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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantInt64.cpp
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnConstantInt64Database.h> namespace omni { namespace graph { namespace nodes { class OgnConstantInt64 { public: static size_t computeVectorized(OgnConstantInt64Database&, size_t count) { return count; } }; REGISTER_OGN_NODE() } } }
705
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantDouble3.cpp
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnConstantDouble3Database.h> namespace omni { namespace graph { namespace nodes { class OgnConstantDouble3 { public: static size_t computeVectorized(OgnConstantDouble3Database&, size_t count) { return count; } }; REGISTER_OGN_NODE() } } }
711
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantTexCoord3f.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnConstantTexCoord3fDatabase.h> namespace omni { namespace graph { namespace nodes { class OgnConstantTexCoord3f { public: static size_t computeVectorized(OgnConstantTexCoord3fDatabase&, size_t count) { return count; } }; REGISTER_OGN_NODE() } } }
720
C++
20.205882
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantBool.cpp
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnConstantBoolDatabase.h> namespace omni { namespace graph { namespace nodes { class OgnConstantBool { public: static size_t computeVectorized(OgnConstantBoolDatabase&, size_t count) { return count; } }; REGISTER_OGN_NODE() } } }
702
C++
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantHalf3.cpp
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnConstantHalf3Database.h> namespace omni { namespace graph { namespace nodes { class OgnConstantHalf3 { public: static size_t computeVectorized(OgnConstantHalf3Database&, size_t count) { return count; } }; REGISTER_OGN_NODE() } } }
705
C++
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantToken.cpp
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnConstantTokenDatabase.h> namespace omni { namespace graph { namespace nodes { class OgnConstantToken { public: static size_t computeVectorized(OgnConstantTokenDatabase&, size_t count) { return count; } }; REGISTER_OGN_NODE() } } }
705
C++
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantPath.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnConstantPathDatabase.h> namespace omni { namespace graph { namespace nodes { class OgnConstantPath { public: static size_t computeVectorized(OgnConstantPathDatabase&, size_t count) { return count; } }; REGISTER_OGN_NODE() } } }
702
C++
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantDouble.cpp
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnConstantDoubleDatabase.h> namespace omni { namespace graph { namespace nodes { class OgnConstantDouble { public: static size_t computeVectorized(OgnConstantDoubleDatabase&, size_t count) { return count; } }; REGISTER_OGN_NODE() } } }
708
C++
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantHalf.cpp
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnConstantHalfDatabase.h> namespace omni { namespace graph { namespace nodes { class OgnConstantHalf { public: static size_t computeVectorized(OgnConstantHalfDatabase&, size_t count) { return count; } }; REGISTER_OGN_NODE() } } }
702
C++
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantDouble4.cpp
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnConstantDouble4Database.h> namespace omni { namespace graph { namespace nodes { class OgnConstantDouble4 { public: static size_t computeVectorized(OgnConstantDouble4Database&, size_t count) { return count; } }; REGISTER_OGN_NODE() } } }
711
C++
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantQuatf.cpp
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnConstantQuatfDatabase.h> namespace omni { namespace graph { namespace nodes { class OgnConstantQuatf { public: static size_t computeVectorized(OgnConstantQuatfDatabase&, size_t count) { return count; } }; REGISTER_OGN_NODE() } } }
705
C++
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantPi.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnConstantPiDatabase.h> #include <omni/math/linalg/math.h> namespace omni { namespace graph { namespace nodes { class OgnConstantPi { public: static size_t computeVectorized(OgnConstantPiDatabase& db, size_t count) { auto ptr = db.outputs.value.vectorized(count); auto pFactor = db.inputs.factor.vectorized(count); for (size_t i =0 ; i < count; ++i) ptr[i] = pFactor[i] * M_PI; return count; } }; REGISTER_OGN_NODE() } } }
931
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantUInt.cpp
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnConstantUIntDatabase.h> namespace omni { namespace graph { namespace nodes { class OgnConstantUInt { public: static size_t computeVectorized(OgnConstantUIntDatabase&, size_t count) { return count; } }; REGISTER_OGN_NODE() } } }
702
C++
19.67647
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantFloat2.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnConstantFloat2Database.h> namespace omni { namespace graph { namespace nodes { class OgnConstantFloat2 { public: static size_t computeVectorized(OgnConstantFloat2Database&, size_t count) { return count; } }; REGISTER_OGN_NODE() } } }
708
C++
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantDouble2.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnConstantDouble2Database.h> namespace omni { namespace graph { namespace nodes { class OgnConstantDouble2 { public: static size_t computeVectorized(OgnConstantDouble2Database&, size_t count) { return count; } }; REGISTER_OGN_NODE() } } }
711
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantQuatd.cpp
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnConstantQuatdDatabase.h> namespace omni { namespace graph { namespace nodes { class OgnConstantQuatd { public: static size_t computeVectorized(OgnConstantQuatdDatabase&, size_t count) { return count; } }; REGISTER_OGN_NODE() } } }
705
C++
19.764705
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantTexCoord3h.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnConstantTexCoord3hDatabase.h> namespace omni { namespace graph { namespace nodes { class OgnConstantTexCoord3h { public: static size_t computeVectorized(OgnConstantTexCoord3hDatabase&, size_t count) { return count; } }; REGISTER_OGN_NODE() } } }
720
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0.7625
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantFloat.cpp
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnConstantFloatDatabase.h> namespace omni { namespace graph { namespace nodes { class OgnConstantFloat { public: static size_t computeVectorized(OgnConstantFloatDatabase&, size_t count) { return count; } }; REGISTER_OGN_NODE() } } }
705
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantInt4.cpp
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnConstantInt4Database.h> namespace omni { namespace graph { namespace nodes { class OgnConstantInt4 { public: static size_t computeVectorized(OgnConstantInt4Database&, size_t count) { return count; } }; REGISTER_OGN_NODE() } } }
702
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantString.cpp
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnConstantStringDatabase.h> namespace omni { namespace graph { namespace nodes { class OgnConstantString { public: static size_t computeVectorized(OgnConstantStringDatabase&, size_t count) { return count; } }; REGISTER_OGN_NODE() } } }
708
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantTexCoord2h.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnConstantTexCoord2hDatabase.h> namespace omni { namespace graph { namespace nodes { class OgnConstantTexCoord2h { public: static size_t computeVectorized(OgnConstantTexCoord2hDatabase&, size_t count) { return count; } }; REGISTER_OGN_NODE() } } }
720
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantHalf4.cpp
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnConstantHalf4Database.h> namespace omni { namespace graph { namespace nodes { class OgnConstantHalf4 { public: static size_t computeVectorized(OgnConstantHalf4Database&, size_t count) { return count; } }; REGISTER_OGN_NODE() } } }
705
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantColor4f.cpp
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnConstantColor4fDatabase.h> namespace omni { namespace graph { namespace nodes { class OgnConstantColor4f { public: static size_t computeVectorized(OgnConstantColor4fDatabase&, size_t count) { return count; } }; REGISTER_OGN_NODE() } } }
711
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantTexCoord2f.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnConstantTexCoord2fDatabase.h> namespace omni { namespace graph { namespace nodes { class OgnConstantTexCoord2f { public: static size_t computeVectorized(OgnConstantTexCoord2fDatabase&, size_t count) { return count; } }; REGISTER_OGN_NODE() } } }
720
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantHalf2.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnConstantHalf2Database.h> namespace omni { namespace graph { namespace nodes { class OgnConstantHalf2 { public: static size_t computeVectorized(OgnConstantHalf2Database&, size_t count) { return count; } }; REGISTER_OGN_NODE() } } }
705
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantUChar.cpp
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnConstantUCharDatabase.h> namespace omni { namespace graph { namespace nodes { class OgnConstantUChar { public: static size_t computeVectorized(OgnConstantUCharDatabase&, size_t count) { return count; } }; REGISTER_OGN_NODE() } } }
705
C++
19.764705
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantUInt64.cpp
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnConstantUInt64Database.h> namespace omni { namespace graph { namespace nodes { class OgnConstantUInt64 { public: static size_t computeVectorized(OgnConstantUInt64Database&, size_t count) { return count; } }; REGISTER_OGN_NODE() } } }
708
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantPoint3d.cpp
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnConstantPoint3dDatabase.h> namespace omni { namespace graph { namespace nodes { class OgnConstantPoint3d { public: static size_t computeVectorized(OgnConstantPoint3dDatabase&, size_t count) { return count; } }; REGISTER_OGN_NODE() } } }
711
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantInt2.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnConstantInt2Database.h> namespace omni { namespace graph { namespace nodes { class OgnConstantInt2 { public: static size_t computeVectorized(OgnConstantInt2Database&, size_t count) { return count; } }; REGISTER_OGN_NODE() } } }
702
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantColor3f.cpp
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnConstantColor3fDatabase.h> namespace omni { namespace graph { namespace nodes { class OgnConstantColor3f { public: static size_t computeVectorized(OgnConstantColor3fDatabase&, size_t count) { return count; } }; REGISTER_OGN_NODE() } } }
711
C++
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantFloat4.cpp
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnConstantFloat4Database.h> namespace omni { namespace graph { namespace nodes { class OgnConstantFloat4 { public: static size_t computeVectorized(OgnConstantFloat4Database&, size_t count) { return count; } }; REGISTER_OGN_NODE() } } }
708
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantPoint3f.cpp
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnConstantPoint3fDatabase.h> namespace omni { namespace graph { namespace nodes { class OgnConstantPoint3f { public: static size_t computeVectorized(OgnConstantPoint3fDatabase&, size_t count) { return count; } }; REGISTER_OGN_NODE() } } }
711
C++
19.941176
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0.759494
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantFloat3.cpp
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnConstantFloat3Database.h> namespace omni { namespace graph { namespace nodes { class OgnConstantFloat3 { public: static size_t computeVectorized(OgnConstantFloat3Database&, size_t count) { return count; } }; REGISTER_OGN_NODE() } } }
708
C++
19.852941
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0.758475
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/constants/OgnConstantInt.cpp
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnConstantIntDatabase.h> namespace omni { namespace graph { namespace nodes { class OgnConstantInt { public: static size_t computeVectorized(OgnConstantIntDatabase&, size_t count) { return count; } }; REGISTER_OGN_NODE() } } }
699
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0.755365
omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnMakeVector3.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnMakeVector3Database.h> #include <omni/graph/core/ogn/ComputeHelpers.h> #include <omni/graph/core/ogn/UsdTypes.h> #include <fstream> #include <iomanip> namespace omni { namespace graph { namespace nodes { namespace { template <typename Type> bool tryMakeVector(OgnMakeVector3Database& db, size_t count = 1) { const auto x = db.inputs.x().template get<Type>(); const auto y = db.inputs.y().template get<Type>(); const auto z = db.inputs.z().template get<Type>(); const auto vector = db.outputs.tuple().template get<Type[3]>(); if (x && y && z && vector) { const auto px = x.vectorized(count); const auto py = y.vectorized(count); const auto pz = z.vectorized(count); const auto pvector = vector.vectorized(count); if (not(pvector.empty() || px.empty() || py.empty() || pz.empty())) { for (size_t i = 0; i < count; i++) { pvector[i][0] = px[i]; pvector[i][1] = py[i]; pvector[i][2] = pz[i]; } return true; } return false; } for(size_t i = 0; i < count ; ++i) { const auto xArray = db.inputs.x(i).template get<Type[]>(); const auto yArray = db.inputs.y(i).template get<Type[]>(); const auto zArray = db.inputs.z(i).template get<Type[]>(); auto vectorArray = db.outputs.tuple(i).template get<Type[][3]>(); if (!vectorArray || !xArray || !yArray || !zArray){ return false; } if (xArray->size() != yArray->size() || xArray->size() != zArray->size()) { throw ogn::compute::InputError("Input arrays of different lengths x:" + std::to_string(xArray->size()) + ", y:" + std::to_string(yArray->size()) + ", z:" + std::to_string(zArray->size())); } vectorArray->resize(xArray->size()); for (size_t i = 0; i < vectorArray->size(); i++) { (*vectorArray)[i][0] = (*xArray)[i]; (*vectorArray)[i][1] = (*yArray)[i]; (*vectorArray)[i][2] = (*zArray)[i]; } } return true; } } // namespace // Node to merge 3 scalers together to make 3-vector class OgnMakeVector3 { public: static size_t computeVectorized(OgnMakeVector3Database& db, size_t count) { // Compute the components, if the types are all resolved. try { if (tryMakeVector<double>(db, count)) return count; else if (tryMakeVector<float>(db, count)) return count; else if (tryMakeVector<pxr::GfHalf>(db, count)) return count; else if (tryMakeVector<int32_t>(db, count)) return count; else { db.logError("Failed to resolve input types"); return 0; } } catch (const std::exception& e) { db.logError("Vector could not be made: %s", e.what()); return 0; } return 0; } static void onConnectionTypeResolve(const NodeObj& nodeObj) { auto x = nodeObj.iNode->getAttributeByToken(nodeObj, inputs::x.token()); auto y = nodeObj.iNode->getAttributeByToken(nodeObj, inputs::y.token()); auto z = nodeObj.iNode->getAttributeByToken(nodeObj, inputs::z.token()); auto vector = nodeObj.iNode->getAttributeByToken(nodeObj, outputs::tuple.token()); auto xType = vector.iAttribute->getResolvedType(x); auto yType = vector.iAttribute->getResolvedType(y); auto zType = vector.iAttribute->getResolvedType(z); // If one of the inputs is resolved we can resolve the other because they should match std::array<AttributeObj, 3> attrs { x, y, z }; if (nodeObj.iNode->resolveCoupledAttributes(nodeObj, attrs.data(), attrs.size())) { xType = vector.iAttribute->getResolvedType(x); yType = vector.iAttribute->getResolvedType(y); zType = vector.iAttribute->getResolvedType(z); } // Require inputs to be resolved before determining outputs' type if (xType.baseType != BaseDataType::eUnknown && yType.baseType != BaseDataType::eUnknown && zType.baseType != BaseDataType::eUnknown ) { std::array<AttributeObj, 4> attrs{ x, y, z, vector }; std::array<uint8_t, 4> tuples{ 1, 1, 1, 3 }; std::array<uint8_t, 4> arrays{ xType.arrayDepth, yType.arrayDepth, zType.arrayDepth, xType.arrayDepth, }; std::array<AttributeRole, 4> roles{ xType.role, yType.role, zType.role, AttributeRole::eNone }; nodeObj.iNode->resolvePartiallyCoupledAttributes( nodeObj, attrs.data(), tuples.data(), arrays.data(), roles.data(), attrs.size()); } } }; REGISTER_OGN_NODE(); } } }
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnConstantPrims.cpp
// Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnConstantPrimsDatabase.h> namespace omni { namespace graph { namespace nodes { class OgnConstantPrims { public: static size_t computeVectorized(OgnConstantPrimsDatabase& db, size_t count) { return count; } }; REGISTER_OGN_NODE(); } // nodes } // graph } // omni
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnConstructArray.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnConstructArrayDatabase.h> #include <carb/logging/Log.h> #include <omni/graph/core/Type.h> #include <omni/graph/core/StringUtils.h> #include <omni/graph/core/ogn/ComputeHelpers.h> #include <array> #include <unordered_map> #include <vector> namespace omni { namespace graph { namespace nodes { // unnamed namespace to avoid multiple declaration when linking namespace { static constexpr size_t kMaxAttrNameLen{ 32 }; void formatAttrName(size_t n, std::array<char, kMaxAttrNameLen>& outName) { snprintf(outName.data(), kMaxAttrNameLen, "inputs:input%zu", n); } template<typename BaseType> bool tryComputeAssumingType(OgnConstructArrayDatabase& db) { NodeObj nodeObj = db.abi_node(); auto iNode = nodeObj.iNode; GraphObj graphObj = iNode->getGraph(nodeObj); GraphContextObj context = graphObj.iGraph->getDefaultGraphContext(graphObj); auto const outputArrayAttr = iNode->getAttributeByToken(nodeObj, outputs::array.token()); auto const outputArrayType = outputArrayAttr.iAttribute->getResolvedType(outputArrayAttr); if (outputArrayType.baseType == BaseDataType::eUnknown) { return false; } auto outputArray = db.outputs.array().template get<BaseType[]>(); if (!outputArray) return false; size_t const arraySize = static_cast<size_t>(std::max(0, db.inputs.arraySize())); (*outputArray).resize(arraySize); memset(outputArray->data(), 0, sizeof(BaseType) * arraySize); // read dynamic inputs size_t i = 0; std::array<char, kMaxAttrNameLen> outName; formatAttrName(i, outName); while (iNode->getAttributeExists(nodeObj, outName.data()) && i < arraySize) { auto inAttrib = iNode->getAttribute(nodeObj, outName.data()); auto inputAttribType = inAttrib.iAttribute->getResolvedType(inAttrib); if (inputAttribType.baseType != BaseDataType::eUnknown) { ConstAttributeDataHandle handle = inAttrib.iAttribute->getConstAttributeDataHandle(inAttrib, db.getInstanceIndex()); auto const dataPtr = getDataR<BaseType>(context, handle); if (dataPtr) (*outputArray)[i] = *dataPtr; } ++i; formatAttrName(i, outName); } // fill the rest of the array using the last input value if necessary if (0 < i && i < arraySize) { for (size_t j = i; j < arraySize; ++j) { (*outputArray)[j] = (*outputArray)[i - 1]; } } return true; } template<typename BaseType, size_t TupleSize> bool tryComputeAssumingType(OgnConstructArrayDatabase& db) { NodeObj nodeObj = db.abi_node(); auto iNode = nodeObj.iNode; GraphObj graphObj = iNode->getGraph(nodeObj); GraphContextObj context = graphObj.iGraph->getDefaultGraphContext(graphObj); auto const outputArrayAttr = iNode->getAttributeByToken(nodeObj, outputs::array.token()); auto const outputArrayType = outputArrayAttr.iAttribute->getResolvedType(outputArrayAttr); if (outputArrayType.baseType == BaseDataType::eUnknown) { return false; } auto outputArray = db.outputs.array().template get<BaseType[][TupleSize]>(); if (!outputArray) return false; size_t const arraySize = static_cast<size_t>(std::max(0, db.inputs.arraySize())); (*outputArray).resize(arraySize); memset(outputArray->data(), 0, sizeof(BaseType) * arraySize * TupleSize); // read dynamic inputs size_t i = 0; std::array<char, kMaxAttrNameLen> outName; formatAttrName(i, outName); while (iNode->getAttributeExists(nodeObj, outName.data()) && i < arraySize) { auto inAttrib = iNode->getAttribute(nodeObj, outName.data()); auto inputAttribType = inAttrib.iAttribute->getResolvedType(inAttrib); if (inputAttribType.baseType != BaseDataType::eUnknown) { ConstAttributeDataHandle handle = inAttrib.iAttribute->getConstAttributeDataHandle(inAttrib, db.getInstanceIndex()); auto const dataPtr = getDataR<BaseType[TupleSize]>(context, handle); if (dataPtr) memcpy(&((*outputArray)[i]), dataPtr, sizeof(BaseType) * TupleSize); } ++i; formatAttrName(i, outName); } // fill the rest of the array using the last input value if necessary if (0 < i && i < arraySize) { for (size_t j = i; j < arraySize; ++j) { memcpy(&((*outputArray)[j]), &((*outputArray)[i - 1]), sizeof(BaseType) * TupleSize); } } return true; } } // namespace class OgnConstructArray { static void tryResolveAttribute(omni::graph::core::NodeObj const& nodeObj, omni::graph::core::AttributeObj attrib, omni::graph::core::Type attribType) { Type valueType{ attrib.iAttribute->getResolvedType(attrib) }; bool attribIsValid = (attribType.baseType != BaseDataType::eUnknown); if (valueType.baseType != BaseDataType::eUnknown) { // Resolved // Case 1: We didn't find a valid source attribute => unresolve // Case 2: We found an attribute but it is not compatible with our current resolution => unresolve // Else: All good if (!attribIsValid or (attribType != valueType)) { // Not compatible! Request that the attribute be un-resolved. Note that this could fail if there are // connections that result in a contradiction during type propagation attrib.iAttribute->setResolvedType(attrib, Type(BaseDataType::eUnknown)); } } // If it's unresolved (and we have a valid attribute) we can request a resolution if (attribIsValid and (attrib.iAttribute->getResolvedType(attrib).baseType == BaseDataType::eUnknown)) { attrib.iAttribute->setResolvedType(attrib, attribType); } } static void tryResolveArrayAttributes(omni::graph::core::NodeObj const& nodeObj, bool reconnectInputs) { auto& state = OgnConstructArrayDatabase::sInternalState<OgnConstructArray>(nodeObj); // Get the input attributes std::vector<AttributeObj> inputAttributes; size_t i = 0; std::array<char, kMaxAttrNameLen> outName; formatAttrName(i, outName); while (nodeObj.iNode->getAttributeExists(nodeObj, outName.data())) { inputAttributes.push_back(nodeObj.iNode->getAttribute(nodeObj, outName.data())); ++i; formatAttrName(i, outName); } // Determine the output array type from the specified array type and connected inputs Type outputType = state.m_inputArrayType; // Initialize to the specified array type ('eUnknown' if unspecified, i.e. 'inputs:arrayType' is set to 'auto') for (auto const& inAttrib : inputAttributes) { // Check if input is an array if (inAttrib.iAttribute->getResolvedType(inAttrib).arrayDepth != 0) { OgnConstructArrayDatabase::logError(nodeObj, "Nested arrays not supported: The input array element at attribute '%s' is an array", inAttrib.iAttribute->getName(inAttrib)); // Unresolve output and return auto outputArrayAttrib = nodeObj.iNode->getAttributeByToken(nodeObj, outputs::array.token()); tryResolveAttribute(nodeObj, outputArrayAttrib, Type(BaseDataType::eUnknown)); return; } // Skip unconnected inputs size_t upstreamConnectionCount = inAttrib.iAttribute->getUpstreamConnectionCount(inAttrib); if (upstreamConnectionCount != 1) continue; // Get the type of the current input from the upstream connection ConnectionInfo upstreamConnection; inAttrib.iAttribute->getUpstreamConnectionsInfo(inAttrib, &upstreamConnection, 1); Type const upstreamType = upstreamConnection.attrObj.iAttribute->getResolvedType(upstreamConnection.attrObj); // The array type is not specified, so infer from the first connected and resolved input if (upstreamType.baseType != BaseDataType::eUnknown) { if (outputType.baseType == BaseDataType::eUnknown) { outputType = upstreamType; } else { // Check if the specified or inferred array type matches the type of the current input if (!outputType.compatibleRawData(upstreamType)) { OgnConstructArrayDatabase::logError( nodeObj, "Mismatched array element type on input attribute '%s': expected '%s', got '%s'", inAttrib.iAttribute->getName(inAttrib), getOgnTypeName(outputType).c_str(), getOgnTypeName(upstreamType).c_str()); outputType = Type(BaseDataType::eUnknown); break; } } } } // Resolve inputs for (auto& inAttrib : inputAttributes) { size_t upstreamConnectionCount = inAttrib.iAttribute->getUpstreamConnectionCount(inAttrib); if (upstreamConnectionCount == 0) { // Resolve unconnected inputs to the specified array type, or the inferred array type if the array type is unspecified if (state.m_inputArrayType.baseType != BaseDataType::eUnknown) { if (inAttrib.iAttribute->getResolvedType(inAttrib) != state.m_inputArrayType) { // Case: The current input is disconnected and the array type is specified // Action: Resolve the current input to the specified array type tryResolveAttribute(nodeObj, inAttrib, state.m_inputArrayType); } } else { if (inAttrib.iAttribute->getResolvedType(inAttrib) != outputType) { // Case: The current input is disconnected and the array type is unspecified (auto) // Action: Resolve the current input to the inferred array type if any input is connected. // If no inputs are connected, then outputType will be 'eUnknown', unresolving the current input. tryResolveAttribute(nodeObj, inAttrib, outputType); } } } else if (upstreamConnectionCount == 1 && reconnectInputs) // reconnectInputs avoids an infinite loop { // Resolve connected inputs to the specified array type, or their upstream types if the array type is unspecified if (state.m_inputArrayType.baseType != BaseDataType::eUnknown) { // Check if already resolved to the specified array type if (inAttrib.iAttribute->getResolvedType(inAttrib) != state.m_inputArrayType) { // Disconnect before re-resolving ConnectionInfo upstreamConnection; inAttrib.iAttribute->getUpstreamConnectionsInfo(inAttrib, &upstreamConnection, 1); inAttrib.iAttribute->disconnectAttrs(upstreamConnection.attrObj, inAttrib, true); // Case: The current input is connected and the array type is specified // Action: Resolve the current input to the specified array type tryResolveAttribute(nodeObj, inAttrib, state.m_inputArrayType); // Reconnect ConnectionInfo destConnection {inAttrib, upstreamConnection.connectionType}; inAttrib.iAttribute->connectAttrsEx(upstreamConnection.attrObj, destConnection, true); } } else { ConnectionInfo upstreamConnection; inAttrib.iAttribute->getUpstreamConnectionsInfo(inAttrib, &upstreamConnection, 1); Type const upstreamType = upstreamConnection.attrObj.iAttribute->getResolvedType(upstreamConnection.attrObj); // Check if already resolved to the upstream type if (inAttrib.iAttribute->getResolvedType(inAttrib) != upstreamType) { // Disconnect before re-resolving inAttrib.iAttribute->disconnectAttrs(upstreamConnection.attrObj, inAttrib, true); // Case: The current input is connected and the array type is unspecified (auto) // Action: Resolve the current input to its upstream type (not the inferred array type 'outputType', // which could be a different but compatible type or 'eUnknown') tryResolveAttribute(nodeObj, inAttrib, Type(BaseDataType::eUnknown)); // Must be resolved to 'eUnknown', not 'upstreamType' // Reconnect ConnectionInfo destConnection {inAttrib, upstreamConnection.connectionType}; inAttrib.iAttribute->connectAttrsEx(upstreamConnection.attrObj, destConnection, true); } } } } // Resolve the output // If there is a type mismatch (regardless of whether the array type was specified), then 'outputType' gets set to 'eUnknown', so 'outputs:array' gets unresolved. // If the array type is unspecified (auto) and no inputs are connected (i.e. no type is inferred), then 'outputType' gets set to 'eUnknown' as well (but the node does not error). // Otherwise, 'outputs:array' gets resolved to the specified or inferred array type 'outputType'. outputType.arrayDepth = 1; auto outputArrayAttrib = nodeObj.iNode->getAttributeByToken(nodeObj, outputs::array.token()); tryResolveAttribute(nodeObj, outputArrayAttrib, outputType); } static void onValueChanged(AttributeObj const& attrObj, void const* userData) { NodeObj nodeObj{ attrObj.iAttribute->getNode(attrObj) }; if (nodeObj.nodeHandle == kInvalidNodeHandle) return; GraphObj graphObj{ nodeObj.iNode->getGraph(nodeObj) }; if (graphObj.graphHandle == kInvalidGraphHandle) return; GraphContextObj context{ graphObj.iGraph->getDefaultGraphContext(graphObj) }; if (context.contextHandle == kInvalidGraphContextHandle) return; ConstAttributeDataHandle handle = attrObj.iAttribute->getConstAttributeDataHandle(attrObj, kAccordingToContextIndex); auto const dataPtr = getDataR<NameToken>(context, handle); if (dataPtr) { auto& state = OgnConstructArrayDatabase::sInternalState<OgnConstructArray>(nodeObj); state.m_inputArrayType = state.m_arrayTypes[*dataPtr]; } tryResolveArrayAttributes(nodeObj, true); } static void onConnected(AttributeObj const& otherAttrib, AttributeObj const& inAttrib, void* userData) { NodeObj nodeObj{ inAttrib.iAttribute->getNode(inAttrib) }; if (nodeObj.nodeHandle == kInvalidNodeHandle) return; NodeObj* thisNodeObj = reinterpret_cast<NodeObj*>(userData); if (nodeObj.nodeHandle != thisNodeObj->nodeHandle) return; auto& state = OgnConstructArrayDatabase::sInternalState<OgnConstructArray>(nodeObj); // Deregister onConnected callback to avoid infinite loop struct ConnectionCallback connectedCallback = {onConnected, &state.m_nodeObj}; nodeObj.iNode->deregisterConnectedCallback(nodeObj, connectedCallback); tryResolveArrayAttributes(nodeObj, true); // Re-register onConnected callback nodeObj.iNode->registerConnectedCallback(nodeObj, connectedCallback); } public: omni::graph::core::NodeObj m_nodeObj; std::unordered_map<NameToken, omni::graph::core::Type> m_arrayTypes; omni::graph::core::Type m_inputArrayType; static void initialize(GraphContextObj const& context, NodeObj const& nodeObj) { auto& state = OgnConstructArrayDatabase::sInternalState<OgnConstructArray>(nodeObj); state.m_nodeObj = nodeObj; state.m_arrayTypes = { {OgnConstructArrayDatabase::tokens.Bool, Type(BaseDataType::eBool)}, {OgnConstructArrayDatabase::tokens.Double, Type(BaseDataType::eDouble)}, {OgnConstructArrayDatabase::tokens.Float, Type(BaseDataType::eFloat)}, {OgnConstructArrayDatabase::tokens.Half, Type(BaseDataType::eHalf)}, {OgnConstructArrayDatabase::tokens.Int, Type(BaseDataType::eInt)}, {OgnConstructArrayDatabase::tokens.Int64, Type(BaseDataType::eInt64)}, {OgnConstructArrayDatabase::tokens.Token, Type(BaseDataType::eToken)}, {OgnConstructArrayDatabase::tokens.UChar, Type(BaseDataType::eUChar)}, {OgnConstructArrayDatabase::tokens.UInt, Type(BaseDataType::eUInt)}, {OgnConstructArrayDatabase::tokens.UInt64, Type(BaseDataType::eUInt64)}, {OgnConstructArrayDatabase::tokens.Double_2, Type(BaseDataType::eDouble, 2)}, {OgnConstructArrayDatabase::tokens.Double_3, Type(BaseDataType::eDouble, 3)}, {OgnConstructArrayDatabase::tokens.Double_4, Type(BaseDataType::eDouble, 4)}, {OgnConstructArrayDatabase::tokens.Double_9, Type(BaseDataType::eDouble, 9, 0, AttributeRole::eMatrix)}, {OgnConstructArrayDatabase::tokens.Double_16, Type(BaseDataType::eDouble, 16, 0, AttributeRole::eMatrix)}, {OgnConstructArrayDatabase::tokens.Float_2, Type(BaseDataType::eFloat, 2)}, {OgnConstructArrayDatabase::tokens.Float_3, Type(BaseDataType::eFloat, 3)}, {OgnConstructArrayDatabase::tokens.Float_4, Type(BaseDataType::eFloat, 4)}, {OgnConstructArrayDatabase::tokens.Half_2, Type(BaseDataType::eHalf, 2)}, {OgnConstructArrayDatabase::tokens.Half_3, Type(BaseDataType::eHalf, 3)}, {OgnConstructArrayDatabase::tokens.Half_4, Type(BaseDataType::eHalf, 4)}, {OgnConstructArrayDatabase::tokens.Int_2, Type(BaseDataType::eInt, 2)}, {OgnConstructArrayDatabase::tokens.Int_3, Type(BaseDataType::eInt, 3)}, {OgnConstructArrayDatabase::tokens.Int_4, Type(BaseDataType::eInt, 4)}, }; AttributeObj arrayTypeAttrib = nodeObj.iNode->getAttributeByToken(nodeObj, inputs::arrayType.m_token); arrayTypeAttrib.iAttribute->registerValueChangedCallback(arrayTypeAttrib, onValueChanged, true); struct ConnectionCallback connectedCallback = {onConnected, &state.m_nodeObj}; nodeObj.iNode->registerConnectedCallback(nodeObj, connectedCallback); onValueChanged(arrayTypeAttrib, nullptr); } static bool compute(OgnConstructArrayDatabase& db) { NodeObj nodeObj = db.abi_node(); auto const outputArrayAttr = nodeObj.iNode->getAttributeByToken(nodeObj, outputs::array.token()); auto const outputArrayType = outputArrayAttr.iAttribute->getResolvedType(outputArrayAttr); try { switch (outputArrayType.baseType) { case BaseDataType::eBool: if (outputArrayType.componentCount == 1) if (tryComputeAssumingType<bool>(db)) return true; break; case BaseDataType::eDouble: switch (outputArrayType.componentCount) { case 1: if (tryComputeAssumingType<double>(db)) return true; break; case 2: if (tryComputeAssumingType<double, 2>(db)) return true; break; case 3: if (tryComputeAssumingType<double, 3>(db)) return true; break; case 4: if (tryComputeAssumingType<double, 4>(db)) return true; break; case 9: if (tryComputeAssumingType<double, 9>(db)) return true; break; case 16: if (tryComputeAssumingType<double, 16>(db)) return true; break; } break; case BaseDataType::eFloat: switch (outputArrayType.componentCount) { case 1: if (tryComputeAssumingType<float>(db)) return true; break; case 2: if (tryComputeAssumingType<float, 2>(db)) return true; break; case 3: if (tryComputeAssumingType<float, 3>(db)) return true; break; case 4: if (tryComputeAssumingType<float, 4>(db)) return true; break; } break; case BaseDataType::eHalf: switch (outputArrayType.componentCount) { case 1: if (tryComputeAssumingType<pxr::GfHalf>(db)) return true; break; case 2: if (tryComputeAssumingType<pxr::GfHalf, 2>(db)) return true; break; case 3: if (tryComputeAssumingType<pxr::GfHalf, 3>(db)) return true; break; case 4: if (tryComputeAssumingType<pxr::GfHalf, 4>(db)) return true; break; } break; case BaseDataType::eInt: switch (outputArrayType.componentCount) { case 1: if (tryComputeAssumingType<int32_t>(db)) return true; break; case 2: if (tryComputeAssumingType<int32_t, 2>(db)) return true; break; case 3: if (tryComputeAssumingType<int32_t, 3>(db)) return true; break; case 4: if (tryComputeAssumingType<int32_t, 4>(db)) return true; break; } break; case BaseDataType::eInt64: if (outputArrayType.componentCount == 1) if (tryComputeAssumingType<int64_t>(db)) return true; break; case BaseDataType::eToken: if (outputArrayType.componentCount == 1) if (tryComputeAssumingType<OgnToken>(db)) return true; break; case BaseDataType::eUChar: if (outputArrayType.componentCount == 1) if (tryComputeAssumingType<uint8_t>(db)) return true; break; case BaseDataType::eUInt: if (outputArrayType.componentCount == 1) if (tryComputeAssumingType<uint32_t>(db)) return true; break; case BaseDataType::eUInt64: if (outputArrayType.componentCount == 1) if (tryComputeAssumingType<uint64_t>(db)) return true; break; default: break; } db.logError("Failed to resolve input types"); } catch (ogn::compute::InputError const &error) { db.logError(error.what()); } return false; } static void onConnectionTypeResolve(const NodeObj& nodeObj) { tryResolveArrayAttributes(nodeObj, false); } }; REGISTER_OGN_NODE() } // namespace nodes } // namespace graph } // namespace omni
