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http://rosettacode.org/wiki/Variables
Variables
Task Demonstrate a language's methods of:   variable declaration   initialization   assignment   datatypes   scope   referencing,     and   other variable related facilities
#XSLT
XSLT
<xsl:variable name="foo" select="XPath expression" /> <xsl:if test="$foo = 4">... </xsl:if> <!-- prepend '$' to reference a variable or parameter-->
http://rosettacode.org/wiki/Undefined_values
Undefined values
#Fortran
Fortran
IsNaN(x)
http://rosettacode.org/wiki/Undefined_values
Undefined values
#FreeBASIC
FreeBASIC
' FB 1.05.0 Win64   Dim i As Integer '' initialized to 0 by default Dim j As Integer = 3 '' initialized to 3 Dim k As Integer = Any '' left uninitialized (compiler warning but can be ignored)   Print i, j, k Sleep
http://rosettacode.org/wiki/Unicode_strings
Unicode strings
As the world gets smaller each day, internationalization becomes more and more important.   For handling multiple languages, Unicode is your best friend. It is a very capable tool, but also quite complex compared to older single- and double-byte character encodings. How well prepared is your programming language for Unicode? Task Discuss and demonstrate its unicode awareness and capabilities. Some suggested topics:   How easy is it to present Unicode strings in source code?   Can Unicode literals be written directly, or be part of identifiers/keywords/etc?   How well can the language communicate with the rest of the world?   Is it good at input/output with Unicode?   Is it convenient to manipulate Unicode strings in the language?   How broad/deep does the language support Unicode?   What encodings (e.g. UTF-8, UTF-16, etc) can be used?   Does it support normalization? Note This task is a bit unusual in that it encourages general discussion rather than clever coding. See also   Unicode variable names   Terminal control/Display an extended character
#80386_Assembly
80386 Assembly
#!/usr/local/bin/a68g --script # # -*- coding: utf-8 -*- #   # UNICHAR/UNICODE must be printed using REPR to convert to UTF8 #   MODE UNICHAR = STRUCT(BITS #31# bits); # assuming bits width >=31 # MODE UNICODE = FLEX[0]UNICHAR;   OP INITUNICHAR = (BITS bits)UNICHAR: (UNICHAR out; bits OF out := #ABS# bits; out); OP INITUNICHAR = (CHAR char)UNICHAR: (UNICHAR out; bits OF out := BIN ABS char; out); OP INITBITS = (UNICHAR unichar)BITS: #BIN# bits OF unichar;   PROC raise value error = ([]UNION(FORMAT,BITS,STRING)argv )VOID: ( putf(stand error, argv); stop );   MODE YIELDCHAR = PROC(CHAR)VOID; MODE GENCHAR = PROC(YIELDCHAR)VOID; MODE YIELDUNICHAR = PROC(UNICHAR)VOID; MODE GENUNICHAR = PROC(YIELDUNICHAR)VOID;   PRIO DOCONV = 1;   # Convert a stream of UNICHAR into a stream of UTFCHAR # OP DOCONV = (GENUNICHAR gen unichar, YIELDCHAR yield)VOID:( BITS non ascii = NOT 2r1111111; # FOR UNICHAR unichar IN # gen unichar( # ) DO ( # ## (UNICHAR unichar)VOID: ( BITS bits := INITBITS unichar; IF (bits AND non ascii) = 2r0 THEN # ascii # yield(REPR ABS bits) ELSE FLEX[6]CHAR buf := "?"*6; # initialise work around # INT bytes := 0; BITS byte lead bits = 2r10000000; FOR ofs FROM UPB buf BY -1 WHILE bytes +:= 1; buf[ofs]:= REPR ABS (byte lead bits OR bits AND 2r111111); bits := bits SHR 6; # WHILE # bits NE 2r0 DO SKIP OD; BITS first byte lead bits = BIN (ABS(2r1 SHL bytes)-2) SHL (UPB buf - bytes + 1); buf := buf[UPB buf-bytes+1:]; buf[1] := REPR ABS(BIN ABS buf[1] OR first byte lead bits); FOR i TO UPB buf DO yield(buf[i]) OD FI # OD # )) );   # Convert a STRING into a stream of UNICHAR # OP DOCONV = (STRING string, YIELDUNICHAR yield)VOID: ( PROC gen char = (YIELDCHAR yield)VOID: FOR i FROM LWB string TO UPB string DO yield(string[i]) OD; gen char DOCONV yield );   CO Prosser/Thompson UTF8 encoding scheme Bits Last code point Byte 1 Byte 2 Byte 3 Byte 4 Byte 5 Byte 6 7 U+007F 0xxxxxxx 11 U+07FF 110xxxxx 10xxxxxx 16 U+FFFF 1110xxxx 10xxxxxx 10xxxxxx 21 U+1FFFFF 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx 26 U+3FFFFFF 111110xx 10xxxxxx 10xxxxxx 10xxxxxx 10xxxxxx 31 U+7FFFFFFF 1111110x 10xxxxxx 10xxxxxx 10xxxxxx 10xxxxxx 10xxxxxx END CO   # Quickly calculate the length of the UTF8 encoded string # PROC upb utf8 = (STRING utf8 string)INT:( INT bytes to go := 0; INT upb := 0; FOR i FROM LWB utf8 string TO UPB utf8 string DO CHAR byte := utf8 string[i]; IF bytes to go = 0 THEN # start new utf char # bytes to go := IF ABS byte <= ABS 2r01111111 THEN 1 # 7 bits # ELIF ABS byte <= ABS 2r11011111 THEN 2 # 11 bits # ELIF ABS byte <= ABS 2r11101111 THEN 3 # 16 bits # ELIF ABS byte <= ABS 2r11110111 THEN 4 # 21 bits # ELIF ABS byte <= ABS 2r11111011 THEN 5 # 26 bits # ELIF ABS byte <= ABS 2r11111101 THEN 6 # 31 bits # ELSE raise value error(("Invalid UTF-8 bytes", BIN ABS byte)); ~ FI FI; bytes to go -:= 1; # skip over trailing bytes # IF bytes to go = 0 THEN upb +:= 1 FI OD; upb );   # Convert a stream of CHAR into a stream of UNICHAR # OP DOCONV = (GENCHAR gen char, YIELDUNICHAR yield)VOID: ( INT bytes to go := 0; INT lshift; BITS mask, out;   # FOR CHAR byte IN # gen char( # ) DO ( # ## (CHAR byte)VOID: ( INT bits := ABS byte; IF bytes to go = 0 THEN # start new unichar # bytes to go := IF bits <= ABS 2r01111111 THEN 1 # 7 bits # ELIF bits <= ABS 2r11011111 THEN 2 # 11 bits # ELIF bits <= ABS 2r11101111 THEN 3 # 