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omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnPlacer.rst | .. _omni_graph_ui_nodes_Placer_1:
.. _omni_graph_ui_nodes_Placer:
.. ================================================================================
.. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT.
.. ================================================================================
:orphan:
.. meta::
:title: Placer (BETA)
:keywords: lang-en omnigraph node graph:action,ui ui_nodes placer
Placer (BETA)
=============
.. <description>
Contruct a Placer widget. The Placer takes a single child and places it at a given position within it.
.. </description>
Installation
------------
To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager.
Inputs
------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Create (*inputs:create*)", "``execution``", "Input execution to create and show the widget", "None"
"Parent Widget Path (*inputs:parentWidgetPath*)", "``token``", "The absolute path to the parent widget.", ""
"Position (*inputs:position*)", "``double[2]``", "Where to position the child widget within the Placer.", "[0.0, 0.0]"
"inputs:style", "``string``", "Style to be applied to the Placer and its child. This can later be changed with the WriteWidgetStyle node.", "None"
"Widget Identifier (*inputs:widgetIdentifier*)", "``token``", "An optional unique identifier for the widget. Can be used to refer to this widget in other places such as the OnWidgetClicked node.", "None"
Outputs
-------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Created (*outputs:created*)", "``execution``", "Executed when the widget is created", "None"
"Widget Path (*outputs:widgetPath*)", "``token``", "The absolute path to the created Placer widget", "None"
Metadata
--------
.. csv-table::
:header: "Name", "Value"
:widths: 30,70
"Unique ID", "omni.graph.ui_nodes.Placer"
"Version", "1"
"Extension", "omni.graph.ui_nodes"
"Has State?", "False"
"Implementation Language", "Python"
"Default Memory Type", "cpu"
"Generated Code Exclusions", "tests"
"uiName", "Placer (BETA)"
"Categories", "graph:action,ui"
"Generated Class Name", "OgnPlacerDatabase"
"Python Module", "omni.graph.ui_nodes"
| 2,333 | reStructuredText | 30.972602 | 207 | 0.600943 |
omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnSetActiveViewportCamera.rst | .. _omni_graph_ui_nodes_SetActiveViewportCamera_1:
.. _omni_graph_ui_nodes_SetActiveViewportCamera:
.. ================================================================================
.. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT.
.. ================================================================================
:orphan:
.. meta::
:title: Set Active Camera
:keywords: lang-en omnigraph node sceneGraph:camera ReadOnly ui_nodes set-active-viewport-camera
Set Active Camera
=================
.. <description>
Sets Viewport's actively bound camera to given camera at give path
.. </description>
Installation
------------
To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager.
Inputs
------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"In (*inputs:execIn*)", "``execution``", "Execution input", "None"
"Camera Path (*inputs:primPath*)", "``token``", "Path of the camera to bind", ""
"Viewport (*inputs:viewport*)", "``token``", "Name of the viewport, or empty for the default viewport", ""
Outputs
-------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Out (*outputs:execOut*)", "``execution``", "Execution Output", "None"
Metadata
--------
.. csv-table::
:header: "Name", "Value"
:widths: 30,70
"Unique ID", "omni.graph.ui_nodes.SetActiveViewportCamera"
"Version", "1"
"Extension", "omni.graph.ui_nodes"
"Has State?", "False"
"Implementation Language", "Python"
"Default Memory Type", "cpu"
"Generated Code Exclusions", "tests"
"uiName", "Set Active Camera"
"Categories", "sceneGraph:camera"
"Generated Class Name", "OgnSetActiveViewportCameraDatabase"
"Python Module", "omni.graph.ui_nodes"
| 1,846 | reStructuredText | 25.385714 | 110 | 0.582882 |
omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnOnPicked.rst | .. _omni_graph_ui_nodes_OnPicked_3:
.. _omni_graph_ui_nodes_OnPicked:
.. ================================================================================
.. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT.
.. ================================================================================
:orphan:
.. meta::
:title: On Picked (BETA)
:keywords: lang-en omnigraph node graph:action,ui threadsafe compute-on-request ui_nodes on-picked
On Picked (BETA)
================
.. <description>
Event node which fires when a picking event occurs in the specified viewport. Note that picking events must be enabled on the specified viewport using a SetViewportMode node.
.. </description>
Installation
------------
To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager.
Inputs
------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Gesture (*inputs:gesture*)", "``token``", "The input gesture to trigger a picking event", "Left Mouse Click"
"", "*displayGroup*", "parameters", ""
"", "*literalOnly*", "1", ""
"", "*allowedTokens*", "Left Mouse Click,Right Mouse Click,Middle Mouse Click,Left Mouse Press,Right Mouse Press,Middle Mouse Press", ""
"Only Simulate On Play (*inputs:onlyPlayback*)", "``bool``", "When true, the node is only computed while Stage is being played.", "True"
"", "*literalOnly*", "1", ""
"Tracked Prims (*inputs:trackedPrims*)", "``target``", "Optionally specify a set of tracked prims that will cause 'Picked' to fire when picked", "None"
"", "*literalOnly*", "1", ""
"", "*allowMultiInputs*", "1", ""
"Viewport (*inputs:viewport*)", "``token``", "Name of the viewport window to watch for picking events", "Viewport"
"", "*literalOnly*", "1", ""
Outputs
-------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Is Tracked Prim Picked (*outputs:isTrackedPrimPicked*)", "``bool``", "True if a tracked prim got picked, or if any prim got picked if no tracked prims are specified (will always be true when 'Picked' fires, and false when 'Missed' fires)", "None"
"Missed (*outputs:missed*)", "``execution``", "Enabled when an attempted picking did not pick a tracked prim, or when nothing gets picked if no tracked prims are specified", "None"
"Picked (*outputs:picked*)", "``execution``", "Enabled when a tracked prim is picked, or when any prim is picked if no tracked prims are specified", "None"
"Picked Prim (*outputs:pickedPrim*)", "``target``", "The picked prim, or an empty target if nothing got picked", "None"
"Picked Prim Path (*outputs:pickedPrimPath*)", "``token``", "The path of the picked prim, or an empty string if nothing got picked", "None"
"Picked World Position (*outputs:pickedWorldPos*)", "``pointd[3]``", "The XYZ-coordinates of the point in world space at which the prim got picked, or (0,0,0) if nothing got picked", "None"
"Tracked Prim Paths (*outputs:trackedPrimPaths*)", "``token[]``", "A list of the paths of the prims specified in 'Tracked Prims'", "None"
Metadata
--------
.. csv-table::
:header: "Name", "Value"
:widths: 30,70
"Unique ID", "omni.graph.ui_nodes.OnPicked"
"Version", "3"
"Extension", "omni.graph.ui_nodes"
"Has State?", "False"
"Implementation Language", "C++"
"Default Memory Type", "cpu"
"Generated Code Exclusions", "tests"
"uiName", "On Picked (BETA)"
"Categories", "graph:action,ui"
"Generated Class Name", "OgnOnPickedDatabase"
"Python Module", "omni.graph.ui_nodes"
| 3,630 | reStructuredText | 42.22619 | 251 | 0.626997 |
omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnGetCameraPosition.rst | .. _omni_graph_ui_nodes_GetCameraPosition_2:
.. _omni_graph_ui_nodes_GetCameraPosition:
.. ================================================================================
.. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT.
.. ================================================================================
:orphan:
.. meta::
:title: Get Camera Position
:keywords: lang-en omnigraph node sceneGraph:camera threadsafe ui_nodes get-camera-position
Get Camera Position
===================
.. <description>
Gets a viewport camera position
.. </description>
Installation
------------
To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager.
Inputs
------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"inputs:prim", "``target``", "The camera prim, when 'usePath' is false", "None"
"Camera Path (*inputs:primPath*)", "``token``", "Path of the camera, used when 'usePath' is true", ""
"inputs:usePath", "``bool``", "When true, the 'primPath' attribute is used as the path to the prim being read, otherwise it will read the connection at the 'prim' attribute", "True"
Outputs
-------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Position (*outputs:position*)", "``pointd[3]``", "The position of the camera in world space", "None"
Metadata
--------
.. csv-table::
:header: "Name", "Value"
:widths: 30,70
"Unique ID", "omni.graph.ui_nodes.GetCameraPosition"
"Version", "2"
"Extension", "omni.graph.ui_nodes"
"Has State?", "False"
"Implementation Language", "C++"
"Default Memory Type", "cpu"
"Generated Code Exclusions", "tests"
"uiName", "Get Camera Position"
"Categories", "sceneGraph:camera"
"Generated Class Name", "OgnGetCameraPositionDatabase"
"Python Module", "omni.graph.ui_nodes"
| 1,927 | reStructuredText | 26.542857 | 185 | 0.585885 |
omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnDrawDebugCurve.rst | .. _omni_graph_ui_nodes_DrawDebugCurve_1:
.. _omni_graph_ui_nodes_DrawDebugCurve:
.. ================================================================================
.. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT.
.. ================================================================================
:orphan:
.. meta::
:title: Draw Debug Curve
:keywords: lang-en omnigraph node debug ui_nodes draw-debug-curve
Draw Debug Curve
================
.. <description>
Given a set of curve points, draw a curve in the viewport
.. </description>
Installation
------------
To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager.
Inputs
------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Closed (*inputs:closed*)", "``bool``", "When true, connect the last point to the first", "False"
"Color (*inputs:color*)", "``colorf[3]``", "The color of the curve", "[0.0, 0.0, 0.0]"
"Curve Points (*inputs:curvepoints*)", "``double[3][]``", "The curve to be drawn", "[]"
"In (*inputs:execIn*)", "``execution``", "Execution input", "None"
Outputs
-------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Out (*outputs:execOut*)", "``execution``", "Execution Output", "None"
Metadata
--------
.. csv-table::
:header: "Name", "Value"
:widths: 30,70
"Unique ID", "omni.graph.ui_nodes.DrawDebugCurve"
"Version", "1"
"Extension", "omni.graph.ui_nodes"
"Has State?", "False"
"Implementation Language", "Python"
"Default Memory Type", "cpu"
"Generated Code Exclusions", "tests"
"uiName", "Draw Debug Curve"
"Categories", "debug"
"Generated Class Name", "OgnDrawDebugCurveDatabase"
"Python Module", "omni.graph.ui_nodes"
| 1,843 | reStructuredText | 24.971831 | 101 | 0.558329 |
omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnOnViewportClicked.rst | .. _omni_graph_ui_nodes_OnViewportClicked_1:
.. _omni_graph_ui_nodes_OnViewportClicked:
.. ================================================================================
.. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT.
.. ================================================================================
:orphan:
.. meta::
:title: On Viewport Clicked (BETA)
:keywords: lang-en omnigraph node graph:action,ui threadsafe compute-on-request ui_nodes on-viewport-clicked
On Viewport Clicked (BETA)
==========================
.. <description>
Event node which fires when a viewport click event occurs in the specified viewport. Note that viewport mouse events must be enabled on the specified viewport using a SetViewportMode node.
.. </description>
Installation
------------
To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager.
Inputs
------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Gesture (*inputs:gesture*)", "``token``", "The input gesture to trigger viewport click events", "Left Mouse Click"
"", "*displayGroup*", "parameters", ""
"", "*literalOnly*", "1", ""
"", "*allowedTokens*", "Left Mouse Click,Right Mouse Click,Middle Mouse Click", ""
"Only Simulate On Play (*inputs:onlyPlayback*)", "``bool``", "When true, the node is only computed while Stage is being played", "True"
"", "*literalOnly*", "1", ""
"Use Normalized Coords (*inputs:useNormalizedCoords*)", "``bool``", "When true, the components of the 2D position output are scaled to between 0 and 1, where 0 is top/left and 1 is bottom/right. When false, components are in viewport render resolution pixels.", "False"
"", "*literalOnly*", "1", ""
"Viewport (*inputs:viewport*)", "``token``", "Name of the viewport window to watch for click events", "Viewport"
"", "*literalOnly*", "1", ""
Outputs
-------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Clicked (*outputs:clicked*)", "``execution``", "Enabled when the specified input gesture triggers a viewport click event in the specified viewport", "None"
"Position (*outputs:position*)", "``double[2]``", "The position at which the viewport click event occurred", "None"
Metadata
--------
.. csv-table::
:header: "Name", "Value"
:widths: 30,70
"Unique ID", "omni.graph.ui_nodes.OnViewportClicked"
"Version", "1"
"Extension", "omni.graph.ui_nodes"
"Has State?", "False"
"Implementation Language", "C++"
"Default Memory Type", "cpu"
"Generated Code Exclusions", "tests"
"uiName", "On Viewport Clicked (BETA)"
"Categories", "graph:action,ui"
"Generated Class Name", "OgnOnViewportClickedDatabase"
"Python Module", "omni.graph.ui_nodes"
| 2,839 | reStructuredText | 35.410256 | 273 | 0.617471 |
omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnReadViewportPressState.rst | .. _omni_graph_ui_nodes_ReadViewportPressState_1:
.. _omni_graph_ui_nodes_ReadViewportPressState:
.. ================================================================================
.. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT.
.. ================================================================================
:orphan:
.. meta::
:title: Read Viewport Press State (BETA)
:keywords: lang-en omnigraph node ui threadsafe ui_nodes read-viewport-press-state
Read Viewport Press State (BETA)
================================
.. <description>
Read the state of the last viewport press event from the specified viewport. Note that viewport mouse events must be enabled on the specified viewport using a SetViewportMode node.
.. </description>
Installation
------------
To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager.
Inputs
------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Gesture (*inputs:gesture*)", "``token``", "The input gesture to trigger viewport press events", "Left Mouse Press"
"", "*displayGroup*", "parameters", ""
"", "*allowedTokens*", "Left Mouse Press,Right Mouse Press,Middle Mouse Press", ""
"Use Normalized Coords (*inputs:useNormalizedCoords*)", "``bool``", "When true, the components of 2D position outputs are scaled to between 0 and 1, where 0 is top/left and 1 is bottom/right. When false, components are in viewport render resolution pixels.", "False"
"Viewport (*inputs:viewport*)", "``token``", "Name of the viewport window to watch for press events", "Viewport"
Outputs
-------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Is Pressed (*outputs:isPressed*)", "``bool``", "True if the specified viewport is currently pressed", "None"
"Is Release Position Valid (*outputs:isReleasePositionValid*)", "``bool``", "True if the press was released inside of the viewport, and false otherwise", "None"
"Is Valid (*outputs:isValid*)", "``bool``", "True if a valid event state was detected and the outputs of this node are valid, and false otherwise", "None"
"Press Position (*outputs:pressPosition*)", "``double[2]``", "The position at which the specified viewport was last pressed", "None"
"Release Position (*outputs:releasePosition*)", "``double[2]``", "The position at which the last press on the specified viewport was released, or (0,0) if the press was released outside of the viewport or the viewport is currently pressed", "None"
Metadata
--------
.. csv-table::
:header: "Name", "Value"
:widths: 30,70
"Unique ID", "omni.graph.ui_nodes.ReadViewportPressState"
"Version", "1"
"Extension", "omni.graph.ui_nodes"
"Has State?", "False"
"Implementation Language", "C++"
"Default Memory Type", "cpu"
"Generated Code Exclusions", "tests"
"uiName", "Read Viewport Press State (BETA)"
"Categories", "ui"
"Generated Class Name", "OgnReadViewportPressStateDatabase"
"Python Module", "omni.graph.ui_nodes"
| 3,107 | reStructuredText | 39.894736 | 270 | 0.641455 |
omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnGetViewportResolution.rst | .. _omni_graph_ui_nodes_GetViewportResolution_1:
.. _omni_graph_ui_nodes_GetViewportResolution:
.. ================================================================================
.. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT.
.. ================================================================================
:orphan:
.. meta::
:title: Get Viewport Resolution
:keywords: lang-en omnigraph node viewport ui_nodes get-viewport-resolution
Get Viewport Resolution
=======================
.. <description>
Gets the resolution of the target viewport.
.. </description>
Installation
------------
To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager.
Inputs
------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Viewport (*inputs:viewport*)", "``token``", "Name of the viewport, or empty for the default viewport", "Viewport"
Outputs
-------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Resolution (*outputs:resolution*)", "``int[2]``", "The resolution of the target viewport", "None"
Metadata
--------
.. csv-table::
:header: "Name", "Value"
:widths: 30,70
"Unique ID", "omni.graph.ui_nodes.GetViewportResolution"
"Version", "1"
"Extension", "omni.graph.ui_nodes"
"Has State?", "False"
"Implementation Language", "Python"
"Default Memory Type", "cpu"
"Generated Code Exclusions", "tests"
"uiName", "Get Viewport Resolution"
"Categories", "viewport"
"Generated Class Name", "OgnGetViewportResolutionDatabase"
"Python Module", "omni.graph.ui_nodes"
| 1,689 | reStructuredText | 23.852941 | 118 | 0.580225 |
omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnSetCameraPosition.rst | .. _omni_graph_ui_nodes_SetCameraPosition_2:
.. _omni_graph_ui_nodes_SetCameraPosition:
.. ================================================================================
.. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT.
.. ================================================================================
:orphan:
.. meta::
:title: Set Camera Position
:keywords: lang-en omnigraph node sceneGraph:camera WriteOnly ui_nodes set-camera-position
Set Camera Position
===================
.. <description>
Sets the camera's position
.. </description>
Installation
------------
To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager.
Inputs
------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"In (*inputs:execIn*)", "``execution``", "Execution input", "None"
"Position (*inputs:position*)", "``pointd[3]``", "The new position", "[0.0, 0.0, 0.0]"
"inputs:prim", "``target``", "The camera prim, when 'usePath' is false", "None"
"Camera Path (*inputs:primPath*)", "``token``", "Path of the camera, used when 'usePath' is true", ""
"Rotate (*inputs:rotate*)", "``bool``", "True to keep position but change orientation and radius (camera moves to new position while still looking at the same target). False to keep orientation and radius but change position (camera moves to look at new target).", "True"
"inputs:usePath", "``bool``", "When true, the 'primPath' attribute is used as the path to the prim being read, otherwise it will read the connection at the 'prim' attribute", "True"
Outputs
-------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Out (*outputs:execOut*)", "``execution``", "Execution Output", "None"
Metadata
--------
.. csv-table::
:header: "Name", "Value"
:widths: 30,70
"Unique ID", "omni.graph.ui_nodes.SetCameraPosition"
"Version", "2"
"Extension", "omni.graph.ui_nodes"
"Has State?", "False"
"Implementation Language", "C++"
"Default Memory Type", "cpu"
"Generated Code Exclusions", "tests"
"uiName", "Set Camera Position"
"Categories", "sceneGraph:camera"
"Generated Class Name", "OgnSetCameraPositionDatabase"
"Python Module", "omni.graph.ui_nodes"
| 2,330 | reStructuredText | 30.931506 | 277 | 0.598712 |
omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnSetViewportFullscreen.rst | .. _omni_graph_ui_nodes_SetViewportFullscreen_1:
.. _omni_graph_ui_nodes_SetViewportFullscreen:
.. ================================================================================
.. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT.
.. ================================================================================
:orphan:
.. meta::
:title: Set Viewport Fullscreen
:keywords: lang-en omnigraph node graph:action,viewport WriteOnly ui_nodes set-viewport-fullscreen
Set Viewport Fullscreen
=======================
.. <description>
Toggles fullscreen on/off for viewport(s) and visibility on/off for all other panes.
.. </description>
Installation
------------
To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager.
Inputs
------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"inputs:exec", "``execution``", "The input execution", "None"
"Mode (*inputs:mode*)", "``token``", "The mode to toggle fullscreen on/off for viewport(s) and visibility on/off for all other panes: ""Default"" - Windowed viewport(s) with all other panes shown. ""Fullscreen"" - Fullscreen viewport(s) with all other panes hidden. ""Hide UI"" - Windowed viewport(s) with all other panes hidden.", "Default"
"", "*allowedTokens*", "Default,Fullscreen,Hide UI", ""
Outputs
-------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"outputs:exec", "``execution``", "The output execution", "None"
Metadata
--------
.. csv-table::
:header: "Name", "Value"
:widths: 30,70
"Unique ID", "omni.graph.ui_nodes.SetViewportFullscreen"
"Version", "1"
"Extension", "omni.graph.ui_nodes"
"Has State?", "False"
"Implementation Language", "C++"
"Default Memory Type", "cpu"
"Generated Code Exclusions", "tests"
"uiName", "Set Viewport Fullscreen"
"Categories", "graph:action,viewport"
"Generated Class Name", "OgnSetViewportFullscreenDatabase"
"Python Module", "omni.graph.ui_nodes"
| 2,082 | reStructuredText | 28.757142 | 346 | 0.602786 |
omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnSlider.rst | .. _omni_graph_ui_nodes_Slider_1:
.. _omni_graph_ui_nodes_Slider:
.. ================================================================================
.. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT.
.. ================================================================================
:orphan:
.. meta::
:title: Slider (BETA)
:keywords: lang-en omnigraph node graph:action,ui ui_nodes slider
Slider (BETA)
=============
.. <description>
Create a slider widget on the Viewport
.. </description>
Installation
------------
To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager.
Inputs
------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Create (*inputs:create*)", "``execution``", "Input execution to create and show the widget", "None"
"Disable (*inputs:disable*)", "``execution``", "Disable this button so that it cannot be pressed", "None"
"Enable (*inputs:enable*)", "``execution``", "Enable this button after it has been disabled", "None"
"Hide (*inputs:hide*)", "``execution``", "Input execution to hide the widget and all its child widgets", "None"
"Max (*inputs:max*)", "``float``", "The maximum value of the slider", "0.0"
"Min (*inputs:min*)", "``float``", "The minimum value of the slider", "0.0"
"Parent Widget Path (*inputs:parentWidgetPath*)", "``token``", "The absolute path to the parent widget. If empty, this widget will be created as a direct child of Viewport.", "None"
"Show (*inputs:show*)", "``execution``", "Input execution to show the widget and all its child widgets after they become hidden", "None"
"Step (*inputs:step*)", "``float``", "The step size of the slider", "0.01"
"Tear Down (*inputs:tearDown*)", "``execution``", "Input execution to tear down the widget and all its child widgets", "None"
"Widget Identifier (*inputs:widgetIdentifier*)", "``token``", "An optional unique identifier for the widget. Can be used to refer to this widget in other places such as the OnWidgetClicked node.", "None"
"Width (*inputs:width*)", "``double``", "The width of the created slider", "100.0"
Outputs
-------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Created (*outputs:created*)", "``execution``", "Executed when the widget is created", "None"
"Widget Path (*outputs:widgetPath*)", "``token``", "The absolute path to the created widget", "None"
Metadata
--------
.. csv-table::
:header: "Name", "Value"
:widths: 30,70
"Unique ID", "omni.graph.ui_nodes.Slider"
"Version", "1"
"Extension", "omni.graph.ui_nodes"
"Has State?", "False"
"Implementation Language", "Python"
"Default Memory Type", "cpu"
"Generated Code Exclusions", "tests"
"hidden", "True"
"uiName", "Slider (BETA)"
"Categories", "graph:action,ui"
"Generated Class Name", "OgnSliderDatabase"
"Python Module", "omni.graph.ui_nodes"
| 3,010 | reStructuredText | 36.172839 | 207 | 0.605316 |
omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnReadMouseState.rst | .. _omni_graph_ui_nodes_ReadMouseState_1:
.. _omni_graph_ui_nodes_ReadMouseState:
.. ================================================================================
.. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT.
.. ================================================================================
:orphan:
.. meta::
:title: Read Mouse State
:keywords: lang-en omnigraph node input:mouse threadsafe ui_nodes read-mouse-state
Read Mouse State
================
.. <description>
Reads the current state of the mouse. You can choose which mouse element this node is associated with. When mouse element is chosen to be a button, only outputs:isPressed is meaningful. When coordinates are chosen, only outputs:coords and outputs:window are meaningful.
Pixel coordinates are the position of the mouse cursor in screen pixel units with (0,0) top left. Normalized coordinates are values between 0-1 where 0 is top/left and 1 is bottom/right. By default, coordinates are relative to the application window, but if 'Use Relative Coords' is set to true, then coordinates are relative to the workspace window containing the mouse pointer.
.. </description>
Installation
------------
To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager.
Inputs
------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Mouse Element (*inputs:mouseElement*)", "``token``", "The mouse input to check the state of", "Left Button"
"", "*displayGroup*", "parameters", ""
"", "*allowedTokens*", "Left Button,Right Button,Middle Button,Forward Button,Back Button,Normalized Mouse Coordinates,Pixel Mouse Coordinates", ""
"Use Relative Coords (*inputs:useRelativeCoords*)", "``bool``", "When true, the output 'coords' is made relative to the workspace window containing the mouse pointer instead of the entire application window", "False"
Outputs
-------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"outputs:coords", "``float[2]``", "The coordinates of the mouse. If the mouse element selected is a button, this will output a zero vector.", "None"
"outputs:isPressed", "``bool``", "True if the button is currently pressed, false otherwise. If the mouse element selected is a coordinate, this will output false.", "None"
"outputs:window", "``token``", "The name of the workspace window containing the mouse pointer if 'Use Relative Coords' is true and the mouse element selected is a coordinate", "None"
Metadata
--------
.. csv-table::
:header: "Name", "Value"
:widths: 30,70
"Unique ID", "omni.graph.ui_nodes.ReadMouseState"
"Version", "1"
"Extension", "omni.graph.ui_nodes"
"Has State?", "False"
"Implementation Language", "C++"
"Default Memory Type", "cpu"
"Generated Code Exclusions", "tests"
"uiName", "Read Mouse State"
"Categories", "input:mouse"
"Generated Class Name", "OgnReadMouseStateDatabase"
"Python Module", "omni.graph.ui_nodes"
| 3,070 | reStructuredText | 40.499999 | 380 | 0.659935 |
omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnSetCameraTarget.rst | .. _omni_graph_ui_nodes_SetCameraTarget_2:
.. _omni_graph_ui_nodes_SetCameraTarget:
.. ================================================================================
.. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT.
.. ================================================================================
:orphan:
.. meta::
:title: Set Camera Target
:keywords: lang-en omnigraph node sceneGraph:camera WriteOnly ui_nodes set-camera-target
Set Camera Target
=================
.. <description>
Sets the camera's target
.. </description>
Installation
------------
To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager.
Inputs
------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"In (*inputs:execIn*)", "``execution``", "Execution input", "None"
"inputs:prim", "``target``", "The camera prim, when 'usePath' is false", "None"
"Camera Path (*inputs:primPath*)", "``token``", "Path of the camera, used when 'usePath' is true", ""
"Rotate (*inputs:rotate*)", "``bool``", "True to keep position but change orientation and radius (camera rotates to look at new target). False to keep orientation and radius but change position (camera moves to look at new target).", "True"
"Target (*inputs:target*)", "``pointd[3]``", "The target point", "[0.0, 0.0, 0.0]"
"inputs:usePath", "``bool``", "When true, the 'primPath' attribute is used as the path to the prim being read, otherwise it will read the connection at the 'prim' attribute", "True"
Outputs
-------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Out (*outputs:execOut*)", "``execution``", "Execution Output", "None"
Metadata
--------
.. csv-table::
:header: "Name", "Value"
:widths: 30,70
"Unique ID", "omni.graph.ui_nodes.SetCameraTarget"
"Version", "2"
"Extension", "omni.graph.ui_nodes"
"Has State?", "False"
"Implementation Language", "C++"
"Default Memory Type", "cpu"
"Generated Code Exclusions", "tests"
"uiName", "Set Camera Target"
"Categories", "sceneGraph:camera"
"Generated Class Name", "OgnSetCameraTargetDatabase"
"Python Module", "omni.graph.ui_nodes"
| 2,273 | reStructuredText | 30.150685 | 244 | 0.592609 |
omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnSetViewportMode.rst | .. _omni_graph_ui_nodes_SetViewportMode_1:
.. _omni_graph_ui_nodes_SetViewportMode:
.. ================================================================================
.. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT.
.. ================================================================================
:orphan:
.. meta::
:title: Set Viewport Mode (BETA)
:keywords: lang-en omnigraph node graph:action,ui ui_nodes set-viewport-mode
Set Viewport Mode (BETA)
========================
.. <description>
Sets the mode of a specified viewport window to 'Scripted' mode or 'Default' mode when executed.
'Scripted' mode disables default viewport interaction and enables placing UI elements over the viewport. 'Default' mode is the default state of the viewport, and entering it will destroy any UI elements on the viewport.
Executing with 'Enable Viewport Mouse Events' set to true in 'Scripted' mode is required to allow the specified viewport to be targeted by viewport mouse event nodes, including 'On Viewport Dragged' and 'Read Viewport Drag State'.
Executing with 'Enable Picking' set to true in 'Scripted' mode is required to allow the specified viewport to be targeted by the 'On Picked' and 'Read Pick State' nodes.
.. </description>
Installation
------------
To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager.
Inputs
------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Enable Picking (*inputs:enablePicking*)", "``bool``", "Enable/Disable picking prims in the specified viewport when in 'Scripted' mode", "False"
"Enable Viewport Mouse Events (*inputs:enableViewportMouseEvents*)", "``bool``", "Enable/Disable viewport mouse events on the specified viewport when in 'Scripted' mode", "False"
"inputs:execIn", "``execution``", "Input execution", "None"
"Mode (*inputs:mode*)", "``int``", "The mode to set the specified viewport to when this node is executed (0: 'Default', 1: 'Scripted')", "0"
"Pass Clicks Thru (*inputs:passClicksThru*)", "``bool``", "Allow mouse clicks to affect the viewport while in 'Scripted' mode. In 'Scripted' mode mouse clicks are prevented from reaching the viewport to avoid accidentally selecting prims or interacting with the viewport's own UI. Setting this attribute true will allow clicks to reach the viewport. This is in addition to interacting with the widgets created by UI nodes so if a button widget appears on top of some geometry in the viewport, clicking on the button will not only trigger the button but could also select the geometry. To avoid this, put the button inside a Stack widget and use a WriteWidgetProperty node to set the Stack's 'content_clipping' property to 1.", "False"
"Viewport (*inputs:viewport*)", "``token``", "Name of the viewport window to set the mode of", "Viewport"
Outputs
-------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Default Mode (*outputs:defaultMode*)", "``execution``", "Fires when this node is successfully executed with 'Mode' set to 'Default'", "None"
"Scripted Mode (*outputs:scriptedMode*)", "``execution``", "Fires when this node is successfully executed with 'Mode' set to 'Scripted'", "None"
"Widget Path (*outputs:widgetPath*)", "``token``", "When the viewport enters 'Scripted' mode, a container widget is created under which other UI may be parented. This attribute provides the absolute path to that widget, which can be used as the 'parentWidgetPath' input to various UI nodes, such as Button. When the viewport exits 'Scripted' mode, the container widget and all the UI within it will be destroyed.", "None"
Metadata
--------
.. csv-table::
:header: "Name", "Value"
:widths: 30,70
"Unique ID", "omni.graph.ui_nodes.SetViewportMode"
"Version", "1"
"Extension", "omni.graph.ui_nodes"
"Has State?", "False"
"Implementation Language", "Python"
"Default Memory Type", "cpu"
"Generated Code Exclusions", "tests"
"uiName", "Set Viewport Mode (BETA)"
"Categories", "graph:action,ui"
"Generated Class Name", "OgnSetViewportModeDatabase"
"Python Module", "omni.graph.ui_nodes"
| 4,244 | reStructuredText | 53.423076 | 739 | 0.683082 |
omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnReadViewportDragState.rst | .. _omni_graph_ui_nodes_ReadViewportDragState_1:
.. _omni_graph_ui_nodes_ReadViewportDragState:
.. ================================================================================
.. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT.
.. ================================================================================
:orphan:
.. meta::
:title: Read Viewport Drag State (BETA)
:keywords: lang-en omnigraph node ui threadsafe ui_nodes read-viewport-drag-state
Read Viewport Drag State (BETA)
===============================
.. <description>
Read the state of the last viewport drag event from the specified viewport. Note that viewport mouse events must be enabled on the specified viewport using a SetViewportMode node.
.. </description>
Installation
------------
To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager.
Inputs
------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Gesture (*inputs:gesture*)", "``token``", "The input gesture to trigger viewport drag events", "Left Mouse Drag"
"", "*displayGroup*", "parameters", ""
"", "*allowedTokens*", "Left Mouse Drag,Right Mouse Drag,Middle Mouse Drag", ""
"Use Normalized Coords (*inputs:useNormalizedCoords*)", "``bool``", "When true, the components of 2D position and velocity outputs are scaled to between 0 and 1, where 0 is top/left and 1 is bottom/right. When false, components are in viewport render resolution pixels.", "False"
"Viewport (*inputs:viewport*)", "``token``", "Name of the viewport window to watch for drag events", "Viewport"
Outputs
-------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Current Position (*outputs:currentPosition*)", "``double[2]``", "The current mouse position if a drag is in progress, or the final mouse position of the most recent drag if a drag is not in progress", "None"
"Initial Position (*outputs:initialPosition*)", "``double[2]``", "The mouse position at which the most recent drag began", "None"
"Is Drag In Progress (*outputs:isDragInProgress*)", "``bool``", "True if a viewport drag event is currently in progress in the specified viewport", "None"
"Is Valid (*outputs:isValid*)", "``bool``", "True if a valid event state was detected and the outputs of this node are valid, and false otherwise", "None"
"Velocity (*outputs:velocity*)", "``double[2]``", "A vector representing the change in position of the mouse since the previous frame if a drag is in progress, otherwise (0,0)", "None"
Metadata
--------
.. csv-table::
:header: "Name", "Value"
:widths: 30,70
"Unique ID", "omni.graph.ui_nodes.ReadViewportDragState"
"Version", "1"
"Extension", "omni.graph.ui_nodes"
"Has State?", "False"
"Implementation Language", "C++"
"Default Memory Type", "cpu"
"Generated Code Exclusions", "tests"
"uiName", "Read Viewport Drag State (BETA)"
"Categories", "ui"
"Generated Class Name", "OgnReadViewportDragStateDatabase"
"Python Module", "omni.graph.ui_nodes"
| 3,131 | reStructuredText | 40.210526 | 283 | 0.639732 |
omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnSetViewportRenderer.rst | .. _omni_graph_ui_nodes_SetViewportRenderer_1:
.. _omni_graph_ui_nodes_SetViewportRenderer:
.. ================================================================================
.. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT.
.. ================================================================================
:orphan:
.. meta::
:title: Set Viewport Renderer
:keywords: lang-en omnigraph node graph:action,viewport ui_nodes set-viewport-renderer
Set Viewport Renderer
=====================
.. <description>
Sets renderer for the target viewport.
.. </description>
Installation
------------
To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager.
Inputs
------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"inputs:exec", "``execution``", "The input execution", "None"
"Renderer (*inputs:renderer*)", "``token``", "Renderer to be assigned to the target viewport", ""
"Viewport (*inputs:viewport*)", "``token``", "Name of the viewport, or empty for the default viewport", "Viewport"
Outputs
-------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"outputs:exec", "``execution``", "The output execution", "None"
Metadata
--------
.. csv-table::
:header: "Name", "Value"
:widths: 30,70
"Unique ID", "omni.graph.ui_nodes.SetViewportRenderer"
"Version", "1"
"Extension", "omni.graph.ui_nodes"
"Has State?", "False"
"Implementation Language", "Python"
"Default Memory Type", "cpu"
"Generated Code Exclusions", "tests"
"uiName", "Set Viewport Renderer"
"Categories", "graph:action,viewport"
"Generated Class Name", "OgnSetViewportRendererDatabase"
"Python Module", "omni.graph.ui_nodes"
| 1,825 | reStructuredText | 25.085714 | 118 | 0.582466 |
omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnComboBox.rst | .. _omni_graph_ui_nodes_ComboBox_1:
.. _omni_graph_ui_nodes_ComboBox:
.. ================================================================================
.. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT.
.. ================================================================================
:orphan:
.. meta::
:title: Combo Box (BETA)
:keywords: lang-en omnigraph node graph:action,ui ui_nodes combo-box
Combo Box (BETA)
================
.. <description>
Create a combo box widget on the Viewport
.. </description>
Installation
------------
To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager.
Inputs
------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Create (*inputs:create*)", "``execution``", "Input execution to create and show the widget", "None"
"Disable (*inputs:disable*)", "``execution``", "Disable this button so that it cannot be pressed", "None"
"Enable (*inputs:enable*)", "``execution``", "Enable this button after it has been disabled", "None"
"Hide (*inputs:hide*)", "``execution``", "Input execution to hide the widget and all its child widgets", "None"
"Item List (*inputs:itemList*)", "``token[]``", "A list of items that appears in the drop-down list", "[]"
"Parent Widget Path (*inputs:parentWidgetPath*)", "``token``", "The absolute path to the parent widget. If empty, this widget will be created as a direct child of Viewport.", "None"
"Show (*inputs:show*)", "``execution``", "Input execution to show the widget and all its child widgets after they become hidden", "None"
"Tear Down (*inputs:tearDown*)", "``execution``", "Input execution to tear down the widget and all its child widgets", "None"
"Widget Identifier (*inputs:widgetIdentifier*)", "``token``", "An optional unique identifier for the widget. Can be used to refer to this widget in other places such as the OnWidgetClicked node.", "None"
"Width (*inputs:width*)", "``double``", "The width of the created combo box", "100.0"
Outputs
-------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Created (*outputs:created*)", "``execution``", "Executed when the widget is created", "None"
"Widget Path (*outputs:widgetPath*)", "``token``", "The absolute path to the created widget", "None"
Metadata
--------
.. csv-table::
:header: "Name", "Value"
:widths: 30,70
"Unique ID", "omni.graph.ui_nodes.ComboBox"
"Version", "1"
"Extension", "omni.graph.ui_nodes"
"Has State?", "False"
"Implementation Language", "Python"
"Default Memory Type", "cpu"
"Generated Code Exclusions", "tests"
"hidden", "True"
"uiName", "Combo Box (BETA)"
"Categories", "graph:action,ui"
"Generated Class Name", "OgnComboBoxDatabase"
"Python Module", "omni.graph.ui_nodes"
| 2,911 | reStructuredText | 35.860759 | 207 | 0.609756 |
omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnSetViewportResolution.rst | .. _omni_graph_ui_nodes_SetViewportResolution_1:
.. _omni_graph_ui_nodes_SetViewportResolution:
.. ================================================================================
.. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT.
.. ================================================================================
:orphan:
.. meta::
:title: Set Viewport Resolution
:keywords: lang-en omnigraph node graph:action,viewport ui_nodes set-viewport-resolution
Set Viewport Resolution
=======================
.. <description>
Sets the resolution of the target viewport.
.. </description>
Installation
------------
To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager.
Inputs
------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"inputs:exec", "``execution``", "The input execution", "None"
"Resolution (*inputs:resolution*)", "``int[2]``", "The new resolution of the target viewport", "[512, 512]"
"Viewport (*inputs:viewport*)", "``token``", "Name of the viewport, or empty for the default viewport", "Viewport"
Outputs
-------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"outputs:exec", "``execution``", "The output execution", "None"
Metadata
--------
.. csv-table::
:header: "Name", "Value"
:widths: 30,70
"Unique ID", "omni.graph.ui_nodes.SetViewportResolution"
"Version", "1"
"Extension", "omni.graph.ui_nodes"
"Has State?", "False"
"Implementation Language", "Python"
"Default Memory Type", "cpu"
"Generated Code Exclusions", "tests"
"uiName", "Set Viewport Resolution"
"Categories", "graph:action,viewport"
"Generated Class Name", "OgnSetViewportResolutionDatabase"
"Python Module", "omni.graph.ui_nodes"
| 1,858 | reStructuredText | 25.557142 | 118 | 0.585576 |
omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnGetActiveViewportCamera.rst | .. _omni_graph_ui_nodes_GetActiveViewportCamera_2:
.. _omni_graph_ui_nodes_GetActiveViewportCamera:
.. ================================================================================
.. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT.
.. ================================================================================
:orphan:
.. meta::
:title: Get Active Camera
:keywords: lang-en omnigraph node sceneGraph:camera ui_nodes get-active-viewport-camera
Get Active Camera
=================
.. <description>
Gets the path of the camera bound to a viewport
.. </description>
Installation
------------
To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager.
Inputs
------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Viewport (*inputs:viewport*)", "``token``", "Name of the viewport, or empty for the default viewport", ""
Outputs
-------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Camera (*outputs:camera*)", "``token``", "Path of the active camera", "None"
"Camera Prim (*outputs:cameraPrim*)", "``target``", "The prim of the active camera", "None"
Metadata
--------
.. csv-table::
:header: "Name", "Value"
:widths: 30,70
"Unique ID", "omni.graph.ui_nodes.GetActiveViewportCamera"
"Version", "2"
"Extension", "omni.graph.ui_nodes"
"Has State?", "False"
"Implementation Language", "Python"
"Default Memory Type", "cpu"
"Generated Code Exclusions", "tests"
"uiName", "Get Active Camera"
"Categories", "sceneGraph:camera"
"Generated Class Name", "OgnGetActiveViewportCameraDatabase"
"Python Module", "omni.graph.ui_nodes"
| 1,765 | reStructuredText | 24.594203 | 110 | 0.580737 |
omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnSpacer.rst | .. _omni_graph_ui_nodes_Spacer_1:
.. _omni_graph_ui_nodes_Spacer:
.. ================================================================================
.. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT.
.. ================================================================================
:orphan:
.. meta::
:title: Spacer (BETA)
:keywords: lang-en omnigraph node graph:action,ui ui_nodes spacer
Spacer (BETA)
=============
.. <description>
A widget that leaves empty space.
.. </description>
Installation
------------
To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager.
Inputs
------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Create (*inputs:create*)", "``execution``", "Input execution to create and show the widget", "None"
"Height (*inputs:height*)", "``int``", "The amount of vertical space to leave, in pixels.", "0"
"Parent Widget Path (*inputs:parentWidgetPath*)", "``token``", "The absolute path to the parent widget.", ""
"inputs:style", "``string``", "Style to be applied to the spacer. This can later be changed with the WriteWidgetStyle node.", "None"
"Widget Identifier (*inputs:widgetIdentifier*)", "``token``", "An optional unique identifier for the widget. Can be used to refer to this widget in other places such as the OnWidgetClicked node.", "None"
"Width (*inputs:width*)", "``int``", "The amount of horizontal space to leave, in pixels.", "0"
Outputs
-------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Created (*outputs:created*)", "``execution``", "Executed when the widget is created", "None"
"Widget Path (*outputs:widgetPath*)", "``token``", "The absolute path to the created widget", "None"
Metadata
--------
.. csv-table::
:header: "Name", "Value"
:widths: 30,70
"Unique ID", "omni.graph.ui_nodes.Spacer"
"Version", "1"
"Extension", "omni.graph.ui_nodes"
"Has State?", "False"
"Implementation Language", "Python"
"Default Memory Type", "cpu"
"Generated Code Exclusions", "tests"
"uiName", "Spacer (BETA)"
"Categories", "graph:action,ui"
"Generated Class Name", "OgnSpacerDatabase"
"Python Module", "omni.graph.ui_nodes"
| 2,320 | reStructuredText | 30.364864 | 207 | 0.592672 |
omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnReadPickState.rst | .. _omni_graph_ui_nodes_ReadPickState_2:
.. _omni_graph_ui_nodes_ReadPickState:
.. ================================================================================
.. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT.
.. ================================================================================
:orphan:
.. meta::
:title: Read Pick State (BETA)
:keywords: lang-en omnigraph node ui threadsafe ui_nodes read-pick-state
Read Pick State (BETA)
======================
.. <description>
Read the state of the last picking event from the specified viewport. Note that picking events must be enabled on the specified viewport using a SetViewportMode node.
.. </description>
Installation
------------
To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager.
Inputs
------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Gesture (*inputs:gesture*)", "``token``", "The input gesture to trigger a picking event", "Left Mouse Click"
"", "*displayGroup*", "parameters", ""
"", "*allowedTokens*", "Left Mouse Click,Right Mouse Click,Middle Mouse Click,Left Mouse Press,Right Mouse Press,Middle Mouse Press", ""
"Tracked Prim Paths (*inputs:trackedPrimPaths*)", "``token[]``", "Optionally specify a set of prims (by paths) to track whether or not they got picked (only affects the value of 'Is Tracked Prim Picked')", "None"
"Tracked Prims (*inputs:trackedPrims*)", "``target``", "Optionally specify a set of prims to track whether or not they got picked (only affects the value of 'Is Tracked Prim Picked')", "None"
"", "*allowMultiInputs*", "1", ""
"Use Paths (*inputs:usePaths*)", "``bool``", "When true, 'Tracked Prim Paths' is used, otherwise 'Tracked Prims' is used", "False"
"Viewport (*inputs:viewport*)", "``token``", "Name of the viewport window to watch for picking events", "Viewport"
Outputs
-------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Is Tracked Prim Picked (*outputs:isTrackedPrimPicked*)", "``bool``", "True if a tracked prim got picked in the last picking event, or if any prim got picked if no tracked prims are specified", "None"
"Is Valid (*outputs:isValid*)", "``bool``", "True if a valid event state was detected and the outputs of this node are valid, and false otherwise", "None"
"Picked Prim (*outputs:pickedPrim*)", "``target``", "The picked prim, or an empty target if nothing got picked", "None"
"Picked Prim Path (*outputs:pickedPrimPath*)", "``token``", "The path of the prim picked in the last picking event, or an empty string if nothing got picked", "None"
"Picked World Position (*outputs:pickedWorldPos*)", "``pointd[3]``", "The XYZ-coordinates of the point in world space at which the prim got picked, or (0,0,0) if nothing got picked", "None"
Metadata
--------
.. csv-table::
:header: "Name", "Value"
:widths: 30,70
"Unique ID", "omni.graph.ui_nodes.ReadPickState"
"Version", "2"
"Extension", "omni.graph.ui_nodes"
"Has State?", "False"
"Implementation Language", "C++"
"Default Memory Type", "cpu"
"Generated Code Exclusions", "tests"
"uiName", "Read Pick State (BETA)"
"Categories", "ui"
"Generated Class Name", "OgnReadPickStateDatabase"
"Python Module", "omni.graph.ui_nodes"
| 3,397 | reStructuredText | 42.012658 | 216 | 0.634383 |
omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnButton.rst | .. _omni_graph_ui_nodes_Button_1:
.. _omni_graph_ui_nodes_Button:
.. ================================================================================
.. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT.
.. ================================================================================
:orphan:
.. meta::
:title: Button (BETA)
:keywords: lang-en omnigraph node graph:action,ui ui_nodes button
Button (BETA)
=============
.. <description>
Create a button widget on the Viewport
.. </description>
Here is an example of a button that was created using the text ``Press Me``:
.. image:: ../../../../../source/extensions/omni.graph.ui_nodes/docs/PressMe.png
:alt: "Press Me" Button
Installation
------------
To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager.
Inputs
------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Create (*inputs:create*)", "``execution``", "Input execution to create and show the widget", "None"
"Parent Widget Path (*inputs:parentWidgetPath*)", "``token``", "The absolute path to the parent widget.", ""
"Size (*inputs:size*)", "``double[2]``", "The width and height of the created widget. Value of 0 means the created widget will be just large enough to fit everything.", "[0.0, 0.0]"
"Start Hidden (*inputs:startHidden*)", "``bool``", "Determines whether the button will initially be visible (False) or not (True).", "False"
"inputs:style", "``string``", "Style to be applied to the button. This can later be changed with the WriteWidgetStyle node.", "None"
"Text (*inputs:text*)", "``string``", "The text that is displayed on the button", "None"
"Widget Identifier (*inputs:widgetIdentifier*)", "``token``", "An optional unique identifier for the widget. Can be used to refer to this widget in other places such as the OnWidgetClicked node.", "None"
Outputs
-------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Created (*outputs:created*)", "``execution``", "Executed when the widget is created", "None"
"Widget Path (*outputs:widgetPath*)", "``token``", "The absolute path to the created widget", "None"
Metadata
--------
.. csv-table::
:header: "Name", "Value"
:widths: 30,70
"Unique ID", "omni.graph.ui_nodes.Button"
"Version", "1"
"Extension", "omni.graph.ui_nodes"
"Has State?", "False"
"Implementation Language", "Python"
"Default Memory Type", "cpu"
"Generated Code Exclusions", "tests"
"uiName", "Button (BETA)"
"Categories", "graph:action,ui"
"Generated Class Name", "OgnButtonDatabase"
"Python Module", "omni.graph.ui_nodes"
Further information on the button operation can be found in the documentation of :py:class:`omni.ui.Button`.
| 2,847 | reStructuredText | 33.731707 | 207 | 0.614682 |
omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnWriteWidgetProperty.rst | .. _omni_graph_ui_nodes_WriteWidgetProperty_1:
.. _omni_graph_ui_nodes_WriteWidgetProperty:
.. ================================================================================
.. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT.
.. ================================================================================
:orphan:
.. meta::
:title: Write Widget Property (BETA)
:keywords: lang-en omnigraph node graph:action,ui ui_nodes write-widget-property
Write Widget Property (BETA)
============================
.. <description>
Set the value of a widget's property (height, tooltip, etc).
.. </description>
Installation
------------
To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager.
Inputs
------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Property Name (*inputs:propertyName*)", "``token``", "Name of the property to write to.", ""
"Value (*inputs:value*)", "``any``", "The value to write to the property.", "None"
"Widget Identifier (*inputs:widgetIdentifier*)", "``token``", "Unique identifier for the widget. This is only valid within the current graph.", ""
"Widget Path (*inputs:widgetPath*)", "``token``", "Full path to the widget. If present this will be used insted of 'widgetIdentifier'. Unlike 'widgetIdentifier' this is valid across all graphs.", ""
"Write (*inputs:write*)", "``execution``", "Input execution to write the value to the widget's property.", "None"
Outputs
-------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"outputs:written", "``execution``", "Executed when the value has been successfully written.", "None"
Metadata
--------
.. csv-table::
:header: "Name", "Value"
:widths: 30,70
"Unique ID", "omni.graph.ui_nodes.WriteWidgetProperty"
"Version", "1"
"Extension", "omni.graph.ui_nodes"
"Has State?", "False"
"Implementation Language", "Python"
"Default Memory Type", "cpu"
"Generated Code Exclusions", "tests"
"uiName", "Write Widget Property (BETA)"
"Categories", "graph:action,ui"
"Generated Class Name", "OgnWriteWidgetPropertyDatabase"
"Python Module", "omni.graph.ui_nodes"
| 2,270 | reStructuredText | 30.541666 | 202 | 0.600441 |
omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnPrintText.rst | .. _omni_graph_ui_nodes_PrintText_1:
.. _omni_graph_ui_nodes_PrintText:
.. ================================================================================
.. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT.
.. ================================================================================
:orphan:
.. meta::
:title: Print Text
:keywords: lang-en omnigraph node debug ui_nodes print-text
Print Text
==========
.. <description>
Prints some text to the system log or to the screen
.. </description>
Installation
------------
To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager.
Inputs
------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"In (*inputs:execIn*)", "``execution``", "Execution input", "None"
"Log Level (*inputs:logLevel*)", "``token``", "The logging level for the message [Info, Warning, Error]", "Info"
"", "*allowedTokens*", "Info,Warning,Error", ""
"Text (*inputs:text*)", "``string``", "The text to print", ""
"To Screen (*inputs:toScreen*)", "``bool``", "When true, displays the text on the viewport for a few seconds, as well as the log", "False"
"Viewport (*inputs:viewport*)", "``token``", "Name of the viewport if printing to screen, or empty for the default viewport", ""
Outputs
-------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Out (*outputs:execOut*)", "``execution``", "Execution Output", "None"
Metadata
--------
.. csv-table::
:header: "Name", "Value"
:widths: 30,70
"Unique ID", "omni.graph.ui_nodes.PrintText"
"Version", "1"
"Extension", "omni.graph.ui_nodes"
"Has State?", "False"
"Implementation Language", "Python"
"Default Memory Type", "cpu"
"Generated Code Exclusions", "tests"
"tags", "logging,toast,debug"
"uiName", "Print Text"
"Categories", "debug"
"Generated Class Name", "OgnPrintTextDatabase"
"Python Module", "omni.graph.ui_nodes"
| 2,047 | reStructuredText | 26.675675 | 142 | 0.569614 |
omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnOnWidgetClicked.rst | .. _omni_graph_ui_nodes_OnWidgetClicked_1:
.. _omni_graph_ui_nodes_OnWidgetClicked:
.. ================================================================================
.. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT.
.. ================================================================================
:orphan:
.. meta::
:title: On Widget Clicked (BETA)
:keywords: lang-en omnigraph node graph:action,ui compute-on-request ui_nodes on-widget-clicked
On Widget Clicked (BETA)
========================
.. <description>
Event node which fires when a UI widget with the specified identifier is clicked. This node should be used in combination with UI creation nodes such as OgnButton.
.. </description>
Installation
------------
To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager.
Inputs
------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Widget Identifier (*inputs:widgetIdentifier*)", "``token``", "A unique identifier identifying the widget. This should be specified in the UI creation node such as OgnButton.", ""
"", "*literalOnly*", "1", ""
Outputs
-------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Clicked (*outputs:clicked*)", "``execution``", "Executed when the widget is clicked", "None"
Metadata
--------
.. csv-table::
:header: "Name", "Value"
:widths: 30,70
"Unique ID", "omni.graph.ui_nodes.OnWidgetClicked"
"Version", "1"
"Extension", "omni.graph.ui_nodes"
"Has State?", "True"
"Implementation Language", "Python"
"Default Memory Type", "cpu"
"Generated Code Exclusions", "tests"
"uiName", "On Widget Clicked (BETA)"
"Categories", "graph:action,ui"
"Generated Class Name", "OgnOnWidgetClickedDatabase"
"Python Module", "omni.graph.ui_nodes"
| 1,908 | reStructuredText | 26.666666 | 183 | 0.592767 |
omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnVStack.rst | .. _omni_graph_ui_nodes_VStack_1:
.. _omni_graph_ui_nodes_VStack:
.. ================================================================================
.. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT.
.. ================================================================================
:orphan:
.. meta::
:title: Stack (BETA)
:keywords: lang-en omnigraph node graph:action,ui ui_nodes v-stack
Stack (BETA)
============
.. <description>
Contruct a Stack on the Viewport. All child widgets of Stack will be placed in a row, column or layer based on the direction input.
.. </description>
Installation
------------
To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager.
Inputs
------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Create (*inputs:create*)", "``execution``", "Input execution to create and show the widget", "None"
"Direction (*inputs:direction*)", "``token``", "The direction the widgets will be stacked.", "TOP_TO_BOTTOM"
"", "*allowedTokens*", "BACK_TO_FRONT,BOTTOM_TO_TOP,FRONT_TO_BACK,LEFT_TO_RIGHT,RIGHT_TO_LEFT,TOP_TO_BOTTOM", ""
"Parent Widget Path (*inputs:parentWidgetPath*)", "``token``", "The absolute path to the parent widget.", ""
"inputs:style", "``string``", "Style to be applied to the stack and its children. This can later be changed with the WriteWidgetStyle node.", "None"
"Widget Identifier (*inputs:widgetIdentifier*)", "``token``", "An optional unique identifier for the widget. Can be used to refer to this widget in other places such as the OnWidgetClicked node.", "None"
Outputs
-------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Created (*outputs:created*)", "``execution``", "Executed when the widget is created", "None"
"Widget Path (*outputs:widgetPath*)", "``token``", "The absolute path to the created widget", "None"
Metadata
--------
.. csv-table::
:header: "Name", "Value"
:widths: 30,70
"Unique ID", "omni.graph.ui_nodes.VStack"
"Version", "1"
"Extension", "omni.graph.ui_nodes"
"Has State?", "False"
"Implementation Language", "Python"
"Default Memory Type", "cpu"
"Generated Code Exclusions", "tests"
"uiName", "Stack (BETA)"
"Categories", "graph:action,ui"
"Generated Class Name", "OgnVStackDatabase"
"Python Module", "omni.graph.ui_nodes"
| 2,461 | reStructuredText | 32.27027 | 207 | 0.60707 |
omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnReadViewportHoverState.rst | .. _omni_graph_ui_nodes_ReadViewportHoverState_1:
.. _omni_graph_ui_nodes_ReadViewportHoverState:
.. ================================================================================
.. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT.
.. ================================================================================
:orphan:
.. meta::
:title: Read Viewport Hover State (BETA)
:keywords: lang-en omnigraph node ui threadsafe ui_nodes read-viewport-hover-state
Read Viewport Hover State (BETA)
================================
.. <description>
Read the state of the last viewport hover event from the specified viewport. Note that viewport mouse events must be enabled on the specified viewport using a SetViewportMode node.
.. </description>
Installation
------------
To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager.
Inputs
------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Use Normalized Coords (*inputs:useNormalizedCoords*)", "``bool``", "When true, the components of 2D position and velocity outputs are scaled to between 0 and 1, where 0 is top/left and 1 is bottom/right. When false, components are in viewport render resolution pixels.", "False"
"Viewport (*inputs:viewport*)", "``token``", "Name of the viewport window to watch for hover events", "Viewport"
Outputs
-------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Is Hovered (*outputs:isHovered*)", "``bool``", "True if the specified viewport is currently hovered", "None"
"Is Valid (*outputs:isValid*)", "``bool``", "True if a valid event state was detected and the outputs of this node are valid, and false otherwise", "None"
"Position (*outputs:position*)", "``double[2]``", "The current mouse position if the specified viewport is currently hovered, otherwise (0,0)", "None"
"Velocity (*outputs:velocity*)", "``double[2]``", "A vector representing the change in position of the mouse since the previous frame if the specified viewport is currently hovered, otherwise (0,0)", "None"
Metadata
--------
.. csv-table::
:header: "Name", "Value"
:widths: 30,70
"Unique ID", "omni.graph.ui_nodes.ReadViewportHoverState"
"Version", "1"
"Extension", "omni.graph.ui_nodes"
"Has State?", "False"
"Implementation Language", "C++"
"Default Memory Type", "cpu"
"Generated Code Exclusions", "tests"
"uiName", "Read Viewport Hover State (BETA)"
"Categories", "ui"
"Generated Class Name", "OgnReadViewportHoverStateDatabase"
"Python Module", "omni.graph.ui_nodes"
| 2,682 | reStructuredText | 36.263888 | 283 | 0.634228 |
omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnReadViewportClickState.rst | .. _omni_graph_ui_nodes_ReadViewportClickState_1:
.. _omni_graph_ui_nodes_ReadViewportClickState:
.. ================================================================================
.. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT.
.. ================================================================================
:orphan:
.. meta::
:title: Read Viewport Click State (BETA)
:keywords: lang-en omnigraph node ui threadsafe ui_nodes read-viewport-click-state
Read Viewport Click State (BETA)
================================
.. <description>
Read the state of the last viewport click event from the specified viewport. Note that viewport mouse events must be enabled on the specified viewport using a SetViewportMode node.
.. </description>
Installation
------------
To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager.
Inputs
------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Gesture (*inputs:gesture*)", "``token``", "The input gesture to trigger viewport click events", "Left Mouse Click"
"", "*displayGroup*", "parameters", ""
"", "*allowedTokens*", "Left Mouse Click,Right Mouse Click,Middle Mouse Click", ""
"Use Normalized Coords (*inputs:useNormalizedCoords*)", "``bool``", "When true, the components of the 2D position output are scaled to between 0 and 1, where 0 is top/left and 1 is bottom/right. When false, components are in viewport render resolution pixels.", "False"
"Viewport (*inputs:viewport*)", "``token``", "Name of the viewport window to watch for click events", "Viewport"
Outputs
-------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Is Valid (*outputs:isValid*)", "``bool``", "True if a valid event state was detected and the outputs of this node are valid, and false otherwise", "None"
"Position (*outputs:position*)", "``double[2]``", "The position at which the specified input gesture last triggered a viewport click event in the specified viewport", "None"
Metadata
--------
.. csv-table::
:header: "Name", "Value"
:widths: 30,70
"Unique ID", "omni.graph.ui_nodes.ReadViewportClickState"
"Version", "1"
"Extension", "omni.graph.ui_nodes"
"Has State?", "False"
"Implementation Language", "C++"
"Default Memory Type", "cpu"
"Generated Code Exclusions", "tests"
"uiName", "Read Viewport Click State (BETA)"
"Categories", "ui"
"Generated Class Name", "OgnReadViewportClickStateDatabase"
"Python Module", "omni.graph.ui_nodes"
| 2,620 | reStructuredText | 34.904109 | 273 | 0.627863 |
omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnGetViewportRenderer.rst | .. _omni_graph_ui_nodes_GetViewportRenderer_1:
.. _omni_graph_ui_nodes_GetViewportRenderer:
.. ================================================================================
.. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT.
.. ================================================================================
:orphan:
.. meta::
:title: Get Viewport Renderer
:keywords: lang-en omnigraph node viewport ui_nodes get-viewport-renderer
Get Viewport Renderer
=====================
.. <description>
Gets the renderer being used by the target viewport.
.. </description>
Installation
------------
To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager.
Inputs
------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Viewport (*inputs:viewport*)", "``token``", "Name of the viewport, or empty for the default viewport", "Viewport"
Outputs
-------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Renderer (*outputs:renderer*)", "``token``", "The renderer being used by the target viewport", "None"
Metadata
--------
.. csv-table::
:header: "Name", "Value"
:widths: 30,70
"Unique ID", "omni.graph.ui_nodes.GetViewportRenderer"
"Version", "1"
"Extension", "omni.graph.ui_nodes"
"Has State?", "False"
"Implementation Language", "Python"
"Default Memory Type", "cpu"
"Generated Code Exclusions", "tests"
"uiName", "Get Viewport Renderer"
"Categories", "viewport"
"Generated Class Name", "OgnGetViewportRendererDatabase"
"Python Module", "omni.graph.ui_nodes"
| 1,684 | reStructuredText | 23.779411 | 118 | 0.578979 |
omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnWriteWidgetStyle.rst | .. _omni_graph_ui_nodes_WriteWidgetStyle_1:
.. _omni_graph_ui_nodes_WriteWidgetStyle:
.. ================================================================================
.. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT.
