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http://rosettacode.org/wiki/Generate_lower_case_ASCII_alphabet
|
Generate lower case ASCII alphabet
|
Task
Generate an array, list, lazy sequence, or even an indexable string of all the lower case ASCII characters, from a to z. If the standard library contains such a sequence, show how to access it, but don't fail to show how to generate a similar sequence.
For this basic task use a reliable style of coding, a style fit for a very large program, and use strong typing if available. It's bug prone to enumerate all the lowercase characters manually in the code.
During code review it's not immediate obvious to spot the bug in a Tcl line like this contained in a page of code:
set alpha {a b c d e f g h i j k m n o p q r s t u v w x y z}
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
|
#Forth
|
Forth
|
: printit 26 0 do [char] a I + emit loop ;
|
http://rosettacode.org/wiki/Generate_lower_case_ASCII_alphabet
|
Generate lower case ASCII alphabet
|
Task
Generate an array, list, lazy sequence, or even an indexable string of all the lower case ASCII characters, from a to z. If the standard library contains such a sequence, show how to access it, but don't fail to show how to generate a similar sequence.
For this basic task use a reliable style of coding, a style fit for a very large program, and use strong typing if available. It's bug prone to enumerate all the lowercase characters manually in the code.
During code review it's not immediate obvious to spot the bug in a Tcl line like this contained in a page of code:
set alpha {a b c d e f g h i j k m n o p q r s t u v w x y z}
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
|
#Fortran
|
Fortran
|
character(26) :: alpha
integer :: i
do i = 1, 26
alpha(i:i) = achar(iachar('a') + i - 1)
end do
|
http://rosettacode.org/wiki/Hello_world/Text
|
Hello world/Text
|
Hello world/Text is part of Short Circuit's Console Program Basics selection.
Task
Display the string Hello world! on a text console.
Related tasks
Hello world/Graphical
Hello world/Line Printer
Hello world/Newbie
Hello world/Newline omission
Hello world/Standard error
Hello world/Web server
|
#Oz
|
Oz
|
{Show "Hello world!"}
|
http://rosettacode.org/wiki/Generator/Exponential
|
Generator/Exponential
|
A generator is an executable entity (like a function or procedure) that contains code that yields a sequence of values, one at a time, so that each time you call the generator, the next value in the sequence is provided.
Generators are often built on top of coroutines or objects so that the internal state of the object is handled “naturally”.
Generators are often used in situations where a sequence is potentially infinite, and where it is possible to construct the next value of the sequence with only minimal state.
Task
Create a function that returns a generation of the m'th powers of the positive integers starting from zero, in order, and without obvious or simple upper limit. (Any upper limit to the generator should not be stated in the source but should be down to factors such as the languages natural integer size limit or computational time/size).
Use it to create a generator of:
Squares.
Cubes.
Create a new generator that filters all cubes from the generator of squares.
Drop the first 20 values from this last generator of filtered results, and then show the next 10 values.
Note that this task requires the use of generators in the calculation of the result.
Also see
Generator
|
#PARI.2FGP
|
PARI/GP
|
g = List(1); \\ generator stack
genpow(p) = my(a=g[1]++);listput(g,[0,p]);()->g[a][1]++^g[a][2];
genpowf(p,f) = my(a=g[1]++);listput(g,[0,p]);(s=0)->my(q);while(ispower(p=g[a][1]++^g[a][2],f)||(s&&q++<=s),);p;
|
http://rosettacode.org/wiki/Generate_Chess960_starting_position
|
Generate Chess960 starting position
|
Chess960 is a variant of chess created by world champion Bobby Fischer. Unlike other variants of the game, Chess960 does not require a different material, but instead relies on a random initial position, with a few constraints:
as in the standard chess game, all eight white pawns must be placed on the second rank.
White pieces must stand on the first rank as in the standard game, in random column order but with the two following constraints:
the bishops must be placed on opposite color squares (i.e. they must be an odd number of spaces apart or there must be an even number of spaces between them)
the King must be between two rooks (with any number of other pieces between them all)
Black pawns and pieces must be placed respectively on the seventh and eighth ranks, mirroring the white pawns and pieces, just as in the standard game. (That is, their positions are not independently randomized.)
With those constraints there are 960 possible starting positions, thus the name of the variant.
Task
The purpose of this task is to write a program that can randomly generate any one of the 960 Chess960 initial positions. You will show the result as the first rank displayed with Chess symbols in Unicode: ♔♕♖♗♘ or with the letters King Queen Rook Bishop kNight.
|
#Scheme
|
Scheme
|
(import (scheme base) (scheme write)
(srfi 1) ; list library
(srfi 27)) ; random numbers
(random-source-randomize! default-random-source)
;; Random integer in [start, end)
(define (random-between start end)
(let ((len (- end start 1)))
(if (< len 2)
start
(+ start (random-integer len)))))
;; Random item in list
(define (random-pick lst)
(if (= 1 (length lst))
(car lst)
(list-ref lst (random-integer (length lst)))))
;; Construct a random piece placement for Chess960
(define (random-piece-positions)
(define (free-indices positions) ; return list of empty slot indices
(let loop ((i 0)
(free '()))
(if (= 8 i)
free
(loop (+ 1 i)
(if (string=? "." (vector-ref positions i))
(cons i free)
free)))))
;
(define (place-king+rooks positions)
(let ((king-posn (random-between 1 8)))
(vector-set! positions king-posn "K")
; left-rook is between left-edge and king
(vector-set! positions (random-between 0 king-posn) "R")
; right-rook is between right-edge and king
(vector-set! positions (random-between (+ 1 king-posn) 8) "R")))
;
(define (place-bishops positions)
(let-values (((evens odds) (partition even? (free-indices positions))))
(vector-set! positions (random-pick evens) "B")
(vector-set! positions (random-pick odds) "B")))
;
(let ((positions (make-vector 8 ".")))
(place-king+rooks positions)
(place-bishops positions)
;; place the queen in a random remaining slot
(vector-set! positions (random-pick (free-indices positions)) "Q")
;; place the two knights in the remaining slots
(for-each (lambda (idx) (vector-set! positions idx "N"))
(free-indices positions))
positions))
(display "First rank: ") (display (random-piece-positions)) (newline)
|
http://rosettacode.org/wiki/Function_composition
|
Function composition
|
Task
Create a function, compose, whose two arguments f and g, are both functions with one argument.
The result of compose is to be a function of one argument, (lets call the argument x), which works like applying function f to the result of applying function g to x.
Example
compose(f, g) (x) = f(g(x))
Reference: Function composition
Hint: In some languages, implementing compose correctly requires creating a closure.
|
#Bracmat
|
Bracmat
|
( ( compose
= f g
. !arg:(?f.?g)&'(.($f)$(($g)$!arg))
)
& compose
$ ( (=.flt$(!arg,2))
. compose$((=.!arg*5/9).(=.!arg+-32))
)
: (=?FahrenheitToCelsius)
& ( FahrenheitToCelsiusExample
= deg
. chu$(x2d$b0):?deg
& out
$ ( str
$ (!arg " " !deg "F in " !deg "C = " FahrenheitToCelsius$!arg)
)
)
& FahrenheitToCelsiusExample$0
& FahrenheitToCelsiusExample$100
)
|
http://rosettacode.org/wiki/Function_composition
|
Function composition
|
Task
Create a function, compose, whose two arguments f and g, are both functions with one argument.
The result of compose is to be a function of one argument, (lets call the argument x), which works like applying function f to the result of applying function g to x.
Example
compose(f, g) (x) = f(g(x))
Reference: Function composition
Hint: In some languages, implementing compose correctly requires creating a closure.
|
#Brat
|
Brat
|
compose = { f, g | { x | f g x } }
#Test
add1 = { x | x + 1 }
double = { x | x * 2 }
b = compose(->double ->add1)
p b 1 #should print 4
|
http://rosettacode.org/wiki/Fractal_tree
|
Fractal tree
|
Generate and draw a fractal tree.
Draw the trunk
At the end of the trunk, split by some angle and draw two branches
Repeat at the end of each branch until a sufficient level of branching is reached
Related tasks
Pythagoras Tree
|
#BASIC
|
BASIC
|
graphsize 300,300
level = 12 : len =63 # initial values
x = 230: y = 285
rotation = pi/2
A1 = pi/27 : A2 = pi/8 # constants which determine shape
C1 = 0.7 : C2 = 0.85
dim xs(level+1) : dim ys(level+1) # stacks
fastgraphics
color black
rect 0,0,graphwidth,graphheight
refresh
color green
gosub tree
refresh
imgsave "Fractal_tree_BASIC-256.png", "PNG"
end
tree:
xs[level] = x : ys[level] = y
gosub putline
if level>0 then
level = level - 1
len = len*C1
rotation = rotation - A1
gosub tree
len = len/C1*C2
rotation = rotation + A1 + A2
gosub tree
rotation = rotation - A2
len = len/C2
level = level + 1
end if
x = xs[level] : y = ys[level]
return
putline:
yn = -sin(rotation)*len + y
xn = cos(rotation)*len + x
line x,y,xn,yn
x = xn : y = yn
return
|
http://rosettacode.org/wiki/Fractal_tree
|
Fractal tree
|
Generate and draw a fractal tree.
Draw the trunk
At the end of the trunk, split by some angle and draw two branches
Repeat at the end of each branch until a sufficient level of branching is reached
Related tasks
Pythagoras Tree
|
#C
|
C
|
#include <SDL/SDL.h>
#ifdef WITH_CAIRO
#include <cairo.h>
#else
#include <SDL/sge.h>
#endif
#include <cairo.h>
#include <stdlib.h>
#include <time.h>
#include <math.h>
#ifdef WITH_CAIRO
#define PI 3.1415926535
#endif
#define SIZE 800 // determines size of window
#define SCALE 5 // determines how quickly branches shrink (higher value means faster shrinking)
#define BRANCHES 14 // number of branches
#define ROTATION_SCALE 0.75 // determines how slowly the angle between branches shrinks (higher value means slower shrinking)
#define INITIAL_LENGTH 50 // length of first branch
double rand_fl(){
return (double)rand() / (double)RAND_MAX;
}
void draw_tree(SDL_Surface * surface, double offsetx, double offsety,
double directionx, double directiony, double size,
double rotation, int depth) {
#ifdef WITH_CAIRO
cairo_surface_t *surf = cairo_image_surface_create_for_data( surface->pixels,
CAIRO_FORMAT_RGB24,
surface->w, surface->h,
surface->pitch );
cairo_t *ct = cairo_create(surf);
cairo_set_line_width(ct, 1);
cairo_set_source_rgba(ct, 0,0,0,1);
cairo_move_to(ct, (int)offsetx, (int)offsety);
cairo_line_to(ct, (int)(offsetx + directionx * size), (int)(offsety + directiony * size));
cairo_stroke(ct);
#else
sge_AALine(surface,
(int)offsetx, (int)offsety,
(int)(offsetx + directionx * size), (int)(offsety + directiony * size),
SDL_MapRGB(surface->format, 0, 0, 0));
#endif
if (depth > 0){
// draw left branch
draw_tree(surface,
offsetx + directionx * size,
offsety + directiony * size,
directionx * cos(rotation) + directiony * sin(rotation),
directionx * -sin(rotation) + directiony * cos(rotation),
size * rand_fl() / SCALE + size * (SCALE - 1) / SCALE,
rotation * ROTATION_SCALE,
depth - 1);
// draw right branch
draw_tree(surface,
offsetx + directionx * size,
offsety + directiony * size,
directionx * cos(-rotation) + directiony * sin(-rotation),
directionx * -sin(-rotation) + directiony * cos(-rotation),
size * rand_fl() / SCALE + size * (SCALE - 1) / SCALE,
rotation * ROTATION_SCALE,
depth - 1);
}
}
void render(SDL_Surface * surface){
SDL_FillRect(surface, NULL, SDL_MapRGB(surface->format, 255, 255, 255));
draw_tree(surface,
surface->w / 2.0,
surface->h - 10.0,
0.0, -1.0,
INITIAL_LENGTH,
PI / 8,
BRANCHES);
SDL_UpdateRect(surface, 0, 0, 0, 0);
}
int main(){
SDL_Surface * screen;
SDL_Event evt;
SDL_Init(SDL_INIT_VIDEO);
srand((unsigned)time(NULL));
screen = SDL_SetVideoMode(SIZE, SIZE, 32, SDL_HWSURFACE);
render(screen);
while(1){
if (SDL_PollEvent(&evt)){
if(evt.type == SDL_QUIT) break;
}
SDL_Delay(1);
}
SDL_Quit();
return 0;
}
|
http://rosettacode.org/wiki/Fraction_reduction
|
Fraction reduction
|
There is a fine line between numerator and denominator. ─── anonymous
A method to "reduce" some reducible fractions is to cross out a digit from the
numerator and the denominator. An example is:
16 16
──── and then (simply) cross─out the sixes: ────
64 64
resulting in:
1
───
4
Naturally, this "method" of reduction must reduce to the proper value (shown as a fraction).
This "method" is also known as anomalous cancellation and also accidental cancellation.
(Of course, this "method" shouldn't be taught to impressionable or gullible minds.) 😇
Task
Find and show some fractions that can be reduced by the above "method".
show 2-digit fractions found (like the example shown above)
show 3-digit fractions
show 4-digit fractions
show 5-digit fractions (and higher) (optional)
show each (above) n-digit fractions separately from other different n-sized fractions, don't mix different "sizes" together
for each "size" fraction, only show a dozen examples (the 1st twelve found)
(it's recognized that not every programming solution will have the same generation algorithm)
for each "size" fraction:
show a count of how many reducible fractions were found. The example (above) is size 2
show a count of which digits were crossed out (one line for each different digit)
for each "size" fraction, show a count of how many were found. The example (above) is size 2
show each n-digit example (to be shown on one line):
show each n-digit fraction
show each reduced n-digit fraction
show what digit was crossed out for the numerator and the denominator
Task requirements/restrictions
only proper fractions and their reductions (the result) are to be used (no vulgar fractions)
only positive fractions are to be used (no negative signs anywhere)
only base ten integers are to be used for the numerator and denominator
no zeros (decimal digit) can be used within the numerator or the denominator
the numerator and denominator should be composed of the same number of digits
no digit can be repeated in the numerator
no digit can be repeated in the denominator
(naturally) there should be a shared decimal digit in the numerator and the denominator
fractions can be shown as 16/64 (for example)
Show all output here, on this page.
Somewhat related task
Farey sequence (It concerns fractions.)
References
Wikipedia entry: proper and improper fractions.
Wikipedia entry: anomalous cancellation and/or accidental cancellation.
|
#11l
|
11l
|
F indexOf(haystack, needle)
V idx = 0
L(straw) haystack
I straw == needle
R idx
E
idx++
R -1
F getDigits(=n, =le, &digits)
L n > 0
V r = n % 10
I r == 0 | indexOf(digits, r) >= 0
R 0B
le--
digits[le] = r
n = Int(n / 10)
R 1B
F removeDigit(digits, le, idx)
V pows = [1, 10, 100, 1000, 10000]
V sum = 0
V pow = pows[le - 2]
V i = 0
L i < le
I i == idx
i++
L.continue
sum = sum + digits[i] * pow
pow = Int(pow / 10)
i++
R sum
V lims = [ [ 12, 97 ], [ 123, 986 ], [ 1234, 9875 ], [ 12345, 98764 ] ]
V count = [0] * 5
V omitted = [[0] * 10] * 5
V i = 0
L i < lims.len
V n = lims[i][0]
L n < lims[i][1]
V nDigits = [0] * (i + 2)
V nOk = getDigits(n, i + 2, &nDigits)
I !nOk
n++
L.continue
V d = n + 1
L d <= lims[i][1] + 1
V dDigits = [0] * (i + 2)
V dOk = getDigits(d, i + 2, &dDigits)
I !dOk
d++
L.continue
V nix = 0
L nix < nDigits.len
V digit = nDigits[nix]
V dix = indexOf(dDigits, digit)
I dix >= 0
V rn = removeDigit(nDigits, i + 2, nix)
V rd = removeDigit(dDigits, i + 2, dix)
I (1.0 * n / d) == (1.0 * rn / rd)
count[i]++
omitted[i][digit]++
I count[i] <= 12
print(‘#./#. = #./#. by omitting #.'s’.format(n, d, rn, rd, digit))
nix++
d++
n++
print()
i++
i = 2
L i <= 5
print(‘There are #. #.-digit fractions of which:’.format(count[i - 2], i))
V j = 1
L j <= 9
I omitted[i - 2][j] == 0
j++
L.continue
print(‘#6 have #.'s omitted’.format(omitted[i - 2][j], j))
j++
print()
i++
|
http://rosettacode.org/wiki/Fractran
|
Fractran
|
FRACTRAN is a Turing-complete esoteric programming language invented by the mathematician John Horton Conway.
A FRACTRAN program is an ordered list of positive fractions
P
=
(
f
1
,
f
2
,
…
,
f
m
)
{\displaystyle P=(f_{1},f_{2},\ldots ,f_{m})}
, together with an initial positive integer input
n
{\displaystyle n}
.
The program is run by updating the integer
n
{\displaystyle n}
as follows:
for the first fraction,
f
i
{\displaystyle f_{i}}
, in the list for which
n
f
i
{\displaystyle nf_{i}}
is an integer, replace
n
{\displaystyle n}
with
n
f
i
{\displaystyle nf_{i}}
;
repeat this rule until no fraction in the list produces an integer when multiplied by
n
{\displaystyle n}
, then halt.
Conway gave a program for primes in FRACTRAN:
17
/
91
{\displaystyle 17/91}
,
78
/
85
{\displaystyle 78/85}
,
19
/
51
{\displaystyle 19/51}
,
23
/
38
{\displaystyle 23/38}
,
29
/
33
{\displaystyle 29/33}
,
77
/
29
{\displaystyle 77/29}
,
95
/
23
{\displaystyle 95/23}
,
77
/
19
{\displaystyle 77/19}
,
1
/
17
{\displaystyle 1/17}
,
11
/
13
{\displaystyle 11/13}
,
13
/
11
{\displaystyle 13/11}
,
15
/
14
{\displaystyle 15/14}
,
15
/
2
{\displaystyle 15/2}
,
55
/
1
{\displaystyle 55/1}
Starting with
n
=
2
{\displaystyle n=2}
, this FRACTRAN program will change
n
{\displaystyle n}
to
15
=
2
×
(
15
/
2
)
{\displaystyle 15=2\times (15/2)}
, then
825
=
15
×
(
55
/
1
)
{\displaystyle 825=15\times (55/1)}
, generating the following sequence of integers:
2
{\displaystyle 2}
,
15
{\displaystyle 15}
,
825
{\displaystyle 825}
,
725
{\displaystyle 725}
,
1925
{\displaystyle 1925}
,
2275
{\displaystyle 2275}
,
425
{\displaystyle 425}
,
390
{\displaystyle 390}
,
330
{\displaystyle 330}
,
290
{\displaystyle 290}
,
770
{\displaystyle 770}
,
…
{\displaystyle \ldots }
After 2, this sequence contains the following powers of 2:
2
2
=
4
{\displaystyle 2^{2}=4}
,
2
3
=
8
{\displaystyle 2^{3}=8}
,
2
5
=
32
{\displaystyle 2^{5}=32}
,
2
7
=
128
{\displaystyle 2^{7}=128}
,
2
11
=
2048
{\displaystyle 2^{11}=2048}
,
2
13
=
8192
{\displaystyle 2^{13}=8192}
,
2
17
=
131072
{\displaystyle 2^{17}=131072}
,
2
19
=
524288
{\displaystyle 2^{19}=524288}
,
…
{\displaystyle \ldots }
which are the prime powers of 2.
Task
Write a program that reads a list of fractions in a natural format from the keyboard or from a string,
to parse it into a sequence of fractions (i.e. two integers),
and runs the FRACTRAN starting from a provided integer, writing the result at each step.
It is also required that the number of steps is limited (by a parameter easy to find).
Extra credit
Use this program to derive the first 20 or so prime numbers.
See also
For more on how to program FRACTRAN as a universal programming language, see:
J. H. Conway (1987). Fractran: A Simple Universal Programming Language for Arithmetic. In: Open Problems in Communication and Computation, pages 4–26. Springer.
J. H. Conway (2010). "FRACTRAN: A simple universal programming language for arithmetic". In Jeffrey C. Lagarias. The Ultimate Challenge: the 3x+1 problem. American Mathematical Society. pp. 249–264. ISBN 978-0-8218-4940-8. Zbl 1216.68068.
Number Pathology: Fractran by Mark C. Chu-Carroll; October 27, 2006.
|
#bash
|
bash
|
#! /bin/bash
program="1/1 455/33 11/13 1/11 3/7 11/2 1/3"
echo $program | tr " " "\n" | cut -d"/" -f1 | tr "\n" " " > "data"
read -a ns < "data"
echo $program | tr " " "\n" | cut -d"/" -f2 | tr "\n" " " > "data"
read -a ds < "data"
t=0
n=72
echo "steps of computation" > steps.csv
while [ $t -le 6 ]; do
if [ $(($n*${ns[$t]}%${ds[$t]})) -eq 0 ]; then
let "n=$(($n*${ns[$t]}/${ds[$t]}))"
let "t=0"
factor $n >> steps.csv
fi
let "t=$t+1"
done
|
http://rosettacode.org/wiki/FTP
|
FTP
|
Task
Connect to a server, change directory, list its contents and download a file as binary using the FTP protocol. Use passive mode if available.
|
#PHP
|
PHP
|
$server = "speedtest.tele2.net";
$user = "anonymous";
$pass = "[email protected]";
$conn = ftp_connect($server);
if (!$conn) {
die('unable to connect to: '. $server);
}
$login = ftp_login($conn, $user, $pass);
if (!$login) {
echo 'unable to log in to '. $server. ' with user: '.$user.' and pass: '. $pass;
} else{
echo 'connected successfully'.PHP_EOL;
$directory = ftp_nlist($conn,'');
print_r($directory);
}
if (ftp_get($conn, '1KB.zip', '1KB.zip', FTP_BINARY)) {
echo "Successfully downloaded file".PHP_EOL;
} else {
echo "failed to download file";
}
|
http://rosettacode.org/wiki/FTP
|
FTP
|
Task
Connect to a server, change directory, list its contents and download a file as binary using the FTP protocol. Use passive mode if available.
|
#PicoLisp
|
PicoLisp
|
(in '(curl "-sl" "ftp://kernel.org/pub/site/")
(while (line)
(prinl @) ) )
(call "curl" "-s" "-o" "sha256sums.asc" "ftp://kernel.org/pub/site/sha256sums.asc")
|
http://rosettacode.org/wiki/FTP
|
FTP
|
Task
Connect to a server, change directory, list its contents and download a file as binary using the FTP protocol. Use passive mode if available.
|
#Python
|
Python
|
from ftplib import FTP
ftp = FTP('kernel.org')
ftp.login()
ftp.cwd('/pub/linux/kernel')
ftp.set_pasv(True) # Default since Python 2.1
print ftp.retrlines('LIST')
print ftp.retrbinary('RETR README', open('README', 'wb').write)
ftp.quit()
|
http://rosettacode.org/wiki/Function_prototype
|
Function prototype
|
Some languages provide the facility to declare functions and subroutines through the use of function prototyping.
Task
Demonstrate the methods available for declaring prototypes within the language. The provided solutions should include:
An explanation of any placement restrictions for prototype declarations
A prototype declaration for a function that does not require arguments
A prototype declaration for a function that requires two arguments
A prototype declaration for a function that utilizes varargs
A prototype declaration for a function that utilizes optional arguments
A prototype declaration for a function that utilizes named parameters
Example of prototype declarations for subroutines or procedures (if these differ from functions)
An explanation and example of any special forms of prototyping not covered by the above
Languages that do not provide function prototyping facilities should be omitted from this task.
|
#Quackery
|
Quackery
|
forward is fibonacci ( n --> n )
[ dup 2 < if done
dup 1 - fibonacci
swap 2 - fibonacci + ] resolves fibonacci ( n --> n )
|
http://rosettacode.org/wiki/Function_prototype
|
Function prototype
|
Some languages provide the facility to declare functions and subroutines through the use of function prototyping.
Task
Demonstrate the methods available for declaring prototypes within the language. The provided solutions should include:
An explanation of any placement restrictions for prototype declarations
A prototype declaration for a function that does not require arguments
A prototype declaration for a function that requires two arguments
A prototype declaration for a function that utilizes varargs
A prototype declaration for a function that utilizes optional arguments
A prototype declaration for a function that utilizes named parameters
Example of prototype declarations for subroutines or procedures (if these differ from functions)
An explanation and example of any special forms of prototyping not covered by the above
Languages that do not provide function prototyping facilities should be omitted from this task.
|
#Racket
|
Racket
|
#lang racket
(define (no-arg) (void))
(define (two-args a b) (void)) ;arguments are always named
(define (varargs . args) (void)) ;the extra arguments are stored in a list
(define (varargs2 a . args) (void)) ;one obligatory argument and the rest are contained in the list
(define (optional-arg (a 5)) (void)) ;a defaults to 5
|
http://rosettacode.org/wiki/Function_prototype
|
Function prototype
|
Some languages provide the facility to declare functions and subroutines through the use of function prototyping.