16 bits # ELIF bits <= ABS 2r11110111 THEN 4 # 21 bits # ELIF bits <= ABS 2r11111011 THEN 5 # 26 bits # ELIF bits <= ABS 2r11111101 THEN 6 # 31 bits # ELSE raise value error(("Invalid UTF-8 bytes", BIN bits)); ~ FI; IF bytes to go = 1 THEN lshift := 7; mask := 2r1111111 ELSE lshift := 7 - bytes to go; mask := BIN(ABS(2r1 SHL lshift)-1) FI; out := mask AND BIN bits;   lshift := 6; mask := 2r111111 # subsequently pic 6 bits at a time # ELSE out := (out SHL lshift) OR ( mask AND BIN bits) FI; bytes to go -:= 1; IF bytes to go = 0 THEN yield(INITUNICHAR out) FI # OD # )) );   # Convert a string of UNICHAR into a stream of UTFCHAR # OP DOCONV = (UNICODE unicode, YIELDCHAR yield)VOID:( PROC gen unichar = (YIELDUNICHAR yield)VOID: FOR i FROM LWB unicode TO UPB unicode DO yield(unicode[i]) OD; gen unichar DOCONV yield );   # Some convenience/shorthand U operators # # Convert a BITS into a UNICODE char # OP U = (BITS bits)UNICHAR: INITUNICHAR bits;   # Convert a []BITS into a UNICODE char # OP U = ([]BITS array bits)[]UNICHAR:( [LWB array bits:UPB array bits]UNICHAR out; FOR i FROM LWB array bits TO UPB array bits DO bits OF out[i]:=array bits[i] OD; out );   # Convert a CHAR into a UNICODE char # OP U = (CHAR char)UNICHAR: INITUNICHAR char;   # Convert a STRING into a UNICODE string # OP U = (STRING utf8 string)UNICODE: ( FLEX[upb utf8(utf8 string)]UNICHAR out; INT i := 0; # FOR UNICHAR char IN # utf8 string DOCONV ( ## (UNICHAR char)VOID: out[i+:=1] := char # OD #); out );   # Convert a UNICODE string into a UTF8 STRING # OP REPR = (UNICODE string)STRING: ( STRING out; # FOR CHAR char IN # string DOCONV ( ## (CHAR char)VOID: ( out +:= char # OD #)); out );   # define the most useful OPerators on UNICODE CHARacter arrays # # Note: LWB, UPB and slicing works as per normal #   OP + = (UNICODE a,b)UNICODE: ( [UPB a + UPB b]UNICHAR out; out[:UPB a]:= a; out[UPB a+1:]:= b; out );   OP + = (UNICODE a, UNICHAR b)UNICODE: a+UNICODE(b); OP + = (UNICHAR a, UNICODE b)UNICODE: UNICODE(a)+b; OP + = (UNICHAR a,b)UNICODE: UNICODE(a)+b;   # Suffix a character to the end of a UNICODE string # OP +:= = (REF UNICODE a, UNICODE b)VOID: a := a + b; OP +:= = (REF UNICODE a, UNICHAR b)VOID: a := a + b;   # Prefix a character to the beginning of a UNICODE string # OP +=: = (UNICODE b, REF UNICODE a)VOID: a := b + a; OP +=: = (UNICHAR b, REF UNICODE a)VOID: a := b + a;   OP * = (UNICODE a, INT n)UNICODE: ( UNICODE out := a; FOR i FROM 2 TO n DO out +:= a OD; out ); OP * = (INT n, UNICODE a)UNICODE: a * n;   OP * = (UNICHAR a, INT n)UNICODE: UNICODE(a)*n; OP * = (INT n, UNICHAR a)UNICODE: n*UNICODE(a);   OP *:= = (REF UNICODE a, INT b)VOID: a := a * b;   # Wirthy Operators # OP LT = (UNICHAR a,b)BOOL: ABS bits OF a LT ABS bits OF b, LE = (UNICHAR a,b)BOOL: ABS bits OF a LE ABS bits OF b, EQ = (UNICHAR a,b)BOOL: ABS bits OF a EQ ABS bits OF b, NE = (UNICHAR a,b)BOOL: ABS bits OF a NE ABS bits OF b, GE = (UNICHAR a,b)BOOL: ABS bits OF a GE ABS bits OF b, GT = (UNICHAR a,b)BOOL: ABS bits OF a GT ABS bits OF b;   # ASCII OPerators # OP < = (UNICHAR a,b)BOOL: a LT b, <= = (UNICHAR a,b)BOOL: a LE b, = = (UNICHAR a,b)BOOL: a EQ b, /= = (UNICHAR a,b)BOOL: a NE b, >= = (UNICHAR a,b)BOOL: a GE b, > = (UNICHAR a,b)BOOL: a GT b;   # Non ASCII OPerators OP ≤ = (UNICHAR a,b)BOOL: a LE b, ≠ = (UNICHAR a,b)BOOL: a NE b, ≥ = (UNICHAR a,b)BOOL: a GE b; #   # Compare two UNICODE strings for equality # PROC unicode cmp = (UNICODE str a,str b)INT: (   IF LWB str a > LWB str b THEN exit lt ELIF LWB str a < LWB str b THEN exit gt FI;   INT min upb = UPB(UPB str a < UPB str b | str a | str b );   FOR i FROM LWB str a TO min upb DO UNICHAR a := str a[i], UNICHAR b := str b[i]; IF a < b THEN exit lt ELIF a > b THEN exit gt FI OD;   IF UPB str a > UPB str b THEN exit gt ELIF UPB str a < UPB str b THEN exit lt FI;   exit eq: 0 EXIT exit lt: -1 EXIT exit gt: 1 );   OP LT = (UNICODE a,b)BOOL: unicode cmp(a,b)< 0, LE = (UNICODE a,b)BOOL: unicode cmp(a,b)<=0, EQ = (UNICODE a,b)BOOL: unicode cmp(a,b) =0, NE = (UNICODE a,b)BOOL: unicode cmp(a,b)/=0, GE = (UNICODE a,b)BOOL: unicode cmp(a,b)>=0, GT = (UNICODE a,b)BOOL: unicode cmp(a,b)> 0;   # ASCII OPerators # OP < = (UNICODE a,b)BOOL: a LT b, <= = (UNICODE a,b)BOOL: a LE b, = = (UNICODE a,b)BOOL: a EQ b, /= = (UNICODE a,b)BOOL: a NE b, >= = (UNICODE a,b)BOOL: a GE b, > = (UNICODE a,b)BOOL: a GT b;   # Non ASCII OPerators OP ≤ = (UNICODE a,b)BOOL: a LE b, ≠ = (UNICODE a,b)BOOL: a NE b, ≥ = (UNICODE a,b)BOOL: a GE b; #   COMMENT - Todo: for all UNICODE and UNICHAR Add NonASCII OPerators: ×, ×:=, Add ASCII Operators: &, &:=, &=: Add Wirthy OPerators: PLUSTO, PLUSAB, TIMESAB for UNICODE/UNICHAR, Add UNICODE against UNICHAR comparison OPerators, Add char_in_string and string_in_string PROCedures, Add standard Unicode functions: to_upper_case, to_lower_case, unicode_block, char_count, get_directionality, get_numeric_value, get_type, is_defined, is_digit, is_identifier_ignorable, is_iso_control, is_letter, is_letter_or_digit, is_lower_case, is_mirrored, is_space_char, is_supplementary_code_point, is_title_case, is_unicode_identifier_part, is_unicode_identifier_start, is_upper_case, is_valid_code_point, is_whitespace END COMMENT   test:(   UNICHAR aircraft := U16r 2708; printf(($"aircraft: "$, $"16r"16rdddd$, UNICODE(aircraft), $g$, " => ", REPR UNICODE(aircraft), $l$));   UNICODE chinese forty two = U16r 56db + U16r 5341 + U16r 4e8c; printf(($"chinese forty two: "$, $g$, REPR chinese forty two, ", length string = ", UPB chinese forty two, $l$));   UNICODE poker = U "A123456789♥♦♣♠JQK"; printf(($"poker: "$, $g$, REPR poker, ", length string = ", UPB poker, $l$));   UNICODE selectric := U"×÷≤≥≠¬∨∧⏨→↓↑□⌊⌈⎩⎧○⊥¢"; printf(($"selectric: "$, $g$, REPR selectric, $l$)); printf(($"selectric*4: "$, $g$, REPR(selectric*4), $l$));   print(( "1 < 2 is ", U"1" < U"2", ", ", "111 < 11 is ",U"111" < U"11", ", ", "111 < 12 is ",U"111" < U"12", ", ", "♥ < ♦ is ", U"♥" < U"♦", ", ", "♥Q < ♥K is ",U"♥Q" < U"♥K", " & ", "♥J < ♥K is ",U"♥J" < U"♥K", new line ))   )
