file_path
stringlengths
21
207
content
stringlengths
5
1.02M
size
int64
5
1.02M
lang
stringclasses
9 values
avg_line_length
float64
1.33
100
max_line_length
int64
4
993
alphanum_fraction
float64
0.27
0.93
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/ExtDefaultErrorCallback.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "foundation/PxAssert.h" #include "foundation/PxString.h" #include "foundation/PxThread.h" #include "extensions/PxDefaultErrorCallback.h" #include <stdio.h> using namespace physx; PxDefaultErrorCallback::PxDefaultErrorCallback() { } PxDefaultErrorCallback::~PxDefaultErrorCallback() { } void PxDefaultErrorCallback::reportError(PxErrorCode::Enum e, const char* message, const char* file, int line) { const char* errorCode = NULL; switch (e) { case PxErrorCode::eNO_ERROR: errorCode = "no error"; break; case PxErrorCode::eINVALID_PARAMETER: errorCode = "invalid parameter"; break; case PxErrorCode::eINVALID_OPERATION: errorCode = "invalid operation"; break; case PxErrorCode::eOUT_OF_MEMORY: errorCode = "out of memory"; break; case PxErrorCode::eDEBUG_INFO: errorCode = "info"; break; case PxErrorCode::eDEBUG_WARNING: errorCode = "warning"; break; case PxErrorCode::ePERF_WARNING: errorCode = "performance warning"; break; case PxErrorCode::eABORT: errorCode = "abort"; break; case PxErrorCode::eINTERNAL_ERROR: errorCode = "internal error"; break; case PxErrorCode::eMASK_ALL: errorCode = "unknown error"; break; } PX_ASSERT(errorCode); if(errorCode) { char buffer[1024]; sprintf(buffer, "%s (%d) : %s : %s\n", file, line, errorCode, message); PxPrintString(buffer); // in debug builds halt execution for abort codes PX_ASSERT(e != PxErrorCode::eABORT); // in release builds we also want to halt execution // and make sure that the error message is flushed while (e == PxErrorCode::eABORT) { PxPrintString(buffer); PxThread::sleep(1000); } } }
3,353
C++
30.942857
110
0.739338
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/ExtFixedJoint.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef EXT_FIXED_JOINT_H #define EXT_FIXED_JOINT_H #include "extensions/PxFixedJoint.h" #include "ExtJoint.h" #include "CmUtils.h" namespace physx { struct PxFixedJointGeneratedValues; namespace Ext { struct FixedJointData : public JointData { }; typedef JointT<PxFixedJoint, FixedJointData, PxFixedJointGeneratedValues> FixedJointT; class FixedJoint : public FixedJointT { public: // PX_SERIALIZATION FixedJoint(PxBaseFlags baseFlags) : FixedJointT(baseFlags) {} void resolveReferences(PxDeserializationContext& context); static FixedJoint* createObject(PxU8*& address, PxDeserializationContext& context) { return createJointObject<FixedJoint>(address, context); } static void getBinaryMetaData(PxOutputStream& stream); //~PX_SERIALIZATION FixedJoint(const PxTolerancesScale& /*scale*/, PxRigidActor* actor0, const PxTransform& localFrame0, PxRigidActor* actor1, const PxTransform& localFrame1); // PxFixedJoint //~PxFixedJoint // PxConstraintConnector virtual PxConstraintSolverPrep getPrep() const PX_OVERRIDE; //~PxConstraintConnector }; } // namespace Ext } // namespace physx #endif
2,854
C
39.785714
165
0.764541
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/ExtRackAndPinionJoint.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef EXT_RACK_AND_PINION_JOINT_H #define EXT_RACK_AND_PINION_JOINT_H #include "extensions/PxRackAndPinionJoint.h" #include "ExtJoint.h" #include "CmUtils.h" namespace physx { struct PxRackAndPinionJointGeneratedValues; namespace Ext { struct RackAndPinionJointData : public JointData { const PxBase* hingeJoint; const PxBase* prismaticJoint; float ratio; float px; float vangle; }; typedef JointT<PxRackAndPinionJoint, RackAndPinionJointData, PxRackAndPinionJointGeneratedValues> RackAndPinionJointT; class RackAndPinionJoint : public RackAndPinionJointT { public: // PX_SERIALIZATION RackAndPinionJoint(PxBaseFlags baseFlags) : RackAndPinionJointT(baseFlags) {} void resolveReferences(PxDeserializationContext& context); static RackAndPinionJoint* createObject(PxU8*& address, PxDeserializationContext& context) { return createJointObject<RackAndPinionJoint>(address, context); } static void getBinaryMetaData(PxOutputStream& stream); //~PX_SERIALIZATION RackAndPinionJoint(const PxTolerancesScale& /*scale*/, PxRigidActor* actor0, const PxTransform& localFrame0, PxRigidActor* actor1, const PxTransform& localFrame1); // PxRackAndPinionJoint virtual bool setJoints(const PxBase* hinge, const PxBase* prismatic) PX_OVERRIDE; virtual void getJoints(const PxBase*& hinge, const PxBase*& prismatic) const PX_OVERRIDE; virtual void setRatio(float ratio) PX_OVERRIDE; virtual float getRatio() const PX_OVERRIDE; virtual bool setData(PxU32 nbRackTeeth, PxU32 nbPinionTeeth, float rackLength) PX_OVERRIDE; //~PxRackAndPinionJoint // PxConstraintConnector virtual void* prepareData() PX_OVERRIDE { updateError(); return mData; } virtual PxConstraintSolverPrep getPrep() const PX_OVERRIDE; //~PxConstraintConnector private: float mVirtualAngle0; float mPersistentAngle0; bool mInitDone; void updateError(); void resetError(); }; } // namespace Ext } #endif
3,749
C
39.760869
173
0.751667
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/ExtRevoluteJoint.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef EXT_REVOLUTE_JOINT_H #define EXT_REVOLUTE_JOINT_H #include "extensions/PxRevoluteJoint.h" #include "ExtJoint.h" #include "foundation/PxIntrinsics.h" #include "CmUtils.h" namespace physx { struct PxRevoluteJointGeneratedValues; namespace Ext { struct RevoluteJointData : public JointData { PxReal driveVelocity; PxReal driveForceLimit; PxReal driveGearRatio; PxJointAngularLimitPair limit; PxRevoluteJointFlags jointFlags; // private: // PT: must be public for a benchmark RevoluteJointData(const PxJointAngularLimitPair& pair) : limit(pair) {} }; typedef JointT<PxRevoluteJoint, RevoluteJointData, PxRevoluteJointGeneratedValues> RevoluteJointT; class RevoluteJoint : public RevoluteJointT { public: // PX_SERIALIZATION RevoluteJoint(PxBaseFlags baseFlags) : RevoluteJointT(baseFlags) {} void resolveReferences(PxDeserializationContext& context); static RevoluteJoint* createObject(PxU8*& address, PxDeserializationContext& context) { return createJointObject<RevoluteJoint>(address, context); } static void getBinaryMetaData(PxOutputStream& stream); //~PX_SERIALIZATION RevoluteJoint(const PxTolerancesScale& /*scale*/, PxRigidActor* actor0, const PxTransform& localFrame0, PxRigidActor* actor1, const PxTransform& localFrame1); // PxRevoluteJoint virtual PxReal getAngle() const PX_OVERRIDE; virtual PxReal getVelocity() const PX_OVERRIDE; virtual void setLimit(const PxJointAngularLimitPair& limit) PX_OVERRIDE; virtual PxJointAngularLimitPair getLimit() const PX_OVERRIDE; virtual void setDriveVelocity(PxReal velocity, bool autowake = true) PX_OVERRIDE; virtual PxReal getDriveVelocity() const PX_OVERRIDE; virtual void setDriveForceLimit(PxReal forceLimit) PX_OVERRIDE; virtual PxReal getDriveForceLimit() const PX_OVERRIDE; virtual void setDriveGearRatio(PxReal gearRatio) PX_OVERRIDE; virtual PxReal getDriveGearRatio() const PX_OVERRIDE; virtual void setRevoluteJointFlags(PxRevoluteJointFlags flags) PX_OVERRIDE; virtual void setRevoluteJointFlag(PxRevoluteJointFlag::Enum flag, bool value) PX_OVERRIDE; virtual PxRevoluteJointFlags getRevoluteJointFlags() const PX_OVERRIDE; //~PxRevoluteJoint // PxConstraintConnector virtual PxConstraintSolverPrep getPrep() const PX_OVERRIDE; #if PX_SUPPORT_OMNI_PVD virtual void updateOmniPvdProperties() const PX_OVERRIDE; #endif //~PxConstraintConnector }; } // namespace Ext } // namespace physx #endif
4,240
C
42.27551
169
0.767689
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/ExtJointMetaDataExtensions.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef EXT_JOINT_META_DATA_EXTENSIONS_H #define EXT_JOINT_META_DATA_EXTENSIONS_H #include "PvdMetaDataExtensions.h" namespace physx { namespace pvdsdk { struct PxExtensionPvdOnlyProperties { enum Enum { FirstProp = PxExtensionsPropertyInfoName::LastPxPropertyInfoName, DEFINE_ENUM_RANGE( PxJoint_Actors, 2 ), DEFINE_ENUM_RANGE( PxJoint_BreakForce, 2 ), DEFINE_ENUM_RANGE( PxD6Joint_DriveVelocity, 2 ), DEFINE_ENUM_RANGE( PxD6Joint_Motion, PxD6Axis::eCOUNT ), DEFINE_ENUM_RANGE( PxD6Joint_Drive, PxD6Drive::eCOUNT * ( PxExtensionsPropertyInfoName::PxD6JointDrive_PropertiesStop - PxExtensionsPropertyInfoName::PxD6JointDrive_PropertiesStart ) ), DEFINE_ENUM_RANGE( PxD6Joint_LinearLimit, 100 ), DEFINE_ENUM_RANGE( PxD6Joint_SwingLimit, 100 ), DEFINE_ENUM_RANGE( PxD6Joint_TwistLimit, 100 ), DEFINE_ENUM_RANGE( PxPrismaticJoint_Limit, 100 ), DEFINE_ENUM_RANGE( PxRevoluteJoint_Limit, 100 ), DEFINE_ENUM_RANGE( PxSphericalJoint_LimitCone, 100 ), DEFINE_ENUM_RANGE( PxJoint_LocalPose, 2 ) }; }; } } #endif
2,737
C
41.123076
187
0.765802
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/ExtExtensions.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "foundation/PxIO.h" #include "common/PxMetaData.h" #include "common/PxSerializer.h" #include "extensions/PxExtensionsAPI.h" #include "extensions/PxRepXSerializer.h" #include "ExtDistanceJoint.h" #include "ExtD6Joint.h" #include "ExtFixedJoint.h" #include "ExtPrismaticJoint.h" #include "ExtRevoluteJoint.h" #include "ExtSphericalJoint.h" #include "ExtSerialization.h" #include "SnRepXCoreSerializer.h" #include "SnJointRepXSerializer.h" #include "PxExtensionMetaDataObjects.h" #if PX_SUPPORT_PVD #include "ExtPvd.h" #include "PxPvdDataStream.h" #include "PxPvdClient.h" #include "PsPvd.h" #endif #if PX_SUPPORT_OMNI_PVD # include "omnipvd/PxOmniPvd.h" # include "omnipvd/OmniPvdPxExtensionsSampler.h" #endif using namespace physx; using namespace physx::pvdsdk; #if PX_SUPPORT_PVD struct JointConnectionHandler : public PvdClient { JointConnectionHandler() : mPvd(NULL),mConnected(false){} PvdDataStream* getDataStream() { return NULL; } void onPvdConnected() { PvdDataStream* stream = PvdDataStream::create(mPvd); if(stream) { mConnected = true; Ext::Pvd::sendClassDescriptions(*stream); stream->release(); } } bool isConnected() const { return mConnected; } void onPvdDisconnected() { mConnected = false; } void flush() { } PsPvd* mPvd; bool mConnected; }; static JointConnectionHandler gPvdHandler; #endif bool PxInitExtensions(PxPhysics& physics, PxPvd* pvd) { PX_ASSERT(&physics.getFoundation() == &PxGetFoundation()); PX_UNUSED(physics); PX_UNUSED(pvd); PxIncFoundationRefCount(); #if PX_SUPPORT_PVD if(pvd) { gPvdHandler.mPvd = static_cast<PsPvd*>(pvd); gPvdHandler.mPvd->addClient(&gPvdHandler); } #endif #if PX_SUPPORT_OMNI_PVD if (physics.getOmniPvd() && physics.getOmniPvd()->getWriter()) { if (OmniPvdPxExtensionsSampler::createInstance()) { OmniPvdPxExtensionsSampler::getInstance()->setOmniPvdInstance(physics.getOmniPvd()); OmniPvdPxExtensionsSampler::getInstance()->registerClasses(); } } #endif return true; } static PxArray<PxSceneQuerySystem*>* gExternalSQ = NULL; void addExternalSQ(PxSceneQuerySystem* added) { if(!gExternalSQ) gExternalSQ = new PxArray<PxSceneQuerySystem*>; gExternalSQ->pushBack(added); } void removeExternalSQ(PxSceneQuerySystem* removed) { if(gExternalSQ) { const PxU32 nb = gExternalSQ->size(); for(PxU32 i=0;i<nb;i++) { PxSceneQuerySystem* sq = (*gExternalSQ)[i]; if(sq==removed) { gExternalSQ->replaceWithLast(i); return; } } } } static void releaseExternalSQ() { if(gExternalSQ) { PxArray<PxSceneQuerySystem*>* copy = gExternalSQ; gExternalSQ = NULL; const PxU32 nb = copy->size(); for(PxU32 i=0;i<nb;i++) { PxSceneQuerySystem* sq = (*copy)[i]; sq->release(); } PX_DELETE(copy); } } void PxCloseExtensions(void) { releaseExternalSQ(); PxDecFoundationRefCount(); #if PX_SUPPORT_PVD if(gPvdHandler.mConnected) { PX_ASSERT(gPvdHandler.mPvd); gPvdHandler.mPvd->removeClient(&gPvdHandler); gPvdHandler.mPvd = NULL; } #endif #if PX_SUPPORT_OMNI_PVD if (OmniPvdPxExtensionsSampler::getInstance()) { OmniPvdPxExtensionsSampler::destroyInstance(); } #endif } void Ext::RegisterExtensionsSerializers(PxSerializationRegistry& sr) { //for repx serialization sr.registerRepXSerializer(PxConcreteType::eMATERIAL, PX_NEW_REPX_SERIALIZER( PxMaterialRepXSerializer )); sr.registerRepXSerializer(PxConcreteType::eSHAPE, PX_NEW_REPX_SERIALIZER( PxShapeRepXSerializer )); sr.registerRepXSerializer(PxConcreteType::eTRIANGLE_MESH_BVH33, PX_NEW_REPX_SERIALIZER( PxBVH33TriangleMeshRepXSerializer )); sr.registerRepXSerializer(PxConcreteType::eTRIANGLE_MESH_BVH34, PX_NEW_REPX_SERIALIZER( PxBVH34TriangleMeshRepXSerializer )); sr.registerRepXSerializer(PxConcreteType::eHEIGHTFIELD, PX_NEW_REPX_SERIALIZER( PxHeightFieldRepXSerializer )); sr.registerRepXSerializer(PxConcreteType::eCONVEX_MESH, PX_NEW_REPX_SERIALIZER( PxConvexMeshRepXSerializer )); sr.registerRepXSerializer(PxConcreteType::eRIGID_STATIC, PX_NEW_REPX_SERIALIZER( PxRigidStaticRepXSerializer )); sr.registerRepXSerializer(PxConcreteType::eRIGID_DYNAMIC, PX_NEW_REPX_SERIALIZER( PxRigidDynamicRepXSerializer )); sr.registerRepXSerializer(PxConcreteType::eARTICULATION_REDUCED_COORDINATE, PX_NEW_REPX_SERIALIZER( PxArticulationReducedCoordinateRepXSerializer)); sr.registerRepXSerializer(PxConcreteType::eAGGREGATE, PX_NEW_REPX_SERIALIZER( PxAggregateRepXSerializer )); sr.registerRepXSerializer(PxJointConcreteType::eFIXED, PX_NEW_REPX_SERIALIZER( PxJointRepXSerializer<PxFixedJoint> )); sr.registerRepXSerializer(PxJointConcreteType::eDISTANCE, PX_NEW_REPX_SERIALIZER( PxJointRepXSerializer<PxDistanceJoint> )); sr.registerRepXSerializer(PxJointConcreteType::eD6, PX_NEW_REPX_SERIALIZER( PxJointRepXSerializer<PxD6Joint> )); sr.registerRepXSerializer(PxJointConcreteType::ePRISMATIC, PX_NEW_REPX_SERIALIZER( PxJointRepXSerializer<PxPrismaticJoint> )); sr.registerRepXSerializer(PxJointConcreteType::eREVOLUTE, PX_NEW_REPX_SERIALIZER( PxJointRepXSerializer<PxRevoluteJoint> )); sr.registerRepXSerializer(PxJointConcreteType::eSPHERICAL, PX_NEW_REPX_SERIALIZER( PxJointRepXSerializer<PxSphericalJoint> )); //for binary serialization sr.registerSerializer(PxJointConcreteType::eFIXED, PX_NEW_SERIALIZER_ADAPTER( FixedJoint )); sr.registerSerializer(PxJointConcreteType::eDISTANCE, PX_NEW_SERIALIZER_ADAPTER( DistanceJoint )); sr.registerSerializer(PxJointConcreteType::eD6, PX_NEW_SERIALIZER_ADAPTER( D6Joint) ); sr.registerSerializer(PxJointConcreteType::ePRISMATIC, PX_NEW_SERIALIZER_ADAPTER( PrismaticJoint )); sr.registerSerializer(PxJointConcreteType::eREVOLUTE, PX_NEW_SERIALIZER_ADAPTER( RevoluteJoint )); sr.registerSerializer(PxJointConcreteType::eSPHERICAL, PX_NEW_SERIALIZER_ADAPTER( SphericalJoint )); } void Ext::UnregisterExtensionsSerializers(PxSerializationRegistry& sr) { PX_DELETE_SERIALIZER_ADAPTER(sr.unregisterSerializer(PxJointConcreteType::eFIXED)); PX_DELETE_SERIALIZER_ADAPTER(sr.unregisterSerializer(PxJointConcreteType::eDISTANCE)); PX_DELETE_SERIALIZER_ADAPTER(sr.unregisterSerializer(PxJointConcreteType::eD6 )); PX_DELETE_SERIALIZER_ADAPTER(sr.unregisterSerializer(PxJointConcreteType::ePRISMATIC)); PX_DELETE_SERIALIZER_ADAPTER(sr.unregisterSerializer(PxJointConcreteType::eREVOLUTE)); PX_DELETE_SERIALIZER_ADAPTER(sr.unregisterSerializer(PxJointConcreteType::eSPHERICAL)); PX_DELETE_REPX_SERIALIZER(sr.unregisterRepXSerializer(PxConcreteType::eMATERIAL)); PX_DELETE_REPX_SERIALIZER(sr.unregisterRepXSerializer(PxConcreteType::eSHAPE)); // PX_DELETE_REPX_SERIALIZER(sr.unregisterRepXSerializer(PxConcreteType::eTRIANGLE_MESH)); PX_DELETE_REPX_SERIALIZER(sr.unregisterRepXSerializer(PxConcreteType::eTRIANGLE_MESH_BVH33)); PX_DELETE_REPX_SERIALIZER(sr.unregisterRepXSerializer(PxConcreteType::eTRIANGLE_MESH_BVH34)); PX_DELETE_REPX_SERIALIZER(sr.unregisterRepXSerializer(PxConcreteType::eHEIGHTFIELD)); PX_DELETE_REPX_SERIALIZER(sr.unregisterRepXSerializer(PxConcreteType::eCONVEX_MESH)); PX_DELETE_REPX_SERIALIZER(sr.unregisterRepXSerializer(PxConcreteType::eRIGID_STATIC)); PX_DELETE_REPX_SERIALIZER(sr.unregisterRepXSerializer(PxConcreteType::eRIGID_DYNAMIC)); PX_DELETE_REPX_SERIALIZER(sr.unregisterRepXSerializer(PxConcreteType::eARTICULATION_REDUCED_COORDINATE)); PX_DELETE_REPX_SERIALIZER(sr.unregisterRepXSerializer(PxConcreteType::eAGGREGATE)); PX_DELETE_REPX_SERIALIZER(sr.unregisterRepXSerializer(PxJointConcreteType::eFIXED)); PX_DELETE_REPX_SERIALIZER(sr.unregisterRepXSerializer(PxJointConcreteType::eDISTANCE)); PX_DELETE_REPX_SERIALIZER(sr.unregisterRepXSerializer(PxJointConcreteType::eD6)); PX_DELETE_REPX_SERIALIZER(sr.unregisterRepXSerializer(PxJointConcreteType::ePRISMATIC)); PX_DELETE_REPX_SERIALIZER(sr.unregisterRepXSerializer(PxJointConcreteType::eREVOLUTE)); PX_DELETE_REPX_SERIALIZER(sr.unregisterRepXSerializer(PxJointConcreteType::eSPHERICAL)); }
9,731
C++
37.015625
149
0.781215
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/ExtSoftBodyExt.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "extensions/PxSoftBodyExt.h" #include "extensions/PxTetMakerExt.h" #include "GuTetrahedronMesh.h" #include "cooking/PxCooking.h" #include "PxPhysics.h" #include "extensions/PxRemeshingExt.h" #include "cudamanager/PxCudaContextManager.h" #include "cudamanager/PxCudaContext.h" using namespace physx; using namespace Cm; //Computes the volume of the simulation mesh defined as the sum of the volumes of all tetrahedra static PxReal computeSimulationMeshVolume(PxSoftBody& sb, PxVec4* simPositions) { const PxU32 numTetsGM = sb.getSimulationMesh()->getNbTetrahedrons(); const PxU32* tetPtr32 = reinterpret_cast<const PxU32*>(sb.getSimulationMesh()->getTetrahedrons()); const PxU16* tetPtr16 = reinterpret_cast<const PxU16*>(sb.getSimulationMesh()->getTetrahedrons()); const bool sixteenBit = sb.getSimulationMesh()->getTetrahedronMeshFlags() & PxTetrahedronMeshFlag::e16_BIT_INDICES; PxReal volume = 0; for (PxU32 i = 0; i < numTetsGM; ++i) { PxVec4& x0 = simPositions[sixteenBit ? tetPtr16[4 * i] : tetPtr32[4 * i]]; PxVec4& x1 = simPositions[sixteenBit ? tetPtr16[4 * i + 1] : tetPtr32[4 * i + 1]]; PxVec4& x2 = simPositions[sixteenBit ? tetPtr16[4 * i + 2] : tetPtr32[4 * i + 2]]; PxVec4& x3 = simPositions[sixteenBit ? tetPtr16[4 * i + 3] : tetPtr32[4 * i + 3]]; const PxVec3 u1 = x1.getXYZ() - x0.getXYZ(); const PxVec3 u2 = x2.getXYZ() - x0.getXYZ(); const PxVec3 u3 = x3.getXYZ() - x0.getXYZ(); PxMat33 Q = PxMat33(u1, u2, u3); const PxReal det = Q.getDeterminant(); volume += det; } volume /= 6.0f; return volume; } //Recomputes the volume associated with a vertex. Every tetrahedron distributes a quarter of its volume to //each vertex it is connected to. Finally the volume stored for every vertex is inverted. static void updateNodeInverseVolumes(PxSoftBody& sb, PxVec4* simPositions) { const PxU32 numVertsGM = sb.getSimulationMesh()->getNbVertices(); const PxU32 numTetsGM = sb.getSimulationMesh()->getNbTetrahedrons(); const PxU32* tetPtr32 = reinterpret_cast<const PxU32*>(sb.getSimulationMesh()->getTetrahedrons()); const PxU16* tetPtr16 = reinterpret_cast<const PxU16*>(sb.getSimulationMesh()->getTetrahedrons()); const bool sixteenBit = sb.getSimulationMesh()->getTetrahedronMeshFlags() & PxTetrahedronMeshFlag::e16_BIT_INDICES; for (PxU32 i = 0; i < numVertsGM; ++i) simPositions[i].w = 0.0f; for (PxU32 i = 0; i < numTetsGM; ++i) { PxVec4& x0 = simPositions[sixteenBit ? tetPtr16[4 * i] : tetPtr32[4 * i]]; PxVec4& x1 = simPositions[sixteenBit ? tetPtr16[4 * i + 1] : tetPtr32[4 * i + 1]]; PxVec4& x2 = simPositions[sixteenBit ? tetPtr16[4 * i + 2] : tetPtr32[4 * i + 2]]; PxVec4& x3 = simPositions[sixteenBit ? tetPtr16[4 * i + 3] : tetPtr32[4 * i + 3]]; const PxVec3 u1 = x1.getXYZ() - x0.getXYZ(); const PxVec3 u2 = x2.getXYZ() - x0.getXYZ(); const PxVec3 u3 = x3.getXYZ() - x0.getXYZ(); PxMat33 Q = PxMat33(u1, u2, u3); //det should be positive const PxReal det = Q.getDeterminant(); if (det <= 1.e-9f) PxGetFoundation().error(PxErrorCode::eINVALID_PARAMETER, PX_FL, "updateNodeInverseVolumes(): tetrahedron is degenerate or inverted"); //Distribute one quarter of the volume to each vertex the tetrahedron is connected to const PxReal volume = det / 6.0f; x0.w += 0.25f * volume; x1.w += 0.25f * volume; x2.w += 0.25f * volume; x3.w += 0.25f * volume; } //Invert the volumes stored per vertex and copy it to the velocity buffer for (PxU32 i = 0; i < numVertsGM; ++i) { if (simPositions[i].w > 0) { simPositions[i].w = 1.0f / simPositions[i].w; } } } void PxSoftBodyExt::updateMass(PxSoftBody& sb, const PxReal density, const PxReal maxInvMassRatio, PxVec4* simPositionsPinned) { //Inverse volumes are recomputed to ensure that multiple subsequent calls of this method lead to correct results updateNodeInverseVolumes(sb, simPositionsPinned); const PxU32 numVertsGM = sb.getSimulationMesh()->getNbVertices(); PxReal minInvMass = PX_MAX_F32, maxInvMass = 0.f; for (PxU32 i = 0; i < numVertsGM; ++i) { const PxVec4& vert = simPositionsPinned[i]; PxReal invMass = vert.w; invMass = invMass / (density); minInvMass = invMass > 0.f ? PxMin(invMass, minInvMass) : minInvMass; maxInvMass = PxMax(invMass, maxInvMass); simPositionsPinned[i] = PxVec4(vert.x, vert.y, vert.z, invMass); } if (minInvMass != PX_MAX_F32) { const PxReal ratio = maxInvMass / minInvMass; if (ratio > maxInvMassRatio) { //Clamp the upper limit... maxInvMass = minInvMass * maxInvMassRatio; for (PxU32 i = 0; i < numVertsGM; ++i) { PxVec4& posInvMass = simPositionsPinned[i]; posInvMass.w = PxMin(posInvMass.w, maxInvMass); } } } } void PxSoftBodyExt::setMass(PxSoftBody& sb, const PxReal mass, const PxReal maxInvMassRatio, PxVec4* simPositionsPinned) { //Compute the density such that density times volume is equal to the desired mass updateMass(sb, mass / computeSimulationMeshVolume(sb, simPositionsPinned), maxInvMassRatio, simPositionsPinned); } void PxSoftBodyExt::transform(PxSoftBody& sb, const PxTransform& transform, const PxReal scale, PxVec4* simPositionsPinned, PxVec4* simVelocitiesPinned, PxVec4* collPositionsPinned, PxVec4* restPositionsPinned) { const PxU32 numVertsGM = sb.getSimulationMesh()->getNbVertices(); const PxU32 numVerts = sb.getCollisionMesh()->getNbVertices(); for (PxU32 i = 0; i < numVertsGM; ++i) { const PxVec4 tpInvMass = simPositionsPinned[i]; const PxReal invMass = tpInvMass.w; PxVec3 vert = PxVec3(tpInvMass.x * scale, tpInvMass.y * scale, tpInvMass.z * scale); //Transform the vertex position and keep the inverse mass vert = transform.transform(vert); simPositionsPinned[i] = PxVec4(vert.x, vert.y, vert.z, invMass); PxVec4 vel = simVelocitiesPinned[i]; PxVec3 v = PxVec3(vel.x * scale, vel.y * scale, vel.z * scale); //Velocities are translation invariant, therefore only the direction needs to get adjusted. //The inverse mass is stored as well to optimize memory access on the GPU v = transform.rotate(v); simVelocitiesPinned[i] = PxVec4(v.x, v.y, v.z, invMass); } for (PxU32 i = 0; i < numVerts; ++i) { restPositionsPinned[i] = PxVec4(restPositionsPinned[i].x*scale, restPositionsPinned[i].y*scale, restPositionsPinned[i].z*scale, 1.f); const PxVec4 tpInvMass = collPositionsPinned[i]; PxVec3 vert = PxVec3(tpInvMass.x * scale, tpInvMass.y * scale, tpInvMass.z * scale); vert = transform.transform(vert); collPositionsPinned[i] = PxVec4(vert.x, vert.y, vert.z, tpInvMass.w); } PxMat33* tetraRestPosesGM = static_cast<Gu::SoftBodyAuxData*>(sb.getSoftBodyAuxData())->getGridModelRestPosesFast(); // reinterpret_cast<PxMat33*>(simMeshData->softBodyAuxData.getGridModelRestPosesFast()); const PxU32 nbTetraGM = sb.getSimulationMesh()->getNbTetrahedrons(); const PxReal invScale = 1.0f / scale; for (PxU32 i = 0; i < nbTetraGM; ++i) { PxMat33& m = tetraRestPosesGM[i]; //Scale the rest pose m.column0 = m.column0 * invScale; m.column1 = m.column1 * invScale; m.column2 = m.column2 * invScale; //The rest pose is translation invariant, it only needs be rotated PxVec3 row0 = transform.rotateInv(PxVec3(m.column0.x, m.column1.x, m.column2.x)); PxVec3 row1 = transform.rotateInv(PxVec3(m.column0.y, m.column1.y, m.column2.y)); PxVec3 row2 = transform.rotateInv(PxVec3(m.column0.z, m.column1.z, m.column2.z)); m.column0 = PxVec3(row0.x, row1.x, row2.x); m.column1 = PxVec3(row0.y, row1.y, row2.y); m.column2 = PxVec3(row0.z, row1.z, row2.z); } PxMat33* tetraRestPoses = static_cast<Gu::SoftBodyAuxData*>(sb.getSoftBodyAuxData())->getRestPosesFast(); // reinterpret_cast<PxMat33*>(simMeshData->softBodyAuxData.getGridModelRestPosesFast()); const PxU32 nbTetra = sb.getCollisionMesh()->getNbTetrahedrons(); for (PxU32 i = 0; i < nbTetra; ++i) { PxMat33& m = tetraRestPoses[i]; //Scale the rest pose m.column0 = m.column0 * invScale; m.column1 = m.column1 * invScale; m.column2 = m.column2 * invScale; //The rest pose is translation invariant, it only needs be rotated PxVec3 row0 = transform.rotateInv(PxVec3(m.column0.x, m.column1.x, m.column2.x)); PxVec3 row1 = transform.rotateInv(PxVec3(m.column0.y, m.column1.y, m.column2.y)); PxVec3 row2 = transform.rotateInv(PxVec3(m.column0.z, m.column1.z, m.column2.z)); m.column0 = PxVec3(row0.x, row1.x, row2.x); m.column1 = PxVec3(row0.y, row1.y, row2.y); m.column2 = PxVec3(row0.z, row1.z, row2.z); } } void PxSoftBodyExt::updateEmbeddedCollisionMesh(PxSoftBody& sb, PxVec4* simPositionsPinned, PxVec4* collPositionsPinned) { Gu::SoftBodyAuxData* softBodyAuxData = static_cast<Gu::SoftBodyAuxData*>(sb.getSoftBodyAuxData()); const PxU32* remapTable = softBodyAuxData->mVertsRemapInGridModel; PxReal* barycentricCoordinates = softBodyAuxData->mVertsBarycentricInGridModel; PxTetrahedronMesh* simMesh = sb.getSimulationMesh(); const void* tets = simMesh->getTetrahedrons(); const PxU32* tets32 = static_cast<const PxU32*>(tets); const PxU16* tets16 = static_cast<const PxU16*>(tets); bool sixteenBit = simMesh->getTetrahedronMeshFlags() & PxTetrahedronMeshFlag::e16_BIT_INDICES; const PxU32 numVerts = sb.getCollisionMesh()->getNbVertices(); for (PxU32 i = 0; i < numVerts; ++i) { //The tetrahedra are ordered differently on the GPU, therefore the index must be taken from the remap table const PxU32 tetrahedronIdx = remapTable[i]; const PxVec4 p0 = simPositionsPinned[sixteenBit ? tets16[4 * tetrahedronIdx] : tets32[4 * tetrahedronIdx]]; const PxVec4 p1 = simPositionsPinned[sixteenBit ? tets16[4 * tetrahedronIdx + 1] : tets32[4 * tetrahedronIdx + 1]]; const PxVec4 p2 = simPositionsPinned[sixteenBit ? tets16[4 * tetrahedronIdx + 2] : tets32[4 * tetrahedronIdx + 2]]; const PxVec4 p3 = simPositionsPinned[sixteenBit ? tets16[4 * tetrahedronIdx + 3] : tets32[4 * tetrahedronIdx + 3]]; const PxReal* barycentric = &barycentricCoordinates[4*i]; //Compute the embedded position as a weigted sum of vertices from the simulation mesh //This ensures that all tranformations and scale changes applied to the simulation mesh get transferred //to the collision mesh collPositionsPinned[i] = p0 * barycentric[0] + p1 * barycentric[1] + p2 * barycentric[2] + p3 * barycentric[3]; collPositionsPinned[i].w = 1.0f; } } void PxSoftBodyExt::commit(PxSoftBody& sb, PxSoftBodyDataFlags flags, PxVec4* simPositionsPinned, PxVec4* simVelocitiesPinned, PxVec4* collPositionsPinned, PxVec4* restPositionsPinned, CUstream stream) { copyToDevice(sb, flags, simPositionsPinned, simVelocitiesPinned, collPositionsPinned, restPositionsPinned, stream); } void PxSoftBodyExt::copyToDevice(PxSoftBody& sb, PxSoftBodyDataFlags flags, PxVec4* simPositionsPinned, PxVec4* simVelocitiesPinned, PxVec4* collPositionsPinned, PxVec4* restPositionsPinned, CUstream stream) { //Updating the collision mesh's vertices ensures that simulation mesh and collision mesh are //represented in the same coordinate system and the same scale updateEmbeddedCollisionMesh(sb, simPositionsPinned, collPositionsPinned); #if PX_SUPPORT_GPU_PHYSX PxScopedCudaLock _lock(*sb.getCudaContextManager()); PxCudaContext* ctx = sb.getCudaContextManager()->getCudaContext(); if (flags & PxSoftBodyDataFlag::ePOSITION_INVMASS && collPositionsPinned) ctx->memcpyHtoDAsync(reinterpret_cast<CUdeviceptr>(sb.getPositionInvMassBufferD()), collPositionsPinned, sb.getCollisionMesh()->getNbVertices() * sizeof(PxVec4), stream); if (flags & PxSoftBodyDataFlag::eREST_POSITION_INVMASS && restPositionsPinned) ctx->memcpyHtoDAsync(reinterpret_cast<CUdeviceptr>(sb.getRestPositionBufferD()), restPositionsPinned, sb.getCollisionMesh()->getNbVertices() * sizeof(PxVec4), stream); if (flags & PxSoftBodyDataFlag::eSIM_POSITION_INVMASS && simPositionsPinned) ctx->memcpyHtoDAsync(reinterpret_cast<CUdeviceptr>(sb.getSimPositionInvMassBufferD()), simPositionsPinned, sb.getSimulationMesh()->getNbVertices() * sizeof(PxVec4), stream); if (flags & PxSoftBodyDataFlag::eSIM_VELOCITY && simVelocitiesPinned) ctx->memcpyHtoDAsync(reinterpret_cast<CUdeviceptr>(sb.getSimVelocityBufferD()), simVelocitiesPinned, sb.getSimulationMesh()->getNbVertices() * sizeof(PxVec4), stream); // we need to synchronize if the stream is the default argument. if (stream == 0) { ctx->streamSynchronize(stream); } #else PX_UNUSED(restPositionsPinned); PX_UNUSED(simVelocitiesPinned); PX_UNUSED(stream); #endif sb.markDirty(flags); } PxSoftBodyMesh* PxSoftBodyExt::createSoftBodyMesh(const PxCookingParams& params, const PxSimpleTriangleMesh& surfaceMesh, PxU32 numVoxelsAlongLongestAABBAxis, PxInsertionCallback& insertionCallback, const bool validate) { //Compute collision mesh physx::PxArray<physx::PxVec3> collisionMeshVertices; physx::PxArray<physx::PxU32> collisionMeshIndices; if (!PxTetMaker::createConformingTetrahedronMesh(surfaceMesh, collisionMeshVertices, collisionMeshIndices, validate)) return NULL; PxTetrahedronMeshDesc meshDesc(collisionMeshVertices, collisionMeshIndices); //Compute simulation mesh physx::PxArray<physx::PxI32> vertexToTet; vertexToTet.resize(meshDesc.points.count); physx::PxArray<physx::PxVec3> simulationMeshVertices; physx::PxArray<physx::PxU32> simulationMeshIndices; PxTetMaker::createVoxelTetrahedronMesh(meshDesc, numVoxelsAlongLongestAABBAxis, simulationMeshVertices, simulationMeshIndices, vertexToTet.begin()); PxTetrahedronMeshDesc simMeshDesc(simulationMeshVertices, simulationMeshIndices); PxSoftBodySimulationDataDesc simDesc(vertexToTet); physx::PxSoftBodyMesh* softBodyMesh = PxCreateSoftBodyMesh(params, simMeshDesc, meshDesc, simDesc, insertionCallback); return softBodyMesh; } PxSoftBodyMesh* PxSoftBodyExt::createSoftBodyMeshNoVoxels(const PxCookingParams& params, const PxSimpleTriangleMesh& surfaceMesh, PxInsertionCallback& insertionCallback, PxReal maxWeightRatioInTet, const bool validate) { PxCookingParams p = params; p.maxWeightRatioInTet = maxWeightRatioInTet; physx::PxArray<physx::PxVec3> collisionMeshVertices; physx::PxArray<physx::PxU32> collisionMeshIndices; if (!PxTetMaker::createConformingTetrahedronMesh(surfaceMesh, collisionMeshVertices, collisionMeshIndices, validate)) return NULL; PxTetrahedronMeshDesc meshDesc(collisionMeshVertices, collisionMeshIndices); PxSoftBodySimulationDataDesc simDesc; physx::PxSoftBodyMesh* softBodyMesh = PxCreateSoftBodyMesh(p, meshDesc, meshDesc, simDesc, insertionCallback); return softBodyMesh; } PxSoftBody* PxSoftBodyExt::createSoftBodyFromMesh(PxSoftBodyMesh* softBodyMesh, const PxTransform& transform, const PxFEMSoftBodyMaterial& material, PxCudaContextManager& cudaContextManager, PxReal density, PxU32 solverIterationCount, const PxFEMParameters& femParams, PxReal scale) { PxSoftBody* softBody = PxGetPhysics().createSoftBody(cudaContextManager); if (softBody) { PxShapeFlags shapeFlags = PxShapeFlag::eVISUALIZATION | PxShapeFlag::eSCENE_QUERY_SHAPE | PxShapeFlag::eSIMULATION_SHAPE; PxTetrahedronMeshGeometry geometry(softBodyMesh->getCollisionMesh()); PxFEMSoftBodyMaterial* materialPointer = const_cast<PxFEMSoftBodyMaterial*>(&material); PxShape* shape = PxGetPhysics().createShape(geometry, &materialPointer, 1, true, shapeFlags); if (shape) { softBody->attachShape(*shape); } softBody->attachSimulationMesh(*softBodyMesh->getSimulationMesh(), *softBodyMesh->getSoftBodyAuxData()); PxVec4* simPositionInvMassPinned; PxVec4* simVelocityPinned; PxVec4* collPositionInvMassPinned; PxVec4* restPositionPinned; PxSoftBodyExt::allocateAndInitializeHostMirror(*softBody, &cudaContextManager, simPositionInvMassPinned, simVelocityPinned, collPositionInvMassPinned, restPositionPinned); const PxReal maxInvMassRatio = 50.f; softBody->setParameter(femParams); softBody->setSolverIterationCounts(solverIterationCount); PxSoftBodyExt::transform(*softBody, transform, scale, simPositionInvMassPinned, simVelocityPinned, collPositionInvMassPinned, restPositionPinned); PxSoftBodyExt::updateMass(*softBody, density, maxInvMassRatio, simPositionInvMassPinned); PxSoftBodyExt::copyToDevice(*softBody, PxSoftBodyDataFlag::eALL, simPositionInvMassPinned, simVelocityPinned, collPositionInvMassPinned, restPositionPinned); #if PX_SUPPORT_GPU_PHYSX PxCudaContextManager* mgr = &cudaContextManager; PX_PINNED_HOST_FREE(mgr, simPositionInvMassPinned); PX_PINNED_HOST_FREE(mgr, simVelocityPinned); PX_PINNED_HOST_FREE(mgr, collPositionInvMassPinned); PX_PINNED_HOST_FREE(mgr, restPositionPinned) #endif } return softBody; } PxSoftBody* PxSoftBodyExt::createSoftBodyBox(const PxTransform& transform, const PxVec3& boxDimensions, const PxFEMSoftBodyMaterial& material, PxCudaContextManager& cudaContextManager, PxReal maxEdgeLength, PxReal density, PxU32 solverIterationCount, const PxFEMParameters& femParams, PxU32 numVoxelsAlongLongestAABBAxis, PxReal scale) { PxArray<PxVec3> triVerts; triVerts.reserve(8); triVerts.pushBack(PxVec3(0.5f, -0.5f, -0.5f).multiply(boxDimensions)); triVerts.pushBack(PxVec3(0.5f, -0.5f, 0.5f).multiply(boxDimensions)); triVerts.pushBack(PxVec3(-0.5f, -0.5f, 0.5f).multiply(boxDimensions)); triVerts.pushBack(PxVec3(-0.5f, -0.5f, -0.5f).multiply(boxDimensions)); triVerts.pushBack(PxVec3(0.5f, 0.5f, -0.5f).multiply(boxDimensions)); triVerts.pushBack(PxVec3(0.5f, 0.5f, 0.5f).multiply(boxDimensions)); triVerts.pushBack(PxVec3(-0.5f, 0.5f, 0.5f).multiply(boxDimensions)); triVerts.pushBack(PxVec3(-0.5f, 0.5f, -0.5f).multiply(boxDimensions)); PxArray<PxU32> triIndices; triIndices.reserve(12 * 3); triIndices.pushBack(1); triIndices.pushBack(2); triIndices.pushBack(3); triIndices.pushBack(7); triIndices.pushBack(6); triIndices.pushBack(5); triIndices.pushBack(4); triIndices.pushBack(5); triIndices.pushBack(1); triIndices.pushBack(5); triIndices.pushBack(6); triIndices.pushBack(2); triIndices.pushBack(2); triIndices.pushBack(6); triIndices.pushBack(7); triIndices.pushBack(0); triIndices.pushBack(3); triIndices.pushBack(7); triIndices.pushBack(0); triIndices.pushBack(1); triIndices.pushBack(3); triIndices.pushBack(4); triIndices.pushBack(7); triIndices.pushBack(5); triIndices.pushBack(0); triIndices.pushBack(4); triIndices.pushBack(1); triIndices.pushBack(1); triIndices.pushBack(5); triIndices.pushBack(2); triIndices.pushBack(3); triIndices.pushBack(2); triIndices.pushBack(7); triIndices.pushBack(4); triIndices.pushBack(0); triIndices.pushBack(7); if (maxEdgeLength > 0.0f) PxRemeshingExt::limitMaxEdgeLength(triIndices, triVerts, maxEdgeLength, 3); PxSimpleTriangleMesh surfaceMesh; surfaceMesh.points.count = triVerts.size(); surfaceMesh.points.data = triVerts.begin(); surfaceMesh.triangles.count = triIndices.size() / 3; surfaceMesh.triangles.data = triIndices.begin(); PxTolerancesScale tolerancesScale; PxCookingParams params(tolerancesScale); params.meshWeldTolerance = 0.001f; params.meshPreprocessParams = PxMeshPreprocessingFlags(PxMeshPreprocessingFlag::eWELD_VERTICES); params.buildTriangleAdjacencies = false; params.buildGPUData = true; params.midphaseDesc = PxMeshMidPhase::eBVH34; PxSoftBodyMesh* softBodyMesh = createSoftBodyMesh(params, surfaceMesh, numVoxelsAlongLongestAABBAxis, PxGetPhysics().getPhysicsInsertionCallback()); return createSoftBodyFromMesh(softBodyMesh, transform, material, cudaContextManager, density, solverIterationCount, femParams, scale); } void PxSoftBodyExt::allocateAndInitializeHostMirror(PxSoftBody& softBody, PxCudaContextManager* cudaContextManager, PxVec4*& simPositionInvMassPinned, PxVec4*& simVelocityPinned, PxVec4*& collPositionInvMassPinned, PxVec4*& restPositionPinned) { PX_ASSERT(softBody.getCollisionMesh() != NULL); PX_ASSERT(softBody.getSimulationMesh() != NULL); PxU32 nbCollVerts = softBody.getCollisionMesh()->getNbVertices(); PxU32 nbSimVerts = softBody.getSimulationMesh()->getNbVertices(); #if PX_SUPPORT_GPU_PHYSX simPositionInvMassPinned = PX_PINNED_HOST_ALLOC_T(PxVec4, cudaContextManager, nbSimVerts); simVelocityPinned = PX_PINNED_HOST_ALLOC_T(PxVec4, cudaContextManager, nbSimVerts); collPositionInvMassPinned = PX_PINNED_HOST_ALLOC_T(PxVec4, cudaContextManager, nbCollVerts); restPositionPinned = PX_PINNED_HOST_ALLOC_T(PxVec4, cudaContextManager, nbCollVerts); #else PX_UNUSED(cudaContextManager); #endif // write positionInvMass into CPU part. const PxVec3* positions = softBody.getCollisionMesh()->getVertices(); for (PxU32 i = 0; i < nbCollVerts; ++i) { PxVec3 vert = positions[i]; collPositionInvMassPinned[i] = PxVec4(vert, 1.f); restPositionPinned[i] = PxVec4(vert, 1.f); } // write sim mesh part. PxSoftBodyAuxData* s = softBody.getSoftBodyAuxData(); PxReal* invMassGM = s->getGridModelInvMass(); const PxVec3* simPositions = softBody.getSimulationMesh()->getVertices(); for (PxU32 i = 0; i < nbSimVerts; ++i) { PxReal invMass = invMassGM ? invMassGM[i] : 1.f; simPositionInvMassPinned[i] = PxVec4(simPositions[i], invMass); simVelocityPinned[i] = PxVec4(0.f, 0.f, 0.f, invMass); } } struct InternalSoftBodyState { PxVec4* mVertices; PxArray<PxReal> mInvMasses; const PxU32* mTetrahedra; PxArray<PxMat33> mInvRestPose; PxArray<PxVec3> mPrevPos; InternalSoftBodyState(const PxVec4* verticesOriginal, PxVec4* verticesDeformed, PxU32 nbVertices, const PxU32* tetrahedra, PxU32 nbTetraheda, const bool* vertexIsFixed) : mVertices(verticesDeformed), mTetrahedra(tetrahedra) { PxReal density = 1.0f; mInvMasses.resize(nbVertices, 0.0f); mInvRestPose.resize(nbTetraheda, PxMat33(PxZero)); for (PxU32 i = 0; i < nbTetraheda; i++) { const PxU32* t = &mTetrahedra[4 * i]; const PxVec3 a = verticesOriginal[t[0]].getXYZ(); PxMat33 ir(verticesOriginal[t[1]].getXYZ() - a, verticesOriginal[t[2]].getXYZ() - a, verticesOriginal[t[3]].getXYZ() - a); PxReal volume = ir.getDeterminant() / 6.0f; if (volume > 1e-8f) mInvRestPose[i] = ir.getInverse(); PxReal m = 0.25f * volume * density; mInvMasses[t[0]] += m; mInvMasses[t[1]] += m; mInvMasses[t[2]] += m; mInvMasses[t[3]] += m; } for (PxU32 i = 0; i < nbVertices; i++) { bool fixed = vertexIsFixed ? vertexIsFixed[i] : verticesOriginal[i].w == 0.0f; if (mInvMasses[i] != 0.0f && !fixed) mInvMasses[i] = 1.0f / mInvMasses[i]; else mInvMasses[i] = 0.0f; } mPrevPos.resize(nbVertices); for (PxU32 i = 0; i < mPrevPos.size(); ++i) mPrevPos[i] = mVertices[i].getXYZ(); } void applyDelta() { for (PxU32 i = 0; i < mPrevPos.size(); ++i) { PxVec3 delta = mVertices[i].getXYZ() - mPrevPos[i]; mPrevPos[i] = mVertices[i].getXYZ(); mVertices[i] += PxVec4(0.99f * delta, 0.0f); } } PX_FORCE_INLINE void applyToElem(PxU32 elemNr, PxReal C, PxReal compliance, const PxVec3& g1, const PxVec3& g2, const PxVec3& g3, const PxVec4& invMasses) { if (C == 0.0f) return; const PxVec3 g0 = -g1 - g2 - g3; const PxU32* t = &mTetrahedra[4 * elemNr]; const PxReal w = g0.magnitudeSquared() * invMasses.x + g1.magnitudeSquared() * invMasses.y + g2.magnitudeSquared() * invMasses.z + g3.magnitudeSquared() * invMasses.w; if (w == 0.0f) return; const PxReal alpha = compliance; const PxReal dlambda = -C / (w + alpha); if (invMasses.x != 0.0f) mVertices[t[0]] += PxVec4(g0 * dlambda * invMasses.x, 0.0f); if (invMasses.y != 0.0f) mVertices[t[1]] += PxVec4(g1 * dlambda * invMasses.y, 0.0f); if (invMasses.z != 0.0f) mVertices[t[2]] += PxVec4(g2 * dlambda * invMasses.z, 0.0f); if (invMasses.w != 0.0f) mVertices[t[3]] += PxVec4(g3 * dlambda * invMasses.w, 0.0f); } void solveElem(PxU32 elemNr) { const PxMat33& ir = mInvRestPose[elemNr]; if (ir == PxMat33(PxZero)) return; const PxU32* tet = &mTetrahedra[4 * elemNr]; PxVec4 invMasses(mInvMasses[tet[0]], mInvMasses[tet[1]], mInvMasses[tet[2]], mInvMasses[tet[3]]); PxMat33 P; P.column0 = mVertices[tet[1]].getXYZ() - mVertices[tet[0]].getXYZ(); P.column1 = mVertices[tet[2]].getXYZ() - mVertices[tet[0]].getXYZ(); P.column2 = mVertices[tet[3]].getXYZ() - mVertices[tet[0]].getXYZ(); PxMat33 F = P * ir; PxVec3 g1 = F.column0 * 2.0f * ir.column0.x + F.column1 * 2.0f * ir.column1.x + F.column2 * 2.0f * ir.column2.x; PxVec3 g2 = F.column0 * 2.0f * ir.column0.y + F.column1 * 2.0f * ir.column1.y + F.column2 * 2.0f * ir.column2.y; PxVec3 g3 = F.column0 * 2.0f * ir.column0.z + F.column1 * 2.0f * ir.column1.z + F.column2 * 2.0f * ir.column2.z; PxReal C = F.column0.magnitudeSquared() + F.column1.magnitudeSquared() + F.column2.magnitudeSquared() - 3.0f; applyToElem(elemNr, C, 0.0f, g1, g2, g3, invMasses); P.column0 = mVertices[tet[1]].getXYZ() - mVertices[tet[0]].getXYZ(); P.column1 = mVertices[tet[2]].getXYZ() - mVertices[tet[0]].getXYZ(); P.column2 = mVertices[tet[3]].getXYZ() - mVertices[tet[0]].getXYZ(); F = P * ir; PxMat33& dF = P; //Re-use memory, possible since P is not used anymore afterwards dF.column0 = F.column1.cross(F.column2); dF.column1 = F.column2.cross(F.column0); dF.column2 = F.column0.cross(F.column1); g1 = dF.column0 * ir.column0.x + dF.column1 * ir.column1.x + dF.column2 * ir.column2.x; g2 = dF.column0 * ir.column0.y + dF.column1 * ir.column1.y + dF.column2 * ir.column2.y; g3 = dF.column0 * ir.column0.z + dF.column1 * ir.column1.z + dF.column2 * ir.column2.z; C = F.getDeterminant() - 1.0f; applyToElem(elemNr, C, 0.0f, g1, g2, g3, invMasses); } }; void PxSoftBodyExt::relaxSoftBodyMesh(const PxVec4* verticesOriginal, PxVec4* verticesDeformed, PxU32 nbVertices, const PxU32* tetrahedra, PxU32 nbTetraheda, const bool* vertexIsFixed, PxU32 numIterations) { InternalSoftBodyState state(verticesOriginal, verticesDeformed, nbVertices, tetrahedra, nbTetraheda, vertexIsFixed); for (PxU32 iter = 0; iter < numIterations; ++iter) { state.applyDelta(); for (PxU32 i = 0; i < nbTetraheda; ++i) state.solveElem(i); } return; }
27,653
C++
42.895238
243
0.74397
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/ExtDefaultSimulationFilterShader.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "extensions/PxDefaultSimulationFilterShader.h" #include "PxRigidActor.h" #include "PxShape.h" #include "PxSoftBody.h" #include "foundation/PxIntrinsics.h" #include "foundation/PxAllocator.h" #include "foundation/PxInlineArray.h" using namespace physx; namespace { #define GROUP_SIZE 32 struct PxCollisionBitMap { PX_INLINE PxCollisionBitMap() : enable(true) {} bool operator()() const { return enable; } bool& operator= (const bool &v) { enable = v; return enable; } private: bool enable; }; PxCollisionBitMap gCollisionTable[GROUP_SIZE][GROUP_SIZE]; PxFilterOp::Enum gFilterOps[3] = { PxFilterOp::PX_FILTEROP_AND, PxFilterOp::PX_FILTEROP_AND, PxFilterOp::PX_FILTEROP_AND }; PxGroupsMask gFilterConstants[2]; bool gFilterBool = false; static void gAND(PxGroupsMask& results, const PxGroupsMask& mask0, const PxGroupsMask& mask1) { results.bits0 = PxU16(mask0.bits0 & mask1.bits0); results.bits1 = PxU16(mask0.bits1 & mask1.bits1); results.bits2 = PxU16(mask0.bits2 & mask1.bits2); results.bits3 = PxU16(mask0.bits3 & mask1.bits3); } static void gOR(PxGroupsMask& results, const PxGroupsMask& mask0, const PxGroupsMask& mask1) { results.bits0 = PxU16(mask0.bits0 | mask1.bits0); results.bits1 = PxU16(mask0.bits1 | mask1.bits1); results.bits2 = PxU16(mask0.bits2 | mask1.bits2); results.bits3 = PxU16(mask0.bits3 | mask1.bits3); } static void gXOR(PxGroupsMask& results, const PxGroupsMask& mask0, const PxGroupsMask& mask1) { results.bits0 = PxU16(mask0.bits0 ^ mask1.bits0); results.bits1 = PxU16(mask0.bits1 ^ mask1.bits1); results.bits2 = PxU16(mask0.bits2 ^ mask1.bits2); results.bits3 = PxU16(mask0.bits3 ^ mask1.bits3); } static void gNAND(PxGroupsMask& results, const PxGroupsMask& mask0, const PxGroupsMask& mask1) { results.bits0 = PxU16(~(mask0.bits0 & mask1.bits0)); results.bits1 = PxU16(~(mask0.bits1 & mask1.bits1)); results.bits2 = PxU16(~(mask0.bits2 & mask1.bits2)); results.bits3 = PxU16(~(mask0.bits3 & mask1.bits3)); } static void gNOR(PxGroupsMask& results, const PxGroupsMask& mask0, const PxGroupsMask& mask1) { results.bits0 = PxU16(~(mask0.bits0 | mask1.bits0)); results.bits1 = PxU16(~(mask0.bits1 | mask1.bits1)); results.bits2 = PxU16(~(mask0.bits2 | mask1.bits2)); results.bits3 = PxU16(~(mask0.bits3 | mask1.bits3)); } static void gNXOR(PxGroupsMask& results, const PxGroupsMask& mask0, const PxGroupsMask& mask1) { results.bits0 = PxU16(~(mask0.bits0 ^ mask1.bits0)); results.bits1 = PxU16(~(mask0.bits1 ^ mask1.bits1)); results.bits2 = PxU16(~(mask0.bits2 ^ mask1.bits2)); results.bits3 = PxU16(~(mask0.bits3 ^ mask1.bits3)); } static void gSWAP_AND(PxGroupsMask& results, const PxGroupsMask& mask0, const PxGroupsMask& mask1) { results.bits0 = PxU16(mask0.bits0 & mask1.bits2); results.bits1 = PxU16(mask0.bits1 & mask1.bits3); results.bits2 = PxU16(mask0.bits2 & mask1.bits0); results.bits3 = PxU16(mask0.bits3 & mask1.bits1); } typedef void (*FilterFunction) (PxGroupsMask& results, const PxGroupsMask& mask0, const PxGroupsMask& mask1); FilterFunction const gTable[] = { gAND, gOR, gXOR, gNAND, gNOR, gNXOR, gSWAP_AND }; static PxFilterData convert(const PxGroupsMask& mask) { PxFilterData fd; fd.word2 = PxU32(mask.bits0 | (mask.bits1 << 16)); fd.word3 = PxU32(mask.bits2 | (mask.bits3 << 16)); return fd; } static PxGroupsMask convert(const PxFilterData& fd) { PxGroupsMask mask; mask.bits0 = PxU16((fd.word2 & 0xffff)); mask.bits1 = PxU16((fd.word2 >> 16)); mask.bits2 = PxU16((fd.word3 & 0xffff)); mask.bits3 = PxU16((fd.word3 >> 16)); return mask; } static bool getFilterData(const PxActor& actor, PxFilterData& fd) { PxActorType::Enum aType = actor.getType(); switch (aType) { case PxActorType::eRIGID_DYNAMIC: case PxActorType::eRIGID_STATIC: case PxActorType::eARTICULATION_LINK: { const PxRigidActor& rActor = static_cast<const PxRigidActor&>(actor); PX_CHECK_AND_RETURN_VAL(rActor.getNbShapes() >= 1,"There must be a shape in actor", false); PxShape* shape = NULL; rActor.getShapes(&shape, 1); fd = shape->getSimulationFilterData(); } break; default: break; } return true; } PX_FORCE_INLINE static void adjustFilterData(bool groupsMask, const PxFilterData& src, PxFilterData& dst) { if (groupsMask) { dst.word2 = src.word2; dst.word3 = src.word3; } else dst.word0 = src.word0; } template<bool TGroupsMask> static void setFilterData(PxActor& actor, const PxFilterData& fd) { PxActorType::Enum aType = actor.getType(); switch (aType) { case PxActorType::eRIGID_DYNAMIC: case PxActorType::eRIGID_STATIC: case PxActorType::eARTICULATION_LINK: { const PxRigidActor& rActor = static_cast<const PxRigidActor&>(actor); PxShape* shape; for(PxU32 i=0; i < rActor.getNbShapes(); i++) { rActor.getShapes(&shape, 1, i); // retrieve current group mask PxFilterData resultFd = shape->getSimulationFilterData(); adjustFilterData(TGroupsMask, fd, resultFd); // set new filter data shape->setSimulationFilterData(resultFd); } } break; case PxActorType::eSOFTBODY: { PxSoftBody& sActor = static_cast<PxSoftBody&>(actor); PxShape* shape = sActor.getShape(); // retrieve current group mask PxFilterData resultFd = shape->getSimulationFilterData(); adjustFilterData(TGroupsMask, fd, resultFd); // set new filter data shape->setSimulationFilterData(resultFd); } break; break; default: break; } } } PxFilterFlags physx::PxDefaultSimulationFilterShader( PxFilterObjectAttributes attributes0, PxFilterData filterData0, PxFilterObjectAttributes attributes1, PxFilterData filterData1, PxPairFlags& pairFlags, const void* constantBlock, PxU32 constantBlockSize) { PX_UNUSED(constantBlock); PX_UNUSED(constantBlockSize); // let triggers through if(PxFilterObjectIsTrigger(attributes0) || PxFilterObjectIsTrigger(attributes1)) { pairFlags = PxPairFlag::eTRIGGER_DEFAULT; return PxFilterFlags(); } // Collision Group if (!gCollisionTable[filterData0.word0][filterData1.word0]()) { return PxFilterFlag::eSUPPRESS; } // Filter function PxGroupsMask g0 = convert(filterData0); PxGroupsMask g1 = convert(filterData1); PxGroupsMask g0k0; gTable[gFilterOps[0]](g0k0, g0, gFilterConstants[0]); PxGroupsMask g1k1; gTable[gFilterOps[1]](g1k1, g1, gFilterConstants[1]); PxGroupsMask final; gTable[gFilterOps[2]](final, g0k0, g1k1); bool r = final.bits0 || final.bits1 || final.bits2 || final.bits3; if (r != gFilterBool) { return PxFilterFlag::eSUPPRESS; } pairFlags = PxPairFlag::eCONTACT_DEFAULT; return PxFilterFlags(); } bool physx::PxGetGroupCollisionFlag(const PxU16 group1, const PxU16 group2) { PX_CHECK_AND_RETURN_NULL(group1 < 32 && group2 < 32, "Group must be less than 32"); return gCollisionTable[group1][group2](); } void physx::PxSetGroupCollisionFlag(const PxU16 group1, const PxU16 group2, const bool enable) { PX_CHECK_AND_RETURN(group1 < 32 && group2 < 32, "Group must be less than 32"); gCollisionTable[group1][group2] = enable; gCollisionTable[group2][group1] = enable; } PxU16 physx::PxGetGroup(const PxActor& actor) { PxFilterData fd; getFilterData(actor, fd); return PxU16(fd.word0); } void physx::PxSetGroup(PxActor& actor, const PxU16 collisionGroup) { PX_CHECK_AND_RETURN(collisionGroup < 32,"Collision group must be less than 32"); PxFilterData fd(collisionGroup, 0, 0, 0); setFilterData<false>(actor, fd); } void physx::PxGetFilterOps(PxFilterOp::Enum& op0, PxFilterOp::Enum& op1, PxFilterOp::Enum& op2) { op0 = gFilterOps[0]; op1 = gFilterOps[1]; op2 = gFilterOps[2]; } void physx::PxSetFilterOps(const PxFilterOp::Enum& op0, const PxFilterOp::Enum& op1, const PxFilterOp::Enum& op2) { gFilterOps[0] = op0; gFilterOps[1] = op1; gFilterOps[2] = op2; } bool physx::PxGetFilterBool() { return gFilterBool; } void physx::PxSetFilterBool(const bool enable) { gFilterBool = enable; } void physx::PxGetFilterConstants(PxGroupsMask& c0, PxGroupsMask& c1) { c0 = gFilterConstants[0]; c1 = gFilterConstants[1]; } void physx::PxSetFilterConstants(const PxGroupsMask& c0, const PxGroupsMask& c1) { gFilterConstants[0] = c0; gFilterConstants[1] = c1; } PxGroupsMask physx::PxGetGroupsMask(const PxActor& actor) { PxFilterData fd; if (getFilterData(actor, fd)) return convert(fd); else return PxGroupsMask(); } void physx::PxSetGroupsMask(PxActor& actor, const PxGroupsMask& mask) { PxFilterData fd = convert(mask); setFilterData<true>(actor, fd); }
10,357
C++
28.679083
124
0.722989
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/ExtGearJoint.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "ExtGearJoint.h" #include "ExtConstraintHelper.h" #include "extensions/PxRevoluteJoint.h" #include "PxArticulationJointReducedCoordinate.h" #include "omnipvd/ExtOmniPvdSetData.h" //#include <stdio.h> using namespace physx; using namespace Ext; PX_IMPLEMENT_OUTPUT_ERROR GearJoint::GearJoint(const PxTolerancesScale& /*scale*/, PxRigidActor* actor0, const PxTransform& localFrame0, PxRigidActor* actor1, const PxTransform& localFrame1) : GearJointT(PxJointConcreteType::eGEAR, actor0, localFrame0, actor1, localFrame1, "GearJointData") { GearJointData* data = static_cast<GearJointData*>(mData); data->hingeJoint0 = NULL; data->hingeJoint1 = NULL; data->gearRatio = 0.0f; data->error = 0.0f; resetError(); } bool GearJoint::setHinges(const PxBase* hinge0, const PxBase* hinge1) { GearJointData* data = static_cast<GearJointData*>(mData); if(hinge0) { const PxType type0 = hinge0->getConcreteType(); if(type0 == PxConcreteType::eARTICULATION_JOINT_REDUCED_COORDINATE) { const PxArticulationJointReducedCoordinate* joint0 = static_cast<const PxArticulationJointReducedCoordinate*>(hinge0); const PxArticulationJointType::Enum artiJointType = joint0->getJointType(); if(artiJointType != PxArticulationJointType::eREVOLUTE && artiJointType != PxArticulationJointType::eREVOLUTE_UNWRAPPED) return outputError<PxErrorCode::eINVALID_PARAMETER>(__LINE__, "PxGearJoint::setHinges: passed joint must be either a revolute joint."); } else { if(type0 != PxJointConcreteType::eREVOLUTE && type0 != PxJointConcreteType::eD6) return outputError<PxErrorCode::eINVALID_PARAMETER>(__LINE__, "PxGearJoint::setHinges: passed joint must be either a revolute joint or a D6 joint."); } } if(hinge1) { const PxType type1 = hinge1->getConcreteType(); if(type1 == PxConcreteType::eARTICULATION_JOINT_REDUCED_COORDINATE) { const PxArticulationJointReducedCoordinate* joint1 = static_cast<const PxArticulationJointReducedCoordinate*>(hinge1); const PxArticulationJointType::Enum artiJointType = joint1->getJointType(); if(artiJointType != PxArticulationJointType::eREVOLUTE && artiJointType != PxArticulationJointType::eREVOLUTE_UNWRAPPED) return outputError<PxErrorCode::eINVALID_PARAMETER>(__LINE__, "PxGearJoint::setHinges: passed joint must be either a revolute joint."); } else { if(type1 != PxJointConcreteType::eREVOLUTE && type1 != PxJointConcreteType::eD6) return outputError<PxErrorCode::eINVALID_PARAMETER>(__LINE__, "PxGearJoint::setHinges: passed joint must be either a revolute joint or a D6 joint."); } } data->hingeJoint0 = hinge0; data->hingeJoint1 = hinge1; resetError(); markDirty(); #if PX_SUPPORT_OMNI_PVD const PxBase* joints[] ={ hinge0, hinge1 }; const PxU32 hingeCount = sizeof(joints) / sizeof(joints[0]); OMNI_PVD_SET_ARRAY(OMNI_PVD_CONTEXT_HANDLE, PxGearJoint, hinges, static_cast<PxGearJoint&>(*this), joints, hingeCount) #endif return true; } void GearJoint::getHinges(const PxBase*& hinge0, const PxBase*& hinge1) const { const GearJointData* data = static_cast<const GearJointData*>(mData); hinge0 = data->hingeJoint0; hinge1 = data->hingeJoint1; } void GearJoint::setGearRatio(float ratio) { GearJointData* data = static_cast<GearJointData*>(mData); data->gearRatio = ratio; resetError(); markDirty(); OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxGearJoint, ratio, static_cast<PxGearJoint&>(*this), ratio) } float GearJoint::getGearRatio() const { const GearJointData* data = static_cast<const GearJointData*>(mData); return data->gearRatio; } static float angleDiff(float angle0, float angle1) { const float diff = fmodf(angle1 - angle0 + PxPi, PxTwoPi) - PxPi; return diff < -PxPi ? diff + PxTwoPi : diff; } static void getAngleAndSign(float& angle, float& sign, const PxBase* dataHingeJoint, PxRigidActor* gearActor0, PxRigidActor* gearActor1) { PxRigidActor* hingeActor0; PxRigidActor* hingeActor1; const PxType type = dataHingeJoint->getConcreteType(); if(type == PxConcreteType::eARTICULATION_JOINT_REDUCED_COORDINATE) { const PxArticulationJointReducedCoordinate* artiHingeJoint = static_cast<const PxArticulationJointReducedCoordinate*>(dataHingeJoint); hingeActor0 = &artiHingeJoint->getParentArticulationLink(); hingeActor1 = &artiHingeJoint->getChildArticulationLink(); angle = artiHingeJoint->getJointPosition(PxArticulationAxis::eTWIST); } else { const PxJoint* hingeJoint = static_cast<const PxJoint*>(dataHingeJoint); hingeJoint->getActors(hingeActor0, hingeActor1); if(type == PxJointConcreteType::eREVOLUTE) angle = static_cast<const PxRevoluteJoint*>(hingeJoint)->getAngle(); else if(type == PxJointConcreteType::eD6) angle = static_cast<const PxD6Joint*>(hingeJoint)->getTwistAngle(); } if(gearActor0 == hingeActor0 || gearActor1 == hingeActor0) sign = -1.0f; else if(gearActor0 == hingeActor1 || gearActor1 == hingeActor1) sign = 1.0f; else PX_ASSERT(0); } void GearJoint::updateError() { GearJointData* data = static_cast<GearJointData*>(mData); if(!data->hingeJoint0 || !data->hingeJoint1) return; PxRigidActor* gearActor0; PxRigidActor* gearActor1; getActors(gearActor0, gearActor1); float Angle0 = 0.0f; float Sign0 = 0.0f; getAngleAndSign(Angle0, Sign0, data->hingeJoint0, gearActor0, gearActor1); float Angle1 = 0.0f; float Sign1 = 0.0f; getAngleAndSign(Angle1, Sign1, data->hingeJoint1, gearActor0, gearActor1); Angle1 = -Angle1; if(!mInitDone) { mInitDone = true; mPersistentAngle0 = Angle0; mPersistentAngle1 = Angle1; } const float travelThisFrame0 = angleDiff(Angle0, mPersistentAngle0); const float travelThisFrame1 = angleDiff(Angle1, mPersistentAngle1); mVirtualAngle0 += travelThisFrame0; mVirtualAngle1 += travelThisFrame1; // printf("travelThisFrame0: %f\n", travelThisFrame0); // printf("travelThisFrame1: %f\n", travelThisFrame1); // printf("ratio: %f\n", travelThisFrame1/travelThisFrame0); mPersistentAngle0 = Angle0; mPersistentAngle1 = Angle1; const float error = Sign0*mVirtualAngle0*data->gearRatio - Sign1*mVirtualAngle1; // printf("error: %f\n", error); data->error = error; markDirty(); } void GearJoint::resetError() { mVirtualAngle0 = mVirtualAngle1 = 0.0f; mPersistentAngle0 = mPersistentAngle1 = 0.0f; mInitDone = false; } static const bool gVizJointFrames = true; static const bool gVizGearAxes = false; static void GearJointVisualize(PxConstraintVisualizer& viz, const void* constantBlock, const PxTransform& body0Transform, const PxTransform& body1Transform, PxU32 flags) { if(flags & PxConstraintVisualizationFlag::eLOCAL_FRAMES) { const GearJointData& data = *reinterpret_cast<const GearJointData*>(constantBlock); // Visualize joint frames PxTransform32 cA2w, cB2w; joint::computeJointFrames(cA2w, cB2w, data, body0Transform, body1Transform); if(gVizJointFrames) viz.visualizeJointFrames(cA2w, cB2w); if(gVizGearAxes) { const PxVec3 gearAxis0 = cA2w.rotate(PxVec3(1.0f, 0.0f, 0.0f)).getNormalized(); const PxVec3 gearAxis1 = cB2w.rotate(PxVec3(1.0f, 0.0f, 0.0f)).getNormalized(); viz.visualizeLine(body0Transform.p+gearAxis0, body0Transform.p, 0xff0000ff); viz.visualizeLine(body1Transform.p+gearAxis1, body1Transform.p, 0xff0000ff); } } } //TAG:solverprepshader static PxU32 GearJointSolverPrep(Px1DConstraint* constraints, PxVec3p& body0WorldOffset, PxU32 /*maxConstraints*/, PxConstraintInvMassScale& invMassScale, const void* constantBlock, const PxTransform& bA2w, const PxTransform& bB2w, bool /*useExtendedLimits*/, PxVec3p& cA2wOut, PxVec3p& cB2wOut) { const GearJointData& data = *reinterpret_cast<const GearJointData*>(constantBlock); PxTransform32 cA2w, cB2w; joint::ConstraintHelper ch(constraints, invMassScale, cA2w, cB2w, body0WorldOffset, data, bA2w, bB2w); cA2wOut = cB2w.p; cB2wOut = cB2w.p; const PxVec3 gearAxis0 = cA2w.q.getBasisVector0(); const PxVec3 gearAxis1 = cB2w.q.getBasisVector0(); Px1DConstraint& con = constraints[0]; con.linear0 = PxVec3(0.0f); con.linear1 = PxVec3(0.0f); con.angular0 = gearAxis0*data.gearRatio; con.angular1 = -gearAxis1; con.geometricError = -data.error; con.minImpulse = -PX_MAX_F32; con.maxImpulse = PX_MAX_F32; con.velocityTarget = 0.f; con.forInternalUse = 0.f; con.solveHint = 0; con.flags = Px1DConstraintFlag::eOUTPUT_FORCE|Px1DConstraintFlag::eANGULAR_CONSTRAINT; con.mods.bounce.restitution = 0.0f; con.mods.bounce.velocityThreshold = 0.0f; return 1; } /////////////////////////////////////////////////////////////////////////////// static PxConstraintShaderTable gGearJointShaders = { GearJointSolverPrep, GearJointVisualize, PxConstraintFlag::eALWAYS_UPDATE }; PxConstraintSolverPrep GearJoint::getPrep() const { return gGearJointShaders.solverPrep; } PxGearJoint* physx::PxGearJointCreate(PxPhysics& physics, PxRigidActor* actor0, const PxTransform& localFrame0, PxRigidActor* actor1, const PxTransform& localFrame1) { PX_CHECK_AND_RETURN_NULL(localFrame0.isSane(), "PxGearJointCreate: local frame 0 is not a valid transform"); PX_CHECK_AND_RETURN_NULL(localFrame1.isSane(), "PxGearJointCreate: local frame 1 is not a valid transform"); PX_CHECK_AND_RETURN_NULL((actor0 && actor0->is<PxRigidBody>()) || (actor1 && actor1->is<PxRigidBody>()), "PxGearJointCreate: at least one actor must be dynamic"); PX_CHECK_AND_RETURN_NULL(actor0 != actor1, "PxGearJointCreate: actors must be different"); return createJointT<GearJoint, GearJointData>(physics, actor0, localFrame0, actor1, localFrame1, gGearJointShaders); } // PX_SERIALIZATION void GearJoint::resolveReferences(PxDeserializationContext& context) { mPxConstraint = resolveConstraintPtr(context, mPxConstraint, this, gGearJointShaders); GearJointData* data = static_cast<GearJointData*>(mData); context.translatePxBase(data->hingeJoint0); context.translatePxBase(data->hingeJoint1); } //~PX_SERIALIZATION #if PX_SUPPORT_OMNI_PVD template<> void physx::Ext::omniPvdInitJoint<GearJoint>(GearJoint& joint) { OMNI_PVD_WRITE_SCOPE_BEGIN(pvdWriter, pvdRegData) PxGearJoint& j = static_cast<PxGearJoint&>(joint); OMNI_PVD_CREATE_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxGearJoint, j); omniPvdSetBaseJointParams(static_cast<PxJoint&>(joint), PxJointConcreteType::eGEAR); OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxGearJoint, ratio, j , joint.getGearRatio()) OMNI_PVD_WRITE_SCOPE_END } #endif
12,129
C++
35.869301
169
0.756534
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/ExtPxStringTable.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "foundation/PxAllocatorCallback.h" #include "foundation/PxString.h" #include "foundation/PxUserAllocated.h" #include "extensions/PxStringTableExt.h" #include "PxProfileAllocatorWrapper.h" //tools for using a custom allocator namespace physx { using namespace physx::profile; class PxStringTableImpl : public PxStringTable, public PxUserAllocated { typedef PxProfileHashMap<const char*, PxU32> THashMapType; PxProfileAllocatorWrapper mWrapper; THashMapType mHashMap; public: PxStringTableImpl( PxAllocatorCallback& inAllocator ) : mWrapper ( inAllocator ) , mHashMap ( mWrapper ) { } virtual ~PxStringTableImpl() { for ( THashMapType::Iterator iter = mHashMap.getIterator(); iter.done() == false; ++iter ) PX_PROFILE_DELETE( mWrapper, const_cast<char*>( iter->first ) ); mHashMap.clear(); } virtual const char* allocateStr( const char* inSrc ) { if ( inSrc == NULL ) inSrc = ""; const THashMapType::Entry* existing( mHashMap.find( inSrc ) ); if ( existing == NULL ) { size_t len( strlen( inSrc ) ); len += 1; char* newMem = reinterpret_cast<char*>(mWrapper.getAllocator().allocate( len, "PxStringTableImpl: const char*", PX_FL)); physx::Pxstrlcpy( newMem, len, inSrc ); mHashMap.insert( newMem, 1 ); return newMem; } else { ++const_cast<THashMapType::Entry*>(existing)->second; return existing->first; } } /** * Release the string table and all the strings associated with it. */ virtual void release() { PX_PROFILE_DELETE( mWrapper.getAllocator(), this ); } }; PxStringTable& PxStringTableExt::createStringTable( PxAllocatorCallback& inAllocator ) { return *PX_PROFILE_NEW( inAllocator, PxStringTableImpl )( inAllocator ); } }
3,477
C++
34.85567
124
0.727064
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/ExtDistanceJoint.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "ExtDistanceJoint.h" #include "ExtConstraintHelper.h" #include "omnipvd/ExtOmniPvdSetData.h" using namespace physx; using namespace Ext; DistanceJoint::DistanceJoint(const PxTolerancesScale& scale, PxRigidActor* actor0, const PxTransform& localFrame0, PxRigidActor* actor1, const PxTransform& localFrame1) : DistanceJointT(PxJointConcreteType::eDISTANCE, actor0, localFrame0, actor1, localFrame1, "DistanceJointData") { DistanceJointData* data = static_cast<DistanceJointData*>(mData); data->stiffness = 0.0f; data->damping = 0.0f; data->minDistance = 0.0f; data->maxDistance = 0.0f; data->tolerance = 0.025f * scale.length; data->jointFlags = PxDistanceJointFlag::eMAX_DISTANCE_ENABLED; } PxReal DistanceJoint::getDistance() const { return getRelativeTransform().p.magnitude(); } void DistanceJoint::setMinDistance(PxReal distance) { PX_CHECK_AND_RETURN(PxIsFinite(distance) && distance>=0.0f, "PxDistanceJoint::setMinDistance: invalid parameter"); data().minDistance = distance; markDirty(); OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxDistanceJoint, minDistance, static_cast<PxDistanceJoint&>(*this), distance) } PxReal DistanceJoint::getMinDistance() const { return data().minDistance; } void DistanceJoint::setMaxDistance(PxReal distance) { PX_CHECK_AND_RETURN(PxIsFinite(distance) && distance>=0.0f, "PxDistanceJoint::setMaxDistance: invalid parameter"); data().maxDistance = distance; markDirty(); OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxDistanceJoint, maxDistance, static_cast<PxDistanceJoint&>(*this), distance) } PxReal DistanceJoint::getMaxDistance() const { return data().maxDistance; } void DistanceJoint::setTolerance(PxReal tolerance) { PX_CHECK_AND_RETURN(PxIsFinite(tolerance), "PxDistanceJoint::setTolerance: invalid parameter"); data().tolerance = tolerance; markDirty(); OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxDistanceJoint, tolerance, static_cast<PxDistanceJoint&>(*this), tolerance) } PxReal DistanceJoint::getTolerance() const { return data().tolerance; } void DistanceJoint::setStiffness(PxReal stiffness) { PX_CHECK_AND_RETURN(PxIsFinite(stiffness), "PxDistanceJoint::setStiffness: invalid parameter"); data().stiffness = stiffness; markDirty(); OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxDistanceJoint, stiffness, static_cast<PxDistanceJoint&>(*this), stiffness) } PxReal DistanceJoint::getStiffness() const { return data().stiffness; } void DistanceJoint::setDamping(PxReal damping) { PX_CHECK_AND_RETURN(PxIsFinite(damping), "PxDistanceJoint::setDamping: invalid parameter"); data().damping = damping; markDirty(); OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxDistanceJoint, damping, static_cast<PxDistanceJoint&>(*this), damping) } PxReal DistanceJoint::getDamping() const { return data().damping; } PxDistanceJointFlags DistanceJoint::getDistanceJointFlags(void) const { return data().jointFlags; } void DistanceJoint::setDistanceJointFlags(PxDistanceJointFlags flags) { data().jointFlags = flags; markDirty(); OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxDistanceJoint, jointFlags, static_cast<PxDistanceJoint&>(*this), flags) } void DistanceJoint::setDistanceJointFlag(PxDistanceJointFlag::Enum flag, bool value) { if(value) data().jointFlags |= flag; else data().jointFlags &= ~flag; markDirty(); OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxDistanceJoint, jointFlags, static_cast<PxDistanceJoint&>(*this), getDistanceJointFlags()) } static void DistanceJointVisualize(PxConstraintVisualizer& viz, const void* constantBlock, const PxTransform& body0Transform, const PxTransform& body1Transform, PxU32 flags) { const DistanceJointData& data = *reinterpret_cast<const DistanceJointData*>(constantBlock); PxTransform32 cA2w, cB2w; joint::computeJointFrames(cA2w, cB2w, data, body0Transform, body1Transform); if(flags & PxConstraintVisualizationFlag::eLOCAL_FRAMES) viz.visualizeJointFrames(cA2w, cB2w); // PT: we consider the following is part of the joint's "limits" since that's the only available flag we have if(flags & PxConstraintVisualizationFlag::eLIMITS) { const bool enforceMax = (data.jointFlags & PxDistanceJointFlag::eMAX_DISTANCE_ENABLED); const bool enforceMin = (data.jointFlags & PxDistanceJointFlag::eMIN_DISTANCE_ENABLED); if(!enforceMin && !enforceMax) return; PxVec3 dir = cB2w.p - cA2w.p; const float currentDist = dir.normalize(); PxU32 color = 0x00ff00; if(enforceMax && currentDist>data.maxDistance) color = 0xff0000; if(enforceMin && currentDist<data.minDistance) color = 0x0000ff; viz.visualizeLine(cA2w.p, cB2w.p, color); } } static PX_FORCE_INLINE void setupConstraint(Px1DConstraint& c, const PxVec3& direction, const PxVec3& angular0, const PxVec3& angular1, const DistanceJointData& data) { // constraint is breakable, so we need to output forces c.flags = Px1DConstraintFlag::eOUTPUT_FORCE; c.linear0 = direction; c.angular0 = angular0; c.linear1 = direction; c.angular1 = angular1; if(data.jointFlags & PxDistanceJointFlag::eSPRING_ENABLED) { c.flags |= Px1DConstraintFlag::eSPRING; c.mods.spring.stiffness= data.stiffness; c.mods.spring.damping = data.damping; } } static PX_FORCE_INLINE PxU32 setupMinConstraint(Px1DConstraint& c, const PxVec3& direction, const PxVec3& angular0, const PxVec3& angular1, const DistanceJointData& data, float distance) { setupConstraint(c, direction, angular0, angular1, data); c.geometricError = distance - data.minDistance + data.tolerance; c.minImpulse = 0.0f; if(distance>=data.minDistance) c.flags |= Px1DConstraintFlag::eKEEPBIAS; return 1; } static PX_FORCE_INLINE PxU32 setupMaxConstraint(Px1DConstraint& c, const PxVec3& direction, const PxVec3& angular0, const PxVec3& angular1, const DistanceJointData& data, float distance) { setupConstraint(c, direction, angular0, angular1, data); c.geometricError = distance - data.maxDistance - data.tolerance; c.maxImpulse = 0.0f; if(distance<=data.maxDistance) c.flags |= Px1DConstraintFlag::eKEEPBIAS; return 1; } //TAG:solverprepshader static PxU32 DistanceJointSolverPrep(Px1DConstraint* constraints, PxVec3p& body0WorldOffset, PxU32 /*maxConstraints*/, PxConstraintInvMassScale& invMassScale, const void* constantBlock, const PxTransform& bA2w, const PxTransform& bB2w, bool /*useExtendedLimits*/, PxVec3p& cA2wOut, PxVec3p& cB2wOut) { const DistanceJointData& data = *reinterpret_cast<const DistanceJointData*>(constantBlock); const bool enforceMax = (data.jointFlags & PxDistanceJointFlag::eMAX_DISTANCE_ENABLED) && data.maxDistance>=0.0f; const bool enforceMin = (data.jointFlags & PxDistanceJointFlag::eMIN_DISTANCE_ENABLED) && data.minDistance>=0.0f; if(!enforceMax && !enforceMin) return 0; PxTransform32 cA2w, cB2w; joint::ConstraintHelper ch(constraints, invMassScale, cA2w, cB2w, body0WorldOffset, data, bA2w, bB2w); cA2wOut = cB2w.p; cB2wOut = cB2w.p; PxVec3 direction = cA2w.p - cB2w.p; const PxReal distance = direction.normalize(); #define EPS_REAL 1.192092896e-07F if(distance < EPS_REAL) direction = PxVec3(1.0f, 0.0f, 0.0f); Px1DConstraint* c = constraints; const PxVec3 angular0 = ch.getRa().cross(direction); const PxVec3 angular1 = ch.getRb().cross(direction); if(enforceMin && !enforceMax) return setupMinConstraint(*c, direction, angular0, angular1, data, distance); else if(enforceMax && !enforceMin) return setupMaxConstraint(*c, direction, angular0, angular1, data, distance); else { if(data.minDistance == data.maxDistance) { setupConstraint(*c, direction, angular0, angular1, data); //add tolerance so we don't have contact-style jitter problem. const PxReal error = distance - data.maxDistance; c->geometricError = error > data.tolerance ? error - data.tolerance : error < -data.tolerance ? error + data.tolerance : 0.0f; return 1; } // since we dont know the current rigid velocity, we need to insert row for both limits PxU32 nb = setupMinConstraint(*c, direction, angular0, angular1, data, distance); if(nb) c++; nb += setupMaxConstraint(*c, direction, angular0, angular1, data, distance); return nb; } } /////////////////////////////////////////////////////////////////////////////// static PxConstraintShaderTable gDistanceJointShaders = { DistanceJointSolverPrep, DistanceJointVisualize, PxConstraintFlag::Enum(0) }; PxConstraintSolverPrep DistanceJoint::getPrep() const { return gDistanceJointShaders.solverPrep; } PxDistanceJoint* physx::PxDistanceJointCreate(PxPhysics& physics, PxRigidActor* actor0, const PxTransform& localFrame0, PxRigidActor* actor1, const PxTransform& localFrame1) { PX_CHECK_AND_RETURN_NULL(localFrame0.isSane(), "PxDistanceJointCreate: local frame 0 is not a valid transform"); PX_CHECK_AND_RETURN_NULL(localFrame1.isSane(), "PxDistanceJointCreate: local frame 1 is not a valid transform"); PX_CHECK_AND_RETURN_NULL(actor0 != actor1, "PxDistanceJointCreate: actors must be different"); PX_CHECK_AND_RETURN_NULL((actor0 && actor0->is<PxRigidBody>()) || (actor1 && actor1->is<PxRigidBody>()), "PxD6JointCreate: at least one actor must be dynamic"); return createJointT<DistanceJoint, DistanceJointData>(physics, actor0, localFrame0, actor1, localFrame1, gDistanceJointShaders); } // PX_SERIALIZATION void DistanceJoint::resolveReferences(PxDeserializationContext& context) { mPxConstraint = resolveConstraintPtr(context, mPxConstraint, this, gDistanceJointShaders); } //~PX_SERIALIZATION #if PX_SUPPORT_OMNI_PVD void DistanceJoint::updateOmniPvdProperties() const { const PxDistanceJoint& j = static_cast<const PxDistanceJoint&>(*this); OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxDistanceJoint, distance, j, getDistance()) } template<> void physx::Ext::omniPvdInitJoint<DistanceJoint>(DistanceJoint& joint) { OMNI_PVD_WRITE_SCOPE_BEGIN(pvdWriter, pvdRegData) PxDistanceJoint& j = static_cast<PxDistanceJoint&>(joint); OMNI_PVD_CREATE_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxDistanceJoint, j); omniPvdSetBaseJointParams(static_cast<PxJoint&>(joint), PxJointConcreteType::eDISTANCE); OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxDistanceJoint, minDistance, j, joint.getMinDistance()) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxDistanceJoint, maxDistance, j, joint.getMaxDistance()) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxDistanceJoint, tolerance, j, joint.getTolerance()) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxDistanceJoint, stiffness, j, joint.getStiffness()) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxDistanceJoint, damping, j, joint.getDamping()) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxDistanceJoint, jointFlags, j, joint.getDistanceJointFlags()) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxDistanceJoint, distance, j, joint.getDistance()) OMNI_PVD_WRITE_SCOPE_END } #endif
12,711
C++
37.289157
186
0.761466
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/ExtContactJoint.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef EXT_CONTACT_JOINT_H #define EXT_CONTACT_JOINT_H #include "common/PxTolerancesScale.h" #include "extensions/PxContactJoint.h" #include "ExtJoint.h" #include "foundation/PxUserAllocated.h" #include "CmUtils.h" namespace physx { struct PxContactJointGeneratedValues; namespace Ext { struct ContactJointData : public JointData { PxVec3 contact; PxVec3 normal; PxReal penetration; PxReal restitution; PxReal bounceThreshold; }; typedef JointT<PxContactJoint, ContactJointData, PxContactJointGeneratedValues> ContactJointT; class ContactJoint : public ContactJointT { public: // PX_SERIALIZATION ContactJoint(PxBaseFlags baseFlags) : ContactJointT(baseFlags) {} void resolveReferences(PxDeserializationContext& context); static ContactJoint* createObject(PxU8*& address, PxDeserializationContext& context) { return createJointObject<ContactJoint>(address, context); } static void getBinaryMetaData(PxOutputStream& stream); //~PX_SERIALIZATION ContactJoint(const PxTolerancesScale& scale, PxRigidActor* actor0, const PxTransform& localFrame0, PxRigidActor* actor1, const PxTransform& localFrame1); // PxContactJoint virtual PxVec3 getContact() const PX_OVERRIDE; virtual void setContact(const PxVec3& contact) PX_OVERRIDE; virtual PxVec3 getContactNormal() const PX_OVERRIDE; virtual void setContactNormal(const PxVec3& normal) PX_OVERRIDE; virtual PxReal getPenetration() const PX_OVERRIDE; virtual void setPenetration(const PxReal penetration) PX_OVERRIDE; virtual PxReal getRestitution() const PX_OVERRIDE; virtual void setRestitution(const PxReal resititution) PX_OVERRIDE; virtual PxReal getBounceThreshold() const PX_OVERRIDE; virtual void setBounceThreshold(const PxReal bounceThreshold) PX_OVERRIDE; virtual void computeJacobians(PxJacobianRow* jacobian) const PX_OVERRIDE; virtual PxU32 getNbJacobianRows() const PX_OVERRIDE; //~PxContactJoint // PxConstraintConnector virtual PxConstraintSolverPrep getPrep() const PX_OVERRIDE; //~PxConstraintConnector }; } // namespace Ext } // namespace physx #endif
3,862
C
42.897727
163
0.767478
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/ExtSmoothNormals.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "foundation/PxMemory.h" #include "extensions/PxSmoothNormals.h" #include "foundation/PxMathUtils.h" #include "foundation/PxUserAllocated.h" #include "foundation/PxUtilities.h" using namespace physx; static PxReal computeAngle(const PxVec3* verts, const PxU32* refs, PxU32 vref) { PxU32 e0=0,e2=0; if(vref==refs[0]) { e0 = 2; e2 = 1; } else if(vref==refs[1]) { e0 = 2; e2 = 0; } else if(vref==refs[2]) { e0 = 0; e2 = 1; } else { PX_ASSERT(0); } const PxVec3 edge0 = verts[refs[e0]] - verts[vref]; const PxVec3 edge1 = verts[refs[e2]] - verts[vref]; return PxComputeAngle(edge0, edge1); } bool PxBuildSmoothNormals(PxU32 nbTris, PxU32 nbVerts, const PxVec3* verts, const PxU32* dFaces, const PxU16* wFaces, PxVec3* normals, bool flip) { if(!verts || !normals || !nbTris || !nbVerts) return false; // Get correct destination buffers // - if available, write directly to user-provided buffers // - else get some ram and keep track of it PxVec3* FNormals = PX_ALLOCATE(PxVec3, nbTris, "PxVec3"); if(!FNormals) return false; // Compute face normals const PxU32 c = PxU32(flip!=0); for(PxU32 i=0; i<nbTris; i++) { // compute indices outside of array index to workaround // SNC bug which was generating incorrect addresses const PxU32 i0 = i*3+0; const PxU32 i1 = i*3+1+c; const PxU32 i2 = i*3+2-c; const PxU32 Ref0 = dFaces ? dFaces[i0] : wFaces ? wFaces[i0] : 0; const PxU32 Ref1 = dFaces ? dFaces[i1] : wFaces ? wFaces[i1] : 1; const PxU32 Ref2 = dFaces ? dFaces[i2] : wFaces ? wFaces[i2] : 2; FNormals[i] = (verts[Ref2]-verts[Ref0]).cross(verts[Ref1] - verts[Ref0]); PX_ASSERT(!FNormals[i].isZero()); FNormals[i].normalize(); } // Compute vertex normals PxMemSet(normals, 0, nbVerts*sizeof(PxVec3)); // TTP 3751 PxVec3* TmpNormals = PX_ALLOCATE(PxVec3, nbVerts, "PxVec3"); PxMemSet(TmpNormals, 0, nbVerts*sizeof(PxVec3)); for(PxU32 i=0;i<nbTris;i++) { PxU32 Ref[3]; Ref[0] = dFaces ? dFaces[i*3+0] : wFaces ? wFaces[i*3+0] : 0; Ref[1] = dFaces ? dFaces[i*3+1] : wFaces ? wFaces[i*3+1] : 1; Ref[2] = dFaces ? dFaces[i*3+2] : wFaces ? wFaces[i*3+2] : 2; for(PxU32 j=0;j<3;j++) { if(TmpNormals[Ref[j]].isZero()) TmpNormals[Ref[j]] = FNormals[i]; } } //~TTP 3751 for(PxU32 i=0;i<nbTris;i++) { PxU32 Ref[3]; Ref[0] = dFaces ? dFaces[i*3+0] : wFaces ? wFaces[i*3+0] : 0; Ref[1] = dFaces ? dFaces[i*3+1] : wFaces ? wFaces[i*3+1] : 1; Ref[2] = dFaces ? dFaces[i*3+2] : wFaces ? wFaces[i*3+2] : 2; normals[Ref[0]] += FNormals[i] * computeAngle(verts, Ref, Ref[0]); normals[Ref[1]] += FNormals[i] * computeAngle(verts, Ref, Ref[1]); normals[Ref[2]] += FNormals[i] * computeAngle(verts, Ref, Ref[2]); } // Normalize vertex normals for(PxU32 i=0;i<nbVerts;i++) { if(normals[i].isZero()) normals[i] = TmpNormals[i]; // PX_ASSERT(!normals[i].isZero()); normals[i].normalize(); } PX_FREE(TmpNormals); // TTP 3751 PX_FREE(FNormals); return true; }
4,681
C++
31.513889
145
0.687246
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/ExtSphericalJoint.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef EXT_SPHERICAL_JOINT_H #define EXT_SPHERICAL_JOINT_H #include "extensions/PxSphericalJoint.h" #include "ExtJoint.h" #include "CmUtils.h" namespace physx { struct PxSphericalJointGeneratedValues; namespace Ext { struct SphericalJointData: public JointData { PxJointLimitCone limit; PxSphericalJointFlags jointFlags; private: SphericalJointData(const PxJointLimitCone& cone) : limit(cone) {} }; typedef JointT<PxSphericalJoint, SphericalJointData, PxSphericalJointGeneratedValues> SphericalJointT; class SphericalJoint : public SphericalJointT { public: // PX_SERIALIZATION SphericalJoint(PxBaseFlags baseFlags) : SphericalJointT(baseFlags) {} void resolveReferences(PxDeserializationContext& context); static SphericalJoint* createObject(PxU8*& address, PxDeserializationContext& context) { return createJointObject<SphericalJoint>(address, context); } static void getBinaryMetaData(PxOutputStream& stream); //~PX_SERIALIZATION SphericalJoint(const PxTolerancesScale& /*scale*/, PxRigidActor* actor0, const PxTransform& localFrame0, PxRigidActor* actor1, const PxTransform& localFrame1); // PxSphericalJoint virtual void setLimitCone(const PxJointLimitCone &limit) PX_OVERRIDE; virtual PxJointLimitCone getLimitCone() const PX_OVERRIDE; virtual void setSphericalJointFlags(PxSphericalJointFlags flags) PX_OVERRIDE; virtual void setSphericalJointFlag(PxSphericalJointFlag::Enum flag, bool value) PX_OVERRIDE; virtual PxSphericalJointFlags getSphericalJointFlags(void) const PX_OVERRIDE; virtual PxReal getSwingYAngle() const PX_OVERRIDE; virtual PxReal getSwingZAngle() const PX_OVERRIDE; //~PxSphericalJoint // PxConstraintConnector virtual PxConstraintSolverPrep getPrep() const PX_OVERRIDE; #if PX_SUPPORT_OMNI_PVD virtual void updateOmniPvdProperties() const PX_OVERRIDE; #endif //~PxConstraintConnector }; } // namespace Ext } // namespace physx #endif
3,682
C
41.825581
169
0.773221
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/ExtTetrahedronMeshExt.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "extensions/PxTetrahedronMeshExt.h" #include "foundation/PxMathUtils.h" #include "foundation/PxHashMap.h" #include "GuTetrahedronMesh.h" #include "GuBox.h" #include "GuBV4.h" #include "GuBV4_Common.h" #include "GuDistancePointTetrahedron.h" #include "GuAABBTreeNode.h" #include "GuAABBTree.h" #include "GuAABBTreeBounds.h" #include "GuAABBTreeQuery.h" namespace physx { struct TetrahedronFinderCallback { PxVec3 mQueryPoint; PxI32 mTetId; PxVec4 mBary; const PxVec3* mVertices; const PxU32* mTets; PxReal mTolerance = 1e-6f; TetrahedronFinderCallback(const PxVec3& queryPoint, const PxVec3* vertices, const PxU32* tets, const PxReal tolerance = 1e-6f) : mQueryPoint(queryPoint), mTetId(-1), mVertices(vertices), mTets(tets), mTolerance(tolerance) {} PX_FORCE_INLINE bool testPrimitive(const PxU32 primitiveStartId, const PxU32 numPrimitives) { for (PxU32 i = 0; i < numPrimitives; ++i) { const PxU32* tet = &mTets[4 * (primitiveStartId + i)]; computeBarycentric(mVertices[tet[0]], mVertices[tet[1]], mVertices[tet[2]], mVertices[tet[3]], mQueryPoint, mBary); if (mBary.x >= -mTolerance && mBary.x <= 1 + mTolerance && mBary.y >= -mTolerance && mBary.y <= 1 + mTolerance && mBary.z >= -mTolerance && mBary.z <= 1 + mTolerance && mBary.w >= -mTolerance && mBary.w <= 1 + mTolerance) { mTetId = PxI32(primitiveStartId + i); return true; } } return false; } PX_FORCE_INLINE bool testBox(const float boxMinX, const float boxMinY, const float boxMinZ, const float boxMaxX, const float boxMaxY, const float boxMaxZ) { return mQueryPoint.x >= boxMinX && mQueryPoint.y >= boxMinY && mQueryPoint.z >= boxMinZ && mQueryPoint.x <= boxMaxX && mQueryPoint.y <= boxMaxY && mQueryPoint.z <= boxMaxZ; } }; struct ClosestTetrahedronFinderCallback { PxVec3 mQueryPoint; PxI32 mTetId; PxVec4 mBary; PxReal mDist = 1.84467e+19f; // sqrtf(FLT_MAX) const PxVec3* mVertices; const PxU32* mTets; PxReal mTolerance = 1e-6f; ClosestTetrahedronFinderCallback(const PxVec3& queryPoint, const PxVec3* vertices, const PxU32* tets) : mQueryPoint(queryPoint), mTetId(-1), mVertices(vertices), mTets(tets) {} PX_FORCE_INLINE bool testPrimitive(const PxU32 primitiveStartId, const PxU32 numPrimitives) { for (PxU32 i = 0; i < numPrimitives; ++i) { PxVec4 bary; const PxU32* tet = &mTets[4 * (primitiveStartId + i)]; computeBarycentric(mVertices[tet[0]], mVertices[tet[1]], mVertices[tet[2]], mVertices[tet[3]], mQueryPoint, bary); if (bary.x >= -mTolerance && bary.x <= 1 + mTolerance && bary.y >= -mTolerance && bary.y <= 1 + mTolerance && bary.z >= -mTolerance && bary.z <= 1 + mTolerance && bary.w >= -mTolerance && bary.w <= 1 + mTolerance) { mTetId = PxI32(primitiveStartId + i); mBary = bary; mDist = 0; return true; } PxVec3 closest = Gu::closestPtPointTetrahedron(mQueryPoint, mVertices[tet[0]], mVertices[tet[1]], mVertices[tet[2]], mVertices[tet[3]]); PxReal distSq = (closest - mQueryPoint).magnitudeSquared(); if (distSq < mDist * mDist) { mTetId = PxI32(primitiveStartId + i); mBary = bary; mDist = PxSqrt(distSq); } } return false; } PX_FORCE_INLINE bool testBox(const float boxMinX, const float boxMinY, const float boxMinZ, const float boxMaxX, const float boxMaxY, const float boxMaxZ) { if (mQueryPoint.x >= boxMinX && mQueryPoint.y >= boxMinY && mQueryPoint.z >= boxMinZ && mQueryPoint.x <= boxMaxX && mQueryPoint.y <= boxMaxY && mQueryPoint.z <= boxMaxZ) return true; PxVec3 closest = mQueryPoint; closest.x = PxClamp(closest.x, boxMinX, boxMaxX); closest.y = PxClamp(closest.y, boxMinY, boxMaxY); closest.z = PxClamp(closest.z, boxMinZ, boxMaxZ); PxReal distSq = (closest - mQueryPoint).magnitudeSquared(); return distSq < mDist * mDist; } }; template<typename T, PxU32 i> int process(PxU32* stack, PxU32& stackSize, const Gu::BVDataSwizzledNQ* node, T& callback) { if (callback.testBox(node->mMinX[i], node->mMinY[i], node->mMinZ[i], node->mMaxX[i], node->mMaxY[i], node->mMaxZ[i])) { if (node->isLeaf(i)) { PxU32 primitiveIndex = node->getPrimitive(i); const PxU32 numPrimitives = Gu::getNbPrimitives(primitiveIndex); if(callback.testPrimitive(primitiveIndex, numPrimitives)) //Returns true if the query should be terminated immediately return 1; } else stack[stackSize++] = node->getChildData(i); } return 0; } template<typename T> void traverseBVH(const Gu::BV4Tree& tree, T& callback) { const Gu::BVDataPackedNQ* root = static_cast<const Gu::BVDataPackedNQ*>(tree.mNodes); PxU32 stack[GU_BV4_STACK_SIZE]; PxU32 stackSize = 0; stack[stackSize++] = tree.mInitData; while (stackSize > 0) { const PxU32 childData = stack[--stackSize]; const Gu::BVDataSwizzledNQ* node = reinterpret_cast<const Gu::BVDataSwizzledNQ*>(root + Gu::getChildOffset(childData)); const PxU32 nodeType = Gu::getChildType(childData); if (nodeType > 1) if (process<T, 3>(stack, stackSize, node, callback)) return; if (nodeType > 0) if (process<T, 2>(stack, stackSize, node, callback)) return; if (process<T, 1>(stack, stackSize, node, callback)) return; if (process<T, 0>(stack, stackSize, node, callback)) return; } } PxI32 PxTetrahedronMeshExt::findTetrahedronContainingPoint(const PxTetrahedronMesh* mesh, const PxVec3& point, PxVec4& bary, PxReal tolerance) { TetrahedronFinderCallback callback(point, mesh->getVertices(), static_cast<const PxU32*>(mesh->getTetrahedrons()), tolerance); traverseBVH(static_cast<const Gu::BVTetrahedronMesh*>(mesh)->getBV4Tree(), callback); bary = callback.mBary; return callback.mTetId; } PxI32 PxTetrahedronMeshExt::findTetrahedronClosestToPoint(const PxTetrahedronMesh* mesh, const PxVec3& point, PxVec4& bary) { ClosestTetrahedronFinderCallback callback(point, mesh->getVertices(), static_cast<const PxU32*>(mesh->getTetrahedrons())); const Gu::BV4Tree& tree = static_cast<const Gu::BVTetrahedronMesh*>(mesh)->getBV4Tree(); if (tree.mNbNodes) traverseBVH(tree, callback); else callback.testPrimitive(0, mesh->getNbTetrahedrons()); bary = callback.mBary; return callback.mTetId; } class ClosestDistanceToTetmeshTraversalController { private: PxReal mClosestDistanceSquared; const PxU32* mTetrahedra; const PxVec3* mPoints; const Gu::BVHNode* mNodes; PxVec3 mQueryPoint; PxVec3 mClosestPoint; PxI32 mClosestTetId; public: PX_FORCE_INLINE ClosestDistanceToTetmeshTraversalController() {} PX_FORCE_INLINE ClosestDistanceToTetmeshTraversalController(const PxU32* tetrahedra, const PxVec3* points, Gu::BVHNode* nodes) : mTetrahedra(tetrahedra), mPoints(points), mNodes(nodes), mQueryPoint(0.0f), mClosestPoint(0.0f), mClosestTetId(-1) { initialize(tetrahedra, points, nodes); } void initialize(const PxU32* tetrahedra, const PxVec3* points, Gu::BVHNode* nodes) { mTetrahedra = tetrahedra; mPoints = points; mNodes = nodes; mQueryPoint = PxVec3(0.0f); mClosestPoint = PxVec3(0.0f); mClosestTetId = -1; mClosestDistanceSquared = PX_MAX_F32; } PX_FORCE_INLINE void setQueryPoint(const PxVec3& queryPoint) { this->mQueryPoint = queryPoint; mClosestDistanceSquared = FLT_MAX; mClosestPoint = PxVec3(0.0f); mClosestTetId = -1; } PX_FORCE_INLINE const PxVec3& getClosestPoint() const { return mClosestPoint; } PX_FORCE_INLINE PxReal distancePointBoxSquared(const PxBounds3& box, const PxVec3& point) { PxVec3 closestPt = box.minimum.maximum(box.maximum.minimum(point)); return (closestPt - point).magnitudeSquared(); } PX_FORCE_INLINE Gu::TraversalControl::Enum analyze(const Gu::BVHNode& node, PxI32) { if (distancePointBoxSquared(node.mBV, mQueryPoint) >= mClosestDistanceSquared) return Gu::TraversalControl::eDontGoDeeper; if (node.isLeaf()) { const PxI32 j = node.getPrimitiveIndex(); const PxU32* tet = &mTetrahedra[4 * j]; PxVec4 bary; computeBarycentric(mPoints[tet[0]], mPoints[tet[1]], mPoints[tet[2]], mPoints[tet[3]], mQueryPoint, bary); const PxReal tolerance = 0.0f; if (bary.x >= -tolerance && bary.x <= 1 + tolerance && bary.y >= -tolerance && bary.y <= 1 + tolerance && bary.z >= -tolerance && bary.z <= 1 + tolerance && bary.w >= -tolerance && bary.w <= 1 + tolerance) { mClosestDistanceSquared = 0; mClosestTetId = j; mClosestPoint = mQueryPoint; return Gu::TraversalControl::eAbort; } PxVec3 closest = Gu::closestPtPointTetrahedron(mQueryPoint, mPoints[tet[0]], mPoints[tet[1]], mPoints[tet[2]], mPoints[tet[3]]); PxReal d2 = (closest - mQueryPoint).magnitudeSquared(); if (d2 < mClosestDistanceSquared) { mClosestDistanceSquared = d2; mClosestTetId = j; mClosestPoint = closest; } return Gu::TraversalControl::eDontGoDeeper; } const Gu::BVHNode& nodePos = mNodes[node.getPosIndex()]; const PxReal distSquaredPos = distancePointBoxSquared(nodePos.mBV, mQueryPoint); const Gu::BVHNode& nodeNeg = mNodes[node.getNegIndex()]; const PxReal distSquaredNeg = distancePointBoxSquared(nodeNeg.mBV, mQueryPoint); if (distSquaredPos < distSquaredNeg) { if (distSquaredPos < mClosestDistanceSquared) return Gu::TraversalControl::eGoDeeper; } else { if (distSquaredNeg < mClosestDistanceSquared) return Gu::TraversalControl::eGoDeeperNegFirst; } return Gu::TraversalControl::eDontGoDeeper; } PxI32 getClosestTetId() const { return mClosestTetId; } void setClosestStart(const PxReal closestDistanceSquared, PxI32 closestTetrahedron, const PxVec3& closestPoint) { mClosestDistanceSquared = closestDistanceSquared; mClosestTetId = closestTetrahedron; mClosestPoint = closestPoint; } private: PX_NOCOPY(ClosestDistanceToTetmeshTraversalController) }; static void buildTree(const PxU32* tetrahedra, const PxU32 numTetrahedra, const PxVec3* points, PxArray<Gu::BVHNode>& tree, PxF32 enlargement = 1e-4f) { //Computes a bounding box for every triangle in triangles Gu::AABBTreeBounds boxes; boxes.init(numTetrahedra); for (PxU32 i = 0; i < numTetrahedra; ++i) { const PxU32* tri = &tetrahedra[4 * i]; PxBounds3 box = PxBounds3::empty(); box.include(points[tri[0]]); box.include(points[tri[1]]); box.include(points[tri[2]]); box.include(points[tri[3]]); box.fattenFast(enlargement); boxes.getBounds()[i] = box; } Gu::buildAABBTree(numTetrahedra, boxes, tree); } void PxTetrahedronMeshExt::createPointsToTetrahedronMap(const PxArray<PxVec3>& tetMeshVertices, const PxArray<PxU32>& tetMeshIndices, const PxArray<PxVec3>& pointsToEmbed, PxArray<PxVec4>& barycentricCoordinates, PxArray<PxU32>& tetLinks) { PxArray<Gu::BVHNode> tree; buildTree(tetMeshIndices.begin(), tetMeshIndices.size() / 4, tetMeshVertices.begin(), tree); ClosestDistanceToTetmeshTraversalController cd(tetMeshIndices.begin(), tetMeshVertices.begin(), tree.begin()); barycentricCoordinates.resize(pointsToEmbed.size()); tetLinks.resize(pointsToEmbed.size()); for (PxU32 i = 0; i < pointsToEmbed.size(); ++i) { cd.setQueryPoint(pointsToEmbed[i]); Gu::traverseBVH(tree.begin(), cd); const PxU32* tet = &tetMeshIndices[4 * cd.getClosestTetId()]; PxVec4 bary; computeBarycentric(tetMeshVertices[tet[0]], tetMeshVertices[tet[1]], tetMeshVertices[tet[2]], tetMeshVertices[tet[3]], cd.getClosestPoint(), bary); barycentricCoordinates[i] = bary; tetLinks[i] = cd.getClosestTetId(); } } struct SortedTriangle { public: PxU32 A; PxU32 B; PxU32 C; PxI32 TetIndex; bool Flipped; PX_FORCE_INLINE SortedTriangle(PxU32 a, PxU32 b, PxU32 c, PxI32 tetIndex = -1) { A = a; B = b; C = c; Flipped = false; TetIndex = tetIndex; if (A > B) { PxSwap(A, B); Flipped = !Flipped; } if (B > C) { PxSwap(B, C); Flipped = !Flipped; } if (A > B) { PxSwap(A, B); Flipped = !Flipped; } } }; struct TriangleHash { PX_FORCE_INLINE std::size_t operator()(const SortedTriangle& k) const { return k.A ^ k.B ^ k.C; } PX_FORCE_INLINE bool equal(const SortedTriangle& first, const SortedTriangle& second) const { return first.A == second.A && first.B == second.B && first.C == second.C; } }; static const PxU32 tetFaces[4][3] = { {0, 2, 1}, {0, 1, 3}, {0, 3, 2}, {1, 2, 3} }; void PxTetrahedronMeshExt::extractTetMeshSurface(const void* tetrahedra, PxU32 numTetrahedra, bool sixteenBitIndices, PxArray<PxU32>& surfaceTriangles, PxArray<PxU32>* surfaceTriangleToTet, bool flipTriangleOrientation) { PxHashMap<SortedTriangle, PxU32, TriangleHash> tris; const PxU32* tets32 = reinterpret_cast<const PxU32*>(tetrahedra); const PxU16* tets16 = reinterpret_cast<const PxU16*>(tetrahedra); PxU32 l = 4 * numTetrahedra; for (PxU32 i = 0; i < l; i += 4) { for (PxU32 j = 0; j < 4; ++j) { SortedTriangle tri(sixteenBitIndices ? tets16[i + tetFaces[j][0]] : tets32[i + tetFaces[j][0]], sixteenBitIndices ? tets16[i + tetFaces[j][1]] : tets32[i + tetFaces[j][1]], sixteenBitIndices ? tets16[i + tetFaces[j][2]] : tets32[i + tetFaces[j][2]], i); if (const PxPair<const SortedTriangle, PxU32>* ptr = tris.find(tri)) tris[tri] = ptr->second + 1; else tris.insert(tri, 1); } } surfaceTriangles.clear(); if (surfaceTriangleToTet) surfaceTriangleToTet->clear(); for (PxHashMap<SortedTriangle, PxU32, TriangleHash>::Iterator iter = tris.getIterator(); !iter.done(); ++iter) { if (iter->second == 1) { surfaceTriangles.pushBack(iter->first.A); if (iter->first.Flipped != flipTriangleOrientation) { surfaceTriangles.pushBack(iter->first.C); surfaceTriangles.pushBack(iter->first.B); } else { surfaceTriangles.pushBack(iter->first.B); surfaceTriangles.pushBack(iter->first.C); } if (surfaceTriangleToTet) surfaceTriangleToTet->pushBack(iter->first.TetIndex); } } } void PxTetrahedronMeshExt::extractTetMeshSurface(const PxTetrahedronMesh* mesh, PxArray<PxU32>& surfaceTriangles, PxArray<PxU32>* surfaceTriangleToTet, bool flipTriangleOrientation) { extractTetMeshSurface(mesh->getTetrahedrons(), mesh->getNbTetrahedrons(), mesh->getTetrahedronMeshFlags() & PxTetrahedronMeshFlag::e16_BIT_INDICES, surfaceTriangles, surfaceTriangleToTet, flipTriangleOrientation); } }
16,167
C++
35.089286
220
0.705326
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/ExtTetMakerExt.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "tet/ExtDelaunayBoundaryInserter.h" #include "extensions/PxTetMakerExt.h" #include "cooking/PxTetrahedronMeshDesc.h" #include "geometry/PxTriangleMesh.h" #include "tet/ExtMeshSimplificator.h" #include "tet/ExtRemesher.h" #include "tet/ExtOctreeTetrahedralizer.h" #include "tet/ExtVoxelTetrahedralizer.h" #include "foundation/PxMat33.h" #include <stdio.h> using namespace physx; PX_FORCE_INLINE PxReal computeTetrahedronVolume(const PxVec3& x0, const PxVec3& x1, const PxVec3& x2, const PxVec3& x3) { const PxVec3 u1 = x1 - x0; const PxVec3 u2 = x2 - x0; const PxVec3 u3 = x3 - x0; PxMat33 edgeMatrix = PxMat33(u1, u2, u3); const PxReal det = edgeMatrix.getDeterminant(); const PxReal volume = det / 6.0f; return volume; } //Remove tets with small volume void removeSmallVolumeTetrahedra(PxArray<::physx::PxVec3>& vertices, PxArray<PxU32>& indices, PxReal volumeThreshold = 1e-8f) { uint32_t indexer = 0; for (uint32_t i = 0; i < indices.size(); i += 4) { for (uint32_t j = 0; j < 4; ++j) { indices[indexer + j] = indices[i + j]; } if (computeTetrahedronVolume(vertices[indices[i]], vertices[indices[i + 1]], vertices[indices[i + 2]], vertices[indices[i + 3]]) >= volumeThreshold) { indexer += 4; } } if (indexer < indices.size()) { indices.removeRange(indexer, indices.size() - indexer); } } //Removes vertices not referenced by any tetrahedron and maps the tet's indices to match the compacted vertex list void removeUnusedVertices(PxArray<::physx::PxVec3>& vertices, PxArray<PxU32>& tets, PxU32 numPointsToKeepAtBeginning = 0) { PxArray<PxI32> compressorMap; compressorMap.resize(vertices.size()); for (PxU32 i = 0; i < numPointsToKeepAtBeginning; ++i) compressorMap[i] = 0; for (PxU32 i = numPointsToKeepAtBeginning; i < compressorMap.size(); ++i) compressorMap[i] = -1; for (PxU32 i = 0; i < tets.size(); i += 4) { const PxU32* tet = &tets[i]; if (tet[0] == 0xFFFFFFFFu) continue; compressorMap[tet[0]] = 0; compressorMap[tet[1]] = 0; compressorMap[tet[2]] = 0; compressorMap[tet[3]] = 0; } PxU32 indexer = 0; for (PxU32 i = 0; i < compressorMap.size(); ++i) { if (compressorMap[i] >= 0) { compressorMap[i] = indexer; vertices[indexer] = vertices[i]; indexer++; } } for (PxU32 i = 0; i < tets.size(); i += 4) { PxU32* tet = &tets[i]; if (tet[0] == 0xFFFFFFFFu) continue; tet[0] = compressorMap[tet[0]]; tet[1] = compressorMap[tet[1]]; tet[2] = compressorMap[tet[2]]; tet[3] = compressorMap[tet[3]]; } if (indexer < vertices.size()) vertices.removeRange(indexer, vertices.size() - indexer); } PX_FORCE_INLINE PxU64 buildKey(PxI32 a, PxI32 b) { if (a < b) return ((PxU64(a)) << 32) | (PxU64(b)); else return ((PxU64(b)) << 32) | (PxU64(a)); } static const PxI32 neighborEdgeList[3][2] = { { 0, 1 }, { 0, 2 }, { 1, 2 } }; static void buildTriangleNeighborhood(const PxI32* tris, PxU32 numTris, PxArray<PxI32>& result) { PxU32 l = 4 * numTris; //Waste one element in neighborhood info but allow bit shift access instead result.clear(); result.resize(l, -1); PxHashMap<PxU64, PxI32> faces; for (PxU32 i = 0; i < numTris; ++i) { const PxI32* tri = &tris[3 * i]; if (tris[0] < 0) continue; for (PxI32 j = 0; j < 3; ++j) { PxU64 key = buildKey(tri[neighborEdgeList[j][0]], tri[neighborEdgeList[j][1]]); if (const PxPair<const PxU64, PxI32>* ptr = faces.find(key)) { if (ptr->second < 0) { //PX_ASSERT(false); //Invalid tetmesh since a face is shared by more than 2 tetrahedra continue; } result[4 * i + j] = ptr->second; result[ptr->second] = 4 * i + j; faces[key] = -1; } else faces.insert(key, 4 * i + j); } } } void PxTetMaker::detectTriangleIslands(const PxI32* triangles, PxU32 numTriangles, PxArray<PxU32>& islandIndexPerTriangle) { //Detect islands PxArray<PxI32> neighborhood; buildTriangleNeighborhood(triangles, numTriangles, neighborhood); const PxU32 noIslandAssignedMarker = 0xFFFFFFFF; islandIndexPerTriangle.resize(numTriangles, noIslandAssignedMarker); PxU32 start = 0; PxI32 color = -1; PxArray<PxI32> stack; while (true) { stack.clear(); while (start < islandIndexPerTriangle.size()) { if (islandIndexPerTriangle[start] == noIslandAssignedMarker) { stack.pushBack(start); ++color; islandIndexPerTriangle[start] = color; break; } ++start; } if (start == islandIndexPerTriangle.size()) break; while (stack.size() > 0) { PxI32 id = stack.popBack(); for (PxI32 i = 0; i < 3; ++i) { PxI32 a = neighborhood[4 * id + i]; PxI32 tetId = a >> 2; if (tetId >= 0 && islandIndexPerTriangle[tetId] == noIslandAssignedMarker) { stack.pushBack(tetId); islandIndexPerTriangle[tetId] = color; } } } } } PxU32 PxTetMaker::findLargestIslandId(const PxU32* islandIndexPerTriangle, PxU32 numTriangles) { PxU32 numIslands = 0; for (PxU32 i = 0; i < numTriangles; ++i) numIslands = PxMax(numIslands, islandIndexPerTriangle[i]); ++numIslands; PxArray<PxU32> numEntriesPerColor; numEntriesPerColor.resize(numIslands, 0); for (PxU32 i = 0; i < numTriangles; ++i) numEntriesPerColor[islandIndexPerTriangle[i]] += 1; PxU32 colorWithHighestTetCount = 0; for (PxU32 i = 1; i < numEntriesPerColor.size(); ++i) if (numEntriesPerColor[i] > numEntriesPerColor[colorWithHighestTetCount]) colorWithHighestTetCount = i; return colorWithHighestTetCount; } bool PxTetMaker::createConformingTetrahedronMesh(const PxSimpleTriangleMesh& triangleMesh, physx::PxArray<physx::PxVec3>& outVertices, physx::PxArray<physx::PxU32>& outTetIndices, const bool validate, PxReal volumeThreshold) { if (validate) { PxTriangleMeshAnalysisResults result = PxTetMaker::validateTriangleMesh(triangleMesh); if (result & PxTriangleMeshAnalysisResult::eMESH_IS_INVALID) { PxGetFoundation().error(PxErrorCode::eDEBUG_INFO, PX_FL, "createConformingTetrahedronMesh(): Input triangle mesh is not suited to create a tetmesh due to deficiencies. Please call PxTetMaker::validateTriangleMesh(triangleMesh) for more details."); return false; } } Ext::generateTetmesh(triangleMesh.points, triangleMesh.triangles, triangleMesh.flags & PxMeshFlag::e16_BIT_INDICES, outVertices, outTetIndices); if (volumeThreshold > 0.0f) removeSmallVolumeTetrahedra(outVertices, outTetIndices, volumeThreshold); PxU32 numRemoveAtEnd = Ext::removeDisconnectedIslands(reinterpret_cast<PxI32*>(outTetIndices.begin()), outTetIndices.size() / 4); if (numRemoveAtEnd > 0) outTetIndices.removeRange(outTetIndices.size() - 4 * numRemoveAtEnd, 4 * numRemoveAtEnd); removeUnusedVertices(outVertices, outTetIndices, triangleMesh.points.count); return true; } bool PxTetMaker::createVoxelTetrahedronMesh(const PxTetrahedronMeshDesc& tetMesh, const PxU32 numVoxelsAlongLongestBoundingBoxAxis, physx::PxArray<physx::PxVec3>& outVertices, physx::PxArray<physx::PxU32>& outTetIndices, PxI32* intputPointToOutputTetIndex, const PxU32* anchorNodeIndices, PxU32 numTetsPerVoxel) { //numTetsPerVoxel has only two valid values. if (numTetsPerVoxel != 5 && numTetsPerVoxel != 6) numTetsPerVoxel = 5; Ext::generateVoxelTetmesh(tetMesh.points, tetMesh.tetrahedrons, numVoxelsAlongLongestBoundingBoxAxis, outVertices, outTetIndices, intputPointToOutputTetIndex, anchorNodeIndices, numTetsPerVoxel); return true; } bool PxTetMaker::createVoxelTetrahedronMeshFromEdgeLength(const PxTetrahedronMeshDesc& tetMesh, const PxReal voxelEdgeLength, physx::PxArray<physx::PxVec3>& outVertices, physx::PxArray<physx::PxU32>& outTetIndices, PxI32* intputPointToOutputTetIndex, const PxU32* anchorNodeIndices, PxU32 numTetsPerVoxel) { //numTetsPerVoxel has only two valid values. if (numTetsPerVoxel != 5 && numTetsPerVoxel != 6) numTetsPerVoxel = 5; Ext::generateVoxelTetmesh(tetMesh.points, tetMesh.tetrahedrons, voxelEdgeLength, outVertices, outTetIndices, intputPointToOutputTetIndex, anchorNodeIndices, numTetsPerVoxel); return true; } PxTriangleMeshAnalysisResults PxTetMaker::validateTriangleMesh(const PxSimpleTriangleMesh& triangleMesh, const PxReal minVolumeThreshold, const PxReal minTriangleAngleRadians) { return Ext::validateTriangleMesh(triangleMesh.points, triangleMesh.triangles, triangleMesh.flags & PxMeshFlag::e16_BIT_INDICES, minVolumeThreshold, minTriangleAngleRadians); } PxTetrahedronMeshAnalysisResults PxTetMaker::validateTetrahedronMesh(const PxBoundedData& points, const PxBoundedData& tetrahedra, const PxReal minTetVolumeThreshold) { return Ext::validateTetrahedronMesh(points, tetrahedra, false, minTetVolumeThreshold); } void PxTetMaker::simplifyTriangleMesh(const PxArray<PxVec3>& inputVertices, const PxArray<PxU32>&inputIndices, int targetTriangleCount, PxF32 maximalEdgeLength, PxArray<PxVec3>& outputVertices, PxArray<PxU32>& outputIndices, PxArray<PxU32> *vertexMap, PxReal edgeLengthCostWeight, PxReal flatnessDetectionThreshold, bool projectSimplifiedPointsOnInputMeshSurface, PxArray<PxU32>* outputVertexToInputTriangle, bool removeDisconnectedPatches) { Ext::MeshSimplificator ms; PxArray<PxU32> indexMapToFullTriangleSet; if (removeDisconnectedPatches) { PxU32 numTriangles = inputIndices.size() / 3; PxArray<PxU32> islandIndexPerTriangle; PxTetMaker::detectTriangleIslands(reinterpret_cast<const PxI32*>(inputIndices.begin()), numTriangles, islandIndexPerTriangle); PxU32 biggestIslandIndex = PxTetMaker::findLargestIslandId(islandIndexPerTriangle.begin(), islandIndexPerTriangle.size()); PxArray<PxU32> connectedTriangleSet; for (PxU32 i = 0; i < numTriangles; ++i) { if (islandIndexPerTriangle[i] == biggestIslandIndex) { for (PxU32 j = 0; j < 3; ++j) connectedTriangleSet.pushBack(inputIndices[3 * i + j]); indexMapToFullTriangleSet.pushBack(i); } } ms.init(inputVertices, connectedTriangleSet, edgeLengthCostWeight, flatnessDetectionThreshold, projectSimplifiedPointsOnInputMeshSurface); ms.decimateBySize(targetTriangleCount, maximalEdgeLength); ms.readBack(outputVertices, outputIndices, vertexMap, outputVertexToInputTriangle); } else { ms.init(inputVertices, inputIndices, edgeLengthCostWeight, flatnessDetectionThreshold, projectSimplifiedPointsOnInputMeshSurface); ms.decimateBySize(targetTriangleCount, maximalEdgeLength); ms.readBack(outputVertices, outputIndices, vertexMap, outputVertexToInputTriangle); } if (removeDisconnectedPatches && projectSimplifiedPointsOnInputMeshSurface && outputVertexToInputTriangle) { for (PxU32 i = 0; i < outputVertexToInputTriangle->size(); ++i) (*outputVertexToInputTriangle)[i] = indexMapToFullTriangleSet[(*outputVertexToInputTriangle)[i]]; } } void PxTetMaker::remeshTriangleMesh(const PxArray<PxVec3>& inputVertices, const PxArray<PxU32>&inputIndices, PxU32 gridResolution, PxArray<PxVec3>& outputVertices, PxArray<PxU32>& outputIndices, PxArray<PxU32> *vertexMap) { Ext::Remesher rm; rm.remesh(inputVertices, inputIndices, gridResolution, vertexMap); rm.readBack(outputVertices, outputIndices); } void PxTetMaker::remeshTriangleMesh(const PxVec3* inputVertices, PxU32 nbVertices, const PxU32* inputIndices, PxU32 nbIndices, PxU32 gridResolution, PxArray<PxVec3>& outputVertices, PxArray<PxU32>& outputIndices, PxArray<PxU32> *vertexMap) { Ext::Remesher rm; rm.remesh(inputVertices, nbVertices, inputIndices, nbIndices, gridResolution, vertexMap); rm.readBack(outputVertices, outputIndices); } void PxTetMaker::createTreeBasedTetrahedralMesh(const PxArray<PxVec3>& inputVertices, const PxArray<PxU32>&inputIndices, bool useTreeNodes, PxArray<PxVec3>& outputVertices, PxArray<PxU32>& outputIndices, PxReal volumeThreshold) { Ext::OctreeTetrahedralizer ot; ot.createTetMesh(inputVertices, inputIndices, useTreeNodes); ot.readBack(outputVertices, outputIndices); if (volumeThreshold > 0.0f) removeSmallVolumeTetrahedra(outputVertices, outputIndices, volumeThreshold); PxU32 numRemoveAtEnd = Ext::removeDisconnectedIslands(reinterpret_cast<PxI32*>(outputIndices.begin()), outputIndices.size() / 4); if (numRemoveAtEnd > 0) outputIndices.removeRange(outputIndices.size() - 4 * numRemoveAtEnd, 4 * numRemoveAtEnd); removeUnusedVertices(outputVertices, outputIndices, inputVertices.size()); } void PxTetMaker::createRelaxedVoxelTetrahedralMesh(const PxArray<PxVec3>& inputVertices, const PxArray<PxU32>&inputIndices, PxArray<PxVec3>& outputVertices, PxArray<PxU32>& outputIndices, PxI32 resolution, PxI32 numRelaxationIters, PxF32 relMinTetVolume) { Ext::VoxelTetrahedralizer vt; vt.createTetMesh(inputVertices, inputIndices, resolution, numRelaxationIters, relMinTetVolume); vt.readBack(outputVertices, outputIndices); }