Task
Demonstrate the methods available for declaring prototypes within the language. The provided solutions should include:
An explanation of any placement restrictions for prototype declarations
A prototype declaration for a function that does not require arguments
A prototype declaration for a function that requires two arguments
A prototype declaration for a function that utilizes varargs
A prototype declaration for a function that utilizes optional arguments
A prototype declaration for a function that utilizes named parameters
Example of prototype declarations for subroutines or procedures (if these differ from functions)
An explanation and example of any special forms of prototyping not covered by the above
Languages that do not provide function prototyping facilities should be omitted from this task.
|
#Raku
|
Raku
|
sub foo ( --> Int) {...}
|
http://rosettacode.org/wiki/Function_definition
|
Function definition
|
A function is a body of code that returns a value.
The value returned may depend on arguments provided to the function.
Task
Write a definition of a function called "multiply" that takes two arguments and returns their product.
(Argument types should be chosen so as not to distract from showing how functions are created and values returned).
Related task
Function prototype
|
#ActionScript
|
ActionScript
|
function multiply(a:Number, b:Number):Number {
return a * b;
}
|
http://rosettacode.org/wiki/French_Republican_calendar
|
French Republican calendar
|
Write a program to convert dates between the Gregorian calendar and the French Republican calendar.
The year 1 of the Republican calendar began on 22 September 1792. There were twelve months (Vendémiaire, Brumaire, Frimaire, Nivôse, Pluviôse, Ventôse, Germinal, Floréal, Prairial, Messidor, Thermidor, and Fructidor) of 30 days each, followed by five intercalary days or Sansculottides (Fête de la vertu / Virtue Day, Fête du génie / Talent Day, Fête du travail / Labour Day, Fête de l'opinion / Opinion Day, and Fête des récompenses / Honours Day). In leap years (the years 3, 7, and 11) a sixth Sansculottide was added: Fête de la Révolution / Revolution Day.
As a minimum, your program should give correct results for dates in the range from 1 Vendémiaire 1 = 22 September 1792 to 10 Nivôse 14 = 31 December 1805 (the last day when the Republican calendar was officially in use). If you choose to accept later dates, be aware that there are several different methods (described on the Wikipedia page) about how to determine leap years after the year 14. You should indicate which method you are using. (Because of these different methods, correct programs may sometimes give different results for dates after 1805.)
Test your program by converting the following dates both from Gregorian to Republican and from Republican to Gregorian:
• 1 Vendémiaire 1 = 22 September 1792
• 1 Prairial 3 = 20 May 1795
• 27 Messidor 7 = 15 July 1799 (Rosetta Stone discovered)
• Fête de la Révolution 11 = 23 September 1803
• 10 Nivôse 14 = 31 December 1805
|
#Sidef
|
Sidef
|
require('DateTime')
var month_names = %w(
Vendémiaire Brumaire Frimaire Nivôse Pluviôse Ventôse
Germinal Floréal Prairial Messidor Thermidor Fructidor
)
var intercalary = [
'Fête de la vertu',
'Fête du génie',
'Fête du travail',
"Fête de l'opinion",
'Fête des récompenses',
'Fête de la Révolution',
]
var i_cal_month = 13
var epoch = %O<DateTime>.new(year => 1792, month => 9, day => 22)
var month_nums = Hash(month_names.kv.map {|p| [p[1], p[0]+1] }.flat...)
var i_cal_nums = Hash(intercalary.kv.map {|p| [p[1], p[0]+1] }.flat...)
func is_republican_leap_year(Number year) -> Bool {
var y = (year + 1)
!!(4.divides(y) && (!100.divides(y) || 400.divides(y)))
}
func Republican_to_Gregorian(String rep_date) -> String {
static months = month_names.map { .escape }.join('|')
static intercal = intercalary.map { .escape }.join('|')
static re = Regex("^
\\s* (?:
(?<ic> #{intercal})
| (?<day> \\d+) \\s+ (?<month> #{months})
)
\\s+ (?<year> \\d+)
\\s*
\\z", 'x')
var m = (rep_date =~ re)
m || die "Republican date not recognized: '#{rep_date}'"
var ncap = m.named_captures
var day1 = Number(ncap{:ic} ? i_cal_nums{ncap{:ic}} : ncap{:day})
var month1 = Number(ncap{:month} ? month_nums{ncap{:month}} : i_cal_month)
var year1 = Number(ncap{:year})
var days_since_epoch = (365*(year1 - 1) + 30*(month1 - 1) + (day1 - 1))
var leap_days = (1 ..^ year1 -> grep { is_republican_leap_year(_) })
epoch.clone.add(days => (days_since_epoch + leap_days)).strftime("%Y-%m-%d")
}
func Gregorian_to_Republican(String greg_date) -> String {
var m = (greg_date =~ /^(\d{4})-(\d{2})-(\d{2})\z/)
m || die "Gregorian date not recognized: '#{greg_date}'"
var g = %O<DateTime>.new(year => m[0], month => m[1], day => m[2])
var days_since_epoch = epoch.delta_days(g).in_units('days')
days_since_epoch < 0 && die "unexpected error"
var (year, days) = (1, days_since_epoch)
loop {
var year_length = (365 + (is_republican_leap_year(year) ? 1 : 0))
days < year_length && break
days -= year_length
year += 1;
}
var day0 = (days % 30)
var month0 = (days - day0)/30
var (day1, month1) = (day0 + 1, month0 + 1)
(month1 == i_cal_month
? "#{intercalary[day0]} #{year}"
: "#{day1} #{month_names[month0]} #{year}")
}
for line in DATA {
line.sub!(/\s*\#.+\R?\z/, '')
var m = (line =~ /^(\d{4})-(\d{2})-(\d{2})\s+(\S.+?\S)\s*$/)
m || die "error for: #{line.dump}"
var g = "#{m[0]}-#{m[1]}-#{m[2]}"
var r = m[3]
var r2g = Republican_to_Gregorian(r)
var g2r = Gregorian_to_Republican(g)
#say "#{r} -> #{r2g}"
#say "#{g} -> #{g2r}"
if ((g2r != r) || (r2g != g)) {
die "1-way error"
}
if ((Gregorian_to_Republican(r2g) != r) ||
(Republican_to_Gregorian(g2r) != g)
) {
die "2-way error"
}
}
say 'All tests successful.'
__DATA__
1792-09-22 1 Vendémiaire 1
1795-05-20 1 Prairial 3
1799-07-15 27 Messidor 7
1803-09-23 Fête de la Révolution 11
1805-12-31 10 Nivôse 14
1871-03-18 27 Ventôse 79
1944-08-25 7 Fructidor 152
2016-09-19 Fête du travail 224
1871-05-06 16 Floréal 79 # Paris Commune begins
1871-05-23 3 Prairial 79 # Paris Commune ends
1799-11-09 18 Brumaire 8 # Revolution ends by Napoléon coup
1804-12-02 11 Frimaire 13 # Republic ends by Napoléon coronation
1794-10-30 9 Brumaire 3 # École Normale Supérieure established
1794-07-27 9 Thermidor 2 # Robespierre falls
1799-05-27 8 Prairial 7 # Fromental Halévy born
1792-09-22 1 Vendémiaire 1
1793-09-22 1 Vendémiaire 2
1794-09-22 1 Vendémiaire 3
1795-09-23 1 Vendémiaire 4
1796-09-22 1 Vendémiaire 5
1797-09-22 1 Vendémiaire 6
1798-09-22 1 Vendémiaire 7
1799-09-23 1 Vendémiaire 8
1800-09-23 1 Vendémiaire 9
1801-09-23 1 Vendémiaire 10
1802-09-23 1 Vendémiaire 11
1803-09-24 1 Vendémiaire 12
1804-09-23 1 Vendémiaire 13
1805-09-23 1 Vendémiaire 14
1806-09-23 1 Vendémiaire 15
1807-09-24 1 Vendémiaire 16
1808-09-23 1 Vendémiaire 17
1809-09-23 1 Vendémiaire 18
1810-09-23 1 Vendémiaire 19
1811-09-24 1 Vendémiaire 20
2015-09-23 1 Vendémiaire 224
2016-09-22 1 Vendémiaire 225
2017-09-22 1 Vendémiaire 226
|
http://rosettacode.org/wiki/Fusc_sequence
|
Fusc sequence
|
Definitions
The fusc integer sequence is defined as:
fusc(0) = 0
fusc(1) = 1
for n>1, the nth term is defined as:
if n is even; fusc(n) = fusc(n/2)
if n is odd; fusc(n) = fusc((n-1)/2) + fusc((n+1)/2)
Note that MathWorld's definition starts with unity, not zero. This task will be using the OEIS' version (above).
An observation
fusc(A) = fusc(B)
where A is some non-negative integer expressed in binary, and
where B is the binary value of A reversed.
Fusc numbers are also known as:
fusc function (named by Dijkstra, 1982)
Stern's Diatomic series (although it starts with unity, not zero)
Stern-Brocot sequence (although it starts with unity, not zero)
Task
show the first 61 fusc numbers (starting at zero) in a horizontal format.
show the fusc number (and its index) whose length is greater than any previous fusc number length.
(the length is the number of decimal digits when the fusc number is expressed in base ten.)
show all numbers with commas (if appropriate).
show all output here.
Related task
RosettaCode Stern-Brocot sequence
Also see
the MathWorld entry: Stern's Diatomic Series.
the OEIS entry: A2487.
|
#Delphi
|
Delphi
|
let n = 61
let l = [0, 1]
func fusc(n) {
return l[n] when n < l.Length()
let f = (n &&& 1) == 0 ? l[n >>> 1] : l[(n - 1) >>> 1] + l[(n + 1) >>> 1]
l.Add(f)
return f
}
var lst = true
var w = -1
var c = 0
var t = nil
var res = ""
print("First \(n) numbers in the fusc sequence:")
for i in 0..Integer.Max {
let f = fusc(i)
if lst {
if i < 61 {
print("\(f) ", terminator: "")
} else {
lst = false
print("")
print("Points in the sequence where an item has more digits than any previous items:")
print("Index/Value:")
print(res)
res = ""
}
}
t = f.ToString().Length()
if t > w {
w = t
res += (res == "" ? "" : "\n") + "\(i)/\(f)"
if !lst {
print(res)
res = ""
}
c += 1
if c > 5 {
break
}
}
}
l.Clear()
|
http://rosettacode.org/wiki/Fusc_sequence
|
Fusc sequence
|
Definitions
The fusc integer sequence is defined as:
fusc(0) = 0
fusc(1) = 1
for n>1, the nth term is defined as:
if n is even; fusc(n) = fusc(n/2)
if n is odd; fusc(n) = fusc((n-1)/2) + fusc((n+1)/2)
Note that MathWorld's definition starts with unity, not zero. This task will be using the OEIS' version (above).
An observation
fusc(A) = fusc(B)
where A is some non-negative integer expressed in binary, and
where B is the binary value of A reversed.
Fusc numbers are also known as:
fusc function (named by Dijkstra, 1982)
Stern's Diatomic series (although it starts with unity, not zero)
Stern-Brocot sequence (although it starts with unity, not zero)
Task
show the first 61 fusc numbers (starting at zero) in a horizontal format.
show the fusc number (and its index) whose length is greater than any previous fusc number length.
(the length is the number of decimal digits when the fusc number is expressed in base ten.)
show all numbers with commas (if appropriate).
show all output here.
Related task
RosettaCode Stern-Brocot sequence
Also see
the MathWorld entry: Stern's Diatomic Series.
the OEIS entry: A2487.
|
#Dyalect
|
Dyalect
|
let n = 61
let l = [0, 1]
func fusc(n) {
return l[n] when n < l.Length()
let f = (n &&& 1) == 0 ? l[n >>> 1] : l[(n - 1) >>> 1] + l[(n + 1) >>> 1]
l.Add(f)
return f
}
var lst = true
var w = -1
var c = 0
var t = nil
var res = ""
print("First \(n) numbers in the fusc sequence:")
for i in 0..Integer.Max {
let f = fusc(i)
if lst {
if i < 61 {
print("\(f) ", terminator: "")
} else {
lst = false
print("")
print("Points in the sequence where an item has more digits than any previous items:")
print("Index/Value:")
print(res)
res = ""
}
}
t = f.ToString().Length()
if t > w {
w = t
res += (res == "" ? "" : "\n") + "\(i)/\(f)"
if !lst {
print(res)
res = ""
}
c += 1
if c > 5 {
break
}
}
}
l.Clear()
|
http://rosettacode.org/wiki/Function_frequency
|
Function frequency
|
Display - for a program or runtime environment (whatever suits the style of your language) - the top ten most frequently occurring functions (or also identifiers or tokens, if preferred).
This is a static analysis: The question is not how often each function is
actually executed at runtime, but how often it is used by the programmer.
Besides its practical usefulness, the intent of this task is to show how to do self-inspection within the language.
|
#REXX
|
REXX
|
fid='pgm.rex'
cnt.=0
funl=''
Do While lines(fid)>0
l=linein(fid)
Do Until p=0
p=pos('(',l)
If p>0 Then Do
do i=p-1 To 1 By -1 While is_tc(substr(l,i,1))
End
fn=substr(l,i+1,p-i-1)
If fn<>'' Then
Call store fn
l=substr(l,p+1)
End
End
End
Do While funl<>''
Parse Var funl fn funl
Say right(cnt.fn,3) fn
End
Exit
x=a(3)+bbbbb(5,c(555))
special=date('S') 'DATE'() "date"()
is_tc:
abc='abcdefghijklmnopqrstuvwxyz'
Return pos(arg(1),abc||translate(abc)'1234567890_''"')>0
store:
Parse Arg fun
cnt.fun=cnt.fun+1
If cnt.fun=1 Then
funl=funl fun
Return
|
http://rosettacode.org/wiki/Function_frequency
|
Function frequency
|
Display - for a program or runtime environment (whatever suits the style of your language) - the top ten most frequently occurring functions (or also identifiers or tokens, if preferred).
This is a static analysis: The question is not how often each function is
actually executed at runtime, but how often it is used by the programmer.
Besides its practical usefulness, the intent of this task is to show how to do self-inspection within the language.
|
#Sidef
|
Sidef
|
func foo { }
func bar { }
foo(); foo(); foo()
bar(); bar();
var data = Perl.to_sidef(Parser{:vars}{:main}).flatten
data.sort_by { |v| -v{:count} }.first(10).each { |entry|
if (entry{:type} == :func) {
say ("Function `#{entry{:name}}` (declared at line",
" #{entry{:line}}) is used #{entry{:count}} times")
}
}
|
http://rosettacode.org/wiki/Gamma_function
|
Gamma function
|
Task
Implement one algorithm (or more) to compute the Gamma (
Γ
{\displaystyle \Gamma }
) function (in the real field only).
If your language has the function as built-in or you know a library which has it, compare your implementation's results with the results of the built-in/library function.
The Gamma function can be defined as:
Γ
(
x
)
=
∫
0
∞
t
x
−
1
e
−
t
d
t
{\displaystyle \Gamma (x)=\displaystyle \int _{0}^{\infty }t^{x-1}e^{-t}dt}
This suggests a straightforward (but inefficient) way of computing the
Γ
{\displaystyle \Gamma }
through numerical integration.
Better suggested methods:
Lanczos approximation
Stirling's approximation
|
#Crystal
|
Crystal
|
# Taylor Series
def a
[ 1.00000_00000_00000_00000, 0.57721_56649_01532_86061, -0.65587_80715_20253_88108,
-0.04200_26350_34095_23553, 0.16653_86113_82291_48950, -0.04219_77345_55544_33675,
-0.00962_19715_27876_97356, 0.00721_89432_46663_09954, -0.00116_51675_91859_06511,
-0.00021_52416_74114_95097, 0.00012_80502_82388_11619, -0.00002_01348_54780_78824,
-0.00000_12504_93482_14267, 0.00000_11330_27231_98170, -0.00000_02056_33841_69776,
0.00000_00061_16095_10448, 0.00000_00050_02007_64447, -0.00000_00011_81274_57049,
0.00000_00001_04342_67117, 0.00000_00000_07782_26344, -0.00000_00000_03696_80562,
0.00000_00000_00510_03703, -0.00000_00000_00020_58326, -0.00000_00000_00005_34812,
0.00000_00000_00001_22678, -0.00000_00000_00000_11813, 0.00000_00000_00000_00119,
0.00000_00000_00000_00141, -0.00000_00000_00000_00023, 0.00000_00000_00000_00002 ]
end
def taylor_gamma(x)
y = x.to_f - 1
1.0 / a.reverse.reduce(0) { |sum, an| sum * y + an }
end
# Lanczos Method
def p
[ 0.99999_99999_99809_93, 676.52036_81218_851, -1259.13921_67224_028,
771.32342_87776_5313, -176.61502_91621_4059, 12.50734_32786_86905,
-0.13857_10952_65720_12, 9.98436_95780_19571_6e-6, 1.50563_27351_49311_6e-7 ]
end
def lanczos_gamma(z)
# Reflection formula
z = z.to_f
if z < 0.5
Math::PI / (Math.sin(Math::PI * z) * lanczos_gamma(1 - z))
else
z -= 1
x = p[0]
(1..p.size - 1).each { |i| x += p[i] / (z + i) }
t = z + p.size - 1.5
Math.sqrt(2 * Math::PI) * t**(z + 0.5) * Math.exp(-t) * x
end
end
puts " Taylor Series Lanczos Method Builtin Function"
(1..27).each { |i| n = i/3.0; puts "gamma(%.2f) = %.14e %.14e %.14e" % [n, taylor_gamma(n), lanczos_gamma(n), Math.gamma(n)] }
|
http://rosettacode.org/wiki/Galton_box_animation
|
Galton box animation
|
Example of a Galton Box at the end of animation.
A Galton device Sir Francis Galton's device is also known as a bean machine, a Galton Board, or a quincunx.
Description of operation
In a Galton box, there are a set of pins arranged in a triangular pattern. A number of balls are dropped so that they fall in line with the top pin, deflecting to the left or the right of the pin. The ball continues to fall to the left or right of lower pins before arriving at one of the collection points between and to the sides of the bottom row of pins.
Eventually the balls are collected into bins at the bottom (as shown in the image), the ball column heights in the bins approximate a bell curve. Overlaying Pascal's triangle onto the pins shows the number of different paths that can be taken to get to each bin.
Task
Generate an animated simulation of a Galton device.
Task requirements
The box should have at least 5 pins on the bottom row.
A solution can use graphics or ASCII animation.
Provide a sample of the output/display such as a screenshot.
There can be one or more balls in flight at the same time.
If multiple balls are in flight, ensure they don't interfere with each other.
A solution should allow users to specify the number of balls, or it should run until full or a preset limit.
Optionally, display the number of balls.
|
#Liberty_BASIC
|
Liberty BASIC
|
[setup]
nomainwin
speed=50
prompt "Number of balls to drop: ";cycleMax
cycleMax=abs(int(cycleMax))
'create window
WindowWidth=400
WindowHeight=470
UpperLeftX=1
UpperLeftY=1
graphicbox #1.gb, 10, 410,370,25
open "Galton Machine" for graphics_nf_nsb as #1
#1 "trapclose [q];down;fill black;flush"
#1.gb "font courier_new 12"
'Create graphical sprites
#1 "getbmp bg 1 1 400 600"
#1 "place 0 0; color white;backcolor white;boxfilled 17 17;place 8 8;color black;backcolor black;circlefilled 8;"
#1 "place 8 25;color white;backcolor white;circlefilled 8;"
#1 "getbmp ball 0 0 17 34"
#1 "place 8 25;color red;backcolor red;circlefilled 8;"
#1 "getbmp pin 0 0 17 34"
#1 "background bg"
'add sprites to program
for pinCount = 1 to 28
#1 "addsprite pin";pinCount;" pin;spriteround pin";pinCount
next pinCount
for ballCount = 1 to 7
#1 "addsprite ball";ballCount;" ball;spriteround ball";ballCount
next ballCount
'place pins on page
for y = 1 to 7
for x = 1 to y
pin=pin+1
xp=200-x*50+y*25
yp=y*35+100
#1 "spritexy pin";pin;" ";xp;" ";yp
#1 "drawsprites"
next x
next y
'set balls in motion
for a = 1 to 7
#1 "spritexy ball";a;" 174 ";a*60-350
#1 "spritemovexy ball";a;" 0 5"
next a
[start] 'update every 50ms - lower number means faster updates
timer speed, [move]
wait
[move] 'cycle through the sprites to check for contact with pins or dropping off board
#1 "drawsprites"
for ballNum = 1 to 7
gosub [checkCollide]
next ballNum
timer speed, [move]
wait
[checkCollide] 'check for contact with pins or dropping off board
timer 0
#1 "spritexy? ball";ballNum;" x y" 'get current ball position
#1 "spritecollides ball";ballNum;" hits$" 'collect any collisions
if hits$<>"" then 'any collisions? if so...
direction = rnd(1)
'randomly bounce either left or right
if direction >0.4999999 then #1 "spritexy ball";ballNum;" ";x+25;" ";y else #1 "spritexy ball";ballNum;" ";x-25;" ";y
#1 "spritemovexy ball";ballNum;" 0 5"'set ball in motion again
end if
#1 "spritexy? ball";ballNum;" x y" 'get current ball position
if y > 400 then 'if ball has dropped off board, then...
select case 'figure out which slot it has landed in and increment the counter for that slot
case x<49
slot(1)=slot(1)+1
case x=49
slot(2)=slot(2)+1
case x=99
slot(3)=slot(3)+1
case x=149
slot(4)=slot(4)+1
case x=199
slot(5)=slot(5)+1
case x=249
slot(6)=slot(6)+1
case x=299
slot(7)=slot(7)+1
case x>299
slot(8)=slot(8)+1
end select
for a = 1 to 8 'write the slot counts in the small graphic box
update$="place "+str$((a-1)*48+1)+" 20;\"+str$(slot(a))
#1.gb, update$
next a
#1 "spritexy ball";ballNum;" 174 ";0-10 'reposition the sprite just off the top of the screen
#1 "spritemovexy ball";ballNum;" 0 5" 'set the ball in motion again
cycles = cycles + 1 'increment the fallen ball count
if cycles >= cycleMax then
timer 0 'stop animation
'make the visible balls go away
for a = 1 to 7
#1 "spritexy ball";a;" 174 700"
#1 "spritemovexy ball";a;" 0 0"
next a
#1 "drawsprites"
notice "Complete"
wait
end if
end if
return
[q]
close #1
'It is IMPORTANT to unload the bitmaps and clear memory
unloadbmp "pin"
unloadbmp "ball"
unloadbmp "bg"
end
|
http://rosettacode.org/wiki/Gapful_numbers
|
Gapful numbers
|
Numbers (positive integers expressed in base ten) that are (evenly) divisible by the number formed by the
first and last digit are known as gapful numbers.
Evenly divisible means divisible with no remainder.
All one─ and two─digit numbers have this property and are trivially excluded. Only
numbers ≥ 100 will be considered for this Rosetta Code task.
Example
187 is a gapful number because it is evenly divisible by the
number 17 which is formed by the first and last decimal digits
of 187.
About 7.46% of positive integers are gapful.
Task
Generate and show all sets of numbers (below) on one line (horizontally) with a title, here on this page
Show the first 30 gapful numbers
Show the first 15 gapful numbers ≥ 1,000,000
Show the first 10 gapful numbers ≥ 1,000,000,000
Related tasks
Harshad or Niven series.
palindromic gapful numbers.
largest number divisible by its digits.
Also see
The OEIS entry: A108343 gapful numbers.
numbersaplenty gapful numbers
|
#jq
|
jq
|
# emit a stream of gapful numbers greater than or equal to $start,
# which is assumed to be an integer
def gapful($start):
range($start; infinite)
| . as $i
| tostring as $s
| (($s[:1] + $s[-1:]) | tonumber) as $x
| select($i % $x == 0);
"First 30 gapful numbersstarting from 100:",
([limit(30;gapful(100))] | join(" ")),
"First 15 gapful numbers starting from 1,000,000:",
([limit(15;gapful(1000000))] | join(" ")),
"First 10 gapful numbers starting from 10^9:",
([limit(10;gapful(pow(10;9)))] | join(" "))
|
http://rosettacode.org/wiki/Gapful_numbers
|
Gapful numbers
|
Numbers (positive integers expressed in base ten) that are (evenly) divisible by the number formed by the
first and last digit are known as gapful numbers.
Evenly divisible means divisible with no remainder.
All one─ and two─digit numbers have this property and are trivially excluded. Only
numbers ≥ 100 will be considered for this Rosetta Code task.
Example
187 is a gapful number because it is evenly divisible by the
number 17 which is formed by the first and last decimal digits
of 187.
About 7.46% of positive integers are gapful.