http://rosettacode.org/wiki/Unprimeable_numbers
Unprimeable numbers
Definitions As used here, all unprimeable numbers   (positive integers)   are always expressed in base ten. ───── Definition from OEIS ─────: Unprimeable numbers are composite numbers that always remain composite when a single decimal digit of the number is changed. ───── Definition from Wiktionary   (referenced from Adam Spencer's book) ─────: (arithmetic)   that cannot be turned into a prime number by changing just one of its digits to any other digit.   (sic) Unprimeable numbers are also spelled:   unprimable. All one─ and two─digit numbers can be turned into primes by changing a single decimal digit. Examples 190   isn't unprimeable,   because by changing the zero digit into a three yields   193,   which is a prime. The number   200   is unprimeable,   since none of the numbers   201, 202, 203, ··· 209   are prime, and all the other numbers obtained by changing a single digit to produce   100, 300, 400, ··· 900,   or   210, 220, 230, ··· 290   which are all even. It is valid to change   189   into   089   by changing the   1   (one)   into a   0   (zero),   which then the leading zero can be removed,   and then treated as if the   "new"   number is   89. Task   show the first   35   unprimeable numbers   (horizontally, on one line, preferably with a title)   show the   600th   unprimeable number   (optional) show the lowest unprimeable number ending in a specific decimal digit   (0, 1, 2, 3, 4, 5, 6, 7, 8, 9)   (optional) use commas in the numbers where appropriate Show all output here, on this page. Also see   the     OEIS     entry:   A118118 (unprimeable)   with some useful counts to compare unprimeable number   the Wiktionary entry (reference from below):   (arithmetic definition) unprimeable   from the Adam Spencer book   (page 200):   Adam Spencer's World of Numbers       (Xoum Publishing)
#11l
11l
V limit = 10'000'000 V is_prime = [0B] * 2 [+] [1B] * (limit - 1) L(n) 0 .< Int(limit ^ 0.5 + 1.5) I is_prime[n] L(i) (n * n .< limit + 1).step(n) is_prime[i] = 0B   F unprimeable(a) I :is_prime[a] R 0B V d = 1 L d <= a V base = (a I/ (d * 10)) * (d * 10) + (a % d) I any((base .< base + d * 10).step(d).map(y -> :is_prime[y])) R 0B d *= 10 R 1B   F unprime(n) [Int] r L(a) 1.. I unprimeable(a) r [+]= a I r.len == n L.break R r   print(‘First 35:’) print(unprime(35).map(i -> String(i)).join(‘ ’))   print("\nThe 600-th:") print(unprime(600).last) print()   V first = [0] * 10 V need = 10 L(p) 1.. I unprimeable(p) V i = p % 10 I first[i] != 0 L.continue   first[i] = p I --need == 0 L.break   L(v) first print(L.index‘ ending: ’v)
http://rosettacode.org/wiki/Unicode_variable_names
Unicode variable names
Task Describe, and give a pointer to documentation on your languages use of characters beyond those of the ASCII character set in the naming of variables. Show how to: Set a variable with a name including the 'Δ', (delta character), to 1 Increment it Print its value. Related task Case-sensitivity of identifiers
#AutoHotkey
AutoHotkey
Δ = 1 Δ++ MsgBox, % Δ
http://rosettacode.org/wiki/Unicode_variable_names
Unicode variable names
Task Describe, and give a pointer to documentation on your languages use of characters beyond those of the ASCII character set in the naming of variables. Show how to: Set a variable with a name including the 'Δ', (delta character), to 1 Increment it Print its value. Related task Case-sensitivity of identifiers
#BaCon
BaCon
PRAGMA COMPILER clang   DECLARE Δ TYPE INT   Δ = 1   INCR Δ   PRINT Δ
http://rosettacode.org/wiki/Unbias_a_random_generator
Unbias a random generator
P 1 {\displaystyle P_{1}} P 0 {\displaystyle P_{0}} P 1 {\displaystyle P_{1}} P 0 {\displaystyle P_{0}} P 0 {\displaystyle P_{0}} P 1 {\displaystyle P_{1}} Task details Use your language's random number generator to create a function/method/subroutine/... randN that returns a one or a zero, but with one occurring, on average, 1 out of N times, where N is an integer from the range 3 to 6 inclusive. Create a function unbiased that uses only randN as its source of randomness to become an unbiased generator of random ones and zeroes. For N over its range, generate and show counts of the outputs of randN and unbiased(randN). The actual unbiasing should be done by generating two numbers at a time from randN and only returning a 1 or 0 if they are different. As long as you always return the first number or always return the second number, the probabilities discussed above should take over the biased probability of randN. This task is an implementation of Von Neumann debiasing, first described in a 1951 paper.
