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http://rosettacode.org/wiki/Stable_marriage_problem
Stable marriage problem
Solve the Stable marriage problem using the Gale/Shapley algorithm. Problem description Given an equal number of men and women to be paired for marriage, each man ranks all the women in order of his preference and each woman ranks all the men in order of her preference. A stable set of engagements for marriage is one where no man prefers a woman over the one he is engaged to, where that other woman also prefers that man over the one she is engaged to. I.e. with consulting marriages, there would be no reason for the engagements between the people to change. Gale and Shapley proved that there is a stable set of engagements for any set of preferences and the first link above gives their algorithm for finding a set of stable engagements. Task Specifics Given ten males: abe, bob, col, dan, ed, fred, gav, hal, ian, jon And ten females: abi, bea, cath, dee, eve, fay, gay, hope, ivy, jan And a complete list of ranked preferences, where the most liked is to the left: abe: abi, eve, cath, ivy, jan, dee, fay, bea, hope, gay bob: cath, hope, abi, dee, eve, fay, bea, jan, ivy, gay col: hope, eve, abi, dee, bea, fay, ivy, gay, cath, jan dan: ivy, fay, dee, gay, hope, eve, jan, bea, cath, abi ed: jan, dee, bea, cath, fay, eve, abi, ivy, hope, gay fred: bea, abi, dee, gay, eve, ivy, cath, jan, hope, fay gav: gay, eve, ivy, bea, cath, abi, dee, hope, jan, fay hal: abi, eve, hope, fay, ivy, cath, jan, bea, gay, dee ian: hope, cath, dee, gay, bea, abi, fay, ivy, jan, eve jon: abi, fay, jan, gay, eve, bea, dee, cath, ivy, hope abi: bob, fred, jon, gav, ian, abe, dan, ed, col, hal bea: bob, abe, col, fred, gav, dan, ian, ed, jon, hal cath: fred, bob, ed, gav, hal, col, ian, abe, dan, jon dee: fred, jon, col, abe, ian, hal, gav, dan, bob, ed eve: jon, hal, fred, dan, abe, gav, col, ed, ian, bob fay: bob, abe, ed, ian, jon, dan, fred, gav, col, hal gay: jon, gav, hal, fred, bob, abe, col, ed, dan, ian hope: gav, jon, bob, abe, ian, dan, hal, ed, col, fred ivy: ian, col, hal, gav, fred, bob, abe, ed, jon, dan jan: ed, hal, gav, abe, bob, jon, col, ian, fred, dan Use the Gale Shapley algorithm to find a stable set of engagements Perturb this set of engagements to form an unstable set of engagements then check this new set for stability. References The Stable Marriage Problem. (Eloquent description and background information). Gale-Shapley Algorithm Demonstration. Another Gale-Shapley Algorithm Demonstration. Stable Marriage Problem - Numberphile (Video). Stable Marriage Problem (the math bit) (Video). The Stable Marriage Problem and School Choice. (Excellent exposition)
#C.23
C#
using System; using System.Collections.Generic;   namespace StableMarriage { class Person { private int _candidateIndex; public string Name { get; set; } public List<Person> Prefs { get; set; } public Person Fiance { get; set; }   public Person(string name) { Name = name; Prefs = null; Fiance = null; _candidateIndex = 0; } public bool Prefers(Person p) { return Prefs.FindIndex(o => o == p) < Prefs.FindIndex(o => o == Fiance); } public Person NextCandidateNotYetProposedTo() { if (_candidateIndex >= Prefs.Count) return null; return Prefs[_candidateIndex++]; } public void EngageTo(Person p) { if (p.Fiance != null) p.Fiance.Fiance = null; p.Fiance = this; if (Fiance != null) Fiance.Fiance = null; Fiance = p; } }   static class MainClass { static public bool IsStable(List<Person> men) { List<Person> women = men[0].Prefs; foreach (Person guy in men) { foreach (Person gal in women) { if (guy.Prefers(gal) && gal.Prefers(guy)) return false; } } return true; }   static void DoMarriage() { Person abe = new Person("abe"); Person bob = new Person("bob"); Person col = new Person("col"); Person dan = new Person("dan"); Person ed = new Person("ed"); Person fred = new Person("fred"); Person gav = new Person("gav"); Person hal = new Person("hal"); Person ian = new Person("ian"); Person jon = new Person("jon"); Person abi = new Person("abi"); Person bea = new Person("bea"); Person cath = new Person("cath"); Person dee = new Person("dee"); Person eve = new Person("eve"); Person fay = new Person("fay"); Person gay = new Person("gay"); Person hope = new Person("hope"); Person ivy = new Person("ivy"); Person jan = new Person("jan");   abe.Prefs = new List<Person>() {abi, eve, cath, ivy, jan, dee, fay, bea, hope, gay}; bob.Prefs = new List<Person>() {cath, hope, abi, dee, eve, fay, bea, jan, ivy, gay}; col.Prefs = new List<Person>() {hope, eve, abi, dee, bea, fay, ivy, gay, cath, jan}; dan.Prefs = new List<Person>() {ivy, fay, dee, gay, hope, eve, jan, bea, cath, abi}; ed.Prefs = new List<Person>() {jan, dee, bea, cath, fay, eve, abi, ivy, hope, gay}; fred.Prefs = new List<Person>() {bea, abi, dee, gay, eve, ivy, cath, jan, hope, fay}; gav.Prefs = new List<Person>() {gay, eve, ivy, bea, cath, abi, dee, hope, jan, fay}; hal.Prefs = new List<Person>() {abi, eve, hope, fay, ivy, cath, jan, bea, gay, dee}; ian.Prefs = new List<Person>() {hope, cath, dee, gay, bea, abi, fay, ivy, jan, eve}; jon.Prefs = new List<Person>() {abi, fay, jan, gay, eve, bea, dee, cath, ivy, hope}; abi.Prefs = new List<Person>() {bob, fred, jon, gav, ian, abe, dan, ed, col, hal}; bea.Prefs = new List<Person>() {bob, abe, col, fred, gav, dan, ian, ed, jon, hal}; cath.Prefs = new List<Person>() {fred, bob, ed, gav, hal, col, ian, abe, dan, jon}; dee.Prefs = new List<Person>() {fred, jon, col, abe, ian, hal, gav, dan, bob, ed}; eve.Prefs = new List<Person>() {jon, hal, fred, dan, abe, gav, col, ed, ian, bob}; fay.Prefs = new List<Person>() {bob, abe, ed, ian, jon, dan, fred, gav, col, hal}; gay.Prefs = new List<Person>() {jon, gav, hal, fred, bob, abe, col, ed, dan, ian}; hope.Prefs = new List<Person>() {gav, jon, bob, abe, ian, dan, hal, ed, col, fred}; ivy.Prefs = new List<Person>() {ian, col, hal, gav, fred, bob, abe, ed, jon, dan}; jan.Prefs = new List<Person>() {ed, hal, gav, abe, bob, jon, col, ian, fred, dan};   List<Person> men = new List<Person>(abi.Prefs);   int freeMenCount = men.Count; while (freeMenCount > 0) { foreach (Person guy in men) { if (guy.Fiance == null) { Person gal = guy.NextCandidateNotYetProposedTo(); if (gal.Fiance == null) { guy.EngageTo(gal); freeMenCount--; } else if (gal.Prefers(guy)) { guy.EngageTo(gal); } } } }   foreach (Person guy in men) { Console.WriteLine("{0} is engaged to {1}", guy.Name, guy.Fiance.Name); } Console.WriteLine("Stable = {0}", IsStable(men));   Console.WriteLine("\nSwitching fred & jon's partners"); Person jonsFiance = jon.Fiance; Person fredsFiance = fred.Fiance; fred.EngageTo(jonsFiance); jon.EngageTo(fredsFiance); Console.WriteLine("Stable = {0}", IsStable(men)); }   public static void Main(string[] args) { DoMarriage(); } } }
http://rosettacode.org/wiki/Spelling_of_ordinal_numbers
Spelling of ordinal numbers
Ordinal numbers   (as used in this Rosetta Code task),   are numbers that describe the   position   of something in a list. It is this context that ordinal numbers will be used, using an English-spelled name of an ordinal number. The ordinal numbers are   (at least, one form of them): 1st 2nd 3rd 4th 5th 6th 7th ··· 99th 100th ··· 1000000000th ··· etc sometimes expressed as: 1st 2nd 3rd 4th 5th 6th 7th ··· 99th 100th ··· 1000000000th ··· For this task, the following (English-spelled form) will be used: first second third fourth fifth sixth seventh ninety-nineth one hundredth one billionth Furthermore, the American version of numbers will be used here   (as opposed to the British). 2,000,000,000   is two billion,   not   two milliard. Task Write a driver and a function (subroutine/routine ···) that returns the English-spelled ordinal version of a specified number   (a positive integer). Optionally, try to support as many forms of an integer that can be expressed:   123   00123.0   1.23e2   all are forms of the same integer. Show all output here. Test cases Use (at least) the test cases of: 1 2 3 4 5 11 65 100 101 272 23456 8007006005004003 Related tasks   Number names   N'th
#Phix
Phix
constant tests = {1, 2, 3, 4, 5, 11, 65, 100, 101, 272, 23456, 8007006005004003, 123, 00123.0, 1.23e2, 0b1111011, 0o173, 0x7B, 861/7} for i=1 to length(tests) do puts(1,ordinal(tests[i])&'\n') end for
http://rosettacode.org/wiki/Square_but_not_cube
Square but not cube
Task Show the first   30   positive integers which are squares but not cubes of such integers. Optionally, show also the first   3   positive integers which are both squares and cubes,   and mark them as such.
#Nim
Nim
var count = 0 var n, c, c3 = 1   while count < 30: var sq = n * n while c3 < sq: inc c c3 = c * c * c if c3 == sq: echo sq, " is square and cube" else: echo sq inc count inc n
http://rosettacode.org/wiki/Square_but_not_cube
Square but not cube
Task Show the first   30   positive integers which are squares but not cubes of such integers. Optionally, show also the first   3   positive integers which are both squares and cubes,   and mark them as such.
#OCaml
OCaml
let rec fN n g phi = if phi < 31 then match compare (n*n) (g*g*g) with | -1 -> Printf.printf "%d\n" (n*n); fN (n+1) g (phi+1) | 0 -> Printf.printf "%d cube and square\n" (n*n); fN (n+1) (g+1) phi | 1 -> fN n (g+1) phi | _ -> assert false ;;   fN 1 1 1
http://rosettacode.org/wiki/Statistics/Basic
Statistics/Basic
Statistics is all about large groups of numbers. When talking about a set of sampled data, most frequently used is their mean value and standard deviation (stddev). If you have set of data x i {\displaystyle x_{i}} where i = 1 , 2 , … , n {\displaystyle i=1,2,\ldots ,n\,\!} , the mean is x ¯ ≡ 1 n ∑ i x i {\displaystyle {\bar {x}}\equiv {1 \over n}\sum _{i}x_{i}} , while the stddev is σ ≡ 1 n ∑ i ( x i − x ¯ ) 2 {\displaystyle \sigma \equiv {\sqrt {{1 \over n}\sum _{i}\left(x_{i}-{\bar {x}}\right)^{2}}}} . When examining a large quantity of data, one often uses a histogram, which shows the counts of data samples falling into a prechosen set of intervals (or bins). When plotted, often as bar graphs, it visually indicates how often each data value occurs. Task Using your language's random number routine, generate real numbers in the range of [0, 1]. It doesn't matter if you chose to use open or closed range. Create 100 of such numbers (i.e. sample size 100) and calculate their mean and stddev. Do so for sample size of 1,000 and 10,000, maybe even higher if you feel like. Show a histogram of any of these sets. Do you notice some patterns about the standard deviation? Extra Sometimes so much data need to be processed that it's impossible to keep all of them at once. Can you calculate the mean, stddev and histogram of a trillion numbers? (You don't really need to do a trillion numbers, just show how it can be done.) Hint For a finite population with equal probabilities at all points, one can derive: ( x − x ¯ ) 2 ¯ = x 2 ¯ − x ¯ 2 {\displaystyle {\overline {(x-{\overline {x}})^{2}}}={\overline {x^{2}}}-{\overline {x}}^{2}} Or, more verbosely: 1 N ∑ i = 1 N ( x i − x ¯ ) 2 = 1 N ( ∑ i = 1 N x i 2 ) − x ¯ 2 . {\displaystyle {\frac {1}{N}}\sum _{i=1}^{N}(x_{i}-{\overline {x}})^{2}={\frac {1}{N}}\left(\sum _{i=1}^{N}x_{i}^{2}\right)-{\overline {x}}^{2}.} See also Statistics/Normal distribution Tasks for calculating statistical measures in one go moving (sliding window) moving (cumulative) Mean Arithmetic Statistics/Basic Averages/Arithmetic mean Averages/Pythagorean means Averages/Simple moving average Geometric Averages/Pythagorean means Harmonic Averages/Pythagorean means Quadratic Averages/Root mean square Circular Averages/Mean angle Averages/Mean time of day Median Averages/Median Mode Averages/Mode Standard deviation Statistics/Basic Cumulative standard deviation
#VBA
VBA
Option Base 1 Private Function mean(s() As Variant) As Double mean = WorksheetFunction.Average(s) End Function Private Function standard_deviation(s() As Variant) As Double standard_deviation = WorksheetFunction.StDev(s) End Function Public Sub basic_statistics() Dim s() As Variant For e = 2 To 4 ReDim s(10 ^ e) For i = 1 To 10 ^ e s(i) = Rnd() Next i Debug.Print "sample size"; UBound(s), "mean"; mean(s), "standard deviation"; standard_deviation(s) t = WorksheetFunction.Frequency(s, [{0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1.0}]) For i = 1 To 10 Debug.Print Format((i - 1) / 10, "0.00"); Debug.Print "-"; Format(i / 10, "0.00"), Debug.Print String$(t(i, 1) / (10 ^ (e - 2)), "X"); Debug.Print Next i Debug.Print Next e End Sub
http://rosettacode.org/wiki/Statistics/Basic
Statistics/Basic
Statistics is all about large groups of numbers. When talking about a set of sampled data, most frequently used is their mean value and standard deviation (stddev). If you have set of data x i {\displaystyle x_{i}} where i = 1 , 2 , … , n {\displaystyle i=1,2,\ldots ,n\,\!} , the mean is x ¯ ≡ 1 n ∑ i x i {\displaystyle {\bar {x}}\equiv {1 \over n}\sum _{i}x_{i}} , while the stddev is σ ≡ 1 n ∑ i ( x i − x ¯ ) 2 {\displaystyle \sigma \equiv {\sqrt {{1 \over n}\sum _{i}\left(x_{i}-{\bar {x}}\right)^{2}}}} . When examining a large quantity of data, one often uses a histogram, which shows the counts of data samples falling into a prechosen set of intervals (or bins). When plotted, often as bar graphs, it visually indicates how often each data value occurs. Task Using your language's random number routine, generate real numbers in the range of [0, 1]. It doesn't matter if you chose to use open or closed range. Create 100 of such numbers (i.e. sample size 100) and calculate their mean and stddev. Do so for sample size of 1,000 and 10,000, maybe even higher if you feel like. Show a histogram of any of these sets. Do you notice some patterns about the standard deviation? Extra Sometimes so much data need to be processed that it's impossible to keep all of them at once. Can you calculate the mean, stddev and histogram of a trillion numbers? (You don't really need to do a trillion numbers, just show how it can be done.) Hint For a finite population with equal probabilities at all points, one can derive: ( x − x ¯ ) 2 ¯ = x 2 ¯ − x ¯ 2 {\displaystyle {\overline {(x-{\overline {x}})^{2}}}={\overline {x^{2}}}-{\overline {x}}^{2}} Or, more verbosely: 1 N ∑ i = 1 N ( x i − x ¯ ) 2 = 1 N ( ∑ i = 1 N x i 2 ) − x ¯ 2 . {\displaystyle {\frac {1}{N}}\sum _{i=1}^{N}(x_{i}-{\overline {x}})^{2}={\frac {1}{N}}\left(\sum _{i=1}^{N}x_{i}^{2}\right)-{\overline {x}}^{2}.} See also Statistics/Normal distribution Tasks for calculating statistical measures in one go moving (sliding window) moving (cumulative) Mean Arithmetic Statistics/Basic Averages/Arithmetic mean Averages/Pythagorean means Averages/Simple moving average Geometric Averages/Pythagorean means Harmonic Averages/Pythagorean means Quadratic Averages/Root mean square Circular Averages/Mean angle Averages/Mean time of day Median Averages/Median Mode Averages/Mode Standard deviation Statistics/Basic Cumulative standard deviation
#Vlang
Vlang
import rand import math   fn main() { sample(100) sample(1000) sample(10000) }   fn sample(n int) { // generate data mut d := []f64{len: n} for i in 0.. d.len { d[i] = rand.f64() } // show mean, standard deviation mut sum, mut ssq := f64(0), f64(0) for s in d { sum += s ssq += s * s } println("$n numbers") m := sum / f64(n) println("Mean: $m") println("Stddev: ${math.sqrt(ssq/f64(n)-m*m)}") // show histogram mut h := []int{len: 10} for s in d { h[int(s*10)]++ } for c in h { println("*".repeat(c*205/int(n))) } println('') }
http://rosettacode.org/wiki/Split_a_character_string_based_on_change_of_character
Split a character string based on change of character
Task Split a (character) string into comma (plus a blank) delimited strings based on a change of character   (left to right). Show the output here   (use the 1st example below). Blanks should be treated as any other character   (except they are problematic to display clearly).   The same applies to commas. For instance, the string: gHHH5YY++///\ should be split and show: g, HHH, 5, YY, ++, ///, \ Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#Lambdatalk
Lambdatalk
  {def mysplit {def mysplit.r {lambda {:w :i} {if {> :i {W.length :w}} then else {if {not {W.equal? {W.get :i :w} {W.get {+ :i 1} :w}}} then ____ else} {W.get {+ :i 1} :w}{mysplit.r :w {+ :i 1}}}}} {lambda {:w} {S.replace ____ by in {mysplit.r #:w 0}}}} -> mysplit   {mysplit gHHH5YY++///\} -> g HHH 5 YY ++ /// \  
http://rosettacode.org/wiki/Split_a_character_string_based_on_change_of_character
Split a character string based on change of character
Task Split a (character) string into comma (plus a blank) delimited strings based on a change of character   (left to right). Show the output here   (use the 1st example below). Blanks should be treated as any other character   (except they are problematic to display clearly).   The same applies to commas. For instance, the string: gHHH5YY++///\ should be split and show: g, HHH, 5, YY, ++, ///, \ Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#Lua
Lua
function charSplit (inStr) local outStr, nextChar = inStr:sub(1, 1) for pos = 2, #inStr do nextChar = inStr:sub(pos, pos) if nextChar ~= outStr:sub(#outStr, #outStr) then outStr = outStr .. ", " end outStr = outStr .. nextChar end return outStr end   print(charSplit("gHHH5YY++///\\"))
http://rosettacode.org/wiki/Stern-Brocot_sequence
Stern-Brocot sequence
For this task, the Stern-Brocot sequence is to be generated by an algorithm similar to that employed in generating the Fibonacci sequence. The first and second members of the sequence are both 1:     1, 1 Start by considering the second member of the sequence Sum the considered member of the sequence and its precedent, (1 + 1) = 2, and append it to the end of the sequence:     1, 1, 2 Append the considered member of the sequence to the end of the sequence:     1, 1, 2, 1 Consider the next member of the series, (the third member i.e. 2) GOTO 3         ─── Expanding another loop we get: ─── Sum the considered member of the sequence and its precedent, (2 + 1) = 3, and append it to the end of the sequence:     1, 1, 2, 1, 3 Append the considered member of the sequence to the end of the sequence:     1, 1, 2, 1, 3, 2 Consider the next member of the series, (the fourth member i.e. 1) The task is to Create a function/method/subroutine/procedure/... to generate the Stern-Brocot sequence of integers using the method outlined above. Show the first fifteen members of the sequence. (This should be: 1, 1, 2, 1, 3, 2, 3, 1, 4, 3, 5, 2, 5, 3, 4) Show the (1-based) index of where the numbers 1-to-10 first appears in the sequence. Show the (1-based) index of where the number 100 first appears in the sequence. Check that the greatest common divisor of all the two consecutive members of the series up to the 1000th member, is always one. Show your output on this page. Related tasks   Fusc sequence.   Continued fraction/Arithmetic Ref Infinite Fractions - Numberphile (Video). Trees, Teeth, and Time: The mathematics of clock making. A002487 The On-Line Encyclopedia of Integer Sequences.
#Sidef
Sidef
# Declare a function to generate the Stern-Brocot sequence func stern_brocot { var list = [1, 1] { list.append(list[0]+list[1], list[1]) list.shift } }   # Show the first fifteen members of the sequence. say 15.of(stern_brocot()).join(' ')   # Show the (1-based) index of where the numbers 1-to-10 first appears # in the sequence, and where the number 100 first appears in the sequence. for i (1..10, 100) { var index = 1 var generator = stern_brocot() while (generator() != i) { ++index } say "First occurrence of #{i} is at index #{index}" }   # Check that the greatest common divisor of all the two consecutive # members of the series up to the 1000th member, is always one. var generator = stern_brocot() var (a, b) = (generator(), generator()) { assert_eq(gcd(a, b), 1) a = b b = generator() } * 1000   say "All GCD's are 1"
http://rosettacode.org/wiki/Spinning_rod_animation/Text
Spinning rod animation/Text
Task An animation with the following frames in the following order (if certain characters aren't available or can't be used correctly in the programming language, alternate characters can replace any of these frames) must animate with a delay of 0.25 seconds between each frame, with the previous frame being cleared before the next frame appears:   |   /   - or ─   \ A stand-alone version that loops and/or a version that doesn't loop can be made. These examples can also be converted into a system used in game development which is called on a HUD or GUI element requiring it to be called each frame to output the text, and advance the frame when the frame delay has passed. You can also use alternate text such as the . animation ( . | .. | ... | .. | repeat from . ) or the logic can be updated to include a ping/pong style where the frames advance forward, reach the end and then play backwards and when they reach the beginning they start over ( technically, you'd stop one frame prior to prevent the first frame playing twice, or write it another way ). There are many different ways you can incorporate text animations. Here are a few text ideas - each frame is in quotes. If you can think of any, add them to this page! There are 2 examples for several of these; the first is the base animation with only unique sets of characters. The second consists of the primary set from a - n and doubled, minus the first and last element ie: We only want the center. This way an animation can play forwards, and then in reverse ( ping ponging ) without having to code that feature. For the animations with 3 elements, we only add 1, the center. with 4, it becomes 6. with 10, it becomes 18. We don't need the second option for some of the animations if they connect smoothly, when animated, back to the first element. ... doesn't connect with . cleanly - there is a large leap. The rotating pipe meets the first perfectly so it isn't necessary, etc..   Dots - Option A requires ping / pong enabled script. Option B just adds the elements in the center.   '.', '..', '...'   '.', '..', '...', '..'   Pipe - This has the uniform sideways pipe instead of a hyphen to prevent non-uniform sizing.   '|', '/', '─', '\'   Stars - Option A requires ping / pong enabled script. Option B just adds the elements from the center.   '⁎', '⁑', '⁂'   '⁎', '⁑', '⁂', '⁑'   Clock - These need to be ordered. I haven't done this yet as the application I was testing the system in doesn't support these wingdings / icons. But this would look quite nice and you could set it up to go forward, or backward during an undo process, etc..   '🕛', '🕧', '🕐', '🕜', '🕑', '🕝', '🕒', '🕞', '🕓', '🕟', '🕔', '🕠', '🕕', '🕖', '🕗', '🕘', '🕙', '🕚', '🕡', '🕢', '🕣', '🕤', '🕥', '🕦'   Arrows:   '⬍', '⬈', '➞', '⬊', '⬍', '⬋', '⬅', '⬉'   Bird - This looks decent but may be missing something.   '︷', '︵', '︹', '︺', '︶', '︸'   '︷', '︵', '︹', '︺', '︶', '︸', '︶', '︺', '︹', '︵'   Plants - This isn't quite complete   '☘', '❀', '❁'   '☘', '❀', '❁', '❀'   Eclipse - From Raku Throbber post author   '🌑', '🌒', '🌓', '🌔', '🌕', '🌖', '🌗', '🌘'
#REXX
REXX
/*REXX program displays a "spinning rod" (AKA: trobbers or progress indicators). */   if 4=='f4'x then bs= "16"x /*EBCDIC? Then use this backspace chr.*/ else bs= "08"x /* ASCII? " " " " " */   signal on halt /*jump to HALT when user halts pgm.*/ $= '│/─\' /*the throbbing characters for display.*/ do j=1 /*perform until halted by the user. */ call charout , bs || substr($, 1 + j//length($), 1) call delay .25 /*delays a quarter of a second. */ if result==1 then leave /*see if HALT was issued during DELAY*/ end /*j*/   halt: say bs ' ' /*stick a fork in it, we're all done. */
http://rosettacode.org/wiki/Spinning_rod_animation/Text
Spinning rod animation/Text
Task An animation with the following frames in the following order (if certain characters aren't available or can't be used correctly in the programming language, alternate characters can replace any of these frames) must animate with a delay of 0.25 seconds between each frame, with the previous frame being cleared before the next frame appears:   |   /   - or ─   \ A stand-alone version that loops and/or a version that doesn't loop can be made. These examples can also be converted into a system used in game development which is called on a HUD or GUI element requiring it to be called each frame to output the text, and advance the frame when the frame delay has passed. You can also use alternate text such as the . animation ( . | .. | ... | .. | repeat from . ) or the logic can be updated to include a ping/pong style where the frames advance forward, reach the end and then play backwards and when they reach the beginning they start over ( technically, you'd stop one frame prior to prevent the first frame playing twice, or write it another way ). There are many different ways you can incorporate text animations. Here are a few text ideas - each frame is in quotes. If you can think of any, add them to this page! There are 2 examples for several of these; the first is the base animation with only unique sets of characters. The second consists of the primary set from a - n and doubled, minus the first and last element ie: We only want the center. This way an animation can play forwards, and then in reverse ( ping ponging ) without having to code that feature. For the animations with 3 elements, we only add 1, the center. with 4, it becomes 6. with 10, it becomes 18. We don't need the second option for some of the animations if they connect smoothly, when animated, back to the first element. ... doesn't connect with . cleanly - there is a large leap. The rotating pipe meets the first perfectly so it isn't necessary, etc..   Dots - Option A requires ping / pong enabled script. Option B just adds the elements in the center.   '.', '..', '...'   '.', '..', '...', '..'   Pipe - This has the uniform sideways pipe instead of a hyphen to prevent non-uniform sizing.   '|', '/', '─', '\'   Stars - Option A requires ping / pong enabled script. Option B just adds the elements from the center.   '⁎', '⁑', '⁂'   '⁎', '⁑', '⁂', '⁑'   Clock - These need to be ordered. I haven't done this yet as the application I was testing the system in doesn't support these wingdings / icons. But this would look quite nice and you could set it up to go forward, or backward during an undo process, etc..   '🕛', '🕧', '🕐', '🕜', '🕑', '🕝', '🕒', '🕞', '🕓', '🕟', '🕔', '🕠', '🕕', '🕖', '🕗', '🕘', '🕙', '🕚', '🕡', '🕢', '🕣', '🕤', '🕥', '🕦'   Arrows:   '⬍', '⬈', '➞', '⬊', '⬍', '⬋', '⬅', '⬉'   Bird - This looks decent but may be missing something.   '︷', '︵', '︹', '︺', '︶', '︸'   '︷', '︵', '︹', '︺', '︶', '︸', '︶', '︺', '︹', '︵'   Plants - This isn't quite complete   '☘', '❀', '❁'   '☘', '❀', '❁', '❀'   Eclipse - From Raku Throbber post author   '🌑', '🌒', '🌓', '🌔', '🌕', '🌖', '🌗', '🌘'
#Ring
Ring
load "stdlib.ring" rod = ["|", "/", "-", "\"] for n = 1 to len(rod) see rod[n] + nl sleep(0.25) system("cls") next
http://rosettacode.org/wiki/Stack
Stack
Data Structure This illustrates a data structure, a means of storing data within a program. You may see other such structures in the Data Structures category. A stack is a container of elements with   last in, first out   access policy.   Sometimes it also called LIFO. The stack is accessed through its top. The basic stack operations are:   push   stores a new element onto the stack top;   pop   returns the last pushed stack element, while removing it from the stack;   empty   tests if the stack contains no elements. Sometimes the last pushed stack element is made accessible for immutable access (for read) or mutable access (for write):   top   (sometimes called peek to keep with the p theme) returns the topmost element without modifying the stack. Stacks allow a very simple hardware implementation. They are common in almost all processors. In programming, stacks are also very popular for their way (LIFO) of resource management, usually memory. Nested scopes of language objects are naturally implemented by a stack (sometimes by multiple stacks). This is a classical way to implement local variables of a re-entrant or recursive subprogram. Stacks are also used to describe a formal computational framework. See stack machine. Many algorithms in pattern matching, compiler construction (e.g. recursive descent parsers), and machine learning (e.g. based on tree traversal) have a natural representation in terms of stacks. Task Create a stack supporting the basic operations: push, pop, empty. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Crystal
Crystal
stack = [] of Int32 (1..10).each do |x| stack.push x end   10.times do puts stack.pop end
http://rosettacode.org/wiki/Spiral_matrix
Spiral matrix
Task Produce a spiral array. A   spiral array   is a square arrangement of the first   N2   natural numbers,   where the numbers increase sequentially as you go around the edges of the array spiraling inwards. For example, given   5,   produce this array: 0 1 2 3 4 15 16 17 18 5 14 23 24 19 6 13 22 21 20 7 12 11 10 9 8 Related tasks   Zig-zag matrix   Identity_matrix   Ulam_spiral_(for_primes)
#Ada
Ada
-- Spiral Square with Ada.Text_Io; use Ada.Text_Io; with Ada.Integer_Text_Io; use Ada.Integer_Text_Io; with Ada.Numerics.Elementary_Functions; use Ada.Numerics.Elementary_Functions;   procedure Spiral_Square is type Array_Type is array(Positive range <>, Positive range <>) of Natural;   function Spiral (N : Positive) return Array_Type is Result  : Array_Type(1..N, 1..N); Row  : Natural := 1; Col  : Natural := 1; Max_Row : Natural := N; Max_Col : Natural := N; Min_Row : Natural := 1; Min_Col : Natural := 1; begin for I in 0..N**2 - 1 loop Result(Row, Col) := I; if Row = Min_Row then Col := Col + 1; if Col > Max_Col then Col := Max_Col; Row := Row + 1; end if; elsif Col = Max_Col then Row := Row + 1; if Row > Max_Row then Row := Max_Row; Col := Col - 1; end if; elsif Row = Max_Row then Col := Col - 1; if Col < Min_Col then Col := Min_Col; Row := Row - 1; end if; elsif Col = Min_Col then Row := Row - 1; if Row = Min_Row then -- Reduce spiral Min_Row := Min_Row + 1; Max_Row := Max_Row - 1; Row := Min_Row; Min_Col := Min_Col + 1; Max_Col := Max_Col - 1; Col := Min_Col; end if; end if; end loop; return Result; end Spiral;   procedure Print(Item : Array_Type) is Num_Digits : constant Float := Log(X => Float(Item'Length(1)**2), Base => 10.0); Spacing  : constant Positive := Integer(Num_Digits) + 2; begin for I in Item'range(1) loop for J in Item'range(2) loop Put(Item => Item(I,J), Width => Spacing); end loop; New_Line; end loop; end Print;   begin Print(Spiral(5)); end Spiral_Square;
http://rosettacode.org/wiki/Special_variables
Special variables
Special variables have a predefined meaning within a computer programming language. Task List the special variables used within the language.