.. ================================================================================
:orphan:
.. meta::
:title: Write Widget Style (BETA)
:keywords: lang-en omnigraph node graph:action,ui ReadOnly ui_nodes write-widget-style
Write Widget Style (BETA)
=========================
.. <description>
Sets a widget's style properties. This node should be used in combination with UI creation nodes such as Button.
.. </description>
Installation
------------
To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager.
Inputs
------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"inputs:style", "``string``", "The style to set the widget to.", ""
"Widget Identifier (*inputs:widgetIdentifier*)", "``token``", "A unique identifier identifying the widget. This is only valid within the current graph. This should be specified in the UI creation node such as OgnButton.", ""
"Widget Path (*inputs:widgetPath*)", "``token``", "Full path to the widget. If present this will be used insted of 'widgetIdentifier'. Unlike 'widgetIdentifier' this is valid across all graphs.", ""
"inputs:write", "``execution``", "Input execution", "None"
Outputs
-------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"outputs:written", "``execution``", "Output execution", "None"
Metadata
--------
.. csv-table::
:header: "Name", "Value"
:widths: 30,70
"Unique ID", "omni.graph.ui_nodes.WriteWidgetStyle"
"Version", "1"
"Extension", "omni.graph.ui_nodes"
"Has State?", "False"
"Implementation Language", "Python"
"Default Memory Type", "cpu"
"Generated Code Exclusions", "tests"
"uiName", "Write Widget Style (BETA)"
"Categories", "graph:action,ui"
"Generated Class Name", "OgnWriteWidgetStyleDatabase"
"Python Module", "omni.graph.ui_nodes"
| 2,176 | reStructuredText | 29.661971 | 228 | 0.60432 |
omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnOnViewportHovered.rst | .. _omni_graph_ui_nodes_OnViewportHovered_1:
.. _omni_graph_ui_nodes_OnViewportHovered:
.. ================================================================================
.. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT.
.. ================================================================================
:orphan:
.. meta::
:title: On Viewport Hovered (BETA)
:keywords: lang-en omnigraph node graph:action,ui threadsafe compute-on-request ui_nodes on-viewport-hovered
On Viewport Hovered (BETA)
==========================
.. <description>
Event node which fires when the specified viewport is hovered over. Note that viewport mouse events must be enabled on the specified viewport using a SetViewportMode node.
.. </description>
Installation
------------
To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager.
Inputs
------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Only Simulate On Play (*inputs:onlyPlayback*)", "``bool``", "When true, the node is only computed while Stage is being played", "True"
"", "*literalOnly*", "1", ""
"Viewport (*inputs:viewport*)", "``token``", "Name of the viewport window to watch for hover events", "Viewport"
"", "*literalOnly*", "1", ""
Outputs
-------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Began (*outputs:began*)", "``execution``", "Enabled when the hover begins", "None"
"Ended (*outputs:ended*)", "``execution``", "Enabled when the hover ends", "None"
Metadata
--------
.. csv-table::
:header: "Name", "Value"
:widths: 30,70
"Unique ID", "omni.graph.ui_nodes.OnViewportHovered"
"Version", "1"
"Extension", "omni.graph.ui_nodes"
"Has State?", "False"
"Implementation Language", "C++"
"Default Memory Type", "cpu"
"Generated Code Exclusions", "tests"
"uiName", "On Viewport Hovered (BETA)"
"Categories", "graph:action,ui"
"Generated Class Name", "OgnOnViewportHoveredDatabase"
"Python Module", "omni.graph.ui_nodes"
| 2,125 | reStructuredText | 28.527777 | 171 | 0.592 |
omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnOnViewportScrolled.rst | .. _omni_graph_ui_nodes_OnViewportScrolled_1:
.. _omni_graph_ui_nodes_OnViewportScrolled:
.. ================================================================================
.. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT.
.. ================================================================================
:orphan:
.. meta::
:title: On Viewport Scrolled (BETA)
:keywords: lang-en omnigraph node graph:action,ui threadsafe compute-on-request ui_nodes on-viewport-scrolled
On Viewport Scrolled (BETA)
===========================
.. <description>
Event node which fires when a viewport scroll event occurs in the specified viewport. Note that viewport mouse events must be enabled on the specified viewport using a SetViewportMode node.
.. </description>
Installation
------------
To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager.
Inputs
------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Only Simulate On Play (*inputs:onlyPlayback*)", "``bool``", "When true, the node is only computed while Stage is being played", "True"
"", "*literalOnly*", "1", ""
"Use Normalized Coords (*inputs:useNormalizedCoords*)", "``bool``", "When true, the components of the 2D position output are scaled to between 0 and 1, where 0 is top/left and 1 is bottom/right. When false, components are in viewport render resolution pixels.", "False"
"", "*literalOnly*", "1", ""
"Viewport (*inputs:viewport*)", "``token``", "Name of the viewport window to watch for scroll events", "Viewport"
"", "*literalOnly*", "1", ""
Outputs
-------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Position (*outputs:position*)", "``double[2]``", "The position at which the viewport scroll event occurred", "None"
"Scroll Value (*outputs:scrollValue*)", "``float``", "The number of mouse wheel clicks scrolled up if positive, or scrolled down if negative", "None"
"Scrolled (*outputs:scrolled*)", "``execution``", "Enabled when a viewport scroll event occurs in the specified viewport", "None"
Metadata
--------
.. csv-table::
:header: "Name", "Value"
:widths: 30,70
"Unique ID", "omni.graph.ui_nodes.OnViewportScrolled"
"Version", "1"
"Extension", "omni.graph.ui_nodes"
"Has State?", "False"
"Implementation Language", "C++"
"Default Memory Type", "cpu"
"Generated Code Exclusions", "tests"
"uiName", "On Viewport Scrolled (BETA)"
"Categories", "graph:action,ui"
"Generated Class Name", "OgnOnViewportScrolledDatabase"
"Python Module", "omni.graph.ui_nodes"
| 2,695 | reStructuredText | 34.946666 | 273 | 0.621892 |
omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnOnViewportPressed.rst | .. _omni_graph_ui_nodes_OnViewportPressed_1:
.. _omni_graph_ui_nodes_OnViewportPressed:
.. ================================================================================
.. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT.
.. ================================================================================
:orphan:
.. meta::
:title: On Viewport Pressed (BETA)
:keywords: lang-en omnigraph node graph:action,ui threadsafe compute-on-request ui_nodes on-viewport-pressed
On Viewport Pressed (BETA)
==========================
.. <description>
Event node which fires when the specified viewport is pressed, and when that press is released. Note that viewport mouse events must be enabled on the specified viewport using a SetViewportMode node.
.. </description>
Installation
------------
To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager.
Inputs
------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Gesture (*inputs:gesture*)", "``token``", "The input gesture to trigger viewport press events", "Left Mouse Press"
"", "*displayGroup*", "parameters", ""
"", "*literalOnly*", "1", ""
"", "*allowedTokens*", "Left Mouse Press,Right Mouse Press,Middle Mouse Press", ""
"Only Simulate On Play (*inputs:onlyPlayback*)", "``bool``", "When true, the node is only computed while Stage is being played", "True"
"", "*literalOnly*", "1", ""
"Use Normalized Coords (*inputs:useNormalizedCoords*)", "``bool``", "When true, the components of 2D position outputs are scaled to between 0 and 1, where 0 is top/left and 1 is bottom/right. When false, components are in viewport render resolution pixels.", "False"
"", "*literalOnly*", "1", ""
"Viewport (*inputs:viewport*)", "``token``", "Name of the viewport window to watch for press events", "Viewport"
"", "*literalOnly*", "1", ""
Outputs
-------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Is Release Position Valid (*outputs:isReleasePositionValid*)", "``bool``", "True if the press was released inside of the viewport, and false otherwise", "None"
"Press Position (*outputs:pressPosition*)", "``double[2]``", "The position at which the viewport was pressed (valid when either 'Pressed' or 'Released' is enabled)", "None"
"Pressed (*outputs:pressed*)", "``execution``", "Enabled when the specified viewport is pressed, populating 'Press Position' with the current mouse position", "None"
"Release Position (*outputs:releasePosition*)", "``double[2]``", "The position at which the press was released, or (0,0) if the press was released outside of the viewport or the viewport is currently pressed (valid when 'Ended' is enabled and 'Is Release Position Valid' is true)", "None"
"Released (*outputs:released*)", "``execution``", "Enabled when the press is released, populating 'Release Position' with the current mouse position and setting 'Is Release Position Valid' to true if the press is released inside of the viewport. If the press is released outside of the viewport, 'Is Release Position Valid' is set to false and 'Release Position' is set to (0,0).", "None"
Metadata
--------
.. csv-table::
:header: "Name", "Value"
:widths: 30,70
"Unique ID", "omni.graph.ui_nodes.OnViewportPressed"
"Version", "1"
"Extension", "omni.graph.ui_nodes"
"Has State?", "False"
"Implementation Language", "C++"
"Default Memory Type", "cpu"
"Generated Code Exclusions", "tests"
"uiName", "On Viewport Pressed (BETA)"
"Categories", "graph:action,ui"
"Generated Class Name", "OgnOnViewportPressedDatabase"
"Python Module", "omni.graph.ui_nodes"
| 3,764 | reStructuredText | 45.481481 | 392 | 0.647715 |
omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnReadViewportScrollState.rst | .. _omni_graph_ui_nodes_ReadViewportScrollState_1:
.. _omni_graph_ui_nodes_ReadViewportScrollState:
.. ================================================================================
.. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT.
.. ================================================================================
:orphan:
.. meta::
:title: Read Viewport Scroll State (BETA)
:keywords: lang-en omnigraph node ui threadsafe ui_nodes read-viewport-scroll-state
Read Viewport Scroll State (BETA)
=================================
.. <description>
Read the state of the last viewport scroll event from the specified viewport. Note that viewport mouse events must be enabled on the specified viewport using a SetViewportMode node.
.. </description>
Installation
------------
To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager.
Inputs
------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Use Normalized Coords (*inputs:useNormalizedCoords*)", "``bool``", "When true, the components of the 2D position output are scaled to between 0 and 1, where 0 is top/left and 1 is bottom/right. When false, components are in viewport render resolution pixels.", "False"
"Viewport (*inputs:viewport*)", "``token``", "Name of the viewport window to watch for scroll events", "Viewport"
Outputs
-------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Is Valid (*outputs:isValid*)", "``bool``", "True if a valid event state was detected and the outputs of this node are valid, and false otherwise", "None"
"Position (*outputs:position*)", "``double[2]``", "The last position at which a viewport scroll event occurred in the specified viewport", "None"
"Scroll Value (*outputs:scrollValue*)", "``float``", "The number of mouse wheel clicks scrolled up if positive, or scrolled down if negative", "None"
Metadata
--------
.. csv-table::
:header: "Name", "Value"
:widths: 30,70
"Unique ID", "omni.graph.ui_nodes.ReadViewportScrollState"
"Version", "1"
"Extension", "omni.graph.ui_nodes"
"Has State?", "False"
"Implementation Language", "C++"
"Default Memory Type", "cpu"
"Generated Code Exclusions", "tests"
"uiName", "Read Viewport Scroll State (BETA)"
"Categories", "ui"
"Generated Class Name", "OgnReadViewportScrollStateDatabase"
"Python Module", "omni.graph.ui_nodes"
| 2,507 | reStructuredText | 34.323943 | 273 | 0.629438 |
omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnLockViewportRender.rst | .. _omni_graph_ui_nodes_LockViewportRender_1:
.. _omni_graph_ui_nodes_LockViewportRender:
.. ================================================================================
.. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT.
.. ================================================================================
:orphan:
.. meta::
:title: Lock Viewport Render
:keywords: lang-en omnigraph node graph:action,viewport ui_nodes lock-viewport-render
Lock Viewport Render
====================
.. <description>
Locks and unlocks viewport render. Viewport render is frozen at the frame when it is locked, while computation and UI update are still executed as normal. It fades out back to the current frame when it is unlocked, two output execution attributes - fadeStarted and fadeComplete - will be triggered separately during the fading progress. The node manages the lock state for its target viewport and takes action according to the lock state when an input execution attribute is triggered. A node is able to unlock the target viewort only if it has locked the target viewport.
.. </description>
Installation
------------
To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager.
Inputs
------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Fade Time (*inputs:fadeTime*)", "``double``", "The duration of fading in time (seconds) when being unlocked", "1.0"
"inputs:lock", "``execution``", "The input execution attribute for locking viewport render", "None"
"inputs:unlock", "``execution``", "The input execution attribute for unlocking viewport render", "None"
"Viewport (*inputs:viewport*)", "``token``", "Name of the viewport, or empty for the default viewport", ""
Outputs
-------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"outputs:fadeComplete", "``execution``", "Triggered when fading is complete", "None"
"outputs:fadeStarted", "``execution``", "Triggered when fading is started", "None"
"outputs:locked", "``execution``", "Triggered when viewport render is locked", "None"
Metadata
--------
.. csv-table::
:header: "Name", "Value"
:widths: 30,70
"Unique ID", "omni.graph.ui_nodes.LockViewportRender"
"Version", "1"
"Extension", "omni.graph.ui_nodes"
"Has State?", "False"
"Implementation Language", "Python"
"Default Memory Type", "cpu"
"Generated Code Exclusions", "tests"
"uiName", "Lock Viewport Render"
"Categories", "graph:action,viewport"
"Generated Class Name", "OgnLockViewportRenderDatabase"
"Python Module", "omni.graph.ui_nodes"
| 2,705 | reStructuredText | 36.068493 | 572 | 0.644732 |
omniverse-code/kit/exts/omni.graph.ui_nodes/ogn/docs/OgnReadWidgetProperty.rst | .. _omni_graph_ui_nodes_ReadWidgetProperty_1:
.. _omni_graph_ui_nodes_ReadWidgetProperty:
.. ================================================================================
.. THIS PAGE IS AUTO-GENERATED. DO NOT MANUALLY EDIT.
.. ================================================================================
:orphan:
.. meta::
:title: Read Widget Property (BETA)
:keywords: lang-en omnigraph node graph:action,ui WriteOnly ui_nodes read-widget-property
Read Widget Property (BETA)
===========================
.. <description>
Read the value of a widget's property (height, tooltip, etc).
.. </description>
Installation
------------
To use this node enable :ref:`omni.graph.ui_nodes<ext_omni_graph_ui_nodes>` in the Extension Manager.
Inputs
------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Property Name (*inputs:propertyName*)", "``token``", "Name of the property to read.", ""
"Widget Identifier (*inputs:widgetIdentifier*)", "``token``", "Unique identifier for the widget. This is only valid within the current graph.", ""
"Widget Path (*inputs:widgetPath*)", "``token``", "Full path to the widget. If present this will be used insted of 'widgetIdentifier'. Unlike 'widgetIdentifier' this is valid across all graphs.", ""
Outputs
-------
.. csv-table::
:header: "Name", "Type", "Descripton", "Default"
:widths: 20, 20, 50, 10
"Value (*outputs:value*)", "``['bool', 'double', 'int', 'string']``", "The value of the property.", "None"
Metadata
--------
.. csv-table::
:header: "Name", "Value"
:widths: 30,70
"Unique ID", "omni.graph.ui_nodes.ReadWidgetProperty"
"Version", "1"
"Extension", "omni.graph.ui_nodes"
"Has State?", "False"
"Implementation Language", "Python"
"Default Memory Type", "cpu"
"Generated Code Exclusions", "tests"
"uiName", "Read Widget Property (BETA)"
"Categories", "graph:action,ui"
"Generated Class Name", "OgnReadWidgetPropertyDatabase"
"Python Module", "omni.graph.ui_nodes"
| 2,069 | reStructuredText | 28.571428 | 202 | 0.59014 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/__init__.py | """There is no public API to this module."""
__all__ = []
from ._impl.extension import _PublicExtension # noqa: F401
| 119 | Python | 22.999995 | 59 | 0.663866 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnGetViewportResolutionDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.GetViewportResolution
Gets the resolution of the target viewport.
"""
import numpy
import sys
import traceback
import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
class OgnGetViewportResolutionDatabase(og.Database):
"""Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.GetViewportResolution
Class Members:
node: Node being evaluated
Attribute Value Properties:
Inputs:
inputs.viewport
Outputs:
outputs.resolution
"""
# Imprint the generator and target ABI versions in the file for JIT generation
GENERATOR_VERSION = (1, 41, 3)
TARGET_VERSION = (2, 139, 12)
# This is an internal object that provides per-class storage of a per-node data dictionary
PER_NODE_DATA = {}
# This is an internal object that describes unchanging attributes in a generic way
# The values in this list are in no particular order, as a per-attribute tuple
# Name, Type, ExtendedTypeIndex, UiName, Description, Metadata,
# Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg
# You should not need to access any of this data directly, use the defined database interfaces
INTERFACE = og.Database._get_interface([
('inputs:viewport', 'token', 0, 'Viewport', 'Name of the viewport, or empty for the default viewport', {ogn.MetadataKeys.DEFAULT: '"Viewport"'}, True, "Viewport", False, ''),
('outputs:resolution', 'int2', 0, 'Resolution', 'The resolution of the target viewport', {}, True, None, False, ''),
])
class ValuesForInputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = {"viewport", "_setting_locked", "_batchedReadAttributes", "_batchedReadValues"}
"""Helper class that creates natural hierarchical access to input attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedReadAttributes = [self._attributes.viewport]
self._batchedReadValues = ["Viewport"]
@property
def viewport(self):
return self._batchedReadValues[0]
@viewport.setter
def viewport(self, value):
self._batchedReadValues[0] = value
def __getattr__(self, item: str):
if item in self.LOCAL_PROPERTY_NAMES:
return object.__getattribute__(self, item)
else:
return super().__getattr__(item)
def __setattr__(self, item: str, new_value):
if item in self.LOCAL_PROPERTY_NAMES:
object.__setattr__(self, item, new_value)
else:
super().__setattr__(item, new_value)
def _prefetch(self):
readAttributes = self._batchedReadAttributes
newValues = _og._prefetch_input_attributes_data(readAttributes)
if len(readAttributes) == len(newValues):
self._batchedReadValues = newValues
class ValuesForOutputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = {"resolution", "_batchedWriteValues"}
"""Helper class that creates natural hierarchical access to output attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedWriteValues = { }
@property
def resolution(self):
value = self._batchedWriteValues.get(self._attributes.resolution)
if value:
return value
else:
data_view = og.AttributeValueHelper(self._attributes.resolution)
return data_view.get()
@resolution.setter
def resolution(self, value):
self._batchedWriteValues[self._attributes.resolution] = value
def __getattr__(self, item: str):
if item in self.LOCAL_PROPERTY_NAMES:
return object.__getattribute__(self, item)
else:
return super().__getattr__(item)
def __setattr__(self, item: str, new_value):
if item in self.LOCAL_PROPERTY_NAMES:
object.__setattr__(self, item, new_value)
else:
super().__setattr__(item, new_value)
def _commit(self):
_og._commit_output_attributes_data(self._batchedWriteValues)
self._batchedWriteValues = { }
class ValuesForState(og.DynamicAttributeAccess):
"""Helper class that creates natural hierarchical access to state attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
def __init__(self, node):
super().__init__(node)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT)
self.inputs = OgnGetViewportResolutionDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT)
self.outputs = OgnGetViewportResolutionDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE)
self.state = OgnGetViewportResolutionDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
class abi:
"""Class defining the ABI interface for the node type"""
@staticmethod
def get_node_type():
get_node_type_function = getattr(OgnGetViewportResolutionDatabase.NODE_TYPE_CLASS, 'get_node_type', None)
if callable(get_node_type_function):
return get_node_type_function()
return 'omni.graph.ui_nodes.GetViewportResolution'
@staticmethod
def compute(context, node):
def database_valid():
return True
try:
per_node_data = OgnGetViewportResolutionDatabase.PER_NODE_DATA[node.node_id()]
db = per_node_data.get('_db')
if db is None:
db = OgnGetViewportResolutionDatabase(node)
per_node_data['_db'] = db
if not database_valid():
per_node_data['_db'] = None
return False
except:
db = OgnGetViewportResolutionDatabase(node)
try:
compute_function = getattr(OgnGetViewportResolutionDatabase.NODE_TYPE_CLASS, 'compute', None)
if callable(compute_function) and compute_function.__code__.co_argcount > 1:
return compute_function(context, node)
db.inputs._prefetch()
db.inputs._setting_locked = True
with og.in_compute():
return OgnGetViewportResolutionDatabase.NODE_TYPE_CLASS.compute(db)
except Exception as error:
stack_trace = "".join(traceback.format_tb(sys.exc_info()[2].tb_next))
db.log_error(f'Assertion raised in compute - {error}\n{stack_trace}', add_context=False)
finally:
db.inputs._setting_locked = False
db.outputs._commit()
return False
@staticmethod
def initialize(context, node):
OgnGetViewportResolutionDatabase._initialize_per_node_data(node)
initialize_function = getattr(OgnGetViewportResolutionDatabase.NODE_TYPE_CLASS, 'initialize', None)
if callable(initialize_function):
initialize_function(context, node)
per_node_data = OgnGetViewportResolutionDatabase.PER_NODE_DATA[node.node_id()]
def on_connection_or_disconnection(*args):
per_node_data['_db'] = None
node.register_on_connected_callback(on_connection_or_disconnection)
node.register_on_disconnected_callback(on_connection_or_disconnection)
@staticmethod
def release(node):
release_function = getattr(OgnGetViewportResolutionDatabase.NODE_TYPE_CLASS, 'release', None)
if callable(release_function):
release_function(node)
OgnGetViewportResolutionDatabase._release_per_node_data(node)
@staticmethod
def release_instance(node, target):
OgnGetViewportResolutionDatabase._release_per_node_instance_data(node, target)
@staticmethod
def update_node_version(context, node, old_version, new_version):
update_node_version_function = getattr(OgnGetViewportResolutionDatabase.NODE_TYPE_CLASS, 'update_node_version', None)
if callable(update_node_version_function):
return update_node_version_function(context, node, old_version, new_version)
return False
@staticmethod
def initialize_type(node_type):
initialize_type_function = getattr(OgnGetViewportResolutionDatabase.NODE_TYPE_CLASS, 'initialize_type', None)
needs_initializing = True
if callable(initialize_type_function):
needs_initializing = initialize_type_function(node_type)
if needs_initializing:
node_type.set_metadata(ogn.MetadataKeys.EXTENSION, "omni.graph.ui_nodes")
node_type.set_metadata(ogn.MetadataKeys.UI_NAME, "Get Viewport Resolution")
node_type.set_metadata(ogn.MetadataKeys.CATEGORIES, "viewport")
node_type.set_metadata(ogn.MetadataKeys.DESCRIPTION, "Gets the resolution of the target viewport.")
node_type.set_metadata(ogn.MetadataKeys.EXCLUSIONS, "tests")
node_type.set_metadata(ogn.MetadataKeys.LANGUAGE, "Python")
OgnGetViewportResolutionDatabase.INTERFACE.add_to_node_type(node_type)
@staticmethod
def on_connection_type_resolve(node):
on_connection_type_resolve_function = getattr(OgnGetViewportResolutionDatabase.NODE_TYPE_CLASS, 'on_connection_type_resolve', None)
if callable(on_connection_type_resolve_function):
on_connection_type_resolve_function(node)
NODE_TYPE_CLASS = None
@staticmethod
def register(node_type_class):
OgnGetViewportResolutionDatabase.NODE_TYPE_CLASS = node_type_class
og.register_node_type(OgnGetViewportResolutionDatabase.abi, 1)
@staticmethod
def deregister():
og.deregister_node_type("omni.graph.ui_nodes.GetViewportResolution")
| 11,305 | Python | 45.719008 | 182 | 0.640867 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnReadViewportPressStateDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.ReadViewportPressState
Read the state of the last viewport press event from the specified viewport. Note that viewport mouse events must be enabled
on the specified viewport using a SetViewportMode node.
"""
import numpy
import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
class OgnReadViewportPressStateDatabase(og.Database):
"""Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.ReadViewportPressState
Class Members:
node: Node being evaluated
Attribute Value Properties:
Inputs:
inputs.gesture
inputs.useNormalizedCoords
inputs.viewport
Outputs:
outputs.isPressed
outputs.isReleasePositionValid
outputs.isValid
outputs.pressPosition
outputs.releasePosition
Predefined Tokens:
tokens.LeftMouseDrag
tokens.RightMouseDrag
tokens.MiddleMouseDrag
"""
# Imprint the generator and target ABI versions in the file for JIT generation
GENERATOR_VERSION = (1, 41, 3)
TARGET_VERSION = (2, 139, 12)
# This is an internal object that provides per-class storage of a per-node data dictionary
PER_NODE_DATA = {}
# This is an internal object that describes unchanging attributes in a generic way
# The values in this list are in no particular order, as a per-attribute tuple
# Name, Type, ExtendedTypeIndex, UiName, Description, Metadata,
# Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg
# You should not need to access any of this data directly, use the defined database interfaces
INTERFACE = og.Database._get_interface([
('inputs:gesture', 'token', 0, 'Gesture', 'The input gesture to trigger viewport press events', {'displayGroup': 'parameters', ogn.MetadataKeys.ALLOWED_TOKENS: 'Left Mouse Press,Right Mouse Press,Middle Mouse Press', ogn.MetadataKeys.ALLOWED_TOKENS_RAW: '{"LeftMouseDrag": "Left Mouse Press", "RightMouseDrag": "Right Mouse Press", "MiddleMouseDrag": "Middle Mouse Press"}', ogn.MetadataKeys.DEFAULT: '"Left Mouse Press"'}, True, "Left Mouse Press", False, ''),
('inputs:useNormalizedCoords', 'bool', 0, 'Use Normalized Coords', 'When true, the components of 2D position outputs are scaled to between 0 and 1,\nwhere 0 is top/left and 1 is bottom/right.\nWhen false, components are in viewport render resolution pixels.', {ogn.MetadataKeys.DEFAULT: 'false'}, True, False, False, ''),
('inputs:viewport', 'token', 0, 'Viewport', 'Name of the viewport window to watch for press events', {ogn.MetadataKeys.DEFAULT: '"Viewport"'}, True, "Viewport", False, ''),
('outputs:isPressed', 'bool', 0, 'Is Pressed', 'True if the specified viewport is currently pressed', {}, True, None, False, ''),
('outputs:isReleasePositionValid', 'bool', 0, 'Is Release Position Valid', 'True if the press was released inside of the viewport, and false otherwise', {}, True, None, False, ''),
('outputs:isValid', 'bool', 0, 'Is Valid', 'True if a valid event state was detected and the outputs of this node are valid, and false otherwise', {}, True, None, False, ''),
('outputs:pressPosition', 'double2', 0, 'Press Position', 'The position at which the specified viewport was last pressed', {}, True, None, False, ''),
('outputs:releasePosition', 'double2', 0, 'Release Position', 'The position at which the last press on the specified viewport was released,\nor (0,0) if the press was released outside of the viewport or the viewport is currently pressed', {}, True, None, False, ''),
])
class tokens:
LeftMouseDrag = "Left Mouse Press"
RightMouseDrag = "Right Mouse Press"
MiddleMouseDrag = "Middle Mouse Press"
class ValuesForInputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = { }
"""Helper class that creates natural hierarchical access to input attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedReadAttributes = []
self._batchedReadValues = []
@property
def gesture(self):
data_view = og.AttributeValueHelper(self._attributes.gesture)
return data_view.get()
@gesture.setter
def gesture(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.gesture)
data_view = og.AttributeValueHelper(self._attributes.gesture)
data_view.set(value)
@property
def useNormalizedCoords(self):
data_view = og.AttributeValueHelper(self._attributes.useNormalizedCoords)
return data_view.get()
@useNormalizedCoords.setter
def useNormalizedCoords(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.useNormalizedCoords)
data_view = og.AttributeValueHelper(self._attributes.useNormalizedCoords)
data_view.set(value)
@property
def viewport(self):
data_view = og.AttributeValueHelper(self._attributes.viewport)
return data_view.get()
@viewport.setter
def viewport(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.viewport)
data_view = og.AttributeValueHelper(self._attributes.viewport)
data_view.set(value)
def _prefetch(self):
readAttributes = self._batchedReadAttributes
newValues = _og._prefetch_input_attributes_data(readAttributes)
if len(readAttributes) == len(newValues):
self._batchedReadValues = newValues
class ValuesForOutputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = { }
"""Helper class that creates natural hierarchical access to output attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedWriteValues = { }
@property
def isPressed(self):
data_view = og.AttributeValueHelper(self._attributes.isPressed)
return data_view.get()
@isPressed.setter
def isPressed(self, value):
data_view = og.AttributeValueHelper(self._attributes.isPressed)
data_view.set(value)
@property
def isReleasePositionValid(self):
data_view = og.AttributeValueHelper(self._attributes.isReleasePositionValid)
return data_view.get()
@isReleasePositionValid.setter
def isReleasePositionValid(self, value):
data_view = og.AttributeValueHelper(self._attributes.isReleasePositionValid)
data_view.set(value)
@property
def isValid(self):
data_view = og.AttributeValueHelper(self._attributes.isValid)
return data_view.get()
@isValid.setter
def isValid(self, value):
data_view = og.AttributeValueHelper(self._attributes.isValid)
data_view.set(value)
@property
def pressPosition(self):
data_view = og.AttributeValueHelper(self._attributes.pressPosition)
return data_view.get()
@pressPosition.setter
def pressPosition(self, value):
data_view = og.AttributeValueHelper(self._attributes.pressPosition)
data_view.set(value)
@property
def releasePosition(self):
data_view = og.AttributeValueHelper(self._attributes.releasePosition)
return data_view.get()
@releasePosition.setter
def releasePosition(self, value):
data_view = og.AttributeValueHelper(self._attributes.releasePosition)
data_view.set(value)
def _commit(self):
_og._commit_output_attributes_data(self._batchedWriteValues)
self._batchedWriteValues = { }
class ValuesForState(og.DynamicAttributeAccess):
"""Helper class that creates natural hierarchical access to state attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
def __init__(self, node):
super().__init__(node)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT)
self.inputs = OgnReadViewportPressStateDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT)
self.outputs = OgnReadViewportPressStateDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE)
self.state = OgnReadViewportPressStateDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
| 9,771 | Python | 48.604061 | 469 | 0.670044 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnGetCameraTargetDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.GetCameraTarget
Gets a viewport camera's target point.
"""
import numpy
import usdrt
import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
class OgnGetCameraTargetDatabase(og.Database):
"""Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.GetCameraTarget
Class Members:
node: Node being evaluated
Attribute Value Properties:
Inputs:
inputs.prim
inputs.primPath
inputs.usePath
Outputs:
outputs.target
"""
# Imprint the generator and target ABI versions in the file for JIT generation
GENERATOR_VERSION = (1, 41, 3)
TARGET_VERSION = (2, 139, 12)
# This is an internal object that provides per-class storage of a per-node data dictionary
PER_NODE_DATA = {}
# This is an internal object that describes unchanging attributes in a generic way
# The values in this list are in no particular order, as a per-attribute tuple
# Name, Type, ExtendedTypeIndex, UiName, Description, Metadata,
# Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg
# You should not need to access any of this data directly, use the defined database interfaces
INTERFACE = og.Database._get_interface([
('inputs:prim', 'target', 0, None, "The camera prim, when 'usePath' is false", {}, False, [], False, ''),
('inputs:primPath', 'token', 0, 'Camera Path', "Path of the camera, used when 'usePath' is true", {}, True, "", True, 'Use prim input with a GetPrimsAtPath node instead'),
('inputs:usePath', 'bool', 0, None, "When true, the 'primPath' attribute is used as the path to the prim being read, otherwise it will read the connection at the 'prim' attribute", {ogn.MetadataKeys.DEFAULT: 'true'}, True, True, True, 'Use prim input with a GetPrimsAtPath node instead'),
('outputs:target', 'point3d', 0, 'Target', 'The target point', {}, True, None, False, ''),
])
@classmethod
def _populate_role_data(cls):
"""Populate a role structure with the non-default roles on this node type"""
role_data = super()._populate_role_data()
role_data.inputs.prim = og.AttributeRole.TARGET
role_data.outputs.target = og.AttributeRole.POSITION
return role_data
class ValuesForInputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = { }
"""Helper class that creates natural hierarchical access to input attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedReadAttributes = []
self._batchedReadValues = []
@property
def prim(self):
data_view = og.AttributeValueHelper(self._attributes.prim)
return data_view.get()
@prim.setter
def prim(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.prim)
data_view = og.AttributeValueHelper(self._attributes.prim)
data_view.set(value)
self.prim_size = data_view.get_array_size()
@property
def primPath(self):
data_view = og.AttributeValueHelper(self._attributes.primPath)
return data_view.get()
@primPath.setter
def primPath(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.primPath)
data_view = og.AttributeValueHelper(self._attributes.primPath)
data_view.set(value)
@property
def usePath(self):
data_view = og.AttributeValueHelper(self._attributes.usePath)
return data_view.get()
@usePath.setter
def usePath(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.usePath)
data_view = og.AttributeValueHelper(self._attributes.usePath)
data_view.set(value)
def _prefetch(self):
readAttributes = self._batchedReadAttributes
newValues = _og._prefetch_input_attributes_data(readAttributes)
if len(readAttributes) == len(newValues):
self._batchedReadValues = newValues
class ValuesForOutputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = { }
"""Helper class that creates natural hierarchical access to output attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedWriteValues = { }
@property
def target(self):
data_view = og.AttributeValueHelper(self._attributes.target)
return data_view.get()
@target.setter
def target(self, value):
data_view = og.AttributeValueHelper(self._attributes.target)
data_view.set(value)
def _commit(self):
_og._commit_output_attributes_data(self._batchedWriteValues)
self._batchedWriteValues = { }
class ValuesForState(og.DynamicAttributeAccess):
"""Helper class that creates natural hierarchical access to state attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
def __init__(self, node):
super().__init__(node)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT)
self.inputs = OgnGetCameraTargetDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT)
self.outputs = OgnGetCameraTargetDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE)
self.state = OgnGetCameraTargetDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
| 6,789 | Python | 44.878378 | 296 | 0.657829 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnOnViewportHoveredDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.OnViewportHovered
Event node which fires when the specified viewport is hovered over. Note that viewport mouse events must be enabled on the
specified viewport using a SetViewportMode node.
"""
import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
class OgnOnViewportHoveredDatabase(og.Database):
"""Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.OnViewportHovered
Class Members:
node: Node being evaluated
Attribute Value Properties:
Inputs:
inputs.onlyPlayback
inputs.viewport
Outputs:
outputs.began
outputs.ended
"""
# Imprint the generator and target ABI versions in the file for JIT generation
GENERATOR_VERSION = (1, 41, 3)
TARGET_VERSION = (2, 139, 12)
# This is an internal object that provides per-class storage of a per-node data dictionary
PER_NODE_DATA = {}
# This is an internal object that describes unchanging attributes in a generic way
# The values in this list are in no particular order, as a per-attribute tuple
# Name, Type, ExtendedTypeIndex, UiName, Description, Metadata,
# Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg
# You should not need to access any of this data directly, use the defined database interfaces
INTERFACE = og.Database._get_interface([
('inputs:onlyPlayback', 'bool', 0, 'Only Simulate On Play', 'When true, the node is only computed while Stage is being played', {ogn.MetadataKeys.LITERAL_ONLY: '1', ogn.MetadataKeys.DEFAULT: 'true'}, True, True, False, ''),
('inputs:viewport', 'token', 0, 'Viewport', 'Name of the viewport window to watch for hover events', {ogn.MetadataKeys.LITERAL_ONLY: '1', ogn.MetadataKeys.DEFAULT: '"Viewport"'}, True, "Viewport", False, ''),
('outputs:began', 'execution', 0, 'Began', 'Enabled when the hover begins', {}, True, None, False, ''),
('outputs:ended', 'execution', 0, 'Ended', 'Enabled when the hover ends', {}, True, None, False, ''),
])
@classmethod
def _populate_role_data(cls):
"""Populate a role structure with the non-default roles on this node type"""
role_data = super()._populate_role_data()
role_data.outputs.began = og.AttributeRole.EXECUTION
role_data.outputs.ended = og.AttributeRole.EXECUTION
return role_data
class ValuesForInputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = { }
"""Helper class that creates natural hierarchical access to input attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedReadAttributes = []
self._batchedReadValues = []
@property
def onlyPlayback(self):
data_view = og.AttributeValueHelper(self._attributes.onlyPlayback)
return data_view.get()
@onlyPlayback.setter
def onlyPlayback(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.onlyPlayback)
data_view = og.AttributeValueHelper(self._attributes.onlyPlayback)
data_view.set(value)
@property
def viewport(self):
data_view = og.AttributeValueHelper(self._attributes.viewport)
return data_view.get()
@viewport.setter
def viewport(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.viewport)
data_view = og.AttributeValueHelper(self._attributes.viewport)
data_view.set(value)
def _prefetch(self):
readAttributes = self._batchedReadAttributes
newValues = _og._prefetch_input_attributes_data(readAttributes)
if len(readAttributes) == len(newValues):
self._batchedReadValues = newValues
class ValuesForOutputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = { }
"""Helper class that creates natural hierarchical access to output attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedWriteValues = { }
@property
def began(self):
data_view = og.AttributeValueHelper(self._attributes.began)
return data_view.get()
@began.setter
def began(self, value):
data_view = og.AttributeValueHelper(self._attributes.began)
data_view.set(value)
@property
def ended(self):
data_view = og.AttributeValueHelper(self._attributes.ended)
return data_view.get()
@ended.setter
def ended(self, value):
data_view = og.AttributeValueHelper(self._attributes.ended)
data_view.set(value)
def _commit(self):
_og._commit_output_attributes_data(self._batchedWriteValues)
self._batchedWriteValues = { }
class ValuesForState(og.DynamicAttributeAccess):
"""Helper class that creates natural hierarchical access to state attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
def __init__(self, node):
super().__init__(node)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT)
self.inputs = OgnOnViewportHoveredDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT)
self.outputs = OgnOnViewportHoveredDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE)
self.state = OgnOnViewportHoveredDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
| 6,775 | Python | 46.055555 | 231 | 0.665387 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnOnViewportPressedDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.OnViewportPressed
Event node which fires when the specified viewport is pressed, and when that press is released. Note that viewport mouse
events must be enabled on the specified viewport using a SetViewportMode node.
"""
import numpy
import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
class OgnOnViewportPressedDatabase(og.Database):
"""Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.OnViewportPressed
Class Members:
node: Node being evaluated
Attribute Value Properties:
Inputs:
inputs.gesture
inputs.onlyPlayback
inputs.useNormalizedCoords
inputs.viewport
Outputs:
outputs.isReleasePositionValid
outputs.pressPosition
outputs.pressed
outputs.releasePosition
outputs.released
Predefined Tokens:
tokens.LeftMouseDrag
tokens.RightMouseDrag
tokens.MiddleMouseDrag
"""
# Imprint the generator and target ABI versions in the file for JIT generation
GENERATOR_VERSION = (1, 41, 3)
TARGET_VERSION = (2, 139, 12)
# This is an internal object that provides per-class storage of a per-node data dictionary
PER_NODE_DATA = {}
# This is an internal object that describes unchanging attributes in a generic way
# The values in this list are in no particular order, as a per-attribute tuple
# Name, Type, ExtendedTypeIndex, UiName, Description, Metadata,
# Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg
# You should not need to access any of this data directly, use the defined database interfaces
INTERFACE = og.Database._get_interface([
('inputs:gesture', 'token', 0, 'Gesture', 'The input gesture to trigger viewport press events', {'displayGroup': 'parameters', ogn.MetadataKeys.LITERAL_ONLY: '1', ogn.MetadataKeys.ALLOWED_TOKENS: 'Left Mouse Press,Right Mouse Press,Middle Mouse Press', ogn.MetadataKeys.ALLOWED_TOKENS_RAW: '{"LeftMouseDrag": "Left Mouse Press", "RightMouseDrag": "Right Mouse Press", "MiddleMouseDrag": "Middle Mouse Press"}', ogn.MetadataKeys.DEFAULT: '"Left Mouse Press"'}, True, "Left Mouse Press", False, ''),
('inputs:onlyPlayback', 'bool', 0, 'Only Simulate On Play', 'When true, the node is only computed while Stage is being played', {ogn.MetadataKeys.LITERAL_ONLY: '1', ogn.MetadataKeys.DEFAULT: 'true'}, True, True, False, ''),
('inputs:useNormalizedCoords', 'bool', 0, 'Use Normalized Coords', 'When true, the components of 2D position outputs are scaled to between 0 and 1,\nwhere 0 is top/left and 1 is bottom/right.\nWhen false, components are in viewport render resolution pixels.', {ogn.MetadataKeys.LITERAL_ONLY: '1', ogn.MetadataKeys.DEFAULT: 'false'}, True, False, False, ''),
('inputs:viewport', 'token', 0, 'Viewport', 'Name of the viewport window to watch for press events', {ogn.MetadataKeys.LITERAL_ONLY: '1', ogn.MetadataKeys.DEFAULT: '"Viewport"'}, True, "Viewport", False, ''),
('outputs:isReleasePositionValid', 'bool', 0, 'Is Release Position Valid', 'True if the press was released inside of the viewport, and false otherwise', {}, True, None, False, ''),
('outputs:pressPosition', 'double2', 0, 'Press Position', "The position at which the viewport was pressed (valid when either 'Pressed' or 'Released' is enabled)", {}, True, None, False, ''),
('outputs:pressed', 'execution', 0, 'Pressed', "Enabled when the specified viewport is pressed, populating 'Press Position' with the current mouse position", {}, True, None, False, ''),
('outputs:releasePosition', 'double2', 0, 'Release Position', "The position at which the press was released, or (0,0) if the press was released outside of the viewport\nor the viewport is currently pressed (valid when 'Ended' is enabled and 'Is Release Position Valid' is true)", {}, True, None, False, ''),
('outputs:released', 'execution', 0, 'Released', "Enabled when the press is released, populating 'Release Position' with the current mouse position\nand setting 'Is Release Position Valid' to true if the press is released inside of the viewport.\nIf the press is released outside of the viewport, 'Is Release Position Valid' is set to false\nand 'Release Position' is set to (0,0).", {}, True, None, False, ''),
])
class tokens:
LeftMouseDrag = "Left Mouse Press"
RightMouseDrag = "Right Mouse Press"
MiddleMouseDrag = "Middle Mouse Press"
@classmethod
def _populate_role_data(cls):
"""Populate a role structure with the non-default roles on this node type"""
role_data = super()._populate_role_data()
role_data.outputs.pressed = og.AttributeRole.EXECUTION
role_data.outputs.released = og.AttributeRole.EXECUTION
return role_data
class ValuesForInputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = { }
"""Helper class that creates natural hierarchical access to input attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedReadAttributes = []
self._batchedReadValues = []
@property
def gesture(self):
data_view = og.AttributeValueHelper(self._attributes.gesture)
return data_view.get()
@gesture.setter
def gesture(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.gesture)
data_view = og.AttributeValueHelper(self._attributes.gesture)
data_view.set(value)
@property
def onlyPlayback(self):
data_view = og.AttributeValueHelper(self._attributes.onlyPlayback)
return data_view.get()
@onlyPlayback.setter
def onlyPlayback(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.onlyPlayback)
data_view = og.AttributeValueHelper(self._attributes.onlyPlayback)
data_view.set(value)
@property
def useNormalizedCoords(self):
data_view = og.AttributeValueHelper(self._attributes.useNormalizedCoords)
return data_view.get()
@useNormalizedCoords.setter
def useNormalizedCoords(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.useNormalizedCoords)
data_view = og.AttributeValueHelper(self._attributes.useNormalizedCoords)
data_view.set(value)
@property
def viewport(self):
data_view = og.AttributeValueHelper(self._attributes.viewport)
return data_view.get()
@viewport.setter
def viewport(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.viewport)
data_view = og.AttributeValueHelper(self._attributes.viewport)
data_view.set(value)
def _prefetch(self):
readAttributes = self._batchedReadAttributes
newValues = _og._prefetch_input_attributes_data(readAttributes)
if len(readAttributes) == len(newValues):
self._batchedReadValues = newValues
class ValuesForOutputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = { }
"""Helper class that creates natural hierarchical access to output attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedWriteValues = { }
@property
def isReleasePositionValid(self):
data_view = og.AttributeValueHelper(self._attributes.isReleasePositionValid)
return data_view.get()
@isReleasePositionValid.setter
def isReleasePositionValid(self, value):
data_view = og.AttributeValueHelper(self._attributes.isReleasePositionValid)
data_view.set(value)
@property
def pressPosition(self):
data_view = og.AttributeValueHelper(self._attributes.pressPosition)
return data_view.get()
@pressPosition.setter
def pressPosition(self, value):
data_view = og.AttributeValueHelper(self._attributes.pressPosition)
data_view.set(value)
@property
def pressed(self):
data_view = og.AttributeValueHelper(self._attributes.pressed)
return data_view.get()
@pressed.setter
def pressed(self, value):
data_view = og.AttributeValueHelper(self._attributes.pressed)
data_view.set(value)
@property
def releasePosition(self):
data_view = og.AttributeValueHelper(self._attributes.releasePosition)
return data_view.get()
@releasePosition.setter
def releasePosition(self, value):
data_view = og.AttributeValueHelper(self._attributes.releasePosition)
data_view.set(value)
@property
def released(self):
data_view = og.AttributeValueHelper(self._attributes.released)
return data_view.get()
@released.setter
def released(self, value):
data_view = og.AttributeValueHelper(self._attributes.released)
data_view.set(value)
def _commit(self):
_og._commit_output_attributes_data(self._batchedWriteValues)
self._batchedWriteValues = { }
class ValuesForState(og.DynamicAttributeAccess):
"""Helper class that creates natural hierarchical access to state attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
def __init__(self, node):
super().__init__(node)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT)
self.inputs = OgnOnViewportPressedDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT)
self.outputs = OgnOnViewportPressedDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE)
self.state = OgnOnViewportPressedDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
| 11,292 | Python | 50.56621 | 505 | 0.67136 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnReadPickStateDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.ReadPickState
Read the state of the last picking event from the specified viewport. Note that picking events must be enabled on the specified
viewport using a SetViewportMode node.
"""
import numpy
import usdrt
import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
class OgnReadPickStateDatabase(og.Database):
"""Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.ReadPickState
Class Members:
node: Node being evaluated
Attribute Value Properties:
Inputs:
inputs.gesture
inputs.trackedPrimPaths
inputs.trackedPrims
inputs.usePaths
inputs.viewport
Outputs:
outputs.isTrackedPrimPicked
outputs.isValid
outputs.pickedPrim
outputs.pickedPrimPath
outputs.pickedWorldPos
Predefined Tokens:
tokens.LeftMouseClick
tokens.RightMouseClick
tokens.MiddleMouseClick
tokens.LeftMousePress
tokens.RightMousePress
tokens.MiddleMousePress
"""
# Imprint the generator and target ABI versions in the file for JIT generation
GENERATOR_VERSION = (1, 41, 3)
TARGET_VERSION = (2, 139, 12)
# This is an internal object that provides per-class storage of a per-node data dictionary
PER_NODE_DATA = {}
# This is an internal object that describes unchanging attributes in a generic way
# The values in this list are in no particular order, as a per-attribute tuple
# Name, Type, ExtendedTypeIndex, UiName, Description, Metadata,
# Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg
# You should not need to access any of this data directly, use the defined database interfaces
INTERFACE = og.Database._get_interface([
('inputs:gesture', 'token', 0, 'Gesture', 'The input gesture to trigger a picking event', {'displayGroup': 'parameters', ogn.MetadataKeys.ALLOWED_TOKENS: 'Left Mouse Click,Right Mouse Click,Middle Mouse Click,Left Mouse Press,Right Mouse Press,Middle Mouse Press', ogn.MetadataKeys.ALLOWED_TOKENS_RAW: '{"LeftMouseClick": "Left Mouse Click", "RightMouseClick": "Right Mouse Click", "MiddleMouseClick": "Middle Mouse Click", "LeftMousePress": "Left Mouse Press", "RightMousePress": "Right Mouse Press", "MiddleMousePress": "Middle Mouse Press"}', ogn.MetadataKeys.DEFAULT: '"Left Mouse Click"'}, True, "Left Mouse Click", False, ''),
('inputs:trackedPrimPaths', 'token[]', 0, 'Tracked Prim Paths', "Optionally specify a set of prims (by paths) to track whether or not they got picked\n(only affects the value of 'Is Tracked Prim Picked')", {}, False, None, True, 'Use the trackedPrims input instead'),
('inputs:trackedPrims', 'target', 0, 'Tracked Prims', "Optionally specify a set of prims to track whether or not they got picked\n(only affects the value of 'Is Tracked Prim Picked')", {ogn.MetadataKeys.ALLOW_MULTI_INPUTS: '1'}, False, [], False, ''),
('inputs:usePaths', 'bool', 0, 'Use Paths', "When true, 'Tracked Prim Paths' is used, otherwise 'Tracked Prims' is used", {ogn.MetadataKeys.DEFAULT: 'false'}, True, False, False, ''),
('inputs:viewport', 'token', 0, 'Viewport', 'Name of the viewport window to watch for picking events', {ogn.MetadataKeys.DEFAULT: '"Viewport"'}, True, "Viewport", False, ''),
('outputs:isTrackedPrimPicked', 'bool', 0, 'Is Tracked Prim Picked', 'True if a tracked prim got picked in the last picking event,\nor if any prim got picked if no tracked prims are specified', {}, True, None, False, ''),
('outputs:isValid', 'bool', 0, 'Is Valid', 'True if a valid event state was detected and the outputs of this node are valid, and false otherwise', {}, True, None, False, ''),
('outputs:pickedPrim', 'target', 0, 'Picked Prim', 'The picked prim, or an empty target if nothing got picked', {}, True, [], False, ''),
('outputs:pickedPrimPath', 'token', 0, 'Picked Prim Path', 'The path of the prim picked in the last picking event, or an empty string if nothing got picked', {}, True, None, True, 'Use the pickedPrim output instead'),
('outputs:pickedWorldPos', 'point3d', 0, 'Picked World Position', 'The XYZ-coordinates of the point in world space at which the prim got picked,\nor (0,0,0) if nothing got picked', {}, True, None, False, ''),
])
class tokens:
LeftMouseClick = "Left Mouse Click"
RightMouseClick = "Right Mouse Click"
MiddleMouseClick = "Middle Mouse Click"
LeftMousePress = "Left Mouse Press"
RightMousePress = "Right Mouse Press"
MiddleMousePress = "Middle Mouse Press"
@classmethod
def _populate_role_data(cls):
"""Populate a role structure with the non-default roles on this node type"""
role_data = super()._populate_role_data()
role_data.inputs.trackedPrims = og.AttributeRole.TARGET
role_data.outputs.pickedPrim = og.AttributeRole.TARGET
role_data.outputs.pickedWorldPos = og.AttributeRole.POSITION
return role_data
class ValuesForInputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = { }
"""Helper class that creates natural hierarchical access to input attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedReadAttributes = []
self._batchedReadValues = []
@property
def gesture(self):
data_view = og.AttributeValueHelper(self._attributes.gesture)
return data_view.get()
@gesture.setter
def gesture(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.gesture)
data_view = og.AttributeValueHelper(self._attributes.gesture)
data_view.set(value)
@property
def trackedPrimPaths(self):
data_view = og.AttributeValueHelper(self._attributes.trackedPrimPaths)
return data_view.get()
@trackedPrimPaths.setter
def trackedPrimPaths(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.trackedPrimPaths)
data_view = og.AttributeValueHelper(self._attributes.trackedPrimPaths)
data_view.set(value)
self.trackedPrimPaths_size = data_view.get_array_size()
@property
def trackedPrims(self):
data_view = og.AttributeValueHelper(self._attributes.trackedPrims)
return data_view.get()
@trackedPrims.setter
def trackedPrims(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.trackedPrims)
data_view = og.AttributeValueHelper(self._attributes.trackedPrims)
data_view.set(value)
self.trackedPrims_size = data_view.get_array_size()
@property
def usePaths(self):
data_view = og.AttributeValueHelper(self._attributes.usePaths)
return data_view.get()
@usePaths.setter
def usePaths(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.usePaths)
data_view = og.AttributeValueHelper(self._attributes.usePaths)
data_view.set(value)
@property
def viewport(self):
data_view = og.AttributeValueHelper(self._attributes.viewport)
return data_view.get()
@viewport.setter
def viewport(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.viewport)
data_view = og.AttributeValueHelper(self._attributes.viewport)
data_view.set(value)
def _prefetch(self):
readAttributes = self._batchedReadAttributes
newValues = _og._prefetch_input_attributes_data(readAttributes)
if len(readAttributes) == len(newValues):
self._batchedReadValues = newValues
class ValuesForOutputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = { }
"""Helper class that creates natural hierarchical access to output attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self.pickedPrim_size = None
self._batchedWriteValues = { }
@property
def isTrackedPrimPicked(self):
data_view = og.AttributeValueHelper(self._attributes.isTrackedPrimPicked)
return data_view.get()
@isTrackedPrimPicked.setter
def isTrackedPrimPicked(self, value):
data_view = og.AttributeValueHelper(self._attributes.isTrackedPrimPicked)
data_view.set(value)
@property
def isValid(self):
data_view = og.AttributeValueHelper(self._attributes.isValid)
return data_view.get()
@isValid.setter
def isValid(self, value):
data_view = og.AttributeValueHelper(self._attributes.isValid)
data_view.set(value)
@property
def pickedPrim(self):
data_view = og.AttributeValueHelper(self._attributes.pickedPrim)
return data_view.get(reserved_element_count=self.pickedPrim_size)
@pickedPrim.setter
def pickedPrim(self, value):
data_view = og.AttributeValueHelper(self._attributes.pickedPrim)
data_view.set(value)
self.pickedPrim_size = data_view.get_array_size()
@property
def pickedPrimPath(self):
data_view = og.AttributeValueHelper(self._attributes.pickedPrimPath)
return data_view.get()
@pickedPrimPath.setter
def pickedPrimPath(self, value):
data_view = og.AttributeValueHelper(self._attributes.pickedPrimPath)
data_view.set(value)
@property
def pickedWorldPos(self):
data_view = og.AttributeValueHelper(self._attributes.pickedWorldPos)
return data_view.get()
@pickedWorldPos.setter
def pickedWorldPos(self, value):
data_view = og.AttributeValueHelper(self._attributes.pickedWorldPos)
data_view.set(value)
def _commit(self):
_og._commit_output_attributes_data(self._batchedWriteValues)
self._batchedWriteValues = { }
class ValuesForState(og.DynamicAttributeAccess):
"""Helper class that creates natural hierarchical access to state attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
def __init__(self, node):
super().__init__(node)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT)
self.inputs = OgnReadPickStateDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT)
self.outputs = OgnReadPickStateDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE)
self.state = OgnReadPickStateDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
| 12,176 | Python | 48.702041 | 640 | 0.662861 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnReadWidgetPropertyDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.ReadWidgetProperty
Read the value of a widget's property (height, tooltip, etc).
"""
from typing import Any
import sys
import traceback
import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
class OgnReadWidgetPropertyDatabase(og.Database):
"""Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.ReadWidgetProperty
Class Members:
node: Node being evaluated
Attribute Value Properties:
Inputs:
inputs.propertyName
inputs.widgetIdentifier
inputs.widgetPath
Outputs:
outputs.value
"""
# Imprint the generator and target ABI versions in the file for JIT generation
GENERATOR_VERSION = (1, 41, 3)
TARGET_VERSION = (2, 139, 12)
# This is an internal object that provides per-class storage of a per-node data dictionary
PER_NODE_DATA = {}
# This is an internal object that describes unchanging attributes in a generic way
# The values in this list are in no particular order, as a per-attribute tuple
# Name, Type, ExtendedTypeIndex, UiName, Description, Metadata,
# Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg
# You should not need to access any of this data directly, use the defined database interfaces
INTERFACE = og.Database._get_interface([
('inputs:propertyName', 'token', 0, 'Property Name', 'Name of the property to read.', {}, True, "", False, ''),
('inputs:widgetIdentifier', 'token', 0, 'Widget Identifier', 'Unique identifier for the widget. This is only valid within the current graph.', {}, True, "", False, ''),
('inputs:widgetPath', 'token', 0, 'Widget Path', "Full path to the widget. If present this will be used insted of 'widgetIdentifier'.\nUnlike 'widgetIdentifier' this is valid across all graphs.", {}, True, "", False, ''),
('outputs:value', 'bool,double,int,string', 1, 'Value', 'The value of the property.', {}, True, None, False, ''),
])
class ValuesForInputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = {"propertyName", "widgetIdentifier", "widgetPath", "_setting_locked", "_batchedReadAttributes", "_batchedReadValues"}
"""Helper class that creates natural hierarchical access to input attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedReadAttributes = [self._attributes.propertyName, self._attributes.widgetIdentifier, self._attributes.widgetPath]
self._batchedReadValues = ["", "", ""]
@property
def propertyName(self):
return self._batchedReadValues[0]
@propertyName.setter
def propertyName(self, value):
self._batchedReadValues[0] = value
@property
def widgetIdentifier(self):
return self._batchedReadValues[1]
@widgetIdentifier.setter
def widgetIdentifier(self, value):
self._batchedReadValues[1] = value
@property
def widgetPath(self):
return self._batchedReadValues[2]
@widgetPath.setter
def widgetPath(self, value):
self._batchedReadValues[2] = value
def __getattr__(self, item: str):
if item in self.LOCAL_PROPERTY_NAMES:
return object.__getattribute__(self, item)
else:
return super().__getattr__(item)
def __setattr__(self, item: str, new_value):
if item in self.LOCAL_PROPERTY_NAMES:
object.__setattr__(self, item, new_value)
else:
super().__setattr__(item, new_value)
def _prefetch(self):
readAttributes = self._batchedReadAttributes
newValues = _og._prefetch_input_attributes_data(readAttributes)
if len(readAttributes) == len(newValues):
self._batchedReadValues = newValues
class ValuesForOutputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = { }
"""Helper class that creates natural hierarchical access to output attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedWriteValues = { }
@property
def value(self) -> og.RuntimeAttribute:
"""Get the runtime wrapper class for the attribute outputs.value"""
return og.RuntimeAttribute(self._attributes.value.get_attribute_data(), self._context, False)
@value.setter
def value(self, value_to_set: Any):
"""Assign another attribute's value to outputs.value"""
if isinstance(value_to_set, og.RuntimeAttribute):
self.value.value = value_to_set.value
else:
self.value.value = value_to_set
def _commit(self):
_og._commit_output_attributes_data(self._batchedWriteValues)
self._batchedWriteValues = { }
class ValuesForState(og.DynamicAttributeAccess):
"""Helper class that creates natural hierarchical access to state attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
def __init__(self, node):
super().__init__(node)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT)
self.inputs = OgnReadWidgetPropertyDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT)
self.outputs = OgnReadWidgetPropertyDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE)
self.state = OgnReadWidgetPropertyDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
class abi:
"""Class defining the ABI interface for the node type"""
@staticmethod
def get_node_type():
get_node_type_function = getattr(OgnReadWidgetPropertyDatabase.NODE_TYPE_CLASS, 'get_node_type', None)
if callable(get_node_type_function):
return get_node_type_function()
return 'omni.graph.ui_nodes.ReadWidgetProperty'
@staticmethod
def compute(context, node):
def database_valid():
return True
try:
per_node_data = OgnReadWidgetPropertyDatabase.PER_NODE_DATA[node.node_id()]
db = per_node_data.get('_db')
if db is None:
db = OgnReadWidgetPropertyDatabase(node)
per_node_data['_db'] = db
if not database_valid():
per_node_data['_db'] = None
return False
except:
db = OgnReadWidgetPropertyDatabase(node)
try:
compute_function = getattr(OgnReadWidgetPropertyDatabase.NODE_TYPE_CLASS, 'compute', None)
if callable(compute_function) and compute_function.__code__.co_argcount > 1:
return compute_function(context, node)
db.inputs._prefetch()
db.inputs._setting_locked = True
with og.in_compute():
return OgnReadWidgetPropertyDatabase.NODE_TYPE_CLASS.compute(db)
except Exception as error:
stack_trace = "".join(traceback.format_tb(sys.exc_info()[2].tb_next))
db.log_error(f'Assertion raised in compute - {error}\n{stack_trace}', add_context=False)
finally:
db.inputs._setting_locked = False
db.outputs._commit()
return False
@staticmethod
def initialize(context, node):
OgnReadWidgetPropertyDatabase._initialize_per_node_data(node)
initialize_function = getattr(OgnReadWidgetPropertyDatabase.NODE_TYPE_CLASS, 'initialize', None)
if callable(initialize_function):
initialize_function(context, node)
per_node_data = OgnReadWidgetPropertyDatabase.PER_NODE_DATA[node.node_id()]
def on_connection_or_disconnection(*args):
per_node_data['_db'] = None
node.register_on_connected_callback(on_connection_or_disconnection)
node.register_on_disconnected_callback(on_connection_or_disconnection)
@staticmethod
def release(node):
release_function = getattr(OgnReadWidgetPropertyDatabase.NODE_TYPE_CLASS, 'release', None)
if callable(release_function):
release_function(node)
OgnReadWidgetPropertyDatabase._release_per_node_data(node)
@staticmethod
def release_instance(node, target):
OgnReadWidgetPropertyDatabase._release_per_node_instance_data(node, target)
@staticmethod
def update_node_version(context, node, old_version, new_version):
update_node_version_function = getattr(OgnReadWidgetPropertyDatabase.NODE_TYPE_CLASS, 'update_node_version', None)
if callable(update_node_version_function):
return update_node_version_function(context, node, old_version, new_version)
return False
@staticmethod
def initialize_type(node_type):
initialize_type_function = getattr(OgnReadWidgetPropertyDatabase.NODE_TYPE_CLASS, 'initialize_type', None)
needs_initializing = True
if callable(initialize_type_function):
needs_initializing = initialize_type_function(node_type)
if needs_initializing:
node_type.set_metadata(ogn.MetadataKeys.EXTENSION, "omni.graph.ui_nodes")
node_type.set_metadata(ogn.MetadataKeys.UI_NAME, "Read Widget Property (BETA)")
node_type.set_metadata(ogn.MetadataKeys.CATEGORIES, "graph:action,ui")
node_type.set_metadata(ogn.MetadataKeys.DESCRIPTION, "Read the value of a widget's property (height, tooltip, etc).")
node_type.set_metadata(ogn.MetadataKeys.EXCLUSIONS, "tests")
node_type.set_metadata(ogn.MetadataKeys.LANGUAGE, "Python")
__hints = node_type.get_scheduling_hints()
if __hints is not None:
__hints.set_data_access(og.eAccessLocation.E_GLOBAL, og.eAccessType.E_WRITE)
OgnReadWidgetPropertyDatabase.INTERFACE.add_to_node_type(node_type)
@staticmethod
def on_connection_type_resolve(node):
on_connection_type_resolve_function = getattr(OgnReadWidgetPropertyDatabase.NODE_TYPE_CLASS, 'on_connection_type_resolve', None)
if callable(on_connection_type_resolve_function):
on_connection_type_resolve_function(node)
NODE_TYPE_CLASS = None
@staticmethod
def register(node_type_class):
OgnReadWidgetPropertyDatabase.NODE_TYPE_CLASS = node_type_class
og.register_node_type(OgnReadWidgetPropertyDatabase.abi, 1)
@staticmethod
def deregister():
og.deregister_node_type("omni.graph.ui_nodes.ReadWidgetProperty")
| 12,065 | Python | 46.691699 | 229 | 0.640945 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnReadWindowSizeDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.ReadWindowSize
Outputs the size of a UI window.
