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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2020-05-21.md
Minutes from 50th OpenVDB TSC meeting, May 21st, 2020, (EDT) Happy 50th meeting anniversary! Attendees: *Nick* A., *Jeff* L., *Ken* M., *Dan* B. Additional Attendees: JT Nelson (Blender), Bruce Chernia (Intel), Andre Pradhana (DWA), Peter Cheng (DWA) Regrets: *Peter* C. Agenda: 1) Confirm quorum Quorom is present 2) Secretary Jeff Lait 3) Forum Question about multires; appears to be addressed. 4) houdini_utils DWA will look into whether this can be integrated into a single directory or not. Can we separate off the houdini_utils code as a pure VDB support tool? Can DWA fork their internal houdini_utils from the VDB version so we don't have to keep targeting a separate directory? 5) Ken's workload a) Fast Sweeping PR b) Benchmark for Multi-Res Can we get the funding from ASWF to do the benchmark component? Potential targets of the funding are busy for a month or so. Can we get the ASWF dedicated resources moved to VDB? Send a letter out? DWA is planning the Gas Net Slice Exchange as current priority. Ken's first priority is Fast Sweeping. We'll re-address the benchmark requirements in another month. 6) Siggraph We discussed what things might be possible to annouce for Siggraph. Fast Sweeping. Has a lot of functionality not exposed in the sop. Some should be in a new SOP, such as extrapolation. Others, such as renormalizing, should fold into existing SOPs. Best plan is to get it in the tool level before worrying too much about these decisions. AX: hopefully? Depends on amount of time for reviewing. Some PRs need reviewing now! Sharpening. VDB Activate. Is in now. VDB Merge. Dan is hopeful. 7) Website We tend to forget that PRs are there. We should add a code owner so the website triggers code reviewers for all of the TSC. None of the download links work now that we moved from nexus to artifact; and artifact is not working. Linux foundation is investigating. 8) AX Matches VEX Scalar promotion rules. Have CMake PR for finding the right modules. And AX is ready to integrate. 9) Grid Types Becoming more frequent of an issue. In AX we have our own types based on VDB math. This includes matrices. AX should be agnostic to registered VDB types. Registration should only matter for serialization. Any intermediate data structure should be allowed. We should be able to make a 6-float VDB without registration. Clip, prune, and other grid tools defined on the tree require certain functions to exist: less than, greater than, absolute value, etc. These don't really exist on Matrix. Would like an agnostic grid, so matrix3 <-> float9. And move away from math library. So VDB_Grid::float3 rather than VDB_Grid::Vec3. This is helped as we move more stuff from the nodes to the grids. Should we add < for matrices? Or add a openvdb::lessthan() that does explicit lexigraphic comparison? The ABI means we will keep these methods for a while, so we should find a solution that doesn't require moving them out. Matrix2 is not currently supported in AX, so the float4 is still unambiguous. Nick will share the code needed, along with an email of what Jeff's suggestion is. 10) Next Meeting May 28st 2020. 2pm-3pm EDT (GMT-4).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2020-06-25.md
Minutes from 53rd OpenVDB TSC meeting, June 25th, 2020, (GMT) Attendees: *Nick* A., *Jeff* L., *Ken* M., *Dan* B. Additional Attendees: Brecht Van Lommel, Andre Pradhana (DW) Regrets: *Peter* C. Agenda: 1) Confirm quorum 2) Secretary 3) New Meeting Time 4) Forum Posts 5) 7.1/8 Release Schedule 6) VDB Net Slice Exchange 7) Next meeting 1) Quorum was confirmed. 2) Secretary was Dan Bailey 3) New Meeting Time Dan has requested the TSC meeting be moved to an earlier day of the week. Consensus that the new time should be on Tuesday and an hour earlier than the current meeting (5pm GMT) - 10am PDT / 1pm EDT / 6pm BST. Ken to adjust the calendar invite. 4) Forum Posts A question was raised about the sharpen feature in the Convert VDB SOP when converting polygons. This implementation (hvdb::SharpenFeaturesOp) is only provided in the Houdini toolset and not in the core library itself. Initial suggestion was for other vendors to copy the implementation in the Houdini library with an acknowledgement that this implementation should really be pushed down to the core library. However, it was noted that VDB provides rather primitive mesh data structures. The best approach would probably be to wrap the Houdini API and to adapt the implementation to work based on a templated wrapper class, but needs more investigation to understand how easy that may be to achieve in practice. At the very least a unit test based on the implementation in the Houdini plugin would be more useful to other DCCs and allow us to offer basic regression testing. A generic mesh data structure in Houdini could be useful. Ken also keen on a tetrahedral data structure, converting VDBs to tets would be useful. Jeff mentioned that dumb tet conversion is trivial, robust tet conversion that works well with finite element simulation is much harder, but would be very desirable. 5) 7.1/8 Release Schedule Aim is to release VDB 7.1 as soon as possible so that Jeff can base the next Houdini release on this version, ideally by 1st July. Likely will be until a week or two after this date. Jeff suggests that a 7.2 release should come before 8.0 and include AX so that DCCs do not need to wait on the VFX Reference Platform bumping to the next major version. 8.0 is scheduled for Q4. * VDB Sharpen SOP Ken to look at and approve the VDB Sharpen SOP. Still needs a unit test, but Ken may approve without for sake of expediency. * Fast Sweeping / VDB Extrapolate SOP Andre to look at creating a draft PR with the DWA version of the Extrapolate SOP adapted to the Ken's implementation. Work can be done on refining the SOP UI parameters in parallel with finishing the API. * VDB Merge SOP Dan to look at finishing a first version of the VDB Merge SOP. It will be limited in functionality (add fog volumes, union SDFs) and can be extended in future releases. Question about usability if reordering of inputs changes resolution as proposed with first input being used as resolution only. Nick raised concerns about having two SOPs doing the same thing (VDB Combine SOP vs VDB Merge SOP). Adapting the Combine SOP is feasible however would not be as efficient as a multi-input SOP for stealing use cases. The multi-input is also more intuitive for many common workflows and would not require changing modes as often - the default mode in the VDB Combine SOP is Copy A which is almost never what is needed. General feeling that the VDB Combine SOP is a bit of a kitchen sink and could do with some improvements. The Combine SOP is still useful because it is intuitive in certain cases such as subtracting one VDB from another. Open question about what to do with the Combine SOP in the future, but decision is to proceed with introducing VDB Merge SOP for now and allow artists to opt-in gradually. * VDB Net Slice Exchange Andre has compiled and tested the VDB Net Slice Exchange that SideFX provides as part of the HDK toolkit samples, however has not been able to test it on production examples yet. Waiting on a little more production testing before including it in a VDB release. 6) Next Meeting New day, new time. Tuesday June 30th, 2020. 1pm-2pm EDT (GMT-4).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2021-01-12.md
Minutes from 75th OpenVDB TSC meeting, Jan 12th, 2021, (EDT) Attendees: *Nick* A., *Jeff* L., *Ken* M., *Dan* B. Additional Attendees: Johannes Meng (Intel), JT Nelson (Blender), Andre Pradhana (DW), Bruce Chernaik (Intel) Regrets: *Peter* C. Agenda: 1) Confirm quorum 2) Secretary 3) GitHub Issues 4) ASWF Questionnaire 5) SIGGRAPH 6) Listing of authors 7) [[deprecated]] C++14 8) Deprecation of visitTree() 9) Adding Half 10) VDB visualize as points tool 11) Change Logs 12) Next Meeting 1) Confirm Quorum Quorum is present. 2) Secretary Secretary is Nick Avramoussis. 3) forum Briefly revisited the topic of Github issues vs the forum vs JIRA. Still no consensus, TBD. 4) ASWF Questionnaire The ASWF questionnaire has been distributed. Noted that there is a lot of questions before you get to the OpenVDB specific section and that it presents topics on every other ASWF FOSS too. 5) SIGGRAPH Course vs Open Source Days. General agreement that the OSDs feel like more BOF style presentations. Should clarify with the ASWF any expectations this year for those days. 6) Listing of authors Revisited the conversation on @author tagging in files. General consensus now is that both having the names or removing them is fine, but what is the policy. All agreed to keep the current stance, names are purely optional depending on the author and conflicts or issues on changes can be raised on the PR in question or with the TSC. 7) [[deprecated]] C++14 Questions about the removal of the OPENVDB_DEPRECATED macro in OpenVDB 8.0.0. Have a macro makes deprecations easy to disable/enable per project. Most agreed this is a useful feature. Other solutions (system includes/include guards) are not necessarily always viable. Vote on re-introducing the macro with an argument option for compiler messages: Nick, Ken, Jeff for, Dan against. Passed. 8) Deprecation of tree visit() methods Tree::visit() methods were deprecated with a message to use the DynamicNodeManager, but this is not a simple transition. It's not a 1:1 replacement as it changes execution order and parallelism. This needs documentation. We should only deprecate methods with similar or matching new functionality, or provide transition guides. 9) Adding Half 10) VDB visualize as points tool 11) Change Logs Time. 12) Next Meeting Next meeting is Jan 19th, 2021. 12pm-1pm EST (GMT-5).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2020-03-19.md
Minutes from 43rd OpenVDB TSC meeting, Match 19th, 2020, (GMT) Attendees: *Nick* A., *Dan* B., *Jeff* L., *Ken* M. Additional Attendees: Bruce Chernia (Intel), Johannes Meng (Intel), JT Nelson (Blender), Robin Rowe (Cinepaint) Regrets: *Peter* C. Agenda: 1) Confirm quorum 2) Secretary 3) NanoVDB 4) AX
 5) CI and GitHub Actions migration 6) Level set tracking 7) PR review 8) Roadmap 9) Next meeting 1) Quorum was confirmed.g 2) Secretary was Dan Bailey 3) NanoVDB Ken has implemented a GPU version of OpenVDB called NanoVDB. It is currently based on CUDA but could be re-implemented using OpenCL without too much work. Data structures are immutable, so primary application is rendering. Ken reporting around a 30x speedup on the GPU compared with an 88-thread CPU for doing a naive raymarching using bundles of rays. CPU version being compared against is not fully accelerated (ie no vectorization). It uses a binary search for the root node which may improve performance on the CPU too. 4) AX Nick has been working on a language spec to be shared soon. As a test application, vdb_view has been modified to manipulate VDB grids on-the-fly using AX. 5) CI and GitHub Actions migration PR665 has successfully used PR re-targetting as a way of ingesting external contributions. The default branch will be reverted back to master soon as a result. This is a precursor to storing Houdini daily builds in the GitHub Actions cache to sidestep any issues with secret keys. 6) Level set tracking Level set tracking currently dilates in both directions whereas a more efficient implementation may be to look at the direction of the moving interface and to dilate in just one direction. Dan to investigate. Nick has a faster, but less accurate implementation of dilation and erosion to share for future discussion. In some cases it can be as much as 2x faster. 7) PR review Quick review of some outstanding PRs. 8) Roadmap Time 9) Next meeting April 2nd 2020. 2pm-3pm EDT (GMT-4).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2021-01-26.md
Minutes from 77th OpenVDB TSC meeting, Jan 26th, 2021, (EDT) Attendees: *Nick* A., *Jeff* L., *Ken* M., *Dan* B., *Andre* P. Additional: Vojta Kuzel, JT Nelson (Blender), Laura Lediaev (Sony Pictures Imageworks), Bruce Cherniak (Intel), Johannes Meng (Intel). Regrets: Peter C. 1) Forum (DAG) 2) Half 3) VDB 8 bugfix progress #936 4) Blender update (JT) 5) Min boost requirement #935 6) AX SOP progress #931 7) Comment on USD 8) Next Meeting 1) Question in the forum: why do we Octree v.s. VDB grid. Octree has a small fan-out factor (8) while the smallest fan-out factor in a VDB grid is 512. The chance of two leaf nodes having collision is small in VDB. An OpenVDB grid is also designed to change topology, whereas DAG is mainly designed to be a (preconditioning) data structure to be used for rendering. For this purpose, a NanoVDB grid is maybe more suitable for the problem. Updating a DAG dynamically will be difficult. However, Jeff Lait mentioned that NanoVDB also adds bounding box information in the Leaf Nodes, making it not suitable for a DAG-like data structure (at least in its current implementation). Ken thinks that the idea is interesting and encourages Vojta Kuzel to explore it. However, having DAG as a first class citizen in OpenVDB will be difficult because we allow the tree to dynamically change. Ken mentions that the reason people shy away from implementing it is because of skepticism over whether it will work out in practice. Dan mentions that applying this idea to a Mask Grid may be more appropriate. 2) Half Dan mentions that Carry from ILM reached out. Dan thinks that Carry would like an ASWF project to use another ASWF project so we can give feedback. The look up table in OpenEXR half has gone away in version 2.5. Dan also mentions using Imath’s vector classes. Ken says that the vector classes discussion is a bigger discussion that should be discussed at another point. Jeff mentions that we want to reduce OpenVDB’s dependency and that no matter what we do, we need to put the embedded half implementation in a new namespace. Ken would like to have this PR to be approved since it will be useful for NanoVDB. Ken mentions something we are forgetting: OpenVDB's dependency on half is hidden now: there is no in-memory representation that has a half. Any grid that is stored as a half on disk is converted to full 32 bit. This has come up from Autodesk (stuck in OpenVDB version 5 because they introduced a hack to load half from disk, keep it as half, and ray-trace it as a half in memory.) Ken mentions that, today, if you have a half grid, when you read it, it will be converted to full float. The HALF flag is only used in IO right now. Ken hasn't seen the changes that are implemented by Autodesk. Jeff sees this as another point to add a half type as a native type. Ken says that what we need is a way to go from 32 bit float to 16 bit float and back again. OpenVDB will work if we have that today. But Ken would like to have half as a first class citizen, so you can have a half grid in memory so that you can do ray tracing, etc. Dan believes that PointDataGrid supports half types: the truncate codec stores it as half in memory and when you read it, it is turned into a float. Jeff also agrees that we need to have half as a first class citizen (as openvdb::math::half). He proposes to have Vec3H for Vector 3 of halfs. Cary from ILM was asking if there is anything that they can do to make OpenEXR/Imath's half to be easier to use by OpenVDB. According to Nick: if they make it to be header only. Supposedly, if you have half float intrinsic provided by the compiler, then there is no need for a lookup table. At the end of this discussion, there is nothing that the OpenEXR/Imath group can do to make their implementation to be easier to be adopted by OpenVDB. Nick mentions that this PR will lock OpenVDB down to this implementation of half. Ken asks why we can't explore a way to have the build process pick the embedded OpenVDB's half with the other half that comes from, e.g., OpenEXR/Imath. Nick mentions several possibilities to do this: - generate the header at build time. - we can use compile defines to do this, but this is not particularly nice because downstream projects will need to use this as well. - we can do something weird to mimic the folder structure of OpenEXR inside of OpenVDB so we can change the include path. Jeff mentions that he is not sure how to inject the type-traits in half. Ken mentions that the first step is to accept this PR so that we have a default implementation that ships with OpenVDB. In the future, we can update the half implementation with a newer version of half that comes with OpenEXR/Imath or with a version from CUDA. Jeff gives an argument on why this PR can be 'harmful' because it complicates the build system even more. But he believes that it is not that harmful. Ken asks Jeff about Houdini, since Houdini has another implementation of half? Jeff says that Houdini uses fpreal16, which will be separate from the one that is name-spaced in OpenVDB. It is not a problem right now. It will start to be a problem when we have a half grid and a developer wants to use the half implementation that is not shipped with OpenVDB. Jeff mentions that this PR will get rid of OpenEXR dependency. We can talk about moving it to a third_party directory. But this does not solve the problem of being able to easily link against the OpenEXR half. Is there a way to inject OpenEXR half to the openvdb::math namespace so that you can use an #ifdef in half.h/Types.h. Should we add a compile flag? Dan thinks that it is worth a try. Ken mentions that the current PR does not block us from including the dependency on OpenEXR/Imath in the future. Nick agrees. Nick thinks that we want to make the dependency to be optional, instead of removing it completely. Jeff mentions the problem with backward compatibility because right now OpenVDB links against OpenEXR and Types.h includes OpenEXR/half.h. The problem with this PR is that it will break someone's code if the developer depends on OpenVDB to link against OpenEXR. However, this is bad development practice, which should be avoided by including OpenEXR/half and linking against OpenEXR directly in the first place. Now, a developer may need to change the code by replacing half with math::half. Dan mentions a similar problem that comes with gcc upgrade. Dan summarizes what we are trying to achieve: if we were to put this embedded half into a third_party directory and always build it with the OpenVDB core library and include a mechanism that optionally switches the definition that is used by the name-spaced version, whether it is the embedded half or an external half. According to Nick, the issue is in installation. Nick strongly believes that we should have that option of switching the definition of half. The build-time dependency is fine. If you want to use the embedded version of half, you need to install it, and the include path should be valid because Types.h should be able to pull in the embedded version of half. We may be able to replicate the directory structure of OpenEXR to make sure that the include path of the embedded half matches with the one that is shipped with OpenEXR, but this is not the ideal solution. Nick will continue to think about this and will come up with something that works. Ken asks if the current PR blocks the other approach? Nick says that it temporarily removes the dependency. Jeff says that it is a red-line we are crossing. Dan thinks that this is a good thing to figure out because it will help us to solve other dependency issues, such as blosc. Nick will look at this problem again and will get back. 3) VDB 8 bugfix progress #936 (Fix CSG Intersection) Dan is writing a more meticulous unit test around all the functionality. The existing Composite unit test does not cover everything. Merge needs to come up-stream of Composite. Dan believes that Jeff's comment on the internal node is not an issue, but he will double check this and will make sure that it is covered by the unit test. The current problem is in intersection when a child of the root node exists in one, but not the other. OpenVDB is still using linear search. Ken says that linear search with 8 entries is faster than binary search. Ken will take a look at how to do a search more efficiently. Ken will also take a look at TBB issue again. 4) Blender update (JT) JT has a 15 seconds update. His team has been working on making mesh to volume conversion to be better. Some of the conversion is half-baked. His group has been working on USD, Jupyter Notebook, and using OpenVDB and OpenVDBAX kernel. 5) Min boost requirement #935 6) AX SOP progress #931 7) Comment on USD 8) Next Meeting Next meeting is Feb 2nd, 2021. 12pm-1pm EST (GMT-5).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2019-03-07.md
Minutes from 10th OpenVDB TSC meeting, Mar. 7, 2019 Attendees: *Ken* M., *Nick* A., *Dan* B., *Peter* C., *Jeff* L. Additional Attendees: Bruce Chernia (Intel), Andrew Pearce (DWA), Thanh Ha (LF), John Mertic (LF), Daniel Elliot (Weta) Agenda: 1) Confirmation of quorum 2) Selection of secretary 3) OpenVDB BOF @ SIGGRAPH 4) Posting questions to Forum or mailing list or ... 5) Contributing.md 6) Houdini MMB improvements for Mako Templates 7) unifying open-source and native SOPs 8) OpenVDB 6.0.0 next steps and announcement 9) CI/CMake Update * 10) VDB tools and grid member functions * 11) Documentation * 12) Source headers * 13) JIRA Improvements * 14) Other? * 15) Schedule next meeting * This was an optimistic agenda, we only had time to discuss items 1-8 and 15. 1) A quorum was confirmed. 2) Secretary - Dan Bailey 3) OpenVDB BOF @ SIGGRAPH The TAC has proposed a Siggraph Birds of a Feather to discuss the ASWF with a focus on governance and migration of the first few projects. This will likely include some of the proposed agenda for the OpenVDB course, meaning the course content will be more focused on the project itself than the governance. 4) Posting questions to Forum or mailing list or ... There was a post to the OpenVDB Google groups forum by a member of the community that suggested that the forum was no longer monitored by the maintainers. Ken previously made a post to the forum which was slightly ambiguous and has since clarified the situation. We need to decide the process by which people should ask questions. John is helping OpenColorIO move from their own forum to groups.io which is the service used to host our three ASWF mailing lists (openvdb-dev, openvdb-user, openvdb-tsc-private). The benefits are that it would help consolidate communication and that lots of people prefer mailing lists. The service also offers a calendar and file storage per mailing list. China communication is also possible because it doesn't run through a Google service that is blocked by the firewall. John confirmed that it is possible to bring over the history from the forum to the new mailing list, however users would need to be migrated manually. For OpenColorIO, they are communicating that they're closing the forum and directing the subscribed members how to sign up to the new mailing list. This can serve as a useful way to cull out subscribed members that are no longer interested in the forum. John highlighted that some communities prefer differentiating developer- related discussion to user-related discussions hence the openvdb-dev and openvdb-user lists, but that may not be right for OpenVDB. He also mentioned that many projects use a rotating triage person who will be responsible for responding and forwarding emails that come into the forum or mailing list. There was support for trying this idea. There was a brief discussion about what to do with GitHub issues, an email redirection could be set up or it could be shut down entirely to avoid confusion. The project still needs clearer documentation about how to contribute and a follow-on announcement to clarify the process to the community. All TSC members to look at Dan's email regarding contribution.md as a first step to improving this. A vote will be scheduled for next time about which services to keep and which ones to discard. 5) Contributing.md After approval from the TSC in a previous meeting, Jeff has submitted a PR to remove the explicit 25% contribution time for committers. There was some confusion about the distinction between committers and TSC members. John clarified with an example that in the situation where a company might have 20 people with committer priviliges, there may be desire to have a subset of these committers represented on the TSC so as not to increase the representation of that company in TSC votes. That is not currently an issue for OpenVDB. Ken wanted a change to the wording to ensure that committers were active developers and specifically on the project. John thought that Ken's proposed changes were fine and that there was sufficient ability for the TSC to revoke committer privileges for an individual that has ceased to contribute development to the project. Unanimous vote in favour of Ken's proposed changes to Jeff's PR. 6) Houdini MMB improvements for Mako Templates This PR has been outstanding for some time. Dan has concerns about the code not being tested and allowed to drift so that it was no longer functional. Jeff thought this was the best place to document how to make changes that could be picked up by mako templates and would discourage rewriting of this code in the future. It was decided that Nick would make two tweaks to his PR - to match the branch names that Jeff has chosen for Houdini and to add a #define to disable the code from being compiled by default unless explicitly enabled, then we approve and merge. Dan to bump the email thread with his proposed MMB changes to the mako templates as this was not included as part of this PR. 7) Unifying open-source and native SOPs General discussion of the proposed change. Nick asked about using namespacing as an alternative and Jeff explained some limitations in the namespacing approach such as the operator type bar only being applicable for HDAs and not for compiled SOPs. Dan explained the proposed ophide policy mechanism of using a compile-time flag optionally overriden by a run-time environment variable. Nick is concerned about the phases of this proposed solution, particularly about any confusion arising from introducing the interlacing of the label names before the ophide policy has been implemented. No objections raised to tackling this proposal in a different order. Nick and Dan to comment further on the PR. 8) OpenVDB 6.0.0 next steps and announcement OpenVDB 6.0.0 has only undergone a soft release and has yet to be officially announced. The main blocker is updating the Doxygen documentation on the website. Discussion followed about changing the process, Thanh suggested an approach using ReadTheDocs or GitHub Pages that might be suitable. Decision made to proceed with this release using the current process and to table further changes to the documentation for a later date. 15) Next Meeting Next meeting is scheduled for March 21st, 2019, 11am-12pm PST.
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2019-02-28.md
Minutes from 9th OpenVDB TSC meeting, Feb. 28, 2019 Attendees: *Ken* M., *Nick* A., *Dan* B., *Peter* C., *Jeff* L. Additional Attendees: Bruce Chernia (Intel), Thanh Ha Retrospective Agenda: 1) Confirmation of quorum 2) Selection of secretary 3) Update from TAC 4) Adding Libraries 4a) Adding Eigen 4b) 3rd party reporting 4c) Adding CLI library 5) Deprecation policy 6) OpenVDB and Houdini Unification 7) Next Meeting 1) A quorum was confirmed. 2) Secretary - Jeff Lait 3) Dan gave an update from the TAC meeting. They are considering Circle CI rather than Travis. Circle Upsides - No 50 min limit; instead a 5hr limit - Can produce build artifacts - 2x as fast (despite same hardware?) - Doesn't lock your step order Circle Downsides - No commit vs PR build. Might need to setup for PR builds only, which may require extra merges to force a PR build before sending to master. - Randomizes job order - 4gb limit. But this can be addressed if non-free version is used. Concerns were raised about the 4gb limit and VDBs notorious use of memory. In any case, decision will be made pending the results of the TACs investigation. 4a) Ken requires Eigen for some new tools so would like to add as dependency. It is header only, and several parties are already using it internally. But it likely can't be confined to a .cpp file. MKL was suggested as an Eigen alternative. While the license is likely now compliant, concerns were raised about the library install size. Ken moved that we adopt Eigen. Dan amended that it should be gated by a USE_EIGEN compile time flag. Passed with unanimous consent. 4b) An ongoing problem is for people to determine what dependencies are required to build VDB. Different people pick different versions of the library, either causing direct build failures, or failures when mixing together. Blosc in particular has issues if latests versions are used. Since the CI must already know the true versions for its install, this is a documentation problem to provide it for users. Two action items are: 1) Update the install file to reflect the current versions in the CI 2) Add 3rd party list on the website modeled after: http://www.sidefx.com/docs/houdini/licenses/index 4c) Ken suggested we include the CLI library to make the command line programs less fully of boilerplate. boost::options was suggested as another alternative as boost already is included. Suggestion was tabled for later. 5) Dan moved that the deprecation policy forwarded by email should be adopted. Support will consist of current and last two years of the VFX platform. Currently this is 2019, 2018, and 2017. This will make a minimum Houdini version of 16.5. Next year will be 2020, 2019, and 2018, and will unlock C++14. Passed with unanimous consent. 6) Dan moved we adopt the proposals for renaming OpenVDB nodes user-facing labels to match Houdini's and add a (aswf) suffix, along with built-in policies to allow auto-hiding of duplicate nodes. General agreement, but concerns were raised about the specific names to use. Many have got used to OpenVDB prefixes, so change will cause friction. Likewise, many do not know what "ASWF" means. Though, alternatively, it might be good to start the education about ASWF in this manner. Dan moved that he prepare a PR and we can continue the bike-shedding when we have something concrete. Passed with unanimous consent. 7) Next Meeting Next meeting is scheduled for March 7th, 2019, 11am-12pm PST.
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2019-08-29.md
Minutes from 26th OpenVDB TSC meeting, August 29th, 2019, (GMT) Attendees: *Nick* A., *Dan* B., *Jeff* L., *Ken* M., *Peter* C. Additional Attendees: Sean McDuffee Agenda: 1) Quorum 2) Secretary 3) Round Robin 4) Release Schedule for 6.2.0 5) levelSetVolume 6) VDB Smooth doesn't densify 7) Bitscan/popcount 8) Deprecation 9) Combine SOP Performance 10) Tree Refactoring 11) Delayed Loading 12) Next Meeting 1) Quorum was confirmed. 2) Secretary was Jeff Lait 3) Round Robin A quick round robin to identify what is being worked on and what may make it for 6.2. Ken: Working on velocity extension. Read-Only grid may end up being internal only. Has found interesting results by making a write-only grid that allows better multithreaded scaling than usual multiple grids + merge. Nick: AX integration. Feature branch is hoped to exist in a week or so. As well, CMake as required. Should anistropic rasterization be higher priority? In response to a later question, MPI will not be available with current priorities. Dan: Point partitioning improvements. C++11 changes. 30-40% better performance on some datasets. Merging of grids is open questions. Likewise, refactoring tree hierarchy and improving combine SOP. Jeff: Hopes to get VDB Activate moved to OpenVDB. 6.1 integration into Houdini 18.0. Peter: Principle axis extraction from volumes, moment of inertia. Sharpen filter. Discussion on sharpen filter. Does support non-level set, consensus was it should be kept regardless of differences with Ken's version. 4) Release Schedule for 6.2.0 No one had any critical items to be done for 6.2.0. 5) levelSetVolume VDB Clip in 6.X leaves different values in inactive voxels, causing volume computation to change. Consensus is that such half-open SDF don't have a proper volume so this is acceptable. Peter notes that there is an error computing volume of entirely empty leaf nodes as empty bounding boxes are not detected by the volume computation. 6) VDB Smooth doesn't densify This is a known issue. Jeff will submit a Jira ticket on it. Committee differs on whether the right course of action is to add a densify node to Houdini, or change all algorithms to support sparse tiles. However, algorithms that don't support sparse volumes should be documented as such, and the relevant help updated. 7) Bitscan/popcount The TSC was unsure of the performance difference, so recommended asking the submitter to verify a measurable difference. POPCOUNT is the more debatable as SSE 4.2 is more recent (Only with Houdini 17.0 did that become a requirement). We noted that this method does not belong in Utils, but belongs in Tree. No objections to moving to Tree for 7. 8) Deprecation Our deprecation policy was unclear in what happens if we release 7 before the new year. The intent with 7 is to support the 3 VFX platform years 2020, 2019, and 2018, but it might be read that if it is released in 2019 it must support 2019, 2018, and 2017. No objections to allowing releases to base on future VFX platforms. Dan will submit a PR with a clarification. 9) Combine SOP Performance Combining 300 VDBs with maximum ends up entirely single threaded. While the SOP interface allows a list to merge at once, not in the underlying API. May require re-ordering if mixed grid types. 10) Tree Refactoring Clip is particularly problematic as it is in the File operations. This is useful for CUDA/GPU and MRes because it would allow subclassing the internal nodes without as much meaningless boilerplate. But a main motivation is that these are depth-first algorithms, so redoing as breadth first would allow multithreading and performance. Concerns were raised that this will break a lot of client code. Proposal is to provide free floating functions that perform the grid-dispatch internally, to make it easier to transform grid->foo() into foo(grid). Another concern is that this may open too much to the API. Current interface provides a nice abstraction to internal details. The counter argument is that these sort of operations should be possible by external code, so this is a good way to find where the API falls short. Is this a good chance to rethink the whole tree? There seems to be some cruft that could be removed as is for obsolete file formats. General agreement that we should always be ready to re-think our structures. 11) Delayed Loading This is still in a state of limbo between the File SOP and VDB. One sticking point has been Windows support. Another is the difficulty to pass options to the IO translator. 12) Next Meeting Next planned meeting is: September 12th 2019. 3pm-4pm EDT (GMT-4).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2020-11-03.md
Minutes from 69th OpenVDB TSC meeting, Nov 3rd, 2020, (EDT) Attendees: *Nick* A., *Jeff* L., *Ken* M., *Dan* B. Additional Attendees: Johannes Meng (Intel), JT Nelson (Blender), Andre Pradhana (DW), Bruce Cherniak (Intel) Regrets: *Peter* C. Agenda: 1) Confirm quorum 2) Secretary 3) Timezones 4) OpenVDB Grid Layout (Cell centered vs Node centered) 5) Next Meeting 1) Quorum was confirmed. 2) Secretary was Nick Avramoussis 3) Timezones Agreed to move with daylight savings - i.e. whatever the meeting invite says! 4) Node Value Locations (Cell centered vs Node centered) A user has run into issues where the distinction between how values may potentially be stored in OpenVDB numerical grids vs OpenVDB Points grids was not clear. The problem is essentially that methods to retrieve node bounding information from a given VDB do not necessary respect the positioning of cell values. This is especially true for CoordBBoxs whose integer coordinates can either represent the minimum to maximum-1 bounds (Node centered) OR the minimum-0.5 to maximum+0.5 bounds (Cell centered). The distinction between the two is left to the underlying algorithm. Comments were made in regards to the position information of points within a PointDataGrid. Points are stored relative to the cell center; that is their voxel offsets are between -0.5,+0.5 and not 0,1. This difference is irrelevant when considering the fast discarding of candidate nodes; instead one must account for the differences of a volume modeling a continuum and a points grid with discrete data stored potentially throughout a given cell. Jeff observed that the ray intersection code could potentially be incorrect for cell centered values. All agreed that better documentation is a must. Nick, derived or specialized implementation of bounding boxes which represent either state with clearer API methods would also help show this distinction. Ken to investigate further and draw up images representing the problem for further discussion and to hopefully include in the docs. 5) Next Meeting Next meeting is November 10th, 2020. 1pm-2pm EDT (GMT-4).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2018-12-06.md
Minutes from 3rd OpenVDB TSC meeting, Dec. 6th, 2018 Attendees: John M., *Jeff* L., *Nick* A., *Ken* M., *Peter* C., *Dan* B., Andrew P. A quorum was confirmed. Secretary - Jeff Lait 3) Guidelines on Code Reviews We will attempt the CODEOWNER files to automate assignment of initial code reviews of pull requests. Squashing is discouraged unless required for bisection; but will be reviewed in a few months. We probably want documentation explaining how third parties can submit pull requests; the intention is for this to be included in the CONTRIBUTING file whereas the code review guidelines will live in a process subdirectory along with any other TSC-related docs. 3a) Ken will follow up to find out when/how we can get commit bits set for TSC members. 4) VFX Platform The VFX platform has requested a version be ready by mid-december. The ABI6 version has been tested on Clang versions and Houdini versions. It was acknowledged that a December 6.0 would be an extremely light release - substantial upcoming features will not make it in this window. Motion: Release current ABI6 on git, but not make any noise about it. Make noise about it in the new year. Unanimous consent. Action: Peter will merge the ABI6 pull request. 5) Questions for Autodesk The current question list will be shared for another week to see if there is any more input. Dan will pose a question about the potential to use the VDB Point Grid to dangle multi-res off the node structure. Question for Autodesk: What do they think of VDB's LOD structure? Question for us: What is the minimum set of tools for us to be interested? 6) Security Expert We have specific concerns about security, likely limited to file interporability. This could be added to the Contributing document. In particular, hardening VDB so it can be used as a service is of lower importance than performance. "We take security seriously. Our primary concern is attacks via the .vdb file format." It remains unclear what is required by this role. No one declared any formal training in the role, and all are uncertain about the implications of being nominated. In particular, is the security expert seen as having vetted the code? Or are they just the primary contact for security issues? 7) Website Discussed during section 3. Currently the build scripts and 2gb of data needs to be migrated to allow the website to live outside of DW. John suggested he will look into feasibility of moving to github pages. 8) Next Meeting Next meeting will be next week. Unanimous consent.