#11l
11l
F randN(n) ‘1,0 random generator factory with 1 appearing 1/n'th of the time’ R () -> random:(@=n) == 0   F unbiased(biased) ‘uses a biased() generator of 1 or 0, to create an unbiased one’ V (this, that) = (biased(), biased()) L this == that (this, that) = (biased(), biased()) R this   L(n) 3..6 V biased = randN(n) V v = (0.<1000000).map(x -> @biased()) V (v1, v0) = (v.count(1), v.count(0)) print(‘Biased(#.): count1=#., count0=#., percent=#.2’.format(n, v1, v0, 100.0 * v1 / (v1 + v0)))   v = (0.<1000000).map(x -> unbiased(@biased)) (v1, v0) = (v.count(1), v.count(0)) print(‘ Unbiased: count1=#., count0=#., percent=#.2’.format(v1, v0, 100.0 * v1 / (v1 + v0)))
http://rosettacode.org/wiki/Untouchable_numbers
Untouchable numbers
Definitions   Untouchable numbers   are also known as   nonaliquot numbers.   An   untouchable number   is a positive integer that cannot be expressed as the sum of all the proper divisors of any positive integer.   (From Wikipedia)   The   sum of all the proper divisors   is also known as   the   aliquot sum.   An   untouchable   are those numbers that are not in the image of the aliquot sum function.   (From Wikipedia)   Untouchable numbers:   impossible values for the sum of all aliquot parts function.   (From OEIS:   The On-line Encyclopedia of Integer Sequences®)   An untouchable number is a positive integer that is not the sum of the proper divisors of any number.   (From MathWorld™) Observations and conjectures All untouchable numbers   >  5  are composite numbers. No untouchable number is perfect. No untouchable number is sociable. No untouchable number is a Mersenne prime. No untouchable number is   one more   than a prime number,   since if   p   is prime,   then the sum of the proper divisors of   p2   is  p + 1. No untouchable number is   three more   than an odd prime number,   since if   p   is an odd prime,   then the sum of the proper divisors of   2p   is  p + 3. The number  5  is believed to be the only odd untouchable number,   but this has not been proven:   it would follow from a slightly stronger version of the   Goldbach's conjecture,   since the sum of the proper divisors of   pq   (with   p, q   being distinct primes)   is   1 + p + q. There are infinitely many untouchable numbers,   a fact that was proven by   Paul Erdős. According to Chen & Zhao,   their natural density is at least   d > 0.06. Task   show  (in a grid format)  all untouchable numbers  ≤  2,000.   show (for the above)   the   count   of untouchable numbers.   show the   count   of untouchable numbers from unity up to   (inclusive):                   10                 100               1,000             10,000           100,000   ... or as high as is you think is practical.   all output is to be shown here, on this page. See also   Wolfram MathWorld:   untouchable number.   OEIS:   A005114 untouchable numbers.   OEIS:   a list of all untouchable numbers below 100,000   (inclusive).   Wikipedia: untouchable number.   Wikipedia: Goldbach's conjecture.
#ALGOL_68
ALGOL 68
BEGIN # find some untouchable numbers - numbers not equal to the sum of the # # proper divisors of any +ve integer # INT max untouchable = 1 000 000; # a table of the untouchable numbers # [ 1 : max untouchable ]BOOL untouchable; FOR i TO UPB untouchable DO untouchable[ i ] := TRUE OD; # show the counts of untouchable numbers found # PROC show untouchable statistics = VOID: BEGIN print( ( "Untouchable numbers:", newline ) ); INT u count := 0; FOR i TO UPB untouchable DO IF untouchable[ i ] THEN u count +:= 1 FI; IF i = 10 OR i = 100 OR i = 1 000 OR i = 10 000 OR i = 100 000 OR i = 1 000 000 THEN print( ( whole( u count, -7 ), " to ", whole( i, -8 ), newline ) ) FI OD END; # show untouchable counts # # prints the untouchable numbers up to n # PROC print untouchables = ( INT n )VOID: BEGIN print( ( "Untouchable numbers up to ", whole( n, 0 ), newline ) ); INT u count := 0; FOR i TO n DO IF untouchable[ i ] THEN print( ( whole( i, -4 ) ) ); IF u count +:= 1; u count MOD 16 = 0 THEN print( ( newline ) ) ELSE print( ( " " ) ) FI FI OD; print( ( newline ) ); print( ( whole( u count, -7 ), " to ", whole( n, -8 ), newline ) ) END; # print untouchables # # find the untouchable numbers # # to find untouchable numbers up to e.g.: 10 000, we need to sieve up to # # 10 000 ^2 i.e. 100 000 000 # # however if we also use the facts that no untouchable = prime + 1 # # and no untouchable = odd prime + 3 and 5 is (very probably) the only # # odd untouchable, other samples suggest we can use limit * 64 to find # # untlouchables up to 1 000 000 - experimentation reveals this to be true # # assume the conjecture that there are no odd untouchables except 5 # BEGIN untouchable[ 1 ] := FALSE; untouchable[ 3 ] := FALSE; FOR i FROM 7 BY 2 TO UPB untouchable DO untouchable[ i ] := FALSE OD END; # sieve the primes to max untouchable and flag the non untouchables # BEGIN PR read "primes.incl.a68" PR []BOOL prime = PRIMESIEVE max untouchable; FOR i FROM 3 BY 2 TO UPB prime DO IF prime[ i ] THEN IF i < max untouchable THEN untouchable[ i + 1 ] := FALSE; IF i < ( max untouchable - 2 ) THEN untouchable[ i + 3 ] := FALSE FI FI FI OD; untouchable[ 2 + 1 ] := FALSE # special case for the only even prime # END; # construct the proper divisor sums and flag the non untouchables # BEGIN [ 1 : max untouchable * 64 ]INT spd; FOR i TO UPB spd DO spd[ i ] := 1 OD; FOR i FROM 2 TO UPB spd DO FOR j FROM i + i BY i TO UPB spd DO spd[ j ] +:= i OD OD; FOR i TO UPB spd DO IF spd[ i ] <= UPB untouchable THEN untouchable[ spd[ i ] ] := FALSE FI OD END; # show the untouchable numbers up to 2000 # print untouchables( 2 000 ); # show the counts of untouchable numbers # show untouchable statistics END
http://rosettacode.org/wiki/Unix/ls
Unix/ls
Task Write a program that will list everything in the current folder,   similar to:   the Unix utility   “ls”   [1]       or   the Windows terminal command   “DIR” The output must be sorted, but printing extended details and producing multi-column output is not required. Example output For the list of paths: /foo/bar /foo/bar/1 /foo/bar/2 /foo/bar/a /foo/bar/b When the program is executed in   `/foo`,   it should print: bar and when the program is executed in   `/foo/bar`,   it should print: 1 2 a b
#C.23
C#
