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omniverse-code/kit/include/omni/ext/IExtensionHooks.gen.h
// Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // // --------- Warning: This is a build system generated file. ---------- // //! @file //! //! @brief This file was generated by <i>omni.bind</i>. #include <omni/core/Interface.h> #include <omni/core/OmniAttr.h> #include <omni/core/ResultError.h> #include <functional> #include <type_traits> #include <utility> #ifndef OMNI_BIND_INCLUDE_INTERFACE_IMPL //! Hooks that can be defined by plugins to better understand how the plugin is being used by the extension system. template <> class omni::core::Generated<omni::ext::IExtensionHooks_abi> : public omni::ext::IExtensionHooks_abi { public: OMNI_PLUGIN_INTERFACE("omni::ext::IExtensionHooks") //! Called when an extension loads the plugin. //! //! If multiple extensions load the plugin, this method will be called multiple times. void onStartup(omni::core::ObjectParam<omni::ext::IExtensionData> ext) noexcept; //! Called when an extension that uses this plugin is unloaded. //! //! If multiple extension load the plugin, this method will be called multiple times. void onShutdown(omni::core::ObjectParam<omni::ext::IExtensionData> ext) noexcept; }; #endif #ifndef OMNI_BIND_INCLUDE_INTERFACE_DECL inline void omni::core::Generated<omni::ext::IExtensionHooks_abi>::onStartup( omni::core::ObjectParam<omni::ext::IExtensionData> ext) noexcept { onStartup_abi(ext.get()); } inline void omni::core::Generated<omni::ext::IExtensionHooks_abi>::onShutdown( omni::core::ObjectParam<omni::ext::IExtensionData> ext) noexcept { onShutdown_abi(ext.get()); } #endif #undef OMNI_BIND_INCLUDE_INTERFACE_DECL #undef OMNI_BIND_INCLUDE_INTERFACE_IMPL
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omniverse-code/kit/include/omni/ext/IExtensionData.h
// Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include <omni/core/IObject.h> namespace omni { namespace ext { //! Declaration of IExtensionData. OMNI_DECLARE_INTERFACE(IExtensionData); //! Information about an extension. class IExtensionData_abi : public omni::core::Inherits<omni::core::IObject, OMNI_TYPE_ID("omni.ext.IExtensionData")> { protected: //! Access the extension id. For example: "omni.example.greet". //! //! @returns The Extension ID. The memory returned is valid for the lifetime of `*this`. virtual OMNI_ATTR("c_str, not_null") const char* getId_abi() noexcept = 0; //! Access the directory which contains the extension. For example: //! c:/users/ncournia/dev/kit/kit/_build/windows-x86_64/debug/exts/omni.example.greet. //! //! @returns The Extension Directory. The memory returned is valid for the lifetime of `*this`. virtual OMNI_ATTR("c_str, not_null") const char* getDirectory_abi() noexcept = 0; }; } // namespace ext } // namespace omni #include "IExtensionData.gen.h"
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omniverse-code/kit/include/omni/ext/IExtensionData.gen.h
// Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // // --------- Warning: This is a build system generated file. ---------- // //! @file //! //! @brief This file was generated by <i>omni.bind</i>. #include <omni/core/Interface.h> #include <omni/core/OmniAttr.h> #include <omni/core/ResultError.h> #include <functional> #include <type_traits> #include <utility> #ifndef OMNI_BIND_INCLUDE_INTERFACE_IMPL //! Information about an extension. template <> class omni::core::Generated<omni::ext::IExtensionData_abi> : public omni::ext::IExtensionData_abi { public: OMNI_PLUGIN_INTERFACE("omni::ext::IExtensionData") //! The extension id. For example: omni.example.greet. //! //! The memory returned is valid for the lifetime of this object. const char* getId() noexcept; //! The directory which contains the extension. For example: //! c:/users/ncournia/dev/kit/kit/_build/windows-x86_64/debug/exts/omni.example.greet. //! //! The memory returned is valid for the lifetime of this object. const char* getDirectory() noexcept; }; #endif #ifndef OMNI_BIND_INCLUDE_INTERFACE_DECL inline const char* omni::core::Generated<omni::ext::IExtensionData_abi>::getId() noexcept { return getId_abi(); } inline const char* omni::core::Generated<omni::ext::IExtensionData_abi>::getDirectory() noexcept { return getDirectory_abi(); } #endif #undef OMNI_BIND_INCLUDE_INTERFACE_DECL #undef OMNI_BIND_INCLUDE_INTERFACE_IMPL
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omniverse-code/kit/include/omni/python/PyString.h
// Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "PyBind.h" #include "../String.h" namespace pybind11 { namespace detail { //! This converts between @c omni::string and native Python @c str types. template <> struct type_caster<omni::string> { // NOTE: The _ is needed to convert the character literal into a `pybind::descr` or functions using this type will // fail to initialize inside of `def`. PYBIND11_TYPE_CASTER(omni::string, _("omni::string")); //! Convert @a src Python string into @c omni::string instance. bool load(handle src, bool) { PyObject* source = src.ptr(); if (PyObject* source_bytes_raw = PyUnicode_AsEncodedString(source, "UTF-8", "strict")) { auto source_bytes = reinterpret_steal<bytes>(handle{ source_bytes_raw }); char* str; Py_ssize_t str_len; int rc = PyBytes_AsStringAndSize(source_bytes.ptr(), &str, &str_len); // Getting the string should always work here -- we've already ensured it encoded to UTF-8 bytes if (rc == -1) { return false; } this->value.assign(str, omni::string::size_type(str_len)); return true; } else { return false; } } //! Convert @a src string into a Python Unicode string. //! //! @note //! The return value policy and parent object arguments are ignored. The return policy is irrelevant, as the source //! string is always copied into the native form. The parent object is not supported by the Python string type. static handle cast(const omni::string& src, return_value_policy, handle) noexcept { PyObject* native = PyUnicode_FromStringAndSize(src.data(), Py_ssize_t(src.size())); return handle{ native }; } }; } // namespace detail } // namespace pybind11
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omniverse-code/kit/include/omni/python/PyVec.h
// Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "PyBind.h" #include <cstring> namespace omni { namespace python { namespace detail { template <typename VT, typename T, size_t S> T getVectorValue(const VT& vector, size_t i) { if (i >= S) { throw py::index_error(); } const T* components = reinterpret_cast<const T*>(&vector); return components[i]; } template <typename VT, typename T, size_t S> void setVectorValue(VT& vector, size_t i, T value) { if (i >= S) { throw py::index_error(); } T* components = reinterpret_cast<T*>(&vector); components[i] = value; } template <typename VT, typename T, size_t S> py::list getVectorSlice(const VT& s, const py::slice& slice) { size_t start, stop, step, slicelength; if (!slice.compute(S, &start, &stop, &step, &slicelength)) throw py::error_already_set(); py::list returnList; for (size_t i = 0; i < slicelength; ++i) { returnList.append(getVectorValue<VT, T, S>(s, start)); start += step; } return returnList; } template <typename VT, typename T, size_t S> void setVectorSlice(VT& s, const py::slice& slice, const py::sequence& value) { size_t start, stop, step, slicelength; if (!slice.compute(S, &start, &stop, &step, &slicelength)) throw py::error_already_set(); if (slicelength != value.size()) throw std::runtime_error("Left and right hand size of slice assignment have different sizes!"); for (size_t i = 0; i < slicelength; ++i) { setVectorValue<VT, T, S>(s, start, value[i].cast<T>()); start += step; } } template <typename TupleT, class T, size_t S> py::class_<TupleT> bindVec(py::module& m, const char* name, const char* docstring = nullptr) { py::class_<TupleT> c(m, name, docstring); c.def(py::init<>()); // Python special methods for iterators, [], len(): c.def("__len__", [](const TupleT&) { return S; }); c.def("__getitem__", [](const TupleT& t, size_t i) { return getVectorValue<TupleT, T, S>(t, i); }); c.def("__setitem__", [](TupleT& t, size_t i, T v) { setVectorValue<TupleT, T, S>(t, i, v); }); c.def("__getitem__", [](const TupleT& t, py::slice slice) -> py::list { return getVectorSlice<TupleT, T, S>(t, slice); }); c.def("__setitem__", [](TupleT& t, py::slice slice, const py::sequence& value) { setVectorSlice<TupleT, T, S>(t, slice, value); }); c.def("__eq__", [](TupleT& self, TupleT& other) { return 0 == std::memcmp(&self, &other, sizeof(TupleT)); }); // That allows passing python sequence into C++ function which accepts concrete TupleT: py::implicitly_convertible<py::sequence, TupleT>(); return c; } } // namespace detail } // namespace python } // namespace omni
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omniverse-code/kit/include/omni/python/PyBind.h
// Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // //! @file //! //! @brief Python binding helpers. #pragma once #include "../core/IObject.h" #include "../log/ILog.h" #include "../../carb/IObject.h" #include "../../carb/BindingsPythonUtils.h" #include <pybind11/pybind11.h> #include <pybind11/functional.h> #include <sstream> #include <vector> namespace py = pybind11; namespace omni { //! Python related functionality. namespace python { //! Private implementation details for Python. namespace detail { //! pybind11 "holder" for objects inherited from @ref omni::core::ObjectPtr. //! //! By default, @ref omni::core::ObjectPtr does not have a constructor that //! accepts a lone pointer. This is because it is ambiguous if @c //! addReference() should be called on the pointer. Unfortunately, pybind11 //! expects such a constructor to exists. The purpose of this class is provide //! the constructor pybind11 expects. //! //! Note that we're careful to never generate bindings that call the ambiguous //! constructor. To protect against future breakage, @ref OMNI_FATAL_UNLESS is //! used to flag bad code is being generated. Unfortunately, this check must be //! performed at runtime. //! //! An future alternative to this approach is to patch pybind11 //! //! OM-18948: Update PyBind to not require a raw pointer to "holder" //! constructor. template <typename T> class PyObjectPtr : public core::ObjectPtr<T> { public: //! Allow implicit conversion from `nullptr` to an @ref omni::core::ObjectPtr. constexpr PyObjectPtr(std::nullptr_t = nullptr) noexcept { } //! Never call this method as it will terminate the application. See class //! description for rationale. explicit PyObjectPtr(T*) { // if this assertion hits, something is amiss in our bindings (or PyBind was updated) OMNI_FATAL_UNLESS(false, "pybind11 created an ambiguous omni::core::ObjectPtr"); } //! Copy constructor. PyObjectPtr(const core::ObjectPtr<T>& other) noexcept : core::ObjectPtr<T>(other) { } //! Copy constructor. template <typename U> PyObjectPtr(const core::ObjectPtr<U>& other) noexcept : core::ObjectPtr<T>(other) { } //! Move constructor. template <typename U> PyObjectPtr(core::ObjectPtr<U>&& other) noexcept : core::ObjectPtr<T>(std::move(other)) { } }; } // namespace detail } // namespace python } // namespace omni #ifndef DOXYGEN_BUILD // tell pybind the smart pointer it should use to manage or interfaces PYBIND11_DECLARE_HOLDER_TYPE(T, omni::python::detail::PyObjectPtr<T>, true); PYBIND11_DECLARE_HOLDER_TYPE(T, omni::core::ObjectPtr<T>, true); // See comment block for DISABLE_PYBIND11_DYNAMIC_CAST for an explanation. namespace pybind11 { template <typename itype> struct polymorphic_type_hook<itype, detail::enable_if_t<std::is_base_of<omni::core::IObject, itype>::value>> { static const void* get(const itype* src, const std::type_info*&) { return src; } }; } // namespace pybind11 namespace omni { namespace python { //! Specialize this class to define hand-written bindings for T. template <typename T> struct PyBind { template <typename S> static S& bind(S& s) { return s; } }; //! Given a pointer, pokes around in pybind's internals to see if there's already a PyObject managing the pointer. This //! can be used to avoid data copies. inline bool hasPyObject(const void* p) { auto& instances = py::detail::get_internals().registered_instances; return (instances.end() != instances.find(p)); } //! Converts a C value to Python. Makes a copy if needed. //! //! The default template (this template) handles: //! - pointer to primitive type (int, float, etc.) //! - pointer to interface //! - primitive value (int, float, etc.) template <typename T, bool isInterface = std::is_base_of<omni::core::IObject, typename std::remove_pointer<T>::type>::value, bool isStruct = std::is_class<typename std::remove_pointer<T>::type>::value> class ValueToPython { public: explicit ValueToPython(T orig) : m_orig{ orig } { } T get() { return m_orig; } private: T m_orig; }; //! Specialization of ValueToPython //! //! This specialization handles: //! //! - pointer to struct template <typename T> class ValueToPython<T, /*interface*/ false, /*struct*/ true> { public: using Type = typename std::remove_pointer<T>::type; explicit ValueToPython(Type* orig) { m_orig = orig; if (!hasPyObject(orig)) { m_copy.reset(new Type{ *orig }); } } Type* getData() { if (m_copy) { return m_copy.get(); } else { return m_orig; } } private: Type* m_orig; std::unique_ptr<Type> m_copy; }; template <typename T, bool isPointer = std::is_pointer<T>::value, bool isInterface = std::is_base_of<omni::core::IObject, typename std::remove_pointer<T>::type>::value, bool isStruct = std::is_class<typename std::remove_pointer<T>::type>::value> struct PyCopy { // code generator shouldn't get here }; // primitive value template <typename T> struct PyCopy<T, false, false, false> { static py::object toPython(T cObj) { return py::cast(cObj); } static T fromPython(py::object pyObj) { return pyObj.cast<T>(); } }; // pointer to struct or primitive template <typename T, bool isStruct> struct PyCopy<T, /*isPointer=*/true, false, isStruct> { /* static py::object toPython(T cObj) { return py::cast(cObj); } */ static void fromPython(T out, py::object pyObj) { *out = *(pyObj.cast<T>()); } }; // struct template <typename T> struct PyCopy<T, false, false, true> { static py::object toPython(const T& cObj) { return py::cast(cObj); } static const T& fromPython(py::object pyObj) { return *pyObj.cast<T*>(); } }; template <typename T, bool elementIsPointer = std::is_pointer<typename std::remove_pointer<T>::type>::value, bool elementIsInterfacePointer = std::is_base_of<omni::core::IObject, typename std::remove_pointer<typename std::remove_pointer<T>::type>::type>::value, bool elementIsStruct = std::is_class<typename std::remove_pointer<T>::type>::value> struct PyArrayCopy { using ItemType = typename std::remove_const<typename std::remove_pointer<T>::type>::type; static py::object toPython(T in, uint32_t count) { py::tuple out(count); for (uint32_t i = 0; i < count; ++i) { out[i] = PyCopy<ItemType>::toPython(in[i]); } return out; } static void fromPython(T out, uint32_t count, py::sequence in) { if (count != uint32_t(in.size())) { std::ostringstream msg; msg << "expected " << count << " elements in the sequence, python returned " << int32_t(in.size()); throw std::runtime_error(msg.str()); } T dst = out; for (const auto& elem : in) { PyCopy<T>::fromPython(dst, elem); ++dst; } } }; template <typename T, bool elementIsInterfacePointer, bool elementIsStruct> struct PyArrayCopy<T, /*elementIsPointer=*/true, elementIsInterfacePointer, elementIsStruct> { // TODO: handle array of pointers }; template <> struct PyArrayCopy<const char* const*, /*elementIsPointer=*/true, /*elementIsInterfacePointer=*/false, /*elementIsStruct=*/false> { static py::object toPython(const char* const* in, uint32_t count) { py::tuple out(count); for (uint32_t i = 0; i < count; ++i) { out[i] = py::str(in[i]); } return out; } }; template <typename T> class ArrayToPython { public: using ItemType = typename std::remove_const<typename std::remove_pointer<T>::type>::type; ArrayToPython(T src, uint32_t sz) : m_tuple{ PyArrayCopy<T>::toPython(src, sz) } { } py::tuple& getPyObject() { return m_tuple; } private: py::tuple m_tuple; }; template <typename T> class ArrayFromPython { public: using ItemType = typename std::remove_const<typename std::remove_pointer<T>::type>::type; ArrayFromPython(py::sequence seq) { m_data.reserve(seq.size()); for (auto pyObj : seq) { m_data.emplace_back(PyCopy<ItemType>::fromPython(pyObj)); } } T getData() { return m_data.data(); } uint32_t getCount() const { return uint32_t(m_data.size()); } py::tuple createPyObject() { py::tuple out{ m_data.size() }; for (size_t i = 0; i < m_data.size(); ++i) { out[i] = PyCopy<ItemType>::toPython(m_data[i]); } return out; } private: std::vector<ItemType> m_data; }; template <typename T, bool isInterface = std::is_base_of<omni::core::IObject, typename std::remove_pointer<T>::type>::value, bool isStruct = std::is_class<typename std::remove_pointer<T>::type>::value> class PointerFromPython { // code generator should never instantiate this version }; // inout pointer to struct template <typename T> class PointerFromPython<T, /*interface=*/false, /*struct=*/true> { public: using Type = typename std::remove_const<typename std::remove_pointer<T>::type>::type; PointerFromPython() : m_copy{ new Type } { } explicit PointerFromPython(T orig) : m_copy{ new Type{ *orig } } { } T getData() { return m_copy.get(); } py::object createPyObject() { return py::cast(std::move(m_copy.release()), py::return_value_policy::take_ownership); } private: std::unique_ptr<Type> m_copy; }; // inout pointer to primitive type template <typename T> class PointerFromPython<T, /*interface=*/false, /*struct=*/false> { public: using Type = typename std::remove_const<typename std::remove_pointer<T>::type>::type; PointerFromPython() = default; explicit PointerFromPython(T orig) : m_copy{ *orig } { } T getData() { return &m_copy; } py::object createPyObject() { return py::cast(m_copy); } private: Type m_copy; }; inline void throwIfNone(const py::object& pyObj) { if (pyObj.is_none()) { throw std::runtime_error("python object must not be None"); } } } // namespace python } // namespace omni #endif // DOXYGEN_BUILD //! Declare a compilation unit as script language bindings. //! //! This macro should be called from each Python module to correctly initialize //! bindings. //! //! @param name_ The name of the module (e.g. "omni.core-pyd"). This is passed //! to @ref CARB_GLOBALS_EX which will be used as `g_carbClientName` for the //! module. This will also be the name of the module's default logging channel. //! //! @param desc_ The description passed to @ref OMNI_GLOBALS_ADD_DEFAULT_CHANNEL //! to describe the Python module's default logging channel. #define OMNI_PYTHON_GLOBALS(name_, desc_) CARB_BINDINGS_EX(name_, desc_)
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omniverse-code/kit/include/omni/platforminfo/IOsInfo.h
// Copyright (c) 2021-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // /** @file * @brief Helper interface to retrieve operating system info. */ #pragma once #include "../core/IObject.h" namespace omni { /** Platform and operating system info namespace. */ namespace platforminfo { /** Forward declaration of the IOSInfo API object. */ class IOsInfo; /** Names for the supported operating systems. */ enum class OMNI_ATTR("prefix=e") Os { eUnknown, ///< The OS is unknown or could not be determined. eWindows, ///< Microsoft Windows. eLinux, ///< Any flavor of Linux. eMacOs, ///< Mac OS. }; /** Names for the processor architecture for the system. */ enum class OMNI_ATTR("prefix=e") Architecture { eUnknown, ///< The architecture is unknown or could not be determined. eX86_64, ///< Intel X86 64 bit. eAarch64, ///< ARM 64-bit. }; /** A three-part operating system version number. This includes the major, minor, and * build number. This is often expressed as "<major>.<minor>.<buildNumber>" when printed. */ struct OsVersion { uint32_t major; ///< Major version. uint32_t minor; ///< Minor version. uint32_t buildNumber; ///< OS specific build number. }; /** Information about the active compositor on the system. */ struct CompositorInfo { const char* name; ///< The name of the active compositor. This must not be modified. const char* vendor; ///< The vendor of the active compositor. This must not be modified. int32_t releaseVersion; ///< The release version number of the active compositor. }; /** Interface to collect and retrieve information about the operating system. */ class IOsInfo_abi : public omni::core::Inherits<omni::core::IObject, OMNI_TYPE_ID("omni.platforminfo.IOsInfo")> { protected: /** Retrieves the processor architecture for this platform. * * @returns An architecture name. This will never be * @ref omni::platforminfo::Architecture::eUnknown. * * @thread_safety This call is thread safe. */ virtual Architecture getArchitecture_abi() noexcept = 0; /** Retrieves an identifier for the current platform. * * @returns An operating system name. This will never be * @ref omni::platforminfo::Os::eUnknown. * * @thread_safety This call is thread safe. */ virtual Os getOs_abi() noexcept = 0; /** Retrieves the OS version information. * * @returns The operating system version numbers. These will be retrieved from the system * as directly as possible. If possible, these will not be parsed from a string * version of the operating system's name. * * @thread_safety This call is thread safe. */ virtual OsVersion getOsVersion_abi() noexcept = 0; /** Retrieves the name and version information for the system compositor. * * @returns An object describing the active compositor. * * @thread_safety This call is thread safe. */ virtual CompositorInfo getCompositorInfo_abi() noexcept = 0; /** Retrieves the friendly printable name of the operating system. * * @returns A string describing the operating system. This is retrieved from the system and * does not necessarily follow any specific formatting. This may or may not contain * specific version information. This string is intended for display to users. * * @thread_safety This call is thread safe. */ virtual const char* getPrettyName_abi() noexcept = 0; /** Retrieves the name of the operating system. * * @returns A string describing the operating system. This is retrieved from the system if * possible and does not necessarily follow any specific formatting. This may * include different information than the 'pretty' name (though still identifying * the same operating system version). This string is more intended for logging * or parsing purposes than display to the user. * * @thread_safety This call is thread safe. */ virtual const char* getName_abi() noexcept = 0; /** Retrieves the operating system distribution name. * * @returns The operating system distribution name. For Windows 10 and up, this often * contains the build's version name (ie: v1909). For Linux, this contains the * distro name (ie: "Ubuntu", "Gentoo", etc). * * @thread_safety This call is thread safe. */ virtual const char* getDistroName_abi() noexcept = 0; /** Retrieves the operating system's build code name. * * @returns The code name of the operating system's current version. For Windows 10 and up, * this is the Microsoft internal code name for each release (ie: "RedStone 5", * "21H2", etc). If possible it will be retrieved from the system. If not * available, a best guess will be made based on the build version number. For * Linux, this will be the build name of the current installed version (ie: * "Bionic", "Xenial", etc). * * @thread_safety This call is thread safe. */ virtual const char* getCodeName_abi() noexcept = 0; /** Retrieves the operating system's kernel version as a string. * * @returns A string containing the OS's kernel version information. There is no standard * layout for a kernel version across platforms so this isn't split up into a * struct of numeric values. For example, Linux kernel versions often contain * major-minor-hotfix-build_number-string components whereas Mac OS is typically * just major-minor-hotfix. Windows kernel versions are also often four values. * This is strictly for informational purposes. Splitting this up into numerical * components is left as an exercise for the caller if needed. */ virtual const char* getKernelVersion_abi() noexcept = 0; }; } // namespace platforminfo } // namespace omni #define OMNI_BIND_INCLUDE_INTERFACE_DECL #include "IOsInfo.gen.h" /** @copydoc omni::platforminfo::IOsInfo_abi */ class omni::platforminfo::IOsInfo : public omni::core::Generated<omni::platforminfo::IOsInfo_abi> { }; #define OMNI_BIND_INCLUDE_INTERFACE_IMPL #include "IOsInfo.gen.h"
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omniverse-code/kit/include/omni/platforminfo/IDisplayInfo.gen.h
// Copyright (c) 2021-2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // // --------- Warning: This is a build system generated file. ---------- // //! @file //! //! @brief This file was generated by <i>omni.bind</i>. #include <omni/core/OmniAttr.h> #include <omni/core/Interface.h> #include <omni/core/ResultError.h> #include <functional> #include <utility> #include <type_traits> #ifndef OMNI_BIND_INCLUDE_INTERFACE_IMPL /** Interface to collect and retrieve information about displays attached to the system. Each * display is a viewport onto the desktop's virtual screen space and has an origin and size. * Most displays are capable of switching between several modes. A mode is a combination of * a viewport resolution (width, height, and color depth), and refresh rate. Display info * may be collected using this interface, but it does not handle making changes to the current * mode for any given display. */ template <> class omni::core::Generated<omni::platforminfo::IDisplayInfo_abi> : public omni::platforminfo::IDisplayInfo_abi { public: OMNI_PLUGIN_INTERFACE("omni::platforminfo::IDisplayInfo") /** Retrieves the total number of displays connected to the system. * * @returns The total number of displays connected to the system. This typically includes * displays that are currently turned off. Note that the return value here is * volatile and may change at any point due to user action (either in the OS or * by unplugging or connecting a display). This value should not be cached for * extended periods of time. * * @thread_safety This call is thread safe. */ size_t getDisplayCount() noexcept; /** Retrieves information about a single connected display. * * @param[in] displayIndex The zero based index of the display to retrieve the information * for. This call will fail if the index is out of the range of * the number of connected displays, thus it is not necessary to * IDisplayInfo::getDisplayCount() to enumerate display information * in a counted loop. * @param[out] infoOut Receives the information for the requested display. This may * not be `nullptr`. This returned information may change at any * time due to user action and should therefore not be cached. * @returns `true` if the information for the requested display is successfully retrieved. * Returns `false` if the @p displayIndex index was out of the range of connected * display devices or the information could not be retrieved for any reason. * * @thread_safety This call is thread safe. */ bool getDisplayInfo(size_t displayIndex, omni::platforminfo::DisplayInfo* infoOut) noexcept; /** Retrieves the total number of display modes for a given display. * * @param[in] display The display to retrieve the mode count for. This may not be * `nullptr`. This must have been retrieved from a recent call to * IDisplayInfo::getDisplayInfo(). * @returns The total number of display modes supported by the requested display. Returns * 0 if the mode count information could not be retrieved. A connected valid * display will always support at least one mode. * * @thread_safety This call is thread safe. */ size_t getModeCount(const omni::platforminfo::DisplayInfo* display) noexcept; /** Retrieves the information for a single display mode for a given display. * * @param[in] display The display to retrieve the mode count for. This may not be * `nullptr`. This must have been retrieved from a recent call to * IDisplayInfo::getDisplayInfo(). * @param[in] modeIndex The zero based index of the mode to retrieve for the given * display. This make also be @ref kModeIndexCurrent to retrieve the * information for the given display's current mode. This call will * simply fail if this index is out of range of the number of modes * supported by the given display, thus it is not necessary to call * IDisplayInfo::getModeCount() to use in a counted loop. * @param[out] infoOut Receives the information for the requested mode of the given * display. This may not be `nullptr`. * @returns `true` if the information for the requested mode is successfully retrieved. * Returns `false` if the given index was out of range of the number of modes * supported by the given display or the mode's information could not be retrieved * for any reason. * * @thread_safety This call is thread safe. */ bool getModeInfo(const omni::platforminfo::DisplayInfo* display, omni::platforminfo::ModeIndex modeIndex, omni::platforminfo::ModeInfo* infoOut) noexcept; /** Retrieves the total virtual screen size that all connected displays cover. * * @param[out] origin Receives the coordinates of the origin of the rectangle that the * virtual screen covers. This may be `nullptr` if the origin point * is not needed. * @param[out] size Receives the width and height of the rectangle that the virtual * screen covers. This may be `nullptr` if the size is not needed. * @returns `true` if either the origin, size, or both origin and size of the virtual * screen are retrieved successfully. Returns `false` if the size of the virtual * screen could not be retrieved or both @p origin and @p size are `nullptr`. * * @remarks This retrieves the total virtual screen size for the system. This is the * union of the rectangles that all connected displays cover. Note that this * will also include any empty space between or around displays that is not * covered by another display. * * @thread_safety This call is thread safe. */ bool getTotalDisplaySize(carb::Int2* origin, carb::Int2* size) noexcept; }; #endif #ifndef OMNI_BIND_INCLUDE_INTERFACE_DECL inline size_t omni::core::Generated<omni::platforminfo::IDisplayInfo_abi>::getDisplayCount() noexcept { return getDisplayCount_abi(); } inline bool omni::core::Generated<omni::platforminfo::IDisplayInfo_abi>::getDisplayInfo( size_t displayIndex, omni::platforminfo::DisplayInfo* infoOut) noexcept { return getDisplayInfo_abi(displayIndex, infoOut); } inline size_t omni::core::Generated<omni::platforminfo::IDisplayInfo_abi>::getModeCount( const omni::platforminfo::DisplayInfo* display) noexcept { return getModeCount_abi(display); } inline bool omni::core::Generated<omni::platforminfo::IDisplayInfo_abi>::getModeInfo( const omni::platforminfo::DisplayInfo* display, omni::platforminfo::ModeIndex modeIndex, omni::platforminfo::ModeInfo* infoOut) noexcept { return getModeInfo_abi(display, modeIndex, infoOut); } inline bool omni::core::Generated<omni::platforminfo::IDisplayInfo_abi>::getTotalDisplaySize(carb::Int2* origin, carb::Int2* size) noexcept { return getTotalDisplaySize_abi(origin, size); } #endif #undef OMNI_BIND_INCLUDE_INTERFACE_DECL #undef OMNI_BIND_INCLUDE_INTERFACE_IMPL static_assert(std::is_standard_layout<omni::platforminfo::ModeInfo>::value, "omni::platforminfo::ModeInfo must be standard layout to be used in ONI ABI"); static_assert(std::is_standard_layout<omni::platforminfo::DisplayInfo>::value, "omni::platforminfo::DisplayInfo must be standard layout to be used in ONI ABI");
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omniverse-code/kit/include/omni/platforminfo/IOsInfo2.h
// Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // /** @file * @brief Helper interface to retrieve operating system info. */ #pragma once #include "IOsInfo.h" namespace omni { /** Platform and operating system info namespace. */ namespace platforminfo { /** Forward declaration of the IOSInfo2 API object. */ class IOsInfo2; /** Extended interface to collect and retrieve more information about the operating system. * This inherits from omni::platforminfo::IOsInfo and also provides all of its functionality. */ class IOsInfo2_abi : public omni::core::Inherits<omni::platforminfo::IOsInfo, OMNI_TYPE_ID("omni.platforminfo.IOsInfo2")> { protected: /** [Windows] Tests whether this process is running under compatibility mode. * * @returns `true` if this process is running in compatibility mode for an older version * of Windows. Returns `false` otherwise. Returns `false` on all non-Windows * platforms. * * @remarks Windows 10 and up allow a way for apps to run in 'compatibility mode'. This * causes many of the OS version functions to return values that represent an * older version of windows (ie: Win8.1 and earlier) instead of the actual version * information. This can allow some apps that don't fully support Win10 and up to * start properly. */ virtual bool isCompatibilityModeEnabled_abi() noexcept = 0; }; } // namespace platforminfo } // namespace omni #define OMNI_BIND_INCLUDE_INTERFACE_DECL #include "IOsInfo2.gen.h" /** @copydoc omni::platforminfo::IOsInfo2_abi */ class omni::platforminfo::IOsInfo2 : public omni::core::Generated<omni::platforminfo::IOsInfo2_abi> { }; #define OMNI_BIND_INCLUDE_INTERFACE_IMPL #include "IOsInfo2.gen.h"
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omniverse-code/kit/include/omni/platforminfo/IOsInfo.gen.h
// Copyright (c) 2021-2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // // --------- Warning: This is a build system generated file. ---------- // //! @file //! //! @brief This file was generated by <i>omni.bind</i>. #include <omni/core/OmniAttr.h> #include <omni/core/Interface.h> #include <omni/core/ResultError.h> #include <functional> #include <utility> #include <type_traits> #ifndef OMNI_BIND_INCLUDE_INTERFACE_IMPL /** Interface to collect and retrieve information about the operating system. */ template <> class omni::core::Generated<omni::platforminfo::IOsInfo_abi> : public omni::platforminfo::IOsInfo_abi { public: OMNI_PLUGIN_INTERFACE("omni::platforminfo::IOsInfo") /** Retrieves the processor architecture for this platform. * * @returns An architecture name. This will never be * @ref omni::platforminfo::Architecture::eUnknown. * * @thread_safety This call is thread safe. */ omni::platforminfo::Architecture getArchitecture() noexcept; /** Retrieves an identifier for the current platform. * * @returns An operating system name. This will never be * @ref omni::platforminfo::Os::eUnknown. * * @thread_safety This call is thread safe. */ omni::platforminfo::Os getOs() noexcept; /** Retrieves the OS version information. * * @returns The operating system version numbers. These will be retrieved from the system * as directly as possible. If possible, these will not be parsed from a string * version of the operating system's name. * * @thread_safety This call is thread safe. */ omni::platforminfo::OsVersion getOsVersion() noexcept; /** Retrieves the name and version information for the system compositor. * * @returns An object describing the active compositor. * * @thread_safety This call is thread safe. */ omni::platforminfo::CompositorInfo getCompositorInfo() noexcept; /** Retrieves the friendly printable name of the operating system. * * @returns A string describing the operating system. This is retrieved from the system and * does not necessarily follow any specific formatting. This may or may not contain * specific version information. This string is intended for display to users. * * @thread_safety This call is thread safe. */ const char* getPrettyName() noexcept; /** Retrieves the name of the operating system. * * @returns A string describing the operating system. This is retrieved from the system if * possible and does not necessarily follow any specific formatting. This may * include different information than the 'pretty' name (though still identifying * the same operating system version). This string is more intended for logging * or parsing purposes than display to the user. * * @thread_safety This call is thread safe. */ const char* getName() noexcept; /** Retrieves the operating system distribution name. * * @returns The operating system distribution name. For Windows 10 and up, this often * contains the build's version name (ie: v1909). For Linux, this contains the * distro name (ie: "Ubuntu", "Gentoo", etc). * * @thread_safety This call is thread safe. */ const char* getDistroName() noexcept; /** Retrieves the operating system's build code name. * * @returns The code name of the operating system's current version. For Windows 10 and up, * this is the Microsoft internal code name for each release (ie: "RedStone 5", * "21H2", etc). If possible it will be retrieved from the system. If not * available, a best guess will be made based on the build version number. For * Linux, this will be the build name of the current installed version (ie: * "Bionic", "Xenial", etc). * * @thread_safety This call is thread safe. */ const char* getCodeName() noexcept; /** Retrieves the operating system's kernel version as a string. * * @returns A string containing the OS's kernel version information. There is no standard * layout for a kernel version across platforms so this isn't split up into a * struct of numeric values. For example, Linux kernel versions often contain * major-minor-hotfix-build_number-string components whereas Mac OS is typically * just major-minor-hotfix. Windows kernel versions are also often four values. * This is strictly for informational purposes. Splitting this up into numerical * components is left as an exercise for the caller if needed. */ const char* getKernelVersion() noexcept; }; #endif #ifndef OMNI_BIND_INCLUDE_INTERFACE_DECL inline omni::platforminfo::Architecture omni::core::Generated<omni::platforminfo::IOsInfo_abi>::getArchitecture() noexcept { return getArchitecture_abi(); } inline omni::platforminfo::Os omni::core::Generated<omni::platforminfo::IOsInfo_abi>::getOs() noexcept { return getOs_abi(); } inline omni::platforminfo::OsVersion omni::core::Generated<omni::platforminfo::IOsInfo_abi>::getOsVersion() noexcept { return getOsVersion_abi(); } inline omni::platforminfo::CompositorInfo omni::core::Generated<omni::platforminfo::IOsInfo_abi>::getCompositorInfo() noexcept { return getCompositorInfo_abi(); } inline const char* omni::core::Generated<omni::platforminfo::IOsInfo_abi>::getPrettyName() noexcept { return getPrettyName_abi(); } inline const char* omni::core::Generated<omni::platforminfo::IOsInfo_abi>::getName() noexcept { return getName_abi(); } inline const char* omni::core::Generated<omni::platforminfo::IOsInfo_abi>::getDistroName() noexcept { return getDistroName_abi(); } inline const char* omni::core::Generated<omni::platforminfo::IOsInfo_abi>::getCodeName() noexcept { return getCodeName_abi(); } inline const char* omni::core::Generated<omni::platforminfo::IOsInfo_abi>::getKernelVersion() noexcept { return getKernelVersion_abi(); } #endif #undef OMNI_BIND_INCLUDE_INTERFACE_DECL #undef OMNI_BIND_INCLUDE_INTERFACE_IMPL static_assert(std::is_standard_layout<omni::platforminfo::OsVersion>::value, "omni::platforminfo::OsVersion must be standard layout to be used in ONI ABI"); static_assert(std::is_standard_layout<omni::platforminfo::CompositorInfo>::value, "omni::platforminfo::CompositorInfo must be standard layout to be used in ONI ABI");
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omniverse-code/kit/include/omni/platforminfo/IMemoryInfo.gen.h
// Copyright (c) 2021-2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // // --------- Warning: This is a build system generated file. ---------- // //! @file //! //! @brief This file was generated by <i>omni.bind</i>. #include <omni/core/OmniAttr.h> #include <omni/core/Interface.h> #include <omni/core/ResultError.h> #include <functional> #include <utility> #include <type_traits> #ifndef OMNI_BIND_INCLUDE_INTERFACE_IMPL /** Interface to collect and retrieve information about memory installed in the system. */ template <> class omni::core::Generated<omni::platforminfo::IMemoryInfo_abi> : public omni::platforminfo::IMemoryInfo_abi { public: OMNI_PLUGIN_INTERFACE("omni::platforminfo::IMemoryInfo") /** Retrieves the total installed physical RAM in the system. * * @returns The number of bytes of physical RAM installed in the system. This value will * not change during the lifetime of the calling process. * * @thread_safety This call is thread safe. */ size_t getTotalPhysicalMemory() noexcept; /** Retrieves the available physical memory in the system. * * @returns The number of bytes of physical RAM that is currently available for use by the * operating system. Note that this is not a measure of how much memory is * available to the calling process, but rather for the entire system. * * @thread_safety This call is thread safe. However, two consecutive or concurrent calls * are unlikely to return the same value. */ size_t getAvailablePhysicalMemory() noexcept; /** Retrieves the total page file space in the system. * * @returns The number of bytes of page file space in the system. The value will not * change during the lifetime of the calling process. * * @thread_safety This call is thread safe. */ size_t getTotalPageFileMemory() noexcept; /** Retrieves the available page file space in the system. * * @returns The number of bytes of page file space that is currently available for use * by the operating system. * * @thread_safety This call is thread safe. However, two consecutive or concurrent calls * are unlikely to return the same value. */ size_t getAvailablePageFileMemory() noexcept; /** Retrieves the total memory usage for the calling process. * * @returns The number of bytes of memory used by the calling process. This will not * necessarily be the amount of the process's virtual memory space that is * currently in use, but rather the amount of memory that the OS currently * has wired for this process (ie: the process's working set memory). It is * possible that the process could have a lot more memory allocated, just * inactive as far as the OS is concerned. * * @thread_safety This call is thread safe. However, two consecutive calls are unlikely * to return the same value. */ size_t getProcessMemoryUsage() noexcept; /** Retrieves the peak memory usage of the calling process. * * @returns The maximum number of bytes of memory used by the calling process. This will * not necessarily be the maximum amount of the process's virtual memory space that * was ever allocated, but rather the maximum amount of memory that the OS ever had * wired for the process (ie: the process's working set memory). It is possible * that the process could have had a lot more memory allocated, just inactive as * far as the OS is concerned. */ size_t getProcessPeakMemoryUsage() noexcept; }; #endif #ifndef OMNI_BIND_INCLUDE_INTERFACE_DECL inline size_t omni::core::Generated<omni::platforminfo::IMemoryInfo_abi>::getTotalPhysicalMemory() noexcept { return getTotalPhysicalMemory_abi(); } inline size_t omni::core::Generated<omni::platforminfo::IMemoryInfo_abi>::getAvailablePhysicalMemory() noexcept { return getAvailablePhysicalMemory_abi(); } inline size_t omni::core::Generated<omni::platforminfo::IMemoryInfo_abi>::getTotalPageFileMemory() noexcept { return getTotalPageFileMemory_abi(); } inline size_t omni::core::Generated<omni::platforminfo::IMemoryInfo_abi>::getAvailablePageFileMemory() noexcept { return getAvailablePageFileMemory_abi(); } inline size_t omni::core::Generated<omni::platforminfo::IMemoryInfo_abi>::getProcessMemoryUsage() noexcept { return getProcessMemoryUsage_abi(); } inline size_t omni::core::Generated<omni::platforminfo::IMemoryInfo_abi>::getProcessPeakMemoryUsage() noexcept { return getProcessPeakMemoryUsage_abi(); } #endif #undef OMNI_BIND_INCLUDE_INTERFACE_DECL #undef OMNI_BIND_INCLUDE_INTERFACE_IMPL
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omniverse-code/kit/include/omni/platforminfo/ICpuInfo.gen.h