#Clojure
Clojure
  (apply str (interpose " " (sort (filter #(.startsWith % "*") (map str (keys (ns-publics 'clojure.core)))))))  
http://rosettacode.org/wiki/Special_variables
Special variables
Special variables have a predefined meaning within a computer programming language. Task List the special variables used within the language.
#Common_Lisp
Common Lisp
(defun special-variables () (flet ((special-var-p (s) (and (char= (aref s 0) #\*) (find-if-not (lambda (x) (char= x #\*)) s) (char= (aref s (1- (length s))) #\*)))) (let ((lst '())) (do-symbols (s (find-package 'cl)) (when (special-var-p (symbol-name s)) (push s lst))) lst)))   (format t "~a~%" (sort (special-variables) #'string<))
http://rosettacode.org/wiki/Stable_marriage_problem
Stable marriage problem
Solve the Stable marriage problem using the Gale/Shapley algorithm. Problem description Given an equal number of men and women to be paired for marriage, each man ranks all the women in order of his preference and each woman ranks all the men in order of her preference. A stable set of engagements for marriage is one where no man prefers a woman over the one he is engaged to, where that other woman also prefers that man over the one she is engaged to. I.e. with consulting marriages, there would be no reason for the engagements between the people to change. Gale and Shapley proved that there is a stable set of engagements for any set of preferences and the first link above gives their algorithm for finding a set of stable engagements. Task Specifics Given ten males: abe, bob, col, dan, ed, fred, gav, hal, ian, jon And ten females: abi, bea, cath, dee, eve, fay, gay, hope, ivy, jan And a complete list of ranked preferences, where the most liked is to the left: abe: abi, eve, cath, ivy, jan, dee, fay, bea, hope, gay bob: cath, hope, abi, dee, eve, fay, bea, jan, ivy, gay col: hope, eve, abi, dee, bea, fay, ivy, gay, cath, jan dan: ivy, fay, dee, gay, hope, eve, jan, bea, cath, abi ed: jan, dee, bea, cath, fay, eve, abi, ivy, hope, gay fred: bea, abi, dee, gay, eve, ivy, cath, jan, hope, fay gav: gay, eve, ivy, bea, cath, abi, dee, hope, jan, fay hal: abi, eve, hope, fay, ivy, cath, jan, bea, gay, dee ian: hope, cath, dee, gay, bea, abi, fay, ivy, jan, eve jon: abi, fay, jan, gay, eve, bea, dee, cath, ivy, hope abi: bob, fred, jon, gav, ian, abe, dan, ed, col, hal bea: bob, abe, col, fred, gav, dan, ian, ed, jon, hal cath: fred, bob, ed, gav, hal, col, ian, abe, dan, jon dee: fred, jon, col, abe, ian, hal, gav, dan, bob, ed eve: jon, hal, fred, dan, abe, gav, col, ed, ian, bob fay: bob, abe, ed, ian, jon, dan, fred, gav, col, hal gay: jon, gav, hal, fred, bob, abe, col, ed, dan, ian hope: gav, jon, bob, abe, ian, dan, hal, ed, col, fred ivy: ian, col, hal, gav, fred, bob, abe, ed, jon, dan jan: ed, hal, gav, abe, bob, jon, col, ian, fred, dan Use the Gale Shapley algorithm to find a stable set of engagements Perturb this set of engagements to form an unstable set of engagements then check this new set for stability. References The Stable Marriage Problem. (Eloquent description and background information). Gale-Shapley Algorithm Demonstration. Another Gale-Shapley Algorithm Demonstration. Stable Marriage Problem - Numberphile (Video). Stable Marriage Problem (the math bit) (Video). The Stable Marriage Problem and School Choice. (Excellent exposition)
#C.2B.2B
C++
#include <algorithm> #include <iostream> #include <map> #include <queue> #include <string> #include <vector> using namespace std;   const char *men_data[][11] = { { "abe", "abi","eve","cath","ivy","jan","dee","fay","bea","hope","gay" }, { "bob", "cath","hope","abi","dee","eve","fay","bea","jan","ivy","gay" }, { "col", "hope","eve","abi","dee","bea","fay","ivy","gay","cath","jan" }, { "dan", "ivy","fay","dee","gay","hope","eve","jan","bea","cath","abi" }, { "ed", "jan","dee","bea","cath","fay","eve","abi","ivy","hope","gay" }, { "fred", "bea","abi","dee","gay","eve","ivy","cath","jan","hope","fay" }, { "gav", "gay","eve","ivy","bea","cath","abi","dee","hope","jan","fay" }, { "hal", "abi","eve","hope","fay","ivy","cath","jan","bea","gay","dee" }, { "ian", "hope","cath","dee","gay","bea","abi","fay","ivy","jan","eve" }, { "jon", "abi","fay","jan","gay","eve","bea","dee","cath","ivy","hope" } };   const char *women_data[][11] = { { "abi", "bob","fred","jon","gav","ian","abe","dan","ed","col","hal" }, { "bea", "bob","abe","col","fred","gav","dan","ian","ed","jon","hal" }, { "cath", "fred","bob","ed","gav","hal","col","ian","abe","dan","jon" }, { "dee", "fred","jon","col","abe","ian","hal","gav","dan","bob","ed" }, { "eve", "jon","hal","fred","dan","abe","gav","col","ed","ian","bob" }, { "fay", "bob","abe","ed","ian","jon","dan","fred","gav","col","hal" }, { "gay", "jon","gav","hal","fred","bob","abe","col","ed","dan","ian" }, { "hope", "gav","jon","bob","abe","ian","dan","hal","ed","col","fred" }, { "ivy", "ian","col","hal","gav","fred","bob","abe","ed","jon","dan" }, { "jan", "ed","hal","gav","abe","bob","jon","col","ian","fred","dan" } };   typedef vector<string> PrefList; typedef map<string, PrefList> PrefMap; typedef map<string, string> Couples;   // Does 'first' appear before 'second' in preference list? bool prefers(const PrefList &prefer, const string &first, const string &second) { for (PrefList::const_iterator it = prefer.begin(); it != prefer.end(); ++it) { if (*it == first) return true; if (*it == second) return false; } return false; // no preference }   void check_stability(const Couples &engaged, const PrefMap &men_pref, const PrefMap &women_pref) { cout << "Stablility:\n"; bool stable = true; for (Couples::const_iterator it = engaged.begin(); it != engaged.end(); ++it) { const string &bride = it->first; const string &groom = it->second; const PrefList &preflist = men_pref.at(groom);   for (PrefList::const_iterator it = preflist.begin(); it != preflist.end(); ++it) { if (*it == bride) // he prefers his bride break; if (prefers(preflist, *it, bride) && // he prefers another woman prefers(women_pref.at(*it), groom, engaged.at(*it))) // other woman prefers him { cout << "\t" << *it << " prefers " << groom << " over " << engaged.at(*it) << " and " << groom << " prefers " << *it << " over " << bride << "\n"; stable = false; } } } if (stable) cout << "\t(all marriages stable)\n"; }   int main() { PrefMap men_pref, women_pref; queue<string> bachelors;   // init data structures for (int i = 0; i < 10; ++i) // person { for (int j = 1; j < 11; ++j) // preference { men_pref[ men_data[i][0]].push_back( men_data[i][j]); women_pref[women_data[i][0]].push_back(women_data[i][j]); } bachelors.push(men_data[i][0]); }   Couples engaged; // <woman,man>   cout << "Matchmaking:\n"; while (!bachelors.empty()) { const string &suitor = bachelors.front(); const PrefList &preflist = men_pref[suitor];   for (PrefList::const_iterator it = preflist.begin(); it != preflist.end(); ++it) { const string &bride = *it;   if (engaged.find(bride) == engaged.end()) // she's available { cout << "\t" << bride << " and " << suitor << "\n"; engaged[bride] = suitor; // hook up break; }   const string &groom = engaged[bride];   if (prefers(women_pref[bride], suitor, groom)) { cout << "\t" << bride << " dumped " << groom << " for " << suitor << "\n"; bachelors.push(groom); // dump that zero engaged[bride] = suitor; // get a hero break; } } bachelors.pop(); // pop at the end to not invalidate suitor reference }   cout << "Engagements:\n"; for (Couples::const_iterator it = engaged.begin(); it != engaged.end(); ++it) { cout << "\t" << it->first << " and " << it->second << "\n"; }   check_stability(engaged, men_pref, women_pref);   cout << "Perturb:\n"; std::swap(engaged["abi"], engaged["bea"]); cout << "\tengage abi with " << engaged["abi"] << " and bea with " << engaged["bea"] << "\n";   check_stability(engaged, men_pref, women_pref); }
http://rosettacode.org/wiki/Spelling_of_ordinal_numbers
Spelling of ordinal numbers
Ordinal numbers   (as used in this Rosetta Code task),   are numbers that describe the   position   of something in a list. It is this context that ordinal numbers will be used, using an English-spelled name of an ordinal number. The ordinal numbers are   (at least, one form of them): 1st 2nd 3rd 4th 5th 6th 7th ··· 99th 100th ··· 1000000000th ··· etc sometimes expressed as: 1st 2nd 3rd 4th 5th 6th 7th ··· 99th 100th ··· 1000000000th ··· For this task, the following (English-spelled form) will be used: first second third fourth fifth sixth seventh ninety-nineth one hundredth one billionth Furthermore, the American version of numbers will be used here   (as opposed to the British). 2,000,000,000   is two billion,   not   two milliard. Task Write a driver and a function (subroutine/routine ···) that returns the English-spelled ordinal version of a specified number   (a positive integer). Optionally, try to support as many forms of an integer that can be expressed:   123   00123.0   1.23e2   all are forms of the same integer. Show all output here. Test cases Use (at least) the test cases of: 1 2 3 4 5 11 65 100 101 272 23456 8007006005004003 Related tasks   Number names   N'th
#Prolog
Prolog
test_ordinal(Number):- number_name(Number, ordinal, Name), writef('%w: %w\n', [Number, Name]).   main:- test_ordinal(1), test_ordinal(2), test_ordinal(3), test_ordinal(4), test_ordinal(5), test_ordinal(11), test_ordinal(15), test_ordinal(21), test_ordinal(42), test_ordinal(65), test_ordinal(98), test_ordinal(100), test_ordinal(101), test_ordinal(272), test_ordinal(300), test_ordinal(750), test_ordinal(23456), test_ordinal(7891233), test_ordinal(8007006005004003).
http://rosettacode.org/wiki/Square_but_not_cube
Square but not cube
Task Show the first   30   positive integers which are squares but not cubes of such integers. Optionally, show also the first   3   positive integers which are both squares and cubes,   and mark them as such.
#Pascal
Pascal
program SquareButNotCube; var sqN, sqDelta, SqNum,   cbN, cbDelta1, cbDelta2, CbNum,   CountSqNotCb, CountSqAndCb : NativeUint;   begin CountSqNotCb := 0; CountSqAndCb := 0; SqNum := 0; CbNum := 0; cbN := 0; sqN := 0; sqDelta := 1; cbDelta1 := 0; cbDelta2 := 1; repeat inc(sqN); inc(sqNum,sqDelta); inc(sqDelta,2); IF sqNum>cbNum then Begin inc(cbN); cbNum := cbNum+cbDelta2; inc(cbDelta1,6);// 0,6,12,18... inc(cbDelta2,cbDelta1);//1,7,19,35... end; IF sqNum <> cbNUm then Begin writeln(sqNum :25); inc(CountSqNotCb); end else Begin writeln(sqNum:25,sqN:10,'*',sqN,' = ',cbN,'*',cbN,'*',cbN); inc(CountSqANDCb); end; until CountSqNotCb >= 30;//sqrt(High(NativeUint)); writeln(CountSqANDCb,' where numbers are square and cube '); end.
http://rosettacode.org/wiki/Statistics/Basic
Statistics/Basic
Statistics is all about large groups of numbers. When talking about a set of sampled data, most frequently used is their mean value and standard deviation (stddev). If you have set of data x i {\displaystyle x_{i}} where i = 1 , 2 , … , n {\displaystyle i=1,2,\ldots ,n\,\!} , the mean is x ¯ ≡ 1 n ∑ i x i {\displaystyle {\bar {x}}\equiv {1 \over n}\sum _{i}x_{i}} , while the stddev is σ ≡ 1 n ∑ i ( x i − x ¯ ) 2 {\displaystyle \sigma \equiv {\sqrt {{1 \over n}\sum _{i}\left(x_{i}-{\bar {x}}\right)^{2}}}} . When examining a large quantity of data, one often uses a histogram, which shows the counts of data samples falling into a prechosen set of intervals (or bins). When plotted, often as bar graphs, it visually indicates how often each data value occurs. Task Using your language's random number routine, generate real numbers in the range of [0, 1]. It doesn't matter if you chose to use open or closed range. Create 100 of such numbers (i.e. sample size 100) and calculate their mean and stddev. Do so for sample size of 1,000 and 10,000, maybe even higher if you feel like. Show a histogram of any of these sets. Do you notice some patterns about the standard deviation? Extra Sometimes so much data need to be processed that it's impossible to keep all of them at once. Can you calculate the mean, stddev and histogram of a trillion numbers? (You don't really need to do a trillion numbers, just show how it can be done.) Hint For a finite population with equal probabilities at all points, one can derive: ( x − x ¯ ) 2 ¯ = x 2 ¯ − x ¯ 2 {\displaystyle {\overline {(x-{\overline {x}})^{2}}}={\overline {x^{2}}}-{\overline {x}}^{2}} Or, more verbosely: 1 N ∑ i = 1 N ( x i − x ¯ ) 2 = 1 N ( ∑ i = 1 N x i 2 ) − x ¯ 2 . {\displaystyle {\frac {1}{N}}\sum _{i=1}^{N}(x_{i}-{\overline {x}})^{2}={\frac {1}{N}}\left(\sum _{i=1}^{N}x_{i}^{2}\right)-{\overline {x}}^{2}.} See also Statistics/Normal distribution Tasks for calculating statistical measures in one go moving (sliding window) moving (cumulative) Mean Arithmetic Statistics/Basic Averages/Arithmetic mean Averages/Pythagorean means Averages/Simple moving average Geometric Averages/Pythagorean means Harmonic Averages/Pythagorean means Quadratic Averages/Root mean square Circular Averages/Mean angle Averages/Mean time of day Median Averages/Median Mode Averages/Mode Standard deviation Statistics/Basic Cumulative standard deviation
#Wren
Wren
import "random" for Random import "/math" for Nums   var r = Random.new() for (i in [100, 1000, 10000]) { var a = List.filled(i, 0) for (j in 0...i) a[j] = r.float() System.print("For %(i) random numbers:") System.print(" mean = %(Nums.mean(a))") System.print(" std/dev = %(Nums.popStdDev(a))") var scale = i / 100 System.print(" scale = %(scale) per asterisk") var sums = List.filled(10, 0) for (e in a) { var f = (e*10).floor sums[f] = sums[f] + 1 } for (j in 0..8) { sums[j] = (sums[j] / scale).round System.print(" 0.%(j) - 0.%(j+1): %("*" * sums[j])") } sums[9] = 100 - Nums.sum(sums[0..8]) System.print(" 0.9 - 1.0: %("*" * sums[9])\n") }
http://rosettacode.org/wiki/Split_a_character_string_based_on_change_of_character
Split a character string based on change of character
Task Split a (character) string into comma (plus a blank) delimited strings based on a change of character   (left to right). Show the output here   (use the 1st example below). Blanks should be treated as any other character   (except they are problematic to display clearly).   The same applies to commas. For instance, the string: gHHH5YY++///\ should be split and show: g, HHH, 5, YY, ++, ///, \ Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#Ksh
Ksh
  #!/bin/ksh   # Split a character string based on change of character   # # Variables: # str='gHHH5YY++///\' delim=', '   # # Functions: # # # Function _splitonchg(str, delim) - return str split by delim at char change # function _splitonchg { typeset _str ; _str="$1" typeset _delim ; _delim="$2" typeset _i _splitstr ; integer _i   for ((_i=1; _i<${#_str}+1; _i++)); do if [[ "${_str:$((_i-1)):1}" != "${_str:${_i}:1}" ]]; then _splitstr+="${_str:$((_i-1)):1}${_delim}" else _splitstr+="${_str:$((_i-1)):1}" fi done echo "${_splitstr%"${_delim}"*}" }   ###### # main # ######   print "Original: ${str}" print " Split: $(_splitonchg "${str}" "${delim}")"  
http://rosettacode.org/wiki/Split_a_character_string_based_on_change_of_character
Split a character string based on change of character
Task Split a (character) string into comma (plus a blank) delimited strings based on a change of character   (left to right). Show the output here   (use the 1st example below). Blanks should be treated as any other character   (except they are problematic to display clearly).   The same applies to commas. For instance, the string: gHHH5YY++///\ should be split and show: g, HHH, 5, YY, ++, ///, \ Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#M2000_Interpreter
M2000 Interpreter
  Module PrintParts(splitthis$) { Def string m$, p$ Def long c Stack New { if len(splitthis$)=0 then exit For i=1 to len(splitthis$) p$=mid$(splitthis$,i,1) if m$<>p$ then { if c>0 then data string$(m$, c) m$=p$ c=1 } else c++ Next i if c>0 then data string$(m$, c) While stack.size>1 { Print letter$+", "; } If not empty then Print letter$ } } PrintParts "gHHH5YY++///\"  
http://rosettacode.org/wiki/Stern-Brocot_sequence
Stern-Brocot sequence
For this task, the Stern-Brocot sequence is to be generated by an algorithm similar to that employed in generating the Fibonacci sequence. The first and second members of the sequence are both 1:     1, 1 Start by considering the second member of the sequence Sum the considered member of the sequence and its precedent, (1 + 1) = 2, and append it to the end of the sequence:     1, 1, 2 Append the considered member of the sequence to the end of the sequence:     1, 1, 2, 1 Consider the next member of the series, (the third member i.e. 2) GOTO 3         ─── Expanding another loop we get: ─── Sum the considered member of the sequence and its precedent, (2 + 1) = 3, and append it to the end of the sequence:     1, 1, 2, 1, 3 Append the considered member of the sequence to the end of the sequence:     1, 1, 2, 1, 3, 2 Consider the next member of the series, (the fourth member i.e. 1) The task is to Create a function/method/subroutine/procedure/... to generate the Stern-Brocot sequence of integers using the method outlined above. Show the first fifteen members of the sequence. (This should be: 1, 1, 2, 1, 3, 2, 3, 1, 4, 3, 5, 2, 5, 3, 4) Show the (1-based) index of where the numbers 1-to-10 first appears in the sequence. Show the (1-based) index of where the number 100 first appears in the sequence. Check that the greatest common divisor of all the two consecutive members of the series up to the 1000th member, is always one. Show your output on this page. Related tasks   Fusc sequence.   Continued fraction/Arithmetic Ref Infinite Fractions - Numberphile (Video). Trees, Teeth, and Time: The mathematics of clock making. A002487 The On-Line Encyclopedia of Integer Sequences.
#Snobol
Snobol
* GCD function DEFINE('GCD(A,B)')  :(GCD_END) GCD GCD = A EQ(B,0)  :S(RETURN) A = B B = REMDR(GCD,B)  :(GCD) GCD_END   * Find first occurrence of element in array DEFINE('IDX(ARR,ELM)')  :(IDX_END) IDX IDX = 1 ITEST EQ(ARR<IDX>,ELM)  :S(RETURN) IDX = IDX + 1  :(ITEST) IDX_END   * Declare array SEQ = ARRAY(1200,1)   * Fill array with Stern-Brocot sequence IX = 1 FILL IX = IX + 1 SEQ<IX * 2 - 1> = SEQ<IX> + SEQ<IX - 1> SEQ<IX * 2> = SEQ<IX>  :S(FILL)   * Print first 15 elements DONE IX = 1 S = "First 15 elements:" P15 S = S " " SEQ<IX> IX = IX + 1 LT(IX,15)  :S(P15) OUTPUT = S   * Print first occurrence of 1..10 and 100 N = 1 FIRSTN OUTPUT = "First " N " at " IDX(SEQ,N) N = N + 1 LT(N,10)  :S(FIRSTN) OUTPUT = "First 100 at " IDX(SEQ,100)   * Test GCD between 1000 consecutive members IX = 2 GCDTEST EQ(GCD(SEQ<IX - 1>,SEQ<IX>),1)  :F(GCDFAIL) IX = IX + 1 LT(IX,1000)  :S(GCDTEST) OUTPUT = "All GCDs are 1."  :(END) GCDFAIL OUTPUT = "GCD is not 1 at " IX "."   END
http://rosettacode.org/wiki/Spinning_rod_animation/Text
Spinning rod animation/Text
Task An animation with the following frames in the following order (if certain characters aren't available or can't be used correctly in the programming language, alternate characters can replace any of these frames) must animate with a delay of 0.25 seconds between each frame, with the previous frame being cleared before the next frame appears:   |   /   - or ─   \ A stand-alone version that loops and/or a version that doesn't loop can be made. These examples can also be converted into a system used in game development which is called on a HUD or GUI element requiring it to be called each frame to output the text, and advance the frame when the frame delay has passed. You can also use alternate text such as the . animation ( . | .. | ... | .. | repeat from . ) or the logic can be updated to include a ping/pong style where the frames advance forward, reach the end and then play backwards and when they reach the beginning they start over ( technically, you'd stop one frame prior to prevent the first frame playing twice, or write it another way ). There are many different ways you can incorporate text animations. Here are a few text ideas - each frame is in quotes. If you can think of any, add them to this page! There are 2 examples for several of these; the first is the base animation with only unique sets of characters. The second consists of the primary set from a - n and doubled, minus the first and last element ie: We only want the center. This way an animation can play forwards, and then in reverse ( ping ponging ) without having to code that feature. For the animations with 3 elements, we only add 1, the center. with 4, it becomes 6. with 10, it becomes 18. We don't need the second option for some of the animations if they connect smoothly, when animated, back to the first element. ... doesn't connect with . cleanly - there is a large leap. The rotating pipe meets the first perfectly so it isn't necessary, etc..   Dots - Option A requires ping / pong enabled script. Option B just adds the elements in the center.   '.', '..', '...'   '.', '..', '...', '..'   Pipe - This has the uniform sideways pipe instead of a hyphen to prevent non-uniform sizing.   '|', '/', '─', '\'   Stars - Option A requires ping / pong enabled script. Option B just adds the elements from the center.   '⁎', '⁑', '⁂'   '⁎', '⁑', '⁂', '⁑'   Clock - These need to be ordered. I haven't done this yet as the application I was testing the system in doesn't support these wingdings / icons. But this would look quite nice and you could set it up to go forward, or backward during an undo process, etc..   '🕛', '🕧', '🕐', '🕜', '🕑', '🕝', '🕒', '🕞', '🕓', '🕟', '🕔', '🕠', '🕕', '🕖', '🕗', '🕘', '🕙', '🕚', '🕡', '🕢', '🕣', '🕤', '🕥', '🕦'   Arrows:   '⬍', '⬈', '➞', '⬊', '⬍', '⬋', '⬅', '⬉'   Bird - This looks decent but may be missing something.   '︷', '︵', '︹', '︺', '︶', '︸'   '︷', '︵', '︹', '︺', '︶', '︸', '︶', '︺', '︹', '︵'   Plants - This isn't quite complete   '☘', '❀', '❁'   '☘', '❀', '❁', '❀'   Eclipse - From Raku Throbber post author   '🌑', '🌒', '🌓', '🌔', '🌕', '🌖', '🌗', '🌘'
#Ruby
Ruby
def spinning_rod begin printf("\033[?25l") # Hide cursor %w[| / - \\].cycle do |rod| print rod sleep 0.25 print "\b" end ensure printf("\033[?25h") # Restore cursor end end   puts "Ctrl-c to stop." spinning_rod  
http://rosettacode.org/wiki/Spinning_rod_animation/Text
Spinning rod animation/Text
Task An animation with the following frames in the following order (if certain characters aren't available or can't be used correctly in the programming language, alternate characters can replace any of these frames) must animate with a delay of 0.25 seconds between each frame, with the previous frame being cleared before the next frame appears:   |   /   - or ─   \ A stand-alone version that loops and/or a version that doesn't loop can be made. These examples can also be converted into a system used in game development which is called on a HUD or GUI element requiring it to be called each frame to output the text, and advance the frame when the frame delay has passed. You can also use alternate text such as the . animation ( . | .. | ... | .. | repeat from . ) or the logic can be updated to include a ping/pong style where the frames advance forward, reach the end and then play backwards and when they reach the beginning they start over ( technically, you'd stop one frame prior to prevent the first frame playing twice, or write it another way ). There are many different ways you can incorporate text animations. Here are a few text ideas - each frame is in quotes. If you can think of any, add them to this page! There are 2 examples for several of these; the first is the base animation with only unique sets of characters. The second consists of the primary set from a - n and doubled, minus the first and last element ie: We only want the center. This way an animation can play forwards, and then in reverse ( ping ponging ) without having to code that feature. For the animations with 3 elements, we only add 1, the center. with 4, it becomes 6. with 10, it becomes 18. We don't need the second option for some of the animations if they connect smoothly, when animated, back to the first element. ... doesn't connect with . cleanly - there is a large leap. The rotating pipe meets the first perfectly so it isn't necessary, etc..   Dots - Option A requires ping / pong enabled script. Option B just adds the elements in the center.   '.', '..', '...'   '.', '..', '...', '..'   Pipe - This has the uniform sideways pipe instead of a hyphen to prevent non-uniform sizing.   '|', '/', '─', '\'   Stars - Option A requires ping / pong enabled script. Option B just adds the elements from the center.   '⁎', '⁑', '⁂'   '⁎', '⁑', '⁂', '⁑'   Clock - These need to be ordered. I haven't done this yet as the application I was testing the system in doesn't support these wingdings / icons. But this would look quite nice and you could set it up to go forward, or backward during an undo process, etc..   '🕛', '🕧', '🕐', '🕜', '🕑', '🕝', '🕒', '🕞', '🕓', '🕟', '🕔', '🕠', '🕕', '🕖', '🕗', '🕘', '🕙', '🕚', '🕡', '🕢', '🕣', '🕤', '🕥', '🕦'   Arrows:   '⬍', '⬈', '➞', '⬊', '⬍', '⬋', '⬅', '⬉'   Bird - This looks decent but may be missing something.   '︷', '︵', '︹', '︺', '︶', '︸'   '︷', '︵', '︹', '︺', '︶', '︸', '︶', '︺', '︹', '︵'   Plants - This isn't quite complete   '☘', '❀', '❁'   '☘', '❀', '❁', '❀'   Eclipse - From Raku Throbber post author   '🌑', '🌒', '🌓', '🌔', '🌕', '🌖', '🌗', '🌘'
#Rust
Rust
fn main() { let characters = ['|', '/', '-', '\\']; let mut current = 0;   println!("{}[2J", 27 as char); // Clear screen.   loop { println!("{}[;H{}", 27 as char, characters[current]); // Move cursor to 1,1 and output the next character. current += 1; // Advance current character. if current == 4 {current = 0;} // If we reached the end of the array, start from the beginning. std::thread::sleep(std::time::Duration::from_millis(250)); // Sleep 250 ms. } }
http://rosettacode.org/wiki/Stack
Stack
Data Structure This illustrates a data structure, a means of storing data within a program. You may see other such structures in the Data Structures category. A stack is a container of elements with   last in, first out   access policy.   Sometimes it also called LIFO. The stack is accessed through its top. The basic stack operations are:   push   stores a new element onto the stack top;   pop   returns the last pushed stack element, while removing it from the stack;   empty   tests if the stack contains no elements. Sometimes the last pushed stack element is made accessible for immutable access (for read) or mutable access (for write):   top   (sometimes called peek to keep with the p theme) returns the topmost element without modifying the stack. Stacks allow a very simple hardware implementation. They are common in almost all processors. In programming, stacks are also very popular for their way (LIFO) of resource management, usually memory. Nested scopes of language objects are naturally implemented by a stack (sometimes by multiple stacks). This is a classical way to implement local variables of a re-entrant or recursive subprogram. Stacks are also used to describe a formal computational framework. See stack machine. Many algorithms in pattern matching, compiler construction (e.g. recursive descent parsers), and machine learning (e.g. based on tree traversal) have a natural representation in terms of stacks. Task Create a stack supporting the basic operations: push, pop, empty. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#D
D
import std.array;   class Stack(T) { private T[] items;   @property bool empty() { return items.empty(); }   void push(T top) { items ~= top; }   T pop() { if (this.empty) throw new Exception("Empty Stack."); auto top = items.back; items.popBack(); return top; } }   void main() { auto s = new Stack!int(); s.push(10); s.push(20); assert(s.pop() == 20); assert(s.pop() == 10); assert(s.empty()); }
http://rosettacode.org/wiki/Spiral_matrix
Spiral matrix
Task Produce a spiral array. A   spiral array   is a square arrangement of the first   N2   natural numbers,   where the numbers increase sequentially as you go around the edges of the array spiraling inwards. For example, given   5,   produce this array: 0 1 2 3 4 15 16 17 18 5 14 23 24 19 6 13 22 21 20 7 12 11 10 9 8 Related tasks   Zig-zag matrix   Identity_matrix   Ulam_spiral_(for_primes)
#ALGOL_68
ALGOL 68
INT empty=0;   PROC spiral = (INT n)[,]INT: ( INT dx:=1, dy:=0; # Starting increments # INT x:=0, y:=0; # Starting location # [0:n-1,0:n-1]INT my array; FOR y FROM LWB my array TO UPB my array DO FOR x FROM LWB my array TO UPB my array DO my array[x,y]:=empty OD OD; FOR i TO n**2 DO my array[x,y] := i; INT nx:=x+dx, ny:=y+dy; IF ( 0<=nx AND nx<n AND 0<=ny AND ny<n | my array[nx,ny] = empty | FALSE ) THEN x:=nx; y:=ny ELSE INT swap:=dx; dx:=-dy; dy:=swap; x+:=dx; y+:=dy FI OD; my array );   PROC print spiral = ([,]INT my array)VOID:( FOR y FROM LWB my array TO UPB my array DO FOR x FROM LWB my array TO UPB my array DO print(whole(my array[x,y],-3)) OD; print(new line) OD );   print spiral(spiral(5))
http://rosettacode.org/wiki/Special_variables
Special variables
Special variables have a predefined meaning within a computer programming language. Task List the special variables used within the language.