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnAppendString.cpp
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnAppendStringDatabase.h> namespace omni { namespace graph { namespace nodes { class OgnAppendString { public: static bool compute(OgnAppendStringDatabase& db) { auto const& suffix = db.inputs.suffix(); if (suffix.type().baseType == BaseDataType::eToken) return computeForToken(db); return computeForString(db); } static bool computeForString(OgnAppendStringDatabase& db) { auto const inputValue = db.inputs.value(); auto const suffixIn = db.inputs.suffix(); auto const suffixData = suffixIn.get<uint8_t[]>(); auto& outValue = db.outputs.value(); // No suffix? Just copy in to out if (suffixData->empty()) { db.outputs.value().copyData(inputValue); return true; } auto const inputValueData = inputValue.get<uint8_t[]>(); std::string outVal; outVal.reserve(inputValueData.size() + suffixData.size()); outVal.append(reinterpret_cast<char const*>(inputValueData->data()), inputValueData.size()); outVal.append(reinterpret_cast<char const*>(suffixData->data()), suffixData.size()); auto outData = outValue.get<uint8_t[]>(); size_t outBufferSize = outVal.size(); outData->resize(outBufferSize); memcpy(outData->data(), reinterpret_cast<uint8_t const*>(outVal.data()), outBufferSize); return true; } static bool computeForToken(OgnAppendStringDatabase& db) { auto const& inputValue = db.inputs.value(); auto const& suffix = db.inputs.suffix(); std::vector<char const*> suffixes; if (suffix.type().arrayDepth == 0) { NameToken suffixToken = *suffix.get<OgnToken>(); if (suffixToken != omni::fabric::kUninitializedToken) suffixes.push_back(db.tokenToString(suffixToken)); } else { const auto suffixTokens = *suffix.get<OgnToken[]>(); suffixes.resize(suffixTokens.size()); std::transform(suffixTokens.begin(), suffixTokens.end(), suffixes.begin(), [&db](auto t) { return db.tokenToString(t); }); } // No suffix? Just copy in to out if (suffixes.empty()) { db.outputs.value().copyData(inputValue); return true; } if (inputValue.type().arrayDepth > 0) { const auto inputValueArray = *inputValue.get<OgnToken[]>(); auto outputPathArray = *db.outputs.value().get<OgnToken[]>(); outputPathArray.resize(inputValueArray.size()); if (suffixes.size() == 1) { const char* suffixStr = suffixes[0]; std::transform(inputValueArray.begin(), inputValueArray.end(), outputPathArray.begin(), [&](const auto& p) { std::string s = db.tokenToString(p); s += suffixStr; return db.stringToToken(s.c_str()); }); } else { if (inputValueArray.size() != suffixes.size()) { CARB_LOG_ERROR("inputs:value and inputs:suffix arrays are not the same size (%zu and %zu)", inputValueArray.size(), suffixes.size()); return false; } for (size_t i = 0; i < inputValueArray.size(); ++i) { std::string s = db.tokenToString(inputValueArray[i]); s += suffixes[i]; outputPathArray[i] = db.stringToToken(s.c_str()); } } return true; } else { NameToken inValue = *inputValue.get<OgnToken>(); std::string s; if (inValue != omni::fabric::kUninitializedToken) { s = db.tokenToString(inValue); } s += suffixes[0]; *db.outputs.value().get<OgnToken>() = db.stringToToken(s.c_str()); } return true; } static void onConnectionTypeResolve(const NodeObj& node) { auto inputVal = node.iNode->getAttributeByToken(node, OgnAppendStringAttributes::inputs::value.m_token); auto outputVal = node.iNode->getAttributeByToken(node, OgnAppendStringAttributes::outputs::value.m_token); auto suffixVal = node.iNode->getAttributeByToken(node, OgnAppendStringAttributes::inputs::suffix.m_token); //in type auto type = inputVal.iAttribute->getResolvedType(inputVal); //if input is an array of token, suffix is allowed to be either a simple or an array of token(s) if (type.baseType == BaseDataType::eToken && type.arrayDepth != 0) { // both in and out needs to be the same std::array<AttributeObj, 2> attrs{ inputVal, outputVal }; node.iNode->resolveCoupledAttributes(node, attrs.data(), attrs.size()); //change suffix if necessary auto suffixType = suffixVal.iAttribute->getResolvedType(suffixVal); if (suffixType.baseType == BaseDataType::eUChar)//string not compatible with tokens suffixVal.iAttribute->setResolvedType(suffixVal, type); } else { // else, the 3 needs to have the same type std::array<AttributeObj, 3> attrs{ inputVal, suffixVal, outputVal }; node.iNode->resolveCoupledAttributes(node, attrs.data(), attrs.size()); } } }; REGISTER_OGN_NODE(); } // nodes } // graph } // omni
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnToHalf.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnToHalfDatabase.h> #include <omni/graph/core/ogn/ComputeHelpers.h> #include <omni/graph/core/ogn/UsdTypes.h> namespace omni { namespace graph { namespace nodes { namespace { template<typename T> bool tryComputeAssumingType(OgnToHalfDatabase& db, size_t count) { auto functor = [](auto const& value, auto& converted) { converted = pxr::GfHalf(float(value)); }; return ogn::compute::tryComputeWithArrayBroadcasting<T, pxr::GfHalf>(db.inputs.value(), db.outputs.converted(), functor, count); } template<typename T, size_t tupleSize> bool tryComputeAssumingType(OgnToHalfDatabase& db, size_t count) { auto functor = [](auto const& value, auto& converted) { converted = pxr::GfHalf(float(value)); }; return ogn::compute::tryComputeWithTupleBroadcasting<tupleSize, T, pxr::GfHalf>( db.inputs.value(), db.outputs.converted(), functor, count); } } // namespace class OgnToHalf { public: // Node to convert numeric inputs to halfs static bool computeVectorized(OgnToHalfDatabase& db, size_t count) { const auto& inputsValue = db.inputs.value(); auto& type = inputsValue.type(); bool result = false; switch (type.baseType) { case BaseDataType::eBool: { result = tryComputeAssumingType<bool>(db, count); break; } case BaseDataType::eDouble: { switch (type.componentCount) { case 1: result = tryComputeAssumingType<double>(db, count); break; case 2: result = tryComputeAssumingType<double, 2>(db, count); break; case 3: result = tryComputeAssumingType<double, 3>(db, count); break; case 4: result = tryComputeAssumingType<double, 4>(db, count); break; case 9: result = tryComputeAssumingType<double, 9>(db, count); break; case 16: result = tryComputeAssumingType<double, 16>(db, count); break; default: result = false; } break; } case BaseDataType::eFloat: { switch (type.componentCount) { case 1: result = tryComputeAssumingType<float>(db, count); break; case 2: result = tryComputeAssumingType<float, 2>(db, count); break; case 3: result = tryComputeAssumingType<float, 3>(db, count); break; case 4: result = tryComputeAssumingType<float, 4>(db, count); break; default: result = false; } break; } case BaseDataType::eHalf: { switch (type.componentCount) { case 1: result = tryComputeAssumingType<pxr::GfHalf>(db, count); break; case 2: result = tryComputeAssumingType<pxr::GfHalf, 2>(db, count); break; case 3: result = tryComputeAssumingType<pxr::GfHalf, 3>(db, count); break; case 4: result = tryComputeAssumingType<pxr::GfHalf, 4>(db, count); break; default: result = false; } break; } case BaseDataType::eInt: { switch (type.componentCount) { case 1: result = tryComputeAssumingType<int32_t>(db, count); break; case 2: result = tryComputeAssumingType<int32_t, 2>(db, count); break; case 3: result = tryComputeAssumingType<int32_t, 3>(db, count); break; case 4: result = tryComputeAssumingType<int32_t, 4>(db, count); break; default: result = false; } break; } case BaseDataType::eInt64: { result = tryComputeAssumingType<int64_t>(db, count); break; } case BaseDataType::eUChar: { result = tryComputeAssumingType<unsigned char>(db, count); break; } case BaseDataType::eUInt: { result = tryComputeAssumingType<uint32_t>(db, count); break; } case BaseDataType::eUInt64: { result = tryComputeAssumingType<uint64_t>(db, count); break; } default: { result = false; } } if (!result) { db.logError("Input could not be converted to half"); return false; } return true; } static void onConnectionTypeResolve(const NodeObj& nodeObj) { auto valueAttr = nodeObj.iNode->getAttributeByToken(nodeObj, inputs::value.token()); auto outAttr = nodeObj.iNode->getAttributeByToken(nodeObj, outputs::converted.token()); auto valueType = valueAttr.iAttribute->getResolvedType(valueAttr); // The output shape must match the input shape and visa-versa, however we can't say anything // about the input base type until it's connected if (valueType.baseType != BaseDataType::eUnknown) { Type resultType(BaseDataType::eHalf, valueType.componentCount, valueType.arrayDepth); outAttr.iAttribute->setResolvedType(outAttr, resultType); } } }; REGISTER_OGN_NODE(); } } }
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnIsEmpty.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnIsEmptyDatabase.h> #include <omni/graph/core/ogn/ComputeHelpers.h> #include <omni/graph/core/ogn/Types.h> #include <string> #include "PrimCommon.h" namespace omni { namespace graph { namespace nodes { class OgnIsEmpty { public: static bool compute(OgnIsEmptyDatabase& db) { const auto& variable = db.inputs.input(); auto& type = variable.type(); switch (type.baseType) { case BaseDataType::eBool: case BaseDataType::eUChar: case BaseDataType::eInt: case BaseDataType::eUInt: case BaseDataType::eInt64: case BaseDataType::eUInt64: case BaseDataType::eHalf: case BaseDataType::eFloat: case BaseDataType::eDouble: { db.outputs.isEmpty() = variable.size() == 0; return true; } case BaseDataType::eToken: { std::string converted = tryConvertToString<ogn::Token>(db, variable); db.outputs.isEmpty() = converted.length() == 0; return true; } default: { db.logError("Type %s not supported", getOgnTypeName(type).c_str()); } } return false; } }; REGISTER_OGN_NODE() } // nodes } // graph } // omni
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnToToken.cpp
// Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnToTokenDatabase.h> #include <omni/graph/core/ogn/UsdTypes.h> #include <fstream> #include <iomanip> #include <sstream> #include "PrimCommon.h" namespace omni { namespace graph { namespace nodes { namespace { template <typename T> bool tryComputeAssumingType(OgnToTokenDatabase& db) { std::string converted = tryConvertToString<T>(db, db.inputs.value()); if (converted.empty()) { return false; } db.outputs.converted() = db.stringToToken(converted.c_str()); return true; } template <typename T, size_t tupleSize> bool tryComputeAssumingType(OgnToTokenDatabase& db) { std::string converted = tryConvertToString<T, tupleSize>(db, db.inputs.value()); if (converted.empty()) { return false; } db.outputs.converted() = db.stringToToken(converted.c_str()); return true; } } // namespace class OgnToToken { public: // Node to convert any input to a token static bool compute(OgnToTokenDatabase& db) { NodeObj nodeObj = db.abi_node(); const AttributeObj attr = nodeObj.iNode->getAttributeByToken(nodeObj, inputs::value.token()); const Type attrType = attr.iAttribute->getResolvedType(attr); auto value = db.inputs.value(); if (attrType.baseType == BaseDataType::eUnknown) { db.logError("Unknown input data type"); return false; } // Compute the components, if the types are all resolved. // This handles char and string case (get<ogn::string>() will return invalid result) if (attrType.baseType == BaseDataType::eUChar) { if ((attrType.arrayDepth == 1) && ((attrType.role == AttributeRole::eText) || (attrType.role == AttributeRole::ePath))) { auto val = db.inputs.value().template get<uint8_t[]>(); if (!val) { db.logError("Unable to resolve input type"); return false; } auto charData = val->data(); std::string str(charData, charData + val->size()); db.outputs.converted() = db.stringToToken(str.c_str()); return true; } else if (attrType.arrayDepth == 0) { uchar val = *db.inputs.value().template get<uchar>(); db.outputs.converted() = db.stringToToken(std::string(1, static_cast<char>(val)).c_str()); } return true; } try { auto& inputType = db.inputs.value().type(); switch (inputType.baseType) { case BaseDataType::eToken: return tryComputeAssumingType<ogn::Token>(db); case BaseDataType::eBool: return tryComputeAssumingType<bool>(db); case BaseDataType::eDouble: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<double>(db); case 2: return tryComputeAssumingType<double, 2>(db); case 3: return tryComputeAssumingType<double, 3>(db); case 4: return tryComputeAssumingType<double, 4>(db); case 9: return tryComputeAssumingType<double, 9>(db); case 16: return tryComputeAssumingType<double, 16>(db); default: break; } case BaseDataType::eFloat: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<float>(db); case 2: return tryComputeAssumingType<float, 2>(db); case 3: return tryComputeAssumingType<float, 3>(db); case 4: return tryComputeAssumingType<float, 4>(db); default: break; } case BaseDataType::eHalf: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<pxr::GfHalf>(db); case 2: return tryComputeAssumingType<pxr::GfHalf, 2>(db); case 3: return tryComputeAssumingType<pxr::GfHalf, 3>(db); case 4: return tryComputeAssumingType<pxr::GfHalf, 4>(db); default: break; } case BaseDataType::eInt: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<int32_t>(db); case 2: return tryComputeAssumingType<int32_t, 2>(db); case 3: return tryComputeAssumingType<int32_t, 3>(db); case 4: return tryComputeAssumingType<int32_t, 4>(db); default: break; } ; case BaseDataType::eInt64: return tryComputeAssumingType<int64_t>(db); case BaseDataType::eUInt: return tryComputeAssumingType<uint32_t>(db); case BaseDataType::eUInt64: return tryComputeAssumingType<uint64_t>(db); default: break; } db.logWarning("Failed to resolve input types"); } catch (const std::exception& e) { db.logError("Input could not be converted to a token: %s", e.what()); return false; } return true; } }; REGISTER_OGN_NODE(); } } }
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnBreakVector2.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnBreakVector2Database.h> #include <omni/graph/core/ogn/ComputeHelpers.h> #include <omni/graph/core/ogn/UsdTypes.h> #include <fstream> #include <iomanip> namespace omni { namespace graph { namespace nodes { namespace { template <typename Type> bool tryBreakVector(OgnBreakVector2Database& db) { const auto vector = db.inputs.tuple().template get<Type[2]>(); auto x = db.outputs.x().template get<Type>(); auto y = db.outputs.y().template get<Type>(); if (!vector || !x || !y){ return false; } *x = (*vector)[0]; *y = (*vector)[1]; return true; } } // namespace // Node to break a 2-vector into it's component scalers class OgnBreakVector2 { public: static bool compute(OgnBreakVector2Database& db) { // Compute the components, if the types are all resolved. try { if (tryBreakVector<double>(db)) return true; else if (tryBreakVector<float>(db)) return true; else if (tryBreakVector<pxr::GfHalf>(db)) return true; else if (tryBreakVector<int32_t>(db)) return true; else { db.logWarning("Failed to resolve input types"); } } catch (const std::exception& e) { db.logError("Vector could not be broken: %s", e.what()); return false; } return true; } static void onConnectionTypeResolve(const NodeObj& nodeObj) { auto vector = nodeObj.iNode->getAttributeByToken(nodeObj, inputs::tuple.token()); auto x = nodeObj.iNode->getAttributeByToken(nodeObj, outputs::x.token()); auto y = nodeObj.iNode->getAttributeByToken(nodeObj, outputs::y.token()); auto vectorType = vector.iAttribute->getResolvedType(vector); // Require inputs to be resolved before determining outputs' type if (vectorType.baseType != BaseDataType::eUnknown) { std::array<AttributeObj, 3> attrs{ vector, x, y }; std::array<uint8_t, 3> tuples{ 2, 1, 1 }; std::array<uint8_t, 3> arrays{ 0, 0, 0 }; std::array<AttributeRole, 3> roles{ vectorType.role, AttributeRole::eNone, AttributeRole::eNone }; nodeObj.iNode->resolvePartiallyCoupledAttributes(nodeObj, attrs.data(), tuples.data(), arrays.data(), roles.data(), attrs.size()); } } }; REGISTER_OGN_NODE(); } } }
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnToFloat.cpp
// Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnToFloatDatabase.h> #include <omni/graph/core/ogn/ComputeHelpers.h> #include <omni/graph/core/ogn/UsdTypes.h> namespace omni { namespace graph { namespace nodes { namespace { template<typename T> bool tryComputeAssumingType(OgnToFloatDatabase& db, size_t count) { auto functor = [](auto const& value, auto& converted) { converted = static_cast<float>(value); }; return ogn::compute::tryComputeWithArrayBroadcasting<T, float>(db.inputs.value(), db.outputs.converted(), functor, count); } template<typename T, size_t tupleSize> bool tryComputeAssumingType(OgnToFloatDatabase& db, size_t count) { auto functor = [](auto const& value, auto& converted) { converted = static_cast<float>(value); }; return ogn::compute::tryComputeWithTupleBroadcasting<tupleSize, T, float>( db.inputs.value(), db.outputs.converted(), functor, count); } } // namespace class OgnToFloat { public: // Node to convert numeric inputs to floats static bool computeVectorized(OgnToFloatDatabase& db, size_t count) { auto& inputType = db.inputs.value().type(); // Compute the components, if the types are all resolved. try { switch (inputType.baseType) { case BaseDataType::eBool: return tryComputeAssumingType<bool>(db, count); case BaseDataType::eDouble: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<double>(db, count); case 2: return tryComputeAssumingType<double, 2>(db, count); case 3: return tryComputeAssumingType<double, 3>(db, count); case 4: return tryComputeAssumingType<double, 4>(db, count); case 9: return tryComputeAssumingType<double, 9>(db, count); case 16: return tryComputeAssumingType<double, 16>(db, count); default: break; } case BaseDataType::eFloat: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<float>(db, count); case 2: return tryComputeAssumingType<float, 2>(db, count); case 3: return tryComputeAssumingType<float, 3>(db, count); case 4: return tryComputeAssumingType<float, 4>(db, count); default: break; } case BaseDataType::eHalf: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<pxr::GfHalf>(db, count); case 2: return tryComputeAssumingType<pxr::GfHalf, 2>(db, count); case 3: return tryComputeAssumingType<pxr::GfHalf, 3>(db, count); case 4: return tryComputeAssumingType<pxr::GfHalf, 4>(db, count); default: break; } case BaseDataType::eInt: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<int32_t>(db, count); case 2: return tryComputeAssumingType<int32_t, 2>(db, count); case 3: return tryComputeAssumingType<int32_t, 3>(db, count); case 4: return tryComputeAssumingType<int32_t, 4>(db, count); default: break; } ; case BaseDataType::eInt64: return tryComputeAssumingType<int64_t>(db, count); case BaseDataType::eUChar: return tryComputeAssumingType<unsigned char>(db, count); case BaseDataType::eUInt: return tryComputeAssumingType<uint32_t>(db, count); case BaseDataType::eUInt64: return tryComputeAssumingType<uint64_t>(db, count); default: break; } db.logWarning("Failed to resolve input types"); } catch (const std::exception& e) { db.logError("Input could not be converted to float: %s", e.what()); return false; } return true; } static void onConnectionTypeResolve(const NodeObj& nodeObj) { auto valueAttr = nodeObj.iNode->getAttributeByToken(nodeObj, inputs::value.token()); auto outAttr = nodeObj.iNode->getAttributeByToken(nodeObj, outputs::converted.token()); auto valueType = valueAttr.iAttribute->getResolvedType(valueAttr); // The output shape must match the input shape and visa-versa, however we can't say anything // about the input base type until it's connected if (valueType.baseType != BaseDataType::eUnknown) { Type resultType(BaseDataType::eFloat, valueType.componentCount, valueType.arrayDepth); outAttr.iAttribute->setResolvedType(outAttr, resultType); } } }; REGISTER_OGN_NODE(); } } }
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnArrayRotate.cpp
// Copyright (c) 2021-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnArrayRotateDatabase.h> #include <omni/graph/core/ogn/ComputeHelpers.h> #include <omni/graph/core/ogn/string.h> #include <omni/graph/core/ogn/Types.h> #include <algorithm> namespace omni { namespace graph { namespace nodes { namespace { // Custom implementation of std::rotate. // Using std::rotate fails to build on Linux when the underlying type is a tuple (eg int[3]) template<class ForwardIt> constexpr ForwardIt rotateArray(ForwardIt first, ForwardIt n_first, ForwardIt last) { if(first == n_first) return last; if(n_first == last) return first; ForwardIt read = n_first; ForwardIt write = first; ForwardIt next_read = first; // read position for when "read" hits "last" while(read != last) { if(write == next_read) next_read = read; // track where "first" went std::iter_swap(write++, read++); } // rotate the remaining sequence into place (rotateArray)(write, next_read, last); return write; } template<typename T> bool tryComputeAssumingType(OgnArrayRotateDatabase& db) { const auto& steps = db.inputs.steps(); if (auto array = db.inputs.array().template get<T[]>()) { if (auto result = db.outputs.array().template get<T[]>()) { *result = *array; if (!result->empty()) { if (steps < 0) { rotateArray(result->begin(), result->begin() - steps, result->end()); } else if (steps > 0) { rotateArray(result->rbegin(), result->rbegin() + steps, result->rend()); } } return true; } } return false; } } // namespace class OgnArrayRotate { public: static bool compute(OgnArrayRotateDatabase& db) { auto& inputType = db.inputs.array().type(); try { switch (inputType.baseType) { case BaseDataType::eBool: return tryComputeAssumingType<bool>(db); case BaseDataType::eToken: return tryComputeAssumingType<ogn::Token>(db); case BaseDataType::eDouble: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<double>(db); case 2: return tryComputeAssumingType<double[2]>(db); case 3: return tryComputeAssumingType<double[3]>(db); case 4: return tryComputeAssumingType<double[4]>(db); case 9: return tryComputeAssumingType<double[9]>(db); case 16: return tryComputeAssumingType<double[16]>(db); default: break; } case BaseDataType::eFloat: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<float>(db); case 2: return tryComputeAssumingType<float[2]>(db); case 3: return tryComputeAssumingType<float[3]>(db); case 4: return tryComputeAssumingType<float[4]>(db); default: break; } case BaseDataType::eHalf: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<pxr::GfHalf>(db); case 2: return tryComputeAssumingType<pxr::GfHalf[2]>(db); case 3: return tryComputeAssumingType<pxr::GfHalf[3]>(db); case 4: return tryComputeAssumingType<pxr::GfHalf[4]>(db); default: break; } case BaseDataType::eInt: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<int32_t>(db); case 2: return tryComputeAssumingType<int32_t[2]>(db); case 3: return tryComputeAssumingType<int32_t[3]>(db); case 4: return tryComputeAssumingType<int32_t[4]>(db); default: break; } ; case BaseDataType::eInt64: return tryComputeAssumingType<int64_t>(db); case BaseDataType::eUChar: return tryComputeAssumingType<unsigned char>(db); case BaseDataType::eUInt: return tryComputeAssumingType<uint32_t>(db); case BaseDataType::eUInt64: return tryComputeAssumingType<uint64_t>(db); default: break; } db.logWarning("Failed to resolve input types"); } catch (ogn::compute::InputError &error) { db.logWarning("OgnArrayRotate: %s", error.what()); } return false; } static void onConnectionTypeResolve(const NodeObj& node){ std::array<AttributeObj, 2> attrs { node.iNode->getAttributeByToken(node, inputs::array.token()), node.iNode->getAttributeByToken(node, outputs::array.token()) }; node.iNode->resolveCoupledAttributes(node, attrs.data(), attrs.size()); } }; REGISTER_OGN_NODE() } // namespace nodes } // namespace graph } // namespace omni
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnSelectIf.cpp
// Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnSelectIfDatabase.h> #include <omni/graph/core/ogn/ComputeHelpers.h> #include <omni/graph/core/ogn/string.h> #include <omni/graph/core/ogn/Types.h> #include <carb/logging/Log.h> namespace omni { namespace graph { namespace nodes { namespace { template<typename T> bool tryComputeAssumingType(OgnSelectIfDatabase& db, size_t count) { auto functor = [](auto const& a, auto const& b, auto const& condition, auto& result) { result = condition ? a : b; }; return ogn::compute::tryComputeWithArrayBroadcasting<T, T, bool, T>( db.inputs.ifTrue(), db.inputs.ifFalse(), db.inputs.condition(), db.outputs.result(), functor, count); } template<typename T, size_t N> bool tryComputeAssumingType(OgnSelectIfDatabase& db, size_t count) { auto functor = [](auto const& a, auto const& b, auto const& condition, auto& result) { if (condition) { memcpy(result, a, sizeof(T) * N); } else { memcpy(result, b, sizeof(T) * N); } }; return ogn::compute::tryComputeWithArrayBroadcasting<T[N], T[N], bool, T[N]>( db.inputs.ifTrue(), db.inputs.ifFalse(), db.inputs.condition(), db.outputs.result(), functor, count); } } // namespace class OgnSelectIf { public: static bool computeVectorized(OgnSelectIfDatabase& db, size_t count) { NodeObj nodeObj = db.abi_node(); const AttributeObj ifTrueAttr = nodeObj.iNode->getAttributeByToken(nodeObj, inputs::ifTrue.token()); const Type ifTrueType = ifTrueAttr.iAttribute->getResolvedType(ifTrueAttr); const AttributeObj ifFalseAttr = nodeObj.iNode->getAttributeByToken(nodeObj, inputs::ifFalse.token()); const Type ifFalseType = ifFalseAttr.iAttribute->getResolvedType(ifFalseAttr); const AttributeObj conditionAttr = nodeObj.iNode->getAttributeByToken(nodeObj, inputs::condition.token()); const Type conditionType = conditionAttr.iAttribute->getResolvedType(conditionAttr); // This handles string case (arrays of strings are not supported) if (ifTrueType.baseType == BaseDataType::eUChar && ifTrueType.arrayDepth == 1 && ifFalseType.baseType == BaseDataType::eUChar && ifFalseType.arrayDepth == 1 && conditionType.arrayDepth == 0) { for (size_t idx = 0; idx < count; ++idx) { const bool condition = *db.inputs.condition(idx).template get<bool>(); auto ifTrue = db.inputs.ifTrue(idx).template get<uint8_t[]>(); auto ifFalse = db.inputs.ifFalse(idx).template get<uint8_t[]>(); auto result = db.outputs.result(idx).template get<uint8_t[]>(); if (condition) { result->resize(ifTrue->size()); memcpy(&((*result)[0]), &((*ifTrue)[0]), result->size()); } else { result->resize(ifFalse->size()); memcpy(&((*result)[0]), &((*ifFalse)[0]), result->size()); } } return true; } try { switch (ifTrueType.baseType) { case BaseDataType::eBool: return tryComputeAssumingType<bool>(db, count); case BaseDataType::eToken: return tryComputeAssumingType<ogn::Token>(db, count); case BaseDataType::eDouble: switch (ifTrueType.componentCount) { case 1: return tryComputeAssumingType<double>(db, count); case 2: return tryComputeAssumingType<double, 2>(db, count); case 3: return tryComputeAssumingType<double, 3>(db, count); case 4: return tryComputeAssumingType<double, 4>(db, count); case 9: return tryComputeAssumingType<double, 9>(db, count); case 16: return tryComputeAssumingType<double, 16>(db, count); default: break; } case BaseDataType::eFloat: switch (ifTrueType.componentCount) { case 1: return tryComputeAssumingType<float>(db, count); case 2: return tryComputeAssumingType<float, 2>(db, count); case 3: return tryComputeAssumingType<float, 3>(db, count); case 4: return tryComputeAssumingType<float, 4>(db, count); default: break; } case BaseDataType::eHalf: switch (ifTrueType.componentCount) { case 1: return tryComputeAssumingType<pxr::GfHalf>(db, count); case 2: return tryComputeAssumingType<pxr::GfHalf, 2>(db, count); case 3: return tryComputeAssumingType<pxr::GfHalf, 3>(db, count); case 4: return tryComputeAssumingType<pxr::GfHalf, 4>(db, count); default: break; } case BaseDataType::eInt: switch (ifTrueType.componentCount) { case 1: return tryComputeAssumingType<int32_t>(db, count); case 2: return tryComputeAssumingType<int32_t, 2>(db, count); case 3: return tryComputeAssumingType<int32_t, 3>(db, count); case 4: return tryComputeAssumingType<int32_t, 4>(db, count); default: break; } ; case BaseDataType::eInt64: return tryComputeAssumingType<int64_t>(db, count); case BaseDataType::eUChar: return tryComputeAssumingType<unsigned char>(db, count); case BaseDataType::eUInt: return tryComputeAssumingType<uint32_t>(db, count); case BaseDataType::eUInt64: return tryComputeAssumingType<uint64_t>(db, count); default: break; } db.logWarning("Failed to resolve input types"); } catch (ogn::compute::InputError &error) { db.logError(error.what()); } return false; } static void onConnectionTypeResolve(const NodeObj& node){ auto ifTrue = node.iNode->getAttributeByToken(node, inputs::ifTrue.token()); auto ifFalse = node.iNode->getAttributeByToken(node, inputs::ifFalse.token()); auto condition = node.iNode->getAttributeByToken(node, inputs::condition.token()); auto result = node.iNode->getAttributeByToken(node, outputs::result.token()); auto ifTrueType = ifTrue.iAttribute->getResolvedType(ifTrue); auto ifFalseType = ifFalse.iAttribute->getResolvedType(ifFalse); auto conditionType = condition.iAttribute->getResolvedType(condition); // Require ifTrue, ifFalse, and condition to be resolved before determining result's type if (ifTrueType.baseType != BaseDataType::eUnknown && ifFalseType.baseType != BaseDataType::eUnknown && conditionType.baseType != BaseDataType::eUnknown) { std::array<AttributeObj, 3> attrs { ifTrue, ifFalse, result }; std::array<uint8_t, 3> tupleCounts { ifTrueType.componentCount, ifFalseType.componentCount, std::max(ifTrueType.componentCount, ifFalseType.componentCount) }; std::array<uint8_t, 3> arrayDepths { ifTrueType.arrayDepth, ifFalseType.arrayDepth, std::max(conditionType.arrayDepth, std::max(ifTrueType.arrayDepth, ifFalseType.arrayDepth)) }; const bool isStringInput = (ifTrueType.baseType == BaseDataType::eUChar && ifTrueType.arrayDepth == 1 && ifFalseType.baseType == BaseDataType::eUChar && ifFalseType.arrayDepth == 1 && conditionType.arrayDepth == 0 && ifTrueType.role == AttributeRole::eText && ifFalseType.role == AttributeRole::eText); std::array<AttributeRole, 3> rolesBuf { ifTrueType.role, ifFalseType.role, isStringInput ? AttributeRole::eText : AttributeRole::eUnknown }; node.iNode->resolvePartiallyCoupledAttributes(node, attrs.data(), tupleCounts.data(), arrayDepths.data(), rolesBuf.data(), attrs.size()); } } }; REGISTER_OGN_NODE() } // namespace nodes } // namespace graph } // namespace omni