"""
import sys
import traceback
import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
class OgnReadWindowSizeDatabase(og.Database):
"""Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.ReadWindowSize
Class Members:
node: Node being evaluated
Attribute Value Properties:
Inputs:
inputs.isViewport
inputs.name
inputs.widgetPath
Outputs:
outputs.height
outputs.width
"""
# Imprint the generator and target ABI versions in the file for JIT generation
GENERATOR_VERSION = (1, 41, 3)
TARGET_VERSION = (2, 139, 12)
# This is an internal object that provides per-class storage of a per-node data dictionary
PER_NODE_DATA = {}
# This is an internal object that describes unchanging attributes in a generic way
# The values in this list are in no particular order, as a per-attribute tuple
# Name, Type, ExtendedTypeIndex, UiName, Description, Metadata,
# Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg
# You should not need to access any of this data directly, use the defined database interfaces
INTERFACE = og.Database._get_interface([
('inputs:isViewport', 'bool', 0, 'Is Viewport?', 'If true then only viewport windows will be considered.', {ogn.MetadataKeys.DEFAULT: 'false'}, False, False, False, ''),
('inputs:name', 'token', 0, 'Name', 'Name of the window. If there are multiple windows with the same name\nthe first one found will be used.', {}, False, None, False, ''),
('inputs:widgetPath', 'token', 0, 'Widget Path', "Full path to a widget in the window. If specified then 'name' will be ignored and\nthe window containing the widget will be used.", {}, False, None, False, ''),
('outputs:height', 'float', 0, 'Height', 'Height of the window in pixels.', {}, True, None, False, ''),
('outputs:width', 'float', 0, 'Width', 'Width of the window in pixels.', {}, True, None, False, ''),
])
class ValuesForInputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = {"isViewport", "name", "widgetPath", "_setting_locked", "_batchedReadAttributes", "_batchedReadValues"}
"""Helper class that creates natural hierarchical access to input attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedReadAttributes = [self._attributes.isViewport, self._attributes.name, self._attributes.widgetPath]
self._batchedReadValues = [False, None, None]
@property
def isViewport(self):
return self._batchedReadValues[0]
@isViewport.setter
def isViewport(self, value):
self._batchedReadValues[0] = value
@property
def name(self):
return self._batchedReadValues[1]
@name.setter
def name(self, value):
self._batchedReadValues[1] = value
@property
def widgetPath(self):
return self._batchedReadValues[2]
@widgetPath.setter
def widgetPath(self, value):
self._batchedReadValues[2] = value
def __getattr__(self, item: str):
if item in self.LOCAL_PROPERTY_NAMES:
return object.__getattribute__(self, item)
else:
return super().__getattr__(item)
def __setattr__(self, item: str, new_value):
if item in self.LOCAL_PROPERTY_NAMES:
object.__setattr__(self, item, new_value)
else:
super().__setattr__(item, new_value)
def _prefetch(self):
readAttributes = self._batchedReadAttributes
newValues = _og._prefetch_input_attributes_data(readAttributes)
if len(readAttributes) == len(newValues):
self._batchedReadValues = newValues
class ValuesForOutputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = {"height", "width", "_batchedWriteValues"}
"""Helper class that creates natural hierarchical access to output attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedWriteValues = { }
@property
def height(self):
value = self._batchedWriteValues.get(self._attributes.height)
if value:
return value
else:
data_view = og.AttributeValueHelper(self._attributes.height)
return data_view.get()
@height.setter
def height(self, value):
self._batchedWriteValues[self._attributes.height] = value
@property
def width(self):
value = self._batchedWriteValues.get(self._attributes.width)
if value:
return value
else:
data_view = og.AttributeValueHelper(self._attributes.width)
return data_view.get()
@width.setter
def width(self, value):
self._batchedWriteValues[self._attributes.width] = value
def __getattr__(self, item: str):
if item in self.LOCAL_PROPERTY_NAMES:
return object.__getattribute__(self, item)
else:
return super().__getattr__(item)
def __setattr__(self, item: str, new_value):
if item in self.LOCAL_PROPERTY_NAMES:
object.__setattr__(self, item, new_value)
else:
super().__setattr__(item, new_value)
def _commit(self):
_og._commit_output_attributes_data(self._batchedWriteValues)
self._batchedWriteValues = { }
class ValuesForState(og.DynamicAttributeAccess):
"""Helper class that creates natural hierarchical access to state attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
def __init__(self, node):
super().__init__(node)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT)
self.inputs = OgnReadWindowSizeDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT)
self.outputs = OgnReadWindowSizeDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE)
self.state = OgnReadWindowSizeDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
class abi:
"""Class defining the ABI interface for the node type"""
@staticmethod
def get_node_type():
get_node_type_function = getattr(OgnReadWindowSizeDatabase.NODE_TYPE_CLASS, 'get_node_type', None)
if callable(get_node_type_function):
return get_node_type_function()
return 'omni.graph.ui_nodes.ReadWindowSize'
@staticmethod
def compute(context, node):
def database_valid():
return True
try:
per_node_data = OgnReadWindowSizeDatabase.PER_NODE_DATA[node.node_id()]
db = per_node_data.get('_db')
if db is None:
db = OgnReadWindowSizeDatabase(node)
per_node_data['_db'] = db
if not database_valid():
per_node_data['_db'] = None
return False
except:
db = OgnReadWindowSizeDatabase(node)
try:
compute_function = getattr(OgnReadWindowSizeDatabase.NODE_TYPE_CLASS, 'compute', None)
if callable(compute_function) and compute_function.__code__.co_argcount > 1:
return compute_function(context, node)
db.inputs._prefetch()
db.inputs._setting_locked = True
with og.in_compute():
return OgnReadWindowSizeDatabase.NODE_TYPE_CLASS.compute(db)
except Exception as error:
stack_trace = "".join(traceback.format_tb(sys.exc_info()[2].tb_next))
db.log_error(f'Assertion raised in compute - {error}\n{stack_trace}', add_context=False)
finally:
db.inputs._setting_locked = False
db.outputs._commit()
return False
@staticmethod
def initialize(context, node):
OgnReadWindowSizeDatabase._initialize_per_node_data(node)
initialize_function = getattr(OgnReadWindowSizeDatabase.NODE_TYPE_CLASS, 'initialize', None)
if callable(initialize_function):
initialize_function(context, node)
per_node_data = OgnReadWindowSizeDatabase.PER_NODE_DATA[node.node_id()]
def on_connection_or_disconnection(*args):
per_node_data['_db'] = None
node.register_on_connected_callback(on_connection_or_disconnection)
node.register_on_disconnected_callback(on_connection_or_disconnection)
@staticmethod
def release(node):
release_function = getattr(OgnReadWindowSizeDatabase.NODE_TYPE_CLASS, 'release', None)
if callable(release_function):
release_function(node)
OgnReadWindowSizeDatabase._release_per_node_data(node)
@staticmethod
def release_instance(node, target):
OgnReadWindowSizeDatabase._release_per_node_instance_data(node, target)
@staticmethod
def update_node_version(context, node, old_version, new_version):
update_node_version_function = getattr(OgnReadWindowSizeDatabase.NODE_TYPE_CLASS, 'update_node_version', None)
if callable(update_node_version_function):
return update_node_version_function(context, node, old_version, new_version)
return False
@staticmethod
def initialize_type(node_type):
initialize_type_function = getattr(OgnReadWindowSizeDatabase.NODE_TYPE_CLASS, 'initialize_type', None)
needs_initializing = True
if callable(initialize_type_function):
needs_initializing = initialize_type_function(node_type)
if needs_initializing:
node_type.set_metadata(ogn.MetadataKeys.EXTENSION, "omni.graph.ui_nodes")
node_type.set_metadata(ogn.MetadataKeys.UI_NAME, "Read Window Size (BETA)")
node_type.set_metadata(ogn.MetadataKeys.CATEGORIES, "ui")
node_type.set_metadata(ogn.MetadataKeys.DESCRIPTION, "Outputs the size of a UI window.")
node_type.set_metadata(ogn.MetadataKeys.EXCLUSIONS, "tests")
node_type.set_metadata(ogn.MetadataKeys.LANGUAGE, "Python")
__hints = node_type.get_scheduling_hints()
if __hints is not None:
__hints.set_data_access(og.eAccessLocation.E_GLOBAL, og.eAccessType.E_READ)
OgnReadWindowSizeDatabase.INTERFACE.add_to_node_type(node_type)
@staticmethod
def on_connection_type_resolve(node):
on_connection_type_resolve_function = getattr(OgnReadWindowSizeDatabase.NODE_TYPE_CLASS, 'on_connection_type_resolve', None)
if callable(on_connection_type_resolve_function):
on_connection_type_resolve_function(node)
NODE_TYPE_CLASS = None
@staticmethod
def register(node_type_class):
OgnReadWindowSizeDatabase.NODE_TYPE_CLASS = node_type_class
og.register_node_type(OgnReadWindowSizeDatabase.abi, 1)
@staticmethod
def deregister():
og.deregister_node_type("omni.graph.ui_nodes.ReadWindowSize")
| 12,738 | Python | 44.659498 | 218 | 0.625608 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnSetCameraTargetDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.SetCameraTarget
Sets the camera's target
"""
import numpy
import usdrt
import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
class OgnSetCameraTargetDatabase(og.Database):
"""Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.SetCameraTarget
Class Members:
node: Node being evaluated
Attribute Value Properties:
Inputs:
inputs.execIn
inputs.prim
inputs.primPath
inputs.rotate
inputs.target
inputs.usePath
Outputs:
outputs.execOut
"""
# Imprint the generator and target ABI versions in the file for JIT generation
GENERATOR_VERSION = (1, 41, 3)
TARGET_VERSION = (2, 139, 12)
# This is an internal object that provides per-class storage of a per-node data dictionary
PER_NODE_DATA = {}
# This is an internal object that describes unchanging attributes in a generic way
# The values in this list are in no particular order, as a per-attribute tuple
# Name, Type, ExtendedTypeIndex, UiName, Description, Metadata,
# Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg
# You should not need to access any of this data directly, use the defined database interfaces
INTERFACE = og.Database._get_interface([
('inputs:execIn', 'execution', 0, 'In', 'Execution input', {}, True, None, False, ''),
('inputs:prim', 'target', 0, None, "The camera prim, when 'usePath' is false", {}, False, [], False, ''),
('inputs:primPath', 'token', 0, 'Camera Path', "Path of the camera, used when 'usePath' is true", {}, True, "", True, 'Use prim input with a GetPrimsAtPath node instead'),
('inputs:rotate', 'bool', 0, 'Rotate', 'True to keep position but change orientation and radius (camera rotates to look at new target).\nFalse to keep orientation and radius but change position (camera moves to look at new target).', {ogn.MetadataKeys.DEFAULT: 'true'}, True, True, False, ''),
('inputs:target', 'point3d', 0, 'Target', 'The target point', {}, True, [0.0, 0.0, 0.0], False, ''),
('inputs:usePath', 'bool', 0, None, "When true, the 'primPath' attribute is used as the path to the prim being read, otherwise it will read the connection at the 'prim' attribute", {ogn.MetadataKeys.DEFAULT: 'true'}, True, True, True, 'Use prim input with a GetPrimsAtPath node instead'),
('outputs:execOut', 'execution', 0, 'Out', 'Execution Output', {}, True, None, False, ''),
])
@classmethod
def _populate_role_data(cls):
"""Populate a role structure with the non-default roles on this node type"""
role_data = super()._populate_role_data()
role_data.inputs.execIn = og.AttributeRole.EXECUTION
role_data.inputs.prim = og.AttributeRole.TARGET
role_data.inputs.target = og.AttributeRole.POSITION
role_data.outputs.execOut = og.AttributeRole.EXECUTION
return role_data
class ValuesForInputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = { }
"""Helper class that creates natural hierarchical access to input attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedReadAttributes = []
self._batchedReadValues = []
@property
def execIn(self):
data_view = og.AttributeValueHelper(self._attributes.execIn)
return data_view.get()
@execIn.setter
def execIn(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.execIn)
data_view = og.AttributeValueHelper(self._attributes.execIn)
data_view.set(value)
@property
def prim(self):
data_view = og.AttributeValueHelper(self._attributes.prim)
return data_view.get()
@prim.setter
def prim(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.prim)
data_view = og.AttributeValueHelper(self._attributes.prim)
data_view.set(value)
self.prim_size = data_view.get_array_size()
@property
def primPath(self):
data_view = og.AttributeValueHelper(self._attributes.primPath)
return data_view.get()
@primPath.setter
def primPath(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.primPath)
data_view = og.AttributeValueHelper(self._attributes.primPath)
data_view.set(value)
@property
def rotate(self):
data_view = og.AttributeValueHelper(self._attributes.rotate)
return data_view.get()
@rotate.setter
def rotate(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.rotate)
data_view = og.AttributeValueHelper(self._attributes.rotate)
data_view.set(value)
@property
def target(self):
data_view = og.AttributeValueHelper(self._attributes.target)
return data_view.get()
@target.setter
def target(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.target)
data_view = og.AttributeValueHelper(self._attributes.target)
data_view.set(value)
@property
def usePath(self):
data_view = og.AttributeValueHelper(self._attributes.usePath)
return data_view.get()
@usePath.setter
def usePath(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.usePath)
data_view = og.AttributeValueHelper(self._attributes.usePath)
data_view.set(value)
def _prefetch(self):
readAttributes = self._batchedReadAttributes
newValues = _og._prefetch_input_attributes_data(readAttributes)
if len(readAttributes) == len(newValues):
self._batchedReadValues = newValues
class ValuesForOutputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = { }
"""Helper class that creates natural hierarchical access to output attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedWriteValues = { }
@property
def execOut(self):
data_view = og.AttributeValueHelper(self._attributes.execOut)
return data_view.get()
@execOut.setter
def execOut(self, value):
data_view = og.AttributeValueHelper(self._attributes.execOut)
data_view.set(value)
def _commit(self):
_og._commit_output_attributes_data(self._batchedWriteValues)
self._batchedWriteValues = { }
class ValuesForState(og.DynamicAttributeAccess):
"""Helper class that creates natural hierarchical access to state attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
def __init__(self, node):
super().__init__(node)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT)
self.inputs = OgnSetCameraTargetDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT)
self.outputs = OgnSetCameraTargetDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE)
self.state = OgnSetCameraTargetDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
| 8,739 | Python | 44.520833 | 301 | 0.645154 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnSetViewportFullscreenDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.SetViewportFullscreen
Toggles fullscreen on/off for viewport(s) and visibility on/off for all other panes.
"""
import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
class OgnSetViewportFullscreenDatabase(og.Database):
"""Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.SetViewportFullscreen
Class Members:
node: Node being evaluated
Attribute Value Properties:
Inputs:
inputs.exec
inputs.mode
Outputs:
outputs.exec
Predefined Tokens:
tokens.Default
tokens.Fullscreen
tokens.HideUI
"""
# Imprint the generator and target ABI versions in the file for JIT generation
GENERATOR_VERSION = (1, 41, 3)
TARGET_VERSION = (2, 139, 12)
# This is an internal object that provides per-class storage of a per-node data dictionary
PER_NODE_DATA = {}
# This is an internal object that describes unchanging attributes in a generic way
# The values in this list are in no particular order, as a per-attribute tuple
# Name, Type, ExtendedTypeIndex, UiName, Description, Metadata,
# Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg
# You should not need to access any of this data directly, use the defined database interfaces
INTERFACE = og.Database._get_interface([
('inputs:exec', 'execution', 0, None, 'The input execution', {}, True, None, False, ''),
('inputs:mode', 'token', 0, 'Mode', 'The mode to toggle fullscreen on/off for viewport(s) and visibility on/off for all other panes:\n\n"Default" - Windowed viewport(s) with all other panes shown.\n"Fullscreen" - Fullscreen viewport(s) with all other panes hidden.\n"Hide UI" - Windowed viewport(s) with all other panes hidden.', {ogn.MetadataKeys.ALLOWED_TOKENS: 'Default,Fullscreen,Hide UI', ogn.MetadataKeys.ALLOWED_TOKENS_RAW: '{"Default": "Default", "Fullscreen": "Fullscreen", "HideUI": "Hide UI"}', ogn.MetadataKeys.DEFAULT: '"Default"'}, True, "Default", False, ''),
('outputs:exec', 'execution', 0, None, 'The output execution', {}, True, None, False, ''),
])
class tokens:
Default = "Default"
Fullscreen = "Fullscreen"
HideUI = "Hide UI"
@classmethod
def _populate_role_data(cls):
"""Populate a role structure with the non-default roles on this node type"""
role_data = super()._populate_role_data()
role_data.inputs.exec = og.AttributeRole.EXECUTION
role_data.outputs.exec = og.AttributeRole.EXECUTION
return role_data
class ValuesForInputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = { }
"""Helper class that creates natural hierarchical access to input attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedReadAttributes = []
self._batchedReadValues = []
@property
def exec(self):
data_view = og.AttributeValueHelper(self._attributes.exec)
return data_view.get()
@exec.setter
def exec(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.exec)
data_view = og.AttributeValueHelper(self._attributes.exec)
data_view.set(value)
@property
def mode(self):
data_view = og.AttributeValueHelper(self._attributes.mode)
return data_view.get()
@mode.setter
def mode(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.mode)
data_view = og.AttributeValueHelper(self._attributes.mode)
data_view.set(value)
def _prefetch(self):
readAttributes = self._batchedReadAttributes
newValues = _og._prefetch_input_attributes_data(readAttributes)
if len(readAttributes) == len(newValues):
self._batchedReadValues = newValues
class ValuesForOutputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = { }
"""Helper class that creates natural hierarchical access to output attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedWriteValues = { }
@property
def exec(self):
data_view = og.AttributeValueHelper(self._attributes.exec)
return data_view.get()
@exec.setter
def exec(self, value):
data_view = og.AttributeValueHelper(self._attributes.exec)
data_view.set(value)
def _commit(self):
_og._commit_output_attributes_data(self._batchedWriteValues)
self._batchedWriteValues = { }
class ValuesForState(og.DynamicAttributeAccess):
"""Helper class that creates natural hierarchical access to state attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
def __init__(self, node):
super().__init__(node)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT)
self.inputs = OgnSetViewportFullscreenDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT)
self.outputs = OgnSetViewportFullscreenDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE)
self.state = OgnSetViewportFullscreenDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
| 6,593 | Python | 45.765957 | 582 | 0.664493 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnWriteWidgetPropertyDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.WriteWidgetProperty
Set the value of a widget's property (height, tooltip, etc).
"""
from typing import Any
import sys
import traceback
import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
class OgnWriteWidgetPropertyDatabase(og.Database):
"""Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.WriteWidgetProperty
Class Members:
node: Node being evaluated
Attribute Value Properties:
Inputs:
inputs.propertyName
inputs.value
inputs.widgetIdentifier
inputs.widgetPath
inputs.write
Outputs:
outputs.written
"""
# Imprint the generator and target ABI versions in the file for JIT generation
GENERATOR_VERSION = (1, 41, 3)
TARGET_VERSION = (2, 139, 12)
# This is an internal object that provides per-class storage of a per-node data dictionary
PER_NODE_DATA = {}
# This is an internal object that describes unchanging attributes in a generic way
# The values in this list are in no particular order, as a per-attribute tuple
# Name, Type, ExtendedTypeIndex, UiName, Description, Metadata,
# Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg
# You should not need to access any of this data directly, use the defined database interfaces
INTERFACE = og.Database._get_interface([
('inputs:propertyName', 'token', 0, 'Property Name', 'Name of the property to write to.', {}, True, "", False, ''),
('inputs:value', 'any', 2, 'Value', 'The value to write to the property.', {}, True, None, False, ''),
('inputs:widgetIdentifier', 'token', 0, 'Widget Identifier', 'Unique identifier for the widget. This is only valid within the current graph.', {}, True, "", False, ''),
('inputs:widgetPath', 'token', 0, 'Widget Path', "Full path to the widget. If present this will be used insted of 'widgetIdentifier'.\nUnlike 'widgetIdentifier' this is valid across all graphs.", {}, True, "", False, ''),
('inputs:write', 'execution', 0, 'Write', "Input execution to write the value to the widget's property.", {}, True, None, False, ''),
('outputs:written', 'execution', 0, None, 'Executed when the value has been successfully written.', {}, True, None, False, ''),
])
@classmethod
def _populate_role_data(cls):
"""Populate a role structure with the non-default roles on this node type"""
role_data = super()._populate_role_data()
role_data.inputs.write = og.AttributeRole.EXECUTION
role_data.outputs.written = og.AttributeRole.EXECUTION
return role_data
class ValuesForInputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = {"propertyName", "widgetIdentifier", "widgetPath", "write", "_setting_locked", "_batchedReadAttributes", "_batchedReadValues"}
"""Helper class that creates natural hierarchical access to input attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedReadAttributes = [self._attributes.propertyName, self._attributes.widgetIdentifier, self._attributes.widgetPath, self._attributes.write]
self._batchedReadValues = ["", "", "", None]
@property
def value(self) -> og.RuntimeAttribute:
"""Get the runtime wrapper class for the attribute inputs.value"""
return og.RuntimeAttribute(self._attributes.value.get_attribute_data(), self._context, True)
@value.setter
def value(self, value_to_set: Any):
"""Assign another attribute's value to outputs.value"""
if isinstance(value_to_set, og.RuntimeAttribute):
self.value.value = value_to_set.value
else:
self.value.value = value_to_set
@property
def propertyName(self):
return self._batchedReadValues[0]
@propertyName.setter
def propertyName(self, value):
self._batchedReadValues[0] = value
@property
def widgetIdentifier(self):
return self._batchedReadValues[1]
@widgetIdentifier.setter
def widgetIdentifier(self, value):
self._batchedReadValues[1] = value
@property
def widgetPath(self):
return self._batchedReadValues[2]
@widgetPath.setter
def widgetPath(self, value):
self._batchedReadValues[2] = value
@property
def write(self):
return self._batchedReadValues[3]
@write.setter
def write(self, value):
self._batchedReadValues[3] = value
def __getattr__(self, item: str):
if item in self.LOCAL_PROPERTY_NAMES:
return object.__getattribute__(self, item)
else:
return super().__getattr__(item)
def __setattr__(self, item: str, new_value):
if item in self.LOCAL_PROPERTY_NAMES:
object.__setattr__(self, item, new_value)
else:
super().__setattr__(item, new_value)
def _prefetch(self):
readAttributes = self._batchedReadAttributes
newValues = _og._prefetch_input_attributes_data(readAttributes)
if len(readAttributes) == len(newValues):
self._batchedReadValues = newValues
class ValuesForOutputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = {"written", "_batchedWriteValues"}
"""Helper class that creates natural hierarchical access to output attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedWriteValues = { }
@property
def written(self):
value = self._batchedWriteValues.get(self._attributes.written)
if value:
return value
else:
data_view = og.AttributeValueHelper(self._attributes.written)
return data_view.get()
@written.setter
def written(self, value):
self._batchedWriteValues[self._attributes.written] = value
def __getattr__(self, item: str):
if item in self.LOCAL_PROPERTY_NAMES:
return object.__getattribute__(self, item)
else:
return super().__getattr__(item)
def __setattr__(self, item: str, new_value):
if item in self.LOCAL_PROPERTY_NAMES:
object.__setattr__(self, item, new_value)
else:
super().__setattr__(item, new_value)
def _commit(self):
_og._commit_output_attributes_data(self._batchedWriteValues)
self._batchedWriteValues = { }
class ValuesForState(og.DynamicAttributeAccess):
"""Helper class that creates natural hierarchical access to state attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
def __init__(self, node):
super().__init__(node)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT)
self.inputs = OgnWriteWidgetPropertyDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT)
self.outputs = OgnWriteWidgetPropertyDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE)
self.state = OgnWriteWidgetPropertyDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
class abi:
"""Class defining the ABI interface for the node type"""
@staticmethod
def get_node_type():
get_node_type_function = getattr(OgnWriteWidgetPropertyDatabase.NODE_TYPE_CLASS, 'get_node_type', None)
if callable(get_node_type_function):
return get_node_type_function()
return 'omni.graph.ui_nodes.WriteWidgetProperty'
@staticmethod
def compute(context, node):
def database_valid():
if db.inputs.value.type.base_type == og.BaseDataType.UNKNOWN:
db.log_warning('Required extended attribute inputs:value is not resolved, compute skipped')
return False
return True
try:
per_node_data = OgnWriteWidgetPropertyDatabase.PER_NODE_DATA[node.node_id()]
db = per_node_data.get('_db')
if db is None:
db = OgnWriteWidgetPropertyDatabase(node)
per_node_data['_db'] = db
if not database_valid():
per_node_data['_db'] = None
return False
except:
db = OgnWriteWidgetPropertyDatabase(node)
try:
compute_function = getattr(OgnWriteWidgetPropertyDatabase.NODE_TYPE_CLASS, 'compute', None)
if callable(compute_function) and compute_function.__code__.co_argcount > 1:
return compute_function(context, node)
db.inputs._prefetch()
db.inputs._setting_locked = True
with og.in_compute():
return OgnWriteWidgetPropertyDatabase.NODE_TYPE_CLASS.compute(db)
except Exception as error:
stack_trace = "".join(traceback.format_tb(sys.exc_info()[2].tb_next))
db.log_error(f'Assertion raised in compute - {error}\n{stack_trace}', add_context=False)
finally:
db.inputs._setting_locked = False
db.outputs._commit()
return False
@staticmethod
def initialize(context, node):
OgnWriteWidgetPropertyDatabase._initialize_per_node_data(node)
initialize_function = getattr(OgnWriteWidgetPropertyDatabase.NODE_TYPE_CLASS, 'initialize', None)
if callable(initialize_function):
initialize_function(context, node)
per_node_data = OgnWriteWidgetPropertyDatabase.PER_NODE_DATA[node.node_id()]
def on_connection_or_disconnection(*args):
per_node_data['_db'] = None
node.register_on_connected_callback(on_connection_or_disconnection)
node.register_on_disconnected_callback(on_connection_or_disconnection)
@staticmethod
def release(node):
release_function = getattr(OgnWriteWidgetPropertyDatabase.NODE_TYPE_CLASS, 'release', None)
if callable(release_function):
release_function(node)
OgnWriteWidgetPropertyDatabase._release_per_node_data(node)
@staticmethod
def release_instance(node, target):
OgnWriteWidgetPropertyDatabase._release_per_node_instance_data(node, target)
@staticmethod
def update_node_version(context, node, old_version, new_version):
update_node_version_function = getattr(OgnWriteWidgetPropertyDatabase.NODE_TYPE_CLASS, 'update_node_version', None)
if callable(update_node_version_function):
return update_node_version_function(context, node, old_version, new_version)
return False
@staticmethod
def initialize_type(node_type):
initialize_type_function = getattr(OgnWriteWidgetPropertyDatabase.NODE_TYPE_CLASS, 'initialize_type', None)
needs_initializing = True
if callable(initialize_type_function):
needs_initializing = initialize_type_function(node_type)
if needs_initializing:
node_type.set_metadata(ogn.MetadataKeys.EXTENSION, "omni.graph.ui_nodes")
node_type.set_metadata(ogn.MetadataKeys.UI_NAME, "Write Widget Property (BETA)")
node_type.set_metadata(ogn.MetadataKeys.CATEGORIES, "graph:action,ui")
node_type.set_metadata(ogn.MetadataKeys.DESCRIPTION, "Set the value of a widget's property (height, tooltip, etc).")
node_type.set_metadata(ogn.MetadataKeys.EXCLUSIONS, "tests")
node_type.set_metadata(ogn.MetadataKeys.LANGUAGE, "Python")
OgnWriteWidgetPropertyDatabase.INTERFACE.add_to_node_type(node_type)
@staticmethod
def on_connection_type_resolve(node):
on_connection_type_resolve_function = getattr(OgnWriteWidgetPropertyDatabase.NODE_TYPE_CLASS, 'on_connection_type_resolve', None)
if callable(on_connection_type_resolve_function):
on_connection_type_resolve_function(node)
NODE_TYPE_CLASS = None
@staticmethod
def register(node_type_class):
OgnWriteWidgetPropertyDatabase.NODE_TYPE_CLASS = node_type_class
og.register_node_type(OgnWriteWidgetPropertyDatabase.abi, 1)
@staticmethod
def deregister():
og.deregister_node_type("omni.graph.ui_nodes.WriteWidgetProperty")
| 13,924 | Python | 45.728188 | 229 | 0.63351 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnLockViewportRenderDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.LockViewportRender
Locks and unlocks viewport render. Viewport render is frozen at the frame when it is locked, while computation and UI update
are still executed as normal. It fades out back to the current frame when it is unlocked, two output execution attributes
- fadeStarted and fadeComplete - will be triggered separately during the fading progress. The node manages the lock state
for its target viewport and takes action according to the lock state when an input execution attribute is triggered. A node
is able to unlock the target viewort only if it has locked the target viewport.
"""
import sys
import traceback
import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
class OgnLockViewportRenderDatabase(og.Database):
"""Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.LockViewportRender
Class Members:
node: Node being evaluated
Attribute Value Properties:
Inputs:
inputs.fadeTime
inputs.lock
inputs.unlock
inputs.viewport
Outputs:
outputs.fadeComplete
outputs.fadeStarted
outputs.locked
"""
# Imprint the generator and target ABI versions in the file for JIT generation
GENERATOR_VERSION = (1, 41, 3)
TARGET_VERSION = (2, 139, 12)
# This is an internal object that provides per-class storage of a per-node data dictionary
PER_NODE_DATA = {}
# This is an internal object that describes unchanging attributes in a generic way
# The values in this list are in no particular order, as a per-attribute tuple
# Name, Type, ExtendedTypeIndex, UiName, Description, Metadata,
# Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg
# You should not need to access any of this data directly, use the defined database interfaces
INTERFACE = og.Database._get_interface([
('inputs:fadeTime', 'double', 0, 'Fade Time', 'The duration of fading in time (seconds) when being unlocked', {ogn.MetadataKeys.DEFAULT: '1.0'}, True, 1.0, False, ''),
('inputs:lock', 'execution', 0, None, 'The input execution attribute for locking viewport render', {}, True, None, False, ''),
('inputs:unlock', 'execution', 0, None, 'The input execution attribute for unlocking viewport render', {}, True, None, False, ''),
('inputs:viewport', 'token', 0, 'Viewport', 'Name of the viewport, or empty for the default viewport', {ogn.MetadataKeys.DEFAULT: '""'}, True, "", False, ''),
('outputs:fadeComplete', 'execution', 0, None, 'Triggered when fading is complete', {}, True, None, False, ''),
('outputs:fadeStarted', 'execution', 0, None, 'Triggered when fading is started', {}, True, None, False, ''),
('outputs:locked', 'execution', 0, None, 'Triggered when viewport render is locked', {}, True, None, False, ''),
])
@classmethod
def _populate_role_data(cls):
"""Populate a role structure with the non-default roles on this node type"""
role_data = super()._populate_role_data()
role_data.inputs.lock = og.AttributeRole.EXECUTION
role_data.inputs.unlock = og.AttributeRole.EXECUTION
role_data.outputs.fadeComplete = og.AttributeRole.EXECUTION
role_data.outputs.fadeStarted = og.AttributeRole.EXECUTION
role_data.outputs.locked = og.AttributeRole.EXECUTION
return role_data
class ValuesForInputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = {"fadeTime", "lock", "unlock", "viewport", "_setting_locked", "_batchedReadAttributes", "_batchedReadValues"}
"""Helper class that creates natural hierarchical access to input attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedReadAttributes = [self._attributes.fadeTime, self._attributes.lock, self._attributes.unlock, self._attributes.viewport]
self._batchedReadValues = [1.0, None, None, ""]
@property
def fadeTime(self):
return self._batchedReadValues[0]
@fadeTime.setter
def fadeTime(self, value):
self._batchedReadValues[0] = value
@property
def lock(self):
return self._batchedReadValues[1]
@lock.setter
def lock(self, value):
self._batchedReadValues[1] = value
@property
def unlock(self):
return self._batchedReadValues[2]
@unlock.setter
def unlock(self, value):
self._batchedReadValues[2] = value
@property
def viewport(self):
return self._batchedReadValues[3]
@viewport.setter
def viewport(self, value):
self._batchedReadValues[3] = value
def __getattr__(self, item: str):
if item in self.LOCAL_PROPERTY_NAMES:
return object.__getattribute__(self, item)
else:
return super().__getattr__(item)
def __setattr__(self, item: str, new_value):
if item in self.LOCAL_PROPERTY_NAMES:
object.__setattr__(self, item, new_value)
else:
super().__setattr__(item, new_value)
def _prefetch(self):
readAttributes = self._batchedReadAttributes
newValues = _og._prefetch_input_attributes_data(readAttributes)
if len(readAttributes) == len(newValues):
self._batchedReadValues = newValues
class ValuesForOutputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = {"fadeComplete", "fadeStarted", "locked", "_batchedWriteValues"}
"""Helper class that creates natural hierarchical access to output attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedWriteValues = { }
@property
def fadeComplete(self):
value = self._batchedWriteValues.get(self._attributes.fadeComplete)
if value:
return value
else:
data_view = og.AttributeValueHelper(self._attributes.fadeComplete)
return data_view.get()
@fadeComplete.setter
def fadeComplete(self, value):
self._batchedWriteValues[self._attributes.fadeComplete] = value
@property
def fadeStarted(self):
value = self._batchedWriteValues.get(self._attributes.fadeStarted)
if value:
return value
else:
data_view = og.AttributeValueHelper(self._attributes.fadeStarted)
return data_view.get()
@fadeStarted.setter
def fadeStarted(self, value):
self._batchedWriteValues[self._attributes.fadeStarted] = value
@property
def locked(self):
value = self._batchedWriteValues.get(self._attributes.locked)
if value:
return value
else:
data_view = og.AttributeValueHelper(self._attributes.locked)
return data_view.get()
@locked.setter
def locked(self, value):
self._batchedWriteValues[self._attributes.locked] = value
def __getattr__(self, item: str):
if item in self.LOCAL_PROPERTY_NAMES:
return object.__getattribute__(self, item)
else:
return super().__getattr__(item)
def __setattr__(self, item: str, new_value):
if item in self.LOCAL_PROPERTY_NAMES:
object.__setattr__(self, item, new_value)
else:
super().__setattr__(item, new_value)
def _commit(self):
_og._commit_output_attributes_data(self._batchedWriteValues)
self._batchedWriteValues = { }
class ValuesForState(og.DynamicAttributeAccess):
"""Helper class that creates natural hierarchical access to state attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
def __init__(self, node):
super().__init__(node)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT)
self.inputs = OgnLockViewportRenderDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT)
self.outputs = OgnLockViewportRenderDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE)
self.state = OgnLockViewportRenderDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
class abi:
"""Class defining the ABI interface for the node type"""
@staticmethod
def get_node_type():
get_node_type_function = getattr(OgnLockViewportRenderDatabase.NODE_TYPE_CLASS, 'get_node_type', None)
if callable(get_node_type_function):
return get_node_type_function()
return 'omni.graph.ui_nodes.LockViewportRender'
@staticmethod
def compute(context, node):
def database_valid():
return True
try:
per_node_data = OgnLockViewportRenderDatabase.PER_NODE_DATA[node.node_id()]
db = per_node_data.get('_db')
if db is None:
db = OgnLockViewportRenderDatabase(node)
per_node_data['_db'] = db
if not database_valid():
per_node_data['_db'] = None
return False
except:
db = OgnLockViewportRenderDatabase(node)
try:
compute_function = getattr(OgnLockViewportRenderDatabase.NODE_TYPE_CLASS, 'compute', None)
if callable(compute_function) and compute_function.__code__.co_argcount > 1:
return compute_function(context, node)
db.inputs._prefetch()
db.inputs._setting_locked = True
with og.in_compute():
return OgnLockViewportRenderDatabase.NODE_TYPE_CLASS.compute(db)
except Exception as error:
stack_trace = "".join(traceback.format_tb(sys.exc_info()[2].tb_next))
db.log_error(f'Assertion raised in compute - {error}\n{stack_trace}', add_context=False)
finally:
db.inputs._setting_locked = False
db.outputs._commit()
return False
@staticmethod
def initialize(context, node):
OgnLockViewportRenderDatabase._initialize_per_node_data(node)
initialize_function = getattr(OgnLockViewportRenderDatabase.NODE_TYPE_CLASS, 'initialize', None)
if callable(initialize_function):
initialize_function(context, node)
per_node_data = OgnLockViewportRenderDatabase.PER_NODE_DATA[node.node_id()]
def on_connection_or_disconnection(*args):
per_node_data['_db'] = None
node.register_on_connected_callback(on_connection_or_disconnection)
node.register_on_disconnected_callback(on_connection_or_disconnection)
@staticmethod
def release(node):
release_function = getattr(OgnLockViewportRenderDatabase.NODE_TYPE_CLASS, 'release', None)
if callable(release_function):
release_function(node)
OgnLockViewportRenderDatabase._release_per_node_data(node)
@staticmethod
def release_instance(node, target):
OgnLockViewportRenderDatabase._release_per_node_instance_data(node, target)
@staticmethod
def update_node_version(context, node, old_version, new_version):
update_node_version_function = getattr(OgnLockViewportRenderDatabase.NODE_TYPE_CLASS, 'update_node_version', None)
if callable(update_node_version_function):
return update_node_version_function(context, node, old_version, new_version)
return False
@staticmethod
def initialize_type(node_type):
initialize_type_function = getattr(OgnLockViewportRenderDatabase.NODE_TYPE_CLASS, 'initialize_type', None)
needs_initializing = True
if callable(initialize_type_function):
needs_initializing = initialize_type_function(node_type)
if needs_initializing:
node_type.set_metadata(ogn.MetadataKeys.EXTENSION, "omni.graph.ui_nodes")
node_type.set_metadata(ogn.MetadataKeys.UI_NAME, "Lock Viewport Render")
node_type.set_metadata(ogn.MetadataKeys.CATEGORIES, "graph:action,viewport")
node_type.set_metadata(ogn.MetadataKeys.DESCRIPTION, "Locks and unlocks viewport render. Viewport render is frozen at the frame when it is locked, while computation and UI update are still executed as normal. It fades out back to the current frame when it is unlocked, two output execution attributes - fadeStarted and fadeComplete - will be triggered separately during the fading progress. The node manages the lock state for its target viewport and takes action according to the lock state when an input execution attribute is triggered. A node is able to unlock the target viewort only if it has locked the target viewport.")
node_type.set_metadata(ogn.MetadataKeys.EXCLUSIONS, "tests")
node_type.set_metadata(ogn.MetadataKeys.LANGUAGE, "Python")
OgnLockViewportRenderDatabase.INTERFACE.add_to_node_type(node_type)
@staticmethod
def on_connection_type_resolve(node):
on_connection_type_resolve_function = getattr(OgnLockViewportRenderDatabase.NODE_TYPE_CLASS, 'on_connection_type_resolve', None)
if callable(on_connection_type_resolve_function):
on_connection_type_resolve_function(node)
NODE_TYPE_CLASS = None
@staticmethod
def register(node_type_class):
OgnLockViewportRenderDatabase.NODE_TYPE_CLASS = node_type_class
og.register_node_type(OgnLockViewportRenderDatabase.abi, 1)
@staticmethod
def deregister():
og.deregister_node_type("omni.graph.ui_nodes.LockViewportRender")
| 15,248 | Python | 47.256329 | 644 | 0.643691 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnVStackDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.VStack
Contruct a Stack on the Viewport. All child widgets of Stack will be placed in a row, column or layer based on the direction
input.
"""
import sys
import traceback
import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
class OgnVStackDatabase(og.Database):
"""Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.VStack
Class Members:
node: Node being evaluated
Attribute Value Properties:
Inputs:
inputs.create
inputs.direction
inputs.parentWidgetPath
inputs.style
inputs.widgetIdentifier
Outputs:
outputs.created
outputs.widgetPath
Predefined Tokens:
tokens.BACK_TO_FRONT
tokens.BOTTOM_TO_TOP
tokens.FRONT_TO_BACK
tokens.LEFT_TO_RIGHT
tokens.RIGHT_TO_LEFT
tokens.TOP_TO_BOTTOM
"""
# Imprint the generator and target ABI versions in the file for JIT generation
GENERATOR_VERSION = (1, 41, 3)
TARGET_VERSION = (2, 139, 12)
# This is an internal object that provides per-class storage of a per-node data dictionary
PER_NODE_DATA = {}
# This is an internal object that describes unchanging attributes in a generic way
# The values in this list are in no particular order, as a per-attribute tuple
# Name, Type, ExtendedTypeIndex, UiName, Description, Metadata,
# Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg
# You should not need to access any of this data directly, use the defined database interfaces
INTERFACE = og.Database._get_interface([
('inputs:create', 'execution', 0, 'Create', 'Input execution to create and show the widget', {}, True, None, False, ''),
('inputs:direction', 'token', 0, 'Direction', 'The direction the widgets will be stacked.', {ogn.MetadataKeys.ALLOWED_TOKENS: 'BACK_TO_FRONT,BOTTOM_TO_TOP,FRONT_TO_BACK,LEFT_TO_RIGHT,RIGHT_TO_LEFT,TOP_TO_BOTTOM', ogn.MetadataKeys.ALLOWED_TOKENS_RAW: '{"BACK_TO_FRONT": "BACK_TO_FRONT", "BOTTOM_TO_TOP": "BOTTOM_TO_TOP", "FRONT_TO_BACK": "FRONT_TO_BACK", "LEFT_TO_RIGHT": "LEFT_TO_RIGHT", "RIGHT_TO_LEFT": "RIGHT_TO_LEFT", "TOP_TO_BOTTOM": "TOP_TO_BOTTOM"}', ogn.MetadataKeys.DEFAULT: '"TOP_TO_BOTTOM"'}, True, "TOP_TO_BOTTOM", False, ''),
('inputs:parentWidgetPath', 'token', 0, 'Parent Widget Path', 'The absolute path to the parent widget.', {}, True, "", False, ''),
('inputs:style', 'string', 0, None, 'Style to be applied to the stack and its children. This can later be changed with the\nWriteWidgetStyle node.', {}, False, None, False, ''),
('inputs:widgetIdentifier', 'token', 0, 'Widget Identifier', 'An optional unique identifier for the widget.\nCan be used to refer to this widget in other places such as the OnWidgetClicked node.', {}, False, None, False, ''),
('outputs:created', 'execution', 0, 'Created', 'Executed when the widget is created', {}, True, None, False, ''),
('outputs:widgetPath', 'token', 0, 'Widget Path', 'The absolute path to the created widget', {}, True, None, False, ''),
])
class tokens:
BACK_TO_FRONT = "BACK_TO_FRONT"
BOTTOM_TO_TOP = "BOTTOM_TO_TOP"
FRONT_TO_BACK = "FRONT_TO_BACK"
LEFT_TO_RIGHT = "LEFT_TO_RIGHT"
RIGHT_TO_LEFT = "RIGHT_TO_LEFT"
TOP_TO_BOTTOM = "TOP_TO_BOTTOM"
@classmethod
def _populate_role_data(cls):
"""Populate a role structure with the non-default roles on this node type"""
role_data = super()._populate_role_data()
role_data.inputs.create = og.AttributeRole.EXECUTION
role_data.inputs.style = og.AttributeRole.TEXT
role_data.outputs.created = og.AttributeRole.EXECUTION
return role_data
class ValuesForInputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = {"create", "direction", "parentWidgetPath", "style", "widgetIdentifier", "_setting_locked", "_batchedReadAttributes", "_batchedReadValues"}
"""Helper class that creates natural hierarchical access to input attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedReadAttributes = [self._attributes.create, self._attributes.direction, self._attributes.parentWidgetPath, self._attributes.style, self._attributes.widgetIdentifier]
self._batchedReadValues = [None, "TOP_TO_BOTTOM", "", None, None]
@property
def create(self):
return self._batchedReadValues[0]
@create.setter
def create(self, value):
self._batchedReadValues[0] = value
@property
def direction(self):
return self._batchedReadValues[1]
@direction.setter
def direction(self, value):
self._batchedReadValues[1] = value
@property
def parentWidgetPath(self):
return self._batchedReadValues[2]
@parentWidgetPath.setter
def parentWidgetPath(self, value):
self._batchedReadValues[2] = value
@property
def style(self):
return self._batchedReadValues[3]
@style.setter
def style(self, value):
self._batchedReadValues[3] = value
@property
def widgetIdentifier(self):
return self._batchedReadValues[4]
@widgetIdentifier.setter
def widgetIdentifier(self, value):
self._batchedReadValues[4] = value
def __getattr__(self, item: str):
if item in self.LOCAL_PROPERTY_NAMES:
return object.__getattribute__(self, item)
else:
return super().__getattr__(item)
def __setattr__(self, item: str, new_value):
if item in self.LOCAL_PROPERTY_NAMES:
object.__setattr__(self, item, new_value)
else:
super().__setattr__(item, new_value)
def _prefetch(self):
readAttributes = self._batchedReadAttributes
newValues = _og._prefetch_input_attributes_data(readAttributes)
if len(readAttributes) == len(newValues):
self._batchedReadValues = newValues
class ValuesForOutputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = {"created", "widgetPath", "_batchedWriteValues"}
"""Helper class that creates natural hierarchical access to output attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedWriteValues = { }
@property
def created(self):
value = self._batchedWriteValues.get(self._attributes.created)
if value:
return value
else:
data_view = og.AttributeValueHelper(self._attributes.created)
return data_view.get()
@created.setter
def created(self, value):
self._batchedWriteValues[self._attributes.created] = value
@property
def widgetPath(self):
value = self._batchedWriteValues.get(self._attributes.widgetPath)
if value:
return value
else:
data_view = og.AttributeValueHelper(self._attributes.widgetPath)
return data_view.get()
@widgetPath.setter
def widgetPath(self, value):
self._batchedWriteValues[self._attributes.widgetPath] = value
def __getattr__(self, item: str):
if item in self.LOCAL_PROPERTY_NAMES:
return object.__getattribute__(self, item)
else:
return super().__getattr__(item)
def __setattr__(self, item: str, new_value):
if item in self.LOCAL_PROPERTY_NAMES:
object.__setattr__(self, item, new_value)
else:
super().__setattr__(item, new_value)
def _commit(self):
_og._commit_output_attributes_data(self._batchedWriteValues)
self._batchedWriteValues = { }
class ValuesForState(og.DynamicAttributeAccess):
"""Helper class that creates natural hierarchical access to state attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
def __init__(self, node):
super().__init__(node)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT)
self.inputs = OgnVStackDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT)
self.outputs = OgnVStackDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE)
self.state = OgnVStackDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
class abi:
"""Class defining the ABI interface for the node type"""
@staticmethod
def get_node_type():
get_node_type_function = getattr(OgnVStackDatabase.NODE_TYPE_CLASS, 'get_node_type', None)
if callable(get_node_type_function):
return get_node_type_function()
return 'omni.graph.ui_nodes.VStack'
@staticmethod
def compute(context, node):
def database_valid():
return True
try:
per_node_data = OgnVStackDatabase.PER_NODE_DATA[node.node_id()]
db = per_node_data.get('_db')
if db is None:
db = OgnVStackDatabase(node)
per_node_data['_db'] = db
if not database_valid():
per_node_data['_db'] = None
return False
except:
db = OgnVStackDatabase(node)
try:
compute_function = getattr(OgnVStackDatabase.NODE_TYPE_CLASS, 'compute', None)
if callable(compute_function) and compute_function.__code__.co_argcount > 1:
return compute_function(context, node)
db.inputs._prefetch()
db.inputs._setting_locked = True
with og.in_compute():
return OgnVStackDatabase.NODE_TYPE_CLASS.compute(db)
except Exception as error:
stack_trace = "".join(traceback.format_tb(sys.exc_info()[2].tb_next))
db.log_error(f'Assertion raised in compute - {error}\n{stack_trace}', add_context=False)
finally:
db.inputs._setting_locked = False
db.outputs._commit()
return False
@staticmethod
def initialize(context, node):
OgnVStackDatabase._initialize_per_node_data(node)
initialize_function = getattr(OgnVStackDatabase.NODE_TYPE_CLASS, 'initialize', None)
if callable(initialize_function):
initialize_function(context, node)
per_node_data = OgnVStackDatabase.PER_NODE_DATA[node.node_id()]
def on_connection_or_disconnection(*args):
per_node_data['_db'] = None
node.register_on_connected_callback(on_connection_or_disconnection)
node.register_on_disconnected_callback(on_connection_or_disconnection)
@staticmethod
def release(node):
release_function = getattr(OgnVStackDatabase.NODE_TYPE_CLASS, 'release', None)
if callable(release_function):
release_function(node)
OgnVStackDatabase._release_per_node_data(node)
@staticmethod
def release_instance(node, target):
OgnVStackDatabase._release_per_node_instance_data(node, target)
@staticmethod
def update_node_version(context, node, old_version, new_version):
update_node_version_function = getattr(OgnVStackDatabase.NODE_TYPE_CLASS, 'update_node_version', None)
if callable(update_node_version_function):
return update_node_version_function(context, node, old_version, new_version)
return False
@staticmethod
def initialize_type(node_type):
initialize_type_function = getattr(OgnVStackDatabase.NODE_TYPE_CLASS, 'initialize_type', None)
needs_initializing = True
if callable(initialize_type_function):
needs_initializing = initialize_type_function(node_type)
if needs_initializing:
node_type.set_metadata(ogn.MetadataKeys.EXTENSION, "omni.graph.ui_nodes")
node_type.set_metadata(ogn.MetadataKeys.UI_NAME, "Stack (BETA)")
node_type.set_metadata(ogn.MetadataKeys.CATEGORIES, "graph:action,ui")
node_type.set_metadata(ogn.MetadataKeys.DESCRIPTION, "Contruct a Stack on the Viewport. All child widgets of Stack will be placed in a row, column or layer based on the direction input.")
node_type.set_metadata(ogn.MetadataKeys.EXCLUSIONS, "tests")
node_type.set_metadata(ogn.MetadataKeys.LANGUAGE, "Python")
OgnVStackDatabase.INTERFACE.add_to_node_type(node_type)
@staticmethod
def on_connection_type_resolve(node):
on_connection_type_resolve_function = getattr(OgnVStackDatabase.NODE_TYPE_CLASS, 'on_connection_type_resolve', None)
if callable(on_connection_type_resolve_function):
on_connection_type_resolve_function(node)
NODE_TYPE_CLASS = None
@staticmethod
def register(node_type_class):
OgnVStackDatabase.NODE_TYPE_CLASS = node_type_class
og.register_node_type(OgnVStackDatabase.abi, 1)
@staticmethod
def deregister():
og.deregister_node_type("omni.graph.ui_nodes.VStack")
| 14,747 | Python | 44.801242 | 546 | 0.627721 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnSetViewportRendererDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.SetViewportRenderer
Sets renderer for the target viewport.
"""
import sys
import traceback
import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
class OgnSetViewportRendererDatabase(og.Database):
"""Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.SetViewportRenderer
Class Members:
node: Node being evaluated
Attribute Value Properties:
Inputs:
inputs.exec
inputs.renderer
inputs.viewport
Outputs:
outputs.exec
"""
# Imprint the generator and target ABI versions in the file for JIT generation
GENERATOR_VERSION = (1, 41, 3)
TARGET_VERSION = (2, 139, 12)
# This is an internal object that provides per-class storage of a per-node data dictionary
PER_NODE_DATA = {}
# This is an internal object that describes unchanging attributes in a generic way
# The values in this list are in no particular order, as a per-attribute tuple
# Name, Type, ExtendedTypeIndex, UiName, Description, Metadata,
# Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg
# You should not need to access any of this data directly, use the defined database interfaces
INTERFACE = og.Database._get_interface([
('inputs:exec', 'execution', 0, None, 'The input execution', {}, True, None, False, ''),
('inputs:renderer', 'token', 0, 'Renderer', 'Renderer to be assigned to the target viewport', {}, True, "", False, ''),
('inputs:viewport', 'token', 0, 'Viewport', 'Name of the viewport, or empty for the default viewport', {ogn.MetadataKeys.DEFAULT: '"Viewport"'}, True, "Viewport", False, ''),
('outputs:exec', 'execution', 0, None, 'The output execution', {}, True, None, False, ''),
])
@classmethod
def _populate_role_data(cls):
"""Populate a role structure with the non-default roles on this node type"""
role_data = super()._populate_role_data()
role_data.inputs.exec = og.AttributeRole.EXECUTION
role_data.outputs.exec = og.AttributeRole.EXECUTION
return role_data
class ValuesForInputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = {"exec", "renderer", "viewport", "_setting_locked", "_batchedReadAttributes", "_batchedReadValues"}
"""Helper class that creates natural hierarchical access to input attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedReadAttributes = [self._attributes.exec, self._attributes.renderer, self._attributes.viewport]
self._batchedReadValues = [None, "", "Viewport"]
@property
def exec(self):
return self._batchedReadValues[0]
@exec.setter
def exec(self, value):
self._batchedReadValues[0] = value
@property
def renderer(self):
return self._batchedReadValues[1]
@renderer.setter
def renderer(self, value):
self._batchedReadValues[1] = value
@property
def viewport(self):
return self._batchedReadValues[2]
@viewport.setter
def viewport(self, value):
self._batchedReadValues[2] = value
def __getattr__(self, item: str):
if item in self.LOCAL_PROPERTY_NAMES:
return object.__getattribute__(self, item)
else:
return super().__getattr__(item)
def __setattr__(self, item: str, new_value):
if item in self.LOCAL_PROPERTY_NAMES:
object.__setattr__(self, item, new_value)
else:
super().__setattr__(item, new_value)
def _prefetch(self):
readAttributes = self._batchedReadAttributes
newValues = _og._prefetch_input_attributes_data(readAttributes)
if len(readAttributes) == len(newValues):
self._batchedReadValues = newValues
class ValuesForOutputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = {"exec", "_batchedWriteValues"}
"""Helper class that creates natural hierarchical access to output attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedWriteValues = { }
@property
def exec(self):
value = self._batchedWriteValues.get(self._attributes.exec)
if value:
return value
else:
data_view = og.AttributeValueHelper(self._attributes.exec)
return data_view.get()
@exec.setter
def exec(self, value):
self._batchedWriteValues[self._attributes.exec] = value
def __getattr__(self, item: str):
if item in self.LOCAL_PROPERTY_NAMES:
return object.__getattribute__(self, item)
else:
return super().__getattr__(item)
def __setattr__(self, item: str, new_value):
if item in self.LOCAL_PROPERTY_NAMES:
object.__setattr__(self, item, new_value)
else:
super().__setattr__(item, new_value)
def _commit(self):
_og._commit_output_attributes_data(self._batchedWriteValues)
self._batchedWriteValues = { }
class ValuesForState(og.DynamicAttributeAccess):
"""Helper class that creates natural hierarchical access to state attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
def __init__(self, node):
super().__init__(node)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT)
self.inputs = OgnSetViewportRendererDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT)
self.outputs = OgnSetViewportRendererDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE)
self.state = OgnSetViewportRendererDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
class abi:
"""Class defining the ABI interface for the node type"""
@staticmethod
def get_node_type():
get_node_type_function = getattr(OgnSetViewportRendererDatabase.NODE_TYPE_CLASS, 'get_node_type', None)
if callable(get_node_type_function):
return get_node_type_function()
return 'omni.graph.ui_nodes.SetViewportRenderer'
@staticmethod
def compute(context, node):
def database_valid():
return True
try:
per_node_data = OgnSetViewportRendererDatabase.PER_NODE_DATA[node.node_id()]
db = per_node_data.get('_db')
if db is None:
db = OgnSetViewportRendererDatabase(node)
per_node_data['_db'] = db
if not database_valid():
per_node_data['_db'] = None
return False
except:
db = OgnSetViewportRendererDatabase(node)
try:
compute_function = getattr(OgnSetViewportRendererDatabase.NODE_TYPE_CLASS, 'compute', None)
if callable(compute_function) and compute_function.__code__.co_argcount > 1:
return compute_function(context, node)
db.inputs._prefetch()
db.inputs._setting_locked = True
with og.in_compute():
return OgnSetViewportRendererDatabase.NODE_TYPE_CLASS.compute(db)
except Exception as error:
stack_trace = "".join(traceback.format_tb(sys.exc_info()[2].tb_next))
db.log_error(f'Assertion raised in compute - {error}\n{stack_trace}', add_context=False)
finally:
db.inputs._setting_locked = False
db.outputs._commit()
return False
@staticmethod
def initialize(context, node):
OgnSetViewportRendererDatabase._initialize_per_node_data(node)
initialize_function = getattr(OgnSetViewportRendererDatabase.NODE_TYPE_CLASS, 'initialize', None)
if callable(initialize_function):
initialize_function(context, node)
per_node_data = OgnSetViewportRendererDatabase.PER_NODE_DATA[node.node_id()]
def on_connection_or_disconnection(*args):
per_node_data['_db'] = None
node.register_on_connected_callback(on_connection_or_disconnection)
node.register_on_disconnected_callback(on_connection_or_disconnection)
@staticmethod
def release(node):
release_function = getattr(OgnSetViewportRendererDatabase.NODE_TYPE_CLASS, 'release', None)
if callable(release_function):
release_function(node)
OgnSetViewportRendererDatabase._release_per_node_data(node)
@staticmethod
def release_instance(node, target):
OgnSetViewportRendererDatabase._release_per_node_instance_data(node, target)
@staticmethod
def update_node_version(context, node, old_version, new_version):
update_node_version_function = getattr(OgnSetViewportRendererDatabase.NODE_TYPE_CLASS, 'update_node_version', None)
if callable(update_node_version_function):
return update_node_version_function(context, node, old_version, new_version)
return False
@staticmethod
def initialize_type(node_type):
initialize_type_function = getattr(OgnSetViewportRendererDatabase.NODE_TYPE_CLASS, 'initialize_type', None)
needs_initializing = True
if callable(initialize_type_function):
needs_initializing = initialize_type_function(node_type)
if needs_initializing:
node_type.set_metadata(ogn.MetadataKeys.EXTENSION, "omni.graph.ui_nodes")
node_type.set_metadata(ogn.MetadataKeys.UI_NAME, "Set Viewport Renderer")
node_type.set_metadata(ogn.MetadataKeys.CATEGORIES, "graph:action,viewport")
node_type.set_metadata(ogn.MetadataKeys.DESCRIPTION, "Sets renderer for the target viewport.")
node_type.set_metadata(ogn.MetadataKeys.EXCLUSIONS, "tests")
node_type.set_metadata(ogn.MetadataKeys.LANGUAGE, "Python")
OgnSetViewportRendererDatabase.INTERFACE.add_to_node_type(node_type)
@staticmethod
def on_connection_type_resolve(node):
on_connection_type_resolve_function = getattr(OgnSetViewportRendererDatabase.NODE_TYPE_CLASS, 'on_connection_type_resolve', None)
if callable(on_connection_type_resolve_function):
on_connection_type_resolve_function(node)
NODE_TYPE_CLASS = None
@staticmethod
def register(node_type_class):
OgnSetViewportRendererDatabase.NODE_TYPE_CLASS = node_type_class
og.register_node_type(OgnSetViewportRendererDatabase.abi, 1)
@staticmethod
def deregister():
og.deregister_node_type("omni.graph.ui_nodes.SetViewportRenderer")
| 12,245 | Python | 44.524163 | 182 | 0.63332 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnPrintTextDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.PrintText
Prints some text to the system log or to the screen
"""
import sys
import traceback
import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
class OgnPrintTextDatabase(og.Database):
"""Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.PrintText
Class Members:
node: Node being evaluated
Attribute Value Properties:
Inputs:
inputs.execIn
inputs.logLevel
inputs.text
inputs.toScreen
inputs.viewport
Outputs:
outputs.execOut
Predefined Tokens:
tokens.Info
tokens.Warning
tokens.Error
"""
# Imprint the generator and target ABI versions in the file for JIT generation
GENERATOR_VERSION = (1, 41, 3)
TARGET_VERSION = (2, 139, 12)
# This is an internal object that provides per-class storage of a per-node data dictionary
PER_NODE_DATA = {}
# This is an internal object that describes unchanging attributes in a generic way
# The values in this list are in no particular order, as a per-attribute tuple
# Name, Type, ExtendedTypeIndex, UiName, Description, Metadata,
# Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg
# You should not need to access any of this data directly, use the defined database interfaces
INTERFACE = og.Database._get_interface([
('inputs:execIn', 'execution', 0, 'In', 'Execution input', {}, True, None, False, ''),
('inputs:logLevel', 'token', 0, 'Log Level', 'The logging level for the message [Info, Warning, Error]', {ogn.MetadataKeys.ALLOWED_TOKENS: 'Info,Warning,Error', ogn.MetadataKeys.ALLOWED_TOKENS_RAW: '["Info", "Warning", "Error"]', ogn.MetadataKeys.DEFAULT: '"Info"'}, True, "Info", False, ''),
('inputs:text', 'string', 0, 'Text', 'The text to print', {}, True, "", False, ''),
('inputs:toScreen', 'bool', 0, 'To Screen', 'When true, displays the text on the viewport for a few seconds, as well as the log', {}, True, False, False, ''),
('inputs:viewport', 'token', 0, 'Viewport', 'Name of the viewport if printing to screen, or empty for the default viewport', {}, True, "", False, ''),
('outputs:execOut', 'execution', 0, 'Out', 'Execution Output', {}, True, None, False, ''),
])
class tokens:
Info = "Info"
Warning = "Warning"
Error = "Error"
@classmethod
def _populate_role_data(cls):
"""Populate a role structure with the non-default roles on this node type"""
role_data = super()._populate_role_data()
role_data.inputs.execIn = og.AttributeRole.EXECUTION
role_data.inputs.text = og.AttributeRole.TEXT
role_data.outputs.execOut = og.AttributeRole.EXECUTION
return role_data
class ValuesForInputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = {"execIn", "logLevel", "text", "toScreen", "viewport", "_setting_locked", "_batchedReadAttributes", "_batchedReadValues"}
"""Helper class that creates natural hierarchical access to input attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedReadAttributes = [self._attributes.execIn, self._attributes.logLevel, self._attributes.text, self._attributes.toScreen, self._attributes.viewport]
self._batchedReadValues = [None, "Info", "", False, ""]
@property
def execIn(self):
return self._batchedReadValues[0]
@execIn.setter
def execIn(self, value):
self._batchedReadValues[0] = value
@property
def logLevel(self):
return self._batchedReadValues[1]
@logLevel.setter
def logLevel(self, value):
self._batchedReadValues[1] = value
@property
def text(self):
return self._batchedReadValues[2]
@text.setter
def text(self, value):
self._batchedReadValues[2] = value
@property
def toScreen(self):
return self._batchedReadValues[3]
@toScreen.setter
def toScreen(self, value):
self._batchedReadValues[3] = value
@property
def viewport(self):
return self._batchedReadValues[4]
@viewport.setter
def viewport(self, value):
self._batchedReadValues[4] = value
def __getattr__(self, item: str):
if item in self.LOCAL_PROPERTY_NAMES:
return object.__getattribute__(self, item)
else:
return super().__getattr__(item)
def __setattr__(self, item: str, new_value):
if item in self.LOCAL_PROPERTY_NAMES:
object.__setattr__(self, item, new_value)
else:
super().__setattr__(item, new_value)
def _prefetch(self):
readAttributes = self._batchedReadAttributes
newValues = _og._prefetch_input_attributes_data(readAttributes)
if len(readAttributes) == len(newValues):
self._batchedReadValues = newValues
class ValuesForOutputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = {"execOut", "_batchedWriteValues"}
"""Helper class that creates natural hierarchical access to output attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedWriteValues = { }
@property
def execOut(self):
value = self._batchedWriteValues.get(self._attributes.execOut)
if value:
return value
else:
data_view = og.AttributeValueHelper(self._attributes.execOut)
return data_view.get()
@execOut.setter
def execOut(self, value):
self._batchedWriteValues[self._attributes.execOut] = value
def __getattr__(self, item: str):
if item in self.LOCAL_PROPERTY_NAMES:
return object.__getattribute__(self, item)
else:
return super().__getattr__(item)
def __setattr__(self, item: str, new_value):
if item in self.LOCAL_PROPERTY_NAMES:
object.__setattr__(self, item, new_value)
else:
super().__setattr__(item, new_value)
def _commit(self):
_og._commit_output_attributes_data(self._batchedWriteValues)
self._batchedWriteValues = { }
class ValuesForState(og.DynamicAttributeAccess):
"""Helper class that creates natural hierarchical access to state attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
def __init__(self, node):
super().__init__(node)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT)
self.inputs = OgnPrintTextDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT)
self.outputs = OgnPrintTextDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE)
self.state = OgnPrintTextDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
class abi:
"""Class defining the ABI interface for the node type"""
@staticmethod
def get_node_type():
get_node_type_function = getattr(OgnPrintTextDatabase.NODE_TYPE_CLASS, 'get_node_type', None)
if callable(get_node_type_function):
return get_node_type_function()
return 'omni.graph.ui_nodes.PrintText'
@staticmethod
def compute(context, node):
def database_valid():
return True
try:
per_node_data = OgnPrintTextDatabase.PER_NODE_DATA[node.node_id()]
db = per_node_data.get('_db')
if db is None:
db = OgnPrintTextDatabase(node)
per_node_data['_db'] = db
if not database_valid():
per_node_data['_db'] = None
return False
except:
db = OgnPrintTextDatabase(node)
try:
compute_function = getattr(OgnPrintTextDatabase.NODE_TYPE_CLASS, 'compute', None)
if callable(compute_function) and compute_function.__code__.co_argcount > 1:
return compute_function(context, node)
db.inputs._prefetch()
db.inputs._setting_locked = True
with og.in_compute():
return OgnPrintTextDatabase.NODE_TYPE_CLASS.compute(db)
except Exception as error:
stack_trace = "".join(traceback.format_tb(sys.exc_info()[2].tb_next))
db.log_error(f'Assertion raised in compute - {error}\n{stack_trace}', add_context=False)
finally:
db.inputs._setting_locked = False
db.outputs._commit()
return False
@staticmethod
def initialize(context, node):
OgnPrintTextDatabase._initialize_per_node_data(node)
initialize_function = getattr(OgnPrintTextDatabase.NODE_TYPE_CLASS, 'initialize', None)
if callable(initialize_function):
initialize_function(context, node)
per_node_data = OgnPrintTextDatabase.PER_NODE_DATA[node.node_id()]
def on_connection_or_disconnection(*args):
per_node_data['_db'] = None
node.register_on_connected_callback(on_connection_or_disconnection)
node.register_on_disconnected_callback(on_connection_or_disconnection)
@staticmethod
def release(node):
release_function = getattr(OgnPrintTextDatabase.NODE_TYPE_CLASS, 'release', None)
if callable(release_function):
release_function(node)
OgnPrintTextDatabase._release_per_node_data(node)
@staticmethod
def release_instance(node, target):
OgnPrintTextDatabase._release_per_node_instance_data(node, target)
@staticmethod
def update_node_version(context, node, old_version, new_version):
update_node_version_function = getattr(OgnPrintTextDatabase.NODE_TYPE_CLASS, 'update_node_version', None)
if callable(update_node_version_function):
return update_node_version_function(context, node, old_version, new_version)
return False
@staticmethod
def initialize_type(node_type):
initialize_type_function = getattr(OgnPrintTextDatabase.NODE_TYPE_CLASS, 'initialize_type', None)
needs_initializing = True
if callable(initialize_type_function):
needs_initializing = initialize_type_function(node_type)
if needs_initializing:
node_type.set_metadata(ogn.MetadataKeys.EXTENSION, "omni.graph.ui_nodes")
node_type.set_metadata(ogn.MetadataKeys.TAGS, "logging,toast,debug")
node_type.set_metadata(ogn.MetadataKeys.UI_NAME, "Print Text")
node_type.set_metadata(ogn.MetadataKeys.CATEGORIES, "debug")
node_type.set_metadata(ogn.MetadataKeys.DESCRIPTION, "Prints some text to the system log or to the screen")
node_type.set_metadata(ogn.MetadataKeys.EXCLUSIONS, "tests")
node_type.set_metadata(ogn.MetadataKeys.LANGUAGE, "Python")
OgnPrintTextDatabase.INTERFACE.add_to_node_type(node_type)
@staticmethod
def on_connection_type_resolve(node):
on_connection_type_resolve_function = getattr(OgnPrintTextDatabase.NODE_TYPE_CLASS, 'on_connection_type_resolve', None)
if callable(on_connection_type_resolve_function):
on_connection_type_resolve_function(node)
NODE_TYPE_CLASS = None
@staticmethod
def register(node_type_class):
OgnPrintTextDatabase.NODE_TYPE_CLASS = node_type_class
og.register_node_type(OgnPrintTextDatabase.abi, 1)
@staticmethod
def deregister():
og.deregister_node_type("omni.graph.ui_nodes.PrintText")
| 13,270 | Python | 43.089701 | 300 | 0.62208 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnOnWidgetClickedDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.OnWidgetClicked
Event node which fires when a UI widget with the specified identifier is clicked. This node should be used in combination
with UI creation nodes such as OgnButton.