#D
D
func Integer.Double() { this + this } print(8.Double())
http://rosettacode.org/wiki/Special_variables
Special variables
Special variables have a predefined meaning within a computer programming language. Task List the special variables used within the language.
#DWScript
DWScript
func Integer.Double() { this + this } print(8.Double())
http://rosettacode.org/wiki/Stable_marriage_problem
Stable marriage problem
Solve the Stable marriage problem using the Gale/Shapley algorithm. Problem description Given an equal number of men and women to be paired for marriage, each man ranks all the women in order of his preference and each woman ranks all the men in order of her preference. A stable set of engagements for marriage is one where no man prefers a woman over the one he is engaged to, where that other woman also prefers that man over the one she is engaged to. I.e. with consulting marriages, there would be no reason for the engagements between the people to change. Gale and Shapley proved that there is a stable set of engagements for any set of preferences and the first link above gives their algorithm for finding a set of stable engagements. Task Specifics Given ten males: abe, bob, col, dan, ed, fred, gav, hal, ian, jon And ten females: abi, bea, cath, dee, eve, fay, gay, hope, ivy, jan And a complete list of ranked preferences, where the most liked is to the left: abe: abi, eve, cath, ivy, jan, dee, fay, bea, hope, gay bob: cath, hope, abi, dee, eve, fay, bea, jan, ivy, gay col: hope, eve, abi, dee, bea, fay, ivy, gay, cath, jan dan: ivy, fay, dee, gay, hope, eve, jan, bea, cath, abi ed: jan, dee, bea, cath, fay, eve, abi, ivy, hope, gay fred: bea, abi, dee, gay, eve, ivy, cath, jan, hope, fay gav: gay, eve, ivy, bea, cath, abi, dee, hope, jan, fay hal: abi, eve, hope, fay, ivy, cath, jan, bea, gay, dee ian: hope, cath, dee, gay, bea, abi, fay, ivy, jan, eve jon: abi, fay, jan, gay, eve, bea, dee, cath, ivy, hope abi: bob, fred, jon, gav, ian, abe, dan, ed, col, hal bea: bob, abe, col, fred, gav, dan, ian, ed, jon, hal cath: fred, bob, ed, gav, hal, col, ian, abe, dan, jon dee: fred, jon, col, abe, ian, hal, gav, dan, bob, ed eve: jon, hal, fred, dan, abe, gav, col, ed, ian, bob fay: bob, abe, ed, ian, jon, dan, fred, gav, col, hal gay: jon, gav, hal, fred, bob, abe, col, ed, dan, ian hope: gav, jon, bob, abe, ian, dan, hal, ed, col, fred ivy: ian, col, hal, gav, fred, bob, abe, ed, jon, dan jan: ed, hal, gav, abe, bob, jon, col, ian, fred, dan Use the Gale Shapley algorithm to find a stable set of engagements Perturb this set of engagements to form an unstable set of engagements then check this new set for stability. References The Stable Marriage Problem. (Eloquent description and background information). Gale-Shapley Algorithm Demonstration. Another Gale-Shapley Algorithm Demonstration. Stable Marriage Problem - Numberphile (Video). Stable Marriage Problem (the math bit) (Video). The Stable Marriage Problem and School Choice. (Excellent exposition)
#Ceylon
Ceylon
abstract class Single(name) of Gal | Guy {   shared String name; shared late Single[] preferences;   shared variable Single? fiance = null; shared Boolean free => fiance is Null;   shared variable Integer currentProposalIndex = 0;   "Does this single prefer this other single over their fiance?" shared Boolean prefers(Single otherSingle) => let (p1 = preferences.firstIndexWhere(otherSingle.equals), f = fiance) if (!exists p1) then false else if (!exists f) then true else if (exists p2 = preferences.firstIndexWhere(f.equals)) then p1 < p2 else false;   string => name; }   abstract class Guy(String name) of abe | bob | col | dan | ed | fred | gav | hal | ian | jon extends Single(name) {}   object abe extends Guy("Abe") {} object bob extends Guy("Bob") {} object col extends Guy("Col") {} object dan extends Guy("Dan") {} object ed extends Guy("Ed") {} object fred extends Guy("Fred") {} object gav extends Guy("Gav") {} object hal extends Guy("Hal") {} object ian extends Guy("Ian") {} object jon extends Guy("Jon") {}   abstract class Gal(String name) of abi | bea | cath | dee | eve | fay | gay | hope | ivy | jan extends Single(name) {}   object abi extends Gal("Abi") {} object bea extends Gal("Bea") {} object cath extends Gal("Cath") {} object dee extends Gal("Dee") {} object eve extends Gal("Eve") {} object fay extends Gal("Fay") {} object gay extends Gal("Gay") {} object hope extends Gal("Hope") {} object ivy extends Gal("Ivy") {} object jan extends Gal("Jan") {}   Guy[] guys = `Guy`.caseValues; Gal[] gals = `Gal`.caseValues;   "The main function. Run this one." shared void run() {   abe.preferences = [ abi, eve, cath, ivy, jan, dee, fay, bea, hope, gay ]; bob.preferences = [ cath, hope, abi, dee, eve, fay, bea, jan, ivy, gay ]; col.preferences = [ hope, eve, abi, dee, bea, fay, ivy, gay, cath, jan ]; dan.preferences = [ ivy, fay, dee, gay, hope, eve, jan, bea, cath, abi ]; ed.preferences = [ jan, dee, bea, cath, fay, eve, abi, ivy, hope, gay ]; fred.preferences = [ bea, abi, dee, gay, eve, ivy, cath, jan, hope, fay ]; gav.preferences = [ gay, eve, ivy, bea, cath, abi, dee, hope, jan, fay ]; hal.preferences = [ abi, eve, hope, fay, ivy, cath, jan, bea, gay, dee ]; ian.preferences = [ hope, cath, dee, gay, bea, abi, fay, ivy, jan, eve ]; jon.preferences = [ abi, fay, jan, gay, eve, bea, dee, cath, ivy, hope ];   abi.preferences = [ bob, fred, jon, gav, ian, abe, dan, ed, col, hal ]; bea.preferences = [ bob, abe, col, fred, gav, dan, ian, ed, jon, hal ]; cath.preferences = [ fred, bob, ed, gav, hal, col, ian, abe, dan, jon ]; dee.preferences = [ fred, jon, col, abe, ian, hal, gav, dan, bob, ed ]; eve.preferences = [ jon, hal, fred, dan, abe, gav, col, ed, ian, bob ]; fay.preferences = [ bob, abe, ed, ian, jon, dan, fred, gav, col, hal ]; gay.preferences = [ jon, gav, hal, fred, bob, abe, col, ed, dan, ian ]; hope.preferences = [ gav, jon, bob, abe, ian, dan, hal, ed, col, fred ]; ivy.preferences = [ ian, col, hal, gav, fred, bob, abe, ed, jon, dan ]; jan.preferences = [ ed, hal, gav, abe, bob, jon, col, ian, fred, dan ];   print("------ the matchmaking process ------"); matchmake(); print("------ the final engagements ------"); for (guy in guys) { print("``guy`` is engaged to ``guy.fiance else "no one"``"); } print("------ is it stable? ------"); checkStability(); value temp = jon.fiance; jon.fiance = fred.fiance; fred.fiance = temp; print("------ is it stable after switching jon and fred's partners? ------"); checkStability(); }   "Match up all the singles with the Gale/Shapley algorithm." void matchmake() { while (true) { value singleGuys = guys.filter(Guy.free); if (singleGuys.empty) { return; } for (guy in singleGuys) { if (exists gal = guy.preferences[guy.currentProposalIndex]) { guy.currentProposalIndex++; value fiance = gal.fiance; if (!exists fiance) { print("``guy`` and ``gal`` just got engaged!"); guy.fiance = gal; gal.fiance = guy; } else { if (gal.prefers(guy)) { print("``gal`` dumped ``fiance`` for ``guy``!"); fiance.fiance = null; gal.fiance = guy; guy.fiance = gal; } else { print("``gal`` turned down ``guy`` and stayed with ``fiance``!"); } } } } } }   void checkStability() { variable value stabilityFlag = true; for (gal in gals) { for (guy in guys) { if (guy.prefers(gal) && gal.prefers(guy)) { stabilityFlag = false; print("``guy`` prefers ``gal`` over ``guy.fiance else "nobody"`` and ``gal`` prefers ``guy`` over ``gal.fiance else "nobody"``!".normalized); } } } print("``if(!stabilityFlag) then "Not " else ""``Stable!"); }
http://rosettacode.org/wiki/Spelling_of_ordinal_numbers
Spelling of ordinal numbers
Ordinal numbers   (as used in this Rosetta Code task),   are numbers that describe the   position   of something in a list. It is this context that ordinal numbers will be used, using an English-spelled name of an ordinal number. The ordinal numbers are   (at least, one form of them): 1st 2nd 3rd 4th 5th 6th 7th ··· 99th 100th ··· 1000000000th ··· etc sometimes expressed as: 1st 2nd 3rd 4th 5th 6th 7th ··· 99th 100th ··· 1000000000th ··· For this task, the following (English-spelled form) will be used: first second third fourth fifth sixth seventh ninety-nineth one hundredth one billionth Furthermore, the American version of numbers will be used here   (as opposed to the British). 2,000,000,000   is two billion,   not   two milliard. Task Write a driver and a function (subroutine/routine ···) that returns the English-spelled ordinal version of a specified number   (a positive integer). Optionally, try to support as many forms of an integer that can be expressed:   123   00123.0   1.23e2   all are forms of the same integer. Show all output here. Test cases Use (at least) the test cases of: 1 2 3 4 5 11 65 100 101 272 23456 8007006005004003 Related tasks   Number names   N'th
#Python
Python
irregularOrdinals = { "one": "first", "two": "second", "three": "third", "five": "fifth", "eight": "eighth", "nine": "ninth", "twelve": "twelfth", }   def num2ordinal(n): conversion = int(float(n)) num = spell_integer(conversion) hyphen = num.rsplit("-", 1) num = num.rsplit(" ", 1) delim = " " if len(num[-1]) > len(hyphen[-1]): num = hyphen delim = "-"   if num[-1] in irregularOrdinals: num[-1] = delim + irregularOrdinals[num[-1]] elif num[-1].endswith("y"): num[-1] = delim + num[-1][:-1] + "ieth" else: num[-1] = delim + num[-1] + "th" return "".join(num)   if __name__ == "__main__": tests = "1 2 3 4 5 11 65 100 101 272 23456 8007006005004003 123 00123.0 1.23e2".split() for num in tests: print("{} => {}".format(num, num2ordinal(num)))     #This is a copy of the code from https://rosettacode.org/wiki/Number_names#Python   TENS = [None, None, "twenty", "thirty", "forty", "fifty", "sixty", "seventy", "eighty", "ninety"] SMALL = ["zero", "one", "two", "three", "four", "five", "six", "seven", "eight", "nine", "ten", "eleven", "twelve", "thirteen", "fourteen", "fifteen", "sixteen", "seventeen", "eighteen", "nineteen"] HUGE = [None, None] + [h + "illion" for h in ("m", "b", "tr", "quadr", "quint", "sext", "sept", "oct", "non", "dec")]   def nonzero(c, n, connect=''): return "" if n == 0 else connect + c + spell_integer(n)   def last_and(num): if ',' in num: pre, last = num.rsplit(',', 1) if ' and ' not in last: last = ' and' + last num = ''.join([pre, ',', last]) return num   def big(e, n): if e == 0: return spell_integer(n) elif e == 1: return spell_integer(n) + " thousand" else: return spell_integer(n) + " " + HUGE[e]   def base1000_rev(n): # generates the value of the digits of n in base 1000 # (i.e. 3-digit chunks), in reverse. while n != 0: n, r = divmod(n, 1000) yield r   def spell_integer(n): if n < 0: return "minus " + spell_integer(-n) elif n < 20: return SMALL[n] elif n < 100: a, b = divmod(n, 10) return TENS[a] + nonzero("-", b) elif n < 1000: a, b = divmod(n, 100) return SMALL[a] + " hundred" + nonzero(" ", b, ' and') else: num = ", ".join([big(e, x) for e, x in enumerate(base1000_rev(n)) if x][::-1]) return last_and(num)
http://rosettacode.org/wiki/Square_but_not_cube
Square but not cube
Task Show the first   30   positive integers which are squares but not cubes of such integers. Optionally, show also the first   3   positive integers which are both squares and cubes,   and mark them as such.
#Perl
Perl
while ($cnt < 30) { $n++; $h{$n**2}++; $h{$n**3}--; $cnt++ if $h{$n**2} > 0; }   print "First 30 positive integers that are a square but not a cube:\n"; print "$_ " for sort { $a <=> $b } grep { $h{$_} == 1 } keys %h;   print "\n\nFirst 3 positive integers that are both a square and a cube:\n"; print "$_ " for sort { $a <=> $b } grep { $h{$_} == 0 } keys %h;
http://rosettacode.org/wiki/Statistics/Basic
Statistics/Basic
Statistics is all about large groups of numbers. When talking about a set of sampled data, most frequently used is their mean value and standard deviation (stddev). If you have set of data x i {\displaystyle x_{i}} where i = 1 , 2 , … , n {\displaystyle i=1,2,\ldots ,n\,\!} , the mean is x ¯ ≡ 1 n ∑ i x i {\displaystyle {\bar {x}}\equiv {1 \over n}\sum _{i}x_{i}} , while the stddev is σ ≡ 1 n ∑ i ( x i − x ¯ ) 2 {\displaystyle \sigma \equiv {\sqrt {{1 \over n}\sum _{i}\left(x_{i}-{\bar {x}}\right)^{2}}}} . When examining a large quantity of data, one often uses a histogram, which shows the counts of data samples falling into a prechosen set of intervals (or bins). When plotted, often as bar graphs, it visually indicates how often each data value occurs. Task Using your language's random number routine, generate real numbers in the range of [0, 1]. It doesn't matter if you chose to use open or closed range. Create 100 of such numbers (i.e. sample size 100) and calculate their mean and stddev. Do so for sample size of 1,000 and 10,000, maybe even higher if you feel like. Show a histogram of any of these sets. Do you notice some patterns about the standard deviation? Extra Sometimes so much data need to be processed that it's impossible to keep all of them at once. Can you calculate the mean, stddev and histogram of a trillion numbers? (You don't really need to do a trillion numbers, just show how it can be done.) Hint For a finite population with equal probabilities at all points, one can derive: ( x − x ¯ ) 2 ¯ = x 2 ¯ − x ¯ 2 {\displaystyle {\overline {(x-{\overline {x}})^{2}}}={\overline {x^{2}}}-{\overline {x}}^{2}} Or, more verbosely: 1 N ∑ i = 1 N ( x i − x ¯ ) 2 = 1 N ( ∑ i = 1 N x i 2 ) − x ¯ 2 . {\displaystyle {\frac {1}{N}}\sum _{i=1}^{N}(x_{i}-{\overline {x}})^{2}={\frac {1}{N}}\left(\sum _{i=1}^{N}x_{i}^{2}\right)-{\overline {x}}^{2}.} See also Statistics/Normal distribution Tasks for calculating statistical measures in one go moving (sliding window) moving (cumulative) Mean Arithmetic Statistics/Basic Averages/Arithmetic mean Averages/Pythagorean means Averages/Simple moving average Geometric Averages/Pythagorean means Harmonic Averages/Pythagorean means Quadratic Averages/Root mean square Circular Averages/Mean angle Averages/Mean time of day Median Averages/Median Mode Averages/Mode Standard deviation Statistics/Basic Cumulative standard deviation
#zkl
zkl
fcn mean(ns) { ns.sum(0.0)/ns.len() } fcn stdDev(ns){ m:=mean(ns); (ns.reduce('wrap(p,n){ x:=(n-m); p+x*x },0.0)/ns.len()).sqrt() }
http://rosettacode.org/wiki/Split_a_character_string_based_on_change_of_character
Split a character string based on change of character
Task Split a (character) string into comma (plus a blank) delimited strings based on a change of character   (left to right). Show the output here   (use the 1st example below). Blanks should be treated as any other character   (except they are problematic to display clearly).   The same applies to commas. For instance, the string: gHHH5YY++///\ should be split and show: g, HHH, 5, YY, ++, ///, \ Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#Maple
Maple
splitChange := proc(str::string) local start,i,len; start := 1; len := StringTools:-Length(str); for i from 2 to len do if str[i] <> str[start] then printf("%s, ", str[start..i-1]); start := i: end if; end do; printf("%s", str[start..len]); end proc; splitChange("gHHH5YY++///\\");
http://rosettacode.org/wiki/Split_a_character_string_based_on_change_of_character
Split a character string based on change of character
Task Split a (character) string into comma (plus a blank) delimited strings based on a change of character   (left to right). Show the output here   (use the 1st example below). Blanks should be treated as any other character   (except they are problematic to display clearly).   The same applies to commas. For instance, the string: gHHH5YY++///\ should be split and show: g, HHH, 5, YY, ++, ///, \ Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#Mathematica.2FWolfram_Language
Mathematica/Wolfram Language
StringJoin@@Riffle[StringCases["gHHH5YY++///\\", p : (x_) .. -> p], ", "]
http://rosettacode.org/wiki/Stern-Brocot_sequence
Stern-Brocot sequence
For this task, the Stern-Brocot sequence is to be generated by an algorithm similar to that employed in generating the Fibonacci sequence. The first and second members of the sequence are both 1:     1, 1 Start by considering the second member of the sequence Sum the considered member of the sequence and its precedent, (1 + 1) = 2, and append it to the end of the sequence:     1, 1, 2 Append the considered member of the sequence to the end of the sequence:     1, 1, 2, 1 Consider the next member of the series, (the third member i.e. 2) GOTO 3         ─── Expanding another loop we get: ─── Sum the considered member of the sequence and its precedent, (2 + 1) = 3, and append it to the end of the sequence:     1, 1, 2, 1, 3 Append the considered member of the sequence to the end of the sequence:     1, 1, 2, 1, 3, 2 Consider the next member of the series, (the fourth member i.e. 1) The task is to Create a function/method/subroutine/procedure/... to generate the Stern-Brocot sequence of integers using the method outlined above. Show the first fifteen members of the sequence. (This should be: 1, 1, 2, 1, 3, 2, 3, 1, 4, 3, 5, 2, 5, 3, 4) Show the (1-based) index of where the numbers 1-to-10 first appears in the sequence. Show the (1-based) index of where the number 100 first appears in the sequence. Check that the greatest common divisor of all the two consecutive members of the series up to the 1000th member, is always one. Show your output on this page. Related tasks   Fusc sequence.   Continued fraction/Arithmetic Ref Infinite Fractions - Numberphile (Video). Trees, Teeth, and Time: The mathematics of clock making. A002487 The On-Line Encyclopedia of Integer Sequences.
#Swift
Swift
struct SternBrocot: Sequence, IteratorProtocol { private var seq = [1, 1]   mutating func next() -> Int? { seq += [seq[0] + seq[1], seq[1]]   return seq.removeFirst() } }   func gcd<T: BinaryInteger>(_ a: T, _ b: T) -> T { guard a != 0 else { return b }   return a < b ? gcd(b % a, a) : gcd(a % b, b) }   print("First 15: \(Array(SternBrocot().prefix(15)))")   var found = Set<Int>()   for (i, val) in SternBrocot().enumerated() { switch val { case 1...10 where !found.contains(val), 100 where !found.contains(val): print("First \(val) at \(i + 1)") found.insert(val) case _: continue }   if found.count == 11 { break } }   let firstThousand = SternBrocot().prefix(1000) let gcdIsOne = zip(firstThousand, firstThousand.dropFirst()).allSatisfy({ gcd($0.0, $0.1) == 1 })   print("GCDs of all two consecutive members are \(gcdIsOne ? "" : "not")one")
http://rosettacode.org/wiki/Spinning_rod_animation/Text
Spinning rod animation/Text
Task An animation with the following frames in the following order (if certain characters aren't available or can't be used correctly in the programming language, alternate characters can replace any of these frames) must animate with a delay of 0.25 seconds between each frame, with the previous frame being cleared before the next frame appears:   |   /   - or ─   \ A stand-alone version that loops and/or a version that doesn't loop can be made. These examples can also be converted into a system used in game development which is called on a HUD or GUI element requiring it to be called each frame to output the text, and advance the frame when the frame delay has passed. You can also use alternate text such as the . animation ( . | .. | ... | .. | repeat from . ) or the logic can be updated to include a ping/pong style where the frames advance forward, reach the end and then play backwards and when they reach the beginning they start over ( technically, you'd stop one frame prior to prevent the first frame playing twice, or write it another way ). There are many different ways you can incorporate text animations. Here are a few text ideas - each frame is in quotes. If you can think of any, add them to this page! There are 2 examples for several of these; the first is the base animation with only unique sets of characters. The second consists of the primary set from a - n and doubled, minus the first and last element ie: We only want the center. This way an animation can play forwards, and then in reverse ( ping ponging ) without having to code that feature. For the animations with 3 elements, we only add 1, the center. with 4, it becomes 6. with 10, it becomes 18. We don't need the second option for some of the animations if they connect smoothly, when animated, back to the first element. ... doesn't connect with . cleanly - there is a large leap. The rotating pipe meets the first perfectly so it isn't necessary, etc..   Dots - Option A requires ping / pong enabled script. Option B just adds the elements in the center.   '.', '..', '...'   '.', '..', '...', '..'   Pipe - This has the uniform sideways pipe instead of a hyphen to prevent non-uniform sizing.   '|', '/', '─', '\'   Stars - Option A requires ping / pong enabled script. Option B just adds the elements from the center.   '⁎', '⁑', '⁂'   '⁎', '⁑', '⁂', '⁑'   Clock - These need to be ordered. I haven't done this yet as the application I was testing the system in doesn't support these wingdings / icons. But this would look quite nice and you could set it up to go forward, or backward during an undo process, etc..   '🕛', '🕧', '🕐', '🕜', '🕑', '🕝', '🕒', '🕞', '🕓', '🕟', '🕔', '🕠', '🕕', '🕖', '🕗', '🕘', '🕙', '🕚', '🕡', '🕢', '🕣', '🕤', '🕥', '🕦'   Arrows:   '⬍', '⬈', '➞', '⬊', '⬍', '⬋', '⬅', '⬉'   Bird - This looks decent but may be missing something.   '︷', '︵', '︹', '︺', '︶', '︸'   '︷', '︵', '︹', '︺', '︶', '︸', '︶', '︺', '︹', '︵'   Plants - This isn't quite complete   '☘', '❀', '❁'   '☘', '❀', '❁', '❀'   Eclipse - From Raku Throbber post author   '🌑', '🌒', '🌓', '🌔', '🌕', '🌖', '🌗', '🌘'
#Scala
Scala
object SpinningRod extends App { val start = System.currentTimeMillis   def a = "|/-\\"   print("\033[2J") // hide the cursor   while (System.currentTimeMillis - start < 20000) { for (i <- 0 until 4) { print("\033[2J\033[0;0H") // clear terminal, place cursor at top left corner for (j <- 0 until 80) print(a(i)) // 80 character terminal width, say Thread.sleep(250) } } print("\033[?25h") // restore the cursor   }
http://rosettacode.org/wiki/Stack
Stack
Data Structure This illustrates a data structure, a means of storing data within a program. You may see other such structures in the Data Structures category. A stack is a container of elements with   last in, first out   access policy.   Sometimes it also called LIFO. The stack is accessed through its top. The basic stack operations are:   push   stores a new element onto the stack top;   pop   returns the last pushed stack element, while removing it from the stack;   empty   tests if the stack contains no elements. Sometimes the last pushed stack element is made accessible for immutable access (for read) or mutable access (for write):   top   (sometimes called peek to keep with the p theme) returns the topmost element without modifying the stack. Stacks allow a very simple hardware implementation. They are common in almost all processors. In programming, stacks are also very popular for their way (LIFO) of resource management, usually memory. Nested scopes of language objects are naturally implemented by a stack (sometimes by multiple stacks). This is a classical way to implement local variables of a re-entrant or recursive subprogram. Stacks are also used to describe a formal computational framework. See stack machine. Many algorithms in pattern matching, compiler construction (e.g. recursive descent parsers), and machine learning (e.g. based on tree traversal) have a natural representation in terms of stacks. Task Create a stack supporting the basic operations: push, pop, empty. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Delphi
Delphi
program Stack;   {$APPTYPE CONSOLE}   uses Generics.Collections;   var lStack: TStack<Integer>; begin lStack := TStack<Integer>.Create; try lStack.Push(1); lStack.Push(2); lStack.Push(3); Assert(lStack.Peek = 3); // 3 should be at the top of the stack   Writeln(lStack.Pop); // 3 Writeln(lStack.Pop); // 2 Writeln(lStack.Pop); // 1 Assert(lStack.Count = 0); // should be empty finally lStack.Free; end; end.