14,404
C++
36.415584
250
0.752152
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/ExtRevoluteJoint.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "ExtRevoluteJoint.h" #include "ExtConstraintHelper.h" #include "omnipvd/ExtOmniPvdSetData.h" using namespace physx; using namespace Ext; RevoluteJoint::RevoluteJoint(const PxTolerancesScale& /*scale*/, PxRigidActor* actor0, const PxTransform& localFrame0, PxRigidActor* actor1, const PxTransform& localFrame1) : RevoluteJointT(PxJointConcreteType::eREVOLUTE, actor0, localFrame0, actor1, localFrame1, "RevoluteJointData") { RevoluteJointData* data = static_cast<RevoluteJointData*>(mData); data->driveForceLimit = PX_MAX_F32; data->driveVelocity = 0.0f; data->driveGearRatio = 1.0f; data->limit = PxJointAngularLimitPair(-PxPi/2, PxPi/2); data->jointFlags = PxRevoluteJointFlags(); } PxReal RevoluteJoint::getAngle() const { return getTwistAngle_Internal(); } PxReal RevoluteJoint::getVelocity() const { return getRelativeAngularVelocity().magnitude(); } PxJointAngularLimitPair RevoluteJoint::getLimit() const { return data().limit; } void RevoluteJoint::setLimit(const PxJointAngularLimitPair& limit) { PX_CHECK_AND_RETURN(limit.isValid(), "PxRevoluteJoint::setLimit: limit invalid"); PX_CHECK_AND_RETURN(limit.lower>-PxTwoPi && limit.upper<PxTwoPi , "PxRevoluteJoint::twist limit must be strictly between -2*PI and 2*PI"); data().limit = limit; markDirty(); #if PX_SUPPORT_OMNI_PVD OMNI_PVD_WRITE_SCOPE_BEGIN(pvdWriter, pvdRegData) PxRevoluteJoint& j = static_cast<PxRevoluteJoint&>(*this); OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxRevoluteJoint, limitLower, j, limit.lower) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxRevoluteJoint, limitUpper, j, limit.upper) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxRevoluteJoint, limitRestitution, j, limit.restitution) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxRevoluteJoint, limitBounceThreshold, j, limit.bounceThreshold) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxRevoluteJoint, limitStiffness, j, limit.stiffness) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxRevoluteJoint, limitDamping, j, limit.damping) OMNI_PVD_WRITE_SCOPE_END #endif } PxReal RevoluteJoint::getDriveVelocity() const { return data().driveVelocity; } void RevoluteJoint::setDriveVelocity(PxReal velocity, bool autowake) { PX_CHECK_AND_RETURN(PxIsFinite(velocity), "PxRevoluteJoint::setDriveVelocity: invalid parameter"); data().driveVelocity = velocity; if(autowake) wakeUpActors(); markDirty(); OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxRevoluteJoint, driveVelocity, static_cast<PxRevoluteJoint&>(*this), velocity) } PxReal RevoluteJoint::getDriveForceLimit() const { return data().driveForceLimit; } void RevoluteJoint::setDriveForceLimit(PxReal forceLimit) { PX_CHECK_AND_RETURN(PxIsFinite(forceLimit), "PxRevoluteJoint::setDriveForceLimit: invalid parameter"); data().driveForceLimit = forceLimit; markDirty(); OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxRevoluteJoint, driveForceLimit, static_cast<PxRevoluteJoint&>(*this), forceLimit) } PxReal RevoluteJoint::getDriveGearRatio() const { return data().driveGearRatio; } void RevoluteJoint::setDriveGearRatio(PxReal gearRatio) { PX_CHECK_AND_RETURN(PxIsFinite(gearRatio) && gearRatio>0, "PxRevoluteJoint::setDriveGearRatio: invalid parameter"); data().driveGearRatio = gearRatio; markDirty(); OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxRevoluteJoint, driveGearRatio, static_cast<PxRevoluteJoint&>(*this), gearRatio) } PxRevoluteJointFlags RevoluteJoint::getRevoluteJointFlags(void) const { return data().jointFlags; } void RevoluteJoint::setRevoluteJointFlags(PxRevoluteJointFlags flags) { data().jointFlags = flags; OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxRevoluteJoint, jointFlags, static_cast<PxRevoluteJoint&>(*this), flags) } void RevoluteJoint::setRevoluteJointFlag(PxRevoluteJointFlag::Enum flag, bool value) { if(value) data().jointFlags |= flag; else data().jointFlags &= ~flag; markDirty(); OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxRevoluteJoint, jointFlags, static_cast<PxRevoluteJoint&>(*this), getRevoluteJointFlags()) } static PxQuat computeTwist(const PxTransform& cA2w, const PxTransform& cB2w) { // PT: following code is the same as this part of the "getAngle" function: // const PxQuat q = getRelativeTransform().q; // PxQuat swing, twist; // PxSeparateSwingTwist(q, swing, twist); // But it's done a little bit more efficiently since we don't need the swing quat. // PT: rotation part of "const PxTransform cB2cA = cA2w.transformInv(cB2w);" const PxQuat cB2cAq = cA2w.q.getConjugate() * cB2w.q; // PT: twist part of "PxSeparateSwingTwist(cB2cAq,swing,twist)" (more or less) return PxQuat(cB2cAq.x, 0.0f, 0.0f, cB2cAq.w); } // PT: this version is similar to the "getAngle" function, but the twist is computed slightly differently. static PX_FORCE_INLINE PxReal computePhi(const PxTransform& cA2w, const PxTransform& cB2w) { PxQuat twist = computeTwist(cA2w, cB2w); twist.normalize(); PxReal angle = twist.getAngle(); if(twist.x<0.0f) angle = -angle; return angle; } static void RevoluteJointVisualize(PxConstraintVisualizer& viz, const void* constantBlock, const PxTransform& body0Transform, const PxTransform& body1Transform, PxU32 flags) { const RevoluteJointData& data = *reinterpret_cast<const RevoluteJointData*>(constantBlock); PxTransform32 cA2w, cB2w; joint::computeJointFrames(cA2w, cB2w, data, body0Transform, body1Transform); if(flags & PxConstraintVisualizationFlag::eLOCAL_FRAMES) viz.visualizeJointFrames(cA2w, cB2w); if((data.jointFlags & PxRevoluteJointFlag::eLIMIT_ENABLED) && (flags & PxConstraintVisualizationFlag::eLIMITS)) viz.visualizeAngularLimit(cA2w, data.limit.lower, data.limit.upper); } //TAG:solverprepshader static PxU32 RevoluteJointSolverPrep(Px1DConstraint* constraints, PxVec3p& body0WorldOffset, PxU32 /*maxConstraints*/, PxConstraintInvMassScale& invMassScale, const void* constantBlock, const PxTransform& bA2w, const PxTransform& bB2w, bool useExtendedLimits, PxVec3p& cA2wOut, PxVec3p& cB2wOut) { const RevoluteJointData& data = *reinterpret_cast<const RevoluteJointData*>(constantBlock); PxTransform32 cA2w, cB2w; joint::ConstraintHelper ch(constraints, invMassScale, cA2w, cB2w, body0WorldOffset, data, bA2w, bB2w); const PxJointAngularLimitPair& limit = data.limit; const bool limitEnabled = data.jointFlags & PxRevoluteJointFlag::eLIMIT_ENABLED; const bool limitIsLocked = limitEnabled && limit.lower >= limit.upper; // PT: it is a mistake to use the neighborhood operator since it // prevents us from using the quat's double-cover feature. if(!useExtendedLimits) joint::applyNeighborhoodOperator(cA2w, cB2w); PxVec3 ra, rb, axis; ch.prepareLockedAxes(cA2w.q, cB2w.q, cA2w.transformInv(cB2w.p), 7, PxU32(limitIsLocked ? 7 : 6), ra, rb, &axis); cA2wOut = ra + bA2w.p; cB2wOut = rb + bB2w.p; if(limitIsLocked) return ch.getCount(); if(data.jointFlags & PxRevoluteJointFlag::eDRIVE_ENABLED) { Px1DConstraint* c = ch.getConstraintRow(); c->solveHint = PxConstraintSolveHint::eNONE; c->linear0 = PxVec3(0.0f); c->angular0 = -axis; c->linear1 = PxVec3(0.0f); c->angular1 = -axis * data.driveGearRatio; c->velocityTarget = data.driveVelocity; c->minImpulse = -data.driveForceLimit; c->maxImpulse = data.driveForceLimit; c->flags |= Px1DConstraintFlag::eANGULAR_CONSTRAINT; if(data.jointFlags & PxRevoluteJointFlag::eDRIVE_FREESPIN) { if(data.driveVelocity > 0.0f) c->minImpulse = 0.0f; if(data.driveVelocity < 0.0f) c->maxImpulse = 0.0f; } c->flags |= Px1DConstraintFlag::eHAS_DRIVE_LIMIT; } if(limitEnabled) { const PxReal phi = computePhi(cA2w, cB2w); ch.anglePair(phi, data.limit.lower, data.limit.upper, axis, limit); } return ch.getCount(); } /////////////////////////////////////////////////////////////////////////////// static PxConstraintShaderTable gRevoluteJointShaders = { RevoluteJointSolverPrep, RevoluteJointVisualize, PxConstraintFlag::Enum(0) }; PxConstraintSolverPrep RevoluteJoint::getPrep() const { return gRevoluteJointShaders.solverPrep; } // PT: for tests / benchmarks PxConstraintSolverPrep getRevoluteJointPrep() { return gRevoluteJointShaders.solverPrep; } PxRevoluteJoint* physx::PxRevoluteJointCreate(PxPhysics& physics, PxRigidActor* actor0, const PxTransform& localFrame0, PxRigidActor* actor1, const PxTransform& localFrame1) { PX_CHECK_AND_RETURN_NULL(localFrame0.isSane(), "PxRevoluteJointCreate: local frame 0 is not a valid transform"); PX_CHECK_AND_RETURN_NULL(localFrame1.isSane(), "PxRevoluteJointCreate: local frame 1 is not a valid transform"); PX_CHECK_AND_RETURN_NULL(actor0 != actor1, "PxRevoluteJointCreate: actors must be different"); PX_CHECK_AND_RETURN_NULL((actor0 && actor0->is<PxRigidBody>()) || (actor1 && actor1->is<PxRigidBody>()), "PxRevoluteJointCreate: at least one actor must be dynamic"); return createJointT<RevoluteJoint, RevoluteJointData>(physics, actor0, localFrame0, actor1, localFrame1, gRevoluteJointShaders); } // PX_SERIALIZATION void RevoluteJoint::resolveReferences(PxDeserializationContext& context) { mPxConstraint = resolveConstraintPtr(context, mPxConstraint, this, gRevoluteJointShaders); } //~PX_SERIALIZATION #if PX_SUPPORT_OMNI_PVD void RevoluteJoint::updateOmniPvdProperties() const { OMNI_PVD_WRITE_SCOPE_BEGIN(pvdWriter, pvdRegData) const PxRevoluteJoint& j = static_cast<const PxRevoluteJoint&>(*this); OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxRevoluteJoint, angle, j, getAngle()) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxRevoluteJoint, velocity, j, getVelocity()) OMNI_PVD_WRITE_SCOPE_END } template<> void physx::Ext::omniPvdInitJoint<RevoluteJoint>(RevoluteJoint& joint) { OMNI_PVD_WRITE_SCOPE_BEGIN(pvdWriter, pvdRegData) PxRevoluteJoint& j = static_cast<PxRevoluteJoint&>(joint); OMNI_PVD_CREATE_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxRevoluteJoint, j); omniPvdSetBaseJointParams(static_cast<PxJoint&>(joint), PxJointConcreteType::eREVOLUTE); PxJointAngularLimitPair limit = joint.getLimit(); OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxRevoluteJoint, limitLower, j, limit.lower) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxRevoluteJoint, limitUpper, j, limit.upper) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxRevoluteJoint, limitRestitution, j, limit.restitution) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxRevoluteJoint, limitBounceThreshold, j, limit.bounceThreshold) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxRevoluteJoint, limitStiffness, j, limit.stiffness) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxRevoluteJoint, limitDamping, j, limit.damping) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxRevoluteJoint, driveVelocity, j, joint.getDriveVelocity()) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxRevoluteJoint, driveForceLimit, j, joint.getDriveForceLimit()) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxRevoluteJoint, driveGearRatio, j, joint.getDriveGearRatio()) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxRevoluteJoint, jointFlags, j, joint.getRevoluteJointFlags()) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxRevoluteJoint, angle, j, joint.getAngle()) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxRevoluteJoint, velocity, j, joint.getVelocity()) OMNI_PVD_WRITE_SCOPE_END } #endif
13,481
C++
40.103658
175
0.768563
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/ExtPrismaticJoint.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef EXT_PRISMATIC_JOINT_H #define EXT_PRISMATIC_JOINT_H #include "common/PxTolerancesScale.h" #include "extensions/PxPrismaticJoint.h" #include "ExtJoint.h" #include "CmUtils.h" namespace physx { struct PxPrismaticJointGeneratedValues; namespace Ext { struct PrismaticJointData : public JointData { PxJointLinearLimitPair limit; PxPrismaticJointFlags jointFlags; private: PrismaticJointData(const PxJointLinearLimitPair& pair) : limit(pair) {} }; typedef JointT<PxPrismaticJoint, PrismaticJointData, PxPrismaticJointGeneratedValues> PrismaticJointT; class PrismaticJoint : public PrismaticJointT { public: // PX_SERIALIZATION PrismaticJoint(PxBaseFlags baseFlags) : PrismaticJointT(baseFlags) {} void resolveReferences(PxDeserializationContext& context); static PrismaticJoint* createObject(PxU8*& address, PxDeserializationContext& context) { return createJointObject<PrismaticJoint>(address, context); } static void getBinaryMetaData(PxOutputStream& stream); //~PX_SERIALIZATION PrismaticJoint(const PxTolerancesScale& scale, PxRigidActor* actor0, const PxTransform& localFrame0, PxRigidActor* actor1, const PxTransform& localFrame1); // PxPrismaticJoint virtual PxReal getPosition() const PX_OVERRIDE { return getRelativeTransform().p.x; } virtual PxReal getVelocity() const PX_OVERRIDE { return getRelativeLinearVelocity().x; } virtual void setLimit(const PxJointLinearLimitPair& limit) PX_OVERRIDE; virtual PxJointLinearLimitPair getLimit() const PX_OVERRIDE; virtual void setPrismaticJointFlags(PxPrismaticJointFlags flags) PX_OVERRIDE; virtual void setPrismaticJointFlag(PxPrismaticJointFlag::Enum flag, bool value) PX_OVERRIDE; virtual PxPrismaticJointFlags getPrismaticJointFlags() const PX_OVERRIDE; //~PxPrismaticJoint // PxConstraintConnector virtual PxConstraintSolverPrep getPrep() const PX_OVERRIDE; #if PX_SUPPORT_OMNI_PVD virtual void updateOmniPvdProperties() const PX_OVERRIDE; #endif //~PxConstraintConnector }; } // namespace Ext } // namespace physx #endif
3,798
C
42.666666
165
0.775145
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/ExtSharedQueueEntryPool.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef EXT_SHARED_QUEUE_ENTRY_POOL_H #define EXT_SHARED_QUEUE_ENTRY_POOL_H #include "foundation/PxAllocator.h" #include "foundation/PxArray.h" #include "foundation/PxSList.h" namespace physx { namespace Ext { class SharedQueueEntry : public PxSListEntry { public: SharedQueueEntry(void* objectRef) : mObjectRef(objectRef), mPooledEntry(false) {} SharedQueueEntry() : mObjectRef(NULL), mPooledEntry(true) {} public: void* mObjectRef; bool mPooledEntry; // True if the entry was preallocated in a pool }; #if PX_VC #pragma warning(push) #pragma warning(disable:4324) // Padding was added at the end of a structure because of a __declspec(align) value. #endif // Because of the SList member I assume*/ template<class Alloc = typename PxAllocatorTraits<SharedQueueEntry>::Type > class SharedQueueEntryPool : private Alloc { public: SharedQueueEntryPool(PxU32 poolSize, const Alloc& alloc = Alloc("SharedQueueEntryPool")); ~SharedQueueEntryPool(); SharedQueueEntry* getEntry(void* objectRef); void putEntry(SharedQueueEntry& entry); private: SharedQueueEntry* mTaskEntryPool; PxSList mTaskEntryPtrPool; }; #if PX_VC #pragma warning(pop) #endif template <class Alloc> SharedQueueEntryPool<Alloc>::SharedQueueEntryPool(PxU32 poolSize, const Alloc& alloc) : Alloc(alloc) { PxAlignedAllocator<PX_SLIST_ALIGNMENT, Alloc> alignedAlloc("SharedQueueEntryPool"); mTaskEntryPool = poolSize ? reinterpret_cast<SharedQueueEntry*>(alignedAlloc.allocate(sizeof(SharedQueueEntry) * poolSize, PX_FL)) : NULL; if (mTaskEntryPool) { for(PxU32 i=0; i < poolSize; i++) { PX_ASSERT((size_t(&mTaskEntryPool[i]) & (PX_SLIST_ALIGNMENT-1)) == 0); // The SList entry must be aligned according to PX_SLIST_ALIGNMENT PX_PLACEMENT_NEW(&mTaskEntryPool[i], SharedQueueEntry)(); PX_ASSERT(mTaskEntryPool[i].mPooledEntry == true); mTaskEntryPtrPool.push(mTaskEntryPool[i]); } } } template <class Alloc> SharedQueueEntryPool<Alloc>::~SharedQueueEntryPool() { if (mTaskEntryPool) { PxAlignedAllocator<PX_SLIST_ALIGNMENT, Alloc> alignedAlloc("SharedQueueEntryPool"); alignedAlloc.deallocate(mTaskEntryPool); } } template <class Alloc> SharedQueueEntry* SharedQueueEntryPool<Alloc>::getEntry(void* objectRef) { SharedQueueEntry* e = static_cast<SharedQueueEntry*>(mTaskEntryPtrPool.pop()); if (e) { PX_ASSERT(e->mPooledEntry == true); e->mObjectRef = objectRef; return e; } else { PxAlignedAllocator<PX_SLIST_ALIGNMENT, Alloc> alignedAlloc; e = reinterpret_cast<SharedQueueEntry*>(alignedAlloc.allocate(sizeof(SharedQueueEntry), PX_FL)); if (e) { PX_PLACEMENT_NEW(e, SharedQueueEntry)(objectRef); PX_ASSERT(e->mPooledEntry == false); } return e; } } template <class Alloc> void SharedQueueEntryPool<Alloc>::putEntry(SharedQueueEntry& entry) { if (entry.mPooledEntry) { entry.mObjectRef = NULL; mTaskEntryPtrPool.push(entry); } else { PxAlignedAllocator<PX_SLIST_ALIGNMENT, Alloc> alignedAlloc; alignedAlloc.deallocate(&entry); } } } // namespace Ext } // namespace physx #endif
4,780
C
30.453947
141
0.748954
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/ExtSqQuery.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef EXT_SQ_QUERY_H #define EXT_SQ_QUERY_H #include "foundation/PxSimpleTypes.h" #include "geometry/PxGeometryQueryFlags.h" #include "ExtSqManager.h" #include "PxQueryReport.h" #include "GuCachedFuncs.h" namespace physx { class PxGeometry; struct PxQueryFilterData; struct PxFilterData; class PxQueryFilterCallback; namespace Sq { struct ExtMultiQueryInput; class ExtPVDCapture { public: ExtPVDCapture() {} virtual ~ExtPVDCapture() {} virtual bool transmitSceneQueries() = 0; virtual void raycast(const PxVec3& origin, const PxVec3& unitDir, PxReal distance, const PxRaycastHit* hit, PxU32 hitsNum, const PxQueryFilterData& filterData, bool multipleHits) = 0; virtual void sweep(const PxGeometry& geometry, const PxTransform& pose, const PxVec3& unitDir, PxReal distance, const PxSweepHit* hit, PxU32 hitsNum, const PxQueryFilterData& filterData, bool multipleHits) = 0; virtual void overlap(const PxGeometry& geometry, const PxTransform& pose, const PxOverlapHit* hit, PxU32 hitsNum, const PxQueryFilterData& filterData) = 0; }; // SceneQueries-level adapter. Augments the PrunerManager-level adapter with functions needed to perform queries. class ExtQueryAdapter : public Adapter { public: ExtQueryAdapter() {} virtual ~ExtQueryAdapter() {} // PT: TODO: decouple from PxQueryCache? virtual Gu::PrunerHandle findPrunerHandle(const PxQueryCache& cache, PrunerCompoundId& compoundId, PxU32& prunerIndex) const = 0; // PT: TODO: return reference? but this version is at least consistent with getActorShape virtual void getFilterData(const Gu::PrunerPayload& payload, PxFilterData& filterData) const = 0; virtual void getActorShape(const Gu::PrunerPayload& payload, PxActorShape& actorShape) const = 0; // PT: new for this customized version: a function to perform per-pruner filtering virtual bool processPruner(PxU32 prunerIndex, const PxQueryThreadContext* context, const PxQueryFilterData& filterData, PxQueryFilterCallback* filterCall) const = 0; }; } // PT: this is a customized version of physx::Sq::SceneQueries that supports more than 2 hardcoded pruners. // It might not be possible to support the whole PxSceneQuerySystem API with an arbitrary number of pruners. class ExtSceneQueries { PX_NOCOPY(ExtSceneQueries) public: ExtSceneQueries(Sq::ExtPVDCapture* pvd, PxU64 contextID, float inflation, const Sq::ExtQueryAdapter& adapter, bool usesTreeOfPruners); ~ExtSceneQueries(); PX_FORCE_INLINE Sq::ExtPrunerManager& getPrunerManagerFast() { return mSQManager; } PX_FORCE_INLINE const Sq::ExtPrunerManager& getPrunerManagerFast() const { return mSQManager; } template<typename QueryHit> bool multiQuery( const Sq::ExtMultiQueryInput& in, PxHitCallback<QueryHit>& hits, PxHitFlags hitFlags, const PxQueryCache*, const PxQueryFilterData& filterData, PxQueryFilterCallback* filterCall) const; bool _raycast( const PxVec3& origin, const PxVec3& unitDir, const PxReal distance, // Ray data PxRaycastCallback& hitCall, PxHitFlags hitFlags, const PxQueryFilterData& filterData, PxQueryFilterCallback* filterCall, const PxQueryCache* cache, PxGeometryQueryFlags flags) const; bool _sweep( const PxGeometry& geometry, const PxTransform& pose, // GeomObject data const PxVec3& unitDir, const PxReal distance, // Ray data PxSweepCallback& hitCall, PxHitFlags hitFlags, const PxQueryFilterData& filterData, PxQueryFilterCallback* filterCall, const PxQueryCache* cache, const PxReal inflation, PxGeometryQueryFlags flags) const; bool _overlap( const PxGeometry& geometry, const PxTransform& transform, // GeomObject data PxOverlapCallback& hitCall, const PxQueryFilterData& filterData, PxQueryFilterCallback* filterCall, const PxQueryCache* cache, PxGeometryQueryFlags flags) const; PX_FORCE_INLINE PxU64 getContextId() const { return mSQManager.getContextId(); } Sq::ExtPrunerManager mSQManager; public: Gu::CachedFuncs mCachedFuncs; Sq::ExtPVDCapture* mPVD; }; #if PX_SUPPORT_EXTERN_TEMPLATE //explicit template instantiation declaration extern template bool ExtSceneQueries::multiQuery<PxRaycastHit>(const Sq::ExtMultiQueryInput&, PxHitCallback<PxRaycastHit>&, PxHitFlags, const PxQueryCache*, const PxQueryFilterData&, PxQueryFilterCallback*) const; extern template bool ExtSceneQueries::multiQuery<PxOverlapHit>(const Sq::ExtMultiQueryInput&, PxHitCallback<PxOverlapHit>&, PxHitFlags, const PxQueryCache*, const PxQueryFilterData&, PxQueryFilterCallback*) const; extern template bool ExtSceneQueries::multiQuery<PxSweepHit>(const Sq::ExtMultiQueryInput&, PxHitCallback<PxSweepHit>&, PxHitFlags, const PxQueryCache*, const PxQueryFilterData&, PxQueryFilterCallback*) const; #endif } #endif
6,787
C
46.468531
212
0.741565
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/ExtFixedJoint.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "ExtFixedJoint.h" #include "ExtConstraintHelper.h" #include "omnipvd/ExtOmniPvdSetData.h" using namespace physx; using namespace Ext; FixedJoint::FixedJoint(const PxTolerancesScale& /*scale*/, PxRigidActor* actor0, const PxTransform& localFrame0, PxRigidActor* actor1, const PxTransform& localFrame1) : FixedJointT(PxJointConcreteType::eFIXED, actor0, localFrame0, actor1, localFrame1, "FixedJointData") { // FixedJointData* data = static_cast<FixedJointData*>(mData); } static void FixedJointVisualize(PxConstraintVisualizer& viz, const void* constantBlock, const PxTransform& body0Transform, const PxTransform& body1Transform, PxU32 flags) { if(flags & PxConstraintVisualizationFlag::eLOCAL_FRAMES) { const FixedJointData& data = *reinterpret_cast<const FixedJointData*>(constantBlock); PxTransform32 cA2w, cB2w; joint::computeJointFrames(cA2w, cB2w, data, body0Transform, body1Transform); viz.visualizeJointFrames(cA2w, cB2w); } } //TAG:solverprepshader static PxU32 FixedJointSolverPrep(Px1DConstraint* constraints, PxVec3p& body0WorldOffset, PxU32 /*maxConstraints*/, PxConstraintInvMassScale& invMassScale, const void* constantBlock, const PxTransform& bA2w, const PxTransform& bB2w, bool /*useExtendedLimits*/, PxVec3p& cA2wOut, PxVec3p& cB2wOut) { const FixedJointData& data = *reinterpret_cast<const FixedJointData*>(constantBlock); PxTransform32 cA2w, cB2w; joint::ConstraintHelper ch(constraints, invMassScale, cA2w, cB2w, body0WorldOffset, data, bA2w, bB2w); joint::applyNeighborhoodOperator(cA2w, cB2w); PxVec3 ra, rb; ch.prepareLockedAxes(cA2w.q, cB2w.q, cA2w.transformInv(cB2w.p), 7, 7, ra, rb); cA2wOut = ra + bA2w.p; cB2wOut = rb + bB2w.p; return ch.getCount(); } /////////////////////////////////////////////////////////////////////////////// static PxConstraintShaderTable gFixedJointShaders = { FixedJointSolverPrep, FixedJointVisualize, PxConstraintFlag::Enum(0) }; PxConstraintSolverPrep FixedJoint::getPrep() const { return gFixedJointShaders.solverPrep; } PxFixedJoint* physx::PxFixedJointCreate(PxPhysics& physics, PxRigidActor* actor0, const PxTransform& localFrame0, PxRigidActor* actor1, const PxTransform& localFrame1) { PX_CHECK_AND_RETURN_NULL(localFrame0.isSane(), "PxFixedJointCreate: local frame 0 is not a valid transform"); PX_CHECK_AND_RETURN_NULL(localFrame1.isSane(), "PxFixedJointCreate: local frame 1 is not a valid transform"); PX_CHECK_AND_RETURN_NULL((actor0 && actor0->is<PxRigidBody>()) || (actor1 && actor1->is<PxRigidBody>()), "PxFixedJointCreate: at least one actor must be dynamic"); PX_CHECK_AND_RETURN_NULL(actor0 != actor1, "PxFixedJointCreate: actors must be different"); return createJointT<FixedJoint, FixedJointData>(physics, actor0, localFrame0, actor1, localFrame1, gFixedJointShaders); } // PX_SERIALIZATION void FixedJoint::resolveReferences(PxDeserializationContext& context) { mPxConstraint = resolveConstraintPtr(context, mPxConstraint, this, gFixedJointShaders); } //~PX_SERIALIZATION #if PX_SUPPORT_OMNI_PVD template<> void physx::Ext::omniPvdInitJoint<FixedJoint>(FixedJoint& joint) { PxFixedJoint& j = static_cast<PxFixedJoint&>(joint); OMNI_PVD_CREATE(OMNI_PVD_CONTEXT_HANDLE, PxFixedJoint, j); omniPvdSetBaseJointParams(static_cast<PxJoint&>(joint), PxJointConcreteType::eFIXED); } #endif
5,026
C++
42.713043
170
0.764823
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/ExtDefaultStreams.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "foundation/PxPreprocessor.h" #include "foundation/PxAssert.h" #include "foundation/PxAllocatorCallback.h" #include "foundation/PxMemory.h" #include "foundation/PxBitUtils.h" #include "extensions/PxDefaultStreams.h" #include "SnFile.h" #include "foundation/PxUtilities.h" #include <errno.h> using namespace physx; PxDefaultMemoryOutputStream::PxDefaultMemoryOutputStream(PxAllocatorCallback &allocator) : mAllocator (allocator) , mData (NULL) , mSize (0) , mCapacity (0) { } PxDefaultMemoryOutputStream::~PxDefaultMemoryOutputStream() { if(mData) mAllocator.deallocate(mData); } PxU32 PxDefaultMemoryOutputStream::write(const void* src, PxU32 size) { PxU32 expectedSize = mSize + size; if(expectedSize > mCapacity) { mCapacity = PxMax(PxNextPowerOfTwo(expectedSize), 4096u); PxU8* newData = reinterpret_cast<PxU8*>(mAllocator.allocate(mCapacity,"PxDefaultMemoryOutputStream",__FILE__,__LINE__)); PX_ASSERT(newData!=NULL); PxMemCopy(newData, mData, mSize); if(mData) mAllocator.deallocate(mData); mData = newData; } PxMemCopy(mData+mSize, src, size); mSize += size; return size; } /////////////////////////////////////////////////////////////////////////////// PxDefaultMemoryInputData::PxDefaultMemoryInputData(PxU8* data, PxU32 length) : mSize (length), mData (data), mPos (0) { } PxU32 PxDefaultMemoryInputData::read(void* dest, PxU32 count) { PxU32 length = PxMin<PxU32>(count, mSize-mPos); PxMemCopy(dest, mData+mPos, length); mPos += length; return length; } PxU32 PxDefaultMemoryInputData::getLength() const { return mSize; } void PxDefaultMemoryInputData::seek(PxU32 offset) { mPos = PxMin<PxU32>(mSize, offset); } PxU32 PxDefaultMemoryInputData::tell() const { return mPos; } PxDefaultFileOutputStream::PxDefaultFileOutputStream(const char* filename) { mFile = NULL; sn::fopen_s(&mFile, filename, "wb"); // PT: when this fails, check that: // - the path is correct // - the file does not already exist. If it does, check that it is not write protected. if(NULL == mFile) { PxGetFoundation().error(PxErrorCode::eINTERNAL_ERROR, PX_FL, "Unable to open file %s, errno 0x%x\n",filename,errno); } PX_ASSERT(mFile); } PxDefaultFileOutputStream::~PxDefaultFileOutputStream() { if(mFile) fclose(mFile); mFile = NULL; } PxU32 PxDefaultFileOutputStream::write(const void* src, PxU32 count) { return mFile ? PxU32(fwrite(src, 1, count, mFile)) : 0; } bool PxDefaultFileOutputStream::isValid() { return mFile != NULL; } /////////////////////////////////////////////////////////////////////////////// PxDefaultFileInputData::PxDefaultFileInputData(const char* filename) { mFile = NULL; sn::fopen_s(&mFile, filename, "rb"); if(mFile) { fseek(mFile, 0, SEEK_END); mLength = PxU32(ftell(mFile)); fseek(mFile, 0, SEEK_SET); } else { mLength = 0; } } PxDefaultFileInputData::~PxDefaultFileInputData() { if(mFile) fclose(mFile); } PxU32 PxDefaultFileInputData::read(void* dest, PxU32 count) { PX_ASSERT(mFile); const size_t size = fread(dest, 1, count, mFile); // there should be no assert here since by spec of PxInputStream we can read fewer bytes than expected return PxU32(size); } PxU32 PxDefaultFileInputData::getLength() const { return mLength; } void PxDefaultFileInputData::seek(PxU32 pos) { fseek(mFile, long(pos), SEEK_SET); } PxU32 PxDefaultFileInputData::tell() const { return PxU32(ftell(mFile)); } bool PxDefaultFileInputData::isValid() const { return mFile != NULL; }
5,195
C++
25.783505
122
0.719346
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/ExtSceneQuerySystem.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "extensions/PxSceneQuerySystemExt.h" #include "extensions/PxShapeExt.h" #include "foundation/PxAlloca.h" #include "foundation/PxHashMap.h" #include "foundation/PxUserAllocated.h" #include "geometry/PxBVH.h" #include "GuActorShapeMap.h" #include "SqQuery.h" #include "SqFactory.h" #include "PxRigidActor.h" #include "PxPruningStructure.h" #include "PxSceneDesc.h" // PT: for PxSceneLimits TODO: remove // PT: this file re-implements a scene-queries system for PxScene inside PxExtensions. All SQ-related calls from the PxScene API // will be re-routed to this class. This version re-uses the same internal code as PhysX (most notably from SqQuery.h) so there is // little differences between the internal PhysX version and this one except minor implementation details like what we store in the // PrunerPayload. The whole API is available, it uses the same number of "pruners" for the queries, etc. This is a good working // starting point for users who want to start tinkering with the system without starting from scratch. using namespace physx; using namespace Sq; using namespace Gu; #define EXT_PRUNER_EPSILON 0.005f // PT: in this external implementation we'll use Px pointers instead of Np pointers in the payload. static PX_FORCE_INLINE void setPayload(PrunerPayload& pp, const PxShape* shape, const PxRigidActor* actor) { pp.data[0] = size_t(shape); pp.data[1] = size_t(actor); } static PX_FORCE_INLINE PxShape* getShapeFromPayload(const PrunerPayload& payload) { return reinterpret_cast<PxShape*>(payload.data[0]); } static PX_FORCE_INLINE PxRigidActor* getActorFromPayload(const PrunerPayload& payload) { return reinterpret_cast<PxRigidActor*>(payload.data[1]); } static PX_FORCE_INLINE bool isDynamicActor(const PxRigidActor& actor) { const PxType actorType = actor.getConcreteType(); return actorType != PxConcreteType::eRIGID_STATIC; } /////////////////////////////////////////////////////////////////////////////// static PX_FORCE_INLINE ActorShapeData createActorShapeData(PrunerData data, PrunerCompoundId id) { return (ActorShapeData(id) << 32) | ActorShapeData(data); } static PX_FORCE_INLINE PrunerData getPrunerData(ActorShapeData data) { return PrunerData(data); } static PX_FORCE_INLINE PrunerCompoundId getCompoundID(ActorShapeData data) { return PrunerCompoundId(data >> 32); } /////////////////////////////////////////////////////////////////////////////// namespace { class ExtSqAdapter : public QueryAdapter { public: ExtSqAdapter() {} virtual ~ExtSqAdapter() {} // Adapter virtual const PxGeometry& getGeometry(const PrunerPayload& payload) const; //~Adapter // QueryAdapter virtual PrunerHandle findPrunerHandle(const PxQueryCache& cache, PrunerCompoundId& compoundId, PxU32& prunerIndex) const; virtual void getFilterData(const PrunerPayload& payload, PxFilterData& filterData) const; virtual void getActorShape(const PrunerPayload& payload, PxActorShape& actorShape) const; //~QueryAdapter ActorShapeMap mDatabase; }; } const PxGeometry& ExtSqAdapter::getGeometry(const PrunerPayload& payload) const { PxShape* shape = getShapeFromPayload(payload); return shape->getGeometry(); } PrunerHandle ExtSqAdapter::findPrunerHandle(const PxQueryCache& cache, PrunerCompoundId& compoundId, PxU32& prunerIndex) const { const PxU32 actorIndex = cache.actor->getInternalActorIndex(); PX_ASSERT(actorIndex!=0xffffffff); const ActorShapeData actorShapeData = mDatabase.find(actorIndex, cache.actor, cache.shape); const PrunerData prunerData = getPrunerData(actorShapeData); compoundId = getCompoundID(actorShapeData); prunerIndex = getPrunerIndex(prunerData); return getPrunerHandle(prunerData); } void ExtSqAdapter::getFilterData(const PrunerPayload& payload, PxFilterData& filterData) const { PxShape* shape = getShapeFromPayload(payload); filterData = shape->getQueryFilterData(); } void ExtSqAdapter::getActorShape(const PrunerPayload& payload, PxActorShape& actorShape) const { actorShape.actor = getActorFromPayload(payload); actorShape.shape = getShapeFromPayload(payload); } /////////////////////////////////////////////////////////////////////////////// namespace { class ExternalPxSQ : public PxSceneQuerySystem, public PxUserAllocated { public: ExternalPxSQ(PVDCapture* pvd, PxU64 contextID, Pruner* staticPruner, Pruner* dynamicPruner, PxU32 dynamicTreeRebuildRateHint, PxSceneQueryUpdateMode::Enum mode, const PxSceneLimits& limits) : mQueries (pvd, contextID, staticPruner, dynamicPruner, dynamicTreeRebuildRateHint, EXT_PRUNER_EPSILON, limits, mExtAdapter), mUpdateMode (mode), mRefCount (1) {} virtual ~ExternalPxSQ() {} virtual void release(); virtual void acquireReference(); virtual void preallocate(PxU32 prunerIndex, PxU32 nbShapes) { SQ().preallocate(prunerIndex, nbShapes); } virtual void addSQShape( const PxRigidActor& actor, const PxShape& shape, const PxBounds3& bounds, const PxTransform& transform, const PxSQCompoundHandle* compoundHandle, bool hasPruningStructure); virtual void removeSQShape(const PxRigidActor& actor, const PxShape& shape); virtual void updateSQShape(const PxRigidActor& actor, const PxShape& shape, const PxTransform& transform); virtual PxSQCompoundHandle addSQCompound(const PxRigidActor& actor, const PxShape** shapes, const PxBVH& pxbvh, const PxTransform* transforms); virtual void removeSQCompound(PxSQCompoundHandle compoundHandle); virtual void updateSQCompound(PxSQCompoundHandle compoundHandle, const PxTransform& compoundTransform); virtual void flushUpdates() { SQ().flushUpdates(); } virtual void flushMemory() { SQ().flushMemory(); } virtual void visualize(PxU32 prunerIndex, PxRenderOutput& out) const { SQ().visualize(prunerIndex, out); } virtual void shiftOrigin(const PxVec3& shift) { SQ().shiftOrigin(shift); } virtual PxSQBuildStepHandle prepareSceneQueryBuildStep(PxU32 prunerIndex); virtual void sceneQueryBuildStep(PxSQBuildStepHandle handle); virtual void finalizeUpdates(); virtual void setDynamicTreeRebuildRateHint(PxU32 dynTreeRebuildRateHint) { SQ().setDynamicTreeRebuildRateHint(dynTreeRebuildRateHint); } virtual PxU32 getDynamicTreeRebuildRateHint() const { return SQ().getDynamicTreeRebuildRateHint(); } virtual void forceRebuildDynamicTree(PxU32 prunerIndex) { SQ().forceRebuildDynamicTree(prunerIndex); } virtual PxSceneQueryUpdateMode::Enum getUpdateMode() const { return mUpdateMode; } virtual void setUpdateMode(PxSceneQueryUpdateMode::Enum mode) { mUpdateMode = mode; } virtual PxU32 getStaticTimestamp() const { return SQ().getStaticTimestamp(); } virtual void merge(const PxPruningStructure& pxps); virtual bool raycast(const PxVec3& origin, const PxVec3& unitDir, const PxReal distance, PxRaycastCallback& hitCall, PxHitFlags hitFlags, const PxQueryFilterData& filterData, PxQueryFilterCallback* filterCall, const PxQueryCache* cache, PxGeometryQueryFlags flags) const; virtual bool sweep( const PxGeometry& geometry, const PxTransform& pose, const PxVec3& unitDir, const PxReal distance, PxSweepCallback& hitCall, PxHitFlags hitFlags, const PxQueryFilterData& filterData, PxQueryFilterCallback* filterCall, const PxQueryCache* cache, const PxReal inflation, PxGeometryQueryFlags flags) const; virtual bool overlap(const PxGeometry& geometry, const PxTransform& transform, PxOverlapCallback& hitCall, const PxQueryFilterData& filterData, PxQueryFilterCallback* filterCall, const PxQueryCache* cache, PxGeometryQueryFlags flags) const; virtual PxSQPrunerHandle getHandle(const PxRigidActor& actor, const PxShape& shape, PxU32& prunerIndex) const; virtual void sync(PxU32 prunerIndex, const PxSQPrunerHandle* handles, const PxU32* indices, const PxBounds3* bounds, const PxTransform32* transforms, PxU32 count, const PxBitMap& ignoredIndices); PX_FORCE_INLINE PrunerManager& SQ() { return mQueries.mSQManager; } PX_FORCE_INLINE const PrunerManager& SQ() const { return mQueries.mSQManager; } ExtSqAdapter mExtAdapter; SceneQueries mQueries; PxSceneQueryUpdateMode::Enum mUpdateMode; PxU32 mRefCount; }; } /////////////////////////////////////////////////////////////////////////////// void addExternalSQ(PxSceneQuerySystem* added); void removeExternalSQ(PxSceneQuerySystem* removed); void ExternalPxSQ::release() { mRefCount--; if(!mRefCount) { removeExternalSQ(this); PX_DELETE_THIS; } } void ExternalPxSQ::acquireReference() { mRefCount++; } void ExternalPxSQ::addSQShape(const PxRigidActor& actor, const PxShape& shape, const PxBounds3& bounds, const PxTransform& transform, const PxSQCompoundHandle* compoundHandle, bool hasPruningStructure) { PrunerPayload payload; setPayload(payload, &shape, &actor); const PrunerCompoundId cid = compoundHandle ? PrunerCompoundId(*compoundHandle) : INVALID_COMPOUND_ID; const PrunerData prunerData = SQ().addPrunerShape(payload, isDynamicActor(actor), cid, bounds, transform, hasPruningStructure); const PxU32 actorIndex = actor.getInternalActorIndex(); PX_ASSERT(actorIndex!=0xffffffff); mExtAdapter.mDatabase.add(actorIndex, &actor, &shape, createActorShapeData(prunerData, cid)); } namespace { struct DatabaseCleaner : PrunerPayloadRemovalCallback { DatabaseCleaner(ExtSqAdapter& adapter) : mAdapter(adapter){} virtual void invoke(PxU32 nbRemoved, const PrunerPayload* removed) { PxU32 actorIndex = 0xffffffff; const PxRigidActor* cachedActor = NULL; while(nbRemoved--) { const PrunerPayload& payload = *removed++; const PxRigidActor* actor = getActorFromPayload(payload); if(actor!=cachedActor) { actorIndex = actor->getInternalActorIndex(); cachedActor = actor; } PX_ASSERT(actorIndex!=0xffffffff); bool status = mAdapter.mDatabase.remove(actorIndex, actor, getShapeFromPayload(payload), NULL); PX_ASSERT(status); PX_UNUSED(status); } } ExtSqAdapter& mAdapter; PX_NOCOPY(DatabaseCleaner) }; } void ExternalPxSQ::removeSQShape(const PxRigidActor& actor, const PxShape& shape) { const PxU32 actorIndex = actor.getInternalActorIndex(); PX_ASSERT(actorIndex!=0xffffffff); ActorShapeData actorShapeData; mExtAdapter.mDatabase.remove(actorIndex, &actor, &shape, &actorShapeData); const PrunerData data = getPrunerData(actorShapeData); const PrunerCompoundId compoundId = getCompoundID(actorShapeData); SQ().removePrunerShape(compoundId, data, NULL); } void ExternalPxSQ::updateSQShape(const PxRigidActor& actor, const PxShape& shape, const PxTransform& transform) { const PxU32 actorIndex = actor.getInternalActorIndex(); PX_ASSERT(actorIndex!=0xffffffff); const ActorShapeData actorShapeData = mExtAdapter.mDatabase.find(actorIndex, &actor, &shape); const PrunerData shapeHandle = getPrunerData(actorShapeData); const PrunerCompoundId cid = getCompoundID(actorShapeData); SQ().markForUpdate(cid, shapeHandle, transform); } PxSQCompoundHandle ExternalPxSQ::addSQCompound(const PxRigidActor& actor, const PxShape** shapes, const PxBVH& bvh, const PxTransform* transforms) { const PxU32 numSqShapes = bvh.getNbBounds(); PX_ALLOCA(payloads, PrunerPayload, numSqShapes); for(PxU32 i=0; i<numSqShapes; i++) setPayload(payloads[i], shapes[i], &actor); const PxU32 actorIndex = actor.getInternalActorIndex(); PX_ASSERT(actorIndex!=0xffffffff); PX_ALLOCA(shapeHandles, PrunerData, numSqShapes); SQ().addCompoundShape(bvh, actorIndex, actor.getGlobalPose(), shapeHandles, payloads, transforms, isDynamicActor(actor)); for(PxU32 i=0; i<numSqShapes; i++) { // PT: TODO: actorIndex is now redundant! mExtAdapter.mDatabase.add(actorIndex, &actor, shapes[i], createActorShapeData(shapeHandles[i], actorIndex)); } return PxSQCompoundHandle(actorIndex); } void ExternalPxSQ::removeSQCompound(PxSQCompoundHandle compoundHandle) { DatabaseCleaner cleaner(mExtAdapter); SQ().removeCompoundActor(PrunerCompoundId(compoundHandle), &cleaner); } void ExternalPxSQ::updateSQCompound(PxSQCompoundHandle compoundHandle, const PxTransform& compoundTransform) { SQ().updateCompoundActor(PrunerCompoundId(compoundHandle), compoundTransform); } PxSQBuildStepHandle ExternalPxSQ::prepareSceneQueryBuildStep(PxU32 prunerIndex) { return SQ().prepareSceneQueriesUpdate(PruningIndex::Enum(prunerIndex)); } void ExternalPxSQ::sceneQueryBuildStep(PxSQBuildStepHandle handle) { SQ().sceneQueryBuildStep(handle); } void ExternalPxSQ::finalizeUpdates() { switch(mUpdateMode) { case PxSceneQueryUpdateMode::eBUILD_ENABLED_COMMIT_ENABLED: SQ().afterSync(true, true); break; case PxSceneQueryUpdateMode::eBUILD_ENABLED_COMMIT_DISABLED: SQ().afterSync(true, false); break; case PxSceneQueryUpdateMode::eBUILD_DISABLED_COMMIT_DISABLED: SQ().afterSync(false, false); break; } } void ExternalPxSQ::merge(const PxPruningStructure& pxps) { Pruner* staticPruner = SQ().getPruner(PruningIndex::eSTATIC); if(staticPruner) staticPruner->merge(pxps.getStaticMergeData()); Pruner* dynamicPruner = SQ().getPruner(PruningIndex::eDYNAMIC); if(dynamicPruner) dynamicPruner->merge(pxps.getDynamicMergeData()); } bool ExternalPxSQ::raycast( const PxVec3& origin, const PxVec3& unitDir, const PxReal distance, PxRaycastCallback& hitCall, PxHitFlags hitFlags, const PxQueryFilterData& filterData, PxQueryFilterCallback* filterCall, const PxQueryCache* cache, PxGeometryQueryFlags flags) const { return mQueries._raycast(origin, unitDir, distance, hitCall, hitFlags, filterData, filterCall, cache, flags); } bool ExternalPxSQ::sweep( const PxGeometry& geometry, const PxTransform& pose, const PxVec3& unitDir, const PxReal distance, PxSweepCallback& hitCall, PxHitFlags hitFlags, const PxQueryFilterData& filterData, PxQueryFilterCallback* filterCall, const PxQueryCache* cache, const PxReal inflation, PxGeometryQueryFlags flags) const { return mQueries._sweep(geometry, pose, unitDir, distance, hitCall, hitFlags, filterData, filterCall, cache, inflation, flags); } bool ExternalPxSQ::overlap( const PxGeometry& geometry, const PxTransform& transform, PxOverlapCallback& hitCall, const PxQueryFilterData& filterData, PxQueryFilterCallback* filterCall, const PxQueryCache* cache, PxGeometryQueryFlags flags) const { return mQueries._overlap( geometry, transform, hitCall, filterData, filterCall, cache, flags); } PxSQPrunerHandle ExternalPxSQ::getHandle(const PxRigidActor& actor, const PxShape& shape, PxU32& prunerIndex) const { const PxU32 actorIndex = actor.getInternalActorIndex(); PX_ASSERT(actorIndex!=0xffffffff); const ActorShapeData actorShapeData = mExtAdapter.mDatabase.find(actorIndex, &actor, &shape); const PrunerData prunerData = getPrunerData(actorShapeData); prunerIndex = getPrunerIndex(prunerData); return PxSQPrunerHandle(getPrunerHandle(prunerData)); } void ExternalPxSQ::sync(PxU32 prunerIndex, const PxSQPrunerHandle* handles, const PxU32* indices, const PxBounds3* bounds, const PxTransform32* transforms, PxU32 count, const PxBitMap& ignoredIndices) { PX_ASSERT(prunerIndex==PruningIndex::eDYNAMIC); if(prunerIndex==PruningIndex::eDYNAMIC) SQ().sync(handles, indices, bounds, transforms, count, ignoredIndices); } /////////////////////////////////////////////////////////////////////////////// static CompanionPrunerType getCompanionType(PxDynamicTreeSecondaryPruner::Enum type) { switch(type) { case PxDynamicTreeSecondaryPruner::eNONE: return COMPANION_PRUNER_NONE; case PxDynamicTreeSecondaryPruner::eBUCKET: return COMPANION_PRUNER_BUCKET; case PxDynamicTreeSecondaryPruner::eINCREMENTAL: return COMPANION_PRUNER_INCREMENTAL; case PxDynamicTreeSecondaryPruner::eBVH: return COMPANION_PRUNER_AABB_TREE; case PxDynamicTreeSecondaryPruner::eLAST: return COMPANION_PRUNER_NONE; } return COMPANION_PRUNER_NONE; } static BVHBuildStrategy getBuildStrategy(PxBVHBuildStrategy::Enum bs) { switch(bs) { case PxBVHBuildStrategy::eFAST: return BVH_SPLATTER_POINTS; case PxBVHBuildStrategy::eDEFAULT: return BVH_SPLATTER_POINTS_SPLIT_GEOM_CENTER; case PxBVHBuildStrategy::eSAH: return BVH_SAH; case PxBVHBuildStrategy::eLAST: return BVH_SPLATTER_POINTS; } return BVH_SPLATTER_POINTS; } static Pruner* create(PxPruningStructureType::Enum type, PxU64 contextID, PxDynamicTreeSecondaryPruner::Enum secondaryType, PxBVHBuildStrategy::Enum buildStrategy, PxU32 nbObjectsPerNode) { // if(0) // return createIncrementalPruner(contextID); const CompanionPrunerType cpType = getCompanionType(secondaryType); const BVHBuildStrategy bs = getBuildStrategy(buildStrategy); Pruner* pruner = NULL; switch(type) { case PxPruningStructureType::eNONE: { pruner = createBucketPruner(contextID); break; } case PxPruningStructureType::eDYNAMIC_AABB_TREE: { pruner = createAABBPruner(contextID, true, cpType, bs, nbObjectsPerNode); break; } case PxPruningStructureType::eSTATIC_AABB_TREE: { pruner = createAABBPruner(contextID, false, cpType, bs, nbObjectsPerNode); break; } case PxPruningStructureType::eLAST: break; } return pruner; } PxSceneQuerySystem* physx::PxCreateExternalSceneQuerySystem(const PxSceneQueryDesc& desc, PxU64 contextID) { PVDCapture* pvd = NULL; Pruner* staticPruner = create(desc.staticStructure, contextID, desc.dynamicTreeSecondaryPruner, desc.staticBVHBuildStrategy, desc.staticNbObjectsPerNode); Pruner* dynamicPruner = create(desc.dynamicStructure, contextID, desc.dynamicTreeSecondaryPruner, desc.dynamicBVHBuildStrategy, desc.dynamicNbObjectsPerNode); ExternalPxSQ* pxsq = PX_NEW(ExternalPxSQ)(pvd, contextID, staticPruner, dynamicPruner, desc.dynamicTreeRebuildRateHint, desc.sceneQueryUpdateMode, PxSceneLimits()); addExternalSQ(pxsq); return pxsq; }
20,079
C++
41.723404
201
0.744459
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/ExtJoint.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef EXT_JOINT_H #define EXT_JOINT_H #include "PxPhysics.h" #include "extensions/PxConstraintExt.h" #include "PxRigidStatic.h" #include "PxRigidDynamic.h" #include "PxArticulationLink.h" #include "PxArticulationReducedCoordinate.h" #include "PxScene.h" #include "foundation/PxAllocator.h" #include "foundation/PxMathUtils.h" #include "CmUtils.h" #include "ExtJointData.h" #if PX_SUPPORT_PVD #include "pvd/PxPvdSceneClient.h" #include "ExtPvd.h" #include "PxPvdClient.h" #endif #include "omnipvd/ExtOmniPvdSetData.h" namespace physx { // PX_SERIALIZATION class PxDeserializationContext; PxConstraint* resolveConstraintPtr(PxDeserializationContext& v, PxConstraint* old, PxConstraintConnector* connector, PxConstraintShaderTable& shaders); // ~PX_SERIALIZATION namespace Ext { PX_FORCE_INLINE float computeSwingAngle(float swingYZ, float swingW) { return 4.0f * PxAtan2(swingYZ, 1.0f + swingW); // tan (t/2) = sin(t)/(1+cos t), so this is the quarter angle } template<class JointType, class DataType> PX_FORCE_INLINE JointType* createJointT(PxPhysics& physics, PxRigidActor* actor0, const PxTransform& localFrame0, PxRigidActor* actor1, const PxTransform& localFrame1, const PxConstraintShaderTable& shaders) { JointType* j; PX_NEW_SERIALIZED(j, JointType)(physics.getTolerancesScale(), actor0, localFrame0, actor1, localFrame1); if(!physics.createConstraint(actor0, actor1, *j, shaders, sizeof(DataType))) PX_DELETE(j); #if PX_SUPPORT_OMNI_PVD if (j) { omniPvdInitJoint(*j); } #endif return j; } // PX_SERIALIZATION template<class JointType> PX_FORCE_INLINE JointType* createJointObject(PxU8*& address, PxDeserializationContext& context) { JointType* obj = PX_PLACEMENT_NEW(address, JointType(PxBaseFlag::eIS_RELEASABLE)); address += sizeof(JointType); obj->importExtraData(context); obj->resolveReferences(context); return obj; } //~PX_SERIALIZATION template <class Base, class DataClass, class ValueStruct> class JointT : public Base, public PxConstraintConnector, public PxUserAllocated { public: // PX_SERIALIZATION JointT(PxBaseFlags baseFlags) : Base(baseFlags) {} void exportExtraData(PxSerializationContext& stream) { if(mData) { stream.alignData(PX_SERIAL_ALIGN); stream.writeData(mData, sizeof(DataClass)); } stream.writeName(mName); } void importExtraData(PxDeserializationContext& context) { if(mData) mData = context.readExtraData<DataClass, PX_SERIAL_ALIGN>(); context.readName(mName); } virtual void preExportDataReset(){} virtual void requiresObjects(PxProcessPxBaseCallback& c) { c.process(*mPxConstraint); { PxRigidActor* a0 = NULL; PxRigidActor* a1 = NULL; mPxConstraint->getActors(a0,a1); if (a0) { c.process(*a0); } if (a1) { c.process(*a1); } } } //~PX_SERIALIZATION #if PX_SUPPORT_PVD // PxConstraintConnector virtual bool updatePvdProperties(physx::pvdsdk::PvdDataStream& pvdConnection, const PxConstraint* c, PxPvdUpdateType::Enum updateType) const PX_OVERRIDE { if(updateType == PxPvdUpdateType::UPDATE_SIM_PROPERTIES) { Ext::Pvd::simUpdate<Base>(pvdConnection, *this); return true; } else if(updateType == PxPvdUpdateType::UPDATE_ALL_PROPERTIES) { Ext::Pvd::updatePvdProperties<Base, ValueStruct>(pvdConnection, *this); return true; } else if(updateType == PxPvdUpdateType::CREATE_INSTANCE) { Ext::Pvd::createPvdInstance<Base>(pvdConnection, *c, *this); return true; } else if(updateType == PxPvdUpdateType::RELEASE_INSTANCE) { Ext::Pvd::releasePvdInstance(pvdConnection, *c, *this); return true; } return false; } #else virtual bool updatePvdProperties(physx::pvdsdk::PvdDataStream&, const PxConstraint*, PxPvdUpdateType::Enum) const PX_OVERRIDE { return false; } #endif // PxConstraintConnector virtual void updateOmniPvdProperties() const PX_OVERRIDE { } // PxJoint virtual void setActors(PxRigidActor* actor0, PxRigidActor* actor1) PX_OVERRIDE { //TODO SDK-DEV //You can get the debugger stream from the NpScene //Ext::Pvd::setActors( stream, this, mPxConstraint, actor0, actor1 ); PX_CHECK_AND_RETURN(actor0 != actor1, "PxJoint::setActors: actors must be different"); PX_CHECK_AND_RETURN((actor0 && !actor0->is<PxRigidStatic>()) || (actor1 && !actor1->is<PxRigidStatic>()), "PxJoint::setActors: at least one actor must be non-static"); #if PX_SUPPORT_PVD PxScene* scene = getScene(); if(scene) { //if pvd not connect data stream is NULL physx::pvdsdk::PvdDataStream* conn = scene->getScenePvdClient()->getClientInternal()->getDataStream(); if( conn != NULL ) Ext::Pvd::setActors( *conn, *this, *mPxConstraint, actor0, actor1 ); } #endif mPxConstraint->setActors(actor0, actor1); mData->c2b[0] = getCom(actor0).transformInv(mLocalPose[0]); mData->c2b[1] = getCom(actor1).transformInv(mLocalPose[1]); mPxConstraint->markDirty(); OMNI_PVD_WRITE_SCOPE_BEGIN(pvdWriter, pvdRegData) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxJoint, actor0, static_cast<PxJoint&>(*this), actor0) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxJoint, actor1, static_cast<PxJoint&>(*this), actor1) OMNI_PVD_WRITE_SCOPE_END } // PxJoint virtual void getActors(PxRigidActor*& actor0, PxRigidActor*& actor1) const PX_OVERRIDE { if(mPxConstraint) mPxConstraint->getActors(actor0,actor1); else { actor0 = NULL; actor1 = NULL; } } // this is the local pose relative to the actor, and we store internally the local // pose relative to the body // PxJoint virtual void setLocalPose(PxJointActorIndex::Enum actor, const PxTransform& pose) PX_OVERRIDE { PX_CHECK_AND_RETURN(pose.isSane(), "PxJoint::setLocalPose: transform is invalid"); const PxTransform p = pose.getNormalized(); mLocalPose[actor] = p; mData->c2b[actor] = getCom(actor).transformInv(p); mPxConstraint->markDirty(); OMNI_PVD_WRITE_SCOPE_BEGIN(pvdWriter, pvdRegData) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxJoint, actor0LocalPose, static_cast<PxJoint&>(*this), mLocalPose[0]) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxJoint, actor1LocalPose, static_cast<PxJoint&>(*this), mLocalPose[1]) OMNI_PVD_WRITE_SCOPE_END } // PxJoint virtual PxTransform getLocalPose(PxJointActorIndex::Enum actor) const PX_OVERRIDE { return mLocalPose[actor]; } static PxTransform getGlobalPose(const PxRigidActor* actor) { if(!actor) return PxTransform(PxIdentity); return actor->getGlobalPose(); } static void getActorVelocity(const PxRigidActor* actor, PxVec3& linear, PxVec3& angular) { if(!actor || actor->is<PxRigidStatic>()) { linear = angular = PxVec3(0.0f); return; } linear = static_cast<const PxRigidBody*>(actor)->getLinearVelocity(); angular = static_cast<const PxRigidBody*>(actor)->getAngularVelocity(); } // PxJoint virtual PxTransform getRelativeTransform() const PX_OVERRIDE { PxRigidActor* actor0, * actor1; mPxConstraint->getActors(actor0, actor1); const PxTransform t0 = getGlobalPose(actor0) * mLocalPose[0]; const PxTransform t1 = getGlobalPose(actor1) * mLocalPose[1]; return t0.transformInv(t1); } // PxJoint virtual PxVec3 getRelativeLinearVelocity() const PX_OVERRIDE { PxRigidActor* actor0, * actor1; PxVec3 l0, a0, l1, a1; mPxConstraint->getActors(actor0, actor1); PxTransform t0 = getCom(actor0), t1 = getCom(actor1); getActorVelocity(actor0, l0, a0); getActorVelocity(actor1, l1, a1); PxVec3 p0 = t0.q.rotate(mLocalPose[0].p), p1 = t1.q.rotate(mLocalPose[1].p); return t0.transformInv(l1 - a1.cross(p1) - l0 + a0.cross(p0)); } // PxJoint virtual PxVec3 getRelativeAngularVelocity() const PX_OVERRIDE { PxRigidActor* actor0, * actor1; PxVec3 l0, a0, l1, a1; mPxConstraint->getActors(actor0, actor1); PxTransform t0 = getCom(actor0); getActorVelocity(actor0, l0, a0); getActorVelocity(actor1, l1, a1); return t0.transformInv(a1 - a0); } // PxJoint virtual void setBreakForce(PxReal force, PxReal torque) PX_OVERRIDE { PX_CHECK_AND_RETURN(PxIsFinite(force) && PxIsFinite(torque), "PxJoint::setBreakForce: invalid float"); mPxConstraint->setBreakForce(force,torque); OMNI_PVD_WRITE_SCOPE_BEGIN(pvdWriter, pvdRegData) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxJoint, breakForce, static_cast<PxJoint&>(*this), force) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxJoint, breakTorque, static_cast<PxJoint&>(*this), torque) OMNI_PVD_WRITE_SCOPE_END } // PxJoint virtual void getBreakForce(PxReal& force, PxReal& torque) const PX_OVERRIDE { mPxConstraint->getBreakForce(force,torque); } // PxJoint virtual void setConstraintFlags(PxConstraintFlags flags) PX_OVERRIDE { mPxConstraint->setFlags(flags); OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxJoint, constraintFlags, static_cast<PxJoint&>(*this), flags) } // PxJoint virtual void setConstraintFlag(PxConstraintFlag::Enum flag, bool value) PX_OVERRIDE { mPxConstraint->setFlag(flag, value); OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxJoint, constraintFlags, static_cast<PxJoint&>(*this), getConstraintFlags()) } // PxJoint virtual PxConstraintFlags getConstraintFlags() const PX_OVERRIDE { return mPxConstraint->getFlags(); } // PxJoint virtual void setInvMassScale0(PxReal invMassScale) PX_OVERRIDE { PX_CHECK_AND_RETURN(PxIsFinite(invMassScale) && invMassScale>=0, "PxJoint::setInvMassScale0: scale must be non-negative"); mData->invMassScale.linear0 = invMassScale; mPxConstraint->markDirty(); OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxJoint, invMassScale0, static_cast<PxJoint&>(*this), invMassScale) } // PxJoint virtual PxReal getInvMassScale0() const PX_OVERRIDE { return mData->invMassScale.linear0; } // PxJoint virtual void setInvInertiaScale0(PxReal invInertiaScale) PX_OVERRIDE { PX_CHECK_AND_RETURN(PxIsFinite(invInertiaScale) && invInertiaScale>=0, "PxJoint::setInvInertiaScale0: scale must be non-negative"); mData->invMassScale.angular0 = invInertiaScale; mPxConstraint->markDirty(); OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxJoint, invInertiaScale0, static_cast<PxJoint&>(*this), invInertiaScale) } // PxJoint virtual PxReal getInvInertiaScale0() const PX_OVERRIDE { return mData->invMassScale.angular0; } // PxJoint virtual void setInvMassScale1(PxReal invMassScale) PX_OVERRIDE { PX_CHECK_AND_RETURN(PxIsFinite(invMassScale) && invMassScale>=0, "PxJoint::setInvMassScale1: scale must be non-negative"); mData->invMassScale.linear1 = invMassScale; mPxConstraint->markDirty(); OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxJoint, invMassScale1, static_cast<PxJoint&>(*this), invMassScale) } // PxJoint virtual PxReal getInvMassScale1() const PX_OVERRIDE { return mData->invMassScale.linear1; } // PxJoint virtual void setInvInertiaScale1(PxReal invInertiaScale) PX_OVERRIDE { PX_CHECK_AND_RETURN(PxIsFinite(invInertiaScale) && invInertiaScale>=0, "PxJoint::setInvInertiaScale: scale must be non-negative"); mData->invMassScale.angular1 = invInertiaScale; mPxConstraint->markDirty(); OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxJoint, invInertiaScale1, static_cast<PxJoint&>(*this), invInertiaScale) } // PxJoint virtual PxReal getInvInertiaScale1() const PX_OVERRIDE { return mData->invMassScale.angular1; } // PxJoint virtual PxConstraint* getConstraint() const PX_OVERRIDE { return mPxConstraint; } // PxJoint virtual void setName(const char* name) PX_OVERRIDE { mName = name; #if PX_SUPPORT_OMNI_PVD const char* n = name ? name : ""; PxU32 nLen = PxU32(strlen(n)) + 1; OMNI_PVD_SET_ARRAY(OMNI_PVD_CONTEXT_HANDLE, PxJoint, name, static_cast<PxJoint&>(*this), n, nLen) #endif } // PxJoint virtual const char* getName() const PX_OVERRIDE { return mName; } // PxJoint virtual void release() PX_OVERRIDE { mPxConstraint->release(); } // PxJoint virtual PxScene* getScene() const PX_OVERRIDE { return mPxConstraint ? mPxConstraint->getScene() : NULL; } // PxConstraintConnector virtual void onComShift(PxU32 actor) PX_OVERRIDE { mData->c2b[actor] = getCom(actor).transformInv(mLocalPose[actor]); markDirty(); } // PxConstraintConnector virtual void onOriginShift(const PxVec3& shift) PX_OVERRIDE { PxRigidActor* a[2]; mPxConstraint->getActors(a[0], a[1]); if (!a[0]) { mLocalPose[0].p -= shift; mData->c2b[0].p -= shift; markDirty(); } else if (!a[1]) { mLocalPose[1].p -= shift; mData->c2b[1].p -= shift; markDirty(); } } // PxConstraintConnector virtual void* prepareData() PX_OVERRIDE { return mData; } // PxConstraintConnector virtual void* getExternalReference(PxU32& typeID) PX_OVERRIDE { typeID = PxConstraintExtIDs::eJOINT; return static_cast<PxJoint*>( this ); } // PxConstraintConnector virtual PxBase* getSerializable() PX_OVERRIDE { return this; } // PxConstraintConnector virtual void onConstraintRelease() PX_OVERRIDE { PX_FREE(mData); PX_DELETE_THIS; } // PxConstraintConnector virtual const void* getConstantBlock() const PX_OVERRIDE { return mData; } virtual void connectToConstraint(PxConstraint* c) PX_OVERRIDE { mPxConstraint = c; } private: PxTransform getCom(PxU32 index) const { PxRigidActor* a[2]; mPxConstraint->getActors(a[0],a[1]); return getCom(a[index]); } PxTransform getCom(PxRigidActor* actor) const { if (!actor) return PxTransform(PxIdentity); else if (actor->getType() == PxActorType::eRIGID_DYNAMIC || actor->getType() == PxActorType::eARTICULATION_LINK) return static_cast<PxRigidBody*>(actor)->getCMassLocalPose(); else { PX_ASSERT(actor->getType() == PxActorType::eRIGID_STATIC); return static_cast<PxRigidStatic*>(actor)->getGlobalPose().getInverse(); } } protected: JointT(PxType concreteType, PxRigidActor* actor0, const PxTransform& localFrame0, PxRigidActor* actor1, const PxTransform& localFrame1, const char* name) : Base (concreteType, PxBaseFlag::eOWNS_MEMORY | PxBaseFlag::eIS_RELEASABLE), mName (NULL), mPxConstraint (NULL) { PX_UNUSED(name); Base::userData = NULL; const PxU32 size = sizeof(DataClass); JointData* data = reinterpret_cast<JointData*>(PX_ALLOC(size, name)); PxMarkSerializedMemory(data, size); mLocalPose[0] = localFrame0.getNormalized(); mLocalPose[1] = localFrame1.getNormalized(); data->c2b[0] = getCom(actor0).transformInv(mLocalPose[0]); data->c2b[1] = getCom(actor1).transformInv(mLocalPose[1]); data->invMassScale.linear0 = 1.0f; data->invMassScale.angular0 = 1.0f; data->invMassScale.linear1 = 1.0f; data->invMassScale.angular1 = 1.0f; mData = data; } virtual ~JointT() { if(Base::getBaseFlags() & PxBaseFlag::eOWNS_MEMORY) PX_FREE(mData); OMNI_PVD_DESTROY(OMNI_PVD_CONTEXT_HANDLE, PxJoint, static_cast<Base&>(*this)) } PX_FORCE_INLINE DataClass& data() const { return *static_cast<DataClass*>(mData); } PX_FORCE_INLINE void markDirty() { mPxConstraint->markDirty(); } void wakeUpActors() { PxRigidActor* a[2]; mPxConstraint->getActors(a[0], a[1]); for(PxU32 i = 0; i < 2; i++) { if(a[i] && a[i]->getScene()) { if(a[i]->getType() == PxActorType::eRIGID_DYNAMIC) { PxRigidDynamic* rd = static_cast<PxRigidDynamic*>(a[i]); if(!(rd->getRigidBodyFlags() & PxRigidBodyFlag::eKINEMATIC)) { const PxScene* scene = rd->getScene(); const PxReal wakeCounterResetValue = scene->getWakeCounterResetValue(); const PxReal wakeCounter = rd->getWakeCounter(); if(wakeCounter < wakeCounterResetValue) { rd->wakeUp(); } } } else if(a[i]->getType() == PxActorType::eARTICULATION_LINK) { PxArticulationLink* link = reinterpret_cast<PxArticulationLink*>(a[i]); PxArticulationReducedCoordinate& articulation = link->getArticulation(); const PxReal wakeCounter = articulation.getWakeCounter(); const PxScene* scene = link->getScene(); const PxReal wakeCounterResetValue = scene->getWakeCounterResetValue(); if(wakeCounter < wakeCounterResetValue) { articulation.wakeUp(); } } } } } PX_FORCE_INLINE PxQuat getTwistOrSwing(bool needTwist) const { const PxQuat q = getRelativeTransform().q; // PT: TODO: we don't need to compute both quats here PxQuat swing, twist; PxSeparateSwingTwist(q, swing, twist); return needTwist ? twist : swing; } PxReal getTwistAngle_Internal() const { const PxQuat twist = getTwistOrSwing(true); // PT: the angle-axis formulation creates the quat like this: // // const float a = angleRadians * 0.5f; // const float s = PxSin(a); // w = PxCos(a); // x = unitAxis.x * s; // y = unitAxis.y * s; // z = unitAxis.z * s; // // With the twist axis = (1;0;0) this gives: // // w = PxCos(angleRadians * 0.5f); // x = PxSin(angleRadians * 0.5f); // y = 0.0f; // z = 0.0f; // // Thus the quat's "getAngle" function returns: // // angle = PxAcos(w) * 2.0f; // // PxAcos will return an angle between 0 and PI in radians, so "getAngle" will return an angle between 0 and PI*2. PxReal angle = twist.getAngle(); if(twist.x<0.0f) angle = -angle; return angle; } PxReal getSwingYAngle_Internal() const { PxQuat swing = getTwistOrSwing(false); if(swing.w < 0.0f) // choose the shortest rotation swing = -swing; const PxReal angle = computeSwingAngle(swing.y, swing.w); PX_ASSERT(angle>-PxPi && angle<=PxPi); // since |y| < w+1, the atan magnitude is < PI/4 return angle; } PxReal getSwingZAngle_Internal() const { PxQuat swing = getTwistOrSwing(false); if(swing.w < 0.0f) // choose the shortest rotation swing = -swing; const PxReal angle = computeSwingAngle(swing.z, swing.w); PX_ASSERT(angle>-PxPi && angle <= PxPi); // since |y| < w+1, the atan magnitude is < PI/4 return angle; } const char* mName; PxTransform mLocalPose[2]; PxConstraint* mPxConstraint; JointData* mData; }; #if PX_SUPPORT_OMNI_PVD void omniPvdSetBaseJointParams(PxJoint& joint, PxJointConcreteType::Enum cType); template<typename JointType> void omniPvdInitJoint(JointType& joint); #endif } // namespace Ext } #endif
20,603
C
28.267045
208
0.697229
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/ExtGearJoint.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef EXT_GEAR_JOINT_H #define EXT_GEAR_JOINT_H #include "extensions/PxGearJoint.h" #include "ExtJoint.h" #include "CmUtils.h" namespace physx { struct PxGearJointGeneratedValues; namespace Ext { struct GearJointData : public JointData { const PxBase* hingeJoint0; //either PxJoint or PxArticulationJointReducedCoordinate const PxBase* hingeJoint1; //either PxJoint or PxArticulationJointReducedCoordinate float gearRatio; float error; }; typedef JointT<PxGearJoint, GearJointData, PxGearJointGeneratedValues> GearJointT; class GearJoint : public GearJointT { public: // PX_SERIALIZATION GearJoint(PxBaseFlags baseFlags) : GearJointT(baseFlags) {} void resolveReferences(PxDeserializationContext& context); static GearJoint* createObject(PxU8*& address, PxDeserializationContext& context) { return createJointObject<GearJoint>(address, context); } static void getBinaryMetaData(PxOutputStream& stream); //~PX_SERIALIZATION GearJoint(const PxTolerancesScale& /*scale*/, PxRigidActor* actor0, const PxTransform& localFrame0, PxRigidActor* actor1, const PxTransform& localFrame1); // PxGearJoint virtual bool setHinges(const PxBase* hinge0, const PxBase* hinge1) PX_OVERRIDE; virtual void getHinges(const PxBase*& hinge0, const PxBase*& hinge1) const PX_OVERRIDE; virtual void setGearRatio(float ratio) PX_OVERRIDE; virtual float getGearRatio() const PX_OVERRIDE; //~PxGearJoint // PxConstraintConnector virtual void* prepareData() PX_OVERRIDE { updateError(); return mData; } virtual PxConstraintSolverPrep getPrep() const PX_OVERRIDE; //~PxConstraintConnector private: float mVirtualAngle0; float mVirtualAngle1; float mPersistentAngle0; float mPersistentAngle1; bool mInitDone; void updateError(); void resetError(); }; } // namespace Ext } #endif
3,654
C
39.164835
164
0.74439
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/ExtD6Joint.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef EXT_D6_JOINT_H #define EXT_D6_JOINT_H #include "extensions/PxD6Joint.h" #include "ExtJoint.h" namespace physx { struct PxD6JointGeneratedValues; namespace Ext { struct D6JointData : public JointData { PxD6Motion::Enum motion[6]; PxJointLinearLimit distanceLimit; PxJointLinearLimitPair linearLimitX; PxJointLinearLimitPair linearLimitY; PxJointLinearLimitPair linearLimitZ; PxJointAngularLimitPair twistLimit; PxJointLimitCone swingLimit; PxJointLimitPyramid pyramidSwingLimit; PxD6JointDrive drive[PxD6Drive::eCOUNT]; PxTransform drivePosition; PxVec3 driveLinearVelocity; PxVec3 driveAngularVelocity; // derived quantities PxU32 locked; // bitmap of locked DOFs PxU32 limited; // bitmap of limited DOFs PxU32 driving; // bitmap of active drives (implies driven DOFs not locked) PxReal distanceMinDist; // distance limit minimum distance to get a good direction // PT: the PxD6Motion values are now shared for both kind of linear limits, so we need // an extra bool to know which one(s) should be actually used. bool mUseDistanceLimit; bool mUseNewLinearLimits; // PT: the swing limits can now be a cone or a pyramid, so we need // an extra bool to know which one(s) should be actually used. bool mUseConeLimit; bool mUsePyramidLimits; private: D6JointData(const PxJointLinearLimit& distance, const PxJointLinearLimitPair& linearX, const PxJointLinearLimitPair& linearY, const PxJointLinearLimitPair& linearZ, const PxJointAngularLimitPair& twist, const PxJointLimitCone& swing, const PxJointLimitPyramid& pyramid) : distanceLimit (distance), linearLimitX (linearX), linearLimitY (linearY), linearLimitZ (linearZ), twistLimit (twist), swingLimit (swing), pyramidSwingLimit (pyramid), mUseDistanceLimit (false), mUseNewLinearLimits (false), mUseConeLimit (false), mUsePyramidLimits (false) {} }; typedef JointT<PxD6Joint, D6JointData, PxD6JointGeneratedValues> D6JointT; class D6Joint : public D6JointT { public: // PX_SERIALIZATION D6Joint(PxBaseFlags baseFlags) : D6JointT(baseFlags) {} void resolveReferences(PxDeserializationContext& context); static D6Joint* createObject(PxU8*& address, PxDeserializationContext& context) { return createJointObject<D6Joint>(address, context); } static void getBinaryMetaData(PxOutputStream& stream); //~PX_SERIALIZATION D6Joint(const PxTolerancesScale& scale, PxRigidActor* actor0, const PxTransform& localFrame0, PxRigidActor* actor1, const PxTransform& localFrame1); // PxD6Joint virtual void setMotion(PxD6Axis::Enum index, PxD6Motion::Enum t) PX_OVERRIDE; virtual PxD6Motion::Enum getMotion(PxD6Axis::Enum index) const PX_OVERRIDE; virtual PxReal getTwistAngle() const PX_OVERRIDE; virtual PxReal getSwingYAngle() const PX_OVERRIDE; virtual PxReal getSwingZAngle() const PX_OVERRIDE; virtual void setDistanceLimit(const PxJointLinearLimit& l) PX_OVERRIDE; virtual PxJointLinearLimit getDistanceLimit() const PX_OVERRIDE; virtual void setLinearLimit(PxD6Axis::Enum axis, const PxJointLinearLimitPair& limit) PX_OVERRIDE; virtual PxJointLinearLimitPair getLinearLimit(PxD6Axis::Enum axis) const PX_OVERRIDE; virtual void setTwistLimit(const PxJointAngularLimitPair& l) PX_OVERRIDE; virtual PxJointAngularLimitPair getTwistLimit() const PX_OVERRIDE; virtual void setSwingLimit(const PxJointLimitCone& l) PX_OVERRIDE; virtual PxJointLimitCone getSwingLimit() const PX_OVERRIDE; virtual void setPyramidSwingLimit(const PxJointLimitPyramid& limit) PX_OVERRIDE; virtual PxJointLimitPyramid getPyramidSwingLimit() const PX_OVERRIDE; virtual void setDrive(PxD6Drive::Enum index, const PxD6JointDrive& d) PX_OVERRIDE; virtual PxD6JointDrive getDrive(PxD6Drive::Enum index) const PX_OVERRIDE; virtual void setDrivePosition(const PxTransform& pose, bool autowake = true) PX_OVERRIDE; virtual PxTransform getDrivePosition() const PX_OVERRIDE; virtual void setDriveVelocity(const PxVec3& linear, const PxVec3& angular, bool autowake = true) PX_OVERRIDE; virtual void getDriveVelocity(PxVec3& linear, PxVec3& angular) const PX_OVERRIDE; //~PxD6Joint // PxConstraintConnector virtual PxConstraintSolverPrep getPrep() const PX_OVERRIDE; virtual void* prepareData() PX_OVERRIDE; #if PX_SUPPORT_OMNI_PVD virtual void updateOmniPvdProperties() const PX_OVERRIDE; #endif //~PxConstraintConnector private: bool active(const PxD6Drive::Enum index) const { const PxD6JointDrive& d = data().drive[index]; return d.stiffness!=0 || d.damping != 0; } bool mRecomputeMotion; bool mPadding[3]; // PT: padding from prev bool }; } // namespace Ext } // namespace physx #endif
6,579
C
40.645569
158
0.755586
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/ExtMetaData.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "foundation/PxIO.h" #include "common/PxMetaData.h" #include "extensions/PxJoint.h" #include "ExtJoint.h" #include "ExtD6Joint.h" #include "ExtFixedJoint.h" #include "ExtSphericalJoint.h" #include "ExtDistanceJoint.h" #include "ExtContactJoint.h" #include "ExtRevoluteJoint.h" #include "ExtPrismaticJoint.h" #include "serialization/SnSerializationRegistry.h" #include "serialization/Binary/SnSerializationContext.h" using namespace physx; using namespace Cm; using namespace Ext; /////////////////////////////////////////////////////////////////////////////// static void getBinaryMetaData_JointData(PxOutputStream& stream) { PX_DEF_BIN_METADATA_CLASS(stream, JointData) PX_DEF_BIN_METADATA_ITEMS_AUTO(stream, JointData, PxTransform32, c2b, 0) PX_DEF_BIN_METADATA_ITEM(stream, JointData, PxConstraintInvMassScale, invMassScale, 0) } static void getBinaryMetaData_PxD6JointDrive(PxOutputStream& stream) { PX_DEF_BIN_METADATA_TYPEDEF(stream, PxD6JointDriveFlags, PxU32) PX_DEF_BIN_METADATA_CLASS(stream, PxD6JointDrive) PX_DEF_BIN_METADATA_ITEM(stream, PxD6JointDrive, PxReal, stiffness, 0) PX_DEF_BIN_METADATA_ITEM(stream, PxD6JointDrive, PxReal, damping, 0) PX_DEF_BIN_METADATA_ITEM(stream, PxD6JointDrive, PxReal, forceLimit, 0) PX_DEF_BIN_METADATA_ITEM(stream, PxD6JointDrive, PxD6JointDriveFlags, flags, 0) } static void getBinaryMetaData_PxJointLimitParameters(PxOutputStream& stream) { PX_DEF_BIN_METADATA_CLASS(stream, PxJointLimitParameters) PX_DEF_BIN_METADATA_ITEM(stream, PxJointLimitParameters, PxReal, restitution, 0) PX_DEF_BIN_METADATA_ITEM(stream, PxJointLimitParameters, PxReal, bounceThreshold, 0) PX_DEF_BIN_METADATA_ITEM(stream, PxJointLimitParameters, PxReal, stiffness, 0) PX_DEF_BIN_METADATA_ITEM(stream, PxJointLimitParameters, PxReal, damping, 0) } static void getBinaryMetaData_PxJointLinearLimit(PxOutputStream& stream) { PX_DEF_BIN_METADATA_CLASS(stream, PxJointLinearLimit) PX_DEF_BIN_METADATA_BASE_CLASS(stream, PxJointLinearLimit, PxJointLimitParameters) PX_DEF_BIN_METADATA_ITEM(stream, PxJointLinearLimit, PxReal, value, 0) } static void getBinaryMetaData_PxJointLinearLimitPair(PxOutputStream& stream) { PX_DEF_BIN_METADATA_CLASS(stream, PxJointLinearLimitPair) PX_DEF_BIN_METADATA_BASE_CLASS(stream, PxJointLinearLimitPair, PxJointLimitParameters) PX_DEF_BIN_METADATA_ITEM(stream, PxJointLinearLimitPair, PxReal, upper, 0) PX_DEF_BIN_METADATA_ITEM(stream, PxJointLinearLimitPair, PxReal, lower, 0) } static void getBinaryMetaData_PxJointAngularLimitPair(PxOutputStream& stream) { PX_DEF_BIN_METADATA_CLASS(stream, PxJointAngularLimitPair) PX_DEF_BIN_METADATA_BASE_CLASS(stream, PxJointAngularLimitPair, PxJointLimitParameters) PX_DEF_BIN_METADATA_ITEM(stream, PxJointAngularLimitPair, PxReal, upper, 0) PX_DEF_BIN_METADATA_ITEM(stream, PxJointAngularLimitPair, PxReal, lower, 0) } static void getBinaryMetaData_PxJointLimitCone(PxOutputStream& stream) { PX_DEF_BIN_METADATA_CLASS(stream, PxJointLimitCone) PX_DEF_BIN_METADATA_BASE_CLASS(stream, PxJointLimitCone, PxJointLimitParameters) PX_DEF_BIN_METADATA_ITEM(stream, PxJointLimitCone, PxReal, yAngle, 0) PX_DEF_BIN_METADATA_ITEM(stream, PxJointLimitCone, PxReal, zAngle, 0) } static void getBinaryMetaData_PxJointLimitPyramid(PxOutputStream& stream) { PX_DEF_BIN_METADATA_CLASS(stream, PxJointLimitPyramid) PX_DEF_BIN_METADATA_BASE_CLASS(stream, PxJointLimitPyramid, PxJointLimitParameters) PX_DEF_BIN_METADATA_ITEM(stream, PxJointLimitPyramid, PxReal, yAngleMin, 0) PX_DEF_BIN_METADATA_ITEM(stream, PxJointLimitPyramid, PxReal, yAngleMax, 0) PX_DEF_BIN_METADATA_ITEM(stream, PxJointLimitPyramid, PxReal, zAngleMin, 0) PX_DEF_BIN_METADATA_ITEM(stream, PxJointLimitPyramid, PxReal, zAngleMax, 0) } void PxJoint::getBinaryMetaData(PxOutputStream& stream) { PX_DEF_BIN_METADATA_VCLASS(stream, PxJoint) PX_DEF_BIN_METADATA_BASE_CLASS(stream, PxJoint, PxBase) PX_DEF_BIN_METADATA_ITEM(stream, PxJoint, void, userData, PxMetaDataFlag::ePTR) } /////////////////////////////////////////////////////////////////////////////// static void getBinaryMetaData_RevoluteJointData(PxOutputStream& stream) { PX_DEF_BIN_METADATA_TYPEDEF(stream, PxRevoluteJointFlags, PxU16) PX_DEF_BIN_METADATA_CLASS(stream, RevoluteJointData) PX_DEF_BIN_METADATA_BASE_CLASS(stream, RevoluteJointData, JointData) PX_DEF_BIN_METADATA_ITEM(stream, RevoluteJointData, PxReal, driveVelocity, 0) PX_DEF_BIN_METADATA_ITEM(stream, RevoluteJointData, PxReal, driveForceLimit, 0) PX_DEF_BIN_METADATA_ITEM(stream, RevoluteJointData, PxReal, driveGearRatio, 0) PX_DEF_BIN_METADATA_ITEM(stream, RevoluteJointData, PxJointAngularLimitPair,limit, 0) PX_DEF_BIN_METADATA_ITEM(stream, RevoluteJointData, PxRevoluteJointFlags, jointFlags, 0) #ifdef EXPLICIT_PADDING_METADATA PX_DEF_BIN_METADATA_ITEM(stream, RevoluteJointData, PxU16, paddingFromFlags, PxMetaDataFlag::ePADDING) #endif } void RevoluteJoint::getBinaryMetaData(PxOutputStream& stream) { getBinaryMetaData_RevoluteJointData(stream); PX_DEF_BIN_METADATA_VCLASS(stream, RevoluteJoint) PX_DEF_BIN_METADATA_BASE_CLASS(stream, RevoluteJoint, PxJoint) PX_DEF_BIN_METADATA_BASE_CLASS(stream, RevoluteJoint, PxConstraintConnector) PX_DEF_BIN_METADATA_ITEM(stream, RevoluteJoint, char, mName, PxMetaDataFlag::ePTR) PX_DEF_BIN_METADATA_ITEMS_AUTO(stream, RevoluteJoint, PxTransform, mLocalPose, 0) PX_DEF_BIN_METADATA_ITEM(stream, RevoluteJoint, PxConstraint, mPxConstraint, PxMetaDataFlag::ePTR) PX_DEF_BIN_METADATA_ITEM(stream, RevoluteJoint, JointData, mData, PxMetaDataFlag::ePTR) //------ Extra-data ------ PX_DEF_BIN_METADATA_EXTRA_ITEM(stream, RevoluteJoint, RevoluteJointData, mData, PX_SERIAL_ALIGN) PX_DEF_BIN_METADATA_EXTRA_NAME(stream, RevoluteJoint, mName, 0) } /////////////////////////////////////////////////////////////////////////////// static void getBinaryMetaData_SphericalJointData(PxOutputStream& stream) { PX_DEF_BIN_METADATA_TYPEDEF(stream, PxSphericalJointFlags, PxU16) PX_DEF_BIN_METADATA_CLASS(stream, SphericalJointData) PX_DEF_BIN_METADATA_BASE_CLASS(stream, SphericalJointData, JointData) PX_DEF_BIN_METADATA_ITEM(stream, SphericalJointData, PxJointLimitCone, limit, 0) PX_DEF_BIN_METADATA_ITEM(stream, SphericalJointData, PxSphericalJointFlags, jointFlags, 0) #ifdef EXPLICIT_PADDING_METADATA PX_DEF_BIN_METADATA_ITEM(stream, SphericalJointData, PxU16, paddingFromFlags, PxMetaDataFlag::ePADDING) #endif } void SphericalJoint::getBinaryMetaData(PxOutputStream& stream) { getBinaryMetaData_SphericalJointData(stream); PX_DEF_BIN_METADATA_VCLASS(stream, SphericalJoint) PX_DEF_BIN_METADATA_BASE_CLASS(stream, SphericalJoint, PxJoint) PX_DEF_BIN_METADATA_BASE_CLASS(stream, SphericalJoint, PxConstraintConnector) PX_DEF_BIN_METADATA_ITEM(stream, SphericalJoint, char, mName, PxMetaDataFlag::ePTR) PX_DEF_BIN_METADATA_ITEMS_AUTO(stream, SphericalJoint, PxTransform, mLocalPose, 0) PX_DEF_BIN_METADATA_ITEM(stream, SphericalJoint, PxConstraint, mPxConstraint, PxMetaDataFlag::ePTR) PX_DEF_BIN_METADATA_ITEM(stream, SphericalJoint, JointData, mData, PxMetaDataFlag::ePTR) //------ Extra-data ------ PX_DEF_BIN_METADATA_EXTRA_ITEM(stream, SphericalJoint, SphericalJointData, mData, PX_SERIAL_ALIGN) PX_DEF_BIN_METADATA_EXTRA_NAME(stream, SphericalJoint, mName, 0) } /////////////////////////////////////////////////////////////////////////////// static void getBinaryMetaData_DistanceJointData(PxOutputStream& stream) { PX_DEF_BIN_METADATA_TYPEDEF(stream, PxDistanceJointFlags, PxU16) PX_DEF_BIN_METADATA_CLASS(stream, DistanceJointData) PX_DEF_BIN_METADATA_BASE_CLASS(stream, DistanceJointData, JointData) PX_DEF_BIN_METADATA_ITEM(stream, DistanceJointData, PxReal, minDistance, 0) PX_DEF_BIN_METADATA_ITEM(stream, DistanceJointData, PxReal, maxDistance, 0) PX_DEF_BIN_METADATA_ITEM(stream, DistanceJointData, PxReal, tolerance, 0) PX_DEF_BIN_METADATA_ITEM(stream, DistanceJointData, PxReal, stiffness, 0) PX_DEF_BIN_METADATA_ITEM(stream, DistanceJointData, PxReal, damping, 0) PX_DEF_BIN_METADATA_ITEM(stream, DistanceJointData, PxDistanceJointFlags, jointFlags, 0) #ifdef EXPLICIT_PADDING_METADATA PX_DEF_BIN_METADATA_ITEM(stream, DistanceJointData, PxU16, paddingFromFlags, PxMetaDataFlag::ePADDING) #endif } void DistanceJoint::getBinaryMetaData(PxOutputStream& stream) { getBinaryMetaData_DistanceJointData(stream); PX_DEF_BIN_METADATA_VCLASS(stream, DistanceJoint) PX_DEF_BIN_METADATA_BASE_CLASS(stream, DistanceJoint, PxJoint) PX_DEF_BIN_METADATA_BASE_CLASS(stream, DistanceJoint, PxConstraintConnector) PX_DEF_BIN_METADATA_ITEM(stream, DistanceJoint, char, mName, PxMetaDataFlag::ePTR) PX_DEF_BIN_METADATA_ITEMS_AUTO(stream, DistanceJoint, PxTransform, mLocalPose, 0) PX_DEF_BIN_METADATA_ITEM(stream, DistanceJoint, PxConstraint, mPxConstraint, PxMetaDataFlag::ePTR) PX_DEF_BIN_METADATA_ITEM(stream, DistanceJoint, JointData, mData, PxMetaDataFlag::ePTR) //------ Extra-data ------ PX_DEF_BIN_METADATA_EXTRA_ITEM(stream, DistanceJoint, DistanceJointData, mData, PX_SERIAL_ALIGN) PX_DEF_BIN_METADATA_EXTRA_NAME(stream, DistanceJoint, mName, 0) } /////////////////////////////////////////////////////////////////////////////// static void getBinaryMetaData_D6JointData(PxOutputStream& stream) { PX_DEF_BIN_METADATA_TYPEDEF(stream, PxD6Motion::Enum, PxU32) PX_DEF_BIN_METADATA_CLASS(stream, D6JointData) PX_DEF_BIN_METADATA_BASE_CLASS(stream, D6JointData, JointData) PX_DEF_BIN_METADATA_ITEMS_AUTO(stream, D6JointData, PxD6Motion::Enum, motion, 0) PX_DEF_BIN_METADATA_ITEM(stream, D6JointData, PxJointLinearLimit, distanceLimit, 0) PX_DEF_BIN_METADATA_ITEM(stream, D6JointData, PxJointLinearLimitPair, linearLimitX, 0) PX_DEF_BIN_METADATA_ITEM(stream, D6JointData, PxJointLinearLimitPair, linearLimitY, 0) PX_DEF_BIN_METADATA_ITEM(stream, D6JointData, PxJointLinearLimitPair, linearLimitZ, 0) PX_DEF_BIN_METADATA_ITEM(stream, D6JointData, PxJointAngularLimitPair, twistLimit, 0) PX_DEF_BIN_METADATA_ITEM(stream, D6JointData, PxJointLimitCone, swingLimit, 0) PX_DEF_BIN_METADATA_ITEM(stream, D6JointData, PxJointLimitPyramid, pyramidSwingLimit, 0) PX_DEF_BIN_METADATA_ITEMS_AUTO(stream, D6JointData, PxD6JointDrive, drive, 0) PX_DEF_BIN_METADATA_ITEM(stream, D6JointData, PxTransform, drivePosition, 0) PX_DEF_BIN_METADATA_ITEM(stream, D6JointData, PxVec3, driveLinearVelocity, 0) PX_DEF_BIN_METADATA_ITEM(stream, D6JointData, PxVec3, driveAngularVelocity, 0) PX_DEF_BIN_METADATA_ITEM(stream, D6JointData, PxU32, locked, 0) PX_DEF_BIN_METADATA_ITEM(stream, D6JointData, PxU32, limited, 0) PX_DEF_BIN_METADATA_ITEM(stream, D6JointData, PxU32, driving, 0) PX_DEF_BIN_METADATA_ITEM(stream, D6JointData, PxReal, distanceMinDist, 0) PX_DEF_BIN_METADATA_ITEM(stream, D6JointData, bool, mUseDistanceLimit, 0) PX_DEF_BIN_METADATA_ITEM(stream, D6JointData, bool, mUseNewLinearLimits, 0) PX_DEF_BIN_METADATA_ITEM(stream, D6JointData, bool, mUseConeLimit, 0) PX_DEF_BIN_METADATA_ITEM(stream, D6JointData, bool, mUsePyramidLimits, 0) } void D6Joint::getBinaryMetaData(PxOutputStream& stream) { getBinaryMetaData_D6JointData(stream); PX_DEF_BIN_METADATA_VCLASS(stream, D6Joint) PX_DEF_BIN_METADATA_BASE_CLASS(stream, D6Joint, PxJoint) PX_DEF_BIN_METADATA_BASE_CLASS(stream, D6Joint, PxConstraintConnector) PX_DEF_BIN_METADATA_ITEM(stream, D6Joint, char, mName, PxMetaDataFlag::ePTR) PX_DEF_BIN_METADATA_ITEMS_AUTO(stream, D6Joint, PxTransform, mLocalPose, 0) PX_DEF_BIN_METADATA_ITEM(stream, D6Joint, PxConstraint, mPxConstraint, PxMetaDataFlag::ePTR) PX_DEF_BIN_METADATA_ITEM(stream, D6Joint, JointData, mData, PxMetaDataFlag::ePTR) PX_DEF_BIN_METADATA_ITEM(stream, D6Joint, bool, mRecomputeMotion, 0) PX_DEF_BIN_METADATA_ITEMS_AUTO(stream, D6Joint, bool, mPadding, PxMetaDataFlag::ePADDING) //------ Extra-data ------ PX_DEF_BIN_METADATA_EXTRA_ITEM(stream, D6Joint, D6JointData, mData, PX_SERIAL_ALIGN) PX_DEF_BIN_METADATA_EXTRA_NAME(stream, D6Joint, mName, 0) } /////////////////////////////////////////////////////////////////////////////// static void getBinaryMetaData_PrismaticJointData(PxOutputStream& stream) { PX_DEF_BIN_METADATA_TYPEDEF(stream, PxPrismaticJointFlags, PxU16) PX_DEF_BIN_METADATA_CLASS(stream, PrismaticJointData) PX_DEF_BIN_METADATA_BASE_CLASS(stream, PrismaticJointData, JointData) PX_DEF_BIN_METADATA_ITEM(stream, PrismaticJointData, PxJointLinearLimitPair, limit, 0) PX_DEF_BIN_METADATA_ITEM(stream, PrismaticJointData, PxPrismaticJointFlags, jointFlags, 0) #ifdef EXPLICIT_PADDING_METADATA PX_DEF_BIN_METADATA_ITEM(stream, PrismaticJointData, PxU16, paddingFromFlags, PxMetaDataFlag::ePADDING) #endif } void PrismaticJoint::getBinaryMetaData(PxOutputStream& stream) { getBinaryMetaData_PrismaticJointData(stream); PX_DEF_BIN_METADATA_VCLASS(stream, PrismaticJoint) PX_DEF_BIN_METADATA_BASE_CLASS(stream, PrismaticJoint, PxJoint) PX_DEF_BIN_METADATA_BASE_CLASS(stream, PrismaticJoint, PxConstraintConnector) PX_DEF_BIN_METADATA_ITEM(stream, PrismaticJoint, char, mName, PxMetaDataFlag::ePTR) PX_DEF_BIN_METADATA_ITEMS_AUTO(stream, PrismaticJoint, PxTransform, mLocalPose, 0) PX_DEF_BIN_METADATA_ITEM(stream, PrismaticJoint, PxConstraint, mPxConstraint, PxMetaDataFlag::ePTR) PX_DEF_BIN_METADATA_ITEM(stream, PrismaticJoint, JointData, mData, PxMetaDataFlag::ePTR) //------ Extra-data ------ PX_DEF_BIN_METADATA_EXTRA_ITEM(stream, PrismaticJoint, PrismaticJointData, mData, PX_SERIAL_ALIGN) PX_DEF_BIN_METADATA_EXTRA_NAME(stream, PrismaticJoint, mName, 0) } /////////////////////////////////////////////////////////////////////////////// static void getBinaryMetaData_FixedJointData(PxOutputStream& stream) { PX_DEF_BIN_METADATA_CLASS(stream, FixedJointData) PX_DEF_BIN_METADATA_BASE_CLASS(stream, FixedJointData, JointData) } void FixedJoint::getBinaryMetaData(PxOutputStream& stream) { getBinaryMetaData_FixedJointData(stream); PX_DEF_BIN_METADATA_VCLASS(stream, FixedJoint) PX_DEF_BIN_METADATA_BASE_CLASS(stream, FixedJoint, PxJoint) PX_DEF_BIN_METADATA_BASE_CLASS(stream, FixedJoint, PxConstraintConnector) PX_DEF_BIN_METADATA_ITEM(stream, FixedJoint, char, mName, PxMetaDataFlag::ePTR) PX_DEF_BIN_METADATA_ITEMS_AUTO(stream, FixedJoint, PxTransform, mLocalPose, 0) PX_DEF_BIN_METADATA_ITEM(stream, FixedJoint, PxConstraint, mPxConstraint, PxMetaDataFlag::ePTR) PX_DEF_BIN_METADATA_ITEM(stream, FixedJoint, JointData, mData, PxMetaDataFlag::ePTR) //------ Extra-data ------ PX_DEF_BIN_METADATA_EXTRA_ITEM(stream, FixedJoint, FixedJointData, mData, PX_SERIAL_ALIGN) PX_DEF_BIN_METADATA_EXTRA_NAME(stream, FixedJoint, mName, 0) } void getBinaryMetaData_SerializationContext(PxOutputStream& stream) { PX_DEF_BIN_METADATA_TYPEDEF(stream, PxSerialObjectId, PxU64) PX_DEF_BIN_METADATA_TYPEDEF(stream, SerialObjectIndex, PxU32) PX_DEF_BIN_METADATA_CLASS(stream, Sn::ManifestEntry) PX_DEF_BIN_METADATA_ITEM(stream, Sn::ManifestEntry, PxU32, offset, 0) PX_DEF_BIN_METADATA_ITEM(stream, Sn::ManifestEntry, PxType, type, 0) PX_DEF_BIN_METADATA_CLASS(stream, Sn::ImportReference) PX_DEF_BIN_METADATA_ITEM(stream, Sn::ImportReference, PxSerialObjectId, id, 0) PX_DEF_BIN_METADATA_ITEM(stream, Sn::ImportReference, PxType, type, 0) PX_DEF_BIN_METADATA_CLASS(stream, Sn::ExportReference) PX_DEF_BIN_METADATA_ITEM(stream, Sn::ExportReference, PxSerialObjectId, id, 0) PX_DEF_BIN_METADATA_ITEM(stream, Sn::ExportReference, SerialObjectIndex, objIndex, 0) PX_DEF_BIN_METADATA_CLASS(stream, Sn::InternalReferencePtr) PX_DEF_BIN_METADATA_ITEM(stream, Sn::InternalReferencePtr, void, reference, PxMetaDataFlag::ePTR) PX_DEF_BIN_METADATA_ITEM(stream, Sn::InternalReferencePtr, SerialObjectIndex, objIndex, 0) PX_DEF_BIN_METADATA_CLASS(stream, Sn::InternalReferenceHandle16) PX_DEF_BIN_METADATA_ITEM(stream, Sn::InternalReferenceHandle16, PxU16, reference, PxMetaDataFlag::eHANDLE) PX_DEF_BIN_METADATA_ITEM(stream, Sn::InternalReferenceHandle16, PxU16, pad, PxMetaDataFlag::ePADDING) PX_DEF_BIN_METADATA_ITEM(stream, Sn::InternalReferenceHandle16, SerialObjectIndex, objIndex, 0) } namespace physx { namespace Ext { void GetExtensionsBinaryMetaData(PxOutputStream& stream) { PX_DEF_BIN_METADATA_VCLASS(stream,PxConstraintConnector) getBinaryMetaData_JointData(stream); getBinaryMetaData_PxD6JointDrive(stream); getBinaryMetaData_PxJointLimitParameters(stream); getBinaryMetaData_PxJointLimitCone(stream); getBinaryMetaData_PxJointLimitPyramid(stream); getBinaryMetaData_PxJointLinearLimit(stream); getBinaryMetaData_PxJointLinearLimitPair(stream); getBinaryMetaData_PxJointAngularLimitPair(stream); PxJoint::getBinaryMetaData(stream); RevoluteJoint::getBinaryMetaData(stream); SphericalJoint::getBinaryMetaData(stream); DistanceJoint::getBinaryMetaData(stream); D6Joint::getBinaryMetaData(stream); PrismaticJoint::getBinaryMetaData(stream); FixedJoint::getBinaryMetaData(stream); getBinaryMetaData_SerializationContext(stream); } } } ///////////////////////////////////////////////////////////////////////////////
19,509
C++
44.584112
121
0.737352
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/ExtSphericalJoint.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "ExtSphericalJoint.h" #include "ExtConstraintHelper.h" #include "CmConeLimitHelper.h" #include "omnipvd/ExtOmniPvdSetData.h" using namespace physx; using namespace Ext; SphericalJoint::SphericalJoint(const PxTolerancesScale& /*scale*/, PxRigidActor* actor0, const PxTransform& localFrame0, PxRigidActor* actor1, const PxTransform& localFrame1) : SphericalJointT(PxJointConcreteType::eSPHERICAL, actor0, localFrame0, actor1, localFrame1, "SphericalJointData") { SphericalJointData* data = static_cast<SphericalJointData*>(mData); data->limit = PxJointLimitCone(PxPi/2, PxPi/2); data->jointFlags = PxSphericalJointFlags(); } void SphericalJoint::setLimitCone(const PxJointLimitCone &limit) { PX_CHECK_AND_RETURN(limit.isValid(), "PxSphericalJoint::setLimit: invalid parameter"); data().limit = limit; markDirty(); #if PX_SUPPORT_OMNI_PVD OMNI_PVD_WRITE_SCOPE_BEGIN(pvdWriter, pvdRegData) PxSphericalJoint& j = static_cast<PxSphericalJoint&>(*this); OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxSphericalJoint, limitYAngle, j, limit.yAngle) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxSphericalJoint, limitZAngle, j, limit.zAngle) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxSphericalJoint, limitRestitution, j, limit.restitution) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxSphericalJoint, limitBounceThreshold, j, limit.bounceThreshold) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxSphericalJoint, limitStiffness, j, limit.stiffness) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxSphericalJoint, limitDamping, j, limit.damping) OMNI_PVD_WRITE_SCOPE_END #endif } PxJointLimitCone SphericalJoint::getLimitCone() const { return data().limit; } PxSphericalJointFlags SphericalJoint::getSphericalJointFlags(void) const { return data().jointFlags; } void SphericalJoint::setSphericalJointFlags(PxSphericalJointFlags flags) { data().jointFlags = flags; OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxSphericalJoint, jointFlags, static_cast<PxSphericalJoint&>(*this), flags) } void SphericalJoint::setSphericalJointFlag(PxSphericalJointFlag::Enum flag, bool value) { if(value) data().jointFlags |= flag; else data().jointFlags &= ~flag; markDirty(); OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxSphericalJoint, jointFlags, static_cast<PxSphericalJoint&>(*this), getSphericalJointFlags()) } PxReal SphericalJoint::getSwingYAngle() const { return getSwingYAngle_Internal(); } PxReal SphericalJoint::getSwingZAngle() const { return getSwingZAngle_Internal(); } static void SphericalJointVisualize(PxConstraintVisualizer& viz, const void* constantBlock, const PxTransform& body0Transform, const PxTransform& body1Transform, PxU32 flags) { const SphericalJointData& data = *reinterpret_cast<const SphericalJointData*>(constantBlock); PxTransform32 cA2w, cB2w; joint::computeJointFrames(cA2w, cB2w, data, body0Transform, body1Transform); if(flags & PxConstraintVisualizationFlag::eLOCAL_FRAMES) viz.visualizeJointFrames(cA2w, cB2w); if((flags & PxConstraintVisualizationFlag::eLIMITS) && (data.jointFlags & PxSphericalJointFlag::eLIMIT_ENABLED)) { joint::applyNeighborhoodOperator(cA2w, cB2w); const PxTransform cB2cA = cA2w.transformInv(cB2w); PxQuat swing, twist; PxSeparateSwingTwist(cB2cA.q, swing, twist); viz.visualizeLimitCone(cA2w, PxTan(data.limit.zAngle/4), PxTan(data.limit.yAngle/4)); } } //TAG:solverprepshader static PxU32 SphericalJointSolverPrep(Px1DConstraint* constraints, PxVec3p& body0WorldOffset, PxU32 /*maxConstraints*/, PxConstraintInvMassScale& invMassScale, const void* constantBlock, const PxTransform& bA2w, const PxTransform& bB2w, bool /*useExtendedLimits*/, PxVec3p& cA2wOut, PxVec3p& cB2wOut) { const SphericalJointData& data = *reinterpret_cast<const SphericalJointData*>(constantBlock); PxTransform32 cA2w, cB2w; joint::ConstraintHelper ch(constraints, invMassScale, cA2w, cB2w, body0WorldOffset, data, bA2w, bB2w); joint::applyNeighborhoodOperator(cA2w, cB2w); if(data.jointFlags & PxSphericalJointFlag::eLIMIT_ENABLED) { PxQuat swing, twist; PxSeparateSwingTwist(cA2w.q.getConjugate() * cB2w.q, swing, twist); PX_ASSERT(PxAbs(swing.x)<1e-6f); PxVec3 axis; PxReal error; const Cm::ConeLimitHelperTanLess coneHelper(data.limit.yAngle, data.limit.zAngle); coneHelper.getLimit(swing, axis, error); ch.angularLimit(cA2w.rotate(axis), error, data.limit); } PxVec3 ra, rb; ch.prepareLockedAxes(cA2w.q, cB2w.q, cA2w.transformInv(cB2w.p), 7, 0, ra, rb); cA2wOut = ra + bA2w.p; cB2wOut = rb + bB2w.p; return ch.getCount(); } /////////////////////////////////////////////////////////////////////////////// static PxConstraintShaderTable gSphericalJointShaders = { SphericalJointSolverPrep, SphericalJointVisualize, PxConstraintFlag::Enum(0) }; PxConstraintSolverPrep SphericalJoint::getPrep() const { return gSphericalJointShaders.solverPrep; } PxSphericalJoint* physx::PxSphericalJointCreate(PxPhysics& physics, PxRigidActor* actor0, const PxTransform& localFrame0, PxRigidActor* actor1, const PxTransform& localFrame1) { PX_CHECK_AND_RETURN_NULL(localFrame0.isSane(), "PxSphericalJointCreate: local frame 0 is not a valid transform"); PX_CHECK_AND_RETURN_NULL(localFrame1.isSane(), "PxSphericalJointCreate: local frame 1 is not a valid transform"); PX_CHECK_AND_RETURN_NULL(actor0 != actor1, "PxSphericalJointCreate: actors must be different"); PX_CHECK_AND_RETURN_NULL((actor0 && actor0->is<PxRigidBody>()) || (actor1 && actor1->is<PxRigidBody>()), "PxSphericalJointCreate: at least one actor must be dynamic"); return createJointT<SphericalJoint, SphericalJointData>(physics, actor0, localFrame0, actor1, localFrame1, gSphericalJointShaders); } // PX_SERIALIZATION void SphericalJoint::resolveReferences(PxDeserializationContext& context) { mPxConstraint = resolveConstraintPtr(context, mPxConstraint, this, gSphericalJointShaders); } //~PX_SERIALIZATION #if PX_SUPPORT_OMNI_PVD void SphericalJoint::updateOmniPvdProperties() const { OMNI_PVD_WRITE_SCOPE_BEGIN(pvdWriter, pvdRegData) const PxSphericalJoint& j = static_cast<const PxSphericalJoint&>(*this); OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxSphericalJoint, swingYAngle, j, getSwingYAngle()) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxSphericalJoint, swingZAngle, j, getSwingZAngle()) OMNI_PVD_WRITE_SCOPE_END } template<> void physx::Ext::omniPvdInitJoint<SphericalJoint>(SphericalJoint& joint) { OMNI_PVD_WRITE_SCOPE_BEGIN(pvdWriter, pvdRegData) PxSphericalJoint& j = static_cast<PxSphericalJoint&>(joint); OMNI_PVD_CREATE_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxSphericalJoint, j); omniPvdSetBaseJointParams(static_cast<PxJoint&>(joint), PxJointConcreteType::eSPHERICAL); PxJointLimitCone limit = joint.getLimitCone(); OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxSphericalJoint, limitYAngle, j, limit.yAngle) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxSphericalJoint, limitZAngle, j, limit.zAngle) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxSphericalJoint, limitRestitution, j, limit.restitution) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxSphericalJoint, limitBounceThreshold, j, limit.bounceThreshold) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxSphericalJoint, limitStiffness, j, limit.stiffness) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxSphericalJoint, limitDamping, j, limit.damping) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxSphericalJoint, jointFlags, j, joint.getSphericalJointFlags()) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxSphericalJoint, swingYAngle, j, joint.getSwingYAngle()) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxSphericalJoint, swingZAngle, j, joint.getSwingZAngle()) OMNI_PVD_WRITE_SCOPE_END } #endif
9,876
C++
42.70354
176
0.777845