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnArrayGetSize.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnArrayGetSizeDatabase.h> #include <omni/graph/core/ogn/ComputeHelpers.h> #include <omni/graph/core/ogn/string.h> #include <omni/graph/core/ogn/Types.h> #include <algorithm> namespace omni { namespace graph { namespace nodes { class OgnArrayGetSize { public: static bool compute(OgnArrayGetSizeDatabase& db) { try { db.outputs.size() = int(db.inputs.array().size()); return true; } catch (ogn::compute::InputError const &error) { db.logError(error.what()); } return false; } static void onConnectionTypeResolve(const NodeObj& node){ auto const inputArray = node.iNode->getAttributeByToken(node, inputs::array.token()); auto const inputArrayType = inputArray.iAttribute->getResolvedType(inputArray); if (inputArrayType.baseType != BaseDataType::eUnknown) { std::array<AttributeObj, 1> attrs { inputArray }; // all should have the same tuple count std::array<uint8_t, 1> tupleCounts { inputArrayType.componentCount }; // value type can not be an array because we don't support arrays-of-arrays std::array<uint8_t, 1> arrayDepths { 1 }; std::array<AttributeRole, 1> rolesBuf { inputArrayType.role }; node.iNode->resolvePartiallyCoupledAttributes(node, attrs.data(), tupleCounts.data(), arrayDepths.data(), rolesBuf.data(), attrs.size()); } } }; REGISTER_OGN_NODE() } // namespace nodes } // namespace graph } // namespace omni
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnBuildString.cpp
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnBuildStringDatabase.h> namespace omni { namespace graph { namespace nodes { class OgnBuildString { public: static bool compute(OgnBuildStringDatabase& db) { auto const& inputValue = db.inputs.a(); auto const& suffixIn = db.inputs.b(); auto& outValue = db.outputs.value(); bool result = true; if (inputValue.type().baseType == BaseDataType::eToken) result = result && computeForToken(db, inputValue, suffixIn, outValue); else result = result && computeForString(db, inputValue, suffixIn, outValue); auto const& dynamicInputs = db.getDynamicInputs(); if (!result || dynamicInputs.empty()) return result; auto accumulatingValue = omni::graph::core::ogn::constructInputFromOutput(db, db.outputs.value(), outputs::value.token()); for (auto const& input : dynamicInputs) { if (input().type().baseType == BaseDataType::eToken) result = result && computeForToken(db, accumulatingValue, input(), outValue); else result = result && computeForString(db, accumulatingValue, input(), outValue); } return result; } static bool computeForString(OgnBuildStringDatabase& db, ogn::RuntimeAttribute<ogn::kOgnInput, ogn::kCpu> const& inputValue, ogn::RuntimeAttribute<ogn::kOgnInput, ogn::kCpu> const& suffixIn, ogn::RuntimeAttribute<ogn::kOgnOutput, ogn::kCpu>& outValue) { auto const suffixData = suffixIn.get<uint8_t[]>(); // No suffix? Just copy in to out if (suffixData->empty()) { // the inputValue may be an alias for the outValue if (inputValue.name() != outValue.name()) db.outputs.value().copyData(inputValue); return true; } auto const inputValueData = inputValue.get<uint8_t[]>(); std::string outVal; outVal.reserve(inputValueData.size() + suffixData.size()); outVal.append(reinterpret_cast<char const*>(inputValueData->data()), inputValueData.size()); outVal.append(reinterpret_cast<char const*>(suffixData->data()), suffixData.size()); auto outData = outValue.get<uint8_t[]>(); size_t outBufferSize = outVal.size(); outData->resize(outBufferSize); memcpy(outData->data(), reinterpret_cast<uint8_t const*>(outVal.data()), outBufferSize); return true; } static bool computeForToken(OgnBuildStringDatabase& db, ogn::RuntimeAttribute<ogn::kOgnInput, ogn::kCpu> const& inputValue, ogn::RuntimeAttribute<ogn::kOgnInput, ogn::kCpu> const& suffix, ogn::RuntimeAttribute<ogn::kOgnOutput, ogn::kCpu>& outValue) { std::vector<char const*> suffixes; if (suffix.type().arrayDepth == 0) { NameToken suffixToken = *suffix.get<OgnToken>(); if (suffixToken != omni::fabric::kUninitializedToken) suffixes.push_back(db.tokenToString(suffixToken)); } else { const auto suffixTokens = *suffix.get<OgnToken[]>(); suffixes.resize(suffixTokens.size()); std::transform(suffixTokens.begin(), suffixTokens.end(), suffixes.begin(), [&db](auto t) { return db.tokenToString(t); }); } // No suffix? Just copy in to out if (suffixes.empty()) { // the input value may be an alias for the output value if (inputValue.name() != outValue.name()) db.outputs.value().copyData(inputValue); return true; } if (inputValue.type().arrayDepth > 0) { const auto inputValueArray = *inputValue.get<OgnToken[]>(); auto outputPathArray = *db.outputs.value().get<OgnToken[]>(); outputPathArray.resize(inputValueArray.size()); if (suffixes.size() == 1) { const char* suffixStr = suffixes[0]; std::transform(inputValueArray.begin(), inputValueArray.end(), outputPathArray.begin(), [&](const auto& p) { std::string s = db.tokenToString(p); s += suffixStr; return db.stringToToken(s.c_str()); }); } else { if (inputValueArray.size() != suffixes.size()) { CARB_LOG_ERROR("inputs:value and inputs:suffix arrays are not the same size (%zu and %zu)", inputValueArray.size(), suffixes.size()); return false; } for (size_t i = 0; i < inputValueArray.size(); ++i) { std::string s = db.tokenToString(inputValueArray[i]); s += suffixes[i]; outputPathArray[i] = db.stringToToken(s.c_str()); } } return true; } else { NameToken inValue = *inputValue.get<OgnToken>(); std::string s; if (inValue != omni::fabric::kUninitializedToken) { s = db.tokenToString(inValue); } s += suffixes[0]; *db.outputs.value().get<OgnToken>() = db.stringToToken(s.c_str()); } return true; } static void onConnectionTypeResolve(const NodeObj& node) { auto inputVal = node.iNode->getAttributeByToken(node, OgnBuildStringAttributes::inputs::a.m_token); auto outputVal = node.iNode->getAttributeByToken(node, OgnBuildStringAttributes::outputs::value.m_token); // in and out needs to be the same std::array<AttributeObj, 2> io{ inputVal, outputVal }; node.iNode->resolveCoupledAttributes(node, io.data(), io.size()); //retrieve all other input attributes auto totalCount = node.iNode->getAttributeCount(node); std::vector<AttributeObj> attrs(totalCount); node.iNode->getAttributes(node, attrs.data(), totalCount); size_t idx = 0; size_t count = totalCount; while (idx != count) { if (attrs[idx].iAttribute->getPortType(attrs[idx]) != AttributePortType::kAttributePortType_Input || attrs[idx].attributeHandle == inputVal.attributeHandle) { count--; std::swap(attrs[idx], attrs[count]); } else { idx++; } } auto type = inputVal.iAttribute->getResolvedType(inputVal); // if input is an array of token, suffixes are allowed to be either a simple or an array of token(s) if (type.baseType == BaseDataType::eToken && type.arrayDepth != 0) { for (auto const& attr : attrs) { auto suffixType = attr.iAttribute->getResolvedType(attr); if (suffixType.baseType == BaseDataType::eUChar) // string not compatible with tokens attr.iAttribute->setResolvedType(attr, type); } } else if (type.baseType != BaseDataType::eUnknown) { // else, they all needs to have the same type for (auto const& attr : attrs) attr.iAttribute->setResolvedType(attr, type); } } }; REGISTER_OGN_NODE(); } // nodes } // graph } // omni
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnToDouble.cpp
// Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnToDoubleDatabase.h> #include <omni/graph/core/ogn/ComputeHelpers.h> #include <omni/graph/core/ogn/UsdTypes.h> namespace omni { namespace graph { namespace nodes { namespace { template<typename T> bool tryComputeAssumingType(OgnToDoubleDatabase& db, size_t count) { auto functor = [](auto const& value, auto& converted) { converted = static_cast<double>(value); }; return ogn::compute::tryComputeWithArrayBroadcasting<T, double>(db.inputs.value(), db.outputs.converted(), functor, count); } template<typename T, size_t tupleSize> bool tryComputeAssumingType(OgnToDoubleDatabase& db, size_t count) { auto functor = [](auto const& value, auto& converted) { converted = static_cast<double>(value); }; return ogn::compute::tryComputeWithTupleBroadcasting<tupleSize, T, double>( db.inputs.value(), db.outputs.converted(), functor, count); } } // namespace class OgnToDouble { public: // Node to convert numeric inputs to floats static bool computeVectorized(OgnToDoubleDatabase& db, size_t count) { auto& inputType = db.inputs.value().type(); // Compute the components, if the types are all resolved. try { switch (inputType.baseType) { case BaseDataType::eBool: return tryComputeAssumingType<bool>(db, count); case BaseDataType::eDouble: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<double>(db, count); case 2: return tryComputeAssumingType<double, 2>(db, count); case 3: return tryComputeAssumingType<double, 3>(db, count); case 4: return tryComputeAssumingType<double, 4>(db, count); case 9: return tryComputeAssumingType<double, 9>(db, count); case 16: return tryComputeAssumingType<double, 16>(db, count); default: break; } case BaseDataType::eFloat: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<float>(db, count); case 2: return tryComputeAssumingType<float, 2>(db, count); case 3: return tryComputeAssumingType<float, 3>(db, count); case 4: return tryComputeAssumingType<float, 4>(db, count); default: break; } case BaseDataType::eHalf: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<pxr::GfHalf>(db, count); case 2: return tryComputeAssumingType<pxr::GfHalf, 2>(db, count); case 3: return tryComputeAssumingType<pxr::GfHalf, 3>(db, count); case 4: return tryComputeAssumingType<pxr::GfHalf, 4>(db, count); default: break; } case BaseDataType::eInt: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<int32_t>(db, count); case 2: return tryComputeAssumingType<int32_t, 2>(db, count); case 3: return tryComputeAssumingType<int32_t, 3>(db, count); case 4: return tryComputeAssumingType<int32_t, 4>(db, count); default: break; } ; case BaseDataType::eInt64: return tryComputeAssumingType<int64_t>(db, count); case BaseDataType::eUChar: return tryComputeAssumingType<unsigned char>(db, count); case BaseDataType::eUInt: return tryComputeAssumingType<uint32_t>(db, count); case BaseDataType::eUInt64: return tryComputeAssumingType<uint64_t>(db, count); default: break; } db.logWarning("Failed to resolve input types"); } catch (const std::exception& e) { db.logError("Input could not be converted to float: %s", e.what()); return false; } return true; } static void onConnectionTypeResolve(const NodeObj& nodeObj) { auto valueAttr = nodeObj.iNode->getAttributeByToken(nodeObj, inputs::value.token()); auto outAttr = nodeObj.iNode->getAttributeByToken(nodeObj, outputs::converted.token()); auto valueType = valueAttr.iAttribute->getResolvedType(valueAttr); // The output shape must match the input shape and visa-versa, however we can't say anything // about the input base type until it's connected if (valueType.baseType != BaseDataType::eUnknown) { Type resultType(BaseDataType::eDouble, valueType.componentCount, valueType.arrayDepth); outAttr.iAttribute->setResolvedType(outAttr, resultType); } } }; REGISTER_OGN_NODE(); } // nodes } // graph } // omni
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnToUint64.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnToUint64Database.h> #include <omni/graph/core/ogn/ComputeHelpers.h> #include <omni/graph/core/ogn/UsdTypes.h> namespace omni { namespace graph { namespace nodes { namespace { template<typename T> bool tryComputeAssumingType(OgnToUint64Database& db) { auto functor = [](auto const& value, auto& converted) { converted = static_cast<uint64_t>(value); }; return ogn::compute::tryComputeWithArrayBroadcasting<T, uint64_t>(db.inputs.value(), db.outputs.converted(), functor); } } // namespace class OgnToUint64 { public: // Node to convert numeric inputs to floats static bool compute(OgnToUint64Database& db) { auto& valueType = db.inputs.value().type(); switch (valueType.baseType) { case BaseDataType::eBool: return tryComputeAssumingType<bool>(db); case BaseDataType::eUChar: return tryComputeAssumingType<uint8_t>(db); case BaseDataType::eInt: return tryComputeAssumingType<int32_t>(db); case BaseDataType::eUInt: return tryComputeAssumingType<uint32_t>(db); case BaseDataType::eInt64: return tryComputeAssumingType<int64_t>(db); case BaseDataType::eHalf: return tryComputeAssumingType<pxr::GfHalf>(db); case BaseDataType::eFloat: return tryComputeAssumingType<float>(db); case BaseDataType::eDouble: return tryComputeAssumingType<double>(db); default: db.logError("Failed to resolve input types"); } return false; } static void onConnectionTypeResolve(const NodeObj& nodeObj) { auto valueAttr = nodeObj.iNode->getAttributeByToken(nodeObj, inputs::value.token()); auto outAttr = nodeObj.iNode->getAttributeByToken(nodeObj, outputs::converted.token()); auto valueType = valueAttr.iAttribute->getResolvedType(valueAttr); // The output shape must match the input shape and visa-versa, however we can't say anything // about the input base type until it's connected if (valueType.baseType != BaseDataType::eUnknown) { Type resultType(BaseDataType::eUInt64, 1, valueType.arrayDepth); outAttr.iAttribute->setResolvedType(outAttr, resultType); } } }; REGISTER_OGN_NODE(); } // nodes } // graph } // omni
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnStartsWith.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnStartsWithDatabase.h> #include <algorithm> namespace omni { namespace graph { namespace nodes { class OgnStartsWith { public: static bool compute(OgnStartsWithDatabase& db) { auto const& prefix = db.inputs.prefix(); auto const& value = db.inputs.value(); auto iters = std::mismatch(prefix.begin(), prefix.end(), value.begin(), value.end()); db.outputs.isPrefix() = (iters.first == prefix.end()); return true; } }; REGISTER_OGN_NODE(); } // nodes } // graph } // omni
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnSetGatheredAttribute.cpp
// Copyright (c) 2021-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // // clang-format off #include "UsdPCH.h" // clang-format on #include <OgnSetGatheredAttributeDatabase.h> #include <omni/graph/core/IGatherPrototype.h> #include <carb/flatcache/FlatCache.h> using namespace carb::flatcache; namespace omni { namespace graph { namespace core { // WARNING! // The following code uses low-level ABI functionality and should not be copied for other purposes when such // low level access is not required. Please use the OGN-generated API whenever possible. #define RETURN_TRUE_EXEC \ {\ db.outputs.execOut() = kExecutionAttributeStateEnabled;\ return true;\ } class OgnSetGatheredAttribute { public: static bool compute(OgnSetGatheredAttributeDatabase& db) { auto& nodeObj = db.abi_node(); const INode& iNode = *nodeObj.iNode; const IGraphContext& iContext = *db.abi_context().iContext; const omni::graph::core::IGatherPrototype* iGatherPrototype = carb::getCachedInterface<omni::graph::core::IGatherPrototype>(); const auto& value = db.inputs.value(); const auto& mask = db.inputs.mask(); NameToken attributeName = db.inputs.name(); const char* attributeNameStr = db.tokenToString(attributeName); if (!attributeNameStr || strlen(attributeNameStr) == 0) RETURN_TRUE_EXEC GatherId gatherId = static_cast<GatherId>(db.inputs.gatherId()); if (gatherId == kInvalidGatherId) RETURN_TRUE_EXEC if (!mask.empty() && value.size() > 1 && mask.size() != value.size()) { db.logError("The length of the write mask (%zd) does not match the length of the value (%zd)", mask.size(), value.size()); return false; } BucketId const* buckets{ nullptr }; size_t numBuckets{ 0 }; if (!iGatherPrototype->getGatheredBuckets(db.abi_context(), gatherId, buckets, numBuckets)) { db.logError("Could not get gathered bucket list for Gather %zd", gatherId); return false; } if (numBuckets == 0) { db.logError("Gathered bucket list is empty for Gather %zd", gatherId); return false; } Type elementType; size_t elementSize{ 0 }; if (!iGatherPrototype->getGatheredType(db.abi_context(), gatherId, attributeName, elementType, elementSize)) { db.logError("Could not determine gathered type"); return false; } if (elementType.arrayDepth > 0) { db.logError("Gathering Array Type %s is not yet supported", elementType.getOgnTypeName().c_str()); return false; } if (elementSize == 0) { db.logError("The element type %s has zero size", elementType.getOgnTypeName().c_str()); return false; } Type srcDataType = db.inputs.value().type(); bool srcIsScaler = srcDataType.arrayDepth == 0; if (!srcIsScaler) { // A scaler value will be broadcast --srcDataType.arrayDepth; } if (!srcDataType.compatibleRawData(elementType)) { db.logWarning("Attribute %s is not compatible with type '%s'", elementType.getTypeName().c_str(), srcDataType.getTypeName().c_str()); RETURN_TRUE_EXEC } // determine the length of the content size_t totalPrimCount{ 0 }; size_t inputArraySize = value.size(); for (size_t i = 0; i < numBuckets; ++i) { BucketId bucketId = buckets[i]; size_t primCount = 0; (void)db.abi_context().iContext->getBucketArray(db.abi_context(), bucketId, attributeName, primCount); totalPrimCount += primCount; } PathBucketIndex const* repeatedPaths{ nullptr }; size_t numRepeatedPaths{ 0 }; if (!iGatherPrototype->getGatheredRepeatedPaths(db.abi_context(), gatherId, repeatedPaths, numRepeatedPaths)) { db.logError("Could not get repeated paths list for Gather %zd", gatherId); return false; } if (inputArraySize > 1 && totalPrimCount + numRepeatedPaths != inputArraySize) { db.logError( "Given value of length %zd is not equal to the number of gathered attributes (%zd)", inputArraySize, totalPrimCount + numRepeatedPaths); return false; } //printf("Setting %zd prims worth (%zd bytes) to %s\n", totalPrimCount, totalPrimCount * elementSize, // attributeNameStr); // Finally, we copy the data from the attribute to the buckets const IAttributeData& iAttributeData = *db.abi_context().iAttributeData; AttributeObj inputAttr = nodeObj.iNode->getAttributeByToken(nodeObj, OgnSetGatheredAttributeAttributes::inputs::value.m_token); ConstAttributeDataHandle inputHandle = inputAttr.iAttribute->getConstAttributeDataHandle(inputAttr); ConstRawPtr srcPtr{ nullptr }; { const void** out = nullptr; void** outPtr = reinterpret_cast<void**>(&out); iAttributeData.getDataR((const void**)outPtr, db.abi_context(), &inputHandle, 1); if (srcIsScaler) srcPtr = reinterpret_cast<ConstRawPtr>(out); else srcPtr = reinterpret_cast<ConstRawPtr>(*out); } if (!srcPtr) { // No data to read RETURN_TRUE_EXEC } size_t maskIndex = 0; for (size_t i = 0; i < numBuckets; ++i) { BucketId bucketId = buckets[i]; size_t primCount{ 0 }; uint8_t* destPtr = (uint8_t*)db.abi_context().iContext->getBucketArray( db.abi_context(), bucketId, attributeName, primCount); if (primCount == 0 || !destPtr) { db.logWarning("Bucket %zd has no entries for the given attribute", bucketId); continue; } if (mask.empty()) { size_t totalBytes = elementSize * primCount; memcpy(destPtr, srcPtr, totalBytes); if (!srcIsScaler) srcPtr += totalBytes; } else { for (size_t j = 0; j < primCount; ++j) { if (mask[maskIndex++]) memcpy(destPtr, srcPtr, elementSize); destPtr += elementSize; if (!srcIsScaler) srcPtr += elementSize; } } } // Set attribute for repeated paths if (numRepeatedPaths > 0) { // If there are repeated paths, the set behaviour might be unexpected. Warn the user. db.logWarning("Trying to set attribute when there are repeated prims in the gather. The first %zd values might be overwritten", totalPrimCount); } for (size_t i = 0; i < numRepeatedPaths; ++i) { PathBucketIndex pathBucketIndex = repeatedPaths[i]; BucketId bucketId = std::get<1>(pathBucketIndex); ArrayIndex index = std::get<2>(pathBucketIndex); size_t primCount{ 0 }; uint8_t* destPtr = (uint8_t*)db.abi_context().iContext->getBucketArray( db.abi_context(), bucketId, attributeName, primCount); if (primCount == 0 || !destPtr) { db.logWarning("Bucket %zd has no entries for the given attribute", bucketId); continue; } if (index >= primCount) { db.logWarning("Bucket %zd has less entries than required", bucketId); return false; } if (mask.empty() || mask[maskIndex++]) { size_t byteCount = elementSize * index; memcpy(destPtr + byteCount, srcPtr, elementSize); if (!srcIsScaler) srcPtr += elementSize; } } RETURN_TRUE_EXEC } }; REGISTER_OGN_NODE() } } }
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnArrayFindValue.cpp
// Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnArrayFindValueDatabase.h> #include <omni/graph/core/ogn/ComputeHelpers.h> #include <omni/graph/core/ogn/string.h> #include <omni/graph/core/ogn/Types.h> #include <algorithm> namespace omni { namespace graph { namespace nodes { // unnamed namespace to avoid multiple declaration when linking namespace { template<typename BaseType> bool tryComputeAssumingType(OgnArrayFindValueDatabase& db) { auto const inputArray = db.inputs.array().template get<BaseType[]>(); size_t const inputArraySize = db.inputs.array().size(); auto const value = db.inputs.value().template get<BaseType>(); if (!value || !inputArray) return false; for (size_t i = 0; i < inputArraySize; ++i) { if (memcmp(&((*inputArray)[i]), &*value, sizeof(BaseType)) == 0) { db.outputs.index() = int(i); return true; } } db.outputs.index() = -1; return true; } } // namespace class OgnArrayFindValue { public: static bool compute(OgnArrayFindValueDatabase& db) { auto& inputType = db.inputs.value().type(); try { switch (inputType.baseType) { case BaseDataType::eBool: return tryComputeAssumingType<bool>(db); case BaseDataType::eToken: return tryComputeAssumingType<ogn::Token>(db); case BaseDataType::eDouble: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<double>(db); case 2: return tryComputeAssumingType<double[2]>(db); case 3: return tryComputeAssumingType<double[3]>(db); case 4: return tryComputeAssumingType<double[4]>(db); case 9: return tryComputeAssumingType<double[9]>(db); case 16: return tryComputeAssumingType<double[16]>(db); default: break; } case BaseDataType::eFloat: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<float>(db); case 2: return tryComputeAssumingType<float[2]>(db); case 3: return tryComputeAssumingType<float[3]>(db); case 4: return tryComputeAssumingType<float[4]>(db); default: break; } case BaseDataType::eHalf: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<pxr::GfHalf>(db); case 2: return tryComputeAssumingType<pxr::GfHalf[2]>(db); case 3: return tryComputeAssumingType<pxr::GfHalf[3]>(db); case 4: return tryComputeAssumingType<pxr::GfHalf[4]>(db); default: break; } case BaseDataType::eInt: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<int32_t>(db); case 2: return tryComputeAssumingType<int32_t[2]>(db); case 3: return tryComputeAssumingType<int32_t[3]>(db); case 4: return tryComputeAssumingType<int32_t[4]>(db); default: break; } ; case BaseDataType::eInt64: return tryComputeAssumingType<int64_t>(db); case BaseDataType::eUChar: return tryComputeAssumingType<unsigned char>(db); case BaseDataType::eUInt: return tryComputeAssumingType<uint32_t>(db); case BaseDataType::eUInt64: return tryComputeAssumingType<uint64_t>(db); default: break; } db.logWarning("Failed to resolve input types"); } catch (ogn::compute::InputError const &error) { db.logError(error.what()); } return false; } static void onConnectionTypeResolve(const NodeObj& node){ auto const inputArray = node.iNode->getAttributeByToken(node, inputs::array.token()); auto const inputValue = node.iNode->getAttributeByToken(node, inputs::value.token()); auto const inputArrayType = inputArray.iAttribute->getResolvedType(inputArray); if (inputArrayType.baseType != BaseDataType::eUnknown) { std::array<AttributeObj, 2> attrs { inputArray, inputValue }; // all should have the same tuple count std::array<uint8_t, 2> tupleCounts { inputArrayType.componentCount, inputArrayType.componentCount }; // value type can not be an array because we don't support arrays-of-arrays std::array<uint8_t, 2> arrayDepths { 1, 0, }; std::array<AttributeRole, 2> rolesBuf { inputArrayType.role, AttributeRole::eUnknown }; node.iNode->resolvePartiallyCoupledAttributes(node, attrs.data(), tupleCounts.data(), arrayDepths.data(), rolesBuf.data(), attrs.size()); } } }; REGISTER_OGN_NODE() } // namespace nodes } // namespace graph } // namespace omni
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnBundleInspector.cpp
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnBundleInspectorDatabase.h> #include <omni/graph/core/ogn/UsdTypes.h> #include <fstream> #include <iomanip> namespace omni { namespace graph { namespace nodes { template <typename CppType> std::string valueToString(const CppType& value) { return std::to_string(value); } template <> std::string valueToString(const pxr::GfHalf& value) { return std::to_string((float) value); } template <> std::string valueToString(const bool& value) { return value ? "True" : "False"; } // TODO: This string conversion code is better suited to the BundledAttribute where it is accessible to all // Since there are only three matrix dimensions a lookup is faster than a sqrt() call. const int matrixDimensionMap[17]{ 1, 1, 1, 1, 2, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 4 }; // Helper template to output a convertible simple value as a string. Used when std::to_string works on the type. template <typename CppType> bool simpleValueToString(const ogn::RuntimeAttribute<core::ogn::kOgnInput, core::ogn::kCpu>& runtimeInput, std::string& valueToSet) { if (const auto value = runtimeInput.get<CppType>() ) { valueToSet = valueToString(*value); return true; } return false; } // Helper template to output a convertible simple tuple value as a string. // The output format is parenthesized "(X, Y, Z)" template <typename CppType> bool tupleValueToString(const ogn::RuntimeAttribute<core::ogn::kOgnInput, core::ogn::kCpu>& runtimeInput, std::string& valueToSet) { if (const auto value = runtimeInput.get<CppType>() ) { auto inputType = runtimeInput.type(); valueToSet = "("; if (inputType.isMatrixType()) { uint8_t dimension = inputType.dimension(); uint8_t index{ 0 }; for (uint8_t row=0; row<dimension; ++row) { if (row > 0) { valueToSet += ", "; } valueToSet += "("; for (int col=0; col<dimension; ++col) { if (col > 0) { valueToSet += ", "; } valueToSet += valueToString(value[index++]); } valueToSet += ")"; } } else { for (uint8_t tupleIndex=0; tupleIndex<value.tupleSize(); ++tupleIndex ) { if (tupleIndex > 0) { valueToSet += ", "; } valueToSet += valueToString(value[tupleIndex]); } } valueToSet += ")"; return true; } return false; } // Helper template to output a convertible simple array value as a string. // The output format has square brackets "[X, Y, Z]" template <typename CppType> bool arrayValueToString(const ogn::RuntimeAttribute<core::ogn::kOgnInput, core::ogn::kCpu>& runtimeInput, std::string& valueToSet) { if (const auto arrayValue = runtimeInput.get<CppType>() ) { auto role = runtimeInput.type().role; auto baseType = runtimeInput.type().baseType; const bool isString = (baseType == BaseDataType::eUChar) && ((role == AttributeRole::eText) || (role == AttributeRole::ePath)); if (isString) { std::string rawString(reinterpret_cast<const char*>(arrayValue->data()), arrayValue->size()); valueToSet = "'"; valueToSet += rawString; valueToSet += "'"; } else { valueToSet = "["; size_t index{ 0 }; for (const auto& value : *arrayValue) { if (index++ > 0) { valueToSet += ", "; } valueToSet += valueToString(value); } valueToSet += "]"; } return true; } return false; } // Helper template to output a convertible tuple array value as a string. // The output format has square brackets "[(X1, Y1), (X2, Y2), (X3, Y3))]" template <typename CppType> bool tupleArrayValueToString(const ogn::RuntimeAttribute<core::ogn::kOgnInput, core::ogn::kCpu>& runtimeInput, std::string& valueToSet) { if (const auto tupleArrayValue = runtimeInput.get<CppType>() ) { auto inputType = runtimeInput.type(); const bool isMatrix = inputType.isMatrixType(); auto tupleSize = inputType.dimension(); valueToSet = "["; size_t index{ 0 }; for (const auto& value : *tupleArrayValue) { if (index++ > 0) { valueToSet += ", "; } valueToSet += "("; if (isMatrix) { int tupleIndex{ 0 }; for (int row=0; row<tupleSize; ++row) { if (row > 0) { valueToSet += ", "; } valueToSet += "("; for (int col=0; col<tupleSize; ++col) { if (col > 0) { valueToSet += ", "; } valueToSet += valueToString(value[tupleIndex++]); } valueToSet += ")"; } } else { for (int tupleIndex=0; tupleIndex<tupleSize; ++tupleIndex ) { if (tupleIndex > 0) { valueToSet += ", "; } valueToSet += valueToString(value[tupleIndex]); } } valueToSet += ")"; } valueToSet += "]"; return true; } return false; } // Node whose responsibility is to analyze the contents of an input bundle attribute // and create outputs describing them. class OgnBundleInspector { private: static void inspectRecursive ( const int currentDepth, const int inspectDepth, const bool printContents, OgnBundleInspectorDatabase& db, const ogn::BundleContents<ogn::kOgnInput, ogn::kCpu> &inputBundle, std::ostream &output, ogn::array<NameToken> &names, ogn::array<NameToken> &types, ogn::array<NameToken> &roles, ogn::array<int> &arrayDepths, ogn::array<int> &tupleCounts, ogn::array<NameToken> &values ) { IToken const* iToken = carb::getCachedInterface<omni::fabric::IToken>(); auto bundleName = inputBundle.abi_bundleInterface()->getName(); std::string indent{" "}; auto attributeCount = inputBundle.attributeCount(); auto childCount = inputBundle.childCount(); output << "Bundle '" << iToken->getText(bundleName) << "' from " << db.abi_node().iNode->getPrimPath(db.abi_node()) << " (attributes = " << attributeCount << " children = " << childCount << ")" << std::endl; // Walk the contents of the input bundle, extracting the attribute information along the way size_t index = 0; for (const auto& bundledAttribute : inputBundle) { if (bundledAttribute.isValid()) { // The attribute names and etc apply only to top level bundle passed to the BundleInspector if (currentDepth == 