http://rosettacode.org/wiki/Spiral_matrix
Spiral matrix
Task Produce a spiral array. A   spiral array   is a square arrangement of the first   N2   natural numbers,   where the numbers increase sequentially as you go around the edges of the array spiraling inwards. For example, given   5,   produce this array: 0 1 2 3 4 15 16 17 18 5 14 23 24 19 6 13 22 21 20 7 12 11 10 9 8 Related tasks   Zig-zag matrix   Identity_matrix   Ulam_spiral_(for_primes)
#AppleScript
AppleScript
---------------------- SPIRAL MATRIX ---------------------   -- spiral :: Int -> [[Int]] on spiral(n) script go on |λ|(rows, cols, start) if 0 < rows then {enumFromTo(start, start + pred(cols))} & ¬ map(my |reverse|, ¬ transpose(|λ|(cols, pred(rows), start + cols))) else {{}} end if end |λ| end script   go's |λ|(n, n, 0) end spiral     --------------------------- TEST ------------------------- on run wikiTable(spiral(5), ¬ false, ¬ "text-align:center;width:12em;height:12em;table-layout:fixed;") end run     -------------------- WIKI TABLE FORMAT -------------------   -- wikiTable :: [Text] -> Bool -> Text -> Text on wikiTable(lstRows, blnHdr, strStyle) script fWikiRows on |λ|(lstRow, iRow) set strDelim to if_(blnHdr and (iRow = 0), "!", "|") set strDbl to strDelim & strDelim linefeed & "|-" & linefeed & strDelim & space & ¬ intercalateS(space & strDbl & space, lstRow) end |λ| end script   linefeed & "{| class=\"wikitable\" " & ¬ if_(strStyle ≠ "", "style=\"" & strStyle & "\"", "") & ¬ intercalateS("", ¬ map(fWikiRows, lstRows)) & linefeed & "|}" & linefeed end wikiTable     ------------------------- GENERIC ------------------------   -- comparing :: (a -> b) -> (a -> a -> Ordering) on comparing(f) script on |λ|(a, b) tell mReturn(f) set fa to |λ|(a) set fb to |λ|(b) if fa < fb then -1 else if fa > fb then 1 else 0 end if end tell end |λ| end script end comparing     -- concatMap :: (a -> [b]) -> [a] -> [b] on concatMap(f, xs) set lng to length of xs set acc to {} tell mReturn(f) repeat with i from 1 to lng set acc to acc & (|λ|(item i of xs, i, xs)) end repeat end tell if {text, string} contains class of xs then acc as text else acc end if end concatMap     -- enumFromTo :: Int -> Int -> [Int] on enumFromTo(m, n) if m ≤ n then set lst to {} repeat with i from m to n set end of lst to i end repeat return lst else return {} end if end enumFromTo     -- foldl :: (a -> b -> a) -> a -> [b] -> a on foldl(f, startValue, xs) tell mReturn(f) set v to startValue set lng to length of xs repeat with i from 1 to lng set v to |λ|(v, item i of xs, i, xs) end repeat return v end tell end foldl     -- if_ :: Bool -> a -> a -> a on if_(bool, x, y) if bool then x else y end if end if_     -- intercalateS :: String -> [String] -> String on intercalateS(sep, xs) set {dlm, my text item delimiters} to {my text item delimiters, sep} set s to xs as text set my text item delimiters to dlm return s end intercalateS     -- length :: [a] -> Int on |length|(xs) length of xs end |length|     -- max :: Ord a => a -> a -> a on max(x, y) if x > y then x else y end if end max     -- maximumBy :: (a -> a -> Ordering) -> [a] -> a on maximumBy(f, xs) set cmp to mReturn(f) script max on |λ|(a, b) if a is missing value or cmp's |λ|(a, b) < 0 then b else a end if end |λ| end script   foldl(max, missing value, xs) end maximumBy     -- Lift 2nd class handler function into 1st class script wrapper -- mReturn :: First-class m => (a -> b) -> m (a -> b) on mReturn(f) if class of f is script then f else script property |λ| : f end script end if end mReturn     -- map :: (a -> b) -> [a] -> [b] on map(f, xs) tell mReturn(f) set lng to length of xs set lst to {} repeat with i from 1 to lng set end of lst to |λ|(item i of xs, i, xs) end repeat return lst end tell end map     -- pred :: Enum a => a -> a on pred(x) x - 1 end pred     -- Egyptian multiplication - progressively doubling a list, appending -- stages of doubling to an accumulator where needed for binary -- assembly of a target length -- replicate :: Int -> a -> [a] on replicate(n, a) set out to {} if n < 1 then return out set dbl to {a}   repeat while (n > 1) if (n mod 2) > 0 then set out to out & dbl set n to (n div 2) set dbl to (dbl & dbl) end repeat return out & dbl end replicate     -- reverse :: [a] -> [a] on |reverse|(xs) if class of xs is text then (reverse of characters of xs) as text else reverse of xs end if end |reverse|     -- Simplified version - assuming rows of unvarying length. -- transpose :: [[a]] -> [[a]] on transpose(rows) script cols on |λ|(_, iCol) script cell on |λ|(row) item iCol of row end |λ| end script concatMap(cell, rows) end |λ| end script map(cols, item 1 of rows) end transpose     -- unlines :: [String] -> String on unlines(xs) set {dlm, my text item delimiters} to ¬ {my text item delimiters, linefeed} set str to xs as text set my text item delimiters to dlm str end unlines     -- unwords :: [String] -> String on unwords(xs) intercalateS(space, xs) end unwords
http://rosettacode.org/wiki/Special_variables
Special variables
Special variables have a predefined meaning within a computer programming language. Task List the special variables used within the language.
#Dyalect
Dyalect
func Integer.Double() { this + this } print(8.Double())
http://rosettacode.org/wiki/Special_variables
Special variables
Special variables have a predefined meaning within a computer programming language. Task List the special variables used within the language.
#D.C3.A9j.C3.A0_Vu
Déjà Vu
set setglobal local get getlocal return recurse drop dup swap rot over [] {} pop-from push-to push-through has get-from set-to raise reraise call for pass
http://rosettacode.org/wiki/Special_characters
Special characters
Special characters are symbols (single characters or sequences of characters) that have a "special" built-in meaning in the language and typically cannot be used in identifiers. Escape sequences are methods that the language uses to remove the special meaning from the symbol, enabling it to be used as a normal character, or sequence of characters when this can be done. Task List the special characters and show escape sequences in the language. Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#11l
11l
with Ada.Text_IO; use Ada.Text_IO;   procedure Test is begin Put ("Quote """ & ''' & """" & Character'Val (10)); end Test;
http://rosettacode.org/wiki/Sparkline_in_unicode
Sparkline in unicode
A sparkline is a graph of successive values laid out horizontally where the height of the line is proportional to the values in succession. Task Use the following series of Unicode characters to create a program that takes a series of numbers separated by one or more whitespace or comma characters and generates a sparkline-type bar graph of the values on a single line of output. The eight characters: '▁▂▃▄▅▆▇█' (Unicode values U+2581 through U+2588). Use your program to show sparklines for the following input, here on this page: 1 2 3 4 5 6 7 8 7 6 5 4 3 2 1 1.5, 0.5 3.5, 2.5 5.5, 4.5 7.5, 6.5 (note the mix of separators in this second case)! Notes A space is not part of the generated sparkline. The sparkline may be accompanied by simple statistics of the data such as its range. A suggestion emerging in later discussion (see Discussion page) is that the bounds between bins should ideally be set to yield the following results for two particular edge cases: "0, 1, 19, 20" -> ▁▁██ (Aiming to use just two spark levels) "0, 999, 4000, 4999, 7000, 7999" -> ▁▁▅▅██ (Aiming to use just three spark levels) It may be helpful to include these cases in output tests. You may find that the unicode sparklines on this page are rendered less noisily by Google Chrome than by Firefox or Safari.
#APL
APL
sparkln←{'▁▂▃▄▅▆▇█'[⌊0.5+7×⍵÷⌈/⍵]}
http://rosettacode.org/wiki/Sorting_algorithms/Strand_sort
Sorting algorithms/Strand sort
Sorting Algorithm This is a sorting algorithm.   It may be applied to a set of data in order to sort it.     For comparing various sorts, see compare sorts.   For other sorting algorithms,   see sorting algorithms,   or: O(n logn) sorts Heap sort | Merge sort | Patience sort | Quick sort O(n log2n) sorts Shell Sort O(n2) sorts Bubble sort | Cocktail sort | Cocktail sort with shifting bounds | Comb sort | Cycle sort | Gnome sort | Insertion sort | Selection sort | Strand sort other sorts Bead sort | Bogo sort | Common sorted list | Composite structures sort | Custom comparator sort | Counting sort | Disjoint sublist sort | External sort | Jort sort | Lexicographical sort | Natural sorting | Order by pair comparisons | Order disjoint list items | Order two numerical lists | Object identifier (OID) sort | Pancake sort | Quickselect | Permutation sort | Radix sort | Ranking methods | Remove duplicate elements | Sleep sort | Stooge sort | [Sort letters of a string] | Three variable sort | Topological sort | Tree sort This page uses content from Wikipedia. The original article was at Strand sort. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) Task Implement the Strand sort. This is a way of sorting numbers by extracting shorter sequences of already sorted numbers from an unsorted list.
#11l
11l
F merge_list(&a, &b) [Int] out L !a.empty & !b.empty I a[0] < b[0] out.append(a.pop(0)) E out.append(b.pop(0)) out [+]= a out [+]= b R out   F strand(&a) V i = 0 V s = [a.pop(0)] L i < a.len I a[i] > s.last s.append(a.pop(i)) E i++ R s   F strand_sort(&a) V out = strand(&a) L !a.empty out = merge_list(&out, &strand(&a)) R out   print(strand_sort(&[1, 6, 3, 2, 1, 7, 5, 3]))
http://rosettacode.org/wiki/Stable_marriage_problem
Stable marriage problem
Solve the Stable marriage problem using the Gale/Shapley algorithm. Problem description Given an equal number of men and women to be paired for marriage, each man ranks all the women in order of his preference and each woman ranks all the men in order of her preference. A stable set of engagements for marriage is one where no man prefers a woman over the one he is engaged to, where that other woman also prefers that man over the one she is engaged to. I.e. with consulting marriages, there would be no reason for the engagements between the people to change. Gale and Shapley proved that there is a stable set of engagements for any set of preferences and the first link above gives their algorithm for finding a set of stable engagements. Task Specifics Given ten males: abe, bob, col, dan, ed, fred, gav, hal, ian, jon And ten females: abi, bea, cath, dee, eve, fay, gay, hope, ivy, jan And a complete list of ranked preferences, where the most liked is to the left: abe: abi, eve, cath, ivy, jan, dee, fay, bea, hope, gay bob: cath, hope, abi, dee, eve, fay, bea, jan, ivy, gay col: hope, eve, abi, dee, bea, fay, ivy, gay, cath, jan dan: ivy, fay, dee, gay, hope, eve, jan, bea, cath, abi ed: jan, dee, bea, cath, fay, eve, abi, ivy, hope, gay fred: bea, abi, dee, gay, eve, ivy, cath, jan, hope, fay gav: gay, eve, ivy, bea, cath, abi, dee, hope, jan, fay hal: abi, eve, hope, fay, ivy, cath, jan, bea, gay, dee ian: hope, cath, dee, gay, bea, abi, fay, ivy, jan, eve jon: abi, fay, jan, gay, eve, bea, dee, cath, ivy, hope abi: bob, fred, jon, gav, ian, abe, dan, ed, col, hal bea: bob, abe, col, fred, gav, dan, ian, ed, jon, hal cath: fred, bob, ed, gav, hal, col, ian, abe, dan, jon dee: fred, jon, col, abe, ian, hal, gav, dan, bob, ed eve: jon, hal, fred, dan, abe, gav, col, ed, ian, bob fay: bob, abe, ed, ian, jon, dan, fred, gav, col, hal gay: jon, gav, hal, fred, bob, abe, col, ed, dan, ian hope: gav, jon, bob, abe, ian, dan, hal, ed, col, fred ivy: ian, col, hal, gav, fred, bob, abe, ed, jon, dan jan: ed, hal, gav, abe, bob, jon, col, ian, fred, dan Use the Gale Shapley algorithm to find a stable set of engagements Perturb this set of engagements to form an unstable set of engagements then check this new set for stability. References The Stable Marriage Problem. (Eloquent description and background information). Gale-Shapley Algorithm Demonstration. Another Gale-Shapley Algorithm Demonstration. Stable Marriage Problem - Numberphile (Video). Stable Marriage Problem (the math bit) (Video). The Stable Marriage Problem and School Choice. (Excellent exposition)
#CoffeeScript
CoffeeScript
class Person constructor: (@name, @preferences) -> @mate = null @best_mate_rank = 0 @rank = {} for preference, i in @preferences @rank[preference] = i   preferred_mate_name: => @preferences[@best_mate_rank]   reject: => @best_mate_rank += 1   set_mate: (mate) => @mate = mate   offer_mate: (free_mate, reject_mate_cb) => if @mate if @covets(free_mate) console.log "#{free_mate.name} steals #{@name} from #{@mate.name}" reject_mate_cb @mate free_mate.set_mate @ @set_mate free_mate else console.log "#{free_mate.name} cannot steal #{@name} from #{@mate.name}" reject_mate_cb free_mate else console.log "#{free_mate.name} gets #{@name} first" free_mate.set_mate @ @set_mate free_mate   happiness: => @rank[@mate.name]   covets: (other_mate) => @rank[other_mate.name] <= @rank[@mate.name]   persons_by_name = (persons) -> hsh = {} for person in persons hsh[person.name] = person hsh   mate_off = (guys, gals) -> free_pursuers = (guy for guy in guys) guys_by_name = persons_by_name guys gals_by_name = persons_by_name gals   while free_pursuers.length > 0 free_pursuer = free_pursuers.shift() gal_name = free_pursuer.preferred_mate_name() gal = gals_by_name[gal_name] reject_mate_cb = (guy) -> guy.reject() free_pursuers.push guy gal.offer_mate free_pursuer, reject_mate_cb     report_on_mates = (guys) -> console.log "\n----Marriage Report" for guy, i in guys throw Error("illegal marriage") if guy.mate.mate isnt guy console.log guy.name, guy.mate.name, \ "(his choice #{guy.happiness()}, her choice #{guy.mate.happiness()} )"   report_potential_adulteries = (guys) -> for guy1, i in guys gal1 = guy1.mate for j in [0...i] guy2 = guys[j] gal2 = guy2.mate if guy1.covets(gal2) and gal2.covets(guy1) console.log "#{guy1.name} and #{gal2.name} would stray" if guy2.covets(gal1) and gal1.covets(guy2) console.log "#{guy2.name} and #{gal1.name} would stray"   perturb = (guys) -> # mess up marriages by swapping two couples...this is mainly to drive # out that report_potential_adulteries will actually work guy0 = guys[0] guy1 = guys[1] gal0 = guy0.mate gal1 = guy1.mate console.log "\nPerturbing with #{guy0.name}, #{gal0.name}, #{guy1.name}, #{gal1.name}" guy0.set_mate gal1 guy1.set_mate gal0 gal1.set_mate guy0 gal0.set_mate guy1     Population = -> guy_preferences = abe: ['abi', 'eve', 'cath', 'ivy', 'jan', 'dee', 'fay', 'bea', 'hope', 'gay'] bob: ['cath', 'hope', 'abi', 'dee', 'eve', 'fay', 'bea', 'jan', 'ivy', 'gay'] col: ['hope', 'eve', 'abi', 'dee', 'bea', 'fay', 'ivy', 'gay', 'cath', 'jan'] dan: ['ivy', 'fay', 'dee', 'gay', 'hope', 'eve', 'jan', 'bea', 'cath', 'abi'] ed: ['jan', 'dee', 'bea', 'cath', 'fay', 'eve', 'abi', 'ivy', 'hope', 'gay'] fred: ['bea', 'abi', 'dee', 'gay', 'eve', 'ivy', 'cath', 'jan', 'hope', 'fay'] gav: ['gay', 'eve', 'ivy', 'bea', 'cath', 'abi', 'dee', 'hope', 'jan', 'fay'] hal: ['abi', 'eve', 'hope', 'fay', 'ivy', 'cath', 'jan', 'bea', 'gay', 'dee'] ian: ['hope', 'cath', 'dee', 'gay', 'bea', 'abi', 'fay', 'ivy', 'jan', 'eve'] jon: ['abi', 'fay', 'jan', 'gay', 'eve', 'bea', 'dee', 'cath', 'ivy', 'hope']   gal_preferences = abi: ['bob', 'fred', 'jon', 'gav', 'ian', 'abe', 'dan', 'ed', 'col', 'hal'] bea: ['bob', 'abe', 'col', 'fred', 'gav', 'dan', 'ian', 'ed', 'jon', 'hal'] cath: ['fred', 'bob', 'ed', 'gav', 'hal', 'col', 'ian', 'abe', 'dan', 'jon'] dee: ['fred', 'jon', 'col', 'abe', 'ian', 'hal', 'gav', 'dan', 'bob', 'ed'] eve: ['jon', 'hal', 'fred', 'dan', 'abe', 'gav', 'col', 'ed', 'ian', 'bob'] fay: ['bob', 'abe', 'ed', 'ian', 'jon', 'dan', 'fred', 'gav', 'col', 'hal'] gay: ['jon', 'gav', 'hal', 'fred', 'bob', 'abe', 'col', 'ed', 'dan', 'ian'] hope: ['gav', 'jon', 'bob', 'abe', 'ian', 'dan', 'hal', 'ed', 'col', 'fred'] ivy: ['ian', 'col', 'hal', 'gav', 'fred', 'bob', 'abe', 'ed', 'jon', 'dan'] jan: ['ed', 'hal', 'gav', 'abe', 'bob', 'jon', 'col', 'ian', 'fred', 'dan']   guys = (new Person(name, preferences) for name, preferences of guy_preferences) gals = (new Person(name, preferences) for name, preferences of gal_preferences) [guys, gals]   do -> [guys, gals] = Population() mate_off guys, gals report_on_mates guys report_potential_adulteries guys perturb guys report_on_mates guys report_potential_adulteries guys
http://rosettacode.org/wiki/Spelling_of_ordinal_numbers
Spelling of ordinal numbers
Ordinal numbers   (as used in this Rosetta Code task),   are numbers that describe the   position   of something in a list. It is this context that ordinal numbers will be used, using an English-spelled name of an ordinal number. The ordinal numbers are   (at least, one form of them): 1st 2nd 3rd 4th 5th 6th 7th ··· 99th 100th ··· 1000000000th ··· etc sometimes expressed as: 1st 2nd 3rd 4th 5th 6th 7th ··· 99th 100th ··· 1000000000th ··· For this task, the following (English-spelled form) will be used: first second third fourth fifth sixth seventh ninety-nineth one hundredth one billionth Furthermore, the American version of numbers will be used here   (as opposed to the British). 2,000,000,000   is two billion,   not   two milliard. Task Write a driver and a function (subroutine/routine ···) that returns the English-spelled ordinal version of a specified number   (a positive integer). Optionally, try to support as many forms of an integer that can be expressed:   123   00123.0   1.23e2   all are forms of the same integer. Show all output here. Test cases Use (at least) the test cases of: 1 2 3 4 5 11 65 100 101 272 23456 8007006005004003 Related tasks   Number names   N'th
#Raku
Raku
use Lingua::EN::Numbers;   # The task +$_ ?? printf( "Type: \%-14s %16s : %s\n", .^name, $_, .&ordinal ) !! say "\n$_:" for   # Testing 'Required tests', 1, 2, 3, 4, 5, 11, 65, 100, 101, 272, 23456, 8007006005004003,   'Optional tests - different forms of 123', 'Numerics', 123, 00123.0, 1.23e2, 123+0i,   'Allomorphs', |<123 1_2_3 00123.0 1.23e2 123+0i 0b1111011 0o173 0x7B 861/7>,   'Numeric Strings', |'1_2_3 00123.0 1.23e2 123+0i 0b1111011 0o173 0x7B 861/7'.words,   'Unicode Numeric Strings', # (Only using groups of digits from the same Unicode block. Technically, # digits from any block could be combined with digits from any other block.) |(^0x1FFFF).grep( { .chr ~~ /<:Nd>/ and .unival == 1|2|3 }).rotor(3)».chr».join,   'Role Mixin', '17' but 123;
http://rosettacode.org/wiki/Square_but_not_cube
Square but not cube
Task Show the first   30   positive integers which are squares but not cubes of such integers. Optionally, show also the first   3   positive integers which are both squares and cubes,   and mark them as such.
#Phix
Phix
integer square = 1, squared = 1*1, cube = 1, cubed = 1*1*1, count = 0 while count<30 do squared = square*square while squared>cubed do cube += 1; cubed = cube*cube*cube end while if squared=cubed then printf(1,"%d: %d == %d^3\n",{square,squared,cube}) else count += 1 printf(1,"%d: %d\n",{square,squared}) end if square += 1 end while printf(1,"\nThe first 15 positive integers that are both a square and a cube: \n") ?sq_power(tagset(15),6)
http://rosettacode.org/wiki/Split_a_character_string_based_on_change_of_character
Split a character string based on change of character
Task Split a (character) string into comma (plus a blank) delimited strings based on a change of character   (left to right). Show the output here   (use the 1st example below). Blanks should be treated as any other character   (except they are problematic to display clearly).   The same applies to commas. For instance, the string: gHHH5YY++///\ should be split and show: g, HHH, 5, YY, ++, ///, \ Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#MiniScript
MiniScript
s = "gHHH5YY++///\" output = [] lastLetter = s[0] for letter in s if letter != lastLetter then output.push ", " output.push letter lastLetter = letter end for print output.join("")
http://rosettacode.org/wiki/Split_a_character_string_based_on_change_of_character
Split a character string based on change of character
Task Split a (character) string into comma (plus a blank) delimited strings based on a change of character   (left to right). Show the output here   (use the 1st example below). Blanks should be treated as any other character   (except they are problematic to display clearly).   The same applies to commas. For instance, the string: gHHH5YY++///\ should be split and show: g, HHH, 5, YY, ++, ///, \ Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#Modula-2
Modula-2
MODULE CharacterChange; FROM Terminal IMPORT Write,WriteString,WriteLn,ReadChar;   PROCEDURE Split(str : ARRAY OF CHAR); VAR i : CARDINAL; c : CHAR; BEGIN FOR i:=0 TO HIGH(str) DO IF i=0 THEN c := str[i] ELSIF str[i]#c THEN c := str[i]; WriteLn; END; Write(c) END END Split;   CONST EX = "gHHH5YY++///\"; BEGIN Split(EX);   ReadChar END CharacterChange.
http://rosettacode.org/wiki/Stern-Brocot_sequence
Stern-Brocot sequence
For this task, the Stern-Brocot sequence is to be generated by an algorithm similar to that employed in generating the Fibonacci sequence. The first and second members of the sequence are both 1:     1, 1 Start by considering the second member of the sequence Sum the considered member of the sequence and its precedent, (1 + 1) = 2, and append it to the end of the sequence:     1, 1, 2 Append the considered member of the sequence to the end of the sequence:     1, 1, 2, 1 Consider the next member of the series, (the third member i.e. 2) GOTO 3         ─── Expanding another loop we get: ─── Sum the considered member of the sequence and its precedent, (2 + 1) = 3, and append it to the end of the sequence:     1, 1, 2, 1, 3 Append the considered member of the sequence to the end of the sequence:     1, 1, 2, 1, 3, 2 Consider the next member of the series, (the fourth member i.e. 1) The task is to Create a function/method/subroutine/procedure/... to generate the Stern-Brocot sequence of integers using the method outlined above. Show the first fifteen members of the sequence. (This should be: 1, 1, 2, 1, 3, 2, 3, 1, 4, 3, 5, 2, 5, 3, 4) Show the (1-based) index of where the numbers 1-to-10 first appears in the sequence. Show the (1-based) index of where the number 100 first appears in the sequence. Check that the greatest common divisor of all the two consecutive members of the series up to the 1000th member, is always one. Show your output on this page. Related tasks   Fusc sequence.   Continued fraction/Arithmetic Ref Infinite Fractions - Numberphile (Video). Trees, Teeth, and Time: The mathematics of clock making. A002487 The On-Line Encyclopedia of Integer Sequences.