"""
import sys
import traceback
import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
class OgnOnWidgetClickedDatabase(og.Database):
"""Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.OnWidgetClicked
Class Members:
node: Node being evaluated
Attribute Value Properties:
Inputs:
inputs.widgetIdentifier
Outputs:
outputs.clicked
"""
# Imprint the generator and target ABI versions in the file for JIT generation
GENERATOR_VERSION = (1, 41, 3)
TARGET_VERSION = (2, 139, 12)
# This is an internal object that provides per-class storage of a per-node data dictionary
PER_NODE_DATA = {}
# This is an internal object that describes unchanging attributes in a generic way
# The values in this list are in no particular order, as a per-attribute tuple
# Name, Type, ExtendedTypeIndex, UiName, Description, Metadata,
# Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg
# You should not need to access any of this data directly, use the defined database interfaces
INTERFACE = og.Database._get_interface([
('inputs:widgetIdentifier', 'token', 0, 'Widget Identifier', 'A unique identifier identifying the widget.\nThis should be specified in the UI creation node such as OgnButton.', {ogn.MetadataKeys.LITERAL_ONLY: '1'}, True, "", False, ''),
('outputs:clicked', 'execution', 0, 'Clicked', 'Executed when the widget is clicked', {}, True, None, False, ''),
])
@classmethod
def _populate_role_data(cls):
"""Populate a role structure with the non-default roles on this node type"""
role_data = super()._populate_role_data()
role_data.outputs.clicked = og.AttributeRole.EXECUTION
return role_data
class ValuesForInputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = {"widgetIdentifier", "_setting_locked", "_batchedReadAttributes", "_batchedReadValues"}
"""Helper class that creates natural hierarchical access to input attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedReadAttributes = [self._attributes.widgetIdentifier]
self._batchedReadValues = [""]
@property
def widgetIdentifier(self):
return self._batchedReadValues[0]
@widgetIdentifier.setter
def widgetIdentifier(self, value):
self._batchedReadValues[0] = value
def __getattr__(self, item: str):
if item in self.LOCAL_PROPERTY_NAMES:
return object.__getattribute__(self, item)
else:
return super().__getattr__(item)
def __setattr__(self, item: str, new_value):
if item in self.LOCAL_PROPERTY_NAMES:
object.__setattr__(self, item, new_value)
else:
super().__setattr__(item, new_value)
def _prefetch(self):
readAttributes = self._batchedReadAttributes
newValues = _og._prefetch_input_attributes_data(readAttributes)
if len(readAttributes) == len(newValues):
self._batchedReadValues = newValues
class ValuesForOutputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = {"clicked", "_batchedWriteValues"}
"""Helper class that creates natural hierarchical access to output attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedWriteValues = { }
@property
def clicked(self):
value = self._batchedWriteValues.get(self._attributes.clicked)
if value:
return value
else:
data_view = og.AttributeValueHelper(self._attributes.clicked)
return data_view.get()
@clicked.setter
def clicked(self, value):
self._batchedWriteValues[self._attributes.clicked] = value
def __getattr__(self, item: str):
if item in self.LOCAL_PROPERTY_NAMES:
return object.__getattribute__(self, item)
else:
return super().__getattr__(item)
def __setattr__(self, item: str, new_value):
if item in self.LOCAL_PROPERTY_NAMES:
object.__setattr__(self, item, new_value)
else:
super().__setattr__(item, new_value)
def _commit(self):
_og._commit_output_attributes_data(self._batchedWriteValues)
self._batchedWriteValues = { }
class ValuesForState(og.DynamicAttributeAccess):
"""Helper class that creates natural hierarchical access to state attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
def __init__(self, node):
super().__init__(node)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT)
self.inputs = OgnOnWidgetClickedDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT)
self.outputs = OgnOnWidgetClickedDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE)
self.state = OgnOnWidgetClickedDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
class abi:
"""Class defining the ABI interface for the node type"""
@staticmethod
def get_node_type():
get_node_type_function = getattr(OgnOnWidgetClickedDatabase.NODE_TYPE_CLASS, 'get_node_type', None)
if callable(get_node_type_function):
return get_node_type_function()
return 'omni.graph.ui_nodes.OnWidgetClicked'
@staticmethod
def compute(context, node):
def database_valid():
return True
try:
per_node_data = OgnOnWidgetClickedDatabase.PER_NODE_DATA[node.node_id()]
db = per_node_data.get('_db')
if db is None:
db = OgnOnWidgetClickedDatabase(node)
per_node_data['_db'] = db
if not database_valid():
per_node_data['_db'] = None
return False
except:
db = OgnOnWidgetClickedDatabase(node)
try:
compute_function = getattr(OgnOnWidgetClickedDatabase.NODE_TYPE_CLASS, 'compute', None)
if callable(compute_function) and compute_function.__code__.co_argcount > 1:
return compute_function(context, node)
db.inputs._prefetch()
db.inputs._setting_locked = True
with og.in_compute():
return OgnOnWidgetClickedDatabase.NODE_TYPE_CLASS.compute(db)
except Exception as error:
stack_trace = "".join(traceback.format_tb(sys.exc_info()[2].tb_next))
db.log_error(f'Assertion raised in compute - {error}\n{stack_trace}', add_context=False)
finally:
db.inputs._setting_locked = False
db.outputs._commit()
return False
@staticmethod
def initialize(context, node):
OgnOnWidgetClickedDatabase._initialize_per_node_data(node)
initialize_function = getattr(OgnOnWidgetClickedDatabase.NODE_TYPE_CLASS, 'initialize', None)
if callable(initialize_function):
initialize_function(context, node)
per_node_data = OgnOnWidgetClickedDatabase.PER_NODE_DATA[node.node_id()]
def on_connection_or_disconnection(*args):
per_node_data['_db'] = None
node.register_on_connected_callback(on_connection_or_disconnection)
node.register_on_disconnected_callback(on_connection_or_disconnection)
@staticmethod
def release(node):
release_function = getattr(OgnOnWidgetClickedDatabase.NODE_TYPE_CLASS, 'release', None)
if callable(release_function):
release_function(node)
OgnOnWidgetClickedDatabase._release_per_node_data(node)
@staticmethod
def release_instance(node, target):
OgnOnWidgetClickedDatabase._release_per_node_instance_data(node, target)
@staticmethod
def update_node_version(context, node, old_version, new_version):
update_node_version_function = getattr(OgnOnWidgetClickedDatabase.NODE_TYPE_CLASS, 'update_node_version', None)
if callable(update_node_version_function):
return update_node_version_function(context, node, old_version, new_version)
return False
@staticmethod
def initialize_type(node_type):
initialize_type_function = getattr(OgnOnWidgetClickedDatabase.NODE_TYPE_CLASS, 'initialize_type', None)
needs_initializing = True
if callable(initialize_type_function):
needs_initializing = initialize_type_function(node_type)
if needs_initializing:
node_type.set_metadata(ogn.MetadataKeys.EXTENSION, "omni.graph.ui_nodes")
node_type.set_metadata(ogn.MetadataKeys.UI_NAME, "On Widget Clicked (BETA)")
node_type.set_metadata(ogn.MetadataKeys.CATEGORIES, "graph:action,ui")
node_type.set_metadata(ogn.MetadataKeys.DESCRIPTION, "Event node which fires when a UI widget with the specified identifier is clicked. This node should be used in combination with UI creation nodes such as OgnButton.")
node_type.set_metadata(ogn.MetadataKeys.EXCLUSIONS, "tests")
node_type.set_metadata(ogn.MetadataKeys.LANGUAGE, "Python")
__hints = node_type.get_scheduling_hints()
if __hints is not None:
__hints.compute_rule = og.eComputeRule.E_ON_REQUEST
OgnOnWidgetClickedDatabase.INTERFACE.add_to_node_type(node_type)
node_type.set_has_state(True)
@staticmethod
def on_connection_type_resolve(node):
on_connection_type_resolve_function = getattr(OgnOnWidgetClickedDatabase.NODE_TYPE_CLASS, 'on_connection_type_resolve', None)
if callable(on_connection_type_resolve_function):
on_connection_type_resolve_function(node)
NODE_TYPE_CLASS = None
@staticmethod
def register(node_type_class):
OgnOnWidgetClickedDatabase.NODE_TYPE_CLASS = node_type_class
og.register_node_type(OgnOnWidgetClickedDatabase.abi, 1)
@staticmethod
def deregister():
og.deregister_node_type("omni.graph.ui_nodes.OnWidgetClicked")
| 11,951 | Python | 46.241107 | 244 | 0.638691 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnButtonDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.Button
Create a button widget on the Viewport
"""
import numpy
import sys
import traceback
import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
class OgnButtonDatabase(og.Database):
"""Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.Button
Class Members:
node: Node being evaluated
Attribute Value Properties:
Inputs:
inputs.create
inputs.parentWidgetPath
inputs.size
inputs.startHidden
inputs.style
inputs.text
inputs.widgetIdentifier
Outputs:
outputs.created
outputs.widgetPath
"""
# Imprint the generator and target ABI versions in the file for JIT generation
GENERATOR_VERSION = (1, 41, 3)
TARGET_VERSION = (2, 139, 12)
# This is an internal object that provides per-class storage of a per-node data dictionary
PER_NODE_DATA = {}
# This is an internal object that describes unchanging attributes in a generic way
# The values in this list are in no particular order, as a per-attribute tuple
# Name, Type, ExtendedTypeIndex, UiName, Description, Metadata,
# Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg
# You should not need to access any of this data directly, use the defined database interfaces
INTERFACE = og.Database._get_interface([
('inputs:create', 'execution', 0, 'Create', 'Input execution to create and show the widget', {}, True, None, False, ''),
('inputs:parentWidgetPath', 'token', 0, 'Parent Widget Path', 'The absolute path to the parent widget.', {}, True, "", False, ''),
('inputs:size', 'double2', 0, 'Size', 'The width and height of the created widget.\nValue of 0 means the created widget will be just large enough to fit everything.', {}, True, [0.0, 0.0], False, ''),
('inputs:startHidden', 'bool', 0, 'Start Hidden', 'Determines whether the button will initially be visible (False) or not (True).', {ogn.MetadataKeys.DEFAULT: 'false'}, False, False, False, ''),
('inputs:style', 'string', 0, None, 'Style to be applied to the button. This can later be changed with the WriteWidgetStyle node.', {}, False, None, False, ''),
('inputs:text', 'string', 0, 'Text', 'The text that is displayed on the button', {}, False, None, False, ''),
('inputs:widgetIdentifier', 'token', 0, 'Widget Identifier', 'An optional unique identifier for the widget.\nCan be used to refer to this widget in other places such as the OnWidgetClicked node.', {}, False, None, False, ''),
('outputs:created', 'execution', 0, 'Created', 'Executed when the widget is created', {}, True, None, False, ''),
('outputs:widgetPath', 'token', 0, 'Widget Path', 'The absolute path to the created widget', {}, True, None, False, ''),
])
@classmethod
def _populate_role_data(cls):
"""Populate a role structure with the non-default roles on this node type"""
role_data = super()._populate_role_data()
role_data.inputs.create = og.AttributeRole.EXECUTION
role_data.inputs.style = og.AttributeRole.TEXT
role_data.inputs.text = og.AttributeRole.TEXT
role_data.outputs.created = og.AttributeRole.EXECUTION
return role_data
class ValuesForInputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = {"create", "parentWidgetPath", "size", "startHidden", "style", "text", "widgetIdentifier", "_setting_locked", "_batchedReadAttributes", "_batchedReadValues"}
"""Helper class that creates natural hierarchical access to input attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedReadAttributes = [self._attributes.create, self._attributes.parentWidgetPath, self._attributes.size, self._attributes.startHidden, self._attributes.style, self._attributes.text, self._attributes.widgetIdentifier]
self._batchedReadValues = [None, "", [0.0, 0.0], False, None, None, None]
@property
def create(self):
return self._batchedReadValues[0]
@create.setter
def create(self, value):
self._batchedReadValues[0] = value
@property
def parentWidgetPath(self):
return self._batchedReadValues[1]
@parentWidgetPath.setter
def parentWidgetPath(self, value):
self._batchedReadValues[1] = value
@property
def size(self):
return self._batchedReadValues[2]
@size.setter
def size(self, value):
self._batchedReadValues[2] = value
@property
def startHidden(self):
return self._batchedReadValues[3]
@startHidden.setter
def startHidden(self, value):
self._batchedReadValues[3] = value
@property
def style(self):
return self._batchedReadValues[4]
@style.setter
def style(self, value):
self._batchedReadValues[4] = value
@property
def text(self):
return self._batchedReadValues[5]
@text.setter
def text(self, value):
self._batchedReadValues[5] = value
@property
def widgetIdentifier(self):
return self._batchedReadValues[6]
@widgetIdentifier.setter
def widgetIdentifier(self, value):
self._batchedReadValues[6] = value
def __getattr__(self, item: str):
if item in self.LOCAL_PROPERTY_NAMES:
return object.__getattribute__(self, item)
else:
return super().__getattr__(item)
def __setattr__(self, item: str, new_value):
if item in self.LOCAL_PROPERTY_NAMES:
object.__setattr__(self, item, new_value)
else:
super().__setattr__(item, new_value)
def _prefetch(self):
readAttributes = self._batchedReadAttributes
newValues = _og._prefetch_input_attributes_data(readAttributes)
if len(readAttributes) == len(newValues):
self._batchedReadValues = newValues
class ValuesForOutputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = {"created", "widgetPath", "_batchedWriteValues"}
"""Helper class that creates natural hierarchical access to output attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedWriteValues = { }
@property
def created(self):
value = self._batchedWriteValues.get(self._attributes.created)
if value:
return value
else:
data_view = og.AttributeValueHelper(self._attributes.created)
return data_view.get()
@created.setter
def created(self, value):
self._batchedWriteValues[self._attributes.created] = value
@property
def widgetPath(self):
value = self._batchedWriteValues.get(self._attributes.widgetPath)
if value:
return value
else:
data_view = og.AttributeValueHelper(self._attributes.widgetPath)
return data_view.get()
@widgetPath.setter
def widgetPath(self, value):
self._batchedWriteValues[self._attributes.widgetPath] = value
def __getattr__(self, item: str):
if item in self.LOCAL_PROPERTY_NAMES:
return object.__getattribute__(self, item)
else:
return super().__getattr__(item)
def __setattr__(self, item: str, new_value):
if item in self.LOCAL_PROPERTY_NAMES:
object.__setattr__(self, item, new_value)
else:
super().__setattr__(item, new_value)
def _commit(self):
_og._commit_output_attributes_data(self._batchedWriteValues)
self._batchedWriteValues = { }
class ValuesForState(og.DynamicAttributeAccess):
"""Helper class that creates natural hierarchical access to state attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
def __init__(self, node):
super().__init__(node)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT)
self.inputs = OgnButtonDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT)
self.outputs = OgnButtonDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE)
self.state = OgnButtonDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
class abi:
"""Class defining the ABI interface for the node type"""
@staticmethod
def get_node_type():
get_node_type_function = getattr(OgnButtonDatabase.NODE_TYPE_CLASS, 'get_node_type', None)
if callable(get_node_type_function):
return get_node_type_function()
return 'omni.graph.ui_nodes.Button'
@staticmethod
def compute(context, node):
def database_valid():
return True
try:
per_node_data = OgnButtonDatabase.PER_NODE_DATA[node.node_id()]
db = per_node_data.get('_db')
if db is None:
db = OgnButtonDatabase(node)
per_node_data['_db'] = db
if not database_valid():
per_node_data['_db'] = None
return False
except:
db = OgnButtonDatabase(node)
try:
compute_function = getattr(OgnButtonDatabase.NODE_TYPE_CLASS, 'compute', None)
if callable(compute_function) and compute_function.__code__.co_argcount > 1:
return compute_function(context, node)
db.inputs._prefetch()
db.inputs._setting_locked = True
with og.in_compute():
return OgnButtonDatabase.NODE_TYPE_CLASS.compute(db)
except Exception as error:
stack_trace = "".join(traceback.format_tb(sys.exc_info()[2].tb_next))
db.log_error(f'Assertion raised in compute - {error}\n{stack_trace}', add_context=False)
finally:
db.inputs._setting_locked = False
db.outputs._commit()
return False
@staticmethod
def initialize(context, node):
OgnButtonDatabase._initialize_per_node_data(node)
initialize_function = getattr(OgnButtonDatabase.NODE_TYPE_CLASS, 'initialize', None)
if callable(initialize_function):
initialize_function(context, node)
per_node_data = OgnButtonDatabase.PER_NODE_DATA[node.node_id()]
def on_connection_or_disconnection(*args):
per_node_data['_db'] = None
node.register_on_connected_callback(on_connection_or_disconnection)
node.register_on_disconnected_callback(on_connection_or_disconnection)
@staticmethod
def release(node):
release_function = getattr(OgnButtonDatabase.NODE_TYPE_CLASS, 'release', None)
if callable(release_function):
release_function(node)
OgnButtonDatabase._release_per_node_data(node)
@staticmethod
def release_instance(node, target):
OgnButtonDatabase._release_per_node_instance_data(node, target)
@staticmethod
def update_node_version(context, node, old_version, new_version):
update_node_version_function = getattr(OgnButtonDatabase.NODE_TYPE_CLASS, 'update_node_version', None)
if callable(update_node_version_function):
return update_node_version_function(context, node, old_version, new_version)
return False
@staticmethod
def initialize_type(node_type):
initialize_type_function = getattr(OgnButtonDatabase.NODE_TYPE_CLASS, 'initialize_type', None)
needs_initializing = True
if callable(initialize_type_function):
needs_initializing = initialize_type_function(node_type)
if needs_initializing:
node_type.set_metadata(ogn.MetadataKeys.EXTENSION, "omni.graph.ui_nodes")
node_type.set_metadata(ogn.MetadataKeys.UI_NAME, "Button (BETA)")
node_type.set_metadata(ogn.MetadataKeys.CATEGORIES, "graph:action,ui")
node_type.set_metadata(ogn.MetadataKeys.DESCRIPTION, "Create a button widget on the Viewport")
node_type.set_metadata(ogn.MetadataKeys.EXCLUSIONS, "tests")
node_type.set_metadata(ogn.MetadataKeys.LANGUAGE, "Python")
OgnButtonDatabase.INTERFACE.add_to_node_type(node_type)
@staticmethod
def on_connection_type_resolve(node):
on_connection_type_resolve_function = getattr(OgnButtonDatabase.NODE_TYPE_CLASS, 'on_connection_type_resolve', None)
if callable(on_connection_type_resolve_function):
on_connection_type_resolve_function(node)
NODE_TYPE_CLASS = None
@staticmethod
def register(node_type_class):
OgnButtonDatabase.NODE_TYPE_CLASS = node_type_class
og.register_node_type(OgnButtonDatabase.abi, 1)
@staticmethod
def deregister():
og.deregister_node_type("omni.graph.ui_nodes.Button")
| 14,646 | Python | 43.792049 | 237 | 0.623447 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnSliderDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.Slider
Create a slider widget on the Viewport
"""
import sys
import traceback
import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
class OgnSliderDatabase(og.Database):
"""Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.Slider
Class Members:
node: Node being evaluated
Attribute Value Properties:
Inputs:
inputs.create
inputs.disable
inputs.enable
inputs.hide
inputs.max
inputs.min
inputs.parentWidgetPath
inputs.show
inputs.step
inputs.tearDown
inputs.widgetIdentifier
inputs.width
Outputs:
outputs.created
outputs.widgetPath
"""
# Imprint the generator and target ABI versions in the file for JIT generation
GENERATOR_VERSION = (1, 41, 3)
TARGET_VERSION = (2, 139, 12)
# This is an internal object that provides per-class storage of a per-node data dictionary
PER_NODE_DATA = {}
# This is an internal object that describes unchanging attributes in a generic way
# The values in this list are in no particular order, as a per-attribute tuple
# Name, Type, ExtendedTypeIndex, UiName, Description, Metadata,
# Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg
# You should not need to access any of this data directly, use the defined database interfaces
INTERFACE = og.Database._get_interface([
('inputs:create', 'execution', 0, 'Create', 'Input execution to create and show the widget', {}, True, None, False, ''),
('inputs:disable', 'execution', 0, 'Disable', 'Disable this button so that it cannot be pressed', {}, True, None, False, ''),
('inputs:enable', 'execution', 0, 'Enable', 'Enable this button after it has been disabled', {}, True, None, False, ''),
('inputs:hide', 'execution', 0, 'Hide', 'Input execution to hide the widget and all its child widgets', {}, True, None, False, ''),
('inputs:max', 'float', 0, 'Max', 'The maximum value of the slider', {}, True, 0.0, False, ''),
('inputs:min', 'float', 0, 'Min', 'The minimum value of the slider', {}, True, 0.0, False, ''),
('inputs:parentWidgetPath', 'token', 0, 'Parent Widget Path', 'The absolute path to the parent widget.\nIf empty, this widget will be created as a direct child of Viewport.', {}, False, None, False, ''),
('inputs:show', 'execution', 0, 'Show', 'Input execution to show the widget and all its child widgets after they become hidden', {}, True, None, False, ''),
('inputs:step', 'float', 0, 'Step', 'The step size of the slider', {ogn.MetadataKeys.DEFAULT: '0.01'}, True, 0.01, False, ''),
('inputs:tearDown', 'execution', 0, 'Tear Down', 'Input execution to tear down the widget and all its child widgets', {}, True, None, False, ''),
('inputs:widgetIdentifier', 'token', 0, 'Widget Identifier', 'An optional unique identifier for the widget.\nCan be used to refer to this widget in other places such as the OnWidgetClicked node.', {}, False, None, False, ''),
('inputs:width', 'double', 0, 'Width', 'The width of the created slider', {ogn.MetadataKeys.DEFAULT: '100.0'}, True, 100.0, False, ''),
('outputs:created', 'execution', 0, 'Created', 'Executed when the widget is created', {}, True, None, False, ''),
('outputs:widgetPath', 'token', 0, 'Widget Path', 'The absolute path to the created widget', {}, True, None, False, ''),
])
@classmethod
def _populate_role_data(cls):
"""Populate a role structure with the non-default roles on this node type"""
role_data = super()._populate_role_data()
role_data.inputs.create = og.AttributeRole.EXECUTION
role_data.inputs.disable = og.AttributeRole.EXECUTION
role_data.inputs.enable = og.AttributeRole.EXECUTION
role_data.inputs.hide = og.AttributeRole.EXECUTION
role_data.inputs.show = og.AttributeRole.EXECUTION
role_data.inputs.tearDown = og.AttributeRole.EXECUTION
role_data.outputs.created = og.AttributeRole.EXECUTION
return role_data
class ValuesForInputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = {"create", "disable", "enable", "hide", "max", "min", "parentWidgetPath", "show", "step", "tearDown", "widgetIdentifier", "width", "_setting_locked", "_batchedReadAttributes", "_batchedReadValues"}
"""Helper class that creates natural hierarchical access to input attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedReadAttributes = [self._attributes.create, self._attributes.disable, self._attributes.enable, self._attributes.hide, self._attributes.max, self._attributes.min, self._attributes.parentWidgetPath, self._attributes.show, self._attributes.step, self._attributes.tearDown, self._attributes.widgetIdentifier, self._attributes.width]
self._batchedReadValues = [None, None, None, None, 0.0, 0.0, None, None, 0.01, None, None, 100.0]
@property
def create(self):
return self._batchedReadValues[0]
@create.setter
def create(self, value):
self._batchedReadValues[0] = value
@property
def disable(self):
return self._batchedReadValues[1]
@disable.setter
def disable(self, value):
self._batchedReadValues[1] = value
@property
def enable(self):
return self._batchedReadValues[2]
@enable.setter
def enable(self, value):
self._batchedReadValues[2] = value
@property
def hide(self):
return self._batchedReadValues[3]
@hide.setter
def hide(self, value):
self._batchedReadValues[3] = value
@property
def max(self):
return self._batchedReadValues[4]
@max.setter
def max(self, value):
self._batchedReadValues[4] = value
@property
def min(self):
return self._batchedReadValues[5]
@min.setter
def min(self, value):
self._batchedReadValues[5] = value
@property
def parentWidgetPath(self):
return self._batchedReadValues[6]
@parentWidgetPath.setter
def parentWidgetPath(self, value):
self._batchedReadValues[6] = value
@property
def show(self):
return self._batchedReadValues[7]
@show.setter
def show(self, value):
self._batchedReadValues[7] = value
@property
def step(self):
return self._batchedReadValues[8]
@step.setter
def step(self, value):
self._batchedReadValues[8] = value
@property
def tearDown(self):
return self._batchedReadValues[9]
@tearDown.setter
def tearDown(self, value):
self._batchedReadValues[9] = value
@property
def widgetIdentifier(self):
return self._batchedReadValues[10]
@widgetIdentifier.setter
def widgetIdentifier(self, value):
self._batchedReadValues[10] = value
@property
def width(self):
return self._batchedReadValues[11]
@width.setter
def width(self, value):
self._batchedReadValues[11] = value
def __getattr__(self, item: str):
if item in self.LOCAL_PROPERTY_NAMES:
return object.__getattribute__(self, item)
else:
return super().__getattr__(item)
def __setattr__(self, item: str, new_value):
if item in self.LOCAL_PROPERTY_NAMES:
object.__setattr__(self, item, new_value)
else:
super().__setattr__(item, new_value)
def _prefetch(self):
readAttributes = self._batchedReadAttributes
newValues = _og._prefetch_input_attributes_data(readAttributes)
if len(readAttributes) == len(newValues):
self._batchedReadValues = newValues
class ValuesForOutputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = {"created", "widgetPath", "_batchedWriteValues"}
"""Helper class that creates natural hierarchical access to output attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedWriteValues = { }
@property
def created(self):
value = self._batchedWriteValues.get(self._attributes.created)
if value:
return value
else:
data_view = og.AttributeValueHelper(self._attributes.created)
return data_view.get()
@created.setter
def created(self, value):
self._batchedWriteValues[self._attributes.created] = value
@property
def widgetPath(self):
value = self._batchedWriteValues.get(self._attributes.widgetPath)
if value:
return value
else:
data_view = og.AttributeValueHelper(self._attributes.widgetPath)
return data_view.get()
@widgetPath.setter
def widgetPath(self, value):
self._batchedWriteValues[self._attributes.widgetPath] = value
def __getattr__(self, item: str):
if item in self.LOCAL_PROPERTY_NAMES:
return object.__getattribute__(self, item)
else:
return super().__getattr__(item)
def __setattr__(self, item: str, new_value):
if item in self.LOCAL_PROPERTY_NAMES:
object.__setattr__(self, item, new_value)
else:
super().__setattr__(item, new_value)
def _commit(self):
_og._commit_output_attributes_data(self._batchedWriteValues)
self._batchedWriteValues = { }
class ValuesForState(og.DynamicAttributeAccess):
"""Helper class that creates natural hierarchical access to state attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
def __init__(self, node):
super().__init__(node)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT)
self.inputs = OgnSliderDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT)
self.outputs = OgnSliderDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE)
self.state = OgnSliderDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
class abi:
"""Class defining the ABI interface for the node type"""
@staticmethod
def get_node_type():
get_node_type_function = getattr(OgnSliderDatabase.NODE_TYPE_CLASS, 'get_node_type', None)
if callable(get_node_type_function):
return get_node_type_function()
return 'omni.graph.ui_nodes.Slider'
@staticmethod
def compute(context, node):
def database_valid():
return True
try:
per_node_data = OgnSliderDatabase.PER_NODE_DATA[node.node_id()]
db = per_node_data.get('_db')
if db is None:
db = OgnSliderDatabase(node)
per_node_data['_db'] = db
if not database_valid():
per_node_data['_db'] = None
return False
except:
db = OgnSliderDatabase(node)
try:
compute_function = getattr(OgnSliderDatabase.NODE_TYPE_CLASS, 'compute', None)
if callable(compute_function) and compute_function.__code__.co_argcount > 1:
return compute_function(context, node)
db.inputs._prefetch()
db.inputs._setting_locked = True
with og.in_compute():
return OgnSliderDatabase.NODE_TYPE_CLASS.compute(db)
except Exception as error:
stack_trace = "".join(traceback.format_tb(sys.exc_info()[2].tb_next))
db.log_error(f'Assertion raised in compute - {error}\n{stack_trace}', add_context=False)
finally:
db.inputs._setting_locked = False
db.outputs._commit()
return False
@staticmethod
def initialize(context, node):
OgnSliderDatabase._initialize_per_node_data(node)
initialize_function = getattr(OgnSliderDatabase.NODE_TYPE_CLASS, 'initialize', None)
if callable(initialize_function):
initialize_function(context, node)
per_node_data = OgnSliderDatabase.PER_NODE_DATA[node.node_id()]
def on_connection_or_disconnection(*args):
per_node_data['_db'] = None
node.register_on_connected_callback(on_connection_or_disconnection)
node.register_on_disconnected_callback(on_connection_or_disconnection)
@staticmethod
def release(node):
release_function = getattr(OgnSliderDatabase.NODE_TYPE_CLASS, 'release', None)
if callable(release_function):
release_function(node)
OgnSliderDatabase._release_per_node_data(node)
@staticmethod
def release_instance(node, target):
OgnSliderDatabase._release_per_node_instance_data(node, target)
@staticmethod
def update_node_version(context, node, old_version, new_version):
update_node_version_function = getattr(OgnSliderDatabase.NODE_TYPE_CLASS, 'update_node_version', None)
if callable(update_node_version_function):
return update_node_version_function(context, node, old_version, new_version)
return False
@staticmethod
def initialize_type(node_type):
initialize_type_function = getattr(OgnSliderDatabase.NODE_TYPE_CLASS, 'initialize_type', None)
needs_initializing = True
if callable(initialize_type_function):
needs_initializing = initialize_type_function(node_type)
if needs_initializing:
node_type.set_metadata(ogn.MetadataKeys.EXTENSION, "omni.graph.ui_nodes")
node_type.set_metadata(ogn.MetadataKeys.HIDDEN, "True")
node_type.set_metadata(ogn.MetadataKeys.UI_NAME, "Slider (BETA)")
node_type.set_metadata(ogn.MetadataKeys.CATEGORIES, "graph:action,ui")
node_type.set_metadata(ogn.MetadataKeys.DESCRIPTION, "Create a slider widget on the Viewport")
node_type.set_metadata(ogn.MetadataKeys.EXCLUSIONS, "tests")
node_type.set_metadata(ogn.MetadataKeys.LANGUAGE, "Python")
OgnSliderDatabase.INTERFACE.add_to_node_type(node_type)
@staticmethod
def on_connection_type_resolve(node):
on_connection_type_resolve_function = getattr(OgnSliderDatabase.NODE_TYPE_CLASS, 'on_connection_type_resolve', None)
if callable(on_connection_type_resolve_function):
on_connection_type_resolve_function(node)
NODE_TYPE_CLASS = None
@staticmethod
def register(node_type_class):
OgnSliderDatabase.NODE_TYPE_CLASS = node_type_class
og.register_node_type(OgnSliderDatabase.abi, 1)
@staticmethod
def deregister():
og.deregister_node_type("omni.graph.ui_nodes.Slider")
| 16,731 | Python | 43.031579 | 352 | 0.617477 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnSetCameraPositionDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.SetCameraPosition
Sets the camera's position
"""
import numpy
import usdrt
import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
class OgnSetCameraPositionDatabase(og.Database):
"""Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.SetCameraPosition
Class Members:
node: Node being evaluated
Attribute Value Properties:
Inputs:
inputs.execIn
inputs.position
inputs.prim
inputs.primPath
inputs.rotate
inputs.usePath
Outputs:
outputs.execOut
"""
# Imprint the generator and target ABI versions in the file for JIT generation
GENERATOR_VERSION = (1, 41, 3)
TARGET_VERSION = (2, 139, 12)
# This is an internal object that provides per-class storage of a per-node data dictionary
PER_NODE_DATA = {}
# This is an internal object that describes unchanging attributes in a generic way
# The values in this list are in no particular order, as a per-attribute tuple
# Name, Type, ExtendedTypeIndex, UiName, Description, Metadata,
# Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg
# You should not need to access any of this data directly, use the defined database interfaces
INTERFACE = og.Database._get_interface([
('inputs:execIn', 'execution', 0, 'In', 'Execution input', {}, True, None, False, ''),
('inputs:position', 'point3d', 0, 'Position', 'The new position', {}, True, [0.0, 0.0, 0.0], False, ''),
('inputs:prim', 'target', 0, None, "The camera prim, when 'usePath' is false", {}, False, [], False, ''),
('inputs:primPath', 'token', 0, 'Camera Path', "Path of the camera, used when 'usePath' is true", {}, True, "", True, 'Use prim input with a GetPrimsAtPath node instead'),
('inputs:rotate', 'bool', 0, 'Rotate', 'True to keep position but change orientation and radius (camera moves to new \n position while still looking at the same target).\nFalse to keep orientation and radius but change position (camera moves to look at new target).', {ogn.MetadataKeys.DEFAULT: 'true'}, True, True, False, ''),
('inputs:usePath', 'bool', 0, None, "When true, the 'primPath' attribute is used as the path to the prim being read, otherwise it will read the connection at the 'prim' attribute", {ogn.MetadataKeys.DEFAULT: 'true'}, True, True, True, 'Use prim input with a GetPrimsAtPath node instead'),
('outputs:execOut', 'execution', 0, 'Out', 'Execution Output', {}, True, None, False, ''),
])
@classmethod
def _populate_role_data(cls):
"""Populate a role structure with the non-default roles on this node type"""
role_data = super()._populate_role_data()
role_data.inputs.execIn = og.AttributeRole.EXECUTION
role_data.inputs.position = og.AttributeRole.POSITION
role_data.inputs.prim = og.AttributeRole.TARGET
role_data.outputs.execOut = og.AttributeRole.EXECUTION
return role_data
class ValuesForInputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = { }
"""Helper class that creates natural hierarchical access to input attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedReadAttributes = []
self._batchedReadValues = []
@property
def execIn(self):
data_view = og.AttributeValueHelper(self._attributes.execIn)
return data_view.get()
@execIn.setter
def execIn(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.execIn)
data_view = og.AttributeValueHelper(self._attributes.execIn)
data_view.set(value)
@property
def position(self):
data_view = og.AttributeValueHelper(self._attributes.position)
return data_view.get()
@position.setter
def position(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.position)
data_view = og.AttributeValueHelper(self._attributes.position)
data_view.set(value)
@property
def prim(self):
data_view = og.AttributeValueHelper(self._attributes.prim)
return data_view.get()
@prim.setter
def prim(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.prim)
data_view = og.AttributeValueHelper(self._attributes.prim)
data_view.set(value)
self.prim_size = data_view.get_array_size()
@property
def primPath(self):
data_view = og.AttributeValueHelper(self._attributes.primPath)
return data_view.get()
@primPath.setter
def primPath(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.primPath)
data_view = og.AttributeValueHelper(self._attributes.primPath)
data_view.set(value)
@property
def rotate(self):
data_view = og.AttributeValueHelper(self._attributes.rotate)
return data_view.get()
@rotate.setter
def rotate(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.rotate)
data_view = og.AttributeValueHelper(self._attributes.rotate)
data_view.set(value)
@property
def usePath(self):
data_view = og.AttributeValueHelper(self._attributes.usePath)
return data_view.get()
@usePath.setter
def usePath(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.usePath)
data_view = og.AttributeValueHelper(self._attributes.usePath)
data_view.set(value)
def _prefetch(self):
readAttributes = self._batchedReadAttributes
newValues = _og._prefetch_input_attributes_data(readAttributes)
if len(readAttributes) == len(newValues):
self._batchedReadValues = newValues
class ValuesForOutputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = { }
"""Helper class that creates natural hierarchical access to output attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedWriteValues = { }
@property
def execOut(self):
data_view = og.AttributeValueHelper(self._attributes.execOut)
return data_view.get()
@execOut.setter
def execOut(self, value):
data_view = og.AttributeValueHelper(self._attributes.execOut)
data_view.set(value)
def _commit(self):
_og._commit_output_attributes_data(self._batchedWriteValues)
self._batchedWriteValues = { }
class ValuesForState(og.DynamicAttributeAccess):
"""Helper class that creates natural hierarchical access to state attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
def __init__(self, node):
super().__init__(node)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT)
self.inputs = OgnSetCameraPositionDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT)
self.outputs = OgnSetCameraPositionDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE)
self.state = OgnSetCameraPositionDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
| 8,807 | Python | 44.875 | 335 | 0.647099 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnOnViewportClickedDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.OnViewportClicked
Event node which fires when a viewport click event occurs in the specified viewport. Note that viewport mouse events must
be enabled on the specified viewport using a SetViewportMode node.
"""
import numpy
import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
class OgnOnViewportClickedDatabase(og.Database):
"""Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.OnViewportClicked
Class Members:
node: Node being evaluated
Attribute Value Properties:
Inputs:
inputs.gesture
inputs.onlyPlayback
inputs.useNormalizedCoords
inputs.viewport
Outputs:
outputs.clicked
outputs.position
Predefined Tokens:
tokens.LeftMouseClick
tokens.RightMouseClick
tokens.MiddleMouseClick
"""
# Imprint the generator and target ABI versions in the file for JIT generation
GENERATOR_VERSION = (1, 41, 3)
TARGET_VERSION = (2, 139, 12)
# This is an internal object that provides per-class storage of a per-node data dictionary
PER_NODE_DATA = {}
# This is an internal object that describes unchanging attributes in a generic way
# The values in this list are in no particular order, as a per-attribute tuple
# Name, Type, ExtendedTypeIndex, UiName, Description, Metadata,
# Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg
# You should not need to access any of this data directly, use the defined database interfaces
INTERFACE = og.Database._get_interface([
('inputs:gesture', 'token', 0, 'Gesture', 'The input gesture to trigger viewport click events', {'displayGroup': 'parameters', ogn.MetadataKeys.LITERAL_ONLY: '1', ogn.MetadataKeys.ALLOWED_TOKENS: 'Left Mouse Click,Right Mouse Click,Middle Mouse Click', ogn.MetadataKeys.ALLOWED_TOKENS_RAW: '{"LeftMouseClick": "Left Mouse Click", "RightMouseClick": "Right Mouse Click", "MiddleMouseClick": "Middle Mouse Click"}', ogn.MetadataKeys.DEFAULT: '"Left Mouse Click"'}, True, "Left Mouse Click", False, ''),
('inputs:onlyPlayback', 'bool', 0, 'Only Simulate On Play', 'When true, the node is only computed while Stage is being played', {ogn.MetadataKeys.LITERAL_ONLY: '1', ogn.MetadataKeys.DEFAULT: 'true'}, True, True, False, ''),
('inputs:useNormalizedCoords', 'bool', 0, 'Use Normalized Coords', 'When true, the components of the 2D position output are scaled to between 0 and 1,\nwhere 0 is top/left and 1 is bottom/right.\nWhen false, components are in viewport render resolution pixels.', {ogn.MetadataKeys.LITERAL_ONLY: '1', ogn.MetadataKeys.DEFAULT: 'false'}, True, False, False, ''),
('inputs:viewport', 'token', 0, 'Viewport', 'Name of the viewport window to watch for click events', {ogn.MetadataKeys.LITERAL_ONLY: '1', ogn.MetadataKeys.DEFAULT: '"Viewport"'}, True, "Viewport", False, ''),
('outputs:clicked', 'execution', 0, 'Clicked', 'Enabled when the specified input gesture triggers a viewport click event in the specified viewport', {}, True, None, False, ''),
('outputs:position', 'double2', 0, 'Position', 'The position at which the viewport click event occurred', {}, True, None, False, ''),
])
class tokens:
LeftMouseClick = "Left Mouse Click"
RightMouseClick = "Right Mouse Click"
MiddleMouseClick = "Middle Mouse Click"
@classmethod
def _populate_role_data(cls):
"""Populate a role structure with the non-default roles on this node type"""
role_data = super()._populate_role_data()
role_data.outputs.clicked = og.AttributeRole.EXECUTION
return role_data
class ValuesForInputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = { }
"""Helper class that creates natural hierarchical access to input attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedReadAttributes = []
self._batchedReadValues = []
@property
def gesture(self):
data_view = og.AttributeValueHelper(self._attributes.gesture)
return data_view.get()
@gesture.setter
def gesture(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.gesture)
data_view = og.AttributeValueHelper(self._attributes.gesture)
data_view.set(value)
@property
def onlyPlayback(self):
data_view = og.AttributeValueHelper(self._attributes.onlyPlayback)
return data_view.get()
@onlyPlayback.setter
def onlyPlayback(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.onlyPlayback)
data_view = og.AttributeValueHelper(self._attributes.onlyPlayback)
data_view.set(value)
@property
def useNormalizedCoords(self):
data_view = og.AttributeValueHelper(self._attributes.useNormalizedCoords)
return data_view.get()
@useNormalizedCoords.setter
def useNormalizedCoords(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.useNormalizedCoords)
data_view = og.AttributeValueHelper(self._attributes.useNormalizedCoords)
data_view.set(value)
@property
def viewport(self):
data_view = og.AttributeValueHelper(self._attributes.viewport)
return data_view.get()
@viewport.setter
def viewport(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.viewport)
data_view = og.AttributeValueHelper(self._attributes.viewport)
data_view.set(value)
def _prefetch(self):
readAttributes = self._batchedReadAttributes
newValues = _og._prefetch_input_attributes_data(readAttributes)
if len(readAttributes) == len(newValues):
self._batchedReadValues = newValues
class ValuesForOutputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = { }
"""Helper class that creates natural hierarchical access to output attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedWriteValues = { }
@property
def clicked(self):
data_view = og.AttributeValueHelper(self._attributes.clicked)
return data_view.get()
@clicked.setter
def clicked(self, value):
data_view = og.AttributeValueHelper(self._attributes.clicked)
data_view.set(value)
@property
def position(self):
data_view = og.AttributeValueHelper(self._attributes.position)
return data_view.get()
@position.setter
def position(self, value):
data_view = og.AttributeValueHelper(self._attributes.position)
data_view.set(value)
def _commit(self):
_og._commit_output_attributes_data(self._batchedWriteValues)
self._batchedWriteValues = { }
class ValuesForState(og.DynamicAttributeAccess):
"""Helper class that creates natural hierarchical access to state attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
def __init__(self, node):
super().__init__(node)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT)
self.inputs = OgnOnViewportClickedDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT)
self.outputs = OgnOnViewportClickedDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE)
self.state = OgnOnViewportClickedDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
| 9,017 | Python | 48.54945 | 508 | 0.669957 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnOnViewportScrolledDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.OnViewportScrolled
Event node which fires when a viewport scroll event occurs in the specified viewport. Note that viewport mouse events must
be enabled on the specified viewport using a SetViewportMode node.
"""
import numpy
import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
class OgnOnViewportScrolledDatabase(og.Database):
"""Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.OnViewportScrolled
Class Members:
node: Node being evaluated
Attribute Value Properties:
Inputs:
inputs.onlyPlayback
inputs.useNormalizedCoords
inputs.viewport
Outputs:
outputs.position
outputs.scrollValue
outputs.scrolled
"""
# Imprint the generator and target ABI versions in the file for JIT generation
GENERATOR_VERSION = (1, 41, 3)
TARGET_VERSION = (2, 139, 12)
# This is an internal object that provides per-class storage of a per-node data dictionary
PER_NODE_DATA = {}
# This is an internal object that describes unchanging attributes in a generic way
# The values in this list are in no particular order, as a per-attribute tuple
# Name, Type, ExtendedTypeIndex, UiName, Description, Metadata,
# Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg
# You should not need to access any of this data directly, use the defined database interfaces
INTERFACE = og.Database._get_interface([
('inputs:onlyPlayback', 'bool', 0, 'Only Simulate On Play', 'When true, the node is only computed while Stage is being played', {ogn.MetadataKeys.LITERAL_ONLY: '1', ogn.MetadataKeys.DEFAULT: 'true'}, True, True, False, ''),
('inputs:useNormalizedCoords', 'bool', 0, 'Use Normalized Coords', 'When true, the components of the 2D position output are scaled to between 0 and 1,\nwhere 0 is top/left and 1 is bottom/right.\nWhen false, components are in viewport render resolution pixels.', {ogn.MetadataKeys.LITERAL_ONLY: '1', ogn.MetadataKeys.DEFAULT: 'false'}, True, False, False, ''),
('inputs:viewport', 'token', 0, 'Viewport', 'Name of the viewport window to watch for scroll events', {ogn.MetadataKeys.LITERAL_ONLY: '1', ogn.MetadataKeys.DEFAULT: '"Viewport"'}, True, "Viewport", False, ''),
('outputs:position', 'double2', 0, 'Position', 'The position at which the viewport scroll event occurred', {}, True, None, False, ''),
('outputs:scrollValue', 'float', 0, 'Scroll Value', 'The number of mouse wheel clicks scrolled up if positive, or scrolled down if negative', {}, True, None, False, ''),
('outputs:scrolled', 'execution', 0, 'Scrolled', 'Enabled when a viewport scroll event occurs in the specified viewport', {}, True, None, False, ''),
])
@classmethod
def _populate_role_data(cls):
"""Populate a role structure with the non-default roles on this node type"""
role_data = super()._populate_role_data()
role_data.outputs.scrolled = og.AttributeRole.EXECUTION
return role_data
class ValuesForInputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = { }
"""Helper class that creates natural hierarchical access to input attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedReadAttributes = []
self._batchedReadValues = []
@property
def onlyPlayback(self):
data_view = og.AttributeValueHelper(self._attributes.onlyPlayback)
return data_view.get()
@onlyPlayback.setter
def onlyPlayback(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.onlyPlayback)
data_view = og.AttributeValueHelper(self._attributes.onlyPlayback)
data_view.set(value)
@property
def useNormalizedCoords(self):
data_view = og.AttributeValueHelper(self._attributes.useNormalizedCoords)
return data_view.get()
@useNormalizedCoords.setter
def useNormalizedCoords(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.useNormalizedCoords)
data_view = og.AttributeValueHelper(self._attributes.useNormalizedCoords)
data_view.set(value)
@property
def viewport(self):
data_view = og.AttributeValueHelper(self._attributes.viewport)
return data_view.get()
@viewport.setter
def viewport(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.viewport)
data_view = og.AttributeValueHelper(self._attributes.viewport)
data_view.set(value)
def _prefetch(self):
readAttributes = self._batchedReadAttributes
newValues = _og._prefetch_input_attributes_data(readAttributes)
if len(readAttributes) == len(newValues):
self._batchedReadValues = newValues
class ValuesForOutputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = { }
"""Helper class that creates natural hierarchical access to output attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedWriteValues = { }
@property
def position(self):
data_view = og.AttributeValueHelper(self._attributes.position)
return data_view.get()
@position.setter
def position(self, value):
data_view = og.AttributeValueHelper(self._attributes.position)
data_view.set(value)
@property
def scrollValue(self):
data_view = og.AttributeValueHelper(self._attributes.scrollValue)
return data_view.get()
@scrollValue.setter
def scrollValue(self, value):
data_view = og.AttributeValueHelper(self._attributes.scrollValue)
data_view.set(value)
@property
def scrolled(self):
data_view = og.AttributeValueHelper(self._attributes.scrolled)
return data_view.get()
@scrolled.setter
def scrolled(self, value):
data_view = og.AttributeValueHelper(self._attributes.scrolled)
data_view.set(value)
def _commit(self):
_og._commit_output_attributes_data(self._batchedWriteValues)
self._batchedWriteValues = { }
class ValuesForState(og.DynamicAttributeAccess):
"""Helper class that creates natural hierarchical access to state attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
def __init__(self, node):
super().__init__(node)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT)
self.inputs = OgnOnViewportScrolledDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT)
self.outputs = OgnOnViewportScrolledDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE)
self.state = OgnOnViewportScrolledDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
| 8,324 | Python | 47.970588 | 368 | 0.668789 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnOnWidgetValueChangedDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.OnWidgetValueChanged
Event node which fires when a UI widget with the specified identifier has its value changed. This node should be used in
combination with UI creation nodes such as OgnSlider.
"""
from typing import Any
import sys
import traceback
import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
class OgnOnWidgetValueChangedDatabase(og.Database):
"""Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.OnWidgetValueChanged
Class Members:
node: Node being evaluated
Attribute Value Properties:
Inputs:
inputs.widgetIdentifier
Outputs:
outputs.newValue
outputs.valueChanged
"""
# Imprint the generator and target ABI versions in the file for JIT generation
GENERATOR_VERSION = (1, 41, 3)
TARGET_VERSION = (2, 139, 12)
# This is an internal object that provides per-class storage of a per-node data dictionary
PER_NODE_DATA = {}
# This is an internal object that describes unchanging attributes in a generic way
# The values in this list are in no particular order, as a per-attribute tuple
# Name, Type, ExtendedTypeIndex, UiName, Description, Metadata,
# Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg
# You should not need to access any of this data directly, use the defined database interfaces
INTERFACE = og.Database._get_interface([
('inputs:widgetIdentifier', 'token', 0, 'Widget Identifier', 'A unique identifier identifying the widget.\nThis should be specified in the UI creation node such as OgnSlider.', {ogn.MetadataKeys.LITERAL_ONLY: '1'}, True, "", False, ''),
('outputs:newValue', 'bool,float,int,string', 1, 'New Value', 'The new value of the widget', {}, True, None, False, ''),
('outputs:valueChanged', 'execution', 0, 'Value Changed', 'Executed when the value of the widget is changed', {}, True, None, False, ''),
])
@classmethod
def _populate_role_data(cls):
"""Populate a role structure with the non-default roles on this node type"""
role_data = super()._populate_role_data()
role_data.outputs.valueChanged = og.AttributeRole.EXECUTION
return role_data
class ValuesForInputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = {"widgetIdentifier", "_setting_locked", "_batchedReadAttributes", "_batchedReadValues"}
"""Helper class that creates natural hierarchical access to input attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedReadAttributes = [self._attributes.widgetIdentifier]
self._batchedReadValues = [""]
@property
def widgetIdentifier(self):
return self._batchedReadValues[0]
@widgetIdentifier.setter
def widgetIdentifier(self, value):
self._batchedReadValues[0] = value
def __getattr__(self, item: str):
if item in self.LOCAL_PROPERTY_NAMES:
return object.__getattribute__(self, item)
else:
return super().__getattr__(item)
def __setattr__(self, item: str, new_value):
if item in self.LOCAL_PROPERTY_NAMES:
object.__setattr__(self, item, new_value)
else:
super().__setattr__(item, new_value)
def _prefetch(self):
readAttributes = self._batchedReadAttributes
newValues = _og._prefetch_input_attributes_data(readAttributes)
if len(readAttributes) == len(newValues):
self._batchedReadValues = newValues
class ValuesForOutputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = {"valueChanged", "_batchedWriteValues"}
"""Helper class that creates natural hierarchical access to output attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedWriteValues = { }
@property
def newValue(self) -> og.RuntimeAttribute:
"""Get the runtime wrapper class for the attribute outputs.newValue"""
return og.RuntimeAttribute(self._attributes.newValue.get_attribute_data(), self._context, False)
@newValue.setter
def newValue(self, value_to_set: Any):
"""Assign another attribute's value to outputs.newValue"""
if isinstance(value_to_set, og.RuntimeAttribute):
self.newValue.value = value_to_set.value
else:
self.newValue.value = value_to_set
@property
def valueChanged(self):
value = self._batchedWriteValues.get(self._attributes.valueChanged)
if value:
return value
else:
data_view = og.AttributeValueHelper(self._attributes.valueChanged)
return data_view.get()
@valueChanged.setter
def valueChanged(self, value):
self._batchedWriteValues[self._attributes.valueChanged] = value
def __getattr__(self, item: str):
if item in self.LOCAL_PROPERTY_NAMES:
return object.__getattribute__(self, item)
else:
return super().__getattr__(item)
def __setattr__(self, item: str, new_value):
if item in self.LOCAL_PROPERTY_NAMES:
object.__setattr__(self, item, new_value)
else:
super().__setattr__(item, new_value)
def _commit(self):
_og._commit_output_attributes_data(self._batchedWriteValues)
self._batchedWriteValues = { }
class ValuesForState(og.DynamicAttributeAccess):
"""Helper class that creates natural hierarchical access to state attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
def __init__(self, node):
super().__init__(node)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT)
self.inputs = OgnOnWidgetValueChangedDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT)
self.outputs = OgnOnWidgetValueChangedDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE)
self.state = OgnOnWidgetValueChangedDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
class abi:
"""Class defining the ABI interface for the node type"""
@staticmethod
def get_node_type():
get_node_type_function = getattr(OgnOnWidgetValueChangedDatabase.NODE_TYPE_CLASS, 'get_node_type', None)
if callable(get_node_type_function):
return get_node_type_function()
return 'omni.graph.ui_nodes.OnWidgetValueChanged'
@staticmethod
def compute(context, node):
def database_valid():
return True
try:
per_node_data = OgnOnWidgetValueChangedDatabase.PER_NODE_DATA[node.node_id()]
db = per_node_data.get('_db')
if db is None:
db = OgnOnWidgetValueChangedDatabase(node)
per_node_data['_db'] = db
if not database_valid():
per_node_data['_db'] = None
return False
except:
db = OgnOnWidgetValueChangedDatabase(node)
try:
compute_function = getattr(OgnOnWidgetValueChangedDatabase.NODE_TYPE_CLASS, 'compute', None)
if callable(compute_function) and compute_function.__code__.co_argcount > 1:
return compute_function(context, node)
db.inputs._prefetch()
db.inputs._setting_locked = True
with og.in_compute():
return OgnOnWidgetValueChangedDatabase.NODE_TYPE_CLASS.compute(db)
except Exception as error:
stack_trace = "".join(traceback.format_tb(sys.exc_info()[2].tb_next))
db.log_error(f'Assertion raised in compute - {error}\n{stack_trace}', add_context=False)
finally:
db.inputs._setting_locked = False
db.outputs._commit()
return False
@staticmethod
def initialize(context, node):
OgnOnWidgetValueChangedDatabase._initialize_per_node_data(node)
initialize_function = getattr(OgnOnWidgetValueChangedDatabase.NODE_TYPE_CLASS, 'initialize', None)
if callable(initialize_function):
initialize_function(context, node)
per_node_data = OgnOnWidgetValueChangedDatabase.PER_NODE_DATA[node.node_id()]
def on_connection_or_disconnection(*args):
per_node_data['_db'] = None
node.register_on_connected_callback(on_connection_or_disconnection)
node.register_on_disconnected_callback(on_connection_or_disconnection)
@staticmethod
def release(node):
release_function = getattr(OgnOnWidgetValueChangedDatabase.NODE_TYPE_CLASS, 'release', None)
if callable(release_function):
release_function(node)
OgnOnWidgetValueChangedDatabase._release_per_node_data(node)
@staticmethod
def release_instance(node, target):
OgnOnWidgetValueChangedDatabase._release_per_node_instance_data(node, target)
@staticmethod
def update_node_version(context, node, old_version, new_version):
update_node_version_function = getattr(OgnOnWidgetValueChangedDatabase.NODE_TYPE_CLASS, 'update_node_version', None)
if callable(update_node_version_function):
return update_node_version_function(context, node, old_version, new_version)
return False
@staticmethod
def initialize_type(node_type):
initialize_type_function = getattr(OgnOnWidgetValueChangedDatabase.NODE_TYPE_CLASS, 'initialize_type', None)
needs_initializing = True
if callable(initialize_type_function):
needs_initializing = initialize_type_function(node_type)
if needs_initializing:
node_type.set_metadata(ogn.MetadataKeys.EXTENSION, "omni.graph.ui_nodes")
node_type.set_metadata(ogn.MetadataKeys.UI_NAME, "On Widget Value Changed (BETA)")
node_type.set_metadata(ogn.MetadataKeys.CATEGORIES, "graph:action,ui")
node_type.set_metadata(ogn.MetadataKeys.DESCRIPTION, "Event node which fires when a UI widget with the specified identifier has its value changed. This node should be used in combination with UI creation nodes such as OgnSlider.")
node_type.set_metadata(ogn.MetadataKeys.EXCLUSIONS, "tests")
node_type.set_metadata(ogn.MetadataKeys.LANGUAGE, "Python")
__hints = node_type.get_scheduling_hints()
if __hints is not None:
__hints.compute_rule = og.eComputeRule.E_ON_REQUEST
OgnOnWidgetValueChangedDatabase.INTERFACE.add_to_node_type(node_type)
node_type.set_has_state(True)
@staticmethod
def on_connection_type_resolve(node):
on_connection_type_resolve_function = getattr(OgnOnWidgetValueChangedDatabase.NODE_TYPE_CLASS, 'on_connection_type_resolve', None)
if callable(on_connection_type_resolve_function):
on_connection_type_resolve_function(node)
NODE_TYPE_CLASS = None
@staticmethod
def register(node_type_class):
OgnOnWidgetValueChangedDatabase.NODE_TYPE_CLASS = node_type_class
og.register_node_type(OgnOnWidgetValueChangedDatabase.abi, 1)
@staticmethod
def deregister():
og.deregister_node_type("omni.graph.ui_nodes.OnWidgetValueChanged")
| 12,953 | Python | 47.156134 | 246 | 0.642785 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnReadViewportScrollStateDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.ReadViewportScrollState
Read the state of the last viewport scroll event from the specified viewport. Note that viewport mouse events must be enabled
on the specified viewport using a SetViewportMode node.