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/ExtRemeshingExt.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "extensions/PxRemeshingExt.h" #include "foundation/PxHashMap.h" namespace physx { void assignTriangle(PxArray<PxU32>& triangles, PxU32 triIndex, PxU32 a, PxU32 b, PxU32 c) { triangles[3 * triIndex] = a; triangles[3 * triIndex + 1] = b; triangles[3 * triIndex + 2] = c; } void addTriangle(PxArray<PxU32>& triangles, PxU32 a, PxU32 b, PxU32 c) { triangles.pushBack(a); triangles.pushBack(b); triangles.pushBack(c); } void subdivideTriangle(int i, int ab, int bc, int ac, PxArray<PxU32>& triangles, PxArray<PxVec3>& points) { PxU32 tri[3] = { triangles[3 * i],triangles[3 * i + 1],triangles[3 * i + 2] }; if (ab >= 0 && bc >= 0 && ac >= 0) { addTriangle(triangles, tri[0], ab, ac); addTriangle(triangles, tri[1], bc, ab); addTriangle(triangles, tri[2], ac, bc); assignTriangle(triangles, i, ab, bc, ac); } else if (ac >= 0 && ab >= 0) { float dB = (points[ac] - points[tri[1]]).magnitudeSquared(); float dC = (points[ab] - points[tri[2]]).magnitudeSquared(); if (dB < dC) { addTriangle(triangles, tri[1], tri[2], ac); addTriangle(triangles, tri[1], ac, ab); } else { addTriangle(triangles, tri[1], tri[2], ab); addTriangle(triangles, tri[2], ac, ab); } assignTriangle(triangles, i, tri[0], ab, ac); } else if (ab >= 0 && bc >= 0) { float dA = (points[bc] - points[tri[0]]).magnitudeSquared(); float dC = (points[ab] - points[tri[2]]).magnitudeSquared(); if (dC < dA) { addTriangle(triangles, tri[2], tri[0], ab); addTriangle(triangles, tri[2], ab, bc); } else { addTriangle(triangles, tri[2], tri[0], bc); addTriangle(triangles, tri[0], ab, bc); } assignTriangle(triangles, i, tri[1], bc, ab); } else if (bc >= 0 && ac >= 0) { float dA = (points[bc] - points[tri[0]]).magnitudeSquared(); float dB = (points[ac] - points[tri[1]]).magnitudeSquared(); if (dA < dB) { addTriangle(triangles, tri[0], tri[1], bc); addTriangle(triangles, tri[0], bc, ac); } else { addTriangle(triangles, tri[0], tri[1], ac); addTriangle(triangles, tri[1], bc, ac); } assignTriangle(triangles, i, tri[2], ac, bc); } else if (ab >= 0) { addTriangle(triangles, tri[1], tri[2], ab); assignTriangle(triangles, i, tri[2], tri[0], ab); } else if (bc >= 0) { addTriangle(triangles, tri[2], tri[0], bc); assignTriangle(triangles, i, tri[0], tri[1], bc); } else if (ac >= 0) { addTriangle(triangles, tri[1], tri[2], ac); assignTriangle(triangles, i, tri[0], tri[1], ac); } } PX_FORCE_INLINE PxU64 key(PxU32 a, PxU32 b) { if (a < b) return ((PxU64(a)) << 32) | (PxU64(b)); else return ((PxU64(b)) << 32) | (PxU64(a)); } void checkEdge(PxU32 a, PxU32 b, PxHashMap<PxU64, PxI32>& edges, PxArray<PxVec3>& points, PxReal maxEdgeLength) { if ((points[a] - points[b]).magnitudeSquared() < maxEdgeLength * maxEdgeLength) return; PxU64 k = key(a, b); if (edges.find(k)) return; edges.insert(k, points.size()); points.pushBack(0.5f * (points[a] + points[b])); } PX_FORCE_INLINE PxI32 getEdge(PxU32 a, PxU32 b, PxHashMap<PxU64, PxI32>& edges) { if (const PxPair<const PxU64, PxI32>* ptr = edges.find(key(a, b))) return ptr->second; return -1; } struct Info { PxI32 StartIndex; PxI32 Count; Info(PxI32 startIndex, PxI32 count) { StartIndex = startIndex; Count = count; } }; void checkEdge(PxU32 a, PxU32 b, PxHashMap<PxU64, Info>& edges, PxArray<PxVec3>& points, PxReal maxEdgeLength) { if (a > b) PxSwap(a, b); PxReal l = (points[a] - points[b]).magnitudeSquared(); if (l < maxEdgeLength * maxEdgeLength) return; l = PxSqrt(l); PxU32 numSubdivisions = (PxU32)(l / maxEdgeLength); if (numSubdivisions <= 1) return; PxU64 k = key(a, b); if (edges.find(k)) return; edges.insert(k, Info(points.size(), numSubdivisions - 1)); for (PxU32 i = 1; i < numSubdivisions; ++i) { PxReal p = (PxReal)i / numSubdivisions; points.pushBack((1 - p) * points[a] + p * points[b]); } } PX_FORCE_INLINE Info getEdge(PxU32 a, PxU32 b, PxHashMap<PxU64, Info>& edges) { const PxPair<const PxU64, Info>* value = edges.find(key(a, b)); if (value) return value->second; return Info(-1, -1); } PX_FORCE_INLINE void addPoints(PxArray<PxU32>& polygon, const Info& ab, bool reverse) { if (reverse) { for (PxI32 i = ab.Count - 1; i >= 0; --i) polygon.pushBack(ab.StartIndex + i); } else { for (PxI32 i = 0; i < ab.Count; ++i) polygon.pushBack(ab.StartIndex + i); } } PX_FORCE_INLINE PxReal angle(const PxVec3& l, const PxVec3& r) { PxReal d = l.dot(r) / PxSqrt(l.magnitudeSquared() * r.magnitudeSquared()); if (d <= -1) return PxPi; if (d >= 1) return 0.0f; return PxAcos(d); } PX_FORCE_INLINE PxReal evaluateCost(const PxArray<PxVec3>& vertices, PxU32 a, PxU32 b, PxU32 c) { const PxVec3& aa = vertices[a]; const PxVec3& bb = vertices[b]; const PxVec3& cc = vertices[c]; PxReal a1 = angle(bb - aa, cc - aa); PxReal a2 = angle(aa - bb, cc - bb); PxReal a3 = angle(aa - cc, bb - cc); return PxMax(a1, PxMax(a2, a3)); //return (aa - bb).magnitude() + (aa - cc).magnitude() + (bb - cc).magnitude(); } void triangulateConvex(PxU32 originalTriangleIndexTimes3, PxArray<PxU32>& polygon, const PxArray<PxVec3>& vertices, PxArray<PxU32>& triangles, PxArray<PxI32>& offsets) { offsets.forceSize_Unsafe(0); offsets.reserve(polygon.size()); for (PxU32 i = 0; i < polygon.size(); ++i) offsets.pushBack(1); PxI32 start = 0; PxU32 count = polygon.size(); PxU32 triCounter = 0; while (count > 2) { PxReal minCost = FLT_MAX; PxI32 best = -1; PxI32 i = start; for (PxU32 j = 0; j < count; ++j) { PxU32 a = polygon[i]; PX_ASSERT(offsets[i] >= 0); PxI32 n = (i + offsets[i]) % polygon.size(); PX_ASSERT(offsets[n] >= 0); PxU32 b = polygon[n]; PxU32 nn = (n + offsets[n]) % polygon.size(); PX_ASSERT(offsets[nn] >= 0); PxU32 c = polygon[nn]; PxReal cost = evaluateCost(vertices, a, b, c); if (cost < minCost) { minCost = cost; best = i; } i = n; } { PxU32 a = polygon[best]; PxI32 n = (best + offsets[best]) % polygon.size(); PxU32 b = polygon[n]; PxU32 nn = (n + offsets[n]) % polygon.size(); PxU32 c = polygon[nn]; if (n == start) start += offsets[n]; offsets[best] += offsets[n]; offsets[n] = -1; PX_ASSERT(offsets[(best + offsets[best]) % polygon.size()] >= 0); if (triCounter == 0) { triangles[originalTriangleIndexTimes3 + 0] = a; triangles[originalTriangleIndexTimes3 + 1] = b; triangles[originalTriangleIndexTimes3 + 2] = c; } else { triangles.pushBack(a); triangles.pushBack(b); triangles.pushBack(c); } ++triCounter; } --count; } } bool limitMaxEdgeLengthAdaptive(PxArray<PxU32>& triangles, PxArray<PxVec3>& points, PxReal maxEdgeLength, PxArray<PxU32>* triangleMap = NULL) { PxHashMap<PxU64, Info> edges; bool split = false; //Analyze edges for (PxU32 i = 0; i < triangles.size(); i += 3) { const PxU32* t = &triangles[i]; checkEdge(t[0], t[1], edges, points, maxEdgeLength); checkEdge(t[1], t[2], edges, points, maxEdgeLength); checkEdge(t[0], t[2], edges, points, maxEdgeLength); } PxArray<PxI32> offsets; PxArray<PxU32> polygon; //Subdivide triangles if required PxU32 size = triangles.size(); for (PxU32 i = 0; i < size; i += 3) { const PxU32* t = &triangles[i]; Info ab = getEdge(t[0], t[1], edges); Info bc = getEdge(t[1], t[2], edges); Info ac = getEdge(t[0], t[2], edges); if (ab.StartIndex >= 0 || bc.StartIndex >= 0 || ac.StartIndex >= 0) { polygon.forceSize_Unsafe(0); polygon.pushBack(t[0]); addPoints(polygon, ab, t[0] > t[1]); polygon.pushBack(t[1]); addPoints(polygon, bc, t[1] > t[2]); polygon.pushBack(t[2]); addPoints(polygon, ac, t[2] > t[0]); PxU32 s = triangles.size(); triangulateConvex(i, polygon, points, triangles, offsets); split = true; if (triangleMap != NULL) { for (PxU32 j = s; j < triangles.size(); ++j) triangleMap->pushBack((*triangleMap)[i]); } } /*else { result.pushBack(t[0]); result.pushBack(t[1]); result.pushBack(t[2]); if (triangleMap != NULL) triangleMap->pushBack((*triangleMap)[i]); }*/ } return split; } bool PxRemeshingExt::reduceSliverTriangles(PxArray<PxU32>& triangles, PxArray<PxVec3>& points, PxReal maxEdgeLength, PxU32 maxIterations, PxArray<PxU32>* triangleMap, PxU32 triangleCountThreshold) { bool split = limitMaxEdgeLengthAdaptive(triangles, points, maxEdgeLength, triangleMap); if (!split) return false; for (PxU32 i = 1; i < maxIterations; ++i) { split = limitMaxEdgeLengthAdaptive(triangles, points, maxEdgeLength, triangleMap); if (!split) break; if (triangles.size() >= triangleCountThreshold) break; } return true; } bool PxRemeshingExt::limitMaxEdgeLength(PxArray<PxU32>& triangles, PxArray<PxVec3>& points, PxReal maxEdgeLength, PxU32 maxIterations, PxArray<PxU32>* triangleMap, PxU32 triangleCountThreshold) { if (triangleMap) { triangleMap->clear(); triangleMap->reserve(triangles.size() / 3); for (PxU32 i = 0; i < triangles.size() / 3; ++i) triangleMap->pushBack(i); } PxU32 numIndices = triangles.size(); PxHashMap<PxU64, PxI32> edges; bool success = true; for (PxU32 k = 0; k < maxIterations && success; ++k) { success = false; edges.clear(); //Analyze edges for (PxU32 i = 0; i < triangles.size(); i += 3) { checkEdge(triangles[i], triangles[i + 1], edges, points, maxEdgeLength); checkEdge(triangles[i + 1], triangles[i + 2], edges, points, maxEdgeLength); checkEdge(triangles[i], triangles[i + 2], edges, points, maxEdgeLength); } //Subdivide triangles if required PxU32 size = triangles.size(); for (PxU32 i = 0; i < size; i += 3) { PxI32 ab = getEdge(triangles[i], triangles[i + 1], edges); PxI32 bc = getEdge(triangles[i + 1], triangles[i + 2], edges); PxI32 ac = getEdge(triangles[i], triangles[i + 2], edges); if (ab >= 0 || bc >= 0 || ac >= 0) { PxU32 s = triangles.size(); subdivideTriangle(i / 3, ab, bc, ac, triangles, points); success = true; if (triangleMap) { for (PxU32 j = s / 3; j < triangles.size() / 3; ++j) triangleMap->pushBack((*triangleMap)[i / 3]); } } } if (triangles.size() >= triangleCountThreshold) break; } return numIndices != triangles.size(); } }
12,387
C++
27.283105
197
0.631307
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/ExtCollection.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "common/PxBase.h" #include "geometry/PxConvexMesh.h" #include "geometry/PxTriangleMesh.h" #include "geometry/PxHeightField.h" #include "extensions/PxJoint.h" #include "extensions/PxConstraintExt.h" #include "extensions/PxCollectionExt.h" #include "PxShape.h" #include "PxMaterial.h" #include "PxArticulationReducedCoordinate.h" #include "PxAggregate.h" #include "PxPhysics.h" #include "PxScene.h" #include "PxPruningStructure.h" #include "foundation/PxArray.h" using namespace physx; void PxCollectionExt::releaseObjects(PxCollection& collection, bool releaseExclusiveShapes) { PxArray<PxBase*> releasableObjects; for (PxU32 i = 0; i < collection.getNbObjects(); ++i) { PxBase* s = &collection.getObject(i); // pruning structure must be released before its actors if(s->is<PxPruningStructure>()) { if(!releasableObjects.empty()) { PxBase* first = releasableObjects[0]; releasableObjects.pushBack(first); releasableObjects[0] = s; } } else { if (s->isReleasable() && (releaseExclusiveShapes || !s->is<PxShape>() || !s->is<PxShape>()->isExclusive())) releasableObjects.pushBack(s); } } for (PxU32 i = 0; i < releasableObjects.size(); ++i) releasableObjects[i]->release(); while (collection.getNbObjects() > 0) collection.remove(collection.getObject(0)); } void PxCollectionExt::remove(PxCollection& collection, PxType concreteType, PxCollection* to) { PxArray<PxBase*> removeObjects; for (PxU32 i = 0; i < collection.getNbObjects(); i++) { PxBase& object = collection.getObject(i); if(concreteType == object.getConcreteType()) { if(to) to->add(object); removeObjects.pushBack(&object); } } for (PxU32 i = 0; i < removeObjects.size(); ++i) collection.remove(*removeObjects[i]); } PxCollection* PxCollectionExt::createCollection(PxPhysics& physics) { PxCollection* collection = PxCreateCollection(); if (!collection) return NULL; // Collect convexes { PxArray<PxConvexMesh*> objects(physics.getNbConvexMeshes()); const PxU32 nb = physics.getConvexMeshes(objects.begin(), objects.size()); PX_ASSERT(nb == objects.size()); PX_UNUSED(nb); for(PxU32 i=0;i<objects.size();i++) collection->add(*objects[i]); } // Collect triangle meshes { PxArray<PxTriangleMesh*> objects(physics.getNbTriangleMeshes()); const PxU32 nb = physics.getTriangleMeshes(objects.begin(), objects.size()); PX_ASSERT(nb == objects.size()); PX_UNUSED(nb); for(PxU32 i=0;i<objects.size();i++) collection->add(*objects[i]); } // Collect heightfields { PxArray<PxHeightField*> objects(physics.getNbHeightFields()); const PxU32 nb = physics.getHeightFields(objects.begin(), objects.size()); PX_ASSERT(nb == objects.size()); PX_UNUSED(nb); for(PxU32 i=0;i<objects.size();i++) collection->add(*objects[i]); } // Collect materials { PxArray<PxMaterial*> objects(physics.getNbMaterials()); const PxU32 nb = physics.getMaterials(objects.begin(), objects.size()); PX_ASSERT(nb == objects.size()); PX_UNUSED(nb); for(PxU32 i=0;i<objects.size();i++) collection->add(*objects[i]); } // Collect shapes { PxArray<PxShape*> objects(physics.getNbShapes()); const PxU32 nb = physics.getShapes(objects.begin(), objects.size()); PX_ASSERT(nb == objects.size()); PX_UNUSED(nb); for(PxU32 i=0;i<objects.size();i++) collection->add(*objects[i]); } return collection; } PxCollection* PxCollectionExt::createCollection(PxScene& scene) { PxCollection* collection = PxCreateCollection(); if (!collection) return NULL; // Collect actors { PxActorTypeFlags selectionFlags = PxActorTypeFlag::eRIGID_STATIC | PxActorTypeFlag::eRIGID_DYNAMIC; PxArray<PxActor*> objects(scene.getNbActors(selectionFlags)); const PxU32 nb = scene.getActors(selectionFlags, objects.begin(), objects.size()); PX_ASSERT(nb==objects.size()); PX_UNUSED(nb); for(PxU32 i=0;i<objects.size();i++) collection->add(*objects[i]); } // Collect constraints { PxArray<PxConstraint*> objects(scene.getNbConstraints()); const PxU32 nb = scene.getConstraints(objects.begin(), objects.size()); PX_ASSERT(nb==objects.size()); PX_UNUSED(nb); for(PxU32 i=0;i<objects.size();i++) { PxU32 typeId; PxJoint* joint = reinterpret_cast<PxJoint*>(objects[i]->getExternalReference(typeId)); if(typeId == PxConstraintExtIDs::eJOINT) collection->add(*joint); } } // Collect articulations { PxArray<PxArticulationReducedCoordinate*> objects(scene.getNbArticulations()); const PxU32 nb = scene.getArticulations(objects.begin(), objects.size()); PX_ASSERT(nb==objects.size()); PX_UNUSED(nb); for(PxU32 i=0;i<objects.size();i++) collection->add(*objects[i]); } // Collect aggregates { PxArray<PxAggregate*> objects(scene.getNbAggregates()); const PxU32 nb = scene.getAggregates(objects.begin(), objects.size()); PX_ASSERT(nb==objects.size()); PX_UNUSED(nb); for(PxU32 i=0;i<objects.size();i++) collection->add(*objects[i]); } return collection; }
6,731
C++
27.892704
110
0.713861
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/ExtSqQuery.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "ExtSqQuery.h" using namespace physx; using namespace Sq; #include "common/PxProfileZone.h" #include "foundation/PxFPU.h" #include "GuBounds.h" #include "GuIntersectionRayBox.h" #include "GuIntersectionRay.h" #include "GuBVH.h" #include "geometry/PxGeometryQuery.h" #include "geometry/PxSphereGeometry.h" #include "geometry/PxBoxGeometry.h" #include "geometry/PxCapsuleGeometry.h" #include "geometry/PxConvexMeshGeometry.h" #include "geometry/PxTriangleMeshGeometry.h" //#include "geometry/PxBVH.h" #include "PxQueryFiltering.h" #include "PxRigidActor.h" using namespace physx; using namespace Sq; using namespace Gu; /////////////////////////////////////////////////////////////////////////////// PX_IMPLEMENT_OUTPUT_ERROR /////////////////////////////////////////////////////////////////////////////// // PT: this is a customized version of physx::Sq::SceneQueries that supports more than 2 hardcoded pruners. // It might not be possible to support the whole PxSceneQuerySystem API with an arbitrary number of pruners. // See #MODIFIED tag for what changed in this file compared to the initial code in SqQuery.cpp static PX_FORCE_INLINE void copy(PxRaycastHit* PX_RESTRICT dest, const PxRaycastHit* PX_RESTRICT src) { dest->faceIndex = src->faceIndex; dest->flags = src->flags; dest->position = src->position; dest->normal = src->normal; dest->distance = src->distance; dest->u = src->u; dest->v = src->v; dest->actor = src->actor; dest->shape = src->shape; } static PX_FORCE_INLINE void copy(PxSweepHit* PX_RESTRICT dest, const PxSweepHit* PX_RESTRICT src) { dest->faceIndex = src->faceIndex; dest->flags = src->flags; dest->position = src->position; dest->normal = src->normal; dest->distance = src->distance; dest->actor = src->actor; dest->shape = src->shape; } static PX_FORCE_INLINE void copy(PxOverlapHit* PX_RESTRICT dest, const PxOverlapHit* PX_RESTRICT src) { dest->faceIndex = src->faceIndex; dest->actor = src->actor; dest->shape = src->shape; } // these partial template specializations are used to generalize the query code to be reused for all permutations of // hit type=(raycast, overlap, sweep) x query type=(ANY, SINGLE, MULTIPLE) template <typename HitType> struct HitTypeSupport { enum { IsRaycast = 0, IsSweep = 0, IsOverlap = 0 }; }; template <> struct HitTypeSupport<PxRaycastHit> { enum { IsRaycast = 1, IsSweep = 0, IsOverlap = 0 }; static PX_FORCE_INLINE PxReal getDistance(const PxQueryHit& hit) { return static_cast<const PxRaycastHit&>(hit).distance; } }; template <> struct HitTypeSupport<PxSweepHit> { enum { IsRaycast = 0, IsSweep = 1, IsOverlap = 0 }; static PX_FORCE_INLINE PxReal getDistance(const PxQueryHit& hit) { return static_cast<const PxSweepHit&>(hit).distance; } }; template <> struct HitTypeSupport<PxOverlapHit> { enum { IsRaycast = 0, IsSweep = 0, IsOverlap = 1 }; static PX_FORCE_INLINE PxReal getDistance(const PxQueryHit&) { return -1.0f; } }; #define HITDIST(hit) HitTypeSupport<HitType>::getDistance(hit) template<typename HitType> static PxU32 clipHitsToNewMaxDist(HitType* ppuHits, PxU32 count, PxReal newMaxDist) { PxU32 i=0; while(i!=count) { if(HITDIST(ppuHits[i]) > newMaxDist) ppuHits[i] = ppuHits[--count]; else i++; } return count; } namespace physx { namespace Sq { struct ExtMultiQueryInput { const PxVec3* rayOrigin; // only valid for raycasts const PxVec3* unitDir; // only valid for raycasts and sweeps PxReal maxDistance; // only valid for raycasts and sweeps const PxGeometry* geometry; // only valid for overlaps and sweeps const PxTransform* pose; // only valid for overlaps and sweeps PxReal inflation; // only valid for sweeps // Raycast constructor ExtMultiQueryInput(const PxVec3& aRayOrigin, const PxVec3& aUnitDir, PxReal aMaxDist) { rayOrigin = &aRayOrigin; unitDir = &aUnitDir; maxDistance = aMaxDist; geometry = NULL; pose = NULL; inflation = 0.0f; } // Overlap constructor ExtMultiQueryInput(const PxGeometry* aGeometry, const PxTransform* aPose) { geometry = aGeometry; pose = aPose; inflation = 0.0f; rayOrigin = unitDir = NULL; } // Sweep constructor ExtMultiQueryInput( const PxGeometry* aGeometry, const PxTransform* aPose, const PxVec3& aUnitDir, const PxReal aMaxDist, const PxReal aInflation) { rayOrigin = NULL; maxDistance = aMaxDist; unitDir = &aUnitDir; geometry = aGeometry; pose = aPose; inflation = aInflation; } PX_FORCE_INLINE const PxVec3& getDir() const { PX_ASSERT(unitDir); return *unitDir; } PX_FORCE_INLINE const PxVec3& getOrigin() const { PX_ASSERT(rayOrigin); return *rayOrigin; } }; } } // performs a single geometry query for any HitType (PxSweepHit, PxOverlapHit, PxRaycastHit) template<typename HitType> struct ExtGeomQueryAny { static PX_FORCE_INLINE PxU32 geomHit( const CachedFuncs& funcs, const ExtMultiQueryInput& input, const Gu::ShapeData* sd, const PxGeometry& sceneGeom, const PxTransform& pose, PxHitFlags hitFlags, PxU32 maxHits, HitType* hits, const PxReal shrunkMaxDistance, const PxBounds3* precomputedBounds, PxQueryThreadContext* context) { using namespace Gu; const PxGeometry& geom0 = *input.geometry; const PxTransform& pose0 = *input.pose; const PxGeometry& geom1 = sceneGeom; const PxTransform& pose1 = pose; // Handle raycasts if(HitTypeSupport<HitType>::IsRaycast) { // the test for mesh AABB is archived in //sw/physx/dev/apokrovsky/graveyard/sqMeshAABBTest.cpp // TODO: investigate performance impact (see US12801) PX_CHECK_AND_RETURN_VAL(input.getDir().isFinite(), "PxScene::raycast(): rayDir is not valid.", 0); PX_CHECK_AND_RETURN_VAL(input.getOrigin().isFinite(), "PxScene::raycast(): rayOrigin is not valid.", 0); PX_CHECK_AND_RETURN_VAL(pose1.isValid(), "PxScene::raycast(): pose is not valid.", 0); PX_CHECK_AND_RETURN_VAL(shrunkMaxDistance >= 0.0f, "PxScene::raycast(): maxDist is negative.", 0); PX_CHECK_AND_RETURN_VAL(PxIsFinite(shrunkMaxDistance), "PxScene::raycast(): maxDist is not valid.", 0); PX_CHECK_AND_RETURN_VAL(PxAbs(input.getDir().magnitudeSquared()-1)<1e-4f, "PxScene::raycast(): ray direction must be unit vector.", 0); // PT: TODO: investigate perf difference const RaycastFunc func = funcs.mCachedRaycastFuncs[geom1.getType()]; return func(geom1, pose1, input.getOrigin(), input.getDir(), shrunkMaxDistance, hitFlags, maxHits, reinterpret_cast<PxGeomRaycastHit*>(hits), sizeof(PxRaycastHit), context); } // Handle sweeps else if(HitTypeSupport<HitType>::IsSweep) { PX_ASSERT(precomputedBounds != NULL); PX_ASSERT(sd != NULL); // b0 = query shape bounds // b1 = scene shape bounds // AP: Here we clip the sweep to bounds with sum of extents. This is needed for GJK stability. // because sweep is equivalent to a raycast vs a scene shape with inflated bounds. // This also may (or may not) provide an optimization for meshes because top level of rtree has multiple boxes // and there is no bounds test for the whole mesh elsewhere PxBounds3 b0 = *precomputedBounds, b1; // compute the scene geometry bounds // PT: TODO: avoid recomputing the bounds here Gu::computeBounds(b1, sceneGeom, pose, 0.0f, 1.0f); const PxVec3 combExt = (b0.getExtents() + b1.getExtents())*1.01f; PxF32 tnear, tfar; if(!intersectRayAABB2(-combExt, combExt, b0.getCenter() - b1.getCenter(), input.getDir(), shrunkMaxDistance, tnear, tfar)) // returns (tnear<tfar) if(tnear>tfar) // this second test is needed because shrunkMaxDistance can be 0 for 0 length sweep return 0; PX_ASSERT(input.getDir().isNormalized()); // tfar is now the t where the ray exits the AABB. input.getDir() is normalized const PxVec3& unitDir = input.getDir(); PxSweepHit& sweepHit = reinterpret_cast<PxSweepHit&>(hits[0]); // if we don't start inside the AABB box, offset the start pos, because of precision issues with large maxDist const bool offsetPos = (tnear > GU_RAY_SURFACE_OFFSET); const PxReal offset = offsetPos ? (tnear - GU_RAY_SURFACE_OFFSET) : 0.0f; const PxVec3 offsetVec(offsetPos ? (unitDir*offset) : PxVec3(0.0f)); // we move the geometry we sweep against, so that we avoid the Gu::Capsule/Box recomputation const PxTransform pose1Offset(pose1.p - offsetVec, pose1.q); const PxReal distance = PxMin(tfar, shrunkMaxDistance) - offset; const PxReal inflation = input.inflation; PX_CHECK_AND_RETURN_VAL(pose0.isValid(), "PxScene::sweep(): pose0 is not valid.", 0); PX_CHECK_AND_RETURN_VAL(pose1Offset.isValid(), "PxScene::sweep(): pose1 is not valid.", 0); PX_CHECK_AND_RETURN_VAL(unitDir.isFinite(), "PxScene::sweep(): unitDir is not valid.", 0); PX_CHECK_AND_RETURN_VAL(PxIsFinite(distance), "PxScene::sweep(): distance is not valid.", 0); PX_CHECK_AND_RETURN_VAL((distance >= 0.0f && !(hitFlags & PxHitFlag::eASSUME_NO_INITIAL_OVERLAP)) || distance > 0.0f, "PxScene::sweep(): sweep distance must be >=0 or >0 with eASSUME_NO_INITIAL_OVERLAP.", 0); PxU32 retVal = 0; const GeomSweepFuncs& sf = funcs.mCachedSweepFuncs; switch(geom0.getType()) { case PxGeometryType::eSPHERE: { const PxSphereGeometry& sphereGeom = static_cast<const PxSphereGeometry&>(geom0); const PxCapsuleGeometry capsuleGeom(sphereGeom.radius, 0.0f); const Capsule worldCapsule(pose0.p, pose0.p, sphereGeom.radius); // AP: precompute? const bool precise = hitFlags & PxHitFlag::ePRECISE_SWEEP; const SweepCapsuleFunc func = precise ? sf.preciseCapsuleMap[geom1.getType()] : sf.capsuleMap[geom1.getType()]; retVal = PxU32(func(geom1, pose1Offset, capsuleGeom, pose0, worldCapsule, unitDir, distance, sweepHit, hitFlags, inflation, context)); } break; case PxGeometryType::eCAPSULE: { const bool precise = hitFlags & PxHitFlag::ePRECISE_SWEEP; const SweepCapsuleFunc func = precise ? sf.preciseCapsuleMap[geom1.getType()] : sf.capsuleMap[geom1.getType()]; retVal = PxU32(func(geom1, pose1Offset, static_cast<const PxCapsuleGeometry&>(geom0), pose0, sd->getGuCapsule(), unitDir, distance, sweepHit, hitFlags, inflation, context)); } break; case PxGeometryType::eBOX: { const bool precise = hitFlags & PxHitFlag::ePRECISE_SWEEP; const SweepBoxFunc func = precise ? sf.preciseBoxMap[geom1.getType()] : sf.boxMap[geom1.getType()]; retVal = PxU32(func(geom1, pose1Offset, static_cast<const PxBoxGeometry&>(geom0), pose0, sd->getGuBox(), unitDir, distance, sweepHit, hitFlags, inflation, context)); } break; case PxGeometryType::eCONVEXMESH: { const PxConvexMeshGeometry& convexGeom = static_cast<const PxConvexMeshGeometry&>(geom0); const SweepConvexFunc func = sf.convexMap[geom1.getType()]; retVal = PxU32(func(geom1, pose1Offset, convexGeom, pose0, unitDir, distance, sweepHit, hitFlags, inflation, context)); } break; default: outputError<physx::PxErrorCode::eINVALID_PARAMETER>(__LINE__, "PxScene::sweep(): first geometry object parameter must be sphere, capsule, box or convex geometry."); break; } if (retVal) { // we need to offset the distance back sweepHit.distance += offset; // we need to offset the hit position back as we moved the geometry we sweep against sweepHit.position += offsetVec; } return retVal; } // Handle overlaps else if(HitTypeSupport<HitType>::IsOverlap) { const GeomOverlapTable* overlapFuncs = funcs.mCachedOverlapFuncs; return PxU32(Gu::overlap(geom0, pose0, geom1, pose1, overlapFuncs, context)); } else { PX_ALWAYS_ASSERT_MESSAGE("Unexpected template expansion in GeomQueryAny::geomHit"); return 0; } } }; /////////////////////////////////////////////////////////////////////////////// static PX_FORCE_INLINE bool applyFilterEquation(const ExtQueryAdapter& adapter, const PrunerPayload& payload, const PxFilterData& queryFd) { // if the filterData field is non-zero, and the bitwise-AND value of filterData AND the shape's // queryFilterData is zero, the shape is skipped. if(queryFd.word0 | queryFd.word1 | queryFd.word2 | queryFd.word3) { // PT: TODO: revisit this, there's an obvious LHS here otherwise // We could maybe make this more flexible and let the user do the filtering // const PxFilterData& objFd = adapter.getFilterData(payload); PxFilterData objFd; adapter.getFilterData(payload, objFd); const PxU32 keep = (queryFd.word0 & objFd.word0) | (queryFd.word1 & objFd.word1) | (queryFd.word2 & objFd.word2) | (queryFd.word3 & objFd.word3); if(!keep) return false; } return true; } static PX_FORCE_INLINE bool applyAllPreFiltersSQ( const ExtQueryAdapter& adapter, const PrunerPayload& payload, const PxActorShape& as, PxQueryHitType::Enum& shapeHitType, const PxQueryFlags& inFilterFlags, const PxQueryFilterData& filterData, PxQueryFilterCallback* filterCall, PxHitFlags& queryFlags/*, PxU32 maxNbTouches*/) { // #MODIFIED // PT: we have to do the static / dynamic filtering here now, because we're operating on N pruners // and we don't know which one(s) are "static", which ones are "dynamic", and which ones are a mix of both. const bool doStatics = filterData.flags & PxQueryFlag::eSTATIC; const bool doDynamic = filterData.flags & PxQueryFlag::eDYNAMIC; const PxType actorType = as.actor->getConcreteType(); const bool isStatic = (actorType == PxConcreteType::eRIGID_STATIC); if(isStatic && !doStatics) return false; if(!isStatic && !doDynamic) return false; //~#MODIFIED if(!(filterData.flags & PxQueryFlag::eBATCH_QUERY_LEGACY_BEHAVIOUR) && !applyFilterEquation(adapter, payload, filterData.data)) return false; if((inFilterFlags & PxQueryFlag::ePREFILTER) && (filterCall)) { PxHitFlags outQueryFlags = queryFlags; if(filterCall) shapeHitType = filterCall->preFilter(filterData.data, as.shape, as.actor, outQueryFlags); // AP: at this point the callback might return eTOUCH but the touch buffer can be empty, the hit will be discarded //PX_CHECK_MSG(hitType == PxQueryHitType::eTOUCH ? maxNbTouches > 0 : true, // "SceneQuery: preFilter returned eTOUCH but empty touch buffer was provided, hit discarded."); queryFlags = (queryFlags & ~PxHitFlag::eMODIFIABLE_FLAGS) | (outQueryFlags & PxHitFlag::eMODIFIABLE_FLAGS); if(shapeHitType == PxQueryHitType::eNONE) return false; } // test passed, continue to return as; return true; } static PX_NOINLINE void computeCompoundShapeTransform(PxTransform* PX_RESTRICT transform, const PxTransform* PX_RESTRICT compoundPose, const PxTransform* PX_RESTRICT transforms, PxU32 primIndex) { // PT:: tag: scalar transform*transform *transform = (*compoundPose) * transforms[primIndex]; } // struct to access protected data members in the public PxHitCallback API template<typename HitType> struct ExtMultiQueryCallback : public PrunerRaycastCallback, public PrunerOverlapCallback, public CompoundPrunerRaycastCallback, public CompoundPrunerOverlapCallback { const ExtSceneQueries& mScene; const ExtMultiQueryInput& mInput; PxHitCallback<HitType>& mHitCall; const PxHitFlags mHitFlags; const PxQueryFilterData& mFilterData; PxQueryFilterCallback* mFilterCall; PxReal mShrunkDistance; const PxHitFlags mMeshAnyHitFlags; bool mReportTouchesAgain; bool mFarBlockFound; // this is to prevent repeated searches for far block const bool mNoBlock; const bool mAnyHit; // The reason we need these bounds is because we need to know combined(inflated shape) bounds to clip the sweep path // to be tolerable by GJK precision issues. This test is done for (queryShape vs touchedShapes) // So it makes sense to cache the bounds for sweep query shape, otherwise we'd have to recompute them every time // Currently only used for sweeps. const PxBounds3* mQueryShapeBounds; const ShapeData* mShapeData; PxTransform mCompoundShapeTransform; ExtMultiQueryCallback( const ExtSceneQueries& scene, const ExtMultiQueryInput& input, bool anyHit, PxHitCallback<HitType>& hitCall, PxHitFlags hitFlags, const PxQueryFilterData& filterData, PxQueryFilterCallback* filterCall, PxReal shrunkDistance) : mScene (scene), mInput (input), mHitCall (hitCall), mHitFlags (hitFlags), mFilterData (filterData), mFilterCall (filterCall), mShrunkDistance (shrunkDistance), mMeshAnyHitFlags ((hitFlags.isSet(PxHitFlag::eMESH_ANY) || anyHit) ? PxHitFlag::eMESH_ANY : PxHitFlag::Enum(0)), mReportTouchesAgain (true), mFarBlockFound (filterData.flags & PxQueryFlag::eNO_BLOCK), mNoBlock (filterData.flags & PxQueryFlag::eNO_BLOCK), mAnyHit (anyHit), mQueryShapeBounds (NULL), mShapeData (NULL) { } bool processTouchHit(const HitType& hit, PxReal& aDist) #if PX_WINDOWS_FAMILY PX_RESTRICT #endif { // -------------------------- handle eTOUCH hits --------------------------------- // for qType=multiple, store the hit. For other qTypes ignore it. // <= is important for initially overlapping sweeps #if PX_CHECKED if(mHitCall.maxNbTouches == 0 && !mFilterData.flags.isSet(PxQueryFlag::eRESERVED)) // issue a warning if eTOUCH was returned by the prefilter, we have 0 touch buffer and not a batch query // not doing for BQ because the touches buffer can be overflown and thats ok by spec // eRESERVED to avoid a warning from nested callback (closest blocking hit recursive search) outputError<PxErrorCode::eINVALID_OPERATION>(__LINE__, "User filter returned PxQueryHitType::eTOUCH but the touches buffer was empty. Hit was discarded."); #endif if(mHitCall.maxNbTouches && mReportTouchesAgain && HITDIST(hit) <= mShrunkDistance) { // Buffer full: need to find the closest blocking hit, clip touch hits and flush the buffer if(mHitCall.nbTouches == mHitCall.maxNbTouches) { // issue a second nested query just looking for the closest blocking hit // could do better perf-wise by saving traversal state (start looking for blocking from this point) // but this is not a perf critical case because users can provide a bigger buffer // that covers non-degenerate cases // far block search doesn't apply to overlaps because overlaps don't work with blocking hits if(HitTypeSupport<HitType>::IsOverlap == 0) { // AP: the use of eRESERVED is a bit tricky, see other comments containing #LABEL1 PxQueryFilterData fd1 = mFilterData; fd1.flags |= PxQueryFlag::eRESERVED; PxHitBuffer<HitType> buf1; // create a temp callback buffer for a single blocking hit if(!mFarBlockFound && mHitCall.maxNbTouches > 0 && mScene.ExtSceneQueries::multiQuery<HitType>(mInput, buf1, mHitFlags, NULL, fd1, mFilterCall)) { mHitCall.block = buf1.block; mHitCall.hasBlock = true; mHitCall.nbTouches = clipHitsToNewMaxDist<HitType>(mHitCall.touches, mHitCall.nbTouches, HITDIST(buf1.block)); mShrunkDistance = HITDIST(buf1.block); aDist = mShrunkDistance; } mFarBlockFound = true; } if(mHitCall.nbTouches == mHitCall.maxNbTouches) { mReportTouchesAgain = mHitCall.processTouches(mHitCall.touches, mHitCall.nbTouches); if(!mReportTouchesAgain) return false; // optimization - buffer is full else mHitCall.nbTouches = 0; // reset nbTouches so we can continue accumulating again } } //if(hitCall.nbTouches < hitCall.maxNbTouches) // can be true if maxNbTouches is 0 mHitCall.touches[mHitCall.nbTouches++] = hit; } // if(hitCall.maxNbTouches && reportTouchesAgain && HITDIST(hit) <= shrunkDistance) return true; } template<const bool isCached> // is this call coming as a callback from the pruner or a single item cached callback? bool _invoke(PxReal& aDist, PxU32 primIndex, const PrunerPayload* payloads, const PxTransform* transforms, const PxTransform* compoundPose) #if PX_WINDOWS_FAMILY PX_RESTRICT #endif { PX_ASSERT(payloads); const PrunerPayload& payload = payloads[primIndex]; const ExtQueryAdapter& adapter = static_cast<const ExtQueryAdapter&>(mScene.mSQManager.getAdapter()); PxActorShape actorShape; adapter.getActorShape(payload, actorShape); const PxQueryFlags filterFlags = mFilterData.flags; // for no filter callback, default to eTOUCH for MULTIPLE, eBLOCK otherwise // also always treat as eBLOCK if currently tested shape is cached // Using eRESERVED flag as a special condition to default to eTOUCH hits while only looking for a single blocking hit // from a nested query (see other comments containing #LABEL1) PxQueryHitType::Enum shapeHitType = ((mHitCall.maxNbTouches || (mFilterData.flags & PxQueryFlag::eRESERVED)) && !isCached) ? PxQueryHitType::eTOUCH : PxQueryHitType::eBLOCK; // apply pre-filter PxHitFlags filteredHitFlags = mHitFlags; if(!isCached) // don't run filters on single item cache { if(!applyAllPreFiltersSQ(adapter, payload, actorShape, shapeHitType/*in&out*/, filterFlags, mFilterData, mFilterCall, filteredHitFlags/*, mHitCall.maxNbTouches*/)) return true; // skip this shape from reporting if prefilter said to do so // if(shapeHitType == PxQueryHitType::eNONE) // return true; } const PxGeometry& shapeGeom = adapter.getGeometry(payload); PX_ASSERT(transforms); const PxTransform* shapeTransform; if(!compoundPose) { shapeTransform = transforms + primIndex; } else { computeCompoundShapeTransform(&mCompoundShapeTransform, compoundPose, transforms, primIndex); shapeTransform = &mCompoundShapeTransform; } const PxU32 tempCount = 1; HitType tempBuf[tempCount]; // Here we decide whether to use the user provided buffer in place or a local stack buffer // see if we have more room left in the callback results buffer than in the parent stack buffer // if so get subHits in-place in the hit buffer instead of the parent stack buffer // nbTouches is the number of accumulated touch hits so far // maxNbTouches is the size of the user buffer PxU32 maxSubHits1; HitType* subHits1; if(mHitCall.nbTouches >= mHitCall.maxNbTouches) // if there's no room left in the user buffer, use a stack buffer { // tried using 64 here - causes check stack code to get generated on xbox, perhaps because of guard page // need this buffer in case the input buffer is full but we still want to correctly merge results from later hits maxSubHits1 = tempCount; subHits1 = reinterpret_cast<HitType*>(tempBuf); } else { maxSubHits1 = mHitCall.maxNbTouches - mHitCall.nbTouches; // how much room is left in the user buffer subHits1 = mHitCall.touches + mHitCall.nbTouches; // pointer to the first free hit in the user buffer } // call the geometry specific intersection template const PxU32 nbSubHits = ExtGeomQueryAny<HitType>::geomHit( mScene.mCachedFuncs, mInput, mShapeData, shapeGeom, *shapeTransform, filteredHitFlags | mMeshAnyHitFlags, maxSubHits1, subHits1, mShrunkDistance, mQueryShapeBounds, &mHitCall); // ------------------------- iterate over geometry subhits ----------------------------------- for (PxU32 iSubHit = 0; iSubHit < nbSubHits; iSubHit++) { HitType& hit = subHits1[iSubHit]; hit.actor = actorShape.actor; hit.shape = actorShape.shape; // some additional processing only for sweep hits with initial overlap if(HitTypeSupport<HitType>::IsSweep && HITDIST(hit) == 0.0f && !(filteredHitFlags & PxHitFlag::eMTD)) // PT: necessary as some leaf routines are called with reversed params, thus writing +unitDir there. // AP: apparently still necessary to also do in Gu because Gu can be used standalone (without SQ) reinterpret_cast<PxSweepHit&>(hit).normal = -mInput.getDir(); // start out with hitType for this cached shape set to a pre-filtered hit type PxQueryHitType::Enum hitType = shapeHitType; // run the post-filter if specified in filterFlags and filterCall is non-NULL if(!isCached && mFilterCall && (filterFlags & PxQueryFlag::ePOSTFILTER)) { //if(mFilterCall) hitType = mFilterCall->postFilter(mFilterData.data, hit, hit.shape, hit.actor); } // early out on any hit if eANY_HIT was specified, regardless of hit type if(mAnyHit && hitType != PxQueryHitType::eNONE) { // block or touch qualifies for qType=ANY type hit => return it as blocking according to spec. Ignore eNONE. //mHitCall.block = hit; copy(&mHitCall.block, &hit); mHitCall.hasBlock = true; return false; // found a hit for ANY qType, can early exit now } if(mNoBlock && hitType==PxQueryHitType::eBLOCK) hitType = PxQueryHitType::eTOUCH; PX_WARN_ONCE_IF(HitTypeSupport<HitType>::IsOverlap && hitType == PxQueryHitType::eBLOCK, "eBLOCK returned from user filter for overlap() query. This may cause undesired behavior. " "Consider using PxQueryFlag::eNO_BLOCK for overlap queries."); if(hitType == PxQueryHitType::eTOUCH) { if(!processTouchHit(hit, aDist)) return false; } // if(hitType == PxQueryHitType::eTOUCH) else if(hitType == PxQueryHitType::eBLOCK) { // -------------------------- handle eBLOCK hits ---------------------------------- // only eBLOCK qualifies as a closest hit candidate => compare against best distance and store // <= is needed for eTOUCH hits to be recorded correctly vs same eBLOCK distance for overlaps if(HITDIST(hit) <= mShrunkDistance) { if(HitTypeSupport<HitType>::IsOverlap == 0) { mShrunkDistance = HITDIST(hit); aDist = mShrunkDistance; } //mHitCall.block = hit; copy(&mHitCall.block, &hit); mHitCall.hasBlock = true; } } // if(hitType == eBLOCK) else { PX_ASSERT(hitType == PxQueryHitType::eNONE); } } // for iSubHit return true; } virtual bool invoke(PxReal& aDist, PxU32 primIndex, const PrunerPayload* payloads, const PxTransform* transforms) { return _invoke<false>(aDist, primIndex, payloads, transforms, NULL); } virtual bool invoke(PxU32 primIndex, const PrunerPayload* payloads, const PxTransform* transforms) { float unused = 0.0f; return _invoke<false>(unused, primIndex, payloads, transforms, NULL); } virtual bool invoke(PxReal& aDist, PxU32 primIndex, const PrunerPayload* payloads, const PxTransform* transforms, const PxTransform* compoundPose) { return _invoke<false>(aDist, primIndex, payloads, transforms, compoundPose); } virtual bool invoke(PxU32 primIndex, const PrunerPayload* payloads, const PxTransform* transforms, const PxTransform* compoundPose) { float unused = 0.0f; return _invoke<false>(unused, primIndex, payloads, transforms, compoundPose); } private: ExtMultiQueryCallback<HitType>& operator=(const ExtMultiQueryCallback<HitType>&); }; //======================================================================================================================== #if PX_SUPPORT_PVD template<typename HitType> struct ExtCapturePvdOnReturn : public PxHitCallback<HitType> { // copy the arguments of multiQuery into a struct, this is strictly for PVD recording const ExtSceneQueries* mSQ; const ExtMultiQueryInput& mInput; const PxQueryFilterData& mFilterData; PxArray<HitType> mAllHits; PxHitCallback<HitType>& mParentCallback; ExtCapturePvdOnReturn( const ExtSceneQueries* sq, const ExtMultiQueryInput& input, const PxQueryFilterData& filterData, PxHitCallback<HitType>& parentCallback) : PxHitCallback<HitType> (parentCallback.touches, parentCallback.maxNbTouches), mSQ (sq), mInput (input), mFilterData (filterData), mParentCallback (parentCallback) {} virtual PxAgain processTouches(const HitType* hits, PxU32 nbHits) { const PxAgain again = mParentCallback.processTouches(hits, nbHits); for(PxU32 i=0; i<nbHits; i++) mAllHits.pushBack(hits[i]); return again; } ~ExtCapturePvdOnReturn() { ExtPVDCapture* pvd = mSQ->mPVD; if(!pvd || !pvd->transmitSceneQueries()) return; if(mParentCallback.nbTouches) { for(PxU32 i = 0; i < mParentCallback.nbTouches; i++) mAllHits.pushBack(mParentCallback.touches[i]); } if(mParentCallback.hasBlock) mAllHits.pushBack(mParentCallback.block); // PT: TODO: why do we need reinterpret_casts below? if(HitTypeSupport<HitType>::IsRaycast) pvd->raycast(mInput.getOrigin(), mInput.getDir(), mInput.maxDistance, reinterpret_cast<PxRaycastHit*>(mAllHits.begin()), mAllHits.size(), mFilterData, this->maxNbTouches!=0); else if(HitTypeSupport<HitType>::IsOverlap) pvd->overlap(*mInput.geometry, *mInput.pose, reinterpret_cast<PxOverlapHit*>(mAllHits.begin()), mAllHits.size(), mFilterData); else if(HitTypeSupport<HitType>::IsSweep) pvd->sweep (*mInput.geometry, *mInput.pose, mInput.getDir(), mInput.maxDistance, reinterpret_cast<PxSweepHit*>(mAllHits.begin()), mAllHits.size(), mFilterData, this->maxNbTouches!=0); } private: ExtCapturePvdOnReturn<HitType>& operator=(const ExtCapturePvdOnReturn<HitType>&); }; #endif // PX_SUPPORT_PVD //======================================================================================================================== template<typename HitType> struct ExtIssueCallbacksOnReturn { PxHitCallback<HitType>& hits; bool again; // query was stopped by previous processTouches. This means that nbTouches is still non-zero // but we don't need to issue processTouches again PX_FORCE_INLINE ExtIssueCallbacksOnReturn(PxHitCallback<HitType>& aHits) : hits(aHits) { again = true; } ~ExtIssueCallbacksOnReturn() { if(again) // only issue processTouches if query wasn't stopped // this is because nbTouches doesn't get reset to 0 in this case (according to spec) // and the touches in touches array were already processed by the callback { if(hits.hasBlock && hits.nbTouches) hits.nbTouches = clipHitsToNewMaxDist<HitType>(hits.touches, hits.nbTouches, HITDIST(hits.block)); if(hits.nbTouches) { bool again_ = hits.processTouches(hits.touches, hits.nbTouches); if(again_) hits.nbTouches = 0; } } hits.finalizeQuery(); } private: ExtIssueCallbacksOnReturn<HitType>& operator=(const ExtIssueCallbacksOnReturn<HitType>&); }; #undef HITDIST //======================================================================================================================== template<typename HitType> static bool doQueryVsCached(const PrunerHandle handle, PxU32 prunerIndex, const PrunerCompoundId cachedCompoundId, const ExtPrunerManager& manager, ExtMultiQueryCallback<HitType>& pcb, const ExtMultiQueryInput& input); static PX_FORCE_INLINE PxCompoundPrunerQueryFlags convertFlags(PxQueryFlags inFlags) { PxCompoundPrunerQueryFlags outFlags(0); if(inFlags.isSet(PxQueryFlag::eSTATIC)) outFlags.raise(PxCompoundPrunerQueryFlag::eSTATIC); if(inFlags.isSet(PxQueryFlag::eDYNAMIC)) outFlags.raise(PxCompoundPrunerQueryFlag::eDYNAMIC); return outFlags; } // #MODIFIED static PX_FORCE_INLINE bool prunerFilter(const ExtQueryAdapter& adapter, PxU32 prunerIndex, const PxQueryThreadContext* context, const PxQueryFilterData& filterData, PxQueryFilterCallback* filterCall) { // PT: the internal PhysX code can skip an entire pruner by just testing one query flag, since there is a direct // mapping between the static/dynamic flags and the static/dynamic pruners. This is not the case here anymore, // so instead we call a user-provided callback to validate processing each pruner. return adapter.processPruner(prunerIndex, context, filterData, filterCall); } //~#MODIFIED // PT: the following local callbacks are for the "tree of pruners" template<typename HitType> struct LocalBaseCallback { LocalBaseCallback(ExtMultiQueryCallback<HitType>& pcb, const Sq::ExtPrunerManager& manager, const ExtQueryAdapter& adapter, PxHitCallback<HitType>& hits, const PxQueryFilterData& filterData, PxQueryFilterCallback* filterCall) : mPCB (pcb), mSQManager (manager), mAdapter (adapter), mHits (hits), mFilterData (filterData), mFilterCall (filterCall) {} ExtMultiQueryCallback<HitType>& mPCB; const Sq::ExtPrunerManager& mSQManager; const ExtQueryAdapter& mAdapter; PxHitCallback<HitType>& mHits; const PxQueryFilterData& mFilterData; PxQueryFilterCallback* mFilterCall; PX_FORCE_INLINE const Pruner* filtering(PxU32 prunerIndex) { if(!prunerFilter(mAdapter, prunerIndex, &mHits, mFilterData, mFilterCall)) return NULL; return mSQManager.getPruner(prunerIndex); } PX_NOCOPY(LocalBaseCallback) }; template<typename HitType> struct LocalRaycastCallback : LocalBaseCallback<HitType>, PxBVH::RaycastCallback { LocalRaycastCallback(const ExtMultiQueryInput& input, ExtMultiQueryCallback<HitType>& pcb, const Sq::ExtPrunerManager& manager, const ExtQueryAdapter& adapter, PxHitCallback<HitType>& hits, const PxQueryFilterData& filterData, PxQueryFilterCallback* filterCall) : LocalBaseCallback<HitType>(pcb, manager, adapter, hits, filterData, filterCall), mInput(input) {} virtual bool reportHit(PxU32 boundsIndex, PxReal& distance) { const Pruner* pruner = LocalBaseCallback<HitType>::filtering(boundsIndex); if(!pruner) return true; return pruner->raycast(mInput.getOrigin(), mInput.getDir(), distance, this->mPCB); } const ExtMultiQueryInput& mInput; PX_NOCOPY(LocalRaycastCallback) }; template<typename HitType> struct LocalOverlapCallback : LocalBaseCallback<HitType>, PxBVH::OverlapCallback { LocalOverlapCallback(const ShapeData& shapeData, ExtMultiQueryCallback<HitType>& pcb, const Sq::ExtPrunerManager& manager, const ExtQueryAdapter& adapter, PxHitCallback<HitType>& hits, const PxQueryFilterData& filterData, PxQueryFilterCallback* filterCall) : LocalBaseCallback<HitType>(pcb, manager, adapter, hits, filterData, filterCall), mShapeData(shapeData) {} virtual bool reportHit(PxU32 boundsIndex) { const Pruner* pruner = LocalBaseCallback<HitType>::filtering(boundsIndex); if(!pruner) return true; return pruner->overlap(mShapeData, this->mPCB); } const ShapeData& mShapeData; PX_NOCOPY(LocalOverlapCallback) }; template<typename HitType> struct LocalSweepCallback : LocalBaseCallback<HitType>, PxBVH::RaycastCallback { LocalSweepCallback(const ShapeData& shapeData, const PxVec3& dir, ExtMultiQueryCallback<HitType>& pcb, const Sq::ExtPrunerManager& manager, const ExtQueryAdapter& adapter, PxHitCallback<HitType>& hits, const PxQueryFilterData& filterData, PxQueryFilterCallback* filterCall) : LocalBaseCallback<HitType>(pcb, manager, adapter, hits, filterData, filterCall), mShapeData(shapeData), mDir(dir) {} virtual bool reportHit(PxU32 boundsIndex, PxReal& distance) { const Pruner* pruner = LocalBaseCallback<HitType>::filtering(boundsIndex); if(!pruner) return true; return pruner->sweep(mShapeData, mDir, distance, this->mPCB); } const ShapeData& mShapeData; const PxVec3& mDir; PX_NOCOPY(LocalSweepCallback) }; // PT: TODO: revisit error messages without breaking UTs template<typename HitType> bool ExtSceneQueries::multiQuery( const ExtMultiQueryInput& input, PxHitCallback<HitType>& hits, PxHitFlags hitFlags, const PxQueryCache* cache, const PxQueryFilterData& filterData, PxQueryFilterCallback* filterCall) const { const bool anyHit = (filterData.flags & PxQueryFlag::eANY_HIT) == PxQueryFlag::eANY_HIT; if(HitTypeSupport<HitType>::IsRaycast == 0) { PX_CHECK_AND_RETURN_VAL(input.pose != NULL, "NpSceneQueries::overlap/sweep pose is NULL.", 0); PX_CHECK_AND_RETURN_VAL(input.pose->isValid(), "NpSceneQueries::overlap/sweep pose is not valid.", 0); } else { PX_CHECK_AND_RETURN_VAL(input.getOrigin().isFinite(), "NpSceneQueries::raycast pose is not valid.", 0); } if(HitTypeSupport<HitType>::IsOverlap == 0) { PX_CHECK_AND_RETURN_VAL(input.getDir().isFinite(), "NpSceneQueries multiQuery input check: unitDir is not valid.", 0); PX_CHECK_AND_RETURN_VAL(input.getDir().isNormalized(), "NpSceneQueries multiQuery input check: direction must be normalized", 0); } if(HitTypeSupport<HitType>::IsRaycast) { PX_CHECK_AND_RETURN_VAL(input.maxDistance > 0.0f, "NpSceneQueries::multiQuery input check: distance cannot be negative or zero", 0); } if(HitTypeSupport<HitType>::IsOverlap && !anyHit) { PX_CHECK_AND_RETURN_VAL(hits.maxNbTouches > 0, "PxScene::overlap() calls without eANY_HIT flag require a touch hit buffer for return results.", 0); } if(HitTypeSupport<HitType>::IsSweep) { PX_CHECK_AND_RETURN_VAL(input.maxDistance >= 0.0f, "NpSceneQueries multiQuery input check: distance cannot be negative", 0); PX_CHECK_AND_RETURN_VAL(input.maxDistance != 0.0f || !(hitFlags & PxHitFlag::eASSUME_NO_INITIAL_OVERLAP), "NpSceneQueries multiQuery input check: zero-length sweep only valid without the PxHitFlag::eASSUME_NO_INITIAL_OVERLAP flag", 0); } PX_CHECK_MSG(!cache || (cache && cache->shape && cache->actor), "Raycast cache specified but shape or actor pointer is NULL!"); PrunerCompoundId cachedCompoundId = INVALID_COMPOUND_ID; // PT: this is similar to the code in the SqRefFinder so we could share that code maybe. But here we later retrieve the payload from the PrunerData, // i.e. we basically go back to the same pointers we started from. I suppose it's to make sure they get properly invalidated when an object is deleted etc, // but we could still probably find a more efficient way to do that here. Isn't it exactly why we had the Signature class initially? // // how can this work anyway? if the actor has been deleted the lookup won't work either => doc says it's up to users to manage that.... const ExtQueryAdapter& adapter = static_cast<const ExtQueryAdapter&>(mSQManager.getAdapter()); PxU32 prunerIndex = 0xffffffff; const PrunerHandle cacheData = cache ? adapter.findPrunerHandle(*cache, cachedCompoundId, prunerIndex) : INVALID_PRUNERHANDLE; // this function is logically const for the SDK user, as flushUpdates() will not have an API-visible effect on this object // internally however, flushUpdates() changes the states of the Pruners in mSQManager // because here is the only place we need this, const_cast instead of making SQM mutable const_cast<ExtSceneQueries*>(this)->mSQManager.flushUpdates(); #if PX_SUPPORT_PVD ExtCapturePvdOnReturn<HitType> pvdCapture(this, input, filterData, hits); #endif ExtIssueCallbacksOnReturn<HitType> cbr(hits); // destructor will execute callbacks on return from this function hits.hasBlock = false; hits.nbTouches = 0; PxReal shrunkDistance = HitTypeSupport<HitType>::IsOverlap ? PX_MAX_REAL : input.maxDistance; // can be progressively shrunk as we go over the list of shapes if(HitTypeSupport<HitType>::IsSweep) shrunkDistance = PxMin(shrunkDistance, PX_MAX_SWEEP_DISTANCE); ExtMultiQueryCallback<HitType> pcb(*this, input, anyHit, hits, hitFlags, filterData, filterCall, shrunkDistance); if(cacheData!=INVALID_PRUNERHANDLE && hits.maxNbTouches == 0) // don't use cache for queries that can return touch hits { if(!doQueryVsCached(cacheData, prunerIndex, cachedCompoundId, mSQManager, pcb, input)) return hits.hasAnyHits(); } const PxU32 nbPruners = mSQManager.getNbPruners(); const CompoundPruner* compoundPruner = mSQManager.getCompoundPruner(); const PxCompoundPrunerQueryFlags compoundPrunerQueryFlags = convertFlags(filterData.flags); const BVH* treeOfPruners = mSQManager.getTreeOfPruners(); if(HitTypeSupport<HitType>::IsRaycast) { // #MODIFIED bool again = true; if(treeOfPruners) { LocalRaycastCallback<HitType> prunerRaycastCB(input, pcb, mSQManager, adapter, hits, filterData, filterCall); again = treeOfPruners->raycast(input.getOrigin(), input.getDir(), pcb.mShrunkDistance, prunerRaycastCB, PxGeometryQueryFlag::Enum(0)); if(!again) { cbr.again = again; // update the status to avoid duplicate processTouches() return hits.hasAnyHits(); } } else { for(PxU32 i=0;i<nbPruners;i++) { if(prunerFilter(adapter, i, &hits, filterData, filterCall)) { const Pruner* pruner = mSQManager.getPruner(i); again = pruner->raycast(input.getOrigin(), input.getDir(), pcb.mShrunkDistance, pcb); if(!again) { cbr.again = again; // update the status to avoid duplicate processTouches() return hits.hasAnyHits(); } } } } //~#MODIFIED if(again && compoundPruner) again = compoundPruner->raycast(input.getOrigin(), input.getDir(), pcb.mShrunkDistance, pcb, compoundPrunerQueryFlags); cbr.again = again; // update the status to avoid duplicate processTouches() return hits.hasAnyHits(); } else if(HitTypeSupport<HitType>::IsOverlap) { PX_ASSERT(input.geometry); const ShapeData sd(*input.geometry, *input.pose, input.inflation); pcb.mShapeData = &sd; // #MODIFIED bool again = true; if(treeOfPruners) { LocalOverlapCallback<HitType> prunerOverlapCB(sd, pcb, mSQManager, adapter, hits, filterData, filterCall); again = treeOfPruners->overlap(*input.geometry, *input.pose, prunerOverlapCB, PxGeometryQueryFlag::Enum(0)); if(!again) { cbr.again = again; // update the status to avoid duplicate processTouches() return hits.hasAnyHits(); } } else { for(PxU32 i=0;i<nbPruners;i++) { if(prunerFilter(adapter, i, &hits, filterData, filterCall)) { const Pruner* pruner = mSQManager.getPruner(i); again = pruner->overlap(sd, pcb); if(!again) { cbr.again = again; // update the status to avoid duplicate processTouches() return hits.hasAnyHits(); } } } } //~#MODIFIED if(again && compoundPruner) again = compoundPruner->overlap(sd, pcb, compoundPrunerQueryFlags); cbr.again = again; // update the status to avoid duplicate processTouches() return hits.hasAnyHits(); } else { PX_ASSERT(HitTypeSupport<HitType>::IsSweep); PX_ASSERT(input.geometry); const ShapeData sd(*input.geometry, *input.pose, input.inflation); pcb.mQueryShapeBounds = &sd.getPrunerInflatedWorldAABB(); pcb.mShapeData = &sd; // #MODIFIED bool again = true; if(treeOfPruners) { LocalSweepCallback<HitType> prunerSweepCB(sd, input.getDir(), pcb, mSQManager, adapter, hits, filterData, filterCall); again = treeOfPruners->sweep(*input.geometry, *input.pose, input.getDir(), pcb.mShrunkDistance, prunerSweepCB, PxGeometryQueryFlag::Enum(0)); if(!again) { cbr.again = again; // update the status to avoid duplicate processTouches() return hits.hasAnyHits(); } } else { for(PxU32 i=0;i<nbPruners;i++) { if(prunerFilter(adapter, i, &hits, filterData, filterCall)) { const Pruner* pruner = mSQManager.getPruner(i); again = pruner->sweep(sd, input.getDir(), pcb.mShrunkDistance, pcb); if(!again) { cbr.again = again; // update the status to avoid duplicate processTouches() return hits.hasAnyHits(); } } } } //~#MODIFIED if(again && compoundPruner) again = compoundPruner->sweep(sd, input.getDir(), pcb.mShrunkDistance, pcb, compoundPrunerQueryFlags); cbr.again = again; // update the status to avoid duplicate processTouches() return hits.hasAnyHits(); } } //explicit template instantiation template bool ExtSceneQueries::multiQuery<PxRaycastHit>(const ExtMultiQueryInput&, PxHitCallback<PxRaycastHit>&, PxHitFlags, const PxQueryCache*, const PxQueryFilterData&, PxQueryFilterCallback*) const; template bool ExtSceneQueries::multiQuery<PxOverlapHit>(const ExtMultiQueryInput&, PxHitCallback<PxOverlapHit>&, PxHitFlags, const PxQueryCache*, const PxQueryFilterData&, PxQueryFilterCallback*) const; template bool ExtSceneQueries::multiQuery<PxSweepHit>(const ExtMultiQueryInput&, PxHitCallback<PxSweepHit>&, PxHitFlags, const PxQueryCache*, const PxQueryFilterData&, PxQueryFilterCallback*) const; /////////////////////////////////////////////////////////////////////////////// bool ExtSceneQueries::_raycast( const PxVec3& origin, const PxVec3& unitDir, const PxReal distance, PxHitCallback<PxRaycastHit>& hits, PxHitFlags hitFlags, const PxQueryFilterData& filterData, PxQueryFilterCallback* filterCall, const PxQueryCache* cache, PxGeometryQueryFlags flags) const { PX_PROFILE_ZONE("SceneQuery.raycast", getContextId()); PX_SIMD_GUARD_CNDT(flags & PxGeometryQueryFlag::eSIMD_GUARD) ExtMultiQueryInput input(origin, unitDir, distance); return multiQuery<PxRaycastHit>(input, hits, hitFlags, cache, filterData, filterCall); } ////////////////////////////////////////////////////////////////////////// bool ExtSceneQueries::_overlap( const PxGeometry& geometry, const PxTransform& pose, PxOverlapCallback& hits, const PxQueryFilterData& filterData, PxQueryFilterCallback* filterCall, const PxQueryCache* cache, PxGeometryQueryFlags flags) const { PX_PROFILE_ZONE("SceneQuery.overlap", getContextId()); PX_SIMD_GUARD_CNDT(flags & PxGeometryQueryFlag::eSIMD_GUARD) ExtMultiQueryInput input(&geometry, &pose); return multiQuery<PxOverlapHit>(input, hits, PxHitFlags(), cache, filterData, filterCall); } /////////////////////////////////////////////////////////////////////////////// bool ExtSceneQueries::_sweep( const PxGeometry& geometry, const PxTransform& pose, const PxVec3& unitDir, const PxReal distance, PxHitCallback<PxSweepHit>& hits, PxHitFlags hitFlags, const PxQueryFilterData& filterData, PxQueryFilterCallback* filterCall, const PxQueryCache* cache, const PxReal inflation, PxGeometryQueryFlags flags) const { PX_PROFILE_ZONE("SceneQuery.sweep", getContextId()); PX_SIMD_GUARD_CNDT(flags & PxGeometryQueryFlag::eSIMD_GUARD) #if PX_CHECKED if(!PxGeometryQuery::isValid(geometry)) return outputError<PxErrorCode::eINVALID_PARAMETER>(__LINE__, "Provided geometry is not valid"); #endif if((hitFlags & PxHitFlag::ePRECISE_SWEEP) && (hitFlags & PxHitFlag::eMTD)) { outputError<PxErrorCode::eINVALID_PARAMETER>(__LINE__, " Precise sweep doesn't support MTD. Perform MTD with default sweep"); hitFlags &= ~PxHitFlag::ePRECISE_SWEEP; } if((hitFlags & PxHitFlag::eASSUME_NO_INITIAL_OVERLAP) && (hitFlags & PxHitFlag::eMTD)) { outputError<PxErrorCode::eINVALID_PARAMETER>(__LINE__, " eMTD cannot be used in conjunction with eASSUME_NO_INITIAL_OVERLAP. eASSUME_NO_INITIAL_OVERLAP will be ignored"); hitFlags &= ~PxHitFlag::eASSUME_NO_INITIAL_OVERLAP; } PxReal realInflation = inflation; if((hitFlags & PxHitFlag::ePRECISE_SWEEP)&& inflation > 0.f) { realInflation = 0.f; outputError<PxErrorCode::eINVALID_PARAMETER>(__LINE__, " Precise sweep doesn't support inflation, inflation will be overwritten to be zero"); } ExtMultiQueryInput input(&geometry, &pose, unitDir, distance, realInflation); return multiQuery<PxSweepHit>(input, hits, hitFlags, cache, filterData, filterCall); } /////////////////////////////////////////////////////////////////////////////// template<typename HitType> static bool doQueryVsCached(const PrunerHandle handle, PxU32 prunerIndex, const PrunerCompoundId cachedCompoundId, const ExtPrunerManager& manager, ExtMultiQueryCallback<HitType>& pcb, const ExtMultiQueryInput& input) { // this block is only executed for single shape cache const PrunerPayload* payloads; const PxTransform* compoundPosePtr; PxTransform* transform; PxTransform compoundPose; if(cachedCompoundId == INVALID_COMPOUND_ID) { const Pruner* pruner = manager.getPruner(PruningIndex::Enum(prunerIndex)); PX_ASSERT(pruner); PrunerPayloadData ppd; const PrunerPayload& cachedPayload = pruner->getPayloadData(handle, &ppd); payloads = &cachedPayload; compoundPosePtr = NULL; transform = ppd.mTransform; } else { const CompoundPruner* pruner = manager.getCompoundPruner(); PX_ASSERT(pruner); PrunerPayloadData ppd; const PrunerPayload& cachedPayload = pruner->getPayloadData(handle, cachedCompoundId, &ppd); compoundPose = pruner->getTransform(cachedCompoundId); payloads = &cachedPayload; compoundPosePtr = &compoundPose; transform = ppd.mTransform; } PxReal dummyDist; bool againAfterCache; if(HitTypeSupport<HitType>::IsSweep) { // AP: for sweeps we cache the bounds because we need to know them for the test to clip the sweep to bounds // otherwise GJK becomes unstable. The bounds can be used multiple times so this is an optimization. const ShapeData sd(*input.geometry, *input.pose, input.inflation); pcb.mQueryShapeBounds = &sd.getPrunerInflatedWorldAABB(); pcb.mShapeData = &sd; // againAfterCache = pcb.invoke(dummyDist, 0); againAfterCache = pcb.template _invoke<true>(dummyDist, 0, payloads, transform, compoundPosePtr); pcb.mQueryShapeBounds = NULL; pcb.mShapeData = NULL; } else // againAfterCache = pcb.invoke(dummyDist, 0); againAfterCache = pcb.template _invoke<true>(dummyDist, 0, payloads, transform, compoundPosePtr); return againAfterCache; } /////////////////////////////////////////////////////////////////////////////// ExtSceneQueries::ExtSceneQueries(ExtPVDCapture* pvd, PxU64 contextID, float inflation, const ExtQueryAdapter& adapter, bool usesTreeOfPruners) : mSQManager (contextID, inflation, adapter, usesTreeOfPruners), mPVD (pvd) { } ExtSceneQueries::~ExtSceneQueries() { }
50,766
C++
40.04042
276
0.723713
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/ExtJointData.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef EXT_JOINT_DATA_H #define EXT_JOINT_DATA_H #include "extensions/PxJointLimit.h" namespace physx { namespace Ext { struct JointData { PxConstraintInvMassScale invMassScale; PxTransform32 c2b[2]; protected: ~JointData() {} }; } // namespace Ext } #endif
1,986
C
38.739999
74
0.75428
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/ExtCustomGeometryExt.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "extensions/PxCustomGeometryExt.h" #include <geometry/PxGeometryHelpers.h> #include <geometry/PxGeometryQuery.h> #include <geometry/PxMeshQuery.h> #include <geometry/PxTriangle.h> #include <geometry/PxTriangleMesh.h> #include <geometry/PxTriangleMeshGeometry.h> #include <geomutils/PxContactBuffer.h> #include <common/PxRenderOutput.h> #include <extensions/PxGjkQueryExt.h> #include <extensions/PxMassProperties.h> #include <PxImmediateMode.h> #include "omnipvd/ExtOmniPvdSetData.h" using namespace physx; #if PX_SUPPORT_OMNI_PVD using namespace Ext; #endif static const PxU32 gCollisionShapeColor = PxU32(PxDebugColor::eARGB_MAGENTA); /////////////////////////////////////////////////////////////////////////////// static const PxU32 MAX_TRIANGLES = 512; static const PxU32 MAX_TRIANGLE_CONTACTS = 6; const PxReal FACE_CONTACT_THRESHOLD = 0.99999f; struct TrimeshContactFilter { PxU32 triCount; PxU32 triIndices[MAX_TRIANGLES]; PxU32 triAdjacencies[MAX_TRIANGLES][3]; PxU32 triContactCounts[MAX_TRIANGLES][2]; PxContactPoint triContacts[MAX_TRIANGLES][MAX_TRIANGLE_CONTACTS]; TrimeshContactFilter() : triCount(0) {} void addTriangleContacts(const PxContactPoint* points, PxU32 count, const PxU32 triIndex, const PxVec3 triVerts[3], const PxU32 triAdjacency[3]) { if (triCount == MAX_TRIANGLES) return; triIndices[triCount] = triIndex; PxU32& faceContactCount = triContactCounts[triCount][0]; PxU32& edgeContactCount = triContactCounts[triCount][1]; faceContactCount = edgeContactCount = 0; for (PxU32 i = 0; i < 3; ++i) triAdjacencies[triCount][i] = triAdjacency[i]; PxVec3 triNormal = (triVerts[1] - triVerts[0]).cross(triVerts[2] - triVerts[0]).getNormalized(); for (PxU32 i = 0; i < count; ++i) { const PxContactPoint& point = points[i]; bool faceContact = fabsf(point.normal.dot(triNormal)) > FACE_CONTACT_THRESHOLD; if (faceContactCount + edgeContactCount < MAX_TRIANGLE_CONTACTS) { if (faceContact) triContacts[triCount][faceContactCount++] = point; else triContacts[triCount][MAX_TRIANGLE_CONTACTS - 1 - edgeContactCount++] = point; } } ++triCount; } void writeToBuffer(PxContactBuffer& buffer) { for (PxU32 i = 0; i < triCount; ++i) { if (triContactCounts[i][1] > 0) { for (PxU32 j = 0; j < triCount; ++j) { if (triIndices[j] == triAdjacencies[i][0] || triIndices[j] == triAdjacencies[i][1] || triIndices[j] == triAdjacencies[i][2]) { if (triContactCounts[j][0] > 0) { triContactCounts[i][1] = 0; break; } } } } for (PxU32 j = 0; j < triContactCounts[i][0]; ++j) buffer.contact(triContacts[i][j]); for (PxU32 j = 0; j < triContactCounts[i][1]; ++j) buffer.contact(triContacts[i][MAX_TRIANGLE_CONTACTS - 1 - j]); } } PX_NOCOPY(TrimeshContactFilter) }; /////////////////////////////////////////////////////////////////////////////// struct TriangleSupport : PxGjkQuery::Support { PxVec3 v0, v1, v2; PxReal margin; TriangleSupport(const PxVec3& _v0, const PxVec3& _v1, const PxVec3& _v2, PxReal _margin) : v0(_v0), v1(_v1), v2(_v2), margin(_margin) {} virtual PxReal getMargin() const { return margin; } virtual PxVec3 supportLocal(const PxVec3& dir) const { float d0 = dir.dot(v0), d1 = dir.dot(v1), d2 = dir.dot(v2); return (d0 > d1 && d0 > d2) ? v0 : (d1 > d2) ? v1 : v2; } }; /////////////////////////////////////////////////////////////////////////////// static void drawArc(const PxVec3& center, const PxVec3& radius, const PxVec3& axis, PxReal angle, PxReal error, PxRenderOutput& out) { int sides = int(ceilf(angle / (2 * acosf(1.0f - error)))); float step = angle / sides; out << PxRenderOutput::LINESTRIP; for (int i = 0; i <= sides; ++i) out << center + PxQuat(step * i, axis).rotate(radius); } static void drawCircle(const PxVec3& center, const PxVec3& radius, const PxVec3& axis, PxReal error, PxRenderOutput& out) { drawArc(center, radius, axis, PxTwoPi, error, out); } static void drawQuarterCircle(const PxVec3& center, const PxVec3& radius, const PxVec3& axis, PxReal error, PxRenderOutput& out) { drawArc(center, radius, axis, PxPiDivTwo, error, out); } static void drawLine(const PxVec3& s, const PxVec3& e, PxRenderOutput& out) { out << PxRenderOutput::LINES << s << e; } /////////////////////////////////////////////////////////////////////////////// PxBounds3 PxCustomGeometryExt::BaseConvexCallbacks::getLocalBounds(const PxGeometry&) const { const PxVec3 min(supportLocal(PxVec3(-1, 0, 0)).x, supportLocal(PxVec3(0, -1, 0)).y, supportLocal(PxVec3(0, 0, -1)).z); const PxVec3 max(supportLocal(PxVec3(1, 0, 0)).x, supportLocal(PxVec3(0, 1, 0)).y, supportLocal(PxVec3(0, 0, 1)).z); PxBounds3 bounds(min, max); bounds.fattenSafe(getMargin()); return bounds; } bool PxCustomGeometryExt::BaseConvexCallbacks::generateContacts(const PxGeometry& geom0, const PxGeometry& geom1, const PxTransform& pose0, const PxTransform& pose1, const PxReal contactDistance, const PxReal meshContactMargin, const PxReal toleranceLength, PxContactBuffer& contactBuffer) const { struct ContactRecorder : immediate::PxContactRecorder { PxContactBuffer* contactBuffer; ContactRecorder(PxContactBuffer& _contactBuffer) : contactBuffer(&_contactBuffer) {} virtual bool recordContacts(const PxContactPoint* contactPoints, PxU32 nbContacts, PxU32 /*index*/) { for (PxU32 i = 0; i < nbContacts; ++i) contactBuffer->contact(contactPoints[i]); return true; } } contactRecorder(contactBuffer); PxCache contactCache; struct ContactCacheAllocator : PxCacheAllocator { PxU8 buffer[1024]; ContactCacheAllocator() { PxMemSet(buffer, 0, sizeof(buffer)); } virtual PxU8* allocateCacheData(const PxU32 /*byteSize*/) { return reinterpret_cast<PxU8*>(size_t(buffer + 0xf) & ~0xf); } } contactCacheAllocator; const PxTransform identityPose(PxIdentity); switch (geom1.getType()) { case PxGeometryType::eSPHERE: case PxGeometryType::eCAPSULE: case PxGeometryType::eBOX: case PxGeometryType::eCONVEXMESH: { PxGjkQueryExt::ConvexGeomSupport geomSupport(geom1); if (PxGjkQueryExt::generateContacts(*this, geomSupport, pose0, pose1, contactDistance, toleranceLength, contactBuffer)) { PxGeometryHolder substituteGeom; PxTransform preTransform; if (useSubstituteGeometry(substituteGeom, preTransform, contactBuffer.contacts[contactBuffer.count - 1], pose0)) { contactBuffer.count--; const PxGeometry* pGeom0 = &substituteGeom.any(); const PxGeometry* pGeom1 = &geom1; // PT:: tag: scalar transform*transform PxTransform pose = pose0.transform(preTransform); immediate::PxGenerateContacts(&pGeom0, &pGeom1, &pose, &pose1, &contactCache, 1, contactRecorder, contactDistance, meshContactMargin, toleranceLength, contactCacheAllocator); } } break; } case PxGeometryType::ePLANE: { const PxPlane plane = PxPlane(1.0f, 0.0f, 0.0f, 0.0f).transform(pose1); const PxPlane localPlane = plane.inverseTransform(pose0); const PxVec3 point = supportLocal(-localPlane.n) - localPlane.n * margin; const float dist = localPlane.distance(point); if (dist < contactDistance) { const PxVec3 n = localPlane.n; const PxVec3 p = point - n * dist * 0.5f; PxContactPoint contact; contact.point = pose0.transform(p); contact.normal = pose0.rotate(n); contact.separation = dist; contactBuffer.contact(contact); PxGeometryHolder substituteGeom; PxTransform preTransform; if (useSubstituteGeometry(substituteGeom, preTransform, contactBuffer.contacts[contactBuffer.count - 1], pose0)) { contactBuffer.count--; const PxGeometry* pGeom0 = &substituteGeom.any(); const PxGeometry* pGeom1 = &geom1; // PT:: tag: scalar transform*transform PxTransform pose = pose0.transform(preTransform); immediate::PxGenerateContacts(&pGeom0, &pGeom1, &pose, &pose1, &contactCache, 1, contactRecorder, contactDistance, meshContactMargin, toleranceLength, contactCacheAllocator); } } break; } case PxGeometryType::eTRIANGLEMESH: case PxGeometryType::eHEIGHTFIELD: { // As a triangle has no thickness, we need to choose some collision margin - the distance // considered a touching contact. I set it as 1% of the custom shape minimum dimension. PxReal meshMargin = getLocalBounds(geom0).getDimensions().minElement() * 0.01f; TrimeshContactFilter contactFilter; bool hasAdjacency = (geom1.getType() != PxGeometryType::eTRIANGLEMESH || (static_cast<const PxTriangleMeshGeometry&>(geom1).triangleMesh->getTriangleMeshFlags() & PxTriangleMeshFlag::eADJACENCY_INFO)); PxBoxGeometry boxGeom(getLocalBounds(geom0).getExtents() + PxVec3(contactDistance + meshMargin)); PxU32 triangles[MAX_TRIANGLES]; bool overflow = false; PxU32 triangleCount = (geom1.getType() == PxGeometryType::eTRIANGLEMESH) ? PxMeshQuery::findOverlapTriangleMesh(boxGeom, pose0, static_cast<const PxTriangleMeshGeometry&>(geom1), pose1, triangles, MAX_TRIANGLES, 0, overflow) : PxMeshQuery::findOverlapHeightField(boxGeom, pose0, static_cast<const PxHeightFieldGeometry&>(geom1), pose1, triangles, MAX_TRIANGLES, 0, overflow); if (overflow) PxGetFoundation().error(PxErrorCode::eDEBUG_INFO, PX_FL, "PxCustomGeometryExt::BaseConvexCallbacks::generateContacts() Too many triangles.\n"); for (PxU32 i = 0; i < triangleCount; ++i) { PxTriangle tri; PxU32 adjacent[3]; if (geom1.getType() == PxGeometryType::eTRIANGLEMESH) PxMeshQuery::getTriangle(static_cast<const PxTriangleMeshGeometry&>(geom1), pose1, triangles[i], tri, NULL, hasAdjacency ? adjacent : NULL); else PxMeshQuery::getTriangle(static_cast<const PxHeightFieldGeometry&>(geom1), pose1, triangles[i], tri, NULL, adjacent); TriangleSupport triSupport(tri.verts[0], tri.verts[1], tri.verts[2], meshMargin); if (PxGjkQueryExt::generateContacts(*this, triSupport, pose0, identityPose, contactDistance, toleranceLength, contactBuffer)) { contactBuffer.contacts[contactBuffer.count - 1].internalFaceIndex1 = triangles[i]; PxGeometryHolder substituteGeom; PxTransform preTransform; if (useSubstituteGeometry(substituteGeom, preTransform, contactBuffer.contacts[contactBuffer.count - 1], pose0)) { contactBuffer.count--; const PxGeometry& geom = substituteGeom.any(); // PT:: tag: scalar transform*transform PxTransform pose = pose0.transform(preTransform); PxGeometryQuery::generateTriangleContacts(geom, pose, tri.verts, triangles[i], contactDistance, meshMargin, toleranceLength, contactBuffer); } } if (hasAdjacency) { contactFilter.addTriangleContacts(contactBuffer.contacts, contactBuffer.count, triangles[i], tri.verts, adjacent); contactBuffer.count = 0; } } if (hasAdjacency) contactFilter.writeToBuffer(contactBuffer); break; } case PxGeometryType::eCUSTOM: { const PxCustomGeometry& customGeom1 = static_cast<const PxCustomGeometry&>(geom1); if (customGeom1.getCustomType() == CylinderCallbacks::TYPE() || customGeom1.getCustomType() == ConeCallbacks::TYPE()) // It's a CustomConvex { BaseConvexCallbacks* custom1 = static_cast<BaseConvexCallbacks*>(customGeom1.callbacks); if (PxGjkQueryExt::generateContacts(*this, *custom1, pose0, pose1, contactDistance, toleranceLength, contactBuffer)) { PxGeometryHolder substituteGeom; PxTransform preTransform; if (useSubstituteGeometry(substituteGeom, preTransform, contactBuffer.contacts[contactBuffer.count - 1], pose0)) { contactBuffer.count--; PxU32 oldCount = contactBuffer.count; const PxGeometry* pGeom0 = &substituteGeom.any(); const PxGeometry* pGeom1 = &geom1; // PT:: tag: scalar transform*transform PxTransform pose = pose0.transform(preTransform); immediate::PxGenerateContacts(&pGeom1, &pGeom0, &pose1, &pose, &contactCache, 1, contactRecorder, contactDistance, meshContactMargin, toleranceLength, contactCacheAllocator); for (int i = oldCount; i < int(contactBuffer.count); ++i) contactBuffer.contacts[i].normal = -contactBuffer.contacts[i].normal; } } } else { const PxGeometry* pGeom0 = &geom0; const PxGeometry* pGeom1 = &geom1; immediate::PxGenerateContacts(&pGeom1, &pGeom0, &pose1, &pose0, &contactCache, 1, contactRecorder, contactDistance, meshContactMargin, toleranceLength, contactCacheAllocator); for (int i = 0; i < int(contactBuffer.count); ++i) contactBuffer.contacts[i].normal = -contactBuffer.contacts[i].normal; } break; } default: break; } return contactBuffer.count > 0; } PxU32 PxCustomGeometryExt::BaseConvexCallbacks::raycast(const PxVec3& origin, const PxVec3& unitDir, const PxGeometry& geom, const PxTransform& pose, PxReal maxDist, PxHitFlags /*hitFlags*/, PxU32 /*maxHits*/, PxGeomRaycastHit* rayHits, PxU32 /*stride*/, PxRaycastThreadContext*) const { // When FLT_MAX is used as maxDist, it works bad with GJK algorithm. // Here I compute the maximum needed distance (wiseDist) as the diagonal // of the bounding box of both the geometry and the ray origin. PxBounds3 bounds = PxBounds3::transformFast(pose, getLocalBounds(geom)); bounds.include(origin); PxReal wiseDist = PxMin(maxDist, bounds.getDimensions().magnitude()); PxReal t; PxVec3 n, p; if (PxGjkQuery::raycast(*this, pose, origin, unitDir, wiseDist, t, n, p)) { PxGeomRaycastHit& hit = *rayHits; hit.distance = t; hit.position = p; hit.normal = n; return 1; } return 0; } bool PxCustomGeometryExt::BaseConvexCallbacks::overlap(const PxGeometry& /*geom0*/, const PxTransform& pose0, const PxGeometry& geom1, const PxTransform& pose1, PxOverlapThreadContext*) const { switch (geom1.getType()) { case PxGeometryType::eSPHERE: case PxGeometryType::eCAPSULE: case PxGeometryType::eBOX: case PxGeometryType::eCONVEXMESH: { PxGjkQueryExt::ConvexGeomSupport geomSupport(geom1); if (PxGjkQuery::overlap(*this, geomSupport, pose0, pose1)) return true; break; } default: break; } return false; } bool PxCustomGeometryExt::BaseConvexCallbacks::sweep(const PxVec3& unitDir, const PxReal maxDist, const PxGeometry& geom0, const PxTransform& pose0, const PxGeometry& geom1, const PxTransform& pose1, PxGeomSweepHit& sweepHit, PxHitFlags /*hitFlags*/, const PxReal inflation, PxSweepThreadContext*) const { PxBounds3 bounds0 = PxBounds3::transformFast(pose0, getLocalBounds(geom0)); switch (geom1.getType()) { case PxGeometryType::eSPHERE: case PxGeometryType::eCAPSULE: case PxGeometryType::eBOX: case PxGeometryType::eCONVEXMESH: { // See comment in BaseConvexCallbacks::raycast PxBounds3 bounds; PxGeometryQuery::computeGeomBounds(bounds, geom1, pose1, 0, inflation); bounds.include(bounds0); PxReal wiseDist = PxMin(maxDist, bounds.getDimensions().magnitude()); PxGjkQueryExt::ConvexGeomSupport geomSupport(geom1, inflation); PxReal t; PxVec3 n, p; if (PxGjkQuery::sweep(*this, geomSupport, pose0, pose1, unitDir, wiseDist, t, n, p)) { sweepHit.distance = t; sweepHit.position = p; sweepHit.normal = n; sweepHit.flags = PxHitFlag::ePOSITION | PxHitFlag::eNORMAL; return true; } break; } // sweep against triangle meshes and height fields for CCD support case PxGeometryType::eTRIANGLEMESH: case PxGeometryType::eHEIGHTFIELD: { PxReal radius = getLocalBounds(geom0).getExtents().magnitude(); PxGeometryHolder sweepGeom = PxSphereGeometry(radius + inflation); PxTransform sweepGeomPose = pose0; if (maxDist > FLT_EPSILON) { sweepGeom = PxCapsuleGeometry(radius + inflation, maxDist * 0.5f); sweepGeomPose = PxTransform(pose0.p - unitDir * maxDist * 0.5f, PxShortestRotation(PxVec3(1, 0, 0), unitDir)); } PxU32 triangles[MAX_TRIANGLES]; bool overflow = false; PxU32 triangleCount = (geom1.getType() == PxGeometryType::eTRIANGLEMESH) ? PxMeshQuery::findOverlapTriangleMesh(sweepGeom.any(), sweepGeomPose, static_cast<const PxTriangleMeshGeometry&>(geom1), pose1, triangles, MAX_TRIANGLES, 0, overflow) : PxMeshQuery::findOverlapHeightField(sweepGeom.any(), sweepGeomPose, static_cast<const PxHeightFieldGeometry&>(geom1), pose1, triangles, MAX_TRIANGLES, 0, overflow); if(overflow) PxGetFoundation().error(PxErrorCode::eDEBUG_INFO, PX_FL, "PxCustomGeometryExt::BaseConvexCallbacks::sweep() Too many triangles.\n"); sweepHit.distance = PX_MAX_F32; const PxTransform identityPose(PxIdentity); for (PxU32 i = 0; i < triangleCount; ++i) { PxTriangle tri; if (geom1.getType() == PxGeometryType::eTRIANGLEMESH) PxMeshQuery::getTriangle(static_cast<const PxTriangleMeshGeometry&>(geom1), pose1, triangles[i], tri); else PxMeshQuery::getTriangle(static_cast<const PxHeightFieldGeometry&>(geom1), pose1, triangles[i], tri); TriangleSupport triSupport(tri.verts[0], tri.verts[1], tri.verts[2], inflation); PxBounds3 bounds = bounds0; for (PxU32 j = 0; j < 3; ++j) bounds.include(tri.verts[j]); bounds.fattenFast(inflation); // See comment in BaseConvexCallbacks::raycast PxReal wiseDist = PxMin(maxDist, bounds.getDimensions().magnitude()); PxReal t; PxVec3 n, p; if (PxGjkQuery::sweep(*this, triSupport, pose0, identityPose, unitDir, wiseDist, t, n, p)) { if (sweepHit.distance > t) { sweepHit.faceIndex = triangles[i]; sweepHit.distance = t; sweepHit.position = p; sweepHit.normal = n; sweepHit.flags = PxHitFlag::ePOSITION | PxHitFlag::eNORMAL | PxHitFlag::eFACE_INDEX; } } } if (sweepHit.distance < PX_MAX_F32) return true; break; } default: break; } return false; } bool PxCustomGeometryExt::BaseConvexCallbacks::usePersistentContactManifold(const PxGeometry& /*geometry*/, PxReal& breakingThreshold) const { // Even if we don't use persistent manifold, we still need to set proper breakingThreshold // because the other geometry still can force the PCM usage. FLT_EPSILON ensures that // the contacts will be discarded and recomputed every frame if actor moves. breakingThreshold = FLT_EPSILON; return false; } void PxCustomGeometryExt::BaseConvexCallbacks::setMargin(float m) { margin = m; #if PX_SUPPORT_OMNI_PVD OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxCustomGeometryExtBaseConvexCallbacks, margin, *this, margin); #endif } /////////////////////////////////////////////////////////////////////////////// IMPLEMENT_CUSTOM_GEOMETRY_TYPE(PxCustomGeometryExt::CylinderCallbacks) PxCustomGeometryExt::CylinderCallbacks::CylinderCallbacks(float _height, float _radius, int _axis, float _margin) : BaseConvexCallbacks(_margin), height(_height), radius(_radius), axis(_axis) { #if PX_SUPPORT_OMNI_PVD OMNI_PVD_WRITE_SCOPE_BEGIN(pvdWriter, pvdRegData) OMNI_PVD_CREATE_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxCustomGeometryExtCylinderCallbacks, *this); OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxCustomGeometryExtBaseConvexCallbacks, margin, *static_cast<BaseConvexCallbacks*>(this), margin); OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxCustomGeometryExtCylinderCallbacks, height, *this, height); OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxCustomGeometryExtCylinderCallbacks, radius, *this, radius); OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxCustomGeometryExtCylinderCallbacks, axis, *this, axis); OMNI_PVD_WRITE_SCOPE_END #endif } void PxCustomGeometryExt::CylinderCallbacks::setHeight(float h) { height = h; #if PX_SUPPORT_OMNI_PVD OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxCustomGeometryExtCylinderCallbacks, height, *this, height); #endif } void PxCustomGeometryExt::CylinderCallbacks::setRadius(float r) { radius = r; #if PX_SUPPORT_OMNI_PVD OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxCustomGeometryExtCylinderCallbacks, radius, *this, radius); #endif } void PxCustomGeometryExt::CylinderCallbacks::setAxis(int a) { axis = a; #if PX_SUPPORT_OMNI_PVD OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxCustomGeometryExtCylinderCallbacks, axis, *this, axis); #endif } void PxCustomGeometryExt::CylinderCallbacks::visualize(const PxGeometry&, PxRenderOutput& out, const PxTransform& transform, const PxBounds3&) const { const float ERR = 0.001f; out << gCollisionShapeColor; out << transform; int axis1 = (axis + 1) % 3; int axis2 = (axis + 2) % 3; PxVec3 zr(PxZero), rd(PxZero), ax(PxZero), ax1(PxZero), ax2(PxZero), r0(PxZero), r1(PxZero); ax[axis] = ax1[axis1] = ax2[axis2] = 1.0f; r0[axis1] = r1[axis2] = radius; rd[axis1] = radius; rd[axis] = -(height * 0.5f + margin); drawCircle(zr, rd, ax, ERR, out); rd[axis] = (height * 0.5f + margin); drawCircle(zr, rd, ax, ERR, out); rd[axis1] = radius + margin; rd[axis] = -(height * 0.5f); drawCircle(zr, rd, ax, ERR, out); rd[axis] = (height * 0.5f); drawCircle(zr, rd, ax, ERR, out); drawLine(-ax * height * 0.5f + ax1 * (radius + margin), ax * height * 0.5f + ax1 * (radius + margin), out); drawLine(-ax * height * 0.5f - ax1 * (radius + margin), ax * height * 0.5f - ax1 * (radius + margin), out); drawLine(-ax * height * 0.5f + ax2 * (radius + margin), ax * height * 0.5f + ax2 * (radius + margin), out); drawLine(-ax * height * 0.5f - ax2 * (radius + margin), ax * height * 0.5f - ax2 * (radius + margin), out); drawQuarterCircle(-ax * height * 0.5f + ax1 * radius, -ax * margin, -ax2, ERR, out); drawQuarterCircle(-ax * height * 0.5f - ax1 * radius, -ax * margin, ax2, ERR, out); drawQuarterCircle(-ax * height * 0.5f + ax2 * radius, -ax * margin, ax1, ERR, out); drawQuarterCircle(-ax * height * 0.5f - ax2 * radius, -ax * margin, -ax1, ERR, out); drawQuarterCircle(ax * height * 0.5f + ax1 * radius, ax * margin, ax2, ERR, out); drawQuarterCircle(ax * height * 0.5f - ax1 * radius, ax * margin, -ax2, ERR, out); drawQuarterCircle(ax * height * 0.5f + ax2 * radius, ax * margin, -ax1, ERR, out); drawQuarterCircle(ax * height * 0.5f - ax2 * radius, ax * margin, ax1, ERR, out); } PxVec3 PxCustomGeometryExt::CylinderCallbacks::supportLocal(const PxVec3& dir) const { float halfHeight = height * 0.5f; PxVec3 d = dir.getNormalized(); switch (axis) { case 0: // X { if (PxSign2(d.x) != 0 && PxSign2(d.y) == 0 && PxSign2(d.z) == 0) return PxVec3(PxSign2(d.x) * halfHeight, 0, 0); return PxVec3(PxSign2(d.x) * halfHeight, 0, 0) + PxVec3(0, d.y, d.z).getNormalized() * radius; } case 1: // Y { if (PxSign2(d.x) == 0 && PxSign2(d.y) != 0 && PxSign2(d.z) == 0) return PxVec3(0, PxSign2(d.y) * halfHeight, 0); return PxVec3(0, PxSign2(d.y) * halfHeight, 0) + PxVec3(d.x, 0, d.z).getNormalized() * radius; } case 2: // Z { if (PxSign2(d.x) == 0 && PxSign2(d.y) == 0 && PxSign2(d.z) != 0) return PxVec3(0, 0, PxSign2(d.z) * halfHeight); return PxVec3(0, 0, PxSign2(d.z) * halfHeight) + PxVec3(d.x, d.y, 0).getNormalized() * radius; } } return PxVec3(0); } void PxCustomGeometryExt::CylinderCallbacks::computeMassProperties(const PxGeometry& /*geometry*/, PxMassProperties& massProperties) const { if (margin == 0) { PxMassProperties& mass = massProperties; float R = radius, H = height; mass.mass = PxPi * R * R * H; mass.inertiaTensor = PxMat33(PxZero); mass.centerOfMass = PxVec3(PxZero); float I0 = mass.mass * R * R / 2.0f; float I1 = mass.mass * (3 * R * R + H * H) / 12.0f; mass.inertiaTensor[axis][axis] = I0; mass.inertiaTensor[(axis + 1) % 3][(axis + 1) % 3] = mass.inertiaTensor[(axis + 2) % 3][(axis + 2) % 3] = I1; } else { const int SLICE_COUNT = 32; PxMassProperties sliceMasses[SLICE_COUNT]; PxTransform slicePoses[SLICE_COUNT]; float sliceHeight = height / SLICE_COUNT; for (int i = 0; i < SLICE_COUNT; ++i) { float t = -height * 0.5f + i * sliceHeight + sliceHeight * 0.5f; float R = getRadiusAtHeight(t), H = sliceHeight; PxMassProperties mass; mass.mass = PxPi * R * R * H; mass.inertiaTensor = PxMat33(PxZero); mass.centerOfMass = PxVec3(PxZero); float I0 = mass.mass * R * R / 2.0f; float I1 = mass.mass * (3 * R * R + H * H) / 12.0f; mass.inertiaTensor[axis][axis] = I0; mass.inertiaTensor[(axis + 1) % 3][(axis + 1) % 3] = mass.inertiaTensor[(axis + 2) % 3][(axis + 2) % 3] = I1; mass.centerOfMass[axis] = t; sliceMasses[i] = mass; slicePoses[i] = PxTransform(PxIdentity); } massProperties = PxMassProperties::sum(sliceMasses, slicePoses, SLICE_COUNT); } } bool PxCustomGeometryExt::CylinderCallbacks::useSubstituteGeometry(PxGeometryHolder& geom, PxTransform& preTransform, const PxContactPoint& p, const PxTransform& pose0) const { // here I check if we contact with the cylender bases or the lateral surface // where more than 1 contact point can be generated. PxVec3 locN = pose0.rotateInv(p.normal); float nAng = acosf(PxClamp(-locN[axis], -1.0f, 1.0f)); float epsAng = PxPi / 36.0f; // 5 degrees if (nAng < epsAng || nAng > PxPi - epsAng) { // if we contact with the bases // make the substitute geometry a box and rotate it so one of // the corners matches the contact point PxVec3 halfSize; halfSize[axis] = height * 0.5f + margin; halfSize[(axis + 1) % 3] = halfSize[(axis + 2) % 3] = radius / sqrtf(2.0f); geom = PxBoxGeometry(halfSize); PxVec3 axisDir(PxZero); axisDir[axis] = 1.0f; PxVec3 locP = pose0.transformInv(p.point); float s1 = locP[(axis + 1) % 3], s2 = locP[(axis + 2) % 3]; float ang = ((s1 * s1) + (s2 * s2) > 1e-3f) ? atan2f(s2, s1) : 0; preTransform = PxTransform(PxQuat(ang + PxPi * 0.25f, axisDir)); return true; } else if (nAng > PxPiDivTwo - epsAng && nAng < PxPiDivTwo + epsAng) { // if it's the lateral surface // make the substitute geometry a capsule and rotate it so it aligns // with the cylinder surface geom = PxCapsuleGeometry(radius + margin, height * 0.5f); switch (axis) { case 0: preTransform = PxTransform(PxIdentity); break; case 1: preTransform = PxTransform(PxQuat(PxPi * 0.5f, PxVec3(0, 0, 1))); break; case 2: preTransform = PxTransform(PxQuat(PxPi * 0.5f, PxVec3(0, 1, 0))); break; } return true; } return false; } float PxCustomGeometryExt::CylinderCallbacks::getRadiusAtHeight(float h) const { if (h >= -height * 0.5f && h <= height * 0.5f) return radius + margin; if (h < -height * 0.5f) { float a = -h - height * 0.5f; return radius + sqrtf(margin * margin - a * a); } if (h > height * 0.5f) { float a = h - height * 0.5f; return radius + sqrtf(margin * margin - a * a); } PX_ASSERT(0); return 0; } /////////////////////////////////////////////////////////////////////////////// IMPLEMENT_CUSTOM_GEOMETRY_TYPE(PxCustomGeometryExt::ConeCallbacks) PxCustomGeometryExt::ConeCallbacks::ConeCallbacks(float _height, float _radius, int _axis, float _margin) : BaseConvexCallbacks(_margin), height(_height), radius(_radius), axis(_axis) { #if PX_SUPPORT_OMNI_PVD OMNI_PVD_WRITE_SCOPE_BEGIN(pvdWriter, pvdRegData) OMNI_PVD_CREATE_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxCustomGeometryExtConeCallbacks, *this); OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxCustomGeometryExtBaseConvexCallbacks, margin, *static_cast<BaseConvexCallbacks*>(this), margin); OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxCustomGeometryExtConeCallbacks, height, *this, height); OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxCustomGeometryExtConeCallbacks, radius, *this, radius); OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxCustomGeometryExtConeCallbacks, axis, *this, axis); OMNI_PVD_WRITE_SCOPE_END #endif } void PxCustomGeometryExt::ConeCallbacks::setHeight(float h) { height = h; #if PX_SUPPORT_OMNI_PVD OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxCustomGeometryExtConeCallbacks, height, *this, height); #endif } void PxCustomGeometryExt::ConeCallbacks::setRadius(float r) { radius = r; #if PX_SUPPORT_OMNI_PVD OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxCustomGeometryExtConeCallbacks, radius, *this, radius); #endif } void PxCustomGeometryExt::ConeCallbacks::setAxis(int a) { axis = a; #if PX_SUPPORT_OMNI_PVD OMNI_PVD_SET(OMNI_PVD_CONTEXT_HANDLE, PxCustomGeometryExtConeCallbacks, axis, *this, axis); #endif } void PxCustomGeometryExt::ConeCallbacks::visualize(const PxGeometry&, PxRenderOutput& out, const PxTransform& transform, const PxBounds3&) const { const float ERR = 0.001f; out << gCollisionShapeColor; out << transform; int axis1 = (axis + 1) % 3; int axis2 = (axis + 2) % 3; PxVec3 zr(PxZero), rd(PxZero), ax(PxZero), ax1(PxZero), ax2(PxZero), r0(PxZero), r1(PxZero); ax[axis] = ax1[axis1] = ax2[axis2] = 1.0f; r0[axis1] = r1[axis2] = radius; float ang = atan2f(radius, height); float aSin = sinf(ang); rd[axis1] = radius; rd[axis] = -(height * 0.5f + margin); drawCircle(zr, rd, ax, ERR, out); rd[axis] = -(height * 0.5f) + margin * aSin; rd[axis1] = getRadiusAtHeight(rd[axis]); drawCircle(zr, rd, ax, ERR, out); rd[axis] = height * 0.5f + margin * aSin; rd[axis1] = getRadiusAtHeight(rd[axis]); drawCircle(zr, rd, ax, ERR, out); float h0 = -height * 0.5f + margin * aSin, h1 = height * 0.5f + margin * aSin; float s0 = getRadiusAtHeight(h0), s1 = getRadiusAtHeight(h1); drawLine(ax * h0 + ax1 * s0, ax * h1 + ax1 * s1, out); drawLine(ax * h0 - ax1 * s0, ax * h1 - ax1 * s1, out); drawLine(ax * h0 + ax2 * s0, ax * h1 + ax2 * s1, out); drawLine(ax * h0 - ax2 * s0, ax * h1 - ax2 * s1, out); drawArc(-ax * height * 0.5f + ax1 * radius, -ax * margin, -ax2, PxPiDivTwo + ang, ERR, out); drawArc(-ax * height * 0.5f - ax1 * radius, -ax * margin, ax2, PxPiDivTwo + ang, ERR, out); drawArc(-ax * height * 0.5f + ax2 * radius, -ax * margin, ax1, PxPiDivTwo + ang, ERR, out); drawArc(-ax * height * 0.5f - ax2 * radius, -ax * margin, -ax1, PxPiDivTwo + ang, ERR, out); drawArc(ax * height * 0.5f, ax * margin, ax2, PxPiDivTwo - ang, ERR, out); drawArc(ax * height * 0.5f, ax * margin, -ax2, PxPiDivTwo - ang, ERR, out); drawArc(ax * height * 0.5f, ax * margin, -ax1, PxPiDivTwo - ang, ERR, out); drawArc(ax * height * 0.5f, ax * margin, ax1, PxPiDivTwo - ang, ERR, out); } PxVec3 PxCustomGeometryExt::ConeCallbacks::supportLocal(const PxVec3& dir) const { float halfHeight = height * 0.5f; float cosAlph = radius / sqrtf(height * height + radius * radius); PxVec3 d = dir.getNormalized(); switch (axis) { case 0: // X { if (d.x > cosAlph || (PxSign2(d.x) != 0 && PxSign2(d.y) == 0 && PxSign2(d.z) == 0)) return PxVec3(PxSign2(d.x) * halfHeight, 0, 0); return PxVec3(-halfHeight, 0, 0) + PxVec3(0, d.y, d.z).getNormalized() * radius; } case 1: // Y { if (d.y > cosAlph || (PxSign2(d.y) != 0 && PxSign2(d.x) == 0 && PxSign2(d.z) == 0)) return PxVec3(0, PxSign2(d.y) * halfHeight, 0); return PxVec3(0, -halfHeight, 0) + PxVec3(d.x, 0, d.z).getNormalized() * radius; } case 2: // Z { if (d.z > cosAlph || (PxSign2(d.z) != 0 && PxSign2(d.x) == 0 && PxSign2(d.y) == 0)) return PxVec3(0, 0, PxSign2(d.z) * halfHeight); return PxVec3(0, 0, -halfHeight) + PxVec3(d.x, d.y, 0).getNormalized() * radius; } } return PxVec3(0); } void PxCustomGeometryExt::ConeCallbacks::computeMassProperties(const PxGeometry& /*geometry*/, PxMassProperties& massProperties) const { if (margin == 0) { PxMassProperties& mass = massProperties; float H = height, R = radius; mass.mass = PxPi * R * R * H / 3.0f; mass.inertiaTensor = PxMat33(PxZero); mass.centerOfMass = PxVec3(PxZero); float I0 = mass.mass * R * R * 3.0f / 10.0f; float I1 = mass.mass * (R * R * 3.0f / 20.0f + H * H * 3.0f / 80.0f); mass.inertiaTensor[axis][axis] = I0; mass.inertiaTensor[(axis + 1) % 3][(axis + 1) % 3] = mass.inertiaTensor[(axis + 2) % 3][(axis + 2) % 3] = I1; mass.centerOfMass[axis] = -H / 4.0f; mass.inertiaTensor = PxMassProperties::translateInertia(mass.inertiaTensor, mass.mass, mass.centerOfMass); } else { const int SLICE_COUNT = 32; PxMassProperties sliceMasses[SLICE_COUNT]; PxTransform slicePoses[SLICE_COUNT]; float sliceHeight = height / SLICE_COUNT; for (int i = 0; i < SLICE_COUNT; ++i) { float t = -height * 0.5f + i * sliceHeight + sliceHeight * 0.5f; float R = getRadiusAtHeight(t), H = sliceHeight; PxMassProperties mass; mass.mass = PxPi * R * R * H; mass.inertiaTensor = PxMat33(PxZero); mass.centerOfMass = PxVec3(PxZero); float I0 = mass.mass * R * R / 2.0f; float I1 = mass.mass * (3 * R * R + H * H) / 12.0f; mass.inertiaTensor[axis][axis] = I0; mass.inertiaTensor[(axis + 1) % 3][(axis + 1) % 3] = mass.inertiaTensor[(axis + 2) % 3][(axis + 2) % 3] = I1; mass.centerOfMass[axis] = t; sliceMasses[i] = mass; slicePoses[i] = PxTransform(PxIdentity); } massProperties = PxMassProperties::sum(sliceMasses, slicePoses, SLICE_COUNT); massProperties.inertiaTensor = PxMassProperties::translateInertia(massProperties.inertiaTensor, massProperties.mass, massProperties.centerOfMass); } } bool PxCustomGeometryExt::ConeCallbacks::useSubstituteGeometry(PxGeometryHolder& geom, PxTransform& preTransform, const PxContactPoint& p, const PxTransform& pose0) const { // here I check if we contact with the cone base or the lateral surface // where more than 1 contact point can be generated. PxVec3 locN = pose0.rotateInv(p.normal); float nAng = acosf(PxClamp(-locN[axis], -1.0f, 1.0f)); float epsAng = PxPi / 36.0f; // 5 degrees float coneAng = atan2f(radius, height); if (nAng > PxPi - epsAng) { // if we contact with the base // make the substitute geometry a box and rotate it so one of // the corners matches the contact point PxVec3 halfSize; halfSize[axis] = height * 0.5f + margin; halfSize[(axis + 1) % 3] = halfSize[(axis + 2) % 3] = radius / sqrtf(2.0f); geom = PxBoxGeometry(halfSize); PxVec3 axisDir(PxZero); axisDir[axis] = 1.0f; PxVec3 locP = pose0.transformInv(p.point); float s1 = locP[(axis + 1) % 3], s2 = locP[(axis + 2) % 3]; float ang = ((s1 * s1) + (s2 * s2) > 1e-3f) ? atan2f(s2, s1) : 0; preTransform = PxTransform(PxQuat(ang + PxPi * 0.25f, axisDir)); return true; } else if (nAng > PxPiDivTwo - coneAng - epsAng && nAng < PxPiDivTwo - coneAng + epsAng) { // if it's the lateral surface // make the substitute geometry a capsule and rotate it so it aligns // with the cone surface geom = PxCapsuleGeometry(radius * 0.25f + margin, sqrtf(height * height + radius * radius) * 0.5f); switch (axis) { case 0: { PxVec3 capC = (PxVec3(height * 0.5f, 0, 0) + PxVec3(-height * 0.5f, radius, 0)) * 0.5f - PxVec3(radius, height, 0).getNormalized() * radius * 0.25f; preTransform = PxTransform(capC, PxQuat(-coneAng, PxVec3(0, 0, 1))); break; } case 1: { PxVec3 capC = (PxVec3(0, height * 0.5f, 0) + PxVec3(0, -height * 0.5f, radius)) * 0.5f - PxVec3(0, radius, height).getNormalized() * radius * 0.25f; preTransform = PxTransform(capC, PxQuat(-coneAng, PxVec3(1, 0, 0)) * PxQuat(PxPiDivTwo, PxVec3(0, 0, 1))); break; } case 2: { PxVec3 capC = (PxVec3(0, 0, height * 0.5f) + PxVec3(radius, 0, -height * 0.5f)) * 0.5f - PxVec3(height, 0, radius).getNormalized() * radius * 0.25f; preTransform = PxTransform(capC, PxQuat(-coneAng, PxVec3(0, 1, 0)) * PxQuat(PxPiDivTwo, PxVec3(0, 1, 0))); break; } } PxVec3 axisDir(PxZero); axisDir[axis] = 1.0f; float n1 = -locN[(axis + 1) % 3], n2 = -locN[(axis + 2) % 3]; float ang = atan2f(n2, n1); // PT:: tag: scalar transform*transform preTransform = PxTransform(PxQuat(ang, axisDir)) * preTransform; return true; } return false; } float PxCustomGeometryExt::ConeCallbacks::getRadiusAtHeight(float h) const { float angle = atan2f(radius, height); float aSin = sinf(angle); float aCos = cosf(angle); if (h >= -height * 0.5f + margin * aSin && h <= height * 0.5f + margin * aSin) return radius * (height * 0.5f - h) / height + margin / aCos; if (h < -height * 0.5f + margin * aSin) { float a = -h - height * 0.5f; return radius + sqrtf(margin * margin - a * a); } if (h > height * 0.5f + margin * aSin) { float a = h - height * 0.5f; return sqrtf(margin * margin - a * a); } PX_ASSERT(0); return 0; }
37,760
C++
37.142424
203
0.693459
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/ExtJoint.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "ExtJoint.h" #include "omnipvd/ExtOmniPvdSetData.h" using namespace physx; using namespace Ext; // PX_SERIALIZATION PxConstraint* physx::resolveConstraintPtr(PxDeserializationContext& v, PxConstraint* old, PxConstraintConnector* connector, PxConstraintShaderTable &shaders) { v.translatePxBase(old); PxConstraint* new_nx = static_cast<PxConstraint*>(old); new_nx->setConstraintFunctions(*connector, shaders); return new_nx; } //~PX_SERIALIZATION static void normalToTangents(const PxVec3& n, PxVec3& t1, PxVec3& t2) { const PxReal m_sqrt1_2 = PxReal(0.7071067811865475244008443621048490); if(fabsf(n.z) > m_sqrt1_2) { const PxReal a = n.y*n.y + n.z*n.z; const PxReal k = PxReal(1.0)/PxSqrt(a); t1 = PxVec3(0,-n.z*k,n.y*k); t2 = PxVec3(a*k,-n.x*t1.z,n.x*t1.y); } else { const PxReal a = n.x*n.x + n.y*n.y; const PxReal k = PxReal(1.0)/PxSqrt(a); t1 = PxVec3(-n.y*k,n.x*k,0); t2 = PxVec3(-n.z*t1.y,n.z*t1.x,a*k); } t1.normalize(); t2.normalize(); } void PxSetJointGlobalFrame(PxJoint& joint, const PxVec3* wsAnchor, const PxVec3* axisIn) { PxRigidActor* actors[2]; joint.getActors(actors[0], actors[1]); PxTransform localPose[2]; for(PxU32 i=0; i<2; i++) localPose[i] = PxTransform(PxIdentity); // 1) global anchor if(wsAnchor) { //transform anchorPoint to local space for(PxU32 i=0; i<2; i++) localPose[i].p = actors[i] ? actors[i]->getGlobalPose().transformInv(*wsAnchor) : *wsAnchor; } // 2) global axis if(axisIn) { PxVec3 localAxis[2], localNormal[2]; //find 2 orthogonal vectors. //gotta do this in world space, if we choose them //separately in local space they won't match up in worldspace. PxVec3 axisw = *axisIn; axisw.normalize(); PxVec3 normalw, binormalw; ::normalToTangents(axisw, binormalw, normalw); //because axis is supposed to be the Z axis of a frame with the other two being X and Y, we need to negate //Y to make the frame right handed. Note that the above call makes a right handed frame if we pass X --> Y,Z, so //it need not be changed. for(PxU32 i=0; i<2; i++) { if(actors[i]) { const PxTransform& m = actors[i]->getGlobalPose(); PxMat33 mM(m.q); localAxis[i] = mM.transformTranspose(axisw); localNormal[i] = mM.transformTranspose(normalw); } else { localAxis[i] = axisw; localNormal[i] = normalw; } PxMat33 rot(localAxis[i], localNormal[i], localAxis[i].cross(localNormal[i])); localPose[i].q = PxQuat(rot); localPose[i].q.normalize(); } } for(PxU32 i=0; i<2; i++) joint.setLocalPose(static_cast<PxJointActorIndex::Enum>( i ), localPose[i]); } #if PX_SUPPORT_OMNI_PVD void physx::Ext::omniPvdSetBaseJointParams(PxJoint& joint, PxJointConcreteType::Enum cType) { OMNI_PVD_WRITE_SCOPE_BEGIN(pvdWriter, pvdRegData) PxJoint& j = static_cast<PxJoint&>(joint); PxRigidActor* actors[2]; j.getActors(actors[0], actors[1]); OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxJoint, actor0, j, actors[0]) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxJoint, actor1, j, actors[1]) PxTransform actor0LocalPose = j.getLocalPose(PxJointActorIndex::eACTOR0); OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxJoint, actor0LocalPose, j, actor0LocalPose) PxTransform actor1LocalPose = j.getLocalPose(PxJointActorIndex::eACTOR1); OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxJoint, actor1LocalPose, j, actor1LocalPose) PxReal breakForce, breakTorque; j.getBreakForce(breakForce, breakTorque); OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxJoint, breakForce, j, breakForce) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxJoint, breakTorque, j, breakTorque) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxJoint, constraintFlags, j, j.getConstraintFlags()) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxJoint, invMassScale0, j, j.getInvMassScale0()) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxJoint, invInertiaScale0, j, j.getInvInertiaScale0()) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxJoint, invMassScale1, j, j.getInvMassScale1()) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxJoint, invInertiaScale1, j, j.getInvInertiaScale1()) const char* name = j.getName() ? j.getName() : ""; PxU32 nameLen = PxU32(strlen(name)) + 1; OMNI_PVD_SET_ARRAY_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxJoint, name, j, name, nameLen) const char* typeName = j.getConcreteTypeName(); PxU32 typeNameLen = PxU32(strlen(typeName)) + 1; OMNI_PVD_SET_ARRAY_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxJoint, concreteTypeName, j, typeName, typeNameLen) OMNI_PVD_SET_EXPLICIT(pvdWriter, pvdRegData, OMNI_PVD_CONTEXT_HANDLE, PxJoint, type, j, cType) OMNI_PVD_WRITE_SCOPE_END } #endif
6,667
C++
40.416149
157
0.736013
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/ExtCpuWorkerThread.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "task/PxTask.h" #include "ExtCpuWorkerThread.h" #include "ExtDefaultCpuDispatcher.h" #include "ExtTaskQueueHelper.h" #include "foundation/PxFPU.h" using namespace physx; Ext::CpuWorkerThread::CpuWorkerThread() : mQueueEntryPool(EXT_TASK_QUEUE_ENTRY_POOL_SIZE), mThreadId(0) { } Ext::CpuWorkerThread::~CpuWorkerThread() { } void Ext::CpuWorkerThread::initialize(DefaultCpuDispatcher* ownerDispatcher) { mOwner = ownerDispatcher; } bool Ext::CpuWorkerThread::tryAcceptJobToLocalQueue(PxBaseTask& task, PxThread::Id taskSubmitionThread) { if(taskSubmitionThread == mThreadId) { SharedQueueEntry* entry = mQueueEntryPool.getEntry(&task); if (entry) { mLocalJobList.push(*entry); return true; } else return false; } return false; } PxBaseTask* Ext::CpuWorkerThread::giveUpJob() { return TaskQueueHelper::fetchTask(mLocalJobList, mQueueEntryPool); } void Ext::CpuWorkerThread::execute() { mThreadId = getId(); const PxDefaultCpuDispatcherWaitForWorkMode::Enum ownerWaitForWorkMode = mOwner->getWaitForWorkMode(); while(!quitIsSignalled()) { if(PxDefaultCpuDispatcherWaitForWorkMode::eWAIT_FOR_WORK == ownerWaitForWorkMode) mOwner->resetWakeSignal(); PxBaseTask* task = TaskQueueHelper::fetchTask(mLocalJobList, mQueueEntryPool); if(!task) task = mOwner->fetchNextTask(); if(task) { mOwner->runTask(*task); task->release(); } else if(PxDefaultCpuDispatcherWaitForWorkMode::eYIELD_THREAD == ownerWaitForWorkMode) { PxThread::yield(); } else if(PxDefaultCpuDispatcherWaitForWorkMode::eYIELD_PROCESSOR == ownerWaitForWorkMode) { const PxU32 pauseCounter = mOwner->getYieldProcessorCount(); for(PxU32 j = 0; j < pauseCounter; j++) PxThread::yieldProcesor(); } else { PX_ASSERT(PxDefaultCpuDispatcherWaitForWorkMode::eWAIT_FOR_WORK == ownerWaitForWorkMode); mOwner->waitForWork(); } } quit(); }
3,602
C++
30.605263
103
0.752915