// Copyright (c) 2021-2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // // --------- Warning: This is a build system generated file. ---------- // //! @file //! //! @brief This file was generated by <i>omni.bind</i>. #include <omni/core/OmniAttr.h> #include <omni/core/Interface.h> #include <omni/core/ResultError.h> #include <functional> #include <utility> #include <type_traits> #ifndef OMNI_BIND_INCLUDE_INTERFACE_IMPL /** Interface to collect information about the CPUs installed in the calling system. This * can provide some basic information about the CPU(s) and get access to features that are * supported by them. */ template <> class omni::core::Generated<omni::platforminfo::ICpuInfo_abi> : public omni::platforminfo::ICpuInfo_abi { public: OMNI_PLUGIN_INTERFACE("omni::platforminfo::ICpuInfo") /** Retrieves the total number of CPU packages installed on the system. * * @returns The total number of CPU packages installed in the system. A CPU package * is a single physical CPU chip that is connected to a physical socket on * the motherboard. * * @remarks A system may have multiple CPUs installed if the motherboard supports it. * At least in the Intel (and compatible) case, there are some restrictions * to doing this - all CPUs must be in the same family, share the same core * count, feature set, and bus speed. Outside of that, the CPUs do not need * to be identical. * * @thread_safety This call is thread safe. */ size_t getCpuPackageCount() noexcept; /** Retrieves the total number of physical cores across all CPUs in the system. * * @returns The total number of physical cores across all CPUs in the system. This includes * the sum of all physical cores on all CPU packages. This will not be zero. * * @thread_safety This call is thread safe. */ size_t getTotalPhysicalCoreCount() noexcept; /** Retrieves the total number of logical cores across all CPUs in the system. * * @returns The total number of logical cores across all CPUs in the system. This includes * the sum of all logical cores on all CPU packages. * * @thread_safety This call is thread safe. */ size_t getTotalLogicalCoreCount() noexcept; /** Retrieves the number of physical cores per CPU package in the system. * * @returns The total number of physical cores per CPU package. Since all CPU packages * must have the same core counts, this is a common value to all packages. * * @thread_safety This call is thread safe. */ size_t getPhysicalCoresPerPackage() noexcept; /** Retrieves the number of logical cores per CPU package in the system. * * @returns The total number of logical cores per CPU package. Since all CPU packages * must have the same core counts, this is a common value to all packages. * * @thread_safety This call is thread safe. */ size_t getLogicalCoresPerPackage() noexcept; /** Checks if a requested feature is supported by the CPU(s) in the system. * * @returns `true` if the requested feature is supported. Returns `false` otherwise. * * @remarks See @ref omni::platforminfo::CpuFeature for more information on the features * that can be queried. * * @thread_safety This call is thread safe. */ bool isFeatureSupported(omni::platforminfo::CpuFeature feature) noexcept; /** Retrieves the friendly name of a CPU in the system. * * @param[in] cpuIndex The zero based index of the CPU package to retrieve the name * for. This should be less than the return value of * ICpuInfo::getCpuPackageCount(). * @returns The friendly name of the requested CPU package. This string should be suitable * for display to the user. This will contain a rough outline of the processor * model and architecture. It may or may not contain the clock speed. * * @thread_safety This call is thread safe. */ const char* getPrettyName(size_t cpuIndex) noexcept; /** Retrieves the identifier of a CPU in the system. * * @param[in] cpuIndex The zero based index of the CPU package to retrieve the identifier * for. This should be less than the return value of * ICpuInfo::getCpuPackageCount(). * @returns The identifier string of the requested CPU package. This string should be * suitable for display to the user. This will contain information about the * processor family, vendor, and architecture. * * @thread_safety This call is thread safe. */ const char* getIdentifier(size_t cpuIndex) noexcept; /** Retrieves the vendor string for a CPU package in the system. * * @param[in] cpuIndex The zero based index of the CPU package to retrieve the vendor * for. This should be less than the return value of * ICpuInfo::getCpuPackageCount(). * @returns The name of the vendor as reported by the CPU itself. This may be something * along the lines of "GenuineIntel" or "AuthenticAMD" for x86_64 architectures, * or the name of the CPU implementer for ARM architectures. * * @thread_safety This call is thread safe. */ const char* getVendor(size_t cpuIndex) noexcept; /** Note: the mask may be 0 if out of range of 64 bits. */ /** Retrieves a bit mask for the processor cores in a CPU package in the system. * * @param[in] cpuIndex The zero based index of the CPU package to retrieve the identifier * for. This should be less than the return value of * ICpuInfo::getCpuPackageCount(). * @returns A mask identifying which CPU cores the given CPU covers. A set bit indicates * a core that belongs to the given CPU. A 0 bit indicates either a core from * another package or a non-existent core. This may also be 0 if more than 64 * cores are present in the system or they are out of range of a single 64-bit * value. * * @thread_safety This call is thread safe. */ uint64_t getProcessorMask(size_t cpuIndex) noexcept; }; #endif #ifndef OMNI_BIND_INCLUDE_INTERFACE_DECL inline size_t omni::core::Generated<omni::platforminfo::ICpuInfo_abi>::getCpuPackageCount() noexcept { return getCpuPackageCount_abi(); } inline size_t omni::core::Generated<omni::platforminfo::ICpuInfo_abi>::getTotalPhysicalCoreCount() noexcept { return getTotalPhysicalCoreCount_abi(); } inline size_t omni::core::Generated<omni::platforminfo::ICpuInfo_abi>::getTotalLogicalCoreCount() noexcept { return getTotalLogicalCoreCount_abi(); } inline size_t omni::core::Generated<omni::platforminfo::ICpuInfo_abi>::getPhysicalCoresPerPackage() noexcept { return getPhysicalCoresPerPackage_abi(); } inline size_t omni::core::Generated<omni::platforminfo::ICpuInfo_abi>::getLogicalCoresPerPackage() noexcept { return getLogicalCoresPerPackage_abi(); } inline bool omni::core::Generated<omni::platforminfo::ICpuInfo_abi>::isFeatureSupported( omni::platforminfo::CpuFeature feature) noexcept { return isFeatureSupported_abi(feature); } inline const char* omni::core::Generated<omni::platforminfo::ICpuInfo_abi>::getPrettyName(size_t cpuIndex) noexcept { return getPrettyName_abi(cpuIndex); } inline const char* omni::core::Generated<omni::platforminfo::ICpuInfo_abi>::getIdentifier(size_t cpuIndex) noexcept { return getIdentifier_abi(cpuIndex); } inline const char* omni::core::Generated<omni::platforminfo::ICpuInfo_abi>::getVendor(size_t cpuIndex) noexcept { return getVendor_abi(cpuIndex); } inline uint64_t omni::core::Generated<omni::platforminfo::ICpuInfo_abi>::getProcessorMask(size_t cpuIndex) noexcept { return getProcessorMask_abi(cpuIndex); } #endif #undef OMNI_BIND_INCLUDE_INTERFACE_DECL #undef OMNI_BIND_INCLUDE_INTERFACE_IMPL
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omniverse-code/kit/include/omni/platforminfo/ICpuInfo.h
// Copyright (c) 2021-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // /** @file * @brief Helper interface to retrieve CPU info. */ #pragma once #include "../core/IObject.h" namespace omni { /** Platform and operating system info namespace. */ namespace platforminfo { /** Forward declaration of the API layer. */ class ICpuInfo; /** CPU feature names. Each feature name is used with ICpuInfo::isFeatureSupported() to * determine if the requested CPU running on the calling system supports the feature. * These feature flags mostly focus on the availability of specific instructions sets * on the host CPU. */ enum class OMNI_ATTR("prefix=e") CpuFeature { /** Intel specific features. These names are largely labeled to match the mnemonics * used in the Intel Instruction Set Programming Reference document from Intel. For * the most part, only the casing differs and '-' has been converted to an underscore. * * @note Many of these features originated with Intel hardware and therefore have * 'X86' in their name. However, many of these features are or can also be * supported on AMD CPUs. If an AMD CPU is detected, these feature names could * still be valid and the related instructions usable. * * @{ */ eX86Sse, ///< Intel SSE instructions are supported. eX86Sse2, ///< Intel SSE2 instructions are supported. eX86Sse3, ///< Intel SSE3 instructions are supported. eX86Ssse3, ///< Intel supplementary SSE3 instructions are supported. eX86Fma, ///< Fused multiply-add SIMD operations are supported. eX86Sse41, ///< Intel SSE4.1 instructions are supported. eX86Sse42, ///< Intel SSE4.2 instructions are supported. eX86Avx, ///< Intel AVX instructions are supported. eX86F16c, ///< 16-bit floating point conversion instructions are supported. eX86Popcnt, ///< Instruction for counting set bits are supported. eX86Tsc, ///< The `RDTSC` instruction is supported. eX86Mmx, ///< Intel MMX instructions are supported. eX86Avx2, ///< Intel AVX2 instructions are supported. eX86Avx512F, ///< The AVX-512 foundation instructions are supported. eX86Avx512Dq, ///< The AVX-512 double and quad word instructions are supported. eX86Avx512Ifma, ///< The AVX-512 integer fused multiply-add instructions are supported. eX86Avx512Pf, ///< The AVX-512 prefetch instructions are supported. eX86Avx512Er, ///< The AVX-512 exponential and reciprocal instructions are supported. eX86Avx512Cd, ///< The AVX-512 conflict detection instructions are supported. eX86Avx512Bw, ///< The AVX-512 byte and word instructions are supported. eX86Avx512Vl, ///< The AVX-512 vector length extensions instructions are supported. eX86Avx512_Vbmi, ///< The AVX-512 vector byte manipulation instructions are supported. eX86Avx512_Vbmi2, ///< The AVX-512 vector byte manipulation 2 instructions are supported. eX86Avx512_Vnni, ///< The AVX-512 vector neural network instructions are supported. eX86Avx512_Bitalg, ///< The AVX-512 bit algorithms instructions are supported. eX86Avx512_Vpopcntdq, ///< The AVX-512 vector population count instructions are supported. eX86Avx512_4Vnniw, ///< The AVX-512 word vector neural network instructions are supported. eX86Avx512_4fmaps, ///< The AVX-512 packed single fused multiply-add instructions are supported. eX86Avx512_Vp2intersect, ///< The AVX-512 vector pair intersection instructions are supported. eX86AvxVnni, ///< The AVX VEX-encoded versions of the neural network instructions are supported. eX86Avx512_Bf16, ///< The AVX-512 16-bit floating point vector NN instructions are supported. /** @} */ /** AMD specific features. * @{ */ eAmd3DNow, ///< The AMD 3DNow! instruction set is supported. eAmd3DNowExt, ///< The AMD 3DNow! extensions instruction set is supported. eAmdMmxExt, ///< The AMD MMX extensions instruction set is supported. /** @} */ /** ARM specific features: * @{ */ eArmAsimd, ///< The advanced SIMD instructions are supported. eArmNeon, ///< The ARM Neon instruction set is supported. eArmAtomics, ///< The ARMv8 atomic instructions are supported. eArmSha, ///< The SHA1 and SHA2 instruction sets are supported. eArmCrypto, ///< The ARM AES instructions are supported. eArmCrc32, ///< The ARM CRC32 instructions are supported. /** @} */ eFeatureCount, /// Total number of features. Not a valid feature name. }; /** Interface to collect information about the CPUs installed in the calling system. This * can provide some basic information about the CPU(s) and get access to features that are * supported by them. */ class ICpuInfo_abi : public omni::core::Inherits<omni::core::IObject, OMNI_TYPE_ID("omni.platforminfo.ICpuInfo")> { protected: /** Retrieves the total number of CPU packages installed on the system. * * @returns The total number of CPU packages installed in the system. A CPU package * is a single physical CPU chip that is connected to a physical socket on * the motherboard. * * @remarks A system may have multiple CPUs installed if the motherboard supports it. * At least in the Intel (and compatible) case, there are some restrictions * to doing this - all CPUs must be in the same family, share the same core * count, feature set, and bus speed. Outside of that, the CPUs do not need * to be identical. * * @thread_safety This call is thread safe. */ virtual size_t getCpuPackageCount_abi() noexcept = 0; /** Retrieves the total number of physical cores across all CPUs in the system. * * @returns The total number of physical cores across all CPUs in the system. This includes * the sum of all physical cores on all CPU packages. This will not be zero. * * @thread_safety This call is thread safe. */ virtual size_t getTotalPhysicalCoreCount_abi() noexcept = 0; /** Retrieves the total number of logical cores across all CPUs in the system. * * @returns The total number of logical cores across all CPUs in the system. This includes * the sum of all logical cores on all CPU packages. * * @thread_safety This call is thread safe. */ virtual size_t getTotalLogicalCoreCount_abi() noexcept = 0; /** Retrieves the number of physical cores per CPU package in the system. * * @returns The total number of physical cores per CPU package. Since all CPU packages * must have the same core counts, this is a common value to all packages. * * @thread_safety This call is thread safe. */ virtual size_t getPhysicalCoresPerPackage_abi() noexcept = 0; /** Retrieves the number of logical cores per CPU package in the system. * * @returns The total number of logical cores per CPU package. Since all CPU packages * must have the same core counts, this is a common value to all packages. * * @thread_safety This call is thread safe. */ virtual size_t getLogicalCoresPerPackage_abi() noexcept = 0; /** Checks if a requested feature is supported by the CPU(s) in the system. * * @returns `true` if the requested feature is supported. Returns `false` otherwise. * * @remarks See @ref omni::platforminfo::CpuFeature for more information on the features * that can be queried. * * @thread_safety This call is thread safe. */ virtual bool isFeatureSupported_abi(CpuFeature feature) noexcept = 0; /** Retrieves the friendly name of a CPU in the system. * * @param[in] cpuIndex The zero based index of the CPU package to retrieve the name * for. This should be less than the return value of * ICpuInfo::getCpuPackageCount(). * @returns The friendly name of the requested CPU package. This string should be suitable * for display to the user. This will contain a rough outline of the processor * model and architecture. It may or may not contain the clock speed. * * @thread_safety This call is thread safe. */ virtual const char* getPrettyName_abi(size_t cpuIndex) noexcept = 0; /** Retrieves the identifier of a CPU in the system. * * @param[in] cpuIndex The zero based index of the CPU package to retrieve the identifier * for. This should be less than the return value of * ICpuInfo::getCpuPackageCount(). * @returns The identifier string of the requested CPU package. This string should be * suitable for display to the user. This will contain information about the * processor family, vendor, and architecture. * * @thread_safety This call is thread safe. */ virtual const char* getIdentifier_abi(size_t cpuIndex) noexcept = 0; /** Retrieves the vendor string for a CPU package in the system. * * @param[in] cpuIndex The zero based index of the CPU package to retrieve the vendor * for. This should be less than the return value of * ICpuInfo::getCpuPackageCount(). * @returns The name of the vendor as reported by the CPU itself. This may be something * along the lines of "GenuineIntel" or "AuthenticAMD" for x86_64 architectures, * or the name of the CPU implementer for ARM architectures. * * @thread_safety This call is thread safe. */ virtual const char* getVendor_abi(size_t cpuIndex) noexcept = 0; /** Note: the mask may be 0 if out of range of 64 bits. */ /** Retrieves a bit mask for the processor cores in a CPU package in the system. * * @param[in] cpuIndex The zero based index of the CPU package to retrieve the identifier * for. This should be less than the return value of * ICpuInfo::getCpuPackageCount(). * @returns A mask identifying which CPU cores the given CPU covers. A set bit indicates * a core that belongs to the given CPU. A 0 bit indicates either a core from * another package or a non-existent core. This may also be 0 if more than 64 * cores are present in the system or they are out of range of a single 64-bit * value. * * @thread_safety This call is thread safe. */ virtual uint64_t getProcessorMask_abi(size_t cpuIndex) noexcept = 0; }; } // namespace platforminfo } // namespace omni #define OMNI_BIND_INCLUDE_INTERFACE_DECL #include "ICpuInfo.gen.h" /** @copydoc omni::platforminfo::ICpuInfo_abi */ class omni::platforminfo::ICpuInfo : public omni::core::Generated<omni::platforminfo::ICpuInfo_abi> { }; #define OMNI_BIND_INCLUDE_INTERFACE_IMPL #include "ICpuInfo.gen.h"
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omniverse-code/kit/include/omni/platforminfo/IMemoryInfo.h
// Copyright (c) 2021-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // /** @file * @brief Helper interface to retrieve memory info. */ #pragma once #include "../core/IObject.h" namespace omni { /** Platform and operating system info namespace. */ namespace platforminfo { /** Forward declaration of the IMemoryInfo API object. */ class IMemoryInfo; /** Interface to collect and retrieve information about memory installed in the system. */ class IMemoryInfo_abi : public omni::core::Inherits<omni::core::IObject, OMNI_TYPE_ID("omni.platforminfo.IMemoryInfo")> { protected: /** Retrieves the total installed physical RAM in the system. * * @returns The number of bytes of physical RAM installed in the system. This value will * not change during the lifetime of the calling process. * * @thread_safety This call is thread safe. */ virtual size_t getTotalPhysicalMemory_abi() noexcept = 0; /** Retrieves the available physical memory in the system. * * @returns The number of bytes of physical RAM that is currently available for use by the * operating system. Note that this is not a measure of how much memory is * available to the calling process, but rather for the entire system. * * @thread_safety This call is thread safe. However, two consecutive or concurrent calls * are unlikely to return the same value. */ virtual size_t getAvailablePhysicalMemory_abi() noexcept = 0; /** Retrieves the total page file space in the system. * * @returns The number of bytes of page file space in the system. The value will not * change during the lifetime of the calling process. * * @thread_safety This call is thread safe. */ virtual size_t getTotalPageFileMemory_abi() noexcept = 0; /** Retrieves the available page file space in the system. * * @returns The number of bytes of page file space that is currently available for use * by the operating system. * * @thread_safety This call is thread safe. However, two consecutive or concurrent calls * are unlikely to return the same value. */ virtual size_t getAvailablePageFileMemory_abi() noexcept = 0; /** Retrieves the total memory usage for the calling process. * * @returns The number of bytes of memory used by the calling process. This will not * necessarily be the amount of the process's virtual memory space that is * currently in use, but rather the amount of memory that the OS currently * has wired for this process (ie: the process's working set memory). It is * possible that the process could have a lot more memory allocated, just * inactive as far as the OS is concerned. * * @thread_safety This call is thread safe. However, two consecutive calls are unlikely * to return the same value. */ virtual size_t getProcessMemoryUsage_abi() noexcept = 0; /** Retrieves the peak memory usage of the calling process. * * @returns The maximum number of bytes of memory used by the calling process. This will * not necessarily be the maximum amount of the process's virtual memory space that * was ever allocated, but rather the maximum amount of memory that the OS ever had * wired for the process (ie: the process's working set memory). It is possible * that the process could have had a lot more memory allocated, just inactive as * far as the OS is concerned. */ virtual size_t getProcessPeakMemoryUsage_abi() noexcept = 0; }; } // namespace platforminfo } // namespace omni #define OMNI_BIND_INCLUDE_INTERFACE_DECL #include "IMemoryInfo.gen.h" /** @copydoc omni::platforminfo::IMemoryInfo_abi */ class omni::platforminfo::IMemoryInfo : public omni::core::Generated<omni::platforminfo::IMemoryInfo_abi> { }; #define OMNI_BIND_INCLUDE_INTERFACE_IMPL #include "IMemoryInfo.gen.h"
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omniverse-code/kit/include/omni/platforminfo/IOsInfo2.gen.h
// Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // // --------- Warning: This is a build system generated file. ---------- // //! @file //! //! @brief This file was generated by <i>omni.bind</i>. #include <omni/core/OmniAttr.h> #include <omni/core/Interface.h> #include <omni/core/ResultError.h> #include <functional> #include <utility> #include <type_traits> #ifndef OMNI_BIND_INCLUDE_INTERFACE_IMPL /** Extended interface to collect and retrieve more information about the operating system. * This inherits from omni::platforminfo::IOsInfo and also provides all of its functionality. */ template <> class omni::core::Generated<omni::platforminfo::IOsInfo2_abi> : public omni::platforminfo::IOsInfo2_abi { public: OMNI_PLUGIN_INTERFACE("omni::platforminfo::IOsInfo2") /** [Windows] Tests whether this process is running under compatibility mode. * * @returns `true` if this process is running in compatibility mode for an older version * of Windows. Returns `false` otherwise. Returns `false` on all non-Windows * platforms. * * @remarks Windows 10 and up allow a way for apps to run in 'compatibility mode'. This * causes many of the OS version functions to return values that represent an * older version of windows (ie: Win8.1 and earlier) instead of the actual version * information. This can allow some apps that don't fully support Win10 and up to * start properly. */ bool isCompatibilityModeEnabled() noexcept; }; #endif #ifndef OMNI_BIND_INCLUDE_INTERFACE_DECL inline bool omni::core::Generated<omni::platforminfo::IOsInfo2_abi>::isCompatibilityModeEnabled() noexcept { return isCompatibilityModeEnabled_abi(); } #endif #undef OMNI_BIND_INCLUDE_INTERFACE_DECL #undef OMNI_BIND_INCLUDE_INTERFACE_IMPL
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omniverse-code/kit/include/omni/platforminfo/IDisplayInfo.h
// Copyright (c) 2021-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // /** @file * @brief Helper interface to retrieve display info. */ #pragma once #include "../../carb/Types.h" #include "../core/IObject.h" namespace omni { /** Platform and operating system info namespace. */ namespace platforminfo { /** Forward declaration of the IDisplayInfo API object. */ class IDisplayInfo; /** Base type for the display information flags. These flags all start with @a fDisplayFlag*. */ using DisplayFlags OMNI_ATTR("flag, prefix=fDisplayFlag") = uint32_t; /** Flag that indicates that the display is the primary one in the system. * * This often means that new windows will open on this display by default or that the main * system menu (ie: Windows' task bar, Linux's or Mac OS's menu bar, etc) will appear on. */ constexpr DisplayFlags fDisplayFlagPrimary = 0x01; /** Base type for the display mode information flags. These flags all start with @a fModeFlag*. */ using ModeFlags OMNI_ATTR("flag, prefix=fModeFlag") = uint32_t; /** Flag to indicate that the screen mode is interlaced. * * An interlaced display will render every other line of the image alternating between even * and odd scanlines each frame. This can result in less flicker at the same refresh rate * as a non-interlaced display, or less data transmission required per frame at a lower * refresh rate. */ constexpr ModeFlags fModeFlagInterlaced = 0x01; /** Flag to indicate that this mode will be stretched. * * When this flag is present, it indicates that the given display mode will be stretched to * to fill the display if it is not natively supported by the hardware. This may result in * scaling artifacts depending on the amount of stretching that is done. */ constexpr ModeFlags fModeFlagStretched = 0x02; /** Flag to indicate that this mode will be centered on the display. * * When this flag is present, it indicates that the given display mode will be centered * on the display if it is not natively supported by the hardware. This will result in * blank bars being used around the edges of the display to fill in unused space. */ constexpr ModeFlags fModeFlagCentered = 0x04; /** Base type for a display mode index. */ using ModeIndex OMNI_ATTR("constant, prefix=kModeIndex") = size_t; /** Special mode index value to get the information for a display's current mode. * * This is accepted by IDisplayInfo::getModeInfo() in the @a modeIndex parameter. */ constexpr ModeIndex kModeIndexCurrent = (ModeIndex)~0ull; /** Possible display orientation names. * * These indicate how the screen is rotated from its native default orientation. The rotation * angle is considered in a clockwise direction. */ enum class OMNI_ATTR("prefix=e") Orientation { eDefault, ///< The natural display orientation for the display. e90, ///< The image is rotated 90 degrees clockwise. e180, ///< The image is rotated 180 degrees clockwise. e270, ///< The image is rotated 270 degrees clockwise. }; /** Contains information about a single display mode. This includes the mode's size in pixels, * bit depth, refresh rate, and orientation. */ struct ModeInfo { carb::Int2 size = {}; ///< Horizontal (x) and vertical (y) size of the screen in pixels. uint32_t bitsPerPixel = 0; ///< Pixel bit depth. Many modern systems will only report 32 bits. uint32_t refreshRate = 0; ///< The refresh rate of the display in Hertz or zero if not applicable. ModeFlags flags = 0; ///< Flags describing the state of the mode. Orientation orientation = Orientation::eDefault; ///< The orientation of the mode. }; /** Contains information about a single display device. This includes the name of the display, * the adapter it is connected to, the virtual coordinates on the desktop where the display's * image maps to, and the current display mode information. */ struct DisplayInfo { /** The name of the display device. This typically maps to a monitor, laptop screen, or other * pixel display device. This name should be suitable for display to a user. */ char OMNI_ATTR("c_str") displayName[128] = {}; /** The system specific identifier of the display device. This is suitable for using with * other platform specific APIs that accept a display device name. */ char OMNI_ATTR("c_str") displayId[128] = {}; /** The name of the graphics adapter the display is connected to. Typically this is the * name of the GPU or other graphics device that the display is connected to. This name * should be suitable for display to a user. */ char OMNI_ATTR("c_str") adapterName[128] = {}; /** The system specific identifier of the graphics adapter device. This is suitable for using * with other platform specific APIs that accept a graphics adapter name. */ char OMNI_ATTR("c_str") adapterId[128] = {}; /** The coordinates of the origin of this display device on the desktop's virtual screen. * In situations where there is only a single display, this will always be (0, 0). It will * be in non-mirrored multi-display setups that this can be used to determine how each * display's viewport is positioned relative to each other. */ carb::Int2 origin = {}; /** The current display mode in use on the display. */ ModeInfo current = {}; /** Flags to indicate additional information about this display. */ DisplayFlags flags = 0; }; /** Interface to collect and retrieve information about displays attached to the system. Each * display is a viewport onto the desktop's virtual screen space and has an origin and size. * Most displays are capable of switching between several modes. A mode is a combination of * a viewport resolution (width, height, and color depth), and refresh rate. Display info * may be collected using this interface, but it does not handle making changes to the current * mode for any given display. */ class IDisplayInfo_abi : public omni::core::Inherits<omni::core::IObject, OMNI_TYPE_ID("omni.platforminfo.IDisplayInfo")> { protected: /** Retrieves the total number of displays connected to the system. * * @returns The total number of displays connected to the system. This typically includes * displays that are currently turned off. Note that the return value here is * volatile and may change at any point due to user action (either in the OS or * by unplugging or connecting a display). This value should not be cached for * extended periods of time. * * @thread_safety This call is thread safe. */ virtual size_t getDisplayCount_abi() noexcept = 0; /** Retrieves information about a single connected display. * * @param[in] displayIndex The zero based index of the display to retrieve the information * for. This call will fail if the index is out of the range of * the number of connected displays, thus it is not necessary to * IDisplayInfo::getDisplayCount() to enumerate display information * in a counted loop. * @param[out] infoOut Receives the information for the requested display. This may * not be `nullptr`. This returned information may change at any * time due to user action and should therefore not be cached. * @returns `true` if the information for the requested display is successfully retrieved. * Returns `false` if the @p displayIndex index was out of the range of connected * display devices or the information could not be retrieved for any reason. * * @thread_safety This call is thread safe. */ virtual bool getDisplayInfo_abi(size_t displayIndex, OMNI_ATTR("out, not_null") DisplayInfo* infoOut) noexcept = 0; /** Retrieves the total number of display modes for a given display. * * @param[in] display The display to retrieve the mode count for. This may not be * `nullptr`. This must have been retrieved from a recent call to * IDisplayInfo::getDisplayInfo(). * @returns The total number of display modes supported by the requested display. Returns * 0 if the mode count information could not be retrieved. A connected valid * display will always support at least one mode. * * @thread_safety This call is thread safe. */ virtual size_t getModeCount_abi(OMNI_ATTR("in, not_null") const DisplayInfo* display) noexcept = 0; /** Retrieves the information for a single display mode for a given display. * * @param[in] display The display to retrieve the mode count for. This may not be * `nullptr`. This must have been retrieved from a recent call to * IDisplayInfo::getDisplayInfo(). * @param[in] modeIndex The zero based index of the mode to retrieve for the given * display. This make also be @ref kModeIndexCurrent to retrieve the * information for the given display's current mode. This call will * simply fail if this index is out of range of the number of modes * supported by the given display, thus it is not necessary to call * IDisplayInfo::getModeCount() to use in a counted loop. * @param[out] infoOut Receives the information for the requested mode of the given * display. This may not be `nullptr`. * @returns `true` if the information for the requested mode is successfully retrieved. * Returns `false` if the given index was out of range of the number of modes * supported by the given display or the mode's information could not be retrieved * for any reason. * * @thread_safety This call is thread safe. */ virtual bool getModeInfo_abi(OMNI_ATTR("in, not_null") const DisplayInfo* display, ModeIndex modeIndex, OMNI_ATTR("out, not_null") ModeInfo* infoOut) noexcept = 0; /** Retrieves the total virtual screen size that all connected displays cover. * * @param[out] origin Receives the coordinates of the origin of the rectangle that the * virtual screen covers. This may be `nullptr` if the origin point * is not needed. * @param[out] size Receives the width and height of the rectangle that the virtual * screen covers. This may be `nullptr` if the size is not needed. * @returns `true` if either the origin, size, or both origin and size of the virtual * screen are retrieved successfully. Returns `false` if the size of the virtual * screen could not be retrieved or both @p origin and @p size are `nullptr`. * * @remarks This retrieves the total virtual screen size for the system. This is the * union of the rectangles that all connected displays cover. Note that this * will also include any empty space between or around displays that is not * covered by another display. * * @thread_safety This call is thread safe. */ virtual bool getTotalDisplaySize_abi(OMNI_ATTR("out") carb::Int2* origin, OMNI_ATTR("out") carb::Int2* size) noexcept = 0; }; } // namespace platforminfo } // namespace omni #define OMNI_BIND_INCLUDE_INTERFACE_DECL #include "IDisplayInfo.gen.h" /** @copydoc omni::platforminfo::IDisplayInfo_abi */ class omni::platforminfo::IDisplayInfo : public omni::core::Generated<omni::platforminfo::IDisplayInfo_abi> { }; #define OMNI_BIND_INCLUDE_INTERFACE_IMPL #include "IDisplayInfo.gen.h"
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omniverse-code/kit/include/omni/resourcemonitor/ResourceMonitorSettings.h
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include <omni/kit/SettingsUtils.h> #define RESOURCE_MONITOR_SETTING_GROUP_CONTEXT "resourcemonitor" #define RESOURCE_MONITOR_SETTING_TIME_BETWEEN_QUERIES "timeBetweenQueries" #define RESOURCE_MONITOR_SETTING_SEND_DEVICE_MEMORY_WARNING "sendDeviceMemoryWarning" #define RESOURCE_MONITOR_SETTING_DEVICE_MEMORY_WARN_MB "deviceMemoryWarnMB" #define RESOURCE_MONITOR_SETTING_DEVICE_MEMORY_WARN_FRACTION "deviceMemoryWarnFraction" #define RESOURCE_MONITOR_SETTING_SEND_HOST_MEMORY_WARNING "sendHostMemoryWarning" #define RESOURCE_MONITOR_SETTING_HOST_MEMORY_WARN_MB "hostMemoryWarnMB" #define RESOURCE_MONITOR_SETTING_HOST_MEMORY_WARN_FRACTION "hostMemoryWarnFraction" namespace omni { namespace resourcemonitor { constexpr const char* const kSettingTimeBetweenQueries = PERSISTENT_SETTINGS_PREFIX SETTING_SEP RESOURCE_MONITOR_SETTING_GROUP_CONTEXT SETTING_SEP \ RESOURCE_MONITOR_SETTING_TIME_BETWEEN_QUERIES; constexpr const char* const kSettingSendDeviceMemoryWarning = PERSISTENT_SETTINGS_PREFIX SETTING_SEP RESOURCE_MONITOR_SETTING_GROUP_CONTEXT SETTING_SEP \ RESOURCE_MONITOR_SETTING_SEND_DEVICE_MEMORY_WARNING; constexpr const char* const kSettingDeviceMemoryWarnMB = PERSISTENT_SETTINGS_PREFIX SETTING_SEP RESOURCE_MONITOR_SETTING_GROUP_CONTEXT SETTING_SEP \ RESOURCE_MONITOR_SETTING_DEVICE_MEMORY_WARN_MB; constexpr const char* const kSettingDeviceMemoryWarnFraction = PERSISTENT_SETTINGS_PREFIX SETTING_SEP RESOURCE_MONITOR_SETTING_GROUP_CONTEXT SETTING_SEP \ RESOURCE_MONITOR_SETTING_DEVICE_MEMORY_WARN_FRACTION; constexpr const char* const kSettingSendHostMemoryWarning = PERSISTENT_SETTINGS_PREFIX SETTING_SEP RESOURCE_MONITOR_SETTING_GROUP_CONTEXT SETTING_SEP \ RESOURCE_MONITOR_SETTING_SEND_HOST_MEMORY_WARNING; constexpr const char* const kSettingHostMemoryWarnMB = PERSISTENT_SETTINGS_PREFIX SETTING_SEP RESOURCE_MONITOR_SETTING_GROUP_CONTEXT SETTING_SEP \ RESOURCE_MONITOR_SETTING_HOST_MEMORY_WARN_MB; constexpr const char* const kSettingHostMemoryWarnFraction = PERSISTENT_SETTINGS_PREFIX SETTING_SEP RESOURCE_MONITOR_SETTING_GROUP_CONTEXT SETTING_SEP \ RESOURCE_MONITOR_SETTING_HOST_MEMORY_WARN_FRACTION; } }
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omniverse-code/kit/include/omni/resourcemonitor/ResourceMonitorTypes.h
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once namespace omni { namespace resourcemonitor { enum class ResourceMonitorEventType { eUpdateDeviceMemory, ///! ResourceMonitor has updated information about device memory eUpdateHostMemory, ///! ResourceMonitor has updated information about host memory eLowDeviceMemory, ///! A device's memory has fallen below a specified threshold eLowHostMemory, ///! Host's memory has fallen below a specified threshold }; } }
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omniverse-code/kit/include/omni/resourcemonitor/IResourceMonitor.h
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include <carb/Defines.h> #include <carb/events/IEvents.h> #include <carb/Types.h> namespace omni { namespace resourcemonitor { /** * This interface wraps the wraps the memory queries of the graphics and * GpuFoundation APIs. Clients can subscribe to the resource monitor's * event stream to be notified when memory resources fall below user-specified * thresholds. */ struct IResourceMonitor { CARB_PLUGIN_INTERFACE("omni::resourcemonitor::IResourceMonitor", 1, 0) /** * Call into GpuFoundation's SystemInfo interface and returns available main memory * * @return available main memory (in bytes) */ uint64_t(CARB_ABI* getAvailableHostMemory)(); /** * Call into GpuFoundation's SystemInfo interface and returns total main memory * * @return total main memory (in bytes) */ uint64_t(CARB_ABI* getTotalHostMemory)(); /** * Call into the Graphics API and returns available GPU memory for the * specified device. * * @param deviceIndex Index of the device to query. * * @return available GPU memory for the specified device (in bytes) */ uint64_t(CARB_ABI* getAvailableDeviceMemory)(uint32_t deviceIndex); /** * Call into the Graphics API and returns total GPU memory for the * specified device. * * @param deviceIndex Index of the device to query. * * @return total GPU memory for the specified device (in bytes) */ uint64_t(CARB_ABI* getTotalDeviceMemory)(uint32_t deviceIndex); /** * Get the resource monitor's event stream in order to subscribe to * updates and warnings. * * @return Pointer to resource monitor's event stream */ carb::events::IEventStream*(CARB_ABI* getEventStream)(); }; } // namespace resourcemonitor } // namespace omni
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omniverse-code/kit/include/omni/ui/IntField.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "AbstractField.h" OMNIUI_NAMESPACE_OPEN_SCOPE /** * @brief The IntField widget is a one-line text editor with a string model. */ class OMNIUI_CLASS_API IntField : public AbstractField { OMNIUI_OBJECT(IntField) protected: /** * @brief Construct IntField */ OMNIUI_API IntField(const std::shared_ptr<AbstractValueModel>& model = {}); private: /** * @brief It's necessary to implement it to convert model to string buffer that is displayed by the field. It's * possible to use it for setting the string format. */ std::string _generateTextForField() override; /** * @brief Set/get the field data and the state on a very low level of the underlying system. */ void _updateSystemText(void*) override; /** * @brief Determines the flags that are used in the underlying system widget. */ int32_t _getSystemFlags() const override; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/TreeView.