#Tcl
Tcl
  #!/usr/bin/env tclsh #   package require generator ;# from tcllib   namespace eval stern-brocot { proc generate {{count 100}} { set seq {1 1} set n 0 while {[llength $seq] < $count} { lassign [lrange $seq $n $n+1] a b lappend seq [expr {$a + $b}] $b incr n } return $seq }   proc genr {} { yield [info coroutine] set seq {1 1} while {1} { set seq [lassign $seq a] set b [lindex $seq 0] set c [expr {$a + $b}] lappend seq $c $b yield $a } }   proc Step {a b args} { set c [expr {$a + $b}] list $a [list $b {*}$args $c $b] }   generator define gen {} { set cmd [list 1 1] while {1} { lassign [Step {*}$cmd] a cmd generator yield $a } }   namespace export {[a-z]*} namespace ensemble create }   interp alias {} sb {} stern-brocot   # a simple adaptation of gcd from http://wiki.tcl.tk/2891 proc coprime {a args} { set gcd $a foreach arg $args { while {$arg != 0} { set t $arg set arg [expr {$gcd % $arg}] set gcd $t if {$gcd == 1} {return true} } } return false }   proc main {} {   puts "#1. First 15 members of the Stern-Brocot sequence:" puts \t[generator to list [generator take 16 [sb gen]]]   puts "#2. First occurrences of 1 through 10:" set first {} set got 0 set i 0 generator foreach x [sb gen] { incr i if {$x>10} continue if {[dict exists $first $x]} continue dict set first $x $i if {[incr got] >= 10} break } foreach {a b} [lsort -integer -stride 2 $first] { puts "\tFirst $a at $b" }   puts "#3. First occurrence of 100:" set i 0 generator foreach x [sb gen] { incr i if {$x eq 100} break } puts "\tFirst $x at $i"   puts "#4. Check first 1k elements for common divisors:" set prev [expr {2*3*5*7*11*13*17*19+1}] ;# a handy prime set i 0 generator foreach x [sb gen] { if {[incr i] >= 1000} break if {![coprime $x $prev]} { error "Element $i, $x is not coprime with $prev!" } set prev $x } puts "\tFirst $i elements are all pairwise coprime" }   main  
http://rosettacode.org/wiki/Spinning_rod_animation/Text
Spinning rod animation/Text
Task An animation with the following frames in the following order (if certain characters aren't available or can't be used correctly in the programming language, alternate characters can replace any of these frames) must animate with a delay of 0.25 seconds between each frame, with the previous frame being cleared before the next frame appears:   |   /   - or ─   \ A stand-alone version that loops and/or a version that doesn't loop can be made. These examples can also be converted into a system used in game development which is called on a HUD or GUI element requiring it to be called each frame to output the text, and advance the frame when the frame delay has passed. You can also use alternate text such as the . animation ( . | .. | ... | .. | repeat from . ) or the logic can be updated to include a ping/pong style where the frames advance forward, reach the end and then play backwards and when they reach the beginning they start over ( technically, you'd stop one frame prior to prevent the first frame playing twice, or write it another way ). There are many different ways you can incorporate text animations. Here are a few text ideas - each frame is in quotes. If you can think of any, add them to this page! There are 2 examples for several of these; the first is the base animation with only unique sets of characters. The second consists of the primary set from a - n and doubled, minus the first and last element ie: We only want the center. This way an animation can play forwards, and then in reverse ( ping ponging ) without having to code that feature. For the animations with 3 elements, we only add 1, the center. with 4, it becomes 6. with 10, it becomes 18. We don't need the second option for some of the animations if they connect smoothly, when animated, back to the first element. ... doesn't connect with . cleanly - there is a large leap. The rotating pipe meets the first perfectly so it isn't necessary, etc..   Dots - Option A requires ping / pong enabled script. Option B just adds the elements in the center.   '.', '..', '...'   '.', '..', '...', '..'   Pipe - This has the uniform sideways pipe instead of a hyphen to prevent non-uniform sizing.   '|', '/', '─', '\'   Stars - Option A requires ping / pong enabled script. Option B just adds the elements from the center.   '⁎', '⁑', '⁂'   '⁎', '⁑', '⁂', '⁑'   Clock - These need to be ordered. I haven't done this yet as the application I was testing the system in doesn't support these wingdings / icons. But this would look quite nice and you could set it up to go forward, or backward during an undo process, etc..   '🕛', '🕧', '🕐', '🕜', '🕑', '🕝', '🕒', '🕞', '🕓', '🕟', '🕔', '🕠', '🕕', '🕖', '🕗', '🕘', '🕙', '🕚', '🕡', '🕢', '🕣', '🕤', '🕥', '🕦'   Arrows:   '⬍', '⬈', '➞', '⬊', '⬍', '⬋', '⬅', '⬉'   Bird - This looks decent but may be missing something.   '︷', '︵', '︹', '︺', '︶', '︸'   '︷', '︵', '︹', '︺', '︶', '︸', '︶', '︺', '︹', '︵'   Plants - This isn't quite complete   '☘', '❀', '❁'   '☘', '❀', '❁', '❀'   Eclipse - From Raku Throbber post author   '🌑', '🌒', '🌓', '🌔', '🌕', '🌖', '🌗', '🌘'
#ScratchScript
ScratchScript
print "|" delay 0.25 clear print "/" delay 0.25 clear print "-" delay 0.25 clear print "\" delay 0.25
http://rosettacode.org/wiki/Spinning_rod_animation/Text
Spinning rod animation/Text
Task An animation with the following frames in the following order (if certain characters aren't available or can't be used correctly in the programming language, alternate characters can replace any of these frames) must animate with a delay of 0.25 seconds between each frame, with the previous frame being cleared before the next frame appears:   |   /   - or ─   \ A stand-alone version that loops and/or a version that doesn't loop can be made. These examples can also be converted into a system used in game development which is called on a HUD or GUI element requiring it to be called each frame to output the text, and advance the frame when the frame delay has passed. You can also use alternate text such as the . animation ( . | .. | ... | .. | repeat from . ) or the logic can be updated to include a ping/pong style where the frames advance forward, reach the end and then play backwards and when they reach the beginning they start over ( technically, you'd stop one frame prior to prevent the first frame playing twice, or write it another way ). There are many different ways you can incorporate text animations. Here are a few text ideas - each frame is in quotes. If you can think of any, add them to this page! There are 2 examples for several of these; the first is the base animation with only unique sets of characters. The second consists of the primary set from a - n and doubled, minus the first and last element ie: We only want the center. This way an animation can play forwards, and then in reverse ( ping ponging ) without having to code that feature. For the animations with 3 elements, we only add 1, the center. with 4, it becomes 6. with 10, it becomes 18. We don't need the second option for some of the animations if they connect smoothly, when animated, back to the first element. ... doesn't connect with . cleanly - there is a large leap. The rotating pipe meets the first perfectly so it isn't necessary, etc..   Dots - Option A requires ping / pong enabled script. Option B just adds the elements in the center.   '.', '..', '...'   '.', '..', '...', '..'   Pipe - This has the uniform sideways pipe instead of a hyphen to prevent non-uniform sizing.   '|', '/', '─', '\'   Stars - Option A requires ping / pong enabled script. Option B just adds the elements from the center.   '⁎', '⁑', '⁂'   '⁎', '⁑', '⁂', '⁑'   Clock - These need to be ordered. I haven't done this yet as the application I was testing the system in doesn't support these wingdings / icons. But this would look quite nice and you could set it up to go forward, or backward during an undo process, etc..   '🕛', '🕧', '🕐', '🕜', '🕑', '🕝', '🕒', '🕞', '🕓', '🕟', '🕔', '🕠', '🕕', '🕖', '🕗', '🕘', '🕙', '🕚', '🕡', '🕢', '🕣', '🕤', '🕥', '🕦'   Arrows:   '⬍', '⬈', '➞', '⬊', '⬍', '⬋', '⬅', '⬉'   Bird - This looks decent but may be missing something.   '︷', '︵', '︹', '︺', '︶', '︸'   '︷', '︵', '︹', '︺', '︶', '︸', '︶', '︺', '︹', '︵'   Plants - This isn't quite complete   '☘', '❀', '❁'   '☘', '❀', '❁', '❀'   Eclipse - From Raku Throbber post author   '🌑', '🌒', '🌓', '🌔', '🌕', '🌖', '🌗', '🌘'
#SimpleCode
SimpleCode
dtxt | wait 0.25 ctxt reset dtxt / wait 0.25 ctxt reset dtxt - wait 0.25 ctxt reset dtxt \ wait 0.25
http://rosettacode.org/wiki/Stack
Stack
Data Structure This illustrates a data structure, a means of storing data within a program. You may see other such structures in the Data Structures category. A stack is a container of elements with   last in, first out   access policy.   Sometimes it also called LIFO. The stack is accessed through its top. The basic stack operations are:   push   stores a new element onto the stack top;   pop   returns the last pushed stack element, while removing it from the stack;   empty   tests if the stack contains no elements. Sometimes the last pushed stack element is made accessible for immutable access (for read) or mutable access (for write):   top   (sometimes called peek to keep with the p theme) returns the topmost element without modifying the stack. Stacks allow a very simple hardware implementation. They are common in almost all processors. In programming, stacks are also very popular for their way (LIFO) of resource management, usually memory. Nested scopes of language objects are naturally implemented by a stack (sometimes by multiple stacks). This is a classical way to implement local variables of a re-entrant or recursive subprogram. Stacks are also used to describe a formal computational framework. See stack machine. Many algorithms in pattern matching, compiler construction (e.g. recursive descent parsers), and machine learning (e.g. based on tree traversal) have a natural representation in terms of stacks. Task Create a stack supporting the basic operations: push, pop, empty. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#DWScript
DWScript
  var stack: array of Integer;   stack.Push(1); stack.Push(2); stack.Push(3);   PrintLn(stack.Pop); // 3 PrintLn(stack.Pop); // 2 PrintLn(stack.Pop); // 1   Assert(stack.Length = 0); // assert empty  
http://rosettacode.org/wiki/Spiral_matrix
Spiral matrix
Task Produce a spiral array. A   spiral array   is a square arrangement of the first   N2   natural numbers,   where the numbers increase sequentially as you go around the edges of the array spiraling inwards. For example, given   5,   produce this array: 0 1 2 3 4 15 16 17 18 5 14 23 24 19 6 13 22 21 20 7 12 11 10 9 8 Related tasks   Zig-zag matrix   Identity_matrix   Ulam_spiral_(for_primes)
#Arturo
Arturo
spiralMatrix: function [n][ m: new array.of: @[n,n] null   [dx, dy, x, y]: [1, 0, 0, 0]   loop 0..dec n^2 'i [ m\[y]\[x]: i   [nx,ny]: @[x+dx, y+dy]   if? and? [and? [in? nx 0..n-1][in? ny 0..n-1]][ null? m\[ny]\[nx] ][ [x,y]: @[nx, ny] ] else [ bdx: dx [dx, dy]: @[neg dy, bdx] [x, y]: @[x+dx, y+dy] ] ]   return m ]   loop spiralMatrix 5 'row [ print map row 'x -> pad to :string x 4 ]
http://rosettacode.org/wiki/Special_variables
Special variables
Special variables have a predefined meaning within a computer programming language. Task List the special variables used within the language.
#Erlang
Erlang
  -module( special_variables ).   -export( [task/0] ).   task() -> ok.  
http://rosettacode.org/wiki/Special_variables
Special variables
Special variables have a predefined meaning within a computer programming language. Task List the special variables used within the language.
#Forth
Forth
Name Type Description --------------------------------------------- TIB integer Terminal Input Buffer address U0 integer current user area address >IN integer holds offset into TIB, used for parsing BASE integer holds number conversion radix STATE integer holds compiler state (true=compiling, false=interpreting) DP integer holds dictionary memory pointer 'SOURCE integer[2] contains length and address of input source LATEST integer address of last word added to dictionary HP integer HOLD pointer, used for number formatting routines LP integer leave-stack pointer, used by do loops S0 integer end of parameter stack PAD chars[80] Generic buffer. (size is implementation dependent) L0 integer bottom of leave stack R0 integer end of return stack
http://rosettacode.org/wiki/Special_characters
Special characters
Special characters are symbols (single characters or sequences of characters) that have a "special" built-in meaning in the language and typically cannot be used in identifiers. Escape sequences are methods that the language uses to remove the special meaning from the symbol, enabling it to be used as a normal character, or sequence of characters when this can be done. Task List the special characters and show escape sequences in the language. Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#360_Assembly
360 Assembly
with Ada.Text_IO; use Ada.Text_IO;   procedure Test is begin Put ("Quote """ & ''' & """" & Character'Val (10)); end Test;
http://rosettacode.org/wiki/Special_characters
Special characters
Special characters are symbols (single characters or sequences of characters) that have a "special" built-in meaning in the language and typically cannot be used in identifiers. Escape sequences are methods that the language uses to remove the special meaning from the symbol, enabling it to be used as a normal character, or sequence of characters when this can be done. Task List the special characters and show escape sequences in the language. Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#6502_Assembly
6502 Assembly
with Ada.Text_IO; use Ada.Text_IO;   procedure Test is begin Put ("Quote """ & ''' & """" & Character'Val (10)); end Test;
http://rosettacode.org/wiki/Sparkline_in_unicode
Sparkline in unicode
A sparkline is a graph of successive values laid out horizontally where the height of the line is proportional to the values in succession. Task Use the following series of Unicode characters to create a program that takes a series of numbers separated by one or more whitespace or comma characters and generates a sparkline-type bar graph of the values on a single line of output. The eight characters: '▁▂▃▄▅▆▇█' (Unicode values U+2581 through U+2588). Use your program to show sparklines for the following input, here on this page: 1 2 3 4 5 6 7 8 7 6 5 4 3 2 1 1.5, 0.5 3.5, 2.5 5.5, 4.5 7.5, 6.5 (note the mix of separators in this second case)! Notes A space is not part of the generated sparkline. The sparkline may be accompanied by simple statistics of the data such as its range. A suggestion emerging in later discussion (see Discussion page) is that the bounds between bins should ideally be set to yield the following results for two particular edge cases: "0, 1, 19, 20" -> ▁▁██ (Aiming to use just two spark levels) "0, 999, 4000, 4999, 7000, 7999" -> ▁▁▅▅██ (Aiming to use just three spark levels) It may be helpful to include these cases in output tests. You may find that the unicode sparklines on this page are rendered less noisily by Google Chrome than by Firefox or Safari.
#AppleScript
AppleScript
use AppleScript version "2.4" use framework "Foundation" use scripting additions   on run unlines(map(¬ compose(compose(unlines, sparkLine), readFloats), ¬ {"0, 1, 19, 20", "0, 999, 4000, 4999, 7000, 7999", ¬ "0, 1000, 4000, 5000, 7000, 8000", ¬ "1 2 3 4 5 6 7 8 7 6 5 4 3 2 1", ¬ "1.5, 0.5 3.5, 2.5 5.5, 4.5 7.5, 6.5"})) end run     -- sparkLine :: [Float] -> [String] on sparkLine(xs) set ys to sort(xs) set mn to item 1 of ys set mx to item -1 of ys set n to length of xs set mid to (n div 2) set w to (mx - mn) / 8   script bound on |λ|(x) mn + (w * x) end |λ| end script set lbounds to map(bound, enumFromTo(1, 7))   script spark on |λ|(x) script flipGT on |λ|(b) b > x end |λ| end script script indexedBlock on |λ|(i) item i of "▁▂▃▄▅▆▇" end |λ| end script maybe("█", indexedBlock, findIndex(flipGT, lbounds)) end |λ| end script   script str on |λ|(x) x as string end |λ| end script   {concat(map(spark, xs)), ¬ unwords(map(str, xs)), ¬ "Min " & mn as string, ¬ "Mean " & roundTo(mean(xs), 2) as string, ¬ "Median " & bool(item mid of xs, ((item mid of xs) + ¬ (item (mid + 1) of xs)) / 2, even(n)), ¬ "Max " & mx as string, ""} end sparkLine     -- GENERIC -------------------------------------------------   -- Just :: a -> Maybe a on Just(x) {type:"Maybe", Nothing:false, Just:x} end Just   -- Nothing :: Maybe a on Nothing() {type:"Maybe", Nothing:true} end Nothing   -- bool :: a -> a -> Bool -> a on bool(f, t, p) if p then t else f end if end bool   -- compose (<<<) :: (b -> c) -> (a -> b) -> a -> c on compose(f, g) script property mf : mReturn(f) property mg : mReturn(g) on |λ|(x) mf's |λ|(mg's |λ|(x)) end |λ| end script end compose   -- concat :: [[a]] -> [a] -- concat :: [String] -> String on concat(xs) set lng to length of xs if 0 < lng and string is class of (item 1 of xs) then set acc to "" else set acc to {} end if repeat with i from 1 to lng set acc to acc & item i of xs end repeat acc end concat   -- enumFromTo :: Int -> Int -> [Int] on enumFromTo(m, n) if m ≤ n then set lst to {} repeat with i from m to n set end of lst to i end repeat return lst else return {} end if end enumFromTo   -- even :: Int -> Bool on even(x) 0 = x mod 2 end even   -- Takes a predicate function and a list and -- returns Just( the 1-based index of the first -- element ) in the list satisfying the predicate -- or Nothing if there is no such element. -- findIndex(isSpace, "hello world") --> {type:"Maybe", Nothing:false, Just:6}   -- findIndex(even, [3, 5, 7, 8, 9]) --> {type:"Maybe", Nothing:false, Just:4}   -- findIndex(isUpper, "all lower case") --> {type:"Maybe", Nothing:true} -- findIndex :: (a -> Bool) -> [a] -> Maybe Int on findIndex(p, xs) tell mReturn(p) set lng to length of xs repeat with i from 1 to lng if |λ|(item i of xs) then return Just(i) end repeat return Nothing() end tell end findIndex   -- foldl :: (a -> b -> a) -> a -> [b] -> a on foldl(f, startValue, xs) tell mReturn(f) set v to startValue set lng to length of xs repeat with i from 1 to lng set v to |λ|(v, item i of xs, i, xs) end repeat return v end tell end foldl   -- map :: (a -> b) -> [a] -> [b] on map(f, xs) tell mReturn(f) set lng to length of xs set lst to {} repeat with i from 1 to lng set end of lst to |λ|(item i of xs, i, xs) end repeat return lst end tell end map   -- mean :: [Num] -> Num on mean(xs) script on |λ|(a, x) a + x end |λ| end script foldl(result, 0, xs) / (length of xs) end mean   -- | The 'maybe' function takes a default value, a function, and a 'Maybe' -- value. If the 'Maybe' value is 'Nothing', the function returns the -- default value. Otherwise, it applies the function to the value inside -- the 'Just' and returns the result. -- maybe :: b -> (a -> b) -> Maybe a -> b on maybe(v, f, mb) if Nothing of mb then v else tell mReturn(f) to |λ|(Just of mb) end if end maybe   -- Lift 2nd class handler function into 1s class script wrapper -- mReturn :: First-class m => (a -> b) -> m (a -> b) on mReturn(f) if script is class of f then f else script property |λ| : f end script end if end mReturn   -- readFloats :: String -> [Float] on readFloats(s) script asReal on |λ|(n) n as real end |λ| end script map(asReal, splitRegex("[\\s,]+", s)) end readFloats   -- regexMatches :: String -> String -> [[String]] on regexMatches(strRegex, strHay) set ca to current application -- NSNotFound handling and and High Sierra workaround due to @sl1974 set NSNotFound to a reference to 9.22337203685477E+18 + 5807 set oRgx to ca's NSRegularExpression's regularExpressionWithPattern:strRegex ¬ options:((ca's NSRegularExpressionAnchorsMatchLines as integer)) ¬ |error|:(missing value) set oString to ca's NSString's stringWithString:strHay   script matchString on |λ|(m) script rangeMatched on |λ|(i) tell (m's rangeAtIndex:i) set intFrom to its location if NSNotFound ≠ intFrom then text (intFrom + 1) thru (intFrom + (its |length|)) of strHay else missing value end if end tell end |λ| end script end |λ| end script   script asRange on |λ|(x) range() of x end |λ| end script map(asRange, (oRgx's matchesInString:oString ¬ options:0 range:{location:0, |length|:oString's |length|()}) as list) end regexMatches     -- roundTo :: Float -> Int -> Float on roundTo(x, n) set d to 10 ^ n (round (x * d)) / d end roundTo   -- sort :: Ord a => [a] -> [a] on sort(xs) ((current application's NSArray's arrayWithArray:xs)'s ¬ sortedArrayUsingSelector:"compare:") as list end sort   -- splitRegex :: Regex -> String -> [String] on splitRegex(strRegex, str) set lstMatches to regexMatches(strRegex, str) if length of lstMatches > 0 then script preceding on |λ|(a, x) set iFrom to start of a set iLocn to (location of x)   if iLocn > iFrom then set strPart to text (iFrom + 1) thru iLocn of str else set strPart to "" end if {parts:parts of a & strPart, start:iLocn + (length of x) - 1} end |λ| end script   set recLast to foldl(preceding, {parts:[], start:0}, lstMatches)   set iFinal to start of recLast if iFinal < length of str then parts of recLast & text (iFinal + 1) thru -1 of str else parts of recLast & "" end if else {str} end if end splitRegex   -- unlines :: [String] -> String on unlines(xs) set {dlm, my text item delimiters} to ¬ {my text item delimiters, linefeed} set str to xs as text set my text item delimiters to dlm str end unlines   -- unwords :: [String] -> String on unwords(xs) set {dlm, my text item delimiters} to ¬ {my text item delimiters, space} set s to xs as text set my text item delimiters to dlm return s end unwords
http://rosettacode.org/wiki/Sorting_algorithms/Strand_sort
Sorting algorithms/Strand sort
Sorting Algorithm This is a sorting algorithm.   It may be applied to a set of data in order to sort it.     For comparing various sorts, see compare sorts.   For other sorting algorithms,   see sorting algorithms,   or: O(n logn) sorts Heap sort | Merge sort | Patience sort | Quick sort O(n log2n) sorts Shell Sort O(n2) sorts Bubble sort | Cocktail sort | Cocktail sort with shifting bounds | Comb sort | Cycle sort | Gnome sort | Insertion sort | Selection sort | Strand sort other sorts Bead sort | Bogo sort | Common sorted list | Composite structures sort | Custom comparator sort | Counting sort | Disjoint sublist sort | External sort | Jort sort | Lexicographical sort | Natural sorting | Order by pair comparisons | Order disjoint list items | Order two numerical lists | Object identifier (OID) sort | Pancake sort | Quickselect | Permutation sort | Radix sort | Ranking methods | Remove duplicate elements | Sleep sort | Stooge sort | [Sort letters of a string] | Three variable sort | Topological sort | Tree sort This page uses content from Wikipedia. The original article was at Strand sort. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) Task Implement the Strand sort. This is a way of sorting numbers by extracting shorter sequences of already sorted numbers from an unsorted list.
#AutoHotkey
AutoHotkey
string = ( -2 0 -2 5 5 3 -1 -3 5 5 0 2 -4 4 2 ) string2 := string Loop { loop, parse, string, %A_space% { list := 1 = A_index ? A_loopfield : list StringSplit, k, list, %A_space%   if ( k%k0% <= A_loopfield ) && ( l != "" ) && ( A_index != 1 ) list := list . " " . A_loopfield   if ( k%k0% > A_loopfield ) list := A_loopfield . " " . list , index++ l := A_loopfield } if ( index = 0 ) { MsgBox % "unsorted:" string2 "`n Sorted:" list exitapp } string := list, list = "", index := 0 } esc::ExitApp
http://rosettacode.org/wiki/Stable_marriage_problem
Stable marriage problem
Solve the Stable marriage problem using the Gale/Shapley algorithm. Problem description Given an equal number of men and women to be paired for marriage, each man ranks all the women in order of his preference and each woman ranks all the men in order of her preference. A stable set of engagements for marriage is one where no man prefers a woman over the one he is engaged to, where that other woman also prefers that man over the one she is engaged to. I.e. with consulting marriages, there would be no reason for the engagements between the people to change. Gale and Shapley proved that there is a stable set of engagements for any set of preferences and the first link above gives their algorithm for finding a set of stable engagements. Task Specifics Given ten males: abe, bob, col, dan, ed, fred, gav, hal, ian, jon And ten females: abi, bea, cath, dee, eve, fay, gay, hope, ivy, jan And a complete list of ranked preferences, where the most liked is to the left: abe: abi, eve, cath, ivy, jan, dee, fay, bea, hope, gay bob: cath, hope, abi, dee, eve, fay, bea, jan, ivy, gay col: hope, eve, abi, dee, bea, fay, ivy, gay, cath, jan dan: ivy, fay, dee, gay, hope, eve, jan, bea, cath, abi ed: jan, dee, bea, cath, fay, eve, abi, ivy, hope, gay fred: bea, abi, dee, gay, eve, ivy, cath, jan, hope, fay gav: gay, eve, ivy, bea, cath, abi, dee, hope, jan, fay hal: abi, eve, hope, fay, ivy, cath, jan, bea, gay, dee ian: hope, cath, dee, gay, bea, abi, fay, ivy, jan, eve jon: abi, fay, jan, gay, eve, bea, dee, cath, ivy, hope abi: bob, fred, jon, gav, ian, abe, dan, ed, col, hal bea: bob, abe, col, fred, gav, dan, ian, ed, jon, hal cath: fred, bob, ed, gav, hal, col, ian, abe, dan, jon dee: fred, jon, col, abe, ian, hal, gav, dan, bob, ed eve: jon, hal, fred, dan, abe, gav, col, ed, ian, bob fay: bob, abe, ed, ian, jon, dan, fred, gav, col, hal gay: jon, gav, hal, fred, bob, abe, col, ed, dan, ian hope: gav, jon, bob, abe, ian, dan, hal, ed, col, fred ivy: ian, col, hal, gav, fred, bob, abe, ed, jon, dan jan: ed, hal, gav, abe, bob, jon, col, ian, fred, dan Use the Gale Shapley algorithm to find a stable set of engagements Perturb this set of engagements to form an unstable set of engagements then check this new set for stability. References The Stable Marriage Problem. (Eloquent description and background information). Gale-Shapley Algorithm Demonstration. Another Gale-Shapley Algorithm Demonstration. Stable Marriage Problem - Numberphile (Video). Stable Marriage Problem (the math bit) (Video). The Stable Marriage Problem and School Choice. (Excellent exposition)
#ColdFusion
ColdFusion
  PERSON.CFC   component displayName="Person" accessors="true" { property name="Name" type="string"; property name="MrOrMrsGoodEnough" type="Person"; property name="UnrealisticExpectations" type="array"; property name="PersonalHistory" type="array";   public Person function init( required String name ) { setName( arguments.name ); setPersonalHistory([ getName() & " is on the market." ]); this.HotnessScale = 0; return this; }   public Boolean function hasSettled() { // if we have settled, return true; return isInstanceOf( getMrOrMrsGoodEnough(), "Person" ); }   public Person function getBestOfWhatIsLeft() { // increment the hotness scale...1 is best, 10 is...well...VERY settling. this.HotnessScale++; // get the match from the current rung in the barrel var bestChoice = getUnrealisticExpectations()[ this.HotnessScale ]; return bestChoice; }   public Boolean function wouldRatherBeWith( required Person person ) { // only compare if we've already settled on a potential mate if( isInstanceOf( this.getMrOrMrsGoodEnough(), "Person" ) ) { // if the new person's hotness is greater (numerically smaller) than our current beau... return getHotness( this, arguments.person ) < getHotness( this, this.getMrOrMrsGoodEnough() ); } return false; }   public Void function settle( required Person person ) { if( person.hasSettled() ) { // this is the match we want. Force a break up of a previous relationship (sorry!) dumpLikeATonOfBricks( person ); } person.setMrOrMrsGoodEnough( this ); if( hasSettled() ) { // this is the match we want, so write a dear john to our current match dumpLikeATonOfBricks( this ); } logHookup( arguments.person ); // we've found the mate of our dreams! setMrOrMrsGoodEnough( arguments.person ); }   public Void function swing( required Person person ) { // get our spouses var mySpouse = getMrOrMrsGoodEnough(); var notMySpouse = arguments.person.getMrOrMrsGoodEnough(); // swap em' setMrOrMrsGoodEnough( notMySpouse ); person.setMrOrMrsGoodEnough( mySpouse ); }   public Void function dumpLikeATonOfBricks( required Person person ) { logBreakup( arguments.person ); person.getMrOrMrsGoodEnough().setMrOrMrsGoodEnough( JavaCast( "null", "" ) ); }   public String function psychoAnalyze() { logNuptuals(); logRegrets(); var personalJourney = ""; for( var entry in getPersonalHistory() ) { personalJourney = personalJourney & entry & "<br />"; } return personalJourney; }   private Numeric function getHotness( required Person pursuer, required Person pursued ) { var pursuersExpectations = pursuer.getUnrealisticExpectations(); var hotnessFactor = 1; for( var hotnessFactor=1; hotnessFactor<=arrayLen( pursuersExpectations ); hotnessFactor++ ) { if( pursuersExpectations[ hotnessFactor ].getName()==arguments.pursued.getName() ) { return hotnessFactor; } } }   private Void function logRegrets() { var spouse = getMrOrMrsGoodEnough(); var spouseHotness = getHotness( this, spouse ); var myHotness = getHotness( spouse, this ); if( spouseHotness == 1 && myHotness == 1 ) { arrayAppend( getPersonalHistory(), "Yes, yes, the beautiful people always find happy endings: #getName()# (her ###myHotness#), #spouse.getName()# (his ###spouseHotness#)"); } else if( spouseHotness == myHotness ) { arrayAppend( getPersonalHistory(), "#getName()# (her ###myHotness#) was made for #spouse.getName()# (his ###spouseHotness#). How precious."); } else if( spouseHotness > myHotness ) { arrayAppend( getPersonalHistory(), "#getName()# (her ###myHotness#) could have done better than #spouse.getName()# (his ###spouseHotness#). Poor slob."); } else { arrayAppend( getPersonalHistory(), "#getName()# (her ###myHotness#) is a lucky bastard to have landed #spouse.getName()# (his ###spouseHotness#)."); } }   private Void function logNuptuals() { arrayAppend( getPersonalHistory(), "#getName()# has settled for #getMrOrMrsGoodEnough().getName()#." ); }   private Void function logHookup( required Person person ) { var winnerHotness = getHotness( this, arguments.person ); var myHotness = getHotness( arguments.person, this ); arrayAppend( getPersonalHistory(), "#getName()# (her ###myHotness#) is checking out #arguments.person.getName()# (his ###winnerHotness#), but wants to keep his options open."); }   private Void function logBreakup( required Person person ) { var scrub = person.getMrOrMrsGoodEnough(); var scrubHotness = getHotness( person, scrub ); var myHotness = getHotness( person, this ); arrayAppend( getPersonalHistory(), "#getName()# is so hot (her ###myHotness#) that #person.getName()# is dumping #scrub.getName()# (her ###scrubHotness#)"); } }  
http://rosettacode.org/wiki/Spelling_of_ordinal_numbers
Spelling of ordinal numbers
Ordinal numbers   (as used in this Rosetta Code task),   are numbers that describe the   position   of something in a list. It is this context that ordinal numbers will be used, using an English-spelled name of an ordinal number. The ordinal numbers are   (at least, one form of them): 1st 2nd 3rd 4th 5th 6th 7th ··· 99th 100th ··· 1000000000th ··· etc sometimes expressed as: 1st 2nd 3rd 4th 5th 6th 7th ··· 99th 100th ··· 1000000000th ··· For this task, the following (English-spelled form) will be used: first second third fourth fifth sixth seventh ninety-nineth one hundredth one billionth Furthermore, the American version of numbers will be used here   (as opposed to the British). 2,000,000,000   is two billion,   not   two milliard. Task Write a driver and a function (subroutine/routine ···) that returns the English-spelled ordinal version of a specified number   (a positive integer). Optionally, try to support as many forms of an integer that can be expressed:   123   00123.0   1.23e2   all are forms of the same integer. Show all output here. Test cases Use (at least) the test cases of: 1 2 3 4 5 11 65 100 101 272 23456 8007006005004003 Related tasks   Number names   N'th
#REXX
REXX
/*REXX programs spells out ordinal numbers (in English, using the American system). */ numeric digits 3000 /*just in case the user uses gihugic #s*/ parse arg n /*obtain optional arguments from the CL*/   if n='' | n="," then n= 1 2 3 4 5 11 65 100 101 272 23456 8007006005004003   pgmOpts= 'ordinal quiet' /*define options needed for $SPELL#.REX*/     do j=1 for words(n) /*process each of the specified numbers*/ x=word(n, j) /*obtain a number from the input list. */ os=$spell#(x pgmOpts) /*invoke REXX routine to spell ordinal#*/ say right(x, max(20, length(x) ) ) ' spelled ordinal number ───► ' os end /*j*/
http://rosettacode.org/wiki/Square_but_not_cube
Square but not cube
Task Show the first   30   positive integers which are squares but not cubes of such integers. Optionally, show also the first   3   positive integers which are both squares and cubes,   and mark them as such.