Task
Generate and show all sets of numbers (below) on one line (horizontally) with a title, here on this page
Show the first 30 gapful numbers
Show the first 15 gapful numbers ≥ 1,000,000
Show the first 10 gapful numbers ≥ 1,000,000,000
Related tasks
Harshad or Niven series.
palindromic gapful numbers.
largest number divisible by its digits.
Also see
The OEIS entry: A108343 gapful numbers.
numbersaplenty gapful numbers
|
#Julia
|
Julia
|
using Lazy, Formatting
firstlast(a) = 10 * a[end] + a[1]
isgapful(n) = (d = digits(n); length(d) < 3 || (m = firstlast(d)) != 0 && mod(n, m) == 0)
gapfuls(start) = filter(isgapful, Lazy.range(start))
for (x, n) in [(100, 30), (1_000_000, 15), (1_000_000_000, 10)]
println("First $n gapful numbers starting at ", format(x, commas=true), ":\n",
take(n, gapfuls(x)))
end
|
http://rosettacode.org/wiki/Gaussian_elimination
|
Gaussian elimination
|
Task
Solve Ax=b using Gaussian elimination then backwards substitution.
A being an n by n matrix.
Also, x and b are n by 1 vectors.
To improve accuracy, please use partial pivoting and scaling.
See also
the Wikipedia entry: Gaussian elimination
|
#Julia
|
Julia
|
x = A \ b
|
http://rosettacode.org/wiki/Gauss-Jordan_matrix_inversion
|
Gauss-Jordan matrix inversion
|
Task
Invert matrix A using Gauss-Jordan method.
A being an n × n matrix.
|
#Python
|
Python
|
import numpy as np
from numpy.linalg import inv
a = np.array([[1., 2., 3.], [4., 1., 6.],[ 7., 8., 9.]])
ainv = inv(a)
print(a)
print(ainv)
|
http://rosettacode.org/wiki/General_FizzBuzz
|
General FizzBuzz
|
Task
Write a generalized version of FizzBuzz that works for any list of factors, along with their words.
This is basically a "fizzbuzz" implementation where the user supplies the parameters.
The user will enter the max number, then they will enter the factors to be calculated along with the corresponding word to be printed.
For simplicity's sake, assume the user will input an integer as the max number and 3 factors, each with a word associated with them.
For example, given:
>20 #This is the maximum number, supplied by the user
>3 Fizz #The user now enters the starting factor (3) and the word they want associated with it (Fizz)
>5 Buzz #The user now enters the next factor (5) and the word they want associated with it (Buzz)
>7 Baxx #The user now enters the next factor (7) and the word they want associated with it (Baxx)
In other words: For this example, print the numbers 1 through 20, replacing every multiple of 3 with "Fizz", every multiple of 5 with "Buzz", and every multiple of 7 with "Baxx".
In the case where a number is a multiple of at least two factors, print each of the words associated with those factors in the order of least to greatest factor.
For instance, the number 15 is a multiple of both 3 and 5; print "FizzBuzz".
If the max number was 105 instead of 20, you would print "FizzBuzzBaxx" because it's a multiple of 3, 5, and 7.
Output:
1
2
Fizz
4
Buzz
Fizz
Baxx
8
Fizz
Buzz
11
Fizz
13
Baxx
FizzBuzz
16
17
Fizz
19
Buzz
|
#PARI.2FGP
|
PARI/GP
|
fizz(n,v[..])=
{
v=vecsort(v,1);
for(k=1,n,
my(t);
for(i=1,#v,
if(k%v[i][1]==0,
print1(v[i][2]);
t=1
)
);
print(if(t,"",k))
);
}
fizz(20,[3,"Fizz"],[5,"Buzz"],[7,"Baxx"])
|
http://rosettacode.org/wiki/Generate_lower_case_ASCII_alphabet
|
Generate lower case ASCII alphabet
|
Task
Generate an array, list, lazy sequence, or even an indexable string of all the lower case ASCII characters, from a to z. If the standard library contains such a sequence, show how to access it, but don't fail to show how to generate a similar sequence.
For this basic task use a reliable style of coding, a style fit for a very large program, and use strong typing if available. It's bug prone to enumerate all the lowercase characters manually in the code.
During code review it's not immediate obvious to spot the bug in a Tcl line like this contained in a page of code:
set alpha {a b c d e f g h i j k m n o p q r s t u v w x y z}
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
|
#Free_Pascal
|
Free Pascal
|
program lowerCaseAscii(input, output, stdErr);
const
alphabet = ['a'..'z'];
begin
end.
|
http://rosettacode.org/wiki/Generate_lower_case_ASCII_alphabet
|
Generate lower case ASCII alphabet
|
Task
Generate an array, list, lazy sequence, or even an indexable string of all the lower case ASCII characters, from a to z. If the standard library contains such a sequence, show how to access it, but don't fail to show how to generate a similar sequence.
For this basic task use a reliable style of coding, a style fit for a very large program, and use strong typing if available. It's bug prone to enumerate all the lowercase characters manually in the code.
During code review it's not immediate obvious to spot the bug in a Tcl line like this contained in a page of code:
set alpha {a b c d e f g h i j k m n o p q r s t u v w x y z}
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
|
#Frink
|
Frink
|
map["char", char["a"] to char["z"]]
|
http://rosettacode.org/wiki/Hello_world/Text
|
Hello world/Text
|
Hello world/Text is part of Short Circuit's Console Program Basics selection.
Task
Display the string Hello world! on a text console.
Related tasks
Hello world/Graphical
Hello world/Line Printer
Hello world/Newbie
Hello world/Newline omission
Hello world/Standard error
Hello world/Web server
|
#PARI.2FGP
|
PARI/GP
|
print("Hello world!")
|
http://rosettacode.org/wiki/Generator/Exponential
|
Generator/Exponential
|
A generator is an executable entity (like a function or procedure) that contains code that yields a sequence of values, one at a time, so that each time you call the generator, the next value in the sequence is provided.
Generators are often built on top of coroutines or objects so that the internal state of the object is handled “naturally”.
Generators are often used in situations where a sequence is potentially infinite, and where it is possible to construct the next value of the sequence with only minimal state.
Task
Create a function that returns a generation of the m'th powers of the positive integers starting from zero, in order, and without obvious or simple upper limit. (Any upper limit to the generator should not be stated in the source but should be down to factors such as the languages natural integer size limit or computational time/size).
Use it to create a generator of:
Squares.
Cubes.
Create a new generator that filters all cubes from the generator of squares.
Drop the first 20 values from this last generator of filtered results, and then show the next 10 values.
Note that this task requires the use of generators in the calculation of the result.
Also see
Generator
|
#Perl
|
Perl
|
# gen_pow($m) creates and returns an anonymous subroutine that will
# generate and return the powers 0**m, 1**m, 2**m, ...
sub gen_pow {
my $m = shift;
my $e = 0;
return sub { return $e++ ** $m; };
}
# gen_filter($g1, $g2) generates everything returned from $g1 that
# is not also returned from $g2. Both $g1 and $g2 must be references
# to subroutines that generate numbers in increasing order. gen_filter
# creates and returns an anonymous subroutine.
sub gen_filter {
my($g1, $g2) = @_;
my $v1;
my $v2 = $g2->();
return sub {
for (;;) {
$v1 = $g1->();
$v2 = $g2->() while $v1 > $v2;
return $v1 unless $v1 == $v2;
}
};
}
# Create generators.
my $squares = gen_pow(2);
my $cubes = gen_pow(3);
my $squares_without_cubes = gen_filter($squares, $cubes);
# Drop 20 values.
$squares_without_cubes->() for (1..20);
# Print 10 values.
my @answer;
push @answer, $squares_without_cubes->() for (1..10);
print "[", join(", ", @answer), "]\n";
|
http://rosettacode.org/wiki/Generate_Chess960_starting_position
|
Generate Chess960 starting position
|
Chess960 is a variant of chess created by world champion Bobby Fischer. Unlike other variants of the game, Chess960 does not require a different material, but instead relies on a random initial position, with a few constraints:
as in the standard chess game, all eight white pawns must be placed on the second rank.
White pieces must stand on the first rank as in the standard game, in random column order but with the two following constraints:
the bishops must be placed on opposite color squares (i.e. they must be an odd number of spaces apart or there must be an even number of spaces between them)
the King must be between two rooks (with any number of other pieces between them all)
Black pawns and pieces must be placed respectively on the seventh and eighth ranks, mirroring the white pawns and pieces, just as in the standard game. (That is, their positions are not independently randomized.)
With those constraints there are 960 possible starting positions, thus the name of the variant.
Task
The purpose of this task is to write a program that can randomly generate any one of the 960 Chess960 initial positions. You will show the result as the first rank displayed with Chess symbols in Unicode: ♔♕♖♗♘ or with the letters King Queen Rook Bishop kNight.
|
#Seed7
|
Seed7
|
$ include "seed7_05.s7i";
const proc: main is func
local
var string: start is "RKR";
var char: piece is ' ';
var integer: pos is 0;
begin
for piece range "QNN" do
pos := rand(1, succ(length(start)));
start := start[.. pred(pos)] & str(piece) & start[pos ..];
end for;
pos := rand(1, succ(length(start)));
start := start[.. pred(pos)] & "B" & start[pos ..];
pos := succ(pos) + 2 * rand(0, (length(start) - pos) div 2);
start := start[.. pred(pos)] & "B" & start[pos ..];
writeln(start);
end func;
|
http://rosettacode.org/wiki/Generate_Chess960_starting_position
|
Generate Chess960 starting position
|
Chess960 is a variant of chess created by world champion Bobby Fischer. Unlike other variants of the game, Chess960 does not require a different material, but instead relies on a random initial position, with a few constraints:
as in the standard chess game, all eight white pawns must be placed on the second rank.
White pieces must stand on the first rank as in the standard game, in random column order but with the two following constraints:
the bishops must be placed on opposite color squares (i.e. they must be an odd number of spaces apart or there must be an even number of spaces between them)
the King must be between two rooks (with any number of other pieces between them all)
Black pawns and pieces must be placed respectively on the seventh and eighth ranks, mirroring the white pawns and pieces, just as in the standard game. (That is, their positions are not independently randomized.)
With those constraints there are 960 possible starting positions, thus the name of the variant.
Task
The purpose of this task is to write a program that can randomly generate any one of the 960 Chess960 initial positions. You will show the result as the first rank displayed with Chess symbols in Unicode: ♔♕♖♗♘ or with the letters King Queen Rook Bishop kNight.
|
#Sidef
|
Sidef
|
func is_valid_960 (backrank) {
var king = backrank.index('♚')
var (rook1, rook2) = backrank.indices_of('♜')...
king.is_between(rook1, rook2) || return false
var (bishop1, bishop2) = backrank.indices_of('♝')...
bishop1+bishop2 -> is_odd
}
func random_960_position(pieces = <♛ ♚ ♜ ♜ ♝ ♝ ♞ ♞>) {
pieces.shuffle.permutations {|*a|
return a if is_valid_960(a)
}
}
say random_960_position().join(' ')
|
http://rosettacode.org/wiki/Function_composition
|
Function composition
|
Task
Create a function, compose, whose two arguments f and g, are both functions with one argument.
The result of compose is to be a function of one argument, (lets call the argument x), which works like applying function f to the result of applying function g to x.
Example
compose(f, g) (x) = f(g(x))
Reference: Function composition
Hint: In some languages, implementing compose correctly requires creating a closure.
|
#C
|
C
|
#include <stdlib.h>
/* generic interface for functors from double to double */
typedef struct double_to_double {
double (*fn)(struct double_to_double *, double);
} double_to_double;
#define CALL(f, x) f->fn(f, x)
/* functor returned by compose */
typedef struct compose_functor {
double (*fn)(struct compose_functor *, double);
double_to_double *f;
double_to_double *g;
} compose_functor;
/* function to be used in "fn" in preceding functor */
double compose_call(compose_functor *this, double x) {
return CALL(this->f, CALL(this->g, x));
}
/* returns functor that is the composition of functors
f & g. caller is responsible for deallocating memory */
double_to_double *compose(double_to_double *f,
double_to_double *g) {
compose_functor *result = malloc(sizeof(compose_functor));
result->fn = &compose_call;
result->f = f;
result->g = g;
return (double_to_double *)result;
}
#include <math.h>
/* we can make functors for sin and asin by using
the following as "fn" in a functor */
double sin_call(double_to_double *this, double x) {
return sin(x);
}
double asin_call(double_to_double *this, double x) {
return asin(x);
}
#include <stdio.h>
int main() {
double_to_double *my_sin = malloc(sizeof(double_to_double));
my_sin->fn = &sin_call;
double_to_double *my_asin = malloc(sizeof(double_to_double));
my_asin->fn = &asin_call;
double_to_double *sin_asin = compose(my_sin, my_asin);
printf("%f\n", CALL(sin_asin, 0.5)); /* prints "0.500000" */
free(sin_asin);
free(my_sin);
free(my_asin);
return 0;
}
|
http://rosettacode.org/wiki/Fractal_tree
|
Fractal tree
|
Generate and draw a fractal tree.
Draw the trunk
At the end of the trunk, split by some angle and draw two branches
Repeat at the end of each branch until a sufficient level of branching is reached
Related tasks
Pythagoras Tree
|
#C.2B.2B
|
C++
|
#include <windows.h>
#include <string>
#include <math.h>
//--------------------------------------------------------------------------------------------------
using namespace std;
//--------------------------------------------------------------------------------------------------
const float PI = 3.1415926536f;
//--------------------------------------------------------------------------------------------------
class myBitmap
{
public:
myBitmap() : pen( NULL ) {}
~myBitmap()
{
DeleteObject( pen );
DeleteDC( hdc );
DeleteObject( bmp );
}
bool create( int w, int h )
{
BITMAPINFO bi;
void *pBits;
ZeroMemory( &bi, sizeof( bi ) );
bi.bmiHeader.biSize = sizeof( bi.bmiHeader );
bi.bmiHeader.biBitCount = sizeof( DWORD ) * 8;
bi.bmiHeader.biCompression = BI_RGB;
bi.bmiHeader.biPlanes = 1;
bi.bmiHeader.biWidth = w;
bi.bmiHeader.biHeight = -h;
HDC dc = GetDC( GetConsoleWindow() );
bmp = CreateDIBSection( dc, &bi, DIB_RGB_COLORS, &pBits, NULL, 0 );
if( !bmp ) return false;
hdc = CreateCompatibleDC( dc );
SelectObject( hdc, bmp );
ReleaseDC( GetConsoleWindow(), dc );
width = w; height = h;
return true;
}
void setPenColor( DWORD clr )
{
if( pen ) DeleteObject( pen );
pen = CreatePen( PS_SOLID, 1, clr );
SelectObject( hdc, pen );
}
void saveBitmap( string path )
{
BITMAPFILEHEADER fileheader;
BITMAPINFO infoheader;
BITMAP bitmap;
DWORD* dwpBits;
DWORD wb;
HANDLE file;
GetObject( bmp, sizeof( bitmap ), &bitmap );
dwpBits = new DWORD[bitmap.bmWidth * bitmap.bmHeight];
ZeroMemory( dwpBits, bitmap.bmWidth * bitmap.bmHeight * sizeof( DWORD ) );
ZeroMemory( &infoheader, sizeof( BITMAPINFO ) );
ZeroMemory( &fileheader, sizeof( BITMAPFILEHEADER ) );
infoheader.bmiHeader.biBitCount = sizeof( DWORD ) * 8;
infoheader.bmiHeader.biCompression = BI_RGB;
infoheader.bmiHeader.biPlanes = 1;
infoheader.bmiHeader.biSize = sizeof( infoheader.bmiHeader );
infoheader.bmiHeader.biHeight = bitmap.bmHeight;
infoheader.bmiHeader.biWidth = bitmap.bmWidth;
infoheader.bmiHeader.biSizeImage = bitmap.bmWidth * bitmap.bmHeight * sizeof( DWORD );
fileheader.bfType = 0x4D42;
fileheader.bfOffBits = sizeof( infoheader.bmiHeader ) + sizeof( BITMAPFILEHEADER );
fileheader.bfSize = fileheader.bfOffBits + infoheader.bmiHeader.biSizeImage;
GetDIBits( hdc, bmp, 0, height, ( LPVOID )dwpBits, &infoheader, DIB_RGB_COLORS );
file = CreateFile( path.c_str(), GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL );
WriteFile( file, &fileheader, sizeof( BITMAPFILEHEADER ), &wb, NULL );
WriteFile( file, &infoheader.bmiHeader, sizeof( infoheader.bmiHeader ), &wb, NULL );
WriteFile( file, dwpBits, bitmap.bmWidth * bitmap.bmHeight * 4, &wb, NULL );
CloseHandle( file );
delete [] dwpBits;
}
HDC getDC() { return hdc; }
int getWidth() { return width; }
int getHeight() { return height; }
private:
HBITMAP bmp;
HDC hdc;
HPEN pen;
int width, height;
};
//--------------------------------------------------------------------------------------------------
class vector2
{
public:
vector2() { x = y = 0; }
vector2( int a, int b ) { x = a; y = b; }
void set( int a, int b ) { x = a; y = b; }
void rotate( float angle_r )
{
float _x = static_cast<float>( x ),
_y = static_cast<float>( y ),
s = sinf( angle_r ),
c = cosf( angle_r ),
a = _x * c - _y * s,
b = _x * s + _y * c;
x = static_cast<int>( a );
y = static_cast<int>( b );
}
int x, y;
};
//--------------------------------------------------------------------------------------------------
class fractalTree
{
public:
fractalTree() { _ang = DegToRadian( 24.0f ); }
float DegToRadian( float degree ) { return degree * ( PI / 180.0f ); }
void create( myBitmap* bmp )
{
_bmp = bmp;
float line_len = 130.0f;
vector2 sp( _bmp->getWidth() / 2, _bmp->getHeight() - 1 );
MoveToEx( _bmp->getDC(), sp.x, sp.y, NULL );
sp.y -= static_cast<int>( line_len );
LineTo( _bmp->getDC(), sp.x, sp.y);
drawRL( &sp, line_len, 0, true );
drawRL( &sp, line_len, 0, false );
}
private:
void drawRL( vector2* sp, float line_len, float a, bool rg )
{
line_len *= .75f;
if( line_len < 2.0f ) return;
MoveToEx( _bmp->getDC(), sp->x, sp->y, NULL );
vector2 r( 0, static_cast<int>( line_len ) );
if( rg ) a -= _ang;
else a += _ang;
r.rotate( a );
r.x += sp->x; r.y = sp->y - r.y;
LineTo( _bmp->getDC(), r.x, r.y );
drawRL( &r, line_len, a, true );
drawRL( &r, line_len, a, false );
}
myBitmap* _bmp;
float _ang;
};
//--------------------------------------------------------------------------------------------------
int main( int argc, char* argv[] )
{
ShowWindow( GetConsoleWindow(), SW_MAXIMIZE );
myBitmap bmp;
bmp.create( 640, 512 );
bmp.setPenColor( RGB( 255, 255, 0 ) );
fractalTree tree;
tree.create( &bmp );
BitBlt( GetDC( GetConsoleWindow() ), 0, 20, 648, 512, bmp.getDC(), 0, 0, SRCCOPY );
bmp.saveBitmap( "f://rc//fracTree.bmp" );
system( "pause" );
return 0;
}
//--------------------------------------------------------------------------------------------------
|
http://rosettacode.org/wiki/Fraction_reduction
|
Fraction reduction
|
There is a fine line between numerator and denominator. ─── anonymous
A method to "reduce" some reducible fractions is to cross out a digit from the
numerator and the denominator. An example is:
16 16
──── and then (simply) cross─out the sixes: ────
64 64
resulting in:
1
───
4
Naturally, this "method" of reduction must reduce to the proper value (shown as a fraction).
This "method" is also known as anomalous cancellation and also accidental cancellation.
(Of course, this "method" shouldn't be taught to impressionable or gullible minds.) 😇
Task
Find and show some fractions that can be reduced by the above "method".
show 2-digit fractions found (like the example shown above)
show 3-digit fractions
show 4-digit fractions
show 5-digit fractions (and higher) (optional)
show each (above) n-digit fractions separately from other different n-sized fractions, don't mix different "sizes" together
for each "size" fraction, only show a dozen examples (the 1st twelve found)
(it's recognized that not every programming solution will have the same generation algorithm)
for each "size" fraction:
show a count of how many reducible fractions were found. The example (above) is size 2
show a count of which digits were crossed out (one line for each different digit)
for each "size" fraction, show a count of how many were found. The example (above) is size 2
show each n-digit example (to be shown on one line):
show each n-digit fraction
show each reduced n-digit fraction
show what digit was crossed out for the numerator and the denominator
Task requirements/restrictions
only proper fractions and their reductions (the result) are to be used (no vulgar fractions)
only positive fractions are to be used (no negative signs anywhere)
only base ten integers are to be used for the numerator and denominator
no zeros (decimal digit) can be used within the numerator or the denominator
the numerator and denominator should be composed of the same number of digits
no digit can be repeated in the numerator
no digit can be repeated in the denominator
(naturally) there should be a shared decimal digit in the numerator and the denominator
fractions can be shown as 16/64 (for example)
Show all output here, on this page.
Somewhat related task
Farey sequence (It concerns fractions.)
References
Wikipedia entry: proper and improper fractions.
Wikipedia entry: anomalous cancellation and/or accidental cancellation.
|
#Ada
|
Ada
|
with Ada.Integer_Text_IO; use Ada.Integer_Text_IO;
with Ada.Text_IO; use Ada.Text_IO;
procedure Fraction_Reduction is
type Int_Array is array (Natural range <>) of Integer;
function indexOf(haystack : Int_Array; needle : Integer) return Integer is
idx : Integer := 0;
begin
for straw of haystack loop
if straw = needle then
return idx;
else
idx := idx + 1;
end if;
end loop;
return -1;
end IndexOf;
function getDigits(n, le : in Integer;
digit_array : in out Int_Array) return Boolean is
n_local : Integer := n;
le_local : Integer := le;
r : Integer;
begin
while n_local > 0 loop
r := n_local mod 10;
if r = 0 or indexOf(digit_array, r) >= 0 then
return False;
end if;
le_local := le_local - 1;
digit_array(le_local) := r;
n_local := n_local / 10;
end loop;
return True;
end getDigits;
function removeDigit(digit_array : Int_Array;
le, idx : Integer) return Integer is
sum : Integer := 0;
pow : Integer := 10 ** (le - 2);
begin
for i in 0 .. le - 1 loop
if i /= idx then
sum := sum + digit_array(i) * pow;
pow := pow / 10;
end if;
end loop;
return sum;
end removeDigit;
lims : constant array (0 .. 3) of Int_Array (0 .. 1) :=
((12, 97), (123, 986), (1234, 9875), (12345, 98764));
count : Int_Array (0 .. 4) := (others => 0);
omitted : array (0 .. 4) of Int_Array (0 .. 9) :=
(others => (others => 0));
begin
Ada.Integer_Text_IO.Default_Width := 0;
for i in lims'Range loop
declare
nDigits, dDigits : Int_Array (0 .. i + 1);
digit, dix, rn, rd : Integer;
begin
for n in lims(i)(0) .. lims(i)(1) loop
nDigits := (others => 0);
if getDigits(n, i + 2, nDigits) then
for d in n + 1 .. lims(i)(1) + 1 loop
dDigits := (others => 0);
if getDigits(d, i + 2, dDigits) then
for nix in nDigits'Range loop
digit := nDigits(nix);
dix := indexOf(dDigits, digit);
if dix >= 0 then
rn := removeDigit(nDigits, i + 2, nix);
rd := removeDigit(dDigits, i + 2, dix);
-- 'n/d = rn/rd' is same as 'n*rd = rn*d'
if n*rd = rn*d then
count(i) := count(i) + 1;
omitted(i)(digit) :=
omitted(i)(digit) + 1;
if count(i) <= 12 then
Put (n);
Put ("/");
Put (d);
Put (" = ");
Put (rn);
Put ("/");
Put (rd);
Put (" by omitting ");
Put (digit);
Put_Line ("'s");
end if;
end if;
end if;
end loop;
end if;
end loop;
end if;
end loop;
end;
New_Line;
end loop;
for i in 2 .. 5 loop
Put ("There are ");
Put (count(i - 2));
Put (" ");
Put (i);
Put_Line ("-digit fractions of which:");
for j in 1 .. 9 loop
if omitted(i - 2)(j) /= 0 then
Put (omitted(i - 2)(j), Width => 6);
Put (" have ");
Put (j);
Put_Line ("'s omitted");
end if;
end loop;
New_Line;
end loop;
end Fraction_Reduction;
|
http://rosettacode.org/wiki/Fractran
|
Fractran
|
FRACTRAN is a Turing-complete esoteric programming language invented by the mathematician John Horton Conway.
A FRACTRAN program is an ordered list of positive fractions
P
=
(
f
1
,
f
2
,
…
,
f
m
)
{\displaystyle P=(f_{1},f_{2},\ldots ,f_{m})}
, together with an initial positive integer input
n
{\displaystyle n}
.