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/ExtSqManager.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "ExtSqManager.h" #define SQ_DEBUG_VIZ_STATIC_COLOR PxU32(PxDebugColor::eARGB_BLUE) #define SQ_DEBUG_VIZ_DYNAMIC_COLOR PxU32(PxDebugColor::eARGB_RED) #define SQ_DEBUG_VIZ_STATIC_COLOR2 PxU32(PxDebugColor::eARGB_DARKBLUE) #define SQ_DEBUG_VIZ_DYNAMIC_COLOR2 PxU32(PxDebugColor::eARGB_DARKRED) #define SQ_DEBUG_VIZ_COMPOUND_COLOR PxU32(PxDebugColor::eARGB_MAGENTA) #include "GuBounds.h" using namespace physx; using namespace Sq; using namespace Gu; /////////////////////////////////////////////////////////////////////////////// #include "SqFactory.h" #include "common/PxProfileZone.h" #include "common/PxRenderBuffer.h" #include "GuBVH.h" #include "foundation/PxAlloca.h" // PT: this is a customized version of physx::Sq::PrunerManager that supports more than 2 hardcoded pruners. // It might not be possible to support the whole PxSceneQuerySystem API with an arbitrary number of pruners. ExtPrunerManager::ExtPrunerManager(PxU64 contextID, float inflation, const Adapter& adapter, bool usesTreeOfPruners) : mAdapter (adapter), mTreeOfPruners (NULL), mContextID (contextID), mStaticTimestamp (0), mRebuildRateHint (100), mInflation (inflation), mPrunerNeedsUpdating (false), mTimestampNeedsUpdating (false), mUsesTreeOfPruners (usesTreeOfPruners) { mCompoundPrunerExt.mPruner = createCompoundPruner(contextID); } ExtPrunerManager::~ExtPrunerManager() { PX_DELETE(mTreeOfPruners); const PxU32 nb = mPrunerExt.size(); for(PxU32 i=0;i<nb;i++) { PrunerExt* pe = mPrunerExt[i]; PX_DELETE(pe); } } PxU32 ExtPrunerManager::addPruner(Pruner* pruner, PxU32 preallocated) { const PxU32 index = mPrunerExt.size(); PrunerExt* pe = PX_NEW(PrunerExt); pe->init(pruner); if(preallocated) pe->preallocate(preallocated); mPrunerExt.pushBack(pe); return index; } void ExtPrunerManager::preallocate(PxU32 prunerIndex, PxU32 nbShapes) { const bool preallocateCompoundPruner = prunerIndex==0xffffffff; if(preallocateCompoundPruner) { mCompoundPrunerExt.preallocate(nbShapes); } else { if(prunerIndex>=mPrunerExt.size()) { PxGetFoundation().error(PxErrorCode::eINVALID_PARAMETER, PX_FL, "Invalid pruner index"); return; } mPrunerExt[prunerIndex]->preallocate(nbShapes); } } void ExtPrunerManager::flushMemory() { const PxU32 nb = mPrunerExt.size(); for(PxU32 i=0;i<nb;i++) { PrunerExt* pe = mPrunerExt[i]; pe->flushMemory(); } mCompoundPrunerExt.flushMemory(); } PrunerHandle ExtPrunerManager::addPrunerShape(const PrunerPayload& payload, PxU32 prunerIndex, bool dynamic, PrunerCompoundId compoundId, const PxBounds3& bounds, const PxTransform& transform, bool hasPruningStructure) { if(compoundId==INVALID_COMPOUND_ID && prunerIndex>=mPrunerExt.size()) { PxGetFoundation().error(PxErrorCode::eINVALID_PARAMETER, PX_FL, "Invalid pruner index"); return INVALID_PRUNERHANDLE; } mPrunerNeedsUpdating = true; if(!dynamic) invalidateStaticTimestamp(); PrunerHandle handle; if(compoundId == INVALID_COMPOUND_ID) { PX_ASSERT(prunerIndex<mPrunerExt.size()); PX_ASSERT(mPrunerExt[prunerIndex]->pruner()); mPrunerExt[prunerIndex]->pruner()->addObjects(&handle, &bounds, &payload, &transform, 1, hasPruningStructure); //mPrunerExt[prunerIndex].growDirtyList(handle); } else { PX_ASSERT(mCompoundPrunerExt.pruner()); mCompoundPrunerExt.pruner()->addObject(compoundId, handle, bounds, payload, transform); } return handle; } void ExtPrunerManager::removePrunerShape(PxU32 prunerIndex, bool dynamic, PrunerCompoundId compoundId, PrunerHandle shapeHandle, PrunerPayloadRemovalCallback* removalCallback) { if(compoundId==INVALID_COMPOUND_ID && prunerIndex>=mPrunerExt.size()) { PxGetFoundation().error(PxErrorCode::eINVALID_PARAMETER, PX_FL, "Invalid pruner index"); return; } mPrunerNeedsUpdating = true; if(!dynamic) invalidateStaticTimestamp(); if(compoundId == INVALID_COMPOUND_ID) { PX_ASSERT(prunerIndex<mPrunerExt.size()); PX_ASSERT(mPrunerExt[prunerIndex]->pruner()); mPrunerExt[prunerIndex]->removeFromDirtyList(shapeHandle); mPrunerExt[prunerIndex]->pruner()->removeObjects(&shapeHandle, 1, removalCallback); } else { mCompoundPrunerExt.removeFromDirtyList(compoundId, shapeHandle); mCompoundPrunerExt.pruner()->removeObject(compoundId, shapeHandle, removalCallback); } } void ExtPrunerManager::markForUpdate(PxU32 prunerIndex, bool dynamic, PrunerCompoundId compoundId, PrunerHandle shapeHandle, const PxTransform& transform) { if(compoundId==INVALID_COMPOUND_ID && prunerIndex>=mPrunerExt.size()) { PxGetFoundation().error(PxErrorCode::eINVALID_PARAMETER, PX_FL, "Invalid pruner index"); return; } mPrunerNeedsUpdating = true; if(!dynamic) invalidateStaticTimestamp(); if(compoundId == INVALID_COMPOUND_ID) { PX_ASSERT(prunerIndex<mPrunerExt.size()); PX_ASSERT(mPrunerExt[prunerIndex]->pruner()); // PT: TODO: at this point do we still need a dirty list? we could just update the bounds directly? mPrunerExt[prunerIndex]->addToDirtyList(shapeHandle, dynamic, transform); } else mCompoundPrunerExt.addToDirtyList(compoundId, shapeHandle, transform); } void ExtPrunerManager::setDynamicTreeRebuildRateHint(PxU32 rebuildRateHint) { mRebuildRateHint = rebuildRateHint; // PT: we are still using the same rebuild hint for all pruners here, which may or may // not make sense. We could also have a different build rate for each pruner. const PxU32 nb = mPrunerExt.size(); for(PxU32 i=0;i<nb;i++) { PrunerExt* pe = mPrunerExt[i]; Pruner* pruner = pe->pruner(); if(pruner && pruner->isDynamic()) static_cast<DynamicPruner*>(pruner)->setRebuildRateHint(rebuildRateHint); } } void ExtPrunerManager::afterSync(bool buildStep, bool commit) { PX_PROFILE_ZONE("Sim.sceneQueryBuildStep", mContextID); if(!buildStep && !commit) { mPrunerNeedsUpdating = true; return; } // flush user modified objects flushShapes(); // PT: TODO: with N pruners this part would be worth multi-threading const PxU32 nb = mPrunerExt.size(); for(PxU32 i=0;i<nb;i++) { PrunerExt* pe = mPrunerExt[i]; Pruner* pruner = pe->pruner(); if(pruner) { if(pruner->isDynamic()) static_cast<DynamicPruner*>(pruner)->buildStep(true); if(commit) pruner->commit(); } } if(commit) { if(mUsesTreeOfPruners) createTreeOfPruners(); } mPrunerNeedsUpdating = !commit; } void ExtPrunerManager::flushShapes() { PX_PROFILE_ZONE("SceneQuery.flushShapes", mContextID); // must already have acquired writer lock here const float inflation = 1.0f + mInflation; bool mustInvalidateStaticTimestamp = false; const PxU32 nb = mPrunerExt.size(); for(PxU32 i=0;i<nb;i++) { PrunerExt* pe = mPrunerExt[i]; if(pe->processDirtyList(i, mAdapter, inflation)) mustInvalidateStaticTimestamp = true; } if(mustInvalidateStaticTimestamp) invalidateStaticTimestamp(); mCompoundPrunerExt.flushShapes(mAdapter, inflation); } void ExtPrunerManager::flushUpdates() { PX_PROFILE_ZONE("SceneQuery.flushUpdates", mContextID); if(mPrunerNeedsUpdating) { // no need to take lock if manual sq update is enabled // as flushUpdates will only be called from NpScene::flushQueryUpdates() mSQLock.lock(); if(mPrunerNeedsUpdating) { flushShapes(); const PxU32 nb = mPrunerExt.size(); for(PxU32 i=0;i<nb;i++) { PrunerExt* pe = mPrunerExt[i]; if(pe->pruner()) pe->pruner()->commit(); } if(mUsesTreeOfPruners) createTreeOfPruners(); PxMemoryBarrier(); mPrunerNeedsUpdating = false; } mSQLock.unlock(); } } void ExtPrunerManager::forceRebuildDynamicTree(PxU32 prunerIndex) { // PT: beware here when called from the PxScene, the prunerIndex may not match PX_PROFILE_ZONE("SceneQuery.forceDynamicTreeRebuild", mContextID); if(prunerIndex>=mPrunerExt.size()) { PxGetFoundation().error(PxErrorCode::eINVALID_PARAMETER, PX_FL, "Invalid pruner index"); return; } PxMutex::ScopedLock lock(mSQLock); PrunerExt* pe = mPrunerExt[prunerIndex]; Pruner* pruner = pe->pruner(); if(pruner && pruner->isDynamic()) { static_cast<DynamicPruner*>(pruner)->purge(); static_cast<DynamicPruner*>(pruner)->commit(); } } void* ExtPrunerManager::prepareSceneQueriesUpdate(PxU32 prunerIndex) { // PT: beware here when called from the PxScene, the prunerIndex may not match if(prunerIndex>=mPrunerExt.size()) { PxGetFoundation().error(PxErrorCode::eINVALID_PARAMETER, PX_FL, "Invalid pruner index"); return NULL; } PX_ASSERT(mPrunerExt[prunerIndex]->pruner()); bool retVal = false; Pruner* pruner = mPrunerExt[prunerIndex]->pruner(); if(pruner && pruner->isDynamic()) retVal = static_cast<DynamicPruner*>(pruner)->prepareBuild(); return retVal ? pruner : NULL; } void ExtPrunerManager::sceneQueryBuildStep(void* handle) { PX_PROFILE_ZONE("SceneQuery.sceneQueryBuildStep", mContextID); Pruner* pruner = reinterpret_cast<Pruner*>(handle); if(pruner && pruner->isDynamic()) { const bool buildFinished = static_cast<DynamicPruner*>(pruner)->buildStep(false); if(buildFinished) mPrunerNeedsUpdating = true; } } void ExtPrunerManager::visualize(PxU32 prunerIndex, PxRenderOutput& out) const { // PT: beware here when called from the PxScene, the prunerIndex may not match // This is quite awkward and should be improved. // PT: problem here is that this function will be called by the regular PhysX scene when plugged to its PxSceneDesc, // and the calling code only understands the regular PhysX pruners. const bool visualizeCompoundPruner = prunerIndex==0xffffffff; if(visualizeCompoundPruner) { const CompoundPruner* cp = mCompoundPrunerExt.pruner(); if(cp) cp->visualizeEx(out, SQ_DEBUG_VIZ_COMPOUND_COLOR, true, true); } else { if(prunerIndex>=mPrunerExt.size()) { PxGetFoundation().error(PxErrorCode::eINVALID_PARAMETER, PX_FL, "Invalid pruner index"); return; } PrunerExt* pe = mPrunerExt[prunerIndex]; Pruner* pruner = pe->pruner(); if(pruner) { // PT: TODO: this doesn't really work: the static color was for static shapes but they // could still be stored in a dynamic pruner. So this code doesn't use a color scheme // consistent with what we use in the default code. if(pruner->isDynamic()) { //if(visDynamic) pruner->visualize(out, SQ_DEBUG_VIZ_DYNAMIC_COLOR, SQ_DEBUG_VIZ_DYNAMIC_COLOR2); } else { //if(visStatic) pruner->visualize(out, SQ_DEBUG_VIZ_STATIC_COLOR, SQ_DEBUG_VIZ_STATIC_COLOR2); } } } } void ExtPrunerManager::shiftOrigin(const PxVec3& shift) { const PxU32 nb = mPrunerExt.size(); for(PxU32 i=0;i<nb;i++) { PrunerExt* pe = mPrunerExt[i]; Pruner* pruner = pe->pruner(); if(pruner) pruner->shiftOrigin(shift); } mCompoundPrunerExt.pruner()->shiftOrigin(shift); } void ExtPrunerManager::addCompoundShape(const PxBVH& pxbvh, PrunerCompoundId compoundId, const PxTransform& compoundTransform, PrunerHandle* prunerHandle, const PrunerPayload* payloads, const PxTransform* transforms, bool isDynamic) { const Gu::BVH& bvh = static_cast<const Gu::BVH&>(pxbvh); PX_ASSERT(mCompoundPrunerExt.mPruner); mCompoundPrunerExt.mPruner->addCompound(prunerHandle, bvh, compoundId, compoundTransform, isDynamic, payloads, transforms); if(!isDynamic) invalidateStaticTimestamp(); } void ExtPrunerManager::updateCompoundActor(PrunerCompoundId compoundId, const PxTransform& compoundTransform) { PX_ASSERT(mCompoundPrunerExt.mPruner); const bool isDynamic = mCompoundPrunerExt.mPruner->updateCompound(compoundId, compoundTransform); if(!isDynamic) invalidateStaticTimestamp(); } void ExtPrunerManager::removeCompoundActor(PrunerCompoundId compoundId, PrunerPayloadRemovalCallback* removalCallback) { PX_ASSERT(mCompoundPrunerExt.mPruner); const bool isDynamic = mCompoundPrunerExt.mPruner->removeCompound(compoundId, removalCallback); if(!isDynamic) invalidateStaticTimestamp(); } void ExtPrunerManager::sync(PxU32 prunerIndex, const PrunerHandle* handles, const PxU32* boundsIndices, const PxBounds3* bounds, const PxTransform32* transforms, PxU32 count, const PxBitMap& ignoredIndices) { if(!count) return; if(prunerIndex>=mPrunerExt.size()) { PxGetFoundation().error(PxErrorCode::eINVALID_PARAMETER, PX_FL, "Invalid pruner index"); return; } Pruner* pruner = getPruner(prunerIndex); if(!pruner) return; PxU32 startIndex = 0; PxU32 numIndices = count; // if shape sim map is not empty, parse the indices and skip update for the dirty one if(ignoredIndices.count()) { // PT: I think this codepath was used with SCB / buffered changes, but it's not needed anymore numIndices = 0; for(PxU32 i=0; i<count; i++) { // if(ignoredIndices.test(boundsIndices[i])) if(ignoredIndices.boundedTest(boundsIndices[i])) { pruner->updateObjects(handles + startIndex, numIndices, mInflation, boundsIndices + startIndex, bounds, transforms); numIndices = 0; startIndex = i + 1; } else numIndices++; } // PT: we fallback to the next line on purpose - no "else" } pruner->updateObjects(handles + startIndex, numIndices, mInflation, boundsIndices + startIndex, bounds, transforms); } PxU32 ExtPrunerManager::startCustomBuildstep() { PX_PROFILE_ZONE("SceneQuery.startCustomBuildstep", mContextID); // flush user modified objects //flushShapes(); { PX_PROFILE_ZONE("SceneQuery.flushShapes", mContextID); // PT: only flush the compound pruner synchronously // must already have acquired writer lock here const float inflation = 1.0f + mInflation; mCompoundPrunerExt.flushShapes(mAdapter, inflation); } mTimestampNeedsUpdating = false; return mPrunerExt.size(); } void ExtPrunerManager::customBuildstep(PxU32 index) { PX_PROFILE_ZONE("SceneQuery.customBuildstep", mContextID); PX_ASSERT(index<mPrunerExt.size()); PrunerExt* pe = mPrunerExt[index]; Pruner* pruner = pe->pruner(); //void ExtPrunerManager::flushShapes() { PX_PROFILE_ZONE("SceneQuery.flushShapes", mContextID); // must already have acquired writer lock here const float inflation = 1.0f + mInflation; if(pe->processDirtyList(index, mAdapter, inflation)) mTimestampNeedsUpdating = true; } if(pruner) { if(pruner->isDynamic()) static_cast<DynamicPruner*>(pruner)->buildStep(true); // PT: "true" because that parameter was made for PxSceneQuerySystem::sceneQueryBuildStep(), not us pruner->commit(); } } void ExtPrunerManager::finishCustomBuildstep() { PX_PROFILE_ZONE("SceneQuery.finishCustomBuildstep", mContextID); if(mUsesTreeOfPruners) createTreeOfPruners(); mPrunerNeedsUpdating = false; if(mTimestampNeedsUpdating) invalidateStaticTimestamp(); } void ExtPrunerManager::createTreeOfPruners() { PX_PROFILE_ZONE("SceneQuery.createTreeOfPruners", mContextID); PX_DELETE(mTreeOfPruners); mTreeOfPruners = PX_NEW(BVH)(NULL); const PxU32 nb = mPrunerExt.size(); PxBounds3* prunerBounds = reinterpret_cast<PxBounds3*>(PxAlloca(sizeof(PxBounds3)*(nb+1))); PxU32 nbBounds = 0; for(PxU32 i=0;i<nb;i++) { PrunerExt* pe = mPrunerExt[i]; Pruner* pruner = pe->pruner(); if(pruner) pruner->getGlobalBounds(prunerBounds[nbBounds++]); } mTreeOfPruners->init(nbBounds, NULL, prunerBounds, sizeof(PxBounds3), BVH_SPLATTER_POINTS, 1, 0.01f); }
16,920
C++
28.224525
232
0.741253
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/ExtInertiaTensor.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef EXT_INERTIA_TENSOR_H #define EXT_INERTIA_TENSOR_H #include "foundation/PxMat33.h" #include "foundation/PxMathUtils.h" namespace physx { namespace Ext { class InertiaTensorComputer { public: InertiaTensorComputer(bool initTozero = true); InertiaTensorComputer(const PxMat33& inertia, const PxVec3& com, PxReal mass); ~InertiaTensorComputer(); PX_INLINE void zero(); //sets to zero mass PX_INLINE void setDiagonal(PxReal mass, const PxVec3& diagonal); //sets as a diagonal tensor PX_INLINE void rotate(const PxMat33& rot); //rotates the mass void translate(const PxVec3& t); //translates the mass PX_INLINE void transform(const PxTransform& transform); //transforms the mass PX_INLINE void scaleDensity(PxReal densityScale); //scales by a density factor PX_INLINE void add(const InertiaTensorComputer& it); //adds a mass PX_INLINE void center(); //recenters inertia around center of mass void setBox(const PxVec3& halfWidths); //sets as an axis aligned box PX_INLINE void setBox(const PxVec3& halfWidths, const PxTransform* pose); //sets as an oriented box void setSphere(PxReal radius); PX_INLINE void setSphere(PxReal radius, const PxTransform* pose); void setCylinder(int dir, PxReal r, PxReal l); PX_INLINE void setCylinder(int dir, PxReal r, PxReal l, const PxTransform* pose); void setCapsule(int dir, PxReal r, PxReal l); PX_INLINE void setCapsule(int dir, PxReal r, PxReal l, const PxTransform* pose); void setEllipsoid(PxReal rx, PxReal ry, PxReal rz); PX_INLINE void setEllipsoid(PxReal rx, PxReal ry, PxReal rz, const PxTransform* pose); PX_INLINE PxVec3 getCenterOfMass() const { return mG; } PX_INLINE PxReal getMass() const { return mMass; } PX_INLINE PxMat33 getInertia() const { return mI; } private: PxMat33 mI; PxVec3 mG; PxReal mMass; }; //-------------------------------------------------------------- // // Helper routines // //-------------------------------------------------------------- // Special version allowing 2D quads PX_INLINE PxReal volume(const PxVec3& extents) { PxReal v = 1.0f; if(extents.x != 0.0f) v*=extents.x; if(extents.y != 0.0f) v*=extents.y; if(extents.z != 0.0f) v*=extents.z; return v; } // Sphere PX_INLINE PxReal computeSphereRatio(PxReal radius) { return (4.0f/3.0f) * PxPi * radius * radius * radius; } PxReal computeSphereMass(PxReal radius, PxReal density) { return density * computeSphereRatio(radius); } PxReal computeSphereDensity(PxReal radius, PxReal mass) { return mass / computeSphereRatio(radius); } // Box PX_INLINE PxReal computeBoxRatio(const PxVec3& extents) { return volume(extents); } PxReal computeBoxMass(const PxVec3& extents, PxReal density) { return density * computeBoxRatio(extents); } PxReal computeBoxDensity(const PxVec3& extents, PxReal mass) { return mass / computeBoxRatio(extents); } // Ellipsoid PX_INLINE PxReal computeEllipsoidRatio(const PxVec3& extents) { return (4.0f/3.0f) * PxPi * volume(extents); } PxReal computeEllipsoidMass(const PxVec3& extents, PxReal density) { return density * computeEllipsoidRatio(extents); } PxReal computeEllipsoidDensity(const PxVec3& extents, PxReal mass) { return mass / computeEllipsoidRatio(extents); } // Cylinder PX_INLINE PxReal computeCylinderRatio(PxReal r, PxReal l) { return PxPi * r * r * (2.0f*l); } PxReal computeCylinderMass(PxReal r, PxReal l, PxReal density) { return density * computeCylinderRatio(r, l); } PxReal computeCylinderDensity(PxReal r, PxReal l, PxReal mass) { return mass / computeCylinderRatio(r, l); } // Capsule PX_INLINE PxReal computeCapsuleRatio(PxReal r, PxReal l) { return computeSphereRatio(r) + computeCylinderRatio(r, l);} PxReal computeCapsuleMass(PxReal r, PxReal l, PxReal density) { return density * computeCapsuleRatio(r, l); } PxReal computeCapsuleDensity(PxReal r, PxReal l, PxReal mass) { return mass / computeCapsuleRatio(r, l); } // Cone PX_INLINE PxReal computeConeRatio(PxReal r, PxReal l) { return PxPi * r * r * PxAbs(l)/3.0f; } PxReal computeConeMass(PxReal r, PxReal l, PxReal density) { return density * computeConeRatio(r, l); } PxReal computeConeDensity(PxReal r, PxReal l, PxReal mass) { return mass / computeConeRatio(r, l); } void computeBoxInertiaTensor(PxVec3& inertia, PxReal mass, PxReal xlength, PxReal ylength, PxReal zlength); void computeSphereInertiaTensor(PxVec3& inertia, PxReal mass, PxReal radius, bool hollow); bool jacobiTransform(PxI32 n, PxF64 a[], PxF64 w[]); bool diagonalizeInertiaTensor(const PxMat33& denseInertia, PxVec3& diagonalInertia, PxMat33& rotation); } // namespace Ext void Ext::computeBoxInertiaTensor(PxVec3& inertia, PxReal mass, PxReal xlength, PxReal ylength, PxReal zlength) { //to model a hollow block, one would have to multiply coeff by up to two. const PxReal coeff = mass/12; inertia.x = coeff * (ylength*ylength + zlength*zlength); inertia.y = coeff * (xlength*xlength + zlength*zlength); inertia.z = coeff * (xlength*xlength + ylength*ylength); PX_ASSERT(inertia.x != 0.0f); PX_ASSERT(inertia.y != 0.0f); PX_ASSERT(inertia.z != 0.0f); PX_ASSERT(inertia.isFinite()); } void Ext::computeSphereInertiaTensor(PxVec3& inertia, PxReal mass, PxReal radius, bool hollow) { inertia.x = mass * radius * radius; if (hollow) inertia.x *= PxReal(2 / 3.0); else inertia.x *= PxReal(2 / 5.0); inertia.z = inertia.y = inertia.x; PX_ASSERT(inertia.isFinite()); } //-------------------------------------------------------------- // // InertiaTensorComputer implementation // //-------------------------------------------------------------- Ext::InertiaTensorComputer::InertiaTensorComputer(bool initTozero) { if (initTozero) zero(); } Ext::InertiaTensorComputer::InertiaTensorComputer(const PxMat33& inertia, const PxVec3& com, PxReal mass) : mI(inertia), mG(com), mMass(mass) { } Ext::InertiaTensorComputer::~InertiaTensorComputer() { } PX_INLINE void Ext::InertiaTensorComputer::zero() { mMass = 0.0f; mI = PxMat33(PxZero); mG = PxVec3(0); } PX_INLINE void Ext::InertiaTensorComputer::setDiagonal(PxReal mass, const PxVec3& diag) { mMass = mass; mI = PxMat33::createDiagonal(diag); mG = PxVec3(0); PX_ASSERT(mI.column0.isFinite() && mI.column1.isFinite() && mI.column2.isFinite()); PX_ASSERT(PxIsFinite(mMass)); } void Ext::InertiaTensorComputer::setBox(const PxVec3& halfWidths) { // Setup inertia tensor for a cube with unit density const PxReal mass = 8.0f * computeBoxRatio(halfWidths); const PxReal s =(1.0f/3.0f) * mass; const PxReal x = halfWidths.x*halfWidths.x; const PxReal y = halfWidths.y*halfWidths.y; const PxReal z = halfWidths.z*halfWidths.z; setDiagonal(mass, PxVec3(y+z, z+x, x+y) * s); } PX_INLINE void Ext::InertiaTensorComputer::rotate(const PxMat33& rot) { //well known inertia tensor rotation expression is: RIR' -- this could be optimized due to symmetry, see code to do that in Body::updateGlobalInverseInertia mI = rot * mI * rot.getTranspose(); PX_ASSERT(mI.column0.isFinite() && mI.column1.isFinite() && mI.column2.isFinite()); //com also needs to be rotated mG = rot * mG; PX_ASSERT(mG.isFinite()); } void Ext::InertiaTensorComputer::translate(const PxVec3& t) { if (!t.isZero()) //its common for this to be zero { PxMat33 t1, t2; t1.column0 = PxVec3(0, mG.z, -mG.y); t1.column1 = PxVec3(-mG.z, 0, mG.x); t1.column2 = PxVec3(mG.y, -mG.x, 0); PxVec3 sum = mG + t; if (sum.isZero()) { mI += (t1 * t1)*mMass; } else { t2.column0 = PxVec3(0, sum.z, -sum.y); t2.column1 = PxVec3(-sum.z, 0, sum.x); t2.column2 = PxVec3(sum.y, -sum.x, 0); mI += (t1 * t1 - t2 * t2)*mMass; } //move center of mass mG += t; PX_ASSERT(mI.column0.isFinite() && mI.column1.isFinite() && mI.column2.isFinite()); PX_ASSERT(mG.isFinite()); } } PX_INLINE void Ext::InertiaTensorComputer::transform(const PxTransform& transform) { rotate(PxMat33(transform.q)); translate(transform.p); } PX_INLINE void Ext::InertiaTensorComputer::setBox(const PxVec3& halfWidths, const PxTransform* pose) { setBox(halfWidths); if (pose) transform(*pose); } PX_INLINE void Ext::InertiaTensorComputer::scaleDensity(PxReal densityScale) { mI *= densityScale; mMass *= densityScale; PX_ASSERT(mI.column0.isFinite() && mI.column1.isFinite() && mI.column2.isFinite()); PX_ASSERT(PxIsFinite(mMass)); } PX_INLINE void Ext::InertiaTensorComputer::add(const InertiaTensorComputer& it) { const PxReal TotalMass = mMass + it.mMass; mG = (mG * mMass + it.mG * it.mMass) / TotalMass; mMass = TotalMass; mI += it.mI; PX_ASSERT(mI.column0.isFinite() && mI.column1.isFinite() && mI.column2.isFinite()); PX_ASSERT(mG.isFinite()); PX_ASSERT(PxIsFinite(mMass)); } PX_INLINE void Ext::InertiaTensorComputer::center() { PxVec3 center = -mG; translate(center); } void Ext::InertiaTensorComputer::setSphere(PxReal radius) { // Compute mass of the sphere const PxReal m = computeSphereRatio(radius); // Compute moment of inertia const PxReal s = m * radius * radius * (2.0f/5.0f); setDiagonal(m,PxVec3(s,s,s)); } PX_INLINE void Ext::InertiaTensorComputer::setSphere(PxReal radius, const PxTransform* pose) { setSphere(radius); if (pose) transform(*pose); } void Ext::InertiaTensorComputer::setCylinder(int dir, PxReal r, PxReal l) { // Compute mass of cylinder const PxReal m = computeCylinderRatio(r, l); const PxReal i1 = r*r*m/2.0f; const PxReal i2 = (3.0f*r*r+4.0f*l*l)*m/12.0f; switch(dir) { case 0: setDiagonal(m,PxVec3(i1,i2,i2)); break; case 1: setDiagonal(m,PxVec3(i2,i1,i2)); break; default: setDiagonal(m,PxVec3(i2,i2,i1)); break; } } PX_INLINE void Ext::InertiaTensorComputer::setCylinder(int dir, PxReal r, PxReal l, const PxTransform* pose) { setCylinder(dir, r, l); if (pose) transform(*pose); } void Ext::InertiaTensorComputer::setCapsule(int dir, PxReal r, PxReal l) { // Compute mass of capsule const PxReal m = computeCapsuleRatio(r, l); const PxReal t = PxPi * r * r; const PxReal i1 = t * ((r*r*r * 8.0f/15.0f) + (l*r*r)); const PxReal i2 = t * ((r*r*r * 8.0f/15.0f) + (l*r*r * 3.0f/2.0f) + (l*l*r * 4.0f/3.0f) + (l*l*l * 2.0f/3.0f)); switch(dir) { case 0: setDiagonal(m,PxVec3(i1,i2,i2)); break; case 1: setDiagonal(m,PxVec3(i2,i1,i2)); break; default: setDiagonal(m,PxVec3(i2,i2,i1)); break; } } PX_INLINE void Ext::InertiaTensorComputer::setCapsule(int dir, PxReal r, PxReal l, const PxTransform* pose) { setCapsule(dir, r, l); if (pose) transform(*pose); } void Ext::InertiaTensorComputer::setEllipsoid(PxReal rx, PxReal ry, PxReal rz) { // Compute mass of ellipsoid const PxReal m = computeEllipsoidRatio(PxVec3(rx, ry, rz)); // Compute moment of inertia const PxReal s = m * (2.0f/5.0f); // Setup inertia tensor for an ellipsoid centered at the origin setDiagonal(m,PxVec3(ry*rz,rz*rx,rx*ry)*s); } PX_INLINE void Ext::InertiaTensorComputer::setEllipsoid(PxReal rx, PxReal ry, PxReal rz, const PxTransform* pose) { setEllipsoid(rx,ry,rz); if (pose) transform(*pose); } } #endif
12,953
C
33.360743
157
0.692658
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/ExtSerialization.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef EXT_SERIALIZATION_H #define EXT_SERIALIZATION_H namespace physx { namespace Ext { void RegisterExtensionsSerializers(PxSerializationRegistry& sr); void UnregisterExtensionsSerializers(PxSerializationRegistry& sr); void GetExtensionsBinaryMetaData(PxOutputStream& stream); } } #endif
1,995
C
44.363635
74
0.775439
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/tet/ExtTetUnionFind.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. #include "ExtTetUnionFind.h" namespace physx { namespace Ext { //------------------------------------------------------------------------------------ void UnionFind::init(PxI32 numSets) { mEntries.resize(numSets); for (PxI32 i = 0; i < numSets; i++) { Entry &e = mEntries[i]; e.parent = i; e.rank = 0; e.setNr = i; } } //------------------------------------------------------------------------------------ PxI32 UnionFind::find(PxI32 x) { if (mEntries[x].parent != x) mEntries[x].parent = find(mEntries[x].parent); return mEntries[x].parent; } //------------------------------------------------------------------------------------ void UnionFind::makeSet(PxI32 x, PxI32 y) { PxI32 xroot = find(x); PxI32 yroot = find(y); if (xroot == yroot) return; if (mEntries[xroot].rank < mEntries[yroot].rank) mEntries[xroot].parent = yroot; else if (mEntries[xroot].rank > mEntries[yroot].rank) mEntries[yroot].parent = xroot; else { mEntries[yroot].parent = xroot; mEntries[xroot].rank++; } } //------------------------------------------------------------------------------------ PxI32 UnionFind::computeSetNrs() { PxArray<PxI32> oldToNew(mEntries.size(), -1); PxI32 numSets = 0; for (PxU32 i = 0; i < mEntries.size(); i++) { PxI32 nr = find(i); if (oldToNew[nr] < 0) oldToNew[nr] = numSets++; mEntries[i].setNr = oldToNew[nr]; } return numSets; } //------------------------------------------------------------------------------------ PxI32 UnionFind::getSetNr(PxI32 x) { return mEntries[x].setNr; } } }
3,162
C++
33.380434
87
0.609108
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/tet/ExtQuadric.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. #ifndef EXT_QUADRIC_H #define EXT_QUADRIC_H #include "foundation/PxVec3.h" // MM: used in ExtMeshSimplificator // see paper Garland and Heckbert: "Surface Simplification Using Quadric Error Metrics" namespace physx { namespace Ext { class Quadric { public: PX_FORCE_INLINE void zero() { a00 = 0.0f; a01 = 0.0f; a02 = 0.0f; a03 = 0.0f; a11 = 0.0f; a12 = 0.0f; a13 = 0.0f; a22 = 0.0f; a23 = 0.0f; a33 = 0.0f; } PX_FORCE_INLINE void setFromPlane(const PxVec3& v0, const PxVec3& v1, const PxVec3& v2) { PxVec3 n = (v1 - v0).cross(v2 - v0); n.normalize(); float d = -n.dot(v0); a00 = n.x * n.x; a01 = n.x * n.y; a02 = n.x * n.z; a03 = n.x * d; a11 = n.y * n.y; a12 = n.y * n.z; a13 = n.y * d; a22 = n.z * n.z; a23 = n.z * d; a33 = d * d; } PX_FORCE_INLINE Quadric operator +(const Quadric& q) const { Quadric sum; sum.a00 = a00 + q.a00; sum.a01 = a01 + q.a01; sum.a02 = a02 + q.a02; sum.a03 = a03 + q.a03; sum.a11 = a11 + q.a11; sum.a12 = a12 + q.a12; sum.a13 = a13 + q.a13; sum.a22 = a22 + q.a22; sum.a23 = a23 + q.a23; sum.a33 = a33 + q.a33; return sum; } void operator +=(const Quadric& q) { a00 += q.a00; a01 += q.a01; a02 += q.a02; a03 += q.a03; a11 += q.a11; a12 += q.a12; a13 += q.a13; a22 += q.a22; a23 += q.a23; a33 += q.a33; } PxF32 outerProduct(const PxVec3& v) { return a00 * v.x * v.x + 2.0f * a01 * v.x * v.y + 2.0f * a02 * v.x * v.z + 2.0f * a03 * v.x + a11 * v.y * v.y + 2.0f * a12 * v.y * v.z + 2.0f * a13 * v.y + a22 * v.z * v.z + 2.0f * a23 * v.z + a33; } private: PxF32 a00, a01, a02, a03; PxF32 a11, a12, a13; PxF32 a22, a23; PxF32 a33; }; } } #endif
3,331
C
34.446808
97
0.637646
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/tet/ExtBVH.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. #include "ExtBVH.h" #include "ExtUtilities.h" namespace physx { namespace Ext { using namespace Gu; void BVHDesc::query(const PxBounds3& bounds, PxArray<PxI32>& items) { items.clear(); IntersectionCollectingTraversalController traversalController(bounds, items); traverseBVH(tree.begin(), traversalController, 0); } void BVHBuilder::build(BVHDesc& bvh, const PxBounds3* items, PxI32 n) { AABBTreeBounds boxes; boxes.init(n); for (PxI32 i = 0; i < n; ++i) boxes.getBounds()[i] = items[i]; Gu::buildAABBTree(n, boxes, bvh.tree); } } }
2,146
C++
39.509433
80
0.744175
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/tet/ExtFastWindingNumber.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. #include "ExtFastWindingNumber.h" #include "foundation/PxSort.h" #include "foundation/PxMath.h" #include "ExtUtilities.h" //The following paper explains all the techniques used in this file //http://www.dgp.toronto.edu/projects/fast-winding-numbers/fast-winding-numbers-for-soups-and-clouds-siggraph-2018-barill-et-al.pdf namespace physx { namespace Ext { PxF64 computeWindingNumber(const PxArray<Gu::BVHNode>& tree, const PxVec3d& q, PxF64 beta, const PxHashMap<PxU32, ClusterApproximationF64>& clusters, const PxArray<Triangle>& triangles, const PxArray<PxVec3d>& points) { return Gu::computeWindingNumber<PxF64, PxVec3d>(tree.begin(), q, beta, clusters, reinterpret_cast<const PxU32*>(triangles.begin()), points.begin()); } void precomputeClusterInformation(PxArray<Gu::BVHNode>& tree, const PxArray<Triangle>& triangles, const PxArray<PxVec3d>& points, PxHashMap<PxU32, ClusterApproximationF64>& result, PxI32 rootNodeIndex) { Gu::precomputeClusterInformation<PxF64, PxVec3d>(tree.begin(), reinterpret_cast<const PxU32*>(triangles.begin()), triangles.size(), points.begin(), result, rootNodeIndex); } } }
2,691
C++
48.851851
173
0.770346
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/tet/ExtDelaunayTetrahedralizer.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. #ifndef EXT_DELAUNAY_TETRAHEDRALIZER_H #define EXT_DELAUNAY_TETRAHEDRALIZER_H #include "foundation/PxArray.h" #include "foundation/PxVec3.h" #include "foundation/PxHashSet.h" #include "GuTetrahedron.h" #include "ExtVec3.h" namespace physx { namespace Ext { using Edge = PxPair<PxI32, PxI32>; using Tetrahedron = Gu::TetrahedronT<PxI32>; using Tetrahedron16 = Gu::TetrahedronT<PxI16>; void buildNeighborhood(const PxArray<Tetrahedron>& tets, PxArray<PxI32>& result); void buildNeighborhood(const PxI32* tets, PxU32 numTets, PxArray<PxI32>& result); PX_FORCE_INLINE PxF64 tetVolume(const PxVec3d& a, const PxVec3d& b, const PxVec3d& c, const PxVec3d& d) { return (-1.0 / 6.0) * (a - d).dot((b - d).cross(c - d)); } PX_FORCE_INLINE PxF64 tetVolume(const Tetrahedron& tet, const PxArray<PxVec3d>& points) { return tetVolume(points[tet[0]], points[tet[1]], points[tet[2]], points[tet[3]]); } //Returns the intersection (set operation) of two sorted lists PX_FORCE_INLINE void intersectionOfSortedLists(const PxArray<PxI32>& sorted1, const PxArray<PxI32>& sorted2, PxArray<PxI32>& result) { PxU32 a = 0; PxU32 b = 0; result.clear(); while (a < sorted1.size() && b < sorted2.size()) { if (sorted1[a] == sorted2[b]) { result.pushBack(sorted1[a]); ++a; ++b; } else if (sorted1[a] > sorted2[b]) ++b; else ++a; } } PX_FORCE_INLINE bool intersectionOfSortedListsContainsElements(const PxArray<PxI32>& sorted1, const PxArray<PxI32>& sorted2) { PxU32 a = 0; PxU32 b = 0; while (a < sorted1.size() && b < sorted2.size()) { if (sorted1[a] == sorted2[b]) return true; else if (sorted1[a] > sorted2[b]) ++b; else ++a; } return false; } class BaseTetAnalyzer { public: virtual PxF64 quality(const PxArray<PxI32> tetIndices) const = 0; virtual PxF64 quality(const PxArray<Tetrahedron> tetrahedraToCheck) const = 0; virtual bool improved(PxF64 previousQuality, PxF64 newQuality) const = 0; virtual ~BaseTetAnalyzer() {} }; class MinimizeMaxAmipsEnergy : public BaseTetAnalyzer { const PxArray<PxVec3d>& points; const PxArray<Tetrahedron>& tetrahedra; public: MinimizeMaxAmipsEnergy(const PxArray<PxVec3d>& points_, const PxArray<Tetrahedron>& tetrahedra_) : points(points_), tetrahedra(tetrahedra_) {} PxF64 quality(const PxArray<PxI32> tetIndices) const; PxF64 quality(const PxArray<Tetrahedron> tetrahedraToCheck) const; bool improved(PxF64 previousQuality, PxF64 newQuality) const; virtual ~MinimizeMaxAmipsEnergy() {} private: PX_NOCOPY(MinimizeMaxAmipsEnergy) }; class MaximizeMinTetVolume : public BaseTetAnalyzer { const PxArray<PxVec3d>& points; const PxArray<Tetrahedron>& tetrahedra; public: MaximizeMinTetVolume(const PxArray<PxVec3d>& points_, const PxArray<Tetrahedron>& tetrahedra_) : points(points_), tetrahedra(tetrahedra_) {} PxF64 quality(const PxArray<PxI32> tetIndices) const; PxF64 quality(const PxArray<Tetrahedron> tetrahedraToCheck) const; bool improved(PxF64 previousQuality, PxF64 newQuality) const; virtual ~MaximizeMinTetVolume() {} private: PX_NOCOPY(MaximizeMinTetVolume) }; //Helper class to extract surface triangles from a tetmesh struct SortedTriangle { public: PxI32 A; PxI32 B; PxI32 C; bool Flipped; PX_FORCE_INLINE SortedTriangle(PxI32 a, PxI32 b, PxI32 c) { A = a; B = b; C = c; Flipped = false; if (A > B) { PxSwap(A, B); Flipped = !Flipped; } if (B > C) { PxSwap(B, C); Flipped = !Flipped; } if (A > B) { PxSwap(A, B); Flipped = !Flipped; } } }; struct TriangleHash { PX_FORCE_INLINE std::size_t operator()(const SortedTriangle& k) const { return k.A ^ k.B ^ k.C; } PX_FORCE_INLINE bool equal(const SortedTriangle& first, const SortedTriangle& second) const { return first.A == second.A && first.B == second.B && first.C == second.C; } }; struct RecoverEdgeMemoryCache { PxArray<PxI32> facesStart; PxHashSet<PxI32> tetsDoneStart; PxArray<PxI32> resultStart; PxArray<PxI32> facesEnd; PxHashSet<PxI32> tetsDoneEnd; PxArray<PxI32> resultEnd; }; class StackMemory { public: void clear() { faces.forceSize_Unsafe(0); hashSet.clear(); } PxArray<PxI32> faces; PxHashSet<PxI32> hashSet; }; //Incremental delaunay tetrahedralizer class DelaunayTetrahedralizer { public: //The bounds specified must contain all points that will get inserted by calling insertPoints. DelaunayTetrahedralizer(const PxVec3d& min, const PxVec3d& max); DelaunayTetrahedralizer(PxArray<PxVec3d>& points, PxArray<Tetrahedron>& tets); void initialize(PxArray<PxVec3d>& points, PxArray<Tetrahedron>& tets); //Inserts a bunch of new points into the tetrahedralization and keeps the delaunay condition satisfied. The new result will //get stored in the tetrahedra array. Points to insert must already be present in inPoints, the indices of the points to insert //can be controlled with start and end index (end index is exclusive, start index is inclusive) void insertPoints(const PxArray<PxVec3d>& inPoints, PxI32 start, PxI32 end, PxArray<Tetrahedron>& tetrahedra); bool insertPoints(const PxArray<PxVec3d>& inPoints, PxI32 start, PxI32 end); void exportTetrahedra(PxArray<Tetrahedron>& tetrahedra); bool canCollapseEdge(PxI32 edgeVertexToKeep, PxI32 edgeVertexToRemove, PxF64 volumeChangeThreshold = 0.1, BaseTetAnalyzer* tetAnalyzer = NULL); bool canCollapseEdge(PxI32 edgeVertexToKeep, PxI32 edgeVertexToRemove, const PxArray<PxI32>& tetsConnectedToA, const PxArray<PxI32>& tetsConnectedToB, PxF64& qualityAfterCollapse, PxF64 volumeChangeThreshold = 0.1, BaseTetAnalyzer* tetAnalyzer = NULL); void collapseEdge(PxI32 edgeVertexToKeep, PxI32 edgeVertexToRemove); void collapseEdge(PxI32 edgeVertexAToKeep, PxI32 edgeVertexBToRemove, const PxArray<PxI32>& tetsConnectedToA, const PxArray<PxI32>& tetsConnectedToB); void collectTetsConnectedToVertex(PxI32 vertexIndex, PxArray<PxI32>& tetIds); void collectTetsConnectedToVertex(PxArray<PxI32>& faces, PxHashSet<PxI32>& tetsDone, PxI32 vertexIndex, PxArray<PxI32>& tetIds); void collectTetsConnectedToEdge(PxI32 edgeStart, PxI32 edgeEnd, PxArray<PxI32>& tetIds); PX_FORCE_INLINE const PxVec3d& point(PxI32 index) const { return centeredNormalizedPoints[index]; } PX_FORCE_INLINE PxU32 numPoints() const { return centeredNormalizedPoints.size(); } PX_FORCE_INLINE PxArray<PxVec3d>& points() { return centeredNormalizedPoints; } PX_FORCE_INLINE const PxArray<PxVec3d>& points() const { return centeredNormalizedPoints; } PxU32 addPoint(const PxVec3d& p) { centeredNormalizedPoints.pushBack(p); vertexToTet.pushBack(-1); return centeredNormalizedPoints.size() - 1; } PX_FORCE_INLINE const Tetrahedron& tetrahedron(PxI32 index) const { return result[index]; } PX_FORCE_INLINE PxU32 numTetrahedra() const { return result.size(); } PX_FORCE_INLINE PxArray<Tetrahedron>& tetrahedra() { return result; } PX_FORCE_INLINE const PxArray<Tetrahedron>& tetrahedra() const { return result; } void copyInternalPointsTo(PxArray<PxVec3d>& points) { points = centeredNormalizedPoints; } bool optimizeByFlipping(PxArray<PxI32>& affectedFaces, const BaseTetAnalyzer& qualityAnalyzer); void insertPointIntoEdge(PxI32 newPointIndex, PxI32 edgeA, PxI32 edgeB, PxArray<PxI32>& affectedTets, BaseTetAnalyzer* qualityAnalyzer = NULL); bool removeEdgeByFlip(PxI32 edgeA, PxI32 edgeB, PxArray<PxI32>& tetIndices, BaseTetAnalyzer* qualityAnalyzer = NULL); void addLockedEdges(const PxArray<Gu::IndexedTriangleT<PxI32>>& triangles); void addLockedTriangles(const PxArray<Gu::IndexedTriangleT<PxI32>>& triangles); void clearLockedEdges() { lockedEdges.clear(); } void clearLockedTriangles() { lockedTriangles.clear(); } bool recoverEdgeByFlip(PxI32 eStart, PxI32 eEnd, RecoverEdgeMemoryCache& cache); void generateTetmeshEnforcingEdges(const PxArray<PxVec3d>& trianglePoints, const PxArray<Gu::IndexedTriangleT<PxI32>>& triangles, PxArray<PxArray<PxI32>>& allEdges, PxArray<PxArray<PxI32>>& pointToOriginalTriangle, PxArray<PxVec3d>& points, PxArray<Tetrahedron>& finalTets); private: PxArray<PxVec3d> centeredNormalizedPoints; PxArray<PxI32> neighbors; PxArray<PxI32> unusedTets; PxArray<PxI32> vertexToTet; PxArray<Tetrahedron> result; PxI32 numAdditionalPointsAtBeginning = 4; PxHashSet<SortedTriangle, TriangleHash> lockedTriangles; PxHashSet<PxU64> lockedEdges; StackMemory stackMemory; PX_NOCOPY(DelaunayTetrahedralizer) }; struct EdgeWithLength { PxI32 A; PxI32 B; PxF64 Length; EdgeWithLength(PxI32 a_, PxI32 b_, PxF64 length_) { A = a_; B = b_; Length = length_; } }; PX_FORCE_INLINE bool operator <(const EdgeWithLength& lhs, const EdgeWithLength& rhs) { return lhs.Length < rhs.Length; } struct SplitEdge { PxI32 A; PxI32 B; PxF64 Q; PxF64 L; bool InteriorEdge; SplitEdge(PxI32 a, PxI32 b, PxF64 q, PxF64 l, bool interiorEdge) { A = a; B = b; Q = q; L = l; InteriorEdge = interiorEdge; } }; PX_FORCE_INLINE bool operator >(const SplitEdge& lhs, const SplitEdge& rhs) { if (lhs.Q == rhs.Q) return lhs.L > rhs.L; return lhs.Q > rhs.Q; } bool optimizeByCollapsing(DelaunayTetrahedralizer& del, const PxArray<EdgeWithLength>& edges, PxArray<PxArray<PxI32>>& pointToOriginalTriangle, PxI32 numFixPoints, BaseTetAnalyzer* qualityAnalyzer = NULL); bool optimizeBySwapping(DelaunayTetrahedralizer& del, const PxArray<EdgeWithLength>& edges, const PxArray<PxArray<PxI32>>& pointToOriginalTriangle, BaseTetAnalyzer* qualityAnalyzer); bool optimizeBySplitting(DelaunayTetrahedralizer& del, const PxArray<EdgeWithLength>& edges, const PxArray<PxArray<PxI32>>& pointToOriginalTriangle, PxI32 maxPointsToInsert = -1, bool sortByQuality = false, BaseTetAnalyzer* qualityAnalyzer = NULL, PxF64 qualityThreshold = 10); //Modified tetmesh quality improvement implementation of the method described in https://cs.nyu.edu/~yixinhu/tetwild.pdf Section 3.2 Mesh Improvement void optimize(DelaunayTetrahedralizer& del, PxArray<PxArray<PxI32>>& pointToOriginalTriangle, PxI32 numFixPoints, PxArray<PxVec3d>& optimizedPoints, PxArray<Tetrahedron>& optimizedTets, PxI32 numPasses = 10); } } #endif
11,905
C
31.798898
166
0.742041
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/tet/ExtTetSplitting.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. #ifndef EXT_TET_SPLITTING_H #define EXT_TET_SPLITTING_H #include "ExtVec3.h" #include "foundation/PxArray.h" #include "foundation/PxHashMap.h" #include "GuTetrahedron.h" namespace physx { namespace Ext { using Edge = PxPair<PxI32, PxI32>; using Tetrahedron = Gu::TetrahedronT<PxI32>; //Splits all edges specified in edgesToSplit. The tets are modified in place. The poitns referenced by index in the key-value pari in //edgesToSplit must already pe present in the points array. This functions guarantees that the tetmesh will remain watertight. PX_C_EXPORT void PX_CALL_CONV split(PxArray<Tetrahedron>& tets, const PxArray<PxVec3d>& points, const PxHashMap<PxU64, PxI32>& edgesToSplit); } } #endif
2,272
C
44.459999
142
0.769366
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/tet/ExtOctreeTetrahedralizer.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. #include "ExtOctreeTetrahedralizer.h" #include "foundation/PxSort.h" #include "foundation/PxQuat.h" #include "CmRandom.h" namespace physx { namespace Ext { // ------------------------------------------------------------------------------------- static const PxI32 childRelPos[8][3] = { {0,0,0}, {1,0,0},{0,1,0},{1,1,0}, {0,0,1}, {1,0,1},{0,1,1},{1,1,1} }; static const PxI32 cubeCorners[8][3] = { {0,0,0}, {1,0,0},{1,1,0},{0,1,0}, {0,0,1}, {1,0,1},{1,1,1},{0,1,1} }; //static const PxI32 cubeEdges[12][2] = { {0,1}, {1,2},{2,3},{3,0}, {0,4},{1,5},{2,6},{3,7},{4,5},{5,6},{6,7},{7,4} }; static const PxI32 tetFaces[4][3] = { {2,1,0}, {0,1,3}, {1,2,3}, {2,0,3} }; static const PxI32 cubeTets[6][4] = { {0,1,2,5}, {0,4,5,2}, {2,4,5,6}, {4,7,6,3}, {2,6,3,4}, {0,2,3,4} }; static const PxI32 cubeTetNeighbors[6][4] = { {-1,-1,-1,1}, {-1,5,2,0}, {1,4,-1,-1}, {-1,-1,-1,4}, {-1,2,3,5}, {-1,1,4,-1} }; // ------------------------------------------------------------------------------------- OctreeTetrahedralizer::OctreeTetrahedralizer() { clear(); } // ------------------------------------------------------------------------------------- void OctreeTetrahedralizer::clearTets() { tetVerts.clear(); tetIds.clear(); firstFreeTet = -1; currentTetMark = 0; tetMarks.clear(); tetNeighbors.clear(); renderVerts.clear(); renderTriIds.clear(); firstABBVert = 0; } // ------------------------------------------------------------------------------------- void OctreeTetrahedralizer::clear() { surfaceVerts.clear(); surfaceTriIds.clear(); tetIds.clear(); tetNeighbors.clear(); cells.clear(); clearTets(); prevClip = -1.0f; prevScale = -1.0f; } // ----------------------------------------------------------------------------------- void OctreeTetrahedralizer::createTree() { Bounds3 bounds; bounds.setEmpty(); for (PxI32 i = 0; i < PxI32(surfaceVerts.size()); i++) { const PxVec3& v = surfaceVerts[i]; bounds.include(PxVec3d(PxF64(v.x), PxF64(v.y), PxF64(v.z))); } bounds.expand(0.01); PxVec3d dims = bounds.getDimensions(); PxF64 size = PxMax(dims.x, PxMax(dims.y, dims.z)); // create root cells.resize(1); cells.front().init(); cells.front().orig = bounds.minimum; cells.front().size = size; cells.front().depth = 0; // insert vertices PxI32 numVerts = PxI32(surfaceVerts.size()); for (PxI32 i = 0; i < numVerts; i++) { treeInsertVert(0, i); } } // ------------------------------------------------------------------------------------- PxI32 OctreeTetrahedralizer::Cell::getChildNr(const PxVec3d& p) { if (firstChild < 0) return -1; PxI32 nr = 0; if (p.x > orig.x + 0.5 * size) nr |= 1; if (p.y > orig.y + 0.5 * size) nr |= 2; if (p.z > orig.z + 0.5 * size) nr |= 4; return firstChild + nr; } // ------------------------------------------------------------------------------------- void OctreeTetrahedralizer::treeInsertVert(PxI32 cellNr, PxI32 vertNr) { // inner node if (cells[cellNr].firstChild >= 0) { treeInsertVert(cells[cellNr].getChildNr(surfaceVerts[vertNr]), vertNr); return; } // add vertsOfCell.add(cellNr, vertNr); cells[cellNr].numVerts++; if (cells[cellNr].numVerts <= maxVertsPerCell || cells[cellNr].depth >= maxTreeDepth) return; // split PxI32 firstChild = cells.size(); cells[cellNr].firstChild = firstChild; cells.resize(cells.size() + 8); for (PxI32 i = 0; i < 8; i++) { Cell& child = cells[firstChild + i]; child.init(); child.depth = cells[cellNr].depth + 1; child.size = cells[cellNr].size * 0.5; child.orig = cells[cellNr].orig + PxVec3d( childRelPos[i][0] * child.size, childRelPos[i][1] * child.size, childRelPos[i][2] * child.size); } PxI32 iterator, id; vertsOfCell.initIteration(cellNr, iterator); while (vertsOfCell.iterate(id, iterator)) treeInsertVert(cells[cellNr].getChildNr(surfaceVerts[id]), id); vertsOfCell.removeAll(cellNr); cells[cellNr].numVerts = 0; } // ----------------------------------------------------------------------------------- static PxVec3d jitter(const PxVec3d& p, Cm::RandomR250& random) { PxF64 eps = 0.001; return PxVec3d( p.x - eps + 2.0 * eps * PxF64(random.rand(0.0f, 1.0f)), p.y - eps + 2.0 * eps * PxF64(random.rand(0.0f, 1.0f)), p.z - eps + 2.0 * eps * PxF64(random.rand(0.0f, 1.0f))); } // ----------------------------------------------------------------------------------- void OctreeTetrahedralizer::createTetVerts(bool includeOctreeNodes) { tetVerts.clear(); insideTester.init(surfaceVerts.begin(), PxI32(surfaceVerts.size()), surfaceTriIds.begin(), PxI32(surfaceTriIds.size()) / 3); for (PxI32 i = 0; i < PxI32(surfaceVerts.size()); i++) { const PxVec3& v = surfaceVerts[i]; tetVerts.pushBack(PxVec3d(PxF64(v.x), PxF64(v.y), PxF64(v.z))); } if (includeOctreeNodes) { PxArray<PxVec3d> treeVerts; for (PxI32 i = 0; i < PxI32(cells.size()); i++) { PxF64 s = cells[i].size; for (PxI32 j = 0; j < 8; j++) { PxVec3d p = cells[i].orig + PxVec3d( s * cubeCorners[j][0], s * cubeCorners[j][1], s * cubeCorners[j][2]); treeVerts.pushBack(p); } } // remove duplicates PxF64 eps = 1e-8; struct Ref { PxF64 d; PxI32 vertNr; bool operator < (const Ref& r) const { return d < r.d; } }; PxI32 numTreeVerts = PxI32(treeVerts.size()); PxArray<Ref> refs(numTreeVerts); for (PxI32 i = 0; i < numTreeVerts; i++) { PxVec3d& p = treeVerts[i]; refs[i].d = p.x + 0.3 * p.y + 0.1 * p.z; refs[i].vertNr = i; } PxSort(refs.begin(), refs.size()); PxArray<bool> duplicate(numTreeVerts, false); PxI32 nr = 0; Cm::RandomR250 random(0); while (nr < numTreeVerts) { Ref& r = refs[nr]; nr++; if (duplicate[r.vertNr]) continue; PxVec3d& p = treeVerts[r.vertNr]; PxVec3d v = jitter(p, random); if (insideTester.isInside(PxVec3(PxReal(v.x), PxReal(v.y), PxReal(v.z)))) tetVerts.pushBack(jitter(p, random)); PxI32 i = nr; while (i < numTreeVerts && fabs(refs[i].d - r.d) < eps) { PxVec3d& q = treeVerts[refs[i].vertNr]; if ((p - q).magnitude() < eps) duplicate[refs[i].vertNr] = true; i++; } } } } // ----------------------------------------------------------------------------------- PxVec3d OctreeTetrahedralizer::getTetCenter(PxI32 tetNr) const { return (tetVerts[tetIds[4 * tetNr]] + tetVerts[tetIds[4 * tetNr + 1]] + tetVerts[tetIds[4 * tetNr + 2]] + tetVerts[tetIds[4 * tetNr + 3]]) * 0.25; } // ----------------------------------------------------------------------------------- void OctreeTetrahedralizer::treeInsertTet(PxI32 tetNr) { PxVec3d center = getTetCenter(tetNr); PxI32 cellNr = 0; while (cellNr >= 0) { Cell& c = cells[cellNr]; if (c.closestTetNr < 0) c.closestTetNr = tetNr; else { PxVec3d cellCenter = c.orig + PxVec3d(c.size, c.size, c.size) * 0.5; PxVec3d closest = getTetCenter(c.closestTetNr); if ((cellCenter - center).magnitudeSquared() < (cellCenter - closest).magnitudeSquared()) c.closestTetNr = tetNr; } cellNr = cells[cellNr].getChildNr(center); } } // ----------------------------------------------------------------------------------- void OctreeTetrahedralizer::treeRemoveTet(PxI32 tetNr) { PxVec3d center = getTetCenter(tetNr); PxI32 cellNr = 0; while (cellNr >= 0) { Cell& c = cells[cellNr]; if (c.closestTetNr == tetNr) c.closestTetNr = -1; cellNr = cells[cellNr].getChildNr(center); } } void resizeFast(PxArray<PxI32>& arr, PxU32 newSize, PxI32 value = 0) { if (newSize < arr.size()) arr.removeRange(newSize, arr.size() - newSize); else { while (arr.size() < newSize) arr.pushBack(value); } } // ----------------------------------------------------------------------------------- PxI32 OctreeTetrahedralizer::getNewTetNr() { PxI32 newTetNr; if (firstFreeTet >= 0) { // take from free list newTetNr = firstFreeTet; firstFreeTet = tetIds[4 * firstFreeTet]; } else { // append newTetNr = PxI32(tetIds.size()) / 4; resizeFast(tetIds, tetIds.size() + 4); resizeFast(tetMarks, newTetNr + 1, 0); resizeFast(tetNeighbors, tetIds.size(), -1); } return newTetNr; } // ----------------------------------------------------------------------------------- void OctreeTetrahedralizer::removeTetNr(PxI32 tetNr) { // add to free list tetIds[4 * tetNr] = firstFreeTet; tetIds[4 * tetNr + 1] = -1; tetIds[4 * tetNr + 2] = -1; tetIds[4 * tetNr + 3] = -1; firstFreeTet = tetNr; } // ----------------------------------------------------------------------------------- bool OctreeTetrahedralizer::findSurroundingTet(const PxVec3d& p, PxI32 startTetNr, PxI32& tetNr) { currentTetMark++; tetNr = startTetNr; bool found = false; while (!found) { if (tetNr < 0 || tetMarks[tetNr] == currentTetMark) // circular, something went wrong break; tetMarks[tetNr] = currentTetMark; PxVec3d c = getTetCenter(tetNr); PxI32* ids = &tetIds[4 * tetNr]; PxF64 minT = DBL_MAX; PxI32 minFaceNr = -1; for (PxI32 i = 0; i < 4; i++) { const PxVec3d& p0 = tetVerts[ids[tetFaces[i][0]]]; const PxVec3d& p1 = tetVerts[ids[tetFaces[i][1]]]; const PxVec3d& p2 = tetVerts[ids[tetFaces[i][2]]]; PxVec3d n = (p1 - p0).cross(p2 - p0); n = n.getNormalized(); PxF64 hp = (p - p0).dot(n); PxF64 hc = (c - p0).dot(n); PxF64 t = hp - hc; if (t == 0.0) continue; t = -hc / t; // time when c -> p hits the face if (t >= 0.0 && t < minT) { // in front and new min minT = t; minFaceNr = i; } } if (minT >= 1.0) found = true; else tetNr = tetNeighbors[4 * tetNr + minFaceNr]; } return found; } // ----------------------------------------------------------------------------------- bool OctreeTetrahedralizer::findSurroundingTet(const PxVec3d& p, PxI32& tetNr) { PxI32 startTet = 0; PxI32 cellNr = 0; while (cellNr >= 0) { if (cells[cellNr].closestTetNr >= 0) startTet = cells[cellNr].closestTetNr; cellNr = cells[cellNr].getChildNr(p); } return findSurroundingTet(p, startTet, tetNr); } // ----------------------------------------------------------------------------------- static PxVec3d getCircumCenter(PxVec3d& p0, PxVec3d& p1, PxVec3d& p2, PxVec3d& p3) { PxVec3d b = p1 - p0; PxVec3d c = p2 - p0; PxVec3d d = p3 - p0; PxF64 det = 2.0 * (b.x*(c.y*d.z - c.z*d.y) - b.y*(c.x*d.z - c.z*d.x) + b.z*(c.x*d.y - c.y*d.x)); if (det == 0.0) return p0; else { PxVec3d v = c.cross(d)*b.dot(b) + d.cross(b)*c.dot(c) + b.cross(c)*d.dot(d); v /= det; return p0 + v; } } // ----------------------------------------------------------------------------------- bool OctreeTetrahedralizer::meshInsertTetVert(PxI32 vertNr) { const PxVec3d& p = tetVerts[vertNr]; PxI32 surroundingTetNr; if (!findSurroundingTet(p, surroundingTetNr)) return false; // find violating tets violatingTets.clear(); stack.clear(); currentTetMark++; stack.pushBack(surroundingTetNr); while (!stack.empty()) { PxI32 tetNr = stack.back(); stack.popBack(); if (tetMarks[tetNr] == currentTetMark) continue; tetMarks[tetNr] = currentTetMark; violatingTets.pushBack(tetNr); for (PxI32 i = 0; i < 4; i++) { PxI32 n = tetNeighbors[4 * tetNr + i]; if (n < 0 || tetMarks[n] == currentTetMark) continue; // Delaunay condition test PxI32* ids = &tetIds[4 * n]; PxVec3d c = getCircumCenter(tetVerts[ids[0]], tetVerts[ids[1]], tetVerts[ids[2]], tetVerts[ids[3]]); PxF64 r2 = (tetVerts[ids[0]] - c).magnitudeSquared(); if ((p - c).magnitudeSquared() < r2) stack.pushBack(n); } } // remove old tets, create new ones edges.clear(); Edge e; for (PxI32 i = 0; i < PxI32(violatingTets.size()); i++) { PxI32 tetNr = violatingTets[i]; // copy information before we delete it PxI32 ids[4], ns[4]; for (PxI32 j = 0; j < 4; j++) { ids[j] = tetIds[4 * tetNr + j]; ns[j] = tetNeighbors[4 * tetNr + j]; } // delete the tetrahedron treeRemoveTet(tetNr); removeTetNr(tetNr); // visit neighbors for (PxI32 j = 0; j < 4; j++) { PxI32 n = ns[j]; if (n < 0 || tetMarks[n] != currentTetMark) { // no neighbor or neighbor is not-violating -> we are facing the border // create new tetrahedron PxI32 newTetNr = getNewTetNr(); PxI32 id0 = ids[tetFaces[j][2]]; PxI32 id1 = ids[tetFaces[j][1]]; PxI32 id2 = ids[tetFaces[j][0]]; tetIds[4 * newTetNr] = id0; tetIds[4 * newTetNr + 1] = id1; tetIds[4 * newTetNr + 2] = id2; tetIds[4 * newTetNr + 3] = vertNr; treeInsertTet(newTetNr); tetNeighbors[4 * newTetNr] = n; if (n >= 0) { for (PxI32 k = 0; k < 4; k++) { if (tetNeighbors[4 * n + k] == tetNr) tetNeighbors[4 * n + k] = newTetNr; } } // will set the neighbors among the new tetrahedra later tetNeighbors[4 * newTetNr + 1] = -1; tetNeighbors[4 * newTetNr + 2] = -1; tetNeighbors[4 * newTetNr + 3] = -1; e.init(id0, id1, newTetNr, 1); edges.pushBack(e); e.init(id1, id2, newTetNr, 2); edges.pushBack(e); e.init(id2, id0, newTetNr, 3); edges.pushBack(e); } } // next neighbor } // next violating tetrahedron // fix neighbors PxSort(edges.begin(), edges.size()); PxI32 nr = 0; while (nr < PxI32(edges.size())) { Edge& e0 = edges[nr]; nr++; if (nr < PxI32(edges.size()) && edges[nr] == e0) { Edge& e1 = edges[nr]; tetNeighbors[4 * e0.tetNr + e0.faceNr] = e1.tetNr; tetNeighbors[4 * e1.tetNr + e1.faceNr] = e0.tetNr; nr++; } } return true; } // ----------------------------------------------------------------------------------- static PxF64 tetQuality(const PxVec3d& p0, const PxVec3d& p1, const PxVec3d& p2, const PxVec3d& p3) { PxVec3d d0 = p1 - p0; PxVec3d d1 = p2 - p0; PxVec3d d2 = p3 - p0; PxVec3d d3 = p2 - p1; PxVec3d d4 = p3 - p2; PxVec3d d5 = p1 - p3; PxF64 s0 = d0.magnitudeSquared(); PxF64 s1 = d1.magnitudeSquared(); PxF64 s2 = d2.magnitudeSquared(); PxF64 s3 = d3.magnitudeSquared(); PxF64 s4 = d4.magnitudeSquared(); PxF64 s5 = d5.magnitudeSquared(); PxF64 ms = (s0 + s1 + s2 + s3 + s4 + s5) / 6.0; PxF64 rms = sqrt(ms); static const PxF64 s = 12.0 / sqrt(2.0); PxF64 vol = d0.dot(d1.cross(d2)) / 6.0; return s * vol / (rms * rms * rms); // 1.0 for regular tetrahedron } // ----------------------------------------------------------------------------------- void OctreeTetrahedralizer::pruneTets() { insideTester.init(surfaceVerts.begin(), PxI32(surfaceVerts.size()), surfaceTriIds.begin(), PxI32(surfaceTriIds.size()) / 3); static PxF64 minQuality = 0.01; PxI32 numTets = tetIds.size() / 4; PxI32 num = 0; for (PxI32 i = 0; i < numTets; i++) { bool remove = false; PxI32* ids = &tetIds[4 * i]; for (PxI32 j = 0; j < 4; j++) { if (ids[j] >= firstABBVert) remove = true; } if (ids[0] < 0 || ids[1] < 0 || ids[2] < 0 || ids[3] < 0) remove = true; if (!remove) { PxVec3d c = getTetCenter(i); if (!insideTester.isInside(PxVec3(PxReal(c.x), PxReal(c.y), PxReal(c.z)))) remove = true; if (tetQuality(tetVerts[ids[0]], tetVerts[ids[1]], tetVerts[ids[2]], tetVerts[ids[3]]) < minQuality) continue; } if (remove) continue; for (PxI32 j = 0; j < 4; j++) tetIds[4 * num + j] = ids[j]; num++; } tetIds.resize(4 * num); } // ----------------------------------------------------------------------------------- void OctreeTetrahedralizer::createTetMesh(const PxArray<PxVec3>& verts, const PxArray<PxU32>& triIds, bool includeOctreeNodes, PxI32 _maxVertsPerCell, PxI32 _maxTreeDepth) { this->surfaceVerts = verts; surfaceTriIds.resize(triIds.size()); for (PxU32 i = 0; i < triIds.size(); i++) this->surfaceTriIds[i] = triIds[i]; this->maxVertsPerCell = _maxVertsPerCell; this->maxTreeDepth = _maxTreeDepth; createTree(); clearTets(); if (cells.empty()) return; createTetVerts(includeOctreeNodes); if (tetVerts.empty()) return; for (PxI32 i = 0; i < PxI32(cells.size()); i++) cells[i].closestTetNr = -1; // create aabb tets Bounds3 bounds; bounds.setEmpty(); for (PxI32 i = 0; i < PxI32(tetVerts.size()); i++) bounds.include(tetVerts[i]); bounds.expand(bounds.getDimensions().magnitude() * 0.1); firstABBVert = PxI32(tetVerts.size()); PxVec3d dims = bounds.getDimensions(); for (PxI32 i = 0; i < 8; i++) { tetVerts.pushBack(bounds.minimum + PxVec3d( cubeCorners[i][0] * dims.x, cubeCorners[i][1] * dims.y, cubeCorners[i][2] * dims.z)); } for (PxI32 i = 0; i < 6; i++) { for (PxI32 j = 0; j < 4; j++) { tetIds.pushBack(firstABBVert + cubeTets[i][j]); tetNeighbors.pushBack(cubeTetNeighbors[i][j]); } treeInsertTet(i); } tetMarks.resize(6, 0); for (PxI32 i = 0; i < firstABBVert; i++) { meshInsertTetVert(i); } pruneTets(); renderTriIds.clear(); renderVerts.clear(); } // ----------------------------------------------------------------------------------- void OctreeTetrahedralizer::readBack(PxArray<PxVec3> &outputTetVerts, PxArray<PxU32> &outputTetIds) { outputTetVerts.resize(tetVerts.size()); for (PxU32 i = 0; i < tetVerts.size(); i++) { PxVec3d &v = tetVerts[i]; outputTetVerts[i] = PxVec3(PxReal(v.x), PxReal(v.y), PxReal(v.z)); } outputTetIds.resize(tetIds.size()); for (PxU32 i = 0; i < tetIds.size(); i++) outputTetIds[i] = PxU32(tetIds[i]); } } }
20,051
C++
26.356071
120
0.536632
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/tet/ExtVec3.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. #ifndef EXT_VEC3_H #define EXT_VEC3_H #include "foundation/PxMath.h" #include "foundation/PxVec3.h" namespace physx { namespace Ext { // --------------------------------------------------------------------------------- struct Bounds3 { Bounds3() {} Bounds3(const PxVec3d &min, const PxVec3d &max) : minimum(min), maximum(max) {} void setEmpty() { minimum = PxVec3d(PX_MAX_F64, PX_MAX_F64, PX_MAX_F64); maximum = PxVec3d(-PX_MAX_F64, -PX_MAX_F64, -PX_MAX_F64); } PxVec3d getDimensions() const { return maximum - minimum; } void include(const PxVec3d &p) { minimum = minimum.minimum(p); maximum = maximum.maximum(p); } void include(const Bounds3 &b) { minimum = minimum.minimum(b.minimum); maximum = maximum.maximum(b.maximum); } void expand(double d) { minimum -= PxVec3d(d, d, d); maximum += PxVec3d(d, d, d); } PxVec3d minimum, maximum; }; } } #endif
2,507
C
34.323943
86
0.694456
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/tet/ExtDelaunayTetrahedralizer.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. #include "ExtDelaunayTetrahedralizer.h" #include "foundation/PxSort.h" #include "foundation/PxHashMap.h" #include "ExtUtilities.h" namespace physx { namespace Ext { using Triangle = Gu::IndexedTriangleT<PxI32>; //http://tizian.cs.uni-bonn.de/publications/BaudsonKlein.pdf Page 44 static const PxI32 neighborFaces[4][3] = { { 0, 1, 2 }, { 0, 3, 1 }, { 0, 2, 3 }, { 1, 3, 2 } }; static const PxI32 tetTip[4] = { 3, 2, 1, 0 }; struct Plane { PxVec3d normal; PxF64 planeD; PX_FORCE_INLINE Plane(const PxVec3d& n, PxF64 d) : normal(n), planeD(d) { } PX_FORCE_INLINE Plane(const PxVec3d& n, const PxVec3d& pointOnPlane) : normal(n) { planeD = -pointOnPlane.dot(normal); } PX_FORCE_INLINE Plane(const PxVec3d& a, const PxVec3d& b, const PxVec3d& c) { normal = (b - a).cross(c - a); PxF64 norm = normal.magnitude(); normal /= norm; planeD = -a.dot(normal); } PX_FORCE_INLINE PxF64 signedDistance(const PxVec3d& p) { return normal.dot(p) + planeD; } PX_FORCE_INLINE PxF64 unsignedDistance(const PxVec3d& p) { return PxAbs(signedDistance(p)); } }; DelaunayTetrahedralizer::DelaunayTetrahedralizer(const PxVec3d& min, const PxVec3d& max) { for(PxI32 i = 0; i < 4; ++i) neighbors.pushBack(-1); PxF64 radius = 1.1 * 0.5 * (max - min).magnitude(); PxF64 scaledRadius = 6 * radius; centeredNormalizedPoints.pushBack(PxVec3d(-scaledRadius, -scaledRadius, -scaledRadius)); centeredNormalizedPoints.pushBack(PxVec3d(scaledRadius, scaledRadius, -scaledRadius)); centeredNormalizedPoints.pushBack(PxVec3d(-scaledRadius, scaledRadius, scaledRadius)); centeredNormalizedPoints.pushBack(PxVec3d(scaledRadius, -scaledRadius, scaledRadius)); numAdditionalPointsAtBeginning = 4; result.pushBack(Tetrahedron(0, 1, 2, 3)); for (PxI32 i = 0; i < 4; ++i) vertexToTet.pushBack(0); } void buildNeighborhood(const PxI32* tets, PxU32 numTets, PxArray<PxI32>& result) { PxU32 l = 4 * numTets; result.clear(); result.resize(l, -1); PxHashMap<SortedTriangle, PxI32, TriangleHash> faces; for (PxU32 i = 0; i < numTets; ++i) { const PxI32* tet = &tets[4 * i]; if (tet[0] < 0) continue; for (PxI32 j = 0; j < 4; ++j) { SortedTriangle tri(tet[neighborFaces[j][0]], tet[neighborFaces[j][1]], tet[neighborFaces[j][2]]); if (const PxPair<const SortedTriangle, PxI32>* ptr = faces.find(tri)) { if (ptr->second < 0) { //PX_ASSERT(false); //Invalid tetmesh since a face is shared by more than 2 tetrahedra continue; } result[4 * i + j] = ptr->second; result[ptr->second] = 4 * i + j; faces[tri] = -1; } else faces.insert(tri, 4 * i + j); } } } void buildNeighborhood(const PxArray<Tetrahedron>& tets, PxArray<PxI32>& result) { buildNeighborhood(reinterpret_cast<const PxI32*>(tets.begin()), tets.size(), result); } bool shareFace(const Tetrahedron& t1, const Tetrahedron& t2) { PxI32 counter = 0; if (t1.contains(t2[0])) ++counter; if (t1.contains(t2[1])) ++counter; if (t1.contains(t2[2])) ++counter; if (t1.contains(t2[3])) ++counter; if (counter == 4) PX_ASSERT(false); return counter == 3; } //Keep for debugging & verification void validateNeighborhood(const PxArray<Tetrahedron>& tets, PxArray<PxI32>& neighbors) { PxI32 borderCounter = 0; for (PxU32 i = 0; i < neighbors.size(); ++i) if (neighbors[i] == -1) ++borderCounter; //if (borderCounter != 4) // throw new Exception(); PxArray<PxI32> n; buildNeighborhood(tets, n); for (PxU32 i = 0; i < n.size(); ++i) { if (n[i] < 0) continue; if (n[i] != neighbors[i]) PX_ASSERT(false); } for (PxU32 i = 0; i < neighbors.size(); ++i) { if (neighbors[i] < 0) continue; Tetrahedron tet1 = tets[i >> 2]; Tetrahedron tet2 = tets[neighbors[i] >> 2]; if (!shareFace(tet1, tet2)) PX_ASSERT(false); PxI32 face1 = i & 3; SortedTriangle tri1(tet1[neighborFaces[face1][0]], tet1[neighborFaces[face1][1]], tet1[neighborFaces[face1][2]]); PxI32 face2 = neighbors[i] & 3; SortedTriangle tri2(tet2[neighborFaces[face2][0]], tet2[neighborFaces[face2][1]], tet2[neighborFaces[face2][2]]); if (tri1.A != tri2.A || tri1.B != tri2.B || tri1.C != tri2.C) PX_ASSERT(false); } } void buildVertexToTet(const PxArray<Tetrahedron>& tets, PxI32 numPoints, PxArray<PxI32>& result) { result.clear(); result.resize(numPoints, -1); for (PxU32 i = 0; i < tets.size(); ++i) { const Tetrahedron& tet = tets[i]; if (tet[0] < 0) continue; result[tet[0]] = i; result[tet[1]] = i; result[tet[2]] = i; result[tet[3]] = i; } } DelaunayTetrahedralizer::DelaunayTetrahedralizer(PxArray<PxVec3d>& points, PxArray<Tetrahedron>& tets) { initialize(points, tets); } void DelaunayTetrahedralizer::initialize(PxArray<PxVec3d>& points, PxArray<Tetrahedron>& tets) { clearLockedEdges(); clearLockedTriangles(); centeredNormalizedPoints = points; result = tets; numAdditionalPointsAtBeginning = 0; buildNeighborhood(tets, neighbors); buildVertexToTet(tets, points.size(), vertexToTet); for (PxU32 i = 0; i < tets.size(); ++i) if (tets[i][0] < 0) unusedTets.pushBack(i); } PX_FORCE_INLINE PxF64 inSphere(const PxVec3d& pa, const PxVec3d& pb, const PxVec3d& pc, const PxVec3d& pd, const PxVec3d& candidiate) { PxF64 aex = pa.x - candidiate.x; PxF64 bex = pb.x - candidiate.x; PxF64 cex = pc.x - candidiate.x; PxF64 dex = pd.x - candidiate.x; PxF64 aey = pa.y - candidiate.y; PxF64 bey = pb.y - candidiate.y; PxF64 cey = pc.y - candidiate.y; PxF64 dey = pd.y - candidiate.y; PxF64 aez = pa.z - candidiate.z; PxF64 bez = pb.z - candidiate.z; PxF64 cez = pc.z - candidiate.z; PxF64 dez = pd.z - candidiate.z; PxF64 ab = aex * bey - bex * aey; PxF64 bc = bex * cey - cex * bey; PxF64 cd = cex * dey - dex * cey; PxF64 da = dex * aey - aex * dey; PxF64 ac = aex * cey - cex * aey; PxF64 bd = bex * dey - dex * bey; PxF64 abc = aez * bc - bez * ac + cez * ab; PxF64 bcd = bez * cd - cez * bd + dez * bc; PxF64 cda = cez * da + dez * ac + aez * cd; PxF64 dab = dez * ab + aez * bd + bez * da; PxF64 alift = aex * aex + aey * aey + aez * aez; PxF64 blift = bex * bex + bey * bey + bez * bez; PxF64 clift = cex * cex + cey * cey + cez * cez; PxF64 dlift = dex * dex + dey * dey + dez * dez; return (dlift * abc - clift * dab) + (blift * cda - alift * bcd); } PX_FORCE_INLINE bool isDelaunay(const PxArray<PxVec3d>& points, const PxArray<Tetrahedron>& tets, const PxArray<PxI32>& neighbors, PxI32 faceId) { PxI32 neighborPointer = neighbors[faceId]; if (neighborPointer < 0) return true; //Border faces are always delaunay PxI32 tet1Id = faceId >> 2; PxI32 tet2Id = neighborPointer >> 2; const PxI32* localTriangle1 = neighborFaces[faceId & 3]; PxI32 localTip1 = tetTip[faceId & 3]; PxI32 localTip2 = tetTip[neighborPointer & 3]; Tetrahedron tet1 = tets[tet1Id]; Tetrahedron tet2 = tets[tet2Id]; return inSphere(points[tet1[localTriangle1[0]]], points[tet1[localTriangle1[1]]], points[tet1[localTriangle1[2]]], points[tet1[localTip1]], points[tet2[localTip2]]) > 0; } PX_FORCE_INLINE PxI32 storeNewTet(PxArray<Tetrahedron>& tets, PxArray<PxI32>& neighbors, const Tetrahedron& tet, PxArray<PxI32>& unusedTets) { if (unusedTets.size() == 0) { PxU32 tetId = tets.size(); tets.pushBack(tet); for (PxI32 i = 0; i < 4; ++i) neighbors.pushBack(-1); return tetId; } else { PxI32 tetId = unusedTets[unusedTets.size() - 1]; unusedTets.remove(unusedTets.size() - 1); tets[tetId] = tet; return tetId; } } PX_FORCE_INLINE PxI32 localFaceId(PxI32 localA, PxI32 localB, PxI32 localC) { PxI32 result = localA + localB + localC - 3; PX_ASSERT(result >= 0 || result <= 3); return result; } PX_FORCE_INLINE PxI32 localFaceId(const Tetrahedron& tet, PxI32 globalA, PxI32 globalB, PxI32 globalC) { PxI32 result = localFaceId(tet.indexOf(globalA), tet.indexOf(globalB), tet.indexOf(globalC)); return result; } PX_FORCE_INLINE void setFaceNeighbor(PxArray<PxI32>& neighbors, PxI32 tetId, PxI32 faceId, PxI32 newNeighborTet, PxI32 newNeighborFace) { neighbors[4 * tetId + faceId] = 4 * newNeighborTet + newNeighborFace; neighbors[4 * newNeighborTet + newNeighborFace] = 4 * tetId + faceId; } PX_FORCE_INLINE void setFaceNeighbor(PxArray<PxI32>& neighbors, PxI32 tetId, PxI32 faceId, PxI32 newNeighbor) { neighbors[4 * tetId + faceId] = newNeighbor; if (newNeighbor >= 0) neighbors[newNeighbor] = 4 * tetId + faceId; } PX_FORCE_INLINE void setFaceNeighbor(PxArray<PxI32>& affectedFaces, PxArray<PxI32>& neighbors, PxI32 tetId, PxI32 faceId, PxI32 newNeighbor) { setFaceNeighbor(neighbors, tetId, faceId, newNeighbor); affectedFaces.pushBack(newNeighbor); } void flip1to4(PxI32 pointToInsert, PxI32 tetId, PxArray<PxI32>& neighbors, PxArray<PxI32>& vertexToTet, PxArray<Tetrahedron>& tets, PxArray<PxI32>& unusedTets, PxArray<PxI32>& affectedFaces) { const Tetrahedron origTet = tets[tetId]; Tetrahedron tet(origTet[0], origTet[1], origTet[2], pointToInsert); tets[tetId] = tet; Tetrahedron tet2(origTet[0], origTet[3], origTet[1], pointToInsert); Tetrahedron tet3(origTet[0], origTet[2], origTet[3], pointToInsert); Tetrahedron tet4(origTet[1], origTet[3], origTet[2], pointToInsert); PxI32 tet2Id = storeNewTet(tets, neighbors, tet2, unusedTets); PxI32 tet3Id = storeNewTet(tets, neighbors, tet3, unusedTets); PxI32 tet4Id = storeNewTet(tets, neighbors, tet4, unusedTets); PxI32 n1 = neighbors[4 * tetId + localFaceId(origTet, origTet[0], origTet[1], origTet[2])]; PxI32 n2 = neighbors[4 * tetId + localFaceId(origTet, origTet[0], origTet[1], origTet[3])]; PxI32 n3 = neighbors[4 * tetId + localFaceId(origTet, origTet[0], origTet[2], origTet[3])]; PxI32 n4 = neighbors[4 * tetId + localFaceId(origTet, origTet[1], origTet[2], origTet[3])]; setFaceNeighbor(affectedFaces, neighbors, tetId, localFaceId(tet, origTet[0], origTet[1], origTet[2]), n1); setFaceNeighbor(affectedFaces, neighbors, tet2Id, localFaceId(tet2, origTet[0], origTet[1], origTet[3]), n2); setFaceNeighbor(affectedFaces, neighbors, tet3Id, localFaceId(tet3, origTet[0], origTet[2], origTet[3]), n3); setFaceNeighbor(affectedFaces, neighbors, tet4Id, localFaceId(tet4, origTet[1], origTet[2], origTet[3]), n4); setFaceNeighbor(neighbors, tetId, localFaceId(tet, pointToInsert, origTet[0], origTet[1]), tet2Id, localFaceId(tet2, pointToInsert, origTet[0], origTet[1])); setFaceNeighbor(neighbors, tetId, localFaceId(tet, pointToInsert, origTet[0], origTet[2]), tet3Id, localFaceId(tet3, pointToInsert, origTet[0], origTet[2])); setFaceNeighbor(neighbors, tetId, localFaceId(tet, pointToInsert, origTet[1], origTet[2]), tet4Id, localFaceId(tet4, pointToInsert, origTet[1], origTet[2])); setFaceNeighbor(neighbors, tet2Id, localFaceId(tet2, pointToInsert, origTet[0], origTet[3]), tet3Id, localFaceId(tet3, pointToInsert, origTet[0], origTet[3])); setFaceNeighbor(neighbors, tet2Id, localFaceId(tet2, pointToInsert, origTet[1], origTet[3]), tet4Id, localFaceId(tet4, pointToInsert, origTet[1], origTet[3])); setFaceNeighbor(neighbors, tet3Id, localFaceId(tet3, pointToInsert, origTet[2], origTet[3]), tet4Id, localFaceId(tet4, pointToInsert, origTet[2], origTet[3])); vertexToTet[tet[0]] = tetId; vertexToTet[tet[1]] = tetId; vertexToTet[tet[2]] = tetId; vertexToTet[tet[3]] = tetId; vertexToTet[tet2[0]] = tet2Id; vertexToTet[tet2[1]] = tet2Id; vertexToTet[tet2[2]] = tet2Id; vertexToTet[tet2[3]] = tet2Id; vertexToTet[tet3[0]] = tet3Id; vertexToTet[tet3[1]] = tet3Id; vertexToTet[tet3[2]] = tet3Id; vertexToTet[tet3[3]] = tet3Id; vertexToTet[tet4[0]] = tet4Id; vertexToTet[tet4[1]] = tet4Id; vertexToTet[tet4[2]] = tet4Id; vertexToTet[tet4[3]] = tet4Id; } bool flip2to3(PxI32 tet1Id, PxI32 tet2Id, PxArray<PxI32>& neighbors, PxArray<PxI32>& vertexToTet, PxArray<Tetrahedron>& tets, PxArray<PxI32>& unusedTets, PxArray<PxI32>& affectedFaces, PxI32 tip1, PxI32 tip2, const Triangle& tri) { // 2->3 flip Tetrahedron tet1(tip2, tip1, tri[0], tri[1]); Tetrahedron tet2(tip2, tip1, tri[1], tri[2]); Tetrahedron tet3(tip2, tip1, tri[2], tri[0]); PxI32 n1 = neighbors[4 * tet1Id + localFaceId(tets[tet1Id], tri[0], tri[1], tip1)]; PxI32 n2 = neighbors[4 * tet2Id + localFaceId(tets[tet2Id], tri[0], tri[1], tip2)]; if (n1 >= 0 && (n1 >> 2) == (n2 >> 2)) { if (Tetrahedron::identical(tet1, tets[n1 >> 2])) return false; } PxI32 n3 = neighbors[4 * tet1Id + localFaceId(tets[tet1Id], tri[1], tri[2], tip1)]; PxI32 n4 = neighbors[4 * tet2Id + localFaceId(tets[tet2Id], tri[1], tri[2], tip2)]; if (n3 >= 0 && (n3 >> 2) == (n4 >> 2)) { if (Tetrahedron::identical(tet2, tets[n3 >> 2])) return false; } PxI32 n5 = neighbors[4 * tet1Id + localFaceId(tets[tet1Id], tri[2], tri[0], tip1)]; PxI32 n6 = neighbors[4 * tet2Id + localFaceId(tets[tet2Id], tri[2], tri[0], tip2)]; if (n5 >= 0 && (n5 >> 2) == (n6 >> 2)) { if (Tetrahedron::identical(tet3, tets[n5 >> 2])) return false; } PxI32 tet3Id = storeNewTet(tets, neighbors, tet3, unusedTets); setFaceNeighbor(affectedFaces, neighbors, tet1Id, localFaceId(tet1, tri[0], tri[1], tip1), n1); setFaceNeighbor(affectedFaces, neighbors, tet1Id, localFaceId(tet1, tri[0], tri[1], tip2), n2); setFaceNeighbor(neighbors, tet1Id, localFaceId(tet1, tri[0], tip1, tip2), tet3Id, localFaceId(tet3, tri[0], tip1, tip2)); //Interior face setFaceNeighbor(neighbors, tet1Id, localFaceId(tet1, tri[1], tip1, tip2), tet2Id, localFaceId(tet2, tri[1], tip1, tip2)); //Interior face setFaceNeighbor(affectedFaces, neighbors, tet2Id, localFaceId(tet2, tri[1], tri[2], tip1), n3); setFaceNeighbor(affectedFaces, neighbors, tet2Id, localFaceId(tet2, tri[1], tri[2], tip2), n4); setFaceNeighbor(neighbors, tet2Id, localFaceId(tet2, tri[2], tip1, tip2), tet3Id, localFaceId(tet3, tri[2], tip1, tip2)); //Interior face setFaceNeighbor(affectedFaces, neighbors, tet3Id, localFaceId(tet3, tri[2], tri[0], tip1), n5); setFaceNeighbor(affectedFaces, neighbors, tet3Id, localFaceId(tet3, tri[2], tri[0], tip2), n6); tets[tet1Id] = tet1; tets[tet2Id] = tet2; vertexToTet[tet1[0]] = tet1Id; vertexToTet[tet1[1]] = tet1Id; vertexToTet[tet1[2]] = tet1Id; vertexToTet[tet1[3]] = tet1Id; vertexToTet[tet2[0]] = tet2Id; vertexToTet[tet2[1]] = tet2Id; vertexToTet[tet2[2]] = tet2Id; vertexToTet[tet2[3]] = tet2Id; vertexToTet[tet3[0]] = tet3Id; vertexToTet[tet3[1]] = tet3Id; vertexToTet[tet3[2]] = tet3Id; vertexToTet[tet3[3]] = tet3Id; return true; } bool flip3to2(PxI32 tet1Id, PxI32 tet2Id, PxI32 tet3Id, PxArray<PxI32>& neighbors, PxArray<PxI32>& vertexToTet, PxArray<Tetrahedron>& tets, PxArray<PxI32>& unusedTets, PxArray<PxI32>& affectedFaces, PxI32 tip1, PxI32 tip2, PxI32 reflexEdgeA, PxI32 reflexEdgeB, PxI32 nonReflexTrianglePoint) { // 3->2 flip Tetrahedron tet1(tip1, tip2, reflexEdgeA, nonReflexTrianglePoint); Tetrahedron tet2(tip2, tip1, reflexEdgeB, nonReflexTrianglePoint); PxI32 n1 = neighbors[4 * tet1Id + localFaceId(tets[tet1Id], reflexEdgeA, tip1, nonReflexTrianglePoint)]; PxI32 n2 = neighbors[4 * tet2Id + localFaceId(tets[tet2Id], reflexEdgeA, tip2, nonReflexTrianglePoint)]; PxI32 n3 = neighbors[4 * tet3Id + localFaceId(tets[tet3Id], reflexEdgeA, tip1, tip2)]; if (n1 >= 0 && n2 >= 0 && (n1 >> 2) == (n2 >> 2) && Tetrahedron::identical(tet1, tets[n1 >> 2])) return false; if (n1 >= 0 && n3 >= 0 && (n1 >> 2) == (n3 >> 2) && Tetrahedron::identical(tet1, tets[n1 >> 2])) return false; if (n2 >= 0 && n3 >= 0 && (n2 >> 2) == (n3 >> 2) && Tetrahedron::identical(tet1, tets[n2 >> 2])) return false; PxI32 n4 = neighbors[4 * tet1Id + localFaceId(tets[tet1Id], reflexEdgeB, tip1, nonReflexTrianglePoint)]; PxI32 n5 = neighbors[4 * tet2Id + localFaceId(tets[tet2Id], reflexEdgeB, tip2, nonReflexTrianglePoint)]; PxI32 n6 = neighbors[4 * tet3Id + localFaceId(tets[tet3Id], reflexEdgeB, tip1, tip2)]; if (n4 >= 0 && n5 >= 0 && (n4 >> 2) == (n5 >> 2) && Tetrahedron::identical(tet2, tets[n4 >> 2])) return false; if (n4 >= 0 && n6 >= 0 && (n4 >> 2) == (n6 >> 2) && Tetrahedron::identical(tet2, tets[n4 >> 2])) return false; if (n5 >= 0 && n6 >= 0 && (n5 >> 2) == (n6 >> 2) && Tetrahedron::identical(tet2, tets[n5 >> 2])) return false; setFaceNeighbor(affectedFaces, neighbors, tet1Id, localFaceId(tet1, reflexEdgeA, tip1, nonReflexTrianglePoint), n1); setFaceNeighbor(affectedFaces, neighbors, tet1Id, localFaceId(tet1, reflexEdgeA, tip2, nonReflexTrianglePoint), n2); setFaceNeighbor(affectedFaces, neighbors, tet1Id, localFaceId(tet1, reflexEdgeA, tip1, tip2), n3); setFaceNeighbor(neighbors, tet1Id, localFaceId(tet1, nonReflexTrianglePoint, tip1, tip2), tet2Id, localFaceId(tet2, nonReflexTrianglePoint, tip1, tip2)); //Interior face // Marker (*) setFaceNeighbor(affectedFaces, neighbors, tet2Id, localFaceId(tet2, reflexEdgeB, tip1, nonReflexTrianglePoint), n4); setFaceNeighbor(affectedFaces, neighbors, tet2Id, localFaceId(tet2, reflexEdgeB, tip2, nonReflexTrianglePoint), n5); setFaceNeighbor(affectedFaces, neighbors, tet2Id, localFaceId(tet2, reflexEdgeB, tip1, tip2), n6); tets[tet1Id] = tet1; tets[tet2Id] = tet2; tets[tet3Id] = Tetrahedron(-1, -1, -1, -1); for (PxI32 i = 0; i < 4; ++i) neighbors[4 * tet3Id + i] = -2; unusedTets.pushBack(tet3Id); vertexToTet[tet1[0]] = tet1Id; vertexToTet[tet1[1]] = tet1Id; vertexToTet[tet1[2]] = tet1Id; vertexToTet[tet1[3]] = tet1Id; vertexToTet[tet2[0]] = tet2Id; vertexToTet[tet2[1]] = tet2Id; vertexToTet[tet2[2]] = tet2Id; vertexToTet[tet2[3]] = tet2Id; return true; } PX_FORCE_INLINE PxF64 orient3D(const PxVec3d& a, const PxVec3d& b, const PxVec3d& c, const PxVec3d& d) { return (a - d).dot((b - d).cross(c - d)); } PX_FORCE_INLINE bool edgeIsLocked(const PxHashSet<PxU64>& lockedEdges, int edgeA, int edgeB) { return lockedEdges.contains(key(edgeA, edgeB)); } PX_FORCE_INLINE bool faceIsLocked(const PxHashSet<SortedTriangle, TriangleHash>& lockedTriangles, int triA, int triB, int triC) { return lockedTriangles.contains(SortedTriangle(triA, triB, triC)); } void flip(const PxArray<PxVec3d>& points, PxArray<Tetrahedron>& tets, PxArray<PxI32>& neighbors, PxArray<PxI32>& vertexToTet, PxI32 faceId, PxArray<PxI32>& unusedTets, PxArray<PxI32>& affectedFaces, const PxHashSet<SortedTriangle, TriangleHash>& lockedFaces, const PxHashSet<PxU64>& lockedEdges) { PxI32 neighborPointer = neighbors[faceId]; if (neighborPointer < 0) return; PxI32 tet1Id = faceId >> 2; const PxI32* localTriangle1 = neighborFaces[faceId & 3]; Tetrahedron tet1 = tets[tet1Id]; Triangle tri(tet1[localTriangle1[0]], tet1[localTriangle1[1]], tet1[localTriangle1[2]]); PxI32 localTip1 = tetTip[faceId & 3]; PxI32 localTip2 = tetTip[neighborPointer & 3]; PxI32 tip1 = tet1[localTip1]; PxI32 tet2Id = neighborPointer >> 2; Tetrahedron tet2 = tets[tet2Id]; PxI32 tip2 = tet2[localTip2]; PX_ASSERT(tet2.contains(tri[0]) && tet2.contains(tri[1]) && tet2.contains(tri[2])); PxI32 face1 = -1; PxI32 face2 = -1; PxI32 numReflexEdges = 0; PxI32 reflexEdgeA = -1; PxI32 reflexEdgeB = -1; PxI32 nonReflexTrianglePoint = -1; PxF64 ab = orient3D(points[tri[0]], points[tri[1]], points[tip1], points[tip2]); if (ab < 0) { ++numReflexEdges; face1 = localFaceId(localTriangle1[0], localTriangle1[1], localTip1); reflexEdgeA = tri[0]; reflexEdgeB = tri[1]; nonReflexTrianglePoint = tri[2]; face2 = localFaceId(tet2, tri[0], tri[1], tip2); } PxF64 bc = orient3D(points[tri[1]], points[tri[2]], points[tip1], points[tip2]); if (bc < 0) { ++numReflexEdges; face1 = localFaceId(localTriangle1[1], localTriangle1[2], localTip1); reflexEdgeA = tri[1]; reflexEdgeB = tri[2]; nonReflexTrianglePoint = tri[0]; face2 = localFaceId(tet2, tri[1], tri[2], tip2); } PxF64 ca = orient3D(points[tri[2]], points[tri[0]], points[tip1], points[tip2]); if (ca < 0) { ++numReflexEdges; face1 = localFaceId(localTriangle1[2], localTriangle1[0], localTip1); reflexEdgeA = tri[2]; reflexEdgeB = tri[0]; nonReflexTrianglePoint = tri[1]; face2 = localFaceId(tet2, tri[2], tri[0], tip2); } if (numReflexEdges == 0) { if (!faceIsLocked(lockedFaces, tri[0], tri[1], tri[2])) flip2to3(tet1Id, tet2Id, neighbors, vertexToTet, tets, unusedTets, affectedFaces, tip1, tip2, tri); } else if (numReflexEdges == 1) { PxI32 candidate1 = neighbors[4 * tet1Id + face1] >> 2; PxI32 candidate2 = neighbors[4 * tet2Id + face2] >> 2; if (candidate1 == candidate2 && candidate1 >= 0) { if (!edgeIsLocked(lockedEdges, reflexEdgeA, reflexEdgeB) && !faceIsLocked(lockedFaces, reflexEdgeA, reflexEdgeB, nonReflexTrianglePoint) && !faceIsLocked(lockedFaces, reflexEdgeA, reflexEdgeB, tip1) && !faceIsLocked(lockedFaces, reflexEdgeA, reflexEdgeB, tip2)) flip3to2(tet1Id, tet2Id, candidate1, neighbors, vertexToTet, tets, unusedTets, affectedFaces, tip1, tip2, reflexEdgeA, reflexEdgeB, nonReflexTrianglePoint); } } else if (numReflexEdges == 2) { //Cannot do anything } else if (numReflexEdges == 3) { //Something is wrong if we end up here - maybe there are degenerate tetrahedra or issues due to numerical rounding } } void flip(PxArray<PxI32>& faces, PxArray<PxI32>& neighbors, PxArray<PxI32>& vertexToTet, const PxArray<PxVec3d>& points, PxArray<Tetrahedron>& tets, PxArray<PxI32>& unusedTets, PxArray<PxI32>& affectedFaces, const PxHashSet<SortedTriangle, TriangleHash>& lockedFaces, const PxHashSet<PxU64>& lockedEdges) { while (faces.size() > 0) { PxI32 faceId = faces.popBack(); if (faceId < 0) continue; if (isDelaunay(points, tets, neighbors, faceId)) continue; affectedFaces.clear(); flip(points, tets, neighbors, vertexToTet, faceId, unusedTets, affectedFaces, lockedFaces, lockedEdges); for (PxU32 j = 0; j < affectedFaces.size(); ++j) if (faces.find(affectedFaces[j]) == faces.end()) faces.pushBack(affectedFaces[j]); } } void insertAndFlip(PxI32 pointToInsert, PxI32 tetId, PxArray<PxI32>& neighbors, PxArray<PxI32>& vertexToTet, const PxArray<PxVec3d>& points, PxArray<Tetrahedron>& tets, PxArray<PxI32>& unusedTets, PxArray<PxI32>& affectedFaces, const PxHashSet<SortedTriangle, TriangleHash>& lockedFaces, const PxHashSet<PxU64>& lockedEdges) { flip1to4(pointToInsert, tetId, neighbors, vertexToTet, tets, unusedTets, affectedFaces); PxArray<PxI32> stack; for (PxU32 j = 0; j < affectedFaces.size(); ++j) if (stack.find(affectedFaces[j]) == stack.end()) stack.pushBack(affectedFaces[j]); flip(stack, neighbors, vertexToTet, points, tets, unusedTets, affectedFaces, lockedFaces, lockedEdges); } PxI32 searchAll(const PxVec3d& p, const PxArray<Tetrahedron>& tets, const PxArray<PxVec3d>& points) { for (PxU32 i = 0; i < tets.size(); ++i) { const Tetrahedron& tet = tets[i]; if (tet[0] < 0) continue; PxI32 j = 0; for (; j < 4; j++) { Plane plane(points[tet[neighborFaces[j][0]]], points[tet[neighborFaces[j][1]]], points[tet[neighborFaces[j][2]]]); PxF64 distP = plane.signedDistance(p); if (distP < 0) break; } if (j == 4) return i; } return -1; } bool runDelaunay(const PxArray<PxVec3d>& points, PxI32 start, PxI32 end, PxArray<Tetrahedron>& tets, PxArray<PxI32>& neighbors, PxArray<PxI32>& vertexToTet, PxArray<PxI32>& unusedTets, const PxHashSet<SortedTriangle, TriangleHash>& lockedFaces, const PxHashSet<PxU64>& lockedEdges) { PxI32 tetId = 0; PxArray<PxI32> affectedFaces; for (PxI32 i = start; i < end; ++i) { const PxVec3d p = points[i]; if (!PxIsFinite(p.x) || !PxIsFinite(p.y) || !PxIsFinite(p.z)) continue; if (tetId < 0 || unusedTets.find(tetId) != unusedTets.end()) tetId = 0; while (unusedTets.find(tetId) != unusedTets.end()) ++tetId; PxU32 counter = 0; bool tetLocated = false; while (!tetLocated) { const Tetrahedron& tet = tets[tetId]; const PxVec3d center = (points[tet[0]] + points[tet[1]] + points[tet[2]] + points[tet[3]]) * 0.25; PxF64 minDist = DBL_MAX; PxI32 minFaceNr = -1; for (PxI32 j = 0; j < 4; j++) { Plane plane(points[tet[neighborFaces[j][0]]], points[tet[neighborFaces[j][1]]], points[tet[neighborFaces[j][2]]]); PxF64 distP = plane.signedDistance(p); PxF64 distCenter = plane.signedDistance(center); PxF64 delta = distP - distCenter; if (delta == 0.0) continue; delta = -distCenter / delta; if (delta >= 0.0 && delta < minDist) { minDist = delta; minFaceNr = j; } } if (minDist >= 1.0) tetLocated = true; else { tetId = neighbors[4 * tetId + minFaceNr] >> 2; if (tetId < 0) { tetId = searchAll(p, tets, points); tetLocated = true; } } ++counter; if (counter > tets.size()) { tetId = searchAll(p, tets, points); if (tetId < 0) return false; tetLocated = true; } } insertAndFlip(i, tetId, neighbors, vertexToTet, points, tets, unusedTets, affectedFaces, lockedFaces, lockedEdges); } return true; } bool DelaunayTetrahedralizer::insertPoints(const PxArray<PxVec3d>& inPoints, PxI32 start, PxI32 end) { for (PxI32 i = start; i < end; ++i) { centeredNormalizedPoints.pushBack(inPoints[i]); vertexToTet.pushBack(-1); } if (!runDelaunay(centeredNormalizedPoints, start + numAdditionalPointsAtBeginning, end + numAdditionalPointsAtBeginning, result, neighbors, vertexToTet, unusedTets, lockedTriangles, lockedEdges)) return false; return true; } void DelaunayTetrahedralizer::exportTetrahedra(PxArray<Tetrahedron>& tetrahedra) { tetrahedra.clear(); for (PxU32 i = 0; i < result.size(); ++i) { const Tetrahedron& tet = result[i]; if (tet[0] >= numAdditionalPointsAtBeginning && tet[1] >= numAdditionalPointsAtBeginning && tet[2] >= numAdditionalPointsAtBeginning && tet[3] >= numAdditionalPointsAtBeginning) tetrahedra.pushBack(Tetrahedron(tet[0] - numAdditionalPointsAtBeginning, tet[1] - numAdditionalPointsAtBeginning, tet[2] - numAdditionalPointsAtBeginning, tet[3] - numAdditionalPointsAtBeginning)); } } void DelaunayTetrahedralizer::insertPoints(const PxArray<PxVec3d>& inPoints, PxI32 start, PxI32 end, PxArray<Tetrahedron>& tetrahedra) { insertPoints(inPoints, start, end); exportTetrahedra(tetrahedra); } //Code below this line is for tetmesh manipulation and not directly required to generate a Delaunay tetrahedron mesh. It is used to impmrove the quality of a tetrahedral mesh. //https://cs.nyu.edu/~panozzo/papers/SLIM-2016.pdf PxF64 evaluateAmipsEnergyPow3(const PxVec3d& a, const PxVec3d& b, const PxVec3d& c, const PxVec3d& d) { PxF64 x1 = a.x + d.x - 2.0 * b.x; PxF64 x2 = a.x + b.x + d.x - 3.0 * c.x; PxF64 y1 = a.y + d.y - 2.0 * b.y; PxF64 y2 = a.y + b.y + d.y - 3.0 * c.y; PxF64 z1 = a.z + d.z - 2.0 * b.z; PxF64 z2 = a.z + b.z + d.z - 3.0 * c.z; PxF64 f = (1.0 / (PxSqrt(3.0) * PxSqrt(6.0))) * ((a.x - d.x) * (y1 * z2 - y2 * z1) - (a.y - d.y) * (z2 * x1 - x2 * z1) + (a.z - d.z) * (y2 * x1 - y1 * x2)); if (f >= 0) return 0.25 * DBL_MAX; PxF64 g = a.x * (b.x + c.x + d.x - 3.0 * a.x) + a.y * (b.y + c.y + d.y - 3.0 * a.y) + a.z * (b.z + c.z + d.z - 3.0 * a.z) + b.x * (a.x + c.x + d.x - 3.0 * b.x) + b.y * (a.y + c.y + d.y - 3.0 * b.y) + b.z * (a.z + c.z + d.z - 3.0 * b.z) + c.x * x2 + c.y * y2 + c.z * z2 + d.x * (a.x + b.x + c.x - 3.0 * d.x) + d.y * (a.y + b.y + c.y - 3.0 * d.y) + d.z * (a.z + b.z + c.z - 3.0 * d.z); return -0.125 * (g * g * g) / (f * f); //return -0.5 * PxPow(f * f, -1.0 / 3.0) * g; } PX_FORCE_INLINE PxF64 pow(const PxF64 a, const PxF64 b) { return PxF64(PxPow(PxF32(a), PxF32(b))); } PX_FORCE_INLINE PxF64 evaluateAmipsEnergy(const PxVec3d& a, const PxVec3d& b, const PxVec3d& c, const PxVec3d& d) { return pow(evaluateAmipsEnergyPow3(a, b, c, d), 1.0 / 3.0); } PxF64 maxEnergyPow3(const PxArray<PxVec3d>& points, const PxArray<Tetrahedron>& tets) { PxF64 maxEnergy = 0; for (PxU32 i = 0; i < tets.size(); ++i) { const Tetrahedron& tet = tets[i]; if (tet[0] < 0) continue; PxF64 e = evaluateAmipsEnergyPow3(points[tet[0]], points[tet[1]], points[tet[2]], points[tet[3]]); if (e > maxEnergy) maxEnergy = e; } return maxEnergy; } PX_FORCE_INLINE PxF64 maxEnergy(const PxArray<PxVec3d>& points, const PxArray<Tetrahedron>& tets) { return pow(maxEnergyPow3(points, tets), 1.0 / 3.0); } PxF64 maxEnergyPow3(const PxArray<PxVec3d>& points, const PxArray<Tetrahedron>& tets, const PxArray<PxI32>& tetIds) { PxF64 maxEnergy = 0; for (PxU32 i = 0; i < tetIds.size(); ++i) { const Tetrahedron& tet = tets[tetIds[i]]; if (tet[0] < 0) continue; PxF64 e = evaluateAmipsEnergyPow3(points[tet[0]], points[tet[1]], points[tet[2]], points[tet[3]]); if (e > maxEnergy) maxEnergy = e; } return maxEnergy; } PxF64 minAbsTetVolume(const PxArray<PxVec3d>& points, const PxArray<Tetrahedron>& tets) { PxF64 minVol = DBL_MAX; for (PxU32 i = 0; i < tets.size(); ++i) { const Tetrahedron& tet = tets[i]; if (tet[0] < 0) continue; PxF64 vol = PxAbs(tetVolume(points[tet[0]], points[tet[1]], points[tet[2]], points[tet[3]])); if (vol < minVol) minVol = vol; } return minVol; } PxF64 minTetVolume(const PxArray<PxVec3d>& points, const PxArray<Tetrahedron>& tets) { PxF64 minVol = DBL_MAX; for (PxU32 i = 0; i < tets.size(); ++i) { const Tetrahedron& tet = tets[i]; if (tet[0] < 0) continue; PxF64 vol = tetVolume(points[tet[0]], points[tet[1]], points[tet[2]], points[tet[3]]); if (vol < minVol) minVol = vol; } return minVol; } PxF64 minTetVolume(const PxArray<PxVec3d>& points, const PxArray<Tetrahedron>& tets, const PxArray<PxI32>& indices) { PxF64 minVol = DBL_MAX; for (PxU32 i = 0; i < indices.size(); ++i) { const Tetrahedron& tet = tets[indices[i]]; if (tet[0] < 0) continue; PxF64 vol = tetVolume(points[tet[0]], points[tet[1]], points[tet[2]], points[tet[3]]); if (vol < minVol) minVol = vol; } return minVol; } PxF64 MinimizeMaxAmipsEnergy::quality(const PxArray<PxI32> tetIndices) const { return maxEnergyPow3(points, tetrahedra, tetIndices); } PxF64 MinimizeMaxAmipsEnergy::quality(const PxArray<Tetrahedron> tetrahedraToCheck) const { return maxEnergyPow3(points, tetrahedraToCheck); } bool MinimizeMaxAmipsEnergy::improved(PxF64 previousQuality, PxF64 newQuality) const { return newQuality < previousQuality; //Minimize quality for Amips energy } PxF64 MaximizeMinTetVolume::quality(const PxArray<PxI32> tetIndices) const { return minTetVolume(points, tetrahedra, tetIndices); } PxF64 MaximizeMinTetVolume::quality(const PxArray<Tetrahedron> tetrahedraToCheck) const { return minTetVolume(points, tetrahedraToCheck); } bool MaximizeMinTetVolume::improved(PxF64 previousQuality, PxF64 newQuality) const { return newQuality > previousQuality; //Maximize quality for min volume } void fixVertexToTet(PxArray<PxI32>& vertexToTet, const PxArray<PxI32>& newTetIds, const PxArray<Tetrahedron>& tets) { for (PxU32 i = 0; i < newTetIds.size(); ++i) { PxI32 id = newTetIds[i]; const Tetrahedron& tet = tets[id]; if (tet[0] < 0) continue; while (PxU32(tet[0]) >= vertexToTet.size()) vertexToTet.pushBack(-1); while (PxU32(tet[1]) >= vertexToTet.size()) vertexToTet.pushBack(-1); while (PxU32(tet[2]) >= vertexToTet.size()) vertexToTet.pushBack(-1); while (PxU32(tet[3]) >= vertexToTet.size()) vertexToTet.pushBack(-1); vertexToTet[tet[0]] = id; vertexToTet[tet[1]] = id; vertexToTet[tet[2]] = id; vertexToTet[tet[3]] = id; } } void fixNeighborhoodLocally(const PxArray<PxI32>& removedTets, const PxArray<PxI32>& tetIndices, const PxArray<Tetrahedron>& tets, PxArray<PxI32>& neighborhood, PxArray<PxI32>* affectedFaces = NULL) { for (PxU32 k = 0; k < removedTets.size(); ++k) { PxI32 i = removedTets[k]; for (PxI32 j = 0; j < 4; ++j) { PxI32 faceId = 4 * i + j; neighborhood[faceId] = -1; if (affectedFaces != NULL && affectedFaces->find(faceId) == affectedFaces->end()) affectedFaces->pushBack(faceId); } } PxHashMap<SortedTriangle, PxI32, TriangleHash> faces; for(PxU32 k = 0; k< tetIndices.size(); ++k) { PxI32 i = tetIndices[k]; if (i < 0) continue; const Tetrahedron& tet = tets[i]; if (tet[0] < 0) continue; for (PxI32 j = 0; j < 4; ++j) { SortedTriangle tri(tet[neighborFaces[j][0]], tet[neighborFaces[j][1]], tet[neighborFaces[j][2]]); if (const PxPair<const SortedTriangle, PxI32>* ptr = faces.find(tri)) { neighborhood[4 * i + j] = ptr->second; neighborhood[ptr->second] = 4 * i + j; } else faces.insert(tri, 4 * i + j); } } //validateNeighborhood(tets, neighborhood); } void collectTetsConnectedToVertex(PxArray<PxI32>& faces, PxHashSet<PxI32>& tetsDone, const PxArray<Tetrahedron>& tets, const PxArray<PxI32>& tetNeighbors, const PxArray<PxI32>& vertexToTet, PxI32 vertexIndex, PxArray<PxI32>& tetIds, PxI32 secondVertexId = -1, PxI32 thirdVertexId = -1) { tetIds.clear(); int tetIndex = vertexToTet[vertexIndex]; if (tetIndex < 0) return; //Free floating point if ((secondVertexId < 0 || tets[tetIndex].contains(secondVertexId)) && (thirdVertexId < 0 || tets[tetIndex].contains(thirdVertexId))) tetIds.pushBack(tetIndex); faces.clear(); tetsDone.clear(); for (int i = 0; i < 4; ++i) { if (tetNeighbors[4 * tetIndex + i] >= 0) faces.pushBack(4 * tetIndex + i); } tetsDone.insert(tetIndex); while (faces.size() > 0) { PxI32 faceId = faces.popBack(); int tetId = tetNeighbors[faceId] >> 2; if (tetId < 0 || tetIds.find(tetId) != tetIds.end()) continue; const Tetrahedron& tet = tets[tetId]; int id = tet.indexOf(vertexIndex); if (id >= 0) { if ((secondVertexId < 0 || tets[tetId].contains(secondVertexId)) && (thirdVertexId < 0 || tets[tetId].contains(thirdVertexId))) tetIds.pushBack(tetId); const PxI32* f = neighborFaces[id]; for (int i = 0; i < 3; ++i) { int candidate = 4 * tetId + f[i]; if (tetsDone.insert(tetNeighbors[candidate] >> 2)) { int otherTetId = tetNeighbors[candidate] >> 2; if (otherTetId >= 0 && tets[otherTetId].contains(vertexIndex)) faces.pushBack(candidate); } } } } } void DelaunayTetrahedralizer::collectTetsConnectedToVertex(PxI32 vertexIndex, PxArray<PxI32>& tetIds) { stackMemory.clear(); physx::Ext::collectTetsConnectedToVertex(stackMemory.faces, stackMemory.hashSet, result, neighbors, vertexToTet, vertexIndex, tetIds, -1, -1); } void DelaunayTetrahedralizer::collectTetsConnectedToVertex(PxArray<PxI32>& faces, PxHashSet<PxI32>& tetsDone, PxI32 vertexIndex, PxArray<PxI32>& tetIds) { faces.clear(); tetsDone.clear(); physx::Ext::collectTetsConnectedToVertex(faces, tetsDone, result, neighbors, vertexToTet, vertexIndex, tetIds); } void DelaunayTetrahedralizer::collectTetsConnectedToEdge(PxI32 edgeStart, PxI32 edgeEnd, PxArray<PxI32>& tetIds) { if (edgeStart < edgeEnd) PxSwap(edgeStart, edgeEnd); stackMemory.clear(); physx::Ext::collectTetsConnectedToVertex(stackMemory.faces, stackMemory.hashSet, result, neighbors, vertexToTet, edgeStart, tetIds, edgeEnd); } PX_FORCE_INLINE bool containsDuplicates(PxI32 a, PxI32 b, PxI32 c, PxI32 d) { return a == b || a == c || a == d || b == c || b == d || c == d; } //Returns true if the volume of a tet would become negative if a vertex it contains would get replaced by another one bool tetFlipped(const Tetrahedron& tet, PxI32 vertexToReplace, PxI32 replacement, const PxArray<PxVec3d>& points, PxF64 volumeChangeThreshold = 0.1) { PxF64 volumeBefore = tetVolume(points[tet[0]], points[tet[1]], points[tet[2]], points[tet[3]]); PxI32 a = tet[0] == vertexToReplace ? replacement : tet[0]; PxI32 b = tet[1] == vertexToReplace ? replacement : tet[1]; PxI32 c = tet[2] == vertexToReplace ? replacement : tet[2]; PxI32 d = tet[3] == vertexToReplace ? replacement : tet[3]; if (containsDuplicates(a, b, c, d)) return false; PxF64 volume = tetVolume(points[a], points[b], points[c], points[d]); if (volume < 0) return true; if (PxAbs(volume / volumeBefore) < volumeChangeThreshold) return true; return false; } PX_FORCE_INLINE Tetrahedron getTet(const Tetrahedron& tet, PxI32 vertexToReplace, PxI32 replacement) { return Tetrahedron(tet[0] == vertexToReplace ? replacement : tet[0], tet[1] == vertexToReplace ? replacement : tet[1], tet[2] == vertexToReplace ? replacement : tet[2], tet[3] == vertexToReplace ? replacement : tet[3]); } PX_FORCE_INLINE bool containsDuplicates(const Tetrahedron& tet) { return tet[0] == tet[1] || tet[0] == tet[2] || tet[0] == tet[3] || tet[1] == tet[2] || tet[1] == tet[3] || tet[2] == tet[3]; } //Returns true if a tetmesh's edge, defined by vertex indices keep and remove, can be collapsed without leading to an invalid tetmesh topology bool canCollapseEdge(PxI32 keep, PxI32 remove, const PxArray<PxVec3d>& points, const PxArray<PxI32>& tetsConnectedToKeepVertex, const PxArray<PxI32>& tetsConnectedToRemoveVertex, const PxArray<Tetrahedron>& allTet, PxF64& qualityAfterCollapse, PxF64 volumeChangeThreshold = 0.1, BaseTetAnalyzer* tetAnalyzer = NULL) { const PxArray<PxI32>& tets = tetsConnectedToRemoveVertex; //If a tet would get a negative volume due to the edge collapse, then this edge is not collapsible for (PxU32 i = 0; i < tets.size(); ++i) { const Tetrahedron& tet = allTet[tets[i]]; if (tet[0] < 0) return false; if (tetFlipped(tet, remove, keep, points, volumeChangeThreshold)) return false; } PxHashMap<SortedTriangle, PxI32, TriangleHash> triangles; PxHashSet<PxI32> candidates; for (PxU32 i = 0; i < tets.size(); ++i) candidates.insert(tets[i]); const PxArray<PxI32>& tets2 = tetsConnectedToKeepVertex; for (PxU32 i = 0; i < tets2.size(); ++i) if (allTet[tets2[i]][0] >= 0) candidates.insert(tets2[i]); PxArray<PxI32> affectedTets; affectedTets.reserve(candidates.size()); PxArray<Tetrahedron> remainingTets; remainingTets.reserve(candidates.size()); //If a tet-face would get referenced by more than 2 tetrahedra due to the edge collapse, then this edge is not collapsible for (PxHashSet<PxI32>::Iterator iter = candidates.getIterator(); !iter.done(); ++iter) { PxI32 tetRef = *iter; affectedTets.pushBack(tetRef); Tetrahedron tet = getTet(allTet[tetRef], remove, keep); if (containsDuplicates(tet)) continue; remainingTets.pushBack(tet); for (PxU32 j = 0; j < 4; ++j) { SortedTriangle tri(tet[neighborFaces[j][0]], tet[neighborFaces[j][1]], tet[neighborFaces[j][2]]); if (const PxPair<const SortedTriangle, PxI32>* ptr = triangles.find(tri)) triangles[tri] = ptr->second + 1; else triangles.insert(tri, 1); } } for (PxHashMap<SortedTriangle, PxI32, TriangleHash>::Iterator iter = triangles.getIterator(); !iter.done(); ++iter) if (iter->second > 2) return false; if (tetAnalyzer == NULL) return true; qualityAfterCollapse = tetAnalyzer->quality(remainingTets); return tetAnalyzer->improved(tetAnalyzer->quality(affectedTets), qualityAfterCollapse); } bool DelaunayTetrahedralizer::canCollapseEdge(PxI32 edgeVertexToKeep, PxI32 edgeVertexToRemove, PxF64 volumeChangeThreshold, BaseTetAnalyzer* tetAnalyzer) { PxF64 qualityAfterCollapse; PxArray<PxI32> tetsA, tetsB; stackMemory.clear(); physx::Ext::collectTetsConnectedToVertex(stackMemory.faces, stackMemory.hashSet, result, neighbors, vertexToTet, edgeVertexToKeep, tetsA); stackMemory.clear(); physx::Ext::collectTetsConnectedToVertex(stackMemory.faces, stackMemory.hashSet, result, neighbors, vertexToTet, edgeVertexToRemove, tetsB); return canCollapseEdge(edgeVertexToKeep, edgeVertexToRemove, tetsA, tetsB, qualityAfterCollapse, volumeChangeThreshold, tetAnalyzer); } bool DelaunayTetrahedralizer::canCollapseEdge(PxI32 edgeVertexAToKeep, PxI32 edgeVertexBToRemove, const PxArray<PxI32>& tetsConnectedToA, const PxArray<PxI32>& tetsConnectedToB, PxF64& qualityAfterCollapse, PxF64 volumeChangeThreshold, BaseTetAnalyzer* tetAnalyzer) { return physx::Ext::canCollapseEdge(edgeVertexAToKeep, edgeVertexBToRemove, centeredNormalizedPoints, tetsConnectedToA, //physx::Ext::collectTetsConnectedToVertex(result, neighbors, vertexToTet, edgeVertexAToKeep), tetsConnectedToB, //physx::Ext::collectTetsConnectedToVertex(result, neighbors, vertexToTet, edgeVertexBToRemove), result, qualityAfterCollapse, volumeChangeThreshold, tetAnalyzer); } void collapseEdge(PxI32 keep, PxI32 remove, const PxArray<PxI32>& tetsConnectedToKeepVertex, const PxArray<PxI32>& tetsConnectedToRemoveVertex, PxArray<Tetrahedron>& allTets, PxArray<PxI32>& neighborhood, PxArray<PxI32>& vertexToTet, PxArray<PxI32>& unusedTets, PxArray<PxI32>& changedTets) { PxArray<PxI32> removedTets; changedTets.clear(); const PxArray<PxI32>& tets = tetsConnectedToRemoveVertex; for (PxI32 i = tets.size() - 1; i >= 0; --i) { PxI32 tetId = tets[i]; Tetrahedron tet = allTets[tetId]; tet.replace(remove, keep); if (containsDuplicates(tet)) { for (PxU32 j = 0; j < 4; ++j) { if (vertexToTet[tet[j]] == tetId) vertexToTet[tet[j]] = -1; tet[j] = -1; } removedTets.pushBack(tetId); unusedTets.pushBack(tetId); } else { changedTets.pushBack(tetId); } allTets[tetId] = tet; } for (PxU32 i = 0; i < tetsConnectedToKeepVertex.size(); ++i) { PxI32 id = tetsConnectedToKeepVertex[i]; if (removedTets.find(id) == removedTets.end()) changedTets.pushBack(id); } for (PxU32 i = 0; i < removedTets.size(); ++i) { PxI32 id = removedTets[i]; for (PxI32 j = 0; j < 4; ++j) { PxI32 n = neighborhood[4 * id + j]; if (n >= 0) neighborhood[n] = -1; } } fixNeighborhoodLocally(removedTets, changedTets, allTets, neighborhood); fixVertexToTet(vertexToTet, changedTets, allTets); vertexToTet[remove] = -1; } void DelaunayTetrahedralizer::collapseEdge(PxI32 edgeVertexToKeep, PxI32 edgeVertexToRemove) { PxArray<PxI32> changedTets; PxArray<PxI32> keepTetIds; PxArray<PxI32> removeTetIds; stackMemory.clear(); physx::Ext::collectTetsConnectedToVertex(stackMemory.faces, stackMemory.hashSet, result, neighbors, vertexToTet, edgeVertexToKeep, keepTetIds); stackMemory.clear(); physx::Ext::collectTetsConnectedToVertex(stackMemory.faces, stackMemory.hashSet, result, neighbors, vertexToTet, edgeVertexToRemove, removeTetIds); physx::Ext::collapseEdge(edgeVertexToKeep, edgeVertexToRemove, keepTetIds, removeTetIds, result, neighbors, vertexToTet, unusedTets, changedTets); } void DelaunayTetrahedralizer::collapseEdge(PxI32 edgeVertexAToKeep, PxI32 edgeVertexBToRemove, const PxArray<PxI32>& tetsConnectedToA, const PxArray<PxI32>& tetsConnectedToB) { PxArray<PxI32> changedTets; physx::Ext::collapseEdge(edgeVertexAToKeep, edgeVertexBToRemove, tetsConnectedToA, tetsConnectedToB, result, neighbors, vertexToTet, unusedTets, changedTets); } bool buildRing(const PxArray<Edge>& edges, PxArray<PxI32>& result) { result.reserve(edges.size() + 1); const Edge& first = edges[0]; result.pushBack(first.first); result.pushBack(first.second); PxU32 currentEdge = 0; PxI32 connector = first.second; for (PxU32 j = 1; j < edges.size(); ++j) { for (PxU32 i = 1; i < edges.size(); ++i) { if (i == currentEdge) continue; const Edge& e = edges[i]; if (e.first == connector) { currentEdge = i; result.pushBack(e.second); connector = e.second; } else if (e.second == connector) { currentEdge = i; result.pushBack(e.first); connector = e.first; } if (connector == result[0]) { result.remove(result.size() - 1); if (result.size() != edges.size()) { result.clear(); return false; //Multiple segments - unexpected input } return true; //Cyclic } } } result.clear(); return false; } void addRange(PxHashSet<PxI32>& set, const PxArray<PxI32>& list) { for (PxU32 i = 0; i < list.size(); ++i) set.insert(list[i]); } static Edge createEdge(PxI32 x, PxI32 y, bool swap) { if (swap) return Edge(y, x); else return Edge(x, y); } Edge getOtherEdge(const Tetrahedron& tet, PxI32 x, PxI32 y) { x = tet.indexOf(x); y = tet.indexOf(y); bool swap = x > y; if (swap) PxSwap(x, y); if (x == 0 && y == 1) return createEdge(tet[2], tet[3], swap); if (x == 0 && y == 2) return createEdge(tet[3], tet[1], swap); if (x == 0 && y == 3) return createEdge(tet[1], tet[2], swap); if (x == 1 && y == 2) return createEdge(tet[0], tet[3], swap); if (x == 1 && y == 3) return createEdge(tet[2], tet[0], swap); if (x == 2 && y == 3) return createEdge(tet[0], tet[1], swap); return Edge(-1, -1); } bool removeEdgeByFlip(PxI32 edgeA, PxI32 edgeB, PxArray<PxI32>& faces, PxHashSet<PxI32>& hashset, PxArray<PxI32>& tetIndices, PxArray<Tetrahedron>& tets, PxArray<PxVec3d>& pts, PxArray<PxI32>& unusedTets, PxArray<PxI32>& neighbors, PxArray<PxI32>& vertexToTet, BaseTetAnalyzer* qualityAnalyzer = NULL) { //validateNeighborhood(tets, neighbors); PxArray<Edge> ringEdges; ringEdges.reserve(tetIndices.size()); for (PxU32 i = 0; i < tetIndices.size(); ++i) ringEdges.pushBack(getOtherEdge(tets[tetIndices[i]], edgeA, edgeB)); PxArray<PxI32> ring; buildRing(ringEdges, ring); if (ring.size() == 0) return false; PxArray<PxI32> ringCopy(ring); const PxVec3d& a = pts[edgeA]; const PxVec3d& b = pts[edgeB]; PxArray<Tetrahedron> newTets; newTets.reserve(ring.size() * 2); PxArray<Triangle> newFaces; while (ring.size() >= 3) { PxF64 shortestDist = DBL_MAX; PxI32 id = -1; for (PxI32 i = 0; i < PxI32(ring.size()); ++i) { const PxVec3d& s = pts[ring[(i - 1 + ring.size()) % ring.size()]]; const PxVec3d& middle = pts[ring[i]]; const PxVec3d& e = pts[ring[(i + 1) % ring.size()]]; const PxF64 d = (s - e).magnitudeSquared(); if (d < shortestDist) { const PxF64 vol1 = tetVolume(s, middle, e, b); const PxF64 vol2 = tetVolume(a, s, middle, e); if (vol1 > 0 && vol2 > 0) { shortestDist = d; id = i; } } } if (id < 0) return false; { const PxI32& s = ring[(id - 1 + ring.size()) % ring.size()]; const PxI32& middle = ring[id]; const PxI32& e = ring[(id + 1) % ring.size()]; newTets.pushBack(Tetrahedron(s, middle, e, edgeB)); newTets.pushBack(Tetrahedron(edgeA, s, middle, e)); newFaces.pushBack(Triangle(s, middle, e)); if (ring.size() > 3) { newFaces.pushBack(Triangle(s, e, edgeA)); newFaces.pushBack(Triangle(s, e, edgeB)); } } ring.remove(id); } //Analyze