0) names[index] = bundledAttribute.name(); for (int numIndent = 0; numIndent < currentDepth; numIndent++) output << indent; output << indent << "[" << index << "] " << db.tokenToString(bundledAttribute.name()); const Type& attributeType = bundledAttribute.type(); output << "(" << attributeType << ")"; if (currentDepth == 0) { { std::ostringstream nameStream; nameStream << attributeType.baseType; types[index] = db.stringToToken(nameStream.str().c_str()); } { std::ostringstream nameStream; nameStream << getOgnRoleName(attributeType.role); roles[index] = db.stringToToken(nameStream.str().c_str()); } arrayDepths[index] = attributeType.arrayDepth; tupleCounts[index] = attributeType.componentCount; } // Convert the value into a string, using an empty string for unknown types std::string valueAsString{"__unsupported__"}; bool noOutput = !simpleValueToString<bool>(bundledAttribute, valueAsString) && !arrayValueToString<bool[]>(bundledAttribute, valueAsString) && !simpleValueToString<int64_t>(bundledAttribute, valueAsString) && !arrayValueToString<int64_t[]>(bundledAttribute, valueAsString) && !simpleValueToString<uint8_t>(bundledAttribute, valueAsString) && !arrayValueToString<uint8_t[]>(bundledAttribute, valueAsString) && !simpleValueToString<uint32_t>(bundledAttribute, valueAsString) && !arrayValueToString<uint32_t[]>(bundledAttribute, valueAsString) && !simpleValueToString<uint64_t>(bundledAttribute, valueAsString) && !arrayValueToString<uint64_t[]>(bundledAttribute, valueAsString) && !simpleValueToString<double>(bundledAttribute, valueAsString) && !arrayValueToString<double[]>(bundledAttribute, valueAsString) && !tupleValueToString<double[2]>(bundledAttribute, valueAsString) && !tupleArrayValueToString<double[][2]>(bundledAttribute, valueAsString) && !tupleValueToString<double[3]>(bundledAttribute, valueAsString) && !tupleArrayValueToString<double[][3]>(bundledAttribute, valueAsString) && !tupleValueToString<double[4]>(bundledAttribute, valueAsString) && !tupleArrayValueToString<double[][4]>(bundledAttribute, valueAsString) && !tupleValueToString<double[9]>(bundledAttribute, valueAsString) && !tupleArrayValueToString<double[][9]>(bundledAttribute, valueAsString) && !tupleValueToString<double[16]>(bundledAttribute, valueAsString) && !tupleArrayValueToString<double[][16]>(bundledAttribute, valueAsString) && !simpleValueToString<float>(bundledAttribute, valueAsString) && !arrayValueToString<float[]>(bundledAttribute, valueAsString) && !tupleValueToString<float[2]>(bundledAttribute, valueAsString) && !tupleArrayValueToString<float[][2]>(bundledAttribute, valueAsString) && !tupleValueToString<float[3]>(bundledAttribute, valueAsString) && !tupleArrayValueToString<float[][3]>(bundledAttribute, valueAsString) && !tupleValueToString<float[4]>(bundledAttribute, valueAsString) && !tupleArrayValueToString<float[][4]>(bundledAttribute, valueAsString) && !simpleValueToString<int>(bundledAttribute, valueAsString) && !arrayValueToString<int[]>(bundledAttribute, valueAsString) && !tupleValueToString<int[2]>(bundledAttribute, valueAsString) && !tupleArrayValueToString<int[][2]>(bundledAttribute, valueAsString) && !tupleValueToString<int[3]>(bundledAttribute, valueAsString) && !tupleArrayValueToString<int[][3]>(bundledAttribute, valueAsString) && !tupleValueToString<int[4]>(bundledAttribute, valueAsString) && !tupleArrayValueToString<int[][4]>(bundledAttribute, valueAsString) && !simpleValueToString<pxr::GfHalf>(bundledAttribute, valueAsString) && !arrayValueToString<pxr::GfHalf[]>(bundledAttribute, valueAsString) && !tupleValueToString<pxr::GfHalf[2]>(bundledAttribute, valueAsString) && !tupleArrayValueToString<pxr::GfHalf[][2]>(bundledAttribute, valueAsString) && !tupleValueToString<pxr::GfHalf[3]>(bundledAttribute, valueAsString) && !tupleArrayValueToString<pxr::GfHalf[][3]>(bundledAttribute, valueAsString) && !tupleValueToString<pxr::GfHalf[4]>(bundledAttribute, valueAsString) && !tupleArrayValueToString<pxr::GfHalf[][4]>(bundledAttribute, valueAsString) ; if (noOutput) { if (const auto tokenValue = bundledAttribute.get<OgnToken>() ) { std::ostringstream tokenValueStream; tokenValueStream << std::quoted(db.tokenToString(*tokenValue)); valueAsString = tokenValueStream.str(); noOutput = false; } } if (noOutput) { if (const auto tokenArrayValue = bundledAttribute.get<OgnToken[]>() ) { std::ostringstream tokenArrayValueStream; tokenArrayValueStream << "["; size_t index{ 0 }; for (const auto& value : *tokenArrayValue) { if (index++ > 0) { tokenArrayValueStream << ", "; } tokenArrayValueStream << std::quoted(db.tokenToString(value)); } tokenArrayValueStream << "]"; valueAsString = tokenArrayValueStream.str(); noOutput = false; } } output << " = " << valueAsString << std::endl; if (currentDepth == 0) values[index] = db.stringToToken(valueAsString.c_str()); if (noOutput) { std::ostringstream nameStream; nameStream << attributeType; db.logWarning("No value output known for attribute %zu (%s), defaulting to '__unsupported__'", index, nameStream.str().c_str()); } index++; } else { output << indent << "Bundle is invalid" << std::endl; db.logWarning("Ignoring invalid bundle member '%s'", db.tokenToString(bundledAttribute.name())); } } // Walk through its children, if any if (printContents && childCount && ((currentDepth < inspectDepth) || (inspectDepth <= -1))) { IConstBundle2* inputBundleIFace = inputBundle.abi_bundleInterface(); // context is for building the child BundleContents const auto context = inputBundleIFace->getContext(); std::vector<ConstBundleHandle> childBundleHandles(childCount); inputBundleIFace->getConstChildBundles(childBundleHandles.data(), childCount); for (const auto& childHandle : childBundleHandles) { if (childHandle.isValid()) { ogn::BundleContents<ogn::kOgnInput, ogn::kCpu> childBundle(context, childHandle); for (int numIndent = 0; numIndent < currentDepth + 1; numIndent++) output << indent; output << "Has Child "; // No std::endl -> "Has Child Bundle from ..." inspectRecursive(currentDepth+1, inspectDepth, printContents, db, childBundle, output, names, types, roles, arrayDepths, tupleCounts, values); } else { for (int numIndent = 0; numIndent < currentDepth; numIndent++) output << indent; output << "One child is invalid." << std::endl; } } } } public: static bool compute(OgnBundleInspectorDatabase& db) { const auto& inputBundle = db.inputs.bundle(); auto attributeCount = inputBundle.attributeCount(); auto childCount = inputBundle.childCount(); db.outputs.bundle() = inputBundle; const auto& printContents = db.inputs.print(); const auto& inspectDepth = db.inputs.inspectDepth(); // Rather than pollute the file with a bunch of "if (printContents)" setting up a file stream with a // bad bit causes the output to be thrown away without parsing. std::ofstream ofs; ofs.setstate(std::ios_base::badbit); auto& output = printContents ? std::cout : ofs; db.outputs.count() = attributeCount; db.outputs.attributeCount() = attributeCount; db.outputs.childCount() = childCount; // Extract the output interfaces to nicer names auto& names = db.outputs.names(); auto& types = db.outputs.types(); auto& roles = db.outputs.roles(); auto& arrayDepths = db.outputs.arrayDepths(); auto& tupleCounts = db.outputs.tupleCounts(); auto& values = db.outputs.values(); // All outputs except the count are arrays of that size - preallocate them here names.resize(attributeCount); types.resize(attributeCount); roles.resize(attributeCount); arrayDepths.resize(attributeCount); tupleCounts.resize(attributeCount); values.resize(attributeCount); inspectRecursive(0, inspectDepth, printContents, db, inputBundle, output, names, types, roles, arrayDepths, tupleCounts, values); return true; } }; REGISTER_OGN_NODE(); } } }
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnArrayInsertValue.cpp
// Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnArrayInsertValueDatabase.h> #include <omni/graph/core/ogn/ComputeHelpers.h> #include <omni/graph/core/ogn/string.h> #include <omni/graph/core/ogn/Types.h> #include <algorithm> namespace omni { namespace graph { namespace nodes { // unnamed namespace to avoid multiple declaration when linking namespace { // helper to clamp a given index to [0:arrayLength] size_t tryWrapIndex(int index, size_t arraySize) { if (index < 0) index = 0; if (index > static_cast<int>(arraySize)) index = static_cast<int>(arraySize); return static_cast<size_t>(index); } template<typename BaseType> bool tryComputeAssumingType(OgnArrayInsertValueDatabase& db) { auto const inputArray = db.inputs.array().template get<BaseType[]>(); size_t const inputArraySize = db.inputs.array().size(); size_t const index = tryWrapIndex(db.inputs.index(), inputArraySize); auto const value = db.inputs.value().template get<BaseType>(); auto outputArray = db.outputs.array().template get<BaseType[]>(); if (!value || !inputArray) return false; (*outputArray).resize(inputArraySize+1); memcpy(outputArray->data(), inputArray->data(), sizeof(BaseType) * index); memcpy(&((*outputArray)[index]), &*value, sizeof(BaseType)); memcpy(outputArray->data() + index + 1, inputArray->data() + index, sizeof(BaseType) * (inputArraySize - index)); return true; } } // namespace class OgnArrayInsertValue { public: static bool compute(OgnArrayInsertValueDatabase& db) { auto& inputType = db.inputs.value().type(); try { switch (inputType.baseType) { case BaseDataType::eBool: return tryComputeAssumingType<bool>(db); case BaseDataType::eToken: return tryComputeAssumingType<ogn::Token>(db); case BaseDataType::eDouble: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<double>(db); case 2: return tryComputeAssumingType<double[2]>(db); case 3: return tryComputeAssumingType<double[3]>(db); case 4: return tryComputeAssumingType<double[4]>(db); case 9: return tryComputeAssumingType<double[9]>(db); case 16: return tryComputeAssumingType<double[16]>(db); default: break; } case BaseDataType::eFloat: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<float>(db); case 2: return tryComputeAssumingType<float[2]>(db); case 3: return tryComputeAssumingType<float[3]>(db); case 4: return tryComputeAssumingType<float[4]>(db); default: break; } case BaseDataType::eHalf: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<pxr::GfHalf>(db); case 2: return tryComputeAssumingType<pxr::GfHalf[2]>(db); case 3: return tryComputeAssumingType<pxr::GfHalf[3]>(db); case 4: return tryComputeAssumingType<pxr::GfHalf[4]>(db); default: break; } case BaseDataType::eInt: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<int32_t>(db); case 2: return tryComputeAssumingType<int32_t[2]>(db); case 3: return tryComputeAssumingType<int32_t[3]>(db); case 4: return tryComputeAssumingType<int32_t[4]>(db); default: break; } ; case BaseDataType::eInt64: return tryComputeAssumingType<int64_t>(db); case BaseDataType::eUChar: return tryComputeAssumingType<unsigned char>(db); case BaseDataType::eUInt: return tryComputeAssumingType<uint32_t>(db); case BaseDataType::eUInt64: return tryComputeAssumingType<uint64_t>(db); default: break; } db.logWarning("Failed to resolve input types"); } catch (ogn::compute::InputError const &error) { db.logError(error.what()); } return false; } static void onConnectionTypeResolve(const NodeObj& node){ auto const inputArray = node.iNode->getAttributeByToken(node, inputs::array.token()); auto const inputValue = node.iNode->getAttributeByToken(node, inputs::value.token()); auto const outputArray = node.iNode->getAttributeByToken(node, outputs::array.token()); auto const inputArrayType = inputArray.iAttribute->getResolvedType(inputArray); if (inputArrayType.baseType != BaseDataType::eUnknown) { std::array<AttributeObj, 3> attrs { inputArray, inputValue, outputArray }; // all should have the same tuple count std::array<uint8_t, 3> tupleCounts { inputArrayType.componentCount, inputArrayType.componentCount, inputArrayType.componentCount }; // value type can not be an array because we don't support arrays-of-arrays std::array<uint8_t, 3> arrayDepths { 1, 0, 1 }; std::array<AttributeRole, 3> rolesBuf { inputArrayType.role, AttributeRole::eUnknown, AttributeRole::eUnknown }; node.iNode->resolvePartiallyCoupledAttributes(node, attrs.data(), tupleCounts.data(), arrayDepths.data(), rolesBuf.data(), attrs.size()); } } }; REGISTER_OGN_NODE() } // namespace nodes } // namespace graph } // namespace omni
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnMakeVector2.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnMakeVector2Database.h> #include <omni/graph/core/ogn/ComputeHelpers.h> #include <omni/graph/core/ogn/UsdTypes.h> #include <fstream> #include <iomanip> namespace omni { namespace graph { namespace nodes { namespace { template <typename Type> bool tryMakeVector(OgnMakeVector2Database& db) { const auto x = db.inputs.x().template get<Type>(); const auto y = db.inputs.y().template get<Type>(); auto vector = db.outputs.tuple().template get<Type[2]>(); if (vector && x && y){ (*vector)[0] = *x; (*vector)[1] = *y; return true; } const auto xArray = db.inputs.x().template get<Type[]>(); const auto yArray = db.inputs.y().template get<Type[]>(); auto vectorArray = db.outputs.tuple().template get<Type[][2]>(); if (!vectorArray || !xArray || !yArray){ return false; } if (xArray->size() != yArray->size()) { throw ogn::compute::InputError("Input arrays of different lengths x:" + std::to_string(xArray->size()) + ", y:" + std::to_string(yArray->size())); } vectorArray->resize(xArray->size()); for (size_t i = 0; i < vectorArray->size(); i++) { (*vectorArray)[i][0] = (*xArray)[i]; (*vectorArray)[i][1] = (*yArray)[i]; } return true; } } // namespace // Node to merge 2 scalers together to make 2-vector class OgnMakeVector2 { public: static bool compute(OgnMakeVector2Database& db) { // Compute the components, if the types are all resolved. try { if (tryMakeVector<double>(db)) return true; else if (tryMakeVector<float>(db)) return true; else if (tryMakeVector<pxr::GfHalf>(db)) return true; else if (tryMakeVector<int32_t>(db)) return true; else { db.logError("Failed to resolve input types"); return false; } } catch (const std::exception& e) { db.logError("Vector could not be made: %s", e.what()); return false; } return true; } static void onConnectionTypeResolve(const NodeObj& nodeObj) { auto x = nodeObj.iNode->getAttributeByToken(nodeObj, inputs::x.token()); auto y = nodeObj.iNode->getAttributeByToken(nodeObj, inputs::y.token()); auto vector = nodeObj.iNode->getAttributeByToken(nodeObj, outputs::tuple.token()); auto xType = vector.iAttribute->getResolvedType(x); auto yType = vector.iAttribute->getResolvedType(y); // If one of the inputs is resolved we can resolve the other because they should match std::array<AttributeObj, 2> attrs { x, y }; if (nodeObj.iNode->resolveCoupledAttributes(nodeObj, attrs.data(), attrs.size())) { xType = vector.iAttribute->getResolvedType(x); yType = vector.iAttribute->getResolvedType(y); } // Require inputs to be resolved before determining outputs' type if (xType.baseType != BaseDataType::eUnknown && yType.baseType != BaseDataType::eUnknown) { std::array<AttributeObj, 3> attrs{ x, y, vector }; std::array<uint8_t, 3> tuples{ 1, 1, 2 }; std::array<uint8_t, 3> arrays{ xType.arrayDepth, yType.arrayDepth, xType.arrayDepth, }; std::array<AttributeRole, 3> roles{ xType.role, yType.role, AttributeRole::eNone }; nodeObj.iNode->resolvePartiallyCoupledAttributes(nodeObj, attrs.data(), tuples.data(), arrays.data(), roles.data(), attrs.size()); } } }; REGISTER_OGN_NODE(); } } }
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnArrayIndex.cpp
// Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnArrayIndexDatabase.h> #include <omni/graph/core/StringUtils.h> #include <omni/graph/core/ogn/ComputeHelpers.h> #include <carb/logging/Log.h> namespace omni { namespace graph { namespace nodes { using core::ogn::array; // unnamed namespace to avoid multiple declaration when linking namespace { // helper to wrap a given index from legal range [-arrayLength, arrayLength) to [0:arrayLength). // values outside of the legal range with throw size_t tryWrapIndex(int index, size_t arraySize) { int wrappedIndex = index; if (index < 0) wrappedIndex = (int)arraySize + index; if ((wrappedIndex >= (int)arraySize) or (wrappedIndex < 0)) throw ogn::compute::InputError(formatString("inputs:index %d is out of range for inputs:array of size %zu", wrappedIndex, arraySize)); return size_t(wrappedIndex); } template<typename BaseType> bool tryComputeAssumingType(OgnArrayIndexDatabase& db) { auto const inputArray = db.inputs.array().template get<BaseType[]>(); size_t const index = tryWrapIndex(db.inputs.index(), db.inputs.array().size()); auto outputValue = db.outputs.value().template get<BaseType>(); if (!outputValue || !inputArray) return false; memcpy(&*outputValue, &((*inputArray)[index]), sizeof(BaseType)); return true; } } // namespace class OgnArrayIndex { public: static bool compute(OgnArrayIndexDatabase& db) { auto& inputType = db.inputs.array().type(); try { switch (inputType.baseType) { case BaseDataType::eBool: return tryComputeAssumingType<bool>(db); case BaseDataType::eToken: return tryComputeAssumingType<ogn::Token>(db); case BaseDataType::eDouble: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<double>(db); case 2: return tryComputeAssumingType<double[2]>(db); case 3: return tryComputeAssumingType<double[3]>(db); case 4: return tryComputeAssumingType<double[4]>(db); case 9: return tryComputeAssumingType<double[9]>(db); case 16: return tryComputeAssumingType<double[16]>(db); default: break; } case BaseDataType::eFloat: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<float>(db); case 2: return tryComputeAssumingType<float[2]>(db); case 3: return tryComputeAssumingType<float[3]>(db); case 4: return tryComputeAssumingType<float[4]>(db); default: break; } case BaseDataType::eHalf: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<pxr::GfHalf>(db); case 2: return tryComputeAssumingType<pxr::GfHalf[2]>(db); case 3: return tryComputeAssumingType<pxr::GfHalf[3]>(db); case 4: return tryComputeAssumingType<pxr::GfHalf[4]>(db); default: break; } case BaseDataType::eInt: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<int32_t>(db); case 2: return tryComputeAssumingType<int32_t[2]>(db); case 3: return tryComputeAssumingType<int32_t[3]>(db); case 4: return tryComputeAssumingType<int32_t[4]>(db); default: break; } ; case BaseDataType::eInt64: return tryComputeAssumingType<int64_t>(db); case BaseDataType::eUChar: return tryComputeAssumingType<unsigned char>(db); case BaseDataType::eUInt: return tryComputeAssumingType<uint32_t>(db); case BaseDataType::eUInt64: return tryComputeAssumingType<uint64_t>(db); default: break; } db.logWarning("Failed to resolve input types"); } catch (ogn::compute::InputError const &error) { db.logError(error.what()); } return false; } static void onConnectionTypeResolve(const NodeObj& node){ auto const array = node.iNode->getAttributeByToken(node, inputs::array.token()); auto const value = node.iNode->getAttributeByToken(node, outputs::value.token()); auto const arrayType = array.iAttribute->getResolvedType(array); auto const valueType = value.iAttribute->getResolvedType(value); if ((arrayType.baseType == BaseDataType::eUnknown) != (valueType.baseType == BaseDataType::eUnknown)) { std::array<AttributeObj, 2> attrs { array, value }; // array and value should have the same tuple count std::array<uint8_t, 2> tupleCounts { std::max(arrayType.componentCount, valueType.componentCount), std::max(arrayType.componentCount, valueType.componentCount) }; // value type can not be an array because we don't support arrays-of-arrays std::array<uint8_t, 2> arrayDepths { 1, 0 }; std::array<AttributeRole, 2> rolesBuf { arrayType.role, // Copy the attribute role from the array type to the value type AttributeRole::eUnknown }; node.iNode->resolvePartiallyCoupledAttributes(node, attrs.data(), tupleCounts.data(), arrayDepths.data(), rolesBuf.data(), attrs.size()); } } }; REGISTER_OGN_NODE() } // namespace nodes } // namespace graph } // namespace omni
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnGetPrimPath.cpp
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnGetPrimPathDatabase.h> namespace omni { namespace graph { namespace nodes { class OgnGetPrimPath { public: static size_t computeVectorized(OgnGetPrimPathDatabase& db, size_t count) { auto pathInterface = carb::getCachedInterface<omni::fabric::IPath>(); auto tokenInterface = carb::getCachedInterface<omni::fabric::IToken>(); if (!pathInterface || !tokenInterface) { CARB_LOG_ERROR("Failed to initialize path or token interface"); return 0; } auto primPaths = db.outputs.primPath.vectorized(count); for (size_t i = 0; i < count; i++) { const auto& prims = db.inputs.prim(i); if (prims.size() > 0) { auto text = pathInterface->getText(prims[0]); db.outputs.path(i) = text; primPaths[i] = tokenInterface->getHandle(text); } else { db.outputs.path(i) = ""; primPaths[i] = Token(); } } return count; } }; REGISTER_OGN_NODE(); } // nodes } // graph } // omni
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnGetRelativePath.cpp
// Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnGetRelativePathDatabase.h> #include <omni/fabric/FabricUSD.h> using omni::fabric::asInt; using omni::fabric::toTfToken; static NameToken const& getRelativePath(const NameToken& pathAsToken, const pxr::SdfPath& anchor) { auto pathToken = toTfToken(pathAsToken); if (pathAsToken != omni::fabric::kUninitializedToken && pxr::SdfPath::IsValidPathString(pathToken)) { auto relPath = pxr::SdfPath(pathToken).MakeRelativePath(anchor); return *asInt(&relPath.GetToken()); } return pathAsToken; } namespace omni { namespace graph { namespace nodes { class OgnGetRelativePath { public: static size_t computeVectorized(OgnGetRelativePathDatabase& db, size_t count) { auto anchor = db.inputs.anchor.vectorized(count); if (db.inputs.path().type().arrayDepth > 0) { for (size_t idx = 0; idx < count; ++idx) { if (anchor[idx] == omni::fabric::kUninitializedToken) { db.outputs.relativePath(idx).copyData(db.inputs.path(idx)); } else { const auto anchorPath = pxr::SdfPath(toTfToken(anchor[idx])); const auto inputPathArray = *db.inputs.path(idx).get<OgnToken[]>(); auto outputPathArray = *db.outputs.relativePath(idx).get<OgnToken[]>(); outputPathArray.resize(inputPathArray.size()); std::transform(inputPathArray.begin(), inputPathArray.end(), outputPathArray.begin(), [&](const auto& p) { return getRelativePath(p, anchorPath); }); } } } else { auto ipt = db.inputs.path().get<OgnToken>(); auto inputPath = ipt.vectorized(count); auto oldInputs = db.state.path.vectorized(count); auto oldAnchor = db.state.anchor.vectorized(count); auto op = db.outputs.relativePath().get<OgnToken>(); auto outputs = op.vectorized(count); for (size_t idx = 0; idx < count; ++idx) { if (oldAnchor[idx] != anchor[idx] || oldInputs[idx] != inputPath[idx]) { if (anchor[idx] == omni::fabric::kUninitializedToken) { outputs[idx] = inputPath[idx]; } else { const auto anchorPath = pxr::SdfPath(toTfToken(anchor[idx])); outputs[idx] = getRelativePath(inputPath[idx], anchorPath); } oldAnchor[idx] = anchor[idx]; oldInputs[idx] = inputPath[idx]; } } } return count; } static void onConnectionTypeResolve(const NodeObj& node) { // Resolve fully-coupled types for the 2 attributes std::array<AttributeObj, 2> attrs{ node.iNode->getAttribute(node, OgnGetRelativePathAttributes::inputs::path.m_name), node.iNode->getAttribute(node, OgnGetRelativePathAttributes::outputs::relativePath.m_name) }; node.iNode->resolveCoupledAttributes(node, attrs.data(), attrs.size()); } }; REGISTER_OGN_NODE(); } // nodes } // graph } // omni
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnAppendPath.cpp
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <omni/graph/core/PreUsdInclude.h> #include <pxr/usd/usd/common.h> #include <pxr/usd/sdf/valueTypeName.h> #include <omni/graph/core/PostUsdInclude.h> #include <omni/fabric/FabricUSD.h> #include <OgnAppendPathDatabase.h> using omni::fabric::asInt; using omni::fabric::toTfToken; static NameToken const& appendPath(const NameToken& pathAsToken, const pxr::SdfPath& suffix) { auto pathToken = toTfToken(pathAsToken); if (pathAsToken != omni::fabric::kUninitializedToken && pxr::SdfPath::IsValidPathString(pathToken)) { auto newPath = pxr::SdfPath(pathToken).AppendPath(suffix); return *asInt(&newPath.GetToken()); } return pathAsToken; } namespace omni { namespace graph { namespace nodes { class OgnAppendPath { public: static size_t computeVectorized(OgnAppendPathDatabase& db, size_t count) { auto suffix = db.inputs.suffix.vectorized(count); if (db.inputs.path().type().arrayDepth > 0) { for (size_t idx = 0; idx < count; ++idx) { if (suffix[idx] == omni::fabric::kUninitializedToken) { db.outputs.path(idx).copyData(db.inputs.path(idx)); } else { const auto suffixPath = pxr::SdfPath(toTfToken(suffix[idx])); const auto inputPathArray = *db.inputs.path(idx).get<OgnToken[]>(); auto outputPathArray = *db.outputs.path(idx).get<OgnToken[]>(); outputPathArray.resize(inputPathArray.size()); std::transform(inputPathArray.begin(), inputPathArray.end(), outputPathArray.begin(), [&](const auto& p) { return appendPath(p, suffixPath); }); } } } else { auto ipt = db.inputs.path().get<OgnToken>(); auto inputPath = ipt.vectorized(count); auto oldInputs = db.state.path.vectorized(count); auto oldSuffix = db.state.suffix.vectorized(count); auto op = db.outputs.path().get<OgnToken>(); auto outputs = op.vectorized(count); for (size_t idx = 0; idx < count; ++idx) { if (oldSuffix[idx] != suffix[idx] || oldInputs[idx] != inputPath[idx]) { if (suffix[idx] == omni::fabric::kUninitializedToken) { outputs[idx] = inputPath[idx]; } else { const auto suffixPath = pxr::SdfPath(toTfToken(suffix[idx])); outputs[idx] = appendPath(inputPath[idx], suffixPath); } oldSuffix[idx] = suffix[idx]; oldInputs[idx] = inputPath[idx]; } } } return count; } static void onConnectionTypeResolve(const NodeObj& node) { // Resolve fully-coupled types for the 2 attributes std::array<AttributeObj, 2> attrs{ node.iNode->getAttribute(node, OgnAppendPathAttributes::inputs::path.m_name), node.iNode->getAttribute(node, OgnAppendPathAttributes::outputs::path.m_name) }; node.iNode->resolveCoupledAttributes(node, attrs.data(), attrs.size()); } }; REGISTER_OGN_NODE(); } // nodes } // graph } // omni
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnFindPrims.cpp
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // // clang-format off #include "UsdPCH.h" // clang-format on #include <OgnFindPrimsDatabase.h> #include <omni/fabric/FabricUSD.h> #include "ReadPrimCommon.h" #include "PrimCommon.h" namespace omni { namespace graph { namespace nodes { class OgnFindPrims { struct Listener { UsdStageChangeListenerRefPtr changeListener; // Lets us know when the USD stage changes }; public: // ---------------------------------------------------------------------------- static void initialize(const GraphContextObj& context, const NodeObj& nodeObj) { auto& ls = OgnFindPrimsDatabase::sSharedState<Listener>(nodeObj); ls.changeListener = UsdStageChangeListener::New(context, UsdStageChangeListener::ListenMode::eResync); } // ---------------------------------------------------------------------------- static void release(const NodeObj& nodeObj) { auto& ls = OgnFindPrimsDatabase::sSharedState<Listener>(nodeObj); ls.changeListener.Reset(); } // ---------------------------------------------------------------------------- static bool compute(OgnFindPrimsDatabase& db) { auto& ls = db.sharedState<Listener>(); auto inputType = db.inputs.type(); auto rootPrimPath = db.inputs.rootPrimPath(); auto rootPrim = db.inputs.rootPrim(); auto recursive = db.inputs.recursive(); auto namePrefix = db.inputs.namePrefix(); auto requiredAttributesStr = db.inputs.requiredAttributes(); auto requiredRelationship = db.inputs.requiredRelationship(); auto requiredRelationshipTargetStr = db.inputs.requiredRelationshipTarget(); auto requiredTarget = db.inputs.requiredTarget(); auto pathPattern = db.inputs.pathPattern(); auto ignoreSystemPrims = db.inputs.ignoreSystemPrims(); // We can skip compute if our state isn't dirty, and our inputs haven't changed if (not ls.changeListener->checkDirty()) { if (db.state.inputType() == inputType && db.state.rootPrim().size() == rootPrim.size() && (db.state.rootPrim().size() == 0 ? db.state.rootPrimPath() == rootPrimPath : db.state.rootPrim()[0] == rootPrim[0]) && db.state.recursive() == recursive && db.state.namePrefix() == namePrefix && requiredAttributesStr == db.state.requiredAttributes() && db.state.requiredRelationship() == requiredRelationship && (db.state.requiredTarget.size() == 0 ? requiredRelationshipTargetStr == db.state.requiredRelationshipTarget() : db.state.requiredTarget()[0] == requiredTarget[0]) && pathPattern == db.state.pathPattern() && ignoreSystemPrims == db.state.ignoreSystemPrims()) { // Not dirty and inputs didn't change return true; } } db.state.inputType() = inputType; db.state.rootPrimPath() = rootPrimPath; db.state.rootPrim() = rootPrim; db.state.recursive() = recursive; db.state.namePrefix() = namePrefix; db.state.requiredAttributes() = requiredAttributesStr; db.state.requiredRelationship() = requiredRelationship; db.state.requiredRelationshipTarget() = requiredRelationshipTargetStr; db.state.requiredTarget() = requiredTarget; db.state.pathPattern() = pathPattern; db.state.ignoreSystemPrims() = ignoreSystemPrims; long stageId = db.abi_context().iContext->getStageId(db.abi_context()); auto stage = pxr::UsdUtilsStageCache::Get().Find(pxr::UsdStageCache::Id::FromLongInt(stageId)); if (!stage) { db.logError("Could not find USD stage %ld", stageId); return false; } pxr::UsdPrim startPrim; if(rootPrim.size() == 0) { if (rootPrimPath == omni::fabric::kUninitializedToken) startPrim = stage->GetPseudoRoot(); else { if (const char* primPathStr = db.tokenToString(rootPrimPath)) { startPrim = stage->GetPrimAtPath(pxr::SdfPath(primPathStr)); if (!startPrim) { db.logError("Could not find rootPrim \"%s\"", primPathStr); return false; } } } } else { if(rootPrim.size() > 1) db.logWarning("Only one rootPrim target is supported, the rest will be ignored"); startPrim = stage->GetPrimAtPath(omni::fabric::toSdfPath(rootPrim[0])); if (!startPrim) { db.logError("Could not find rootPrim \"%s\"", db.pathToString(rootPrim[0])); return false; } } // Figure out the required type if any pxr::TfToken requiredTypeName; if (inputType != omni::fabric::kUninitializedToken) { if (char const* typeStr = db.tokenToString(inputType)) requiredTypeName = pxr::TfToken(typeStr); } char const* requiredNamePrefix{ db.tokenToString(namePrefix) }; // Figure out require relationship target if any pxr::SdfPath requiredRelationshipTarget; pxr::TfToken requiredRelName; if (requiredRelationship != omni::fabric::kUninitializedToken) { requiredRelName = pxr::TfToken(db.tokenToString(requiredRelationship)); if (!requiredRelName.IsEmpty()) { bool validTarget = (requiredTarget.size() == 0 && !requiredRelationshipTargetStr.empty()); if(requiredTarget.size() == 0) { if(!requiredRelationshipTargetStr.empty()) requiredRelationshipTarget = pxr::SdfPath{ requiredRelationshipTargetStr }; } else { if(requiredTarget.size() > 1) db.logWarning("Only one requiredTarget is supported, the rest will be ignored"); requiredRelationshipTarget = omni::fabric::toSdfPath(requiredTarget[0]); } if (validTarget && !requiredRelationshipTarget.IsPrimPath()) { db.logError("Required relationship target \"%s\" is not valid", requiredRelationshipTarget.GetText()); } } } // now find matching prims pxr::TfToken requiredAttribs{ std::string{ requiredAttributesStr.data(), requiredAttributesStr.size() } }; PathVector matchedPaths; findPrims_findMatching(matchedPaths, startPrim, recursive, requiredNamePrefix, requiredTypeName, requiredAttribs, requiredRelName, requiredRelationshipTarget, omni::fabric::intToToken(pathPattern), ignoreSystemPrims); // output PathC auto outputPrims = db.outputs.prims(); outputPrims.resize(matchedPaths.size()); std::transform(matchedPaths.begin(), matchedPaths.end(), outputPrims.begin(), [&db](auto path) {return path;}); // convert PathC to TokenC auto outputPaths = db.outputs.primPaths(); outputPaths.resize(matchedPaths.size()); std::transform(matchedPaths.begin(), matchedPaths.end(), outputPaths.begin(), [&db](auto path) { const char* pathStr = omni::fabric::intToPath(path).GetText(); return db.stringToToken(pathStr); }); return true; } static bool updateNodeVersion(GraphContextObj const& context, NodeObj const& nodeObj, int oldVersion, int newVersion) { if (oldVersion < newVersion) { if (oldVersion < 2) { // backward compatibility: `inputs:type` // Prior to this version `inputs:type` attribute did not support wild cards. // The meaning of an empty string was to include all types. With the introduction of the wild cards // we need to convert an empty string to "*" in order to include all types. static Token const value{ "*" }; if (nodeObj.iNode->getAttributeExists(nodeObj, OgnFindPrimsAttributes::inputs::type.m_name)) { AttributeObj attr = nodeObj.iNode->getAttribute(nodeObj, OgnFindPrimsAttributes::inputs::type.m_name); auto roHandle = attr.iAttribute->getAttributeDataHandle(attr, kAccordingToContextIndex); Token const* roValue = getDataR<Token const>(context, roHandle); if (roValue && roValue->getString().empty()) { Token* rwValue = getDataW<Token>( context, attr.iAttribute->getAttributeDataHandle(attr, kAccordingToContextIndex)); *rwValue = value; } } else { nodeObj.iNode->createAttribute(nodeObj, OgnFindPrimsAttributes::inputs::type.m_name, Type(BaseDataType::eToken), &value, nullptr, kAttributePortType_Input, kExtendedAttributeType_Regular, nullptr); } return true; } } return false; } }; REGISTER_OGN_NODE(); } // nodes } // graph } // omni