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "ItemModelHelper.h" #include <memory> OMNIUI_NAMESPACE_OPEN_SCOPE class AbstractItemModel; class AbstractItemDelegate; /** * @brief TreeView is a widget that presents a hierarchical view of information. Each item can have a number of subitems. * An indentation often visualizes this in a list. An item can be expanded to reveal subitems, if any exist, and * collapsed to hide subitems. * * TreeView can be used in file manager applications, where it allows the user to navigate the file system directories. * They are also used to present hierarchical data, such as the scene object hierarchy. * * TreeView uses a model/view pattern to manage the relationship between data and the way it is presented. The * separation of functionality gives developers greater flexibility to customize the presentation of items and provides * a standard interface to allow a wide range of data sources to be used with other widgets. * * TreeView is responsible for the presentation of model data to the user and processing user input. To allow some * flexibility in the way the data is presented, the creation of the sub-widgets is performed by the delegate. It * provides the ability to customize any sub-item of TreeView. */ class OMNIUI_CLASS_API TreeView : public Widget, public ItemModelHelper { OMNIUI_OBJECT(TreeView) public: OMNIUI_API ~TreeView() override; /** * @brief Reimplemented the method to indicate the width hint that represents the preferred size of the widget. * * @see Widget::setComputedContentWidth */ OMNIUI_API void setComputedContentWidth(float width) override; /** * @brief Reimplemented the method to indicate the height hint that represents the preferred size of the widget. * * @see Widget::setComputedContentHeight */ OMNIUI_API void setComputedContentHeight(float height) override; /** * @brief Reimplemented the method from ItemModelHelper that is called when the model is changed. * * @param item The item in the model that is changed. If it's NULL, the root is chaged. */ OMNIUI_API void onModelUpdated(const std::shared_ptr<const AbstractItemModel::AbstractItem>& item) override; /** * @brief Deselects all selected items. */ OMNIUI_API void clearSelection(); /** * @brief Set current selection. */ OMNIUI_API void setSelection(std::vector<std::shared_ptr<const AbstractItemModel::AbstractItem>> items); /** * @brief Switches the selection state of the given item. */ OMNIUI_API void toggleSelection(const std::shared_ptr<const AbstractItemModel::AbstractItem>& item); /** * @brief Extends the current selection selecting all the items between currently selected nodes and the given item. * It's when user does shift+click. */ OMNIUI_API void extendSelection(const std::shared_ptr<const AbstractItemModel::AbstractItem>& item); /** * @brief Return the list of selected items. */ OMNIUI_API const std::vector<std::shared_ptr<const AbstractItemModel::AbstractItem>>& getSelection(); /** * @brief Set the callback that is called when the selection is changed. */ OMNIUI_CALLBACK(SelectionChanged, void, std::vector<std::shared_ptr<const AbstractItemModel::AbstractItem>>); /** * @brief Sets the function that will be called when the user use mouse enter/leave on the item. * function specification is the same as in setItemHovedFn. * void onItemHovered(const std::shared_ptr<const AbstractItemModel::AbstractItem>& item, bool hovered) */ OMNIUI_CALLBACK(HoverChanged, void, std::shared_ptr<const AbstractItemModel::AbstractItem>, bool); /** * @brief Returns true if the given item is expanded. */ OMNIUI_API bool isExpanded(const std::shared_ptr<const AbstractItemModel::AbstractItem>& item); /** * @brief Sets the given item expanded or collapsed. * * @param item The item to expand or collapse. * @param expanded True if it's necessary to expand, false to collapse. * @param recursive True if it's necessary to expand children. */ OMNIUI_API void setExpanded(const std::shared_ptr<const AbstractItemModel::AbstractItem>& item, bool expanded, bool recursive); /** * @brief When called, it will make the delegate to regenerate all visible widgets the next frame. */ OMNIUI_API void dirtyWidgets(); /** * @brief The Item delegate that generates a widget per item. */ OMNIUI_PROPERTY(std::shared_ptr<AbstractItemDelegate>, delegate, WRITE, setDelegate, PROTECTED, READ, getDelegate, NOTIFY, setDelegateChangedFn); /** * @brief Widths of the columns. If not set, the width is Fraction(1). */ OMNIUI_PROPERTY(std::vector<Length>, columnWidths, READ, getColumnWidths, WRITE, setColumnWidths); /** * @brief When true, the columns can be resized with the mouse. */ OMNIUI_PROPERTY(bool, columnsResizable, DEFAULT, false, READ, isColumnsResizable, WRITE, setColumnsResizable); /** * @brief This property holds if the header is shown or not. */ OMNIUI_PROPERTY(bool, headerVisible, DEFAULT, false, READ, isHeaderVisible, WRITE, setHeaderVisible); /** * @brief This property holds if the root is shown. It can be used to make a single level tree appear like a simple * list. */ OMNIUI_PROPERTY( bool, rootVisible, DEFAULT, true, READ, isRootVisible, WRITE, setRootVisible, NOTIFY, setRootVisibleChangedFn); /** * @brief This flag allows to prevent expanding when the user clicks the plus icon. It's used in the case the user * wants to control how the items expanded or collapsed. */ OMNIUI_PROPERTY(bool, expandOnBranchClick, DEFAULT, true, READ, isExpandOnBranchClick, WRITE, setExpandOnBranchClick); /** * @brief When true, the tree nodes are never destroyed even if they are disappeared from the model. It's useul for * the temporary filtering if it's necessary to display thousands of nodes. */ OMNIUI_PROPERTY(bool, keepAlive, DEFAULT, false, READ, isKeepAlive, WRITE, setKeepAlive); /** * @brief Expand all the nodes and keep them expanded regardless their state. */ OMNIUI_PROPERTY( bool, keepExpanded, DEFAULT, false, READ, isKeepExpanded, WRITE, setKeepExpanded, NOTIFY, setKeepExpandedChangedFn); /** * @brief When true, the tree nodes can be dropped between items. */ OMNIUI_PROPERTY(bool, dropBetweenItems, DEFAULT, false, READ, isDropBetweenItems, WRITE, setDropBetweenItems); /** * @brief The expanded state of the root item. Changing this flag doesn't make the children repopulated. */ OMNIUI_PROPERTY(bool, rootExpanded, DEFAULT, true, READ, isRootExpanded, WRITE, setRootExpanded, PROTECTED, NOTIFY, _setRootExpandedChangedFn); /** * @brief Minimum widths of the columns. If not set, the minimum width is Pixel(0). */ OMNIUI_PROPERTY(std::vector<Length>, minColumnWidths, READ, getMinColumnWidths, WRITE, setMinColumnWidths); protected: /** * @brief Create TreeView with the given model. * * @param model The given model. */ OMNIUI_API TreeView(const std::shared_ptr<AbstractItemModel>& model = {}); /** * @brief Reimplemented the rendering code of the widget. * * @see Widget::_drawContent */ OMNIUI_API void _drawContent(float elapsedTime) override; private: friend class Inspector; /** * @brief The location of Drag and Drop. * * Specifies where exactly the user droped the item. */ enum class DropLocation : uint8_t { eOver = 0, eAbove, eBelow, eUndefined, }; struct Node { // Child nodes std::vector<std::unique_ptr<Node>> children; // Root level widget per column std::vector<std::shared_ptr<Widget>> widgets; // Branch + widget the user created in the delegate for the inspector std::vector<std::pair<std::shared_ptr<Widget>, std::shared_ptr<Widget>>> widgetsForInspector; // The state of the node. If it's false, then it's necessary to skip all the children. bool expanded = false; // True if it already has correct children. bool childrenPopulated = false; // True if it already has correct widgets. Not populated means it will be reconstructed the next frame. bool widgetsPopulated = false; // Dirty means it it will be reconstructed only if it's visible. bool widgetsDirty = false; // The corresponding item in the model. std::shared_ptr<const AbstractItemModel::AbstractItem> item = nullptr; // The indentation level uint32_t level = 0; // Selection state bool selected = false; // Flag if the widget size was already comuted and it doesn't require to be computed more. We need it to be able // to compute the size only of visible widgets. // This is the flag for _setNodeComputedWidth/_setNodeComputedHeight bool widthComputed = false; bool heightComputed = false; // Cached size of widgets float nodeHeight = 0.0f; // Cached position of widgets float positionOffset = 0.0f; // Indicates that the user drags this node bool dragInProgress = false; // True when the mouse already entered the drag and drop zone of this node and dropAccepted has the valid value. DropLocation dragEntered = DropLocation::eUndefined; // True if the current drag and drop can be accepted by the current model. bool dropAccepted = false; // When keepAlive is true, the nodes are never removed. Instead or removing, TreeView makes active = false and // such nodes are not drawing. bool active = true; // True if mouse hover on this node bool hovered = false; }; /** * @brief Populate the children of the given node. Usually, it's called when the user presses the expand button the * first time. */ void _populateNodeChildren(TreeView::Node* node); /** * @brief Calls _populateNodeChildren in every expanded node. Usually, _populateNodeChildren is called in a draw * cycle. But sometimes it's necessary to call it immediately for example when the model is changed and draw cycle * didn't happen yet. */ void _populateNodeChildrenRecursive(TreeView::Node* node); /** * @brief Populate the widgets of the given node. It's called when the user presses the expand button the first time * and when the node is expanded or collapsed. */ void _populateNodeWidget(TreeView::Node* node); /** * @brief It's only used in Inspector to make sure all the widgets prepopulated */ void _populateNodeWidgetsRecursive(TreeView::Node* node); /** * @brief Populate the widgets of the header. */ void _populateHeader(); /** * @brief Compute width of the header widgets. */ void _setHeaderComputedWidth(); /** * @brief Compute height of the header widgets. */ void _setHeaderComputedHeight(); /** * @brief Recursively draw the widgets of the given node. */ float _drawNodeInTable(const std::unique_ptr<Node>& node, const std::unique_ptr<Node>& parent, uint32_t hoveringColor, uint32_t hoveringBorderColor, uint32_t backgroundColor, uint32_t dropIndicatorColor, uint32_t dropIndicatorBorderColor, float dropIndicatorThickness, float cursorAtBeginTableX, float cursorAtBeginTableY, float currentOffset, bool blockMouse, float elapsedTime); /** * @brief Set computed width of the node and its children. */ void _setNodeComputedWidth(const std::unique_ptr<Node>& node); /** * @brief Set computed height of the node and its children. */ bool _setNodeComputedHeight(const std::unique_ptr<Node>& node, float& offset); /** * @brief Fills m_columnComputedSizes with absolute widths using property columnWidths. */ float _computeColumnWidths(float width); /** * @brief Return the node that corresponds to the given model item. * * This is the internal function that shouldn't be called from outside because it's not guaranteed that the returned * object is valid for the next draw call. */ Node* _getNode(const std::unique_ptr<TreeView::Node>& node, const std::shared_ptr<const AbstractItemModel::AbstractItem>& item) const; /** * @brief Return the node that corresponds to the given model item. * * This is the internal function that shouldn't be called from outside because it's not guaranteed that the returned * object is valid for the next draw call. */ Node* _getNode(const std::shared_ptr<const AbstractItemModel::AbstractItem>& item) const; /** * @brief Fills gived list with the flat list of the nodes. Only expanded nodes are considered. * * @param root The node to start the flat list from. * @param list The list where the noreds are written. */ void _createFlatNodeList(std::unique_ptr<TreeView::Node>& root, std::vector<std::unique_ptr<Node>*>& list) const; /** * @brief Deselects the given node and the children. */ static void _clearNodeSelection(std::unique_ptr<TreeView::Node>& node); /** * @brief Called by TreeView when the selection is changed. It calls callbacks if they exist. */ void _onSelectionChanged(); /** * @brief It is called every frame to check if it's necessary to draw Drag And Drop highlight. Returns true if the * node needs highlight. */ bool _hasAcceptedDrop(const std::unique_ptr<TreeView::Node>& node, const std::unique_ptr<TreeView::Node>& parent, DropLocation dropLocation) const; /** * @brief This function converts the flat drop location (above-below-over) on the table to the tree's location. * * When the user drops an item, he drops it between rows. And we need to know the child index that corresponds to * the parent into which the new rows are inserted. * * @param node The node the user droped something. * @param parent The parent of the node the user droped it. * @param dropLocation Above-below-over position in the table. * @param dropNode Output. The parent node into which the new item should be inserted. * @param dropId Output. The index of child the new item should be inserted. If -1, the new item should be inseted * to the end. */ static void _getDropNode(const TreeView::Node* node, const TreeView::Node* parent, DropLocation dropLocation, TreeView::Node const** dropNode, int32_t& dropId); /** * @brief Sets the given node expanded or collapsed. It immidiatley populates children which is very useful when * doing search in the tree. * * @see TreeView::setExpanded */ void _setExpanded(TreeView::Node* node, bool expanded, bool recursive, bool pouplateChildren = true); /** * @brief Checks both the state of the node and the `keepExpanded` property. */ bool _isExpanded(TreeView::Node* node) const; /** * @brief Makes the widget and his children dirty. Dirty means that whe widget will be regenerated only if the node * is visible. */ void _setWidgetsDirty(TreeView::Node* node, bool dirty, bool recursive) const; /** * @brief Called when the user started dragging the node. It generates drag and drop buffers. */ void _beginDrag(TreeView::Node* node); /** * @brief Called when the user is dragging the node. It draws the widgets the user drags. */ void _drawDrag(float elapsedTime, uint32_t backgroundColor) const; /** * @brief Called when the user droped the node. It cleans up the drag and drop caches. It doesn't send anything to * the model because it's closing _beginDrag. And it will be called even if the user drops it somwhere else. The * code that sends the drop notification is in TreeView::_drawNodeInTable because it should accept drag and drop * from other widgets. */ void _endDrag() const; /** * @brief Calls drop with the model on the given node. * * @param node The node that accepted drop. */ void _dragDropTarget(TreeView::Node* node, TreeView::Node* parent) const; /** * @brief Called by Inspector to inspect all the children. */ std::vector<std::shared_ptr<Widget>> _getChildren(); std::vector<std::shared_ptr<const AbstractItemModel::AbstractItem>> _payloadToItems(const void* payload) const; // The main cache of this widget. It has everything that this widget draws including the hirarchy of the nodes and // the widgets they have. std::unique_ptr<Node> m_root; // Cache to quick query item node. std::unordered_map<const AbstractItemModel::AbstractItem*, Node*> m_itemNodeCache; // The cached number of columns. size_t m_columnsCount = 0; // Absolute widths of each column. std::vector<float> m_columnComputedSizes; // Absolute minimum widths of each column. std::vector<float> m_minColumnComputedSizes; // The list of the selected items. Vector because the selection order is important. std::vector<std::shared_ptr<const AbstractItemModel::AbstractItem>> m_selection; // Callback when the selection is changed std::function<void(std::vector<std::shared_ptr<const AbstractItemModel::AbstractItem>>)> m_selectionChangedFn; // Callback when item hover status is changed std::function<void(std::shared_ptr<const AbstractItemModel::AbstractItem>, bool)> m_hoverChangedFn; // Header widgets std::vector<std::shared_ptr<Frame>> m_headerWidgets; bool m_headerPopulated = false; // When the node is just selected, it used to scroll the tree view to the node. Node* m_scrollHere = nullptr; // Drag and drop caches. mutable std::unique_ptr<char[]> m_dragAndDropPayloadBuffer; mutable size_t m_dragAndDropPayloadBufferSize; mutable std::vector<const Node*> m_dragAndDropNodes; // False when internal Node structures are not synchronized with the model. Nodes are synchronized during the draw // loop. bool m_modelSynchronized = false; // Indicates that at least one node has heightComputed false bool m_contentHeightDirty = true; // Sum of all columns float m_contentWidth = 0.0f; // Height of internal content float m_contentHeight = 0.f; // Relative Y position of visible area float m_relativeRectMin = 0.f; float m_relativeRectMax = 0.f; // The variables to find the average of all the widgets created. We need it to assume the total length of the // TreeView without creating the widgets. float m_sumHeights = 0.f; uint64_t m_numHeights = 0; // If the column is resizing at this moment, it is the id of the right column. When 0, no resize happens. uint32_t m_resizeColumn = 0; // We need it for autoscrolling when drag and drop. Since ImGui rounds pixel, we can only scroll with int values, // and when FPS is very high, it doesn't scroll at all. We accumulate the small scrolling to this variable. float m_accumulatedAutoScroll = 0.0f; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/IntSlider.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "AbstractSlider.h" OMNIUI_NAMESPACE_OPEN_SCOPE /** * @brief The slider is the classic widget for controlling a bounded value. It lets the user move a slider handle along * a horizontal groove and translates the handle's position into an integer value within the legal range. */ template <typename T> class OMNIUI_CLASS_API CommonIntSlider : public AbstractSlider { public: /** * @brief Reimplemented the method from ValueModelHelper that is called when the model is changed. */ OMNIUI_API void onModelUpdated() override; /** * @brief This property holds the slider's minimum value. */ OMNIUI_PROPERTY(T, min, DEFAULT, 0, READ, getMin, WRITE, setMin); /** * @brief This property holds the slider's maximum value. */ OMNIUI_PROPERTY(T, max, DEFAULT, 100, READ, getMax, WRITE, setMax); protected: OMNIUI_API CommonIntSlider(const std::shared_ptr<AbstractValueModel>& model = {}); /** * @brief the ration calculation is requiere to draw the Widget as Gauge, it is calculated with Min/Max & Value */ virtual float _getValueRatio() override; private: /** * @brief Reimplemented. _drawContent sets everything up including styles and fonts and calls this method. */ void _drawUnderlyingItem() override; /** * @brief It has to run a very low level function to call the widget. */ virtual bool _drawUnderlyingItem(T* value, T min, T max) = 0; // The cached state of the slider. T m_valueCache; }; /** * @brief The slider is the classic widget for controlling a bounded value. It lets the user move a slider handle along * a horizontal groove and translates the handle's position into an integer value within the legal range. */ class OMNIUI_CLASS_API IntSlider : public CommonIntSlider<int64_t> { OMNIUI_OBJECT(IntSlider) protected: /** * @brief Constructs IntSlider * * @param model The widget's model. If the model is not assigned, the default model is created. */ OMNIUI_API IntSlider(const std::shared_ptr<AbstractValueModel>& model = {}) : CommonIntSlider<int64_t>{ model } { } private: /** * @brief Runs a very low level function to call the widget. */ OMNIUI_API virtual bool _drawUnderlyingItem(int64_t* value, int64_t min, int64_t max) override; }; /** * @brief The slider is the classic widget for controlling a bounded value. It lets the user move a slider handle along * a horizontal groove and translates the handle's position into an integer value within the legal range. * * The difference with IntSlider is that UIntSlider has unsigned min/max. */ class OMNIUI_CLASS_API UIntSlider : public CommonIntSlider<uint64_t> { OMNIUI_OBJECT(UIntSlider) protected: /** * @brief Constructs UIntSlider * * @param model The widget's model. If the model is not assigned, the default model is created. */ OMNIUI_API UIntSlider(const std::shared_ptr<AbstractValueModel>& model = {}) : CommonIntSlider<uint64_t>{ model } { } private: /** * @brief Runs a very low level function to call the widget. */ OMNIUI_API virtual bool _drawUnderlyingItem(uint64_t* value, uint64_t min, uint64_t max) override; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/Workspace.h
// Copyright (c) 2020-2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // //! @file //! //! @brief omni::ui Workspace #pragma once #include "Api.h" #include "WindowHandle.h" #include <functional> #include <memory> #include <stack> #include <vector> namespace omni { namespace kit { class IAppWindow; } } OMNIUI_NAMESPACE_OPEN_SCOPE namespace windowmanager { class IWindowCallback; } class WindowHandle; class Window; class ToolBar; /** * @brief Workspace object provides access to the windows in Kit. * * TODO: It's more like a namespace because all the methods are static. But the idea is to have it as a singleton, and * it will allow using it as the abstract factory for many systems (Kit full and Kit mini for example). */ class Workspace { public: class AppWindowGuard; /** * @brief Singleton that tracks the current application window. */ class AppWindow { public: OMNIUI_API static AppWindow& instance(); omni::kit::IAppWindow* getCurrent(); private: friend class AppWindowGuard; AppWindow() = default; ~AppWindow() = default; AppWindow(const AppWindow&) = delete; AppWindow& operator=(const AppWindow&) = delete; void push(omni::kit::IAppWindow* window); void pop(); std::stack<omni::kit::IAppWindow*> m_stack; }; /** * @brief Guard that pushes the current application window to class AppWindow when created and pops when destroyed. */ class AppWindowGuard { public: AppWindowGuard(omni::kit::IAppWindow* window); ~AppWindowGuard(); }; Workspace() = delete; /** * @brief Returns current DPI Scale. */ OMNIUI_API static float getDpiScale(); /** * @brief Returns the list of windows ordered from back to front. * * If the window is a Omni::UI window, it can be upcasted. */ OMNIUI_API static std::vector<std::shared_ptr<WindowHandle>> getWindows(); /** * @brief Find Window by name. */ OMNIUI_API static std::shared_ptr<WindowHandle> getWindow(const std::string& title); /** * @brief Find Window by window callback. */ OMNIUI_API static std::shared_ptr<WindowHandle> getWindowFromCallback(const windowmanager::IWindowCallback* callback); /** * @brief Get all the windows that docked with the given widow. */ OMNIUI_API static std::vector<std::shared_ptr<WindowHandle>> getDockedNeighbours(const std::shared_ptr<WindowHandle>& member); /** * @brief Get currently selected window inedx from the given dock id. */ OMNIUI_API static uint32_t getSelectedWindowIndex(uint32_t dockId); /** * @brief Undock all. */ OMNIUI_API static void clear(); /** * @brief Get the width in points of the current main window. */ OMNIUI_API static float getMainWindowWidth(); /** * @brief Get the height in points of the current main window. */ OMNIUI_API static float getMainWindowHeight(); /** * @brief Get all the windows of the given dock ID */ OMNIUI_API static std::vector<std::shared_ptr<WindowHandle>> getDockedWindows(uint32_t dockId); /** * @brief Return the parent Dock Node ID * * @param dockId the child Dock Node ID to get parent */ OMNIUI_API static uint32_t getParentDockId(uint32_t dockId); /** * @brief Get two dock children of the given dock ID. * * @return true if the given dock ID has children * @param dockId the given dock ID * @param first output. the first child dock ID * @param second output. the second child dock ID */ OMNIUI_API static bool getDockNodeChildrenId(uint32_t dockId, uint32_t& first, uint32_t& second); /** * @brief Returns the position of the given dock ID. Left/Right/Top/Bottom */ OMNIUI_API static WindowHandle::DockPosition getDockPosition(uint32_t dockId); /** * @brief Returns the width of the docking node. * * @param dockId the given dock ID */ OMNIUI_API static float getDockIdWidth(uint32_t dockId); /** * @brief Returns the height of the docking node. * * It's different from the window height because it considers dock tab bar. * * @param dockId the given dock ID */ OMNIUI_API static float getDockIdHeight(uint32_t dockId); /** * @brief Set the width of the dock node. * * It also sets the width of parent nodes if necessary and modifies the * width of siblings. * * @param dockId the given dock ID * @param width the given width */ OMNIUI_API static void setDockIdWidth(uint32_t dockId, float width); /** * @brief Set the height of the dock node. * * It also sets the height of parent nodes if necessary and modifies the * height of siblings. * * @param dockId the given dock ID * @param height the given height */ OMNIUI_API static void setDockIdHeight(uint32_t dockId, float height); /** * @brief Makes the window visible or create the window with the callback provided with set_show_window_fn. * * @return true if the window is already created, otherwise it's necessary to wait one frame * @param title the given window title * @param show true to show, false to hide */ OMNIUI_API static bool showWindow(const std::string& title, bool show = true); /** * @brief Addd the callback that is triggered when a new window is created */ OMNIUI_API static void setWindowCreatedCallback( std::function<void(const std::shared_ptr<WindowHandle>& window)> windowCreatedCallbackFn); /** * @brief Add the callback to create a window with the given title. When the callback's argument is true, it's * necessary to create the window. Otherwise remove. */ OMNIUI_API static void setShowWindowFn(const std::string& title, std::function<void(bool)> showWindowFn); /** * @brief Add the callback that is triggered when a window's visibility changed */ OMNIUI_API static uint32_t setWindowVisibilityChangedCallback(std::function<void(const std::string& title, bool visible)> windowVisibilityChangedCallbackFn); /** * @brief Remove the callback that is triggered when a window's visibility changed */ OMNIUI_API static void removeWindowVisibilityChangedCallback(uint32_t id); /** * @brief Call it from inside each windows' setVisibilityChangedFn to triggered VisibilityChangedCallback. */ OMNIUI_API static void onWindowVisibilityChanged(const std::string& title, bool visible); private: friend class Window; friend class ToolBar; /** * @brief Register Window, so it's possible to return it in getWindows. It's called by Window creator. */ OMNIUI_API static void RegisterWindow(const std::shared_ptr<Window>& window); /** * @brief Deregister window. It's called by Window destructor. */ OMNIUI_API static void OmitWindow(const Window* window); /** * @brief * */ static std::vector<std::shared_ptr<WindowHandle>> _getWindows(const void* windowsStorage, bool considerRegistered = false); }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/FloatDrag.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "FloatSlider.h" OMNIUI_NAMESPACE_OPEN_SCOPE /** * @brief The drag widget that looks like a field but it's possible to change the value with dragging. */ class OMNIUI_CLASS_API FloatDrag : public FloatSlider { OMNIUI_OBJECT(FloatDrag) protected: /** * @brief Construct FloatDrag */ OMNIUI_API FloatDrag(const std::shared_ptr<AbstractValueModel>& model = {}); private: /** * @brief Reimplemented. It has to run a very low level function to call the widget. */ virtual bool _drawUnderlyingItem(double* value, double min, double max) override; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/Label.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Alignment.h" #include "FontHelper.h" #include "Widget.h" OMNIUI_NAMESPACE_OPEN_SCOPE /** * @brief The Label widget provides a text to display. * * Label is used for displaying text. No additional to Widget user interaction functionality is provided. */ class OMNIUI_CLASS_API Label : public Widget, public FontHelper { OMNIUI_OBJECT(Label) public: OMNIUI_API ~Label() override; /** * @brief Reimplemented the method to indicate the width hint that represents the preferred size of the widget. * Currently this widget can't be smaller than the size of the text. * * @see Widget::setComputedContentWidth */ OMNIUI_API void setComputedContentWidth(float width) override; /** * @brief Reimplemented the method to indicate the height hint that represents the preferred size of the widget. * Currently this widget can't be smaller than the size of the text. * * @see Widget::setComputedContentHeight */ OMNIUI_API void setComputedContentHeight(float height) override; /** * @brief Reimplemented. Something happened with the style or with the parent style. We need to update the saved * font. */ OMNIUI_API void onStyleUpdated() override; /** * @brief Return the exact width of the content of this label. Computed content width is a size hint and may be * bigger than the text in the label */ OMNIUI_API float exactContentWidth(); /** * @brief Return the exact height of the content of this label. Computed content height is a size hint and may be * bigger than the text in the label */ OMNIUI_API float exactContentHeight(); /** * @brief This property holds the label's text. */ OMNIUI_PROPERTY(std::string, text, READ, getText, WRITE, setText, NOTIFY, setTextChangedFn); /** * @brief This property holds the label's word-wrapping policy * If this property is true then label text is wrapped where necessary at word-breaks; otherwise it is not wrapped * at all. * By default, word wrap is disabled. */ OMNIUI_PROPERTY(bool, wordWrap, DEFAULT, false, READ, isWordWrap, WRITE, setWordWrap); /** * @brief When the text of a big length has to be displayed in a small area, it can be useful to give the user a * visual hint that not all text is visible. Label can elide text that doesn't fit in the area. When this property * is true, Label elides the middle of the last visible line and replaces it with "...". */ OMNIUI_PROPERTY(bool, elidedText, DEFAULT, false, READ, isElidedText, WRITE, setElidedText); /** * @brief Customized elidedText string when elidedText is True, default is "...". */ OMNIUI_PROPERTY(std::string, elidedTextStr, DEFAULT, "...", READ, getElidedTextStr, WRITE, setElidedTextStr); /** * @brief This property holds the alignment of the label's contents * By default, the contents of the label are left-aligned and vertically-centered. */ OMNIUI_PROPERTY(Alignment, alignment, DEFAULT, Alignment::eLeftCenter, READ, getAlignment, WRITE, setAlignment); /** * @brief Hide anything after a '##' string or not */ OMNIUI_PROPERTY(bool, hideTextAfterHash, DEFAULT, true, READ, isHideTextAfterHash, WRITE, setHideTextAfterHash); protected: /** * @brief Create a label with the given text. * * @param text The text for the label. */ OMNIUI_API Label(const std::string& text); /** * @brief Reimplemented the rendering code of the widget. * * @see Widget::_drawContent */ OMNIUI_API void _drawContent(float elapsedTime) override; private: /** * @brief Compute the size of the text and save result to the private members. * * @param width Is used for wrapping. If wrapping enabled, it has the maximum allowed text width. If there is no * wrapping, it's ignored. */ void _computeTextSize(float width); // Flag that the text size is computed. We need it because we don't want to compute the size each call of draw(). bool m_textMinimalSizeComputed = false; float m_textMinimalWidth; float m_textMinimalHeight; // We need it for multiline eliding. float m_lastAvailableHeight = 0.0f; // The pointer to the font that is used by this label. void* m_font = nullptr; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/Rectangle.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Shape.h" OMNIUI_NAMESPACE_OPEN_SCOPE struct RectangleStyleSnapshot; /** * @brief The Rectangle widget provides a colored rectangle to display. */ class OMNIUI_CLASS_API Rectangle : public Shape { OMNIUI_OBJECT(Rectangle) public: OMNIUI_API ~Rectangle() override; protected: /** * @brief Constructs Rectangle */ OMNIUI_API Rectangle(); /** * @brief Reimplemented the rendering code of the widget. */ OMNIUI_API void _drawShape(float elapsedTime, float x, float y, float width, float height) override; /** * @brief Reimplemented the draw shadow of the shape. */ OMNIUI_API void _drawShadow( float elapsedTime, float x, float y, float width, float height, uint32_t shadowColor, float dpiScale, ImVec2 shadowOffset, float shadowThickness, uint32_t shadowFlag) override; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/RadioButton.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Button.h" #include <functional> OMNIUI_NAMESPACE_OPEN_SCOPE class RadioCollection; /** * @brief RadioButton is the widget that allows the user to choose only one of a predefined set of mutually exclusive * options. * * RadioButtons are arranged in collections of two or more with the class RadioCollection, which is the central * component of the system and controls the behavior of all the RadioButtons in the collection. * * @see RadioCollection */ class OMNIUI_CLASS_API RadioButton : public Button { OMNIUI_OBJECT(RadioButton) public: OMNIUI_API ~RadioButton() override; /** * @brief This property holds the button's text. */ OMNIUI_PROPERTY(std::shared_ptr<RadioCollection>, radioCollection, READ, getRadioCollection, WRITE, setRadioCollection, NOTIFY, onRadioCollectionChangedFn); protected: /** * @brief Constructs RadioButton */ OMNIUI_API RadioButton(); private: /** * @brief Reimplemented from InvisibleButton. Called then the user clicks this button. We don't use `m_clickedFn` * because the user can set it. If we are using it in our internal code and the user overrides it, the behavior of * the button will be changed. */ OMNIUI_API void _clicked() override; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/AbstractItemModel.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Api.h" #include <functional> #include <memory> #include <string> #include <unordered_set> #include <vector> OMNIUI_NAMESPACE_OPEN_SCOPE class AbstractValueModel; class ItemModelHelper; /** * @brief The central component of the item widget. It is the application's dynamic data structure, independent of the * user interface, and it directly manages the nested data. It follows closely model-view pattern. It's abstract, and it * defines the standard interface to be able to interoperate with the components of the model-view architecture. It is * not supposed to be instantiated directly. Instead, the user should subclass it to create a new model. * * The overall architecture is described in the following drawing: * * \internal * * # Data is inside the model (cache) * # Data is outside the model (mirror) * |----------------------------| * |-------------------| * | AbstractItemModel | * | AbstractItemModel | * | |------- Data -------|| * | | |----- Data -----| * | | |- Item1 || <-- AbstractItem * | | -- AbstractItem -->| |- Item1 | * | | | |- SubItem1 || <-- AbstractItem * | | -- AbstractItem -->| | |- Sub1 | * | | | | |- SubSubItem1|| <-- AbstractItem * | | -- AbstractItem -->| | | |- SubSub1| * | | | | |- SubSubItem2|| <-- AbstractItem * | | -- AbstractItem -->| | | |- SubSub2| * | | | |- SubItem2 || <-- AbstractItem * | | -- AbstractItem -->| | |- Sub2 | * | | |- Item2 || <-- AbstractItem * | | -- AbstractItem -->| |- Item2 | * | | |- SubItem3 || <-- AbstractItem * | | -- AbstractItem -->| |- Sub3 | * | | |- SubItem4 || <-- AbstractItem * | | -- AbstractItem -->| |- Sub4 | * | |--------------------|| * | | |----------------| * |----------------------------| * |-------------------| * | * | * | * | * |----------------------------| * |----------------------------| * | ItemModelHelper | * | ItemModelHelper | * ||--------------------------|| * ||--------------------------|| * || Root || * || Root || * || |- World || * || |- World || * || | |- Charater || * || | |- Charater || * || | | |- Head || * || | | |- Head || * || | | |- Body || * || | | |- Body || * || | |- Sphere || * || | |- Sphere || * || |- Materials || * || |- Materials || * || |- GGX || * || |- GGX || * || |- GTR || * || |- GTR || * ||--------------------------|| * ||--------------------------|| * |----------------------------| * |----------------------------| * * \endinternal * * The item model doesn't return the data itself. Instead, it returns the value model that can contain any data type and * supports callbacks. Thus the client of the model can track the changes in both the item model and any value it holds. * * From any item, the item model can get both the value model and the nested items. Therefore, the model is flexible to * represent anything from color to complicated tree-table construction. * * TODO: We can see there is a lot of methods that are similar to the AbstractValueModel. We need to template them. */ class OMNIUI_CLASS_API AbstractItemModel { public: /** * @brief The object that is associated with the data entity of the AbstractItemModel. * * The item should be created and stored by the model implementation. And can contain any data in it. Another option * would be to use it as a raw pointer to the data. In any case it's the choice of the model how to manage this * class. */ class AbstractItem { public: virtual ~AbstractItem() = default; }; OMNIUI_API virtual ~AbstractItemModel(); // We assume that all the operations with the model should be performed with smart pointers because it will register // subscription. If the object is copied or moved, it will break the subscription. // No copy AbstractItemModel(const AbstractItemModel&) = delete; // No copy-assignment AbstractItemModel& operator=(const AbstractItemModel&) = delete; // No move constructor and no move-assignments are allowed because of 12.8 [class.copy]/9 and 12.8 [class.copy]/20 // of the C++ standard /** * @brief Returns the vector of items that are nested to the given parent item. * * @param id The item to request children from. If it's null, the children of root will be returned. */ OMNIUI_API virtual std::vector<std::shared_ptr<const AbstractItem>> getItemChildren( const std::shared_ptr<const AbstractItem>& parentItem = nullptr) = 0; /** * @brief Returns true if the item can have children. In this way the delegate usually draws +/- icon. * * @param id The item to request children from. If it's null, the children of root will be returned. */ OMNIUI_API virtual bool canItemHaveChildren(const std::shared_ptr<const AbstractItem>& parentItem = nullptr); /** * @brief Creates a new item from the value model and appends it to the list of the children of the given item. */ OMNIUI_API virtual std::shared_ptr<const AbstractItem> appendChildItem(const std::shared_ptr<const AbstractItem>& parentItem, std::shared_ptr<AbstractValueModel> model); /** * @brief Removes the item from the model. * * There is no parent here because we assume that the reimplemented model deals with its data and can figure out how * to remove this item. */ OMNIUI_API virtual void removeItem(const std::shared_ptr<const AbstractItem>& item); /** * @brief Returns the number of columns this model item contains. */ OMNIUI_API virtual size_t getItemValueModelCount(const std::shared_ptr<const AbstractItem>& item = nullptr) = 0; /** * @brief Get the value model associated with this item. * * @param item The item to request the value model from. If it's null, the root value model will be returned. * @param index The column number to get the value model. */ OMNIUI_API virtual std::shared_ptr<AbstractValueModel> getItemValueModel(const std::shared_ptr<const AbstractItem>& item = nullptr, size_t index = 0) = 0; /** * @brief Called when the user starts the editing. If it's a field, this method is called when the user activates * the field and places the cursor inside. */ OMNIUI_API virtual void beginEdit(const std::shared_ptr<const AbstractItemModel::AbstractItem>& item); /** * @brief Called when the user finishes the editing. If it's a field, this method is called when the user presses * Enter or selects another field for editing. It's useful for undo/redo. */ OMNIUI_API virtual void endEdit(const std::shared_ptr<const AbstractItemModel::AbstractItem>& item); /** * @brief Called to determine if the model can perform drag and drop to the given item. If this method returns * false, the widget shouldn't highlight the visual element that represents this item. */ OMNIUI_API virtual bool dropAccepted(const std::shared_ptr<const AbstractItem>& itemTarget, const std::shared_ptr<const AbstractItem>& itemSource, int32_t dropLocation = -1); /** * @brief Called to determine if the model can perform drag and drop of the given string to the given item. If this * method returns false, the widget shouldn't highlight the visual element that represents this item. */ OMNIUI_API virtual bool dropAccepted(const std::shared_ptr<const AbstractItem>& itemTarget, const char* source, int32_t dropLocation = -1); /** * @brief Called when the user droped one item to another. * * @note Small explanation why the same default value is declared in multiple places. We use the default value to be * compatible with the previous API and especially with Stage 2.0. Thr signature in the old Python API is: `def * drop(self, target_item, source)`. So when the user drops something over the item, we call 2-args `drop(self, * target_item, source)`, see `PyAbstractItemModel::drop`, and to call 2-args drop PyBind11 needs default value in * both here and Python implementation of `AbstractItemModel.drop`. W also set the default value in * `pybind11::class_<AbstractItemModel>.def("drop")` and PyBind11 uses it when the user calls the C++ binding of * AbstractItemModel from the python code. * * @see PyAbstractItemModel::drop */ OMNIUI_API virtual void drop(const std::shared_ptr<const AbstractItem>& itemTarget, const std::shared_ptr<const AbstractItem>& itemSource, int32_t dropLocation = -1); /** * @brief Called when the user droped a string to the item. */ OMNIUI_API virtual void drop(const std::shared_ptr<const AbstractItem>& itemTarget, const char* source, int32_t dropLocation = -1); /** * @brief Returns Multipurpose Internet Mail Extensions (MIME) for drag and drop. */ OMNIUI_API virtual std::string getDragMimeData(const std::shared_ptr<const AbstractItem>& item); /** * @brief Subscribe the ItemModelHelper widget to the changes of the model. * * We need to use regular pointers because we subscribe in the constructor of the widget and unsubscribe in the * destructor. In constructor smart pointers are not available. We also don't allow copy and move of the widget. * * TODO: It's similar to AbstractValueModel::subscribe, we can template it. */ OMNIUI_API void subscribe(ItemModelHelper* widget); /** * @brief Unsubscribe the ItemModelHelper widget from the changes of the model. * * TODO: It's similar to AbstractValueModel::unsubscribe, we can template it. */ OMNIUI_API void unsubscribe(ItemModelHelper* widget); /** * @brief Adds the function that will be called every time the value changes. * * @return The id of the callback that is used to remove the callback. * * TODO: It's similar to AbstractValueModel::addItemChangedFn, we can template it. */ OMNIUI_API uint32_t addItemChangedFn(std::function<void(const AbstractItemModel*, const AbstractItemModel::AbstractItem*)> fn); /** * @brief Remove the callback by its id. * * @param id The id that addValueChangedFn returns. * * TODO: It's similar to AbstractValueModel::removeItemChangedFn, we can template it. */ OMNIUI_API void removeItemChangedFn(uint32_t id); /** * @brief Adds the function that will be called every time the user starts the editing. * * @return The id of the callback that is used to remove the callback. */ OMNIUI_API uint32_t addBeginEditFn(std::function<void(const AbstractItemModel*, const AbstractItemModel::AbstractItem*)> fn); /** * @brief Remove the callback by its id. * * @param id The id that addBeginEditFn returns. */ OMNIUI_API void removeBeginEditFn(uint32_t id); /** * @brief Adds the function that will be called every time the user finishes the editing. * * @return The id of the callback that is used to remove the callback. */ OMNIUI_API uint32_t addEndEditFn(std::function<void(const AbstractItemModel*, const AbstractItemModel::AbstractItem*)> fn); /** * @brief Remove the callback by its id. * * @param id The id that addEndEditFn returns. */ OMNIUI_API void removeEndEditFn(uint32_t id); /** * @brief Called by the widget when the user starts editing. It calls beginEdit and the callbacks. */ OMNIUI_API void processBeginEditCallbacks(const std::shared_ptr<const AbstractItemModel::AbstractItem>& item); /** * @brief Called by the widget when the user finishes editing. It calls endEdit and the callbacks. */ OMNIUI_API void processEndEditCallbacks(const std::shared_ptr<const AbstractItemModel::AbstractItem>& item); protected: /** * @brief Constructs AbstractItemModel */ OMNIUI_API AbstractItemModel(); /** * @brief Called when any data of the model is changed. It will notify the subscribed widgets. * * @param item The item in the model that is changed. If it's NULL, the root is chaged. */ OMNIUI_API void _itemChanged(const std::shared_ptr<const AbstractItem>& item); // All the widgets who use this model. See description of subscribe for the information why it's regular pointers. // TODO: we can use m_callbacks for subscribe-unsubscribe. But in this way it's nesessary to keep widget-id map. // When the _valueChanged code will be more complicated, we need to do it. Now it's simple enought and m_widgets // stays here. std::unordered_set<ItemModelHelper*> m_widgets; // All the callbacks. std::vector<std::function<void(const AbstractItemModel*, const AbstractItemModel::AbstractItem*)>> m_itemChangedCallbacks; // Callbacks that called when the user starts the editing. std::vector<std::function<void(const AbstractItemModel*, const AbstractItemModel::AbstractItem*)>> m_beginEditCallbacks; // Callbacks that called when the user finishes the editing. std::vector<std::function<void(const AbstractItemModel*, const AbstractItemModel::AbstractItem*)>> m_endEditCallbacks; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/RasterHelper.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Api.h" #include "Callback.h" #include "Property.h" #include "RasterPolicy.h" OMNIUI_NAMESPACE_OPEN_SCOPE class Widget; struct RasterHelperPrivate; /** * @brief The "RasterHelper" class is used to manage the draw lists or raster * images. This class is responsible for rasterizing (or baking) the UI, which * involves adding information about widgets to the cache. Once the UI has been * baked, the draw list cache can be used to quickly re-render the UI without * having to iterate over the widgets again. This is useful because it allows * the UI to be rendered more efficiently, especially in cases where the widgets * have not changed since the last time the UI was rendered. The "RasterHelper" * class provides methods for modifying the cache and rendering the UI from the * cached information. */ class OMNIUI_CLASS_API RasterHelper : private CallbackHelper<RasterHelper> { public: OMNIUI_API virtual ~RasterHelper(); /** * @brief Determine how the content of the frame should be rasterized. */ OMNIUI_PROPERTY(RasterPolicy, rasterPolicy, DEFAULT, RasterPolicy::eNever, READ, getRasterPolicy, WRITE, setRasterPolicy, PROTECTED, NOTIFY, _setRasterPolicyChangedFn); /** * @brief This method regenerates the raster image of the widget, even if * the widget's content has not changed. This can be used with both the * eOnDemand and eAuto raster policies, and is used to update the content * displayed in the widget. Note that this operation may be * resource-intensive, and should be used sparingly. */ OMNIUI_API void invalidateRaster(); protected: friend class MenuDelegate; /** * @brief Constructor */ OMNIUI_API RasterHelper(); /** * @brief Should be called by the widget in init time. */ void _rasterHelperInit(Widget& widget); /** * @brief Should be called by the widget in destroy time. */ void _rasterHelperDestroy(); OMNIUI_API bool _rasterHelperBegin(float posX, float posY, float width, float height); OMNIUI_API void _rasterHelperEnd(); OMNIUI_API void _rasterHelperSetDirtyDrawList(); OMNIUI_API void _rasterHelperSetDirtyLod(); OMNIUI_API void _rasterHelperSuspendRasterization(bool stopRasterization); OMNIUI_API bool _isInRasterWindow() const; private: void _captureRaster(float originX, float originY); void _drawRaster(float originX, float originY) const; bool _isDirtyDrawList() const; std::unique_ptr<RasterHelperPrivate> m_prv; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/Api.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #ifdef _WIN32 # define OMNIUI_EXPORT __declspec(dllexport) # define OMNIUI_IMPORT __declspec(dllimport) # define OMNIUI_CLASS_EXPORT #else # define OMNIUI_EXPORT __attribute__((visibility("default"))) # define OMNIUI_IMPORT # define OMNIUI_CLASS_EXPORT __attribute__((visibility("default"))) #endif #if defined(OMNIUI_STATIC) # define OMNIUI_API # define OMNIUI_CLASS_API #else # if defined(OMNIUI_EXPORTS) # define OMNIUI_API OMNIUI_EXPORT # define OMNIUI_CLASS_API OMNIUI_CLASS_EXPORT # else # define OMNIUI_API OMNIUI_IMPORT # define OMNIUI_CLASS_API # endif #endif #define OMNIUI_NS omni::ui #define OMNIUI_NAMESPACE_USING_DIRECTIVE using namespace OMNIUI_NS; #define OMNIUI_NAMESPACE_OPEN_SCOPE \ namespace omni \ { \ namespace ui \ { #define OMNIUI_NAMESPACE_CLOSE_SCOPE \ } \ }
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omniverse-code/kit/include/omni/ui/Font.h