and decide if operation should be done if (qualityAnalyzer != NULL && !qualityAnalyzer->improved(qualityAnalyzer->quality(tetIndices), qualityAnalyzer->quality(newTets))) return false; PxArray<PxI32> newTetIds; for (PxU32 i = 0; i < tetIndices.size(); ++i) { for (PxI32 j = 0; j < 4; ++j) { PxI32 id = 4 * tetIndices[i] + j; PxI32 neighborTet = neighbors[id] >> 2; if (neighborTet >= 0 && tetIndices.find(neighborTet) == tetIndices.end() && newTetIds.find(neighborTet) == newTetIds.end()) newTetIds.pushBack(neighborTet); } } PxHashSet<PxI32> set; PxArray<PxI32> tetIds; collectTetsConnectedToVertex(faces, hashset, tets, neighbors, vertexToTet, edgeA, tetIds); addRange(set, tetIds); faces.forceSize_Unsafe(0); hashset.clear(); tetIds.forceSize_Unsafe(0); collectTetsConnectedToVertex(faces, hashset, tets, neighbors, vertexToTet, edgeB, tetIds); addRange(set, tetIds); for (PxU32 i = 0; i < ringCopy.size(); ++i) { faces.forceSize_Unsafe(0); hashset.clear(); tetIds.forceSize_Unsafe(0); collectTetsConnectedToVertex(faces, hashset, tets, neighbors, vertexToTet, ringCopy[i], tetIds); addRange(set, tetIds); } for (PxHashSet<PxI32>::Iterator iter = set.getIterator(); !iter.done(); ++iter) { PxI32 i = *iter; const Tetrahedron& neighborTet = tets[i]; for (PxU32 j = 0; j < newFaces.size(); ++j) if (neighborTet.containsFace(newFaces[j])) return false; for (PxU32 j = 0; j < newTets.size(); ++j) { const Tetrahedron& t = newTets[j]; if (Tetrahedron::identical(t, neighborTet)) return false; } } for (PxU32 i = 0; i < tetIndices.size(); ++i) { tets[tetIndices[i]] = Tetrahedron(-1, -1, -1, -1); unusedTets.pushBack(tetIndices[i]); } PxU32 l = newTetIds.size(); for (PxU32 i = 0; i < newTets.size(); ++i) newTetIds.pushBack(storeNewTet(tets, neighbors, newTets[i], unusedTets)); fixNeighborhoodLocally(tetIndices, newTetIds, tets, neighbors); tetIndices.clear(); for (PxU32 i = l; i < newTetIds.size(); ++i) tetIndices.pushBack(newTetIds[i]); fixVertexToTet(vertexToTet, tetIndices, tets); return true; } bool DelaunayTetrahedralizer::removeEdgeByFlip(PxI32 edgeA, PxI32 edgeB, PxArray<PxI32>& tetIndices, BaseTetAnalyzer* qualityAnalyzer) { stackMemory.clear(); return physx::Ext::removeEdgeByFlip(edgeA, edgeB, stackMemory.faces, stackMemory.hashSet, tetIndices, result, centeredNormalizedPoints, unusedTets, neighbors, vertexToTet, qualityAnalyzer); } void DelaunayTetrahedralizer::addLockedEdges(const PxArray<Triangle>& triangles) { for (PxU32 i = 0; i < triangles.size(); ++i) { const Triangle& t = triangles[i]; lockedEdges.insert(key(t[0] + numAdditionalPointsAtBeginning, t[1] + numAdditionalPointsAtBeginning)); lockedEdges.insert(key(t[0] + numAdditionalPointsAtBeginning, t[2] + numAdditionalPointsAtBeginning)); lockedEdges.insert(key(t[1] + numAdditionalPointsAtBeginning, t[2] + numAdditionalPointsAtBeginning)); } } void DelaunayTetrahedralizer::addLockedTriangles(const PxArray<Triangle>& triangles) { for (PxU32 i = 0; i < triangles.size(); ++i) { const Triangle& tri = triangles[i]; lockedTriangles.insert(SortedTriangle(tri[0] + numAdditionalPointsAtBeginning, tri[1] + numAdditionalPointsAtBeginning, tri[2] + numAdditionalPointsAtBeginning)); } } void previewFlip3to2(PxI32 tip1, PxI32 tip2, PxI32 reflexEdgeA, PxI32 reflexEdgeB, PxI32 nonReflexTrianglePoint, Tetrahedron& tet1, Tetrahedron& tet2) { // 3->2 flip tet1 = Tetrahedron(tip1, tip2, reflexEdgeA, nonReflexTrianglePoint); tet2 = Tetrahedron(tip2, tip1, reflexEdgeB, nonReflexTrianglePoint); } bool previewFlip2to3(PxI32 tet1Id, PxI32 tet2Id, const PxArray<PxI32>& neighbors, const PxArray<Tetrahedron>& tets, PxI32 tip1, PxI32 tip2, Triangle tri, Tetrahedron& tet1, Tetrahedron& tet2, Tetrahedron& tet3) { // 2->3 flip tet1 = Tetrahedron(tip2, tip1, tri[0], tri[1]); tet2 = Tetrahedron(tip2, tip1, tri[1], tri[2]); tet3 = Tetrahedron(tip2, tip1, tri[2], tri[0]); PxI32 n1 = neighbors[4 * tet1Id + localFaceId(tets[tet1Id], tri[0], tri[1], tip1)]; PxI32 n2 = neighbors[4 * tet2Id + localFaceId(tets[tet2Id], tri[0], tri[1], tip2)]; if (n1 >= 0 && (n1 >> 2) == (n2 >> 2)) { if (Tetrahedron::identical(tet1, tets[n1 >> 2])) return false; } PxI32 n3 = neighbors[4 * tet1Id + localFaceId(tets[tet1Id], tri[1], tri[2], tip1)]; PxI32 n4 = neighbors[4 * tet2Id + localFaceId(tets[tet2Id], tri[1], tri[2], tip2)]; if (n3 >= 0 && (n3 >> 2) == (n4 >> 2)) { if (Tetrahedron::identical(tet2, tets[n3 >> 2])) return false; } PxI32 n5 = neighbors[4 * tet1Id + localFaceId(tets[tet1Id], tri[2], tri[0], tip1)]; PxI32 n6 = neighbors[4 * tet2Id + localFaceId(tets[tet2Id], tri[2], tri[0], tip2)]; if (n5 >= 0 && (n5 >> 2) == (n6 >> 2)) { if (Tetrahedron::identical(tet3, tets[n5 >> 2])) return false; } return true; } bool previewFlip(const PxArray<PxVec3d>& points, const PxArray<Tetrahedron>& tets, const PxArray<PxI32>& neighbors, PxI32 faceId, PxArray<Tetrahedron>& newTets, PxArray<PxI32>& removedTets, const PxHashSet<SortedTriangle, TriangleHash>& lockedFaces, const PxHashSet<PxU64>& lockedEdges) { newTets.clear(); removedTets.clear(); PxI32 neighborPointer = neighbors[faceId]; if (neighborPointer < 0) return false; PxI32 tet1Id = faceId >> 2; const PxI32* localTriangle1 = neighborFaces[faceId & 3]; Tetrahedron tet1 = tets[tet1Id]; Triangle tri(tet1[localTriangle1[0]], tet1[localTriangle1[1]], tet1[localTriangle1[2]]); PxI32 localTip1 = tetTip[faceId & 3]; PxI32 localTip2 = tetTip[neighborPointer & 3]; PxI32 tip1 = tet1[localTip1]; PxI32 tet2Id = neighborPointer >> 2; Tetrahedron tet2 = tets[tet2Id]; PxI32 tip2 = tet2[localTip2]; if (!tet2.contains(tri[0]) || !tet2.contains(tri[1]) || !tet2.contains(tri[2])) { return false; } PxI32 face1 = -1; PxI32 face2 = -1; PxI32 numReflexEdges = 0; PxI32 reflexEdgeA = -1; PxI32 reflexEdgeB = -1; PxI32 nonReflexTrianglePoint = -1; PxF64 ab = orient3D(points[tri[0]], points[tri[1]], points[tip1], points[tip2]); if (ab < 0) { ++numReflexEdges; face1 = localFaceId(localTriangle1[0], localTriangle1[1], localTip1); reflexEdgeA = tri[0]; reflexEdgeB = tri[1]; nonReflexTrianglePoint = tri[2]; face2 = localFaceId(tet2, tri[0], tri[1], tip2); } PxF64 bc = orient3D(points[tri[1]], points[tri[2]], points[tip1], points[tip2]); if (bc < 0) { ++numReflexEdges; face1 = localFaceId(localTriangle1[1], localTriangle1[2], localTip1); reflexEdgeA = tri[1]; reflexEdgeB = tri[2]; nonReflexTrianglePoint = tri[0]; face2 = localFaceId(tet2, tri[1], tri[2], tip2); } PxF64 ca = orient3D(points[tri[2]], points[tri[0]], points[tip1], points[tip2]); if (ca < 0) { ++numReflexEdges; face1 = localFaceId(localTriangle1[2], localTriangle1[0], localTip1); reflexEdgeA = tri[2]; reflexEdgeB = tri[0]; nonReflexTrianglePoint = tri[1]; face2 = localFaceId(tet2, tri[2], tri[0], tip2); } if (numReflexEdges == 0) { if (!faceIsLocked(lockedFaces, tri[0], tri[1], tri[2])) { Tetrahedron tet3; if (previewFlip2to3(tet1Id, tet2Id, neighbors, tets, tip1, tip2, tri, tet1, tet2, tet3)) { newTets.pushBack(tet1); newTets.pushBack(tet2); newTets.pushBack(tet3); removedTets.pushBack(tet1Id); removedTets.pushBack(tet2Id); return true; } else return true; } } else if (numReflexEdges == 1) { PxI32 candidate1 = neighbors[4 * tet1Id + face1] >> 2; PxI32 candidate2 = neighbors[4 * tet2Id + face2] >> 2; if (candidate1 == candidate2 && candidate1 >= 0) { if (!edgeIsLocked(lockedEdges, reflexEdgeA, reflexEdgeB) && !faceIsLocked(lockedFaces, reflexEdgeA, reflexEdgeB, nonReflexTrianglePoint) && !faceIsLocked(lockedFaces, reflexEdgeA, reflexEdgeB, tip1) && !faceIsLocked(lockedFaces, reflexEdgeA, reflexEdgeB, tip2)) { previewFlip3to2(tip1, tip2, reflexEdgeA, reflexEdgeB, nonReflexTrianglePoint, tet1, tet2); newTets.pushBack(tet1); newTets.pushBack(tet2); removedTets.pushBack(tet1Id); removedTets.pushBack(tet2Id); removedTets.pushBack(candidate1); return true;; } } } else if (numReflexEdges == 2) { //Cannot do anything } else if (numReflexEdges == 3) { } return true; } void collectCommonFaces(const PxArray<PxI32>& a, const PxArray<PxI32>& b, const PxArray<PxI32>& neighbors, PxArray<PxI32>& result) { result.clear(); for (PxU32 i = 0; i < a.size(); ++i) { PxI32 tetId = a[i]; for (int j = 0; j < 4; ++j) { int id = 4 * tetId + j; if (b.find(neighbors[id] >> 2) != b.end()) { if (result.find(id) == result.end()) result.pushBack(id); } } } } void previewFlip2to3(PxI32 tip1, PxI32 tip2, const Triangle& tri, Tetrahedron& tet1, Tetrahedron& tet2, Tetrahedron& tet3) { // 2->3 flip tet1 = Tetrahedron(tip2, tip1, tri[0], tri[1]); tet2 = Tetrahedron(tip2, tip1, tri[1], tri[2]); tet3 = Tetrahedron(tip2, tip1, tri[2], tri[0]); } bool DelaunayTetrahedralizer::recoverEdgeByFlip(PxI32 eStart, PxI32 eEnd, RecoverEdgeMemoryCache& cache) { PxArray<PxI32>& tetsStart = cache.resultStart; PxArray<PxI32>& tetsEnd = cache.resultEnd; collectTetsConnectedToVertex(cache.facesStart, cache.tetsDoneStart, eStart, tetsStart); collectTetsConnectedToVertex(cache.facesEnd, cache.tetsDoneEnd, eEnd, tetsEnd); for (PxU32 i = 0; i < tetsEnd.size(); ++i) { const Tetrahedron& tet = result[tetsEnd[i]]; if (tet.contains(eStart)) return true; } PxArray<PxI32> commonFaces; collectCommonFaces(tetsStart, tetsEnd, neighbors, commonFaces); if (commonFaces.size() > 0) { for (PxU32 i = 0; i < commonFaces.size(); ++i) { PxI32 faceId = commonFaces[i]; PxI32 tetId = faceId >> 2; const Tetrahedron& tet = result[tetId]; const PxI32* local = neighborFaces[faceId & 3]; Triangle tri(tet[local[0]], tet[local[1]], tet[local[2]]); if (tri.contains(eStart) || tri.contains(eEnd)) continue; int n = neighbors[faceId]; int tetId2 = n >> 2; int tip1 = tet[tetTip[faceId & 3]]; int tip2 = result[tetId2][tetTip[n & 3]]; Tetrahedron tet1, tet2, tet3; previewFlip2to3(tip1, tip2, tri, tet1, tet2, tet3); if (tetVolume(tet1, centeredNormalizedPoints) > 0 && tetVolume(tet2, centeredNormalizedPoints) > 0 && tetVolume(tet3, centeredNormalizedPoints) > 0) { PxArray<PxI32> affectedFaces; if (flip2to3(tetId, tetId2, neighbors, vertexToTet, result, unusedTets, affectedFaces, tip1, tip2, tri)) return true; } } } return false; } void insert(PxArray<int>& list, int a, int b, int id) { for (PxI32 i = 0; i < PxI32(list.size()); ++i) if (list[i] == a || list[i] == b) { list.pushBack(-1); for (PxI32 j = list.size() - 2; j > i; --j) { list[j + 1] = list[j]; } list[i + 1] = id; return; } PX_ASSERT(false); } void DelaunayTetrahedralizer::generateTetmeshEnforcingEdges(const PxArray<PxVec3d>& trianglePoints, const PxArray<Triangle>& triangles, PxArray<PxArray<PxI32>>& allEdges, PxArray<PxArray<PxI32>>& pointToOriginalTriangle, PxArray<PxVec3d>& points, PxArray<Tetrahedron>& finalTets) { clearLockedEdges(); clearLockedTriangles(); addLockedEdges(triangles); addLockedTriangles(triangles); points.resize(trianglePoints.size()); for (PxU32 i = 0; i < trianglePoints.size(); ++i) points[i] = trianglePoints[i]; insertPoints(points, 0, points.size()); allEdges.clear(); allEdges.reserve(lockedEdges.size()); PxHashMap<PxU64, PxU32> edgeToIndex; PxArray<PxI32> list; for (PxHashSet<PxU64>::Iterator iter = lockedEdges.getIterator(); !iter.done(); ++iter) { edgeToIndex.insert(*iter, allEdges.size()); list.forceSize_Unsafe(0); list.pushBack(PxI32((*iter) >> 32)); list.pushBack(PxI32((*iter))); allEdges.pushBack(list); } pointToOriginalTriangle.clear(); for (PxU32 i = 0; i < points.size(); ++i) pointToOriginalTriangle.pushBack(PxArray<PxI32>()); for (PxU32 i = 0; i < triangles.size(); ++i) { const Triangle& tri = triangles[i]; pointToOriginalTriangle[tri[0]].pushBack(i); pointToOriginalTriangle[tri[1]].pushBack(i); pointToOriginalTriangle[tri[2]].pushBack(i); } for (PxU32 i = 0;i < points.size(); ++i) { PxArray<PxI32>& tempList = pointToOriginalTriangle[i]; PxSort(tempList.begin(), tempList.size()); } PxArray<PxI32> intersection; RecoverEdgeMemoryCache cache; while (true) { PxArray<PxU64> copy; copy.reserve(lockedEdges.size()); for (PxHashSet<PxU64>::Iterator e = lockedEdges.getIterator(); !e.done(); ++e) copy.pushBack(*e); PxI32 missing = 0; for (PxU32 k = 0; k < copy.size(); ++k) { PxU64 e = copy[k]; PxI32 a = PxI32(e >> 32); PxI32 b = PxI32(e); if (!recoverEdgeByFlip(a, b, cache)) { PxU32 id = centeredNormalizedPoints.size(); PxU32 i = edgeToIndex[e]; if (allEdges[i].size() < 10) { PxVec3d p = (centeredNormalizedPoints[a] + centeredNormalizedPoints[b]) * 0.5; points.pushBack(p); insertPoints(points, points.size() - 1, points.size()); intersection.forceSize_Unsafe(0); intersectionOfSortedLists(pointToOriginalTriangle[a - numAdditionalPointsAtBeginning], pointToOriginalTriangle[b - numAdditionalPointsAtBeginning], intersection); pointToOriginalTriangle.pushBack(intersection); insert(allEdges[i], a, b, id); edgeToIndex.insert(key(a, id), i); edgeToIndex.insert(key(b, id), i); edgeToIndex.erase(e); lockedEdges.erase(e); lockedEdges.insert(key(a, id)); lockedEdges.insert(key(b, id)); ++missing; } } } if (missing == 0) break; } for (PxU32 i = 0; i < allEdges.size(); ++i) { PxArray<PxI32>& tempList = allEdges[i]; for (PxU32 j = 0; j < tempList.size(); ++j) tempList[j] -= numAdditionalPointsAtBeginning; } exportTetrahedra(finalTets); } PxI32 optimizeByFlipping(PxArray<PxI32>& faces, PxArray<PxI32>& neighbors, PxArray<PxI32>& vertexToTet, const PxArray<PxVec3d>& points, PxArray<Tetrahedron>& tets, PxArray<PxI32>& unusedTets, const BaseTetAnalyzer& qualityAnalyzer, PxArray<PxI32>& affectedFaces, const PxHashSet<SortedTriangle, TriangleHash>& lockedFaces, const PxHashSet<PxU64>& lockedEdges) { PxI32 counter = 0; while (faces.size() > 0) { PxI32 faceId = faces.popBack(); if (faceId < 0) continue; PxArray<Tetrahedron> newTets; PxArray<PxI32> removedTets; if (!previewFlip(points, tets, neighbors, faceId, newTets, removedTets, lockedFaces, lockedEdges)) continue; if (!qualityAnalyzer.improved(qualityAnalyzer.quality(removedTets), qualityAnalyzer.quality(newTets))) continue; affectedFaces.clear(); flip(points, tets, neighbors, vertexToTet, faceId, unusedTets, affectedFaces, lockedFaces, lockedEdges); for (PxU32 j = 0; j < affectedFaces.size(); ++j) if (faces.find(affectedFaces[j]) == faces.end()) faces.pushBack(affectedFaces[j]); ++counter; } return counter; } bool DelaunayTetrahedralizer::optimizeByFlipping(PxArray<PxI32>& affectedFaces, const BaseTetAnalyzer& qualityAnalyzer) { PxArray<PxI32> stack; for (PxU32 i = 0; i < affectedFaces.size(); ++i) stack.pushBack(affectedFaces[i]); PxI32 counter = physx::Ext::optimizeByFlipping(stack, neighbors, vertexToTet, centeredNormalizedPoints, result, unusedTets, qualityAnalyzer, affectedFaces, lockedTriangles, lockedEdges); return counter > 0; } void insertPointIntoEdge(PxI32 newPointIndex, PxI32 edgeA, PxI32 edgeB, PxArray<Tetrahedron>& tets, PxArray<PxI32>& neighbors, PxArray<PxI32>& vertexToTet, PxArray<PxI32>& unusedTets, PxArray<PxI32>* affectedFaces, PxArray<PxI32>& affectedTets) { PxU32 l = affectedTets.size(); if (l == 0) return; PxArray<PxI32> removedTets; for (PxU32 i = 0; i < affectedTets.size(); ++i) removedTets.pushBack(affectedTets[i]); PxArray<PxI32> newTets; for (PxU32 i = 0; i < affectedTets.size(); ++i) newTets.pushBack(affectedTets[i]); for (PxU32 i = 0; i < l; ++i) { for (PxI32 j = 0; j < 4; ++j) { PxI32 id = 4 * affectedTets[i] + j; PxI32 neighborTet = neighbors[id] >> 2; if (neighborTet >= 0 && affectedTets.find(neighborTet) == affectedTets.end()) affectedTets.pushBack(neighborTet); } } PxU32 l2 = affectedTets.size(); for (PxU32 i = 0; i < l; ++i) { PxI32 id = affectedTets[i]; const Tetrahedron& tet = tets[id]; Edge oppositeEdge = getOtherEdge(tet, edgeA, edgeB); tets[id] = Tetrahedron(oppositeEdge.first, oppositeEdge.second, edgeA, newPointIndex); PxI32 j = storeNewTet(tets, neighbors, Tetrahedron(oppositeEdge.first, oppositeEdge.second, newPointIndex, edgeB), unusedTets); affectedTets.pushBack(j); newTets.pushBack(j); } fixNeighborhoodLocally(removedTets, affectedTets, tets, neighbors, affectedFaces); fixVertexToTet(vertexToTet, newTets, tets); affectedTets.removeRange(l, l2 - l); } void DelaunayTetrahedralizer::insertPointIntoEdge(PxI32 newPointIndex, PxI32 edgeA, PxI32 edgeB, PxArray<PxI32>& affectedTets, BaseTetAnalyzer* qualityAnalyzer) { PxArray<PxI32> affectedFaces; physx::Ext::insertPointIntoEdge(newPointIndex, edgeA, edgeB, result, neighbors, vertexToTet, unusedTets, &affectedFaces, affectedTets); if (qualityAnalyzer != NULL) optimizeByFlipping(affectedFaces, *qualityAnalyzer); } bool containsAll(const PxArray<PxI32>& list, const PxArray<PxI32>& itemsToBePresentInList) { for (PxU32 i = 0; i < itemsToBePresentInList.size(); ++i) if (list.find(itemsToBePresentInList[i]) == list.end()) return false; return true; } bool optimizeByCollapsing(DelaunayTetrahedralizer& del, const PxArray<EdgeWithLength>& edges, PxArray<PxArray<PxI32>>& pointToOriginalTriangle, PxI32 numFixPoints, BaseTetAnalyzer* qualityAnalyzer) { PxI32 l = PxI32(pointToOriginalTriangle.size()); bool success = false; PxArray<PxI32> tetsA; PxArray<PxI32> tetsB; for (PxU32 i = 0; i < edges.size(); ++i) { const EdgeWithLength& e = edges[i]; tetsA.forceSize_Unsafe(0); del.collectTetsConnectedToVertex(e.A, tetsA); if (tetsA.empty()) continue; bool edgeExists = false; for (PxU32 j = 0; j < tetsA.size(); ++j) { const Tetrahedron& tet = del.tetrahedron(tetsA[j]); if (tet.contains(e.B)) { edgeExists = true; break; } } if (!edgeExists) continue; tetsB.forceSize_Unsafe(0); del.collectTetsConnectedToVertex(e.B, tetsB); if (tetsB.empty()) continue; PxF64 firstQuality = 0, secondQuality = 0; bool firstOptionValid = e.B >= numFixPoints && (e.B >= l || (e.A < l && containsAll(pointToOriginalTriangle[e.A], pointToOriginalTriangle[e.B]))) && del.canCollapseEdge(e.A, e.B, tetsA, tetsB, firstQuality, 0, qualityAnalyzer); bool secondOptionValid = e.A >= numFixPoints && (e.A >= l || (e.B < l && containsAll(pointToOriginalTriangle[e.B], pointToOriginalTriangle[e.A]))) && del.canCollapseEdge(e.B, e.A, tetsB, tetsA, secondQuality, 0, qualityAnalyzer); if (qualityAnalyzer != NULL && firstOptionValid && secondOptionValid) { if (qualityAnalyzer->improved(firstQuality, secondQuality)) firstOptionValid = false; else secondOptionValid = false; } if (firstOptionValid) { if (e.B >= numFixPoints) { del.collapseEdge(e.A, e.B, tetsA, tetsB); if (e.B < l) pointToOriginalTriangle[e.B].clear(); success = true; } } else if (secondOptionValid) { if (e.A >= numFixPoints) { del.collapseEdge(e.B, e.A, tetsB, tetsA); if (e.A < l) pointToOriginalTriangle[e.A].clear(); success = true; } } } return success; } bool optimizeBySwapping(DelaunayTetrahedralizer& del, const PxArray<EdgeWithLength>& edges, const PxArray<PxArray<PxI32>>& pointToOriginalTriangle, BaseTetAnalyzer* qualityAnalyzer) { PxI32 l = PxI32(pointToOriginalTriangle.size()); bool success = false; PxArray<PxI32> tetIds; for (PxU32 i = 0; i < edges.size(); ++i) { const EdgeWithLength& e = edges[i]; const bool isInteriorEdge = e.A >= l || e.B >= l || !intersectionOfSortedListsContainsElements(pointToOriginalTriangle[e.A], pointToOriginalTriangle[e.B]); if (isInteriorEdge) { tetIds.forceSize_Unsafe(0); del.collectTetsConnectedToEdge(e.A, e.B, tetIds); if (tetIds.size() <= 2) continue; //This would mean we have a surface edge if (del.removeEdgeByFlip(e.A, e.B, tetIds, qualityAnalyzer)) success = true; } } return success; } void patternSearchOptimize(PxI32 pointToModify, PxF64 step, PxArray<PxVec3d>& points, BaseTetAnalyzer& score, const PxArray<PxI32>& tetrahedra, PxF64 minStep) { const PxVec3d dir[] = { PxVec3d(1.0, 0.0, 0.0), PxVec3d(-1.0, 0.0, 0.0), PxVec3d(0.0, 1.0, 0.0), PxVec3d(0.0, -1.0, 0.0), PxVec3d(0.0, 0.0, 1.0), PxVec3d(0.0, 0.0, -1.0), }; const PxI32 oppositeDir[] = { 1, 0, 3, 2, 5, 4 }; PxF64 currentScore = score.quality(tetrahedra); // score(); PxVec3d p = points[pointToModify]; PxI32 skip = -1; PxI32 maxIter = 100; PxI32 iter = 0; while (step > minStep && iter < maxIter) { PxF64 best = currentScore; PxI32 id = -1; for (PxI32 i = 0; i < 6; ++i) { if (i == skip) continue; //That point was the best before current iteration - it cannot be the best anymore points[pointToModify] = p + dir[i] * step; PxF64 s = score.quality(tetrahedra); // score(); if (score.improved(best, s)) { best = s; id = i; } } if (id >= 0) { p = p + dir[id] * step; points[pointToModify] = p; currentScore = best; skip = oppositeDir[id]; } else { points[pointToModify] = p; step = step * 0.5; skip = -1; } ++iter; } } bool optimizeBySplitting(DelaunayTetrahedralizer& del, const PxArray<EdgeWithLength>& edges, const PxArray<PxArray<PxI32>>& pointToOriginalTriangle, PxI32 maxPointsToInsert, bool sortByQuality, BaseTetAnalyzer* qualityAnalyzer, PxF64 qualityThreshold) { const PxF64 qualityThresholdPow3 = qualityThreshold * qualityThreshold * qualityThreshold; PxArray<PxF64> tetQualityBuffer; tetQualityBuffer.resize(del.numTetrahedra()); for (PxU32 i = 0; i < del.numTetrahedra(); ++i) { const Tetrahedron& tet = del.tetrahedron(i); if (tet[0] >= 0) tetQualityBuffer[i] = evaluateAmipsEnergyPow3(del.point(tet[0]), del.point(tet[1]), del.point(tet[2]), del.point(tet[3])); } PxI32 l = PxI32(pointToOriginalTriangle.size()); PxArray<SplitEdge> edgesToSplit; PxArray<PxI32> tetIds; for (PxI32 i = edges.size() - 1; i >= 0; --i) { const EdgeWithLength& e = edges[i]; const bool isInteriorEdge = e.A >= l || e.B >= l || !intersectionOfSortedListsContainsElements(pointToOriginalTriangle[e.A], pointToOriginalTriangle[e.B]); if (isInteriorEdge) { tetIds.forceSize_Unsafe(0); del.collectTetsConnectedToEdge(e.A, e.B, tetIds); if (tetIds.size() <= 2) continue; //This would mean we got a surface edge... PxF64 max = 0; for (PxU32 j = 0; j < tetIds.size(); ++j) { if (tetQualityBuffer[tetIds[j]] > max) max = tetQualityBuffer[tetIds[j]]; } if (max > qualityThresholdPow3) edgesToSplit.pushBack(SplitEdge(e.A, e.B, max, (del.point(e.A) - del.point(e.B)).magnitudeSquared(), isInteriorEdge)); } } if (sortByQuality) { PxSort(edgesToSplit.begin(), edgesToSplit.size(), PxGreater<SplitEdge>()); } PxI32 counter = 0; PxArray<PxI32> tetsConnectedToEdge; PxArray<PxI32> tetsConnectedToVertex; for (PxU32 i = 0; i < edgesToSplit.size(); ++i) { const SplitEdge& e = edgesToSplit[i]; if (i > 0 && edgesToSplit[i - 1].Q == e.Q) continue; if (counter == maxPointsToInsert) break; PxU32 id = del.addPoint((del.point(e.A) + del.point(e.B)) * 0.5); tetsConnectedToEdge.forceSize_Unsafe(0); del.collectTetsConnectedToEdge(e.A, e.B, tetsConnectedToEdge); del.insertPointIntoEdge(id, e.A, e.B, tetsConnectedToEdge, qualityAnalyzer); if (e.InteriorEdge && qualityAnalyzer) { tetsConnectedToVertex.forceSize_Unsafe(0); del.collectTetsConnectedToVertex(id, tetsConnectedToVertex); patternSearchOptimize(id, e.L, del.points(), *qualityAnalyzer, tetsConnectedToVertex, 0.01 * e.L); } ++counter; } return edgesToSplit.size() > 0; } void updateEdges(PxArray<EdgeWithLength>& edges, PxHashSet<PxU64>& tetEdges, const PxArray<Tetrahedron>& tets, const PxArray<PxVec3d>& points) { edges.clear(); tetEdges.clear(); for (PxU32 i = 0; i < tets.size(); ++i) { const Tetrahedron& tet = tets[i]; if (tet[0] < 0) continue; tetEdges.insert(key(tet[0], tet[1])); tetEdges.insert(key(tet[0], tet[2])); tetEdges.insert(key(tet[0], tet[3])); tetEdges.insert(key(tet[1], tet[2])); tetEdges.insert(key(tet[1], tet[3])); tetEdges.insert(key(tet[2], tet[3])); } for (PxHashSet<PxU64>::Iterator iter = tetEdges.getIterator(); !iter.done(); ++iter) { PxU64 e = *iter; PxI32 a = PxI32(e >> 32); PxI32 b = PxI32(e); edges.pushBack(EdgeWithLength(a, b, (points[a] - points[b]).magnitudeSquared())); } PxSort(edges.begin(), edges.size(), PxLess<EdgeWithLength>()); } void optimize(DelaunayTetrahedralizer& del, PxArray<PxArray<PxI32>>& pointToOriginalTriangle, PxI32 numFixPoints, PxArray<PxVec3d>& optimizedPoints, PxArray<Tetrahedron>& optimizedTets, PxI32 numPasses) { PxHashSet<PxU64> tetEdges; PxArray<EdgeWithLength> edges; updateEdges(edges, tetEdges, del.tetrahedra(), del.points()); MinimizeMaxAmipsEnergy qualityAnalyzer(del.points(), del.tetrahedra()); //MaximizeMinTetVolume qualityAnalyzer(del.points(), del.tetrahedra()); optimizedTets = PxArray<Tetrahedron>(del.tetrahedra()); optimizedPoints = PxArray<PxVec3d>(del.points()); PxF64 minVolBefore = minAbsTetVolume(del.points(), del.tetrahedra()); PxF64 maxEnergyBefore = maxEnergy(del.points(), del.tetrahedra()); PxI32 numPointsToInsertPerPass = PxMax(20, PxI32(0.05 * del.numPoints())); for (PxI32 j = 0; j < numPasses; ++j) { //(1) Splitting updateEdges(edges, tetEdges, del.tetrahedra(), del.points()); optimizeBySplitting(del, edges, pointToOriginalTriangle, numPointsToInsertPerPass, true, &qualityAnalyzer); //(3) Swapping updateEdges(edges, tetEdges, del.tetrahedra(), del.points()); optimizeBySwapping(del, edges, pointToOriginalTriangle, &qualityAnalyzer); //(2) Collapsing updateEdges(edges, tetEdges, del.tetrahedra(), del.points()); optimizeByCollapsing(del, edges, pointToOriginalTriangle, numFixPoints, &qualityAnalyzer); //(4) Smoothing //Note done here - seems not to improve the quality that much PxF64 energy = maxEnergy(del.points(), del.tetrahedra()); PxF64 minVol = minAbsTetVolume(del.points(), del.tetrahedra()); if (energy / minVol >= maxEnergyBefore / minVolBefore/*minVol <= minVolBefore*/) { del.initialize(optimizedPoints, optimizedTets); bool swapped = true, collapsed = true; PxI32 maxReductionLoops = 30; PxI32 counter = 0; while (swapped || collapsed) { //(3) Swapping updateEdges(edges, tetEdges, del.tetrahedra(), del.points()); swapped = optimizeBySwapping(del, edges, pointToOriginalTriangle, &qualityAnalyzer); //(2) Collapsing updateEdges(edges, tetEdges, del.tetrahedra(), del.points()); collapsed = optimizeByCollapsing(del, edges, pointToOriginalTriangle, numFixPoints, &qualityAnalyzer); if (counter >= maxReductionLoops) break; ++counter; } optimizedTets = PxArray<Tetrahedron>(del.tetrahedra()); optimizedPoints = PxArray<PxVec3d>(del.points()); return; } optimizedTets = PxArray<Tetrahedron>(del.tetrahedra()); optimizedPoints = PxArray<PxVec3d>(del.points()); minVolBefore = minVol; maxEnergyBefore = energy; } } } }
76,979
C++
34.295736
231
0.674327
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/tet/ExtTetSplitting.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. #include "ExtTetSplitting.h" #include "ExtUtilities.h" #include "foundation/PxBasicTemplates.h" namespace physx { namespace Ext { //Last four bits are used //Last bit set stands for A //Second last bit stands for B //Third last bit stands for C //Fourth last bit stands for D typedef PxU32 TetCorner; typedef PxU32 TetEdge; static const TetCorner None = 0x00000000; static const TetCorner A = 0x00000001; static const TetCorner B = 0x00000002; static const TetCorner C = 0x00000004; static const TetCorner D = 0x00000008; static const TetEdge AB = 0x00000003; static const TetEdge AC = 0x00000005; static const TetEdge AD = 0x00000009; static const TetEdge BC = 0x00000006; static const TetEdge BD = 0x0000000A; static const TetEdge CD = 0x0000000C; static const TetCorner tetCorners[4] = { A, B, C, D }; //Specifies which edges of a tetrahedron should get a point inserted (=split) struct TetSubdivisionInfo { //If an index has value -1 then this means that this edge won't get split PxI32 ab; PxI32 ac; PxI32 ad; PxI32 bc; PxI32 bd; PxI32 cd; Tetrahedron tet; PxI32 id; PX_FORCE_INLINE TetSubdivisionInfo() : ab(-1), ac(-1), ad(-1), bc(-1), bd(-1), cd(-1), tet(Tetrahedron(-1, -1, -1, -1)), id(-1) {} PX_FORCE_INLINE TetSubdivisionInfo(Tetrahedron tet_, PxI32 aBPointInsertIndex, PxI32 aCPointInsertIndex, PxI32 aDPointInsertIndex, PxI32 bCPointInsertIndex, PxI32 bDPointInsertIndex, PxI32 cDPointInsertIndex, PxI32 id_ = -1) : ab(aBPointInsertIndex), ac(aCPointInsertIndex), ad(aDPointInsertIndex), bc(bCPointInsertIndex), bd(bDPointInsertIndex), cd(cDPointInsertIndex), tet(tet_), id(id_) { } PX_FORCE_INLINE void swapInternal(TetCorner corner1, TetCorner corner2, TetCorner& cornerToProcess) { if (cornerToProcess == corner1) cornerToProcess = corner2; else if (cornerToProcess == corner2) cornerToProcess = corner1; } //Helper method for sorting template<typename T> void swap(T& a, T& b) { T tmp = a; a = b; b = tmp; } //Helper method for sorting bool swap(TetCorner corner1, TetCorner corner2, TetCorner& additionalCornerToProcess1, TetCorner& additionalCornerToProcess2) { swapInternal(corner1, corner2, additionalCornerToProcess1); swapInternal(corner1, corner2, additionalCornerToProcess2); return swap(corner1, corner2); } //Helper method for sorting bool swap(TetCorner corner1, TetCorner corner2, TetCorner& additionalCornerToProcess) { swapInternal(corner1, corner2, additionalCornerToProcess); return swap(corner1, corner2); } //Helper method for sorting bool swap(TetCorner corner1, TetCorner corner2) { if (corner1 == corner2) return false; if (corner1 > corner2) { TetCorner tmp = corner1; corner1 = corner2; corner2 = tmp; } if (corner1 == A && corner2 == B) { PxSwap(ad, bd); PxSwap(ac, bc); PxSwap(tet[0], tet[1]); } else if (corner1 == A && corner2 == C) { PxSwap(ad, cd); PxSwap(ab, bc); PxSwap(tet[0], tet[2]); } else if (corner1 == A && corner2 == D) { PxSwap(ac, cd); PxSwap(ab, bd); PxSwap(tet[0], tet[3]); } else if (corner1 == B && corner2 == C) { PxSwap(ac, ab); PxSwap(cd, bd); PxSwap(tet[1], tet[2]); } else if (corner1 == B && corner2 == D) { PxSwap(ab, ad); PxSwap(bc, cd); PxSwap(tet[1], tet[3]); } else if (corner1 == C && corner2 == D) { PxSwap(ac, ad); PxSwap(bc, bd); PxSwap(tet[2], tet[3]); } return true; } //Allows to sort the information such that edges of neighboring tets have the same orientation PxI32 sort() { PxI32 counter = 0; if (tet[0] > tet[1]) { swap(A, B); ++counter; } if (tet[0] > tet[2]) { swap(A, C); ++counter; } if (tet[0] > tet[3]) { swap(A, D); ++counter; } if (tet[1] > tet[2]) { swap(B, C); ++counter; } if (tet[1] > tet[3]) { swap(B, D); ++counter; } if (tet[2] > tet[3]) { swap(C, D); ++counter; } return counter; } }; //Returns true if the edge is adjacent to the specified corner PX_FORCE_INLINE bool edgeContainsCorner(TetEdge edge, TetCorner corner) { return (edge & corner) != 0; } //Returns the common point of two edges, will be None if there is no common point PX_FORCE_INLINE TetCorner getCommonPoint(TetEdge edge1, TetEdge edge2) { return edge1 & edge2; } //Extracts the global indices from a tet given a local edge Edge getTetEdge(const Tetrahedron& tet, TetEdge edge) { switch (edge) { case AB: return Edge(tet[0], tet[1]); case AC: return Edge(tet[0], tet[2]); case AD: return Edge(tet[0], tet[3]); case BC: return Edge(tet[1], tet[2]); case BD: return Edge(tet[1], tet[3]); case CD: return Edge(tet[2], tet[3]); } return Edge(-1, -1); } TetCorner getStart(TetEdge e) { switch (e) { case AB: return A; case AC: return A; case AD: return A; case BC: return B; case BD: return B; case CD: return C; } return None; } TetCorner getEnd(TetEdge e) { switch (e) { case AB: return B; case AC: return C; case AD: return D; case BC: return C; case BD: return D; case CD: return D; } return None; } PX_FORCE_INLINE TetEdge getOppositeEdge(TetEdge edge) { return 0x0000000F ^ edge; } //Finds the index of the first instance of value in list PxI32 getIndexOfFirstValue(PxI32 list[4], PxI32 value = 0, PxI32 startAt = 0) { for (PxI32 i = startAt; i < 4; ++i) if (list[i] == value) return i; PX_ASSERT(false); // we should never reach this line return 0; } //Counts how many times every corner is referenced by the specified set of edges - useful for corner classification void getCornerAccessCounter(TetEdge edges[6], PxI32 edgesLength, PxI32 cornerAccessCounter[4]) { for (PxI32 i = 0; i < 4; ++i) cornerAccessCounter[i] = 0; for (PxI32 j = 0; j < edgesLength; ++j) { switch (edges[j]) { case AB: ++cornerAccessCounter[0]; ++cornerAccessCounter[1]; break; case AC: ++cornerAccessCounter[0]; ++cornerAccessCounter[2]; break; case AD: ++cornerAccessCounter[0]; ++cornerAccessCounter[3]; break; case BC: ++cornerAccessCounter[1]; ++cornerAccessCounter[2]; break; case BD: ++cornerAccessCounter[1]; ++cornerAccessCounter[3]; break; case CD: ++cornerAccessCounter[2]; ++cornerAccessCounter[3]; break; } } } //Returns the tet's edge that does not contain corner1 and neither corner2 Edge getRemainingEdge(const Tetrahedron& tet, PxI32 corner1, PxI32 corner2) { PxI32 indexer = 0; Edge result(-1, -1); for (PxU32 i = 0; i < 4; ++i) { if (tet[i] != corner1 && tet[i] != corner2) { if (indexer == 0) result.first = tet[i]; else if (indexer == 1) result.second = tet[i]; ++indexer; } } return result; } PX_FORCE_INLINE TetCorner getOtherCorner(TetEdge edge, TetCorner corner) { return edge ^ corner; } PX_FORCE_INLINE Tetrahedron flip(bool doFlip, Tetrahedron t) { if (doFlip) PxSwap(t[2], t[3]); return t; } //Splits all tets according to the specification in tetSubdivisionInfos. The resulting mesh will be watertight if the tetSubdivisionInfos are specified such //that all tets sharing and edge will get the same point inserted on their corresponding edge void split(PxArray<Tetrahedron>& tets, const PxArray<PxVec3d>& points, const PxArray<TetSubdivisionInfo>& tetSubdivisionInfos) { PxU32 originalNumTets = tets.size(); for (PxU32 i = 0; i < originalNumTets; ++i) { TetSubdivisionInfo info = tetSubdivisionInfos[i]; PxI32 counter = info.sort(); TetEdge splitEdges[6]; PxI32 splitEdgesLength = 0; TetEdge nonSplitEdges[6]; PxI32 nonSplitEdgesLength = 0; PxI32 insertionIndices[6]; PxI32 insertionIndicesLength = 0; if (info.ab >= 0) { splitEdges[splitEdgesLength++] = AB; insertionIndices[insertionIndicesLength++] = info.ab; } else nonSplitEdges[nonSplitEdgesLength++] = AB; if (info.ac >= 0) { splitEdges[splitEdgesLength++] = AC; insertionIndices[insertionIndicesLength++] = info.ac; } else nonSplitEdges[nonSplitEdgesLength++] = AC; if (info.ad >= 0) { splitEdges[splitEdgesLength++] = AD; insertionIndices[insertionIndicesLength++] = info.ad; } else nonSplitEdges[nonSplitEdgesLength++] = AD; if (info.bc >= 0) { splitEdges[splitEdgesLength++] = BC; insertionIndices[insertionIndicesLength++] = info.bc; } else nonSplitEdges[nonSplitEdgesLength++] = BC; if (info.bd >= 0) { splitEdges[splitEdgesLength++] = BD; insertionIndices[insertionIndicesLength++] = info.bd; } else nonSplitEdges[nonSplitEdgesLength++] = BD; if (info.cd >= 0) { splitEdges[splitEdgesLength++] = CD; insertionIndices[insertionIndicesLength++] = info.cd; } else nonSplitEdges[nonSplitEdgesLength++] = CD; //Depending on how many tet edges get a point inserted, a different topology results. //The created topology will make sure all neighboring tet faces will be tessellated identically to keep the mesh watertight switch (splitEdgesLength) { case 0: //Nothing to do here break; case 1: { PxI32 pointIndex = insertionIndices[0]; Edge splitEdge = getTetEdge(info.tet, splitEdges[0]); Edge oppositeEdge = getTetEdge(info.tet, getOppositeEdge(splitEdges[0])); tets[i] = Tetrahedron(oppositeEdge.first, oppositeEdge.second, splitEdge.first, pointIndex); tets.pushBack(Tetrahedron(oppositeEdge.first, oppositeEdge.second, pointIndex, splitEdge.second)); break; } case 2: { TetCorner corner = getCommonPoint(splitEdges[0], splitEdges[1]); if (corner != None) { //edges have a common point //Rearrange such that common corner is a and first edge is from a to b while second edge is from a to c TetCorner p1 = getOtherCorner(splitEdges[0], corner); TetCorner p2 = getOtherCorner(splitEdges[1], corner); if (info.swap(corner, A, p1, p2)) ++counter; if (info.swap(p1, B, p2)) ++counter; if (info.swap(p2, C)) ++counter; if (info.tet[1] > info.tet[2]) { if (info.swap(B, C)) ++counter; } const bool f = counter % 2 == 1; tets[i] = flip(f, Tetrahedron(info.tet[0], info.tet[3], info.ab, info.ac)); tets.pushBack(flip(f, Tetrahedron(info.tet[3], info.tet[1], info.ab, info.ac))); tets.pushBack(flip(f, Tetrahedron(info.tet[3], info.tet[2], info.tet[1], info.ac))); } else { //Edges don't have a common point (opposite edges) TetEdge edge1 = splitEdges[0]; //TetEdge edge2 = splitEdges[1]; //Permute the tetrahedron such that edge1 becomes the edge AB if (info.swap(getStart(edge1), A)) ++counter; if (info.swap(getEnd(edge1), B)) ++counter; if (info.tet[0] > info.tet[1]) { if (info.swap(A, B)) ++counter; } if (info.tet[2] > info.tet[3]) { if (info.swap(C, D)) ++counter; } const bool f = counter % 2 == 1; tets[i] = flip(f, Tetrahedron(info.tet[0], info.ab, info.tet[2], info.cd)); tets.pushBack(flip(f, Tetrahedron(info.tet[1], info.ab, info.cd, info.tet[2]))); tets.pushBack(flip(f, Tetrahedron(info.tet[0], info.ab, info.cd, info.tet[3]))); tets.pushBack(flip(f, Tetrahedron(info.tet[1], info.ab, info.tet[3], info.cd))); } break; } case 3: { //There are three sub cases called a, b and c TetCorner commonPoint01 = getCommonPoint(splitEdges[0], splitEdges[1]); TetCorner commonPoint02 = getCommonPoint(splitEdges[0], splitEdges[2]); TetCorner commonPoint12 = getCommonPoint(splitEdges[1], splitEdges[2]); if (commonPoint01 == None || commonPoint02 == None || commonPoint12 == None) { //The three edges form a non closed strip //The strip's end points are connected by a tet edge - map this edge such that it becomes edge AB //Then sort AB PxI32 cnt[4]; getCornerAccessCounter(splitEdges, splitEdgesLength, cnt); PxI32 index = getIndexOfFirstValue(cnt, 1); TetCorner refStart = tetCorners[index]; TetCorner refEnd = tetCorners[getIndexOfFirstValue(cnt, 1, index + 1)]; TetCorner cornerToMapOntoC = None; if (edgeContainsCorner(splitEdges[0], refEnd)) { cornerToMapOntoC = getOtherCorner(splitEdges[0], refEnd); } else if (edgeContainsCorner(splitEdges[1], refEnd)) { cornerToMapOntoC = getOtherCorner(splitEdges[1], refEnd); } else if (edgeContainsCorner(splitEdges[2], refEnd)) { cornerToMapOntoC = getOtherCorner(splitEdges[2], refEnd); } if (info.swap(refStart, A, refEnd, cornerToMapOntoC)) ++counter; if (info.swap(refEnd, B, cornerToMapOntoC)) ++counter; if (info.swap(cornerToMapOntoC, C)) ++counter; if (info.tet[0] > info.tet[1]) { if (info.swap(A, B)) ++counter; if (info.swap(C, D)) ++counter; } const bool f = counter % 2 == 1; tets[i] = flip(f, Tetrahedron(info.tet[0], info.tet[1], info.bc, info.ad)); if (info.tet[0] > info.tet[2]) { tets.pushBack(flip(f, Tetrahedron(info.tet[2], info.cd, info.ad, info.bc))); tets.pushBack(flip(f, Tetrahedron(info.tet[0], info.tet[2], info.ad, info.bc))); } else { tets.pushBack(flip(f, Tetrahedron(info.tet[0], info.tet[2], info.cd, info.bc))); tets.pushBack(flip(f, Tetrahedron(info.tet[0], info.ad, info.bc, info.cd))); } if (info.tet[1] > info.tet[3]) { tets.pushBack(flip(f, Tetrahedron(info.tet[3], info.bc, info.ad, info.cd))); tets.pushBack(flip(f, Tetrahedron(info.tet[3], info.tet[1], info.ad, info.bc))); } else { tets.pushBack(flip(f, Tetrahedron(info.tet[1], info.tet[3], info.cd, info.ad))); tets.pushBack(flip(f, Tetrahedron(info.tet[1], info.bc, info.ad, info.cd))); } } else if (edgeContainsCorner(splitEdges[2], commonPoint01)) { //All three edges share one common point //Permute tetrahedron such that the common tip point is a if (info.swap(commonPoint01, A)) ++counter; //Sort the remaining values if (info.tet[1] > info.tet[2]) { if (info.swap(B, C)) ++counter; } if (info.tet[2] > info.tet[3]) { if (info.swap(C, D)) ++counter; } if (info.tet[1] > info.tet[2]) { if (info.swap(B, C)) ++counter; } const bool f = counter % 2 == 1; tets[i] = flip(f, Tetrahedron(info.tet[0], info.ab, info.ac, info.ad)); tets.pushBack(flip(f, Tetrahedron(info.tet[1], info.ab, info.ad, info.ac))); tets.pushBack(flip(f, Tetrahedron(info.tet[2], info.tet[1], info.ad, info.ac))); tets.pushBack(flip(f, Tetrahedron(info.tet[1], info.tet[2], info.ad, info.tet[3]))); } else { //Edges form a triangle //Rearrange such that point opposite of triangle loop is point d //Triangle loop is a, b and c, make sure they're sorted if (!(commonPoint01 == A || commonPoint02 == A || commonPoint12 == A)) { if (info.swap(A, D)) ++counter; } else if (!(commonPoint01 == B || commonPoint02 == B || commonPoint12 == B)) { if (info.swap(B, D)) ++counter; } else if (!(commonPoint01 == C || commonPoint02 == C || commonPoint12 == C)) { if (info.swap(C, D)) ++counter; } else if (!(commonPoint01 == D || commonPoint02 == D || commonPoint12 == D)) { if (info.swap(D, D)) ++counter; } //Sort a,b and c if (info.tet[0] > info.tet[1]) if (info.swap(A, B)) ++counter; if (info.tet[1] > info.tet[2]) if (info.swap(B, C)) ++counter; if (info.tet[0] > info.tet[1]) if (info.swap(A, B)) ++counter; const bool f = counter % 2 == 1; tets[i] = flip(f, Tetrahedron(info.tet[3], info.ab, info.ac, info.bc)); tets.pushBack(flip(f, Tetrahedron(info.tet[3], info.ab, info.ac, info.tet[0]))); tets.pushBack(flip(f, Tetrahedron(info.tet[3], info.ab, info.bc, info.tet[1]))); tets.pushBack(flip(f, Tetrahedron(info.tet[3], info.ac, info.bc, info.tet[2]))); } break; } case 4: { TetCorner commonPoint = getCommonPoint(nonSplitEdges[0], nonSplitEdges[1]); if (commonPoint != None) { //Three edges form a triangle and the two edges that are not split share a common point TetCorner p1 = getOtherCorner(nonSplitEdges[0], commonPoint); TetCorner p2 = getOtherCorner(nonSplitEdges[1], commonPoint); if (info.swap(commonPoint, A, p1, p2)) ++counter; if (info.swap(p1, B, p2)) ++counter; if (info.swap(p2, C)) ++counter; if (info.tet[1] > info.tet[2]) if (info.swap(B, C)) ++counter; const bool f = counter % 2 == 0; //Tip tets[i] = flip(f, Tetrahedron(info.tet[3], info.ad, info.bd, info.cd)); //Center tets.pushBack(flip(f, Tetrahedron(info.bd, info.ad, info.bc, info.cd))); if (info.tet[0] < info.tet[1] && info.tet[0] < info.tet[2]) { tets.pushBack(flip(f, Tetrahedron(info.tet[0], info.tet[1], info.bd, info.bc))); tets.pushBack(flip(f, Tetrahedron(info.tet[0], info.tet[2], info.bc, info.cd))); tets.pushBack(flip(f, Tetrahedron(info.tet[0], info.bc, info.bd, info.ad))); tets.pushBack(flip(f, Tetrahedron(info.tet[0], info.bc, info.ad, info.cd))); } else if (info.tet[0] > info.tet[1] && info.tet[0] < info.tet[2]) { tets.pushBack(flip(f, Tetrahedron(info.tet[0], info.tet[2], info.bc, info.cd))); tets.pushBack(flip(f, Tetrahedron(info.tet[0], info.bc, info.ad, info.cd))); tets.pushBack(flip(f, Tetrahedron(info.tet[0], info.tet[1], info.ad, info.bc))); tets.pushBack(flip(f, Tetrahedron(info.tet[1], info.bc, info.bd, info.ad))); } else { tets.pushBack(flip(f, Tetrahedron(info.tet[0], info.tet[1], info.ad, info.bc))); tets.pushBack(flip(f, Tetrahedron(info.tet[1], info.bc, info.bd, info.ad))); tets.pushBack(flip(f, Tetrahedron(info.tet[2], info.tet[0], info.ad, info.bc))); tets.pushBack(flip(f, Tetrahedron(info.tet[2], info.bc, info.ad, info.cd))); } } else { //All four edges form a loop TetEdge edge1 = nonSplitEdges[0]; //Permute the tetrahedron such that edge1 becomes the edge AB TetCorner end = getEnd(edge1); if (info.swap(getStart(edge1), A, end)) ++counter; if (info.swap(end, B)) ++counter; //Sort if (info.tet[0] > info.tet[1]) if (info.swap(A, B)) ++counter; if (info.tet[2] > info.tet[3]) if (info.swap(C, D)) ++counter; const bool f = counter % 2 == 1; tets[i] = flip(f, Tetrahedron(info.tet[0], info.tet[1], info.bc, info.bd)); tets.pushBack(flip(f, Tetrahedron(info.tet[2], info.tet[3], info.ad, info.bd))); PxF64 dist1 = (points[info.ad] - points[info.bc]).magnitudeSquared(); PxF64 dist2 = (points[info.ac] - points[info.bd]).magnitudeSquared(); if (dist1 < dist2) { //Diagonal from AD to BC tets.pushBack(flip(f, Tetrahedron(info.tet[0], info.ad, info.bc, info.ac))); tets.pushBack(flip(f, Tetrahedron(info.tet[0], info.ad, info.bd, info.bc))); tets.pushBack(flip(f, Tetrahedron(info.tet[2], info.ad, info.ac, info.bc))); tets.pushBack(flip(f, Tetrahedron(info.tet[2], info.ad, info.bc, info.bd))); } else { //Diagonal from AC to BD tets.pushBack(flip(f, Tetrahedron(info.tet[0], info.ad, info.bd, info.ac))); tets.pushBack(flip(f, Tetrahedron(info.tet[0], info.ac, info.bd, info.bc))); tets.pushBack(flip(f, Tetrahedron(info.tet[2], info.bc, info.bd, info.ac))); tets.pushBack(flip(f, Tetrahedron(info.tet[2], info.bd, info.ad, info.ac))); } } break; } case 5: { //There is only one edge that does not get split //First create 2 small tetrahedra in every corner that is not an end point of the unsplit edge TetEdge nonSplitEdge; if (info.ab < 0) nonSplitEdge = AB; else if (info.ac < 0) nonSplitEdge = AC; else if (info.ad < 0) nonSplitEdge = AD; else if (info.bc < 0) nonSplitEdge = BC; else if (info.bd < 0) nonSplitEdge = BD; else //if (info.CDPointInsertIndex < 0) nonSplitEdge = CD; TetCorner end = getEnd(nonSplitEdge); if (info.swap(getStart(nonSplitEdge), A, end)) ++counter; if (info.swap(end, B)) ++counter; if (info.tet[0] > info.tet[1]) if (info.swap(A, B)) ++counter; if (info.tet[2] > info.tet[3]) if (info.swap(C, D)) ++counter; const bool f = counter % 2 == 1; //Two corner tets at corner C and corner D tets[i] = flip(f, Tetrahedron(info.tet[2], info.ac, info.bc, info.cd)); tets.pushBack(flip(f, Tetrahedron(info.tet[3], info.ad, info.cd, info.bd))); tets.pushBack(flip(f, Tetrahedron(info.tet[0], info.tet[1], info.bc, info.bd))); //There are two possible diagonals -> take the shorter PxF64 dist1 = (points[info.ac] - points[info.bd]).magnitudeSquared(); PxF64 dist2 = (points[info.ad] - points[info.bc]).magnitudeSquared(); if (dist1 < dist2) { //Diagonal from AC to BD tets.pushBack(flip(f, Tetrahedron(info.tet[0], info.ad, info.bd, info.ac))); tets.pushBack(flip(f, Tetrahedron(info.tet[0], info.ac, info.bd, info.bc))); //Tip pyramid tets.pushBack(flip(f, Tetrahedron(info.cd, info.bc, info.bd, info.ac))); tets.pushBack(flip(f, Tetrahedron(info.cd, info.bd, info.ad, info.ac))); } else { //Diagonal from AD to BC tets.pushBack(flip(f, Tetrahedron(info.tet[0], info.ac, info.ad, info.bc))); tets.pushBack(flip(f, Tetrahedron(info.tet[0], info.bd, info.bc, info.ad))); //Tip pyramid tets.pushBack(flip(f, Tetrahedron(info.cd, info.bc, info.ad, info.ac))); tets.pushBack(flip(f, Tetrahedron(info.cd, info.bd, info.ad, info.bc))); } break; } case 6: { //First create a small tetrahedron in every corner const bool f = counter % 2 == 1; if (f) info.swap(A, B); tets[i] = Tetrahedron(info.tet[0], info.ab, info.ac, info.ad); tets.pushBack(Tetrahedron(info.tet[1], info.ab, info.bd, info.bc)); tets.pushBack(Tetrahedron(info.tet[2], info.ac, info.bc, info.cd)); tets.pushBack(Tetrahedron(info.tet[3], info.ad, info.cd, info.bd)); //Now fill the remaining octahedron in the middle //An octahedron can be constructed using 4 tetrahedra //There are three diagonal candidates -> pick the shortest diagonal PxF64 dist1 = (points[info.ab] - points[info.cd]).magnitudeSquared(); PxF64 dist2 = (points[info.ac] - points[info.bd]).magnitudeSquared(); PxF64 dist3 = (points[info.ad] - points[info.bc]).magnitudeSquared(); if (dist1 <= dist2 && dist1 <= dist3) { tets.pushBack(Tetrahedron(info.ab, info.cd, info.ad, info.bd)); tets.pushBack(Tetrahedron(info.ab, info.cd, info.bd, info.bc)); tets.pushBack(Tetrahedron(info.ab, info.cd, info.bc, info.ac)); tets.pushBack(Tetrahedron(info.ab, info.cd, info.ac, info.ad)); } else if (dist2 <= dist1 && dist2 <= dist3) { tets.pushBack(Tetrahedron(info.ac, info.bd, info.cd, info.ad)); tets.pushBack(Tetrahedron(info.ac, info.bd, info.ad, info.ab)); tets.pushBack(Tetrahedron(info.ac, info.bd, info.ab, info.bc)); tets.pushBack(Tetrahedron(info.ac, info.bd, info.bc, info.cd)); } else { tets.pushBack(Tetrahedron(info.ad, info.bc, info.bd, info.ab)); tets.pushBack(Tetrahedron(info.ad, info.bc, info.cd, info.bd)); tets.pushBack(Tetrahedron(info.ad, info.bc, info.ac, info.cd)); tets.pushBack(Tetrahedron(info.ad, info.bc, info.ab, info.ac)); } break; } } } } void split(PxArray<Tetrahedron>& tets, const PxArray<PxVec3d>& points, const PxHashMap<PxU64, PxI32>& edgesToSplit) { PxArray<TetSubdivisionInfo> subdivisionInfos; subdivisionInfos.resize(tets.size()); for (PxU32 i = 0; i < tets.size(); ++i) { const Tetrahedron& tet = tets[i]; TetSubdivisionInfo info(tet, -1, -1, -1, -1, -1, -1, i); if (const PxPair<const PxU64, PxI32>* ptr = edgesToSplit.find(key(tet[0], tet[1]))) info.ab = ptr->second; if (const PxPair<const PxU64, PxI32>* ptr = edgesToSplit.find(key(tet[0], tet[2]))) info.ac = ptr->second; if (const PxPair<const PxU64, PxI32>* ptr = edgesToSplit.find(key(tet[0], tet[3]))) info.ad = ptr->second; if (const PxPair<const PxU64, PxI32>* ptr = edgesToSplit.find(key(tet[1], tet[2]))) info.bc = ptr->second; if (const PxPair<const PxU64, PxI32>* ptr = edgesToSplit.find(key(tet[1], tet[3]))) info.bd = ptr->second; if (const PxPair<const PxU64, PxI32>* ptr = edgesToSplit.find(key(tet[2], tet[3]))) info.cd = ptr->second; subdivisionInfos[i] = info; } split(tets, points, subdivisionInfos); } } }
26,502
C++
31.922981
165
0.639046
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/tet/ExtMarchingCubesTable.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. #ifndef EXT_MARCHING_CUBES_TABLE_H #define EXT_MARCHING_CUBES_TABLE_H namespace physx { namespace Ext { // point numbering // 7-----------6 // /| /| // / | / | // / | / | // 4-----------5 | // | | | | // | 3-------|---2 // | / | / // | / | / // |/ |/ // 0-----------1 // edge numbering // *-----6-----* // /| /| // 7 | 5 | // / 11 / 10 // *-----4-----* | // | | | | // | *-----2-|---* // 8 / 9 / // | 3 | 1 // |/ |/ // *-----0-----* // z // | y // | / // |/ // 0---- x int marchingCubeCorners[8][3] = { {0,0,0}, {1,0,0},{1,1,0},{0,1,0}, {0,0,1}, {1,0,1},{1,1,1},{0,1,1} }; int marchingCubeEdges[12][2] = { {0,1},{1,2},{2,3},{3,0},{4,5},{5,6},{6,7},{7,4},{0,4},{1,5},{2,6},{3,7} }; int firstMarchingCubesId[257] = { 0, 0, 3, 6, 12, 15, 21, 27, 36, 39, 45, 51, 60, 66, 75, 84, 90, 93, 99, 105, 114, 120, 129, 138, 150, 156, 165, 174, 186, 195, 207, 219, 228, 231, 237, 243, 252, 258, 267, 276, 288, 294, 303, 312, 324, 333, 345, 357, 366, 372, 381, 390, 396, 405, 417, 429, 438, 447, 459, 471, 480, 492, 507, 522, 528, 531, 537, 543, 552, 558, 567, 576, 588, 594, 603, 612, 624, 633, 645, 657, 666, 672, 681, 690, 702, 711, 723, 735, 750, 759, 771, 783, 798, 810, 825, 840, 852, 858, 867, 876, 888, 897, 909, 915, 924, 933, 945, 957, 972, 984, 999, 1008, 1014, 1023, 1035, 1047, 1056, 1068, 1083, 1092, 1098, 1110, 1125, 1140, 1152, 1167, 1173, 1185, 1188, 1191, 1197, 1203, 1212, 1218, 1227, 1236, 1248, 1254, 1263, 1272, 1284, 1293, 1305, 1317, 1326, 1332, 1341, 1350, 1362, 1371, 1383, 1395, 1410, 1419, 1425, 1437, 1446, 1458, 1467, 1482, 1488, 1494, 1503, 1512, 1524, 1533, 1545, 1557, 1572, 1581, 1593, 1605, 1620, 1632, 1647, 1662, 1674, 1683, 1695, 1707, 1716, 1728, 1743, 1758, 1770, 1782, 1791, 1806, 1812, 1827, 1839, 1845, 1848, 1854, 1863, 1872, 1884, 1893, 1905, 1917, 1932, 1941, 1953, 1965, 1980, 1986, 1995, 2004, 2010, 2019, 2031, 2043, 2058, 2070, 2085, 2100, 2106, 2118, 2127, 2142, 2154, 2163, 2169, 2181, 2184, 2193, 2205, 2217, 2232, 2244, 2259, 2268, 2280, 2292, 2307, 2322, 2328, 2337, 2349, 2355, 2358, 2364, 2373, 2382, 2388, 2397, 2409, 2415, 2418, 2427, 2433, 2445, 2448, 2454, 2457, 2460, 2460 }; int marchingCubesIds[2460] = { 0, 8, 3, 0, 1, 9, 1, 8, 3, 9, 8, 1, 1, 2, 10, 0, 8, 3, 1, 2, 10, 9, 2, 10, 0, 2, 9, 2, 8, 3, 2, 10, 8, 10, 9, 8, 3, 11, 2, 0, 11, 2, 8, 11, 0, 1, 9, 0, 2, 3, 11, 1, 11, 2, 1, 9, 11, 9, 8, 11, 3, 10, 1, 11, 10, 3, 0, 10, 1, 0, 8, 10, 8, 11, 10, 3, 9, 0, 3, 11, 9, 11, 10, 9, 9, 8, 10, 10, 8, 11, 4, 7, 8, 4, 3, 0, 7, 3, 4, 0, 1, 9, 8, 4, 7, 4, 1, 9, 4, 7, 1, 7, 3, 1, 1, 2, 10, 8, 4, 7, 3, 4, 7, 3, 0, 4, 1, 2, 10, 9, 2, 10, 9, 0, 2, 8, 4, 7, 2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, 8, 4, 7, 3, 11, 2, 11, 4, 7, 11, 2, 4, 2, 0, 4, 9, 0, 1, 8, 4, 7, 2, 3, 11, 4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, 3, 10, 1, 3, 11, 10, 7, 8, 4, 1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, 4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3, 4, 7, 11, 4, 11, 9, 9, 11, 10, 9, 5, 4, 9, 5, 4, 0, 8, 3, 0, 5, 4, 1, 5, 0, 8, 5, 4, 8, 3, 5, 3, 1, 5, 1, 2, 10, 9, 5, 4, 3, 0, 8, 1, 2, 10, 4, 9, 5, 5, 2, 10, 5, 4, 2, 4, 0, 2, 2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, 9, 5, 4, 2, 3, 11, 0, 11, 2, 0, 8, 11, 4, 9, 5, 0, 5, 4, 0, 1, 5, 2, 3, 11, 2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, 10, 3, 11, 10, 1, 3, 9, 5, 4, 4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, 5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, 5, 4, 8, 5, 8, 10, 10, 8, 11, 9, 7, 8, 5, 7, 9, 9, 3, 0, 9, 5, 3, 5, 7, 3, 0, 7, 8, 0, 1, 7, 1, 5, 7, 1, 5, 3, 3, 5, 7, 9, 7, 8, 9, 5, 7, 10, 1, 2, 10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, 8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2, 2, 10, 5, 2, 5, 3, 3, 5, 7, 7, 9, 5, 7, 8, 9, 3, 11, 2, 9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11, 2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7, 11, 2, 1, 11, 1, 7, 7, 1, 5, 9, 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11, 5, 7, 0, 5, 0, 9, 7, 11, 0, 1, 0, 10, 11, 10, 0, 11, 10, 0, 11, 0, 3, 10, 5, 0, 8, 0, 7, 5, 7, 0, 11, 10, 5, 7, 11, 5, 10, 6, 5, 0, 8, 3, 5, 10, 6, 9, 0, 1, 5, 10, 6, 1, 8, 3, 1, 9, 8, 5, 10, 6, 1, 6, 5, 2, 6, 1, 1, 6, 5, 1, 2, 6, 3, 0, 8, 9, 6, 5, 9, 0, 6, 0, 2, 6, 5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8, 2, 3, 11, 10, 6, 5, 11, 0, 8, 11, 2, 0, 10, 6, 5, 0, 1, 9, 2, 3, 11, 5, 10, 6, 5, 10, 6, 1, 9, 2, 9, 11, 2, 9, 8, 11, 6, 3, 11, 6, 5, 3, 5, 1, 3, 0, 8, 11, 0, 11, 5, 0, 5, 1, 5, 11, 6, 3, 11, 6, 0, 3, 6, 0, 6, 5, 0, 5, 9, 6, 5, 9, 6, 9, 11, 11, 9, 8, 5, 10, 6, 4, 7, 8, 4, 3, 0, 4, 7, 3, 6, 5, 10, 1, 9, 0, 5, 10, 6, 8, 4, 7, 10, 6, 5, 1, 9, 7, 1, 7, 3, 7, 9, 4, 6, 1, 2, 6, 5, 1, 4, 7, 8, 1, 2, 5, 5, 2, 6, 3, 0, 4, 3, 4, 7, 8, 4, 7, 9, 0, 5, 0, 6, 5, 0, 2, 6, 7, 3, 9, 7, 9, 4, 3, 2, 9, 5, 9, 6, 2, 6, 9, 3, 11, 2, 7, 8, 4, 10, 6, 5, 5, 10, 6, 4, 7, 2, 4, 2, 0, 2, 7, 11, 0, 1, 9, 4, 7, 8, 2, 3, 11, 5, 10, 6, 9, 2, 1, 9, 11, 2, 9, 4, 11, 7, 11, 4, 5, 10, 6, 8, 4, 7, 3, 11, 5, 3, 5, 1, 5, 11, 6, 5, 1, 11, 5, 11, 6, 1, 0, 11, 7, 11, 4, 0, 4, 11, 0, 5, 9, 0, 6, 5, 0, 3, 6, 11, 6, 3, 8, 4, 7, 6, 5, 9, 6, 9, 11, 4, 7, 9, 7, 11, 9, 10, 4, 9, 6, 4, 10, 4, 10, 6, 4, 9, 10, 0, 8, 3, 10, 0, 1, 10, 6, 0, 6, 4, 0, 8, 3, 1, 8, 1, 6, 8, 6, 4, 6, 1, 10, 1, 4, 9, 1, 2, 4, 2, 6, 4, 3, 0, 8, 1, 2, 9, 2, 4, 9, 2, 6, 4, 0, 2, 4, 4, 2, 6, 8, 3, 2, 8, 2, 4, 4, 2, 6, 10, 4, 9, 10, 6, 4, 11, 2, 3, 0, 8, 2, 2, 8, 11, 4, 9, 10, 4, 10, 6, 3, 11, 2, 0, 1, 6, 0, 6, 4, 6, 1, 10, 6, 4, 1, 6, 1, 10, 4, 8, 1, 2, 1, 11, 8, 11, 1, 9, 6, 4, 9, 3, 6, 9, 1, 3, 11, 6, 3, 8, 11, 1, 8, 1, 0, 11, 6, 1, 9, 1, 4, 6, 4, 1, 3, 11, 6, 3, 6, 0, 0, 6, 4, 6, 4, 8, 11, 6, 8, 7, 10, 6, 7, 8, 10, 8, 9, 10, 0, 7, 3, 0, 10, 7, 0, 9, 10, 6, 7, 10, 10, 6, 7, 1, 10, 7, 1, 7, 8, 1, 8, 0, 10, 6, 7, 10, 7, 1, 1, 7, 3, 1, 2, 6, 1, 6, 8, 1, 8, 9, 8, 6, 7, 2, 6, 9, 2, 9, 1, 6, 7, 9, 0, 9, 3, 7, 3, 9, 7, 8, 0, 7, 0, 6, 6, 0, 2, 7, 3, 2, 6, 7, 2, 2, 3, 11, 10, 6, 8, 10, 8, 9, 8, 6, 7, 2, 0, 7, 2, 7, 11, 0, 9, 7, 6, 7, 10, 9, 10, 7, 1, 8, 0, 1, 7, 8, 1, 10, 7, 6, 7, 10, 2, 3, 11, 11, 2, 1, 11, 1, 7, 10, 6, 1, 6, 7, 1, 8, 9, 6, 8, 6, 7, 9, 1, 6, 11, 6, 3, 1, 3, 6, 0, 9, 1, 11, 6, 7, 7, 8, 0, 7, 0, 6, 3, 11, 0, 11, 6, 0, 7, 11, 6, 7, 6, 11, 3, 0, 8, 11, 7, 6, 0, 1, 9, 11, 7, 6, 8, 1, 9, 8, 3, 1, 11, 7, 6, 10, 1, 2, 6, 11, 7, 1, 2, 10, 3, 0, 8, 6, 11, 7, 2, 9, 0, 2, 10, 9, 6, 11, 7, 6, 11, 7, 2, 10, 3, 10, 8, 3, 10, 9, 8, 7, 2, 3, 6, 2, 7, 7, 0, 8, 7, 6, 0, 6, 2, 0, 2, 7, 6, 2, 3, 7, 0, 1, 9, 1, 6, 2, 1, 8, 6, 1, 9, 8, 8, 7, 6, 10, 7, 6, 10, 1, 7, 1, 3, 7, 10, 7, 6, 1, 7, 10, 1, 8, 7, 1, 0, 8, 0, 3, 7, 0, 7, 10, 0, 10, 9, 6, 10, 7, 7, 6, 10, 7, 10, 8, 8, 10, 9, 6, 8, 4, 11, 8, 6, 3, 6, 11, 3, 0, 6, 0, 4, 6, 8, 6, 11, 8, 4, 6, 9, 0, 1, 9, 4, 6, 9, 6, 3, 9, 3, 1, 11, 3, 6, 6, 8, 4, 6, 11, 8, 2, 10, 1, 1, 2, 10, 3, 0, 11, 0, 6, 11, 0, 4, 6, 4, 11, 8, 4, 6, 11, 0, 2, 9, 2, 10, 9, 10, 9, 3, 10, 3, 2, 9, 4, 3, 11, 3, 6, 4, 6, 3, 8, 2, 3, 8, 4, 2, 4, 6, 2, 0, 4, 2, 4, 6, 2, 1, 9, 0, 2, 3, 4, 2, 4, 6, 4, 3, 8, 1, 9, 4, 1, 4, 2, 2, 4, 6, 8, 1, 3, 8, 6, 1, 8, 4, 6, 6, 10, 1, 10, 1, 0, 10, 0, 6, 6, 0, 4, 4, 6, 3, 4, 3, 8, 6, 10, 3, 0, 3, 9, 10, 9, 3, 10, 9, 4, 6, 10, 4, 4, 9, 5, 7, 6, 11, 0, 8, 3, 4, 9, 5, 11, 7, 6, 5, 0, 1, 5, 4, 0, 7, 6, 11, 11, 7, 6, 8, 3, 4, 3, 5, 4, 3, 1, 5, 9, 5, 4, 10, 1, 2, 7, 6, 11, 6, 11, 7, 1, 2, 10, 0, 8, 3, 4, 9, 5, 7, 6, 11, 5, 4, 10, 4, 2, 10, 4, 0, 2, 3, 4, 8, 3, 5, 4, 3, 2, 5, 10, 5, 2, 11, 7, 6, 7, 2, 3, 7, 6, 2, 5, 4, 9, 9, 5, 4, 0, 8, 6, 0, 6, 2, 6, 8, 7, 3, 6, 2, 3, 7, 6, 1, 5, 0, 5, 4, 0, 6, 2, 8, 6, 8, 7, 2, 1, 8, 4, 8, 5, 1, 5, 8, 9, 5, 4, 10, 1, 6, 1, 7, 6, 1, 3, 7, 1, 6, 10, 1, 7, 6, 1, 0, 7, 8, 7, 0, 9, 5, 4, 4, 0, 10, 4, 10, 5, 0, 3, 10, 6, 10, 7, 3, 7, 10, 7, 6, 10, 7, 10, 8, 5, 4, 10, 4, 8, 10, 6, 9, 5, 6, 11, 9, 11, 8, 9, 3, 6, 11, 0, 6, 3, 0, 5, 6, 0, 9, 5, 0, 11, 8, 0, 5, 11, 0, 1, 5, 5, 6, 11, 6, 11, 3, 6, 3, 5, 5, 3, 1, 1, 2, 10, 9, 5, 11, 9, 11, 8, 11, 5, 6, 0, 11, 3, 0, 6, 11, 0, 9, 6, 5, 6, 9, 1, 2, 10, 11, 8, 5, 11, 5, 6, 8, 0, 5, 10, 5, 2, 0, 2, 5, 6, 11, 3, 6, 3, 5, 2, 10, 3, 10, 5, 3, 5, 8, 9, 5, 2, 8, 5, 6, 2, 3, 8, 2, 9, 5, 6, 9, 6, 0, 0, 6, 2, 1, 5, 8, 1, 8, 0, 5, 6, 8, 3, 8, 2, 6, 2, 8, 1, 5, 6, 2, 1, 6, 1, 3, 6, 1, 6, 10, 3, 8, 6, 5, 6, 9, 8, 9, 6, 10, 1, 0, 10, 0, 6, 9, 5, 0, 5, 6, 0, 0, 3, 8, 5, 6, 10, 10, 5, 6, 11, 5, 10, 7, 5, 11, 11, 5, 10, 11, 7, 5, 8, 3, 0, 5, 11, 7, 5, 10, 11, 1, 9, 0, 10, 7, 5, 10, 11, 7, 9, 8, 1, 8, 3, 1, 11, 1, 2, 11, 7, 1, 7, 5, 1, 0, 8, 3, 1, 2, 7, 1, 7, 5, 7, 2, 11, 9, 7, 5, 9, 2, 7, 9, 0, 2, 2, 11, 7, 7, 5, 2, 7, 2, 11, 5, 9, 2, 3, 2, 8, 9, 8, 2, 2, 5, 10, 2, 3, 5, 3, 7, 5, 8, 2, 0, 8, 5, 2, 8, 7, 5, 10, 2, 5, 9, 0, 1, 5, 10, 3, 5, 3, 7, 3, 10, 2, 9, 8, 2, 9, 2, 1, 8, 7, 2, 10, 2, 5, 7, 5, 2, 1, 3, 5, 3, 7, 5, 0, 8, 7, 0, 7, 1, 1, 7, 5, 9, 0, 3, 9, 3, 5, 5, 3, 7, 9, 8, 7, 5, 9, 7, 5, 8, 4, 5, 10, 8, 10, 11, 8, 5, 0, 4, 5, 11, 0, 5, 10, 11, 11, 3, 0, 0, 1, 9, 8, 4, 10, 8, 10, 11, 10, 4, 5, 10, 11, 4, 10, 4, 5, 11, 3, 4, 9, 4, 1, 3, 1, 4, 2, 5, 1, 2, 8, 5, 2, 11, 8, 4, 5, 8, 0, 4, 11, 0, 11, 3, 4, 5, 11, 2, 11, 1, 5, 1, 11, 0, 2, 5, 0, 5, 9, 2, 11, 5, 4, 5, 8, 11, 8, 5, 9, 4, 5, 2, 11, 3, 2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4, 5, 10, 2, 5, 2, 4, 4, 2, 0, 3, 10, 2, 3, 5, 10, 3, 8, 5, 4, 5, 8, 0, 1, 9, 5, 10, 2, 5, 2, 4, 1, 9, 2, 9, 4, 2, 8, 4, 5, 8, 5, 3, 3, 5, 1, 0, 4, 5, 1, 0, 5, 8, 4, 5, 8, 5, 3, 9, 0, 5, 0, 3, 5, 9, 4, 5, 4, 11, 7, 4, 9, 11, 9, 10, 11, 0, 8, 3, 4, 9, 7, 9, 11, 7, 9, 10, 11, 1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11, 3, 1, 4, 3, 4, 8, 1, 10, 4, 7, 4, 11, 10, 11, 4, 4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2, 9, 7, 4, 9, 11, 7, 9, 1, 11, 2, 11, 1, 0, 8, 3, 11, 7, 4, 11, 4, 2, 2, 4, 0, 11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4, 2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9, 9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7, 3, 7, 10, 3, 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10, 1, 10, 2, 8, 7, 4, 4, 9, 1, 4, 1, 7, 7, 1, 3, 4, 9, 1, 4, 1, 7, 0, 8, 1, 8, 7, 1, 4, 0, 3, 7, 4, 3, 4, 8, 7, 9, 10, 8, 10, 11, 8, 3, 0, 9, 3, 9, 11, 11, 9, 10, 0, 1, 10, 0, 10, 8, 8, 10, 11, 3, 1, 10, 11, 3, 10, 1, 2, 11, 1, 11, 9, 9, 11, 8, 3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9, 0, 2, 11, 8, 0, 11, 3, 2, 11, 2, 3, 8, 2, 8, 10, 10, 8, 9, 9, 10, 2, 0, 9, 2, 2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, 1, 10, 2, 1, 3, 8, 9, 1, 8, 0, 9, 1, 0, 3, 8 }; } } #endif
11,988
C
67.508571
121
0.436937
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/tet/ExtVoxelTetrahedralizer.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef EXT_VOXEL_TETRAHEDRALIZER_H #define EXT_VOXEL_TETRAHEDRALIZER_H #include "ExtMultiList.h" #include "ExtBVH.h" #include "foundation/PxVec3.h" #include "foundation/PxBounds3.h" namespace physx { namespace Ext { // ------------------------------------------------------------------------------ class VoxelTetrahedralizer { public: VoxelTetrahedralizer(); void clear(); void createTetMesh(const PxArray<PxVec3>& verts, const PxArray<PxU32>& triIds, PxI32 resolution, PxI32 numRelaxationIters = 5, PxF32 relMinTetVolume = 0.05f); void readBack(PxArray<PxVec3>& tetVertices, PxArray<PxU32>& tetIndices); private: void voxelize(PxU32 resolution); void createTets(bool subdivBorder, PxU32 numTetsPerVoxel); void buildBVH(); void createUniqueTetVertices(); void findTargetPositions(PxF32 surfaceDist); void conserveVolume(PxF32 relMinVolume); void relax(PxI32 numIters, PxF32 relMinVolume); // input mesh PxArray<PxVec3> surfaceVerts; PxArray<PxI32> surfaceTriIds; PxBounds3 surfaceBounds; // voxel grid struct Voxel { void init(PxI32 _xi, PxI32 _yi, PxI32 _zi) { xi = _xi; yi = _yi; zi = _zi; for (PxI32 i = 0; i < 6; i++) neighbors[i] = -1; for (PxI32 i = 0; i < 8; i++) ids[i] = -1; parent = -1; inner = false; } bool isAt(PxI32 _xi, PxI32 _yi, PxI32 _zi) { return xi == _xi && yi == _yi && zi == _zi; } PxI32 xi, yi, zi; PxI32 neighbors[6]; PxI32 parent; PxI32 ids[8]; bool inner; }; PxVec3 gridOrigin; PxF32 gridSpacing; PxArray<Voxel> voxels; BVHDesc bvh; // tet mesh PxArray<PxVec3> tetVerts; PxArray<PxVec3> origTetVerts; PxArray<PxI32> tetIds; // relaxation PxArray<bool> isSurfaceVert; PxArray<PxVec3> targetVertPos; PxArray<PxI32> queryTris; PxArray<PxI32> edgeIds; }; } } #endif
3,601
C
29.786325
83
0.691752
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/tet/ExtInsideTester.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef EXT_INSIDE_TESTER_H #define EXT_INSIDE_TESTER_H // MM: tester whether a point is inside a triangle mesh // all faces are projected onto the 3 canonical planes and hashed // for fast ray mesh intersections #include "foundation/PxVec3.h" #include "foundation/PxArray.h" #include "foundation/PxQuat.h" #include "CmRandom.h" namespace physx { namespace Ext { // ---------------------------------------------------------- class InsideTester { public: void init(const PxVec3 *vertices, PxI32 numVertices, const PxI32 *triIndices, PxI32 numTris); bool isInside(const PxVec3& pos); private: PxArray<PxVec3> mVertices; PxArray<PxI32> mIndices; struct Grid2d { void init(PxI32 dim0, const PxArray<PxVec3> &vertices, const PxArray<PxI32> &indices); PxI32 numInside(const PxVec3&pos, const PxArray<PxVec3> &vertices, const PxArray<PxI32> &indices); PxI32 dim0; PxVec3 orig; PxI32 num1, num2; float spacing; PxArray<PxI32> first; PxArray<PxI32> tris; PxArray<int> next; Cm::RandomR250 rnd = Cm::RandomR250(0); }; Grid2d mGrids[3]; }; } } #endif
2,826
C
35.714285
102
0.724699
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/tet/ExtMeshSimplificator.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. #ifndef EXT_MESH_SIMPLIFICATOR_H #define EXT_MESH_SIMPLIFICATOR_H #include "foundation/PxBounds3.h" #include "foundation/PxArray.h" #include "geometry/PxSimpleTriangleMesh.h" #include "ExtQuadric.h" #include "ExtRandomAccessHeap.h" #include "GuSDF.h" // ------------------------------------------------------------------------------ // MM: implementation of paper Garland and Heckbert: "Surface Simplification Using Quadric Error Metrics" namespace physx { namespace Ext { struct PxVec3Ex { PxVec3 p; PxU32 i = 0xFFFFFFFF; explicit PxVec3Ex() : p(0.0f), i(0xFFFFFFFF) { } explicit PxVec3Ex(PxVec3 point, PxU32 sourceTriangleIndex = 0xFFFFFFFF) : p(point), i(sourceTriangleIndex) { } }; class MeshSimplificator { public: MeshSimplificator(); void init(const PxSimpleTriangleMesh& inputMesh, PxReal edgeLengthCostWeight_ = 1e-1f, PxReal flatnessDetectionThreshold_ = 1e-2f, bool projectSimplifiedPointsOnInputMeshSurface = false); void init(const PxArray<PxVec3> &vertices, const PxArray<PxU32> &triIds, PxReal edgeLengthCostWeight_ = 1e-1f, PxReal flatnessDetectionThreshold_ = 1e-2f, bool projectSimplifiedPointsOnInputMeshSurface = false); void decimateByRatio(PxF32 relativeOutputMeshSize = 0.5f, PxF32 maximalEdgeLength = 0.0f); void decimateBySize(PxI32 targetTriangleCount, PxF32 maximalEdgeLength = 0.0f); void readBack(PxArray<PxVec3>& vertices, PxArray<PxU32>& triIds, PxArray<PxU32> *vertexMap = NULL, PxArray<PxU32> *outputVertexToInputTriangle = NULL); ~MeshSimplificator(); private: PxArray<PxVec3Ex> vertices; PxArray<PxI32> triIds; PxArray<PxVec3> scaledOriginalVertices; PxArray<PxU32> originalTriIds; Gu::PxPointOntoTriangleMeshProjector* projector; void init(); bool step(PxF32 maximalEdgeLength); bool getAdjTris(PxI32 triNr, PxI32 vertNr, PxI32& valence, bool& open, PxArray<PxI32>* tris) const; bool getAdjTris(PxI32 triNr, PxI32 vertNr, PxArray<PxI32>& tris) const; void replaceNeighbor(PxI32 triNr, PxI32 oldNeighbor, PxI32 newNeighbor); PxI32 getEdgeId(PxI32 triNr, PxI32 edgeNr); bool collapseEdge(PxI32 triNr, PxI32 edgeNr); PxVec3Ex evalEdgeCost(PxI32 triNr, PxI32 edgeNr, PxReal& costt); PxVec3Ex projectPoint(const PxVec3& p); void findTriNeighbors(); void transformPointsToUnitBox(PxArray<PxVec3Ex>& points); void transformPointsToOriginalPosition(PxArray<PxVec3>& points); PxI32 numMeshTris; PxArray<Quadric> quadrics; PxArray<PxI32> vertMarks; PxArray<PxI32> adjTris; PxI32 currentVertMark; PxArray<PxI32> triNeighbors; //Scale input points into 0...1 unit-box PxReal scaling; PxVec3 origin; PxReal edgeLengthCostWeight; PxReal flatnessDetectionThreshold; PxArray<PxI32> simplificationMap; struct HeapElem { HeapElem() : triNr(0), edgeNr(0), cost(0.0f) {} HeapElem(PxI32 triNr_, PxI32 edgeNr_, float cost_) : triNr(triNr_), edgeNr(edgeNr_), cost(cost_) {} PxI32 triNr, edgeNr; float cost; PX_FORCE_INLINE bool operator < (const HeapElem& e) const { return cost < e.cost; } }; RandomAccessHeap<HeapElem> heap; }; } } #endif
4,756
C
33.977941
214
0.730866
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/tet/ExtTetUnionFind.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. #ifndef UNION_FIND_H #define UNION_FIND_H #include "foundation/PxArray.h" namespace physx { namespace Ext { class UnionFind { public: UnionFind() {} UnionFind(PxI32 numSets) { init(numSets); } void init(PxI32 numSets); PxI32 find(PxI32 x); void makeSet(PxI32 x, PxI32 y); PxI32 computeSetNrs(); PxI32 getSetNr(PxI32 x); private: struct Entry { PxI32 parent, rank; PxI32 setNr; }; PxArray<Entry> mEntries; }; } } #endif
2,019
C
32.666666
74
0.7474
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/tet/ExtMeshSimplificator.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. #include "ExtMeshSimplificator.h" #include "foundation/PxSort.h" namespace physx { namespace Ext { // ------------------------------------------------------------------------------------- MeshSimplificator::MeshSimplificator() { currentVertMark = 0; numMeshTris = 0; } // ------------------------------------------------------------------------------------- void MeshSimplificator::findTriNeighbors() { PxI32 numTris = PxI32(triIds.size()) / 3; triNeighbors.clear(); triNeighbors.resize(3 * numTris, -1); struct Edge { PX_FORCE_INLINE void init(PxI32 _id0, PxI32 _id1, PxI32 _triNr, PxI32 _edgeNr) { this->id0 = PxMin(_id0, _id1); this->id1 = PxMax(_id0, _id1); this->triNr = _triNr; this->edgeNr = _edgeNr; } PX_FORCE_INLINE bool operator < (const Edge& e) const { return (id0 < e.id0 || (id0 == e.id0 && id1 < e.id1)); } PX_FORCE_INLINE bool operator == (const Edge& e) const { return id0 == e.id0 && id1 == e.id1; } PxI32 id0, id1, triNr, edgeNr; }; PxArray<Edge> edges(PxI32(triIds.size())); for (PxI32 i = 0; i < numTris; i++) { for (PxI32 j = 0; j < 3; j++) { PxI32 id0 = triIds[3 * i + j]; PxI32 id1 = triIds[3 * i + (j + 1) % 3]; edges[3 * i + j].init(id0, id1, i, j); } } PxSort(edges.begin(), edges.size()); PxI32 nr = 0; while (nr < PxI32(edges.size())) { Edge& e0 = edges[nr]; nr++; while (nr < PxI32(edges.size()) && edges[nr] == e0) { Edge& e1 = edges[nr]; triNeighbors[3 * e0.triNr + e0.edgeNr] = e1.triNr; triNeighbors[3 * e1.triNr + e1.edgeNr] = e0.triNr; nr++; } } } // ------------------------------------------------------------------------------------- bool MeshSimplificator::getAdjTris(PxI32 triNr, PxI32 vertNr, PxI32& valence, bool& open, PxArray<PxI32>* tris) const { open = false; if (tris) tris->clear(); PxI32 cnt = 0; valence = 0; PxI32 nr = triNr; // counter clock do { if (tris) tris->pushBack(nr); valence++; if (triIds[3 * nr] == vertNr) nr = triNeighbors[3 * nr + 2]; else if (triIds[3 * nr + 1] == vertNr) nr = triNeighbors[3 * nr]; else nr = triNeighbors[3 * nr + 1]; cnt++; } while (nr >= 0 && nr != triNr && cnt < 100); if (cnt >= 100) { valence = 0; return false; } cnt = 0; if (nr < 0) { // open: search clockwise too open = true; nr = triNr; do { if (nr != triNr) { if (tris) tris->pushBack(nr); valence++; } if (triIds[3 * nr] == vertNr) nr = triNeighbors[3 * nr]; else if (triIds[3 * nr + 1] == vertNr) nr = triNeighbors[3 * nr + 1]; else nr = triNeighbors[3 * nr + 2]; cnt++; } while (nr >= 0 && nr != triNr && cnt < 100); valence++; // num tris + 1 if open if (cnt > 100) { valence = 0; return false; } } return true; } // ------------------------------------------------------------------------------------- bool MeshSimplificator::getAdjTris(PxI32 triNr, PxI32 vertNr, PxArray<PxI32>& tris) const { PxI32 valence; bool open; return getAdjTris(triNr, vertNr, valence, open, &tris); } // ------------------------------------------------------------------------------------- void MeshSimplificator::replaceNeighbor(PxI32 triNr, PxI32 oldNeighbor, PxI32 newNeighbor) { if (triNr < 0) return; for (PxI32 i = 0; i < 3; i++) { if (triNeighbors[3 * triNr + i] == oldNeighbor) triNeighbors[3 * triNr + i] = newNeighbor; } } // ------------------------------------------------------------------------------------- PxI32 MeshSimplificator::getEdgeId(PxI32 triNr, PxI32 edgeNr) { PxI32 n = triNeighbors[3 * triNr + edgeNr]; if (n < 0 || triNr < n) return 3 * triNr + edgeNr; else { for (PxI32 i = 0; i < 3; i++) { if (triNeighbors[3 * n + i] == triNr) return 3 * n + i; } } return 0; } inline PxVec3Ex MeshSimplificator::projectPoint(const PxVec3& p) { PxU32 triangleId; PxVec3 pos = projector->projectPoint(p, triangleId); return PxVec3Ex(pos, triangleId); } // ------------------------------------------------------------------------------------- PxVec3Ex MeshSimplificator::evalEdgeCost(PxI32 triNr, PxI32 edgeNr, PxReal &cost) { const PxI32 numSteps = 10; cost = -1.0f; PxI32 id0 = triIds[3 * triNr + edgeNr]; PxI32 id1 = triIds[3 * triNr + (edgeNr + 1) % 3]; PxReal minCost = FLT_MAX; PxReal maxCost = -FLT_MAX; Quadric q; q = quadrics[id0] + quadrics[id1]; PxVec3Ex pos; PxReal edgeLength = (vertices[id0].p - vertices[id1].p).magnitude(); for (PxI32 i = 0; i <= numSteps; i++) { float r = 1.0f / numSteps * i; pos.p = vertices[id0].p * (1.0f - r) + vertices[id1].p * r; if (projector) pos = projectPoint(pos.p); float c = q.outerProduct(pos.p); c += edgeLengthCostWeight * edgeLength; if (cost < 0.0f || c < cost) { cost = c; } if (cost > maxCost) maxCost = cost; if (cost < minCost) minCost = cost; } if (maxCost - minCost < flatnessDetectionThreshold) { float r = 0.5f; pos.p = vertices[id0].p * (1.0f - r) + vertices[id1].p * r; if (projector) pos = projectPoint(pos.p); cost = q.outerProduct(pos.p) + edgeLengthCostWeight * edgeLength; } return pos; } // ------------------------------------------------------------------------------------- bool MeshSimplificator::collapseEdge(PxI32 triNr, PxI32 edgeNr) { if (triIds[3 * triNr] == triIds[3 * triNr + 1]) // the triangle deleted return false; PxI32 id0 = triIds[3 * triNr + edgeNr]; PxI32 id1 = triIds[3 * triNr + (edgeNr + 1) % 3]; PxI32 id2 = triIds[3 * triNr + (edgeNr + 2) % 3]; PxI32 id3 = -1; PxI32 n = triNeighbors[3 * triNr + edgeNr]; PxI32 nEdgeNr = 0; if (n >= 0) { if (triNeighbors[3 * n] == triNr) nEdgeNr = 0; else if (triNeighbors[3 * n + 1] == triNr) nEdgeNr = 1; else if (triNeighbors[3 * n + 2] == triNr) nEdgeNr = 2; id3 = triIds[3 * n + (nEdgeNr + 2) % 3]; } // not legal if there exists id != id0,id1 with (id0,id) and (id1,id) edges // but (id,id0,id1) is not a triangle bool OK = getAdjTris(triNr, id0, adjTris); currentVertMark++; for (PxI32 i = 0; i < PxI32(adjTris.size()); i++) { PxI32 adj = adjTris[i]; for (PxI32 j = 0; j < 3; j++) vertMarks[triIds[3 * adj + j]] = currentVertMark; } OK = OK && getAdjTris(triNr, id1, adjTris); if (!OK) return false; for (PxI32 i = 0; i < PxI32(adjTris.size()); i++) { PxI32 adj = adjTris[i]; for (PxI32 j = 0; j < 3; j++) { PxI32 id = triIds[3 * adj + j]; if (vertMarks[id] == currentVertMark && id != id0 && id != id1 && id != id2 && id != id3) return false; } } // new center pos PxReal cost; PxVec3Ex newPos = evalEdgeCost(triNr, edgeNr, cost); //PxVec3 newPos = vertices[id0] * (1.0f - ratio) + vertices[id1] * ratio; // any triangle flips? for (PxI32 side = 0; side < 2; side++) { getAdjTris(triNr, side == 0 ? id0 : id1, adjTris); PxI32 other = side == 0 ? id1 : id0; for (PxU32 i = 0; i < adjTris.size(); i++) { PxI32 adj = adjTris[i]; PxVec3 p[3], q[3]; bool deleted = false; for (PxI32 j = 0; j < 3; j++) { PxI32 id = triIds[3 * adj + j]; if (id == other) deleted = true; p[j] = vertices[id].p; q[j] = (id == id0 || id == id1) ? newPos.p : p[j]; } if (!deleted) { PxVec3 n0 = (p[1] - p[0]).cross(p[2] - p[0]); PxVec3 n1 = (q[1] - q[0]).cross(q[2] - q[0]); if (n0.dot(n1) <= 0.0f) return false; } } } // remove adjacent edges from heap for (PxI32 side = 0; side < 2; side++) { PxI32 id = side == 0 ? id0 : id1; getAdjTris(triNr, id, adjTris); for (PxU32 i = 0; i < adjTris.size(); i++) { PxI32 adj = adjTris[i]; for (PxI32 j = 0; j < 3; j++) { PxI32 adj0 = triIds[3 * adj + j]; PxI32 adj1 = triIds[3 * adj + (j + 1) % 3]; if (adj0 == id0 || adj0 == id1 || adj1 == id0 || adj1 == id1) { PxI32 edgeId = getEdgeId(adj, j); heap.remove(edgeId); } } } } // move vertex if (id0 > id1) { int id = id0; id0 = id1; id1 = id; } vertices[id0] = newPos; quadrics[id0] += quadrics[id1]; // collapse edge getAdjTris(triNr, id1, adjTris); for (PxU32 i = 0; i < adjTris.size(); i++) { PxI32 adj = adjTris[i]; for (PxI32 j = 0; j < 3; j++) { PxI32& id = triIds[3 * adj + j]; if (id == id1) id = id0; } } simplificationMap[id1] = id0; // mark triangles as deleted (duplicate indices, can still be rendered) triIds[3 * triNr + 2] = triIds[3 * triNr + 1] = triIds[3 * triNr]; numMeshTris--; if (n >= 0) { triIds[3 * n + 2] = triIds[3 * n + 1] = triIds[3 * n]; numMeshTris--; } // update neighbors PxI32 right = triNeighbors[3 * triNr + (edgeNr + 1) % 3]; PxI32 left = triNeighbors[3 * triNr + (edgeNr + 2) % 3]; replaceNeighbor(right, triNr, left); replaceNeighbor(left, triNr, right); PxI32 startTriNr = PxMax(right, left); if (n >= 0) { right = triNeighbors[3 * n + (nEdgeNr + 1) % 3]; left = triNeighbors[3 * n + (nEdgeNr + 2) % 3]; replaceNeighbor(right, n, left); replaceNeighbor(left, n, right); startTriNr = PxMax(startTriNr, PxMax(right, left)); } // add new edges to heap if (startTriNr >= 0) { getAdjTris(startTriNr, id0, adjTris); for (PxU32 i = 0; i < adjTris.size(); i++) { PxI32 adj = adjTris[i]; for (PxI32 j = 0; j < 3; j++) { PxI32 adj0 = triIds[3 * adj + j]; PxI32 adj1 = triIds[3 * adj + (j + 1) % 3]; if (adj0 == id0 || adj1 == id0) { evalEdgeCost(adj, j, cost); PxI32 id = getEdgeId(adj, j); heap.insert(HeapElem(adj, j, cost), id); } } } } return true; } #if PX_LINUX #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wmisleading-indentation" #endif void minMax(const PxArray<PxVec3Ex>& points, PxVec3& min, PxVec3& max) { min = PxVec3(FLT_MAX, FLT_MAX, FLT_MAX); max = PxVec3(-FLT_MAX, -FLT_MAX, -FLT_MAX); for (PxU32 i = 0; i < points.size(); ++i) { const PxVec3& p = points[i].p; if (p.x > max.x) max.x = p.x; if (p.y > max.y) max.y = p.y; if (p.z > max.z) max.z = p.z; if (p.x < min.x) min.x = p.x; if (p.y < min.y) min.y = p.y; if (p.z < min.z) min.z = p.z; } } #if PX_LINUX #pragma GCC diagnostic pop #endif void MeshSimplificator::transformPointsToUnitBox(PxArray<PxVec3Ex>& points) { PxVec3 min, max; minMax(points, min, max); origin = min; PxVec3 size = max - min; scaling = 1.0f / PxMax(PxMax(1e-6f, size.x), PxMax(size.y, size.z)); for (PxU32 i = 0; i < points.size(); ++i) points[i].p = (points[i].p - min) * scaling; } void MeshSimplificator::transformPointsToOriginalPosition(PxArray<PxVec3>& points) { PxReal s = 1.0f / scaling; for (PxU32 i = 0; i < points.size(); ++i) points[i] = points[i] * s + origin; } // ------------------------------------------------------------------------------------- void MeshSimplificator::init(const PxSimpleTriangleMesh& inputMesh, PxReal edgeLengthCostWeight_, PxReal flatnessDetectionThreshold_, bool projectSimplifiedPointsOnInputMeshSurface) { edgeLengthCostWeight = edgeLengthCostWeight_; flatnessDetectionThreshold = flatnessDetectionThreshold_; vertices.resize(inputMesh.points.count); for (PxU32 i = 0; i < inputMesh.points.count; i++) vertices[i] = PxVec3Ex(inputMesh.points.at<PxVec3>(i)); transformPointsToUnitBox(vertices); PxI32 numIndices = 3 * inputMesh.triangles.count; triIds.resize(numIndices); if (inputMesh.flags & PxMeshFlag::e16_BIT_INDICES) { for (PxI32 i = 0; i < numIndices; i++) triIds[i] = PxI32(inputMesh.triangles.at<PxU16>(i)); } else { for (PxI32 i = 0; i < numIndices; i++) triIds[i] = PxI32(inputMesh.triangles.at<PxU32>(i)); } for (PxU32 i = 0; i < triIds.size(); i++) vertices[triIds[i]].i = i / 3; if (projectSimplifiedPointsOnInputMeshSurface) { originalTriIds.resize(triIds.size()); for (PxU32 i = 0; i < triIds.size(); ++i) originalTriIds[i] = triIds[i]; scaledOriginalVertices.resize(inputMesh.points.count); for (PxU32 i = 0; i < inputMesh.points.count; i++) scaledOriginalVertices[i] = vertices[i].p; projector = Gu::PxCreatePointOntoTriangleMeshProjector(scaledOriginalVertices.begin(), originalTriIds.begin(), inputMesh.triangles.count); } else projector = NULL; init(); } // ------------------------------------------------------------------------------------- void MeshSimplificator::init(const PxArray<PxVec3> &inputVertices, const PxArray<PxU32> &inputTriIds, PxReal edgeLengthCostWeight_, PxReal flatnessDetectionThreshold_, bool projectSimplifiedPointsOnInputMeshSurface) { edgeLengthCostWeight = edgeLengthCostWeight_; flatnessDetectionThreshold = flatnessDetectionThreshold_; vertices.resize(inputVertices.size()); for (PxU32 i = 0; i < inputVertices.size(); i++) vertices[i] = PxVec3Ex(inputVertices[i]); for (PxU32 i = 0; i < inputTriIds.size(); i++) vertices[inputTriIds[i]].i = i / 3; transformPointsToUnitBox(vertices); triIds.resize(inputTriIds.size()); for (PxU32 i = 0; i < inputTriIds.size(); i++) triIds[i] = PxI32(inputTriIds[i]); if (projectSimplifiedPointsOnInputMeshSurface) { scaledOriginalVertices.resize(inputVertices.size()); for (PxU32 i = 0; i < inputVertices.size(); i++) scaledOriginalVertices[i] = vertices[i].p; projector = Gu::PxCreatePointOntoTriangleMeshProjector(scaledOriginalVertices.begin(), inputTriIds.begin(), inputTriIds.size() / 3); } else projector = NULL; init(); } MeshSimplificator::~MeshSimplificator() { if (projector) { PX_RELEASE(projector) } } // ------------------------------------------------------------------------------------- void MeshSimplificator::init() { vertMarks.clear(); vertMarks.resize(vertices.size(), 0); currentVertMark = 0; findTriNeighbors(); // init vertex quadrics quadrics.resize(vertices.size()); for (PxU32 i = 0; i < vertices.size(); i++) quadrics[i].zero(); Quadric q; PxI32 numTris = PxI32(triIds.size()) / 3; for (PxI32 i = 0; i < numTris; i++) { PxI32 id0 = triIds[3 * i]; PxI32 id1 = triIds[3 * i + 1]; PxI32 id2 = triIds[3 * i + 2]; q.setFromPlane(vertices[id0].p, vertices[id1].p, vertices[id2].p); quadrics[id0] += q; quadrics[id1] += q; quadrics[id2] += q; } // init heap heap.clear(); for (PxI32 i = 0; i < numTris; i++) { for (PxI32 j = 0; j < 3; j++) { PxI32 n = triNeighbors[3 * i + j]; if (n < 0 || i < n) { PxReal cost; evalEdgeCost(i, j, cost); heap.insert(HeapElem(i, j, cost), getEdgeId(i, j)); } } } numMeshTris = numTris; // init simplification map simplificationMap.resize(vertices.size()); for (PxI32 i = 0; i < PxI32(vertices.size()); i++) simplificationMap[i] = i; // each vertex is a root } // ------------------------------------------------------------------------------------- bool MeshSimplificator::step(PxF32 maximalEdgeLength) { int heapMinSize = 20; if (heap.size() < heapMinSize) return false; while (heap.size() > heapMinSize) { HeapElem e = heap.deleteMin(); PxI32 id0 = triIds[3 * e.triNr + e.edgeNr]; PxI32 id1 = triIds[3 * e.triNr + (e.edgeNr + 1) % 3]; PxF32 length = (vertices[id0].p - vertices[id1].p).magnitude(); if (maximalEdgeLength == 0.0f || length < maximalEdgeLength) { collapseEdge(e.triNr, e.edgeNr); return true; } } return false; } // ------------------------------------------------------------------------------------- void MeshSimplificator::decimateByRatio(PxF32 relativeOutputMeshSize, PxF32 maximalEdgeLength) { relativeOutputMeshSize = PxClamp(relativeOutputMeshSize, 0.1f, 0.99f); PxI32 numSteps = PxI32(PxFloor(PxF32(heap.size()) * (1.0f - relativeOutputMeshSize))); for (PxI32 i = 0; i < numSteps; i++) { if (!step(maximalEdgeLength)) break; } } // ------------------------------------------------------------------------------------- void MeshSimplificator::decimateBySize(PxI32 targetTriangleCount, PxF32 maximalEdgeLength) { while (numMeshTris > targetTriangleCount) { if (!step(maximalEdgeLength)) break; } } // ------------------------------------------------------------------------------------- void MeshSimplificator::readBack(PxArray<PxVec3>& outVertices, PxArray<PxU32>& outTriIds, PxArray<PxU32> *vertexMap, PxArray<PxU32> *outputVertexToInputTriangle) { outVertices.clear(); outTriIds.clear(); PxArray<PxI32> idMap(vertices.size(), -1); PxI32 numTris = PxI32(triIds.size()) / 3; for (PxI32 i = 0; i < numTris; i++) { if (triIds[3 * i] == triIds[3 * i + 1]) // deleted continue; for (PxI32 j = 0; j < 3; j++) { PxI32 id = triIds[3 * i + j]; if (idMap[id] < 0) { idMap[id] = outVertices.size(); outVertices.pushBack(vertices[id].p); if(outputVertexToInputTriangle && projector) outputVertexToInputTriangle->pushBack(vertices[id].i); } outTriIds.pushBack(PxU32(idMap[id])); } } transformPointsToOriginalPosition(outVertices); if (vertexMap) { for (PxU32 i = 0; i < simplificationMap.size(); ++i) { PxI32 id = i; while (id != simplificationMap[id]) { id = simplificationMap[id]; } const PxI32 finalLink = id; id = i; simplificationMap[i] = finalLink; while (id != simplificationMap[id]) { PxI32 oldId = id; id = simplificationMap[id]; simplificationMap[oldId] = finalLink; } } vertexMap->resize(vertices.size()); for (PxU32 i = 0; i < simplificationMap.size(); ++i) { PxI32 mapped = idMap[simplificationMap[i]]; (*vertexMap)[i] = mapped; } } } } }
20,191
C++
26.472109
163
0.551483
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/tet/ExtRemesher.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. #ifndef EXT_REMESHER_H #define EXT_REMESHER_H #include "foundation/PxBounds3.h" #include "foundation/PxArray.h" namespace physx { namespace Ext { // ------------------------------------------------------------------------------ class Remesher { public: Remesher() {} ~Remesher() {} void remesh(const PxVec3* verts, PxU32 nbVertices, const PxU32* triIds, PxU32 nbTriangleIndices, PxU32 resolution = 100, PxArray<PxU32> *vertexMap = nullptr); void remesh(const PxArray<PxVec3>& verts, const PxArray<PxU32>& triIds, PxU32 resolution = 100, PxArray<PxU32> *vertexMap = nullptr); void clear(); void readBack(PxArray<PxVec3>& vertices, PxArray<PxU32>& triIds); private: PxArray<PxVec3> vertices; PxArray<PxI32> triIds; void addCell(PxI32 xi, PxI32 yi, PxI32 zi); PxI32 getCellNr(PxI32 xi, PxI32 yi, PxI32 zi) const; bool cellExists(PxI32 xi, PxI32 yi, PxI32 zi) const; void removeDuplicateVertices(); void pruneInternalSurfaces(); void computeNormals(); void findTriNeighbors(); void project(const PxVec3* inputVerts, const PxU32* inputTriIds, PxU32 nbTriangleIndices, float searchDist, float surfaceDist); void createVertexMap(const PxVec3* verts, PxU32 nbVertices, const PxVec3 &gridOrigin, PxF32 &gridSpacing, PxArray<PxU32> &vertexMap); // ------------------------------------------------------------------------------------- struct Cell { void init(PxI32 _xi, PxI32 _yi, PxI32 _zi) { this->xi = _xi; this->yi = _yi; this->zi = _zi; this->next = -1; } PxI32 xi, yi, zi; PxI32 next; }; PxArray<Cell> cells; PxArray<PxI32> firstCell; PxArray<PxVec3> normals; PxArray<PxI32> triNeighbors; PxArray<PxI32> cellOfVertex; PxArray<PxBounds3> bvhBounds; PxArray<PxI32> bvhTris; }; } } #endif
3,394
C
34
161
0.69122
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/tet/ExtMultiList.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef EXT_MULTI_LIST_H #define EXT_MULTI_LIST_H // MM: Multiple linked lists in a common array with a free list #include "foundation/PxArray.h" namespace physx { namespace Ext { //----------------------------------------------------------------------------- template <class T> class MultiList { public: MultiList(PxI32 maxId = 0) { firstFree = -1; if (maxId > 0) first.reserve(maxId + 1); } void reserve(int maxId) { first.reserve(maxId + 1); } void clear(); PxI32 add(PxI32 id, const T &item); bool addUnique(PxI32 id, const T &item); bool exists(PxI32 id, const T &item) const; void remove(PxI32 id, const T &item); void removeAll(PxI32 id); PxI32 size(PxI32 id) const; PxI32 getPairNr(PxI32 id, const T &item) const; void replace(PxI32 id, const T &before, const T &after); void getItems(PxI32 id) const; mutable PxArray<T> queryItems; void initIteration(PxI32 id, PxI32& iterator); bool iterate(T& item, PxI32& iterator); void getPointers(PxI32 id); mutable PxArray<T*> queryPointers; private: PxArray<PxI32> first; PxArray<T> items; PxArray<PxI32> next; PxI32 firstFree; }; //----------------------------------------------------------------------------- template <class T> void MultiList<T>::clear() { first.clear(); next.clear(); items.clear(); queryItems.clear(); queryPointers.clear(); firstFree = -1; } //----------------------------------------------------------------------------- template <class T> PxI32 MultiList<T>::add(PxI32 id, const T &item) { if (id >= PxI32(first.size())) first.resize(id + 1, -1); PxI32 pos = firstFree; if (pos >= 0) firstFree = next[firstFree]; else { pos = PxI32(items.size()); items.resize(items.size() + 1); next.resize(items.size() + 1); } next[pos] = first[id]; first[id] = pos; items[pos] = item; return pos; } //----------------------------------------------------------------------------- template <class T> bool MultiList<T>::addUnique(PxI32 id, const T &item) { if (exists(id, item)) return false; add(id, item); return true; } //----------------------------------------------------------------------------- template <class T> bool MultiList<T>::exists(PxI32 id, const T &item) const { return getPairNr(id, item) >= 0; } //----------------------------------------------------------------------------- template <class T> PxI32 MultiList<T>::size(PxI32 id) const { if (id >= PxI32(first.size())) return 0; PxI32 num = 0; PxI32 nr = first[id]; while (nr >= 0) { num++; nr = next[nr]; } return num; } //----------------------------------------------------------------------------- template <class T> PxI32 MultiList<T>::getPairNr(PxI32 id, const T &item) const { if (id < 0 || id >= PxI32(first.size())) return -1; PxI32 nr = first[id]; while (nr >= 0) { if (items[nr] == item) return nr; nr = next[nr]; } return -1; } //----------------------------------------------------------------------------- template <class T> void MultiList<T>::remove(PxI32 id, const T &itemNr) { PxI32 nr = first[id]; PxI32 prev = -1; while (nr >= 0 && items[nr] != itemNr) { prev = nr; nr = next[nr]; } if (nr < 0) return; if (prev >= 0) next[prev] = next[nr]; else first[id] = next[nr]; next[nr] = firstFree; firstFree = nr; } //----------------------------------------------------------------------------- template <class T> void MultiList<T>::replace(PxI32 id, const T &before, const T &after) { PxI32 nr = first[id]; while (nr >= 0) { if (items[nr] == before) items[nr] = after; nr = next[nr]; } } //----------------------------------------------------------------------------- template <class T> void MultiList<T>::removeAll(PxI32 id) { if (id >= PxI32(first.size())) return; PxI32 nr = first[id]; if (nr < 0) return; PxI32 prev = -1; while (nr >= 0) { prev = nr; nr = next[nr]; } next[prev] = firstFree; firstFree = first[id]; first[id] = -1; } //----------------------------------------------------------------------------- template <class T> void MultiList<T>::getItems(PxI32 id) const { queryItems.clear(); if (id >= PxI32(first.size())) return; PxI32 nr = first[id]; while (nr >= 0) { queryItems.push_back(items[nr]); nr = next[nr]; } } //----------------------------------------------------------------------------- template <class T> void MultiList<T>::initIteration(PxI32 id, PxI32& iterator) { if (id >= PxI32(first.size())) iterator = -1; else iterator = first[id]; } //----------------------------------------------------------------------------- template <class T> bool MultiList<T>::iterate(T& item, PxI32& iterator) { if (iterator >= 0) { item = items[iterator]; iterator = next[iterator]; return true; } return false; } //----------------------------------------------------------------------------- template <class T> void MultiList<T>::getPointers(PxI32 id) { queryPointers.clear(); if (id >= PxI32(first.size())) return; PxI32 nr = first[id]; while (nr >= 0) { queryPointers.push_back(&items[nr]); nr = next[nr]; } } } } #endif
7,212
C
25.039711
81
0.529257