#PILOT
PILOT
C :sqr=1 C :cbr=1 C :sq=1 C :cb=1 C :n=0   *square U (sq>cb):*cube C (sq<cb):n=n+1 T (sq<cb):#sq C :sqr=sqr+1 C :sq=sqr*#sqr J (n<30):*square E :   *cube C :cbr=cbr+1 C :cb=(cbr*#cbr)*#cbr J (sq>cb):*cube E :
http://rosettacode.org/wiki/Square_but_not_cube
Square but not cube
Task Show the first   30   positive integers which are squares but not cubes of such integers. Optionally, show also the first   3   positive integers which are both squares and cubes,   and mark them as such.
#PL.2FI
PL/I
squareNotCube: procedure options(main);   square: procedure(n) returns(fixed); declare n fixed; return(n * n); end square;   cube: procedure(n) returns(fixed); declare n fixed; return(n * n * n); end cube;   declare (ci, si, seen) fixed;   ci = 1; do si = 1 repeat(si + 1) while(seen < 30); do while(cube(ci) < square(si)); ci = ci + 1; end; if square(si) ^= cube(ci) then do; put edit(square(si)) (F(5)); seen = seen + 1; if mod(seen,10) = 0 then put skip; end; end; end squareNotCube;
http://rosettacode.org/wiki/Split_a_character_string_based_on_change_of_character
Split a character string based on change of character
Task Split a (character) string into comma (plus a blank) delimited strings based on a change of character   (left to right). Show the output here   (use the 1st example below). Blanks should be treated as any other character   (except they are problematic to display clearly).   The same applies to commas. For instance, the string: gHHH5YY++///\ should be split and show: g, HHH, 5, YY, ++, ///, \ Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#Nim
Nim
proc splitOnDiff(str: string): string = result = ""   if str.len < 1: return result   var prevChar: char = str[0]   for idx in 0 ..< str.len: if str[idx] != prevChar: result &= ", " prevChar = str[idx]   result &= str[idx]   assert splitOnDiff("""X""") == """X""" assert splitOnDiff("""XX""") == """XX""" assert splitOnDiff("""XY""") == """X, Y""" assert splitOnDiff("""gHHH5YY++///\""") == """g, HHH, 5, YY, ++, ///, \"""   echo splitOnDiff("""gHHH5YY++///\""")
http://rosettacode.org/wiki/Split_a_character_string_based_on_change_of_character
Split a character string based on change of character
Task Split a (character) string into comma (plus a blank) delimited strings based on a change of character   (left to right). Show the output here   (use the 1st example below). Blanks should be treated as any other character   (except they are problematic to display clearly).   The same applies to commas. For instance, the string: gHHH5YY++///\ should be split and show: g, HHH, 5, YY, ++, ///, \ Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#ooRexx
ooRexx
Parse Arg str . /*obtain optional arguments from the CL*/ If str=='' Then str= 'gHHH5YY++///\' /*Not specified? Then use the default.*/ i=1 ol='' Do Forever j=verify(str,substr(str,i,1),'N',i,99) /* find first character that's different */ If j=0 Then Do /* End of strin reached */ ol=ol||substr(str,i) /* the final substring */ Leave End ol=ol||substr(str,i,j-i)', ' /* add substring and delimiter */ i=j End Say ol
http://rosettacode.org/wiki/Stern-Brocot_sequence
Stern-Brocot sequence
For this task, the Stern-Brocot sequence is to be generated by an algorithm similar to that employed in generating the Fibonacci sequence. The first and second members of the sequence are both 1:     1, 1 Start by considering the second member of the sequence Sum the considered member of the sequence and its precedent, (1 + 1) = 2, and append it to the end of the sequence:     1, 1, 2 Append the considered member of the sequence to the end of the sequence:     1, 1, 2, 1 Consider the next member of the series, (the third member i.e. 2) GOTO 3         ─── Expanding another loop we get: ─── Sum the considered member of the sequence and its precedent, (2 + 1) = 3, and append it to the end of the sequence:     1, 1, 2, 1, 3 Append the considered member of the sequence to the end of the sequence:     1, 1, 2, 1, 3, 2 Consider the next member of the series, (the fourth member i.e. 1) The task is to Create a function/method/subroutine/procedure/... to generate the Stern-Brocot sequence of integers using the method outlined above. Show the first fifteen members of the sequence. (This should be: 1, 1, 2, 1, 3, 2, 3, 1, 4, 3, 5, 2, 5, 3, 4) Show the (1-based) index of where the numbers 1-to-10 first appears in the sequence. Show the (1-based) index of where the number 100 first appears in the sequence. Check that the greatest common divisor of all the two consecutive members of the series up to the 1000th member, is always one. Show your output on this page. Related tasks   Fusc sequence.   Continued fraction/Arithmetic Ref Infinite Fractions - Numberphile (Video). Trees, Teeth, and Time: The mathematics of clock making. A002487 The On-Line Encyclopedia of Integer Sequences.
#VBScript
VBScript
sb = Array(1,1) i = 1 'considered j = 2 'precedent n = 0 'loop counter Do ReDim Preserve sb(UBound(sb) + 1) sb(UBound(sb)) = sb(UBound(sb) - i) + sb(UBound(sb) - j) ReDim Preserve sb(UBound(sb) + 1) sb(UBound(sb)) = sb(UBound(sb) - j) i = i + 1 j = j + 1 n = n + 1 Loop Until n = 2000   WScript.Echo "First 15: " & DisplayElements(15)   For k = 1 To 10 WScript.Echo "The first instance of " & k & " is in #" & ShowFirstInstance(k) & "." Next   WScript.Echo "The first instance of " & 100 & " is in #" & ShowFirstInstance(100) & "."   Function DisplayElements(n) For i = 0 To n - 1 If i < n - 1 Then DisplayElements = DisplayElements & sb(i) & ", " Else DisplayElements = DisplayElements & sb(i) End If Next End Function   Function ShowFirstInstance(n) For i = 0 To UBound(sb) If sb(i) = n Then ShowFirstInstance = i + 1 Exit For End If Next End Function
http://rosettacode.org/wiki/Spinning_rod_animation/Text
Spinning rod animation/Text
Task An animation with the following frames in the following order (if certain characters aren't available or can't be used correctly in the programming language, alternate characters can replace any of these frames) must animate with a delay of 0.25 seconds between each frame, with the previous frame being cleared before the next frame appears:   |   /   - or ─   \ A stand-alone version that loops and/or a version that doesn't loop can be made. These examples can also be converted into a system used in game development which is called on a HUD or GUI element requiring it to be called each frame to output the text, and advance the frame when the frame delay has passed. You can also use alternate text such as the . animation ( . | .. | ... | .. | repeat from . ) or the logic can be updated to include a ping/pong style where the frames advance forward, reach the end and then play backwards and when they reach the beginning they start over ( technically, you'd stop one frame prior to prevent the first frame playing twice, or write it another way ). There are many different ways you can incorporate text animations. Here are a few text ideas - each frame is in quotes. If you can think of any, add them to this page! There are 2 examples for several of these; the first is the base animation with only unique sets of characters. The second consists of the primary set from a - n and doubled, minus the first and last element ie: We only want the center. This way an animation can play forwards, and then in reverse ( ping ponging ) without having to code that feature. For the animations with 3 elements, we only add 1, the center. with 4, it becomes 6. with 10, it becomes 18. We don't need the second option for some of the animations if they connect smoothly, when animated, back to the first element. ... doesn't connect with . cleanly - there is a large leap. The rotating pipe meets the first perfectly so it isn't necessary, etc..   Dots - Option A requires ping / pong enabled script. Option B just adds the elements in the center.   '.', '..', '...'   '.', '..', '...', '..'   Pipe - This has the uniform sideways pipe instead of a hyphen to prevent non-uniform sizing.   '|', '/', '─', '\'   Stars - Option A requires ping / pong enabled script. Option B just adds the elements from the center.   '⁎', '⁑', '⁂'   '⁎', '⁑', '⁂', '⁑'   Clock - These need to be ordered. I haven't done this yet as the application I was testing the system in doesn't support these wingdings / icons. But this would look quite nice and you could set it up to go forward, or backward during an undo process, etc..   '🕛', '🕧', '🕐', '🕜', '🕑', '🕝', '🕒', '🕞', '🕓', '🕟', '🕔', '🕠', '🕕', '🕖', '🕗', '🕘', '🕙', '🕚', '🕡', '🕢', '🕣', '🕤', '🕥', '🕦'   Arrows:   '⬍', '⬈', '➞', '⬊', '⬍', '⬋', '⬅', '⬉'   Bird - This looks decent but may be missing something.   '︷', '︵', '︹', '︺', '︶', '︸'   '︷', '︵', '︹', '︺', '︶', '︸', '︶', '︺', '︹', '︵'   Plants - This isn't quite complete   '☘', '❀', '❁'   '☘', '❀', '❁', '❀'   Eclipse - From Raku Throbber post author   '🌑', '🌒', '🌓', '🌔', '🌕', '🌖', '🌗', '🌘'
#Wee_Basic
Wee Basic
let loop=1 sub delay: for i=1 to 10000 next cls 1 return while loop=1 print 1 "l" gosub delay: print 1 "/" gosub delay: print 1 "-" gosub delay: print 1 "\" gosub delay: wend end
http://rosettacode.org/wiki/Spinning_rod_animation/Text
Spinning rod animation/Text
Task An animation with the following frames in the following order (if certain characters aren't available or can't be used correctly in the programming language, alternate characters can replace any of these frames) must animate with a delay of 0.25 seconds between each frame, with the previous frame being cleared before the next frame appears:   |   /   - or ─   \ A stand-alone version that loops and/or a version that doesn't loop can be made. These examples can also be converted into a system used in game development which is called on a HUD or GUI element requiring it to be called each frame to output the text, and advance the frame when the frame delay has passed. You can also use alternate text such as the . animation ( . | .. | ... | .. | repeat from . ) or the logic can be updated to include a ping/pong style where the frames advance forward, reach the end and then play backwards and when they reach the beginning they start over ( technically, you'd stop one frame prior to prevent the first frame playing twice, or write it another way ). There are many different ways you can incorporate text animations. Here are a few text ideas - each frame is in quotes. If you can think of any, add them to this page! There are 2 examples for several of these; the first is the base animation with only unique sets of characters. The second consists of the primary set from a - n and doubled, minus the first and last element ie: We only want the center. This way an animation can play forwards, and then in reverse ( ping ponging ) without having to code that feature. For the animations with 3 elements, we only add 1, the center. with 4, it becomes 6. with 10, it becomes 18. We don't need the second option for some of the animations if they connect smoothly, when animated, back to the first element. ... doesn't connect with . cleanly - there is a large leap. The rotating pipe meets the first perfectly so it isn't necessary, etc..   Dots - Option A requires ping / pong enabled script. Option B just adds the elements in the center.   '.', '..', '...'   '.', '..', '...', '..'   Pipe - This has the uniform sideways pipe instead of a hyphen to prevent non-uniform sizing.   '|', '/', '─', '\'   Stars - Option A requires ping / pong enabled script. Option B just adds the elements from the center.   '⁎', '⁑', '⁂'   '⁎', '⁑', '⁂', '⁑'   Clock - These need to be ordered. I haven't done this yet as the application I was testing the system in doesn't support these wingdings / icons. But this would look quite nice and you could set it up to go forward, or backward during an undo process, etc..   '🕛', '🕧', '🕐', '🕜', '🕑', '🕝', '🕒', '🕞', '🕓', '🕟', '🕔', '🕠', '🕕', '🕖', '🕗', '🕘', '🕙', '🕚', '🕡', '🕢', '🕣', '🕤', '🕥', '🕦'   Arrows:   '⬍', '⬈', '➞', '⬊', '⬍', '⬋', '⬅', '⬉'   Bird - This looks decent but may be missing something.   '︷', '︵', '︹', '︺', '︶', '︸'   '︷', '︵', '︹', '︺', '︶', '︸', '︶', '︺', '︹', '︵'   Plants - This isn't quite complete   '☘', '❀', '❁'   '☘', '❀', '❁', '❀'   Eclipse - From Raku Throbber post author   '🌑', '🌒', '🌓', '🌔', '🌕', '🌖', '🌗', '🌘'
#Wren
Wren
import "io" for Stdout import "timer" for Timer   var ESC = "\u001b"   var a = "|/-\\" System.write("%(ESC)[?25l") // hide the cursor var start = System.clock var asleep = 0 while (true) { for (i in 0..3) { System.write("%(ESC)[2J") // clear terminal System.write("%(ESC)[0;0H") // place cursor at top left corner for (j in 0..79) { // 80 character terminal width, say System.write(a[i]) } Stdout.flush() Timer.sleep(250) // suspends both current fiber & System.clock asleep = asleep + 250 } var now = System.clock // stop after 20 seconds, say if (now * 1000 + asleep - start * 1000 >= 20000) break } System.print("%(ESC)[?25h") // restore the cursor
http://rosettacode.org/wiki/Stack
Stack
Data Structure This illustrates a data structure, a means of storing data within a program. You may see other such structures in the Data Structures category. A stack is a container of elements with   last in, first out   access policy.   Sometimes it also called LIFO. The stack is accessed through its top. The basic stack operations are:   push   stores a new element onto the stack top;   pop   returns the last pushed stack element, while removing it from the stack;   empty   tests if the stack contains no elements. Sometimes the last pushed stack element is made accessible for immutable access (for read) or mutable access (for write):   top   (sometimes called peek to keep with the p theme) returns the topmost element without modifying the stack. Stacks allow a very simple hardware implementation. They are common in almost all processors. In programming, stacks are also very popular for their way (LIFO) of resource management, usually memory. Nested scopes of language objects are naturally implemented by a stack (sometimes by multiple stacks). This is a classical way to implement local variables of a re-entrant or recursive subprogram. Stacks are also used to describe a formal computational framework. See stack machine. Many algorithms in pattern matching, compiler construction (e.g. recursive descent parsers), and machine learning (e.g. based on tree traversal) have a natural representation in terms of stacks. Task Create a stack supporting the basic operations: push, pop, empty. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Dyalect
Dyalect
type Stack() { var xs = [] }   func Stack.IsEmpty() => this!xs.Length() == 0   func Stack.Peek() => this!xs[this!xs.Length() - 1]   func Stack.Pop() { var e = this!xs[this!xs.Length() - 1] this!xs.RemoveAt(this!xs.Length() - 1) return e }   func Stack.Push(item) => this!xs.Add(item)   var stack = Stack() stack.Push(1) stack.Push(2) print(stack.Pop()) print(stack.Peek()) stack.Pop() print(stack.IsEmpty())
http://rosettacode.org/wiki/Spiral_matrix
Spiral matrix
Task Produce a spiral array. A   spiral array   is a square arrangement of the first   N2   natural numbers,   where the numbers increase sequentially as you go around the edges of the array spiraling inwards. For example, given   5,   produce this array: 0 1 2 3 4 15 16 17 18 5 14 23 24 19 6 13 22 21 20 7 12 11 10 9 8 Related tasks   Zig-zag matrix   Identity_matrix   Ulam_spiral_(for_primes)
#AutoHotkey
AutoHotkey
n := 5, dx := x := y := v := 1, dy := 0   Loop % n*n { a_%x%_%y% := v++ nx := x+dx, ny := y+dy If (1 > nx || nx > n || 1 > ny || ny > n || a_%nx%_%ny%) t := dx, dx := -dy, dy := t x := x+dx, y := y+dy }   Loop %n% { ; generate printout y := A_Index ; for each row Loop %n% ; and for each column s .= a_%A_Index%_%y% "`t" ; attach stored index s .= "`n" ; row is complete } MsgBox %s% ; show output /* --------------------------- 1 2 3 4 5 16 17 18 19 6 15 24 25 20 7 14 23 22 21 8 13 12 11 10 9 --------------------------- */
http://rosettacode.org/wiki/Special_variables
Special variables
Special variables have a predefined meaning within a computer programming language. Task List the special variables used within the language.
#Fortran
Fortran
INQUIRE(FILE = FILENAME(1:L),EXIST = EXIST, !Here we go. Does the file exist? 1 ERR = 666,IOSTAT = IOSTAT) !Hopefully, named in good style, etc. IF (EXIST) THEN !So, does the named file already exist? ...etc.
http://rosettacode.org/wiki/Special_variables
Special variables
Special variables have a predefined meaning within a computer programming language. Task List the special variables used within the language.
#Go
Go
  # &keyword # type returned(indicators) - brief description # indicators: # * - generates multiple values # = - modifiable #  ? - may fail (e.g. status inquiry) # U - Unicon # G - Icon or Unicon with Graphics # &allocated # integer(*) - report memory allocated in total and by storage regions &ascii # cset - ASCII character set &clock # string - time of day &col # integer(=G) - column location of pointer &collections # integer(*) - garbage collection activity in total and by storage region &column # integer(U) - source code column &control # null(?G) - control key state &cset # cset - universal character set &current # co-expression - current co-expression &date # string - today's date &dateline # string - time stamp &digits # cset - digit characters &dump # integer(=) - termination dump &e # real - natural log e &error # integer(=) - enable/disable error conversion/fail on error &errno # integer(?) - variable containing error number from previous posix command &errornumber # integer(?) - error number of last error converted to failure &errortext # string(?) - error message of last error converted to failure &errorvalue # any(?) - erroneous value of last error converted to failure &errout # file - standard error file &eventcode # integer(=U) - program execution event in monitored program &eventsource # co-expression(=U) - source of events in monitoring program &eventvalue # any(=U) - value from event in monitored program &fail # none - always fails &features # string(*) - identifying features in this version of Icon/Unicon &file # string - current source file &host # string - host machine name &input # file - standard input file &interval # integer(G) - time between input events &lcase # cset - lowercase letters &ldrag # integer(G) - left button drag &letters # cset - letters &level # integer - call depth &line # integer - current source line number &lpress # integer(G) - left button press &lrelease # integer(G) - left button release &main # co-expression - main task &mdrag # integer(G) - middle button drag &meta # null(?G) - meta key state &mpress # integer(G) - middle button press &mrelease # integer(G) - middle button release &now # integer(U) - current time &null # null - null value &output # file - standard output file &pick # string (U) - variable containing the result of 3D selection &phi # real - golden ratio &pos # integer(=) - string scanning position &progname # string(=) - program name &random # integer(=) - random number seed &rdrag # integer(G) - right button drag &regions # integer(*) - region sizes &resize # integer(G) - window resize &row # integer(=G) - row location of pointer &rpress # integer(G) - right button press &rrelease # integer(G) - right button release &shift # null(?G) - shift key state &source # co-expression - invoking co-expression &storage # integer(*) - memory in use in each region &subject # string - string scanning subject &syserr # integer - halt on system error &time # integer(=) - elapsed time in milliseconds &trace # integer(=) - trace program &ucase # cset - upper case letters &version # string - version &window # window(=G) - the current graphics rendering window &x # integer(=G) - pointer horizontal position &y # integer(=G) - pointer vertical position # keywords may also fail if the corresponding feature is not present. # Other variants of Icon (e.g. MT-Icon) will have different mixes of keywords.
http://rosettacode.org/wiki/Special_characters
Special characters
Special characters are symbols (single characters or sequences of characters) that have a "special" built-in meaning in the language and typically cannot be used in identifiers. Escape sequences are methods that the language uses to remove the special meaning from the symbol, enabling it to be used as a normal character, or sequence of characters when this can be done. Task List the special characters and show escape sequences in the language. Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#ActionScript
ActionScript
with Ada.Text_IO; use Ada.Text_IO;   procedure Test is begin Put ("Quote """ & ''' & """" & Character'Val (10)); end Test;
http://rosettacode.org/wiki/Special_characters
Special characters
Special characters are symbols (single characters or sequences of characters) that have a "special" built-in meaning in the language and typically cannot be used in identifiers. Escape sequences are methods that the language uses to remove the special meaning from the symbol, enabling it to be used as a normal character, or sequence of characters when this can be done. Task List the special characters and show escape sequences in the language. Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#Ada
Ada
with Ada.Text_IO; use Ada.Text_IO;   procedure Test is begin Put ("Quote """ & ''' & """" & Character'Val (10)); end Test;
http://rosettacode.org/wiki/Sparkline_in_unicode
Sparkline in unicode
A sparkline is a graph of successive values laid out horizontally where the height of the line is proportional to the values in succession. Task Use the following series of Unicode characters to create a program that takes a series of numbers separated by one or more whitespace or comma characters and generates a sparkline-type bar graph of the values on a single line of output. The eight characters: '▁▂▃▄▅▆▇█' (Unicode values U+2581 through U+2588). Use your program to show sparklines for the following input, here on this page: 1 2 3 4 5 6 7 8 7 6 5 4 3 2 1 1.5, 0.5 3.5, 2.5 5.5, 4.5 7.5, 6.5 (note the mix of separators in this second case)! Notes A space is not part of the generated sparkline. The sparkline may be accompanied by simple statistics of the data such as its range. A suggestion emerging in later discussion (see Discussion page) is that the bounds between bins should ideally be set to yield the following results for two particular edge cases: "0, 1, 19, 20" -> ▁▁██ (Aiming to use just two spark levels) "0, 999, 4000, 4999, 7000, 7999" -> ▁▁▅▅██ (Aiming to use just three spark levels) It may be helpful to include these cases in output tests. You may find that the unicode sparklines on this page are rendered less noisily by Google Chrome than by Firefox or Safari.
#Arturo
Arturo
bar: "▁▂▃▄▅▆▇█" barcount: to :floating dec size bar   while ø [ line: input "Numbers separated by spaces: " numbers: to [:floating] split.words line mn: min numbers mx: max numbers extent: mx-mn sparkLine: new "" loop numbers 'n [ i: to :integer barcount*(n-mn)//extent 'sparkLine ++ bar\[i] ] print ["min:" round.to:1 mn "max:" round.to:1 mx] print sparkLine print "" ]
http://rosettacode.org/wiki/Sparkline_in_unicode
Sparkline in unicode
A sparkline is a graph of successive values laid out horizontally where the height of the line is proportional to the values in succession. Task Use the following series of Unicode characters to create a program that takes a series of numbers separated by one or more whitespace or comma characters and generates a sparkline-type bar graph of the values on a single line of output. The eight characters: '▁▂▃▄▅▆▇█' (Unicode values U+2581 through U+2588). Use your program to show sparklines for the following input, here on this page: 1 2 3 4 5 6 7 8 7 6 5 4 3 2 1 1.5, 0.5 3.5, 2.5 5.5, 4.5 7.5, 6.5 (note the mix of separators in this second case)! Notes A space is not part of the generated sparkline. The sparkline may be accompanied by simple statistics of the data such as its range. A suggestion emerging in later discussion (see Discussion page) is that the bounds between bins should ideally be set to yield the following results for two particular edge cases: "0, 1, 19, 20" -> ▁▁██ (Aiming to use just two spark levels) "0, 999, 4000, 4999, 7000, 7999" -> ▁▁▅▅██ (Aiming to use just three spark levels) It may be helpful to include these cases in output tests. You may find that the unicode sparklines on this page are rendered less noisily by Google Chrome than by Firefox or Safari.
#AutoHotkey
AutoHotkey
SetFormat, FloatFast, 0.1 strings := ["1 2 3 4 5 6 7 8 7 6 5 4 3 2 1" , "1.5, 0.5 3.5, 2.5 5.5, 4.5 7.5, 6.5"]   Loop, % strings.MaxIndex() { SL := Sparklines(strings[A_Index]) MsgBox, % "Min: " SL["Min"] ", Max: " SL["Max"] ", Range: " SL["Rng"] "`n" SL["Chars"] }   Sparklines(s) { s := RegexReplace(s, "[^\d\.]+", ",") Loop, Parse, s, `, { Max := A_LoopField > Max ? A_LoopField : Max Min := !Min ? Max : A_LoopField < Min ? A_LoopField : Min } Rng := Max - Min Loop, Parse, s, `, Chars .= Chr(0x2581 + Round(7 * (A_LoopField - Min) / Rng)) return, {"Min": Min, "Max": Max, "Rng": Rng, "Chars": Chars} }
http://rosettacode.org/wiki/Sorting_algorithms/Strand_sort
Sorting algorithms/Strand sort
Sorting Algorithm This is a sorting algorithm.   It may be applied to a set of data in order to sort it.     For comparing various sorts, see compare sorts.   For other sorting algorithms,   see sorting algorithms,   or: O(n logn) sorts Heap sort | Merge sort | Patience sort | Quick sort O(n log2n) sorts Shell Sort O(n2) sorts Bubble sort | Cocktail sort | Cocktail sort with shifting bounds | Comb sort | Cycle sort | Gnome sort | Insertion sort | Selection sort | Strand sort other sorts Bead sort | Bogo sort | Common sorted list | Composite structures sort | Custom comparator sort | Counting sort | Disjoint sublist sort | External sort | Jort sort | Lexicographical sort | Natural sorting | Order by pair comparisons | Order disjoint list items | Order two numerical lists | Object identifier (OID) sort | Pancake sort | Quickselect | Permutation sort | Radix sort | Ranking methods | Remove duplicate elements | Sleep sort | Stooge sort | [Sort letters of a string] | Three variable sort | Topological sort | Tree sort This page uses content from Wikipedia. The original article was at Strand sort. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) Task Implement the Strand sort. This is a way of sorting numbers by extracting shorter sequences of already sorted numbers from an unsorted list.