// Copyright (c) 2019-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Api.h" OMNIUI_NAMESPACE_OPEN_SCOPE /** * @brief List of all font sizes */ enum class FontStyle { eNone, /** * @brief 14 */ eNormal, /** * @brief 16 */ eLarge, /** * @brief 12 */ eSmall, /** * @brief 18 */ eExtraLarge, /** * @brief 20 */ eXXL, /** * @brief 22 */ eXXXL, /** * @brief 10 */ eExtraSmall, /** * @brief 8 */ eXXS, /** * @brief 6 */ eXXXS, /** * @brief 66 */ eUltra, eCount }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/Frame.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Container.h" #include "RasterHelper.h" OMNIUI_NAMESPACE_OPEN_SCOPE struct FramePrivate; /** * @brief The Frame is a widget that can hold one child widget. * * Frame is used to crop the contents of a child widget or to draw small widget in a big view. The child widget must be * specified with addChild(). */ class OMNIUI_CLASS_API Frame : public Container, public RasterHelper { OMNIUI_OBJECT(Frame) public: using CallbackHelperBase = Widget; OMNIUI_API ~Frame() override; OMNIUI_API void destroy() override; /** * @brief Reimplemented adding a widget to this Frame. The Frame class can not contain multiple widgets. The widget * overrides * * @see Container::addChild */ OMNIUI_API void addChild(std::shared_ptr<Widget> widget) override; /** * @brief Reimplemented removing all the child widgets from this Stack. * * @see Container::clear */ OMNIUI_API void clear() override; /** * @brief Reimplemented the method to indicate the width hint that represents the preferred size of the widget. * Currently this widget can't be smaller than the minimal size of the child widgets. * * @see Widget::setComputedContentWidth */ OMNIUI_API void setComputedContentWidth(float width) override; /** * @brief Reimplemented the method to indicate the height hint that represents the preferred size of the widget. * Currently this widget can't be smaller than the minimal size of the child widgets. * * @see Widget::setComputedContentHeight */ OMNIUI_API void setComputedContentHeight(float height) override; /** * @brief It's called when the style is changed. It should be propagated to children to make the style cached and * available to children. */ OMNIUI_API void cascadeStyle() override; /** * @brief Next frame the content will be forced to re-bake. */ OMNIUI_API void forceRasterDirty(BakeDirtyReason reason) override; /** * @brief Set the callback that will be called once the frame is visible and the content of the callback will * override the frame child. It's useful for lazy load. */ OMNIUI_CALLBACK(Build, void); /** * @brief After this method is called, the next drawing cycle build_fn will be called again to rebuild everything. */ OMNIUI_API virtual void rebuild(); /** * @brief Change dirty bits when the visibility is changed. */ OMNIUI_API void setVisiblePreviousFrame(bool wasVisible, bool dirtySize = true) override; /** * @brief When the content of the frame is bigger than the frame the exceeding part is not drawn if the clipping is * on. It only works for horizontal direction. */ OMNIUI_PROPERTY(bool, horizontalClipping, DEFAULT, false, READ, isHorizontalClipping, WRITE, setHorizontalClipping); /** * @brief When the content of the frame is bigger than the frame the exceeding part is not drawn if the clipping is * on. It only works for vertial direction. */ OMNIUI_PROPERTY(bool, verticalClipping, DEFAULT, false, READ, isVerticalClipping, WRITE, setVerticalClipping); /** * @brief A special mode where the child is placed to the transparent borderless window. We need it to be able to * place the UI to the exact stacking order between other windows. */ OMNIUI_PROPERTY(bool, separateWindow, DEFAULT, false, READ, isSeparateWindow, WRITE, setSeparateWindow); OMNIUI_PROPERTY(bool, frozen, DEFAULT, false, READ, isFrozen, WRITE, setFrozen, PROTECTED, NOTIFY, _setFrozenChangedFn); protected: /** * @brief Constructs Frame */ OMNIUI_API Frame(); /** * @brief Reimplemented the rendering code of the widget. * * Draw the content. * * @see Widget::_drawContent */ OMNIUI_API void _drawContent(float elapsedTime) override; /** * @brief Return the list of children for the Container. */ OMNIUI_API const std::vector<std::shared_ptr<Widget>> _getChildren() const override; /** * @brief This method fills an unordered set with the visible minimum and * maximum values of the Widget and children. */ OMNIUI_API void _fillVisibleThreshold(void* thresholds) const override; // Disables padding. We need it mostly for CollapsableFrame because it creates multiple nested frames and we need to // have only one padding applied. bool m_needPadding = true; private: friend class Placer; friend class Inspector; static float _evaluateLayout(const Length& canvasLength, float availableLength, float dpiScale); /** * @brief Replaces m_canvas with m_canvasPending is possible. */ void _processPendingWidget(); /** * @brief Used in Inspector. Calls build_fn if necessary. */ void _populate(); // The only child of this frame std::shared_ptr<Widget> m_canvas; // The widget that will be the current at the next draw std::shared_ptr<Widget> m_canvasPending; // Lazy load callback. It's destroyed right after it's called. std::function<void()> m_buildFn; // Flag to rebuild the children with m_buildFn. bool m_needRebuildWithCallback = false; std::unique_ptr<FramePrivate> m_prv; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/AbstractSlider.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "FontHelper.h" #include "ValueModelHelper.h" OMNIUI_NAMESPACE_OPEN_SCOPE /** * @brief The abstract widget that is base for drags and sliders. */ class OMNIUI_CLASS_API AbstractSlider : public Widget, public ValueModelHelper, public FontHelper { public: // TODO: this need to be moved to be a Header like Alignment enum class DrawMode : uint8_t { // filled mode will render the left portion of the slider with filled solid color from styling eFilled = 0, // handle mode draw a knobs at the slider position eHandle, // The Slider doesn't display either Handle or Filled Rect eDrag }; OMNIUI_API ~AbstractSlider() override; /** * @brief Reimplemented the method to indicate the height hint that represents the preferred size of the widget. * * @see Widget::setComputedContentHeight */ OMNIUI_API void setComputedContentHeight(float height) override; /** * @brief Reimplemented. Something happened with the style or with the parent style. We need to gerenerate the * cache. */ OMNIUI_API void onStyleUpdated() override; protected: OMNIUI_API AbstractSlider(const std::shared_ptr<AbstractValueModel>& model); /** * @brief Reimplemented the rendering code of the widget. * * @see Widget::_drawContent */ OMNIUI_API void _drawContent(float elapsedTime) override; /** * @brief Should be called before editing the model to make sure model::beginEdit called properly. */ OMNIUI_API virtual void _beginModelChange(); /** * @brief Should be called after editing the model to make sure model::endEdit called properly. */ OMNIUI_API virtual void _endModelChange(); /** * @brief the ration calculation is requiere to draw the Widget as Gauge, it is calculated with Min/Max & Value */ virtual float _getValueRatio() = 0; // True if the mouse is down bool m_editActive = false; private: /** * @brief _drawContent sets everything up including styles and fonts and calls this method. */ virtual void _drawUnderlyingItem() = 0; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/VGrid.h
// Copyright (c) 2018-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Api.h" #include "Grid.h" OMNIUI_NAMESPACE_OPEN_SCOPE /** * @brief Shortcut for Grid{eTopToBottom}. The grid grows from top to bottom with the widgets placed. * * @see Grid */ class OMNIUI_CLASS_API VGrid : public Grid { OMNIUI_OBJECT(VGrid) public: OMNIUI_API ~VGrid() override; protected: /** * @brief Construct a grid that grows from top to bottom with the widgets placed. */ OMNIUI_API VGrid(); }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/RasterPolicy.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Api.h" #include <cstdint> OMNIUI_NAMESPACE_OPEN_SCOPE /** * @brief Used to set the rasterization behaviour. */ enum class RasterPolicy : uint8_t { // Do not rasterize the widget at any time. eNever = 0, // Rasterize the widget as soon as possible and always use the // rasterized version. This means that the widget will only be updated // when the user called invalidateRaster. eOnDemand, // Automatically determine whether to rasterize the widget based on // performance considerations. If necessary, the widget will be // rasterized and updated when its content changes. eAuto }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/IntDrag.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "IntSlider.h" OMNIUI_NAMESPACE_OPEN_SCOPE /** * @brief The drag widget that looks like a field but it's possible to change the value with dragging. */ class OMNIUI_CLASS_API IntDrag : public IntSlider { OMNIUI_OBJECT(IntDrag) public: /** * @brief This property controls the steping speed on the drag, its float to enable slower speed, * but of course the value on the Control are still integer */ OMNIUI_PROPERTY(float, step, DEFAULT, 0.1f, READ, getStep, WRITE, setStep); protected: /** * @brief Constructs IntDrag * * @param model The widget's model. If the model is not assigned, the default model is created. */ OMNIUI_API IntDrag(const std::shared_ptr<AbstractValueModel>& model = {}); private: /** * @brief Reimplemented. It has to run a very low level function to call the widget. */ virtual bool _drawUnderlyingItem(int64_t* value, int64_t min, int64_t max) override; }; class OMNIUI_CLASS_API UIntDrag : public UIntSlider { OMNIUI_OBJECT(UIntDrag) public: /** * @brief This property controls the steping speed on the drag, its float to enable slower speed, * but of course the value on the Control are still integer */ OMNIUI_PROPERTY(float, step, DEFAULT, 0.1f, READ, getStep, WRITE, setStep); protected: /** * @brief Constructs UIntDrag * * @param model The widget's model. If the model is not assigned, the default model is created. */ OMNIUI_API UIntDrag(const std::shared_ptr<AbstractValueModel>& model = {}); private: /** * @brief Reimplemented. It has to run a very low level function to call the widget. */ virtual bool _drawUnderlyingItem(uint64_t* value, uint64_t min, uint64_t max) override; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/Placer.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Axis.h" #include "Container.h" #include "RasterHelper.h" #include <vector> OMNIUI_NAMESPACE_OPEN_SCOPE /** * @brief The Placer class place a single widget to a particular position based on the offet */ class OMNIUI_CLASS_API Placer : public Container, public RasterHelper { OMNIUI_OBJECT(Placer) public: using CallbackHelperBase = Widget; OMNIUI_API ~Placer() override; OMNIUI_API void destroy() override; /** * @brief Reimplemented adding a widget to this Placer. The Placer class can not contain multiple widgets. * * @see Container::addChild */ OMNIUI_API void addChild(std::shared_ptr<Widget> widget) override; /** * @brief Reimplemented to simply set the single child to null * * @see Container::clear */ OMNIUI_API void clear() override; /** * @brief Reimplemented the method to indicate the width hint that represents the preferred size of the widget. * Currently this widget can't be smaller than the minimal size of the child widget. * * @see Widget::setComputedContentWidth */ OMNIUI_API void setComputedContentWidth(float width) override; /** * @brief Reimplemented the method to indicate the height hint that represents the preferred size of the widget. * Currently this widget can't be smaller than the minimal size of the child widget. * * @see Widget::setComputedContentHeight */ OMNIUI_API void setComputedContentHeight(float height) override; /** * @brief It's called when the style is changed. It should be propagated to children to make the style cached and * available to children. */ OMNIUI_API void cascadeStyle() override; /** * @brief Next frame the content will be forced to re-bake. */ OMNIUI_API void forceRasterDirty(BakeDirtyReason reason) override; /** * @brief offsetX defines the offset placement for the child widget relative to the Placer * * TODO: We will need percents to be able to keep the relative position when scaling. * Example: In Blender sequencer when resizing the window the relative position of tracks is not changing. */ OMNIUI_PROPERTY(Length, offsetX, DEFAULT, Pixel(0.0f), READ, getOffsetX, WRITE, setOffsetX, NOTIFY, setOffsetXChangedFn); /** * @brief offsetY defines the offset placement for the child widget relative to the Placer * */ OMNIUI_PROPERTY(Length, offsetY, DEFAULT, Pixel(0.0f), READ, getOffsetY, WRITE, setOffsetY, NOTIFY, setOffsetYChangedFn); /** * @brief Provides a convenient way to make an item draggable. * * TODO: * dragMaximumX * dragMaximumY * dragMinimumX * dragMinimumY * dragThreshold */ OMNIUI_PROPERTY(bool, draggable, DEFAULT, false, READ, isDraggable, WRITE, setDraggable); /** * @brief Sets if dragging can be horizontally or vertically. */ OMNIUI_PROPERTY(Axis, dragAxis, DEFAULT, Axis::eXY, READ, getDragAxis, WRITE, setDragAxis); /** * @brief The placer size depends on the position of the child when false. */ OMNIUI_PROPERTY(bool, stableSize, DEFAULT, false, READ, isStableSize, WRITE, setStableSize); /** * @brief Set number of frames to start dragging if drag is not detected the first frame. */ OMNIUI_PROPERTY(uint32_t, framesToStartDrag, DEFAULT, 0, READ, getFramesToStartDrag, WRITE, setFramesToStartDrag); protected: /** * @brief Construct Placer */ OMNIUI_API Placer(); /** * @brief Reimplemented the rendering code of the widget. * * @see Widget::_drawContent */ OMNIUI_API void _drawContent(float elapsedTime) override; /** * @brief Return the list of children for the Container. */ OMNIUI_API const std::vector<std::shared_ptr<Widget>> _getChildren() const override; /** * @brief This method fills an unordered set with the visible minimum and * maximum values of the Widget and children. */ OMNIUI_API void _fillVisibleThreshold(void* thresholds) const override; private: std::shared_ptr<Widget> m_childWidget; // True when the user drags the child. We need it to know if the user was dragging the child on the previous frame. bool m_dragActive = false; // Count duration when the mouse button is pressed. We need it to detect the second frame from mouse click. uint32_t m_pressedFrames = 0; float m_offsetXCached; float m_offsetYCached; float m_widthCached; float m_heightCached; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/Inspector.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Widget.h" OMNIUI_NAMESPACE_OPEN_SCOPE /** * @brief Inspector is the helper to check the internal state of the widget. * It's not recommended to use it for the routine UI. */ class OMNIUI_CLASS_API Inspector { public: /** * @brief Get the children of the given Widget. */ OMNIUI_API static std::vector<std::shared_ptr<Widget>> getChildren(const std::shared_ptr<Widget>& widget); /** * @brief Get the resolved style of the given Widget. */ OMNIUI_API static const std::shared_ptr<StyleContainer>& getResolvedStyle(const std::shared_ptr<Widget>& widget); /** * @brief Start counting how many times Widget::setComputedWidth is called */ OMNIUI_API static void beginComputedWidthMetric(); /** * @brief Increases the number Widget::setComputedWidth is called */ OMNIUI_API static void bumpComputedWidthMetric(); /** * @brief Start counting how many times Widget::setComputedWidth is called * and return the number */ OMNIUI_API static size_t endComputedWidthMetric(); /** * @brief Start counting how many times Widget::setComputedHeight is called */ OMNIUI_API static void beginComputedHeightMetric(); /** * @brief Increases the number Widget::setComputedHeight is called */ OMNIUI_API static void bumpComputedHeightMetric(); /** * @brief Start counting how many times Widget::setComputedHeight is called * and return the number */ OMNIUI_API static size_t endComputedHeightMetric(); /** * @brief Provides the information about font atlases */ OMNIUI_API static std::vector<std::pair<std::string, uint32_t>> getStoredFontAtlases(); }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/Window.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Api.h" #include "Callback.h" #include "Property.h" #include "RasterPolicy.h" #include "WindowHandle.h" #include "Workspace.h" #include "windowmanager/WindowManagerUtils.h" #include <carb/IObject.h> #include <carb/input/InputTypes.h> // KeyPressed #include <float.h> #include <memory> #include <string> namespace omni { namespace ui { namespace windowmanager { class IWindowCallback; } } } OMNIUI_NAMESPACE_OPEN_SCOPE class Frame; class MenuBar; /** * @brief The Window class represents a window in the underlying windowing system. * * This window is a child window of main Kit window. And it can be docked. * * Rasterization * * omni.ui generates vertices every frame to render UI elements. One of the * features of the framework is the ability to bake a DrawList per window and * reuse it if the content has not changed, which can significantly improve * performance. However, in some cases, such as the Viewport window and Console * window, it may not be possible to detect whether the window content has * changed, leading to a frozen window. To address this problem, you can control * the rasterization behavior by adjusting RasterPolicy. The RasterPolicy is an * enumeration class that defines the rasterization behavior of a window. It has * three possible values: * * NEVER: Do not rasterize the widget at any time. * ON_DEMAND: Rasterize the widget as soon as possible and always use the * rasterized version. The widget will only be updated when the user calls * invalidateRaster. * AUTO: Automatically determine whether to rasterize the widget based on * performance considerations. If necessary, the widget will be rasterized and * updated when its content changes. * * To resolve the frozen window issue, you can manually set the RasterPolicy of * the problematic window to Never. This will force the window to rasterize its * content and use the rasterized version until the user explicitly calls * invalidateRaster to request an update. * * window = ui.Window("Test window", raster_policy=ui.RasterPolicy.NEVER) */ class OMNIUI_CLASS_API Window : public std::enable_shared_from_this<Window>, public WindowHandle, protected CallbackHelper<Window> { public: typedef uint32_t Flags; static constexpr Flags kWindowFlagNone = 0; static constexpr Flags kWindowFlagNoTitleBar = (1 << 0); static constexpr Flags kWindowFlagNoResize = (1 << 1); static constexpr Flags kWindowFlagNoMove = (1 << 2); static constexpr Flags kWindowFlagNoScrollbar = (1 << 3); static constexpr Flags kWindowFlagNoScrollWithMouse = (1 << 4); static constexpr Flags kWindowFlagNoCollapse = (1 << 5); static constexpr Flags kWindowFlagNoBackground = 1 << 7; static constexpr Flags kWindowFlagNoSavedSettings = (1 << 8); static constexpr Flags kWindowFlagNoMouseInputs = 1 << 9; static constexpr Flags kWindowFlagMenuBar = 1 << 10; static constexpr Flags kWindowFlagShowHorizontalScrollbar = (1 << 11); static constexpr Flags kWindowFlagNoFocusOnAppearing = (1 << 12); static constexpr Flags kWindowFlagForceVerticalScrollbar = (1 << 14); static constexpr Flags kWindowFlagForceHorizontalScrollbar = (1 << 15); static constexpr Flags kWindowFlagNoDocking = (1 << 21); static constexpr Flags kWindowFlagPopup = (1 << 26); static constexpr Flags kWindowFlagModal = (1 << 27); static constexpr Flags kWindowFlagNoClose = (1 << 31); static constexpr float kWindowFloatInvalid = FLT_MAX; // this will need to be reviewed, it is not clear in the future we can really have known position for docking enum class DockPreference : uint8_t { eDisabled, eMain, eRight, eLeft, eRightTop, eRightBottom, eLeftBottom }; enum class DockPolicy : uint8_t { eDoNothing, eCurrentWindowIsActive, eTargetWindowIsActive }; enum class FocusPolicy : uint8_t { eFocusOnLeftMouseDown, // Focus Window on left mouse down and right-click-up. eFocusOnAnyMouseDown, // Focus Window on any mouse down. eFocusOnHover, // Focus Window when mouse hovered over it. // Default to existing behavior: eFocusOnLeftMouseDown eDefault = eFocusOnLeftMouseDown, }; virtual ~Window(); /** * @brief Removes all the callbacks and circular references. */ OMNIUI_API virtual void destroy(); // We need it to make sure it's created as a shared pointer. template <typename... Args> static std::shared_ptr<Window> create(Args&&... args) { /* make_shared doesn't work because the constructor is protected: */ /* auto ptr = std::make_shared<This>(std::forward<Args>(args)...); */ /* TODO: Find the way to use make_shared */ auto window = std::shared_ptr<Window>{ new Window{ std::forward<Args>(args)... } }; Workspace::RegisterWindow(window); return window; } /** * @brief Notifies the window that window set has changed. * * \internal * TODO: We probably don't need it. * \endinternal */ OMNIUI_API void notifyAppWindowChange(omni::kit::IAppWindow* newAppWindow) override; /** * @brief Returns window set draw callback pointer for the given UI window. * * \internal * TODO: We probably don't need it. * \endinternal */ OMNIUI_API windowmanager::IWindowCallback* getWindowCallback() const; /** * @brief Moves the window to the specific OS window. */ OMNIUI_API void moveToAppWindow(omni::kit::IAppWindow* newAppWindow); /** * @brief Current IAppWindow */ OMNIUI_API omni::kit::IAppWindow * getAppWindow() const; /** * @brief Brings this window to the top level of modal windows. */ OMNIUI_API void setTopModal() const; /** * @brief Get DPI scale currently associated to the current window's viewport. It's static since currently we can * only have one window. * * \internal * TODO: class MainWindow * \endinternal */ OMNIUI_API static float getDpiScale(); /** * @brief Get the width in points of the current main window. * * \internal * TODO: class MainWindow * \endinternal */ OMNIUI_API static float getMainWindowWidth(); /** * @brief Get the height in points of the current main window. * * \internal * TODO: class MainWindow * \endinternal */ OMNIUI_API static float getMainWindowHeight(); /** * @brief Deferred docking. We need it when we want to dock windows before they were actually created. It's helpful * when extension initialization, before any window is created. * * @param[in] targetWindowTitle Dock to window with this title when it appears. * @param[in] activeWindow Make target or this window active when docked. */ OMNIUI_API virtual void deferredDockIn(const std::string& targetWindowTitle, DockPolicy activeWindow = DockPolicy::eDoNothing); /** * @brief Indicates if the window was already destroyed. */ OMNIUI_API bool isValid() const; /** * @brief Determine how the content of the window should be rastered. */ OMNIUI_API RasterPolicy getRasterPolicy() const; /** * @brief Determine how the content of the window should be rastered. */ OMNIUI_API void setRasterPolicy(RasterPolicy policy); /** * @brief Sets the function that will be called when the user presses the keyboard key on the focused window. */ OMNIUI_CALLBACK(KeyPressed, void, int32_t, carb::input::KeyboardModifierFlags, bool); /** * @brief This property holds the window's title. */ OMNIUI_PROPERTY(std::string, title, READ_VALUE, getTitle, WRITE, setTitle); /** * @brief This property holds whether the window is visible. */ OMNIUI_PROPERTY(bool, visible, DEFAULT, true, READ_VALUE, isVisible, WRITE, setVisible, NOTIFY, setVisibilityChangedFn); /** * @brief The main layout of this window. */ OMNIUI_PROPERTY(std::shared_ptr<Frame>, frame, READ, getFrame, PROTECTED, WRITE, setFrame); /** * @brief The MenuBar for this Window, it is always present but hidden when the MENUBAR Flag is missing * you need to use kWindowFlagMenuBar to show it */ OMNIUI_PROPERTY(std::shared_ptr<MenuBar>, menuBar, READ, getMenuBar, PROTECTED, WRITE, setMenuBar); /** * @brief This property holds the window Width */ OMNIUI_PROPERTY(float, width, DEFAULT, 400, READ_VALUE, getWidth, WRITE, setWidth, NOTIFY, setWidthChangedFn); /** * @brief This property holds the window Height */ OMNIUI_PROPERTY(float, heigh, DEFAULT, 600, READ_VALUE, getHeight, WRITE, setHeight, NOTIFY, setHeightChangedFn); /** * @brief This property set the padding to the frame on the X axis */ OMNIUI_PROPERTY(float, paddingX, DEFAULT, 4.f, READ, getPaddingX, WRITE, setPaddingX); /** * @brief This property set the padding to the frame on the Y axis */ OMNIUI_PROPERTY(float, paddingY, DEFAULT, 4.f, READ, getPaddingY, WRITE, setPaddingY); /** * @brief Read only property that is true when the window is focused. */ OMNIUI_PROPERTY( bool, focused, DEFAULT, false, READ, getFocused, NOTIFY, setFocusedChangedFn, PROTECTED, WRITE, _setFocused); /** * @brief This property set/get the position of the window in the X Axis. * The default is kWindowFloatInvalid because we send the window position to the underlying system only if the * position is explicitly set by the user. Otherwise the underlying system decides the position. */ OMNIUI_PROPERTY(float, positionX, DEFAULT, kWindowFloatInvalid, READ_VALUE, getPositionX, WRITE, setPositionX, NOTIFY, setPositionXChangedFn); /** * @brief This property set/get the position of the window in the Y Axis. * The default is kWindowFloatInvalid because we send the window position to the underlying system only if the * position is explicitly set by the user. Otherwise the underlying system decides the position. */ OMNIUI_PROPERTY(float, positionY, DEFAULT, kWindowFloatInvalid, READ_VALUE, getPositionY, WRITE, setPositionY, NOTIFY, setPositionYChangedFn); /** * @brief This property set/get the position of the window in both axis calling the property */ OMNIUI_API void setPosition(float x, float y); /** * @brief This property set the Flags for the Window */ OMNIUI_PROPERTY(Flags, flags, DEFAULT, kWindowFlagNone, READ, getFlags, WRITE, setFlags, NOTIFY, setFlagsChangedFn); /** * @brief setup the visibility of the TabBar Handle, this is the small triangle at the corner of the view * If it is not shown then it is not possible to undock that window and it need to be closed/moved programatically * */ OMNIUI_PROPERTY(bool, noTabBar, DEFAULT, false, READ, getNoTabBar, WRITE, setNoTabBar); /** * @brief setup the window to resize automatically based on its content * */ OMNIUI_PROPERTY(bool, autoResize, DEFAULT, false, READ, getAutoResize, WRITE, setAutoResize); /** * @brief Has true if this window is docked. False otherwise. It's a read-only property. */ OMNIUI_PROPERTY( bool, docked, DEFAULT, false, READ_VALUE, isDocked, NOTIFY, setDockedChangedFn, PROTECTED, WRITE, setDocked); /** * @brief Has true if this window is currently selected in the dock. False otherwise. It's a read-only property. */ OMNIUI_PROPERTY(bool, selectedInDock, DEFAULT, false, READ_VALUE, isSelectedInDock, NOTIFY, setSelectedInDockChangedFn, PROTECTED, WRITE, setSelectedInDock); /** * @brief place the window in a specific docking position based on a target window name. * We will find the target window dock node and insert this window in it, either by spliting on ratio or on top * if the window is not found false is return, otherwise true * */ OMNIUI_API bool dockInWindow(const std::string& windowName, const Window::DockPosition& dockPosition, const float& ratio = 0.5); /** * @brief place a named window in a specific docking position based on a target window name. * We will find the target window dock node and insert this named window in it, either by spliting on ratio or on * top if the windows is not found false is return, otherwise true * */ OMNIUI_API static bool dockWindowInWindow(const std::string& windowName, const std::string& targetWindowName, const Window::DockPosition& dockPosition, const float& ratio = 0.5); /** * @brief Move the Window Callback to a new OS Window */ OMNIUI_API void moveToNewOSWindow(); /** * @brief Bring back the Window callback to the Main Window and destroy the Current OS Window */ OMNIUI_API void moveToMainOSWindow(); /** * @brief When true, only the current window will receive keyboard events when it's focused. It's useful to override * the global key bindings. */ OMNIUI_PROPERTY(bool, exclusiveKeyboard, DEFAULT, false, READ_VALUE, isExclusiveKeyboard, WRITE, setExclusiveKeyboard); /** * @brief If the window is able to be separated from the main application window. */ OMNIUI_PROPERTY(bool, detachable, DEFAULT, true, READ_VALUE, isDetachable, WRITE, setDetachable); /** * @brief Vitrual window is the window that is rendered to internal buffer. */ OMNIUI_PROPERTY(bool, virtual, DEFAULT, false, READ_VALUE, isVirtual, PROTECTED, WRITE, _setVirtual); /** * @brief How the Window gains focus. */ OMNIUI_PROPERTY(FocusPolicy, focusPolicy, DEFAULT, FocusPolicy::eDefault, READ_VALUE, getFocusPolicy, WRITE, setFocusPolicy); protected: /** * @brief Construct the window, add it to the underlying windowing system, and makes it appear. * * TODO: By default, the window should not be visible, and the user must call setVisible(true), or show() or similar * to make it visible because right now it's impossible to create invisible window. * * @param title The window title. It's also used as an internal window ID. * @param dockPrefence In the old Kit determines where the window should be docked. In Kit Next it's unused. */ OMNIUI_API Window(const std::string& title, Window::DockPreference dockPrefence = DockPreference::eDisabled); /** * @brief Execute the rendering code of the widget. * * It's in protected section because it can be executed only by this object itself. */ virtual void _draw(const char* windowName, float elapsedTime); /** * @brief Execute the update code for the window, this is to be called inside some ImGui::Begin* code * it is used by modal popup and the main begin window code * * It's in protected section so object overiding behavior can re-use this logic */ void _updateWindow(const char* windowName, float elapsedTime, bool cachePosition); /** * @brief this will push the window style, this need to be called within the _draw function to enable styling */ void _pushWindowStyle(); /** * @brief if you have pushed Window StyleContainer you need to pop it before the end of the _draw method */ void _popWindowStyle(); private: /** * @brief Used as a callback of the underlying windowing system. Calls draw(). */ static void _drawWindow(const char* windowName, float elapsedTime, void* window); /** * @brief Used as a callback when the user call setPosition(X!Y) */ void _positionExplicitlyChanged(); /** * @brief Used as a callback when the user call setPosition(X!Y) */ void _sizeExplicitlyChanged(); /** * @brief Internal function that adds the window to the top level of the stack of modal windows. */ void _addToModalStack() const; /** * @brief Internal function that removes the window from the stack of modal windows. */ void _removeFromModalStack() const; /** * @brief Internal function that returns true if it's on the top of the stack of modal windows. */ bool _isTopModal() const; /** * @brief Force propagate the window state to the backend. */ void _forceWindowState(); /** * @brief Update the Window's focused state, retuns whether it has changed. */ bool _updateFocusState(); // we only support this when in the new kit stack, we might also want to make it a setting bool m_multiOSWindowSupport = false; bool m_enableWindowDetach = false; // we have some marker to tack os window move and timing bool m_osWindowMoving = false; bool m_mouseWasDragging = false; carb::Float2 m_mouseDragPoint = {}; carb::Float2 m_mouseDeltaOffset = {}; Window::DockPreference m_dockingPreference; bool m_positionExplicitlyChanged = false; bool m_sizeExplicitlyChanged = false; float m_prevContentRegionWidth = 0.0f; float m_prevContentRegionHeight = 0.0f; omni::kit::IAppWindow* m_appWindow = nullptr; omni::ui::windowmanager::IWindowCallbackPtr m_uiWindow; uint32_t m_pushedColorCount = { 0 }; uint32_t m_pushedFloatCount = { 0 }; // We need it for multi-modal windows because when the modal window is just created, ImGui puts it to (60, 60) and // the second frame the position is correct. We need to know when it's the first frame of the modal window. bool m_wasModalPreviousFrame = false; bool m_wasVisiblePreviousFrame = false; bool m_firstAppearance = true; // The name of the window we need to dock when it will appear. std::string m_deferredDocking; DockPolicy m_deferredDockingMakeTargetActive = DockPolicy::eDoNothing; class DeferredWindowRelease; std::unique_ptr<DeferredWindowRelease> m_deferedWindowRelease; std::function<void(int32_t, carb::input::KeyboardModifierFlags, bool)> m_keyPressedFn; // True if the title bar context menu is open. bool m_titleMenuOpened = false; bool m_destroyed = false; // True if the previous frame is visible bool m_wasPreviousShowItems = false; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/Ellipse.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Alignment.h" #include "Shape.h" OMNIUI_NAMESPACE_OPEN_SCOPE struct EllipseStyleSnapshot; /** * @brief The Ellipse widget provides a colored ellipse to display. */ class OMNIUI_CLASS_API Ellipse : public Shape { OMNIUI_OBJECT(Ellipse) public: OMNIUI_API ~Ellipse() override; protected: /** * @brief Constructs Ellipse */ OMNIUI_API Ellipse(); /** * @brief Reimplemented the rendering code of the shape. * * @see Widget::_drawContent */ OMNIUI_API void _drawShape(float elapsedTime, float x, float y, float width, float height) override; /** * @brief Reimplemented the draw shadow of the shape. */ OMNIUI_API void _drawShadow( float elapsedTime, float x, float y, float width, float height, uint32_t shadowColor, float dpiScale, ImVec2 shadowOffset, float shadowThickness, uint32_t shadowFlag) override; private: // this need to become a property, stylable ? int32_t m_numSegments = 40; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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C
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omniverse-code/kit/include/omni/ui/StringField.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "AbstractField.h" OMNIUI_NAMESPACE_OPEN_SCOPE /** * @brief The StringField widget is a one-line text editor with a string model. */ class OMNIUI_CLASS_API StringField : public AbstractField { OMNIUI_OBJECT(StringField) public: /** * @brief This property holds the password mode. If the field is in the password mode when the entered text is obscured. */ OMNIUI_PROPERTY(bool, passwordMode, DEFAULT, false, READ, isPasswordMode, WRITE, setPasswordMode); /** * @brief This property holds if the field is read-only. */ OMNIUI_PROPERTY(bool, readOnly, DEFAULT, false, READ, isReadOnly, WRITE, setReadOnly); /** * @brief Multiline allows to press enter and create a new line. */ OMNIUI_PROPERTY(bool, multiline, DEFAULT, false, READ, isMultiline, WRITE, setMultiline); /** * @brief This property holds if the field allows Tab input. */ OMNIUI_PROPERTY(bool, allowTabInput, DEFAULT, false, READ, isTabInputAllowed, WRITE, setTabInputAllowed); protected: /** * @brief Constructs StringField * * @param model The widget's model. If the model is not assigned, the default model is created. */ OMNIUI_API StringField(const std::shared_ptr<AbstractValueModel>& model = {}); private: /** * @brief It's necessary to implement it to convert model to string buffer that is displayed by the field. It's * possible to use it for setting the string format. */ std::string _generateTextForField() override; /** * @brief Set/get the field data and the state on a very low level of the underlying system. */ void _updateSystemText(void*) override; /** * @brief Determines the flags that are used in the underlying system widget. */ int32_t _getSystemFlags() const override; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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C
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omniverse-code/kit/include/omni/ui/CanvasFrame.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include <imgui/imgui.h> #include "Frame.h" #include "ScrollBarPolicy.h" OMNIUI_NAMESPACE_OPEN_SCOPE struct CanvasFramePrivate; /** * @brief CanvasFrame is a widget that allows the user to pan and zoom its children with a mouse. It has a layout * that can be infinitely moved in any direction. */ class OMNIUI_CLASS_API CanvasFrame : public Frame { OMNIUI_OBJECT(CanvasFrame) public: OMNIUI_API ~CanvasFrame() override; /** * @brief Reimplemented the method to indicate the width hint that represents the preferred size of the widget. * * @see Widget::setComputedContentWidth */ OMNIUI_API void setComputedContentWidth(float width) override; /** * @brief Reimplemented the method to indicate the height hint that represents the preferred size of the widget. * * @see Widget::setComputedContentHeight */ OMNIUI_API void setComputedContentHeight(float height) override; /** * @brief Transforms screen-space X to canvas-space X */ OMNIUI_API float screenToCanvasX(float x) const; /** * @brief Transforms screen-space Y to canvas-space Y */ OMNIUI_API float screenToCanvasY(float y) const; /** * @brief Specify the mouse button and key to pan the canvas. */ OMNIUI_API void setPanKeyShortcut(uint32_t mouseButton, carb::input::KeyboardModifierFlags keyFlag); /** * @brief Specify the mouse button and key to zoom the canvas. */ OMNIUI_API void setZoomKeyShortcut(uint32_t mouseButton, carb::input::KeyboardModifierFlags keyFlag); /** * @brief The horizontal offset of the child item. */ OMNIUI_PROPERTY(float, panX, DEFAULT, 0.0f, READ, getPanX, WRITE, setPanX, NOTIFY, setPanXChangedFn); /** * @brief The vertical offset of the child item. */ OMNIUI_PROPERTY(float, panY, DEFAULT, 0.0f, READ, getPanY, WRITE, setPanY, NOTIFY, setPanYChangedFn); /** * @brief The zoom level of the child item. */ OMNIUI_PROPERTY(float, zoom, DEFAULT, 1.0f, READ, getZoom, WRITE, setZoom, NOTIFY, setZoomChangedFn); /** * @brief The zoom minimum of the child item. */ OMNIUI_PROPERTY(float, zoomMin, DEFAULT, 0.0f, READ, getZoomMin, WRITE, setZoomMin, NOTIFY, setZoomMinChangedFn); /** * @brief The zoom maximum of the child item. */ OMNIUI_PROPERTY(float, zoomMax, DEFAULT, std::numeric_limits<float>::max(), READ, getZoomMax, WRITE, setZoomMax, NOTIFY, setZoomMaxChangedFn); /** * @brief When true, zoom is smooth like in Bifrost even if the user is using mouse wheel that doesn't provide * smooth scrolling. */ OMNIUI_PROPERTY(bool, smoothZoom, DEFAULT, false, READ, isSmoothZoom, WRITE, setSmoothZoom); /** * @brief Provides a convenient way to make the content draggable and zoomable. */ OMNIUI_PROPERTY(bool, draggable, DEFAULT, true, READ, isDraggable, WRITE, setDraggable); /** * @brief This boolean property controls the behavior of CanvasFrame. When * set to true, the widget will function in the old way. When set to false, * the widget will use a newer and faster implementation. This variable is * included as a transition period to ensure that the update does not break * any existing functionality. Please be aware that the old behavior may be * deprecated in the future, so it is recommended to set this variable to * false once you have thoroughly tested the new implementation. */ OMNIUI_PROPERTY(bool, compatibility, DEFAULT, true, READ, isCompatibility, WRITE, setCompatibility, PROTECTED, NOTIFY, _setCompatibilityChangedFn); protected: /** * @brief Constructs CanvasFrame */ OMNIUI_API CanvasFrame(); /** * @brief Reimplemented the rendering code of the widget. * * @see Widget::_drawContent */ OMNIUI_API void _drawContent(float elapsedTime) override; /** * @brief Returns true to let the children widgets know they are in scalable * environment. * * @return bool - true */ OMNIUI_API bool _isParentCanvasFrame() const override; private: /** * @brief This function contains the drawing code for the old behavior of * the widget. It's only called when the 'compatibility' variable is set to * true. This function is included as a transition period to ensure that the * update does not break any existing functionality. Please be aware that * the old behavior may be deprecated in the future. */ void _drawContentCompatibility(float elapsedTime); // True when the user pans the child. We need it to know if the user did it on the previous frame to be able to // continue panning outside of the widget. bool m_panActive = false; // That's how the pan is initiated uint32_t m_panMouseButton; carb::input::KeyboardModifierFlags m_panKeyFlag; // That's how the zoom is initiated uint32_t m_zoomMouseButton; carb::input::KeyboardModifierFlags m_zoomKeyFlag; // focus position for mouse move scrolling zoom ImVec2 m_focusPosition; // flag to show whether the mouse moving zoom is active bool m_zoomMoveActive = false; // The real zoom, we need it to make the zoom smooth when scrolling with mouse. float m_zoomSmooth; // Return the zoom with limits cap float _getZoom(float zoom); std::unique_ptr<CanvasFramePrivate> m_prv; // only mouse click inside the CanvasFrame considers the signal of checking the pan and zoom bool m_panStarted = false; bool m_zoomStarted = false; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/MenuBar.h
// Copyright (c) 2020-2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Menu.h" OMNIUI_NAMESPACE_OPEN_SCOPE /** * @brief The MenuBar class provides a MenuBar at the top of the Window, could also be the MainMenuBar of the MainWindow * * it can only contain Menu, at the moment there is no way to remove item appart from clearing it all together */ class OMNIUI_CLASS_API MenuBar : public Menu { OMNIUI_OBJECT(MenuBar) public: OMNIUI_API ~MenuBar() override; protected: /** * @brief Construct MenuBar */ OMNIUI_API MenuBar(bool mainMenuBar = false); /** * @brief Reimplemented the rendering code of the widget. * * Draw the content. * * @see Widget::_drawContent */ OMNIUI_API void _drawContent(float elapsedTime) override; private: void _drawContentCompatibility(float elapsedTime); bool m_mainMenuBar = { false }; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/FloatField.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "AbstractField.h" OMNIUI_NAMESPACE_OPEN_SCOPE /** * @brief The FloatField widget is a one-line text editor with a string model. */ class OMNIUI_CLASS_API FloatField : public AbstractField { OMNIUI_OBJECT(FloatField) public: /** * @brief This property holds the field value's precision */ OMNIUI_PROPERTY(uint32_t, precision, DEFAULT, 5, READ, getPrecision, WRITE, setPrecision); protected: /** * @brief Construct FloatField */ OMNIUI_API FloatField(const std::shared_ptr<AbstractValueModel>& model = {}); private: /** * @brief It's necessary to implement it to convert model to string buffer that is displayed by the field. It's * possible to use it for setting the string format. */ std::string _generateTextForField() override; /** * @brief Set/get the field data and the state on a very low level of the underlying system. */ void _updateSystemText(void*) override; /** * @brief Determines the flags that are used in the underlying system widget. */ int32_t _getSystemFlags() const override; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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C