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/tet/ExtDelaunayBoundaryInserter.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. #include "ExtDelaunayBoundaryInserter.h" #include "ExtTetSplitting.h" #include "ExtFastWindingNumber.h" #include "ExtTetUnionFind.h" #include "ExtVec3.h" #include "foundation/PxSort.h" #include "foundation/PxBasicTemplates.h" #include "CmRandom.h" #include "tet/ExtUtilities.h" #include "GuAABBTree.h" #include "GuAABBTreeQuery.h" #include "GuIntersectionTriangleTriangle.h" #include "GuIntersectionTetrahedronBox.h" #include "foundation/PxMathUtils.h" #include "GuInternal.h" #include "common/GuMeshAnalysis.h" #include <stdio.h> #define PI 3.141592653589793238462643383 namespace physx { namespace Ext { using namespace Gu; template<typename T> bool contains(const PxArray<T>& list, const T& value) { for (PxU32 i = 0; i < list.size(); ++i) if (list[i] == value) return true; return false; } //Returns a value proportional to the signed volume of the tetrahedron specified by the points a, b, c and d //Usualy only the result's sign is used in algorithms checking for intersections etc. PX_FORCE_INLINE PxF64 orient3D(const PxVec3d& a, const PxVec3d& b, const PxVec3d& c, const PxVec3d& d) { return (a - d).dot((b - d).cross(c - d)); } PX_FORCE_INLINE PxF64 sign(const PxF64 value) { if (value == 0) return 0.0; if (value > 0) return 1.0; return -1.0; } PX_FORCE_INLINE PxF64 signedDistancePointPlane(const PxVec3d& point, const PxVec3d& normal, PxF64 planeD) { return point.dot(normal) + planeD; } PX_FORCE_INLINE bool lineSegmentIntersectsTriangle(const PxVec3d& segmentStart, const PxVec3d& segmentEnd, const PxVec3d& triA, const PxVec3d& triB, const PxVec3d& triC, PxVec3d& intersectionPoint) { PxVec3d n = (triB - triA).cross(triC - triA); PxF64 l2 = n.magnitudeSquared(); if (l2 < 1e-12) return false; //const PxF64 s = orient3D(segmentStart, triA, triB, triC); //const PxF64 e = orient3D(segmentEnd, triA, triB, triC); PxF64 planeD = -n.dot(triA); PxF64 s = signedDistancePointPlane(segmentStart, n, planeD); PxF64 e = signedDistancePointPlane(segmentEnd, n, planeD); if (s == 0 || e == 0) return false; if (/*s == 0 || e == 0 ||*/ sign(s) != sign(e)) { const PxF64 ab = orient3D(segmentStart, segmentEnd, triA, triB); const PxF64 bc = orient3D(segmentStart, segmentEnd, triB, triC); const PxF64 ca = orient3D(segmentStart, segmentEnd, triC, triA); const bool signAB = ab > 0; const bool signBC = bc > 0; const bool signCA = ca > 0; if ((ab == 0 && signBC == signCA) || (bc == 0 && signAB == signCA) || (ca == 0 && signAB == signBC) || (signAB == signBC && signAB == signCA)) { s = PxAbs(s); e = PxAbs(e); intersectionPoint = (segmentEnd * s + segmentStart * e) / (s + e); return true; } return false; } else return false; } //Helper class that controls the BVH traversal when checking if a specified edge intersects a triangle mesh with a BVH build around it //Edges intersecting the triangle mesh are scheduled to get split at the point where they intersect the mesh's surface class IntersectionFixingTraversalController { private: const PxArray<Triangle>& triangles; PxArray<PxVec3d>& points; PxHashMap<PxU64, PxI32>& edgesToSplit; PxArray<PxArray<PxI32>>& pointToOriginalTriangle; PxU64 edge; PxI32 a; PxI32 b; //PxF32 minX, minY, minZ, maxX, maxY, maxZ; PxBounds3 box; bool repeat = false; public: PX_FORCE_INLINE IntersectionFixingTraversalController(const PxArray<Triangle>& triangles_, PxArray<PxVec3d>& points_, PxHashMap<PxU64, PxI32>& edgesToSplit_, PxArray<PxArray<PxI32>>& pointToOriginalTriangle_) : triangles(triangles_), points(points_), edgesToSplit(edgesToSplit_), pointToOriginalTriangle(pointToOriginalTriangle_) { } bool shouldRepeat() const { return repeat; } void resetRepeat() { repeat = false; } PX_FORCE_INLINE void update(PxU64 e) { edge = e; a = PxI32(e >> 32); b = PxI32(e); const PxVec3d& pA = points[a]; const PxVec3d& pB = points[b]; box = PxBounds3(PxVec3(PxF32(PxMin(pA.x, pB.x)), PxF32(PxMin(pA.y, pB.y)), PxF32(PxMin(pA.z, pB.z))), PxVec3(PxF32(PxMax(pA.x, pB.x)), PxF32(PxMax(pA.y, pB.y)), PxF32(PxMax(pA.z, pB.z)))); } PX_FORCE_INLINE TraversalControl::Enum analyze(const BVHNode& node, PxI32) { if (node.isLeaf()) { PxI32 j = node.getPrimitiveIndex(); if (!contains(pointToOriginalTriangle[a], PxI32(j)) && !contains(pointToOriginalTriangle[b], PxI32(j))) { const Triangle& tri = triangles[j]; const PxVec3d& triA = points[tri[0]]; const PxVec3d& triB = points[tri[1]]; const PxVec3d& triC = points[tri[2]]; PxVec3d intersectionPoint; if (lineSegmentIntersectsTriangle(points[a], points[b], triA, triB, triC, intersectionPoint)) { if (edgesToSplit.find(edge) == NULL) { edgesToSplit.insert(edge, PxI32(points.size())); points.pushBack(intersectionPoint); PxArray<PxI32> arr; arr.pushBack(j); pointToOriginalTriangle.pushBack(arr); } else { repeat = true; } } } return TraversalControl::eDontGoDeeper; } if (node.mBV.intersects(box)) return TraversalControl::eGoDeeper; return TraversalControl::eDontGoDeeper; } private: PX_NOCOPY(IntersectionFixingTraversalController) }; #if PX_LINUX #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wmisleading-indentation" #endif void minMax(const PxArray<PxVec3d>& points, PxVec3d& min, PxVec3d& max) { min = PxVec3d(DBL_MAX, DBL_MAX, DBL_MAX); max = PxVec3d(-DBL_MAX, -DBL_MAX, -DBL_MAX); for (PxU32 i = 0; i < points.size(); ++i) { const PxVec3d& p = points[i]; if (!PxIsFinite(p.x) || !PxIsFinite(p.y) || !PxIsFinite(p.z)) continue; if (p.x > max.x) max.x = p.x; if (p.y > max.y) max.y = p.y; if (p.z > max.z) max.z = p.z; if (p.x < min.x) min.x = p.x; if (p.y < min.y) min.y = p.y; if (p.z < min.z) min.z = p.z; } } #if PX_LINUX #pragma GCC diagnostic pop #endif //Creates a delaunay tetrahedralization out of the specified points void generateDelaunay3D(const PxArray<PxVec3d>& points, PxArray<Tetrahedron>& tetrahedra) { PxVec3d min, max; minMax(points, min, max); DelaunayTetrahedralizer delaunay(min, max); delaunay.insertPoints(points, 0, points.size(), tetrahedra); } PX_FORCE_INLINE PxF64 determinant(const PxVec3d& col1, const PxVec3d& col2, const PxVec3d& col3) { return col1.dot(col2.cross(col3)); } //Simple but slow implementation of winding numbers to determine if a point is inside a mesh or not //https://igl.ethz.ch/projects/winding-number/robust-inside-outside-segmentation-using-generalized-winding-numbers-siggraph-2013-jacobson-et-al.pdf PxF64 windingNumber(const PxArray<PxVec3d>& points, const PxArray<Triangle>& triangles, const PxVec3d& p) { PxF64 sum = 0; for (PxU32 i = 0; i < triangles.size(); i++) { const Triangle& tri = triangles[i]; const PxVec3d a = points[tri[0]] - p; const PxVec3d b = points[tri[1]] - p; const PxVec3d c = points[tri[2]] - p; PxF64 la = a.magnitude(), lb = b.magnitude(), lc = c.magnitude(); PxF64 omega = atan2(determinant(a, b, c), (la * lb * lc + a.dot(b) * lc + b.dot(c) * la + c.dot(a) * lb)); sum += omega; } sum *= 2; sum /= (4 * PI); return sum; } //Helper class to record the subdivision history of an edge struct SubdivisionEdge { PxI32 Start; PxI32 End; PxI32 ChildA; PxI32 ChildB; PX_FORCE_INLINE SubdivisionEdge(PxI32 start, PxI32 end, PxI32 childA = -1, PxI32 childB = -1) : Start(start), End(end), ChildA(childA), ChildB(childB) { } PX_FORCE_INLINE bool HasChildren() const { return ChildA >= 0; } }; //A memory friendly implementation to compute a full batch of winding numbers for every specified query point in testPoints void multiWindingNumberMemoryFriendly(const PxArray<PxVec3d>& meshPoints, const PxArray<Triangle>& meshTriangles, const PxArray<PxVec3d>& testPoints, PxArray<PxF64>& result) { PxU32 l = testPoints.size(); result.resize(l); for (PxU32 i = 0; i < l; ++i) result[i] = 0.0; for (PxU32 i = 0; i < meshTriangles.size(); i++) { const Triangle& tri = meshTriangles[i]; const PxVec3d aa = meshPoints[tri[0]]; const PxVec3d bb = meshPoints[tri[1]]; const PxVec3d cc = meshPoints[tri[2]]; for (PxU32 j = 0; j < l; ++j) { const PxVec3d p = testPoints[j]; PxVec3d a = aa; PxVec3d b = bb; PxVec3d c = cc; a.x -= p.x; a.y -= p.y; a.z -= p.z; b.x -= p.x; b.y -= p.y; b.z -= p.z; c.x -= p.x; c.y -= p.y; c.z -= p.z; const PxF64 la = sqrt(a.x * a.x + a.y * a.y + a.z * a.z), lb = sqrt(b.x * b.x + b.y * b.y + b.z * b.z), lc = sqrt(c.x * c.x + c.y * c.y + c.z * c.z); const PxF64 y = a.x * b.y * c.z - a.x * b.z * c.y - a.y * b.x * c.z + a.y * b.z * c.x + a.z * b.x * c.y - a.z * b.y * c.x; const PxF64 x = (la * lb * lc + (a.x * b.x + a.y * b.y + a.z * b.z) * lc + (b.x * c.x + b.y * c.y + b.z * c.z) * la + (c.x * a.x + c.y * a.y + c.z * a.z) * lb); const PxF64 omega = atan2(y, x); result[j] += omega; } } PxF64 scaling = 2.0 / (4 * PI); for (PxU32 i = 0; i < l; ++i) result[i] *= scaling; } //Generates a tetmesh matching the surface of the specified triangle mesh exactly - might insert additional points on the //triangle mesh's surface. I also provides access about the location of newly created points. void generateTetmesh(const PxArray<PxVec3d>& trianglePoints, const PxArray<Triangle>& triangles, PxArray<SubdivisionEdge>& allEdges, PxI32& numOriginalEdges, PxArray<PxArray<PxI32>>& pointToOriginalTriangle, PxI32& numPointsBelongingToMultipleTriangles, PxArray<PxVec3d>& points, PxArray<Tetrahedron>& finalTets) { points.resize(trianglePoints.size()); for (PxU32 i = 0; i < trianglePoints.size(); ++i) points[i] = trianglePoints[i]; PxVec3d min, max; minMax(points, min, max); PxHashSet<PxU64> edges; for (PxU32 i = 0; i < triangles.size(); ++i) { const Triangle& tri = triangles[i]; edges.insert(key(tri[0], tri[1])); edges.insert(key(tri[1], tri[2])); edges.insert(key(tri[0], tri[2])); } numOriginalEdges = PxI32(edges.size()); allEdges.clear(); for (PxHashSet<PxU64>::Iterator iter = edges.getIterator(); !iter.done(); ++iter) { allEdges.pushBack(SubdivisionEdge(PxI32((*iter) >> 32), PxI32(*iter))); } pointToOriginalTriangle.clear(); for (PxU32 i = 0; i < points.size(); ++i) pointToOriginalTriangle.pushBack(PxArray<PxI32>()); for (PxU32 i = 0; i < triangles.size(); ++i) { const Triangle& tri = triangles[i]; pointToOriginalTriangle[tri[0]].pushBack(i); pointToOriginalTriangle[tri[1]].pushBack(i); pointToOriginalTriangle[tri[2]].pushBack(i); } for (PxU32 i = 0; i < points.size(); ++i) { PxArray<PxI32>& list = pointToOriginalTriangle[i]; PxSort(list.begin(), list.size()); } PxArray<Tetrahedron> tets; DelaunayTetrahedralizer del(min, max); PxU32 prevCount = 0; bool success = true; PxHashSet<PxU64> tetEdges; PxArray<PxI32> intersection; //Subdivide edges and insert new points ond edges into delaunay tetrahedralization until //all required edges are present in the tetrahedralization while (success) { success = false; del.insertPoints(points, prevCount, points.size(), tets); prevCount = points.size(); tetEdges.clear(); for (PxU32 i = 0; i < tets.size(); ++i) { const Tetrahedron& tet = tets[i]; tetEdges.insert(key(tet[0], tet[1])); tetEdges.insert(key(tet[0], tet[2])); tetEdges.insert(key(tet[0], tet[3])); tetEdges.insert(key(tet[1], tet[2])); tetEdges.insert(key(tet[1], tet[3])); tetEdges.insert(key(tet[2], tet[3])); } PxU32 l = allEdges.size(); for (PxU32 i = 0; i < l; ++i) { SubdivisionEdge e = allEdges[i]; //Copy the edge here because we modify the list below and the reference could get invalid if the list resizes internally if (e.HasChildren()) continue; const PxU64 k = key(e.Start, e.End); if (!tetEdges.contains(k)) { allEdges.pushBack(SubdivisionEdge(e.Start, PxI32(points.size()))); allEdges.pushBack(SubdivisionEdge(PxI32(points.size()), e.End)); e.ChildA = PxI32(allEdges.size()) - 2; e.ChildB = PxI32(allEdges.size()) - 1; allEdges[i] = e; //Write the modified edge back since we did not capture a reference but made a copy points.pushBack((points[e.Start] + points[e.End]) * 0.5); intersection.clear(); intersectionOfSortedLists(pointToOriginalTriangle[e.Start], pointToOriginalTriangle[e.End], intersection); pointToOriginalTriangle.pushBack(intersection); success = true; } } } for (PxU32 i = 0; i < tets.size(); ++i) { Tetrahedron& tet = tets[i]; if (tetVolume(points[tet[0]], points[tet[1]], points[tet[2]], points[tet[3]]) < 0) PxSwap(tet[0], tet[1]); } PxHashMap<PxU64, PxI32> edgesToSplit; numPointsBelongingToMultipleTriangles = PxI32(points.size()); //Split all tetrahedron edges that penetrate the triangle mesh's surface PxArray<BVHNode> tree; buildTree(triangles, points, tree); IntersectionFixingTraversalController controller(triangles, points, edgesToSplit, pointToOriginalTriangle); for (PxHashSet<PxU64>::Iterator iter = tetEdges.getIterator(); !iter.done(); ++iter) { const PxU64 edge = *iter; controller.update(edge); traverseBVH(tree.begin(), controller); } split(tets, points, edgesToSplit); //Remove all tetrahedra that are outside of the triangle mesh PxHashMap<PxU32, ClusterApproximationF64> clusters; precomputeClusterInformation(tree, triangles, points, clusters); PxArray<PxF64> windingNumbers; windingNumbers.resize(tets.size()); PxF64 sign = 1; PxF64 windingNumberSum = 0; for (PxU32 i = 0; i < tets.size(); ++i) { const Tetrahedron& tet = tets[i]; PxVec3d q = (points[tet[0]] + points[tet[1]] + points[tet[2]] + points[tet[3]]) * 0.25; PxF64 windingNumber = computeWindingNumber(tree, q, 2.0, clusters, triangles, points); windingNumbers[i] = windingNumber; windingNumberSum += windingNumber; } if (windingNumberSum < 0.0) sign = -1; //Array<PxVec3d> tetCenters; //tetCenters.resize(tets.size()); //for (PxU32 i = 0; i < tets.size(); ++i) //{ // const Tetrahedron& tet = tets[i]; // tetCenters[i] = (points[tet.A] + points[tet.B] + points[tet.c] + points[tet.D]) * 0.25; //} //multiWindingNumberMemoryFriendly(points, triangles, tetCenters, windingNumbers); finalTets.clear(); for (PxU32 i = 0; i < windingNumbers.size(); ++i) if (sign * windingNumbers[i] > 0.5) finalTets.pushBack(tets[i]); for (PxU32 i = 0; i < finalTets.size(); ++i) { Tetrahedron& tet = finalTets[i]; if (tetVolume(points[tet[0]], points[tet[1]], points[tet[2]], points[tet[3]]) < 0) PxSwap(tet[0], tet[1]); } } void generateTetmesh(const PxArray<PxVec3d>& trianglePoints, const PxArray<Triangle>& triangles, PxArray<PxVec3d>& points, PxArray<Tetrahedron>& finalTets) { PxArray<SubdivisionEdge> allEdges; PxI32 numOriginalEdges; PxArray<PxArray<PxI32>> pointToOriginalTriangle; PxI32 numPointsBelongingToMultipleTriangles; generateTetmesh(trianglePoints, triangles, allEdges, numOriginalEdges, pointToOriginalTriangle, numPointsBelongingToMultipleTriangles, points, finalTets); } static const PxI32 tetFaces[4][3] = { {0, 1, 2}, {0, 3, 1}, {0, 2, 3}, {1, 3, 2} }; void extractTetmeshSurface(const PxArray<PxI32>& tets, PxArray<PxI32>& triangles) { PxHashMap<SortedTriangle, PxI32, TriangleHash> tris; for (PxU32 i = 0; i < tets.size(); i += 4) { for (PxU32 j = 0; j < 4; ++j) { SortedTriangle tri(tets[i + tetFaces[j][0]], tets[i + tetFaces[j][1]], tets[i + tetFaces[j][2]]); if (const PxPair<const SortedTriangle, PxI32>* ptr = tris.find(tri)) tris[tri] = ptr->second + 1; else tris.insert(tri, 1); } } triangles.clear(); for (PxHashMap<SortedTriangle, PxI32, TriangleHash>::Iterator iter = tris.getIterator(); !iter.done(); ++iter) { if (iter->second == 1) { triangles.pushBack(iter->first.A); if (iter->first.Flipped) { triangles.pushBack(iter->first.C); triangles.pushBack(iter->first.B); } else { triangles.pushBack(iter->first.B); triangles.pushBack(iter->first.C); } } } } struct TriangleWithTetLink { PxI32 triA; PxI32 triB; PxI32 triC; PxI32 tetId; TriangleWithTetLink(PxI32 triA_, PxI32 triB_, PxI32 triC_, PxI32 tetId_) : triA(triA_), triB(triB_), triC(triC_), tetId(tetId_) {} }; void extractTetmeshSurfaceWithTetLink(const PxArray<Tetrahedron>& tets, PxArray<TriangleWithTetLink>& surface) { PxHashMap<SortedTriangle, PxI32, TriangleHash> tris; for (PxU32 i = 0; i < tets.size(); ++i) { if (tets[i][0] < 0) continue; for (PxU32 j = 0; j < 4; ++j) { SortedTriangle tri(tets[i][tetFaces[j][0]], tets[i][tetFaces[j][1]], tets[i][tetFaces[j][2]]); if (tris.find(tri)) tris[tri] = -1; else tris.insert(tri, i); } } surface.clear(); for (PxHashMap<SortedTriangle, PxI32, TriangleHash>::Iterator iter = tris.getIterator(); !iter.done(); ++iter) { if (iter->second >= 0) surface.pushBack(TriangleWithTetLink(iter->first.A, iter->first.B, iter->first.C, iter->second)); } } //Removes vertices not referenced by any tetrahedron and maps the tet's indices to match the compacted vertex list void removeUnusedVertices(PxArray<PxVec3d>& vertices, PxArray<Tetrahedron>& tets, PxU32 numPointsToKeepAtBeginning = 0) { PxArray<PxI32> compressorMap; compressorMap.resize(vertices.size()); for (PxU32 i = 0; i < numPointsToKeepAtBeginning; ++i) compressorMap[i] = 0; for (PxU32 i = numPointsToKeepAtBeginning; i < compressorMap.size(); ++i) compressorMap[i] = -1; for (PxU32 i = 0; i < tets.size(); ++i) { const Tetrahedron& tet = tets[i]; if (tet[0] < 0) continue; compressorMap[tet[0]] = 0; compressorMap[tet[1]] = 0; compressorMap[tet[2]] = 0; compressorMap[tet[3]] = 0; } PxU32 indexer = 0; for (PxU32 i = 0; i < compressorMap.size(); ++i) { if (compressorMap[i] >= 0) { compressorMap[i] = indexer; vertices[indexer] = vertices[i]; indexer++; } } for (PxU32 i = 0; i < tets.size(); ++i) { Tetrahedron& tet = tets[i]; if (tet[0] < 0) continue; tet[0] = compressorMap[tet[0]]; tet[1] = compressorMap[tet[1]]; tet[2] = compressorMap[tet[2]]; tet[3] = compressorMap[tet[3]]; } if (indexer < vertices.size()) vertices.removeRange(indexer, vertices.size() - indexer); } PxF64 tetQuality(const PxVec3d& p0, const PxVec3d& p1, const PxVec3d& p2, const PxVec3d& p3) { const PxVec3d d0 = p1 - p0; const PxVec3d d1 = p2 - p0; const PxVec3d d2 = p3 - p0; const PxVec3d d3 = p2 - p1; const PxVec3d d4 = p3 - p2; const PxVec3d d5 = p1 - p3; PxF64 s0 = d0.magnitudeSquared(); PxF64 s1 = d1.magnitudeSquared(); PxF64 s2 = d2.magnitudeSquared(); PxF64 s3 = d3.magnitudeSquared(); PxF64 s4 = d4.magnitudeSquared(); PxF64 s5 = d5.magnitudeSquared(); PxF64 ms = (1.0 / 6.0) * (s0 + s1 + s2 + s3 + s4 + s5); PxF64 rms = PxSqrt(ms); PxF64 s = 12.0 / PxSqrt(2.0); PxF64 vol = PxAbs((1.0 / 6.0) * d0.dot(d1.cross(d2))); return s * vol / (rms * rms * rms); // Ideal tet has quality 1 } //The face must be one of the 4 faces from the tetrahedron, otherwise the result will be incorrect PX_FORCE_INLINE PxI32 getTetCornerOppositeToFace(const Tetrahedron& tet, PxI32 faceA, PxI32 faceB, PxI32 faceC) { return tet[0] + tet[1] + tet[2] + tet[3] - faceA - faceB - faceC; } void improveTetmesh(PxArray<PxVec3d>& points, PxArray<Tetrahedron>& finalTets, PxI32 numPointsBelongingToMultipleTriangles, PxArray<PxArray<PxI32>>& pointToOriginalTriangle, PxArray<PxArray<PxI32>>& edges, PxI32 numOriginalPoints) { DelaunayTetrahedralizer del(points, finalTets); bool success = true; //Collapse edges as long as we find collapsible edges //Only collaps edges such that the input triangle mesh's edges are preserved while (success) { success = false; PxArray<PxI32> adjTets; // Try to remove points that are on the interior of an original face for (PxU32 i = numPointsBelongingToMultipleTriangles; i < points.size(); ++i) { PxI32 tri = pointToOriginalTriangle[i][0]; adjTets.forceSize_Unsafe(0); del.collectTetsConnectedToVertex(i, adjTets); for (PxU32 j = 0; j < adjTets.size(); ++j) { const Tetrahedron& tet = del.tetrahedron(adjTets[j]); if (tet[0] < 0) continue; for (PxI32 k = 0; k < 4; ++k) { PxI32 id = tet[k]; if (id != PxI32(i) && contains(pointToOriginalTriangle[id], tri)) { if (del.canCollapseEdge(id, i)) { del.collapseEdge(id, i); break; } } } } } // Try to remove points that are on the edge between two original faces for (PxU32 i = 0; i < edges.size(); ++i) { PxArray<PxI32>& edge = edges[i]; if (edge.size() == 2) continue; for (PxU32 j = edge.size() - 1; j >= 1; --j) { const PxI32 remove = edge[j - 1]; const PxI32 keep = edge[j]; if (remove >= numOriginalPoints && del.canCollapseEdge(keep, remove)) { del.collapseEdge(keep, remove); success = true; edge.remove(j - 1); } } for (PxU32 j = 1; j < edge.size(); ++j) { const PxI32 keep = edge[j - 1]; const PxI32 remove = edge[j]; if (remove >= numOriginalPoints && del.canCollapseEdge(keep, remove)) { del.collapseEdge(keep, remove); success = true; edge.remove(j); --j; } } } } optimize(del, pointToOriginalTriangle, numOriginalPoints, points, finalTets, 10); //Remove sliver tets on surface success = true; while (success) { success = false; PxArray<TriangleWithTetLink> surface; extractTetmeshSurfaceWithTetLink(finalTets, surface); for (PxU32 i = 0; i < surface.size(); ++i) { const TriangleWithTetLink& link = surface[i]; const Tetrahedron& tet = finalTets[link.tetId]; if (tet[0] < 0) continue; PxI32 other = getTetCornerOppositeToFace(tet, link.triA, link.triB, link.triC); const PxVec3d& a = points[link.triA]; const PxVec3d& b = points[link.triB]; const PxVec3d& c = points[link.triC]; PxVec3d n = (b - a).cross(c - a); //n.normalize(); PxF64 planeD = -(n.dot(a)); PxF64 dist = PxAbs(signedDistancePointPlane(points[other], n, planeD)); if (dist < 1e-4 * n.magnitude()) { finalTets[link.tetId] = Tetrahedron(-1, -1, -1, -1); success = true; } } } PxU32 indexer = 0; for (PxU32 i = 0; i < finalTets.size(); ++i) { const Tetrahedron& tet = finalTets[i]; if (tet[0] >= 0) finalTets[indexer++] = tet; } if (indexer < finalTets.size()) finalTets.removeRange(indexer, finalTets.size() - indexer); removeUnusedVertices(points, finalTets, numOriginalPoints); for (PxU32 i = 0; i < finalTets.size(); ++i) { Tetrahedron& tet = finalTets[i]; if (tetVolume(points[tet[0]], points[tet[1]], points[tet[2]], points[tet[3]]) < 0) PxSwap(tet[0], tet[1]); } } PxU32 removeDisconnectedIslands(PxI32* finalTets, PxU32 numTets) { //Detect islands PxArray<PxI32> neighborhood; buildNeighborhood(finalTets, numTets, neighborhood); PxArray<PxI32> tetColors; tetColors.resize(numTets, -1); PxU32 start = 0; PxI32 color = -1; PxArray<PxI32> stack; while (true) { stack.clear(); while (start < tetColors.size()) { if (tetColors[start] < 0) { stack.pushBack(start); ++color; tetColors[start] = color; break; } ++start; } if (start == tetColors.size()) break; while (stack.size() > 0) { PxI32 id = stack.popBack(); for (PxI32 i = 0; i < 4; ++i) { PxI32 a = neighborhood[4 * id + i]; PxI32 tetId = a >> 2; if (tetId >= 0 && tetColors[tetId] == -1) { stack.pushBack(tetId); tetColors[tetId] = color; } } } } if (color > 0) { //Found more than one island: Count number of tets per color PxArray<PxU32> numTetsPerColor; numTetsPerColor.resize(color + 1, 0); for (PxU32 i = 0; i < tetColors.size(); ++i) numTetsPerColor[tetColors[i]] += 1; PxI32 colorWithHighestTetCount = 0; for (PxU32 i = 1; i < numTetsPerColor.size(); ++i) if (numTetsPerColor[i] > numTetsPerColor[colorWithHighestTetCount]) colorWithHighestTetCount = i; PxU32 indexer = 0; for (PxU32 i = 0; i < numTets; ++i) { for (PxU32 j = 0; j < 4; ++j) finalTets[4 * indexer + j] = finalTets[4 * i + j]; if (tetColors[i] == colorWithHighestTetCount) ++indexer; } //if (indexer < finalTets.size()) // finalTets.removeRange(indexer, finalTets.size() - indexer); return numTets - indexer; } return 0; } void removeDisconnectedIslands(PxArray<Tetrahedron>& finalTets) { PxU32 numRemoveAtEnd = removeDisconnectedIslands(reinterpret_cast<PxI32*>(finalTets.begin()), finalTets.size()); if (numRemoveAtEnd > 0) finalTets.removeRange(finalTets.size() - numRemoveAtEnd, numRemoveAtEnd); } //Generates a tetmesh matching the surface of the specified triangle mesh exactly - might insert additional points on the //triangle mesh's surface. It will try to remove as many points inserted during construction as possible by applying an //edge collapse post processing step. void generateTetsWithCollapse(const PxArray<PxVec3d>& trianglePoints, const PxArray<Triangle>& triangles, PxArray<PxVec3d>& points, PxArray<Tetrahedron>& finalTets) { const PxI32 numOriginalPoints = PxI32(trianglePoints.size()); PxArray<PxArray<PxI32>> pointToOriginalTriangle; PxI32 numPointsBelongingToMultipleTriangles; PxArray<PxArray<PxI32>> edges; PxVec3d min, max; minMax(trianglePoints, min, max); DelaunayTetrahedralizer del(min, max); PxArray<Tetrahedron> tets; del.generateTetmeshEnforcingEdges(trianglePoints, triangles, edges, pointToOriginalTriangle, points, tets); PxHashSet<PxU64> tetEdges; numPointsBelongingToMultipleTriangles = points.size(); PxHashMap<PxU64, PxI32> edgesToSplit; IntersectionFixingTraversalController controller(triangles, points, edgesToSplit, pointToOriginalTriangle); PxArray<BVHNode> tree; buildTree(triangles, points, tree); PxI32 counter = 0; do { controller.resetRepeat(); tetEdges.clear(); for (PxU32 i = 0; i < tets.size(); ++i) { const Tetrahedron& tet = tets[i]; tetEdges.insert(key(tet[0], tet[1])); tetEdges.insert(key(tet[0], tet[2])); tetEdges.insert(key(tet[0], tet[3])); tetEdges.insert(key(tet[1], tet[2])); tetEdges.insert(key(tet[1], tet[3])); tetEdges.insert(key(tet[2], tet[3])); } edgesToSplit.clear(); for (PxHashSet<PxU64>::Iterator iter = tetEdges.getIterator(); !iter.done(); ++iter) { const PxU64 edge = *iter; controller.update(edge); traverseBVH(tree.begin(), controller); } split(tets, points, /*remaining*/edgesToSplit); ++counter; if (counter >= 2) break; } while (controller.shouldRepeat()); //Remove all tetrahedra that are outside of the triangle mesh PxHashMap<PxU32, ClusterApproximationF64> clusters; precomputeClusterInformation(tree, triangles, points, clusters); PxArray<PxF64> windingNumbers; windingNumbers.resize(tets.size()); PxF64 sign = 1; PxF64 windingNumberSum = 0; for (PxU32 i = 0; i < tets.size(); ++i) { const Tetrahedron& tet = tets[i]; PxVec3d q = (points[tet[0]] + points[tet[1]] + points[tet[2]] + points[tet[3]]) * 0.25; PxF64 windingNumber = computeWindingNumber(tree, q, 2.0, clusters, triangles, points); windingNumbers[i] = windingNumber; windingNumberSum += windingNumber; } if (windingNumberSum < 0.0) sign = -1; finalTets.clear(); for (PxU32 i = 0; i < windingNumbers.size(); ++i) if (sign * windingNumbers[i] > 0.5) finalTets.pushBack(tets[i]); for (PxU32 i = 0; i < finalTets.size(); ++i) { Tetrahedron& tet = finalTets[i]; if (tetVolume(points[tet[0]], points[tet[1]], points[tet[2]], points[tet[3]]) < 0) PxSwap(tet[0], tet[1]); } improveTetmesh(points, finalTets, numPointsBelongingToMultipleTriangles, pointToOriginalTriangle, edges, numOriginalPoints); } bool convexTetmesh(PxArray<PxVec3d>& points, const PxArray<Triangle>& tris, PxArray<Tetrahedron>& tets) { PxVec3d centroid = PxVec3d(0.0, 0.0, 0.0); PxI32 counter = 0; for (PxU32 i = 0; i < points.size(); ++i) { const PxVec3d& p = points[i]; if (!PxIsFinite(p.x) || !PxIsFinite(p.y) || !PxIsFinite(p.z)) continue; centroid += p; ++counter; } centroid /= counter; PxF64 volSign = 0; PxU32 centerIndex = points.size(); points.pushBack(centroid); tets.clear(); tets.reserve(tris.size()); for (PxU32 i = 0; i < tris.size(); ++i) { const Triangle& tri = tris[i]; Tetrahedron tet = Tetrahedron(centerIndex, tri[0], tri[1], tri[2]); const PxF64 vol = tetVolume(points[tet[0]], points[tet[1]], points[tet[2]], points[tet[3]]); if (vol < 0) PxSwap(tet[2], tet[3]); tets.pushBack(tet); if (volSign == 0) { volSign = vol > 0 ? 1 : -1; } else if (volSign * vol < 0) { points.remove(points.size() - 1); tets.clear(); return false; } } return true; } void convert(const PxArray<PxF32>& points, PxArray<PxVec3d>& result) { result.resize(points.size() / 3); for (PxU32 i = 0; i < result.size(); ++i) result[i] = PxVec3d(PxF64(points[3 * i]), PxF64(points[3 * i + 1]), PxF64(points[3 * i + 2])); } void convert(const PxArray<PxVec3d>& points, PxArray<PxF32>& result) { result.resize(3 * points.size()); for (PxU32 i = 0; i < points.size(); ++i) { const PxVec3d& p = points[i]; result[3 * i] = PxF32(p.x); result[3 * i + 1] = PxF32(p.y); result[3 * i + 2] = PxF32(p.z); } } void convert(const PxArray<PxVec3d>& points, PxArray<PxVec3>& result) { result.resize(points.size()); for (PxU32 i = 0; i < points.size(); ++i) { const PxVec3d& p = points[i]; result[i] = PxVec3(PxF32(p.x), PxF32(p.y), PxF32(p.z)); } } void convert(const PxBoundedData& points, PxArray<PxVec3d>& result) { result.resize(points.count); for (PxU32 i = 0; i < points.count; ++i) { const PxVec3& p = points.at<PxVec3>(i); result[i] = PxVec3d(PxF64(p.x), PxF64(p.y), PxF64(p.z)); } } void convert(const PxArray<PxI32>& indices, PxArray<Triangle>& result) { //static cast possible? result.resize(indices.size() / 3); for (PxU32 i = 0; i < result.size(); ++i) result[i] = Triangle(indices[3 * i], indices[3 * i + 1], indices[3 * i + 2]); } void convert(const PxBoundedData& indices, bool has16bitIndices, PxArray<Triangle>& result) { result.resize(indices.count); if (has16bitIndices) { for (PxU32 i = 0; i < indices.count; ++i) { const Triangle16& tri = indices.at<Triangle16>(i); result[i] = Triangle(tri[0], tri[1], tri[2]); } } else { for (PxU32 i = 0; i < indices.count; ++i) result[i] = indices.at<Triangle>(i); } } void convert(const PxArray<Tetrahedron>& tetrahedra, PxArray<PxU32>& result) { //static cast possible? result.resize(4 * tetrahedra.size()); for (PxU32 i = 0; i < tetrahedra.size(); ++i) { const Tetrahedron& t = tetrahedra[i]; result[4 * i] = t[0]; result[4 * i + 1] = t[1]; result[4 * i + 2] = t[2]; result[4 * i + 3] = t[3]; } } //Keep for debugging & verification void writeTets(const char* path, const PxArray<PxVec3>& tetPoints, const PxArray<PxU32>& tets) { FILE *fp; fp = fopen(path, "w+"); fprintf(fp, "# Tetrahedral mesh generated using\n\n"); fprintf(fp, "# %d vertices\n", tetPoints.size()); for (PxU32 i = 0; i < tetPoints.size(); ++i) { fprintf(fp, "v %f %f %f\n", PxF64(tetPoints[i].x), PxF64(tetPoints[i].y), PxF64(tetPoints[i].z)); } fprintf(fp, "\n"); fprintf(fp, "# %d tetrahedra\n", (tets.size() / 4)); for (PxU32 i = 0; i < tets.size(); i += 4) { fprintf(fp, "t %d %d %d %d\n", tets[i], tets[i + 1], tets[i + 2], tets[i + 3]); } fclose(fp); } //Keep for debugging & verification void writeOFF(const char* path, const PxArray<PxF32>& vertices, const PxArray<PxI32>& tris) { FILE *fp; fp = fopen(path, "w+"); fprintf(fp, "OFF\n"); fprintf(fp, "%d %d 0\n", vertices.size() / 3, tris.size() / 3); for (PxU32 i = 0; i < vertices.size(); i += 3) { fprintf(fp, "%f %f %f\n", PxF64(vertices[i]), PxF64(vertices[i + 1]), PxF64(vertices[i + 2])); } for (PxU32 i = 0; i < tris.size(); i += 3) { fprintf(fp, "3 %d %d %d\n", tris[i], tris[i + 1], tris[i + 2]); } fclose(fp); } //Keep for debugging & verification void writeSTL(const char* path, const PxArray<PxVec3>& vertices, const PxArray<PxI32>& tris) { FILE *fp; fp = fopen(path, "w+"); fprintf(fp, "solid mesh\n"); for (PxU32 i = 0; i < tris.size(); i += 3) { const PxI32* tri = &tris[i]; const PxVec3& a = vertices[tri[0]]; const PxVec3& b = vertices[tri[1]]; const PxVec3& c = vertices[tri[2]]; PxVec3 n = (b - a).cross(c - a); n.normalize(); fprintf(fp, "facet normal %f %f %f\n", PxF64(n.x), PxF64(n.y), PxF64(n.z)); fprintf(fp, "%s", "outer loop\n"); fprintf(fp, " vertex %f %f %f\n", PxF64(a.x), PxF64(a.y), PxF64(a.z)); fprintf(fp, " vertex %f %f %f\n", PxF64(b.x), PxF64(b.y), PxF64(b.z)); fprintf(fp, " vertex %f %f %f\n", PxF64(c.x), PxF64(c.y), PxF64(c.z)); fprintf(fp, "%s", "endloop\n"); fprintf(fp, "%s", "endfacet\n"); } fprintf(fp, "endsolid mesh\n"); fclose(fp); } void generateTetmesh(const PxBoundedData& inputPoints, const PxBoundedData& inputTriangles, const bool has16bitIndices, PxArray<PxVec3>& tetPoints, PxArray<PxU32>& finalTets) { //writeOFF("c:\\tmp\\debug.off", trianglePoints, triangles); PxArray<PxVec3d> points; convert(inputPoints, points); PxArray<Triangle> tris; convert(inputTriangles, has16bitIndices, tris); //PxTriangleMeshAnalysisResults result = validateTriangleMesh(inputPoints, inputTriangles, has16bitIndices); //PX_ASSERT(!(result & PxTriangleMeshAnalysisResult::eMESH_IS_INVALID)); PxArray<PxI32> map; MeshAnalyzer::mapDuplicatePoints<PxVec3d, PxF64>(points.begin(), points.size(), map); for (PxI32 i = 0; i < PxI32(points.size()); ++i) { if(map[i] != i) points[i] = PxVec3d(PxF64(NAN), PxF64(NAN), PxF64(NAN)); } for (PxU32 i = 0; i < tris.size(); ++i) { Triangle& t = tris[i]; for (PxU32 j = 0; j < 3; ++j) t[j] = map[t[j]]; if (t[0] == t[1] || t[1] == t[2] || t[0] == t[2]) { tris[i] = tris[tris.size() - 1]; tris.remove(tris.size() - 1); --i; } } PxArray<PxVec3d> tetPts; PxArray<Tetrahedron> tets; //if (makeTriOrientationConsistent(tris)) { if (convexTetmesh(points, tris, tets)) { tetPts.clear(); tetPts.reserve(tris.size()); for (PxU32 i = 0/*l*/; i < map.size(); ++i) { tetPts.pushBack(points[map[i]]); } for (PxU32 i = map.size(); i < points.size(); ++i) { tetPts.pushBack(points[i]); } } else { //Transform points such that the are located inside the unit cube PxVec3d min, max; minMax(points, min, max); PxVec3d size = max - min; PxF64 scaling = 1.0 / PxMax(size.x, PxMax(size.y, size.z)); //Add some noise to avoid geometric degeneracies Cm::RandomR250 r(0); PxF64 randomMagnitude = 1e-6; for (PxU32 i = 0; i < points.size(); ++i) { PxVec3d& p = points[i]; p = (p - min) * scaling; p.x += PxF64(r.rand(-0.5f, 0.5f)) * randomMagnitude; p.y += PxF64(r.rand(-0.5f, 0.5f)) * randomMagnitude; p.z += PxF64(r.rand(-0.5f, 0.5f)) * randomMagnitude; } generateTetsWithCollapse(points, tris, tetPts, tets); //Scale back to original size scaling = 1.0 / scaling; //for (PxU32 i = 0; i < l; ++i) // tetPts[i] = PxVec3d(trianglePoints[3 * i], trianglePoints[3 * i + 1], trianglePoints[3 * i + 2]); for (PxU32 i = 0; i < map.size(); ++i) { tetPts[i] = tetPts[map[i]]; } for (PxU32 i = 0; i < tetPts.size(); ++i) { tetPts[i] = tetPts[i] * scaling + min; } } } convert(tetPts, tetPoints); convert(tets, finalTets); //writeTets("c:\\tmp\\bottle.tet", tetPoints, finalTets); } PX_FORCE_INLINE PxF32 tetVolume(const PxVec3& a, const PxVec3& b, const PxVec3& c, const PxVec3& d) { return (-1.0f / 6.0f) * (a - d).dot((b - d).cross(c - d)); } void pointMasses(const PxArray<PxVec3>& tetVerts, const PxArray<PxU32>& tets, PxF32 density, PxArray<PxF32>& mass) { mass.resize(tetVerts.size()); for (PxU32 i = 0; i < mass.size(); ++i) mass[i] = 0.0f; //const PxVec3* verts = (PxVec3*)&tetVerts[0]; for (PxU32 i = 0; i < tets.size(); i += 4) { PxF32 weightDiv4 = density * 0.25f * PxAbs(tetVolume(tetVerts[tets[i]], tetVerts[tets[i + 1]], tetVerts[tets[i + 2]], tetVerts[tets[i + 3]])); mass[tets[i]] += weightDiv4; mass[tets[i + 1]] += weightDiv4; mass[tets[i + 2]] += weightDiv4; mass[tets[i + 3]] += weightDiv4; } } void restPoses(const PxArray<PxVec3>& tetVerts, const PxArray<PxU32>& tets, PxArray<PxMat33>& restPoses) { restPoses.resize(tets.size() / 4); //const PxVec3* verts = (PxVec3*)&tetVerts[0]; for (PxU32 i = 0; i < tets.size(); i += 4) { const PxVec3 u1 = tetVerts[tets[i + 1]] - tetVerts[tets[i]]; const PxVec3 u2 = tetVerts[tets[i + 2]] - tetVerts[tets[i]]; const PxVec3 u3 = tetVerts[tets[i + 3]] - tetVerts[tets[i]]; const PxMat33 m = PxMat33(u1, u2, u3); const PxMat33 rest = m.getInverse(); restPoses[i / 4] = rest; } } void tetFibers(const PxArray<PxVec3>& /*tetVerts*/, const PxArray<PxU32>& tets, PxArray<PxVec3>& tetFibers) { //Just use dummy data for the moment. Could solve a heat equation on the tetmesh to get better fibers but the boundary conditions of the heat quations need to be known tetFibers.resize(tets.size() / 4); for (PxU32 i = 0; i < tets.size(); i += 4) { tetFibers[i / 4] = PxVec3(1.0f, 0.f, 0.f); } } void minMax(const PxBoundedData& points, PxVec3& min, PxVec3& max) { min = PxVec3(PX_MAX_F32); max = PxVec3(-PX_MAX_F32); for (PxU32 i = 0; i < points.count; ++i) { const PxVec3& p = points.at<PxVec3>(i); if (!PxIsFinite(p.x) || !PxIsFinite(p.y) || !PxIsFinite(p.z)) continue; max = max.maximum(p); min = min.minimum(p); } } const PxI32 xNegFace[4] = { 0, 1, 2, 3 }; const PxI32 xPosFace[4] = { 4, 5, 6, 7 }; const PxI32 yNegFace[4] = { 0, 1, 4, 5 }; const PxI32 yPosFace[4] = { 2, 3, 6, 7 }; const PxI32 zNegFace[4] = { 0, 2, 4, 6 }; const PxI32 zPosFace[4] = { 1, 3, 5, 7 }; const PxI32 offsetsX[8] = { 0, 0, 0, 0, 1, 1, 1, 1 }; const PxI32 offsetsY[8] = { 0, 0, 1, 1, 0, 0, 1, 1 }; const PxI32 offsetsZ[8] = { 0, 1, 0, 1, 0, 1, 0, 1 }; const PxI32 tets6PerVoxel[24] = { 0,1,6,2, 0,1,4,6, 1,4,6,5, 1,2,3,6, 1,3,7,6, 1,5,6,7 }; const PxU32 tets5PerVoxel[] = { 0, 6, 3, 5, 0, 1, 5, 3, 6, 7, 3, 5, 4, 5, 6, 0, 2, 3, 0, 6, 1, 7, 4, 2, 1, 0, 2, 4, 7, 6, 4, 2, 5, 4, 1, 7, 3, 2, 7, 1 }; struct VoxelNodes { PxI32 c[8]; // XYZ PxI32 c000() { return c[0]; } PxI32 c001() { return c[1]; } PxI32 c010() { return c[2]; } PxI32 c011() { return c[3]; } PxI32 c100() { return c[4]; } PxI32 c101() { return c[5]; } PxI32 c110() { return c[6]; } PxI32 c111() { return c[7]; } VoxelNodes(PxI32& nodeIndexer) { for (PxI32 i = 0; i < 8; ++i) c[i] = nodeIndexer++; } }; static const PxI32 neighborFacesAscending[4][3] = { { 0, 1, 2 }, { 0, 1, 3 }, { 0, 2, 3 }, { 1, 2, 3 } }; struct Vox { PxU32 mLocationX, mLocationY, mLocationZ; PxArray<PxI32> mTets; PxArray<PxArray<PxI32>> mClusters; PxArray<VoxelNodes> mNodes; PxU32 mBaseTetIndex; PxU32 mNumEmittedTets; Vox(PxU32 locationX, PxU32 locationY, PxU32 locationZ) : mLocationX(locationX), mLocationY(locationY), mLocationZ(locationZ), mBaseTetIndex(0), mNumEmittedTets(0) { } void operator=(const Vox &v) { mLocationX = v.mLocationX; mLocationY = v.mLocationY; mLocationZ = v.mLocationZ; mTets = v.mTets; mClusters = v.mClusters; mNodes = v.mNodes; mBaseTetIndex = v.mBaseTetIndex; mNumEmittedTets = v.mNumEmittedTets; } void initNodes(PxI32& nodeIndexer) { for (PxU32 i = 0; i < mClusters.size(); ++i) mNodes.pushBack(VoxelNodes(nodeIndexer)); } void buildLocalTetAdjacency(const PxBoundedData& tetrahedra, const PxArray<PxI32>& indices, PxArray<PxI32>& result) { PxU32 l = 4 * indices.size(); result.clear(); result.resize(l, -1); PxHashMap<PxU64, PxI32> faces(indices.size()); for (PxU32 i = 0; i < indices.size(); ++i) { Tetrahedron tet = tetrahedra.at<Tetrahedron>(indices[i]); if (tet[0] < 0) continue; tet.sort(); for (PxI32 j = 0; j < 4; ++j) { const PxU64 tri = ((PxU64(tet[neighborFacesAscending[j][0]])) << 42) | ((PxU64(tet[neighborFacesAscending[j][1]])) << 21) | ((PxU64(tet[neighborFacesAscending[j][2]]))); if (const PxPair<const PxU64, PxI32>* ptr = faces.find(tri)) { result[4 * i + j] = ptr->second; result[ptr->second] = 4 * i + j; faces.erase(tri); //Keep memory low } else faces.insert(tri, 4 * i + j); } } } void computeClusters(const PxBoundedData& tetrahedra) { PxArray<PxI32> adj; buildLocalTetAdjacency(tetrahedra, mTets, adj); PxArray<bool> done; done.resize(mTets.size(), false); PxU32 start = 0; PxArray<PxI32> stack; while (true) { stack.clear(); while (start < done.size()) { if (!done[start]) { stack.pushBack(start); done[start] = true; PxArray<PxI32> c; c.pushBack(mTets[start]); mClusters.pushBack(c); break; } ++start; } if (start == done.size()) break; while (stack.size() > 0) { PxI32 id = stack.popBack(); for (PxI32 i = 0; i < 4; ++i) { PxI32 a = adj[4 * id + i]; PxI32 tetId = a >> 2; if (tetId >= 0 && !done[tetId]) { stack.pushBack(tetId); done[tetId] = true; mClusters[mClusters.size() - 1].pushBack(mTets[tetId]); } } } } #if PX_DEBUG if (mClusters.size() > 1) { PxI32 abc = 0; ++abc; } #endif for (PxU32 i = 0; i < mClusters.size(); ++i) PxSort(mClusters[i].begin(), mClusters[i].size()); } void embed(PxArray<PxReal>& embeddingError, PxI32 id, const PxVec3& p, const PxU32 startIndex, const PxU32 endIndex, const Tetrahedron* voxelTets, const PxArray<PxVec3>& voxelPoints, PxI32* embeddings) { //PxVec4 best(1000, 1000, 1000, 1000); PxReal bestError = embeddingError[id]; PxI32 bestIndex = -1; for (PxU32 i = startIndex; i < endIndex; ++i) { const Tetrahedron& candidate = voxelTets[i]; PxVec4 bary; computeBarycentric(voxelPoints[candidate[0]], voxelPoints[candidate[1]], voxelPoints[candidate[2]], voxelPoints[candidate[3]], p, bary); const PxReal eps = 0; if ((bary.x >= -eps && bary.x <= 1.f + eps) && (bary.y >= -eps && bary.y <= 1.f + eps) && (bary.z >= -eps && bary.z <= 1.f + eps) && (bary.w >= -eps && bary.w <= 1.f + eps)) { embeddings[id] = i; embeddingError[id] = 0; return; } else { PxReal error = 0; PxReal min = PxMin(PxMin(bary.x, bary.y), PxMin(bary.z, bary.w)); if (min < 0) error = -min; PxReal max = PxMax(PxMax(bary.x, bary.y), PxMax(bary.z, bary.w)); if (max > 1) { PxReal e = max - 1; if (e > error) error = e; } if (error < bestError) { //best = bary; bestError = error; bestIndex = i; } } } if (bestIndex >= 0) { embeddings[id] = bestIndex; embeddingError[id] = bestError; } } bool embed(const PxU32 anchorNodeIndex, const PxBoundedData& colTets, PxI32 numTetsPerVoxel, PxArray<PxReal>& embeddingError, PxI32 id, const PxVec3& p, const Tetrahedron* voxelTets, const PxArray<PxVec3>& voxelPoints, PxI32* embeddings) { if (mClusters.size() > 1) { for (PxU32 i = 0; i < mClusters.size(); ++i) { const PxArray<PxI32>& c = mClusters[i]; for (PxU32 j = 0; j < c.size(); ++j) { const Tetrahedron& candidate = colTets.at<Tetrahedron>(c[j]); if (candidate.contains(anchorNodeIndex)) { embed(embeddingError, id, p, mBaseTetIndex + i * numTetsPerVoxel, mBaseTetIndex + (i + 1) * numTetsPerVoxel, voxelTets, voxelPoints, embeddings); return true; } } } return false; } embed(embeddingError, id, p, mBaseTetIndex, mBaseTetIndex + numTetsPerVoxel, voxelTets, voxelPoints, embeddings); return true; } void embed(const PxBoundedData& colPoints, const PxBoundedData& colTets, PxI32 numTetsPerVoxel, PxArray<PxReal>& embeddingError, PxI32 id, const PxVec3& p, const Tetrahedron* voxelTets, const PxArray<PxVec3>& voxelPoints, PxI32* embeddings) { PxReal bestError = embeddingError[id]; PxI32 bestIndex = 0; if (mClusters.size() > 1) { for (PxU32 i = 0; i < mClusters.size(); ++i) { const PxArray<PxI32>& c = mClusters[i]; for (PxU32 j = 0; j < c.size(); ++j) { const Tetrahedron& candidate = colTets.at<Tetrahedron>(c[j]); PxVec4 bary; computeBarycentric(colPoints.at< PxVec3>(candidate[0]), colPoints.at<PxVec3>(candidate[1]), colPoints.at<PxVec3>(candidate[2]), colPoints.at<PxVec3>(candidate[3]), p, bary); const PxReal eps = 0; if ((bary.x >= -eps && bary.x <= 1.f + eps) && (bary.y >= -eps && bary.y <= 1.f + eps) && (bary.z >= -eps && bary.z <= 1.f + eps) && (bary.w >= -eps && bary.w <= 1.f + eps)) { embed(embeddingError, id, p, mBaseTetIndex + i * numTetsPerVoxel, mBaseTetIndex + (i + 1) * numTetsPerVoxel, voxelTets, voxelPoints, embeddings); return; } else { PxReal error = 0; PxReal min = PxMin(PxMin(bary.x, bary.y), PxMin(bary.z, bary.w)); if (min < 0) error = -min; PxReal max = PxMax(PxMax(bary.x, bary.y), PxMax(bary.z, bary.w)); if (max > 1) { PxReal e = max - 1; if (e > error) error = e; } if (error < bestError) { //best = bary; bestError = error; bestIndex = i; } } } } } if (bestIndex >= 0) { embed(embeddingError, id, p, mBaseTetIndex + bestIndex * numTetsPerVoxel, mBaseTetIndex + (bestIndex + 1) * numTetsPerVoxel, voxelTets, voxelPoints, embeddings); } } void emitTets(PxArray<PxU32>& voxelTets, PxArray<PxVec3>& voxelPoints, PxI32* embeddings,/* UnionFind uf,*/ const PxVec3& voxelBlockMin, const PxVec3& voxelSize, const PxBoundedData& inputPoints, const PxBoundedData& inputTets, PxArray<PxReal>& embeddingError, const PxI32& numTetsPerVoxel) { for (PxU32 i = 0; i < mNodes.size(); ++i) { const VoxelNodes& n = mNodes[i]; for (PxI32 j = 0; j < 8; ++j) { PxI32 id = n.c[j]; voxelPoints[id] = PxVec3(voxelBlockMin.x + (mLocationX + offsetsX[j]) * voxelSize.x, voxelBlockMin.y + (mLocationY + offsetsY[j]) * voxelSize.y, voxelBlockMin.z + (mLocationZ + offsetsZ[j]) * voxelSize.z); } //Emit 5 or 6 tets if (numTetsPerVoxel == 5) { PxI32 flip = (mLocationX + mLocationY + mLocationZ) % 2; PxI32 offset = flip * 20; for (PxI32 j = 0; j < 20; j += 4) { PxI32 a = n.c[tets5PerVoxel[j + 0 + offset]]; PxI32 b = n.c[tets5PerVoxel[j + 1 + offset]]; PxI32 c = n.c[tets5PerVoxel[j + 2 + offset]]; PxI32 d = n.c[tets5PerVoxel[j + 3 + offset]]; //Tetrahedron tet(a, b, c, d); //voxelTets.pushBack(tet); voxelTets.pushBack(a); voxelTets.pushBack(b); voxelTets.pushBack(c); voxelTets.pushBack(d); } } else { for (PxI32 j = 0; j < 24; j += 4) { PxI32 a = n.c[tets6PerVoxel[j + 0]]; PxI32 b = n.c[tets6PerVoxel[j + 1]]; PxI32 c = n.c[tets6PerVoxel[j + 2]]; PxI32 d = n.c[tets6PerVoxel[j + 3]]; //Tetrahedron tet(a, b, c, d); //voxelTets.pushBack(tet); voxelTets.pushBack(a); voxelTets.pushBack(b); voxelTets.pushBack(c); voxelTets.pushBack(d); } } if (embeddings) { PxVec3 min(voxelBlockMin.x + (mLocationX + 0) * voxelSize.x, voxelBlockMin.y + (mLocationY + 0) * voxelSize.y, voxelBlockMin.z + (mLocationZ + 0) * voxelSize.z); PxVec3 max(voxelBlockMin.x + (mLocationX + 1) * voxelSize.x, voxelBlockMin.y + (mLocationY + 1) * voxelSize.y, voxelBlockMin.z + (mLocationZ + 1) * voxelSize.z); PxBounds3 box(min, max); box.fattenFast(1e-5f); //Embedding const PxArray<PxI32>& cluster = mClusters[i]; Tetrahedron* voxelTetPtr = reinterpret_cast<Tetrahedron*>(voxelTets.begin()); for (PxU32 j = 0; j < cluster.size(); ++j) { const Tetrahedron& tet = inputTets.at<Tetrahedron>(cluster[j]); const PxU32 end = voxelTets.size() / 4; const PxU32 start = end - numTetsPerVoxel; for (PxU32 k = 0; k < 4; ++k) if (embeddingError[tet[k]] > 0 && box.contains(inputPoints.at<PxVec3>(tet[k]))) embed(embeddingError, tet[k], inputPoints.at<PxVec3>(tet[k]), start, end, voxelTetPtr, voxelPoints, embeddings); } } } } void mapNodes(UnionFind& uf) { for (PxU32 i = 0; i < mNodes.size(); ++i) { VoxelNodes& n = mNodes[i]; for (PxI32 j = 0; j < 8; ++j) n.c[j] = uf.getSetNr(n.c[j]); mNodes[i] = n; } } }; struct Int3 { PxU32 x; PxU32 y; PxU32 z; }; #if PX_LINUX #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wmisleading-indentation" #endif void getVoxelRange(const PxBoundedData& points, Tetrahedron tet, const PxVec3& voxelBlockMin, const PxVec3& voxelSize, PxU32 numVoxelsX, PxU32 numVoxelsY, PxU32 numVoxelsZ, Int3& min, Int3& max, PxBounds3& box, PxReal enlarge) { PxVec3 mi = points.at<PxVec3>(tet[0]); PxVec3 ma = mi; for (PxI32 i = 1; i < 4; ++i) { const PxVec3& p = points.at<PxVec3>(tet[i]); if (p.x < mi.x) mi.x = p.x; if (p.y < mi.y) mi.y = p.y; if (p.z < mi.z) mi.z = p.z; if (p.x > ma.x) ma.x = p.x; if (p.y > ma.y) ma.y = p.y; if (p.z > ma.z) ma.z = p.z; } mi.x -= enlarge; mi.y -= enlarge; mi.z -= enlarge; ma.x += enlarge; ma.y += enlarge; ma.z += enlarge; box.minimum = mi; box.maximum = ma; min.x = PxU32((mi.x - voxelBlockMin.x) / voxelSize.x); min.y = PxU32((mi.y - voxelBlockMin.y) / voxelSize.y); min.z = PxU32((mi.z - voxelBlockMin.z) / voxelSize.z); max.x = PxU32((ma.x - voxelBlockMin.x) / voxelSize.x); max.y = PxU32((ma.y - voxelBlockMin.y) / voxelSize.y); max.z = PxU32((ma.z - voxelBlockMin.z) / voxelSize.z); min.x = PxMax(0u, min.x); min.y = PxMax(0u, min.y); min.z = PxMax(0u, min.z); max.x = PxMin(numVoxelsX - 1, max.x); max.y = PxMin(numVoxelsY - 1, max.y); max.z = PxMin(numVoxelsZ - 1, max.z); } #if PX_LINUX #pragma GCC diagnostic pop #endif PX_FORCE_INLINE void connect(const VoxelNodes& voxelNodesA, const PxI32* faceVoxelA, const VoxelNodes& voxelNodesB, const PxI32* faceVoxelB, UnionFind& uf) { for (PxI32 i = 0; i < 4; ++i) uf.makeSet(voxelNodesA.c[faceVoxelA[i]], voxelNodesB.c[faceVoxelB[i]]); } PX_FORCE_INLINE bool intersectionOfSortedListsNotEmpty(const PxArray<PxI32>& sorted1, const PxArray<PxI32>& sorted2) { PxU32 a = 0; PxU32 b = 0; while (a < sorted1.size() && b < sorted2.size()) { if (sorted1[a] == sorted2[b]) return true; else if (sorted1[a] > sorted2[b]) ++b; else ++a; } return false; } void connect(const Vox& voxelA, const PxI32* faceVoxelA, const Vox& voxelB, const PxI32* faceVoxelB, UnionFind& uf) { for (PxU32 i = 0; i < voxelA.mClusters.size(); ++i) { const PxArray<PxI32>& clusterA = voxelA.mClusters[i]; for (PxU32 j = 0; j < voxelB.mClusters.size(); ++j) { const PxArray<PxI32>& clusterB = voxelB.mClusters[j]; if (intersectionOfSortedListsNotEmpty(clusterA, clusterB)) connect(voxelA.mNodes[i], faceVoxelA, voxelB.mNodes[j], faceVoxelB, uf); } } } PX_FORCE_INLINE PxU32 cell(PxU32 x, PxU32 y, PxU32 z, PxU32 numX, PxU32 numXtimesNumY) { return x + y * numX + z * numXtimesNumY; } Int3 getCell(const PxVec3& p, const PxVec3& voxelBlockMin, const PxVec3& voxelSize, const PxU32 numVoxelsX, const PxU32 numVoxelsY, const PxU32 numVoxelsZ) { Int3 cell; PxVec3 c = p - voxelBlockMin; cell.x = PxU32(c.x / voxelSize.x); cell.y = PxU32(c.y / voxelSize.y); cell.z = PxU32(c.z / voxelSize.z); if (cell.x >= numVoxelsX) cell.x = numVoxelsX - 1; if (cell.y >= numVoxelsY) cell.y = numVoxelsY - 1; if (cell.z >= numVoxelsZ) cell.z = numVoxelsZ - 1; return cell; } PX_FORCE_INLINE PxReal aabbDistanceSquaredToPoint(const PxVec3& min, const PxVec3& max, const PxVec3& p) { PxReal sqDist = 0.0f; if (p.x < min.x) sqDist += (min.x - p.x) * (min.x - p.x); if (p.x > max.x) sqDist += (p.x - max.x) * (p.x - max.x); if (p.y < min.y) sqDist += (min.y - p.y) * (min.y - p.y); if (p.y > max.y) sqDist += (p.y - max.y) * (p.y - max.y); if (p.z < min.z) sqDist += (min.z - p.z) * (min.z - p.z); if (p.z > max.z) sqDist += (p.z - max.z) * (p.z - max.z); return sqDist; } PxI32 getVoxelId(PxArray<PxI32> voxelIds, const PxVec3& p, const PxVec3& voxelBlockMin, const PxVec3& voxelSize, const PxU32 numVoxelsX, const PxU32 numVoxelsY, const PxU32 numVoxelsZ) { PxVec3 pt = p - voxelBlockMin; PxU32 ix = PxU32(PxMax(0.0f, pt.x / voxelSize.x)); PxU32 iy = PxU32(PxMax(0.0f, pt.y / voxelSize.y)); PxU32 iz = PxU32(PxMax(0.0f, pt.z / voxelSize.z)); if (ix >= numVoxelsX) ix = numVoxelsX - 1; if (iy >= numVoxelsY) iy = numVoxelsY - 1; if (iz >= numVoxelsZ) iz = numVoxelsZ - 1; PxU32 id = cell(ix, iy, iz, numVoxelsX, numVoxelsX * numVoxelsY); if (voxelIds[id] >= 0) return voxelIds[id]; const PxI32 numOffsets = 6; const PxI32 offsets[numOffsets][3] = { {-1, 0, 0}, {+1, 0, 0}, {0, -1, 0}, {0, +1, 0}, {0, 0, -1}, {0, 0, +1} }; PxReal minDist = FLT_MAX; for (PxU32 i = 0; i < numOffsets; ++i) { const PxI32* o = offsets[i]; PxI32 newX = ix + o[0]; PxI32 newY = iy + o[1]; PxI32 newZ = iz + o[2]; if (newX >= 0 && newX < PxI32(numVoxelsX) && newY >= 0 && newY < PxI32(numVoxelsY) && newZ >= 0 && newZ < PxI32(numVoxelsZ)) { PxU32 candidate = cell(newX, newY, newZ, numVoxelsX, numVoxelsX * numVoxelsY); if (voxelIds[candidate] >= 0) { PxVec3 min(voxelBlockMin.x + newX * voxelSize.x, voxelBlockMin.y + newY * voxelSize.y, voxelBlockMin.z + newZ * voxelSize.z); PxVec3 max = min + voxelSize; PxReal d = aabbDistanceSquaredToPoint(min, max, p); if (d < minDist) { id = candidate; minDist = d; } } } } PxI32 result = voxelIds[id]; if (result < 0) { //Search the closest voxel over all voxels minDist = FLT_MAX; for (PxU32 newX = 0; newX < numVoxelsX; ++newX) for (PxU32 newY = 0; newY < numVoxelsY; ++newY) for (PxU32 newZ = 0; newZ < numVoxelsZ; ++newZ) { PxU32 candidate = cell(newX, newY, newZ, numVoxelsX, numVoxelsX * numVoxelsY); if (voxelIds[candidate] >= 0) { PxVec3 min(voxelBlockMin.x + newX * voxelSize.x, voxelBlockMin.y + newY * voxelSize.y, voxelBlockMin.z + newZ * voxelSize.z); PxVec3 max = min + voxelSize; PxReal d = aabbDistanceSquaredToPoint(min, max, p); if (d < minDist) { id = candidate; minDist = d; } } } } result = voxelIds[id]; if (result < 0) return 0; return result; } void generateVoxelTetmesh(const PxBoundedData& inputPointsOrig, const PxBoundedData& inputTets, PxU32 numVoxelsX, PxU32 numVoxelsY, PxU32 numVoxelsZ, PxArray<PxVec3>& voxelPoints, PxArray<PxU32>& voxelTets, PxI32* intputPointToOutputTetIndex, const PxU32* anchorNodeIndices, PxU32 numTetsPerVoxel) { if (inputTets.count == 0) return; //No input, so there is no basis for creating an output PxU32 xy = numVoxelsX * numVoxelsY; PxVec3 origMin, origMax; minMax(inputPointsOrig, origMin, origMax); PxVec3 size = origMax - origMin; PxReal scaling = 1.0f / PxMax(size.x, PxMax(size.y, size.z)); PxArray<PxVec3> scaledPoints; scaledPoints.resize(inputPointsOrig.count); for (PxU32 i = 0; i < inputPointsOrig.count; ++i) { PxVec3 p = inputPointsOrig.at<PxVec3>(i); scaledPoints[i] = (p - origMin) * scaling; } PxBoundedData inputPoints; inputPoints.count = inputPointsOrig.count; inputPoints.stride = sizeof(PxVec3); inputPoints.data = scaledPoints.begin(); PxVec3 voxelBlockMin, voxelBlockMax; minMax(inputPoints, voxelBlockMin, voxelBlockMax); PxVec3 voxelBlockSize = voxelBlockMax - voxelBlockMin; PxVec3 voxelSize(voxelBlockSize.x / numVoxelsX, voxelBlockSize.y / numVoxelsY, voxelBlockSize.z / numVoxelsZ); PxArray<PxI32> voxelIds; voxelIds.resize(numVoxelsX * numVoxelsY * numVoxelsZ, -1); PxArray<Vox> voxels; for(PxU32 i=0;i< inputTets.count;++i) { Int3 min, max; const Tetrahedron& tet = inputTets.at<Tetrahedron>(i); PxBounds3 tetBox; getVoxelRange(inputPoints, tet, voxelBlockMin, voxelSize, numVoxelsX, numVoxelsY, numVoxelsZ, min, max, tetBox, 1.e-4f); //bool success = false; for (PxU32 x = min.x; x <= max.x; ++x) { for (PxU32 y = min.y; y <= max.y; ++y) { for (PxU32 z = min.z; z <= max.z; ++z) { PxBounds3 box(PxVec3(voxelBlockMin.x + x * voxelSize.x, voxelBlockMin.y + y * voxelSize.y, voxelBlockMin.z + z * voxelSize.z), PxVec3(voxelBlockMin.x + (x + 1) * voxelSize.x, voxelBlockMin.y + (y + 1) * voxelSize.y, voxelBlockMin.z + (z + 1) * voxelSize.z)); if (intersectTetrahedronBox(inputPoints.at<PxVec3>(tet[0]), inputPoints.at<PxVec3>(tet[1]), inputPoints.at<PxVec3>(tet[2]), inputPoints.at<PxVec3>(tet[3]), box)) { //success = true; PxI32 voxelId = voxelIds[cell(x, y, z, numVoxelsX, xy)]; if (voxelId < 0) { voxelId = voxels.size(); voxelIds[cell(x, y, z, numVoxelsX, xy)] = voxelId; voxels.pushBack(Vox(x, y, z)); } Vox& v = voxels[voxelId]; v.mTets.pushBack(i); } } } } /*if (!success) { PxI32 abc = 0; ++abc; }*/ } PxI32 nodeIndexer = 0; for(PxU32 i=0;i<voxels.size();++i) { voxels[i].computeClusters(inputTets); } for (PxU32 i = 0; i < voxels.size(); ++i) { voxels[i].initNodes(nodeIndexer); } UnionFind uf(nodeIndexer); for (PxU32 i = 0; i < voxels.size(); ++i) { Vox& v = voxels[i]; if (v.mLocationX > 0 && voxelIds[cell(v.mLocationX - 1, v.mLocationY, v.mLocationZ, numVoxelsX, xy)] >= 0) connect(voxels[voxelIds[cell(v.mLocationX - 1, v.mLocationY, v.mLocationZ, numVoxelsX, xy)]], xPosFace, v, xNegFace, uf); if (v.mLocationX < numVoxelsX - 1 && voxelIds[cell(v.mLocationX + 1, v.mLocationY, v.mLocationZ, numVoxelsX, xy)] >= 0) connect(v, xPosFace, voxels[voxelIds[cell(v.mLocationX + 1, v.mLocationY, v.mLocationZ, numVoxelsX, xy)]], xNegFace, uf); if (v.mLocationY > 0 && voxelIds[cell(v.mLocationX, v.mLocationY - 1, v.mLocationZ, numVoxelsX, xy)] >= 0) connect(voxels[voxelIds[cell(v.mLocationX, v.mLocationY - 1, v.mLocationZ, numVoxelsX, xy)]], yPosFace, v, yNegFace, uf); if (v.mLocationY < numVoxelsY - 1 && voxelIds[cell(v.mLocationX, v.mLocationY + 1, v.mLocationZ, numVoxelsX, xy)] >= 0) connect(v, yPosFace, voxels[voxelIds[cell(v.mLocationX, v.mLocationY + 1, v.mLocationZ, numVoxelsX, xy)]], yNegFace, uf); if (v.mLocationZ > 0 && voxelIds[cell(v.mLocationX, v.mLocationY, v.mLocationZ - 1, numVoxelsX, xy)] >= 0) connect(voxels[voxelIds[cell(v.mLocationX, v.mLocationY, v.mLocationZ - 1, numVoxelsX, xy)]], zPosFace, v, zNegFace, uf); if (v.mLocationZ < numVoxelsZ - 1 && voxelIds[cell(v.mLocationX, v.mLocationY, v.mLocationZ + 1, numVoxelsX, xy)] >= 0) connect(v, zPosFace, voxels[voxelIds[cell(v.mLocationX, v.mLocationY, v.mLocationZ + 1, numVoxelsX, xy)]], zNegFace, uf); } PxI32 numVertices = uf.computeSetNrs(); for (PxU32 i = 0; i < voxels.size(); ++i) { voxels[i].mapNodes(uf); } //const PxU32 numTetsPerVoxel = 5; voxelPoints.resize(numVertices); //intputPointToOutputTetIndex.resize(numInputPoints); voxelTets.clear(); PxArray<PxReal> embeddingError; embeddingError.resize(inputPoints.count, 1000); for (PxU32 i = 0; i < voxels.size(); ++i) { Vox& v = voxels[i]; v.mBaseTetIndex = voxelTets.size() / 4; v.emitTets(voxelTets, voxelPoints, intputPointToOutputTetIndex, voxelBlockMin, voxelSize, inputPoints, inputTets, embeddingError, numTetsPerVoxel); v.mNumEmittedTets = voxelTets.size() / 4 - v.mBaseTetIndex; } #if PX_DEBUG PxArray<bool> pointUsed; pointUsed.resize(inputPoints.count, false); for (PxU32 i = 0; i < inputTets.count; ++i) { const Tetrahedron& tet = inputTets.at<Tetrahedron>(i); for (PxU32 j = 0; j < 4; ++j) pointUsed[tet[j]] = true; } #endif Tetrahedron* voxelTetPtr = reinterpret_cast<Tetrahedron*>(voxelTets.begin()); for (PxU32 i = 0; i < embeddingError.size(); ++i) { if (embeddingError[i] == 1000) { const PxVec3& p = inputPoints.at<PxVec3>(i); PxI32 voxelId = getVoxelId(voxelIds, p, voxelBlockMin, voxelSize, numVoxelsX, numVoxelsY, numVoxelsZ); PX_ASSERT(voxelId >= 0); Vox& vox = voxels[voxelId]; if (anchorNodeIndices && anchorNodeIndices[i] < inputPoints.count) { if (!vox.embed(anchorNodeIndices[i], inputTets, numTetsPerVoxel, embeddingError, i, p, voxelTetPtr, voxelPoints, intputPointToOutputTetIndex)) { PxVec3 pt = inputPoints.at<PxVec3>(anchorNodeIndices[i]); voxelId = getVoxelId(voxelIds, pt, voxelBlockMin, voxelSize, numVoxelsX, numVoxelsY, numVoxelsZ); PX_ASSERT(voxelId >= 0); Vox& v = voxels[voxelId]; if (!v.embed(anchorNodeIndices[i], inputTets, numTetsPerVoxel, embeddingError, i, p, voxelTetPtr, voxelPoints, intputPointToOutputTetIndex)) v.embed(inputPoints, inputTets, numTetsPerVoxel, embeddingError, i, p, voxelTetPtr, voxelPoints, intputPointToOutputTetIndex); } } else vox.embed(inputPoints, inputTets, numTetsPerVoxel, embeddingError, i, p, voxelTetPtr, voxelPoints, intputPointToOutputTetIndex); } } //Scale back to original size scaling = 1.0f / scaling; for(PxU32 i=0;i<voxelPoints.size();++i) voxelPoints[i] = voxelPoints[i] * scaling + origMin; } void generateVoxelTetmesh(const PxBoundedData& inputPoints, const PxBoundedData& inputTets, PxReal voxelEdgeLength, PxArray<PxVec3>& voxelPoints, PxArray<PxU32>& voxelTets, PxI32* intputPointToOutputTetIndex, const PxU32* anchorNodeIndices, PxU32 numTetsPerVoxel) { PxVec3 min, max; minMax(inputPoints, min, max); PxVec3 blockSize = max - min; PxU32 numCellsX = PxMax(1u, PxU32(blockSize.x / voxelEdgeLength + 0.5f)); PxU32 numCellsY = PxMax(1u, PxU32(blockSize.y / voxelEdgeLength + 0.5f)); PxU32 numCellsZ = PxMax(1u, PxU32(blockSize.z / voxelEdgeLength + 0.5f)); generateVoxelTetmesh(inputPoints, inputTets, numCellsX, numCellsY, numCellsZ, voxelPoints, voxelTets, intputPointToOutputTetIndex, anchorNodeIndices, numTetsPerVoxel); } void generateVoxelTetmesh(const PxBoundedData& inputPoints, const PxBoundedData& inputTets, PxU32 numVoxelsAlongLongestBoundingBoxAxis, PxArray<PxVec3>& voxelPoints, PxArray<PxU32>& voxelTets, PxI32* intputPointToOutputTetIndex, const PxU32* anchorNodeIndices, PxU32 numTetsPerVoxel) { PxVec3 min, max; minMax(inputPoints, min, max); PxVec3 size = max - min; PxReal voxelEdgeLength = PxMax(size.x, PxMax(size.y, size.z)) / numVoxelsAlongLongestBoundingBoxAxis; generateVoxelTetmesh(inputPoints, inputTets, voxelEdgeLength, voxelPoints, voxelTets, intputPointToOutputTetIndex, anchorNodeIndices, numTetsPerVoxel); } static PxReal computeMeshVolume(const PxArray<PxVec3>& points, const PxArray<Triangle>& triangles) { PxVec3 center(0, 0, 0); for (PxU32 i = 0; i < points.size(); ++i) { center += points[i]; } center /= PxReal(points.size()); PxReal volume = 0; for (PxU32 i = 0; i < triangles.size(); ++i) { const Triangle& tri = triangles[i]; volume += tetVolume(points[tri[0]], points[tri[1]], points[tri[2]], center); } return PxAbs(volume); } static PxTriangleMeshAnalysisResults validateConnectivity(const PxArray<Triangle>& triangles) { PxArray<bool> flip; PxHashMap<PxU64, PxI32> edges; PxArray<PxArray<PxU32>> connectedTriangleGroups; if (!MeshAnalyzer::buildConsistentTriangleOrientationMap(triangles.begin(), triangles.size(), flip, edges, connectedTriangleGroups)) return PxTriangleMeshAnalysisResult::Enum::eEDGE_SHARED_BY_MORE_THAN_TWO_TRIANGLES; PxTriangleMeshAnalysisResults result = PxTriangleMeshAnalysisResult::eVALID; for (PxHashMap<PxU64, PxI32>::Iterator iter = edges.getIterator(); !iter.done(); ++iter) if (iter->second >= 0) { result = result | PxTriangleMeshAnalysisResult::eOPEN_BOUNDARIES; break; } for (PxU32 i = 0; i < flip.size(); ++i) { if (flip[i]) { return result | PxTriangleMeshAnalysisResult::Enum::eINCONSISTENT_TRIANGLE_ORIENTATION; } } return result; } static bool trianglesIntersect(const Triangle& tri1, const Triangle& tri2, const PxArray<PxVec3>& points) { int counter = 0; if (tri1.contains(tri2[0])) ++counter; if (tri1.contains(tri2[1])) ++counter; if (tri1.contains(tri2[2])) ++counter; if (counter > 0) return false; //Triangles share at leat one point return Gu::trianglesIntersect(points[tri1[0]], points[tri1[1]], points[tri1[2]], points[tri2[0]], points[tri2[1]], points[tri2[2]]); } static PxBounds3 triBounds(const PxArray<PxVec3>& points, const Triangle& tri, PxReal enlargement) { PxBounds3 box = PxBounds3::empty(); box.include(points[tri[0]]); box.include(points[tri[1]]); box.include(points[tri[2]]); box.fattenFast(enlargement); return box; } static bool meshContainsSelfIntersections(const PxArray<PxVec3>& points, const PxArray<Triangle>& triangles) { PxReal enlargement = 1e-6f; AABBTreeBounds boxes; boxes.init(triangles.size()); for (PxU32 i = 0; i < triangles.size(); ++i) { boxes.getBounds()[i] = triBounds(points, triangles[i], enlargement); } PxArray<Gu::BVHNode> tree; Gu::buildAABBTree(triangles.size(), boxes, tree); PxArray<PxI32> candidateTriangleIndices; IntersectionCollectingTraversalController tc(candidateTriangleIndices); for (PxU32 i = 0; i < triangles.size(); ++i) { const Triangle& tri = triangles[i]; PxBounds3 box = triBounds(points, tri, enlargement); tc.reset(box); traverseBVH(tree, tc); for (PxU32 j = 0; j < candidateTriangleIndices.size(); ++j) { Triangle tri2 = triangles[j]; if (trianglesIntersect(tri, tri2, points)) return true; } } return false; } static PxReal maxDotProduct(const PxVec3& a, const PxVec3& b, const PxVec3& c) { const PxVec3 ab = b - a; const PxVec3 ac = c - a; const PxVec3 bc = c - b; PxReal maxDot = ab.dot(ac) / PxSqrt(ab.magnitudeSquared() * ac.magnitudeSquared()); PxReal dot = ac.dot(bc) / PxSqrt(ac.magnitudeSquared() * bc.magnitudeSquared()); if (dot > maxDot) maxDot = dot; dot = -ab.dot(bc) / PxSqrt(ab.magnitudeSquared() * bc.magnitudeSquared()); if (dot > maxDot) maxDot = dot; return maxDot; } static PxReal minimumAngle(const PxArray<PxVec3>& points, const PxArray<Triangle>& triangles) { PxReal maxDot = -1; for (PxU32 i = 0; i < triangles.size(); ++i) { const Triangle& tri = triangles[i]; PxReal dot = maxDotProduct(points[tri[0]], points[tri[1]], points[tri[2]]); if (dot > maxDot) maxDot = dot; } if (maxDot > 1) maxDot = 1; return PxAcos(maxDot); //Converts to the minimal angle } PxTetrahedronMeshAnalysisResults validateTetrahedronMesh(const PxBoundedData& points, const PxBoundedData& tetrahedra, const bool has16BitIndices, const PxReal minTetVolumeThreshold) { PxTetrahedronMeshAnalysisResults result = PxTetrahedronMeshAnalysisResult::eVALID; PxArray<Tetrahedron> tets; tets.reserve(tetrahedra.count); for (PxU32 i = 0; i < tetrahedra.count; ++i) { Tetrahedron t; if (has16BitIndices) { Tetrahedron16 t16 = tetrahedra.at<Tetrahedron16>(i); t = Tetrahedron(t16[0], t16[1], t16[2], t16[3]); } else t = tetrahedra.at<Tetrahedron>(i); tets.pushBack(t); } for (PxU32 i = 0; i < tetrahedra.count; ++i) { const Tetrahedron& tetInd = tets[i]; const PxReal volume = computeTetrahedronVolume(points.at<PxVec3>(tetInd.v[0]), points.at<PxVec3>(tetInd.v[1]), points.at<PxVec3>(tetInd.v[2]), points.at<PxVec3>(tetInd.v[3])); if (volume <= minTetVolumeThreshold) { result |= PxTetrahedronMeshAnalysisResult::eDEGENERATE_TETRAHEDRON; break; } } if (result & PxTetrahedronMeshAnalysisResult::eDEGENERATE_TETRAHEDRON) result |= PxTetrahedronMeshAnalysisResult::eMESH_IS_INVALID; return result; } PxTriangleMeshAnalysisResults validateTriangleMesh(const PxBoundedData& points, const PxBoundedData& triangles, const bool has16BitIndices, const PxReal minVolumeThreshold, const PxReal minTriangleAngleRadians) { PxVec3 min, max; minMax(points, min, max); PxVec3 size = max - min; PxReal scaling = 1.0f / PxMax(PxMax(size.x, size.y), PxMax(1e-6f, size.z)); PxArray<PxVec3> normalizedPoints; normalizedPoints.reserve(points.count); PxTriangleMeshAnalysisResults result = PxTriangleMeshAnalysisResult::eVALID; if (has16BitIndices && points.count > PX_MAX_U16) result |= PxTriangleMeshAnalysisResult::eREQUIRES_32BIT_INDEX_BUFFER; for (PxU32 i = 0; i < points.count; ++i) { const PxVec3& p = points.at<PxVec3>(i); if (!PxIsFinite(p.x) || !PxIsFinite(p.y) || !PxIsFinite(p.z)) { result |= PxTriangleMeshAnalysisResult::eCONTAINS_INVALID_POINTS; normalizedPoints.pushBack(p); continue; } normalizedPoints.pushBack((p - min) * scaling); } PxArray<PxI32> map; MeshAnalyzer::mapDuplicatePoints<PxVec3, PxF32>(normalizedPoints.begin(), normalizedPoints.size(), map); PxArray<Triangle> mappedTriangles; mappedTriangles.reserve(triangles.count); for (PxU32 i = 0; i < triangles.count; ++i) { Triangle t; if (has16BitIndices) { Triangle16 t16 = triangles.at<Triangle16>(i); t = Triangle(t16[0], t16[1], t16[2]); } else t = triangles.at<Triangle>(i); for (PxU32 j = 0; j < 3; ++j) { PxI32 id = t[j]; if (id < 0 || id >= PxI32(points.count)) { return PxTriangleMeshAnalysisResult::eTRIANGLE_INDEX_OUT_OF_RANGE | PxTriangleMeshAnalysisResult::eMESH_IS_INVALID; } } mappedTriangles.pushBack(t); } for (PxU32 i = 0; i < map.size(); ++i) if (map[i] != PxI32(i)) { result = result | PxTriangleMeshAnalysisResult::eCONTAINS_DUPLICATE_POINTS; break; } if(minimumAngle(normalizedPoints, mappedTriangles) < minTriangleAngleRadians) result = result | PxTriangleMeshAnalysisResult::eCONTAINS_ACUTE_ANGLED_TRIANGLES; PxReal volume = computeMeshVolume(normalizedPoints, mappedTriangles); if (volume < minVolumeThreshold) result = result | PxTriangleMeshAnalysisResult::eZERO_VOLUME; result = result | validateConnectivity(mappedTriangles); if(meshContainsSelfIntersections(normalizedPoints, mappedTriangles)) result = result | PxTriangleMeshAnalysisResult::eSELF_INTERSECTIONS; if (result & PxTriangleMeshAnalysisResult::eZERO_VOLUME) result |= PxTriangleMeshAnalysisResult::eMESH_IS_INVALID; if (result & PxTriangleMeshAnalysisResult::eOPEN_BOUNDARIES) result |= PxTriangleMeshAnalysisResult::eMESH_IS_PROBLEMATIC; if (result & PxTriangleMeshAnalysisResult::eSELF_INTERSECTIONS) result |= PxTriangleMeshAnalysisResult::eMESH_IS_PROBLEMATIC; if (result & PxTriangleMeshAnalysisResult::eINCONSISTENT_TRIANGLE_ORIENTATION) result |= PxTriangleMeshAnalysisResult::eMESH_IS_INVALID; if (result & PxTriangleMeshAnalysisResult::eCONTAINS_ACUTE_ANGLED_TRIANGLES) result |= PxTriangleMeshAnalysisResult::eMESH_IS_PROBLEMATIC; if (result & PxTriangleMeshAnalysisResult::eEDGE_SHARED_BY_MORE_THAN_TWO_TRIANGLES) result |= PxTriangleMeshAnalysisResult::eMESH_IS_PROBLEMATIC; if (result & PxTriangleMeshAnalysisResult::eCONTAINS_INVALID_POINTS) result |= PxTriangleMeshAnalysisResult::eMESH_IS_INVALID; if (result & PxTriangleMeshAnalysisResult::eREQUIRES_32BIT_INDEX_BUFFER) result |= PxTriangleMeshAnalysisResult::eMESH_IS_INVALID; return result; } //Consistent triangle orientation } }
74,608
C++
30.533812
242
0.642491
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/tet/ExtRandomAccessHeap.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. #ifndef EXT_RANDOM_ACCESS_HEAP_H #define EXT_RANDOM_ACCESS_HEAP_H #include "foundation/PxArray.h" // MM: heap which allows the modification of the priorities of entries stored anywhere in the tree // for this, every entry gets an id via which it can be accessed // used in ExtMeshSimplificator to sort edges w.r.t. their error metric // ------------------------------------------------------------------------------ namespace physx { namespace Ext { template <class T> class RandomAccessHeap { public: RandomAccessHeap() { heap.resize(1); // dummy such that root is at 1 for faster parent child computation ids.resize(1); nextId = 0; } void resizeFast(PxArray<PxI32>& arr, PxU32 newSize, PxI32 value = 0) { if (newSize < arr.size()) arr.removeRange(newSize, arr.size() - newSize); else { while (arr.size() < newSize) arr.pushBack(value); } } PxI32 insert(T elem, PxI32 id = -1) // id for ability to alter the entry later or to identify duplicates { if (id < 0) { id = nextId; nextId++; } else if (id >= nextId) nextId = id + 1; if (id >= 0 && id < PxI32(posOfId.size()) && posOfId[id] >= 0) return id; // already in heap heap.pushBack(elem); ids.pushBack(id); if (id >= PxI32(posOfId.size())) resizeFast(posOfId, id + 1, -1); posOfId[id] = heap.size() - 1; percolate(PxI32(heap.size()) - 1); return id; } bool remove(PxI32 id) { PxI32 i = posOfId[id]; if (i < 0) return false; posOfId[id] = -1; T prev = heap[i]; heap[i] = heap.back(); heap.popBack(); ids[i] = ids.back(); ids.popBack(); if (i < PxI32(heap.size())) { posOfId[ids[i]] = i; if (heap.size() > 1) { if (heap[i] < prev) percolate(i); else siftDown(i); } } return true; } T deleteMin() { T min(-1, -1, 0.0f); if (heap.size() > 1) { min = heap[1]; posOfId[ids[1]] = -1; heap[1] = heap.back(); heap.popBack(); ids[1] = ids.back(); ids.popBack(); posOfId[ids[1]] = 1; siftDown(1); } return min; } void makeHeap(const PxArray<T> &elems) // O(n) instead of inserting one after the other O(n log n) { heap.resize(elems.size() + 1); ids.resize(elems.size() + 1); posOfId.resize(elems.size()); for (PxU32 i = 0; i < elems.size(); i++) { heap[i + 1] = elems[i]; ids[i + 1] = i; posOfId[ids[i + 1]] = i + 1; } PxI32 n = (heap.size() - 1) >> 1; for (PxI32 i = n; i >= 1; i--) siftDown(i); } void clear() { heap.capacity() == 0 ? heap.resize(1) : heap.forceSize_Unsafe(1); ids.capacity() == 0 ? ids.resize(1) : ids.forceSize_Unsafe(1); posOfId.forceSize_Unsafe(0); nextId = 0; } PX_FORCE_INLINE PxI32 size() { return heap.size() - 1; } PX_FORCE_INLINE bool empty() { return heap.size() <= 1; } private: void siftDown(PxI32 i) { PxI32 n = PxI32(heap.size()) - 1; PxI32 k = i; PxI32 j; do { j = k; if (2 * j < n && heap[2 * j] < heap[k]) k = 2 * j; if (2 * j < n && heap[2 * j + 1] < heap[k]) k = 2 * j + 1; T temp = heap[j]; heap[j] = heap[k]; heap[k] = temp; PxI32 id = ids[j]; ids[j] = ids[k]; ids[k] = id; posOfId[ids[j]] = j; posOfId[ids[k]] = k; } while (j != k); } void percolate(PxI32 i) { PxI32 k = i; PxI32 j; do { j = k; if (j > 1 && !(heap[j >> 1] < heap[k])) k = j >> 1; T temp = heap[j]; heap[j] = heap[k]; heap[k] = temp; PxI32 id = ids[j]; ids[j] = ids[k]; ids[k] = id; posOfId[ids[j]] = j; posOfId[ids[k]] = k; } while (j != k); } PxArray<T> heap; PxArray<PxI32> ids; PxArray<PxI32> posOfId; PxI32 nextId; }; } } #endif
5,482
C
24.03653
108
0.582087
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/tet/ExtFastWindingNumber.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. #ifndef EXT_FAST_WINDING_NUMBER_H #define EXT_FAST_WINDING_NUMBER_H #include "ExtVec3.h" #include "GuWindingNumberT.h" namespace physx { namespace Ext { using Triangle = Gu::IndexedTriangleT<PxI32>; using Triangle16 = Gu::IndexedTriangleT<PxI16>; typedef Gu::ClusterApproximationT<PxF64, PxVec3d> ClusterApproximationF64; typedef Gu::SecondOrderClusterApproximationT<PxF64, PxVec3d> SecondOrderClusterApproximationF64; PxF64 computeWindingNumber(const PxArray<Gu::BVHNode>& tree, const PxVec3d& q, PxF64 beta, const PxHashMap<PxU32, ClusterApproximationF64>& clusters, const PxArray<Triangle>& triangles, const PxArray<PxVec3d>& points); void precomputeClusterInformation(PxArray<Gu::BVHNode>& tree, const PxArray<Triangle>& triangles, const PxArray<PxVec3d>& points, PxHashMap<PxU32, ClusterApproximationF64>& result, PxI32 rootNodeIndex = 0); } } #endif
2,439
C
44.185184
150
0.777368
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/tet/ExtUtilities.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. #ifndef EXT_TET_CPU_BVH_H #define EXT_TET_CPU_BVH_H #include "foundation/PxArray.h" #include "foundation/PxBounds3.h" #include "GuBVH.h" #include "GuAABBTree.h" #include "GuAABBTreeNode.h" #include "GuAABBTreeBounds.h" #include "GuAABBTreeQuery.h" #include "GuTriangle.h" #include "ExtVec3.h" namespace physx { namespace Ext { using Triangle = Gu::IndexedTriangleT<PxI32>; //Creates an unique 64bit bit key out of two 32bit values, the key is order independent, useful as hash key for edges //Use this functions to compute the edge keys used in the edgesToSplit parameter of the split function below. PX_FORCE_INLINE PxU64 key(PxI32 a, PxI32 b) { if (a < b) return ((PxU64(a)) << 32) | (PxU64(b)); else return ((PxU64(b)) << 32) | (PxU64(a)); } void buildTree(const PxU32* triangles, const PxU32 numTriangles, const PxVec3d* points, PxArray<Gu::BVHNode>& tree, PxF32 enlargement = 1e-4f); //Builds a BVH from a set of triangles PX_FORCE_INLINE void buildTree(const PxArray<Triangle>& triangles, const PxArray<PxVec3d>& points, PxArray<Gu::BVHNode>& tree, PxF32 enlargement = 1e-4f) { buildTree(reinterpret_cast<const PxU32*>(triangles.begin()), triangles.size(), points.begin(), tree, enlargement); } template<typename T> void traverseBVH(const PxArray<Gu::BVHNode>& nodes, T& traversalController, PxI32 rootNodeIndex = 0) { traverseBVH(nodes.begin(), traversalController, rootNodeIndex); } class IntersectionCollectingTraversalController { PxBounds3 box; PxArray<PxI32>& candidateTriangleIndices; public: IntersectionCollectingTraversalController(PxArray<PxI32>& candidateTriangleIndices_) : box(PxBounds3::empty()), candidateTriangleIndices(candidateTriangleIndices_) { } IntersectionCollectingTraversalController(const PxBounds3& box_, PxArray<PxI32>& candidateTriangleIndices_) : box(box_), candidateTriangleIndices(candidateTriangleIndices_) { } void reset(const PxBounds3& box_) { box = box_; candidateTriangleIndices.clear(); } Gu::TraversalControl::Enum analyze(const Gu::BVHNode& node, PxI32) { if (node.isLeaf()) { candidateTriangleIndices.pushBack(node.getPrimitiveIndex()); return Gu::TraversalControl::eDontGoDeeper; } if (node.mBV.intersects(box)) return Gu::TraversalControl::eGoDeeper; return Gu::TraversalControl::eDontGoDeeper; } private: PX_NOCOPY(IntersectionCollectingTraversalController) }; } } #endif
4,002
C
35.390909
154
0.750875
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/tet/ExtBVH.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. #ifndef EXT_BVH_H #define EXT_BVH_H #include "foundation/PxBounds3.h" #include "foundation/PxArray.h" #include "GuAABBTreeNode.h" namespace physx { namespace Ext { struct BVHDesc { PxArray<Gu::BVHNode> tree; void query(const PxBounds3& bounds, PxArray<PxI32>& items); }; class BVHBuilder { public: static void build(BVHDesc& bvh, const PxBounds3* items, PxI32 numItems); }; } } #endif
1,979
C
35.666666
75
0.752906
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/tet/ExtRemesher.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. #include "ExtRemesher.h" #include "ExtBVH.h" #include "ExtMarchingCubesTable.h" #include "foundation/PxSort.h" #include "GuIntersectionTriangleBox.h" #include "GuBox.h" namespace physx { namespace Ext { // ------------------------------------------------------------------------------------- void Remesher::clear() { cells.clear(); vertices.clear(); normals.clear(); triIds.clear(); triNeighbors.clear(); } #define HASH_SIZE 170111 // ------------------------------------------------------------------------------------- PX_FORCE_INLINE static PxU32 hash(PxI32 xi, PxI32 yi, PxI32 zi) { PxU32 h = (xi * 92837111) ^ (yi * 689287499) ^ (zi * 283923481); return h % HASH_SIZE; } // ------------------------------------------------------------------------------------- void Remesher::addCell(PxI32 xi, PxI32 yi, PxI32 zi) { Cell c; c.init(xi, yi, zi); PxU32 h = hash(xi, yi, zi); c.next = firstCell[h]; firstCell[h] = PxI32(cells.size()); cells.pushBack(c); } // ------------------------------------------------------------------------------------- PxI32 Remesher::getCellNr(PxI32 xi, PxI32 yi, PxI32 zi) const { PxU32 h = hash(xi, yi, zi); PxI32 nr = firstCell[h]; while (nr >= 0) { const Cell& c = cells[nr]; if (c.xi == xi && c.yi == yi && c.zi == zi) return nr; nr = c.next; } return -1; } // ------------------------------------------------------------------------------------- PX_FORCE_INLINE bool Remesher::cellExists(PxI32 xi, PxI32 yi, PxI32 zi) const { return getCellNr(xi, yi, zi) >= 0; } // ------------------------------------------------------------------------------------- void Remesher::remesh(const PxArray<PxVec3>& inputVerts, const PxArray<PxU32>& inputTriIds, PxU32 resolution, PxArray<PxU32> *vertexMap) { remesh(inputVerts.begin(), inputVerts.size(), inputTriIds.begin(), inputTriIds.size(), resolution, vertexMap); } void Remesher::remesh(const PxVec3* inputVerts, PxU32 nbVertices, const PxU32* inputTriIds, PxU32 nbTriangleIndices, PxU32 resolution, PxArray<PxU32> *vertexMap) { clear(); PxBounds3 meshBounds; meshBounds.setEmpty(); for (PxU32 i = 0; i < nbVertices; i++) meshBounds.include(inputVerts[i]); PxVec3 dims = meshBounds.getDimensions(); float spacing = PxMax(dims.x, PxMax(dims.y, dims.z)) / resolution; meshBounds.fattenFast(3.0f * spacing); PxU32 numTris = nbTriangleIndices / 3; PxBounds3 triBounds, cellBounds; Gu::BoxPadded box; box.rot = PxMat33(PxIdentity); firstCell.clear(); firstCell.resize(HASH_SIZE, -1); // create sparse overlapping cells for (PxU32 i = 0; i < numTris; i++) { const PxVec3& p0 = inputVerts[inputTriIds[3 * i]]; const PxVec3& p1 = inputVerts[inputTriIds[3 * i + 1]]; const PxVec3& p2 = inputVerts[inputTriIds[3 * i + 2]]; triBounds.setEmpty(); triBounds.include(p0); triBounds.include(p1); triBounds.include(p2); PxI32 x0 = PxI32(PxFloor((triBounds.minimum.x - meshBounds.minimum.x) / spacing)); PxI32 y0 = PxI32(PxFloor((triBounds.minimum.y - meshBounds.minimum.y) / spacing)); PxI32 z0 = PxI32(PxFloor((triBounds.minimum.z - meshBounds.minimum.z) / spacing)); PxI32 x1 = PxI32(PxFloor((triBounds.maximum.x - meshBounds.minimum.x) / spacing)) + 1; PxI32 y1 = PxI32(PxFloor((triBounds.maximum.y - meshBounds.minimum.y) / spacing)) + 1; PxI32 z1 = PxI32(PxFloor((triBounds.maximum.z - meshBounds.minimum.z) / spacing)) + 1; for (PxI32 xi = x0; xi <= x1; xi++) { for (PxI32 yi = y0; yi <= y1; yi++) { for (PxI32 zi = z0; zi <= z1; zi++) { cellBounds.minimum.x = meshBounds.minimum.x + xi * spacing; cellBounds.minimum.y = meshBounds.minimum.y + yi * spacing; cellBounds.minimum.z = meshBounds.minimum.z + zi * spacing; cellBounds.maximum = cellBounds.minimum + PxVec3(spacing, spacing, spacing); cellBounds.fattenFast(1e-5f); box.center = cellBounds.getCenter(); box.extents = cellBounds.getExtents(); if (!Gu::intersectTriangleBox(box, p0, p1, p2)) continue; if (!cellExists(xi, yi, zi)) addCell(xi, yi, zi); } } } } // using marching cubes to create boundaries vertices.clear(); cellOfVertex.clear(); triIds.clear(); PxI32 edgeVertId[12]; PxVec3 cornerPos[8]; int cornerVoxelNr[8]; for (PxI32 i = 0; i < PxI32(cells.size()); i++) { Cell& c = cells[i]; // we need to handle a 2 x 2 x 2 block of cells to cover the boundary for (PxI32 dx = 0; dx < 2; dx++) { for (PxI32 dy = 0; dy < 2; dy++) { for (PxI32 dz = 0; dz < 2; dz++) { PxI32 xi = c.xi + dx; PxI32 yi = c.yi + dy; PxI32 zi = c.zi + dz; // are we responsible for this cell? PxI32 maxCellNr = i; for (PxI32 rx = xi - 1; rx <= xi; rx++) for (PxI32 ry = yi - 1; ry <= yi; ry++) for (PxI32 rz = zi - 1; rz <= zi; rz++) maxCellNr = PxMax(maxCellNr, getCellNr(rx, ry, rz)); if (maxCellNr != i) continue; PxI32 code = 0; for (PxI32 j = 0; j < 8; j++) { PxI32 mx = xi - 1 + marchingCubeCorners[j][0]; PxI32 my = yi - 1 + marchingCubeCorners[j][1]; PxI32 mz = zi - 1 + marchingCubeCorners[j][2]; cornerVoxelNr[j] = getCellNr(mx, my, mz); if (cornerVoxelNr[j] >= 0) code |= (1 << j); cornerPos[j].x = meshBounds.minimum.x + (mx + 0.5f) * spacing; cornerPos[j].y = meshBounds.minimum.y + (my + 0.5f) * spacing; cornerPos[j].z = meshBounds.minimum.z + (mz + 0.5f) * spacing; } PxI32 first = firstMarchingCubesId[code]; PxI32 num = (firstMarchingCubesId[code + 1] - first); // create vertices and tris for (PxI32 j = 0; j < 12; j++) edgeVertId[j] = -1; for (PxI32 j = num - 1; j >= 0; j--) { PxI32 edgeId = marchingCubesIds[first + j]; if (edgeVertId[edgeId] < 0) { PxI32 id0 = marchingCubeEdges[edgeId][0]; PxI32 id1 = marchingCubeEdges[edgeId][1]; PxVec3& p0 = cornerPos[id0]; PxVec3& p1 = cornerPos[id1]; edgeVertId[edgeId] = vertices.size(); vertices.pushBack((p0 + p1) * 0.5f); cellOfVertex.pushBack(PxMax(cornerVoxelNr[id0], cornerVoxelNr[id1])); } triIds.pushBack(edgeVertId[edgeId]); } } } } } removeDuplicateVertices(); pruneInternalSurfaces(); project(inputVerts, inputTriIds, nbTriangleIndices, 2.0f * spacing, 0.1f * spacing); if (vertexMap) createVertexMap(inputVerts, nbVertices, meshBounds.minimum, spacing, *vertexMap); computeNormals(); } // ------------------------------------------------------------------------------------- void Remesher::removeDuplicateVertices() { PxF32 eps = 1e-5f; struct Ref { PxF32 d; PxI32 id; bool operator < (const Ref& r) const { return d < r.d; } }; PxI32 numVerts = PxI32(vertices.size()); PxArray<Ref> refs(numVerts); for (PxI32 i = 0; i < numVerts; i++) { PxVec3& p = vertices[i]; refs[i].d = p.x + 0.3f * p.y + 0.1f * p.z; refs[i].id = i; } PxSort(refs.begin(), refs.size()); PxArray<PxI32> idMap(vertices.size(), -1); PxArray<PxVec3> oldVerts = vertices; PxArray<PxI32> oldCellOfVertex = cellOfVertex; vertices.clear(); cellOfVertex.clear(); PxI32 nr = 0; while (nr < numVerts) { Ref& r = refs[nr]; nr++; if (idMap[r.id] >= 0) continue; idMap[r.id] = vertices.size(); vertices.pushBack(oldVerts[r.id]); cellOfVertex.pushBack(oldCellOfVertex[r.id]); PxI32 i = nr; while (i < numVerts && fabsf(refs[i].d - r.d) < eps) { PxI32 id = refs[i].id; if ((oldVerts[r.id] - oldVerts[id]).magnitudeSquared() < eps * eps) idMap[id] = idMap[r.id]; i++; } } for (PxI32 i = 0; i < PxI32(triIds.size()); i++) triIds[i] = idMap[triIds[i]]; } // ------------------------------------------------------------------------------------- void Remesher::findTriNeighbors() { PxI32 numTris = PxI32(triIds.size()) / 3; triNeighbors.clear(); triNeighbors.resize(3 * numTris, -1); struct Edge { void init(PxI32 _id0, PxI32 _id1, PxI32 _triNr, PxI32 _edgeNr) { this->id0 = PxMin(_id0, _id1); this->id1 = PxMax(_id0, _id1); this->triNr = _triNr; this->edgeNr = _edgeNr; } bool operator < (const Edge& e) const { if (id0 < e.id0) return true; if (id0 > e.id0) return false; return id1 < e.id1; } bool operator == (const Edge& e) const { return id0 == e.id0 && id1 == e.id1; } PxI32 id0, id1, triNr, edgeNr; }; PxArray<Edge> edges(triIds.size()); for (PxI32 i = 0; i < numTris; i++) { for (PxI32 j = 0; j < 3; j++) { PxI32 id0 = triIds[3 * i + j]; PxI32 id1 = triIds[3 * i + (j + 1) % 3]; edges[3 * i + j].init(id0, id1, i, j); } } PxSort(edges.begin(), edges.size()); PxI32 nr = 0; while (nr < PxI32(edges.size())) { Edge& e0 = edges[nr]; nr++; while (nr < PxI32(edges.size()) && edges[nr] == e0) { Edge& e1 = edges[nr]; triNeighbors[3 * e0.triNr + e0.edgeNr] = e1.triNr; triNeighbors[3 * e1.triNr + e1.edgeNr] = e0.triNr; nr++; } } } // ------------------------------------------------------------------------------------- void Remesher::pruneInternalSurfaces() { // flood islands, if the enclosed volume is negative remove it findTriNeighbors(); PxI32 numTris = PxI32(triIds.size()) / 3; PxArray<PxI32> oldTriIds = triIds; triIds.clear(); PxArray<bool> visited(numTris, false); PxArray<PxI32> stack; for (PxI32 i = 0; i < numTris; i++) { if (visited[i]) continue; stack.clear(); stack.pushBack(i); PxI32 islandStart = PxI32(triIds.size()); float vol = 0.0f; while (!stack.empty()) { PxI32 triNr = stack.back(); stack.popBack(); if (visited[triNr]) continue; visited[triNr] = true; for (PxI32 j = 0; j < 3; j++) triIds.pushBack(oldTriIds[3 * triNr + j]); const PxVec3& p0 = vertices[oldTriIds[3 * triNr]]; const PxVec3& p1 = vertices[oldTriIds[3 * triNr + 1]]; const PxVec3& p2 = vertices[oldTriIds[3 * triNr + 2]]; vol += p0.cross(p1).dot(p2); for (PxI32 j = 0; j < 3; j++) { PxI32 n = triNeighbors[3 * triNr + j]; if (n >= 0 && !visited[n]) stack.pushBack(n); } } if (vol <= 0.0f) triIds.resize(islandStart); } // remove unreferenced vertices PxArray<PxI32> idMap(vertices.size(), -1); PxArray<PxVec3> oldVerts = vertices; PxArray<PxI32> oldCellOfVertex = cellOfVertex; vertices.clear(); cellOfVertex.clear(); for (int i = 0; i < PxI32(triIds.size()); i++) { PxI32 id = triIds[i]; if (idMap[id] < 0) { idMap[id] = vertices.size(); vertices.pushBack(oldVerts[id]); cellOfVertex.pushBack(oldCellOfVertex[id]); } triIds[i] = idMap[id]; } } // ----------------------------------------------------------------------------------- static void getClosestPointOnTriangle(const PxVec3& pos, const PxVec3& p0, const PxVec3& p1, const PxVec3& p2, PxVec3& closest, PxVec3& bary) { PxVec3 e0 = p1 - p0; PxVec3 e1 = p2 - p0; PxVec3 tmp = p0 - pos; float a = e0.dot(e0); float b = e0.dot(e1); float c = e1.dot(e1); float d = e0.dot(tmp); float e = e1.dot(tmp); PxVec3 coords, clampedCoords; coords.x = b * e - c * d; // s * det coords.y = b * d - a * e; // t * det coords.z = a * c - b * b; // det clampedCoords = PxVec3(PxZero); if (coords.x <= 0.0f) { if (c != 0.0f) clampedCoords.y = -e / c; } else if (coords.y <= 0.0f) { if (a != 0.0f) clampedCoords.x = -d / a; } else if (coords.x + coords.y > coords.z) { float denominator = a + c - b - b; float numerator = c + e - b - d; if (denominator != 0.0f) { clampedCoords.x = numerator / denominator; clampedCoords.y = 1.0f - clampedCoords.x; } } else { // all inside if (coords.z != 0.0f) { clampedCoords.x = coords.x / coords.z; clampedCoords.y = coords.y / coords.z; } } bary.y = PxMin(PxMax(clampedCoords.x, 0.0f), 1.0f); bary.z = PxMin(PxMax(clampedCoords.y, 0.0f), 1.0f); bary.x = 1.0f - bary.y - bary.z; closest = p0 * bary.x + p1 * bary.y + p2 * bary.z; } // ------------------------------------------------------------------------------------- void Remesher::project(const PxVec3* inputVerts, const PxU32* inputTriIds, PxU32 nbTriangleIndices, float searchDist, float surfaceDist) { // build a bvh for the input mesh PxI32 numInputTris = PxI32(nbTriangleIndices) / 3; if (numInputTris == 0) return; bvhBounds.resize(numInputTris); bvhTris.clear(); for (PxI32 i = 0; i < numInputTris; i++) { PxBounds3& b = bvhBounds[i]; b.setEmpty(); b.include(inputVerts[inputTriIds[3 * i]]); b.include(inputVerts[inputTriIds[3 * i + 1]]); b.include(inputVerts[inputTriIds[3 * i + 2]]); } BVHDesc bvh; BVHBuilder::build(bvh, &bvhBounds[0], bvhBounds.size()); // project vertices to closest point on surface PxBounds3 pb; for (PxU32 i = 0; i < vertices.size(); i++) { PxVec3& p = vertices[i]; pb.setEmpty(); pb.include(p); pb.fattenFast(searchDist); bvh.query(pb, bvhTris); float minDist2 = PX_MAX_F32; PxVec3 closest(PxZero); for (PxU32 j = 0; j < bvhTris.size(); j++) { PxI32 triNr = bvhTris[j]; const PxVec3& p0 = inputVerts[inputTriIds[3 * triNr]]; const PxVec3& p1 = inputVerts[inputTriIds[3 * triNr + 1]]; const PxVec3& p2 = inputVerts[inputTriIds[3 * triNr + 2]]; PxVec3 c, bary; getClosestPointOnTriangle(p, p0, p1, p2, c, bary); float dist2 = (c - p).magnitudeSquared(); if (dist2 < minDist2) { minDist2 = dist2; closest = c; } } if (minDist2 < PX_MAX_F32) { PxVec3 n = p - closest; n.normalize(); p = closest + n * surfaceDist; } } } static const int cellNeighbors[6][3] = { { -1,0,0 }, {1,0,0},{0,-1,0},{0,1,0},{0,0,-1},{0,0,1} }; // ------------------------------------------------------------------------------------- void Remesher::createVertexMap(const PxVec3* inputVerts, PxU32 nbVertices, const PxVec3 &gridOrigin, PxF32 &gridSpacing, PxArray<PxU32> &vertexMap) { PxArray<PxI32> vertexOfCell(cells.size(), -1); PxArray<PxI32 > front[2]; PxI32 frontNr = 0; // compute inverse links for (PxI32 i = 0; i < PxI32(vertices.size()); i++) { PxI32 cellNr = cellOfVertex[i]; if (cellNr >= 0) { if (vertexOfCell[cellNr] < 0) { vertexOfCell[cellNr] = i; front[frontNr].pushBack(cellNr); } } } // propagate cell->vertex links through the voxel mesh while (!front[frontNr].empty()) { front[1 - frontNr].clear(); for (PxI32 i = 0; i < PxI32(front[frontNr].size()); i++) { int cellNr = front[frontNr][i]; Cell& c = cells[cellNr]; for (PxI32 j = 0; j < 6; j++) { PxI32 n = getCellNr(c.xi + cellNeighbors[j][0], c.yi + cellNeighbors[j][1], c.zi + cellNeighbors[j][2]); if (n >= 0 && vertexOfCell[n] < 0) { vertexOfCell[n] = vertexOfCell[cellNr]; front[1 - frontNr].pushBack(n); } } } frontNr = 1 - frontNr; } // create the map vertexMap.clear(); vertexMap.resize(nbVertices, 0); for (PxU32 i = 0; i < nbVertices; i++) { const PxVec3& p = inputVerts[i]; PxI32 xi = PxI32(PxFloor((p.x - gridOrigin.x) / gridSpacing)); PxI32 yi = PxI32(PxFloor((p.y - gridOrigin.y) / gridSpacing)); PxI32 zi = PxI32(PxFloor((p.z - gridOrigin.z) / gridSpacing)); PxI32 cellNr = getCellNr(xi, yi, zi); vertexMap[i] = cellNr >= 0 ? vertexOfCell[cellNr] : 0; } } // ------------------------------------------------------------------------------------- void Remesher::computeNormals() { normals.clear(); normals.resize(vertices.size(), PxVec3(PxZero)); for (PxI32 i = 0; i < PxI32(triIds.size()); i += 3) { PxI32* ids = &triIds[i]; PxVec3& p0 = vertices[ids[0]]; PxVec3& p1 = vertices[ids[1]]; PxVec3& p2 = vertices[ids[2]]; PxVec3 n = (p1 - p0).cross(p2 - p0); normals[ids[0]] += n; normals[ids[1]] += n; normals[ids[2]] += n; } for (PxI32 i = 0; i < PxI32(normals.size()); i++) normals[i].normalize(); } // ------------------------------------------------------------------------------------- void Remesher::readBack(PxArray<PxVec3>& outputVertices, PxArray<PxU32>& outputTriIds) { outputVertices = vertices; outputTriIds.resize(triIds.size()); for (PxU32 i = 0; i < triIds.size(); i++) outputTriIds[i] = PxU32(triIds[i]); } } }
18,791
C++
27.472727
163
0.552232
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/tet/ExtDelaunayBoundaryInserter.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. #ifndef EXT_DELAUNAY_BOUNDARY_INSERTER_H #define EXT_DELAUNAY_BOUNDARY_INSERTER_H #include "foundation/PxHashSet.h" #include "foundation/PxVec3.h" #include "foundation/PxMat33.h" #include "foundation/PxHashMap.h" #include "foundation/PxArray.h" #include "common/PxCoreUtilityTypes.h" #include "extensions/PxTriangleMeshAnalysisResult.h" #include "extensions/PxTetrahedronMeshAnalysisResult.h" #include "ExtDelaunayTetrahedralizer.h" namespace physx { namespace Ext { //Generates a tetmesh that matches the specified triangle mesh. All triangle mesh points are present in the tetmesh, additional points on edges and faces might be present. void generateTetmesh(const PxBoundedData& inputPoints, const PxBoundedData& inputTriangles, const bool has16bitIndices, PxArray<PxVec3>& tetPoints, PxArray<PxU32>& finalTets); //Generates a tetmesh that that matches the surface of the input tetmesh approximately but creats very regular shaped tetrahedra. void generateVoxelTetmesh(const PxBoundedData& inputPoints, const PxBoundedData& inputTets, PxU32 numVoxelsX, PxU32 numVoxelsY, PxU32 numVoxelsZ, PxArray<PxVec3>& voxelPoints, PxArray<PxU32>& voxelTets, PxI32* intputPointToOutputTetIndex, const PxU32* anchorNodeIndices = NULL, PxU32 numTetsPerVoxel = 5); //Generates a tetmesh that that matches the surface of the input tetmesh approximately but creats very regular shaped tetrahedra. void generateVoxelTetmesh(const PxBoundedData& inputPoints, const PxBoundedData& inputTets, PxReal voxelEdgeLength, PxArray<PxVec3>& voxelPoints, PxArray<PxU32>& voxelTets, PxI32* intputPointToOutputTetIndex, const PxU32* anchorNodeIndices = NULL, PxU32 numTetsPerVoxel = 5); //Generates a tetmesh that that matches the surface of the input tetmesh approximately but creats very regular shaped tetrahedra. void generateVoxelTetmesh(const PxBoundedData& inputPoints, const PxBoundedData& inputTets, PxU32 numVoxelsAlongLongestBoundingBoxAxis, PxArray<PxVec3>& voxelPoints, PxArray<PxU32>& voxelTets, PxI32* intputPointToOutputTetIndex, const PxU32* anchorNodeIndices = NULL, PxU32 numTetsPerVoxel = 5); //Extracts the surface triangles from the specified tetrahedra void extractTetmeshSurface(const PxArray<PxI32>& tets, PxArray<PxI32>& triangles); //Computes the lumped mass per vertex for the specified tetmesh void pointMasses(const PxArray<PxVec3>& tetVerts, const PxArray<PxU32>& tets, PxF32 density, PxArray<PxF32>& mass); //Computes a rest pose matrix for every tetrahedron in the specified tetmesh void restPoses(const PxArray<PxVec3>& tetVerts, const PxArray<PxU32>& tets, PxArray<PxMat33>& restPoses); //Computes a fiber direction for every tetrahedron in the specified tetmesh. Currently just returns dummy values. void tetFibers(const PxArray<PxVec3>& tetVerts, const PxArray<PxU32>& tets, PxArray<PxVec3>& tetFibers); //Analyzes the triangle mesh to get a report about deficiencies. Some deficiencies can be handled by the tetmesher, others cannot. PxTriangleMeshAnalysisResults validateTriangleMesh(const PxBoundedData& points, const PxBoundedData& triangles, const bool has16BitIndices, const PxReal minVolumeThreshold = 1e-6f, const PxReal minTriangleAngleRadians = 10.0f*3.1415926535898f / 180.0f); //Analyzes the tetrahedron mesh to get a report about deficiencies. Some deficiencies can be handled by the softbody cooker, others cannot. PxTetrahedronMeshAnalysisResults validateTetrahedronMesh(const PxBoundedData& points, const PxBoundedData& tetrahedra, const bool has16BitIndices, const PxReal minTetVolumeThreshold = 1e-8f); PxU32 removeDisconnectedIslands(PxI32* finalTets, PxU32 numTets); } } #endif
5,211
C
61.047618
254
0.801574
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/tet/ExtUtilities.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. #include "foundation/PxAssert.h" #include "ExtUtilities.h" #include "GuAABBTreeBuildStats.h" #include "foundation/PxFPU.h" namespace physx { namespace Ext { using namespace Gu; static PxVec3 toFloat(const PxVec3d& p) { return PxVec3(PxReal(p.x), PxReal(p.y), PxReal(p.z)); } void buildTree(const PxU32* triangles, const PxU32 numTriangles, const PxVec3d* points, PxArray<Gu::BVHNode>& tree, PxF32 enlargement) { //Computes a bounding box for every triangle in triangles AABBTreeBounds boxes; boxes.init(numTriangles); for (PxU32 i = 0; i < numTriangles; ++i) { const PxU32* tri = &triangles[3 * i]; PxBounds3 box = PxBounds3::empty(); box.include(toFloat(points[tri[0]])); box.include(toFloat(points[tri[1]])); box.include(toFloat(points[tri[2]])); box.fattenFast(enlargement); boxes.getBounds()[i] = box; } Gu::buildAABBTree(numTriangles, boxes, tree); } } }
2,472
C++
38.253968
135
0.743123
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/tet/ExtOctreeTetrahedralizer.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef EXT_OCTREE_TETRAHEDRALIZER_H #define EXT_OCTREE_TETRAHEDRALIZER_H #include "ExtMultiList.h" #include "ExtVec3.h" #include "foundation/PxVec3.h" #include "ExtInsideTester.h" namespace physx { namespace Ext { class InsideTester; // ------------------------------------------------------------------------------ class OctreeTetrahedralizer { public: OctreeTetrahedralizer(); void clear(); void createTetMesh(const PxArray<PxVec3> &verts, const PxArray<PxU32> &triIds, bool includeOctreeNodes = true, PxI32 maxVertsPerCell = 20, PxI32 maxTreeDepth = 5); void readBack(PxArray<PxVec3> &tetVertices, PxArray<PxU32> &tetIndices); private: // input mesh PxArray<PxVec3> surfaceVerts; PxArray<PxI32> surfaceTriIds; // octree PxI32 maxVertsPerCell; PxI32 maxTreeDepth; struct Cell { void init() { firstChild = -1; orig = PxVec3d(0.0, 0.0, 0.0); size = 0.0; numVerts = 0; closestTetNr = -1; depth = 0; } PxI32 getChildNr(const PxVec3d& p); PX_FORCE_INLINE PxI32 getChildNr(const PxVec3& p) { return getChildNr(PxVec3d(PxF64(p.x), PxF64(p.y), PxF64(p.z))); } PxI32 firstChild; PxI32 firstCellVert; PxI32 firstCellTet; PxVec3d orig; double size; PxI32 numVerts; PxI32 closestTetNr; PxI32 depth; }; PxArray<Cell> cells; MultiList<PxI32> vertsOfCell; // tet mesh PxArray<PxVec3d> tetVerts; PxArray<PxI32> tetIds; PxArray<PxI32> tetNeighbors; PxArray<PxI32> tetMarks; PxI32 currentTetMark; PxArray<PxI32> stack; PxArray<PxI32> violatingTets; PxI32 firstABBVert; struct Edge { PxI32 id0, id1; PxI32 faceNr, tetNr; void init(PxI32 _id0, PxI32 _id1, PxI32 _tetNr, PxI32 _faceNr) { this->id0 = _id0 < _id1 ? _id0 : _id1; this->id1 = _id0 > _id1 ? _id0 : _id1; this->tetNr = _tetNr; this->faceNr = _faceNr; } PX_FORCE_INLINE bool operator < (Edge e) const { if (id0 < e.id0) return true; if (id0 > e.id0) return false; return id1 < e.id1; } PX_FORCE_INLINE bool operator == (Edge e) { return id0 == e.id0 && id1 == e.id1; } }; PxArray<Edge> edges; void clearTets(); void createTree(); void treeInsertVert(PxI32 cellNr, PxI32 vertNr); void createTetVerts(bool includeOctreeNodes); bool findSurroundingTet(const PxVec3d& p, PxI32 startTetNr, PxI32& tetNr); bool findSurroundingTet(const PxVec3d& p, PxI32& tetNr); void treeInsertTet(PxI32 tetNr); void treeRemoveTet(PxI32 tetNr); PxI32 firstFreeTet; PxI32 getNewTetNr(); void removeTetNr(PxI32 tetNr); PxVec3d getTetCenter(PxI32 tetNr) const; bool meshInsertTetVert(PxI32 vertNr); InsideTester insideTester; void pruneTets(); mutable float prevClip; mutable float prevScale; mutable PxArray<PxVec3> renderVerts; mutable PxArray<PxVec3> renderNormals; mutable PxArray<PxI32> renderTriIds; }; } } #endif
4,717
C
26.752941
88
0.684757
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/tet/ExtVoxelTetrahedralizer.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. #include "ExtVoxelTetrahedralizer.h" #include "CmRandom.h" #include "ExtTetUnionFind.h" namespace physx { namespace Ext { // ------------------------------------------------------------------------------------- static PxI32 cubeNeighbors[6][3] = { { -1,0,0 }, {1,0,0}, {0,-1,0}, {0,1,0}, {0,0,-1}, {0,0,1} }; static const PxI32 cubeCorners[8][3] = { {0,0,0}, {1,0,0},{1,1,0},{0,1,0}, {0,0,1}, {1,0,1},{1,1,1},{0,1,1} }; static const PxI32 cubeFaces[6][4] = { {0,3,7,4},{1,2,6,5},{0,1,5,4},{3,2,6,7},{0,1,2,3},{4,5,6,7} }; static const PxI32 oppNeighbor[6] = { 1,0,3,2,5,4 }; static const PxI32 tetEdges[12][2] = { {0,1},{1,2},{2,0},{0,3},{1,3},{2,3}, {1,0},{2,1},{0,2},{3,0},{3,1},{3,2} }; static PxI32 cubeSixTets[6][4] = { { 0, 4, 5, 7 },{ 1, 5, 6, 7 },{ 1, 0, 5, 7 },{ 1, 2, 3, 6 },{ 3, 1, 6, 7 },{ 0, 1, 3, 7 } }; static PxI32 cubeFiveTets[2][5][4] = { { { 0, 1, 2, 5 },{ 0, 2, 3, 7 },{ 0, 5, 2, 7 },{ 0, 5, 7, 4 },{ 2, 7, 5, 6 } }, { { 1, 2, 3, 6 },{ 1, 3, 0, 4 },{ 1, 6, 3, 4 },{ 1, 6, 4, 5 },{ 3, 4, 6, 7 } }, }; static PxI32 cubeSixSubdivTets[12][4] = { {0,4,5,8}, {0,5,1,8}, {3,2,6,8}, {3,6,7,8}, {0,3,7,8}, {0,7,4,8}, {1,5,6,8}, {1,6,2,8}, {0,1,3,8}, {1,2,3,8}, {5,4,7,8}, {5,7,6,8} }; static PxI32 cubeFiveSubdivTets[2][12][4] = { { {0,1,2,8}, {0,2,3,8}, {4,7,5,8}, {5,7,6,8}, {0,7,4,8}, {0,3,7,8}, {1,5,2,8}, {2,5,6,8}, {0,5,1,8}, {0,4,5,8}, {3,2,7,8}, {2,6,7,8} }, { {0,1,3,8}, {1,2,3,8}, {4,7,6,8}, {4,6,5,8}, {0,3,4,8}, {3,7,4,8}, {1,5,6,8}, {1,6,2,8}, {0,4,1,8}, {1,4,5,8}, {3,2,6,8}, {3,6,7,8} } }; static const PxI32 volIdOrder[4][3] = { {1, 3, 2}, {0, 2, 3}, {0, 3, 1}, {0, 1, 2} }; // ------------------------------------------------------------------------------------- static bool boxTriangleIntersection( PxVec3 p0, PxVec3 p1, PxVec3 p2, PxVec3 center, PxVec3 extents); static void getClosestPointOnTriangle( PxVec3 p1, PxVec3 p2, PxVec3 p3, PxVec3 p, PxVec3& closest, PxVec3& bary); // ------------------------------------------------------------------------------------- VoxelTetrahedralizer::VoxelTetrahedralizer() { clear(); } // ------------------------------------------------------------------------------------- void VoxelTetrahedralizer::clear() { surfaceVerts.clear(); surfaceTriIds.clear(); surfaceBounds.setEmpty(); tetVerts.clear(); origTetVerts.clear(); isSurfaceVert.clear(); targetVertPos.clear(); tetIds.clear(); voxels.clear(); gridOrigin = PxVec3(PxZero); gridSpacing = 0.0f; } // ----------------------------------------------------------------------------------- void VoxelTetrahedralizer::readBack(PxArray<PxVec3>& _tetVertices, PxArray<PxU32>& _tetIndices) { _tetVertices = tetVerts; _tetIndices.resize(tetIds.size()); for (PxU32 i = 0; i < tetIds.size(); i++) _tetIndices[i] = PxU32(tetIds[i]); } // ----------------------------------------------------------------------------------- void VoxelTetrahedralizer::createTetMesh(const PxArray<PxVec3>& verts, const PxArray<PxU32>& triIds, PxI32 resolution, PxI32 numRelaxationIters, PxF32 relMinTetVolume) { surfaceVerts = verts; surfaceTriIds.resize(triIds.size()); for (PxU32 i = 0; i < triIds.size(); i++) surfaceTriIds[i] = triIds[i]; surfaceBounds.setEmpty(); for (PxU32 i = 0; i < surfaceVerts.size(); i++) surfaceBounds.include(surfaceVerts[i]); buildBVH(); voxelize(resolution); bool subdivBorder = true; int numTetsPerVoxel = 5; // or 6 createTets(subdivBorder, numTetsPerVoxel); findTargetPositions(0.2f * gridSpacing); relax(numRelaxationIters, relMinTetVolume); } // ----------------------------------------------------------------------------------- void VoxelTetrahedralizer::buildBVH() { PxI32 numTris = PxI32(surfaceTriIds.size()) / 3; if (numTris == 0) return; PxArray<PxBounds3> bvhBounds(numTris); for (PxI32 i = 0; i < numTris; i++) { PxBounds3& b = bvhBounds[i]; b.setEmpty(); b.include(surfaceVerts[surfaceTriIds[3 * i]]); b.include(surfaceVerts[surfaceTriIds[3 * i + 1]]); b.include(surfaceVerts[surfaceTriIds[3 * i + 2]]); } BVHBuilder::build(bvh, &bvhBounds[0], bvhBounds.size()); } // ----------------------------------------------------------------------------------- void VoxelTetrahedralizer::voxelize(PxU32 resolution) { tetIds.clear(); tetVerts.clear(); PxBounds3 meshBounds; meshBounds.setEmpty(); for (PxU32 i = 0; i < surfaceVerts.size(); i++) meshBounds.include(surfaceVerts[i]); gridSpacing = meshBounds.getDimensions().magnitude() / resolution; meshBounds.fattenSafe(gridSpacing); gridOrigin = meshBounds.minimum; voxels.clear(); PxI32 numX = PxI32((meshBounds.maximum.x - meshBounds.minimum.x) / gridSpacing) + 1; PxI32 numY = PxI32((meshBounds.maximum.y - meshBounds.minimum.y) / gridSpacing) + 1; PxI32 numZ = PxI32((meshBounds.maximum.z - meshBounds.minimum.z) / gridSpacing) + 1; PxI32 numCells = numX * numY * numZ; PxArray<PxI32> voxelOfCell(numCells, -1); PxBounds3 voxelBounds, faceBounds; // create intersected voxels for (PxI32 i = 0; i < numCells; i++) { PxI32 zi = i % numZ; PxI32 yi = (i / numZ) % numY; PxI32 xi = (i / numZ / numY); voxelBounds.minimum = meshBounds.minimum + PxVec3(PxF32(xi), PxF32(yi), PxF32(zi)) * gridSpacing; voxelBounds.maximum = voxelBounds.minimum + PxVec3(gridSpacing); bvh.query(voxelBounds, queryTris); for (PxU32 j = 0; j < queryTris.size(); j++) { PxI32 triNr = queryTris[j]; const PxVec3& p0 = surfaceVerts[surfaceTriIds[3 * triNr]]; const PxVec3& p1 = surfaceVerts[surfaceTriIds[3 * triNr + 1]]; const PxVec3& p2 = surfaceVerts[surfaceTriIds[3 * triNr + 2]]; if (boxTriangleIntersection(p0, p1, p2, voxelBounds.getCenter(), voxelBounds.getExtents())) { // volume if (voxelOfCell[i] < 0) { voxelOfCell[i] = voxels.size(); voxels.resize(voxels.size() + 1); voxels.back().init(xi, yi, zi); } } } } // flood outside PxArray<PxI32> stack; stack.pushBack(0); while (!stack.empty()) { PxI32 nr = stack.back(); stack.popBack(); if (voxelOfCell[nr] == -1) { voxelOfCell[nr] = -2; // outside PxI32 z0 = nr % numZ; PxI32 y0 = (nr / numZ) % numY; PxI32 x0 = (nr / numZ / numY); for (PxI32 i = 0; i < 6; i++) { PxI32 xi = x0 + cubeNeighbors[i][0]; PxI32 yi = y0 + cubeNeighbors[i][1]; PxI32 zi = z0 + cubeNeighbors[i][2]; if (xi >= 0 && xi < numX && yi >= 0 && yi < numY && zi >= 0 && zi < numZ) { PxI32 adj = (xi * numY + yi) * numZ + zi; if (voxelOfCell[adj] == -1) stack.pushBack(adj); } } } } // create voxels for the inside for (PxI32 i = 0; i < numCells; i++) { if (voxelOfCell[i] == -1) { voxelOfCell[i] = voxels.size(); voxels.resize(voxels.size() + 1); PxI32 zi = i % numZ; PxI32 yi = (i / numZ) % numY; PxI32 xi = (i / numZ / numY); voxels.back().init(xi, yi, zi); voxels.back().inner = true; } } // find neighbors for (PxU32 i = 0; i < voxels.size(); i++) { Voxel& v = voxels[i]; voxelBounds.minimum = meshBounds.minimum + PxVec3(PxF32(v.xi), PxF32(v.yi), PxF32(v.zi)) * gridSpacing; voxelBounds.maximum = voxelBounds.minimum + PxVec3(gridSpacing); for (PxI32 j = 0; j < 6; j++) { PxI32 xi = v.xi + cubeNeighbors[j][0]; PxI32 yi = v.yi + cubeNeighbors[j][1]; PxI32 zi = v.zi + cubeNeighbors[j][2]; if (xi < 0 || xi >= numX || yi < 0 || yi >= numY || zi < 0 || zi >= numZ) continue; PxI32 neighbor = voxelOfCell[(xi * numY + yi) * numZ + zi]; if (neighbor < 0) continue; if (v.inner || voxels[neighbor].inner) { v.neighbors[j] = neighbor; continue; } faceBounds = voxelBounds; PxF32 eps = 1e-4f; switch (j) { case 0: faceBounds.maximum.x = faceBounds.minimum.x + eps; break; case 1: faceBounds.minimum.x = faceBounds.maximum.x - eps; break; case 2: faceBounds.maximum.y = faceBounds.minimum.y + eps; break; case 3: faceBounds.minimum.y = faceBounds.maximum.y - eps; break; case 4: faceBounds.maximum.z = faceBounds.minimum.z + eps; break; case 5: faceBounds.minimum.z = faceBounds.maximum.z - eps; break; } bvh.query(faceBounds, queryTris); bool intersected = false; for (PxU32 k = 0; k < queryTris.size(); k++) { PxI32 triNr = queryTris[k]; const PxVec3& p0 = surfaceVerts[surfaceTriIds[3 * triNr]]; const PxVec3& p1 = surfaceVerts[surfaceTriIds[3 * triNr + 1]]; const PxVec3& p2 = surfaceVerts[surfaceTriIds[3 * triNr + 2]]; if (boxTriangleIntersection(p0, p1, p2, faceBounds.getCenter(), faceBounds.getExtents())) { intersected = true; break; } } if (intersected) v.neighbors[j] = neighbor; } } } // ----------------------------------------------------------------------------------- void VoxelTetrahedralizer::createUniqueTetVertices() { // start with each voxel having its own vertices PxArray<PxVec3> verts; for (PxU32 i = 0; i < voxels.size(); i++) { Voxel& v = voxels[i]; for (PxI32 j = 0; j < 8; j++) { v.ids[j] = verts.size(); verts.pushBack(gridOrigin + PxVec3( PxF32(v.xi + cubeCorners[j][0]), PxF32(v.yi + cubeCorners[j][1]), PxF32(v.zi + cubeCorners[j][2])) * gridSpacing); } } // unify vertices UnionFind* u = new UnionFind(); u->init(verts.size()); for (PxU32 i = 0; i < voxels.size(); i++) { Voxel& v0 = voxels[i]; for (PxI32 j = 0; j < 6; j++) { PxI32 n = v0.neighbors[j]; if (n < 0) continue; Voxel& v1 = voxels[n]; for (PxI32 k = 0; k < 4; k++) { PxI32 id0 = v0.ids[cubeFaces[j][k]]; PxI32 id1 = v1.ids[cubeFaces[oppNeighbor[j]][k]]; u->makeSet(id0, id1); } } } u->computeSetNrs(); tetVerts.clear(); for (PxU32 i = 0; i < voxels.size(); i++) { Voxel& v = voxels[i]; for (PxI32 j = 0; j < 8; j++) { PxI32 setNr = u->getSetNr(v.ids[j]); if (PxI32(tetVerts.size()) <= setNr) tetVerts.resize(setNr + 1, PxVec3(PxZero)); tetVerts[setNr] = verts[v.ids[j]]; v.ids[j] = setNr; } } origTetVerts = tetVerts; delete u; } // ------------------------------------------------------------------------------------- void VoxelTetrahedralizer::findTargetPositions(PxF32 surfaceDist) { targetVertPos = tetVerts; for (PxU32 i = 0; i < voxels.size(); i++) { Voxel& v = voxels[i]; PxBounds3 voxelBounds; voxelBounds.minimum = gridOrigin + PxVec3(PxF32(v.xi), PxF32(v.yi), PxF32(v.zi)) * gridSpacing; voxelBounds.maximum = voxelBounds.minimum + PxVec3(gridSpacing); voxelBounds.fattenFast(0.1f * gridSpacing); bvh.query(voxelBounds, queryTris); for (PxI32 j = 0; j < 8; j++) { PxI32 id = v.ids[j]; if (!isSurfaceVert[id]) continue; PxVec3& p = tetVerts[id]; PxF32 minDist2 = PX_MAX_F32; PxVec3 closest(PxZero); for (PxU32 k = 0; k < queryTris.size(); k++) { PxI32 triNr = queryTris[k]; const PxVec3& p0 = surfaceVerts[surfaceTriIds[3 * triNr]]; const PxVec3& p1 = surfaceVerts[surfaceTriIds[3 * triNr + 1]]; const PxVec3& p2 = surfaceVerts[surfaceTriIds[3 * triNr + 2]]; PxVec3 c, bary; getClosestPointOnTriangle(p0, p1, p2, p, c, bary); PxF32 dist2 = (c - p).magnitudeSquared(); if (dist2 < minDist2) { minDist2 = dist2; closest = c; } } if (minDist2 < PX_MAX_F32) { PxVec3 n = p - closest; n.normalize(); targetVertPos[id] = closest + n * surfaceDist; } } } } // ----------------------------------------------------------------------------------- void VoxelTetrahedralizer::createTets(bool subdivBorder, PxU32 numTetsPerVoxel) { if (numTetsPerVoxel < 5 || numTetsPerVoxel > 6) return; createUniqueTetVertices(); PxArray<Voxel> prevVoxels; PxArray<PxI32> numVertVoxels(tetVerts.size(), 0); tetIds.clear(); for (PxU32 i = 0; i < voxels.size(); i++) { Voxel& v = voxels[i]; for (PxI32 j = 0; j < 8; j++) numVertVoxels[v.ids[j]]++; PxI32 parity = (v.xi + v.yi + v.zi) % 2; if (v.inner || !subdivBorder) { if (numTetsPerVoxel == 6) { for (PxI32 j = 0; j < 6; j++) { tetIds.pushBack(v.ids[cubeSixTets[j][0]]); tetIds.pushBack(v.ids[cubeSixTets[j][1]]); tetIds.pushBack(v.ids[cubeSixTets[j][2]]); tetIds.pushBack(v.ids[cubeSixTets[j][3]]); } } else if (numTetsPerVoxel == 5) { for (PxI32 j = 0; j < 5; j++) { tetIds.pushBack(v.ids[cubeFiveTets[parity][j][0]]); tetIds.pushBack(v.ids[cubeFiveTets[parity][j][1]]); tetIds.pushBack(v.ids[cubeFiveTets[parity][j][2]]); tetIds.pushBack(v.ids[cubeFiveTets[parity][j][3]]); } } } else { PxVec3 p(PxZero); for (PxI32 j = 0; j < 8; j++) p += tetVerts[v.ids[j]]; p /= 8.0; PxI32 newId = tetVerts.size(); tetVerts.pushBack(p); origTetVerts.pushBack(p); numVertVoxels.pushBack(8); for (PxI32 j = 0; j < 12; j++) { const int* localIds; if (numTetsPerVoxel == 6) localIds = cubeSixSubdivTets[j]; else localIds = cubeFiveSubdivTets[parity][j]; for (PxI32 k = 0; k < 4; k++) { PxI32 id = localIds[k] < 8 ? v.ids[localIds[k]] : newId; tetIds.pushBack(id); } } } } isSurfaceVert.resize(tetVerts.size(), false); for (PxU32 i = 0; i < tetVerts.size(); i++) isSurfaceVert[i] = numVertVoxels[i] < 8; // randomize tets PxU32 numTets = tetIds.size() / 4; //for (PxU32 i = 0; i < numTets - 1; i++) { // PxI32 ri = i + rand() % (numTets - i); // for (PxI32 j = 0; j < 4; j++) { // PxI32 id = tetIds[4 * i + j]; tetIds[4 * i + j] = tetIds[4 * ri + j]; tetIds[4 * ri + j] = id; // } //} // edges MultiList<int> adjVerts; edgeIds.clear(); adjVerts.clear(); adjVerts.reserve(tetVerts.size()); for (PxU32 i = 0; i < numTets; i++) { for (PxI32 j = 0; j < 6; j++) { PxI32 id0 = tetIds[4 * i + tetEdges[j][0]]; PxI32 id1 = tetIds[4 * i + tetEdges[j][1]]; if (!adjVerts.exists(id0, id1)) { edgeIds.pushBack(id0); edgeIds.pushBack(id1); adjVerts.addUnique(id0, id1); adjVerts.addUnique(id1, id0); } } } } // ----------------------------------------------------------------------------------- void VoxelTetrahedralizer::conserveVolume(PxF32 relMinVolume) { PxVec3 grads[4]; PxU32 numTets = tetIds.size() / 4; for (PxU32 i = 0; i < numTets; i++) { PxI32* ids = &tetIds[4 * i]; PxF32 w = 0.0f; for (PxI32 j = 0; j < 4; j++) { PxI32 id0 = ids[volIdOrder[j][0]]; PxI32 id1 = ids[volIdOrder[j][1]]; PxI32 id2 = ids[volIdOrder[j][2]]; grads[j] = (tetVerts[id1] - tetVerts[id0]).cross(tetVerts[id2] - tetVerts[id0]); w += grads[j].magnitudeSquared(); } if (w == 0.0f) continue; PxVec3& p0 = tetVerts[ids[0]]; PxF32 V = (tetVerts[ids[1]] - p0).cross(tetVerts[ids[2]] - p0).dot(tetVerts[ids[3]] - p0); PxVec3& origP0 = origTetVerts[ids[0]]; PxF32 origV = (origTetVerts[ids[1]] - origP0).cross(origTetVerts[ids[2]] - origP0).dot(origTetVerts[ids[3]] - origP0); PxF32 minV = relMinVolume * origV; if (V < minV) { PxF32 C = V - minV; PxF32 lambda = -C / w; for (PxI32 j = 0; j < 4; j++) { tetVerts[ids[j]] += grads[j] * lambda; } } } } // ------------------------------------------------------------------------------------- void VoxelTetrahedralizer::relax(PxI32 numIters, PxF32 relMinVolume) { const PxF32 targetScale = 0.3f; const PxF32 edgeScale = 0.3f; for (PxI32 iter = 0; iter < numIters; iter++) { PxU32 numVerts = tetVerts.size(); for (PxU32 i = 0; i < numVerts; i++) { if (isSurfaceVert[i]) { PxVec3 offset = (targetVertPos[i] - tetVerts[i]) * targetScale; tetVerts[i] += offset; } } for (PxU32 i = 0; i < edgeIds.size(); i += 2) { PxI32 id0 = edgeIds[i]; PxI32 id1 = edgeIds[i + 1]; PxF32 w0 = isSurfaceVert[id0] ? 0.0f : 1.0f; PxF32 w1 = isSurfaceVert[id1] ? 0.0f : 1.0f; PxF32 w = w0 + w1; if (w == 0.0f) continue; PxVec3& p0 = tetVerts[id0]; PxVec3& p1 = tetVerts[id1]; PxVec3 e = (p1 - p0) * edgeScale; if (w == 1.0f) e *= 0.5f; p0 += w0 / w * e; p1 -= w1 / w * e; } conserveVolume(relMinVolume); } PxI32 volIters = 2; for (PxI32 volIter = 0; volIter < volIters; volIter++) conserveVolume(relMinVolume); } // ----------------------------------------------------------------------------------- static PxF32 max3(PxF32 f0, PxF32 f1, PxF32 f2) { return PxMax(f0, PxMax(f1, f2)); } static PxF32 min3(PxF32 f0, PxF32 f1, PxF32 f2) { return PxMin(f0, PxMin(f1, f2)); } static PxF32 minMax(PxF32 f0, PxF32 f1, PxF32 f2) { return PxMax(-max3(f0, f1, f2), min3(f0, f1, f2)); } // ----------------------------------------------------------------------------------- static bool boxTriangleIntersection( PxVec3 p0, PxVec3 p1, PxVec3 p2, PxVec3 center, PxVec3 extents) { PxVec3 v0 = p0 - center, v1 = p1 - center, v2 = p2 - center; PxVec3 f0 = p1 - p0, f1 = p2 - p1, f2 = p0 - p2; PxF32 r; PxVec3 n = f0.cross(f1); PxF32 d = n.dot(v0); r = extents.x * fabsf(n.x) + extents.y * fabsf(n.y) + extents.z * fabsf(n.z); if (d > r || d < -r) return false; if (max3(v0.x, v1.x, v2.x) < -extents.x || min3(v0.x, v1.x, v2.x) > extents.x) return false; if (max3(v0.y, v1.y, v2.y) < -extents.y || min3(v0.y, v1.y, v2.y) > extents.y) return false; if (max3(v0.z, v1.z, v2.z) < -extents.z || min3(v0.z, v1.z, v2.z) > extents.z) return false; PxVec3 a00(0.0f, -f0.z, f0.y); r = extents.y * fabsf(f0.z) + extents.z * fabsf(f0.y); if (minMax(v0.dot(a00), v1.dot(a00), v2.dot(a00)) > r) return false; PxVec3 a01(0.0f, -f1.z, f1.y); r = extents.y * fabsf(f1.z) + extents.z * fabsf(f1.y); if (minMax(v0.dot(a01), v1.dot(a01), v2.dot(a01)) > r) return false; PxVec3 a02(0.0f, -f2.z, f2.y); r = extents.y * fabsf(f2.z) + extents.z * fabsf(f2.y); if (minMax(v0.dot(a02), v1.dot(a02), v2.dot(a02)) > r) return false; PxVec3 a10(f0.z, 0.0f, -f0.x); r = extents.x * fabsf(f0.z) + extents.z * fabsf(f0.x); if (minMax(v0.dot(a10), v1.dot(a10), v2.dot(a10)) > r) return false; PxVec3 a11(f1.z, 0.0f, -f1.x); r = extents.x * fabsf(f1.z) + extents.z * fabsf(f1.x); if (minMax(v0.dot(a11), v1.dot(a11), v2.dot(a11)) > r) return false; PxVec3 a12(f2.z, 0.0f, -f2.x); r = extents.x * fabsf(f2.z) + extents.z * fabsf(f2.x); if (minMax(v0.dot(a12), v1.dot(a12), v2.dot(a12)) > r) return false; PxVec3 a20(-f0.y, f0.x, 0.0f); r = extents.x * fabsf(f0.y) + extents.y * fabsf(f0.x); if (minMax(v0.dot(a20), v1.dot(a20), v2.dot(a20)) > r) return false; PxVec3 a21(-f1.y, f1.x, 0.0f); r = extents.x * fabsf(f1.y) + extents.y * fabsf(f1.x); if (minMax(v0.dot(a21), v1.dot(a21), v2.dot(a21)) > r) return false; PxVec3 a22(-f2.y, f2.x, 0.0f); r = extents.x * fabsf(f2.y) + extents.y * fabsf(f2.x); if (minMax(v0.dot(a22), v1.dot(a22), v2.dot(a22)) > r) return false; return true; } // ----------------------------------------------------------------------------------- static void getClosestPointOnTriangle( PxVec3 p1, PxVec3 p2, PxVec3 p3, PxVec3 p, PxVec3& closest, PxVec3& bary) { PxVec3 e0 = p2 - p1; PxVec3 e1 = p3 - p1; PxVec3 tmp = p1 - p; PxF32 a = e0.dot(e0); PxF32 b = e0.dot(e1); PxF32 c = e1.dot(e1); PxF32 d = e0.dot(tmp); PxF32 e = e1.dot(tmp); PxVec3 coords, clampedCoords; coords.x = b * e - c * d; // s * det coords.y = b * d - a * e; // t * det coords.z = a * c - b * b; // det clampedCoords = PxVec3(0.0f, 0.0f, 0.0f); if (coords.x <= 0.0f) { if (c != 0.0f) clampedCoords.y = -e / c; } else if (coords.y <= 0.0f) { if (a != 0.0f) clampedCoords.x = -d / a; } else if (coords.x + coords.y > coords.z) { PxF32 denominator = a + c - b - b; PxF32 numerator = c + e - b - d; if (denominator != 0.0f) { clampedCoords.x = numerator / denominator; clampedCoords.y = 1.0f - clampedCoords.x; } } else { // all inside if (coords.z != 0.0f) { clampedCoords.x = coords.x / coords.z; clampedCoords.y = coords.y / coords.z; } } clampedCoords.x = PxMax(clampedCoords.x, 0.0f); clampedCoords.y = PxMax(clampedCoords.y, 0.0f); clampedCoords.x = PxMin(clampedCoords.x, 1.0f); clampedCoords.y = PxMin(clampedCoords.y, 1.0f); closest = p1 + e0 * clampedCoords.x + e1 * clampedCoords.y; bary.x = 1.0f - clampedCoords.x - clampedCoords.y; bary.y = clampedCoords.x; bary.z = clampedCoords.y; } } }
