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omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnPlacer.rst
.. _omni_graph_ui_nodes_Placer_1: .. _omni_graph_ui_nodes_Placer: .. ================================================================================ .. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT. .. ================================================================================ :orphan: .. meta:: :title: Placer (BETA) :keywords: lang-en omnigraph node graph:action,ui ui_nodes placer Placer (BETA) ============= .. <description> Contruct a Placer widget. The Placer takes a single child and places it at a given position within it. .. </description> Installation ------------ To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager. Inputs ------ .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Create (*inputs:create*)", "``execution``", "Input execution to create and show the widget", "None" "Parent Widget Path (*inputs:parentWidgetPath*)", "``token``", "The absolute path to the parent widget.", "" "Position (*inputs:position*)", "``double[2]``", "Where to position the child widget within the Placer.", "[0.0, 0.0]" "inputs:style", "``string``", "Style to be applied to the Placer and its child. This can later be changed with the WriteWidgetStyle node.", "None" "Widget Identifier (*inputs:widgetIdentifier*)", "``token``", "An optional unique identifier for the widget. Can be used to refer to this widget in other places such as the OnWidgetClicked node.", "None" Outputs ------- .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Created (*outputs:created*)", "``execution``", "Executed when the widget is created", "None" "Widget Path (*outputs:widgetPath*)", "``token``", "The absolute path to the created Placer widget", "None" Metadata -------- .. csv-table:: :header: "Name", "Value" :widths: 30,70 "Unique ID", "omni.graph.ui_nodes.Placer" "Version", "1" "Extension", "omni.graph.ui_nodes" "Has State?", "False" "Implementation Language", "Python" "Default Memory Type", "cpu" "Generated Code Exclusions", "tests" "uiName", "Placer (BETA)" "Categories", "graph:action,ui" "Generated Class Name", "OgnPlacerDatabase" "Python Module", "omni.graph.ui_nodes"
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omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnSetActiveViewportCamera.rst
.. _omni_graph_ui_nodes_SetActiveViewportCamera_1: .. _omni_graph_ui_nodes_SetActiveViewportCamera: .. ================================================================================ .. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT. .. ================================================================================ :orphan: .. meta:: :title: Set Active Camera :keywords: lang-en omnigraph node sceneGraph:camera ReadOnly ui_nodes set-active-viewport-camera Set Active Camera ================= .. <description> Sets Viewport's actively bound camera to given camera at give path .. </description> Installation ------------ To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager. Inputs ------ .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "In (*inputs:execIn*)", "``execution``", "Execution input", "None" "Camera Path (*inputs:primPath*)", "``token``", "Path of the camera to bind", "" "Viewport (*inputs:viewport*)", "``token``", "Name of the viewport, or empty for the default viewport", "" Outputs ------- .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Out (*outputs:execOut*)", "``execution``", "Execution Output", "None" Metadata -------- .. csv-table:: :header: "Name", "Value" :widths: 30,70 "Unique ID", "omni.graph.ui_nodes.SetActiveViewportCamera" "Version", "1" "Extension", "omni.graph.ui_nodes" "Has State?", "False" "Implementation Language", "Python" "Default Memory Type", "cpu" "Generated Code Exclusions", "tests" "uiName", "Set Active Camera" "Categories", "sceneGraph:camera" "Generated Class Name", "OgnSetActiveViewportCameraDatabase" "Python Module", "omni.graph.ui_nodes"
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omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnOnPicked.rst
.. _omni_graph_ui_nodes_OnPicked_3: .. _omni_graph_ui_nodes_OnPicked: .. ================================================================================ .. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT. .. ================================================================================ :orphan: .. meta:: :title: On Picked (BETA) :keywords: lang-en omnigraph node graph:action,ui threadsafe compute-on-request ui_nodes on-picked On Picked (BETA) ================ .. <description> Event node which fires when a picking event occurs in the specified viewport. Note that picking events must be enabled on the specified viewport using a SetViewportMode node. .. </description> Installation ------------ To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager. Inputs ------ .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Gesture (*inputs:gesture*)", "``token``", "The input gesture to trigger a picking event", "Left Mouse Click" "", "*displayGroup*", "parameters", "" "", "*literalOnly*", "1", "" "", "*allowedTokens*", "Left Mouse Click,Right Mouse Click,Middle Mouse Click,Left Mouse Press,Right Mouse Press,Middle Mouse Press", "" "Only Simulate On Play (*inputs:onlyPlayback*)", "``bool``", "When true, the node is only computed while Stage is being played.", "True" "", "*literalOnly*", "1", "" "Tracked Prims (*inputs:trackedPrims*)", "``target``", "Optionally specify a set of tracked prims that will cause 'Picked' to fire when picked", "None" "", "*literalOnly*", "1", "" "", "*allowMultiInputs*", "1", "" "Viewport (*inputs:viewport*)", "``token``", "Name of the viewport window to watch for picking events", "Viewport" "", "*literalOnly*", "1", "" Outputs ------- .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Is Tracked Prim Picked (*outputs:isTrackedPrimPicked*)", "``bool``", "True if a tracked prim got picked, or if any prim got picked if no tracked prims are specified (will always be true when 'Picked' fires, and false when 'Missed' fires)", "None" "Missed (*outputs:missed*)", "``execution``", "Enabled when an attempted picking did not pick a tracked prim, or when nothing gets picked if no tracked prims are specified", "None" "Picked (*outputs:picked*)", "``execution``", "Enabled when a tracked prim is picked, or when any prim is picked if no tracked prims are specified", "None" "Picked Prim (*outputs:pickedPrim*)", "``target``", "The picked prim, or an empty target if nothing got picked", "None" "Picked Prim Path (*outputs:pickedPrimPath*)", "``token``", "The path of the picked prim, or an empty string if nothing got picked", "None" "Picked World Position (*outputs:pickedWorldPos*)", "``pointd[3]``", "The XYZ-coordinates of the point in world space at which the prim got picked, or (0,0,0) if nothing got picked", "None" "Tracked Prim Paths (*outputs:trackedPrimPaths*)", "``token[]``", "A list of the paths of the prims specified in 'Tracked Prims'", "None" Metadata -------- .. csv-table:: :header: "Name", "Value" :widths: 30,70 "Unique ID", "omni.graph.ui_nodes.OnPicked" "Version", "3" "Extension", "omni.graph.ui_nodes" "Has State?", "False" "Implementation Language", "C++" "Default Memory Type", "cpu" "Generated Code Exclusions", "tests" "uiName", "On Picked (BETA)" "Categories", "graph:action,ui" "Generated Class Name", "OgnOnPickedDatabase" "Python Module", "omni.graph.ui_nodes"
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omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnGetCameraPosition.rst
.. _omni_graph_ui_nodes_GetCameraPosition_2: .. _omni_graph_ui_nodes_GetCameraPosition: .. ================================================================================ .. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT. .. ================================================================================ :orphan: .. meta:: :title: Get Camera Position :keywords: lang-en omnigraph node sceneGraph:camera threadsafe ui_nodes get-camera-position Get Camera Position =================== .. <description> Gets a viewport camera position .. </description> Installation ------------ To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager. Inputs ------ .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "inputs:prim", "``target``", "The camera prim, when 'usePath' is false", "None" "Camera Path (*inputs:primPath*)", "``token``", "Path of the camera, used when 'usePath' is true", "" "inputs:usePath", "``bool``", "When true, the 'primPath' attribute is used as the path to the prim being read, otherwise it will read the connection at the 'prim' attribute", "True" Outputs ------- .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Position (*outputs:position*)", "``pointd[3]``", "The position of the camera in world space", "None" Metadata -------- .. csv-table:: :header: "Name", "Value" :widths: 30,70 "Unique ID", "omni.graph.ui_nodes.GetCameraPosition" "Version", "2" "Extension", "omni.graph.ui_nodes" "Has State?", "False" "Implementation Language", "C++" "Default Memory Type", "cpu" "Generated Code Exclusions", "tests" "uiName", "Get Camera Position" "Categories", "sceneGraph:camera" "Generated Class Name", "OgnGetCameraPositionDatabase" "Python Module", "omni.graph.ui_nodes"
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omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnDrawDebugCurve.rst
.. _omni_graph_ui_nodes_DrawDebugCurve_1: .. _omni_graph_ui_nodes_DrawDebugCurve: .. ================================================================================ .. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT. .. ================================================================================ :orphan: .. meta:: :title: Draw Debug Curve :keywords: lang-en omnigraph node debug ui_nodes draw-debug-curve Draw Debug Curve ================ .. <description> Given a set of curve points, draw a curve in the viewport .. </description> Installation ------------ To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager. Inputs ------ .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Closed (*inputs:closed*)", "``bool``", "When true, connect the last point to the first", "False" "Color (*inputs:color*)", "``colorf[3]``", "The color of the curve", "[0.0, 0.0, 0.0]" "Curve Points (*inputs:curvepoints*)", "``double[3][]``", "The curve to be drawn", "[]" "In (*inputs:execIn*)", "``execution``", "Execution input", "None" Outputs ------- .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Out (*outputs:execOut*)", "``execution``", "Execution Output", "None" Metadata -------- .. csv-table:: :header: "Name", "Value" :widths: 30,70 "Unique ID", "omni.graph.ui_nodes.DrawDebugCurve" "Version", "1" "Extension", "omni.graph.ui_nodes" "Has State?", "False" "Implementation Language", "Python" "Default Memory Type", "cpu" "Generated Code Exclusions", "tests" "uiName", "Draw Debug Curve" "Categories", "debug" "Generated Class Name", "OgnDrawDebugCurveDatabase" "Python Module", "omni.graph.ui_nodes"
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omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnOnViewportClicked.rst
.. _omni_graph_ui_nodes_OnViewportClicked_1: .. _omni_graph_ui_nodes_OnViewportClicked: .. ================================================================================ .. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT. .. ================================================================================ :orphan: .. meta:: :title: On Viewport Clicked (BETA) :keywords: lang-en omnigraph node graph:action,ui threadsafe compute-on-request ui_nodes on-viewport-clicked On Viewport Clicked (BETA) ========================== .. <description> Event node which fires when a viewport click event occurs in the specified viewport. Note that viewport mouse events must be enabled on the specified viewport using a SetViewportMode node. .. </description> Installation ------------ To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager. Inputs ------ .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Gesture (*inputs:gesture*)", "``token``", "The input gesture to trigger viewport click events", "Left Mouse Click" "", "*displayGroup*", "parameters", "" "", "*literalOnly*", "1", "" "", "*allowedTokens*", "Left Mouse Click,Right Mouse Click,Middle Mouse Click", "" "Only Simulate On Play (*inputs:onlyPlayback*)", "``bool``", "When true, the node is only computed while Stage is being played", "True" "", "*literalOnly*", "1", "" "Use Normalized Coords (*inputs:useNormalizedCoords*)", "``bool``", "When true, the components of the 2D position output are scaled to between 0 and 1, where 0 is top/left and 1 is bottom/right. When false, components are in viewport render resolution pixels.", "False" "", "*literalOnly*", "1", "" "Viewport (*inputs:viewport*)", "``token``", "Name of the viewport window to watch for click events", "Viewport" "", "*literalOnly*", "1", "" Outputs ------- .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Clicked (*outputs:clicked*)", "``execution``", "Enabled when the specified input gesture triggers a viewport click event in the specified viewport", "None" "Position (*outputs:position*)", "``double[2]``", "The position at which the viewport click event occurred", "None" Metadata -------- .. csv-table:: :header: "Name", "Value" :widths: 30,70 "Unique ID", "omni.graph.ui_nodes.OnViewportClicked" "Version", "1" "Extension", "omni.graph.ui_nodes" "Has State?", "False" "Implementation Language", "C++" "Default Memory Type", "cpu" "Generated Code Exclusions", "tests" "uiName", "On Viewport Clicked (BETA)" "Categories", "graph:action,ui" "Generated Class Name", "OgnOnViewportClickedDatabase" "Python Module", "omni.graph.ui_nodes"
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omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnReadViewportPressState.rst
.. _omni_graph_ui_nodes_ReadViewportPressState_1: .. _omni_graph_ui_nodes_ReadViewportPressState: .. ================================================================================ .. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT. .. ================================================================================ :orphan: .. meta:: :title: Read Viewport Press State (BETA) :keywords: lang-en omnigraph node ui threadsafe ui_nodes read-viewport-press-state Read Viewport Press State (BETA) ================================ .. <description> Read the state of the last viewport press event from the specified viewport. Note that viewport mouse events must be enabled on the specified viewport using a SetViewportMode node. .. </description> Installation ------------ To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager. Inputs ------ .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Gesture (*inputs:gesture*)", "``token``", "The input gesture to trigger viewport press events", "Left Mouse Press" "", "*displayGroup*", "parameters", "" "", "*allowedTokens*", "Left Mouse Press,Right Mouse Press,Middle Mouse Press", "" "Use Normalized Coords (*inputs:useNormalizedCoords*)", "``bool``", "When true, the components of 2D position outputs are scaled to between 0 and 1, where 0 is top/left and 1 is bottom/right. When false, components are in viewport render resolution pixels.", "False" "Viewport (*inputs:viewport*)", "``token``", "Name of the viewport window to watch for press events", "Viewport" Outputs ------- .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Is Pressed (*outputs:isPressed*)", "``bool``", "True if the specified viewport is currently pressed", "None" "Is Release Position Valid (*outputs:isReleasePositionValid*)", "``bool``", "True if the press was released inside of the viewport, and false otherwise", "None" "Is Valid (*outputs:isValid*)", "``bool``", "True if a valid event state was detected and the outputs of this node are valid, and false otherwise", "None" "Press Position (*outputs:pressPosition*)", "``double[2]``", "The position at which the specified viewport was last pressed", "None" "Release Position (*outputs:releasePosition*)", "``double[2]``", "The position at which the last press on the specified viewport was released, or (0,0) if the press was released outside of the viewport or the viewport is currently pressed", "None" Metadata -------- .. csv-table:: :header: "Name", "Value" :widths: 30,70 "Unique ID", "omni.graph.ui_nodes.ReadViewportPressState" "Version", "1" "Extension", "omni.graph.ui_nodes" "Has State?", "False" "Implementation Language", "C++" "Default Memory Type", "cpu" "Generated Code Exclusions", "tests" "uiName", "Read Viewport Press State (BETA)" "Categories", "ui" "Generated Class Name", "OgnReadViewportPressStateDatabase" "Python Module", "omni.graph.ui_nodes"
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omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnGetViewportResolution.rst
.. _omni_graph_ui_nodes_GetViewportResolution_1: .. _omni_graph_ui_nodes_GetViewportResolution: .. ================================================================================ .. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT. .. ================================================================================ :orphan: .. meta:: :title: Get Viewport Resolution :keywords: lang-en omnigraph node viewport ui_nodes get-viewport-resolution Get Viewport Resolution ======================= .. <description> Gets the resolution of the target viewport. .. </description> Installation ------------ To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager. Inputs ------ .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Viewport (*inputs:viewport*)", "``token``", "Name of the viewport, or empty for the default viewport", "Viewport" Outputs ------- .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Resolution (*outputs:resolution*)", "``int[2]``", "The resolution of the target viewport", "None" Metadata -------- .. csv-table:: :header: "Name", "Value" :widths: 30,70 "Unique ID", "omni.graph.ui_nodes.GetViewportResolution" "Version", "1" "Extension", "omni.graph.ui_nodes" "Has State?", "False" "Implementation Language", "Python" "Default Memory Type", "cpu" "Generated Code Exclusions", "tests" "uiName", "Get Viewport Resolution" "Categories", "viewport" "Generated Class Name", "OgnGetViewportResolutionDatabase" "Python Module", "omni.graph.ui_nodes"
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omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnSetCameraPosition.rst
.. _omni_graph_ui_nodes_SetCameraPosition_2: .. _omni_graph_ui_nodes_SetCameraPosition: .. ================================================================================ .. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT. .. ================================================================================ :orphan: .. meta:: :title: Set Camera Position :keywords: lang-en omnigraph node sceneGraph:camera WriteOnly ui_nodes set-camera-position Set Camera Position =================== .. <description> Sets the camera's position .. </description> Installation ------------ To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager. Inputs ------ .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "In (*inputs:execIn*)", "``execution``", "Execution input", "None" "Position (*inputs:position*)", "``pointd[3]``", "The new position", "[0.0, 0.0, 0.0]" "inputs:prim", "``target``", "The camera prim, when 'usePath' is false", "None" "Camera Path (*inputs:primPath*)", "``token``", "Path of the camera, used when 'usePath' is true", "" "Rotate (*inputs:rotate*)", "``bool``", "True to keep position but change orientation and radius (camera moves to new position while still looking at the same target). False to keep orientation and radius but change position (camera moves to look at new target).", "True" "inputs:usePath", "``bool``", "When true, the 'primPath' attribute is used as the path to the prim being read, otherwise it will read the connection at the 'prim' attribute", "True" Outputs ------- .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Out (*outputs:execOut*)", "``execution``", "Execution Output", "None" Metadata -------- .. csv-table:: :header: "Name", "Value" :widths: 30,70 "Unique ID", "omni.graph.ui_nodes.SetCameraPosition" "Version", "2" "Extension", "omni.graph.ui_nodes" "Has State?", "False" "Implementation Language", "C++" "Default Memory Type", "cpu" "Generated Code Exclusions", "tests" "uiName", "Set Camera Position" "Categories", "sceneGraph:camera" "Generated Class Name", "OgnSetCameraPositionDatabase" "Python Module", "omni.graph.ui_nodes"
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omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnSetViewportFullscreen.rst
.. _omni_graph_ui_nodes_SetViewportFullscreen_1: .. _omni_graph_ui_nodes_SetViewportFullscreen: .. ================================================================================ .. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT. .. ================================================================================ :orphan: .. meta:: :title: Set Viewport Fullscreen :keywords: lang-en omnigraph node graph:action,viewport WriteOnly ui_nodes set-viewport-fullscreen Set Viewport Fullscreen ======================= .. <description> Toggles fullscreen on/off for viewport(s) and visibility on/off for all other panes. .. </description> Installation ------------ To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager. Inputs ------ .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "inputs:exec", "``execution``", "The input execution", "None" "Mode (*inputs:mode*)", "``token``", "The mode to toggle fullscreen on/off for viewport(s) and visibility on/off for all other panes: ""Default"" - Windowed viewport(s) with all other panes shown. ""Fullscreen"" - Fullscreen viewport(s) with all other panes hidden. ""Hide UI"" - Windowed viewport(s) with all other panes hidden.", "Default" "", "*allowedTokens*", "Default,Fullscreen,Hide UI", "" Outputs ------- .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "outputs:exec", "``execution``", "The output execution", "None" Metadata -------- .. csv-table:: :header: "Name", "Value" :widths: 30,70 "Unique ID", "omni.graph.ui_nodes.SetViewportFullscreen" "Version", "1" "Extension", "omni.graph.ui_nodes" "Has State?", "False" "Implementation Language", "C++" "Default Memory Type", "cpu" "Generated Code Exclusions", "tests" "uiName", "Set Viewport Fullscreen" "Categories", "graph:action,viewport" "Generated Class Name", "OgnSetViewportFullscreenDatabase" "Python Module", "omni.graph.ui_nodes"
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omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnSlider.rst
.. _omni_graph_ui_nodes_Slider_1: .. _omni_graph_ui_nodes_Slider: .. ================================================================================ .. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT. .. ================================================================================ :orphan: .. meta:: :title: Slider (BETA) :keywords: lang-en omnigraph node graph:action,ui ui_nodes slider Slider (BETA) ============= .. <description> Create a slider widget on the Viewport .. </description> Installation ------------ To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager. Inputs ------ .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Create (*inputs:create*)", "``execution``", "Input execution to create and show the widget", "None" "Disable (*inputs:disable*)", "``execution``", "Disable this button so that it cannot be pressed", "None" "Enable (*inputs:enable*)", "``execution``", "Enable this button after it has been disabled", "None" "Hide (*inputs:hide*)", "``execution``", "Input execution to hide the widget and all its child widgets", "None" "Max (*inputs:max*)", "``float``", "The maximum value of the slider", "0.0" "Min (*inputs:min*)", "``float``", "The minimum value of the slider", "0.0" "Parent Widget Path (*inputs:parentWidgetPath*)", "``token``", "The absolute path to the parent widget. If empty, this widget will be created as a direct child of Viewport.", "None" "Show (*inputs:show*)", "``execution``", "Input execution to show the widget and all its child widgets after they become hidden", "None" "Step (*inputs:step*)", "``float``", "The step size of the slider", "0.01" "Tear Down (*inputs:tearDown*)", "``execution``", "Input execution to tear down the widget and all its child widgets", "None" "Widget Identifier (*inputs:widgetIdentifier*)", "``token``", "An optional unique identifier for the widget. Can be used to refer to this widget in other places such as the OnWidgetClicked node.", "None" "Width (*inputs:width*)", "``double``", "The width of the created slider", "100.0" Outputs ------- .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Created (*outputs:created*)", "``execution``", "Executed when the widget is created", "None" "Widget Path (*outputs:widgetPath*)", "``token``", "The absolute path to the created widget", "None" Metadata -------- .. csv-table:: :header: "Name", "Value" :widths: 30,70 "Unique ID", "omni.graph.ui_nodes.Slider" "Version", "1" "Extension", "omni.graph.ui_nodes" "Has State?", "False" "Implementation Language", "Python" "Default Memory Type", "cpu" "Generated Code Exclusions", "tests" "hidden", "True" "uiName", "Slider (BETA)" "Categories", "graph:action,ui" "Generated Class Name", "OgnSliderDatabase" "Python Module", "omni.graph.ui_nodes"
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omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnReadMouseState.rst
.. _omni_graph_ui_nodes_ReadMouseState_1: .. _omni_graph_ui_nodes_ReadMouseState: .. ================================================================================ .. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT. .. ================================================================================ :orphan: .. meta:: :title: Read Mouse State :keywords: lang-en omnigraph node input:mouse threadsafe ui_nodes read-mouse-state Read Mouse State ================ .. <description> Reads the current state of the mouse. You can choose which mouse element this node is associated with. When mouse element is chosen to be a button, only outputs:isPressed is meaningful. When coordinates are chosen, only outputs:coords and outputs:window are meaningful. Pixel coordinates are the position of the mouse cursor in screen pixel units with (0,0) top left. Normalized coordinates are values between 0-1 where 0 is top/left and 1 is bottom/right. By default, coordinates are relative to the application window, but if 'Use Relative Coords' is set to true, then coordinates are relative to the workspace window containing the mouse pointer. .. </description> Installation ------------ To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager. Inputs ------ .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Mouse Element (*inputs:mouseElement*)", "``token``", "The mouse input to check the state of", "Left Button" "", "*displayGroup*", "parameters", "" "", "*allowedTokens*", "Left Button,Right Button,Middle Button,Forward Button,Back Button,Normalized Mouse Coordinates,Pixel Mouse Coordinates", "" "Use Relative Coords (*inputs:useRelativeCoords*)", "``bool``", "When true, the output 'coords' is made relative to the workspace window containing the mouse pointer instead of the entire application window", "False" Outputs ------- .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "outputs:coords", "``float[2]``", "The coordinates of the mouse. If the mouse element selected is a button, this will output a zero vector.", "None" "outputs:isPressed", "``bool``", "True if the button is currently pressed, false otherwise. If the mouse element selected is a coordinate, this will output false.", "None" "outputs:window", "``token``", "The name of the workspace window containing the mouse pointer if 'Use Relative Coords' is true and the mouse element selected is a coordinate", "None" Metadata -------- .. csv-table:: :header: "Name", "Value" :widths: 30,70 "Unique ID", "omni.graph.ui_nodes.ReadMouseState" "Version", "1" "Extension", "omni.graph.ui_nodes" "Has State?", "False" "Implementation Language", "C++" "Default Memory Type", "cpu" "Generated Code Exclusions", "tests" "uiName", "Read Mouse State" "Categories", "input:mouse" "Generated Class Name", "OgnReadMouseStateDatabase" "Python Module", "omni.graph.ui_nodes"
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omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnSetCameraTarget.rst
.. _omni_graph_ui_nodes_SetCameraTarget_2: .. _omni_graph_ui_nodes_SetCameraTarget: .. ================================================================================ .. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT. .. ================================================================================ :orphan: .. meta:: :title: Set Camera Target :keywords: lang-en omnigraph node sceneGraph:camera WriteOnly ui_nodes set-camera-target Set Camera Target ================= .. <description> Sets the camera's target .. </description> Installation ------------ To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager. Inputs ------ .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "In (*inputs:execIn*)", "``execution``", "Execution input", "None" "inputs:prim", "``target``", "The camera prim, when 'usePath' is false", "None" "Camera Path (*inputs:primPath*)", "``token``", "Path of the camera, used when 'usePath' is true", "" "Rotate (*inputs:rotate*)", "``bool``", "True to keep position but change orientation and radius (camera rotates to look at new target). False to keep orientation and radius but change position (camera moves to look at new target).", "True" "Target (*inputs:target*)", "``pointd[3]``", "The target point", "[0.0, 0.0, 0.0]" "inputs:usePath", "``bool``", "When true, the 'primPath' attribute is used as the path to the prim being read, otherwise it will read the connection at the 'prim' attribute", "True" Outputs ------- .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Out (*outputs:execOut*)", "``execution``", "Execution Output", "None" Metadata -------- .. csv-table:: :header: "Name", "Value" :widths: 30,70 "Unique ID", "omni.graph.ui_nodes.SetCameraTarget" "Version", "2" "Extension", "omni.graph.ui_nodes" "Has State?", "False" "Implementation Language", "C++" "Default Memory Type", "cpu" "Generated Code Exclusions", "tests" "uiName", "Set Camera Target" "Categories", "sceneGraph:camera" "Generated Class Name", "OgnSetCameraTargetDatabase" "Python Module", "omni.graph.ui_nodes"
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omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnSetViewportMode.rst
.. _omni_graph_ui_nodes_SetViewportMode_1: .. _omni_graph_ui_nodes_SetViewportMode: .. ================================================================================ .. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT. .. ================================================================================ :orphan: .. meta:: :title: Set Viewport Mode (BETA) :keywords: lang-en omnigraph node graph:action,ui ui_nodes set-viewport-mode Set Viewport Mode (BETA) ======================== .. <description> Sets the mode of a specified viewport window to 'Scripted' mode or 'Default' mode when executed. 'Scripted' mode disables default viewport interaction and enables placing UI elements over the viewport. 'Default' mode is the default state of the viewport, and entering it will destroy any UI elements on the viewport. Executing with 'Enable Viewport Mouse Events' set to true in 'Scripted' mode is required to allow the specified viewport to be targeted by viewport mouse event nodes, including 'On Viewport Dragged' and 'Read Viewport Drag State'. Executing with 'Enable Picking' set to true in 'Scripted' mode is required to allow the specified viewport to be targeted by the 'On Picked' and 'Read Pick State' nodes. .. </description> Installation ------------ To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager. Inputs ------ .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Enable Picking (*inputs:enablePicking*)", "``bool``", "Enable/Disable picking prims in the specified viewport when in 'Scripted' mode", "False" "Enable Viewport Mouse Events (*inputs:enableViewportMouseEvents*)", "``bool``", "Enable/Disable viewport mouse events on the specified viewport when in 'Scripted' mode", "False" "inputs:execIn", "``execution``", "Input execution", "None" "Mode (*inputs:mode*)", "``int``", "The mode to set the specified viewport to when this node is executed (0: 'Default', 1: 'Scripted')", "0" "Pass Clicks Thru (*inputs:passClicksThru*)", "``bool``", "Allow mouse clicks to affect the viewport while in 'Scripted' mode. In 'Scripted' mode mouse clicks are prevented from reaching the viewport to avoid accidentally selecting prims or interacting with the viewport's own UI. Setting this attribute true will allow clicks to reach the viewport. This is in addition to interacting with the widgets created by UI nodes so if a button widget appears on top of some geometry in the viewport, clicking on the button will not only trigger the button but could also select the geometry. To avoid this, put the button inside a Stack widget and use a WriteWidgetProperty node to set the Stack's 'content_clipping' property to 1.", "False" "Viewport (*inputs:viewport*)", "``token``", "Name of the viewport window to set the mode of", "Viewport" Outputs ------- .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Default Mode (*outputs:defaultMode*)", "``execution``", "Fires when this node is successfully executed with 'Mode' set to 'Default'", "None" "Scripted Mode (*outputs:scriptedMode*)", "``execution``", "Fires when this node is successfully executed with 'Mode' set to 'Scripted'", "None" "Widget Path (*outputs:widgetPath*)", "``token``", "When the viewport enters 'Scripted' mode, a container widget is created under which other UI may be parented. This attribute provides the absolute path to that widget, which can be used as the 'parentWidgetPath' input to various UI nodes, such as Button. When the viewport exits 'Scripted' mode, the container widget and all the UI within it will be destroyed.", "None" Metadata -------- .. csv-table:: :header: "Name", "Value" :widths: 30,70 "Unique ID", "omni.graph.ui_nodes.SetViewportMode" "Version", "1" "Extension", "omni.graph.ui_nodes" "Has State?", "False" "Implementation Language", "Python" "Default Memory Type", "cpu" "Generated Code Exclusions", "tests" "uiName", "Set Viewport Mode (BETA)" "Categories", "graph:action,ui" "Generated Class Name", "OgnSetViewportModeDatabase" "Python Module", "omni.graph.ui_nodes"
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omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnReadViewportDragState.rst
.. _omni_graph_ui_nodes_ReadViewportDragState_1: .. _omni_graph_ui_nodes_ReadViewportDragState: .. ================================================================================ .. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT. .. ================================================================================ :orphan: .. meta:: :title: Read Viewport Drag State (BETA) :keywords: lang-en omnigraph node ui threadsafe ui_nodes read-viewport-drag-state Read Viewport Drag State (BETA) =============================== .. <description> Read the state of the last viewport drag event from the specified viewport. Note that viewport mouse events must be enabled on the specified viewport using a SetViewportMode node. .. </description> Installation ------------ To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager. Inputs ------ .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Gesture (*inputs:gesture*)", "``token``", "The input gesture to trigger viewport drag events", "Left Mouse Drag" "", "*displayGroup*", "parameters", "" "", "*allowedTokens*", "Left Mouse Drag,Right Mouse Drag,Middle Mouse Drag", "" "Use Normalized Coords (*inputs:useNormalizedCoords*)", "``bool``", "When true, the components of 2D position and velocity outputs are scaled to between 0 and 1, where 0 is top/left and 1 is bottom/right. When false, components are in viewport render resolution pixels.", "False" "Viewport (*inputs:viewport*)", "``token``", "Name of the viewport window to watch for drag events", "Viewport" Outputs ------- .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Current Position (*outputs:currentPosition*)", "``double[2]``", "The current mouse position if a drag is in progress, or the final mouse position of the most recent drag if a drag is not in progress", "None" "Initial Position (*outputs:initialPosition*)", "``double[2]``", "The mouse position at which the most recent drag began", "None" "Is Drag In Progress (*outputs:isDragInProgress*)", "``bool``", "True if a viewport drag event is currently in progress in the specified viewport", "None" "Is Valid (*outputs:isValid*)", "``bool``", "True if a valid event state was detected and the outputs of this node are valid, and false otherwise", "None" "Velocity (*outputs:velocity*)", "``double[2]``", "A vector representing the change in position of the mouse since the previous frame if a drag is in progress, otherwise (0,0)", "None" Metadata -------- .. csv-table:: :header: "Name", "Value" :widths: 30,70 "Unique ID", "omni.graph.ui_nodes.ReadViewportDragState" "Version", "1" "Extension", "omni.graph.ui_nodes" "Has State?", "False" "Implementation Language", "C++" "Default Memory Type", "cpu" "Generated Code Exclusions", "tests" "uiName", "Read Viewport Drag State (BETA)" "Categories", "ui" "Generated Class Name", "OgnReadViewportDragStateDatabase" "Python Module", "omni.graph.ui_nodes"
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omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnSetViewportRenderer.rst
.. _omni_graph_ui_nodes_SetViewportRenderer_1: .. _omni_graph_ui_nodes_SetViewportRenderer: .. ================================================================================ .. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT. .. ================================================================================ :orphan: .. meta:: :title: Set Viewport Renderer :keywords: lang-en omnigraph node graph:action,viewport ui_nodes set-viewport-renderer Set Viewport Renderer ===================== .. <description> Sets renderer for the target viewport. .. </description> Installation ------------ To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager. Inputs ------ .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "inputs:exec", "``execution``", "The input execution", "None" "Renderer (*inputs:renderer*)", "``token``", "Renderer to be assigned to the target viewport", "" "Viewport (*inputs:viewport*)", "``token``", "Name of the viewport, or empty for the default viewport", "Viewport" Outputs ------- .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "outputs:exec", "``execution``", "The output execution", "None" Metadata -------- .. csv-table:: :header: "Name", "Value" :widths: 30,70 "Unique ID", "omni.graph.ui_nodes.SetViewportRenderer" "Version", "1" "Extension", "omni.graph.ui_nodes" "Has State?", "False" "Implementation Language", "Python" "Default Memory Type", "cpu" "Generated Code Exclusions", "tests" "uiName", "Set Viewport Renderer" "Categories", "graph:action,viewport" "Generated Class Name", "OgnSetViewportRendererDatabase" "Python Module", "omni.graph.ui_nodes"
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omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnComboBox.rst
.. _omni_graph_ui_nodes_ComboBox_1: .. _omni_graph_ui_nodes_ComboBox: .. ================================================================================ .. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT. .. ================================================================================ :orphan: .. meta:: :title: Combo Box (BETA) :keywords: lang-en omnigraph node graph:action,ui ui_nodes combo-box Combo Box (BETA) ================ .. <description> Create a combo box widget on the Viewport .. </description> Installation ------------ To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager. Inputs ------ .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Create (*inputs:create*)", "``execution``", "Input execution to create and show the widget", "None" "Disable (*inputs:disable*)", "``execution``", "Disable this button so that it cannot be pressed", "None" "Enable (*inputs:enable*)", "``execution``", "Enable this button after it has been disabled", "None" "Hide (*inputs:hide*)", "``execution``", "Input execution to hide the widget and all its child widgets", "None" "Item List (*inputs:itemList*)", "``token[]``", "A list of items that appears in the drop-down list", "[]" "Parent Widget Path (*inputs:parentWidgetPath*)", "``token``", "The absolute path to the parent widget. If empty, this widget will be created as a direct child of Viewport.", "None" "Show (*inputs:show*)", "``execution``", "Input execution to show the widget and all its child widgets after they become hidden", "None" "Tear Down (*inputs:tearDown*)", "``execution``", "Input execution to tear down the widget and all its child widgets", "None" "Widget Identifier (*inputs:widgetIdentifier*)", "``token``", "An optional unique identifier for the widget. Can be used to refer to this widget in other places such as the OnWidgetClicked node.", "None" "Width (*inputs:width*)", "``double``", "The width of the created combo box", "100.0" Outputs ------- .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Created (*outputs:created*)", "``execution``", "Executed when the widget is created", "None" "Widget Path (*outputs:widgetPath*)", "``token``", "The absolute path to the created widget", "None" Metadata -------- .. csv-table:: :header: "Name", "Value" :widths: 30,70 "Unique ID", "omni.graph.ui_nodes.ComboBox" "Version", "1" "Extension", "omni.graph.ui_nodes" "Has State?", "False" "Implementation Language", "Python" "Default Memory Type", "cpu" "Generated Code Exclusions", "tests" "hidden", "True" "uiName", "Combo Box (BETA)" "Categories", "graph:action,ui" "Generated Class Name", "OgnComboBoxDatabase" "Python Module", "omni.graph.ui_nodes"
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omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnSetViewportResolution.rst
.. _omni_graph_ui_nodes_SetViewportResolution_1: .. _omni_graph_ui_nodes_SetViewportResolution: .. ================================================================================ .. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT. .. ================================================================================ :orphan: .. meta:: :title: Set Viewport Resolution :keywords: lang-en omnigraph node graph:action,viewport ui_nodes set-viewport-resolution Set Viewport Resolution ======================= .. <description> Sets the resolution of the target viewport. .. </description> Installation ------------ To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager. Inputs ------ .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "inputs:exec", "``execution``", "The input execution", "None" "Resolution (*inputs:resolution*)", "``int[2]``", "The new resolution of the target viewport", "[512, 512]" "Viewport (*inputs:viewport*)", "``token``", "Name of the viewport, or empty for the default viewport", "Viewport" Outputs ------- .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "outputs:exec", "``execution``", "The output execution", "None" Metadata -------- .. csv-table:: :header: "Name", "Value" :widths: 30,70 "Unique ID", "omni.graph.ui_nodes.SetViewportResolution" "Version", "1" "Extension", "omni.graph.ui_nodes" "Has State?", "False" "Implementation Language", "Python" "Default Memory Type", "cpu" "Generated Code Exclusions", "tests" "uiName", "Set Viewport Resolution" "Categories", "graph:action,viewport" "Generated Class Name", "OgnSetViewportResolutionDatabase" "Python Module", "omni.graph.ui_nodes"
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omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnGetActiveViewportCamera.rst
.. _omni_graph_ui_nodes_GetActiveViewportCamera_2: .. _omni_graph_ui_nodes_GetActiveViewportCamera: .. ================================================================================ .. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT. .. ================================================================================ :orphan: .. meta:: :title: Get Active Camera :keywords: lang-en omnigraph node sceneGraph:camera ui_nodes get-active-viewport-camera Get Active Camera ================= .. <description> Gets the path of the camera bound to a viewport .. </description> Installation ------------ To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager. Inputs ------ .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Viewport (*inputs:viewport*)", "``token``", "Name of the viewport, or empty for the default viewport", "" Outputs ------- .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Camera (*outputs:camera*)", "``token``", "Path of the active camera", "None" "Camera Prim (*outputs:cameraPrim*)", "``target``", "The prim of the active camera", "None" Metadata -------- .. csv-table:: :header: "Name", "Value" :widths: 30,70 "Unique ID", "omni.graph.ui_nodes.GetActiveViewportCamera" "Version", "2" "Extension", "omni.graph.ui_nodes" "Has State?", "False" "Implementation Language", "Python" "Default Memory Type", "cpu" "Generated Code Exclusions", "tests" "uiName", "Get Active Camera" "Categories", "sceneGraph:camera" "Generated Class Name", "OgnGetActiveViewportCameraDatabase" "Python Module", "omni.graph.ui_nodes"
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omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnSpacer.rst
.. _omni_graph_ui_nodes_Spacer_1: .. _omni_graph_ui_nodes_Spacer: .. ================================================================================ .. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT. .. ================================================================================ :orphan: .. meta:: :title: Spacer (BETA) :keywords: lang-en omnigraph node graph:action,ui ui_nodes spacer Spacer (BETA) ============= .. <description> A widget that leaves empty space. .. </description> Installation ------------ To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager. Inputs ------ .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Create (*inputs:create*)", "``execution``", "Input execution to create and show the widget", "None" "Height (*inputs:height*)", "``int``", "The amount of vertical space to leave, in pixels.", "0" "Parent Widget Path (*inputs:parentWidgetPath*)", "``token``", "The absolute path to the parent widget.", "" "inputs:style", "``string``", "Style to be applied to the spacer. This can later be changed with the WriteWidgetStyle node.", "None" "Widget Identifier (*inputs:widgetIdentifier*)", "``token``", "An optional unique identifier for the widget. Can be used to refer to this widget in other places such as the OnWidgetClicked node.", "None" "Width (*inputs:width*)", "``int``", "The amount of horizontal space to leave, in pixels.", "0" Outputs ------- .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Created (*outputs:created*)", "``execution``", "Executed when the widget is created", "None" "Widget Path (*outputs:widgetPath*)", "``token``", "The absolute path to the created widget", "None" Metadata -------- .. csv-table:: :header: "Name", "Value" :widths: 30,70 "Unique ID", "omni.graph.ui_nodes.Spacer" "Version", "1" "Extension", "omni.graph.ui_nodes" "Has State?", "False" "Implementation Language", "Python" "Default Memory Type", "cpu" "Generated Code Exclusions", "tests" "uiName", "Spacer (BETA)" "Categories", "graph:action,ui" "Generated Class Name", "OgnSpacerDatabase" "Python Module", "omni.graph.ui_nodes"
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omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnReadPickState.rst
.. _omni_graph_ui_nodes_ReadPickState_2: .. _omni_graph_ui_nodes_ReadPickState: .. ================================================================================ .. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT. .. ================================================================================ :orphan: .. meta:: :title: Read Pick State (BETA) :keywords: lang-en omnigraph node ui threadsafe ui_nodes read-pick-state Read Pick State (BETA) ====================== .. <description> Read the state of the last picking event from the specified viewport. Note that picking events must be enabled on the specified viewport using a SetViewportMode node. .. </description> Installation ------------ To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager. Inputs ------ .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Gesture (*inputs:gesture*)", "``token``", "The input gesture to trigger a picking event", "Left Mouse Click" "", "*displayGroup*", "parameters", "" "", "*allowedTokens*", "Left Mouse Click,Right Mouse Click,Middle Mouse Click,Left Mouse Press,Right Mouse Press,Middle Mouse Press", "" "Tracked Prim Paths (*inputs:trackedPrimPaths*)", "``token[]``", "Optionally specify a set of prims (by paths) to track whether or not they got picked (only affects the value of 'Is Tracked Prim Picked')", "None" "Tracked Prims (*inputs:trackedPrims*)", "``target``", "Optionally specify a set of prims to track whether or not they got picked (only affects the value of 'Is Tracked Prim Picked')", "None" "", "*allowMultiInputs*", "1", "" "Use Paths (*inputs:usePaths*)", "``bool``", "When true, 'Tracked Prim Paths' is used, otherwise 'Tracked Prims' is used", "False" "Viewport (*inputs:viewport*)", "``token``", "Name of the viewport window to watch for picking events", "Viewport" Outputs ------- .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Is Tracked Prim Picked (*outputs:isTrackedPrimPicked*)", "``bool``", "True if a tracked prim got picked in the last picking event, or if any prim got picked if no tracked prims are specified", "None" "Is Valid (*outputs:isValid*)", "``bool``", "True if a valid event state was detected and the outputs of this node are valid, and false otherwise", "None" "Picked Prim (*outputs:pickedPrim*)", "``target``", "The picked prim, or an empty target if nothing got picked", "None" "Picked Prim Path (*outputs:pickedPrimPath*)", "``token``", "The path of the prim picked in the last picking event, or an empty string if nothing got picked", "None" "Picked World Position (*outputs:pickedWorldPos*)", "``pointd[3]``", "The XYZ-coordinates of the point in world space at which the prim got picked, or (0,0,0) if nothing got picked", "None" Metadata -------- .. csv-table:: :header: "Name", "Value" :widths: 30,70 "Unique ID", "omni.graph.ui_nodes.ReadPickState" "Version", "2" "Extension", "omni.graph.ui_nodes" "Has State?", "False" "Implementation Language", "C++" "Default Memory Type", "cpu" "Generated Code Exclusions", "tests" "uiName", "Read Pick State (BETA)" "Categories", "ui" "Generated Class Name", "OgnReadPickStateDatabase" "Python Module", "omni.graph.ui_nodes"
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omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnButton.rst
.. _omni_graph_ui_nodes_Button_1: .. _omni_graph_ui_nodes_Button: .. ================================================================================ .. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT. .. ================================================================================ :orphan: .. meta:: :title: Button (BETA) :keywords: lang-en omnigraph node graph:action,ui ui_nodes button Button (BETA) ============= .. <description> Create a button widget on the Viewport .. </description> Here is an example of a button that was created using the text ``Press Me``: .. image:: ../../../../../source/extensions/omni.graph.ui_nodes/docs/PressMe.png :alt: "Press Me" Button Installation ------------ To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager. Inputs ------ .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Create (*inputs:create*)", "``execution``", "Input execution to create and show the widget", "None" "Parent Widget Path (*inputs:parentWidgetPath*)", "``token``", "The absolute path to the parent widget.", "" "Size (*inputs:size*)", "``double[2]``", "The width and height of the created widget. Value of 0 means the created widget will be just large enough to fit everything.", "[0.0, 0.0]" "Start Hidden (*inputs:startHidden*)", "``bool``", "Determines whether the button will initially be visible (False) or not (True).", "False" "inputs:style", "``string``", "Style to be applied to the button. This can later be changed with the WriteWidgetStyle node.", "None" "Text (*inputs:text*)", "``string``", "The text that is displayed on the button", "None" "Widget Identifier (*inputs:widgetIdentifier*)", "``token``", "An optional unique identifier for the widget. Can be used to refer to this widget in other places such as the OnWidgetClicked node.", "None" Outputs ------- .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Created (*outputs:created*)", "``execution``", "Executed when the widget is created", "None" "Widget Path (*outputs:widgetPath*)", "``token``", "The absolute path to the created widget", "None" Metadata -------- .. csv-table:: :header: "Name", "Value" :widths: 30,70 "Unique ID", "omni.graph.ui_nodes.Button" "Version", "1" "Extension", "omni.graph.ui_nodes" "Has State?", "False" "Implementation Language", "Python" "Default Memory Type", "cpu" "Generated Code Exclusions", "tests" "uiName", "Button (BETA)" "Categories", "graph:action,ui" "Generated Class Name", "OgnButtonDatabase" "Python Module", "omni.graph.ui_nodes" Further information on the button operation can be found in the documentation of :py:class:`omni.ui.Button`.