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnToString.cpp
// Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnToStringDatabase.h> #include <omni/graph/core/ogn/UsdTypes.h> #include <fstream> #include <iomanip> #include <sstream> #include <string> #include "PrimCommon.h" namespace omni { namespace graph { namespace nodes { namespace { template<typename T> bool tryComputeAssumingType(OgnToStringDatabase& db) { std::string converted = tryConvertToString<T>(db, db.inputs.value()); if (converted.empty()) { return false; } db.outputs.converted() = converted.c_str(); return true; } template<> bool tryComputeAssumingType<ogn::Token>(OgnToStringDatabase& db) { std::string converted = tryConvertToString<ogn::Token>(db, db.inputs.value()); db.outputs.converted() = converted.c_str(); return true; } template<typename T, size_t tupleSize> bool tryComputeAssumingType(OgnToStringDatabase& db) { std::string converted = tryConvertToString<T, tupleSize>(db, db.inputs.value()); if (converted.empty()) { return false; } db.outputs.converted() = converted.c_str(); return true; } } // namespace class OgnToString { public: // Node to convert any input to a string static bool compute(OgnToStringDatabase& db) { NodeObj nodeObj = db.abi_node(); const AttributeObj attr = nodeObj.iNode->getAttributeByToken(nodeObj, inputs::value.token()); const Type attrType = attr.iAttribute->getResolvedType(attr); auto value = db.inputs.value(); if (attrType.baseType == BaseDataType::eUnknown) { db.logError("Unknown input data type"); return false; } // Compute the components, if the types are all resolved. // This handles char and string case (get<ogn::string>() will return invalid result) if (attrType.baseType == BaseDataType::eUChar) { if ((attrType.arrayDepth == 1) && ((attrType.role == AttributeRole::eText) || (attrType.role == AttributeRole::ePath))) { auto val = db.inputs.value().template get<uint8_t[]>(); if (!val) { db.logError("Unable to resolve input type"); return false; } auto charData = val->data(); std::string str = std::string(charData, charData + val->size()); db.outputs.converted() = str.c_str(); return true; } else if (attrType.arrayDepth == 0) { uchar val = *db.inputs.value().template get<uchar>(); db.outputs.converted() = std::string(1, static_cast<char>(val)).c_str(); return true; } } try { auto& inputType = db.inputs.value().type(); switch (inputType.baseType) { case BaseDataType::eToken: return tryComputeAssumingType<ogn::Token>(db); case BaseDataType::eBool: return tryComputeAssumingType<bool>(db); case BaseDataType::eDouble: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<double>(db); case 2: return tryComputeAssumingType<double, 2>(db); case 3: return tryComputeAssumingType<double, 3>(db); case 4: return tryComputeAssumingType<double, 4>(db); case 9: return tryComputeAssumingType<double, 9>(db); case 16: return tryComputeAssumingType<double, 16>(db); default: break; } case BaseDataType::eFloat: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<float>(db); case 2: return tryComputeAssumingType<float, 2>(db); case 3: return tryComputeAssumingType<float, 3>(db); case 4: return tryComputeAssumingType<float, 4>(db); default: break; } case BaseDataType::eHalf: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<pxr::GfHalf>(db); case 2: return tryComputeAssumingType<pxr::GfHalf, 2>(db); case 3: return tryComputeAssumingType<pxr::GfHalf, 3>(db); case 4: return tryComputeAssumingType<pxr::GfHalf, 4>(db); default: break; } case BaseDataType::eInt: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<int32_t>(db); case 2: return tryComputeAssumingType<int32_t, 2>(db); case 3: return tryComputeAssumingType<int32_t, 3>(db); case 4: return tryComputeAssumingType<int32_t, 4>(db); default: break; } ; case BaseDataType::eInt64: return tryComputeAssumingType<int64_t>(db); case BaseDataType::eUChar: return tryComputeAssumingType<unsigned char>(db); case BaseDataType::eUInt: return tryComputeAssumingType<uint32_t>(db); case BaseDataType::eUInt64: return tryComputeAssumingType<uint64_t>(db); default: break; } db.logWarning("Failed to resolve input types"); } catch (const std::exception& e) { db.logError("Input could not be converted to string: %s", e.what()); return false; } return true; } }; REGISTER_OGN_NODE(); } } }
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnGetGatheredAttribute.cpp
// Copyright (c) 2021-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // // clang-format off #include "UsdPCH.h" // clang-format on #include <OgnGetGatheredAttributeDatabase.h> #include <omni/graph/core/IGatherPrototype.h> #include <carb/flatcache/FlatCache.h> using namespace carb::flatcache; namespace omni { namespace graph { namespace core { class OgnGetGatheredAttribute { public: static bool compute(OgnGetGatheredAttributeDatabase& db) { auto& nodeObj = db.abi_node(); const INode& iNode = *nodeObj.iNode; const IGraphContext& iContext = *db.abi_context().iContext; const omni::graph::core::IGatherPrototype* iGatherPrototype = carb::getCachedInterface<omni::graph::core::IGatherPrototype>(); NameToken attributeName = db.inputs.name(); const char* attributeNameStr = db.tokenToString(attributeName); if (!attributeNameStr || strlen(attributeNameStr) == 0) return true; GatherId gatherId = static_cast<GatherId>(db.inputs.gatherId()); BucketId const* buckets{ nullptr }; size_t numBuckets{ 0 }; if (!iGatherPrototype->getGatheredBuckets(db.abi_context(), gatherId, buckets, numBuckets)) { db.logError("Could not get gathered bucket list for Gather %zd", gatherId); return false; } if (numBuckets == 0) { db.logError("Gathered bucket list is empty for Gather %zd", gatherId); return false; } Type elementType; size_t elementSize{ 0 }; if (!iGatherPrototype->getGatheredType(db.abi_context(), gatherId, attributeName, elementType, elementSize)) { db.logError("Could not determine gathered type"); return false; } if (elementType.arrayDepth > 0) { db.logError("Gathering Array Type %s is not yet supported", elementType.getOgnTypeName().c_str()); return false; } Type outputType(elementType); ++outputType.arrayDepth; // Determine if the output attribute has already been resolved to an incompatible type if (db.outputs.value().resolved()) { Type outType = db.outputs.value().type(); if (!outputType.compatibleRawData(outType)) { db.logWarning("Resolved type %s of outputs:value is not compatible with type %s", outType.getOgnTypeName().c_str(), db.outputs.value().type().getOgnTypeName().c_str()); return false; } } // If it's resolved, we already know that it is compatible from the above check if (!db.outputs.value().resolved()) { // Not resolved, so we have to resolve it now. This node is strange in that the resolved output type // depends on external state instead of other attributes. AttributeObj out = nodeObj.iNode->getAttributeByToken(nodeObj, outputs::value.m_token); out.iAttribute->setResolvedType(out, outputType); db.outputs.value().reset(db.abi_context(), out.iAttribute->getAttributeDataHandle(out), out); } AttributeObj outputAttr = nodeObj.iNode->getAttributeByToken( nodeObj, OgnGetGatheredAttributeAttributes::outputs::value.m_token); AttributeDataHandle outputHandle = outputAttr.iAttribute->getAttributeDataHandle(outputAttr); // determine the length of the output size_t totalPrimCount{ 0 }; for (size_t i = 0; i < numBuckets; ++i) { BucketId bucketId = buckets[i]; size_t primCount = 0; void* ptr = db.abi_context().iContext->getBucketArray(db.abi_context(), bucketId, attributeName, primCount); if (!ptr) { CARB_LOG_WARN("Attribute %s not found in Gather %zd, bucket %zd", attributeNameStr, gatherId, size_t(bucketId)); return true; } totalPrimCount += primCount; } PathBucketIndex const* repeatedPaths{ nullptr }; size_t numRepeatedPaths{ 0 }; if (!iGatherPrototype->getGatheredRepeatedPaths(db.abi_context(), gatherId, repeatedPaths, numRepeatedPaths)) { db.logError("Could not get repeated paths list for Gather %zd", gatherId); return false; } //printf("Getting %zd prims worth of %s\n", totalPrimCount, attributeNameStr); // Set the required length of output array db.abi_context().iAttributeData->setElementCount(db.abi_context(), outputHandle, totalPrimCount + numRepeatedPaths); // Get pointer to target data uint8_t* destPtr = nullptr; { void** out = nullptr; void** outPtr = reinterpret_cast<void**>(&out); db.abi_context().iAttributeData->getDataW(outPtr, db.abi_context(), &outputHandle, 1); destPtr = (uint8_t*)(*out); } CARB_ASSERT(destPtr); // Finally, we copy the data into the output, bucket by bucket for (size_t i = 0; i < numBuckets; ++i) { BucketId bucketId = buckets[i]; size_t primCount{ 0 }; const uint8_t* srcPtr = (const uint8_t*)db.abi_context().iContext->getBucketArray( db.abi_context(), bucketId, attributeName, primCount); if (primCount == 0 || !srcPtr) { db.logWarning("Bucket %zd has no entries for the given attribute", bucketId); return false; } size_t byteCount = elementSize * primCount; { // Copy the data memcpy(destPtr, srcPtr, byteCount); // Move the write pointer destPtr += byteCount; } } // Copy the data for repeated paths for (size_t i = 0; i < numRepeatedPaths; ++i) { BucketId bucketId = std::get<1>(repeatedPaths[i]); size_t primCount{ 0 }; const uint8_t* srcPtr = (const uint8_t*)db.abi_context().iContext->getBucketArray( db.abi_context(), bucketId, attributeName, primCount); if (primCount == 0 || !srcPtr) { db.logWarning("Bucket %zd has no entries for the given attribute", bucketId); return false; } ArrayIndex index = std::get<2>(repeatedPaths[i]); if (index >= primCount) { db.logWarning("Bucket %zd has less entries than required", bucketId); return false; } size_t byteCount = elementSize * index; { // Copy the data memcpy(destPtr, srcPtr + byteCount, elementSize); // Move the write pointer destPtr += elementSize; } } return true; } }; REGISTER_OGN_NODE() } } }
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnMakeArray.py
""" This is the implementation of the OGN node defined in OgnMakeArrayDouble3.ogn """ import omni.graph.core as og class OgnMakeArray: """ Makes an output array attribute from input values """ @staticmethod def compute(db) -> bool: """Compute the outputs from the current input""" if db.inputs.a.type.base_type == og.BaseDataType.UNKNOWN: return False array_size = db.inputs.arraySize out_array = [] if array_size > 0: out_array.append(db.inputs.a.value) if array_size > 1: out_array.append(db.inputs.b.value) if array_size > 2: out_array.append(db.inputs.c.value) if array_size > 3: out_array.append(db.inputs.d.value) if array_size > 4: out_array.append(db.inputs.e.value) out_array.extend([db.inputs.e.value] * (array_size - 5)) db.outputs.array.value = out_array return True @staticmethod def on_connection_type_resolve(node) -> None: attribs = [(node.get_attribute("inputs:" + a), None, 0, None) for a in ("a", "b", "c", "d", "e")] attribs.append((node.get_attribute("outputs:array"), None, 1, None)) og.resolve_base_coupled(attribs)
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnGetParentPath.cpp
// Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnGetParentPathDatabase.h> #include <omni/fabric/FabricUSD.h> using omni::fabric::asInt; using omni::fabric::toTfToken; static NameToken const& getParentPath(const NameToken& pathAsToken) { auto pathToken = toTfToken(pathAsToken); if (pathAsToken != omni::fabric::kUninitializedToken && pxr::SdfPath::IsValidPathString(pathToken)) { auto parentPath = pxr::SdfPath(pathToken).GetParentPath(); return *asInt(&parentPath.GetToken()); } return pathAsToken; } namespace omni { namespace graph { namespace nodes { class OgnGetParentPath { public: static bool computeVectorized(OgnGetParentPathDatabase& db, size_t count) { if (db.inputs.path().type().arrayDepth > 0) { for (size_t idx = 0; idx < count; ++idx) { const auto inputPathArray = *db.inputs.path(idx).get<OgnToken[]>(); auto outputPathArray = *db.outputs.parentPath(idx).get<OgnToken[]>(); outputPathArray.resize(inputPathArray.size()); std::transform(inputPathArray.begin(), inputPathArray.end(), outputPathArray.begin(), [&](const auto& p) { return getParentPath(p); }); } } else { auto ipt = db.inputs.path().get<OgnToken>(); auto inputPath = ipt.vectorized(count); auto oldInputs = db.state.path.vectorized(count); auto op = db.outputs.parentPath().get<OgnToken>(); auto outputs = op.vectorized(count); for (size_t idx = 0; idx < count; ++idx) { if (oldInputs[idx] != inputPath[idx]) { outputs[idx] = getParentPath(inputPath[idx]); oldInputs[idx] = inputPath[idx]; } } } return count; } static void onConnectionTypeResolve(const NodeObj& node) { // Resolve fully-coupled types for the 2 attributes std::array<AttributeObj, 2> attrs{ node.iNode->getAttribute(node, OgnGetParentPathAttributes::inputs::path.m_name), node.iNode->getAttribute(node, OgnGetParentPathAttributes::outputs::parentPath.m_name) }; node.iNode->resolveCoupledAttributes(node, attrs.data(), attrs.size()); } }; REGISTER_OGN_NODE(); } // nodes } // graph } // omni
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnBreakVector3.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnBreakVector3Database.h> #include <omni/graph/core/ogn/ComputeHelpers.h> #include <omni/graph/core/ogn/UsdTypes.h> #include <fstream> #include <iomanip> namespace omni { namespace graph { namespace nodes { namespace { template <typename Type> bool tryBreakVector(OgnBreakVector3Database& db, size_t count = 1) { const auto vector = db.inputs.tuple().template get<Type[3]>(); const auto x = db.outputs.x().template get<Type>(); const auto y = db.outputs.y().template get<Type>(); const auto z = db.outputs.z().template get<Type>(); if (!vector || !x || !y || !z) return false; const auto pVector = vector.vectorized(count); const auto px = x.vectorized(count); const auto py = y.vectorized(count); const auto pz = z.vectorized(count); if (pVector.empty() || px.empty() || py.empty() || pz.empty()) return false; for (size_t i = 0; i < count; i++) { px[i] = pVector[i][0]; py[i] = pVector[i][1]; pz[i] = pVector[i][2]; } return true; } } // namespace // Node to break a 3-vector into it's component scalers class OgnBreakVector3 { public: static size_t computeVectorized(OgnBreakVector3Database& db, size_t count) { // Compute the components, if the types are all resolved. try { if (tryBreakVector<double>(db, count)) return count; else if (tryBreakVector<float>(db, count)) return true; else if (tryBreakVector<pxr::GfHalf>(db, count)) return count; else if (tryBreakVector<int32_t>(db, count)) return count; else { db.logWarning("Failed to resolve input types"); } } catch (const std::exception& e) { db.logError("Vector could not be broken: %s", e.what()); return 0; } return 0; } static void onConnectionTypeResolve(const NodeObj& nodeObj) { auto vector = nodeObj.iNode->getAttributeByToken(nodeObj, inputs::tuple.token()); auto x = nodeObj.iNode->getAttributeByToken(nodeObj, outputs::x.token()); auto y = nodeObj.iNode->getAttributeByToken(nodeObj, outputs::y.token()); auto z = nodeObj.iNode->getAttributeByToken(nodeObj, outputs::z.token()); auto vectorType = vector.iAttribute->getResolvedType(vector); // Require inputs to be resolved before determining outputs' type if (vectorType.baseType != BaseDataType::eUnknown) { std::array<AttributeObj, 4> attrs{ vector, x, y, z }; std::array<uint8_t, 4> tuples{ 3, 1, 1, 1}; std::array<uint8_t, 4> arrays{ 0, 0, 0, 0 }; std::array<AttributeRole, 4> roles{ vectorType.role, AttributeRole::eNone, AttributeRole::eNone, AttributeRole::eNone }; nodeObj.iNode->resolvePartiallyCoupledAttributes(nodeObj, attrs.data(), tuples.data(), arrays.data(), roles.data(), attrs.size()); } } }; REGISTER_OGN_NODE(); } } }
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnArraySetIndex.cpp
// Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnArraySetIndexDatabase.h> #include <omni/graph/core/StringUtils.h> #include <omni/graph/core/ogn/ComputeHelpers.h> #include <carb/logging/Log.h> #include <algorithm> namespace omni { namespace graph { namespace nodes { using core::ogn::array; // unnamed namespace to avoid multiple declaration when linking namespace { // helper to wrap a given index from legal range [-arrayLength, arrayLength) to [0:arrayLength) // This will throw if the wrapped index is greater than arraySize when resizeToFit is false, // or if the wrapped index is negative. size_t tryWrapIndex(int index, size_t arraySize, bool resizeToFit) { int wrappedIndex = index; if (index < 0) wrappedIndex = static_cast<int>(arraySize) + index; if ((wrappedIndex >= static_cast<int>(arraySize) && !resizeToFit) || wrappedIndex < 0) throw ogn::compute::InputError(formatString("inputs:index %d is out of range for inputs:array of size %zu", wrappedIndex, arraySize)); return static_cast<size_t>(wrappedIndex); } template<typename BaseType> bool tryComputeAssumingType(OgnArraySetIndexDatabase& db) { auto inputArray = db.inputs.array().template get<BaseType[]>(); size_t const inputArraySize = db.inputs.array().size(); size_t const index = tryWrapIndex(db.inputs.index(), inputArraySize, db.inputs.resizeToFit()); auto const value = db.inputs.value().template get<BaseType>(); auto outputArray = db.outputs.array().template get<BaseType[]>(); if (!value || !inputArray) return false; // tryWrapIndex would have thrown already if index >= inputArraySize and resizeToFit is false size_t outputArraySize = std::max(inputArraySize, index + 1); (*outputArray).resize(outputArraySize); memcpy(outputArray->data(), inputArray->data(), sizeof(BaseType) * inputArraySize); if (outputArraySize > inputArraySize) memset(&((*outputArray)[inputArraySize]), 0, sizeof(BaseType) * (outputArraySize - inputArraySize)); memcpy(&((*outputArray)[index]), &*value, sizeof(BaseType)); return true; } } // namespace class OgnArraySetIndex { public: static bool compute(OgnArraySetIndexDatabase& db) { auto& inputType = db.inputs.value().type(); try { switch (inputType.baseType) { case BaseDataType::eBool: return tryComputeAssumingType<bool>(db); case BaseDataType::eToken: return tryComputeAssumingType<ogn::Token>(db); case BaseDataType::eDouble: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<double>(db); case 2: return tryComputeAssumingType<double[2]>(db); case 3: return tryComputeAssumingType<double[3]>(db); case 4: return tryComputeAssumingType<double[4]>(db); case 9: return tryComputeAssumingType<double[9]>(db); case 16: return tryComputeAssumingType<double[16]>(db); default: break; } case BaseDataType::eFloat: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<float>(db); case 2: return tryComputeAssumingType<float[2]>(db); case 3: return tryComputeAssumingType<float[3]>(db); case 4: return tryComputeAssumingType<float[4]>(db); default: break; } case BaseDataType::eHalf: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<pxr::GfHalf>(db); case 2: return tryComputeAssumingType<pxr::GfHalf[2]>(db); case 3: return tryComputeAssumingType<pxr::GfHalf[3]>(db); case 4: return tryComputeAssumingType<pxr::GfHalf[4]>(db); default: break; } case BaseDataType::eInt: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<int32_t>(db); case 2: return tryComputeAssumingType<int32_t[2]>(db); case 3: return tryComputeAssumingType<int32_t[3]>(db); case 4: return tryComputeAssumingType<int32_t[4]>(db); default: break; } ; case BaseDataType::eInt64: return tryComputeAssumingType<int64_t>(db); case BaseDataType::eUChar: return tryComputeAssumingType<unsigned char>(db); case BaseDataType::eUInt: return tryComputeAssumingType<uint32_t>(db); case BaseDataType::eUInt64: return tryComputeAssumingType<uint64_t>(db); default: break; } db.logWarning("Failed to resolve input types"); } catch (ogn::compute::InputError const &error) { db.logError(error.what()); } return false; } static void onConnectionTypeResolve(const NodeObj& node){ auto const inputArray = node.iNode->getAttributeByToken(node, inputs::array.token()); auto const inputValue = node.iNode->getAttributeByToken(node, inputs::value.token()); auto const outputArray = node.iNode->getAttributeByToken(node, outputs::array.token()); auto const inputArrayType = inputArray.iAttribute->getResolvedType(inputArray); if (inputArrayType.baseType != BaseDataType::eUnknown) { std::array<AttributeObj, 3> attrs { inputArray, inputValue, outputArray }; // all should have the same tuple count std::array<uint8_t, 3> tupleCounts { inputArrayType.componentCount, inputArrayType.componentCount, inputArrayType.componentCount }; // value type can not be an array because we don't support arrays-of-arrays std::array<uint8_t, 3> arrayDepths { 1, 0, 1 }; std::array<AttributeRole, 3> rolesBuf { inputArrayType.role, AttributeRole::eUnknown, AttributeRole::eUnknown }; node.iNode->resolvePartiallyCoupledAttributes(node, attrs.data(), tupleCounts.data(), arrayDepths.data(), rolesBuf.data(), attrs.size()); } } }; REGISTER_OGN_NODE() } // namespace nodes } // namespace graph } // namespace omni
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnArrayRemoveIndex.cpp
// Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnArrayRemoveIndexDatabase.h> #include <omni/graph/core/StringUtils.h> #include <omni/graph/core/ogn/ComputeHelpers.h> #include <carb/logging/Log.h> #include <algorithm> namespace omni { namespace graph { namespace nodes { using core::ogn::array; // unnamed namespace to avoid multiple declaration when linking namespace { // helper to wrap a given index from legal range [-arrayLength, arrayLength) to [0:arrayLength) // This will throw if the wrapped index is out of bounds size_t tryWrapIndex(int index, size_t arraySize) { int wrappedIndex = index; if (index < 0) wrappedIndex = static_cast<int>(arraySize) + index; if (wrappedIndex < 0 || wrappedIndex >= static_cast<int>(arraySize)) throw ogn::compute::InputError(formatString("inputs:index %d is out of range for inputs:array of size %zu", wrappedIndex, arraySize)); return static_cast<size_t>(wrappedIndex); } template<typename BaseType> bool tryComputeAssumingType(OgnArrayRemoveIndexDatabase& db) { auto const inputArray = db.inputs.array().template get<BaseType[]>(); size_t const inputArraySize = db.inputs.array().size(); size_t const index = tryWrapIndex(db.inputs.index(), inputArraySize); if (!inputArray) return false; // make sure the types match before copying input into output if (db.inputs.array().type() != db.outputs.array().type()) { auto attribute = db.abi_node().iNode->getAttributeByToken(db.abi_node(), outputs::array.m_token); auto handle = db.outputs.array().abi_handle(); attribute.iAttribute->setResolvedType(attribute, db.inputs.array().type()); db.outputs.array().reset(db.abi_context(), handle, attribute); } db.outputs.array().copyData(db.inputs.array()); auto outputArray = db.outputs.array().template get<BaseType[]>(); memcpy(outputArray->data() + index, outputArray->data() + index + 1, sizeof(BaseType) * (inputArraySize - index - 1)); (*outputArray).resize(inputArraySize - 1); return true; } } // namespace class OgnArrayRemoveIndex { public: static bool compute(OgnArrayRemoveIndexDatabase& db) { auto& inputType = db.inputs.array().type(); try { switch (inputType.baseType) { case BaseDataType::eBool: return tryComputeAssumingType<bool>(db); case BaseDataType::eToken: return tryComputeAssumingType<ogn::Token>(db); case BaseDataType::eDouble: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<double>(db); case 2: return tryComputeAssumingType<double[2]>(db); case 3: return tryComputeAssumingType<double[3]>(db); case 4: return tryComputeAssumingType<double[4]>(db); case 9: return tryComputeAssumingType<double[9]>(db); case 16: return tryComputeAssumingType<double[16]>(db); } case BaseDataType::eFloat: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<float>(db); case 2: return tryComputeAssumingType<float[2]>(db); case 3: return tryComputeAssumingType<float[3]>(db); case 4: return tryComputeAssumingType<float[4]>(db); } case BaseDataType::eHalf: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<pxr::GfHalf>(db); case 2: return tryComputeAssumingType<pxr::GfHalf[2]>(db); case 3: return tryComputeAssumingType<pxr::GfHalf[3]>(db); case 4: return tryComputeAssumingType<pxr::GfHalf[4]>(db); } case BaseDataType::eInt: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<int32_t>(db); case 2: return tryComputeAssumingType<int32_t[2]>(db); case 3: return tryComputeAssumingType<int32_t[3]>(db); case 4: return tryComputeAssumingType<int32_t[4]>(db); } ; case BaseDataType::eInt64: return tryComputeAssumingType<int64_t>(db); case BaseDataType::eUChar: return tryComputeAssumingType<unsigned char>(db); case BaseDataType::eUInt: return tryComputeAssumingType<uint32_t>(db); case BaseDataType::eUInt64: return tryComputeAssumingType<uint64_t>(db); default: break; } db.logWarning("Failed to resolve input types"); } catch (ogn::compute::InputError const &error) { db.logError(error.what()); } return false; } static void onConnectionTypeResolve(const NodeObj& node){ auto const inputArray = node.iNode->getAttributeByToken(node, inputs::array.token()); auto const outputArray = node.iNode->getAttributeByToken(node, outputs::array.token()); auto const inputArrayType = inputArray.iAttribute->getResolvedType(inputArray); if (inputArrayType.baseType != BaseDataType::eUnknown) { std::array<AttributeObj, 2> attrs { inputArray, outputArray }; // all should have the same tuple count std::array<uint8_t, 2> tupleCounts { inputArrayType.componentCount, inputArrayType.componentCount }; // value type can not be an array because we don't support arrays-of-arrays std::array<uint8_t, 2> arrayDepths { 1, 1 }; std::array<AttributeRole, 2> rolesBuf { inputArrayType.role, AttributeRole::eUnknown }; node.iNode->resolvePartiallyCoupledAttributes(node, attrs.data(), tupleCounts.data(), arrayDepths.data(), rolesBuf.data(), attrs.size()); } } }; REGISTER_OGN_NODE() } // namespace nodes } // namespace graph } // namespace omni
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnGetPrimRelationship.cpp
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include "OgnGetPrimRelationshipDatabase.h" #include <omni/graph/core/PreUsdInclude.h> #include <pxr/usd/sdf/path.h> #include <pxr/usd/usd/common.h> #include <pxr/usd/usd/prim.h> #include <pxr/usd/usd/relationship.h> #include <pxr/usd/usdUtils/stageCache.h> #include <omni/graph/core/PostUsdInclude.h> #include <algorithm> #include "PrimCommon.h" namespace omni { namespace graph { namespace nodes { class OgnGetPrimRelationship { public: // Queries relationship data on a prim static bool compute(OgnGetPrimRelationshipDatabase& db) { auto& nodeObj = db.abi_node(); const auto& contextObj = db.abi_context(); auto iContext = contextObj.iContext; try { auto primPath = getPrimOrPath(contextObj, nodeObj, inputs::prim.token(), inputs::path.token(), inputs::usePath.token(), db.getInstanceIndex()); const char* relName = db.tokenToString(db.inputs.name()); if (!relName) return false; long int stageId = iContext->getStageId(contextObj); pxr::UsdStageRefPtr stage = pxr::UsdUtilsStageCache::Get().Find(pxr::UsdStageCache::Id::FromLongInt(stageId)); pxr::UsdPrim prim = stage->GetPrimAtPath(primPath); if (!prim) return false; pxr::UsdRelationship relationship = prim.GetRelationship(pxr::TfToken(relName)); pxr::SdfPathVector targets; if (relationship.GetTargets(&targets)) { auto& outputPaths = db.outputs.paths(); outputPaths.resize(targets.size()); std::transform(targets.begin(), targets.end(), outputPaths.begin(), [&db](const pxr::SdfPath& path) { return db.stringToToken(path.GetText()); }); } return true; } catch(const std::exception& e) { db.logError(e.what()); return false; } } static bool updateNodeVersion(const GraphContextObj& context, const NodeObj& nodeObj, int oldVersion, int newVersion) { if (oldVersion < newVersion) { if (oldVersion < 2) { // for older nodes, inputs:usePath must equal true so the prim path method is on by default const bool val{ true }; nodeObj.iNode->createAttribute(nodeObj, "inputs:usePath", Type(BaseDataType::eBool), &val, nullptr, kAttributePortType_Input, kExtendedAttributeType_Regular, nullptr); } return true; } return false; } }; REGISTER_OGN_NODE() } } }
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnGetPrimsAtPath.cpp
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnGetPrimsAtPathDatabase.h> namespace omni { namespace graph { namespace nodes { class OgnGetPrimsAtPath { public: static bool computeVectorized(OgnGetPrimsAtPathDatabase& db, size_t count) { if (db.inputs.path().type().arrayDepth > 0) { for (size_t idx = 0; idx < count; ++idx) { auto& outPrims = db.outputs.prims(idx); const auto paths = *db.inputs.path(idx).template get<OgnToken[]>(); outPrims.resize(paths.size()); std::transform(paths.begin(), paths.end(), outPrims.begin(), [&](const auto& p) { return (p != omni::fabric::kUninitializedToken) ? db.tokenToPath(p) : omni::fabric::kUninitializedPath; }); } } else { const auto pathPtr = db.inputs.path().template get<OgnToken>(); if (pathPtr) { auto path = pathPtr.vectorized(count); auto oldPath = db.state.path.vectorized(count); for (size_t idx = 0; idx < count; ++idx) { auto outPrims = db.outputs.prims(idx); if (oldPath[idx] != path[idx]) { if (path[idx] != omni::fabric::kUninitializedToken) { outPrims.resize(1); outPrims[0] = db.tokenToPath(path[idx]); } else { outPrims.resize(0); } } } } } return count; } }; REGISTER_OGN_NODE(); } // nodes } // graph } // omni