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omniverse-code/kit/include/omni/ui/ContainerScope.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Api.h" #include <memory> #include <stack> // Creates the scope with the given stack widget. So all the items in the scope will be automatically placed to the // given stack. // TODO: Probably it's not the best name. #define OMNIKIT_WITH_CONTAINER(A) \ for (omni::ui::ContainerScope<> __parent{ A }; __parent.isValid(); __parent.invalidate()) OMNIUI_NAMESPACE_OPEN_SCOPE class Container; class Widget; /** * @brief Singleton object that holds the stack of containers. We use it to automatically add widgets to the top * container when the widgets are created. */ class OMNIUI_CLASS_API ContainerStack { public: // Singleton pattern. ContainerStack(const ContainerStack&) = delete; ContainerStack& operator=(const ContainerStack&) = delete; // No move constructor and no move-assignments are allowed because of 12.8 [class.copy]/9 and 12.8 [class.copy]/20 // of the C++ standard /** * @brief The only instance of the singleton. */ OMNIUI_API static ContainerStack& instance(); /** * @brief Push the container to the top of the stack. All the newly created widgets will be added to this container. */ OMNIUI_API void push(std::shared_ptr<Container> current); /** * @brief Removes the container from the stack. The previous one will be active. */ OMNIUI_API void pop(); /** * @brief Add the given widget to the top container. */ OMNIUI_API bool addChildToTop(std::shared_ptr<Widget> child); private: // Disallow instantiation outside of the class. ContainerStack() = default; std::stack<std::shared_ptr<Container>> m_stack; }; /** * @brief Puts the given container to the top of the stack when this object is constructed. And removes this container * when it's destructed. */ class OMNIUI_CLASS_API ContainerScopeBase { public: OMNIUI_API ContainerScopeBase(const std::shared_ptr<Container> current); OMNIUI_API virtual ~ContainerScopeBase(); /** * @brief Returns the container it was created with. */ const std::shared_ptr<Container>& get() const { return m_current; } /** * @brief Checks if this object is valid. It's always valid untill it's invalidated. Once it's invalidated, there is * no way to make it valid again. */ bool isValid() const { return m_isValid; } /** * @brief Makes this object invalid. */ void invalidate() { m_isValid = false; } private: std::shared_ptr<Container> m_current; bool m_isValid; }; /** * @brief The templated class ContainerScope creates a new container and puts it to the top of the stack. */ template <class T = void> class ContainerScope : public ContainerScopeBase { public: template <typename... Args> ContainerScope(Args&&... args) : ContainerScopeBase{ T::create(std::forward<Args>(args)...) } { } }; /** * @brief Specialization. It takes existing container and puts it to the top of the stack. */ template <> class ContainerScope<void> : public ContainerScopeBase { public: template <typename... Args> ContainerScope(const std::shared_ptr<Container> current) : ContainerScopeBase{ std::move(current) } { } }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/Button.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Alignment.h" #include "InvisibleButton.h" #include "Stack.h" OMNIUI_NAMESPACE_OPEN_SCOPE class Label; class Rectangle; class Image; /** * @brief The Button widget provides a command button. * * The command button, is perhaps the most commonly used widget in any graphical user interface. Click a button to * execute a command. It is rectangular and typically displays a text label describing its action. */ class OMNIUI_CLASS_API Button : public InvisibleButton { OMNIUI_OBJECT(Button) public: OMNIUI_API ~Button() override; OMNIUI_API void destroy() override; /** * @brief Reimplemented the method to indicate the width hint that represents the preferred size of the widget. * Currently this widget can't be smaller than the size of the text. * * @see Widget::setComputedContentWidth */ OMNIUI_API void setComputedContentWidth(float width) override; /** * @brief Reimplemented the method to indicate the height hint that represents the preferred size of the widget. * Currently this widget can't be smaller than the size of the text. * * @see Widget::setComputedContentHeight */ OMNIUI_API void setComputedContentHeight(float height) override; /** * @brief Reimplemented. Something happened with the style or with the parent style. We need to gerenerate the * cache. */ OMNIUI_API void onStyleUpdated() override; /** * @brief Reimplemented. It's called when the style is changed. It should be propagated to children to make the * style cached and available to children. */ OMNIUI_API void cascadeStyle() override; /** * @brief This property holds the button's text. */ OMNIUI_PROPERTY(std::string, text, READ, getText, WRITE, setText, NOTIFY, setTextChangedFn); /** * @brief This property holds the button's optional image URL. */ OMNIUI_PROPERTY(std::string, imageUrl, READ, getImageUrl, WRITE, setImageUrl, NOTIFY, setImageUrlChangedFn); /** * @brief This property holds the width of the image widget. Do not use this function to find the width of the * image. */ OMNIUI_PROPERTY(Length, imageWidth, DEFAULT, Fraction{ 1.0f }, READ, getImageWidth, WRITE, setImageWidth, NOTIFY, setImageWidthChangedFn); /** * @brief This property holds the height of the image widget. Do not use this function to find the height of the * image. */ OMNIUI_PROPERTY(Length, imageHeight, DEFAULT, Fraction{ 1.0f }, READ, getImageHeight, WRITE, setImageHeight, NOTIFY, setImageHeightChangedFn); /** * @brief Sets a non-stretchable space in points between image and text. */ OMNIUI_PROPERTY(float, spacing, DEFAULT, 0.0f, READ, getSpacing, WRITE, setSpacing, NOTIFY, setSpacingChangedFn); protected: /** * @brief Construct a button with a text on it. * * @param text The text for the button to use. */ OMNIUI_API Button(const std::string& text = {}); /** * @brief Reimplemented the rendering code of the widget. * * @see Widget::_drawContent */ OMNIUI_API void _drawContent(float elapsedTime) override; private: /** * @brief Compute the size of the button and save result to the private members. */ void _computeButtonSize(); /** * @brief Return the name of the child widget. Basically it creates a string like this: "Button.{childType}". */ std::string _childTypeName(const std::string& childType) const; // Flag that the content size is computed. We need it because we don't want to recompute the size each call of // draw(). bool m_minimalContentSizeComputed = false; float m_minimalContentWidth; float m_minimalContentHeight; // Flag when the image visibility can potentially be changed bool m_imageVisibilityUpdated = false; // The background rectangle of the button for fast access. std::shared_ptr<Rectangle> m_rectangleWidget; // The main layout. All the sub-widgets (Label and Rectangle) are children of the main layout. std::shared_ptr<Stack> m_labelImageLayout; // The text of the button for fast access. std::shared_ptr<Label> m_labelWidget; std::shared_ptr<Image> m_imageWidget; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/SimpleStringModel.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "AbstractValueModel.h" #include <memory> OMNIUI_NAMESPACE_OPEN_SCOPE /** * @brief A very simple value model that holds a single string. */ class OMNIUI_CLASS_API SimpleStringModel : public AbstractValueModel { public: using Base = SimpleStringModel; using CarriedType = std::string; template <typename... Args> static std::shared_ptr<SimpleStringModel> create(Args&&... args) { /* make_shared doesn't work because the constructor is protected: */ /* auto ptr = std::make_shared<This>(std::forward<Args>(args)...); */ /* TODO: Find the way to use make_shared */ return std::shared_ptr<SimpleStringModel>{ new SimpleStringModel{ std::forward<Args>(args)... } }; } /** * @brief Get the value. */ OMNIUI_API bool getValueAsBool() const override; OMNIUI_API double getValueAsFloat() const override; OMNIUI_API int64_t getValueAsInt() const override; OMNIUI_API std::string getValueAsString() const override; /** * @brief Set the value. */ OMNIUI_API void setValue(bool value) override; OMNIUI_API void setValue(double value) override; OMNIUI_API void setValue(int64_t value) override; OMNIUI_API void setValue(std::string value) override; protected: OMNIUI_API SimpleStringModel(const std::string& defaultValue = {}); private: std::string m_value; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/ScrollBarPolicy.h
// Copyright (c) 2018-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Api.h" #include <cstdint> OMNIUI_NAMESPACE_OPEN_SCOPE /** * @brief Describes when the scroll bar should appear. */ enum class ScrollBarPolicy : uint8_t { /** * @brief Show a scroll bar when the content is too big to fit to the provided area. */ eScrollBarAsNeeded = 0, /** * @brief Never show a scroll bar. */ eScrollBarAlwaysOff, /** * @brief Always show a scroll bar. */ eScrollBarAlwaysOn }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/Spacer.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Widget.h" OMNIUI_NAMESPACE_OPEN_SCOPE /** * @brief The Spacer class provides blank space. * * Normally, it's used to place other widgets correctly in a layout. * * TODO: Do we need to handle mouse events in this class? */ class OMNIUI_CLASS_API Spacer : public Widget { OMNIUI_OBJECT(Spacer) public: OMNIUI_API ~Spacer() override; protected: /** * @brief Construct Spacer */ OMNIUI_API Spacer(); /** * @brief Reimplemented the rendering code of the widget. * * @see Widget::_drawContent */ OMNIUI_API void _drawContent(float elapsedTime) override; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/MenuItemCollection.h
// Copyright (c) 2020-2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Menu.h" OMNIUI_NAMESPACE_OPEN_SCOPE /** * @brief The MenuItemCollection is the menu that unchecks children when one of * them is checked */ class OMNIUI_CLASS_API MenuItemCollection : public Menu { OMNIUI_OBJECT(MenuItemCollection) public: OMNIUI_API ~MenuItemCollection() override; /** * @brief Adds the menu. We subscribe to the `checked` changes and uncheck * others. */ void addChild(std::shared_ptr<Widget> widget) override; protected: /** * @brief Construct MenuItemCollection */ OMNIUI_API MenuItemCollection(const std::string& text = ""); }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/StyleStore.h
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Api.h" #include <algorithm> #include <cctype> #include <string> #include <vector> OMNIUI_NAMESPACE_OPEN_SCOPE inline std::string __toLower(std::string name) { std::transform(name.begin(), name.end(), name.begin(), [](unsigned char c) { return std::tolower(c); }); return name; } /** * @brief A common template for indexing the style properties of the specific * types. */ template <typename T> class StyleStore { public: OMNIUI_API virtual ~StyleStore() = default; /** * @brief Save the color by name */ OMNIUI_API virtual void store(const std::string& name, T color, bool readOnly = false) { size_t found = this->find(name); if (found == SIZE_MAX) { m_store.emplace_back(__toLower(name), color, readOnly); } else if (!m_store[found].readOnly) { m_store[found].value = color; m_store[found].readOnly = readOnly; } } /** * @brief Return the color by index. */ OMNIUI_API T get(size_t id) const { if (id == SIZE_MAX) { return static_cast<T>(NULL); } return m_store[id].value; } /** * @brief Return the index of the color with specific name. */ OMNIUI_API size_t find(const std::string& name) const { std::string lowerName = __toLower(name); auto found = std::find_if(m_store.begin(), m_store.end(), [&lowerName](const auto& it) { return it.name == lowerName; }); if (found != m_store.end()) { return std::distance(m_store.begin(), found); } return SIZE_MAX; } protected: StyleStore() { } struct Entry { Entry(std::string entryName, T entryValue, bool entryReadOnly = false) : name{ std::move(entryName) }, value{ entryValue }, readOnly{ entryReadOnly } { } std::string name; T value; bool readOnly; }; std::vector<Entry> m_store; }; /** * @brief A singleton that stores all the UI Style color properties of omni.ui. */ class OMNIUI_CLASS_API ColorStore : public StyleStore<uint32_t> { public: /** * @brief Get the instance of this singleton object. */ OMNIUI_API static ColorStore& getInstance(); // A singleton pattern ColorStore(ColorStore const&) = delete; void operator=(ColorStore const&) = delete; private: ColorStore(); }; /** * @brief A singleton that stores all the UI Style float properties of omni.ui. */ class OMNIUI_CLASS_API FloatStore : public StyleStore<float> { public: /** * @brief Get the instance of this singleton object. */ OMNIUI_API static FloatStore& getInstance(); // A singleton pattern FloatStore(FloatStore const&) = delete; void operator=(FloatStore const&) = delete; private: FloatStore(); }; /** * @brief A singleton that stores all the UI Style string properties of omni.ui. */ class OMNIUI_CLASS_API StringStore : public StyleStore<const char*> { public: OMNIUI_API ~StringStore() override; /** * @brief Get the instance of this singleton object. */ OMNIUI_API static StringStore& getInstance(); // A singleton pattern StringStore(StringStore const&) = delete; void operator=(StringStore const&) = delete; OMNIUI_API void store(const std::string& name, const char* string_value, bool readOnly = false) override; private: StringStore(); }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/Alignment.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // //! @file //! //! @brief omni::ui Alignment types. #pragma once #include "Api.h" #include <cstdint> OMNIUI_NAMESPACE_OPEN_SCOPE /** * @brief Used when it's necessary to align the content to the wigget. */ enum Alignment : uint8_t { eUndefined = 0, eLeft = 1 << 1, eRight = 1 << 2, eHCenter = 1 << 3, eTop = 1 << 4, eBottom = 1 << 5, eVCenter = 1 << 6, eLeftTop = eLeft | eTop, eLeftCenter = eLeft | eVCenter, eLeftBottom = eLeft | eBottom, eCenterTop = eHCenter | eTop, eCenter = eHCenter | eVCenter, eCenterBottom = eHCenter | eBottom, eRightTop = eRight | eTop, eRightCenter = eRight | eVCenter, eRightBottom = eRight | eBottom, }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/Axis.h
// Copyright (c) 2018-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Api.h" #include <stdint.h> OMNIUI_NAMESPACE_OPEN_SCOPE enum class Axis : uint8_t { eNone = 0, eX = 1, eY = 2, eXY = 3, }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/StyleContainer.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Api.h" #include "Property.h" #include "StyleProperties.h" #include <array> #include <string> #include <unordered_map> #include <vector> OMNIUI_NAMESPACE_OPEN_SCOPE /** * @brief The StyleContainer class encapsulates the look and feel of a GUI. * * It's a place holder for the future work to support CSS style description. StyleContainer supports various properties, * pseudo-states, and subcontrols that make it possible to customize the look of widgets. It can only be edited by * merging with another style. */ class OMNIUI_CLASS_API StyleContainer { public: enum class State { eNormal = 0, eHovered, ePressed, eDisabled, eSelected, eChecked, eDrop, eCount }; StyleContainer() = default; template <typename... Args> StyleContainer(Args... args) { _initializeBlock(args...); } /** * @brief Preset with a default style. */ OMNIUI_API static const StyleContainer& defaultStyle(); /** * @brief Check if the style contains anything. */ OMNIUI_API bool valid() const; /** * @brief Merges another style to this style. The given style is strongest. */ OMNIUI_API void merge(const StyleContainer& style); /** * @brief Find the style state group by type and name. It's pretty slow, so it shouldn't be used in the draw cycle. */ OMNIUI_API size_t getStyleStateGroupIndex(const std::string& type, const std::string& name) const; /** * @brief Get all the types in this StyleContainer. */ OMNIUI_API std::vector<std::string> getCachedTypes() const; /** * @brief Get all the names related to the type in this StyleContainer. */ OMNIUI_API std::vector<std::string> getCachedNames(const std::string& type) const; /** * @brief Get all the available states in the given index in this StyleContainer. */ OMNIUI_API std::vector<State> getCachedStates(size_t styleStateGroupIndex) const; /** * @brief Find the given property in the data structure using the style state group index. If the property is not * found, it continues finding in cascading and parent blocks. The style state group index can be obtained with * getStyleStateGroupIndex. * * @tparam T StyleFloatProperty or StyleColorProperty * @tparam U float or uint32_t */ template <typename T, typename U> bool resolveStyleProperty( size_t styleStateGroupIndex, State state, T property, U* result, bool checkParentGroup = true) const; /** * @brief Get the the mapping between property and its string * * @tparam T StyleFloatProperty, StyleEnumProperty, StyleColorProperty, StyleStringProperty or State */ template <typename T> static const std::unordered_map<std::string, T>& getNameToPropertyMapping(); /** * @brief Get the Property from the string * * @tparam T StyleFloatProperty, StyleEnumProperty, StyleColorProperty or StyleStringProperty */ template <typename T> static T getPropertyEnumeration(const std::string& property); private: /** * @brief StyleContainer block represents one single block of properties. * * It keeps the indices of all possible properties, the values are in the vectors, and the index represents the * position of the value in the vector. Thus, since we always know if the property exists and its location, it's * possible to access the value very fast. Variadic arguments of the constructor allow creating styles with any * number of properties. The initialization usually looks like this: * * StyleBlock{ StyleColorProperty::eBackgroundColor, 0xff292929, StyleFloatProperty::eMargin, 3.0f } * */ class OMNIUI_CLASS_API StyleBlock { public: /** * @brief Construct a new StyleContainer Block object. It's usually looks like this: * * StyleBlock{ StyleColorProperty::eBackgroundColor, 0xff292929, StyleFloatProperty::eMargin, 3.0f } * */ template <typename... Args> StyleBlock(Args... args) { // TODO: with reserve it will be faster. m_floatIndices.fill(SIZE_MAX); m_enumIndices.fill(SIZE_MAX); m_colorIndices.fill(SIZE_MAX); m_stringIndices.fill(SIZE_MAX); _initialize(args...); } /** * @brief Query the properties in the block. * * @tparam T StyleFloatProperty or StyleColorProperty * @tparam U float or uint32_t * @param property For example StyleFloatProperty::ePadding * @param result the pointer to the result where the resolved property will be written * @return true when the block contains given property * @return false when the block doesn't have the given property */ template <typename T, typename U> bool get(T property, U* result) const; /** * @brief Merge another property into this one. * * @param styleBlock The given property. It's stronger than the current one. */ void merge(const StyleBlock& styleBlock); /** * @brief Introducing a new conception of cascading and parenting * * This relationship can be described in the following diagram. We keep the indices of other nodes when they are * available. And it allows fast iterating cascade styles when resolving the properties. * * Button <-------cascade--+ Button:hovered * ^ ^ * | | * parent parent * | | * + + * Button::name <--cascade--+ Button::name::hovered * */ OMNIUI_PROPERTY(size_t, parentIndex, DEFAULT, SIZE_MAX, READ, getParentIndex, WRITE, setParentIndex); OMNIUI_PROPERTY(size_t, cascadeIndex, DEFAULT, SIZE_MAX, READ, getCascadeIndex, WRITE, setCascadeIndex); private: /** * @brief A helper for variadic construction. */ OMNIUI_API void _initialize(StyleFloatProperty property, const char* value); /** * @brief A helper for variadic construction. */ OMNIUI_API void _initialize(StyleFloatProperty property, float value); /** * @brief A helper for variadic construction. */ OMNIUI_API void _initialize(StyleColorProperty property, const char* value); /** * @brief A helper for variadic construction. */ OMNIUI_API void _initialize(StyleColorProperty property, uint32_t value); /** * @brief A helper for variadic construction. */ OMNIUI_API void _initialize(StyleEnumProperty property, uint32_t value); /** * @brief A helper for variadic construction. */ OMNIUI_API void _initialize(StyleStringProperty property, const char* value); /** * @brief A helper for variadic construction. */ template <typename T, typename U, typename... Args> void _initialize(T property, U value, Args... args) { _initialize(property, value); _initialize(args...); } // The data model of the style block is simple. We keep all the values in the vector and all the indices in the // array. It allows us to track which properties are in this block with excellent performance. If the property // is not here, its index is SIZE_MAX. // // +------------------+ +----------+ // | m_floatIndices | | m_floats | // |------------------| |----------| // | padding +------------> 0.0 | // | margin +------> 1.0 | // | radius | | | | // | thickness +---+ | | | // +------------------+ +----------+ // std::array<size_t, static_cast<size_t>(StyleFloatProperty::eCount)> m_floatIndices = {}; std::array<size_t, static_cast<size_t>(StyleColorProperty::eCount)> m_colorIndices = {}; std::array<size_t, static_cast<size_t>(StyleStringProperty::eCount)> m_stringIndices = {}; std::vector<uint32_t> m_enums = {}; std::array<size_t, static_cast<size_t>(StyleEnumProperty::eCount)> m_enumIndices = {}; }; /** * @brief Find the given property in the given block index. If the property is not found, it continues finding in * cascading and parent blocks. * * @tparam T StyleFloatProperty or StyleColorProperty * @tparam U float or uint32_t */ template <typename T, typename U> bool _resolveStyleProperty(size_t blockIndex, T property, U* result, bool checkParentGroup) const; /** * @brief A helper for variadic construction. */ template <typename... Args> void _initializeBlock(StyleFloatProperty prop, Args... args) { static const std::string empty{}; _initializeBlock(empty, prop, args...); } /** * @brief A helper for variadic construction. */ template <typename... Args> void _initializeBlock(StyleEnumProperty prop, Args... args) { static const std::string empty{}; _initializeBlock(empty, prop, args...); } /** * @brief A helper for variadic construction. */ template <typename... Args> void _initializeBlock(StyleColorProperty prop, Args... args) { static const std::string empty{}; _initializeBlock(empty, prop, args...); } /** * @brief A helper for variadic construction. */ template <typename... Args> void _initializeBlock(StyleStringProperty prop, Args... args) { static const std::string empty{}; _initializeBlock(empty, prop, args...); } /** * @brief A helper for variadic construction. */ template <typename... Args> void _initializeBlock(const std::string& scope, Args... args) { // Can't move it to cpp because of the variadic template std::string type; std::string name; State state; StyleContainer::_parseScopeString(scope, type, name, state); if (state == State::eCount) { // TODO: Warning message. BTW, what do we need to use for warnings? return; } auto index = _createStyleStateGroup(type, name); m_styleStateGroups[index][static_cast<int32_t>(state)] = m_styleBlocks.size(); m_styleBlocks.emplace_back(args...); } /** * @brief Create a StyleContainer State Group object and puts it to the internal data structure. * * @return the index of created or existed StyleContainer State Group object in the data structure. */ OMNIUI_API size_t _createStyleStateGroup(const std::string& type, const std::string& name); /** * @brief Perses a string that looks like "Widget::name:state", split it to the parts and return the parts. */ OMNIUI_API static void _parseScopeString(const std::string& input, std::string& type, std::string& name, State& state); /** * @brief This is the group that contains indices to blocks. The index per state. Also, it has an index of the group * that is the parent of this group. * * It's different from the block. The block has a list of properties. The group has the indices to the block. */ struct StyleStateIndices { public: StyleStateIndices() : m_parent{ SIZE_MAX } { // By default everything is invalid. m_indices.fill(SIZE_MAX); } size_t& operator[](size_t i) { // Fast access the indices return m_indices[i]; } const size_t& operator[](size_t i) const { // Fast access the indices return m_indices[i]; } size_t getParentIndex() const { return m_parent; } void setParentIndex(size_t i) { m_parent = i; } private: std::array<size_t, static_cast<size_t>(State::eCount)> m_indices; size_t m_parent; }; using StyleBlocks = std::unordered_map<std::string, std::unordered_map<std::string, size_t>>; // The data structure is pretty simple. We keep all the style blocks in the vector. We have an array with all the // possible states (StyleContainer State Group) of the block. The states are hovered, pressed, etc. The // StyleContainer State Group has the indices of the style blocks in the data structure. The StyleContainer State // Groups are also placed to the vector, and it allows us to keep the index of the StyleContainer State Group in // each widget. Also, we have a dictionary that maps the string names to the indices of StyleContainer State Group. // See the following diagram for details. // // The workflow is simple. Once the style is changed, the widget should ask the index of StyleContainer State Group // with the method `getStyleStateGroupIndex`, and use this index in the draw cycle to query style properties with // the method // `_resolveStyleProperty`. // // +-----------------------------+ +---------------------+ +----------------+ // | m_styleStateGroupIndicesMap | | m_styleStateGroups | | m_styleBlocks | // |-----------------------------| |---------------------| |----------------| // | 'Widget' | | +---------> +-StyleBlock-+ | // | '' +-------------------------> +------------|----+ | | | padding | | // | 'name' | | | normal | | | | | margin | | // | 'Button' | | | hovered +--+ | | | | color | | // | '' | | +-----------------+ | | | background | | // | 'cancel' +-------------------> +-----------------+ | | +------------+ | // | | | | normal +-------------> +-StyleBlock-+ | // | | | | hovered | | | | padding | | // | | | +-----------------+ | | | margin | | // | | | | | | color | | // | | | | | | background | | // | | | | | +------------+ | // +-----------------------------+ +---------------------+ +----------------+ std::vector<StyleBlock> m_styleBlocks = {}; std::vector<StyleStateIndices> m_styleStateGroups = {}; StyleBlocks m_styleStateGroupIndicesMap; // The index of the block that is the global override. It's the block with no name and no type. size_t m_globalOverrideIndex = SIZE_MAX; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/Shape.h
// Copyright (c) 2019-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include <imgui/imgui.h> #include "StyleProperties.h" #include "Widget.h" OMNIUI_NAMESPACE_OPEN_SCOPE struct ShapeStyleSnapshot; /** * @brief The Shape widget provides a base class for all the Shape Widget * currently implemented are Rectangle, Circle, Tiangle, Line * TODO: those need to have a special draw overide to deal with intersection better */ class OMNIUI_CLASS_API Shape : public Widget { OMNIUI_OBJECT(Shape) public: OMNIUI_API ~Shape() override; /** * @brief Determines which style entry the shape should use for the background. It's very useful when we need to use * a custom color. For example, when we draw the triangle for a collapsable frame, we use "color" instead of * "background_color". */ OMNIUI_PROPERTY(StyleColorProperty, backgroundColorProperty, DEFAULT, StyleColorProperty::eBackgroundColor, READ, getBackgroundColorProperty, WRITE, setBackgroundColorProperty); /** * @brief Determines which style entry the shape should use for the border color. */ OMNIUI_PROPERTY(StyleColorProperty, borderColorProperty, DEFAULT, StyleColorProperty::eBorderColor, READ, getBorderColorProperty, WRITE, setBorderColorProperty); /** * @brief Determines which style entry the shape should use for the shadow color. */ OMNIUI_PROPERTY(StyleColorProperty, shadowColorProperty, DEFAULT, StyleColorProperty::eShadowColor, READ, getShadowColorProperty, WRITE, setShadowColorProperty); protected: OMNIUI_API Shape(); OMNIUI_API void _drawContent(float elapsedTime) override; OMNIUI_API void _drawShapeShadow(float elapsedTime, float x, float y, float width, float height); virtual void _drawShape(float elapsedTime, float x, float y, float width, float height){} virtual void _drawShadow( float elapsedTime, float x, float y, float width, float height, uint32_t shadowColor, float dpiScale, ImVec2 shadowOffset, float shadowThickness, uint32_t shadowFlag){} /** * @brief Segment-circle intersection. * Follows closely https://stackoverflow.com/questions/1073336/circle-line-segment-collision-detection-algorithm * * @param p1 start of line * @param p2 end of line * @param center center of circle * @param r radius * @return true intercects * @return false doesn't intersect */ static bool _intersects(float p1X, float p1Y, float p2X, float p2Y, float centerX, float centerY, float r); }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/ShadowFlag.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Api.h" #include <cstdint> OMNIUI_NAMESPACE_OPEN_SCOPE /** * @brief Used to specify how shadow is rendered */ enum ShadowFlag : uint8_t { eNone = 0, eCutOutShapeBackground = 1 << 0 // Do not render the shadow shape under the objects to be shadowed to save on // fill-rate or facilitate blending. Slower on CPU. }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/CornerFlag.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Api.h" #include <cstdint> OMNIUI_NAMESPACE_OPEN_SCOPE /** * @brief Used to specify one or many corners of a rectangle. */ enum CornerFlag : uint32_t { eNone = 0, eTopLeft = 1 << 0, // 0x1 eTopRight = 1 << 1, // 0x2 eBottomLeft = 1 << 2, // 0x4 eBottomRight = 1 << 3, // 0x8 eTop = eTopLeft | eTopRight, // 0x3 eBottom = eBottomLeft | eBottomRight, // 0xC eLeft = eTopLeft | eBottomLeft, // 0x5 eRight = eTopRight | eBottomRight, // 0xA eAll = 0xF // In your function calls you may use ~0 (= all bits sets) instead of ImDrawCornerFlags_All, as a // convenience }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/Property.h
// Copyright (c) 2020-2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Api.h" #include "Profile.h" #include <boost/preprocessor.hpp> #include <functional> #include <memory> #include <vector> /** * @brief Defines and declares a property in the class. * * Example: * OMNIUI_PROPERTY(float, height, * [PROTECTED], * [READ, getHeight], * [READ_VALUE, getHeightByValue], * [WRITE, setHeight], * [DEFAULT, 0.0f], * [NOTIFY, onHeightChanged]) * * Usage: * OMNIUI_PROPERTY( * Length, height, * DEFAULT, Fraction{ 1.0f }, * READ, getHeight, * WRITE, setHeight, * PROTECTED, * NOTIFY, _setHeightChangedFn); * * Expands to: * private: * Length m_height = Fraction{ 1.0f }; * PropertyCallback<Length const&> m__setHeightChangedFnCallbacks{ this }; * public: * virtual Length const& getHeight() const * { * return m_height; * } * public: * virtual void setHeight(Length const& v) * { * if (!checkIfEqual(m_height, v)) * { * m_height = v; * m__setHeightChangedFnCallbacks(v); * } * } * protected: * virtual void _setHeightChangedFn(std::function<void(Length const&)> f) * { * m__setHeightChangedFnCallbacks.add(std::move(f)); * } * public: * * Everything on the right side of PROTECTED keyword will go to the protected section. * * The difference between READ and READ_VALUE is that READ returns const reference, READ_VALUE returns value. * * TODO: Callbacks are executed right on the time the value is changed. It would be better to accumulate them and * execute once altogether. The question: at which point we need to execute them? */ #define OMNIUI_PROPERTY(type, name, ...) OMNIUI_PROPERTY_DEFINE(type, name, BOOST_PP_VARIADIC_TO_SEQ(__VA_ARGS__)(END)) // Defines a private member variable and public members #define OMNIUI_PROPERTY_DEFINE(type, name, arguments) \ OMNIUI_PROPERTY_DEFINE_VAR( \ type, name, OMNIUI_PROPERTY_FIND_DEFAULT(arguments), OMNIUI_PROPERTY_FIND_NOTIFY(arguments), arguments) \ BOOST_PP_CAT(OMNIUI_PROPERTY_PUBLIC_, BOOST_PP_SEQ_ELEM(0, arguments)) \ (type, name, OMNIUI_PROPERTY_FIND_NOTIFY(arguments), arguments) public: // Expands to // private: // type m_name [= default]; #define OMNIUI_PROPERTY_DEFINE_VAR(type, name, default, notify, arguments) \ private: \ type OMNI_PROPERTY_NAME(name) OMNIUI_PROPERTY_DEFAULT(default); \ OMNIUI_PROPERTY_DEFINE_CALLBACKS(type, notify) // Expands to `m_name` #define OMNI_PROPERTY_NAME(name) BOOST_PP_CAT(m_, name) #define OMNI_PROPERTY_CALLBACK_NAME(...) BOOST_PP_CAT(BOOST_PP_CAT(m_, __VA_ARGS__), Callbacks) // If something is passed, expands to `= args`, otherwise expands to empty #define OMNIUI_PROPERTY_DEFAULT(...) BOOST_PP_IF(BOOST_PP_IS_EMPTY(__VA_ARGS__), BOOST_PP_EMPTY(), = __VA_ARGS__) #define OMNIUI_PROPERTY_DEFINE_CALLBACK_EMPTY(type, ...) BOOST_PP_EMPTY() #define OMNIUI_PROPERTY_DEFINE_CALLBACK_VAR(type, ...) \ PropertyCallback<CallbackHelperBase, type const&> OMNI_PROPERTY_CALLBACK_NAME(__VA_ARGS__){ this }; #define OMNIUI_PROPERTY_DEFINE_CALLBACKS(type, ...) \ BOOST_PP_IF( \ BOOST_PP_IS_EMPTY(__VA_ARGS__), OMNIUI_PROPERTY_DEFINE_CALLBACK_EMPTY, OMNIUI_PROPERTY_DEFINE_CALLBACK_VAR) \ (type, __VA_ARGS__) #define OMNIUI_PROPERTY_CALLBACK_CODE(type, name, ...) \ BOOST_PP_IF(BOOST_PP_IS_EMPTY(__VA_ARGS__), BOOST_PP_EMPTY(), OMNI_PROPERTY_CALLBACK_NAME(__VA_ARGS__)(v);) // It works like a chain. For example we have arguments like this: (READ)(getHeight)(WRITE)(setHeight)(PROTECTED). // It works with getHeight and calls OMNIUI_PROPERTY_PUBLIC_*WRITE* with arguments (WRITE)(setHeight)(PROTECTED). // The called macro is doing the same. /* Common macro to expand all other property-get macros */ #define OMNIUI_PROPERTY_DECLARE_GETTER(scope, getDeclaration, qual_type, type, name, notify, arguments) \ scope: \ virtual qual_type BOOST_PP_SEQ_ELEM(1, arguments)() const \ getDeclaration \ /* Call the proper macro for the next argument */ \ BOOST_PP_CAT(OMNIUI_PROPERTY_PUBLIC_, BOOST_PP_SEQ_ELEM(2, arguments)) \ (type, name, notify, BOOST_PP_SEQ_REST_N(2, arguments)) /* READ key, declare the virtual function to return by const reference */ #define OMNIUI_PROPERTY_PUBLIC_READ(type, name, notify, arguments) \ OMNIUI_PROPERTY_DECLARE_GETTER(public, \ {return OMNI_PROPERTY_NAME(name);}, \ type const&, \ type, name, notify, arguments) #define OMNIUI_PROPERTY_PROTECTED_READ(type, name, notify, arguments) \ OMNIUI_PROPERTY_DECLARE_GETTER(protected, \ {return OMNI_PROPERTY_NAME(name);}, \ type const&, \ type, name, notify, arguments) /* READ_VALUE key, declare the virtual function to return by value (copy) */ #define OMNIUI_PROPERTY_PUBLIC_READ_VALUE(type, name, notify, arguments) \ OMNIUI_PROPERTY_DECLARE_GETTER(public, \ {return OMNI_PROPERTY_NAME(name);}, \ type, \ type, name, notify, arguments) #define OMNIUI_PROPERTY_PROTECTED_READ_VALUE(type, name, notify, arguments) \ OMNIUI_PROPERTY_DECLARE_GETTER(protected, \ {return OMNI_PROPERTY_NAME(name);}, \ type, \ type, name, notify, arguments) /* GET_VALUE key, declare the virtual function, but use must implement it */ #define OMNIUI_PROPERTY_PUBLIC_GET_VALUE(type, name, notify, arguments) \ OMNIUI_PROPERTY_DECLARE_GETTER(public, \ ;, \ type, \ type, name, notify, arguments) #define OMNIUI_PROPERTY_PROTECTED_GET_VALUE(type, name, notify, arguments) \ OMNIUI_PROPERTY_DECLARE_GETTER(protected, \ ;, \ type, \ type, name, notify, arguments) /* Common macro for scoped write implementation */ #define OMNIUI_PROPERTY_SCOPED_WRITE(scope, type, name, notify, arguments) \ scope: \ virtual void BOOST_PP_SEQ_ELEM(1, arguments)(type const& v) \ { \ if (!checkIfEqual(OMNI_PROPERTY_NAME(name), v)) \ { \ OMNI_PROPERTY_NAME(name) = v; \ OMNIUI_PROFILE_VERBOSE_FUNCTION; \ OMNIUI_PROPERTY_CALLBACK_CODE(type, name, notify) \ } \ } \ /* Call the proper macro for the next argument */ \ BOOST_PP_CAT(OMNIUI_PROPERTY_PUBLIC_, BOOST_PP_SEQ_ELEM(2, arguments)) \ (type, name, notify, BOOST_PP_SEQ_REST_N(2, arguments)) /* WRITE key for public access */ #define OMNIUI_PROPERTY_PUBLIC_WRITE(type, name, notify, arguments) \ OMNIUI_PROPERTY_SCOPED_WRITE(public, type, name, notify, arguments) /* WRITE key for protected access */ #define OMNIUI_PROPERTY_PROTECTED_WRITE(type, name, notify, arguments) \ OMNIUI_PROPERTY_SCOPED_WRITE(protected, type, name, notify, arguments) #define OMNIUI_PROPERTY_PUBLIC_NOTIFY(type, name, notify, arguments) \ public: \ virtual void notify(std::function<void(type const&)> f) \ { \ OMNI_PROPERTY_CALLBACK_NAME(notify).add(std::move(f)); \ } \ /* Call the proper macro for the next argument */ \ BOOST_PP_CAT(OMNIUI_PROPERTY_PUBLIC_, BOOST_PP_SEQ_ELEM(2, arguments)) \ (type, name, notify, BOOST_PP_SEQ_REST_N(2, arguments)) #define OMNIUI_PROPERTY_PROTECTED_NOTIFY(type, name, notify, arguments) \ protected: \ virtual void notify(std::function<void(type const&)> f) \ { \ OMNI_PROPERTY_CALLBACK_NAME(notify).add(std::move(f)); \ } \ /* Call the proper macro for the next argument */ \ BOOST_PP_CAT(OMNIUI_PROPERTY_PROTECTED_, BOOST_PP_SEQ_ELEM(2, arguments)) \ (type, name, notify, BOOST_PP_SEQ_REST_N(2, arguments)) #define OMNIUI_PROPERTY_PUBLIC_PROTECTED(type, name, notify, arguments) \ /* Change the next keyword to PROTECTED */ \ BOOST_PP_CAT(OMNIUI_PROPERTY_PROTECTED_, BOOST_PP_SEQ_ELEM(1, arguments)) \ (type, name, notify, BOOST_PP_SEQ_REST_N(1, arguments)) #define OMNIUI_PROPERTY_PROTECTED_PROTECTED(type, name, notify, arguments) /* Should never happen */ \ BOOST_PP_ERROR(0x0001) #define OMNIUI_PROPERTY_PUBLIC_DEFAULT(type, name, notify, arguments) \ /* Skip and continue working with the next keyword */ \ BOOST_PP_CAT(OMNIUI_PROPERTY_PUBLIC_, BOOST_PP_SEQ_ELEM(2, arguments)) \ (type, name, notify, BOOST_PP_SEQ_REST_N(2, arguments)) #define OMNIUI_PROPERTY_PROTECTED_DEFAULT(type, name, notify, arguments) \ /* Skip and continue working with the next keyword */ \ BOOST_PP_CAT(OMNIUI_PROPERTY_PROTECTED_, BOOST_PP_SEQ_ELEM(2, arguments)) \ (type, name, notify, BOOST_PP_SEQ_REST_N(2, arguments)) #define OMNIUI_PROPERTY_PUBLIC_END(type, name, notify, arguments) #define OMNIUI_PROPERTY_PROTECTED_END(type, name, notify, arguments) // Looking for DEFAULT in the sequece #define OMNIUI_PROPERTY_FIND_DEFAULT(arguments) \ BOOST_PP_CAT(OMNIUI_PROPERTY_FIND_DEFAULT_, BOOST_PP_SEQ_ELEM(0, arguments))(arguments) #define OMNIUI_PROPERTY_FIND_DEFAULT_READ(arguments) \ BOOST_PP_CAT(OMNIUI_PROPERTY_FIND_DEFAULT_, BOOST_PP_SEQ_ELEM(2, arguments)) \ (BOOST_PP_SEQ_REST_N(2, arguments)) #define OMNIUI_PROPERTY_FIND_DEFAULT_READ_VALUE(arguments) \ BOOST_PP_CAT(OMNIUI_PROPERTY_FIND_DEFAULT_, BOOST_PP_SEQ_ELEM(2, arguments)) \ (BOOST_PP_SEQ_REST_N(2, arguments)) #define OMNIUI_PROPERTY_FIND_DEFAULT_GET_VALUE(arguments) \ BOOST_PP_CAT(OMNIUI_PROPERTY_FIND_DEFAULT_, BOOST_PP_SEQ_ELEM(2, arguments)) \ (BOOST_PP_SEQ_REST_N(2, arguments)) #define OMNIUI_PROPERTY_FIND_DEFAULT_WRITE(arguments) \ BOOST_PP_CAT(OMNIUI_PROPERTY_FIND_DEFAULT_, BOOST_PP_SEQ_ELEM(2, arguments)) \ (BOOST_PP_SEQ_REST_N(2, arguments)) #define OMNIUI_PROPERTY_FIND_DEFAULT_NOTIFY(arguments) \ BOOST_PP_CAT(OMNIUI_PROPERTY_FIND_DEFAULT_, BOOST_PP_SEQ_ELEM(2, arguments)) \ (BOOST_PP_SEQ_REST_N(2, arguments)) #define OMNIUI_PROPERTY_FIND_DEFAULT_PROTECTED(arguments) \ BOOST_PP_CAT(OMNIUI_PROPERTY_FIND_DEFAULT_, BOOST_PP_SEQ_ELEM(1, arguments)) \ (BOOST_PP_SEQ_REST_N(1, arguments)) #define OMNIUI_PROPERTY_FIND_DEFAULT_DEFAULT(arguments) BOOST_PP_SEQ_ELEM(1, arguments) #define OMNIUI_PROPERTY_FIND_DEFAULT_END(arguments) BOOST_PP_EMPTY() // Looking for NOTIFY in the sequece #define OMNIUI_PROPERTY_FIND_NOTIFY(arguments) \ BOOST_PP_CAT(OMNIUI_PROPERTY_FIND_NOTIFY_, BOOST_PP_SEQ_ELEM(0, arguments))(arguments) #define OMNIUI_PROPERTY_FIND_NOTIFY_READ(arguments) \ BOOST_PP_CAT(OMNIUI_PROPERTY_FIND_NOTIFY_, BOOST_PP_SEQ_ELEM(2, arguments)) \ (BOOST_PP_SEQ_REST_N(2, arguments)) #define OMNIUI_PROPERTY_FIND_NOTIFY_READ_VALUE(arguments) \ BOOST_PP_CAT(OMNIUI_PROPERTY_FIND_NOTIFY_, BOOST_PP_SEQ_ELEM(2, arguments)) \ (BOOST_PP_SEQ_REST_N(2, arguments)) #define OMNIUI_PROPERTY_FIND_NOTIFY_GET_VALUE(arguments) \ BOOST_PP_CAT(OMNIUI_PROPERTY_FIND_NOTIFY_, BOOST_PP_SEQ_ELEM(2, arguments)) \ (BOOST_PP_SEQ_REST_N(2, arguments)) #define OMNIUI_PROPERTY_FIND_NOTIFY_WRITE(arguments) \ BOOST_PP_CAT(OMNIUI_PROPERTY_FIND_NOTIFY_, BOOST_PP_SEQ_ELEM(2, arguments)) \ (BOOST_PP_SEQ_REST_N(2, arguments)) #define OMNIUI_PROPERTY_FIND_NOTIFY_DEFAULT(arguments) \ BOOST_PP_CAT(OMNIUI_PROPERTY_FIND_NOTIFY_, BOOST_PP_SEQ_ELEM(2, arguments)) \ (BOOST_PP_SEQ_REST_N(2, arguments)) #define OMNIUI_PROPERTY_FIND_NOTIFY_PROTECTED(arguments) \ BOOST_PP_CAT(OMNIUI_PROPERTY_FIND_NOTIFY_, BOOST_PP_SEQ_ELEM(1, arguments)) \ (BOOST_PP_SEQ_REST_N(1, arguments)) #define OMNIUI_PROPERTY_FIND_NOTIFY_NOTIFY(arguments) BOOST_PP_SEQ_ELEM(1, arguments) #define OMNIUI_PROPERTY_FIND_NOTIFY_END(arguments) BOOST_PP_EMPTY() OMNIUI_NAMESPACE_OPEN_SCOPE class Widget; // We need a custom fuction to test if the objects are equal because some objects don't provide equal operator. template <typename T> inline bool checkIfEqual(T const& t, T const& u) { return t == u; } OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/SimpleListModel.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "AbstractItemModel.h" #include <memory> OMNIUI_NAMESPACE_OPEN_SCOPE class SimpleStringModel; /** * @brief A very simple model that holds the the root model and the flat list of models. */ class OMNIUI_CLASS_API SimpleListModel : public AbstractItemModel { public: static std::shared_ptr<SimpleListModel> create(); template <typename T> static std::shared_ptr<SimpleListModel> create(const std::vector<T>& valueList, int32_t rootValue = 0); /** * @brief Reimplemented. Returns the vector of items that are nested to the given parent item. */ OMNIUI_API std::vector<std::shared_ptr<const AbstractItem>> getItemChildren( const std::shared_ptr<const AbstractItem>& parentItem = nullptr) override; /** * @brief Reimplemented. Creates a new item from the value model and appends it to the list of the children of the * given item. */ OMNIUI_API std::shared_ptr<const AbstractItem> appendChildItem(const std::shared_ptr<const AbstractItem>& parentItem, std::shared_ptr<AbstractValueModel> model) override; /** * @brief Reimplemented. Removes the item from the model. */ OMNIUI_API void removeItem(const std::shared_ptr<const AbstractItem>& item) override; OMNIUI_API size_t getItemValueModelCount(const std::shared_ptr<const AbstractItem>& item = nullptr) override; /** * @brief Reimplemented. Get the value model associated with this item. */ OMNIUI_API std::shared_ptr<AbstractValueModel> getItemValueModel(const std::shared_ptr<const AbstractItem>& item = nullptr, size_t index = 0) override; protected: /** * @param rootModel The model that will be returned when querying the root item. * @param models The list of all the value submodels of this model. */ OMNIUI_API SimpleListModel(std::shared_ptr<AbstractValueModel> rootModel, const std::vector<std::shared_ptr<AbstractValueModel>>& models); private: /** * @brief Storrage for the items. */ class ListItem : public AbstractItemModel::AbstractItem { public: ListItem(const std::shared_ptr<AbstractValueModel>& model) : m_model{ model }, m_callbackId{ -1 } { } ~ListItem() override; // No copy ListItem(const ListItem&) = delete; // No copy-assignment ListItem& operator=(const ListItem&) = delete; // No move constructor and no move-assignments are allowed because of 12.8 [class.copy]/9 and 12.8 // [class.copy]/20 of the C++ standard /** * @brief Keep callbackId from the model. When this object is destroyed, it removes this callback. * */ void setCallbackId(int32_t callbackId); private: friend class SimpleListModel; std::shared_ptr<AbstractValueModel> m_model; int32_t m_callbackId; }; std::shared_ptr<AbstractValueModel> m_rootModel; std::vector<std::shared_ptr<ListItem>> m_items; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/CollapsableFrame.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Alignment.h" #include "Frame.h" OMNIUI_NAMESPACE_OPEN_SCOPE class Rectangle; /** * @brief CollapsableFrame is a frame widget that can hide or show its content. It has two states expanded and * collapsed. When it's collapsed, it looks like a button. If it's expanded, it looks like a button and a frame with the * content. It's handy to group properties, and temporarily hide them to get more space for something else. */ class OMNIUI_CLASS_API CollapsableFrame : public Frame { OMNIUI_OBJECT(CollapsableFrame) public: /** * @brief Reimplemented. It adds a widget to m_body. * * @see Container::addChild */ OMNIUI_API void addChild(std::shared_ptr<Widget> widget) override; /** * @brief Reimplemented the method to indicate the width hint that represents the preferred size of the widget. * Currently this widget can't be smaller than the minimal size of the child widgets. * * @see Widget::setComputedContentWidth */ OMNIUI_API void setComputedContentWidth(float width) override; /** * @brief Reimplemented the method to indicate the height hint that represents the preferred size of the widget. * Currently this widget can't be smaller than the minimal size of the child widgets. * * @see Widget::setComputedContentHeight */ OMNIUI_API void setComputedContentHeight(float height) override; /** * @brief Set flags to rebuild the body and header of this frame on the next drawing cycle */ OMNIUI_API void rebuild() override; /** * @brief Set dynamic header that will be created dynamiclly when it is needed. The function is called inside a * ui.Frame scope that the widget will be parented correctly. */ OMNIUI_CALLBACK(BuildHeader, void, bool, std::string); /** * @brief The state of the CollapsableFrame. */ OMNIUI_PROPERTY(bool, collapsed, DEFAULT, false, READ, isCollapsed, WRITE, setCollapsed, NOTIFY, setCollapsedChangedFn); /** * @brief The header text */ OMNIUI_PROPERTY(std::string, title, READ, getTitle, WRITE, setTitle, NOTIFY, setTitleChangedFn); /** * @brief This property holds the alignment of the label in the default header. * By default, the contents of the label are left-aligned and vertically-centered. */ OMNIUI_PROPERTY(Alignment, alignment, DEFAULT, Alignment::eLeftCenter, READ, getAlignment, WRITE, setAlignment, NOTIFY, setAlignmentChangedFn); protected: /** * @brief Constructs CollapsableFrame * * @param text The text for the caption of the frame. */ OMNIUI_API CollapsableFrame(const std::string& text = {}); /** * @brief Creates widgets that represent the header. Basically, it creates a triangle and a label. This function is * called every time the frame collapses/expands, so if Python user wants to reimplement it, he doesn't care about * keeping widgets and tracking the state of the frame. */ virtual void _buildHeader(); private: /** * @brief Checks if it's necessary to recreate the header and call _buildHeader. */ void _updateHeader(); /** * @brief Sets a flag that it's necessary to recreate the header. */ void _invalidateState(); // The important widgets we need to access. // Two rectangles to fill the background. std::shared_ptr<Rectangle> m_backgroundHeader; std::shared_ptr<Rectangle> m_backgroundBody; // The frame for the title std::shared_ptr<Frame> m_header; // The frame for the body std::shared_ptr<Frame> m_body; // If true, the header will be recreated. bool m_headerNeedsToBeUpdated = true; std::function<void(bool, std::string)> m_buildHeaderFn; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/Line.