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omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnWriteWidgetProperty.rst
.. _omni_graph_ui_nodes_WriteWidgetProperty_1: .. _omni_graph_ui_nodes_WriteWidgetProperty: .. ================================================================================ .. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT. .. ================================================================================ :orphan: .. meta:: :title: Write Widget Property (BETA) :keywords: lang-en omnigraph node graph:action,ui ui_nodes write-widget-property Write Widget Property (BETA) ============================ .. <description> Set the value of a widget's property (height, tooltip, etc). .. </description> Installation ------------ To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager. Inputs ------ .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Property Name (*inputs:propertyName*)", "``token``", "Name of the property to write to.", "" "Value (*inputs:value*)", "``any``", "The value to write to the property.", "None" "Widget Identifier (*inputs:widgetIdentifier*)", "``token``", "Unique identifier for the widget. This is only valid within the current graph.", "" "Widget Path (*inputs:widgetPath*)", "``token``", "Full path to the widget. If present this will be used insted of 'widgetIdentifier'. Unlike 'widgetIdentifier' this is valid across all graphs.", "" "Write (*inputs:write*)", "``execution``", "Input execution to write the value to the widget's property.", "None" Outputs ------- .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "outputs:written", "``execution``", "Executed when the value has been successfully written.", "None" Metadata -------- .. csv-table:: :header: "Name", "Value" :widths: 30,70 "Unique ID", "omni.graph.ui_nodes.WriteWidgetProperty" "Version", "1" "Extension", "omni.graph.ui_nodes" "Has State?", "False" "Implementation Language", "Python" "Default Memory Type", "cpu" "Generated Code Exclusions", "tests" "uiName", "Write Widget Property (BETA)" "Categories", "graph:action,ui" "Generated Class Name", "OgnWriteWidgetPropertyDatabase" "Python Module", "omni.graph.ui_nodes"
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omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnPrintText.rst
.. _omni_graph_ui_nodes_PrintText_1: .. _omni_graph_ui_nodes_PrintText: .. ================================================================================ .. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT. .. ================================================================================ :orphan: .. meta:: :title: Print Text :keywords: lang-en omnigraph node debug ui_nodes print-text Print Text ========== .. <description> Prints some text to the system log or to the screen .. </description> Installation ------------ To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager. Inputs ------ .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "In (*inputs:execIn*)", "``execution``", "Execution input", "None" "Log Level (*inputs:logLevel*)", "``token``", "The logging level for the message [Info, Warning, Error]", "Info" "", "*allowedTokens*", "Info,Warning,Error", "" "Text (*inputs:text*)", "``string``", "The text to print", "" "To Screen (*inputs:toScreen*)", "``bool``", "When true, displays the text on the viewport for a few seconds, as well as the log", "False" "Viewport (*inputs:viewport*)", "``token``", "Name of the viewport if printing to screen, or empty for the default viewport", "" Outputs ------- .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Out (*outputs:execOut*)", "``execution``", "Execution Output", "None" Metadata -------- .. csv-table:: :header: "Name", "Value" :widths: 30,70 "Unique ID", "omni.graph.ui_nodes.PrintText" "Version", "1" "Extension", "omni.graph.ui_nodes" "Has State?", "False" "Implementation Language", "Python" "Default Memory Type", "cpu" "Generated Code Exclusions", "tests" "tags", "logging,toast,debug" "uiName", "Print Text" "Categories", "debug" "Generated Class Name", "OgnPrintTextDatabase" "Python Module", "omni.graph.ui_nodes"
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omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnOnWidgetClicked.rst
.. _omni_graph_ui_nodes_OnWidgetClicked_1: .. _omni_graph_ui_nodes_OnWidgetClicked: .. ================================================================================ .. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT. .. ================================================================================ :orphan: .. meta:: :title: On Widget Clicked (BETA) :keywords: lang-en omnigraph node graph:action,ui compute-on-request ui_nodes on-widget-clicked On Widget Clicked (BETA) ======================== .. <description> Event node which fires when a UI widget with the specified identifier is clicked. This node should be used in combination with UI creation nodes such as OgnButton. .. </description> Installation ------------ To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager. Inputs ------ .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Widget Identifier (*inputs:widgetIdentifier*)", "``token``", "A unique identifier identifying the widget. This should be specified in the UI creation node such as OgnButton.", "" "", "*literalOnly*", "1", "" Outputs ------- .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Clicked (*outputs:clicked*)", "``execution``", "Executed when the widget is clicked", "None" Metadata -------- .. csv-table:: :header: "Name", "Value" :widths: 30,70 "Unique ID", "omni.graph.ui_nodes.OnWidgetClicked" "Version", "1" "Extension", "omni.graph.ui_nodes" "Has State?", "True" "Implementation Language", "Python" "Default Memory Type", "cpu" "Generated Code Exclusions", "tests" "uiName", "On Widget Clicked (BETA)" "Categories", "graph:action,ui" "Generated Class Name", "OgnOnWidgetClickedDatabase" "Python Module", "omni.graph.ui_nodes"
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omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnVStack.rst
.. _omni_graph_ui_nodes_VStack_1: .. _omni_graph_ui_nodes_VStack: .. ================================================================================ .. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT. .. ================================================================================ :orphan: .. meta:: :title: Stack (BETA) :keywords: lang-en omnigraph node graph:action,ui ui_nodes v-stack Stack (BETA) ============ .. <description> Contruct a Stack on the Viewport. All child widgets of Stack will be placed in a row, column or layer based on the direction input. .. </description> Installation ------------ To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager. Inputs ------ .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Create (*inputs:create*)", "``execution``", "Input execution to create and show the widget", "None" "Direction (*inputs:direction*)", "``token``", "The direction the widgets will be stacked.", "TOP_TO_BOTTOM" "", "*allowedTokens*", "BACK_TO_FRONT,BOTTOM_TO_TOP,FRONT_TO_BACK,LEFT_TO_RIGHT,RIGHT_TO_LEFT,TOP_TO_BOTTOM", "" "Parent Widget Path (*inputs:parentWidgetPath*)", "``token``", "The absolute path to the parent widget.", "" "inputs:style", "``string``", "Style to be applied to the stack and its children. This can later be changed with the WriteWidgetStyle node.", "None" "Widget Identifier (*inputs:widgetIdentifier*)", "``token``", "An optional unique identifier for the widget. Can be used to refer to this widget in other places such as the OnWidgetClicked node.", "None" Outputs ------- .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Created (*outputs:created*)", "``execution``", "Executed when the widget is created", "None" "Widget Path (*outputs:widgetPath*)", "``token``", "The absolute path to the created widget", "None" Metadata -------- .. csv-table:: :header: "Name", "Value" :widths: 30,70 "Unique ID", "omni.graph.ui_nodes.VStack" "Version", "1" "Extension", "omni.graph.ui_nodes" "Has State?", "False" "Implementation Language", "Python" "Default Memory Type", "cpu" "Generated Code Exclusions", "tests" "uiName", "Stack (BETA)" "Categories", "graph:action,ui" "Generated Class Name", "OgnVStackDatabase" "Python Module", "omni.graph.ui_nodes"
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omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnReadViewportHoverState.rst
.. _omni_graph_ui_nodes_ReadViewportHoverState_1: .. _omni_graph_ui_nodes_ReadViewportHoverState: .. ================================================================================ .. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT. .. ================================================================================ :orphan: .. meta:: :title: Read Viewport Hover State (BETA) :keywords: lang-en omnigraph node ui threadsafe ui_nodes read-viewport-hover-state Read Viewport Hover State (BETA) ================================ .. <description> Read the state of the last viewport hover event from the specified viewport. Note that viewport mouse events must be enabled on the specified viewport using a SetViewportMode node. .. </description> Installation ------------ To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager. Inputs ------ .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Use Normalized Coords (*inputs:useNormalizedCoords*)", "``bool``", "When true, the components of 2D position and velocity outputs are scaled to between 0 and 1, where 0 is top/left and 1 is bottom/right. When false, components are in viewport render resolution pixels.", "False" "Viewport (*inputs:viewport*)", "``token``", "Name of the viewport window to watch for hover events", "Viewport" Outputs ------- .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Is Hovered (*outputs:isHovered*)", "``bool``", "True if the specified viewport is currently hovered", "None" "Is Valid (*outputs:isValid*)", "``bool``", "True if a valid event state was detected and the outputs of this node are valid, and false otherwise", "None" "Position (*outputs:position*)", "``double[2]``", "The current mouse position if the specified viewport is currently hovered, otherwise (0,0)", "None" "Velocity (*outputs:velocity*)", "``double[2]``", "A vector representing the change in position of the mouse since the previous frame if the specified viewport is currently hovered, otherwise (0,0)", "None" Metadata -------- .. csv-table:: :header: "Name", "Value" :widths: 30,70 "Unique ID", "omni.graph.ui_nodes.ReadViewportHoverState" "Version", "1" "Extension", "omni.graph.ui_nodes" "Has State?", "False" "Implementation Language", "C++" "Default Memory Type", "cpu" "Generated Code Exclusions", "tests" "uiName", "Read Viewport Hover State (BETA)" "Categories", "ui" "Generated Class Name", "OgnReadViewportHoverStateDatabase" "Python Module", "omni.graph.ui_nodes"
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omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnReadViewportClickState.rst
.. _omni_graph_ui_nodes_ReadViewportClickState_1: .. _omni_graph_ui_nodes_ReadViewportClickState: .. ================================================================================ .. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT. .. ================================================================================ :orphan: .. meta:: :title: Read Viewport Click State (BETA) :keywords: lang-en omnigraph node ui threadsafe ui_nodes read-viewport-click-state Read Viewport Click State (BETA) ================================ .. <description> Read the state of the last viewport click event from the specified viewport. Note that viewport mouse events must be enabled on the specified viewport using a SetViewportMode node. .. </description> Installation ------------ To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager. Inputs ------ .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Gesture (*inputs:gesture*)", "``token``", "The input gesture to trigger viewport click events", "Left Mouse Click" "", "*displayGroup*", "parameters", "" "", "*allowedTokens*", "Left Mouse Click,Right Mouse Click,Middle Mouse Click", "" "Use Normalized Coords (*inputs:useNormalizedCoords*)", "``bool``", "When true, the components of the 2D position output are scaled to between 0 and 1, where 0 is top/left and 1 is bottom/right. When false, components are in viewport render resolution pixels.", "False" "Viewport (*inputs:viewport*)", "``token``", "Name of the viewport window to watch for click events", "Viewport" Outputs ------- .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Is Valid (*outputs:isValid*)", "``bool``", "True if a valid event state was detected and the outputs of this node are valid, and false otherwise", "None" "Position (*outputs:position*)", "``double[2]``", "The position at which the specified input gesture last triggered a viewport click event in the specified viewport", "None" Metadata -------- .. csv-table:: :header: "Name", "Value" :widths: 30,70 "Unique ID", "omni.graph.ui_nodes.ReadViewportClickState" "Version", "1" "Extension", "omni.graph.ui_nodes" "Has State?", "False" "Implementation Language", "C++" "Default Memory Type", "cpu" "Generated Code Exclusions", "tests" "uiName", "Read Viewport Click State (BETA)" "Categories", "ui" "Generated Class Name", "OgnReadViewportClickStateDatabase" "Python Module", "omni.graph.ui_nodes"
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omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnGetViewportRenderer.rst
.. _omni_graph_ui_nodes_GetViewportRenderer_1: .. _omni_graph_ui_nodes_GetViewportRenderer: .. ================================================================================ .. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT. .. ================================================================================ :orphan: .. meta:: :title: Get Viewport Renderer :keywords: lang-en omnigraph node viewport ui_nodes get-viewport-renderer Get Viewport Renderer ===================== .. <description> Gets the renderer being used by the target viewport. .. </description> Installation ------------ To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager. Inputs ------ .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Viewport (*inputs:viewport*)", "``token``", "Name of the viewport, or empty for the default viewport", "Viewport" Outputs ------- .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Renderer (*outputs:renderer*)", "``token``", "The renderer being used by the target viewport", "None" Metadata -------- .. csv-table:: :header: "Name", "Value" :widths: 30,70 "Unique ID", "omni.graph.ui_nodes.GetViewportRenderer" "Version", "1" "Extension", "omni.graph.ui_nodes" "Has State?", "False" "Implementation Language", "Python" "Default Memory Type", "cpu" "Generated Code Exclusions", "tests" "uiName", "Get Viewport Renderer" "Categories", "viewport" "Generated Class Name", "OgnGetViewportRendererDatabase" "Python Module", "omni.graph.ui_nodes"
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omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnWriteWidgetStyle.rst
.. _omni_graph_ui_nodes_WriteWidgetStyle_1: .. _omni_graph_ui_nodes_WriteWidgetStyle: .. ================================================================================ .. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT. .. ================================================================================ :orphan: .. meta:: :title: Write Widget Style (BETA) :keywords: lang-en omnigraph node graph:action,ui ReadOnly ui_nodes write-widget-style Write Widget Style (BETA) ========================= .. <description> Sets a widget's style properties. This node should be used in combination with UI creation nodes such as Button. .. </description> Installation ------------ To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager. Inputs ------ .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "inputs:style", "``string``", "The style to set the widget to.", "" "Widget Identifier (*inputs:widgetIdentifier*)", "``token``", "A unique identifier identifying the widget. This is only valid within the current graph. This should be specified in the UI creation node such as OgnButton.", "" "Widget Path (*inputs:widgetPath*)", "``token``", "Full path to the widget. If present this will be used insted of 'widgetIdentifier'. Unlike 'widgetIdentifier' this is valid across all graphs.", "" "inputs:write", "``execution``", "Input execution", "None" Outputs ------- .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "outputs:written", "``execution``", "Output execution", "None" Metadata -------- .. csv-table:: :header: "Name", "Value" :widths: 30,70 "Unique ID", "omni.graph.ui_nodes.WriteWidgetStyle" "Version", "1" "Extension", "omni.graph.ui_nodes" "Has State?", "False" "Implementation Language", "Python" "Default Memory Type", "cpu" "Generated Code Exclusions", "tests" "uiName", "Write Widget Style (BETA)" "Categories", "graph:action,ui" "Generated Class Name", "OgnWriteWidgetStyleDatabase" "Python Module", "omni.graph.ui_nodes"
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omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnOnViewportHovered.rst
.. _omni_graph_ui_nodes_OnViewportHovered_1: .. _omni_graph_ui_nodes_OnViewportHovered: .. ================================================================================ .. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT. .. ================================================================================ :orphan: .. meta:: :title: On Viewport Hovered (BETA) :keywords: lang-en omnigraph node graph:action,ui threadsafe compute-on-request ui_nodes on-viewport-hovered On Viewport Hovered (BETA) ========================== .. <description> Event node which fires when the specified viewport is hovered over. Note that viewport mouse events must be enabled on the specified viewport using a SetViewportMode node. .. </description> Installation ------------ To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager. Inputs ------ .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Only Simulate On Play (*inputs:onlyPlayback*)", "``bool``", "When true, the node is only computed while Stage is being played", "True" "", "*literalOnly*", "1", "" "Viewport (*inputs:viewport*)", "``token``", "Name of the viewport window to watch for hover events", "Viewport" "", "*literalOnly*", "1", "" Outputs ------- .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Began (*outputs:began*)", "``execution``", "Enabled when the hover begins", "None" "Ended (*outputs:ended*)", "``execution``", "Enabled when the hover ends", "None" Metadata -------- .. csv-table:: :header: "Name", "Value" :widths: 30,70 "Unique ID", "omni.graph.ui_nodes.OnViewportHovered" "Version", "1" "Extension", "omni.graph.ui_nodes" "Has State?", "False" "Implementation Language", "C++" "Default Memory Type", "cpu" "Generated Code Exclusions", "tests" "uiName", "On Viewport Hovered (BETA)" "Categories", "graph:action,ui" "Generated Class Name", "OgnOnViewportHoveredDatabase" "Python Module", "omni.graph.ui_nodes"
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omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnOnViewportScrolled.rst
.. _omni_graph_ui_nodes_OnViewportScrolled_1: .. _omni_graph_ui_nodes_OnViewportScrolled: .. ================================================================================ .. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT. .. ================================================================================ :orphan: .. meta:: :title: On Viewport Scrolled (BETA) :keywords: lang-en omnigraph node graph:action,ui threadsafe compute-on-request ui_nodes on-viewport-scrolled On Viewport Scrolled (BETA) =========================== .. <description> Event node which fires when a viewport scroll event occurs in the specified viewport. Note that viewport mouse events must be enabled on the specified viewport using a SetViewportMode node. .. </description> Installation ------------ To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager. Inputs ------ .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Only Simulate On Play (*inputs:onlyPlayback*)", "``bool``", "When true, the node is only computed while Stage is being played", "True" "", "*literalOnly*", "1", "" "Use Normalized Coords (*inputs:useNormalizedCoords*)", "``bool``", "When true, the components of the 2D position output are scaled to between 0 and 1, where 0 is top/left and 1 is bottom/right. When false, components are in viewport render resolution pixels.", "False" "", "*literalOnly*", "1", "" "Viewport (*inputs:viewport*)", "``token``", "Name of the viewport window to watch for scroll events", "Viewport" "", "*literalOnly*", "1", "" Outputs ------- .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Position (*outputs:position*)", "``double[2]``", "The position at which the viewport scroll event occurred", "None" "Scroll Value (*outputs:scrollValue*)", "``float``", "The number of mouse wheel clicks scrolled up if positive, or scrolled down if negative", "None" "Scrolled (*outputs:scrolled*)", "``execution``", "Enabled when a viewport scroll event occurs in the specified viewport", "None" Metadata -------- .. csv-table:: :header: "Name", "Value" :widths: 30,70 "Unique ID", "omni.graph.ui_nodes.OnViewportScrolled" "Version", "1" "Extension", "omni.graph.ui_nodes" "Has State?", "False" "Implementation Language", "C++" "Default Memory Type", "cpu" "Generated Code Exclusions", "tests" "uiName", "On Viewport Scrolled (BETA)" "Categories", "graph:action,ui" "Generated Class Name", "OgnOnViewportScrolledDatabase" "Python Module", "omni.graph.ui_nodes"
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omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnOnViewportPressed.rst
.. _omni_graph_ui_nodes_OnViewportPressed_1: .. _omni_graph_ui_nodes_OnViewportPressed: .. ================================================================================ .. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT. .. ================================================================================ :orphan: .. meta:: :title: On Viewport Pressed (BETA) :keywords: lang-en omnigraph node graph:action,ui threadsafe compute-on-request ui_nodes on-viewport-pressed On Viewport Pressed (BETA) ========================== .. <description> Event node which fires when the specified viewport is pressed, and when that press is released. Note that viewport mouse events must be enabled on the specified viewport using a SetViewportMode node. .. </description> Installation ------------ To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager. Inputs ------ .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Gesture (*inputs:gesture*)", "``token``", "The input gesture to trigger viewport press events", "Left Mouse Press" "", "*displayGroup*", "parameters", "" "", "*literalOnly*", "1", "" "", "*allowedTokens*", "Left Mouse Press,Right Mouse Press,Middle Mouse Press", "" "Only Simulate On Play (*inputs:onlyPlayback*)", "``bool``", "When true, the node is only computed while Stage is being played", "True" "", "*literalOnly*", "1", "" "Use Normalized Coords (*inputs:useNormalizedCoords*)", "``bool``", "When true, the components of 2D position outputs are scaled to between 0 and 1, where 0 is top/left and 1 is bottom/right. When false, components are in viewport render resolution pixels.", "False" "", "*literalOnly*", "1", "" "Viewport (*inputs:viewport*)", "``token``", "Name of the viewport window to watch for press events", "Viewport" "", "*literalOnly*", "1", "" Outputs ------- .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Is Release Position Valid (*outputs:isReleasePositionValid*)", "``bool``", "True if the press was released inside of the viewport, and false otherwise", "None" "Press Position (*outputs:pressPosition*)", "``double[2]``", "The position at which the viewport was pressed (valid when either 'Pressed' or 'Released' is enabled)", "None" "Pressed (*outputs:pressed*)", "``execution``", "Enabled when the specified viewport is pressed, populating 'Press Position' with the current mouse position", "None" "Release Position (*outputs:releasePosition*)", "``double[2]``", "The position at which the press was released, or (0,0) if the press was released outside of the viewport or the viewport is currently pressed (valid when 'Ended' is enabled and 'Is Release Position Valid' is true)", "None" "Released (*outputs:released*)", "``execution``", "Enabled when the press is released, populating 'Release Position' with the current mouse position and setting 'Is Release Position Valid' to true if the press is released inside of the viewport. If the press is released outside of the viewport, 'Is Release Position Valid' is set to false and 'Release Position' is set to (0,0).", "None" Metadata -------- .. csv-table:: :header: "Name", "Value" :widths: 30,70 "Unique ID", "omni.graph.ui_nodes.OnViewportPressed" "Version", "1" "Extension", "omni.graph.ui_nodes" "Has State?", "False" "Implementation Language", "C++" "Default Memory Type", "cpu" "Generated Code Exclusions", "tests" "uiName", "On Viewport Pressed (BETA)" "Categories", "graph:action,ui" "Generated Class Name", "OgnOnViewportPressedDatabase" "Python Module", "omni.graph.ui_nodes"
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omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnReadViewportScrollState.rst
.. _omni_graph_ui_nodes_ReadViewportScrollState_1: .. _omni_graph_ui_nodes_ReadViewportScrollState: .. ================================================================================ .. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT. .. ================================================================================ :orphan: .. meta:: :title: Read Viewport Scroll State (BETA) :keywords: lang-en omnigraph node ui threadsafe ui_nodes read-viewport-scroll-state Read Viewport Scroll State (BETA) ================================= .. <description> Read the state of the last viewport scroll event from the specified viewport. Note that viewport mouse events must be enabled on the specified viewport using a SetViewportMode node. .. </description> Installation ------------ To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager. Inputs ------ .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Use Normalized Coords (*inputs:useNormalizedCoords*)", "``bool``", "When true, the components of the 2D position output are scaled to between 0 and 1, where 0 is top/left and 1 is bottom/right. When false, components are in viewport render resolution pixels.", "False" "Viewport (*inputs:viewport*)", "``token``", "Name of the viewport window to watch for scroll events", "Viewport" Outputs ------- .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Is Valid (*outputs:isValid*)", "``bool``", "True if a valid event state was detected and the outputs of this node are valid, and false otherwise", "None" "Position (*outputs:position*)", "``double[2]``", "The last position at which a viewport scroll event occurred in the specified viewport", "None" "Scroll Value (*outputs:scrollValue*)", "``float``", "The number of mouse wheel clicks scrolled up if positive, or scrolled down if negative", "None" Metadata -------- .. csv-table:: :header: "Name", "Value" :widths: 30,70 "Unique ID", "omni.graph.ui_nodes.ReadViewportScrollState" "Version", "1" "Extension", "omni.graph.ui_nodes" "Has State?", "False" "Implementation Language", "C++" "Default Memory Type", "cpu" "Generated Code Exclusions", "tests" "uiName", "Read Viewport Scroll State (BETA)" "Categories", "ui" "Generated Class Name", "OgnReadViewportScrollStateDatabase" "Python Module", "omni.graph.ui_nodes"
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omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnLockViewportRender.rst
.. _omni_graph_ui_nodes_LockViewportRender_1: .. _omni_graph_ui_nodes_LockViewportRender: .. ================================================================================ .. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT. .. ================================================================================ :orphan: .. meta:: :title: Lock Viewport Render :keywords: lang-en omnigraph node graph:action,viewport ui_nodes lock-viewport-render Lock Viewport Render ==================== .. <description> Locks and unlocks viewport render. Viewport render is frozen at the frame when it is locked, while computation and UI update are still executed as normal. It fades out back to the current frame when it is unlocked, two output execution attributes - fadeStarted and fadeComplete - will be triggered separately during the fading progress. The node manages the lock state for its target viewport and takes action according to the lock state when an input execution attribute is triggered. A node is able to unlock the target viewort only if it has locked the target viewport. .. </description> Installation ------------ To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager. Inputs ------ .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Fade Time (*inputs:fadeTime*)", "``double``", "The duration of fading in time (seconds) when being unlocked", "1.0" "inputs:lock", "``execution``", "The input execution attribute for locking viewport render", "None" "inputs:unlock", "``execution``", "The input execution attribute for unlocking viewport render", "None" "Viewport (*inputs:viewport*)", "``token``", "Name of the viewport, or empty for the default viewport", "" Outputs ------- .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "outputs:fadeComplete", "``execution``", "Triggered when fading is complete", "None" "outputs:fadeStarted", "``execution``", "Triggered when fading is started", "None" "outputs:locked", "``execution``", "Triggered when viewport render is locked", "None" Metadata -------- .. csv-table:: :header: "Name", "Value" :widths: 30,70 "Unique ID", "omni.graph.ui_nodes.LockViewportRender" "Version", "1" "Extension", "omni.graph.ui_nodes" "Has State?", "False" "Implementation Language", "Python" "Default Memory Type", "cpu" "Generated Code Exclusions", "tests" "uiName", "Lock Viewport Render" "Categories", "graph:action,viewport" "Generated Class Name", "OgnLockViewportRenderDatabase" "Python Module", "omni.graph.ui_nodes"
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omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnReadWidgetProperty.rst
.. _omni_graph_ui_nodes_ReadWidgetProperty_1: .. _omni_graph_ui_nodes_ReadWidgetProperty: .. ================================================================================ .. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT. .. ================================================================================ :orphan: .. meta:: :title: Read Widget Property (BETA) :keywords: lang-en omnigraph node graph:action,ui WriteOnly ui_nodes read-widget-property Read Widget Property (BETA) =========================== .. <description> Read the value of a widget's property (height, tooltip, etc). .. </description> Installation ------------ To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager. Inputs ------ .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Property Name (*inputs:propertyName*)", "``token``", "Name of the property to read.", "" "Widget Identifier (*inputs:widgetIdentifier*)", "``token``", "Unique identifier for the widget. This is only valid within the current graph.", "" "Widget Path (*inputs:widgetPath*)", "``token``", "Full path to the widget. If present this will be used insted of 'widgetIdentifier'. Unlike 'widgetIdentifier' this is valid across all graphs.", "" Outputs ------- .. csv-table:: :header: "Name", "Type", "Descripton", "Default" :widths: 20, 20, 50, 10 "Value (*outputs:value*)", "``['bool', 'double', 'int', 'string']``", "The value of the property.", "None" Metadata -------- .. csv-table:: :header: "Name", "Value" :widths: 30,70 "Unique ID", "omni.graph.ui_nodes.ReadWidgetProperty" "Version", "1" "Extension", "omni.graph.ui_nodes" "Has State?", "False" "Implementation Language", "Python" "Default Memory Type", "cpu" "Generated Code Exclusions", "tests" "uiName", "Read Widget Property (BETA)" "Categories", "graph:action,ui" "Generated Class Name", "OgnReadWidgetPropertyDatabase" "Python Module", "omni.graph.ui_nodes"
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omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/__init__.py
"""There is no public API to this module.""" __all__ = [] from ._impl.extension import _PublicExtension # noqa: F401
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omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnGetViewportResolutionDatabase.py
"""Support for simplified access to data on nodes of type omni.graph.ui_nodes.GetViewportResolution Gets the resolution of the target viewport. """ import numpy import sys import traceback import omni.graph.core as og import omni.graph.core._omni_graph_core as _og import omni.graph.tools.ogn as ogn class OgnGetViewportResolutionDatabase(og.Database): """Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.GetViewportResolution Class Members: node: Node being evaluated Attribute Value Properties: Inputs: inputs.viewport Outputs: outputs.resolution """ # Imprint the generator and target ABI versions in the file for JIT generation GENERATOR_VERSION = (1, 41, 3) TARGET_VERSION = (2, 139, 12) # This is an internal object that provides per-class storage of a per-node data dictionary PER_NODE_DATA = {} # This is an internal object that describes unchanging attributes in a generic way # The values in this list are in no particular order, as a per-attribute tuple # Name, Type, ExtendedTypeIndex, UiName, Description, Metadata, # Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg # You should not need to access any of this data directly, use the defined database interfaces INTERFACE = og.Database._get_interface([ ('inputs:viewport', 'token', 0, 'Viewport', 'Name of the viewport, or empty for the default viewport', {ogn.MetadataKeys.DEFAULT: '"Viewport"'}, True, "Viewport", False, ''), ('outputs:resolution', 'int2', 0, 'Resolution', 'The resolution of the target viewport', {}, True, None, False, ''), ]) class ValuesForInputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = {"viewport", "_setting_locked", "_batchedReadAttributes", "_batchedReadValues"} """Helper class that creates natural hierarchical access to input attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedReadAttributes = [self._attributes.viewport] self._batchedReadValues = ["Viewport"] @property def viewport(self): return self._batchedReadValues[0] @viewport.setter def viewport(self, value): self._batchedReadValues[0] = value def __getattr__(self, item: str): if item in self.LOCAL_PROPERTY_NAMES: return object.__getattribute__(self, item) else: return super().__getattr__(item) def __setattr__(self, item: str, new_value): if item in self.LOCAL_PROPERTY_NAMES: object.__setattr__(self, item, new_value) else: super().__setattr__(item, new_value) def _prefetch(self): readAttributes = self._batchedReadAttributes newValues = _og._prefetch_input_attributes_data(readAttributes) if len(readAttributes) == len(newValues): self._batchedReadValues = newValues class ValuesForOutputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = {"resolution", "_batchedWriteValues"} """Helper class that creates natural hierarchical access to output attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedWriteValues = { } @property def resolution(self): value = self._batchedWriteValues.get(self._attributes.resolution) if value: return value else: data_view = og.AttributeValueHelper(self._attributes.resolution) return data_view.get() @resolution.setter def resolution(self, value): self._batchedWriteValues[self._attributes.resolution] = value def __getattr__(self, item: str): if item in self.LOCAL_PROPERTY_NAMES: return object.__getattribute__(self, item) else: return super().__getattr__(item) def __setattr__(self, item: str, new_value): if item in self.LOCAL_PROPERTY_NAMES: object.__setattr__(self, item, new_value) else: super().__setattr__(item, new_value) def _commit(self): _og._commit_output_attributes_data(self._batchedWriteValues) self._batchedWriteValues = { } class ValuesForState(og.DynamicAttributeAccess): """Helper class that creates natural hierarchical access to state attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) def __init__(self, node): super().__init__(node) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT) self.inputs = OgnGetViewportResolutionDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT) self.outputs = OgnGetViewportResolutionDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE) self.state = OgnGetViewportResolutionDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes) class abi: """Class defining the ABI interface for the node type""" @staticmethod def get_node_type(): get_node_type_function = getattr(OgnGetViewportResolutionDatabase.NODE_TYPE_CLASS, 'get_node_type', None) if callable(get_node_type_function): return get_node_type_function() return 'omni.graph.ui_nodes.GetViewportResolution' @staticmethod def compute(context, node): def database_valid(): return True try: per_node_data = OgnGetViewportResolutionDatabase.PER_NODE_DATA[node.node_id()] db = per_node_data.get('_db') if db is None: db = OgnGetViewportResolutionDatabase(node) per_node_data['_db'] = db if not database_valid(): per_node_data['_db'] = None return False except: db = OgnGetViewportResolutionDatabase(node) try: compute_function = getattr(OgnGetViewportResolutionDatabase.NODE_TYPE_CLASS, 'compute', None) if callable(compute_function) and compute_function.__code__.co_argcount > 1: return compute_function(context, node) db.inputs._prefetch() db.inputs._setting_locked = True with og.in_compute(): return OgnGetViewportResolutionDatabase.NODE_TYPE_CLASS.compute(db) except Exception as error: stack_trace = "".join(traceback.format_tb(sys.exc_info()[2].tb_next)) db.log_error(f'Assertion raised in compute - {error}\n{stack_trace}', add_context=False) finally: db.inputs._setting_locked = False db.outputs._commit() return False @staticmethod def initialize(context, node): OgnGetViewportResolutionDatabase._initialize_per_node_data(node) initialize_function = getattr(OgnGetViewportResolutionDatabase.NODE_TYPE_CLASS, 'initialize', None) if callable(initialize_function): initialize_function(context, node) per_node_data = OgnGetViewportResolutionDatabase.PER_NODE_DATA[node.node_id()] def on_connection_or_disconnection(*args): per_node_data['_db'] = None node.register_on_connected_callback(on_connection_or_disconnection) node.register_on_disconnected_callback(on_connection_or_disconnection) @staticmethod def release(node): release_function = getattr(OgnGetViewportResolutionDatabase.NODE_TYPE_CLASS, 'release', None) if callable(release_function): release_function(node) OgnGetViewportResolutionDatabase._release_per_node_data(node) @staticmethod def release_instance(node, target): OgnGetViewportResolutionDatabase._release_per_node_instance_data(node, target) @staticmethod def update_node_version(context, node, old_version, new_version): update_node_version_function = getattr(OgnGetViewportResolutionDatabase.NODE_TYPE_CLASS, 'update_node_version', None) if callable(update_node_version_function): return update_node_version_function(context, node, old_version, new_version) return False @staticmethod def initialize_type(node_type): initialize_type_function = getattr(OgnGetViewportResolutionDatabase.NODE_TYPE_CLASS, 'initialize_type', None) needs_initializing = True if callable(initialize_type_function): needs_initializing = initialize_type_function(node_type) if needs_initializing: node_type.set_metadata(ogn.MetadataKeys.EXTENSION, "omni.graph.ui_nodes") node_type.set_metadata(ogn.MetadataKeys.UI_NAME, "Get Viewport Resolution") node_type.set_metadata(ogn.MetadataKeys.CATEGORIES, "viewport") node_type.set_metadata(ogn.MetadataKeys.DESCRIPTION, "Gets the resolution of the target viewport.") node_type.set_metadata(ogn.MetadataKeys.EXCLUSIONS, "tests") node_type.set_metadata(ogn.MetadataKeys.LANGUAGE, "Python") OgnGetViewportResolutionDatabase.INTERFACE.add_to_node_type(node_type) @staticmethod def on_connection_type_resolve(node): on_connection_type_resolve_function = getattr(OgnGetViewportResolutionDatabase.NODE_TYPE_CLASS, 'on_connection_type_resolve', None) if callable(on_connection_type_resolve_function): on_connection_type_resolve_function(node) NODE_TYPE_CLASS = None @staticmethod def register(node_type_class): OgnGetViewportResolutionDatabase.NODE_TYPE_CLASS = node_type_class og.register_node_type(OgnGetViewportResolutionDatabase.abi, 1) @staticmethod def deregister(): og.deregister_node_type("omni.graph.ui_nodes.GetViewportResolution")
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omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnReadViewportPressStateDatabase.py
"""Support for simplified access to data on nodes of type omni.graph.ui_nodes.ReadViewportPressState Read the state of the last viewport press event from the specified viewport. Note that viewport mouse events must be enabled on the specified viewport using a SetViewportMode node. """ import numpy import omni.graph.core as og import omni.graph.core._omni_graph_core as _og import omni.graph.tools.ogn as ogn class OgnReadViewportPressStateDatabase(og.Database): """Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.ReadViewportPressState Class Members: node: Node being evaluated Attribute Value Properties: Inputs: inputs.gesture inputs.useNormalizedCoords inputs.viewport Outputs: outputs.isPressed outputs.isReleasePositionValid outputs.isValid outputs.pressPosition outputs.releasePosition Predefined Tokens: tokens.LeftMouseDrag tokens.RightMouseDrag tokens.MiddleMouseDrag """ # Imprint the generator and target ABI versions in the file for JIT generation GENERATOR_VERSION = (1, 41, 3) TARGET_VERSION = (2, 139, 12) # This is an internal object that provides per-class storage of a per-node data dictionary PER_NODE_DATA = {} # This is an internal object that describes unchanging attributes in a generic way # The values in this list are in no particular order, as a per-attribute tuple # Name, Type, ExtendedTypeIndex, UiName, Description, Metadata, # Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg # You should not need to access any of this data directly, use the defined database interfaces INTERFACE = og.Database._get_interface([ ('inputs:gesture', 'token', 0, 'Gesture', 'The input gesture to trigger viewport press events', {'displayGroup': 'parameters', ogn.MetadataKeys.ALLOWED_TOKENS: 'Left Mouse Press,Right Mouse Press,Middle Mouse Press', ogn.MetadataKeys.ALLOWED_TOKENS_RAW: '{"LeftMouseDrag": "Left Mouse Press", "RightMouseDrag": "Right Mouse Press", "MiddleMouseDrag": "Middle Mouse Press"}', ogn.MetadataKeys.DEFAULT: '"Left Mouse Press"'}, True, "Left Mouse Press", False, ''), ('inputs:useNormalizedCoords', 'bool', 0, 'Use Normalized Coords', 'When true, the components of 2D position outputs are scaled to between 0 and 1,\nwhere 0 is top/left and 1 is bottom/right.\nWhen false, components are in viewport render resolution pixels.', {ogn.MetadataKeys.DEFAULT: 'false'}, True, False, False, ''), ('inputs:viewport', 'token', 0, 'Viewport', 'Name of the viewport window to watch for press events', {ogn.MetadataKeys.DEFAULT: '"Viewport"'}, True, "Viewport", False, ''), ('outputs:isPressed', 'bool', 0, 'Is Pressed', 'True if the specified viewport is currently pressed', {}, True, None, False, ''), ('outputs:isReleasePositionValid', 'bool', 0, 'Is Release Position Valid', 'True if the press was released inside of the viewport, and false otherwise', {}, True, None, False, ''), ('outputs:isValid', 'bool', 0, 'Is Valid', 'True if a valid event state was detected and the outputs of this node are valid, and false otherwise', {}, True, None, False, ''), ('outputs:pressPosition', 'double2', 0, 'Press Position', 'The position at which the specified viewport was last pressed', {}, True, None, False, ''), ('outputs:releasePosition', 'double2', 0, 'Release Position', 'The position at which the last press on the specified viewport was released,\nor (0,0) if the press was released outside of the viewport or the viewport is currently pressed', {}, True, None, False, ''), ]) class tokens: LeftMouseDrag = "Left Mouse Press" RightMouseDrag = "Right Mouse Press" MiddleMouseDrag = "Middle Mouse Press" class ValuesForInputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = { } """Helper class that creates natural hierarchical access to input attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedReadAttributes = [] self._batchedReadValues = [] @property def gesture(self): data_view = og.AttributeValueHelper(self._attributes.gesture) return data_view.get() @gesture.setter def gesture(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.gesture) data_view = og.AttributeValueHelper(self._attributes.gesture) data_view.set(value) @property def useNormalizedCoords(self): data_view = og.AttributeValueHelper(self._attributes.useNormalizedCoords) return data_view.get() @useNormalizedCoords.setter def useNormalizedCoords(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.useNormalizedCoords) data_view = og.AttributeValueHelper(self._attributes.useNormalizedCoords) data_view.set(value) @property def viewport(self): data_view = og.AttributeValueHelper(self._attributes.viewport) return data_view.get() @viewport.setter def viewport(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.viewport) data_view = og.AttributeValueHelper(self._attributes.viewport) data_view.set(value) def _prefetch(self): readAttributes = self._batchedReadAttributes newValues = _og._prefetch_input_attributes_data(readAttributes) if len(readAttributes) == len(newValues): self._batchedReadValues = newValues class ValuesForOutputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = { } """Helper class that creates natural hierarchical access to output attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedWriteValues = { } @property def isPressed(self): data_view = og.AttributeValueHelper(self._attributes.isPressed) return data_view.get() @isPressed.setter def isPressed(self, value): data_view = og.AttributeValueHelper(self._attributes.isPressed) data_view.set(value) @property def isReleasePositionValid(self): data_view = og.AttributeValueHelper(self._attributes.isReleasePositionValid) return data_view.get() @isReleasePositionValid.setter def isReleasePositionValid(self, value): data_view = og.AttributeValueHelper(self._attributes.isReleasePositionValid) data_view.set(value) @property def isValid(self): data_view = og.AttributeValueHelper(self._attributes.isValid) return data_view.get() @isValid.setter def isValid(self, value): data_view = og.AttributeValueHelper(self._attributes.isValid) data_view.set(value) @property def pressPosition(self): data_view = og.AttributeValueHelper(self._attributes.pressPosition) return data_view.get() @pressPosition.setter def pressPosition(self, value): data_view = og.AttributeValueHelper(self._attributes.pressPosition) data_view.set(value) @property def releasePosition(self): data_view = og.AttributeValueHelper(self._attributes.releasePosition) return data_view.get() @releasePosition.setter def releasePosition(self, value): data_view = og.AttributeValueHelper(self._attributes.releasePosition) data_view.set(value) def _commit(self): _og._commit_output_attributes_data(self._batchedWriteValues) self._batchedWriteValues = { } class ValuesForState(og.DynamicAttributeAccess): """Helper class that creates natural hierarchical access to state attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) def __init__(self, node): super().__init__(node) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT) self.inputs = OgnReadViewportPressStateDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT) self.outputs = OgnReadViewportPressStateDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE) self.state = OgnReadViewportPressStateDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
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omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnGetCameraTargetDatabase.py
"""Support for simplified access to data on nodes of type omni.graph.ui_nodes.GetCameraTarget Gets a viewport camera's target point. """ import numpy import usdrt import omni.graph.core as og import omni.graph.core._omni_graph_core as _og import omni.graph.tools.ogn as ogn class OgnGetCameraTargetDatabase(og.Database): """Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.GetCameraTarget Class Members: node: Node being evaluated Attribute Value Properties: Inputs: inputs.prim inputs.primPath inputs.usePath Outputs: outputs.target """ # Imprint the generator and target ABI versions in the file for JIT generation GENERATOR_VERSION = (1, 41, 3) TARGET_VERSION = (2, 139, 12) # This is an internal object that provides per-class storage of a per-node data dictionary PER_NODE_DATA = {} # This is an internal object that describes unchanging attributes in a generic way # The values in this list are in no particular order, as a per-attribute tuple # Name, Type, ExtendedTypeIndex, UiName, Description, Metadata, # Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg # You should not need to access any of this data directly, use the defined database interfaces INTERFACE = og.Database._get_interface([ ('inputs:prim', 'target', 0, None, "The camera prim, when 'usePath' is false", {}, False, [], False, ''), ('inputs:primPath', 'token', 0, 'Camera Path', "Path of the camera, used when 'usePath' is true", {}, True, "", True, 'Use prim input with a GetPrimsAtPath node instead'), ('inputs:usePath', 'bool', 0, None, "When true, the 'primPath' attribute is used as the path to the prim being read, otherwise it will read the connection at the 'prim' attribute", {ogn.MetadataKeys.DEFAULT: 'true'}, True, True, True, 'Use prim input with a GetPrimsAtPath node instead'), ('outputs:target', 'point3d', 0, 'Target', 'The target point', {}, True, None, False, ''), ]) @classmethod def _populate_role_data(cls): """Populate a role structure with the non-default roles on this node type""" role_data = super()._populate_role_data() role_data.inputs.prim = og.AttributeRole.TARGET role_data.outputs.target = og.AttributeRole.POSITION return role_data class ValuesForInputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = { } """Helper class that creates natural hierarchical access to input attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedReadAttributes = [] self._batchedReadValues = [] @property def prim(self): data_view = og.AttributeValueHelper(self._attributes.prim) return data_view.get() @prim.setter def prim(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.prim) data_view = og.AttributeValueHelper(self._attributes.prim) data_view.set(value) self.prim_size = data_view.get_array_size() @property def primPath(self): data_view = og.AttributeValueHelper(self._attributes.primPath) return data_view.get() @primPath.setter def primPath(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.primPath) data_view = og.AttributeValueHelper(self._attributes.primPath) data_view.set(value) @property def usePath(self): data_view = og.AttributeValueHelper(self._attributes.usePath) return data_view.get() @usePath.setter def usePath(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.usePath) data_view = og.AttributeValueHelper(self._attributes.usePath) data_view.set(value) def _prefetch(self): readAttributes = self._batchedReadAttributes newValues = _og._prefetch_input_attributes_data(readAttributes) if len(readAttributes) == len(newValues): self._batchedReadValues = newValues class ValuesForOutputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = { } """Helper class that creates natural hierarchical access to output attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedWriteValues = { } @property def target(self): data_view = og.AttributeValueHelper(self._attributes.target) return data_view.get() @target.setter def target(self, value): data_view = og.AttributeValueHelper(self._attributes.target) data_view.set(value) def _commit(self): _og._commit_output_attributes_data(self._batchedWriteValues) self._batchedWriteValues = { } class ValuesForState(og.DynamicAttributeAccess): """Helper class that creates natural hierarchical access to state attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) def __init__(self, node): super().__init__(node) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT) self.inputs = OgnGetCameraTargetDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT) self.outputs = OgnGetCameraTargetDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE) self.state = OgnGetCameraTargetDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
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Python
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omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnOnViewportHoveredDatabase.py
"""Support for simplified access to data on nodes of type omni.graph.ui_nodes.OnViewportHovered Event node which fires when the specified viewport is hovered over. Note that viewport mouse events must be enabled on the specified viewport using a SetViewportMode node. """ import omni.graph.core as og import omni.graph.core._omni_graph_core as _og import omni.graph.tools.ogn as ogn class OgnOnViewportHoveredDatabase(og.Database): """Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.OnViewportHovered Class Members: node: Node being evaluated Attribute Value Properties: Inputs: inputs.onlyPlayback inputs.viewport Outputs: outputs.began outputs.ended """ # Imprint the generator and target ABI versions in the file for JIT generation GENERATOR_VERSION = (1, 41, 3) TARGET_VERSION = (2, 139, 12) # This is an internal object that provides per-class storage of a per-node data dictionary PER_NODE_DATA = {} # This is an internal object that describes unchanging attributes in a generic way # The values in this list are in no particular order, as a per-attribute tuple # Name, Type, ExtendedTypeIndex, UiName, Description, Metadata, # Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg # You should not need to access any of this data directly, use the defined database interfaces INTERFACE = og.Database._get_interface([ ('inputs:onlyPlayback', 'bool', 0, 'Only Simulate On Play', 'When true, the node is only computed while Stage is being played', {ogn.MetadataKeys.LITERAL_ONLY: '1', ogn.MetadataKeys.DEFAULT: 'true'}, True, True, False, ''), ('inputs:viewport', 'token', 0, 'Viewport', 'Name of the viewport window to watch for hover events', {ogn.MetadataKeys.LITERAL_ONLY: '1', ogn.MetadataKeys.DEFAULT: '"Viewport"'}, True, "Viewport", False, ''), ('outputs:began', 'execution', 0, 'Began', 'Enabled when the hover begins', {}, True, None, False, ''), ('outputs:ended', 'execution', 0, 'Ended', 'Enabled when the hover ends', {}, True, None, False, ''), ]) @classmethod def _populate_role_data(cls): """Populate a role structure with the non-default roles on this node type""" role_data = super()._populate_role_data() role_data.outputs.began = og.AttributeRole.EXECUTION role_data.outputs.ended = og.AttributeRole.EXECUTION return role_data class ValuesForInputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = { } """Helper class that creates natural hierarchical access to input attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedReadAttributes = [] self._batchedReadValues = [] @property def onlyPlayback(self): data_view = og.AttributeValueHelper(self._attributes.onlyPlayback) return data_view.get() @onlyPlayback.setter def onlyPlayback(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.onlyPlayback) data_view = og.AttributeValueHelper(self._attributes.onlyPlayback) data_view.set(value) @property def viewport(self): data_view = og.AttributeValueHelper(self._attributes.viewport) return data_view.get() @viewport.setter def viewport(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.viewport) data_view = og.AttributeValueHelper(self._attributes.viewport) data_view.set(value) def _prefetch(self): readAttributes = self._batchedReadAttributes newValues = _og._prefetch_input_attributes_data(readAttributes) if len(readAttributes) == len(newValues): self._batchedReadValues = newValues class ValuesForOutputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = { } """Helper class that creates natural hierarchical access to output attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedWriteValues = { } @property def began(self): data_view = og.AttributeValueHelper(self._attributes.began) return data_view.get() @began.setter def began(self, value): data_view = og.AttributeValueHelper(self._attributes.began) data_view.set(value) @property def ended(self): data_view = og.AttributeValueHelper(self._attributes.ended) return data_view.get() @ended.setter def ended(self, value): data_view = og.AttributeValueHelper(self._attributes.ended) data_view.set(value) def _commit(self): _og._commit_output_attributes_data(self._batchedWriteValues) self._batchedWriteValues = { } class ValuesForState(og.DynamicAttributeAccess): """Helper class that creates natural hierarchical access to state attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) def __init__(self, node): super().__init__(node) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT) self.inputs = OgnOnViewportHoveredDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT) self.outputs = OgnOnViewportHoveredDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE) self.state = OgnOnViewportHoveredDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
6,775
Python
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omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnOnViewportPressedDatabase.py
"""Support for simplified access to data on nodes of type omni.graph.ui_nodes.OnViewportPressed Event node which fires when the specified viewport is pressed, and when that press is released. Note that viewport mouse events must be enabled on the specified viewport using a SetViewportMode node. """ import numpy import omni.graph.core as og import omni.graph.core._omni_graph_core as _og import omni.graph.tools.ogn as ogn class OgnOnViewportPressedDatabase(og.Database): """Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.OnViewportPressed Class Members: node: Node being evaluated Attribute Value Properties: Inputs: inputs.gesture inputs.onlyPlayback inputs.useNormalizedCoords inputs.viewport Outputs: outputs.isReleasePositionValid outputs.pressPosition outputs.pressed outputs.releasePosition outputs.released Predefined Tokens: tokens.LeftMouseDrag tokens.RightMouseDrag tokens.MiddleMouseDrag """ # Imprint the generator and target ABI versions in the file for JIT generation GENERATOR_VERSION = (1, 41, 3) TARGET_VERSION = (2, 139, 12) # This is an internal object that provides per-class storage of a per-node data dictionary PER_NODE_DATA = {} # This is an internal object that describes unchanging attributes in a generic way # The values in this list are in no particular order, as a per-attribute tuple # Name, Type, ExtendedTypeIndex, UiName, Description, Metadata, # Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg # You should not need to access any of this data directly, use the defined database interfaces INTERFACE = og.Database._get_interface([ ('inputs:gesture', 'token', 0, 'Gesture', 'The input gesture to trigger viewport press events', {'displayGroup': 'parameters', ogn.MetadataKeys.LITERAL_ONLY: '1', ogn.MetadataKeys.ALLOWED_TOKENS: 'Left Mouse Press,Right Mouse Press,Middle Mouse Press', ogn.MetadataKeys.ALLOWED_TOKENS_RAW: '{"LeftMouseDrag": "Left Mouse Press", "RightMouseDrag": "Right Mouse Press", "MiddleMouseDrag": "Middle Mouse Press"}', ogn.MetadataKeys.DEFAULT: '"Left Mouse Press"'}, True, "Left Mouse Press", False, ''), ('inputs:onlyPlayback', 'bool', 0, 'Only Simulate On Play', 'When true, the node is only computed while Stage is being played', {ogn.MetadataKeys.LITERAL_ONLY: '1', ogn.MetadataKeys.DEFAULT: 'true'}, True, True, False, ''), ('inputs:useNormalizedCoords', 'bool', 0, 'Use Normalized Coords', 'When true, the components of 2D position outputs are scaled to between 0 and 1,\nwhere 0 is top/left and 1 is bottom/right.\nWhen false, components are in viewport render resolution pixels.', {ogn.MetadataKeys.LITERAL_ONLY: '1', ogn.MetadataKeys.DEFAULT: 'false'}, True, False, False, ''), ('inputs:viewport', 'token', 0, 'Viewport', 'Name of the viewport window to watch for press events', {ogn.MetadataKeys.LITERAL_ONLY: '1', ogn.MetadataKeys.DEFAULT: '"Viewport"'}, True, "Viewport", False, ''), ('outputs:isReleasePositionValid', 'bool', 0, 'Is Release Position Valid', 'True if the press was released inside of the viewport, and false otherwise', {}, True, None, False, ''), ('outputs:pressPosition', 'double2', 0, 'Press Position', "The position at which the viewport was pressed (valid when either 'Pressed' or 'Released' is enabled)", {}, True, None, False, ''), ('outputs:pressed', 'execution', 0, 'Pressed', "Enabled when the specified viewport is pressed, populating 'Press Position' with the current mouse position", {}, True, None, False, ''), ('outputs:releasePosition', 'double2', 0, 'Release Position', "The position at which the press was released, or (0,0) if the press was released outside of the viewport\nor the viewport is currently pressed (valid when 'Ended' is enabled and 'Is Release Position Valid' is true)", {}, True, None, False, ''), ('outputs:released', 'execution', 0, 'Released', "Enabled when the press is released, populating 'Release Position' with the current mouse position\nand setting 'Is Release Position Valid' to true if the press is released inside of the viewport.\nIf the press is released outside of the viewport, 'Is Release Position Valid' is set to false\nand 'Release Position' is set to (0,0).", {}, True, None, False, ''), ]) class tokens: LeftMouseDrag = "Left Mouse Press" RightMouseDrag = "Right Mouse Press" MiddleMouseDrag = "Middle Mouse Press" @classmethod def _populate_role_data(cls): """Populate a role structure with the non-default roles on this node type""" role_data = super()._populate_role_data() role_data.outputs.pressed = og.AttributeRole.EXECUTION role_data.outputs.released = og.AttributeRole.EXECUTION return role_data class ValuesForInputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = { } """Helper class that creates natural hierarchical access to input attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedReadAttributes = [] self._batchedReadValues = [] @property def gesture(self): data_view = og.AttributeValueHelper(self._attributes.gesture) return data_view.get() @gesture.setter def gesture(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.gesture) data_view = og.AttributeValueHelper(self._attributes.gesture) data_view.set(value) @property def onlyPlayback(self): data_view = og.AttributeValueHelper(self._attributes.onlyPlayback) return data_view.get() @onlyPlayback.setter def onlyPlayback(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.onlyPlayback) data_view = og.AttributeValueHelper(self._attributes.onlyPlayback) data_view.set(value) @property def useNormalizedCoords(self): data_view = og.AttributeValueHelper(self._attributes.useNormalizedCoords) return data_view.get() @useNormalizedCoords.setter def useNormalizedCoords(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.useNormalizedCoords) data_view = og.AttributeValueHelper(self._attributes.useNormalizedCoords) data_view.set(value) @property def viewport(self): data_view = og.AttributeValueHelper(self._attributes.viewport) return data_view.get() @viewport.setter def viewport(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.viewport) data_view = og.AttributeValueHelper(self._attributes.viewport) data_view.set(value) def _prefetch(self): readAttributes = self._batchedReadAttributes newValues = _og._prefetch_input_attributes_data(readAttributes) if len(readAttributes) == len(newValues): self._batchedReadValues = newValues class ValuesForOutputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = { } """Helper class that creates natural hierarchical access to output attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedWriteValues = { } @property def isReleasePositionValid(self): data_view = og.AttributeValueHelper(self._attributes.isReleasePositionValid) return data_view.get() @isReleasePositionValid.setter def isReleasePositionValid(self, value): data_view = og.AttributeValueHelper(self._attributes.isReleasePositionValid) data_view.set(value) @property def pressPosition(self): data_view = og.AttributeValueHelper(self._attributes.pressPosition) return data_view.get() @pressPosition.setter def pressPosition(self, value): data_view = og.AttributeValueHelper(self._attributes.pressPosition) data_view.set(value) @property def pressed(self): data_view = og.AttributeValueHelper(self._attributes.pressed) return data_view.get() @pressed.setter def pressed(self, value): data_view = og.AttributeValueHelper(self._attributes.pressed) data_view.set(value) @property def releasePosition(self): data_view = og.AttributeValueHelper(self._attributes.releasePosition) return data_view.get() @releasePosition.setter def releasePosition(self, value): data_view = og.AttributeValueHelper(self._attributes.releasePosition) data_view.set(value) @property def released(self): data_view = og.AttributeValueHelper(self._attributes.released) return data_view.get() @released.setter def released(self, value): data_view = og.AttributeValueHelper(self._attributes.released) data_view.set(value) def _commit(self): _og._commit_output_attributes_data(self._batchedWriteValues) self._batchedWriteValues = { } class ValuesForState(og.DynamicAttributeAccess): """Helper class that creates natural hierarchical access to state attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) def __init__(self, node): super().__init__(node) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT) self.inputs = OgnOnViewportPressedDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT) self.outputs = OgnOnViewportPressedDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE) self.state = OgnOnViewportPressedDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
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Python
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omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnReadPickStateDatabase.py