The program is run by updating the integer
n
{\displaystyle n}
as follows:
for the first fraction,
f
i
{\displaystyle f_{i}}
, in the list for which
n
f
i
{\displaystyle nf_{i}}
is an integer, replace
n
{\displaystyle n}
with
n
f
i
{\displaystyle nf_{i}}
;
repeat this rule until no fraction in the list produces an integer when multiplied by
n
{\displaystyle n}
, then halt.
Conway gave a program for primes in FRACTRAN:
17
/
91
{\displaystyle 17/91}
,
78
/
85
{\displaystyle 78/85}
,
19
/
51
{\displaystyle 19/51}
,
23
/
38
{\displaystyle 23/38}
,
29
/
33
{\displaystyle 29/33}
,
77
/
29
{\displaystyle 77/29}
,
95
/
23
{\displaystyle 95/23}
,
77
/
19
{\displaystyle 77/19}
,
1
/
17
{\displaystyle 1/17}
,
11
/
13
{\displaystyle 11/13}
,
13
/
11
{\displaystyle 13/11}
,
15
/
14
{\displaystyle 15/14}
,
15
/
2
{\displaystyle 15/2}
,
55
/
1
{\displaystyle 55/1}
Starting with
n
=
2
{\displaystyle n=2}
, this FRACTRAN program will change
n
{\displaystyle n}
to
15
=
2
×
(
15
/
2
)
{\displaystyle 15=2\times (15/2)}
, then
825
=
15
×
(
55
/
1
)
{\displaystyle 825=15\times (55/1)}
, generating the following sequence of integers:
2
{\displaystyle 2}
,
15
{\displaystyle 15}
,
825
{\displaystyle 825}
,
725
{\displaystyle 725}
,
1925
{\displaystyle 1925}
,
2275
{\displaystyle 2275}
,
425
{\displaystyle 425}
,
390
{\displaystyle 390}
,
330
{\displaystyle 330}
,
290
{\displaystyle 290}
,
770
{\displaystyle 770}
,
…
{\displaystyle \ldots }
After 2, this sequence contains the following powers of 2:
2
2
=
4
{\displaystyle 2^{2}=4}
,
2
3
=
8
{\displaystyle 2^{3}=8}
,
2
5
=
32
{\displaystyle 2^{5}=32}
,
2
7
=
128
{\displaystyle 2^{7}=128}
,
2
11
=
2048
{\displaystyle 2^{11}=2048}
,
2
13
=
8192
{\displaystyle 2^{13}=8192}
,
2
17
=
131072
{\displaystyle 2^{17}=131072}
,
2
19
=
524288
{\displaystyle 2^{19}=524288}
,
…
{\displaystyle \ldots }
which are the prime powers of 2.
Task
Write a program that reads a list of fractions in a natural format from the keyboard or from a string,
to parse it into a sequence of fractions (i.e. two integers),
and runs the FRACTRAN starting from a provided integer, writing the result at each step.
It is also required that the number of steps is limited (by a parameter easy to find).
Extra credit
Use this program to derive the first 20 or so prime numbers.
See also
For more on how to program FRACTRAN as a universal programming language, see:
J. H. Conway (1987). Fractran: A Simple Universal Programming Language for Arithmetic. In: Open Problems in Communication and Computation, pages 4–26. Springer.
J. H. Conway (2010). "FRACTRAN: A simple universal programming language for arithmetic". In Jeffrey C. Lagarias. The Ultimate Challenge: the 3x+1 problem. American Mathematical Society. pp. 249–264. ISBN 978-0-8218-4940-8. Zbl 1216.68068.
Number Pathology: Fractran by Mark C. Chu-Carroll; October 27, 2006.
|
#Batch_File
|
Batch File
|
@echo off
setlocal enabledelayedexpansion
::Set the inputs
set "code=17/91 78/85 19/51 23/38 29/33 77/29 95/23 77/19 1/17 11/13 13/11 15/14 15/2 55/1"
set "n=2"
::Basic validation of code
for %%. in (!code!) do (
echo.%%.|findstr /r /c:"^[0-9][0-9]*/[1-9][0-9]*$">nul||goto error_code
)
::Validate the input
set /a "tst=1*!n!" 2>nul
if !tst! lss 0 goto error_input
if !tst! equ 0 (if not "!n!"=="0" (goto error_input))
::Set the limit outputs
set limit=20
::Execute the code
echo.Input:
echo. !n!
echo.Output:
for /l %%? in (1,1,!limit!) do (
set shouldwehalt=1
for %%A in (!code!) do (
for /f "tokens=1,2 delims=/" %%B in ("%%A") do (
set /a "tst=!n! %% %%C"
if !tst! equ 0 (
if !shouldwehalt! equ 1 (
set shouldwehalt=0
set /a "n=n*%%B/%%C"
echo. !n!
)
)
)
)
if !shouldwehalt! equ 1 goto halt
)
:halt
echo.
pause
exit /b 0
:error_code
echo.Syntax error in code.
echo.
pause
exit /b 1
:error_input
echo.Invalid input.
echo.
pause
exit /b 1
|
http://rosettacode.org/wiki/FTP
|
FTP
|
Task
Connect to a server, change directory, list its contents and download a file as binary using the FTP protocol. Use passive mode if available.
|
#Racket
|
Racket
|
#lang racket
(require net/ftp)
(let* ([server "kernel.org"]
[remote-dir "/pub/linux/kernel/"]
[conn (ftp-establish-connection
server
21
"anonymous"
"")])
(ftp-cd conn remote-dir)
(map
(lambda (elem) (displayln (string-join elem "\t")))
(ftp-directory-list conn "."))
(ftp-download-file conn "." "README")
(ftp-close-connection conn))
|
http://rosettacode.org/wiki/FTP
|
FTP
|
Task
Connect to a server, change directory, list its contents and download a file as binary using the FTP protocol. Use passive mode if available.
|
#Raku
|
Raku
|
use Net::FTP;
my $host = 'speedtest.tele2.net';
my $user = 'anonymous';
my $password = '';
my $ftp = Net::FTP.new( host => $host, :passive );
$ftp.login( user => $user, pass => $password );
$ftp.cwd( 'upload' );
$ftp.cwd( '/' );
say $_<name> for $ftp.ls;
$ftp.get( '1KB.zip', :binary );
|
http://rosettacode.org/wiki/FTP
|
FTP
|
Task
Connect to a server, change directory, list its contents and download a file as binary using the FTP protocol. Use passive mode if available.
|
#REBOL
|
REBOL
|
system/schemes/ftp/passive: on
print read ftp://kernel.org/pub/linux/kernel/
write/binary %README read/binary ftp://kernel.org/pub/linux/kernel/README
|
http://rosettacode.org/wiki/Function_prototype
|
Function prototype
|
Some languages provide the facility to declare functions and subroutines through the use of function prototyping.
Task
Demonstrate the methods available for declaring prototypes within the language. The provided solutions should include:
An explanation of any placement restrictions for prototype declarations
A prototype declaration for a function that does not require arguments
A prototype declaration for a function that requires two arguments
A prototype declaration for a function that utilizes varargs
A prototype declaration for a function that utilizes optional arguments
A prototype declaration for a function that utilizes named parameters
Example of prototype declarations for subroutines or procedures (if these differ from functions)
An explanation and example of any special forms of prototyping not covered by the above
Languages that do not provide function prototyping facilities should be omitted from this task.
|
#REXX
|
REXX
|
define('multiply(a,b)') :(mul_end)
multiply multiply = a * b :(return)
mul_end
* Test
output = multiply(10.1,12.2)
output = multiply(10,12)
end
|
http://rosettacode.org/wiki/Function_prototype
|
Function prototype
|
Some languages provide the facility to declare functions and subroutines through the use of function prototyping.
Task
Demonstrate the methods available for declaring prototypes within the language. The provided solutions should include:
An explanation of any placement restrictions for prototype declarations
A prototype declaration for a function that does not require arguments
A prototype declaration for a function that requires two arguments
A prototype declaration for a function that utilizes varargs
A prototype declaration for a function that utilizes optional arguments
A prototype declaration for a function that utilizes named parameters
Example of prototype declarations for subroutines or procedures (if these differ from functions)
An explanation and example of any special forms of prototyping not covered by the above
Languages that do not provide function prototyping facilities should be omitted from this task.
|
#SNOBOL4
|
SNOBOL4
|
define('multiply(a,b)') :(mul_end)
multiply multiply = a * b :(return)
mul_end
* Test
output = multiply(10.1,12.2)
output = multiply(10,12)
end
|
http://rosettacode.org/wiki/Function_prototype
|
Function prototype
|
Some languages provide the facility to declare functions and subroutines through the use of function prototyping.
Task
Demonstrate the methods available for declaring prototypes within the language. The provided solutions should include:
An explanation of any placement restrictions for prototype declarations
A prototype declaration for a function that does not require arguments
A prototype declaration for a function that requires two arguments
A prototype declaration for a function that utilizes varargs
A prototype declaration for a function that utilizes optional arguments
A prototype declaration for a function that utilizes named parameters
Example of prototype declarations for subroutines or procedures (if these differ from functions)
An explanation and example of any special forms of prototyping not covered by the above
Languages that do not provide function prototyping facilities should be omitted from this task.
|
#Wren
|
Wren
|
var factorial // forward declaration
factorial = Fn.new { |n| (n <= 1) ? 1 : factorial.call(n-1) * n }
System.print(factorial.call(5))
|
http://rosettacode.org/wiki/Function_definition
|
Function definition
|
A function is a body of code that returns a value.
The value returned may depend on arguments provided to the function.
Task
Write a definition of a function called "multiply" that takes two arguments and returns their product.
(Argument types should be chosen so as not to distract from showing how functions are created and values returned).
Related task
Function prototype
|
#Ada
|
Ada
|
function Multiply (A, B : Float) return Float;
|
http://rosettacode.org/wiki/French_Republican_calendar
|
French Republican calendar
|
Write a program to convert dates between the Gregorian calendar and the French Republican calendar.
The year 1 of the Republican calendar began on 22 September 1792. There were twelve months (Vendémiaire, Brumaire, Frimaire, Nivôse, Pluviôse, Ventôse, Germinal, Floréal, Prairial, Messidor, Thermidor, and Fructidor) of 30 days each, followed by five intercalary days or Sansculottides (Fête de la vertu / Virtue Day, Fête du génie / Talent Day, Fête du travail / Labour Day, Fête de l'opinion / Opinion Day, and Fête des récompenses / Honours Day). In leap years (the years 3, 7, and 11) a sixth Sansculottide was added: Fête de la Révolution / Revolution Day.
As a minimum, your program should give correct results for dates in the range from 1 Vendémiaire 1 = 22 September 1792 to 10 Nivôse 14 = 31 December 1805 (the last day when the Republican calendar was officially in use). If you choose to accept later dates, be aware that there are several different methods (described on the Wikipedia page) about how to determine leap years after the year 14. You should indicate which method you are using. (Because of these different methods, correct programs may sometimes give different results for dates after 1805.)
Test your program by converting the following dates both from Gregorian to Republican and from Republican to Gregorian:
• 1 Vendémiaire 1 = 22 September 1792
• 1 Prairial 3 = 20 May 1795
• 27 Messidor 7 = 15 July 1799 (Rosetta Stone discovered)
• Fête de la Révolution 11 = 23 September 1803
• 10 Nivôse 14 = 31 December 1805
|
#Wren
|
Wren
|
import "/date" for Date
import "/seq" for Lst
import "/fmt" for Fmt
class FrenchRCDate {
/* uses the 'continuous method' for years after 1805 */
static isLeapYear(y) {
var yy = y + 1
return (yy % 4 == 0) && (yy % 100 != 0 || yy % 400 == 0)
}
static parse(frcDate) {
var splits = frcDate.trim().split(" ")
if (splits.count == 3) {
var month = Lst.indexOf(months, splits[1]) + 1
if (month < 1 || month > 13) Fiber.abort("Invalid month.")
var year = Num.fromString(splits[2])
if (year < 1) Fiber.abort("Invalid year.")
var monthLength = (month < 13) ? 30 : (isLeapYear(year) ? 6 : 5)
var day = Num.fromString(splits[0])
if (day < 1 || day > monthLength) Fiber.abort("Invalid day.")
return FrenchRCDate.new(year, month, day)
} else if (splits.count == 4 || splits.count == 5) {
var yearStr = splits[-1]
var year = Num.fromString(yearStr)
if (year < 1) Fiber.abort("Invalid year.")
var scDay = frcDate.trim()[0...-(yearStr.count + 1)]
var day = Lst.indexOf(intercal, scDay) + 1
var maxDay = isLeapYear(year) ? 6 : 5
if (day < 1 || day > maxDay) Fiber.abort("Invalid day.")
return FrenchRCDate.new(year, 13, day)
} else Fiber.abort("Invalid French Republican date.")
}
/* for convenience we treat 'Sansculottide' as an extra month with 5 or 6 days */
static months {
return ["Vendémiaire", "Brumaire", "Frimaire", "Nivôse", "Pluviôse", "Ventôse", "Germinal",
"Floréal", "Prairial", "Messidor", "Thermidor", "Fructidor", "Sansculottide"]
}
static intercal {
return ["Fête de la vertu", "Fête du génie", "Fête du travail",
"Fête de l'opinion", "Fête des récompenses", "Fête de la Révolution"]
}
static introductionDate { Date.new(1792, 9, 22) }
/* year = 1.. month = 1..13 day = 1..30 */
construct new(year, month, day) {
if (year <= 0 || month < 1 || month > 13) Fiber.abort("Invalid date.")
if (month < 13) {
if (day < 1 || day > 30) Fiber.abort("Invalid date.")
} else {
var leap = FrenchRCDate.isLeapYear(year)
if (leap && (day < 1 || day > 6)) Fiber.abort("Invalid date.")
if (!leap && (day < 1 || day > 5)) Fiber.abort("Invalid date.")
}
_year = year
_month = month
_day = day
}
static fromLocalDate(ldate) {
var daysDiff = (ldate - introductionDate).days + 1
if (daysDiff <= 0) Fiber.abort("Date can't be before 22 September 1792.")
var year = 1
var startDay = 1
while (true) {
var endDay = startDay + (isLeapYear(year) ? 365 : 364)
if (daysDiff >= startDay && daysDiff <= endDay) break
year = year + 1
startDay = endDay + 1
}
var remDays = daysDiff - startDay
var month = (remDays / 30).floor
var day = remDays - month * 30
return FrenchRCDate.new(year, month + 1, day + 1)
}
toString {
if (_month < 13) return "%(_day) %(FrenchRCDate.months[_month - 1]) %(_year)"
return "%(FrenchRCDate.intercal[_day - 1]) %(_year)"
}
toLocalDate {
var sumDays = 0
for (i in 1..._year) sumDays = sumDays + (FrenchRCDate.isLeapYear(i) ? 366 : 365)
var dayInYear = (_month - 1) * 30 + _day - 1
return FrenchRCDate.introductionDate.addDays(sumDays + dayInYear)
}
}
var fmt = "d| |mmmm| |yyyy"
var dates = [
"22 September 1792", "20 May 1795", "15 July 1799", "23 September 1803",
"31 December 1805", "18 March 1871", "25 August 1944", "19 September 2016",
"22 September 2017", "28 September 2017"
]
var frcDates = List.filled(dates.count, null)
var i = 0
for (date in dates) {
var thisDate = Date.parse(date, fmt)
var frcd = FrenchRCDate.fromLocalDate(thisDate)
frcDates[i] = frcd.toString
Fmt.print("$-25s => $s", date, frcd)
i = i + 1
}
// now process the other way around
System.print()
for (frcDate in frcDates) {
var thisDate = FrenchRCDate.parse(frcDate)
var lds = thisDate.toLocalDate.format(fmt)
Fmt.print("$-25s => $s", frcDate, lds)
}
|
http://rosettacode.org/wiki/Fusc_sequence
|
Fusc sequence
|
Definitions
The fusc integer sequence is defined as:
fusc(0) = 0
fusc(1) = 1
for n>1, the nth term is defined as:
if n is even; fusc(n) = fusc(n/2)
if n is odd; fusc(n) = fusc((n-1)/2) + fusc((n+1)/2)
Note that MathWorld's definition starts with unity, not zero. This task will be using the OEIS' version (above).
An observation
fusc(A) = fusc(B)
where A is some non-negative integer expressed in binary, and
where B is the binary value of A reversed.
Fusc numbers are also known as:
fusc function (named by Dijkstra, 1982)
Stern's Diatomic series (although it starts with unity, not zero)
Stern-Brocot sequence (although it starts with unity, not zero)
Task
show the first 61 fusc numbers (starting at zero) in a horizontal format.
show the fusc number (and its index) whose length is greater than any previous fusc number length.
(the length is the number of decimal digits when the fusc number is expressed in base ten.)
show all numbers with commas (if appropriate).
show all output here.
Related task
RosettaCode Stern-Brocot sequence
Also see
the MathWorld entry: Stern's Diatomic Series.
the OEIS entry: A2487.
|
#F.23
|
F#
|
// Generate the fusc sequence. Nigel Galloway: March 20th., 2019
let fG n=seq{for (n,g) in Seq.append n [1] |> Seq.pairwise do yield n; yield n+g}
let fusc=seq{yield 0; yield! Seq.unfold(fun n->Some(n,fG n))(seq[1])|>Seq.concat}|> Seq.mapi(fun n g->(n,g))
|
http://rosettacode.org/wiki/Function_frequency
|
Function frequency
|
Display - for a program or runtime environment (whatever suits the style of your language) - the top ten most frequently occurring functions (or also identifiers or tokens, if preferred).
This is a static analysis: The question is not how often each function is
actually executed at runtime, but how often it is used by the programmer.
Besides its practical usefulness, the intent of this task is to show how to do self-inspection within the language.
|
#Smalltalk
|
Smalltalk
|
bagOfCalls := Bag new.
Smalltalk allClassesDo:[:cls |
cls instAndClassMethodsDo:[:mthd |
bagOfCalls addAll:mthd messagesSent
].
].
(bagOfCalls sortedCounts to:10) do:[:assoc |
Stdout printCR: e'method {assoc value} is called {assoc key} times.'
].
|
http://rosettacode.org/wiki/Function_frequency
|
Function frequency
|
Display - for a program or runtime environment (whatever suits the style of your language) - the top ten most frequently occurring functions (or also identifiers or tokens, if preferred).
This is a static analysis: The question is not how often each function is
actually executed at runtime, but how often it is used by the programmer.
Besides its practical usefulness, the intent of this task is to show how to do self-inspection within the language.
|
#Tcl
|
Tcl
|
package require Tcl 8.6
proc examine {filename} {
global cmds
set RE "(?:^|\[\[\{\])\[\\w:.\]+"
set f [open $filename]
while {[gets $f line] >= 0} {
set line [string trim $line]
if {$line eq "" || [string match "#*" $line]} {
continue
}
foreach cmd [regexp -all -inline $RE $line] {
incr cmds([string trim $cmd "\{\["])
}
}
close $f
}
# Parse each file on the command line
foreach filename $argv {
examine $filename
}
# Get the command list in order of frequency
set cmdinfo [lsort -stride 2 -index 1 -integer -decreasing [array get cmds]]
# Print the top 10 (two list items per entry, so 0-19, not 0-9)
foreach {cmd count} [lrange $cmdinfo 0 19] {
puts [format "%-20s%d" $cmd $count]
}
|
http://rosettacode.org/wiki/Gamma_function
|
Gamma function
|
Task
Implement one algorithm (or more) to compute the Gamma (
Γ
{\displaystyle \Gamma }
) function (in the real field only).
If your language has the function as built-in or you know a library which has it, compare your implementation's results with the results of the built-in/library function.
The Gamma function can be defined as:
Γ
(
x
)
=
∫
0
∞
t
x
−
1
e
−
t
d
t
{\displaystyle \Gamma (x)=\displaystyle \int _{0}^{\infty }t^{x-1}e^{-t}dt}
This suggests a straightforward (but inefficient) way of computing the
Γ
{\displaystyle \Gamma }
through numerical integration.
Better suggested methods:
Lanczos approximation
Stirling's approximation
|
#D
|
D
|
import std.stdio, std.math, std.mathspecial;
real taylorGamma(in real x) pure nothrow @safe @nogc {
static immutable real[30] table = [
0x1p+0, 0x1.2788cfc6fb618f4cp-1,
-0x1.4fcf4026afa2dcecp-1, -0x1.5815e8fa27047c8cp-5,
0x1.5512320b43fbe5dep-3, -0x1.59af103c340927bep-5,
-0x1.3b4af28483e214e4p-7, 0x1.d919c527f60b195ap-8,
-0x1.317112ce3a2a7bd2p-10, -0x1.c364fe6f1563ce9cp-13,
0x1.0c8a78cd9f9d1a78p-13, -0x1.51ce8af47eabdfdcp-16,
-0x1.4fad41fc34fbb2p-20, 0x1.302509dbc0de2c82p-20,
-0x1.b9986666c225d1d4p-23, 0x1.a44b7ba22d628acap-28,
0x1.57bc3fc384333fb2p-28, -0x1.44b4cedca388f7c6p-30,
0x1.cae7675c18606c6p-34, 0x1.11d065bfaf06745ap-37,
-0x1.0423bac8ca3faaa4p-38, 0x1.1f20151323cd0392p-41,
-0x1.72cb88ea5ae6e778p-46, -0x1.815f72a05f16f348p-48,
0x1.6198491a83bccbep-50, -0x1.10613dde57a88bd6p-53,
0x1.5e3fee81de0e9c84p-60, 0x1.a0dc770fb8a499b6p-60,
-0x1.0f635344a29e9f8ep-62, 0x1.43d79a4b90ce8044p-66];
immutable real y = x - 1.0L;
real sm = table[$ - 1];
foreach_reverse (immutable an; table[0 .. $ - 1])
sm = sm * y + an;
return 1.0L / sm;
}
real lanczosGamma(real z) pure nothrow @safe @nogc {
// Coefficients used by the GNU Scientific Library.
// http://en.wikipedia.org/wiki/Lanczos_approximation
enum g = 7;
static immutable real[9] table =
[ 0.99999_99999_99809_93,
676.52036_81218_851,
-1259.13921_67224_028,
771.32342_87776_5313,
-176.61502_91621_4059,
12.50734_32786_86905,
-0.13857_10952_65720_12,
9.98436_95780_19571_6e-6,
1.50563_27351_49311_6e-7];
// Reflection formula.
if (z < 0.5L) {
return PI / (sin(PI * z) * lanczosGamma(1 - z));
} else {
z -= 1;
real x = table[0];
foreach (immutable i; 1 .. g + 2)
x += table[i] / (z + i);
immutable real t = z + g + 0.5L;
return sqrt(2 * PI) * t ^^ (z + 0.5L) * exp(-t) * x;
}
}
void main() {
foreach (immutable i; 1 .. 11) {
immutable real x = i / 3.0L;
writefln("%f: %20.19e %20.19e %20.19e", x,
x.taylorGamma, x.lanczosGamma, x.gamma);
}
}
|
http://rosettacode.org/wiki/Galton_box_animation
|
Galton box animation
|
Example of a Galton Box at the end of animation.
A Galton device Sir Francis Galton's device is also known as a bean machine, a Galton Board, or a quincunx.
Description of operation
In a Galton box, there are a set of pins arranged in a triangular pattern. A number of balls are dropped so that they fall in line with the top pin, deflecting to the left or the right of the pin. The ball continues to fall to the left or right of lower pins before arriving at one of the collection points between and to the sides of the bottom row of pins.
Eventually the balls are collected into bins at the bottom (as shown in the image), the ball column heights in the bins approximate a bell curve. Overlaying Pascal's triangle onto the pins shows the number of different paths that can be taken to get to each bin.
Task
Generate an animated simulation of a Galton device.
Task requirements
The box should have at least 5 pins on the bottom row.
A solution can use graphics or ASCII animation.
Provide a sample of the output/display such as a screenshot.
There can be one or more balls in flight at the same time.
If multiple balls are in flight, ensure they don't interfere with each other.
A solution should allow users to specify the number of balls, or it should run until full or a preset limit.