#C
C
#include <stdio.h>   typedef struct node_t *node, node_t; struct node_t { int v; node next; }; typedef struct { node head, tail; } slist;   void push(slist *l, node e) { if (!l->head) l->head = e; if (l->tail) l->tail->next = e; l->tail = e; }   node removehead(slist *l) { node e = l->head; if (e) { l->head = e->next; e->next = 0; } return e; }   void join(slist *a, slist *b) { push(a, b->head); a->tail = b->tail; }   void merge(slist *a, slist *b) { slist r = {0}; while (a->head && b->head) push(&r, removehead(a->head->v <= b->head->v ? a : b));   join(&r, a->head ? a : b); *a = r; b->head = b->tail = 0; }   void sort(int *ar, int len) { node_t all[len];   // array to list for (int i = 0; i < len; i++) all[i].v = ar[i], all[i].next = i < len - 1 ? all + i + 1 : 0;   slist list = {all, all + len - 1}, rem, strand = {0}, res = {0};   for (node e = 0; list.head; list = rem) { rem.head = rem.tail = 0; while ((e = removehead(&list))) push((!strand.head || e->v >= strand.tail->v) ? &strand : &rem, e);   merge(&res, &strand); }   // list to array for (int i = 0; res.head; i++, res.head = res.head->next) ar[i] = res.head->v; }   void show(const char *title, int *x, int len) { printf("%s ", title); for (int i = 0; i < len; i++) printf("%3d ", x[i]); putchar('\n'); }   int main(void) { int x[] = {-2,0,-2,5,5,3,-1,-3,5,5,0,2,-4,4,2}; # define SIZE sizeof(x)/sizeof(int)   show("before sort:", x, SIZE); sort(x, sizeof(x)/sizeof(int)); show("after sort: ", x, SIZE);   return 0; }
http://rosettacode.org/wiki/Stable_marriage_problem
Stable marriage problem
Solve the Stable marriage problem using the Gale/Shapley algorithm. Problem description Given an equal number of men and women to be paired for marriage, each man ranks all the women in order of his preference and each woman ranks all the men in order of her preference. A stable set of engagements for marriage is one where no man prefers a woman over the one he is engaged to, where that other woman also prefers that man over the one she is engaged to. I.e. with consulting marriages, there would be no reason for the engagements between the people to change. Gale and Shapley proved that there is a stable set of engagements for any set of preferences and the first link above gives their algorithm for finding a set of stable engagements. Task Specifics Given ten males: abe, bob, col, dan, ed, fred, gav, hal, ian, jon And ten females: abi, bea, cath, dee, eve, fay, gay, hope, ivy, jan And a complete list of ranked preferences, where the most liked is to the left: abe: abi, eve, cath, ivy, jan, dee, fay, bea, hope, gay bob: cath, hope, abi, dee, eve, fay, bea, jan, ivy, gay col: hope, eve, abi, dee, bea, fay, ivy, gay, cath, jan dan: ivy, fay, dee, gay, hope, eve, jan, bea, cath, abi ed: jan, dee, bea, cath, fay, eve, abi, ivy, hope, gay fred: bea, abi, dee, gay, eve, ivy, cath, jan, hope, fay gav: gay, eve, ivy, bea, cath, abi, dee, hope, jan, fay hal: abi, eve, hope, fay, ivy, cath, jan, bea, gay, dee ian: hope, cath, dee, gay, bea, abi, fay, ivy, jan, eve jon: abi, fay, jan, gay, eve, bea, dee, cath, ivy, hope abi: bob, fred, jon, gav, ian, abe, dan, ed, col, hal bea: bob, abe, col, fred, gav, dan, ian, ed, jon, hal cath: fred, bob, ed, gav, hal, col, ian, abe, dan, jon dee: fred, jon, col, abe, ian, hal, gav, dan, bob, ed eve: jon, hal, fred, dan, abe, gav, col, ed, ian, bob fay: bob, abe, ed, ian, jon, dan, fred, gav, col, hal gay: jon, gav, hal, fred, bob, abe, col, ed, dan, ian hope: gav, jon, bob, abe, ian, dan, hal, ed, col, fred ivy: ian, col, hal, gav, fred, bob, abe, ed, jon, dan jan: ed, hal, gav, abe, bob, jon, col, ian, fred, dan Use the Gale Shapley algorithm to find a stable set of engagements Perturb this set of engagements to form an unstable set of engagements then check this new set for stability. References The Stable Marriage Problem. (Eloquent description and background information). Gale-Shapley Algorithm Demonstration. Another Gale-Shapley Algorithm Demonstration. Stable Marriage Problem - Numberphile (Video). Stable Marriage Problem (the math bit) (Video). The Stable Marriage Problem and School Choice. (Excellent exposition)
#D
D
import std.stdio, std.array, std.algorithm, std.string;     string[string] matchmaker(string[][string] guyPrefers, string[][string] girlPrefers) /*@safe*/ { string[string] engagedTo; string[] freeGuys = guyPrefers.keys;   while (freeGuys.length) { const string thisGuy = freeGuys[0]; freeGuys.popFront(); const auto thisGuyPrefers = guyPrefers[thisGuy]; foreach (girl; thisGuyPrefers) { if (girl !in engagedTo) { // girl is free engagedTo[girl] = thisGuy; break; } else { string otherGuy = engagedTo[girl]; string[] thisGirlPrefers = girlPrefers[girl]; if (thisGirlPrefers.countUntil(thisGuy) < thisGirlPrefers.countUntil(otherGuy)) { // this girl prefers this guy to // the guy she's engagedTo to. engagedTo[girl] = thisGuy; freeGuys ~= otherGuy; break; } // else no change, keep looking for this guy } } }   return engagedTo; }     bool check(bool doPrint=false)(string[string] engagedTo, string[][string] guyPrefers, string[][string] galPrefers) @safe { enum MSG = "%s likes %s better than %s and %s " ~ "likes %s better than their current partner"; string[string] inverseEngaged; foreach (k, v; engagedTo) inverseEngaged[v] = k;   foreach (she, he; engagedTo) { auto sheLikes = galPrefers[she]; auto sheLikesBetter = sheLikes[0 .. sheLikes.countUntil(he)]; auto heLikes = guyPrefers[he]; auto heLikesBetter = heLikes[0 .. heLikes.countUntil(she)]; foreach (guy; sheLikesBetter) { auto guysGirl = inverseEngaged[guy]; auto guyLikes = guyPrefers[guy];   if (guyLikes.countUntil(guysGirl) > guyLikes.countUntil(she)) { static if (doPrint) writefln(MSG, she, guy, he, guy, she); return false; } }   foreach (gal; heLikesBetter) { auto girlsGuy = engagedTo[gal]; auto galLikes = galPrefers[gal];   if (galLikes.countUntil(girlsGuy) > galLikes.countUntil(he)) { static if (doPrint) writefln(MSG, he, gal, she, gal, he); return false; } } }   return true; }     void main() /*@safe*/ { auto guyData = "abe abi eve cath ivy jan dee fay bea hope gay bob cath hope abi dee eve fay bea jan ivy gay col hope eve abi dee bea fay ivy gay cath jan dan ivy fay dee gay hope eve jan bea cath abi ed jan dee bea cath fay eve abi ivy hope gay fred bea abi dee gay eve ivy cath jan hope fay gav gay eve ivy bea cath abi dee hope jan fay hal abi eve hope fay ivy cath jan bea gay dee ian hope cath dee gay bea abi fay ivy jan eve jon abi fay jan gay eve bea dee cath ivy hope";   auto galData = "abi bob fred jon gav ian abe dan ed col hal bea bob abe col fred gav dan ian ed jon hal cath fred bob ed gav hal col ian abe dan jon dee fred jon col abe ian hal gav dan bob ed eve jon hal fred dan abe gav col ed ian bob fay bob abe ed ian jon dan fred gav col hal gay jon gav hal fred bob abe col ed dan ian hope gav jon bob abe ian dan hal ed col fred ivy ian col hal gav fred bob abe ed jon dan jan ed hal gav abe bob jon col ian fred dan";   string[][string] guyPrefers, galPrefers; foreach (line; guyData.splitLines()) guyPrefers[split(line)[0]] = split(line)[1..$]; foreach (line; galData.splitLines()) galPrefers[split(line)[0]] = split(line)[1..$];   writeln("Engagements:"); auto engagedTo = matchmaker(guyPrefers, galPrefers);   writeln("\nCouples:"); string[] parts; foreach (k; engagedTo.keys.sort()) writefln("%s is engagedTo to %s", k, engagedTo[k]); writeln();   bool c = check!(true)(engagedTo, guyPrefers, galPrefers); writeln("Marriages are ", c ? "stable" : "unstable");   writeln("\n\nSwapping two fiances to introduce an error"); auto gals = galPrefers.keys.sort(); swap(engagedTo[gals[0]], engagedTo[gals[1]]); foreach (gal; gals[0 .. 2]) writefln("  %s is now engagedTo to %s", gal, engagedTo[gal]); writeln();   c = check!(true)(engagedTo, guyPrefers, galPrefers); writeln("Marriages are ", c ? "stable" : "unstable"); }
http://rosettacode.org/wiki/Spelling_of_ordinal_numbers
Spelling of ordinal numbers
Ordinal numbers   (as used in this Rosetta Code task),   are numbers that describe the   position   of something in a list. It is this context that ordinal numbers will be used, using an English-spelled name of an ordinal number. The ordinal numbers are   (at least, one form of them): 1st 2nd 3rd 4th 5th 6th 7th ··· 99th 100th ··· 1000000000th ··· etc sometimes expressed as: 1st 2nd 3rd 4th 5th 6th 7th ··· 99th 100th ··· 1000000000th ··· For this task, the following (English-spelled form) will be used: first second third fourth fifth sixth seventh ninety-nineth one hundredth one billionth Furthermore, the American version of numbers will be used here   (as opposed to the British). 2,000,000,000   is two billion,   not   two milliard. Task Write a driver and a function (subroutine/routine ···) that returns the English-spelled ordinal version of a specified number   (a positive integer). Optionally, try to support as many forms of an integer that can be expressed:   123   00123.0   1.23e2   all are forms of the same integer. Show all output here. Test cases Use (at least) the test cases of: 1 2 3 4 5 11 65 100 101 272 23456 8007006005004003 Related tasks   Number names   N'th
#Rust
Rust
struct NumberNames { cardinal: &'static str, ordinal: &'static str, }   impl NumberNames { fn get_name(&self, ordinal: bool) -> &'static str { if ordinal { return self.ordinal; } self.cardinal } }   const SMALL_NAMES: [NumberNames; 20] = [ NumberNames { cardinal: "zero", ordinal: "zeroth", }, NumberNames { cardinal: "one", ordinal: "first", }, NumberNames { cardinal: "two", ordinal: "second", }, NumberNames { cardinal: "three", ordinal: "third", }, NumberNames { cardinal: "four", ordinal: "fourth", }, NumberNames { cardinal: "five", ordinal: "fifth", }, NumberNames { cardinal: "six", ordinal: "sixth", }, NumberNames { cardinal: "seven", ordinal: "seventh", }, NumberNames { cardinal: "eight", ordinal: "eighth", }, NumberNames { cardinal: "nine", ordinal: "ninth", }, NumberNames { cardinal: "ten", ordinal: "tenth", }, NumberNames { cardinal: "eleven", ordinal: "eleventh", }, NumberNames { cardinal: "twelve", ordinal: "twelfth", }, NumberNames { cardinal: "thirteen", ordinal: "thirteenth", }, NumberNames { cardinal: "fourteen", ordinal: "fourteenth", }, NumberNames { cardinal: "fifteen", ordinal: "fifteenth", }, NumberNames { cardinal: "sixteen", ordinal: "sixteenth", }, NumberNames { cardinal: "seventeen", ordinal: "seventeenth", }, NumberNames { cardinal: "eighteen", ordinal: "eighteenth", }, NumberNames { cardinal: "nineteen", ordinal: "nineteenth", }, ];   const TENS: [NumberNames; 8] = [ NumberNames { cardinal: "twenty", ordinal: "twentieth", }, NumberNames { cardinal: "thirty", ordinal: "thirtieth", }, NumberNames { cardinal: "forty", ordinal: "fortieth", }, NumberNames { cardinal: "fifty", ordinal: "fiftieth", }, NumberNames { cardinal: "sixty", ordinal: "sixtieth", }, NumberNames { cardinal: "seventy", ordinal: "seventieth", }, NumberNames { cardinal: "eighty", ordinal: "eightieth", }, NumberNames { cardinal: "ninety", ordinal: "ninetieth", }, ];   struct NamedNumber { cardinal: &'static str, ordinal: &'static str, number: usize, }   impl NamedNumber { fn get_name(&self, ordinal: bool) -> &'static str { if ordinal { return self.ordinal; } self.cardinal } }   const N: usize = 7; const NAMED_NUMBERS: [NamedNumber; N] = [ NamedNumber { cardinal: "hundred", ordinal: "hundredth", number: 100, }, NamedNumber { cardinal: "thousand", ordinal: "thousandth", number: 1000, }, NamedNumber { cardinal: "million", ordinal: "millionth", number: 1000000, }, NamedNumber { cardinal: "billion", ordinal: "billionth", number: 1000000000, }, NamedNumber { cardinal: "trillion", ordinal: "trillionth", number: 1000000000000, }, NamedNumber { cardinal: "quadrillion", ordinal: "quadrillionth", number: 1000000000000000, }, NamedNumber { cardinal: "quintillion", ordinal: "quintillionth", number: 1000000000000000000, }, ];   fn big_name(n: usize) -> &'static NamedNumber { for i in 1..N { if n < NAMED_NUMBERS[i].number { return &NAMED_NUMBERS[i - 1]; } } &NAMED_NUMBERS[N - 1] }   fn number_name(n: usize, ordinal: bool) -> String { if n < 20 { return String::from(SMALL_NAMES[n].get_name(ordinal)); } else if n < 100 { if n % 10 == 0 { return String::from(TENS[n / 10 - 2].get_name(ordinal)); } let s1 = TENS[n / 10 - 2].get_name(false); let s2 = SMALL_NAMES[n % 10].get_name(ordinal); return format!("{}-{}", s1, s2); } let big = big_name(n); let mut result = number_name(n / big.number, false); result.push(' '); if n % big.number == 0 { result.push_str(big.get_name(ordinal)); } else { result.push_str(big.get_name(false)); result.push(' '); result.push_str(&number_name(n % big.number, ordinal)); } result }   fn test_ordinal(n: usize) { println!("{}: {}", n, number_name(n, true)); }   fn main() { test_ordinal(1); test_ordinal(2); test_ordinal(3); test_ordinal(4); test_ordinal(5); test_ordinal(11); test_ordinal(15); test_ordinal(21); test_ordinal(42); test_ordinal(65); test_ordinal(98); test_ordinal(100); test_ordinal(101); test_ordinal(272); test_ordinal(300); test_ordinal(750); test_ordinal(23456); test_ordinal(7891233); test_ordinal(8007006005004003); }
http://rosettacode.org/wiki/Spelling_of_ordinal_numbers
Spelling of ordinal numbers
Ordinal numbers   (as used in this Rosetta Code task),   are numbers that describe the   position   of something in a list. It is this context that ordinal numbers will be used, using an English-spelled name of an ordinal number. The ordinal numbers are   (at least, one form of them): 1st 2nd 3rd 4th 5th 6th 7th ··· 99th 100th ··· 1000000000th ··· etc sometimes expressed as: 1st 2nd 3rd 4th 5th 6th 7th ··· 99th 100th ··· 1000000000th ··· For this task, the following (English-spelled form) will be used: first second third fourth fifth sixth seventh ninety-nineth one hundredth one billionth Furthermore, the American version of numbers will be used here   (as opposed to the British). 2,000,000,000   is two billion,   not   two milliard. Task Write a driver and a function (subroutine/routine ···) that returns the English-spelled ordinal version of a specified number   (a positive integer). Optionally, try to support as many forms of an integer that can be expressed:   123   00123.0   1.23e2   all are forms of the same integer. Show all output here. Test cases Use (at least) the test cases of: 1 2 3 4 5 11 65 100 101 272 23456 8007006005004003 Related tasks   Number names   N'th
#Sidef
Sidef
var lingua_en = frequire('Lingua::EN::Numbers') var tests = [1,2,3,4,5,11,65,100,101,272,23456,8007006005004003]   tests.each {|n| printf("%16s : %s\n", n, lingua_en.num2en_ordinal(n)) }
http://rosettacode.org/wiki/Square_but_not_cube
Square but not cube
Task Show the first   30   positive integers which are squares but not cubes of such integers. Optionally, show also the first   3   positive integers which are both squares and cubes,   and mark them as such.
#PL.2FM
PL/M
100H: /* CP/M OUTPUT */ BDOS: PROCEDURE (FN, ARG); DECLARE FN BYTE, ARG ADDRESS; GO TO 5; END BDOS;   PRINT$NUMBER: PROCEDURE (N); DECLARE S (7) BYTE INITIAL ('..... $'); DECLARE (N, P) ADDRESS, C BASED P BYTE; P = .S(5); DIGIT: P = P-1; C = N MOD 10 + '0'; N = N/10; IF N > 0 THEN GO TO DIGIT; CALL BDOS(9, P); END PRINT$NUMBER;   /* SQUARES */ SQUARE: PROCEDURE (N) ADDRESS; DECLARE N ADDRESS; RETURN N * N; END SQUARE;   /* CUBES */ CUBE: PROCEDURE (N) ADDRESS; DECLARE N ADDRESS; RETURN N * N * N; END CUBE;   DECLARE (CI, SI) ADDRESS INITIAL (1, 1), SEEN BYTE INITIAL (0); DO WHILE SEEN < 30; DO WHILE CUBE(CI) < SQUARE(SI); CI = CI + 1; END; IF SQUARE(SI) <> CUBE(CI) THEN DO; CALL PRINT$NUMBER(SQUARE(SI)); SEEN = SEEN + 1; END; SI = SI + 1; END;   CALL BDOS(0,0); EOF
http://rosettacode.org/wiki/Square_but_not_cube
Square but not cube
Task Show the first   30   positive integers which are squares but not cubes of such integers. Optionally, show also the first   3   positive integers which are both squares and cubes,   and mark them as such.
#PureBasic
PureBasic
OpenConsole() lv=1 Repeat s+1 : s2=s*s : Flg=#True For i=lv To s If s2=i*i*i tx3$+Space(Len(tx2$)-Len(tx3$))+Str(s2) tx2$+Space(Len(Str(s2))+1) Flg=#False : lv=i : c-1 : Break EndIf Next If Flg : tx2$+Str(s2)+" " : EndIf c+1 Until c>=30 PrintN("s²  : "+tx2$) : PrintN("s²&s³: "+tx3$) Input()
http://rosettacode.org/wiki/Split_a_character_string_based_on_change_of_character
Split a character string based on change of character
Task Split a (character) string into comma (plus a blank) delimited strings based on a change of character   (left to right). Show the output here   (use the 1st example below). Blanks should be treated as any other character   (except they are problematic to display clearly).   The same applies to commas. For instance, the string: gHHH5YY++///\ should be split and show: g, HHH, 5, YY, ++, ///, \ Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#Pascal
Pascal
program SplitChars; {$IFDEF FPC} {$MODE DELPHI}{$COPERATORS ON} {$ENDIF} const TestString = 'gHHH5YY++///\';   function SplitAtChars(const S: String):String; var i : integer; lastChar:Char; begin result := ''; IF length(s) > 0 then begin LastChar := s[1]; result := LastChar; For i := 2 to length(s) do begin if s[i] <> lastChar then begin lastChar := s[i]; result += ', '; end; result += LastChar; end; end; end;   BEGIN writeln(SplitAtChars(TestString)); end.
http://rosettacode.org/wiki/Stern-Brocot_sequence
Stern-Brocot sequence
For this task, the Stern-Brocot sequence is to be generated by an algorithm similar to that employed in generating the Fibonacci sequence. The first and second members of the sequence are both 1:     1, 1 Start by considering the second member of the sequence Sum the considered member of the sequence and its precedent, (1 + 1) = 2, and append it to the end of the sequence:     1, 1, 2 Append the considered member of the sequence to the end of the sequence:     1, 1, 2, 1 Consider the next member of the series, (the third member i.e. 2) GOTO 3         ─── Expanding another loop we get: ─── Sum the considered member of the sequence and its precedent, (2 + 1) = 3, and append it to the end of the sequence:     1, 1, 2, 1, 3 Append the considered member of the sequence to the end of the sequence:     1, 1, 2, 1, 3, 2 Consider the next member of the series, (the fourth member i.e. 1) The task is to Create a function/method/subroutine/procedure/... to generate the Stern-Brocot sequence of integers using the method outlined above. Show the first fifteen members of the sequence. (This should be: 1, 1, 2, 1, 3, 2, 3, 1, 4, 3, 5, 2, 5, 3, 4) Show the (1-based) index of where the numbers 1-to-10 first appears in the sequence. Show the (1-based) index of where the number 100 first appears in the sequence. Check that the greatest common divisor of all the two consecutive members of the series up to the 1000th member, is always one. Show your output on this page. Related tasks   Fusc sequence.   Continued fraction/Arithmetic Ref Infinite Fractions - Numberphile (Video). Trees, Teeth, and Time: The mathematics of clock making. A002487 The On-Line Encyclopedia of Integer Sequences.
#Visual_Basic_.NET
Visual Basic .NET
Imports System Imports System.Collections.Generic Imports System.Linq   Module Module1 Dim l As List(Of Integer) = {1, 1}.ToList()   Function gcd(ByVal a As Integer, ByVal b As Integer) As Integer Return If(a > 0, If(a < b, gcd(b Mod a, a), gcd(a Mod b, b)), b) End Function   Sub Main(ByVal args As String()) Dim max As Integer = 1000, take As Integer = 15, i As Integer = 1, selection As Integer() = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 100} Do : l.AddRange({l(i) + l(i - 1), l(i)}.ToList) : i += 1 Loop While l.Count < max OrElse l(l.Count - 2) <> selection.Last() Console.Write("The first {0} items In the Stern-Brocot sequence: ", take) Console.WriteLine("{0}" & vbLf, String.Join(", ", l.Take(take))) Console.WriteLine("The locations of where the selected numbers (1-to-10, & 100) first appear:") For Each ii As Integer In selection Dim j As Integer = l.FindIndex(Function(x) x = ii) + 1 Console.WriteLine("{0,3}: {1:n0}", ii, j) Next : Console.WriteLine() : Dim good As Boolean = True : For i = 1 To max If gcd(l(i), l(i - 1)) <> 1 Then good = False : Exit For Next Console.WriteLine("The greatest common divisor of all the two consecutive items of the" & " series up to the {0}th item is {1}always one.", max, If(good, "", "not ")) End Sub End Module
http://rosettacode.org/wiki/Spinning_rod_animation/Text
Spinning rod animation/Text
Task An animation with the following frames in the following order (if certain characters aren't available or can't be used correctly in the programming language, alternate characters can replace any of these frames) must animate with a delay of 0.25 seconds between each frame, with the previous frame being cleared before the next frame appears:   |   /   - or ─   \ A stand-alone version that loops and/or a version that doesn't loop can be made. These examples can also be converted into a system used in game development which is called on a HUD or GUI element requiring it to be called each frame to output the text, and advance the frame when the frame delay has passed. You can also use alternate text such as the . animation ( . | .. | ... | .. | repeat from . ) or the logic can be updated to include a ping/pong style where the frames advance forward, reach the end and then play backwards and when they reach the beginning they start over ( technically, you'd stop one frame prior to prevent the first frame playing twice, or write it another way ). There are many different ways you can incorporate text animations. Here are a few text ideas - each frame is in quotes. If you can think of any, add them to this page! There are 2 examples for several of these; the first is the base animation with only unique sets of characters. The second consists of the primary set from a - n and doubled, minus the first and last element ie: We only want the center. This way an animation can play forwards, and then in reverse ( ping ponging ) without having to code that feature. For the animations with 3 elements, we only add 1, the center. with 4, it becomes 6. with 10, it becomes 18. We don't need the second option for some of the animations if they connect smoothly, when animated, back to the first element. ... doesn't connect with . cleanly - there is a large leap. The rotating pipe meets the first perfectly so it isn't necessary, etc..   Dots - Option A requires ping / pong enabled script. Option B just adds the elements in the center.   '.', '..', '...'   '.', '..', '...', '..'   Pipe - This has the uniform sideways pipe instead of a hyphen to prevent non-uniform sizing.   '|', '/', '─', '\'   Stars - Option A requires ping / pong enabled script. Option B just adds the elements from the center.   '⁎', '⁑', '⁂'   '⁎', '⁑', '⁂', '⁑'   Clock - These need to be ordered. I haven't done this yet as the application I was testing the system in doesn't support these wingdings / icons. But this would look quite nice and you could set it up to go forward, or backward during an undo process, etc..   '🕛', '🕧', '🕐', '🕜', '🕑', '🕝', '🕒', '🕞', '🕓', '🕟', '🕔', '🕠', '🕕', '🕖', '🕗', '🕘', '🕙', '🕚', '🕡', '🕢', '🕣', '🕤', '🕥', '🕦'   Arrows:   '⬍', '⬈', '➞', '⬊', '⬍', '⬋', '⬅', '⬉'   Bird - This looks decent but may be missing something.   '︷', '︵', '︹', '︺', '︶', '︸'   '︷', '︵', '︹', '︺', '︶', '︸', '︶', '︺', '︹', '︵'   Plants - This isn't quite complete   '☘', '❀', '❁'   '☘', '❀', '❁', '❀'   Eclipse - From Raku Throbber post author   '🌑', '🌒', '🌓', '🌔', '🌕', '🌖', '🌗', '🌘'
#XPL0
XPL0
char I, Rod; [Rod:= "|/-\ "; loop for I:= 0 to 3 do [ChOut(0, Rod(I)); DelayUS(250_000); ChOut(0, $08\BS\); if KeyHit then quit; ]; ]
http://rosettacode.org/wiki/Spinning_rod_animation/Text
Spinning rod animation/Text
Task An animation with the following frames in the following order (if certain characters aren't available or can't be used correctly in the programming language, alternate characters can replace any of these frames) must animate with a delay of 0.25 seconds between each frame, with the previous frame being cleared before the next frame appears:   |   /   - or ─   \ A stand-alone version that loops and/or a version that doesn't loop can be made. These examples can also be converted into a system used in game development which is called on a HUD or GUI element requiring it to be called each frame to output the text, and advance the frame when the frame delay has passed. You can also use alternate text such as the . animation ( . | .. | ... | .. | repeat from . ) or the logic can be updated to include a ping/pong style where the frames advance forward, reach the end and then play backwards and when they reach the beginning they start over ( technically, you'd stop one frame prior to prevent the first frame playing twice, or write it another way ). There are many different ways you can incorporate text animations. Here are a few text ideas - each frame is in quotes. If you can think of any, add them to this page! There are 2 examples for several of these; the first is the base animation with only unique sets of characters. The second consists of the primary set from a - n and doubled, minus the first and last element ie: We only want the center. This way an animation can play forwards, and then in reverse ( ping ponging ) without having to code that feature. For the animations with 3 elements, we only add 1, the center. with 4, it becomes 6. with 10, it becomes 18. We don't need the second option for some of the animations if they connect smoothly, when animated, back to the first element. ... doesn't connect with . cleanly - there is a large leap. The rotating pipe meets the first perfectly so it isn't necessary, etc..   Dots - Option A requires ping / pong enabled script. Option B just adds the elements in the center.   '.', '..', '...'   '.', '..', '...', '..'   Pipe - This has the uniform sideways pipe instead of a hyphen to prevent non-uniform sizing.   '|', '/', '─', '\'   Stars - Option A requires ping / pong enabled script. Option B just adds the elements from the center.   '⁎', '⁑', '⁂'   '⁎', '⁑', '⁂', '⁑'   Clock - These need to be ordered. I haven't done this yet as the application I was testing the system in doesn't support these wingdings / icons. But this would look quite nice and you could set it up to go forward, or backward during an undo process, etc..   '🕛', '🕧', '🕐', '🕜', '🕑', '🕝', '🕒', '🕞', '🕓', '🕟', '🕔', '🕠', '🕕', '🕖', '🕗', '🕘', '🕙', '🕚', '🕡', '🕢', '🕣', '🕤', '🕥', '🕦'   Arrows:   '⬍', '⬈', '➞', '⬊', '⬍', '⬋', '⬅', '⬉'   Bird - This looks decent but may be missing something.   '︷', '︵', '︹', '︺', '︶', '︸'   '︷', '︵', '︹', '︺', '︶', '︸', '︶', '︺', '︹', '︵'   Plants - This isn't quite complete   '☘', '❀', '❁'   '☘', '❀', '❁', '❀'   Eclipse - From Raku Throbber post author   '🌑', '🌒', '🌓', '🌔', '🌕', '🌖', '🌗', '🌘'
#zkl
zkl
foreach n,rod in ((1).MAX, T("|", "/", "-", "\\")){ print("  %s\r".fmt(rod));   Atomic.sleep(0.25); }
http://rosettacode.org/wiki/Stack
Stack
Data Structure This illustrates a data structure, a means of storing data within a program. You may see other such structures in the Data Structures category. A stack is a container of elements with   last in, first out   access policy.   Sometimes it also called LIFO. The stack is accessed through its top. The basic stack operations are:   push   stores a new element onto the stack top;   pop   returns the last pushed stack element, while removing it from the stack;   empty   tests if the stack contains no elements. Sometimes the last pushed stack element is made accessible for immutable access (for read) or mutable access (for write):   top   (sometimes called peek to keep with the p theme) returns the topmost element without modifying the stack. Stacks allow a very simple hardware implementation. They are common in almost all processors. In programming, stacks are also very popular for their way (LIFO) of resource management, usually memory. Nested scopes of language objects are naturally implemented by a stack (sometimes by multiple stacks). This is a classical way to implement local variables of a re-entrant or recursive subprogram. Stacks are also used to describe a formal computational framework. See stack machine. Many algorithms in pattern matching, compiler construction (e.g. recursive descent parsers), and machine learning (e.g. based on tree traversal) have a natural representation in terms of stacks. Task Create a stack supporting the basic operations: push, pop, empty. See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#D.C3.A9j.C3.A0_Vu
Déjà Vu
local :stack [] #lists used to be stacks in DV   push-to stack 1 push-to stack 2 push-to stack 3   !. pop-from stack #prints 3 !. pop-from stack #prints 2 !. pop-from stack #prints 1   if stack: #empty lists are falsy error #this stack should be empty now!
http://rosettacode.org/wiki/Spiral_matrix
Spiral matrix
Task Produce a spiral array. A   spiral array   is a square arrangement of the first   N2   natural numbers,   where the numbers increase sequentially as you go around the edges of the array spiraling inwards. For example, given   5,   produce this array: 0 1 2 3 4 15 16 17 18 5 14 23 24 19 6 13 22 21 20 7 12 11 10 9 8 Related tasks   Zig-zag matrix   Identity_matrix   Ulam_spiral_(for_primes)
#AWK
AWK
  # syntax: GAWK -f SPIRAL_MATRIX.AWK [-v offset={0|1}] [size] # converted from BBC BASIC BEGIN { # offset: "0" prints 0 to size^2-1 while "1" prints 1 to size^2 offset = (offset == "") ? 0 : offset size = (ARGV[1] == "") ? 5 : ARGV[1] if (offset !~ /^[01]$/) { exit(1) } if (size !~ /^[0-9]+$/) { exit(1) } bot_col = bot_row = 0 top_col = top_row = size - 1 direction = col = row = 0 for (i=0; i<=size*size-1; i++) { # build arr[col,row] = i + offset if (direction == 0) { if (col < top_col) { col++ } else { direction = 1 ; row++ ; bot_row++ } } else if (direction == 1) { if (row < top_row) { row++ } else { direction = 2 ; col-- ; top_col-- } } else if (direction == 2) { if (col > bot_col) { col-- } else { direction = 3 ; row-- ; top_row-- } } else if (direction == 3) { if (row > bot_row) { row-- } else { direction = 0 ; col++ ; bot_col++ } } } width = length(size ^ 2 - 1 + offset) + 1 # column width for (i=0; i<size; i++) { # print for (j=0; j<size; j++) { printf("%*d",width,arr[j,i]) } printf("\n") } exit(0) }  
http://rosettacode.org/wiki/Special_variables
Special variables
Special variables have a predefined meaning within a computer programming language. Task List the special variables used within the language.