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks;   namespace Unix_ls { public class UnixLS { public static void Main(string[] args) { UnixLS ls = new UnixLS(); ls.list(args.Length.Equals(0) ? "." : args[0]); }   private void list(string folder) { foreach (FileSystemInfo fileSystemInfo in new DirectoryInfo(folder).EnumerateFileSystemInfos("*", SearchOption.TopDirectoryOnly)) { Console.WriteLine(fileSystemInfo.Name); } } } }
http://rosettacode.org/wiki/Unix/ls
Unix/ls
Task Write a program that will list everything in the current folder,   similar to:   the Unix utility   “ls”   [1]       or   the Windows terminal command   “DIR” The output must be sorted, but printing extended details and producing multi-column output is not required. Example output For the list of paths: /foo/bar /foo/bar/1 /foo/bar/2 /foo/bar/a /foo/bar/b When the program is executed in   `/foo`,   it should print: bar and when the program is executed in   `/foo/bar`,   it should print: 1 2 a b
#C.2B.2B
C++
  #include <iostream> #include <set> #include <boost/filesystem.hpp>   namespace fs = boost::filesystem;   int main(void) { fs::path p(fs::current_path()); std::set<std::string> tree;   for (auto it = fs::directory_iterator(p); it != fs::directory_iterator(); ++it) tree.insert(it->path().filename().native());   for (auto entry : tree) std::cout << entry << '\n'; }  
http://rosettacode.org/wiki/Vector_products
Vector products
A vector is defined as having three dimensions as being represented by an ordered collection of three numbers:   (X, Y, Z). If you imagine a graph with the   x   and   y   axis being at right angles to each other and having a third,   z   axis coming out of the page, then a triplet of numbers,   (X, Y, Z)   would represent a point in the region,   and a vector from the origin to the point. Given the vectors: A = (a1, a2, a3) B = (b1, b2, b3) C = (c1, c2, c3) then the following common vector products are defined: The dot product       (a scalar quantity) A • B = a1b1   +   a2b2   +   a3b3 The cross product       (a vector quantity) A x B = (a2b3  -   a3b2,     a3b1   -   a1b3,     a1b2   -   a2b1) The scalar triple product       (a scalar quantity) A • (B x C) The vector triple product       (a vector quantity) A x (B x C) Task Given the three vectors: a = ( 3, 4, 5) b = ( 4, 3, 5) c = (-5, -12, -13) Create a named function/subroutine/method to compute the dot product of two vectors. Create a function to compute the cross product of two vectors. Optionally create a function to compute the scalar triple product of three vectors. Optionally create a function to compute the vector triple product of three vectors. Compute and display: a • b Compute and display: a x b Compute and display: a • (b x c), the scalar triple product. Compute and display: a x (b x c), the vector triple product. References   A starting page on Wolfram MathWorld is   Vector Multiplication .   Wikipedia   dot product.   Wikipedia   cross product.   Wikipedia   triple product. Related tasks   Dot product   Quaternion type
#PowerShell
PowerShell
  function dot-product($a,$b) { $a[0]*$b[0] + $a[1]*$b[1] + $a[2]*$b[2] }   function cross-product($a,$b) { $v1 = $a[1]*$b[2] - $a[2]*$b[1] $v2 = $a[2]*$b[0] - $a[0]*$b[2] $v3 = $a[0]*$b[1] - $a[1]*$b[0] @($v1,$v2,$v3) }   function scalar-triple-product($a,$b,$c) { dot-product $a (cross-product $b $c) }   function vector-triple-product($a,$b) { cross-product $a (cross-product $b $c) }   $a = @(3, 4, 5) $b = @(4, 3, 5) $c = @(-5, -12, -13)   "a.b = $(dot-product $a $b)" "axb = $(cross-product $a $b)" "a.(bxc) = $(scalar-triple-product $a $b $c)" "ax(bxc) = $(vector-triple-product $a $b $c)"  
http://rosettacode.org/wiki/User_input/Text
User input/Text
User input/Text is part of Short Circuit's Console Program Basics selection. Task Input a string and the integer   75000   from the text console. See also: User input/Graphical
#Scheme
Scheme
(define str (read)) (define num (read)) (display "String = ") (display str) (display "Integer = ") (display num)
http://rosettacode.org/wiki/User_input/Text
User input/Text
User input/Text is part of Short Circuit's Console Program Basics selection. Task Input a string and the integer   75000   from the text console. See also: User input/Graphical
#Seed7
Seed7
$ include "seed7_05.s7i";   const proc: main is func local var integer: integer_input is 0; var string: string_input is ""; begin write("Enter an integer: "); readln(integer_input); write("Enter a string: "); readln(string_input); end func;
http://rosettacode.org/wiki/Variables
Variables
Task Demonstrate a language's methods of:   variable declaration   initialization   assignment   datatypes   scope   referencing,     and   other variable related facilities
#Z80_Assembly
Z80 Assembly
UserRam equ &C000   ld a,&50 ;load hexadecimal 50 into A ld (UserRam),a ;initialize UserRam with a value of &50   ld a,&40 ;load hexadecimal 40 into A ld (UserRam),a ;assign UserRam a new value of &40
http://rosettacode.org/wiki/Variables
Variables
Task Demonstrate a language's methods of:   variable declaration   initialization   assignment   datatypes   scope   referencing,     and   other variable related facilities
#zkl
zkl
var v; // global to the class that encloses this file class C{ var v } // global to class C, each instance gets a new v class C{fcn f{var v=123;}} // v can only be seen by f, initialized when C is class C{fcn init{var [const] v=5;}} // init is part of the constructor, so vars are promoted yo class scope. This allows const vars to be created at construction time var v=123; v="hoho"; //not typed class C{var v} // C.v OK, but just v is not found class C{var[const]v=4} // C.v=3 illegal (compile or run time, depending) class C{var[mixin]v=4} // the compiler treats v as an int for type checking class C{var[proxy]v=f; fcn f{println("my name is ",self.fcn.name)} } v acts like a property to run f so C.v is the same as C.f() class C{reg r} // C.r is compile time error r:=5; // := syntax is same as "reg r=5", convenience
http://rosettacode.org/wiki/Undefined_values
Undefined values
#GAP
GAP
IsBound(a); # true   Unbind(a);   IsBound(a); # false
http://rosettacode.org/wiki/Undefined_values
Undefined values
#Go
Go