Optionally, display the number of balls.
|
#Lua
|
Lua
|
Bitmap.render = function(self)
for y = 1, self.height do
print(table.concat(self.pixels[y], " "))
end
end
-- globals (tweak here as desired)
math.randomseed(os.time())
local W, H, MIDX = 15, 40, 7
local bitmap = Bitmap(W, H)
local AIR, PIN, BALL, FLOOR = ".", "▲", "☻", "■"
local nballs, balls = 60, {}
local frame, showEveryFrame = 1, false
-- the game board:
bitmap:clear(AIR)
for row = 1, 7 do
for col = 0, row-1 do
bitmap:set(MIDX-row+col*2+1, 1+row*2, PIN)
end
end
for col = 0, W-1 do
bitmap:set(col, H-1, FLOOR)
end
-- ball class
Ball = {
new = function(self, x, y, bitmap)
local instance = setmetatable({ x=x, y=y, bitmap=bitmap, alive=true }, self)
return instance
end,
update = function(self)
if not self.alive then return end
self.bitmap:set(self.x, self.y, AIR)
local newx, newy = self.x, self.y+1
local below = self.bitmap:get(newx, newy)
if below==PIN then
newx = newx + (math.random(2)-1)*2-1
end
local there = self.bitmap:get(newx, newy)
if there==AIR then
self.x, self.y = newx, newy
else
self.alive = false
end
self.bitmap:set(self.x, self.y, BALL)
end,
}
Ball.__index = Ball
setmetatable(Ball, { __call = function (t, ...) return t:new(...) end })
-- simulation:
local function spawn()
if nballs > 0 then
balls[#balls+1] = Ball(MIDX, 0, bitmap)
nballs = nballs - 1
end
end
spawn()
while #balls > 0 do
if frame%2==0 then spawn() end
alive = {}
for _,ball in ipairs(balls) do
ball:update()
if ball.alive then alive[#alive+1]=ball end
end
balls = alive
if frame%50==0 or #alive==0 or showEveryFrame then
print("FRAME "..frame..":")
bitmap:render()
end
frame = frame + 1
end
|
http://rosettacode.org/wiki/Gapful_numbers
|
Gapful numbers
|
Numbers (positive integers expressed in base ten) that are (evenly) divisible by the number formed by the
first and last digit are known as gapful numbers.
Evenly divisible means divisible with no remainder.
All one─ and two─digit numbers have this property and are trivially excluded. Only
numbers ≥ 100 will be considered for this Rosetta Code task.
Example
187 is a gapful number because it is evenly divisible by the
number 17 which is formed by the first and last decimal digits
of 187.
About 7.46% of positive integers are gapful.
Task
Generate and show all sets of numbers (below) on one line (horizontally) with a title, here on this page
Show the first 30 gapful numbers
Show the first 15 gapful numbers ≥ 1,000,000
Show the first 10 gapful numbers ≥ 1,000,000,000
Related tasks
Harshad or Niven series.
palindromic gapful numbers.
largest number divisible by its digits.
Also see
The OEIS entry: A108343 gapful numbers.
numbersaplenty gapful numbers
|
#Kotlin
|
Kotlin
|
private fun commatize(n: Long): String {
val sb = StringBuilder(n.toString())
val le = sb.length
var i = le - 3
while (i >= 1) {
sb.insert(i, ',')
i -= 3
}
return sb.toString()
}
fun main() {
val starts = listOf(1e2.toLong(), 1e6.toLong(), 1e7.toLong(), 1e9.toLong(), 7123.toLong())
val counts = listOf(30, 15, 15, 10, 25)
for (i in starts.indices) {
var count = 0
var j = starts[i]
var pow: Long = 100
while (j >= pow * 10) {
pow *= 10
}
System.out.printf(
"First %d gapful numbers starting at %s:\n",
counts[i],
commatize(starts[i])
)
while (count < counts[i]) {
val fl = j / pow * 10 + j % 10
if (j % fl == 0L) {
System.out.printf("%d ", j)
count++
}
j++
if (j >= 10 * pow) {
pow *= 10
}
}
println('\n')
}
}
|
http://rosettacode.org/wiki/Gaussian_elimination
|
Gaussian elimination
|
Task
Solve Ax=b using Gaussian elimination then backwards substitution.
A being an n by n matrix.
Also, x and b are n by 1 vectors.
To improve accuracy, please use partial pivoting and scaling.
See also
the Wikipedia entry: Gaussian elimination
|
#Klong
|
Klong
|
elim::{[h m];h::*m::x@>*'x;
:[2>#x;x;(,h),0,:\.f({1_x}'{x-h**x%*h}'1_m)]}
subst::{[v];v::[];
{v::v,((*x)-/:[[]~v;[];v*x@1+!#v])%x@1+#v}'||'x;|v}
gauss::{subst(elim(x))}
|
http://rosettacode.org/wiki/Gauss-Jordan_matrix_inversion
|
Gauss-Jordan matrix inversion
|
Task
Invert matrix A using Gauss-Jordan method.
A being an n × n matrix.
|
#Racket
|
Racket
|
#lang racket
(require math/matrix
math/array)
(define (inverse M)
(define dim (square-matrix-size M))
(define MI (matrix-augment (list M (identity-matrix dim))))
(submatrix (matrix-row-echelon MI #t #t) (::) (:: dim #f)))
(define A (matrix [[1 2 3] [4 1 6] [7 8 9]]))
(inverse A)
(matrix-inverse A)
|
http://rosettacode.org/wiki/Gauss-Jordan_matrix_inversion
|
Gauss-Jordan matrix inversion
|
Task
Invert matrix A using Gauss-Jordan method.
A being an n × n matrix.
|
#Raku
|
Raku
|
sub gauss-jordan-invert (@m where &is-square) {
^@m .map: { @m[$_].append: identity(+@m)[$_] };
@m.&rref[*]»[+@m .. *];
}
sub is-square (@m) { so @m == all @m[*] }
sub identity ($n) { [ 1, |(0 xx $n-1) ], *.rotate(-1).Array ... *.tail }
# reduced row echelon form (from 'Gauss-Jordan elimination' task)
sub rref (@m) {
my ($lead, $rows, $cols) = 0, @m, @m[0];
for ^$rows -> $r {
$lead < $cols or return @m;
my $i = $r;
until @m[$i;$lead] {
++$i == $rows or next;
$i = $r;
++$lead == $cols and return @m;
}
@m[$i, $r] = @m[$r, $i] if $r != $i;
@m[$r] »/=» $ = @m[$r;$lead];
for ^$rows -> $n {
next if $n == $r;
@m[$n] »-=» @m[$r] »×» (@m[$n;$lead] // 0);
}
++$lead;
}
@m
}
sub rat-or-int ($num) {
return $num unless $num ~~ Rat|FatRat;
return $num.narrow if $num.narrow ~~ Int;
$num.nude.join: '/';
}
sub say_it ($message, @array) {
my $max;
@array.map: {$max max= max $_».&rat-or-int.comb(/\S+/)».chars};
say "\n$message";
$_».&rat-or-int.fmt(" %{$max}s").put for @array;
}
multi to-matrix ($str) { [$str.split(';').map(*.words.Array)] }
multi to-matrix (@array) { @array }
sub hilbert-matrix ($h) {
[ (1..$h).map( -> $n { [ ($n ..^ $n + $h).map: { (1/$_).FatRat } ] } ) ]
}
my @tests =
'1 2 3; 4 1 6; 7 8 9',
'2 -1 0; -1 2 -1; 0 -1 2',
'-1 -2 3 2; -4 -1 6 2; 7 -8 9 1; 1 -2 1 3',
'1 2 3 4; 5 6 7 8; 9 33 11 12; 13 14 15 17',
'3 1 8 9 6; 6 2 8 10 1; 5 7 2 10 3; 3 2 7 7 9; 3 5 6 1 1',
# Test with a Hilbert matrix
hilbert-matrix 10;
@tests.map: {
my @matrix = .&to-matrix;
say_it( " {'=' x 20} Original Matrix: {'=' x 20}", @matrix );
say_it( ' Gauss-Jordan Inverted:', my @invert = gauss-jordan-invert @matrix );
say_it( ' Re-inverted:', gauss-jordan-invert @invert».Array );
}
|
http://rosettacode.org/wiki/General_FizzBuzz
|
General FizzBuzz
|
Task
Write a generalized version of FizzBuzz that works for any list of factors, along with their words.
This is basically a "fizzbuzz" implementation where the user supplies the parameters.
The user will enter the max number, then they will enter the factors to be calculated along with the corresponding word to be printed.
For simplicity's sake, assume the user will input an integer as the max number and 3 factors, each with a word associated with them.
For example, given:
>20 #This is the maximum number, supplied by the user
>3 Fizz #The user now enters the starting factor (3) and the word they want associated with it (Fizz)
>5 Buzz #The user now enters the next factor (5) and the word they want associated with it (Buzz)
>7 Baxx #The user now enters the next factor (7) and the word they want associated with it (Baxx)
In other words: For this example, print the numbers 1 through 20, replacing every multiple of 3 with "Fizz", every multiple of 5 with "Buzz", and every multiple of 7 with "Baxx".
In the case where a number is a multiple of at least two factors, print each of the words associated with those factors in the order of least to greatest factor.
For instance, the number 15 is a multiple of both 3 and 5; print "FizzBuzz".
If the max number was 105 instead of 20, you would print "FizzBuzzBaxx" because it's a multiple of 3, 5, and 7.
Output:
1
2
Fizz
4
Buzz
Fizz
Baxx
8
Fizz
Buzz
11
Fizz
13
Baxx
FizzBuzz
16
17
Fizz
19
Buzz
|
#Perl
|
Perl
|
#!bin/usr/perl
use 5.020;
use strict;
use warnings;
#Get a max number from the user
say("Please enter the maximum possible multiple. ");
my $max = <STDIN>;
#Get the factors from the user
my @factors = ();
my $buffer;
say("Now enter the first factor and its associated word. Ex: 3 Fizz ");
chomp($buffer = <STDIN>);
push @factors, $buffer;
say("Now enter the second factor and its associated word. Ex: 5 Buzz ");
chomp($buffer = <STDIN>);
push @factors, $buffer;
say("Now enter the third factor and its associated word. Ex: 7 Baxx ");
chomp($buffer = <STDIN>);
push @factors, $buffer;
#Counting from 1 to max
for(my $i = 1; $i <= $max; $i++)
{
#Create a secondary buffer as well as set the original buffer to the current index
my $oBuffer;
$buffer = $i;
#Run through each element in our array
foreach my $element (@factors)
{
#Look for white space
$element =~ /\s/;
#If the int is a factor of max, append it to oBuffer as a string to be printed
if($i % substr($element, 0, @-) == 0)
{
$oBuffer = $oBuffer . substr($element, @+ + 1, length($element));
#This is essentially setting a flag saying that at least one element is a factor
$buffer = "";
}
}
#If there are any factors for that number, print their words. If not, print the number.
if(length($buffer) > 0)
{
print($buffer . "\n");
}
else
{
print($oBuffer . "\n");
}
}
|
http://rosettacode.org/wiki/Generate_lower_case_ASCII_alphabet
|
Generate lower case ASCII alphabet
|
Task
Generate an array, list, lazy sequence, or even an indexable string of all the lower case ASCII characters, from a to z. If the standard library contains such a sequence, show how to access it, but don't fail to show how to generate a similar sequence.
For this basic task use a reliable style of coding, a style fit for a very large program, and use strong typing if available. It's bug prone to enumerate all the lowercase characters manually in the code.
During code review it's not immediate obvious to spot the bug in a Tcl line like this contained in a page of code:
set alpha {a b c d e f g h i j k m n o p q r s t u v w x y z}
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
|
#Furor
|
Furor
|
#k 'a 'z ++ {|| {} print SPACE |} NL end
|
http://rosettacode.org/wiki/Generate_lower_case_ASCII_alphabet
|
Generate lower case ASCII alphabet
|
Task
Generate an array, list, lazy sequence, or even an indexable string of all the lower case ASCII characters, from a to z. If the standard library contains such a sequence, show how to access it, but don't fail to show how to generate a similar sequence.
For this basic task use a reliable style of coding, a style fit for a very large program, and use strong typing if available. It's bug prone to enumerate all the lowercase characters manually in the code.
During code review it's not immediate obvious to spot the bug in a Tcl line like this contained in a page of code:
set alpha {a b c d e f g h i j k m n o p q r s t u v w x y z}
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
|
#Gambas
|
Gambas
|
Public Sub Main()
Dim siCount As Short
For siCount = Asc("a") To Asc("z")
Print Chr(siCount);
Next
End
|
http://rosettacode.org/wiki/Hello_world/Text
|
Hello world/Text
|
Hello world/Text is part of Short Circuit's Console Program Basics selection.
Task
Display the string Hello world! on a text console.
Related tasks
Hello world/Graphical
Hello world/Line Printer
Hello world/Newbie
Hello world/Newline omission
Hello world/Standard error
Hello world/Web server
|
#Pascal
|
Pascal
|
program byeworld;
begin
writeln('Hello world!');
end.
|
http://rosettacode.org/wiki/Generator/Exponential
|
Generator/Exponential
|
A generator is an executable entity (like a function or procedure) that contains code that yields a sequence of values, one at a time, so that each time you call the generator, the next value in the sequence is provided.
Generators are often built on top of coroutines or objects so that the internal state of the object is handled “naturally”.
Generators are often used in situations where a sequence is potentially infinite, and where it is possible to construct the next value of the sequence with only minimal state.
Task
Create a function that returns a generation of the m'th powers of the positive integers starting from zero, in order, and without obvious or simple upper limit. (Any upper limit to the generator should not be stated in the source but should be down to factors such as the languages natural integer size limit or computational time/size).
Use it to create a generator of:
Squares.
Cubes.
Create a new generator that filters all cubes from the generator of squares.
Drop the first 20 values from this last generator of filtered results, and then show the next 10 values.
Note that this task requires the use of generators in the calculation of the result.
Also see
Generator
|
#Phix
|
Phix
|
--
-- demo\rosetta\Generator_Exponential.exw
-- ======================================
--
without js -- tasks
bool terminate = false
atom res
procedure powers(integer p)
integer i=0
while not terminate do
res = power(i,p)
task_suspend(task_self())
task_yield()
i += 1
end while
end procedure
constant squares = task_create(powers,{2}),
cubes = task_create(powers,{3})
atom square, cube
task_schedule(cubes,1)
task_yield()
cube = res
for i=1 to 30 do
while 1 do
task_schedule(squares,1)
task_yield()
square = res
while cube<square do
task_schedule(cubes,1)
task_yield()
cube = res
end while
if square!=cube then exit end if
end while
if i>20 then
?square
end if
end for
terminate = 1
{} = wait_key()
|
http://rosettacode.org/wiki/Generate_Chess960_starting_position
|
Generate Chess960 starting position
|
Chess960 is a variant of chess created by world champion Bobby Fischer. Unlike other variants of the game, Chess960 does not require a different material, but instead relies on a random initial position, with a few constraints:
as in the standard chess game, all eight white pawns must be placed on the second rank.
White pieces must stand on the first rank as in the standard game, in random column order but with the two following constraints:
the bishops must be placed on opposite color squares (i.e. they must be an odd number of spaces apart or there must be an even number of spaces between them)
the King must be between two rooks (with any number of other pieces between them all)
Black pawns and pieces must be placed respectively on the seventh and eighth ranks, mirroring the white pawns and pieces, just as in the standard game. (That is, their positions are not independently randomized.)
With those constraints there are 960 possible starting positions, thus the name of the variant.
Task
The purpose of this task is to write a program that can randomly generate any one of the 960 Chess960 initial positions. You will show the result as the first rank displayed with Chess symbols in Unicode: ♔♕♖♗♘ or with the letters King Queen Rook Bishop kNight.
|
#Swift
|
Swift
|
func isValid960Position(_ firstRank: String) -> Bool {
var rooksPlaced = 0
var bishopColor = -1
for (i, piece) in firstRank.enumerated() {
switch piece {
case "♚" where rooksPlaced != 1:
return false
case "♜":
rooksPlaced += 1
case "♝" where bishopColor == -1:
bishopColor = i & 1
case "♝" where bishopColor == i & 1:
return false
case _:
continue
}
}
return true
}
struct Chess960Counts {
var king = 0, queen = 0, rook = 0, bishop = 0, knight = 0
subscript(_ piece: String) -> Int {
get {
switch piece {
case "♚": return king
case "♛": return queen
case "♜": return rook
case "♝": return bishop
case "♞": return knight
case _: fatalError()
}
}
set {
switch piece {
case "♚": king = newValue
case "♛": queen = newValue
case "♜": rook = newValue
case "♝": bishop = newValue
case "♞": knight = newValue
case _: fatalError()
}
}
}
}
func get960Position() -> String {
var counts = Chess960Counts()
var bishopColor = -1 // 0 - white 1 - black
var output = ""
for i in 1...8 {
let validPieces = [
counts["♜"] == 1 && counts["♚"] == 0 ? "♚" : nil, // king
i == 1 || (counts["♛"] == 0) ? "♛" : nil, // queen
i == 1 || (counts["♜"] == 0 || counts["♜"] < 2 && counts["♚"] == 1) ? "♜" : nil, // rook
i == 1 || (counts["♝"] < 2 && bishopColor == -1 || bishopColor != i & 1) ? "♝" : nil, // bishop
i == 1 || (counts["♞"] < 2) ? "♞" : nil // knight
].lazy.compactMap({ $0 })
guard let chosenPiece = validPieces.randomElement() else {
// Need to swap last piece with a bishop
output.insert("♝", at: output.index(before: output.endIndex))
break
}
counts[chosenPiece] += 1
output += chosenPiece
if bishopColor == -1 && chosenPiece == "♝" {
bishopColor = i & 1
}
}
assert(isValid960Position(output), "invalid 960 position \(output)")
return output
}
var positions = Set<String>()
while positions.count != 960 {
positions.insert(get960Position())
}
print(positions.count, positions.randomElement()!)
|
http://rosettacode.org/wiki/Generate_Chess960_starting_position
|
Generate Chess960 starting position
|
Chess960 is a variant of chess created by world champion Bobby Fischer. Unlike other variants of the game, Chess960 does not require a different material, but instead relies on a random initial position, with a few constraints:
as in the standard chess game, all eight white pawns must be placed on the second rank.
White pieces must stand on the first rank as in the standard game, in random column order but with the two following constraints:
the bishops must be placed on opposite color squares (i.e. they must be an odd number of spaces apart or there must be an even number of spaces between them)
the King must be between two rooks (with any number of other pieces between them all)
Black pawns and pieces must be placed respectively on the seventh and eighth ranks, mirroring the white pawns and pieces, just as in the standard game. (That is, their positions are not independently randomized.)
With those constraints there are 960 possible starting positions, thus the name of the variant.
Task
The purpose of this task is to write a program that can randomly generate any one of the 960 Chess960 initial positions. You will show the result as the first rank displayed with Chess symbols in Unicode: ♔♕♖♗♘ or with the letters King Queen Rook Bishop kNight.
|
#Tcl
|
Tcl
|
package require struct::list
proc chess960 {} {
while true {
set pos [join [struct::list shuffle {N N B B R R Q K}] ""]
if {[regexp {R.*K.*R} $pos] && [regexp {B(..)*B} $pos]} {
return $pos
}
}
}
# A simple renderer
proc chessRender {position} {
string map {P ♙ N ♘ B ♗ R ♖ Q ♕ K ♔} $position
}
# Output multiple times just to show scope of positions
foreach - {1 2 3 4 5} {puts [chessRender [chess960]]}
|
http://rosettacode.org/wiki/Function_composition
|
Function composition
|
Task
Create a function, compose, whose two arguments f and g, are both functions with one argument.
The result of compose is to be a function of one argument, (lets call the argument x), which works like applying function f to the result of applying function g to x.
Example
compose(f, g) (x) = f(g(x))
Reference: Function composition
Hint: In some languages, implementing compose correctly requires creating a closure.
|
#C.23
|
C#
|
using System;
class Program
{
static void Main(string[] args)
{
Func<int, int> outfunc = Composer<int, int, int>.Compose(functA, functB);
Console.WriteLine(outfunc(5)); //Prints 100
}
static int functA(int i) { return i * 10; }
static int functB(int i) { return i + 5; }
class Composer<A, B, C>
{
public static Func<C, A> Compose(Func<B, A> a, Func<C, B> b)
{
return delegate(C i) { return a(b(i)); };
}
}
}
|
http://rosettacode.org/wiki/Fractal_tree
|
Fractal tree
|
Generate and draw a fractal tree.
Draw the trunk
At the end of the trunk, split by some angle and draw two branches
Repeat at the end of each branch until a sufficient level of branching is reached
Related tasks
Pythagoras Tree
|
#Ceylon
|
Ceylon
|
import javax.swing {
JFrame { exitOnClose }
}
import java.awt {
Color { white, black },
Graphics
}
import ceylon.numeric.float {
cos,
toRadians,
sin
}
shared void run() {
value fractalTree = object extends JFrame("fractal tree") {
background = black;
setBounds(100, 100, 800, 600);
resizable = false;
defaultCloseOperation = exitOnClose;
shared actual void paint(Graphics g) {
void drawTree(Integer x1, Integer y1, Float angle, Integer depth) {
if (depth <= 0) {
return;
}
value x2 = x1 + (cos(toRadians(angle)) * depth * 10.0).integer;
value y2 = y1 + (sin(toRadians(angle)) * depth * 10.0).integer;
g.drawLine(x1, y1, x2, y2);
drawTree(x2, y2, angle - 20, depth - 1);
drawTree(x2, y2, angle + 20, depth - 1);
}
g.color = white;
drawTree(400, 500, -90.0, 9);
}
};
fractalTree.visible = true;
}
|
http://rosettacode.org/wiki/Fractal_tree
|
Fractal tree
|
Generate and draw a fractal tree.
Draw the trunk
At the end of the trunk, split by some angle and draw two branches
Repeat at the end of each branch until a sufficient level of branching is reached
Related tasks
Pythagoras Tree
|
#Clojure
|
Clojure
|
(import '[java.awt Color Graphics]
'javax.swing.JFrame)
(defn deg-to-radian [deg] (* deg Math/PI 1/180))
(defn cos-deg [angle] (Math/cos (deg-to-radian angle)))
(defn sin-deg [angle] (Math/sin (deg-to-radian angle)))
(defn draw-tree [^Graphics g, x y angle depth]
(when (pos? depth)
(let [x2 (+ x (int (* depth 10 (cos-deg angle))))
y2 (+ y (int (* depth 10 (sin-deg angle))))]
(.drawLine g x y x2 y2)
(draw-tree g x2 y2 (- angle 20) (dec depth))
(recur g x2 y2 (+ angle 20) (dec depth)))))
(defn fractal-tree [depth]
(doto (proxy [JFrame] []
(paint [g]
(.setColor g Color/BLACK)
(draw-tree g 400 500 -90 depth)))
(.setBounds 100 100 800 600)
(.setResizable false)
(.setDefaultCloseOperation JFrame/DISPOSE_ON_CLOSE)
(.show)))
(fractal-tree 9)
|
http://rosettacode.org/wiki/Fraction_reduction
|
Fraction reduction
|
There is a fine line between numerator and denominator. ─── anonymous
A method to "reduce" some reducible fractions is to cross out a digit from the
numerator and the denominator. An example is:
16 16
──── and then (simply) cross─out the sixes: ────
64 64
resulting in:
1
───
4
Naturally, this "method" of reduction must reduce to the proper value (shown as a fraction).
This "method" is also known as anomalous cancellation and also accidental cancellation.
(Of course, this "method" shouldn't be taught to impressionable or gullible minds.) 😇
Task
Find and show some fractions that can be reduced by the above "method".
show 2-digit fractions found (like the example shown above)
show 3-digit fractions
show 4-digit fractions
show 5-digit fractions (and higher) (optional)
show each (above) n-digit fractions separately from other different n-sized fractions, don't mix different "sizes" together
for each "size" fraction, only show a dozen examples (the 1st twelve found)
(it's recognized that not every programming solution will have the same generation algorithm)
for each "size" fraction:
show a count of how many reducible fractions were found. The example (above) is size 2
show a count of which digits were crossed out (one line for each different digit)
for each "size" fraction, show a count of how many were found. The example (above) is size 2
show each n-digit example (to be shown on one line):
show each n-digit fraction
show each reduced n-digit fraction
show what digit was crossed out for the numerator and the denominator
Task requirements/restrictions
only proper fractions and their reductions (the result) are to be used (no vulgar fractions)
only positive fractions are to be used (no negative signs anywhere)
only base ten integers are to be used for the numerator and denominator
no zeros (decimal digit) can be used within the numerator or the denominator
the numerator and denominator should be composed of the same number of digits
no digit can be repeated in the numerator
no digit can be repeated in the denominator
(naturally) there should be a shared decimal digit in the numerator and the denominator
fractions can be shown as 16/64 (for example)
Show all output here, on this page.
Somewhat related task
Farey sequence (It concerns fractions.)
References
Wikipedia entry: proper and improper fractions.