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2020-01-16.md
Minutes from 38th OpenVDB TSC meeting, January 16th, 2020, (GMT) Attendees: *Nick* A., *Dan* B., *Jeff* L., *Ken* M. Additional Attendees: Bruce Chernia (Intel), Nathan Walster (Framestore), Manuel Gamito (Framestore), Mark Elendt (SideFX), Daniel Lee (SideFX) Regrets: *Peter* C. Agenda: 1) Confirm quorum 2) Secretary 3) Discussion on per-node-meta-data 4) Update on MRes from Bifrost 5) Google Summer Of Code 6) Faster tree-merge based on the recently added addChild methods. 7) Next meeting 1) Quorum was confirmed. 2) Secretary was Nick Avramoussis 3) Background: Various studios are using (or want to use) OpenVDB's data structure for custom rendering of volumes. From previous discussions with Framestore, the TSC understands that some of the statistical data that's needed from VDBs (min/max/average etc) can be cumbersome to compute and store. The TSC has been discussing ways in which the leaf nodes of VDBs could be used to store additional 'metadata'. The aim was to gather a better understanding of the use case and whether these paths could align. The particular rendering technique being discussed uses ray tracking and requires sampling collision distances withing the volume. These samples further need to be aware of the localised minimum and maximum values. This localised region is typically the size of a VDB leaf nodes with a given filter parameter. This means that reductions can map well to a leaf node, but there is no way to store this value alongside the node itself (in the same volume). To solve, additional minimum and maximum volumes are stored alongside the source (surface/density) volume. These extra volumes are computed on write of the final source volume and hold tiled extrema representations of the source. That is, each leaf node of the source grid corresponds to a tile value in each minimum and maximum grid. There can be high computation expense necessary to compute these volumes depending on the filter parameters, which can be further influenced by velocity (for motion blur). Additionally, users are able to modify the source grids final values at render time using AX, requiring statistics to be recomputed. An ideal work-flow would involve values not being recomputed in areas where they don't need to be, with the ability to keep them in sync with the source grid using some sort of native VDB data structure. The challenge with this synchronisation is ensuring that other applications know when this data needs to be regenerated, however the implementations in most of the scenarios being discussed are completely custom. Custom tree types are also being leveraged, which would make an AX or native storage solution potentially more complex. It was noted that these custom types may not be necessary and could potentially be dropped in favour of standard vector types. Conclusion: - It would be useful to have faster and more general reduction tools in VDB to compute hierarchal values, with more general approaches allowing users to specify their own filter/reduction requirements. An initial simple example could include new header functionality which takes a VDB and returns tiled/consolidated leaf level values as a new tree. - It would be possible to extend AX to support such reductions. Controls to choose tree level iteration and coordinate lookups would be necessary. - Storing blind data at the leaf node level would provide a native solution for 'linking' custom statistics to their corresponding locations. This would avoid having sidecar files/vdbs to hold this extra data. VDB's LOD structure was also mentioned as a way of providing a more closely coupled set of grids (also see additional notes). The general consensus was that a more specific solution for customizable reduction may be easier to begin with. Jeff to look at Mantras implementation of extrema values and feedback. Dan to put together a Google doc with ideas. 4) Update on MRes from Bifrost Ken continues to be in contact with Autodesk who remain committed to the MRes discussion. Ken to implement a simple MRes example provided by Micheal Bang (Autodesk) in VDB's LOD grid structure and share it with Autodesk to help compare and demonstrate the pros of the MRes structure. 5) Google Summer Of Code Dan to put together a Google doc on project ideas. 6) ~Time Additional notes: General consensus that a more extensive (better than just a vector of grids) native way to 'link' or group VDBs together would be extremely useful. In addition to grouping statistical data, a common scenario that comes up in simulations is linking collision SDFs to their collision velocity fields. It becomes difficult on read of a VDB file to infer this link without metadata or relying on naming conventions. Nick to create a ticket describing the problem. 8) Next meeting January 23th 2020. 2pm-3pm EST (GMT-5).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2019-04-18.md
Minutes from 13th OpenVDB TSC meeting, April 18, 2019 NOTE: This meeting was moved one week later from the originally scheduled April 11th and one hour later. Attendees: *Ken* M., *Nick* A., *Dan* B., *Peter* C., *Jeff* L. Additional Attendees: Bruce Chernia (Intel), John Mertic (LF) Agenda: 1) Confirmation of quorum 2) Selection of secretary 3) Response from Autodesk 4) 6.1 Release 5) Copyright/SPDX 6) DSO_TAG_INFO 7) OpenVDB Twitter 8) Next Meeting 1) A quorum was confirmed. Ken chaired. 2) Secretary - Jeff Lait 3) Response from Autodesk Existing mres system doesn't have file io or transform implemented, which means it has a lot to gain by VDB unification. The existing mres system doesn't seem to have canonical formats for template parameters. We've found with VDB that while fully templatable topology was useful for prototyping, in the long run it is infeasible to support multiple options across compilation boundaries - VDB is already notoriously slow to compile with just type instantiation. Mres would need to find ideally one, perhaps two, canonical template instantiations. Mres has multiple roots so can support all of space rather than only a single cube. While Grid/Metadata/Transform/IO may be shared, it seems the Tree is less likely to be shared. Having a different structure, however, justifies integration - if it were truly the same there would be little point to it. The TSC was divided on importance of activation. This is an essential part of VDB and is widely used outside of just narrow band computations to do masking and achieve efficiency. However, activation implies non-present voxels that complicates a lot of algorithms (like blur) possibly unnecessarily. Some were concerned imposing activation may remove some of the benefits of Mres, such as being defined throughout space and/or efficiency. We are still unsure which algorithms are being provided. A critical number likely need to be present to justify including it. We need a clearer understanding of how mres is superior to a stack-of-grids. Successful multi-res has been implemented in, for example, SP-grids using stack-of-grids, and VDB seems well suited to a stack-of-grids multi resolution workflow. Ideally some non-trivial algorithm (such as maybe Eikonal equation?) could be shared in the Mres implementation, and we could attempt to re-implement as a stack-of-vdb grids. This would give a good understanding of where Mres is superior and provide some bench marks of speed differences. We will start a new email thread to discuss a response and attempt a conference call when that is ready. SIGGRAPH is proposed as a potential meeting time to discuss this directly. 4) 6.1 Release There is a press release planned for SIGGRAPH for which we want a release. Nick and Dan believe we are ready for a 6.1 release of primarily CMake changes in a few weeks. Pushing 6.1 too long into the future will leave the SIGGRAPH release hollow, however. But getting CMake out of the way would help close a lot of outstanding work. Nick is hopeful AX may make the SIGGRAPH release timeframe which will provide significant updates for that release. Werror PR is mostly done, except outstanding type conversion. Since how to handle type conversions is ambiguous and would delay the PR, instead they should be silenced until a future PR. Circle CI seems strictly better than Travis and we will switch to Circle going forward. Pre-Houdini 16.0 deprecation removes 2.5k LOC so is eagerly awaited. Unanimous consent on sending an email with planned 6.1 Release Candidate PRs. TSC members should comment if they have outstanding issues. If not, will merge by middle of next week. 5) Copyright/SPDX Dan will remove the 2018 to 2019 transition. Peter will seek explicit permission to remove the year from copyright notices so we can stop the yearly bump. SPDX is to be left to later. 6) DSO TAG INFO It is believed that the DSO_TAG_INFO is unnecessary, so can be removed from CMake builds to avoid breaking compiler caches. Jeff requested verification from production as this has been removed from the 18.0 examples. 7) OpenVDB Twitter Dan has acquired the openvdb twitter handle and will make it available to the TSC for our social media needs. 8) Next Meeting April 25th 2019. 3pm-4pm EDT (GMT-4). Note it will be at the same time as this meeting (moved one hour later to account for NZ non-DST)
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2020-04-02.md
Minutes from 44th OpenVDB TSC meeting, April 2nd, 2020, (GMT) Attendees: *Nick* A., *Dan* B., *Jeff* L., *Ken* M. Additional Attendees: Bruce Chernia (Intel), Johannes Meng (Intel), JT Nelson (Blender), John Metric (Linux Foundation), Jim Leuper (DW), David Tonnesen (DW), Peter Cheng (DW), Andre Pradhana (DW) Regrets: *Peter* C. Agenda: 1) Confirm quorum 2) Secretary 3) Intel VKL 4) Nano VDB 5) Hashing VDB Grids 6) CI Instability 7) Admin rights 8) Google Summer of Code 9) Houdini 18++ 10) VDB Activate 11) AX language spec out. 12) Improved Morphology, PR #675 13) ASWF Nexus 14) Fast Sweeping 15) Next meeting 1) Quorum was confirmed. 2) Secretary was Jeff Lait 3) Intel VKL Tentative plan for a presentation in 3 weeks. Will announce on the mailing list when ready. 4) Nano VDB Presented at the render council. Linearized tree, not fragmented. Uses grid as native BVH. DDA rewritten for this. Much faster than current, even on CPU. 1.2 GigaRay/second on dragon. On par with triangle meshes. In talks to release it. Min/max per node. Active bbox per node. Some of the DDA could port back to mainline VDB. 5) Hashing VDB Grids Is hashing useful? Need a fast hash function, and a cryptographic hash. Ideally hash data separate from metadata. We should provide the architecture to plug in a hash function that is multithreaded & knows about active voxels, and how to sequence the node hashes. This was already brought up on a previous TSC meeting. 6) CI Instability Reasons CI is broken: a) Out of disk space building Houdini dsos. Sometimes we get extra space so it doesn't fail, but if we get the actual official limits it fails. Need an auto-deleter as we build dsos. Maybe remove symobls? We have a PR to remove the debug build, this should be approved by someone on the TSC. b) TBB version was broken in vcpackage. Fixed temporarily until github actions fixes it. c) On Windows, cpu-timer unit test. Concern is if the timer is a steady timer. Or is thread-safe. Need to double check this. Unit tests with timers in general are a problem. Dan will split up the unit test change from the chrono changes and investigate if the new timer is thread safe now. 7) Admin rights Dan moves he gets admin rights to OpenVDB, contingent on him not turning off CLA checks. Ken, Nick, Jeff, and Dan vote aye, no one disagrees. This motion passes. 8) Google Summer of Code 10 proposals, 1 of which passes initial cut. Student wants to improve delayed loading on windows. Likely based in India. We have to choose two mentors. Likely need Nick for similar timezone. Talk about in next meeting. April 20th deadline to decide. 9) Houdini 18++ Next major version of Houdini will have at least VDB 7.0.0. 10) VDB Activate How much should be changed to make a PR? Brace correction? Jeff to do a PR of current version, we will then decide how much prettying needs to be done to bring it in. 11) AX language spec out. This is still being written, but the original spec for bikeshedding can be found here: https://idclip.github.io/openvdbax-doxygen/ax.html Nick will send around a set of high level questions that are known issues. 12) Improved Morphology, PR #675 Greatly improves speed of dilating more than 8 voxels. Google sheet on the PR with some timings. Mostly a change of framework. 13) ASWF Nexus Only OpenVDB is using it. Do we really need it? We have >100 MB files that we can host somewhere. If we can be given new links, we'll reset the links. ASWF will move to S3 and give us new links. All four TSC members at the meeting explicitly approve of this transition. 14) Fast Sweeping Version at DW has issues, but are improved and fixed in the new one. Ken has a PR almost ready. 15) Next Meeting: April 9th 2020. 2pm-3pm EDT (GMT-4).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2021-01-05.md
Minutes from 74th OpenVDB TSC meeting, Jan 5th, 2021, (EDT) Attendees: *Nick* A., *Jeff* L., *Ken* M., *Dan* B. Additional Attendees: JT Nelson (Blender), Andre Pradhana (DW), Bruce Cherniak (Intel) Regrets: *Peter* C. Agenda: 1) Confirm quorum 2) Secretary 3) GitHub Issues 4) SIGGRAPH Course 5) VDB 7.2.1 Release and VDB 8.0.0 Release 6) Extrapolate 7) ASWF Video 8) Misc ground work 9) Next Meeting 1) Quorum was confirmed. 2) Secretary was Jeff Lait 3) GitHub Issues PR#903: Wrong distance sign computation issue. Touching spheres have a vanishing gradient at the tangent. This means the Eikonal equation fails. But the smoothing may also be responsible. If you have no self intersections, openvdb is not necessarily best for converting to SDF. The mesh is only treated as a suggestion as we work around many common errors. If you look at plane of symmetry between two spheres, the gradient is less than one. And as you go to the center it goes to zero. Just because you have an SDF does not imply length of normal is always one. Maybe we need an assume manifold option that works only with correct meshes. Jeff will add a link to the meeting notes. 4) SIGGRAPH Course Do we go for short or long course? Ken, Dan, and Jeff confirmed. But AX isn't brand new? But courses are not for solely new stuff. We need a mock-up of the schedule. Nick will confirm in a week. 5) VDB 7.2.1 Release and VDB 8.0.0 Release Patch release was to fix include bug and node manager change. We should write a test to verify the copying is occurring the way we expect. The operator needs to be copied, but accidentally references were left behind. The 8.0.0 release has most stuff. No extrapolate SOP, but look forward to that in 8.1. Release announcement isn't done yet. Ken will do the announcement. The ABI changes for trivial types is guarded by ABI. One issue bulding with Houdini 18.0, which uses boost 1.6.1. VFX19 is now 1.6.6. 18.0 uses the older VFX platform, so to comply with 18.0's VFX platform causes a mismatch. If we remove support for a VFX platform, we should remove corresponding versions of Houdini. We will add a note that Houdini18.0 uses boost 1.6.1 so the warning has to be disabled. Note: Post meeting I verified that Houdini 18.0 is VFX19. Houdini 18.0 uses Boost 1.6.1, but since its symbols are hidden it is irrelevant for its compliance to VFX19. (There is a note to that effect in the licenses page) 6) Extrapolate Found a crash bug where multiple fields were updated. Checking to see if it is fixed and will push soon. 7) ASWF Video Embedded version of video, should we put it on the homepage? People are in favour. Can we secure some new images? Approval can be long and slow. We can get ASWF to approve images rather than going internally. Some in DW have already started a process to get permission. Maybe a gallery if we get too many images. 8) Misc ground work a) TBB Deprecations We have hit the wall for this as the deprecations are now gone. There is a comment in LeafBuffer that suggests std::atomic is insufficient, but it appears to have std::memory_order now. It is likely std::memory_release is the correct option. Ken is to investigate this. b) Blosc What are the valid versions? c) PRs to make optional Various PRs to make dependencies optional - try to push these through. c) i) Half.h We could add #include, implement our own, or a software/hardware option. There is a component that uses EXR for output. OpenEXR should be an optional dependency. Do we do a link time, run time, or compile time error? We wanted a pure #define independent header, but that then means that you run-time discover the missing functionality. Addressing the raytracing tool is straightforward. But removing half is a problem - all the website files stop working. How do we include half quickly? What if we just include it? We'd have to namespace it. Jeff is to investigate this. d) Release notes clashing Every time you go to make a PR you get conflicts in the release notes as they stomp on each other. e) Automating Releases This is a huge amount of work due to rebuilding documentation. It is rebuilding the doxygen that is painful. Maybe a draft github release that triggers an action to do the doc building. The doc building needs to be done on the cloud, not locally. Should we do more frequent releases? f) Move fully to GTest Move AX over. 9) Next Meeting January 12th, 2021. 1pm-2pm EST (GMT-5)
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2019-06-27.md
Minutes from 22nd OpenVDB TSC meeting, June 27, 2019 Attendees: *Nick* A., *Dan* B., *Jeff* L., *Ken* M. Additional Attendees: John Mertic (LF), Sean McPherson (Intel) Absent: *Peter* C. Agenda: 1) Quorum 2) Secretary 3)
 CII Best Practices / TAC CI meeting 3b) CLA Process 4) Quick PR Review 5) Lambdas and ValueAccessors Unplanned) Regression Tests 6) H18 + ABI=6 7) GCC and Dual ABI
 8) Metadata and .bgeo
 9) Next Meeting 1) Quorum was confirmed. 2) Secretary was Dan Bailey 3) CII Best Practices / TAC CI meeting Making progress towards migration to Azure CI. A CMake issue with GLFW arose from the transition from Ubuntu to CentOS 7. PR has just been merged that addresses this. Waiting on Andrew from LF to setup authentication to produce official ASWF images, then we'll add VFX 2019 CI using Azure. Next steps will be adopting a similar CI workflow for VFX 2018 and VFX 2017. Outstanding item relating to how to handle a Docker image with Houdini in it. This is a legal issue, not a technical issue as these images cannot be public, otherwise users can access the Houdini HDK without signing the EULA. One approach is to use a private repository, Dan has experimented with this and it works well. However as brought up in the CI meeting, this is sub-optimal because it means that anyone using their own fork won't have access to a Houdini build for testing. General agreement that there should be a better solution to this problem. It was noted that the ASWF is actively investigating this and that the LF has also looked into how to resolve this in the past. John to reach out to Daniel Heckenberg to see if he can help with this effort. Current thinking is to install Houdini HDK on every build so as to be able to complete the migration from Circle to Azure. CII Best Practices was discussed in the CI working group meeting yesterday. We're still missing a few areas. Dan has submitted a PR to add the security mailing alias to the website, Peter asked for a minor tweak to the wording. Ken has requested an edit to the security policy document and approved it, this has been merged now. It was noted that other ASWF projects are interested in this document. A question was raised about some of the wording in the CII Best Practices and John clarified that it is acceptable to mark Unmet or N/A to "Suggested" items. Only "Must" items have to be marked Met. As a result should be possible to ignore the dynamic analysis section for now as this is not mandatory. Worth adding a comment to any items being marked Unmet though. Still some issues with getting static analysis up-and-running. Dan speculated that this might be a problem to run on every commit because our unit tests take a long time to run with the code coverage flags enabled. Further discussion on this issue put off until Dan has had a chance to properly investigate. 3b) CLA Process DWA and DNeg have digitally signed CLAs. Still awaiting Weta, SideFX and ILM before switching on the automated CLA checks. John to resend the CLA instructions and clarified that the LF will be managing the CLAs once this system is in place. OpenCue are using it, OpenColorIO haven't switched it on yet. 4) Quick PR Review 477 - Dan to follow up with Ken offline, as there appears to be some older commits attached to this PR. 474 - All feedback addressed, ready to be merged once the CI passes. 459 - John's PR to add the maintainers file is failing the CI, but not clear why. Merge anyway. Other PRs require Peter's input so moved on from this agenda point. 5) Lambdas and ValueAccessors Discussion following the recent email thread about how to use ValueAccessors with lambdas. Ken highlighted that provided the ValueAccessor is being used for a reasonable number of accesses, the extra performance cost of construction vs copy construction is almost negligible. Ken pointed out that another typically negligible performance penalty in the ValueAccessor is registering them with the tree which can be optionally disabled. Ken recounted that Peter's original objection was that a user of the library would expect copy-construction to perform a copy. Changing this behavior wouldn't be ideal. In general, no major concerns with changing the copy-constructor of the ValueAccessor anyway, but some brief discussions about alternatives that might be favored instead. Ultimately, no decision made on this. Ken proposed we start out by doing some benchmarking. Dan asked about whether using a hash map at the root node as well as an ordered map for faster access performance would alleviate much of the need for the ValueAccessor. Ken replied that this had been attempted in an earlier version of VDB, but that std map performance is fast with a small data set. This is typically the case with the root node due to the high fan-out factor. Nonetheless, the ValueAccessor would still represent a performance increase over a hash map. All in agreement that there are a number of different patterns of how ValueAccessors are used throughout the library and no clear recommendations. It would be worth providing some guidelines and improving the consistency of how this is done, particularly around the use of lambdas. Unplanned) Regression Tests Ken would like to see regression tests included in the library. Weta and SideFX are both using regression tests that involve rendering images and using image difference algorithms. Nick raised that VDB hashing would be a useful feature to add to the library to help with regression testing. Ticket to be made to track this as this has been mentioned before. 6) H18 + ABI=6 Jeff mentioned that the H18 alpha does not yet have a version of OpenVDB with ABI=6. The major sticking point is the issue with how to handle metadata (as discussed in 8). 7) GCC and Dual ABI
 The VFX Reference Platform specifically states to use the old C++ ABI (defining the compiler flag -D_GLIBCXX_USE_CXX11_ABI=0). As a result Houdini is shipped using this ABI. An issue was reported on the OpenVDB forum where a user was using a later version of GCC (or a later OS such as Fedora 23) which uses the newer ABI by default. This was causing confusion because the OpenVDB core library was built with the new ABI but failed in attempting to link against Houdini which was built with the old ABI. We agreed that the best option would be to explicitly define the compiler flag for the old ABI when building the core library for Houdini. 8) Metadata and .bgeo
 Jeff has encountered a regression attempting to upgrade VDB for Houdini where the VDB Clip SOP has started outputting file_ primitive attributes as a result of a bug fix Peter made some time ago. The proposed solution here is to drop all file_ metadata when reading from a .bgeo file. No concerns with this solution. 9) Next Meeting July 11th 2019. 3pm-4pm EDT (GMT-4).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2020-10-20.md
Minutes from 67th OpenVDB TSC meeting, Oct 20th, 2020, (EDT) Attendees: *Nick* A., *Jeff* L., *Ken* M., *Dan* B. Additional Attendees: Johannes Meng (Intel), JT Nelson (Blender), Andre Pradhana (DW), Bruce Cherniak (Intel) Regrets: *Peter* C. Agenda: 1) Confirm quorum 2) Secretary 3) ASWF Questions 4) Screen-sharing 5) Faster CSG Operations (PR785) 6) Review Process Retrospective 7) Next Meeting 1) Quorum was confirmed. 2) Secretary was Dan Bailey 3) ASWF Questions Ken is providing some project-specific questions to the ASWF tomorrow. Various questions posed such as locking-down the tree configuration, usage of the Maya plugin, etc. Any others people think of, please share with Ken before tomorrow. 4) Screen-sharing Screen-sharing is still disabled in our ASWF calls. Ken is joining the meeting using his NVidia Zoom account and believes the host account is the official openvdb gmail account. Ken to look into how to unlock screen-sharing and/or to discuss with John about changing which account is the host account. In this instance, Dan's ILM Zoom account was used to host a new call with screen-sharing enabled. 5) Faster CSG Operations (PR785) Dan re-presented the theory behind this functionality as presented in the Siggraph 2019 OpenVDB Course and gave an overview of the code changes in the PR, answering questions from the TSC as they came up. Changes are organized in the PR by commit. Some areas of discussion and/or investigation include: Ken highlighted that different words of a node mask could in theory be modified concurrently to unlock parallelism across a single node. Nick and Jeff wish to try and resolve the confusion of sometimes using a bool threaded parameter and sometimes using a bool serial parameter across the codebase in general. Using bool serial is probably the right decision here to maintain consistency, but would be nice to fix in an independent effort. Jeff suggested using an enum to maintain backwards compatibility. Ken raised that the new DynamicNodeManager class needs more documentation. Dan to address this. Nick raised that there were issues in the past with threading a core method that was previously unthreaded as a result of nested parallelism. Dan to investigate whether there are situations in which construction of the LeafManager or NodeManager happens inside a thread. Jeff and Ken raised concerns with the TreeToMerge class accepting either const or non-const trees and users inadvertently picking the wrong one. The suggestion proposed here is to add a dummy class parameter to each constructor similar to tbb::split to make construction more explicit. Potentially this dummy class could be part of the Types header. Dan to look into making this change. This feature has been deployed at ILM along with the VDB Merge SOP that is not part of this PR. Main item of feedback was that the Tree visitor pattern was previously being used with a const tree as the NodeManager required a non-const tree. Dan has extended the NodeManager to accept a const tree following the implementation of the LeafManager which also does this. This change is now included as part of this PR. Jeff proposes that we aim to approve this PR by the TSC meeting next week. 6) Review Process Retrospective Big changes such as AX, NanoVDB and the PR discussed here are hard to get into the codebase. Bikeshedding occurs and smaller, simpler changes tend to be discussed and merged as priority. Need to keep trying to address how to unblock changes that are hard to review and particularly those that are refactoring large portions of the existing codebase. Public API is most important to review as that can be time-consuming to try and change later. Bugs in the implementation details will often be discovered in due course but that should not hold up features progressing. Provided there is decent unit test coverage of new functionality being added and that all of the existing unit tests pass, that should help to lower the barrier to approval. Ken reiterates that we should perceive the master branch in GitHub as in development. Users deploying directly from this take on a fair amount of risk. In general, all in favor of using this live code review process again in these types of cases to help push the project forwards. 7) Next Meeting Next meeting is October 27th, 2020. 1pm-2pm EDT (GMT-4). Jeff will be dressed up for Halloween.
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2020-05-14.md
Minutes from 49th OpenVDB TSC meeting, May 14th, 2020, (EDT) Attendees: *Nick* A., *Jeff* L., *Ken* M., *Dan* B. Additional Attendees: Johannes Meng (Intel), JT Nelson (Blender), Bruce Chernia (Intel), Robin Rowe (Cinepaint) Regrets: *Peter* C. Agenda: 1) Confirm quorum 2) Secretary 3) Fixing CI Builds 4) OpenVDB Houdini / Houdini Utils library 5) VDB Blur with Constant Tiles 6) AX Update 7) VDB SOP vs VDB Create SOP 8) VDB Grid Types 9) Next Meeting 1) Quorum was confirmed. 2) Secretary was Nick Avramoussis 3) Fixing CI Builds The VDB CI was broken due to vcpkg updates. Dan to fix with a new PR. We currently don't receive notifications if the CI fails and there are no cron jobs. Dan to investigate these. It was noted that the vcpkg and homebrew installations are volatile as they are not locked down to particular dependencies. Ideally we'd have VFX platform style images across all OS's, with "latest" CI representing the current style. There exists another PR #708 which also fixes the windows builds and looks to improve them. 4) OpenVDB Houdini / Houdini Utils library Dan, proposal to merge the directory structure of of these two "libraries". The separation was introduced by DW to help manage internal vs external source code. Note VDB View also perform a similar build step (where headers are copied into a temporary location). Discussion tabled until DW representatives are available. 5) VDB Blur with Constant Tiles Jeff, bug reports in mantra due to strange "voxel" artifacts on blurred VDBs which contained active constant tiles and therefore do not blur across node boundaries. Ideal solution would be to only voxelize tiles which are guaranteed to be affected. Ticket created to represent this work OVDB-143. Nick, explicit calls to voxelize would assist in the short term even with the memory side effects. 6) AX Update Plan to have AX exist as a feature branch week beginning 18th May. Blocked on two CMake PRs, #708 and a future CMake change to FindOpenVDB. 7) VDB SOP vs VDB Create SOP Last outstanding SOP with discrepancies with Side FX's custom implementation. Jeff is aware and will look to upstream. 8) VDB Grid Types Nick, discussion around the VDB math library and VDB's default registered grid types. AX aims to support a subset of its implemented types on VDB types but it's not clear which of these types should be supported. For example, AX support Vec4 point attributes but only Quat attributes are registered. This unveils a further issue with grid/point types which are equivalent but cannot be represented without using the explicit math implementation. This relates to previous discussion about introducing runtime grid types and possible changes to the VDB math library. Questions around which grid types should be registered and how to better allow conversion from compatible types. To be discussed further at future meeting. 9) Next Meeting May 21st 2020. 2pm-3pm EDT (GMT-4).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2020-01-09.md
Minutes from 37th OpenVDB TSC meeting, January 9th, 2020, (GMT) Attendees: *Nick* A., *Dan* B., *Jeff* L. Additional Attendees: Bruce Chernia (Intel) Regrets: *Ken* M., *Peter* C. Agenda: 1) Confirm quorum 2) Secretary 3) Next Week's Rendering Meeting 4) Google Summer of Code 5) PR Reviews 6) VDB on Windows 7) CMake Configuration 8) Next meeting 1) Quorum was confirmed. 2) Secretary was Jeff Lait 3) Next Week's Rendering Meeting Ken will talk to Framestore and see if we can confirm this. 4) Google Summer of Code There is a thread on TAC mailing list. We need 4-5 summer tasks for 12 weeks with mentorship. Should expect it to take as much time to mentor as it would take to write. Some ideas: * Delayed loading on Windows * CSG operations without rebuilding * Integrate Ken's Levelset Sweeping * Erosion to work better * Blur that doesn't fail at constant tiles * Dilate active values apparently fixes dilate. 5) PR Reviews 562: Looks good, needs us to look at. Ideally needs unit test, but shouldn't be submitter's task. Performance might be a hit, doesn't seem to be, but can't tell. Jeff to second-approve. Nick to merge. 402: Add note to help cards for ASWF SOPs. Peter wished a more complete implementation, but pending that we can go with this one. 579: ABS change shouldn't be done, just the ordering issue. 591: Jeff to Approve Recent MSVC PRs: Min spec changes. We need a CMake check to verify our MSVC version. 2017 is our MSVC requirement. Dan to resubmit one with just the template change, and update the build check for MSVC version. 598: VDB Merge Jeff has not looked at it yet. Should have everything for the inplace all requirements. Draft PR for UI discussion incoming. 6) VDB on Windows VDB on Windows for Houdini: We have no CI for it now. Revisit git hub actions. Jeff to check if there is a settings to switch off github actions for copies of the repos. (Editor: There are) 7) CMake Configuration Ability for OpenVDB to output the cmake module for what it was built for. Could be a student task? Text file to describe the cmake for what was built. We would want Houdini to ship with this cmake file to show how it was built. 8) Next meeting This will either be on Rendering or Roadmap. January 16th 2020. 2pm-3pm EST (GMT-5).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2020-08-04.md
Minutes from 59th OpenVDB TSC meeting, Aug 4th, 2020, (EDT) Attendees: *Nick* A., *Jeff* L., *Ken* M., *Dan* B. Additional Attendees: Johannes Meng (Intel), JT Nelson (Blender), Bruce Chernia (Intel), Peter Cheng (DW), Richard Jones (DNeg), Andre Pradhana (DW) Regrets: *Peter* C. Agenda: 1) Confirm quorum 2) Secretary 3) Forum 4) Open Source Day 5) Fast Sweeping and 7.1 6) NanoVDB 7) Next Meeting 1) Quorum was confirmed. 2) Secretary was Nick Avramoussis 3) Forum Nothing to discuss 4) Open Source Day The ASWF is hosting an Open Source Day, with VDB having a 55 minute slot on the 20th August, 10am PDT, 6pm BST. Nick and Ken to be put down as speakers. First half to comprise of an overview and new features/AX, with the second half opening to an open forum discussion. Ken to draft an abstract and send to Nick for approval. 5) Fast sweeping and 7.1 Ken has made all necessary changes. Nick, some file writes still occurring in the unit tests. Jeff, what happens if you have a single VDB with topologically disconnected surfaces, once which can be processed and one which can't (i.e the second has an invalid iso crossing). Ken, not sure, will investigate and attempt to implement desirable behaviour, ideally returning a topologically matching VDB (for non-expanding methods) with the first valid disjoint SDF correctly processed. Specifically with fogToSdf, the result should always match in terms of topology. 7.1 to be delayed until this is resolved. 6) NanoVDB Ken presented the latest work on NanoVDB, a project parallel to the OpenVDB project which aims to solve some specific use cases with the data structure. The presentation covered the main aims and features of NanoVDB for the TSC. A vote was held to assess whether NanoVDB should be considered for adoption to the OpenVDB project. Intent to adopt: Unanimous consent. Next steps to come after public announcement. 7) Next Meeting Aug 11th 2020. 2pm-3pm EDT (GMT-4).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2020-09-01.md
Minutes from 63rd OpenVDB TSC meeting, Sep 1st, 2020, (EDT) Attendees: *Nick* A., *Jeff* L., *Ken* M., *Dan* B. Additional Attendees: Johannes Meng (Intel), JT Nelson (Blender), Andre Pradhana (DW), Ahmed Mahmoud Regrets: *Peter* C. Agenda: 1) Confirm quorum 2) Secretary 3) Forum 4) 7.2 5) NanoVDB 6) GCC 9.1 (PR 769) 7) CpuTimer using C++11 chrono (PR 690) 8) Introducing a "feature/abi8" branch (related to PR 788) 9) Deprecating code (PR 806, StringGrid, Tree::prune(), LeafNode::str(), etc) 10) "Locking down the grid configuration" 11) Extrapolate SOP 12) Next Meeting 1) Quorum was confirmed. 2) Secretary was Dan Bailey 3) Forum Ken to reply to post about large VDBs/OOC. Dan to reply to delayed-loading post. There was a question about static libraries on Windows. Include paths need to be included as a system header using MSVC. Including VDB headers is generating warnings that are suppressed when building the core library. Nick has replied to this qs. 4) 7.2 Nick has merged the PRs that removed the Makefiles and restructured the codebase. Planning on introducing the first PR that brings AX into the master branch, initially the core AX library only, then the Houdini SOP subsequently. 5) NanoVDB NanoVDB probably aiming for an 8.0 integration to allow a little more time for the codebase to mature. Ken currently merging NanoVDB up to the feature branch on a weekly cadence. New work includes a tool for recomputing the grid statistics, foreach, range and invoke wrappers around TBB functionality. Current effort is in adding DirectX support, seems this will be relatively trivial. Some users are asking for documentation around the memory layout. Investigation ongoing to look at replacing Jeff's work with the C library with a more automated approach. Jeff notes that initial compile time is a bit of a problem when using JIT. Matt Pharr has incorporated NanoVDB into PBRT with pleasing results. 6) GCC 9.1 (PR 769) Addressed concerns Jeff raised with bool specialization for higher-order intepolation schemes by tackling the problem at the source. PR is now ready to be merged. 7) CpuTimer using C++11 chrono (PR 690) Dan investigated thread-safety issues with C++11 chrono. Adopted similar solution to that favored by TBB which is to store the number of microseconds since epoch instead of the time_point struct. This allows for starting and stopping a CpuTimer across multiple threads. PR is now ready to be merged. 8) Introducing a "feature/abi8" branch (related to PR 788) Need somewhere to put ABI=8 development in the run-up to 8.0.0. Solution preferred by all is to use the master branch instead of introducing a new feature branch that needs to be kept in sync. This will be gated by a standard ABI=8 macro but with an additional EXPERIMENTAL flag to reduce chance it will be picked up by accident, similar to the DEPRECATED flag. 9) Deprecating code (PR 806, StringGrid, Tree::prune(), LeafNode::str(), etc) When should we deprecate? Is one minor version sufficient? Consensus that we should be a bit more aggressive with deprecations, users often ignore deprecation warnings anyway. Still nice to give users as much warning as possible. New major version is a good time to drop API support and force users to change their code. We should consider introducing a 7.1.1 patch version with deprecation warnings. All to review the CSG operation PR 785. Can we drop support for duplicateSourceStealable()? Nick still using it heavily. Limitations with current SOP implementation that causes issues with time dependency. Solution is to migrate to DS, but big sweep required to do so. Agreement that we should remove these methods anyway, Jeff/SideFX keen for people to not use this technique now. 10) "Locking down the grid configuration" Dan has implemented explicit template instantiation for the tree hierarchy. It speeds up building unit tests by around 30%, but building the core library now slower. It works by suppressing implicit template instantiation whenever tree hierarchy headers are included and explicitly instantiating them once in a source file compiled with the core library. Unfortunately had to be implemented using C preprocessor. More discussion needed, implementation shared as draft PR 813. 11) Extrapolate SOP Andre reports an issue with an assert firing in the fast sweeping code when run in debug mode, despite it working correctly in release mode. Assert in question validates that array indices are non-negative. Andre to share an example with Dan to investigate the root cause. 12) Next Meeting Skipping next week. September 15th, 2020. 1pm-2pm EDT (GMT-4).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2020-10-27.md
Minutes from 68th OpenVDB TSC meeting, Oct 27th, 2020, (EDT) Attendees: *Nick* A., *Jeff* L., *Ken* M., *Dan* B. Additional Attendees: Johannes Meng (Intel), JT Nelson (Blender), Andre Pradhana (DW), Bruce Cherniak (Intel) Regrets: *Peter* C. Agenda: 1) Confirm Quorum 2) Secretary 3) Paged Array 4) AX 5) Faster Merge 6) Author Field in Headers 7) Next Meeting 1) Confirm Quorum Quorum is present. 2) Secretary Secretary is Jeff Lait. 3) Paged Array Nick's concurrent unit test script manages to consistently crash the paged array test. There was a thread-unsafe method. The current fix is just decreasing the chance of race conditions. There is an atomic counter checking against capacity. But there is no barrier, so two could trigger the capacity check at once. This is only the direct method; the accessor method doesn't have the problem as it does local insertions that it passes on demand, which is mutex locked. The paged array has two APIs to add values. A direct access, and an accessor-style method. Using accessors is almost always faster than the direct method. Having a slow method leads people to think VDB is 100x slower than a direct grid, as they don't try the accessor. Why have an inferior method? The direct access for paged array is not thread safe. So why do we have it? Should we take out non-accessor methods, for this and VDB? What about a single query on a tree? So what about an accessor type that isn't cached? Maybe we should have a set of different accessor types to handle different caching policies? If we lose the direct access, it is much harder for new users to get going. But people keep going with very slow approaches. valueOn accessor is so much slower that it should just be removed. Is most of the time the root hash? Should we re-root the hash to reduce the amount of overlap? Or replace the root hash to be faster? a) Can we make the tree faster? b) Should we specialize the accessor for non-caching methods? Replacing the root hash is tricky. We are requiring the sorting property of the root node. We may need to change the root node behaviour depending on the number of entries - small entries could be a raw vector, for example. 4) AX Nick has been working on it. Modulo implementation. Currently does C-standard method. Will change to match on VEX/Python approach. Done and upstreamed. rand() uses boost::rand. Switched to std::. Speed is slower for 32-bit, faster for 64-bit. Currently API is rand and rand32, considering whether 32-bit generator has better distribution than 64-bit. Done and upstreamed. Integer: do we remove short type for local variables? We need to keep the syntax to access the grid types. The same applies to int / long. Not sure yet of performance cost. Literals should be 64-bit. Vec3 local variables are currently 32-bit to match grids, this could be changed to 64-bit with 32-bit as a specifier for grids. The other big question is literals: can 32-bit AX have 64-bit literals? Generally agreed having the L suffix is not a good idea, but how to compute intermediate values is unclear. Short circuit boolean operations. AX doesn't currently short circuit, so if (false && i++) would increment i. VEX doesn't short circuit. This surprises members of the committee, and has been submitted as a bug. CI is now not bulding LLVM from source but using the docker containers. Most runtime exceptions have been replaced by a logger. The compiler will now return nulls and generate a log if logger provided. Otherwise it will throw exceptions on errors. 5) Faster Merge The feedback has been addressed. Now requires references and the const vs non-const is now deep vs steal. 6) Author Field in Headers What do we do with @author fields? Having a prime author is useful. You don't get that from git. Historically files were committed by one username. Is this an owner or primary authors? Some files have no names as there is no one author as too many have touched the file. To avoid potential drama, we have drafted an ad-hoc author policty. We will not remove people from the @author list. If we make a substantial change to a file, we can add ourselves at our discretion. 7) Next Meeting Next meeting is November 3rd, 2020. 12pm-1pm EST (GMT-5).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2019-12-19.md
Minutes from 36th OpenVDB TSC meeting, December 19, 2019, (GMT) Attendees: *Nick* A., *Dan* B., *Jeff* L., *Ken* M. Additional Attendees: John Mertic (LF) Regrets: *Peter* C. Agenda: 1) Confirm quorum 2) Secretary 3) Road map / AX 4) OpenVDB user mailing list 5) Update regarding PointPartitioning/PointMerging 6) Proposal for alternative workflow for external contributors 7) Dev analytics 8) Timeline for deprecating Makefiles 9) Meeting with Framestore regarding I/O of custom leaf node meta data 10) Next meeting 1) Quorum was confirmed. 2) Secretary was Dan Bailey 3) Road map / AX Nick has a concrete list of things to do before making a feature branch for AX. Intention is to send a list of qs to TSC with links to the documentation. Extensibility is a key concern currently. Priority is to send a full language spec to the TSC as a google doc for discussion. Implementation completion aiming for end of Feb/March. Going through the rest of the Road Map tabled for a later meeting. Ken wishes us to make this a recurring topic. 4) OpenVDB user mailing list Discussion about migrating from Google Groups to groups.io openvdb-user mailing list, most LF projects now using groups.io and general feeling that this would be a good thing to do. Desire to maintain content history during migration, John thinks that is not a problem. Open question about whether to merge openvdb-dev and openvdb-user, but general feeling that both have their uses. Auto-migration of mailing list not generally considered a good idea and this can be used as a chance to cull mailing addresses that are no longer in use. Embedding the panel in the OpenVDB website important but not a blocking issue, John to contact groups.io people about how to achieve this. 5) Update regarding PointPartitioning/PointMerging Dan starting to submit small PRs to build towards this effort, request for more code reviews. 6) Proposal for alternative workflow for external contributors Dan is suggesting that we set the default branch to something else (develop?) instead of master so that by default, external contributors are not making their contributions directly into the master branch of the repository. This gives us a chance to tweak contributions, add release notes, etc then submit our own PR from develop back to master which will run additional CI checks. TSC members will still have the right to make PRs directly into master. The TSC member that approves an external PR should also be the one that prepares the PR into master, intention is that the changes do not live on develop for long. Open question from Nick about permissions regarding making PRs into master. General agreement to the idea, Dan to flesh out a proposal with more details. 7) Dev analytics John shared the LF efforts with dev analytics (https://lfanalytics.io/projects/ad847f51-3046-4989-b500-f5237ecd49d0/dashboard). Some questions about what is the best metric to use, it primarily relies on Git commits at present, but lines of code also not an ideal metric. 8) Timeline for deprecating Makefiles Still a list of outstanding items for CMake, desire to formalize which are required for us to move away from supporting the old Makefile build system. Need a warning when you use the old Makefiles. Jeff / SideFX still relying on the old Makefiles for now, Ken occasionally uses them. 9) Meeting with Framestore regarding I/O of custom leaf node meta data Proposed date for 16th January to discuss storing min/max mipmap data for delta tracking for rendering. Ken to reach out to Framestore as they are believed to already have an implementation of this to confirm a meeting date. Intention is to add other interested parties to this meeting and focus on this one issue - Pixar, SideFX, etc. 10) Next meeting January 9th 2020. 2pm-3pm EST (GMT-5).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2020-08-18.md