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Alignment.h" #include "ArrowHelper.h" #include "Shape.h" OMNIUI_NAMESPACE_OPEN_SCOPE struct LineStyleSnapshot; /** * @brief The Line widget provides a colored line to display. */ class OMNIUI_CLASS_API Line : public Shape, public ArrowHelper { OMNIUI_OBJECT(Line) public: OMNIUI_API ~Line() override; /** * @brief Sets the function that will be called when the user use mouse enter/leave on the line. It's the override * to prevent Widget from the bounding box logic. * The function specification is: * void onMouseHovered(bool hovered) */ OMNIUI_API void setMouseHoveredFn(std::function<void(bool)> fn) override; /** * @brief Sets the function that will be called when the user presses the mouse button inside the widget. The * function should be like this: * void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) * * It's the override to prevent the bounding box logic. */ OMNIUI_API void setMousePressedFn(std::function<void(float, float, int32_t, carb::input::KeyboardModifierFlags)> fn) override; /** * @brief Sets the function that will be called when the user releases the mouse button if this button was pressed * inside the widget. * void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) */ OMNIUI_API void setMouseReleasedFn(std::function<void(float, float, int32_t, carb::input::KeyboardModifierFlags)> fn) override; /** * @brief Sets the function that will be called when the user presses the mouse button twice inside the widget. The * function specification is the same as in setMousePressedFn. * void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) */ OMNIUI_API void setMouseDoubleClickedFn(std::function<void(float, float, int32_t, carb::input::KeyboardModifierFlags)> fn) override; /** * @brief Reimplemented the method to indicate the width hint that represents the preferred size of the widget. * Currently this widget can't be smaller than 1 pixel * * @see Widget::setComputedContentHeight */ OMNIUI_API void setComputedContentWidth(float width) override; /** * @brief Reimplemented the method to indicate the height hint that represents the preferred size of the widget. * Currently this widget can't be smaller than 1 pixel * * @see Widget::setComputedContentHeight */ OMNIUI_API void setComputedContentHeight(float height) override; /** * @brief This property holds the alignment of the Line can only LEFT, RIGHT, VCENTER, HCENTER , BOTTOM, TOP. * By default, the Line is HCenter. */ OMNIUI_PROPERTY(Alignment, alignment, DEFAULT, Alignment::eVCenter, READ, getAlignment, WRITE, setAlignment); protected: /** * @brief Constructs Line */ OMNIUI_API Line(); /** * @brief Reimplemented the rendering code of the shape. * * @see Widget::_drawContent */ OMNIUI_API void _drawShape(float elapsedTime, float x, float y, float width, float height) override; /** * @brief Reimplemented the draw shadow of the shape. */ OMNIUI_API void _drawShadow( float elapsedTime, float x, float y, float width, float height, uint32_t shadowColor, float dpiScale, ImVec2 shadowOffset, float shadowThickness, uint32_t shadowFlag) override; private: // Don't use m_mouseHoveredFn and m_isHovered to prevent the bbox logic of Widget. std::function<void(bool)> m_mouseHoveredLineFn; std::function<void(float, float, int32_t, carb::input::KeyboardModifierFlags)> m_mousePressedLineFn; std::function<void(float, float, int32_t, carb::input::KeyboardModifierFlags)> m_mouseReleasedLineFn; std::function<void(float, float, int32_t, carb::input::KeyboardModifierFlags)> m_mouseDoubleClickedLineFn; bool m_isHoveredLine = false; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/MultiField.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "AbstractMultiField.h" OMNIUI_NAMESPACE_OPEN_SCOPE /** * @brief MultiFloatField is the widget that has a sub widget (FloatField) per model item. * * It's handy to use it for multi-component data, like for example, float3 or color. */ class OMNIUI_CLASS_API MultiFloatField : public AbstractMultiField { OMNIUI_OBJECT(MultiFloatField) protected: /** * Constructor. */ OMNIUI_API MultiFloatField(const std::shared_ptr<AbstractItemModel>& model = {}); /** * @brief Create the widget with the model provided. */ OMNIUI_API std::shared_ptr<Widget> _createField(const std::shared_ptr<AbstractValueModel>& model) override; /** * @brief Called to assign the new model to the widget created with `_createField` */ OMNIUI_API void _setFieldModel(std::shared_ptr<Widget>& widget, const std::shared_ptr<AbstractValueModel>& model) override; }; /** * @brief MultiIntField is the widget that has a sub widget (IntField) per model item. * * It's handy to use it for multi-component data, like for example, int3. */ class OMNIUI_CLASS_API MultiIntField : public AbstractMultiField { OMNIUI_OBJECT(MultiIntField) protected: /** * Constructor. */ OMNIUI_API MultiIntField(const std::shared_ptr<AbstractItemModel>& model = {}); /** * @brief Create the widget with the model provided. */ OMNIUI_API std::shared_ptr<Widget> _createField(const std::shared_ptr<AbstractValueModel>& model) override; /** * @brief Called to assign the new model to the widget created with `_createField` */ OMNIUI_API void _setFieldModel(std::shared_ptr<Widget>& widget, const std::shared_ptr<AbstractValueModel>& model) override; }; /** * @brief MultiStringField is the widget that has a sub widget (StringField) per model item. * * It's handy to use it for string arrays. */ class OMNIUI_CLASS_API MultiStringField : public AbstractMultiField { OMNIUI_OBJECT(MultiStringField) protected: /** * Constructor. */ OMNIUI_API MultiStringField(const std::shared_ptr<AbstractItemModel>& model = {}); /** * @brief Create the widget with the model provided. */ OMNIUI_API std::shared_ptr<Widget> _createField(const std::shared_ptr<AbstractValueModel>& model) override; /** * @brief Called to assign the new model to the widget created with `_createField` */ OMNIUI_API void _setFieldModel(std::shared_ptr<Widget>& widget, const std::shared_ptr<AbstractValueModel>& model) override; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/CheckBox.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "FontHelper.h" #include "ValueModelHelper.h" OMNIUI_NAMESPACE_OPEN_SCOPE /** * @brief A CheckBox is an option button that can be switched on (checked) or off (unchecked). Checkboxes are typically * used to represent features in an application that can be enabled or disabled without affecting others. * * The checkbox is implemented using the model-view pattern. The model is the central component of this system. It is * the application's dynamic data structure independent of the widget. It directly manages the data, logic, and rules of * the checkbox. If the model is not specified, the simple one is created automatically when the object is constructed. */ class OMNIUI_CLASS_API CheckBox : public Widget, public ValueModelHelper, public FontHelper { OMNIUI_OBJECT(CheckBox) public: OMNIUI_API ~CheckBox() override; /** * @brief Reimplemented the method to indicate the width hint that represents the preferred size of the widget. * Currently this widget can't be smaller than the size of the checkbox square. * * @see Widget::setComputedContentWidth */ OMNIUI_API void setComputedContentWidth(float width) override; /** * @brief Reimplemented the method to indicate the height hint that represents the preferred size of the widget. * Currently this widget can't be smaller than the size of the checkbox square. * * @see Widget::setComputedContentHeight */ OMNIUI_API void setComputedContentHeight(float height) override; /** * @brief Reimplemented the method from ValueModelHelper that is called when the model is changed. * * TODO: We can avoid it if we create templated ValueModelHelper that manages data. */ OMNIUI_API void onModelUpdated() override; /** * @brief Reimplemented. Something happened with the style or with the parent style. We need to gerenerate the * cache. */ OMNIUI_API void onStyleUpdated() override; protected: /** * @brief CheckBox with specified model. If model is not specified, it's using the default one. */ OMNIUI_API CheckBox(const std::shared_ptr<AbstractValueModel>& model = {}); /** * @brief Reimplemented the rendering code of the widget. * * @see Widget::_drawContent */ OMNIUI_API void _drawContent(float elapsedTime) override; private: // The state of the checkbox. We need to cache it anyway. Because we can't query the model every frame because the // model can be written in python and query filesystem or USD. Of course, it can be cached on the Model level, but // it means we ask the user to cache it, which is not preferable. Right now, we allow the model to do very expensive // operations. bool m_value = false; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/ToolBar.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Api.h" #include "Property.h" #include "Window.h" #include <memory> #include <string> namespace omni { namespace kit { struct Window; } } OMNIUI_NAMESPACE_OPEN_SCOPE /** * @brief The ToolBar class represents a window in the underlying windowing system that as some fixed size property * */ class OMNIUI_CLASS_API ToolBar : public Window { public: enum class Axis : uint8_t { eX = 0, eY = 1, eNone = 2, }; virtual ~ToolBar(){}; // We need it to make sure it's created as a shared pointer. template <typename... Args> static std::shared_ptr<ToolBar> create(Args&&... args) { /* make_shared doesn't work because the constructor is protected: */ /* auto ptr = std::make_shared<This>(std::forward<Args>(args)...); */ /* TODO: Find the way to use make_shared */ auto window = std::shared_ptr<ToolBar>{ new ToolBar{ std::forward<Args>(args)... } }; Workspace::RegisterWindow(window); return window; } /** * @breif axis for the toolbar */ OMNIUI_PROPERTY(ToolBar::Axis, axis, DEFAULT, Axis::eX, READ, getAxis, WRITE, setAxis, NOTIFY, setAxisChangedFn); protected: /** * @brief Construct ToolBar */ OMNIUI_API ToolBar(const std::string& title); /** * @brief Execute the rendering code of the widget. * * It's in protected section because it can be executed only by this object itself. */ virtual void _draw(const char* windowName, float elapsedTime) override; private: float m_prevContentRegionWidth = 0.0f; float m_prevContentRegionHeight = 0.0f; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/IGlyphManager.h
// Copyright (c) 2018-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include <omni/kit/KitTypes.h> #include <omni/ui/Font.h> namespace carb { namespace imgui { struct Font; } } namespace omni { namespace ui { struct GlyphInfo { const char* code; float scale; }; constexpr char kFontFileSettingsPath[] = "/app/font/file"; constexpr char kFontSizeSettingsPath[] = "/app/font/size"; constexpr char kFontScaleSettingsPath[] = "/app/font/scale"; constexpr char kResourceConfigFileSettingsPath[] = "/app/resourceConfig"; constexpr char kFontSaveAtlasSettingsPath[] = "/app/font/saveAtlas"; constexpr char kFontCustomRegionFilesSettingsPath[] = "/app/font/customRegionFiles"; constexpr char kFontCustomFontPathSettingsPath[] = "/app/font/customFontPath"; struct FontAtlas; /** * Defines a interface managing custom glyphs for the UI system. */ class IGlyphManager { public: CARB_PLUGIN_INTERFACE("omni::ui::IGlyphManager", 1, 0); virtual ~IGlyphManager(){}; virtual void setFontPath(const char* fontPath) = 0; virtual void setFontSize(float fontSize) = 0; virtual void setFontScale(float fontScale) = 0; virtual void setResourcesConfigPath(const char* resourcesConfigPath) = 0; virtual FontAtlas* createFontAtlas() = 0; virtual void destroyFontAtlas(FontAtlas* fontAtlas) = 0; virtual void* getContextFontAtlas(FontAtlas* fontAtlas) = 0; /** * Rebuilds fonts. If fontAtlas is nullptr, will create internal font atlas - deprecated approach. */ virtual void rebuildFonts(FontAtlas* fontAtlas) = 0; /** * Associates a registered glyph such as a SVG or PNG * * @param glyphPath The glyph resource path. Ex ${glyphs}/folder-solid.svg */ virtual bool registerGlyph(const char* glyphPath, FontStyle style) = 0; /** * Retrieves glyph Unicode character code for a registered glyph resource. * * @param glyphPath The glyph resource path. Ex ${glyphs}/folder-solid.svg * @return The glyph information */ virtual GlyphInfo getGlyphInfo(const char* glyphPath, FontStyle style = FontStyle::eNormal) const = 0; virtual void* getFont(FontStyle style) = 0; }; } }
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omniverse-code/kit/include/omni/ui/ColorWidget.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "ItemModelHelper.h" OMNIUI_NAMESPACE_OPEN_SCOPE class AbstractItemModel; /** * @brief The ColorWidget widget is a button that displays the color from the item model and can open a picker window to * change the color. */ class OMNIUI_CLASS_API ColorWidget : public Widget, public ItemModelHelper { OMNIUI_OBJECT(ColorWidget) public: OMNIUI_API ~ColorWidget() override; /** * @brief Reimplemented the method to indicate the width hint that represents the preferred size of the widget. * Currently this widget can't be smaller than the size of the ColorWidget square. * * @see Widget::setComputedContentWidth */ OMNIUI_API void setComputedContentWidth(float width) override; /** * @brief Reimplemented the method to indicate the height hint that represents the preferred size of the widget. * Currently this widget can't be smaller than the size of the ColorWidget square. * * @see Widget::setComputedContentHeight */ OMNIUI_API void setComputedContentHeight(float height) override; /** * @brief Reimplemented the method from ItemModelHelper that is called when the model is changed. * * @param item The item in the model that is changed. If it's NULL, the root is chaged. */ OMNIUI_API void onModelUpdated(const std::shared_ptr<const AbstractItemModel::AbstractItem>& item) override; // TODO: Color space // TODO: Property for float/int // TODO: Property for disabling color picker // TODO: Property for disabling popup // TODO: Property for disabling alpha protected: /** * @brief Construct ColorWidget */ OMNIUI_API ColorWidget(const std::shared_ptr<AbstractItemModel>& model = {}); /** * @brief Reimplemented the rendering code of the widget. * * @see Widget::_drawContent */ OMNIUI_API void _drawContent(float elapsedTime) override; private: // The cached state of the ColorWidget allows to query the model only if it's changed. static constexpr size_t kRgbaComponentsNumber = 4; size_t m_componentsNumber = 0; float m_colorBuffer[kRgbaComponentsNumber] = { 0.0f }; bool m_popupOpen = false; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/WindowHandle.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // //! @file //! //! @brief omni::ui WindowHandle #pragma once #include "Api.h" #include <memory> #include <string> namespace omni { namespace kit { class IAppWindow; } } OMNIUI_NAMESPACE_OPEN_SCOPE /** * @brief WindowHandle is a handle object to control any of the windows in Kit. It can be created any time, and if it's * destroyed, the source window doesn't disappear. */ class OMNIUI_CLASS_API WindowHandle { public: // This is the DockPosition relative to a Split in a DockNode, Same reflect that the position is not Splitted but // over the other window in the same dockNode enum class DockPosition : uint8_t { eLeft = 0, eRight = 1, eTop = 2, eBottom = 3, eSame = 4 }; virtual ~WindowHandle(); /** * @brief The title of the window. */ OMNIUI_API virtual std::string getTitle() const; /** * @brief The position of the window in points. */ OMNIUI_API virtual float getPositionX() const; /** * @brief Set the position of the window in points. */ OMNIUI_API virtual void setPositionX(const float& positionX); /** * @brief The position of the window in points. */ OMNIUI_API virtual float getPositionY() const; /** * @brief Set the position of the window in points. */ OMNIUI_API virtual void setPositionY(const float& positionY); /** * @brief The width of the window in points. */ OMNIUI_API virtual float getWidth() const; /** * @brief Set the width of the window in points. */ OMNIUI_API virtual void setWidth(const float& width); /** * @brief The height of the window in points. */ OMNIUI_API virtual float getHeight() const; /** * @brief Set the height of the window in points. */ OMNIUI_API virtual void setHeight(const float& height); /** * @brief Returns whether the window is visible. */ OMNIUI_API virtual bool isVisible() const; /** * @brief Set the visibility of the windows. It's the way to hide the window. */ OMNIUI_API virtual void setVisible(const bool& visible); /** * @brief Checks if the current docking space has the tab bar. */ OMNIUI_API virtual bool isDockTabBarVisible() const; /** * @brief Sets the visibility of the current docking space tab bar. Unlike * disabled, invisible tab bar can be shown with a little triangle in top * left corner of the window. */ OMNIUI_API virtual void setDockTabBarVisible(const bool& visible); /** * @brief Checks if the current docking space is disabled. The disabled * docking tab bar can't be shown by the user. */ OMNIUI_API virtual bool isDockTabBarEnabled() const; /** * @brief Sets the visibility of the current docking space tab bar. The disabled * docking tab bar can't be shown by the user. */ OMNIUI_API virtual void setDockTabBarEnabled(const bool& disabled); /** * @brief Undock the window and make it floating. */ OMNIUI_API virtual void undock(); /** * @brief Dock the window to the existing window. It can split the window to two parts or it can convert the window * to a docking tab. */ OMNIUI_API virtual void dockIn(const std::shared_ptr<WindowHandle>& window, const DockPosition& dockPosition, float ratio = 0.5); /** * @brief The position of the window in the dock. */ OMNIUI_API virtual int32_t getDockOrder() const; /** * @brief Set the position of the window in the dock. */ OMNIUI_API virtual void setDockOrder(const int32_t& dockOrder); /** * @brief True if this window is docked. False otherwise. */ OMNIUI_API virtual bool isDocked() const; /** * @brief Returns ID of the dock node this window is docked to. */ OMNIUI_API virtual uint32_t getDockId() const; /** * @brief Brings the window to the top. If it's a docked window, it makes the window currently visible in the dock. */ OMNIUI_API virtual void focus(); /** * @brief Return true is the window is the current window in the docking area. */ OMNIUI_API virtual bool isSelectedInDock(); /** * @brief Notifies the UI window that the AppWindow it attached to has changed. */ OMNIUI_API virtual void notifyAppWindowChange(omni::kit::IAppWindow* newAppWindow); protected: friend class Workspace; /** * @brief Create a handle with the given ID. * * Only Workspace can create this object. */ OMNIUI_API WindowHandle(uint32_t windowId); /** * @brief Given an input window, check if it is the current window in the docking area. * @details This is to give the API to check if the current window is selected when we * already have the window, saving us running the slow `_GET_WINDOW`. */ OMNIUI_API bool _isWindowSelectedInDock(void *window); // Underlying ID of the window. uint32_t m_windowId = 0; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/MainWindow.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Api.h" #include "Property.h" #include <carb/IObject.h> #include <memory> #include <string> OMNIUI_NAMESPACE_OPEN_SCOPE namespace windowmanager { class IWindowCallback; } class MenuBar; struct MainWindowPrivate; /** * @brief The MainWindow class represents Main Window for the Application, draw optional MainMenuBar and StatusBar * */ class OMNIUI_CLASS_API MainWindow : public std::enable_shared_from_this<MainWindow>, protected CallbackHelper<MainWindow> { public: virtual ~MainWindow(); /** * @brief Removes all the callbacks and circular references. */ OMNIUI_API virtual void destroy(); // We need it to make sure it's created as a shared pointer. template <typename... Args> static std::shared_ptr<MainWindow> create(Args&&... args) { /* make_shared doesn't work because the constructor is protected: */ /* auto ptr = std::make_shared<This>(std::forward<Args>(args)...); */ /* TODO: Find the way to use make_shared */ auto window = std::shared_ptr<MainWindow>{ new MainWindow{ std::forward<Args>(args)... } }; return window; } /** * @brief The main MenuBar for the application */ OMNIUI_PROPERTY(std::shared_ptr<MenuBar>, mainMenuBar, READ, getMainMenuBar, PROTECTED, WRITE, setMainMenuBar); /** * @brief This represents Styling opportunity for the Window background */ OMNIUI_PROPERTY(std::shared_ptr<Frame>, mainFrame, READ, getMainFrame, PROTECTED, WRITE, setMainFrame); /** * @brief The StatusBar Frame is empty by default and is meant to be filled by other part of the system */ OMNIUI_PROPERTY(std::shared_ptr<Frame>, statusBarFrame, READ, getStatusBarFrame, PROTECTED, WRITE, setStatusBarFrame); /** * @brief Workaround to reserve space for C++ status bar */ OMNIUI_PROPERTY(bool, cppStatusBarEnabled, DEFAULT, false, READ, getCppStatusBarEnabled, WRITE, setCppStatusBarEnabled); /** * @brief When show_foreground is True, MainWindow prevents other windows from showing. */ OMNIUI_PROPERTY(bool, showForeground, DEFAULT, false, READ, isShowForeground, WRITE, setShowForeground, PROTECTED, NOTIFY, _setShowForegroundChangedFn); protected: /** * @brief Construct the main window, add it to the underlying windowing system, and makes it appear. */ OMNIUI_API MainWindow(bool showForeground = false); /** * @brief Execute the rendering code of the widget. * * It's in protected section because it can be executed only by this object itself. */ virtual void _draw(float elapsedTime); /** * @brief Execute the rendering code that prevents other windows from showing. */ virtual void _drawForeground(float elapsedTime); private: // We need it to keep carb::settings::ThreadSafeLocalCache<bool> and avoid // including carb stuff here. std::unique_ptr<MainWindowPrivate> m_prv; float m_viewportSizeX = 0.0f; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/Plot.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "StyleProperties.h" #include "Widget.h" #include <float.h> OMNIUI_NAMESPACE_OPEN_SCOPE /** * @brief The Plot widget provides a line/histogram to display. */ class OMNIUI_CLASS_API Plot : public Widget { OMNIUI_OBJECT(Plot) public: OMNIUI_API ~Plot() override; /** * @brief This type is used to determine the type of the image. */ enum class Type { eLine, eHistogram, eLine2D, }; /** * @brief Reimplemented the method to indicate the height hint that represents the preferred size of the widget. * Currently this widget can't be smaller than 1 pixel * * @see Widget::setComputedContentHeight */ OMNIUI_API void setComputedContentHeight(float height) override; /** * @brief Sets the function that will be called when when data required. */ OMNIUI_API virtual void setDataProviderFn(std::function<float(int)> fn, int valuesCount); /** * @brief Sets the image data value. */ OMNIUI_API virtual void setData(const std::vector<float>& valueList); /** * @brief Sets the 2d data. X coordinate helps to put the point at the exact * position. Useful when the points are at different distance. */ OMNIUI_API virtual void setXYData(const std::vector<std::pair<float, float>>& valueList); /** * @brief This property holds the type of the image, can only be line or histogram. * By default, the type is line. */ OMNIUI_PROPERTY(Type, type, DEFAULT, Type::eLine, READ, getType, WRITE, setType); /** * @brief This property holds the min scale values. * By default, the value is FLT_MAX. */ OMNIUI_PROPERTY(float, scaleMin, DEFAULT, FLT_MAX, READ, getScaleMin, WRITE, setScaleMin); /** * @brief This property holds the max scale values. * By default, the value is FLT_MAX. */ OMNIUI_PROPERTY(float, scaleMax, DEFAULT, FLT_MAX, READ, getScaleMax, WRITE, setScaleMax); /** * @brief This property holds the value offset. * By default, the value is 0. */ OMNIUI_PROPERTY(int, valueOffset, DEFAULT, 0, READ, getValueOffset, WRITE, setValueOffset); /** * @brief This property holds the stride to get value list. * By default, the value is 1. */ OMNIUI_PROPERTY(int, valueStride, DEFAULT, 1, READ, getValueStride, WRITE, setValueStride); /** * @brief This property holds the title of the image. */ OMNIUI_PROPERTY(std::string, title, DEFAULT, "", READ, getTitle, WRITE, setTitle); protected: /** * @brief Construct Plot * * @param type The type of the image, can be line or histogram. * @param scaleMin The minimal scale value. * @param scaleMax The maximum scale value. * @param valueList The list of values to draw the image. */ OMNIUI_API Plot(Type type, float scaleMin, float scaleMax, const std::vector<float>& valueList); /** * @brief Reimplemented the rendering code of the widget. * * @see Widget::_drawContent */ OMNIUI_API void _drawContent(float elapsedTime) override; private: std::vector<float> m_plotData; std::vector<std::pair<float, float>> m_plotXYData; float m_prevWidth = 0; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/MultiDragField.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "MultiField.h" #include <limits> OMNIUI_NAMESPACE_OPEN_SCOPE class FloatDrag; class IntDrag; /** * @brief The base class for MultiFloatDragField and MultiIntDragField. We need it because there classes are very * similar, so we can template them. * * @tparam T FloatDrag or IntDrag * @tparam U float or Int */ template <typename T, typename U> class OMNIUI_CLASS_API MultiDragField : public AbstractMultiField { public: /** * @brief Reimplemented. Called by the model when the model value is changed. */ OMNIUI_API void onModelUpdated(const std::shared_ptr<const AbstractItemModel::AbstractItem>& item) override; // TODO: We are going to get min/max from the model. /** * @brief This property holds the drag's minimum value. */ OMNIUI_PROPERTY(U, min, DEFAULT, std::numeric_limits<U>::lowest(), READ, getMin, WRITE, setMin, NOTIFY, setMinChangedFn); /** * @brief This property holds the drag's maximum value. */ OMNIUI_PROPERTY(U, max, DEFAULT, std::numeric_limits<U>::max(), READ, getMax, WRITE, setMax, NOTIFY, setMaxChangedFn); /** * @brief This property controls the steping speed on the drag */ OMNIUI_PROPERTY(float, step, DEFAULT, 0.001f, READ, getStep, WRITE, setStep, NOTIFY, setStepChangedFn); protected: /** * @brief Constructs MultiDragField * * @param model The widget's model. If the model is not assigned, the default model is created. */ OMNIUI_API MultiDragField(const std::shared_ptr<AbstractItemModel>& model = {}); /** * @brief Create the widget with the model provided. */ OMNIUI_API std::shared_ptr<Widget> _createField(const std::shared_ptr<AbstractValueModel>& model) override; /** * @brief Called to assign the new model to the widget created with `_createField` */ OMNIUI_API void _setFieldModel(std::shared_ptr<Widget>& widget, const std::shared_ptr<AbstractValueModel>& model) override; private: /** * @brief Called when the min/max property is changed. It propagates min/max to children. */ void _onMinMaxChanged(); /** * @brief Called when the user changes step */ void _onStepChanged(float step); std::vector<std::weak_ptr<T>> m_drags; }; /** * @brief MultiFloatDragField is the widget that has a sub widget (FloatDrag) per model item. * * It's handy to use it for multi-component data, like for example, float3 or color. */ class OMNIUI_CLASS_API MultiFloatDragField : public MultiDragField<FloatDrag, double> { OMNIUI_OBJECT(MultiFloatDragField) protected: /** * @brief Constructs MultiFloatDragField * * @param model The widget's model. If the model is not assigned, the default model is created. */ OMNIUI_API MultiFloatDragField(const std::shared_ptr<AbstractItemModel>& model = {}) : MultiDragField<FloatDrag, double>{ model } { } }; /** * @brief MultiIntDragField is the widget that has a sub widget (IntDrag) per model item. * * It's handy to use it for multi-component data, like for example, int3. */ class OMNIUI_CLASS_API MultiIntDragField : public MultiDragField<IntDrag, int32_t> { OMNIUI_OBJECT(MultiIntDragField) protected: /** * @brief Constructs MultiIntDragField * * @param model The widget's model. If the model is not assigned, the default model is created. */ OMNIUI_API MultiIntDragField(const std::shared_ptr<AbstractItemModel>& model = {}) : MultiDragField<IntDrag, int32_t>{ model } { } }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/Callback.h
// Copyright (c) 2021-2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Api.h" #include "Profile.h" #include <omni/kit/IApp.h> #include <boost/preprocessor.hpp> #include <algorithm> #include <functional> #include <vector> // Receives: 3, 1, (int, char, float) // Generates: char arg1 #define OMNIUI_ARGUMENT_NAME(z, n, seq) BOOST_PP_TUPLE_ELEM(n, seq) arg##n // Receives: int, char, float // Generates: (int arg0, char arg1, float arg2) #define OMNIUI_FUNCTION_ARGS(...) \ BOOST_PP_IF( \ BOOST_PP_IS_EMPTY(__VA_ARGS__), (), \ (BOOST_PP_ENUM(BOOST_PP_TUPLE_SIZE(BOOST_PP_VARIADIC_TO_TUPLE(__VA_ARGS__)), OMNIUI_ARGUMENT_NAME, \ BOOST_PP_IF(BOOST_PP_IS_EMPTY(__VA_ARGS__), (error), BOOST_PP_VARIADIC_TO_TUPLE(__VA_ARGS__))))) // Receives: int, char, float // Generates: (arg0, arg1, arg2) #define OMNIUI_CALL_ARGS(...) \ BOOST_PP_IF(BOOST_PP_IS_EMPTY(__VA_ARGS__), (), (BOOST_PP_ENUM_PARAMS(BOOST_PP_VARIADIC_SIZE(__VA_ARGS__), arg))) #define OMNIUI_VA_TEMPLATE(type, ...) type BOOST_PP_COMMA_IF(BOOST_PP_NOT(BOOST_PP_IS_EMPTY(__VA_ARGS__))) __VA_ARGS__ template <typename T> inline T __return_type_init() { return static_cast<T>(NULL); } template <> inline std::string __return_type_init<std::string>() { return std::string(""); } /** * @brief This is the macro to define a widget callback. It creates the callback holder and four methods: set, on * changed, has and call. * * Using: OMNIUI_CALLBACK(MouseReleased, void, float, float, int32_t, carb::input::KeyboardModifierFlags); * * Expands to: * private: * Callback<void, float, float, int32_t, carb::input::KeyboardModifierFlags> m_MouseReleasedCallback{ this }; * public: * virtual void setMouseReleasedFn( * std::function<void(float, float, int32_t, carb::input::KeyboardModifierFlags)> fn) * { * m_MouseReleasedCallback.set(std::move(fn)); * } * virtual void setMouseReleasedChangedFn(std::function<void()> fn) * { * m_MouseReleasedCallback.setOnChanged(std::move(fn)); * } * void callMouseReleasedFn(float arg0, float arg1, int32_t arg2, carb::input::KeyboardModifierFlags arg3) * { * if (this->hasMouseReleasedFn()) * { * m_MouseReleasedCallback(arg0, arg1, arg2, arg3); * } * return static_cast<void>(0); * } * bool hasMouseReleasedFn() const * { * return m_MouseReleasedCallback; * } */ #define OMNIUI_CALLBACK(name, type, ...) \ private: \ Callback<CallbackHelperBase, OMNIUI_VA_TEMPLATE(type, __VA_ARGS__)> m_##name##Callback{ this }; \ \ public: \ virtual void set##name##Fn(std::function<type(__VA_ARGS__)> fn) \ { \ m_##name##Callback.set(std::move(fn)); \ } \ \ virtual void set##name##ChangedFn(std::function<void()> fn) \ { \ m_##name##Callback.setOnChanged(std::move(fn)); \ } \ type call##name##Fn OMNIUI_FUNCTION_ARGS(__VA_ARGS__) \ { \ if (this->has##name##Fn()) \ { \ OMNIUI_PROFILE_VERBOSE_FUNCTION; \ return m_##name##Callback OMNIUI_CALL_ARGS(__VA_ARGS__); \ } \ \ return __return_type_init<type>(); \ } \ \ bool has##name##Fn() const \ { \ return m_##name##Callback; \ } OMNIUI_NAMESPACE_OPEN_SCOPE template <typename W> class CallbackBase; /** * @brief Base class for the objects that should automatically clean up the callbacks. It collects all the callbacks * created with OMNIUI_CALLBACK and is able to clean all of them. We use it to destroy the callbacks if the parent * object is destroyed, and it helps to break circular references created by pybind11 because pybind11 can't use weak * pointers. */ template <typename W> class OMNIUI_CLASS_API CallbackHelper { public: using CallbackHelperBase = W; void initializeCallback(CallbackBase<W>* callback) { if (callback) { m_callbacks.push_back(callback); } } void disposeCallback(CallbackBase<W>* callback) { auto found = std::find(m_callbacks.begin(), m_callbacks.end(), callback); if (found != m_callbacks.end()) { m_callbacks.erase(found); } } void destroyCallbacks() { if (!m_callbacksValid) { return; } m_callbacksValid = false; for (auto& callback : m_callbacks) { callback->destroy(); } } private: std::vector<CallbackBase<W>*> m_callbacks; bool m_callbacksValid = true; }; /** * @brief Base object for callback containers. */ template <typename W> class OMNIUI_CLASS_API CallbackBase { public: CallbackBase(CallbackHelper<W>* widget) : m_parent{ widget } { if (m_parent) { m_parent->initializeCallback(this); } } virtual ~CallbackBase() { if (m_parent) { m_parent->disposeCallback(this); } } virtual operator bool() const = 0; virtual void destroy() = 0; private: CallbackHelper<W>* m_parent; }; /** * @brief Callback containers that is used with OMNIUI_CALLBACK macro. It keeps only one function, but it's possible to * set up another function called when the main one is replaced. */ template <typename W, typename T, typename... Args> class Callback : public CallbackBase<W> { public: using CallbackType = std::function<T(Args...)>; Callback(CallbackHelper<W>* widget) : CallbackBase<W>{ widget } { } void set(std::function<T(Args...)> fn) { m_callback = std::move(fn); if (m_onChanged) { m_onChanged(); } } void setOnChanged(std::function<void()> fn) { m_onChanged = std::move(fn); } T operator()(Args... args) { if (m_callback) { return m_callback(args...); } // TODO: Error on empty m_callback? return noCallbackValue(static_cast<const T*>(nullptr)); } operator bool() const override { return static_cast<bool>(m_callback); } void destroy() override { m_callback = {}; m_onChanged = {}; } private: static void noCallbackValue(const void*) { return; } template <typename R> static R noCallbackValue(const R*) { return R{}; } CallbackType m_callback; std::function<void()> m_onChanged; }; /** * @brief Callback containers that is used with OMNIUI_PROPERTY macro. */ template <typename W, typename... Args> class PropertyCallback : public CallbackBase<W> { public: PropertyCallback(CallbackHelper<W>* widget) : CallbackBase<W>{ widget } { } void add(std::function<void(Args...)> fn) { // TODO: There exists code that does ui_obj.set_xxx_changed_fn(None) which assumes // the callback is removed, not added to a list if (fn) { m_callbacks.emplace_back(std::move(fn)); } } void operator()(Args... args) { // TODO: Handle mutation during iteration better const size_t n = m_callbacks.size(); for (size_t i = 0; i < n; ++i) { if (i < m_callbacks.size()) { m_callbacks[i](args...); } else { break; } } } operator bool() const override { return !m_callbacks.empty(); } void destroy() override { m_callbacks.clear(); } private: std::vector<std::function<void(Args...)>> m_callbacks; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/Container.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Widget.h" #include <memory> OMNIUI_NAMESPACE_OPEN_SCOPE /** * @brief The container is an abstract widget that can hold one or several child widgets. * * The user is allowed to add or replace child widgets. If the widget has multiple children internally (like Button) and * the user doesn't have access to them, it's not necessary to use this class. */ class OMNIUI_CLASS_API Container : public Widget { public: OMNIUI_API ~Container() override; /** * @brief Adds widget to this container in a manner specific to the container. If it's allowed to have one * sub-widget only, it will be overwriten. */ virtual void addChild(std::shared_ptr<Widget> widget){} /** * @brief Removes the container items from the container. */ virtual void clear(){} protected: friend class Inspector; OMNIUI_API Container(); /** * @brief Return the list of children for the Container, only used by Inspector and for debug/inspection * perspective. */ OMNIUI_API virtual const std::vector<std::shared_ptr<Widget>> _getChildren() const { return {}; } }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/FreeShape.h
// Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "BezierCurve.h" #include "Circle.h" #include "Ellipse.h" #include "Line.h" #include "Rectangle.h" #include "Triangle.h" OMNIUI_NAMESPACE_OPEN_SCOPE /** * @brief The free widget is the widget that is independent of the layout. It means it is stuck to other widgets. * When initializing, it's necessary to provide two widgets, and the shape is drawn from one widget position to * the another. */ template <typename T> class OMNIUI_CLASS_API FreeShape : public T { /** * @brief Reimplemented the method to indicate the width hint that represents the preferred size of the widget. * It always returns 0 because FreeShape is layout-free. */ OMNIUI_API void setComputedContentWidth(float height) override { // This Widget doesn't modify the layout as it's a free-floating shape. Widget::setComputedContentWidth(0.0f); } /** * @brief Reimplemented the method to indicate the height hint that represents the preferred size of the widget. * It always returns 0 because FreeShape is layout-free. */ OMNIUI_API void setComputedContentHeight(float height) override { // This Widget doesn't modify the layout as it's a free-floating shape. Widget::setComputedContentHeight(0.0f); } protected: /** * @brief Initialize the the shape with bounds limited to the positions of the given widgets. * * @param start The bound corder is in the center of this given widget. * @param end The bound corder is in the center of this given widget. */ OMNIUI_API FreeShape(std::shared_ptr<Widget> start, std::shared_ptr<Widget> end) : m_startPointWidget{ start }, m_endPointWidget{ end } { m_bbox.width = 0.0f; m_bbox.height = 0.0f; } /** * @brief Reimplemented the rendering code of the shape. * * @see Widget::_drawContent */ OMNIUI_API void _drawContent(float elapsedTime) override { auto startPointWidget = m_startPointWidget.lock(); auto endPointWidget = m_endPointWidget.lock(); if (!startPointWidget || !endPointWidget) { return; } // Shape bound corners. 0.5 to have the point in the middle of the widget. float startX = startPointWidget->getScreenPositionX() + startPointWidget->getComputedWidth() * 0.5f; float startY = startPointWidget->getScreenPositionY() + startPointWidget->getComputedHeight() * 0.5f; float endX = endPointWidget->getScreenPositionX() + endPointWidget->getComputedWidth() * 0.5f; float endY = endPointWidget->getScreenPositionY() + endPointWidget->getComputedHeight() * 0.5f; m_bbox.width = fabsf(endX - startX); m_bbox.height = fabsf(endY - startY); this->_drawShapeShadow(elapsedTime, startX, startY, endX - startX, endY - startY); this->_drawShape(elapsedTime, startX, startY, endX - startX, endY - startY); } OMNIUI_API Widget::BoundingBox _getInteractionBBox() const override { return m_bbox; } // Weak pointers to the widgets the shape should stick to. std::weak_ptr<Widget> m_startPointWidget; std::weak_ptr<Widget> m_endPointWidget; // Track our bounding box for mouse events, because we set computed width/height to zero. Widget::BoundingBox m_bbox; }; #define _OMNIUI_DEFINE_FREE_SHAPE(name, parent) \ class name : public FreeShape<parent> \ { \ OMNIUI_OBJECT(name) \ \ protected: \ OMNIUI_API \ name(std::shared_ptr<Widget> start, std::shared_ptr<Widget> end) \ : FreeShape<parent>{ std::move(start), std::move(end) } \ { \ } \ } _OMNIUI_DEFINE_FREE_SHAPE(FreeBezierCurve, BezierCurve); _OMNIUI_DEFINE_FREE_SHAPE(FreeCircle, Circle); _OMNIUI_DEFINE_FREE_SHAPE(FreeEllipse, Ellipse); _OMNIUI_DEFINE_FREE_SHAPE(FreeLine, Line); _OMNIUI_DEFINE_FREE_SHAPE(FreeRectangle, Rectangle); _OMNIUI_DEFINE_FREE_SHAPE(FreeTriangle, Triangle); #undef _OMNIUI_DEFINE_FREE_SHAPE OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/AbstractMultiField.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "ItemModelHelper.h" OMNIUI_NAMESPACE_OPEN_SCOPE class AbstractItemModel; class AbstractValueModel; class ValueModelHelper; class Stack; /** * @brief AbstractMultiField is the abstract class that has everything to create a custom widget per model item. * * The class that wants to create multiple widgets per item needs to reimplement the method _createField. */ class OMNIUI_CLASS_API AbstractMultiField : public Widget, public ItemModelHelper { OMNIUI_OBJECT(AbstractMultiField) public: OMNIUI_API ~AbstractMultiField() override; /** * @brief Reimplemented the method to indicate the width hint that represents the preferred size of the widget. * Currently this widget can't be smaller than the size of the text. * * @see Widget::setComputedContentWidth */ OMNIUI_API void setComputedContentWidth(float width) override; /** * @brief Reimplemented the method to indicate the height hint that represents the preferred size of the widget. * Currently this widget can't be smaller than the size of the text. * * @see Widget::setComputedContentHeight */ OMNIUI_API void setComputedContentHeight(float height) override; /** * @brief Reimplemented. Something happened with the style or with the parent style. We need to gerenerate the * cache. */ OMNIUI_API void onStyleUpdated() override; /** * @brief Reimplemented. Called by the model when the model value is changed. * * @param item The item in the model that is changed. If it's NULL, the root is chaged. */ OMNIUI_API void onModelUpdated(const std::shared_ptr<const AbstractItemModel::AbstractItem>& item) override; /** * @brief The max number of fields in a line. */ OMNIUI_PROPERTY( uint8_t, columnCount, DEFAULT, 4, READ, getColumnCount, WRITE, setColumnCount, NOTIFY, setColumnCountChangedFn); /** * @brief Sets a non-stretchable horizontal space in pixels between child fields. */ OMNIUI_PROPERTY(float, hSpacing, DEFAULT, 0.0f, READ, getHSpacing, WRITE, setHSpacing, NOTIFY, setHSpacingChangedFn); /** * @brief Sets a non-stretchable vertical space in pixels between child fields. */ OMNIUI_PROPERTY(float, vSpacing, DEFAULT, 0.0f, READ, getVSpacing, WRITE, setVSpacing, NOTIFY, setVSpacingChangedFn); protected: /** * Constructor. */ OMNIUI_API AbstractMultiField(const std::shared_ptr<AbstractItemModel>& model = {}); /** * @brief Reimplemented the rendering code of the widget. * * @see Widget::_drawContent */ OMNIUI_API void _drawContent(float elapsedTime) override; /** * @brief It's necessary to implement this method to create a custom widget per model item. It creates the widget * with the model provided and returns it. */ OMNIUI_API virtual std::shared_ptr<Widget> _createField(const std::shared_ptr<AbstractValueModel>& model){ return {}; } /** * @brief Called to assign the new model to the widget created with `_createField` */ OMNIUI_API virtual void _setFieldModel(std::shared_ptr<Widget>& widget, const std::shared_ptr<AbstractValueModel>& model){} protected: // All the widgets to change the name std::vector<std::shared_ptr<Widget>> m_children; private: /** * @brief Called when the spacing property is changed. It propagates spacing to children. */ void _onSpacingChanged(); // The main layout. All the sub-widgets are children of the main layout. std::shared_ptr<Stack> m_mainLayout; // All the stacks. We need them to change spacing. std::vector<std::shared_ptr<Stack>> m_stacks; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/MenuHelper.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Api.h" #include "Callback.h" #include "Property.h" OMNIUI_NAMESPACE_OPEN_SCOPE class Widget; class Frame; class MenuDelegate; /** * @brief The helper class for the menu that draws the menu line. */ class OMNIUI_CLASS_API MenuHelper : private CallbackHelper<MenuHelper> { public: OMNIUI_API virtual ~MenuHelper(); /** * @brief Returns true if the item is in horizontal layout. */ bool isInHorizontalLayout() const; /** * @brief Sets the function that is called when an action is activated by the user; for example, when the user * clicks a menu option, or presses an action's shortcut key combination. */ OMNIUI_CALLBACK(Triggered, void); /** * @brief This property holds the menu's text. */ OMNIUI_PROPERTY(std::string, text, READ, getText, WRITE, setText, PROTECTED, NOTIFY, _setTextChangedFn); /** * @brief This property holds the menu's hotkey text. */ OMNIUI_PROPERTY( std::string, hotkeyText, READ, getHotkeyText, WRITE, setHotkeyText, PROTECTED, NOTIFY, _setHotkeyTextChangedFn); /** * @brief This property holds whether this menu item is checkable. A checkable item is one which has an on/off * state. */ OMNIUI_PROPERTY( bool, checkable, DEFAULT, false, READ, isCheckable, WRITE, setCheckable, PROTECTED, NOTIFY, _setCheckableChangedFn); /** * @brief The delegate that generates a widget per menu item. */ OMNIUI_PROPERTY(std::shared_ptr<MenuDelegate>, delegate, READ, getDelegate, WRITE, setDelegate, PROTECTED, NOTIFY, _setDelegateChangedFn); /** * @brief Hide or keep the window when the user clicked this item. */ OMNIUI_PROPERTY(bool, hideOnClick, DEFAULT, true, READ, isHideOnClick, WRITE, setHideOnClick); OMNIUI_PROPERTY(bool, compatibility, DEFAULT, true, READ, isMenuCompatibility, WRITE, setMenuCompatibility, PROTECTED, NOTIFY, _setMenuCompatibilityChangedFn); protected: friend class MenuDelegate; /** * @brief Constructor */ OMNIUI_API MenuHelper(); /** * @brief Should be called by the widget in init time. */ void _menuHelperInit(Widget& widget); /** * @brief Should be called by the widget in destroy time. */ void _menuHelperDestroy(); /** * @brief Eval and return width of the item. */ float _menuHelperEvalWidth(Widget& widget, float proposed); /** * @brief Eval and return height of the item. */ float _menuHelperEvalHeight(Widget& widget, float proposed); /** * @brief Should be called by the widget during draw. */ void _menuHelperDraw(Widget& widget, float elapsedTime); /** * @brief Should be called by the widget during change of the style. */ void _menuHelperCascadeStyle(); /** * @brief Should be called to make the item dirty. */ void _menuHelperInvalidate(); /** * @brief Iterate the parents and find the delegate. */ const std::shared_ptr<MenuDelegate>& _obtainDelegate(Widget& widget); /** * @brief Convert Widget to MenuHelper if possible. */ static MenuHelper* _getMenuHelper(Widget& widget); private: /** * @brief Check if the item is dirty and call the delegate. */ void _verifyFrame(Widget& widget); /** * @brief Convert MenuHelper to Widget if possible. */ const Widget* _getWidget() const; /** * @brief List of siblings. */ std::vector<std::shared_ptr<Widget>> _getSiblings() const; /** * @brief Iterate the parents and find the delegate. */ const std::shared_ptr<MenuDelegate>& _obtainDelegateRecursive(Widget& widget, uint16_t depth = 0); // All the widgets of the item std::shared_ptr<Frame> m_frame; // Dirty flag bool m_dirty = true; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/Image.