"""Support for simplified access to data on nodes of type omni.graph.ui_nodes.ReadPickState Read the state of the last picking event from the specified viewport. Note that picking events must be enabled on the specified viewport using a SetViewportMode node. """ import numpy import usdrt import omni.graph.core as og import omni.graph.core._omni_graph_core as _og import omni.graph.tools.ogn as ogn class OgnReadPickStateDatabase(og.Database): """Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.ReadPickState Class Members: node: Node being evaluated Attribute Value Properties: Inputs: inputs.gesture inputs.trackedPrimPaths inputs.trackedPrims inputs.usePaths inputs.viewport Outputs: outputs.isTrackedPrimPicked outputs.isValid outputs.pickedPrim outputs.pickedPrimPath outputs.pickedWorldPos Predefined Tokens: tokens.LeftMouseClick tokens.RightMouseClick tokens.MiddleMouseClick tokens.LeftMousePress tokens.RightMousePress tokens.MiddleMousePress """ # Imprint the generator and target ABI versions in the file for JIT generation GENERATOR_VERSION = (1, 41, 3) TARGET_VERSION = (2, 139, 12) # This is an internal object that provides per-class storage of a per-node data dictionary PER_NODE_DATA = {} # This is an internal object that describes unchanging attributes in a generic way # The values in this list are in no particular order, as a per-attribute tuple # Name, Type, ExtendedTypeIndex, UiName, Description, Metadata, # Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg # You should not need to access any of this data directly, use the defined database interfaces INTERFACE = og.Database._get_interface([ ('inputs:gesture', 'token', 0, 'Gesture', 'The input gesture to trigger a picking event', {'displayGroup': 'parameters', ogn.MetadataKeys.ALLOWED_TOKENS: 'Left Mouse Click,Right Mouse Click,Middle Mouse Click,Left Mouse Press,Right Mouse Press,Middle Mouse Press', ogn.MetadataKeys.ALLOWED_TOKENS_RAW: '{"LeftMouseClick": "Left Mouse Click", "RightMouseClick": "Right Mouse Click", "MiddleMouseClick": "Middle Mouse Click", "LeftMousePress": "Left Mouse Press", "RightMousePress": "Right Mouse Press", "MiddleMousePress": "Middle Mouse Press"}', ogn.MetadataKeys.DEFAULT: '"Left Mouse Click"'}, True, "Left Mouse Click", False, ''), ('inputs:trackedPrimPaths', 'token[]', 0, 'Tracked Prim Paths', "Optionally specify a set of prims (by paths) to track whether or not they got picked\n(only affects the value of 'Is Tracked Prim Picked')", {}, False, None, True, 'Use the trackedPrims input instead'), ('inputs:trackedPrims', 'target', 0, 'Tracked Prims', "Optionally specify a set of prims to track whether or not they got picked\n(only affects the value of 'Is Tracked Prim Picked')", {ogn.MetadataKeys.ALLOW_MULTI_INPUTS: '1'}, False, [], False, ''), ('inputs:usePaths', 'bool', 0, 'Use Paths', "When true, 'Tracked Prim Paths' is used, otherwise 'Tracked Prims' is used", {ogn.MetadataKeys.DEFAULT: 'false'}, True, False, False, ''), ('inputs:viewport', 'token', 0, 'Viewport', 'Name of the viewport window to watch for picking events', {ogn.MetadataKeys.DEFAULT: '"Viewport"'}, True, "Viewport", False, ''), ('outputs:isTrackedPrimPicked', 'bool', 0, 'Is Tracked Prim Picked', 'True if a tracked prim got picked in the last picking event,\nor if any prim got picked if no tracked prims are specified', {}, True, None, False, ''), ('outputs:isValid', 'bool', 0, 'Is Valid', 'True if a valid event state was detected and the outputs of this node are valid, and false otherwise', {}, True, None, False, ''), ('outputs:pickedPrim', 'target', 0, 'Picked Prim', 'The picked prim, or an empty target if nothing got picked', {}, True, [], False, ''), ('outputs:pickedPrimPath', 'token', 0, 'Picked Prim Path', 'The path of the prim picked in the last picking event, or an empty string if nothing got picked', {}, True, None, True, 'Use the pickedPrim output instead'), ('outputs:pickedWorldPos', 'point3d', 0, 'Picked World Position', 'The XYZ-coordinates of the point in world space at which the prim got picked,\nor (0,0,0) if nothing got picked', {}, True, None, False, ''), ]) class tokens: LeftMouseClick = "Left Mouse Click" RightMouseClick = "Right Mouse Click" MiddleMouseClick = "Middle Mouse Click" LeftMousePress = "Left Mouse Press" RightMousePress = "Right Mouse Press" MiddleMousePress = "Middle Mouse Press" @classmethod def _populate_role_data(cls): """Populate a role structure with the non-default roles on this node type""" role_data = super()._populate_role_data() role_data.inputs.trackedPrims = og.AttributeRole.TARGET role_data.outputs.pickedPrim = og.AttributeRole.TARGET role_data.outputs.pickedWorldPos = og.AttributeRole.POSITION return role_data class ValuesForInputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = { } """Helper class that creates natural hierarchical access to input attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedReadAttributes = [] self._batchedReadValues = [] @property def gesture(self): data_view = og.AttributeValueHelper(self._attributes.gesture) return data_view.get() @gesture.setter def gesture(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.gesture) data_view = og.AttributeValueHelper(self._attributes.gesture) data_view.set(value) @property def trackedPrimPaths(self): data_view = og.AttributeValueHelper(self._attributes.trackedPrimPaths) return data_view.get() @trackedPrimPaths.setter def trackedPrimPaths(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.trackedPrimPaths) data_view = og.AttributeValueHelper(self._attributes.trackedPrimPaths) data_view.set(value) self.trackedPrimPaths_size = data_view.get_array_size() @property def trackedPrims(self): data_view = og.AttributeValueHelper(self._attributes.trackedPrims) return data_view.get() @trackedPrims.setter def trackedPrims(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.trackedPrims) data_view = og.AttributeValueHelper(self._attributes.trackedPrims) data_view.set(value) self.trackedPrims_size = data_view.get_array_size() @property def usePaths(self): data_view = og.AttributeValueHelper(self._attributes.usePaths) return data_view.get() @usePaths.setter def usePaths(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.usePaths) data_view = og.AttributeValueHelper(self._attributes.usePaths) data_view.set(value) @property def viewport(self): data_view = og.AttributeValueHelper(self._attributes.viewport) return data_view.get() @viewport.setter def viewport(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.viewport) data_view = og.AttributeValueHelper(self._attributes.viewport) data_view.set(value) def _prefetch(self): readAttributes = self._batchedReadAttributes newValues = _og._prefetch_input_attributes_data(readAttributes) if len(readAttributes) == len(newValues): self._batchedReadValues = newValues class ValuesForOutputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = { } """Helper class that creates natural hierarchical access to output attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self.pickedPrim_size = None self._batchedWriteValues = { } @property def isTrackedPrimPicked(self): data_view = og.AttributeValueHelper(self._attributes.isTrackedPrimPicked) return data_view.get() @isTrackedPrimPicked.setter def isTrackedPrimPicked(self, value): data_view = og.AttributeValueHelper(self._attributes.isTrackedPrimPicked) data_view.set(value) @property def isValid(self): data_view = og.AttributeValueHelper(self._attributes.isValid) return data_view.get() @isValid.setter def isValid(self, value): data_view = og.AttributeValueHelper(self._attributes.isValid) data_view.set(value) @property def pickedPrim(self): data_view = og.AttributeValueHelper(self._attributes.pickedPrim) return data_view.get(reserved_element_count=self.pickedPrim_size) @pickedPrim.setter def pickedPrim(self, value): data_view = og.AttributeValueHelper(self._attributes.pickedPrim) data_view.set(value) self.pickedPrim_size = data_view.get_array_size() @property def pickedPrimPath(self): data_view = og.AttributeValueHelper(self._attributes.pickedPrimPath) return data_view.get() @pickedPrimPath.setter def pickedPrimPath(self, value): data_view = og.AttributeValueHelper(self._attributes.pickedPrimPath) data_view.set(value) @property def pickedWorldPos(self): data_view = og.AttributeValueHelper(self._attributes.pickedWorldPos) return data_view.get() @pickedWorldPos.setter def pickedWorldPos(self, value): data_view = og.AttributeValueHelper(self._attributes.pickedWorldPos) data_view.set(value) def _commit(self): _og._commit_output_attributes_data(self._batchedWriteValues) self._batchedWriteValues = { } class ValuesForState(og.DynamicAttributeAccess): """Helper class that creates natural hierarchical access to state attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) def __init__(self, node): super().__init__(node) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT) self.inputs = OgnReadPickStateDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT) self.outputs = OgnReadPickStateDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE) self.state = OgnReadPickStateDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
12,176
Python
48.702041
640
0.662861
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnReadWidgetPropertyDatabase.py
"""Support for simplified access to data on nodes of type omni.graph.ui_nodes.ReadWidgetProperty Read the value of a widget's property (height, tooltip, etc). """ from typing import Any import sys import traceback import omni.graph.core as og import omni.graph.core._omni_graph_core as _og import omni.graph.tools.ogn as ogn class OgnReadWidgetPropertyDatabase(og.Database): """Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.ReadWidgetProperty Class Members: node: Node being evaluated Attribute Value Properties: Inputs: inputs.propertyName inputs.widgetIdentifier inputs.widgetPath Outputs: outputs.value """ # Imprint the generator and target ABI versions in the file for JIT generation GENERATOR_VERSION = (1, 41, 3) TARGET_VERSION = (2, 139, 12) # This is an internal object that provides per-class storage of a per-node data dictionary PER_NODE_DATA = {} # This is an internal object that describes unchanging attributes in a generic way # The values in this list are in no particular order, as a per-attribute tuple # Name, Type, ExtendedTypeIndex, UiName, Description, Metadata, # Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg # You should not need to access any of this data directly, use the defined database interfaces INTERFACE = og.Database._get_interface([ ('inputs:propertyName', 'token', 0, 'Property Name', 'Name of the property to read.', {}, True, "", False, ''), ('inputs:widgetIdentifier', 'token', 0, 'Widget Identifier', 'Unique identifier for the widget. This is only valid within the current graph.', {}, True, "", False, ''), ('inputs:widgetPath', 'token', 0, 'Widget Path', "Full path to the widget. If present this will be used insted of 'widgetIdentifier'.\nUnlike 'widgetIdentifier' this is valid across all graphs.", {}, True, "", False, ''), ('outputs:value', 'bool,double,int,string', 1, 'Value', 'The value of the property.', {}, True, None, False, ''), ]) class ValuesForInputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = {"propertyName", "widgetIdentifier", "widgetPath", "_setting_locked", "_batchedReadAttributes", "_batchedReadValues"} """Helper class that creates natural hierarchical access to input attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedReadAttributes = [self._attributes.propertyName, self._attributes.widgetIdentifier, self._attributes.widgetPath] self._batchedReadValues = ["", "", ""] @property def propertyName(self): return self._batchedReadValues[0] @propertyName.setter def propertyName(self, value): self._batchedReadValues[0] = value @property def widgetIdentifier(self): return self._batchedReadValues[1] @widgetIdentifier.setter def widgetIdentifier(self, value): self._batchedReadValues[1] = value @property def widgetPath(self): return self._batchedReadValues[2] @widgetPath.setter def widgetPath(self, value): self._batchedReadValues[2] = value def __getattr__(self, item: str): if item in self.LOCAL_PROPERTY_NAMES: return object.__getattribute__(self, item) else: return super().__getattr__(item) def __setattr__(self, item: str, new_value): if item in self.LOCAL_PROPERTY_NAMES: object.__setattr__(self, item, new_value) else: super().__setattr__(item, new_value) def _prefetch(self): readAttributes = self._batchedReadAttributes newValues = _og._prefetch_input_attributes_data(readAttributes) if len(readAttributes) == len(newValues): self._batchedReadValues = newValues class ValuesForOutputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = { } """Helper class that creates natural hierarchical access to output attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedWriteValues = { } @property def value(self) -> og.RuntimeAttribute: """Get the runtime wrapper class for the attribute outputs.value""" return og.RuntimeAttribute(self._attributes.value.get_attribute_data(), self._context, False) @value.setter def value(self, value_to_set: Any): """Assign another attribute's value to outputs.value""" if isinstance(value_to_set, og.RuntimeAttribute): self.value.value = value_to_set.value else: self.value.value = value_to_set def _commit(self): _og._commit_output_attributes_data(self._batchedWriteValues) self._batchedWriteValues = { } class ValuesForState(og.DynamicAttributeAccess): """Helper class that creates natural hierarchical access to state attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) def __init__(self, node): super().__init__(node) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT) self.inputs = OgnReadWidgetPropertyDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT) self.outputs = OgnReadWidgetPropertyDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE) self.state = OgnReadWidgetPropertyDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes) class abi: """Class defining the ABI interface for the node type""" @staticmethod def get_node_type(): get_node_type_function = getattr(OgnReadWidgetPropertyDatabase.NODE_TYPE_CLASS, 'get_node_type', None) if callable(get_node_type_function): return get_node_type_function() return 'omni.graph.ui_nodes.ReadWidgetProperty' @staticmethod def compute(context, node): def database_valid(): return True try: per_node_data = OgnReadWidgetPropertyDatabase.PER_NODE_DATA[node.node_id()] db = per_node_data.get('_db') if db is None: db = OgnReadWidgetPropertyDatabase(node) per_node_data['_db'] = db if not database_valid(): per_node_data['_db'] = None return False except: db = OgnReadWidgetPropertyDatabase(node) try: compute_function = getattr(OgnReadWidgetPropertyDatabase.NODE_TYPE_CLASS, 'compute', None) if callable(compute_function) and compute_function.__code__.co_argcount > 1: return compute_function(context, node) db.inputs._prefetch() db.inputs._setting_locked = True with og.in_compute(): return OgnReadWidgetPropertyDatabase.NODE_TYPE_CLASS.compute(db) except Exception as error: stack_trace = "".join(traceback.format_tb(sys.exc_info()[2].tb_next)) db.log_error(f'Assertion raised in compute - {error}\n{stack_trace}', add_context=False) finally: db.inputs._setting_locked = False db.outputs._commit() return False @staticmethod def initialize(context, node): OgnReadWidgetPropertyDatabase._initialize_per_node_data(node) initialize_function = getattr(OgnReadWidgetPropertyDatabase.NODE_TYPE_CLASS, 'initialize', None) if callable(initialize_function): initialize_function(context, node) per_node_data = OgnReadWidgetPropertyDatabase.PER_NODE_DATA[node.node_id()] def on_connection_or_disconnection(*args): per_node_data['_db'] = None node.register_on_connected_callback(on_connection_or_disconnection) node.register_on_disconnected_callback(on_connection_or_disconnection) @staticmethod def release(node): release_function = getattr(OgnReadWidgetPropertyDatabase.NODE_TYPE_CLASS, 'release', None) if callable(release_function): release_function(node) OgnReadWidgetPropertyDatabase._release_per_node_data(node) @staticmethod def release_instance(node, target): OgnReadWidgetPropertyDatabase._release_per_node_instance_data(node, target) @staticmethod def update_node_version(context, node, old_version, new_version): update_node_version_function = getattr(OgnReadWidgetPropertyDatabase.NODE_TYPE_CLASS, 'update_node_version', None) if callable(update_node_version_function): return update_node_version_function(context, node, old_version, new_version) return False @staticmethod def initialize_type(node_type): initialize_type_function = getattr(OgnReadWidgetPropertyDatabase.NODE_TYPE_CLASS, 'initialize_type', None) needs_initializing = True if callable(initialize_type_function): needs_initializing = initialize_type_function(node_type) if needs_initializing: node_type.set_metadata(ogn.MetadataKeys.EXTENSION, "omni.graph.ui_nodes") node_type.set_metadata(ogn.MetadataKeys.UI_NAME, "Read Widget Property (BETA)") node_type.set_metadata(ogn.MetadataKeys.CATEGORIES, "graph:action,ui") node_type.set_metadata(ogn.MetadataKeys.DESCRIPTION, "Read the value of a widget's property (height, tooltip, etc).") node_type.set_metadata(ogn.MetadataKeys.EXCLUSIONS, "tests") node_type.set_metadata(ogn.MetadataKeys.LANGUAGE, "Python") __hints = node_type.get_scheduling_hints() if __hints is not None: __hints.set_data_access(og.eAccessLocation.E_GLOBAL, og.eAccessType.E_WRITE) OgnReadWidgetPropertyDatabase.INTERFACE.add_to_node_type(node_type) @staticmethod def on_connection_type_resolve(node): on_connection_type_resolve_function = getattr(OgnReadWidgetPropertyDatabase.NODE_TYPE_CLASS, 'on_connection_type_resolve', None) if callable(on_connection_type_resolve_function): on_connection_type_resolve_function(node) NODE_TYPE_CLASS = None @staticmethod def register(node_type_class): OgnReadWidgetPropertyDatabase.NODE_TYPE_CLASS = node_type_class og.register_node_type(OgnReadWidgetPropertyDatabase.abi, 1) @staticmethod def deregister(): og.deregister_node_type("omni.graph.ui_nodes.ReadWidgetProperty")
12,065
Python
46.691699
229
0.640945
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnReadWindowSizeDatabase.py
"""Support for simplified access to data on nodes of type omni.graph.ui_nodes.ReadWindowSize Outputs the size of a UI window. """ import sys import traceback import omni.graph.core as og import omni.graph.core._omni_graph_core as _og import omni.graph.tools.ogn as ogn class OgnReadWindowSizeDatabase(og.Database): """Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.ReadWindowSize Class Members: node: Node being evaluated Attribute Value Properties: Inputs: inputs.isViewport inputs.name inputs.widgetPath Outputs: outputs.height outputs.width """ # Imprint the generator and target ABI versions in the file for JIT generation GENERATOR_VERSION = (1, 41, 3) TARGET_VERSION = (2, 139, 12) # This is an internal object that provides per-class storage of a per-node data dictionary PER_NODE_DATA = {} # This is an internal object that describes unchanging attributes in a generic way # The values in this list are in no particular order, as a per-attribute tuple # Name, Type, ExtendedTypeIndex, UiName, Description, Metadata, # Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg # You should not need to access any of this data directly, use the defined database interfaces INTERFACE = og.Database._get_interface([ ('inputs:isViewport', 'bool', 0, 'Is Viewport?', 'If true then only viewport windows will be considered.', {ogn.MetadataKeys.DEFAULT: 'false'}, False, False, False, ''), ('inputs:name', 'token', 0, 'Name', 'Name of the window. If there are multiple windows with the same name\nthe first one found will be used.', {}, False, None, False, ''), ('inputs:widgetPath', 'token', 0, 'Widget Path', "Full path to a widget in the window. If specified then 'name' will be ignored and\nthe window containing the widget will be used.", {}, False, None, False, ''), ('outputs:height', 'float', 0, 'Height', 'Height of the window in pixels.', {}, True, None, False, ''), ('outputs:width', 'float', 0, 'Width', 'Width of the window in pixels.', {}, True, None, False, ''), ]) class ValuesForInputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = {"isViewport", "name", "widgetPath", "_setting_locked", "_batchedReadAttributes", "_batchedReadValues"} """Helper class that creates natural hierarchical access to input attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedReadAttributes = [self._attributes.isViewport, self._attributes.name, self._attributes.widgetPath] self._batchedReadValues = [False, None, None] @property def isViewport(self): return self._batchedReadValues[0] @isViewport.setter def isViewport(self, value): self._batchedReadValues[0] = value @property def name(self): return self._batchedReadValues[1] @name.setter def name(self, value): self._batchedReadValues[1] = value @property def widgetPath(self): return self._batchedReadValues[2] @widgetPath.setter def widgetPath(self, value): self._batchedReadValues[2] = value def __getattr__(self, item: str): if item in self.LOCAL_PROPERTY_NAMES: return object.__getattribute__(self, item) else: return super().__getattr__(item) def __setattr__(self, item: str, new_value): if item in self.LOCAL_PROPERTY_NAMES: object.__setattr__(self, item, new_value) else: super().__setattr__(item, new_value) def _prefetch(self): readAttributes = self._batchedReadAttributes newValues = _og._prefetch_input_attributes_data(readAttributes) if len(readAttributes) == len(newValues): self._batchedReadValues = newValues class ValuesForOutputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = {"height", "width", "_batchedWriteValues"} """Helper class that creates natural hierarchical access to output attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedWriteValues = { } @property def height(self): value = self._batchedWriteValues.get(self._attributes.height) if value: return value else: data_view = og.AttributeValueHelper(self._attributes.height) return data_view.get() @height.setter def height(self, value): self._batchedWriteValues[self._attributes.height] = value @property def width(self): value = self._batchedWriteValues.get(self._attributes.width) if value: return value else: data_view = og.AttributeValueHelper(self._attributes.width) return data_view.get() @width.setter def width(self, value): self._batchedWriteValues[self._attributes.width] = value def __getattr__(self, item: str): if item in self.LOCAL_PROPERTY_NAMES: return object.__getattribute__(self, item) else: return super().__getattr__(item) def __setattr__(self, item: str, new_value): if item in self.LOCAL_PROPERTY_NAMES: object.__setattr__(self, item, new_value) else: super().__setattr__(item, new_value) def _commit(self): _og._commit_output_attributes_data(self._batchedWriteValues) self._batchedWriteValues = { } class ValuesForState(og.DynamicAttributeAccess): """Helper class that creates natural hierarchical access to state attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) def __init__(self, node): super().__init__(node) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT) self.inputs = OgnReadWindowSizeDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT) self.outputs = OgnReadWindowSizeDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE) self.state = OgnReadWindowSizeDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes) class abi: """Class defining the ABI interface for the node type""" @staticmethod def get_node_type(): get_node_type_function = getattr(OgnReadWindowSizeDatabase.NODE_TYPE_CLASS, 'get_node_type', None) if callable(get_node_type_function): return get_node_type_function() return 'omni.graph.ui_nodes.ReadWindowSize' @staticmethod def compute(context, node): def database_valid(): return True try: per_node_data = OgnReadWindowSizeDatabase.PER_NODE_DATA[node.node_id()] db = per_node_data.get('_db') if db is None: db = OgnReadWindowSizeDatabase(node) per_node_data['_db'] = db if not database_valid(): per_node_data['_db'] = None return False except: db = OgnReadWindowSizeDatabase(node) try: compute_function = getattr(OgnReadWindowSizeDatabase.NODE_TYPE_CLASS, 'compute', None) if callable(compute_function) and compute_function.__code__.co_argcount > 1: return compute_function(context, node) db.inputs._prefetch() db.inputs._setting_locked = True with og.in_compute(): return OgnReadWindowSizeDatabase.NODE_TYPE_CLASS.compute(db) except Exception as error: stack_trace = "".join(traceback.format_tb(sys.exc_info()[2].tb_next)) db.log_error(f'Assertion raised in compute - {error}\n{stack_trace}', add_context=False) finally: db.inputs._setting_locked = False db.outputs._commit() return False @staticmethod def initialize(context, node): OgnReadWindowSizeDatabase._initialize_per_node_data(node) initialize_function = getattr(OgnReadWindowSizeDatabase.NODE_TYPE_CLASS, 'initialize', None) if callable(initialize_function): initialize_function(context, node) per_node_data = OgnReadWindowSizeDatabase.PER_NODE_DATA[node.node_id()] def on_connection_or_disconnection(*args): per_node_data['_db'] = None node.register_on_connected_callback(on_connection_or_disconnection) node.register_on_disconnected_callback(on_connection_or_disconnection) @staticmethod def release(node): release_function = getattr(OgnReadWindowSizeDatabase.NODE_TYPE_CLASS, 'release', None) if callable(release_function): release_function(node) OgnReadWindowSizeDatabase._release_per_node_data(node) @staticmethod def release_instance(node, target): OgnReadWindowSizeDatabase._release_per_node_instance_data(node, target) @staticmethod def update_node_version(context, node, old_version, new_version): update_node_version_function = getattr(OgnReadWindowSizeDatabase.NODE_TYPE_CLASS, 'update_node_version', None) if callable(update_node_version_function): return update_node_version_function(context, node, old_version, new_version) return False @staticmethod def initialize_type(node_type): initialize_type_function = getattr(OgnReadWindowSizeDatabase.NODE_TYPE_CLASS, 'initialize_type', None) needs_initializing = True if callable(initialize_type_function): needs_initializing = initialize_type_function(node_type) if needs_initializing: node_type.set_metadata(ogn.MetadataKeys.EXTENSION, "omni.graph.ui_nodes") node_type.set_metadata(ogn.MetadataKeys.UI_NAME, "Read Window Size (BETA)") node_type.set_metadata(ogn.MetadataKeys.CATEGORIES, "ui") node_type.set_metadata(ogn.MetadataKeys.DESCRIPTION, "Outputs the size of a UI window.") node_type.set_metadata(ogn.MetadataKeys.EXCLUSIONS, "tests") node_type.set_metadata(ogn.MetadataKeys.LANGUAGE, "Python") __hints = node_type.get_scheduling_hints() if __hints is not None: __hints.set_data_access(og.eAccessLocation.E_GLOBAL, og.eAccessType.E_READ) OgnReadWindowSizeDatabase.INTERFACE.add_to_node_type(node_type) @staticmethod def on_connection_type_resolve(node): on_connection_type_resolve_function = getattr(OgnReadWindowSizeDatabase.NODE_TYPE_CLASS, 'on_connection_type_resolve', None) if callable(on_connection_type_resolve_function): on_connection_type_resolve_function(node) NODE_TYPE_CLASS = None @staticmethod def register(node_type_class): OgnReadWindowSizeDatabase.NODE_TYPE_CLASS = node_type_class og.register_node_type(OgnReadWindowSizeDatabase.abi, 1) @staticmethod def deregister(): og.deregister_node_type("omni.graph.ui_nodes.ReadWindowSize")
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Python
44.659498
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omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnSetCameraTargetDatabase.py
"""Support for simplified access to data on nodes of type omni.graph.ui_nodes.SetCameraTarget Sets the camera's target """ import numpy import usdrt import omni.graph.core as og import omni.graph.core._omni_graph_core as _og import omni.graph.tools.ogn as ogn class OgnSetCameraTargetDatabase(og.Database): """Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.SetCameraTarget Class Members: node: Node being evaluated Attribute Value Properties: Inputs: inputs.execIn inputs.prim inputs.primPath inputs.rotate inputs.target inputs.usePath Outputs: outputs.execOut """ # Imprint the generator and target ABI versions in the file for JIT generation GENERATOR_VERSION = (1, 41, 3) TARGET_VERSION = (2, 139, 12) # This is an internal object that provides per-class storage of a per-node data dictionary PER_NODE_DATA = {} # This is an internal object that describes unchanging attributes in a generic way # The values in this list are in no particular order, as a per-attribute tuple # Name, Type, ExtendedTypeIndex, UiName, Description, Metadata, # Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg # You should not need to access any of this data directly, use the defined database interfaces INTERFACE = og.Database._get_interface([ ('inputs:execIn', 'execution', 0, 'In', 'Execution input', {}, True, None, False, ''), ('inputs:prim', 'target', 0, None, "The camera prim, when 'usePath' is false", {}, False, [], False, ''), ('inputs:primPath', 'token', 0, 'Camera Path', "Path of the camera, used when 'usePath' is true", {}, True, "", True, 'Use prim input with a GetPrimsAtPath node instead'), ('inputs:rotate', 'bool', 0, 'Rotate', 'True to keep position but change orientation and radius (camera rotates to look at new target).\nFalse to keep orientation and radius but change position (camera moves to look at new target).', {ogn.MetadataKeys.DEFAULT: 'true'}, True, True, False, ''), ('inputs:target', 'point3d', 0, 'Target', 'The target point', {}, True, [0.0, 0.0, 0.0], False, ''), ('inputs:usePath', 'bool', 0, None, "When true, the 'primPath' attribute is used as the path to the prim being read, otherwise it will read the connection at the 'prim' attribute", {ogn.MetadataKeys.DEFAULT: 'true'}, True, True, True, 'Use prim input with a GetPrimsAtPath node instead'), ('outputs:execOut', 'execution', 0, 'Out', 'Execution Output', {}, True, None, False, ''), ]) @classmethod def _populate_role_data(cls): """Populate a role structure with the non-default roles on this node type""" role_data = super()._populate_role_data() role_data.inputs.execIn = og.AttributeRole.EXECUTION role_data.inputs.prim = og.AttributeRole.TARGET role_data.inputs.target = og.AttributeRole.POSITION role_data.outputs.execOut = og.AttributeRole.EXECUTION return role_data class ValuesForInputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = { } """Helper class that creates natural hierarchical access to input attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedReadAttributes = [] self._batchedReadValues = [] @property def execIn(self): data_view = og.AttributeValueHelper(self._attributes.execIn) return data_view.get() @execIn.setter def execIn(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.execIn) data_view = og.AttributeValueHelper(self._attributes.execIn) data_view.set(value) @property def prim(self): data_view = og.AttributeValueHelper(self._attributes.prim) return data_view.get() @prim.setter def prim(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.prim) data_view = og.AttributeValueHelper(self._attributes.prim) data_view.set(value) self.prim_size = data_view.get_array_size() @property def primPath(self): data_view = og.AttributeValueHelper(self._attributes.primPath) return data_view.get() @primPath.setter def primPath(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.primPath) data_view = og.AttributeValueHelper(self._attributes.primPath) data_view.set(value) @property def rotate(self): data_view = og.AttributeValueHelper(self._attributes.rotate) return data_view.get() @rotate.setter def rotate(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.rotate) data_view = og.AttributeValueHelper(self._attributes.rotate) data_view.set(value) @property def target(self): data_view = og.AttributeValueHelper(self._attributes.target) return data_view.get() @target.setter def target(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.target) data_view = og.AttributeValueHelper(self._attributes.target) data_view.set(value) @property def usePath(self): data_view = og.AttributeValueHelper(self._attributes.usePath) return data_view.get() @usePath.setter def usePath(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.usePath) data_view = og.AttributeValueHelper(self._attributes.usePath) data_view.set(value) def _prefetch(self): readAttributes = self._batchedReadAttributes newValues = _og._prefetch_input_attributes_data(readAttributes) if len(readAttributes) == len(newValues): self._batchedReadValues = newValues class ValuesForOutputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = { } """Helper class that creates natural hierarchical access to output attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedWriteValues = { } @property def execOut(self): data_view = og.AttributeValueHelper(self._attributes.execOut) return data_view.get() @execOut.setter def execOut(self, value): data_view = og.AttributeValueHelper(self._attributes.execOut) data_view.set(value) def _commit(self): _og._commit_output_attributes_data(self._batchedWriteValues) self._batchedWriteValues = { } class ValuesForState(og.DynamicAttributeAccess): """Helper class that creates natural hierarchical access to state attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) def __init__(self, node): super().__init__(node) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT) self.inputs = OgnSetCameraTargetDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT) self.outputs = OgnSetCameraTargetDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE) self.state = OgnSetCameraTargetDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
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Python
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301
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omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnSetViewportFullscreenDatabase.py
"""Support for simplified access to data on nodes of type omni.graph.ui_nodes.SetViewportFullscreen Toggles fullscreen on/off for viewport(s) and visibility on/off for all other panes. """ import omni.graph.core as og import omni.graph.core._omni_graph_core as _og import omni.graph.tools.ogn as ogn class OgnSetViewportFullscreenDatabase(og.Database): """Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.SetViewportFullscreen Class Members: node: Node being evaluated Attribute Value Properties: Inputs: inputs.exec inputs.mode Outputs: outputs.exec Predefined Tokens: tokens.Default tokens.Fullscreen tokens.HideUI """ # Imprint the generator and target ABI versions in the file for JIT generation GENERATOR_VERSION = (1, 41, 3) TARGET_VERSION = (2, 139, 12) # This is an internal object that provides per-class storage of a per-node data dictionary PER_NODE_DATA = {} # This is an internal object that describes unchanging attributes in a generic way # The values in this list are in no particular order, as a per-attribute tuple # Name, Type, ExtendedTypeIndex, UiName, Description, Metadata, # Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg # You should not need to access any of this data directly, use the defined database interfaces INTERFACE = og.Database._get_interface([ ('inputs:exec', 'execution', 0, None, 'The input execution', {}, True, None, False, ''), ('inputs:mode', 'token', 0, 'Mode', 'The mode to toggle fullscreen on/off for viewport(s) and visibility on/off for all other panes:\n\n"Default" - Windowed viewport(s) with all other panes shown.\n"Fullscreen" - Fullscreen viewport(s) with all other panes hidden.\n"Hide UI" - Windowed viewport(s) with all other panes hidden.', {ogn.MetadataKeys.ALLOWED_TOKENS: 'Default,Fullscreen,Hide UI', ogn.MetadataKeys.ALLOWED_TOKENS_RAW: '{"Default": "Default", "Fullscreen": "Fullscreen", "HideUI": "Hide UI"}', ogn.MetadataKeys.DEFAULT: '"Default"'}, True, "Default", False, ''), ('outputs:exec', 'execution', 0, None, 'The output execution', {}, True, None, False, ''), ]) class tokens: Default = "Default" Fullscreen = "Fullscreen" HideUI = "Hide UI" @classmethod def _populate_role_data(cls): """Populate a role structure with the non-default roles on this node type""" role_data = super()._populate_role_data() role_data.inputs.exec = og.AttributeRole.EXECUTION role_data.outputs.exec = og.AttributeRole.EXECUTION return role_data class ValuesForInputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = { } """Helper class that creates natural hierarchical access to input attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedReadAttributes = [] self._batchedReadValues = [] @property def exec(self): data_view = og.AttributeValueHelper(self._attributes.exec) return data_view.get() @exec.setter def exec(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.exec) data_view = og.AttributeValueHelper(self._attributes.exec) data_view.set(value) @property def mode(self): data_view = og.AttributeValueHelper(self._attributes.mode) return data_view.get() @mode.setter def mode(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.mode) data_view = og.AttributeValueHelper(self._attributes.mode) data_view.set(value) def _prefetch(self): readAttributes = self._batchedReadAttributes newValues = _og._prefetch_input_attributes_data(readAttributes) if len(readAttributes) == len(newValues): self._batchedReadValues = newValues class ValuesForOutputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = { } """Helper class that creates natural hierarchical access to output attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedWriteValues = { } @property def exec(self): data_view = og.AttributeValueHelper(self._attributes.exec) return data_view.get() @exec.setter def exec(self, value): data_view = og.AttributeValueHelper(self._attributes.exec) data_view.set(value) def _commit(self): _og._commit_output_attributes_data(self._batchedWriteValues) self._batchedWriteValues = { } class ValuesForState(og.DynamicAttributeAccess): """Helper class that creates natural hierarchical access to state attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) def __init__(self, node): super().__init__(node) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT) self.inputs = OgnSetViewportFullscreenDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT) self.outputs = OgnSetViewportFullscreenDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE) self.state = OgnSetViewportFullscreenDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
6,593
Python
45.765957
582
0.664493
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnWriteWidgetPropertyDatabase.py
"""Support for simplified access to data on nodes of type omni.graph.ui_nodes.WriteWidgetProperty Set the value of a widget's property (height, tooltip, etc). """ from typing import Any import sys import traceback import omni.graph.core as og import omni.graph.core._omni_graph_core as _og import omni.graph.tools.ogn as ogn class OgnWriteWidgetPropertyDatabase(og.Database): """Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.WriteWidgetProperty Class Members: node: Node being evaluated Attribute Value Properties: Inputs: inputs.propertyName inputs.value inputs.widgetIdentifier inputs.widgetPath inputs.write Outputs: outputs.written """ # Imprint the generator and target ABI versions in the file for JIT generation GENERATOR_VERSION = (1, 41, 3) TARGET_VERSION = (2, 139, 12) # This is an internal object that provides per-class storage of a per-node data dictionary PER_NODE_DATA = {} # This is an internal object that describes unchanging attributes in a generic way # The values in this list are in no particular order, as a per-attribute tuple # Name, Type, ExtendedTypeIndex, UiName, Description, Metadata, # Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg # You should not need to access any of this data directly, use the defined database interfaces INTERFACE = og.Database._get_interface([ ('inputs:propertyName', 'token', 0, 'Property Name', 'Name of the property to write to.', {}, True, "", False, ''), ('inputs:value', 'any', 2, 'Value', 'The value to write to the property.', {}, True, None, False, ''), ('inputs:widgetIdentifier', 'token', 0, 'Widget Identifier', 'Unique identifier for the widget. This is only valid within the current graph.', {}, True, "", False, ''), ('inputs:widgetPath', 'token', 0, 'Widget Path', "Full path to the widget. If present this will be used insted of 'widgetIdentifier'.\nUnlike 'widgetIdentifier' this is valid across all graphs.", {}, True, "", False, ''), ('inputs:write', 'execution', 0, 'Write', "Input execution to write the value to the widget's property.", {}, True, None, False, ''), ('outputs:written', 'execution', 0, None, 'Executed when the value has been successfully written.', {}, True, None, False, ''), ]) @classmethod def _populate_role_data(cls): """Populate a role structure with the non-default roles on this node type""" role_data = super()._populate_role_data() role_data.inputs.write = og.AttributeRole.EXECUTION role_data.outputs.written = og.AttributeRole.EXECUTION return role_data class ValuesForInputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = {"propertyName", "widgetIdentifier", "widgetPath", "write", "_setting_locked", "_batchedReadAttributes", "_batchedReadValues"} """Helper class that creates natural hierarchical access to input attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedReadAttributes = [self._attributes.propertyName, self._attributes.widgetIdentifier, self._attributes.widgetPath, self._attributes.write] self._batchedReadValues = ["", "", "", None] @property def value(self) -> og.RuntimeAttribute: """Get the runtime wrapper class for the attribute inputs.value""" return og.RuntimeAttribute(self._attributes.value.get_attribute_data(), self._context, True) @value.setter def value(self, value_to_set: Any): """Assign another attribute's value to outputs.value""" if isinstance(value_to_set, og.RuntimeAttribute): self.value.value = value_to_set.value else: self.value.value = value_to_set @property def propertyName(self): return self._batchedReadValues[0] @propertyName.setter def propertyName(self, value): self._batchedReadValues[0] = value @property def widgetIdentifier(self): return self._batchedReadValues[1] @widgetIdentifier.setter def widgetIdentifier(self, value): self._batchedReadValues[1] = value @property def widgetPath(self): return self._batchedReadValues[2] @widgetPath.setter def widgetPath(self, value): self._batchedReadValues[2] = value @property def write(self): return self._batchedReadValues[3] @write.setter def write(self, value): self._batchedReadValues[3] = value def __getattr__(self, item: str): if item in self.LOCAL_PROPERTY_NAMES: return object.__getattribute__(self, item) else: return super().__getattr__(item) def __setattr__(self, item: str, new_value): if item in self.LOCAL_PROPERTY_NAMES: object.__setattr__(self, item, new_value) else: super().__setattr__(item, new_value) def _prefetch(self): readAttributes = self._batchedReadAttributes newValues = _og._prefetch_input_attributes_data(readAttributes) if len(readAttributes) == len(newValues): self._batchedReadValues = newValues class ValuesForOutputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = {"written", "_batchedWriteValues"} """Helper class that creates natural hierarchical access to output attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedWriteValues = { } @property def written(self): value = self._batchedWriteValues.get(self._attributes.written) if value: return value else: data_view = og.AttributeValueHelper(self._attributes.written) return data_view.get() @written.setter def written(self, value): self._batchedWriteValues[self._attributes.written] = value def __getattr__(self, item: str): if item in self.LOCAL_PROPERTY_NAMES: return object.__getattribute__(self, item) else: return super().__getattr__(item) def __setattr__(self, item: str, new_value): if item in self.LOCAL_PROPERTY_NAMES: object.__setattr__(self, item, new_value) else: super().__setattr__(item, new_value) def _commit(self): _og._commit_output_attributes_data(self._batchedWriteValues) self._batchedWriteValues = { } class ValuesForState(og.DynamicAttributeAccess): """Helper class that creates natural hierarchical access to state attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) def __init__(self, node): super().__init__(node) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT) self.inputs = OgnWriteWidgetPropertyDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT) self.outputs = OgnWriteWidgetPropertyDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE) self.state = OgnWriteWidgetPropertyDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes) class abi: """Class defining the ABI interface for the node type""" @staticmethod def get_node_type(): get_node_type_function = getattr(OgnWriteWidgetPropertyDatabase.NODE_TYPE_CLASS, 'get_node_type', None) if callable(get_node_type_function): return get_node_type_function() return 'omni.graph.ui_nodes.WriteWidgetProperty' @staticmethod def compute(context, node): def database_valid(): if db.inputs.value.type.base_type == og.BaseDataType.UNKNOWN: db.log_warning('Required extended attribute inputs:value is not resolved, compute skipped') return False return True try: per_node_data = OgnWriteWidgetPropertyDatabase.PER_NODE_DATA[node.node_id()] db = per_node_data.get('_db') if db is None: db = OgnWriteWidgetPropertyDatabase(node) per_node_data['_db'] = db if not database_valid(): per_node_data['_db'] = None return False except: db = OgnWriteWidgetPropertyDatabase(node) try: compute_function = getattr(OgnWriteWidgetPropertyDatabase.NODE_TYPE_CLASS, 'compute', None) if callable(compute_function) and compute_function.__code__.co_argcount > 1: return compute_function(context, node) db.inputs._prefetch() db.inputs._setting_locked = True with og.in_compute(): return OgnWriteWidgetPropertyDatabase.NODE_TYPE_CLASS.compute(db) except Exception as error: stack_trace = "".join(traceback.format_tb(sys.exc_info()[2].tb_next)) db.log_error(f'Assertion raised in compute - {error}\n{stack_trace}', add_context=False) finally: db.inputs._setting_locked = False db.outputs._commit() return False @staticmethod def initialize(context, node): OgnWriteWidgetPropertyDatabase._initialize_per_node_data(node) initialize_function = getattr(OgnWriteWidgetPropertyDatabase.NODE_TYPE_CLASS, 'initialize', None) if callable(initialize_function): initialize_function(context, node) per_node_data = OgnWriteWidgetPropertyDatabase.PER_NODE_DATA[node.node_id()] def on_connection_or_disconnection(*args): per_node_data['_db'] = None node.register_on_connected_callback(on_connection_or_disconnection) node.register_on_disconnected_callback(on_connection_or_disconnection) @staticmethod def release(node): release_function = getattr(OgnWriteWidgetPropertyDatabase.NODE_TYPE_CLASS, 'release', None) if callable(release_function): release_function(node) OgnWriteWidgetPropertyDatabase._release_per_node_data(node) @staticmethod def release_instance(node, target): OgnWriteWidgetPropertyDatabase._release_per_node_instance_data(node, target) @staticmethod def update_node_version(context, node, old_version, new_version): update_node_version_function = getattr(OgnWriteWidgetPropertyDatabase.NODE_TYPE_CLASS, 'update_node_version', None) if callable(update_node_version_function): return update_node_version_function(context, node, old_version, new_version) return False @staticmethod def initialize_type(node_type): initialize_type_function = getattr(OgnWriteWidgetPropertyDatabase.NODE_TYPE_CLASS, 'initialize_type', None) needs_initializing = True if callable(initialize_type_function): needs_initializing = initialize_type_function(node_type) if needs_initializing: node_type.set_metadata(ogn.MetadataKeys.EXTENSION, "omni.graph.ui_nodes") node_type.set_metadata(ogn.MetadataKeys.UI_NAME, "Write Widget Property (BETA)") node_type.set_metadata(ogn.MetadataKeys.CATEGORIES, "graph:action,ui") node_type.set_metadata(ogn.MetadataKeys.DESCRIPTION, "Set the value of a widget's property (height, tooltip, etc).") node_type.set_metadata(ogn.MetadataKeys.EXCLUSIONS, "tests") node_type.set_metadata(ogn.MetadataKeys.LANGUAGE, "Python") OgnWriteWidgetPropertyDatabase.INTERFACE.add_to_node_type(node_type) @staticmethod def on_connection_type_resolve(node): on_connection_type_resolve_function = getattr(OgnWriteWidgetPropertyDatabase.NODE_TYPE_CLASS, 'on_connection_type_resolve', None) if callable(on_connection_type_resolve_function): on_connection_type_resolve_function(node) NODE_TYPE_CLASS = None @staticmethod def register(node_type_class): OgnWriteWidgetPropertyDatabase.NODE_TYPE_CLASS = node_type_class og.register_node_type(OgnWriteWidgetPropertyDatabase.abi, 1) @staticmethod def deregister(): og.deregister_node_type("omni.graph.ui_nodes.WriteWidgetProperty")
13,924
Python
45.728188
229
0.63351
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnLockViewportRenderDatabase.py
"""Support for simplified access to data on nodes of type omni.graph.ui_nodes.LockViewportRender Locks and unlocks viewport render. Viewport render is frozen at the frame when it is locked, while computation and UI update are still executed as normal. It fades out back to the current frame when it is unlocked, two output execution attributes - fadeStarted and fadeComplete - will be triggered separately during the fading progress. The node manages the lock state for its target viewport and takes action according to the lock state when an input execution attribute is triggered. A node is able to unlock the target viewort only if it has locked the target viewport. """ import sys import traceback import omni.graph.core as og import omni.graph.core._omni_graph_core as _og import omni.graph.tools.ogn as ogn class OgnLockViewportRenderDatabase(og.Database): """Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.LockViewportRender Class Members: node: Node being evaluated Attribute Value Properties: Inputs: inputs.fadeTime inputs.lock inputs.unlock inputs.viewport Outputs: outputs.fadeComplete outputs.fadeStarted outputs.locked """ # Imprint the generator and target ABI versions in the file for JIT generation GENERATOR_VERSION = (1, 41, 3) TARGET_VERSION = (2, 139, 12) # This is an internal object that provides per-class storage of a per-node data dictionary PER_NODE_DATA = {} # This is an internal object that describes unchanging attributes in a generic way # The values in this list are in no particular order, as a per-attribute tuple # Name, Type, ExtendedTypeIndex, UiName, Description, Metadata, # Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg # You should not need to access any of this data directly, use the defined database interfaces INTERFACE = og.Database._get_interface([ ('inputs:fadeTime', 'double', 0, 'Fade Time', 'The duration of fading in time (seconds) when being unlocked', {ogn.MetadataKeys.DEFAULT: '1.0'}, True, 1.0, False, ''), ('inputs:lock', 'execution', 0, None, 'The input execution attribute for locking viewport render', {}, True, None, False, ''), ('inputs:unlock', 'execution', 0, None, 'The input execution attribute for unlocking viewport render', {}, True, None, False, ''), ('inputs:viewport', 'token', 0, 'Viewport', 'Name of the viewport, or empty for the default viewport', {ogn.MetadataKeys.DEFAULT: '""'}, True, "", False, ''), ('outputs:fadeComplete', 'execution', 0, None, 'Triggered when fading is complete', {}, True, None, False, ''), ('outputs:fadeStarted', 'execution', 0, None, 'Triggered when fading is started', {}, True, None, False, ''), ('outputs:locked', 'execution', 0, None, 'Triggered when viewport render is locked', {}, True, None, False, ''), ]) @classmethod def _populate_role_data(cls): """Populate a role structure with the non-default roles on this node type""" role_data = super()._populate_role_data() role_data.inputs.lock = og.AttributeRole.EXECUTION role_data.inputs.unlock = og.AttributeRole.EXECUTION role_data.outputs.fadeComplete = og.AttributeRole.EXECUTION role_data.outputs.fadeStarted = og.AttributeRole.EXECUTION role_data.outputs.locked = og.AttributeRole.EXECUTION return role_data class ValuesForInputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = {"fadeTime", "lock", "unlock", "viewport", "_setting_locked", "_batchedReadAttributes", "_batchedReadValues"} """Helper class that creates natural hierarchical access to input attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedReadAttributes = [self._attributes.fadeTime, self._attributes.lock, self._attributes.unlock, self._attributes.viewport] self._batchedReadValues = [1.0, None, None, ""] @property def fadeTime(self): return self._batchedReadValues[0] @fadeTime.setter def fadeTime(self, value): self._batchedReadValues[0] = value @property def lock(self): return self._batchedReadValues[1] @lock.setter def lock(self, value): self._batchedReadValues[1] = value @property def unlock(self): return self._batchedReadValues[2] @unlock.setter def unlock(self, value): self._batchedReadValues[2] = value @property def viewport(self): return self._batchedReadValues[3] @viewport.setter def viewport(self, value): self._batchedReadValues[3] = value def __getattr__(self, item: str): if item in self.LOCAL_PROPERTY_NAMES: return object.__getattribute__(self, item) else: return super().__getattr__(item) def __setattr__(self, item: str, new_value): if item in self.LOCAL_PROPERTY_NAMES: object.__setattr__(self, item, new_value) else: super().__setattr__(item, new_value) def _prefetch(self): readAttributes = self._batchedReadAttributes newValues = _og._prefetch_input_attributes_data(readAttributes) if len(readAttributes) == len(newValues): self._batchedReadValues = newValues class ValuesForOutputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = {"fadeComplete", "fadeStarted", "locked", "_batchedWriteValues"} """Helper class that creates natural hierarchical access to output attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedWriteValues = { } @property def fadeComplete(self): value = self._batchedWriteValues.get(self._attributes.fadeComplete) if value: return value else: data_view = og.AttributeValueHelper(self._attributes.fadeComplete) return data_view.get() @fadeComplete.setter def fadeComplete(self, value): self._batchedWriteValues[self._attributes.fadeComplete] = value @property def fadeStarted(self): value = self._batchedWriteValues.get(self._attributes.fadeStarted) if value: return value else: data_view = og.AttributeValueHelper(self._attributes.fadeStarted) return data_view.get() @fadeStarted.setter def fadeStarted(self, value): self._batchedWriteValues[self._attributes.fadeStarted] = value @property def locked(self): value = self._batchedWriteValues.get(self._attributes.locked) if value: return value else: data_view = og.AttributeValueHelper(self._attributes.locked) return data_view.get() @locked.setter def locked(self, value): self._batchedWriteValues[self._attributes.locked] = value def __getattr__(self, item: str): if item in self.LOCAL_PROPERTY_NAMES: return object.__getattribute__(self, item) else: return super().__getattr__(item) def __setattr__(self, item: str, new_value): if item in self.LOCAL_PROPERTY_NAMES: object.__setattr__(self, item, new_value) else: super().__setattr__(item, new_value) def _commit(self): _og._commit_output_attributes_data(self._batchedWriteValues) self._batchedWriteValues = { } class ValuesForState(og.DynamicAttributeAccess): """Helper class that creates natural hierarchical access to state attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) def __init__(self, node): super().__init__(node) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT) self.inputs = OgnLockViewportRenderDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT) self.outputs = OgnLockViewportRenderDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE) self.state = OgnLockViewportRenderDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes) class abi: """Class defining the ABI interface for the node type""" @staticmethod def get_node_type(): get_node_type_function = getattr(OgnLockViewportRenderDatabase.NODE_TYPE_CLASS, 'get_node_type', None) if callable(get_node_type_function): return get_node_type_function() return 'omni.graph.ui_nodes.LockViewportRender' @staticmethod def compute(context, node): def database_valid(): return True try: per_node_data = OgnLockViewportRenderDatabase.PER_NODE_DATA[node.node_id()] db = per_node_data.get('_db') if db is None: db = OgnLockViewportRenderDatabase(node) per_node_data['_db'] = db if not database_valid(): per_node_data['_db'] = None return False except: db = OgnLockViewportRenderDatabase(node) try: compute_function = getattr(OgnLockViewportRenderDatabase.NODE_TYPE_CLASS, 'compute', None) if callable(compute_function) and compute_function.__code__.co_argcount > 1: return compute_function(context, node) db.inputs._prefetch() db.inputs._setting_locked = True with og.in_compute(): return OgnLockViewportRenderDatabase.NODE_TYPE_CLASS.compute(db) except Exception as error: stack_trace = "".join(traceback.format_tb(sys.exc_info()[2].tb_next)) db.log_error(f'Assertion raised in compute - {error}\n{stack_trace}', add_context=False) finally: db.inputs._setting_locked = False db.outputs._commit() return False @staticmethod def initialize(context, node): OgnLockViewportRenderDatabase._initialize_per_node_data(node) initialize_function = getattr(OgnLockViewportRenderDatabase.NODE_TYPE_CLASS, 'initialize', None) if callable(initialize_function): initialize_function(context, node) per_node_data = OgnLockViewportRenderDatabase.PER_NODE_DATA[node.node_id()] def on_connection_or_disconnection(*args): per_node_data['_db'] = None node.register_on_connected_callback(on_connection_or_disconnection) node.register_on_disconnected_callback(on_connection_or_disconnection) @staticmethod def release(node): release_function = getattr(OgnLockViewportRenderDatabase.NODE_TYPE_CLASS, 'release', None) if callable(release_function): release_function(node) OgnLockViewportRenderDatabase._release_per_node_data(node) @staticmethod def release_instance(node, target): OgnLockViewportRenderDatabase._release_per_node_instance_data(node, target) @staticmethod def update_node_version(context, node, old_version, new_version): update_node_version_function = getattr(OgnLockViewportRenderDatabase.NODE_TYPE_CLASS, 'update_node_version', None) if callable(update_node_version_function): return update_node_version_function(context, node, old_version, new_version) return False @staticmethod def initialize_type(node_type): initialize_type_function = getattr(OgnLockViewportRenderDatabase.NODE_TYPE_CLASS, 'initialize_type', None) needs_initializing = True if callable(initialize_type_function): needs_initializing = initialize_type_function(node_type) if needs_initializing: node_type.set_metadata(ogn.MetadataKeys.EXTENSION, "omni.graph.ui_nodes") node_type.set_metadata(ogn.MetadataKeys.UI_NAME, "Lock Viewport Render") node_type.set_metadata(ogn.MetadataKeys.CATEGORIES, "graph:action,viewport") node_type.set_metadata(ogn.MetadataKeys.DESCRIPTION, "Locks and unlocks viewport render. Viewport render is frozen at the frame when it is locked, while computation and UI update are still executed as normal. It fades out back to the current frame when it is unlocked, two output execution attributes - fadeStarted and fadeComplete - will be triggered separately during the fading progress. The node manages the lock state for its target viewport and takes action according to the lock state when an input execution attribute is triggered. A node is able to unlock the target viewort only if it has locked the target viewport.") node_type.set_metadata(ogn.MetadataKeys.EXCLUSIONS, "tests") node_type.set_metadata(ogn.MetadataKeys.LANGUAGE, "Python") OgnLockViewportRenderDatabase.INTERFACE.add_to_node_type(node_type) @staticmethod def on_connection_type_resolve(node): on_connection_type_resolve_function = getattr(OgnLockViewportRenderDatabase.NODE_TYPE_CLASS, 'on_connection_type_resolve', None) if callable(on_connection_type_resolve_function): on_connection_type_resolve_function(node) NODE_TYPE_CLASS = None @staticmethod def register(node_type_class): OgnLockViewportRenderDatabase.NODE_TYPE_CLASS = node_type_class og.register_node_type(OgnLockViewportRenderDatabase.abi, 1) @staticmethod def deregister(): og.deregister_node_type("omni.graph.ui_nodes.LockViewportRender")
15,248
Python
47.256329
644
0.643691
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnVStackDatabase.py
"""Support for simplified access to data on nodes of type omni.graph.ui_nodes.VStack Contruct a Stack on the Viewport. All child widgets of Stack will be placed in a row, column or layer based on the direction input. """ import sys import traceback import omni.graph.core as og import omni.graph.core._omni_graph_core as _og import omni.graph.tools.ogn as ogn class OgnVStackDatabase(og.Database): """Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.VStack Class Members: node: Node being evaluated Attribute Value Properties: Inputs: inputs.create inputs.direction inputs.parentWidgetPath inputs.style inputs.widgetIdentifier Outputs: outputs.created outputs.widgetPath Predefined Tokens: tokens.BACK_TO_FRONT tokens.BOTTOM_TO_TOP tokens.FRONT_TO_BACK tokens.LEFT_TO_RIGHT tokens.RIGHT_TO_LEFT tokens.TOP_TO_BOTTOM """ # Imprint the generator and target ABI versions in the file for JIT generation GENERATOR_VERSION = (1, 41, 3) TARGET_VERSION = (2, 139, 12) # This is an internal object that provides per-class storage of a per-node data dictionary PER_NODE_DATA = {} # This is an internal object that describes unchanging attributes in a generic way # The values in this list are in no particular order, as a per-attribute tuple # Name, Type, ExtendedTypeIndex, UiName, Description, Metadata, # Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg # You should not need to access any of this data directly, use the defined database interfaces INTERFACE = og.Database._get_interface([ ('inputs:create', 'execution', 0, 'Create', 'Input execution to create and show the widget', {}, True, None, False, ''), ('inputs:direction', 'token', 0, 'Direction', 'The direction the widgets will be stacked.', {ogn.MetadataKeys.ALLOWED_TOKENS: 'BACK_TO_FRONT,BOTTOM_TO_TOP,FRONT_TO_BACK,LEFT_TO_RIGHT,RIGHT_TO_LEFT,TOP_TO_BOTTOM', ogn.MetadataKeys.ALLOWED_TOKENS_RAW: '{"BACK_TO_FRONT": "BACK_TO_FRONT", "BOTTOM_TO_TOP": "BOTTOM_TO_TOP", "FRONT_TO_BACK": "FRONT_TO_BACK", "LEFT_TO_RIGHT": "LEFT_TO_RIGHT", "RIGHT_TO_LEFT": "RIGHT_TO_LEFT", "TOP_TO_BOTTOM": "TOP_TO_BOTTOM"}', ogn.MetadataKeys.DEFAULT: '"TOP_TO_BOTTOM"'}, True, "TOP_TO_BOTTOM", False, ''), ('inputs:parentWidgetPath', 'token', 0, 'Parent Widget Path', 'The absolute path to the parent widget.', {}, True, "", False, ''), ('inputs:style', 'string', 0, None, 'Style to be applied to the stack and its children. This can later be changed with the\nWriteWidgetStyle node.', {}, False, None, False, ''), ('inputs:widgetIdentifier', 'token', 0, 'Widget Identifier', 'An optional unique identifier for the widget.\nCan be used to refer to this widget in other places such as the OnWidgetClicked node.', {}, False, None, False, ''), ('outputs:created', 'execution', 0, 'Created', 'Executed when the widget is created', {}, True, None, False, ''), ('outputs:widgetPath', 'token', 0, 'Widget Path', 'The absolute path to the created widget', {}, True, None, False, ''), ]) class tokens: BACK_TO_FRONT = "BACK_TO_FRONT" BOTTOM_TO_TOP = "BOTTOM_TO_TOP" FRONT_TO_BACK = "FRONT_TO_BACK" LEFT_TO_RIGHT = "LEFT_TO_RIGHT" RIGHT_TO_LEFT = "RIGHT_TO_LEFT" TOP_TO_BOTTOM = "TOP_TO_BOTTOM" @classmethod def _populate_role_data(cls): """Populate a role structure with the non-default roles on this node type""" role_data = super()._populate_role_data() role_data.inputs.create = og.AttributeRole.EXECUTION role_data.inputs.style = og.AttributeRole.TEXT role_data.outputs.created = og.AttributeRole.EXECUTION return role_data class ValuesForInputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = {"create", "direction", "parentWidgetPath", "style", "widgetIdentifier", "_setting_locked", "_batchedReadAttributes", "_batchedReadValues"} """Helper class that creates natural hierarchical access to input attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedReadAttributes = [self._attributes.create, self._attributes.direction, self._attributes.parentWidgetPath, self._attributes.style, self._attributes.widgetIdentifier] self._batchedReadValues = [None, "TOP_TO_BOTTOM", "", None, None] @property def create(self): return self._batchedReadValues[0] @create.setter def create(self, value): self._batchedReadValues[0] = value @property def direction(self): return self._batchedReadValues[1] @direction.setter def direction(self, value): self._batchedReadValues[1] = value @property def parentWidgetPath(self): return self._batchedReadValues[2] @parentWidgetPath.setter def parentWidgetPath(self, value): self._batchedReadValues[2] = value @property def style(self): return self._batchedReadValues[3] @style.setter def style(self, value): self._batchedReadValues[3] = value @property def widgetIdentifier(self): return self._batchedReadValues[4] @widgetIdentifier.setter def widgetIdentifier(self, value): self._batchedReadValues[4] = value def __getattr__(self, item: str): if item in self.LOCAL_PROPERTY_NAMES: return object.__getattribute__(self, item) else: return super().__getattr__(item) def __setattr__(self, item: str, new_value): if item in self.LOCAL_PROPERTY_NAMES: object.__setattr__(self, item, new_value) else: super().__setattr__(item, new_value) def _prefetch(self): readAttributes = self._batchedReadAttributes newValues = _og._prefetch_input_attributes_data(readAttributes) if len(readAttributes) == len(newValues): self._batchedReadValues = newValues class ValuesForOutputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = {"created", "widgetPath", "_batchedWriteValues"} """Helper class that creates natural hierarchical access to output attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedWriteValues = { } @property def created(self): value = self._batchedWriteValues.get(self._attributes.created) if value: return value else: data_view = og.AttributeValueHelper(self._attributes.created) return data_view.get() @created.setter def created(self, value): self._batchedWriteValues[self._attributes.created] = value @property def widgetPath(self): value = self._batchedWriteValues.get(self._attributes.widgetPath) if value: return value else: data_view = og.AttributeValueHelper(self._attributes.widgetPath) return data_view.get() @widgetPath.setter def widgetPath(self, value): self._batchedWriteValues[self._attributes.widgetPath] = value def __getattr__(self, item: str): if item in self.LOCAL_PROPERTY_NAMES: return object.__getattribute__(self, item) else: return super().__getattr__(item) def __setattr__(self, item: str, new_value): if item in self.LOCAL_PROPERTY_NAMES: object.__setattr__(self, item, new_value) else: super().__setattr__(item, new_value) def _commit(self): _og._commit_output_attributes_data(self._batchedWriteValues) self._batchedWriteValues = { } class ValuesForState(og.DynamicAttributeAccess): """Helper class that creates natural hierarchical access to state attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) def __init__(self, node): super().__init__(node) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT) self.inputs = OgnVStackDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT) self.outputs = OgnVStackDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE) self.state = OgnVStackDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes) class abi: """Class defining the ABI interface for the node type""" @staticmethod def get_node_type(): get_node_type_function = getattr(OgnVStackDatabase.NODE_TYPE_CLASS, 'get_node_type', None) if callable(get_node_type_function): return get_node_type_function() return 'omni.graph.ui_nodes.VStack' @staticmethod def compute(context, node): def database_valid(): return True try: per_node_data = OgnVStackDatabase.PER_NODE_DATA[node.node_id()] db = per_node_data.get('_db') if db is None: db = OgnVStackDatabase(node) per_node_data['_db'] = db if not database_valid(): per_node_data['_db'] = None return False except: db = OgnVStackDatabase(node) try: compute_function = getattr(OgnVStackDatabase.NODE_TYPE_CLASS, 'compute', None) if callable(compute_function) and compute_function.__code__.co_argcount > 1: return compute_function(context, node) db.inputs._prefetch() db.inputs._setting_locked = True with og.in_compute(): return OgnVStackDatabase.NODE_TYPE_CLASS.compute(db) except Exception as error: stack_trace = "".join(traceback.format_tb(sys.exc_info()[2].tb_next)) db.log_error(f'Assertion raised in compute - {error}\n{stack_trace}', add_context=False) finally: db.inputs._setting_locked = False db.outputs._commit() return False @staticmethod def initialize(context, node): OgnVStackDatabase._initialize_per_node_data(node) initialize_function = getattr(OgnVStackDatabase.NODE_TYPE_CLASS, 'initialize', None) if callable(initialize_function): initialize_function(context, node) per_node_data = OgnVStackDatabase.PER_NODE_DATA[node.node_id()] def on_connection_or_disconnection(*args): per_node_data['_db'] = None node.register_on_connected_callback(on_connection_or_disconnection) node.register_on_disconnected_callback(on_connection_or_disconnection) @staticmethod def release(node): release_function = getattr(OgnVStackDatabase.NODE_TYPE_CLASS, 'release', None) if callable(release_function): release_function(node) OgnVStackDatabase._release_per_node_data(node) @staticmethod def release_instance(node, target): OgnVStackDatabase._release_per_node_instance_data(node, target) @staticmethod def update_node_version(context, node, old_version, new_version): update_node_version_function = getattr(OgnVStackDatabase.NODE_TYPE_CLASS, 'update_node_version', None) if callable(update_node_version_function): return update_node_version_function(context, node, old_version, new_version) return False @staticmethod def initialize_type(node_type): initialize_type_function = getattr(OgnVStackDatabase.NODE_TYPE_CLASS, 'initialize_type', None) needs_initializing = True if callable(initialize_type_function): needs_initializing = initialize_type_function(node_type) if needs_initializing: node_type.set_metadata(ogn.MetadataKeys.EXTENSION, "omni.graph.ui_nodes") node_type.set_metadata(ogn.MetadataKeys.UI_NAME, "Stack (BETA)") node_type.set_metadata(ogn.MetadataKeys.CATEGORIES, "graph:action,ui") node_type.set_metadata(ogn.MetadataKeys.DESCRIPTION, "Contruct a Stack on the Viewport. All child widgets of Stack will be placed in a row, column or layer based on the direction input.") node_type.set_metadata(ogn.MetadataKeys.EXCLUSIONS, "tests") node_type.set_metadata(ogn.MetadataKeys.LANGUAGE, "Python") OgnVStackDatabase.INTERFACE.add_to_node_type(node_type) @staticmethod def on_connection_type_resolve(node): on_connection_type_resolve_function = getattr(OgnVStackDatabase.NODE_TYPE_CLASS, 'on_connection_type_resolve', None) if callable(on_connection_type_resolve_function): on_connection_type_resolve_function(node) NODE_TYPE_CLASS = None @staticmethod def register(node_type_class): OgnVStackDatabase.NODE_TYPE_CLASS = node_type_class og.register_node_type(OgnVStackDatabase.abi, 1) @staticmethod def deregister(): og.deregister_node_type("omni.graph.ui_nodes.VStack")