Minutes from 61st OpenVDB TSC meeting, Aug 4th, 2020, (EDT) Attendees: *Nick* A., *Jeff* L., *Ken* M. Additional Attendees: Johannes Meng (Intel), JT Nelson (Blender), Bruce Chernia (Intel), Peter Cheng (DW), Andre Pradhana (DW) Regrets: *Peter* C, *Dan* B.. Agenda: 1) Confirm quorum 2) Secretary 3) Forum 4) NanoVDB 5) Repository Structure 6) Makefile 7) Next Meeting 1) Quorum was confirmed. 2) Secretary was Jeff Lait 3) Forum Questions about computing averages of leaf nodes. Unclear if the questioner wants it baked in the tree or just computed. "On load" implies it is to be computed on construction. Another post is on large VDBs and Out of Core (OOC). Wants to be able to stream it and unload it. Ken has in the past written a minimal version that does delayed loading and unloading. Loads in only the leaf data into a preset pool. A mistake we've tried to do is make VDB try to do everything. So we kept putting everything in one structure, so it is not ideal for any application. Out of core is substandard, and random access is harmed by the out of core. We're trying to simplify the tree, and reduce dependency. Ken would like to contribute his streamable read only tree at some point. Ken will reply to the thread. 4) NanoVDB Nick and Ken will talk at the OpenSource event where we can talk about it. This will be an alpha release of NanoVDB. There is still another platform that might cause tree changes. This will imply there is a long period where it isn't official. How can we push to it without a pull request? Can do development on a fork. The feature branch on the fork can be done quickly. And this is then pushed up regularly to master. How to make it easy for people to push up changes? AX for example has three repos that are all trying to stay up to date. Previously we had a private repo, that required a sync to the dneg fork. Ken can keep the current private repo private. He can manually send synchronization pull requests by copying over from the private repo to the public. It is expected development will occur on the private repo and push to the public for the next few months until it transfers fully. Any PRs to the public repo can be hand-merged by Ken into the private repo to apply. 5) Repository structure. Proposal to change the structure to allow for different versions to mix together for different submodules. Requires headers not be off the root directory, so you can -I include submodules from different locations. Each module can get a subdirectory of its same name to store the C and header files. This will affect existing tooling. Doing this before AX and Nano will be good. We then also end up with a clean source folder. Build system can ensure that the correct componets are built, so you never include anything from the local repo that is supposed to go from the installation on disk. This will break existing PRs so we should make sure they are relatively up to date. The actual change is easy, the implications are harder. All present vote in favour. 6) Makefile Jeff reported Houdini's transition to the CMake from the Makefile. Ideally we support multi-target builds so can build Release and Debug in one configuration. Should CMAKE_POSTFIX_DEBUG have a _d by default. Mac seems to be inconsistent with where to put the 7.1.0 decorator - it goes ahead of the library extension rather than after. We should consider now removing the Makefile. Unclear how many are using it as it currently doesn't work. We should raise it at the OpenSource day to see if there is push back. We are currently letting the Makefile rot. So we should remove it. We will put NanoVDB in raw, with both its Makefile and CMake. We will create a feature branch on Wednesday for NanoVDB. 7) Next Meeting Tuesday, August 25th 2020. 1pm-2pm EDT
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2021-02-02.md
Minutes from 78th OpenVDB TSC meeting, Feb 2nd, 2021, (EDT) Attendees: *Nick* A., *Jeff* L., *Ken* M., *Dan* B, *Andre* P. Additional Attendees: Johannes Meng (Intel), JT Nelson (Blender), Bruce Chernaik (Intel), Laura Lediaev (ImageWorks) Regrets: none Agenda: 1) Confirm Quorum 2) Secretary 3) Blender Update 4) GitHub Issues 5) Removal of EXR from Core 6) Half Update 7) NanoVDB 8) CSG Intersection Fix 9) Update Documentation Process 10) Boost Minimum Requirements 11) AX SOP 12) Next meeting 1) Confirm Quorum Quorum is present. 2) Secretary Secretary is Jeff Lait. 3) Blender Update A brief update on the current integration status of VDB with Blender, a more full update will be done when the documentation and code are properly in sync. 4) GitHub Issues We have an issue with issues. We have too many and it is growing. Some issues are things like tbb 2021 not being supported. Others are things we have already triaged - but they stay on the list. For example, the suggestion for a proxy for meshes. Moving to Jira would clear our Issue list, but mean there are many places to look (and submit) for the current status. We find the Issues are mixture of bugs, ideas, and questions. One option is a discussion tab. But this again is another place to go, and what happens when a discussion becomes a bug? Submitters should not be expected to know where things go. There is a flow of new issues from Unprocessed to In Process to Discussed. Should we make this explicit so we can ensure all issues have been Discussed? There is a risk that if we leave discussed issues active, our project looks incompetent as there are many open issues. Bug vs Enhancement labels is something we should probably add as a result of discussion rather than from the submitter. The How To Submit Issues should talk about how we use labels and what they mean. Do we want a tag for issues we are currently working on? We decided to continute the discussion offline. Nick will provide an initial google doc seeded with the Jira workflow. 5) Removal of EXR from Core Problematic as people use it. However, known use cases are with the command line render tool, which will be unaffected. Could we have it still kept without support in our CMake? But this leaves people little better off, if they can alter the CMake to add the library support, they could as easily add the explicit saveEXR code from the command line utility. We are now in agreement to remove the saveEXR from the core library. 6) Half Update CMake now configures BuildConfig.h. This stores if you built with EXR half. Still needs to be validated that this works with external Half implementations. It was proposed the flag refer to IMath half rather than Exr as it is planned to move to an external library. Or maybe it should be an external half flag? 7) NanoVDB How to store half in memory? Could quantize on statistics? Ie, the leaf nodes know their min/max, so if had 8bits of precision could store values within that. If the quantization is stored per leaf node, this would require the codec switch to be done per leaf node. The suggestion is instead that the entire tree gets quantized with a fixed codec. It was noted you need to dither the quantization. Raytracing soft fog can become very sensitive to quantization jumps. It was pointed out Bayer dithering does not work for this as it is optimal for area integrals, but volumes need to be optimal for arbitrary line integrals. NanoVDB stores tile offsets rather than byte offsets, so cannot have varying codec in the leaf nodes as leave nodes must be fixed size. Points tried varying codecs, but not very useful. Maybe leave room for a codec per leaf node? Maybe a global range to avoid jumps in quality between neighbour leaves. Having each leaf have its own quantization can result in neighbour leaves having very different qualities - imagine a single stray 1000 value that crushes low values around it; versus a leaf with only low density that is preserved. Out of range values could then be clamped, letting an artist control quality with an a priori quality metric. A big question is do we have half as a type or a codec? Discussion is tabled until a later meeting. 8) CSG Intersection Fix Fix is complete. Resolves the root node problem. Updated the old unit tests and verified against the old composite header. One change is to make the operations commutative in an rare case, but this is likely more correct. Does this need migration documentation? The migration document is required for the leaf manager, not for this. This merely fixes what should have been a drop in replacement. 9) Update Documentation Process The 7.2.2 update is a chance to streamline this. Will try to build documentation via github actions. Goal is to get into github pages. Then website can point to the github pages. 10) Boost Minimum Requirements We need to support 1.66, but do not need to prohibit 1.61. While Houdini is technically correct to have 1.61 in 18.0 because it is hboost, not boost, in practice we pass void * across from the built OpenVDB with the native Houdini OpenVDB; so if there are any internal boost structures they need to be binary compatible. So moving forward the Houdini boost should sync with the vfx reference platform even though it is hboosted. 18.5 has already moved forward. In the short term we can change the cmake to only require 1.61 so you can use 18.0. We should consider adding a CI test for Houdini 18.0 compatibility to explicitly use 1.61 rather than 1.66, however, to verify we do not introduce a 1.61 incompatibility. 11) AX SOP Ready to go, needs approval 12) Next meeting Next meeting is Feb 9th, 2021. 12pm-1pm EST (GMT-5).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2018-11-30.md
Minutes from 2nd OpenVDB TSC meeting, Nov. 30, 2018 Attendees: Nick A., Andrew P., Ken M., Jeff L., John M., Dan B., Peter C., Thanh H. A quorum was confirmed. Secretary - Ken Museth. It was decided that in the future this role will be rotating among the TSC members. 3) Autodesk (specifically the Bifrost team) has reached out to Ken regarding a proposal to adopting their multi-resolution grid into OpenVDB. The committee expressed interest in investigating this further and will compose a set of questions that will help decide if this is feasible and beneficial. Ken will collect these equations and forward them to Autodesk. 4) Currently only Peter C. has permission to to merge pull-requests but the committee decided that this privilege should be granted to all TSC members. Thanh H can facilitate this but will need to check with the TAC first. All TSC members will email their GitHub emails to Ken and he will forward them to Thanh H. 5) Dan B. informed the committee of some ongoing challenges related to our transition to the new Continuous Integration system (Travis to Jenkins) and build system (make to cmake). Dan suggested to downgrade the failure threshold momentarily and Thanh M will configure it. 6) Andrew brought up the need for a dedicated “Security Expert” on the project. The committee is requesting more information about what exactly this means and John M agreed to do some research, including to see if the Linux Foundation offers any course on this subject matter. We also agreed to revisit this topic again. 7) Ken wanted to confirmation that we plan to offer binary distributions of OpenVDB in the future - especially for Window. Thanh M. confirmed that this is in fact the plan. 8) Ken raised the general question of copyright notices in our source code. DreamWorks will retain this notice in existing files, and newly added files will specify the relevant copyright (either of the developer or their organization as appropriate). Jeff L. agreed to write up a temple that we will add to the coding standards. 9) Dan B. is still waiting to hear back for the VFX Platform group about a December release of version 6. His ABI changes has been reviewed and approved by Nic A. and Jeff L. agreed to try and build them at his end. Once merge privileges has been granted to the TSC we can go ahead to merge and release v6.0 - assuming we get the OK for the VFX Platform. Else there seems little rush to make this release and we could potentially open up for more features to be included in v6.0. 10) Our next TSC meeting is scheduled for next Thursday Dec 6, 2018 2pm-3pm. John M. also offered to set up a mailing-list for the TSC.
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2019-06-06.md
Minutes from 19th OpenVDB TSC meeting, June 6, 2019 Attendees: *Ken* M., *Nick* A., *Dan* B., *Peter* C., *Jeff* L. Additional Attendees: Bruce Chernia (Intel) Agenda: 1) Quorum Secretary 2) Secretary Selection 3) CI Update 4) Plans for 6.2 Non-Planned A) Rasterization Non-Planned B) Response to Autodesk 5) TestUtil::testPagedArray 6) OpHiding Next Steps Non-Planned C) Retrospective 7) Delayed Load Update 8) Version/Namespacing SOPs 9) Speed of hasActiveTiles/voxelizeActiveTiles 10) GCC and Dual ABI 11) Memory Allocators 12) Topology Replace 13) Schedule Next Meeting 1) A quorum was confirmed 2) Secretary - Dan Bailey 3) CI Update The ASWF is likely going to be selecting Azure Pipelines as their favored CI service so we are investigating moving to this. Azure Pipelines has been enabled as a GitHub Check and Dan has submitted a PR to switch on everything that currently builds in Circle. This works a little differently in Azure than Circle, because it uses Docker containers to store pre-installed dependencies to accelerate the startup time and avoid re-installing all our dependencies from scratch. The next step is to consolidate the Houdini installations into a single docker container and to make this docker repository private, as we cannot distribute releases of Houdini in a public repository, because it requires signing a EULA. DockerHub individuals have access to one private repository, whereas DockerHub organizations have none so without paying a regular monthly subscription, the Houdini repository will need to live under Dan's account for the time being. Longer term, the intention is to build using DockerHub images published through the ASWF, though that's not included as part of this initial migration. 4) Plans for 6.2 No precise date is present at the moment. Siggraph is still a tentative date. Integration with Houdini++ likely requires a release around that date. Peter reminds the committee that we shouldn't feel under pressure to do this release. We should hold off if the release isn't ready or there are not sufficient changes for it to be worthwhile. In turn each committee member listed what they would like to contribute to 6.2. Peter is looking to include a new sharpening tool and SOP. PR has been submitted, awaiting feedback from Ken. Jeff was asked about how to best display kernel coefficients in Houdini's UI and replied that SideFX hadn't found an ideal solution to this problem. Ken will release a fix to PagedArray later today. Planning to submit multi-threaded conversion to spheres and velocity extension among a few other tools. He would like to include read-only grid data structure developed at Weta, but thinks it's unlikely to be possible by 6.2. This may be of particular interest to the rendering community. Nick believes surfacing is not feasible in the likely timeframe and is primarily focused on AX. Initial aim is to include AX on a feature branch that is part of the main repository by 6.2. Nick to ask John Mertic about setting up a private repo for the committee to share features that cannot yet be made public. Dan would primarily like to include delayed-loading improvements and VDB SOP unification, both of are submitted as PRs and under active discussion. A secondary goal is to extend the move points API to add merge capability and introduce this functionality to VDB SOPs. Nick to share DNeg's production-proven implementation of merging VDB Points grids to help with this effort. Non-Planned A) Rasterization It was widely acknowledged that rasterization is a hard problem and has many differing requirements resulting in a highly divergent solution space. Jeff gave a brief overview of some of the key considerations and a little history about the various different rasterization tools that Houdini ships with. The TSC members are in agreement that we would like to better solve this problem and it was suggested that Siggraph might provide a good opportunity to discuss this area in more detail. Non-Planned B) Response to Autodesk Ken is working on a response to Autodesk and will share a Google Doc with the TSC members shortly. 5) TestUtil::testPagedArray Ken has completed a fix, planning to submit shortly. 6) OpHiding Next Steps An in-depth discussion about this feature was held. The TSC members are currently unable to find consensus on the right approach to take here. However, agreement was found in a number of areas. The TSC remains motivated to resolve the underlying problem where duplicate OpenVDB and VDB SOPs show up in the tab menus as this behavior has caused confusion to artists for many years. There was agreement on the need to provide a link between the open-source SOPs and the native SOPs shipped with Houdini. It was felt that this would be best done in C++ by extending the existing policies and the operator registration. There was no objection to including a startup script in some form. There was agreement that using HScript/OPcustomize was well-suited for simple startup scripts that hide nodes and Jeff confirmed that there was no plans to deprecate HScript. Where any conditional logic were to be included, it was felt that using a pythonrc script would be a better fit. There was a desire to try and provide just one solution to this problem. This was mainly motivated from not wanting to cause undue confusion to artists and developers. It was also agreed that the configurability of the new policy/flags mechanism implemented by Dan in C++ was overkill given that a startup script would be offered. Dan will remove this functionality from the PR. The TSC was largely in agreement that an environment variable was an acceptable mechanism to provide to artists to adjust the hiding policy. The main area of contention was whether to make a startup script the only way to adjust hiding of nodes or whether to also allow this to be configured from C++. Dan and Jeff felt that adding an OPcustomize/pythonrc file added an additional point of failure and that it required users to correctly install OpenVDB which shouldn't be taken for granted. Peter and Nick felt that using OPcustomize/pythonrc was the correct way to solve this problem and that VDB should instead follow precedence and advice offered by SideFX in using that mechanism. To make use of this feature, users would be expected to install this additional file. Jeff highlighted an additional problem in how the ASWF label suffix should be added if two different mechanisms for controlling visibility are in use. Peter suggested using an oprename in the start script to solve this there. The next steps are for Dan to re-visit the current implementation and attempt to find some common ground. Peter will look at implementing an alternative solution using pythonrc as a prototype for discussion in the meeting next week or the week after. Non-Planned C) Retrospective The TSC acknowledged that the process of resolving the OpHiding problem wasn't very effective and has resulted in some back-and-forth. Dan and Jeff collaborated on a proposal that didn't receive any feedback at the time. There was an assumption that lack of feedback meant no significant objection to the proposal. Dan put together an initial implementation which has been subsequently changed multiple times and Peter has spent quite a lot of time reviewing. One suggestion was to present this proposal to the TSC members in an earlier meeting, which may have helped elevate some of this discussion earlier. Peter cautioned that sometimes the discussion can only be had once there is an implementation to look at. Ken raised an additional concern - in the past features used to be vetted internally at Dreamworks, proven in production first and then released publicly. With a cross-company collaboration now in-place, much of that vetting is now happening before a feature has been production-proven. This may give the TSC less confidence in including it in OpenVDB. 8-12) Time 13) Schedule Next Meeting June 13th 2019. 3pm-4pm EDT (GMT-4).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2020-12-15.md
Minutes from 73rd OpenVDB TSC meeting, Dec 15th, 2020, (EDT) Attendees: *Jeff* L., *Ken* M., *Dan* B. Additional Attendees: Andre Pradhana (DW) Regrets: *Peter* C., *Nick* A. Agenda: 1) Confirm quorum 2) Secretary 3) TSC Membership 4) Latest Dependencies 5) NodeUnion issues 6) Templated volumeToMesh() 7) Obsolete parms 8) 8.0.0 Release 9) Next Meeting 1) Quorum was confirmed. 2) Secretary was Dan Bailey 3) TSC Membership Ken would like to invite Andre Pradhana to become an official TSC member. Simplest route to achieving this is for Peter Cucka to officially nominate Andre as his DWA replacement. Ken to reach out to Peter. 4) Latest Dependencies Need a CI solution for building the latest dependencies, particularly the GCC compiler and Boost. Current master breaks using GCC 10 due to removing headers related to size_t declaration. Dan has introduced an apt-get solution that builds against GCC 10 and resolved the size_t issue. Would be better to find a way to build against a bleeding edge set of all dependencies. 5) NodeUnion issues There was a breaking ABI change in the NodeUnion changes that Nick has reverted for 8.0 and re-applied with ABI guards. Nick has also looked at expanding the ABI checks to try and better catch this in future. Ken proposed checking data member offsets which would help catch these ABI errors but any modifications to the vtable would still go unnoticed. 6) Templated volumeToMesh() There has been a question about using a templated API to volumeToMesh similar to MeshDataAdaper. A good idea, but not a priority for the TSC and hard to make it work efficiently using the proposal put forward as it will involve frequent resizing. Jeff to reply. 7) Obsolete parms Jeff found an issue with an obsolete parameter in VDB to Spheres SOP that caused reverting of a parameter to the default value and has fixed. We should check if there are any other cases where this comes up. 8) 8.0.0 Release PRs to merge include PR898 (deprecating old code) once Dan has addressed feedback from Ken and PR839 (find active values improvements) once Ken has addressed feedback from Dan. 8.0.0 release on track to be released before Christmas. 9) Next Meeting Next meeting is January 5th, 2020. 1pm-2pm EST (GMT-5).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2020-07-28.md
Minutes from 58th OpenVDB TSC meeting, July 28st, 2020, (GMT) Attendees: *Nick* A., *Jeff* L., *Ken* M., *Dan* B. Additional Attendees: Johannes Meng (Intel), Bruce Chernia (Intel), JT Nelson (Blender), Peter Cheng (DW), Andre Pradhana (DW). Regrets: *Peter* C. Agenda: 1) Confirm quorum 2) Secretary 3) Forum Issues 4) Fast Sweeping 5) GCC 9, PRs for 7.1 6) 7.1 Release, who does it? 7) VDB Point Move 8) Leaf manager/Node manager. 9) Next Meeting 1) Quorum was confirmed. 2) Secretary was Jeff Lait 3) Forum Issues None to discuss 4) Fast Sweeping Working on Dan's changes. While benchmarking, surprise arose as the performance improvement does not primarily come from the new sorting, but rather from faster subsequent access to the coordinates in the fast-sweeping kernel. Less memory traffic, and more coherent, makes the raw stencil 2x faster. Should be possible to extend any attribute if you support lerp. So we should support vectors in a single sweep. Andre found convergence better than expected. Extending the Flip! SDF from Houdini. L1 error 7x10-4 for single sweep vs 30 sweeps. A purely convex model could do a single pass which does all 8 sweeps in parallel rather than sequentially. Topologically disjoing domains could be processed entirely independently. Currently if you have a very small sphere with not many points in the cross planes more divisions would be beneficial. This might not work on the GPU where you need to be more aggressive in finding more threads. The extension attribute will be templated, allowing for support of velocity fields. Not looked at introducing a tolerance yet. How to expose a functor into Houdini? Suggestion is to provide a VDB for that purpose. So should be two optional inputs, for a mask and for the functor. Instead, perhaps main input can have both the surface an extrap source fields. Output would be the source field re-created in the space of the surface field. The mask will be used for the region to extrapolate. The SDF will be used only for computing isosurfaces within this mask. So mask should be second input. We aren't sure of the tolerance to use. If we have an explicit tolerance that is lower than what the algorithm can achieve, it will never converge. Tolerance support is not a blocker. 5) GCC 9, PRs for 7.1 Ken related his ABI=0 and ABI=1 build issues from CentOS 8. Nick has improved the error messages so it is easier to debug at least. We should make sure gcc 9 works before 7.1 release. We realized we weren't testing gcc in our VFX2021 test, but clang instead. So needed to move the CI to gcc. Some errors are simple, but at least one is tricky. Implicit conversion of bool to int. LOD fails, prolong operators use + rather than |, for example. Ken should try to build LOD tet. Unit tests don't build bool and mask grids. Nick has encountered LOD not working. Can't find the fix. He does not think it should be rushed for 7.1. We should remove the multires grid of boolean from LOD in 7.1. We can fix the tranform grid as it is simpler. But some are concerned this might cause problems. Maybe a way to disable the warning, but the warning doesn't exist in gcc 6. Should we get the Blosc change in? Agreement to send it in. Ken will commit it. 6) 7.1 Release, who does it? Ken will attempt the release following the instructions. 7) VDB Point Move On pause waiting for the VDB Merge. 8) Leaf manager/Node manager. Moved to a 7.2 change. Possibly pushed into a branch? Will be removing the ability to create a node manager from a leaf manager as that got complicated. 9) Next meeting August 4th, 2020. 1pm-2pm EDT (GMT-4).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2020-03-05.md
Minutes from 42nd OpenVDB TSC meeting, Match 5th, 2020, (GMT) Attendees: *Nick* A., *Dan* B., *Jeff* L., *Ken* M. Additional Attendees: Bruce Chernia (Intel), Johannes Meng (Intel), JT Nelson (Blender) Regrets: *Peter* C. Agenda: 1) Confirm quorum 2) Secretary 3) Release notes build section 4) Update on Windows changes 5) Houdini -> VDB voxel size conversion 6) CI and Github Actions 7) LevelSet Tracking 8) Active value deep copy 9) Volume Advection grain size and topology options 10) Next meeting 1) Quorum was confirmed. 2) Secretary was Nick Avramoussis 3) Release notes build section Proposal to separate out the build related release notes from the other release note sub-headings. It was noted that these notes have changed already in the past to adapt to new formatting being needed. Unanimous consensus, with the addition to additionally include any large changes in the highlights section. Nick to reformat the current release notes. 4) Update on Windows changes Nick has been looking through the Windows build and attempting to resolve various issues that have been raised. The following issues in particular are currently being addressed: #627, #624, #620, #611, #603 Main issues with the windows build continues to be the ability to support the both the Release and Debug builds in a single configuration as well as the both static and shared builds. vdb_view continues to be unsupported, but the work required to fix it is minimal. Ken to connect Nick to community who have reached out expressing desire to help improve the windows builds. 5) Houdini -> VDB voxel size conversion Nick has reported an issue to SideFX regarding conversion of Houdini DOP volumes to SOPs and subsequently to VDB volumes. The issue that manifests is that a volume which is intrinsically uniform in terms of its voxel size components can end up being represented as a non uniform scale map when converted to VDB. This can stop various optimizations from being performed further down the line and can additionally cause unnecessary re-sampling operations to occur. Jeff explained that Houdini volumes to not have an explicit representation of their voxel size. Instead, The voxel size of a Houdini volume is inferred from its transform projected onto a canonical unit cube. This can cause floating point differences to manifest when this value is calculated per component and presented to the user, as well during conversion to VDB. Nick mentioned that an ideal solution would be to be able to query some intrinsic details from the Houdini Volume's configuration and use this information to determine whether checks should be made on the final voxel size computations to ensure they are all equal. Jeff mentioned that Houdini Volumes currently contain no such information and instead proposed that a clamp can instead be used to ensure components match to a given tolerance. Note that whilst this problem originally focused on improving the conversion from Houdini->VDB, this issue could also be addressed by improving the comparisons between various VDB Map types. Nick to verify that the example provided to SideFX exhibits the above behaviour. 6) CI and GitHub Actions Dan has put a request in to the LF to disable appveyor and instead switch to github actions for our CI. Additional discussion around the new develop branch system. Jeff and Dan have both been caught out by having to switch the target branch to Master for TSC PRs. Nick suggested that we all should instead be merging into develop. Dan proposed an ad hoc target branch to instead be created for PRs which require additional changes from the TSC (coined "develop on demand"). Jeff, Ken and Dan voted in favour of this system vs maintaining a develop and master branch, with the condition a test is first demonstrated on an existing PR. 7) LevelSet Tracking 8) Active value deep copy 9) Volume Advection grain size and topology options Time 10) Additional Discussion Proposal to make IlmBase/OpenEXR optional currently in review but needs more changes. Questions were raised on why this would be useful, however various users of VDB seem to not require the writing and reading of half grids. Ultimately this further progresses the ability to build VDB with less enforced dependencies and makes it easier to build for users who do not need Half support. 11) Next meeting March 12th 2020. 2pm-3pm EDT (GMT-4).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2019-05-23.md
Minutes from 17th OpenVDB TSC meeting, May 23, 2019 Attendees: *Nick* A., *Dan* B., *Peter* C., *Jeff* L. Additional Attendees: Bruce Chernia (Intel), John Mertic (LF) Regrets: *Ken* M. Agenda: 1) Quorum Confirmation 2) Secretary Selection 3) CI Update (Dan) 4) CLA Update (John) 5) Mainline Remote Branches (Nick) 6) Switch to Relative Header Paths (Peter) 7) OpHiding Next Steps (Dan) 8) GitHub Issues Cleanup / Process for Submitting Bug Reports (Nick/Jeff) 9) VDB Delayed Loading (Dan) 10) Maya Plugin (Nick) 11) Level Target Pruning/Voxelization (Nick) 12) Speed of hasActiveTiles/voxelizeActiveTiles (Nick) 13) Schedule Next Meeting 1) A quorum was confirmed 2) Secretary - Nick Avramoussis 3) CI Update The ASWF is moving towards Azure Pipelines. We will again have to migrate over our CircleCI implementation. Tests using docker have already been put together and show promising results. We'll most likely support both Circle and Azure during Azure adoption, then deprecate and remove Circle. 4) CLA Update Up until now there has been no automatic process whilst we've been waiting for the LF automated CLA system. This new system can be triggered through first commits or pull requests to the repository. The DCO will still be required - there are a bunch of command line signoff tools to help with this, John has compiled a list here: https://github.com/jmertic/dco-org-check#useful-tools-to-make-doing-dco-signoffs-easier TSC members should look to sign the digital CLA as a CLA manager and get signoff from a CLA Signatory from within their organization. Consensus from the TSC was to wait for all 5 TSC members to have gone through the new digital CLA process before enabling it on the OpenVDB repository. 5) Mainline Remote Branches A brief comment about keeping the repository clear of remote branches. Nick to remove the last remote created by Ken and to close off that work. Informal agreement to keep the main repository clear of remote branches bar release branches. 6) Switch to Relative Header Paths OpenVDB currently uses absolutely header paths to pull in other OpenVDB headers. This may be an issue if you already have an installed version of OpenVDB on your system, those headers could be pulled in during compilation. This was true with the old Make system but may not be an issue anymore with how the CMake is set-up. There are three avenues to explore here - changing the Core library to use relative headers to itself, the plugins to use relative headers to themselves and finally the plugins to use relative header paths to the core library. The latter will impact Jeffs/SESIs Houdini integration. Peter to do the bare minimum update. Nick to investigate if this is still an issue with CMake. 7) OpHiding Next Steps A idea to expand the Houdini menu system via xml/python to provide options to disable/enable OpenVDB Nodes could potentially help users switch between SESI/ASWF nodes interactively, though is orthogonal to the issue of site set-up. The SESI nodes have different opnames to the ASWF ones which complicates generating an opcustomize file - though the current way around this is hard coding them in the AWSF SOPs so this could potentially be duplicated. The SOPs themselves could also be used to generate the opcustomize script. Dan to investigate command line tooling during or post compilation to achieve this. 8) GitHub Issues Cleanup / Process for Submitting Bug Reports Forums vs github Issues. At first glance the forum seems to be mainly for discussion where as github issues are being used far more for bug reporting. github issues can only be open or closed - there is no intermediate state such as 'Stalled' or 'Awaiting Response' which makes them harder to use for communicating with users and tracking status. We have set no expectations for users who are reporting bugs/issues/questions. It was generally agreed to continue monitoring the forums and github issues, creating tickets in Jira from verified posts and closing out github issues which have received no update in over a week. Nick to write up a proposal for this which, once agreed, can also be posted/pinned to the forum. 9) VDB Delayed Loading Currently uses OpenVDB's metadata system to track the enabling/disabling of the improved delay loading implementation. A more ideal solution would be to expose a hook in the file io code, but this will take time to filter down due to ABI/file format compatibility. We don't really want two APIs achieving the same result, it would be good if an attempt at implementing a hook in the file io could be proposed to achieve later forwards compatibility. It was decided that the metadata should at least be cleaned-up on read so it is in no way exposed to the user. We should also investigate warning/skipping on internally known types and ensure the metadata name is prefixed with "__". 10) Maya Plugin There are issues with the Maya plugin, specifically the OpenVDB Visualize node, in Maya's view-port 2. We should create tickets to get Maya into CI and at a minimum produce documentation explaining how to enable the OpenVDB Visualize node in Maya 2018/2019. 11) Level Target Pruning/Voxelization (Nick) Using VDB topology for load balancing operations which are sensitive to the node size used i.e. voxel, tile, internal node. Nick to send around a proposal for what this implementation could look like and the desired functionality. 12) Speed of hasActiveTiles/voxelizeActiveTiles (Nick) Time. 13) Schedule Next Meeting May 30th 2019. 3pm-4pm EDT (GMT-4).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2019-09-26.md
Minutes from 28th OpenVDB TSC meeting, September 26th, 2019, (GMT) Attendees: *Nick* A., *Dan* B., *Jeff* L., *Ken* M., *Peter* C. Agenda: 1) Confirm quorum 2) Select TSC member to take minutes 3) OpenVDB 6.2 postmortem 4) Proposal for new improved interpolates 5) (OVDB-117) MeshToVolume non-deterministic bug 6) Windows CI 7) Update on copyright notices 8) User feedback (usd/python bindings/Maya support)
 9) Plans for ABI=7 1) Quorum was confirmed. 2) Secretary was Nick Avramoussis 3) OpenVDB 6.2 postmortem An issue was reported with the OpenVDB 6.2.0 release which broke ABI compatibility with Houdini. This was reproducible with a vanilla install of the toolkit (on Linux) and manifested during serialization of OpenVDB Point Data Grids into Houdini file formats (.bgeo and subsequent derivations) as a segmentation fault. Generally, the definition of ABI compatibility that we apply to the software is isolated to the Grid and Transform objects. Ken mentioned that the major ABI definition should guarantee a reinterpret cast of the Grid. However the io::StreamMetadata and internally held io::StreamMetadata::Impl objects can also be passed between libraries using OpenVDB. These classes are used for file IO and hold information about the current state of the IO stream. In the above case, the StreamMetadata object was being constructed by Houdini and passed across the library boundary to the writeBuffers() methods. This function is unique for OpenVDB Point serialization in that it accesses auxiliary stream metadata. Changes to the memory layout of the io::StreamMetadata::Impl class made in PR #436 (OVDB-91) meant that the relative position of the auxiliary stream metadata was no longer correct when passed across the library boundary. Similar changes have been made to this class before, but have been fortunate enough to be 1) small enough in bytes that the padding and alignment resulted in the memory layout remaining the same, 2) members after the inserted members were not accessed in the serialization routine or 3) they were only appended to the end of the class. The proposed and agreed upon fix is to move the new members added in #436 to the end of the class and to consider the StreamMetadata object as part of the major ABI. Note that this is not an issue for deserialization. The problem arises when creating a VDB using a native SOP and serializating into a .vdb file or creating the VDB using an ASWF SOP and serializing into a .bgeo file. Despite being casted across the library boundary, the virtual functions still point at the library definition from which the grid was authored. There was discussion in regards to creating tests for problems specifically related to Houdini ABI. Dan suggested that whilst a fully Houdini integration test would be useful, it was probably not necessary for testing this particular bug - instead, a binary which links to both the Houdini deployed version of OpenVDB and the CI built OpenVDB could be used to test compatibility. 4) Proposal for new improved interpolates A proposal from Ken to introduce new interpolators. Currently the existing methods in Interpolation.h support zero, first and second order interpolation with collocated and staggered grids. They're implemented as static classes with no members which, whilst providing a very simple and easy to use interface, requires them to fetch all stencil points on every sample call. There are additional issues with some of the staggered implementations which perform unnecessary operations on unused extents. Ken proposed a re-work of the current methods to solve these issues and potentially introduce new third order interpolators. Discussion on how this would differ from the methods available in math/Stencils.h which currently provide various interpolation methods from cached buffers of grid points. It could be possible to use the stencil framework for efficient caching and fetching of values with a separate framework for the interpolation algorithms. Discussion on how introducing new non-static classes would impact the API of methods which are templated on the current static interpolators, as these methods would need to construct these objects. Suggestion would be to update all uses of the interpolation with any new ones and mark the old ones as deprecated. Note that these interpolators are currently not being unit tested. Any new interpolators should attempt to match the output of the existing methods exactly. Ken to create a jira ticket with a description of the proposal and notify the mailing list. 5) (OVDB-117) MeshToVolume non-deterministic bug Nick reported a non deterministic bug with the MeshToVolume algorithm which is producing different results with the same input. This originally came from a regression test testing a P2LS operation followed by a level set rebuild. OVDB-117 contains a main which has isolated the issue down to the tools::meshToVolume call and, more specifically, to the first threaded operation mesh_to_volume_internal::VoxelizePolygons. Attempts have been made to isolate this down even further, however the suspicion is that it is related to threading and the TLS primitive ID tree which is being used to track triangle visits to individual voxels. Has not been reproduced unthreaded and requires multiple instances of the binary to catch quickly. More testing to be performed. 6) Windows CI A number of github issues regarding the windows CMake build have been raised. Nick attempting to field these, however it has been challenging without a Windows CI matrix. Dan mentioned that github actions has recently been made available (open BETA). Dan to share an example implementation of github actions which can be run from a forked repository and potentially share a version for Windows which could be extended. 7) Update on copyright notices DreamWorks are currently in discussions with the Linux Foundation on the best way to proceed with any potential copyright notice changes. Changes to copyright notices stalled on this decision. 8) User feedback (usd/python bindings/Maya support)
 9) Plans for ABI=7 Time. 11) Next Meeting Next planned meeting is: October 10th 2019. 3pm-4pm EDT (GMT-4).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2020-06-04.md
Minutes from 51st OpenVDB TSC meeting, June 4th, 2020, (GMT) Attendees: *Nick* A., *Jeff* L., *Ken* M., *Dan* B. Additional Attendees: Johannes Meng (Intel), JT Nelson (Blender), Peter Cheng (DW), Andre Pradhana (DW), Bruce Chernia (Intel), Ibrahim Sani Kache (DW) Regrets: *Peter* C. Agenda: 1) Confirm quorum 2) Secretary 3) Fast Sweeping 4) Python 3 5) Other 6) Next meeting 1) Quorum was confirmed. 2) Secretary was Nick Avramoussis 3) Fast Sweeping Ken has pushed up his implementation of his approach to the re-computation of signed distance fields, Fast Sweeping: http://www.museth.org/Ken/Publications_files/Museth_SIG17.pdf The code is available on Ken's fork of OpenVDB: https://github.com/kmuseth/openvdb/tree/OVDB-133_FastSweeping Ken to open a draft pull request into VDB for others to comment on and trial the implementation. Ken, some work still to be done however the bulk of the algorithm is complete. There exists a variety of new public methods to perform re-computations of level sets, conversions of scalar fields (signed fog) to level sets and the value extrapolation of level sets, potentially coupled with another scalar grid. CI build is currently failing due to some strict C++ checks which should be easy to fix. It was noted that the extension of anything other than a scalar grid (i.e. vector grid) currently requires multiple invocations of the algorithm, something that could be improved. 4) Python 3 Ibrahim asked about python 3 support and OpenVDB. We currently have CI images that run in VFX 2020 which test with 2020's python version, currently at 3.7. There have been some reported issues with python 3.8, however this should only be specific to the architecture of the unit tests and not actually the python plugin itself. TSC unaware of any other issues regarding python 3. Note that the VFX 2021 container has now be drafted. https://vfxplatform.com/ 5) Other Discussion into OpenVDB's dependencies. Ken, one of the biggest complaints he hears is VDB's dependency list. Having some of these dependencies as VFX platform candidates could help - mainly referring to blosc. Jeff, LLVM (as a requirement of AX) should not really be a part of the VFX platform (due to its volatility w.r.t API/ABI), with downstream software instead opting for always hiding LLVM symbols. Boost python is heavily relied on - pybind would be a reasonable alternative but that also does not appear as part of the VFX platform. Note, OpenEXR have decided to split out Imath and potentially advocate it as a math library for VFX: https://github.com/AcademySoftwareFoundation/Imath Ken mentioned open source licensing rules for contributors - would it matter if an addition to OpenVDB was made under a different Open Source license? Nick, AX has opted to use the same license as OpenVDB so there are no concerns there. Potentially would have to be deferred to the Linux foundation. 6) Next meeting June 18th, 2020. 2pm-3pm EDT (GMT-4).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2020-06-30.md
Minutes from 54th OpenVDB TSC meeting, June 30th, 2020, (GMT) Attendees: *Nick* A., *Jeff* L., *Ken* M., *Dan* B. Additional Attendees: Johannes Meng (Intel), JT Nelson (Blender), Peter Cheng (DW), Andre Pradhana (DW) Regrets: *Peter* C. Agenda: 1) Confirm quorum 2) Secretary 3) New Meeting Time 4) 7.1 Fast Sweeping 5) 7.1 Sharpening 6) Dilation Improvements 7) Next meeting 1) Quorum was confirmed. 2) Secretary was Nick Avramoussis 3) New Meeting Time New meeting time to be scheduled an hour earlier. Every Tuesday at 10am PST / 1pm EDT / 6pm BST. Johannes to check with Bruce about a possible conflict. 4) 7.1 Fast Sweeping Jeff and Nick have posted reviews on the PR. Jeff, various comments on input types and exception behaviour. Nick, primarily concerned about const casting and redundant code. Ken to attempt to address the feedback. Andre had tested the new SDF dilation based algorithms which are working and will continue to work with Jeff to prepare a SOP component. Noted that vector grid processing still requires per component extension via vector splits and merges. Ken to see how feasible it would be to avoid this step. Dan, CI builds are still failing on this PR, requires local builds to build with -DOPENVDB_CXX_STRICT to reproduce the problems. 5) 7.1 Sharpening Ken, approved implementation but unable to checkout/copy peters changes to ASWF/fork so still needs unit tests. Two ways to resolve this, either clone the fork or merge into a temporary branch in the ASWF repo. Dan to take a look at achieving the latter. Nick, concern that no unit tests now mean none later. Ken to take another look at the result of Dan's merge of Peter's branch. Touched again on the fact that Peter's implementation of the sharpening kernel is not separable and thus trades some performance for more robustness. Ken, Peter's benchmarks look promising and the alternative implementation (unsharpen masking i.e. signal processing, low pass filter to remove high freq) may not work on levelsets. 6) Dilation Improvements Nick, new PR which fully implements the proposed changes from #675 will be up shortly. Aims to deprecate the existing dilateVoxels and erodeVoxel methods with new functions that provide a more uniform interface and support matching functionality. Adds support for edge/vertex erosion based on inverse dilation. Significant performance improvements to large dilations. Note that the result of the threaded dilation differs due to the behaviour of topologyUnion. This is addressed by #751. 7) Next meeting July 7th, 2020. 1pm-2pm EDT (GMT-4).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2019-01-24.md
Minutes from 6th OpenVDB TSC meeting, Jan. 24, 2019 Attendees: John M., *Jeff* L., *Nick* A., *Ken* M., *Peter* C., *Dan* B., Andrew P. Additional Attendees: Bruce Chernia (Intel), naren vadaplli, Thanh Ha, Greg Gewickey Agenda: 1) Confirmation of quorum 2) Selection of secretary 3) SIGGRAPH Course proposal (Ken) 4) Update on permissions, release process, jira & code coverage (Dan) 5) Cleanup and improve repository (Ken) 6) Road map (Ken) 7) Schedule next meeting 1) Quorum was confirmed 2) Secretary - Jeff Lait. 3) Siggraph Course Nick, Dan and Ken confirmed they are interested and likely have topics to present as a 1.5 hour course submission. 4a) Update on permissions admin status is restricted to ASWF admin, so will not be granted to TSC. Dan will submit a help desk ticket to increase minimum reviews to one from zero. 4b) Release Process 4b1) Website Website repo is built and functional. DNS transfer is still on-going, but may have just been approved. Doxygen build step is still missing, but that can be fixed later. 4b2) Release Process documentation Peter will draft a release document to roughly cover the current release process. 4b3) Conflicts in Changes file With the non-linear nature of pull requests, the changes file generates conflicts. One approach is to use openstack reno. Dan will investigate reno, as used in https://docs.releng.linuxfoundation.org/projects/lftools/en/latest/release-notes.html as one option. Another suggestion is to submit changes as separate files that are then merged after the pull request is approved. Any automated system should document all the changes since the last version and preserve links by to DOxygen documentation. 4c) JIRA Jeff & Ken still have to sign into JIRA. Ideally we have JIRA & GitHub integration. Most solutions seem to cost money. Thanh will investigate what are practical as this may show up for other ASWF projects. Ken will raise this in the next ASWF TAC meeting. 4d) Continuous Integration Update Cmake transition is unclear. It seems other projects are waiting on our decisions, so we may need to move first to cmake. Pushing to Jenkins may be a way to trigger a push to Cmake. Currently in process of increasing warning level in CI to match that at DreamWorks so CI compliant checkins don't fail at DWA. Interest in adding the Intel Compiler to CI; but the licensing implications have to be determined. 4e) Code Coverage There is a unit code coverage plugin that we need approval for. Unanimous consent for installing CodeCov plugin (https://codecov.io/) We also have interest in some form of tab/whitespace validation. The DCO test has probot that seems to be able to handle these. However, pre-commit was suggested as another option. It can also hook into git-hooks so the enforcment can be done before CI. 5/6) Cleanup and Roadmap A lot of time is spent on adminstration. When can we talk about the actual product? - Improve build time - split up unit tests, avoid trailing tests - Unit test coverage - Documentation - Cook books - completely out of date - Source tree messy? - Headers that define many classes - Consolidate methods that do the same thing - What are we planning on adding? - Provide tasks We resolved 20 minutes of next meeting to be devoted to roadmap. 7) The next TSC meeting is scheduled for Thursday Jan 31, 2019, 11am-12pm PST.