"""
import numpy
import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
class OgnReadViewportScrollStateDatabase(og.Database):
"""Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.ReadViewportScrollState
Class Members:
node: Node being evaluated
Attribute Value Properties:
Inputs:
inputs.useNormalizedCoords
inputs.viewport
Outputs:
outputs.isValid
outputs.position
outputs.scrollValue
"""
# Imprint the generator and target ABI versions in the file for JIT generation
GENERATOR_VERSION = (1, 41, 3)
TARGET_VERSION = (2, 139, 12)
# This is an internal object that provides per-class storage of a per-node data dictionary
PER_NODE_DATA = {}
# This is an internal object that describes unchanging attributes in a generic way
# The values in this list are in no particular order, as a per-attribute tuple
# Name, Type, ExtendedTypeIndex, UiName, Description, Metadata,
# Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg
# You should not need to access any of this data directly, use the defined database interfaces
INTERFACE = og.Database._get_interface([
('inputs:useNormalizedCoords', 'bool', 0, 'Use Normalized Coords', 'When true, the components of the 2D position output are scaled to between 0 and 1,\nwhere 0 is top/left and 1 is bottom/right.\nWhen false, components are in viewport render resolution pixels.', {ogn.MetadataKeys.DEFAULT: 'false'}, True, False, False, ''),
('inputs:viewport', 'token', 0, 'Viewport', 'Name of the viewport window to watch for scroll events', {ogn.MetadataKeys.DEFAULT: '"Viewport"'}, True, "Viewport", False, ''),
('outputs:isValid', 'bool', 0, 'Is Valid', 'True if a valid event state was detected and the outputs of this node are valid, and false otherwise', {}, True, None, False, ''),
('outputs:position', 'double2', 0, 'Position', 'The last position at which a viewport scroll event occurred in the specified viewport', {}, True, None, False, ''),
('outputs:scrollValue', 'float', 0, 'Scroll Value', 'The number of mouse wheel clicks scrolled up if positive, or scrolled down if negative', {}, True, None, False, ''),
])
class ValuesForInputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = { }
"""Helper class that creates natural hierarchical access to input attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedReadAttributes = []
self._batchedReadValues = []
@property
def useNormalizedCoords(self):
data_view = og.AttributeValueHelper(self._attributes.useNormalizedCoords)
return data_view.get()
@useNormalizedCoords.setter
def useNormalizedCoords(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.useNormalizedCoords)
data_view = og.AttributeValueHelper(self._attributes.useNormalizedCoords)
data_view.set(value)
@property
def viewport(self):
data_view = og.AttributeValueHelper(self._attributes.viewport)
return data_view.get()
@viewport.setter
def viewport(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.viewport)
data_view = og.AttributeValueHelper(self._attributes.viewport)
data_view.set(value)
def _prefetch(self):
readAttributes = self._batchedReadAttributes
newValues = _og._prefetch_input_attributes_data(readAttributes)
if len(readAttributes) == len(newValues):
self._batchedReadValues = newValues
class ValuesForOutputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = { }
"""Helper class that creates natural hierarchical access to output attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedWriteValues = { }
@property
def isValid(self):
data_view = og.AttributeValueHelper(self._attributes.isValid)
return data_view.get()
@isValid.setter
def isValid(self, value):
data_view = og.AttributeValueHelper(self._attributes.isValid)
data_view.set(value)
@property
def position(self):
data_view = og.AttributeValueHelper(self._attributes.position)
return data_view.get()
@position.setter
def position(self, value):
data_view = og.AttributeValueHelper(self._attributes.position)
data_view.set(value)
@property
def scrollValue(self):
data_view = og.AttributeValueHelper(self._attributes.scrollValue)
return data_view.get()
@scrollValue.setter
def scrollValue(self, value):
data_view = og.AttributeValueHelper(self._attributes.scrollValue)
data_view.set(value)
def _commit(self):
_og._commit_output_attributes_data(self._batchedWriteValues)
self._batchedWriteValues = { }
class ValuesForState(og.DynamicAttributeAccess):
"""Helper class that creates natural hierarchical access to state attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
def __init__(self, node):
super().__init__(node)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT)
self.inputs = OgnReadViewportScrollStateDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT)
self.outputs = OgnReadViewportScrollStateDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE)
self.state = OgnReadViewportScrollStateDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
| 7,329 | Python | 48.194631 | 332 | 0.672943 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnGetCameraPositionDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.GetCameraPosition
Gets a viewport camera position
"""
import numpy
import usdrt
import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
class OgnGetCameraPositionDatabase(og.Database):
"""Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.GetCameraPosition
Class Members:
node: Node being evaluated
Attribute Value Properties:
Inputs:
inputs.prim
inputs.primPath
inputs.usePath
Outputs:
outputs.position
"""
# Imprint the generator and target ABI versions in the file for JIT generation
GENERATOR_VERSION = (1, 41, 3)
TARGET_VERSION = (2, 139, 12)
# This is an internal object that provides per-class storage of a per-node data dictionary
PER_NODE_DATA = {}
# This is an internal object that describes unchanging attributes in a generic way
# The values in this list are in no particular order, as a per-attribute tuple
# Name, Type, ExtendedTypeIndex, UiName, Description, Metadata,
# Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg
# You should not need to access any of this data directly, use the defined database interfaces
INTERFACE = og.Database._get_interface([
('inputs:prim', 'target', 0, None, "The camera prim, when 'usePath' is false", {}, False, [], False, ''),
('inputs:primPath', 'token', 0, 'Camera Path', "Path of the camera, used when 'usePath' is true", {}, True, "", True, 'Use prim input with a GetPrimsAtPath node instead'),
('inputs:usePath', 'bool', 0, None, "When true, the 'primPath' attribute is used as the path to the prim being read, otherwise it will read the connection at the 'prim' attribute", {ogn.MetadataKeys.DEFAULT: 'true'}, True, True, True, 'Use prim input with a GetPrimsAtPath node instead'),
('outputs:position', 'point3d', 0, 'Position', 'The position of the camera in world space', {}, True, None, False, ''),
])
@classmethod
def _populate_role_data(cls):
"""Populate a role structure with the non-default roles on this node type"""
role_data = super()._populate_role_data()
role_data.inputs.prim = og.AttributeRole.TARGET
role_data.outputs.position = og.AttributeRole.POSITION
return role_data
class ValuesForInputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = { }
"""Helper class that creates natural hierarchical access to input attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedReadAttributes = []
self._batchedReadValues = []
@property
def prim(self):
data_view = og.AttributeValueHelper(self._attributes.prim)
return data_view.get()
@prim.setter
def prim(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.prim)
data_view = og.AttributeValueHelper(self._attributes.prim)
data_view.set(value)
self.prim_size = data_view.get_array_size()
@property
def primPath(self):
data_view = og.AttributeValueHelper(self._attributes.primPath)
return data_view.get()
@primPath.setter
def primPath(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.primPath)
data_view = og.AttributeValueHelper(self._attributes.primPath)
data_view.set(value)
@property
def usePath(self):
data_view = og.AttributeValueHelper(self._attributes.usePath)
return data_view.get()
@usePath.setter
def usePath(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.usePath)
data_view = og.AttributeValueHelper(self._attributes.usePath)
data_view.set(value)
def _prefetch(self):
readAttributes = self._batchedReadAttributes
newValues = _og._prefetch_input_attributes_data(readAttributes)
if len(readAttributes) == len(newValues):
self._batchedReadValues = newValues
class ValuesForOutputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = { }
"""Helper class that creates natural hierarchical access to output attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedWriteValues = { }
@property
def position(self):
data_view = og.AttributeValueHelper(self._attributes.position)
return data_view.get()
@position.setter
def position(self, value):
data_view = og.AttributeValueHelper(self._attributes.position)
data_view.set(value)
def _commit(self):
_og._commit_output_attributes_data(self._batchedWriteValues)
self._batchedWriteValues = { }
class ValuesForState(og.DynamicAttributeAccess):
"""Helper class that creates natural hierarchical access to state attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
def __init__(self, node):
super().__init__(node)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT)
self.inputs = OgnGetCameraPositionDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT)
self.outputs = OgnGetCameraPositionDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE)
self.state = OgnGetCameraPositionDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
| 6,837 | Python | 45.202702 | 296 | 0.659939 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnOnPickedDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.OnPicked
Event node which fires when a picking event occurs in the specified viewport. Note that picking events must be enabled on
the specified viewport using a SetViewportMode node.
"""
import numpy
import usdrt
import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
class OgnOnPickedDatabase(og.Database):
"""Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.OnPicked
Class Members:
node: Node being evaluated
Attribute Value Properties:
Inputs:
inputs.gesture
inputs.onlyPlayback
inputs.trackedPrims
inputs.viewport
Outputs:
outputs.isTrackedPrimPicked
outputs.missed
outputs.picked
outputs.pickedPrim
outputs.pickedPrimPath
outputs.pickedWorldPos
outputs.trackedPrimPaths
Predefined Tokens:
tokens.LeftMouseClick
tokens.RightMouseClick
tokens.MiddleMouseClick
tokens.LeftMousePress
tokens.RightMousePress
tokens.MiddleMousePress
"""
# Imprint the generator and target ABI versions in the file for JIT generation
GENERATOR_VERSION = (1, 41, 3)
TARGET_VERSION = (2, 139, 12)
# This is an internal object that provides per-class storage of a per-node data dictionary
PER_NODE_DATA = {}
# This is an internal object that describes unchanging attributes in a generic way
# The values in this list are in no particular order, as a per-attribute tuple
# Name, Type, ExtendedTypeIndex, UiName, Description, Metadata,
# Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg
# You should not need to access any of this data directly, use the defined database interfaces
INTERFACE = og.Database._get_interface([
('inputs:gesture', 'token', 0, 'Gesture', 'The input gesture to trigger a picking event', {'displayGroup': 'parameters', ogn.MetadataKeys.LITERAL_ONLY: '1', ogn.MetadataKeys.ALLOWED_TOKENS: 'Left Mouse Click,Right Mouse Click,Middle Mouse Click,Left Mouse Press,Right Mouse Press,Middle Mouse Press', ogn.MetadataKeys.ALLOWED_TOKENS_RAW: '{"LeftMouseClick": "Left Mouse Click", "RightMouseClick": "Right Mouse Click", "MiddleMouseClick": "Middle Mouse Click", "LeftMousePress": "Left Mouse Press", "RightMousePress": "Right Mouse Press", "MiddleMousePress": "Middle Mouse Press"}', ogn.MetadataKeys.DEFAULT: '"Left Mouse Click"'}, True, "Left Mouse Click", False, ''),
('inputs:onlyPlayback', 'bool', 0, 'Only Simulate On Play', 'When true, the node is only computed while Stage is being played.', {ogn.MetadataKeys.LITERAL_ONLY: '1', ogn.MetadataKeys.DEFAULT: 'true'}, True, True, False, ''),
('inputs:trackedPrims', 'target', 0, 'Tracked Prims', "Optionally specify a set of tracked prims that will cause 'Picked' to fire when picked", {ogn.MetadataKeys.LITERAL_ONLY: '1', ogn.MetadataKeys.ALLOW_MULTI_INPUTS: '1'}, False, [], False, ''),
('inputs:viewport', 'token', 0, 'Viewport', 'Name of the viewport window to watch for picking events', {ogn.MetadataKeys.LITERAL_ONLY: '1', ogn.MetadataKeys.DEFAULT: '"Viewport"'}, True, "Viewport", False, ''),
('outputs:isTrackedPrimPicked', 'bool', 0, 'Is Tracked Prim Picked', "True if a tracked prim got picked, or if any prim got picked if no tracked prims are specified\n(will always be true when 'Picked' fires, and false when 'Missed' fires)", {}, True, None, False, ''),
('outputs:missed', 'execution', 0, 'Missed', 'Enabled when an attempted picking did not pick a tracked prim,\nor when nothing gets picked if no tracked prims are specified', {}, True, None, False, ''),
('outputs:picked', 'execution', 0, 'Picked', 'Enabled when a tracked prim is picked,\nor when any prim is picked if no tracked prims are specified', {}, True, None, False, ''),
('outputs:pickedPrim', 'target', 0, 'Picked Prim', 'The picked prim, or an empty target if nothing got picked', {}, True, [], False, ''),
('outputs:pickedPrimPath', 'token', 0, 'Picked Prim Path', 'The path of the picked prim, or an empty string if nothing got picked', {}, True, None, True, 'Use the pickedPrim output instead'),
('outputs:pickedWorldPos', 'point3d', 0, 'Picked World Position', 'The XYZ-coordinates of the point in world space at which the prim got picked,\nor (0,0,0) if nothing got picked', {}, True, None, False, ''),
('outputs:trackedPrimPaths', 'token[]', 0, 'Tracked Prim Paths', "A list of the paths of the prims specified in 'Tracked Prims'", {}, True, None, False, ''),
])
class tokens:
LeftMouseClick = "Left Mouse Click"
RightMouseClick = "Right Mouse Click"
MiddleMouseClick = "Middle Mouse Click"
LeftMousePress = "Left Mouse Press"
RightMousePress = "Right Mouse Press"
MiddleMousePress = "Middle Mouse Press"
@classmethod
def _populate_role_data(cls):
"""Populate a role structure with the non-default roles on this node type"""
role_data = super()._populate_role_data()
role_data.inputs.trackedPrims = og.AttributeRole.TARGET
role_data.outputs.missed = og.AttributeRole.EXECUTION
role_data.outputs.picked = og.AttributeRole.EXECUTION
role_data.outputs.pickedPrim = og.AttributeRole.TARGET
role_data.outputs.pickedWorldPos = og.AttributeRole.POSITION
return role_data
class ValuesForInputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = { }
"""Helper class that creates natural hierarchical access to input attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedReadAttributes = []
self._batchedReadValues = []
@property
def gesture(self):
data_view = og.AttributeValueHelper(self._attributes.gesture)
return data_view.get()
@gesture.setter
def gesture(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.gesture)
data_view = og.AttributeValueHelper(self._attributes.gesture)
data_view.set(value)
@property
def onlyPlayback(self):
data_view = og.AttributeValueHelper(self._attributes.onlyPlayback)
return data_view.get()
@onlyPlayback.setter
def onlyPlayback(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.onlyPlayback)
data_view = og.AttributeValueHelper(self._attributes.onlyPlayback)
data_view.set(value)
@property
def trackedPrims(self):
data_view = og.AttributeValueHelper(self._attributes.trackedPrims)
return data_view.get()
@trackedPrims.setter
def trackedPrims(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.trackedPrims)
data_view = og.AttributeValueHelper(self._attributes.trackedPrims)
data_view.set(value)
self.trackedPrims_size = data_view.get_array_size()
@property
def viewport(self):
data_view = og.AttributeValueHelper(self._attributes.viewport)
return data_view.get()
@viewport.setter
def viewport(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.viewport)
data_view = og.AttributeValueHelper(self._attributes.viewport)
data_view.set(value)
def _prefetch(self):
readAttributes = self._batchedReadAttributes
newValues = _og._prefetch_input_attributes_data(readAttributes)
if len(readAttributes) == len(newValues):
self._batchedReadValues = newValues
class ValuesForOutputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = { }
"""Helper class that creates natural hierarchical access to output attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self.pickedPrim_size = None
self.trackedPrimPaths_size = None
self._batchedWriteValues = { }
@property
def isTrackedPrimPicked(self):
data_view = og.AttributeValueHelper(self._attributes.isTrackedPrimPicked)
return data_view.get()
@isTrackedPrimPicked.setter
def isTrackedPrimPicked(self, value):
data_view = og.AttributeValueHelper(self._attributes.isTrackedPrimPicked)
data_view.set(value)
@property
def missed(self):
data_view = og.AttributeValueHelper(self._attributes.missed)
return data_view.get()
@missed.setter
def missed(self, value):
data_view = og.AttributeValueHelper(self._attributes.missed)
data_view.set(value)
@property
def picked(self):
data_view = og.AttributeValueHelper(self._attributes.picked)
return data_view.get()
@picked.setter
def picked(self, value):
data_view = og.AttributeValueHelper(self._attributes.picked)
data_view.set(value)
@property
def pickedPrim(self):
data_view = og.AttributeValueHelper(self._attributes.pickedPrim)
return data_view.get(reserved_element_count=self.pickedPrim_size)
@pickedPrim.setter
def pickedPrim(self, value):
data_view = og.AttributeValueHelper(self._attributes.pickedPrim)
data_view.set(value)
self.pickedPrim_size = data_view.get_array_size()
@property
def pickedPrimPath(self):
data_view = og.AttributeValueHelper(self._attributes.pickedPrimPath)
return data_view.get()
@pickedPrimPath.setter
def pickedPrimPath(self, value):
data_view = og.AttributeValueHelper(self._attributes.pickedPrimPath)
data_view.set(value)
@property
def pickedWorldPos(self):
data_view = og.AttributeValueHelper(self._attributes.pickedWorldPos)
return data_view.get()
@pickedWorldPos.setter
def pickedWorldPos(self, value):
data_view = og.AttributeValueHelper(self._attributes.pickedWorldPos)
data_view.set(value)
@property
def trackedPrimPaths(self):
data_view = og.AttributeValueHelper(self._attributes.trackedPrimPaths)
return data_view.get(reserved_element_count=self.trackedPrimPaths_size)
@trackedPrimPaths.setter
def trackedPrimPaths(self, value):
data_view = og.AttributeValueHelper(self._attributes.trackedPrimPaths)
data_view.set(value)
self.trackedPrimPaths_size = data_view.get_array_size()
def _commit(self):
_og._commit_output_attributes_data(self._batchedWriteValues)
self._batchedWriteValues = { }
class ValuesForState(og.DynamicAttributeAccess):
"""Helper class that creates natural hierarchical access to state attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
def __init__(self, node):
super().__init__(node)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT)
self.inputs = OgnOnPickedDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT)
self.outputs = OgnOnPickedDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE)
self.state = OgnOnPickedDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
| 12,859 | Python | 48.844961 | 676 | 0.66226 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnReadViewportClickStateDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.ReadViewportClickState
Read the state of the last viewport click event from the specified viewport. Note that viewport mouse events must be enabled
on the specified viewport using a SetViewportMode node.
"""
import numpy
import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
class OgnReadViewportClickStateDatabase(og.Database):
"""Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.ReadViewportClickState
Class Members:
node: Node being evaluated
Attribute Value Properties:
Inputs:
inputs.gesture
inputs.useNormalizedCoords
inputs.viewport
Outputs:
outputs.isValid
outputs.position
Predefined Tokens:
tokens.LeftMouseClick
tokens.RightMouseClick
tokens.MiddleMouseClick
"""
# Imprint the generator and target ABI versions in the file for JIT generation
GENERATOR_VERSION = (1, 41, 3)
TARGET_VERSION = (2, 139, 12)
# This is an internal object that provides per-class storage of a per-node data dictionary
PER_NODE_DATA = {}
# This is an internal object that describes unchanging attributes in a generic way
# The values in this list are in no particular order, as a per-attribute tuple
# Name, Type, ExtendedTypeIndex, UiName, Description, Metadata,
# Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg
# You should not need to access any of this data directly, use the defined database interfaces
INTERFACE = og.Database._get_interface([
('inputs:gesture', 'token', 0, 'Gesture', 'The input gesture to trigger viewport click events', {'displayGroup': 'parameters', ogn.MetadataKeys.ALLOWED_TOKENS: 'Left Mouse Click,Right Mouse Click,Middle Mouse Click', ogn.MetadataKeys.ALLOWED_TOKENS_RAW: '{"LeftMouseClick": "Left Mouse Click", "RightMouseClick": "Right Mouse Click", "MiddleMouseClick": "Middle Mouse Click"}', ogn.MetadataKeys.DEFAULT: '"Left Mouse Click"'}, True, "Left Mouse Click", False, ''),
('inputs:useNormalizedCoords', 'bool', 0, 'Use Normalized Coords', 'When true, the components of the 2D position output are scaled to between 0 and 1,\nwhere 0 is top/left and 1 is bottom/right.\nWhen false, components are in viewport render resolution pixels.', {ogn.MetadataKeys.DEFAULT: 'false'}, True, False, False, ''),
('inputs:viewport', 'token', 0, 'Viewport', 'Name of the viewport window to watch for click events', {ogn.MetadataKeys.DEFAULT: '"Viewport"'}, True, "Viewport", False, ''),
('outputs:isValid', 'bool', 0, 'Is Valid', 'True if a valid event state was detected and the outputs of this node are valid, and false otherwise', {}, True, None, False, ''),
('outputs:position', 'double2', 0, 'Position', 'The position at which the specified input gesture last triggered a viewport click event in the specified viewport', {}, True, None, False, ''),
])
class tokens:
LeftMouseClick = "Left Mouse Click"
RightMouseClick = "Right Mouse Click"
MiddleMouseClick = "Middle Mouse Click"
class ValuesForInputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = { }
"""Helper class that creates natural hierarchical access to input attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedReadAttributes = []
self._batchedReadValues = []
@property
def gesture(self):
data_view = og.AttributeValueHelper(self._attributes.gesture)
return data_view.get()
@gesture.setter
def gesture(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.gesture)
data_view = og.AttributeValueHelper(self._attributes.gesture)
data_view.set(value)
@property
def useNormalizedCoords(self):
data_view = og.AttributeValueHelper(self._attributes.useNormalizedCoords)
return data_view.get()
@useNormalizedCoords.setter
def useNormalizedCoords(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.useNormalizedCoords)
data_view = og.AttributeValueHelper(self._attributes.useNormalizedCoords)
data_view.set(value)
@property
def viewport(self):
data_view = og.AttributeValueHelper(self._attributes.viewport)
return data_view.get()
@viewport.setter
def viewport(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.viewport)
data_view = og.AttributeValueHelper(self._attributes.viewport)
data_view.set(value)
def _prefetch(self):
readAttributes = self._batchedReadAttributes
newValues = _og._prefetch_input_attributes_data(readAttributes)
if len(readAttributes) == len(newValues):
self._batchedReadValues = newValues
class ValuesForOutputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = { }
"""Helper class that creates natural hierarchical access to output attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedWriteValues = { }
@property
def isValid(self):
data_view = og.AttributeValueHelper(self._attributes.isValid)
return data_view.get()
@isValid.setter
def isValid(self, value):
data_view = og.AttributeValueHelper(self._attributes.isValid)
data_view.set(value)
@property
def position(self):
data_view = og.AttributeValueHelper(self._attributes.position)
return data_view.get()
@position.setter
def position(self, value):
data_view = og.AttributeValueHelper(self._attributes.position)
data_view.set(value)
def _commit(self):
_og._commit_output_attributes_data(self._batchedWriteValues)
self._batchedWriteValues = { }
class ValuesForState(og.DynamicAttributeAccess):
"""Helper class that creates natural hierarchical access to state attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
def __init__(self, node):
super().__init__(node)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT)
self.inputs = OgnReadViewportClickStateDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT)
self.outputs = OgnReadViewportClickStateDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE)
self.state = OgnReadViewportClickStateDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
| 7,995 | Python | 48.664596 | 472 | 0.673921 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnGetActiveViewportCameraDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.GetActiveViewportCamera
Gets the path of the camera bound to a viewport
"""
import sys
import traceback
import usdrt
import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
class OgnGetActiveViewportCameraDatabase(og.Database):
"""Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.GetActiveViewportCamera
Class Members:
node: Node being evaluated
Attribute Value Properties:
Inputs:
inputs.viewport
Outputs:
outputs.camera
outputs.cameraPrim
"""
# Imprint the generator and target ABI versions in the file for JIT generation
GENERATOR_VERSION = (1, 41, 3)
TARGET_VERSION = (2, 139, 12)
# This is an internal object that provides per-class storage of a per-node data dictionary
PER_NODE_DATA = {}
# This is an internal object that describes unchanging attributes in a generic way
# The values in this list are in no particular order, as a per-attribute tuple
# Name, Type, ExtendedTypeIndex, UiName, Description, Metadata,
# Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg
# You should not need to access any of this data directly, use the defined database interfaces
INTERFACE = og.Database._get_interface([
('inputs:viewport', 'token', 0, 'Viewport', 'Name of the viewport, or empty for the default viewport', {}, True, "", False, ''),
('outputs:camera', 'token', 0, 'Camera', 'Path of the active camera', {}, True, None, False, ''),
('outputs:cameraPrim', 'target', 0, 'Camera Prim', 'The prim of the active camera', {}, True, [], False, ''),
])
@classmethod
def _populate_role_data(cls):
"""Populate a role structure with the non-default roles on this node type"""
role_data = super()._populate_role_data()
role_data.outputs.cameraPrim = og.AttributeRole.TARGET
return role_data
class ValuesForInputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = {"viewport", "_setting_locked", "_batchedReadAttributes", "_batchedReadValues"}
"""Helper class that creates natural hierarchical access to input attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedReadAttributes = [self._attributes.viewport]
self._batchedReadValues = [""]
@property
def viewport(self):
return self._batchedReadValues[0]
@viewport.setter
def viewport(self, value):
self._batchedReadValues[0] = value
def __getattr__(self, item: str):
if item in self.LOCAL_PROPERTY_NAMES:
return object.__getattribute__(self, item)
else:
return super().__getattr__(item)
def __setattr__(self, item: str, new_value):
if item in self.LOCAL_PROPERTY_NAMES:
object.__setattr__(self, item, new_value)
else:
super().__setattr__(item, new_value)
def _prefetch(self):
readAttributes = self._batchedReadAttributes
newValues = _og._prefetch_input_attributes_data(readAttributes)
if len(readAttributes) == len(newValues):
self._batchedReadValues = newValues
class ValuesForOutputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = {"camera", "_batchedWriteValues"}
"""Helper class that creates natural hierarchical access to output attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self.cameraPrim_size = None
self._batchedWriteValues = { }
@property
def cameraPrim(self):
data_view = og.AttributeValueHelper(self._attributes.cameraPrim)
return data_view.get(reserved_element_count=self.cameraPrim_size)
@cameraPrim.setter
def cameraPrim(self, value):
data_view = og.AttributeValueHelper(self._attributes.cameraPrim)
data_view.set(value)
self.cameraPrim_size = data_view.get_array_size()
@property
def camera(self):
value = self._batchedWriteValues.get(self._attributes.camera)
if value:
return value
else:
data_view = og.AttributeValueHelper(self._attributes.camera)
return data_view.get()
@camera.setter
def camera(self, value):
self._batchedWriteValues[self._attributes.camera] = value
def __getattr__(self, item: str):
if item in self.LOCAL_PROPERTY_NAMES:
return object.__getattribute__(self, item)
else:
return super().__getattr__(item)
def __setattr__(self, item: str, new_value):
if item in self.LOCAL_PROPERTY_NAMES:
object.__setattr__(self, item, new_value)
else:
super().__setattr__(item, new_value)
def _commit(self):
_og._commit_output_attributes_data(self._batchedWriteValues)
self._batchedWriteValues = { }
class ValuesForState(og.DynamicAttributeAccess):
"""Helper class that creates natural hierarchical access to state attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
def __init__(self, node):
super().__init__(node)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT)
self.inputs = OgnGetActiveViewportCameraDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT)
self.outputs = OgnGetActiveViewportCameraDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE)
self.state = OgnGetActiveViewportCameraDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
class abi:
"""Class defining the ABI interface for the node type"""
@staticmethod
def get_node_type():
get_node_type_function = getattr(OgnGetActiveViewportCameraDatabase.NODE_TYPE_CLASS, 'get_node_type', None)
if callable(get_node_type_function):
return get_node_type_function()
return 'omni.graph.ui_nodes.GetActiveViewportCamera'
@staticmethod
def compute(context, node):
def database_valid():
return True
try:
per_node_data = OgnGetActiveViewportCameraDatabase.PER_NODE_DATA[node.node_id()]
db = per_node_data.get('_db')
if db is None:
db = OgnGetActiveViewportCameraDatabase(node)
per_node_data['_db'] = db
if not database_valid():
per_node_data['_db'] = None
return False
except:
db = OgnGetActiveViewportCameraDatabase(node)
try:
compute_function = getattr(OgnGetActiveViewportCameraDatabase.NODE_TYPE_CLASS, 'compute', None)
if callable(compute_function) and compute_function.__code__.co_argcount > 1:
return compute_function(context, node)
db.inputs._prefetch()
db.inputs._setting_locked = True
with og.in_compute():
return OgnGetActiveViewportCameraDatabase.NODE_TYPE_CLASS.compute(db)
except Exception as error:
stack_trace = "".join(traceback.format_tb(sys.exc_info()[2].tb_next))
db.log_error(f'Assertion raised in compute - {error}\n{stack_trace}', add_context=False)
finally:
db.inputs._setting_locked = False
db.outputs._commit()
return False
@staticmethod
def initialize(context, node):
OgnGetActiveViewportCameraDatabase._initialize_per_node_data(node)
initialize_function = getattr(OgnGetActiveViewportCameraDatabase.NODE_TYPE_CLASS, 'initialize', None)
if callable(initialize_function):
initialize_function(context, node)
per_node_data = OgnGetActiveViewportCameraDatabase.PER_NODE_DATA[node.node_id()]
def on_connection_or_disconnection(*args):
per_node_data['_db'] = None
node.register_on_connected_callback(on_connection_or_disconnection)
node.register_on_disconnected_callback(on_connection_or_disconnection)
@staticmethod
def release(node):
release_function = getattr(OgnGetActiveViewportCameraDatabase.NODE_TYPE_CLASS, 'release', None)
if callable(release_function):
release_function(node)
OgnGetActiveViewportCameraDatabase._release_per_node_data(node)
@staticmethod
def release_instance(node, target):
OgnGetActiveViewportCameraDatabase._release_per_node_instance_data(node, target)
@staticmethod
def update_node_version(context, node, old_version, new_version):
update_node_version_function = getattr(OgnGetActiveViewportCameraDatabase.NODE_TYPE_CLASS, 'update_node_version', None)
if callable(update_node_version_function):
return update_node_version_function(context, node, old_version, new_version)
return False
@staticmethod
def initialize_type(node_type):
initialize_type_function = getattr(OgnGetActiveViewportCameraDatabase.NODE_TYPE_CLASS, 'initialize_type', None)
needs_initializing = True
if callable(initialize_type_function):
needs_initializing = initialize_type_function(node_type)
if needs_initializing:
node_type.set_metadata(ogn.MetadataKeys.EXTENSION, "omni.graph.ui_nodes")
node_type.set_metadata(ogn.MetadataKeys.UI_NAME, "Get Active Camera")
node_type.set_metadata(ogn.MetadataKeys.CATEGORIES, "sceneGraph:camera")
node_type.set_metadata(ogn.MetadataKeys.DESCRIPTION, "Gets the path of the camera bound to a viewport")
node_type.set_metadata(ogn.MetadataKeys.EXCLUSIONS, "tests")
node_type.set_metadata(ogn.MetadataKeys.LANGUAGE, "Python")
OgnGetActiveViewportCameraDatabase.INTERFACE.add_to_node_type(node_type)
@staticmethod
def on_connection_type_resolve(node):
on_connection_type_resolve_function = getattr(OgnGetActiveViewportCameraDatabase.NODE_TYPE_CLASS, 'on_connection_type_resolve', None)
if callable(on_connection_type_resolve_function):
on_connection_type_resolve_function(node)
NODE_TYPE_CLASS = None
@staticmethod
def register(node_type_class):
OgnGetActiveViewportCameraDatabase.NODE_TYPE_CLASS = node_type_class
og.register_node_type(OgnGetActiveViewportCameraDatabase.abi, 2)
@staticmethod
def deregister():
og.deregister_node_type("omni.graph.ui_nodes.GetActiveViewportCamera")
| 12,168 | Python | 45.269962 | 145 | 0.638807 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnPlacerDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.Placer
Contruct a Placer widget. The Placer takes a single child and places it at a given position within it.
"""
import numpy
import sys
import traceback
import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
class OgnPlacerDatabase(og.Database):
"""Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.Placer
Class Members:
node: Node being evaluated
Attribute Value Properties:
Inputs:
inputs.create
inputs.parentWidgetPath
inputs.position
inputs.style
inputs.widgetIdentifier
Outputs:
outputs.created
outputs.widgetPath
"""
# Imprint the generator and target ABI versions in the file for JIT generation
GENERATOR_VERSION = (1, 41, 3)
TARGET_VERSION = (2, 139, 12)
# This is an internal object that provides per-class storage of a per-node data dictionary
PER_NODE_DATA = {}
# This is an internal object that describes unchanging attributes in a generic way
# The values in this list are in no particular order, as a per-attribute tuple
# Name, Type, ExtendedTypeIndex, UiName, Description, Metadata,
# Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg
# You should not need to access any of this data directly, use the defined database interfaces
INTERFACE = og.Database._get_interface([
('inputs:create', 'execution', 0, 'Create', 'Input execution to create and show the widget', {}, True, None, False, ''),
('inputs:parentWidgetPath', 'token', 0, 'Parent Widget Path', 'The absolute path to the parent widget.', {}, True, "", False, ''),
('inputs:position', 'double2', 0, 'Position', 'Where to position the child widget within the Placer.', {}, True, [0.0, 0.0], False, ''),
('inputs:style', 'string', 0, None, 'Style to be applied to the Placer and its child. This can later be changed with the\nWriteWidgetStyle node.', {}, False, None, False, ''),
('inputs:widgetIdentifier', 'token', 0, 'Widget Identifier', 'An optional unique identifier for the widget.\nCan be used to refer to this widget in other places such as the OnWidgetClicked node.', {}, False, None, False, ''),
('outputs:created', 'execution', 0, 'Created', 'Executed when the widget is created', {}, True, None, False, ''),
('outputs:widgetPath', 'token', 0, 'Widget Path', 'The absolute path to the created Placer widget', {}, True, None, False, ''),
])
@classmethod
def _populate_role_data(cls):
"""Populate a role structure with the non-default roles on this node type"""
role_data = super()._populate_role_data()
role_data.inputs.create = og.AttributeRole.EXECUTION
role_data.inputs.style = og.AttributeRole.TEXT
role_data.outputs.created = og.AttributeRole.EXECUTION
return role_data
class ValuesForInputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = {"create", "parentWidgetPath", "position", "style", "widgetIdentifier", "_setting_locked", "_batchedReadAttributes", "_batchedReadValues"}
"""Helper class that creates natural hierarchical access to input attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedReadAttributes = [self._attributes.create, self._attributes.parentWidgetPath, self._attributes.position, self._attributes.style, self._attributes.widgetIdentifier]
self._batchedReadValues = [None, "", [0.0, 0.0], None, None]
@property
def create(self):
return self._batchedReadValues[0]
@create.setter
def create(self, value):
self._batchedReadValues[0] = value
@property
def parentWidgetPath(self):
return self._batchedReadValues[1]
@parentWidgetPath.setter
def parentWidgetPath(self, value):
self._batchedReadValues[1] = value
@property
def position(self):
return self._batchedReadValues[2]
@position.setter
def position(self, value):
self._batchedReadValues[2] = value
@property
def style(self):
return self._batchedReadValues[3]
@style.setter
def style(self, value):
self._batchedReadValues[3] = value
@property
def widgetIdentifier(self):
return self._batchedReadValues[4]
@widgetIdentifier.setter
def widgetIdentifier(self, value):
self._batchedReadValues[4] = value
def __getattr__(self, item: str):
if item in self.LOCAL_PROPERTY_NAMES:
return object.__getattribute__(self, item)
else:
return super().__getattr__(item)
def __setattr__(self, item: str, new_value):
if item in self.LOCAL_PROPERTY_NAMES:
object.__setattr__(self, item, new_value)
else:
super().__setattr__(item, new_value)
def _prefetch(self):
readAttributes = self._batchedReadAttributes
newValues = _og._prefetch_input_attributes_data(readAttributes)
if len(readAttributes) == len(newValues):
self._batchedReadValues = newValues
class ValuesForOutputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = {"created", "widgetPath", "_batchedWriteValues"}
"""Helper class that creates natural hierarchical access to output attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedWriteValues = { }
@property
def created(self):
value = self._batchedWriteValues.get(self._attributes.created)
if value:
return value
else:
data_view = og.AttributeValueHelper(self._attributes.created)
return data_view.get()
@created.setter
def created(self, value):
self._batchedWriteValues[self._attributes.created] = value
@property
def widgetPath(self):
value = self._batchedWriteValues.get(self._attributes.widgetPath)
if value:
return value
else:
data_view = og.AttributeValueHelper(self._attributes.widgetPath)
return data_view.get()
@widgetPath.setter
def widgetPath(self, value):
self._batchedWriteValues[self._attributes.widgetPath] = value
def __getattr__(self, item: str):
if item in self.LOCAL_PROPERTY_NAMES:
return object.__getattribute__(self, item)
else:
return super().__getattr__(item)
def __setattr__(self, item: str, new_value):
if item in self.LOCAL_PROPERTY_NAMES:
object.__setattr__(self, item, new_value)
else:
super().__setattr__(item, new_value)
def _commit(self):
_og._commit_output_attributes_data(self._batchedWriteValues)
self._batchedWriteValues = { }
class ValuesForState(og.DynamicAttributeAccess):
"""Helper class that creates natural hierarchical access to state attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
def __init__(self, node):
super().__init__(node)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT)
self.inputs = OgnPlacerDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT)
self.outputs = OgnPlacerDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE)
self.state = OgnPlacerDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
class abi:
"""Class defining the ABI interface for the node type"""
@staticmethod
def get_node_type():
get_node_type_function = getattr(OgnPlacerDatabase.NODE_TYPE_CLASS, 'get_node_type', None)
if callable(get_node_type_function):
return get_node_type_function()
return 'omni.graph.ui_nodes.Placer'
@staticmethod
def compute(context, node):
def database_valid():
return True
try:
per_node_data = OgnPlacerDatabase.PER_NODE_DATA[node.node_id()]
db = per_node_data.get('_db')
if db is None:
db = OgnPlacerDatabase(node)
per_node_data['_db'] = db
if not database_valid():
per_node_data['_db'] = None
return False
except:
db = OgnPlacerDatabase(node)
try:
compute_function = getattr(OgnPlacerDatabase.NODE_TYPE_CLASS, 'compute', None)
if callable(compute_function) and compute_function.__code__.co_argcount > 1:
return compute_function(context, node)
db.inputs._prefetch()
db.inputs._setting_locked = True
with og.in_compute():
return OgnPlacerDatabase.NODE_TYPE_CLASS.compute(db)
except Exception as error:
stack_trace = "".join(traceback.format_tb(sys.exc_info()[2].tb_next))
db.log_error(f'Assertion raised in compute - {error}\n{stack_trace}', add_context=False)
finally:
db.inputs._setting_locked = False
db.outputs._commit()
return False
@staticmethod
def initialize(context, node):
OgnPlacerDatabase._initialize_per_node_data(node)
initialize_function = getattr(OgnPlacerDatabase.NODE_TYPE_CLASS, 'initialize', None)
if callable(initialize_function):
initialize_function(context, node)
per_node_data = OgnPlacerDatabase.PER_NODE_DATA[node.node_id()]
def on_connection_or_disconnection(*args):
per_node_data['_db'] = None
node.register_on_connected_callback(on_connection_or_disconnection)
node.register_on_disconnected_callback(on_connection_or_disconnection)
@staticmethod
def release(node):
release_function = getattr(OgnPlacerDatabase.NODE_TYPE_CLASS, 'release', None)
if callable(release_function):
release_function(node)
OgnPlacerDatabase._release_per_node_data(node)
@staticmethod
def release_instance(node, target):
OgnPlacerDatabase._release_per_node_instance_data(node, target)
@staticmethod
def update_node_version(context, node, old_version, new_version):
update_node_version_function = getattr(OgnPlacerDatabase.NODE_TYPE_CLASS, 'update_node_version', None)
if callable(update_node_version_function):
return update_node_version_function(context, node, old_version, new_version)
return False
@staticmethod
def initialize_type(node_type):
initialize_type_function = getattr(OgnPlacerDatabase.NODE_TYPE_CLASS, 'initialize_type', None)
needs_initializing = True
if callable(initialize_type_function):
needs_initializing = initialize_type_function(node_type)
if needs_initializing:
node_type.set_metadata(ogn.MetadataKeys.EXTENSION, "omni.graph.ui_nodes")
node_type.set_metadata(ogn.MetadataKeys.UI_NAME, "Placer (BETA)")
node_type.set_metadata(ogn.MetadataKeys.CATEGORIES, "graph:action,ui")
node_type.set_metadata(ogn.MetadataKeys.DESCRIPTION, "Contruct a Placer widget. The Placer takes a single child and places it at a given position within it.")
node_type.set_metadata(ogn.MetadataKeys.EXCLUSIONS, "tests")
node_type.set_metadata(ogn.MetadataKeys.LANGUAGE, "Python")
OgnPlacerDatabase.INTERFACE.add_to_node_type(node_type)
@staticmethod
def on_connection_type_resolve(node):
on_connection_type_resolve_function = getattr(OgnPlacerDatabase.NODE_TYPE_CLASS, 'on_connection_type_resolve', None)
if callable(on_connection_type_resolve_function):
on_connection_type_resolve_function(node)
NODE_TYPE_CLASS = None
@staticmethod
def register(node_type_class):
OgnPlacerDatabase.NODE_TYPE_CLASS = node_type_class
og.register_node_type(OgnPlacerDatabase.abi, 1)
@staticmethod
def deregister():
og.deregister_node_type("omni.graph.ui_nodes.Placer")
| 13,838 | Python | 44.22549 | 233 | 0.626319 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnWriteWidgetStyleDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.WriteWidgetStyle
Sets a widget's style properties. This node should be used in combination with UI creation nodes such as Button.
"""
import sys
import traceback
import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
class OgnWriteWidgetStyleDatabase(og.Database):
"""Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.WriteWidgetStyle
Class Members:
node: Node being evaluated
Attribute Value Properties:
Inputs:
inputs.style
inputs.widgetIdentifier
inputs.widgetPath
inputs.write
Outputs:
outputs.written
"""
# Imprint the generator and target ABI versions in the file for JIT generation
GENERATOR_VERSION = (1, 41, 3)
TARGET_VERSION = (2, 139, 12)
# This is an internal object that provides per-class storage of a per-node data dictionary
PER_NODE_DATA = {}
# This is an internal object that describes unchanging attributes in a generic way
# The values in this list are in no particular order, as a per-attribute tuple
# Name, Type, ExtendedTypeIndex, UiName, Description, Metadata,
# Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg
# You should not need to access any of this data directly, use the defined database interfaces
INTERFACE = og.Database._get_interface([
('inputs:style', 'string', 0, None, 'The style to set the widget to.', {}, True, "", False, ''),
('inputs:widgetIdentifier', 'token', 0, 'Widget Identifier', 'A unique identifier identifying the widget. This is only valid within the current graph.\nThis should be specified in the UI creation node such as OgnButton.', {}, True, "", False, ''),
('inputs:widgetPath', 'token', 0, 'Widget Path', "Full path to the widget. If present this will be used insted of 'widgetIdentifier'.\nUnlike 'widgetIdentifier' this is valid across all graphs.", {}, True, "", False, ''),
('inputs:write', 'execution', 0, None, 'Input execution', {}, True, None, False, ''),
('outputs:written', 'execution', 0, None, 'Output execution', {}, True, None, False, ''),
])
@classmethod
def _populate_role_data(cls):
"""Populate a role structure with the non-default roles on this node type"""
role_data = super()._populate_role_data()
role_data.inputs.style = og.AttributeRole.TEXT
role_data.inputs.write = og.AttributeRole.EXECUTION
role_data.outputs.written = og.AttributeRole.EXECUTION
return role_data
class ValuesForInputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = {"style", "widgetIdentifier", "widgetPath", "write", "_setting_locked", "_batchedReadAttributes", "_batchedReadValues"}
"""Helper class that creates natural hierarchical access to input attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedReadAttributes = [self._attributes.style, self._attributes.widgetIdentifier, self._attributes.widgetPath, self._attributes.write]
self._batchedReadValues = ["", "", "", None]
@property
def style(self):
return self._batchedReadValues[0]
@style.setter
def style(self, value):
self._batchedReadValues[0] = value
@property
def widgetIdentifier(self):
return self._batchedReadValues[1]
@widgetIdentifier.setter
def widgetIdentifier(self, value):
self._batchedReadValues[1] = value
@property
def widgetPath(self):
return self._batchedReadValues[2]
@widgetPath.setter
def widgetPath(self, value):
self._batchedReadValues[2] = value
@property
def write(self):
return self._batchedReadValues[3]
@write.setter
def write(self, value):
self._batchedReadValues[3] = value
def __getattr__(self, item: str):
if item in self.LOCAL_PROPERTY_NAMES:
return object.__getattribute__(self, item)
else:
return super().__getattr__(item)
def __setattr__(self, item: str, new_value):
if item in self.LOCAL_PROPERTY_NAMES:
object.__setattr__(self, item, new_value)
else:
super().__setattr__(item, new_value)
def _prefetch(self):
readAttributes = self._batchedReadAttributes
newValues = _og._prefetch_input_attributes_data(readAttributes)
if len(readAttributes) == len(newValues):
self._batchedReadValues = newValues
class ValuesForOutputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = {"written", "_batchedWriteValues"}
"""Helper class that creates natural hierarchical access to output attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedWriteValues = { }
@property
def written(self):
value = self._batchedWriteValues.get(self._attributes.written)
if value:
return value
else:
data_view = og.AttributeValueHelper(self._attributes.written)
return data_view.get()
@written.setter
def written(self, value):
self._batchedWriteValues[self._attributes.written] = value
def __getattr__(self, item: str):
if item in self.LOCAL_PROPERTY_NAMES:
return object.__getattribute__(self, item)
else:
return super().__getattr__(item)
def __setattr__(self, item: str, new_value):
if item in self.LOCAL_PROPERTY_NAMES:
object.__setattr__(self, item, new_value)
else:
super().__setattr__(item, new_value)
def _commit(self):
_og._commit_output_attributes_data(self._batchedWriteValues)
self._batchedWriteValues = { }
class ValuesForState(og.DynamicAttributeAccess):
"""Helper class that creates natural hierarchical access to state attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
def __init__(self, node):
super().__init__(node)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT)
self.inputs = OgnWriteWidgetStyleDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT)
self.outputs = OgnWriteWidgetStyleDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE)
self.state = OgnWriteWidgetStyleDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
class abi:
"""Class defining the ABI interface for the node type"""
@staticmethod
def get_node_type():
get_node_type_function = getattr(OgnWriteWidgetStyleDatabase.NODE_TYPE_CLASS, 'get_node_type', None)
if callable(get_node_type_function):
return get_node_type_function()
return 'omni.graph.ui_nodes.WriteWidgetStyle'
@staticmethod
def compute(context, node):
def database_valid():
return True
try:
per_node_data = OgnWriteWidgetStyleDatabase.PER_NODE_DATA[node.node_id()]
db = per_node_data.get('_db')
if db is None:
db = OgnWriteWidgetStyleDatabase(node)
per_node_data['_db'] = db
if not database_valid():
per_node_data['_db'] = None
return False
except:
db = OgnWriteWidgetStyleDatabase(node)
try:
compute_function = getattr(OgnWriteWidgetStyleDatabase.NODE_TYPE_CLASS, 'compute', None)
if callable(compute_function) and compute_function.__code__.co_argcount > 1:
return compute_function(context, node)
db.inputs._prefetch()
db.inputs._setting_locked = True
with og.in_compute():
return OgnWriteWidgetStyleDatabase.NODE_TYPE_CLASS.compute(db)
except Exception as error:
stack_trace = "".join(traceback.format_tb(sys.exc_info()[2].tb_next))
db.log_error(f'Assertion raised in compute - {error}\n{stack_trace}', add_context=False)
finally:
db.inputs._setting_locked = False
db.outputs._commit()
return False
@staticmethod
def initialize(context, node):
OgnWriteWidgetStyleDatabase._initialize_per_node_data(node)
initialize_function = getattr(OgnWriteWidgetStyleDatabase.NODE_TYPE_CLASS, 'initialize', None)
if callable(initialize_function):
initialize_function(context, node)
per_node_data = OgnWriteWidgetStyleDatabase.PER_NODE_DATA[node.node_id()]
def on_connection_or_disconnection(*args):
per_node_data['_db'] = None
node.register_on_connected_callback(on_connection_or_disconnection)
node.register_on_disconnected_callback(on_connection_or_disconnection)
@staticmethod
def release(node):
release_function = getattr(OgnWriteWidgetStyleDatabase.NODE_TYPE_CLASS, 'release', None)
if callable(release_function):
release_function(node)
OgnWriteWidgetStyleDatabase._release_per_node_data(node)
@staticmethod
def release_instance(node, target):
OgnWriteWidgetStyleDatabase._release_per_node_instance_data(node, target)
@staticmethod
def update_node_version(context, node, old_version, new_version):
update_node_version_function = getattr(OgnWriteWidgetStyleDatabase.NODE_TYPE_CLASS, 'update_node_version', None)
if callable(update_node_version_function):
return update_node_version_function(context, node, old_version, new_version)
return False
@staticmethod
def initialize_type(node_type):
initialize_type_function = getattr(OgnWriteWidgetStyleDatabase.NODE_TYPE_CLASS, 'initialize_type', None)
needs_initializing = True
if callable(initialize_type_function):
needs_initializing = initialize_type_function(node_type)
if needs_initializing:
node_type.set_metadata(ogn.MetadataKeys.EXTENSION, "omni.graph.ui_nodes")
node_type.set_metadata(ogn.MetadataKeys.UI_NAME, "Write Widget Style (BETA)")
node_type.set_metadata(ogn.MetadataKeys.CATEGORIES, "graph:action,ui")
node_type.set_metadata(ogn.MetadataKeys.DESCRIPTION, "Sets a widget's style properties. This node should be used in combination with UI creation nodes such as Button.")
node_type.set_metadata(ogn.MetadataKeys.EXCLUSIONS, "tests")
node_type.set_metadata(ogn.MetadataKeys.LANGUAGE, "Python")
__hints = node_type.get_scheduling_hints()
if __hints is not None:
__hints.set_data_access(og.eAccessLocation.E_GLOBAL, og.eAccessType.E_READ)
OgnWriteWidgetStyleDatabase.INTERFACE.add_to_node_type(node_type)
@staticmethod
def on_connection_type_resolve(node):
on_connection_type_resolve_function = getattr(OgnWriteWidgetStyleDatabase.NODE_TYPE_CLASS, 'on_connection_type_resolve', None)
if callable(on_connection_type_resolve_function):
on_connection_type_resolve_function(node)
NODE_TYPE_CLASS = None
@staticmethod
def register(node_type_class):
OgnWriteWidgetStyleDatabase.NODE_TYPE_CLASS = node_type_class
og.register_node_type(OgnWriteWidgetStyleDatabase.abi, 1)
@staticmethod
def deregister():
og.deregister_node_type("omni.graph.ui_nodes.WriteWidgetStyle")
| 13,179 | Python | 45.572438 | 255 | 0.633887 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnReadMouseStateDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.ReadMouseState
Reads the current state of the mouse. You can choose which mouse element this node is associated with. When mouse element
is chosen to be a button, only outputs:isPressed is meaningful. When coordinates are chosen, only outputs:coords and outputs:window
are meaningful.
Pixel coordinates are the position of the mouse cursor in screen pixel units with (0,0) top left. Normalized
coordinates are values between 0-1 where 0 is top/left and 1 is bottom/right. By default, coordinates are relative to the
application window, but if 'Use Relative Coords' is set to true, then coordinates are relative to the workspace window containing
the mouse pointer.
"""
import numpy
import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
class OgnReadMouseStateDatabase(og.Database):
"""Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.ReadMouseState
Class Members:
node: Node being evaluated
Attribute Value Properties:
Inputs:
inputs.mouseElement
inputs.useRelativeCoords
Outputs:
outputs.coords
outputs.isPressed
outputs.window
Predefined Tokens:
tokens.LeftButton
tokens.RightButton
tokens.MiddleButton
tokens.ForwardButton
tokens.BackButton
tokens.MouseCoordsNormalized
tokens.MouseCoordsPixel
"""
# Imprint the generator and target ABI versions in the file for JIT generation
GENERATOR_VERSION = (1, 41, 3)
TARGET_VERSION = (2, 139, 12)
# This is an internal object that provides per-class storage of a per-node data dictionary
PER_NODE_DATA = {}
# This is an internal object that describes unchanging attributes in a generic way
# The values in this list are in no particular order, as a per-attribute tuple
# Name, Type, ExtendedTypeIndex, UiName, Description, Metadata,
# Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg
# You should not need to access any of this data directly, use the defined database interfaces
INTERFACE = og.Database._get_interface([
('inputs:mouseElement', 'token', 0, 'Mouse Element', 'The mouse input to check the state of', {'displayGroup': 'parameters', ogn.MetadataKeys.ALLOWED_TOKENS: 'Left Button,Right Button,Middle Button,Forward Button,Back Button,Normalized Mouse Coordinates,Pixel Mouse Coordinates', ogn.MetadataKeys.ALLOWED_TOKENS_RAW: '{"LeftButton": "Left Button", "RightButton": "Right Button", "MiddleButton": "Middle Button", "ForwardButton": "Forward Button", "BackButton": "Back Button", "MouseCoordsNormalized": "Normalized Mouse Coordinates", "MouseCoordsPixel": "Pixel Mouse Coordinates"}', ogn.MetadataKeys.DEFAULT: '"Left Button"'}, True, "Left Button", False, ''),
('inputs:useRelativeCoords', 'bool', 0, 'Use Relative Coords', "When true, the output 'coords' is made relative to the workspace window containing the\nmouse pointer instead of the entire application window", {}, True, False, False, ''),
('outputs:coords', 'float2', 0, None, 'The coordinates of the mouse. If the mouse element selected is a button, this will output a zero vector.', {}, True, None, False, ''),
('outputs:isPressed', 'bool', 0, None, 'True if the button is currently pressed, false otherwise. If the mouse element selected\nis a coordinate, this will output false.', {}, True, None, False, ''),
('outputs:window', 'token', 0, None, "The name of the workspace window containing the mouse pointer if 'Use Relative Coords' is true\nand the mouse element selected is a coordinate", {}, True, None, False, ''),
])
class tokens:
LeftButton = "Left Button"
RightButton = "Right Button"
MiddleButton = "Middle Button"
ForwardButton = "Forward Button"
BackButton = "Back Button"
MouseCoordsNormalized = "Normalized Mouse Coordinates"
MouseCoordsPixel = "Pixel Mouse Coordinates"
class ValuesForInputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = { }
"""Helper class that creates natural hierarchical access to input attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedReadAttributes = []
self._batchedReadValues = []
@property
def mouseElement(self):
data_view = og.AttributeValueHelper(self._attributes.mouseElement)
return data_view.get()
@mouseElement.setter
def mouseElement(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.mouseElement)
data_view = og.AttributeValueHelper(self._attributes.mouseElement)
data_view.set(value)
@property
def useRelativeCoords(self):
data_view = og.AttributeValueHelper(self._attributes.useRelativeCoords)
return data_view.get()
@useRelativeCoords.setter
def useRelativeCoords(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.useRelativeCoords)
data_view = og.AttributeValueHelper(self._attributes.useRelativeCoords)
data_view.set(value)
def _prefetch(self):
readAttributes = self._batchedReadAttributes
newValues = _og._prefetch_input_attributes_data(readAttributes)
if len(readAttributes) == len(newValues):
self._batchedReadValues = newValues
class ValuesForOutputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = { }
"""Helper class that creates natural hierarchical access to output attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedWriteValues = { }
@property
def coords(self):
data_view = og.AttributeValueHelper(self._attributes.coords)
return data_view.get()
@coords.setter
def coords(self, value):
data_view = og.AttributeValueHelper(self._attributes.coords)
data_view.set(value)
@property
def isPressed(self):
data_view = og.AttributeValueHelper(self._attributes.isPressed)
return data_view.get()
@isPressed.setter
def isPressed(self, value):
data_view = og.AttributeValueHelper(self._attributes.isPressed)
data_view.set(value)
@property
def window(self):
data_view = og.AttributeValueHelper(self._attributes.window)
return data_view.get()
@window.setter
def window(self, value):
data_view = og.AttributeValueHelper(self._attributes.window)
data_view.set(value)
def _commit(self):
_og._commit_output_attributes_data(self._batchedWriteValues)
self._batchedWriteValues = { }
class ValuesForState(og.DynamicAttributeAccess):
"""Helper class that creates natural hierarchical access to state attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
def __init__(self, node):
super().__init__(node)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT)
self.inputs = OgnReadMouseStateDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT)
self.outputs = OgnReadMouseStateDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE)
self.state = OgnReadMouseStateDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
| 8,753 | Python | 49.895349 | 666 | 0.681595 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnReadViewportHoverStateDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.ReadViewportHoverState
Read the state of the last viewport hover event from the specified viewport. Note that viewport mouse events must be enabled
on the specified viewport using a SetViewportMode node.