14,747
Python
44.801242
546
0.627721
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnSetViewportRendererDatabase.py
"""Support for simplified access to data on nodes of type omni.graph.ui_nodes.SetViewportRenderer Sets renderer for the target viewport. """ import sys import traceback import omni.graph.core as og import omni.graph.core._omni_graph_core as _og import omni.graph.tools.ogn as ogn class OgnSetViewportRendererDatabase(og.Database): """Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.SetViewportRenderer Class Members: node: Node being evaluated Attribute Value Properties: Inputs: inputs.exec inputs.renderer inputs.viewport Outputs: outputs.exec """ # Imprint the generator and target ABI versions in the file for JIT generation GENERATOR_VERSION = (1, 41, 3) TARGET_VERSION = (2, 139, 12) # This is an internal object that provides per-class storage of a per-node data dictionary PER_NODE_DATA = {} # This is an internal object that describes unchanging attributes in a generic way # The values in this list are in no particular order, as a per-attribute tuple # Name, Type, ExtendedTypeIndex, UiName, Description, Metadata, # Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg # You should not need to access any of this data directly, use the defined database interfaces INTERFACE = og.Database._get_interface([ ('inputs:exec', 'execution', 0, None, 'The input execution', {}, True, None, False, ''), ('inputs:renderer', 'token', 0, 'Renderer', 'Renderer to be assigned to the target viewport', {}, True, "", False, ''), ('inputs:viewport', 'token', 0, 'Viewport', 'Name of the viewport, or empty for the default viewport', {ogn.MetadataKeys.DEFAULT: '"Viewport"'}, True, "Viewport", False, ''), ('outputs:exec', 'execution', 0, None, 'The output execution', {}, True, None, False, ''), ]) @classmethod def _populate_role_data(cls): """Populate a role structure with the non-default roles on this node type""" role_data = super()._populate_role_data() role_data.inputs.exec = og.AttributeRole.EXECUTION role_data.outputs.exec = og.AttributeRole.EXECUTION return role_data class ValuesForInputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = {"exec", "renderer", "viewport", "_setting_locked", "_batchedReadAttributes", "_batchedReadValues"} """Helper class that creates natural hierarchical access to input attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedReadAttributes = [self._attributes.exec, self._attributes.renderer, self._attributes.viewport] self._batchedReadValues = [None, "", "Viewport"] @property def exec(self): return self._batchedReadValues[0] @exec.setter def exec(self, value): self._batchedReadValues[0] = value @property def renderer(self): return self._batchedReadValues[1] @renderer.setter def renderer(self, value): self._batchedReadValues[1] = value @property def viewport(self): return self._batchedReadValues[2] @viewport.setter def viewport(self, value): self._batchedReadValues[2] = value def __getattr__(self, item: str): if item in self.LOCAL_PROPERTY_NAMES: return object.__getattribute__(self, item) else: return super().__getattr__(item) def __setattr__(self, item: str, new_value): if item in self.LOCAL_PROPERTY_NAMES: object.__setattr__(self, item, new_value) else: super().__setattr__(item, new_value) def _prefetch(self): readAttributes = self._batchedReadAttributes newValues = _og._prefetch_input_attributes_data(readAttributes) if len(readAttributes) == len(newValues): self._batchedReadValues = newValues class ValuesForOutputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = {"exec", "_batchedWriteValues"} """Helper class that creates natural hierarchical access to output attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedWriteValues = { } @property def exec(self): value = self._batchedWriteValues.get(self._attributes.exec) if value: return value else: data_view = og.AttributeValueHelper(self._attributes.exec) return data_view.get() @exec.setter def exec(self, value): self._batchedWriteValues[self._attributes.exec] = value def __getattr__(self, item: str): if item in self.LOCAL_PROPERTY_NAMES: return object.__getattribute__(self, item) else: return super().__getattr__(item) def __setattr__(self, item: str, new_value): if item in self.LOCAL_PROPERTY_NAMES: object.__setattr__(self, item, new_value) else: super().__setattr__(item, new_value) def _commit(self): _og._commit_output_attributes_data(self._batchedWriteValues) self._batchedWriteValues = { } class ValuesForState(og.DynamicAttributeAccess): """Helper class that creates natural hierarchical access to state attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) def __init__(self, node): super().__init__(node) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT) self.inputs = OgnSetViewportRendererDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT) self.outputs = OgnSetViewportRendererDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE) self.state = OgnSetViewportRendererDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes) class abi: """Class defining the ABI interface for the node type""" @staticmethod def get_node_type(): get_node_type_function = getattr(OgnSetViewportRendererDatabase.NODE_TYPE_CLASS, 'get_node_type', None) if callable(get_node_type_function): return get_node_type_function() return 'omni.graph.ui_nodes.SetViewportRenderer' @staticmethod def compute(context, node): def database_valid(): return True try: per_node_data = OgnSetViewportRendererDatabase.PER_NODE_DATA[node.node_id()] db = per_node_data.get('_db') if db is None: db = OgnSetViewportRendererDatabase(node) per_node_data['_db'] = db if not database_valid(): per_node_data['_db'] = None return False except: db = OgnSetViewportRendererDatabase(node) try: compute_function = getattr(OgnSetViewportRendererDatabase.NODE_TYPE_CLASS, 'compute', None) if callable(compute_function) and compute_function.__code__.co_argcount > 1: return compute_function(context, node) db.inputs._prefetch() db.inputs._setting_locked = True with og.in_compute(): return OgnSetViewportRendererDatabase.NODE_TYPE_CLASS.compute(db) except Exception as error: stack_trace = "".join(traceback.format_tb(sys.exc_info()[2].tb_next)) db.log_error(f'Assertion raised in compute - {error}\n{stack_trace}', add_context=False) finally: db.inputs._setting_locked = False db.outputs._commit() return False @staticmethod def initialize(context, node): OgnSetViewportRendererDatabase._initialize_per_node_data(node) initialize_function = getattr(OgnSetViewportRendererDatabase.NODE_TYPE_CLASS, 'initialize', None) if callable(initialize_function): initialize_function(context, node) per_node_data = OgnSetViewportRendererDatabase.PER_NODE_DATA[node.node_id()] def on_connection_or_disconnection(*args): per_node_data['_db'] = None node.register_on_connected_callback(on_connection_or_disconnection) node.register_on_disconnected_callback(on_connection_or_disconnection) @staticmethod def release(node): release_function = getattr(OgnSetViewportRendererDatabase.NODE_TYPE_CLASS, 'release', None) if callable(release_function): release_function(node) OgnSetViewportRendererDatabase._release_per_node_data(node) @staticmethod def release_instance(node, target): OgnSetViewportRendererDatabase._release_per_node_instance_data(node, target) @staticmethod def update_node_version(context, node, old_version, new_version): update_node_version_function = getattr(OgnSetViewportRendererDatabase.NODE_TYPE_CLASS, 'update_node_version', None) if callable(update_node_version_function): return update_node_version_function(context, node, old_version, new_version) return False @staticmethod def initialize_type(node_type): initialize_type_function = getattr(OgnSetViewportRendererDatabase.NODE_TYPE_CLASS, 'initialize_type', None) needs_initializing = True if callable(initialize_type_function): needs_initializing = initialize_type_function(node_type) if needs_initializing: node_type.set_metadata(ogn.MetadataKeys.EXTENSION, "omni.graph.ui_nodes") node_type.set_metadata(ogn.MetadataKeys.UI_NAME, "Set Viewport Renderer") node_type.set_metadata(ogn.MetadataKeys.CATEGORIES, "graph:action,viewport") node_type.set_metadata(ogn.MetadataKeys.DESCRIPTION, "Sets renderer for the target viewport.") node_type.set_metadata(ogn.MetadataKeys.EXCLUSIONS, "tests") node_type.set_metadata(ogn.MetadataKeys.LANGUAGE, "Python") OgnSetViewportRendererDatabase.INTERFACE.add_to_node_type(node_type) @staticmethod def on_connection_type_resolve(node): on_connection_type_resolve_function = getattr(OgnSetViewportRendererDatabase.NODE_TYPE_CLASS, 'on_connection_type_resolve', None) if callable(on_connection_type_resolve_function): on_connection_type_resolve_function(node) NODE_TYPE_CLASS = None @staticmethod def register(node_type_class): OgnSetViewportRendererDatabase.NODE_TYPE_CLASS = node_type_class og.register_node_type(OgnSetViewportRendererDatabase.abi, 1) @staticmethod def deregister(): og.deregister_node_type("omni.graph.ui_nodes.SetViewportRenderer")
12,245
Python
44.524163
182
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omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnPrintTextDatabase.py
"""Support for simplified access to data on nodes of type omni.graph.ui_nodes.PrintText Prints some text to the system log or to the screen """ import sys import traceback import omni.graph.core as og import omni.graph.core._omni_graph_core as _og import omni.graph.tools.ogn as ogn class OgnPrintTextDatabase(og.Database): """Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.PrintText Class Members: node: Node being evaluated Attribute Value Properties: Inputs: inputs.execIn inputs.logLevel inputs.text inputs.toScreen inputs.viewport Outputs: outputs.execOut Predefined Tokens: tokens.Info tokens.Warning tokens.Error """ # Imprint the generator and target ABI versions in the file for JIT generation GENERATOR_VERSION = (1, 41, 3) TARGET_VERSION = (2, 139, 12) # This is an internal object that provides per-class storage of a per-node data dictionary PER_NODE_DATA = {} # This is an internal object that describes unchanging attributes in a generic way # The values in this list are in no particular order, as a per-attribute tuple # Name, Type, ExtendedTypeIndex, UiName, Description, Metadata, # Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg # You should not need to access any of this data directly, use the defined database interfaces INTERFACE = og.Database._get_interface([ ('inputs:execIn', 'execution', 0, 'In', 'Execution input', {}, True, None, False, ''), ('inputs:logLevel', 'token', 0, 'Log Level', 'The logging level for the message [Info, Warning, Error]', {ogn.MetadataKeys.ALLOWED_TOKENS: 'Info,Warning,Error', ogn.MetadataKeys.ALLOWED_TOKENS_RAW: '["Info", "Warning", "Error"]', ogn.MetadataKeys.DEFAULT: '"Info"'}, True, "Info", False, ''), ('inputs:text', 'string', 0, 'Text', 'The text to print', {}, True, "", False, ''), ('inputs:toScreen', 'bool', 0, 'To Screen', 'When true, displays the text on the viewport for a few seconds, as well as the log', {}, True, False, False, ''), ('inputs:viewport', 'token', 0, 'Viewport', 'Name of the viewport if printing to screen, or empty for the default viewport', {}, True, "", False, ''), ('outputs:execOut', 'execution', 0, 'Out', 'Execution Output', {}, True, None, False, ''), ]) class tokens: Info = "Info" Warning = "Warning" Error = "Error" @classmethod def _populate_role_data(cls): """Populate a role structure with the non-default roles on this node type""" role_data = super()._populate_role_data() role_data.inputs.execIn = og.AttributeRole.EXECUTION role_data.inputs.text = og.AttributeRole.TEXT role_data.outputs.execOut = og.AttributeRole.EXECUTION return role_data class ValuesForInputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = {"execIn", "logLevel", "text", "toScreen", "viewport", "_setting_locked", "_batchedReadAttributes", "_batchedReadValues"} """Helper class that creates natural hierarchical access to input attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedReadAttributes = [self._attributes.execIn, self._attributes.logLevel, self._attributes.text, self._attributes.toScreen, self._attributes.viewport] self._batchedReadValues = [None, "Info", "", False, ""] @property def execIn(self): return self._batchedReadValues[0] @execIn.setter def execIn(self, value): self._batchedReadValues[0] = value @property def logLevel(self): return self._batchedReadValues[1] @logLevel.setter def logLevel(self, value): self._batchedReadValues[1] = value @property def text(self): return self._batchedReadValues[2] @text.setter def text(self, value): self._batchedReadValues[2] = value @property def toScreen(self): return self._batchedReadValues[3] @toScreen.setter def toScreen(self, value): self._batchedReadValues[3] = value @property def viewport(self): return self._batchedReadValues[4] @viewport.setter def viewport(self, value): self._batchedReadValues[4] = value def __getattr__(self, item: str): if item in self.LOCAL_PROPERTY_NAMES: return object.__getattribute__(self, item) else: return super().__getattr__(item) def __setattr__(self, item: str, new_value): if item in self.LOCAL_PROPERTY_NAMES: object.__setattr__(self, item, new_value) else: super().__setattr__(item, new_value) def _prefetch(self): readAttributes = self._batchedReadAttributes newValues = _og._prefetch_input_attributes_data(readAttributes) if len(readAttributes) == len(newValues): self._batchedReadValues = newValues class ValuesForOutputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = {"execOut", "_batchedWriteValues"} """Helper class that creates natural hierarchical access to output attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedWriteValues = { } @property def execOut(self): value = self._batchedWriteValues.get(self._attributes.execOut) if value: return value else: data_view = og.AttributeValueHelper(self._attributes.execOut) return data_view.get() @execOut.setter def execOut(self, value): self._batchedWriteValues[self._attributes.execOut] = value def __getattr__(self, item: str): if item in self.LOCAL_PROPERTY_NAMES: return object.__getattribute__(self, item) else: return super().__getattr__(item) def __setattr__(self, item: str, new_value): if item in self.LOCAL_PROPERTY_NAMES: object.__setattr__(self, item, new_value) else: super().__setattr__(item, new_value) def _commit(self): _og._commit_output_attributes_data(self._batchedWriteValues) self._batchedWriteValues = { } class ValuesForState(og.DynamicAttributeAccess): """Helper class that creates natural hierarchical access to state attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) def __init__(self, node): super().__init__(node) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT) self.inputs = OgnPrintTextDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT) self.outputs = OgnPrintTextDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE) self.state = OgnPrintTextDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes) class abi: """Class defining the ABI interface for the node type""" @staticmethod def get_node_type(): get_node_type_function = getattr(OgnPrintTextDatabase.NODE_TYPE_CLASS, 'get_node_type', None) if callable(get_node_type_function): return get_node_type_function() return 'omni.graph.ui_nodes.PrintText' @staticmethod def compute(context, node): def database_valid(): return True try: per_node_data = OgnPrintTextDatabase.PER_NODE_DATA[node.node_id()] db = per_node_data.get('_db') if db is None: db = OgnPrintTextDatabase(node) per_node_data['_db'] = db if not database_valid(): per_node_data['_db'] = None return False except: db = OgnPrintTextDatabase(node) try: compute_function = getattr(OgnPrintTextDatabase.NODE_TYPE_CLASS, 'compute', None) if callable(compute_function) and compute_function.__code__.co_argcount > 1: return compute_function(context, node) db.inputs._prefetch() db.inputs._setting_locked = True with og.in_compute(): return OgnPrintTextDatabase.NODE_TYPE_CLASS.compute(db) except Exception as error: stack_trace = "".join(traceback.format_tb(sys.exc_info()[2].tb_next)) db.log_error(f'Assertion raised in compute - {error}\n{stack_trace}', add_context=False) finally: db.inputs._setting_locked = False db.outputs._commit() return False @staticmethod def initialize(context, node): OgnPrintTextDatabase._initialize_per_node_data(node) initialize_function = getattr(OgnPrintTextDatabase.NODE_TYPE_CLASS, 'initialize', None) if callable(initialize_function): initialize_function(context, node) per_node_data = OgnPrintTextDatabase.PER_NODE_DATA[node.node_id()] def on_connection_or_disconnection(*args): per_node_data['_db'] = None node.register_on_connected_callback(on_connection_or_disconnection) node.register_on_disconnected_callback(on_connection_or_disconnection) @staticmethod def release(node): release_function = getattr(OgnPrintTextDatabase.NODE_TYPE_CLASS, 'release', None) if callable(release_function): release_function(node) OgnPrintTextDatabase._release_per_node_data(node) @staticmethod def release_instance(node, target): OgnPrintTextDatabase._release_per_node_instance_data(node, target) @staticmethod def update_node_version(context, node, old_version, new_version): update_node_version_function = getattr(OgnPrintTextDatabase.NODE_TYPE_CLASS, 'update_node_version', None) if callable(update_node_version_function): return update_node_version_function(context, node, old_version, new_version) return False @staticmethod def initialize_type(node_type): initialize_type_function = getattr(OgnPrintTextDatabase.NODE_TYPE_CLASS, 'initialize_type', None) needs_initializing = True if callable(initialize_type_function): needs_initializing = initialize_type_function(node_type) if needs_initializing: node_type.set_metadata(ogn.MetadataKeys.EXTENSION, "omni.graph.ui_nodes") node_type.set_metadata(ogn.MetadataKeys.TAGS, "logging,toast,debug") node_type.set_metadata(ogn.MetadataKeys.UI_NAME, "Print Text") node_type.set_metadata(ogn.MetadataKeys.CATEGORIES, "debug") node_type.set_metadata(ogn.MetadataKeys.DESCRIPTION, "Prints some text to the system log or to the screen") node_type.set_metadata(ogn.MetadataKeys.EXCLUSIONS, "tests") node_type.set_metadata(ogn.MetadataKeys.LANGUAGE, "Python") OgnPrintTextDatabase.INTERFACE.add_to_node_type(node_type) @staticmethod def on_connection_type_resolve(node): on_connection_type_resolve_function = getattr(OgnPrintTextDatabase.NODE_TYPE_CLASS, 'on_connection_type_resolve', None) if callable(on_connection_type_resolve_function): on_connection_type_resolve_function(node) NODE_TYPE_CLASS = None @staticmethod def register(node_type_class): OgnPrintTextDatabase.NODE_TYPE_CLASS = node_type_class og.register_node_type(OgnPrintTextDatabase.abi, 1) @staticmethod def deregister(): og.deregister_node_type("omni.graph.ui_nodes.PrintText")
13,270
Python
43.089701
300
0.62208
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnOnWidgetClickedDatabase.py
"""Support for simplified access to data on nodes of type omni.graph.ui_nodes.OnWidgetClicked Event node which fires when a UI widget with the specified identifier is clicked. This node should be used in combination with UI creation nodes such as OgnButton. """ import sys import traceback import omni.graph.core as og import omni.graph.core._omni_graph_core as _og import omni.graph.tools.ogn as ogn class OgnOnWidgetClickedDatabase(og.Database): """Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.OnWidgetClicked Class Members: node: Node being evaluated Attribute Value Properties: Inputs: inputs.widgetIdentifier Outputs: outputs.clicked """ # Imprint the generator and target ABI versions in the file for JIT generation GENERATOR_VERSION = (1, 41, 3) TARGET_VERSION = (2, 139, 12) # This is an internal object that provides per-class storage of a per-node data dictionary PER_NODE_DATA = {} # This is an internal object that describes unchanging attributes in a generic way # The values in this list are in no particular order, as a per-attribute tuple # Name, Type, ExtendedTypeIndex, UiName, Description, Metadata, # Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg # You should not need to access any of this data directly, use the defined database interfaces INTERFACE = og.Database._get_interface([ ('inputs:widgetIdentifier', 'token', 0, 'Widget Identifier', 'A unique identifier identifying the widget.\nThis should be specified in the UI creation node such as OgnButton.', {ogn.MetadataKeys.LITERAL_ONLY: '1'}, True, "", False, ''), ('outputs:clicked', 'execution', 0, 'Clicked', 'Executed when the widget is clicked', {}, True, None, False, ''), ]) @classmethod def _populate_role_data(cls): """Populate a role structure with the non-default roles on this node type""" role_data = super()._populate_role_data() role_data.outputs.clicked = og.AttributeRole.EXECUTION return role_data class ValuesForInputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = {"widgetIdentifier", "_setting_locked", "_batchedReadAttributes", "_batchedReadValues"} """Helper class that creates natural hierarchical access to input attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedReadAttributes = [self._attributes.widgetIdentifier] self._batchedReadValues = [""] @property def widgetIdentifier(self): return self._batchedReadValues[0] @widgetIdentifier.setter def widgetIdentifier(self, value): self._batchedReadValues[0] = value def __getattr__(self, item: str): if item in self.LOCAL_PROPERTY_NAMES: return object.__getattribute__(self, item) else: return super().__getattr__(item) def __setattr__(self, item: str, new_value): if item in self.LOCAL_PROPERTY_NAMES: object.__setattr__(self, item, new_value) else: super().__setattr__(item, new_value) def _prefetch(self): readAttributes = self._batchedReadAttributes newValues = _og._prefetch_input_attributes_data(readAttributes) if len(readAttributes) == len(newValues): self._batchedReadValues = newValues class ValuesForOutputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = {"clicked", "_batchedWriteValues"} """Helper class that creates natural hierarchical access to output attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedWriteValues = { } @property def clicked(self): value = self._batchedWriteValues.get(self._attributes.clicked) if value: return value else: data_view = og.AttributeValueHelper(self._attributes.clicked) return data_view.get() @clicked.setter def clicked(self, value): self._batchedWriteValues[self._attributes.clicked] = value def __getattr__(self, item: str): if item in self.LOCAL_PROPERTY_NAMES: return object.__getattribute__(self, item) else: return super().__getattr__(item) def __setattr__(self, item: str, new_value): if item in self.LOCAL_PROPERTY_NAMES: object.__setattr__(self, item, new_value) else: super().__setattr__(item, new_value) def _commit(self): _og._commit_output_attributes_data(self._batchedWriteValues) self._batchedWriteValues = { } class ValuesForState(og.DynamicAttributeAccess): """Helper class that creates natural hierarchical access to state attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) def __init__(self, node): super().__init__(node) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT) self.inputs = OgnOnWidgetClickedDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT) self.outputs = OgnOnWidgetClickedDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE) self.state = OgnOnWidgetClickedDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes) class abi: """Class defining the ABI interface for the node type""" @staticmethod def get_node_type(): get_node_type_function = getattr(OgnOnWidgetClickedDatabase.NODE_TYPE_CLASS, 'get_node_type', None) if callable(get_node_type_function): return get_node_type_function() return 'omni.graph.ui_nodes.OnWidgetClicked' @staticmethod def compute(context, node): def database_valid(): return True try: per_node_data = OgnOnWidgetClickedDatabase.PER_NODE_DATA[node.node_id()] db = per_node_data.get('_db') if db is None: db = OgnOnWidgetClickedDatabase(node) per_node_data['_db'] = db if not database_valid(): per_node_data['_db'] = None return False except: db = OgnOnWidgetClickedDatabase(node) try: compute_function = getattr(OgnOnWidgetClickedDatabase.NODE_TYPE_CLASS, 'compute', None) if callable(compute_function) and compute_function.__code__.co_argcount > 1: return compute_function(context, node) db.inputs._prefetch() db.inputs._setting_locked = True with og.in_compute(): return OgnOnWidgetClickedDatabase.NODE_TYPE_CLASS.compute(db) except Exception as error: stack_trace = "".join(traceback.format_tb(sys.exc_info()[2].tb_next)) db.log_error(f'Assertion raised in compute - {error}\n{stack_trace}', add_context=False) finally: db.inputs._setting_locked = False db.outputs._commit() return False @staticmethod def initialize(context, node): OgnOnWidgetClickedDatabase._initialize_per_node_data(node) initialize_function = getattr(OgnOnWidgetClickedDatabase.NODE_TYPE_CLASS, 'initialize', None) if callable(initialize_function): initialize_function(context, node) per_node_data = OgnOnWidgetClickedDatabase.PER_NODE_DATA[node.node_id()] def on_connection_or_disconnection(*args): per_node_data['_db'] = None node.register_on_connected_callback(on_connection_or_disconnection) node.register_on_disconnected_callback(on_connection_or_disconnection) @staticmethod def release(node): release_function = getattr(OgnOnWidgetClickedDatabase.NODE_TYPE_CLASS, 'release', None) if callable(release_function): release_function(node) OgnOnWidgetClickedDatabase._release_per_node_data(node) @staticmethod def release_instance(node, target): OgnOnWidgetClickedDatabase._release_per_node_instance_data(node, target) @staticmethod def update_node_version(context, node, old_version, new_version): update_node_version_function = getattr(OgnOnWidgetClickedDatabase.NODE_TYPE_CLASS, 'update_node_version', None) if callable(update_node_version_function): return update_node_version_function(context, node, old_version, new_version) return False @staticmethod def initialize_type(node_type): initialize_type_function = getattr(OgnOnWidgetClickedDatabase.NODE_TYPE_CLASS, 'initialize_type', None) needs_initializing = True if callable(initialize_type_function): needs_initializing = initialize_type_function(node_type) if needs_initializing: node_type.set_metadata(ogn.MetadataKeys.EXTENSION, "omni.graph.ui_nodes") node_type.set_metadata(ogn.MetadataKeys.UI_NAME, "On Widget Clicked (BETA)") node_type.set_metadata(ogn.MetadataKeys.CATEGORIES, "graph:action,ui") node_type.set_metadata(ogn.MetadataKeys.DESCRIPTION, "Event node which fires when a UI widget with the specified identifier is clicked. This node should be used in combination with UI creation nodes such as OgnButton.") node_type.set_metadata(ogn.MetadataKeys.EXCLUSIONS, "tests") node_type.set_metadata(ogn.MetadataKeys.LANGUAGE, "Python") __hints = node_type.get_scheduling_hints() if __hints is not None: __hints.compute_rule = og.eComputeRule.E_ON_REQUEST OgnOnWidgetClickedDatabase.INTERFACE.add_to_node_type(node_type) node_type.set_has_state(True) @staticmethod def on_connection_type_resolve(node): on_connection_type_resolve_function = getattr(OgnOnWidgetClickedDatabase.NODE_TYPE_CLASS, 'on_connection_type_resolve', None) if callable(on_connection_type_resolve_function): on_connection_type_resolve_function(node) NODE_TYPE_CLASS = None @staticmethod def register(node_type_class): OgnOnWidgetClickedDatabase.NODE_TYPE_CLASS = node_type_class og.register_node_type(OgnOnWidgetClickedDatabase.abi, 1) @staticmethod def deregister(): og.deregister_node_type("omni.graph.ui_nodes.OnWidgetClicked")
11,951
Python
46.241107
244
0.638691
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnButtonDatabase.py
"""Support for simplified access to data on nodes of type omni.graph.ui_nodes.Button Create a button widget on the Viewport """ import numpy import sys import traceback import omni.graph.core as og import omni.graph.core._omni_graph_core as _og import omni.graph.tools.ogn as ogn class OgnButtonDatabase(og.Database): """Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.Button Class Members: node: Node being evaluated Attribute Value Properties: Inputs: inputs.create inputs.parentWidgetPath inputs.size inputs.startHidden inputs.style inputs.text inputs.widgetIdentifier Outputs: outputs.created outputs.widgetPath """ # Imprint the generator and target ABI versions in the file for JIT generation GENERATOR_VERSION = (1, 41, 3) TARGET_VERSION = (2, 139, 12) # This is an internal object that provides per-class storage of a per-node data dictionary PER_NODE_DATA = {} # This is an internal object that describes unchanging attributes in a generic way # The values in this list are in no particular order, as a per-attribute tuple # Name, Type, ExtendedTypeIndex, UiName, Description, Metadata, # Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg # You should not need to access any of this data directly, use the defined database interfaces INTERFACE = og.Database._get_interface([ ('inputs:create', 'execution', 0, 'Create', 'Input execution to create and show the widget', {}, True, None, False, ''), ('inputs:parentWidgetPath', 'token', 0, 'Parent Widget Path', 'The absolute path to the parent widget.', {}, True, "", False, ''), ('inputs:size', 'double2', 0, 'Size', 'The width and height of the created widget.\nValue of 0 means the created widget will be just large enough to fit everything.', {}, True, [0.0, 0.0], False, ''), ('inputs:startHidden', 'bool', 0, 'Start Hidden', 'Determines whether the button will initially be visible (False) or not (True).', {ogn.MetadataKeys.DEFAULT: 'false'}, False, False, False, ''), ('inputs:style', 'string', 0, None, 'Style to be applied to the button. This can later be changed with the WriteWidgetStyle node.', {}, False, None, False, ''), ('inputs:text', 'string', 0, 'Text', 'The text that is displayed on the button', {}, False, None, False, ''), ('inputs:widgetIdentifier', 'token', 0, 'Widget Identifier', 'An optional unique identifier for the widget.\nCan be used to refer to this widget in other places such as the OnWidgetClicked node.', {}, False, None, False, ''), ('outputs:created', 'execution', 0, 'Created', 'Executed when the widget is created', {}, True, None, False, ''), ('outputs:widgetPath', 'token', 0, 'Widget Path', 'The absolute path to the created widget', {}, True, None, False, ''), ]) @classmethod def _populate_role_data(cls): """Populate a role structure with the non-default roles on this node type""" role_data = super()._populate_role_data() role_data.inputs.create = og.AttributeRole.EXECUTION role_data.inputs.style = og.AttributeRole.TEXT role_data.inputs.text = og.AttributeRole.TEXT role_data.outputs.created = og.AttributeRole.EXECUTION return role_data class ValuesForInputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = {"create", "parentWidgetPath", "size", "startHidden", "style", "text", "widgetIdentifier", "_setting_locked", "_batchedReadAttributes", "_batchedReadValues"} """Helper class that creates natural hierarchical access to input attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedReadAttributes = [self._attributes.create, self._attributes.parentWidgetPath, self._attributes.size, self._attributes.startHidden, self._attributes.style, self._attributes.text, self._attributes.widgetIdentifier] self._batchedReadValues = [None, "", [0.0, 0.0], False, None, None, None] @property def create(self): return self._batchedReadValues[0] @create.setter def create(self, value): self._batchedReadValues[0] = value @property def parentWidgetPath(self): return self._batchedReadValues[1] @parentWidgetPath.setter def parentWidgetPath(self, value): self._batchedReadValues[1] = value @property def size(self): return self._batchedReadValues[2] @size.setter def size(self, value): self._batchedReadValues[2] = value @property def startHidden(self): return self._batchedReadValues[3] @startHidden.setter def startHidden(self, value): self._batchedReadValues[3] = value @property def style(self): return self._batchedReadValues[4] @style.setter def style(self, value): self._batchedReadValues[4] = value @property def text(self): return self._batchedReadValues[5] @text.setter def text(self, value): self._batchedReadValues[5] = value @property def widgetIdentifier(self): return self._batchedReadValues[6] @widgetIdentifier.setter def widgetIdentifier(self, value): self._batchedReadValues[6] = value def __getattr__(self, item: str): if item in self.LOCAL_PROPERTY_NAMES: return object.__getattribute__(self, item) else: return super().__getattr__(item) def __setattr__(self, item: str, new_value): if item in self.LOCAL_PROPERTY_NAMES: object.__setattr__(self, item, new_value) else: super().__setattr__(item, new_value) def _prefetch(self): readAttributes = self._batchedReadAttributes newValues = _og._prefetch_input_attributes_data(readAttributes) if len(readAttributes) == len(newValues): self._batchedReadValues = newValues class ValuesForOutputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = {"created", "widgetPath", "_batchedWriteValues"} """Helper class that creates natural hierarchical access to output attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedWriteValues = { } @property def created(self): value = self._batchedWriteValues.get(self._attributes.created) if value: return value else: data_view = og.AttributeValueHelper(self._attributes.created) return data_view.get() @created.setter def created(self, value): self._batchedWriteValues[self._attributes.created] = value @property def widgetPath(self): value = self._batchedWriteValues.get(self._attributes.widgetPath) if value: return value else: data_view = og.AttributeValueHelper(self._attributes.widgetPath) return data_view.get() @widgetPath.setter def widgetPath(self, value): self._batchedWriteValues[self._attributes.widgetPath] = value def __getattr__(self, item: str): if item in self.LOCAL_PROPERTY_NAMES: return object.__getattribute__(self, item) else: return super().__getattr__(item) def __setattr__(self, item: str, new_value): if item in self.LOCAL_PROPERTY_NAMES: object.__setattr__(self, item, new_value) else: super().__setattr__(item, new_value) def _commit(self): _og._commit_output_attributes_data(self._batchedWriteValues) self._batchedWriteValues = { } class ValuesForState(og.DynamicAttributeAccess): """Helper class that creates natural hierarchical access to state attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) def __init__(self, node): super().__init__(node) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT) self.inputs = OgnButtonDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT) self.outputs = OgnButtonDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE) self.state = OgnButtonDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes) class abi: """Class defining the ABI interface for the node type""" @staticmethod def get_node_type(): get_node_type_function = getattr(OgnButtonDatabase.NODE_TYPE_CLASS, 'get_node_type', None) if callable(get_node_type_function): return get_node_type_function() return 'omni.graph.ui_nodes.Button' @staticmethod def compute(context, node): def database_valid(): return True try: per_node_data = OgnButtonDatabase.PER_NODE_DATA[node.node_id()] db = per_node_data.get('_db') if db is None: db = OgnButtonDatabase(node) per_node_data['_db'] = db if not database_valid(): per_node_data['_db'] = None return False except: db = OgnButtonDatabase(node) try: compute_function = getattr(OgnButtonDatabase.NODE_TYPE_CLASS, 'compute', None) if callable(compute_function) and compute_function.__code__.co_argcount > 1: return compute_function(context, node) db.inputs._prefetch() db.inputs._setting_locked = True with og.in_compute(): return OgnButtonDatabase.NODE_TYPE_CLASS.compute(db) except Exception as error: stack_trace = "".join(traceback.format_tb(sys.exc_info()[2].tb_next)) db.log_error(f'Assertion raised in compute - {error}\n{stack_trace}', add_context=False) finally: db.inputs._setting_locked = False db.outputs._commit() return False @staticmethod def initialize(context, node): OgnButtonDatabase._initialize_per_node_data(node) initialize_function = getattr(OgnButtonDatabase.NODE_TYPE_CLASS, 'initialize', None) if callable(initialize_function): initialize_function(context, node) per_node_data = OgnButtonDatabase.PER_NODE_DATA[node.node_id()] def on_connection_or_disconnection(*args): per_node_data['_db'] = None node.register_on_connected_callback(on_connection_or_disconnection) node.register_on_disconnected_callback(on_connection_or_disconnection) @staticmethod def release(node): release_function = getattr(OgnButtonDatabase.NODE_TYPE_CLASS, 'release', None) if callable(release_function): release_function(node) OgnButtonDatabase._release_per_node_data(node) @staticmethod def release_instance(node, target): OgnButtonDatabase._release_per_node_instance_data(node, target) @staticmethod def update_node_version(context, node, old_version, new_version): update_node_version_function = getattr(OgnButtonDatabase.NODE_TYPE_CLASS, 'update_node_version', None) if callable(update_node_version_function): return update_node_version_function(context, node, old_version, new_version) return False @staticmethod def initialize_type(node_type): initialize_type_function = getattr(OgnButtonDatabase.NODE_TYPE_CLASS, 'initialize_type', None) needs_initializing = True if callable(initialize_type_function): needs_initializing = initialize_type_function(node_type) if needs_initializing: node_type.set_metadata(ogn.MetadataKeys.EXTENSION, "omni.graph.ui_nodes") node_type.set_metadata(ogn.MetadataKeys.UI_NAME, "Button (BETA)") node_type.set_metadata(ogn.MetadataKeys.CATEGORIES, "graph:action,ui") node_type.set_metadata(ogn.MetadataKeys.DESCRIPTION, "Create a button widget on the Viewport") node_type.set_metadata(ogn.MetadataKeys.EXCLUSIONS, "tests") node_type.set_metadata(ogn.MetadataKeys.LANGUAGE, "Python") OgnButtonDatabase.INTERFACE.add_to_node_type(node_type) @staticmethod def on_connection_type_resolve(node): on_connection_type_resolve_function = getattr(OgnButtonDatabase.NODE_TYPE_CLASS, 'on_connection_type_resolve', None) if callable(on_connection_type_resolve_function): on_connection_type_resolve_function(node) NODE_TYPE_CLASS = None @staticmethod def register(node_type_class): OgnButtonDatabase.NODE_TYPE_CLASS = node_type_class og.register_node_type(OgnButtonDatabase.abi, 1) @staticmethod def deregister(): og.deregister_node_type("omni.graph.ui_nodes.Button")
14,646
Python
43.792049
237
0.623447
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnSliderDatabase.py
"""Support for simplified access to data on nodes of type omni.graph.ui_nodes.Slider Create a slider widget on the Viewport """ import sys import traceback import omni.graph.core as og import omni.graph.core._omni_graph_core as _og import omni.graph.tools.ogn as ogn class OgnSliderDatabase(og.Database): """Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.Slider Class Members: node: Node being evaluated Attribute Value Properties: Inputs: inputs.create inputs.disable inputs.enable inputs.hide inputs.max inputs.min inputs.parentWidgetPath inputs.show inputs.step inputs.tearDown inputs.widgetIdentifier inputs.width Outputs: outputs.created outputs.widgetPath """ # Imprint the generator and target ABI versions in the file for JIT generation GENERATOR_VERSION = (1, 41, 3) TARGET_VERSION = (2, 139, 12) # This is an internal object that provides per-class storage of a per-node data dictionary PER_NODE_DATA = {} # This is an internal object that describes unchanging attributes in a generic way # The values in this list are in no particular order, as a per-attribute tuple # Name, Type, ExtendedTypeIndex, UiName, Description, Metadata, # Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg # You should not need to access any of this data directly, use the defined database interfaces INTERFACE = og.Database._get_interface([ ('inputs:create', 'execution', 0, 'Create', 'Input execution to create and show the widget', {}, True, None, False, ''), ('inputs:disable', 'execution', 0, 'Disable', 'Disable this button so that it cannot be pressed', {}, True, None, False, ''), ('inputs:enable', 'execution', 0, 'Enable', 'Enable this button after it has been disabled', {}, True, None, False, ''), ('inputs:hide', 'execution', 0, 'Hide', 'Input execution to hide the widget and all its child widgets', {}, True, None, False, ''), ('inputs:max', 'float', 0, 'Max', 'The maximum value of the slider', {}, True, 0.0, False, ''), ('inputs:min', 'float', 0, 'Min', 'The minimum value of the slider', {}, True, 0.0, False, ''), ('inputs:parentWidgetPath', 'token', 0, 'Parent Widget Path', 'The absolute path to the parent widget.\nIf empty, this widget will be created as a direct child of Viewport.', {}, False, None, False, ''), ('inputs:show', 'execution', 0, 'Show', 'Input execution to show the widget and all its child widgets after they become hidden', {}, True, None, False, ''), ('inputs:step', 'float', 0, 'Step', 'The step size of the slider', {ogn.MetadataKeys.DEFAULT: '0.01'}, True, 0.01, False, ''), ('inputs:tearDown', 'execution', 0, 'Tear Down', 'Input execution to tear down the widget and all its child widgets', {}, True, None, False, ''), ('inputs:widgetIdentifier', 'token', 0, 'Widget Identifier', 'An optional unique identifier for the widget.\nCan be used to refer to this widget in other places such as the OnWidgetClicked node.', {}, False, None, False, ''), ('inputs:width', 'double', 0, 'Width', 'The width of the created slider', {ogn.MetadataKeys.DEFAULT: '100.0'}, True, 100.0, False, ''), ('outputs:created', 'execution', 0, 'Created', 'Executed when the widget is created', {}, True, None, False, ''), ('outputs:widgetPath', 'token', 0, 'Widget Path', 'The absolute path to the created widget', {}, True, None, False, ''), ]) @classmethod def _populate_role_data(cls): """Populate a role structure with the non-default roles on this node type""" role_data = super()._populate_role_data() role_data.inputs.create = og.AttributeRole.EXECUTION role_data.inputs.disable = og.AttributeRole.EXECUTION role_data.inputs.enable = og.AttributeRole.EXECUTION role_data.inputs.hide = og.AttributeRole.EXECUTION role_data.inputs.show = og.AttributeRole.EXECUTION role_data.inputs.tearDown = og.AttributeRole.EXECUTION role_data.outputs.created = og.AttributeRole.EXECUTION return role_data class ValuesForInputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = {"create", "disable", "enable", "hide", "max", "min", "parentWidgetPath", "show", "step", "tearDown", "widgetIdentifier", "width", "_setting_locked", "_batchedReadAttributes", "_batchedReadValues"} """Helper class that creates natural hierarchical access to input attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedReadAttributes = [self._attributes.create, self._attributes.disable, self._attributes.enable, self._attributes.hide, self._attributes.max, self._attributes.min, self._attributes.parentWidgetPath, self._attributes.show, self._attributes.step, self._attributes.tearDown, self._attributes.widgetIdentifier, self._attributes.width] self._batchedReadValues = [None, None, None, None, 0.0, 0.0, None, None, 0.01, None, None, 100.0] @property def create(self): return self._batchedReadValues[0] @create.setter def create(self, value): self._batchedReadValues[0] = value @property def disable(self): return self._batchedReadValues[1] @disable.setter def disable(self, value): self._batchedReadValues[1] = value @property def enable(self): return self._batchedReadValues[2] @enable.setter def enable(self, value): self._batchedReadValues[2] = value @property def hide(self): return self._batchedReadValues[3] @hide.setter def hide(self, value): self._batchedReadValues[3] = value @property def max(self): return self._batchedReadValues[4] @max.setter def max(self, value): self._batchedReadValues[4] = value @property def min(self): return self._batchedReadValues[5] @min.setter def min(self, value): self._batchedReadValues[5] = value @property def parentWidgetPath(self): return self._batchedReadValues[6] @parentWidgetPath.setter def parentWidgetPath(self, value): self._batchedReadValues[6] = value @property def show(self): return self._batchedReadValues[7] @show.setter def show(self, value): self._batchedReadValues[7] = value @property def step(self): return self._batchedReadValues[8] @step.setter def step(self, value): self._batchedReadValues[8] = value @property def tearDown(self): return self._batchedReadValues[9] @tearDown.setter def tearDown(self, value): self._batchedReadValues[9] = value @property def widgetIdentifier(self): return self._batchedReadValues[10] @widgetIdentifier.setter def widgetIdentifier(self, value): self._batchedReadValues[10] = value @property def width(self): return self._batchedReadValues[11] @width.setter def width(self, value): self._batchedReadValues[11] = value def __getattr__(self, item: str): if item in self.LOCAL_PROPERTY_NAMES: return object.__getattribute__(self, item) else: return super().__getattr__(item) def __setattr__(self, item: str, new_value): if item in self.LOCAL_PROPERTY_NAMES: object.__setattr__(self, item, new_value) else: super().__setattr__(item, new_value) def _prefetch(self): readAttributes = self._batchedReadAttributes newValues = _og._prefetch_input_attributes_data(readAttributes) if len(readAttributes) == len(newValues): self._batchedReadValues = newValues class ValuesForOutputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = {"created", "widgetPath", "_batchedWriteValues"} """Helper class that creates natural hierarchical access to output attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedWriteValues = { } @property def created(self): value = self._batchedWriteValues.get(self._attributes.created) if value: return value else: data_view = og.AttributeValueHelper(self._attributes.created) return data_view.get() @created.setter def created(self, value): self._batchedWriteValues[self._attributes.created] = value @property def widgetPath(self): value = self._batchedWriteValues.get(self._attributes.widgetPath) if value: return value else: data_view = og.AttributeValueHelper(self._attributes.widgetPath) return data_view.get() @widgetPath.setter def widgetPath(self, value): self._batchedWriteValues[self._attributes.widgetPath] = value def __getattr__(self, item: str): if item in self.LOCAL_PROPERTY_NAMES: return object.__getattribute__(self, item) else: return super().__getattr__(item) def __setattr__(self, item: str, new_value): if item in self.LOCAL_PROPERTY_NAMES: object.__setattr__(self, item, new_value) else: super().__setattr__(item, new_value) def _commit(self): _og._commit_output_attributes_data(self._batchedWriteValues) self._batchedWriteValues = { } class ValuesForState(og.DynamicAttributeAccess): """Helper class that creates natural hierarchical access to state attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) def __init__(self, node): super().__init__(node) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT) self.inputs = OgnSliderDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT) self.outputs = OgnSliderDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE) self.state = OgnSliderDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes) class abi: """Class defining the ABI interface for the node type""" @staticmethod def get_node_type(): get_node_type_function = getattr(OgnSliderDatabase.NODE_TYPE_CLASS, 'get_node_type', None) if callable(get_node_type_function): return get_node_type_function() return 'omni.graph.ui_nodes.Slider' @staticmethod def compute(context, node): def database_valid(): return True try: per_node_data = OgnSliderDatabase.PER_NODE_DATA[node.node_id()] db = per_node_data.get('_db') if db is None: db = OgnSliderDatabase(node) per_node_data['_db'] = db if not database_valid(): per_node_data['_db'] = None return False except: db = OgnSliderDatabase(node) try: compute_function = getattr(OgnSliderDatabase.NODE_TYPE_CLASS, 'compute', None) if callable(compute_function) and compute_function.__code__.co_argcount > 1: return compute_function(context, node) db.inputs._prefetch() db.inputs._setting_locked = True with og.in_compute(): return OgnSliderDatabase.NODE_TYPE_CLASS.compute(db) except Exception as error: stack_trace = "".join(traceback.format_tb(sys.exc_info()[2].tb_next)) db.log_error(f'Assertion raised in compute - {error}\n{stack_trace}', add_context=False) finally: db.inputs._setting_locked = False db.outputs._commit() return False @staticmethod def initialize(context, node): OgnSliderDatabase._initialize_per_node_data(node) initialize_function = getattr(OgnSliderDatabase.NODE_TYPE_CLASS, 'initialize', None) if callable(initialize_function): initialize_function(context, node) per_node_data = OgnSliderDatabase.PER_NODE_DATA[node.node_id()] def on_connection_or_disconnection(*args): per_node_data['_db'] = None node.register_on_connected_callback(on_connection_or_disconnection) node.register_on_disconnected_callback(on_connection_or_disconnection) @staticmethod def release(node): release_function = getattr(OgnSliderDatabase.NODE_TYPE_CLASS, 'release', None) if callable(release_function): release_function(node) OgnSliderDatabase._release_per_node_data(node) @staticmethod def release_instance(node, target): OgnSliderDatabase._release_per_node_instance_data(node, target) @staticmethod def update_node_version(context, node, old_version, new_version): update_node_version_function = getattr(OgnSliderDatabase.NODE_TYPE_CLASS, 'update_node_version', None) if callable(update_node_version_function): return update_node_version_function(context, node, old_version, new_version) return False @staticmethod def initialize_type(node_type): initialize_type_function = getattr(OgnSliderDatabase.NODE_TYPE_CLASS, 'initialize_type', None) needs_initializing = True if callable(initialize_type_function): needs_initializing = initialize_type_function(node_type) if needs_initializing: node_type.set_metadata(ogn.MetadataKeys.EXTENSION, "omni.graph.ui_nodes") node_type.set_metadata(ogn.MetadataKeys.HIDDEN, "True") node_type.set_metadata(ogn.MetadataKeys.UI_NAME, "Slider (BETA)") node_type.set_metadata(ogn.MetadataKeys.CATEGORIES, "graph:action,ui") node_type.set_metadata(ogn.MetadataKeys.DESCRIPTION, "Create a slider widget on the Viewport") node_type.set_metadata(ogn.MetadataKeys.EXCLUSIONS, "tests") node_type.set_metadata(ogn.MetadataKeys.LANGUAGE, "Python") OgnSliderDatabase.INTERFACE.add_to_node_type(node_type) @staticmethod def on_connection_type_resolve(node): on_connection_type_resolve_function = getattr(OgnSliderDatabase.NODE_TYPE_CLASS, 'on_connection_type_resolve', None) if callable(on_connection_type_resolve_function): on_connection_type_resolve_function(node) NODE_TYPE_CLASS = None @staticmethod def register(node_type_class): OgnSliderDatabase.NODE_TYPE_CLASS = node_type_class og.register_node_type(OgnSliderDatabase.abi, 1) @staticmethod def deregister(): og.deregister_node_type("omni.graph.ui_nodes.Slider")
16,731
Python
43.031579
352
0.617477
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnSetCameraPositionDatabase.py
"""Support for simplified access to data on nodes of type omni.graph.ui_nodes.SetCameraPosition Sets the camera's position """ import numpy import usdrt import omni.graph.core as og import omni.graph.core._omni_graph_core as _og import omni.graph.tools.ogn as ogn class OgnSetCameraPositionDatabase(og.Database): """Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.SetCameraPosition Class Members: node: Node being evaluated Attribute Value Properties: Inputs: inputs.execIn inputs.position inputs.prim inputs.primPath inputs.rotate inputs.usePath Outputs: outputs.execOut """ # Imprint the generator and target ABI versions in the file for JIT generation GENERATOR_VERSION = (1, 41, 3) TARGET_VERSION = (2, 139, 12) # This is an internal object that provides per-class storage of a per-node data dictionary PER_NODE_DATA = {} # This is an internal object that describes unchanging attributes in a generic way # The values in this list are in no particular order, as a per-attribute tuple # Name, Type, ExtendedTypeIndex, UiName, Description, Metadata, # Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg # You should not need to access any of this data directly, use the defined database interfaces INTERFACE = og.Database._get_interface([ ('inputs:execIn', 'execution', 0, 'In', 'Execution input', {}, True, None, False, ''), ('inputs:position', 'point3d', 0, 'Position', 'The new position', {}, True, [0.0, 0.0, 0.0], False, ''), ('inputs:prim', 'target', 0, None, "The camera prim, when 'usePath' is false", {}, False, [], False, ''), ('inputs:primPath', 'token', 0, 'Camera Path', "Path of the camera, used when 'usePath' is true", {}, True, "", True, 'Use prim input with a GetPrimsAtPath node instead'), ('inputs:rotate', 'bool', 0, 'Rotate', 'True to keep position but change orientation and radius (camera moves to new \n position while still looking at the same target).\nFalse to keep orientation and radius but change position (camera moves to look at new target).', {ogn.MetadataKeys.DEFAULT: 'true'}, True, True, False, ''), ('inputs:usePath', 'bool', 0, None, "When true, the 'primPath' attribute is used as the path to the prim being read, otherwise it will read the connection at the 'prim' attribute", {ogn.MetadataKeys.DEFAULT: 'true'}, True, True, True, 'Use prim input with a GetPrimsAtPath node instead'), ('outputs:execOut', 'execution', 0, 'Out', 'Execution Output', {}, True, None, False, ''), ]) @classmethod def _populate_role_data(cls): """Populate a role structure with the non-default roles on this node type""" role_data = super()._populate_role_data() role_data.inputs.execIn = og.AttributeRole.EXECUTION role_data.inputs.position = og.AttributeRole.POSITION role_data.inputs.prim = og.AttributeRole.TARGET role_data.outputs.execOut = og.AttributeRole.EXECUTION return role_data class ValuesForInputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = { } """Helper class that creates natural hierarchical access to input attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedReadAttributes = [] self._batchedReadValues = [] @property def execIn(self): data_view = og.AttributeValueHelper(self._attributes.execIn) return data_view.get() @execIn.setter def execIn(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.execIn) data_view = og.AttributeValueHelper(self._attributes.execIn) data_view.set(value) @property def position(self): data_view = og.AttributeValueHelper(self._attributes.position) return data_view.get() @position.setter def position(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.position) data_view = og.AttributeValueHelper(self._attributes.position) data_view.set(value) @property def prim(self): data_view = og.AttributeValueHelper(self._attributes.prim) return data_view.get() @prim.setter def prim(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.prim) data_view = og.AttributeValueHelper(self._attributes.prim) data_view.set(value) self.prim_size = data_view.get_array_size() @property def primPath(self): data_view = og.AttributeValueHelper(self._attributes.primPath) return data_view.get() @primPath.setter def primPath(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.primPath) data_view = og.AttributeValueHelper(self._attributes.primPath) data_view.set(value) @property def rotate(self): data_view = og.AttributeValueHelper(self._attributes.rotate) return data_view.get() @rotate.setter def rotate(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.rotate) data_view = og.AttributeValueHelper(self._attributes.rotate) data_view.set(value) @property def usePath(self): data_view = og.AttributeValueHelper(self._attributes.usePath) return data_view.get() @usePath.setter def usePath(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.usePath) data_view = og.AttributeValueHelper(self._attributes.usePath) data_view.set(value) def _prefetch(self): readAttributes = self._batchedReadAttributes newValues = _og._prefetch_input_attributes_data(readAttributes) if len(readAttributes) == len(newValues): self._batchedReadValues = newValues class ValuesForOutputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = { } """Helper class that creates natural hierarchical access to output attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedWriteValues = { } @property def execOut(self): data_view = og.AttributeValueHelper(self._attributes.execOut) return data_view.get() @execOut.setter def execOut(self, value): data_view = og.AttributeValueHelper(self._attributes.execOut) data_view.set(value) def _commit(self): _og._commit_output_attributes_data(self._batchedWriteValues) self._batchedWriteValues = { } class ValuesForState(og.DynamicAttributeAccess): """Helper class that creates natural hierarchical access to state attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) def __init__(self, node): super().__init__(node) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT) self.inputs = OgnSetCameraPositionDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT) self.outputs = OgnSetCameraPositionDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE) self.state = OgnSetCameraPositionDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
8,807
Python
44.875
335
0.647099
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnOnViewportClickedDatabase.py
"""Support for simplified access to data on nodes of type omni.graph.ui_nodes.OnViewportClicked Event node which fires when a viewport click event occurs in the specified viewport. Note that viewport mouse events must be enabled on the specified viewport using a SetViewportMode node. """ import numpy import omni.graph.core as og import omni.graph.core._omni_graph_core as _og import omni.graph.tools.ogn as ogn class OgnOnViewportClickedDatabase(og.Database): """Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.OnViewportClicked Class Members: node: Node being evaluated Attribute Value Properties: Inputs: inputs.gesture inputs.onlyPlayback inputs.useNormalizedCoords inputs.viewport Outputs: outputs.clicked outputs.position Predefined Tokens: tokens.LeftMouseClick tokens.RightMouseClick tokens.MiddleMouseClick """ # Imprint the generator and target ABI versions in the file for JIT generation GENERATOR_VERSION = (1, 41, 3) TARGET_VERSION = (2, 139, 12) # This is an internal object that provides per-class storage of a per-node data dictionary PER_NODE_DATA = {} # This is an internal object that describes unchanging attributes in a generic way # The values in this list are in no particular order, as a per-attribute tuple # Name, Type, ExtendedTypeIndex, UiName, Description, Metadata, # Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg # You should not need to access any of this data directly, use the defined database interfaces INTERFACE = og.Database._get_interface([ ('inputs:gesture', 'token', 0, 'Gesture', 'The input gesture to trigger viewport click events', {'displayGroup': 'parameters', ogn.MetadataKeys.LITERAL_ONLY: '1', ogn.MetadataKeys.ALLOWED_TOKENS: 'Left Mouse Click,Right Mouse Click,Middle Mouse Click', ogn.MetadataKeys.ALLOWED_TOKENS_RAW: '{"LeftMouseClick": "Left Mouse Click", "RightMouseClick": "Right Mouse Click", "MiddleMouseClick": "Middle Mouse Click"}', ogn.MetadataKeys.DEFAULT: '"Left Mouse Click"'}, True, "Left Mouse Click", False, ''), ('inputs:onlyPlayback', 'bool', 0, 'Only Simulate On Play', 'When true, the node is only computed while Stage is being played', {ogn.MetadataKeys.LITERAL_ONLY: '1', ogn.MetadataKeys.DEFAULT: 'true'}, True, True, False, ''), ('inputs:useNormalizedCoords', 'bool', 0, 'Use Normalized Coords', 'When true, the components of the 2D position output are scaled to between 0 and 1,\nwhere 0 is top/left and 1 is bottom/right.\nWhen false, components are in viewport render resolution pixels.', {ogn.MetadataKeys.LITERAL_ONLY: '1', ogn.MetadataKeys.DEFAULT: 'false'}, True, False, False, ''), ('inputs:viewport', 'token', 0, 'Viewport', 'Name of the viewport window to watch for click events', {ogn.MetadataKeys.LITERAL_ONLY: '1', ogn.MetadataKeys.DEFAULT: '"Viewport"'}, True, "Viewport", False, ''), ('outputs:clicked', 'execution', 0, 'Clicked', 'Enabled when the specified input gesture triggers a viewport click event in the specified viewport', {}, True, None, False, ''), ('outputs:position', 'double2', 0, 'Position', 'The position at which the viewport click event occurred', {}, True, None, False, ''), ]) class tokens: LeftMouseClick = "Left Mouse Click" RightMouseClick = "Right Mouse Click" MiddleMouseClick = "Middle Mouse Click" @classmethod def _populate_role_data(cls): """Populate a role structure with the non-default roles on this node type""" role_data = super()._populate_role_data() role_data.outputs.clicked = og.AttributeRole.EXECUTION return role_data class ValuesForInputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = { } """Helper class that creates natural hierarchical access to input attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedReadAttributes = [] self._batchedReadValues = [] @property def gesture(self): data_view = og.AttributeValueHelper(self._attributes.gesture) return data_view.get() @gesture.setter def gesture(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.gesture) data_view = og.AttributeValueHelper(self._attributes.gesture) data_view.set(value) @property def onlyPlayback(self): data_view = og.AttributeValueHelper(self._attributes.onlyPlayback) return data_view.get() @onlyPlayback.setter def onlyPlayback(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.onlyPlayback) data_view = og.AttributeValueHelper(self._attributes.onlyPlayback) data_view.set(value) @property def useNormalizedCoords(self): data_view = og.AttributeValueHelper(self._attributes.useNormalizedCoords) return data_view.get() @useNormalizedCoords.setter def useNormalizedCoords(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.useNormalizedCoords) data_view = og.AttributeValueHelper(self._attributes.useNormalizedCoords) data_view.set(value) @property def viewport(self): data_view = og.AttributeValueHelper(self._attributes.viewport) return data_view.get() @viewport.setter def viewport(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.viewport) data_view = og.AttributeValueHelper(self._attributes.viewport) data_view.set(value) def _prefetch(self): readAttributes = self._batchedReadAttributes newValues = _og._prefetch_input_attributes_data(readAttributes) if len(readAttributes) == len(newValues): self._batchedReadValues = newValues class ValuesForOutputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = { } """Helper class that creates natural hierarchical access to output attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedWriteValues = { } @property def clicked(self): data_view = og.AttributeValueHelper(self._attributes.clicked) return data_view.get() @clicked.setter def clicked(self, value): data_view = og.AttributeValueHelper(self._attributes.clicked) data_view.set(value) @property def position(self): data_view = og.AttributeValueHelper(self._attributes.position) return data_view.get() @position.setter def position(self, value): data_view = og.AttributeValueHelper(self._attributes.position) data_view.set(value) def _commit(self): _og._commit_output_attributes_data(self._batchedWriteValues) self._batchedWriteValues = { } class ValuesForState(og.DynamicAttributeAccess): """Helper class that creates natural hierarchical access to state attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) def __init__(self, node): super().__init__(node) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT) self.inputs = OgnOnViewportClickedDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT) self.outputs = OgnOnViewportClickedDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE) self.state = OgnOnViewportClickedDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