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2020-07-07.md
Minutes from 55th OpenVDB TSC meeting, July 7th, 2020, (GMT) Attendees: *Nick* A., *Jeff* L., *Ken* M., *Dan* B. Additional Attendees: Bruce Cherniak (intel), Johannes Meng (Intel), Andre Pradhana (DW), JT Nelson (Blender), Peter Cheng (DW) Regrets: *Peter* C. Agenda: 1) Quorum was confirmed. 2) Secretary was Jeff Lait 3) Forum Discussions about debug builds. There is advice on how to improve it, the changes are agreed upon, the question is who will do it. This is to fix multi-target cmake generators on Windows. The default version looks for debug variants, the downstream is supposed select. This is showing up because we finally have a working Windows build. We want to ensure we can still build debug symbols on Linux with an optimized build. 4) CI Review Now builds Houdini from actions cache. Seems to be mostly fine. One PR failed to download so populated an empty cache. Added a check to avoid this. When the download stops failing occasionally we can move from the Azure pipeline. 5) Sharpen PR Lots of stuff has changed. Dan tried to rebuild back at the point it was submitted, which also failed. So tried moving the branch, which was protected. So tried to close and repoen. But this re-did the CLA test so failed. So created a fresh clean PR for this. A few small changes but mostly getting it compiling. This re-introduced a boost dependency for a multi-array reference on a flat array. We will have to remove this later. There is now PR to work from. Ken to look at, skim the API, and add some unit tests. 6) Fast Sweeping Ken will go over the review comments today. Dan proposes that you can bucket the slices without sorting. A particular leaf node, for example, has 21 slices on the diagonal. So you don't need a list of indices to each slice. The current system has a hash to slices. Ken is unsure if the details will hold up. We should investigate this sooner after the PR is in. Andrew Pearce is still proofing the PR from DW. Hopefully done by this week. What is the best way to create a mask grid from a Houdini grid? There is a boolean grid. If we use an SDF as a mask it would be confusing that the center isn't filled. We should copy the VDB tools::clip that uses topology. Andre is an author on a paper with another approach than fast sweeping, Ken and him will investigate its applicability. 7) 7.1 For 7.1, we will aim to have Fast Sweeping complete. Or, put another way, when fast sweeping is in we can release 7.1. We will not stress over vector support, and not add to the SOP. Instead it will be up to the tool to support it if it can. 8) PR 747. We seem to be using the wrong attribute name here. This is a bad merge from the Houdini side. 9) Merging Trees together Originally did level-by-level merge. Now is an operator you pass into a node manager. However, the node manager has a pre-cache so it can't modify during building, but has to keep rebuilding. Proposal to add a for-each top-down dynamic method that builds the cache at each level as you progress down. This means the node manager now has two modes - flat and static, or dynamic. OTOH, it always had a clear method. This is mostly a way to have a non pre-built constructor. Is a node manager a reference to a tree? Or is it just a set of leaf nodes? Maybe a dynamic node manager subclassing that does the auto rebuilding? We note a lot of operations already have to be careful of node managers, suggesting it is already a state machine. Dan will create a PR and we will look at it. 10) Next meeting Tuesday July 14th 2020, 1pm EDT (GMT-4)
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2019-11-14.md
Minutes from 32nd OpenVDB TSC meeting, November 14th, 2019, (GMT) Attendees: *Nick* A., *Dan* B., *Jeff* L., *Peter* C. Additional Attendees: Bruce Chernia (Intel), Daniel Elliott Regrets: *Ken* M. Agenda: 1) Confirm quorum 2) Secretary 3) Peter's Status 4) Const Grid Copying 5) PR 547: LOD Metadata 6) PR 548: Rename Translate 7) POPCNT. 8) PR 498: Install directory 9) VDB Points Merge SOP 10) Windows Update 11) Leaf Node Data 12) Meeting Time 13) Next Meeting 1) Quorum was confirmed. 2) Secretary was Jeff Lait 3) Peter's Status With Peter's departure from DreamWorks he feels it is likely he will not be able to contribute as much to the project. We note that DreamWorks does not need to have a TSC member in order to attend the meetings, and TSC members are to be active contributors. We unanimously agreed that Peter will retain his TSC status for the next few months. At that time we will better know how involved with the project he chooses to be. 4) Const Grid Copying The PR to allow deep copy of only metadata or transforms was unresolved due to disputes about how to name. We concluded that copyFrom was too ambiguous and the consensus was copyGridReplacingMetadata 5) PR 547: LOD Metadata We agree we need a more comprehensive solution. In particular, user meta data tends to be lost. A common meta data is something to link VDBs together that has to survive both .vdb and .bgeo export. This particular PR is to be pushed, however, as the band-aid is better than awawiting a fuller version. 6) PR 548: Rename Translate Similar to PR547, the identified fix would be more righteous. But this PR will keep in sync with Houdini pending such a better fix. 7) POPCNT. It has been verified to be 40% faster. Compiler flags can secretly undo the instrinsic, making it seem slower. We need a CMAKE flag for SSE4.2 and AVX. We will have this off by default but turn it on by default in the future. Dan will provide a step-by-step guide of how to make the PR something we can bring in. Dan will also offer taking over the PR and resubmitting if the author just wants the PR in. 8) PR 498: Install directory This has not been tested on other platforms. But as it adds the LIBDIR tuple it might possible solve our install directory problem without special casing. 9) VDB Points Merge SOP The initial question was how to detect if grids are unique. This would be a GU_PrimVDB::isGridUnique, which Jeff will investigate implementing. This will not make the 18.0 gold window. A bigger problem was discovered: the compile SOP world has an INPLACE but no mode to let you steal all your inputs. For a many-merge VDB SOP you want to steal all of them. It is possible the duplicateInputStealable doesn't work properly for this (but it has been used in production) Jeff is to look at the code and comment. A VDB Merge Points will be done without the clever stealing, then we can investigate how to fix Verbs to work with a steal all world. 10) Windows Update Biggest hiccup for compiling on Windows was setting the 64-bit flag. The set of PRs submitted should make this a lot more turn key. They also remove the magic statics that aren't needed any more. 11) Leaf Node Data We investigated if there was room to store data in the leaf node. In particular, Ken wanted to free up 8-bytes as a general utility. We knew we had 4 bytes at the tail, but it would be nice to future proof. One idea is to have fileinfo always be present. If we don't purge fileinfo once a node is paged in, we can then also move the mutexs into the fileinfo structure. The absense of a fileinfo node is a signal there is no need to use those mutexes. One concern is they may have already been re-used as an internal flag in some algorithms, but those may have just been planned uses. A serious problem raised is that we don't have a good window for these changes. It is likely too late for ABI 7, but we couldn't have done it earlier as we were on ABI6. This suggests we should have these projects sitting as PRs lying dormant until the start of a new ABI where we can bring them in. 12) Meeting Time The meeting will stay the same regardless of anyone's daylight savings. Some confusion existed as it was often reported as EDT/EST. This means the default time is now 2-3 EST. 13) Next Meeting Next planned meeting is: Novemeber 22nd 2019. 2pm-3pm EST (GMT-5).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2020-05-07.md
Minutes from 48th OpenVDB TSC meeting, May 7th, 2020, (EDT) Attendees: *Nick* A., *Jeff* L., *Ken* M., *Dan* B. Additional Attendees: Johannes Meng (Intel), JT Nelson (Blender), Andre Pradhana (DWA), Bruce Chernia (Intel) Regrets: *Peter* C. Agenda: 1) Confirm quorum 2) Secretary 3) Google Summer of Code 4) ASWF TAC Meeting Update 5) Forum Posts 6) Promotional Videos 7) AX Presentation 8) Next Meeting 1) Quorum was confirmed. 2) Secretary was Dan Bailey 3) Google Summer of Code The ASWF was only awarded three slots for all five projects by Google. OpenVDB have given up their slot in favour of other projects which had stronger submissions. There's motivation to collectively accept our best submissions as each successful GSOC project will make it more likely Google will give us more slots next year. Dan to reach out to our candidate(s) and encourage their contribution or re-submission for next year. 4) ASWF TAC Meeting Update Ken attended the recent TAC meeting and gave a quick summary. The ASWF is looking to create an ASWF fund to help support developers affected by Covid19 as many companies are scaling down or furloughing employees. 5) Forum Posts Windows build should work now. Nick to reply to recent post which is related to building the OpenVDB Houdini plugin on Windows using Python3. 6) Promotional Videos Hard to find the time to assemble videos, but all see the value in doing so to building the community and attracting new developers to the library. Ken proposed that AX might be a good candidate. 7) AX Presentation Nick gave an overview on AX. The plan for integration into OpenVDB is to start with the core OpenVDB AX library, then look to tackle the tools and the Houdini SOP soon after that. Some discussion about the level of integration. The key question is whether it should be an option to the core library itself that would require LLVM as a dependency or as a separate AX library that depends on the core OpenVDB library (and LLVM). While the latter is the simplest, there are some challenges. There is an extension to the VDB viewer that can support AX which would result in a cyclic dependency chain. The Python module may also be problematic with this model. General agreement that the unit tests should remain part of the core library, but perhaps this is an opportunity to reconsider where the binaries and Python module should live. With CMake now being the primary build system, restructuring the library is easier. Decision is to continue with AX being a separate library, but more discussion needed on the other questions. 8) Next Meeting May 14th 2020. 2pm-3pm EDT (GMT-4).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2020-12-01.md
Minutes from 72nd OpenVDB TSC meeting, Dec 1st, 2020, (EDT) Attendees: *Nick* A., *Jeff* L., *Ken* M., *Dan* B. Additional Attendees: Andre Pradhana (DW) Regrets: *Peter* C. Agenda: 1) Confirm quorum 2) Secretary 3) 7.2.0 / 8.0.0 Release 4) Google Test Migration 5) Extrapolating Integer grids in Fast Sweeping 6) Next Meeting 1) Quorum was confirmed. 2) No secretary by accident, brief notes prepared by Dan Bailey 3) 7.2.0 / 8.0.0 Release Dan to carry out 7.2.0 and 8.0.0 releases, Ken to do announcements. Work ongoing to assess which PRs will make it into the 8.0 release. 4) Google Test Migration Decision to adopt Dan's Google Test migration of core library to prevent it becoming stale. Releases before the end of the year will still use CppUnit for AX unit tests, Nick to revisit to migrate to Google Test in early 2021. 5) Extrapolating Integer grids in Fast Sweeping Andre running into some problems attempting to extrapolate integer grids in the fast sweeping. Right behavior should be nearest neighbor rather than an interpolation. 6) Next Meeting Next meeting is December 1st, 2020. 1pm-2pm EST (GMT-5).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2020-02-13.md
Minutes from 40th OpenVDB TSC meeting, February 13th, 2020, (GMT) Attendees: *Ken* M., *Nick* A., *Dan* B., *Jeff* L. Additional Attendees: Bruce Chernia (Intel) Regrets: *Peter* C. Agenda: 1) Confirm quorum 2) Secretary 3) Summary of annual TAC/ASWF meetings
 4) Mres from Autodesk
 5) Google summer of code - revisited 6) SIGGRAPH 7) Roadmap 8) GitHub Actions / develop branch 9) GPU discussion (unplanned) 10) Quick review of outstanding PRs
 11) Next meeting 1) Quorum was confirmed. 2) Secretary was Dan Bailey 3) Summary of annual TAC/ASWF meetings
 Ken presented an overview of OpenVDB and brief summary of the project activites over the last year at the annual face-to-face TAC meeting. Not a lot of progress this last year, main achievement has been CMake. Ken spoke to someone who might be interested in helping with our CMake build system. USD is a big focus of the ASWF, new working group being set up. Like us, developers at Pixar are suffering from support burden from many studios building the project and asking questions. Security is still a concern. 4) Mres from Autodesk
 Ken received version from Autodesk, will aim to get it building in preparation for developing a VDB alternative starting sometime in the next month or so. 5) Google summer of code - revisited Project proposals made and submitted as part of ASWF application, organizations announced 20th Feb. 6) SIGGRAPH Deadline has passed for a Course, however all agreed there should only be a BOF this year. 7) Roadmap Putting off until next meeting as Jeff has no mic. Intend for it to be a dedicated meeting. 8) GitHub Actions / develop branch The plan is to make the develop branch the default merge target for PRs. All external contributors will make PRs into the develop branch and once approved, one of the TSC members will take responsibility for merging into develop, adding release notes and making any other edits, then making an additional PR from develop into master. TSC members will predominantly make PRs directly into master. This will tie into adopting GitHub Actions as our sole CI and deprecating our use of Azure. The develop branch will have fewer CI checks to attempt to reduce the barrier to entry and will only run the Houdini checks if the user has set a Houdini CLA environment variable. All TSC members will be required to set this environment variable so that Houdini checks are always run when making PRs into master. GitHub Actions will also be used for other automation such as preparing releases and keeping the develop branch synced up with the master branch. Dan has a PR into the TAC to list requirements for one TSC member of each project having admin access. Once permissions have been granted, this migration can start. 9) GPU discussion (unplanned) Ken has tried a linear read-only implementation of the grid for the GPU and it works well. Considering extending to incorporate min/max. Question about making just the topology read-only and allow value edits, not currently implemented but should be feasible. Jeff very interested, Ken to share his implementation in the next few weeks. Still room to modify tree data structure to make it more amenable to the GPU, in particular allowing for custom allocators (ABI change). Dan suggested we dedicate one TSC meeting to focus on the GPU and invite some domain experts. 10) Quick review of outstanding PRs
 PR605 - Ken happy for this to be merged. PR455 - what to do with the sharpen, Nick suggests we integrate true gaussian implementation first. Still waiting Ken approval. PR623 - Jeff to review and give feedback. PR589 - Nick has verbally approved, awaiting final approval from Ken. 11) Next meeting February 20th 2020. 2pm-3pm EST (GMT-5).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2018-11-17.md
Nov. 15, 2018 Secretary – Andrew Pearce Attendees – Nick A., Andrew P., Ken M., Jeff L., John M., Dan B., Peter C., Doug Walker 11:05 – Quorum achieved, all 5 TSC voting members on line Ken Museth nominated as chair. Discussion of chair role & responsibility. - Technical direction - Press release - Represent the project on the TAC - Run TSC meetings 11:13 - Dan nominated, Nick seconded. Vote called. The TSC unanimously ratified Ken Museth as chair. Discussion of Technical Charter Discussion of CLA Corp. vs. Individual & DCO There is a LF CLA system – John will follow up with info. For now – email CLA to email address on the site, one of the TSC can add them to the CONTRIBUTOR file at the head of the github repo. One person from the company can state the DCO for other individuals, or each contributor can sign the individual CLA and be added to the CONTRIBUTOR file. TSC needs to update the license file template at the top of files. Recommend to move to SPDX. Recommend not to add dates to the license header unless TSC wants to make massive changes every January 1. Andrew will check with the notices change for file headers & copyright holders re: DreamWorks language. John offered to provide a modified governance document that may cover initial needs. Target for recurring meeting is Thursday’s at 11am-12pm Pacific. For now weekly, starting Thursday, Nov 29, 2018. When is the next major release? Pressure from the VFX Ref Platform. A new release is not realistic within two weeks. Proposal for an API / ABI change release with light-weight functional changes to prepare for future changes without having to wait a year. Dan will ask VFX Ref Platform if OpenVDB can delay until early Dec to allow time for changes to be reviewed and stabilized for a release. Also will re-send the pull request discussion around to the TSC. Ken will maintain and set future meetings. 12:10 PM Pacific, meeting adjourned.
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2019-10-31.md
Minutes from 31st OpenVDB TSC meeting, October 31st, 2019, (GMT) Attendees: *Nick* A., *Dan* B., *Jeff* L., *Ken* M., *Peter* C. Additional Attendees: Bruce Chernia (Intel) Agenda: 1) Confirm quorum 2) Secretary 3) EasyCLA (PRs #227 #493 #498) 4) PR 537 5) OVDB-119 6) OVDB-122 7) OVDB-124 8) Refactoring Tree (OVDB-121 / PR536 + PR539) 9) OVDB-123 (Gaussian and principal curvatures) 10) Follow Up on Leaf Node Memory Usage 11) Next Meeting 1) Quorum was confirmed. 2) Secretary was Nick Avramoussis 3) EasyCLA (PRs #227 #493) Jeff confirmed that the EasyCLA has started working on his pull requests. We are now in a position to start asking for contributors to update their PRs and go through the automated CLA process. Jeff to follow up on PR 227. Dan to follow up with PR 493 with additional comments about his brief tests. Nick to follow up with PR 498. 4) PR 537 Changes confirmed by Peter. Jeff to re-trigger the build and then merge. There seems to be no easy way to re-trigger builds through the github UI/API due to the LF setup. Nick to mention this to John. 5) OVDB-119 Reported by Jeff, there is a reproducible case where level set construction from a closed water-tight surface seems to be failing with artifacts similar to those seen with failures during signed flood filling. Bringing this to the attention of TSC members. 6) OVDB-122 Reported by Jeff, there was an issue with the way group membership was transfered to VDB points from Houdini geometry, due to the mixed and incorrect use of GA_Index and GA_Offet. Nick believes this was fixed in PR263 which has since been merged. Jeff to check and report back. 7) OVDB-124 Reported by Dan, this is the result of a continued investigation by the TSC into ways in which VDB tools are designed, primarily comparing tools which exist as methods on the Tree to those that exist as free functions. This particular ticket represents the only method (RootNode::addChild()) which has been highlighted thus far to be missing for an example VDB merge free function which would not have private member access. There were concerns that accessors that are caching the current node being added may be referencing different trees after the child has been set, however it was generally agreed that it is the responsibility of whoever is providing the child to invalidate the accessor. Dan mentioned that you are already able to set arbitrary nodes on Internal nodes by leveraging the Tree Iterators setItem() function, however it was generally agreed that this was not its intended public use and that, were we to pursue this, we should consider adding methods to the InteralNode too. Some discussion around the function name (addNode vs addChild), where addChild is only capable of adding a child type. addNode is a more powerful method as it lets users add any node type are the appropriate descendant location. Discussion also around the addLeaf and addLeafAndCache methods. These exist on the Tree and on the ValueAccessors. The intended use of addLeafAndCache is mainly through the ValueAccessor API which ensures that a given ValueAccessor's cache is updated to cache the descendant path to added leaf nodes. This is intended to provide performance improvements on subsequent leaf additions which reside within the same branch of the Tree. Noted that adding addChild methods to the ValueAccessor which mimic those proposed to the RootNode would provide no benefit as no branch traversal need be performed. 8) Refactoring Tree (OVDB-121 / PR536 + PR539) Next TSC meeting to attempt to progress this discussion. TSC members to look at both PRs. One additional thing to consider is what to do with other possible counting methods which benefit heavily from better parallelization. General consensus was that both methods could coexist whilst we continue this investigation. 9) OVDB-123 (Gaussian and principal curvatures) Ken's methods to compute principal curvature, Gaussian curvature and disconnected components are almost completed. These will slot into existing frameworks in VDB however an initial PR will most likely not expose them to Houdini. The Gaussian curvature analysis also allows for computation of the genus value of a given surface. 10) Follow Up on Leaf Node Memory Usage Still some investigation to do here, but agreement that it is a priority due to an ABI 7 release date approaching. Ken mentioned that his read-only Tree implementation was able to cut down memory usage from ~90 to ~16 bytes. Agreement that focus should be on ABI 7 changes for the next few weeks. 11) Next Meeting Next planned meeting is: November 14th 2019. 2pm-3pm EST (GMT-5)
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2019-07-11.md
Minutes from 23rd OpenVDB TSC meeting, July 11, 2019 Attendees: *Dan* B., *Peter* C., *Ken* M. Absent: *Nick* A., *Jeff* L. Additional Attendees: Bruce Chernia (Intel), John Mertic (LF) Agenda: 1) Quorum 2) Secretary 3) Round-Robin: Current and upcoming PRs 4) Graduation 5) Next Meeting 1) Quorum was confirmed. 2) Secretary was Dan Bailey 3) Round-Robin: Current and upcoming PRs Ken: Fast sweeping, value extension tool to be shared very soon. Initially this will just be the core library implementation with subsequent discussion about the right approach for a Houdini integration to follow. Peter: PR 455 - Some issues raised on the Sharpening PR that need consideration. Optimization to repopulate stencil in Z-axis could be generalized to more axes and extended to support jumps of more than one voxel. Also, Peter has been asked by artists at DWA for a more generic convolution kernel and this PR could be seen as a proof of concept of doing that. Ken proposed (and has already implemented) an alternative technique which is well established (actually dates back to the 1930s) and often referred to as "unsharp masking". Peter wasn't able to get satisfactory results using this technique, however that does not mean that it doesn't work - it certainly does for Ken. However, it suggests that Peter might have found a better solution which of course remains to be proven. Both methods are based on separable filter kernels so Ken doesn't see why there should be a significant difference in the computational efficiency, but cannot speak to the difference in quality since he hasn't had a change to do a direct comparison. The current implementation only works on level sets, but could be relatively easily extended to support fog volumes and vector fields. Ken mentioned that vector fields would be very useful to him. One option is to complete the current PR and then introduce a new PR for the extension. Peter didn't have access to his list of forthcoming work. Dan: PR 487 - Fixes CI issue where Houdini builds are skipped rather than fail when run outside of ASWF Azure account. Trivial fix, anyone can approve. PR 483 - Adds code coverage support to CMake, Nick currently reviewing. Minor issue where code coverage takes a very long time to run (2 hours+) so can only be run sporadically. A number of options to resolve this. Ken suggested running the unit tests concurrently, though there may be issues if the tests themselves run in parallel. Dan suggested using a smaller data set for some of the heavy tests, perhaps with a flag that enables the more expensive tests for a less frequent test run. Peter suggested using a mode that he added to the unit tests where you can supply a file that defines which unit tests to execute. This would allow for partitioning the tests into groups to be run concurrently across multiple vdb_test processes. All agreed there's lots of maintenance work to do around unit tests, improving code coverage, breaking up some of the bigger tests like TestTools, etc. PR 482 - An attempt to resolve the vulnerabilities reported by SonarCloud. Low priority PR, merely included to start conversation. This adds a log or error to empty catch statements based on whether they are expected to fail or not. Peter commented that this might be problematic for the matrix inverse in particular, Dan suggested we slightly refactor this one to not communicate with exceptions. PR 479 - Meeting notes from last meeting, would quite like a meeting attendee to approve before merge. PR 464 - Unification PR. Peter to look into the spare data API and how to retrieve a value previously inserted. Peter prefers exposing a non-const OP_Table than communicating the labels to hide down into the OP_Factory, Dan to change this. PR 452 - Dan to address remaining feedback by adding syncNodeVersion support to VDB Scatter SOP to be able to add position compression option now that spare data API has been introduced. PR 436 - Delay-loading PR. One remaining question from Peter about what happens to the metadata when loading just the metadata in the VDB file as a preliminary process to loading the rest of the file. Dan to investigate and reply to this then Peter to do a final pass before we merge. PR 402 - Peter to look into improving VDB SOP documentation, low priority item. Main upcoming feature includes an extension to point moving to provide merging grid functionality. Two options for exposing in Houdini, extending the VDB Combine SOP and adding a new VDB Point Merge SOP. Dan presented Nick's argument for the latter and all agreed that this is the better option considering compile times and the existing node parameterization. 4) Graduation Quick review of the graduation requirements. One remaining item needs looking at before presenting for graduation - Steve Winslow has raised an issue in the proprietary license notices included in the Houdini plugin, Dan to mail Jeff to detail the specifics. Everything else seems in good shape, so hope to achieve graduation before Siggraph. Not necessarily a strict requirement for graduation but would be nice if all could seek to sign the digital CCLA. Dreamworks and DNeg have already signed. If the paper CLA that has been signed is not the Dreamworks-based CLA, but the more recent one, this can be imported without needing to sign a new one. Send John any signed paper CLAs to import if so. 5) Next Meeting No meeting next week, next one scheduled for just before Siggraph. July 25th 2019. 3pm-4pm EDT (GMT-4).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2020-04-30.md
Minutes from 47th OpenVDB TSC meeting, April 30th, 2020, (EDT) Attendees: *Nick* A., *Jeff* L., *Ken* M., *Dan* B. Additional Attendees: Johannes Meng (Intel), JT Nelson (Blender), Andre Pradhana (DWA), Bruce Chernia (Intel) Regrets: *Peter* C. Agenda: 1) Confirm quorum 2) Secretary 3) Github protected branches 4) VDB Activate PR #692 5) Multithreaded File Compression 6) AX Update 7) Siggraph 8) Forum Posts 9) USD 10) Next Meeting 1) Quorum was confirmed. 2) Secretary was Jeff Lait 3) Github protected branches All branches are protected. So as soon as you create a branch it can't be deleted. Only master should not be deleted. Possible v3.3 and 6.2 branches should also be protected. This showed up because we've started making branches on the master branch to hold changes. Unanimous consent to propose new rules for protected branches. 4) VDB Activate PR #692 Awaiting Ken's feedback. If he has not replied we can push it through tomorrow. 5) Multithreaded File Compression Require big enough data sets to break into blocks. The grid's are working at too fine of a layer to benefit. We'd need to add a paging support to be able to coalesce the operations 6) AX Update Most feed back has been addressed, other than the matrix issues. A feature branch will be updated showing how it can be integrated on Nick's fork. Matrix is still an outstanding issue, specifically scalar matrix promotion. CMake is still blocking this. Next week ideally will have demonstration. Easiset way to build AX is to add LLVM to VDB as an option. This would allow VDB core to experiment with LLVM. However, the concern is that LLVM is hard to support so we should avoid locking down one version. 7) Siggraph We have a BOF that will have to be virtual. 8) Forum Posts Managed to defeat the Google UI and approve 15 people for the forum. An issue with points docs was pointed out. Our Vec3D code somewhere hard codes down to floats that needs to be fixed. Question about associating grids together. 100 grids with same topology need duplicate accessors. Blind data could work. Or a way to get a linear node number into an offset table. We should reply and suggest solutions. The origin info in the node can be re-used as a blind data. This ties back to the float[N] grid type discussed previously. Dan will attempt to form a response. 9) USD Some schemas exist already. They don't seem very VDB specific. Is there a problem we need to solve? Does VDB have to be more than an opaque volume format. As a render format, it doesn't need any over-operations. But what about USD as an interchange format? USD is a metadata format, so VDB can live within that without needing to be exposed at the USD level. What are images in USD? They seem to be references to file on disk. 10) Next Meeting May 7th 2020. 2pm-3pm EDT (GMT-4).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2020-08-25.md
Minutes from 62nd OpenVDB TSC meeting, Aug 25th, 2020, (EDT) Attendees: *Nick* A., *Jeff* L., *Ken* M., *Dan* B. Additional Attendees: Johannes Meng (Intel), JT Nelson (Blender), Bruce Chernia (Intel), Andre Pradhana (DW), Ahmed Mahmoud Regrets: *Peter* C. Agenda: 1) Confirm quorum 2) Secretary 3) Forum 4) Siggraph Recap 5) Roadmap 6) Next Meeting 1) Quorum was confirmed. 2) Secretary was Nick Avramoussis 3) Forum Ken to reply to post about large VDBs/OOC. 4) Siggraph Recap Good response from the ASWF Open Source days, presentations are now live. Good idea to present the roadmap. Multiple questions w.r.t NanoVDB vs GVDB, it would be good to clarify to the community the differences and scopes. Ken, comparing the two directly is difficult. ASWF forum vs Google forum question - unclear reply. We should dedicate a meeting soon to come up with a stance. Dan is monitoring the ASWF slack. We could deprecate the google forum. Ken, would be a shame to lose users. TBD. 5) Roadmap We only have a few months for a 7.2/8 release window. Ken, main focus is NanoVDB, Nick, main focus is AX. AX is ready to go. OpenVDB repo needs some adjustments before a PR can be made. Ken, feature branch approvals is frustrating, Dan to investigate if it can be removed. Dependencies are a big focus. Ken, NanoVDB uses a utility header/wrapper around TBB to abstract away the implementation. Dan, all we need is a threaded/ non-threaded switch to begin with and users can subsequently implement their own threading constructs. Nick, TLS constructs are slightly tricker. The wrapper should all be task based threading which provides an interface for others to extend. All agree this is a worthwhile investment to port to OpenVDB. Dan to investigate some of the other dependencies - primarily zlib, half and boost (w.r.t delay loading). Need to make sure not to break ABI with any delay loading changes. However ABI 8 could provide a nice opportunity for more substantial change. All skeptical of how useful the per leaf delay loading granularity thats currently implemented is - it convolutes the tree. Lots of work in this area, no obvious/agreed on solution, though enabling/disabling through an optional dependency is a good start. Makefiles, vote to remove. Unanimous consent. Nick to action. Bump to CMake 3.12. Unanimous consent. Nick to action. Look over deprecated code for removal for 7.2/8. Pruning of tree methods. Dan, proposed new CSG methods make a bunch of methods (primarily the visit methods) obsolete and could be deprecated. All agreed that this concept is still worth pursuing. Dan, once this PR is in, can contribute the Merge SOP. Locking down the tree structure. Non-obvious timeframe, would most likely be significant work. Jeff, for VDB 8, see if we can make it harder for this to be customized or to build in compiler warnings for users who are doing so. Tile support for all tools. Ken, there's no one size fits all - each tool will treat tiles differently. Nick, will push an extension to Filter.h which supports tiles. Ideally this should be generalised such that all tools can call the same tool to configure tile topologies. Indirect goal to remove the Densify SOP. Andre, continuing to work on the Extrapolate SOP for 7.2/8. Seems to be a problem with extensions of non-float grid types. Andre to provide an example to Ken to fix. Ken to take another look at the sharpen PR #756 and merge. Nick, Morphololgy PR #754 is ready for review and can be targeted for 7.2. JT, preparing a demonstration of VDB in blender, both on master and other more experimental features. Dan, will merge CI changes. Dan, release notes conflicts are still annoying. Jeff, can we implement custom conflict rules for github. All agreed this would be ideal, but unsure on githubs support for this. Dan to investigate. In future meetings, we should discuss how to better organise the roadmap for "good first issue" tasks to on-board more developers. 6) Next Meeting September 1st, 2020. 1pm-2pm EDT (GMT-4).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2019-08-22.md
Minutes from 25th OpenVDB TSC meeting, August 22, 2019 Attendees: *Nick* A., *Dan* B., *Peter* C. Absent: *Ken* M., *Jeff* L. Additional Attendees: Bruce Chernia (Intel), John Mertic (LF) Agenda: 1) Quorum 2) Secretary 3) CMake / CI updates? 4) SPDX changeover 5) Upcoming Point Partitioner refactoring 6) Modifying deprecation policy 7) Where to start with modifying Tree classes 8) Next Meeting 1) Quorum was confirmed. 2) Secretary was Nick Avramoussis 3) CMake / CI updates Windows builds are still an issue. We believe this is due to the manual system path setup which omits windows and disables CMake's automatic path detection when given a toolchain file. The README should be updated to clarify the build instructions listed are a starting point for CMake builds, intended for users to be able to iteratively run and react to any CMake warnings/errors presented. Nick believes PR #504 will help resolve some of these issues but there are some outstanding questions with the implementation. Nick to continue to investigate. CLA/PRs Some PRs are becoming stalled on the CLA. All TSC members to chase/ensure they have signed the digital LF CLA. Older PRs/github issues are becoming awkward due to new submissions superseding or re-implementing them. In the next TSC we should decide on a system for closing or declining unresponsive or old PRs/issues. 4) SPDX changeover Peter to take the lead on this change due to DreamWorks owning the current license. Dan to provide Peter with examples of the requested changes that need to occur. Chat links: Dan: https://github.com/imageworks/OpenColorIO/pull/799 John: https://github.com/AcademySoftwareFoundation/openvdb/blob/master/LICENSE John to start a discussion with DreamWorks legal on the migration to SPDX. 5) Upcoming Point Partitioner refactoring Dan working on a refactor to the internals of the current point partitioner to better work with OpenVDB Points. Currently it requires a two pass system (for VDB Points) which isn't ideal. There are also a number of C++11 improvements which can be made. Nick asked if the changes also benefit arrays of positions (non VDB Point data). Dan reported faster performance with linear arrays. 6) Modifying deprecation policy Discussed adding deprecation warnings in the next releases of VDB. VDB 6.2.0 will be the last supported VFX17 release which should introduce all related deprecation warnings based on the VFX18 requirements. VDB 7.0.0 planned to bump all minimum versions to the VFX18 platform (notably C++14). Support for ABI 2, 3, 4 and 5 to be maintained until VDB 7.0.0, with the plan to remove them at the end of the year. 7) Where to start with modifying Tree classes Discussion around the free function vs base (untyped) member function implementation of grid/tree methods (prune, clip, topologyUnion etc). prune and clip are interesting cases as they live on the untyped base version of the grid object. This delegates runtime branching of the grid type to the virtual function table rather than forcing the user to perform boilerplate switching on unknown grids. This is particularly useful for the clip method which is used in file IO. It's unclear whether we should continue to remove these methods because of this. Methods that live solely on the typed derived classes can more easily be moved into standalone header/free function combinations. However a decision should be made as to how we want to leverage the base class API before we consider this, as an argument could also be made to make some of these methods on the derived grid/tree also available as pure virtual methods on the base class. Discussion to continue. 8) Next Meeting August 29th 2019. 3pm-4pm EDT (GMT-4).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2019-03-28.md
Minutes from 12th OpenVDB TSC meeting, Mar. 28, 2019 Attendees: *Ken* M., *Nick* A., *Dan* B., *Peter* C. Additional Attendees: Andrew Pearce (DWA), Thanh Ha (LF) Apologies: *Jeff* L. Agenda: 1) Confirmation of quorum 2) Selection of secretary 3) TAC Update 4) Multi-Res Grid 5) Out-of-Core Read-only Grid 6) Instantiation / Compile-times 7) Tools vs Grid Methods 8) Release Schedule 9) CMake/CI Update 10) Improve / Update Cookbooks 11) CLA Check 12) Update Website 13) Documentation on how to file bug-reports or ask questions 14) Grid Iterator Performance 15) Next Meeting 1) A quorum was confirmed. Ken was phoning in, so Dan chaired. 2) Secretary - Dan Bailey 3) TAC Update No-one available to represent OpenVDB in TAC Meeting the day before. Dan sent Daniel Heckenberg a brief summary of OpenVDB updates which were shared. Thanh gave a brief update from the TAC Meeting. The ASWF board are in support of using Circle CI but remain interested in being able to provide reproducible builds outside of Circle. Thanh also announced he was leaving the Linux Foundation for a startup. Andrew Grimberg is taking over his responsibilities and is already up-to-speed. It is envisioned that Andrew will attend the TAC and CI working group meetings, but likely not the project TSC meetings. 4) Multi-Res Grid Ken has received a comprehensive response from Autodesk answering the TSC questions regarding Autodesk's proposal for introducing the Multi-Res Grid to OpenVDB. He will be sending it around to the group shortly for discussion in the next meeting. First impressions look promising. 5) Out-of-Core Read-only Grid Ken has a working implementation of an out-of-core VDB grid. It is read-only, supports random access with a pre-defined fixed memory footprint and can be built from a standard out-of-core VDB grid. A fully out-of-core VDB grid requires half the memory footprint of a standard VDB grid in out-of-core mode. Savings are also possible through not supporting very old file formats. Ken plans to release at Weta and then to look to introduce to the OpenVDB codebase. Some concerns from Peter and Dan about introducing a new Grid structure, but keen on understanding more of the implementation details. 6) Instantiation / Compile-times Compilation of applications and plugins built against OpenVDB is slow and uses a lot of memory, which we wish to address. Peter wants to consider baking the configuration of the grid so as to improve compilation times and suggests asking users whether they ever change the grid configuration. Ken mentioned that he knows people change the size of the leaf node for GPU and other uses, but unaware of many people changing the configuration of the tree. He wants to find out if this is a consideration for Autodesk's Multi-Res Grid. Potential investigation around where the compilation time is going could help direct our efforts. Explicit template specialization also worth looking into. 7) Tools vs Grid Methods Over time, there has been a gradual migration towards using free functions in the tools directory instead of adding to the Grid and Tree classes. Question of whether it's a good time to introduce a policy around this and to look at removing some of the Grid and Tree methods. Ken proposed that the first step is to look at all the methods and confirm whether they can currently be removed or whether they need new access functions to be able to remove them. This change is also expected to improve compilation times. Removing virtual functions needs to be done in a major release, so they would need to be marked deprecated in a prior release. 8) Release Schedule Peter proposes we do a new release in the next few weeks. It was decided that the next release should be 6.1.0, as there is a lot of new functionality and some of the changes appear that they may affect the API. Unanimous vote in favour. Potentially hold off to ensure we can include CMake changes. Peter proposes adding static casts to fix the precision warnings as a temporary solution so that we can make this release compile with strict mode enabled without behavior changes. Ken proposes another minor/patch release shortly before Siggraph. Rough plan is to do a new 7.0 release in September / October which changes ABI, so we should start gathering ideas now. This new major release can also be when we mark methods as deprecated that we intend to remove in early 2020. 9) CMake/CI Update Nick gave an update on his progress with refactoring CMake, his stage branch contains further improvements. Main issues are around IlmBase/OpenEXR version suffixes and case-sensitivity of CMake modules. Peter is currently testing with DWA infrastructure and has run into a few issues, particularly around GLFW. Dan has added CircleCI support which now builds all third-party dependencies from scratch. More testing to come. Dan proposes changing the syntax, Nick suggested after this PR gets merged is a good time. Peter asked about improved ways to help users build against OpenVDB instead of using openvdb_print, Dan suggested a "Hello World" sample might be a nice way of getting people started. Nick says there is still some work needed on introducing a CMake module and improving the find package mechanism for building against OpenVDB. 10) Improve / Update Cookbooks Dan suggested building the cookbooks as part of the CI. Peter and Ken proposed instead turning the cookbook examples into samples modeled after the SideFX HDK samples with links from the documentation where relevant. 11) CLA Check Thanh says to follow up with John regarding the progress of this. 12) Update Website Website originally designed by Mihai Alden, needs some updating. All present should seek permission for images from their respective studios to add to the website with the aim for an update to be completed by Siggraph. 13) Documentation on how to file bug-reports or ask questions General desire to keep Google forum around to avoid having to ask 600 or so users to re-subscribe. Need a proposal on what to do with other communication mechanisms such as GitHub issues and mailing lists. Dan to do a first draft of changes to contributing.md. 14) Grid Iterator Performance Dan raised performance issues with the grid iterator. When used in tools::extrema(), it represented as much as 30x performance differential. Ken mentioned that it's a significant problem and often his first question to a user asking about performance is around which iterator they are using. The main issue is poor ability to split when threading. Peter highlighted that this iterator was designed for convenience, not performance and that performance varies based on the use. Ken believes people are using it by accident without realizing the performance consequences and better documentation wouldn't necessarily address this. Two potential solutions were discussed - removing the grid iterator entirely and re-writing it to offer a faster, underlying implementation. 15) Next Meeting Our next TSC meeting is scheduled for Thursday April 11, 2019 11am-12pm PST.