Wikipedia entry: anomalous cancellation and/or accidental cancellation.
|
#C
|
C
|
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
typedef struct IntArray_t {
int *ptr;
size_t length;
} IntArray;
IntArray make(size_t size) {
IntArray temp;
temp.ptr = calloc(size, sizeof(int));
temp.length = size;
return temp;
}
void destroy(IntArray *ia) {
if (ia->ptr != NULL) {
free(ia->ptr);
ia->ptr = NULL;
ia->length = 0;
}
}
void zeroFill(IntArray dst) {
memset(dst.ptr, 0, dst.length * sizeof(int));
}
int indexOf(const int n, const IntArray ia) {
size_t i;
for (i = 0; i < ia.length; i++) {
if (ia.ptr[i] == n) {
return i;
}
}
return -1;
}
bool getDigits(int n, int le, IntArray digits) {
while (n > 0) {
int r = n % 10;
if (r == 0 || indexOf(r, digits) >= 0) {
return false;
}
le--;
digits.ptr[le] = r;
n /= 10;
}
return true;
}
int removeDigit(IntArray digits, size_t le, size_t idx) {
static const int POWS[] = { 1, 10, 100, 1000, 10000 };
int sum = 0;
int pow = POWS[le - 2];
size_t i;
for (i = 0; i < le; i++) {
if (i == idx) continue;
sum += digits.ptr[i] * pow;
pow /= 10;
}
return sum;
}
int main() {
int lims[4][2] = { { 12, 97 }, { 123, 986 }, { 1234, 9875 }, { 12345, 98764 } };
int count[5] = { 0 };
int omitted[5][10] = { {0} };
size_t upperBound = sizeof(lims) / sizeof(lims[0]);
size_t i;
for (i = 0; i < upperBound; i++) {
IntArray nDigits = make(i + 2);
IntArray dDigits = make(i + 2);
int n;
for (n = lims[i][0]; n <= lims[i][1]; n++) {
int d;
bool nOk;
zeroFill(nDigits);
nOk = getDigits(n, i + 2, nDigits);
if (!nOk) {
continue;
}
for (d = n + 1; d <= lims[i][1] + 1; d++) {
size_t nix;
bool dOk;
zeroFill(dDigits);
dOk = getDigits(d, i + 2, dDigits);
if (!dOk) {
continue;
}
for (nix = 0; nix < nDigits.length; nix++) {
int digit = nDigits.ptr[nix];
int dix = indexOf(digit, dDigits);
if (dix >= 0) {
int rn = removeDigit(nDigits, i + 2, nix);
int rd = removeDigit(dDigits, i + 2, dix);
if ((double)n / d == (double)rn / rd) {
count[i]++;
omitted[i][digit]++;
if (count[i] <= 12) {
printf("%d/%d = %d/%d by omitting %d's\n", n, d, rn, rd, digit);
}
}
}
}
}
}
printf("\n");
destroy(&nDigits);
destroy(&dDigits);
}
for (i = 2; i <= 5; i++) {
int j;
printf("There are %d %d-digit fractions of which:\n", count[i - 2], i);
for (j = 1; j <= 9; j++) {
if (omitted[i - 2][j] == 0) {
continue;
}
printf("%6d have %d's omitted\n", omitted[i - 2][j], j);
}
printf("\n");
}
return 0;
}
|
http://rosettacode.org/wiki/Fractran
|
Fractran
|
FRACTRAN is a Turing-complete esoteric programming language invented by the mathematician John Horton Conway.
A FRACTRAN program is an ordered list of positive fractions
P
=
(
f
1
,
f
2
,
…
,
f
m
)
{\displaystyle P=(f_{1},f_{2},\ldots ,f_{m})}
, together with an initial positive integer input
n
{\displaystyle n}
.
The program is run by updating the integer
n
{\displaystyle n}
as follows:
for the first fraction,
f
i
{\displaystyle f_{i}}
, in the list for which
n
f
i
{\displaystyle nf_{i}}
is an integer, replace
n
{\displaystyle n}
with
n
f
i
{\displaystyle nf_{i}}
;
repeat this rule until no fraction in the list produces an integer when multiplied by
n
{\displaystyle n}
, then halt.
Conway gave a program for primes in FRACTRAN:
17
/
91
{\displaystyle 17/91}
,
78
/
85
{\displaystyle 78/85}
,
19
/
51
{\displaystyle 19/51}
,
23
/
38
{\displaystyle 23/38}
,
29
/
33
{\displaystyle 29/33}
,
77
/
29
{\displaystyle 77/29}
,
95
/
23
{\displaystyle 95/23}
,
77
/
19
{\displaystyle 77/19}
,
1
/
17
{\displaystyle 1/17}
,
11
/
13
{\displaystyle 11/13}
,
13
/
11
{\displaystyle 13/11}
,
15
/
14
{\displaystyle 15/14}
,
15
/
2
{\displaystyle 15/2}
,
55
/
1
{\displaystyle 55/1}
Starting with
n
=
2
{\displaystyle n=2}
, this FRACTRAN program will change
n
{\displaystyle n}
to
15
=
2
×
(
15
/
2
)
{\displaystyle 15=2\times (15/2)}
, then
825
=
15
×
(
55
/
1
)
{\displaystyle 825=15\times (55/1)}
, generating the following sequence of integers:
2
{\displaystyle 2}
,
15
{\displaystyle 15}
,
825
{\displaystyle 825}
,
725
{\displaystyle 725}
,
1925
{\displaystyle 1925}
,
2275
{\displaystyle 2275}
,
425
{\displaystyle 425}
,
390
{\displaystyle 390}
,
330
{\displaystyle 330}
,
290
{\displaystyle 290}
,
770
{\displaystyle 770}
,
…
{\displaystyle \ldots }
After 2, this sequence contains the following powers of 2:
2
2
=
4
{\displaystyle 2^{2}=4}
,
2
3
=
8
{\displaystyle 2^{3}=8}
,
2
5
=
32
{\displaystyle 2^{5}=32}
,
2
7
=
128
{\displaystyle 2^{7}=128}
,
2
11
=
2048
{\displaystyle 2^{11}=2048}
,
2
13
=
8192
{\displaystyle 2^{13}=8192}
,
2
17
=
131072
{\displaystyle 2^{17}=131072}
,
2
19
=
524288
{\displaystyle 2^{19}=524288}
,
…
{\displaystyle \ldots }
which are the prime powers of 2.
Task
Write a program that reads a list of fractions in a natural format from the keyboard or from a string,
to parse it into a sequence of fractions (i.e. two integers),
and runs the FRACTRAN starting from a provided integer, writing the result at each step.
It is also required that the number of steps is limited (by a parameter easy to find).
Extra credit
Use this program to derive the first 20 or so prime numbers.
See also
For more on how to program FRACTRAN as a universal programming language, see:
J. H. Conway (1987). Fractran: A Simple Universal Programming Language for Arithmetic. In: Open Problems in Communication and Computation, pages 4–26. Springer.
J. H. Conway (2010). "FRACTRAN: A simple universal programming language for arithmetic". In Jeffrey C. Lagarias. The Ultimate Challenge: the 3x+1 problem. American Mathematical Society. pp. 249–264. ISBN 978-0-8218-4940-8. Zbl 1216.68068.
Number Pathology: Fractran by Mark C. Chu-Carroll; October 27, 2006.
|
#Befunge
|
Befunge
|
p0" :snoitcarF">:#,_>&00g5p~$&00g:v
v"Starting value: "_^#-*84~p6p00+1<
>:#,_&0" :snoitaretI">:#,_#@>>$&\:v
:$_\:10g5g*:10g6g%v1:\1$\$<|!:-1\.<
g0^<!:-1\p01+1g01$_10g6g/\^>\010p00
|
http://rosettacode.org/wiki/FTP
|
FTP
|
Task
Connect to a server, change directory, list its contents and download a file as binary using the FTP protocol. Use passive mode if available.
|
#Ruby
|
Ruby
|
require 'net/ftp'
Net::FTP.open('ftp.ed.ac.uk', "anonymous","[email protected]" ) do |ftp|
ftp.passive = true # default since Ruby 2.3
ftp.chdir('pub/courses')
puts ftp.list
ftp.getbinaryfile("make.notes.tar")
end
|
http://rosettacode.org/wiki/FTP
|
FTP
|
Task
Connect to a server, change directory, list its contents and download a file as binary using the FTP protocol. Use passive mode if available.
|
#Rust
|
Rust
|
use std::{error::Error, fs::File, io::copy};
use ftp::FtpStream;
fn main() -> Result<(), Box<dyn Error>> {
let mut ftp = FtpStream::connect("ftp.easynet.fr:21")?;
ftp.login("anonymous", "")?;
ftp.cwd("debian")?;
for file in ftp.list(None)? {
println!("{}", file);
}
let mut stream = ftp.get("README")?;
let mut file = File::create("README")?;
copy(&mut stream, &mut file)?;
Ok(())
}
|
http://rosettacode.org/wiki/FTP
|
FTP
|
Task
Connect to a server, change directory, list its contents and download a file as binary using the FTP protocol. Use passive mode if available.
|
#Scala
|
Scala
|
import java.io.{File, FileOutputStream, InputStream}
import org.apache.commons.net.ftp.{FTPClient, FTPFile, FTPReply}
import scala.util.{Failure, Try}
object FTPconn extends App {
val (server, pass) = ("ftp.ed.ac.uk", "[email protected]")
val (dir, filename, ftpClient) = ("/pub/cartonet/", "readme.txt", new FTPClient())
def canConnect(host: String): Boolean = {
ftpClient.connect(host)
val connectionWasEstablished = ftpClient.isConnected
ftpClient.disconnect()
connectionWasEstablished
}
def downloadFileStream(remote: String): InputStream = {
val stream: InputStream = ftpClient.retrieveFileStream(remote)
ftpClient.completePendingCommand()
stream
}
def uploadFile(remote: String, input: InputStream): Boolean = ftpClient.storeFile(remote, input)
if (Try {
def cwd(path: String): Boolean = ftpClient.changeWorkingDirectory(path)
def filesInCurrentDirectory: Seq[String] = listFiles().map(_.getName)
def listFiles(): List[FTPFile] = ftpClient.listFiles.toList
def downloadFile(remote: String): Boolean = {
val os = new FileOutputStream(new File(remote))
ftpClient.retrieveFile(remote, os)
}
def connectWithAuth(host: String,
password: String,
username: String = "anonymous",
port: Int = 21): Try[Boolean] = {
def connect(): Try[Unit] = Try {
try {
ftpClient.connect(host, port)
} catch {
case ex: Throwable =>
println(ex.getMessage)
Failure
}
ftpClient.enterLocalPassiveMode()
serverReply(ftpClient)
val replyCode = ftpClient.getReplyCode
if (!FTPReply.isPositiveCompletion(replyCode))
println("Failure. Server reply code: " + replyCode)
}
for {
connection <- connect()
login <- Try {
ftpClient.login(username, password)
}
} yield login
}
def serverReply(ftpClient: FTPClient): Unit =
for (reply <- ftpClient.getReplyStrings) println(reply)
connectWithAuth(server, pass)
cwd(dir)
listFiles().foreach(println)
downloadFile(filename)
serverReply(ftpClient)
ftpClient.logout
}.isFailure) println(s"Failure.")
}
|
http://rosettacode.org/wiki/Function_prototype
|
Function prototype
|
Some languages provide the facility to declare functions and subroutines through the use of function prototyping.
Task
Demonstrate the methods available for declaring prototypes within the language. The provided solutions should include:
An explanation of any placement restrictions for prototype declarations
A prototype declaration for a function that does not require arguments
A prototype declaration for a function that requires two arguments
A prototype declaration for a function that utilizes varargs
A prototype declaration for a function that utilizes optional arguments
A prototype declaration for a function that utilizes named parameters
Example of prototype declarations for subroutines or procedures (if these differ from functions)
An explanation and example of any special forms of prototyping not covered by the above
Languages that do not provide function prototyping facilities should be omitted from this task.
|
#zkl
|
zkl
|
fcn{"Hello World"} // no expected args
fcn(){"Hello World"} // ditto
fcn{vm.arglist}(1,2) // ask the VM for the passed in args -->L(1,2)
fcn f(a,b){a+b} // fcn(1,2,3) works just fine
fcn f(args){}(1,2,3) //args = 1
fcn(args){vm.arglist.sum()}(1,2,3) //-->6
fcn(a=1,b=2){vm.arglist}() //-->L(1,2)
fcn(a=1,b=2){vm.arglist}(5) //-->L(5,2)
fcn(a=1,b){vm.arglist}() //-->L(1), error if you try to use b
fcn(a,b=2){vm.arglist}(5) //-->L(5,2)
fcn(a,b=2,c){vm.arglist}(1) //-->L(1,2)
fcn(){vm.nthArg(1)}(5,6) //-->6
fcn{vm.numArgs}(1,2,3,4,5,6,7,8,9) //-->9
fcn{vm.argsMatch(...)} // a somewhat feeble attempt arg pattern matching based on type (vs value)
// you can do list assignment in the prototype:
fcn(a,[(b,c)],d){vm.arglist}(1,L(2,3,4),5) //-->L(1,L(2,3,4),5)
fcn(a,[(b,c)],d){"%s,%s,%s,%s".fmt(a,b,c,d)}(1,L(2,3,4),5) //-->1,2,3,5
// no type enforcement but you can give a hint to the compiler
fcn([Int]n){n.sin()} //--> syntax error as Ints don't do sin
|
http://rosettacode.org/wiki/Function_definition
|
Function definition
|
A function is a body of code that returns a value.
The value returned may depend on arguments provided to the function.
Task
Write a definition of a function called "multiply" that takes two arguments and returns their product.
(Argument types should be chosen so as not to distract from showing how functions are created and values returned).
Related task
Function prototype
|
#Aime
|
Aime
|
real
multiply(real a, real b)
{
return a * b;
}
|
http://rosettacode.org/wiki/Fusc_sequence
|
Fusc sequence
|
Definitions
The fusc integer sequence is defined as:
fusc(0) = 0
fusc(1) = 1
for n>1, the nth term is defined as:
if n is even; fusc(n) = fusc(n/2)
if n is odd; fusc(n) = fusc((n-1)/2) + fusc((n+1)/2)
Note that MathWorld's definition starts with unity, not zero. This task will be using the OEIS' version (above).
An observation
fusc(A) = fusc(B)
where A is some non-negative integer expressed in binary, and
where B is the binary value of A reversed.
Fusc numbers are also known as:
fusc function (named by Dijkstra, 1982)
Stern's Diatomic series (although it starts with unity, not zero)
Stern-Brocot sequence (although it starts with unity, not zero)
Task
show the first 61 fusc numbers (starting at zero) in a horizontal format.
show the fusc number (and its index) whose length is greater than any previous fusc number length.
(the length is the number of decimal digits when the fusc number is expressed in base ten.)
show all numbers with commas (if appropriate).
show all output here.
Related task
RosettaCode Stern-Brocot sequence
Also see
the MathWorld entry: Stern's Diatomic Series.
the OEIS entry: A2487.
|
#Factor
|
Factor
|
USING: arrays assocs formatting io kernel make math math.parser
math.ranges namespaces prettyprint sequences
tools.memory.private ;
IN: rosetta-code.fusc
<PRIVATE
: (fusc) ( n -- seq )
[ 2 ] dip [a,b) [
0 , 1 , [
[ building get ] dip dup even?
[ 2/ swap nth ]
[ [ 1 - 2/ ] [ 1 + 2/ ] 2bi [ swap nth ] 2bi@ + ]
if ,
] each
] { } make ;
: increases ( seq -- assoc )
[ 0 ] dip [
[
2array 2dup first number>string length <
[ [ 1 + ] [ , ] bi* ] [ drop ] if
] each-index
] { } make nip ;
PRIVATE>
: fusc ( n -- seq )
dup 3 < [ { 0 1 } swap head ] [ (fusc) ] if ;
: fusc-demo ( -- )
"First 61 fusc numbers:" print 61 fusc [ pprint bl ] each
nl nl
"Fusc numbers with more digits than all previous ones:"
print "Value Index\n====== =======" print
1,000,000 fusc increases
[ [ commas ] bi@ "%-6s %-7s\n" printf ] assoc-each ;
MAIN: fusc-demo
|
http://rosettacode.org/wiki/Fusc_sequence
|
Fusc sequence
|
Definitions
The fusc integer sequence is defined as:
fusc(0) = 0
fusc(1) = 1
for n>1, the nth term is defined as:
if n is even; fusc(n) = fusc(n/2)
if n is odd; fusc(n) = fusc((n-1)/2) + fusc((n+1)/2)
Note that MathWorld's definition starts with unity, not zero. This task will be using the OEIS' version (above).
An observation
fusc(A) = fusc(B)
where A is some non-negative integer expressed in binary, and
where B is the binary value of A reversed.
Fusc numbers are also known as:
fusc function (named by Dijkstra, 1982)
Stern's Diatomic series (although it starts with unity, not zero)
Stern-Brocot sequence (although it starts with unity, not zero)
Task
show the first 61 fusc numbers (starting at zero) in a horizontal format.
show the fusc number (and its index) whose length is greater than any previous fusc number length.
(the length is the number of decimal digits when the fusc number is expressed in base ten.)
show all numbers with commas (if appropriate).
show all output here.
Related task
RosettaCode Stern-Brocot sequence
Also see
the MathWorld entry: Stern's Diatomic Series.
the OEIS entry: A2487.
|
#Forth
|
Forth
|
\ Gforth 0.7.9_20211014
: fusc ( n -- n) \ input n -- output fusc(n)
dup dup 0= swap 1 = or \ n = 0 or 1
if exit \ return n
else dup 2 mod 0= \ test even
if 2/ recurse \ even fusc(n)= fusc(n/2)
else dup 1- 2/ recurse \ odd fusc(n) = fusc((n-1)/2) +
swap 1+ 2/ recurse + \ fusc((n+1)/2)
then
then
;
: cntDigits ( n -- n ) \ returns the numbers of digits
0 begin 1+ swap
10 /
swap over
0= until
swap drop
;
: fuscLen ( n -- ) \ count until end index
cr 1 swap 0
do
i fusc cntDigits
over > if 1+
." fusc( " i . ." ) : "
i fusc . cr
then
loop
;
: firstFusc ( n -- ) \ show fusc(i) until limit
dup ." First " . ." fusc(n) : " cr
0 do I fusc . loop cr
;
61 firstFusc
20 1000 1000 * * fuscLen
bye
|
http://rosettacode.org/wiki/Function_frequency
|
Function frequency
|
Display - for a program or runtime environment (whatever suits the style of your language) - the top ten most frequently occurring functions (or also identifiers or tokens, if preferred).
This is a static analysis: The question is not how often each function is
actually executed at runtime, but how often it is used by the programmer.
Besides its practical usefulness, the intent of this task is to show how to do self-inspection within the language.
|
#Wren
|
Wren
|
import "io" for File
import "os" for Process
import "/pattern" for Pattern
import "/set" for Bag
import "/sort" for Sort
import "/fmt" for Fmt
var args = Process.arguments
if (args.count != 1) {
Fiber.abort("There should be exactly one argument - the file path to be analyzed")
}
var p = Pattern.new("[+1/x.+1/x](")
var source = File.read(args[0])
var matches = p.findAll(source)
var bag = Bag.new(matches.map { |m| m.captures[0].text })
var methodCalls = bag.toMap.toList
var cmp = Fn.new { |i, j| (j.value - i.value).sign }
Sort.quick(methodCalls, 0, methodCalls.count-1, cmp)
System.print("Top ten method/function calls in %(args[0]):\n")
System.print("Called Method/Function")
System.print("------ ----------------")
for (mc in methodCalls.take(10)) {
Fmt.print(" $2d $s", mc.value, mc.key)
}
|
http://rosettacode.org/wiki/Gamma_function
|
Gamma function
|
Task
Implement one algorithm (or more) to compute the Gamma (
Γ
{\displaystyle \Gamma }
) function (in the real field only).
If your language has the function as built-in or you know a library which has it, compare your implementation's results with the results of the built-in/library function.
The Gamma function can be defined as:
Γ
(
x
)
=
∫
0
∞
t
x
−
1
e
−
t
d
t
{\displaystyle \Gamma (x)=\displaystyle \int _{0}^{\infty }t^{x-1}e^{-t}dt}
This suggests a straightforward (but inefficient) way of computing the
Γ
{\displaystyle \Gamma }
through numerical integration.
Better suggested methods:
Lanczos approximation
Stirling's approximation
|
#Delphi
|
Delphi
|
program Gamma_function;
{$APPTYPE CONSOLE}
uses
System.SysUtils,
System.Math;
function lanczos7(z: double): Double;
begin
var t := z + 6.5;
var x := 0.99999999999980993 + 676.5203681218851 / z - 1259.1392167224028 / (z
+ 1) + 771.32342877765313 / (z + 2) - 176.61502916214059 / (z + 3) +
12.507343278686905 / (z + 4) - 0.13857109526572012 / (z + 5) +
9.9843695780195716e-6 / (z + 6) + 1.5056327351493116e-7 / (z + 7);
Result := Sqrt(2) * Sqrt(pi) * Power(t, z - 0.5) * exp(-t) * x;
end;
begin
var xs: TArray<double> := [-0.5, 0.1, 0.5, 1, 1.5, 2, 3, 10, 140, 170];
writeln(' x Lanczos7');
for var x in xs do
writeln(format('%5.1f %24.16g', [x, lanczos7(x)]));
readln;
end.
|
http://rosettacode.org/wiki/Galton_box_animation
|
Galton box animation
|
Example of a Galton Box at the end of animation.
A Galton device Sir Francis Galton's device is also known as a bean machine, a Galton Board, or a quincunx.
Description of operation
In a Galton box, there are a set of pins arranged in a triangular pattern. A number of balls are dropped so that they fall in line with the top pin, deflecting to the left or the right of the pin. The ball continues to fall to the left or right of lower pins before arriving at one of the collection points between and to the sides of the bottom row of pins.
Eventually the balls are collected into bins at the bottom (as shown in the image), the ball column heights in the bins approximate a bell curve. Overlaying Pascal's triangle onto the pins shows the number of different paths that can be taken to get to each bin.
Task
Generate an animated simulation of a Galton device.
Task requirements
The box should have at least 5 pins on the bottom row.
A solution can use graphics or ASCII animation.
Provide a sample of the output/display such as a screenshot.
There can be one or more balls in flight at the same time.
If multiple balls are in flight, ensure they don't interfere with each other.
A solution should allow users to specify the number of balls, or it should run until full or a preset limit.
Optionally, display the number of balls.
|
#Mathematica_.2F_Wolfram_Language
|
Mathematica / Wolfram Language
|
ClearAll[MakePathFunction]
MakePathFunction[{path_, acumpath_}] :=
Module[{f1, f2, f3, pf, n = Length[path]},
f1 = MapThread[{#1/2, #2 + 0.5 < z <= #2 + 1} &, {acumpath,
n - Range[n + 1]}];
f2 = MapThread[{#1/2 + #2 Sqrt[1/4 - (z - #3)^2], #3 <
z <= #3 + 1/2} &, {acumpath // Most, path, n - Range[n]}];
f3 = {{acumpath[[-1]]/2, z <= 0}};
pf = Piecewise[Evaluate[Join[f1, f2, f3]], 0];
pf
]
MakeScene[pfs_List, zfinals_List, n_Integer, t_] :=
Module[{durations, accumduration, if, part, fixed, relt},
durations = n - zfinals;
accumduration = Accumulate[Prepend[durations, 0]];
if = Interpolation[{accumduration, Range[Length[zfinals] + 1]} //
Transpose, InterpolationOrder -> 1];
part = Floor[if[t]];
If[part > 0,
fixed = Table[{pfs[[i]], z} /. z -> zfinals[[i]], {i, part - 1}];
,
fixed = {};
];
relt = t - accumduration[[part]];
relt = n - relt;
Append[fixed, {pfs[[part]] /. z -> relt, relt}]
]
SeedRandom[1234];
n = 6;
m = 150;
r = 0.25; (* fixed *)
dots =
Catenate@Table[{# - i/2 - 1/2, n - i} & /@ Range[i], {i, n}];
g = Graphics[Disk[#, r] & /@ dots, Axes -> True];
paths = RandomChoice[{-1, 1}, {m, n}];
paths = {#, Accumulate[Prepend[#, 0]]} & /@ paths;
xfinals = paths[[All, 2, -1]];
types = DeleteDuplicates[xfinals];
zfinals = ConstantArray[0, Length[paths]];
Do[
pos = Flatten[Position[xfinals, t]];
zfinals[[pos]] += 0.5 Range[Length[pos]];
,
{t, types}
];
max = Max[zfinals] + 1;
zfinals -= max;
pfs = MakePathFunction /@ paths;
Manipulate[
Graphics[{Disk[#, r] & /@ dots, Red,
Disk[#, r] & /@ MakeScene[pfs, zfinals, n, t]},
PlotRange -> {{-n, n}, {Min[zfinals] - 1, n + 2}},
ImageSize -> 150], {t, 0, Total[n - zfinals] - 0.001}]
|
http://rosettacode.org/wiki/Galton_box_animation
|
Galton box animation
|
Example of a Galton Box at the end of animation.
A Galton device Sir Francis Galton's device is also known as a bean machine, a Galton Board, or a quincunx.
Description of operation
In a Galton box, there are a set of pins arranged in a triangular pattern. A number of balls are dropped so that they fall in line with the top pin, deflecting to the left or the right of the pin. The ball continues to fall to the left or right of lower pins before arriving at one of the collection points between and to the sides of the bottom row of pins.
Eventually the balls are collected into bins at the bottom (as shown in the image), the ball column heights in the bins approximate a bell curve. Overlaying Pascal's triangle onto the pins shows the number of different paths that can be taken to get to each bin.
Task
Generate an animated simulation of a Galton device.
Task requirements
The box should have at least 5 pins on the bottom row.
A solution can use graphics or ASCII animation.
Provide a sample of the output/display such as a screenshot.