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnMakeVector4.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnMakeVector4Database.h> #include <omni/graph/core/ogn/ComputeHelpers.h> #include <omni/graph/core/ogn/UsdTypes.h> #include <fstream> #include <iomanip> namespace omni { namespace graph { namespace nodes { namespace { template <typename Type> bool tryMakeVector(OgnMakeVector4Database& db) { const auto x = db.inputs.x().template get<Type>(); const auto y = db.inputs.y().template get<Type>(); const auto z = db.inputs.z().template get<Type>(); const auto w = db.inputs.w().template get<Type>(); auto vector = db.outputs.tuple().template get<Type[4]>(); if (vector && x && y && z && w) { (*vector)[0] = *x; (*vector)[1] = *y; (*vector)[2] = *z; (*vector)[3] = *w; return true; } const auto xArray = db.inputs.x().template get<Type[]>(); const auto yArray = db.inputs.y().template get<Type[]>(); const auto zArray = db.inputs.z().template get<Type[]>(); const auto wArray = db.inputs.w().template get<Type[]>(); auto vectorArray = db.outputs.tuple().template get<Type[][4]>(); if (!vectorArray || !xArray || !yArray || !zArray || !wArray) { return false; } if (xArray->size() != yArray->size() || xArray->size() != zArray->size() || xArray->size() != wArray->size()) { throw ogn::compute::InputError("Input arrays of different lengths x:" + std::to_string(xArray->size()) + ", y:" + std::to_string(yArray->size()) + ", z:" + std::to_string(zArray->size()) + ", w:" + std::to_string(wArray->size())); } vectorArray->resize(xArray->size()); for (size_t i = 0; i < vectorArray->size(); i++) { (*vectorArray)[i][0] = (*xArray)[i]; (*vectorArray)[i][1] = (*yArray)[i]; (*vectorArray)[i][2] = (*zArray)[i]; (*vectorArray)[i][3] = (*wArray)[i]; } return true; } } // namespace // Node to merge 4 scalers together to make 4-vector class OgnMakeVector4 { public: static bool compute(OgnMakeVector4Database& db) { // Compute the components, if the types are all resolved. try { if (tryMakeVector<double>(db)) return true; else if (tryMakeVector<float>(db)) return true; else if (tryMakeVector<pxr::GfHalf>(db)) return true; else if (tryMakeVector<int32_t>(db)) return true; else { db.logError("Failed to resolve input types"); return false; } } catch (const std::exception& e) { db.logError("Vector could not be made: %s", e.what()); return false; } return true; } static void onConnectionTypeResolve(const NodeObj& nodeObj) { auto x = nodeObj.iNode->getAttributeByToken(nodeObj, inputs::x.token()); auto y = nodeObj.iNode->getAttributeByToken(nodeObj, inputs::y.token()); auto z = nodeObj.iNode->getAttributeByToken(nodeObj, inputs::z.token()); auto w = nodeObj.iNode->getAttributeByToken(nodeObj, inputs::w.token()); auto vector = nodeObj.iNode->getAttributeByToken(nodeObj, outputs::tuple.token()); auto xType = vector.iAttribute->getResolvedType(x); auto yType = vector.iAttribute->getResolvedType(y); auto zType = vector.iAttribute->getResolvedType(z); auto wType = vector.iAttribute->getResolvedType(w); std::array<AttributeObj, 4> attrs{ x, y, z, w }; if (nodeObj.iNode->resolveCoupledAttributes(nodeObj, attrs.data(), attrs.size())) { xType = vector.iAttribute->getResolvedType(x); yType = vector.iAttribute->getResolvedType(y); zType = vector.iAttribute->getResolvedType(z); wType = vector.iAttribute->getResolvedType(w); } // Require inputs to be resolved before determining outputs' type if (xType.baseType != BaseDataType::eUnknown && yType.baseType != BaseDataType::eUnknown && zType.baseType != BaseDataType::eUnknown && wType.baseType != BaseDataType::eUnknown) { std::array<AttributeObj, 5> attrs{ x, y, z, w, vector }; std::array<uint8_t, 5> tuples{ 1, 1, 1, 1, 4 }; std::array<uint8_t, 5> arrays{ xType.arrayDepth, yType.arrayDepth, zType.arrayDepth, wType.arrayDepth, xType.arrayDepth }; std::array<AttributeRole, 5> roles{ xType.role, yType.role, zType.role, wType.role, AttributeRole::eNone }; nodeObj.iNode->resolvePartiallyCoupledAttributes( nodeObj, attrs.data(), tuples.data(), arrays.data(), roles.data(), attrs.size()); } } }; REGISTER_OGN_NODE(); } } }
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnArrayFill.cpp
// Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnArrayFillDatabase.h> #include <omni/graph/core/ogn/ComputeHelpers.h> #include <omni/graph/core/ogn/string.h> #include <omni/graph/core/ogn/Types.h> #include <algorithm> namespace omni { namespace graph { namespace nodes { // unnamed namespace to avoid multiple declaration when linking namespace { // Custom implementation of std::rotate. // Using std::fill fails to build on Linux when the underlying type is a tuple (eg int[3]) template< class ForwardIt, class T > void fillArray(ForwardIt first, ForwardIt last, const T& value) { for (; first != last; ++first) { memcpy(&*first, &value, sizeof(*first)); } } template<typename BaseType> bool tryComputeAssumingType(OgnArrayFillDatabase& db) { auto const inputArray = db.inputs.array().template get<BaseType[]>(); size_t const inputArraySize = db.inputs.array().size(); auto const fillValue = db.inputs.fillValue().template get<BaseType>(); auto outputArray = db.outputs.array().template get<BaseType[]>(); if (!fillValue || !inputArray) return false; (*outputArray).resize(inputArraySize); fillArray(outputArray->begin(), outputArray->end(), *fillValue); return true; } } // namespace class OgnArrayFill { public: static bool compute(OgnArrayFillDatabase& db) { auto& inputType = db.inputs.fillValue().type(); try { switch (inputType.baseType) { case BaseDataType::eBool: return tryComputeAssumingType<bool>(db); case BaseDataType::eToken: return tryComputeAssumingType<ogn::Token>(db); case BaseDataType::eDouble: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<double>(db); case 2: return tryComputeAssumingType<double[2]>(db); case 3: return tryComputeAssumingType<double[3]>(db); case 4: return tryComputeAssumingType<double[4]>(db); case 9: return tryComputeAssumingType<double[9]>(db); case 16: return tryComputeAssumingType<double[16]>(db); default: break; } case BaseDataType::eFloat: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<float>(db); case 2: return tryComputeAssumingType<float[2]>(db); case 3: return tryComputeAssumingType<float[3]>(db); case 4: return tryComputeAssumingType<float[4]>(db); default: break; } case BaseDataType::eHalf: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<pxr::GfHalf>(db); case 2: return tryComputeAssumingType<pxr::GfHalf[2]>(db); case 3: return tryComputeAssumingType<pxr::GfHalf[3]>(db); case 4: return tryComputeAssumingType<pxr::GfHalf[4]>(db); default: break; } case BaseDataType::eInt: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<int32_t>(db); case 2: return tryComputeAssumingType<int32_t[2]>(db); case 3: return tryComputeAssumingType<int32_t[3]>(db); case 4: return tryComputeAssumingType<int32_t[4]>(db); default: break; } ; case BaseDataType::eInt64: return tryComputeAssumingType<int64_t>(db); case BaseDataType::eUChar: return tryComputeAssumingType<unsigned char>(db); case BaseDataType::eUInt: return tryComputeAssumingType<uint32_t>(db); case BaseDataType::eUInt64: return tryComputeAssumingType<uint64_t>(db); default: break; } db.logWarning("Failed to resolve input types"); } catch (ogn::compute::InputError const &error) { db.logError(error.what()); } return false; } static void onConnectionTypeResolve(const NodeObj& node){ auto const inputArray = node.iNode->getAttributeByToken(node, inputs::array.token()); auto const inputFillValue = node.iNode->getAttributeByToken(node, inputs::fillValue.token()); auto const outputArray = node.iNode->getAttributeByToken(node, outputs::array.token()); auto const inputArrayType = inputArray.iAttribute->getResolvedType(inputArray); if (inputArrayType.baseType != BaseDataType::eUnknown) { std::array<AttributeObj, 3> attrs { inputArray, inputFillValue, outputArray }; // all should have the same tuple count std::array<uint8_t, 3> tupleCounts { inputArrayType.componentCount, inputArrayType.componentCount, inputArrayType.componentCount }; // value type can not be an array because we don't support arrays-of-arrays std::array<uint8_t, 3> arrayDepths { 1, 0, 1 }; std::array<AttributeRole, 3> rolesBuf { inputArrayType.role, AttributeRole::eUnknown, AttributeRole::eUnknown }; node.iNode->resolvePartiallyCoupledAttributes(node, attrs.data(), tupleCounts.data(), arrayDepths.data(), rolesBuf.data(), attrs.size()); } } }; REGISTER_OGN_NODE() } // namespace nodes } // namespace graph } // namespace omni
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnArrayRemoveValue.cpp
// Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnArrayRemoveValueDatabase.h> #include <omni/graph/core/ogn/ComputeHelpers.h> #include <omni/graph/core/ogn/string.h> #include <omni/graph/core/ogn/Types.h> #include <algorithm> namespace omni { namespace graph { namespace nodes { // unnamed namespace to avoid multiple declaration when linking namespace { // Custom implementation of std::remove_if. // Using std::remove_if fails to build when the underlying type is a tuple (eg int[3]) template<class ForwardIt, class UnaryPredicate> int removeArray(ForwardIt first, ForwardIt last, UnaryPredicate p) { int outputArraySize = 0; first = std::find_if(first, last, p); if (first != last) { for(ForwardIt i = first; ++i != last; ) { if (!p(*i)) { memcpy(&*first++, &*i, sizeof(*first)); outputArraySize++; } } } return outputArraySize; } template<typename BaseType> bool tryComputeAssumingType(OgnArrayRemoveValueDatabase& db) { auto const inputArray = db.inputs.array().template get<BaseType[]>(); auto const value = db.inputs.value().template get<BaseType>(); bool const removeAll = db.inputs.removeAll(); size_t const inputArraySize = db.inputs.array().size(); size_t const stride = sizeof(BaseType); db.outputs.found() = false; if (!value || !inputArray) return false; // make sure the types match before copying input into output if (db.inputs.array().type() != db.outputs.array().type()) { auto attribute = db.abi_node().iNode->getAttributeByToken(db.abi_node(), outputs::array.m_token); auto handle = db.outputs.array().abi_handle(); attribute.iAttribute->setResolvedType(attribute, db.inputs.array().type()); db.outputs.array().reset(db.abi_context(), handle, attribute); } db.outputs.array().copyData(db.inputs.array()); auto equalsValue = [&value, &stride](auto &i) { return memcmp(&i, &*value, stride) == 0; }; auto const it = std::find_if(inputArray->begin(), inputArray->end(), equalsValue); if (it == inputArray->end()){ return true; } auto outputArray = db.outputs.array().template get<BaseType[]>(); if (removeAll) { const int outputArraySize = removeArray(outputArray->begin(), outputArray->end(), equalsValue); (*outputArray).resize(outputArraySize); } else { const int index = static_cast<int>(it - inputArray->begin()); memcpy(outputArray->data() + index, outputArray->data() + index + 1, stride * (inputArraySize - index - 1)); (*outputArray).resize(inputArraySize - 1); } db.outputs.found() = true; return true; } } // namespace class OgnArrayRemoveValue { public: static bool compute(OgnArrayRemoveValueDatabase& db) { auto& inputType = db.inputs.value().type(); try { switch (inputType.baseType) { case BaseDataType::eBool: return tryComputeAssumingType<bool>(db); case BaseDataType::eToken: return tryComputeAssumingType<ogn::Token>(db); case BaseDataType::eDouble: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<double>(db); case 2: return tryComputeAssumingType<double[2]>(db); case 3: return tryComputeAssumingType<double[3]>(db); case 4: return tryComputeAssumingType<double[4]>(db); case 9: return tryComputeAssumingType<double[9]>(db); case 16: return tryComputeAssumingType<double[16]>(db); default: break; } case BaseDataType::eFloat: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<float>(db); case 2: return tryComputeAssumingType<float[2]>(db); case 3: return tryComputeAssumingType<float[3]>(db); case 4: return tryComputeAssumingType<float[4]>(db); default: break; } case BaseDataType::eHalf: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<pxr::GfHalf>(db); case 2: return tryComputeAssumingType<pxr::GfHalf[2]>(db); case 3: return tryComputeAssumingType<pxr::GfHalf[3]>(db); case 4: return tryComputeAssumingType<pxr::GfHalf[4]>(db); default: break; } case BaseDataType::eInt: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<int32_t>(db); case 2: return tryComputeAssumingType<int32_t[2]>(db); case 3: return tryComputeAssumingType<int32_t[3]>(db); case 4: return tryComputeAssumingType<int32_t[4]>(db); default: break; } ; case BaseDataType::eInt64: return tryComputeAssumingType<int64_t>(db); case BaseDataType::eUChar: return tryComputeAssumingType<unsigned char>(db); case BaseDataType::eUInt: return tryComputeAssumingType<uint32_t>(db); case BaseDataType::eUInt64: return tryComputeAssumingType<uint64_t>(db); default: break; } db.logWarning("Failed to resolve input types"); } catch (ogn::compute::InputError const &error) { db.logError(error.what()); } return false; } static void onConnectionTypeResolve(const NodeObj& node){ auto const inputArray = node.iNode->getAttributeByToken(node, inputs::array.token()); auto const inputValue = node.iNode->getAttributeByToken(node, inputs::value.token()); auto const outputArray = node.iNode->getAttributeByToken(node, outputs::array.token()); auto const inputArrayType = inputArray.iAttribute->getResolvedType(inputArray); if (inputArrayType.baseType != BaseDataType::eUnknown) { std::array<AttributeObj, 3> attrs { inputArray, inputValue, outputArray }; // all should have the same tuple count std::array<uint8_t, 3> tupleCounts { inputArrayType.componentCount, inputArrayType.componentCount, inputArrayType.componentCount }; // value type can not be an array because we don't support arrays-of-arrays std::array<uint8_t, 3> arrayDepths { 1, 0, 1 }; std::array<AttributeRole, 3> rolesBuf { inputArrayType.role, AttributeRole::eUnknown, AttributeRole::eUnknown }; node.iNode->resolvePartiallyCoupledAttributes(node, attrs.data(), tupleCounts.data(), arrayDepths.data(), rolesBuf.data(), attrs.size()); } } }; REGISTER_OGN_NODE() } // namespace nodes } // namespace graph } // namespace omni
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnCompare.cpp
// Copyright (c) 2021-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnCompareDatabase.h> #include <functional> #include <omni/graph/core/ogn/ComputeHelpers.h> #include <omni/graph/core/ogn/string.h> #include <omni/graph/core/ogn/Types.h> #include <carb/logging/Log.h> namespace omni { namespace graph { namespace nodes { namespace { template<typename T> std::function<bool(const T&, const T&)> getOperation(OgnCompareDatabase& db, NameToken operation) { // Find the desired comparison std::function<bool(const T&, const T&)> fn; if (operation == db.tokens.gt) fn = [](const T& a, const T& b){ return a > b; }; else if (operation == db.tokens.lt) fn =[](const T& a, const T& b){ return a < b; }; else if (operation == db.tokens.ge) fn = [](const T& a, const T& b){ return a >= b; }; else if (operation == db.tokens.le) fn = [](const T& a, const T& b){ return a <= b; }; else if (operation == db.tokens.eq) fn = [](const T& a, const T& b){ return a == b; }; else if (operation == db.tokens.ne) fn = [](const T& a, const T& b){ return a != b; }; else { throw ogn::compute::InputError("Failed to resolve token " + std::string(db.tokenToString(operation)) + ", expected one of (>,<,>=,<=,==,!=)"); } return fn; } template<> std::function<bool(const OgnToken&, const OgnToken&)> getOperation(OgnCompareDatabase& db, NameToken operation) { std::function<bool(const OgnToken&, const OgnToken&)> fn; if (operation == db.tokens.eq) fn = [](const OgnToken& a, const OgnToken& b) { return a == b; }; else if (operation == db.tokens.ne) fn = [](const OgnToken& a, const OgnToken& b) { return a != b; }; else if (operation == db.tokens.gt || operation == db.tokens.lt || operation == db.tokens.ge || operation == db.tokens.le) throw ogn::compute::InputError("Operation " + std::string(db.tokenToString(operation)) + " not supported for Tokens, expected one of (==,!=)"); else throw ogn::compute::InputError("Failed to resolve token " + std::string(db.tokenToString(operation)) + ", expected one of (>,<,>=,<=,==,!=)"); return fn; } template<typename T> bool tryComputeAssumingType(OgnCompareDatabase& db, NameToken operation, size_t count) { auto op = getOperation<T>(db, operation); auto functor = [&](auto const& a, auto const& b, auto& result) { result = op(a, b); }; return ogn::compute::tryComputeWithArrayBroadcasting<T, T, bool>(db.inputs.a(), db.inputs.b(), db.outputs.result(), functor, count); } template<typename T, size_t N> bool tryComputeAssumingType(OgnCompareDatabase& db, NameToken operation, size_t count) { auto op = getOperation<T>(db, operation); auto functor = [&](auto const& a, auto const& b, auto& result) { // Lexicographical comparison of tuples result = true; for (size_t i = 0; i < N; i++) { if (i < (N - 1) && (a[i] == b[i])) continue; else if (op(a[i], b[i])) { result = true; break; } else { result = false; break; } } }; return ogn::compute::tryComputeWithArrayBroadcasting<T[N], T[N], bool>(db.inputs.a(), db.inputs.b(), db.outputs.result(), functor, count); } bool tryComputeAssumingString(OgnCompareDatabase& db, NameToken operation, size_t count) { auto op = getOperation<ogn::const_string>(db, operation); for (size_t idx = 0; idx < count; ++idx) { auto stringA = db.inputs.a(idx).get<const char[]>(); auto stringB = db.inputs.b(idx).get<const char[]>(); *(db.outputs.result(idx).get<bool>()) = op(stringA(), stringB()); } return true; } } // namespace class OgnCompare { public: static bool computeVectorized(OgnCompareDatabase& db, size_t count) { try { auto& aType = db.inputs.a().type(); auto& bType = db.inputs.b().type(); if (aType.baseType != bType.baseType || aType.componentCount != bType.componentCount) throw ogn::compute::InputError("Failed to resolve input types"); const auto& operation = db.inputs.operation(); if ((operation != db.tokens.gt) and (operation != db.tokens.lt) and (operation != db.tokens.ge) and (operation != db.tokens.le) and (operation != db.tokens.eq) and (operation != db.tokens.ne)) { std::string op{ "Unknown" }; char const* opStr = db.tokenToString(operation); if (opStr) op = opStr; throw ogn::compute::InputError("Unrecognized operation '" + op + std::string("'")); } auto node = db.abi_node(); auto opAttrib = node.iNode->getAttributeByToken(node, inputs::operation.m_token); bool isOpConstant = opAttrib.iAttribute->isRuntimeConstant(opAttrib); using FUNC_SIG = bool (*)(OgnCompareDatabase& db, NameToken operation, size_t count); auto repeatWork = [&](FUNC_SIG const& func) { if (isOpConstant) { return func(db, operation, count); } bool ret = true; while (count) { ret = func(db, operation, 1) && ret; db.moveToNextInstance(); --count; } return ret; }; switch (aType.baseType) { case BaseDataType::eBool: return repeatWork(tryComputeAssumingType<bool>); case BaseDataType::eDouble: switch (aType.componentCount) { case 1: return repeatWork(tryComputeAssumingType<double>); case 2: return repeatWork(tryComputeAssumingType<double, 2>); case 3: return repeatWork(tryComputeAssumingType<double, 3>); case 4: return repeatWork(tryComputeAssumingType<double, 4>); case 9: return repeatWork(tryComputeAssumingType<double, 9>); case 16: return repeatWork(tryComputeAssumingType<double, 16>); } case BaseDataType::eFloat: switch (aType.componentCount) { case 1: return repeatWork(tryComputeAssumingType<float>); case 2: return repeatWork(tryComputeAssumingType<float, 2>); case 3: return repeatWork(tryComputeAssumingType<float, 3>); case 4: return repeatWork(tryComputeAssumingType<float, 4>); } case BaseDataType::eInt: switch (aType.componentCount) { case 1: return repeatWork(tryComputeAssumingType<int32_t>); case 2: return repeatWork(tryComputeAssumingType<int32_t, 2>); case 3: return repeatWork(tryComputeAssumingType<int32_t, 3>); case 4: return repeatWork(tryComputeAssumingType<int32_t, 4>); } case BaseDataType::eHalf: return repeatWork(tryComputeAssumingType<pxr::GfHalf>); case BaseDataType::eInt64: return repeatWork(tryComputeAssumingType<int64_t>); case BaseDataType::eUChar: if (aType.role == AttributeRole::eText && bType.role == AttributeRole::eText && aType.arrayDepth == 1 && bType.arrayDepth == 1 && aType.componentCount == 1 && bType.componentCount == 1) { return repeatWork(tryComputeAssumingString); } return repeatWork(tryComputeAssumingType<unsigned char>); case BaseDataType::eUInt: return repeatWork(tryComputeAssumingType<uint32_t>); case BaseDataType::eToken: return repeatWork(tryComputeAssumingType<OgnToken>); case BaseDataType::eUInt64: return repeatWork(tryComputeAssumingType<uint64_t>); default: break; } throw ogn::compute::InputError("Failed to resolve input types"); } catch (ogn::compute::InputError &error) { db.logError("%s", error.what()); } return false; } static void onConnectionTypeResolve(const NodeObj& node){ auto a = node.iNode->getAttributeByToken(node, inputs::a.token()); auto b = node.iNode->getAttributeByToken(node, inputs::b.token()); auto result = node.iNode->getAttributeByToken(node, outputs::result.token()); auto aType = a.iAttribute->getResolvedType(a); auto bType = b.iAttribute->getResolvedType(b); // Require inputs to be resolved before determining result's type if (aType.baseType != BaseDataType::eUnknown && bType.baseType != BaseDataType::eUnknown) { const bool isStringInput = (aType.baseType == BaseDataType::eUChar && bType.baseType == BaseDataType::eUChar && aType.role == AttributeRole::eText && bType.role == AttributeRole::eText && aType.arrayDepth == 1 && bType.arrayDepth == 1 && aType.componentCount == 1 && bType.componentCount == 1); const uint8_t resultArrayDepth = isStringInput ? 0 : std::max(aType.arrayDepth, bType.arrayDepth); Type resultType(BaseDataType::eBool, 1, resultArrayDepth); result.iAttribute->setResolvedType(result, resultType); } } }; REGISTER_OGN_NODE() } // namespace nodes } // namespace graph } // namespace omni
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnBundleConstructor.py
""" Module contains the OmniGraph node implementation of BundleConstructor """ import omni.graph.core as og class OgnBundleConstructor: """Node to create a bundle out of dynamic attributes""" @staticmethod def compute(db) -> bool: """Compute the bundle from the dynamic input attributes""" # Start with an empty output bundle. output_bundle = db.outputs.bundle output_bundle.clear() # Walk the list of node attribute, looking for dynamic inputs for attribute in db.abi_node.get_attributes(): if attribute.is_dynamic(): if attribute.get_port_type() != og.AttributePortType.ATTRIBUTE_PORT_TYPE_INPUT: continue if attribute.get_extended_type() != og.ExtendedAttributeType.EXTENDED_ATTR_TYPE_REGULAR: db.log_warn(f"Cannot add extended attribute types like '{attribute.get_name()}' to a bundle") continue if attribute.get_resolved_type().base_type in [og.BaseDataType.RELATIONSHIP]: db.log_warn(f"Cannot add bundle attribute types like '{attribute.get_name()}' to a bundle") continue # The bundled name does not need the port namespace new_name = attribute.get_name().replace("inputs:", "") output_bundle.insert((attribute.get_resolved_type(), new_name)) return True
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnGetPrimPaths.cpp
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnGetPrimPathsDatabase.h> namespace omni { namespace graph { namespace nodes { class OgnGetPrimPaths { public: static size_t computeVectorized(OgnGetPrimPathsDatabase& db, size_t count) { auto pathInterface = carb::getCachedInterface<omni::fabric::IPath>(); auto tokenInterface = carb::getCachedInterface<omni::fabric::IToken>(); if (!pathInterface || !tokenInterface) { CARB_LOG_ERROR("Failed to initialize path or token interface"); return 0; } for (size_t p = 0; p < count; p++) { const auto& prims = db.inputs.prims(p); auto& primPaths = db.outputs.primPaths(p); primPaths.resize(prims.size()); for (size_t i = 0; i < prims.size(); i++) { primPaths[i] = tokenInterface->getHandle(pathInterface->getText(prims[i])); } } return count; } }; REGISTER_OGN_NODE(); } // nodes } // graph } // omni
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnBreakVector4.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnBreakVector4Database.h> #include <omni/graph/core/ogn/ComputeHelpers.h> #include <omni/graph/core/ogn/UsdTypes.h> #include <fstream> #include <iomanip> namespace omni { namespace graph { namespace nodes { namespace { template <typename Type> bool tryBreakVector(OgnBreakVector4Database& db) { const auto vector = db.inputs.tuple().template get<Type[4]>(); auto x = db.outputs.x().template get<Type>(); auto y = db.outputs.y().template get<Type>(); auto z = db.outputs.z().template get<Type>(); auto w = db.outputs.w().template get<Type>(); if (!vector || !x || !y || !z || !w){ return false; } *x = (*vector)[0]; *y = (*vector)[1]; *z = (*vector)[2]; *w = (*vector)[3]; return true; } } // namespace // Node to break a 4-vector into it's component scalers class OgnBreakVector4 { public: static bool compute(OgnBreakVector4Database& db) { // Compute the components, if the types are all resolved. try { if (tryBreakVector<double>(db)) return true; else if (tryBreakVector<float>(db)) return true; else if (tryBreakVector<pxr::GfHalf>(db)) return true; else if (tryBreakVector<int32_t>(db)) return true; else { db.logWarning("Failed to resolve input types"); } } catch (const std::exception& e) { db.logError("Vector could not be broken: %s", e.what()); return false; } return true; } static void onConnectionTypeResolve(const NodeObj& nodeObj) { auto vector = nodeObj.iNode->getAttributeByToken(nodeObj, inputs::tuple.token()); auto x = nodeObj.iNode->getAttributeByToken(nodeObj, outputs::x.token()); auto y = nodeObj.iNode->getAttributeByToken(nodeObj, outputs::y.token()); auto z = nodeObj.iNode->getAttributeByToken(nodeObj, outputs::z.token()); auto w = nodeObj.iNode->getAttributeByToken(nodeObj, outputs::w.token()); auto vectorType = vector.iAttribute->getResolvedType(vector); // Require inputs to be resolved before determining outputs' type if (vectorType.baseType != BaseDataType::eUnknown) { std::array<AttributeObj, 5> attrs{ vector, x, y, z, w }; std::array<uint8_t, 5> tuples{ 4, 1, 1, 1, 1}; std::array<uint8_t, 5> arrays{ 0, 0, 0, 0, 0 }; std::array<AttributeRole, 5> roles{ vectorType.role, AttributeRole::eNone, AttributeRole::eNone, AttributeRole::eNone, AttributeRole::eNone}; nodeObj.iNode->resolvePartiallyCoupledAttributes(nodeObj, attrs.data(), tuples.data(), arrays.data(), roles.data(), attrs.size()); } } }; REGISTER_OGN_NODE(); } } }
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnGetParentPrims.cpp
// Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnGetParentPrimsDatabase.h> namespace omni { namespace graph { namespace nodes { class OgnGetParentPrims { public: static size_t computeVectorized(OgnGetParentPrimsDatabase& db, size_t count) { auto pathInterface = carb::getCachedInterface<omni::fabric::IPath>(); if (!pathInterface) { CARB_LOG_ERROR("Failed to initialize path or token interface"); return 0; } for (size_t i = 0; i < count; i++) { const auto& prims = db.inputs.prims(i); auto& parentPaths = db.outputs.parentPrims(i); parentPaths.resize(prims.size()); std::transform(prims.begin(), prims.end(), parentPaths.begin(), [&](const auto& p) { return pathInterface->getParent(p); }); } return count; } }; REGISTER_OGN_NODE(); } // nodes } // graph } // omni
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27.166666
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnEndsWith.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnEndsWithDatabase.h> #include <algorithm> namespace omni { namespace graph { namespace nodes { class OgnEndsWith { public: static bool compute(OgnEndsWithDatabase& db) { auto const& suffix = db.inputs.suffix(); auto const& value = db.inputs.value(); auto iters = std::mismatch(suffix.rbegin(), suffix.rend(), value.rbegin(), value.rend()); db.outputs.isSuffix() = (iters.first == suffix.rend()); return true; } }; REGISTER_OGN_NODE(); } // nodes } // graph } // omni
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/utility/OgnArrayResize.cpp
// Copyright (c) 2022-2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnArrayResizeDatabase.h> #include <omni/graph/core/StringUtils.h> #include <omni/graph/core/ogn/ComputeHelpers.h> #include <carb/logging/Log.h> #include <algorithm> namespace omni { namespace graph { namespace nodes { using core::ogn::array; // unnamed namespace to avoid multiple declaration when linking namespace { template<typename BaseType> bool tryComputeAssumingType(OgnArrayResizeDatabase& db) { auto const inputArray = db.inputs.array().template get<BaseType[]>(); size_t const inputArraySize = db.inputs.array().size(); size_t newSize = db.inputs.newSize(); auto outputArray = db.outputs.array().template get<BaseType[]>(); if (!inputArray) return false; if (newSize < 0) newSize = 0; (*outputArray).resize(newSize); memcpy(outputArray->data(), inputArray->data(), sizeof(BaseType) * (std::min(inputArraySize, newSize))); if (newSize > inputArraySize) memset(outputArray->data() + inputArraySize, 0, sizeof(BaseType) * (newSize - inputArraySize)); return true; } } // namespace class OgnArrayResize { public: static bool compute(OgnArrayResizeDatabase& db) { auto& inputType = db.inputs.array().type(); try { switch (inputType.baseType) { case BaseDataType::eBool: return tryComputeAssumingType<bool>(db); case BaseDataType::eToken: return tryComputeAssumingType<ogn::Token>(db); case BaseDataType::eDouble: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<double>(db); case 2: return tryComputeAssumingType<double[2]>(db); case 3: return tryComputeAssumingType<double[3]>(db); case 4: return tryComputeAssumingType<double[4]>(db); case 9: return tryComputeAssumingType<double[9]>(db); case 16: return tryComputeAssumingType<double[16]>(db); default: break; } case BaseDataType::eFloat: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<float>(db); case 2: return tryComputeAssumingType<float[2]>(db); case 3: return tryComputeAssumingType<float[3]>(db); case 4: return tryComputeAssumingType<float[4]>(db); default: break; } case BaseDataType::eHalf: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<pxr::GfHalf>(db); case 2: return tryComputeAssumingType<pxr::GfHalf[2]>(db); case 3: return tryComputeAssumingType<pxr::GfHalf[3]>(db); case 4: return tryComputeAssumingType<pxr::GfHalf[4]>(db); default: break; } case BaseDataType::eInt: switch (inputType.componentCount) { case 1: return tryComputeAssumingType<int32_t>(db); case 2: return tryComputeAssumingType<int32_t[2]>(db); case 3: return tryComputeAssumingType<int32_t[3]>(db); case 4: return tryComputeAssumingType<int32_t[4]>(db); default: break; } ; case BaseDataType::eInt64: return tryComputeAssumingType<int64_t>(db); case BaseDataType::eUChar: return tryComputeAssumingType<unsigned char>(db); case BaseDataType::eUInt: return tryComputeAssumingType<uint32_t>(db); case BaseDataType::eUInt64: return tryComputeAssumingType<uint64_t>(db); default: break; } db.logWarning("Failed to resolve input types"); } catch (ogn::compute::InputError const &error) { db.logError(error.what()); } return false; } static void onConnectionTypeResolve(const NodeObj& node){ auto const inputArray = node.iNode->getAttributeByToken(node, inputs::array.token()); auto const outputArray = node.iNode->getAttributeByToken(node, outputs::array.token()); auto const inputArrayType = inputArray.iAttribute->getResolvedType(inputArray); if (inputArrayType.baseType != BaseDataType::eUnknown) { std::array<AttributeObj, 2> attrs { inputArray, outputArray }; // all should have the same tuple count std::array<uint8_t, 3> tupleCounts { inputArrayType.componentCount, inputArrayType.componentCount }; // value type can not be an array because we don't support arrays-of-arrays std::array<uint8_t, 2> arrayDepths { 1, 1 }; std::array<AttributeRole, 2> rolesBuf { inputArrayType.role, AttributeRole::eUnknown }; node.iNode->resolvePartiallyCoupledAttributes(node, attrs.data(), tupleCounts.data(), arrayDepths.data(), rolesBuf.data(), attrs.size()); } } }; REGISTER_OGN_NODE() } // namespace nodes } // namespace graph } // namespace omni
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/variant/OgnGetVariantNames.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // // clang-format off #include "UsdPCH.h" // clang-format on #include "PrimCommon.h" #include <carb/logging/Log.h> #include <OgnGetVariantNamesDatabase.h> namespace omni::graph::nodes { class OgnGetVariantNames { public: static bool compute(OgnGetVariantNamesDatabase& db) { try { pxr::UsdPrim prim = tryGetTargetPrim(db, db.inputs.prim(), "prim"); pxr::UsdVariantSets variantSets = prim.GetVariantSets(); auto variantSetName = db.tokenToString(db.inputs.variantSetName()); pxr::UsdVariantSet variantSet = variantSets.GetVariantSet(variantSetName); auto variantNames = variantSet.GetVariantNames(); db.outputs.variantNames().resize(variantNames.size()); for (size_t i = 0; i < variantNames.size(); i++) { db.outputs.variantNames()[i] = db.stringToToken(variantNames[i].c_str()); } return true; } catch (const warning& e) { db.logWarning(e.what()); } catch (const std::exception& e) { db.logError(e.what()); } db.outputs.variantNames().resize(0); return false; } }; REGISTER_OGN_NODE() } // namespace omni::graph::nodes