#Haskell
Haskell
  # &keyword # type returned(indicators) - brief description # indicators: # * - generates multiple values # = - modifiable #  ? - may fail (e.g. status inquiry) # U - Unicon # G - Icon or Unicon with Graphics # &allocated # integer(*) - report memory allocated in total and by storage regions &ascii # cset - ASCII character set &clock # string - time of day &col # integer(=G) - column location of pointer &collections # integer(*) - garbage collection activity in total and by storage region &column # integer(U) - source code column &control # null(?G) - control key state &cset # cset - universal character set &current # co-expression - current co-expression &date # string - today's date &dateline # string - time stamp &digits # cset - digit characters &dump # integer(=) - termination dump &e # real - natural log e &error # integer(=) - enable/disable error conversion/fail on error &errno # integer(?) - variable containing error number from previous posix command &errornumber # integer(?) - error number of last error converted to failure &errortext # string(?) - error message of last error converted to failure &errorvalue # any(?) - erroneous value of last error converted to failure &errout # file - standard error file &eventcode # integer(=U) - program execution event in monitored program &eventsource # co-expression(=U) - source of events in monitoring program &eventvalue # any(=U) - value from event in monitored program &fail # none - always fails &features # string(*) - identifying features in this version of Icon/Unicon &file # string - current source file &host # string - host machine name &input # file - standard input file &interval # integer(G) - time between input events &lcase # cset - lowercase letters &ldrag # integer(G) - left button drag &letters # cset - letters &level # integer - call depth &line # integer - current source line number &lpress # integer(G) - left button press &lrelease # integer(G) - left button release &main # co-expression - main task &mdrag # integer(G) - middle button drag &meta # null(?G) - meta key state &mpress # integer(G) - middle button press &mrelease # integer(G) - middle button release &now # integer(U) - current time &null # null - null value &output # file - standard output file &pick # string (U) - variable containing the result of 3D selection &phi # real - golden ratio &pos # integer(=) - string scanning position &progname # string(=) - program name &random # integer(=) - random number seed &rdrag # integer(G) - right button drag &regions # integer(*) - region sizes &resize # integer(G) - window resize &row # integer(=G) - row location of pointer &rpress # integer(G) - right button press &rrelease # integer(G) - right button release &shift # null(?G) - shift key state &source # co-expression - invoking co-expression &storage # integer(*) - memory in use in each region &subject # string - string scanning subject &syserr # integer - halt on system error &time # integer(=) - elapsed time in milliseconds &trace # integer(=) - trace program &ucase # cset - upper case letters &version # string - version &window # window(=G) - the current graphics rendering window &x # integer(=G) - pointer horizontal position &y # integer(=G) - pointer vertical position # keywords may also fail if the corresponding feature is not present. # Other variants of Icon (e.g. MT-Icon) will have different mixes of keywords.
http://rosettacode.org/wiki/Special_characters
Special characters
Special characters are symbols (single characters or sequences of characters) that have a "special" built-in meaning in the language and typically cannot be used in identifiers. Escape sequences are methods that the language uses to remove the special meaning from the symbol, enabling it to be used as a normal character, or sequence of characters when this can be done. Task List the special characters and show escape sequences in the language. Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#ALGOL_68
ALGOL 68
printf(($"flip:"g"!"l$,flip)); printf(($"flop:"g"!"l$,flop)); printf(($"blank:"g"!"l$,blank)); printf(($"error char:"g"!"l$,error char)); printf(($"null character:"g"!"l$,null character))
http://rosettacode.org/wiki/Special_characters
Special characters
Special characters are symbols (single characters or sequences of characters) that have a "special" built-in meaning in the language and typically cannot be used in identifiers. Escape sequences are methods that the language uses to remove the special meaning from the symbol, enabling it to be used as a normal character, or sequence of characters when this can be done. Task List the special characters and show escape sequences in the language. Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#ALGOL_W
ALGOL W
? A unary or dyadic operator giving 8 bit indirection. ! A unary or dyadic operator giving 32 bit indirection. # As a prefix indicates a file channel number. As a suffix indicates a 64-bit numeric variable or constant. $ As a prefix indicates a 'fixed string' (string indirection). As a suffix indicates a string variable. % As a prefix indicates a binary constant e.g. %11101111. As a suffix indicates an integer (signed 32-bit) variable. & As a prefix indicates a hexadecimal constant e.g. &EF. As a suffix indicates a byte (unsigned 8-bit) variable. ' Causes an additional new-line in PRINT or INPUT. ; Suppresses a forthcoming action, e.g. the new-line in PRINT. @ A prefix character for 'system' variables. ^ A unary operator returning a pointer (address of an object). The dyadic exponentiation (raise to the power) operator. \ The line continuation character, to split code across lines. [ ] Delimiters for assembler statements. { } Indicates a structure. ~ Causes conversion to hexadecimal, in PRINT and STR$. | A unary operator giving floating-point indirection. A delimiter in the VDU statement.
http://rosettacode.org/wiki/Sparkline_in_unicode
Sparkline in unicode
A sparkline is a graph of successive values laid out horizontally where the height of the line is proportional to the values in succession. Task Use the following series of Unicode characters to create a program that takes a series of numbers separated by one or more whitespace or comma characters and generates a sparkline-type bar graph of the values on a single line of output. The eight characters: '▁▂▃▄▅▆▇█' (Unicode values U+2581 through U+2588). Use your program to show sparklines for the following input, here on this page: 1 2 3 4 5 6 7 8 7 6 5 4 3 2 1 1.5, 0.5 3.5, 2.5 5.5, 4.5 7.5, 6.5 (note the mix of separators in this second case)! Notes A space is not part of the generated sparkline. The sparkline may be accompanied by simple statistics of the data such as its range. A suggestion emerging in later discussion (see Discussion page) is that the bounds between bins should ideally be set to yield the following results for two particular edge cases: "0, 1, 19, 20" -> ▁▁██ (Aiming to use just two spark levels) "0, 999, 4000, 4999, 7000, 7999" -> ▁▁▅▅██ (Aiming to use just three spark levels) It may be helpful to include these cases in output tests. You may find that the unicode sparklines on this page are rendered less noisily by Google Chrome than by Firefox or Safari.
#C
C
  #include<string.h> #include<stdlib.h> #include<locale.h> #include<stdio.h> #include<wchar.h> #include<math.h>   int main(int argC,char* argV[]) { double* arr,min,max; char* str; int i,len; if(argC == 1) printf("Usage : %s <data points separated by spaces or commas>",argV[0]); else{ arr = (double*)malloc((argC-1)*sizeof(double)); for(i=1;i<argC;i++){ len = strlen(argV[i]);   if(argV[i][len-1]==','){ str = (char*)malloc(len*sizeof(char)); strncpy(str,argV[i],len-1); arr[i-1] = atof(str); free(str); } else arr[i-1] = atof(argV[i]); if(i==1){ min = arr[i-1]; max = arr[i-1]; } else{ min=(min<arr[i-1]?min:arr[i-1]); max=(max>arr[i-1]?max:arr[i-1]); } }   printf("\n%Max : %lf,Min : %lf,Range : %lf\n",max,min,max-min);   setlocale(LC_ALL, "");   for(i=1;i<argC;i++){ printf("%lc", (wint_t)(9601 + (int)ceil((arr[i-1]-min)/(max-min)*7))); } } return 0; }  
http://rosettacode.org/wiki/Sorting_algorithms/Strand_sort
Sorting algorithms/Strand sort
Sorting Algorithm This is a sorting algorithm.   It may be applied to a set of data in order to sort it.     For comparing various sorts, see compare sorts.   For other sorting algorithms,   see sorting algorithms,   or: O(n logn) sorts Heap sort | Merge sort | Patience sort | Quick sort O(n log2n) sorts Shell Sort O(n2) sorts Bubble sort | Cocktail sort | Cocktail sort with shifting bounds | Comb sort | Cycle sort | Gnome sort | Insertion sort | Selection sort | Strand sort other sorts Bead sort | Bogo sort | Common sorted list | Composite structures sort | Custom comparator sort | Counting sort | Disjoint sublist sort | External sort | Jort sort | Lexicographical sort | Natural sorting | Order by pair comparisons | Order disjoint list items | Order two numerical lists | Object identifier (OID) sort | Pancake sort | Quickselect | Permutation sort | Radix sort | Ranking methods | Remove duplicate elements | Sleep sort | Stooge sort | [Sort letters of a string] | Three variable sort | Topological sort | Tree sort This page uses content from Wikipedia. The original article was at Strand sort. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) Task Implement the Strand sort. This is a way of sorting numbers by extracting shorter sequences of already sorted numbers from an unsorted list.
#C.2B.2B
C++
#include <list>   template <typename T> std::list<T> strandSort(std::list<T> lst) { if (lst.size() <= 1) return lst; std::list<T> result; std::list<T> sorted; while (!lst.empty()) { sorted.push_back(lst.front()); lst.pop_front(); for (typename std::list<T>::iterator it = lst.begin(); it != lst.end(); ) { if (sorted.back() <= *it) { sorted.push_back(*it); it = lst.erase(it); } else it++; } result.merge(sorted); } return result; }
http://rosettacode.org/wiki/Sorting_algorithms/Strand_sort
Sorting algorithms/Strand sort
Sorting Algorithm This is a sorting algorithm.   It may be applied to a set of data in order to sort it.     For comparing various sorts, see compare sorts.   For other sorting algorithms,   see sorting algorithms,   or: O(n logn) sorts Heap sort | Merge sort | Patience sort | Quick sort O(n log2n) sorts Shell Sort O(n2) sorts Bubble sort | Cocktail sort | Cocktail sort with shifting bounds | Comb sort | Cycle sort | Gnome sort | Insertion sort | Selection sort | Strand sort other sorts Bead sort | Bogo sort | Common sorted list | Composite structures sort | Custom comparator sort | Counting sort | Disjoint sublist sort | External sort | Jort sort | Lexicographical sort | Natural sorting | Order by pair comparisons | Order disjoint list items | Order two numerical lists | Object identifier (OID) sort | Pancake sort | Quickselect | Permutation sort | Radix sort | Ranking methods | Remove duplicate elements | Sleep sort | Stooge sort | [Sort letters of a string] | Three variable sort | Topological sort | Tree sort This page uses content from Wikipedia. The original article was at Strand sort. The list of authors can be seen in the page history. As with Rosetta Code, the text of Wikipedia is available under the GNU FDL. (See links for details on variance) Task Implement the Strand sort. This is a way of sorting numbers by extracting shorter sequences of already sorted numbers from an unsorted list.
#Clojure
Clojure
(ns rosettacode.strand-sort)   (defn merge-join "Produces a globally sorted seq from two sorted seqables" [[a & la :as all] [b & lb :as bll]] (cond (nil? a) bll (nil? b) all (< a b) (cons a (lazy-seq (merge-join la bll))) true (cons b (lazy-seq (merge-join all lb)))))   (defn unbraid "Separates a sorted list from a sequence" [u] (when (seq u) (loop [[x & xs] u u [] s [] e x] (if (nil? x) [s u] (if (>= x e) (recur xs u (conj s x) x) (recur xs (conj u x) s e))))))   (defn strand-sort "http://en.wikipedia.org/wiki/Strand_sort" [s] (loop [[s u] (unbraid s) m nil] (if s (recur (unbraid u) (merge-join m s)) m)))   (strand-sort [1, 6, 3, 2, 1, 7, 5, 3]) ;;=> (1 1 2 3 3 5 6 7)  
http://rosettacode.org/wiki/Stable_marriage_problem
Stable marriage problem
Solve the Stable marriage problem using the Gale/Shapley algorithm. Problem description Given an equal number of men and women to be paired for marriage, each man ranks all the women in order of his preference and each woman ranks all the men in order of her preference. A stable set of engagements for marriage is one where no man prefers a woman over the one he is engaged to, where that other woman also prefers that man over the one she is engaged to. I.e. with consulting marriages, there would be no reason for the engagements between the people to change. Gale and Shapley proved that there is a stable set of engagements for any set of preferences and the first link above gives their algorithm for finding a set of stable engagements. Task Specifics Given ten males: abe, bob, col, dan, ed, fred, gav, hal, ian, jon And ten females: abi, bea, cath, dee, eve, fay, gay, hope, ivy, jan And a complete list of ranked preferences, where the most liked is to the left: abe: abi, eve, cath, ivy, jan, dee, fay, bea, hope, gay bob: cath, hope, abi, dee, eve, fay, bea, jan, ivy, gay col: hope, eve, abi, dee, bea, fay, ivy, gay, cath, jan dan: ivy, fay, dee, gay, hope, eve, jan, bea, cath, abi ed: jan, dee, bea, cath, fay, eve, abi, ivy, hope, gay fred: bea, abi, dee, gay, eve, ivy, cath, jan, hope, fay gav: gay, eve, ivy, bea, cath, abi, dee, hope, jan, fay hal: abi, eve, hope, fay, ivy, cath, jan, bea, gay, dee ian: hope, cath, dee, gay, bea, abi, fay, ivy, jan, eve jon: abi, fay, jan, gay, eve, bea, dee, cath, ivy, hope abi: bob, fred, jon, gav, ian, abe, dan, ed, col, hal bea: bob, abe, col, fred, gav, dan, ian, ed, jon, hal cath: fred, bob, ed, gav, hal, col, ian, abe, dan, jon dee: fred, jon, col, abe, ian, hal, gav, dan, bob, ed eve: jon, hal, fred, dan, abe, gav, col, ed, ian, bob fay: bob, abe, ed, ian, jon, dan, fred, gav, col, hal gay: jon, gav, hal, fred, bob, abe, col, ed, dan, ian hope: gav, jon, bob, abe, ian, dan, hal, ed, col, fred ivy: ian, col, hal, gav, fred, bob, abe, ed, jon, dan jan: ed, hal, gav, abe, bob, jon, col, ian, fred, dan Use the Gale Shapley algorithm to find a stable set of engagements Perturb this set of engagements to form an unstable set of engagements then check this new set for stability. References The Stable Marriage Problem. (Eloquent description and background information). Gale-Shapley Algorithm Demonstration. Another Gale-Shapley Algorithm Demonstration. Stable Marriage Problem - Numberphile (Video). Stable Marriage Problem (the math bit) (Video). The Stable Marriage Problem and School Choice. (Excellent exposition)
#EchoLisp
EchoLisp
  (lib 'hash) ;; input data (define M-RANKS '(( abe abi eve cath ivy jan dee fay bea hope gay) ( bob cath hope abi dee eve fay bea jan ivy gay) ( col hope eve abi dee bea fay ivy gay cath jan) ( dan ivy fay dee gay hope eve jan bea cath abi) ( ed jan dee bea cath fay eve abi ivy hope gay) ( fred bea abi dee gay eve ivy cath jan hope fay) ( gav gay eve ivy bea cath abi dee hope jan fay) ( hal abi eve hope fay ivy cath jan bea gay dee) ( ian hope cath dee gay bea abi fay ivy jan eve) ( jon abi fay jan gay eve bea dee cath ivy hope)))   (define W-RANKS '(( abi bob fred jon gav ian abe dan ed col hal) ( bea bob abe col fred gav dan ian ed jon hal) ( cath fred bob ed gav hal col ian abe dan jon) ( dee fred jon col abe ian hal gav dan bob ed) ( eve jon hal fred dan abe gav col ed ian bob) ( fay bob abe ed ian jon dan fred gav col hal) ( gay jon gav hal fred bob abe col ed dan ian) ( hope gav jon bob abe ian dan hal ed col fred) ( ivy ian col hal gav fred bob abe ed jon dan) ( jan ed hal gav abe bob jon col ian fred dan)))   ;; build preferences hash (define (set-prefs ranks prefs) (for/list ((r ranks)) (hash-set prefs (first r) (rest r)) (first r)))   (define (engage m w) (hash-set ENGAGED m w) (hash-set ENGAGED w m) (writeln m w '👫 )) (define (disengage m w) (hash-remove! ENGAGED m ) (hash-remove! ENGAGED w) (writeln '💔 m w)) (define (engaged x) (hash-ref ENGAGED x)) (define (free? x) (not (engaged x))) (define (free-man men) (for ((man men)) #:break (free? man) => man #f))     (define (prefers? prefs x a b) (member b (member a (hash-ref prefs x)))) ;; get first choice and remove it from prefs list (define (first-choice prefs m) (define w (first (hash-ref prefs m))) (hash-set prefs m (rest (hash-ref prefs m))) w)   ;; sets ENGAGED couples ;; https//en.wikipedia.org/wiki/Stable_marriage_problem   (define (stableMatching (prefs (make-hash)) (m) (w)) (define-global 'ENGAGED (make-hash)) (define men (set-prefs M-RANKS prefs)) (define women (set-prefs W-RANKS prefs)) (while (setv! m (free-man men)) (set! w (first-choice prefs m)) (if (free? w) (engage m w) (let [(dumped (engaged w))] (when (prefers? prefs w m dumped) (disengage w dumped) (engage w m))))) (hash->list ENGAGED))   ;; input : ENGAGED couples (define (checkStable (prefs (make-hash))) (define men (set-prefs M-RANKS prefs)) (define women (set-prefs W-RANKS prefs)) (for* [(man men) (woman women)] #:continue (equal? woman (engaged man)) (when (and (prefers? prefs man woman (engaged man)) (prefers? prefs woman man (engaged woman))) (error 'not-stable (list man woman)))))    
http://rosettacode.org/wiki/Spelling_of_ordinal_numbers
Spelling of ordinal numbers
Ordinal numbers   (as used in this Rosetta Code task),   are numbers that describe the   position   of something in a list. It is this context that ordinal numbers will be used, using an English-spelled name of an ordinal number. The ordinal numbers are   (at least, one form of them): 1st 2nd 3rd 4th 5th 6th 7th ··· 99th 100th ··· 1000000000th ··· etc sometimes expressed as: 1st 2nd 3rd 4th 5th 6th 7th ··· 99th 100th ··· 1000000000th ··· For this task, the following (English-spelled form) will be used: first second third fourth fifth sixth seventh ninety-nineth one hundredth one billionth Furthermore, the American version of numbers will be used here   (as opposed to the British). 2,000,000,000   is two billion,   not   two milliard. Task Write a driver and a function (subroutine/routine ···) that returns the English-spelled ordinal version of a specified number   (a positive integer). Optionally, try to support as many forms of an integer that can be expressed:   123   00123.0   1.23e2   all are forms of the same integer. Show all output here. Test cases Use (at least) the test cases of: 1 2 3 4 5 11 65 100 101 272 23456 8007006005004003 Related tasks   Number names   N'th
#Swift
Swift
fileprivate class NumberNames { let cardinal: String let ordinal: String   init(cardinal: String, ordinal: String) { self.cardinal = cardinal self.ordinal = ordinal }   func getName(_ ordinal: Bool) -> String { return ordinal ? self.ordinal : self.cardinal }   class func numberName(number: Int, ordinal: Bool) -> String { guard number < 100 else { return "" } if number < 20 { return smallNames[number].getName(ordinal) } if number % 10 == 0 { return tens[number/10 - 2].getName(ordinal) } var result = tens[number/10 - 2].getName(false) result += "-" result += smallNames[number % 10].getName(ordinal) return result }   static let smallNames = [ NumberNames(cardinal: "zero", ordinal: "zeroth"), NumberNames(cardinal: "one", ordinal: "first"), NumberNames(cardinal: "two", ordinal: "second"), NumberNames(cardinal: "three", ordinal: "third"), NumberNames(cardinal: "four", ordinal: "fourth"), NumberNames(cardinal: "five", ordinal: "fifth"), NumberNames(cardinal: "six", ordinal: "sixth"), NumberNames(cardinal: "seven", ordinal: "seventh"), NumberNames(cardinal: "eight", ordinal: "eighth"), NumberNames(cardinal: "nine", ordinal: "ninth"), NumberNames(cardinal: "ten", ordinal: "tenth"), NumberNames(cardinal: "eleven", ordinal: "eleventh"), NumberNames(cardinal: "twelve", ordinal: "twelfth"), NumberNames(cardinal: "thirteen", ordinal: "thirteenth"), NumberNames(cardinal: "fourteen", ordinal: "fourteenth"), NumberNames(cardinal: "fifteen", ordinal: "fifteenth"), NumberNames(cardinal: "sixteen", ordinal: "sixteenth"), NumberNames(cardinal: "seventeen", ordinal: "seventeenth"), NumberNames(cardinal: "eighteen", ordinal: "eighteenth"), NumberNames(cardinal: "nineteen", ordinal: "nineteenth") ]   static let tens = [ NumberNames(cardinal: "twenty", ordinal: "twentieth"), NumberNames(cardinal: "thirty", ordinal: "thirtieth"), NumberNames(cardinal: "forty", ordinal: "fortieth"), NumberNames(cardinal: "fifty", ordinal: "fiftieth"), NumberNames(cardinal: "sixty", ordinal: "sixtieth"), NumberNames(cardinal: "seventy", ordinal: "seventieth"), NumberNames(cardinal: "eighty", ordinal: "eightieth"), NumberNames(cardinal: "ninety", ordinal: "ninetieth") ] }   fileprivate class NamedPower { let cardinal: String let ordinal: String let number: UInt64   init(cardinal: String, ordinal: String, number: UInt64) { self.cardinal = cardinal self.ordinal = ordinal self.number = number }   func getName(_ ordinal: Bool) -> String { return ordinal ? self.ordinal : self.cardinal }   class func getNamedPower(_ number: UInt64) -> NamedPower { for i in 1..<namedPowers.count { if number < namedPowers[i].number { return namedPowers[i - 1] } } return namedPowers[namedPowers.count - 1] }   static let namedPowers = [ NamedPower(cardinal: "hundred", ordinal: "hundredth", number: 100), NamedPower(cardinal: "thousand", ordinal: "thousandth", number: 1000), NamedPower(cardinal: "million", ordinal: "millionth", number: 1000000), NamedPower(cardinal: "billion", ordinal: "billionth", number: 1000000000), NamedPower(cardinal: "trillion", ordinal: "trillionth", number: 1000000000000), NamedPower(cardinal: "quadrillion", ordinal: "quadrillionth", number: 1000000000000000), NamedPower(cardinal: "quintillion", ordinal: "quintillionth", number: 1000000000000000000) ] }   public func numberName(number: UInt64, ordinal: Bool) -> String { if number < 100 { return NumberNames.numberName(number: Int(truncatingIfNeeded: number), ordinal: ordinal) } let p = NamedPower.getNamedPower(number) var result = numberName(number: number/p.number, ordinal: false) result += " " if number % p.number == 0 { result += p.getName(ordinal) } else { result += p.getName(false) result += " " result += numberName(number: number % p.number, ordinal: ordinal) } return result }   func printOrdinal(_ number: UInt64) { print("\(number): \(numberName(number: number, ordinal: true))") }   printOrdinal(1) printOrdinal(2) printOrdinal(3) printOrdinal(4) printOrdinal(5) printOrdinal(11) printOrdinal(15) printOrdinal(21) printOrdinal(42) printOrdinal(65) printOrdinal(98) printOrdinal(100) printOrdinal(101) printOrdinal(272) printOrdinal(300) printOrdinal(750) printOrdinal(23456) printOrdinal(7891233) printOrdinal(8007006005004003)
http://rosettacode.org/wiki/Spelling_of_ordinal_numbers
Spelling of ordinal numbers
Ordinal numbers   (as used in this Rosetta Code task),   are numbers that describe the   position   of something in a list. It is this context that ordinal numbers will be used, using an English-spelled name of an ordinal number. The ordinal numbers are   (at least, one form of them): 1st 2nd 3rd 4th 5th 6th 7th ··· 99th 100th ··· 1000000000th ··· etc sometimes expressed as: 1st 2nd 3rd 4th 5th 6th 7th ··· 99th 100th ··· 1000000000th ··· For this task, the following (English-spelled form) will be used: first second third fourth fifth sixth seventh ninety-nineth one hundredth one billionth Furthermore, the American version of numbers will be used here   (as opposed to the British). 2,000,000,000   is two billion,   not   two milliard. Task Write a driver and a function (subroutine/routine ···) that returns the English-spelled ordinal version of a specified number   (a positive integer). Optionally, try to support as many forms of an integer that can be expressed:   123   00123.0   1.23e2   all are forms of the same integer. Show all output here. Test cases Use (at least) the test cases of: 1 2 3 4 5 11 65 100 101 272 23456 8007006005004003 Related tasks   Number names   N'th
#VBA
VBA
Private Function ordinal(s As String) As String Dim irregs As New Collection irregs.Add "first", "one" irregs.Add "second", "two" irregs.Add "third", "three" irregs.Add "fifth", "five" irregs.Add "eighth", "eight" irregs.Add "ninth", "nine" irregs.Add "twelfth", "twelve" Dim i As Integer For i = Len(s) To 1 Step -1 ch = Mid(s, i, 1) If ch = " " Or ch = "-" Then Exit For Next i On Error GoTo 1 ord = irregs(Right(s, Len(s) - i)) ordinal = Left(s, i) & ord Exit Function 1: If Right(s, 1) = "y" Then s = Left(s, Len(s) - 1) & "ieth" Else s = s & "th" End If ordinal = s End Function Public Sub ordinals() tests = [{1, 2, 3, 4, 5, 11, 65, 100, 101, 272, 23456, 8007006005004003, 123, 00123.0, 1.23E2}] init For i = 1 To UBound(tests) Debug.Print ordinal(spell(tests(i))) Next i End Sub
http://rosettacode.org/wiki/Square_but_not_cube
Square but not cube
Task Show the first   30   positive integers which are squares but not cubes of such integers. Optionally, show also the first   3   positive integers which are both squares and cubes,   and mark them as such.
#Python
Python
# nonCubeSquares :: Int -> [(Int, Bool)] def nonCubeSquares(n): upto = enumFromTo(1) ns = upto(n) setCubes = set(x ** 3 for x in ns) ms = upto(n + len(set(x * x for x in ns).intersection( setCubes ))) return list(tuple([x * x, x in setCubes]) for x in ms)     # squareListing :: [(Int, Bool)] -> [String] def squareListing(xs): justifyIdx = justifyRight(len(str(1 + len(xs))))(' ') justifySqr = justifyRight(1 + len(str(xs[-1][0])))(' ') return list( '(' + str(1 + idx) + '^2 = ' + str(n) + ' = ' + str(round(n ** (1 / 3))) + '^3)' if bln else ( justifyIdx(1 + idx) + ' ->' + justifySqr(n) ) for idx, (n, bln) in enumerate(xs) )     def main(): print( unlines( squareListing( nonCubeSquares(30) ) ) )     # GENERIC ------------------------------------------------------------------   # enumFromTo :: Int -> Int -> [Int] def enumFromTo(m): return lambda n: list(range(m, 1 + n))     # justifyRight :: Int -> Char -> String -> String def justifyRight(n): return lambda cFiller: lambda a: ( ((n * cFiller) + str(a))[-n:] )     # unlines :: [String] -> String def unlines(xs): return '\n'.join(xs)     main()
http://rosettacode.org/wiki/Split_a_character_string_based_on_change_of_character
Split a character string based on change of character
Task Split a (character) string into comma (plus a blank) delimited strings based on a change of character   (left to right). Show the output here   (use the 1st example below). Blanks should be treated as any other character   (except they are problematic to display clearly).   The same applies to commas. For instance, the string: gHHH5YY++///\ should be split and show: g, HHH, 5, YY, ++, ///, \ Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#Perl
Perl
use strict; use warnings; use feature 'say'; use utf8; binmode(STDOUT, ':utf8');   for my $string (q[gHHH5YY++///\\], q[fffn⃗n⃗n⃗»»» ℵℵ☄☄☃☃̂☃🤔🇺🇸🤦♂️👨‍👩‍👧‍👦]) { my @S; my $last = ''; while ($string =~ /(\X)/g) { if ($last eq $1) { $S[-1] .= $1 } else { push @S, $1 } $last = $1; } say "Orginal: $string\n Split: 「" . join('」, 「', @S) . "」\n"; }
http://rosettacode.org/wiki/Split_a_character_string_based_on_change_of_character
Split a character string based on change of character
Task Split a (character) string into comma (plus a blank) delimited strings based on a change of character   (left to right). Show the output here   (use the 1st example below). Blanks should be treated as any other character   (except they are problematic to display clearly).   The same applies to commas. For instance, the string: gHHH5YY++///\ should be split and show: g, HHH, 5, YY, ++, ///, \ Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#Phix
Phix
function split_on_change(string s) string res = "" if length(s) then integer prev = s[1] for i=1 to length(s) do integer ch = s[i] if ch!=prev then res &= ", " prev = ch end if res &= ch end for end if return res end function puts(1,split_on_change(`gHHH5YY++///\`))