package main   import "fmt"   var ( s []int p *int f func() i interface{} m map[int]int c chan int )   func main() { fmt.Println("Exercise nil objects:") status()   // initialize objects s = make([]int, 1) p = &s[0] // yes, reference element of slice just created f = func() { fmt.Println("function call") } i = user(0) // see user defined type just below m = make(map[int]int) c = make(chan int, 1)   fmt.Println("\nExercise objects after initialization:") status() }   type user int   func (user) m() { fmt.Println("method call") }   func status() { trySlice() tryPointer() tryFunction() tryInterface() tryMap() tryChannel() }   func reportPanic() { if x := recover(); x != nil { fmt.Println("panic:", x) } }   func trySlice() { defer reportPanic() fmt.Println("s[0] =", s[0]) }   func tryPointer() { defer reportPanic() fmt.Println("*p =", *p) }   func tryFunction() { defer reportPanic() f() }   func tryInterface() { defer reportPanic()   // normally the nil identifier accesses a nil value for one of // six predefined types. In a type switch however, nil can be used // as a type. In this case, it matches the nil interface. switch i.(type) { case nil: fmt.Println("i is nil interface") case interface { m() }: fmt.Println("i has method m") }   // assert type with method and then call method i.(interface { m() }).m() }   func tryMap() { defer reportPanic() m[0] = 0 fmt.Println("m[0] =", m[0]) }   func tryChannel() { defer reportPanic() close(c) fmt.Println("channel closed") }
http://rosettacode.org/wiki/Unicode_strings
Unicode strings
As the world gets smaller each day, internationalization becomes more and more important.   For handling multiple languages, Unicode is your best friend. It is a very capable tool, but also quite complex compared to older single- and double-byte character encodings. How well prepared is your programming language for Unicode? Task Discuss and demonstrate its unicode awareness and capabilities. Some suggested topics:   How easy is it to present Unicode strings in source code?   Can Unicode literals be written directly, or be part of identifiers/keywords/etc?   How well can the language communicate with the rest of the world?   Is it good at input/output with Unicode?   Is it convenient to manipulate Unicode strings in the language?   How broad/deep does the language support Unicode?   What encodings (e.g. UTF-8, UTF-16, etc) can be used?   Does it support normalization? Note This task is a bit unusual in that it encourages general discussion rather than clever coding. See also   Unicode variable names   Terminal control/Display an extended character
#8th
8th
#!/usr/local/bin/a68g --script # # -*- coding: utf-8 -*- #   # UNICHAR/UNICODE must be printed using REPR to convert to UTF8 #   MODE UNICHAR = STRUCT(BITS #31# bits); # assuming bits width >=31 # MODE UNICODE = FLEX[0]UNICHAR;   OP INITUNICHAR = (BITS bits)UNICHAR: (UNICHAR out; bits OF out := #ABS# bits; out); OP INITUNICHAR = (CHAR char)UNICHAR: (UNICHAR out; bits OF out := BIN ABS char; out); OP INITBITS = (UNICHAR unichar)BITS: #BIN# bits OF unichar;   PROC raise value error = ([]UNION(FORMAT,BITS,STRING)argv )VOID: ( putf(stand error, argv); stop );   MODE YIELDCHAR = PROC(CHAR)VOID; MODE GENCHAR = PROC(YIELDCHAR)VOID; MODE YIELDUNICHAR = PROC(UNICHAR)VOID; MODE GENUNICHAR = PROC(YIELDUNICHAR)VOID;   PRIO DOCONV = 1;   # Convert a stream of UNICHAR into a stream of UTFCHAR # OP DOCONV = (GENUNICHAR gen unichar, YIELDCHAR yield)VOID:( BITS non ascii = NOT 2r1111111; # FOR UNICHAR unichar IN # gen unichar( # ) DO ( # ## (UNICHAR unichar)VOID: ( BITS bits := INITBITS unichar; IF (bits AND non ascii) = 2r0 THEN # ascii # yield(REPR ABS bits) ELSE FLEX[6]CHAR buf := "?"*6; # initialise work around # INT bytes := 0; BITS byte lead bits = 2r10000000; FOR ofs FROM UPB buf BY -1 WHILE bytes +:= 1; buf[ofs]:= REPR ABS (byte lead bits OR bits AND 2r111111); bits := bits SHR 6; # WHILE # bits NE 2r0 DO SKIP OD; BITS first byte lead bits = BIN (ABS(2r1 SHL bytes)-2) SHL (UPB buf - bytes + 1); buf := buf[UPB buf-bytes+1:]; buf[1] := REPR ABS(BIN ABS buf[1] OR first byte lead bits); FOR i TO UPB buf DO yield(buf[i]) OD FI # OD # )) );   # Convert a STRING into a stream of UNICHAR # OP DOCONV = (STRING string, YIELDUNICHAR yield)VOID: ( PROC gen char = (YIELDCHAR yield)VOID: FOR i FROM LWB string TO UPB string DO yield(string[i]) OD; gen char DOCONV yield );   CO Prosser/Thompson UTF8 encoding scheme Bits Last code point Byte 1 Byte 2 Byte 3 Byte 4 Byte 5 Byte 6 7 U+007F 0xxxxxxx 11 U+07FF 110xxxxx 10xxxxxx 16 U+FFFF 1110xxxx 10xxxxxx 10xxxxxx 21 U+1FFFFF 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx 26 U+3FFFFFF 111110xx 10xxxxxx 10xxxxxx 10xxxxxx 10xxxxxx 31 U+7FFFFFFF 1111110x 10xxxxxx 10xxxxxx 10xxxxxx 10xxxxxx 10xxxxxx END CO   # Quickly calculate the length of the UTF8 encoded string # PROC upb utf8 = (STRING utf8 string)INT:( INT bytes to go := 0; INT upb := 0; FOR i FROM LWB utf8 string TO UPB utf8 string DO CHAR byte := utf8 string[i]; IF bytes to go = 0 THEN # start new utf char # bytes to go := IF ABS byte <= ABS 2r01111111 THEN 1 # 7 bits # ELIF ABS byte <= ABS 2r11011111 THEN 2 # 11 bits # ELIF ABS byte <= ABS 2r11101111 THEN 3 # 16 bits # ELIF ABS byte <= ABS 2r11110111 THEN 4 # 21 bits # ELIF ABS byte <= ABS 2r11111011 THEN 5 # 26 bits # ELIF ABS byte <= ABS 2r11111101 THEN 6 # 31 bits # ELSE raise value error(("Invalid UTF-8 bytes", BIN ABS byte)); ~ FI FI; bytes to go -:= 1; # skip over trailing bytes # IF bytes to go = 0 THEN upb +:= 1 FI OD; upb );   # Convert a stream of CHAR into a stream of UNICHAR # OP DOCONV = (GENCHAR gen char, YIELDUNICHAR yield)VOID: ( INT bytes to go := 0; INT lshift; BITS mask, out;   # FOR CHAR byte IN # gen char( # ) DO ( # ## (CHAR byte)VOID: ( INT bits := ABS byte; IF bytes to go = 0 THEN # start new unichar # bytes to go := IF bits <= ABS 2r01111111 THEN 1 # 7 bits # ELIF bits <= ABS 2r11011111 THEN 2 # 11 bits # ELIF bits <= ABS 2r11101111 THEN 3 # 16 bits # ELIF bits <= ABS 2r11110111 THEN 4 # 21 bits # ELIF bits <= ABS 2r11111011 THEN 5 # 26 bits # ELIF bits <= ABS 2r11111101 THEN 6 # 31 bits # ELSE raise value error(("Invalid UTF-8 bytes", BIN bits)); ~ FI; IF bytes to go = 1 THEN lshift := 7; mask := 2r1111111 ELSE lshift := 7 - bytes to go; mask := BIN(ABS(2r1 SHL lshift)-1) FI; out := mask AND BIN bits;   lshift := 6; mask := 2r111111 # subsequently pic 6 bits at a time # ELSE out := (out SHL lshift) OR ( mask AND BIN bits) FI; bytes to go -:= 1; IF bytes to go = 0 THEN yield(INITUNICHAR out) FI # OD # )) );   # Convert a string of UNICHAR into a stream of UTFCHAR # OP DOCONV = (UNICODE unicode, YIELDCHAR yield)VOID:( PROC gen unichar = (YIELDUNICHAR yield)VOID: FOR i FROM LWB unicode TO UPB unicode DO