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/variant/OgnClearVariantSelection.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // // clang-format off #include "UsdPCH.h" // clang-format on #include "PrimCommon.h" #include "VariantCommon.h" #include <carb/logging/Log.h> #include <OgnClearVariantSelectionDatabase.h> namespace omni::graph::nodes { class OgnClearVariantSelection { public: static bool compute(OgnClearVariantSelectionDatabase& db) { try { pxr::UsdPrim prim = tryGetTargetPrim(db, db.inputs.prim(), "prim"); pxr::UsdVariantSets variantSets = prim.GetVariantSets(); auto variantSetName = db.tokenToString(db.inputs.variantSetName()); pxr::UsdVariantSet variantSet = variantSets.GetVariantSet(variantSetName); if (db.inputs.setVariant()) { bool success = variantSet.SetVariantSelection(""); if (!success) throw warning(std::string("Failed to clear variant selection for variant set ") + variantSetName); } else { removeLocalOpinion(prim, variantSetName); } db.outputs.execOut() = kExecutionAttributeStateEnabled; return true; } catch (const warning& e) { db.logWarning(e.what()); } catch (const std::exception& e) { db.logError(e.what()); } return false; } }; REGISTER_OGN_NODE() } // namespace omni::graph::nodes
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/variant/OgnHasVariantSet.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // // clang-format off #include "UsdPCH.h" // clang-format on #include "PrimCommon.h" #include <carb/logging/Log.h> #include <omni/usd/UsdContext.h> #include <OgnHasVariantSetDatabase.h> namespace omni::graph::nodes { class OgnHasVariantSet { public: static bool compute(OgnHasVariantSetDatabase& db) { try { pxr::UsdPrim prim = tryGetTargetPrim(db, db.inputs.prim(), "prim"); pxr::UsdVariantSets variantSets = prim.GetVariantSets(); db.outputs.exists() = variantSets.HasVariantSet(db.tokenToString(db.inputs.variantSetName())); return true; } catch (const warning& e) { db.logWarning(e.what()); } catch (const std::exception& e) { db.logError(e.what()); } db.outputs.exists() = false; return false; } }; REGISTER_OGN_NODE() } // namespace omni::graph::nodes
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/variant/OgnGetVariantSetNames.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // // clang-format off #include "UsdPCH.h" // clang-format on #include "PrimCommon.h" #include <carb/logging/Log.h> #include <OgnGetVariantSetNamesDatabase.h> namespace omni::graph::nodes { class OgnGetVariantSetNames { public: static bool compute(OgnGetVariantSetNamesDatabase& db) { try { pxr::UsdPrim prim = tryGetTargetPrim(db, db.inputs.prim(), "prim"); pxr::UsdVariantSets variantSets = prim.GetVariantSets(); auto variantSetNames = variantSets.GetNames(); db.outputs.variantSetNames().resize(variantSetNames.size()); for (size_t i = 0; i < variantSetNames.size(); i++) { db.outputs.variantSetNames()[i] = db.stringToToken(variantSetNames[i].c_str()); } return true; } catch (const warning& e) { db.logWarning(e.what()); } catch (const std::exception& e) { db.logError(e.what()); } db.outputs.variantSetNames().resize(0); return false; } }; REGISTER_OGN_NODE() } // namespace omni::graph::nodes
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/variant/OgnSetVariantSelection.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // // clang-format off #include "UsdPCH.h" // clang-format on #include "PrimCommon.h" #include "VariantCommon.h" #include <carb/logging/Log.h> #include <OgnSetVariantSelectionDatabase.h> namespace omni::graph::nodes { class OgnSetVariantSelection { public: static bool compute(OgnSetVariantSelectionDatabase& db) { try { pxr::UsdPrim prim = tryGetTargetPrim(db, db.inputs.prim(), "prim"); pxr::UsdVariantSets variantSets = prim.GetVariantSets(); auto variantSetName = db.tokenToString(db.inputs.variantSetName()); pxr::UsdVariantSet variantSet = variantSets.GetVariantSet(variantSetName); auto variantName = db.tokenToString(db.inputs.variantName()); if (db.inputs.setVariant()) { removeLocalOpinion(prim, variantSetName, variantName); bool success = variantSet.SetVariantSelection(variantName); if (!success) throw warning(std::string("Failed to set variant selection for variant set ") + variantSetName + " to variant " + variantName); } else { setLocalOpinion(prim, variantSetName, variantName); } db.outputs.execOut() = kExecutionAttributeStateEnabled; return true; } catch (const warning& e) { db.logWarning(e.what()); } catch (const std::exception& e) { db.logError(e.what()); } return false; } }; REGISTER_OGN_NODE() } // namespace omni::graph::nodes
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/variant/OgnGetVariantSelection.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // // clang-format off #include "UsdPCH.h" // clang-format on #include "PrimCommon.h" #include <carb/logging/Log.h> #include <OgnGetVariantSelectionDatabase.h> namespace omni::graph::nodes { class OgnGetVariantSelection { public: static bool compute(OgnGetVariantSelectionDatabase& db) { try { pxr::UsdPrim prim = tryGetTargetPrim(db, db.inputs.prim(), "prim"); pxr::UsdVariantSets variantSets = prim.GetVariantSets(); auto variantSetName = db.tokenToString(db.inputs.variantSetName()); pxr::UsdVariantSet variantSet = variantSets.GetVariantSet(variantSetName); auto variantSelection = variantSet.GetVariantSelection(); db.outputs.variantName() = db.stringToToken(variantSelection.c_str()); return true; } catch (const warning& e) { db.logWarning(e.what()); } catch (const std::exception& e) { db.logError(e.what()); } db.outputs.variantName() = db.stringToToken(""); return false; } }; REGISTER_OGN_NODE() } // namespace omni::graph::nodes
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/variant/OgnBlendVariants.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // // clang-format off #include "UsdPCH.h" // clang-format on #include "PrimCommon.h" #include "VariantCommon.h" #include <carb/logging/Log.h> #include <omni/fabric/Enums.h> #include <omni/graph/core/ogn/Types.h> #include <omni/math/linalg/SafeCast.h> #include <omni/usd/UsdContext.h> #include <pxr/usd/sdf/variantSetSpec.h> #include <pxr/usd/sdf/variantSpec.h> #include <OgnBlendVariantsDatabase.h> using omni::graph::core::ogn::eAttributeType::kOgnOutput; using omni::graph::core::ogn::eMemoryType::kCpu; using omni::math::linalg::vec3f; using DB = OgnBlendVariantsDatabase; namespace omni::graph::nodes { namespace { using LerpFunction = void (*)(const double alpha, const pxr::SdfPropertySpecHandle& propertyA, const pxr::SdfPropertySpecHandle& propertyB, pxr::UsdAttribute attribute); template <typename T> void floatLerp(const double alpha, const pxr::SdfPropertySpecHandle& propertyA, const pxr::SdfPropertySpecHandle& propertyB, pxr::UsdAttribute attribute) { T a = propertyA->GetDefaultValue().Get<T>(); T b = propertyB->GetDefaultValue().Get<T>(); T c = pxr::GfLerp(alpha, a, b); if (attribute.IsValid()) attribute.Set<T>(c); } template <typename T> void discreteLerp(const double alpha, const pxr::SdfPropertySpecHandle& propertyA, const pxr::SdfPropertySpecHandle& propertyB, pxr::UsdAttribute attribute) { T a = propertyA->GetDefaultValue().Get<T>(); T b = propertyB->GetDefaultValue().Get<T>(); if (attribute.IsValid()) { if (alpha < 0.5) attribute.Set<T>(a); else attribute.Set<T>(b); } } void lerpAttribute(const double alpha, const pxr::SdfPropertySpecHandle& propertyA, const pxr::SdfPropertySpecHandle& propertyB, const pxr::UsdAttribute& attribute) { if (propertyA->GetSpecType() != propertyB->GetSpecType()) throw warning("Property spec types do not match (attribute " + attribute.GetPath().GetString() + ")"); if (propertyA->GetTypeName() != attribute.GetTypeName()) throw warning("Attribute types do not match (attribute " + attribute.GetPath().GetString() + ")"); if (propertyA->GetValueType() != propertyB->GetValueType()) throw warning("Property value types do not match"); auto typeName = propertyA->GetValueType().GetTypeName(); auto handleType = [alpha, &propertyA, &propertyB, &attribute, &typeName](const char* type, LerpFunction lerpFunction) -> bool { if (typeName == type) { lerpFunction(alpha, propertyA, propertyB, attribute); return true; } return false; }; if (!handleType("bool", discreteLerp<bool>) && !handleType("double", floatLerp<double>) && !handleType("float", floatLerp<float>) && !handleType("pxr_half::half", floatLerp<pxr::GfHalf>) && !handleType("int", discreteLerp<int>) && !handleType("__int64", discreteLerp<int64_t>) // Windows && !handleType("long", discreteLerp<int64_t>) // Linux && !handleType("unsigned char", discreteLerp<uint8_t>) && !handleType("unsigned int", discreteLerp<uint32_t>) && !handleType("unsigned __int64", discreteLerp<uint64_t>) // Windows && !handleType("unsigned long", discreteLerp<uint64_t>) // Linux && !handleType("TfToken", discreteLerp<pxr::TfToken>) && !handleType("SdfTimeCode", floatLerp<pxr::SdfTimeCode>) && !handleType("GfVec2d", floatLerp<pxr::GfVec2d>) && !handleType("GfVec2f", floatLerp<pxr::GfVec2f>) && !handleType("GfVec2h", floatLerp<pxr::GfVec2h>) && !handleType("GfVec2i", discreteLerp<pxr::GfVec2i>) && !handleType("GfVec3d", floatLerp<pxr::GfVec3d>) && !handleType("GfVec3f", floatLerp<pxr::GfVec3f>) && !handleType("GfVec3h", floatLerp<pxr::GfVec3h>) && !handleType("GfVec3i", discreteLerp<pxr::GfVec3i>) && !handleType("GfVec4d", floatLerp<pxr::GfVec4d>) && !handleType("GfVec4f", floatLerp<pxr::GfVec4f>) && !handleType("GfVec4h", floatLerp<pxr::GfVec4h>) && !handleType("GfVec4i", discreteLerp<pxr::GfVec4i>) && !handleType("GfQuatd", floatLerp<pxr::GfQuatd>) && !handleType("GfQuatf", floatLerp<pxr::GfQuatf>) && !handleType("GfQuath", floatLerp<pxr::GfQuath>) && !handleType("GfMatrix2d", floatLerp<pxr::GfMatrix2d>) && !handleType("GfMatrix3d", floatLerp<pxr::GfMatrix3d>) && !handleType("GfMatrix4d", floatLerp<pxr::GfMatrix4d>)) throw warning("Unsupported property type " + typeName); } } class OgnBlendVariants { public: static bool compute(OgnBlendVariantsDatabase& db) { auto ok = [&db]() { db.outputs.execOut() = kExecutionAttributeStateEnabled; return true; }; try { pxr::UsdPrim prim = tryGetTargetPrim(db, db.inputs.prim(), "prim"); std::string variantSetName = db.tokenToString(db.inputs.variantSetName()); std::string variantNameA = db.tokenToString(db.inputs.variantNameA()); std::string variantNameB = db.tokenToString(db.inputs.variantNameB()); double blend = std::max(std::min(db.inputs.blend(), 1.0), 0.0); pxr::UsdVariantSets variantSets = prim.GetVariantSets(); pxr::UsdVariantSet variantSet = variantSets.GetVariantSet(variantSetName); if (!variantSet.IsValid()) throw warning("Invalid variant set " + variantSetName); bool finishing = (1.0 - blend) < 1e-6; if (finishing && db.inputs.setVariant()) variantSet.SetVariantSelection(variantNameB); VariantData a = getVariantData(prim, variantSetName, variantNameA); VariantData b = getVariantData(prim, variantSetName, variantNameB); for (const auto& [path, propertyA] : a) { if (b.find(path) == b.end()) continue; auto propertyB = b[path]; auto attribute = prim.GetStage()->GetAttributeAtPath(path); if (!attribute.IsValid()) throw warning("Invalid attribute " + path.GetString()); if (finishing && db.inputs.setVariant()) attribute.Clear(); else lerpAttribute(blend, propertyA, propertyB, attribute); } return ok(); } catch (const warning& e) { db.logWarning(e.what()); } catch (const std::exception& e) { db.logError(e.what()); } return false; } }; REGISTER_OGN_NODE() } // namespace omni::graph::nodes
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/geo/OgnCurveFrame.cpp
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnCurveFrameDatabase.h> #include "omni/math/linalg/vec.h" #include <carb/Framework.h> #include <carb/Types.h> #include <math.h> using omni::math::linalg::vec3f; namespace omni { namespace graph { namespace nodes { static vec3f perpendicular(vec3f v) { vec3f av(abs(v[0]), abs(v[1]), abs(v[2])); // Find the smallest coordinate of v. int axis = (av[0] < av[1] && av[0] < av[2]) ? 0 : ((av[1] < av[2]) ? 1 : 2); // Start with that coordinate. vec3f p(0.0f); p[axis] = 1.0f; // Subtract the portion parallel to v. p -= (GfDot(p, v) / GfDot(v, v)) * v; // Normalize return p.GetNormalized(); } static vec3f rotateLike(vec3f v, vec3f a, vec3f aPlusb) { // To apply to another vector v, the rotation that brings tangent a to tangent b: // - reflect v through the line in direction of unit vector a // - reflect that through the line in direction of a+b vec3f temp = (2 * GfDot(a, v)) * a - v; return (2 * GfDot(aPlusb, temp) / GfDot(aPlusb, aPlusb)) * aPlusb - temp; } class OgnCurveFrame { public: static bool compute(OgnCurveFrameDatabase& db) { const auto& vertexStartIndices = db.inputs.curveVertexStarts(); const auto& vertexCounts = db.inputs.curveVertexCounts(); const auto& curvePoints = db.inputs.curvePoints(); auto& tangentArray = db.outputs.tangent(); auto& upArray = db.outputs.up(); auto &outArray = db.outputs.out(); size_t curveCount = vertexStartIndices.size(); if (vertexCounts.size() < curveCount) curveCount = vertexCounts.size(); const size_t pointCount = curvePoints.size(); if (curveCount == 0) { tangentArray.resize(0); upArray.resize(0); outArray.resize(0); return true; } tangentArray.resize(pointCount); upArray.resize(pointCount); outArray.resize(pointCount); for (size_t curve = 0; curve < curveCount; ++curve) { if (vertexCounts[curve] <= 0) continue; const size_t vertex = vertexStartIndices[curve]; if (vertex >= pointCount) break; size_t vertexCount = size_t(vertexCounts[curve]); // Limit the vertex count on this curve if it goes past the end of the points array. if (vertexCount > pointCount - vertex) { vertexCount = pointCount - vertex; } if (vertexCount == 1) { // Only one vertex: predetermined frame. tangentArray[vertex] = vec3f( 0.0f, 0.0f, 1.0f ); upArray[vertex] = vec3f( 0.0f, 1.0f, 0.0f ); outArray[vertex] = vec3f( 1.0f, 0.0f, 0.0f ); continue; } // First, compute all tangents. // The first tangent is the first edge direction. // TODO: Skip zero-length edges to get the first real edge direction. vec3f prev = curvePoints[vertex]; vec3f current = curvePoints[vertex + 1]; vec3f prevDir = (current - prev).GetNormalized(); tangentArray[vertex] = prevDir; for (size_t i = 1; i < vertexCount - 1; ++i) { vec3f next = curvePoints[vertex + i + 1]; vec3f nextDir = (next - current).GetNormalized(); // Middle tangents are averages of previous and next directions. vec3f dir = (prevDir + nextDir).GetNormalized(); tangentArray[vertex + i] = dir; prev = current; current = next; prevDir = nextDir; } // The last tangent is the last edge direction. tangentArray[vertex + vertexCount - 1] = prevDir; // Choose the first up vector as anything that's perpendicular to the first tangent. // TODO: Use a curve "normal" for more consistency. vec3f prevTangent = tangentArray[vertex]; vec3f prevUpVector = perpendicular(prevTangent); // x = cross(y, z) vec3f prevOutVector = GfCross(prevUpVector, prevTangent); upArray[vertex] = prevUpVector; outArray[vertex] = prevOutVector; for (size_t i = 1; i < vertexCount; ++i) { vec3f nextTangent = tangentArray[vertex + i]; vec3f midTangent = prevTangent + nextTangent; vec3f nextUpVector = rotateLike(prevUpVector, prevTangent, midTangent); vec3f nextOutVector = rotateLike(prevOutVector, prevTangent, midTangent); upArray[vertex + i] = nextUpVector; outArray[vertex + i] = nextOutVector; prevTangent = nextTangent; prevUpVector = nextUpVector; prevOutVector = nextOutVector; } } return true; } }; REGISTER_OGN_NODE() } } }
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/geo/OgnLengthAlongCurve.cpp
// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnLengthAlongCurveDatabase.h> namespace omni { namespace graph { namespace nodes { class OgnLengthAlongCurve { public: static bool compute(OgnLengthAlongCurveDatabase& db) { const auto& vertexStartIndices = db.inputs.curveVertexStarts(); const auto& vertexCounts = db.inputs.curveVertexCounts(); const auto& curvePoints = db.inputs.curvePoints(); const auto& normalize = db.inputs.normalize(); auto& lengthArray = db.outputs.length(); size_t curveCount = std::min(vertexStartIndices.size(), vertexCounts.size()); const size_t pointCount = curvePoints.size(); if (curveCount == 0) { lengthArray.resize(0); return true; } lengthArray.resize(pointCount); for (size_t curve = 0; curve < curveCount; ++curve) { if (vertexCounts[curve] <= 0) continue; const size_t vertex = vertexStartIndices[curve]; if (vertex >= pointCount) break; size_t vertexCount = size_t(vertexCounts[curve]); // Limit the vertex count on this curve if it goes past the end of the points array. if (vertexCount > pointCount - vertex) { vertexCount = pointCount - vertex; } if (vertexCount == 1) { // Only one vertex: predetermined frame. lengthArray[vertex] = 0.0f; continue; } // First, compute all lengths along the curve. auto prev = curvePoints[vertex]; lengthArray[vertex] = 0.0f; // Sum in double precision to avoid catastrophic roundoff error. double lengthSum = 0.0; for (size_t i = 1; i < vertexCount; ++i) { auto& current = curvePoints[vertex + i]; auto edge = (current - prev); lengthSum += edge.GetLength(); lengthArray[vertex + i] = float(lengthSum); prev = current; } // Don't normalize if lengthSum is zero. if (normalize && float(lengthSum) != 0) { for (size_t i = 0; i < vertexCount; ++i) { lengthArray[vertex + i] /= float(lengthSum); } } } return true; } }; REGISTER_OGN_NODE() } } }
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/geo/OgnCreateTubeTopology.cpp
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnCreateTubeTopologyDatabase.h> namespace omni { namespace graph { namespace nodes { class OgnCreateTubeTopology { public: static bool compute(OgnCreateTubeTopologyDatabase& db) { const auto& inputRows = db.inputs.rows(); const auto& inputColumns = db.inputs.cols(); auto& faceVertexCounts = db.outputs.faceVertexCounts(); auto& faceVertexIndices = db.outputs.faceVertexIndices(); const size_t rowValueCount = inputRows.size(); const size_t colValueCount = inputColumns.size(); size_t inputTubeCount; if (colValueCount == 1 || colValueCount == rowValueCount) { inputTubeCount = rowValueCount; } else if (rowValueCount == 1) { inputTubeCount = colValueCount; } else { faceVertexCounts.resize(0); faceVertexIndices.resize(0); return true; } size_t validTubeCount = 0; size_t quadCount = 0; for (size_t inputTube = 0; inputTube < inputTubeCount; ++inputTube) { auto rows = inputRows[(rowValueCount == 1) ? 0 : inputTube]; auto cols = inputColumns[(colValueCount == 1) ? 0 : inputTube]; if (rows <= 0 || cols <= 1) { continue; } const size_t currentQuadCount = size_t(rows) * cols; quadCount += currentQuadCount; ++validTubeCount; } // Generate a faceVertexCounts array with all 4, for all quads. faceVertexCounts.resize(quadCount); for (auto& faceVertex : faceVertexCounts) { faceVertex = 4; } faceVertexIndices.resize(4 * quadCount); size_t faceVertexIndex{ 0 }; int pointIndex = 0; for (size_t inputTube = 0; inputTube < inputTubeCount; ++inputTube) { auto rows = inputRows[(rowValueCount == 1) ? 0 : inputTube]; auto cols = inputColumns[(colValueCount == 1) ? 0 : inputTube]; if (rows <= 0 || cols <= 1) { continue; } for (auto row = 0; row < rows; ++row) { // Main quads of the row for (auto col = 0; col < cols - 1; ++col) { faceVertexIndices[faceVertexIndex++] = pointIndex; faceVertexIndices[faceVertexIndex++] = pointIndex + 1; faceVertexIndices[faceVertexIndex++] = pointIndex + cols + 1; faceVertexIndices[faceVertexIndex++] = pointIndex + cols; ++pointIndex; } // Wrap around faceVertexIndices[faceVertexIndex++] = pointIndex; faceVertexIndices[faceVertexIndex++] = pointIndex - cols + 1; faceVertexIndices[faceVertexIndex++] = pointIndex + 1; faceVertexIndices[faceVertexIndex++] = pointIndex + cols; ++pointIndex; } pointIndex += cols; } return true; } }; REGISTER_OGN_NODE() } } }
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/geo/OgnCurveTubeST.cpp
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnCurveTubeSTDatabase.h> #include "omni/math/linalg/vec.h" #include <carb/Framework.h> #include <carb/Types.h> #include <omni/graph/core/ArrayWrapper.h> #include <omni/graph/core/NodeTypeRegistrar.h> #include <omni/graph/core/iComputeGraph.h> #include <vector> #define _USE_MATH_DEFINES #include <math.h> using omni::math::linalg::vec2f; namespace omni { namespace graph { namespace nodes { static void computeNewSs(std::vector<float>& sValues, size_t edgeCount) { if (sValues.size() == edgeCount + 1) return; sValues.resize(edgeCount + 1); sValues[0] = 0.0f; if (edgeCount == 0) return; for (size_t i = 1; i < edgeCount; ++i) { sValues[i] = float(double(i) / double(edgeCount)); } sValues[edgeCount] = 1.0f; } class OgnCurveTubeST { public: static bool compute(OgnCurveTubeSTDatabase& db) { const auto& curveStartIndices = db.inputs.curveVertexStarts(); const auto& tubeVertexCounts = db.inputs.curveVertexCounts(); const auto& tubeSTStartArray = db.inputs.tubeSTStarts(); const auto& tubeQuadStartArray = db.inputs.tubeQuadStarts(); const auto& columnsArray = db.inputs.cols(); const auto& widthArray = db.inputs.width(); const auto& tArray = db.inputs.t(); auto scaleTLikeS = db.inputs.scaleTLikeS(); // Might change, so get a copy auto& stArray = db.outputs.primvars_st(); auto& stIndicesArray = db.outputs.primvars_st_indices(); size_t curveCount = curveStartIndices.size(); if (tubeVertexCounts.size() < curveCount) curveCount = tubeVertexCounts.size(); size_t tubeCount = tubeSTStartArray.size(); if (tubeQuadStartArray.size() < tubeCount) { tubeCount = tubeQuadStartArray.size(); } const size_t colValueCount = columnsArray.size(); const int32_t tubeSTsCount = (tubeCount == 0) ? 0 : tubeSTStartArray[tubeCount - 1]; const int32_t tubeQuadsCount = (tubeCount == 0) ? 0 : tubeQuadStartArray[tubeCount - 1]; if (tubeCount != 0) --tubeCount; const size_t tCount = tArray.size(); size_t widthCount = 0; if (scaleTLikeS) { widthCount = widthArray.size(); if (widthCount == 0 || (widthCount != 1 && widthCount != tCount && widthCount != tubeCount)) { scaleTLikeS = false; } } if (tubeSTsCount <= 0 || tubeCount == 0 || (colValueCount != 1 && colValueCount != tubeCount) || (colValueCount == 1 && columnsArray[0] <= 0) || (tubeCount != curveCount)) { stArray.resize(0); stIndicesArray.resize(0); return true; } if (tCount == 0) { stArray.resize(0); stIndicesArray.resize(0); return true; } std::vector<float> sValues; size_t circleN = 0; float perimeterScale = 0.0f; if (colValueCount == 1) { circleN = columnsArray[0]; computeNewSs(sValues, circleN); perimeterScale = float(circleN * sin(M_PI / circleN)); } stArray.resize(tubeSTsCount); stIndicesArray.resize(4 * tubeQuadsCount); float width = (scaleTLikeS ? widthArray[0] : 0.0f); for (size_t tube = 0; tube < tubeCount; ++tube) { if (tubeSTStartArray[tube] < 0 || curveStartIndices[tube] < 0 || tubeQuadStartArray[tube] < 0 || tubeVertexCounts[tube] < 0) continue; size_t tubeSTStartIndex = tubeSTStartArray[tube]; size_t tubeSTEndIndex = tubeSTStartArray[tube + 1]; size_t tubeQuadStartIndex = 4 * tubeQuadStartArray[tube]; size_t tubeQuadEndIndex = 4 * tubeQuadStartArray[tube + 1]; size_t curveStartIndex = curveStartIndices[tube]; size_t curveEndIndex = curveStartIndex + tubeVertexCounts[tube]; if (colValueCount != 1) { circleN = columnsArray[tube]; if (circleN <= 0) continue; computeNewSs(sValues, circleN); perimeterScale = float(circleN * sin(M_PI / circleN)); } if ((int32_t)tubeSTEndIndex > tubeSTsCount || tubeSTEndIndex < tubeSTStartIndex) break; if (tubeSTEndIndex == tubeSTStartIndex) continue; size_t curveTCount = curveEndIndex - curveStartIndex; size_t tubeSTCount = tubeSTEndIndex - tubeSTStartIndex; if (curveTCount * (circleN + 1) != tubeSTCount) { continue; } if (scaleTLikeS) { if (widthCount == tubeCount) { width = widthArray[tube]; } else if (widthCount == tCount) { // Use the max width along the curve for the whole curve's // t scaling, just for stability for now. // Some situations need varying scale, but that's more complicated, // and not what's needed for the current use cases. width = widthArray[curveStartIndex]; for (size_t i = curveStartIndex + 1; i < curveEndIndex; ++i) { if (widthArray[i] > width) { width = widthArray[i]; } } } } // First, compute the st values. size_t circleIndex = 0; float tScale = 1.0f; if (scaleTLikeS) { // Scale t by 1/(2nr*sin(2pi/2n)), where 2r*sin(2pi/2n) is the side length, // and the full denominator is the perimeter of the tube's circle. // This is, in a sense, scaling t by the same factor that s was "scaled" // by, to make it go from 0 to 1, instead of 0 to the perimeter. // This way, t will change proportionally to s moving along the surface in 3D space. tScale = 1.0f / (width * perimeterScale); } float tValue = tScale * tArray[curveStartIndex]; for (size_t sti = tubeSTStartIndex; sti < tubeSTEndIndex; ++sti) { vec2f st( sValues[circleIndex], tValue ); stArray[sti] = st; ++circleIndex; if (circleIndex >= circleN + 1) { circleIndex = 0; ++curveStartIndex; if (curveStartIndex < curveEndIndex) { tValue = tScale * tArray[curveStartIndex]; } } } // Second, compute indices into the st values. circleIndex = 0; for (size_t indexi = tubeQuadStartIndex, sti = tubeSTStartIndex; indexi < tubeQuadEndIndex; indexi += 4, ++sti) { stIndicesArray[indexi] = int32_t(sti); stIndicesArray[indexi + 1] = int32_t(sti + 1); stIndicesArray[indexi + 2] = int32_t(sti + circleN + 1 + 1); stIndicesArray[indexi + 3] = int32_t(sti + circleN + 1); ++circleIndex; if (circleIndex >= circleN) { circleIndex = 0; ++sti; } } } return true; } }; REGISTER_OGN_NODE() } } }
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/geo/OgnCurveTubePositions.cpp
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnCurveTubePositionsDatabase.h> #include <carb/Framework.h> #include <carb/Types.h> #include <vector> #define _USE_MATH_DEFINES #include <math.h> using carb::Float2; using carb::Float3; namespace omni { namespace graph { namespace nodes { static void computeNewCircle(std::vector<Float2>& circle, size_t edgeCount) { if (circle.size() == edgeCount) return; circle.resize(edgeCount); circle[0] = Float2{ 1.0f, 0.0f }; for (size_t i = 1; i < edgeCount; ++i) { double theta = ((2 * M_PI) / double(edgeCount)) * double(i); float c = float(cos(theta)); float s = float(sin(theta)); circle[i] = Float2{ c, s }; } } class OgnCurveTubePositions { public: static bool compute(OgnCurveTubePositionsDatabase& db) { const auto& curveStartIndices = db.inputs.curveVertexStarts(); const auto& tubeVertexCounts = db.inputs.curveVertexCounts(); const auto& curvePointsArray = db.inputs.curvePoints(); const auto& tubeStartIndices = db.inputs.tubePointStarts(); const auto& columnsArray = db.inputs.cols(); const auto& widthArray = db.inputs.width(); const auto& upArray = db.inputs.up(); const auto& outArray = db.inputs.out(); auto& pointsArray = db.outputs.points(); size_t curveCount = curveStartIndices.size(); if (tubeVertexCounts.size() < curveCount) curveCount = tubeVertexCounts.size(); size_t tubeCount = tubeStartIndices.size(); const size_t colValueCount = columnsArray.size(); const int32_t tubePointsCount = (tubeCount == 0) ? 0 : tubeStartIndices[tubeCount - 1]; if (tubeCount != 0) --tubeCount; const size_t curvePointCount = curvePointsArray.size(); const size_t upCount = upArray.size(); const size_t outCount = outArray.size(); const size_t widthCount = widthArray.size(); size_t curvePointsCount = curvePointCount; if (upCount != 1 && upCount < curvePointsCount) curvePointsCount = upCount; if (outCount != 1 && outCount < curvePointsCount) curvePointsCount = outCount; if (widthCount != 1 && widthCount < curvePointsCount) curvePointsCount = widthCount; if (tubePointsCount <= 0 || tubeCount == 0 || (colValueCount != 1 && colValueCount != tubeCount) || (colValueCount == 1 && columnsArray[0] <= 0) || (tubeCount != curveCount)) { pointsArray.resize(0); return true; } if (curvePointsCount == 0) { pointsArray.resize(0); return true; } std::vector<Float2> circle; size_t circleN = 0; if (colValueCount == 1) { circleN = columnsArray[0]; computeNewCircle(circle, circleN); } pointsArray.resize(tubePointsCount); for (size_t tube = 0; tube < tubeCount; ++tube) { if (tubeStartIndices[tube] < 0 || curveStartIndices[tube] < 0 || tubeVertexCounts[tube] < 0) continue; size_t tubeStartIndex = tubeStartIndices[tube]; size_t tubeEndIndex = tubeStartIndices[tube + 1]; size_t curveStartIndex = curveStartIndices[tube]; size_t curveEndIndex = curveStartIndex + tubeVertexCounts[tube]; if (colValueCount != 1) { circleN = columnsArray[tube]; if (circleN <= 0) continue; computeNewCircle(circle, circleN); } if ((int32_t)tubeEndIndex > tubePointsCount || tubeEndIndex < tubeStartIndex) break; if (tubeEndIndex == tubeStartIndex) continue; size_t curvePointCount = curveEndIndex - curveStartIndex; size_t tubePointCount = tubeEndIndex - tubeStartIndex; if (curvePointCount * circleN != tubePointCount) { continue; } size_t circleIndex = 0; // Do bounds check on up and out arrays. auto center = curvePointsArray[curveStartIndex]; auto up = upArray[(upCount == 1) ? 0 : curveStartIndex]; auto out = outArray[(outCount == 1) ? 0 : curveStartIndex]; float width = 0.5f * widthArray[(widthCount == 1) ? 0 : curveStartIndex]; for (size_t point = tubeStartIndex; point < tubeEndIndex; ++point) { float x = width * circle[circleIndex].x; float y = width * circle[circleIndex].y; auto newPoint = (center + (x * out + y * up)); pointsArray[point] = newPoint; ++circleIndex; if (circleIndex >= circleN) { circleIndex = 0; ++curveStartIndex; if (curveStartIndex < curveEndIndex) { center = curvePointsArray[curveStartIndex]; up = upArray[(upCount == 1) ? 0 : curveStartIndex]; out = outArray[(outCount == 1) ? 0 : curveStartIndex]; width = 0.5f * widthArray[(widthCount == 1) ? 0 : curveStartIndex]; } } } } return true; } }; REGISTER_OGN_NODE() } } }
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/gpu_interop/OgnRpResourceExampleAllocator.cpp