"""
import numpy
import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
class OgnReadViewportHoverStateDatabase(og.Database):
"""Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.ReadViewportHoverState
Class Members:
node: Node being evaluated
Attribute Value Properties:
Inputs:
inputs.useNormalizedCoords
inputs.viewport
Outputs:
outputs.isHovered
outputs.isValid
outputs.position
outputs.velocity
"""
# Imprint the generator and target ABI versions in the file for JIT generation
GENERATOR_VERSION = (1, 41, 3)
TARGET_VERSION = (2, 139, 12)
# This is an internal object that provides per-class storage of a per-node data dictionary
PER_NODE_DATA = {}
# This is an internal object that describes unchanging attributes in a generic way
# The values in this list are in no particular order, as a per-attribute tuple
# Name, Type, ExtendedTypeIndex, UiName, Description, Metadata,
# Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg
# You should not need to access any of this data directly, use the defined database interfaces
INTERFACE = og.Database._get_interface([
('inputs:useNormalizedCoords', 'bool', 0, 'Use Normalized Coords', 'When true, the components of 2D position and velocity outputs are scaled to between 0 and 1,\nwhere 0 is top/left and 1 is bottom/right.\nWhen false, components are in viewport render resolution pixels.', {ogn.MetadataKeys.DEFAULT: 'false'}, True, False, False, ''),
('inputs:viewport', 'token', 0, 'Viewport', 'Name of the viewport window to watch for hover events', {ogn.MetadataKeys.DEFAULT: '"Viewport"'}, True, "Viewport", False, ''),
('outputs:isHovered', 'bool', 0, 'Is Hovered', 'True if the specified viewport is currently hovered', {}, True, None, False, ''),
('outputs:isValid', 'bool', 0, 'Is Valid', 'True if a valid event state was detected and the outputs of this node are valid, and false otherwise', {}, True, None, False, ''),
('outputs:position', 'double2', 0, 'Position', 'The current mouse position if the specified viewport is currently hovered, otherwise (0,0)', {}, True, None, False, ''),
('outputs:velocity', 'double2', 0, 'Velocity', 'A vector representing the change in position of the mouse since the previous frame\nif the specified viewport is currently hovered, otherwise (0,0)', {}, True, None, False, ''),
])
class ValuesForInputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = { }
"""Helper class that creates natural hierarchical access to input attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedReadAttributes = []
self._batchedReadValues = []
@property
def useNormalizedCoords(self):
data_view = og.AttributeValueHelper(self._attributes.useNormalizedCoords)
return data_view.get()
@useNormalizedCoords.setter
def useNormalizedCoords(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.useNormalizedCoords)
data_view = og.AttributeValueHelper(self._attributes.useNormalizedCoords)
data_view.set(value)
@property
def viewport(self):
data_view = og.AttributeValueHelper(self._attributes.viewport)
return data_view.get()
@viewport.setter
def viewport(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.viewport)
data_view = og.AttributeValueHelper(self._attributes.viewport)
data_view.set(value)
def _prefetch(self):
readAttributes = self._batchedReadAttributes
newValues = _og._prefetch_input_attributes_data(readAttributes)
if len(readAttributes) == len(newValues):
self._batchedReadValues = newValues
class ValuesForOutputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = { }
"""Helper class that creates natural hierarchical access to output attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedWriteValues = { }
@property
def isHovered(self):
data_view = og.AttributeValueHelper(self._attributes.isHovered)
return data_view.get()
@isHovered.setter
def isHovered(self, value):
data_view = og.AttributeValueHelper(self._attributes.isHovered)
data_view.set(value)
@property
def isValid(self):
data_view = og.AttributeValueHelper(self._attributes.isValid)
return data_view.get()
@isValid.setter
def isValid(self, value):
data_view = og.AttributeValueHelper(self._attributes.isValid)
data_view.set(value)
@property
def position(self):
data_view = og.AttributeValueHelper(self._attributes.position)
return data_view.get()
@position.setter
def position(self, value):
data_view = og.AttributeValueHelper(self._attributes.position)
data_view.set(value)
@property
def velocity(self):
data_view = og.AttributeValueHelper(self._attributes.velocity)
return data_view.get()
@velocity.setter
def velocity(self, value):
data_view = og.AttributeValueHelper(self._attributes.velocity)
data_view.set(value)
def _commit(self):
_og._commit_output_attributes_data(self._batchedWriteValues)
self._batchedWriteValues = { }
class ValuesForState(og.DynamicAttributeAccess):
"""Helper class that creates natural hierarchical access to state attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
def __init__(self, node):
super().__init__(node)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT)
self.inputs = OgnReadViewportHoverStateDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT)
self.outputs = OgnReadViewportHoverStateDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE)
self.state = OgnReadViewportHoverStateDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
| 7,873 | Python | 47.906832 | 342 | 0.668741 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnSetActiveViewportCameraDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.SetActiveViewportCamera
Sets Viewport's actively bound camera to given camera at give path
"""
import sys
import traceback
import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
class OgnSetActiveViewportCameraDatabase(og.Database):
"""Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.SetActiveViewportCamera
Class Members:
node: Node being evaluated
Attribute Value Properties:
Inputs:
inputs.execIn
inputs.primPath
inputs.viewport
Outputs:
outputs.execOut
"""
# Imprint the generator and target ABI versions in the file for JIT generation
GENERATOR_VERSION = (1, 41, 3)
TARGET_VERSION = (2, 139, 12)
# This is an internal object that provides per-class storage of a per-node data dictionary
PER_NODE_DATA = {}
# This is an internal object that describes unchanging attributes in a generic way
# The values in this list are in no particular order, as a per-attribute tuple
# Name, Type, ExtendedTypeIndex, UiName, Description, Metadata,
# Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg
# You should not need to access any of this data directly, use the defined database interfaces
INTERFACE = og.Database._get_interface([
('inputs:execIn', 'execution', 0, 'In', 'Execution input', {}, True, None, False, ''),
('inputs:primPath', 'token', 0, 'Camera Path', 'Path of the camera to bind', {}, True, "", False, ''),
('inputs:viewport', 'token', 0, 'Viewport', 'Name of the viewport, or empty for the default viewport', {}, True, "", False, ''),
('outputs:execOut', 'execution', 0, 'Out', 'Execution Output', {}, True, None, False, ''),
])
@classmethod
def _populate_role_data(cls):
"""Populate a role structure with the non-default roles on this node type"""
role_data = super()._populate_role_data()
role_data.inputs.execIn = og.AttributeRole.EXECUTION
role_data.outputs.execOut = og.AttributeRole.EXECUTION
return role_data
class ValuesForInputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = {"execIn", "primPath", "viewport", "_setting_locked", "_batchedReadAttributes", "_batchedReadValues"}
"""Helper class that creates natural hierarchical access to input attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedReadAttributes = [self._attributes.execIn, self._attributes.primPath, self._attributes.viewport]
self._batchedReadValues = [None, "", ""]
@property
def execIn(self):
return self._batchedReadValues[0]
@execIn.setter
def execIn(self, value):
self._batchedReadValues[0] = value
@property
def primPath(self):
return self._batchedReadValues[1]
@primPath.setter
def primPath(self, value):
self._batchedReadValues[1] = value
@property
def viewport(self):
return self._batchedReadValues[2]
@viewport.setter
def viewport(self, value):
self._batchedReadValues[2] = value
def __getattr__(self, item: str):
if item in self.LOCAL_PROPERTY_NAMES:
return object.__getattribute__(self, item)
else:
return super().__getattr__(item)
def __setattr__(self, item: str, new_value):
if item in self.LOCAL_PROPERTY_NAMES:
object.__setattr__(self, item, new_value)
else:
super().__setattr__(item, new_value)
def _prefetch(self):
readAttributes = self._batchedReadAttributes
newValues = _og._prefetch_input_attributes_data(readAttributes)
if len(readAttributes) == len(newValues):
self._batchedReadValues = newValues
class ValuesForOutputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = {"execOut", "_batchedWriteValues"}
"""Helper class that creates natural hierarchical access to output attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedWriteValues = { }
@property
def execOut(self):
value = self._batchedWriteValues.get(self._attributes.execOut)
if value:
return value
else:
data_view = og.AttributeValueHelper(self._attributes.execOut)
return data_view.get()
@execOut.setter
def execOut(self, value):
self._batchedWriteValues[self._attributes.execOut] = value
def __getattr__(self, item: str):
if item in self.LOCAL_PROPERTY_NAMES:
return object.__getattribute__(self, item)
else:
return super().__getattr__(item)
def __setattr__(self, item: str, new_value):
if item in self.LOCAL_PROPERTY_NAMES:
object.__setattr__(self, item, new_value)
else:
super().__setattr__(item, new_value)
def _commit(self):
_og._commit_output_attributes_data(self._batchedWriteValues)
self._batchedWriteValues = { }
class ValuesForState(og.DynamicAttributeAccess):
"""Helper class that creates natural hierarchical access to state attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
def __init__(self, node):
super().__init__(node)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT)
self.inputs = OgnSetActiveViewportCameraDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT)
self.outputs = OgnSetActiveViewportCameraDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE)
self.state = OgnSetActiveViewportCameraDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
class abi:
"""Class defining the ABI interface for the node type"""
@staticmethod
def get_node_type():
get_node_type_function = getattr(OgnSetActiveViewportCameraDatabase.NODE_TYPE_CLASS, 'get_node_type', None)
if callable(get_node_type_function):
return get_node_type_function()
return 'omni.graph.ui_nodes.SetActiveViewportCamera'
@staticmethod
def compute(context, node):
def database_valid():
return True
try:
per_node_data = OgnSetActiveViewportCameraDatabase.PER_NODE_DATA[node.node_id()]
db = per_node_data.get('_db')
if db is None:
db = OgnSetActiveViewportCameraDatabase(node)
per_node_data['_db'] = db
if not database_valid():
per_node_data['_db'] = None
return False
except:
db = OgnSetActiveViewportCameraDatabase(node)
try:
compute_function = getattr(OgnSetActiveViewportCameraDatabase.NODE_TYPE_CLASS, 'compute', None)
if callable(compute_function) and compute_function.__code__.co_argcount > 1:
return compute_function(context, node)
db.inputs._prefetch()
db.inputs._setting_locked = True
with og.in_compute():
return OgnSetActiveViewportCameraDatabase.NODE_TYPE_CLASS.compute(db)
except Exception as error:
stack_trace = "".join(traceback.format_tb(sys.exc_info()[2].tb_next))
db.log_error(f'Assertion raised in compute - {error}\n{stack_trace}', add_context=False)
finally:
db.inputs._setting_locked = False
db.outputs._commit()
return False
@staticmethod
def initialize(context, node):
OgnSetActiveViewportCameraDatabase._initialize_per_node_data(node)
initialize_function = getattr(OgnSetActiveViewportCameraDatabase.NODE_TYPE_CLASS, 'initialize', None)
if callable(initialize_function):
initialize_function(context, node)
per_node_data = OgnSetActiveViewportCameraDatabase.PER_NODE_DATA[node.node_id()]
def on_connection_or_disconnection(*args):
per_node_data['_db'] = None
node.register_on_connected_callback(on_connection_or_disconnection)
node.register_on_disconnected_callback(on_connection_or_disconnection)
@staticmethod
def release(node):
release_function = getattr(OgnSetActiveViewportCameraDatabase.NODE_TYPE_CLASS, 'release', None)
if callable(release_function):
release_function(node)
OgnSetActiveViewportCameraDatabase._release_per_node_data(node)
@staticmethod
def release_instance(node, target):
OgnSetActiveViewportCameraDatabase._release_per_node_instance_data(node, target)
@staticmethod
def update_node_version(context, node, old_version, new_version):
update_node_version_function = getattr(OgnSetActiveViewportCameraDatabase.NODE_TYPE_CLASS, 'update_node_version', None)
if callable(update_node_version_function):
return update_node_version_function(context, node, old_version, new_version)
return False
@staticmethod
def initialize_type(node_type):
initialize_type_function = getattr(OgnSetActiveViewportCameraDatabase.NODE_TYPE_CLASS, 'initialize_type', None)
needs_initializing = True
if callable(initialize_type_function):
needs_initializing = initialize_type_function(node_type)
if needs_initializing:
node_type.set_metadata(ogn.MetadataKeys.EXTENSION, "omni.graph.ui_nodes")
node_type.set_metadata(ogn.MetadataKeys.UI_NAME, "Set Active Camera")
node_type.set_metadata(ogn.MetadataKeys.CATEGORIES, "sceneGraph:camera")
node_type.set_metadata(ogn.MetadataKeys.DESCRIPTION, "Sets Viewport's actively bound camera to given camera at give path")
node_type.set_metadata(ogn.MetadataKeys.EXCLUSIONS, "tests")
node_type.set_metadata(ogn.MetadataKeys.LANGUAGE, "Python")
__hints = node_type.get_scheduling_hints()
if __hints is not None:
__hints.set_data_access(og.eAccessLocation.E_USD, og.eAccessType.E_READ)
OgnSetActiveViewportCameraDatabase.INTERFACE.add_to_node_type(node_type)
@staticmethod
def on_connection_type_resolve(node):
on_connection_type_resolve_function = getattr(OgnSetActiveViewportCameraDatabase.NODE_TYPE_CLASS, 'on_connection_type_resolve', None)
if callable(on_connection_type_resolve_function):
on_connection_type_resolve_function(node)
NODE_TYPE_CLASS = None
@staticmethod
def register(node_type_class):
OgnSetActiveViewportCameraDatabase.NODE_TYPE_CLASS = node_type_class
og.register_node_type(OgnSetActiveViewportCameraDatabase.abi, 1)
@staticmethod
def deregister():
og.deregister_node_type("omni.graph.ui_nodes.SetActiveViewportCamera")
| 12,557 | Python | 45.169117 | 145 | 0.635263 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnSetViewportResolutionDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.SetViewportResolution
Sets the resolution of the target viewport.
"""
import numpy
import sys
import traceback
import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
class OgnSetViewportResolutionDatabase(og.Database):
"""Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.SetViewportResolution
Class Members:
node: Node being evaluated
Attribute Value Properties:
Inputs:
inputs.exec
inputs.resolution
inputs.viewport
Outputs:
outputs.exec
"""
# Imprint the generator and target ABI versions in the file for JIT generation
GENERATOR_VERSION = (1, 41, 3)
TARGET_VERSION = (2, 139, 12)
# This is an internal object that provides per-class storage of a per-node data dictionary
PER_NODE_DATA = {}
# This is an internal object that describes unchanging attributes in a generic way
# The values in this list are in no particular order, as a per-attribute tuple
# Name, Type, ExtendedTypeIndex, UiName, Description, Metadata,
# Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg
# You should not need to access any of this data directly, use the defined database interfaces
INTERFACE = og.Database._get_interface([
('inputs:exec', 'execution', 0, None, 'The input execution', {}, True, None, False, ''),
('inputs:resolution', 'int2', 0, 'Resolution', 'The new resolution of the target viewport', {ogn.MetadataKeys.DEFAULT: '[512, 512]'}, True, [512, 512], False, ''),
('inputs:viewport', 'token', 0, 'Viewport', 'Name of the viewport, or empty for the default viewport', {ogn.MetadataKeys.DEFAULT: '"Viewport"'}, True, "Viewport", False, ''),
('outputs:exec', 'execution', 0, None, 'The output execution', {}, True, None, False, ''),
])
@classmethod
def _populate_role_data(cls):
"""Populate a role structure with the non-default roles on this node type"""
role_data = super()._populate_role_data()
role_data.inputs.exec = og.AttributeRole.EXECUTION
role_data.outputs.exec = og.AttributeRole.EXECUTION
return role_data
class ValuesForInputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = {"exec", "resolution", "viewport", "_setting_locked", "_batchedReadAttributes", "_batchedReadValues"}
"""Helper class that creates natural hierarchical access to input attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedReadAttributes = [self._attributes.exec, self._attributes.resolution, self._attributes.viewport]
self._batchedReadValues = [None, [512, 512], "Viewport"]
@property
def exec(self):
return self._batchedReadValues[0]
@exec.setter
def exec(self, value):
self._batchedReadValues[0] = value
@property
def resolution(self):
return self._batchedReadValues[1]
@resolution.setter
def resolution(self, value):
self._batchedReadValues[1] = value
@property
def viewport(self):
return self._batchedReadValues[2]
@viewport.setter
def viewport(self, value):
self._batchedReadValues[2] = value
def __getattr__(self, item: str):
if item in self.LOCAL_PROPERTY_NAMES:
return object.__getattribute__(self, item)
else:
return super().__getattr__(item)
def __setattr__(self, item: str, new_value):
if item in self.LOCAL_PROPERTY_NAMES:
object.__setattr__(self, item, new_value)
else:
super().__setattr__(item, new_value)
def _prefetch(self):
readAttributes = self._batchedReadAttributes
newValues = _og._prefetch_input_attributes_data(readAttributes)
if len(readAttributes) == len(newValues):
self._batchedReadValues = newValues
class ValuesForOutputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = {"exec", "_batchedWriteValues"}
"""Helper class that creates natural hierarchical access to output attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedWriteValues = { }
@property
def exec(self):
value = self._batchedWriteValues.get(self._attributes.exec)
if value:
return value
else:
data_view = og.AttributeValueHelper(self._attributes.exec)
return data_view.get()
@exec.setter
def exec(self, value):
self._batchedWriteValues[self._attributes.exec] = value
def __getattr__(self, item: str):
if item in self.LOCAL_PROPERTY_NAMES:
return object.__getattribute__(self, item)
else:
return super().__getattr__(item)
def __setattr__(self, item: str, new_value):
if item in self.LOCAL_PROPERTY_NAMES:
object.__setattr__(self, item, new_value)
else:
super().__setattr__(item, new_value)
def _commit(self):
_og._commit_output_attributes_data(self._batchedWriteValues)
self._batchedWriteValues = { }
class ValuesForState(og.DynamicAttributeAccess):
"""Helper class that creates natural hierarchical access to state attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
def __init__(self, node):
super().__init__(node)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT)
self.inputs = OgnSetViewportResolutionDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT)
self.outputs = OgnSetViewportResolutionDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE)
self.state = OgnSetViewportResolutionDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
class abi:
"""Class defining the ABI interface for the node type"""
@staticmethod
def get_node_type():
get_node_type_function = getattr(OgnSetViewportResolutionDatabase.NODE_TYPE_CLASS, 'get_node_type', None)
if callable(get_node_type_function):
return get_node_type_function()
return 'omni.graph.ui_nodes.SetViewportResolution'
@staticmethod
def compute(context, node):
def database_valid():
return True
try:
per_node_data = OgnSetViewportResolutionDatabase.PER_NODE_DATA[node.node_id()]
db = per_node_data.get('_db')
if db is None:
db = OgnSetViewportResolutionDatabase(node)
per_node_data['_db'] = db
if not database_valid():
per_node_data['_db'] = None
return False
except:
db = OgnSetViewportResolutionDatabase(node)
try:
compute_function = getattr(OgnSetViewportResolutionDatabase.NODE_TYPE_CLASS, 'compute', None)
if callable(compute_function) and compute_function.__code__.co_argcount > 1:
return compute_function(context, node)
db.inputs._prefetch()
db.inputs._setting_locked = True
with og.in_compute():
return OgnSetViewportResolutionDatabase.NODE_TYPE_CLASS.compute(db)
except Exception as error:
stack_trace = "".join(traceback.format_tb(sys.exc_info()[2].tb_next))
db.log_error(f'Assertion raised in compute - {error}\n{stack_trace}', add_context=False)
finally:
db.inputs._setting_locked = False
db.outputs._commit()
return False
@staticmethod
def initialize(context, node):
OgnSetViewportResolutionDatabase._initialize_per_node_data(node)
initialize_function = getattr(OgnSetViewportResolutionDatabase.NODE_TYPE_CLASS, 'initialize', None)
if callable(initialize_function):
initialize_function(context, node)
per_node_data = OgnSetViewportResolutionDatabase.PER_NODE_DATA[node.node_id()]
def on_connection_or_disconnection(*args):
per_node_data['_db'] = None
node.register_on_connected_callback(on_connection_or_disconnection)
node.register_on_disconnected_callback(on_connection_or_disconnection)
@staticmethod
def release(node):
release_function = getattr(OgnSetViewportResolutionDatabase.NODE_TYPE_CLASS, 'release', None)
if callable(release_function):
release_function(node)
OgnSetViewportResolutionDatabase._release_per_node_data(node)
@staticmethod
def release_instance(node, target):
OgnSetViewportResolutionDatabase._release_per_node_instance_data(node, target)
@staticmethod
def update_node_version(context, node, old_version, new_version):
update_node_version_function = getattr(OgnSetViewportResolutionDatabase.NODE_TYPE_CLASS, 'update_node_version', None)
if callable(update_node_version_function):
return update_node_version_function(context, node, old_version, new_version)
return False
@staticmethod
def initialize_type(node_type):
initialize_type_function = getattr(OgnSetViewportResolutionDatabase.NODE_TYPE_CLASS, 'initialize_type', None)
needs_initializing = True
if callable(initialize_type_function):
needs_initializing = initialize_type_function(node_type)
if needs_initializing:
node_type.set_metadata(ogn.MetadataKeys.EXTENSION, "omni.graph.ui_nodes")
node_type.set_metadata(ogn.MetadataKeys.UI_NAME, "Set Viewport Resolution")
node_type.set_metadata(ogn.MetadataKeys.CATEGORIES, "graph:action,viewport")
node_type.set_metadata(ogn.MetadataKeys.DESCRIPTION, "Sets the resolution of the target viewport.")
node_type.set_metadata(ogn.MetadataKeys.EXCLUSIONS, "tests")
node_type.set_metadata(ogn.MetadataKeys.LANGUAGE, "Python")
OgnSetViewportResolutionDatabase.INTERFACE.add_to_node_type(node_type)
@staticmethod
def on_connection_type_resolve(node):
on_connection_type_resolve_function = getattr(OgnSetViewportResolutionDatabase.NODE_TYPE_CLASS, 'on_connection_type_resolve', None)
if callable(on_connection_type_resolve_function):
on_connection_type_resolve_function(node)
NODE_TYPE_CLASS = None
@staticmethod
def register(node_type_class):
OgnSetViewportResolutionDatabase.NODE_TYPE_CLASS = node_type_class
og.register_node_type(OgnSetViewportResolutionDatabase.abi, 1)
@staticmethod
def deregister():
og.deregister_node_type("omni.graph.ui_nodes.SetViewportResolution")
| 12,386 | Python | 44.877778 | 182 | 0.636121 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnDrawDebugCurveDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.DrawDebugCurve
Given a set of curve points, draw a curve in the viewport
"""
import numpy
import sys
import traceback
import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
class OgnDrawDebugCurveDatabase(og.Database):
"""Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.DrawDebugCurve
Class Members:
node: Node being evaluated
Attribute Value Properties:
Inputs:
inputs.closed
inputs.color
inputs.curvepoints
inputs.execIn
Outputs:
outputs.execOut
"""
# Imprint the generator and target ABI versions in the file for JIT generation
GENERATOR_VERSION = (1, 41, 3)
TARGET_VERSION = (2, 139, 12)
# This is an internal object that provides per-class storage of a per-node data dictionary
PER_NODE_DATA = {}
# This is an internal object that describes unchanging attributes in a generic way
# The values in this list are in no particular order, as a per-attribute tuple
# Name, Type, ExtendedTypeIndex, UiName, Description, Metadata,
# Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg
# You should not need to access any of this data directly, use the defined database interfaces
INTERFACE = og.Database._get_interface([
('inputs:closed', 'bool', 0, 'Closed', 'When true, connect the last point to the first', {}, True, False, False, ''),
('inputs:color', 'color3f', 0, 'Color', 'The color of the curve', {}, True, [0.0, 0.0, 0.0], False, ''),
('inputs:curvepoints', 'double3[]', 0, 'Curve Points', 'The curve to be drawn', {}, True, [], False, ''),
('inputs:execIn', 'execution', 0, 'In', 'Execution input', {}, True, None, False, ''),
('outputs:execOut', 'execution', 0, 'Out', 'Execution Output', {}, True, None, False, ''),
])
@classmethod
def _populate_role_data(cls):
"""Populate a role structure with the non-default roles on this node type"""
role_data = super()._populate_role_data()
role_data.inputs.color = og.AttributeRole.COLOR
role_data.inputs.execIn = og.AttributeRole.EXECUTION
role_data.outputs.execOut = og.AttributeRole.EXECUTION
return role_data
class ValuesForInputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = {"closed", "color", "execIn", "_setting_locked", "_batchedReadAttributes", "_batchedReadValues"}
"""Helper class that creates natural hierarchical access to input attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedReadAttributes = [self._attributes.closed, self._attributes.color, self._attributes.execIn]
self._batchedReadValues = [False, [0.0, 0.0, 0.0], None]
@property
def curvepoints(self):
data_view = og.AttributeValueHelper(self._attributes.curvepoints)
return data_view.get()
@curvepoints.setter
def curvepoints(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.curvepoints)
data_view = og.AttributeValueHelper(self._attributes.curvepoints)
data_view.set(value)
self.curvepoints_size = data_view.get_array_size()
@property
def closed(self):
return self._batchedReadValues[0]
@closed.setter
def closed(self, value):
self._batchedReadValues[0] = value
@property
def color(self):
return self._batchedReadValues[1]
@color.setter
def color(self, value):
self._batchedReadValues[1] = value
@property
def execIn(self):
return self._batchedReadValues[2]
@execIn.setter
def execIn(self, value):
self._batchedReadValues[2] = value
def __getattr__(self, item: str):
if item in self.LOCAL_PROPERTY_NAMES:
return object.__getattribute__(self, item)
else:
return super().__getattr__(item)
def __setattr__(self, item: str, new_value):
if item in self.LOCAL_PROPERTY_NAMES:
object.__setattr__(self, item, new_value)
else:
super().__setattr__(item, new_value)
def _prefetch(self):
readAttributes = self._batchedReadAttributes
newValues = _og._prefetch_input_attributes_data(readAttributes)
if len(readAttributes) == len(newValues):
self._batchedReadValues = newValues
class ValuesForOutputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = {"execOut", "_batchedWriteValues"}
"""Helper class that creates natural hierarchical access to output attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedWriteValues = { }
@property
def execOut(self):
value = self._batchedWriteValues.get(self._attributes.execOut)
if value:
return value
else:
data_view = og.AttributeValueHelper(self._attributes.execOut)
return data_view.get()
@execOut.setter
def execOut(self, value):
self._batchedWriteValues[self._attributes.execOut] = value
def __getattr__(self, item: str):
if item in self.LOCAL_PROPERTY_NAMES:
return object.__getattribute__(self, item)
else:
return super().__getattr__(item)
def __setattr__(self, item: str, new_value):
if item in self.LOCAL_PROPERTY_NAMES:
object.__setattr__(self, item, new_value)
else:
super().__setattr__(item, new_value)
def _commit(self):
_og._commit_output_attributes_data(self._batchedWriteValues)
self._batchedWriteValues = { }
class ValuesForState(og.DynamicAttributeAccess):
"""Helper class that creates natural hierarchical access to state attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
def __init__(self, node):
super().__init__(node)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT)
self.inputs = OgnDrawDebugCurveDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT)
self.outputs = OgnDrawDebugCurveDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE)
self.state = OgnDrawDebugCurveDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
class abi:
"""Class defining the ABI interface for the node type"""
@staticmethod
def get_node_type():
get_node_type_function = getattr(OgnDrawDebugCurveDatabase.NODE_TYPE_CLASS, 'get_node_type', None)
if callable(get_node_type_function):
return get_node_type_function()
return 'omni.graph.ui_nodes.DrawDebugCurve'
@staticmethod
def compute(context, node):
def database_valid():
return True
try:
per_node_data = OgnDrawDebugCurveDatabase.PER_NODE_DATA[node.node_id()]
db = per_node_data.get('_db')
if db is None:
db = OgnDrawDebugCurveDatabase(node)
per_node_data['_db'] = db
if not database_valid():
per_node_data['_db'] = None
return False
except:
db = OgnDrawDebugCurveDatabase(node)
try:
compute_function = getattr(OgnDrawDebugCurveDatabase.NODE_TYPE_CLASS, 'compute', None)
if callable(compute_function) and compute_function.__code__.co_argcount > 1:
return compute_function(context, node)
db.inputs._prefetch()
db.inputs._setting_locked = True
with og.in_compute():
return OgnDrawDebugCurveDatabase.NODE_TYPE_CLASS.compute(db)
except Exception as error:
stack_trace = "".join(traceback.format_tb(sys.exc_info()[2].tb_next))
db.log_error(f'Assertion raised in compute - {error}\n{stack_trace}', add_context=False)
finally:
db.inputs._setting_locked = False
db.outputs._commit()
return False
@staticmethod
def initialize(context, node):
OgnDrawDebugCurveDatabase._initialize_per_node_data(node)
initialize_function = getattr(OgnDrawDebugCurveDatabase.NODE_TYPE_CLASS, 'initialize', None)
if callable(initialize_function):
initialize_function(context, node)
per_node_data = OgnDrawDebugCurveDatabase.PER_NODE_DATA[node.node_id()]
def on_connection_or_disconnection(*args):
per_node_data['_db'] = None
node.register_on_connected_callback(on_connection_or_disconnection)
node.register_on_disconnected_callback(on_connection_or_disconnection)
@staticmethod
def release(node):
release_function = getattr(OgnDrawDebugCurveDatabase.NODE_TYPE_CLASS, 'release', None)
if callable(release_function):
release_function(node)
OgnDrawDebugCurveDatabase._release_per_node_data(node)
@staticmethod
def release_instance(node, target):
OgnDrawDebugCurveDatabase._release_per_node_instance_data(node, target)
@staticmethod
def update_node_version(context, node, old_version, new_version):
update_node_version_function = getattr(OgnDrawDebugCurveDatabase.NODE_TYPE_CLASS, 'update_node_version', None)
if callable(update_node_version_function):
return update_node_version_function(context, node, old_version, new_version)
return False
@staticmethod
def initialize_type(node_type):
initialize_type_function = getattr(OgnDrawDebugCurveDatabase.NODE_TYPE_CLASS, 'initialize_type', None)
needs_initializing = True
if callable(initialize_type_function):
needs_initializing = initialize_type_function(node_type)
if needs_initializing:
node_type.set_metadata(ogn.MetadataKeys.EXTENSION, "omni.graph.ui_nodes")
node_type.set_metadata(ogn.MetadataKeys.UI_NAME, "Draw Debug Curve")
node_type.set_metadata(ogn.MetadataKeys.CATEGORIES, "debug")
node_type.set_metadata(ogn.MetadataKeys.DESCRIPTION, "Given a set of curve points, draw a curve in the viewport")
node_type.set_metadata(ogn.MetadataKeys.EXCLUSIONS, "tests")
node_type.set_metadata(ogn.MetadataKeys.LANGUAGE, "Python")
OgnDrawDebugCurveDatabase.INTERFACE.add_to_node_type(node_type)
@staticmethod
def on_connection_type_resolve(node):
on_connection_type_resolve_function = getattr(OgnDrawDebugCurveDatabase.NODE_TYPE_CLASS, 'on_connection_type_resolve', None)
if callable(on_connection_type_resolve_function):
on_connection_type_resolve_function(node)
NODE_TYPE_CLASS = None
@staticmethod
def register(node_type_class):
OgnDrawDebugCurveDatabase.NODE_TYPE_CLASS = node_type_class
og.register_node_type(OgnDrawDebugCurveDatabase.abi, 1)
@staticmethod
def deregister():
og.deregister_node_type("omni.graph.ui_nodes.DrawDebugCurve")
| 12,801 | Python | 43.762238 | 136 | 0.626357 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnSetViewportModeDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.SetViewportMode
Sets the mode of a specified viewport window to 'Scripted' mode or 'Default' mode when executed.
'Scripted' mode disables
default viewport interaction and enables placing UI elements over the viewport. 'Default' mode is the default state of the
viewport, and entering it will destroy any UI elements on the viewport.
Executing with 'Enable Viewport Mouse Events' set
to true in 'Scripted' mode is required to allow the specified viewport to be targeted by viewport mouse event nodes, including
'On Viewport Dragged' and 'Read Viewport Drag State'.
Executing with 'Enable Picking' set to true in 'Scripted' mode is
required to allow the specified viewport to be targeted by the 'On Picked' and 'Read Pick State' nodes.
"""
import sys
import traceback
import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
class OgnSetViewportModeDatabase(og.Database):
"""Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.SetViewportMode
Class Members:
node: Node being evaluated
Attribute Value Properties:
Inputs:
inputs.enablePicking
inputs.enableViewportMouseEvents
inputs.execIn
inputs.mode
inputs.passClicksThru
inputs.viewport
Outputs:
outputs.defaultMode
outputs.scriptedMode
outputs.widgetPath
"""
# Imprint the generator and target ABI versions in the file for JIT generation
GENERATOR_VERSION = (1, 41, 3)
TARGET_VERSION = (2, 139, 12)
# This is an internal object that provides per-class storage of a per-node data dictionary
PER_NODE_DATA = {}
# This is an internal object that describes unchanging attributes in a generic way
# The values in this list are in no particular order, as a per-attribute tuple
# Name, Type, ExtendedTypeIndex, UiName, Description, Metadata,
# Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg
# You should not need to access any of this data directly, use the defined database interfaces
INTERFACE = og.Database._get_interface([
('inputs:enablePicking', 'bool', 0, 'Enable Picking', "Enable/Disable picking prims in the specified viewport when in 'Scripted' mode", {ogn.MetadataKeys.DEFAULT: 'false'}, True, False, False, ''),
('inputs:enableViewportMouseEvents', 'bool', 0, 'Enable Viewport Mouse Events', "Enable/Disable viewport mouse events on the specified viewport when in 'Scripted' mode", {ogn.MetadataKeys.DEFAULT: 'false'}, True, False, False, ''),
('inputs:execIn', 'execution', 0, None, 'Input execution', {}, True, None, False, ''),
('inputs:mode', 'int', 0, 'Mode', "The mode to set the specified viewport to when this node is executed (0: 'Default', 1: 'Scripted')", {ogn.MetadataKeys.DEFAULT: '0'}, True, 0, False, ''),
('inputs:passClicksThru', 'bool', 0, 'Pass Clicks Thru', "Allow mouse clicks to affect the viewport while in 'Scripted' mode.\n\nIn 'Scripted' mode mouse clicks are prevented from reaching the viewport to avoid accidentally\nselecting prims or interacting with the viewport's own UI. Setting this attribute true will\nallow clicks to reach the viewport. This is in addition to interacting with the widgets created\nby UI nodes so if a button widget appears on top of some geometry in the viewport, clicking on\nthe button will not only trigger the button but could also select the geometry. To avoid this,\nput the button inside a Stack widget and use a WriteWidgetProperty node to set the Stack's\n'content_clipping' property to 1.", {ogn.MetadataKeys.DEFAULT: 'false'}, True, False, False, ''),
('inputs:viewport', 'token', 0, 'Viewport', 'Name of the viewport window to set the mode of', {ogn.MetadataKeys.DEFAULT: '"Viewport"'}, True, "Viewport", False, ''),
('outputs:defaultMode', 'execution', 0, 'Default Mode', "Fires when this node is successfully executed with 'Mode' set to 'Default'", {}, True, None, False, ''),
('outputs:scriptedMode', 'execution', 0, 'Scripted Mode', "Fires when this node is successfully executed with 'Mode' set to 'Scripted'", {}, True, None, False, ''),
('outputs:widgetPath', 'token', 0, 'Widget Path', "When the viewport enters 'Scripted' mode, a container widget is created under which other UI may be parented.\nThis attribute provides the absolute path to that widget, which can be used as the 'parentWidgetPath'\ninput to various UI nodes, such as Button. When the viewport exits 'Scripted' mode,\nthe container widget and all the UI within it will be destroyed.", {}, True, None, False, ''),
])
@classmethod
def _populate_role_data(cls):
"""Populate a role structure with the non-default roles on this node type"""
role_data = super()._populate_role_data()
role_data.inputs.execIn = og.AttributeRole.EXECUTION
role_data.outputs.defaultMode = og.AttributeRole.EXECUTION
role_data.outputs.scriptedMode = og.AttributeRole.EXECUTION
return role_data
class ValuesForInputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = {"enablePicking", "enableViewportMouseEvents", "execIn", "mode", "passClicksThru", "viewport", "_setting_locked", "_batchedReadAttributes", "_batchedReadValues"}
"""Helper class that creates natural hierarchical access to input attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedReadAttributes = [self._attributes.enablePicking, self._attributes.enableViewportMouseEvents, self._attributes.execIn, self._attributes.mode, self._attributes.passClicksThru, self._attributes.viewport]
self._batchedReadValues = [False, False, None, 0, False, "Viewport"]
@property
def enablePicking(self):
return self._batchedReadValues[0]
@enablePicking.setter
def enablePicking(self, value):
self._batchedReadValues[0] = value
@property
def enableViewportMouseEvents(self):
return self._batchedReadValues[1]
@enableViewportMouseEvents.setter
def enableViewportMouseEvents(self, value):
self._batchedReadValues[1] = value
@property
def execIn(self):
return self._batchedReadValues[2]
@execIn.setter
def execIn(self, value):
self._batchedReadValues[2] = value
@property
def mode(self):
return self._batchedReadValues[3]
@mode.setter
def mode(self, value):
self._batchedReadValues[3] = value
@property
def passClicksThru(self):
return self._batchedReadValues[4]
@passClicksThru.setter
def passClicksThru(self, value):
self._batchedReadValues[4] = value
@property
def viewport(self):
return self._batchedReadValues[5]
@viewport.setter
def viewport(self, value):
self._batchedReadValues[5] = value
def __getattr__(self, item: str):
if item in self.LOCAL_PROPERTY_NAMES:
return object.__getattribute__(self, item)
else:
return super().__getattr__(item)
def __setattr__(self, item: str, new_value):
if item in self.LOCAL_PROPERTY_NAMES:
object.__setattr__(self, item, new_value)
else:
super().__setattr__(item, new_value)
def _prefetch(self):
readAttributes = self._batchedReadAttributes
newValues = _og._prefetch_input_attributes_data(readAttributes)
if len(readAttributes) == len(newValues):
self._batchedReadValues = newValues
class ValuesForOutputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = {"defaultMode", "scriptedMode", "widgetPath", "_batchedWriteValues"}
"""Helper class that creates natural hierarchical access to output attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedWriteValues = { }
@property
def defaultMode(self):
value = self._batchedWriteValues.get(self._attributes.defaultMode)
if value:
return value
else:
data_view = og.AttributeValueHelper(self._attributes.defaultMode)
return data_view.get()
@defaultMode.setter
def defaultMode(self, value):
self._batchedWriteValues[self._attributes.defaultMode] = value
@property
def scriptedMode(self):
value = self._batchedWriteValues.get(self._attributes.scriptedMode)
if value:
return value
else:
data_view = og.AttributeValueHelper(self._attributes.scriptedMode)
return data_view.get()
@scriptedMode.setter
def scriptedMode(self, value):
self._batchedWriteValues[self._attributes.scriptedMode] = value
@property
def widgetPath(self):
value = self._batchedWriteValues.get(self._attributes.widgetPath)
if value:
return value
else:
data_view = og.AttributeValueHelper(self._attributes.widgetPath)
return data_view.get()
@widgetPath.setter
def widgetPath(self, value):
self._batchedWriteValues[self._attributes.widgetPath] = value
def __getattr__(self, item: str):
if item in self.LOCAL_PROPERTY_NAMES:
return object.__getattribute__(self, item)
else:
return super().__getattr__(item)
def __setattr__(self, item: str, new_value):
if item in self.LOCAL_PROPERTY_NAMES:
object.__setattr__(self, item, new_value)
else:
super().__setattr__(item, new_value)
def _commit(self):
_og._commit_output_attributes_data(self._batchedWriteValues)
self._batchedWriteValues = { }
class ValuesForState(og.DynamicAttributeAccess):
"""Helper class that creates natural hierarchical access to state attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
def __init__(self, node):
super().__init__(node)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT)
self.inputs = OgnSetViewportModeDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT)
self.outputs = OgnSetViewportModeDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE)
self.state = OgnSetViewportModeDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
class abi:
"""Class defining the ABI interface for the node type"""
@staticmethod
def get_node_type():
get_node_type_function = getattr(OgnSetViewportModeDatabase.NODE_TYPE_CLASS, 'get_node_type', None)
if callable(get_node_type_function):
return get_node_type_function()
return 'omni.graph.ui_nodes.SetViewportMode'
@staticmethod
def compute(context, node):
def database_valid():
return True
try:
per_node_data = OgnSetViewportModeDatabase.PER_NODE_DATA[node.node_id()]
db = per_node_data.get('_db')
if db is None:
db = OgnSetViewportModeDatabase(node)
per_node_data['_db'] = db
if not database_valid():
per_node_data['_db'] = None
return False
except:
db = OgnSetViewportModeDatabase(node)
try:
compute_function = getattr(OgnSetViewportModeDatabase.NODE_TYPE_CLASS, 'compute', None)
if callable(compute_function) and compute_function.__code__.co_argcount > 1:
return compute_function(context, node)
db.inputs._prefetch()
db.inputs._setting_locked = True
with og.in_compute():
return OgnSetViewportModeDatabase.NODE_TYPE_CLASS.compute(db)
except Exception as error:
stack_trace = "".join(traceback.format_tb(sys.exc_info()[2].tb_next))
db.log_error(f'Assertion raised in compute - {error}\n{stack_trace}', add_context=False)
finally:
db.inputs._setting_locked = False
db.outputs._commit()
return False
@staticmethod
def initialize(context, node):
OgnSetViewportModeDatabase._initialize_per_node_data(node)
initialize_function = getattr(OgnSetViewportModeDatabase.NODE_TYPE_CLASS, 'initialize', None)
if callable(initialize_function):
initialize_function(context, node)
per_node_data = OgnSetViewportModeDatabase.PER_NODE_DATA[node.node_id()]
def on_connection_or_disconnection(*args):
per_node_data['_db'] = None
node.register_on_connected_callback(on_connection_or_disconnection)
node.register_on_disconnected_callback(on_connection_or_disconnection)
@staticmethod
def release(node):
release_function = getattr(OgnSetViewportModeDatabase.NODE_TYPE_CLASS, 'release', None)
if callable(release_function):
release_function(node)
OgnSetViewportModeDatabase._release_per_node_data(node)
@staticmethod
def release_instance(node, target):
OgnSetViewportModeDatabase._release_per_node_instance_data(node, target)
@staticmethod
def update_node_version(context, node, old_version, new_version):
update_node_version_function = getattr(OgnSetViewportModeDatabase.NODE_TYPE_CLASS, 'update_node_version', None)
if callable(update_node_version_function):
return update_node_version_function(context, node, old_version, new_version)
return False
@staticmethod
def initialize_type(node_type):
initialize_type_function = getattr(OgnSetViewportModeDatabase.NODE_TYPE_CLASS, 'initialize_type', None)
needs_initializing = True
if callable(initialize_type_function):
needs_initializing = initialize_type_function(node_type)
if needs_initializing:
node_type.set_metadata(ogn.MetadataKeys.EXTENSION, "omni.graph.ui_nodes")
node_type.set_metadata(ogn.MetadataKeys.UI_NAME, "Set Viewport Mode (BETA)")
node_type.set_metadata(ogn.MetadataKeys.CATEGORIES, "graph:action,ui")
node_type.set_metadata(ogn.MetadataKeys.DESCRIPTION, "Sets the mode of a specified viewport window to 'Scripted' mode or 'Default' mode when executed.\n 'Scripted' mode disables default viewport interaction and enables placing UI elements over the viewport. 'Default' mode is the default state of the viewport, and entering it will destroy any UI elements on the viewport.\n Executing with 'Enable Viewport Mouse Events' set to true in 'Scripted' mode is required to allow the specified viewport to be targeted by viewport mouse event nodes, including 'On Viewport Dragged' and 'Read Viewport Drag State'.\n Executing with 'Enable Picking' set to true in 'Scripted' mode is required to allow the specified viewport to be targeted by the 'On Picked' and 'Read Pick State' nodes.")
node_type.set_metadata(ogn.MetadataKeys.EXCLUSIONS, "tests")
node_type.set_metadata(ogn.MetadataKeys.LANGUAGE, "Python")
OgnSetViewportModeDatabase.INTERFACE.add_to_node_type(node_type)
@staticmethod
def on_connection_type_resolve(node):
on_connection_type_resolve_function = getattr(OgnSetViewportModeDatabase.NODE_TYPE_CLASS, 'on_connection_type_resolve', None)
if callable(on_connection_type_resolve_function):
on_connection_type_resolve_function(node)
NODE_TYPE_CLASS = None
@staticmethod
def register(node_type_class):
OgnSetViewportModeDatabase.NODE_TYPE_CLASS = node_type_class
og.register_node_type(OgnSetViewportModeDatabase.abi, 1)
@staticmethod
def deregister():
og.deregister_node_type("omni.graph.ui_nodes.SetViewportMode")
| 17,641 | Python | 51.195266 | 804 | 0.655575 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnOnViewportDraggedDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.OnViewportDragged
Event node which fires when a viewport drag event occurs in the specified viewport. Note that viewport mouse events must
be enabled on the specified viewport using a SetViewportMode node.
"""
import numpy
import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
class OgnOnViewportDraggedDatabase(og.Database):
"""Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.OnViewportDragged
Class Members:
node: Node being evaluated
Attribute Value Properties:
Inputs:
inputs.gesture
inputs.onlyPlayback
inputs.useNormalizedCoords
inputs.viewport
Outputs:
outputs.began
outputs.ended
outputs.finalPosition
outputs.initialPosition
Predefined Tokens:
tokens.LeftMouseDrag
tokens.RightMouseDrag
tokens.MiddleMouseDrag
"""
# Imprint the generator and target ABI versions in the file for JIT generation
GENERATOR_VERSION = (1, 41, 3)
TARGET_VERSION = (2, 139, 12)
# This is an internal object that provides per-class storage of a per-node data dictionary
PER_NODE_DATA = {}
# This is an internal object that describes unchanging attributes in a generic way
# The values in this list are in no particular order, as a per-attribute tuple
# Name, Type, ExtendedTypeIndex, UiName, Description, Metadata,
# Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg
# You should not need to access any of this data directly, use the defined database interfaces
INTERFACE = og.Database._get_interface([
('inputs:gesture', 'token', 0, 'Gesture', 'The input gesture to trigger viewport drag events', {'displayGroup': 'parameters', ogn.MetadataKeys.LITERAL_ONLY: '1', ogn.MetadataKeys.ALLOWED_TOKENS: 'Left Mouse Drag,Right Mouse Drag,Middle Mouse Drag', ogn.MetadataKeys.ALLOWED_TOKENS_RAW: '{"LeftMouseDrag": "Left Mouse Drag", "RightMouseDrag": "Right Mouse Drag", "MiddleMouseDrag": "Middle Mouse Drag"}', ogn.MetadataKeys.DEFAULT: '"Left Mouse Drag"'}, True, "Left Mouse Drag", False, ''),
('inputs:onlyPlayback', 'bool', 0, 'Only Simulate On Play', 'When true, the node is only computed while Stage is being played', {ogn.MetadataKeys.LITERAL_ONLY: '1', ogn.MetadataKeys.DEFAULT: 'true'}, True, True, False, ''),
('inputs:useNormalizedCoords', 'bool', 0, 'Use Normalized Coords', 'When true, the components of 2D position outputs are scaled to between 0 and 1,\nwhere 0 is top/left and 1 is bottom/right.\nWhen false, components are in viewport render resolution pixels.', {ogn.MetadataKeys.LITERAL_ONLY: '1', ogn.MetadataKeys.DEFAULT: 'false'}, True, False, False, ''),
('inputs:viewport', 'token', 0, 'Viewport', 'Name of the viewport window to watch for drag events', {ogn.MetadataKeys.LITERAL_ONLY: '1', ogn.MetadataKeys.DEFAULT: '"Viewport"'}, True, "Viewport", False, ''),
('outputs:began', 'execution', 0, 'Began', "Enabled when the drag begins, populating 'Initial Position' with the current mouse position", {}, True, None, False, ''),
('outputs:ended', 'execution', 0, 'Ended', "Enabled when the drag ends, populating 'Final Position' with the current mouse position", {}, True, None, False, ''),
('outputs:finalPosition', 'double2', 0, 'Final Position', "The mouse position at which the drag ended (valid when 'Ended' is enabled)", {}, True, None, False, ''),
('outputs:initialPosition', 'double2', 0, 'Initial Position', "The mouse position at which the drag began (valid when either 'Began' or 'Ended' is enabled)", {}, True, None, False, ''),
])
class tokens:
LeftMouseDrag = "Left Mouse Drag"
RightMouseDrag = "Right Mouse Drag"
MiddleMouseDrag = "Middle Mouse Drag"
@classmethod
def _populate_role_data(cls):
"""Populate a role structure with the non-default roles on this node type"""
role_data = super()._populate_role_data()
role_data.outputs.began = og.AttributeRole.EXECUTION
role_data.outputs.ended = og.AttributeRole.EXECUTION
return role_data
class ValuesForInputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = { }
"""Helper class that creates natural hierarchical access to input attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedReadAttributes = []
self._batchedReadValues = []
@property
def gesture(self):
data_view = og.AttributeValueHelper(self._attributes.gesture)
return data_view.get()
@gesture.setter
def gesture(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.gesture)
data_view = og.AttributeValueHelper(self._attributes.gesture)
data_view.set(value)
@property
def onlyPlayback(self):
data_view = og.AttributeValueHelper(self._attributes.onlyPlayback)
return data_view.get()
@onlyPlayback.setter
def onlyPlayback(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.onlyPlayback)
data_view = og.AttributeValueHelper(self._attributes.onlyPlayback)
data_view.set(value)
@property
def useNormalizedCoords(self):
data_view = og.AttributeValueHelper(self._attributes.useNormalizedCoords)
return data_view.get()
@useNormalizedCoords.setter
def useNormalizedCoords(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.useNormalizedCoords)
data_view = og.AttributeValueHelper(self._attributes.useNormalizedCoords)
data_view.set(value)
@property
def viewport(self):
data_view = og.AttributeValueHelper(self._attributes.viewport)
return data_view.get()
@viewport.setter
def viewport(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.viewport)
data_view = og.AttributeValueHelper(self._attributes.viewport)
data_view.set(value)
def _prefetch(self):
readAttributes = self._batchedReadAttributes
newValues = _og._prefetch_input_attributes_data(readAttributes)
if len(readAttributes) == len(newValues):
self._batchedReadValues = newValues
class ValuesForOutputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = { }
"""Helper class that creates natural hierarchical access to output attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedWriteValues = { }
@property
def began(self):
data_view = og.AttributeValueHelper(self._attributes.began)
return data_view.get()
@began.setter
def began(self, value):
data_view = og.AttributeValueHelper(self._attributes.began)
data_view.set(value)
@property
def ended(self):
data_view = og.AttributeValueHelper(self._attributes.ended)
return data_view.get()
@ended.setter
def ended(self, value):
data_view = og.AttributeValueHelper(self._attributes.ended)
data_view.set(value)
@property
def finalPosition(self):
data_view = og.AttributeValueHelper(self._attributes.finalPosition)
return data_view.get()
@finalPosition.setter
def finalPosition(self, value):
data_view = og.AttributeValueHelper(self._attributes.finalPosition)
data_view.set(value)
@property
def initialPosition(self):
data_view = og.AttributeValueHelper(self._attributes.initialPosition)
return data_view.get()
@initialPosition.setter
def initialPosition(self, value):
data_view = og.AttributeValueHelper(self._attributes.initialPosition)
data_view.set(value)
def _commit(self):
_og._commit_output_attributes_data(self._batchedWriteValues)
self._batchedWriteValues = { }
class ValuesForState(og.DynamicAttributeAccess):
"""Helper class that creates natural hierarchical access to state attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
def __init__(self, node):
super().__init__(node)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT)
self.inputs = OgnOnViewportDraggedDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT)
self.outputs = OgnOnViewportDraggedDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE)
self.state = OgnOnViewportDraggedDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
| 10,185 | Python | 48.207729 | 496 | 0.664507 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnGetViewportRendererDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.GetViewportRenderer
Gets the renderer being used by the target viewport.
"""
import sys
import traceback
import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
class OgnGetViewportRendererDatabase(og.Database):
"""Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.GetViewportRenderer
Class Members:
node: Node being evaluated
Attribute Value Properties:
Inputs:
inputs.viewport
Outputs:
outputs.renderer
"""
# Imprint the generator and target ABI versions in the file for JIT generation
GENERATOR_VERSION = (1, 41, 3)
TARGET_VERSION = (2, 139, 12)
# This is an internal object that provides per-class storage of a per-node data dictionary
PER_NODE_DATA = {}
# This is an internal object that describes unchanging attributes in a generic way
# The values in this list are in no particular order, as a per-attribute tuple
# Name, Type, ExtendedTypeIndex, UiName, Description, Metadata,
# Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg
# You should not need to access any of this data directly, use the defined database interfaces
INTERFACE = og.Database._get_interface([
('inputs:viewport', 'token', 0, 'Viewport', 'Name of the viewport, or empty for the default viewport', {ogn.MetadataKeys.DEFAULT: '"Viewport"'}, True, "Viewport", False, ''),
('outputs:renderer', 'token', 0, 'Renderer', 'The renderer being used by the target viewport', {}, True, None, False, ''),
])
class ValuesForInputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = {"viewport", "_setting_locked", "_batchedReadAttributes", "_batchedReadValues"}
"""Helper class that creates natural hierarchical access to input attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedReadAttributes = [self._attributes.viewport]
self._batchedReadValues = ["Viewport"]
@property
def viewport(self):
return self._batchedReadValues[0]
@viewport.setter
def viewport(self, value):
self._batchedReadValues[0] = value
def __getattr__(self, item: str):
if item in self.LOCAL_PROPERTY_NAMES:
return object.__getattribute__(self, item)
else:
return super().__getattr__(item)
def __setattr__(self, item: str, new_value):
if item in self.LOCAL_PROPERTY_NAMES:
object.__setattr__(self, item, new_value)
else:
super().__setattr__(item, new_value)
def _prefetch(self):
readAttributes = self._batchedReadAttributes
newValues = _og._prefetch_input_attributes_data(readAttributes)
if len(readAttributes) == len(newValues):
self._batchedReadValues = newValues
class ValuesForOutputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = {"renderer", "_batchedWriteValues"}
"""Helper class that creates natural hierarchical access to output attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedWriteValues = { }
@property
def renderer(self):
value = self._batchedWriteValues.get(self._attributes.renderer)
if value:
return value
else:
data_view = og.AttributeValueHelper(self._attributes.renderer)
return data_view.get()
@renderer.setter
def renderer(self, value):
self._batchedWriteValues[self._attributes.renderer] = value
def __getattr__(self, item: str):
if item in self.LOCAL_PROPERTY_NAMES:
return object.__getattribute__(self, item)
else:
return super().__getattr__(item)
def __setattr__(self, item: str, new_value):
if item in self.LOCAL_PROPERTY_NAMES:
object.__setattr__(self, item, new_value)
else:
super().__setattr__(item, new_value)
def _commit(self):
_og._commit_output_attributes_data(self._batchedWriteValues)
self._batchedWriteValues = { }
class ValuesForState(og.DynamicAttributeAccess):
"""Helper class that creates natural hierarchical access to state attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
def __init__(self, node):
super().__init__(node)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT)
self.inputs = OgnGetViewportRendererDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT)
self.outputs = OgnGetViewportRendererDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE)
self.state = OgnGetViewportRendererDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
class abi:
"""Class defining the ABI interface for the node type"""
@staticmethod
def get_node_type():
get_node_type_function = getattr(OgnGetViewportRendererDatabase.NODE_TYPE_CLASS, 'get_node_type', None)
if callable(get_node_type_function):
return get_node_type_function()
return 'omni.graph.ui_nodes.GetViewportRenderer'
@staticmethod
def compute(context, node):
def database_valid():
return True
try:
per_node_data = OgnGetViewportRendererDatabase.PER_NODE_DATA[node.node_id()]
db = per_node_data.get('_db')
if db is None:
db = OgnGetViewportRendererDatabase(node)
per_node_data['_db'] = db
if not database_valid():
per_node_data['_db'] = None
return False
except:
db = OgnGetViewportRendererDatabase(node)
try:
compute_function = getattr(OgnGetViewportRendererDatabase.NODE_TYPE_CLASS, 'compute', None)
if callable(compute_function) and compute_function.__code__.co_argcount > 1:
return compute_function(context, node)
db.inputs._prefetch()
db.inputs._setting_locked = True
with og.in_compute():
return OgnGetViewportRendererDatabase.NODE_TYPE_CLASS.compute(db)
except Exception as error:
stack_trace = "".join(traceback.format_tb(sys.exc_info()[2].tb_next))
db.log_error(f'Assertion raised in compute - {error}\n{stack_trace}', add_context=False)
finally:
db.inputs._setting_locked = False
db.outputs._commit()
return False
@staticmethod
def initialize(context, node):
OgnGetViewportRendererDatabase._initialize_per_node_data(node)
initialize_function = getattr(OgnGetViewportRendererDatabase.NODE_TYPE_CLASS, 'initialize', None)
if callable(initialize_function):
initialize_function(context, node)
per_node_data = OgnGetViewportRendererDatabase.PER_NODE_DATA[node.node_id()]
def on_connection_or_disconnection(*args):
per_node_data['_db'] = None
node.register_on_connected_callback(on_connection_or_disconnection)
node.register_on_disconnected_callback(on_connection_or_disconnection)
@staticmethod
def release(node):
release_function = getattr(OgnGetViewportRendererDatabase.NODE_TYPE_CLASS, 'release', None)
if callable(release_function):
release_function(node)
OgnGetViewportRendererDatabase._release_per_node_data(node)
@staticmethod
def release_instance(node, target):
OgnGetViewportRendererDatabase._release_per_node_instance_data(node, target)
@staticmethod
def update_node_version(context, node, old_version, new_version):
update_node_version_function = getattr(OgnGetViewportRendererDatabase.NODE_TYPE_CLASS, 'update_node_version', None)
if callable(update_node_version_function):
return update_node_version_function(context, node, old_version, new_version)
return False
@staticmethod
def initialize_type(node_type):
initialize_type_function = getattr(OgnGetViewportRendererDatabase.NODE_TYPE_CLASS, 'initialize_type', None)
needs_initializing = True
if callable(initialize_type_function):
needs_initializing = initialize_type_function(node_type)
if needs_initializing:
node_type.set_metadata(ogn.MetadataKeys.EXTENSION, "omni.graph.ui_nodes")
node_type.set_metadata(ogn.MetadataKeys.UI_NAME, "Get Viewport Renderer")
node_type.set_metadata(ogn.MetadataKeys.CATEGORIES, "viewport")
node_type.set_metadata(ogn.MetadataKeys.DESCRIPTION, "Gets the renderer being used by the target viewport.")
node_type.set_metadata(ogn.MetadataKeys.EXCLUSIONS, "tests")
node_type.set_metadata(ogn.MetadataKeys.LANGUAGE, "Python")
OgnGetViewportRendererDatabase.INTERFACE.add_to_node_type(node_type)
@staticmethod
def on_connection_type_resolve(node):
on_connection_type_resolve_function = getattr(OgnGetViewportRendererDatabase.NODE_TYPE_CLASS, 'on_connection_type_resolve', None)
if callable(on_connection_type_resolve_function):
on_connection_type_resolve_function(node)
NODE_TYPE_CLASS = None
@staticmethod
def register(node_type_class):
OgnGetViewportRendererDatabase.NODE_TYPE_CLASS = node_type_class
og.register_node_type(OgnGetViewportRendererDatabase.abi, 1)
@staticmethod
def deregister():
og.deregister_node_type("omni.graph.ui_nodes.GetViewportRenderer")
| 11,246 | Python | 45.66805 | 182 | 0.638627 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnSpacerDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.Spacer
A widget that leaves empty space.