There can be one or more balls in flight at the same time.
If multiple balls are in flight, ensure they don't interfere with each other.
A solution should allow users to specify the number of balls, or it should run until full or a preset limit.
Optionally, display the number of balls.
|
#Nim
|
Nim
|
import random, strutils
const
BoxW = 41 # Galton box width.
BoxH = 37 # Galton box height.
PinsBaseW = 19 # Pins triangle base.
NMaxBalls = 55 # Number of balls.
const CenterH = PinsBaseW + (BoxW - (PinsBaseW * 2 - 1)) div 2 - 1
type
Cell = enum
cEmpty = " "
cBall = "o"
cWall = "|"
cCorner = "+"
cFloor = "-"
cPin = "."
# Galton box. Will be printed upside-down.
Box = array[BoxH, array[BoxW, Cell]]
Ball = ref object
x, y: int
func initBox(): Box =
# Set ceiling and floor.
result[0][0] = cCorner
result[0][^1] = cCorner
for i in 1..(BoxW - 2):
result[0][i] = cFloor
result[^1] = result[0]
# Set walls.
for i in 1..(BoxH - 2):
result[i][0] = cWall
result[i][^1] = cWall
# Set rest to Empty initially.
for i in 1..(BoxH - 2):
for j in 1..(BoxW - 2):
result[i][j] = cEmpty
# Set pins.
for nPins in 1..PinsBaseW:
for p in 0..<nPins:
result[BoxH - 2 - nPins][CenterH + 1 - nPins + p * 2] = cPin
func newBall(box: var Box; x, y: int): Ball =
doAssert box[y][x] == cEmpty, "Tried to create a new ball in a non-empty cell"
result = Ball(x: x, y: y)
box[y][x] = cBall
proc doStep(box: var Box; b: Ball) =
if b.y <= 0:
return # Reached the bottom of the box.
case box[b.y-1][b.x]
of cEmpty:
box[b.y][b.x] = cEmpty
dec b.y
box[b.y][b.x] = cBall
of cPin:
box[b.y][b.x] = cEmpty
dec b.y
if box[b.y][b.x-1] == cEmpty and box[b.y][b.x+1] == cEmpty:
inc b.x, 2 * rand(1) - 1
elif box[b.y][b.x-1] == cEmpty:
inc b.x
else:
dec b.x
box[b.y][b.x] = cBall
else:
# It's frozen - it always piles on other balls.
discard
proc draw(box: Box) =
for r in countdown(BoxH - 1, 0):
echo box[r].join()
#———————————————————————————————————————————————————————————————————————————————————————————————————
randomize()
var box = initBox()
var balls: seq[Ball]
for i in 0..<(NMaxBalls + BoxH):
echo "Step ", i, ':'
if i < NMaxBalls:
balls.add box.newBall(CenterH, BoxH - 2)
box.draw()
# Next step for the simulation.
# Frozen balls are kept in balls slice for simplicity.
for ball in balls:
box.doStep(ball)
|
http://rosettacode.org/wiki/Gapful_numbers
|
Gapful numbers
|
Numbers (positive integers expressed in base ten) that are (evenly) divisible by the number formed by the
first and last digit are known as gapful numbers.
Evenly divisible means divisible with no remainder.
All one─ and two─digit numbers have this property and are trivially excluded. Only
numbers ≥ 100 will be considered for this Rosetta Code task.
Example
187 is a gapful number because it is evenly divisible by the
number 17 which is formed by the first and last decimal digits
of 187.
About 7.46% of positive integers are gapful.
Task
Generate and show all sets of numbers (below) on one line (horizontally) with a title, here on this page
Show the first 30 gapful numbers
Show the first 15 gapful numbers ≥ 1,000,000
Show the first 10 gapful numbers ≥ 1,000,000,000
Related tasks
Harshad or Niven series.
palindromic gapful numbers.
largest number divisible by its digits.
Also see
The OEIS entry: A108343 gapful numbers.
numbersaplenty gapful numbers
|
#Lambdatalk
|
Lambdatalk
|
{def gapfuls
{lambda {:n :i :N}
{if {>= :i :N}
then
else {if {= {% :n {W.first :n}{W.last :n}} 0}
then :n {gapfuls {+ :n 1} {+ :i 1} :N}
else {gapfuls {+ :n 1} :i :N}}}}}
-> gapfuls
{gapfuls 100 0 30}
-> 100 105 108 110 120 121 130 132 135 140 143 150 154 160 165 170 176 180
187 190 192 195 198 200 220 225 231 240 242 253
{gapfuls 1000000 0 15}
-> 1000000 1000005 1000008 1000010 1000016 1000020 1000021
1000030 1000032 1000034 1000035 1000040 1000050 1000060 1000065
{gapfuls 1000000000 0 10}
-> 1000000000 1000000001 1000000005 1000000008 1000000010
1000000016 1000000020 1000000027 1000000030 1000000032
|
http://rosettacode.org/wiki/Gaussian_elimination
|
Gaussian elimination
|
Task
Solve Ax=b using Gaussian elimination then backwards substitution.
A being an n by n matrix.
Also, x and b are n by 1 vectors.
To improve accuracy, please use partial pivoting and scaling.
See also
the Wikipedia entry: Gaussian elimination
|
#Kotlin
|
Kotlin
|
// version 1.1.51
val ta = arrayOf(
doubleArrayOf(1.00, 0.00, 0.00, 0.00, 0.00, 0.00),
doubleArrayOf(1.00, 0.63, 0.39, 0.25, 0.16, 0.10),
doubleArrayOf(1.00, 1.26, 1.58, 1.98, 2.49, 3.13),
doubleArrayOf(1.00, 1.88, 3.55, 6.70, 12.62, 23.80),
doubleArrayOf(1.00, 2.51, 6.32, 15.88, 39.90, 100.28),
doubleArrayOf(1.00, 3.14, 9.87, 31.01, 97.41, 306.02)
)
val tb = doubleArrayOf(-0.01, 0.61, 0.91, 0.99, 0.60, 0.02)
val tx = doubleArrayOf(
-0.01, 1.602790394502114, -1.6132030599055613,
1.2454941213714368, -0.4909897195846576, 0.065760696175232
)
const val EPSILON = 1e-14 // tolerance required
fun gaussPartial(a0: Array<DoubleArray>, b0: DoubleArray): DoubleArray {
val m = b0.size
val a = Array(m) { DoubleArray(m) }
for ((i, ai) in a0.withIndex()) {
val row = ai.copyOf(m + 1)
row[m] = b0[i]
a[i] = row
}
for (k in 0 until a.size) {
var iMax = 0
var max = -1.0
for (i in k until m) {
val row = a[i]
// compute scale factor s = max abs in row
var s = -1.0
for (j in k until m) {
val e = Math.abs(row[j])
if (e > s) s = e
}
// scale the abs used to pick the pivot
val abs = Math.abs(row[k]) / s
if (abs > max) {
iMax = i
max = abs
}
}
if (a[iMax][k] == 0.0) {
throw RuntimeException("Matrix is singular.")
}
val tmp = a[k]
a[k] = a[iMax]
a[iMax] = tmp
for (i in k + 1 until m) {
for (j in k + 1..m) {
a[i][j] -= a[k][j] * a[i][k] / a[k][k]
}
a[i][k] = 0.0
}
}
val x = DoubleArray(m)
for (i in m - 1 downTo 0) {
x[i] = a[i][m]
for (j in i + 1 until m) {
x[i] -= a[i][j] * x[j]
}
x[i] /= a[i][i]
}
return x
}
fun main(args: Array<String>) {
val x = gaussPartial(ta, tb)
println(x.asList())
for ((i, xi) in x.withIndex()) {
if (Math.abs(tx[i] - xi) > EPSILON) {
println("Out of tolerance.")
println("Expected values are ${tx.asList()}")
return
}
}
}
|
http://rosettacode.org/wiki/Gauss-Jordan_matrix_inversion
|
Gauss-Jordan matrix inversion
|
Task
Invert matrix A using Gauss-Jordan method.
A being an n × n matrix.
|
#REXX
|
REXX
|
/* REXX */
Parse Arg seed nn
If seed='' Then
seed=23345
If nn='' Then nn=5
If seed='?' Then Do
Say 'rexx gjmi seed n computes a random matrix with n rows and columns'
Say 'Default is 23345 5'
Exit
End
Numeric Digits 50
Call random 1,2,seed
a=''
Do i=1 To nn**2
a=a random(9)+1
End
n2=words(a)
Do n=2 To n2/2
If n**2=n2 Then
Leave
End
If n>n2/2 Then
Call exit 'Not a square matrix:' a '('n2 'elements).'
det=determinante(a,n)
If det=0 Then
Call exit 'Determinant is 0'
Do j=1 To n
Do i=1 To n
Parse Var A a.i.j a
aa.i.j=a.i.j
End
Do ii=1 To n
z=(ii=j)
iii=ii+n
a.iii.j=z
End
End
Call show 1,'The given matrix'
Do m=1 To n-1
If a.m.m=0 Then Do
Do j=m+1 To n
If a.m.j<>0 Then Leave
End
If j>n Then Do
Say 'No pivot>0 found in column' m
Exit
End
Do i=1 To n*2
temp=a.i.m
a.i.m=a.i.j
a.i.j=temp
End
End
Do j=m+1 To n
If a.m.j<>0 Then Do
jj=m
fact=divide(a.m.m,a.m.j)
Do i=1 To n*2
a.i.j=subtract(multiply(a.i.j,fact),a.i.jj)
End
End
End
Call show 2 m
End
Say 'Lower part has all zeros'
Say ''
Do j=1 To n
If denom(a.j.j)<0 Then Do
Do i=1 To 2*n
a.i.j=subtract(0,a.i.j)
End
End
End
Call show 3
Do m=n To 2 By -1
Do j=1 To m-1
jj=m
fact=divide(a.m.j,a.m.jj)
Do i=1 To n*2
a.i.j=subtract(a.i.j,multiply(a.i.jj,fact))
End
End
Call show 4 m
End
Say 'Upper half has all zeros'
Say ''
Do j=1 To n
If decimal(a.j.j)<>1 Then Do
z=a.j.j
Do i=1 To 2*n
a.i.j=divide(a.i.j,z)
End
End
End
Call show 5
Say 'Main diagonal has all ones'
Say ''
Do j=1 To n
Do i=1 To n
z=i+n
a.i.j=a.z.j
End
End
Call show 6,'The inverse matrix'
do i = 1 to n
do j = 1 to n
sum=0
Do k=1 To n
sum=add(sum,multiply(aa.i.k,a.k.j))
End
c.i.j = sum
end
End
Call showc 7,'The product of input and inverse matrix'
Exit
show:
Parse Arg num,text
Say 'show' arg(1) text
If arg(1)<>6 Then rows=n*2
Else rows=n
len=0
Do j=1 To n
Do i=1 To rows
len=max(len,length(a.i.j))
End
End
Do j=1 To n
ol=''
Do i=1 To rows
ol=ol||right(a.i.j,len+1)
End
Say ol
End
Say ''
Return
showc:
Parse Arg num,text
Say text
clen=0
Do j=1 To n
Do i=1 To n
clen=max(clen,length(c.i.j))
End
End
Do j=1 To n
ol=''
Do i=1 To n
ol=ol||right(c.i.j,clen+1)
End
Say ol
End
Say ''
Return
denom: Procedure
/* Return the denominator */
Parse Arg d '/' n
Return d
decimal: Procedure
/* compute the fraction's value */
Parse Arg a
If pos('/',a)=0 Then a=a'/1'; Parse Var a ad '/' an
Return ad/an
gcd: procedure
/**********************************************************************
* Greatest commn divisor
**********************************************************************/
Parse Arg a,b
If b = 0 Then Return abs(a)
Return gcd(b,a//b)
add: Procedure
Parse Arg a,b
If pos('/',a)=0 Then a=a'/1'; Parse Var a ad '/' an
If pos('/',b)=0 Then b=b'/1'; Parse Var b bd '/' bn
sum=divide(ad*bn+bd*an,an*bn)
Return sum
multiply: Procedure
Parse Arg a,b
If pos('/',a)=0 Then a=a'/1'; Parse Var a ad '/' an
If pos('/',b)=0 Then b=b'/1'; Parse Var b bd '/' bn
prd=divide(ad*bd,an*bn)
Return prd
subtract: Procedure
Parse Arg a,b
If pos('/',a)=0 Then a=a'/1'; Parse Var a ad '/' an
If pos('/',b)=0 Then b=b'/1'; Parse Var b bd '/' bn
div=divide(ad*bn-bd*an,an*bn)
Return div
divide: Procedure
Parse Arg a,b
If pos('/',a)=0 Then a=a'/1'; Parse Var a ad '/' an
If pos('/',b)=0 Then b=b'/1'; Parse Var b bd '/' bn
sd=ad*bn
sn=an*bd
g=gcd(sd,sn)
Select
When sd=0 Then res='0'
When abs(sn/g)=1 Then res=(sd/g)*sign(sn/g)
Otherwise Do
den=sd/g
nom=sn/g
If nom<0 Then Do
If den<0 Then den=abs(den)
Else den=-den
nom=abs(nom)
End
res=den'/'nom
End
End
Return res
determinante: Procedure
/* REXX ***************************************************************
* determinant.rex
* compute the determinant of the given square matrix
* Input: as: the representation of the matrix as vector (n**2 elements)
* 21.05.2013 Walter Pachl
**********************************************************************/
Parse Arg as,n
Do i=1 To n
Do j=1 To n
Parse Var as a.i.j as
End
End
Select
When n=2 Then det=subtract(multiply(a.1.1,a.2.2),multiply(a.1.2,a.2.1))
When n=3 Then Do
det=multiply(multiply(a.1.1,a.2.2),a.3.3)
det=add(det,multiply(multiply(a.1.2,a.2.3),a.3.1))
det=add(det,multiply(multiply(a.1.3,a.2.1),a.3.2))
det=subtract(det,multiply(multiply(a.1.3,a.2.2),a.3.1))
det=subtract(det,multiply(multiply(a.1.2,a.2.1),a.3.3))
det=subtract(det,multiply(multiply(a.1.1,a.2.3),a.3.2))
End
Otherwise Do
det=0
Do k=1 To n
sign=((-1)**(k+1))
If sign=1 Then
det=add(det,multiply(a.1.k,determinante(subm(k),n-1)))
Else
det=subtract(det,multiply(a.1.k,determinante(subm(k),n-1)))
End
End
End
Return det
subm: Procedure Expose a. n
/**********************************************************************
* compute the submatrix resulting when row 1 and column k are removed
* Input: a.*.*, k
* Output: bs the representation of the submatrix as vector
**********************************************************************/
Parse Arg k
bs=''
do i=2 To n
Do j=1 To n
If j=k Then Iterate
bs=bs a.i.j
End
End
Return bs
Exit: Say arg(1)
|
http://rosettacode.org/wiki/General_FizzBuzz
|
General FizzBuzz
|
Task
Write a generalized version of FizzBuzz that works for any list of factors, along with their words.
This is basically a "fizzbuzz" implementation where the user supplies the parameters.
The user will enter the max number, then they will enter the factors to be calculated along with the corresponding word to be printed.
For simplicity's sake, assume the user will input an integer as the max number and 3 factors, each with a word associated with them.
For example, given:
>20 #This is the maximum number, supplied by the user
>3 Fizz #The user now enters the starting factor (3) and the word they want associated with it (Fizz)
>5 Buzz #The user now enters the next factor (5) and the word they want associated with it (Buzz)
>7 Baxx #The user now enters the next factor (7) and the word they want associated with it (Baxx)
In other words: For this example, print the numbers 1 through 20, replacing every multiple of 3 with "Fizz", every multiple of 5 with "Buzz", and every multiple of 7 with "Baxx".
In the case where a number is a multiple of at least two factors, print each of the words associated with those factors in the order of least to greatest factor.
For instance, the number 15 is a multiple of both 3 and 5; print "FizzBuzz".
If the max number was 105 instead of 20, you would print "FizzBuzzBaxx" because it's a multiple of 3, 5, and 7.
Output:
1
2
Fizz
4
Buzz
Fizz
Baxx
8
Fizz
Buzz
11
Fizz
13
Baxx
FizzBuzz
16
17
Fizz
19
Buzz
|
#Phix
|
Phix
|
procedure general_fizz_buzz(integer lim, sequence words, facts)
for i=1 to lim do
string word = ""
for j=1 to length(facts) do
if remainder(i,facts[j])=0 then
word &= words[j]
end if
end for
if length(word)=0 then
word = sprintf("%d",i)
end if
printf(1,"%s\n",{word})
end for
end procedure
general_fizz_buzz(20, {"Fizz","Buzz","Baxx"}, {3,5,7})
|
http://rosettacode.org/wiki/Generate_lower_case_ASCII_alphabet
|
Generate lower case ASCII alphabet
|
Task
Generate an array, list, lazy sequence, or even an indexable string of all the lower case ASCII characters, from a to z. If the standard library contains such a sequence, show how to access it, but don't fail to show how to generate a similar sequence.
For this basic task use a reliable style of coding, a style fit for a very large program, and use strong typing if available. It's bug prone to enumerate all the lowercase characters manually in the code.
During code review it's not immediate obvious to spot the bug in a Tcl line like this contained in a page of code:
set alpha {a b c d e f g h i j k m n o p q r s t u v w x y z}
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
|
#Go
|
Go
|
func loweralpha() string {
p := make([]byte, 26)
for i := range p {
p[i] = 'a' + byte(i)
}
return string(p)
}
|
http://rosettacode.org/wiki/Generate_lower_case_ASCII_alphabet
|
Generate lower case ASCII alphabet
|
Task
Generate an array, list, lazy sequence, or even an indexable string of all the lower case ASCII characters, from a to z. If the standard library contains such a sequence, show how to access it, but don't fail to show how to generate a similar sequence.
For this basic task use a reliable style of coding, a style fit for a very large program, and use strong typing if available. It's bug prone to enumerate all the lowercase characters manually in the code.
During code review it's not immediate obvious to spot the bug in a Tcl line like this contained in a page of code:
set alpha {a b c d e f g h i j k m n o p q r s t u v w x y z}
Other tasks related to string operations:
Metrics
Array length
String length
Copy a string
Empty string (assignment)
Counting
Word frequency
Letter frequency
Jewels and stones
I before E except after C
Bioinformatics/base count
Count occurrences of a substring
Count how many vowels and consonants occur in a string
Remove/replace
XXXX redacted
Conjugate a Latin verb
Remove vowels from a string
String interpolation (included)
Strip block comments
Strip comments from a string
Strip a set of characters from a string
Strip whitespace from a string -- top and tail
Strip control codes and extended characters from a string
Anagrams/Derangements/shuffling
Word wheel
ABC problem
Sattolo cycle
Knuth shuffle
Ordered words
Superpermutation minimisation
Textonyms (using a phone text pad)
Anagrams
Anagrams/Deranged anagrams
Permutations/Derangements
Find/Search/Determine
ABC words
Odd words
Word ladder
Semordnilap
Word search
Wordiff (game)
String matching
Tea cup rim text
Alternade words
Changeable words
State name puzzle
String comparison
Unique characters
Unique characters in each string
Extract file extension
Levenshtein distance
Palindrome detection
Common list elements
Longest common suffix
Longest common prefix
Compare a list of strings
Longest common substring
Find common directory path
Words from neighbour ones
Change e letters to i in words
Non-continuous subsequences
Longest common subsequence
Longest palindromic substrings
Longest increasing subsequence
Words containing "the" substring
Sum of the digits of n is substring of n
Determine if a string is numeric
Determine if a string is collapsible
Determine if a string is squeezable
Determine if a string has all unique characters
Determine if a string has all the same characters
Longest substrings without repeating characters
Find words which contains all the vowels
Find words which contains most consonants
Find words which contains more than 3 vowels
Find words which first and last three letters are equals
Find words which odd letters are consonants and even letters are vowels or vice_versa
Formatting
Substring
Rep-string
Word wrap
String case
Align columns
Literals/String
Repeat a string
Brace expansion
Brace expansion using ranges
Reverse a string
Phrase reversals
Comma quibbling
Special characters
String concatenation
Substring/Top and tail
Commatizing numbers
Reverse words in a string
Suffixation of decimal numbers
Long literals, with continuations
Numerical and alphabetical suffixes
Abbreviations, easy
Abbreviations, simple
Abbreviations, automatic
Song lyrics/poems/Mad Libs/phrases
Mad Libs
Magic 8-ball
99 Bottles of Beer
The Name Game (a song)
The Old lady swallowed a fly
The Twelve Days of Christmas
Tokenize
Text between
Tokenize a string
Word break problem
Tokenize a string with escaping
Split a character string based on change of character
Sequences
Show ASCII table
De Bruijn sequences
Self-referential sequences
Generate lower case ASCII alphabet
|
#Groovy
|
Groovy
|
def lower = ('a'..'z')
|
http://rosettacode.org/wiki/Hello_world/Text
|
Hello world/Text
|
Hello world/Text is part of Short Circuit's Console Program Basics selection.
Task
Display the string Hello world! on a text console.
Related tasks
Hello world/Graphical
Hello world/Line Printer
Hello world/Newbie
Hello world/Newline omission
Hello world/Standard error
Hello world/Web server
|
#PASM
|
PASM
|
print "Hello world!\n"
end
|
http://rosettacode.org/wiki/Generator/Exponential
|
Generator/Exponential
|
A generator is an executable entity (like a function or procedure) that contains code that yields a sequence of values, one at a time, so that each time you call the generator, the next value in the sequence is provided.
Generators are often built on top of coroutines or objects so that the internal state of the object is handled “naturally”.
Generators are often used in situations where a sequence is potentially infinite, and where it is possible to construct the next value of the sequence with only minimal state.
Task
Create a function that returns a generation of the m'th powers of the positive integers starting from zero, in order, and without obvious or simple upper limit. (Any upper limit to the generator should not be stated in the source but should be down to factors such as the languages natural integer size limit or computational time/size).
Use it to create a generator of:
Squares.
Cubes.
Create a new generator that filters all cubes from the generator of squares.
Drop the first 20 values from this last generator of filtered results, and then show the next 10 values.
Note that this task requires the use of generators in the calculation of the result.
Also see
Generator
|
#PHP
|
PHP
|
<?php
function powers($m) {
for ($n = 0; ; $n++) {
yield pow($n, $m);
}
}
function filtered($s1, $s2) {
while (true) {
list($v, $f) = [$s1->current(), $s2->current()];
if ($v > $f) {
$s2->next();
continue;
} else if ($v < $f) {
yield $v;
}
$s1->next();
}
}
list($squares, $cubes) = [powers(2), powers(3)];
$f = filtered($squares, $cubes);
foreach (range(0, 19) as $i) {
$f->next();
}
foreach (range(20, 29) as $i) {
echo $i, "\t", $f->current(), "\n";
$f->next();
}
?>
|
http://rosettacode.org/wiki/Generate_Chess960_starting_position
|
Generate Chess960 starting position
|
Chess960 is a variant of chess created by world champion Bobby Fischer. Unlike other variants of the game, Chess960 does not require a different material, but instead relies on a random initial position, with a few constraints:
as in the standard chess game, all eight white pawns must be placed on the second rank.
White pieces must stand on the first rank as in the standard game, in random column order but with the two following constraints:
the bishops must be placed on opposite color squares (i.e. they must be an odd number of spaces apart or there must be an even number of spaces between them)
the King must be between two rooks (with any number of other pieces between them all)
Black pawns and pieces must be placed respectively on the seventh and eighth ranks, mirroring the white pawns and pieces, just as in the standard game. (That is, their positions are not independently randomized.)
With those constraints there are 960 possible starting positions, thus the name of the variant.
Task
The purpose of this task is to write a program that can randomly generate any one of the 960 Chess960 initial positions. You will show the result as the first rank displayed with Chess symbols in Unicode: ♔♕♖♗♘ or with the letters King Queen Rook Bishop kNight.
|
#Wren
|
Wren
|
import "random" for Random
import "/dynamic" for Tuple
import "/fmt" for Fmt
var Symbols = Tuple.create("Symbols", ["k", "q", "r", "b", "n"])
var A = Symbols.new("K", "Q", "R", "B", "N")
var W = Symbols.new("♔", "♕", "♖", "♗", "♘")
var B = Symbols.new("♚", "♛", "♜", "♝", "♞")
var krn = [
"nnrkr", "nrnkr", "nrknr", "nrkrn",
"rnnkr", "rnknr", "rnkrn",
"rknnr", "rknrn",
"rkrnn"
]
var NUL = "\0"
var chess960 = Fn.new { |sym, id|
var pos = List.filled(8, NUL)
var q = (id/4).floor
var r = id % 4
pos[r*2+1]= sym.b
var t = q
q = (q/4).floor
r = t % 4
pos[r*2] = sym.b
t = q
q = (q/6).floor
r = t % 6
var i = 0
while (true) {
if (pos[i] == NUL) {
if (r == 0) {
pos[i] = sym.q
break
}
r = r - 1
}
i = i + 1
}
i = 0
for (f in krn[q]) {
while (pos[i] != NUL) i = i + 1
pos[i] = (f == "k") ? sym.k :
(f == "r") ? sym.r :
(f == "n") ? sym.n : pos[i]
}
return pos.join(" ")
}
System.print(" ID Start position")
for (id in [0, 518, 959]) Fmt.print("$3d $s", id, chess960.call(A, id))
System.print("\nRandom")
var rand = Random.new()
for (i in 0..4) System.print(chess960.call(W, rand.int(960)))
|
http://rosettacode.org/wiki/Function_composition
|
Function composition
|
Task
Create a function, compose, whose two arguments f and g, are both functions with one argument.