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2021-01-19.md
Minutes from 76th OpenVDB TSC meeting, Jan 19th, 2021, (EDT) Attendees: *Nick* A., *Jeff* L., *Ken* M., *Dan* B. Additional Attendees: Johannes Meng (Intel), JT Nelson (Blender), Andre Pradhana (DW), Richard Jones (DNeg), Bruce Chernaik (Intel), Laura Lediaev Regrets: *Peter* C. Agenda: 1) Confirm Quorum 2) Secretary 3) AX 4) Andre joining TSC 5) Images 6) TAC Survey 7) VDB Activate SOP 8) CSG Intersection Bug 9) Inline Half 10) Next Meeting 1) Confirm Quorum Quorum is present. 2) Secretary Secretary is Dan Bailey. 3) AX Nick looking to get PR931 merged as soon as possible. This is the last piece that requires maintaining a separate DNeg repo which is time-consuming. Attributes to create needs fixing so that it includes pattern matching. Jeff suggests looking into using UT_String::multimatch() for this. Active tiles should be densified by default, as constant tiles should be primarily considered a space-saving optimization and not affect which data gets evaluated. Easiest solution is to globally densify and constify. Better approach would be to stream - densify and constify each tile in turn as it's processed - this is more challenging to implement but would likely reduce memory footprint. Easiest solution is likely most appropriate here as additional optimization can be performed later without changing behaviour. Currently, a missing attribute errors on read. This is different to how VEX works, which errors on write but not read. There should not be a mode for running over inactive voxels. For now, acceptable to include a compile guard to disable this option. 4) Andre joining TSC Ken has reached out to Peter Cucka and Peter agrees to allowing Andre to replace him on the TSC. Motion to make Peter an Emeritus TSC member, update the website, remove him from GitHub OpenVDB group membership and as an OpenVDB code owner. 4 of 5 TSC members approve. Peter not present, but approved offline. Andre Pradhana accepts the invitation to become a TSC member. Will follow up with DWA leadership. 5) Images ASWF has obtained a few more OpenVDB images from studios, still need more. Andre believes DWA may be able to contribute some new images. 6) TAC Survey Ken has requested an OpenVDB-specific survey to the TAC, as the most useful questions appear late in the ASWF distributed survey. 7) VDB Activate SOP Deactivation is a slow, single-threaded method. Jeff believes it may have existed prior to tools::deactivate() but is in favour of switching it out. 8) CSG Intersection Bug Jeff has reported a bug in the new CSG Intersection method and had to roll back Houdini 18.5 to 7.1 as a result. Dan to investigate and look to release 7.2.2 / 8.0.1 with the bug addressed. 9) Inline Half No objections regarding licensing from TAC. Lots of questions regarding the correct level of integration of Half. It would be preferrable to be able to swap out an embedded OpenVDB Half implementation with the third-party library to easily test and adopt improvements, however this is not trivial to achieve. Jeff's PR embeds Half in openvdb/math and uses an openvdb::math namespace. This means we are essentially forking the implementation for OpenVDB. Is this a problem? Not much has changed in Half in a long time, though there are ongoing plans to update it. Not simply a matter of changing the namespaces as we also wish to bake the auto-generated lookup table. Half support is coming in C++23, but it will take a long time before we can adopt that. Also, there is potential to switch to using Imath as a math library in the future. Would this affect the decision here? Conversation ongoing on the PR about the right approach to take here. 10) Next Meeting Next meeting is Jan 26th, 2021. 12pm-1pm EST (GMT-5).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2020-10-13.md
Minutes from 65th OpenVDB TSC meeting, Oct 13th, 2020, (EDT) Attendees: *Nick* A., *Jeff* L., *Ken* M., *Dan* B. Additional Attendees: Johannes Meng (Intel), JT Nelson (Blender), Andre Pradhana (DW), Bruce Cherniak (Intel) Regrets: *Peter* C. Agenda: 1) Confirm quorum 2) Secretary 3) Forum 4) AX Follow-up 5) Filter Tile Support 6) Paged Array Segfault 7) USD Support 8) Next Meeting 1) Quorum was confirmed. 2) Secretary was Dan Bailey 3) Forum One question on the forum about using Visual Studio and CMake. No-one in the TSC has much experience in this area. Still might be useful to post that we don't know the answer and encourage others in the community to comment. D&I group are looking at how to improve onboarding. Many people who use OpenVDB through Windows use vcpkg rather than compiling from source. 4) AX Follow-up Nick to review all feedback. Will take a while to get through everything, priority is the core library at the moment. SOP feedback will follow. Int conversion is proving tricky. No JIT compilation based on the type in VEX. In AX, there is a separate accessor per-type, so hard to resolve integer issues. Most likely route forward is to introduce explicit integer types for bindings and then in future turn these into an alias to make them all int. That would avoid backwards compatibility issues. Looking for alternatives to running over inactive values, however Nick relies on this mechanism heavily. Jeff prefers the ability to provide an optional stencil mask as an optimization. Don't use VEX language editor, not only will it highlight syntax incorrectly, but it will reference the VEX documentation. Currently no hooks to introduce a custom language editor in Houdini. Easiest route is likely to incorporate this into VDB then let SideFX introduce a new language editor when natively integrating AX into Houdini. 5) Filter Tile Support Nick has submitted a PR to add tile support to the filter methods. It eliminates tile artefacts in smoothing. 6) Paged Array Segfault Nick has reported a number of sporadic segfaults related to the PagedArray data structure. Last instance of a segfault in PagedArray was fixed by switching from vector to deque. May be related to a standard library implementation offering a deque implementation that is not thread-safe. However, there does not appear to be any pattern in compiler, standard library or platform. Nick to provide Ken with a bit more data to help try and track down the root problem. 7) USD Support All agreed that it could use some work as the current VDB integration is fairly basic. 8) Next Meeting Next meeting is October 20th, 2020. 1pm-2pm EDT (GMT-4). Dan to present PR785 for discussion and review.
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2020-07-21.md
Minutes from 57th OpenVDB TSC meeting, July 21st, 2020, (GMT) Attendees: *Nick* A., *Jeff* L., *Ken* M., *Dan* B. Additional Attendees: Johannes Meng (Intel), Bruce Chernia (Intel), JT Nelson (Blender), Peter Cheng (DW), Andre Pradhana (DW), Robin Rowe (Cinepaint), Roman Zulak Regrets: *Peter* C. Agenda: 1) Confirm quorum 2) Secretary 3) Forum Issues 4) Windows/Blosc Issues 5) Fast Sweeping 6) #739 7) Merge/Dynamic Load Manager 8) 7.1 Deadline 9) AX Merge 10) Next meeting 1) Quorum was confirmed. 2) Secretary was Nick Avramoussis 3) Forum Issues None to discuss 4) Windows/Blosc Issues Ken, issues at NVIDIA with OpenVDB reading/writing examples files with blosc compression (on Windows). Believe to be related to blosc setup but, as they're confident 1.5 is being used, it could be something else. All agree that an investigation into blosc versioning is a major issue. NVIDIA to open up an issue with more information for us to diagnose. 5) Fast Sweeping Dan, performance improvements have been completed and discussed with Ken. Between 2-4x faster, however it does use more memory - this along with some minor additional improvements remain but can be completed at a later date. Remaining work mostly related to the return behaviour and type of the available free functions. Discussion around the automatic termination behaviour of some of the methods. Ken to investigate adding tolerance controls to detect increases (or negligible decreases) from previous iterations and exit accordingly. 6) #739 PR to change the attribute transfer field on the VDB From Polygons SOP to a string field with some common defaults as options. Dan, added point.v as a default, perhaps point.Cd/.N should also be added? All agreed that the main use of these drop down options are to educate users on how to specify attributes and we can add more options later. Dan, confirmed that the PR will not break existing scenes. Dan to merge as is. 7) Merge/Dynamic Load Manager Dan, still investigating how best to provide this support. Tests with perfectly overlapping SDFs perform significantly faster than the current NodeManager, however completely non-overlapping SDFs are slower as they still need to iterate over all levels of the tree. Could design user functors to return true or false if subsequent iteration is required, however it would be nice if functors could work with any NodeManager. Discussed free-function support in the context of a merge header. Dan, could provide signatures which behave differently on const presence. Concern that this behaviour is too obscure to users and may cause unintended results when user implementation changes. Questions as to where this functionality should live; in a dedicated Merge header or in the NodeManager header. 8) 7.1 Deadline Deadline for 7.1 changes set to 2 weeks from today (deadline 4th August). 9) AX Merge Whilst all TSC members still want to work towards an AX merge for 7.2, may have to consider the possibility of delaying either the 7.2 release or AX depending on TSC review time. Nick to also contribute the AX Houdini SOP as part of the initial AX merge. 10) Next meeting July 28th, 2020. 1pm-2pm EDT (GMT-4).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2019-12-05.md
Minutes from 35th OpenVDB TSC meeting, December 5, 2019, (GMT) Attendees: *Nick* A., *Dan* B., *Jeff* L., *Ken* M. Additional Attendees: Andrew Pearce (DreamWorks), Daneil Elliot (Weta) Regrets: *Peter* C. Agenda: 1) Confirm quorum 2) Secretary 3) Outstanding 7.0 Items 4) PR568 5) PR578 6) Optional build dependencies/Thread pools and TBB 7) VDB Merge SOP
 8) Roadmap discussion 9) OpenVDB Blog post by Emily 10) Website Logos 1) Quorum was confirmed. 2) Secretary was Nick Avramoussis Update by Andrew with TSC recommendations from DreamWorks. The TSC has discussed with Peter C his desired involvement going forward, with the plan being to wait a few months to gauge how active Peter would be. Andrew confirmed that no one at DreamWorks is currently in a position to replace Peter as a TSC member. All members of the TSC express lots of interest for more people to contribute to all levels of the project. 3) Outstanding 7.0 Items An issue exists with PR 536 (merged), where virtual methods introduced to the Tree have not been guarded in an ABI clause. This produces crashes when VDBs created in other applications prior to these changes are passed to custom builds. These needs to be fixed before the 7.0 release. Ken to fix and push up changes, Nick to release once this has been tested and confirmed. All members in agreement that we should investigate ABI tests (OVB-118). 4) PR568 Needs an additional approval before merge. 5) PR578 Houdini 18 now requires a license when certain functions from its CMake modules are used (as they run hython). Our CI can work around this by manually providing an install path. Questions raised whether using hython here is necessary. 6) Optional build dependencies/Thread pools and TBB It would be nice if as many as possible of OpenVDB's dependencies were optional (tbb, zlib, ilmbase, openexr, boost are not). Specifically with TBB, generalizing our threading infrastructure would be extremely useful. A shared utility header/some other type of higher level abstraction providing common macros/links which can be used to implement custom schedulers or even completely disable threading would help provide more custom control over multi-threaded methods. Note that the C++ committee is currently working on a TBB "replacement" (executors), but this is not expected to arrive until C++20. 7) VDB Merge SOP Dan proposing a merge SOP which merges all types of volumes. This could incorporate a subset of the combine SOPs features, the most obvious of which would be union type functionality. There currently exists a Vector Merge SOP which will be confusing. Initial TSC reaction positive, Dan to put together a more detailed proposal. 8) Roadmap discussion Discussion to be delayed until after release. AX mentioned as a significant contribution, Nick is looking to priorities this. 9) OpenVDB Blog post by Emily Not many exciting things to include for a blog post bar those we've already mentioned. Consensus was that if we could wait until next year that would be ideal. 10) Website Logos Consensus that we shouldn't shy away from reaching out to companies who release software with VDB support with logo requests. The VFX platform logo should be last on the list on the website. Ken to reach out to some vendors. 11) Next planned meeting is: December 19th 2019. 2pm-3pm EST (GMT-5).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2019-05-30.md
Minutes from 18th OpenVDB TSC meeting, May 30, 2019 Attendees: *Ken* M., *Nick* A., *Dan* B., *Peter* C., *Jeff* L. Additional Attendees: John Mertic (LF) Regrets: We have no regrets. Agenda: 1) Quorum Secretary 2) Secretary Selection 3) CI Update (Dan) 4) CLA Update (John) Non-Planned A) Siggraph Non-Planned B) Floodgates 5) Mainline Remote Branches (Nick) 6) Switch to Relative Header Paths (Peter) 7) OpHiding Next Steps (Dan) 8) GitHub Issues Cleanup / Process for Submitting Bug Reports (Nick/Jeff) 9) VDB Delayed Loading (Dan) 10) Maya Plugin (Nick) 11) Level Target Pruning/Voxelization (Nick) 12) Speed of hasActiveTiles/voxelizeActiveTiles (Nick) 13) Schedule Next Meeting 1) A quorum was confirmed 2) Secretary - Jeff Lait 3) General concerns and remarks about the project (Ken/Peter) A wide ranging discussion about the state and purpose of the VDB project was held. The rate of PRs has made it difficult to adequately review them, and people are feeling rushed into approval. There also doesn't seem to be any real "meat" to show for all the PRs - the 6.0 and 6.1 releases don't seem to generate a lot of attention to users as they seem to involve no new exciting features. We agreed it would be good to use the TSC meetings to discuss upcoming plans rather than administration. In particular, we could prioritize what features are coming rather than just having them appear suddenly. Different opinions are held on whether a release needs to have any major features. The majority opinion holds that the users don't care about version numbers, so we shouldn't hold ourselves to any release cadence. The minority feels that without press-release relevant features VDB may fall out of favour. We agreed that part of the TSC meetings should be dedicatd to actual feature discussion. One proposal was to alternate the purpose, another was to have a fixed timeslot reserved for this to avoid being crowded out. It is acknowledged that some PRs will inevitably come out of the blue as they are from production rather than TSC needs. Likewise, bug fixes are unlikely to have any advanced notice. But where possible we would like all feature PRs to be announced at a TSC meeting to give the other members an advanced notice of what might be coming down the pipe. It is planned to do explicit roadmap discussion at Siggraph this year. 4) Plans for v6.2 (all) No precise date is present at the moment. Siggraph is still a tentative date. Integration with Houdini++ likely requires a release around that date. It is expected that AX will exist as a feature branch by that point. Action Item: TSC members are to make a short list of contributions they plan for Siggraph by next meeting. Non-Planned A) Siggraph The course appears to be a go ahead, the issues with course notes seems to have been addressed. There will be a Birds of the Feather with two blocks devoted to VDB. Non-Planned B) Floodgates It was noted that if we start getting external contributions, we should keep in mind to groom potential future maintainers. 5) Response to Autodesk (Ken) Not done yet. Being worked on. Should meet with them at Siggraph. 6) Memory pools and custom allocators (Ken) Should we add memory pools and custom allocators to our tree structures? Useful for host/device and out-of-core computations. Needs to be somehow backwards compatible. 7) CII badge status (John M) It is important not to overthink these badges. The bug reporting would likely be solved by Nick's planned progress. No one wants to volunteer to be known as the security expert. MITM attacks are likely handled by github's distribution model. 8-12) Time 13) Schedule Next Meeting June 6th 2019. 3pm-4pm EDT (GMT-4).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2019-06-20.md
Minutes from 21st OpenVDB TSC meeting, June 20, 2019 Attendees: *Nick* A., *Dan* B., *Peter* C., *Jeff* L., *Ken* M. Additional Attendees: Bruce Chernia (Intel) Agenda: 1) Quorum 2) Secretary 3) Siggraph planning 4) PagedArray unit test fix 5) SOP unification and hiding 6) SOP tab sub-menu and suffix 7) Static Pointer Memory Leaks (PR 227) 7a) CI Update 7b) Houdini status 8) Memory Allocators 9) VDB Points MMB bug (OVDB-100) 10) Speed of hasActiveTiles/voxelizeActiveTiles 11) GCC and Dual ABI 12) Next Meeting 1) Quorum was confirmed. 2) Secretary was Jeff Lait 3) Siggraph planning We have a dedicated meeting slot in the BoF for discussing development issues rather than as an open forum. The plan is Wednesday 11am-Noon to discuss with Autodesk the MultiResolution issues. With both a course and a BoF, it is unclear how to handle the BoF. Less need to just dump new updates as the course will cover that. "What would you like to see?" was a goo conversation starter in the past. Previous answers were Multi Res and Delayed Loading. 4) PagedArray unit test fix Still trying to build a PR for this. Unfortunately, git is very painful to work with. Might end up just being a patch forwarded. gitk is listed as a good tool to figure out what git is trying to do. 5) SOP unification and hiding We now have separate PRs for both adding spare data to OP_Operator and for creating a pythonrc to do the hiding. Consensus is both the env-variable and pythonrc can go in as the overlap has been minimized. It would be a good if it triggered a warning if you turned both on. The SpareData technique should be adopted by Houdini some day to allow generic sparedata on all OP_Operators. RFE: 97588 has been submitted for this. The environment variable should match the pythonrc, so be a three way toggle. CMake should let you set both, but with a warning that you likely will confuse yourself. 6) SOP tab sub-menu and suffix Previous default menu was Custom. Instead, by using a named menu we can ensure conflicts get a suffix automatically. ASWF isn't a good top level menu as no one will know to look in it. Renaming nodes is finicky, so consensus is the tab suffixing is a better approach to deal with ambiguity. Bug: 97465 for suffixes not working has been fixed in 17.0.620, 17.5.295. 7) Static Pointer Memory Leaks (PR 227) This is a long standing PR from Autodesk. We should at least answer. It wasn't merged because older versions of MSVC did not conform to C++11 for function statics. It also isn't a memory leak, as it will be freed on destruction in either case. Further, destruction order causes its own risks so safest to not delete. OTOH, C++11 is now a requirement and going forward we can support function statics. Next version will be C++14 so this implies 2017 MSVC. We should state this on the upgrade. While this PR isn't necessary, it would be a good test for the new CLA process. Jeff will comment on the PR and ask them to wait for the CLA mechanism to be active. 7a) CI Update Switching over to a host repository on a ASWF docker. This will have a pre-installed CentoS7 with all the dependencies pre-built. All is working except the Houdini install. Installing glfw is problematic, however. Bumping glfw (which is only used by vdbview) to a higher version will likely simplify. Unanimous consent to bump to 3.1 to match Ubunut 16.04. Minimum is currently 3.0. But 3.1 is what you get with apt-get. However, vdbview crashes on close with unpatched glfw due to EGL problems. Recommendation is 3.3. 7b) Houdini status Attempt to upgrade HEAD Houdini to latest VDB ran into a problem with the VDB Clip changes. The question of if primitive attributes or vdb metadata should be authoritative when processing SOPs (and when processing VDB code) is thorny and error prone. In this case, file_bbox is generated on save to .bgeo streams. So reloaded .vdbs have the value as metadata and do not have matching primitive and vdb data. Interestingly, file_bbox is off in the open source build. Should it be on by default in all builds? 8) Memory Allocators Discussion at Siggraph on memory allocators and file format changes. 9) VDB Points MMB bug (OVDB-100) Jeff Lait is to look at this. 10) Speed of hasActiveTiles/voxelizeActiveTiles Time 11) GCC and Dual ABI Time 12) Schedule Next Meeting June 27th 2019. 3pm-4pm EDT (GMT-4).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2020-04-09.md
Minutes from 45th OpenVDB TSC meeting, April 9th, 2020, (GMT) Attendees: *Nick* A., *Jeff* L., *Ken* M. Additional Attendees: Johannes Meng (Intel), JT Nelson (Blender), Peter Cheng (DW), Andre Pradhana (DW) Regrets: *Peter* C., *Dan* B. Agenda: 1) Confirm quorum 2) Secretary 3) OpenVDB AX recap 4) Forum/Github Issues update 5) Plan for Improved Morphology 6) Google Summer of Code 7) CI Updated 8) VDB Activate/Activate SDF 9) OVDB-136 10) OpenVDB & USD 11) Next meeting 1) Quorum was confirmed. 2) Secretary was Nick Avramoussis 3) OpenVDB AX recap Discussion ongoing between Nick and Jeff as various AX features are nailed down. A number of proposed changes have been approved - bitwise operations on integer vectors, restricting comparison operation on container types and correct implementation of fmod. Two outstanding requests are the beahviour of matrix and scalar operations and container (vector) extension. Jeff's preferred behaviour for the prior is to treat scalar promotion as an identity matrix with its identity components set to the corresponding scalar. For the latter, VEX currently extends vectors with a value of one to better match the behaviour of various applications against matrices of otherwise incompatible sizes and to better correspond to a default value of colour (alpha) or homogeneous coordiante (w). The alternative would be to explicitly error on this behaviour. AX currently already errors on assignment of containers of mismatching sizes. 4) Nick proposed that every TSC meeting additionally begin with a quick recap of newly opened forum posts or github issues. Unanimous consensus. Two topics for discussion. 4a) OpenVDB Documentation New forum post requesting update on OpenVDB documentation. Agreement that OpenVDB technical documentation needs a revamp and could benefit from extension. This is a significant task with no obvious starting point. Andre mentioned that the unit tests have served as a good place to observe various intended usage of VDB methods. Using the unit tests would provide a base set of examples to start writing documentation. Nick, concern that as the unit tests have not necessarily been designed for this that some of the logic in there could be "inaccurate" in terms of an optimal implementation solution. Additional care to be taken that the unit tests are first and foremost that, with clear documentation of the intended example. Nick to create a ticket with a task to identity some of the larger tools missing documentation and corresponding unit tests which could be used as a first doc attempt. 4b) Hessian computation of VDB grids Github issue asking if OpenVDB supports the computation of the Hessian matrix from a scalar Grid. Currently unsupported. Ken, should be fairly trivial to implement. However, as the result per value is a matrix, there is no native way to store this information as VDB does not register matrix grids by default. Registering these grid types would be one option - however compile and runtime variants of "strided" grids (where each voxel/tile value contains an array of scalar values of a fixed size) were discussed as alternative solutions which could add more flexibility. Some potential confusion when inferring values on a grid with an "intrinsic" type i.e. Vec3f vs float[3] collocated vs staggered interpretation. General agreement that runtime variants would be interesting to pursue. Nick to create a ticket and reply to issue. 5) Plan for Improved Morphology Ken and Nick to catch up at a later date. 6) Google Summer of Code Two mentors are needed. Dan has already volunteered to be one. Nick has volunteered to be the second, with an agreement with Ken to share responsibility if required. 7) CI Updated General notice that all VDB builds should now be passing on new PRs and that PRs should not be merged if any builds fail. Dan has a fix in the works to re-enable the Houdini 18 Debug builds. 8) VDB Activate/Activate SDF Two open PRs (PR692, PR695) could do with additional review from Ken and Nick. 9) OVDB-136 (Point Merging/Moving) Nick needs to review PRs PR652 and PR631. 10) OpenVDB & USD Additional discussion to be had next meeting. 11) Next meeting April 16th 2020. 2pm-3pm EDT (GMT-4).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2019-07-25.md
Minutes from 24th OpenVDB TSC meeting, July 25, 2019 Attendees: *Nick* A., *Dan* B., *Jeff* L., *Ken* M., *Peter* C. Additional Attendees: Emily Olin, Daniel Elliott Agenda: 1) Quorum 2) Secretary 3) Siggraph 4) Graduation 5) Delayed Loading PR 6) Copyright 7) Outstanding Bugs 8) Next Meeting 1) Quorum was confirmed. 2) Secretary was Jeff Lait 3) Siggraph We have three engagements. A) Course: Sunday 9-10:30 Nick, Dan, and Ken are presenting. Nick will be covering AX exclusively for a 30 minute slot. He may have a live demo pending laptop issues. Dan will cover in a 30 minute window: * VDB/OpenVDB renaming * Delayed Loading (still outstanding PR) * Point Moving (a new implementation) * Scattering/Merging multithreading solution. Ken will cover parallel fast sweeping and general optimization techniques focusing on multithreading. B) BOF: Tuesday 9-10am This will have a projector with HDMI but we need our own laptops. Mikes will be setup, so we should arrive 10 minutes early. This will be recorded. It is expected Q&A will be difficult so we should have something prepared. We can re-arrange chairs but only if we fix it before the next session. We have the slide templates distributed in the TSC private. We decided discussion of the CMake project best fits in this BOF, not in the course. C) Internal TSC Meeting, Wednesday 11-Noon Will be the meeting with Bifrost over multiresolution questions. 4) Graduation TAC met to discuss the graduation and ran a vote over the email thread now that we fulfilled the requirements. A check of commit logs shows that we are now graduated! Hurrah! Announcement of graduation will be part of press release on Tuesday, but we can refer to it prior to then. 6.0, 6.1, and 6.2 releases should likely be grouped as 6.X release. 5) Delayed Loading PR An existing delayed loading PR is awaiting approval. Peter okayed it being pushed through by Dan. 6) Copyright The thread on how to setup copyright boilerplate on DNegs new files for AX was left a bit vague. We will resurrect that thread and verify we are on the same page for what should be done. 7) Outstanding Bugs Nick idenfitied some new issues on Mac. Linking to python is failing and the current concurrent allocator is crashing on his version of OSX. 8) Next Meeting Between SIGGRAPH and various vacations this has been delayed considerably to: August 22nd 2019. 3pm-4pm EDT (GMT-4).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2019-06-13.md
Minutes from 20th OpenVDB TSC meeting, June 13, 2019 Attendees: *Nick* A., *Dan* B., *Peter* C., *Jeff* L. Additional Attendees: Bruce Chernia (Intel) Regrets: *Ken* M. Agenda: 1) Quorum 2) Chair and Secretary Selection 3) AX Update 4) Security Policy 5) Namespacing/SyncNodeVersion/GetVersion 6) OpHiding 7) Delayed Loading 8) File Format Version 9) 64-bit Metadata 10) Speed of hasActiveTiles/voxelizeActiveTiles 11) GCC and Dual ABI 12) Memory Allocators 13) Topology Replace 14) Schedule Next Meeting 1) A quorum was confirmed. 2) Secretary - Nick Avramoussis. Chair - Dan Bailey. 3) AX Update Significant changes on the way for AX, primarily focused around future proofing the code base and upstreaming improvements and new features in preparation for migration into a feature branch. Currently time-line is for this to become available at the start of July. There was some discussion on the best migration plan. Consensus was to simply copy the codebase directly onto a feature branch once TSC members had a chance to look at the proposed repository structure, which will be available in the current OpenVDB AX repository. No PR is to be required for the initial migration. Subsequent changes and feedback will then go through full review. It is expected there won't be a complete merge into the mainline branch of OpenVDB for Siggraph and there should be no rush with this process. 4) Security Policy Jeff to make a PR of the proposed security policy which all members should accept before merge. A private email alias still needs to be created and advertised on the website for users to report security concerns. Noted that this is the only thing that is actually required for the CII best practices badge. 5) Namespacing/SyncNodeVersion/GetVersion Discussion on the best way to proceed with node versioning. SyncNodeVersion is specific to the Houdini Verison. GetVersion is a method on the Operator class which has been designed not to incorporate any VDB dependencies. Ideally we would be looking for methods on the node class. It was suggested to investigate using sparedata/metadata which should solve both current use cases (ophiding for native naming and the new OpenVDB Scatter default behavior). We would attach version string information via this approach which would avoid introducing new dependencies to the base houdini utility library. Note that this version information would have to correlate to the OpenVDB release or commit version for this to work. General consensus was that we should feel comfortable bumping the library version with problems like these, which are clear examples of changes in behavior. Peter to look at updating the OP Builder workflow to support this. 6) OpHiding Two solutions put forward are named simply as the compile side and script side solutions. To avoid both workflows being active in a given installation, CMake could be used to configure the OpenVDB install to only activate one or the other. Concerns were raised that this could cause confusion even if documented well. Peter to look at the script side solution. Dan to put in a simpler PR for the compiled solution. 7) Delayed Loading No major concerns with the current solution, however it would be better if the problem was solved on a larger scale by tackling the file format rather than the proposed temporary metadata. Note that for the proposed solution to work, all users must adopt the metadata changes. 8) File Format Version The file format version warning can cause confusion for users loading OpenVDB files into different readers. If subsequent problems arise, this is generally highlighted as the fault when it may be irrelevant. One solution would be to save out each VDB file with the lowest possible file format version number corresponding to the feature set required by the file. This would be extremely tricky to do with VDB currently and it also changes the interpretation of the file format number to a file "feature" version. 9) 64-bit Metadata Currently metadata size is capped at the value of an unsigned 32 bit integer. The goal suggested here is to provide the ability to write out metadata with a size up to a 64 bit integer. The proposed solution is to limit current VDB metadata serialization to the size of a signed 32 bit integer so that the last bit can be used to represent metadata that exceeds signed 32 bits in the future. This is not guaranteed to be 100% safe - old readers will either crash or produce undefined behavior with larger metadata sizes. It was proposed that VDB should ideally check the full size of the file prior to seeking so that overflows can be safely caught. Concerns were raised that the general metadata workflow in OpenVDB assumes metadata to be relatively small and trivial to copy/read (methods such as copying OpenVDB grids and file deserialization). 64 bit support would require some restructuring to how these methods and others deal with that assumption, highlighting the possibility that a new framework would be needed. It was suggested that all these changes could be bundled into one massive file version update, which would also include all the necessary IO hooks that have been identified. 10) Topology Replace There are no methods to perform topology replacement given two OpenVDB trees (specifically, no methods akin to the topologyIntersction/Difference/Union member functions). The desired outcome given a->topologyReplace(b), would be 'a' containing active topology that matches 'b', leaving other node values and topology hierarchy untouched but inactive. This can be achieved through a combination of Intersection + Union, however this can be slightly more expensive and even produce 'incorrect' value results due to Intersection potentially deleting branches of 'a'. A more efficient method would be to perform a deactivation of all nodes in 'a' followed by a union. Note that an ideal solution would only have to deactivate the values not represented in 'b'. 11) Speed of hasActiveTiles/voxelizeActiveTiles 12) GCC and Dual ABI 13) Memory Allocators Time. 14) Schedule Next Meeting June 20th 2019. 3pm-4pm EDT (GMT-4).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2020-04-16.md