"""
import sys
import traceback
import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
class OgnSpacerDatabase(og.Database):
"""Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.Spacer
Class Members:
node: Node being evaluated
Attribute Value Properties:
Inputs:
inputs.create
inputs.height
inputs.parentWidgetPath
inputs.style
inputs.widgetIdentifier
inputs.width
Outputs:
outputs.created
outputs.widgetPath
"""
# Imprint the generator and target ABI versions in the file for JIT generation
GENERATOR_VERSION = (1, 41, 3)
TARGET_VERSION = (2, 139, 12)
# This is an internal object that provides per-class storage of a per-node data dictionary
PER_NODE_DATA = {}
# This is an internal object that describes unchanging attributes in a generic way
# The values in this list are in no particular order, as a per-attribute tuple
# Name, Type, ExtendedTypeIndex, UiName, Description, Metadata,
# Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg
# You should not need to access any of this data directly, use the defined database interfaces
INTERFACE = og.Database._get_interface([
('inputs:create', 'execution', 0, 'Create', 'Input execution to create and show the widget', {}, True, None, False, ''),
('inputs:height', 'int', 0, 'Height', 'The amount of vertical space to leave, in pixels.', {ogn.MetadataKeys.DEFAULT: '0'}, False, 0, False, ''),
('inputs:parentWidgetPath', 'token', 0, 'Parent Widget Path', 'The absolute path to the parent widget.', {}, True, "", False, ''),
('inputs:style', 'string', 0, None, 'Style to be applied to the spacer. This can later be changed with the WriteWidgetStyle node.', {}, False, None, False, ''),
('inputs:widgetIdentifier', 'token', 0, 'Widget Identifier', 'An optional unique identifier for the widget.\nCan be used to refer to this widget in other places such as the OnWidgetClicked node.', {}, False, None, False, ''),
('inputs:width', 'int', 0, 'Width', 'The amount of horizontal space to leave, in pixels.', {ogn.MetadataKeys.DEFAULT: '0'}, False, 0, False, ''),
('outputs:created', 'execution', 0, 'Created', 'Executed when the widget is created', {}, True, None, False, ''),
('outputs:widgetPath', 'token', 0, 'Widget Path', 'The absolute path to the created widget', {}, True, None, False, ''),
])
@classmethod
def _populate_role_data(cls):
"""Populate a role structure with the non-default roles on this node type"""
role_data = super()._populate_role_data()
role_data.inputs.create = og.AttributeRole.EXECUTION
role_data.inputs.style = og.AttributeRole.TEXT
role_data.outputs.created = og.AttributeRole.EXECUTION
return role_data
class ValuesForInputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = {"create", "height", "parentWidgetPath", "style", "widgetIdentifier", "width", "_setting_locked", "_batchedReadAttributes", "_batchedReadValues"}
"""Helper class that creates natural hierarchical access to input attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedReadAttributes = [self._attributes.create, self._attributes.height, self._attributes.parentWidgetPath, self._attributes.style, self._attributes.widgetIdentifier, self._attributes.width]
self._batchedReadValues = [None, 0, "", None, None, 0]
@property
def create(self):
return self._batchedReadValues[0]
@create.setter
def create(self, value):
self._batchedReadValues[0] = value
@property
def height(self):
return self._batchedReadValues[1]
@height.setter
def height(self, value):
self._batchedReadValues[1] = value
@property
def parentWidgetPath(self):
return self._batchedReadValues[2]
@parentWidgetPath.setter
def parentWidgetPath(self, value):
self._batchedReadValues[2] = value
@property
def style(self):
return self._batchedReadValues[3]
@style.setter
def style(self, value):
self._batchedReadValues[3] = value
@property
def widgetIdentifier(self):
return self._batchedReadValues[4]
@widgetIdentifier.setter
def widgetIdentifier(self, value):
self._batchedReadValues[4] = value
@property
def width(self):
return self._batchedReadValues[5]
@width.setter
def width(self, value):
self._batchedReadValues[5] = value
def __getattr__(self, item: str):
if item in self.LOCAL_PROPERTY_NAMES:
return object.__getattribute__(self, item)
else:
return super().__getattr__(item)
def __setattr__(self, item: str, new_value):
if item in self.LOCAL_PROPERTY_NAMES:
object.__setattr__(self, item, new_value)
else:
super().__setattr__(item, new_value)
def _prefetch(self):
readAttributes = self._batchedReadAttributes
newValues = _og._prefetch_input_attributes_data(readAttributes)
if len(readAttributes) == len(newValues):
self._batchedReadValues = newValues
class ValuesForOutputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = {"created", "widgetPath", "_batchedWriteValues"}
"""Helper class that creates natural hierarchical access to output attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedWriteValues = { }
@property
def created(self):
value = self._batchedWriteValues.get(self._attributes.created)
if value:
return value
else:
data_view = og.AttributeValueHelper(self._attributes.created)
return data_view.get()
@created.setter
def created(self, value):
self._batchedWriteValues[self._attributes.created] = value
@property
def widgetPath(self):
value = self._batchedWriteValues.get(self._attributes.widgetPath)
if value:
return value
else:
data_view = og.AttributeValueHelper(self._attributes.widgetPath)
return data_view.get()
@widgetPath.setter
def widgetPath(self, value):
self._batchedWriteValues[self._attributes.widgetPath] = value
def __getattr__(self, item: str):
if item in self.LOCAL_PROPERTY_NAMES:
return object.__getattribute__(self, item)
else:
return super().__getattr__(item)
def __setattr__(self, item: str, new_value):
if item in self.LOCAL_PROPERTY_NAMES:
object.__setattr__(self, item, new_value)
else:
super().__setattr__(item, new_value)
def _commit(self):
_og._commit_output_attributes_data(self._batchedWriteValues)
self._batchedWriteValues = { }
class ValuesForState(og.DynamicAttributeAccess):
"""Helper class that creates natural hierarchical access to state attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
def __init__(self, node):
super().__init__(node)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT)
self.inputs = OgnSpacerDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT)
self.outputs = OgnSpacerDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE)
self.state = OgnSpacerDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
class abi:
"""Class defining the ABI interface for the node type"""
@staticmethod
def get_node_type():
get_node_type_function = getattr(OgnSpacerDatabase.NODE_TYPE_CLASS, 'get_node_type', None)
if callable(get_node_type_function):
return get_node_type_function()
return 'omni.graph.ui_nodes.Spacer'
@staticmethod
def compute(context, node):
def database_valid():
return True
try:
per_node_data = OgnSpacerDatabase.PER_NODE_DATA[node.node_id()]
db = per_node_data.get('_db')
if db is None:
db = OgnSpacerDatabase(node)
per_node_data['_db'] = db
if not database_valid():
per_node_data['_db'] = None
return False
except:
db = OgnSpacerDatabase(node)
try:
compute_function = getattr(OgnSpacerDatabase.NODE_TYPE_CLASS, 'compute', None)
if callable(compute_function) and compute_function.__code__.co_argcount > 1:
return compute_function(context, node)
db.inputs._prefetch()
db.inputs._setting_locked = True
with og.in_compute():
return OgnSpacerDatabase.NODE_TYPE_CLASS.compute(db)
except Exception as error:
stack_trace = "".join(traceback.format_tb(sys.exc_info()[2].tb_next))
db.log_error(f'Assertion raised in compute - {error}\n{stack_trace}', add_context=False)
finally:
db.inputs._setting_locked = False
db.outputs._commit()
return False
@staticmethod
def initialize(context, node):
OgnSpacerDatabase._initialize_per_node_data(node)
initialize_function = getattr(OgnSpacerDatabase.NODE_TYPE_CLASS, 'initialize', None)
if callable(initialize_function):
initialize_function(context, node)
per_node_data = OgnSpacerDatabase.PER_NODE_DATA[node.node_id()]
def on_connection_or_disconnection(*args):
per_node_data['_db'] = None
node.register_on_connected_callback(on_connection_or_disconnection)
node.register_on_disconnected_callback(on_connection_or_disconnection)
@staticmethod
def release(node):
release_function = getattr(OgnSpacerDatabase.NODE_TYPE_CLASS, 'release', None)
if callable(release_function):
release_function(node)
OgnSpacerDatabase._release_per_node_data(node)
@staticmethod
def release_instance(node, target):
OgnSpacerDatabase._release_per_node_instance_data(node, target)
@staticmethod
def update_node_version(context, node, old_version, new_version):
update_node_version_function = getattr(OgnSpacerDatabase.NODE_TYPE_CLASS, 'update_node_version', None)
if callable(update_node_version_function):
return update_node_version_function(context, node, old_version, new_version)
return False
@staticmethod
def initialize_type(node_type):
initialize_type_function = getattr(OgnSpacerDatabase.NODE_TYPE_CLASS, 'initialize_type', None)
needs_initializing = True
if callable(initialize_type_function):
needs_initializing = initialize_type_function(node_type)
if needs_initializing:
node_type.set_metadata(ogn.MetadataKeys.EXTENSION, "omni.graph.ui_nodes")
node_type.set_metadata(ogn.MetadataKeys.UI_NAME, "Spacer (BETA)")
node_type.set_metadata(ogn.MetadataKeys.CATEGORIES, "graph:action,ui")
node_type.set_metadata(ogn.MetadataKeys.DESCRIPTION, "A widget that leaves empty space.")
node_type.set_metadata(ogn.MetadataKeys.EXCLUSIONS, "tests")
node_type.set_metadata(ogn.MetadataKeys.LANGUAGE, "Python")
OgnSpacerDatabase.INTERFACE.add_to_node_type(node_type)
@staticmethod
def on_connection_type_resolve(node):
on_connection_type_resolve_function = getattr(OgnSpacerDatabase.NODE_TYPE_CLASS, 'on_connection_type_resolve', None)
if callable(on_connection_type_resolve_function):
on_connection_type_resolve_function(node)
NODE_TYPE_CLASS = None
@staticmethod
def register(node_type_class):
OgnSpacerDatabase.NODE_TYPE_CLASS = node_type_class
og.register_node_type(OgnSpacerDatabase.abi, 1)
@staticmethod
def deregister():
og.deregister_node_type("omni.graph.ui_nodes.Spacer")
| 14,060 | Python | 43.638095 | 233 | 0.622688 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnComboBoxDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.ComboBox
Create a combo box widget on the Viewport
"""
import numpy
import sys
import traceback
import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
class OgnComboBoxDatabase(og.Database):
"""Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.ComboBox
Class Members:
node: Node being evaluated
Attribute Value Properties:
Inputs:
inputs.create
inputs.disable
inputs.enable
inputs.hide
inputs.itemList
inputs.parentWidgetPath
inputs.show
inputs.tearDown
inputs.widgetIdentifier
inputs.width
Outputs:
outputs.created
outputs.widgetPath
"""
# Imprint the generator and target ABI versions in the file for JIT generation
GENERATOR_VERSION = (1, 41, 3)
TARGET_VERSION = (2, 139, 12)
# This is an internal object that provides per-class storage of a per-node data dictionary
PER_NODE_DATA = {}
# This is an internal object that describes unchanging attributes in a generic way
# The values in this list are in no particular order, as a per-attribute tuple
# Name, Type, ExtendedTypeIndex, UiName, Description, Metadata,
# Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg
# You should not need to access any of this data directly, use the defined database interfaces
INTERFACE = og.Database._get_interface([
('inputs:create', 'execution', 0, 'Create', 'Input execution to create and show the widget', {}, True, None, False, ''),
('inputs:disable', 'execution', 0, 'Disable', 'Disable this button so that it cannot be pressed', {}, True, None, False, ''),
('inputs:enable', 'execution', 0, 'Enable', 'Enable this button after it has been disabled', {}, True, None, False, ''),
('inputs:hide', 'execution', 0, 'Hide', 'Input execution to hide the widget and all its child widgets', {}, True, None, False, ''),
('inputs:itemList', 'token[]', 0, 'Item List', 'A list of items that appears in the drop-down list', {}, True, [], False, ''),
('inputs:parentWidgetPath', 'token', 0, 'Parent Widget Path', 'The absolute path to the parent widget.\nIf empty, this widget will be created as a direct child of Viewport.', {}, False, None, False, ''),
('inputs:show', 'execution', 0, 'Show', 'Input execution to show the widget and all its child widgets after they become hidden', {}, True, None, False, ''),
('inputs:tearDown', 'execution', 0, 'Tear Down', 'Input execution to tear down the widget and all its child widgets', {}, True, None, False, ''),
('inputs:widgetIdentifier', 'token', 0, 'Widget Identifier', 'An optional unique identifier for the widget.\nCan be used to refer to this widget in other places such as the OnWidgetClicked node.', {}, False, None, False, ''),
('inputs:width', 'double', 0, 'Width', 'The width of the created combo box', {ogn.MetadataKeys.DEFAULT: '100.0'}, True, 100.0, False, ''),
('outputs:created', 'execution', 0, 'Created', 'Executed when the widget is created', {}, True, None, False, ''),
('outputs:widgetPath', 'token', 0, 'Widget Path', 'The absolute path to the created widget', {}, True, None, False, ''),
])
@classmethod
def _populate_role_data(cls):
"""Populate a role structure with the non-default roles on this node type"""
role_data = super()._populate_role_data()
role_data.inputs.create = og.AttributeRole.EXECUTION
role_data.inputs.disable = og.AttributeRole.EXECUTION
role_data.inputs.enable = og.AttributeRole.EXECUTION
role_data.inputs.hide = og.AttributeRole.EXECUTION
role_data.inputs.show = og.AttributeRole.EXECUTION
role_data.inputs.tearDown = og.AttributeRole.EXECUTION
role_data.outputs.created = og.AttributeRole.EXECUTION
return role_data
class ValuesForInputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = {"create", "disable", "enable", "hide", "parentWidgetPath", "show", "tearDown", "widgetIdentifier", "width", "_setting_locked", "_batchedReadAttributes", "_batchedReadValues"}
"""Helper class that creates natural hierarchical access to input attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedReadAttributes = [self._attributes.create, self._attributes.disable, self._attributes.enable, self._attributes.hide, self._attributes.parentWidgetPath, self._attributes.show, self._attributes.tearDown, self._attributes.widgetIdentifier, self._attributes.width]
self._batchedReadValues = [None, None, None, None, None, None, None, None, 100.0]
@property
def itemList(self):
data_view = og.AttributeValueHelper(self._attributes.itemList)
return data_view.get()
@itemList.setter
def itemList(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.itemList)
data_view = og.AttributeValueHelper(self._attributes.itemList)
data_view.set(value)
self.itemList_size = data_view.get_array_size()
@property
def create(self):
return self._batchedReadValues[0]
@create.setter
def create(self, value):
self._batchedReadValues[0] = value
@property
def disable(self):
return self._batchedReadValues[1]
@disable.setter
def disable(self, value):
self._batchedReadValues[1] = value
@property
def enable(self):
return self._batchedReadValues[2]
@enable.setter
def enable(self, value):
self._batchedReadValues[2] = value
@property
def hide(self):
return self._batchedReadValues[3]
@hide.setter
def hide(self, value):
self._batchedReadValues[3] = value
@property
def parentWidgetPath(self):
return self._batchedReadValues[4]
@parentWidgetPath.setter
def parentWidgetPath(self, value):
self._batchedReadValues[4] = value
@property
def show(self):
return self._batchedReadValues[5]
@show.setter
def show(self, value):
self._batchedReadValues[5] = value
@property
def tearDown(self):
return self._batchedReadValues[6]
@tearDown.setter
def tearDown(self, value):
self._batchedReadValues[6] = value
@property
def widgetIdentifier(self):
return self._batchedReadValues[7]
@widgetIdentifier.setter
def widgetIdentifier(self, value):
self._batchedReadValues[7] = value
@property
def width(self):
return self._batchedReadValues[8]
@width.setter
def width(self, value):
self._batchedReadValues[8] = value
def __getattr__(self, item: str):
if item in self.LOCAL_PROPERTY_NAMES:
return object.__getattribute__(self, item)
else:
return super().__getattr__(item)
def __setattr__(self, item: str, new_value):
if item in self.LOCAL_PROPERTY_NAMES:
object.__setattr__(self, item, new_value)
else:
super().__setattr__(item, new_value)
def _prefetch(self):
readAttributes = self._batchedReadAttributes
newValues = _og._prefetch_input_attributes_data(readAttributes)
if len(readAttributes) == len(newValues):
self._batchedReadValues = newValues
class ValuesForOutputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = {"created", "widgetPath", "_batchedWriteValues"}
"""Helper class that creates natural hierarchical access to output attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedWriteValues = { }
@property
def created(self):
value = self._batchedWriteValues.get(self._attributes.created)
if value:
return value
else:
data_view = og.AttributeValueHelper(self._attributes.created)
return data_view.get()
@created.setter
def created(self, value):
self._batchedWriteValues[self._attributes.created] = value
@property
def widgetPath(self):
value = self._batchedWriteValues.get(self._attributes.widgetPath)
if value:
return value
else:
data_view = og.AttributeValueHelper(self._attributes.widgetPath)
return data_view.get()
@widgetPath.setter
def widgetPath(self, value):
self._batchedWriteValues[self._attributes.widgetPath] = value
def __getattr__(self, item: str):
if item in self.LOCAL_PROPERTY_NAMES:
return object.__getattribute__(self, item)
else:
return super().__getattr__(item)
def __setattr__(self, item: str, new_value):
if item in self.LOCAL_PROPERTY_NAMES:
object.__setattr__(self, item, new_value)
else:
super().__setattr__(item, new_value)
def _commit(self):
_og._commit_output_attributes_data(self._batchedWriteValues)
self._batchedWriteValues = { }
class ValuesForState(og.DynamicAttributeAccess):
"""Helper class that creates natural hierarchical access to state attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
def __init__(self, node):
super().__init__(node)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT)
self.inputs = OgnComboBoxDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT)
self.outputs = OgnComboBoxDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE)
self.state = OgnComboBoxDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
class abi:
"""Class defining the ABI interface for the node type"""
@staticmethod
def get_node_type():
get_node_type_function = getattr(OgnComboBoxDatabase.NODE_TYPE_CLASS, 'get_node_type', None)
if callable(get_node_type_function):
return get_node_type_function()
return 'omni.graph.ui_nodes.ComboBox'
@staticmethod
def compute(context, node):
def database_valid():
return True
try:
per_node_data = OgnComboBoxDatabase.PER_NODE_DATA[node.node_id()]
db = per_node_data.get('_db')
if db is None:
db = OgnComboBoxDatabase(node)
per_node_data['_db'] = db
if not database_valid():
per_node_data['_db'] = None
return False
except:
db = OgnComboBoxDatabase(node)
try:
compute_function = getattr(OgnComboBoxDatabase.NODE_TYPE_CLASS, 'compute', None)
if callable(compute_function) and compute_function.__code__.co_argcount > 1:
return compute_function(context, node)
db.inputs._prefetch()
db.inputs._setting_locked = True
with og.in_compute():
return OgnComboBoxDatabase.NODE_TYPE_CLASS.compute(db)
except Exception as error:
stack_trace = "".join(traceback.format_tb(sys.exc_info()[2].tb_next))
db.log_error(f'Assertion raised in compute - {error}\n{stack_trace}', add_context=False)
finally:
db.inputs._setting_locked = False
db.outputs._commit()
return False
@staticmethod
def initialize(context, node):
OgnComboBoxDatabase._initialize_per_node_data(node)
initialize_function = getattr(OgnComboBoxDatabase.NODE_TYPE_CLASS, 'initialize', None)
if callable(initialize_function):
initialize_function(context, node)
per_node_data = OgnComboBoxDatabase.PER_NODE_DATA[node.node_id()]
def on_connection_or_disconnection(*args):
per_node_data['_db'] = None
node.register_on_connected_callback(on_connection_or_disconnection)
node.register_on_disconnected_callback(on_connection_or_disconnection)
@staticmethod
def release(node):
release_function = getattr(OgnComboBoxDatabase.NODE_TYPE_CLASS, 'release', None)
if callable(release_function):
release_function(node)
OgnComboBoxDatabase._release_per_node_data(node)
@staticmethod
def release_instance(node, target):
OgnComboBoxDatabase._release_per_node_instance_data(node, target)
@staticmethod
def update_node_version(context, node, old_version, new_version):
update_node_version_function = getattr(OgnComboBoxDatabase.NODE_TYPE_CLASS, 'update_node_version', None)
if callable(update_node_version_function):
return update_node_version_function(context, node, old_version, new_version)
return False
@staticmethod
def initialize_type(node_type):
initialize_type_function = getattr(OgnComboBoxDatabase.NODE_TYPE_CLASS, 'initialize_type', None)
needs_initializing = True
if callable(initialize_type_function):
needs_initializing = initialize_type_function(node_type)
if needs_initializing:
node_type.set_metadata(ogn.MetadataKeys.EXTENSION, "omni.graph.ui_nodes")
node_type.set_metadata(ogn.MetadataKeys.HIDDEN, "True")
node_type.set_metadata(ogn.MetadataKeys.UI_NAME, "Combo Box (BETA)")
node_type.set_metadata(ogn.MetadataKeys.CATEGORIES, "graph:action,ui")
node_type.set_metadata(ogn.MetadataKeys.DESCRIPTION, "Create a combo box widget on the Viewport")
node_type.set_metadata(ogn.MetadataKeys.EXCLUSIONS, "tests")
node_type.set_metadata(ogn.MetadataKeys.LANGUAGE, "Python")
OgnComboBoxDatabase.INTERFACE.add_to_node_type(node_type)
@staticmethod
def on_connection_type_resolve(node):
on_connection_type_resolve_function = getattr(OgnComboBoxDatabase.NODE_TYPE_CLASS, 'on_connection_type_resolve', None)
if callable(on_connection_type_resolve_function):
on_connection_type_resolve_function(node)
NODE_TYPE_CLASS = None
@staticmethod
def register(node_type_class):
OgnComboBoxDatabase.NODE_TYPE_CLASS = node_type_class
og.register_node_type(OgnComboBoxDatabase.abi, 1)
@staticmethod
def deregister():
og.deregister_node_type("omni.graph.ui_nodes.ComboBox")
| 16,377 | Python | 43.748634 | 285 | 0.622825 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnOnNewFrameDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.OnNewFrame
Triggers when there is a new frame available for the given viewport. Note that the graph will run asynchronously to the new
frame event
"""
import sys
import traceback
import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
class OgnOnNewFrameDatabase(og.Database):
"""Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.OnNewFrame
Class Members:
node: Node being evaluated
Attribute Value Properties:
Inputs:
inputs.viewport
Outputs:
outputs.execOut
outputs.frameNumber
"""
# Imprint the generator and target ABI versions in the file for JIT generation
GENERATOR_VERSION = (1, 41, 3)
TARGET_VERSION = (2, 139, 12)
# This is an internal object that provides per-class storage of a per-node data dictionary
PER_NODE_DATA = {}
# This is an internal object that describes unchanging attributes in a generic way
# The values in this list are in no particular order, as a per-attribute tuple
# Name, Type, ExtendedTypeIndex, UiName, Description, Metadata,
# Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg
# You should not need to access any of this data directly, use the defined database interfaces
INTERFACE = og.Database._get_interface([
('inputs:viewport', 'token', 0, None, 'Name of the viewport, or empty for the default viewport', {'displayGroup': 'parameters'}, True, "", False, ''),
('outputs:execOut', 'execution', 0, None, 'Output Execution', {}, True, None, False, ''),
('outputs:frameNumber', 'int', 0, None, 'The number of the frame which is available', {}, True, None, False, ''),
])
@classmethod
def _populate_role_data(cls):
"""Populate a role structure with the non-default roles on this node type"""
role_data = super()._populate_role_data()
role_data.outputs.execOut = og.AttributeRole.EXECUTION
return role_data
class ValuesForInputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = {"viewport", "_setting_locked", "_batchedReadAttributes", "_batchedReadValues"}
"""Helper class that creates natural hierarchical access to input attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedReadAttributes = [self._attributes.viewport]
self._batchedReadValues = [""]
@property
def viewport(self):
return self._batchedReadValues[0]
@viewport.setter
def viewport(self, value):
self._batchedReadValues[0] = value
def __getattr__(self, item: str):
if item in self.LOCAL_PROPERTY_NAMES:
return object.__getattribute__(self, item)
else:
return super().__getattr__(item)
def __setattr__(self, item: str, new_value):
if item in self.LOCAL_PROPERTY_NAMES:
object.__setattr__(self, item, new_value)
else:
super().__setattr__(item, new_value)
def _prefetch(self):
readAttributes = self._batchedReadAttributes
newValues = _og._prefetch_input_attributes_data(readAttributes)
if len(readAttributes) == len(newValues):
self._batchedReadValues = newValues
class ValuesForOutputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = {"execOut", "frameNumber", "_batchedWriteValues"}
"""Helper class that creates natural hierarchical access to output attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedWriteValues = { }
@property
def execOut(self):
value = self._batchedWriteValues.get(self._attributes.execOut)
if value:
return value
else:
data_view = og.AttributeValueHelper(self._attributes.execOut)
return data_view.get()
@execOut.setter
def execOut(self, value):
self._batchedWriteValues[self._attributes.execOut] = value
@property
def frameNumber(self):
value = self._batchedWriteValues.get(self._attributes.frameNumber)
if value:
return value
else:
data_view = og.AttributeValueHelper(self._attributes.frameNumber)
return data_view.get()
@frameNumber.setter
def frameNumber(self, value):
self._batchedWriteValues[self._attributes.frameNumber] = value
def __getattr__(self, item: str):
if item in self.LOCAL_PROPERTY_NAMES:
return object.__getattribute__(self, item)
else:
return super().__getattr__(item)
def __setattr__(self, item: str, new_value):
if item in self.LOCAL_PROPERTY_NAMES:
object.__setattr__(self, item, new_value)
else:
super().__setattr__(item, new_value)
def _commit(self):
_og._commit_output_attributes_data(self._batchedWriteValues)
self._batchedWriteValues = { }
class ValuesForState(og.DynamicAttributeAccess):
"""Helper class that creates natural hierarchical access to state attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
def __init__(self, node):
super().__init__(node)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT)
self.inputs = OgnOnNewFrameDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT)
self.outputs = OgnOnNewFrameDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE)
self.state = OgnOnNewFrameDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
class abi:
"""Class defining the ABI interface for the node type"""
@staticmethod
def get_node_type():
get_node_type_function = getattr(OgnOnNewFrameDatabase.NODE_TYPE_CLASS, 'get_node_type', None)
if callable(get_node_type_function):
return get_node_type_function()
return 'omni.graph.ui_nodes.OnNewFrame'
@staticmethod
def compute(context, node):
def database_valid():
return True
try:
per_node_data = OgnOnNewFrameDatabase.PER_NODE_DATA[node.node_id()]
db = per_node_data.get('_db')
if db is None:
db = OgnOnNewFrameDatabase(node)
per_node_data['_db'] = db
if not database_valid():
per_node_data['_db'] = None
return False
except:
db = OgnOnNewFrameDatabase(node)
try:
compute_function = getattr(OgnOnNewFrameDatabase.NODE_TYPE_CLASS, 'compute', None)
if callable(compute_function) and compute_function.__code__.co_argcount > 1:
return compute_function(context, node)
db.inputs._prefetch()
db.inputs._setting_locked = True
with og.in_compute():
return OgnOnNewFrameDatabase.NODE_TYPE_CLASS.compute(db)
except Exception as error:
stack_trace = "".join(traceback.format_tb(sys.exc_info()[2].tb_next))
db.log_error(f'Assertion raised in compute - {error}\n{stack_trace}', add_context=False)
finally:
db.inputs._setting_locked = False
db.outputs._commit()
return False
@staticmethod
def initialize(context, node):
OgnOnNewFrameDatabase._initialize_per_node_data(node)
initialize_function = getattr(OgnOnNewFrameDatabase.NODE_TYPE_CLASS, 'initialize', None)
if callable(initialize_function):
initialize_function(context, node)
per_node_data = OgnOnNewFrameDatabase.PER_NODE_DATA[node.node_id()]
def on_connection_or_disconnection(*args):
per_node_data['_db'] = None
node.register_on_connected_callback(on_connection_or_disconnection)
node.register_on_disconnected_callback(on_connection_or_disconnection)
@staticmethod
def release(node):
release_function = getattr(OgnOnNewFrameDatabase.NODE_TYPE_CLASS, 'release', None)
if callable(release_function):
release_function(node)
OgnOnNewFrameDatabase._release_per_node_data(node)
@staticmethod
def release_instance(node, target):
OgnOnNewFrameDatabase._release_per_node_instance_data(node, target)
@staticmethod
def update_node_version(context, node, old_version, new_version):
update_node_version_function = getattr(OgnOnNewFrameDatabase.NODE_TYPE_CLASS, 'update_node_version', None)
if callable(update_node_version_function):
return update_node_version_function(context, node, old_version, new_version)
return False
@staticmethod
def initialize_type(node_type):
initialize_type_function = getattr(OgnOnNewFrameDatabase.NODE_TYPE_CLASS, 'initialize_type', None)
needs_initializing = True
if callable(initialize_type_function):
needs_initializing = initialize_type_function(node_type)
if needs_initializing:
node_type.set_metadata(ogn.MetadataKeys.EXTENSION, "omni.graph.ui_nodes")
node_type.set_metadata(ogn.MetadataKeys.UI_NAME, "On New Frame")
node_type.set_metadata(ogn.MetadataKeys.CATEGORIES, "graph:action,event")
node_type.set_metadata(ogn.MetadataKeys.DESCRIPTION, "Triggers when there is a new frame available for the given viewport. Note that the graph will run asynchronously to the new frame event")
node_type.set_metadata(ogn.MetadataKeys.EXCLUSIONS, "tests")
node_type.set_metadata(ogn.MetadataKeys.LANGUAGE, "Python")
__hints = node_type.get_scheduling_hints()
if __hints is not None:
__hints.compute_rule = og.eComputeRule.E_ON_REQUEST
OgnOnNewFrameDatabase.INTERFACE.add_to_node_type(node_type)
node_type.set_has_state(True)
@staticmethod
def on_connection_type_resolve(node):
on_connection_type_resolve_function = getattr(OgnOnNewFrameDatabase.NODE_TYPE_CLASS, 'on_connection_type_resolve', None)
if callable(on_connection_type_resolve_function):
on_connection_type_resolve_function(node)
NODE_TYPE_CLASS = None
@staticmethod
def register(node_type_class):
OgnOnNewFrameDatabase.NODE_TYPE_CLASS = node_type_class
og.register_node_type(OgnOnNewFrameDatabase.abi, 1)
@staticmethod
def deregister():
og.deregister_node_type("omni.graph.ui_nodes.OnNewFrame")
| 12,228 | Python | 44.630597 | 207 | 0.62823 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/OgnReadViewportDragStateDatabase.py | """Support for simplified access to data on nodes of type omni.graph.ui_nodes.ReadViewportDragState
Read the state of the last viewport drag event from the specified viewport. Note that viewport mouse events must be enabled
on the specified viewport using a SetViewportMode node.
"""
import numpy
import omni.graph.core as og
import omni.graph.core._omni_graph_core as _og
import omni.graph.tools.ogn as ogn
class OgnReadViewportDragStateDatabase(og.Database):
"""Helper class providing simplified access to data on nodes of type omni.graph.ui_nodes.ReadViewportDragState
Class Members:
node: Node being evaluated
Attribute Value Properties:
Inputs:
inputs.gesture
inputs.useNormalizedCoords
inputs.viewport
Outputs:
outputs.currentPosition
outputs.initialPosition
outputs.isDragInProgress
outputs.isValid
outputs.velocity
Predefined Tokens:
tokens.LeftMouseDrag
tokens.RightMouseDrag
tokens.MiddleMouseDrag
"""
# Imprint the generator and target ABI versions in the file for JIT generation
GENERATOR_VERSION = (1, 41, 3)
TARGET_VERSION = (2, 139, 12)
# This is an internal object that provides per-class storage of a per-node data dictionary
PER_NODE_DATA = {}
# This is an internal object that describes unchanging attributes in a generic way
# The values in this list are in no particular order, as a per-attribute tuple
# Name, Type, ExtendedTypeIndex, UiName, Description, Metadata,
# Is_Required, DefaultValue, Is_Deprecated, DeprecationMsg
# You should not need to access any of this data directly, use the defined database interfaces
INTERFACE = og.Database._get_interface([
('inputs:gesture', 'token', 0, 'Gesture', 'The input gesture to trigger viewport drag events', {'displayGroup': 'parameters', ogn.MetadataKeys.ALLOWED_TOKENS: 'Left Mouse Drag,Right Mouse Drag,Middle Mouse Drag', ogn.MetadataKeys.ALLOWED_TOKENS_RAW: '{"LeftMouseDrag": "Left Mouse Drag", "RightMouseDrag": "Right Mouse Drag", "MiddleMouseDrag": "Middle Mouse Drag"}', ogn.MetadataKeys.DEFAULT: '"Left Mouse Drag"'}, True, "Left Mouse Drag", False, ''),
('inputs:useNormalizedCoords', 'bool', 0, 'Use Normalized Coords', 'When true, the components of 2D position and velocity outputs are scaled to between 0 and 1,\nwhere 0 is top/left and 1 is bottom/right.\nWhen false, components are in viewport render resolution pixels.', {ogn.MetadataKeys.DEFAULT: 'false'}, True, False, False, ''),
('inputs:viewport', 'token', 0, 'Viewport', 'Name of the viewport window to watch for drag events', {ogn.MetadataKeys.DEFAULT: '"Viewport"'}, True, "Viewport", False, ''),
('outputs:currentPosition', 'double2', 0, 'Current Position', 'The current mouse position if a drag is in progress,\nor the final mouse position of the most recent drag if a drag is not in progress', {}, True, None, False, ''),
('outputs:initialPosition', 'double2', 0, 'Initial Position', 'The mouse position at which the most recent drag began', {}, True, None, False, ''),
('outputs:isDragInProgress', 'bool', 0, 'Is Drag In Progress', 'True if a viewport drag event is currently in progress in the specified viewport', {}, True, None, False, ''),
('outputs:isValid', 'bool', 0, 'Is Valid', 'True if a valid event state was detected and the outputs of this node are valid, and false otherwise', {}, True, None, False, ''),
('outputs:velocity', 'double2', 0, 'Velocity', 'A vector representing the change in position of the mouse since the previous frame\nif a drag is in progress, otherwise (0,0)', {}, True, None, False, ''),
])
class tokens:
LeftMouseDrag = "Left Mouse Drag"
RightMouseDrag = "Right Mouse Drag"
MiddleMouseDrag = "Middle Mouse Drag"
class ValuesForInputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = { }
"""Helper class that creates natural hierarchical access to input attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedReadAttributes = []
self._batchedReadValues = []
@property
def gesture(self):
data_view = og.AttributeValueHelper(self._attributes.gesture)
return data_view.get()
@gesture.setter
def gesture(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.gesture)
data_view = og.AttributeValueHelper(self._attributes.gesture)
data_view.set(value)
@property
def useNormalizedCoords(self):
data_view = og.AttributeValueHelper(self._attributes.useNormalizedCoords)
return data_view.get()
@useNormalizedCoords.setter
def useNormalizedCoords(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.useNormalizedCoords)
data_view = og.AttributeValueHelper(self._attributes.useNormalizedCoords)
data_view.set(value)
@property
def viewport(self):
data_view = og.AttributeValueHelper(self._attributes.viewport)
return data_view.get()
@viewport.setter
def viewport(self, value):
if self._setting_locked:
raise og.ReadOnlyError(self._attributes.viewport)
data_view = og.AttributeValueHelper(self._attributes.viewport)
data_view.set(value)
def _prefetch(self):
readAttributes = self._batchedReadAttributes
newValues = _og._prefetch_input_attributes_data(readAttributes)
if len(readAttributes) == len(newValues):
self._batchedReadValues = newValues
class ValuesForOutputs(og.DynamicAttributeAccess):
LOCAL_PROPERTY_NAMES = { }
"""Helper class that creates natural hierarchical access to output attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
self._batchedWriteValues = { }
@property
def currentPosition(self):
data_view = og.AttributeValueHelper(self._attributes.currentPosition)
return data_view.get()
@currentPosition.setter
def currentPosition(self, value):
data_view = og.AttributeValueHelper(self._attributes.currentPosition)
data_view.set(value)
@property
def initialPosition(self):
data_view = og.AttributeValueHelper(self._attributes.initialPosition)
return data_view.get()
@initialPosition.setter
def initialPosition(self, value):
data_view = og.AttributeValueHelper(self._attributes.initialPosition)
data_view.set(value)
@property
def isDragInProgress(self):
data_view = og.AttributeValueHelper(self._attributes.isDragInProgress)
return data_view.get()
@isDragInProgress.setter
def isDragInProgress(self, value):
data_view = og.AttributeValueHelper(self._attributes.isDragInProgress)
data_view.set(value)
@property
def isValid(self):
data_view = og.AttributeValueHelper(self._attributes.isValid)
return data_view.get()
@isValid.setter
def isValid(self, value):
data_view = og.AttributeValueHelper(self._attributes.isValid)
data_view.set(value)
@property
def velocity(self):
data_view = og.AttributeValueHelper(self._attributes.velocity)
return data_view.get()
@velocity.setter
def velocity(self, value):
data_view = og.AttributeValueHelper(self._attributes.velocity)
data_view.set(value)
def _commit(self):
_og._commit_output_attributes_data(self._batchedWriteValues)
self._batchedWriteValues = { }
class ValuesForState(og.DynamicAttributeAccess):
"""Helper class that creates natural hierarchical access to state attributes"""
def __init__(self, node: og.Node, attributes, dynamic_attributes: og.DynamicAttributeInterface):
"""Initialize simplified access for the attribute data"""
context = node.get_graph().get_default_graph_context()
super().__init__(context, node, attributes, dynamic_attributes)
def __init__(self, node):
super().__init__(node)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT)
self.inputs = OgnReadViewportDragStateDatabase.ValuesForInputs(node, self.attributes.inputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_OUTPUT)
self.outputs = OgnReadViewportDragStateDatabase.ValuesForOutputs(node, self.attributes.outputs, dynamic_attributes)
dynamic_attributes = self.dynamic_attribute_data(node, og.AttributePortType.ATTRIBUTE_PORT_TYPE_STATE)
self.state = OgnReadViewportDragStateDatabase.ValuesForState(node, self.attributes.state, dynamic_attributes)
| 9,760 | Python | 48.548223 | 460 | 0.66834 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnOnViewportHovered.cpp | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA CORPORATION is strictly prohibited.
//
#include <OgnOnViewportHoveredDatabase.h>
#include "ViewportHoverNodeCommon.h"
#include <omni/kit/IApp.h>
#include <omni/ui/Workspace.h>
namespace omni
{
namespace graph
{
namespace ui_nodes
{
class OgnOnViewportHovered
{
public:
struct InternalState
{
carb::events::ISubscriptionPtr hoverBeganSub;
carb::events::ISubscriptionPtr hoverEndedSub;
ViewportHoverEventPayloads eventPayloads;
ViewportHoverEventStates eventStates;
} m_internalState;
exec::unstable::Stamp m_setStamp; // stamp set when the event occurs
exec::unstable::SyncStamp m_syncStamp; // stamp set by each instance
static void initialize(GraphContextObj const&, NodeObj const& nodeObj)
{
OgnOnViewportHovered& state = OgnOnViewportHoveredDatabase::sSharedState<OgnOnViewportHovered>(nodeObj);
// Subscribe to hover events
if (omni::kit::IApp* app = carb::getCachedInterface<omni::kit::IApp>())
{
state.m_internalState.hoverBeganSub = carb::events::createSubscriptionToPushByType(
app->getMessageBusEventStream(),
kHoverBeganEventType,
[nodeObj](carb::events::IEvent* e)
{
if (e)
{
OgnOnViewportHovered& state =
OgnOnViewportHoveredDatabase::sSharedState<OgnOnViewportHovered>(nodeObj);
state.m_internalState.eventPayloads.clear();
state.m_internalState.eventPayloads.setHoverBeganPayload(e->payload);
state.m_setStamp.next();
if (nodeObj.iNode->isValid(nodeObj))
nodeObj.iNode->requestCompute(nodeObj);
}
}
);
state.m_internalState.hoverEndedSub = carb::events::createSubscriptionToPushByType(
app->getMessageBusEventStream(),
kHoverEndedEventType,
[nodeObj](carb::events::IEvent* e)
{
if (e)
{
OgnOnViewportHovered& state =
OgnOnViewportHoveredDatabase::sSharedState<OgnOnViewportHovered>(nodeObj);
state.m_internalState.eventPayloads.setHoverEndedPayload(e->payload);
state.m_setStamp.next();
if (nodeObj.iNode->isValid(nodeObj))
nodeObj.iNode->requestCompute(nodeObj);
}
}
);
}
}
static void release(const NodeObj& nodeObj)
{
OgnOnViewportHovered& state = OgnOnViewportHoveredDatabase::sSharedState<OgnOnViewportHovered>(nodeObj);
// Unsubscribe from hover events
if (state.m_internalState.hoverBeganSub.get())
state.m_internalState.hoverBeganSub.detach()->unsubscribe();
if (state.m_internalState.hoverEndedSub.get())
state.m_internalState.hoverEndedSub.detach()->unsubscribe();
}
static bool compute(OgnOnViewportHoveredDatabase& db)
{
if (checkNodeDisabledForOnlyPlay(db))
return true;
OgnOnViewportHovered& sharedState = db.sharedState<OgnOnViewportHovered>();
OgnOnViewportHovered& perInstanceState = db.perInstanceState<OgnOnViewportHovered>();
if(perInstanceState.m_syncStamp.makeSync(sharedState.m_setStamp))
{
if (sharedState.m_internalState.eventPayloads.empty())
return true;
// Get the targeted viewport
char const* const viewportWindowName = db.tokenToString(db.inputs.viewport());
if (!omni::ui::Workspace::getWindow(viewportWindowName))
{
db.logWarning("Viewport window '%s' not found", viewportWindowName);
}
// Process event payloads and update event state
bool hoverBegan = false;
for (auto const& hoverBeganPayload : sharedState.m_internalState.eventPayloads.hoverBeganPayloads())
{
if (!hoverBeganPayload.second.isValid)
continue;
auto& eventStateValue = sharedState.m_internalState.eventStates[hoverBeganPayload.first];
eventStateValue.isHovered = true;
if (std::strcmp(viewportWindowName, hoverBeganPayload.first.viewportWindowName) == 0)
{
hoverBegan = true;
}
}
bool hoverEnded = false;
for (auto const& hoverEndedPayload : sharedState.m_internalState.eventPayloads.hoverEndedPayloads())
{
if (!hoverEndedPayload.second.isValid)
continue;
auto& eventStateValue = sharedState.m_internalState.eventStates[hoverEndedPayload.first];
if (eventStateValue.isHovered)
{
eventStateValue.isHovered = false;
if (std::strcmp(viewportWindowName, hoverEndedPayload.first.viewportWindowName) == 0)
{
hoverEnded = true;
}
}
}
// Get event state and set outputs
auto it = sharedState.m_internalState.eventStates.find({viewportWindowName});
if (it != sharedState.m_internalState.eventStates.end())
{
if (hoverEnded)
{
db.outputs.began() = kExecutionAttributeStateDisabled;
db.outputs.ended() = kExecutionAttributeStateEnabled;
}
else if (hoverBegan)
{
db.outputs.began() = kExecutionAttributeStateEnabled;
db.outputs.ended() = kExecutionAttributeStateDisabled;
}
else
{
db.outputs.began() = kExecutionAttributeStateDisabled;
db.outputs.ended() = kExecutionAttributeStateDisabled;
}
}
}
return true;
}
};
REGISTER_OGN_NODE()
} // ui
} // graph
} // omni
| 6,678 | C++ | 36.948863 | 112 | 0.581761 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnSlider.py | # Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and related documentation without an express
# license agreement from NVIDIA CORPORATION is strictly prohibited.
#
import omni.graph.core as og
import omni.kit.app
import omni.ui as ui
from . import UINodeCommon
class OgnSlider:
@staticmethod
def internal_state():
return UINodeCommon.OgnUINodeInternalState()
@staticmethod
def compute(db) -> bool:
# OM-97733: This node hasn't been converted to use the widget registry yet. Let's discourage
# its use.
db.log_warning("The Slider node is unsupported and may not behave as expected.")
if db.inputs.create != og.ExecutionAttributeState.DISABLED:
min_value = db.inputs.min
max_value = db.inputs.max
step = db.inputs.step
if step <= 0:
db.log_error("The step size of the slider must be positive!")
return False
width = db.inputs.width
if width <= 0:
db.log_error("The width of the slider must be positive!")
return False
widget_identifier = UINodeCommon.get_unique_widget_identifier(db)
parent_widget = UINodeCommon.get_parent_widget(db)
if parent_widget is None:
return False
# Tear down previously created widget
if db.internal_state.created_widget is not None:
UINodeCommon.tear_down_widget(db)
def on_slider_finished_dragging(model):
if not db.internal_state.created_widget.enabled:
return
message_bus = omni.kit.app.get_app().get_message_bus_event_stream()
event_name = "value_changed_" + widget_identifier
reg_event_name = UINodeCommon.registered_event_name(event_name)
payload = {"newValue": model.get_value_as_float(), "valueType": "float"}
message_bus.push(reg_event_name, payload=payload)
# Now create the button widget and register callbacks
with parent_widget:
db.internal_state.created_frame = ui.Frame()
with db.internal_state.created_frame:
with ui.HStack(content_clipping=1):
db.internal_state.created_widget = ui.FloatSlider(
identifier=widget_identifier,
width=width,
min=min_value,
max=max_value,
step=step,
)
db.internal_state.created_widget.model.set_value((min_value + max_value) / 2)
db.internal_state.created_widget.model.add_end_edit_fn(on_slider_finished_dragging)
db.outputs.created = og.ExecutionAttributeState.ENABLED
db.outputs.widgetPath = UINodeCommon.find_widget_path(db.internal_state.created_widget)
return True
if db.inputs.tearDown != og.ExecutionAttributeState.DISABLED:
return UINodeCommon.tear_down_widget(db)
if db.inputs.show != og.ExecutionAttributeState.DISABLED:
return UINodeCommon.show_widget(db)
if db.inputs.hide != og.ExecutionAttributeState.DISABLED:
return UINodeCommon.hide_widget(db)
if db.inputs.enable != og.ExecutionAttributeState.DISABLED:
return UINodeCommon.enable_widget(db)
if db.inputs.disable != og.ExecutionAttributeState.DISABLED:
return UINodeCommon.disable_widget(db)
db.log_warning("Unexpected execution with no execution input enabled")
return False
| 3,974 | Python | 39.979381 | 107 | 0.614494 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnLockViewportRender.py | # Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and related documentation without an express
# license agreement from NVIDIA CORPORATION is strictly prohibited.
#
from enum import Enum, auto
from omni.graph.core import ExecutionAttributeState
from omni.graph.ui_nodes.ogn.OgnLockViewportRenderDatabase import OgnLockViewportRenderDatabase
from omni.kit.viewport.utility import get_active_viewport_window
class LockState(Enum):
"""Enum for lock state"""
UNLOCKED = auto()
"""The target has been unlocked."""
LOCKED = auto()
"""The target has been locked."""
UNLOCKING = auto()
"""The target is being unlocked."""
class OgnLockViewportRenderInternalState:
"""Convenience class for maintaining per-node state information"""
def __init__(self):
self._lock_state = LockState.UNLOCKED
self._viewport_name = ""
self._viewport_api = None
self._viewport_widget = None
self._previous_freeze_frame = None
self._previous_display_delegate = None
self._elapsed_time = 0.0
self._fading_time = 1.0
@property
def lock_state(self) -> LockState:
return self._lock_state
@lock_state.setter
def lock_state(self, state: LockState):
self._lock_state = state
@property
def viewport_name(self):
return self._viewport_name
@viewport_name.setter
def viewport_name(self, name):
self._viewport_name = name
@property
def viewport_api(self):
return self._viewport_api
@viewport_api.setter
def viewport_api(self, api):
assert api is not None
self._viewport_api = api
@property
def viewport_widget(self):
return self._viewport_widget
@viewport_widget.setter
def viewport_widget(self, widget):
assert widget is not None
self._viewport_widget = widget
@property
def previous_freeze_frame(self):
return self._previous_freeze_frame
@previous_freeze_frame.setter
def previous_freeze_frame(self, freeze_frame):
assert isinstance(freeze_frame, bool)
self._previous_freeze_frame = freeze_frame
@property
def previous_display_delegate(self):
return self._previous_display_delegate
@previous_display_delegate.setter
def previous_display_delegate(self, display_delegate):
assert display_delegate is not None
self._previous_display_delegate = display_delegate
@property
def elapsed_time(self) -> float:
return self._elapsed_time
@elapsed_time.setter
def elapsed_time(self, time: float):
self._elapsed_time = time
@property
def fading_time(self) -> float:
return self._fading_time
@fading_time.setter
def fading_time(self, time: float):
self._fading_time = time
def restore_freeze_frame(self):
if self._viewport_api is not None:
assert isinstance(self._previous_freeze_frame, bool)
self._viewport_api.freeze_frame = self._previous_freeze_frame
self._viewport_api = None
self._previous_freeze_frame = None
def restore_display_delegate(self):
if self._viewport_widget is not None:
self._viewport_widget.display_delegate = self._previous_display_delegate
self._viewport_widget = None
self._previous_display_delegate = None
class OgnLockViewportRender:
"""
Locks and unlocks viewport render.
"""
@staticmethod
def internal_state():
"""Return an object that will contain per-node state information"""
return OgnLockViewportRenderInternalState()
@staticmethod
def unlock_immediately_if_locked(internal_state):
"""Unlock viewport render immediately if locked"""
assert isinstance(internal_state, OgnLockViewportRenderInternalState)
if internal_state.lock_state != LockState.UNLOCKED:
internal_state.restore_display_delegate()
internal_state.restore_freeze_frame()
internal_state.lock_state = LockState.UNLOCKED
@staticmethod
def release(node):
"""When a node is removed it will get a release call for cleanup"""
internal_state = OgnLockViewportRenderDatabase.per_node_internal_state(node)
if internal_state is not None:
OgnLockViewportRender.unlock_immediately_if_locked(internal_state)
@staticmethod
def compute(db) -> bool:
"""Compute the outputs from the current inputs"""
try:
# An extension is generally not allowed to force a specific viewport backend like omni.kit.widget.viewport
# to be loaded; instead it is the application that controls which viewport to be loaded. If the following
# import fails at runtime, it is because omni.kit.widget.viewport is not loaded by the application, then
# the node won't be supported to lock and unlock viewport render.
from omni.kit.widget.viewport.display_delegate import OverlayViewportDisplayDelegate
locked_exec_attr_state = ExecutionAttributeState.DISABLED
fade_started_exec_attr_state = ExecutionAttributeState.DISABLED
fade_complete_exec_attr_state = ExecutionAttributeState.DISABLED
internal_state = db.internal_state
# If target viewport is changed, make sure viewport render is unlocked for the previous viewport
viewport_name = db.inputs.viewport
if internal_state.viewport_name != viewport_name:
OgnLockViewportRender.unlock_immediately_if_locked(internal_state)
internal_state.viewport_name = viewport_name
if db.inputs.lock == ExecutionAttributeState.ENABLED:
if internal_state.lock_state == LockState.UNLOCKED:
# sanity check
assert (
internal_state.viewport_api is None
and internal_state.viewport_widget is None
and internal_state.previous_freeze_frame is None
and internal_state.previous_display_delegate is None
), "Invalid internal state"
viewport_window = get_active_viewport_window(viewport_name)
assert viewport_window, f"Unknown viewport window {viewport_name}"
viewport_api = viewport_window.viewport_api
viewport_widget = viewport_window.viewport_widget
# We need to restore the display delegate to the previous one when unlocking viewport render
internal_state.viewport_api = viewport_api
internal_state.viewport_widget = viewport_widget
internal_state.previous_freeze_frame = viewport_api.freeze_frame
internal_state.previous_display_delegate = viewport_widget.display_delegate
# Signal other viewport elements that the viewport is locked so certain things won't update
viewport_api.freeze_frame = True
# Set to a new display delegate that overlays the locked frame on top of the renderer output
viewport_widget.display_delegate = OverlayViewportDisplayDelegate(viewport_api)
locked_exec_attr_state = ExecutionAttributeState.ENABLED
internal_state.lock_state = LockState.LOCKED
else:
if internal_state.lock_state == LockState.LOCKED:
# Start updating relevant parts of the viewport now that the transition has begun
internal_state.restore_freeze_frame()
internal_state.elapsed_time = 0.0
internal_state.fading_time = max(db.inputs.fadeTime, 0.0)
# Push this node in a latent state. Note the output connection of the `fadeStarted` attribute
# can't be activated at the same tick because only 1 activated output is permited per compute,
# therefore it has to be activated until the next tick.
fade_complete_exec_attr_state = ExecutionAttributeState.LATENT_PUSH
internal_state.lock_state = LockState.UNLOCKING
elif internal_state.lock_state == LockState.UNLOCKING:
elapsed_time = internal_state.elapsed_time
fading_time = internal_state.fading_time
assert elapsed_time >= 0.0 and fading_time >= 0.0
if elapsed_time == 0.0:
fade_started_exec_attr_state = ExecutionAttributeState.ENABLED
elif elapsed_time < fading_time:
display_delegate = internal_state.viewport_widget.display_delegate
assert isinstance(display_delegate, OverlayViewportDisplayDelegate)
display_delegate.set_overlay_alpha(1.0 - elapsed_time / fading_time)
elif elapsed_time >= fading_time:
# Reset the display delegate to the previous one that was used before locking viewport render
internal_state.restore_display_delegate()
# Output attribute connection is activated and the latent state is finished for this node
fade_complete_exec_attr_state = ExecutionAttributeState.LATENT_FINISH
internal_state.lock_state = LockState.UNLOCKED
internal_state.elapsed_time += db.abi_context.get_elapsed_time()
db.outputs.locked = locked_exec_attr_state
db.outputs.fadeStarted = fade_started_exec_attr_state
db.outputs.fadeComplete = fade_complete_exec_attr_state
except Exception as error: # noqa: PLW0703
db.log_error(str(error))
return False
return True
| 10,244 | Python | 38.555984 | 118 | 0.640863 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnComboBox.py | # Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and related documentation without an express
# license agreement from NVIDIA CORPORATION is strictly prohibited.
#
import omni.graph.core as og
import omni.kit.app
import omni.ui as ui
from . import UINodeCommon
class ComboBoxItem(ui.AbstractItem):
def __init__(self, text):
super().__init__()
self.model = ui.SimpleStringModel(text)
class ComboBoxModel(ui.AbstractItemModel):
def __init__(self, item_list):
super().__init__()
self._current_index = ui.SimpleIntModel(0)
self._current_index.add_value_changed_fn(lambda index_model: self._item_changed(None))
self._items = [ComboBoxItem(text) for text in item_list]
def get_item_children(self, item=None):
return self._items
def get_item_value_model(self, item=None, column_id=0):
if item is None:
return self._current_index
return item.model
class OgnComboBox:
@staticmethod
def internal_state():
return UINodeCommon.OgnUINodeInternalState()
@staticmethod
def compute(db) -> bool:
# OM-97733: This node hasn't been converted to use the widget registry yet. Let's discourage
# its use.
db.log_warning("The ComboBox node is unsupported and may not behave as expected.")
if db.inputs.create != og.ExecutionAttributeState.DISABLED:
item_list = db.inputs.itemList
if not item_list:
db.log_error("The combo box must have at least one item!")
return False
width = db.inputs.width
if width <= 0:
db.log_error("The width of the combo box must be positive!")
return False
widget_identifier = UINodeCommon.get_unique_widget_identifier(db)
parent_widget = UINodeCommon.get_parent_widget(db)
if parent_widget is None:
return False
# Tear down previously created widget
if db.internal_state.created_widget is not None:
UINodeCommon.tear_down_widget(db)
def on_combox_box_item_changed(model, item):
if not db.internal_state.created_widget.enabled:
return
current_index = model.get_item_value_model().as_int
selected_child = model.get_item_children()[current_index]
selected_value = model.get_item_value_model(selected_child).as_string
message_bus = omni.kit.app.get_app().get_message_bus_event_stream()
event_name = "value_changed_" + widget_identifier
reg_event_name = UINodeCommon.registered_event_name(event_name)
payload = {"newValue": selected_value, "valueType": "string"}
message_bus.push(reg_event_name, payload=payload)
# Now create the button widget and register callbacks
with parent_widget:
db.internal_state.created_frame = ui.Frame()
with db.internal_state.created_frame:
with ui.HStack(content_clipping=1):
db.internal_state.created_widget = ui.ComboBox(
ComboBoxModel(item_list),
identifier=widget_identifier,
width=width,
)
db.internal_state.created_widget.model.add_item_changed_fn(on_combox_box_item_changed)
db.outputs.created = og.ExecutionAttributeState.ENABLED
db.outputs.widgetPath = UINodeCommon.find_widget_path(db.internal_state.created_widget)
return True
if db.inputs.tearDown != og.ExecutionAttributeState.DISABLED:
return UINodeCommon.tear_down_widget(db)
if db.inputs.show != og.ExecutionAttributeState.DISABLED:
return UINodeCommon.show_widget(db)
if db.inputs.hide != og.ExecutionAttributeState.DISABLED:
return UINodeCommon.hide_widget(db)
if db.inputs.enable != og.ExecutionAttributeState.DISABLED:
return UINodeCommon.enable_widget(db)
if db.inputs.disable != og.ExecutionAttributeState.DISABLED:
return UINodeCommon.disable_widget(db)
db.log_warning("Unexpected execution with no execution input enabled")
return False
| 4,651 | Python | 38.092437 | 110 | 0.627607 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnGetCameraPosition.cpp | // Copyright (c) 2021-2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA CORPORATION is strictly prohibited.
//
// clang-format off
#include "UsdPCH.h"
// clang-format on
#include <OgnGetCameraPositionDatabase.h>
#include "CameraState.h"
#include "NodeUtils.h"
namespace omni
{
namespace graph
{
namespace ui_nodes
{
class OgnGetCameraPosition
{
public:
static bool compute(OgnGetCameraPositionDatabase& db)
{
PXR_NS::UsdPrim prim = getPrimFromPathOrRelationship(db, OgnGetCameraPositionAttributes::inputs::prim.m_token);
if (!prim)
return false;
auto camera = PXR_NS::UsdGeomCamera(prim);
if (!camera)
return true;
CameraState cameraState(std::move(camera));
carb::Double3 position;
cameraState.getCameraPosition(position);
carb::Double3& positionAttrib = reinterpret_cast<carb::Double3&>(db.outputs.position());
positionAttrib = position;
return true;
}
};
REGISTER_OGN_NODE()
}
}
}
| 1,340 | C++ | 23.381818 | 119 | 0.708209 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/UINodeCommon.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA CORPORATION is strictly prohibited.
//
#include <omni/graph/core/ogn/UsdTypes.h>
#include <carb/dictionary/IDictionary.h>
#include <carb/events/EventsUtils.h>
#include <carb/events/IEvents.h>
#include <algorithm>
#include <cstring>
#include <map>
#include <memory>
#include <utility>
namespace omni
{
namespace graph
{
namespace ui_nodes
{
/**
* Checks if the node with `inputs:onlyPlayback` should be disabled, because playback is not happening.
*
* @param[in] db The node OGN Database object
* @return true if the node should be disabled
*/
template<typename NodeDb>
bool checkNodeDisabledForOnlyPlay(NodeDb const& db)
{
return db.inputs.onlyPlayback() && (not db.abi_context().iContext->getIsPlaying(db.abi_context()));
}
/**
* Memoizes constant copies of C-strings to reduce heap allocation calls when passing equivalent C-strings between scopes.
*/
class StringMemo
{
public:
/**
* Finds or creates a constant copy of the input C-string having the same lifetime as this StringMemo object.
*
* @param[in] cstr A null-terminated C-style string
* @return An equivalent constant C-style string
*/
char const* lookup(char const* cstr)
{
if (!cstr)
return nullptr;
auto it = m_map.find(cstr);
if (it == m_map.end())
{
std::unique_ptr<char const, cstr_deleter> cstr_copy {cstrdup(cstr)};
char const* cstr_copy_ptr = cstr_copy.get();
m_map.emplace(cstr_copy_ptr, std::move(cstr_copy));
return cstr_copy_ptr;
}
return it->first;
}
private:
static char* cstrdup(const char *cstr)
{
std::size_t const len = std::strlen(cstr);
char* new_copy = static_cast<char*>(std::malloc(len + 1));
if (!new_copy)
return nullptr;
std::memcpy(new_copy, cstr, len + 1);
return new_copy;
}
struct cstr_cmp
{
bool operator()(char const* a, char const* b) const
{
return std::strcmp(a, b) < 0;
}
};
struct cstr_deleter{
void operator()(char const* p) const
{
std::free(const_cast<char*>(p));
}
};
std::map<char const*, std::unique_ptr<char const, cstr_deleter>, cstr_cmp> m_map;
};
}
}
}
| 2,694 | C | 25.165048 | 122 | 0.641797 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/ViewportPressNodeCommon.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA CORPORATION is strictly prohibited.