9,017
Python
48.54945
508
0.669957
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnOnViewportScrolledDatabase.py
"""Support for simplified access to data on nodes of type omni.graph.ui_nodes.OnViewportScrolled Event node which fires when a viewport scroll event occurs in the specified viewport. Note that viewport mouse events must be enabled on the specified viewport using a SetViewportMode node. """ import numpy import omni.graph.core as og import omni.graph.core._omni_graph_core as _og import omni.graph.tools.ogn as ogn class OgnOnViewportScrolledDatabase(og.Database): """Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.OnViewportScrolled Class Members: node: Node being evaluated Attribute Value Properties: Inputs: inputs.onlyPlayback inputs.useNormalizedCoords inputs.viewport Outputs: outputs.position outputs.scrollValue outputs.scrolled """ # Imprint the generator and target ABI versions in the file for JIT generation GENERATOR_VERSION = (1, 41, 3) TARGET_VERSION = (2, 139, 12) # This is an internal object that provides per-class storage of a per-node data dictionary PER_NODE_DATA = {} # This is an internal object that describes unchanging attributes in a generic way # The values in this list are in no particular order, as a per-attribute tuple # Name, Type, ExtendedTypeIndex, UiName, Description, Metadata, # Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg # You should not need to access any of this data directly, use the defined database interfaces INTERFACE = og.Database._get_interface([ ('inputs:onlyPlayback', 'bool', 0, 'Only Simulate On Play', 'When true, the node is only computed while Stage is being played', {ogn.MetadataKeys.LITERAL_ONLY: '1', ogn.MetadataKeys.DEFAULT: 'true'}, True, True, False, ''), ('inputs:useNormalizedCoords', 'bool', 0, 'Use Normalized Coords', 'When true, the components of the 2D position output are scaled to between 0 and 1,\nwhere 0 is top/left and 1 is bottom/right.\nWhen false, components are in viewport render resolution pixels.', {ogn.MetadataKeys.LITERAL_ONLY: '1', ogn.MetadataKeys.DEFAULT: 'false'}, True, False, False, ''), ('inputs:viewport', 'token', 0, 'Viewport', 'Name of the viewport window to watch for scroll events', {ogn.MetadataKeys.LITERAL_ONLY: '1', ogn.MetadataKeys.DEFAULT: '"Viewport"'}, True, "Viewport", False, ''), ('outputs:position', 'double2', 0, 'Position', 'The position at which the viewport scroll event occurred', {}, True, None, False, ''), ('outputs:scrollValue', 'float', 0, 'Scroll Value', 'The number of mouse wheel clicks scrolled up if positive, or scrolled down if negative', {}, True, None, False, ''), ('outputs:scrolled', 'execution', 0, 'Scrolled', 'Enabled when a viewport scroll event occurs in the specified viewport', {}, True, None, False, ''), ]) @classmethod def _populate_role_data(cls): """Populate a role structure with the non-default roles on this node type""" role_data = super()._populate_role_data() role_data.outputs.scrolled = og.AttributeRole.EXECUTION return role_data class ValuesForInputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = { } """Helper class that creates natural hierarchical access to input attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedReadAttributes = [] self._batchedReadValues = [] @property def onlyPlayback(self): data_view = og.AttributeValueHelper(self._attributes.onlyPlayback) return data_view.get() @onlyPlayback.setter def onlyPlayback(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.onlyPlayback) data_view = og.AttributeValueHelper(self._attributes.onlyPlayback) data_view.set(value) @property def useNormalizedCoords(self): data_view = og.AttributeValueHelper(self._attributes.useNormalizedCoords) return data_view.get() @useNormalizedCoords.setter def useNormalizedCoords(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.useNormalizedCoords) data_view = og.AttributeValueHelper(self._attributes.useNormalizedCoords) data_view.set(value) @property def viewport(self): data_view = og.AttributeValueHelper(self._attributes.viewport) return data_view.get() @viewport.setter def viewport(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.viewport) data_view = og.AttributeValueHelper(self._attributes.viewport) data_view.set(value) def _prefetch(self): readAttributes = self._batchedReadAttributes newValues = _og._prefetch_input_attributes_data(readAttributes) if len(readAttributes) == len(newValues): self._batchedReadValues = newValues class ValuesForOutputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = { } """Helper class that creates natural hierarchical access to output attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedWriteValues = { } @property def position(self): data_view = og.AttributeValueHelper(self._attributes.position) return data_view.get() @position.setter def position(self, value): data_view = og.AttributeValueHelper(self._attributes.position) data_view.set(value) @property def scrollValue(self): data_view = og.AttributeValueHelper(self._attributes.scrollValue) return data_view.get() @scrollValue.setter def scrollValue(self, value): data_view = og.AttributeValueHelper(self._attributes.scrollValue) data_view.set(value) @property def scrolled(self): data_view = og.AttributeValueHelper(self._attributes.scrolled) return data_view.get() @scrolled.setter def scrolled(self, value): data_view = og.AttributeValueHelper(self._attributes.scrolled) data_view.set(value) def _commit(self): _og._commit_output_attributes_data(self._batchedWriteValues) self._batchedWriteValues = { } class ValuesForState(og.DynamicAttributeAccess): """Helper class that creates natural hierarchical access to state attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) def __init__(self, node): super().__init__(node) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT) self.inputs = OgnOnViewportScrolledDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT) self.outputs = OgnOnViewportScrolledDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE) self.state = OgnOnViewportScrolledDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
8,324
Python
47.970588
368
0.668789
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnOnWidgetValueChangedDatabase.py
"""Support for simplified access to data on nodes of type omni.graph.ui_nodes.OnWidgetValueChanged Event node which fires when a UI widget with the specified identifier has its value changed. This node should be used in combination with UI creation nodes such as OgnSlider. """ from typing import Any import sys import traceback import omni.graph.core as og import omni.graph.core._omni_graph_core as _og import omni.graph.tools.ogn as ogn class OgnOnWidgetValueChangedDatabase(og.Database): """Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.OnWidgetValueChanged Class Members: node: Node being evaluated Attribute Value Properties: Inputs: inputs.widgetIdentifier Outputs: outputs.newValue outputs.valueChanged """ # Imprint the generator and target ABI versions in the file for JIT generation GENERATOR_VERSION = (1, 41, 3) TARGET_VERSION = (2, 139, 12) # This is an internal object that provides per-class storage of a per-node data dictionary PER_NODE_DATA = {} # This is an internal object that describes unchanging attributes in a generic way # The values in this list are in no particular order, as a per-attribute tuple # Name, Type, ExtendedTypeIndex, UiName, Description, Metadata, # Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg # You should not need to access any of this data directly, use the defined database interfaces INTERFACE = og.Database._get_interface([ ('inputs:widgetIdentifier', 'token', 0, 'Widget Identifier', 'A unique identifier identifying the widget.\nThis should be specified in the UI creation node such as OgnSlider.', {ogn.MetadataKeys.LITERAL_ONLY: '1'}, True, "", False, ''), ('outputs:newValue', 'bool,float,int,string', 1, 'New Value', 'The new value of the widget', {}, True, None, False, ''), ('outputs:valueChanged', 'execution', 0, 'Value Changed', 'Executed when the value of the widget is changed', {}, True, None, False, ''), ]) @classmethod def _populate_role_data(cls): """Populate a role structure with the non-default roles on this node type""" role_data = super()._populate_role_data() role_data.outputs.valueChanged = og.AttributeRole.EXECUTION return role_data class ValuesForInputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = {"widgetIdentifier", "_setting_locked", "_batchedReadAttributes", "_batchedReadValues"} """Helper class that creates natural hierarchical access to input attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedReadAttributes = [self._attributes.widgetIdentifier] self._batchedReadValues = [""] @property def widgetIdentifier(self): return self._batchedReadValues[0] @widgetIdentifier.setter def widgetIdentifier(self, value): self._batchedReadValues[0] = value def __getattr__(self, item: str): if item in self.LOCAL_PROPERTY_NAMES: return object.__getattribute__(self, item) else: return super().__getattr__(item) def __setattr__(self, item: str, new_value): if item in self.LOCAL_PROPERTY_NAMES: object.__setattr__(self, item, new_value) else: super().__setattr__(item, new_value) def _prefetch(self): readAttributes = self._batchedReadAttributes newValues = _og._prefetch_input_attributes_data(readAttributes) if len(readAttributes) == len(newValues): self._batchedReadValues = newValues class ValuesForOutputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = {"valueChanged", "_batchedWriteValues"} """Helper class that creates natural hierarchical access to output attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedWriteValues = { } @property def newValue(self) -> og.RuntimeAttribute: """Get the runtime wrapper class for the attribute outputs.newValue""" return og.RuntimeAttribute(self._attributes.newValue.get_attribute_data(), self._context, False) @newValue.setter def newValue(self, value_to_set: Any): """Assign another attribute's value to outputs.newValue""" if isinstance(value_to_set, og.RuntimeAttribute): self.newValue.value = value_to_set.value else: self.newValue.value = value_to_set @property def valueChanged(self): value = self._batchedWriteValues.get(self._attributes.valueChanged) if value: return value else: data_view = og.AttributeValueHelper(self._attributes.valueChanged) return data_view.get() @valueChanged.setter def valueChanged(self, value): self._batchedWriteValues[self._attributes.valueChanged] = value def __getattr__(self, item: str): if item in self.LOCAL_PROPERTY_NAMES: return object.__getattribute__(self, item) else: return super().__getattr__(item) def __setattr__(self, item: str, new_value): if item in self.LOCAL_PROPERTY_NAMES: object.__setattr__(self, item, new_value) else: super().__setattr__(item, new_value) def _commit(self): _og._commit_output_attributes_data(self._batchedWriteValues) self._batchedWriteValues = { } class ValuesForState(og.DynamicAttributeAccess): """Helper class that creates natural hierarchical access to state attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) def __init__(self, node): super().__init__(node) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT) self.inputs = OgnOnWidgetValueChangedDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT) self.outputs = OgnOnWidgetValueChangedDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE) self.state = OgnOnWidgetValueChangedDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes) class abi: """Class defining the ABI interface for the node type""" @staticmethod def get_node_type(): get_node_type_function = getattr(OgnOnWidgetValueChangedDatabase.NODE_TYPE_CLASS, 'get_node_type', None) if callable(get_node_type_function): return get_node_type_function() return 'omni.graph.ui_nodes.OnWidgetValueChanged' @staticmethod def compute(context, node): def database_valid(): return True try: per_node_data = OgnOnWidgetValueChangedDatabase.PER_NODE_DATA[node.node_id()] db = per_node_data.get('_db') if db is None: db = OgnOnWidgetValueChangedDatabase(node) per_node_data['_db'] = db if not database_valid(): per_node_data['_db'] = None return False except: db = OgnOnWidgetValueChangedDatabase(node) try: compute_function = getattr(OgnOnWidgetValueChangedDatabase.NODE_TYPE_CLASS, 'compute', None) if callable(compute_function) and compute_function.__code__.co_argcount > 1: return compute_function(context, node) db.inputs._prefetch() db.inputs._setting_locked = True with og.in_compute(): return OgnOnWidgetValueChangedDatabase.NODE_TYPE_CLASS.compute(db) except Exception as error: stack_trace = "".join(traceback.format_tb(sys.exc_info()[2].tb_next)) db.log_error(f'Assertion raised in compute - {error}\n{stack_trace}', add_context=False) finally: db.inputs._setting_locked = False db.outputs._commit() return False @staticmethod def initialize(context, node): OgnOnWidgetValueChangedDatabase._initialize_per_node_data(node) initialize_function = getattr(OgnOnWidgetValueChangedDatabase.NODE_TYPE_CLASS, 'initialize', None) if callable(initialize_function): initialize_function(context, node) per_node_data = OgnOnWidgetValueChangedDatabase.PER_NODE_DATA[node.node_id()] def on_connection_or_disconnection(*args): per_node_data['_db'] = None node.register_on_connected_callback(on_connection_or_disconnection) node.register_on_disconnected_callback(on_connection_or_disconnection) @staticmethod def release(node): release_function = getattr(OgnOnWidgetValueChangedDatabase.NODE_TYPE_CLASS, 'release', None) if callable(release_function): release_function(node) OgnOnWidgetValueChangedDatabase._release_per_node_data(node) @staticmethod def release_instance(node, target): OgnOnWidgetValueChangedDatabase._release_per_node_instance_data(node, target) @staticmethod def update_node_version(context, node, old_version, new_version): update_node_version_function = getattr(OgnOnWidgetValueChangedDatabase.NODE_TYPE_CLASS, 'update_node_version', None) if callable(update_node_version_function): return update_node_version_function(context, node, old_version, new_version) return False @staticmethod def initialize_type(node_type): initialize_type_function = getattr(OgnOnWidgetValueChangedDatabase.NODE_TYPE_CLASS, 'initialize_type', None) needs_initializing = True if callable(initialize_type_function): needs_initializing = initialize_type_function(node_type) if needs_initializing: node_type.set_metadata(ogn.MetadataKeys.EXTENSION, "omni.graph.ui_nodes") node_type.set_metadata(ogn.MetadataKeys.UI_NAME, "On Widget Value Changed (BETA)") node_type.set_metadata(ogn.MetadataKeys.CATEGORIES, "graph:action,ui") node_type.set_metadata(ogn.MetadataKeys.DESCRIPTION, "Event node which fires when a UI widget with the specified identifier has its value changed. This node should be used in combination with UI creation nodes such as OgnSlider.") node_type.set_metadata(ogn.MetadataKeys.EXCLUSIONS, "tests") node_type.set_metadata(ogn.MetadataKeys.LANGUAGE, "Python") __hints = node_type.get_scheduling_hints() if __hints is not None: __hints.compute_rule = og.eComputeRule.E_ON_REQUEST OgnOnWidgetValueChangedDatabase.INTERFACE.add_to_node_type(node_type) node_type.set_has_state(True) @staticmethod def on_connection_type_resolve(node): on_connection_type_resolve_function = getattr(OgnOnWidgetValueChangedDatabase.NODE_TYPE_CLASS, 'on_connection_type_resolve', None) if callable(on_connection_type_resolve_function): on_connection_type_resolve_function(node) NODE_TYPE_CLASS = None @staticmethod def register(node_type_class): OgnOnWidgetValueChangedDatabase.NODE_TYPE_CLASS = node_type_class og.register_node_type(OgnOnWidgetValueChangedDatabase.abi, 1) @staticmethod def deregister(): og.deregister_node_type("omni.graph.ui_nodes.OnWidgetValueChanged")
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Python
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246
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omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnReadViewportScrollStateDatabase.py
"""Support for simplified access to data on nodes of type omni.graph.ui_nodes.ReadViewportScrollState Read the state of the last viewport scroll event from the specified viewport. Note that viewport mouse events must be enabled on the specified viewport using a SetViewportMode node. """ import numpy import omni.graph.core as og import omni.graph.core._omni_graph_core as _og import omni.graph.tools.ogn as ogn class OgnReadViewportScrollStateDatabase(og.Database): """Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.ReadViewportScrollState Class Members: node: Node being evaluated Attribute Value Properties: Inputs: inputs.useNormalizedCoords inputs.viewport Outputs: outputs.isValid outputs.position outputs.scrollValue """ # Imprint the generator and target ABI versions in the file for JIT generation GENERATOR_VERSION = (1, 41, 3) TARGET_VERSION = (2, 139, 12) # This is an internal object that provides per-class storage of a per-node data dictionary PER_NODE_DATA = {} # This is an internal object that describes unchanging attributes in a generic way # The values in this list are in no particular order, as a per-attribute tuple # Name, Type, ExtendedTypeIndex, UiName, Description, Metadata, # Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg # You should not need to access any of this data directly, use the defined database interfaces INTERFACE = og.Database._get_interface([ ('inputs:useNormalizedCoords', 'bool', 0, 'Use Normalized Coords', 'When true, the components of the 2D position output are scaled to between 0 and 1,\nwhere 0 is top/left and 1 is bottom/right.\nWhen false, components are in viewport render resolution pixels.', {ogn.MetadataKeys.DEFAULT: 'false'}, True, False, False, ''), ('inputs:viewport', 'token', 0, 'Viewport', 'Name of the viewport window to watch for scroll events', {ogn.MetadataKeys.DEFAULT: '"Viewport"'}, True, "Viewport", False, ''), ('outputs:isValid', 'bool', 0, 'Is Valid', 'True if a valid event state was detected and the outputs of this node are valid, and false otherwise', {}, True, None, False, ''), ('outputs:position', 'double2', 0, 'Position', 'The last position at which a viewport scroll event occurred in the specified viewport', {}, True, None, False, ''), ('outputs:scrollValue', 'float', 0, 'Scroll Value', 'The number of mouse wheel clicks scrolled up if positive, or scrolled down if negative', {}, True, None, False, ''), ]) class ValuesForInputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = { } """Helper class that creates natural hierarchical access to input attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedReadAttributes = [] self._batchedReadValues = [] @property def useNormalizedCoords(self): data_view = og.AttributeValueHelper(self._attributes.useNormalizedCoords) return data_view.get() @useNormalizedCoords.setter def useNormalizedCoords(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.useNormalizedCoords) data_view = og.AttributeValueHelper(self._attributes.useNormalizedCoords) data_view.set(value) @property def viewport(self): data_view = og.AttributeValueHelper(self._attributes.viewport) return data_view.get() @viewport.setter def viewport(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.viewport) data_view = og.AttributeValueHelper(self._attributes.viewport) data_view.set(value) def _prefetch(self): readAttributes = self._batchedReadAttributes newValues = _og._prefetch_input_attributes_data(readAttributes) if len(readAttributes) == len(newValues): self._batchedReadValues = newValues class ValuesForOutputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = { } """Helper class that creates natural hierarchical access to output attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedWriteValues = { } @property def isValid(self): data_view = og.AttributeValueHelper(self._attributes.isValid) return data_view.get() @isValid.setter def isValid(self, value): data_view = og.AttributeValueHelper(self._attributes.isValid) data_view.set(value) @property def position(self): data_view = og.AttributeValueHelper(self._attributes.position) return data_view.get() @position.setter def position(self, value): data_view = og.AttributeValueHelper(self._attributes.position) data_view.set(value) @property def scrollValue(self): data_view = og.AttributeValueHelper(self._attributes.scrollValue) return data_view.get() @scrollValue.setter def scrollValue(self, value): data_view = og.AttributeValueHelper(self._attributes.scrollValue) data_view.set(value) def _commit(self): _og._commit_output_attributes_data(self._batchedWriteValues) self._batchedWriteValues = { } class ValuesForState(og.DynamicAttributeAccess): """Helper class that creates natural hierarchical access to state attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) def __init__(self, node): super().__init__(node) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT) self.inputs = OgnReadViewportScrollStateDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT) self.outputs = OgnReadViewportScrollStateDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE) self.state = OgnReadViewportScrollStateDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
7,329
Python
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omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnGetCameraPositionDatabase.py
"""Support for simplified access to data on nodes of type omni.graph.ui_nodes.GetCameraPosition Gets a viewport camera position """ import numpy import usdrt import omni.graph.core as og import omni.graph.core._omni_graph_core as _og import omni.graph.tools.ogn as ogn class OgnGetCameraPositionDatabase(og.Database): """Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.GetCameraPosition Class Members: node: Node being evaluated Attribute Value Properties: Inputs: inputs.prim inputs.primPath inputs.usePath Outputs: outputs.position """ # Imprint the generator and target ABI versions in the file for JIT generation GENERATOR_VERSION = (1, 41, 3) TARGET_VERSION = (2, 139, 12) # This is an internal object that provides per-class storage of a per-node data dictionary PER_NODE_DATA = {} # This is an internal object that describes unchanging attributes in a generic way # The values in this list are in no particular order, as a per-attribute tuple # Name, Type, ExtendedTypeIndex, UiName, Description, Metadata, # Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg # You should not need to access any of this data directly, use the defined database interfaces INTERFACE = og.Database._get_interface([ ('inputs:prim', 'target', 0, None, "The camera prim, when 'usePath' is false", {}, False, [], False, ''), ('inputs:primPath', 'token', 0, 'Camera Path', "Path of the camera, used when 'usePath' is true", {}, True, "", True, 'Use prim input with a GetPrimsAtPath node instead'), ('inputs:usePath', 'bool', 0, None, "When true, the 'primPath' attribute is used as the path to the prim being read, otherwise it will read the connection at the 'prim' attribute", {ogn.MetadataKeys.DEFAULT: 'true'}, True, True, True, 'Use prim input with a GetPrimsAtPath node instead'), ('outputs:position', 'point3d', 0, 'Position', 'The position of the camera in world space', {}, True, None, False, ''), ]) @classmethod def _populate_role_data(cls): """Populate a role structure with the non-default roles on this node type""" role_data = super()._populate_role_data() role_data.inputs.prim = og.AttributeRole.TARGET role_data.outputs.position = og.AttributeRole.POSITION return role_data class ValuesForInputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = { } """Helper class that creates natural hierarchical access to input attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedReadAttributes = [] self._batchedReadValues = [] @property def prim(self): data_view = og.AttributeValueHelper(self._attributes.prim) return data_view.get() @prim.setter def prim(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.prim) data_view = og.AttributeValueHelper(self._attributes.prim) data_view.set(value) self.prim_size = data_view.get_array_size() @property def primPath(self): data_view = og.AttributeValueHelper(self._attributes.primPath) return data_view.get() @primPath.setter def primPath(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.primPath) data_view = og.AttributeValueHelper(self._attributes.primPath) data_view.set(value) @property def usePath(self): data_view = og.AttributeValueHelper(self._attributes.usePath) return data_view.get() @usePath.setter def usePath(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.usePath) data_view = og.AttributeValueHelper(self._attributes.usePath) data_view.set(value) def _prefetch(self): readAttributes = self._batchedReadAttributes newValues = _og._prefetch_input_attributes_data(readAttributes) if len(readAttributes) == len(newValues): self._batchedReadValues = newValues class ValuesForOutputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = { } """Helper class that creates natural hierarchical access to output attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedWriteValues = { } @property def position(self): data_view = og.AttributeValueHelper(self._attributes.position) return data_view.get() @position.setter def position(self, value): data_view = og.AttributeValueHelper(self._attributes.position) data_view.set(value) def _commit(self): _og._commit_output_attributes_data(self._batchedWriteValues) self._batchedWriteValues = { } class ValuesForState(og.DynamicAttributeAccess): """Helper class that creates natural hierarchical access to state attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) def __init__(self, node): super().__init__(node) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT) self.inputs = OgnGetCameraPositionDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT) self.outputs = OgnGetCameraPositionDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE) self.state = OgnGetCameraPositionDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
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Python
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296
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omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnOnPickedDatabase.py
"""Support for simplified access to data on nodes of type omni.graph.ui_nodes.OnPicked Event node which fires when a picking event occurs in the specified viewport. Note that picking events must be enabled on the specified viewport using a SetViewportMode node. """ import numpy import usdrt import omni.graph.core as og import omni.graph.core._omni_graph_core as _og import omni.graph.tools.ogn as ogn class OgnOnPickedDatabase(og.Database): """Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.OnPicked Class Members: node: Node being evaluated Attribute Value Properties: Inputs: inputs.gesture inputs.onlyPlayback inputs.trackedPrims inputs.viewport Outputs: outputs.isTrackedPrimPicked outputs.missed outputs.picked outputs.pickedPrim outputs.pickedPrimPath outputs.pickedWorldPos outputs.trackedPrimPaths Predefined Tokens: tokens.LeftMouseClick tokens.RightMouseClick tokens.MiddleMouseClick tokens.LeftMousePress tokens.RightMousePress tokens.MiddleMousePress """ # Imprint the generator and target ABI versions in the file for JIT generation GENERATOR_VERSION = (1, 41, 3) TARGET_VERSION = (2, 139, 12) # This is an internal object that provides per-class storage of a per-node data dictionary PER_NODE_DATA = {} # This is an internal object that describes unchanging attributes in a generic way # The values in this list are in no particular order, as a per-attribute tuple # Name, Type, ExtendedTypeIndex, UiName, Description, Metadata, # Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg # You should not need to access any of this data directly, use the defined database interfaces INTERFACE = og.Database._get_interface([ ('inputs:gesture', 'token', 0, 'Gesture', 'The input gesture to trigger a picking event', {'displayGroup': 'parameters', ogn.MetadataKeys.LITERAL_ONLY: '1', ogn.MetadataKeys.ALLOWED_TOKENS: 'Left Mouse Click,Right Mouse Click,Middle Mouse Click,Left Mouse Press,Right Mouse Press,Middle Mouse Press', ogn.MetadataKeys.ALLOWED_TOKENS_RAW: '{"LeftMouseClick": "Left Mouse Click", "RightMouseClick": "Right Mouse Click", "MiddleMouseClick": "Middle Mouse Click", "LeftMousePress": "Left Mouse Press", "RightMousePress": "Right Mouse Press", "MiddleMousePress": "Middle Mouse Press"}', ogn.MetadataKeys.DEFAULT: '"Left Mouse Click"'}, True, "Left Mouse Click", False, ''), ('inputs:onlyPlayback', 'bool', 0, 'Only Simulate On Play', 'When true, the node is only computed while Stage is being played.', {ogn.MetadataKeys.LITERAL_ONLY: '1', ogn.MetadataKeys.DEFAULT: 'true'}, True, True, False, ''), ('inputs:trackedPrims', 'target', 0, 'Tracked Prims', "Optionally specify a set of tracked prims that will cause 'Picked' to fire when picked", {ogn.MetadataKeys.LITERAL_ONLY: '1', ogn.MetadataKeys.ALLOW_MULTI_INPUTS: '1'}, False, [], False, ''), ('inputs:viewport', 'token', 0, 'Viewport', 'Name of the viewport window to watch for picking events', {ogn.MetadataKeys.LITERAL_ONLY: '1', ogn.MetadataKeys.DEFAULT: '"Viewport"'}, True, "Viewport", False, ''), ('outputs:isTrackedPrimPicked', 'bool', 0, 'Is Tracked Prim Picked', "True if a tracked prim got picked, or if any prim got picked if no tracked prims are specified\n(will always be true when 'Picked' fires, and false when 'Missed' fires)", {}, True, None, False, ''), ('outputs:missed', 'execution', 0, 'Missed', 'Enabled when an attempted picking did not pick a tracked prim,\nor when nothing gets picked if no tracked prims are specified', {}, True, None, False, ''), ('outputs:picked', 'execution', 0, 'Picked', 'Enabled when a tracked prim is picked,\nor when any prim is picked if no tracked prims are specified', {}, True, None, False, ''), ('outputs:pickedPrim', 'target', 0, 'Picked Prim', 'The picked prim, or an empty target if nothing got picked', {}, True, [], False, ''), ('outputs:pickedPrimPath', 'token', 0, 'Picked Prim Path', 'The path of the picked prim, or an empty string if nothing got picked', {}, True, None, True, 'Use the pickedPrim output instead'), ('outputs:pickedWorldPos', 'point3d', 0, 'Picked World Position', 'The XYZ-coordinates of the point in world space at which the prim got picked,\nor (0,0,0) if nothing got picked', {}, True, None, False, ''), ('outputs:trackedPrimPaths', 'token[]', 0, 'Tracked Prim Paths', "A list of the paths of the prims specified in 'Tracked Prims'", {}, True, None, False, ''), ]) class tokens: LeftMouseClick = "Left Mouse Click" RightMouseClick = "Right Mouse Click" MiddleMouseClick = "Middle Mouse Click" LeftMousePress = "Left Mouse Press" RightMousePress = "Right Mouse Press" MiddleMousePress = "Middle Mouse Press" @classmethod def _populate_role_data(cls): """Populate a role structure with the non-default roles on this node type""" role_data = super()._populate_role_data() role_data.inputs.trackedPrims = og.AttributeRole.TARGET role_data.outputs.missed = og.AttributeRole.EXECUTION role_data.outputs.picked = og.AttributeRole.EXECUTION role_data.outputs.pickedPrim = og.AttributeRole.TARGET role_data.outputs.pickedWorldPos = og.AttributeRole.POSITION return role_data class ValuesForInputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = { } """Helper class that creates natural hierarchical access to input attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedReadAttributes = [] self._batchedReadValues = [] @property def gesture(self): data_view = og.AttributeValueHelper(self._attributes.gesture) return data_view.get() @gesture.setter def gesture(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.gesture) data_view = og.AttributeValueHelper(self._attributes.gesture) data_view.set(value) @property def onlyPlayback(self): data_view = og.AttributeValueHelper(self._attributes.onlyPlayback) return data_view.get() @onlyPlayback.setter def onlyPlayback(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.onlyPlayback) data_view = og.AttributeValueHelper(self._attributes.onlyPlayback) data_view.set(value) @property def trackedPrims(self): data_view = og.AttributeValueHelper(self._attributes.trackedPrims) return data_view.get() @trackedPrims.setter def trackedPrims(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.trackedPrims) data_view = og.AttributeValueHelper(self._attributes.trackedPrims) data_view.set(value) self.trackedPrims_size = data_view.get_array_size() @property def viewport(self): data_view = og.AttributeValueHelper(self._attributes.viewport) return data_view.get() @viewport.setter def viewport(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.viewport) data_view = og.AttributeValueHelper(self._attributes.viewport) data_view.set(value) def _prefetch(self): readAttributes = self._batchedReadAttributes newValues = _og._prefetch_input_attributes_data(readAttributes) if len(readAttributes) == len(newValues): self._batchedReadValues = newValues class ValuesForOutputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = { } """Helper class that creates natural hierarchical access to output attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self.pickedPrim_size = None self.trackedPrimPaths_size = None self._batchedWriteValues = { } @property def isTrackedPrimPicked(self): data_view = og.AttributeValueHelper(self._attributes.isTrackedPrimPicked) return data_view.get() @isTrackedPrimPicked.setter def isTrackedPrimPicked(self, value): data_view = og.AttributeValueHelper(self._attributes.isTrackedPrimPicked) data_view.set(value) @property def missed(self): data_view = og.AttributeValueHelper(self._attributes.missed) return data_view.get() @missed.setter def missed(self, value): data_view = og.AttributeValueHelper(self._attributes.missed) data_view.set(value) @property def picked(self): data_view = og.AttributeValueHelper(self._attributes.picked) return data_view.get() @picked.setter def picked(self, value): data_view = og.AttributeValueHelper(self._attributes.picked) data_view.set(value) @property def pickedPrim(self): data_view = og.AttributeValueHelper(self._attributes.pickedPrim) return data_view.get(reserved_element_count=self.pickedPrim_size) @pickedPrim.setter def pickedPrim(self, value): data_view = og.AttributeValueHelper(self._attributes.pickedPrim) data_view.set(value) self.pickedPrim_size = data_view.get_array_size() @property def pickedPrimPath(self): data_view = og.AttributeValueHelper(self._attributes.pickedPrimPath) return data_view.get() @pickedPrimPath.setter def pickedPrimPath(self, value): data_view = og.AttributeValueHelper(self._attributes.pickedPrimPath) data_view.set(value) @property def pickedWorldPos(self): data_view = og.AttributeValueHelper(self._attributes.pickedWorldPos) return data_view.get() @pickedWorldPos.setter def pickedWorldPos(self, value): data_view = og.AttributeValueHelper(self._attributes.pickedWorldPos) data_view.set(value) @property def trackedPrimPaths(self): data_view = og.AttributeValueHelper(self._attributes.trackedPrimPaths) return data_view.get(reserved_element_count=self.trackedPrimPaths_size) @trackedPrimPaths.setter def trackedPrimPaths(self, value): data_view = og.AttributeValueHelper(self._attributes.trackedPrimPaths) data_view.set(value) self.trackedPrimPaths_size = data_view.get_array_size() def _commit(self): _og._commit_output_attributes_data(self._batchedWriteValues) self._batchedWriteValues = { } class ValuesForState(og.DynamicAttributeAccess): """Helper class that creates natural hierarchical access to state attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) def __init__(self, node): super().__init__(node) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT) self.inputs = OgnOnPickedDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT) self.outputs = OgnOnPickedDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE) self.state = OgnOnPickedDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
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Python
48.844961
676
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omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnReadViewportClickStateDatabase.py
"""Support for simplified access to data on nodes of type omni.graph.ui_nodes.ReadViewportClickState Read the state of the last viewport click event from the specified viewport. Note that viewport mouse events must be enabled on the specified viewport using a SetViewportMode node. """ import numpy import omni.graph.core as og import omni.graph.core._omni_graph_core as _og import omni.graph.tools.ogn as ogn class OgnReadViewportClickStateDatabase(og.Database): """Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.ReadViewportClickState Class Members: node: Node being evaluated Attribute Value Properties: Inputs: inputs.gesture inputs.useNormalizedCoords inputs.viewport Outputs: outputs.isValid outputs.position Predefined Tokens: tokens.LeftMouseClick tokens.RightMouseClick tokens.MiddleMouseClick """ # Imprint the generator and target ABI versions in the file for JIT generation GENERATOR_VERSION = (1, 41, 3) TARGET_VERSION = (2, 139, 12) # This is an internal object that provides per-class storage of a per-node data dictionary PER_NODE_DATA = {} # This is an internal object that describes unchanging attributes in a generic way # The values in this list are in no particular order, as a per-attribute tuple # Name, Type, ExtendedTypeIndex, UiName, Description, Metadata, # Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg # You should not need to access any of this data directly, use the defined database interfaces INTERFACE = og.Database._get_interface([ ('inputs:gesture', 'token', 0, 'Gesture', 'The input gesture to trigger viewport click events', {'displayGroup': 'parameters', ogn.MetadataKeys.ALLOWED_TOKENS: 'Left Mouse Click,Right Mouse Click,Middle Mouse Click', ogn.MetadataKeys.ALLOWED_TOKENS_RAW: '{"LeftMouseClick": "Left Mouse Click", "RightMouseClick": "Right Mouse Click", "MiddleMouseClick": "Middle Mouse Click"}', ogn.MetadataKeys.DEFAULT: '"Left Mouse Click"'}, True, "Left Mouse Click", False, ''), ('inputs:useNormalizedCoords', 'bool', 0, 'Use Normalized Coords', 'When true, the components of the 2D position output are scaled to between 0 and 1,\nwhere 0 is top/left and 1 is bottom/right.\nWhen false, components are in viewport render resolution pixels.', {ogn.MetadataKeys.DEFAULT: 'false'}, True, False, False, ''), ('inputs:viewport', 'token', 0, 'Viewport', 'Name of the viewport window to watch for click events', {ogn.MetadataKeys.DEFAULT: '"Viewport"'}, True, "Viewport", False, ''), ('outputs:isValid', 'bool', 0, 'Is Valid', 'True if a valid event state was detected and the outputs of this node are valid, and false otherwise', {}, True, None, False, ''), ('outputs:position', 'double2', 0, 'Position', 'The position at which the specified input gesture last triggered a viewport click event in the specified viewport', {}, True, None, False, ''), ]) class tokens: LeftMouseClick = "Left Mouse Click" RightMouseClick = "Right Mouse Click" MiddleMouseClick = "Middle Mouse Click" class ValuesForInputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = { } """Helper class that creates natural hierarchical access to input attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedReadAttributes = [] self._batchedReadValues = [] @property def gesture(self): data_view = og.AttributeValueHelper(self._attributes.gesture) return data_view.get() @gesture.setter def gesture(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.gesture) data_view = og.AttributeValueHelper(self._attributes.gesture) data_view.set(value) @property def useNormalizedCoords(self): data_view = og.AttributeValueHelper(self._attributes.useNormalizedCoords) return data_view.get() @useNormalizedCoords.setter def useNormalizedCoords(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.useNormalizedCoords) data_view = og.AttributeValueHelper(self._attributes.useNormalizedCoords) data_view.set(value) @property def viewport(self): data_view = og.AttributeValueHelper(self._attributes.viewport) return data_view.get() @viewport.setter def viewport(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.viewport) data_view = og.AttributeValueHelper(self._attributes.viewport) data_view.set(value) def _prefetch(self): readAttributes = self._batchedReadAttributes newValues = _og._prefetch_input_attributes_data(readAttributes) if len(readAttributes) == len(newValues): self._batchedReadValues = newValues class ValuesForOutputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = { } """Helper class that creates natural hierarchical access to output attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedWriteValues = { } @property def isValid(self): data_view = og.AttributeValueHelper(self._attributes.isValid) return data_view.get() @isValid.setter def isValid(self, value): data_view = og.AttributeValueHelper(self._attributes.isValid) data_view.set(value) @property def position(self): data_view = og.AttributeValueHelper(self._attributes.position) return data_view.get() @position.setter def position(self, value): data_view = og.AttributeValueHelper(self._attributes.position) data_view.set(value) def _commit(self): _og._commit_output_attributes_data(self._batchedWriteValues) self._batchedWriteValues = { } class ValuesForState(og.DynamicAttributeAccess): """Helper class that creates natural hierarchical access to state attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) def __init__(self, node): super().__init__(node) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT) self.inputs = OgnReadViewportClickStateDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT) self.outputs = OgnReadViewportClickStateDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE) self.state = OgnReadViewportClickStateDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
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Python
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omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnGetActiveViewportCameraDatabase.py
"""Support for simplified access to data on nodes of type omni.graph.ui_nodes.GetActiveViewportCamera Gets the path of the camera bound to a viewport """ import sys import traceback import usdrt import omni.graph.core as og import omni.graph.core._omni_graph_core as _og import omni.graph.tools.ogn as ogn class OgnGetActiveViewportCameraDatabase(og.Database): """Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.GetActiveViewportCamera Class Members: node: Node being evaluated Attribute Value Properties: Inputs: inputs.viewport Outputs: outputs.camera outputs.cameraPrim """ # Imprint the generator and target ABI versions in the file for JIT generation GENERATOR_VERSION = (1, 41, 3) TARGET_VERSION = (2, 139, 12) # This is an internal object that provides per-class storage of a per-node data dictionary PER_NODE_DATA = {} # This is an internal object that describes unchanging attributes in a generic way # The values in this list are in no particular order, as a per-attribute tuple # Name, Type, ExtendedTypeIndex, UiName, Description, Metadata, # Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg # You should not need to access any of this data directly, use the defined database interfaces INTERFACE = og.Database._get_interface([ ('inputs:viewport', 'token', 0, 'Viewport', 'Name of the viewport, or empty for the default viewport', {}, True, "", False, ''), ('outputs:camera', 'token', 0, 'Camera', 'Path of the active camera', {}, True, None, False, ''), ('outputs:cameraPrim', 'target', 0, 'Camera Prim', 'The prim of the active camera', {}, True, [], False, ''), ]) @classmethod def _populate_role_data(cls): """Populate a role structure with the non-default roles on this node type""" role_data = super()._populate_role_data() role_data.outputs.cameraPrim = og.AttributeRole.TARGET return role_data class ValuesForInputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = {"viewport", "_setting_locked", "_batchedReadAttributes", "_batchedReadValues"} """Helper class that creates natural hierarchical access to input attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedReadAttributes = [self._attributes.viewport] self._batchedReadValues = [""] @property def viewport(self): return self._batchedReadValues[0] @viewport.setter def viewport(self, value): self._batchedReadValues[0] = value def __getattr__(self, item: str): if item in self.LOCAL_PROPERTY_NAMES: return object.__getattribute__(self, item) else: return super().__getattr__(item) def __setattr__(self, item: str, new_value): if item in self.LOCAL_PROPERTY_NAMES: object.__setattr__(self, item, new_value) else: super().__setattr__(item, new_value) def _prefetch(self): readAttributes = self._batchedReadAttributes newValues = _og._prefetch_input_attributes_data(readAttributes) if len(readAttributes) == len(newValues): self._batchedReadValues = newValues class ValuesForOutputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = {"camera", "_batchedWriteValues"} """Helper class that creates natural hierarchical access to output attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self.cameraPrim_size = None self._batchedWriteValues = { } @property def cameraPrim(self): data_view = og.AttributeValueHelper(self._attributes.cameraPrim) return data_view.get(reserved_element_count=self.cameraPrim_size) @cameraPrim.setter def cameraPrim(self, value): data_view = og.AttributeValueHelper(self._attributes.cameraPrim) data_view.set(value) self.cameraPrim_size = data_view.get_array_size() @property def camera(self): value = self._batchedWriteValues.get(self._attributes.camera) if value: return value else: data_view = og.AttributeValueHelper(self._attributes.camera) return data_view.get() @camera.setter def camera(self, value): self._batchedWriteValues[self._attributes.camera] = value def __getattr__(self, item: str): if item in self.LOCAL_PROPERTY_NAMES: return object.__getattribute__(self, item) else: return super().__getattr__(item) def __setattr__(self, item: str, new_value): if item in self.LOCAL_PROPERTY_NAMES: object.__setattr__(self, item, new_value) else: super().__setattr__(item, new_value) def _commit(self): _og._commit_output_attributes_data(self._batchedWriteValues) self._batchedWriteValues = { } class ValuesForState(og.DynamicAttributeAccess): """Helper class that creates natural hierarchical access to state attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) def __init__(self, node): super().__init__(node) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT) self.inputs = OgnGetActiveViewportCameraDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT) self.outputs = OgnGetActiveViewportCameraDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE) self.state = OgnGetActiveViewportCameraDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes) class abi: """Class defining the ABI interface for the node type""" @staticmethod def get_node_type(): get_node_type_function = getattr(OgnGetActiveViewportCameraDatabase.NODE_TYPE_CLASS, 'get_node_type', None) if callable(get_node_type_function): return get_node_type_function() return 'omni.graph.ui_nodes.GetActiveViewportCamera' @staticmethod def compute(context, node): def database_valid(): return True try: per_node_data = OgnGetActiveViewportCameraDatabase.PER_NODE_DATA[node.node_id()] db = per_node_data.get('_db') if db is None: db = OgnGetActiveViewportCameraDatabase(node) per_node_data['_db'] = db if not database_valid(): per_node_data['_db'] = None return False except: db = OgnGetActiveViewportCameraDatabase(node) try: compute_function = getattr(OgnGetActiveViewportCameraDatabase.NODE_TYPE_CLASS, 'compute', None) if callable(compute_function) and compute_function.__code__.co_argcount > 1: return compute_function(context, node) db.inputs._prefetch() db.inputs._setting_locked = True with og.in_compute(): return OgnGetActiveViewportCameraDatabase.NODE_TYPE_CLASS.compute(db) except Exception as error: stack_trace = "".join(traceback.format_tb(sys.exc_info()[2].tb_next)) db.log_error(f'Assertion raised in compute - {error}\n{stack_trace}', add_context=False) finally: db.inputs._setting_locked = False db.outputs._commit() return False @staticmethod def initialize(context, node): OgnGetActiveViewportCameraDatabase._initialize_per_node_data(node) initialize_function = getattr(OgnGetActiveViewportCameraDatabase.NODE_TYPE_CLASS, 'initialize', None) if callable(initialize_function): initialize_function(context, node) per_node_data = OgnGetActiveViewportCameraDatabase.PER_NODE_DATA[node.node_id()] def on_connection_or_disconnection(*args): per_node_data['_db'] = None node.register_on_connected_callback(on_connection_or_disconnection) node.register_on_disconnected_callback(on_connection_or_disconnection) @staticmethod def release(node): release_function = getattr(OgnGetActiveViewportCameraDatabase.NODE_TYPE_CLASS, 'release', None) if callable(release_function): release_function(node) OgnGetActiveViewportCameraDatabase._release_per_node_data(node) @staticmethod def release_instance(node, target): OgnGetActiveViewportCameraDatabase._release_per_node_instance_data(node, target) @staticmethod def update_node_version(context, node, old_version, new_version): update_node_version_function = getattr(OgnGetActiveViewportCameraDatabase.NODE_TYPE_CLASS, 'update_node_version', None) if callable(update_node_version_function): return update_node_version_function(context, node, old_version, new_version) return False @staticmethod def initialize_type(node_type): initialize_type_function = getattr(OgnGetActiveViewportCameraDatabase.NODE_TYPE_CLASS, 'initialize_type', None) needs_initializing = True if callable(initialize_type_function): needs_initializing = initialize_type_function(node_type) if needs_initializing: node_type.set_metadata(ogn.MetadataKeys.EXTENSION, "omni.graph.ui_nodes") node_type.set_metadata(ogn.MetadataKeys.UI_NAME, "Get Active Camera") node_type.set_metadata(ogn.MetadataKeys.CATEGORIES, "sceneGraph:camera") node_type.set_metadata(ogn.MetadataKeys.DESCRIPTION, "Gets the path of the camera bound to a viewport") node_type.set_metadata(ogn.MetadataKeys.EXCLUSIONS, "tests") node_type.set_metadata(ogn.MetadataKeys.LANGUAGE, "Python") OgnGetActiveViewportCameraDatabase.INTERFACE.add_to_node_type(node_type) @staticmethod def on_connection_type_resolve(node): on_connection_type_resolve_function = getattr(OgnGetActiveViewportCameraDatabase.NODE_TYPE_CLASS, 'on_connection_type_resolve', None) if callable(on_connection_type_resolve_function): on_connection_type_resolve_function(node) NODE_TYPE_CLASS = None @staticmethod def register(node_type_class): OgnGetActiveViewportCameraDatabase.NODE_TYPE_CLASS = node_type_class og.register_node_type(OgnGetActiveViewportCameraDatabase.abi, 2) @staticmethod def deregister(): og.deregister_node_type("omni.graph.ui_nodes.GetActiveViewportCamera")
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145
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omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnPlacerDatabase.py
"""Support for simplified access to data on nodes of type omni.graph.ui_nodes.Placer Contruct a Placer widget. The Placer takes a single child and places it at a given position within it. """ import numpy import sys import traceback import omni.graph.core as og import omni.graph.core._omni_graph_core as _og import omni.graph.tools.ogn as ogn class OgnPlacerDatabase(og.Database): """Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.Placer Class Members: node: Node being evaluated Attribute Value Properties: Inputs: inputs.create inputs.parentWidgetPath inputs.position inputs.style inputs.widgetIdentifier Outputs: outputs.created outputs.widgetPath """ # Imprint the generator and target ABI versions in the file for JIT generation GENERATOR_VERSION = (1, 41, 3) TARGET_VERSION = (2, 139, 12) # This is an internal object that provides per-class storage of a per-node data dictionary PER_NODE_DATA = {} # This is an internal object that describes unchanging attributes in a generic way # The values in this list are in no particular order, as a per-attribute tuple # Name, Type, ExtendedTypeIndex, UiName, Description, Metadata, # Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg # You should not need to access any of this data directly, use the defined database interfaces INTERFACE = og.Database._get_interface([ ('inputs:create', 'execution', 0, 'Create', 'Input execution to create and show the widget', {}, True, None, False, ''), ('inputs:parentWidgetPath', 'token', 0, 'Parent Widget Path', 'The absolute path to the parent widget.', {}, True, "", False, ''), ('inputs:position', 'double2', 0, 'Position', 'Where to position the child widget within the Placer.', {}, True, [0.0, 0.0], False, ''), ('inputs:style', 'string', 0, None, 'Style to be applied to the Placer and its child. This can later be changed with the\nWriteWidgetStyle node.', {}, False, None, False, ''), ('inputs:widgetIdentifier', 'token', 0, 'Widget Identifier', 'An optional unique identifier for the widget.\nCan be used to refer to this widget in other places such as the OnWidgetClicked node.', {}, False, None, False, ''), ('outputs:created', 'execution', 0, 'Created', 'Executed when the widget is created', {}, True, None, False, ''), ('outputs:widgetPath', 'token', 0, 'Widget Path', 'The absolute path to the created Placer widget', {}, True, None, False, ''), ]) @classmethod def _populate_role_data(cls): """Populate a role structure with the non-default roles on this node type""" role_data = super()._populate_role_data() role_data.inputs.create = og.AttributeRole.EXECUTION role_data.inputs.style = og.AttributeRole.TEXT role_data.outputs.created = og.AttributeRole.EXECUTION return role_data class ValuesForInputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = {"create", "parentWidgetPath", "position", "style", "widgetIdentifier", "_setting_locked", "_batchedReadAttributes", "_batchedReadValues"} """Helper class that creates natural hierarchical access to input attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedReadAttributes = [self._attributes.create, self._attributes.parentWidgetPath, self._attributes.position, self._attributes.style, self._attributes.widgetIdentifier] self._batchedReadValues = [None, "", [0.0, 0.0], None, None] @property def create(self): return self._batchedReadValues[0] @create.setter def create(self, value): self._batchedReadValues[0] = value @property def parentWidgetPath(self): return self._batchedReadValues[1] @parentWidgetPath.setter def parentWidgetPath(self, value): self._batchedReadValues[1] = value @property def position(self): return self._batchedReadValues[2] @position.setter def position(self, value): self._batchedReadValues[2] = value @property def style(self): return self._batchedReadValues[3] @style.setter def style(self, value): self._batchedReadValues[3] = value @property def widgetIdentifier(self): return self._batchedReadValues[4] @widgetIdentifier.setter def widgetIdentifier(self, value): self._batchedReadValues[4] = value def __getattr__(self, item: str): if item in self.LOCAL_PROPERTY_NAMES: return object.__getattribute__(self, item) else: return super().__getattr__(item) def __setattr__(self, item: str, new_value): if item in self.LOCAL_PROPERTY_NAMES: object.__setattr__(self, item, new_value) else: super().__setattr__(item, new_value) def _prefetch(self): readAttributes = self._batchedReadAttributes newValues = _og._prefetch_input_attributes_data(readAttributes) if len(readAttributes) == len(newValues): self._batchedReadValues = newValues class ValuesForOutputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = {"created", "widgetPath", "_batchedWriteValues"} """Helper class that creates natural hierarchical access to output attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedWriteValues = { } @property def created(self): value = self._batchedWriteValues.get(self._attributes.created) if value: return value else: data_view = og.AttributeValueHelper(self._attributes.created) return data_view.get() @created.setter def created(self, value): self._batchedWriteValues[self._attributes.created] = value @property def widgetPath(self): value = self._batchedWriteValues.get(self._attributes.widgetPath) if value: return value else: data_view = og.AttributeValueHelper(self._attributes.widgetPath) return data_view.get() @widgetPath.setter def widgetPath(self, value): self._batchedWriteValues[self._attributes.widgetPath] = value def __getattr__(self, item: str): if item in self.LOCAL_PROPERTY_NAMES: return object.__getattribute__(self, item) else: return super().__getattr__(item) def __setattr__(self, item: str, new_value): if item in self.LOCAL_PROPERTY_NAMES: object.__setattr__(self, item, new_value) else: super().__setattr__(item, new_value) def _commit(self): _og._commit_output_attributes_data(self._batchedWriteValues) self._batchedWriteValues = { } class ValuesForState(og.DynamicAttributeAccess): """Helper class that creates natural hierarchical access to state attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) def __init__(self, node): super().__init__(node) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT) self.inputs = OgnPlacerDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT) self.outputs = OgnPlacerDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE) self.state = OgnPlacerDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes) class abi: """Class defining the ABI interface for the node type""" @staticmethod def get_node_type(): get_node_type_function = getattr(OgnPlacerDatabase.NODE_TYPE_CLASS, 'get_node_type', None) if callable(get_node_type_function): return get_node_type_function() return 'omni.graph.ui_nodes.Placer' @staticmethod def compute(context, node): def database_valid(): return True try: per_node_data = OgnPlacerDatabase.PER_NODE_DATA[node.node_id()] db = per_node_data.get('_db') if db is None: db = OgnPlacerDatabase(node) per_node_data['_db'] = db if not database_valid(): per_node_data['_db'] = None return False except: db = OgnPlacerDatabase(node) try: compute_function = getattr(OgnPlacerDatabase.NODE_TYPE_CLASS, 'compute', None) if callable(compute_function) and compute_function.__code__.co_argcount > 1: return compute_function(context, node) db.inputs._prefetch() db.inputs._setting_locked = True with og.in_compute(): return OgnPlacerDatabase.NODE_TYPE_CLASS.compute(db) except Exception as error: stack_trace = "".join(traceback.format_tb(sys.exc_info()[2].tb_next)) db.log_error(f'Assertion raised in compute - {error}\n{stack_trace}', add_context=False) finally: db.inputs._setting_locked = False db.outputs._commit() return False @staticmethod def initialize(context, node): OgnPlacerDatabase._initialize_per_node_data(node) initialize_function = getattr(OgnPlacerDatabase.NODE_TYPE_CLASS, 'initialize', None) if callable(initialize_function): initialize_function(context, node) per_node_data = OgnPlacerDatabase.PER_NODE_DATA[node.node_id()] def on_connection_or_disconnection(*args): per_node_data['_db'] = None node.register_on_connected_callback(on_connection_or_disconnection) node.register_on_disconnected_callback(on_connection_or_disconnection) @staticmethod def release(node): release_function = getattr(OgnPlacerDatabase.NODE_TYPE_CLASS, 'release', None) if callable(release_function): release_function(node) OgnPlacerDatabase._release_per_node_data(node) @staticmethod def release_instance(node, target): OgnPlacerDatabase._release_per_node_instance_data(node, target) @staticmethod def update_node_version(context, node, old_version, new_version): update_node_version_function = getattr(OgnPlacerDatabase.NODE_TYPE_CLASS, 'update_node_version', None) if callable(update_node_version_function): return update_node_version_function(context, node, old_version, new_version) return False @staticmethod def initialize_type(node_type): initialize_type_function = getattr(OgnPlacerDatabase.NODE_TYPE_CLASS, 'initialize_type', None) needs_initializing = True if callable(initialize_type_function): needs_initializing = initialize_type_function(node_type) if needs_initializing: node_type.set_metadata(ogn.MetadataKeys.EXTENSION, "omni.graph.ui_nodes") node_type.set_metadata(ogn.MetadataKeys.UI_NAME, "Placer (BETA)") node_type.set_metadata(ogn.MetadataKeys.CATEGORIES, "graph:action,ui") node_type.set_metadata(ogn.MetadataKeys.DESCRIPTION, "Contruct a Placer widget. The Placer takes a single child and places it at a given position within it.") node_type.set_metadata(ogn.MetadataKeys.EXCLUSIONS, "tests") node_type.set_metadata(ogn.MetadataKeys.LANGUAGE, "Python") OgnPlacerDatabase.INTERFACE.add_to_node_type(node_type) @staticmethod def on_connection_type_resolve(node): on_connection_type_resolve_function = getattr(OgnPlacerDatabase.NODE_TYPE_CLASS, 'on_connection_type_resolve', None) if callable(on_connection_type_resolve_function): on_connection_type_resolve_function(node) NODE_TYPE_CLASS = None @staticmethod def register(node_type_class): OgnPlacerDatabase.NODE_TYPE_CLASS = node_type_class og.register_node_type(OgnPlacerDatabase.abi, 1) @staticmethod def deregister(): og.deregister_node_type("omni.graph.ui_nodes.Placer")
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Python
44.22549
233
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omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnWriteWidgetStyleDatabase.py
"""Support for simplified access to data on nodes of type omni.graph.ui_nodes.WriteWidgetStyle Sets a widget's style properties. This node should be used in combination with UI creation nodes such as Button. """ import sys import traceback import omni.graph.core as og import omni.graph.core._omni_graph_core as _og import omni.graph.tools.ogn as ogn class OgnWriteWidgetStyleDatabase(og.Database): """Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.WriteWidgetStyle Class Members: node: Node being evaluated Attribute Value Properties: Inputs: inputs.style inputs.widgetIdentifier inputs.widgetPath inputs.write Outputs: outputs.written """ # Imprint the generator and target ABI versions in the file for JIT generation GENERATOR_VERSION = (1, 41, 3) TARGET_VERSION = (2, 139, 12) # This is an internal object that provides per-class storage of a per-node data dictionary PER_NODE_DATA = {} # This is an internal object that describes unchanging attributes in a generic way # The values in this list are in no particular order, as a per-attribute tuple # Name, Type, ExtendedTypeIndex, UiName, Description, Metadata, # Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg # You should not need to access any of this data directly, use the defined database interfaces INTERFACE = og.Database._get_interface([ ('inputs:style', 'string', 0, None, 'The style to set the widget to.', {}, True, "", False, ''), ('inputs:widgetIdentifier', 'token', 0, 'Widget Identifier', 'A unique identifier identifying the widget. This is only valid within the current graph.\nThis should be specified in the UI creation node such as OgnButton.', {}, True, "", False, ''), ('inputs:widgetPath', 'token', 0, 'Widget Path', "Full path to the widget. If present this will be used insted of 'widgetIdentifier'.\nUnlike 'widgetIdentifier' this is valid across all graphs.", {}, True, "", False, ''), ('inputs:write', 'execution', 0, None, 'Input execution', {}, True, None, False, ''), ('outputs:written', 'execution', 0, None, 'Output execution', {}, True, None, False, ''), ]) @classmethod def _populate_role_data(cls): """Populate a role structure with the non-default roles on this node type""" role_data = super()._populate_role_data() role_data.inputs.style = og.AttributeRole.TEXT role_data.inputs.write = og.AttributeRole.EXECUTION role_data.outputs.written = og.AttributeRole.EXECUTION return role_data class ValuesForInputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = {"style", "widgetIdentifier", "widgetPath", "write", "_setting_locked", "_batchedReadAttributes", "_batchedReadValues"} """Helper class that creates natural hierarchical access to input attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedReadAttributes = [self._attributes.style, self._attributes.widgetIdentifier, self._attributes.widgetPath, self._attributes.write] self._batchedReadValues = ["", "", "", None] @property def style(self): return self._batchedReadValues[0] @style.setter def style(self, value): self._batchedReadValues[0] = value @property def widgetIdentifier(self): return self._batchedReadValues[1] @widgetIdentifier.setter def widgetIdentifier(self, value): self._batchedReadValues[1] = value @property def widgetPath(self): return self._batchedReadValues[2] @widgetPath.setter def widgetPath(self, value): self._batchedReadValues[2] = value @property def write(self): return self._batchedReadValues[3] @write.setter def write(self, value): self._batchedReadValues[3] = value def __getattr__(self, item: str): if item in self.LOCAL_PROPERTY_NAMES: return object.__getattribute__(self, item) else: return super().__getattr__(item) def __setattr__(self, item: str, new_value): if item in self.LOCAL_PROPERTY_NAMES: object.__setattr__(self, item, new_value) else: super().__setattr__(item, new_value) def _prefetch(self): readAttributes = self._batchedReadAttributes newValues = _og._prefetch_input_attributes_data(readAttributes) if len(readAttributes) == len(newValues): self._batchedReadValues = newValues class ValuesForOutputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = {"written", "_batchedWriteValues"} """Helper class that creates natural hierarchical access to output attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedWriteValues = { } @property def written(self): value = self._batchedWriteValues.get(self._attributes.written) if value: return value else: data_view = og.AttributeValueHelper(self._attributes.written) return data_view.get() @written.setter def written(self, value): self._batchedWriteValues[self._attributes.written] = value def __getattr__(self, item: str): if item in self.LOCAL_PROPERTY_NAMES: return object.__getattribute__(self, item) else: return super().__getattr__(item) def __setattr__(self, item: str, new_value): if item in self.LOCAL_PROPERTY_NAMES: object.__setattr__(self, item, new_value) else: super().__setattr__(item, new_value) def _commit(self): _og._commit_output_attributes_data(self._batchedWriteValues) self._batchedWriteValues = { } class ValuesForState(og.DynamicAttributeAccess): """Helper class that creates natural hierarchical access to state attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) def __init__(self, node): super().__init__(node) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT) self.inputs = OgnWriteWidgetStyleDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT) self.outputs = OgnWriteWidgetStyleDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE) self.state = OgnWriteWidgetStyleDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes) class abi: """Class defining the ABI interface for the node type""" @staticmethod def get_node_type(): get_node_type_function = getattr(OgnWriteWidgetStyleDatabase.NODE_TYPE_CLASS, 'get_node_type', None) if callable(get_node_type_function): return get_node_type_function() return 'omni.graph.ui_nodes.WriteWidgetStyle' @staticmethod def compute(context, node): def database_valid(): return True try: per_node_data = OgnWriteWidgetStyleDatabase.PER_NODE_DATA[node.node_id()] db = per_node_data.get('_db') if db is None: db = OgnWriteWidgetStyleDatabase(node) per_node_data['_db'] = db if not database_valid(): per_node_data['_db'] = None return False except: db = OgnWriteWidgetStyleDatabase(node) try: compute_function = getattr(OgnWriteWidgetStyleDatabase.NODE_TYPE_CLASS, 'compute', None) if callable(compute_function) and compute_function.__code__.co_argcount > 1: return compute_function(context, node) db.inputs._prefetch() db.inputs._setting_locked = True with og.in_compute(): return OgnWriteWidgetStyleDatabase.NODE_TYPE_CLASS.compute(db) except Exception as error: stack_trace = "".join(traceback.format_tb(sys.exc_info()[2].tb_next)) db.log_error(f'Assertion raised in compute - {error}\n{stack_trace}', add_context=False) finally: db.inputs._setting_locked = False db.outputs._commit() return False @staticmethod def initialize(context, node): OgnWriteWidgetStyleDatabase._initialize_per_node_data(node) initialize_function = getattr(OgnWriteWidgetStyleDatabase.NODE_TYPE_CLASS, 'initialize', None) if callable(initialize_function): initialize_function(context, node) per_node_data = OgnWriteWidgetStyleDatabase.PER_NODE_DATA[node.node_id()] def on_connection_or_disconnection(*args): per_node_data['_db'] = None node.register_on_connected_callback(on_connection_or_disconnection) node.register_on_disconnected_callback(on_connection_or_disconnection) @staticmethod def release(node): release_function = getattr(OgnWriteWidgetStyleDatabase.NODE_TYPE_CLASS, 'release', None) if callable(release_function): release_function(node) OgnWriteWidgetStyleDatabase._release_per_node_data(node) @staticmethod def release_instance(node, target): OgnWriteWidgetStyleDatabase._release_per_node_instance_data(node, target) @staticmethod def update_node_version(context, node, old_version, new_version): update_node_version_function = getattr(OgnWriteWidgetStyleDatabase.NODE_TYPE_CLASS, 'update_node_version', None) if callable(update_node_version_function): return update_node_version_function(context, node, old_version, new_version) return False @staticmethod def initialize_type(node_type): initialize_type_function = getattr(OgnWriteWidgetStyleDatabase.NODE_TYPE_CLASS, 'initialize_type', None) needs_initializing = True if callable(initialize_type_function): needs_initializing = initialize_type_function(node_type) if needs_initializing: node_type.set_metadata(ogn.MetadataKeys.EXTENSION, "omni.graph.ui_nodes") node_type.set_metadata(ogn.MetadataKeys.UI_NAME, "Write Widget Style (BETA)") node_type.set_metadata(ogn.MetadataKeys.CATEGORIES, "graph:action,ui") node_type.set_metadata(ogn.MetadataKeys.DESCRIPTION, "Sets a widget's style properties. This node should be used in combination with UI creation nodes such as Button.") node_type.set_metadata(ogn.MetadataKeys.EXCLUSIONS, "tests") node_type.set_metadata(ogn.MetadataKeys.LANGUAGE, "Python") __hints = node_type.get_scheduling_hints() if __hints is not None: __hints.set_data_access(og.eAccessLocation.E_GLOBAL, og.eAccessType.E_READ) OgnWriteWidgetStyleDatabase.INTERFACE.add_to_node_type(node_type) @staticmethod def on_connection_type_resolve(node): on_connection_type_resolve_function = getattr(OgnWriteWidgetStyleDatabase.NODE_TYPE_CLASS, 'on_connection_type_resolve', None) if callable(on_connection_type_resolve_function): on_connection_type_resolve_function(node) NODE_TYPE_CLASS = None @staticmethod def register(node_type_class): OgnWriteWidgetStyleDatabase.NODE_TYPE_CLASS = node_type_class og.register_node_type(OgnWriteWidgetStyleDatabase.abi, 1) @staticmethod def deregister(): og.deregister_node_type("omni.graph.ui_nodes.WriteWidgetStyle")
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Python
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omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnReadMouseStateDatabase.py
"""Support for simplified access to data on nodes of type omni.graph.ui_nodes.ReadMouseState Reads the current state of the mouse. You can choose which mouse element this node is associated with. When mouse element is chosen to be a button, only outputs:isPressed is meaningful. When coordinates are chosen, only outputs:coords and outputs:window are meaningful. Pixel coordinates are the position of the mouse cursor in screen pixel units with (0,0) top left. Normalized coordinates are values between 0-1 where 0 is top/left and 1 is bottom/right. By default, coordinates are relative to the application window, but if 'Use Relative Coords' is set to true, then coordinates are relative to the workspace window containing the mouse pointer. """ import numpy import omni.graph.core as og import omni.graph.core._omni_graph_core as _og import omni.graph.tools.ogn as ogn class OgnReadMouseStateDatabase(og.Database): """Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.ReadMouseState Class Members: node: Node being evaluated Attribute Value Properties: Inputs: inputs.mouseElement inputs.useRelativeCoords Outputs: outputs.coords outputs.isPressed outputs.window Predefined Tokens: tokens.LeftButton tokens.RightButton tokens.MiddleButton tokens.ForwardButton tokens.BackButton tokens.MouseCoordsNormalized tokens.MouseCoordsPixel """ # Imprint the generator and target ABI versions in the file for JIT generation GENERATOR_VERSION = (1, 41, 3) TARGET_VERSION = (2, 139, 12) # This is an internal object that provides per-class storage of a per-node data dictionary PER_NODE_DATA = {} # This is an internal object that describes unchanging attributes in a generic way # The values in this list are in no particular order, as a per-attribute tuple # Name, Type, ExtendedTypeIndex, UiName, Description, Metadata, # Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg # You should not need to access any of this data directly, use the defined database interfaces INTERFACE = og.Database._get_interface([ ('inputs:mouseElement', 'token', 0, 'Mouse Element', 'The mouse input to check the state of', {'displayGroup': 'parameters', ogn.MetadataKeys.ALLOWED_TOKENS: 'Left Button,Right Button,Middle Button,Forward Button,Back Button,Normalized Mouse Coordinates,Pixel Mouse Coordinates', ogn.MetadataKeys.ALLOWED_TOKENS_RAW: '{"LeftButton": "Left Button", "RightButton": "Right Button", "MiddleButton": "Middle Button", "ForwardButton": "Forward Button", "BackButton": "Back Button", "MouseCoordsNormalized": "Normalized Mouse Coordinates", "MouseCoordsPixel": "Pixel Mouse Coordinates"}', ogn.MetadataKeys.DEFAULT: '"Left Button"'}, True, "Left Button", False, ''), ('inputs:useRelativeCoords', 'bool', 0, 'Use Relative Coords', "When true, the output 'coords' is made relative to the workspace window containing the\nmouse pointer instead of the entire application window", {}, True, False, False, ''), ('outputs:coords', 'float2', 0, None, 'The coordinates of the mouse. If the mouse element selected is a button, this will output a zero vector.', {}, True, None, False, ''), ('outputs:isPressed', 'bool', 0, None, 'True if the button is currently pressed, false otherwise. If the mouse element selected\nis a coordinate, this will output false.', {}, True, None, False, ''), ('outputs:window', 'token', 0, None, "The name of the workspace window containing the mouse pointer if 'Use Relative Coords' is true\nand the mouse element selected is a coordinate", {}, True, None, False, ''), ]) class tokens: LeftButton = "Left Button" RightButton = "Right Button" MiddleButton = "Middle Button" ForwardButton = "Forward Button" BackButton = "Back Button" MouseCoordsNormalized = "Normalized Mouse Coordinates" MouseCoordsPixel = "Pixel Mouse Coordinates" class ValuesForInputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = { } """Helper class that creates natural hierarchical access to input attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedReadAttributes = [] self._batchedReadValues = [] @property def mouseElement(self): data_view = og.AttributeValueHelper(self._attributes.mouseElement) return data_view.get() @mouseElement.setter def mouseElement(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.mouseElement) data_view = og.AttributeValueHelper(self._attributes.mouseElement) data_view.set(value) @property def useRelativeCoords(self): data_view = og.AttributeValueHelper(self._attributes.useRelativeCoords) return data_view.get() @useRelativeCoords.setter def useRelativeCoords(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.useRelativeCoords) data_view = og.AttributeValueHelper(self._attributes.useRelativeCoords) data_view.set(value) def _prefetch(self): readAttributes = self._batchedReadAttributes newValues = _og._prefetch_input_attributes_data(readAttributes) if len(readAttributes) == len(newValues): self._batchedReadValues = newValues class ValuesForOutputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = { } """Helper class that creates natural hierarchical access to output attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedWriteValues = { } @property def coords(self): data_view = og.AttributeValueHelper(self._attributes.coords) return data_view.get() @coords.setter def coords(self, value): data_view = og.AttributeValueHelper(self._attributes.coords) data_view.set(value) @property def isPressed(self): data_view = og.AttributeValueHelper(self._attributes.isPressed) return data_view.get() @isPressed.setter def isPressed(self, value): data_view = og.AttributeValueHelper(self._attributes.isPressed) data_view.set(value) @property def window(self): data_view = og.AttributeValueHelper(self._attributes.window) return data_view.get() @window.setter def window(self, value): data_view = og.AttributeValueHelper(self._attributes.window) data_view.set(value) def _commit(self): _og._commit_output_attributes_data(self._batchedWriteValues) self._batchedWriteValues = { } class ValuesForState(og.DynamicAttributeAccess): """Helper class that creates natural hierarchical access to state attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) def __init__(self, node): super().__init__(node) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT) self.inputs = OgnReadMouseStateDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT) self.outputs = OgnReadMouseStateDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE) self.state = OgnReadMouseStateDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
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Python
49.895349
666
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omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnReadViewportHoverStateDatabase.py
"""Support for simplified access to data on nodes of type omni.graph.ui_nodes.ReadViewportHoverState Read the state of the last viewport hover event from the specified viewport. Note that viewport mouse events must be enabled on the specified viewport using a SetViewportMode node. """ import numpy import omni.graph.core as og import omni.graph.core._omni_graph_core as _og import omni.graph.tools.ogn as ogn class OgnReadViewportHoverStateDatabase(og.Database): """Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.ReadViewportHoverState Class Members: node: Node being evaluated Attribute Value Properties: Inputs: inputs.useNormalizedCoords inputs.viewport Outputs: outputs.isHovered outputs.isValid outputs.position outputs.velocity """ # Imprint the generator and target ABI versions in the file for JIT generation GENERATOR_VERSION = (1, 41, 3) TARGET_VERSION = (2, 139, 12) # This is an internal object that provides per-class storage of a per-node data dictionary PER_NODE_DATA = {} # This is an internal object that describes unchanging attributes in a generic way # The values in this list are in no particular order, as a per-attribute tuple # Name, Type, ExtendedTypeIndex, UiName, Description, Metadata, # Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg # You should not need to access any of this data directly, use the defined database interfaces INTERFACE = og.Database._get_interface([ ('inputs:useNormalizedCoords', 'bool', 0, 'Use Normalized Coords', 'When true, the components of 2D position and velocity outputs are scaled to between 0 and 1,\nwhere 0 is top/left and 1 is bottom/right.\nWhen false, components are in viewport render resolution pixels.', {ogn.MetadataKeys.DEFAULT: 'false'}, True, False, False, ''), ('inputs:viewport', 'token', 0, 'Viewport', 'Name of the viewport window to watch for hover events', {ogn.MetadataKeys.DEFAULT: '"Viewport"'}, True, "Viewport", False, ''), ('outputs:isHovered', 'bool', 0, 'Is Hovered', 'True if the specified viewport is currently hovered', {}, True, None, False, ''), ('outputs:isValid', 'bool', 0, 'Is Valid', 'True if a valid event state was detected and the outputs of this node are valid, and false otherwise', {}, True, None, False, ''), ('outputs:position', 'double2', 0, 'Position', 'The current mouse position if the specified viewport is currently hovered, otherwise (0,0)', {}, True, None, False, ''), ('outputs:velocity', 'double2', 0, 'Velocity', 'A vector representing the change in position of the mouse since the previous frame\nif the specified viewport is currently hovered, otherwise (0,0)', {}, True, None, False, ''), ]) class ValuesForInputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = { } """Helper class that creates natural hierarchical access to input attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedReadAttributes = [] self._batchedReadValues = [] @property def useNormalizedCoords(self): data_view = og.AttributeValueHelper(self._attributes.useNormalizedCoords) return data_view.get() @useNormalizedCoords.setter def useNormalizedCoords(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.useNormalizedCoords) data_view = og.AttributeValueHelper(self._attributes.useNormalizedCoords) data_view.set(value) @property def viewport(self): data_view = og.AttributeValueHelper(self._attributes.viewport) return data_view.get() @viewport.setter def viewport(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.viewport) data_view = og.AttributeValueHelper(self._attributes.viewport) data_view.set(value) def _prefetch(self): readAttributes = self._batchedReadAttributes newValues = _og._prefetch_input_attributes_data(readAttributes) if len(readAttributes) == len(newValues): self._batchedReadValues = newValues class ValuesForOutputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = { } """Helper class that creates natural hierarchical access to output attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedWriteValues = { } @property def isHovered(self): data_view = og.AttributeValueHelper(self._attributes.isHovered) return data_view.get() @isHovered.setter def isHovered(self, value): data_view = og.AttributeValueHelper(self._attributes.isHovered) data_view.set(value) @property def isValid(self): data_view = og.AttributeValueHelper(self._attributes.isValid) return data_view.get() @isValid.setter def isValid(self, value): data_view = og.AttributeValueHelper(self._attributes.isValid) data_view.set(value) @property def position(self): data_view = og.AttributeValueHelper(self._attributes.position) return data_view.get() @position.setter def position(self, value): data_view = og.AttributeValueHelper(self._attributes.position) data_view.set(value) @property def velocity(self): data_view = og.AttributeValueHelper(self._attributes.velocity) return data_view.get() @velocity.setter def velocity(self, value): data_view = og.AttributeValueHelper(self._attributes.velocity) data_view.set(value) def _commit(self): _og._commit_output_attributes_data(self._batchedWriteValues) self._batchedWriteValues = { } class ValuesForState(og.DynamicAttributeAccess): """Helper class that creates natural hierarchical access to state attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) def __init__(self, node): super().__init__(node) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT) self.inputs = OgnReadViewportHoverStateDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT) self.outputs = OgnReadViewportHoverStateDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE) self.state = OgnReadViewportHoverStateDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
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Python
47.906832
342
0.668741
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnSetActiveViewportCameraDatabase.py
"""Support for simplified access to data on nodes of type omni.graph.ui_nodes.SetActiveViewportCamera Sets Viewport's actively bound camera to given camera at give path """ import sys import traceback import omni.graph.core as og import omni.graph.core._omni_graph_core as _og import omni.graph.tools.ogn as ogn class OgnSetActiveViewportCameraDatabase(og.Database): """Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.SetActiveViewportCamera Class Members: node: Node being evaluated Attribute Value Properties: Inputs: inputs.execIn inputs.primPath inputs.viewport Outputs: outputs.execOut """ # Imprint the generator and target ABI versions in the file for JIT generation GENERATOR_VERSION = (1, 41, 3) TARGET_VERSION = (2, 139, 12) # This is an internal object that provides per-class storage of a per-node data dictionary PER_NODE_DATA = {} # This is an internal object that describes unchanging attributes in a generic way # The values in this list are in no particular order, as a per-attribute tuple # Name, Type, ExtendedTypeIndex, UiName, Description, Metadata, # Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg # You should not need to access any of this data directly, use the defined database interfaces INTERFACE = og.Database._get_interface([ ('inputs:execIn', 'execution', 0, 'In', 'Execution input', {}, True, None, False, ''), ('inputs:primPath', 'token', 0, 'Camera Path', 'Path of the camera to bind', {}, True, "", False, ''), ('inputs:viewport', 'token', 0, 'Viewport', 'Name of the viewport, or empty for the default viewport', {}, True, "", False, ''), ('outputs:execOut', 'execution', 0, 'Out', 'Execution Output', {}, True, None, False, ''), ]) @classmethod def _populate_role_data(cls): """Populate a role structure with the non-default roles on this node type""" role_data = super()._populate_role_data() role_data.inputs.execIn = og.AttributeRole.EXECUTION role_data.outputs.execOut = og.AttributeRole.EXECUTION return role_data class ValuesForInputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = {"execIn", "primPath", "viewport", "_setting_locked", "_batchedReadAttributes", "_batchedReadValues"} """Helper class that creates natural hierarchical access to input attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedReadAttributes = [self._attributes.execIn, self._attributes.primPath, self._attributes.viewport] self._batchedReadValues = [None, "", ""] @property def execIn(self): return self._batchedReadValues[0] @execIn.setter def execIn(self, value): self._batchedReadValues[0] = value @property def primPath(self): return self._batchedReadValues[1] @primPath.setter def primPath(self, value): self._batchedReadValues[1] = value @property def viewport(self): return self._batchedReadValues[2] @viewport.setter def viewport(self, value): self._batchedReadValues[2] = value def __getattr__(self, item: str): if item in self.LOCAL_PROPERTY_NAMES: return object.__getattribute__(self, item) else: return super().__getattr__(item) def __setattr__(self, item: str, new_value): if item in self.LOCAL_PROPERTY_NAMES: object.__setattr__(self, item, new_value) else: super().__setattr__(item, new_value) def _prefetch(self): readAttributes = self._batchedReadAttributes newValues = _og._prefetch_input_attributes_data(readAttributes) if len(readAttributes) == len(newValues): self._batchedReadValues = newValues class ValuesForOutputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = {"execOut", "_batchedWriteValues"} """Helper class that creates natural hierarchical access to output attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedWriteValues = { } @property def execOut(self): value = self._batchedWriteValues.get(self._attributes.execOut) if value: return value else: data_view = og.AttributeValueHelper(self._attributes.execOut) return data_view.get() @execOut.setter def execOut(self, value): self._batchedWriteValues[self._attributes.execOut] = value def __getattr__(self, item: str): if item in self.LOCAL_PROPERTY_NAMES: return object.__getattribute__(self, item) else: return super().__getattr__(item) def __setattr__(self, item: str, new_value): if item in self.LOCAL_PROPERTY_NAMES: object.__setattr__(self, item, new_value) else: super().__setattr__(item, new_value) def _commit(self): _og._commit_output_attributes_data(self._batchedWriteValues) self._batchedWriteValues = { } class ValuesForState(og.DynamicAttributeAccess): """Helper class that creates natural hierarchical access to state attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) def __init__(self, node): super().__init__(node) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT) self.inputs = OgnSetActiveViewportCameraDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT) self.outputs = OgnSetActiveViewportCameraDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE) self.state = OgnSetActiveViewportCameraDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes) class abi: """Class defining the ABI interface for the node type""" @staticmethod def get_node_type(): get_node_type_function = getattr(OgnSetActiveViewportCameraDatabase.NODE_TYPE_CLASS, 'get_node_type', None) if callable(get_node_type_function): return get_node_type_function() return 'omni.graph.ui_nodes.SetActiveViewportCamera' @staticmethod def compute(context, node): def database_valid(): return True try: per_node_data = OgnSetActiveViewportCameraDatabase.PER_NODE_DATA[node.node_id()] db = per_node_data.get('_db') if db is None: db = OgnSetActiveViewportCameraDatabase(node) per_node_data['_db'] = db if not database_valid(): per_node_data['_db'] = None return False except: db = OgnSetActiveViewportCameraDatabase(node) try: compute_function = getattr(OgnSetActiveViewportCameraDatabase.NODE_TYPE_CLASS, 'compute', None) if callable(compute_function) and compute_function.__code__.co_argcount > 1: return compute_function(context, node) db.inputs._prefetch() db.inputs._setting_locked = True with og.in_compute(): return OgnSetActiveViewportCameraDatabase.NODE_TYPE_CLASS.compute(db) except Exception as error: stack_trace = "".join(traceback.format_tb(sys.exc_info()[2].tb_next)) db.log_error(f'Assertion raised in compute - {error}\n{stack_trace}', add_context=False) finally: db.inputs._setting_locked = False db.outputs._commit() return False @staticmethod def initialize(context, node): OgnSetActiveViewportCameraDatabase._initialize_per_node_data(node) initialize_function = getattr(OgnSetActiveViewportCameraDatabase.NODE_TYPE_CLASS, 'initialize', None) if callable(initialize_function): initialize_function(context, node) per_node_data = OgnSetActiveViewportCameraDatabase.PER_NODE_DATA[node.node_id()] def on_connection_or_disconnection(*args): per_node_data['_db'] = None node.register_on_connected_callback(on_connection_or_disconnection) node.register_on_disconnected_callback(on_connection_or_disconnection) @staticmethod def release(node): release_function = getattr(OgnSetActiveViewportCameraDatabase.NODE_TYPE_CLASS, 'release', None) if callable(release_function): release_function(node) OgnSetActiveViewportCameraDatabase._release_per_node_data(node) @staticmethod def release_instance(node, target): OgnSetActiveViewportCameraDatabase._release_per_node_instance_data(node, target) @staticmethod def update_node_version(context, node, old_version, new_version): update_node_version_function = getattr(OgnSetActiveViewportCameraDatabase.NODE_TYPE_CLASS, 'update_node_version', None) if callable(update_node_version_function): return update_node_version_function(context, node, old_version, new_version) return False @staticmethod def initialize_type(node_type): initialize_type_function = getattr(OgnSetActiveViewportCameraDatabase.NODE_TYPE_CLASS, 'initialize_type', None) needs_initializing = True if callable(initialize_type_function): needs_initializing = initialize_type_function(node_type) if needs_initializing: node_type.set_metadata(ogn.MetadataKeys.EXTENSION, "omni.graph.ui_nodes") node_type.set_metadata(ogn.MetadataKeys.UI_NAME, "Set Active Camera") node_type.set_metadata(ogn.MetadataKeys.CATEGORIES, "sceneGraph:camera") node_type.set_metadata(ogn.MetadataKeys.DESCRIPTION, "Sets Viewport's actively bound camera to given camera at give path") node_type.set_metadata(ogn.MetadataKeys.EXCLUSIONS, "tests") node_type.set_metadata(ogn.MetadataKeys.LANGUAGE, "Python") __hints = node_type.get_scheduling_hints() if __hints is not None: __hints.set_data_access(og.eAccessLocation.E_USD, og.eAccessType.E_READ) OgnSetActiveViewportCameraDatabase.INTERFACE.add_to_node_type(node_type) @staticmethod def on_connection_type_resolve(node): on_connection_type_resolve_function = getattr(OgnSetActiveViewportCameraDatabase.NODE_TYPE_CLASS, 'on_connection_type_resolve', None) if callable(on_connection_type_resolve_function): on_connection_type_resolve_function(node) NODE_TYPE_CLASS = None @staticmethod def register(node_type_class): OgnSetActiveViewportCameraDatabase.NODE_TYPE_CLASS = node_type_class og.register_node_type(OgnSetActiveViewportCameraDatabase.abi, 1) @staticmethod def deregister(): og.deregister_node_type("omni.graph.ui_nodes.SetActiveViewportCamera")
12,557
Python
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omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnSetViewportResolutionDatabase.py
"""Support for simplified access to data on nodes of type omni.graph.ui_nodes.SetViewportResolution Sets the resolution of the target viewport. """ import numpy import sys import traceback import omni.graph.core as og import omni.graph.core._omni_graph_core as _og import omni.graph.tools.ogn as ogn class OgnSetViewportResolutionDatabase(og.Database): """Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.SetViewportResolution Class Members: node: Node being evaluated Attribute Value Properties: Inputs: inputs.exec inputs.resolution inputs.viewport Outputs: outputs.exec """ # Imprint the generator and target ABI versions in the file for JIT generation GENERATOR_VERSION = (1, 41, 3) TARGET_VERSION = (2, 139, 12) # This is an internal object that provides per-class storage of a per-node data dictionary PER_NODE_DATA = {} # This is an internal object that describes unchanging attributes in a generic way # The values in this list are in no particular order, as a per-attribute tuple # Name, Type, ExtendedTypeIndex, UiName, Description, Metadata, # Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg # You should not need to access any of this data directly, use the defined database interfaces INTERFACE = og.Database._get_interface([ ('inputs:exec', 'execution', 0, None, 'The input execution', {}, True, None, False, ''), ('inputs:resolution', 'int2', 0, 'Resolution', 'The new resolution of the target viewport', {ogn.MetadataKeys.DEFAULT: '[512, 512]'}, True, [512, 512], False, ''), ('inputs:viewport', 'token', 0, 'Viewport', 'Name of the viewport, or empty for the default viewport', {ogn.MetadataKeys.DEFAULT: '"Viewport"'}, True, "Viewport", False, ''), ('outputs:exec', 'execution', 0, None, 'The output execution', {}, True, None, False, ''), ]) @classmethod def _populate_role_data(cls): """Populate a role structure with the non-default roles on this node type""" role_data = super()._populate_role_data() role_data.inputs.exec = og.AttributeRole.EXECUTION role_data.outputs.exec = og.AttributeRole.EXECUTION return role_data class ValuesForInputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = {"exec", "resolution", "viewport", "_setting_locked", "_batchedReadAttributes", "_batchedReadValues"} """Helper class that creates natural hierarchical access to input attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedReadAttributes = [self._attributes.exec, self._attributes.resolution, self._attributes.viewport] self._batchedReadValues = [None, [512, 512], "Viewport"] @property def exec(self): return self._batchedReadValues[0] @exec.setter def exec(self, value): self._batchedReadValues[0] = value @property def resolution(self): return self._batchedReadValues[1] @resolution.setter def resolution(self, value): self._batchedReadValues[1] = value @property def viewport(self): return self._batchedReadValues[2] @viewport.setter def viewport(self, value): self._batchedReadValues[2] = value def __getattr__(self, item: str): if item in self.LOCAL_PROPERTY_NAMES: return object.__getattribute__(self, item) else: return super().__getattr__(item) def __setattr__(self, item: str, new_value): if item in self.LOCAL_PROPERTY_NAMES: object.__setattr__(self, item, new_value) else: super().__setattr__(item, new_value) def _prefetch(self): readAttributes = self._batchedReadAttributes newValues = _og._prefetch_input_attributes_data(readAttributes) if len(readAttributes) == len(newValues): self._batchedReadValues = newValues class ValuesForOutputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = {"exec", "_batchedWriteValues"} """Helper class that creates natural hierarchical access to output attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedWriteValues = { } @property def exec(self): value = self._batchedWriteValues.get(self._attributes.exec) if value: return value else: data_view = og.AttributeValueHelper(self._attributes.exec) return data_view.get() @exec.setter def exec(self, value): self._batchedWriteValues[self._attributes.exec] = value def __getattr__(self, item: str): if item in self.LOCAL_PROPERTY_NAMES: return object.__getattribute__(self, item) else: return super().__getattr__(item) def __setattr__(self, item: str, new_value): if item in self.LOCAL_PROPERTY_NAMES: object.__setattr__(self, item, new_value) else: super().__setattr__(item, new_value) def _commit(self): _og._commit_output_attributes_data(self._batchedWriteValues) self._batchedWriteValues = { } class ValuesForState(og.DynamicAttributeAccess): """Helper class that creates natural hierarchical access to state attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) def __init__(self, node): super().__init__(node) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT) self.inputs = OgnSetViewportResolutionDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT) self.outputs = OgnSetViewportResolutionDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE) self.state = OgnSetViewportResolutionDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes) class abi: """Class defining the ABI interface for the node type""" @staticmethod def get_node_type(): get_node_type_function = getattr(OgnSetViewportResolutionDatabase.NODE_TYPE_CLASS, 'get_node_type', None) if callable(get_node_type_function): return get_node_type_function() return 'omni.graph.ui_nodes.SetViewportResolution' @staticmethod def compute(context, node): def database_valid(): return True try: per_node_data = OgnSetViewportResolutionDatabase.PER_NODE_DATA[node.node_id()] db = per_node_data.get('_db') if db is None: db = OgnSetViewportResolutionDatabase(node) per_node_data['_db'] = db if not database_valid(): per_node_data['_db'] = None return False except: db = OgnSetViewportResolutionDatabase(node) try: compute_function = getattr(OgnSetViewportResolutionDatabase.NODE_TYPE_CLASS, 'compute', None) if callable(compute_function) and compute_function.__code__.co_argcount > 1: return compute_function(context, node) db.inputs._prefetch() db.inputs._setting_locked = True with og.in_compute(): return OgnSetViewportResolutionDatabase.NODE_TYPE_CLASS.compute(db) except Exception as error: stack_trace = "".join(traceback.format_tb(sys.exc_info()[2].tb_next)) db.log_error(f'Assertion raised in compute - {error}\n{stack_trace}', add_context=False) finally: db.inputs._setting_locked = False db.outputs._commit() return False @staticmethod def initialize(context, node): OgnSetViewportResolutionDatabase._initialize_per_node_data(node) initialize_function = getattr(OgnSetViewportResolutionDatabase.NODE_TYPE_CLASS, 'initialize', None) if callable(initialize_function): initialize_function(context, node) per_node_data = OgnSetViewportResolutionDatabase.PER_NODE_DATA[node.node_id()] def on_connection_or_disconnection(*args): per_node_data['_db'] = None node.register_on_connected_callback(on_connection_or_disconnection) node.register_on_disconnected_callback(on_connection_or_disconnection) @staticmethod def release(node): release_function = getattr(OgnSetViewportResolutionDatabase.NODE_TYPE_CLASS, 'release', None) if callable(release_function): release_function(node) OgnSetViewportResolutionDatabase._release_per_node_data(node) @staticmethod def release_instance(node, target): OgnSetViewportResolutionDatabase._release_per_node_instance_data(node, target) @staticmethod def update_node_version(context, node, old_version, new_version): update_node_version_function = getattr(OgnSetViewportResolutionDatabase.NODE_TYPE_CLASS, 'update_node_version', None) if callable(update_node_version_function): return update_node_version_function(context, node, old_version, new_version) return False @staticmethod def initialize_type(node_type): initialize_type_function = getattr(OgnSetViewportResolutionDatabase.NODE_TYPE_CLASS, 'initialize_type', None) needs_initializing = True if callable(initialize_type_function): needs_initializing = initialize_type_function(node_type) if needs_initializing: node_type.set_metadata(ogn.MetadataKeys.EXTENSION, "omni.graph.ui_nodes") node_type.set_metadata(ogn.MetadataKeys.UI_NAME, "Set Viewport Resolution") node_type.set_metadata(ogn.MetadataKeys.CATEGORIES, "graph:action,viewport") node_type.set_metadata(ogn.MetadataKeys.DESCRIPTION, "Sets the resolution of the target viewport.") node_type.set_metadata(ogn.MetadataKeys.EXCLUSIONS, "tests") node_type.set_metadata(ogn.MetadataKeys.LANGUAGE, "Python") OgnSetViewportResolutionDatabase.INTERFACE.add_to_node_type(node_type) @staticmethod def on_connection_type_resolve(node): on_connection_type_resolve_function = getattr(OgnSetViewportResolutionDatabase.NODE_TYPE_CLASS, 'on_connection_type_resolve', None) if callable(on_connection_type_resolve_function): on_connection_type_resolve_function(node) NODE_TYPE_CLASS = None @staticmethod def register(node_type_class): OgnSetViewportResolutionDatabase.NODE_TYPE_CLASS = node_type_class og.register_node_type(OgnSetViewportResolutionDatabase.abi, 1) @staticmethod def deregister(): og.deregister_node_type("omni.graph.ui_nodes.SetViewportResolution")
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182
0.636121
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnDrawDebugCurveDatabase.py
"""Support for simplified access to data on nodes of type omni.graph.ui_nodes.DrawDebugCurve Given a set of curve points, draw a curve in the viewport """ import numpy import sys import traceback import omni.graph.core as og import omni.graph.core._omni_graph_core as _og import omni.graph.tools.ogn as ogn class OgnDrawDebugCurveDatabase(og.Database): """Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.DrawDebugCurve Class Members: node: Node being evaluated Attribute Value Properties: Inputs: inputs.closed inputs.color inputs.curvepoints inputs.execIn Outputs: outputs.execOut """ # Imprint the generator and target ABI versions in the file for JIT generation GENERATOR_VERSION = (1, 41, 3) TARGET_VERSION = (2, 139, 12) # This is an internal object that provides per-class storage of a per-node data dictionary PER_NODE_DATA = {} # This is an internal object that describes unchanging attributes in a generic way # The values in this list are in no particular order, as a per-attribute tuple # Name, Type, ExtendedTypeIndex, UiName, Description, Metadata, # Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg # You should not need to access any of this data directly, use the defined database interfaces INTERFACE = og.Database._get_interface([ ('inputs:closed', 'bool', 0, 'Closed', 'When true, connect the last point to the first', {}, True, False, False, ''), ('inputs:color', 'color3f', 0, 'Color', 'The color of the curve', {}, True, [0.0, 0.0, 0.0], False, ''), ('inputs:curvepoints', 'double3[]', 0, 'Curve Points', 'The curve to be drawn', {}, True, [], False, ''), ('inputs:execIn', 'execution', 0, 'In', 'Execution input', {}, True, None, False, ''), ('outputs:execOut', 'execution', 0, 'Out', 'Execution Output', {}, True, None, False, ''), ]) @classmethod def _populate_role_data(cls): """Populate a role structure with the non-default roles on this node type""" role_data = super()._populate_role_data() role_data.inputs.color = og.AttributeRole.COLOR role_data.inputs.execIn = og.AttributeRole.EXECUTION role_data.outputs.execOut = og.AttributeRole.EXECUTION return role_data class ValuesForInputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = {"closed", "color", "execIn", "_setting_locked", "_batchedReadAttributes", "_batchedReadValues"} """Helper class that creates natural hierarchical access to input attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedReadAttributes = [self._attributes.closed, self._attributes.color, self._attributes.execIn] self._batchedReadValues = [False, [0.0, 0.0, 0.0], None] @property def curvepoints(self): data_view = og.AttributeValueHelper(self._attributes.curvepoints) return data_view.get() @curvepoints.setter def curvepoints(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.curvepoints) data_view = og.AttributeValueHelper(self._attributes.curvepoints) data_view.set(value) self.curvepoints_size = data_view.get_array_size() @property def closed(self): return self._batchedReadValues[0] @closed.setter def closed(self, value): self._batchedReadValues[0] = value @property def color(self): return self._batchedReadValues[1] @color.setter def color(self, value): self._batchedReadValues[1] = value @property def execIn(self): return self._batchedReadValues[2] @execIn.setter def execIn(self, value): self._batchedReadValues[2] = value def __getattr__(self, item: str): if item in self.LOCAL_PROPERTY_NAMES: return object.__getattribute__(self, item) else: return super().__getattr__(item) def __setattr__(self, item: str, new_value): if item in self.LOCAL_PROPERTY_NAMES: object.__setattr__(self, item, new_value) else: super().__setattr__(item, new_value) def _prefetch(self): readAttributes = self._batchedReadAttributes newValues = _og._prefetch_input_attributes_data(readAttributes) if len(readAttributes) == len(newValues): self._batchedReadValues = newValues class ValuesForOutputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = {"execOut", "_batchedWriteValues"} """Helper class that creates natural hierarchical access to output attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedWriteValues = { } @property def execOut(self): value = self._batchedWriteValues.get(self._attributes.execOut) if value: return value else: data_view = og.AttributeValueHelper(self._attributes.execOut) return data_view.get() @execOut.setter def execOut(self, value): self._batchedWriteValues[self._attributes.execOut] = value def __getattr__(self, item: str): if item in self.LOCAL_PROPERTY_NAMES: return object.__getattribute__(self, item) else: return super().__getattr__(item) def __setattr__(self, item: str, new_value): if item in self.LOCAL_PROPERTY_NAMES: object.__setattr__(self, item, new_value) else: super().__setattr__(item, new_value) def _commit(self): _og._commit_output_attributes_data(self._batchedWriteValues) self._batchedWriteValues = { } class ValuesForState(og.DynamicAttributeAccess): """Helper class that creates natural hierarchical access to state attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) def __init__(self, node): super().__init__(node) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT) self.inputs = OgnDrawDebugCurveDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT) self.outputs = OgnDrawDebugCurveDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE) self.state = OgnDrawDebugCurveDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes) class abi: """Class defining the ABI interface for the node type""" @staticmethod def get_node_type(): get_node_type_function = getattr(OgnDrawDebugCurveDatabase.NODE_TYPE_CLASS, 'get_node_type', None) if callable(get_node_type_function): return get_node_type_function() return 'omni.graph.ui_nodes.DrawDebugCurve' @staticmethod def compute(context, node): def database_valid(): return True try: per_node_data = OgnDrawDebugCurveDatabase.PER_NODE_DATA[node.node_id()] db = per_node_data.get('_db') if db is None: db = OgnDrawDebugCurveDatabase(node) per_node_data['_db'] = db if not database_valid(): per_node_data['_db'] = None return False except: db = OgnDrawDebugCurveDatabase(node) try: compute_function = getattr(OgnDrawDebugCurveDatabase.NODE_TYPE_CLASS, 'compute', None) if callable(compute_function) and compute_function.__code__.co_argcount > 1: return compute_function(context, node) db.inputs._prefetch() db.inputs._setting_locked = True with og.in_compute(): return OgnDrawDebugCurveDatabase.NODE_TYPE_CLASS.compute(db) except Exception as error: stack_trace = "".join(traceback.format_tb(sys.exc_info()[2].tb_next)) db.log_error(f'Assertion raised in compute - {error}\n{stack_trace}', add_context=False) finally: db.inputs._setting_locked = False db.outputs._commit() return False @staticmethod def initialize(context, node): OgnDrawDebugCurveDatabase._initialize_per_node_data(node) initialize_function = getattr(OgnDrawDebugCurveDatabase.NODE_TYPE_CLASS, 'initialize', None) if callable(initialize_function): initialize_function(context, node) per_node_data = OgnDrawDebugCurveDatabase.PER_NODE_DATA[node.node_id()] def on_connection_or_disconnection(*args): per_node_data['_db'] = None node.register_on_connected_callback(on_connection_or_disconnection) node.register_on_disconnected_callback(on_connection_or_disconnection) @staticmethod def release(node): release_function = getattr(OgnDrawDebugCurveDatabase.NODE_TYPE_CLASS, 'release', None) if callable(release_function): release_function(node) OgnDrawDebugCurveDatabase._release_per_node_data(node) @staticmethod def release_instance(node, target): OgnDrawDebugCurveDatabase._release_per_node_instance_data(node, target) @staticmethod def update_node_version(context, node, old_version, new_version): update_node_version_function = getattr(OgnDrawDebugCurveDatabase.NODE_TYPE_CLASS, 'update_node_version', None) if callable(update_node_version_function): return update_node_version_function(context, node, old_version, new_version) return False @staticmethod def initialize_type(node_type): initialize_type_function = getattr(OgnDrawDebugCurveDatabase.NODE_TYPE_CLASS, 'initialize_type', None) needs_initializing = True if callable(initialize_type_function): needs_initializing = initialize_type_function(node_type) if needs_initializing: node_type.set_metadata(ogn.MetadataKeys.EXTENSION, "omni.graph.ui_nodes") node_type.set_metadata(ogn.MetadataKeys.UI_NAME, "Draw Debug Curve") node_type.set_metadata(ogn.MetadataKeys.CATEGORIES, "debug") node_type.set_metadata(ogn.MetadataKeys.DESCRIPTION, "Given a set of curve points, draw a curve in the viewport") node_type.set_metadata(ogn.MetadataKeys.EXCLUSIONS, "tests") node_type.set_metadata(ogn.MetadataKeys.LANGUAGE, "Python") OgnDrawDebugCurveDatabase.INTERFACE.add_to_node_type(node_type) @staticmethod def on_connection_type_resolve(node): on_connection_type_resolve_function = getattr(OgnDrawDebugCurveDatabase.NODE_TYPE_CLASS, 'on_connection_type_resolve', None) if callable(on_connection_type_resolve_function): on_connection_type_resolve_function(node) NODE_TYPE_CLASS = None @staticmethod def register(node_type_class): OgnDrawDebugCurveDatabase.NODE_TYPE_CLASS = node_type_class og.register_node_type(OgnDrawDebugCurveDatabase.abi, 1) @staticmethod def deregister(): og.deregister_node_type("omni.graph.ui_nodes.DrawDebugCurve")
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Python
43.762238
136
0.626357
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnSetViewportModeDatabase.py
"""Support for simplified access to data on nodes of type omni.graph.ui_nodes.SetViewportMode Sets the mode of a specified viewport window to 'Scripted' mode or 'Default' mode when executed. 'Scripted' mode disables default viewport interaction and enables placing UI elements over the viewport. 'Default' mode is the default state of the viewport, and entering it will destroy any UI elements on the viewport. Executing with 'Enable Viewport Mouse Events' set to true in 'Scripted' mode is required to allow the specified viewport to be targeted by viewport mouse event nodes, including 'On Viewport Dragged' and 'Read Viewport Drag State'. Executing with 'Enable Picking' set to true in 'Scripted' mode is required to allow the specified viewport to be targeted by the 'On Picked' and 'Read Pick State' nodes. """ import sys import traceback import omni.graph.core as og import omni.graph.core._omni_graph_core as _og import omni.graph.tools.ogn as ogn class OgnSetViewportModeDatabase(og.Database): """Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.SetViewportMode Class Members: node: Node being evaluated Attribute Value Properties: Inputs: inputs.enablePicking inputs.enableViewportMouseEvents inputs.execIn inputs.mode inputs.passClicksThru inputs.viewport Outputs: outputs.defaultMode outputs.scriptedMode outputs.widgetPath """ # Imprint the generator and target ABI versions in the file for JIT generation GENERATOR_VERSION = (1, 41, 3) TARGET_VERSION = (2, 139, 12) # This is an internal object that provides per-class storage of a per-node data dictionary PER_NODE_DATA = {} # This is an internal object that describes unchanging attributes in a generic way # The values in this list are in no particular order, as a per-attribute tuple # Name, Type, ExtendedTypeIndex, UiName, Description, Metadata, # Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg # You should not need to access any of this data directly, use the defined database interfaces INTERFACE = og.Database._get_interface([ ('inputs:enablePicking', 'bool', 0, 'Enable Picking', "Enable/Disable picking prims in the specified viewport when in 'Scripted' mode", {ogn.MetadataKeys.DEFAULT: 'false'}, True, False, False, ''), ('inputs:enableViewportMouseEvents', 'bool', 0, 'Enable Viewport Mouse Events', "Enable/Disable viewport mouse events on the specified viewport when in 'Scripted' mode", {ogn.MetadataKeys.DEFAULT: 'false'}, True, False, False, ''), ('inputs:execIn', 'execution', 0, None, 'Input execution', {}, True, None, False, ''), ('inputs:mode', 'int', 0, 'Mode', "The mode to set the specified viewport to when this node is executed (0: 'Default', 1: 'Scripted')", {ogn.MetadataKeys.DEFAULT: '0'}, True, 0, False, ''), ('inputs:passClicksThru', 'bool', 0, 'Pass Clicks Thru', "Allow mouse clicks to affect the viewport while in 'Scripted' mode.\n\nIn 'Scripted' mode mouse clicks are prevented from reaching the viewport to avoid accidentally\nselecting prims or interacting with the viewport's own UI. Setting this attribute true will\nallow clicks to reach the viewport. This is in addition to interacting with the widgets created\nby UI nodes so if a button widget appears on top of some geometry in the viewport, clicking on\nthe button will not only trigger the button but could also select the geometry. To avoid this,\nput the button inside a Stack widget and use a WriteWidgetProperty node to set the Stack's\n'content_clipping' property to 1.", {ogn.MetadataKeys.DEFAULT: 'false'}, True, False, False, ''), ('inputs:viewport', 'token', 0, 'Viewport', 'Name of the viewport window to set the mode of', {ogn.MetadataKeys.DEFAULT: '"Viewport"'}, True, "Viewport", False, ''), ('outputs:defaultMode', 'execution', 0, 'Default Mode', "Fires when this node is successfully executed with 'Mode' set to 'Default'", {}, True, None, False, ''), ('outputs:scriptedMode', 'execution', 0, 'Scripted Mode', "Fires when this node is successfully executed with 'Mode' set to 'Scripted'", {}, True, None, False, ''), ('outputs:widgetPath', 'token', 0, 'Widget Path', "When the viewport enters 'Scripted' mode, a container widget is created under which other UI may be parented.\nThis attribute provides the absolute path to that widget, which can be used as the 'parentWidgetPath'\ninput to various UI nodes, such as Button. When the viewport exits 'Scripted' mode,\nthe container widget and all the UI within it will be destroyed.", {}, True, None, False, ''), ]) @classmethod def _populate_role_data(cls): """Populate a role structure with the non-default roles on this node type""" role_data = super()._populate_role_data() role_data.inputs.execIn = og.AttributeRole.EXECUTION role_data.outputs.defaultMode = og.AttributeRole.EXECUTION role_data.outputs.scriptedMode = og.AttributeRole.EXECUTION return role_data class ValuesForInputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = {"enablePicking", "enableViewportMouseEvents", "execIn", "mode", "passClicksThru", "viewport", "_setting_locked", "_batchedReadAttributes", "_batchedReadValues"} """Helper class that creates natural hierarchical access to input attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedReadAttributes = [self._attributes.enablePicking, self._attributes.enableViewportMouseEvents, self._attributes.execIn, self._attributes.mode, self._attributes.passClicksThru, self._attributes.viewport] self._batchedReadValues = [False, False, None, 0, False, "Viewport"] @property def enablePicking(self): return self._batchedReadValues[0] @enablePicking.setter def enablePicking(self, value): self._batchedReadValues[0] = value @property def enableViewportMouseEvents(self): return self._batchedReadValues[1] @enableViewportMouseEvents.setter def enableViewportMouseEvents(self, value): self._batchedReadValues[1] = value @property def execIn(self): return self._batchedReadValues[2] @execIn.setter def execIn(self, value): self._batchedReadValues[2] = value @property def mode(self): return self._batchedReadValues[3] @mode.setter def mode(self, value): self._batchedReadValues[3] = value @property def passClicksThru(self): return self._batchedReadValues[4] @passClicksThru.setter def passClicksThru(self, value): self._batchedReadValues[4] = value @property def viewport(self): return self._batchedReadValues[5] @viewport.setter def viewport(self, value): self._batchedReadValues[5] = value def __getattr__(self, item: str): if item in self.LOCAL_PROPERTY_NAMES: return object.__getattribute__(self, item) else: return super().__getattr__(item) def __setattr__(self, item: str, new_value): if item in self.LOCAL_PROPERTY_NAMES: object.__setattr__(self, item, new_value) else: super().__setattr__(item, new_value) def _prefetch(self): readAttributes = self._batchedReadAttributes newValues = _og._prefetch_input_attributes_data(readAttributes) if len(readAttributes) == len(newValues): self._batchedReadValues = newValues class ValuesForOutputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = {"defaultMode", "scriptedMode", "widgetPath", "_batchedWriteValues"} """Helper class that creates natural hierarchical access to output attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedWriteValues = { } @property def defaultMode(self): value = self._batchedWriteValues.get(self._attributes.defaultMode) if value: return value else: data_view = og.AttributeValueHelper(self._attributes.defaultMode) return data_view.get() @defaultMode.setter def defaultMode(self, value): self._batchedWriteValues[self._attributes.defaultMode] = value @property def scriptedMode(self): value = self._batchedWriteValues.get(self._attributes.scriptedMode) if value: return value else: data_view = og.AttributeValueHelper(self._attributes.scriptedMode) return data_view.get() @scriptedMode.setter def scriptedMode(self, value): self._batchedWriteValues[self._attributes.scriptedMode] = value @property def widgetPath(self): value = self._batchedWriteValues.get(self._attributes.widgetPath) if value: return value else: data_view = og.AttributeValueHelper(self._attributes.widgetPath) return data_view.get() @widgetPath.setter def widgetPath(self, value): self._batchedWriteValues[self._attributes.widgetPath] = value def __getattr__(self, item: str): if item in self.LOCAL_PROPERTY_NAMES: return object.__getattribute__(self, item) else: return super().__getattr__(item) def __setattr__(self, item: str, new_value): if item in self.LOCAL_PROPERTY_NAMES: object.__setattr__(self, item, new_value) else: super().__setattr__(item, new_value) def _commit(self): _og._commit_output_attributes_data(self._batchedWriteValues) self._batchedWriteValues = { } class ValuesForState(og.DynamicAttributeAccess): """Helper class that creates natural hierarchical access to state attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) def __init__(self, node): super().__init__(node) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT) self.inputs = OgnSetViewportModeDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT) self.outputs = OgnSetViewportModeDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE) self.state = OgnSetViewportModeDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes) class abi: """Class defining the ABI interface for the node type""" @staticmethod def get_node_type(): get_node_type_function = getattr(OgnSetViewportModeDatabase.NODE_TYPE_CLASS, 'get_node_type', None) if callable(get_node_type_function): return get_node_type_function() return 'omni.graph.ui_nodes.SetViewportMode' @staticmethod def compute(context, node): def database_valid(): return True try: per_node_data = OgnSetViewportModeDatabase.PER_NODE_DATA[node.node_id()] db = per_node_data.get('_db') if db is None: db = OgnSetViewportModeDatabase(node) per_node_data['_db'] = db if not database_valid(): per_node_data['_db'] = None return False except: db = OgnSetViewportModeDatabase(node) try: compute_function = getattr(OgnSetViewportModeDatabase.NODE_TYPE_CLASS, 'compute', None) if callable(compute_function) and compute_function.__code__.co_argcount > 1: return compute_function(context, node) db.inputs._prefetch() db.inputs._setting_locked = True with og.in_compute(): return OgnSetViewportModeDatabase.NODE_TYPE_CLASS.compute(db) except Exception as error: stack_trace = "".join(traceback.format_tb(sys.exc_info()[2].tb_next)) db.log_error(f'Assertion raised in compute - {error}\n{stack_trace}', add_context=False) finally: db.inputs._setting_locked = False db.outputs._commit() return False @staticmethod def initialize(context, node): OgnSetViewportModeDatabase._initialize_per_node_data(node) initialize_function = getattr(OgnSetViewportModeDatabase.NODE_TYPE_CLASS, 'initialize', None) if callable(initialize_function): initialize_function(context, node) per_node_data = OgnSetViewportModeDatabase.PER_NODE_DATA[node.node_id()] def on_connection_or_disconnection(*args): per_node_data['_db'] = None node.register_on_connected_callback(on_connection_or_disconnection) node.register_on_disconnected_callback(on_connection_or_disconnection) @staticmethod def release(node): release_function = getattr(OgnSetViewportModeDatabase.NODE_TYPE_CLASS, 'release', None) if callable(release_function): release_function(node) OgnSetViewportModeDatabase._release_per_node_data(node) @staticmethod def release_instance(node, target): OgnSetViewportModeDatabase._release_per_node_instance_data(node, target) @staticmethod def update_node_version(context, node, old_version, new_version): update_node_version_function = getattr(OgnSetViewportModeDatabase.NODE_TYPE_CLASS, 'update_node_version', None) if callable(update_node_version_function): return update_node_version_function(context, node, old_version, new_version) return False @staticmethod def initialize_type(node_type): initialize_type_function = getattr(OgnSetViewportModeDatabase.NODE_TYPE_CLASS, 'initialize_type', None) needs_initializing = True if callable(initialize_type_function): needs_initializing = initialize_type_function(node_type) if needs_initializing: node_type.set_metadata(ogn.MetadataKeys.EXTENSION, "omni.graph.ui_nodes") node_type.set_metadata(ogn.MetadataKeys.UI_NAME, "Set Viewport Mode (BETA)") node_type.set_metadata(ogn.MetadataKeys.CATEGORIES, "graph:action,ui") node_type.set_metadata(ogn.MetadataKeys.DESCRIPTION, "Sets the mode of a specified viewport window to 'Scripted' mode or 'Default' mode when executed.\n 'Scripted' mode disables default viewport interaction and enables placing UI elements over the viewport. 'Default' mode is the default state of the viewport, and entering it will destroy any UI elements on the viewport.\n Executing with 'Enable Viewport Mouse Events' set to true in 'Scripted' mode is required to allow the specified viewport to be targeted by viewport mouse event nodes, including 'On Viewport Dragged' and 'Read Viewport Drag State'.\n Executing with 'Enable Picking' set to true in 'Scripted' mode is required to allow the specified viewport to be targeted by the 'On Picked' and 'Read Pick State' nodes.") node_type.set_metadata(ogn.MetadataKeys.EXCLUSIONS, "tests") node_type.set_metadata(ogn.MetadataKeys.LANGUAGE, "Python") OgnSetViewportModeDatabase.INTERFACE.add_to_node_type(node_type) @staticmethod def on_connection_type_resolve(node): on_connection_type_resolve_function = getattr(OgnSetViewportModeDatabase.NODE_TYPE_CLASS, 'on_connection_type_resolve', None) if callable(on_connection_type_resolve_function): on_connection_type_resolve_function(node) NODE_TYPE_CLASS = None @staticmethod def register(node_type_class): OgnSetViewportModeDatabase.NODE_TYPE_CLASS = node_type_class og.register_node_type(OgnSetViewportModeDatabase.abi, 1) @staticmethod def deregister(): og.deregister_node_type("omni.graph.ui_nodes.SetViewportMode")
17,641
Python
51.195266
804
0.655575
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnOnViewportDraggedDatabase.py
"""Support for simplified access to data on nodes of type omni.graph.ui_nodes.OnViewportDragged Event node which fires when a viewport drag event occurs in the specified viewport. Note that viewport mouse events must be enabled on the specified viewport using a SetViewportMode node. """ import numpy import omni.graph.core as og import omni.graph.core._omni_graph_core as _og import omni.graph.tools.ogn as ogn class OgnOnViewportDraggedDatabase(og.Database): """Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.OnViewportDragged Class Members: node: Node being evaluated Attribute Value Properties: Inputs: inputs.gesture inputs.onlyPlayback inputs.useNormalizedCoords inputs.viewport Outputs: outputs.began outputs.ended outputs.finalPosition outputs.initialPosition Predefined Tokens: tokens.LeftMouseDrag tokens.RightMouseDrag tokens.MiddleMouseDrag """ # Imprint the generator and target ABI versions in the file for JIT generation GENERATOR_VERSION = (1, 41, 3) TARGET_VERSION = (2, 139, 12) # This is an internal object that provides per-class storage of a per-node data dictionary PER_NODE_DATA = {} # This is an internal object that describes unchanging attributes in a generic way # The values in this list are in no particular order, as a per-attribute tuple # Name, Type, ExtendedTypeIndex, UiName, Description, Metadata, # Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg # You should not need to access any of this data directly, use the defined database interfaces INTERFACE = og.Database._get_interface([ ('inputs:gesture', 'token', 0, 'Gesture', 'The input gesture to trigger viewport drag events', {'displayGroup': 'parameters', ogn.MetadataKeys.LITERAL_ONLY: '1', ogn.MetadataKeys.ALLOWED_TOKENS: 'Left Mouse Drag,Right Mouse Drag,Middle Mouse Drag', ogn.MetadataKeys.ALLOWED_TOKENS_RAW: '{"LeftMouseDrag": "Left Mouse Drag", "RightMouseDrag": "Right Mouse Drag", "MiddleMouseDrag": "Middle Mouse Drag"}', ogn.MetadataKeys.DEFAULT: '"Left Mouse Drag"'}, True, "Left Mouse Drag", False, ''), ('inputs:onlyPlayback', 'bool', 0, 'Only Simulate On Play', 'When true, the node is only computed while Stage is being played', {ogn.MetadataKeys.LITERAL_ONLY: '1', ogn.MetadataKeys.DEFAULT: 'true'}, True, True, False, ''), ('inputs:useNormalizedCoords', 'bool', 0, 'Use Normalized Coords', 'When true, the components of 2D position outputs are scaled to between 0 and 1,\nwhere 0 is top/left and 1 is bottom/right.\nWhen false, components are in viewport render resolution pixels.', {ogn.MetadataKeys.LITERAL_ONLY: '1', ogn.MetadataKeys.DEFAULT: 'false'}, True, False, False, ''), ('inputs:viewport', 'token', 0, 'Viewport', 'Name of the viewport window to watch for drag events', {ogn.MetadataKeys.LITERAL_ONLY: '1', ogn.MetadataKeys.DEFAULT: '"Viewport"'}, True, "Viewport", False, ''), ('outputs:began', 'execution', 0, 'Began', "Enabled when the drag begins, populating 'Initial Position' with the current mouse position", {}, True, None, False, ''), ('outputs:ended', 'execution', 0, 'Ended', "Enabled when the drag ends, populating 'Final Position' with the current mouse position", {}, True, None, False, ''), ('outputs:finalPosition', 'double2', 0, 'Final Position', "The mouse position at which the drag ended (valid when 'Ended' is enabled)", {}, True, None, False, ''), ('outputs:initialPosition', 'double2', 0, 'Initial Position', "The mouse position at which the drag began (valid when either 'Began' or 'Ended' is enabled)", {}, True, None, False, ''), ]) class tokens: LeftMouseDrag = "Left Mouse Drag" RightMouseDrag = "Right Mouse Drag" MiddleMouseDrag = "Middle Mouse Drag" @classmethod def _populate_role_data(cls): """Populate a role structure with the non-default roles on this node type""" role_data = super()._populate_role_data() role_data.outputs.began = og.AttributeRole.EXECUTION role_data.outputs.ended = og.AttributeRole.EXECUTION return role_data class ValuesForInputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = { } """Helper class that creates natural hierarchical access to input attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedReadAttributes = [] self._batchedReadValues = [] @property def gesture(self): data_view = og.AttributeValueHelper(self._attributes.gesture) return data_view.get() @gesture.setter def gesture(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.gesture) data_view = og.AttributeValueHelper(self._attributes.gesture) data_view.set(value) @property def onlyPlayback(self): data_view = og.AttributeValueHelper(self._attributes.onlyPlayback) return data_view.get() @onlyPlayback.setter def onlyPlayback(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.onlyPlayback) data_view = og.AttributeValueHelper(self._attributes.onlyPlayback) data_view.set(value) @property def useNormalizedCoords(self): data_view = og.AttributeValueHelper(self._attributes.useNormalizedCoords) return data_view.get() @useNormalizedCoords.setter def useNormalizedCoords(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.useNormalizedCoords) data_view = og.AttributeValueHelper(self._attributes.useNormalizedCoords) data_view.set(value) @property def viewport(self): data_view = og.AttributeValueHelper(self._attributes.viewport) return data_view.get() @viewport.setter def viewport(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.viewport) data_view = og.AttributeValueHelper(self._attributes.viewport) data_view.set(value) def _prefetch(self): readAttributes = self._batchedReadAttributes newValues = _og._prefetch_input_attributes_data(readAttributes) if len(readAttributes) == len(newValues): self._batchedReadValues = newValues class ValuesForOutputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = { } """Helper class that creates natural hierarchical access to output attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedWriteValues = { } @property def began(self): data_view = og.AttributeValueHelper(self._attributes.began) return data_view.get() @began.setter def began(self, value): data_view = og.AttributeValueHelper(self._attributes.began) data_view.set(value) @property def ended(self): data_view = og.AttributeValueHelper(self._attributes.ended) return data_view.get() @ended.setter def ended(self, value): data_view = og.AttributeValueHelper(self._attributes.ended) data_view.set(value) @property def finalPosition(self): data_view = og.AttributeValueHelper(self._attributes.finalPosition) return data_view.get() @finalPosition.setter def finalPosition(self, value): data_view = og.AttributeValueHelper(self._attributes.finalPosition) data_view.set(value) @property def initialPosition(self): data_view = og.AttributeValueHelper(self._attributes.initialPosition) return data_view.get() @initialPosition.setter def initialPosition(self, value): data_view = og.AttributeValueHelper(self._attributes.initialPosition) data_view.set(value) def _commit(self): _og._commit_output_attributes_data(self._batchedWriteValues) self._batchedWriteValues = { } class ValuesForState(og.DynamicAttributeAccess): """Helper class that creates natural hierarchical access to state attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) def __init__(self, node): super().__init__(node) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT) self.inputs = OgnOnViewportDraggedDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT) self.outputs = OgnOnViewportDraggedDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE) self.state = OgnOnViewportDraggedDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