Minutes from 46th OpenVDB TSC meeting, April 16th, 2020, (GMT) Attendees: *Nick* A., *Jeff* L., *Ken* M., *Dan* B. Additional Attendees: Johannes Meng (Intel), JT Nelson (Blender), Peter Cheng (DW), Andre Pradhana (DW), Bruce Chernia (Intel) Regrets: *Peter* C. Agenda: 1) Confirm quorum 2) Secretary 3) Forum/Github Issues update 4) PR review 5) Google Summer of Code 6) Changing VDB background value in Houdini 7) Expected release date for 7.1.0? 8) OpenVDB & USD 9) Next meeting 1) Quorum was confirmed. 2) Secretary was Dan Bailey 3) Runtime Grids and Compile Times Discussion about runtime grids and follow-on from last weeks discussion. In general all in agreement that it would be useful and a nice new flexible mechanism for the library. Preferred over continuing to add more compile-time grid types. However, implementation is not trivial, including extending the file format and figuring out a new value access mechanism. Subsequent discussion about tackling the orthogonal, but related issue of compile times in the library. In many cases this is down to using excessively templated classes or functions in order to optimize inner loops, we should be vigilant to ensure each template parameter is translating into improved runtime performance to reduce the template bloat where possible. There is also a general desire to reduce redundant template instantiation time that is repeated across multiple translation units. Modules in C++17 will likely improve our ability to address this, but that's a minimum of three or four years away. An alternative approach is to perform compile-time registration of grid types in the library requiring users to recompile the library itself if they wish to add new types. General agreement to do this. Jeff cautioned that explicit template instantiation can easily result in some messy preprocessor code. 3) Forum/Github Issues update One new issue concerning Python 3.8 - time.clock has been removed. time.perf_counter can be used but is not available in Python 2.7. Will likely need a solution that branches on Python version. 4) PR review 697 - Jeff has approved, can now be merged 692 - Dan has approved, ideally needs another reviewer to approve the code style, Ken to review 690 - Dan to progress this soon 675 - Ken to discuss with Nick soon 671 - few minor doc updates needed then ready to merge, Nick to progress this soon 670 - wider discussion needed about documenting package manager installation, tabled for now 654 - mostly ready, solving a number of issues but not perfectly, Nick to break it up into smaller PRs 652 - Dan and Nick to meet offline to discuss next steps with this PR along with OVDB-116 651 - Dan to take this on at some point 650 - awaiting progress on 652 631 - Nick reviewed recently, Dan to finish 623/598 - Dan to progress this at some point 455 - awaiting Ken's final approval to progress this 5) Google Summer of Code Plan is to formally ask for one slot. Dan and Nick to mentor. 6) Changing VDB background value in Houdini No way to change the VDB background value in Houdini as the core VDB tool is not currently exposed. Ken mentioned that at DWA they were initially reluctant to offer this to the artists for fear it may get misused. General feeling that it would be best to avoid a dedicated SOP if possible. One option is to add it to the native Houdini primitive SOP, but other parameters relate to metadata so performance cost may not be clear. All in favour of adding it to the newly introduced VDB Activate SOP. Nick mentioned that there will be functionality in AX to modify all inactive values. 7) Expected release date for 7.1.0? No rush for Houdini integration, some time before Siggraph is good. 8) OpenVDB & USD Time. To discuss in a future meeting. 9) Next meeting Johannes Meng has proposed that Intel will present on OpenVKL. Meeting to remain open for all interested parties to attend, so Intel will present with that in mind. April 23rd 2020. 2pm-3pm EDT (GMT-4).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2020-01-23.md
Minutes from 39th OpenVDB TSC meeting, January 23rd, 2020, (GMT) Attendees: *Nick* A., *Dan* B., *Jeff* L. Additional Attendees: Bruce Chernia (Intel), John Metric (Linux Foundation) Regrets: *Ken* M., *Peter* C. Agenda: 1) Confirm quorum 2) Secretary 3) Google summer of code 4) Default GitHub branch 5) Devirtualization 6) Mantra 7) Siggraph 8) Next meeting 1) Quorum was confirmed. 2) Secretary was Jeff Lait 3) Google summer of code We covered the samples in the shared document. a) Delayed Loading. Cleaning up temporary files is already an issue. Why is there a temporary file? Is it possible to have a asynchronous copy update in the background? The recalled purpose of the temporary file is to stop the application from crashing if it changed. We currently have a transition at 500MB, which means large vdb would still crash. Why not background this copy? Which then becomes a future? Backgrounding would increase the scope of this project. Maybe we should have a background process to fill in the data? b) CSG operations without rebuilding. Does it rebuild after? Header functions call renormalize. We can definitely can avoid resampling one of them. We should investigate if the SOP needs a rebuild operation. Does this require a rebuild? The VDB Combine in particular requires it for SDF. "How to do iterative CSG without changing the rest of your VDB" Jeff to produce a melting VDB example to hopefully demonstrate what we want fixed. c) Erosion Improvements Find out from Ken why not possible, seems like a good idea if possible. d) Sequential Tree Methods A good straightforward pattern for people to follow in the implementation. e) Faster Statistics Implementations is well known, some discussion needed for top level. Support the sum-prototypes - build a new constant tile grid of a higher level version of the grid. This may answer the requirements of the rendering meeting. f) Fix Filter Operations for Tiles Straightforward, but lots of corner cases. Likely builds on dialateActive? Match Volume Box Blur. g) Optimizations by Intrinsics Internal operations are key. Masked operations may work well for intrinsics. Meta) The two tasks, Combine Faster Statistics and Sequential Tree, are both generic breadth-first parallel operations so might be combined. Meta) Are the first issues good? TSC to look at it. 4) Default GitHub branch Adds a layer to stage external contributions so we can restage. We can also reduce CI checks on the incoming to make it faster. Await Ken's approval. Should we get Admin rights? Current thread with TAC to acquire permissions. Will be at last a month. Granting admin has casued problems in the past. For us, the CI changes are the big sticking point. Git Hub actions are also locked out, which we need for more automation. 5) Devirtualization Dan will run some stats on this to verify it makes a difference. Link time optimization off by default. Much FUD about link time optimization causing hard to find bugs, hopefully if we restrict it to the library we'll catch them in the tests. So add a link time option to test it out. Add final keyword to the map derive classes. Does adding final change ABI? So first add ABI test, then add final keyword and see if it changes ABI. Another option is to have a fastIndexToPos(). This is a lot of code. Another option is explicitly devirtualizing with this->MAPTYPE::indexToPos() 6) Mantra Mantra does not have interesting code for the bound summation, it is a boring min/max process. 7) Siggraph Should we start thinking about a course? Or a BOF? 8) Next meeting January 30th 2020. 2pm-3pm EST (GMT-5).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2019-03-21.md
Minutes from 11th OpenVDB TSC meeting, Mar. 21, 2019 Attendees: *Nick* A., *Dan* B. (late), *Peter* C., *Jeff* L. Additional Attendees: Bruce Chernia (Intel), Andrew Pearce (DWA), Thanh Ha (LF) Agenda: 1) Confirmation of quorum 2) Selection of secretary 3) Update on CMake 4) Reno Change 5) Documentation. 6) Warnings as Errors 7) Unifying SOP Labels (postponed) 8) JIRA is not working 9) Deprecation (added) 10) Next Meeting 1) A quorum was confirmed. Nick was selected to chair the meeting. Ken had announced he could not attend due to pre-existing conflict, and had approved the meeting proceeding without him. 2) Secretary - Jeff Lait 3) Update on CMake from Nick 3a) CMake The PR is in a good place. Required more work than expected, but mostly tidying up and testing on Mac and Linux. Not tested on Maya-Windows. Blosc, ILM-Half, TBB, and a few others do not have CMake modules yet. Houdini and GLFW modules done - using the CMake examples from SideFX. There will be a PR add a custom module for numpy to avoid it requiring CMake 3.14. Call for everyone to test the CMake on their own platforms. 3b) Circle CI and Travis The TAC has enabled CircleCI so we can move forward with that and it should work. Dan will help with CircleCI additions to the CMake PR so it can be merged with very basic CI support (Houdini 17 / ABI 6). Initially CircleCI will be turned on as an optional check and TravisCI as the required check as we build up CircleCI support. sesitag causes problems with .dsos not being cacheable as they keep changing. SideFX should provide insight on a better workflow. 4) Reno Change Proposal is to use reno to do intra-release change files. This involves any change to the change file being stored as a separate yaml text file, so avoid any conflicts on out-of-order resolution of PRs. Concerns were raised about the doxygen and plain text requiring separate verbage. One idea is to generate all the doxygen text when doing final flattening. Another is to have two headers in the yaml, one for text and one for doxygen. Concerns were raised that reno is too heavyweight. Dan will provide an example of what the contributing text will look like so we can ascertain how heavyweight this process is. 5) Documentation. Should published doxygen be all releases or only the current release? ReadTheDocs may have a neat way to have multiple releases in one page; but it may also require Sphynx and/or restructured text. Generally acknowledged that doxygen workflow doesn't require an extra tool, but just requires automation of existing tool. Agreed that CI & CMake should be processed first. Then consider documentation process improvements. 6) Warnings as Errors PR for removing all warnings, allowing warnings to be treated as errors, in target gcc platform is largely complete. Most are from trivial casting conversions and escaping casts. This forces us to make an explicit choice of where precision is gained or lost. In some cases, like interpolation, we may have a float grid with a double position. Should it upcast everything to double, tri-lerp, and then down cast to float? Or downcast the position to float, then do all the computation? First will give more precision, second possibly more speed (but this should be verified). The current situation where we repeatedly cast up and down is likely worst of all worlds. Nick will cut the contentious components out of the PR so it can go in and build a new PR that deals with the precision questions. 8) JIRA is not working Dan is currently manually adding everyone to every ticket. Thanh requested a helpdesk ticket is made to resolve this. 9) Deprecation Removal of deprecated code will wait until after the CI/CMake issues are clear. Dan will start to add deprecation warnings according to the new deprecation policy. Code will not be removed until the next release. (Note: I'm unclear if this means minor or major) 10) Next Meeting Our next TSC meeting is scheduled for Thursday March 28, 2019 11am-12pm PST.
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2019-05-09.md
Minutes from 16th OpenVDB TSC meeting, May 9, 2019 Attendees: *Ken* M., *Nick* A., *Dan* B., *Peter* C., *Jeff* L. Additional Attendees: Bruce Chernia (Intel), John Mertic (LF) Agenda: 1) Confirmation of quorum 2) Selection of secretary 3) 6.1 release 4) Plans for next release 5) Siggraph Course 6) CI Update 7) SOP OpHiding - OVDB-64 / PR404 8) Schedule next meeting 1) A quorum was confirmed 2) Secretary - Dan Bailey 3) 6.1 Release Peter has completed the 6.1.0 release, Ken to announce the release on the Google Forum. 4) Plans for next release Next minor release scheduled for around Siggraph, ideally before but preferably no later than August to allow SideFX time to integrate it into the next release of Houdini. Intention for this next release to include a number of big changes - AX from Nick, tools previously shared via Google Doc from Ken, delayed-loading and improved VDB points advection from Dan, generic convolution and sharpening tools from Peter. We are hoping for progress towards receiving a contribution from Autodesk too. The following release will be a major ABI one in Q3/Q4. There was discussion around using feature branches that live in the main repository to allow large new contributions such as AX and Multi-Res to mature. Proposal is to use PRs in the normal way and to continue using one approval on every PR for the time being. No opposition to this. 5) Siggraph Course There appears to have been a change in how Course Notes are shared at Siggraph requiring them to have been prepared by 14th May this year, which is significantly sooner than previous years. Jeff suggested Ken reach out to Michael Reed as the Courses Chair for clarification. Nick and Dan to share slide decks with Ken from previous years to help with preparing material. 6) CI Update With integration of CMake, migration to Circle CI from Travis CI has been completed. Two outstanding issues, a segmentation fault that appears to happen sporadically, most commonly on the ABI=4 branch. Dan has recently merged a PR to migrate the ABI=4 branch from TBB 4.4.0 to 4.4.6 which seems to have improved stability. Need to wait a little longer to fully assess the impact. A build failed in the ABI=5 build today so question about whether this may have been related to TBB. Nick suggested perhaps it was related to memory allocators. Ken suggested we enable asserts in release mode. The second issue is that the Circle CI configuration is not setup correctly which manifests in an issue where the builds are kicked off from a PR but not linked back to it rendering the PR un-mergeable. Dan has emailed Andrew Grimberg at the Linux Foundation about resolving the issue and is waiting to hear back. Circle checks have been downgraded to not required for the time being. 7) SOP OpHiding - OVDB-64 / PR404 Artists are regularly confused about having duplicate VDB/OpenVDB SOPs show up in the tab menu in Houdini when installing the open-source SOPs. Peter says at Dreamworks, many shows use opcustomize scripts to alleviate this issue, Nick reports that DNeg is also using opcustomize scripts. The committee was largely split on how best to solve this problem. Dan and Jeff have discussed one proposal and Dan has submitted as PR OVDB-64 which Jeff has approved. Peter has concerns with this approach in that there would be two contradictory mechanisms for hiding nodes, one using the SideFX ophide script mechanism and one using a compiled ophide policy mechanism and would prefer to see them unified. Jeff highlighted an example scenario where a facility may wish to hide all of the open-source SOPs except for one which they had modified and extended. The solution to this scenario under this proposal would require modification of the SOP definition itself by either manipulating the existing policy flags or adding a new flag which would need support added to all existing SOPs. Otherwise, the facility would fall back on using an opcustomize script. The simple alternative to this proposal is a single script that has all the ophide commands in it to allow users to customize as they chose and then install it. However, there are a number of key problems with this approach. It requires users to deploy a new configuration file which adds an extra source of unreliability in deployment. It doesn't support users installing only a subset of the nodes without running the risk of neither SOP being visible. It requires contributors to the project to maintain a side-car file in addition to the existing SOPs. Nick and Peter briefly discussed auto-generating an opcustomize file using CMake but not yet clear how that might work. The meeting wrapped up without a clear consensus on the way forward on this issue. Dan mentioned that Siggraph would be a nice opportunity to share a solution with the community if possible and invited others to contribute an alternative implementation for discussion in a future meeting. The Committee is also looking to gather more feedback from production to better inform this decision. 8) Next Meeting May 23rd 2019. 3pm-4pm EDT (GMT-4).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2019-10-24.md
Minutes from 30th OpenVDB TSC meeting, October 24th, 2019, (GMT) Attendees: *Nick* A., *Dan* B., *Jeff* L., *Ken* M., *Peter* C. Additional Attendees: Bruce Chernia (Intel), John Mertic (LF) Agenda: 1) Confirm quorum 2) Secretary 3) EasyCLA 4) Dropping Support ABI 2/3 (PR534) 5) New Methods for Const Copying Grids (OVDB-54/PR535) 6) OpFactory Deconstructor (OVDB-102/PR531) 7) Tree vs Tool Methods (OVDB-121/PR539/PR536) 8) Next Meeting 1) Quorum was confirmed. 2) Secretary was Dan Bailey 3) EasyCLA EasyCLA has been working for Ken and Nick using ICLA and for Dan using CCLA. Jeff having issues with CCLA, John to follow up on helping track down the issue Jeff is facing. Peter signed up to CCLA but hasn't submitted a PR since it was switched on. Goal is to get this working for all TSC members before requesting external contributors to use it. Autodesk have used EasyCLA for OpenColorIO, so be smooth for them. Confusion over which email is important, the one attached to GitHub account, the one in the commit or the one in the DCO sign-off. From a legal standpoint, John confirms that the DCO one most important, but not clear which one EasyCLA is actually relying on. No problem merging TSC PRs with failed EasyCLA checks as we have all signed paper CLA. 4) Dropping Support ABI 2/3 (PR534) Unanimous consent, Dan to merge. 5) New Methods for Const Copying Grids (OVDB-54/PR535) Peter and Dan discussing method names on PR, but currently unresolved. Request for others to contribute. 6) OpFactory Deconstructor (OVDB-102/PR531) Nick votes that this change should go in, Dan to merge once approved. 7) Counting and Tree vs Tool Methods (OVDB-121/PR539/PR536) Ken submitted PR536 for a new nodeCount() method implemented on Tree, Dan submitted draft PR539 for nodeCount() and activeVoxelCount() implemented as tools. Dan's nodeCount() implementation marginally faster than Ken's due to threading but also more complicated, activeVoxelCount() significantly faster than current implementation due to threading. Ken would prefer counting methods to live on tree as convenient. TreeBase print method also needs counting functionality so there's a snowball effect. General question as to which methods should live on tree and which in tools. Dan proposed line should be between functionality that benefits from threading, ie navigates more than just one path through the tree. Some cases like merging and topology methods would clearly benefit in terms of performance if extracted. Counting functionality is closer to the line. Ken's priorities are that the methods should be intuitive, performant and not require exposing private tree data. Potential cost of asking people to change their code a consideration too. Dan feels that the breadth-first merge is fairly representative and noted that it required just one private member access in RootNode. Dan to look into the details again and to consider how this could be provided in a safe way. Jeff proposed making TreeBase methods non-virtual and using dispatch. One option is to introduce TreeBase::apply() to perform dispatch of a compile-time list of grid types. Peter and Ken against limiting core functionality like counting to only be available for known grid types. Jeff and Nick suggested mechanism to register types at compile time. Peter proposed introducing a counting visitor pattern. NodeManager leaf node pointer caching was a performance bottleneck in activeVoxelCount(), Ken highlighted that the NodeManager could be optionally cached only up to a certain level, Dan to look into this. Time. No clear direction yet, discussion to continue. 8) Next Meeting Next planned meeting is: October 31st 2019. 3pm-4pm EDT (GMT-4). Costumes encouraged.
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2020-09-22.md
Minutes from 64th OpenVDB TSC meeting, Sep 22nd, 2020, (EDT) Attendees: *Nick* A., *Jeff* L., *Ken* M., *Dan* B. Additional Attendees: Johannes Meng (Intel), JT Nelson (Blender), Andre Pradhana (DW), Bruce Cherniak (Intel) Regrets: *Peter* C. Agenda: 1) Confirm quorum 2) Secretary 3) Forum 4) NanoVDB 5) PRs Outstanding 6) Checksums 7) Next Meeting 1) Quorum was confirmed. 2) Secretary was Jeff Lait 3) Forum Ken still to reply to the out of core question. The answer to the question is straightforward, but what would we like in the future? 4) NanoVDB NanoVDB also has interest in delayed loading. Jeff does not want NanoVDB to be more complicated than it has to be. There are some additional changes still coming to support DirectX. An improved C-port also exists. 5) PRs Outstanding What is the process for external PR. Does the second Reviewer merge or the first? Or someone else does? We will continue to work ad-hoc. Feature branches, however, must be merged by the owner of the feature branch. Likewise, if a PR is for a particular person's domain, that person will be left with the merge. a) PR 829, sync names. To be merged b) PR 823, make delayed loading/iostreams optional. This disables delayed loading. This does change the File::Impl, but this should be name-spaced and internal, so not cause actual ABI changes. Should we have ENABLE or DISABLE? First we should have config flags in the source file only where possible. Flag names depending on cmake defaults is scary. Our Find Module is not yet powerful enough yet. So we want to keep Find Module as simple as possible. If we tried to move the delayed loading to the C file we'd lose the ability to remove the mutex. Configuration of the build system is USE_FOO. These Cmake variables then drive -D variables. These vary currently. Should half and delayed loading be off by default? Apparently our models on the web are all half... Ideally the default is no dependency. The define will be DISABLE for delayed loading. C) PR 819. Remove half. Should we just bring in a Half.C/Half.h rather than removing Half.h? In future version of OpenEXR it will be its own header we can include. What should we do with missing dependencies? A runtime check is required because we don't know the source of the grid, it can come from another library that has support. We will go for runtime errors, not compile time or linker error. D) PR 818, all of AX This has AX based CI. It has to install multiple versons of LLVM, which eventually evicts the Houdini caches. But as LLVM isn't EULA based, we should be able to pre-populate the containers with them. We should read over this prior to the next TSC, especially any questions inside. 6) Checksums Ken is researching CRC-variants, some are parallel, so fast. Three modes have been added. No checksum. Checksum for the metadata only. Full checksum. Separate CRC are for grid, tree, root, and else. One use is debugging, quickly verifying things are identical. Validation tool for NanoVDB to verify no pointers go out of scope. The security member approves. 7) Next Meeting Focus on AX. Tuesday September 29th 2020, 1-2pm EDT (GMT-4)
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2018-12-13.md
Minutes from 4th OpenVDB TSC meeting, Dec. 13, 2018 Attendees: Nick A., Ken M., Jeff L., Dan B., John M. A quorum was confirmed. Secretary - Dan Bailey. 3) Decision on coding guidelines. Ken initially suggested a policy of at least one code owner should approve every commit, Jeff raised that a best practice would be better so that simple reformatting commits wouldn't require approval and that a commit that touched lots of areas of code wouldn't then require every TSC member to approve. It was agreed that this was a better approach. In lieu of demoting this from being a policy, a cooling-off period was suggested as a best practice to allow time for feedback to be gathered, particularly from code owners. 72 hours was proposed as the recommended time to wait. With these additional changes, the TSC members present unanimously agreed on merging the proposed code review guidelines. 4) Decision on questions for Autodesk. Ken will send out a final email with questions shortly. The hope is that after the initial information gathering, that this can turn into a back-and-forth discussion to find out the best way to proceed here. 5) Update on merge permission for TSC members. All TSC members now have write access except Nick. Dan to loop Nick into the Linux help desk ticket to follow up. In addition to write access, this now opens up the ability to add requested reviewers and to approve pull requests. However it is understood the Linux Foundation (ie Thanh) are the only ones with Admin permissions, so the TSC members will need to communicate with them for adjusting repository settings (such as enforcing the code review policies). 6) Latest update on plan for version 6.0.0. The ABI 6 pull request has already been merged in by Peter in preparation for a release. All present agreed on moving forward with doing a soft release for 6.0.0 to be compliant with the VFX Reference Platform for next year and then to follow up with an announcement in January, once Peter has had a chance to update the website. This will include a couple of outstanding pull requests such as the H17 fixes from Nick and a change to minor change remove a test function suggested by Ken. The process for doing the release is to update the list of changes and to send round to all TSC members to review before tagging the release. Once the release has been tagged, a subsequent update will then mark the codebase in development once again and to bump the version to 6.1.0 which is planned to be a big release with many more updates to come! A follow-on discussion to be had about software dependency deprecations. 7) Misc. OpenVDB won a Luminaire Tech award from the Advanced Imaging Society! John joined the call towards the end and brought up the recent discussions held by the TAC about licensing for DCC dependencies. Jeff clarified that SideFX's recommendation is to use a Houdini Apprentice license and highlighted that there is a Linux standard license exception that approves including code from a third-party in released binaries and headers. 8) Our next TSC meeting is scheduled for Thursday Jan 3, 2018 2pm-3pm.
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2020-07-14.md
Minutes from 56th OpenVDB TSC meeting, July 14th, 2020, (GMT) Attendees: *Nick* A., *Jeff* L., *Ken* M., *Dan* B. Additional Attendees: Johannes Meng (Intel), JT Nelson (Blender), Peter Cheng (DW), Andre Pradhana (DW) Regrets: *Peter* C. Agenda: 1) Confirm quorum 2) Secretary 3) Forum Issues 4) Siggraph 5) Fast Sweeping 6) Morphology Improvements 7) Next meeting 1) Quorum was confirmed. 2) Secretary was Dan Bailey 3) Forum Issues User running into issues with Centos8 compilation, should have been fixed in later release of OpenVDB. Nick to suggest using CMake >= 3.12 to resolve subsequent Python3 issue. There is an unrelated issue that Ken and Nick have run into attempting to use Mac OSX Catalina and a later Clang compiler(?) which manifests as a deprecation warning about a random number generator. Currently, our CI only tests one configuration on Mac which doesn't expose this error. More investigation needed. 4) Siggraph Have to decide between a 25 minute and 55 minute session. Our preference is for the free user event instead of the official Siggraph birds of a feather event which requires a paid registration. Discussion about what the target audience is for such an event. Decision to opt for 55 minute session split into two - the first half an introductory overview of the library for new users and how to start contributing, the second half a more advanced session. Ken feels the most useful for us is the discussion with the community so would rather dedicate the advanced session entirely to this. Jeff mentioned that we should at least present a quick overview of new and upcoming features first. Dan likely not able to present due to being on an unreliable internet connection for this session. Question about how well the ASWF format will lend itself to a group discussion rather than being geared towards presentations from the TSC. Ken to reach out to ASWF to ask about what we can do here to improve our ability to hear from the community. Dan mentioned that David Morin frequently uses a poll to allow the audience to pose questions and upvote on other questions asked by the audience, this could be a good way to direct the discussion towards the areas of most interest. Need to put together title slides. 5) Fast Sweeping What to do when the algorithm fails. Jeff highlighted a number of cases where not having a zero crossing for a level set should be acceptable. One such example is disconnected level set regions arising from a fluid simulation. The algorithm shouldn't generate an exception in this case because it's not an exceptional case. Ken to revisit this. Andre still awaiting DWA approval for the Extrapolate SOP, hoping to push up a PR soon. Dan and Ken to discuss voxel slicing optimization offline. 6) Morphology Improvements Currently, a topology union gives different results dependent on whether the serial or parallel algorithm is used. Nick submitted PR751 to add a preserveActiveTiles flag to Tree::topologyUnion() to avoid always densifying active tiles. No objections to doing this. It is acceptable to treat this as a bug and to change the existing behavior, especially as the documentation does not mention tile behavior. Nick also has improvements to dilation and erosion in PR754. Aim is to deprecate the existing dilateVoxels and erodeVoxel methods with new functions that provide a more uniform interface and support matching functionality. Adds support for edge/vertex erosion based on inverse dilation. Significant performance improvements to large dilations. Note that the result of the threaded dilation differs due to the behaviour of topologyUnion (as discussed above). This PR also fixes a bug where tools::erodeVoxels() always calls pruneLevelSet() regardless of whether the input is a level set. 7) Next meeting July 21st, 2020. 1pm-2pm EDT (GMT-4).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2020-06-18.md
Minutes from 52nd OpenVDB TSC meeting, June 18th, 2020, (GMT) Attendees: *Nick* A., *Jeff* L., *Ken* M., *Dan* B. Additional Attendees: JT Nelson (Blender), Brecht Van Lommel, Larry Gritz, Andre Pradhana (DW), Bruce Chernia (Intel). Regrets: *Peter* C. Agenda: 1) Confirm quorum 2) Secretary 3) JE Malloc Issues 4) Boost 5) AX 6) Fast Sweeping 7) Next meeting 1) Quorum was confirmed. 2) Secretary was Jeff Lait 3) JE Malloc Issues JE Malloc 5 has an issue that loading dynamically can fail. Latest Ubuntu has an issue with this. Generating hard to trace memory problems from an application that brings in OpenVDB, and OpenVDB's default build links in jemalloc. So should jemalloc be included in openvdb at all? This should be the top level application. So we should change the default to None. The concern is that people will not know to use jemalloc, so end up with slow performance. Maybe a way to check? Print out if it is missing with an env variable? Having OpenVDB override the allocator makes it hard to even test different allocators. We can make a CMake target that also includes jemalloc. The VDB applications should be using jemalloc. Unanimous consent on setting the default to None. 4) Boost Most of the easy boost dependencies are removed. So the hard ones are for the rest of the TSC to fix. Interprocess Module: Tricky UUID: Ken believes this should be replaced with a hash, as it is just to find quickly same grids. Current UUID approach is too conservative so doesn't help find identical grids. The concern is that computing the hash would be significant. However we have to traverse the grid anyways to save; so a hash may just be CPU cost. Can be used for delayed loading. Conversion Traits: To select numeric types of higher precision. Used primarily for selecting container sizes. Boost can handle nested container types. This is likely solveable. PRs exist for replacing MPL. boost::string replacments. And replace boost::any with the existing MetaMap. Most PRs have merit, but string is a re-invention problem. We need to decide if we are trying to avoid future boost, and being willing to do extra work to get rid of existing boost requirements. Motion: We will not introduce more boost - unanimous Motion: We will remove boost, possibly rewriting code, or making it optional. But not by adding more dependencies. - unanimous Dan will look at Half being optional and inteprocess optional. Nick will look at conversion types/traits. 5) AX New feature branch. Will address Dan's feedback. Question is if we should switch to a submodule implementation. Lot of changes are being pushed up. Be hard to keep syncing to the feature branch. We are not sure of legality of submodules. Instead try to get the feature_ax branch sent in, then replace the working branch at DNeg with a new version forked from the ASWF. Still on target for Siggraph. 6) Fast Sweeping New Draft PR for evaluation. Need feedback on the API. No significant changes from a week ago. Still wish for more performance. Sorting is a bottleneck. 7) Next Meeting June 25th, 2020. 2pm-3pm EDT (GMT-4).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2020-08-11.md
Minutes from 60th OpenVDB TSC meeting, Aug 11th, 2020, (EDT) Attendees: *Nick* A., *Jeff* L., *Ken* M., *Dan* B. Additional Attendees: JT Nelson (Blender), Andre Pradhana (DW) Regrets: *Peter* C. Agenda: 1) Confirm quorum 2) Secretary 3) Forum 4) Fast Sweeping 5) 7.1 Release 6) NanoVDB 7) Next Meeting 1) Quorum was confirmed. 2) Secretary was Dan Bailey 3) Forum Request to remove v3.3.0 branch, Dan has done this. Request to improve benchmarks, this would be good to do. Request to move INVALID_IDX definition to header, it is believed that this is indicative of a deeper linking issue rather than an issue in itself, Nick to reply to question. 4) Fast Sweeping Nick advocating removing testing logic from the PR. Ken to leave in until this feature has matured slightly, then tidy up. Brief discussion about unit testing in general as it is solving many purposes. Would be worth separating out benchmarks, regression tests, sample code and debugging data from unit tests. In case of no zero crossing in all or part of a grid, Jeff wants the same topology but different values. Never useful to know if sweep did something or not. Algorithm should return original grid not an empty grid. Ken agreed and will revisit this. Andre asked about what should happen at the SOP level if a vector field is passed in to be used for zero crossing. Should produce an error in this case. Fast sweeping SOP can either handle pairs of grids containing one SDF and one extension field or one SDF with multiple extension fields. Not clear what to do here. Best option seems to be to produce a warning if more than one SDF is passed in. 5) 7.1 Release Dan to do 7.1 release as Ken and Nick are preparing for Open Source Day. Last two PRs are 746 (fast sweeping) and 775 (openexr 2.5 fix). Nick to merge 775, Ken / Dan to look at DCO issue and then once merged, 7.1 can be released. Decision to hold off on merging other PRs until after 7.1. Next time, a separate release branch would be preferable here. 6) NanoVDB Question about how to deploy. Two options were considered 1) adding NanoVDB into the existing OpenVDB repository as a "feature branch" or 2) initially releasing NanoVDB as a separate repository and then integrate it into openvdb later. All voted in favour of option 1. 7) Next Meeting August 18th, 2020. 1pm-2pm EDT (GMT-4). Open Source presentation will be August 20th. 1pm-2pm EDT (GMT-4). Dan unable to attend next meeting.