//
#include "UINodeCommon.h"
namespace omni
{
namespace graph
{
namespace ui_nodes
{
constexpr carb::events::EventType kPressBeganEventType = CARB_EVENTS_TYPE_FROM_STR("omni.graph.viewport.press.began");
constexpr carb::events::EventType kPressEndedEventType = CARB_EVENTS_TYPE_FROM_STR("omni.graph.viewport.press.ended");
class ViewportPressEventPayloads
{
public:
struct Key
{
char const* viewportWindowName;
char const* gestureName;
bool operator<(Key const& other) const
{
int const ret = std::strcmp(viewportWindowName, other.viewportWindowName);
if (ret < 0)
return true;
else if (ret <= 0)
return std::strcmp(gestureName, other.gestureName) < 0;
return false;
}
};
struct PressBeganValue
{
pxr::GfVec2d pressPositionNorm;
pxr::GfVec2d pressPositionPixel;
bool isValid;
};
struct PressEndedValue
{
pxr::GfVec2d releasePositionNorm;
pxr::GfVec2d releasePositionPixel;
bool isReleasePositionValid;
bool isValid;
};
// Store a press began event payload
void setPressBeganPayload(carb::dictionary::Item* payload)
{
auto idict = carb::dictionary::getCachedDictionaryInterface();
Key key {
stringMemo.lookup(idict->get<char const*>(payload, "viewport")),
stringMemo.lookup(idict->get<char const*>(payload, "gesture"))
};
pressBeganPayloadMap[key] = PressBeganValue {
pxr::GfVec2d {
idict->get<double>(payload, "pos_norm_x"),
idict->get<double>(payload, "pos_norm_y")
},
pxr::GfVec2d {
idict->get<double>(payload, "pos_pixel_x"),
idict->get<double>(payload, "pos_pixel_y")
},
true
};
}
// Store a press ended event payload
void setPressEndedPayload(carb::dictionary::Item* payload)
{
auto idict = carb::dictionary::getCachedDictionaryInterface();
Key key {
stringMemo.lookup(idict->get<char const*>(payload, "viewport")),
stringMemo.lookup(idict->get<char const*>(payload, "gesture"))
};
pressEndedPayloadMap[key] = PressEndedValue {
pxr::GfVec2d {
idict->get<double>(payload, "pos_norm_x"),
idict->get<double>(payload, "pos_norm_y")
},
pxr::GfVec2d {
idict->get<double>(payload, "pos_pixel_x"),
idict->get<double>(payload, "pos_pixel_y")
},
idict->get<bool>(payload, "pos_valid"),
true
};
}
// Invalidate all stored payloads
void clear()
{
for (auto& p : pressBeganPayloadMap)
{
p.second.isValid = false;
}
for (auto& p : pressEndedPayloadMap)
{
p.second.isValid = false;
}
}
bool empty()
{
if (std::any_of(pressBeganPayloadMap.begin(), pressBeganPayloadMap.end(),
[](auto const& p) {
return p.second.isValid;
}))
{
return false;
}
if (std::any_of(pressEndedPayloadMap.begin(), pressEndedPayloadMap.end(),
[](auto const& p) {
return p.second.isValid;
}))
{
return false;
}
return true;
}
std::map<Key, PressBeganValue> const& pressBeganPayloads()
{
return pressBeganPayloadMap;
}
std::map<Key, PressEndedValue> const& pressEndedPayloads()
{
return pressEndedPayloadMap;
}
private:
std::map<Key, PressBeganValue> pressBeganPayloadMap;
std::map<Key, PressEndedValue> pressEndedPayloadMap;
StringMemo stringMemo;
};
using ViewportPressEventStateKey = ViewportPressEventPayloads::Key;
struct ViewportPressEventStateValue
{
pxr::GfVec2d pressPositionNorm = {0.0, 0.0};
pxr::GfVec2d pressPositionPixel = {0.0, 0.0};
pxr::GfVec2d releasePositionNorm = {0.0, 0.0};
pxr::GfVec2d releasePositionPixel = {0.0, 0.0};
bool isPressed = false;
bool isReleasePositionValid = false;
};
using ViewportPressEventStates = std::map<ViewportPressEventStateKey, ViewportPressEventStateValue>;
}
}
}
| 4,802 | C | 27.589286 | 118 | 0.600583 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnWriteWidgetStyle.py | # Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and related documentation without an express
# license agreement from NVIDIA CORPORATION is strictly prohibited.
#
import omni.graph.core as og
from . import UINodeCommon
class OgnWriteWidgetStyle:
@staticmethod
def compute(db) -> bool:
if db.inputs.write != og.ExecutionAttributeState.DISABLED:
widget_path = db.inputs.widgetPath
if not widget_path:
widget_identifier = db.inputs.widgetIdentifier
if not widget_identifier:
db.log_warning("No widgetIdentifier or widgetPath provided.")
return False
widget = UINodeCommon.get_registered_widget(db.abi_context, widget_identifier)
if not widget:
db.log_warning(f"No widget with identifier '{widget_identifier}' found in this graph.")
return False
else:
widget = UINodeCommon.find_widget_among_all_windows(widget_path)
if not widget:
db.log_warning(f"No widget found at path '{widget_path}'.")
return False
# For error messages only.
widget_identifier = widget_path
style_string = db.inputs.style
if not style_string:
db.log_error("No style provided.")
return False
style = {}
try:
style = UINodeCommon.to_ui_style(db.inputs.style)
except SyntaxError as err:
db.log_error(f"'inputs:style': {err.msg}")
return False
widget.set_style(style)
db.outputs.written = og.ExecutionAttributeState.ENABLED
return True
db.log_warning("Unexpected execution with no execution input enabled")
return False
| 2,150 | Python | 37.410714 | 107 | 0.607907 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/ViewportDragManipulator.py | # Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and related documentation without an express
# license agreement from NVIDIA CORPORATION is strictly prohibited.
#
__all__ = ["ViewportDragManipulatorFactory"]
from typing import Any
import carb
import omni.kit.app
import omni.kit.commands
from omni.ui import scene as sc
EVENT_NAME_BEGAN = "omni.graph.viewport.drag.began"
EVENT_NAME_CHANGED = "omni.graph.viewport.drag.changed"
EVENT_NAME_ENDED = "omni.graph.viewport.drag.ended"
GESTURE_NAMES = ["Left Mouse Drag", "Right Mouse Drag", "Middle Mouse Drag"]
class DoNotPrevent(sc.GestureManager):
def can_be_prevented(self, gesture):
return False
class ViewportDragGesture(sc.DragGesture):
def __init__(self, viewport_api: Any, viewport_window_name: str, mouse_button: int):
super().__init__(mouse_button=mouse_button, manager=DoNotPrevent())
self._viewport_api = viewport_api
self._viewport_window_name = viewport_window_name
self._gesture_name = GESTURE_NAMES[mouse_button]
self._event_type_began = carb.events.type_from_string(EVENT_NAME_BEGAN)
self._event_type_changed = carb.events.type_from_string(EVENT_NAME_CHANGED)
self._event_type_ended = carb.events.type_from_string(EVENT_NAME_ENDED)
self._message_bus = omni.kit.app.get_app().get_message_bus_event_stream()
self._start_pos_valid = False
self._started_moving = False
self._start_pos_norm = None
self._start_pos_pixel = None
def on_began(self):
mouse = self.sender.gesture_payload.mouse
resolution = self._viewport_api.resolution
# Start position in normalized coords
pos_norm = self._viewport_api.map_ndc_to_texture(mouse)[0]
pos_norm = (pos_norm[0], 1.0 - pos_norm[1])
if not all(0.0 <= x <= 1.0 for x in pos_norm):
self._start_pos_valid = False
return
# Start position in viewport resolution pixels
pos_pixel = (pos_norm[0] * resolution[0], pos_norm[1] * resolution[1])
# Store start position and wait for on_changed to send
self._start_pos_valid = True
self._started_moving = False
self._start_pos_norm = pos_norm
self._start_pos_pixel = pos_pixel
def on_changed(self):
if not self._start_pos_valid:
return
mouse = self.sender.gesture_payload.mouse
mouse_moved = self.sender.gesture_payload.mouse_moved
resolution = self._viewport_api.resolution
# Current position in normalized coords
pos_norm = self._viewport_api.map_ndc_to_texture(mouse)[0]
pos_norm = (pos_norm[0], 1.0 - pos_norm[1])
if not all(0.0 <= x <= 1.0 for x in pos_norm):
return
# Current position in viewport resolution pixels
pos_pixel = (pos_norm[0] * resolution[0], pos_norm[1] * resolution[1])
# Velocity in normalized coords
vel_norm = self._viewport_api.map_ndc_to_texture(mouse_moved)[0]
origin_norm = self._viewport_api.map_ndc_to_texture((0, 0))[0]
vel_norm = (vel_norm[0] - origin_norm[0], origin_norm[1] - vel_norm[1])
# Velocity in viewport resolution pixels
vel_pixel = (vel_norm[0] * resolution[0], vel_norm[1] * resolution[1])
if not self._started_moving:
payload = {
"viewport": self._viewport_window_name,
"gesture": self._gesture_name,
"start_pos_norm_x": self._start_pos_norm[0],
"start_pos_norm_y": self._start_pos_norm[1],
"start_pos_pixel_x": self._start_pos_pixel[0],
"start_pos_pixel_y": self._start_pos_pixel[1],
"pos_norm_x": pos_norm[0],
"pos_norm_y": pos_norm[1],
"pos_pixel_x": pos_pixel[0],
"pos_pixel_y": pos_pixel[1],
"vel_norm_x": vel_norm[0],
"vel_norm_y": vel_norm[1],
"vel_pixel_x": vel_pixel[0],
"vel_pixel_y": vel_pixel[1],
}
self._message_bus.push(self._event_type_began, payload=payload)
self._started_moving = True
else:
payload = {
"viewport": self._viewport_window_name,
"gesture": self._gesture_name,
"pos_norm_x": pos_norm[0],
"pos_norm_y": pos_norm[1],
"pos_pixel_x": pos_pixel[0],
"pos_pixel_y": pos_pixel[1],
"vel_norm_x": vel_norm[0],
"vel_norm_y": vel_norm[1],
"vel_pixel_x": vel_pixel[0],
"vel_pixel_y": vel_pixel[1],
}
self._message_bus.push(self._event_type_changed, payload=payload)
def on_ended(self):
if self._start_pos_valid and self._started_moving:
payload = {
"viewport": self._viewport_window_name,
"gesture": self._gesture_name,
}
self._message_bus.push(self._event_type_ended, payload=payload)
self._start_pos_valid = False
# Custom manipulator containing a Screen that contains the gestures
class ViewportDragManipulator(sc.Manipulator):
def __init__(self, viewport_api: Any, viewport_window_name: str, *args, **kwargs):
super().__init__(*args, **kwargs)
self._gestures = [
ViewportDragGesture(viewport_api, viewport_window_name, 0), # left mouse drag
ViewportDragGesture(viewport_api, viewport_window_name, 1), # right mouse drag
ViewportDragGesture(viewport_api, viewport_window_name, 2), # middle mouse drag
]
self._screen = None
self._transform = None
self.name = None
self.categories = ()
def on_build(self):
self._transform = sc.Transform()
with self._transform:
self._screen = sc.Screen(gesture=self._gestures)
def destroy(self):
self._gestures = []
self._screen = None
if self._transform:
self._transform.clear()
self._transform = None
# Factory creator
def ViewportDragManipulatorFactory(desc: dict) -> ViewportDragManipulator: # noqa: N802
manip = ViewportDragManipulator(desc.get("viewport_api"), desc.get("viewport_window_name"))
manip.categories = ()
manip.name = f"ViewportDragManipulator.{desc.get('viewport_window_name')}"
return manip
| 6,711 | Python | 38.482353 | 95 | 0.60453 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnReadViewportPressState.cpp | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA CORPORATION is strictly prohibited.
//
#include <OgnReadViewportPressStateDatabase.h>
#include "ViewportPressNodeCommon.h"
#include <omni/kit/IApp.h>
#include <omni/ui/Workspace.h>
namespace omni
{
namespace graph
{
namespace ui_nodes
{
class OgnReadViewportPressState
{
public:
struct InternalState
{
carb::events::ISubscriptionPtr pressBeganSub;
carb::events::ISubscriptionPtr pressEndedSub;
ViewportPressEventPayloads eventPayloads;
ViewportPressEventStates eventStates;
} m_internalState;
exec::unstable::Stamp m_setStamp; // stamp set when the event occurs
exec::unstable::SyncStamp m_syncStamp; // stamp set by each instance
//
// Process event payloads and update event states immediately after receiving each payload
static void updateEventStates(ViewportPressEventStates& eventStates, ViewportPressEventPayloads& eventPayloads)
{
for (auto const& pressBeganPayload : eventPayloads.pressBeganPayloads())
{
if (!pressBeganPayload.second.isValid)
continue;
auto& eventStateValue = eventStates[pressBeganPayload.first];
eventStateValue.pressPositionNorm = pressBeganPayload.second.pressPositionNorm;
eventStateValue.pressPositionPixel = pressBeganPayload.second.pressPositionPixel;
eventStateValue.releasePositionNorm = {0.0, 0.0};
eventStateValue.releasePositionPixel = {0.0, 0.0};
eventStateValue.isPressed = true;
eventStateValue.isReleasePositionValid = false;
}
for (auto const& pressEndedPayload : eventPayloads.pressEndedPayloads())
{
if (!pressEndedPayload.second.isValid)
continue;
auto& eventStateValue = eventStates[pressEndedPayload.first];
if (eventStateValue.isPressed)
{
eventStateValue.releasePositionNorm = pressEndedPayload.second.releasePositionNorm;
eventStateValue.releasePositionPixel = pressEndedPayload.second.releasePositionPixel;
eventStateValue.isPressed = false;
eventStateValue.isReleasePositionValid = pressEndedPayload.second.isReleasePositionValid;
}
}
eventPayloads.clear();
}
static void initialize(GraphContextObj const&, NodeObj const& nodeObj)
{
OgnReadViewportPressState& state =
OgnReadViewportPressStateDatabase::sSharedState<OgnReadViewportPressState>(nodeObj);
// Subscribe to press events
if (omni::kit::IApp* app = carb::getCachedInterface<omni::kit::IApp>())
{
state.m_internalState.pressBeganSub = carb::events::createSubscriptionToPushByType(
app->getMessageBusEventStream(),
kPressBeganEventType,
[nodeObj](carb::events::IEvent* e)
{
if (e)
{
OgnReadViewportPressState& state =
OgnReadViewportPressStateDatabase::sSharedState<OgnReadViewportPressState>(nodeObj);
state.m_internalState.eventPayloads.setPressBeganPayload(e->payload);
state.m_setStamp.next();
updateEventStates(state.m_internalState.eventStates, state.m_internalState.eventPayloads);
}
}
);
state.m_internalState.pressEndedSub = carb::events::createSubscriptionToPushByType(
app->getMessageBusEventStream(),
kPressEndedEventType,
[nodeObj](carb::events::IEvent* e)
{
if (e)
{
OgnReadViewportPressState& state =
OgnReadViewportPressStateDatabase::sSharedState<OgnReadViewportPressState>(nodeObj);
state.m_internalState.eventPayloads.setPressEndedPayload(e->payload);
state.m_setStamp.next();
updateEventStates(state.m_internalState.eventStates, state.m_internalState.eventPayloads);
}
}
);
}
}
static void release(const NodeObj& nodeObj)
{
OgnReadViewportPressState& state =
OgnReadViewportPressStateDatabase::sSharedState<OgnReadViewportPressState>(nodeObj);
// Unsubscribe from press events
if (state.m_internalState.pressBeganSub.get())
state.m_internalState.pressBeganSub.detach()->unsubscribe();
if (state.m_internalState.pressEndedSub.get())
state.m_internalState.pressEndedSub.detach()->unsubscribe();
}
static bool compute(OgnReadViewportPressStateDatabase& db)
{
OgnReadViewportPressState& sharedState = db.sharedState<OgnReadViewportPressState>();
OgnReadViewportPressState& perInstanceState = db.perInstanceState<OgnReadViewportPressState>();
if(perInstanceState.m_syncStamp.makeSync(sharedState.m_setStamp))
{
// Get the targeted viewport and gesture
char const* const viewportWindowName = db.tokenToString(db.inputs.viewport());
char const* const gestureName = db.tokenToString(db.inputs.gesture());
if (!omni::ui::Workspace::getWindow(viewportWindowName))
{
db.logWarning("Viewport window '%s' not found", viewportWindowName);
}
// Output press state
auto it = sharedState.m_internalState.eventStates.find({viewportWindowName, gestureName});
if (it != sharedState.m_internalState.eventStates.end())
{
if (db.inputs.useNormalizedCoords())
{
db.outputs.pressPosition() = it->second.pressPositionNorm;
db.outputs.releasePosition() = it->second.releasePositionNorm;
}
else
{
db.outputs.pressPosition() = it->second.pressPositionPixel;
db.outputs.releasePosition() = it->second.releasePositionPixel;
}
db.outputs.isReleasePositionValid() = it->second.isReleasePositionValid;
db.outputs.isPressed() = it->second.isPressed;
db.outputs.isValid() = true;
}
else
{
db.outputs.pressPosition() = {0.0, 0.0};
db.outputs.releasePosition() = {0.0, 0.0};
db.outputs.isReleasePositionValid() = false;
db.outputs.isPressed() = false;
db.outputs.isValid() = false;
}
}
return true;
}
};
REGISTER_OGN_NODE()
} // ui
} // graph
} // omni
| 7,263 | C++ | 38.912088 | 115 | 0.61655 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/ViewportClickNodeCommon.h | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA CORPORATION is strictly prohibited.
//
#include "UINodeCommon.h"
namespace omni
{
namespace graph
{
namespace ui_nodes
{
constexpr carb::events::EventType kClickEventType = CARB_EVENTS_TYPE_FROM_STR("omni.graph.viewport.click");
class ViewportClickEventPayloads
{
public:
struct Key
{
char const* viewportWindowName;
char const* gestureName;
bool operator<(Key const& other) const
{
int const ret = std::strcmp(viewportWindowName, other.viewportWindowName);
if (ret < 0)
return true;
else if (ret <= 0)
return std::strcmp(gestureName, other.gestureName) < 0;
return false;
}
};
struct Value
{
pxr::GfVec2d positionNorm;
pxr::GfVec2d positionPixel;
bool isValid;
};
// Store an event payload as a key-value pair
void setPayload(carb::dictionary::Item* payload)
{
auto idict = carb::dictionary::getCachedDictionaryInterface();
Key key {
stringMemo.lookup(idict->get<char const*>(payload, "viewport")),
stringMemo.lookup(idict->get<char const*>(payload, "gesture"))
};
payloadMap[key] = Value {
pxr::GfVec2d {
idict->get<double>(payload, "pos_norm_x"),
idict->get<double>(payload, "pos_norm_y")
},
pxr::GfVec2d {
idict->get<double>(payload, "pos_pixel_x"),
idict->get<double>(payload, "pos_pixel_y")
},
true
};
}
// Retrieve a payload value by key
Value const* getPayloadValue(char const* viewportWindowName, char const* gestureName)
{
auto it = payloadMap.find({viewportWindowName, gestureName});
if (it != payloadMap.end() && it->second.isValid)
{
return &(it->second);
}
return nullptr;
}
// Invalidate all stored payloads
void clear()
{
for (auto& p : payloadMap) {
p.second.isValid = false;
}
}
// Check if there exists a valid payload
bool empty()
{
return std::none_of(payloadMap.begin(), payloadMap.end(),
[](auto const& p) {
return p.second.isValid;
});
}
private:
std::map<Key, Value> payloadMap;
StringMemo stringMemo;
};
}
}
}
| 2,803 | C | 25.205607 | 107 | 0.590082 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/PickingManipulator.py | # Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and related documentation without an express
# license agreement from NVIDIA CORPORATION is strictly prohibited.
#
__all__ = ["PickingManipulatorFactory"]
from typing import Any, List, Optional
import carb
import omni.kit.app
import omni.kit.commands
from omni.ui import scene as sc
EVENT_NAME = "omni.graph.picking"
CLICK_GESTURE_NAMES = ["Left Mouse Click", "Right Mouse Click", "Middle Mouse Click"]
PRESS_GESTURE_NAMES = ["Left Mouse Press", "Right Mouse Press", "Middle Mouse Press"]
SEQ_LIMIT = 128
class DoNotPrevent(sc.GestureManager):
def can_be_prevented(self, gesture):
return False
# Custom gesture that triggers a picking query on mouse press, and sends the result on both mouse press and end of click
class PickingGesture(sc.DragGesture):
def __init__(self, viewport_api: Any, viewport_window_name: str, mouse_button: int):
super().__init__(mouse_button=mouse_button, manager=DoNotPrevent())
self._viewport_api = viewport_api
self._viewport_window_name = viewport_window_name
self._click_gesture_name = CLICK_GESTURE_NAMES[mouse_button]
self._press_gesture_name = PRESS_GESTURE_NAMES[mouse_button]
self._event_type = carb.events.type_from_string(EVENT_NAME)
self._message_bus = omni.kit.app.get_app().get_message_bus_event_stream()
# Sequence number for associating picking queries with gestures
self._seq = 0
# Bool to track whether the mouse button was initially pressed over the 3D viewport or not
# (does not need to be an array like the rest since _query_completed does not need to check it)
self._began = False
# Sequence number indexed bools to control the following execution order cases for mouse click:
# 1: on_began -> _query_completed -> on_ended
# 2: on_began -> _query_completed -> on_changed (cancelled) -> on_ended
# 3: on_began -> on_ended -> _query_completed
# 4: on_began -> on_changed (cancelled) -> _query_completed -> on_ended
# 5: on_began -> on_changed (cancelled) -> on_ended -> _query_completed
self._ended = [False] * SEQ_LIMIT # True if the mouse button has been released without moving the mouse
self._cancelled = [False] * SEQ_LIMIT # True if the mouse was moved while pressed, cancelling the click
self._result_stored = [False] * SEQ_LIMIT # True if the picking query has completed and stored its result
# Sequence number indexed temporary buffers to hold the picking result
self._picked_prim_path = [None] * SEQ_LIMIT
self._world_space_pos = [None] * SEQ_LIMIT
# Callback to request_query called when the picking query completes
def _query_completed(self, seq: int, picked_prim_path: str, world_space_pos: Optional[List[float]], *args):
# Handle mouse press:
# Send the picked prim path and picked world position in an event payload
# Include the viewport window name and gesture name to filter on the receiving end
press_payload = {
"viewport": self._viewport_window_name,
"gesture": self._press_gesture_name,
"path": picked_prim_path,
"pos_x": world_space_pos[0] if world_space_pos else 0.0,
"pos_y": world_space_pos[1] if world_space_pos else 0.0,
"pos_z": world_space_pos[2] if world_space_pos else 0.0,
}
self._message_bus.push(self._event_type, payload=press_payload)
# Handle cases for mouse click
if self._cancelled[seq]:
return
if self._ended[seq]:
# Case 3: Click has already ended and we were waiting on the query to complete, so send the payload now
click_payload = {
"viewport": self._viewport_window_name,
"gesture": self._click_gesture_name,
"path": picked_prim_path,
"pos_x": world_space_pos[0] if world_space_pos else 0.0,
"pos_y": world_space_pos[1] if world_space_pos else 0.0,
"pos_z": world_space_pos[2] if world_space_pos else 0.0,
}
self._message_bus.push(self._event_type, payload=click_payload)
else:
# Case 1 or 2: Click has not completed yet, so save the picking result and wait until mouse is released
self._picked_prim_path[seq] = picked_prim_path
self._world_space_pos[seq] = world_space_pos
self._result_stored[seq] = True
def _query_completed_seq(self, seq: int):
return lambda *args: self._query_completed(seq, *args)
# Called when the specified mouse button is pressed
def on_began(self):
# Get the next sequence number and reset the control bools
self._seq = (self._seq + 1) % SEQ_LIMIT
self._began = False
self._ended[self._seq] = False
self._cancelled[self._seq] = False
self._result_stored[self._seq] = False
self._picked_prim_path[self._seq] = None
self._world_space_pos[self._seq] = None
# Get the mouse position in normalized coords and check if the mouse is actually over the 3D viewport
mouse = self.sender.gesture_payload.mouse
resolution = self._viewport_api.resolution
pos_norm, _ = self._viewport_api.map_ndc_to_texture(mouse)
if pos_norm is None or not all(0.0 <= x <= 1.0 for x in pos_norm):
return
self._began = True
# Get the mouse position in viewport resolution pixels and request a picking query
pos_pixel = (int(pos_norm[0] * resolution[0]), int((1.0 - pos_norm[1]) * resolution[1]))
self._viewport_api.request_query(
pos_pixel,
self._query_completed_seq(self._seq),
query_name=f"omni.graph.ui_nodes.PickingManipulator.{id(self)}",
)
# Called when the mouse is moved while pressed, cancelling the click
def on_changed(self):
if not self._began:
return
self._cancelled[self._seq] = True
# Called when the specified mouse button is released
def on_ended(self):
if not self._began or self._cancelled[self._seq]:
return
if self._result_stored[self._seq]:
# Case 1: The picking query has already completed and we have the result saved, so send the payload now
picked_prim_path = self._picked_prim_path[self._seq]
world_space_pos = self._world_space_pos[self._seq]
click_payload = {
"viewport": self._viewport_window_name,
"gesture": self._click_gesture_name,
"path": picked_prim_path,
"pos_x": world_space_pos[0] if world_space_pos else 0.0,
"pos_y": world_space_pos[1] if world_space_pos else 0.0,
"pos_z": world_space_pos[2] if world_space_pos else 0.0,
}
self._message_bus.push(self._event_type, payload=click_payload)
else:
# Case 3: The picking query has not completed yet, so wait until it completes to send the payload
self._ended[self._seq] = True
# Custom manipulator containing a screen that contains the gestures
class PickingManipulator(sc.Manipulator):
def __init__(self, viewport_api: Any, viewport_window_name: str, *args, **kwargs):
super().__init__(*args, **kwargs)
self._gestures = [
PickingGesture(viewport_api, viewport_window_name, 0), # left mouse click/press
PickingGesture(viewport_api, viewport_window_name, 1), # right mouse click/press
PickingGesture(viewport_api, viewport_window_name, 2), # middle mouse click/press
]
self._screen = None
self._transform = None
self.name = None
self.categories = ()
def on_build(self):
# Create a transform and put a screen in it (must hold a reference to keep the sc.Screen alive)
self._transform = sc.Transform()
with self._transform:
# sc.Screen is an invisible rectangle that is always in front of and entirely covers the viewport camera
# By attaching the gestures to this screen, the gestures can be triggered by clicking anywhere
self._screen = sc.Screen(gesture=self._gestures)
def destroy(self):
self._gestures = []
self._screen = None
if self._transform:
self._transform.clear()
self._transform = None
# Factory creator
def PickingManipulatorFactory(desc: dict) -> PickingManipulator: # noqa: N802
manip = PickingManipulator(desc.get("viewport_api"), desc.get("viewport_window_name"))
manip.categories = ()
manip.name = f"PickingManipulator.{desc.get('viewport_window_name')}"
return manip
| 9,093 | Python | 45.397959 | 120 | 0.638953 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnSetCameraPosition.cpp | // Copyright (c) 2021-2021, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA CORPORATION is strictly prohibited.
//
// clang-format off
#include "UsdPCH.h"
// clang-format on
#include <OgnSetCameraPositionDatabase.h>
#include "CameraState.h"
#include "NodeUtils.h"
#include <pxr/base/gf/vec3d.h>
namespace omni
{
namespace graph
{
namespace ui_nodes
{
class OgnSetCameraPosition
{
public:
static bool compute(OgnSetCameraPositionDatabase& db)
{
PXR_NS::UsdPrim prim = getPrimFromPathOrRelationship(db, OgnSetCameraPositionAttributes::inputs::prim.m_token);
if (!prim)
return false;
auto position = db.inputs.position();
auto rotate = db.inputs.rotate();
auto camera = PXR_NS::UsdGeomCamera(prim);
if (!camera)
return false;
CameraState cameraState(std::move(camera));
bool ok = cameraState.setCameraPosition({ position[0], position[1], position[2] }, rotate);
if (!ok)
{
db.logError("Could not set position for camera %s", prim.GetPath().GetText());
}
db.outputs.execOut() = kExecutionAttributeStateEnabled;
return true;
}
};
REGISTER_OGN_NODE()
}
}
}
| 1,541 | C++ | 23.870967 | 119 | 0.683971 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnReadViewportScrollState.cpp | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA CORPORATION is strictly prohibited.
//
#include <OgnReadViewportScrollStateDatabase.h>
#include "ViewportScrollNodeCommon.h"
#include <omni/kit/IApp.h>
#include <omni/ui/Workspace.h>
namespace omni
{
namespace graph
{
namespace ui_nodes
{
class OgnReadViewportScrollState
{
public:
struct InternalState
{
carb::events::ISubscriptionPtr scrollSub;
ViewportScrollEventPayloads eventPayloads;
} m_internalState;
exec::unstable::Stamp m_setStamp; // stamp set when the event occurs
exec::unstable::SyncStamp m_syncStamp; // stamp set by each instance
static void initialize(GraphContextObj const& context, NodeObj const& nodeObj)
{
OgnReadViewportScrollState& state =
OgnReadViewportScrollStateDatabase::sSharedState<OgnReadViewportScrollState>(nodeObj);
// Subscribe to scroll events
if (omni::kit::IApp* app = carb::getCachedInterface<omni::kit::IApp>())
{
state.m_internalState.scrollSub = carb::events::createSubscriptionToPushByType(
app->getMessageBusEventStream(),
kScrollEventType,
[nodeObj](carb::events::IEvent* e)
{
if (e)
{
OgnReadViewportScrollState& state =
OgnReadViewportScrollStateDatabase::sSharedState<OgnReadViewportScrollState>(nodeObj);
state.m_internalState.eventPayloads.setPayload(e->payload);
state.m_setStamp.next();
}
}
);
}
}
static void release(const NodeObj& nodeObj)
{
OgnReadViewportScrollState& state =
OgnReadViewportScrollStateDatabase::sSharedState<OgnReadViewportScrollState>(nodeObj);
// Unsubscribe from scroll events
if (state.m_internalState.scrollSub.get())
state.m_internalState.scrollSub.detach()->unsubscribe();
}
static bool compute(OgnReadViewportScrollStateDatabase& db)
{
OgnReadViewportScrollState& sharedState = db.sharedState<OgnReadViewportScrollState>();
OgnReadViewportScrollState& perInstanceState = db.perInstanceState<OgnReadViewportScrollState>();
if(perInstanceState.m_syncStamp.makeSync(sharedState.m_setStamp))
{
// Get the targeted viewport and gesture
char const* const viewportWindowName = db.tokenToString(db.inputs.viewport());
if (!omni::ui::Workspace::getWindow(viewportWindowName))
{
db.logWarning("Viewport window '%s' not found", viewportWindowName);
}
auto const* eventPayloadValuePtr = sharedState.m_internalState.eventPayloads.getPayloadValue(viewportWindowName);
if (eventPayloadValuePtr)
{
db.outputs.scrollValue() = eventPayloadValuePtr->scrollValue;
db.outputs.position() = db.inputs.useNormalizedCoords() ? eventPayloadValuePtr->positionNorm : eventPayloadValuePtr->positionPixel;
db.outputs.isValid() = true;
}
else
{
db.outputs.scrollValue() = 0.0f;
db.outputs.position() = {0.0, 0.0};
db.outputs.isValid() = false;
}
}
return true;
}
};
REGISTER_OGN_NODE()
} // ui
} // graph
} // omni
| 3,820 | C++ | 35.740384 | 147 | 0.638743 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnOnWidgetValueChanged.py | # Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and related documentation without an express
# license agreement from NVIDIA CORPORATION is strictly prohibited.
#
from contextlib import suppress
import omni.graph.core as og
from omni.graph.ui_nodes.ogn.OgnOnWidgetValueChangedDatabase import OgnOnWidgetValueChangedDatabase
from . import UINodeCommon
class OgnOnWidgetValueChanged:
@staticmethod
def try_resolve_output_attribute(node, attr_name, attr_type):
out_attr = node.get_attribute(attr_name)
attr_type_valid = attr_type.base_type != og.BaseDataType.UNKNOWN
if out_attr.get_resolved_type().base_type != og.BaseDataType.UNKNOWN and (
not attr_type_valid or attr_type != out_attr.get_resolved_type()
):
out_attr.set_resolved_type(og.Type(og.BaseDataType.UNKNOWN))
if attr_type_valid and out_attr.get_resolved_type().base_type == og.BaseDataType.UNKNOWN:
out_attr.set_resolved_type(attr_type)
@staticmethod
def internal_state():
return UINodeCommon.OgnUIEventNodeInternalState()
@staticmethod
def compute(db) -> bool:
widget_identifier = db.inputs.widgetIdentifier
if not widget_identifier:
return True
event_name = "value_changed_" + widget_identifier
if db.internal_state.first_time_subscribe(db.node, event_name):
return True
payload = db.internal_state.try_pop_event()
if payload is None:
return True
if "valueType" in payload.get_keys():
value_type = payload["valueType"]
OgnOnWidgetValueChanged.try_resolve_output_attribute(
db.node, "outputs:newValue", og.AttributeType.type_from_ogn_type_name(value_type)
)
if "newValue" in payload.get_keys():
new_value = payload["newValue"]
db.outputs.newValue = new_value
db.outputs.valueChanged = og.ExecutionAttributeState.ENABLED
return True
# ----------------------------------------------------------------------------
@staticmethod
def release(node):
# Unsubscribe right away instead of waiting for GC cleanup, we don't want our callback firing
# after the node has been released.
with suppress(og.OmniGraphError):
state = OgnOnWidgetValueChangedDatabase.per_node_internal_state(node)
state.release()
| 2,695 | Python | 35.931506 | 101 | 0.66308 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnDrawDebugCurve.py | """
This is the implementation of the OGN node defined in OgnDrawDebugCurve.ogn
"""
import carb
import numpy as np
import omni.debugdraw as dd
import omni.graph.core as og
class OgnDrawDebugCurve:
"""
Draws a curve using omni.debugdraw
"""
@staticmethod
def compute(db) -> bool:
"""Compute the outputs from the current input"""
curvepoints = db.inputs.curvepoints
color = db.inputs.color
closed = db.inputs.closed
try:
ddi = dd._debugDraw.acquire_debug_draw_interface() # noqa: PLW0212
rgb_bytes = (np.clip(color, 0, 1.0) * 255).astype("uint8").tobytes()
argb_bytes = b"\xff" + rgb_bytes
argb = int.from_bytes(argb_bytes, byteorder="big")
carbpoints = [carb.Float3(p.tolist()) for p in curvepoints]
# carb.log_warn(f'{color} = {argb_bytes} = {argb}, {carbpoints[0]}, {carbpoints[1]}')
for i in range(len(carbpoints) - 1):
ddi.draw_line(carbpoints[i], argb, carbpoints[i + 1], argb)
if closed:
ddi.draw_line(carbpoints[-1], argb, carbpoints[0], argb)
except Exception as error: # noqa: PLW0703
import traceback
raise RuntimeError(traceback.format_exc()) from error
db.outputs.execOut = og.ExecutionAttributeState.ENABLED
return True
| 1,376 | Python | 33.424999 | 97 | 0.606105 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnOnNewFrame.py | """
This is the implementation of the OGN node defined in OgnOnNewFrame.ogn
"""
from contextlib import suppress
import omni.graph.core as og
import omni.usd
from omni.graph.ui_nodes.ogn.OgnOnNewFrameDatabase import OgnOnNewFrameDatabase
from omni.kit.viewport.utility import get_viewport_from_window_name
class OgnOnNewFrameInternalState:
"""Convenience class for maintaining per-node state information"""
def __init__(self):
"""Instantiate the per-node state information."""
# This subscription object controls the lifetime of our callback, it will be
# cleaned up automatically when our node is destroyed
self.sub = None
# Set when the callback has triggered
self.is_set = False
# The last payload received
self.payload = None
# The node instance handle
self.node = None
# The viewport we are watching frames for
self.viewport_handle = None
def on_event(self, e):
"""The event callback"""
if e is None:
return
self.is_set = True
viewport_handle = e.payload["viewport_handle"]
if viewport_handle != self.viewport_handle:
return
self.payload = e.payload
# Tell the evaluator we need to be computed
if self.node.is_valid():
self.node.request_compute()
def first_time_subscribe(self, node: og.Node, viewport_handle: int) -> bool:
"""Checked call to set up carb subscription
Args:
node: The node instance
viewport_handle: The handle for the viewport to watch
Returns:
True if we subscribed, False if we are already subscribed
"""
if self.sub is not None and self.viewport_handle != viewport_handle:
# event name changed since we last subscribed, unsubscribe
self.sub.unsubscribe()
self.sub = None
if self.sub is None:
self.sub = (
omni.usd.get_context()
.get_rendering_event_stream()
.create_subscription_to_push_by_type(
int(omni.usd.StageRenderingEventType.NEW_FRAME),
self.on_event,
name=f"omni.graph.action.__on_new_frame.{node.node_id()}",
)
)
self.viewport_handle = viewport_handle
self.node = node
self.payload = None
return True
return False
def try_pop_event(self):
"""Pop the payload of the last event received, or None if there is no event to pop"""
if self.is_set:
self.is_set = False
payload = self.payload
self.payload = None
return payload
return None
# ======================================================================
class OgnOnNewFrame:
@staticmethod
def internal_state():
"""Returns an object that will contain per-node state information"""
return OgnOnNewFrameInternalState()
@staticmethod
def compute(db) -> bool:
viewport_name = db.inputs.viewport
viewport_api = get_viewport_from_window_name(viewport_name)
if not viewport_api:
return True
state = db.internal_state
# XXX: Note this may be incorrect, viewport_handle is not stable (and may be None)
viewport_handle = viewport_api.frame_info.get("viewport_handle")
if state.first_time_subscribe(db.node, viewport_handle):
return True
payload = state.try_pop_event()
if payload is None:
return True
# Copy the event dict contents into the output bundle
db.outputs.frameNumber = payload["frame_number"]
db.outputs.execOut = og.ExecutionAttributeState.ENABLED
return True
# ----------------------------------------------------------------------------
@staticmethod
def release(node):
# Unsubscribe right away instead of waiting for GC cleanup, we don't want our callback firing
# after the node has been released.
with suppress(og.OmniGraphError):
state = OgnOnNewFrameDatabase.per_node_internal_state(node)
if state.sub:
state.sub.unsubscribe()
state.sub = None
| 4,332 | Python | 33.388889 | 101 | 0.587719 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnSetViewportMode.py | # Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and related documentation without an express
# license agreement from NVIDIA CORPORATION is strictly prohibited.
#
from dataclasses import dataclass
from threading import Lock
from typing import Any, Callable, Dict, Optional
import omni.graph.core as og
import omni.ui as ui
from omni.graph.ui_nodes.ogn.nodes.OgnVStack import OgnVStack
from omni.graph.ui_nodes.ogn.OgnSetViewportModeDatabase import OgnSetViewportModeDatabase
from omni.kit.viewport.utility import get_active_viewport_and_window
from omni.ui import scene as sc
from omni.ui_query import OmniUIQuery
from .PickingManipulator import PickingManipulatorFactory # noqa: PLE0402
from .ViewportClickManipulator import ViewportClickManipulatorFactory # noqa: PLE0402
from .ViewportDragManipulator import ViewportDragManipulatorFactory # noqa: PLE0402
from .ViewportHoverManipulator import ViewportHoverManipulatorFactory # noqa: PLE0402
from .ViewportPressManipulator import ViewportPressManipulatorFactory # noqa: PLE0402
from .ViewportScrollManipulator import ViewportScrollManipulatorFactory # noqa: PLE0402
UI_FRAME_NAME = "omni.graph.SetViewportMode"
VIEWPORT_OVERLAY_NAME = "OG_overlay"
IS_LOCK_REQUIRED = True
class NoLock:
def __init__(self):
pass
def __enter__(self):
return self
def __exit__(self, exc_type, exc_value, traceback):
pass
class OgnSetViewportMode:
@dataclass
class ViewportState:
viewport_click_manipulator: Optional[Any] = None
viewport_press_manipulator: Optional[Any] = None
viewport_drag_manipulator: Optional[Any] = None
viewport_hover_manipulator: Optional[Any] = None
viewport_scroll_manipulator: Optional[Any] = None
picking_manipulator: Optional[Any] = None
__viewport_states: Dict[str, ViewportState] = {}
__do_it_lock: Optional[Any] = Lock() if IS_LOCK_REQUIRED else NoLock()
@staticmethod
def compute(db) -> bool:
if db.inputs.execIn == og.ExecutionAttributeState.DISABLED:
return False
with OgnSetViewportMode.__do_it_lock:
result = OgnSetViewportMode.__do_it(
db.inputs.mode,
db.inputs.viewport,
db.abi_context,
db.outputs,
db.log_error,
db.inputs.enableViewportMouseEvents,
db.inputs.enablePicking,
db.inputs.passClicksThru,
)
if result:
if db.inputs.mode == 0:
db.outputs.defaultMode = og.ExecutionAttributeState.ENABLED
db.outputs.scriptedMode = og.ExecutionAttributeState.DISABLED
elif db.inputs.mode == 1:
db.outputs.defaultMode = og.ExecutionAttributeState.DISABLED
db.outputs.scriptedMode = og.ExecutionAttributeState.ENABLED
return True
db.outputs.defaultMode = og.ExecutionAttributeState.DISABLED
db.outputs.scriptedMode = og.ExecutionAttributeState.DISABLED
return False
@staticmethod
def __do_it(
mode: int,
viewport_window_name: str,
context: og.GraphContext,
outputs: OgnSetViewportModeDatabase.ValuesForOutputs,
log_fn: Optional[Callable],
viewport_mouse_events_enabled: bool,
picking_enabled: bool,
pass_clicks_thru: bool,
) -> bool:
# Validate the viewport window name
if not viewport_window_name:
if log_fn is not None:
log_fn(f"Viewport window '{viewport_window_name}' not found")
return False
viewport_api, viewport_window = get_active_viewport_and_window(window_name=viewport_window_name)
if viewport_window is None:
if log_fn is not None:
log_fn(f"Viewport window '{viewport_window_name}' not found")
return False
if hasattr(viewport_api, "legacy_window"):
if log_fn is not None:
log_fn(f"Legacy viewport window '{viewport_window_name}' not compatible with Set Viewport Mode")
return False
# Default mode
if mode == 0:
# Destroy the manipulators
OgnSetViewportMode.__viewport_states[viewport_window_name] = OgnSetViewportMode.__viewport_states.get(
viewport_window_name, OgnSetViewportMode.ViewportState()
)
viewport_state = OgnSetViewportMode.__viewport_states[viewport_window_name]
if viewport_state.viewport_click_manipulator is not None:
viewport_state.viewport_click_manipulator.destroy()
viewport_state.viewport_click_manipulator = None
if viewport_state.viewport_press_manipulator is not None:
viewport_state.viewport_press_manipulator.destroy()
viewport_state.viewport_press_manipulator = None
if viewport_state.viewport_drag_manipulator is not None:
viewport_state.viewport_drag_manipulator.destroy()
viewport_state.viewport_drag_manipulator = None
if viewport_state.viewport_hover_manipulator is not None:
viewport_state.viewport_hover_manipulator.destroy()
viewport_state.viewport_hover_manipulator = None
if viewport_state.viewport_scroll_manipulator is not None:
viewport_state.viewport_scroll_manipulator.destroy()
viewport_state.viewport_scroll_manipulator = None
if viewport_state.picking_manipulator is not None:
viewport_state.picking_manipulator.destroy()
viewport_state.picking_manipulator = None
# Destroy the ui.ZStack and sc.SceneView if they exist
frame = viewport_window.get_frame(UI_FRAME_NAME)
frame_children = ui.Inspector.get_children(frame)
if frame_children:
widget_container = frame_children[0]
widget_container_children = ui.Inspector.get_children(widget_container)
if widget_container_children:
scene_view = widget_container_children[0]
viewport_api.remove_scene_view(scene_view)
scene_view.scene.clear()
scene_view.destroy()
OgnVStack.deregister_widget(context, VIEWPORT_OVERLAY_NAME)
widget_container.destroy()
frame.clear()
# Clear output widget path
outputs.widgetPath = ""
# Scripted mode
elif mode == 1:
# Create the ui.ZStack and sc.SceneView if they don't exist
frame = viewport_window.get_frame(UI_FRAME_NAME)
frame_children = ui.Inspector.get_children(frame)
if frame_children:
widget_container = frame_children[0]
else:
with frame:
widget_container = ui.ZStack(identifier=VIEWPORT_OVERLAY_NAME)
# Register the container widget so that graphs can access its properties, like size.
OgnVStack.register_widget(context, VIEWPORT_OVERLAY_NAME, widget_container)
widget_container.content_clipping = not pass_clicks_thru
widget_container_children = ui.Inspector.get_children(widget_container)
if widget_container_children:
scene_view = widget_container_children[0]
else:
with widget_container:
scene_view = sc.SceneView(child_windows_input=0)
viewport_api.add_scene_view(scene_view)
# Destroy any existing manipulators and create the enabled manipulators
OgnSetViewportMode.__viewport_states[viewport_window_name] = OgnSetViewportMode.__viewport_states.get(
viewport_window_name, OgnSetViewportMode.ViewportState()
)
viewport_state = OgnSetViewportMode.__viewport_states[viewport_window_name]
if viewport_state.viewport_click_manipulator is not None:
viewport_state.viewport_click_manipulator.destroy()
viewport_state.viewport_click_manipulator = None
if viewport_state.viewport_press_manipulator is not None:
viewport_state.viewport_press_manipulator.destroy()
viewport_state.viewport_press_manipulator = None
if viewport_state.viewport_drag_manipulator is not None:
viewport_state.viewport_drag_manipulator.destroy()
viewport_state.viewport_drag_manipulator = None
if viewport_state.viewport_hover_manipulator is not None:
viewport_state.viewport_hover_manipulator.destroy()
viewport_state.viewport_hover_manipulator = None
if viewport_state.viewport_scroll_manipulator is not None:
viewport_state.viewport_scroll_manipulator.destroy()
viewport_state.viewport_scroll_manipulator = None
if viewport_state.picking_manipulator is not None:
viewport_state.picking_manipulator.destroy()
viewport_state.picking_manipulator = None
with scene_view.scene:
if viewport_mouse_events_enabled:
viewport_state.viewport_click_manipulator = ViewportClickManipulatorFactory(
{"viewport_api": viewport_api, "viewport_window_name": viewport_window_name}
)
viewport_state.viewport_press_manipulator = ViewportPressManipulatorFactory(
{"viewport_api": viewport_api, "viewport_window_name": viewport_window_name}
)
viewport_state.viewport_drag_manipulator = ViewportDragManipulatorFactory(
{"viewport_api": viewport_api, "viewport_window_name": viewport_window_name}
)
viewport_state.viewport_hover_manipulator = ViewportHoverManipulatorFactory(
{"viewport_api": viewport_api, "viewport_window_name": viewport_window_name}
)
viewport_state.viewport_scroll_manipulator = ViewportScrollManipulatorFactory(
{"viewport_api": viewport_api, "viewport_window_name": viewport_window_name}
)
if picking_enabled:
viewport_state.picking_manipulator = PickingManipulatorFactory(
{"viewport_api": viewport_api, "viewport_window_name": viewport_window_name}
)
# Set output widget path
outputs.widgetPath = OmniUIQuery.get_widget_path(viewport_window, widget_container)
return True
| 11,087 | Python | 43 | 114 | 0.638496 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/ViewportScrollManipulator.py | # Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and related documentation without an express
# license agreement from NVIDIA CORPORATION is strictly prohibited.
#
__all__ = ["ViewportScrollManipulatorFactory"]
from typing import Any
import carb
import omni.kit.app
import omni.kit.commands
from omni.ui import scene as sc
EVENT_NAME = "omni.graph.viewport.scroll"
class DoNotPrevent(sc.GestureManager):
def can_be_prevented(self, gesture):
return False
class ViewportScrollGesture(sc.ScrollGesture):
def __init__(self, viewport_api: Any, viewport_window_name: str):
super().__init__(manager=DoNotPrevent())
self._viewport_api = viewport_api
self._viewport_window_name = viewport_window_name
self._event_type = carb.events.type_from_string(EVENT_NAME)
self._message_bus = omni.kit.app.get_app().get_message_bus_event_stream()
def on_ended(self, *args):
mouse = self.sender.gesture_payload.mouse
resolution = self._viewport_api.resolution
# Position in normalized coords
pos_norm = self._viewport_api.map_ndc_to_texture(mouse)[0]
pos_norm = (pos_norm[0], 1.0 - pos_norm[1])
if not all(0.0 <= x <= 1.0 for x in pos_norm):
return
# Position in viewport resolution pixels
pos_pixel = (pos_norm[0] * resolution[0], pos_norm[1] * resolution[1])
payload = {
"viewport": self._viewport_window_name,
"pos_norm_x": pos_norm[0],
"pos_norm_y": pos_norm[1],
"pos_pixel_x": pos_pixel[0],
"pos_pixel_y": pos_pixel[1],
"scroll": self.scroll[0],
}
self._message_bus.push(self._event_type, payload=payload)
class ViewportScrollManipulator(sc.Manipulator):
def __init__(self, viewport_api: Any, viewport_window_name: str, *args, **kwargs):
super().__init__(*args, **kwargs)
self._gestures = [ViewportScrollGesture(viewport_api, viewport_window_name)]
self._screen = None
self._transform = None
self.name = None
self.categories = ()
def on_build(self):
self._transform = sc.Transform()
with self._transform:
self._screen = sc.Screen(gesture=self._gestures)
def destroy(self):
self._gestures = []
self._screen = None
if self._transform:
self._transform.clear()
self._transform = None
# Factory creator
def ViewportScrollManipulatorFactory(desc: dict) -> ViewportScrollManipulator: # noqa: N802
manip = ViewportScrollManipulator(desc.get("viewport_api"), desc.get("viewport_window_name"))
manip.categories = ()
manip.name = f"ViewportScrollManipulator.{desc.get('viewport_window_name')}"
return manip
| 3,047 | Python | 33.636363 | 97 | 0.65146 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnOnWidgetClicked.py | # Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and related documentation without an express
# license agreement from NVIDIA CORPORATION is strictly prohibited.
#
from contextlib import suppress
import omni.graph.core as og
from omni.graph.ui_nodes.ogn.OgnOnWidgetClickedDatabase import OgnOnWidgetClickedDatabase
from . import UINodeCommon
class OgnOnWidgetClicked:
@staticmethod
def internal_state():
return UINodeCommon.OgnUIEventNodeInternalState()
@staticmethod
def compute(db) -> bool:
widget_identifier = db.inputs.widgetIdentifier
if not widget_identifier:
return True
event_name = "clicked_" + widget_identifier
if db.internal_state.first_time_subscribe(db.node, event_name):
return True
payload = db.internal_state.try_pop_event()
if payload is None:
return True
# Currently payload is an empty dictionary
db.outputs.clicked = og.ExecutionAttributeState.ENABLED
return True
# ----------------------------------------------------------------------------
@staticmethod
def release(node):
# Unsubscribe right away instead of waiting for GC cleanup, we don't want our callback firing
# after the node has been released.
with suppress(og.OmniGraphError):
state = OgnOnWidgetClickedDatabase.per_node_internal_state(node)
state.release()
| 1,709 | Python | 32.529411 | 101 | 0.679345 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/CameraState.cpp | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA CORPORATION is strictly prohibited.
//
#include "CameraState.h"
#include <carb/settings/ISettings.h>
#include <omni/timeline/ITimeline.h>
#include <omni/usd/UsdUtils.h>
using namespace omni::graph::ui_nodes;
static const PXR_NS::TfToken kCenterOfInterest("omni:kit:centerOfInterest");
static bool checkPositionAndTarget(const PXR_NS::GfVec3d& position, const PXR_NS::GfVec3d& target)
{
// If position and target are coincident, fail
if ((position - target).GetLengthSq() <= std::numeric_limits<double>::epsilon())
{
return false;
}
return true;
}
static PXR_NS::GfVec3d getCameraUp(PXR_NS::UsdStageRefPtr stage)
{
PXR_NS::TfToken upAxis = PXR_NS::UsdGeomGetStageUpAxis(stage);
if (upAxis == PXR_NS::UsdGeomTokens->x)
{
return { 1, 0, 0 };
}
if (upAxis == PXR_NS::UsdGeomTokens->z)
{
return { 0, 0, 1 };
}
return { 0, 1, 0 };
}
CameraState::CameraState(PXR_NS::UsdGeomCamera camera, const PXR_NS::UsdTimeCode* time)
: m_camera(std::move(camera))
, m_timeCode(time ? *time : omni::timeline::getTimeline()->getCurrentTime() * m_camera.GetPrim().GetStage()->GetTimeCodesPerSecond())
{
}
void CameraState::getCameraPosition(carb::Double3& position) const
{
PXR_NS::GfMatrix4d worldXform = m_camera.ComputeLocalToWorldTransform(m_timeCode).RemoveScaleShear();
PXR_NS::GfVec3d worldPos = worldXform.Transform(PXR_NS::GfVec3d(0, 0, 0));
position = { worldPos[0], worldPos[1], worldPos[2] };
}
void CameraState::getCameraTarget(carb::Double3& target) const
{
PXR_NS::GfVec3d localCenterOfInterest;
PXR_NS::UsdAttribute coiAttr = m_camera.GetPrim().GetAttribute(kCenterOfInterest);
if (!coiAttr || !coiAttr.Get(&localCenterOfInterest, m_timeCode))
{
localCenterOfInterest = { 0, 0, -1 };
}
PXR_NS::GfMatrix4d worldXform = m_camera.ComputeLocalToWorldTransform(m_timeCode).RemoveScaleShear();
PXR_NS::GfVec3d worldCenterOfInterest = worldXform.Transform(localCenterOfInterest);
target = { worldCenterOfInterest[0], worldCenterOfInterest[1], worldCenterOfInterest[2] };
}
bool CameraState::setCameraPosition(const carb::Double3& worldPosition, bool rotate)
{
PXR_NS::GfMatrix4d worldXform = m_camera.ComputeLocalToWorldTransform(m_timeCode).RemoveScaleShear();
PXR_NS::GfMatrix4d parentXform = m_camera.ComputeParentToWorldTransform(m_timeCode);
PXR_NS::GfMatrix4d invParentXform = parentXform.GetInverse();
PXR_NS::GfMatrix4d initialLocalXform = worldXform * invParentXform;
PXR_NS::GfVec3d posInParent = invParentXform.Transform(PXR_NS::GfVec3d(worldPosition.x, worldPosition.y, worldPosition.z));
PXR_NS::UsdPrim camPrim = m_camera.GetPrim();
PXR_NS::UsdAttribute coiAttr;
PXR_NS::GfVec3d prevLocalCenterOfInterest;
PXR_NS::GfMatrix4d newLocalXform;
if (rotate)
{
const PXR_NS::GfVec3d camUp = getCameraUp(camPrim.GetStage());
coiAttr = camPrim.GetAttribute(kCenterOfInterest);
if (!coiAttr || !coiAttr.Get(&prevLocalCenterOfInterest, m_timeCode))
{
prevLocalCenterOfInterest = { 0, 0, -1 };
}
PXR_NS::GfVec3d coiInParent = invParentXform.Transform(worldXform.Transform(prevLocalCenterOfInterest));
if (!checkPositionAndTarget(posInParent, coiInParent))
{
return false;
}
newLocalXform = PXR_NS::GfMatrix4d(1).SetLookAt(posInParent, coiInParent, camUp).GetInverse();
}
else
{
newLocalXform = initialLocalXform;
}
newLocalXform.SetTranslateOnly(posInParent);
omni::usd::UsdUtils::setLocalTransformMatrix(camPrim, newLocalXform, m_timeCode);
if (coiAttr)
{
PXR_NS::GfVec3d prevWorldCOI = worldXform.Transform(prevLocalCenterOfInterest);
PXR_NS::GfVec3d newLocalCOI = (newLocalXform * parentXform).GetInverse().Transform(prevWorldCOI);
omni::usd::UsdUtils::setAttribute(coiAttr, newLocalCOI, m_timeCode);
}
return true;
}
bool CameraState::setCameraTarget(const carb::Double3& worldTarget, bool rotate)
{
PXR_NS::UsdPrim camPrim = m_camera.GetPrim();
PXR_NS::GfMatrix4d worldXform = m_camera.ComputeLocalToWorldTransform(m_timeCode).RemoveScaleShear();
PXR_NS::GfMatrix4d parentXform = m_camera.ComputeParentToWorldTransform(m_timeCode);
PXR_NS::GfMatrix4d invParentXform = parentXform.GetInverse();
PXR_NS::GfMatrix4d initialLocalXform = worldXform * invParentXform;
PXR_NS::GfVec3d gfWorldTarget(worldTarget.x, worldTarget.y, worldTarget.z);
PXR_NS::GfVec3d prevLocalCenterOfInterest;
PXR_NS::UsdAttribute coiAttr = camPrim.GetAttribute(kCenterOfInterest);
if (!coiAttr || !coiAttr.Get(&prevLocalCenterOfInterest, m_timeCode))
{
prevLocalCenterOfInterest = { 0, 0, -1 };
}
PXR_NS::GfVec3d posInParent = invParentXform.Transform(initialLocalXform.Transform(PXR_NS::GfVec3d(0, 0, 0)));
PXR_NS::GfMatrix4d newLocalXform;
PXR_NS::GfVec3d newLocalCenterOfInterest;
if (rotate)
{
// Rotate camera to look at new target, leaving it where it is
PXR_NS::GfVec3d camUp = getCameraUp(camPrim.GetStage());
PXR_NS::GfVec3d coiInParent = invParentXform.Transform(gfWorldTarget);
if (!checkPositionAndTarget(posInParent, coiInParent))
{
return false;
}
newLocalXform = PXR_NS::GfMatrix4d(1).SetLookAt(posInParent, coiInParent, camUp).GetInverse();
newLocalCenterOfInterest = (newLocalXform * parentXform).GetInverse().Transform(gfWorldTarget);
}
else
{
// Camera keeps orientation and distance relative to target
// Calculate movement of center-of-interest in parent's space
PXR_NS::GfVec3d targetMove = invParentXform.Transform(gfWorldTarget) - invParentXform.Transform(worldXform.Transform(prevLocalCenterOfInterest));
// Copy the camera's local transform
newLocalXform = initialLocalXform;
// And move it by the delta
newLocalXform.SetTranslateOnly(posInParent + targetMove);
}
if (rotate)
{
omni::usd::UsdUtils::setAttribute(coiAttr, newLocalCenterOfInterest, m_timeCode);
}
omni::usd::UsdUtils::setLocalTransformMatrix(camPrim, newLocalXform, m_timeCode);
return true;
}
| 6,675 | C++ | 38.270588 | 153 | 0.708914 |
omniverse-code/kit/exts/omni.graph.ui_nodes/omni/graph/ui_nodes/ogn/nodes/OgnOnViewportPressed.cpp | // Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved.
//
// NVIDIA CORPORATION and its licensors retain all intellectual property
// and proprietary rights in and to this software, related documentation
// and any modifications thereto. Any use, reproduction, disclosure or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA CORPORATION is strictly prohibited.
//
#include <OgnOnViewportPressedDatabase.h>
#include "ViewportPressNodeCommon.h"
#include <omni/kit/IApp.h>
#include <omni/ui/Workspace.h>
namespace omni
{
namespace graph
{
namespace ui_nodes
{
class OgnOnViewportPressed
{
public:
struct InternalState
{
carb::events::ISubscriptionPtr pressBeganSub;
carb::events::ISubscriptionPtr pressEndedSub;
ViewportPressEventPayloads eventPayloads;
ViewportPressEventStates eventStates;
} m_internalState;
exec::unstable::Stamp m_setStamp; // stamp set when the event occurs
exec::unstable::SyncStamp m_syncStamp; // stamp set by each instance
static void initialize(GraphContextObj const&, NodeObj const& nodeObj)
{
OgnOnViewportPressed& state = OgnOnViewportPressedDatabase::sSharedState<OgnOnViewportPressed>(nodeObj);
// Subscribe to press events
if (omni::kit::IApp* app = carb::getCachedInterface<omni::kit::IApp>())
{
state.m_internalState.pressBeganSub = carb::events::createSubscriptionToPushByType(
app->getMessageBusEventStream(),
kPressBeganEventType,
[nodeObj](carb::events::IEvent* e)
{
if (e)
{
OgnOnViewportPressed& state =
OgnOnViewportPressedDatabase::sSharedState<OgnOnViewportPressed>(nodeObj);
state.m_internalState.eventPayloads.clear(); // invalidate previous payloads
state.m_internalState.eventPayloads.setPressBeganPayload(e->payload);
state.m_setStamp.next();
if (nodeObj.iNode->isValid(nodeObj))
nodeObj.iNode->requestCompute(nodeObj);
}
}
);
state.m_internalState.pressEndedSub = carb::events::createSubscriptionToPushByType(
app->getMessageBusEventStream(),
kPressEndedEventType,
[nodeObj](carb::events::IEvent* e)
{
if (e)
{
OgnOnViewportPressed& state =
OgnOnViewportPressedDatabase::sSharedState<OgnOnViewportPressed>(nodeObj);
state.m_internalState.eventPayloads.setPressEndedPayload(e->payload);
state.m_setStamp.next();
if (nodeObj.iNode->isValid(nodeObj))
nodeObj.iNode->requestCompute(nodeObj);
}
}
);
}
}
static void release(const NodeObj& nodeObj)
{
OgnOnViewportPressed& state =
OgnOnViewportPressedDatabase::sSharedState<OgnOnViewportPressed>(nodeObj);
// Unsubscribe from press events
if (state.m_internalState.pressBeganSub.get())
state.m_internalState.pressBeganSub.detach()->unsubscribe();
if (state.m_internalState.pressEndedSub.get())
state.m_internalState.pressEndedSub.detach()->unsubscribe();
}
static bool compute(OgnOnViewportPressedDatabase& db)
{
if (checkNodeDisabledForOnlyPlay(db))
return true;
OgnOnViewportPressed& sharedState = db.sharedState<OgnOnViewportPressed>();
OgnOnViewportPressed& perInstanceState = db.perInstanceState<OgnOnViewportPressed>();
if(perInstanceState.m_syncStamp.makeSync(sharedState.m_setStamp))
{
if (sharedState.m_internalState.eventPayloads.empty())
return true;
// Get the targeted viewport and gesture
char const* const viewportWindowName = db.tokenToString(db.inputs.viewport());
char const* const gestureName = db.tokenToString(db.inputs.gesture());
if (!omni::ui::Workspace::getWindow(viewportWindowName))
{
db.logWarning("Viewport window '%s' not found", viewportWindowName);
}
// Process event payloads and update event state
bool pressBegan = false;
for (auto const& pressBeganPayload : sharedState.m_internalState.eventPayloads.pressBeganPayloads())
{
if (!pressBeganPayload.second.isValid)
continue;
auto& eventStateValue = sharedState.m_internalState.eventStates[pressBeganPayload.first];
eventStateValue.pressPositionNorm = pressBeganPayload.second.pressPositionNorm;
eventStateValue.pressPositionPixel = pressBeganPayload.second.pressPositionPixel;
eventStateValue.releasePositionNorm = {0.0, 0.0};
eventStateValue.releasePositionPixel = {0.0, 0.0};
eventStateValue.isPressed = true;
eventStateValue.isReleasePositionValid = false;
if (std::strcmp(viewportWindowName, pressBeganPayload.first.viewportWindowName) == 0
&& std::strcmp(gestureName, pressBeganPayload.first.gestureName) == 0)
{
pressBegan = true;
}
}
bool pressEnded = false;
for (auto const& pressEndedPayload : sharedState.m_internalState.eventPayloads.pressEndedPayloads())
{
if (!pressEndedPayload.second.isValid)
continue;
auto& eventStateValue = sharedState.m_internalState.eventStates[pressEndedPayload.first];
if (eventStateValue.isPressed)
{
eventStateValue.releasePositionNorm = pressEndedPayload.second.releasePositionNorm;
eventStateValue.releasePositionPixel = pressEndedPayload.second.releasePositionPixel;
eventStateValue.isPressed = false;
eventStateValue.isReleasePositionValid = pressEndedPayload.second.isReleasePositionValid;
if (std::strcmp(viewportWindowName, pressEndedPayload.first.viewportWindowName) == 0
&& std::strcmp(gestureName, pressEndedPayload.first.gestureName) == 0)
{
pressEnded = true;
}
}
}
// Get event state and set outputs
auto it = sharedState.m_internalState.eventStates.find({viewportWindowName, gestureName});
if (it != sharedState.m_internalState.eventStates.end())
{
if (pressEnded)
{
db.outputs.pressed() = kExecutionAttributeStateDisabled;
db.outputs.released() = kExecutionAttributeStateEnabled;
db.outputs.pressPosition() = db.inputs.useNormalizedCoords() ? it->second.pressPositionNorm : it->second.pressPositionPixel;
db.outputs.releasePosition() = db.inputs.useNormalizedCoords() ? it->second.releasePositionNorm : it->second.releasePositionPixel;
db.outputs.isReleasePositionValid() = it->second.isReleasePositionValid;
}
else if (pressBegan)
{
db.outputs.pressed() = kExecutionAttributeStateEnabled;
db.outputs.released() = kExecutionAttributeStateDisabled;
db.outputs.pressPosition() = db.inputs.useNormalizedCoords() ? it->second.pressPositionNorm : it->second.pressPositionPixel;
db.outputs.releasePosition() = {0.0, 0.0};
db.outputs.isReleasePositionValid() = false;
}
else
{
db.outputs.pressed() = kExecutionAttributeStateDisabled;
db.outputs.released() = kExecutionAttributeStateDisabled;
}
}
}
return true;
}
};
REGISTER_OGN_NODE()
} // ui
} // graph
} // omni
| 8,411 | C++ | 41.06 | 150 | 0.599453 |
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