yield(unicode[i]) OD; gen unichar DOCONV yield );   # Some convenience/shorthand U operators # # Convert a BITS into a UNICODE char # OP U = (BITS bits)UNICHAR: INITUNICHAR bits;   # Convert a []BITS into a UNICODE char # OP U = ([]BITS array bits)[]UNICHAR:( [LWB array bits:UPB array bits]UNICHAR out; FOR i FROM LWB array bits TO UPB array bits DO bits OF out[i]:=array bits[i] OD; out );   # Convert a CHAR into a UNICODE char # OP U = (CHAR char)UNICHAR: INITUNICHAR char;   # Convert a STRING into a UNICODE string # OP U = (STRING utf8 string)UNICODE: ( FLEX[upb utf8(utf8 string)]UNICHAR out; INT i := 0; # FOR UNICHAR char IN # utf8 string DOCONV ( ## (UNICHAR char)VOID: out[i+:=1] := char # OD #); out );   # Convert a UNICODE string into a UTF8 STRING # OP REPR = (UNICODE string)STRING: ( STRING out; # FOR CHAR char IN # string DOCONV ( ## (CHAR char)VOID: ( out +:= char # OD #)); out );   # define the most useful OPerators on UNICODE CHARacter arrays # # Note: LWB, UPB and slicing works as per normal #   OP + = (UNICODE a,b)UNICODE: ( [UPB a + UPB b]UNICHAR out; out[:UPB a]:= a; out[UPB a+1:]:= b; out );   OP + = (UNICODE a, UNICHAR b)UNICODE: a+UNICODE(b); OP + = (UNICHAR a, UNICODE b)UNICODE: UNICODE(a)+b; OP + = (UNICHAR a,b)UNICODE: UNICODE(a)+b;   # Suffix a character to the end of a UNICODE string # OP +:= = (REF UNICODE a, UNICODE b)VOID: a := a + b; OP +:= = (REF UNICODE a, UNICHAR b)VOID: a := a + b;   # Prefix a character to the beginning of a UNICODE string # OP +=: = (UNICODE b, REF UNICODE a)VOID: a := b + a; OP +=: = (UNICHAR b, REF UNICODE a)VOID: a := b + a;   OP * = (UNICODE a, INT n)UNICODE: ( UNICODE out := a; FOR i FROM 2 TO n DO out +:= a OD; out ); OP * = (INT n, UNICODE a)UNICODE: a * n;   OP * = (UNICHAR a, INT n)UNICODE: UNICODE(a)*n; OP * = (INT n, UNICHAR a)UNICODE: n*UNICODE(a);   OP *:= = (REF UNICODE a, INT b)VOID: a := a * b;   # Wirthy Operators # OP LT = (UNICHAR a,b)BOOL: ABS bits OF a LT ABS bits OF b, LE = (UNICHAR a,b)BOOL: ABS bits OF a LE ABS bits OF b, EQ = (UNICHAR a,b)BOOL: ABS bits OF a EQ ABS bits OF b, NE = (UNICHAR a,b)BOOL: ABS bits OF a NE ABS bits OF b, GE = (UNICHAR a,b)BOOL: ABS bits OF a GE ABS bits OF b, GT = (UNICHAR a,b)BOOL: ABS bits OF a GT ABS bits OF b;   # ASCII OPerators # OP < = (UNICHAR a,b)BOOL: a LT b, <= = (UNICHAR a,b)BOOL: a LE b, = = (UNICHAR a,b)BOOL: a EQ b, /= = (UNICHAR a,b)BOOL: a NE b, >= = (UNICHAR a,b)BOOL: a GE b, > = (UNICHAR a,b)BOOL: a GT b;   # Non ASCII OPerators OP ≤ = (UNICHAR a,b)BOOL: a LE b, ≠ = (UNICHAR a,b)BOOL: a NE b, ≥ = (UNICHAR a,b)BOOL: a GE b; #   # Compare two UNICODE strings for equality # PROC unicode cmp = (UNICODE str a,str b)INT: (   IF LWB str a > LWB str b THEN exit lt ELIF LWB str a < LWB str b THEN exit gt FI;   INT min upb = UPB(UPB str a < UPB str b | str a | str b );   FOR i FROM LWB str a TO min upb DO UNICHAR a := str a[i], UNICHAR b := str b[i]; IF a < b THEN exit lt ELIF a > b THEN exit gt FI OD;   IF UPB str a > UPB str b THEN exit gt ELIF UPB str a < UPB str b THEN exit lt FI;   exit eq: 0 EXIT exit lt: -1 EXIT exit gt: 1 );   OP LT = (UNICODE a,b)BOOL: unicode cmp(a,b)< 0, LE = (UNICODE a,b)BOOL: unicode cmp(a,b)<=0, EQ = (UNICODE a,b)BOOL: unicode cmp(a,b) =0, NE = (UNICODE a,b)BOOL: unicode cmp(a,b)/=0, GE = (UNICODE a,b)BOOL: unicode cmp(a,b)>=0, GT = (UNICODE a,b)BOOL: unicode cmp(a,b)> 0;   # ASCII OPerators # OP < = (UNICODE a,b)BOOL: a LT b, <= = (UNICODE a,b)BOOL: a LE b, = = (UNICODE a,b)BOOL: a EQ b, /= = (UNICODE a,b)BOOL: a NE b, >= = (UNICODE a,b)BOOL: a GE b, > = (UNICODE a,b)BOOL: a GT b;   # Non ASCII OPerators OP ≤ = (UNICODE a,b)BOOL: a LE b, ≠ = (UNICODE a,b)BOOL: a NE b, ≥ = (UNICODE a,b)BOOL: a GE b; #   COMMENT - Todo: for all UNICODE and UNICHAR Add NonASCII OPerators: ×, ×:=, Add ASCII Operators: &, &:=, &=: Add Wirthy OPerators: PLUSTO, PLUSAB, TIMESAB for UNICODE/UNICHAR, Add UNICODE against UNICHAR comparison OPerators, Add char_in_string and string_in_string PROCedures, Add standard Unicode functions: to_upper_case, to_lower_case, unicode_block, char_count, get_directionality, get_numeric_value, get_type, is_defined, is_digit, is_identifier_ignorable, is_iso_control, is_letter, is_letter_or_digit, is_lower_case, is_mirrored, is_space_char, is_supplementary_code_point, is_title_case, is_unicode_identifier_part, is_unicode_identifier_start, is_upper_case, is_valid_code_point, is_whitespace END COMMENT   test:(   UNICHAR aircraft := U16r 2708; printf(($"aircraft: "$, $"16r"16rdddd$, UNICODE(aircraft), $g$, " => ", REPR UNICODE(aircraft), $l$));   UNICODE chinese forty two = U16r 56db + U16r 5341 + U16r 4e8c; printf(($"chinese forty two: "$, $g$, REPR chinese forty two, ", length string = ", UPB chinese forty two, $l$));   UNICODE poker = U "A123456789♥♦♣♠JQK"; printf(($"poker: "$, $g$, REPR poker, ", length string = ", UPB poker, $l$));   UNICODE selectric := U"×÷≤≥≠¬∨∧⏨→↓↑□⌊⌈⎩⎧○⊥¢"; printf(($"selectric: "$, $g$, REPR selectric, $l$)); printf(($"selectric*4: "$, $g$, REPR(selectric*4), $l$));   print(( "1 < 2 is ", U"1" < U"2", ", ", "111 < 11 is ",U"111" < U"11", ", ", "111 < 12 is ",U"111" < U"12", ", ", "♥ < ♦ is ", U"♥" < U"♦", ", ", "♥Q < ♥K is ",U"♥Q" < U"♥K", " & ", "♥J < ♥K is ",U"♥J" < U"♥K", new line ))   )
http://rosettacode.org/wiki/Unprimeable_numbers
Unprimeable numbers
Definitions As used here, all unprimeable numbers   (positive integers)   are always expressed in base ten. ───── Definition from OEIS ─────: Unprimeable numbers are composite numbers that always remain composite when a single decimal digit of the number is changed. ───── Definition from Wiktionary   (referenced from Adam Spencer's book) ─────: (arithmetic)   that cannot be turned into a prime number by changing just one of its digits to any other digit.   (sic) Unprimeable numbers are also spelled:   unprimable. All one─ and two─digit numbers can be turned into primes by changing a single decimal digit. Examples 190   isn't unprimeable,   because by changing the zero digit into a three yields   193,   which is a prime. The number   200   is unprimeable,   since none of the numbers   201, 202, 203, ··· 209   are prime, and all the other numbers obtained by changing a single digit to produce   100, 300, 400, ··· 900,   or   210, 220, 230, ··· 290   which are all even. It is valid to change   189   into   089   by changing the   1   (one)   into a   0   (zero),   which then the leading zero can be removed,   and then treated as if the   "new"   number is   89. Task   show the first   35   unprimeable numbers   (horizontally, on one line, preferably with a title)   show the   600th   unprimeable number   (optional) show the lowest unprimeable number ending in a specific decimal digit   (0, 1, 2, 3, 4, 5, 6, 7, 8, 9)   (optional) use commas in the numbers where appropriate Show all output here, on this page. Also see   the     OEIS     entry:   A118118 (unprimeable)   with some useful counts to compare unprimeable number   the Wiktionary entry (reference from below):   (arithmetic definition) unprimeable   from the Adam Spencer book   (page 200):   Adam Spencer's World of Numbers       (Xoum Publishing)