// Copyright (c) 2021-2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include "OgnRpResourceExampleAllocatorDatabase.h" #include <carb/graphics/GraphicsTypes.h> #include <carb/logging/Log.h> #include <cuda/include/cuda_runtime_api.h> #include <omni/graph/core/iComputeGraph.h> #include <omni/graph/core/NodeTypeRegistrar.h> #include <rtx/utils/GraphicsDescUtils.h> #include <rtx/resourcemanager/ResourceManager.h> #include <omni/kit/KitUtils.h> #include <omni/kit/renderer/IRenderer.h> #include <gpu/foundation/FoundationTypes.h> #include <omni/graph/core/BundlePrims.h> #include <omni/math/linalg/vec.h> using omni::math::linalg::vec3f; using omni::graph::core::BundleAttributeInfo; using omni::graph::core::BundlePrim; using omni::graph::core::BundlePrims; using omni::graph::core::ConstBundlePrim; using omni::graph::core::ConstBundlePrims; namespace omni { namespace graph { namespace core { namespace examples { class OgnRpResourceExampleAllocator { // NOTE: this node is meant only as an early example of gpu interop on a prerender graph. // Storing a pointer to an RpResource is a temporary measure that will not work in a // multi-node setting. bool previousSuccess; bool previousReload; std::vector<rtx::resourcemanager::RpResource*> resourcePointerCollection; std::vector<uint64_t> pointCountCollection; std::vector<NameToken> primPathCollection; public: static void initialize(const GraphContextObj& context, const NodeObj& nodeObj) { // std::cout << "OgnRpResourceExampleAllocator::initialize" << std::endl; } static void release(const NodeObj& nodeObj) { // std::cout << "OgnRpResourceExampleAllocator::release" << std::endl; if (auto renderer = carb::getCachedInterface<omni::kit::renderer::IRenderer>()) { if (auto gpuFoundation = renderer->getGpuFoundation()) { rtx::resourcemanager::ResourceManager* resourceManager = gpuFoundation->getResourceManager(); rtx::resourcemanager::Context* resourceManagerContext = gpuFoundation->getResourceManagerContext(); auto& internalState = OgnRpResourceExampleAllocatorDatabase::sInternalState<OgnRpResourceExampleAllocator>(nodeObj); auto& resourcePointerCollection = internalState.resourcePointerCollection; const size_t resourceCount = resourcePointerCollection.size(); for (size_t i = 0; i < resourceCount; i++) { resourceManager->releaseResource(*resourcePointerCollection[i]); } } } } static bool compute(OgnRpResourceExampleAllocatorDatabase& db) { CARB_PROFILE_ZONE(1, "OgnRpResourceExampleAllocator::compute"); rtx::resourcemanager::Context* resourceManagerContext = nullptr; rtx::resourcemanager::ResourceManager* resourceManager = nullptr; auto& internalState = db.internalState<OgnRpResourceExampleAllocator>(); const bool previousSuccess = internalState.previousSuccess; const bool previousReload = internalState.previousReload; internalState.previousSuccess = false; internalState.previousReload= false; const bool verbose = db.inputs.verbose(); if (auto renderer = carb::getCachedInterface<omni::kit::renderer::IRenderer>()) { if (auto gpuFoundation = renderer->getGpuFoundation()) { resourceManager = gpuFoundation->getResourceManager(); resourceManagerContext = gpuFoundation->getResourceManagerContext(); } } cudaStream_t stream = (cudaStream_t)db.inputs.stream(); if (verbose) { std::cout<<"OgnRpResourceExampleAllocator::compute -- cudaStream: "<<stream<<std::endl; } if (!stream) { db.outputs.resourcePointerCollection().resize(0); db.outputs.pointCountCollection().resize(0); db.outputs.primPathCollection().resize(0); return false; } if (resourceManager == nullptr || resourceManagerContext == nullptr) { db.outputs.resourcePointerCollection().resize(0); db.outputs.pointCountCollection().resize(0); db.outputs.primPathCollection().resize(0); return false; } auto& resourcePointerCollection = internalState.resourcePointerCollection; auto& pointCountCollection = internalState.pointCountCollection; auto& primPathCollection = internalState.primPathCollection; const bool reloadAttr = db.inputs.reload(); if ((reloadAttr && !previousReload) || !previousSuccess) { internalState.previousReload = true; if (resourcePointerCollection.size() != 0) { if (verbose) { std::cout << "freeing RpResource." << std::endl; } const size_t resourceCount = resourcePointerCollection.size(); for (size_t i = 0; i < resourceCount; i++) { resourceManager->releaseResource(*resourcePointerCollection[i]); } resourcePointerCollection.resize(0); pointCountCollection.resize(0); primPathCollection.resize(0); } } if (resourcePointerCollection.size() == 0) { const auto& pointsAttr = db.inputs.points(); const size_t pointsCount = pointsAttr.size(); const vec3f* points = pointsAttr.data(); const NameToken primPath = db.inputs.primPath(); if (pointsCount == 0) return false; if (points == nullptr) return false; //const uint64_t dimension = 4; const uint64_t dimension = 3; const uint64_t size = pointsCount * dimension * sizeof(float); const uint32_t deviceIndex = 0; carb::graphics::BufferUsageFlags usageFlags = carb::graphics::kBufferUsageFlagNone; usageFlags |= carb::graphics::kBufferUsageFlagShaderResourceStorage; usageFlags |= carb::graphics::kBufferUsageFlagVertexBuffer; usageFlags |= carb::graphics::kBufferUsageFlagRawOrStructuredBuffer; usageFlags |= carb::graphics::kBufferUsageFlagRaytracingBuffer; carb::graphics::BufferDesc bufferDesc = rtx::RtxBufferDesc(size, "Mesh Buffer", usageFlags); rtx::resourcemanager::ResourceDesc resourceDesc; resourceDesc.mode = rtx::resourcemanager::ResourceMode::eDefault; resourceDesc.memoryLocation = carb::graphics::MemoryLocation::eDevice; resourceDesc.category = rtx::resourcemanager::ResourceCategory::eVertexBuffer; resourceDesc.usageFlags = rtx::resourcemanager::kResourceUsageFlagCudaShared; resourceDesc.deviceMask = OMNI_ALL_DEVICES_MASK; resourceDesc.creationDeviceIndex = deviceIndex; for (size_t i = 0; i < 2; i++) { rtx::resourcemanager::RpResource* rpResource = resourceManager->getResourceFromBufferDesc(*resourceManagerContext, bufferDesc, resourceDesc); float* cpuPtr = new float[pointsCount * dimension]; for (size_t j = 0; j < pointsCount; j++) { cpuPtr[dimension * j] = points[j][0]; cpuPtr[dimension * j + 1] = points[j][1]; cpuPtr[dimension * j + 2] = points[j][2]; if (dimension == 4) cpuPtr[dimension * j + 3] = 1.f; } void* cudaPtr = resourceManager->getCudaDevicePointer(*rpResource, deviceIndex); cudaError_t err = cudaMemcpy(cudaPtr, cpuPtr, pointsCount * dimension * sizeof(float), cudaMemcpyHostToDevice); delete [] cpuPtr; if (verbose) { std::cout << "prim: " << db.tokenToString(primPath) << std::endl; std::cout << "cudaMemcpy to device error code: " << err << std::endl; std::cout << "errorName: " << cudaGetErrorName(err) << std::endl; std::cout << "errorDesc: " << cudaGetErrorString(err) << std::endl; std::cout << std::endl; } resourcePointerCollection.push_back(rpResource); } pointCountCollection.push_back((uint64_t)pointsCount); primPathCollection.push_back(primPath); db.outputs.resourcePointerCollection.resize(resourcePointerCollection.size()); memcpy(db.outputs.resourcePointerCollection().data(), resourcePointerCollection.data(), resourcePointerCollection.size() * sizeof(uint64_t)); db.outputs.pointCountCollection.resize(pointCountCollection.size()); memcpy(db.outputs.pointCountCollection().data(), pointCountCollection.data(), pointCountCollection.size() * sizeof(uint64_t)); db.outputs.primPathCollection.resize(primPathCollection.size()); memcpy(db.outputs.primPathCollection().data(), primPathCollection.data(), primPathCollection.size() * sizeof(NameToken)); } if (resourcePointerCollection.size() == 0) { return false; } db.outputs.stream() = (uint64_t)stream; internalState.previousSuccess = true; return true; } }; REGISTER_OGN_NODE() } } } }
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/gpu_interop/OgnRpResourceExampleHydra.cpp
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // // clang-format off #include "UsdPCH.h" // clang-format on #include <omni/hydra/IOmniHydra.h> #include <omni/usd/UsdContextIncludes.h> #include <omni/usd/UsdContext.h> #include <carb/graphics/GraphicsTypes.h> #include <carb/logging/Log.h> #include <cuda/include/cuda_runtime_api.h> #include <omni/graph/core/NodeTypeRegistrar.h> #include <omni/graph/core/iComputeGraph.h> #include <rtx/utils/GraphicsDescUtils.h> #include <rtx/resourcemanager/ResourceManager.h> #include <omni/kit/KitUtils.h> #include <omni/kit/renderer/IRenderer.h> #include <gpu/foundation/FoundationTypes.h> #include <omni/math/linalg/vec.h> #include "OgnRpResourceExampleHydraDatabase.h" using omni::math::linalg::vec3f; namespace omni { namespace graph { namespace core { namespace examples { class OgnRpResourceExampleHydra { public: static bool compute(OgnRpResourceExampleHydraDatabase& db) { CARB_PROFILE_ZONE(1, "OgnRpResourceExampleHydra::compute"); const bool sendToHydra = db.inputs.sendToHydra(); const bool verbose = db.inputs.verbose(); //const size_t dimension = 4; const size_t dimension = 3; const uint32_t deviceIndex = 0; rtx::resourcemanager::Context* resourceManagerContext = nullptr; rtx::resourcemanager::ResourceManager* resourceManager = nullptr; if (verbose) { if (auto renderer = carb::getCachedInterface<omni::kit::renderer::IRenderer>()) { if (auto gpuFoundation = renderer->getGpuFoundation()) { resourceManager = gpuFoundation->getResourceManager(); resourceManagerContext = gpuFoundation->getResourceManagerContext(); } } if (resourceManager == nullptr || resourceManagerContext == nullptr) { return false; } } auto& resourcePointerCollection = db.inputs.resourcePointerCollection(); auto& pointCountCollection = db.inputs.pointCountCollection(); auto& primPathCollection = db.inputs.primPathCollection(); const size_t primCount = primPathCollection.size(); if (primCount == 0 || pointCountCollection.size() != primPathCollection.size() || 2 * pointCountCollection.size() != resourcePointerCollection.size()) { return false; } rtx::resourcemanager::RpResource** rpResources = (rtx::resourcemanager::RpResource**)resourcePointerCollection.data(); const uint64_t* pointCounts = pointCountCollection.data(); const NameToken* primPaths = primPathCollection.data(); omni::usd::hydra::IOmniHydra* omniHydra = sendToHydra ? carb::getFramework()->acquireInterface<omni::usd::hydra::IOmniHydra>() : nullptr; for (size_t primIndex = 0; primIndex < primCount; primIndex++) { rtx::resourcemanager::RpResource* rpResource = rpResources[2 * primIndex + 1]; //only want deformed positions const uint64_t& pointsCount = pointCounts[primIndex]; const NameToken& primPath = primPaths[primIndex]; if (verbose) { carb::graphics::AccessFlags accessFlags = resourceManager->getResourceAccessFlags(*rpResource, deviceIndex); std::cout << "Sending to Hydra..." << std::endl; std::cout << "prim path: " << db.tokenToString(primPath) << std::endl; std::cout << "\trpResource: " << rpResource << std::endl; std::cout << "\taccessFlags: " << accessFlags << std::endl; if (accessFlags & carb::graphics::kAccessFlagUnknown) std::cout << "\t\tkAccessFlagUnknown" << std::endl; if (accessFlags & carb::graphics::kAccessFlagVertexBuffer) std::cout << "\t\tkAccessFlagVertexBuffer" << std::endl; if (accessFlags & carb::graphics::kAccessFlagIndexBuffer) std::cout << "\t\tkAccessFlagIndexBuffer" << std::endl; if (accessFlags & carb::graphics::kAccessFlagConstantBuffer) std::cout << "\t\tkAccessFlagConstantBuffer" << std::endl; if (accessFlags & carb::graphics::kAccessFlagArgumentBuffer) std::cout << "\t\tkAccessFlagArgumentBuffer" << std::endl; if (accessFlags & carb::graphics::kAccessFlagTextureRead) std::cout << "\t\tkAccessFlagTextureRead" << std::endl; if (accessFlags & carb::graphics::kAccessFlagStorageRead) std::cout << "\t\tkAccessFlagStorageRead" << std::endl; if (accessFlags & carb::graphics::kAccessFlagStorageWrite) std::cout << "\t\tkAccessFlagStorageWrite" << std::endl; if (accessFlags & carb::graphics::kAccessFlagColorAttachmentWrite) std::cout << "\t\tkAccessFlagColorAttachmentWrite" << std::endl; if (accessFlags & carb::graphics::kAccessFlagDepthStencilAttachmentWrite) std::cout << "\t\tkAccessFlagDepthStencilAttachmentWrite" << std::endl; if (accessFlags & carb::graphics::kAccessFlagDepthStencilAttachmentRead) std::cout << "\t\tkAccessFlagDepthStencilAttachmentRead" << std::endl; if (accessFlags & carb::graphics::kAccessFlagCopySource) std::cout << "\t\tkAccessFlagCopySource" << std::endl; if (accessFlags & carb::graphics::kAccessFlagCopyDestination) std::cout << "\t\tkAccessFlagCopyDestination" << std::endl; if (accessFlags & carb::graphics::kAccessFlagAccelStructRead) std::cout << "\t\tkAccessFlagAccelStructRead" << std::endl; if (accessFlags & carb::graphics::kAccessFlagAccelStructWrite) std::cout << "\t\tkAccessFlagAccelStructWrite" << std::endl; if (accessFlags & carb::graphics::kAccessFlagResolveSource) std::cout << "\t\tkAccessFlagResolveSource" << std::endl; if (accessFlags & carb::graphics::kAccessFlagResolveDestination) std::cout << "\t\tkAccessFlagResolveDestination" << std::endl; if (accessFlags & carb::graphics::kAccessFlagStorageClear) std::cout << "\t\tkAccessFlagStorageClear" << std::endl; const carb::graphics::BufferDesc* bufferDesc = resourceManager->getBufferDesc(rpResource); std::cout << "\tbufferDesc: " << bufferDesc << std::endl; if (bufferDesc != nullptr) { std::cout << "\tbuffer usage flags: " << bufferDesc->usageFlags << std::endl; if (bufferDesc->usageFlags & carb::graphics::kBufferUsageFlagNone) std::cout << "\t\tkBufferUsageFlagNone" << std::endl; if (bufferDesc->usageFlags & carb::graphics::kBufferUsageFlagShaderResource) std::cout << "\t\tkBufferUsageFlagShaderResource" << std::endl; if (bufferDesc->usageFlags & carb::graphics::kBufferUsageFlagShaderResourceStorage) std::cout << "\t\tkBufferUsageFlagShaderResourceStorage" << std::endl; if (bufferDesc->usageFlags & carb::graphics::kBufferUsageFlagVertexBuffer) std::cout << "\t\tkBufferUsageFlagVertexBuffer" << std::endl; if (bufferDesc->usageFlags & carb::graphics::kBufferUsageFlagIndexBuffer) std::cout << "\t\tkBufferUsageFlagIndexBuffer" << std::endl; if (bufferDesc->usageFlags & carb::graphics::kBufferUsageFlagConstantBuffer) std::cout << "\t\tkBufferUsageFlagConstantBuffer" << std::endl; if (bufferDesc->usageFlags & carb::graphics::kBufferUsageFlagRawOrStructuredBuffer) std::cout << "\t\tkBufferUsageFlagRawOrStructuredBuffer" << std::endl; if (bufferDesc->usageFlags & carb::graphics::kBufferUsageFlagArgumentBuffer) std::cout << "\t\tkBufferUsageFlagArgumentBuffer" << std::endl; if (bufferDesc->usageFlags & carb::graphics::kBufferUsageFlagRaytracingAccelStruct) std::cout << "\t\tkBufferUsageFlagRaytracingAccelStruct" << std::endl; if (bufferDesc->usageFlags & carb::graphics::kBufferUsageFlagRaytracingBuffer) std::cout << "\t\tkBufferUsageFlagRaytracingBuffer" << std::endl; if (bufferDesc->usageFlags & carb::graphics::kBufferUsageFlagRaytracingScratchBuffer) std::cout << "\t\tkBufferUsageFlagRaytracingScratchBuffer" << std::endl; if (bufferDesc->usageFlags & carb::graphics::kBufferUsageFlagExportShared) std::cout << "\t\tkBufferUsageFlagExportShared" << std::endl; if (bufferDesc->usageFlags & carb::graphics::kBufferUsageFlagImportShared) std::cout << "\t\tkBufferUsageFlagImportShared" << std::endl; if (bufferDesc->usageFlags & carb::graphics::kBufferUsageFlagSharedCrossAdapter) std::cout << "\t\tkBufferUsageFlagSharedCrossAdapter" << std::endl; if (bufferDesc->usageFlags & carb::graphics::kBufferUsageFlagHostMappedForeignMemory) std::cout << "\t\tkBufferUsageFlagHostMappedForeignMemory" << std::endl; if (bufferDesc->usageFlags & carb::graphics::kBufferUsageFlagConcurrentAccess) std::cout << "\t\tkBufferUsageFlagConcurrentAccess" << std::endl; if (bufferDesc->usageFlags & carb::graphics::kBufferUsageFlagVisibleCrossAdapter) std::cout << "\t\tkBufferUsageFlagVisibleCrossAdapter" << std::endl; if (bufferDesc->usageFlags & carb::graphics::kBufferUsageFlagRaytracingShaderBindingTable) std::cout << "\t\tkBufferUsageFlagRaytracingShaderBindingTable" << std::endl; std::cout << "\tbuffer size: " << bufferDesc->size << std::endl; std::cout << "\tbuffer debug name: " << bufferDesc->debugName << std::endl; std::cout << "\tbuffer ext: " << bufferDesc->ext << std::endl; } } if (sendToHydra) { omni::usd::hydra::BufferDesc desc; desc.data = (void*)rpResource; desc.elementSize = dimension * sizeof(float); desc.elementStride = dimension * sizeof(float); desc.count = pointsCount; desc.isGPUBuffer = true; desc.isDataRpResource = true; pxr::SdfPath path = pxr::SdfPath(db.tokenToString(primPath)); CARB_PROFILE_ZONE(1, "OgnRpResourceExampleHydra, sending to hydra"); omniHydra->SetPointsBuffer(pxr::SdfPath(db.tokenToString(primPath)), desc); } } return true; } }; REGISTER_OGN_NODE() } } } }
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/gpu_interop/OgnRpResourceExampleDeformer.cpp
// Copyright (c) 2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include "OgnRpResourceExampleDeformerDatabase.h" #include <carb/graphics/GraphicsTypes.h> #include <carb/logging/Log.h> #include <cuda/include/cuda_runtime_api.h> #include <omni/graph/core/iComputeGraph.h> #include <omni/graph/core/NodeTypeRegistrar.h> #include <rtx/utils/GraphicsDescUtils.h> #include <rtx/resourcemanager/ResourceManager.h> #include <omni/kit/KitUtils.h> #include <omni/kit/renderer/IRenderer.h> #include <gpu/foundation/FoundationTypes.h> #include <omni/math/linalg/vec.h> #include <stdlib.h> #include <iostream> using omni::math::linalg::vec3f; namespace omni { namespace graph { namespace core { namespace examples { extern "C" void modifyPositions(float3* points, size_t numPoints, unsigned sequenceCounter, int displacementAxis, bool verbose, cudaStream_t stream); extern "C" void modifyPositionsSinusoidal(const float3* pointsRest, float3* pointsDeformed, size_t numPoints, unsigned sequenceCounter, float positionScale, float timeScale, float deformScale, bool verbose, cudaStream_t stream); class OgnRpResourceExampleDeformer { public: static void initialize(const GraphContextObj& context, const NodeObj& nodeObj) { // std::cout << "OgnRpResourceExampleDeformer::initialize" << std::endl; } static void release(const NodeObj& nodeObj) { // std::cout << "OgnRpResourceExampleDeformer::release" << std::endl; } static bool compute(OgnRpResourceExampleDeformerDatabase& db) { CARB_PROFILE_ZONE(1, "OgnRpResourceExampleDeformer::compute"); rtx::resourcemanager::Context* resourceManagerContext = nullptr; rtx::resourcemanager::ResourceManager* resourceManager = nullptr; const bool verbose = db.inputs.verbose(); if (auto renderer = carb::getCachedInterface<omni::kit::renderer::IRenderer>()) { if (auto gpuFoundation = renderer->getGpuFoundation()) { resourceManager = gpuFoundation->getResourceManager(); resourceManagerContext = gpuFoundation->getResourceManagerContext(); } } cudaStream_t stream = (cudaStream_t)db.inputs.stream(); if (verbose) { std::cout<<"OgnRpResourceExampleDeformer::compute -- cudaStream: "<<stream<<std::endl; } if (!stream) { db.outputs.resourcePointerCollection().resize(0); db.outputs.pointCountCollection().resize(0); db.outputs.primPathCollection().resize(0); return false; } if (resourceManager == nullptr || resourceManagerContext == nullptr) { db.outputs.resourcePointerCollection().resize(0); db.outputs.pointCountCollection().resize(0); db.outputs.primPathCollection().resize(0); return false; } auto& resourcePointerCollection = db.inputs.resourcePointerCollection(); auto& pointCountCollection = db.inputs.pointCountCollection(); auto& primPathCollection = db.inputs.primPathCollection(); const size_t primCount = primPathCollection.size(); if (primCount == 0 || pointCountCollection.size() != primPathCollection.size() || 2 * pointCountCollection.size() != resourcePointerCollection.size()) { db.outputs.resourcePointerCollection().resize(0); db.outputs.pointCountCollection().resize(0); db.outputs.primPathCollection().resize(0); return false; } bool& reloadAttr = db.outputs.reload(); auto& sequenceCounter = db.state.sequenceCounter(); if (reloadAttr) { reloadAttr = false; sequenceCounter = 0; } //const uint64_t dimension = 4; const uint64_t dimension = 3; const uint32_t deviceIndex = 0; rtx::resourcemanager::RpResource** rpResources = (rtx::resourcemanager::RpResource**)resourcePointerCollection.data(); const uint64_t* pointCounts = pointCountCollection.data(); const NameToken* primPaths = primPathCollection.data(); for (size_t primIndex = 0; primIndex < primCount; primIndex++) { rtx::resourcemanager::RpResource* rpResourceRest = rpResources[2 * primIndex]; rtx::resourcemanager::RpResource* rpResourceDeformed = rpResources[2 * primIndex + 1]; const uint64_t& pointsCount = pointCounts[primIndex]; //const NameToken& path = primPaths[primIndex]; // run some simple kernel if (verbose) { std::cout << "OgnRpResourceExampleDeformer: Modifying " << pointsCount << " positions at sequence point " << sequenceCounter << std::endl; } if (db.inputs.runDeformerKernel()) { void* cudaPtrRest = resourceManager->getCudaDevicePointer(*rpResourceRest, deviceIndex); void* cudaPtrDeformed = resourceManager->getCudaDevicePointer(*rpResourceDeformed, deviceIndex); { CARB_PROFILE_ZONE(1, "OgnRpResourceExampleDeformer::modifyPositions kernel"); modifyPositionsSinusoidal((float3*)cudaPtrRest, (float3*)cudaPtrDeformed, pointsCount, (unsigned)sequenceCounter, db.inputs.positionScale(), db.inputs.timeScale(), db.inputs.deformScale(), verbose, stream); } } } if (db.inputs.runDeformerKernel()) { sequenceCounter++; } db.outputs.resourcePointerCollection.resize(resourcePointerCollection.size()); memcpy(db.outputs.resourcePointerCollection().data(), resourcePointerCollection.data(), resourcePointerCollection.size() * sizeof(uint64_t)); db.outputs.pointCountCollection.resize(pointCountCollection.size()); memcpy(db.outputs.pointCountCollection().data(), pointCountCollection.data(), pointCountCollection.size() * sizeof(uint64_t)); db.outputs.primPathCollection.resize(primPathCollection.size()); memcpy(db.outputs.primPathCollection().data(), primPathCollection.data(), primPathCollection.size() * sizeof(NameToken)); db.outputs.stream() = (uint64_t)stream; return true; } }; REGISTER_OGN_NODE() } } } }
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/gpu_interop/OgnDeformedPointsToHydra.cpp
// Copyright (c) 2021-2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include "OgnDeformedPointsToHydraDatabase.h" #include <carb/graphics/GraphicsTypes.h> #include <carb/logging/Log.h> #include <cuda/include/cuda_runtime_api.h> #include <omni/graph/core/iComputeGraph.h> #include <omni/graph/core/NodeTypeRegistrar.h> #include <rtx/utils/GraphicsDescUtils.h> #include <rtx/resourcemanager/ResourceManager.h> #include <omni/kit/KitUtils.h> #include <omni/kit/renderer/IRenderer.h> #include <gpu/foundation/FoundationTypes.h> #include <omni/hydra/IOmniHydra.h> #include <omni/graph/core/BundlePrims.h> #include <omni/math/linalg/vec.h> using omni::math::linalg::vec3f; using omni::graph::core::BundleAttributeInfo; using omni::graph::core::BundlePrim; using omni::graph::core::BundlePrims; using omni::graph::core::ConstBundlePrim; using omni::graph::core::ConstBundlePrims; namespace omni { namespace graph { namespace core { namespace examples { class OgnDeformedPointsToHydra { // NOTE: this node is meant only for early usage of gpu interop on a prerender graph. // Storing a pointer to an RpResource is a temporary measure that will not work in a // multi-node setting. bool previousSuccess; rtx::resourcemanager::RpResource* resourcePointer; uint64_t pointCount; NameToken primPath; public: static void initialize(const GraphContextObj& context, const NodeObj& nodeObj) { OgnDeformedPointsToHydraDatabase db(context, nodeObj); auto& internalState = db.internalState<OgnDeformedPointsToHydra>(); internalState.resourcePointer = nullptr; internalState.pointCount = 0; internalState.primPath = db.stringToToken(""); internalState.previousSuccess = false; } static void release(const NodeObj& nodeObj) { } static bool compute(OgnDeformedPointsToHydraDatabase& db) { CARB_PROFILE_ZONE(1, "OgnDeformedPointsToHydra::compute"); rtx::resourcemanager::Context* resourceManagerContext = nullptr; rtx::resourcemanager::ResourceManager* resourceManager = nullptr; auto& internalState = db.internalState<OgnDeformedPointsToHydra>(); const bool previousSuccess = internalState.previousSuccess; internalState.previousSuccess = false; const bool verbose = db.inputs.verbose(); if (db.inputs.primPath() == db.stringToToken("") || db.inputs.points.size() == 0) { return false; } bool reload = false; if (internalState.resourcePointer == nullptr || internalState.primPath != db.inputs.primPath() || internalState.pointCount != db.inputs.points.size() || !internalState.previousSuccess) { reload = true; } if (auto renderer = carb::getCachedInterface<omni::kit::renderer::IRenderer>()) { if (auto gpuFoundation = renderer->getGpuFoundation()) { resourceManager = gpuFoundation->getResourceManager(); resourceManagerContext = gpuFoundation->getResourceManagerContext(); } } cudaStream_t stream = (cudaStream_t)db.inputs.stream(); if (verbose) { std::cout<<"OgnDeformedPointsToHydra::compute -- cudaStream: "<<stream<<std::endl; } if (resourceManager == nullptr || resourceManagerContext == nullptr) { return false; } const uint32_t deviceIndex = 0; const size_t pointsCount = db.inputs.points.size(); const uint64_t dimension = 3; const uint64_t size = pointsCount * dimension * sizeof(float); if (reload) { if (internalState.resourcePointer != nullptr) { if (verbose) { std::cout << "freeing RpResource." << std::endl; } resourceManager->releaseResource(*internalState.resourcePointer); internalState.resourcePointer = nullptr; } carb::graphics::BufferUsageFlags usageFlags = carb::graphics::kBufferUsageFlagNone; usageFlags |= carb::graphics::kBufferUsageFlagShaderResourceStorage; usageFlags |= carb::graphics::kBufferUsageFlagVertexBuffer; usageFlags |= carb::graphics::kBufferUsageFlagRawOrStructuredBuffer; usageFlags |= carb::graphics::kBufferUsageFlagRaytracingBuffer; carb::graphics::BufferDesc bufferDesc = rtx::RtxBufferDesc(size, "Mesh Buffer", usageFlags); rtx::resourcemanager::ResourceDesc resourceDesc; resourceDesc.mode = rtx::resourcemanager::ResourceMode::eDefault; resourceDesc.memoryLocation = carb::graphics::MemoryLocation::eDevice; resourceDesc.category = rtx::resourcemanager::ResourceCategory::eVertexBuffer; resourceDesc.usageFlags = rtx::resourcemanager::kResourceUsageFlagCudaShared; resourceDesc.deviceMask = OMNI_ALL_DEVICES_MASK; resourceDesc.creationDeviceIndex = deviceIndex; internalState.resourcePointer = resourceManager->getResourceFromBufferDesc(*resourceManagerContext, bufferDesc, resourceDesc); internalState.pointCount = pointsCount; internalState.primPath = db.inputs.primPath(); } const float3* cudaSrc = (const float3*)(*db.inputs.points.gpu()); void* cudaDst = resourceManager->getCudaDevicePointer(*internalState.resourcePointer, deviceIndex); cudaMemcpy(cudaDst, (const void*)cudaSrc, size, cudaMemcpyDeviceToDevice); if (db.inputs.sendToHydra()) { omni::usd::hydra::IOmniHydra* omniHydra = carb::getFramework()->acquireInterface<omni::usd::hydra::IOmniHydra>(); omni::usd::hydra::BufferDesc desc; desc.data = (void*)internalState.resourcePointer; desc.elementSize = dimension * sizeof(float); desc.elementStride = dimension * sizeof(float); desc.count = pointsCount; desc.isGPUBuffer = true; desc.isDataRpResource = true; pxr::SdfPath path = pxr::SdfPath(db.tokenToString(internalState.primPath)); CARB_PROFILE_ZONE(1, "OgnRpResourceToHydra_Arrays, sending to hydra"); omniHydra->SetPointsBuffer(pxr::SdfPath(db.tokenToString(internalState.primPath)), desc); } internalState.previousSuccess = true; return true; } }; REGISTER_OGN_NODE() } } } }
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/animation/OgnTimelineStart.cpp
// Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include "TimelineCommon.h" #include <omni/timeline/ITimeline.h> #include <OgnTimelineStartDatabase.h> namespace omni { namespace graph { namespace nodes { class OgnTimelineStart { public: static bool compute(OgnTimelineStartDatabase& db) { auto handler = [](timeline::TimelinePtr const& timeline) { timeline->play(); return true; }; return timelineNodeExecute(db, handler); } }; REGISTER_OGN_NODE() } } }
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/animation/OgnTimelineGet.cpp
// Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include "TimelineCommon.h" #include <omni/timeline/ITimeline.h> #include <OgnTimelineGetDatabase.h> namespace omni { namespace graph { namespace nodes { class OgnTimelineGet { public: static bool compute(OgnTimelineGetDatabase& db) { auto handler = [&db](timeline::TimelinePtr const& timeline) { db.outputs.isLooping() = timeline->isLooping(); db.outputs.isPlaying() = timeline->isPlaying(); double const currentTime = timeline->getCurrentTime(); double const startTime = timeline->getStartTime(); double const endTime = timeline->getEndTime(); db.outputs.time() = currentTime; db.outputs.startTime() = startTime; db.outputs.endTime() = endTime; db.outputs.frame() = timeline->timeToTimeCode(currentTime); db.outputs.startFrame() = timeline->timeToTimeCode(startTime); db.outputs.endFrame() = timeline->timeToTimeCode(endTime); db.outputs.framesPerSecond() = timeline->getTimeCodesPerSecond(); // TODO: Should we return false when the outputs didn't change? return true; }; return timelineNodeEvaluate(db, handler); } }; REGISTER_OGN_NODE() } } }
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/animation/OgnTimer.cpp
// Copyright (c) 2022, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include "PrimCommon.h" #include <OgnTimerDatabase.h> using namespace pxr; using DB = OgnTimerDatabase; namespace omni::graph::nodes { namespace { constexpr double kUninitializedStartTime = -1.; } enum TimeState : uint32_t { kTimeStateInit, kTimeStateStart, kTimeStatePlay, kTimeStateLast, kTimeStateFinish }; class OgnTimer { double m_startTime{ kUninitializedStartTime }; // The value of the context time when we started latent state TimeState m_timeState{ kTimeStateInit }; public: static bool compute(DB& db) { const auto& contextObj = db.abi_context(); auto iContext = contextObj.iContext; double now = iContext->getTimeSinceStart(contextObj); auto& state = db.internalState<OgnTimer>(); auto& timeState = state.m_timeState; auto& startTime = state.m_startTime; const double duration = std::max(db.inputs.duration(), 1.0e-6); const double startValue = db.inputs.startValue(); const double endValue = db.inputs.endValue(); switch (timeState) { case kTimeStateInit: { timeState = kTimeStateStart; db.outputs.finished() = kExecutionAttributeStateLatentPush; break; } case kTimeStateStart: { startTime = now; timeState = kTimeStatePlay; // Do not break here, we want to fall through to the next case } case kTimeStatePlay: { double deltaTime = now - startTime; double value = startValue + (endValue - startValue) * deltaTime / duration; value = std::min(value, 1.0); db.outputs.value() = value; if (deltaTime >= duration) { timeState = kTimeStateLast; } else { db.outputs.updated() = kExecutionAttributeStateEnabled; } break; } case kTimeStateLast: { timeState = kTimeStateFinish; db.outputs.value() = endValue; db.outputs.updated() = kExecutionAttributeStateEnabled; break; } case kTimeStateFinish: { startTime = kUninitializedStartTime; timeState = kTimeStateInit; db.outputs.finished() = kExecutionAttributeStateLatentFinish; break; } } return true; } }; REGISTER_OGN_NODE() }
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/animation/OgnInterpolator.cpp
// Copyright (c) 2020-2021, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include <OgnInterpolatorDatabase.h> namespace omni { namespace graph { namespace nodes { inline float computeInterpolation(size_t numSamples, const float* knots, const float* values, const float& param) { // do really simple search for now for (size_t i = 0; i < numSamples - 1; i++) { float knot = knots[i]; float knotNext = knots[i + 1]; float value = values[i]; float valueNext = values[i + 1]; if (param < knot) return value; if (param <= knotNext) { float interpolant = (param - knot) / (knotNext - knot); float interpolatedValue = interpolant * valueNext + (1.0f - interpolant) * value; return interpolatedValue; } } return values[numSamples - 1]; } class OgnInterpolator { public: static bool compute(OgnInterpolatorDatabase& db) { const auto& inputKnots = db.inputs.knots(); const auto& inputValues = db.inputs.values(); size_t numSamples = inputValues.size(); if (inputKnots.size() != numSamples) { db.logWarning("Knots size %zu does not match value size %zu, skipping evaluation", inputKnots.size(), numSamples); return false; } if (numSamples > 0) { db.outputs.value() = computeInterpolation(numSamples, inputKnots.data(), inputValues.data(), db.inputs.param()); } return true; } }; REGISTER_OGN_NODE() } } }
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omniverse-code/kit/exts/omni.graph.nodes/omni/graph/nodes/ogn/nodes/animation/OgnTimelineStop.cpp
// Copyright (c) 2023, NVIDIA CORPORATION. All rights reserved. // // NVIDIA CORPORATION and its licensors retain all intellectual property // and proprietary rights in and to this software, related documentation // and any modifications thereto. Any use, reproduction, disclosure or // distribution of this software and related documentation without an express // license agreement from NVIDIA CORPORATION is strictly prohibited. // #include "TimelineCommon.h" #include <omni/timeline/ITimeline.h> #include <OgnTimelineStopDatabase.h> namespace omni { namespace graph { namespace nodes { class OgnTimelineStop { public: static bool compute(OgnTimelineStopDatabase& db) { auto handler = [](timeline::TimelinePtr const& timeline) { // Pause stops at the current frame, stop resets time timeline->pause(); return true; }; return timelineNodeExecute(db, handler); } }; REGISTER_OGN_NODE() } } }
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