10,185
Python
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496
0.664507
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnGetViewportRendererDatabase.py
"""Support for simplified access to data on nodes of type omni.graph.ui_nodes.GetViewportRenderer Gets the renderer being used by the target viewport. """ import sys import traceback import omni.graph.core as og import omni.graph.core._omni_graph_core as _og import omni.graph.tools.ogn as ogn class OgnGetViewportRendererDatabase(og.Database): """Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.GetViewportRenderer Class Members: node: Node being evaluated Attribute Value Properties: Inputs: inputs.viewport Outputs: outputs.renderer """ # Imprint the generator and target ABI versions in the file for JIT generation GENERATOR_VERSION = (1, 41, 3) TARGET_VERSION = (2, 139, 12) # This is an internal object that provides per-class storage of a per-node data dictionary PER_NODE_DATA = {} # This is an internal object that describes unchanging attributes in a generic way # The values in this list are in no particular order, as a per-attribute tuple # Name, Type, ExtendedTypeIndex, UiName, Description, Metadata, # Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg # You should not need to access any of this data directly, use the defined database interfaces INTERFACE = og.Database._get_interface([ ('inputs:viewport', 'token', 0, 'Viewport', 'Name of the viewport, or empty for the default viewport', {ogn.MetadataKeys.DEFAULT: '"Viewport"'}, True, "Viewport", False, ''), ('outputs:renderer', 'token', 0, 'Renderer', 'The renderer being used by the target viewport', {}, True, None, False, ''), ]) class ValuesForInputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = {"viewport", "_setting_locked", "_batchedReadAttributes", "_batchedReadValues"} """Helper class that creates natural hierarchical access to input attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedReadAttributes = [self._attributes.viewport] self._batchedReadValues = ["Viewport"] @property def viewport(self): return self._batchedReadValues[0] @viewport.setter def viewport(self, value): self._batchedReadValues[0] = value def __getattr__(self, item: str): if item in self.LOCAL_PROPERTY_NAMES: return object.__getattribute__(self, item) else: return super().__getattr__(item) def __setattr__(self, item: str, new_value): if item in self.LOCAL_PROPERTY_NAMES: object.__setattr__(self, item, new_value) else: super().__setattr__(item, new_value) def _prefetch(self): readAttributes = self._batchedReadAttributes newValues = _og._prefetch_input_attributes_data(readAttributes) if len(readAttributes) == len(newValues): self._batchedReadValues = newValues class ValuesForOutputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = {"renderer", "_batchedWriteValues"} """Helper class that creates natural hierarchical access to output attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedWriteValues = { } @property def renderer(self): value = self._batchedWriteValues.get(self._attributes.renderer) if value: return value else: data_view = og.AttributeValueHelper(self._attributes.renderer) return data_view.get() @renderer.setter def renderer(self, value): self._batchedWriteValues[self._attributes.renderer] = value def __getattr__(self, item: str): if item in self.LOCAL_PROPERTY_NAMES: return object.__getattribute__(self, item) else: return super().__getattr__(item) def __setattr__(self, item: str, new_value): if item in self.LOCAL_PROPERTY_NAMES: object.__setattr__(self, item, new_value) else: super().__setattr__(item, new_value) def _commit(self): _og._commit_output_attributes_data(self._batchedWriteValues) self._batchedWriteValues = { } class ValuesForState(og.DynamicAttributeAccess): """Helper class that creates natural hierarchical access to state attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) def __init__(self, node): super().__init__(node) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT) self.inputs = OgnGetViewportRendererDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT) self.outputs = OgnGetViewportRendererDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE) self.state = OgnGetViewportRendererDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes) class abi: """Class defining the ABI interface for the node type""" @staticmethod def get_node_type(): get_node_type_function = getattr(OgnGetViewportRendererDatabase.NODE_TYPE_CLASS, 'get_node_type', None) if callable(get_node_type_function): return get_node_type_function() return 'omni.graph.ui_nodes.GetViewportRenderer' @staticmethod def compute(context, node): def database_valid(): return True try: per_node_data = OgnGetViewportRendererDatabase.PER_NODE_DATA[node.node_id()] db = per_node_data.get('_db') if db is None: db = OgnGetViewportRendererDatabase(node) per_node_data['_db'] = db if not database_valid(): per_node_data['_db'] = None return False except: db = OgnGetViewportRendererDatabase(node) try: compute_function = getattr(OgnGetViewportRendererDatabase.NODE_TYPE_CLASS, 'compute', None) if callable(compute_function) and compute_function.__code__.co_argcount > 1: return compute_function(context, node) db.inputs._prefetch() db.inputs._setting_locked = True with og.in_compute(): return OgnGetViewportRendererDatabase.NODE_TYPE_CLASS.compute(db) except Exception as error: stack_trace = "".join(traceback.format_tb(sys.exc_info()[2].tb_next)) db.log_error(f'Assertion raised in compute - {error}\n{stack_trace}', add_context=False) finally: db.inputs._setting_locked = False db.outputs._commit() return False @staticmethod def initialize(context, node): OgnGetViewportRendererDatabase._initialize_per_node_data(node) initialize_function = getattr(OgnGetViewportRendererDatabase.NODE_TYPE_CLASS, 'initialize', None) if callable(initialize_function): initialize_function(context, node) per_node_data = OgnGetViewportRendererDatabase.PER_NODE_DATA[node.node_id()] def on_connection_or_disconnection(*args): per_node_data['_db'] = None node.register_on_connected_callback(on_connection_or_disconnection) node.register_on_disconnected_callback(on_connection_or_disconnection) @staticmethod def release(node): release_function = getattr(OgnGetViewportRendererDatabase.NODE_TYPE_CLASS, 'release', None) if callable(release_function): release_function(node) OgnGetViewportRendererDatabase._release_per_node_data(node) @staticmethod def release_instance(node, target): OgnGetViewportRendererDatabase._release_per_node_instance_data(node, target) @staticmethod def update_node_version(context, node, old_version, new_version): update_node_version_function = getattr(OgnGetViewportRendererDatabase.NODE_TYPE_CLASS, 'update_node_version', None) if callable(update_node_version_function): return update_node_version_function(context, node, old_version, new_version) return False @staticmethod def initialize_type(node_type): initialize_type_function = getattr(OgnGetViewportRendererDatabase.NODE_TYPE_CLASS, 'initialize_type', None) needs_initializing = True if callable(initialize_type_function): needs_initializing = initialize_type_function(node_type) if needs_initializing: node_type.set_metadata(ogn.MetadataKeys.EXTENSION, "omni.graph.ui_nodes") node_type.set_metadata(ogn.MetadataKeys.UI_NAME, "Get Viewport Renderer") node_type.set_metadata(ogn.MetadataKeys.CATEGORIES, "viewport") node_type.set_metadata(ogn.MetadataKeys.DESCRIPTION, "Gets the renderer being used by the target viewport.") node_type.set_metadata(ogn.MetadataKeys.EXCLUSIONS, "tests") node_type.set_metadata(ogn.MetadataKeys.LANGUAGE, "Python") OgnGetViewportRendererDatabase.INTERFACE.add_to_node_type(node_type) @staticmethod def on_connection_type_resolve(node): on_connection_type_resolve_function = getattr(OgnGetViewportRendererDatabase.NODE_TYPE_CLASS, 'on_connection_type_resolve', None) if callable(on_connection_type_resolve_function): on_connection_type_resolve_function(node) NODE_TYPE_CLASS = None @staticmethod def register(node_type_class): OgnGetViewportRendererDatabase.NODE_TYPE_CLASS = node_type_class og.register_node_type(OgnGetViewportRendererDatabase.abi, 1) @staticmethod def deregister(): og.deregister_node_type("omni.graph.ui_nodes.GetViewportRenderer")
11,246
Python
45.66805
182
0.638627
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnSpacerDatabase.py
"""Support for simplified access to data on nodes of type omni.graph.ui_nodes.Spacer A widget that leaves empty space. """ import sys import traceback import omni.graph.core as og import omni.graph.core._omni_graph_core as _og import omni.graph.tools.ogn as ogn class OgnSpacerDatabase(og.Database): """Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.Spacer Class Members: node: Node being evaluated Attribute Value Properties: Inputs: inputs.create inputs.height inputs.parentWidgetPath inputs.style inputs.widgetIdentifier inputs.width Outputs: outputs.created outputs.widgetPath """ # Imprint the generator and target ABI versions in the file for JIT generation GENERATOR_VERSION = (1, 41, 3) TARGET_VERSION = (2, 139, 12) # This is an internal object that provides per-class storage of a per-node data dictionary PER_NODE_DATA = {} # This is an internal object that describes unchanging attributes in a generic way # The values in this list are in no particular order, as a per-attribute tuple # Name, Type, ExtendedTypeIndex, UiName, Description, Metadata, # Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg # You should not need to access any of this data directly, use the defined database interfaces INTERFACE = og.Database._get_interface([ ('inputs:create', 'execution', 0, 'Create', 'Input execution to create and show the widget', {}, True, None, False, ''), ('inputs:height', 'int', 0, 'Height', 'The amount of vertical space to leave, in pixels.', {ogn.MetadataKeys.DEFAULT: '0'}, False, 0, False, ''), ('inputs:parentWidgetPath', 'token', 0, 'Parent Widget Path', 'The absolute path to the parent widget.', {}, True, "", False, ''), ('inputs:style', 'string', 0, None, 'Style to be applied to the spacer. This can later be changed with the WriteWidgetStyle node.', {}, False, None, False, ''), ('inputs:widgetIdentifier', 'token', 0, 'Widget Identifier', 'An optional unique identifier for the widget.\nCan be used to refer to this widget in other places such as the OnWidgetClicked node.', {}, False, None, False, ''), ('inputs:width', 'int', 0, 'Width', 'The amount of horizontal space to leave, in pixels.', {ogn.MetadataKeys.DEFAULT: '0'}, False, 0, False, ''), ('outputs:created', 'execution', 0, 'Created', 'Executed when the widget is created', {}, True, None, False, ''), ('outputs:widgetPath', 'token', 0, 'Widget Path', 'The absolute path to the created widget', {}, True, None, False, ''), ]) @classmethod def _populate_role_data(cls): """Populate a role structure with the non-default roles on this node type""" role_data = super()._populate_role_data() role_data.inputs.create = og.AttributeRole.EXECUTION role_data.inputs.style = og.AttributeRole.TEXT role_data.outputs.created = og.AttributeRole.EXECUTION return role_data class ValuesForInputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = {"create", "height", "parentWidgetPath", "style", "widgetIdentifier", "width", "_setting_locked", "_batchedReadAttributes", "_batchedReadValues"} """Helper class that creates natural hierarchical access to input attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedReadAttributes = [self._attributes.create, self._attributes.height, self._attributes.parentWidgetPath, self._attributes.style, self._attributes.widgetIdentifier, self._attributes.width] self._batchedReadValues = [None, 0, "", None, None, 0] @property def create(self): return self._batchedReadValues[0] @create.setter def create(self, value): self._batchedReadValues[0] = value @property def height(self): return self._batchedReadValues[1] @height.setter def height(self, value): self._batchedReadValues[1] = value @property def parentWidgetPath(self): return self._batchedReadValues[2] @parentWidgetPath.setter def parentWidgetPath(self, value): self._batchedReadValues[2] = value @property def style(self): return self._batchedReadValues[3] @style.setter def style(self, value): self._batchedReadValues[3] = value @property def widgetIdentifier(self): return self._batchedReadValues[4] @widgetIdentifier.setter def widgetIdentifier(self, value): self._batchedReadValues[4] = value @property def width(self): return self._batchedReadValues[5] @width.setter def width(self, value): self._batchedReadValues[5] = value def __getattr__(self, item: str): if item in self.LOCAL_PROPERTY_NAMES: return object.__getattribute__(self, item) else: return super().__getattr__(item) def __setattr__(self, item: str, new_value): if item in self.LOCAL_PROPERTY_NAMES: object.__setattr__(self, item, new_value) else: super().__setattr__(item, new_value) def _prefetch(self): readAttributes = self._batchedReadAttributes newValues = _og._prefetch_input_attributes_data(readAttributes) if len(readAttributes) == len(newValues): self._batchedReadValues = newValues class ValuesForOutputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = {"created", "widgetPath", "_batchedWriteValues"} """Helper class that creates natural hierarchical access to output attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedWriteValues = { } @property def created(self): value = self._batchedWriteValues.get(self._attributes.created) if value: return value else: data_view = og.AttributeValueHelper(self._attributes.created) return data_view.get() @created.setter def created(self, value): self._batchedWriteValues[self._attributes.created] = value @property def widgetPath(self): value = self._batchedWriteValues.get(self._attributes.widgetPath) if value: return value else: data_view = og.AttributeValueHelper(self._attributes.widgetPath) return data_view.get() @widgetPath.setter def widgetPath(self, value): self._batchedWriteValues[self._attributes.widgetPath] = value def __getattr__(self, item: str): if item in self.LOCAL_PROPERTY_NAMES: return object.__getattribute__(self, item) else: return super().__getattr__(item) def __setattr__(self, item: str, new_value): if item in self.LOCAL_PROPERTY_NAMES: object.__setattr__(self, item, new_value) else: super().__setattr__(item, new_value) def _commit(self): _og._commit_output_attributes_data(self._batchedWriteValues) self._batchedWriteValues = { } class ValuesForState(og.DynamicAttributeAccess): """Helper class that creates natural hierarchical access to state attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) def __init__(self, node): super().__init__(node) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT) self.inputs = OgnSpacerDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT) self.outputs = OgnSpacerDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE) self.state = OgnSpacerDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes) class abi: """Class defining the ABI interface for the node type""" @staticmethod def get_node_type(): get_node_type_function = getattr(OgnSpacerDatabase.NODE_TYPE_CLASS, 'get_node_type', None) if callable(get_node_type_function): return get_node_type_function() return 'omni.graph.ui_nodes.Spacer' @staticmethod def compute(context, node): def database_valid(): return True try: per_node_data = OgnSpacerDatabase.PER_NODE_DATA[node.node_id()] db = per_node_data.get('_db') if db is None: db = OgnSpacerDatabase(node) per_node_data['_db'] = db if not database_valid(): per_node_data['_db'] = None return False except: db = OgnSpacerDatabase(node) try: compute_function = getattr(OgnSpacerDatabase.NODE_TYPE_CLASS, 'compute', None) if callable(compute_function) and compute_function.__code__.co_argcount > 1: return compute_function(context, node) db.inputs._prefetch() db.inputs._setting_locked = True with og.in_compute(): return OgnSpacerDatabase.NODE_TYPE_CLASS.compute(db) except Exception as error: stack_trace = "".join(traceback.format_tb(sys.exc_info()[2].tb_next)) db.log_error(f'Assertion raised in compute - {error}\n{stack_trace}', add_context=False) finally: db.inputs._setting_locked = False db.outputs._commit() return False @staticmethod def initialize(context, node): OgnSpacerDatabase._initialize_per_node_data(node) initialize_function = getattr(OgnSpacerDatabase.NODE_TYPE_CLASS, 'initialize', None) if callable(initialize_function): initialize_function(context, node) per_node_data = OgnSpacerDatabase.PER_NODE_DATA[node.node_id()] def on_connection_or_disconnection(*args): per_node_data['_db'] = None node.register_on_connected_callback(on_connection_or_disconnection) node.register_on_disconnected_callback(on_connection_or_disconnection) @staticmethod def release(node): release_function = getattr(OgnSpacerDatabase.NODE_TYPE_CLASS, 'release', None) if callable(release_function): release_function(node) OgnSpacerDatabase._release_per_node_data(node) @staticmethod def release_instance(node, target): OgnSpacerDatabase._release_per_node_instance_data(node, target) @staticmethod def update_node_version(context, node, old_version, new_version): update_node_version_function = getattr(OgnSpacerDatabase.NODE_TYPE_CLASS, 'update_node_version', None) if callable(update_node_version_function): return update_node_version_function(context, node, old_version, new_version) return False @staticmethod def initialize_type(node_type): initialize_type_function = getattr(OgnSpacerDatabase.NODE_TYPE_CLASS, 'initialize_type', None) needs_initializing = True if callable(initialize_type_function): needs_initializing = initialize_type_function(node_type) if needs_initializing: node_type.set_metadata(ogn.MetadataKeys.EXTENSION, "omni.graph.ui_nodes") node_type.set_metadata(ogn.MetadataKeys.UI_NAME, "Spacer (BETA)") node_type.set_metadata(ogn.MetadataKeys.CATEGORIES, "graph:action,ui") node_type.set_metadata(ogn.MetadataKeys.DESCRIPTION, "A widget that leaves empty space.") node_type.set_metadata(ogn.MetadataKeys.EXCLUSIONS, "tests") node_type.set_metadata(ogn.MetadataKeys.LANGUAGE, "Python") OgnSpacerDatabase.INTERFACE.add_to_node_type(node_type) @staticmethod def on_connection_type_resolve(node): on_connection_type_resolve_function = getattr(OgnSpacerDatabase.NODE_TYPE_CLASS, 'on_connection_type_resolve', None) if callable(on_connection_type_resolve_function): on_connection_type_resolve_function(node) NODE_TYPE_CLASS = None @staticmethod def register(node_type_class): OgnSpacerDatabase.NODE_TYPE_CLASS = node_type_class og.register_node_type(OgnSpacerDatabase.abi, 1) @staticmethod def deregister(): og.deregister_node_type("omni.graph.ui_nodes.Spacer")
14,060
Python
43.638095
233
0.622688
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnComboBoxDatabase.py
"""Support for simplified access to data on nodes of type omni.graph.ui_nodes.ComboBox Create a combo box widget on the Viewport """ import numpy import sys import traceback import omni.graph.core as og import omni.graph.core._omni_graph_core as _og import omni.graph.tools.ogn as ogn class OgnComboBoxDatabase(og.Database): """Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.ComboBox Class Members: node: Node being evaluated Attribute Value Properties: Inputs: inputs.create inputs.disable inputs.enable inputs.hide inputs.itemList inputs.parentWidgetPath inputs.show inputs.tearDown inputs.widgetIdentifier inputs.width Outputs: outputs.created outputs.widgetPath """ # Imprint the generator and target ABI versions in the file for JIT generation GENERATOR_VERSION = (1, 41, 3) TARGET_VERSION = (2, 139, 12) # This is an internal object that provides per-class storage of a per-node data dictionary PER_NODE_DATA = {} # This is an internal object that describes unchanging attributes in a generic way # The values in this list are in no particular order, as a per-attribute tuple # Name, Type, ExtendedTypeIndex, UiName, Description, Metadata, # Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg # You should not need to access any of this data directly, use the defined database interfaces INTERFACE = og.Database._get_interface([ ('inputs:create', 'execution', 0, 'Create', 'Input execution to create and show the widget', {}, True, None, False, ''), ('inputs:disable', 'execution', 0, 'Disable', 'Disable this button so that it cannot be pressed', {}, True, None, False, ''), ('inputs:enable', 'execution', 0, 'Enable', 'Enable this button after it has been disabled', {}, True, None, False, ''), ('inputs:hide', 'execution', 0, 'Hide', 'Input execution to hide the widget and all its child widgets', {}, True, None, False, ''), ('inputs:itemList', 'token[]', 0, 'Item List', 'A list of items that appears in the drop-down list', {}, True, [], False, ''), ('inputs:parentWidgetPath', 'token', 0, 'Parent Widget Path', 'The absolute path to the parent widget.\nIf empty, this widget will be created as a direct child of Viewport.', {}, False, None, False, ''), ('inputs:show', 'execution', 0, 'Show', 'Input execution to show the widget and all its child widgets after they become hidden', {}, True, None, False, ''), ('inputs:tearDown', 'execution', 0, 'Tear Down', 'Input execution to tear down the widget and all its child widgets', {}, True, None, False, ''), ('inputs:widgetIdentifier', 'token', 0, 'Widget Identifier', 'An optional unique identifier for the widget.\nCan be used to refer to this widget in other places such as the OnWidgetClicked node.', {}, False, None, False, ''), ('inputs:width', 'double', 0, 'Width', 'The width of the created combo box', {ogn.MetadataKeys.DEFAULT: '100.0'}, True, 100.0, False, ''), ('outputs:created', 'execution', 0, 'Created', 'Executed when the widget is created', {}, True, None, False, ''), ('outputs:widgetPath', 'token', 0, 'Widget Path', 'The absolute path to the created widget', {}, True, None, False, ''), ]) @classmethod def _populate_role_data(cls): """Populate a role structure with the non-default roles on this node type""" role_data = super()._populate_role_data() role_data.inputs.create = og.AttributeRole.EXECUTION role_data.inputs.disable = og.AttributeRole.EXECUTION role_data.inputs.enable = og.AttributeRole.EXECUTION role_data.inputs.hide = og.AttributeRole.EXECUTION role_data.inputs.show = og.AttributeRole.EXECUTION role_data.inputs.tearDown = og.AttributeRole.EXECUTION role_data.outputs.created = og.AttributeRole.EXECUTION return role_data class ValuesForInputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = {"create", "disable", "enable", "hide", "parentWidgetPath", "show", "tearDown", "widgetIdentifier", "width", "_setting_locked", "_batchedReadAttributes", "_batchedReadValues"} """Helper class that creates natural hierarchical access to input attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedReadAttributes = [self._attributes.create, self._attributes.disable, self._attributes.enable, self._attributes.hide, self._attributes.parentWidgetPath, self._attributes.show, self._attributes.tearDown, self._attributes.widgetIdentifier, self._attributes.width] self._batchedReadValues = [None, None, None, None, None, None, None, None, 100.0] @property def itemList(self): data_view = og.AttributeValueHelper(self._attributes.itemList) return data_view.get() @itemList.setter def itemList(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.itemList) data_view = og.AttributeValueHelper(self._attributes.itemList) data_view.set(value) self.itemList_size = data_view.get_array_size() @property def create(self): return self._batchedReadValues[0] @create.setter def create(self, value): self._batchedReadValues[0] = value @property def disable(self): return self._batchedReadValues[1] @disable.setter def disable(self, value): self._batchedReadValues[1] = value @property def enable(self): return self._batchedReadValues[2] @enable.setter def enable(self, value): self._batchedReadValues[2] = value @property def hide(self): return self._batchedReadValues[3] @hide.setter def hide(self, value): self._batchedReadValues[3] = value @property def parentWidgetPath(self): return self._batchedReadValues[4] @parentWidgetPath.setter def parentWidgetPath(self, value): self._batchedReadValues[4] = value @property def show(self): return self._batchedReadValues[5] @show.setter def show(self, value): self._batchedReadValues[5] = value @property def tearDown(self): return self._batchedReadValues[6] @tearDown.setter def tearDown(self, value): self._batchedReadValues[6] = value @property def widgetIdentifier(self): return self._batchedReadValues[7] @widgetIdentifier.setter def widgetIdentifier(self, value): self._batchedReadValues[7] = value @property def width(self): return self._batchedReadValues[8] @width.setter def width(self, value): self._batchedReadValues[8] = value def __getattr__(self, item: str): if item in self.LOCAL_PROPERTY_NAMES: return object.__getattribute__(self, item) else: return super().__getattr__(item) def __setattr__(self, item: str, new_value): if item in self.LOCAL_PROPERTY_NAMES: object.__setattr__(self, item, new_value) else: super().__setattr__(item, new_value) def _prefetch(self): readAttributes = self._batchedReadAttributes newValues = _og._prefetch_input_attributes_data(readAttributes) if len(readAttributes) == len(newValues): self._batchedReadValues = newValues class ValuesForOutputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = {"created", "widgetPath", "_batchedWriteValues"} """Helper class that creates natural hierarchical access to output attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedWriteValues = { } @property def created(self): value = self._batchedWriteValues.get(self._attributes.created) if value: return value else: data_view = og.AttributeValueHelper(self._attributes.created) return data_view.get() @created.setter def created(self, value): self._batchedWriteValues[self._attributes.created] = value @property def widgetPath(self): value = self._batchedWriteValues.get(self._attributes.widgetPath) if value: return value else: data_view = og.AttributeValueHelper(self._attributes.widgetPath) return data_view.get() @widgetPath.setter def widgetPath(self, value): self._batchedWriteValues[self._attributes.widgetPath] = value def __getattr__(self, item: str): if item in self.LOCAL_PROPERTY_NAMES: return object.__getattribute__(self, item) else: return super().__getattr__(item) def __setattr__(self, item: str, new_value): if item in self.LOCAL_PROPERTY_NAMES: object.__setattr__(self, item, new_value) else: super().__setattr__(item, new_value) def _commit(self): _og._commit_output_attributes_data(self._batchedWriteValues) self._batchedWriteValues = { } class ValuesForState(og.DynamicAttributeAccess): """Helper class that creates natural hierarchical access to state attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) def __init__(self, node): super().__init__(node) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT) self.inputs = OgnComboBoxDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT) self.outputs = OgnComboBoxDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE) self.state = OgnComboBoxDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes) class abi: """Class defining the ABI interface for the node type""" @staticmethod def get_node_type(): get_node_type_function = getattr(OgnComboBoxDatabase.NODE_TYPE_CLASS, 'get_node_type', None) if callable(get_node_type_function): return get_node_type_function() return 'omni.graph.ui_nodes.ComboBox' @staticmethod def compute(context, node): def database_valid(): return True try: per_node_data = OgnComboBoxDatabase.PER_NODE_DATA[node.node_id()] db = per_node_data.get('_db') if db is None: db = OgnComboBoxDatabase(node) per_node_data['_db'] = db if not database_valid(): per_node_data['_db'] = None return False except: db = OgnComboBoxDatabase(node) try: compute_function = getattr(OgnComboBoxDatabase.NODE_TYPE_CLASS, 'compute', None) if callable(compute_function) and compute_function.__code__.co_argcount > 1: return compute_function(context, node) db.inputs._prefetch() db.inputs._setting_locked = True with og.in_compute(): return OgnComboBoxDatabase.NODE_TYPE_CLASS.compute(db) except Exception as error: stack_trace = "".join(traceback.format_tb(sys.exc_info()[2].tb_next)) db.log_error(f'Assertion raised in compute - {error}\n{stack_trace}', add_context=False) finally: db.inputs._setting_locked = False db.outputs._commit() return False @staticmethod def initialize(context, node): OgnComboBoxDatabase._initialize_per_node_data(node) initialize_function = getattr(OgnComboBoxDatabase.NODE_TYPE_CLASS, 'initialize', None) if callable(initialize_function): initialize_function(context, node) per_node_data = OgnComboBoxDatabase.PER_NODE_DATA[node.node_id()] def on_connection_or_disconnection(*args): per_node_data['_db'] = None node.register_on_connected_callback(on_connection_or_disconnection) node.register_on_disconnected_callback(on_connection_or_disconnection) @staticmethod def release(node): release_function = getattr(OgnComboBoxDatabase.NODE_TYPE_CLASS, 'release', None) if callable(release_function): release_function(node) OgnComboBoxDatabase._release_per_node_data(node) @staticmethod def release_instance(node, target): OgnComboBoxDatabase._release_per_node_instance_data(node, target) @staticmethod def update_node_version(context, node, old_version, new_version): update_node_version_function = getattr(OgnComboBoxDatabase.NODE_TYPE_CLASS, 'update_node_version', None) if callable(update_node_version_function): return update_node_version_function(context, node, old_version, new_version) return False @staticmethod def initialize_type(node_type): initialize_type_function = getattr(OgnComboBoxDatabase.NODE_TYPE_CLASS, 'initialize_type', None) needs_initializing = True if callable(initialize_type_function): needs_initializing = initialize_type_function(node_type) if needs_initializing: node_type.set_metadata(ogn.MetadataKeys.EXTENSION, "omni.graph.ui_nodes") node_type.set_metadata(ogn.MetadataKeys.HIDDEN, "True") node_type.set_metadata(ogn.MetadataKeys.UI_NAME, "Combo Box (BETA)") node_type.set_metadata(ogn.MetadataKeys.CATEGORIES, "graph:action,ui") node_type.set_metadata(ogn.MetadataKeys.DESCRIPTION, "Create a combo box widget on the Viewport") node_type.set_metadata(ogn.MetadataKeys.EXCLUSIONS, "tests") node_type.set_metadata(ogn.MetadataKeys.LANGUAGE, "Python") OgnComboBoxDatabase.INTERFACE.add_to_node_type(node_type) @staticmethod def on_connection_type_resolve(node): on_connection_type_resolve_function = getattr(OgnComboBoxDatabase.NODE_TYPE_CLASS, 'on_connection_type_resolve', None) if callable(on_connection_type_resolve_function): on_connection_type_resolve_function(node) NODE_TYPE_CLASS = None @staticmethod def register(node_type_class): OgnComboBoxDatabase.NODE_TYPE_CLASS = node_type_class og.register_node_type(OgnComboBoxDatabase.abi, 1) @staticmethod def deregister(): og.deregister_node_type("omni.graph.ui_nodes.ComboBox")
16,377
Python
43.748634
285
0.622825
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnOnNewFrameDatabase.py
"""Support for simplified access to data on nodes of type omni.graph.ui_nodes.OnNewFrame Triggers when there is a new frame available for the given viewport. Note that the graph will run asynchronously to the new frame event """ import sys import traceback import omni.graph.core as og import omni.graph.core._omni_graph_core as _og import omni.graph.tools.ogn as ogn class OgnOnNewFrameDatabase(og.Database): """Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.OnNewFrame Class Members: node: Node being evaluated Attribute Value Properties: Inputs: inputs.viewport Outputs: outputs.execOut outputs.frameNumber """ # Imprint the generator and target ABI versions in the file for JIT generation GENERATOR_VERSION = (1, 41, 3) TARGET_VERSION = (2, 139, 12) # This is an internal object that provides per-class storage of a per-node data dictionary PER_NODE_DATA = {} # This is an internal object that describes unchanging attributes in a generic way # The values in this list are in no particular order, as a per-attribute tuple # Name, Type, ExtendedTypeIndex, UiName, Description, Metadata, # Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg # You should not need to access any of this data directly, use the defined database interfaces INTERFACE = og.Database._get_interface([ ('inputs:viewport', 'token', 0, None, 'Name of the viewport, or empty for the default viewport', {'displayGroup': 'parameters'}, True, "", False, ''), ('outputs:execOut', 'execution', 0, None, 'Output Execution', {}, True, None, False, ''), ('outputs:frameNumber', 'int', 0, None, 'The number of the frame which is available', {}, True, None, False, ''), ]) @classmethod def _populate_role_data(cls): """Populate a role structure with the non-default roles on this node type""" role_data = super()._populate_role_data() role_data.outputs.execOut = og.AttributeRole.EXECUTION return role_data class ValuesForInputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = {"viewport", "_setting_locked", "_batchedReadAttributes", "_batchedReadValues"} """Helper class that creates natural hierarchical access to input attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedReadAttributes = [self._attributes.viewport] self._batchedReadValues = [""] @property def viewport(self): return self._batchedReadValues[0] @viewport.setter def viewport(self, value): self._batchedReadValues[0] = value def __getattr__(self, item: str): if item in self.LOCAL_PROPERTY_NAMES: return object.__getattribute__(self, item) else: return super().__getattr__(item) def __setattr__(self, item: str, new_value): if item in self.LOCAL_PROPERTY_NAMES: object.__setattr__(self, item, new_value) else: super().__setattr__(item, new_value) def _prefetch(self): readAttributes = self._batchedReadAttributes newValues = _og._prefetch_input_attributes_data(readAttributes) if len(readAttributes) == len(newValues): self._batchedReadValues = newValues class ValuesForOutputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = {"execOut", "frameNumber", "_batchedWriteValues"} """Helper class that creates natural hierarchical access to output attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedWriteValues = { } @property def execOut(self): value = self._batchedWriteValues.get(self._attributes.execOut) if value: return value else: data_view = og.AttributeValueHelper(self._attributes.execOut) return data_view.get() @execOut.setter def execOut(self, value): self._batchedWriteValues[self._attributes.execOut] = value @property def frameNumber(self): value = self._batchedWriteValues.get(self._attributes.frameNumber) if value: return value else: data_view = og.AttributeValueHelper(self._attributes.frameNumber) return data_view.get() @frameNumber.setter def frameNumber(self, value): self._batchedWriteValues[self._attributes.frameNumber] = value def __getattr__(self, item: str): if item in self.LOCAL_PROPERTY_NAMES: return object.__getattribute__(self, item) else: return super().__getattr__(item) def __setattr__(self, item: str, new_value): if item in self.LOCAL_PROPERTY_NAMES: object.__setattr__(self, item, new_value) else: super().__setattr__(item, new_value) def _commit(self): _og._commit_output_attributes_data(self._batchedWriteValues) self._batchedWriteValues = { } class ValuesForState(og.DynamicAttributeAccess): """Helper class that creates natural hierarchical access to state attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) def __init__(self, node): super().__init__(node) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT) self.inputs = OgnOnNewFrameDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT) self.outputs = OgnOnNewFrameDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE) self.state = OgnOnNewFrameDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes) class abi: """Class defining the ABI interface for the node type""" @staticmethod def get_node_type(): get_node_type_function = getattr(OgnOnNewFrameDatabase.NODE_TYPE_CLASS, 'get_node_type', None) if callable(get_node_type_function): return get_node_type_function() return 'omni.graph.ui_nodes.OnNewFrame' @staticmethod def compute(context, node): def database_valid(): return True try: per_node_data = OgnOnNewFrameDatabase.PER_NODE_DATA[node.node_id()] db = per_node_data.get('_db') if db is None: db = OgnOnNewFrameDatabase(node) per_node_data['_db'] = db if not database_valid(): per_node_data['_db'] = None return False except: db = OgnOnNewFrameDatabase(node) try: compute_function = getattr(OgnOnNewFrameDatabase.NODE_TYPE_CLASS, 'compute', None) if callable(compute_function) and compute_function.__code__.co_argcount > 1: return compute_function(context, node) db.inputs._prefetch() db.inputs._setting_locked = True with og.in_compute(): return OgnOnNewFrameDatabase.NODE_TYPE_CLASS.compute(db) except Exception as error: stack_trace = "".join(traceback.format_tb(sys.exc_info()[2].tb_next)) db.log_error(f'Assertion raised in compute - {error}\n{stack_trace}', add_context=False) finally: db.inputs._setting_locked = False db.outputs._commit() return False @staticmethod def initialize(context, node): OgnOnNewFrameDatabase._initialize_per_node_data(node) initialize_function = getattr(OgnOnNewFrameDatabase.NODE_TYPE_CLASS, 'initialize', None) if callable(initialize_function): initialize_function(context, node) per_node_data = OgnOnNewFrameDatabase.PER_NODE_DATA[node.node_id()] def on_connection_or_disconnection(*args): per_node_data['_db'] = None node.register_on_connected_callback(on_connection_or_disconnection) node.register_on_disconnected_callback(on_connection_or_disconnection) @staticmethod def release(node): release_function = getattr(OgnOnNewFrameDatabase.NODE_TYPE_CLASS, 'release', None) if callable(release_function): release_function(node) OgnOnNewFrameDatabase._release_per_node_data(node) @staticmethod def release_instance(node, target): OgnOnNewFrameDatabase._release_per_node_instance_data(node, target) @staticmethod def update_node_version(context, node, old_version, new_version): update_node_version_function = getattr(OgnOnNewFrameDatabase.NODE_TYPE_CLASS, 'update_node_version', None) if callable(update_node_version_function): return update_node_version_function(context, node, old_version, new_version) return False @staticmethod def initialize_type(node_type): initialize_type_function = getattr(OgnOnNewFrameDatabase.NODE_TYPE_CLASS, 'initialize_type', None) needs_initializing = True if callable(initialize_type_function): needs_initializing = initialize_type_function(node_type) if needs_initializing: node_type.set_metadata(ogn.MetadataKeys.EXTENSION, "omni.graph.ui_nodes") node_type.set_metadata(ogn.MetadataKeys.UI_NAME, "On New Frame") node_type.set_metadata(ogn.MetadataKeys.CATEGORIES, "graph:action,event") node_type.set_metadata(ogn.MetadataKeys.DESCRIPTION, "Triggers when there is a new frame available for the given viewport. Note that the graph will run asynchronously to the new frame event") node_type.set_metadata(ogn.MetadataKeys.EXCLUSIONS, "tests") node_type.set_metadata(ogn.MetadataKeys.LANGUAGE, "Python") __hints = node_type.get_scheduling_hints() if __hints is not None: __hints.compute_rule = og.eComputeRule.E_ON_REQUEST OgnOnNewFrameDatabase.INTERFACE.add_to_node_type(node_type) node_type.set_has_state(True) @staticmethod def on_connection_type_resolve(node): on_connection_type_resolve_function = getattr(OgnOnNewFrameDatabase.NODE_TYPE_CLASS, 'on_connection_type_resolve', None) if callable(on_connection_type_resolve_function): on_connection_type_resolve_function(node) NODE_TYPE_CLASS = None @staticmethod def register(node_type_class): OgnOnNewFrameDatabase.NODE_TYPE_CLASS = node_type_class og.register_node_type(OgnOnNewFrameDatabase.abi, 1) @staticmethod def deregister(): og.deregister_node_type("omni.graph.ui_nodes.OnNewFrame")
12,228
Python
44.630597
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omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnReadViewportDragStateDatabase.py
"""Support for simplified access to data on nodes of type omni.graph.ui_nodes.ReadViewportDragState Read the state of the last viewport drag event from the specified viewport. Note that viewport mouse events must be enabled on the specified viewport using a SetViewportMode node. """ import numpy import omni.graph.core as og import omni.graph.core._omni_graph_core as _og import omni.graph.tools.ogn as ogn class OgnReadViewportDragStateDatabase(og.Database): """Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.ReadViewportDragState Class Members: node: Node being evaluated Attribute Value Properties: Inputs: inputs.gesture inputs.useNormalizedCoords inputs.viewport Outputs: outputs.currentPosition outputs.initialPosition outputs.isDragInProgress outputs.isValid outputs.velocity Predefined Tokens: tokens.LeftMouseDrag tokens.RightMouseDrag tokens.MiddleMouseDrag """ # Imprint the generator and target ABI versions in the file for JIT generation GENERATOR_VERSION = (1, 41, 3) TARGET_VERSION = (2, 139, 12) # This is an internal object that provides per-class storage of a per-node data dictionary PER_NODE_DATA = {} # This is an internal object that describes unchanging attributes in a generic way # The values in this list are in no particular order, as a per-attribute tuple # Name, Type, ExtendedTypeIndex, UiName, Description, Metadata, # Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg # You should not need to access any of this data directly, use the defined database interfaces INTERFACE = og.Database._get_interface([ ('inputs:gesture', 'token', 0, 'Gesture', 'The input gesture to trigger viewport drag events', {'displayGroup': 'parameters', ogn.MetadataKeys.ALLOWED_TOKENS: 'Left Mouse Drag,Right Mouse Drag,Middle Mouse Drag', ogn.MetadataKeys.ALLOWED_TOKENS_RAW: '{"LeftMouseDrag": "Left Mouse Drag", "RightMouseDrag": "Right Mouse Drag", "MiddleMouseDrag": "Middle Mouse Drag"}', ogn.MetadataKeys.DEFAULT: '"Left Mouse Drag"'}, True, "Left Mouse Drag", False, ''), ('inputs:useNormalizedCoords', 'bool', 0, 'Use Normalized Coords', 'When true, the components of 2D position and velocity outputs are scaled to between 0 and 1,\nwhere 0 is top/left and 1 is bottom/right.\nWhen false, components are in viewport render resolution pixels.', {ogn.MetadataKeys.DEFAULT: 'false'}, True, False, False, ''), ('inputs:viewport', 'token', 0, 'Viewport', 'Name of the viewport window to watch for drag events', {ogn.MetadataKeys.DEFAULT: '"Viewport"'}, True, "Viewport", False, ''), ('outputs:currentPosition', 'double2', 0, 'Current Position', 'The current mouse position if a drag is in progress,\nor the final mouse position of the most recent drag if a drag is not in progress', {}, True, None, False, ''), ('outputs:initialPosition', 'double2', 0, 'Initial Position', 'The mouse position at which the most recent drag began', {}, True, None, False, ''), ('outputs:isDragInProgress', 'bool', 0, 'Is Drag In Progress', 'True if a viewport drag event is currently in progress in the specified viewport', {}, True, None, False, ''), ('outputs:isValid', 'bool', 0, 'Is Valid', 'True if a valid event state was detected and the outputs of this node are valid, and false otherwise', {}, True, None, False, ''), ('outputs:velocity', 'double2', 0, 'Velocity', 'A vector representing the change in position of the mouse since the previous frame\nif a drag is in progress, otherwise (0,0)', {}, True, None, False, ''), ]) class tokens: LeftMouseDrag = "Left Mouse Drag" RightMouseDrag = "Right Mouse Drag" MiddleMouseDrag = "Middle Mouse Drag" class ValuesForInputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = { } """Helper class that creates natural hierarchical access to input attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedReadAttributes = [] self._batchedReadValues = [] @property def gesture(self): data_view = og.AttributeValueHelper(self._attributes.gesture) return data_view.get() @gesture.setter def gesture(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.gesture) data_view = og.AttributeValueHelper(self._attributes.gesture) data_view.set(value) @property def useNormalizedCoords(self): data_view = og.AttributeValueHelper(self._attributes.useNormalizedCoords) return data_view.get() @useNormalizedCoords.setter def useNormalizedCoords(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.useNormalizedCoords) data_view = og.AttributeValueHelper(self._attributes.useNormalizedCoords) data_view.set(value) @property def viewport(self): data_view = og.AttributeValueHelper(self._attributes.viewport) return data_view.get() @viewport.setter def viewport(self, value): if self._setting_locked: raise og.ReadOnlyError(self._attributes.viewport) data_view = og.AttributeValueHelper(self._attributes.viewport) data_view.set(value) def _prefetch(self): readAttributes = self._batchedReadAttributes newValues = _og._prefetch_input_attributes_data(readAttributes) if len(readAttributes) == len(newValues): self._batchedReadValues = newValues class ValuesForOutputs(og.DynamicAttributeAccess): LOCAL_PROPERTY_NAMES = { } """Helper class that creates natural hierarchical access to output attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) self._batchedWriteValues = { } @property def currentPosition(self): data_view = og.AttributeValueHelper(self._attributes.currentPosition) return data_view.get() @currentPosition.setter def currentPosition(self, value): data_view = og.AttributeValueHelper(self._attributes.currentPosition) data_view.set(value) @property def initialPosition(self): data_view = og.AttributeValueHelper(self._attributes.initialPosition) return data_view.get() @initialPosition.setter def initialPosition(self, value): data_view = og.AttributeValueHelper(self._attributes.initialPosition) data_view.set(value) @property def isDragInProgress(self): data_view = og.AttributeValueHelper(self._attributes.isDragInProgress) return data_view.get() @isDragInProgress.setter def isDragInProgress(self, value): data_view = og.AttributeValueHelper(self._attributes.isDragInProgress) data_view.set(value) @property def isValid(self): data_view = og.AttributeValueHelper(self._attributes.isValid) return data_view.get() @isValid.setter def isValid(self, value): data_view = og.AttributeValueHelper(self._attributes.isValid) data_view.set(value) @property def velocity(self): data_view = og.AttributeValueHelper(self._attributes.velocity) return data_view.get() @velocity.setter def velocity(self, value): data_view = og.AttributeValueHelper(self._attributes.velocity) data_view.set(value) def _commit(self): _og._commit_output_attributes_data(self._batchedWriteValues) self._batchedWriteValues = { } class ValuesForState(og.DynamicAttributeAccess): """Helper class that creates natural hierarchical access to state attributes""" def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface): """Initialize simplified access for the attribute data""" context = node.get_graph().get_default_graph_context() super().__init__(context, node, attributes, dynamic_attributes) def __init__(self, node): super().__init__(node) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT) self.inputs = OgnReadViewportDragStateDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT) self.outputs = OgnReadViewportDragStateDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes) dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE) self.state = OgnReadViewportDragStateDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
9,760
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omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnOnViewportHovered.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnOnViewportHoveredDatabase.h> #include "ViewportHoverNodeCommon.h" #include <omni/kit/IApp.h> #include <omni/ui/Workspace.h> namespace omni { namespace graph { namespace ui_nodes { class OgnOnViewportHovered { public: struct InternalState { carb::events::ISubscriptionPtr hoverBeganSub; carb::events::ISubscriptionPtr hoverEndedSub; ViewportHoverEventPayloads eventPayloads; ViewportHoverEventStates eventStates; } m_internalState; exec::unstable::Stamp m_setStamp; // stamp set when the event occurs exec::unstable::SyncStamp m_syncStamp; // stamp set by each instance static void initialize(GraphContextObj const&, NodeObj const& nodeObj) { OgnOnViewportHovered& state = OgnOnViewportHoveredDatabase::sSharedState<OgnOnViewportHovered>(nodeObj); // Subscribe to hover events if (omni::kit::IApp* app = carb::getCachedInterface<omni::kit::IApp>()) { state.m_internalState.hoverBeganSub = carb::events::createSubscriptionToPushByType( app->getMessageBusEventStream(), kHoverBeganEventType, [nodeObj](carb::events::IEvent* e) { if (e) { OgnOnViewportHovered& state = OgnOnViewportHoveredDatabase::sSharedState<OgnOnViewportHovered>(nodeObj); state.m_internalState.eventPayloads.clear(); state.m_internalState.eventPayloads.setHoverBeganPayload(e->payload); state.m_setStamp.next(); if (nodeObj.iNode->isValid(nodeObj)) nodeObj.iNode->requestCompute(nodeObj); } } ); state.m_internalState.hoverEndedSub = carb::events::createSubscriptionToPushByType( app->getMessageBusEventStream(), kHoverEndedEventType, [nodeObj](carb::events::IEvent* e) { if (e) { OgnOnViewportHovered& state = OgnOnViewportHoveredDatabase::sSharedState<OgnOnViewportHovered>(nodeObj); state.m_internalState.eventPayloads.setHoverEndedPayload(e->payload); state.m_setStamp.next(); if (nodeObj.iNode->isValid(nodeObj)) nodeObj.iNode->requestCompute(nodeObj); } } ); } } static void release(const NodeObj& nodeObj) { OgnOnViewportHovered& state = OgnOnViewportHoveredDatabase::sSharedState<OgnOnViewportHovered>(nodeObj); // Unsubscribe from hover events if (state.m_internalState.hoverBeganSub.get()) state.m_internalState.hoverBeganSub.detach()->unsubscribe(); if (state.m_internalState.hoverEndedSub.get()) state.m_internalState.hoverEndedSub.detach()->unsubscribe(); } static bool compute(OgnOnViewportHoveredDatabase& db) { if (checkNodeDisabledForOnlyPlay(db)) return true; OgnOnViewportHovered& sharedState = db.sharedState<OgnOnViewportHovered>(); OgnOnViewportHovered& perInstanceState = db.perInstanceState<OgnOnViewportHovered>(); if(perInstanceState.m_syncStamp.makeSync(sharedState.m_setStamp)) { if (sharedState.m_internalState.eventPayloads.empty()) return true; // Get the targeted viewport char const* const viewportWindowName = db.tokenToString(db.inputs.viewport()); if (!omni::ui::Workspace::getWindow(viewportWindowName)) { db.logWarning("Viewport window '%s' not found", viewportWindowName); } // Process event payloads and update event state bool hoverBegan = false; for (auto const& hoverBeganPayload : sharedState.m_internalState.eventPayloads.hoverBeganPayloads()) { if (!hoverBeganPayload.second.isValid) continue; auto& eventStateValue = sharedState.m_internalState.eventStates[hoverBeganPayload.first]; eventStateValue.isHovered = true; if (std::strcmp(viewportWindowName, hoverBeganPayload.first.viewportWindowName) == 0) { hoverBegan = true; } } bool hoverEnded = false; for (auto const& hoverEndedPayload : sharedState.m_internalState.eventPayloads.hoverEndedPayloads()) { if (!hoverEndedPayload.second.isValid) continue; auto& eventStateValue = sharedState.m_internalState.eventStates[hoverEndedPayload.first]; if (eventStateValue.isHovered) { eventStateValue.isHovered = false; if (std::strcmp(viewportWindowName, hoverEndedPayload.first.viewportWindowName) == 0) { hoverEnded = true; } } } // Get event state and set outputs auto it = sharedState.m_internalState.eventStates.find({viewportWindowName}); if (it != sharedState.m_internalState.eventStates.end()) { if (hoverEnded) { db.outputs.began() = kExecutionAttributeStateDisabled; db.outputs.ended() = kExecutionAttributeStateEnabled; } else if (hoverBegan) { db.outputs.began() = kExecutionAttributeStateEnabled; db.outputs.ended() = kExecutionAttributeStateDisabled; } else { db.outputs.began() = kExecutionAttributeStateDisabled; db.outputs.ended() = kExecutionAttributeStateDisabled; } } } return true; } }; REGISTER_OGN_NODE() } // ui } // graph } // omni
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C++
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omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnSlider.py
# Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. # # NVIDIA CORPORATION and its licensors retain all intellectual property # and proprietary rights in and to this software, related documentation # and any modifications thereto. Any use, reproduction, disclosure or # distribution of this software and related documentation without an express # license agreement from NVIDIA CORPORATION is strictly prohibited. # import omni.graph.core as og import omni.kit.app import omni.ui as ui from . import UINodeCommon class OgnSlider: @staticmethod def internal_state(): return UINodeCommon.OgnUINodeInternalState() @staticmethod def compute(db) -> bool: # OM-97733: This node hasn't been converted to use the widget registry yet. Let's discourage # its use. db.log_warning("The Slider node is unsupported and may not behave as expected.") if db.inputs.create != og.ExecutionAttributeState.DISABLED: min_value = db.inputs.min max_value = db.inputs.max step = db.inputs.step if step <= 0: db.log_error("The step size of the slider must be positive!") return False width = db.inputs.width if width <= 0: db.log_error("The width of the slider must be positive!") return False widget_identifier = UINodeCommon.get_unique_widget_identifier(db) parent_widget = UINodeCommon.get_parent_widget(db) if parent_widget is None: return False # Tear down previously created widget if db.internal_state.created_widget is not None: UINodeCommon.tear_down_widget(db) def on_slider_finished_dragging(model): if not db.internal_state.created_widget.enabled: return message_bus = omni.kit.app.get_app().get_message_bus_event_stream() event_name = "value_changed_" + widget_identifier reg_event_name = UINodeCommon.registered_event_name(event_name) payload = {"newValue": model.get_value_as_float(), "valueType": "float"} message_bus.push(reg_event_name, payload=payload) # Now create the button widget and register callbacks with parent_widget: db.internal_state.created_frame = ui.Frame() with db.internal_state.created_frame: with ui.HStack(content_clipping=1): db.internal_state.created_widget = ui.FloatSlider( identifier=widget_identifier, width=width, min=min_value, max=max_value, step=step, ) db.internal_state.created_widget.model.set_value((min_value + max_value) / 2) db.internal_state.created_widget.model.add_end_edit_fn(on_slider_finished_dragging) db.outputs.created = og.ExecutionAttributeState.ENABLED db.outputs.widgetPath = UINodeCommon.find_widget_path(db.internal_state.created_widget) return True if db.inputs.tearDown != og.ExecutionAttributeState.DISABLED: return UINodeCommon.tear_down_widget(db) if db.inputs.show != og.ExecutionAttributeState.DISABLED: return UINodeCommon.show_widget(db) if db.inputs.hide != og.ExecutionAttributeState.DISABLED: return UINodeCommon.hide_widget(db) if db.inputs.enable != og.ExecutionAttributeState.DISABLED: return UINodeCommon.enable_widget(db) if db.inputs.disable != og.ExecutionAttributeState.DISABLED: return UINodeCommon.disable_widget(db) db.log_warning("Unexpected execution with no execution input enabled") return False
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omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnLockViewportRender.py
# Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved. # # NVIDIA CORPORATION and its licensors retain all intellectual property # and proprietary rights in and to this software, related documentation # and any modifications thereto. Any use, reproduction, disclosure or # distribution of this software and related documentation without an express # license agreement from NVIDIA CORPORATION is strictly prohibited. # from enum import Enum, auto from omni.graph.core import ExecutionAttributeState from omni.graph.ui_nodes.ogn.OgnLockViewportRenderDatabase import OgnLockViewportRenderDatabase from omni.kit.viewport.utility import get_active_viewport_window class LockState(Enum): """Enum for lock state""" UNLOCKED = auto() """The target has been unlocked.""" LOCKED = auto() """The target has been locked.""" UNLOCKING = auto() """The target is being unlocked.""" class OgnLockViewportRenderInternalState: """Convenience class for maintaining per-node state information""" def __init__(self): self._lock_state = LockState.UNLOCKED self._viewport_name = "" self._viewport_api = None self._viewport_widget = None self._previous_freeze_frame = None self._previous_display_delegate = None self._elapsed_time = 0.0 self._fading_time = 1.0 @property def lock_state(self) -> LockState: return self._lock_state @lock_state.setter def lock_state(self, state: LockState): self._lock_state = state @property def viewport_name(self): return self._viewport_name @viewport_name.setter def viewport_name(self, name): self._viewport_name = name @property def viewport_api(self): return self._viewport_api @viewport_api.setter def viewport_api(self, api): assert api is not None self._viewport_api = api @property def viewport_widget(self): return self._viewport_widget @viewport_widget.setter def viewport_widget(self, widget): assert widget is not None self._viewport_widget = widget @property def previous_freeze_frame(self): return self._previous_freeze_frame @previous_freeze_frame.setter def previous_freeze_frame(self, freeze_frame): assert isinstance(freeze_frame, bool) self._previous_freeze_frame = freeze_frame @property def previous_display_delegate(self): return self._previous_display_delegate @previous_display_delegate.setter def previous_display_delegate(self, display_delegate): assert display_delegate is not None self._previous_display_delegate = display_delegate @property def elapsed_time(self) -> float: return self._elapsed_time @elapsed_time.setter def elapsed_time(self, time: float): self._elapsed_time = time @property def fading_time(self) -> float: return self._fading_time @fading_time.setter def fading_time(self, time: float): self._fading_time = time def restore_freeze_frame(self): if self._viewport_api is not None: assert isinstance(self._previous_freeze_frame, bool) self._viewport_api.freeze_frame = self._previous_freeze_frame self._viewport_api = None self._previous_freeze_frame = None def restore_display_delegate(self): if self._viewport_widget is not None: self._viewport_widget.display_delegate = self._previous_display_delegate self._viewport_widget = None self._previous_display_delegate = None class OgnLockViewportRender: """ Locks and unlocks viewport render. """ @staticmethod def internal_state(): """Return an object that will contain per-node state information""" return OgnLockViewportRenderInternalState() @staticmethod def unlock_immediately_if_locked(internal_state): """Unlock viewport render immediately if locked""" assert isinstance(internal_state, OgnLockViewportRenderInternalState) if internal_state.lock_state != LockState.UNLOCKED: internal_state.restore_display_delegate() internal_state.restore_freeze_frame() internal_state.lock_state = LockState.UNLOCKED @staticmethod def release(node): """When a node is removed it will get a release call for cleanup""" internal_state = OgnLockViewportRenderDatabase.per_node_internal_state(node) if internal_state is not None: OgnLockViewportRender.unlock_immediately_if_locked(internal_state) @staticmethod def compute(db) -> bool: """Compute the outputs from the current inputs""" try: # An extension is generally not allowed to force a specific viewport backend like omni.kit.widget.viewport # to be loaded; instead it is the application that controls which viewport to be loaded. If the following # import fails at runtime, it is because omni.kit.widget.viewport is not loaded by the application, then # the node won't be supported to lock and unlock viewport render. from omni.kit.widget.viewport.display_delegate import OverlayViewportDisplayDelegate locked_exec_attr_state = ExecutionAttributeState.DISABLED fade_started_exec_attr_state = ExecutionAttributeState.DISABLED fade_complete_exec_attr_state = ExecutionAttributeState.DISABLED internal_state = db.internal_state # If target viewport is changed, make sure viewport render is unlocked for the previous viewport viewport_name = db.inputs.viewport if internal_state.viewport_name != viewport_name: OgnLockViewportRender.unlock_immediately_if_locked(internal_state) internal_state.viewport_name = viewport_name if db.inputs.lock == ExecutionAttributeState.ENABLED: if internal_state.lock_state == LockState.UNLOCKED: # sanity check assert ( internal_state.viewport_api is None and internal_state.viewport_widget is None and internal_state.previous_freeze_frame is None and internal_state.previous_display_delegate is None ), "Invalid internal state" viewport_window = get_active_viewport_window(viewport_name) assert viewport_window, f"Unknown viewport window {viewport_name}" viewport_api = viewport_window.viewport_api viewport_widget = viewport_window.viewport_widget # We need to restore the display delegate to the previous one when unlocking viewport render internal_state.viewport_api = viewport_api internal_state.viewport_widget = viewport_widget internal_state.previous_freeze_frame = viewport_api.freeze_frame internal_state.previous_display_delegate = viewport_widget.display_delegate # Signal other viewport elements that the viewport is locked so certain things won't update viewport_api.freeze_frame = True # Set to a new display delegate that overlays the locked frame on top of the renderer output viewport_widget.display_delegate = OverlayViewportDisplayDelegate(viewport_api) locked_exec_attr_state = ExecutionAttributeState.ENABLED internal_state.lock_state = LockState.LOCKED else: if internal_state.lock_state == LockState.LOCKED: # Start updating relevant parts of the viewport now that the transition has begun internal_state.restore_freeze_frame() internal_state.elapsed_time = 0.0 internal_state.fading_time = max(db.inputs.fadeTime, 0.0) # Push this node in a latent state. Note the output connection of the `fadeStarted` attribute # can't be activated at the same tick because only 1 activated output is permited per compute, # therefore it has to be activated until the next tick. fade_complete_exec_attr_state = ExecutionAttributeState.LATENT_PUSH internal_state.lock_state = LockState.UNLOCKING elif internal_state.lock_state == LockState.UNLOCKING: elapsed_time = internal_state.elapsed_time fading_time = internal_state.fading_time assert elapsed_time >= 0.0 and fading_time >= 0.0 if elapsed_time == 0.0: fade_started_exec_attr_state = ExecutionAttributeState.ENABLED elif elapsed_time < fading_time: display_delegate = internal_state.viewport_widget.display_delegate assert isinstance(display_delegate, OverlayViewportDisplayDelegate) display_delegate.set_overlay_alpha(1.0 - elapsed_time / fading_time) elif elapsed_time >= fading_time: # Reset the display delegate to the previous one that was used before locking viewport render internal_state.restore_display_delegate() # Output attribute connection is activated and the latent state is finished for this node fade_complete_exec_attr_state = ExecutionAttributeState.LATENT_FINISH internal_state.lock_state = LockState.UNLOCKED internal_state.elapsed_time += db.abi_context.get_elapsed_time() db.outputs.locked = locked_exec_attr_state db.outputs.fadeStarted = fade_started_exec_attr_state db.outputs.fadeComplete = fade_complete_exec_attr_state except Exception as error: # noqa: PLW0703 db.log_error(str(error)) return False return True
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omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnComboBox.py
# Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. # # NVIDIA CORPORATION and its licensors retain all intellectual property # and proprietary rights in and to this software, related documentation # and any modifications thereto. Any use, reproduction, disclosure or # distribution of this software and related documentation without an express # license agreement from NVIDIA CORPORATION is strictly prohibited. # import omni.graph.core as og import omni.kit.app import omni.ui as ui from . import UINodeCommon class ComboBoxItem(ui.AbstractItem): def __init__(self, text): super().__init__() self.model = ui.SimpleStringModel(text) class ComboBoxModel(ui.AbstractItemModel): def __init__(self, item_list): super().__init__() self._current_index = ui.SimpleIntModel(0) self._current_index.add_value_changed_fn(lambda index_model: self._item_changed(None)) self._items = [ComboBoxItem(text) for text in item_list] def get_item_children(self, item=None): return self._items def get_item_value_model(self, item=None, column_id=0): if item is None: return self._current_index return item.model class OgnComboBox: @staticmethod def internal_state(): return UINodeCommon.OgnUINodeInternalState() @staticmethod def compute(db) -> bool: # OM-97733: This node hasn't been converted to use the widget registry yet. Let's discourage # its use. db.log_warning("The ComboBox node is unsupported and may not behave as expected.") if db.inputs.create != og.ExecutionAttributeState.DISABLED: item_list = db.inputs.itemList if not item_list: db.log_error("The combo box must have at least one item!") return False width = db.inputs.width if width <= 0: db.log_error("The width of the combo box must be positive!") return False widget_identifier = UINodeCommon.get_unique_widget_identifier(db) parent_widget = UINodeCommon.get_parent_widget(db) if parent_widget is None: return False # Tear down previously created widget if db.internal_state.created_widget is not None: UINodeCommon.tear_down_widget(db) def on_combox_box_item_changed(model, item): if not db.internal_state.created_widget.enabled: return current_index = model.get_item_value_model().as_int selected_child = model.get_item_children()[current_index] selected_value = model.get_item_value_model(selected_child).as_string message_bus = omni.kit.app.get_app().get_message_bus_event_stream() event_name = "value_changed_" + widget_identifier reg_event_name = UINodeCommon.registered_event_name(event_name) payload = {"newValue": selected_value, "valueType": "string"} message_bus.push(reg_event_name, payload=payload) # Now create the button widget and register callbacks with parent_widget: db.internal_state.created_frame = ui.Frame() with db.internal_state.created_frame: with ui.HStack(content_clipping=1): db.internal_state.created_widget = ui.ComboBox( ComboBoxModel(item_list), identifier=widget_identifier, width=width, ) db.internal_state.created_widget.model.add_item_changed_fn(on_combox_box_item_changed) db.outputs.created = og.ExecutionAttributeState.ENABLED db.outputs.widgetPath = UINodeCommon.find_widget_path(db.internal_state.created_widget) return True if db.inputs.tearDown != og.ExecutionAttributeState.DISABLED: return UINodeCommon.tear_down_widget(db) if db.inputs.show != og.ExecutionAttributeState.DISABLED: return UINodeCommon.show_widget(db) if db.inputs.hide != og.ExecutionAttributeState.DISABLED: return UINodeCommon.hide_widget(db) if db.inputs.enable != og.ExecutionAttributeState.DISABLED: return UINodeCommon.enable_widget(db) if db.inputs.disable != og.ExecutionAttributeState.DISABLED: return UINodeCommon.disable_widget(db) db.log_warning("Unexpected execution with no execution input enabled") return False