22,879
C++
29.184697
122
0.544954
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/tet/ExtInsideTester.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. #include "ExtInsideTester.h" #include "foundation/PxBounds3.h" namespace physx { namespace Ext { // ------------------------------------------------------------------------ void InsideTester::init(const PxVec3 *vertices, PxI32 numVertices, const PxI32 *triIndices, PxI32 numTris) { PxArray<PxI32> newIds(numVertices, -1); mVertices.clear(); mIndices.clear(); for (PxI32 i = 0; i < 3 * numTris; i++) { PxI32 id = triIndices[i]; if (newIds[id] < 0) { newIds[id] = PxI32(mVertices.size()); mVertices.pushBack(vertices[id]); } mIndices.pushBack(newIds[id]); } mGrids[0].init(0, mVertices, mIndices); mGrids[1].init(1, mVertices, mIndices); mGrids[2].init(2, mVertices, mIndices); } // ------------------------------------------------------------------------ bool InsideTester::isInside(const PxVec3 &pos) { PxI32 vote = 0; vote += mGrids[0].numInside(pos, mVertices, mIndices); vote += mGrids[1].numInside(pos, mVertices, mIndices); vote += mGrids[2].numInside(pos, mVertices, mIndices); return (vote > 3); } // ------------------------------------------------------------------------ void InsideTester::Grid2d::init(PxI32 _dim0, const PxArray<PxVec3> &vertices, const PxArray<PxI32> &indices) { first.clear(); tris.clear(); next.clear(); num1 = num2 = 0; this->dim0 = _dim0; PxI32 dim1 = (_dim0 + 1) % 3; PxI32 dim2 = (_dim0 + 2) % 3; PxI32 numTris = PxI32(indices.size()) / 3; if (numTris == 0) return; PxBounds3 bounds, triBounds; bounds.setEmpty(); PxReal avgSize = 0.0f; for (PxI32 i = 0; i < numTris; i++) { triBounds.setEmpty(); triBounds.include(vertices[indices[3 * i]]); triBounds.include(vertices[indices[3 * i + 1]]); triBounds.include(vertices[indices[3 * i + 2]]); triBounds.minimum[dim0] = 0.0f; triBounds.maximum[dim0] = 0.0f; avgSize += triBounds.getDimensions().magnitude(); bounds.include(triBounds); } if (bounds.isEmpty()) return; avgSize /= PxReal(numTris); orig = bounds.minimum; spacing = avgSize; num1 = PxI32((bounds.maximum[dim1] - orig[dim1]) / spacing) + 2; num2 = PxI32((bounds.maximum[dim2] - orig[dim2]) / spacing) + 2; first.clear(); first.resize(num1 * num2, -1); for (PxI32 i = 0; i < numTris; i++) { triBounds.setEmpty(); triBounds.include(vertices[indices[3 * i]] - orig); triBounds.include(vertices[indices[3 * i + 1]] - orig); triBounds.include(vertices[indices[3 * i + 2]] - orig); PxI32 min1 = PxI32(triBounds.minimum[dim1] / spacing); PxI32 min2 = PxI32(triBounds.minimum[dim2] / spacing); PxI32 max1 = PxI32(triBounds.maximum[dim1] / spacing); PxI32 max2 = PxI32(triBounds.maximum[dim2] / spacing); for (PxI32 i1 = min1; i1 <= max1; i1++) { for (PxI32 i2 = min2; i2 <= max2; i2++) { PxI32 nr = i1 * num2 + i2; next.pushBack(first[nr]); first[nr] = PxI32(tris.size()); tris.pushBack(i); } } } } // ------------------------------------------------------------------------ PxI32 InsideTester::Grid2d::numInside(const PxVec3 &pos, const PxArray<PxVec3> &vertices, const PxArray<PxI32> &indices) { if (first.empty()) return 0; PxI32 dim1 = (dim0 + 1) % 3; PxI32 dim2 = (dim0 + 2) % 3; PxReal r = 1e-5f; PxVec3 p = pos; p[dim1] = pos[dim1] + rnd.rand(0.0f, r); p[dim2] = pos[dim2] + rnd.rand(0.0f, r); PxI32 i1 = PxI32((p[dim1] - orig[dim1]) / spacing); PxI32 i2 = PxI32((p[dim2] - orig[dim2]) / spacing); if (i1 < 0 || i1 >= num1 || i2 < 0 || i2 >= num2) return false; PxI32 count1 = 0; PxI32 count2 = 0; PxI32 nr = first[i1 * num2 + i2]; while (nr >= 0) { PxI32 triNr = tris[nr]; nr = next[nr]; const PxVec3 &p0 = vertices[indices[3 * triNr]]; const PxVec3 &p1 = vertices[indices[3 * triNr + 1]]; const PxVec3 &p2 = vertices[indices[3 * triNr + 2]]; bool side0 = (p1 - p0).cross(p - p0)[dim0] > 0.0f; bool side1 = (p2 - p1).cross(p - p1)[dim0] > 0.0f; bool side2 = (p0 - p2).cross(p - p2)[dim0] > 0.0f; if (side0 != side1 || side1 != side2) continue; // ray triangle intersection PxVec3 n = (p1 - p0).cross(p2 - p0); if (n[dim0] == 0.0f) continue; PxReal t = (p0 - p).dot(n) / n[dim0]; if (t > 0.0f) count1++; else if (t < 0.0f) count2++; } PxI32 num = 0; if ((count1 % 2) == 1) num++; if ((count2 % 2) == 1) num++; return num; } } }
6,128
C++
30.111675
122
0.601012
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/omnipvd/ExtOmniPvdRegistrationData.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "ExtOmniPvdRegistrationData.h" #if PX_SUPPORT_OMNI_PVD namespace physx { namespace Ext { void OmniPvdPxExtensionsRegistrationData::registerData(OmniPvdWriter& writer) { // auto-generate class/attribute registration code from object definition file #define OMNI_PVD_WRITER_VAR writer #include "omnipvd/CmOmniPvdAutoGenRegisterData.h" #include "OmniPvdPxExtensionsTypes.h" #include "omnipvd/CmOmniPvdAutoGenClearDefines.h" #undef OMNI_PVD_WRITER_VAR } } } #endif
2,176
C++
39.314814
79
0.775276
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/omnipvd/OmniPvdPxExtensionsSampler.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef OMNI_PVD_EXTENSION_SAMPLER_H #define OMNI_PVD_EXTENSION_SAMPLER_H #if PX_SUPPORT_OMNI_PVD #include "foundation/PxUserAllocated.h" #include "ExtOmniPvdRegistrationData.h" namespace physx { class PxOmniPvd; } class OmniPvdPxExtensionsSampler : public physx::PxUserAllocated { public: OmniPvdPxExtensionsSampler(); ~OmniPvdPxExtensionsSampler(); void setOmniPvdInstance(physx::PxOmniPvd* omniPvdInstance); physx::PxOmniPvd* getOmniPvdInstance(); void registerClasses(); const physx::Ext::OmniPvdPxExtensionsRegistrationData& getRegistrationData() const { return mRegistrationData; } // OmniPvdPxExtensionsSampler singleton static bool createInstance(); static OmniPvdPxExtensionsSampler* getInstance(); static void destroyInstance(); private: physx::PxOmniPvd* mOmniPvdInstance; physx::Ext::OmniPvdPxExtensionsRegistrationData mRegistrationData; }; namespace physx { namespace Ext { const OmniPvdPxExtensionsRegistrationData* OmniPvdGetPxExtensionsRegistrationData(); PxOmniPvd* OmniPvdGetInstance(); } } #endif #endif
2,750
C
33.3875
113
0.782182
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/omnipvd/ExtOmniPvdSetData.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef EXT_OMNI_PVD_SET_DATA_H #define EXT_OMNI_PVD_SET_DATA_H // // This header has to be included to use macros like OMNI_PVD_SET() (set attribute values, // object instance registration etc.) // #define OMNI_PVD_CONTEXT_HANDLE 1 #if PX_SUPPORT_OMNI_PVD #include "OmniPvdPxExtensionsSampler.h" #include "omnipvd/PxOmniPvd.h" // // Define the macros needed in CmOmniPvdAutoGenSetData.h // #undef OMNI_PVD_GET_WRITER #define OMNI_PVD_GET_WRITER(writer) \ physx::PxOmniPvd::ScopedExclusiveWriter writeLock(physx::Ext::OmniPvdGetInstance()); \ OmniPvdWriter* writer = writeLock.getWriter(); #undef OMNI_PVD_GET_REGISTRATION_DATA #define OMNI_PVD_GET_REGISTRATION_DATA(registrationData) \ const OmniPvdPxExtensionsRegistrationData* registrationData = physx::Ext::OmniPvdGetPxExtensionsRegistrationData(); #endif // PX_SUPPORT_OMNI_PVD #include "omnipvd/CmOmniPvdAutoGenSetData.h" // note: included in all cases since it will provide empty definitions of the helper macros such // that not all of them have to be guarded by PX_SUPPORT_OMNI_PVD #endif // EXT_OMNI_PVD_SET_DATA_H
2,796
C
39.536231
115
0.765737
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/omnipvd/OmniPvdPxExtensionsSampler.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #if PX_SUPPORT_OMNI_PVD #include "OmniPvdPxExtensionsSampler.h" #include "omnipvd/PxOmniPvd.h" using namespace physx; void OmniPvdPxExtensionsSampler::registerClasses() { PxOmniPvd::ScopedExclusiveWriter scope(mOmniPvdInstance); OmniPvdWriter* writer = scope.getWriter(); if (writer) { mRegistrationData.registerData(*mOmniPvdInstance->getWriter()); } } OmniPvdPxExtensionsSampler::OmniPvdPxExtensionsSampler() { mOmniPvdInstance = NULL; } OmniPvdPxExtensionsSampler::~OmniPvdPxExtensionsSampler() { } void OmniPvdPxExtensionsSampler::setOmniPvdInstance(physx::PxOmniPvd* omniPvdInstance) { mOmniPvdInstance = omniPvdInstance; } physx::PxOmniPvd* OmniPvdPxExtensionsSampler::getOmniPvdInstance() { return mOmniPvdInstance; } /////////////////////////////////////////////////////////////////////////////// static OmniPvdPxExtensionsSampler* gOmniPvdPxExtensionsSampler = NULL; bool OmniPvdPxExtensionsSampler::createInstance() { gOmniPvdPxExtensionsSampler = PX_NEW(OmniPvdPxExtensionsSampler)(); return gOmniPvdPxExtensionsSampler != NULL; } OmniPvdPxExtensionsSampler* OmniPvdPxExtensionsSampler::getInstance() { return gOmniPvdPxExtensionsSampler; } void OmniPvdPxExtensionsSampler::destroyInstance() { PX_DELETE(gOmniPvdPxExtensionsSampler); } namespace physx { namespace Ext { const OmniPvdPxExtensionsRegistrationData* OmniPvdGetPxExtensionsRegistrationData() { OmniPvdPxExtensionsSampler* sampler = OmniPvdPxExtensionsSampler::getInstance(); if (sampler) { return &sampler->getRegistrationData(); } else { return NULL; } } PxOmniPvd* OmniPvdGetInstance() { OmniPvdPxExtensionsSampler* sampler = OmniPvdPxExtensionsSampler::getInstance(); if (sampler) { return sampler->getOmniPvdInstance(); } else { return NULL; } } } } #endif
3,490
C++
27.153226
86
0.762751
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/omnipvd/ExtOmniPvdRegistrationData.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef EXT_OMNI_PVD_REGISTRATION_DATA_H #define EXT_OMNI_PVD_REGISTRATION_DATA_H #if PX_SUPPORT_OMNI_PVD #include "../pvdruntime/include/OmniPvdWriter.h" #include "extensions/PxD6Joint.h" // for PxD6Motion #include "extensions/PxDistanceJoint.h" // for PxDistanceJointFlags #include "extensions/PxPrismaticJoint.h" // for PxPrismaticJointFlags #include "extensions/PxRevoluteJoint.h" // for PxRevoluteJointFlags #include "extensions/PxSphericalJoint.h" // for PxSphericalJointFlags #include "extensions/PxCustomGeometryExt.h" // for PxCustomGeometryExtBaseConvexCallbacks etc. namespace physx { class PxContactJoint; class PxFixedJoint; class PxGearJoint; class PxRackAndPinionJoint; namespace Ext { struct OmniPvdPxExtensionsRegistrationData { void registerData(OmniPvdWriter&); // auto-generate members and setter methods from object definition file #include "omnipvd/CmOmniPvdAutoGenCreateRegistrationStruct.h" #include "OmniPvdPxExtensionsTypes.h" #include "omnipvd/CmOmniPvdAutoGenClearDefines.h" }; } } #endif // PX_SUPPORT_OMNI_PVD #endif // EXT_OMNI_PVD_REGISTRATION_DATA_H
2,806
C
36.932432
95
0.779401
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/omnipvd/OmniPvdPxExtensionsTypes.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. // Declare OMNI_PVD Types and Attributes here! // The last two attribute parameters could now be derived from the other data, so could be removed in a refactor, // though explicit control may be better. // Note that HANDLE attributes have to use (Type const *) style, otherwise it won't compile! //////////////////////////////////////////////////////////////////////////////// // Enums //////////////////////////////////////////////////////////////////////////////// OMNI_PVD_ENUM_BEGIN (PxConstraintFlag) OMNI_PVD_ENUM_VALUE (PxConstraintFlag, eBROKEN) OMNI_PVD_ENUM_VALUE (PxConstraintFlag, eCOLLISION_ENABLED) OMNI_PVD_ENUM_VALUE (PxConstraintFlag, eVISUALIZATION) OMNI_PVD_ENUM_VALUE (PxConstraintFlag, eDRIVE_LIMITS_ARE_FORCES) OMNI_PVD_ENUM_VALUE (PxConstraintFlag, eIMPROVED_SLERP) OMNI_PVD_ENUM_VALUE (PxConstraintFlag, eDISABLE_PREPROCESSING) OMNI_PVD_ENUM_VALUE (PxConstraintFlag, eENABLE_EXTENDED_LIMITS) OMNI_PVD_ENUM_VALUE (PxConstraintFlag, eGPU_COMPATIBLE) OMNI_PVD_ENUM_VALUE (PxConstraintFlag, eALWAYS_UPDATE) OMNI_PVD_ENUM_VALUE (PxConstraintFlag, eDISABLE_CONSTRAINT) OMNI_PVD_ENUM_END (PxConstraintFlag) OMNI_PVD_ENUM_BEGIN (PxRevoluteJointFlag) OMNI_PVD_ENUM_VALUE (PxRevoluteJointFlag, eLIMIT_ENABLED) OMNI_PVD_ENUM_VALUE (PxRevoluteJointFlag, eDRIVE_ENABLED) OMNI_PVD_ENUM_VALUE (PxRevoluteJointFlag, eDRIVE_FREESPIN) OMNI_PVD_ENUM_END (PxRevoluteJointFlag) OMNI_PVD_ENUM_BEGIN (PxPrismaticJointFlag) OMNI_PVD_ENUM_VALUE (PxPrismaticJointFlag, eLIMIT_ENABLED) OMNI_PVD_ENUM_END (PxPrismaticJointFlag) OMNI_PVD_ENUM_BEGIN (PxDistanceJointFlag) OMNI_PVD_ENUM_VALUE (PxDistanceJointFlag, eMAX_DISTANCE_ENABLED) OMNI_PVD_ENUM_VALUE (PxDistanceJointFlag, eMIN_DISTANCE_ENABLED) OMNI_PVD_ENUM_VALUE (PxDistanceJointFlag, eSPRING_ENABLED) OMNI_PVD_ENUM_END (PxDistanceJointFlag) OMNI_PVD_ENUM_BEGIN (PxSphericalJointFlag) OMNI_PVD_ENUM_VALUE (PxSphericalJointFlag, eLIMIT_ENABLED) OMNI_PVD_ENUM_END (PxSphericalJointFlag) OMNI_PVD_ENUM_BEGIN (PxD6JointDriveFlag) OMNI_PVD_ENUM_VALUE (PxD6JointDriveFlag, eACCELERATION) OMNI_PVD_ENUM_END (PxD6JointDriveFlag) OMNI_PVD_ENUM_BEGIN (PxJointConcreteType) OMNI_PVD_ENUM_VALUE (PxJointConcreteType, eSPHERICAL) OMNI_PVD_ENUM_VALUE (PxJointConcreteType, eREVOLUTE) OMNI_PVD_ENUM_VALUE (PxJointConcreteType, ePRISMATIC) OMNI_PVD_ENUM_VALUE (PxJointConcreteType, eFIXED) OMNI_PVD_ENUM_VALUE (PxJointConcreteType, eDISTANCE) OMNI_PVD_ENUM_VALUE (PxJointConcreteType, eD6) OMNI_PVD_ENUM_VALUE (PxJointConcreteType, eCONTACT) OMNI_PVD_ENUM_VALUE (PxJointConcreteType, eGEAR) OMNI_PVD_ENUM_VALUE (PxJointConcreteType, eRACK_AND_PINION) OMNI_PVD_ENUM_END (PxJointConcreteType) OMNI_PVD_ENUM_BEGIN (PxD6Motion) OMNI_PVD_ENUM_VALUE (PxD6Motion, eLOCKED) OMNI_PVD_ENUM_VALUE (PxD6Motion, eLIMITED) OMNI_PVD_ENUM_VALUE (PxD6Motion, eFREE) OMNI_PVD_ENUM_END (PxD6Motion) //////////////////////////////////////////////////////////////////////////////// // Classes //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// // PxJoint //////////////////////////////////////////////////////////////////////////////// OMNI_PVD_CLASS_BEGIN (PxJoint) OMNI_PVD_ATTRIBUTE_FLAG (PxJoint, type, PxJointConcreteType::Enum, PxJointConcreteType) OMNI_PVD_ATTRIBUTE (PxJoint, actor0, PxRigidActor* const, OmniPvdDataType::eOBJECT_HANDLE) OMNI_PVD_ATTRIBUTE (PxJoint, actor1, PxRigidActor* const, OmniPvdDataType::eOBJECT_HANDLE) OMNI_PVD_ATTRIBUTE_ARRAY_FIXED_SIZE (PxJoint, actor0LocalPose, PxTransform, OmniPvdDataType::eFLOAT32, 7) OMNI_PVD_ATTRIBUTE_ARRAY_FIXED_SIZE (PxJoint, actor1LocalPose, PxTransform, OmniPvdDataType::eFLOAT32, 7) OMNI_PVD_ATTRIBUTE (PxJoint, breakForce, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxJoint, breakTorque, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE_FLAG (PxJoint, constraintFlags, PxConstraintFlags, PxConstraintFlag) OMNI_PVD_ATTRIBUTE (PxJoint, invMassScale0, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxJoint, invInertiaScale0, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxJoint, invMassScale1, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxJoint, invInertiaScale1, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE_STRING (PxJoint, name) OMNI_PVD_ATTRIBUTE_STRING (PxJoint, concreteTypeName) OMNI_PVD_CLASS_END (PxJoint) //////////////////////////////////////////////////////////////////////////////// // PxFixedJoint //////////////////////////////////////////////////////////////////////////////// OMNI_PVD_CLASS_DERIVED_BEGIN (PxFixedJoint, PxJoint) OMNI_PVD_CLASS_END (PxFixedJoint) //////////////////////////////////////////////////////////////////////////////// // PxPrismaticJoint //////////////////////////////////////////////////////////////////////////////// OMNI_PVD_CLASS_DERIVED_BEGIN (PxPrismaticJoint, PxJoint) OMNI_PVD_ATTRIBUTE (PxPrismaticJoint, position, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxPrismaticJoint, velocity, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxPrismaticJoint, limitLower, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxPrismaticJoint, limitUpper, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxPrismaticJoint, limitRestitution, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxPrismaticJoint, limitBounceThreshold, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxPrismaticJoint, limitStiffness, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxPrismaticJoint, limitDamping, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE_FLAG (PxPrismaticJoint, jointFlags, PxPrismaticJointFlags, PxPrismaticJointFlag) OMNI_PVD_CLASS_END (PxPrismaticJoint) //////////////////////////////////////////////////////////////////////////////// // PxRevoluteJoint //////////////////////////////////////////////////////////////////////////////// OMNI_PVD_CLASS_DERIVED_BEGIN (PxRevoluteJoint, PxJoint) OMNI_PVD_ATTRIBUTE (PxRevoluteJoint, angle, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxRevoluteJoint, velocity, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxRevoluteJoint, limitLower, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxRevoluteJoint, limitUpper, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxRevoluteJoint, limitRestitution, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxRevoluteJoint, limitBounceThreshold, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxRevoluteJoint, limitStiffness, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxRevoluteJoint, limitDamping, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxRevoluteJoint, driveVelocity, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxRevoluteJoint, driveForceLimit, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxRevoluteJoint, driveGearRatio, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE_FLAG (PxRevoluteJoint, jointFlags, PxRevoluteJointFlags, PxRevoluteJointFlag) OMNI_PVD_CLASS_END (PxRevoluteJoint) //////////////////////////////////////////////////////////////////////////////// // PxSphericalJoint //////////////////////////////////////////////////////////////////////////////// OMNI_PVD_CLASS_DERIVED_BEGIN (PxSphericalJoint, PxJoint) OMNI_PVD_ATTRIBUTE (PxSphericalJoint, swingYAngle, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxSphericalJoint, swingZAngle, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxSphericalJoint, limitYAngle, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxSphericalJoint, limitZAngle, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxSphericalJoint, limitRestitution, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxSphericalJoint, limitBounceThreshold, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxSphericalJoint, limitStiffness, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxSphericalJoint, limitDamping, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE_FLAG (PxSphericalJoint, jointFlags, PxSphericalJointFlags, PxSphericalJointFlag) OMNI_PVD_CLASS_END (PxSphericalJoint) //////////////////////////////////////////////////////////////////////////////// // PxDistanceJoint //////////////////////////////////////////////////////////////////////////////// OMNI_PVD_CLASS_DERIVED_BEGIN (PxDistanceJoint, PxJoint) OMNI_PVD_ATTRIBUTE (PxDistanceJoint, distance, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxDistanceJoint, minDistance, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxDistanceJoint, maxDistance, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxDistanceJoint, tolerance, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxDistanceJoint, stiffness, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxDistanceJoint, damping, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE_FLAG (PxDistanceJoint, jointFlags, PxDistanceJointFlags, PxDistanceJointFlag) OMNI_PVD_CLASS_END (PxDistanceJoint) //////////////////////////////////////////////////////////////////////////////// // PxContactJoint //////////////////////////////////////////////////////////////////////////////// OMNI_PVD_CLASS_DERIVED_BEGIN (PxContactJoint, PxJoint) OMNI_PVD_ATTRIBUTE_ARRAY_FIXED_SIZE (PxContactJoint, point, PxVec3, OmniPvdDataType::eFLOAT32, 3) OMNI_PVD_ATTRIBUTE_ARRAY_FIXED_SIZE (PxContactJoint, normal, PxVec3, OmniPvdDataType::eFLOAT32, 3) OMNI_PVD_ATTRIBUTE (PxContactJoint, penetration, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxContactJoint, restitution, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxContactJoint, bounceThreshold, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_CLASS_END (PxContactJoint) //////////////////////////////////////////////////////////////////////////////// // PxGearJoint //////////////////////////////////////////////////////////////////////////////// OMNI_PVD_CLASS_DERIVED_BEGIN (PxGearJoint, PxJoint) OMNI_PVD_ATTRIBUTE (PxGearJoint, ratio, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE_ARRAY_VARIABLE_SIZE (PxGearJoint, hinges, PxBase* const, OmniPvdDataType::eOBJECT_HANDLE) OMNI_PVD_CLASS_END (PxGearJoint) //////////////////////////////////////////////////////////////////////////////// // PxRackAndPinionJoint //////////////////////////////////////////////////////////////////////////////// OMNI_PVD_CLASS_DERIVED_BEGIN (PxRackAndPinionJoint, PxJoint) OMNI_PVD_ATTRIBUTE (PxRackAndPinionJoint, ratio, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE_ARRAY_VARIABLE_SIZE (PxRackAndPinionJoint, joints, PxBase* const, OmniPvdDataType::eOBJECT_HANDLE) OMNI_PVD_CLASS_END (PxRackAndPinionJoint) //////////////////////////////////////////////////////////////////////////////// // PxD6Joint //////////////////////////////////////////////////////////////////////////////// OMNI_PVD_CLASS_DERIVED_BEGIN (PxD6Joint, PxJoint) OMNI_PVD_ATTRIBUTE (PxD6Joint, twistAngle, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxD6Joint, swingYAngle, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxD6Joint, swingZAngle, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE_ARRAY_VARIABLE_SIZE (PxD6Joint, motions, PxD6Motion::Enum, OmniPvdDataType::eUINT32) OMNI_PVD_ATTRIBUTE (PxD6Joint, distanceLimitValue, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxD6Joint, distanceLimitRestitution, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxD6Joint, distanceLimitBounceThreshold, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxD6Joint, distanceLimitStiffness, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxD6Joint, distanceLimitDamping, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE_ARRAY_VARIABLE_SIZE (PxD6Joint, linearLimitLower, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE_ARRAY_VARIABLE_SIZE (PxD6Joint, linearLimitUpper, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE_ARRAY_VARIABLE_SIZE (PxD6Joint, linearLimitRestitution, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE_ARRAY_VARIABLE_SIZE (PxD6Joint, linearLimitBounceThreshold, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE_ARRAY_VARIABLE_SIZE (PxD6Joint, linearLimitStiffness, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE_ARRAY_VARIABLE_SIZE (PxD6Joint, linearLimitDamping, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxD6Joint, twistLimitLower, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxD6Joint, twistLimitUpper, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxD6Joint, twistLimitRestitution, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxD6Joint, twistLimitBounceThreshold, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxD6Joint, twistLimitStiffness, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxD6Joint, twistLimitDamping, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxD6Joint, swingLimitYAngle, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxD6Joint, swingLimitZAngle, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxD6Joint, swingLimitRestitution, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxD6Joint, swingLimitBounceThreshold, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxD6Joint, swingLimitStiffness, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxD6Joint, swingLimitDamping, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxD6Joint, pyramidSwingLimitYAngleMin, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxD6Joint, pyramidSwingLimitYAngleMax, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxD6Joint, pyramidSwingLimitZAngleMin, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxD6Joint, pyramidSwingLimitZAngleMax, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxD6Joint, pyramidSwingLimitRestitution, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxD6Joint, pyramidSwingLimitBounceThreshold, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxD6Joint, pyramidSwingLimitStiffness, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxD6Joint, pyramidSwingLimitDamping, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE_ARRAY_VARIABLE_SIZE (PxD6Joint, driveForceLimit, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE_ARRAY_VARIABLE_SIZE (PxD6Joint, driveFlags, PxD6JointDriveFlags, OmniPvdDataType::eUINT32) OMNI_PVD_ATTRIBUTE_ARRAY_VARIABLE_SIZE (PxD6Joint, driveStiffness, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE_ARRAY_VARIABLE_SIZE (PxD6Joint, driveDamping, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE_ARRAY_FIXED_SIZE (PxD6Joint, drivePosition, PxTransform, OmniPvdDataType::eFLOAT32, 7) OMNI_PVD_ATTRIBUTE_ARRAY_FIXED_SIZE (PxD6Joint, driveLinVelocity, PxVec3, OmniPvdDataType::eFLOAT32, 3) OMNI_PVD_ATTRIBUTE_ARRAY_FIXED_SIZE (PxD6Joint, driveAngVelocity, PxVec3, OmniPvdDataType::eFLOAT32, 3) OMNI_PVD_CLASS_END (PxD6Joint) //////////////////////////////////////////////////////////////////////////////// // PxCustomGeometryExt::BaseConvexCallbacks //////////////////////////////////////////////////////////////////////////////// OMNI_PVD_CLASS_BEGIN (PxCustomGeometryExtBaseConvexCallbacks) OMNI_PVD_ATTRIBUTE (PxCustomGeometryExtBaseConvexCallbacks, margin, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_CLASS_END (PxCustomGeometryExtBaseConvexCallbacks) //////////////////////////////////////////////////////////////////////////////// // PxCustomGeometryExt::CylinderCallbacks //////////////////////////////////////////////////////////////////////////////// OMNI_PVD_CLASS_DERIVED_BEGIN (PxCustomGeometryExtCylinderCallbacks, PxCustomGeometryExtBaseConvexCallbacks) OMNI_PVD_ATTRIBUTE (PxCustomGeometryExtCylinderCallbacks, height, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxCustomGeometryExtCylinderCallbacks, radius, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxCustomGeometryExtCylinderCallbacks, axis, PxI32, OmniPvdDataType::eINT32) OMNI_PVD_CLASS_END (PxCustomGeometryExtCylinderCallbacks) //////////////////////////////////////////////////////////////////////////////// // PxCustomGeometryExt::ConeCallbacks //////////////////////////////////////////////////////////////////////////////// OMNI_PVD_CLASS_DERIVED_BEGIN (PxCustomGeometryExtConeCallbacks, PxCustomGeometryExtBaseConvexCallbacks) OMNI_PVD_ATTRIBUTE (PxCustomGeometryExtConeCallbacks, height, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxCustomGeometryExtConeCallbacks, radius, PxReal, OmniPvdDataType::eFLOAT32) OMNI_PVD_ATTRIBUTE (PxCustomGeometryExtConeCallbacks, axis, PxI32, OmniPvdDataType::eINT32) OMNI_PVD_CLASS_END (PxCustomGeometryExtConeCallbacks)
19,108
C
66.522968
117
0.686205
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/serialization/SnSerializationRegistry.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef SN_SERIALIZATION_REGISTRY_H #define SN_SERIALIZATION_REGISTRY_H #include "extensions/PxSerialization.h" #include "extensions/PxRepXSerializer.h" #include "foundation/PxUserAllocated.h" #include "foundation/PxHashMap.h" #include "foundation/PxArray.h" namespace physx { namespace Cm { class Collection; } namespace Sn { class SerializationRegistry : public PxSerializationRegistry, public PxUserAllocated { public: SerializationRegistry(PxPhysics& physics); virtual ~SerializationRegistry(); virtual void release(){ PX_DELETE_THIS; } PxPhysics& getPhysics() const { return mPhysics; } //binary void registerSerializer(PxType type, PxSerializer& serializer); PxSerializer* unregisterSerializer(PxType type); void registerBinaryMetaDataCallback(PxBinaryMetaDataCallback callback); void getBinaryMetaData(PxOutputStream& stream) const; const PxSerializer* getSerializer(PxType type) const; const char* getSerializerName(PxU32 index) const; PxType getSerializerType(PxU32 index) const; PxU32 getNbSerializers() const { return mSerializers.size(); } //repx void registerRepXSerializer(PxType type, PxRepXSerializer& serializer); PxRepXSerializer* getRepXSerializer(const char* typeName) const; PxRepXSerializer* unregisterRepXSerializer(PxType type); protected: SerializationRegistry &operator=(const SerializationRegistry &); private: typedef PxCoalescedHashMap<PxType, PxSerializer*> SerializerMap; typedef PxHashMap<PxType, PxRepXSerializer*> RepXSerializerMap; PxPhysics& mPhysics; SerializerMap mSerializers; RepXSerializerMap mRepXSerializers; PxArray<PxBinaryMetaDataCallback> mMetaDataCallbacks; }; void sortCollection(Cm::Collection& collection, SerializationRegistry& sr, bool isRepx); } // Sn } // physx #endif
3,669
C
38.891304
91
0.743254
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/serialization/SnSerialUtils.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "extensions/PxSerialization.h" #include "foundation/PxPhysicsVersion.h" #include "SnSerialUtils.h" #include "foundation/PxString.h" #include "foundation/PxBasicTemplates.h" using namespace physx; namespace { #define SN_NUM_BINARY_PLATFORMS 9 const PxU32 sBinaryPlatformTags[SN_NUM_BINARY_PLATFORMS] = { PX_MAKE_FOURCC('W','_','3','2'), PX_MAKE_FOURCC('W','_','6','4'), PX_MAKE_FOURCC('L','_','3','2'), PX_MAKE_FOURCC('L','_','6','4'), PX_MAKE_FOURCC('M','_','3','2'), PX_MAKE_FOURCC('M','_','6','4'), PX_MAKE_FOURCC('N','X','3','2'), PX_MAKE_FOURCC('N','X','6','4'), PX_MAKE_FOURCC('L','A','6','4') }; const char* sBinaryPlatformNames[SN_NUM_BINARY_PLATFORMS] = { "win32", "win64", "linux32", "linux64", "mac32", "mac64", "switch32", "switch64", "linuxaarch64" }; } namespace physx { namespace Sn { PxU32 getBinaryPlatformTag() { #if PX_WINDOWS && PX_X86 return sBinaryPlatformTags[0]; #elif PX_WINDOWS && PX_X64 return sBinaryPlatformTags[1]; #elif PX_LINUX && PX_X86 return sBinaryPlatformTags[2]; #elif PX_LINUX && PX_X64 return sBinaryPlatformTags[3]; #elif PX_OSX && PX_X86 return sBinaryPlatformTags[4]; #elif PX_OSX && PX_X64 return sBinaryPlatformTags[5]; #elif PX_SWITCH && !PX_A64 return sBinaryPlatformTags[6]; #elif PX_SWITCH && PX_A64 return sBinaryPlatformTags[7]; #elif PX_LINUX && PX_A64 return sBinaryPlatformTags[8]; #else #error Unknown binary platform #endif } bool isBinaryPlatformTagValid(physx::PxU32 platformTag) { PxU32 platformIndex = 0; while (platformIndex < SN_NUM_BINARY_PLATFORMS && platformTag != sBinaryPlatformTags[platformIndex]) platformIndex++; return platformIndex < SN_NUM_BINARY_PLATFORMS; } const char* getBinaryPlatformName(physx::PxU32 platformTag) { PxU32 platformIndex = 0; while (platformIndex < SN_NUM_BINARY_PLATFORMS && platformTag != sBinaryPlatformTags[platformIndex]) platformIndex++; return (platformIndex == SN_NUM_BINARY_PLATFORMS) ? "unknown" : sBinaryPlatformNames[platformIndex]; } const char* getBinaryVersionGuid() { PX_COMPILE_TIME_ASSERT(sizeof(PX_BINARY_SERIAL_VERSION) == SN_BINARY_VERSION_GUID_NUM_CHARS + 1); return PX_BINARY_SERIAL_VERSION; } bool checkCompatibility(const char* binaryVersionGuidCandidate) { for(PxU32 i=0; i<SN_BINARY_VERSION_GUID_NUM_CHARS; i++) { if (binaryVersionGuidCandidate[i] != PX_BINARY_SERIAL_VERSION[i]) { return false; } } return true; } } // Sn } // physx
4,124
C++
30.25
118
0.730844
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/serialization/SnSerializationRegistry.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "common/PxSerializer.h" #include "foundation/PxString.h" #include "PxPhysics.h" #include "PxPhysicsSerialization.h" #include "PxArticulationLink.h" #include "SnSerializationRegistry.h" #include "ExtSerialization.h" #include "CmCollection.h" using namespace physx; namespace { class CollectionSorter : public PxProcessPxBaseCallback { typedef PxPair<PxBase*, PxSerialObjectId> Object; class Element { public: Object object; PxArray<PxU32> children; bool isFinished; Element(PxBase* obj = NULL) : object(obj, PX_SERIAL_OBJECT_ID_INVALID), isFinished(false) {} }; public: CollectionSorter(Cm::Collection& collection, Sn::SerializationRegistry& sr, bool isRepx) : mCollection(collection), mSr(sr), mIsRepx(isRepx) {} virtual ~CollectionSorter(){} void process(PxBase& base) { addChild(&base); //ArticulationLink is not a repx serializer, so should require Articulation here if( mIsRepx && PxConcreteType::eARTICULATION_LINK == base.getConcreteType() ) { PxArticulationLink* link = static_cast<PxArticulationLink*>(&base); PxBase* a = reinterpret_cast<PxBase*>(&link->getArticulation()); if(mCurElement->object.first != a ) //don't require itself addChild(a); } } void sort() { Element element; PxU32 i; PxU32 nbObject = mCollection.internalGetNbObjects(); const Cm::Collection::ObjectToIdMap::Entry* objectdatas = mCollection.internalGetObjects(); for( i = 0; i < nbObject; ++i ) { element.object.first = objectdatas[i].first; element.object.second = objectdatas[i].second; mObjToIdMap.insert(objectdatas[i].first, mElements.size()); mElements.pushBack(element); } for( i = 0; i < nbObject; ++i ) { mCurElement = &mElements[i]; const PxSerializer* serializer = mSr.getSerializer(mCurElement->object.first->getConcreteType()); PX_ASSERT(serializer); serializer->requiresObjects(*mCurElement->object.first, *this); } for( i = 0; i < nbObject; ++i ) { if( mElements[i].isFinished ) continue; AddElement(mElements[i]); } mCollection.mObjects.clear(); for(PxArray<Object>::Iterator o = mSorted.begin(); o != mSorted.end(); ++o ) { mCollection.internalAdd(o->first, o->second); } } void AddElement(Element& e) { if( !e.isFinished ) { for( PxArray<PxU32>::Iterator child = e.children.begin(); child != e.children.end(); ++child ) { AddElement(mElements[*child]); } mSorted.pushBack(e.object); e.isFinished = true; } } private: PX_INLINE void addChild(PxBase* base) { PX_ASSERT(mCurElement); const PxHashMap<PxBase*, PxU32>::Entry* entry = mObjToIdMap.find(base); if(entry) mCurElement->children.pushBack(entry->second); } CollectionSorter& operator=(const CollectionSorter&); PxHashMap<PxBase*, PxU32> mObjToIdMap; PxArray<Element> mElements; Cm::Collection& mCollection; Sn::SerializationRegistry& mSr; PxArray<Object> mSorted; Element* mCurElement; bool mIsRepx; }; } namespace physx { namespace Sn { SerializationRegistry::SerializationRegistry(PxPhysics& physics) : mPhysics(physics) { PxRegisterPhysicsSerializers(*this); Ext::RegisterExtensionsSerializers(*this); registerBinaryMetaDataCallback(PxGetPhysicsBinaryMetaData); registerBinaryMetaDataCallback(Ext::GetExtensionsBinaryMetaData); } SerializationRegistry::~SerializationRegistry() { PxUnregisterPhysicsSerializers(*this); Ext::UnregisterExtensionsSerializers(*this); if(mSerializers.size() > 0) { PxGetFoundation().error(physx::PxErrorCode::eDEBUG_WARNING, PX_FL, "PxSerializationRegistry::release(): some registered PxSerializer instances were not unregistered"); } if(mRepXSerializers.size() > 0) { PxGetFoundation().error(physx::PxErrorCode::eDEBUG_WARNING, PX_FL, "PxSerializationRegistry::release(): some registered PxRepXSerializer instances were not unregistered"); } } void SerializationRegistry::registerSerializer(PxType type, PxSerializer& serializer) { if(mSerializers.find(type)) { PxGetFoundation().error(physx::PxErrorCode::eDEBUG_WARNING, PX_FL, "PxSerializationRegistry::registerSerializer: Type %d has already been registered", type); } mSerializers.insert(type, &serializer); } PxSerializer* SerializationRegistry::unregisterSerializer(PxType type) { const SerializerMap::Entry* e = mSerializers.find(type); PxSerializer* s = e ? e->second : NULL; if(!mSerializers.erase(type)) { PxGetFoundation().error(physx::PxErrorCode::eDEBUG_WARNING, PX_FL, "PxSerializationRegistry::unregisterSerializer: failed to find PxSerializer instance for type %d", type); } return s; } const PxSerializer* SerializationRegistry::getSerializer(PxType type) const { const SerializerMap::Entry* e = mSerializers.find(type); #if PX_CHECKED if (!e) { PxGetFoundation().error(physx::PxErrorCode::eDEBUG_WARNING, PX_FL, "PxSerializationRegistry::getSerializer: failed to find PxSerializer instance for type %d", type); } #endif return e ? e->second : NULL; } PxType SerializationRegistry::getSerializerType(PxU32 index) const { PX_ASSERT(index < mSerializers.size()); return mSerializers.getEntries()[index].first; } const char* SerializationRegistry::getSerializerName(PxU32 index) const { PX_ASSERT(index < mSerializers.size()); return mSerializers.getEntries()[index].second->getConcreteTypeName(); } void SerializationRegistry::registerBinaryMetaDataCallback(PxBinaryMetaDataCallback callback) { mMetaDataCallbacks.pushBack(callback); } void SerializationRegistry::getBinaryMetaData(PxOutputStream& stream) const { for(PxU32 i = 0; i < mMetaDataCallbacks.size(); i++) { mMetaDataCallbacks[i](stream); } } void SerializationRegistry::registerRepXSerializer(PxType type, PxRepXSerializer& serializer) { if(mRepXSerializers.find(type)) { PxGetFoundation().error(physx::PxErrorCode::eDEBUG_WARNING, PX_FL, "PxSerializationRegistry::registerRepXSerializer: Type %d has already been registered", type); } mRepXSerializers.insert(type, &serializer); } PxRepXSerializer* SerializationRegistry::getRepXSerializer(const char* typeName) const { SerializationRegistry* sr = const_cast<SerializationRegistry*>(this); for( RepXSerializerMap::Iterator iter = sr->mRepXSerializers.getIterator(); !iter.done(); ++iter) { if ( physx::Pxstricmp( iter->second->getTypeName(), typeName ) == 0 ) return iter->second; } return NULL; } PxRepXSerializer* SerializationRegistry::unregisterRepXSerializer(PxType type) { const RepXSerializerMap::Entry* e = mRepXSerializers.find(type); PxRepXSerializer* s = e ? e->second : NULL; if(!mRepXSerializers.erase(type)) { PxGetFoundation().error(physx::PxErrorCode::eDEBUG_WARNING, PX_FL, "PxSerializationRegistry::unregisterRepXSerializer: failed to find PxRepXSerializer instance for type %d", type); } return s; } void sortCollection(Cm::Collection& collection, SerializationRegistry& sr, bool isRepx) { CollectionSorter sorter(collection, sr, isRepx); sorter.sort(); } } // Sn PxSerializationRegistry* PxSerialization::createSerializationRegistry(PxPhysics& physics) { return PX_NEW(Sn::SerializationRegistry)(physics); } } // physx
9,026
C++
30.452962
145
0.730556
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/serialization/SnSerialization.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "common/PxMetaData.h" #include "common/PxSerializer.h" #include "extensions/PxConstraintExt.h" #include "foundation/PxPhysicsVersion.h" #include "PxPhysicsAPI.h" #include "SnConvX.h" #include "SnSerializationRegistry.h" #include "SnSerialUtils.h" #include "ExtSerialization.h" #include "CmCollection.h" using namespace physx; using namespace Sn; namespace { struct RequiresCallback : public PxProcessPxBaseCallback { RequiresCallback(physx::PxCollection& c) : collection(c) {} void process(PxBase& base) { if(!collection.contains(base)) collection.add(base); } PxCollection& collection; PX_NOCOPY(RequiresCallback) }; struct CompleteCallback : public PxProcessPxBaseCallback { CompleteCallback(physx::PxCollection& r, physx::PxCollection& c, const physx::PxCollection* e) : required(r), complete(c), external(e) {} void process(PxBase& base) { if(complete.contains(base) || (external && external->contains(base))) return; if(!required.contains(base)) required.add(base); } PxCollection& required; PxCollection& complete; const PxCollection* external; PX_NOCOPY(CompleteCallback) }; void getRequiresCollection(PxCollection& required, PxCollection& collection, PxCollection& complete, const PxCollection* external, PxSerializationRegistry& sr, bool followJoints) { CompleteCallback callback(required, complete, external); for (PxU32 i = 0; i < collection.getNbObjects(); ++i) { PxBase& s = collection.getObject(i); const PxSerializer* serializer = sr.getSerializer(s.getConcreteType()); PX_ASSERT(serializer); serializer->requiresObjects(s, callback); if(followJoints) { PxRigidActor* actor = s.is<PxRigidActor>(); if(actor) { PxArray<PxConstraint*> objects(actor->getNbConstraints()); actor->getConstraints(objects.begin(), objects.size()); for(PxU32 j=0;j<objects.size();j++) { PxU32 typeId; PxJoint* joint = reinterpret_cast<PxJoint*>(objects[j]->getExternalReference(typeId)); if(typeId == PxConstraintExtIDs::eJOINT) { const PxSerializer* sj = sr.getSerializer(joint->getConcreteType()); PX_ASSERT(sj); sj->requiresObjects(*joint, callback); if(!required.contains(*joint)) required.add(*joint); } } } } } } } bool PxSerialization::isSerializable(PxCollection& collection, PxSerializationRegistry& sr, const PxCollection* externalReferences) { PxCollection* subordinateCollection = PxCreateCollection(); PX_ASSERT(subordinateCollection); for(PxU32 i = 0; i < collection.getNbObjects(); ++i) { PxBase& s = collection.getObject(i); const PxSerializer* serializer = sr.getSerializer(s.getConcreteType()); PX_ASSERT(serializer); if(serializer->isSubordinate()) subordinateCollection->add(s); if(externalReferences) { PxSerialObjectId id = collection.getId(s); if(id != PX_SERIAL_OBJECT_ID_INVALID) { PxBase* object = externalReferences->find(id); if(object && (object != &s)) { subordinateCollection->release(); PxGetFoundation().error(physx::PxErrorCode::eINVALID_PARAMETER, PX_FL, "PxSerialization::isSerializable: Reference id %" PX_PRIu64 " used both in current collection and in externalReferences. " "Please use unique identifiers.", id); return false; } } } } PxCollection* requiresCollection = PxCreateCollection(); PX_ASSERT(requiresCollection); RequiresCallback requiresCallback0(*requiresCollection); for (PxU32 i = 0; i < collection.getNbObjects(); ++i) { PxBase& s = collection.getObject(i); const PxSerializer* serializer = sr.getSerializer(s.getConcreteType()); PX_ASSERT(serializer); serializer->requiresObjects(s, requiresCallback0); Cm::Collection* cmRequiresCollection = static_cast<Cm::Collection*>(requiresCollection); for(PxU32 j = 0; j < cmRequiresCollection->getNbObjects(); ++j) { PxBase& s0 = cmRequiresCollection->getObject(j); if(subordinateCollection->contains(s0)) { subordinateCollection->remove(s0); continue; } bool requiredIsInCollection = collection.contains(s0); if(!requiredIsInCollection) { if(externalReferences) { if(!externalReferences->contains(s0)) { PxGetFoundation().error(physx::PxErrorCode::eINVALID_PARAMETER, PX_FL, "PxSerialization::isSerializable: Object of type %s references a missing object of type %s. " "The missing object needs to be added to either the current collection or the externalReferences collection.", s.getConcreteTypeName(), s0.getConcreteTypeName()); } else if(externalReferences->getId(s0) == PX_SERIAL_OBJECT_ID_INVALID) { PxGetFoundation().error(physx::PxErrorCode::eINVALID_PARAMETER, PX_FL, "PxSerialization::isSerializable: Object of type %s in externalReferences collection requires an id.", s0.getConcreteTypeName()); } else continue; } else { PxGetFoundation().error(physx::PxErrorCode::eINVALID_PARAMETER, PX_FL, "PxSerialization::isSerializable: Object of type %s references a missing serial object of type %s. " "Please completed the collection or specify an externalReferences collection containing the object.", s.getConcreteTypeName(), s0.getConcreteTypeName()); } subordinateCollection->release(); requiresCollection->release(); return false; } } cmRequiresCollection->mObjects.clear(); } requiresCollection->release(); PxU32 numOrphans = subordinateCollection->getNbObjects(); for(PxU32 j = 0; j < numOrphans; ++j) { PxBase& subordinate = subordinateCollection->getObject(j); PxGetFoundation().error(physx::PxErrorCode::eINVALID_PARAMETER, PX_FL, "PxSerialization::isSerializable: An object of type %s is subordinate but not required " "by other objects in the collection (orphan). Please remove the object from the collection or add its owner.", subordinate.getConcreteTypeName()); } subordinateCollection->release(); if(numOrphans>0) return false; if(externalReferences) { PxCollection* oppositeRequiresCollection = PxCreateCollection(); PX_ASSERT(oppositeRequiresCollection); RequiresCallback requiresCallback(*oppositeRequiresCollection); for (PxU32 i = 0; i < externalReferences->getNbObjects(); ++i) { PxBase& s = externalReferences->getObject(i); const PxSerializer* serializer = sr.getSerializer(s.getConcreteType()); PX_ASSERT(serializer); serializer->requiresObjects(s, requiresCallback); Cm::Collection* cmCollection = static_cast<Cm::Collection*>(oppositeRequiresCollection); for(PxU32 j = 0; j < cmCollection->getNbObjects(); ++j) { PxBase& s0 = cmCollection->getObject(j); if(collection.contains(s0)) { oppositeRequiresCollection->release(); PxGetFoundation().error(physx::PxErrorCode::eINVALID_PARAMETER, PX_FL, "PxSerialization::isSerializable: Object of type %s in externalReferences references an object " "of type %s in collection (circular dependency).", s.getConcreteTypeName(), s0.getConcreteTypeName()); return false; } } cmCollection->mObjects.clear(); } oppositeRequiresCollection->release(); } return true; } void PxSerialization::complete(PxCollection& collection, PxSerializationRegistry& sr, const PxCollection* exceptFor, bool followJoints) { PxCollection* curCollection = PxCreateCollection(); PX_ASSERT(curCollection); curCollection->add(collection); PxCollection* requiresCollection = PxCreateCollection(); PX_ASSERT(requiresCollection); do { getRequiresCollection(*requiresCollection, *curCollection, collection, exceptFor, sr, followJoints); collection.add(*requiresCollection); PxCollection* swap = curCollection; curCollection = requiresCollection; requiresCollection = swap; (static_cast<Cm::Collection*>(requiresCollection))->mObjects.clear(); }while(curCollection->getNbObjects() > 0); requiresCollection->release(); curCollection->release(); } void PxSerialization::createSerialObjectIds(PxCollection& collection, const PxSerialObjectId base) { PxSerialObjectId localBase = base; PxU32 nbObjects = collection.getNbObjects(); for (PxU32 i = 0; i < nbObjects; ++i) { while(collection.find(localBase)) { localBase++; } PxBase& s = collection.getObject(i); if(PX_SERIAL_OBJECT_ID_INVALID == collection.getId(s)) { collection.addId(s, localBase); localBase++; } } } namespace physx { namespace Sn { static PxU32 addToStringTable(physx::PxArray<char>& stringTable, const char* str) { if(!str) return 0xffffffff; PxI32 length = PxI32(stringTable.size()); const char* table = stringTable.begin(); const char* start = table; while(length) { if(Pxstrcmp(table, str)==0) return PxU32(table - start); const char* saved = table; while(*table++); length -= PxU32(table - saved); PX_ASSERT(length>=0); } const PxU32 offset = stringTable.size(); while(*str) stringTable.pushBack(*str++); stringTable.pushBack(0); return offset; } } } void PxSerialization::dumpBinaryMetaData(PxOutputStream& outputStream, PxSerializationRegistry& sr) { class MetaDataStream : public PxOutputStream { public: bool addNewType(const char* typeName) { for(PxU32 i=0;i<types.size();i++) { if(Pxstrcmp(types[i], typeName)==0) return false; } types.pushBack(typeName); return true; } virtual PxU32 write(const void* src, PxU32 count) { PX_ASSERT(count==sizeof(PxMetaDataEntry)); const PxMetaDataEntry* entry = reinterpret_cast<const PxMetaDataEntry*>(src); if(( entry->flags & PxMetaDataFlag::eTYPEDEF) || ((entry->flags & PxMetaDataFlag::eCLASS) && (!entry->name)) ) newType = addNewType(entry->type); if(newType) metaData.pushBack(*entry); return count; } PxArray<PxMetaDataEntry> metaData; PxArray<const char*> types; bool newType; }s; SerializationRegistry& sn = static_cast<SerializationRegistry&>(sr); sn.getBinaryMetaData(s); PxArray<char> stringTable; PxU32 nb = s.metaData.size(); PxMetaDataEntry* entries = s.metaData.begin(); for(PxU32 i=0;i<nb;i++) { entries[i].type = reinterpret_cast<const char*>(size_t(addToStringTable(stringTable, entries[i].type))); entries[i].name = reinterpret_cast<const char*>(size_t(addToStringTable(stringTable, entries[i].name))); } PxU32 platformTag = getBinaryPlatformTag(); const PxU32 gaussMapLimit = 32; const PxU32 header = PX_MAKE_FOURCC('M','E','T','A'); const PxU32 version = PX_PHYSICS_VERSION; const PxU32 ptrSize = sizeof(void*); outputStream.write(&header, 4); outputStream.write(&version, 4); outputStream.write(PX_BINARY_SERIAL_VERSION, SN_BINARY_VERSION_GUID_NUM_CHARS); outputStream.write(&ptrSize, 4); outputStream.write(&platformTag, 4); outputStream.write(&gaussMapLimit, 4); outputStream.write(&nb, 4); outputStream.write(entries, nb*sizeof(PxMetaDataEntry)); //concreteTypes to name PxU32 num = sn.getNbSerializers(); outputStream.write(&num, 4); for(PxU32 i=0; i<num; i++) { PxU16 type = sn.getSerializerType(i); PxU32 nameOffset = addToStringTable(stringTable, sn.getSerializerName(i)); outputStream.write(&type, 2); outputStream.write(&nameOffset, 4); } PxU32 length = stringTable.size(); const char* table = stringTable.begin(); outputStream.write(&length, 4); outputStream.write(table, length); } PxBinaryConverter* PxSerialization::createBinaryConverter() { return PX_NEW(ConvX)(); }
13,344
C++
30.849642
179
0.713504
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/serialization/SnSerialUtils.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef SN_SERIAL_UTILS_H #define SN_SERIAL_UTILS_H #define SN_BINARY_VERSION_GUID_NUM_CHARS 32 namespace physx { namespace Sn { PxU32 getBinaryPlatformTag(); bool isBinaryPlatformTagValid(PxU32 platformTag); const char* getBinaryPlatformName(PxU32 platformTag); const char* getBinaryVersionGuid(); bool checkCompatibility(const char* binaryVersionGuidCandidate); } } #endif
2,083
C
41.530611
74
0.771483
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/serialization/Binary/SnConvX_Output.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. #include "foundation/PxIO.h" #include "foundation/PxErrorCallback.h" #include "SnConvX.h" #if PX_VC #pragma warning(disable:4389) // signed/unsigned mismatch #endif using namespace physx; void Sn::ConvX::setNullPtr(bool flag) { mNullPtr = flag; } void Sn::ConvX::setNoOutput(bool flag) { mNoOutput = flag; } bool Sn::ConvX::initOutput(PxOutputStream& targetStream) { mOutStream = &targetStream; mOutputSize = 0; mNullPtr = false; mNoOutput = false; const MetaData* srcMetaData = getBinaryMetaData(META_DATA_SRC); PX_ASSERT(srcMetaData); const MetaData* dstMetaData = getBinaryMetaData(META_DATA_DST); PX_ASSERT(dstMetaData); mSrcPtrSize = srcMetaData->getPtrSize(); mDstPtrSize = dstMetaData->getPtrSize(); PX_ASSERT(!srcMetaData->getFlip()); mMustFlip = dstMetaData->getFlip(); return true; } void Sn::ConvX::closeOutput() { mOutStream = NULL; } int Sn::ConvX::getCurrentOutputSize() { return mOutputSize; } void Sn::ConvX::output(short value) { if(mNoOutput) return; if(mMustFlip) flip(value); PX_ASSERT(mOutStream); const size_t size = mOutStream->write(&value, 2); PX_ASSERT(size==2); mOutputSize += int(size); } void Sn::ConvX::output(int value) { if(mNoOutput) return; if(mMustFlip) flip(value); PX_ASSERT(mOutStream); const size_t size = mOutStream->write(&value, 4); PX_ASSERT(size==4); mOutputSize += int(size); } //ntohll is a macro on apple yosemite static PxU64 ntohll_internal(const PxU64 value) { union { PxU64 ull; PxU8 c[8]; } x; x.ull = value; PxU8 c = 0; c = x.c[0]; x.c[0] = x.c[7]; x.c[7] = c; c = x.c[1]; x.c[1] = x.c[6]; x.c[6] = c; c = x.c[2]; x.c[2] = x.c[5]; x.c[5] = c; c = x.c[3]; x.c[3] = x.c[4]; x.c[4] = c; return x.ull; } void Sn::ConvX::output(PxU64 value) { if(mNoOutput) return; if(mMustFlip) // flip(value); value = ntohll_internal(value); PX_ASSERT(mOutStream); const size_t size = mOutStream->write(&value, 8); PX_ASSERT(size==8); mOutputSize += int(size); } void Sn::ConvX::output(const char* buffer, int nbBytes) { if(mNoOutput) return; if(!nbBytes) return; PX_ASSERT(mOutStream); const PxU32 size = mOutStream->write(buffer, PxU32(nbBytes)); PX_ASSERT(size== PxU32(nbBytes)); mOutputSize += int(size); } void Sn::ConvX::convert8(const char* src, const PxMetaDataEntry& entry, const PxMetaDataEntry& dstEntry) { (void)dstEntry; if(mNoOutput) return; PX_ASSERT(entry.mSize==1*entry.mCount); PX_ASSERT(mOutStream); PX_ASSERT(entry.mSize==dstEntry.mSize); const PxU32 size = mOutStream->write(src, PxU32(entry.mSize)); PX_ASSERT(size== PxU32(entry.mSize)); mOutputSize += int(size); } // This is called to convert auto-generated "padding bytes" (or so we think). // We use a special converter to check the input bytes and issue warnings when it doesn't look like padding void Sn::ConvX::convertPad8(const char* src, const PxMetaDataEntry& entry, const PxMetaDataEntry& dstEntry) { (void)dstEntry; (void)src; if(mNoOutput) return; PX_ASSERT(entry.mSize); PX_ASSERT(entry.mSize==1*entry.mCount); PX_ASSERT(mOutStream); PX_ASSERT(entry.mSize==dstEntry.mSize); // PT: we don't output the source data on purpose, to catch missing meta-data // sschirm: changed that to 0xcd, so we can mark the output as "having marked pads" const unsigned char b = 0xcd; for(int i=0;i<entry.mSize;i++) { const size_t size = mOutStream->write(&b, 1); (void)size; } mOutputSize += entry.mSize; } void Sn::ConvX::convert16(const char* src, const PxMetaDataEntry& entry, const PxMetaDataEntry& dstEntry) { (void)dstEntry; if(mNoOutput) return; PX_ASSERT(entry.mSize==int(sizeof(short)*entry.mCount)); PX_ASSERT(mOutStream); PX_ASSERT(entry.mSize==dstEntry.mSize); const short* data = reinterpret_cast<const short*>(src); for(int i=0;i<entry.mCount;i++) { short value = *data++; if(mMustFlip) flip(value); const size_t size = mOutStream->write(&value, sizeof(short)); PX_ASSERT(size==sizeof(short)); mOutputSize += int(size); } } void Sn::ConvX::convert32(const char* src, const PxMetaDataEntry& entry, const PxMetaDataEntry& dstEntry) { (void)dstEntry; if(mNoOutput) return; PX_ASSERT(entry.mSize==int(sizeof(int)*entry.mCount)); PX_ASSERT(mOutStream); PX_ASSERT(entry.mSize==dstEntry.mSize); const int* data = reinterpret_cast<const int*>(src); for(int i=0;i<entry.mCount;i++) { int value = *data++; if(mMustFlip) flip(value); const size_t size = mOutStream->write(&value, sizeof(int)); PX_ASSERT(size==sizeof(int)); mOutputSize += int(size); } } void Sn::ConvX::convert64(const char* src, const PxMetaDataEntry& entry, const PxMetaDataEntry& dstEntry) { (void)dstEntry; if(mNoOutput) return; PX_ASSERT(entry.mSize==int(sizeof(PxU64)*entry.mCount)); PX_ASSERT(mOutStream); PX_ASSERT(entry.mSize==dstEntry.mSize); const PxU64* data = reinterpret_cast<const PxU64*>(src); for(int i=0;i<entry.mCount;i++) { PxU64 value = *data++; if(mMustFlip) value = ntohll_internal(value); const size_t size = mOutStream->write(&value, sizeof(PxU64)); PX_ASSERT(size==sizeof(PxU64)); mOutputSize += int(size); } } void Sn::ConvX::convertFloat(const char* src, const PxMetaDataEntry& entry, const PxMetaDataEntry& dstEntry) { (void)dstEntry; if(mNoOutput) return; PX_ASSERT(entry.mSize==int(sizeof(float)*entry.mCount)); PX_ASSERT(mOutStream); PX_ASSERT(entry.mSize==dstEntry.mSize); const float* data = reinterpret_cast<const float*>(src); for(int i=0;i<entry.mCount;i++) { float value = *data++; if(mMustFlip) flip(value); const size_t size = mOutStream->write(&value, sizeof(float)); PX_ASSERT(size==sizeof(float)); mOutputSize += int(size); } } void Sn::ConvX::convertPtr(const char* src, const PxMetaDataEntry& entry, const PxMetaDataEntry& dstEntry) { (void)dstEntry; if(mNoOutput) return; PX_ASSERT(entry.mSize==mSrcPtrSize*entry.mCount); PX_ASSERT(mOutStream); char buffer[16]; for(int i=0;i<entry.mCount;i++) { PxU64 testValue=0; // Src pointer can be 4 or 8 bytes so we can't use "void*" here if(mSrcPtrSize==4) { PX_ASSERT(sizeof(PxU32)==4); const PxU32* data = reinterpret_cast<const PxU32*>(src); PxU32 value = *data++; src = reinterpret_cast<const char*>(data); if(mPointerActiveRemap) { PxU32 ref; if(mPointerActiveRemap->getObjectRef(value, ref)) { value = ref; } else if(value) { // all pointers not in the pointer remap table get set as 0x12345678, this also applies to PhysX name properties (mName) value=0x12345678; } } else { //we should only get here during convertReferenceTables to build up the pointer map PxU32 ref; if (mPointerRemap.getObjectRef(value, ref)) { value = ref; } else if(value) { const PxU32 remappedRef = 0x80000000 | (mPointerRemapCounter++ +1); mPointerRemap.setObjectRef(value, remappedRef); value = remappedRef; } } if(mMustFlip) flip(value); if(mNullPtr) value = 0; *reinterpret_cast<PxU32*>(buffer) = value; } else { PX_ASSERT(mSrcPtrSize==8); PX_ASSERT(sizeof(PxU64)==8); const PxU64* data = reinterpret_cast<const PxU64*>(src); PxU64 value = *data++; src = reinterpret_cast<const char*>(data); if(mPointerActiveRemap) { PxU32 ref; if(mPointerActiveRemap->getObjectRef(value, ref)) { value = ref; } else if(value) { // all pointers not in the pointer remap table get set as 0x12345678, this also applies to PhysX name properties (mName) value=0x12345678; } } else { //we should only get here during convertReferenceTables to build up the pointer map PxU32 ref; if (mPointerRemap.getObjectRef(value, ref)) { value = ref; } else if(value) { const PxU32 remappedRef = 0x80000000 | (mPointerRemapCounter++ +1); mPointerRemap.setObjectRef(value, remappedRef); value = remappedRef; } } if(mNullPtr) value = 0; testValue = value; *reinterpret_cast<PxU64*>(buffer) = value; } if(mSrcPtrSize==mDstPtrSize) { const size_t size = mOutStream->write(buffer, PxU32(mSrcPtrSize)); PX_ASSERT(size==PxU32(mSrcPtrSize)); mOutputSize += int(size); } else { if(mDstPtrSize>mSrcPtrSize) { // 32bit to 64bit PX_ASSERT(mDstPtrSize==8); PX_ASSERT(mSrcPtrSize==4); // We need to output the lower 32bits first for PC. Might be different on a 64bit console.... // Output src ptr for the lower 32bits const size_t size = mOutStream->write(buffer, PxU32(mSrcPtrSize)); PX_ASSERT(size==PxU32(mSrcPtrSize)); mOutputSize += int(size); // Output zeros for the higher 32bits const int zero = 0; const size_t size0 = mOutStream->write(&zero, 4); PX_ASSERT(size0==4); mOutputSize += int(size0); } else { // 64bit to 32bit PX_ASSERT(mSrcPtrSize==8); PX_ASSERT(mDstPtrSize==4); // Not sure how we can safely convert 64bit ptrs to 32bit... just drop the high 32 bits?!? PxU32 ptr32 = *reinterpret_cast<PxU32*>(buffer); (void)ptr32; PxU32 ptr32b = PxU32(testValue); (void)ptr32b; if(mMustFlip) flip(ptr32b); // Output src ptr for the lower 32bits const size_t size = mOutStream->write(&ptr32b, 4); PX_ASSERT(size==4); mOutputSize += int(size); } } } } void Sn::ConvX::convertHandle16(const char* src, const PxMetaDataEntry& entry, const PxMetaDataEntry& dstEntry) { (void)dstEntry; if(mNoOutput) return; PX_ASSERT(strcmp(entry.mType, "PxU16") == 0); PX_ASSERT(entry.mSize==dstEntry.mSize); PX_ASSERT(mOutStream); const PxU16* handles = reinterpret_cast<const PxU16*>(src); for(int i=0;i<entry.mCount;i++) { PxU16 value = handles[i]; if (mHandle16ActiveRemap) { PxU16 ref; bool isMapped = mHandle16ActiveRemap->getObjectRef(value, ref); PX_UNUSED(isMapped); PX_ASSERT(isMapped); value = ref; } else { //we should only get here during convertReferenceTables to build up the pointer map PxU16 ref; if (mHandle16Remap.getObjectRef(value, ref)) { value = ref; } else { const PxU16 remappedRef = mHandle16RemapCounter++; mHandle16Remap.setObjectRef(value, remappedRef); value = remappedRef; } } if(mMustFlip) flip(value); const size_t size = mOutStream->write(&value, sizeof(PxU16)); PX_UNUSED(size); PX_ASSERT(size==sizeof(PxU16)); mOutputSize += sizeof(PxU16); } }
12,053
C++
23.5
125
0.684394
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/serialization/Binary/SnBinaryDeserialization.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "common/PxSerializer.h" #include "foundation/PxHash.h" #include "foundation/PxHashMap.h" #include "foundation/PxString.h" #include "extensions/PxSerialization.h" #include "PxPhysics.h" #include "PxPhysicsSerialization.h" #include "SnFile.h" #include "SnSerializationContext.h" #include "SnConvX_Align.h" #include "serialization/SnSerializationRegistry.h" #include "serialization/SnSerialUtils.h" #include "CmCollection.h" using namespace physx; using namespace Sn; namespace { PX_INLINE PxU8* alignPtr(PxU8* ptr, PxU32 alignment = PX_SERIAL_ALIGN) { if(!alignment) return ptr; const PxU32 padding = getPadding(size_t(ptr), alignment); PX_ASSERT(!getPadding(size_t(ptr + padding), alignment)); return ptr + padding; } PX_FORCE_INLINE PxU32 read32(PxU8*& address) { const PxU32 value = *reinterpret_cast<PxU32*>(address); address += sizeof(PxU32); return value; } bool readHeader(PxU8*& address) { const PxU32 header = read32(address); PX_UNUSED(header); const PxU32 version = read32(address); PX_UNUSED(version); char binaryVersionGuid[SN_BINARY_VERSION_GUID_NUM_CHARS + 1]; PxMemCopy(binaryVersionGuid, address, SN_BINARY_VERSION_GUID_NUM_CHARS); binaryVersionGuid[SN_BINARY_VERSION_GUID_NUM_CHARS] = 0; address += SN_BINARY_VERSION_GUID_NUM_CHARS; PX_UNUSED(binaryVersionGuid); const PxU32 platformTag = read32(address); PX_UNUSED(platformTag); const PxU32 markedPadding = read32(address); PX_UNUSED(markedPadding); if (header != PX_MAKE_FOURCC('S','E','B','D')) { PxGetFoundation().error(physx::PxErrorCode::eINVALID_PARAMETER, PX_FL, "Buffer contains data with wrong header indicating invalid binary data."); return false; } if (!checkCompatibility(binaryVersionGuid)) { PxGetFoundation().error(physx::PxErrorCode::eINVALID_PARAMETER, PX_FL, "Buffer contains binary data version 0x%s and is incompatible with this PhysX sdk (0x%s).\n", binaryVersionGuid, getBinaryVersionGuid()); return false; } if (platformTag != getBinaryPlatformTag()) { PxGetFoundation().error(physx::PxErrorCode::eINVALID_PARAMETER, PX_FL, "Buffer contains data with platform mismatch:\nExpected: %s \nActual: %s\n", getBinaryPlatformName(getBinaryPlatformTag()), getBinaryPlatformName(platformTag)); return false; } return true; } bool checkImportReferences(const ImportReference* importReferences, PxU32 nbImportReferences, const Cm::Collection* externalRefs) { if (!externalRefs) { if (nbImportReferences > 0) { PxGetFoundation().error(PxErrorCode::eINVALID_PARAMETER, PX_FL, "PxSerialization::createCollectionFromBinary: External references needed but no externalRefs collection specified."); return false; } } else { for (PxU32 i=0; i<nbImportReferences;i++) { PxSerialObjectId id = importReferences[i].id; PxType type = importReferences[i].type; PxBase* referencedObject = externalRefs->find(id); if (!referencedObject) { PxGetFoundation().error(PxErrorCode::eINVALID_PARAMETER, PX_FL, "PxSerialization::createCollectionFromBinary: External reference %" PX_PRIu64 " expected in externalRefs collection but not found.", id); return false; } if (referencedObject->getConcreteType() != type) { PxGetFoundation().error(PxErrorCode::eINVALID_PARAMETER, PX_FL, "PxSerialization::createCollectionFromBinary: External reference %d type mismatch. Expected %d but found %d in externalRefs collection.", type, referencedObject->getConcreteType()); return false; } } } return true; } } PxCollection* PxSerialization::createCollectionFromBinary(void* memBlock, PxSerializationRegistry& sr, const PxCollection* pxExternalRefs) { if(size_t(memBlock) & (PX_SERIAL_FILE_ALIGN-1)) { PxGetFoundation().error(PxErrorCode::eINVALID_PARAMETER, PX_FL, "Buffer must be 128-bytes aligned."); return NULL; } PxU8* address = reinterpret_cast<PxU8*>(memBlock); const Cm::Collection* externalRefs = static_cast<const Cm::Collection*>(pxExternalRefs); if (!readHeader(address)) { return NULL; } ManifestEntry* manifestTable; PxU32 nbManifestEntries; PxU32 nbObjectsInCollection; PxU32 objectDataEndOffset; // read number of objects in collection address = alignPtr(address); nbObjectsInCollection = read32(address); // read manifest (PxU32 offset, PxConcreteType type) { address = alignPtr(address); nbManifestEntries = read32(address); PX_ASSERT(*reinterpret_cast<PxU32*>(address) == 0); //first offset is always 0 manifestTable = (nbManifestEntries > 0) ? reinterpret_cast<ManifestEntry*>(address) : NULL; address += nbManifestEntries*sizeof(ManifestEntry); objectDataEndOffset = read32(address); } ImportReference* importReferences; PxU32 nbImportReferences; // read import references { address = alignPtr(address); nbImportReferences = read32(address); importReferences = (nbImportReferences > 0) ? reinterpret_cast<ImportReference*>(address) : NULL; address += nbImportReferences*sizeof(ImportReference); } if (!checkImportReferences(importReferences, nbImportReferences, externalRefs)) { return NULL; } ExportReference* exportReferences; PxU32 nbExportReferences; // read export references { address = alignPtr(address); nbExportReferences = read32(address); exportReferences = (nbExportReferences > 0) ? reinterpret_cast<ExportReference*>(address) : NULL; address += nbExportReferences*sizeof(ExportReference); } // read internal references arrays PxU32 nbInternalPtrReferences = 0; PxU32 nbInternalHandle16References = 0; InternalReferencePtr* internalPtrReferences = NULL; InternalReferenceHandle16* internalHandle16References = NULL; { address = alignPtr(address); nbInternalPtrReferences = read32(address); internalPtrReferences = (nbInternalPtrReferences > 0) ? reinterpret_cast<InternalReferencePtr*>(address) : NULL; address += nbInternalPtrReferences*sizeof(InternalReferencePtr); nbInternalHandle16References = read32(address); internalHandle16References = (nbInternalHandle16References > 0) ? reinterpret_cast<InternalReferenceHandle16*>(address) : NULL; address += nbInternalHandle16References*sizeof(InternalReferenceHandle16); } // create internal references map InternalPtrRefMap internalPtrReferencesMap(nbInternalPtrReferences*2); { //create hash (we should load the hashes directly from memory) for (PxU32 i = 0; i < nbInternalPtrReferences; i++) { const InternalReferencePtr& ref = internalPtrReferences[i]; internalPtrReferencesMap.insertUnique(ref.reference, SerialObjectIndex(ref.objIndex)); } } InternalHandle16RefMap internalHandle16ReferencesMap(nbInternalHandle16References*2); { for (PxU32 i=0;i<nbInternalHandle16References;i++) { const InternalReferenceHandle16& ref = internalHandle16References[i]; internalHandle16ReferencesMap.insertUnique(ref.reference, SerialObjectIndex(ref.objIndex)); } } SerializationRegistry& sn = static_cast<SerializationRegistry&>(sr); Cm::Collection* collection = static_cast<Cm::Collection*>(PxCreateCollection()); PX_ASSERT(collection); collection->mObjects.reserve(nbObjectsInCollection*2); if(nbExportReferences > 0) collection->mIds.reserve(nbExportReferences*2); PxU8* addressObjectData = alignPtr(address); PxU8* addressExtraData = alignPtr(addressObjectData + objectDataEndOffset); DeserializationContext context(manifestTable, importReferences, addressObjectData, internalPtrReferencesMap, internalHandle16ReferencesMap, externalRefs, addressExtraData); // iterate over memory containing PxBase objects, create the instances, resolve the addresses, import the external data, add to collection. { PxU32 nbObjects = nbObjectsInCollection; while(nbObjects--) { address = alignPtr(address); context.alignExtraData(); // read PxBase header with type and get corresponding serializer. PxBase* header = reinterpret_cast<PxBase*>(address); const PxType classType = header->getConcreteType(); const PxSerializer* serializer = sn.getSerializer(classType); PX_ASSERT(serializer); PxBase* instance = serializer->createObject(address, context); if (!instance) { PxGetFoundation().error(physx::PxErrorCode::eINVALID_PARAMETER, PX_FL, "Cannot create class instance for concrete type %d.", classType); collection->release(); return NULL; } collection->internalAdd(instance); } } PX_ASSERT(nbObjectsInCollection == collection->internalGetNbObjects()); // update new collection with export references { bool manifestTableAccessError = false; PX_ASSERT(addressObjectData != NULL); for (PxU32 i=0;i<nbExportReferences;i++) { bool isExternal; PxU32 manifestIndex = exportReferences[i].objIndex.getIndex(isExternal); PX_ASSERT(!isExternal); if (manifestIndex < nbManifestEntries) { PxBase* obj = reinterpret_cast<PxBase*>(addressObjectData + manifestTable[manifestIndex].offset); collection->mIds.insertUnique(exportReferences[i].id, obj); collection->mObjects[obj] = exportReferences[i].id; } else { manifestTableAccessError = true; } } if (manifestTableAccessError) { PxGetFoundation().error(physx::PxErrorCode::eINTERNAL_ERROR, PX_FL, "Manifest table access error"); collection->release(); return NULL; } } PxAddCollectionToPhysics(*collection); return collection; }
11,124
C++
33.874608
250
0.750809
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/serialization/Binary/SnConvX_Align.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. #include "SnConvX.h" #include "SnConvX_Align.h" #include <assert.h> using namespace physx; void Sn::ConvX::alignTarget(int alignment) { const int outputSize = getCurrentOutputSize(); const PxU32 outPadding = getPadding(size_t(outputSize), PxU32(alignment)); if(outPadding) { assert(outPadding<CONVX_ZERO_BUFFER_SIZE); output(mZeros, int(outPadding)); } } const char* Sn::ConvX::alignStream(const char* buffer, int alignment) { const PxU32 padding = getPadding(size_t(buffer), PxU32(alignment)); assert(!getPadding(size_t(buffer + padding), PxU32(alignment))); const int outputSize = getCurrentOutputSize(); const PxU32 outPadding = getPadding(size_t(outputSize), PxU32(alignment)); if(outPadding==padding) { assert(outPadding<CONVX_ZERO_BUFFER_SIZE); output(mZeros, int(outPadding)); } else if(outPadding) { assert(outPadding<CONVX_ZERO_BUFFER_SIZE); output(mZeros, int(outPadding)); } return buffer + padding; }
2,508
C++
38.825396
75
0.756778
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/serialization/Binary/SnBinarySerialization.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "common/PxSerializer.h" #include "foundation/PxPhysicsVersion.h" #include "foundation/PxUtilities.h" #include "foundation/PxSort.h" #include "extensions/PxBinaryConverter.h" #include "SnSerializationContext.h" #include "serialization/SnSerialUtils.h" #include "serialization/SnSerializationRegistry.h" using namespace physx; using namespace Cm; using namespace Sn; //------------------------------------------------------------------------------------ //// Binary Serialized PxCollection, format documentation //------------------------------------------------------------------------------------ // // //------------------------------------------------------------------------------------ //// overview: //// header information //// manifest table //// import references //// export references //// internal references //// object data //// extra data //------------------------------------------------------------------------------------ // // //------------------------------------------------------------------------------------ //// header information: //// header tag plus various version and platform information //------------------------------------------------------------------------------------ // header SEBD // PX_PHYSICS_VERSION // PX_BINARY_SERIAL_VERSION // platform tag // markedPadding (on for PX_CHECKED) // nbObjectsInCollection // // //------------------------------------------------------------------------------------ //// manifest table: //// one entry per collected object //// offsets relative to object data buffer //------------------------------------------------------------------------------------ // alignment // PxU32 size // (PxU32 offset, PxType type)*size // PxU32 endOffset // // //------------------------------------------------------------------------------------ //// import references: //// one entry per required reference to external collection //------------------------------------------------------------------------------------ // alignment // PxU32 size // (PxSerialObjectId id, PxType type)*size // // //------------------------------------------------------------------------------------ //// export references: //// one entry per object in the collection with id //// object indices point into the manifest table (objects in the same collection) //------------------------------------------------------------------------------------ // alignment // PxU32 size // (PxSerialObjectId id, SerialObjectIndex objIndex)*size // // //------------------------------------------------------------------------------------ //// internal references: //// one entry per reference, kind pair //// object indices point either into the manifest table or into the import references //// depending on whether the entry references the same collection or the external one //// one section for pointer type references and one for index type references. //------------------------------------------------------------------------------------ // alignment // PxU32 sizePtrs; // (size_t reference, PxU32 kind, SerialObjectIndex objIndex)*sizePtrs // PxU32 sizeHandle16; // (PxU16 reference, PxU32 kind, SerialObjectIndex objIndex)*sizeHandle16 // // //------------------------------------------------------------------------------------ //// object data: //// serialized PxBase derived class instances //// each object size depends on specific class //// offsets are stored in manifest table //------------------------------------------------------------------------------------ // alignment // (PxConcreteType type, -----) // alignment // (PxConcreteType type, --------) // alignment // (PxConcreteType type, --) // . // . // // // ----------------------------------------------------------------------------------- //// extra data: //// extra data memory block //// serialized and deserialized by PxBase implementations ////---------------------------------------------------------------------------------- // extra data // //------------------------------------------------------------------------------------ namespace { class OutputStreamWriter { public: PX_INLINE OutputStreamWriter(PxOutputStream& stream) : mStream(stream) , mCount(0) {} PX_INLINE PxU32 write(const void* src, PxU32 offset) { PxU32 count = mStream.write(src, offset); mCount += count; return count; } PX_INLINE PxU32 getStoredSize() { return mCount; } private: OutputStreamWriter& operator=(const OutputStreamWriter&); PxOutputStream& mStream; PxU32 mCount; }; class LegacySerialStream : public PxSerializationContext { public: LegacySerialStream(OutputStreamWriter& writer, const PxCollection& collection, bool exportNames) : mWriter(writer), mCollection(collection), mExportNames(exportNames) {} void writeData(const void* buffer, PxU32 size) { mWriter.write(buffer, size); } PxU32 getTotalStoredSize() { return mWriter.getStoredSize(); } void alignData(PxU32 alignment) { if(!alignment) return; PxI32 bytesToPad = PxI32(getPadding(getTotalStoredSize(), alignment)); static const PxI32 BUFSIZE = 64; char buf[BUFSIZE]; PxMemSet(buf, 0, bytesToPad < BUFSIZE ? PxU32(bytesToPad) : PxU32(BUFSIZE)); while(bytesToPad > 0) { writeData(buf, bytesToPad < BUFSIZE ? PxU32(bytesToPad) : PxU32(BUFSIZE)); bytesToPad -= BUFSIZE; } PX_ASSERT(!getPadding(getTotalStoredSize(), alignment)); } virtual void registerReference(PxBase&, PxU32, size_t) { PxGetFoundation().error(physx::PxErrorCode::eINVALID_OPERATION, PX_FL, "Cannot register references during exportData, exportExtraData."); } virtual const PxCollection& getCollection() const { return mCollection; } virtual void writeName(const char* name) { PxU32 len = name && mExportNames ? PxU32(strlen(name)) + 1 : 0; writeData(&len, sizeof(len)); if(len) writeData(name, len); } private: LegacySerialStream& operator=(const LegacySerialStream&); OutputStreamWriter& mWriter; const PxCollection& mCollection; bool mExportNames; }; void writeHeader(PxSerializationContext& stream, bool hasDeserializedAssets) { PX_UNUSED(hasDeserializedAssets); //serialized binary data. const PxU32 header = PX_MAKE_FOURCC('S','E','B','D'); stream.writeData(&header, sizeof(PxU32)); PxU32 version = PX_PHYSICS_VERSION; stream.writeData(&version, sizeof(PxU32)); stream.writeData(PX_BINARY_SERIAL_VERSION, SN_BINARY_VERSION_GUID_NUM_CHARS); PxU32 platformTag = getBinaryPlatformTag(); stream.writeData(&platformTag, sizeof(PxU32)); PxU32 markedPadding = 0; #if PX_CHECKED if(!hasDeserializedAssets) markedPadding = 1; #endif stream.writeData(&markedPadding, sizeof(PxU32)); } template<typename InternalReferenceType> struct InternalReferencePredicate { PX_FORCE_INLINE bool operator()(InternalReferenceType& a, InternalReferenceType& b) const { return a.objIndex < b.objIndex; } }; } bool PxSerialization::serializeCollectionToBinary(PxOutputStream& outputStream, PxCollection& pxCollection, PxSerializationRegistry& sr, const PxCollection* pxExternalRefs, bool exportNames) { if(!PxSerialization::isSerializable(pxCollection, sr, pxExternalRefs)) return false; Collection& collection = static_cast<Collection&>(pxCollection); const Collection* externalRefs = static_cast<const Collection*>(pxExternalRefs); //temporary memory stream which allows fixing up data up stream SerializationRegistry& sn = static_cast<SerializationRegistry&>(sr); // sort collection by "order" value (this will be the order in which they get serialized) sortCollection(collection, sn, false); //initialized the context with the sorted collection. SerializationContext context(collection, externalRefs); // gather reference information bool hasDeserializedAssets = false; { const PxU32 nb = collection.internalGetNbObjects(); for(PxU32 i=0;i<nb;i++) { PxBase* s = collection.internalGetObject(i); PX_ASSERT(s && s->getConcreteType()); #if PX_CHECKED //can't guarantee marked padding for deserialized instances if(!(s->getBaseFlags() & PxBaseFlag::eOWNS_MEMORY)) hasDeserializedAssets = true; #endif const PxSerializer* serializer = sn.getSerializer(s->getConcreteType()); PX_ASSERT(serializer); serializer->registerReferences(*s, context); } } // now start the actual serialization into the output stream OutputStreamWriter writer(outputStream); LegacySerialStream stream(writer, collection, exportNames); writeHeader(stream, hasDeserializedAssets); // write size of collection stream.alignData(PX_SERIAL_ALIGN); PxU32 nbObjectsInCollection = collection.internalGetNbObjects(); stream.writeData(&nbObjectsInCollection, sizeof(PxU32)); // write the manifest table (PxU32 offset, PxConcreteType type) { PxArray<ManifestEntry> manifestTable(collection.internalGetNbObjects()); PxU32 headerOffset = 0; for(PxU32 i=0;i<collection.internalGetNbObjects();i++) { PxBase* s = collection.internalGetObject(i); PX_ASSERT(s && s->getConcreteType()); PxType concreteType = s->getConcreteType(); const PxSerializer* serializer = sn.getSerializer(concreteType); PX_ASSERT(serializer); manifestTable[i] = ManifestEntry(headerOffset, concreteType); PxU32 classSize = PxU32(serializer->getClassSize()); headerOffset += getPadding(classSize, PX_SERIAL_ALIGN) + classSize; } stream.alignData(PX_SERIAL_ALIGN); const PxU32 nb = manifestTable.size(); stream.writeData(&nb, sizeof(PxU32)); stream.writeData(manifestTable.begin(), manifestTable.size()*sizeof(ManifestEntry)); //store offset for end of object buffer (PxU32 offset) stream.writeData(&headerOffset, sizeof(PxU32)); } // write import references { const PxArray<ImportReference>& importReferences = context.getImportReferences(); stream.alignData(PX_SERIAL_ALIGN); const PxU32 nb = importReferences.size(); stream.writeData(&nb, sizeof(PxU32)); stream.writeData(importReferences.begin(), importReferences.size()*sizeof(ImportReference)); } // write export references { PxU32 nbIds = collection.getNbIds(); PxArray<ExportReference> exportReferences(nbIds); //we can't get quickly from id to object index in collection. //if we only need this here, its not worth to build a hash nbIds = 0; for (PxU32 i=0;i<collection.getNbObjects();i++) { PxBase& obj = collection.getObject(i); PxSerialObjectId id = collection.getId(obj); if (id != PX_SERIAL_OBJECT_ID_INVALID) { SerialObjectIndex objIndex(i, false); //i corresponds to manifest entry exportReferences[nbIds++] = ExportReference(id, objIndex); } } stream.alignData(PX_SERIAL_ALIGN); stream.writeData(&nbIds, sizeof(PxU32)); stream.writeData(exportReferences.begin(), exportReferences.size()*sizeof(ExportReference)); } // write internal references { InternalPtrRefMap& internalPtrReferencesMap = context.getInternalPtrReferencesMap(); PxArray<InternalReferencePtr> internalReferencesPtr(internalPtrReferencesMap.size()); PxU32 nbInternalPtrReferences = 0; InternalHandle16RefMap& internalHandle16ReferencesMap = context.getInternalHandle16ReferencesMap(); PxArray<InternalReferenceHandle16> internalReferencesHandle16(internalHandle16ReferencesMap.size()); PxU32 nbInternalHandle16References = 0; { for(InternalPtrRefMap::Iterator iter = internalPtrReferencesMap.getIterator(); !iter.done(); ++iter) internalReferencesPtr[nbInternalPtrReferences++] = InternalReferencePtr(iter->first, iter->second); for(InternalHandle16RefMap::Iterator iter = internalHandle16ReferencesMap.getIterator(); !iter.done(); ++iter) internalReferencesHandle16[nbInternalHandle16References++] = InternalReferenceHandle16(PxTo16(iter->first), iter->second); //sort InternalReferences according to SerialObjectIndex for determinism PxSort<InternalReferencePtr, InternalReferencePredicate<InternalReferencePtr> >(internalReferencesPtr.begin(), internalReferencesPtr.size(), InternalReferencePredicate<InternalReferencePtr>()); PxSort<InternalReferenceHandle16, InternalReferencePredicate<InternalReferenceHandle16> >(internalReferencesHandle16.begin(), internalReferencesHandle16.size(), InternalReferencePredicate<InternalReferenceHandle16>()); } stream.alignData(PX_SERIAL_ALIGN); stream.writeData(&nbInternalPtrReferences, sizeof(PxU32)); stream.writeData(internalReferencesPtr.begin(), internalReferencesPtr.size()*sizeof(InternalReferencePtr)); stream.writeData(&nbInternalHandle16References, sizeof(PxU32)); stream.writeData(internalReferencesHandle16.begin(), internalReferencesHandle16.size()*sizeof(InternalReferenceHandle16)); } // write object data { stream.alignData(PX_SERIAL_ALIGN); const PxU32 nb = collection.internalGetNbObjects(); for(PxU32 i=0;i<nb;i++) { PxBase* s = collection.internalGetObject(i); PX_ASSERT(s && s->getConcreteType()); const PxSerializer* serializer = sn.getSerializer(s->getConcreteType()); PX_ASSERT(serializer); stream.alignData(PX_SERIAL_ALIGN); serializer->exportData(*s, stream); } } // write extra data { const PxU32 nb = collection.internalGetNbObjects(); for(PxU32 i=0;i<nb;i++) { PxBase* s = collection.internalGetObject(i); PX_ASSERT(s && s->getConcreteType()); const PxSerializer* serializer = sn.getSerializer(s->getConcreteType()); PX_ASSERT(serializer); stream.alignData(PX_SERIAL_ALIGN); serializer->exportExtraData(*s, stream); } } return true; } bool PxSerialization::serializeCollectionToBinaryDeterministic(PxOutputStream& outputStream, PxCollection& pxCollection, PxSerializationRegistry& sr, const PxCollection* pxExternalRefs, bool exportNames) { PxDefaultMemoryOutputStream tmpOutputStream; if (!serializeCollectionToBinary(tmpOutputStream, pxCollection, sr, pxExternalRefs, exportNames)) return false; PxDefaultMemoryOutputStream metaDataOutput; dumpBinaryMetaData(metaDataOutput, sr); PxBinaryConverter* converter = createBinaryConverter(); PxDefaultMemoryInputData srcMetaData(metaDataOutput.getData(), metaDataOutput.getSize()); PxDefaultMemoryInputData dstMetaData(metaDataOutput.getData(), metaDataOutput.getSize()); if (!converter->setMetaData(srcMetaData, dstMetaData)) return false; PxDefaultMemoryInputData srcBinaryData(tmpOutputStream.getData(), tmpOutputStream.getSize()); bool ret = converter->convert(srcBinaryData, srcBinaryData.getLength(), outputStream); converter->release(); return ret; }
16,242
C++
35.748869
221
0.674301
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/serialization/Binary/SnConvX_Common.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. #ifndef SN_CONVX_COMMON_H #define SN_CONVX_COMMON_H #if PX_VC #pragma warning(disable:4121) // alignment of a member was sensitive to packing #endif #include "common/PxPhysXCommonConfig.h" #define inline_ PX_FORCE_INLINE #define PsArray physx::PxArray #endif
1,832
C
44.824999
79
0.766376
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/serialization/Binary/SnConvX_Align.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. #ifndef SN_CONVX_ALIGN_H #define SN_CONVX_ALIGN_H namespace physx { namespace Sn { #define ALIGN_DEFAULT 16 #define ALIGN_FILE 128 PX_INLINE PxU32 getPadding(size_t value, PxU32 alignment) { const PxU32 mask = alignment-1; const PxU32 overhead = PxU32(value) & mask; return (alignment - overhead) & mask; } } } #endif
1,897
C
42.136363
74
0.758039
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/serialization/Binary/SnSerializationContext.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "common/PxBase.h" #include "SnSerializationContext.h" using namespace physx; using namespace Sn; PxBase* DeserializationContext::resolveReference(PxU32 kind, size_t reference) const { SerialObjectIndex objIndex; if (kind == PX_SERIAL_REF_KIND_PXBASE) { const InternalPtrRefMap::Entry* entry0 = mInternalPtrReferencesMap.find(reference); PX_ASSERT(entry0); objIndex = entry0->second; } else if (kind == PX_SERIAL_REF_KIND_MATERIAL_IDX) { const InternalHandle16RefMap::Entry* entry0 = mInternalHandle16ReferencesMap.find(PxU16(reference)); PX_ASSERT(entry0); objIndex = entry0->second; } else { return NULL; } bool isExternal; PxU32 index = objIndex.getIndex(isExternal); PxBase* base = NULL; if (isExternal) { const ImportReference& entry = mImportReferences[index]; base = mExternalRefs->find(entry.id); } else { const ManifestEntry& entry = mManifestTable[index]; base = reinterpret_cast<PxBase*>(mObjectDataAddress + entry.offset); } PX_ASSERT(base); return base; } void SerializationContext::registerReference(PxBase& serializable, PxU32 kind, size_t reference) { #if PX_CHECKED if ((kind & PX_SERIAL_REF_KIND_PTR_TYPE_BIT) == 0 && reference > 0xffff) { PxGetFoundation().error(PxErrorCode::eINVALID_PARAMETER, PX_FL, "PxSerializationContext::registerReference: only 16 bit handles supported."); return; } #endif bool isExternal = mExternalRefs && mExternalRefs->contains(serializable); PxU32 index; if (isExternal) { PxSerialObjectId id = mExternalRefs->getId(serializable); PX_ASSERT(id != PX_SERIAL_OBJECT_ID_INVALID); if (const PxHashMap<PxSerialObjectId, PxU32>::Entry* entry = mImportReferencesMap.find(id)) { index = entry->second; } else { index = mImportReferences.size(); mImportReferencesMap.insert(id, index); mImportReferences.pushBack(ImportReference(id, serializable.getConcreteType())); } } else { PX_ASSERT(mCollection.contains(serializable)); index = mObjToCollectionIndexMap[&serializable]; } if (kind & PX_SERIAL_REF_KIND_PXBASE) { mInternalPtrReferencesMap[reference] = SerialObjectIndex(index, isExternal); } else if (kind & PX_SERIAL_REF_KIND_MATERIAL_IDX) { mInternalHandle16ReferencesMap[PxU16(reference)] = SerialObjectIndex(index, isExternal); } }
3,994
C++
34.043859
143
0.750626
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/serialization/Binary/SnConvX_MetaData.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. #include "foundation/PxIO.h" #include "foundation/PxMemory.h" #include "foundation/PxString.h" #include "SnConvX.h" #include "common/PxSerialFramework.h" #include "serialization/SnSerialUtils.h" #include <assert.h> using namespace physx; using namespace physx::Sn; //#define REMOVE_EXPLICIT_PADDING static const char gVTablePtr[] = "v-table ptr"; static const char gAutoPadding[] = "auto-generated padding"; static const char gByte[] = "paddingByte"; /////////////////////////////////////////////////////////////////////////////// bool PxMetaDataEntry::isVTablePtr() const { return mType==gVTablePtr; } /////////////////////////////////////////////////////////////////////////////// bool MetaClass::getFieldByType(const char* type, PxMetaDataEntry& entry) const { assert(type); PxU32 nbFields = mFields.size(); for(PxU32 i=0;i<nbFields;i++) { if(Pxstrcmp(mFields[i].mType, type)==0) { entry = mFields[i]; return true; } } return false; } bool MetaClass::getFieldByName(const char* name, PxMetaDataEntry& entry) const { assert(name); PxU32 nbFields = mFields.size(); for(PxU32 i=0;i<nbFields;i++) { if(Pxstrcmp(mFields[i].mName, name)==0) { entry = mFields[i]; return true; } } return false; } void MetaClass::checkAndCompleteClass(const MetaData& owner, int& startOffset, int& nbBytes) { if(startOffset!=-1) { owner.mConvX.displayMessage(PxErrorCode::eDEBUG_INFO, "\n Adding %d padding bytes at offset %d in class %s.\n", nbBytes, startOffset, mClassName); // Leap of faith: add padding bytes there PxMetaDataEntry padding; padding.mType = gByte; padding.mName = gAutoPadding; padding.mOffset = startOffset; padding.mSize = nbBytes; padding.mCount = nbBytes; padding.mFlags = PxMetaDataFlag::ePADDING; mFields.pushBack(padding); startOffset = -1; } } bool MetaClass::check(const MetaData& owner) { owner.mConvX.displayMessage(PxErrorCode::eDEBUG_INFO, "Checking class: %s\n", mClassName); if(mCallback) return true; // Skip atomic types if(mMaster) return true; // Skip typedefs bool* map = reinterpret_cast<bool*>(PX_ALLOC(sizeof(bool)*mSize, "bool")); memset(map, 0, size_t(mSize)); const PxU32 nbFields = mFields.size(); for(PxU32 i=0;i<nbFields;i++) { const PxMetaDataEntry& field = mFields[i]; if(field.mFlags & PxMetaDataFlag::eEXTRA_DATA) continue; // if((field.mFlags & PxMetaDataFlag::eUNION) && !field.mSize) // continue; // Union type assert(field.mSize); const int byteStart = field.mOffset; const int byteEnd = field.mOffset + field.mSize; assert(byteStart>=0 && byteStart<mSize); assert(byteEnd>=0 && byteEnd<=mSize); int startOffset = -1; int nbBytes = 0; for(int j=byteStart;j<byteEnd;j++) { if(map[j]) { if(startOffset==-1) { startOffset = int(i); nbBytes = 0; } nbBytes++; // displayErrorMessage(" %s: found overlapping bytes!\n", mClassName); } else { if(startOffset!=-1) { owner.mConvX.displayMessage(PxErrorCode::eINTERNAL_ERROR, "PxBinaryConverter: %s: %d overlapping bytes at offset %d!\n", mClassName, nbBytes, startOffset); startOffset = -1; PX_FREE(map); return false; } } map[j] = true; } if(startOffset!=-1) { owner.mConvX.displayMessage(PxErrorCode::eINTERNAL_ERROR, "PxBinaryConverter: %s: %d overlapping bytes at offset %d!\n", mClassName, nbBytes, startOffset); startOffset = -1; PX_FREE(map); return false; } } { int startOffset = -1; int nbBytes = 0; for(int i=0;i<mSize;i++) { if(!map[i]) { if(startOffset==-1) { startOffset = i; nbBytes = 0; } nbBytes++; } else { checkAndCompleteClass(owner, startOffset, nbBytes); } } checkAndCompleteClass(owner, startOffset, nbBytes); } PX_FREE(map); // for(PxU32 i=0;i<nbFields;i++) { const PxMetaDataEntry& current = mFields[i]; if(current.mFlags & PxMetaDataFlag::ePTR) continue; MetaClass* fieldMetaClass = owner.mConvX.getMetaClass(current.mType, owner.getType()); if(!fieldMetaClass) { owner.mConvX.displayMessage(PxErrorCode::eINTERNAL_ERROR, "PxBinaryConverter: Missing meta-data for: %s\n", current.mType); return false; } else { if(current.mFlags & PxMetaDataFlag::eEXTRA_DATA) { owner.mConvX.displayMessage(PxErrorCode::eDEBUG_INFO, "Extra data: %s\n", current.mType); } else { assert(fieldMetaClass->mSize*current.mCount==current.mSize); } } } return true; } /////////////////////////////////////////////////////////////////////////////// MetaData::MetaData(ConvX& convx) : mConvX (convx), mType (META_DATA_NONE), mNbEntries (0), mEntries (NULL), mStringTable (NULL), mVersion (0), mSizeOfPtr (0), mPlatformTag (0), mGaussMapLimit (0), mFlip (false) { } MetaData::~MetaData() { PxU32 nbMetaClasses = mMetaClasses.size(); for(PxU32 i=0;i<nbMetaClasses;i++) { MetaClass* current = mMetaClasses[i]; PX_DELETE(current); } PX_FREE(mStringTable); PX_DELETE_ARRAY(mEntries); } MetaClass* MetaData::getMetaClass(const char* name) const { PxU32 nbMetaClasses = mMetaClasses.size(); for(PxU32 i=0;i<nbMetaClasses;i++) { MetaClass* current = mMetaClasses[i]; if(Pxstrcmp(current->mClassName, name)==0) { while(current->mMaster) current = current->mMaster; return current; } } return NULL; } MetaClass* MetaData::getMetaClass(PxConcreteType::Enum concreteType) const { for(PxU32 i=0; i< mConcreteTypeTable.size(); i++) { if(mConcreteTypeTable[i].first == concreteType) { const char* className = offsetToText(reinterpret_cast<const char*>(size_t(mConcreteTypeTable[i].second))); return getMetaClass(className); } } return NULL; } MetaClass* MetaData::addNewClass(const char* name, int size, MetaClass* master, ConvertCallback callback) { // PT: if you reach this assert, you used PX_DEF_BIN_METADATA_TYPEDEF twice on the same type assert(!getMetaClass(name)); MetaClass* mc = PX_NEW(MetaClass); mc->mCallback = callback; mc->mMaster = master; mc->mClassName = name; mc->mSize = size; mc->mDepth = 0; mc->mProcessed = false; // mc->mNbEntries = -1; mMetaClasses.pushBack(mc); return mc; } bool MetaData::load(PxInputStream& inputStream, MetaDataType type) { assert(type!=META_DATA_NONE); mConvX.displayMessage(PxErrorCode::eDEBUG_INFO, "Loading %s meta-data...\n", type==META_DATA_SRC ? "source" : "target"); mType = type; mFlip = false; { int header; inputStream.read(&header, 4); if(header==PX_MAKE_FOURCC('M','E','T','A')) { mFlip = false; } else if(header==PX_MAKE_FOURCC('A','T','E','M')) { mFlip = true; } else { mConvX.displayMessage(PxErrorCode::eINVALID_PARAMETER, "PxBinaryConverter: invalid meta-data file!\n"); return false; } if (type == META_DATA_SRC && mFlip) { mConvX.displayMessage(PxErrorCode::eINVALID_PARAMETER, "PxBinaryConverter: source meta data needs to match endianness with current system!"); return false; } inputStream.read(&mVersion, 4); if(mFlip) { flip(mVersion); } inputStream.read(mBinaryVersionGuid, SN_BINARY_VERSION_GUID_NUM_CHARS); mBinaryVersionGuid[SN_BINARY_VERSION_GUID_NUM_CHARS] = 0; if (!checkCompatibility(mBinaryVersionGuid)) { mConvX.displayMessage(PxErrorCode::eINVALID_PARAMETER, "PxBinaryConverter: binary data version 0x%s is incompatible with this PhysX sdk (0x%s).\n", mBinaryVersionGuid, getBinaryVersionGuid()); return false; } inputStream.read(&mSizeOfPtr, 4); if(mFlip) flip(mSizeOfPtr); inputStream.read(&mPlatformTag, 4); if(mFlip) flip(mPlatformTag); if (!Sn::isBinaryPlatformTagValid(PxU32(mPlatformTag))) { mConvX.displayMessage(PxErrorCode::eINVALID_PARAMETER, "PxBinaryConverter: Unknown meta data platform tag"); return false; } inputStream.read(&mGaussMapLimit, 4); if(mFlip) flip(mGaussMapLimit); inputStream.read(&mNbEntries, 4); if(mFlip) flip(mNbEntries); mEntries = PX_NEW(PxMetaDataEntry)[PxU32(mNbEntries)]; if(mSizeOfPtr==8) { for(int i=0;i<mNbEntries;i++) { MetaDataEntry64 tmp; inputStream.read(&tmp, sizeof(MetaDataEntry64)); if (mFlip) // important to flip them first, else the cast below might destroy information { flip(tmp.mType); flip(tmp.mName); } // We can safely cast to 32bits here since we transformed the pointers to offsets in the string table on export mEntries[i].mType = reinterpret_cast<const char*>(size_t(tmp.mType)); mEntries[i].mName = reinterpret_cast<const char*>(size_t(tmp.mName)); mEntries[i].mOffset = tmp.mOffset; mEntries[i].mSize = tmp.mSize; mEntries[i].mCount = tmp.mCount; mEntries[i].mOffsetSize = tmp.mOffsetSize; mEntries[i].mFlags = tmp.mFlags; mEntries[i].mAlignment = tmp.mAlignment; } } else { assert(mSizeOfPtr==4); // inputStream.read(mEntries, mNbEntries*sizeof(PxMetaDataEntry)); for(int i=0;i<mNbEntries;i++) { MetaDataEntry32 tmp; inputStream.read(&tmp, sizeof(MetaDataEntry32)); if (mFlip) { flip(tmp.mType); flip(tmp.mName); } mEntries[i].mType = reinterpret_cast<const char*>(size_t(tmp.mType)); mEntries[i].mName = reinterpret_cast<const char*>(size_t(tmp.mName)); mEntries[i].mOffset = tmp.mOffset; mEntries[i].mSize = tmp.mSize; mEntries[i].mCount = tmp.mCount; mEntries[i].mOffsetSize = tmp.mOffsetSize; mEntries[i].mFlags = tmp.mFlags; mEntries[i].mAlignment = tmp.mAlignment; } } if(mFlip) { for(int i=0;i<mNbEntries;i++) { // mEntries[i].mType and mEntries[i].mName have been flipped already because they need special treatment // on 64bit to 32bit platform conversions flip(mEntries[i].mOffset); flip(mEntries[i].mSize); flip(mEntries[i].mCount); flip(mEntries[i].mOffsetSize); flip(mEntries[i].mFlags); flip(mEntries[i].mAlignment); } } int nbConcreteType; inputStream.read(&nbConcreteType, 4); if(mFlip) flip(nbConcreteType); for(int i=0; i<nbConcreteType; i++) { PxU16 concreteType; PxU32 nameOffset; inputStream.read(&concreteType, 2); inputStream.read(&nameOffset, 4); if(mFlip) { flip(concreteType); flip(nameOffset); } mConcreteTypeTable.pushBack( PxPair<PxConcreteType::Enum, PxU32>(PxConcreteType::Enum(concreteType), nameOffset) ); } int tableSize; inputStream.read(&tableSize, 4); if(mFlip) flip(tableSize); mStringTable = reinterpret_cast<char*>(PX_ALLOC(sizeof(char)*tableSize, "MetaData StringTable")); inputStream.read(mStringTable, PxU32(tableSize)); } // Register atomic types { addNewClass("bool", 1, NULL, &ConvX::convert8); addNewClass("char", 1, NULL, &ConvX::convert8); addNewClass("short", 2, NULL, &ConvX::convert16); addNewClass("int", 4, NULL, &ConvX::convert32); addNewClass("PxU64", 8, NULL, &ConvX::convert64); addNewClass("float", 4, NULL, &ConvX::convertFloat); addNewClass("paddingByte", 1, NULL, &ConvX::convertPad8); } { MetaClass* currentClass = NULL; for(int i=0;i<mNbEntries;i++) { mEntries[i].mType = offsetToText(mEntries[i].mType); mEntries[i].mName = offsetToText(mEntries[i].mName); if(mEntries[i].mFlags & PxMetaDataFlag::eTYPEDEF) { mConvX.displayMessage(PxErrorCode::eDEBUG_INFO, "Found typedef: %s => %s\n", mEntries[i].mName, mEntries[i].mType); MetaClass* mc = getMetaClass(mEntries[i].mName); if(mc) addNewClass(mEntries[i].mType, mc->mSize, mc, mc->mCallback); else mConvX.displayMessage(PxErrorCode::eINTERNAL_ERROR, "PxBinaryConverter: Invalid typedef - Missing metadata for: %s, please check the source metadata.\n" , mEntries[i].mName); } else if(mEntries[i].mFlags & PxMetaDataFlag::eCLASS) { if(!mEntries[i].mName) { mConvX.displayMessage(PxErrorCode::eDEBUG_INFO, "Found class: %s\n", mEntries[i].mType); currentClass = addNewClass(mEntries[i].mType, mEntries[i].mSize); if(mEntries[i].mFlags & PxMetaDataFlag::eVIRTUAL) { PxMetaDataEntry vtable; vtable.mType = gVTablePtr; vtable.mName = gVTablePtr; vtable.mOffset = 0; vtable.mSize = mSizeOfPtr; vtable.mCount = 1; vtable.mFlags = PxMetaDataFlag::ePTR; currentClass->mFields.pushBack(vtable); } } else { assert(currentClass); mConvX.displayMessage(PxErrorCode::eDEBUG_INFO, " - inherits from: %s\n", mEntries[i].mName); currentClass->mBaseClasses.pushBack(mEntries[i]); } } else { const int isUnion = mEntries[i].mFlags & PxMetaDataFlag::eUNION; if(isUnion && !mEntries[i].mSize) { mConvX.registerUnionType(mEntries[i].mType, mEntries[i].mName, mEntries[i].mOffset); } else { if(isUnion) { mConvX.registerUnion(mEntries[i].mType); } const int isPadding = mEntries[i].mFlags & PxMetaDataFlag::ePADDING; assert(currentClass); #ifdef REMOVE_EXPLICIT_PADDING if(!isPadding) #endif currentClass->mFields.pushBack(mEntries[i]); if(isPadding) mConvX.displayMessage(PxErrorCode::eDEBUG_INFO, " - contains padding: %s - %s\n", mEntries[i].mType, mEntries[i].mName); else if(mEntries[i].mFlags & PxMetaDataFlag::eEXTRA_DATA) mConvX.displayMessage(PxErrorCode::eDEBUG_INFO, " - contains extra data: %s%s\n", mEntries[i].mType, mEntries[i].mFlags & PxMetaDataFlag::ePTR ? "*" : ""); else mConvX.displayMessage(PxErrorCode::eDEBUG_INFO, " - contains field: %s%s\n", mEntries[i].mType, mEntries[i].mFlags & PxMetaDataFlag::ePTR ? "*" : ""); } } } } // Sort classes by depth struct Local { static bool _computeDepth(const MetaData& md, MetaClass* current, int currentDepth, int& maxDepth) { if(currentDepth>maxDepth) maxDepth = currentDepth; PxU32 nbBases = current->mBaseClasses.size(); for(PxU32 i=0;i<nbBases;i++) { const PxMetaDataEntry& baseClassEntry = current->mBaseClasses[i]; MetaClass* baseClass = md.getMetaClass(baseClassEntry.mName); if(!baseClass) { md.mConvX.displayMessage(PxErrorCode::eINTERNAL_ERROR, "PxBinaryConverter: Can't find class %s metadata, please check the source metadata.\n", baseClassEntry.mName); return false; } if (!_computeDepth(md, baseClass, currentDepth+1, maxDepth)) return false; } return true; } static int compareClasses(const void* c0, const void* c1) { MetaClass** mc0 = reinterpret_cast<MetaClass**>(const_cast<void*>(c0)); MetaClass** mc1 = reinterpret_cast<MetaClass**>(const_cast<void*>(c1)); // return (*mc0)->mSize - (*mc1)->mSize; return (*mc0)->mDepth - (*mc1)->mDepth; } static int compareEntries(const void* c0, const void* c1) { PxMetaDataEntry* mc0 = reinterpret_cast<PxMetaDataEntry*>(const_cast<void*>(c0)); PxMetaDataEntry* mc1 = reinterpret_cast<PxMetaDataEntry*>(const_cast<void*>(c1)); //mOffset is used to access control information for extra data, and not for offsets of the data itself. assert(!(mc0->mFlags & PxMetaDataFlag::eEXTRA_DATA)); assert(!(mc1->mFlags & PxMetaDataFlag::eEXTRA_DATA)); return mc0->mOffset - mc1->mOffset; } }; { // Compute depths const PxU32 nbMetaClasses = mMetaClasses.size(); for(PxU32 i=0;i<nbMetaClasses;i++) { MetaClass* current = mMetaClasses[i]; int maxDepth = 0; if(!Local::_computeDepth(*this, current, 0, maxDepth)) return false; current->mDepth = maxDepth; } // Sort by depth MetaClass** metaClasses = &mMetaClasses[0]; qsort(metaClasses, size_t(nbMetaClasses), sizeof(MetaClass*), Local::compareClasses); } // Replicate fields from base classes { PxU32 nbMetaClasses = mMetaClasses.size(); for(PxU32 k=0;k<nbMetaClasses;k++) { MetaClass* current = mMetaClasses[k]; PxU32 nbBases = current->mBaseClasses.size(); // merge entries of base classes and current class in the right order // this is needed for extra data ordering, which is not covered by the mOffset sort // in the next stage below PsArray<PxMetaDataEntry> mergedEntries; for(PxU32 i=0;i<nbBases;i++) { const PxMetaDataEntry& baseClassEntry = current->mBaseClasses[i]; MetaClass* baseClass = getMetaClass(baseClassEntry.mName); assert(baseClass); assert(baseClass->mBaseClasses.size()==0 || baseClass->mProcessed); PxU32 nbBaseFields = baseClass->mFields.size(); for(PxU32 j=0;j<nbBaseFields;j++) { PxMetaDataEntry f = baseClass->mFields[j]; // Don't merge primary v-tables to avoid redundant v-table entries. // It means the base v-table won't be inherited & needs to be explicitly defined in the metadata. Seems reasonable. // Could be done better though. if(f.mType==gVTablePtr && !f.mOffset && !baseClassEntry.mOffset) continue; f.mOffset += baseClassEntry.mOffset; mergedEntries.pushBack(f); } current->mProcessed = true; } //append current fields to base class fields for (PxU32 i = 0; i < current->mFields.size(); i++) { mergedEntries.pushBack(current->mFields[i]); } current->mFields.clear(); current->mFields.assign(mergedEntries.begin(), mergedEntries.end()); } } // Check classes { PxU32 nbMetaClasses = mMetaClasses.size(); for(PxU32 i=0;i<nbMetaClasses;i++) { MetaClass* current = mMetaClasses[i]; if(!current->check(*this)) return false; } } // Sort meta-data by offset { PxU32 nbMetaClasses = mMetaClasses.size(); for(PxU32 i=0;i<nbMetaClasses;i++) { MetaClass* current = mMetaClasses[i]; PxU32 nbFields = current->mFields.size(); if(nbFields<2) continue; PxMetaDataEntry* entries = &current->mFields[0]; PxMetaDataEntry* newEntries = PX_NEW(PxMetaDataEntry)[nbFields]; PxU32 nb = 0; for(PxU32 j=0;j<nbFields;j++) if(!(entries[j].mFlags & PxMetaDataFlag::eEXTRA_DATA)) newEntries[nb++] = entries[j]; PxU32 nbToSort = nb; for(PxU32 j=0;j<nbFields;j++) if(entries[j].mFlags & PxMetaDataFlag::eEXTRA_DATA) newEntries[nb++] = entries[j]; assert(nb==nbFields); PxMemCopy(entries, newEntries, nb*sizeof(PxMetaDataEntry)); PX_DELETE_ARRAY(newEntries); qsort(entries, size_t(nbToSort), sizeof(PxMetaDataEntry), Local::compareEntries); } } return true; } namespace { //tool functions for MetaData::compare bool str_equal(const char* src, const char* dst) { if (src == dst) return true; if (src != NULL && dst != NULL) return Pxstrcmp(src, dst) == 0; return false; } const char* str_print(const char* str) { return str != NULL ? str : "(nullptr)"; } } #define COMPARE_METADATA_BOOL_MD(type, src, dst, field) if ((src).field != (dst).field) \ { mConvX.displayMessage(PxErrorCode::eDEBUG_INFO, "%s::%s missmatch: src %s dst %s\n", #type, #field, (src).field?"true":"false", (dst).field?"true":"false"); isEquivalent = false; } #define COMPARE_METADATA_INT_MD(type, src, dst, field) if ((src).field != (dst).field) \ { mConvX.displayMessage(PxErrorCode::eDEBUG_INFO, "%s::%s missmatch: src %d dst %d\n", #type, #field, (src).field, (dst).field); isEquivalent = false; } #define COMPARE_METADATA_STRING_MD(type, src, dst, field) \ if (!str_equal((src).field, (dst).field)) \ { \ mConvX.displayMessage(PxErrorCode::eDEBUG_INFO, "%s::%s missmatch: src %s dst %s\n", #type, #field, str_print((src).field), str_print((dst).field)); \ isEquivalent = false; \ } bool MetaData::compare(const MetaData& dst) const { bool isEquivalent = true; //mType COMPARE_METADATA_BOOL_MD(MetaData, *this, dst, mFlip) //mVersion COMPARE_METADATA_STRING_MD(MetaData, *this, dst, mBinaryVersionGuid) COMPARE_METADATA_INT_MD(MetaData, *this, dst, mSizeOfPtr) COMPARE_METADATA_INT_MD(MetaData, *this, dst, mPlatformTag) COMPARE_METADATA_INT_MD(MetaData, *this, dst, mGaussMapLimit) COMPARE_METADATA_INT_MD(MetaData, *this, dst, mNbEntries) //find classes missing in dst for (PxU32 i = 0; i<mMetaClasses.size(); i++) { MetaClass* mcSrc = mMetaClasses[i]; MetaClass* mcDst = dst.getMetaClass(mcSrc->mClassName); if (mcDst == NULL) { mConvX.displayMessage(PxErrorCode::eDEBUG_INFO, "dst is missing meta class %s", mcSrc->mClassName); } } //find classes missing in src for (PxU32 i = 0; i<dst.mMetaClasses.size(); i++) { MetaClass* mcDst = dst.mMetaClasses[i]; MetaClass* mcSrc = getMetaClass(mcDst->mClassName); if (mcSrc == NULL) { mConvX.displayMessage(PxErrorCode::eDEBUG_INFO, "src is missing meta class %s", mcDst->mClassName); } } //compare classes present in src and dst for (PxU32 i = 0; i<mMetaClasses.size(); i++) { const char* className = mMetaClasses[i]->mClassName; MetaClass* mcSrc = getMetaClass(className); MetaClass* mcDst = dst.getMetaClass(className); if (mcSrc != NULL && mcDst != NULL) { COMPARE_METADATA_INT_MD(MetaClass, *mcSrc, *mcDst, mCallback) COMPARE_METADATA_INT_MD(MetaClass, *mcSrc, *mcDst, mMaster) //should be 0 for both anyway COMPARE_METADATA_STRING_MD(MetaClass, *mcSrc, *mcDst, mClassName) COMPARE_METADATA_INT_MD(MetaClass, *mcSrc, *mcDst, mSize) COMPARE_METADATA_INT_MD(MetaClass, *mcSrc, *mcDst, mDepth) COMPARE_METADATA_INT_MD(MetaClass, *mcSrc, *mcDst, mBaseClasses.size()) if (mcSrc->mBaseClasses.size() == mcDst->mBaseClasses.size()) { for (PxU32 b = 0; b < mcSrc->mBaseClasses.size(); b++) { COMPARE_METADATA_STRING_MD(PxMetaDataEntry, mcSrc->mBaseClasses[b], mcDst->mBaseClasses[b], mName); } } COMPARE_METADATA_INT_MD(MetaClass, *mcSrc, *mcDst, mFields.size()) if (mcSrc->mFields.size() == mcDst->mFields.size()) { for (PxU32 f = 0; f < mcSrc->mFields.size(); f++) { PxMetaDataEntry srcMde = mcSrc->mFields[f]; PxMetaDataEntry dstMde = mcDst->mFields[f]; COMPARE_METADATA_STRING_MD(PxMetaDataEntry, srcMde, dstMde, mType) COMPARE_METADATA_STRING_MD(PxMetaDataEntry, srcMde, dstMde, mName) COMPARE_METADATA_INT_MD(PxMetaDataEntry, srcMde, dstMde, mOffset) COMPARE_METADATA_INT_MD(PxMetaDataEntry, srcMde, dstMde, mSize) COMPARE_METADATA_INT_MD(PxMetaDataEntry, srcMde, dstMde, mCount) COMPARE_METADATA_INT_MD(PxMetaDataEntry, srcMde, dstMde, mOffsetSize) COMPARE_METADATA_INT_MD(PxMetaDataEntry, srcMde, dstMde, mFlags) COMPARE_METADATA_INT_MD(PxMetaDataEntry, srcMde, dstMde, mAlignment) } } } } return isEquivalent; } #undef COMPARE_METADATA_BOOL_MD #undef COMPARE_METADATA_INT_MD #undef COMPARE_METADATA_STRING_MD /////////////////////////////////////////////////////////////////////////////// void ConvX::releaseMetaData() { PX_DELETE(mMetaData_Dst); PX_DELETE(mMetaData_Src); } const MetaData* ConvX::loadMetaData(PxInputStream& inputStream, MetaDataType type) { if (type != META_DATA_SRC && type != META_DATA_DST) { displayMessage(PxErrorCode::eINTERNAL_ERROR, "PxBinaryConverter: Wrong meta data type, please check the source metadata.\n"); return NULL; } PX_ASSERT(type == META_DATA_SRC || type == META_DATA_DST); MetaData*& metaDataPtr = (type == META_DATA_SRC) ? mMetaData_Src : mMetaData_Dst; metaDataPtr = PX_NEW(MetaData)(*this); if(!(metaDataPtr)->load(inputStream, type)) PX_DELETE(metaDataPtr); return metaDataPtr; } const MetaData* ConvX::getBinaryMetaData(MetaDataType type) { if(type==META_DATA_SRC) return mMetaData_Src; if(type==META_DATA_DST) return mMetaData_Dst; PX_ASSERT(0); return NULL; } int ConvX::getNbMetaClasses(MetaDataType type) { if(type==META_DATA_SRC) return mMetaData_Src->getNbMetaClasses(); if(type==META_DATA_DST) return mMetaData_Dst->getNbMetaClasses(); PX_ASSERT(0); return 0; } MetaClass* ConvX::getMetaClass(unsigned int i, MetaDataType type) const { if(type==META_DATA_SRC) return mMetaData_Src->getMetaClass(i); if(type==META_DATA_DST) return mMetaData_Dst->getMetaClass(i); PX_ASSERT(0); return NULL; } MetaClass* ConvX::getMetaClass(const char* name, MetaDataType type) const { if(type==META_DATA_SRC) return mMetaData_Src->getMetaClass(name); if(type==META_DATA_DST) return mMetaData_Dst->getMetaClass(name); PX_ASSERT(0); return NULL; } MetaClass* ConvX::getMetaClass(PxConcreteType::Enum concreteType, MetaDataType type) { MetaClass* metaClass = NULL; if(type==META_DATA_SRC) metaClass = mMetaData_Src->getMetaClass(concreteType); if(type==META_DATA_DST) metaClass = mMetaData_Dst->getMetaClass(concreteType); if(!metaClass) { displayMessage(PxErrorCode::eINTERNAL_ERROR, "PxBinaryConverter: Missing concreteType %d metadata! serialized a class without dumping metadata. Please check the metadata.", concreteType); return NULL; } return metaClass; } /////////////////////////////////////////////////////////////////////////////// // Peek & poke, yes sir. PxU64 physx::Sn::peek(int size, const char* buffer, int flags) { const int maskMSB = flags & PxMetaDataFlag::eCOUNT_MASK_MSB; const int skipIfOne = flags & PxMetaDataFlag::eCOUNT_SKIP_IF_ONE; switch(size) { case 1: { unsigned char value = *(reinterpret_cast<const unsigned char*>(buffer)); if(maskMSB) value &= 0x7f; if(skipIfOne && value==1) return 0; return PxU64(value); } case 2: { unsigned short value = *(reinterpret_cast<const unsigned short*>(buffer)); if(maskMSB) value &= 0x7fff; if(skipIfOne && value==1) return 0; return PxU64(value); } case 4: { unsigned int value = *(reinterpret_cast<const unsigned int*>(buffer)); if(maskMSB) value &= 0x7fffffff; if(skipIfOne && value==1) return 0; return PxU64(value); } case 8: { PxU64 value = *(reinterpret_cast<const PxU64*>(buffer)); if(maskMSB) value &= (PxU64(-1))>>1; if(skipIfOne && value==1) return 0; return value; } }; PX_ASSERT(0); return PxU64(-1); }