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2019-10-10.md
Minutes from 29th OpenVDB TSC meeting, October 10th, 2019, (GMT) Attendees: *Nick* A., *Dan* B., *Jeff* L., *Ken* M. Additional: John Metric, Daniel Elliot. Regrets: *Peter* C. Agenda: 1) Confirm quorum 2) Select TSC member to take minutes 1) Quorum was confirmed. 2) Secretary was Jeff Lait 3) 18.0 Update 18.0 has updated to the core 6.2.0 library with the patch. It should, however, be updated to 6.2.1 to minimize confusion about versions. Node changes still have not been merged. 4) C++14 C++14 doesn't currently compile in 7.0, but it should. Dan has a PR active to fix this. 5) Interpolator Proposal This is still outstanding. Ken is planning submitting Jira tickets about the proposal. This includes a few different things: curvature, fast sweeping, node count, etc. It was pointed out that any new Jira ticket requires explictly adding all of the TSC as watchers. 6) ABI=7 and 7.0 Release We want to maximize our ABI changes in this window. 7.0 will close off in the early December timeframe at the latest. Do we want an extra 64-bit word in the leaf node? This can be useful for building references to external caches without hashmaps. But a 32-bit integer may also suffice, and might fit in existing padding rules of the coordinates. Likewise, there may be enough that we can trim away. For example, we store separate offsets for the Value Mask and Value Offsets for a disk file, but these are now contiguous. Indeed, we might be able to union those with the blind data as live algorithsm shouldn't need them. We have a ticket with the ABI7 label to track the various stuff we couldn't do over the year due to ABI. Dan will send a link of all 4. Some are easy, but one of note is that you can't do a shallow copy of a tree and update the meta data or transform without doing a const cast. Attribute Array seems to produce lots of warnings in ABI 7. This is under latest OSX clang. 7) CLA Easy Engaged This has been turned on so we can beging to find out how things work. 8) Windows CI There is a PR to enable python tests, but Windows is not building the python plugin. It is suggested the python module should be optional by default, like the Houdini and Maya support. Consensus was to disable by default so people can get a build, then add python. 9) CMake Will look into improvements on default paths. 10) Mesh to Volume non determinism Nick wishes someone other than himself to verify this does fail, so he can rule out hardware or some strange configuration issue on his end. It appears to be isolated to the prim id tree. Next stage may be to remove thread local storage in case it is TBB non-re-entrancy. Valgrind or Address Sanitizer in Clang might be useful. 11) Next Meeting Next planned meeting: October 17th 2019. 3pm-4pm EDT (GMT-4).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2020-09-29.md
Minutes from 64th OpenVDB TSC meeting, Sep 29th, 2020, (EDT) Attendees: *Nick* A., *Jeff* L., *Ken* M., *Dan* B. Additional Attendees: Johannes Meng (Intel), JT Nelson (Blender), Andre Pradhana (DW), Robin Rowe (Cinepaint) Regrets: *Peter* C. Agenda: 1) Confirm quorum 2) Secretary 3) Forum 4) PR 818 AX Review 5) Simd 6) Next Meeting 1) Quorum was confirmed. 2) Secretary was Nick Avramoussis 3) Forum Still need to reply to some forum posts, Dan to take a look. A few issues w.r.t VDB 7.x dependent software not building as users are not realizing C++14 is now required. Dan to put in a compile time check in Platform.h to explicitly fail if C++14 is not enabled. 4) PR 818 AX Review Most of this meeting was spent reviewing the comments made on PR 818. Replies are copied here for convenience. AX CI Currently the AX CI builds LLVM from source and caches it on the available github actions cache. Dan has initiated conversations with the LF to see if they can provide docker containers for different LLVM versions. Precision of integers and strict type binding https://github.com/AcademySoftwareFoundation/openvdb/pull/818#discussion_r496308313 AX currently support short, int and long signed integer values which are aliased to 16, 32 and 64 bit respectively. This is primarily required due to the way AX strictly binds to grids/attributes of the same type (i.e short@myattrib). Agreed that, realistically, 32 or 64 bits should be exposed. There are some performance considerations making everything 64 bit on some architectures. Best solution was to first allow @ to bind to the same type category, remove short, rename int and long to int32 and int64 and alias int to either int32 or int64 at compile time. Same comments were made w.r.t float and double, however GPU support will definitely need float and the lack of float for CPU code will make it impossible to produce deterministic results. $ syntax in Houdini https://github.com/AcademySoftwareFoundation/openvdb/pull/818#discussion_r496311518 The AX Houdini SOP supports some vex functions like ch/chramp etc. It evaluates the raw string to avoid $ expanding at the cost of no backtick support (though this can be added). Ultimately the presence of ch means that this isn't an issue. Attrib dependencies https://github.com/AcademySoftwareFoundation/openvdb/pull/818#discussion_r496312075 No evaluation is performed on code values, so dead/unreachable code paths still contribute to attribute/grid creation and dependencies. C vs python style modulo https://github.com/AcademySoftwareFoundation/openvdb/pull/818#discussion_r496312423 Currently uses LLVM's default IR builder modulo instruction which will be C style remainder op. Agreed to instead switch to python style "true" modulo op. Line directives, pre-processing and runtime errors https://github.com/AcademySoftwareFoundation/openvdb/pull/818#discussion_r496315058 Currently no # directive support. Agreed adding it would be good. Catching exceptions is not an ideal way to control top level behavior. Agreed that custom logging would be better. This actually already exists but needs to be upstreamed. This was going to be done as a subsequent PR but may as well be bundled into this now. lerp() https://github.com/AcademySoftwareFoundation/openvdb/pull/818#discussion_r496317012 fit() https://github.com/AcademySoftwareFoundation/openvdb/pull/818#discussion_r496318424 Agreed to investigate better formulation of lerp() and fit() signbit() https://github.com/AcademySoftwareFoundation/openvdb/pull/818#discussion_r496319359 Agreed to change to sign() Function signature type support https://github.com/AcademySoftwareFoundation/openvdb/pull/818#discussion_r496317548 Depending on the int precision work, this work will be simplified. Signatures should really exist for all types unless it really doesn't make sense for some specifically. Agreed to add a maxComponent style method for vector elements. Determinant checking of polardecomp https://github.com/AcademySoftwareFoundation/openvdb/pull/818#discussion_r496319863 Need to check the behavior of openvdbs polardecomposition function if the calculated det is negative and document this. AX namespace, API/ABI https://github.com/AcademySoftwareFoundation/openvdb/pull/818#discussion_r496322339 https://github.com/AcademySoftwareFoundation/openvdb/pull/818#discussion_r496449902 Agree on the two options stated - either AX should use its own versioned namespace or be locked to VDBs. This includes lib versioning too. Preference is to lock to VDBs namespace. Will peruse this and see if any issues arise. VDB changes https://github.com/AcademySoftwareFoundation/openvdb/pull/818#discussion_r496433146 Although minor, agreed to split out VDB specific changes to a different PR. Deprecated methods and odd implementations https://github.com/AcademySoftwareFoundation/openvdb/pull/818#discussion_r496434030 https://github.com/AcademySoftwareFoundation/openvdb/pull/818#discussion_r496441704 For backwards compatibility and internal reasons, some design decisions were made which now look odd in the open source version of AX. These still need to exist in the standalone repo but can be removed and re-worked for the merge into VDB. Agreed to action these. Executable terminology https://github.com/AcademySoftwareFoundation/openvdb/pull/818#discussion_r496439529 Agreeded to rename to Binary and see what it looks like. Executable member interface and usage https://github.com/AcademySoftwareFoundation/openvdb/pull/818#discussion_r496444627 https://github.com/AcademySoftwareFoundation/openvdb/pull/818#discussion_r496443272 In the current design, the executables store all settings on a sub struct unique ptr. This produces a clean API with separation of the trivial execute calls from the member settings. However it means that they must be copied to make modifications if the exe is const (though this copying is cheap) and requires explicit copy constructors/assignment operators. Another option would be to have users provide these settings on each call to execute. This better ties in some settings to the grid data being executed, produces a trivially copyable object and means the executable can be const. Nick, will play around with these ideas. Combination of Compiler to Executable https://github.com/AcademySoftwareFoundation/openvdb/pull/818#discussion_r496446789 The templated compile methods exist for internal reasons and can be removed. It may be better to introduce static creators on the executables which take a compiler vs the friend implementation. No clear advantage currently, but agreeded that the workflow between the code generators, compiler and exes could use some attention. ax::run() with multiple grids/attribute bindings Agreed that this particular signature could use some more explicit behavior. Agreed to error if points and volumes are provided. Custom way to bind attributes to grids should exist that don't rely on the grid name (i.e. what if the grid is const). Below are the main action points which block the initial merge: - Integer precision changes - Modulo implementation - Deprecated code removal - lerp(), fit(), signbit() changes - AX Versioning changes 5) Simd Ken, working on some more intrinsic functionality for VDB. Nick, has code he'd like to upstream which uses SIMD wrappers. TSC is open to including external SIMD intrinsic wrapper software in VDB. 6) Next Meeting Skipping next week. Next meeting is October 13th, 2020. 1pm-2pm EDT (GMT-4).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2020-05-28.md
Minutes from 51st OpenVDB TSC meeting, May 28st, 2020, (EDT) Attendees: *Nick* A., *Jeff* L., *Ken* M., *Dan* B. Additional Attendees: JT Nelson (Blender), Bruce Chernia (Intel), Andre Pradhana (DWA), Peter Cheng (DWA), Robin Rowe (Cinepaint), Johannes Meng (Intel), Ibrahim Sani (DWA) Regrets: *Peter* C. Agenda: 1) Confirm quorum 2) Secretary 3) Forum 4) PR Review 5) houdini_utils 6) Paraview 7) Next Meeting 1) Quorum was confirmed. 2) Secretary was Dan Bailey 3) Forum Ken replied to a recent post about AMR. 4) PR Review * PR 719 - Dan gave an overview of the caching workflow and the motivation. All agreed with the strategy of running the scheduled cache job until it is successful then switching on the reading of the caches in a subsequent PR. To be merged this week. * PR 720 - ABI=4 support removed with this PR. Should really deprecate ABI=5 in preparation for removal next year. However, many studios still using ABI=5, particularly for Houdini 17.5 so marking this deprecated will likely encourage users to add the OPENVDB_USE_DEPRECATED_ABI flag to their builds. Not remembering to remove this flag risks users not being made aware of future deprecations if they aren't closely monitoring compiler warnings. Decision is to change the compiler flag to OPENVDB_USE_DEPRECATED_ABI_5 so that the next ABI flag will need to be explicitly added to turn compiler errors into warnings as a result of using a deprecated ABI. * PR 722 - This needs to be merged before AX can be introduced to VDB. * PR 723 - Instantiating matrix grid types needs to work. Introducing a cwiseCmp() method to the value type reduces chance of comparing matrix / vectors incorrectly, but requires all types to have it (PointIndex, etc). This is needed by the prune Grid method which should ultimately be deprecated in favour of the prune tool. Ideal implementation would be a prune method that takes a custom functor. The tuple type which vec types are derived from have the less than operator, so matrix types should do too. 5) houdini_utils Brief outline of the proposed plan here and potential impact on DWA of deprecating this. Discussion to continue through email. 6) Paraview Paraview are introducing VDB support. MPI distribution is one of the key features. 7) Next Meeting May 28st 2020. 2pm-3pm EDT (GMT-4).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2019-09-12.md
Minutes from 27th OpenVDB TSC meeting, September 12th, 2019, (GMT) Attendees: *Nick* A., *Dan* B., *Jeff* L., *Ken* M., *Peter* C. Additional Attendees: Bruce Chernia (Intel), Dan Elliott (Weta) Agenda: 1) Quorum 2) Secretary 3) Latest on our release plans, specifically v6.2 4) Changes to unit-tests (Ken) 4b) Staggered Interpolation 5) SPDX Update 6) CLA Update 7) OP_Operator::getVersion format (PR502) 8) OpenVKL 9) Renderman and H18 10) Anisotropic Surfacing 11) Next Meeting 1) Quorum was confirmed. 2) Secretary was Dan Bailey 3) Latest on our release plans, specifically v6.2 Jeff would like a 6.2.0 release within the next ten days so it can be integrated into Houdini 18.0 before the upcoming release. Peter has agreed to do this release, but would like us to move to a model where others on the TSC can also do releases. Primary barrier is improving the way Doxygen gets released as currently this is a manual, offline process and would be better if automated. Dan mentioned that there are a number of other admin tasks that are still outstanding of which this is one. Outstanding items to complete before we release: * PR502 - Dan to finish, see discussion in (7). * PR504 - Nick to do more testing, affects Windows builds, may not make the cut for 6.2. * PR506 - Nick to merge. * CMake Deprecation Warnings - Nick to add a few deprecation warnings to CMake. 4) Changes to unit-tests (Ken) Ken would like to see us move to Google Test over CppUnit. More modern C++ unit testing framework actively developed by Google. Various useful features such as parallel testing, running a test until failure, less finicky over type mismatches, etc. Peter concerned about adding a new dependency, Nick suggested Boost Test as an alternative. Some discussion about our policy regarding Boost, general feeling that we have been trying to migrate towards using standard library as functionality becomes available but no plan to try and accelerate this. It is deemed more important to reduce the use of Boost in the core library than the unit tests. It was also suggested that we should look at other open-source projects and which unit test framework they use. All agreed that we would benefit from the increased feature set provided in Google Test, but less certainty about whether the migration would be worth the effort. Ken to share an example as a test case of how complicated the migration might be. Dan to share a link to the SonarCloud code coverage so that all can get an understanding of areas of the codebase that might be lacking in coverage. 4b) Staggered Interpolation Ken mentioned that in writing a simple fluid solver, he ran into issues with efficiency of interpolation of staggered grids, Nick concurred. It is currently redundantly interpolating in axes that are not used and there is no stencil caching as recently discussed in regards to sharpening. Ken to look at contributing an improvement here. 5) SPDX Update John Mertic not on the call, Dan to reach out to find out if there has been any progress here. Update: John Mertic and Steve Winslow had a conference call with Andrew Pearce. Dreamworks have some concerns on the impact of removing the language from the license moving to the SPDX license. John and Steve are exploring options to resolve the non-standard license language while at the same time address Dreamworks' concerns. 6) CLA Update Ken, Jeff and Dan have not completed the digital CLAs. This is holding up our ability to accept external contributions. Dan is still awaiting Lucasfilm/Disney legal to proceed. Ken and Jeff to follow up on their end. Ken to look at signing the individual CLA. 7) OP_Operator::getVersion format (PR502) Peter has suggested both Houdini and VDB versions to be included in the version string for possible future use and no objections to this. Question over whether there is a benefit to align with existing version mechanism as OP_Operator::getVersion is a public function. Jeff said that lots of hip file nodes such as HDAs use custom strings which cannot be parsed so no real value in attempting to do so. Jeff proposed "vdb6.1.0 houdini18.0.222" as the format. All in agreement. Dan to make that change in time for inclusion in a 6.2.0 release. 8) OpenVKL Bruce to discuss with Greg about the possibility of the TSC receiving an OpenVKL update from Intel around October. Intel's plan is to incorporate VDB in Q4, OpenVKL not intended to replace OpenVDB. 9) Renderman and H18 Dan mentioned a discussion being had offline with the Renderman group. Hope that the developers will be able to join us in a future call to discuss and may even be able to contribute to the project in the future. 10) Anisotropic Surfacing Nick looking at open-sourcing this tool. Jeff not certain of the exact implementation but confirmed that the Particle Fluid Surface SOP is the primary tool for surfacing particles provided by Houdini. 11) Next Meeting Next planned meeting is: September 26th 2019. 3pm-4pm EDT (GMT-4). Option to hold one on September 19th, depending on the status of the 6.2.0 release.
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2020-11-17.md
Minutes from 71st OpenVDB TSC meeting, Nov 17th, 2020, (EDT) Attendees: *Nick* A., *Jeff* L., *Ken* M., *Dan* B. Additional Attendees: Johannes Meng (Intel), JT Nelson (Blender), Andre Pradhana (DW), Bruce Cherniak (Intel) Regrets: *Peter* C. Agenda: 1) Confirm quorum 2) Secretary 3) GitHub Issues 4) OpenVDB AX 5) PR #754 - Morphology 6) SOP Extrapolate 7) Corner vs Center Sampled 8) Google Test 9) Does the Meeting Survive Host Leaving? 10) Next Meeting 1) Quorum was confirmed. 2) Secretary was Jeff Lait 3) GitHub Issues Initialize is on Dan's agenda. No one has looked into CMake issue yet. 4) OpenVDB AX After merge deprecated code will be removed. Along with any additional feedback for 7.2. Unless Ken blocks, it can be committed tomorrow. Nick will make Jira tickets for the items that we wish to get to later. 5) PR #754 - Morphology PR is for speeding up dilation, cleaning up the file and adding new methods for nearest neighbour algoirthms, and add the tile policies. dilateVoxels now calls through to the new morphology class. They produce the same result, so un-updated code will work as expected. Free functions activate/deactivate have been moved to Activation.h to separate them out. New erodeActiveValues supports neighbour rules as well as tile policies. dileate/erodeActiveLeafValues only runs over leaf nodes and is invoked by the higher level once the tiles are set. PRESERVE_TILES followed by density is the same result as EXPAND_TILES, but PRESERVE_TILES has optimizations. topologyUnion traditionally will always fully voxelize active tiles where there is overlap. The new preserveTiles will avoid this and leave active tiles active. Grain size is not clear for this algorithm, which is why only a threaded flag is exposed. There is now a choice to steal the node or collapse the tile into a constant tile that greatly speeds up the dilation of large trees. To support the other choices for erosion, we dilate by one, subtract to get the wave front, then dilate this wave front the desired iterations. Subtracting this from the original gives us the erosion. Erode by face will use the old implemenation, other choices will use this new implementation that is slower, but not too much slower. Methods that call this from Houdini have not been changed. We suggest we can change this now as it is a bug fix. Excellent comments in the code. How important is it to keep the broken paths around? We keep complicating the API to support broken behaviour. Should we have more documentation to solve this? It is important to know about PRESERVE vs IGNORE tiles as you need to be aware of tiles when working with grids. But doesn't dilate always activate, and the addition of new tiles is just chance? Do we introduce a new method, dilate, that has the proper behaviour, and deprecate the old one? Maybe an API compatibility flag to adjust the defaults? We don't have a clear answer how to solve this, in this particular case it isn't relevant as the only one we'd want to change would be topologyUnion, that should be removed in any case. 6) SOP Extrapolate PR has been updated, needs Jeff to look at it. 7) Corner vs Center Sampled The PDF has been posted internally and is approved. 8) Google Test We had already discussed this a year ago as well. Dan now has a version done swapping our own test out. We should put this in after AX. 9) Does the Meeting Survive Host Leaving? Nope. 10) Next Meeting Next meeting is December 1st, 2020. 1pm-2pm EST (GMT-5).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2019-02-14.md
Minutes from 8th OpenVDB TSC meeting, Feb. 14, 2019 Attendees: *Jeff* L., *Nick* A., *Ken* M., *Peter* C., *Dan* B., Andrew P. Additional Attendees: Bruce Chernia (Intel), Thanh Ha Agenda: 1) Confirmation of quorum 2) Selection of secretary 3) Update from TAC 4) SIGGRAPH course 5) Jenkins vs Travis 6) Bug Reporting / External PRs 7) Other 8) Schedule next meeting 1) A quorum was confirmed. 2) Secretary - Nick Avramoussis. 3) Ken gave a brief 5 minute overview of the TSC at the TAC meet. The majority of our time thus far has been spent on process + gave a condensed overview of our future work (ax, extended points support etc). OpenColorIO has been fully approved as the second ASWF project. OpenEXR is on track for approval in March 2019. Apple is now on the TAC, Andrew mentioned to them that they could provide assistance through build system contributions for their platform for ASWF projects. There is some concern with the level of emphasis on MacOS and Windows support as they have not been specified as requirements by the ASWF. The issue of a security consultant was again raised. Ken mentioned to the TAC that the OpenVDB TSC have struggled to fill this position. Jim/Bruce at Intel spoke that they might be able to provide assistance in this area. It's currently not clear exactly what security issues the TSC needs to be responsible for. Jeff/ Nick gave examples of supported implementation that could be used maliciously. Andrew: anything we provide from the ASWF should be signed that it's a valid file in the given format. 4) Ken submitted a proposal for the OpenVDB SIGGRAPH Course on Feb. 12th. The submission is still open for a 1h 30min time slot and has room for potentially one more presentation. The first topic, presented by Ken, will be an update on OpenVDB since the last course (4.1->6.1) and content about the new governance. Nick will present OpenVDB AX, Dan's content may include delay loading and point advection. There may be an opportunity to discuss the Autodesk's mres grid, depending on their reply (still pending). 5) Dan: three points in favor of Travis/Circle/Github CI. The first is that the current Jenkins setup uses an additional repository for the CI build system, where as Travis uses the CI included in the OpenVDB repository. This is a limitation of the way that Jenkins is currently configured in the ASWF. Having the CI in the same repo makes it easier to sync, jump around the history, merge, fork etc. Thanh mentioned that there is a way that Jenkins might be setup to accommodate this, but it uses Jenkins's own proprietary systems. Second, the logs in Travis have a much nicer layout to Jenkins. Third, Travis has inbuilt ccache support. We also already have Travis integration. The additional computational resources are the main benefit of the current Jenkins system. Thanh has been investigating Circle CI and another LF group (the LF Networking group) has been looking at alternatives. This group meets Fridays. Meeting notes from the Tooling working group: https://wiki.lfnetworking.org/display/LN/LFN+Infra+Work+Group+1+Feb+19 Meeting schedule/mailing list for the working group for anyone who's interested in attending: https://lists.lfnetworking.org/g/TAC/topic/lfn_tooling_subgroup/29576852?p= Note that CMake support is unrelated to the CI and should be prioritized. 6) Main point of entry for reporting bugs isn't clear. There are four places: JIRA, Github issues, e-mail, forum. The forum has recently been getting spam. Membership is required for the forum which Ken has to confirm. We could enable moderation so that posts have to be approved before they are visible. Jeff mentioned that SideFX only moderate first posts. Dan: Github issues are nice as they allow you to close the issue/mark as resolved. Nick: the lack of documentation exacerbates the problem of potentially trivial forum posts and dilutes the forum. Nick brought up the current issue with external (non-TSC) pull requests stagnating. It was agreed that we need a Github check for CLA. Dan mentioned that it might be worth consolidating the current contributing .md files to have a clearer documented process for external PRs. Dan's message on the above: https://lists.aswf.io/g/openvdb-dev/message/41 7) Jeff used the current statistics header in OpenVDB to introduce VDB reduction support (for volumes, not points) in Houdini 17.5. Nick asked if the hscript expression might also benefit from supporting VDBs. Peter mentioned that the process functions in Houdini which operate on set types of VDB grids could be changed to take a tuple of types to allow for cleaner instantiation of supported grid types across Houdini SOPs. TAC meeting discussed versioning. All projects should be using the same type of versioning. Semantic versioning was the common thread. OpenVDB ABI only for grid compatibility. Nick asked if this was written down anywhere, it doesn't seem to be. Dan mentioned the issue with unsupported file format warnings causing lots of confusion. Peter asked about Clarisse render hooks for VDB points. Nick: we tried something like this in the past but never completed it. Clarisse tools which work on VDB Points pass around the grids with a final conversion to Clarisse geometry when rendered. Dan brought up the removal of deprecation warnings. Dan to write a proposal on our deprecation policy to vote on at the next TSC meeting. Jeff: should we remove GU/GR Prim VDB from the repository. Consensus was that as long as they build, they are good to stay. Andrew, chat log: is there someone that I can send the CII certification spreadsheet document to so the TSC can begin to own the completion of the process? We'll continue to help complete it as we can, but I think ownership of the doc should transfer to the TSC. 8) The next TSC meeting is TBC. Pending agenda, this will either be on Feb 21st or Feb 28th, 2019, 11am-12pm PST.
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2019-01-31.md
Minutes from 7th OpenVDB TSC meeting, Jan. 31, 2019 Attendees: John M., *Jeff* L., *Nick* A., *Ken* M., *Peter* C., *Dan* B., Andrew P. Additional Attendees: Bruce Chernia (Intel), Thanh Ha Agenda: 1) Confirmation of quorum 2) Selection of secretary 3) TAC Presentation 2/7 (Ken) 4) SIGGRAPH Course (Ken) 5) Plans and roadmap (all) 6) Release process (Peter) 7) Web site (?) 8) CI/Jira update (Dan) 9) Other? 10) Schedule next meeting 1) Quorum was confirmed 2) Secretary - Dan Bailey. 3) TAC Presentation 2/7 Ken to present a 3-slide summary of the OpenVDB project since being accepted to ASWF to the TAC. Dan to summarize and send Ken pull request stats before and after acceptance. Dan and Jeff highlighted the improved process since being part of ASWF and Peter concurred it had eased his workflow. A roadmap for further process improvements was mentioned - Peter suggested we better codify the process for contributing to OpenVDB as a non-TSC member, including guidelines around code coverage and unit testing as well as a GitHub check for the CLA. John to check on launch of an official CLA system from LF using Docusign that would help with this. Thanh mentioned that he thought the rollout had been delayed slightly. 4) Siggraph Course Ken has shared a Google doc to collaborate on presentation details. He would like to see some production-friendly sessions as well as features of the library. Deadline is 12th February. 5) Plans and roadmap Nick, Ken, Dan and Jeff all shared summaries of features they wish to contribute, wish lists and desired library cleanup. Aim to put as much functionality into the next release in time for next major release of Houdini. This is intended to be broad bullet-points for now. Some more detail shared through Google Docs, but a few highlights and points of discussion: Nick: * tools to merge, rasterize and surface VDB Points, Jeff suggested where SOPs didn't support Houdini points to convert them into VDB points on-the-fly * restructuring SOPs to move implementation details up into core library where they can be unit tested - Remove Divergence SOP was highlighted as a good example of where this is needed * a Reduce SOP for performing deterministic reduction of volumes, Ken suggested looking at using some of the functionality in tools/Diagnostics.h that solves some of these problems, Jeff considering extending Volume Reduce SOP to support VDBs * performance of Advect SOP compared with Houdini volume advection, Jeff and Ken mentioned that the bottleneck was the front-tracking that would make it hard to get comparable performance but perhaps still improvements to be made * core AX features include sampling and rasterization in order to reach a v1.0 for Siggraph Ken: * tools Ken has completed and wishes to push up soon include fast sweeping, finding all active values within a bounding box, MLS and some higher-level tools and higher-order alternatives to existing methods * a more efficient way of building masks from meshes that doesn't use levelsets * Ken would like a read-only out-of-core grid that allows for random-access with a memory limit to page data in and out automatically. Jeff suggested looking at a similar solution in OpenImageIO for inspiration in paging in and out tiles of textures Dan: * wishlist includes distributed computing tools, faster levelset segmentation, faster resampling of masks and more solvers including multigrid, FFT and variational solves * working on some higher-level sample applications * better parallelization of multiple VDBs through combine SOP, Nick suggested trying to put the existing combine SOP into a foreach SOP * various VDB Points improvements include strided attribute arrays, dynamic attribute arrays, curves and poly soups as well as a SOP to support creation, delete, casting, renaming, etc of attributes * extend point moving to support merging additional grids and work with Nick on coming up with a common API for point merging Jeff: * would like to see a GPU representation of OpenVDB, may consider writing one * 2D grids for OpenVDB would be useful for terrain, Ken mentioned using a different leaf size but Jeff would like it kept consistent with standard 3D grid configuration (ie 8x8 voxels) * Dan asked about SideFX potentially contributing the VDB SOP and VDB Activate SOP to help to unify open-source/DWA SOPs and SideFX SOPs 6) Release process Not covered due to time constraints. 7) Web site John highlighted an issue with the DNS of the website and Peter mentioned that some of the download links are currently broken. Peter to ask Andrew (who had just left the meeting). 8/9) CI/Jira update and Other Jeff has signed into ASWF JIRA now. Ken now the only TSC member that hasn't signed into JIRA (https://jira.aswf.io) or accepted GitHub write permissions (https://github.com/AcademySoftwareFoundation/openvdb/invitations). However, he does now have a signed CLA from Weta. 10) The next TSC meeting is scheduled for Thursday Feb 14, 2019, 11am-12pm PST. Note that the meeting scheduled for next week is cancelled due to a clash with the presentations to the TAC.
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2019-05-02.md
Minutes from 15th OpenVDB TSC meeting, May 2, 2019 Attendees: *Ken* M., *Nick* A., *Dan* B., *Peter* C., *Jeff* L. Additional Attendees: Bruce Chernia (Intel) Agenda: 1) Confirmation of quorum 2) Selection of secretary 3) Status update (6.1) 4) Release schedule 5) SIGGRAPH (course and BOF) 6) Response to MRES 7) Other 8) Schedule next meeting 1) A quorum was confirmed 2) Secretary - Nick Avramoussis 3) Status update (6.1) The CMake refactor (#382) and Circle CI frameworks (#409) have been merged and a ticket has been created to track outstanding CMake and CI work (https://jira.aswf.io/browse/OVDB-89). There were a few minor updates to the CMake implementation after merge, notably adding missing unit tests to the source file list. #378 (warnings as errors) has also been merged. A few outstanding PRs exist for 6.1; CMake syntax improvements and Houdini deprecations. The deprecations of some Houdini utility functions initiated discussion on the Houdini utilities deployed with OpenVDB. Some are not actively being used in the OpenVDB codebase. The original source of these methods stems from a separate standalone library being used at Dreamworks. They are a useful place for generalized Houdini development tools. It would be worth considering a separate module for the Houdini utilities which doesn't depend on OpenVDB (but could still be deployed with it). There is interest outside of OpenVDB for users wishing to use some of these methods, but who don't want to rely on or pull in an unnecessary OpenVDB dependency. Some methods in particular worth discussing. duplicateSourceStealable() could be removed though it would force any users inheriting from SOP_OpenVDBNode to verbify their SOPs to gain similar performance benefits. Note that as long as a sop is marked as INPLACE, mainline Houdini will perform a "duplicateSourceStealable" in the same circumstances. Consensus to mark as deprecated for now. It would be worth taking another look at the DS Houdini workflow for parameters to better resolve parameter dependencies for verbified SOPs (https://jira.aswf.io/browse/OVDB-22). Currently VDB doesn't know how to handle 'disable whens' when resolving these. ScopedInputLock to remain in place. OP_NodeChain was being used in the OpenVDB Filter nodes but has been removed as part of removing the pre 16.5 logic (for non verbified nodes). The Houdini mindset on these types of methods is that nodes should not be analyzing the surrounding graph network for optimizations. OP_NodeChain is theoretically slightly more efficient than the verbification implementation as it doesn't need to construct duplicates of the same filter classes, but the performance differences should be minimal. 4) Release schedule Consensus to release 6.1.0 early next week (beginning 6th May). The CI has been completely transitioned to circle and travis implementation has been removed. The Makefile is no longer being tested. AppVeyor is running. We're still missing a Mac and Maya CI build. The TAC is moving towards Azure pipelines over circle. 5) SIGGRAPH The SIGGRAPH course has been accepted and there will also be an OpenVDB Birds of a Feather with a block of time just for the OpenVDB TSC (allocated by the ASWF). We should continue to collect course material for submission and clarify the submission requirements and deadlines. 6) Response to MRES Ken to put together an initial document with some feedback from the TSC which other can extend. Primary question is that we're still unclear why a stack of OpenVDB grids is not necessary better or as valid an approach to the currently proposed MRES structure. We would ultimately like to see a solution to one of the proposed problems outlined in the response. Discussion lead to OpenVDBs Tree resolution flexibility at compile time. It was proposed to consider locking down the available Tree templates instantiations to improve portability and compile times whilst decreasing code bloat. It's still not clear if this is a realistic goal due as we're unsure how users (if at all) are utilizing the available flexibility of the Tree node structures and how exactly we would introduce these limitations. Additional discussion on the idea of a read only Tree (static or const) following on from last weeks metadata conversation. It's not clear what a static Tree configuration (specialized with potentially a different ABI) would give over a const Tree, but it would be worth exploring this idea. 7) Other Briefly discussed the idea of blog posts and other more "user friendly" ways of relaying documentation as alternatives to doxygen. 8) Next Meeting May 9th 2019. 3pm-4pm EDT (GMT-4).
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NVIDIA-Omniverse/ext-openvdb/tsc/meetings/2019-04-25.md
Minutes from 14th OpenVDB TSC meeting, April 25, 2019 Attendees: *Nick* A., *Dan* B., *Peter* C., *Jeff* L. Additional Attendees: Bruce Chernia (Intel), Andrew Pearce (DWA) Regrets: *Ken* M. Agenda: 1) Confirmation of quorum 2) Selection of secretary 3) VDB Visualize Changes 4) CMake Update 1) A quorum was confirmed. Dan chaired. 2) Secretary - Jeff Lait 3) VDB Visualize Changes Proposal to remove meshing options from the open source version to have it match the SideFX version. Unanimous consent. It is too many clicks to setup the visualize to put-values-on-points to work with the spreadsheet. Suggestion is to make a shelf tool that shows up in the tab menu only to alias that functionality (like how Extract All Points works in 17.5) Any change will wait until after 6.1 4) CMake Update It is unclear how much detail goes into readme vs the doxygen, especially as doxygen only shows up after build, or from the website that is out of date. Will merge and figure these out afterwards as we want CI stabilized first. VRay has to be installed only into one directory, the mantra specific dso, not both. Current CMake rules make it hard to install one SOP. (Not build, install) Commenting out unwanted SOPs in the build list doesn't work as some build rules refer to SOPs specifically. In particular, the OpenVDB Write. An uninstall target, while not common practice, would be useful. Lint integration will be delayed until after CMake PR is successful. Should we auto-install all available dependencies, or demand the default library match a core requirement? In particular is BLOSC which people are unlikely to have installed. OTOH, if you build VDB without BLOSC you will not be able to inter-operate. Conclusion was to require BLOSC by default. We should make a list of missing CMake features so we can slowly check them off. 5) Circle vs Azure Azure is currently gcc 5.4 and slower. And Circle's Debian is nicer to work with. But Azure has all 3 main platforms and supports GPU. 6) 6.1 Release The deprecation ticket is complete. VDB Point issue has had advection tested and is fine. Note that ragged arrays are supported in Houdini and VDB Points, but not in the glue between them. Probably should be. Warnings as errors is almost finsihed. 7) Bug reporting For bugs that come within the TSC, submit with JIRA. 8) Standard Types 3rd party uses uint32 datatype in VDB to Points, rendering their files unreadable with standard install. Lack of uint32 is an intentional choice to avoid type explosion. It is agreed the problems of unsigned are not worth saving a bit, if you are at that boundary you should just go to int64. Or, if absolutely necessary, cast on the client end. We should add a comment in the core library where types are registered providing our reasoning and warning against adding a type there. Registering a type from outside the core library should be locked and generate a warning to avoid people accidentally becoming incompatible. 9) VDB Course Course approved! Everyone should do the rights management. 10) Renderman Handoff Renderman requires a MIPMAP of min/max values, likely for early culling and partial loading. Not clear if this has to be a power of 2 pyramid, or could be min/max on tiles. Concerns about live min/max data in the VDB structure is it will be swiftly out of date and cause confusion. Solved for pipelines by always regenerating on write and ignoring any already on the grid. If load data from an old version that doesn't know how to regenerate on write, throw away the data. We need more clarity about what this metadata would consist of. 11) Next Meeting May 2nd 2019. 3pm-4pm EDT (GMT-4).
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NVIDIA-Omniverse/IsaacSim-dockerfiles/README.md
# Isaac Sim Dockerfiles ## Introduction This repository contains Dockerfiles for building an Isaac Sim container. ### Pre-Requisites Before getting started, ensure that the system has the latest [NVIDIA Driver](https://www.nvidia.com/en-us/drivers/unix/) and the [NVIDIA Container Toolkit](https://github.com/NVIDIA/nvidia-docker) installed. Use your [NGC Account](https://docs.nvidia.com/ngc/ngc-overview/index.html#registering-activating-ngc-account) to get access to the [Isaac Sim Container](https://catalog.ngc.nvidia.com/orgs/nvidia/containers/isaac-sim) and generate your [NGC API Key](https://docs.nvidia.com/ngc/ngc-overview/index.html#generating-api-key). ## Build Clone this repository and then build the image: ```bash docker login nvcr.io docker build --pull -t \ isaac-sim:2023.1.0-ubuntu22.04 \ --build-arg ISAACSIM_VERSION=2023.1.0 \ --file Dockerfile.2023.1.0-ubuntu22.04 . ``` ## Usage To run the container and start Isaac Sim as a headless app: ```bash docker run --name isaac-sim --entrypoint bash -it --gpus all -e "ACCEPT_EULA=Y" --rm --network=host \ -e "PRIVACY_CONSENT=Y" \ -v ~/docker/isaac-sim/cache/kit:/isaac-sim/kit/cache:rw \ -v ~/docker/isaac-sim/cache/ov:/root/.cache/ov:rw \ -v ~/docker/isaac-sim/cache/pip:/root/.cache/pip:rw \ -v ~/docker/isaac-sim/cache/glcache:/root/.cache/nvidia/GLCache:rw \ -v ~/docker/isaac-sim/cache/computecache:/root/.nv/ComputeCache:rw \ -v ~/docker/isaac-sim/logs:/root/.nvidia-omniverse/logs:rw \ -v ~/docker/isaac-sim/data:/root/.local/share/ov/data:rw \ -v ~/docker/isaac-sim/documents:/root/Documents:rw \ isaac-sim:2023.1.0-ubuntu22.04 \ ./runheadless.native.sh -v ``` To run the container and start Isaac Sim as a windowed app: ```bash xhost + docker run --name isaac-sim --entrypoint bash -it --gpus all -e "ACCEPT_EULA=Y" --rm --network=host \ -e "PRIVACY_CONSENT=Y" \ -v $HOME/.Xauthority:/root/.Xauthority \ -e DISPLAY \ -v ~/docker/isaac-sim/cache/kit:/isaac-sim/kit/cache:rw \ -v ~/docker/isaac-sim/cache/ov:/root/.cache/ov:rw \ -v ~/docker/isaac-sim/cache/pip:/root/.cache/pip:rw \ -v ~/docker/isaac-sim/cache/glcache:/root/.cache/nvidia/GLCache:rw \ -v ~/docker/isaac-sim/cache/computecache:/root/.nv/ComputeCache:rw \ -v ~/docker/isaac-sim/logs:/root/.nvidia-omniverse/logs:rw \ -v ~/docker/isaac-sim/data:/root/.local/share/ov/data:rw \ -v ~/docker/isaac-sim/documents:/root/Documents:rw \ isaac-sim:2023.1.0-ubuntu22.04 \ ./runapp.sh ``` Connect to Isaac Sim using the [Omniverse Streaming Client](https://docs.omniverse.nvidia.com/streaming-client/latest/user-manual.html). See [Container Deployment](https://docs.omniverse.nvidia.com/isaacsim/latest/install_container.html#container-deployment) for information on container deployment. ## Licensing The source code in this repository is licensed under [Apache 2.0](https://www.apache.org/licenses/LICENSE-2.0). The resulting container images are licensed under the [NVIDIA Omniverse License Agreement](https://developer.nvidia.com/omniverse/license). ## Support * Please use [NVIDIA Developer Forums](https://forums.developer.nvidia.com/c/omniverse/simulation/69) for questions and comments. * See [Isaac Sim Documentation](https://docs.omniverse.nvidia.com/isaacsim/latest/index.html) for more information.