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Alignment.h" #include "Widget.h" #include <mutex> OMNIUI_NAMESPACE_OPEN_SCOPE /** * @brief The Image widget displays an image. * * The source of the image is specified as a URL using the source property. By default, specifying the width and height * of the item causes the image to be scaled to that size. This behavior can be changed by setting the fill_mode * property, allowing the image to be stretched or scaled instead. The property alignment controls where to align the * scaled image. */ class OMNIUI_CLASS_API Image : public Widget { OMNIUI_OBJECT(Image) public: enum class FillPolicy : uint8_t { eStretch = 0, ePreserveAspectFit, ePreserveAspectCrop }; OMNIUI_API ~Image() override; OMNIUI_API void destroy() override; /** * @brief Reimplemented. Called when the style or the parent style is changed. */ OMNIUI_API void onStyleUpdated() override; /** * @brief Returns true if the image has non empty sourceUrl obtained through the property or the style. */ OMNIUI_API bool hasSourceUrl() const; /** * @brief This property holds the image URL. It can be an `omni:` path, a `file:` path, a direct path or the path * relative to the application root directory. */ OMNIUI_PROPERTY(std::string, sourceUrl, READ, getSourceUrl, WRITE, setSourceUrl, NOTIFY, setSourceUrlChangedFn); /** * @brief This property holds the alignment of the image when the fill policy is ePreserveAspectFit or * ePreserveAspectCrop. * By default, the image is centered. */ OMNIUI_PROPERTY(Alignment, alignment, DEFAULT, Alignment::eCenter, READ, getAlignment, WRITE, setAlignment); /** * @brief Define what happens when the source image has a different size than the item. */ OMNIUI_PROPERTY(FillPolicy, fillPolicy, DEFAULT, FillPolicy::ePreserveAspectFit, READ, getFillPolicy, WRITE, setFillPolicy, NOTIFY, setFillPolicyChangedFn); /** * @brief Prevents image blurring when it's placed to fractional position (like x=0.5, y=0.5) */ OMNIUI_PROPERTY(bool, pixelAligned, DEFAULT, false, READ, getPixelAligned, WRITE, setPixelAligned); // TODO: Image rotation // TODO: Right now, it's useless because we load the image in the background, and when the object is created, the // texture is not loaded. There is no way to wait for the texture. We need to add a method to force load. And we // will be able to use texture dimensions as a read-only property. It will help us to achieve /** * @brief The progress of the image loading. * * TODO: For now we only have two states, 0.0 and 1.0 */ OMNIUI_PROPERTY( float, progress, DEFAULT, 0.0f, READ, getProgress, NOTIFY, setProgressChangedFn, PROTECTED, WRITE, _setProgress); protected: /** * @brief Construct image with given url. If the url is empty, it gets the image URL from styling. */ OMNIUI_API Image(const std::string& sourceUrl = {}); /** * @brief the default constructor will need to get the image URL from styling */ // OMNIUI_API // Image(); /** * @brief Reimplemented the rendering code of the widget. * * @see Widget::_drawContent */ OMNIUI_API void _drawContent(float elapsedTime) override; private: /** * @brief Check if it's necessary to load new textures and load them for all the style states. */ void _loadSourceUrl(); /** * @brief Load the given texture for the given style state. If the texture was loaded before, it just modifies the * indexes without reloading. */ void _loadSourceUrl(const std::string sourceUrl, StyleContainer::State state); // Returns true if the url from the style is changed since the image is loaded. bool _hasStyleUrlChanged() const; // This function triggers the progress of the image loading in the main thread in next frame. void _deferredTriggerProgressDone(); // The mutex for the texture operations, because we load the texture in the background. std::mutex m_textureMutex; // Flag to check all the textures if it's necessary to reload them. bool m_texturesLoaded = false; struct TextureData; // It is the cache of preloaded textures. We need it because we can switch the texture depending on the widget style // state. It can be a separate texture for hovered, disabled, selected, etc. widget. To switch the texture fast, we // preload them for all the states. To be sure that the same texture is not loaded twice, we keep them in a separate // vector, and we keep the index of the texture per style state. To know which texture is already loaded, we keep // the map name to the texture index. // Index of the texture per style state std::array<size_t, static_cast<size_t>(StyleContainer::State::eCount)> m_styleStateToTextureDataIndex; // Resolved style. We need it to know if style shade is changed. It's void* // to indicate that it can't be used as a string andit can only be used to // check if the style became dirty. std::array<const void*, static_cast<size_t>(StyleContainer::State::eCount)> m_styleStateToResolvedStyle; // Index of the texture per filename std::unordered_map<std::string, size_t> m_imageUrlToTextureDataIndex; // Texture data for all the loaded textures std::vector<std::unique_ptr<TextureData>> m_textureData; class DeferredTriggerProgressDone; std::unique_ptr<DeferredTriggerProgressDone> m_deferredTriggerProgressDone; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/ProgressBar.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "FontHelper.h" #include "ValueModelHelper.h" OMNIUI_NAMESPACE_OPEN_SCOPE /** * @brief A progressbar is a classic widget for showing the progress of an operation. */ class OMNIUI_CLASS_API ProgressBar : public Widget, public ValueModelHelper, public FontHelper { OMNIUI_OBJECT(ProgressBar) public: OMNIUI_API ~ProgressBar() override; /** * @brief Reimplemented the method to indicate the height hint that represents the preferred size of the widget. * * @see Widget::setComputedContentHeight */ OMNIUI_API void setComputedContentHeight(float height) override; /** * @brief Reimplemented. Something happened with the style or with the parent style. We need to gerenerate the * cache. */ OMNIUI_API void onStyleUpdated() override; /** * @brief Reimplemented the method from ValueModelHelper that is called when the model is changed. */ OMNIUI_API void onModelUpdated() override; protected: /** * @brief Construct ProgressBar * * @param model The model that determines if the button is checked. */ OMNIUI_API ProgressBar(const std::shared_ptr<AbstractValueModel>& model = {}); /** * @brief Reimplemented the rendering code of the widget. * * @see Widget::_drawContent */ OMNIUI_API void _drawContent(float elapsedTime) override; private: void _drawUnderlyingItem(); // The cached state. double m_valueCache = 0; std::string m_overlayCache; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/DockSpace.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Api.h" #include "Property.h" #include <carb/IObject.h> #include <omni/ui/Frame.h> #include <memory> #include <string> OMNIUI_NAMESPACE_OPEN_SCOPE namespace windowmanager { struct WindowSet; class IWindowCallback; } class MenuBar; /** * @brief The DockSpace class represents Dock Space for the OS Window * */ class OMNIUI_CLASS_API DockSpace { public: virtual ~DockSpace(); // We need it to make sure it's created as a shared pointer. template <typename... Args> static std::shared_ptr<DockSpace> create(Args&&... args) { /* make_shared doesn't work because the constructor is protected: */ /* auto ptr = std::make_shared<This>(std::forward<Args>(args)...); */ /* TODO: Find the way to use make_shared */ auto dockSpace = std::shared_ptr<DockSpace>{ new DockSpace{ std::forward<Args>(args)... } }; return dockSpace; } /** * @brief This represents Styling opportunity for the Window background */ OMNIUI_PROPERTY(std::shared_ptr<Frame>, dockFrame, READ, getDockFrame, PROTECTED, WRITE, setDockFrame); protected: /** * @brief Construct the main window, add it to the underlying windowing system, and makes it appear. */ OMNIUI_API DockSpace(windowmanager::WindowSet* windowSet = nullptr); /** * @brief Execute the rendering code of the widget. * * It's in protected section because it can be executed only by this object itself. */ virtual void _draw(float elapsedTime); private: // the windowCallback carb::ObjectPtr<windowmanager::IWindowCallback> m_windowCallback; windowmanager::WindowSet* m_windowSet = nullptr; std::string m_name; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/Grid.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Stack.h" OMNIUI_NAMESPACE_OPEN_SCOPE /** * @brief Grid is a container that arranges its child views in a grid. The grid vertical/horizontal direction is the * direction the grid size growing with creating more children. */ class OMNIUI_CLASS_API Grid : public Stack { OMNIUI_OBJECT(Grid) public: OMNIUI_API ~Grid() override; /** * @brief Reimplemented the method to indicate the width hint that represents the preferred size of the widget. * * @see Widget::setComputedContentWidth */ OMNIUI_API void setComputedContentWidth(float width) override; /** * @brief Reimplemented the method to indicate the height hint that represents the preferred size of the widget. * * @see Widget::setComputedContentHeight */ OMNIUI_API void setComputedContentHeight(float height) override; /** * @brief The width of the column. It's only possible to set it if the grid is vertical. Once it's set, the column * count depends on the size of the widget. */ OMNIUI_PROPERTY(float, columnWidth, DEFAULT, 0.0f, READ, getColumnWidth, WRITE, setColumnWidth, PROTECTED, NOTIFY, _setColumnWidthChangedFn); /** * @brief The height of the row. It's only possible to set it if the grid is horizontal. Once it's set, the row * count depends on the size of the widget. */ OMNIUI_PROPERTY( float, rowHeight, DEFAULT, 0.0f, READ, getRowHeight, WRITE, setRowHeight, PROTECTED, NOTIFY, _setRowHeightChangedFn); /** * @brief The number of columns. It's only possible to set it if the grid is vertical. Once it's set, the column * width depends on the widget size. */ OMNIUI_PROPERTY(uint32_t, columnCount, DEFAULT, 1, READ, getColumnCount, WRITE, setColumnCount, PROTECTED, NOTIFY, _setColumnCountChangedFn); /** * @brief The number of rows. It's only possible to set it if the grid is horizontal. Once it's set, the row height * depends on the widget size. */ OMNIUI_PROPERTY( uint32_t, rowCount, DEFAULT, 1, READ, getRowCount, WRITE, setRowCount, PROTECTED, NOTIFY, _setRowCountChangedFn); protected: /** * @brief Constructor. * * @param direction Determines the direction the widget grows when adding more children. * * @see Stack::Direction */ OMNIUI_API Grid(Direction direction); /** * @brief Reimplemented the rendering code of the widget. * * @see Widget::_drawContent */ OMNIUI_API void _drawContent(float elapsedTime) override; private: /** * @brief The grid has two modes of working. When the current mode is eSizeFromCount, the grid computes the size of * the cell using the number of columns/rows. When eCountFromSize, the size of the cells is always the same, but the * number of columns varies depending on the grid's full size. */ enum class CellSizeMode : uint8_t { eSizeFromCount, eCountFromSize }; CellSizeMode m_cellSizeMode = CellSizeMode::eSizeFromCount; // Flag to determine if the property set by user or by this class. bool m_internalPropertyChange = false; // True to determine that height (for V) or width (for H) was set explicitly. bool m_isLineSizeSet = false; // List of line offsets. It's empty if height (for V) or width (for H) was set explicitly. std::vector<float> m_lineOffset; // Currently visible lines. size_t m_lineLower = 0; // Max for the first frame and then it will be corrected. size_t m_lineUpper = SIZE_MAX; size_t m_prevColumnCount = 0; size_t m_prevRowCount = 0; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/VStack.h
// Copyright (c) 2018-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Api.h" #include "Stack.h" OMNIUI_NAMESPACE_OPEN_SCOPE /** * @brief Shortcut for Stack{eTopToBottom}. The widgets are placed in a column, with suitable sizes. * * @see Stack */ class OMNIUI_CLASS_API VStack : public Stack { OMNIUI_OBJECT(VStack) public: OMNIUI_API ~VStack() override; protected: /** * @brief Construct a stack with the widgets placed in a column from top to bottom. */ OMNIUI_API VStack(); }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/ScrollingFrame.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Frame.h" #include "ScrollBarPolicy.h" OMNIUI_NAMESPACE_OPEN_SCOPE /** * @brief The ScrollingFrame class provides the ability to scroll onto another widget. * * ScrollingFrame is used to display the contents of a child widget within a frame. If the widget exceeds the size of * the frame, the frame can provide scroll bars so that the entire area of the child widget can be viewed. The child * widget must be specified with addChild(). */ class OMNIUI_CLASS_API ScrollingFrame : public Frame { OMNIUI_OBJECT(ScrollingFrame) public: OMNIUI_API ~ScrollingFrame() override; /** * @brief Reimplemented the method to indicate the width hint that represents the preferred size of the widget. * Currently this widget can't be smaller than the minimal size of the child widgets. * * @see Widget::setComputedContentWidth */ OMNIUI_API void setComputedContentWidth(float width) override; /** * @brief Reimplemented the method to indicate the height hint that represents the preferred size of the widget. * Currently this widget can't be smaller than the minimal size of the child widgets. * * @see Widget::setComputedContentHeight */ OMNIUI_API void setComputedContentHeight(float height) override; /** * @brief The horizontal position of the scroll bar. When it's changed, the contents will be scrolled accordingly. */ OMNIUI_PROPERTY(float, scrollX, DEFAULT, 0.0f, READ, getScrollX, WRITE, setScrollX, NOTIFY, setScrollXChangedFn); /** * @brief The vertical position of the scroll bar. When it's changed, the contents will be scrolled accordingly. */ OMNIUI_PROPERTY(float, scrollY, DEFAULT, 0.0f, READ, getScrollY, WRITE, setScrollY, NOTIFY, setScrollYChangedFn); /** * @brief The max position of the horizontal scroll bar. */ OMNIUI_PROPERTY(float, scrollXMax, DEFAULT, 0.0f, READ, getScrollXMax, PROTECTED, WRITE, setScrollXMax); /** * @brief The max position of the vertical scroll bar. */ OMNIUI_PROPERTY(float, scrollYMax, DEFAULT, 0.0f, READ, getScrollYMax, PROTECTED, WRITE, setScrollYMax); /** * @brief This property holds the policy for the horizontal scroll bar. */ OMNIUI_PROPERTY(ScrollBarPolicy, horizontalScrollBarPolicy, DEFAULT, ScrollBarPolicy::eScrollBarAsNeeded, READ, getHorizontalScrollBarPolicy, WRITE, setHorizontalScrollBarPolicy); /** * @brief This property holds the policy for the vertical scroll bar. */ OMNIUI_PROPERTY(ScrollBarPolicy, verticalScrollBarPolicy, DEFAULT, ScrollBarPolicy::eScrollBarAsNeeded, READ, getVerticalScrollBarPolicy, WRITE, setVerticalScrollBarPolicy); protected: /** * @brief Construct ScrollingFrame */ OMNIUI_API ScrollingFrame(); /** * @brief Reimplemented the rendering code of the widget. * * Draw the content in the scrolling frame. * * @see Widget::_drawContent */ OMNIUI_API void _drawContent(float elapsedTime) override; private: void _scrollXExplicitlyChanged(); void _scrollYExplicitlyChanged(); // Flags for synchronization of the scrollX and scrollY properties and the underlying windowing system. bool m_scrollXExplicitlyChanged = false; bool m_scrollYExplicitlyChanged = false; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/SimpleNumericModel.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "AbstractValueModel.h" #include "Property.h" #include <memory> OMNIUI_NAMESPACE_OPEN_SCOPE /** * @brief A very simple value model that holds a single number. It's still an abstract class. It's necessary to * reimplement `setValue(std::string value)` because each numeric type can be represented with different string. */ template <typename T> class OMNIUI_CLASS_API SimpleNumericModel : public AbstractValueModel { public: using Base = SimpleNumericModel<T>; using CarriedType = T; /** * @brief This property holds the model's minimum value. */ OMNIUI_PROPERTY(T, min, DEFAULT, T(1), READ_VALUE, getMin, WRITE, setMin); /** * @brief This property holds the model's maximum value. */ OMNIUI_PROPERTY(T, max, DEFAULT, T(0), READ_VALUE, getMax, WRITE, setMax); /** * @brief Get the value as bool. */ bool getValueAsBool() const override { return m_value != static_cast<T>(0); } /** * @brief Get the value as double. */ double getValueAsFloat() const override { return static_cast<double>(m_value); } /** * @brief Get the value as int64_t. */ int64_t getValueAsInt() const override { return static_cast<int64_t>(m_value); } /** * @brief Get the value as string. */ std::string getValueAsString() const override { return std::to_string(m_value); } /** * @brief Set the bool value. It will convert bool to the model's typle. */ void setValue(bool value) override { this->_setNumericValue(static_cast<T>(value)); } /** * @brief Set the double value. It will convert double to the model's typle. */ void setValue(double value) override { this->_setNumericValue(static_cast<T>(value)); } /** * @brief Set the int64_t value. It will convert int64_t to the model's typle. */ void setValue(int64_t value) override { this->_setNumericValue(static_cast<T>(value)); } protected: SimpleNumericModel(T defaultValue = static_cast<T>(0)) : m_value{ defaultValue } { } /** * @brief Template to set the value of native type. */ void _setNumericValue(T value) { // Clamp if (this->getMin() <= this->getMax()) { value = std::min(this->getMax(), std::max(this->getMin(), value)); } if (m_value != value) { m_value = value; this->_valueChanged(); } } private: T m_value; }; #define SIMPLENUMERICMODEL_CREATOR(THIS) \ public: \ using This = THIS; \ template <typename... Args> \ static std::shared_ptr<This> create(Args&&... args) \ { \ return std::shared_ptr<This>{ new This{ std::forward<Args>(args)... } }; \ } \ \ protected: \ THIS(CarriedType devaultValue = {}) : SimpleNumericModel<CarriedType>{ devaultValue } \ { \ } /** * @brief A very simple bool model. */ class OMNIUI_CLASS_API SimpleBoolModel : public SimpleNumericModel<bool> { SIMPLENUMERICMODEL_CREATOR(SimpleBoolModel) public: OMNIUI_API std::string getValueAsString() const override; // Reimplemented because it's a special case for string. OMNIUI_API void setValue(std::string value) override; }; /** * @brief A very simple double model. */ class OMNIUI_CLASS_API SimpleFloatModel : public SimpleNumericModel<double> { SIMPLENUMERICMODEL_CREATOR(SimpleFloatModel) public: // Reimplemented because it's a special case for string. OMNIUI_API void setValue(std::string value) override; }; /** * @brief A very simple Int model. */ class OMNIUI_CLASS_API SimpleIntModel : public SimpleNumericModel<int64_t> { SIMPLENUMERICMODEL_CREATOR(SimpleIntModel) public: // Reimplemented because it's a special case for string. OMNIUI_API void setValue(std::string value) override; }; #undef SIMPLENUMERICMODEL_CREATOR OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/AbstractItemDelegate.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "AbstractItemModel.h" OMNIUI_NAMESPACE_OPEN_SCOPE class AbstractItemModel; /** * @brief AbstractItemDelegate is used to generate widgets that display and edit data items from a model. */ class OMNIUI_CLASS_API AbstractItemDelegate { public: OMNIUI_API virtual ~AbstractItemDelegate(); /** * @brief This pure abstract method must be reimplemented to generate custom collapse/expand button. */ OMNIUI_API virtual void buildBranch(const std::shared_ptr<AbstractItemModel>& model, const std::shared_ptr<const AbstractItemModel::AbstractItem>& item = nullptr, size_t index = 0, uint32_t level = 0, bool expanded = false); /** * @brief This pure abstract method must be reimplemented to generate custom widgets for specific item in the model. */ virtual void buildWidget(const std::shared_ptr<AbstractItemModel>& model, const std::shared_ptr<const AbstractItemModel::AbstractItem>& item = nullptr, size_t index = 0, uint32_t level = 0, bool expanded = false) = 0; /** * @brief This pure abstract method must be reimplemented to generate custom widgets for the header table. */ OMNIUI_API virtual void buildHeader(size_t index = 0); protected: /** * @brief Constructs AbstractItemDelegate */ OMNIUI_API AbstractItemDelegate(); }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/AbstractValueModel.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Api.h" #include <functional> #include <string> #include <unordered_set> #include <vector> OMNIUI_NAMESPACE_OPEN_SCOPE class ValueModelHelper; class OMNIUI_CLASS_API AbstractValueModel { public: OMNIUI_API virtual ~AbstractValueModel(); // We assume that all the operations with the model should be performed with smart pointers because it will register // subscription. If the object is copied or moved, it will break the subscription. // No copy AbstractValueModel(const AbstractValueModel&) = delete; // No copy-assignment AbstractValueModel& operator=(const AbstractValueModel&) = delete; // No move constructor and no move-assignments are allowed because of 12.8 [class.copy]/9 and 12.8 [class.copy]/20 // of the C++ standard /** * @brief Return the bool representation of the value. */ virtual bool getValueAsBool() const = 0; /** * @brief Return the float representation of the value. */ virtual double getValueAsFloat() const = 0; /** * @brief Return the int representation of the value. */ virtual int64_t getValueAsInt() const = 0; /** * @brief Return the string representation of the value. */ virtual std::string getValueAsString() const = 0; /** * @brief A helper that calls the correct getValueXXX method. */ template <class T> OMNIUI_API T getValue() const; /** * @brief Called when the user starts the editing. If it's a field, this method is called when the user activates * the field and places the cursor inside. This method should be reimplemented. */ OMNIUI_API virtual void beginEdit(); /** * @brief Called when the user finishes the editing. If it's a field, this method is called when the user presses * Enter or selects another field for editing. It's useful for undo/redo. This method should be reimplemented. */ OMNIUI_API virtual void endEdit(); /** * @brief Set the value. */ virtual void setValue(bool value) = 0; virtual void setValue(double value) = 0; virtual void setValue(int64_t value) = 0; virtual void setValue(std::string value) = 0; /** * @brief Subscribe the ValueModelHelper widget to the changes of the model. * * We need to use regular pointers because we subscribe in the constructor of the widget and unsubscribe in the * destructor. In constructor smart pointers are not available. We also don't allow copy and move of the widget. */ OMNIUI_API void subscribe(ValueModelHelper* widget); /** * @brief Unsubscribe the ValueModelHelper widget from the changes of the model. */ OMNIUI_API void unsubscribe(ValueModelHelper* widget); /** * @brief Adds the function that will be called every time the value changes. * * @return The id of the callback that is used to remove the callback. */ OMNIUI_API uint32_t addValueChangedFn(std::function<void(const AbstractValueModel*)> fn); /** * @brief Remove the callback by its id. * * @param id The id that addValueChangedFn returns. */ OMNIUI_API void removeValueChangedFn(uint32_t id); /** * @brief Adds the function that will be called every time the user starts the editing. * * @return The id of the callback that is used to remove the callback. */ OMNIUI_API uint32_t addBeginEditFn(std::function<void(const AbstractValueModel*)> fn); /** * @brief Remove the callback by its id. * * @param id The id that addBeginEditFn returns. */ OMNIUI_API void removeBeginEditFn(uint32_t id); /** * @brief Adds the function that will be called every time the user finishes the editing. * * @return The id of the callback that is used to remove the callback. */ OMNIUI_API uint32_t addEndEditFn(std::function<void(const AbstractValueModel*)> fn); /** * @brief Remove the callback by its id. * * @param id The id that addEndEditFn returns. */ OMNIUI_API void removeEndEditFn(uint32_t id); /** * @brief Called by the widget when the user starts editing. It calls beginEdit and the callbacks. */ OMNIUI_API void processBeginEditCallbacks(); /** * @brief Called by the widget when the user finishes editing. It calls endEdit and the callbacks. */ OMNIUI_API void processEndEditCallbacks(); protected: friend class AbstractMultiField; /** * @brief Constructs AbstractValueModel */ OMNIUI_API AbstractValueModel(); /** * @brief Called when any data of the model is changed. It will notify the subscribed widgets. */ OMNIUI_API void _valueChanged(); // All the widgets who use this model. See description of subscribe for the information why it's regular pointers. // TODO: we can use m_callbacks for subscribe-unsubscribe. But in this way it's nesessary to keep widget-id map. // When the _valueChanged code will be more complicated, we need to do it. Now it's simple enought and m_widgets // stays here. std::unordered_set<ValueModelHelper*> m_widgets; // Callbacks that called when the value is changed. std::vector<std::function<void(const AbstractValueModel*)>> m_valueChangedCallbacks; // Callbacks that called when the user starts the editing. std::vector<std::function<void(const AbstractValueModel*)>> m_beginEditCallbacks; // Callbacks that called when the user finishes the editing. std::vector<std::function<void(const AbstractValueModel*)>> m_endEditCallbacks; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/InvisibleButton.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Widget.h" #include <functional> OMNIUI_NAMESPACE_OPEN_SCOPE /** * @brief The InvisibleButton widget provides a transparent command button. */ class OMNIUI_CLASS_API InvisibleButton : public Widget { OMNIUI_OBJECT(InvisibleButton) public: OMNIUI_API ~InvisibleButton() override; /** * @brief Sets the function that will be called when when the button is activated (i.e., pressed down then released * while the mouse cursor is inside the button). */ OMNIUI_CALLBACK(Clicked, void); protected: /** * Constructor. */ OMNIUI_API InvisibleButton(); /** * @brief Reimplemented the rendering code of the widget. * * @see Widget::_drawContent */ OMNIUI_API void _drawContent(float elapsedTime) override; private: /** * @brief Called then the user clicks this button. */ OMNIUI_API virtual void _clicked(); std::function<void()> m_clickedFn; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/MenuDelegate.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Api.h" #include "Callback.h" #include "Property.h" #include <memory> #include <functional> OMNIUI_NAMESPACE_OPEN_SCOPE class MenuHelper; /** * @brief MenuDelegate is used to generate widgets that represent the menu item. */ class OMNIUI_CLASS_API MenuDelegate : CallbackHelper<MenuDelegate> { public: /** * @brief Constructor */ OMNIUI_API MenuDelegate(); OMNIUI_API virtual ~MenuDelegate(); /** * @brief This method must be reimplemented to generate custom item. */ OMNIUI_API virtual void buildItem(const MenuHelper* item); /** * @brief This method must be reimplemented to generate custom title. */ OMNIUI_API virtual void buildTitle(const MenuHelper* item); /** * @brief This method must be reimplemented to generate custom widgets on * the bottom of the window. */ OMNIUI_API virtual void buildStatus(const MenuHelper* item); /** * @brief Get the default delegate that is used when the menu doesn't have * anything. */ OMNIUI_API static const std::shared_ptr<MenuDelegate>& getDefaultDelegate(); /** * @brief Set the default delegate to use it when the item doesn't have a * delegate. */ OMNIUI_API static void setDefaultDelegate(std::shared_ptr<MenuDelegate> delegate); /** * @brief Called to create a new item */ OMNIUI_CALLBACK(OnBuildItem, void, MenuHelper const*); /** * @brief Called to create a new title */ OMNIUI_CALLBACK(OnBuildTitle, void, MenuHelper const*); /** * @brief Called to create a new widget on the bottom of the window */ OMNIUI_CALLBACK(OnBuildStatus, void, MenuHelper const*); /** * @brief Determine if Menu children should use this delegate when they * don't have the own one. */ OMNIUI_PROPERTY(bool, propagate, DEFAULT, true, READ_VALUE, isPropagate, WRITE, setPropagate); private: /** * @brief Return true if at least one of the siblings have the hotkey text. */ static bool _siblingsHaveHotkeyText(const MenuHelper* item); /** * @brief Return true if at least one of the siblings is checkable. */ static bool _siblingsHaveCheckable(const MenuHelper* item); }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/BezierCurve.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "ArrowHelper.h" #include "Shape.h" OMNIUI_NAMESPACE_OPEN_SCOPE /** * @brief Smooth curve that can be scaled infinitely. */ class OMNIUI_CLASS_API BezierCurve : public Shape, public ArrowHelper { OMNIUI_OBJECT(BezierCurve) public: OMNIUI_API ~BezierCurve() override; /** * @brief Sets the function that will be called when the user use mouse enter/leave on the line. It's the override * to prevent Widget from the bounding box logic. * The function specification is: * void onMouseHovered(bool hovered) */ OMNIUI_API void setMouseHoveredFn(std::function<void(bool)> fn) override; /** * @brief Sets the function that will be called when the user presses the mouse button inside the widget. The * function should be like this: * void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) * * It's the override to prevent the bounding box logic. * * Where: * button is the number of the mouse button pressed * modifier is the flag for the keyboard modifier key */ OMNIUI_API void setMousePressedFn(std::function<void(float, float, int32_t, carb::input::KeyboardModifierFlags)> fn) override; /** * @brief Sets the function that will be called when the user releases the mouse button if this button was pressed * inside the widget. * void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) */ OMNIUI_API void setMouseReleasedFn(std::function<void(float, float, int32_t, carb::input::KeyboardModifierFlags)> fn) override; /** * @brief Sets the function that will be called when the user presses the mouse button twice inside the widget. The * function specification is the same as in setMousePressedFn. * void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) */ OMNIUI_API void setMouseDoubleClickedFn(std::function<void(float, float, int32_t, carb::input::KeyboardModifierFlags)> fn) override; /** * @brief This property holds the X coordinate of the start of the curve relative to the width bound of the curve. */ OMNIUI_PROPERTY( Length, startTangentWidth, DEFAULT, Fraction{ 1.0f }, READ, getStartTangentWidth, WRITE, setStartTangentWidth); /** * @brief This property holds the Y coordinate of the start of the curve relative to the width bound of the curve. */ OMNIUI_PROPERTY( Length, startTangentHeight, DEFAULT, Pixel{ 0.0f }, READ, getStartTangentHeight, WRITE, setStartTangentHeight); /** * @brief This property holds the X coordinate of the end of the curve relative to the width bound of the curve. */ OMNIUI_PROPERTY(Length, endTangentWidth, DEFAULT, Fraction{ -1.0f }, READ, getEndTangentWidth, WRITE, setEndTangentWidth); /** * @brief This property holds the Y coordinate of the end of the curve relative to the width bound of the curve. */ OMNIUI_PROPERTY(Length, endTangentHeight, DEFAULT, Pixel{ 0.0f }, READ, getEndTangentHeight, WRITE, setEndTangentHeight); protected: /** * @brief Initialize the the curve. */ OMNIUI_API BezierCurve(); /** * @brief Reimplemented the rendering code of the shape. * * @see Widget::_drawContent */ OMNIUI_API void _drawShape(float elapsedTime, float x, float y, float width, float height) override; /** * @brief Reimplemented the draw shadow of the shape. */ OMNIUI_API void _drawShadow( float elapsedTime, float x, float y, float width, float height, uint32_t shadowColor, float dpiScale, ImVec2 shadowOffset, float shadowThickness, uint32_t shadowFlag) override; private: /** * @brief Return width/height of two tangents. */ void _evaluateTangents( float width, float height, float& startWidth, float& startHeight, float& endWidth, float& endHeight) const; // void _calculteNormalPoints( // const ImVec2& p1, const ImVec2& p2, float dist, int id, int size, std::vector<ImVec2>& points); // Don't use m_mouseHoveredFn and m_isHovered to prevent the bbox logic of Widget. std::function<void(bool)> m_mouseHoveredLineFn; bool m_isHoveredLine = false; // Don't use m_mousePressedFn to prevent the bbox logic of Widget. std::function<void(float, float, int32_t, carb::input::KeyboardModifierFlags)> m_mousePressedLineFn; std::function<void(float, float, int32_t, carb::input::KeyboardModifierFlags)> m_mouseReleasedLineFn; std::function<void(float, float, int32_t, carb::input::KeyboardModifierFlags)> m_mouseDoubleClickedLineFn; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/ToolButton.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Button.h" #include "ValueModelHelper.h" OMNIUI_NAMESPACE_OPEN_SCOPE /** * @brief ToolButton is functionally similar to Button, but provides a model that determines if the button is checked. * This button toggles between checked (on) and unchecked (off) when the user clicks it. */ class OMNIUI_CLASS_API ToolButton : public Button, public ValueModelHelper { OMNIUI_OBJECT(ToolButton) public: OMNIUI_API ~ToolButton() override; /** * @brief Reimplemented from ValueModelHelper. It's called when the model is changed. */ OMNIUI_API void onModelUpdated() override; protected: /** * @brief Construct a checkable button with the model. If the bodel is not provided, then the default model is * created. * * @param model The model that determines if the button is checked. */ OMNIUI_API ToolButton(const std::shared_ptr<AbstractValueModel>& model = {}); /** * @brief Reimplemented the rendering code of the widget. * * @see Widget::_drawContent */ OMNIUI_API void _drawContent(float elapsedTime) override; private: /** * @brief Reimplemented from InvisibleButton. Called then the user clicks this button. We don't use `m_clickedFn` * because the user can set it. If we are using it in our internal code and the user overrides it, the behavior of * the button will be changed. */ OMNIUI_API void _clicked() override; // Flag to call onModelUpdated bool m_modelUpdated = false; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/HStack.h
// Copyright (c) 2018-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Stack.h" OMNIUI_NAMESPACE_OPEN_SCOPE /** * @brief Shortcut for Stack{eLeftToRight}. The widgets are placed in a row, with suitable sizes. * * @see Stack */ class OMNIUI_CLASS_API HStack : public Stack { OMNIUI_OBJECT(HStack) public: OMNIUI_API ~HStack() override; protected: /** * @brief Construct a stack with the widgets placed in a row from left to right. */ OMNIUI_API HStack(); }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/Menu.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "MenuHelper.h" #include "Stack.h" #include <omni/ui/windowmanager/IWindowCallbackManager.h> namespace omni { namespace kit { struct Window; } } OMNIUI_NAMESPACE_OPEN_SCOPE class Frame; /** * @brief The Menu class provides a menu widget for use in menu bars, context menus, and other popup menus. * * It can be either a pull-down menu in a menu bar or a standalone context menu. Pull-down menus are shown by the menu * bar when the user clicks on the respective item. Context menus are usually invoked by some special keyboard key or by * right-clicking. * * TODO: Add the ability to add any widget. ATM if a random widget is added to Menu, the behaviour is undefined. */ class OMNIUI_CLASS_API Menu : public Stack, public MenuHelper { OMNIUI_OBJECT(Menu) public: using CallbackHelperBase = Widget; OMNIUI_API ~Menu() override; OMNIUI_API void destroy() override; /** * @brief Reimplemented adding a widget to this Menu. * * @see Container::addChild */ OMNIUI_API void addChild(std::shared_ptr<Widget> widget) override; /** * @brief Reimplemented removing all the child widgets from this Menu. * * @see Container::clear */ OMNIUI_API void clear() override; /** * @brief Reimplemented the method to indicate the width hint that represents the preferred size of the widget. * * @see Widget::setComputedContentWidth */ OMNIUI_API void setComputedContentWidth(float width) override; /** * @brief Reimplemented the method to indicate the height hint that represents the preferred size of the widget. * * @see Widget::setComputedContentHeight */ OMNIUI_API void setComputedContentHeight(float height) override; /** * @brief It's called when the style is changed. It should be propagated to children to make the style cached and * available to children. */ OMNIUI_API void cascadeStyle() override; /** * @brief Create a popup window and show the menu in it. It's usually used for context menus that are typically * invoked by some special keyboard key or by right-clicking. */ OMNIUI_API void show(); /** * @brief Create a popup window and show the menu in it. This enable to popup the menu at specific position. X and Y * are in points to make it easier to the Python users. */ OMNIUI_API void showAt(float x, float y); /** * @brief Close the menu window. It only works for pop-up context menu and * for teared off menu. */ OMNIUI_API void hide(); /** * @brief Make Menu dirty so onBuild will be executed to replace the * children. */ OMNIUI_API void invalidate(); /** * @brief Return the menu that is currently shown. */ OMNIUI_API static std::shared_ptr<Menu> getCurrent(); /** * @brief It's true when the menu is shown on the screen. */ OMNIUI_PROPERTY(bool, shown, DEFAULT, false, READ, isShown, NOTIFY, setShownChangedFn, PROTECTED, WRITE, _setShown); /** * @brief The ability to tear the window off. */ OMNIUI_PROPERTY( bool, tearable, DEFAULT, true, READ, isTearable, WRITE, setTearable, PROTECTED, NOTIFY, _setTearableChangedFn); /** * @brief If the window is teared off. */ OMNIUI_PROPERTY(bool, teared, DEFAULT, false, READ, isTeared, NOTIFY, setTearedChangedFn, PROTECTED, WRITE, _setTeared); /** * @brief Called to re-create new children */ OMNIUI_CALLBACK(OnBuild, void); protected: /** * @brief Construct Menu * * @param text The text for the menu. */ OMNIUI_API Menu(const std::string& text); /** * @brief Reimplemented the rendering code of the widget. * * Draw the content. * * @see Widget::_drawContent */ OMNIUI_API void _drawContent(float elapsedTime) override; private: void _drawMenu(float elapsedTime, bool isInSeparateWindow, bool isPopupWindow); void _showMenuWindow(float x, float y); /** * @brief Creates a popup window to put the menu to using the underlying windowing system. */ void _createMenuWindow(bool isPopupWindow); /** * @brief Removes previously created popup window using the underlying windowing system. If window wasn't created, * it does nothing. */ void _removeMenuWindow(bool removeCurrent); /** * @brief We cannot destroy window when we are right in the middle of * rendering loop. Thus, we schedule a one-time deferred callback which will * destroy the window. */ void _removeMenuWindowDeferred(bool removeCurrent); /** * @brief Check if the title is dirty and call the delegate to build the * window title. */ void _verifyTitleFrame(); /** * @brief Check if the is dirty and call the delegate to build the * window title. */ void _verifyChildren(); void _drawContentCompatibility(float elapsedTime); // For specific Menu Positioning. Unit: points. bool m_useCustomPosition = false; float m_menuPositionX = 0.0f; float m_menuPositionY = 0.0f; // The pointer to the popup window in the underlying windowing system. omni::ui::windowmanager::IWindowCallbackPtr m_uiWindow; omni::kit::IAppWindow* m_appWindow = nullptr; // Internal unique name of the popup window. It should never be expanded to the user. std::string m_menuUniqueId; std::string m_popupUniqueId; carb::events::ISubscriptionPtr m_deferredOsWindowReleaseSubs; float m_computedWindowWidth = 0.0f; float m_computedWindowHeight = 0.0f; std::shared_ptr<Frame> m_title; std::shared_ptr<Frame> m_status; bool m_titleDirty = true; bool m_childrenDirty = true; Menu* m_parentMenu = nullptr; // Internal flags for drawing in popup window. bool m_isPopupBasedCompatibility = false; bool m_requestToPopupCompatibility = false; // True when the user is moving the window. bool m_windowIsMoving = false; float m_windowMovedDistanceX = 0.0f; float m_windowMovedDistanceY = 0.0f; float m_windowPosBeforeMoveX = 0.0f; float m_windowPosBeforeMoveY = 0.0f; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/Widget.h
// Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Api.h" #include "Callback.h" #include "Length.h" #include "Object.h" #include "Property.h" #include "StyleContainer.h" #include <carb/input/InputTypes.h> #include <functional> #include <memory> OMNIUI_NAMESPACE_OPEN_SCOPE class Frame; class Window; /** * @brief The Widget class is the base class of all user interface objects. * * The widget is the atom of the user interface: it receives mouse, keyboard and other events, and paints a * representation of itself on the screen. Every widget is rectangular. A widget is clipped by its parent and by the * widgets in front of it. */ class OMNIUI_CLASS_API Widget : public std::enable_shared_from_this<Widget>, protected CallbackHelper<Widget> { OMNIUI_OBJECT_BASE(Widget) public: /** * @brief Holds the data which is sent when a drag and drop action is completed. */ struct MouseDropEvent { /** * @brief Position where the drop was made. */ float x; /** * @brief Position where the drop was made. */ float y; /** * @brief The data that was dropped on the widget. * */ std::string mimeData; }; /** * @brief Width/height can be dirty for different reason. To skip * computation of children we need to know the reason why the size is * recomputed. */ enum class SizeDirtyReason { eNone = 0, eSizeChanged, eChildDirty, eParentDirty, }; /** * @brief We need to know the reason for the re-bake to optimize the process * and avoid re-baking in some particular cases. */ enum class BakeDirtyReason { eNone = 0, eChildDirty, eContentChanged, eEditBegan, eEditEnded, eLodDirty, }; using Bool3 = bool[3]; /** * @brief Holds widget width and height for mouse events. */ struct BoundingBox { float width; float height; }; /** * @brief When WantCaptureKeyboard, omni.ui is using the keyboard input exclusively, e.g. InputText active, etc. */ OMNIUI_API static constexpr uint32_t kModifierFlagWantCaptureKeyboard = (1 << 30); OMNIUI_API virtual ~Widget(); /** * @brief Removes all the callbacks and circular references. */ OMNIUI_API virtual void destroy(); // We assume that all the operations with all the widgets should be performed with smart pointers because we have // parent-child relationships, and we automatically put new widgets to parents in the create method of every widget. // If the object is copied or moved, it will break the Widget-Container hierarchy. // No copy Widget(const Widget&) = delete; // No copy-assignment Widget& operator=(const Widget&) = delete; // No move constructor and no move-assignments are allowed because of 12.8 [class.copy]/9 and 12.8 [class.copy]/20 // of the C++ standard /** * @brief Execute the rendering code of the widget, that includes the work with inputs and run _drawContent() that * can be implemented by derived clrasses. * * @note It's in the public section because it's not possible to put it to the protected section. If it's in the * protected, then other widgets that have child widgets will not be able to call it. * * Even though access control in C++ works on a per-class basis, protected access specifier has some peculiarities. * The language specification wants to ensure that it's not possible to access a protected member of some base * subobject that belongs to the derived class. We are not supposed to be able to access protected members of some * unrelated independent objects of the base type. In particular, it's not possible to access protected members of * freestanding objects of the base type. It's only possible to access protected members of base objects that are * embedded into derived objects as base subobjects. * * Example: * * class Widget * { * protected: * virtual void draw() * { * } * }; * * class Frame : public Widget * { * protected: * void draw() override * { * // error C2248: 'Widget::draw': cannot access protected member declared in class 'Widget' * m_child.draw(); * } * * private: * Widget m_child; * }; * * Also, it's not possible to use friendship because friendship is neither inherited nor transitive. It means it's * necessary to list all the classes that can use sub-objects explicitly. And in this way, custom extensions will * not be able to use sub-objects. * * @param elapsedTime The time elapsed (in seconds) */ OMNIUI_API void draw(float elapsedTime); /** * @brief Returns the final computed width of the widget. It includes margins. * * @note It's in puplic section. For the explanation why please see the draw() method. */ OMNIUI_API float getComputedWidth() const; /** * @brief Returns the final computed width of the content of the widget. * * @note It's in puplic section. For the explanation why please see the draw() method. */ OMNIUI_API virtual float getComputedContentWidth() const; /** * @brief Sets the computed width. It subtract margins and calls setComputedContentWidth. * * @note It's in puplic section. For the explanation why please see the draw() method. */ OMNIUI_API void setComputedWidth(float width); /** * @brief The widget provides several functions that deal with a widget's geometry. Indicates the content width hint * that represents the preferred size of the widget. The widget is free to readjust its geometry to fit the content * when it's necessary. * * @note It's in puplic section. For the explanation why please see the draw() method. */ OMNIUI_API virtual void setComputedContentWidth(float width); /** * @brief Returns the final computed height of the widget. It includes margins. * * @note It's in puplic section. For the explanation why please see the draw() method. */ OMNIUI_API float getComputedHeight() const; /** * @brief Returns the final computed height of the content of the widget. * * @note It's in puplic section. For the explanation why please see the draw() method. */ OMNIUI_API virtual float getComputedContentHeight() const; /** * @brief Sets the computed height. It subtract margins and calls setComputedContentHeight. * * @note It's in puplic section. For the explanation why please see the draw() method. */ OMNIUI_API void setComputedHeight(float height); /** * @brief The widget provides several functions that deal with a widget's geometry. Indicates the content height * hint that represents the preferred size of the widget. The widget is free to readjust its geometry to fit the * content when it's necessary. * * @note It's in puplic section. For the explanation why please see the draw() method. */ OMNIUI_API virtual void setComputedContentHeight(float height); /** * @brief Returns the X Screen coordinate the widget was last draw. * This is in Screen Pixel size * * It's float because we need negative numbers and precise position considering DPI scale factor. */ OMNIUI_API float getScreenPositionX() const; /** * @brief Returns the Y Screen coordinate the widget was last draw. * This is in Screen Pixel size * * It's float because we need negative numbers and precise position considering DPI scale factor. */ OMNIUI_API float getScreenPositionY() const; /** * @brief Sets the function that will be called when the user moves the mouse inside the widget. Mouse move events * only occur if a mouse button is pressed while the mouse is being moved. * void onMouseMoved(float x, float y, int32_t modifier) * * TODO: Add "mouse tracking property". If mouse tracking is switched on, mouse move events occur even if no mouse * button is pressed. */ OMNIUI_CALLBACK(MouseMoved, void, float, float, int32_t, Bool3); /** * @brief Sets the function that will be called when the user presses the mouse button inside the widget. The * function should be like this: * void onMousePressed(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) * Where: * 'button' is the number of the mouse button pressed. * 'modifier' is the flag for the keyboard modifier key. */ OMNIUI_CALLBACK(MousePressed, void, float, float, int32_t, carb::input::KeyboardModifierFlags); /** * @brief Sets the function that will be called when the user releases the mouse button if this button was pressed * inside the widget. * void onMouseReleased(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) */ OMNIUI_CALLBACK(MouseReleased, void, float, float, int32_t, carb::input::KeyboardModifierFlags); /** * @brief Sets the function that will be called when the user presses the mouse button twice inside the widget. The * function specification is the same as in setMousePressedFn. * void onMouseDoubleClicked(float x, float y, int32_t button, carb::input::KeyboardModifierFlags modifier) */ OMNIUI_CALLBACK(MouseDoubleClicked, void, float, float, int32_t, carb::input::KeyboardModifierFlags); /** * @brief Sets the function that will be called when the user uses mouse wheel on the focused window. The * function specification is the same as in setMousePressedFn. * void onMouseWheel(float x, float y, carb::input::KeyboardModifierFlags modifier) */ OMNIUI_CALLBACK(MouseWheel, void, float, float, carb::input::KeyboardModifierFlags); /** * @brief Sets the function that will be called when the user use mouse enter/leave on the focused window. * function specification is the same as in setMouseHovedFn. * void onMouseHovered(bool hovered) */ OMNIUI_CALLBACK(MouseHovered, void, bool); /** * @brief Sets the function that will be called when the user presses the keyboard key when the mouse clicks the * widget. */ OMNIUI_CALLBACK(KeyPressed, void, int32_t, carb::input::KeyboardModifierFlags, bool); /** * @brief Specify that this Widget is draggable, and set the callback that is attached to the drag operation. */ OMNIUI_CALLBACK(Drag, std::string); /** * @brief Specify that this Widget can accept specific drops and set the callback that is called to check if the * drop can be accepted. */ OMNIUI_CALLBACK(AcceptDrop, bool, const std::string&); /** * @brief Specify that this Widget accepts drops and set the callback to the drop operation. */ OMNIUI_CALLBACK(Drop, void, const MouseDropEvent&); /** * @brief Called when the size of the widget is changed. */ OMNIUI_CALLBACK(ComputedContentSizeChanged, void); /** * @brief If the widgets has callback functions it will by default not capture the events if it is the top most * widget and setup this option to true, so they don't get routed to the child widgets either */ OMNIUI_PROPERTY(bool, opaqueForMouseEvents, DEFAULT, false, READ, isOpaqueForMouseEvents, WRITE, setOpaqueForMouseEvents); /** * @brief Set the current style. The style contains a description of customizations to the widget's style */ OMNIUI_API void setStyle(const StyleContainer& style); OMNIUI_API void setStyle(StyleContainer&& style); /** * @brief Recompute internal cached data that is used for styling. Unlike cascadeStyle, updateStyle is called when * the name or type of the widget is changed. */ OMNIUI_API void updateStyle(); /** * @brief It's called when the style is changed. It should be propagated to children to make the style cached and * available to children. */ OMNIUI_API virtual void cascadeStyle(); /** * @brief Called when the style is changed. The child classes can use it to propagate the style to children. */ OMNIUI_API virtual void onStyleUpdated(); /** * @brief The ability to skip margins. It's useful when the widget is a part of compound widget and should be of * exactly provided size. Like Rectangle of the Button. */ OMNIUI_API void useMarginFromStyle(bool use); /** * @brief Adjust scrolling amount to make current item visible. * * @param[in] centerRatio 0.0: left, 0.5: center, 1.0: right */ OMNIUI_API void scrollHereX(float centerRatio = 0.f); /** * @brief Adjust scrolling amount to make current item visible. * * @param[in] centerRatio 0.0: top, 0.5: center, 1.0: bottom */ OMNIUI_API void scrollHereY(float centerRatio = 0.f); /** * @brief Adjust scrolling amount in two axes to make current item visible. * * @param[in] centerRatioX 0.0: left, 0.5: center, 1.0: right * @param[in] centerRatioY 0.0: top, 0.5: center, 1.0: bottom */ OMNIUI_API void scrollHere(float centerRatioX = 0.f, float centerRatioY = 0.f); /** * @brief Return the application DPI factor multiplied by the widget scale. */ OMNIUI_API float getDpiScale() const; /** * @brief Next frame content width will be forced to recompute. */ OMNIUI_API virtual void forceWidthDirty(SizeDirtyReason reason); /** * @brief Next frame content height will be forced to recompute. */ OMNIUI_API virtual void forceHeightDirty(SizeDirtyReason reason); /** * @brief Next frame the content will be forced to re-bake. */ OMNIUI_API virtual void forceRasterDirty(BakeDirtyReason reason); /** * @brief Next frame content width will be forced to recompute. */ OMNIUI_API virtual void forceWidthDirty(); /** * @brief Next frame content height will be forced to recompute. */ OMNIUI_API virtual void forceHeightDirty(); /** * @brief Change dirty bits when the visibility is changed. It's public because other widgets have to call it. * * @param visible True when the widget is completely rendered. False when early exit. * @param dirtySize True to set the size diry bits. */ OMNIUI_API virtual void setVisiblePreviousFrame(bool visible, bool dirtySize = true); /** * @brief This property holds whether the widget is visible. */ OMNIUI_PROPERTY( bool, visible, DEFAULT, true, READ, isVisible, WRITE, setVisible, PROTECTED, NOTIFY, _setVisibleChangedFn); /** * @brief If the current zoom factor and DPI is less than this value, the widget is not visible. */ OMNIUI_PROPERTY( float, visibleMin, DEFAULT, 0.0f, READ, getVisibleMin, WRITE, setVisibleMin, PROTECTED, NOTIFY, _setVisibleMinChangedFn); /** * @brief If the current zoom factor and DPI is bigger than this value, the widget is not visible. */ OMNIUI_PROPERTY( float, visibleMax, DEFAULT, 0.0f, READ, getVisibleMax, WRITE, setVisibleMax, PROTECTED, NOTIFY, _setVisibleMaxChangedFn); /** * @brief This property holds whether the widget is enabled. In general an enabled widget handles keyboard and mouse * events; a disabled widget does not. And widgets display themselves differently when they are disabled. */ OMNIUI_PROPERTY(bool, enabled, DEFAULT, true, READ, isEnabled, WRITE, setEnabled, NOTIFY, setEnabledChangedFn); /** * @brief This property holds a flag that specifies the widget has to use eSelected state of the style. */ OMNIUI_PROPERTY(bool, selected, DEFAULT, false, READ, isSelected, WRITE, setSelected, NOTIFY, setSelectedChangedFn); /** * @brief This property holds a flag that specifies the widget has to use eChecked state of the style. It's on the * Widget level because the button can have sub-widgets that are also should be checked. */ OMNIUI_PROPERTY(bool, checked, DEFAULT, false, READ, isChecked, WRITE, setChecked, NOTIFY, setCheckedChangedFn); /** * @brief This property holds the width of the widget relative to its parent. Do not use this function to find the * width of a screen. * * TODO: Widget Geometry documentation for an overview of geometry issues and layouting. */ OMNIUI_PROPERTY( Length, width, DEFAULT, Fraction{ 1.0f }, READ, getWidth, WRITE, setWidth, PROTECTED, NOTIFY, _setWidthChangedFn); /** * @brief This property holds the height of the widget relative to its parent. Do not use this function to find the * height of a screen. * * TODO: Widget Geometry documentation for an overview of geometry issues and layouting. */ OMNIUI_PROPERTY( Length, height, DEFAULT, Fraction{ 1.0f }, READ, getHeight, WRITE, setHeight, PROTECTED, NOTIFY, _setHeightChangedFn); /** * @brief This property holds if the widget is being dragged. */ OMNIUI_PROPERTY(bool, dragging, DEFAULT, false, READ, isDragging, WRITE, setDragging); /** * @brief The name of the widget that user can set. */ OMNIUI_PROPERTY(std::string, name, READ, getName, WRITE, setName, NOTIFY, setNameChangedFn); /** * @brief By default, we use typeName to look up the style. But sometimes it's necessary to use a custom name. For * example, when a widget is a part of another widget. (Label is a part of Button) This property can override the * name to use in style. */ OMNIUI_PROPERTY(std::string, styleTypeNameOverride, READ, getStyleTypeNameOverride, WRITE, setStyleTypeNameOverride, NOTIFY, setStyleTypeNameOverrideChangedFn); /** * @brief Protected weak pointer to the parent object. We need it to query the parent style. Parent can be a * Container or another widget if it holds sub-widgets. */ OMNIUI_PROPERTY( Widget*, parent, DEFAULT, nullptr, PROTECTED, READ_VALUE, getParent, WRITE, setParent, NOTIFY, setParentChangedFn); /** * @brief The local style. When the user calls `setStyle()`, it saves the given style to this property and creates a * new style that is the result of the parent style and the given style. */ OMNIUI_PROPERTY(std::shared_ptr<StyleContainer>, style, READ, getStyle, WRITE, setStyle, NOTIFY, setStyleChangedFn); /** * @brief Set a basic tooltip for the widget, this will simply be a Label, it will follow the Tooltip style */ OMNIUI_PROPERTY(std::string, tooltip, READ, getTooltip, WRITE, setTooltip, PROTECTED, NOTIFY, _setTooltipPropertyChangedFn); /** * @brief Set dynamic tooltip that will be created dynamiclly the first time it is needed. * the function is called inside a ui.Frame scope that the widget will be parented correctly. */ OMNIUI_CALLBACK(Tooltip, void); /** * @brief Get Payload Id for drag and drop. */ static constexpr const char* const getDragDropPayloadId() { return "OMNIUI_DRAG_AND_DROP"; } /** * @brief Set the X tooltip offset in points. In a normal state, the tooltip position is linked to the mouse * position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner * of the widget, and this property defines the relative position the tooltip should be shown. */ OMNIUI_PROPERTY(float, tooltipOffsetX, DEFAULT, 0.0f, READ, getTooltipOffsetX, WRITE, setTooltipOffsetX, NOTIFY, setTooltipOffsetXChangedFn); /** * @brief Set the Y tooltip offset in points. In a normal state, the tooltip position is linked to the mouse * position. If the tooltip offset is non zero, the top left corner of the tooltip is linked to the top left corner * of the widget, and this property defines the relative position the tooltip should be shown. */ OMNIUI_PROPERTY(float, tooltipOffsetY, DEFAULT, 0.0f, READ, getTooltipOffsetY, WRITE, setTooltipOffsetY, NOTIFY, setTooltipOffsetYChangedFn); /** * @brief The flag that specifies if it's necessary to bypass the whole draw cycle if the bounding box is clipped * with a scrolling frame. It's needed to avoid the limitation of 65535 primitives in a single draw list. */ OMNIUI_PROPERTY(bool, skipDrawWhenClipped, DEFAULT, false, READ, isSkipDrawWhenClipped, WRITE, setSkipDrawWhenClipped); /** * The scale factor of the widget. * * The purpose of this property is to cache the scale factor of the CanvasFarame that uniformly scales its children. */ OMNIUI_PROPERTY(float, scale, DEFAULT, 1.0f, WRITE, setScale, PROTECTED, READ, _getScale, NOTIFY, _setScaleChangedFn); /** * @brief Zoom level of the parent CanvasFrame */ OMNIUI_PROPERTY(float, canvasZoom, DEFAULT, -1.0f, WRITE, setCanvasZoom, PROTECTED, READ, _getCanvasZoom, NOTIFY, _setCanvasZoomChangedFn); /** * @brief An optional identifier of the widget we can use to refer to it in queries. */ OMNIUI_PROPERTY(std::string, identifier, READ, getIdentifier, WRITE, setIdentifier, NOTIFY, setIdentifierChangedFn); /** * @brief When it's false, the scroll callback is called even if other window is hovered. */ OMNIUI_PROPERTY(bool, scrollOnlyWindowHovered, DEFAULT, false, READ, isScrollOnlyWindowHovered, WRITE, setScrollOnlyWindowHovered); protected: friend class Button; friend class CanvasFrame; friend class CollapsableFrame; friend class ContainerStack; friend class DockSpace; friend class FontHelper; friend class Frame; friend class Inspector; friend class MainWindow; friend class Menu; friend class MenuHelper; friend class Placer; friend class RasterHelper; friend class Stack; friend class Style; friend class TreeView; friend class Window; OMNIUI_API Widget(); /** * @brief The rendering code of the widget. Should be implemented by derived classes. * * The difference with draw() is that the _drawContent() method should contain the code to draw the current widget. * draw() includes the code that is common for all the widgets, like mouse input, checking visibility, etc. * * @param elapsedTime The time elapsed (in seconds) */ OMNIUI_API virtual void _drawContent(float elapsedTime){} /** * @brief It returns the style that is result of merging the styles of all the parents and the local style. */ OMNIUI_API const std::shared_ptr<StyleContainer>& _getResolvedStyle() const; /** * @brief Get the Type Name used to query the style. It can be either overrided type name or the widget type. We * need to override type name when the widget has constructed with multiple widgets. For example Button is * constructed with rectangle and label. */ OMNIUI_API const std::string& _getStyleTypeName() const; /** * @brief Resolves the style property with the style object. It checks override, parent, and cascade styles. * * @tparam T StyleFloatProperty or StyleColorProperty * @tparam U float or uint32_t * @param property For example StyleFloatProperty::ePadding * @param result the pointer to the result where the resolved property will be written * @return true when the style contains given property * @return false when the style doesn't have the given property */ template <typename T, typename U> OMNIUI_API bool _resolveStyleProperty(T property, U* result) const; /** * @brief Resolves the style property with the given state. */ template <typename T, typename U> OMNIUI_API bool _resolveStyleProperty(T property, StyleContainer::State state, U* result) const; /** * @brief Returns the current state for the styling. */ OMNIUI_API StyleContainer::State _getStyleState() const; /** * @brief Enable custom glyph char. Default is disabled - all glyph chars rendered with ImGuiCol_Text. Enable to * make all glyph chars be rendered with ImGuiCol_CustomChar (default 0xFFFFFFFF). Recommend to enable before * rendering the glyph chars with color defined in svg, and disable when rendering done to make sure others be * rendered as expected. */ OMNIUI_API void _enableCustomChar(bool enable) const; /** * @brief Check if current widget or its parent has accepted drop. */ OMNIUI_API bool _hasAcceptedDrop() const; /** * m_dirtyWidth = false; * m_dirtyHeight = false; */ OMNIUI_API void _undirtyWidthAndHeight(bool force = false); /** * @brief This function returns a boolean value indicating whether the * parent of the widget is a CanvasFrame. CanvasFrame has the capability to * scale its child widgets. This information is useful for certain widgets * to determine if they should be rendered in a scalable environment. * * @return bool - true if the parent or any of its ancestors is a * CanvasFrame, false otherwise. */ OMNIUI_API virtual bool _isParentCanvasFrame() const; /** * @brief This method fills an unordered set with the visible minimum and * maximum values of the Widget and children. */ OMNIUI_API virtual void _fillVisibleThreshold(void* thresholds) const; /** * @brief Return current visibleMin/visibleMax LOD id. */ OMNIUI_API virtual size_t _getCurrentLod(float zoom) const; /** * @brief Return widget bounding box for use with mouse events. Defaults to * [computedContentWidth, computedContentHeight]. Used by FreeShapes * which otherwise set width and height to zero for layout. */ OMNIUI_API virtual BoundingBox _getInteractionBBox() const; /** * @brief Number of mouse buttons Widget considers */ static constexpr uint32_t kMouseButtonCount = 5; // True when the mouse pointer is inside the widget area. // TODO: Have not decided if we need this as a property. Probably when we have signals, it would be useful to have // signal that this property is changed. bool m_isHovered = false; bool m_isPressed[kMouseButtonCount] = {}; bool m_isClicked[kMouseButtonCount] = {}; // If falls, the widget skips margins. bool m_useMarginFromStyle = true; // True when we need to recompute content width SizeDirtyReason m_dirtyWidth = SizeDirtyReason::eSizeChanged; // True when we need to recompute content height SizeDirtyReason m_dirtyHeight = SizeDirtyReason::eSizeChanged; private: /** * @brief Creates m_resolvedStyle, which is the parents style plus the local style. If there is no local style, * m_resolvedStyle is empty. */ void _mergeStyleWithParent(); /** * @brief called when the tooltip is needed for the first time, this will create the right widgets in the frame */ void _createToolTipWidgets(); /** * @brief Called every frame when there is dragFn to setup drag area. */ void _performDrag(); /** * @brief Called when there are dropFn and acceptDropFn and mouse enters the widget to check if widget accepts * current drag. */ void _performAcceptDrop(); /** * @brief Called when the user makes drop to call dropFn. */ void _performDrop(float x, float y); // unit: pixels float m_computedContentWidth = 0.0f; float m_computedContentHeight = 0.0f; float m_computedContentWidthOnDraw = 0.0f; float m_computedContentHeightOnDraw = 0.0f; // The current mouse position. We need it to decide if the mouse is moved and call m_mouseMovedFn. // TODO: Put it to a singleton. It's not good to have it in each widget. float m_mouseX = 0.0f; float m_mouseY = 0.0f; // The parent style definition with the local style definition merged. If there is no local style, this variable is // also nullptr. std::shared_ptr<StyleContainer> m_resolvedStyle; size_t m_styleStateGroupIndex = SIZE_MAX; // Margins for fast access float m_marginWidthCache = 0.0f; float m_marginHeightCache = 0.0f; // position from the last call draw call; // unit: pixels float m_cursorPositionXCache = 0.0f; float m_cursorPositionYCache = 0.0f; // Offset from parent. We need it to get the position of the widget when it's hidden. float m_cursorPositionOffsetXCache = 0.0f; float m_cursorPositionOffsetYCache = 0.0f; // Buffer variable to indicate if the tooltip was shown in the previous frame. We need it to be able to recreate the // widget when we need it. bool m_tooltipShown = false; // Tooltip support, can be either a simple text or a function callback that can create any widgets std::string m_tooltipString; // the frame for the tooltip std::shared_ptr<Frame> m_tooltipFrame; // the timer for the tooltip float m_tooltipTimer = 0.0f; // Flag to scroll to the widget bool m_scrollHereX = false; bool m_scrollHereY = false; float m_scrollHereXRatio = 0.0f; float m_scrollHereYRatio = 0.0f; // Drag and Drop // The buffer with DnD data. We keep it because ImGui needs to have this buffer every frame. std::string m_dragAndDropBuffer; bool m_dragActive = false; bool m_dropAccepted = false; // The frame for the drag and drop tooltip std::shared_ptr<Frame> m_dragFrame; // Flag when visibleMin/visibleMax is explicitly set. bool m_visibleMinSet = false; bool m_visibleMaxSet = false; float m_dpiAtPreviousFrame = 0.0f; bool m_wasVisiblePreviousFrame = false; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/ValueModelHelper.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Widget.h" OMNIUI_NAMESPACE_OPEN_SCOPE class AbstractValueModel; /** * @brief The ValueModelHelper class provides the basic functionality for value widget classes. * * ValueModelHelper class is the base class for every standard widget that uses a AbstractValueModel. * ValueModelHelper is an abstract class and itself cannot be instantiated. It provides a standard interface for * interoperating with models. */ class OMNIUI_CLASS_API ValueModelHelper { public: OMNIUI_API virtual ~ValueModelHelper(); /** * @brief Called by the model when the model value is changed. The class should react to the changes. */ OMNIUI_API virtual void onModelUpdated() = 0; /** * @brief Set the current model. */ OMNIUI_API virtual void setModel(const std::shared_ptr<AbstractValueModel>& model); /** * @brief Returns the current model. */ OMNIUI_API virtual const std::shared_ptr<AbstractValueModel>& getModel() const; protected: OMNIUI_API ValueModelHelper(const std::shared_ptr<AbstractValueModel>& model); private: std::shared_ptr<AbstractValueModel> m_model = {}; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/Length.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Api.h" OMNIUI_NAMESPACE_OPEN_SCOPE enum class UnitType { ePixel, ePercent, eFraction }; /** * @brief OMNI.UI has several different units for expressing a length. * * Many widget properties take "Length" values, such as width, height, minWidth, minHeight, etc. Pixel is the absolute * length unit. Percent and Fraction are relative length units, and they specify a length relative to the parent length. * Relative length units are scaled with the parent. */ struct Length { /** * @brief Construct Length */ Length(float v, UnitType u) : value{ v }, unit{ u } { } ~Length() = default; bool operator==(const Length& b) const { return value == b.value && unit == b.unit; } bool operator!=(const Length& b) const { return !(b == *this); } /** Resolves the length value to a absolute value * @param absoluteFactor the unit multiplier if the value is Pixel * @param relativeFactor the unit multiplier if the value is Percent or Fraction * @param totalFractions the number of total fractions of the parent value if the value is Fraction. * @return the computed absolute value */ float resolve(float absoluteFactor, float relativeFactor, float totalFractions) const; float value; UnitType unit; }; /** * @brief Percent is the length in percents from the parent widget. */ struct Percent : public Length { /** * @brief Construct Percent */ explicit Percent(float v) : Length{ v, UnitType::ePercent } { } float resolve(float relativeFactor) const { return relativeFactor * (value / 100.0f); } }; /** * @brief Pixel length is exact length in pixels. */ struct Pixel : public Length { /** * @brief Construct Pixel */ explicit Pixel(float v) : Length{ v, UnitType::ePixel } { } /** Resolves the length value to a absolute value * @param absoluteFactor the unit multiplier * @return the computed absolute value */ float resolve(float absoluteFactor) const { return value * absoluteFactor; } }; /** * @brief Fraction length is made to take the space of the parent widget, divides it up into a row of boxes, and makes * each child widget fill one box. */ struct Fraction : public Length { /** * @brief Construct Fraction */ explicit Fraction(float v) : Length{ v, UnitType::eFraction } { } /** Resolves the length value to a absolute value * @param relativeFactor the unit multiplier * @param totalFractions the number of total fractions of the parent value * @return the computed absolute value */ float resolve(float relativeFactor, float totalFractions) const { return relativeFactor * (value / totalFractions); } }; inline float Length::resolve(float absoluteFactor, float relativeFactor, float totalFractions) const { if (unit == UnitType::ePixel) return Pixel(value).resolve(absoluteFactor); if (unit == UnitType::ePercent) return Percent(value).resolve(relativeFactor); return Fraction(value).resolve(relativeFactor, totalFractions); } OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/ArrowHelper.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Shape.h" OMNIUI_NAMESPACE_OPEN_SCOPE /** * @brief The ArrowHelper widget provides a colored rectangle to display. */ class OMNIUI_CLASS_API ArrowHelper { public: enum class ArrowType : uint8_t { eNone = 0, eArrow }; OMNIUI_API virtual ~ArrowHelper(); /** * @brief This property holds the width of the begin arrow */ OMNIUI_PROPERTY(float, beginArrowWidth, DEFAULT, 8.0f, READ, getBeginArrowWidth, WRITE, setBeginArrowWidth); /** * @brief This property holds the height of the begin arrow */ OMNIUI_PROPERTY(float, beginArrowHeight, DEFAULT, 8.0f, READ, getBeginArrowHeight, WRITE, setBeginArrowHeight); /** * @brief This property holds the type of the begin arrow can only be eNone or eRrrow. * By default, the arrow type is eNone. */ OMNIUI_PROPERTY(ArrowType, beginArrowType, DEFAULT, ArrowType::eNone, READ, getBeginArrowType, WRITE, setBeginArrowType); /** * @brief This property holds the width of the end arrow */ OMNIUI_PROPERTY(float, endArrowWidth, DEFAULT, 8.0f, READ, getEndArrowWidth, WRITE, setEndArrowWidth); /** * @brief This property holds the height of the end arrow */ OMNIUI_PROPERTY(float, endArrowHeight, DEFAULT, 8.0f, READ, getEndArrowHeight, WRITE, setEndArrowHeight); /** * @brief This property holds the type of the end arrow can only be eNone or eRrrow. * By default, the arrow type is eNone. */ OMNIUI_PROPERTY(ArrowType, endArrowType, DEFAULT, ArrowType::eNone, READ, getEndArrowType, WRITE, setEndArrowType); protected: /** * @brief Constructs ArrowHelper */ OMNIUI_API ArrowHelper(); /** * @brief draw a arrow. * */ OMNIUI_API void drawArrow(float x, float y, float width, float height, float dpi, float lineWidth, float arrowWidth, float arrowHeight, uint32_t color); }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/Circle.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Alignment.h" #include "Shape.h" OMNIUI_NAMESPACE_OPEN_SCOPE struct CircleStyleSnapshot; /** * @brief The Circle widget provides a colored circle to display. */ class OMNIUI_CLASS_API Circle : public Shape { OMNIUI_OBJECT(Circle) public: // TODO: this need to be moved to be a Header like Alignment enum class SizePolicy : uint8_t { eStretch = 0, eFixed }; OMNIUI_API ~Circle() override; /** * @brief Reimplemented the method to indicate the width hint that represents the preferred size of the widget. * when the circle is in fixed mode it can't be smaller than the radius * * @see Widget::setComputedContentWidth */ OMNIUI_API void setComputedContentWidth(float width) override; /** * @brief Reimplemented the method to indicate the height hint that represents the preferred size of the widget. * when the circle is in fixed mode it can't be smaller than the radius * * @see Widget::setComputedContentHeight */ OMNIUI_API void setComputedContentHeight(float height) override; /** * @brief This property holds the radius of the circle when the fill policy is eFixed or * eFixedCrop. * By default, the circle radius is 0. */ OMNIUI_PROPERTY(float, radius, DEFAULT, 0, READ, getRadius, WRITE, setRadius, NOTIFY, setRadiusChangeFn); /** * @brief This property holds the alignment of the circle when the fill policy is ePreserveAspectFit or * ePreserveAspectCrop. * By default, the circle is centered. */ OMNIUI_PROPERTY(Alignment, alignment, DEFAULT, Alignment::eCenter, READ, getAlignment, WRITE, setAlignment); /** * @brief This property is the way to draw a half or a quarter of the circle. When it's eLeft, only left side of the * circle is rendered. When it's eLeftTop, only left top quarter is rendered. */ OMNIUI_PROPERTY(Alignment, arc, DEFAULT, Alignment::eCenter, READ, getArc, WRITE, setArc); /** * @brief Define what happens when the source image has a different size than the item. */ OMNIUI_PROPERTY(SizePolicy, sizePolicy, DEFAULT, SizePolicy::eStretch, READ, getSizePolicy, WRITE, setSizePolicy, NOTIFY, setSizePolicyChangedFn); protected: /** * @brief Constructs Circle */ OMNIUI_API Circle(); /** * @brief Reimplemented the rendering code of the shape. * * @see Widget::_drawContent */ OMNIUI_API void _drawShape(float elapsedTime, float x, float y, float width, float height) override; /** * @brief Reimplemented the draw shadow of the shape. */ OMNIUI_API void _drawShadow( float elapsedTime, float x, float y, float width, float height, uint32_t shadowColor, float dpiScale, ImVec2 shadowOffset, float shadowThickness, uint32_t shadowFlag) override; private: void _calCentreAndRadius(float width, float height, float dpiScale, ImVec2& center, float& radius); // this need to become a property, stylable ? int32_t m_numSegments = 40; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/MenuItem.h
// Copyright (c) 2020-2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "MenuHelper.h" #include "Widget.h" OMNIUI_NAMESPACE_OPEN_SCOPE /** * @brief A MenuItem represents the items the Menu consists of. * * MenuItem can be inserted only once in the menu. * * TODO: In addition to a text label, MenuItem should have an optional icon drawn on the very left side, and shortcut * key sequence such as "Ctrl+X". */ class OMNIUI_CLASS_API MenuItem : public Widget, public MenuHelper { OMNIUI_OBJECT(MenuItem) public: using CallbackHelperBase = Widget; OMNIUI_API ~MenuItem() override; /** * @brief Reimplemented the method to indicate the width hint that represents the preferred size of the widget. * * @see Widget::setComputedContentWidth */ OMNIUI_API void setComputedContentWidth(float width) override; /** * @brief Reimplemented the method to indicate the height hint that represents the preferred size of the widget. * * @see Widget::setComputedContentHeight */ OMNIUI_API void setComputedContentHeight(float height) override; /** * @brief It's called when the style is changed. It should be propagated to children to make the style cached and * available to children. */ OMNIUI_API void cascadeStyle() override; protected: /** * @brief Construct MenuItem */ OMNIUI_API MenuItem(const std::string& text); /** * @brief Reimplemented the rendering code of the widget. * * Draw the content. * * @see Widget::_drawContent */ OMNIUI_API void _drawContent(float elapsedTime) override; private: void _drawContentCompatibility(float elapsedTime); std::function<void()> m_triggeredFn; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/Stack.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Container.h" #include <vector> OMNIUI_NAMESPACE_OPEN_SCOPE /** * @brief The Stack class lines up child widgets horizontally, vertically or sorted in a Z-order. */ class OMNIUI_CLASS_API Stack : public Container { OMNIUI_OBJECT(Stack) public: OMNIUI_API ~Stack() override; OMNIUI_API void destroy() override; /** * @brief This type is used to determine the direction of the layout. * If the Stack's orientation is eLeftToRight the widgets are placed in a horizontal row, from left to right. * If the Stack's orientation is eRightToLeft the widgets are placed in a horizontal row, from right to left. * If the Stack's orientation is eTopToBottom, the widgets are placed in a vertical column, from top to bottom. * If the Stack's orientation is eBottomToTop, the widgets are placed in a vertical column, from bottom to top. * If the Stack's orientation is eBackToFront, the widgets are placed sorted in a Z-order in top right corner. * If the Stack's orientation is eFrontToBack, the widgets are placed sorted in a Z-order in top right corner, the * first widget goes to front. */ enum class Direction { eLeftToRight, eRightToLeft, eTopToBottom, eBottomToTop, eBackToFront, eFrontToBack }; /** * @brief Reimplemented adding a widget to this Stack. The Stack class can contain multiple widgets. * * @see Container::addChild */ OMNIUI_API void addChild(std::shared_ptr<Widget> widget) override; /** * @brief Reimplemented removing all the child widgets from this Stack. * * @see Container::clear */ OMNIUI_API void clear() override; /** * @brief Reimplemented the method to indicate the width hint that represents the preferred size of the widget. * Currently this widget can't be smaller than the minimal size of the child widgets. * * @see Widget::setComputedContentWidth */ OMNIUI_API void setComputedContentWidth(float width) override; /** * @brief Reimplemented the method to indicate the height hint that represents the preferred size of the widget. * Currently this widget can't be smaller than the minimal size of the child widgets. * * @see Widget::setComputedContentHeight */ OMNIUI_API void setComputedContentHeight(float height) override; /** * @brief It's called when the style is changed. It should be propagated to children to make the style cached and * available to children. */ OMNIUI_API void cascadeStyle() override; /** * @brief Next frame the content will be forced to re-bake. */ OMNIUI_API void forceRasterDirty(BakeDirtyReason reason) override; /** * @brief Change dirty bits when the visibility is changed. */ OMNIUI_API void setVisiblePreviousFrame(bool wasVisible, bool dirtySize = true) override; /** * @brief Determines if the child widgets should be clipped by the rectangle of this Stack. */ OMNIUI_PROPERTY(bool, contentClipping, DEFAULT, false, READ, isContentClipping, WRITE, setContentClipping); /** * @brief Sets a non-stretchable space in pixels between child items of this layout. */ OMNIUI_PROPERTY(float, spacing, DEFAULT, 0.0f, READ, getSpacing, WRITE, setSpacing); /** * @brief Determines the type of the layout. It can be vertical, horizontal or front-to-back. */ OMNIUI_PROPERTY(Direction, direction, DEFAULT, Direction::eLeftToRight, READ, getDirection, WRITE, setDirection); /** * @brief When children of a Z-based stack overlap mouse events are normally sent to the topmost one. Setting * this property true will invert that behavior, sending mouse events to the bottom-most child. * * Default is ImGui default */ OMNIUI_PROPERTY( bool, sendMouseEventsToBack, READ, isSendMouseEventsToBack, WRITE, setSendMouseEventsToBack, DEFAULT, true); protected: /** * @brief Constructor. * * @param direction Determines the orientation of the Stack. * * @see Stack::Direction */ OMNIUI_API Stack(Direction direction); /** * @brief Reimplemented the rendering code of the widget. * * @see Widget::_drawContent */ OMNIUI_API void _drawContent(float elapsedTime) override; /** * @brief Return the list of children for the Container. */ OMNIUI_API const std::vector<std::shared_ptr<Widget>> _getChildren() const override; /** * @brief This method fills an unordered set with the visible minimum and * maximum values of the Widget and children. */ OMNIUI_API void _fillVisibleThreshold(void* thresholds) const override; std::vector<std::shared_ptr<Widget>> m_children; private: /** * @brief Evaluates the layout of one dimension (width or height) of the child widgets considering that in this * dimension, the widgets will be placed in a row one after each other. * * It's called for the width if the direction eLeftToRight, and for the height, if the direction is eTopToBottom. * * @return Returns the total length/width of the evaluated widgets. */ float _evaluateConsecutiveLayout(float length, bool isWidthEvaluation); /** * @brief Evaluates the layout of one dimension (width or height) of the child widgets considering that in this * dimension, the widgets will be placed at the same point at the start of the dimension. * * It's called for the height if the direction eLeftToRight, and for the width, if the direction is eTopToBottom. * Also, it's called for both width and height if the direction is eBackToFront. * * @return Returns the total length/width of the evaluated widgets. */ float _evaluateSimultaneousLayout(float length, bool isWidthEvaluation); void _forceChildDirty(std::shared_ptr<Widget>& child, bool width) const; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/AbstractField.h
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "FontHelper.h" #include "ValueModelHelper.h" OMNIUI_NAMESPACE_OPEN_SCOPE class Rectangle; /** * @brief The abstract widget that is base for any field, which is a one-line text editor. * * A field allows the user to enter and edit a single line of plain text. It's implemented using the model-view pattern * and uses AbstractValueModel as the central component of the system. */ class OMNIUI_CLASS_API AbstractField : public Widget, public ValueModelHelper, public FontHelper { public: OMNIUI_API ~AbstractField() override; /** * @brief Reimplemented the method to indicate the width hint that represents the preferred size of the widget. * * @see Widget::setComputedContentWidth */ OMNIUI_API void setComputedContentWidth(float width) override; /** * @brief Reimplemented the method to indicate the height hint that represents the preferred size of the widget. * * @see Widget::setComputedContentHeight */ OMNIUI_API void setComputedContentHeight(float height) override; /** * @brief Reimplemented. Something happened with the style or with the parent style. We need to gerenerate the * cache. */ OMNIUI_API void onStyleUpdated() override; /** * @brief Reimplemented the method from ValueModelHelper that is called when the model is changed. * * TODO: We can avoid it if we create templated ValueModelHelper that manages data. */ OMNIUI_API void onModelUpdated() override; /** * @brief Puts cursor to this field or removes focus if `focus` is false. */ OMNIUI_API void focusKeyboard(bool focus = true); protected: OMNIUI_API AbstractField(const std::shared_ptr<AbstractValueModel>& model = {}); /** * @brief Reimplemented the rendering code of the widget. * * @see Widget::_drawContent */ OMNIUI_API void _drawContent(float elapsedTime) override; private: /** * @brief It's necessary to implement it to convert model to string buffer that is displayed by the field. It's * possible to use it for setting the string format. */ virtual std::string _generateTextForField() = 0; /** * @brief Set/get the field data and the state on a very low level of the underlying system. */ virtual void _updateSystemText(void*) = 0; /** * @brief Determines the flags that are used in the underlying system widget. */ virtual int32_t _getSystemFlags() const = 0; /** * @brief Internal private callback. It's called when the internal text buffer needs to change the size. */ static int32_t _onInputTextActive(void*); // The text of the model. It's cached because we can't query the model every frame because the model can be written // in python and query filesystem or USD. std::string m_textModelCache = {}; // Internal cache. It represents the text in the field see AbstractField::onModelUpdated() for the description why // it's a vector. std::vector<char> m_textBuffer; // True if the cursor is in the field bool m_fieldActive = false; // The rectangle used instead of the background std::shared_ptr<Rectangle> m_backgroundRect; // Puts cursor to this field. bool m_focusKeyboard = false; // We change ID every time the user wants to defocus this field. int m_underlyingId = 0; // Flag that specifies that the model is changed because the user pressed a key. bool m_isModelChangedInternally = false; // Force set content from the model. bool m_forceContentChange = false; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/StyleProperties.h
// Copyright (c) 2018-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Api.h" OMNIUI_NAMESPACE_OPEN_SCOPE enum class StyleFloatProperty { eBorderRadius = 0, eBorderWidth, eFontSize, eMargin, eMarginWidth, eMarginHeight, ePadding, eScrollbarSize, ePaddingWidth, ePaddingHeight, eSecondaryPadding, eShadowThickness, eShadowOffsetX, eShadowOffsetY, eCount }; enum class StyleEnumProperty { eCornerFlag = 0, eAlignment, eFillPolicy, eDrawMode, eStackDirection, eShadowFlag, eCount }; enum class StyleColorProperty { eBackgroundColor = 0, eBackgroundGradientColor, eBackgroundSelectedColor, eBorderColor, eColor, eSelectedColor, eSecondaryColor, eSecondarySelectedColor, eSecondaryBackgroundColor, eDebugColor, eShadowColor, eCount }; enum class StyleStringProperty { eImageUrl = 0, eFont, eCount }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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omniverse-code/kit/include/omni/ui/FontAtlasTexture.h
// Copyright (c) 2020-2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #pragma once #include "Api.h" #include <memory> #include <string> #include <vector> OMNIUI_NAMESPACE_OPEN_SCOPE class _FontAtlasTexture; class _FontAtlasTextureRegistry; /** * @brief A single font. It has a texture with all the letters and a table with * data for every character. */ class FontAtlasTexture { public: ~FontAtlasTexture(); /** * @brief Get the pointer to the underlying system font object. */ OMNIUI_API void* getFont() const; /** * @brief GPU reference to the buffer with the font texture. */ OMNIUI_API void* getTextureId() const; /** * @brief True if it's the font with the given path and size. */ OMNIUI_API bool isA(const char* fontName, float size) const; private: friend class FontAtlasTextureRegistry; FontAtlasTexture(const char* fontPath, const char* fontName, float fontSize, bool mipMaps); // To avoid including ImGui libs std::unique_ptr<_FontAtlasTexture> m_prv; }; /** * @brief Registry for the fonts. It's the object that creates fonts. It stores * weak pointers so if the font is not used, it destroyes. * * TODO: Languages */ class FontAtlasTextureRegistry { public: OMNIUI_API static FontAtlasTextureRegistry& instance(); // Singleton FontAtlasTextureRegistry(FontAtlasTextureRegistry const&) = delete; void operator=(FontAtlasTextureRegistry const&) = delete; /** * @brief Retrieves the FontAtlasTexture associated with the specified font * path and size. * * @param fontName - The path to the font file. * @param fontSize - The desired size of the font. * @param mipMaps - An optional parameter indicating whether to generate * mipmaps for the font atlas texture. Defaults to false. * * @return std::shared_ptr<FontAtlasTexture> - A shared pointer to the * FontAtlasTexture object associated with the specified font and size. */ OMNIUI_API std::shared_ptr<FontAtlasTexture> getAtlas(const char* fontName, float fontSize, bool mipMaps = false); private: friend class Inspector; FontAtlasTextureRegistry(); /** * @brief Returns all the fonts in the cache. We need it for tests. */ std::vector<std::pair<std::string, uint32_t>> _getStoredFonts() const; /** * @brief Create a new atlas. */ std::shared_ptr<FontAtlasTexture> _createAtlas(const char* font, float roundFontSize, bool mipMaps); std::unique_ptr<_FontAtlasTextureRegistry> m_prv; }; OMNIUI_NAMESPACE_CLOSE_SCOPE
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