27,508
C++
27.83543
183
0.672132
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/serialization/Binary/SnConvX_Output.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. #ifndef SN_CONVX_OUTPUT_H #define SN_CONVX_OUTPUT_H #include "foundation/PxSimpleTypes.h" namespace physx { namespace Sn { struct PxMetaDataEntry; class ConvX; typedef void (Sn::ConvX::*ConvertCallback) (const char* src, const PxMetaDataEntry& entry, const PxMetaDataEntry& dstEntry); inline_ void flip(PxI16& v) { PxI8* b = reinterpret_cast<PxI8*>(&v); PxI8 temp = b[0]; b[0] = b[1]; b[1] = temp; } inline_ void flip(PxU16& v) { flip(reinterpret_cast<PxI16&>(v)); } inline_ void flip32(PxI8* b) { PxI8 temp = b[0]; b[0] = b[3]; b[3] = temp; temp = b[1]; b[1] = b[2]; b[2] = temp; } inline_ void flip(PxI32& v) { PxI8* b = reinterpret_cast<PxI8*>(&v); flip32(b); } inline_ void flip(PxU32& v) { PxI8* b = reinterpret_cast<PxI8*>(&v); flip32(b); } inline_ void flip(PxI64& v) { PxI8* b = reinterpret_cast<PxI8*>(&v); PxI8 temp = b[0]; b[0] = b[7]; b[7] = temp; temp = b[1]; b[1] = b[6]; b[6] = temp; temp = b[2]; b[2] = b[5]; b[5] = temp; temp = b[3]; b[3] = b[4]; b[4] = temp; } inline_ void flip(PxF32& v) { PxI8* b = reinterpret_cast<PxI8*>(&v); flip32(b); } inline_ void flip(void*& v) { PxI8* b = reinterpret_cast<PxI8*>(&v); flip32(b); } inline_ void flip(const PxI8*& v) { PxI8* b = const_cast<PxI8*>(v); flip32(b); } } } #endif
2,914
C
25.026785
125
0.675704
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/serialization/Binary/SnConvX_Convert.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. #include "foundation/PxErrorCallback.h" #include "extensions/PxDefaultStreams.h" #include "SnConvX.h" #include "serialization/SnSerialUtils.h" #include "foundation/PxAlloca.h" #include "foundation/PxString.h" #include "CmUtils.h" #include <assert.h> using namespace physx; using namespace physx::Sn; using namespace Cm; void Sn::ConvX::resetConvexFlags() { mConvexFlags.clear(); } void Sn::ConvX::_enumerateFields(const MetaClass* mc, ExtraDataEntry2* entries, int& nb, int baseOffset, MetaDataType type) const { PxU32 nbFields = mc->mFields.size(); int offsetCheck = baseOffset; PX_UNUSED(offsetCheck); for(PxU32 j=0;j<nbFields;j++) { const PxMetaDataEntry& entry = mc->mFields[j]; if(entry.mFlags & PxMetaDataFlag::eCLASS || entry.mFlags & PxMetaDataFlag::eEXTRA_DATA) continue; assert(offsetCheck == baseOffset + entry.mOffset); int currentOffset = baseOffset + entry.mOffset; //for(int c=0;c<entry.mCount;c++) { if(entry.mFlags & PxMetaDataFlag::eUNION) { entries[nb].entry = entry; entries[nb].offset = currentOffset; entries[nb].cb = 0; nb++; } else if(entry.mFlags & PxMetaDataFlag::ePTR) // This also takes care of the vtable pointer { entries[nb].entry = entry; entries[nb].offset = currentOffset; entries[nb].cb = &Sn::ConvX::convertPtr; nb++; } else if(entry.mFlags & PxMetaDataFlag::eHANDLE) { entries[nb].entry = entry; entries[nb].offset = currentOffset; entries[nb].cb = &Sn::ConvX::convertHandle16; nb++; } else { MetaClass* fieldType = getMetaClass(entry.mType, type); assert(fieldType); if(fieldType->mCallback) { entries[nb].entry = entry; entries[nb].offset = currentOffset; entries[nb].cb = fieldType->mCallback; nb++; } else { for(int c=0;c<entry.mCount;c++) { _enumerateFields(fieldType, entries, nb, currentOffset, type); currentOffset += entry.mSize/entry.mCount; } } } } offsetCheck += entry.mSize; } } void Sn::ConvX::_enumerateExtraData(const char* address, const MetaClass* mc, ExtraDataEntry* entries, int& nb, int offset, MetaDataType type) const { PxU32 nbFields = mc->mFields.size(); for(PxU32 j=0;j<nbFields;j++) { const PxMetaDataEntry& entry = mc->mFields[j]; if(entry.mFlags & PxMetaDataFlag::eCLASS /*|| entry.mFlags & PxMetaDataFlag::ePTR*/ || entry.mFlags & PxMetaDataFlag::eTYPEDEF) continue; const char* entryType = entry.mType; // // Insanely Twisted Shadow GeometryUnion // // Special code is needed as long as there are no meta data tags to describe our unions properly. The way it is done here is // not future-proof at all. There should be a tag to describe where the union type can be found and the number of bytes // this type id needs. Then a mapping needs to get added from each union type id to the proper meta class name. // if (entry.mFlags & PxMetaDataFlag::eUNION) { if (!mc->mClassName || Pxstrcmp(mc->mClassName, "GeometryUnion")!=0) continue; else { // ### hardcoded bit here, will only work when union type is the first int of the struct const int* tmp = reinterpret_cast<const int*>(address + offset); const int unionType = *tmp; ConvX* tmpConv = const_cast<ConvX*>(this); // ... don't ask const char* typeName = tmpConv->getTypeName(entry.mType, unionType); assert(typeName); bool isTriMesh = (Pxstrcmp(typeName, "PxTriangleMeshGeometryLL") == 0); bool isHeightField = (Pxstrcmp(typeName, "PxHeightFieldGeometryLL") == 0); if (!isTriMesh && !isHeightField) { continue; } else { entryType = typeName; } } } // MetaClass* extraDataType = getMetaClass(entry.mType, type); // if(!extraDataType) // continue; if(entry.mFlags & PxMetaDataFlag::eEXTRA_DATA) { entries[nb].entry = entry; entries[nb].offset = offset+entry.mOffset; nb++; } else { if(entry.mFlags & PxMetaDataFlag::ePTR) continue; MetaClass* extraDataType = getMetaClass(entryType, type); if(!extraDataType) continue; if(!extraDataType->mCallback) _enumerateExtraData(address, extraDataType, entries, nb, offset+entry.mOffset, type); } } } PxU64 Sn::ConvX::read64(const void*& buffer) { const PxU64* buf64 = reinterpret_cast<const PxU64*>(buffer); buffer = reinterpret_cast<const void*>(size_t(buffer) + sizeof(PxU64)); PxU64 value = *buf64; output(value); return value; } int Sn::ConvX::read32(const void*& buffer) { const int* buf32 = reinterpret_cast<const int*>(buffer); buffer = reinterpret_cast<const void*>(size_t(buffer) + sizeof(int)); int value = *buf32; output(value); return value; } short Sn::ConvX::read16(const void*& buffer) { const short* buf16 = reinterpret_cast<const short*>(buffer); buffer = reinterpret_cast<const void*>(size_t(buffer) + sizeof(short)); short value = *buf16; output(value); return value; } #if PX_CHECKED extern const char* gVTable; static bool compareEntries(const ExtraDataEntry2& e0, const ExtraDataEntry2& e1) { if(e0.entry.isVTablePtr() && e1.entry.isVTablePtr()) return true; if((e0.entry.mFlags & PxMetaDataFlag::eUNION) && (e1.entry.mFlags & PxMetaDataFlag::eUNION)) { if(e0.entry.mType && e1.entry.mType) { // We can't compare the ptrs since they index different string tables if(Pxstrcmp(e0.entry.mType, e1.entry.mType)==0) return true; } return false; } if(e0.entry.mName && e1.entry.mName) { // We can't compare the ptrs since they index different string tables if(Pxstrcmp(e0.entry.mName, e1.entry.mName)==0) return true; } return false; } #endif // TODO: optimize this bool Sn::ConvX::convertClass(const char* buffer, const MetaClass* mc, int offset) { // ---- big convex surgery ---- bool convexSurgery = false; bool foundNbVerts = false; bool removeBigData = false; // force reference (void)foundNbVerts; displayMessage(PxErrorCode::eDEBUG_INFO, "%s\n", mc->mClassName); displayMessage(PxErrorCode::eDEBUG_INFO, "+++++++++++++++++++++++++++++++++++++++++++++\n"); if(Pxstrcmp(mc->mClassName, "ConvexMesh")==0) { convexSurgery = true; } // ---- big convex surgery ---- int nbSrcEntries = 0; PX_ALLOCA(srcEntries, ExtraDataEntry2, 256); // ### painful ctors here int nbDstEntries = 0; PX_ALLOCA(dstEntries, ExtraDataEntry2, 256); // ### painful ctors here // Find corresponding meta-class for target platform const MetaClass* target_mc = getMetaClass(mc->mClassName, META_DATA_DST); assert(target_mc); if(mc->mCallback) { srcEntries[0].cb = mc->mCallback; srcEntries[0].offset = offset; srcEntries[0].entry.mType = mc->mClassName; srcEntries[0].entry.mName = mc->mClassName; srcEntries[0].entry.mOffset = offset; srcEntries[0].entry.mSize = mc->mSize; srcEntries[0].entry.mCount = 1; srcEntries[0].entry.mFlags = 0; nbSrcEntries = 1; assert(target_mc->mCallback); dstEntries[0].cb = target_mc->mCallback; dstEntries[0].offset = offset; dstEntries[0].entry.mType = target_mc->mClassName; dstEntries[0].entry.mName = target_mc->mClassName; dstEntries[0].entry.mOffset = offset; dstEntries[0].entry.mSize = target_mc->mSize; dstEntries[0].entry.mCount = 1; dstEntries[0].entry.mFlags = 0; nbDstEntries = 1; } else { nbSrcEntries = 0; _enumerateFields(mc, srcEntries, nbSrcEntries, 0, META_DATA_SRC); assert(nbSrcEntries<256); nbDstEntries = 0; _enumerateFields(target_mc, dstEntries, nbDstEntries, 0, META_DATA_DST); assert(nbDstEntries<256); // nb = mc->mNbEntries; // assert(nb>=0); // memcpy(entries, mc->mEntries, nb*sizeof(ExtraDataEntry2)); } int srcOffsetCheck = 0; int dstOffsetCheck = 0; PX_UNUSED(dstOffsetCheck); int j = 0; // Track cases where the vtable pointer location is different for different platforms. // The variables indicate whether a platform has a vtable pointer entry that has not been converted yet // and they will remember the index of the corrssponding entry. This works because there can only // be one open vtable pointer entry at a time. int srcOpenVTablePtrEntry = -1; int dstOpenVTablePtrEntry = -1; //if the src and dst platform place the vtable pointers at different locations some fiddling with the iteration count can be necessary. int addVTablePtrShiftIteration = 0; const int maxNb = nbSrcEntries > nbDstEntries ? nbSrcEntries : nbDstEntries; for(int i=0; i < (maxNb + addVTablePtrShiftIteration); i++) { if (i < nbSrcEntries) { displayMessage(PxErrorCode::eDEBUG_INFO, "\t0x%p\t%02x\t%d\t%d\t%s", buffer + srcOffsetCheck, static_cast<unsigned char>(buffer[srcOffsetCheck]), srcOffsetCheck, srcEntries[i].entry.mOffset, srcEntries[i].entry.mName); for (int byteCount = 1; byteCount < srcEntries[i].entry.mSize; ++byteCount) displayMessage(PxErrorCode::eDEBUG_INFO, "\t0x%p\t%02x\t%d\t%d\t.", buffer + srcOffsetCheck + byteCount, static_cast<unsigned char>(buffer[srcOffsetCheck + byteCount]), srcOffsetCheck + byteCount, srcEntries[i].entry.mOffset + byteCount); } bool handlePadding = true; bool skipLoop = false; while(handlePadding) { const int pad0 = i<nbSrcEntries ? srcEntries[i].entry.mFlags & PxMetaDataFlag::ePADDING : 0; const int pad1 = j<nbDstEntries ? dstEntries[j].entry.mFlags & PxMetaDataFlag::ePADDING : 0; if(pad0 || pad1) { if(pad0) { #if PX_CHECKED if (mMarkedPadding && (Pxstrcmp(srcEntries[i].entry.mType, "paddingByte")==0)) if(!checkPaddingBytes(buffer + srcOffsetCheck, srcEntries[i].entry.mSize)) { if(i>0) { displayMessage(PxErrorCode::eDEBUG_WARNING, "PxBinaryConverter warning: Bytes after %s::%s don't look like padding bytes. Likely mismatch between binary data and metadata.\n", mc->mClassName, srcEntries[i-1].entry.mName ); } else displayMessage(PxErrorCode::eDEBUG_WARNING, "PxBinaryConverter warning: Bytes after %s don't look like padding bytes. Likely mismatch between binary data and metadata.\n", mc->mClassName); } #endif if(pad1) { // Both have padding // ### check sizes, output bytes if(srcEntries[i].entry.mSize==dstEntries[j].entry.mSize) { // I guess we can just go on with the normal code here handlePadding = false; } else { // Output padding assert(srcEntries[i].cb); assert(srcEntries[i].offset == srcOffsetCheck); const int padSize = dstEntries[j].entry.mSize; char* paddingBytes = reinterpret_cast<char*>(PX_ALLOC(sizeof(char)*padSize, "paddingByte")); memset(paddingBytes, 0, size_t(padSize)); assert(dstEntries[j].cb); (this->*dstEntries[j].cb)(paddingBytes, dstEntries[j].entry, dstEntries[j].entry); assert(dstOffsetCheck==dstEntries[j].offset); dstOffsetCheck += padSize; PX_FREE(paddingBytes); // srcEntries[i].cb(buffer+srcOffsetCheck, srcEntries[i].entry, dstEntries[j].entry); // assert(dstOffsetCheck==dstEntries[j].offset); // dstOffsetCheck += dstEntries[j].entry.mSize; srcOffsetCheck += srcEntries[i].entry.mSize; // Skip dest padding field j++; // continue; // ### BUG, doesn't go back to the "for" skipLoop = true; handlePadding = false; } } else { // Src has padding, dst has not => skip conversion // Don't increase j skipLoop = true; handlePadding = false; srcOffsetCheck += srcEntries[i].entry.mSize; } } else { if(pad1) { // Dst has padding, src has not // Output padding const int padSize = dstEntries[j].entry.mSize; char* paddingBytes = reinterpret_cast<char*>(PX_ALLOC(sizeof(char)*padSize, "paddingByte")); memset(paddingBytes, 0, size_t(padSize)); assert(dstEntries[j].cb); (this->*dstEntries[j].cb)(paddingBytes, dstEntries[j].entry, dstEntries[j].entry); assert(dstOffsetCheck==dstEntries[j].offset); dstOffsetCheck += padSize; PX_FREE(paddingBytes); // Skip dest padding field, keep same src field j++; } else { assert(0); } } } else handlePadding = false; } if(skipLoop) continue; int modSrcOffsetCheck = srcOffsetCheck; const ExtraDataEntry2* srcEntryPtr = &srcEntries[i]; const ExtraDataEntry2* dstEntryPtr = &dstEntries[j]; bool isSrcVTablePtr = (i < nbSrcEntries) ? srcEntryPtr->entry.isVTablePtr() : false; if (isSrcVTablePtr && (dstOpenVTablePtrEntry != -1)) { // vtable ptr position mismatch: // this check is necessary to align src and dst index again when the // dst vtable pointer has been written already and the src vtable ptr // element is reached. // // i // src: | a | b | vt-ptr | c | ... // dst: | vt-ptr | a | b | c | ... // j // // it needs special treatment because the following case fails otherwise // i // src: | a | b | vt-ptr | c | vt-ptr | ... // dst: | vt-ptr | a | b | vt-ptr | c | ... // j // // This entry has been written already -> advance to next src entry // srcOffsetCheck += srcEntryPtr->entry.mSize; i++; isSrcVTablePtr = (i < nbSrcEntries) ? srcEntryPtr->entry.isVTablePtr() : false; PX_ASSERT(dstOpenVTablePtrEntry < nbDstEntries); PX_ASSERT(dstEntries[dstOpenVTablePtrEntry].entry.isVTablePtr()); dstOpenVTablePtrEntry = -1; PX_ASSERT(addVTablePtrShiftIteration == 0); } bool isDstVTablePtr = (j < nbDstEntries) ? dstEntryPtr->entry.isVTablePtr() : false; if (isDstVTablePtr && (srcOpenVTablePtrEntry != -1)) { // i // src: | vt-ptr | a | b | c | ... // dst: | a | b | vt-ptr | c | ... // j i--; // next iteration the current element should get processed isSrcVTablePtr = true; PX_ASSERT(srcOpenVTablePtrEntry < nbSrcEntries); srcEntryPtr = &srcEntries[srcOpenVTablePtrEntry]; PX_ASSERT(srcEntryPtr->entry.isVTablePtr()); modSrcOffsetCheck = srcEntryPtr->offset; srcOffsetCheck -= srcEntryPtr->entry.mSize; // to make sure total change is 0 after this iteration srcOpenVTablePtrEntry = -1; PX_ASSERT(addVTablePtrShiftIteration == 1); addVTablePtrShiftIteration = 0; } if(i==nbSrcEntries && j==nbDstEntries) { PX_ASSERT((srcOpenVTablePtrEntry == -1) && (dstOpenVTablePtrEntry == -1)); break; } if (isSrcVTablePtr || isDstVTablePtr) { if (!isSrcVTablePtr) { // i // src: | a | b | vt-ptr | c | ... // dst: | vt-ptr | a | b | c | ... // j PX_ASSERT(dstOpenVTablePtrEntry == -1); // the other case should be detected and treated earlier PX_ASSERT(srcOpenVTablePtrEntry == -1); PX_ASSERT(addVTablePtrShiftIteration == 0); int k; for(k=i+1; k < nbSrcEntries; k++) { if (srcEntries[k].entry.isVTablePtr()) break; } PX_ASSERT(k < nbSrcEntries); srcEntryPtr = &srcEntries[k]; modSrcOffsetCheck = srcEntryPtr->offset; srcOffsetCheck -= srcEntryPtr->entry.mSize; // to make sure total change is 0 after this iteration dstOpenVTablePtrEntry = j; i--; // to make sure the original entry gets processed in the next iteration } else if (!isDstVTablePtr) { // i ---> i // src: | vt-ptr | a | b | c | ... // dst: | a | b | vt-ptr | c | ... // j PX_ASSERT(srcOpenVTablePtrEntry == -1); // the other case should be detected and treated earlier PX_ASSERT(dstOpenVTablePtrEntry == -1); PX_ASSERT(addVTablePtrShiftIteration == 0); srcOffsetCheck += srcEntryPtr->entry.mSize; modSrcOffsetCheck = srcOffsetCheck; srcOpenVTablePtrEntry = i; i++; srcEntryPtr = &srcEntries[i]; addVTablePtrShiftIteration = 1; // additional iteration might be needed to process vtable pointer at the end of a class PX_ASSERT((i < nbSrcEntries) && ((srcEntryPtr->entry.mFlags & PxMetaDataFlag::ePADDING) == 0)); // if the second check fails, this whole section might have to be done before the padding bytes get processed. Not sure // what other consequences that might have though. } } #if PX_CHECKED else { if(!compareEntries(*srcEntryPtr, *dstEntryPtr)) { displayMessage(PxErrorCode::eINVALID_PARAMETER, "\rConvX::convertClass: %s, src meta data and dst meta data don't match!", mc->mClassName); return false; } } #endif const ExtraDataEntry2& srcEntry = *srcEntryPtr; const ExtraDataEntry2& dstEntry = *dstEntryPtr; if(srcEntry.entry.mFlags & PxMetaDataFlag::eUNION) { // ### hardcoded bit here, will only work when union type is the first int of the struct const int* tmp = reinterpret_cast<const int*>(buffer + modSrcOffsetCheck); const int unionType = *tmp; const char* typeName = getTypeName(srcEntry.entry.mType, unionType); assert(typeName); MetaClass* unionMC = getMetaClass(typeName, META_DATA_SRC); assert(unionMC); convertClass(buffer + modSrcOffsetCheck, unionMC, 0); // ### recurse dstOffsetCheck += dstEntry.entry.mSize; MetaClass* targetUnionMC = getMetaClass(typeName, META_DATA_DST); assert(targetUnionMC); const int delta = dstEntry.entry.mSize - targetUnionMC->mSize; char* deltaBytes = reinterpret_cast<char*>(PX_ALLOC(sizeof(char)*delta, "deltaBytes")); memset(deltaBytes, 0, size_t(delta)); output(deltaBytes, delta); // Skip unused bytes at the end of the union PX_FREE(deltaBytes); srcOffsetCheck += srcEntry.entry.mSize; // do not use modSrcOffsetCheck here! } else { assert(srcEntry.cb); assert(srcEntry.offset == modSrcOffsetCheck); // ---- big convex surgery ---- if(convexSurgery) { if(Pxstrcmp(srcEntry.entry.mName, "mNbHullVertices")==0) { assert(srcEntry.entry.mSize==1); const PxU8 nbVerts = static_cast<PxU8>(*(buffer+modSrcOffsetCheck)); assert(!foundNbVerts); foundNbVerts = true; const PxU8 gaussMapLimit = static_cast<PxU8>(getBinaryMetaData(META_DATA_DST)->getGaussMapLimit()); if(nbVerts > gaussMapLimit) { // We need a gauss map and we have one => keep it } else { // We don't need a gauss map and we have one => remove it removeBigData = true; } } else { if(removeBigData) { const bool isBigConvexData = Pxstrcmp(srcEntry.entry.mType, "BigConvexData")==0 || Pxstrcmp(srcEntry.entry.mType, "BigConvexRawData")==0; if(isBigConvexData) { assert(foundNbVerts); setNullPtr(true); } } } } // ---- big convex surgery ---- (this->*srcEntry.cb)(buffer+modSrcOffsetCheck, srcEntry.entry, dstEntry.entry); assert(dstOffsetCheck==dstEntry.offset); dstOffsetCheck += dstEntry.entry.mSize; srcOffsetCheck += srcEntry.entry.mSize; // do not use modSrcOffsetCheck here! // ---- big convex surgery ---- if(convexSurgery && removeBigData) setNullPtr(false); // ---- big convex surgery ---- } j++; } displayMessage(PxErrorCode::eDEBUG_INFO, "---------------------------------------------\n"); while(j<nbDstEntries) { assert(dstEntries[j].entry.mFlags & PxMetaDataFlag::ePADDING); if(dstEntries[j].entry.mFlags & PxMetaDataFlag::ePADDING) { dstOffsetCheck += dstEntries[j].entry.mSize; } j++; } assert(j==nbDstEntries); assert(dstOffsetCheck==target_mc->mSize); assert(srcOffsetCheck==mc->mSize); // ---- big convex surgery ---- if(convexSurgery) mConvexFlags.pushBack(removeBigData); // ---- big convex surgery ---- return true; } // Handles data defined with PX_DEF_BIN_METADATA_EXTRA_ARRAY const char* Sn::ConvX::convertExtraData_Array(const char* Address, const char* lastAddress, const char* objectAddress, const ExtraDataEntry& ed) { (void)lastAddress; MetaClass* mc = getMetaClass(ed.entry.mType, META_DATA_SRC); assert(mc); // PT: safe to cast to int here since we're reading a count. const int count = int(peek(ed.entry.mSize, objectAddress + ed.offset, ed.entry.mFlags)); // if(ed.entry.mCount) // Reused as align value if(ed.entry.mAlignment) { Address = alignStream(Address, ed.entry.mAlignment); // Address = alignStream(Address, ed.entry.mCount); assert(Address<=lastAddress); } for(int c=0;c<count;c++) { convertClass(Address, mc, 0); Address += mc->mSize; assert(Address<=lastAddress); } return Address; } const char* Sn::ConvX::convertExtraData_Ptr(const char* Address, const char* lastAddress, const PxMetaDataEntry& entry, int count, int ptrSize_Src, int ptrSize_Dst) { (void)lastAddress; PxMetaDataEntry tmpSrc = entry; tmpSrc.mCount = count; tmpSrc.mSize = count * ptrSize_Src; PxMetaDataEntry tmpDst = entry; tmpDst.mCount = count; tmpDst.mSize = count * ptrSize_Dst; displayMessage(PxErrorCode::eDEBUG_INFO, "extra data ptrs\n"); displayMessage(PxErrorCode::eDEBUG_INFO, "+++++++++++++++++++++++++++++++++++++++++++++\n"); displayMessage(PxErrorCode::eDEBUG_INFO, "\t0x%p\t%02x\t\t\t%s", Address, static_cast<unsigned char>(Address[0]), entry.mName); for (int byteCount = 1; byteCount < ptrSize_Src*count; ++byteCount) displayMessage(PxErrorCode::eDEBUG_INFO, "\t0x%p\t%02x\t\t\t.", Address + byteCount, static_cast<unsigned char>(Address[byteCount])); convertPtr(Address, tmpSrc, tmpDst); Address += count * ptrSize_Src; assert(Address<=lastAddress); return Address; } const char* Sn::ConvX::convertExtraData_Handle(const char* Address, const char* lastAddress, const PxMetaDataEntry& entry, int count) { (void)lastAddress; MetaClass* fieldType = getMetaClass(entry.mType, META_DATA_SRC); int typeSize = fieldType->mSize; PxMetaDataEntry tmpSrc = entry; tmpSrc.mCount = count; tmpSrc.mSize = count*typeSize; PxMetaDataEntry tmpDst = entry; tmpDst.mCount = count; tmpDst.mSize = count*typeSize; displayMessage(PxErrorCode::eDEBUG_INFO, "extra data handles\n"); displayMessage(PxErrorCode::eDEBUG_INFO, "+++++++++++++++++++++++++++++++++++++++++++++\n"); displayMessage(PxErrorCode::eDEBUG_INFO, "\t0x%p\t%02x\t\t\t%s", Address, static_cast<unsigned char>(Address[0]), entry.mName); for (int byteCount = 1; byteCount < tmpSrc.mSize; ++byteCount) displayMessage(PxErrorCode::eDEBUG_INFO, "\t0x%p\t%02x\t\t\t.", Address + byteCount, static_cast<unsigned char>(Address[byteCount])); convertHandle16(Address, tmpSrc, tmpDst); Address += count*typeSize; assert(Address<=lastAddress); return Address; } static bool decodeControl(PxU64 control, const ExtraDataEntry& ed, PxU64 controlMask = 0) { if(ed.entry.mFlags & PxMetaDataFlag::eCONTROL_FLIP) { if(controlMask) { return (control & controlMask) ? false : true; } else { return control==0; } } else { if(controlMask) { return (control & controlMask) ? true : false; } else { return control!=0; } } } // ### currently hardcoded, should change int Sn::ConvX::getConcreteType(const char* buffer) { MetaClass* mc = getMetaClass("PxBase", META_DATA_SRC); assert(mc); PxMetaDataEntry entry; if(mc->getFieldByType("PxType", entry)) { // PT: safe to cast to int here since we're reading our own PxType return int(peek(entry.mSize, buffer + entry.mOffset)); } assert(0); return 0xffffffff; } struct Item : public PxUserAllocated { MetaClass* mc; const char* address; }; bool Sn::ConvX::convertCollection(const void* buffer, int fileSize, int nbObjects) { const char* lastAddress = reinterpret_cast<const char*>(buffer) + fileSize; const char* Address = alignStream(reinterpret_cast<const char*>(buffer)); const int ptrSize_Src = mSrcPtrSize; const int ptrSize_Dst = mDstPtrSize; Item* objects = PX_NEW(Item)[PxU32(nbObjects)]; for(PxU32 i=0;i<PxU32(nbObjects);i++) { const float percents = float(i)/float(nbObjects); displayMessage(PxErrorCode::eDEBUG_INFO, "Object conversion: %d%%", int(percents*100.0f)); Address = alignStream(Address); assert(Address<=lastAddress); PxConcreteType::Enum classType = PxConcreteType::Enum(getConcreteType(Address)); MetaClass* metaClass = getMetaClass(classType, META_DATA_SRC); if(!metaClass) { PX_DELETE_ARRAY(objects); return false; } objects[i].mc = metaClass; objects[i].address = Address; if(!convertClass(Address, metaClass, 0)) { PX_DELETE_ARRAY(objects); return false; } Address += metaClass->mSize; assert(Address<=lastAddress); } // Fields / extra data if(1) { // ---- big convex surgery ---- unsigned int nbConvexes = 0; // ---- big convex surgery ---- //const char* StartAddress2 = Address; //int startDstSize2 = getCurrentOutputSize(); for(int i=0;i<nbObjects;i++) { //const char* StartAddress = Address; //int startDstSize = getCurrentOutputSize(); const float percents = float(i)/float(nbObjects); displayMessage(PxErrorCode::eDEBUG_INFO, "Extra data conversion: %d%%", int(percents*100.0f)); MetaClass* mc0 = objects[i].mc; const char* objectAddress = objects[i].address; // printf("%d: %s\n", i, mc->mClassName); // if(strcmp(mc->mClassName, "TriangleMesh")==0) // if(strcmp(mc->mClassName, "NpRigidDynamic")==0) if(Pxstrcmp(mc0->mClassName, "HybridModel")==0) { int stop=1; (void)(stop); } // ### we actually need to collect all extra data for this class, including data from embedded members. PX_ALLOCA(entries, ExtraDataEntry, 256); int nbEntries = 0; _enumerateExtraData(objectAddress, mc0, entries, nbEntries, 0, META_DATA_SRC); assert(nbEntries<256); Address = alignStream(Address); assert(Address<=lastAddress); for(int j=0;j<nbEntries;j++) { const ExtraDataEntry& ed = entries[j]; assert(ed.entry.mFlags & PxMetaDataFlag::eEXTRA_DATA); if(ed.entry.mFlags & PxMetaDataFlag::eEXTRA_ITEM) { // ---- big convex surgery ---- if(1) { const bool isBigConvexData = Pxstrcmp(ed.entry.mType, "BigConvexData")==0; if(isBigConvexData) { assert(nbConvexes<mConvexFlags.size()); if(mConvexFlags[nbConvexes++]) setNoOutput(true); } } // ---- big convex surgery ---- MetaClass* extraDataType = getMetaClass(ed.entry.mType, META_DATA_SRC); assert(extraDataType); //sschirm: we used to have ed.entry.mOffset here, but that made cloth deserialization fail. - sschirm: cloth is gone now... const char* controlAddress = objectAddress + ed.offset; const PxU64 controlValue = peek(ed.entry.mOffsetSize, controlAddress); if(controlValue) { if(ed.entry.mAlignment) { Address = alignStream(Address, ed.entry.mAlignment); assert(Address<=lastAddress); } const char* classAddress = Address; convertClass(Address, extraDataType, 0); Address += extraDataType->mSize; assert(Address<=lastAddress); // Enumerate extra data for this optional class, and convert it too. // This assumes the extra data for the optional class is always appended to the class itself, // which is something we'll need to enforce in the SDK. So far this is only to handle optional // inline arrays. // ### this should probably be recursive eventually PX_ALLOCA(entries2, ExtraDataEntry, 256); int nbEntries2 = 0; _enumerateExtraData(objectAddress, extraDataType, entries2, nbEntries2, 0, META_DATA_SRC); assert(nbEntries2<256); for(int k=0;k<nbEntries2;k++) { const ExtraDataEntry& ed2 = entries2[k]; assert(ed2.entry.mFlags & PxMetaDataFlag::eEXTRA_DATA); if(ed2.entry.mFlags & PxMetaDataFlag::eEXTRA_ITEMS) { const int controlOffset = ed2.entry.mOffset; const int controlSize = ed2.entry.mSize; const int countOffset = ed2.entry.mCount; const int countSize = ed2.entry.mOffsetSize; const PxU64 controlValue2 = peek(controlSize, classAddress + controlOffset); PxU64 controlMask = 0; if(ed2.entry.mFlags & PxMetaDataFlag::eCONTROL_MASK) { controlMask = PxU64(ed2.entry.mFlags & (PxMetaDataFlag::eCONTROL_MASK_RANGE << 16)); controlMask = controlMask >> 16; } if(decodeControl(controlValue2, ed2, controlMask)) { // PT: safe to cast to int here since we're reading a count int count = int(peek(countSize, classAddress + countOffset, ed2.entry.mFlags)); if(ed2.entry.mAlignment) { assert(0); // Never tested Address = alignStream(Address, ed2.entry.mAlignment); assert(Address<=lastAddress); } if(ed2.entry.mFlags & PxMetaDataFlag::ePTR) { assert(0); // Never tested } else { MetaClass* mc = getMetaClass(ed2.entry.mType, META_DATA_SRC); assert(mc); while(count--) { convertClass(Address, mc, 0); Address += mc->mSize; assert(Address<=lastAddress); } } } } else { if( (ed2.entry.mFlags & PxMetaDataFlag::eALIGNMENT) && ed2.entry.mAlignment) { Address = alignStream(Address, ed2.entry.mAlignment); assert(Address<=lastAddress); } else { // We assume it's an normal array, e.g. the ones from "big convexes" assert(!(ed2.entry.mFlags & PxMetaDataFlag::eEXTRA_ITEM)); Address = convertExtraData_Array(Address, lastAddress, classAddress, ed2); } } } } else { int stop = 0; (void)(stop); } // ---- big convex surgery ---- setNoOutput(false); // ---- big convex surgery ---- } else if(ed.entry.mFlags & PxMetaDataFlag::eEXTRA_ITEMS) { // PX_DEF_BIN_METADATA_EXTRA_ITEMS int reloc = ed.offset - ed.entry.mOffset; // ### because the enum code only fixed the "controlOffset"! const int controlOffset = ed.entry.mOffset; const int controlSize = ed.entry.mSize; const int countOffset = ed.entry.mCount; const int countSize = ed.entry.mOffsetSize; // const int controlValue2 = peek(controlSize, objectAddress + controlOffset); const PxU64 controlValue2 = peek(controlSize, objectAddress + controlOffset + reloc); PxU64 controlMask = 0; if(ed.entry.mFlags & PxMetaDataFlag::eCONTROL_MASK) { controlMask = PxU64(ed.entry.mFlags & (PxMetaDataFlag::eCONTROL_MASK_RANGE << 16)); controlMask = controlMask >> 16; } if(decodeControl(controlValue2, ed, controlMask)) { // PT: safe to cast to int here since we're reading a count // int count = peek(countSize, objectAddress + countOffset); // ### int count = int(peek(countSize, objectAddress + countOffset + reloc, ed.entry.mFlags)); // ### if(ed.entry.mAlignment) { Address = alignStream(Address, ed.entry.mAlignment); assert(Address<=lastAddress); } if(ed.entry.mFlags & PxMetaDataFlag::ePTR) { Address = convertExtraData_Ptr(Address, lastAddress, ed.entry, count, ptrSize_Src, ptrSize_Dst); } else if (ed.entry.mFlags & PxMetaDataFlag::eHANDLE) { Address = convertExtraData_Handle(Address, lastAddress, ed.entry, count); } else { MetaClass* mc = getMetaClass(ed.entry.mType, META_DATA_SRC); assert(mc); while(count--) { convertClass(Address, mc, 0); Address += mc->mSize; assert(Address<=lastAddress); } } } } else if(ed.entry.mFlags & PxMetaDataFlag::eALIGNMENT) { if(ed.entry.mAlignment) { displayMessage(PxErrorCode::eDEBUG_INFO, " align to %d bytes\n", ed.entry.mAlignment); displayMessage(PxErrorCode::eDEBUG_INFO, "---------------------------------------------\n"); Address = alignStream(Address, ed.entry.mAlignment); assert(Address<=lastAddress); } } else if(ed.entry.mFlags & PxMetaDataFlag::eEXTRA_NAME) { if(ed.entry.mAlignment) { Address = alignStream(Address, ed.entry.mAlignment); assert(Address<=lastAddress); } //get string count MetaClass* mc = getMetaClass("PxU32", META_DATA_SRC); assert(mc); //safe to cast to int here since we're reading a count. const int count = int(peek(mc->mSize, Address, 0)); displayMessage(PxErrorCode::eDEBUG_INFO, " convert %d bytes string\n", count); convertClass(Address, mc, 0); Address += mc->mSize; mc = getMetaClass(ed.entry.mType, META_DATA_SRC); assert(mc); for(int c=0;c<count;c++) { convertClass(Address, mc, 0); Address += mc->mSize; assert(Address<=lastAddress); } } else { Address = convertExtraData_Array(Address, lastAddress, objectAddress, ed); } } } PX_DELETE_ARRAY(objects); assert(nbConvexes==mConvexFlags.size()); } assert(Address==lastAddress); return true; } bool Sn::ConvX::convert(const void* buffer, int fileSize) { // Test initial alignment if(size_t(buffer) & (ALIGN_DEFAULT-1)) { assert(0); return false; } const int header = read32(buffer); fileSize -= 4; (void)header; if (header != PX_MAKE_FOURCC('S','E','B','D')) { displayMessage(physx::PxErrorCode::eINVALID_PARAMETER, "PxBinaryConverter: Buffer contains data with bad header indicating invalid serialized data."); return false; } const int version = read32(buffer); fileSize -= 4; (void)version; char binaryVersionGuid[SN_BINARY_VERSION_GUID_NUM_CHARS + 1]; memcpy(binaryVersionGuid, buffer, SN_BINARY_VERSION_GUID_NUM_CHARS); binaryVersionGuid[SN_BINARY_VERSION_GUID_NUM_CHARS] = 0; buffer = reinterpret_cast<const void*>(size_t(buffer) + SN_BINARY_VERSION_GUID_NUM_CHARS); fileSize -= SN_BINARY_VERSION_GUID_NUM_CHARS; output(binaryVersionGuid, SN_BINARY_VERSION_GUID_NUM_CHARS); if (!checkCompatibility(binaryVersionGuid)) { displayMessage(physx::PxErrorCode::eINVALID_PARAMETER, "PxBinaryConverter: Buffer contains binary data version 0x%s which is incompatible with this PhysX sdk (0x%s).\n", binaryVersionGuid, getBinaryVersionGuid()); return false; } //read src platform tag and write dst platform tag according dst meta data const int srcPlatformTag = *reinterpret_cast<const int*>(buffer); buffer = reinterpret_cast<const void*>(size_t(buffer) + 4); fileSize -= 4; const int dstPlatformTag = mMetaData_Dst->getPlatformTag(); output(dstPlatformTag); if (srcPlatformTag != mMetaData_Src->getPlatformTag()) { displayMessage(physx::PxErrorCode::eINVALID_PARAMETER, "PxBinaryConverter: Mismatch of platform tags of binary data and metadata:\n Binary Data: %s\n MetaData: %s\n", getBinaryPlatformName(PxU32(srcPlatformTag)), getBinaryPlatformName(PxU32(mMetaData_Src->getPlatformTag()))); return false; } //read whether input data has marked padding, and set it for the output data (since 0xcd is written into pads on conversion) const int srcMarkedPadding = *reinterpret_cast<const int*>(buffer); buffer = reinterpret_cast<const void*>(size_t(buffer) + 4); fileSize -= 4; mMarkedPadding = srcMarkedPadding != 0; const int dstMarkedPadding = 1; output(dstMarkedPadding); int nbObjectsInCollection; buffer = convertReferenceTables(buffer, fileSize, nbObjectsInCollection); if(!buffer) return false; bool ret = convertCollection(buffer, fileSize, nbObjectsInCollection); mMarkedPadding = false; return ret; } // PT: code below added to support 64bit-to-32bit conversions void Sn::ConvX::exportIntAsPtr(int value) { const int ptrSize_Src = mSrcPtrSize; const int ptrSize_Dst = mDstPtrSize; PxMetaDataEntry entry; const char* address = NULL; const PxU32 value32 = PxU32(value); const PxU64 value64 = PxU64(value)&0xffffffff; if(ptrSize_Src==4) { address = reinterpret_cast<const char*>(&value32); } else if(ptrSize_Src==8) { address = reinterpret_cast<const char*>(&value64); } else assert(0); convertExtraData_Ptr(address, address + ptrSize_Src, entry, 1, ptrSize_Src, ptrSize_Dst); } void Sn::ConvX::exportInt(int value) { output(value); } void Sn::ConvX::exportInt64(PxU64 value) { output(value); } PointerRemap::PointerRemap() { } PointerRemap::~PointerRemap() { } void PointerRemap::setObjectRef(PxU64 object64, PxU32 ref) { mData[object64] = ref; } bool PointerRemap::getObjectRef(PxU64 object64, PxU32& ref) const { const PointerMap::Entry* entry = mData.find(object64); if(entry) { ref = entry->second; return true; } return false; } Handle16Remap::Handle16Remap() { } Handle16Remap::~Handle16Remap() { } void Handle16Remap::setObjectRef(PxU16 object, PxU16 ref) { mData[object] = ref; } bool Handle16Remap::getObjectRef(PxU16 object, PxU16& ref) const { const Handle16Map::Entry* entry = mData.find(object); if(entry) { ref = entry->second; return true; } return false; } /** Converting the PxBase object offsets in the manifest table is fairly complicated now. It would be good to have an easy callback mechanism for custom things like this. */ const void* Sn::ConvX::convertManifestTable(const void* buffer, int& fileSize) { PxU32 padding = getPadding(size_t(buffer), ALIGN_DEFAULT); buffer = alignStream(reinterpret_cast<const char*>(buffer)); fileSize -= padding; int nb = read32(buffer); fileSize -= 4; MetaClass* mc_src = getMetaClass("Sn::ManifestEntry", META_DATA_SRC); assert(mc_src); MetaClass* mc_dst = getMetaClass("Sn::ManifestEntry", META_DATA_DST); assert(mc_dst); bool mdOk; PxMetaDataEntry srcTypeField; mdOk = mc_src->getFieldByName("type", srcTypeField); PX_UNUSED(mdOk); PX_ASSERT(mdOk); PxMetaDataEntry dstOffsetField; mdOk = mc_dst->getFieldByName("offset", dstOffsetField); PX_ASSERT(mdOk); const char* address = reinterpret_cast<const char*>(buffer); PxU32 headerOffset = 0; for(int i=0;i<nb;i++) { PxConcreteType::Enum classType = PxConcreteType::Enum(peek(srcTypeField.mSize, address + srcTypeField.mOffset)); //convert ManifestEntry but output to tmpStream PxDefaultMemoryOutputStream tmpStream; { //backup output state PxOutputStream* outStream = mOutStream; PxU32 outputSize = PxU32(mOutputSize); mOutStream = &tmpStream; mOutputSize = 0; convertClass(address, mc_src, 0); PX_ASSERT(tmpStream.getSize() == PxU32(mc_dst->mSize)); //restore output state mOutStream = outStream; mOutputSize = int(outputSize); } //output patched offset PX_ASSERT(dstOffsetField.mOffset == 0); //assuming offset is the first data output(int(headerOffset)); //output rest of ManifestEntry PxU32 restSize = PxU32(mc_dst->mSize - dstOffsetField.mSize); mOutStream->write(tmpStream.getData() + dstOffsetField.mSize, restSize); mOutputSize += restSize; //increment source stream address += mc_src->mSize; fileSize -= mc_src->mSize; assert(fileSize>=0); //update headerOffset using the type and dst meta data of the type MetaClass* mc_classType_dst = getMetaClass(classType, META_DATA_DST); if(!mc_classType_dst) return NULL; headerOffset += getPadding(size_t(mc_classType_dst->mSize), PX_SERIAL_ALIGN) + mc_classType_dst->mSize; } output(int(headerOffset)); //endoffset buffer = address + 4; fileSize -= 4; return buffer; } const void* Sn::ConvX::convertImportReferences(const void* buffer, int& fileSize) { PxU32 padding = getPadding(size_t(buffer), ALIGN_DEFAULT); buffer = alignStream(reinterpret_cast<const char*>(buffer)); fileSize -= padding; int nb = read32(buffer); fileSize -= 4; if(!nb) return buffer; MetaClass* mc = getMetaClass("Sn::ImportReference", META_DATA_SRC); assert(mc); const char* address = reinterpret_cast<const char*>(buffer); for(int i=0;i<nb;i++) { convertClass(address, mc, 0); address += mc->mSize; fileSize -= mc->mSize; assert(fileSize>=0); } return address; } const void* Sn::ConvX::convertExportReferences(const void* buffer, int& fileSize) { PxU32 padding = getPadding(size_t(buffer), ALIGN_DEFAULT); buffer = alignStream(reinterpret_cast<const char*>(buffer)); fileSize -= padding; int nb = read32(buffer); fileSize -= 4; if(!nb) return buffer; MetaClass* mc = getMetaClass("Sn::ExportReference", META_DATA_SRC); assert(mc); const char* address = reinterpret_cast<const char*>(buffer); for(int i=0;i<nb;i++) { convertClass(address, mc, 0); address += mc->mSize; fileSize -= mc->mSize; assert(fileSize>=0); } return address; } const void* Sn::ConvX::convertInternalReferences(const void* buffer, int& fileSize) { PxU32 padding = getPadding(size_t(buffer), ALIGN_DEFAULT); buffer = alignStream(reinterpret_cast<const char*>(buffer)); fileSize -= padding; //pointer references int nbPtrReferences = read32(buffer); fileSize -= 4; if(nbPtrReferences) { const char* address = reinterpret_cast<const char*>(buffer); MetaClass* mc = getMetaClass("Sn::InternalReferencePtr", META_DATA_SRC); assert(mc); for(int i=0;i<nbPtrReferences;i++) { convertClass(address, mc, 0); address += mc->mSize; fileSize -= mc->mSize; assert(fileSize>=0); } buffer = address; } //16 bit handle references int nbHandle16References = read32(buffer); fileSize -= 4; if (nbHandle16References) { //pre add invalid handle value mHandle16Remap.setObjectRef(0xffff, 0xffff); const char* address = reinterpret_cast<const char*>(buffer); MetaClass* mc = getMetaClass("Sn::InternalReferenceHandle16", META_DATA_SRC); assert(mc); for(int i=0;i<nbHandle16References;i++) { convertClass(address, mc, 0); address += mc->mSize; fileSize -= mc->mSize; assert(fileSize>=0); } buffer = address; } return buffer; } const void* Sn::ConvX::convertReferenceTables(const void* buffer, int& fileSize, int& nbObjectsInCollection) { // PT: the map should not be used while creating it, so use one indirection mPointerActiveRemap = NULL; mPointerRemap.mData.clear(); mPointerRemapCounter = 0; mHandle16ActiveRemap = NULL; mHandle16Remap.mData.clear(); mHandle16RemapCounter = 0; PxU32 padding = getPadding(size_t(buffer), ALIGN_DEFAULT); buffer = alignStream(reinterpret_cast<const char*>(buffer)); fileSize -= padding; nbObjectsInCollection = read32(buffer); if (nbObjectsInCollection == 0) displayMessage(PxErrorCode::eDEBUG_INFO, "\n\nConverting empty collection!\n\n"); fileSize -= 4; buffer = convertManifestTable(buffer, fileSize); if(!buffer) return NULL; buffer = convertImportReferences(buffer, fileSize); buffer = convertExportReferences(buffer, fileSize); buffer = convertInternalReferences(buffer, fileSize); // PT: the map can now be used mPointerActiveRemap = &mPointerRemap; mHandle16ActiveRemap = &mHandle16Remap; return buffer; } bool Sn::ConvX::checkPaddingBytes(const char* buffer, int byteCount) { const unsigned char* src = reinterpret_cast<const unsigned char*>(buffer); int i = 0; while ((i < byteCount) && (src[i] == 0xcd)) i++; return (i == byteCount); }
45,113
C++
29.379798
165
0.665152
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/serialization/Binary/SnConvX_Union.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. #ifndef SN_CONVX_UNION_H #define SN_CONVX_UNION_H namespace physx { namespace Sn { struct UnionType { const char* mTypeName; int mTypeValue; }; struct Union { const char* mName; PsArray<UnionType> mTypes; }; } } #endif
1,807
C
39.177777
74
0.754289
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/serialization/Binary/SnConvX_Union.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. #include "SnConvX.h" #include <assert.h> #include "foundation/PxString.h" using namespace physx; void Sn::ConvX::resetUnions() { mUnions.clear(); } bool Sn::ConvX::registerUnion(const char* name) { displayMessage(PxErrorCode::eDEBUG_INFO, "Registering union: %s\n", name); Sn::Union u; u.mName = name; mUnions.pushBack(u); return true; } bool Sn::ConvX::registerUnionType(const char* unionName, const char* typeName, int typeValue) { const PxU32 nb = mUnions.size(); for(PxU32 i=0;i<nb;i++) { if(Pxstrcmp(mUnions[i].mName, unionName)==0) { UnionType t; t.mTypeName = typeName; t.mTypeValue = typeValue; mUnions[i].mTypes.pushBack(t); displayMessage(PxErrorCode::eDEBUG_INFO, "Registering union type: %s | %s | %d\n", unionName, typeName, typeValue); return true; } } displayMessage(PxErrorCode::eINTERNAL_ERROR, "PxBinaryConverter: union not found: %s, please check the source metadata.\n", unionName); return false; } const char* Sn::ConvX::getTypeName(const char* unionName, int typeValue) { const PxU32 nb = mUnions.size(); for(PxU32 i=0;i<nb;i++) { if(Pxstrcmp(mUnions[i].mName, unionName)==0) { const PxU32 nbTypes = mUnions[i].mTypes.size(); for(PxU32 j=0;j<nbTypes;j++) { const UnionType& t = mUnions[i].mTypes[j]; if(t.mTypeValue==typeValue) return t.mTypeName; } break; } } displayMessage(PxErrorCode::eINTERNAL_ERROR, "PxBinaryConverter: union type not found: %s, type %d, please check the source metadata.\n", unionName, typeValue); assert(0); return NULL; }
3,126
C++
33.362637
136
0.727767
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/serialization/Binary/SnConvX.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. #ifndef SN_CONVX_H #define SN_CONVX_H #include "foundation/PxErrors.h" #include "common/PxTypeInfo.h" #include "extensions/PxBinaryConverter.h" #include "foundation/PxUserAllocated.h" #include "foundation/PxArray.h" #include "foundation/PxHashMap.h" #include "SnConvX_Common.h" #include "SnConvX_Union.h" #include "SnConvX_MetaData.h" #include "SnConvX_Align.h" #define CONVX_ZERO_BUFFER_SIZE 256 namespace physx { class PxSerializationRegistry; namespace Sn { struct HeightFieldData; class PointerRemap { public: PointerRemap(); ~PointerRemap(); void setObjectRef(PxU64 object64, PxU32 ref); bool getObjectRef(PxU64 object64, PxU32& ref) const; typedef PxHashMap<PxU64, PxU32> PointerMap; PointerMap mData; }; class Handle16Remap { public: Handle16Remap(); ~Handle16Remap(); void setObjectRef(PxU16 object, PxU16 ref); bool getObjectRef(PxU16 object, PxU16& ref) const; typedef PxHashMap<PxU16, PxU16> Handle16Map; Handle16Map mData; }; class ConvX : public physx::PxBinaryConverter, public PxUserAllocated { public: ConvX(); virtual ~ConvX(); virtual void release(); virtual void setReportMode(PxConverterReportMode::Enum mode) { mReportMode = mode; } PX_FORCE_INLINE bool silentMode() const { return mReportMode==PxConverterReportMode::eNONE; } PX_FORCE_INLINE bool verboseMode() const { return mReportMode==PxConverterReportMode::eVERBOSE; } virtual bool setMetaData(PxInputStream& srcMetaData, PxInputStream& dstMetaData); virtual bool compareMetaData() const; virtual bool convert(PxInputStream& srcStream, PxU32 srcSize, PxOutputStream& targetStream); private: ConvX& operator=(const ConvX&); bool setMetaData(PxInputStream& inputStream, MetaDataType type); // Meta-data void releaseMetaData(); const MetaData* loadMetaData(PxInputStream& inputStream, MetaDataType type); const MetaData* getBinaryMetaData(MetaDataType type); int getNbMetaClasses(MetaDataType type); MetaClass* getMetaClass(unsigned int i, MetaDataType type) const; MetaClass* getMetaClass(const char* name, MetaDataType type) const; MetaClass* getMetaClass(PxConcreteType::Enum concreteType, MetaDataType type); MetaData* mMetaData_Src; MetaData* mMetaData_Dst; // Convert bool convert(const void* buffer, int fileSize); void resetConvexFlags(); void _enumerateFields(const MetaClass* mc, ExtraDataEntry2* entries, int& nb, int baseOffset, MetaDataType type) const; void _enumerateExtraData(const char* address, const MetaClass* mc, ExtraDataEntry* entries, int& nb, int offset, MetaDataType type) const; PxU64 read64(const void*& buffer); int read32(const void*& buffer); short read16(const void*& buffer); bool convertClass(const char* buffer, const MetaClass* mc, int offset); const char* convertExtraData_Array(const char* Address, const char* lastAddress, const char* objectAddress, const ExtraDataEntry& ed); const char* convertExtraData_Ptr(const char* Address, const char* lastAddress, const PxMetaDataEntry& entry, int count, int ptrSize_Src, int ptrSize_Dst); const char* convertExtraData_Handle(const char* Address, const char* lastAddress, const PxMetaDataEntry& entry, int count); int getConcreteType(const char* buffer); bool convertCollection(const void* buffer, int fileSize, int nbObjects); const void* convertManifestTable(const void* buffer, int& fileSize); const void* convertImportReferences(const void* buffer, int& fileSize); const void* convertExportReferences(const void* buffer, int& fileSize); const void* convertInternalReferences(const void* buffer, int& fileSize); const void* convertReferenceTables(const void* buffer, int& fileSize, int& nbObjectsInCollection); bool checkPaddingBytes(const char* buffer, int byteCount); // ---- big convex surgery ---- PsArray<bool> mConvexFlags; // Align const char* alignStream(const char* buffer, int alignment=ALIGN_DEFAULT); void alignTarget(int alignment); char mZeros[CONVX_ZERO_BUFFER_SIZE]; // Unions bool registerUnion(const char* name); bool registerUnionType(const char* unionName, const char* typeName, int typeValue); const char* getTypeName(const char* unionName, int typeValue); void resetUnions(); PsArray<Union> mUnions; // Output void setNullPtr(bool); void setNoOutput(bool); bool initOutput(PxOutputStream& targetStream); void closeOutput(); int getCurrentOutputSize(); void output(short value); void output(int value); void output(PxU64 value); void output(const char* buffer, int nbBytes); void convert8 (const char* src, const PxMetaDataEntry& entry, const PxMetaDataEntry& dstEntry); void convertPad8 (const char* src, const PxMetaDataEntry& entry, const PxMetaDataEntry& dstEntry); void convert16 (const char* src, const PxMetaDataEntry& entry, const PxMetaDataEntry& dstEntry); void convert32 (const char* src, const PxMetaDataEntry& entry, const PxMetaDataEntry& dstEntry); void convert64 (const char* src, const PxMetaDataEntry& entry, const PxMetaDataEntry& dstEntry); void convertFloat(const char* src, const PxMetaDataEntry& entry, const PxMetaDataEntry& dstEntry); void convertPtr (const char* src, const PxMetaDataEntry& entry, const PxMetaDataEntry& dstEntry); void convertHandle16(const char* src, const PxMetaDataEntry& entry, const PxMetaDataEntry& dstEntry); PxOutputStream* mOutStream; bool mMustFlip; int mOutputSize; int mSrcPtrSize; int mDstPtrSize; bool mNullPtr; bool mNoOutput; bool mMarkedPadding; // Errors void resetNbErrors(); int getNbErrors() const; void displayMessage(physx::PxErrorCode::Enum code, const char* format, ...); int mNbErrors; int mNbWarnings; // Settings PxConverterReportMode::Enum mReportMode; bool mPerformConversion; // Remap pointers void exportIntAsPtr(int value); void exportInt(int value); void exportInt64(PxU64 value); PointerRemap mPointerRemap; PointerRemap* mPointerActiveRemap; PxU32 mPointerRemapCounter; Handle16Remap mHandle16Remap; Handle16Remap* mHandle16ActiveRemap; PxU16 mHandle16RemapCounter; friend class MetaData; friend struct MetaClass; }; } } #endif
8,453
C
42.132653
163
0.698923
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/serialization/Binary/SnConvX_Error.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. #include "foundation/PxErrorCallback.h" #include "foundation/PxString.h" #include "SnConvX.h" #include <stdarg.h> #define MAX_DISPLAYED_ISSUES 10 using namespace physx; void Sn::ConvX::resetNbErrors() { mNbErrors = 0; mNbWarnings = 0; } int Sn::ConvX::getNbErrors() const { return mNbErrors; } void Sn::ConvX::displayMessage(PxErrorCode::Enum code, const char* format, ...) { if(silentMode()) return; int sum = mNbWarnings + mNbErrors; if(sum >= MAX_DISPLAYED_ISSUES) return; bool display = false; if(code==PxErrorCode::eINTERNAL_ERROR || code==PxErrorCode::eINVALID_OPERATION || code==PxErrorCode::eINVALID_PARAMETER) { mNbErrors++; display = true; } else if(code == PxErrorCode::eDEBUG_WARNING) { mNbWarnings++; display = true; } if(display || ((sum == 0) && verboseMode()) ) { va_list va; va_start(va, format); PxGetFoundation().error(code, PX_FL, format, va); va_end(va); } if(display) { if( sum == 0) { PxGetFoundation().error(PxErrorCode::eDEBUG_INFO, PX_FL, "Hit warnings or errors: skipping further verbose output.\n"); } else if(sum == MAX_DISPLAYED_ISSUES-1) { PxGetFoundation().error(PxErrorCode::eDEBUG_INFO, PX_FL, "Exceeding 10 warnings or errors: skipping further output.\n"); } } return; }
2,855
C++
30.384615
129
0.723993
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/serialization/Binary/SnSerializationContext.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef SN_SERIALIZATION_CONTEXT_H #define SN_SERIALIZATION_CONTEXT_H #include "foundation/PxAssert.h" #include "foundation/PxMemory.h" #include "foundation/PxHash.h" #include "common/PxSerialFramework.h" #include "extensions/PxDefaultStreams.h" #include "foundation/PxUserAllocated.h" #include "CmCollection.h" #include "CmUtils.h" #include "SnConvX_Align.h" namespace physx { namespace Sn { struct ManifestEntry { PX_FORCE_INLINE ManifestEntry(PxU32 _offset, PxType _type) { PxMarkSerializedMemory(this, sizeof(ManifestEntry)); offset = _offset; type = _type; } PX_FORCE_INLINE ManifestEntry() { PxMarkSerializedMemory(this, sizeof(ManifestEntry)); } PX_FORCE_INLINE void operator =(const ManifestEntry& m) { PxMemCopy(this, &m, sizeof(ManifestEntry)); } PxU32 offset; PxType type; }; struct ImportReference { PX_FORCE_INLINE ImportReference(PxSerialObjectId _id, PxType _type) { PxMarkSerializedMemory(this, sizeof(ImportReference)); id = _id; type = _type; } PX_FORCE_INLINE ImportReference() { PxMarkSerializedMemory(this, sizeof(ImportReference)); } PX_FORCE_INLINE void operator =(const ImportReference& m) { PxMemCopy(this, &m, sizeof(ImportReference)); } PxSerialObjectId id; PxType type; }; #define SERIAL_OBJECT_INDEX_TYPE_BIT (1u<<31) struct SerialObjectIndex { PX_FORCE_INLINE SerialObjectIndex(PxU32 index, bool external) { setIndex(index, external); } PX_FORCE_INLINE SerialObjectIndex(const SerialObjectIndex& objIndex) : mObjIndex(objIndex.mObjIndex) {} PX_FORCE_INLINE SerialObjectIndex() : mObjIndex(PX_INVALID_U32) {} PX_FORCE_INLINE void setIndex(PxU32 index, bool external) { PX_ASSERT((index & SERIAL_OBJECT_INDEX_TYPE_BIT) == 0); mObjIndex = index | (external ? SERIAL_OBJECT_INDEX_TYPE_BIT : 0); } PX_FORCE_INLINE PxU32 getIndex(bool& isExternal) { PX_ASSERT(mObjIndex != PX_INVALID_U32); isExternal = (mObjIndex & SERIAL_OBJECT_INDEX_TYPE_BIT) > 0; return mObjIndex & ~SERIAL_OBJECT_INDEX_TYPE_BIT; } PX_FORCE_INLINE bool operator < (const SerialObjectIndex& so) const { return mObjIndex < so.mObjIndex; } private: PxU32 mObjIndex; }; struct ExportReference { PX_FORCE_INLINE ExportReference(PxSerialObjectId _id, SerialObjectIndex _objIndex) { PxMarkSerializedMemory(this, sizeof(ExportReference)); id = _id; objIndex = _objIndex; } PX_FORCE_INLINE ExportReference() { PxMarkSerializedMemory(this, sizeof(ExportReference)); } PX_FORCE_INLINE void operator =(const ExportReference& m) { PxMemCopy(this, &m, sizeof(ExportReference)); } PxSerialObjectId id; SerialObjectIndex objIndex; }; struct InternalReferencePtr { PX_FORCE_INLINE InternalReferencePtr() {} PX_FORCE_INLINE InternalReferencePtr(size_t _reference, SerialObjectIndex _objIndex) : reference(_reference), objIndex(_objIndex) #if PX_P64_FAMILY ,pad(PX_PADDING_32) #endif { } size_t reference; SerialObjectIndex objIndex; #if PX_P64_FAMILY PxU32 pad; #endif }; struct InternalReferenceHandle16 { PX_FORCE_INLINE InternalReferenceHandle16() {} PX_FORCE_INLINE InternalReferenceHandle16(PxU16 _reference, SerialObjectIndex _objIndex) : reference(_reference), pad(PX_PADDING_16), objIndex(_objIndex) { } PxU16 reference; PxU16 pad; SerialObjectIndex objIndex; }; typedef Cm::CollectionHashMap<size_t, SerialObjectIndex> InternalPtrRefMap; typedef Cm::CollectionHashMap<PxU16, SerialObjectIndex> InternalHandle16RefMap; class DeserializationContext : public PxDeserializationContext, public PxUserAllocated { PX_NOCOPY(DeserializationContext) public: DeserializationContext(const ManifestEntry* manifestTable, const ImportReference* importReferences, PxU8* objectDataAddress, const InternalPtrRefMap& internalPtrReferencesMap, const InternalHandle16RefMap& internalHandle16ReferencesMap, const Cm::Collection* externalRefs, PxU8* extraData) : mManifestTable(manifestTable) , mImportReferences(importReferences) , mObjectDataAddress(objectDataAddress) , mInternalPtrReferencesMap(internalPtrReferencesMap) , mInternalHandle16ReferencesMap(internalHandle16ReferencesMap) , mExternalRefs(externalRefs) { mExtraDataAddress = extraData; } virtual PxBase* resolveReference(PxU32 kind, size_t reference) const; private: //various pointers to deserialized data const ManifestEntry* mManifestTable; const ImportReference* mImportReferences; PxU8* mObjectDataAddress; //internal references maps for resolving references. const InternalPtrRefMap& mInternalPtrReferencesMap; const InternalHandle16RefMap& mInternalHandle16ReferencesMap; //external collection for resolving import references. const Cm::Collection* mExternalRefs; //const PxU32 mPhysXVersion; }; class SerializationContext : public PxSerializationContext, public PxUserAllocated { PX_NOCOPY(SerializationContext) public: SerializationContext(const Cm::Collection& collection, const Cm::Collection* externalRefs) : mCollection(collection) , mExternalRefs(externalRefs) { // fill object to collection index map (same ordering as manifest) for (PxU32 i=0;i<mCollection.internalGetNbObjects();i++) { mObjToCollectionIndexMap[mCollection.internalGetObject(i)] = i; } } virtual void writeData(const void* buffer, PxU32 size) { mMemStream.write(buffer, size); } virtual PxU32 getTotalStoredSize() { return mMemStream.getSize(); } virtual void alignData(PxU32 alignment = PX_SERIAL_ALIGN) { if(!alignment) return; PxI32 bytesToPad = PxI32(getPadding(mMemStream.getSize(), alignment)); static const PxI32 BUFSIZE = 64; char buf[BUFSIZE]; PxMemSet(buf, 0, bytesToPad < BUFSIZE ? PxU32(bytesToPad) : PxU32(BUFSIZE)); while(bytesToPad > 0) { mMemStream.write(buf, bytesToPad < BUFSIZE ? PxU32(bytesToPad) : PxU32(BUFSIZE)); bytesToPad -= BUFSIZE; } PX_ASSERT(!getPadding(getTotalStoredSize(), alignment)); } virtual void writeName(const char*) { PxGetFoundation().error(physx::PxErrorCode::eINVALID_OPERATION, PX_FL, "Cannot export names during exportData."); } const PxCollection& getCollection() const { return mCollection; } virtual void registerReference(PxBase& serializable, PxU32 kind, size_t reference); const PxArray<ImportReference>& getImportReferences() { return mImportReferences; } InternalPtrRefMap& getInternalPtrReferencesMap() { return mInternalPtrReferencesMap; } InternalHandle16RefMap& getInternalHandle16ReferencesMap() { return mInternalHandle16ReferencesMap; } PxU32 getSize() const { return mMemStream.getSize(); } PxU8* getData() const { return mMemStream.getData(); } private: //import reference map for unique registration of import references and corresponding buffer. PxHashMap<PxSerialObjectId, PxU32> mImportReferencesMap; PxArray<ImportReference> mImportReferences; //maps for unique registration of internal references InternalPtrRefMap mInternalPtrReferencesMap; InternalHandle16RefMap mInternalHandle16ReferencesMap; //map for quick lookup of manifest index. PxHashMap<const PxBase*, PxU32> mObjToCollectionIndexMap; //collection and externalRefs collection for assigning references. const Cm::Collection& mCollection; const Cm::Collection* mExternalRefs; PxDefaultMemoryOutputStream mMemStream; }; } // namespace Sn } #endif
9,416
C
32.275618
106
0.733857
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/serialization/Binary/SnConvX.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. /* - get rid of STL - NpArticulationLinkArray with more than 4 entries - big convexes Xbox => PC - put a cache in "convertClass" function - remove MD one at a time and check what happens in the converter. Make it robust/report errors - for xbox, compare against source xbox file if it exists - maybe put some info in the header to display "File generated by ConvX 1.xx" on screen (to debug) - report inconsistent naming convention in each class!!!! - try to automatically discover padding bytes? use "0xcd" pattern? * do last param of XXXX_ITEMS macro automatically - what if source files are 64bits? can we safely convert a 64bit ptr to 32bit? */ #include "foundation/PxErrorCallback.h" #include "foundation/PxAllocatorCallback.h" #include "foundation/PxIO.h" #include "SnConvX.h" #include "serialization/SnSerializationRegistry.h" #include <assert.h> using namespace physx; Sn::ConvX::ConvX() : mMetaData_Src (NULL), mMetaData_Dst (NULL), mOutStream (NULL), mMustFlip (false), mOutputSize (0), mSrcPtrSize (0), mDstPtrSize (0), mNullPtr (false), mNoOutput (false), mMarkedPadding (false), mNbErrors (0), mNbWarnings (0), mReportMode (PxConverterReportMode::eNORMAL), mPerformConversion (true) { // memset(mZeros, 0, CONVX_ZERO_BUFFER_SIZE); memset(mZeros, 0x42, CONVX_ZERO_BUFFER_SIZE); } Sn::ConvX::~ConvX() { resetNbErrors(); resetConvexFlags(); releaseMetaData(); resetUnions(); } void Sn::ConvX::release() { PX_DELETE_THIS; } bool Sn::ConvX::setMetaData(PxInputStream& inputStream, MetaDataType type) { resetNbErrors(); return (loadMetaData(inputStream, type) != NULL); } bool Sn::ConvX::setMetaData(PxInputStream& srcMetaData, PxInputStream& dstMetaData) { releaseMetaData(); resetUnions(); if(!setMetaData(srcMetaData, META_DATA_SRC)) return false; if(!setMetaData(dstMetaData, META_DATA_DST)) return false; return true; } bool Sn::ConvX::compareMetaData() const { if (!mMetaData_Src || !mMetaData_Dst) { PxGetFoundation().error(PxErrorCode::eINVALID_OPERATION, PX_FL, "PxBinaryConverter: metadata not defined. Call PxBinaryConverter::setMetaData first.\n"); return false; } return mMetaData_Src->compare(*mMetaData_Dst); } bool Sn::ConvX::convert(PxInputStream& srcStream, PxU32 srcSize, PxOutputStream& targetStream) { if(!mMetaData_Src || !mMetaData_Dst) { PxGetFoundation().error(PxErrorCode::eINVALID_OPERATION, PX_FL, "PxBinaryConverter: metadata not defined. Call PxBinaryConverter::setMetaData first.\n"); return false; } resetConvexFlags(); resetNbErrors(); bool conversionStatus = false; if(mPerformConversion) { if(srcSize == 0) { PxGetFoundation().error(PxErrorCode::eINVALID_PARAMETER, PX_FL, "PxBinaryConverter: source serialized data size is zero.\n"); return false; } void* memory = PX_ALLOC(srcSize+ALIGN_FILE, "ConvX source file"); void* memoryA = reinterpret_cast<void*>((size_t(memory) + ALIGN_FILE)&~(ALIGN_FILE-1)); const PxU32 nbBytesRead = srcStream.read(memoryA, srcSize); if(nbBytesRead != srcSize) { PxGetFoundation().error(PxErrorCode::eINVALID_PARAMETER, PX_FL, "PxBinaryConverter: failure on reading source serialized data.\n"); PX_FREE(memory); return false; } displayMessage(PxErrorCode::eDEBUG_INFO, "\n\nConverting...\n\n"); { if(!initOutput(targetStream)) { PX_FREE(memory); return false; } conversionStatus = convert(memoryA, int(srcSize)); closeOutput(); } PX_FREE(memory); } return conversionStatus; }
5,095
C++
29.884848
98
0.734249
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/serialization/Binary/SnConvX_MetaData.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. #ifndef SN_CONVX_METADATA_H #define SN_CONVX_METADATA_H #include "common/PxMetaDataFlags.h" #include "SnConvX_Output.h" #include "serialization/SnSerialUtils.h" namespace physx { namespace Sn { #if PX_VC #pragma warning (push) #pragma warning (disable : 4371) //layout of class may have changed from a previous version of the compiler due to better packing of member #endif // PT: beware, must match corresponding structure in PxMetaData.h struct PxMetaDataEntry : public PxUserAllocated { PxMetaDataEntry() { memset(this, 0, sizeof(*this)); } bool isVTablePtr() const; const char* mType; //!< Field type (bool, byte, quaternion, etc) const char* mName; //!< Field name (appears exactly as in the source file) int mOffset; //!< Offset from the start of the class (ie from "this", field is located at "this"+Offset) int mSize; //!< sizeof(Type) int mCount; //!< Number of items of type Type (0 for dynamic sizes) int mOffsetSize; //!< Offset of dynamic size param, for dynamic arrays int mFlags; //!< Field parameters int mAlignment; //!< Explicit alignment added for DE1340 }; struct MetaDataEntry32 { PxI32 mType; //!< Field type (bool, byte, quaternion, etc) PxI32 mName; //!< Field name (appears exactly as in the source file) int mOffset; //!< Offset from the start of the class (ie from "this", field is located at "this"+Offset) int mSize; //!< sizeof(Type) int mCount; //!< Number of items of type Type (0 for dynamic sizes) int mOffsetSize; //!< Offset of dynamic size param, for dynamic arrays int mFlags; //!< Field parameters int mAlignment; //!< Explicit alignment added for DE1340 }; struct MetaDataEntry64 { PxI64 mType; //!< Field type (bool, byte, quaternion, etc) PxI64 mName; //!< Field name (appears exactly as in the source file) int mOffset; //!< Offset from the start of the class (ie from "this", field is located at "this"+Offset) int mSize; //!< sizeof(Type) int mCount; //!< Number of items of type Type (0 for dynamic sizes) int mOffsetSize; //!< Offset of dynamic size param, for dynamic arrays int mFlags; //!< Field parameters int mAlignment; //!< Explicit alignment added for DE1340 }; struct ExtraDataEntry { PxMetaDataEntry entry; int offset; }; struct ExtraDataEntry2 : ExtraDataEntry { ConvertCallback cb; }; class MetaData; struct MetaClass : public PxUserAllocated { bool getFieldByType(const char* type, PxMetaDataEntry& entry) const; bool getFieldByName(const char* name, PxMetaDataEntry& entry) const; bool check(const MetaData& owner); ConvertCallback mCallback; MetaClass* mMaster; const char* mClassName; int mSize; int mDepth; PsArray<PxMetaDataEntry> mBaseClasses; PsArray<PxMetaDataEntry> mFields; bool mProcessed; // int mNbEntries; // ExtraDataEntry2 mEntries[256]; private: void checkAndCompleteClass(const MetaData& owner, int& startOffset, int& nbBytes); }; enum MetaDataType { META_DATA_NONE, META_DATA_SRC, META_DATA_DST }; class ConvX; class MetaData : public PxUserAllocated { public: MetaData(Sn::ConvX&); ~MetaData(); bool load(PxInputStream& inputStream, MetaDataType type); inline_ MetaDataType getType() const { return mType; } inline_ int getVersion() const { return mVersion; } inline_ int getPtrSize() const { return mSizeOfPtr; } inline_ int getPlatformTag() const { return mPlatformTag; } inline_ int getGaussMapLimit() const { return mGaussMapLimit; } inline_ int getNbMetaClasses() const { return int(mMetaClasses.size()); } inline_ MetaClass* getMetaClass(unsigned int i) const { return mMetaClasses[i]; } inline_ bool getFlip() const { return mFlip; } MetaClass* getMetaClass(const char* name) const; MetaClass* getMetaClass(PxConcreteType::Enum concreteType) const; MetaClass* addNewClass(const char* name, int size, MetaClass* master=NULL, ConvertCallback callback=NULL); bool compare(const MetaData& candidate) const; private: MetaData& operator=(const MetaData&); Sn::ConvX& mConvX; MetaDataType mType; int mNbEntries; PxMetaDataEntry* mEntries; char* mStringTable; PsArray<MetaClass*> mMetaClasses; int mVersion; char mBinaryVersionGuid[SN_BINARY_VERSION_GUID_NUM_CHARS + 1]; int mSizeOfPtr; int mPlatformTag; int mGaussMapLimit; bool mFlip; PsArray< PxPair<PxConcreteType::Enum, PxU32> > mConcreteTypeTable; inline_ const char* offsetToText(const char* text) const { const size_t offset = size_t(text); const PxU32 offset32 = PxU32(offset); // if(offset==-1) if(offset32==0xffffffff) return NULL; return mStringTable + offset32; } friend struct MetaClass; }; PxU64 peek(int size, const char* buffer, int flags=0); #if PX_VC #pragma warning (pop) #endif } } #endif
6,774
C
35.037234
139
0.683791
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/serialization/File/SnFile.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef SN_FILE_H #define SN_FILE_H // fopen_s - returns 0 on success, non-zero on failure #if PX_WINDOWS_FAMILY #include <stdio.h> namespace physx { namespace sn { PX_INLINE PxI32 fopen_s(FILE** file, const char* name, const char* mode) { static const PxU32 MAX_LEN = 300; char buf[MAX_LEN+1]; PxU32 i; for(i = 0; i<MAX_LEN && name[i]; i++) buf[i] = name[i] == '/' ? '\\' : name[i]; buf[i] = 0; return i == MAX_LEN ? -1 : ::fopen_s(file, buf, mode); }; } // namespace sn } // namespace physx #elif PX_UNIX_FAMILY || PX_SWITCH #include <stdio.h> namespace physx { namespace sn { PX_INLINE PxI32 fopen_s(FILE** file, const char* name, const char* mode) { FILE* fp = ::fopen(name, mode); if(fp) { *file = fp; return PxI32(0); } return -1; } } // namespace sn } // namespace physx #else #error "Platform not supported!" #endif #endif //SN_FILE_H
2,572
C
29.270588
74
0.717729
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/serialization/Xml/SnXmlMemoryAllocator.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef SN_XML_MEMORY_ALLOCATOR_H #define SN_XML_MEMORY_ALLOCATOR_H #include "foundation/PxSimpleTypes.h" namespace physx { class PX_DEPRECATED XmlMemoryAllocator { protected: virtual ~XmlMemoryAllocator(){} public: virtual PxU8* allocate(PxU32 inSize) = 0; virtual void deallocate( PxU8* inMem ) = 0; virtual PxAllocatorCallback& getAllocator() = 0; template<typename TObjectType> TObjectType* allocate() { TObjectType* retval = reinterpret_cast< TObjectType* >( allocate( sizeof( TObjectType ) ) ); new (retval) TObjectType(); return retval; } template<typename TObjectType, typename TArgType> TObjectType* allocate(const TArgType &arg) { TObjectType* retval = reinterpret_cast< TObjectType* >( allocate( sizeof( TObjectType ) ) ); new (retval) TObjectType(arg); return retval; } template<typename TObjectType> void deallocate( TObjectType* inObject ) { deallocate( reinterpret_cast<PxU8*>( inObject ) ); } template<typename TObjectType> inline TObjectType* batchAllocate(PxU32 inCount ) { TObjectType* retval = reinterpret_cast<TObjectType*>( allocate( sizeof(TObjectType) * inCount ) ); for ( PxU32 idx = 0; idx < inCount; ++idx ) { new (retval + idx) TObjectType(); } return retval; } template<typename TObjectType, typename TArgType> inline TObjectType* batchAllocate(PxU32 inCount, const TArgType &arg) { TObjectType* retval = reinterpret_cast<TObjectType*>( allocate( sizeof(TObjectType) * inCount ) ); for ( PxU32 idx = 0; idx < inCount; ++idx ) { new (retval + idx) TObjectType(arg); } return retval; } //Duplicate function definition for gcc. template<typename TObjectType> inline TObjectType* batchAllocate(TObjectType*, PxU32 inCount ) { TObjectType* retval = reinterpret_cast<TObjectType*>( allocate( sizeof(TObjectType) * inCount ) ); for ( PxU32 idx = 0; idx < inCount; ++idx ) { new (retval + idx) TObjectType(); } return retval; } }; struct PX_DEPRECATED XmlMemoryAllocatorImpl : public XmlMemoryAllocator { Sn::TMemoryPoolManager mManager; XmlMemoryAllocatorImpl( PxAllocatorCallback& inAllocator ) : mManager( inAllocator ) { } XmlMemoryAllocatorImpl &operator=(const XmlMemoryAllocatorImpl &); virtual PxAllocatorCallback& getAllocator() { return mManager.getWrapper().getAllocator(); } virtual PxU8* allocate(PxU32 inSize ) { if ( !inSize ) return NULL; return mManager.allocate( inSize ); } virtual void deallocate( PxU8* inMem ) { if ( inMem ) mManager.deallocate( inMem ); } }; } #endif
4,321
C
32.246154
101
0.723444
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/serialization/Xml/SnXmlReader.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef SN_XML_READER_H #define SN_XML_READER_H #include "foundation/PxSimpleTypes.h" #include "extensions/PxRepXSimpleType.h" namespace physx { namespace Sn { struct XmlNode; } /** * Reader used to read data out of the repx format. */ class XmlReader { protected: virtual ~XmlReader(){} public: /** Read a key-value pair out of the database */ virtual bool read( const char* inName, const char*& outData ) = 0; /** Read an object id out of the database */ virtual bool read( const char* inName, PxSerialObjectId& outId ) = 0; /** Goto a child element by name. That child becomes this reader's context */ virtual bool gotoChild( const char* inName ) = 0; /** Goto the first child regardless of name */ virtual bool gotoFirstChild() = 0; /** Goto the next sibling regardless of name */ virtual bool gotoNextSibling() = 0; /** Count all children of the current object */ virtual PxU32 countChildren() = 0; /** Get the name of the current item */ virtual const char* getCurrentItemName() = 0; /** Get the value of the current item */ virtual const char* getCurrentItemValue() = 0; /** Leave the current child */ virtual bool leaveChild() = 0; /** Get reader for the parental object */ virtual XmlReader* getParentReader() = 0; /** * Ensures we don't leave the reader in an odd state * due to not leaving a given child */ virtual void pushCurrentContext() = 0; /** Pop the current context back to where it during push*/ virtual void popCurrentContext() = 0; }; //Used when upgrading a repx collection class XmlReaderWriter : public XmlReader { public: //Clears the stack of nodes (push/pop current node reset) //and sets the current node to inNode. virtual void setNode( Sn::XmlNode& node ) = 0; //If the child exists, add it. //the either way goto that child. virtual void addOrGotoChild( const char* name ) = 0; //Value is copied into the collection, inValue has no further references //to it. virtual void setCurrentItemValue( const char* value ) = 0; //Removes the child but does not release the char* name or char* data ptrs. //Those pointers are never released and are shared among collections. //Thus copying nodes is cheap and safe. virtual bool removeChild( const char* name ) = 0; virtual void release() = 0; bool renameProperty( const char* oldName, const char* newName ) { if ( gotoChild( oldName ) ) { const char* value = getCurrentItemValue(); leaveChild(); removeChild( oldName ); addOrGotoChild( newName ); setCurrentItemValue( value ); leaveChild(); return true; } return false; } bool readAndRemoveProperty( const char* name, const char*& outValue ) { bool retval = read( name, outValue ); if ( retval ) removeChild( name ); return retval; } bool writePropertyIfNotEmpty( const char* name, const char* value ) { if ( value && *value ) { addOrGotoChild( name ); setCurrentItemValue( value ); leaveChild(); return true; } return false; } }; } #endif
4,775
C
35.458015
80
0.709319
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/serialization/Xml/SnRepXUpgrader.cpp
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #include "foundation/PxMemory.h" #include "SnXmlImpl.h" #include "SnXmlReader.h" #include "SnXmlMemoryAllocator.h" #include "SnRepXCollection.h" #include "SnRepXUpgrader.h" using namespace physx::profile; namespace physx { namespace Sn { #define DEFINE_REPX_DEFAULT_PROPERTY( name, val ) RepXDefaultEntry( name, val ), static RepXDefaultEntry gRepX1_0Defaults[] = { #include "SnRepX1_0Defaults.h" }; static PxU32 gNumRepX1_0Default = sizeof( gRepX1_0Defaults ) / sizeof ( *gRepX1_0Defaults ); static RepXDefaultEntry gRepX3_1Defaults[] = { #include "SnRepX3_1Defaults.h" }; static PxU32 gNumRepX3_1Defaults = sizeof( gRepX3_1Defaults ) / sizeof ( *gRepX3_1Defaults ); static RepXDefaultEntry gRepX3_2Defaults[] = { #include "SnRepX3_2Defaults.h" }; static PxU32 gNumRepX3_2Defaults = sizeof( gRepX3_2Defaults ) / sizeof ( *gRepX3_2Defaults ); inline const char* nextPeriod( const char* str ) { for( ++str; str && *str && *str != '.'; ++str ); //empty loop intentional return str; } inline bool safeStrEq(const char* lhs, const char* rhs) { if (lhs == rhs) return true; //If they aren't equal, and one of them is null, //then they can't be equal. //This is assuming that the null char* is not equal to //the empty "" char*. if (!lhs || !rhs) return false; return ::strcmp(lhs, rhs) == 0; } typedef PxProfileHashMap<const char*, PxU32> TNameOffsetMap; void setMissingPropertiesToDefault( XmlNode* topNode, XmlReaderWriter& editor, const RepXDefaultEntry* defaults, PxU32 numDefaults, TNameOffsetMap& map ) { for ( XmlNode* child = topNode->mFirstChild; child != NULL; child = child->mNextSibling ) setMissingPropertiesToDefault( child, editor, defaults, numDefaults, map ); const TNameOffsetMap::Entry* entry( map.find( topNode->mName ) ); if ( entry ) { XmlReaderWriter& theReader( editor ); theReader.setNode( *topNode ); char nameBuffer[512] = {0}; size_t nameLen = strlen( topNode->mName ); //For each default property entry for this node type. for ( const RepXDefaultEntry* item = defaults + entry->second; Pxstrncmp( item->name, topNode->mName, nameLen ) == 0; ++item ) { bool childAdded = false; const char* nameStart = item->name + nameLen; ++nameStart; theReader.pushCurrentContext(); const char* str = nameStart; while( *str ) { const char *period = nextPeriod( str ); size_t len = size_t(PxMin( period - str, ptrdiff_t(1023) )); //can't be too careful these days. PxMemCopy( nameBuffer, str, PxU32(len) ); nameBuffer[len] = 0; if ( theReader.gotoChild( nameBuffer ) == false ) { childAdded = true; theReader.addOrGotoChild( nameBuffer ); } if (*period ) str = period + 1; else str = period; } if ( childAdded ) theReader.setCurrentItemValue( item->value ); theReader.popCurrentContext(); } } } static void setMissingPropertiesToDefault( RepXCollection& collection, XmlReaderWriter& editor, const RepXDefaultEntry* defaults, PxU32 numDefaults ) { PxProfileAllocatorWrapper wrapper( collection.getAllocator() ); //Release all strings at once, instead of piece by piece XmlMemoryAllocatorImpl alloc( collection.getAllocator() ); //build a hashtable of the initial default value strings. TNameOffsetMap nameOffsets( wrapper ); for ( PxU32 idx = 0; idx < numDefaults; ++idx ) { const RepXDefaultEntry& item( defaults[idx] ); size_t nameLen = 0; const char* periodPtr = nextPeriod (item.name); for ( ; periodPtr && *periodPtr; ++periodPtr ) if( *periodPtr == '.' ) break; if ( periodPtr == NULL || *periodPtr != '.' ) continue; nameLen = size_t(periodPtr - item.name); char* newMem = reinterpret_cast<char*>(alloc.allocate( PxU32(nameLen + 1) )); PxMemCopy( newMem, item.name, PxU32(nameLen) ); newMem[nameLen] = 0; if ( nameOffsets.find( newMem ) ) alloc.deallocate( reinterpret_cast<PxU8*>(newMem) ); else nameOffsets.insert( newMem, idx ); } //Run through each collection item, and recursively find it and its children //If an object's name is in the hash map, check and add any properties that don't exist. //else return. for ( const RepXCollectionItem* item = collection.begin(), *end = collection.end(); item != end; ++ item ) { RepXCollectionItem theItem( *item ); setMissingPropertiesToDefault( theItem.descriptor, editor, defaults, numDefaults, nameOffsets ); } } struct RecursiveTraversal { RecursiveTraversal(XmlReaderWriter& editor): mEditor(editor) {} void traverse() { mEditor.pushCurrentContext(); updateNode(); for(bool exists = mEditor.gotoFirstChild(); exists; exists = mEditor.gotoNextSibling()) traverse(); mEditor.popCurrentContext(); } virtual void updateNode() = 0; virtual ~RecursiveTraversal() {} XmlReaderWriter& mEditor; protected: RecursiveTraversal& operator=(const RecursiveTraversal&){return *this;} }; RepXCollection& RepXUpgrader::upgrade10CollectionTo3_1Collection(RepXCollection& src) { XmlReaderWriter& editor( src.createNodeEditor() ); setMissingPropertiesToDefault(src, editor, gRepX1_0Defaults, gNumRepX1_0Default ); RepXCollection* dest = &src.createCollection("3.1.1"); for ( const RepXCollectionItem* item = src.begin(), *end = src.end(); item != end; ++ item ) { //either src or dest could do the copy operation, it doesn't matter who does it. RepXCollectionItem newItem( item->liveObject, src.copyRepXNode( item->descriptor ) ); editor.setNode( *const_cast<XmlNode*>( newItem.descriptor ) ); //Some old files have this name in their system. editor.renameProperty( "MassSpaceInertia", "MassSpaceInertiaTensor" ); editor.renameProperty( "SleepEnergyThreshold", "SleepThreshold" ); if ( strstr( newItem.liveObject.typeName, "Joint" ) || strstr( newItem.liveObject.typeName, "joint" ) ) { //Joints changed format a bit. old joints looked like: /* <Actor0 >1627536</Actor0> <Actor1 >1628368</Actor1> <LocalPose0 >0 0 0 1 0.5 0.5 0.5</LocalPose0> <LocalPose1 >0 0 0 1 0.3 0.3 0.3</LocalPose1>*/ //New joints look like: /* <Actors > <actor0 >58320336</actor0> <actor1 >56353568</actor1> </Actors> <LocalPose > <eACTOR0 >0 0 0 1 0.5 0.5 0.5</eACTOR0> <eACTOR1 >0 0 0 1 0.3 0.3 0.3</eACTOR1> </LocalPose> */ const char* actor0, *actor1, *lp0, *lp1; editor.readAndRemoveProperty( "Actor0", actor0 ); editor.readAndRemoveProperty( "Actor1", actor1 ); editor.readAndRemoveProperty( "LocalPose0", lp0 ); editor.readAndRemoveProperty( "LocalPose1", lp1 ); editor.addOrGotoChild( "Actors" ); editor.writePropertyIfNotEmpty( "actor0", actor0 ); editor.writePropertyIfNotEmpty( "actor1", actor1 ); editor.leaveChild(); editor.addOrGotoChild( "LocalPose" ); editor.writePropertyIfNotEmpty( "eACTOR0", lp0 ); editor.writePropertyIfNotEmpty( "eACTOR1", lp1 ); editor.leaveChild(); } //now desc owns the new node. Collections share a single allocation pool, however, //which will get destroyed when all the collections referencing it are destroyed themselves. //Data on nodes is shared between nodes, but the node structure itself is allocated. dest->addCollectionItem( newItem ); } editor.release(); src.destroy(); return *dest; } RepXCollection& RepXUpgrader::upgrade3_1CollectionTo3_2Collection(RepXCollection& src) { XmlReaderWriter& editor( src.createNodeEditor() ); setMissingPropertiesToDefault(src, editor, gRepX3_1Defaults, gNumRepX3_1Defaults ); RepXCollection* dest = &src.createCollection("3.2.0"); for ( const RepXCollectionItem* item = src.begin(), *end = src.end(); item != end; ++ item ) { //either src or dest could do the copy operation, it doesn't matter who does it. RepXCollectionItem newItem( item->liveObject, src.copyRepXNode( item->descriptor ) ); editor.setNode( *const_cast<XmlNode*>( newItem.descriptor ) ); if ( strstr( newItem.liveObject.typeName, "PxMaterial" ) ) { editor.removeChild( "DynamicFrictionV" ); editor.removeChild( "StaticFrictionV" ); editor.removeChild( "dirOfAnisotropy" ); } //now desc owns the new node. Collections share a single allocation pool, however, //which will get destroyed when all the collections referencing it are destroyed themselves. //Data on nodes is shared between nodes, but the node structure itself is allocated. dest->addCollectionItem( newItem ); } editor.release(); src.destroy(); return *dest; } RepXCollection& RepXUpgrader::upgrade3_2CollectionTo3_3Collection(RepXCollection& src) { XmlReaderWriter& editor( src.createNodeEditor() ); setMissingPropertiesToDefault(src, editor, gRepX3_2Defaults, gNumRepX3_2Defaults ); RepXCollection* dest = &src.createCollection("3.3.0"); struct RenameSpringToStiffness : public RecursiveTraversal { RenameSpringToStiffness(XmlReaderWriter& editor_): RecursiveTraversal(editor_) {} void updateNode() { mEditor.renameProperty("Spring", "Stiffness"); mEditor.renameProperty("TangentialSpring", "TangentialStiffness"); } }; struct UpdateArticulationSwingLimit : public RecursiveTraversal { UpdateArticulationSwingLimit(XmlReaderWriter& editor_): RecursiveTraversal(editor_) {} void updateNode() { if(!Pxstricmp(mEditor.getCurrentItemName(), "yLimit") && !Pxstricmp(mEditor.getCurrentItemValue(), "0")) mEditor.setCurrentItemValue("0.785398"); if(!Pxstricmp(mEditor.getCurrentItemName(), "zLimit") && !Pxstricmp(mEditor.getCurrentItemValue(), "0")) mEditor.setCurrentItemValue("0.785398"); if(!Pxstricmp(mEditor.getCurrentItemName(), "TwistLimit")) { mEditor.gotoFirstChild(); PxReal lower = PxReal(strtod(mEditor.getCurrentItemValue(), NULL)); mEditor.gotoNextSibling(); PxReal upper = PxReal(strtod(mEditor.getCurrentItemValue(), NULL)); mEditor.leaveChild(); if(lower>=upper) { mEditor.writePropertyIfNotEmpty("lower", "-0.785398"); mEditor.writePropertyIfNotEmpty("upper", "0.785398"); } } } }; for ( const RepXCollectionItem* item = src.begin(), *end = src.end(); item != end; ++ item ) { //either src or dest could do the copy operation, it doesn't matter who does it. RepXCollectionItem newItem( item->liveObject, src.copyRepXNode( item->descriptor ) ); if ( strstr( newItem.liveObject.typeName, "PxCloth" ) || strstr( newItem.liveObject.typeName, "PxClothFabric" ) ) { PxGetFoundation().error(PxErrorCode::eDEBUG_WARNING, PX_FL, "Didn't suppot PxCloth upgrate from 3.2 to 3.3! "); continue; } if ( strstr( newItem.liveObject.typeName, "PxParticleSystem" ) || strstr( newItem.liveObject.typeName, "PxParticleFluid" ) ) { editor.setNode( *const_cast<XmlNode*>( newItem.descriptor ) ); editor.renameProperty( "PositionBuffer", "Positions" ); editor.renameProperty( "VelocityBuffer", "Velocities" ); editor.renameProperty( "RestOffsetBuffer", "RestOffsets" ); } if(strstr(newItem.liveObject.typeName, "PxPrismaticJoint" ) || strstr(newItem.liveObject.typeName, "PxRevoluteJoint") || strstr(newItem.liveObject.typeName, "PxSphericalJoint") || strstr(newItem.liveObject.typeName, "PxD6Joint") || strstr(newItem.liveObject.typeName, "PxArticulation")) { editor.setNode( *const_cast<XmlNode*>( newItem.descriptor ) ); RenameSpringToStiffness(editor).traverse(); } if(strstr(newItem.liveObject.typeName, "PxArticulation")) { editor.setNode( *const_cast<XmlNode*>( newItem.descriptor ) ); UpdateArticulationSwingLimit(editor).traverse(); } //now dest owns the new node. Collections share a single allocation pool, however, //which will get destroyed when all the collections referencing it are destroyed themselves. //Data on nodes is shared between nodes, but the node structure itself is allocated. dest->addCollectionItem( newItem ); } editor.release(); src.destroy(); return *dest; } RepXCollection& RepXUpgrader::upgrade3_3CollectionTo3_4Collection(RepXCollection& src) { RepXCollection* dest = &src.createCollection("3.4.0"); for ( const RepXCollectionItem* item = src.begin(), *end = src.end(); item != end; ++ item ) { if(strstr(item->liveObject.typeName, "PxTriangleMesh")) { PxRepXObject newMeshRepXObj("PxBVH33TriangleMesh", item->liveObject.serializable, item->liveObject.id); XmlNode* newMeshNode = src.copyRepXNode( item->descriptor ); newMeshNode->mName = "PxBVH33TriangleMesh"; RepXCollectionItem newMeshItem(newMeshRepXObj, newMeshNode); dest->addCollectionItem( newMeshItem ); continue; } RepXCollectionItem newItem( item->liveObject, src.copyRepXNode( item->descriptor ) ); dest->addCollectionItem( newItem ); } src.destroy(); return *dest; } RepXCollection& RepXUpgrader::upgrade3_4CollectionTo4_0Collection(RepXCollection& src) { RepXCollection* dest = &src.createCollection("4.0.0"); for (const RepXCollectionItem* item = src.begin(), *end = src.end(); item != end; ++item) { if (strstr(item->liveObject.typeName, "PxParticleFluid") || strstr(item->liveObject.typeName, "PxParticleSystem") || strstr(item->liveObject.typeName, "PxClothFabric") || strstr(item->liveObject.typeName, "PxCloth")) { continue; } RepXCollectionItem newItem(item->liveObject, src.copyRepXNode(item->descriptor)); dest->addCollectionItem(newItem); } src.destroy(); return *dest; } RepXCollection& RepXUpgrader::upgradeCollection(RepXCollection& src) { const char* srcVersion = src.getVersion(); if( safeStrEq( srcVersion, RepXCollection::getLatestVersion() )) return src; typedef RepXCollection& (*UPGRADE_FUNCTION)(RepXCollection& src); struct Upgrade { const char* versionString; UPGRADE_FUNCTION upgradeFunction; }; static const Upgrade upgradeTable[] = { { "1.0", upgrade10CollectionTo3_1Collection }, { "3.1", NULL }, { "3.1.1", upgrade3_1CollectionTo3_2Collection }, { "3.2.0", upgrade3_2CollectionTo3_3Collection }, { "3.3.0", NULL }, { "3.3.1", NULL }, { "3.3.2", NULL }, { "3.3.3", NULL }, { "3.3.4", upgrade3_3CollectionTo3_4Collection }, { "3.4.0", NULL }, { "3.4.1", NULL }, { "3.4.2", upgrade3_4CollectionTo4_0Collection } }; //increasing order and complete const PxU32 upgradeTableSize = sizeof(upgradeTable)/sizeof(upgradeTable[0]); PxU32 repxVersion = UINT16_MAX; for (PxU32 i=0; i<upgradeTableSize; i++) { if( safeStrEq( srcVersion, upgradeTable[i].versionString )) { repxVersion = i; break; } } RepXCollection* dest = &src; for( PxU32 j = repxVersion; j < upgradeTableSize; j++ ) { if( upgradeTable[j].upgradeFunction ) dest = &(upgradeTable[j].upgradeFunction)(*dest); } return *dest; } } }
16,783
C++
35.25054
154
0.694631
NVIDIA-Omniverse/PhysX/physx/source/physxextensions/src/serialization/Xml/SnRepXCoreSerializer.h
// Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of NVIDIA CORPORATION nor the names of its // contributors may be used to endorse or promote products derived // from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // Copyright (c) 2008-2023 NVIDIA Corporation. All rights reserved. // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. #ifndef SN_REPX_CORE_SERIALIZER_H #define SN_REPX_CORE_SERIALIZER_H /** \addtogroup RepXSerializers @{ */ #include "foundation/PxSimpleTypes.h" #include "SnRepXSerializerImpl.h" #if !PX_DOXYGEN namespace physx { #endif class XmlReader; class XmlMemoryAllocator; class XmlWriter; class MemoryBuffer; struct PX_DEPRECATED PxMaterialRepXSerializer : RepXSerializerImpl<PxMaterial> { PxMaterialRepXSerializer( PxAllocatorCallback& inCallback ) : RepXSerializerImpl<PxMaterial>( inCallback ) {} virtual PxMaterial* allocateObject( PxRepXInstantiationArgs& ); }; struct PX_DEPRECATED PxShapeRepXSerializer : public RepXSerializerImpl<PxShape> { PxShapeRepXSerializer( PxAllocatorCallback& inCallback ) : RepXSerializerImpl<PxShape>( inCallback ) {} virtual PxRepXObject fileToObject( XmlReader&, XmlMemoryAllocator&, PxRepXInstantiationArgs&, PxCollection* ); virtual PxShape* allocateObject( PxRepXInstantiationArgs& ) { return NULL; } }; struct PX_DEPRECATED PxBVH33TriangleMeshRepXSerializer : public RepXSerializerImpl<PxBVH33TriangleMesh> { PxBVH33TriangleMeshRepXSerializer( PxAllocatorCallback& inCallback ) : RepXSerializerImpl<PxBVH33TriangleMesh>( inCallback ) {} virtual void objectToFileImpl( const PxBVH33TriangleMesh*, PxCollection*, XmlWriter&, MemoryBuffer&, PxRepXInstantiationArgs& ); virtual PxRepXObject fileToObject( XmlReader&, XmlMemoryAllocator&, PxRepXInstantiationArgs&, PxCollection* ); virtual PxBVH33TriangleMesh* allocateObject( PxRepXInstantiationArgs& ) { return NULL; } }; struct PX_DEPRECATED PxBVH34TriangleMeshRepXSerializer : public RepXSerializerImpl<PxBVH34TriangleMesh> { PxBVH34TriangleMeshRepXSerializer( PxAllocatorCallback& inCallback ) : RepXSerializerImpl<PxBVH34TriangleMesh>( inCallback ) {} virtual void objectToFileImpl( const PxBVH34TriangleMesh*, PxCollection*, XmlWriter&, MemoryBuffer&, PxRepXInstantiationArgs& ); virtual PxRepXObject fileToObject( XmlReader&, XmlMemoryAllocator&, PxRepXInstantiationArgs&, PxCollection* ); virtual PxBVH34TriangleMesh* allocateObject( PxRepXInstantiationArgs& ) { return NULL; } }; struct PX_DEPRECATED PxHeightFieldRepXSerializer : public RepXSerializerImpl<PxHeightField> { PxHeightFieldRepXSerializer( PxAllocatorCallback& inCallback ) : RepXSerializerImpl<PxHeightField>( inCallback ) {} virtual void objectToFileImpl( const PxHeightField*, PxCollection*, XmlWriter&, MemoryBuffer&, PxRepXInstantiationArgs& ); virtual PxRepXObject fileToObject( XmlReader&, XmlMemoryAllocator&, PxRepXInstantiationArgs&, PxCollection* ); virtual PxHeightField* allocateObject( PxRepXInstantiationArgs& ) { return NULL; } }; struct PX_DEPRECATED PxConvexMeshRepXSerializer : public RepXSerializerImpl<PxConvexMesh> { PxConvexMeshRepXSerializer( PxAllocatorCallback& inCallback ) : RepXSerializerImpl<PxConvexMesh>( inCallback ) {} virtual void objectToFileImpl( const PxConvexMesh*, PxCollection*, XmlWriter&, MemoryBuffer&, PxRepXInstantiationArgs& ); virtual PxRepXObject fileToObject( XmlReader&, XmlMemoryAllocator&, PxRepXInstantiationArgs&, PxCollection* ); virtual PxConvexMesh* allocateObject( PxRepXInstantiationArgs& ) { return NULL; } }; struct PX_DEPRECATED PxRigidStaticRepXSerializer : public RepXSerializerImpl<PxRigidStatic> { PxRigidStaticRepXSerializer( PxAllocatorCallback& inCallback ) : RepXSerializerImpl<PxRigidStatic>( inCallback ) {} virtual PxRigidStatic* allocateObject( PxRepXInstantiationArgs& ); }; struct PX_DEPRECATED PxRigidDynamicRepXSerializer : public RepXSerializerImpl<PxRigidDynamic> { PxRigidDynamicRepXSerializer( PxAllocatorCallback& inCallback ) : RepXSerializerImpl<PxRigidDynamic>( inCallback ) {} virtual PxRigidDynamic* allocateObject( PxRepXInstantiationArgs& ); }; struct PX_DEPRECATED PxArticulationReducedCoordinateRepXSerializer : public RepXSerializerImpl<PxArticulationReducedCoordinate> { PxArticulationReducedCoordinateRepXSerializer(PxAllocatorCallback& inCallback) : RepXSerializerImpl<PxArticulationReducedCoordinate>(inCallback) {} virtual void objectToFileImpl(const PxArticulationReducedCoordinate*, PxCollection*, XmlWriter&, MemoryBuffer&, PxRepXInstantiationArgs&); virtual PxArticulationReducedCoordinate* allocateObject(PxRepXInstantiationArgs&); }; struct PX_DEPRECATED PxAggregateRepXSerializer : public RepXSerializerImpl<PxAggregate> { PxAggregateRepXSerializer( PxAllocatorCallback& inCallback ) : RepXSerializerImpl<PxAggregate>( inCallback ) {} virtual void objectToFileImpl( const PxAggregate*, PxCollection*, XmlWriter& , MemoryBuffer&, PxRepXInstantiationArgs& ); virtual PxRepXObject fileToObject( XmlReader&, XmlMemoryAllocator&, PxRepXInstantiationArgs&, PxCollection* ); virtual PxAggregate* allocateObject( PxRepXInstantiationArgs& ) { return NULL; } }; #if !PX_DOXYGEN } // namespace physx #endif #endif /** @} */
6,597
C
51.365079
149
0.799151