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NVIDIA-Omniverse/kit-extension-template-cpp/VERSION.md
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NVIDIA-Omniverse/kit-extension-template-cpp/repo.toml
######################################################################################################################## # Repo tool base settings ######################################################################################################################## [repo] # Use the Kit Template repo configuration as a base. Only override things specific to the repo. import_configs = ["${root}/_repo/deps/repo_kit_tools/kit-template/repo.toml"] # Repository Name name = "kit-extension-template-cpp" [repo_build] msbuild.vs_version = "vs2019" post_build.commands = [] [repo_docs] name = "Kit Extension Template C++" project = "kit-extension-template-cpp" api_output_directory = "api" use_fast_doxygen_conversion=false sphinx_version = "4.5.0.2-py3.10-${platform}" sphinx_exclude_patterns = [ "_build", "tools", "VERSION.md", "source/extensions/*/docs/Overview.md", "source/extensions/*/docs/CHANGELOG.md", "source/extensions/*/README.md", ] [repo_docs.kit] extensions = [ "omni.example.cpp.actions", "omni.example.cpp.commands", "omni.example.cpp.hello_world", "omni.example.cpp.omnigraph_node", "omni.example.cpp.pybind", "omni.example.cpp.ui_widget", "omni.example.cpp.usd", "omni.example.cpp.usd_physics", "omni.example.cpp.usdrt", "omni.example.python.hello_world", "omni.example.python.ui", "omni.example.python.usdrt", ] [repo_package.packages."platform:windows-x86_64".docs] windows_max_path_length = 0
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NVIDIA-Omniverse/kit-extension-template-cpp/README.md
# Omniverse Kit C++ Extension Template This project contains everything necessary to develop extensions that contain C++ code, along with a number of examples demonstrating best practices for creating them. ## What Are Extensions? While an extension can consist of a single `extension.toml` file, most contain Python code, C++ code, or a mixture of both: ``` Kit | ___________________________________|___________________________________ | | | Python Only C++ Only Mixed (eg. omni.example.python.hello_world) (eg. omni.example.cpp.hello_world) (eg. omni.example.cpp.pybind) ``` Extensive documentation detailing what extensions are and how they work can be found [here](https://docs.omniverse.nvidia.com/py/kit/docs/guide/extensions.html). ## Getting Started 1. Clone the [GitHub repo](https://github.com/NVIDIA-Omniverse/kit-extension-template-cpp) to your local machine. 2. Open a command prompt and navigate to the root of your cloned repo. 3. Run `build.bat` to bootstrap your dev environment and build the example extensions. 4. Run `_build\{platform}\release\omni.app.example.extension_browser.bat` to open an example kit application. - Run `omni.app.example.viewport.bat` instead if you want the renderer and main viewport to be enabled. - Run `omni.app.kit.dev.bat` instead if you want the full kit developer experience to be enabled. 5. From the menu, select `Window->Extensions` to open the extension browser window. 6. Enter `omni.example.cpp` in the search bar at the top of the extension browser window to view the example extensions included with this repo. ![Extension Browser](/images/extension_browser.png) ## Debugging C++ Extensions 1. Run `build.bat` (if you haven't already) to generate the solution file. 2. Open `_compiler\vs2019\kit-extension-template-cpp.sln` using Visual Studio 2019. 3. Select `omni.app.example.extension_browser` as the startup project (if it isn't already). - Select `omni.app.example.viewport` instead if you want the renderer and main viewport to be enabled. - Select `omni.app.kit.dev` instead if you want the full kit developer experience to be enabled. 4. Run/debug the example kit application, using the extension browser window to enable/disable extensions. ![Visual Studio Solution](/images/visual_studio_solution.png) ## Creating New C++ Extensions 1. Copy one of the existing extension examples to a new folder within the `source/extensions` folder. - The name of the new folder will be the name of your new extension. - The **omni** prefix is reserved for NVIDIA applications and extensions. 2. Update the fields in your new extension's `config/extension.toml` file as necessary. 3. Update your new extension's `premake5.lua` file as necessary. 4. Update your new extension's C++ code in the `plugins` folder as necessary. 5. Update your new extension's Python code in the `python` folder as necessary. 6. Update your new extension's Python bindings in the `bindings` folder as necessary. 7. Update your new extension's documentation in the `docs` folder as necessary. 8. Run `build.bat` to build your new extension. 9. Refer to the *Getting Started* section above to open the example kit application and extension browser window. 10. Enter the name of your new extension in the search bar at the top of the extension browser window to view it. ## Generating Documentation 1. Run `repo.bat docs` to generate the documentation for the repo, including all extensions it contains. - You can generate the documentation for a single extension by running `repo.bat docs -p {extension_name}` 2. Open `_build/docs/kit-extension-template-cpp/latest/index.html` to view the generated documentation. ## Publishing Developers can publish publicly hosted extensions to the community extension registry using the following steps: 1. Tag the GitHub repository with the **[omniverse-kit-extension](https://github.com/topics/omniverse-kit-extension)** tag. 2. Create a [GitHub release](https://docs.github.com/en/repositories/releasing-projects-on-github/managing-releases-in-a-repository). 3. Upload the packaged extension archives, created with `./repo.bat package` on Windows or `./repo.sh package` on Linux, to the GitHub release. You must rename the packaged extension archive to match the following convention: - Linux: `{github-namespace}-{github-repository}-linux-x86_64-{github-release-tag}.zip` - Windows: `{github-namespace}-{github-repository}-windows-x86_64-{github-release-tag}.zip` For example, the v0.0.2 release of the extension at <https://github.com/jshrake-nvidia/kit-community-release-test/releases/tag/v0.0.2> has archives named `jshrake-nvidia-kit-community-release-test-linux-x86_64-v0.0.2.zip` and `jshrake-nvidia-kit-community-release-test-windows-x86_64-v0.0.2.zip` for Linux and Windows, respectively. Our publishing pipeline runs nightly and discovers any publicly hosted GitHub repository with the `omniverse-kit-extension` tag. The published extensions should be visible in the community registry the day following the creation of a GitHub release. Refer to [the kit extension documentation](https://docs.omniverse.nvidia.com/kit/docs/kit-manual/latest/guide/extensions_advanced.html#package-writetarget) for how to specify the Kit version compatibility for your extension. This ensures that the correct version of your extension is listed in any given Kit application. ## Contributing The source code for this repository is provided as-is and we are not accepting outside contributions.
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NVIDIA-Omniverse/kit-extension-template-cpp/index.rst
Kit C++ Extension Template ########################## .. mdinclude:: README.md Example Extensions ################## * `omni.example.cpp.actions <../../omni.example.cpp.actions/latest/index.html>`_ * `omni.example.cpp.commands <../../omni.example.cpp.commands/latest/index.html>`_ * `omni.example.cpp.hello_world <../../omni.example.cpp.hello_world/latest/index.html>`_ * `omni.example.cpp.omnigraph_node <../../omni.example.cpp.omnigraph_node/latest/index.html>`_ * `omni.example.cpp.pybind <../../omni.example.cpp.pybind/latest/index.html>`_ * `omni.example.cpp.ui_widget <../../omni.example.cpp.ui_widget/latest/index.html>`_ * `omni.example.cpp.usd <../../omni.example.cpp.usd/latest/index.html>`_ * `omni.example.cpp.usd_physics <../../omni.example.cpp.usd_physics/latest/index.html>`_ * `omni.example.cpp.usdrt <../../omni.example.cpp.usdrt/latest/index.html>`_ * `omni.example.python.hello_world <../../omni.example.python.hello_world/latest/index.html>`_ * `omni.example.python.ui <../../omni.example.python.ui/latest/index.html>`_ * `omni.example.python.usdrt <../../omni.example.python.usdrt/latest/index.html>`_
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NVIDIA-Omniverse/kit-extension-template-cpp/deps/repo-deps.packman.xml
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NVIDIA-Omniverse/kit-extension-template-cpp/deps/kit-sdk.packman.xml
<project toolsVersion="5.0"> <!-- We always depend on the release kit-sdk package, regardless of config --> <dependency name="kit_sdk_${config}" linkPath="../_build/${platform}/${config}/kit" tags="${config} non-redist"> <package name="kit-sdk" version="105.1.0+release.51.a7407fb5.tc.windows-x86_64.release" platforms="windows-x86_64" checksum="aa561b1037c434fe1dc450238f99c077327ca47482e34e0cf0cb96b5a4d5e037" /> <package name="kit-sdk" version="105.1.0+release.51.a7407fb5.tc.linux-x86_64.release" platforms="linux-x86_64" checksum="57d69c91f185491cc1f8181062c908f5389d5e2b780efd20aa9ed6187e12328d" /> </dependency> </project>
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NVIDIA-Omniverse/kit-extension-template-cpp/deps/host-deps.packman.xml
<project toolsVersion="5.0"> <dependency name="premake" linkPath="../_build/host-deps/premake"> <package name="premake" version="5.0.0-alpha15.dev+pipeline3388156.1f299ea4-windows-x86_64" checksum="b1e5dcef9acf47b0c86a4630afa4fadc9485b878e25e4321ac5afbb826bbdf93" platforms="windows-x86_64" /> <package name="premake" version="5.0.0-alpha15.dev+pipeline3388156.1f299ea4-linux-x86_64" checksum="ae15e63cf6d53571fa3bdfa33ddcec8a3be90675cdd155590a26bcd75d04d73f" platforms="linux-x86_64" /> </dependency> <dependency name="msvc" linkPath="../_build/host-deps/msvc"> <package name="msvc" version="2019-16.7.6-license" platforms="windows-x86_64" checksum="0e37c0f29899fe10dcbef6756bcd69c2c4422a3ca1101206df272dc3d295b92d" /> </dependency> <dependency name="winsdk" linkPath="../_build/host-deps/winsdk"> <package name="winsdk" version="10.0.18362.0-license" platforms="windows-x86_64" checksum="2db7aeb2278b79c6c9fbca8f5d72b16090b3554f52b1f3e5f1c8739c5132a3d6" /> </dependency> </project>
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NVIDIA-Omniverse/kit-extension-template-cpp/deps/kit-sdk-deps.packman.xml
<project toolsVersion="5.0"> <!-- Import dependencies from Kit SDK to ensure we're using the same versions. --> <import path="../_build/${platform}/${config}/kit/dev/all-deps.packman.xml"> <filter include="carb_sdk_plugins"/> <filter include="cuda"/> <filter include="doctest"/> <filter include="pybind11"/> <filter include="python"/> </import> <!-- Override the link paths to point to the correct locations. --> <dependency name="carb_sdk_plugins" linkPath="../_build/target-deps/carb_sdk_plugins"/> <dependency name="cuda" linkPath="../_build/target-deps/cuda"/> <dependency name="doctest" linkPath="../_build/target-deps/doctest"/> <dependency name="pybind11" linkPath="../_build/target-deps/pybind11"/> <dependency name="python" linkPath="../_build/target-deps/python"/> </project>
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NVIDIA-Omniverse/kit-extension-template-cpp/deps/ext-deps.packman.xml
<project toolsVersion="5.0"> <!-- Import dependencies from Kit SDK to ensure we're using the same versions. --> <import path="../_build/${platform}/${config}/kit/dev/all-deps.packman.xml"> <filter include="boost_preprocessor"/> <filter include="imgui"/> <filter include="nv_usd_py310_release"/> </import> <!-- Override the link paths to point to the correct locations. --> <dependency name="boost_preprocessor" linkPath="../_build/target-deps/boost-preprocessor"/> <dependency name="imgui" linkPath="../_build/target-deps/imgui"/> <dependency name="nv_usd_py310_release" linkPath="../_build/target-deps/nv_usd/release"/> <!-- Because we always use the release kit-sdk we have to explicitly refer to the debug usd package. --> <dependency name="nv_usd_py310_debug" linkPath="../_build/target-deps/nv_usd/debug"> <package name="nv-usd" version="22.11.nv.0.2.1058.7d2f59ad-win64_py310_debug-dev_omniverse" platforms="windows-x86_64" checksum="02f7c3477830eb17699cc91774438edd8651f3ec0031582c67093ae3276f360b" /> <package name="nv-usd" version="22.11.nv.0.2.1058.7d2f59ad-linux64_py310-centos_debug-dev_omniverse" platforms="linux-x86_64" checksum="2ac18e0470d05b251a2f36691a1dc1b28da340da92b19175d890addb762adb0f"/> <package name="nv-usd" version="22.11.nv.0.2.1058.7d2f59ad-linux-aarch64_py310_debug-dev_omniverse" platforms="linux-aarch64" checksum="904ede636008fb011b5f3d66c1a7c2969dfba291dcf1a227fa7503a714f1f18d" /> </dependency> </project>
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NVIDIA-Omniverse/kit-extension-template-cpp/tools/repoman/repoman.py
import os import sys import io import contextlib import packmanapi REPO_ROOT = os.path.join(os.path.dirname(os.path.realpath(__file__)), "../..") REPO_DEPS_FILE = os.path.join(REPO_ROOT, "deps/repo-deps.packman.xml") def bootstrap(): """ Bootstrap all omni.repo modules. Pull with packman from repo.packman.xml and add them all to python sys.path to enable importing. """ #with contextlib.redirect_stdout(io.StringIO()): deps = packmanapi.pull(REPO_DEPS_FILE) for dep_path in deps.values(): if dep_path not in sys.path: sys.path.append(dep_path) if __name__ == "__main__": bootstrap() import omni.repo.man omni.repo.man.main(REPO_ROOT)
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NVIDIA-Omniverse/kit-extension-template-cpp/tools/packman/packmanconf.py
# Use this file to bootstrap packman into your Python environment (3.7.x). Simply # add the path by doing sys.insert to where packmanconf.py is located and then execute: # # >>> import packmanconf # >>> packmanconf.init() # # It will use the configured remote(s) and the version of packman in the same folder, # giving you full access to the packman API via the following module # # >> import packmanapi # >> dir(packmanapi) import os import platform import sys def init(): """Call this function to initialize the packman configuration. Calls to the packman API will work after successfully calling this function. Note: This function only needs to be called once during the execution of your program. Calling it repeatedly is harmless but wasteful. Compatibility with your Python interpreter is checked and upon failure the function will report what is required. Example: >>> import packmanconf >>> packmanconf.init() >>> import packmanapi >>> packmanapi.set_verbosity_level(packmanapi.VERBOSITY_HIGH) """ major = sys.version_info[0] minor = sys.version_info[1] if major != 3 or minor != 10: raise RuntimeError( f"This version of packman requires Python 3.10.x, but {major}.{minor} was provided" ) conf_dir = os.path.dirname(os.path.abspath(__file__)) os.environ["PM_INSTALL_PATH"] = conf_dir packages_root = get_packages_root(conf_dir) version = get_version(conf_dir) module_dir = get_module_dir(conf_dir, packages_root, version) sys.path.insert(1, module_dir) def get_packages_root(conf_dir: str) -> str: root = os.getenv("PM_PACKAGES_ROOT") if not root: platform_name = platform.system() if platform_name == "Windows": drive, _ = os.path.splitdrive(conf_dir) root = os.path.join(drive, "packman-repo") elif platform_name == "Darwin": # macOS root = os.path.join( os.path.expanduser("~"), "/Library/Application Support/packman-cache" ) elif platform_name == "Linux": try: cache_root = os.environ["XDG_HOME_CACHE"] except KeyError: cache_root = os.path.join(os.path.expanduser("~"), ".cache") return os.path.join(cache_root, "packman") else: raise RuntimeError(f"Unsupported platform '{platform_name}'") # make sure the path exists: os.makedirs(root, exist_ok=True) return root def get_module_dir(conf_dir, packages_root: str, version: str) -> str: module_dir = os.path.join(packages_root, "packman-common", version) if not os.path.exists(module_dir): import tempfile tf = tempfile.NamedTemporaryFile(delete=False) target_name = tf.name tf.close() url = f"https://bootstrap.packman.nvidia.com/packman-common@{version}.zip" print(f"Downloading '{url}' ...") import urllib.request urllib.request.urlretrieve(url, target_name) from importlib.machinery import SourceFileLoader # import module from path provided script_path = os.path.join(conf_dir, "bootstrap", "install_package.py") ip = SourceFileLoader("install_package", script_path).load_module() print("Unpacking ...") ip.install_package(target_name, module_dir) os.unlink(tf.name) return module_dir def get_version(conf_dir: str): path = os.path.join(conf_dir, "packman") if not os.path.exists(path): # in dev repo fallback path += ".sh" with open(path, "rt", encoding="utf8") as launch_file: for line in launch_file.readlines(): if line.startswith("PM_PACKMAN_VERSION"): _, value = line.split("=") return value.strip() raise RuntimeError(f"Unable to find 'PM_PACKMAN_VERSION' in '{path}'")
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NVIDIA-Omniverse/kit-extension-template-cpp/tools/packman/config.packman.xml
<config remotes="cloudfront"> <remote2 name="cloudfront"> <transport actions="download" protocol="https" packageLocation="d4i3qtqj3r0z5.cloudfront.net/${name}@${version}" /> </remote2> </config>
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NVIDIA-Omniverse/kit-extension-template-cpp/tools/packman/bootstrap/install_package.py
# Copyright 2019 NVIDIA CORPORATION # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # https://www.apache.org/licenses/LICENSE-2.0 # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import logging import zipfile import tempfile import sys import os import stat import time from typing import Any, Callable RENAME_RETRY_COUNT = 100 RENAME_RETRY_DELAY = 0.1 logging.basicConfig(level=logging.WARNING, format="%(message)s") logger = logging.getLogger("install_package") def remove_directory_item(path): if os.path.islink(path) or os.path.isfile(path): try: os.remove(path) except PermissionError: # make sure we have access and try again: os.chmod(path, stat.S_IRWXU) os.remove(path) else: # try first to delete the dir because this will work for folder junctions, otherwise we would follow the junctions and cause destruction! clean_out_folder = False try: # make sure we have access preemptively - this is necessary because recursing into a directory without permissions # will only lead to heart ache os.chmod(path, stat.S_IRWXU) os.rmdir(path) except OSError: clean_out_folder = True if clean_out_folder: # we should make sure the directory is empty names = os.listdir(path) for name in names: fullname = os.path.join(path, name) remove_directory_item(fullname) # now try to again get rid of the folder - and not catch if it raises: os.rmdir(path) class StagingDirectory: def __init__(self, staging_path): self.staging_path = staging_path self.temp_folder_path = None os.makedirs(staging_path, exist_ok=True) def __enter__(self): self.temp_folder_path = tempfile.mkdtemp(prefix="ver-", dir=self.staging_path) return self def get_temp_folder_path(self): return self.temp_folder_path # this function renames the temp staging folder to folder_name, it is required that the parent path exists! def promote_and_rename(self, folder_name): abs_dst_folder_name = os.path.join(self.staging_path, folder_name) os.rename(self.temp_folder_path, abs_dst_folder_name) def __exit__(self, type, value, traceback): # Remove temp staging folder if it's still there (something went wrong): path = self.temp_folder_path if os.path.isdir(path): remove_directory_item(path) def rename_folder(staging_dir: StagingDirectory, folder_name: str): try: staging_dir.promote_and_rename(folder_name) except OSError as exc: # if we failed to rename because the folder now exists we can assume that another packman process # has managed to update the package before us - in all other cases we re-raise the exception abs_dst_folder_name = os.path.join(staging_dir.staging_path, folder_name) if os.path.exists(abs_dst_folder_name): logger.warning( f"Directory {abs_dst_folder_name} already present, package installation already completed" ) else: raise def call_with_retry( op_name: str, func: Callable, retry_count: int = 3, retry_delay: float = 20 ) -> Any: retries_left = retry_count while True: try: return func() except (OSError, IOError) as exc: logger.warning(f"Failure while executing {op_name} [{str(exc)}]") if retries_left: retry_str = "retry" if retries_left == 1 else "retries" logger.warning( f"Retrying after {retry_delay} seconds" f" ({retries_left} {retry_str} left) ..." ) time.sleep(retry_delay) else: logger.error("Maximum retries exceeded, giving up") raise retries_left -= 1 def rename_folder_with_retry(staging_dir: StagingDirectory, folder_name): dst_path = os.path.join(staging_dir.staging_path, folder_name) call_with_retry( f"rename {staging_dir.get_temp_folder_path()} -> {dst_path}", lambda: rename_folder(staging_dir, folder_name), RENAME_RETRY_COUNT, RENAME_RETRY_DELAY, ) def install_package(package_path, install_path): staging_path, version = os.path.split(install_path) with StagingDirectory(staging_path) as staging_dir: output_folder = staging_dir.get_temp_folder_path() with zipfile.ZipFile(package_path, allowZip64=True) as zip_file: zip_file.extractall(output_folder) # attempt the rename operation rename_folder_with_retry(staging_dir, version) print(f"Package successfully installed to {install_path}") if __name__ == "__main__": executable_paths = os.getenv("PATH") paths_list = executable_paths.split(os.path.pathsep) if executable_paths else [] target_path_np = os.path.normpath(sys.argv[2]) target_path_np_nc = os.path.normcase(target_path_np) for exec_path in paths_list: if os.path.normcase(os.path.normpath(exec_path)) == target_path_np_nc: raise RuntimeError(f"packman will not install to executable path '{exec_path}'") install_package(sys.argv[1], target_path_np)
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NVIDIA-Omniverse/kit-extension-template-cpp/source/extensions/omni.example.cpp.tasking/config/extension.toml
[package] version = "1.0.0" # Semantic Versioning is used: https://semver.org/ # These fields are used primarily for display in the extension browser UI. title = "Example C++ Extension: Tasking" description = "Demonstrates how to create a C++ plugin that uses the carb tasking system." category = "Example" keywords = ["example", "C++", "cpp", "Async", "Fibers", "Task", "Tasking"] icon = "data/icon.png" preview_image = "data/preview.png" changelog = "docs/CHANGELOG.md" readme = "docs/README.md" authors = ["David Bosnich <[email protected]>"] repository = "https://github.com/NVIDIA-Omniverse/kit-extension-template-cpp" # Define the Python modules that this extension provides. # C++ only extensions need this just so tests don't fail. [[python.module]] name = "omni.example.cpp.tasking" # Define the C++ plugins that this extension provides. [[native.plugin]] path = "bin/*.plugin" # Define the documentation that will be generated for this extension. [documentation] pages = [ "docs/Overview.md", "docs/CHANGELOG.md", ]
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NVIDIA-Omniverse/kit-extension-template-cpp/source/extensions/omni.example.cpp.tasking/plugins/omni.example.cpp.tasking/ExampleTaskingExtension.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #define CARB_EXPORTS #include <carb/PluginUtils.h> #include <carb/tasking/ITasking.h> #include <carb/tasking/TaskingUtils.h> #include <omni/ext/IExt.h> #include <omni/kit/IApp.h> const struct carb::PluginImplDesc pluginImplDesc = { "omni.example.cpp.tasking.plugin", "An example C++ extension.", "NVIDIA", carb::PluginHotReload::eEnabled, "dev" }; CARB_PLUGIN_IMPL_DEPS(omni::kit::IApp) namespace omni { namespace example { namespace cpp { namespace tasking { class ExampleTaskingExtension; void exampleStandaloneFunctionTask(ExampleTaskingExtension* exampleTaskingExtension); class ExampleTaskingExtension : public omni::ext::IExt { public: void onStartup(const char* extId) override { // Get the tasking interface from the Carbonite Framework. carb::tasking::ITasking* tasking = carb::getCachedInterface<carb::tasking::ITasking>(); // Add a task defined by a standalone function. tasking->addTask(carb::tasking::Priority::eDefault, {}, &exampleStandaloneFunctionTask, this); // Add a task defined by a member function. tasking->addTask(carb::tasking::Priority::eDefault, {}, &ExampleTaskingExtension::exampleMemberFunctionTask, this); // Add a task defined by a lambda function. tasking->addTask(carb::tasking::Priority::eDefault, {}, [this] { // Artifical wait to ensure this task finishes first. carb::getCachedInterface<carb::tasking::ITasking>()->sleep_for(std::chrono::milliseconds(1000)); printHelloFromTask("exampleLambdaFunctionTask"); }); } void onShutdown() override { std::lock_guard<carb::tasking::MutexWrapper> lock(m_helloFromTaskCountMutex); m_helloFromTaskCount = 0; } void exampleMemberFunctionTask() { // Artifical wait to ensure this task finishes second. carb::getCachedInterface<carb::tasking::ITasking>()->sleep_for(std::chrono::milliseconds(2000)); printHelloFromTask("exampleMemberFunctionTask"); } void printHelloFromTask(const char* taskName) { std::lock_guard<carb::tasking::MutexWrapper> lock(m_helloFromTaskCountMutex); ++m_helloFromTaskCount; printf("Hello from task: %s\n" "%d tasks have said hello since extension startup.\n\n", taskName, m_helloFromTaskCount); } private: // We must use a fiber aware mutex: https://docs.omniverse.nvidia.com/kit/docs/carbonite/latest/docs/tasking/TaskingBestPractices.html#mutexes carb::tasking::MutexWrapper m_helloFromTaskCountMutex; int m_helloFromTaskCount = 0; }; void exampleStandaloneFunctionTask(ExampleTaskingExtension* exampleTaskingExtension) { // Artifical wait to ensure this task finishes last. carb::getCachedInterface<carb::tasking::ITasking>()->sleep_for(std::chrono::milliseconds(3000)); exampleTaskingExtension->printHelloFromTask("exampleStandaloneFunctionTask"); } } } } } CARB_PLUGIN_IMPL(pluginImplDesc, omni::example::cpp::tasking::ExampleTaskingExtension) void fillInterface(omni::example::cpp::tasking::ExampleTaskingExtension& iface) { }
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NVIDIA-Omniverse/kit-extension-template-cpp/source/extensions/omni.example.cpp.tasking/omni/example/cpp/tasking/__init__.py
## Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. ## ## NVIDIA CORPORATION and its licensors retain all intellectual property ## and proprietary rights in and to this software, related documentation ## and any modifications thereto. Any use, reproduction, disclosure or ## distribution of this software and related documentation without an express ## license agreement from NVIDIA CORPORATION is strictly prohibited. ## # This file is needed so tests don't fail.
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NVIDIA-Omniverse/kit-extension-template-cpp/source/extensions/omni.example.cpp.tasking/docs/CHANGELOG.md
# Changelog ## [1.0.0] - 2023-01-12 ### Added - Initial implementation.
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NVIDIA-Omniverse/kit-extension-template-cpp/source/extensions/omni.example.cpp.tasking/docs/Overview.md
# Overview An example C++ extension that can be used as a reference/template for creating new extensions. Demonstrates how to create a C++ object that uses the carb tasking system for async processing. See also: [https://docs.omniverse.nvidia.com/kit/docs/carbonite/latest/docs/tasking/index.html](https://docs.omniverse.nvidia.com/kit/docs/carbonite/latest/docs/tasking/index.html) # C++ Usage Examples ## Spawning Tasks ``` class ExampleTaskingExtension : public omni::ext::IExt { public: void onStartup(const char* extId) override { // Get the tasking interface from the Carbonite Framework. carb::tasking::ITasking* tasking = carb::getCachedInterface<carb::tasking::ITasking>(); // Add a task defined by a standalone function. tasking->addTask(carb::tasking::Priority::eDefault, {}, &exampleStandaloneFunctionTask, this); // Add a task defined by a member function. tasking->addTask(carb::tasking::Priority::eDefault, {}, &ExampleTaskingExtension::exampleMemberFunctionTask, this); // Add a task defined by a lambda function. tasking->addTask(carb::tasking::Priority::eDefault, {}, [this] { // Artifical wait to ensure this task finishes first. carb::getCachedInterface<carb::tasking::ITasking>()->sleep_for(std::chrono::milliseconds(1000)); printHelloFromTask("exampleLambdaFunctionTask"); }); } void onShutdown() override { std::lock_guard<carb::tasking::MutexWrapper> lock(m_helloFromTaskCountMutex); m_helloFromTaskCount = 0; } void exampleMemberFunctionTask() { // Artifical wait to ensure this task finishes second. carb::getCachedInterface<carb::tasking::ITasking>()->sleep_for(std::chrono::milliseconds(2000)); printHelloFromTask("exampleMemberFunctionTask"); } void printHelloFromTask(const char* taskName) { std::lock_guard<carb::tasking::MutexWrapper> lock(m_helloFromTaskCountMutex); ++m_helloFromTaskCount; printf("Hello from task: %s\n" "%d tasks have said hello since extension startup.\n\n", taskName, m_helloFromTaskCount); } private: // We must use a fiber aware mutex: https://docs.omniverse.nvidia.com/kit/docs/carbonite/latest/docs/tasking/TaskingBestPractices.html#mutexes carb::tasking::MutexWrapper m_helloFromTaskCountMutex; int m_helloFromTaskCount = 0; }; void exampleStandaloneFunctionTask(ExampleTaskingExtension* exampleTaskingExtension) { // Artifical wait to ensure this task finishes last. carb::getCachedInterface<carb::tasking::ITasking>()->sleep_for(std::chrono::milliseconds(3000)); exampleTaskingExtension->printHelloFromTask("exampleStandaloneFunctionTask"); } ```
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NVIDIA-Omniverse/kit-extension-template-cpp/source/extensions/omni.example.python.usdrt_mesh/README.md
# omni.example.python.usdrt_mesh Example Kit extension that demonstrates how to use USDRT to create, update, and delete a UsdGeom.Mesh prim. ## Usage ### Windows ```bash .\build.bat .\_build\windows-x86_64\release\kit\kit.exe .\source\apps\omni.app.kit.dev.kit --enable omni.example.python.usdrt_mesh --ext-folder source\extensions --/app/useFabricSceneDelegate=true ``` ### Linux ```bash ./build.sh ./_build/linux-x86_64/release/kit/kit ./source/apps/omni.app.kit.dev.kit --enable omni.example.python.usdrt_mesh --ext-folder source/extensions --/app/useFabricSceneDelegate=true ```
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NVIDIA-Omniverse/kit-extension-template-cpp/source/extensions/omni.example.python.usdrt_mesh/config/extension.toml
[package] # Semantic Versioning is used: https://semver.org/ version = "0.0.1" # Lists people or organizations that are considered the "authors" of the package. authors = ["Justin Shrake <[email protected]>"] # The title and description fields are primarily for displaying extension info in UI title = "Example Python Extension: USDRT Mesh" description="Example Kit extension that demonstrates how to create, update, and delete a USDRT Mesh" # Path (relative to the root) or content of readme markdown file for UI. readme = "docs/README.md" # URL of the extension source repository. repository = "https://github.com/NVIDIA-Omniverse/kit-extension-template-cpp" # One of categories for UI. category = "Example" # Keywords for the extension keywords = ["kit", "example", "usdrt", "scenegraph", "fabric"] # Location of change log file in target (final) folder of extension, relative to the root. # More info on writing changelog: https://keepachangelog.com/en/1.0.0/ changelog="docs/CHANGELOG.md" # Preview image and icon. Folder named "data" automatically goes in git lfs (see .gitattributes file). # Preview image is shown in "Overview" of Extensions window. Screenshot of an extension might be a good preview image. preview_image = "data/preview.png" # Icon is shown in Extensions window, it is recommended to be square, of size 256x256. icon = "data/icon.png" # Extension dependencies [dependencies] "omni.kit.uiapp" = {} "usdrt.scenegraph" = {} "omni.usd" = {} "omni.kit.primitive.mesh" = {} "omni.warp" = { optional = true } # Main python module this extension provides [[python.module]] name = "omni.example.python.usdrt_mesh" [[test]] waiver = "Just example code, not for production" #TODO # Define the documentation that will be generated for this extension. [documentation] pages = [ "docs/Overview.md", "docs/CHANGELOG.md", ]
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NVIDIA-Omniverse/kit-extension-template-cpp/source/extensions/omni.example.python.usdrt_mesh/omni/example/python/usdrt_mesh/__init__.py
from .example_python_usdrt_mesh_extension import *
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NVIDIA-Omniverse/kit-extension-template-cpp/source/extensions/omni.example.python.usdrt_mesh/omni/example/python/usdrt_mesh/example_python_usdrt_mesh_extension.py
## Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved. ## ## NVIDIA CORPORATION and its licensors retain all intellectual property ## and proprietary rights in and to this software, related documentation ## and any modifications thereto. Any use, reproduction, disclosure or ## distribution of this software and related documentation without an express ## license agreement from NVIDIA CORPORATION is strictly prohibited. ## import carb import carb.events import numpy as np import omni.ext import omni.kit.app import omni.ui import omni.usd import usdrt PLANE_SUBDIV = 32 PLANE_EXTENT = 50 PLANE_HEIGHT = 10 PRIM_PATH = f"/World/Plane{PLANE_SUBDIV}x{PLANE_SUBDIV}" class ExamplePythonUsdrtMeshExtension(omni.ext.IExt): def on_startup(self, ext_id): self.sub = None self.step = 0 self.playing = False self.init_ui() def on_shutdown(self): if self.sub: self.sub.unsubscribe() self.sub = None self.step = 0 self.playing = False def init_ui(self): def create_mesh(): stage = get_usdrt_stage() create_mesh_usdrt(stage, PRIM_PATH, PLANE_SUBDIV, PLANE_SUBDIV) def delete_mesh(): stage = get_usdrt_stage() delete_prim_usdrt(stage, PRIM_PATH) def toggle_update_mesh(): self.playing = not self.playing if not self.sub: self.init_on_update() def toggle_mesh_visibility(): stage = get_usdrt_stage() prim = stage.GetPrimAtPath(PRIM_PATH) attr = prim.GetAttribute("_worldVisibility") val = attr.Get() attr.Set(not val) return def save_stage_to_file(): stage = get_usdrt_stage() stage.WriteToLayer("example_python_usdrt_mesh_example.usda") return self.window = omni.ui.Window("omni.example.python.usdrt_mesh", width=300, height=300) style = { # "color": omni.ui.color.WHITE, # "background_color": omni.ui.color.BLACK, } self.window.frame.style = style with self.window.frame: with omni.ui.VStack(): with omni.ui.HStack(): omni.ui.Button("Create Plane").set_clicked_fn(create_mesh) omni.ui.Button("Delete Plane").set_clicked_fn(delete_mesh) with omni.ui.HStack(): omni.ui.Button("Toggle Update").set_clicked_fn(toggle_update_mesh) omni.ui.Button("Toggle Visibility").set_clicked_fn(toggle_mesh_visibility) omni.ui.Button("Save").set_clicked_fn(save_stage_to_file) def init_on_update(self): @carb.profiler.profile(zone_name="omni.example.python.usdrt_mesh.on_update") def on_update(e: carb.events.IEvent): if not self.playing: return try: stage = get_usdrt_stage() self.step += 1 update_mesh_usdrt(stage, PRIM_PATH, PLANE_SUBDIV, PLANE_SUBDIV, self.step) except Exception as e: carb.log_error(e) return update_stream = omni.kit.app.get_app().get_update_event_stream() self.sub = update_stream.create_subscription_to_pop(on_update, name="omni.example.python.usdrt_mesh.on_update") return def get_usdrt_stage() -> usdrt.Usd.Stage: ctx = omni.usd.get_context() stage = usdrt.Usd.Stage.Attach(ctx.get_stage_id()) return stage def create_mesh_usdrt(stage: usdrt.Usd.Stage, prim_path: str, num_x_divisions: int, num_z_divisions: int): mesh = usdrt.UsdGeom.Mesh.Define(stage, prim_path) # Create the vertices and face counts vertices = calculate_mesh_vertices(num_x_divisions, num_z_divisions, 0) face_vertex_counts = [] face_vertex_indices = [] for z in range(num_z_divisions): for x in range(num_x_divisions): vertex0 = z * (num_x_divisions + 1) + x vertex1 = vertex0 + 1 vertex2 = (z + 1) * (num_x_divisions + 1) + x vertex3 = vertex2 + 1 face_vertex_counts.append(4) face_vertex_indices.extend([vertex0, vertex1, vertex3, vertex2]) # Set the mesh data mesh.CreatePointsAttr().Set(usdrt.Vt.Vec3fArray(vertices)) mesh.CreateFaceVertexCountsAttr().Set(usdrt.Vt.IntArray(face_vertex_counts)) mesh.CreateFaceVertexIndicesAttr().Set(usdrt.Vt.IntArray(face_vertex_indices)) prim = mesh.GetPrim() # Visibility Attribute attr = prim.CreateAttribute("_worldVisibility", usdrt.Sdf.ValueTypeNames.Bool, True) attr.Set(True) # Set the xform xformable = usdrt.Rt.Xformable(prim) xformable.CreateWorldPositionAttr(usdrt.Gf.Vec3d(0.0, 0.0, 0.0)) xformable.CreateWorldScaleAttr(usdrt.Gf.Vec3f(1.0, 1.0, 1.0)) xformable.CreateWorldOrientationAttr(usdrt.Gf.Quatf(0.0, 0.0, 0.0, 1.0)) # Set the extents bound = usdrt.Rt.Boundable(prim) world_ext = bound.CreateWorldExtentAttr() world_ext.Set( usdrt.Gf.Range3d( usdrt.Gf.Vec3d(-PLANE_EXTENT, -PLANE_EXTENT, -PLANE_EXTENT), usdrt.Gf.Vec3d(PLANE_EXTENT, PLANE_EXTENT, PLANE_EXTENT), ) ) return mesh def delete_prim_usdrt(stage: usdrt.Usd.Stage, prim_path: str): stage.RemovePrim(prim_path) return def update_mesh_usdrt(stage: usdrt.Usd.Stage, prim_path: str, num_x_divisions: int, num_z_divisions: int, step: int): # Find the prim prim = stage.GetPrimAtPath(prim_path) if not prim.IsValid(): carb.log_verbose(f"Prim at '{prim_path}' is invalid") return vertices = calculate_mesh_vertices(num_x_divisions, num_z_divisions, step) # Set the mesh data mesh = usdrt.UsdGeom.Mesh(prim) mesh.CreateVisibilityAttr().Set(True) mesh.GetPointsAttr().Set(usdrt.Vt.Vec3fArray(vertices)) return mesh def calculate_mesh_vertices(num_x_divisions: int, num_z_divisions: int, step: int) -> [float]: x_positions = np.linspace(-PLANE_EXTENT, PLANE_EXTENT, num_x_divisions + 1) z_positions = np.linspace(-PLANE_EXTENT, PLANE_EXTENT, num_z_divisions + 1) x_grid, z_grid = np.meshgrid(x_positions, z_positions) tau = 6.28318 s = 100.0 t = step / s sx = tau / s sz = tau / s y_grid = PLANE_HEIGHT * (np.cos(sx * x_grid + t) + np.sin(sz * z_grid + t)) vertices = np.column_stack((x_grid.flatten(), y_grid.flatten(), z_grid.flatten())) return vertices.tolist()
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NVIDIA-Omniverse/kit-extension-template-cpp/source/extensions/omni.example.python.usdrt_mesh/omni/example/python/usdrt_mesh/tests/__init__.py
## Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved. ## ## NVIDIA CORPORATION and its licensors retain all intellectual property ## and proprietary rights in and to this software, related documentation ## and any modifications thereto. Any use, reproduction, disclosure or ## distribution of this software and related documentation without an express ## license agreement from NVIDIA CORPORATION is strictly prohibited. ##
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NVIDIA-Omniverse/kit-extension-template-cpp/source/extensions/omni.example.python.usdrt_mesh/docs/CHANGELOG.md
# Changelog The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). ## [0.1.0] - 2023-12-01 - Initial version
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NVIDIA-Omniverse/kit-extension-template-cpp/source/extensions/omni.example.python.usdrt_mesh/docs/Overview.md
# USDRT UsdGeom.Mesh Example [omni.example.python.usdrt_mesh] Example Kit extension that demonstrates how to use USDRT to create, update, and delete a UsdGeom.Mesh prim. Specifically: - How to create a Usdrt.UsdGeom.Mesh - How to delete a Usdrt prim - How to update the vertex buffer data - How to toggle the mesh visbility - How to save the Usdrt stage to disk
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