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omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnGetCameraPosition.cpp
// Copyright (c) 2021-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // // clang-format off #include "UsdPCH.h" // clang-format on #include <OgnGetCameraPositionDatabase.h> #include "CameraState.h" #include "NodeUtils.h" namespace omni { namespace graph { namespace ui_nodes { class OgnGetCameraPosition { public: static bool compute(OgnGetCameraPositionDatabase& db) { PXR_NS::UsdPrim prim = getPrimFromPathOrRelationship(db, OgnGetCameraPositionAttributes::inputs::prim.m_token); if (!prim) return false; auto camera = PXR_NS::UsdGeomCamera(prim); if (!camera) return true; CameraState cameraState(std::move(camera)); carb::Double3 position; cameraState.getCameraPosition(position); carb::Double3& positionAttrib = reinterpret_cast<carb::Double3&>(db.outputs.position()); positionAttrib = position; return true; } }; REGISTER_OGN_NODE() } } }
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omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/UINodeCommon.h
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <omni/graph/core/ogn/UsdTypes.h> #include <carb/dictionary/IDictionary.h> #include <carb/events/EventsUtils.h> #include <carb/events/IEvents.h> #include <algorithm> #include <cstring> #include <map> #include <memory> #include <utility> namespace omni { namespace graph { namespace ui_nodes { /** * Checks if the node with `inputs:onlyPlayback` should be disabled, because playback is not happening. * * @param[in] db The node OGN Database object * @return true if the node should be disabled */ template<typename NodeDb> bool checkNodeDisabledForOnlyPlay(NodeDb const& db) { return db.inputs.onlyPlayback() && (not db.abi_context().iContext->getIsPlaying(db.abi_context())); } /** * Memoizes constant copies of C-strings to reduce heap allocation calls when passing equivalent C-strings between scopes. */ class StringMemo { public: /** * Finds or creates a constant copy of the input C-string having the same lifetime as this StringMemo object. * * @param[in] cstr A null-terminated C-style string * @return An equivalent constant C-style string */ char const* lookup(char const* cstr) { if (!cstr) return nullptr; auto it = m_map.find(cstr); if (it == m_map.end()) { std::unique_ptr<char const, cstr_deleter> cstr_copy {cstrdup(cstr)}; char const* cstr_copy_ptr = cstr_copy.get(); m_map.emplace(cstr_copy_ptr, std::move(cstr_copy)); return cstr_copy_ptr; } return it->first; } private: static char* cstrdup(const char *cstr) { std::size_t const len = std::strlen(cstr); char* new_copy = static_cast<char*>(std::malloc(len + 1)); if (!new_copy) return nullptr; std::memcpy(new_copy, cstr, len + 1); return new_copy; } struct cstr_cmp { bool operator()(char const* a, char const* b) const { return std::strcmp(a, b) < 0; } }; struct cstr_deleter{ void operator()(char const* p) const { std::free(const_cast<char*>(p)); } }; std::map<char const*, std::unique_ptr<char const, cstr_deleter>, cstr_cmp> m_map; }; } } }
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omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/ViewportPressNodeCommon.h
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include "UINodeCommon.h" namespace omni { namespace graph { namespace ui_nodes { constexpr carb::events::EventType kPressBeganEventType = CARB_EVENTS_TYPE_FROM_STR("omni.graph.viewport.press.began"); constexpr carb::events::EventType kPressEndedEventType = CARB_EVENTS_TYPE_FROM_STR("omni.graph.viewport.press.ended"); class ViewportPressEventPayloads { public: struct Key { char const* viewportWindowName; char const* gestureName; bool operator<(Key const& other) const { int const ret = std::strcmp(viewportWindowName, other.viewportWindowName); if (ret < 0) return true; else if (ret <= 0) return std::strcmp(gestureName, other.gestureName) < 0; return false; } }; struct PressBeganValue { pxr::GfVec2d pressPositionNorm; pxr::GfVec2d pressPositionPixel; bool isValid; }; struct PressEndedValue { pxr::GfVec2d releasePositionNorm; pxr::GfVec2d releasePositionPixel; bool isReleasePositionValid; bool isValid; }; // Store a press began event payload void setPressBeganPayload(carb::dictionary::Item* payload) { auto idict = carb::dictionary::getCachedDictionaryInterface(); Key key { stringMemo.lookup(idict->get<char const*>(payload, "viewport")), stringMemo.lookup(idict->get<char const*>(payload, "gesture")) }; pressBeganPayloadMap[key] = PressBeganValue { pxr::GfVec2d { idict->get<double>(payload, "pos_norm_x"), idict->get<double>(payload, "pos_norm_y") }, pxr::GfVec2d { idict->get<double>(payload, "pos_pixel_x"), idict->get<double>(payload, "pos_pixel_y") }, true }; } // Store a press ended event payload void setPressEndedPayload(carb::dictionary::Item* payload) { auto idict = carb::dictionary::getCachedDictionaryInterface(); Key key { stringMemo.lookup(idict->get<char const*>(payload, "viewport")), stringMemo.lookup(idict->get<char const*>(payload, "gesture")) }; pressEndedPayloadMap[key] = PressEndedValue { pxr::GfVec2d { idict->get<double>(payload, "pos_norm_x"), idict->get<double>(payload, "pos_norm_y") }, pxr::GfVec2d { idict->get<double>(payload, "pos_pixel_x"), idict->get<double>(payload, "pos_pixel_y") }, idict->get<bool>(payload, "pos_valid"), true }; } // Invalidate all stored payloads void clear() { for (auto& p : pressBeganPayloadMap) { p.second.isValid = false; } for (auto& p : pressEndedPayloadMap) { p.second.isValid = false; } } bool empty() { if (std::any_of(pressBeganPayloadMap.begin(), pressBeganPayloadMap.end(), [](auto const& p) { return p.second.isValid; })) { return false; } if (std::any_of(pressEndedPayloadMap.begin(), pressEndedPayloadMap.end(), [](auto const& p) { return p.second.isValid; })) { return false; } return true; } std::map<Key, PressBeganValue> const& pressBeganPayloads() { return pressBeganPayloadMap; } std::map<Key, PressEndedValue> const& pressEndedPayloads() { return pressEndedPayloadMap; } private: std::map<Key, PressBeganValue> pressBeganPayloadMap; std::map<Key, PressEndedValue> pressEndedPayloadMap; StringMemo stringMemo; }; using ViewportPressEventStateKey = ViewportPressEventPayloads::Key; struct ViewportPressEventStateValue { pxr::GfVec2d pressPositionNorm = {0.0, 0.0}; pxr::GfVec2d pressPositionPixel = {0.0, 0.0}; pxr::GfVec2d releasePositionNorm = {0.0, 0.0}; pxr::GfVec2d releasePositionPixel = {0.0, 0.0}; bool isPressed = false; bool isReleasePositionValid = false; }; using ViewportPressEventStates = std::map<ViewportPressEventStateKey, ViewportPressEventStateValue>; } } }
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omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnWriteWidgetStyle.py
# Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. # # NVIDIA CORPORATION and its licensors retain all intellectual property # and proprietary rights in and to this software, related documentation # and any modifications thereto. Any use, reproduction, disclosure or # distribution of this software and related documentation without an express # license agreement from NVIDIA CORPORATION is strictly prohibited. # import omni.graph.core as og from . import UINodeCommon class OgnWriteWidgetStyle: @staticmethod def compute(db) -> bool: if db.inputs.write != og.ExecutionAttributeState.DISABLED: widget_path = db.inputs.widgetPath if not widget_path: widget_identifier = db.inputs.widgetIdentifier if not widget_identifier: db.log_warning("No widgetIdentifier or widgetPath provided.") return False widget = UINodeCommon.get_registered_widget(db.abi_context, widget_identifier) if not widget: db.log_warning(f"No widget with identifier '{widget_identifier}' found in this graph.") return False else: widget = UINodeCommon.find_widget_among_all_windows(widget_path) if not widget: db.log_warning(f"No widget found at path '{widget_path}'.") return False # For error messages only. widget_identifier = widget_path style_string = db.inputs.style if not style_string: db.log_error("No style provided.") return False style = {} try: style = UINodeCommon.to_ui_style(db.inputs.style) except SyntaxError as err: db.log_error(f"'inputs:style': {err.msg}") return False widget.set_style(style) db.outputs.written = og.ExecutionAttributeState.ENABLED return True db.log_warning("Unexpected execution with no execution input enabled") return False
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omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/ViewportDragManipulator.py
# Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. # # NVIDIA CORPORATION and its licensors retain all intellectual property # and proprietary rights in and to this software, related documentation # and any modifications thereto. Any use, reproduction, disclosure or # distribution of this software and related documentation without an express # license agreement from NVIDIA CORPORATION is strictly prohibited. # __all__ = ["ViewportDragManipulatorFactory"] from typing import Any import carb import omni.kit.app import omni.kit.commands from omni.ui import scene as sc EVENT_NAME_BEGAN = "omni.graph.viewport.drag.began" EVENT_NAME_CHANGED = "omni.graph.viewport.drag.changed" EVENT_NAME_ENDED = "omni.graph.viewport.drag.ended" GESTURE_NAMES = ["Left Mouse Drag", "Right Mouse Drag", "Middle Mouse Drag"] class DoNotPrevent(sc.GestureManager): def can_be_prevented(self, gesture): return False class ViewportDragGesture(sc.DragGesture): def __init__(self, viewport_api: Any, viewport_window_name: str, mouse_button: int): super().__init__(mouse_button=mouse_button, manager=DoNotPrevent()) self._viewport_api = viewport_api self._viewport_window_name = viewport_window_name self._gesture_name = GESTURE_NAMES[mouse_button] self._event_type_began = carb.events.type_from_string(EVENT_NAME_BEGAN) self._event_type_changed = carb.events.type_from_string(EVENT_NAME_CHANGED) self._event_type_ended = carb.events.type_from_string(EVENT_NAME_ENDED) self._message_bus = omni.kit.app.get_app().get_message_bus_event_stream() self._start_pos_valid = False self._started_moving = False self._start_pos_norm = None self._start_pos_pixel = None def on_began(self): mouse = self.sender.gesture_payload.mouse resolution = self._viewport_api.resolution # Start position in normalized coords pos_norm = self._viewport_api.map_ndc_to_texture(mouse)[0] pos_norm = (pos_norm[0], 1.0 - pos_norm[1]) if not all(0.0 <= x <= 1.0 for x in pos_norm): self._start_pos_valid = False return # Start position in viewport resolution pixels pos_pixel = (pos_norm[0] * resolution[0], pos_norm[1] * resolution[1]) # Store start position and wait for on_changed to send self._start_pos_valid = True self._started_moving = False self._start_pos_norm = pos_norm self._start_pos_pixel = pos_pixel def on_changed(self): if not self._start_pos_valid: return mouse = self.sender.gesture_payload.mouse mouse_moved = self.sender.gesture_payload.mouse_moved resolution = self._viewport_api.resolution # Current position in normalized coords pos_norm = self._viewport_api.map_ndc_to_texture(mouse)[0] pos_norm = (pos_norm[0], 1.0 - pos_norm[1]) if not all(0.0 <= x <= 1.0 for x in pos_norm): return # Current position in viewport resolution pixels pos_pixel = (pos_norm[0] * resolution[0], pos_norm[1] * resolution[1]) # Velocity in normalized coords vel_norm = self._viewport_api.map_ndc_to_texture(mouse_moved)[0] origin_norm = self._viewport_api.map_ndc_to_texture((0, 0))[0] vel_norm = (vel_norm[0] - origin_norm[0], origin_norm[1] - vel_norm[1]) # Velocity in viewport resolution pixels vel_pixel = (vel_norm[0] * resolution[0], vel_norm[1] * resolution[1]) if not self._started_moving: payload = { "viewport": self._viewport_window_name, "gesture": self._gesture_name, "start_pos_norm_x": self._start_pos_norm[0], "start_pos_norm_y": self._start_pos_norm[1], "start_pos_pixel_x": self._start_pos_pixel[0], "start_pos_pixel_y": self._start_pos_pixel[1], "pos_norm_x": pos_norm[0], "pos_norm_y": pos_norm[1], "pos_pixel_x": pos_pixel[0], "pos_pixel_y": pos_pixel[1], "vel_norm_x": vel_norm[0], "vel_norm_y": vel_norm[1], "vel_pixel_x": vel_pixel[0], "vel_pixel_y": vel_pixel[1], } self._message_bus.push(self._event_type_began, payload=payload) self._started_moving = True else: payload = { "viewport": self._viewport_window_name, "gesture": self._gesture_name, "pos_norm_x": pos_norm[0], "pos_norm_y": pos_norm[1], "pos_pixel_x": pos_pixel[0], "pos_pixel_y": pos_pixel[1], "vel_norm_x": vel_norm[0], "vel_norm_y": vel_norm[1], "vel_pixel_x": vel_pixel[0], "vel_pixel_y": vel_pixel[1], } self._message_bus.push(self._event_type_changed, payload=payload) def on_ended(self): if self._start_pos_valid and self._started_moving: payload = { "viewport": self._viewport_window_name, "gesture": self._gesture_name, } self._message_bus.push(self._event_type_ended, payload=payload) self._start_pos_valid = False # Custom manipulator containing a Screen that contains the gestures class ViewportDragManipulator(sc.Manipulator): def __init__(self, viewport_api: Any, viewport_window_name: str, *args, **kwargs): super().__init__(*args, **kwargs) self._gestures = [ ViewportDragGesture(viewport_api, viewport_window_name, 0), # left mouse drag ViewportDragGesture(viewport_api, viewport_window_name, 1), # right mouse drag ViewportDragGesture(viewport_api, viewport_window_name, 2), # middle mouse drag ] self._screen = None self._transform = None self.name = None self.categories = () def on_build(self): self._transform = sc.Transform() with self._transform: self._screen = sc.Screen(gesture=self._gestures) def destroy(self): self._gestures = [] self._screen = None if self._transform: self._transform.clear() self._transform = None # Factory creator def ViewportDragManipulatorFactory(desc: dict) -> ViewportDragManipulator: # noqa: N802 manip = ViewportDragManipulator(desc.get("viewport_api"), desc.get("viewport_window_name")) manip.categories = () manip.name = f"ViewportDragManipulator.{desc.get('viewport_window_name')}" return manip
6,711
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omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnReadViewportPressState.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnReadViewportPressStateDatabase.h> #include "ViewportPressNodeCommon.h" #include <omni/kit/IApp.h> #include <omni/ui/Workspace.h> namespace omni { namespace graph { namespace ui_nodes { class OgnReadViewportPressState { public: struct InternalState { carb::events::ISubscriptionPtr pressBeganSub; carb::events::ISubscriptionPtr pressEndedSub; ViewportPressEventPayloads eventPayloads; ViewportPressEventStates eventStates; } m_internalState; exec::unstable::Stamp m_setStamp; // stamp set when the event occurs exec::unstable::SyncStamp m_syncStamp; // stamp set by each instance // // Process event payloads and update event states immediately after receiving each payload static void updateEventStates(ViewportPressEventStates& eventStates, ViewportPressEventPayloads& eventPayloads) { for (auto const& pressBeganPayload : eventPayloads.pressBeganPayloads()) { if (!pressBeganPayload.second.isValid) continue; auto& eventStateValue = eventStates[pressBeganPayload.first]; eventStateValue.pressPositionNorm = pressBeganPayload.second.pressPositionNorm; eventStateValue.pressPositionPixel = pressBeganPayload.second.pressPositionPixel; eventStateValue.releasePositionNorm = {0.0, 0.0}; eventStateValue.releasePositionPixel = {0.0, 0.0}; eventStateValue.isPressed = true; eventStateValue.isReleasePositionValid = false; } for (auto const& pressEndedPayload : eventPayloads.pressEndedPayloads()) { if (!pressEndedPayload.second.isValid) continue; auto& eventStateValue = eventStates[pressEndedPayload.first]; if (eventStateValue.isPressed) { eventStateValue.releasePositionNorm = pressEndedPayload.second.releasePositionNorm; eventStateValue.releasePositionPixel = pressEndedPayload.second.releasePositionPixel; eventStateValue.isPressed = false; eventStateValue.isReleasePositionValid = pressEndedPayload.second.isReleasePositionValid; } } eventPayloads.clear(); } static void initialize(GraphContextObj const&, NodeObj const& nodeObj) { OgnReadViewportPressState& state = OgnReadViewportPressStateDatabase::sSharedState<OgnReadViewportPressState>(nodeObj); // Subscribe to press events if (omni::kit::IApp* app = carb::getCachedInterface<omni::kit::IApp>()) { state.m_internalState.pressBeganSub = carb::events::createSubscriptionToPushByType( app->getMessageBusEventStream(), kPressBeganEventType, [nodeObj](carb::events::IEvent* e) { if (e) { OgnReadViewportPressState& state = OgnReadViewportPressStateDatabase::sSharedState<OgnReadViewportPressState>(nodeObj); state.m_internalState.eventPayloads.setPressBeganPayload(e->payload); state.m_setStamp.next(); updateEventStates(state.m_internalState.eventStates, state.m_internalState.eventPayloads); } } ); state.m_internalState.pressEndedSub = carb::events::createSubscriptionToPushByType( app->getMessageBusEventStream(), kPressEndedEventType, [nodeObj](carb::events::IEvent* e) { if (e) { OgnReadViewportPressState& state = OgnReadViewportPressStateDatabase::sSharedState<OgnReadViewportPressState>(nodeObj); state.m_internalState.eventPayloads.setPressEndedPayload(e->payload); state.m_setStamp.next(); updateEventStates(state.m_internalState.eventStates, state.m_internalState.eventPayloads); } } ); } } static void release(const NodeObj& nodeObj) { OgnReadViewportPressState& state = OgnReadViewportPressStateDatabase::sSharedState<OgnReadViewportPressState>(nodeObj); // Unsubscribe from press events if (state.m_internalState.pressBeganSub.get()) state.m_internalState.pressBeganSub.detach()->unsubscribe(); if (state.m_internalState.pressEndedSub.get()) state.m_internalState.pressEndedSub.detach()->unsubscribe(); } static bool compute(OgnReadViewportPressStateDatabase& db) { OgnReadViewportPressState& sharedState = db.sharedState<OgnReadViewportPressState>(); OgnReadViewportPressState& perInstanceState = db.perInstanceState<OgnReadViewportPressState>(); if(perInstanceState.m_syncStamp.makeSync(sharedState.m_setStamp)) { // Get the targeted viewport and gesture char const* const viewportWindowName = db.tokenToString(db.inputs.viewport()); char const* const gestureName = db.tokenToString(db.inputs.gesture()); if (!omni::ui::Workspace::getWindow(viewportWindowName)) { db.logWarning("Viewport window '%s' not found", viewportWindowName); } // Output press state auto it = sharedState.m_internalState.eventStates.find({viewportWindowName, gestureName}); if (it != sharedState.m_internalState.eventStates.end()) { if (db.inputs.useNormalizedCoords()) { db.outputs.pressPosition() = it->second.pressPositionNorm; db.outputs.releasePosition() = it->second.releasePositionNorm; } else { db.outputs.pressPosition() = it->second.pressPositionPixel; db.outputs.releasePosition() = it->second.releasePositionPixel; } db.outputs.isReleasePositionValid() = it->second.isReleasePositionValid; db.outputs.isPressed() = it->second.isPressed; db.outputs.isValid() = true; } else { db.outputs.pressPosition() = {0.0, 0.0}; db.outputs.releasePosition() = {0.0, 0.0}; db.outputs.isReleasePositionValid() = false; db.outputs.isPressed() = false; db.outputs.isValid() = false; } } return true; } }; REGISTER_OGN_NODE() } // ui } // graph } // omni
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omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/ViewportClickNodeCommon.h
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include "UINodeCommon.h" namespace omni { namespace graph { namespace ui_nodes { constexpr carb::events::EventType kClickEventType = CARB_EVENTS_TYPE_FROM_STR("omni.graph.viewport.click"); class ViewportClickEventPayloads { public: struct Key { char const* viewportWindowName; char const* gestureName; bool operator<(Key const& other) const { int const ret = std::strcmp(viewportWindowName, other.viewportWindowName); if (ret < 0) return true; else if (ret <= 0) return std::strcmp(gestureName, other.gestureName) < 0; return false; } }; struct Value { pxr::GfVec2d positionNorm; pxr::GfVec2d positionPixel; bool isValid; }; // Store an event payload as a key-value pair void setPayload(carb::dictionary::Item* payload) { auto idict = carb::dictionary::getCachedDictionaryInterface(); Key key { stringMemo.lookup(idict->get<char const*>(payload, "viewport")), stringMemo.lookup(idict->get<char const*>(payload, "gesture")) }; payloadMap[key] = Value { pxr::GfVec2d { idict->get<double>(payload, "pos_norm_x"), idict->get<double>(payload, "pos_norm_y") }, pxr::GfVec2d { idict->get<double>(payload, "pos_pixel_x"), idict->get<double>(payload, "pos_pixel_y") }, true }; } // Retrieve a payload value by key Value const* getPayloadValue(char const* viewportWindowName, char const* gestureName) { auto it = payloadMap.find({viewportWindowName, gestureName}); if (it != payloadMap.end() && it->second.isValid) { return &(it->second); } return nullptr; } // Invalidate all stored payloads void clear() { for (auto& p : payloadMap) { p.second.isValid = false; } } // Check if there exists a valid payload bool empty() { return std::none_of(payloadMap.begin(), payloadMap.end(), [](auto const& p) { return p.second.isValid; }); } private: std::map<Key, Value> payloadMap; StringMemo stringMemo; }; } } }
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omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/PickingManipulator.py
# Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. # # NVIDIA CORPORATION and its licensors retain all intellectual property # and proprietary rights in and to this software, related documentation # and any modifications thereto. Any use, reproduction, disclosure or # distribution of this software and related documentation without an express # license agreement from NVIDIA CORPORATION is strictly prohibited. # __all__ = ["PickingManipulatorFactory"] from typing import Any, List, Optional import carb import omni.kit.app import omni.kit.commands from omni.ui import scene as sc EVENT_NAME = "omni.graph.picking" CLICK_GESTURE_NAMES = ["Left Mouse Click", "Right Mouse Click", "Middle Mouse Click"] PRESS_GESTURE_NAMES = ["Left Mouse Press", "Right Mouse Press", "Middle Mouse Press"] SEQ_LIMIT = 128 class DoNotPrevent(sc.GestureManager): def can_be_prevented(self, gesture): return False # Custom gesture that triggers a picking query on mouse press, and sends the result on both mouse press and end of click class PickingGesture(sc.DragGesture): def __init__(self, viewport_api: Any, viewport_window_name: str, mouse_button: int): super().__init__(mouse_button=mouse_button, manager=DoNotPrevent()) self._viewport_api = viewport_api self._viewport_window_name = viewport_window_name self._click_gesture_name = CLICK_GESTURE_NAMES[mouse_button] self._press_gesture_name = PRESS_GESTURE_NAMES[mouse_button] self._event_type = carb.events.type_from_string(EVENT_NAME) self._message_bus = omni.kit.app.get_app().get_message_bus_event_stream() # Sequence number for associating picking queries with gestures self._seq = 0 # Bool to track whether the mouse button was initially pressed over the 3D viewport or not # (does not need to be an array like the rest since _query_completed does not need to check it) self._began = False # Sequence number indexed bools to control the following execution order cases for mouse click: # 1: on_began -> _query_completed -> on_ended # 2: on_began -> _query_completed -> on_changed (cancelled) -> on_ended # 3: on_began -> on_ended -> _query_completed # 4: on_began -> on_changed (cancelled) -> _query_completed -> on_ended # 5: on_began -> on_changed (cancelled) -> on_ended -> _query_completed self._ended = [False] * SEQ_LIMIT # True if the mouse button has been released without moving the mouse self._cancelled = [False] * SEQ_LIMIT # True if the mouse was moved while pressed, cancelling the click self._result_stored = [False] * SEQ_LIMIT # True if the picking query has completed and stored its result # Sequence number indexed temporary buffers to hold the picking result self._picked_prim_path = [None] * SEQ_LIMIT self._world_space_pos = [None] * SEQ_LIMIT # Callback to request_query called when the picking query completes def _query_completed(self, seq: int, picked_prim_path: str, world_space_pos: Optional[List[float]], *args): # Handle mouse press: # Send the picked prim path and picked world position in an event payload # Include the viewport window name and gesture name to filter on the receiving end press_payload = { "viewport": self._viewport_window_name, "gesture": self._press_gesture_name, "path": picked_prim_path, "pos_x": world_space_pos[0] if world_space_pos else 0.0, "pos_y": world_space_pos[1] if world_space_pos else 0.0, "pos_z": world_space_pos[2] if world_space_pos else 0.0, } self._message_bus.push(self._event_type, payload=press_payload) # Handle cases for mouse click if self._cancelled[seq]: return if self._ended[seq]: # Case 3: Click has already ended and we were waiting on the query to complete, so send the payload now click_payload = { "viewport": self._viewport_window_name, "gesture": self._click_gesture_name, "path": picked_prim_path, "pos_x": world_space_pos[0] if world_space_pos else 0.0, "pos_y": world_space_pos[1] if world_space_pos else 0.0, "pos_z": world_space_pos[2] if world_space_pos else 0.0, } self._message_bus.push(self._event_type, payload=click_payload) else: # Case 1 or 2: Click has not completed yet, so save the picking result and wait until mouse is released self._picked_prim_path[seq] = picked_prim_path self._world_space_pos[seq] = world_space_pos self._result_stored[seq] = True def _query_completed_seq(self, seq: int): return lambda *args: self._query_completed(seq, *args) # Called when the specified mouse button is pressed def on_began(self): # Get the next sequence number and reset the control bools self._seq = (self._seq + 1) % SEQ_LIMIT self._began = False self._ended[self._seq] = False self._cancelled[self._seq] = False self._result_stored[self._seq] = False self._picked_prim_path[self._seq] = None self._world_space_pos[self._seq] = None # Get the mouse position in normalized coords and check if the mouse is actually over the 3D viewport mouse = self.sender.gesture_payload.mouse resolution = self._viewport_api.resolution pos_norm, _ = self._viewport_api.map_ndc_to_texture(mouse) if pos_norm is None or not all(0.0 <= x <= 1.0 for x in pos_norm): return self._began = True # Get the mouse position in viewport resolution pixels and request a picking query pos_pixel = (int(pos_norm[0] * resolution[0]), int((1.0 - pos_norm[1]) * resolution[1])) self._viewport_api.request_query( pos_pixel, self._query_completed_seq(self._seq), query_name=f"omni.graph.ui_nodes.PickingManipulator.{id(self)}", ) # Called when the mouse is moved while pressed, cancelling the click def on_changed(self): if not self._began: return self._cancelled[self._seq] = True # Called when the specified mouse button is released def on_ended(self): if not self._began or self._cancelled[self._seq]: return if self._result_stored[self._seq]: # Case 1: The picking query has already completed and we have the result saved, so send the payload now picked_prim_path = self._picked_prim_path[self._seq] world_space_pos = self._world_space_pos[self._seq] click_payload = { "viewport": self._viewport_window_name, "gesture": self._click_gesture_name, "path": picked_prim_path, "pos_x": world_space_pos[0] if world_space_pos else 0.0, "pos_y": world_space_pos[1] if world_space_pos else 0.0, "pos_z": world_space_pos[2] if world_space_pos else 0.0, } self._message_bus.push(self._event_type, payload=click_payload) else: # Case 3: The picking query has not completed yet, so wait until it completes to send the payload self._ended[self._seq] = True # Custom manipulator containing a screen that contains the gestures class PickingManipulator(sc.Manipulator): def __init__(self, viewport_api: Any, viewport_window_name: str, *args, **kwargs): super().__init__(*args, **kwargs) self._gestures = [ PickingGesture(viewport_api, viewport_window_name, 0), # left mouse click/press PickingGesture(viewport_api, viewport_window_name, 1), # right mouse click/press PickingGesture(viewport_api, viewport_window_name, 2), # middle mouse click/press ] self._screen = None self._transform = None self.name = None self.categories = () def on_build(self): # Create a transform and put a screen in it (must hold a reference to keep the sc.Screen alive) self._transform = sc.Transform() with self._transform: # sc.Screen is an invisible rectangle that is always in front of and entirely covers the viewport camera # By attaching the gestures to this screen, the gestures can be triggered by clicking anywhere self._screen = sc.Screen(gesture=self._gestures) def destroy(self): self._gestures = [] self._screen = None if self._transform: self._transform.clear() self._transform = None # Factory creator def PickingManipulatorFactory(desc: dict) -> PickingManipulator: # noqa: N802 manip = PickingManipulator(desc.get("viewport_api"), desc.get("viewport_window_name")) manip.categories = () manip.name = f"PickingManipulator.{desc.get('viewport_window_name')}" return manip
9,093
Python
45.397959
120
0.638953
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnSetCameraPosition.cpp
// Copyright (c) 2021-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // // clang-format off #include "UsdPCH.h" // clang-format on #include <OgnSetCameraPositionDatabase.h> #include "CameraState.h" #include "NodeUtils.h" #include <pxr/base/gf/vec3d.h> namespace omni { namespace graph { namespace ui_nodes { class OgnSetCameraPosition { public: static bool compute(OgnSetCameraPositionDatabase& db) { PXR_NS::UsdPrim prim = getPrimFromPathOrRelationship(db, OgnSetCameraPositionAttributes::inputs::prim.m_token); if (!prim) return false; auto position = db.inputs.position(); auto rotate = db.inputs.rotate(); auto camera = PXR_NS::UsdGeomCamera(prim); if (!camera) return false; CameraState cameraState(std::move(camera)); bool ok = cameraState.setCameraPosition({ position[0], position[1], position[2] }, rotate); if (!ok) { db.logError("Could not set position for camera %s", prim.GetPath().GetText()); } db.outputs.execOut() = kExecutionAttributeStateEnabled; return true; } }; REGISTER_OGN_NODE() } } }
1,541
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23.870967
119
0.683971
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnReadViewportScrollState.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnReadViewportScrollStateDatabase.h> #include "ViewportScrollNodeCommon.h" #include <omni/kit/IApp.h> #include <omni/ui/Workspace.h> namespace omni { namespace graph { namespace ui_nodes { class OgnReadViewportScrollState { public: struct InternalState { carb::events::ISubscriptionPtr scrollSub; ViewportScrollEventPayloads eventPayloads; } m_internalState; exec::unstable::Stamp m_setStamp; // stamp set when the event occurs exec::unstable::SyncStamp m_syncStamp; // stamp set by each instance static void initialize(GraphContextObj const& context, NodeObj const& nodeObj) { OgnReadViewportScrollState& state = OgnReadViewportScrollStateDatabase::sSharedState<OgnReadViewportScrollState>(nodeObj); // Subscribe to scroll events if (omni::kit::IApp* app = carb::getCachedInterface<omni::kit::IApp>()) { state.m_internalState.scrollSub = carb::events::createSubscriptionToPushByType( app->getMessageBusEventStream(), kScrollEventType, [nodeObj](carb::events::IEvent* e) { if (e) { OgnReadViewportScrollState& state = OgnReadViewportScrollStateDatabase::sSharedState<OgnReadViewportScrollState>(nodeObj); state.m_internalState.eventPayloads.setPayload(e->payload); state.m_setStamp.next(); } } ); } } static void release(const NodeObj& nodeObj) { OgnReadViewportScrollState& state = OgnReadViewportScrollStateDatabase::sSharedState<OgnReadViewportScrollState>(nodeObj); // Unsubscribe from scroll events if (state.m_internalState.scrollSub.get()) state.m_internalState.scrollSub.detach()->unsubscribe(); } static bool compute(OgnReadViewportScrollStateDatabase& db) { OgnReadViewportScrollState& sharedState = db.sharedState<OgnReadViewportScrollState>(); OgnReadViewportScrollState& perInstanceState = db.perInstanceState<OgnReadViewportScrollState>(); if(perInstanceState.m_syncStamp.makeSync(sharedState.m_setStamp)) { // Get the targeted viewport and gesture char const* const viewportWindowName = db.tokenToString(db.inputs.viewport()); if (!omni::ui::Workspace::getWindow(viewportWindowName)) { db.logWarning("Viewport window '%s' not found", viewportWindowName); } auto const* eventPayloadValuePtr = sharedState.m_internalState.eventPayloads.getPayloadValue(viewportWindowName); if (eventPayloadValuePtr) { db.outputs.scrollValue() = eventPayloadValuePtr->scrollValue; db.outputs.position() = db.inputs.useNormalizedCoords() ? eventPayloadValuePtr->positionNorm : eventPayloadValuePtr->positionPixel; db.outputs.isValid() = true; } else { db.outputs.scrollValue() = 0.0f; db.outputs.position() = {0.0, 0.0}; db.outputs.isValid() = false; } } return true; } }; REGISTER_OGN_NODE() } // ui } // graph } // omni
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omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnOnWidgetValueChanged.py
# Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. # # NVIDIA CORPORATION and its licensors retain all intellectual property # and proprietary rights in and to this software, related documentation # and any modifications thereto. Any use, reproduction, disclosure or # distribution of this software and related documentation without an express # license agreement from NVIDIA CORPORATION is strictly prohibited. # from contextlib import suppress import omni.graph.core as og from omni.graph.ui_nodes.ogn.OgnOnWidgetValueChangedDatabase import OgnOnWidgetValueChangedDatabase from . import UINodeCommon class OgnOnWidgetValueChanged: @staticmethod def try_resolve_output_attribute(node, attr_name, attr_type): out_attr = node.get_attribute(attr_name) attr_type_valid = attr_type.base_type != og.BaseDataType.UNKNOWN if out_attr.get_resolved_type().base_type != og.BaseDataType.UNKNOWN and ( not attr_type_valid or attr_type != out_attr.get_resolved_type() ): out_attr.set_resolved_type(og.Type(og.BaseDataType.UNKNOWN)) if attr_type_valid and out_attr.get_resolved_type().base_type == og.BaseDataType.UNKNOWN: out_attr.set_resolved_type(attr_type) @staticmethod def internal_state(): return UINodeCommon.OgnUIEventNodeInternalState() @staticmethod def compute(db) -> bool: widget_identifier = db.inputs.widgetIdentifier if not widget_identifier: return True event_name = "value_changed_" + widget_identifier if db.internal_state.first_time_subscribe(db.node, event_name): return True payload = db.internal_state.try_pop_event() if payload is None: return True if "valueType" in payload.get_keys(): value_type = payload["valueType"] OgnOnWidgetValueChanged.try_resolve_output_attribute( db.node, "outputs:newValue", og.AttributeType.type_from_ogn_type_name(value_type) ) if "newValue" in payload.get_keys(): new_value = payload["newValue"] db.outputs.newValue = new_value db.outputs.valueChanged = og.ExecutionAttributeState.ENABLED return True # ---------------------------------------------------------------------------- @staticmethod def release(node): # Unsubscribe right away instead of waiting for GC cleanup, we don't want our callback firing # after the node has been released. with suppress(og.OmniGraphError): state = OgnOnWidgetValueChangedDatabase.per_node_internal_state(node) state.release()
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omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnDrawDebugCurve.py
""" This is the implementation of the OGN node defined in OgnDrawDebugCurve.ogn """ import carb import numpy as np import omni.debugdraw as dd import omni.graph.core as og class OgnDrawDebugCurve: """ Draws a curve using omni.debugdraw """ @staticmethod def compute(db) -> bool: """Compute the outputs from the current input""" curvepoints = db.inputs.curvepoints color = db.inputs.color closed = db.inputs.closed try: ddi = dd._debugDraw.acquire_debug_draw_interface() # noqa: PLW0212 rgb_bytes = (np.clip(color, 0, 1.0) * 255).astype("uint8").tobytes() argb_bytes = b"\xff" + rgb_bytes argb = int.from_bytes(argb_bytes, byteorder="big") carbpoints = [carb.Float3(p.tolist()) for p in curvepoints] # carb.log_warn(f'{color} = {argb_bytes} = {argb}, {carbpoints[0]}, {carbpoints[1]}') for i in range(len(carbpoints) - 1): ddi.draw_line(carbpoints[i], argb, carbpoints[i + 1], argb) if closed: ddi.draw_line(carbpoints[-1], argb, carbpoints[0], argb) except Exception as error: # noqa: PLW0703 import traceback raise RuntimeError(traceback.format_exc()) from error db.outputs.execOut = og.ExecutionAttributeState.ENABLED return True
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omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnOnNewFrame.py
""" This is the implementation of the OGN node defined in OgnOnNewFrame.ogn """ from contextlib import suppress import omni.graph.core as og import omni.usd from omni.graph.ui_nodes.ogn.OgnOnNewFrameDatabase import OgnOnNewFrameDatabase from omni.kit.viewport.utility import get_viewport_from_window_name class OgnOnNewFrameInternalState: """Convenience class for maintaining per-node state information""" def __init__(self): """Instantiate the per-node state information.""" # This subscription object controls the lifetime of our callback, it will be # cleaned up automatically when our node is destroyed self.sub = None # Set when the callback has triggered self.is_set = False # The last payload received self.payload = None # The node instance handle self.node = None # The viewport we are watching frames for self.viewport_handle = None def on_event(self, e): """The event callback""" if e is None: return self.is_set = True viewport_handle = e.payload["viewport_handle"] if viewport_handle != self.viewport_handle: return self.payload = e.payload # Tell the evaluator we need to be computed if self.node.is_valid(): self.node.request_compute() def first_time_subscribe(self, node: og.Node, viewport_handle: int) -> bool: """Checked call to set up carb subscription Args: node: The node instance viewport_handle: The handle for the viewport to watch Returns: True if we subscribed, False if we are already subscribed """ if self.sub is not None and self.viewport_handle != viewport_handle: # event name changed since we last subscribed, unsubscribe self.sub.unsubscribe() self.sub = None if self.sub is None: self.sub = ( omni.usd.get_context() .get_rendering_event_stream() .create_subscription_to_push_by_type( int(omni.usd.StageRenderingEventType.NEW_FRAME), self.on_event, name=f"omni.graph.action.__on_new_frame.{node.node_id()}", ) ) self.viewport_handle = viewport_handle self.node = node self.payload = None return True return False def try_pop_event(self): """Pop the payload of the last event received, or None if there is no event to pop""" if self.is_set: self.is_set = False payload = self.payload self.payload = None return payload return None # ====================================================================== class OgnOnNewFrame: @staticmethod def internal_state(): """Returns an object that will contain per-node state information""" return OgnOnNewFrameInternalState() @staticmethod def compute(db) -> bool: viewport_name = db.inputs.viewport viewport_api = get_viewport_from_window_name(viewport_name) if not viewport_api: return True state = db.internal_state # XXX: Note this may be incorrect, viewport_handle is not stable (and may be None) viewport_handle = viewport_api.frame_info.get("viewport_handle") if state.first_time_subscribe(db.node, viewport_handle): return True payload = state.try_pop_event() if payload is None: return True # Copy the event dict contents into the output bundle db.outputs.frameNumber = payload["frame_number"] db.outputs.execOut = og.ExecutionAttributeState.ENABLED return True # ---------------------------------------------------------------------------- @staticmethod def release(node): # Unsubscribe right away instead of waiting for GC cleanup, we don't want our callback firing # after the node has been released. with suppress(og.OmniGraphError): state = OgnOnNewFrameDatabase.per_node_internal_state(node) if state.sub: state.sub.unsubscribe() state.sub = None
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omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnSetViewportMode.py
# Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. # # NVIDIA CORPORATION and its licensors retain all intellectual property # and proprietary rights in and to this software, related documentation # and any modifications thereto. Any use, reproduction, disclosure or # distribution of this software and related documentation without an express # license agreement from NVIDIA CORPORATION is strictly prohibited. # from dataclasses import dataclass from threading import Lock from typing import Any, Callable, Dict, Optional import omni.graph.core as og import omni.ui as ui from omni.graph.ui_nodes.ogn.nodes.OgnVStack import OgnVStack from omni.graph.ui_nodes.ogn.OgnSetViewportModeDatabase import OgnSetViewportModeDatabase from omni.kit.viewport.utility import get_active_viewport_and_window from omni.ui import scene as sc from omni.ui_query import OmniUIQuery from .PickingManipulator import PickingManipulatorFactory # noqa: PLE0402 from .ViewportClickManipulator import ViewportClickManipulatorFactory # noqa: PLE0402 from .ViewportDragManipulator import ViewportDragManipulatorFactory # noqa: PLE0402 from .ViewportHoverManipulator import ViewportHoverManipulatorFactory # noqa: PLE0402 from .ViewportPressManipulator import ViewportPressManipulatorFactory # noqa: PLE0402 from .ViewportScrollManipulator import ViewportScrollManipulatorFactory # noqa: PLE0402 UI_FRAME_NAME = "omni.graph.SetViewportMode" VIEWPORT_OVERLAY_NAME = "OG_overlay" IS_LOCK_REQUIRED = True class NoLock: def __init__(self): pass def __enter__(self): return self def __exit__(self, exc_type, exc_value, traceback): pass class OgnSetViewportMode: @dataclass class ViewportState: viewport_click_manipulator: Optional[Any] = None viewport_press_manipulator: Optional[Any] = None viewport_drag_manipulator: Optional[Any] = None viewport_hover_manipulator: Optional[Any] = None viewport_scroll_manipulator: Optional[Any] = None picking_manipulator: Optional[Any] = None __viewport_states: Dict[str, ViewportState] = {} __do_it_lock: Optional[Any] = Lock() if IS_LOCK_REQUIRED else NoLock() @staticmethod def compute(db) -> bool: if db.inputs.execIn == og.ExecutionAttributeState.DISABLED: return False with OgnSetViewportMode.__do_it_lock: result = OgnSetViewportMode.__do_it( db.inputs.mode, db.inputs.viewport, db.abi_context, db.outputs, db.log_error, db.inputs.enableViewportMouseEvents, db.inputs.enablePicking, db.inputs.passClicksThru, ) if result: if db.inputs.mode == 0: db.outputs.defaultMode = og.ExecutionAttributeState.ENABLED db.outputs.scriptedMode = og.ExecutionAttributeState.DISABLED elif db.inputs.mode == 1: db.outputs.defaultMode = og.ExecutionAttributeState.DISABLED db.outputs.scriptedMode = og.ExecutionAttributeState.ENABLED return True db.outputs.defaultMode = og.ExecutionAttributeState.DISABLED db.outputs.scriptedMode = og.ExecutionAttributeState.DISABLED return False @staticmethod def __do_it( mode: int, viewport_window_name: str, context: og.GraphContext, outputs: OgnSetViewportModeDatabase.ValuesForOutputs, log_fn: Optional[Callable], viewport_mouse_events_enabled: bool, picking_enabled: bool, pass_clicks_thru: bool, ) -> bool: # Validate the viewport window name if not viewport_window_name: if log_fn is not None: log_fn(f"Viewport window '{viewport_window_name}' not found") return False viewport_api, viewport_window = get_active_viewport_and_window(window_name=viewport_window_name) if viewport_window is None: if log_fn is not None: log_fn(f"Viewport window '{viewport_window_name}' not found") return False if hasattr(viewport_api, "legacy_window"): if log_fn is not None: log_fn(f"Legacy viewport window '{viewport_window_name}' not compatible with Set Viewport Mode") return False # Default mode if mode == 0: # Destroy the manipulators OgnSetViewportMode.__viewport_states[viewport_window_name] = OgnSetViewportMode.__viewport_states.get( viewport_window_name, OgnSetViewportMode.ViewportState() ) viewport_state = OgnSetViewportMode.__viewport_states[viewport_window_name] if viewport_state.viewport_click_manipulator is not None: viewport_state.viewport_click_manipulator.destroy() viewport_state.viewport_click_manipulator = None if viewport_state.viewport_press_manipulator is not None: viewport_state.viewport_press_manipulator.destroy() viewport_state.viewport_press_manipulator = None if viewport_state.viewport_drag_manipulator is not None: viewport_state.viewport_drag_manipulator.destroy() viewport_state.viewport_drag_manipulator = None if viewport_state.viewport_hover_manipulator is not None: viewport_state.viewport_hover_manipulator.destroy() viewport_state.viewport_hover_manipulator = None if viewport_state.viewport_scroll_manipulator is not None: viewport_state.viewport_scroll_manipulator.destroy() viewport_state.viewport_scroll_manipulator = None if viewport_state.picking_manipulator is not None: viewport_state.picking_manipulator.destroy() viewport_state.picking_manipulator = None # Destroy the ui.ZStack and sc.SceneView if they exist frame = viewport_window.get_frame(UI_FRAME_NAME) frame_children = ui.Inspector.get_children(frame) if frame_children: widget_container = frame_children[0] widget_container_children = ui.Inspector.get_children(widget_container) if widget_container_children: scene_view = widget_container_children[0] viewport_api.remove_scene_view(scene_view) scene_view.scene.clear() scene_view.destroy() OgnVStack.deregister_widget(context, VIEWPORT_OVERLAY_NAME) widget_container.destroy() frame.clear() # Clear output widget path outputs.widgetPath = "" # Scripted mode elif mode == 1: # Create the ui.ZStack and sc.SceneView if they don't exist frame = viewport_window.get_frame(UI_FRAME_NAME) frame_children = ui.Inspector.get_children(frame) if frame_children: widget_container = frame_children[0] else: with frame: widget_container = ui.ZStack(identifier=VIEWPORT_OVERLAY_NAME) # Register the container widget so that graphs can access its properties, like size. OgnVStack.register_widget(context, VIEWPORT_OVERLAY_NAME, widget_container) widget_container.content_clipping = not pass_clicks_thru widget_container_children = ui.Inspector.get_children(widget_container) if widget_container_children: scene_view = widget_container_children[0] else: with widget_container: scene_view = sc.SceneView(child_windows_input=0) viewport_api.add_scene_view(scene_view) # Destroy any existing manipulators and create the enabled manipulators OgnSetViewportMode.__viewport_states[viewport_window_name] = OgnSetViewportMode.__viewport_states.get( viewport_window_name, OgnSetViewportMode.ViewportState() ) viewport_state = OgnSetViewportMode.__viewport_states[viewport_window_name] if viewport_state.viewport_click_manipulator is not None: viewport_state.viewport_click_manipulator.destroy() viewport_state.viewport_click_manipulator = None if viewport_state.viewport_press_manipulator is not None: viewport_state.viewport_press_manipulator.destroy() viewport_state.viewport_press_manipulator = None if viewport_state.viewport_drag_manipulator is not None: viewport_state.viewport_drag_manipulator.destroy() viewport_state.viewport_drag_manipulator = None if viewport_state.viewport_hover_manipulator is not None: viewport_state.viewport_hover_manipulator.destroy() viewport_state.viewport_hover_manipulator = None if viewport_state.viewport_scroll_manipulator is not None: viewport_state.viewport_scroll_manipulator.destroy() viewport_state.viewport_scroll_manipulator = None if viewport_state.picking_manipulator is not None: viewport_state.picking_manipulator.destroy() viewport_state.picking_manipulator = None with scene_view.scene: if viewport_mouse_events_enabled: viewport_state.viewport_click_manipulator = ViewportClickManipulatorFactory( {"viewport_api": viewport_api, "viewport_window_name": viewport_window_name} ) viewport_state.viewport_press_manipulator = ViewportPressManipulatorFactory( {"viewport_api": viewport_api, "viewport_window_name": viewport_window_name} ) viewport_state.viewport_drag_manipulator = ViewportDragManipulatorFactory( {"viewport_api": viewport_api, "viewport_window_name": viewport_window_name} ) viewport_state.viewport_hover_manipulator = ViewportHoverManipulatorFactory( {"viewport_api": viewport_api, "viewport_window_name": viewport_window_name} ) viewport_state.viewport_scroll_manipulator = ViewportScrollManipulatorFactory( {"viewport_api": viewport_api, "viewport_window_name": viewport_window_name} ) if picking_enabled: viewport_state.picking_manipulator = PickingManipulatorFactory( {"viewport_api": viewport_api, "viewport_window_name": viewport_window_name} ) # Set output widget path outputs.widgetPath = OmniUIQuery.get_widget_path(viewport_window, widget_container) return True
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omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/ViewportScrollManipulator.py
# Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. # # NVIDIA CORPORATION and its licensors retain all intellectual property # and proprietary rights in and to this software, related documentation # and any modifications thereto. Any use, reproduction, disclosure or # distribution of this software and related documentation without an express # license agreement from NVIDIA CORPORATION is strictly prohibited. # __all__ = ["ViewportScrollManipulatorFactory"] from typing import Any import carb import omni.kit.app import omni.kit.commands from omni.ui import scene as sc EVENT_NAME = "omni.graph.viewport.scroll" class DoNotPrevent(sc.GestureManager): def can_be_prevented(self, gesture): return False class ViewportScrollGesture(sc.ScrollGesture): def __init__(self, viewport_api: Any, viewport_window_name: str): super().__init__(manager=DoNotPrevent()) self._viewport_api = viewport_api self._viewport_window_name = viewport_window_name self._event_type = carb.events.type_from_string(EVENT_NAME) self._message_bus = omni.kit.app.get_app().get_message_bus_event_stream() def on_ended(self, *args): mouse = self.sender.gesture_payload.mouse resolution = self._viewport_api.resolution # Position in normalized coords pos_norm = self._viewport_api.map_ndc_to_texture(mouse)[0] pos_norm = (pos_norm[0], 1.0 - pos_norm[1]) if not all(0.0 <= x <= 1.0 for x in pos_norm): return # Position in viewport resolution pixels pos_pixel = (pos_norm[0] * resolution[0], pos_norm[1] * resolution[1]) payload = { "viewport": self._viewport_window_name, "pos_norm_x": pos_norm[0], "pos_norm_y": pos_norm[1], "pos_pixel_x": pos_pixel[0], "pos_pixel_y": pos_pixel[1], "scroll": self.scroll[0], } self._message_bus.push(self._event_type, payload=payload) class ViewportScrollManipulator(sc.Manipulator): def __init__(self, viewport_api: Any, viewport_window_name: str, *args, **kwargs): super().__init__(*args, **kwargs) self._gestures = [ViewportScrollGesture(viewport_api, viewport_window_name)] self._screen = None self._transform = None self.name = None self.categories = () def on_build(self): self._transform = sc.Transform() with self._transform: self._screen = sc.Screen(gesture=self._gestures) def destroy(self): self._gestures = [] self._screen = None if self._transform: self._transform.clear() self._transform = None # Factory creator def ViewportScrollManipulatorFactory(desc: dict) -> ViewportScrollManipulator: # noqa: N802 manip = ViewportScrollManipulator(desc.get("viewport_api"), desc.get("viewport_window_name")) manip.categories = () manip.name = f"ViewportScrollManipulator.{desc.get('viewport_window_name')}" return manip
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omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnOnWidgetClicked.py
# Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. # # NVIDIA CORPORATION and its licensors retain all intellectual property # and proprietary rights in and to this software, related documentation # and any modifications thereto. Any use, reproduction, disclosure or # distribution of this software and related documentation without an express # license agreement from NVIDIA CORPORATION is strictly prohibited. # from contextlib import suppress import omni.graph.core as og from omni.graph.ui_nodes.ogn.OgnOnWidgetClickedDatabase import OgnOnWidgetClickedDatabase from . import UINodeCommon class OgnOnWidgetClicked: @staticmethod def internal_state(): return UINodeCommon.OgnUIEventNodeInternalState() @staticmethod def compute(db) -> bool: widget_identifier = db.inputs.widgetIdentifier if not widget_identifier: return True event_name = "clicked_" + widget_identifier if db.internal_state.first_time_subscribe(db.node, event_name): return True payload = db.internal_state.try_pop_event() if payload is None: return True # Currently payload is an empty dictionary db.outputs.clicked = og.ExecutionAttributeState.ENABLED return True # ---------------------------------------------------------------------------- @staticmethod def release(node): # Unsubscribe right away instead of waiting for GC cleanup, we don't want our callback firing # after the node has been released. with suppress(og.OmniGraphError): state = OgnOnWidgetClickedDatabase.per_node_internal_state(node) state.release()
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omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/CameraState.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include "CameraState.h" #include <carb/settings/ISettings.h> #include <omni/timeline/ITimeline.h> #include <omni/usd/UsdUtils.h> using namespace omni::graph::ui_nodes; static const PXR_NS::TfToken kCenterOfInterest("omni:kit:centerOfInterest"); static bool checkPositionAndTarget(const PXR_NS::GfVec3d& position, const PXR_NS::GfVec3d& target) { // If position and target are coincident, fail if ((position - target).GetLengthSq() <= std::numeric_limits<double>::epsilon()) { return false; } return true; } static PXR_NS::GfVec3d getCameraUp(PXR_NS::UsdStageRefPtr stage) { PXR_NS::TfToken upAxis = PXR_NS::UsdGeomGetStageUpAxis(stage); if (upAxis == PXR_NS::UsdGeomTokens->x) { return { 1, 0, 0 }; } if (upAxis == PXR_NS::UsdGeomTokens->z) { return { 0, 0, 1 }; } return { 0, 1, 0 }; } CameraState::CameraState(PXR_NS::UsdGeomCamera camera, const PXR_NS::UsdTimeCode* time) : m_camera(std::move(camera)) , m_timeCode(time ? *time : omni::timeline::getTimeline()->getCurrentTime() * m_camera.GetPrim().GetStage()->GetTimeCodesPerSecond()) { } void CameraState::getCameraPosition(carb::Double3& position) const { PXR_NS::GfMatrix4d worldXform = m_camera.ComputeLocalToWorldTransform(m_timeCode).RemoveScaleShear(); PXR_NS::GfVec3d worldPos = worldXform.Transform(PXR_NS::GfVec3d(0, 0, 0)); position = { worldPos[0], worldPos[1], worldPos[2] }; } void CameraState::getCameraTarget(carb::Double3& target) const { PXR_NS::GfVec3d localCenterOfInterest; PXR_NS::UsdAttribute coiAttr = m_camera.GetPrim().GetAttribute(kCenterOfInterest); if (!coiAttr || !coiAttr.Get(&localCenterOfInterest, m_timeCode)) { localCenterOfInterest = { 0, 0, -1 }; } PXR_NS::GfMatrix4d worldXform = m_camera.ComputeLocalToWorldTransform(m_timeCode).RemoveScaleShear(); PXR_NS::GfVec3d worldCenterOfInterest = worldXform.Transform(localCenterOfInterest); target = { worldCenterOfInterest[0], worldCenterOfInterest[1], worldCenterOfInterest[2] }; } bool CameraState::setCameraPosition(const carb::Double3& worldPosition, bool rotate) { PXR_NS::GfMatrix4d worldXform = m_camera.ComputeLocalToWorldTransform(m_timeCode).RemoveScaleShear(); PXR_NS::GfMatrix4d parentXform = m_camera.ComputeParentToWorldTransform(m_timeCode); PXR_NS::GfMatrix4d invParentXform = parentXform.GetInverse(); PXR_NS::GfMatrix4d initialLocalXform = worldXform * invParentXform; PXR_NS::GfVec3d posInParent = invParentXform.Transform(PXR_NS::GfVec3d(worldPosition.x, worldPosition.y, worldPosition.z)); PXR_NS::UsdPrim camPrim = m_camera.GetPrim(); PXR_NS::UsdAttribute coiAttr; PXR_NS::GfVec3d prevLocalCenterOfInterest; PXR_NS::GfMatrix4d newLocalXform; if (rotate) { const PXR_NS::GfVec3d camUp = getCameraUp(camPrim.GetStage()); coiAttr = camPrim.GetAttribute(kCenterOfInterest); if (!coiAttr || !coiAttr.Get(&prevLocalCenterOfInterest, m_timeCode)) { prevLocalCenterOfInterest = { 0, 0, -1 }; } PXR_NS::GfVec3d coiInParent = invParentXform.Transform(worldXform.Transform(prevLocalCenterOfInterest)); if (!checkPositionAndTarget(posInParent, coiInParent)) { return false; } newLocalXform = PXR_NS::GfMatrix4d(1).SetLookAt(posInParent, coiInParent, camUp).GetInverse(); } else { newLocalXform = initialLocalXform; } newLocalXform.SetTranslateOnly(posInParent); omni::usd::UsdUtils::setLocalTransformMatrix(camPrim, newLocalXform, m_timeCode); if (coiAttr) { PXR_NS::GfVec3d prevWorldCOI = worldXform.Transform(prevLocalCenterOfInterest); PXR_NS::GfVec3d newLocalCOI = (newLocalXform * parentXform).GetInverse().Transform(prevWorldCOI); omni::usd::UsdUtils::setAttribute(coiAttr, newLocalCOI, m_timeCode); } return true; } bool CameraState::setCameraTarget(const carb::Double3& worldTarget, bool rotate) { PXR_NS::UsdPrim camPrim = m_camera.GetPrim(); PXR_NS::GfMatrix4d worldXform = m_camera.ComputeLocalToWorldTransform(m_timeCode).RemoveScaleShear(); PXR_NS::GfMatrix4d parentXform = m_camera.ComputeParentToWorldTransform(m_timeCode); PXR_NS::GfMatrix4d invParentXform = parentXform.GetInverse(); PXR_NS::GfMatrix4d initialLocalXform = worldXform * invParentXform; PXR_NS::GfVec3d gfWorldTarget(worldTarget.x, worldTarget.y, worldTarget.z); PXR_NS::GfVec3d prevLocalCenterOfInterest; PXR_NS::UsdAttribute coiAttr = camPrim.GetAttribute(kCenterOfInterest); if (!coiAttr || !coiAttr.Get(&prevLocalCenterOfInterest, m_timeCode)) { prevLocalCenterOfInterest = { 0, 0, -1 }; } PXR_NS::GfVec3d posInParent = invParentXform.Transform(initialLocalXform.Transform(PXR_NS::GfVec3d(0, 0, 0))); PXR_NS::GfMatrix4d newLocalXform; PXR_NS::GfVec3d newLocalCenterOfInterest; if (rotate) { // Rotate camera to look at new target, leaving it where it is PXR_NS::GfVec3d camUp = getCameraUp(camPrim.GetStage()); PXR_NS::GfVec3d coiInParent = invParentXform.Transform(gfWorldTarget); if (!checkPositionAndTarget(posInParent, coiInParent)) { return false; } newLocalXform = PXR_NS::GfMatrix4d(1).SetLookAt(posInParent, coiInParent, camUp).GetInverse(); newLocalCenterOfInterest = (newLocalXform * parentXform).GetInverse().Transform(gfWorldTarget); } else { // Camera keeps orientation and distance relative to target // Calculate movement of center-of-interest in parent's space PXR_NS::GfVec3d targetMove = invParentXform.Transform(gfWorldTarget) - invParentXform.Transform(worldXform.Transform(prevLocalCenterOfInterest)); // Copy the camera's local transform newLocalXform = initialLocalXform; // And move it by the delta newLocalXform.SetTranslateOnly(posInParent + targetMove); } if (rotate) { omni::usd::UsdUtils::setAttribute(coiAttr, newLocalCenterOfInterest, m_timeCode); } omni::usd::UsdUtils::setLocalTransformMatrix(camPrim, newLocalXform, m_timeCode); return true; }
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omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnOnViewportPressed.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnOnViewportPressedDatabase.h> #include "ViewportPressNodeCommon.h" #include <omni/kit/IApp.h> #include <omni/ui/Workspace.h> namespace omni { namespace graph { namespace ui_nodes { class OgnOnViewportPressed { public: struct InternalState { carb::events::ISubscriptionPtr pressBeganSub; carb::events::ISubscriptionPtr pressEndedSub; ViewportPressEventPayloads eventPayloads; ViewportPressEventStates eventStates; } m_internalState; exec::unstable::Stamp m_setStamp; // stamp set when the event occurs exec::unstable::SyncStamp m_syncStamp; // stamp set by each instance static void initialize(GraphContextObj const&, NodeObj const& nodeObj) { OgnOnViewportPressed& state = OgnOnViewportPressedDatabase::sSharedState<OgnOnViewportPressed>(nodeObj); // Subscribe to press events if (omni::kit::IApp* app = carb::getCachedInterface<omni::kit::IApp>()) { state.m_internalState.pressBeganSub = carb::events::createSubscriptionToPushByType( app->getMessageBusEventStream(), kPressBeganEventType, [nodeObj](carb::events::IEvent* e) { if (e) { OgnOnViewportPressed& state = OgnOnViewportPressedDatabase::sSharedState<OgnOnViewportPressed>(nodeObj); state.m_internalState.eventPayloads.clear(); // invalidate previous payloads state.m_internalState.eventPayloads.setPressBeganPayload(e->payload); state.m_setStamp.next(); if (nodeObj.iNode->isValid(nodeObj)) nodeObj.iNode->requestCompute(nodeObj); } } ); state.m_internalState.pressEndedSub = carb::events::createSubscriptionToPushByType( app->getMessageBusEventStream(), kPressEndedEventType, [nodeObj](carb::events::IEvent* e) { if (e) { OgnOnViewportPressed& state = OgnOnViewportPressedDatabase::sSharedState<OgnOnViewportPressed>(nodeObj); state.m_internalState.eventPayloads.setPressEndedPayload(e->payload); state.m_setStamp.next(); if (nodeObj.iNode->isValid(nodeObj)) nodeObj.iNode->requestCompute(nodeObj); } } ); } } static void release(const NodeObj& nodeObj) { OgnOnViewportPressed& state = OgnOnViewportPressedDatabase::sSharedState<OgnOnViewportPressed>(nodeObj); // Unsubscribe from press events if (state.m_internalState.pressBeganSub.get()) state.m_internalState.pressBeganSub.detach()->unsubscribe(); if (state.m_internalState.pressEndedSub.get()) state.m_internalState.pressEndedSub.detach()->unsubscribe(); } static bool compute(OgnOnViewportPressedDatabase& db) { if (checkNodeDisabledForOnlyPlay(db)) return true; OgnOnViewportPressed& sharedState = db.sharedState<OgnOnViewportPressed>(); OgnOnViewportPressed& perInstanceState = db.perInstanceState<OgnOnViewportPressed>(); if(perInstanceState.m_syncStamp.makeSync(sharedState.m_setStamp)) { if (sharedState.m_internalState.eventPayloads.empty()) return true; // Get the targeted viewport and gesture char const* const viewportWindowName = db.tokenToString(db.inputs.viewport()); char const* const gestureName = db.tokenToString(db.inputs.gesture()); if (!omni::ui::Workspace::getWindow(viewportWindowName)) { db.logWarning("Viewport window '%s' not found", viewportWindowName); } // Process event payloads and update event state bool pressBegan = false; for (auto const& pressBeganPayload : sharedState.m_internalState.eventPayloads.pressBeganPayloads()) { if (!pressBeganPayload.second.isValid) continue; auto& eventStateValue = sharedState.m_internalState.eventStates[pressBeganPayload.first]; eventStateValue.pressPositionNorm = pressBeganPayload.second.pressPositionNorm; eventStateValue.pressPositionPixel = pressBeganPayload.second.pressPositionPixel; eventStateValue.releasePositionNorm = {0.0, 0.0}; eventStateValue.releasePositionPixel = {0.0, 0.0}; eventStateValue.isPressed = true; eventStateValue.isReleasePositionValid = false; if (std::strcmp(viewportWindowName, pressBeganPayload.first.viewportWindowName) == 0 && std::strcmp(gestureName, pressBeganPayload.first.gestureName) == 0) { pressBegan = true; } } bool pressEnded = false; for (auto const& pressEndedPayload : sharedState.m_internalState.eventPayloads.pressEndedPayloads()) { if (!pressEndedPayload.second.isValid) continue; auto& eventStateValue = sharedState.m_internalState.eventStates[pressEndedPayload.first]; if (eventStateValue.isPressed) { eventStateValue.releasePositionNorm = pressEndedPayload.second.releasePositionNorm; eventStateValue.releasePositionPixel = pressEndedPayload.second.releasePositionPixel; eventStateValue.isPressed = false; eventStateValue.isReleasePositionValid = pressEndedPayload.second.isReleasePositionValid; if (std::strcmp(viewportWindowName, pressEndedPayload.first.viewportWindowName) == 0 && std::strcmp(gestureName, pressEndedPayload.first.gestureName) == 0) { pressEnded = true; } } } // Get event state and set outputs auto it = sharedState.m_internalState.eventStates.find({viewportWindowName, gestureName}); if (it != sharedState.m_internalState.eventStates.end()) { if (pressEnded) { db.outputs.pressed() = kExecutionAttributeStateDisabled; db.outputs.released() = kExecutionAttributeStateEnabled; db.outputs.pressPosition() = db.inputs.useNormalizedCoords() ? it->second.pressPositionNorm : it->second.pressPositionPixel; db.outputs.releasePosition() = db.inputs.useNormalizedCoords() ? it->second.releasePositionNorm : it->second.releasePositionPixel; db.outputs.isReleasePositionValid() = it->second.isReleasePositionValid; } else if (pressBegan) { db.outputs.pressed() = kExecutionAttributeStateEnabled; db.outputs.released() = kExecutionAttributeStateDisabled; db.outputs.pressPosition() = db.inputs.useNormalizedCoords() ? it->second.pressPositionNorm : it->second.pressPositionPixel; db.outputs.releasePosition() = {0.0, 0.0}; db.outputs.isReleasePositionValid() = false; } else { db.outputs.pressed() = kExecutionAttributeStateDisabled; db.outputs.released() = kExecutionAttributeStateDisabled; } } } return true; } }; REGISTER_OGN_NODE() } // ui } // graph } // omni
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