The result of compose is to be a function of one argument, (lets call the argument x), which works like applying function f to the result of applying function g to x.
Example
compose(f, g) (x) = f(g(x))
Reference: Function composition
Hint: In some languages, implementing compose correctly requires creating a closure.
|
#C.2B.2B
|
C++
|
#include <functional>
#include <cmath>
#include <iostream>
// functor class to be returned by compose function
template <class Fun1, class Fun2>
class compose_functor :
public std::unary_function<typename Fun2::argument_type,
typename Fun1::result_type>
{
protected:
Fun1 f;
Fun2 g;
public:
compose_functor(const Fun1& _f, const Fun2& _g)
: f(_f), g(_g) { }
typename Fun1::result_type
operator()(const typename Fun2::argument_type& x) const
{ return f(g(x)); }
};
// we wrap it in a function so the compiler infers the template arguments
// whereas if we used the class directly we would have to specify them explicitly
template <class Fun1, class Fun2>
inline compose_functor<Fun1, Fun2>
compose(const Fun1& f, const Fun2& g)
{ return compose_functor<Fun1,Fun2>(f, g); }
int main() {
std::cout << compose(std::ptr_fun(::sin), std::ptr_fun(::asin))(0.5) << std::endl;
return 0;
}
|
http://rosettacode.org/wiki/Fractal_tree
|
Fractal tree
|
Generate and draw a fractal tree.
Draw the trunk
At the end of the trunk, split by some angle and draw two branches
Repeat at the end of each branch until a sufficient level of branching is reached
Related tasks
Pythagoras Tree
|
#Common_Lisp
|
Common Lisp
|
;; (require :lispbuilder-sdl)
(defun deg-to-radian (deg)
"converts degrees to radians"
(* deg pi 1/180))
(defun cos-deg (angle)
"returns cosin of the angle expressed in degress"
(cos (deg-to-radian angle)))
(defun sin-deg (angle)
"returns sin of the angle expressed in degress"
(sin (deg-to-radian angle)))
(defun draw-tree (surface x y angle depth)
"draws a branch of the tree on the sdl-surface"
(when (plusp depth)
(let ((x2 (+ x (round (* depth 10 (cos-deg angle)))))
(y2 (+ y (round (* depth 10 (sin-deg angle))))))
(sdl:draw-line-* x y x2 y2 :surface surface :color sdl:*green*)
(draw-tree surface x2 y2 (- angle 20) (1- depth))
(draw-tree surface x2 y2 (+ angle 20) (1- depth)))))
(defun fractal-tree (depth)
"shows a window with a fractal tree"
(sdl:with-init ()
(sdl:window 800 600 :title-caption "fractal-tree")
(sdl:clear-display sdl:*black*)
(draw-tree sdl:*default-surface* 400 500 -90 depth)
(sdl:update-display)
(sdl:with-events ()
(:video-expose-event ()
(sdl:update-display))
(:quit-event ()
t))))
(fractal-tree 9)
|
http://rosettacode.org/wiki/Fraction_reduction
|
Fraction reduction
|
There is a fine line between numerator and denominator. ─── anonymous
A method to "reduce" some reducible fractions is to cross out a digit from the
numerator and the denominator. An example is:
16 16
──── and then (simply) cross─out the sixes: ────
64 64
resulting in:
1
───
4
Naturally, this "method" of reduction must reduce to the proper value (shown as a fraction).
This "method" is also known as anomalous cancellation and also accidental cancellation.
(Of course, this "method" shouldn't be taught to impressionable or gullible minds.) 😇
Task
Find and show some fractions that can be reduced by the above "method".
show 2-digit fractions found (like the example shown above)
show 3-digit fractions
show 4-digit fractions
show 5-digit fractions (and higher) (optional)
show each (above) n-digit fractions separately from other different n-sized fractions, don't mix different "sizes" together
for each "size" fraction, only show a dozen examples (the 1st twelve found)
(it's recognized that not every programming solution will have the same generation algorithm)
for each "size" fraction:
show a count of how many reducible fractions were found. The example (above) is size 2
show a count of which digits were crossed out (one line for each different digit)
for each "size" fraction, show a count of how many were found. The example (above) is size 2
show each n-digit example (to be shown on one line):
show each n-digit fraction
show each reduced n-digit fraction
show what digit was crossed out for the numerator and the denominator
Task requirements/restrictions
only proper fractions and their reductions (the result) are to be used (no vulgar fractions)
only positive fractions are to be used (no negative signs anywhere)
only base ten integers are to be used for the numerator and denominator
no zeros (decimal digit) can be used within the numerator or the denominator
the numerator and denominator should be composed of the same number of digits
no digit can be repeated in the numerator
no digit can be repeated in the denominator
(naturally) there should be a shared decimal digit in the numerator and the denominator
fractions can be shown as 16/64 (for example)
Show all output here, on this page.
Somewhat related task
Farey sequence (It concerns fractions.)
References
Wikipedia entry: proper and improper fractions.
Wikipedia entry: anomalous cancellation and/or accidental cancellation.
|
#C.23
|
C#
|
using System;
namespace FractionReduction {
class Program {
static int IndexOf(int n, int[] s) {
for (int i = 0; i < s.Length; i++) {
if (s[i] == n) {
return i;
}
}
return -1;
}
static bool GetDigits(int n, int le, int[] digits) {
while (n > 0) {
var r = n % 10;
if (r == 0 || IndexOf(r, digits) >= 0) {
return false;
}
le--;
digits[le] = r;
n /= 10;
}
return true;
}
static int RemoveDigit(int[] digits, int le, int idx) {
int[] pows = { 1, 10, 100, 1000, 10000 };
var sum = 0;
var pow = pows[le - 2];
for (int i = 0; i < le; i++) {
if (i == idx) continue;
sum += digits[i] * pow;
pow /= 10;
}
return sum;
}
static void Main() {
var lims = new int[,] { { 12, 97 }, { 123, 986 }, { 1234, 9875 }, { 12345, 98764 } };
var count = new int[5];
var omitted = new int[5, 10];
var upperBound = lims.GetLength(0);
for (int i = 0; i < upperBound; i++) {
var nDigits = new int[i + 2];
var dDigits = new int[i + 2];
var blank = new int[i + 2];
for (int n = lims[i, 0]; n <= lims[i, 1]; n++) {
blank.CopyTo(nDigits, 0);
var nOk = GetDigits(n, i + 2, nDigits);
if (!nOk) {
continue;
}
for (int d = n + 1; d <= lims[i, 1] + 1; d++) {
blank.CopyTo(dDigits, 0);
var dOk = GetDigits(d, i + 2, dDigits);
if (!dOk) {
continue;
}
for (int nix = 0; nix < nDigits.Length; nix++) {
var digit = nDigits[nix];
var dix = IndexOf(digit, dDigits);
if (dix >= 0) {
var rn = RemoveDigit(nDigits, i + 2, nix);
var rd = RemoveDigit(dDigits, i + 2, dix);
if ((double)n / d == (double)rn / rd) {
count[i]++;
omitted[i, digit]++;
if (count[i] <= 12) {
Console.WriteLine("{0}/{1} = {2}/{3} by omitting {4}'s", n, d, rn, rd, digit);
}
}
}
}
}
}
Console.WriteLine();
}
for (int i = 2; i <= 5; i++) {
Console.WriteLine("There are {0} {1}-digit fractions of which:", count[i - 2], i);
for (int j = 1; j <= 9; j++) {
if (omitted[i - 2, j] == 0) {
continue;
}
Console.WriteLine("{0,6} have {1}'s omitted", omitted[i - 2, j], j);
}
Console.WriteLine();
}
}
}
}
|
http://rosettacode.org/wiki/Fractran
|
Fractran
|
FRACTRAN is a Turing-complete esoteric programming language invented by the mathematician John Horton Conway.
A FRACTRAN program is an ordered list of positive fractions
P
=
(
f
1
,
f
2
,
…
,
f
m
)
{\displaystyle P=(f_{1},f_{2},\ldots ,f_{m})}
, together with an initial positive integer input
n
{\displaystyle n}
.
The program is run by updating the integer
n
{\displaystyle n}
as follows:
for the first fraction,
f
i
{\displaystyle f_{i}}
, in the list for which
n
f
i
{\displaystyle nf_{i}}
is an integer, replace
n
{\displaystyle n}
with
n
f
i
{\displaystyle nf_{i}}
;
repeat this rule until no fraction in the list produces an integer when multiplied by
n
{\displaystyle n}
, then halt.
Conway gave a program for primes in FRACTRAN:
17
/
91
{\displaystyle 17/91}
,
78
/
85
{\displaystyle 78/85}
,
19
/
51
{\displaystyle 19/51}
,
23
/
38
{\displaystyle 23/38}
,
29
/
33
{\displaystyle 29/33}
,
77
/
29
{\displaystyle 77/29}
,
95
/
23
{\displaystyle 95/23}
,
77
/
19
{\displaystyle 77/19}
,
1
/
17
{\displaystyle 1/17}
,
11
/
13
{\displaystyle 11/13}
,
13
/
11
{\displaystyle 13/11}
,
15
/
14
{\displaystyle 15/14}
,
15
/
2
{\displaystyle 15/2}
,
55
/
1
{\displaystyle 55/1}
Starting with
n
=
2
{\displaystyle n=2}
, this FRACTRAN program will change
n
{\displaystyle n}
to
15
=
2
×
(
15
/
2
)
{\displaystyle 15=2\times (15/2)}
, then
825
=
15
×
(
55
/
1
)
{\displaystyle 825=15\times (55/1)}
, generating the following sequence of integers:
2
{\displaystyle 2}
,
15
{\displaystyle 15}
,
825
{\displaystyle 825}
,
725
{\displaystyle 725}
,
1925
{\displaystyle 1925}
,
2275
{\displaystyle 2275}
,
425
{\displaystyle 425}
,
390
{\displaystyle 390}
,
330
{\displaystyle 330}
,
290
{\displaystyle 290}
,
770
{\displaystyle 770}
,
…
{\displaystyle \ldots }
After 2, this sequence contains the following powers of 2:
2
2
=
4
{\displaystyle 2^{2}=4}
,
2
3
=
8
{\displaystyle 2^{3}=8}
,
2
5
=
32
{\displaystyle 2^{5}=32}
,
2
7
=
128
{\displaystyle 2^{7}=128}
,
2
11
=
2048
{\displaystyle 2^{11}=2048}
,
2
13
=
8192
{\displaystyle 2^{13}=8192}
,
2
17
=
131072
{\displaystyle 2^{17}=131072}
,
2
19
=
524288
{\displaystyle 2^{19}=524288}
,
…
{\displaystyle \ldots }
which are the prime powers of 2.
Task
Write a program that reads a list of fractions in a natural format from the keyboard or from a string,
to parse it into a sequence of fractions (i.e. two integers),
and runs the FRACTRAN starting from a provided integer, writing the result at each step.
It is also required that the number of steps is limited (by a parameter easy to find).
Extra credit
Use this program to derive the first 20 or so prime numbers.
See also
For more on how to program FRACTRAN as a universal programming language, see:
J. H. Conway (1987). Fractran: A Simple Universal Programming Language for Arithmetic. In: Open Problems in Communication and Computation, pages 4–26. Springer.
J. H. Conway (2010). "FRACTRAN: A simple universal programming language for arithmetic". In Jeffrey C. Lagarias. The Ultimate Challenge: the 3x+1 problem. American Mathematical Society. pp. 249–264. ISBN 978-0-8218-4940-8. Zbl 1216.68068.
Number Pathology: Fractran by Mark C. Chu-Carroll; October 27, 2006.
|
#BQN
|
BQN
|
# Fractran interpreter
# Helpers
_while_ ← {𝔽⍟𝔾∘𝔽_𝕣_𝔾∘𝔽⍟𝔾𝕩}
ToInt ← 10⊸×⊸+˜´·⌽-⟜'0'
ToFrac ← {
i ← ⊑/'/'=𝕩
ToInt¨i(↑⋈1⊸+⊸↓)𝕩
}
Split ← ((¬-˜⊢×·+`»⊸>)∘≠⊔⊢)
Fractran ← {
𝕊 n‿num‿den:
ind ← ⊑/0=den|num×n
⟨(n×ind⊑num)÷ind⊑den ⋄ num ⋄ den⟩
}
RunFractran ← {
steps 𝕊 inp‿prg:
num‿den ← <˘⍉>ToFrac¨' 'Split prg
step ← 1
list ← ⟨inp⟩
{
step +↩ 1
out ← Fractran 𝕩
list ∾↩ ⊑out
out
} _while_ {𝕊 n‿num‿den: (step<steps)∧ ∨´0=den|num} inp‿num‿den
list
}
seq ← 200 RunFractran 2‿"17/91 78/85 19/51 23/38 29/33 77/29 95/23 77/19 1/17 11/13 13/11 15/14 15/2 55/1"
•Out "Generated numbers: "∾•Repr seq
•Out "Primes: "∾•Repr 1↓⌊2⋆⁼(⌈=⌊)∘(2⊸(⋆⁼))⊸/ seq
|
http://rosettacode.org/wiki/FTP
|
FTP
|
Task
Connect to a server, change directory, list its contents and download a file as binary using the FTP protocol. Use passive mode if available.
|
#Seed7
|
Seed7
|
$ include "seed7_05.s7i";
include "ftp.s7i";
const proc: main is func
local
var ftpFileSys: ftp is fileSys.value;
var string: line is "";
begin
ftp := openFtp("kernel.org");
setActiveMode(ftp, FALSE); # Passive is the default.
chdir(ftp, "/pub/linux/kernel");
for line range listDir(ftp, ".") do
writeln(line);
end for;
setAsciiTransfer(ftp, FALSE);
writeln(getFile(ftp, "README"));
close(ftp);
end func;
|
http://rosettacode.org/wiki/FTP
|
FTP
|
Task
Connect to a server, change directory, list its contents and download a file as binary using the FTP protocol. Use passive mode if available.
|
#Sidef
|
Sidef
|
require('Net::FTP');
var ftp = %s'Net::FTP'.new('ftp.ed.ac.uk', Passive => 1);
ftp.login('anonymous','[email protected]');
ftp.cwd('pub/courses');
[ftp.dir].each {|line| say line };
ftp.binary; # set binary mode
ftp.get("make.notes.tar");
ftp.quit;
|
http://rosettacode.org/wiki/FTP
|
FTP
|
Task
Connect to a server, change directory, list its contents and download a file as binary using the FTP protocol. Use passive mode if available.
|
#Tcl
|
Tcl
|
package require ftp
set conn [::ftp::Open kernel.org anonymous "" -mode passive]
::ftp::Cd $conn /pub/linux/kernel
foreach line [ftp::NList $conn] {
puts $line
}
::ftp::Type $conn binary
::ftp::Get $conn README README
|
http://rosettacode.org/wiki/Function_definition
|
Function definition
|
A function is a body of code that returns a value.
The value returned may depend on arguments provided to the function.
Task
Write a definition of a function called "multiply" that takes two arguments and returns their product.
(Argument types should be chosen so as not to distract from showing how functions are created and values returned).
Related task
Function prototype
|
#ALGOL_60
|
ALGOL 60
|
begin
comment Function definition;
integer procedure multiply(a,b);
integer a,b;
begin
multiply:=a*b;
end;
integer c;
c:=multiply(2,2);
outinteger(1,c)
end
|
http://rosettacode.org/wiki/Fusc_sequence
|
Fusc sequence
|
Definitions
The fusc integer sequence is defined as:
fusc(0) = 0
fusc(1) = 1
for n>1, the nth term is defined as:
if n is even; fusc(n) = fusc(n/2)
if n is odd; fusc(n) = fusc((n-1)/2) + fusc((n+1)/2)
Note that MathWorld's definition starts with unity, not zero. This task will be using the OEIS' version (above).
An observation
fusc(A) = fusc(B)
where A is some non-negative integer expressed in binary, and
where B is the binary value of A reversed.
Fusc numbers are also known as:
fusc function (named by Dijkstra, 1982)
Stern's Diatomic series (although it starts with unity, not zero)
Stern-Brocot sequence (although it starts with unity, not zero)
Task
show the first 61 fusc numbers (starting at zero) in a horizontal format.
show the fusc number (and its index) whose length is greater than any previous fusc number length.
(the length is the number of decimal digits when the fusc number is expressed in base ten.)
show all numbers with commas (if appropriate).
show all output here.
Related task
RosettaCode Stern-Brocot sequence
Also see
the MathWorld entry: Stern's Diatomic Series.
the OEIS entry: A2487.
|
#FreeBASIC
|
FreeBASIC
|
' version 01-03-2019
' compile with: fbc -s console
#Define max 20000000
Dim Shared As UInteger f(max)
Sub fusc
f(0) = 0
f(1) = 1
For n As UInteger = 2 To max
If n And 1 Then
f(n) = f((n -1) \ 2) + f((n +1) \ 2)
Else
f(n) = f(n \ 2)
End If
Next
End Sub
' ------=< MAIN >=------
Dim As UInteger i, d
Dim As String fs
fusc
For i = 0 To 60
Print f(i); " ";
Next
Print : Print
Print " Index Value"
For i = 0 To max
If f(i) >= d Then
Print Using "###########," ; i; f(i)
If d = 0 Then d = 1
d *= 10
End If
Next
' empty keyboard buffer
While Inkey <> "" : Wend
Print : Print "hit any key to end program"
Sleep
End
|
http://rosettacode.org/wiki/Gamma_function
|
Gamma function
|
Task
Implement one algorithm (or more) to compute the Gamma (
Γ
{\displaystyle \Gamma }
) function (in the real field only).
If your language has the function as built-in or you know a library which has it, compare your implementation's results with the results of the built-in/library function.
The Gamma function can be defined as:
Γ
(
x
)
=
∫
0
∞
t
x
−
1
e
−
t
d
t
{\displaystyle \Gamma (x)=\displaystyle \int _{0}^{\infty }t^{x-1}e^{-t}dt}
This suggests a straightforward (but inefficient) way of computing the
Γ
{\displaystyle \Gamma }
through numerical integration.
Better suggested methods:
Lanczos approximation
Stirling's approximation
|
#Elixir
|
Elixir
|
defmodule Gamma do
@a [ 1.00000_00000_00000_00000, 0.57721_56649_01532_86061, -0.65587_80715_20253_88108,
-0.04200_26350_34095_23553, 0.16653_86113_82291_48950, -0.04219_77345_55544_33675,
-0.00962_19715_27876_97356, 0.00721_89432_46663_09954, -0.00116_51675_91859_06511,
-0.00021_52416_74114_95097, 0.00012_80502_82388_11619, -0.00002_01348_54780_78824,
-0.00000_12504_93482_14267, 0.00000_11330_27231_98170, -0.00000_02056_33841_69776,
0.00000_00061_16095_10448, 0.00000_00050_02007_64447, -0.00000_00011_81274_57049,
0.00000_00001_04342_67117, 0.00000_00000_07782_26344, -0.00000_00000_03696_80562,
0.00000_00000_00510_03703, -0.00000_00000_00020_58326, -0.00000_00000_00005_34812,
0.00000_00000_00001_22678, -0.00000_00000_00000_11813, 0.00000_00000_00000_00119,
0.00000_00000_00000_00141, -0.00000_00000_00000_00023, 0.00000_00000_00000_00002 ]
|> Enum.reverse
def taylor(x) do
y = x - 1
1 / Enum.reduce(@a, 0, fn a,sum -> sum * y + a end)
end
end
Enum.each(Enum.map(1..10, &(&1/3)), fn x ->
:io.format "~f ~18.15f~n", [x, Gamma.taylor(x)]
end)
|
http://rosettacode.org/wiki/Galton_box_animation
|
Galton box animation
|
Example of a Galton Box at the end of animation.
A Galton device Sir Francis Galton's device is also known as a bean machine, a Galton Board, or a quincunx.
Description of operation
In a Galton box, there are a set of pins arranged in a triangular pattern. A number of balls are dropped so that they fall in line with the top pin, deflecting to the left or the right of the pin. The ball continues to fall to the left or right of lower pins before arriving at one of the collection points between and to the sides of the bottom row of pins.
Eventually the balls are collected into bins at the bottom (as shown in the image), the ball column heights in the bins approximate a bell curve. Overlaying Pascal's triangle onto the pins shows the number of different paths that can be taken to get to each bin.
Task
Generate an animated simulation of a Galton device.
Task requirements
The box should have at least 5 pins on the bottom row.
A solution can use graphics or ASCII animation.
Provide a sample of the output/display such as a screenshot.
There can be one or more balls in flight at the same time.
If multiple balls are in flight, ensure they don't interfere with each other.
A solution should allow users to specify the number of balls, or it should run until full or a preset limit.
Optionally, display the number of balls.
|
#Perl
|
Perl
|
use strict;
use warnings;
use List::Util 'any';
use Time::HiRes qw(sleep);
use List::AllUtils <pairwise pairs>;
use utf8;
binmode STDOUT, ':utf8';
my $coins = shift || 100;
my $peg_lines = shift || 13;
my $row_count = $peg_lines;
my $peg = '^';
my @coin_icons = ("\N{UPPER HALF BLOCK}", "\N{LOWER HALF BLOCK}");
my @coins = (undef) x (3 + $row_count + 4);
my @stats = (0) x ($row_count * 2);
$coins[0] = 0; # initialize with first coin
while (1) {
my $active = 0;
# if a coin falls through the bottom, count it
$stats[$coins[-1] + $row_count]++ if defined $coins[-1];
# move every coin down one row
for my $line (reverse 1..(3+$row_count+3) ) {
my $coinpos = $coins[$line - 1];
#$coins[$line] = do if (! defined $coinpos) x
if (! defined $coinpos) {
$coins[$line] = undef
} elsif (hits_peg($coinpos, $line)) {
# when a coin from above hits a peg, it will bounce to either side.
$active = 1;
$coinpos += rand() < .5 ? -1 : 1;
$coins[$line] = $coinpos
} else {
# if there was a coin above, it will fall to this position.
$active = 1;
$coins[$line] = $coinpos;
}
}
# let the coin dispenser blink and turn it off if we run out of coins
if (defined $coins[0]) {
$coins[0] = undef;
} elsif (--$coins > 0) {
$coins[0] = 0
}
for (<0 1>) {
display_board(\@coins, \@stats, $_);
sleep .1;
}
exit unless $active;
}
sub display_board {
my($p_ref, $s_ref, $halfstep) = @_;
my @positions = @$p_ref;
my @stats = @$s_ref;
my $coin = $coin_icons[$halfstep];
my @board = do {
my @tmpl;
sub out {
my(@stuff) = split '', shift;
my @line;
push @line, ord($_) for @stuff;
[@line];
}
push @tmpl, out(" " . " "x(2 * $row_count)) for 1..3;
my @a = reverse 1..$row_count;
my @b = 1..$row_count;
my @pairs = pairwise { ($a, $b) } @a, @b;
for ( pairs @pairs ) {
my ( $spaces, $pegs ) = @$_;
push @tmpl, out(" " . " "x$spaces . join(' ',($peg) x $pegs) . " "x$spaces);
}
push @tmpl, out(" " . " "x(2 * $row_count)) for 1..4;
@tmpl;
};
my $midpos = $row_count + 2;
our @output;
{
# collect all the output and output it all at once at the end
sub printnl { my($foo) = @_; push @output, $foo . "\n" }
sub printl { my($foo) = @_; push @output, $foo }
# make some space above the picture
printnl("") for 0..9;
# place the coins
for my $line (0..$#positions) {
my $pos = $positions[$line];
next unless defined $pos;
$board[$line][$pos + $midpos] = ord($coin);
}
# output the board with its coins
for my $line (@board) {
printnl join '', map { chr($_) } @$line;
}
# show the statistics
my $padding = 0;
while (any {$_> 0} @stats) {
$padding++;
printl " ";
for my $i (0..$#stats) {
if ($stats[$i] == 1) {
printl "\N{UPPER HALF BLOCK}";
$stats[$i]--;
} elsif ($stats[$i] <= 0) {
printl " ";
$stats[$i] = 0
} else {
printl "\N{FULL BLOCK}";
$stats[$i]--; $stats[$i]--;
}
}
printnl("");
}
printnl("") for $padding..(10-1);
}
print join('', @output) . "\n";
}
sub hits_peg {
my($x, $y) = @_;
3 <= $y && $y < (3 + $row_count) and -($y - 2) <= $x && $x <= $y - 2
? not 0 == ($x - $y) % 2
: 0
}
|
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