#ALGOL_68
ALGOL 68
BEGIN # find unprimable numbers - numbers which can't be made into a prime by changing one digit # # construct a sieve of primes up to max prime # PR read "primes.incl.a68" PR INT max prime = 9 999 999; []BOOL prime = PRIMESIEVE max prime; # returns TRUE if n is unprimeable, FALSE otherwise # PROC is unprimeable = ( INT n )BOOL: IF n < 100 THEN FALSE ELIF prime[ n ] THEN FALSE ELIF # need to try changing a digit # INT last digit = n MOD 10; INT leading digits = n - last digit; prime[ leading digits + 1 ] THEN FALSE ELIF prime[ leading digits + 3 ] THEN FALSE ELIF prime[ leading digits + 7 ] THEN FALSE ELIF prime[ leading digits + 9 ] THEN FALSE ELIF last digit = 2 OR last digit = 5 THEN # the final digit is 2 or 5, changing the other digits can't make a prime # # unless there is only one other digit which we change to 0 # INT v := leading digits; INT dc := 1; WHILE ( v OVERAB 10 ) > 0 DO IF v MOD 10 /= 0 THEN dc +:= 1 FI OD; dc /= 2 ELIF NOT ODD last digit THEN TRUE # last digit is even - can't make a prime # ELSE # last digit is 1, 3, 7, 9: must try changing the other digoits # INT m10 := 10; INT r10 := 100; BOOL result := TRUE; WHILE result AND n > r10 DO INT base = ( ( n OVER r10 ) * r10 ) + ( n MOD m10 ); FOR i FROM 0 BY m10 WHILE result AND i < r10 DO result := NOT prime[ base + i ] OD; m10 *:= 10; r10 *:= 10 OD; IF result THEN # still not unprimeable, try changing the first digit # INT base = n MOD m10; FOR i FROM 0 BY m10 WHILE result AND i < r10 DO result := NOT prime[ base + i ] OD FI; result FI # is unprimeable # ; # returns a string representation of n with commas # PROC commatise = ( LONG LONG INT n )STRING: BEGIN STRING result := ""; STRING unformatted = whole( n, 0 ); INT ch count := 0; FOR c FROM UPB unformatted BY -1 TO LWB unformatted DO IF ch count <= 2 THEN ch count +:= 1 ELSE ch count := 1; "," +=: result FI; unformatted[ c ] +=: result OD; result END; # commatise # # find unprimeable numbers # INT u count := 0; INT d count := 0; [ 0 : 9 ]INT first unprimeable := []INT( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 )[ AT 0 ]; FOR i FROM 100 WHILE i < UPB prime AND d count < 10 DO IF is unprimeable( i ) THEN u count +:= 1; IF u count = 1 THEN print( ( "First 35 unprimeable numbers: ", whole( i, 0 ) ) ) ELIF u count <= 35 THEN print( ( " ", whole( i, 0 ) ) ) ELIF u count = 600 THEN print( ( newline, "600th unprimeable number: ", commatise( i ) ) ) FI; INT final digit = i MOD 10; IF first unprimeable[ final digit ] = 0 THEN # first unprimeable number with this final digit # d count +:= 1; first unprimeable[ final digit ] := i FI FI OD; # show the first unprimeable number that ends with each digit # print( ( newline ) ); FOR i FROM 0 TO 9 DO print( ( "First unprimeable number ending in " , whole( i, 0 ) , ": " , commatise( first unprimeable[ i ] ) , newline ) ) OD END
http://rosettacode.org/wiki/Unicode_variable_names
Unicode variable names
Task Describe, and give a pointer to documentation on your languages use of characters beyond those of the ASCII character set in the naming of variables. Show how to: Set a variable with a name including the 'Δ', (delta character), to 1 Increment it Print its value. Related task Case-sensitivity of identifiers
#Bracmat
Bracmat
( (Δ=1) & 1+!Δ:?Δ & out$("Δ:" !Δ) );
http://rosettacode.org/wiki/Unicode_variable_names
Unicode variable names
Task Describe, and give a pointer to documentation on your languages use of characters beyond those of the ASCII character set in the naming of variables. Show how to: Set a variable with a name including the 'Δ', (delta character), to 1 Increment it Print its value. Related task Case-sensitivity of identifiers
#C
C
// Works for clang and GCC 10+ #include<stdio.h>   int main() { int Δ = 1; // if unsupported, use \u0394 Δ++; printf("%d",Δ); return 0; }
http://rosettacode.org/wiki/Unbias_a_random_generator
Unbias a random generator
P 1 {\displaystyle P_{1}} P 0 {\displaystyle P_{0}} P 1 {\displaystyle P_{1}} P 0 {\displaystyle P_{0}} P 0 {\displaystyle P_{0}} P 1 {\displaystyle P_{1}} Task details Use your language's random number generator to create a function/method/subroutine/... randN that returns a one or a zero, but with one occurring, on average, 1 out of N times, where N is an integer from the range 3 to 6 inclusive. Create a function unbiased that uses only randN as its source of randomness to become an unbiased generator of random ones and zeroes. For N over its range, generate and show counts of the outputs of randN and unbiased(randN). The actual unbiasing should be done by generating two numbers at a time from randN and only returning a 1 or 0 if they are different. As long as you always return the first number or always return the second number, the probabilities discussed above should take over the biased probability of randN. This task is an implementation of Von Neumann debiasing, first described in a 1951 paper.
#Ada
Ada
with Ada.Text_IO; with Ada.Numerics.Discrete_Random;   procedure Bias_Unbias is   Modulus: constant Integer := 60; -- lcm of {3,4,5,6} type M is mod Modulus; package Rand is new Ada.Numerics.Discrete_Random(M); Gen: Rand.Generator;   subtype Bit is Integer range 0 .. 1;   function Biased_Bit(Bias_Base: Integer) return Bit is begin if (Integer(Rand.Random(Gen))* Bias_Base) / Modulus > 0 then return 0; else return 1; end if; end Biased_Bit;   function Unbiased_Bit(Bias_Base: Integer) return Bit is A, B: Bit := 0; begin while A = B loop A := Biased_Bit(Bias_Base); B := Biased_Bit(Bias_Base); end loop; return A; end Unbiased_Bit;   package FIO is new Ada.Text_IO.Float_IO(Float);   Counter_B, Counter_U: Natural; Number_Of_Samples: constant Natural := 10_000;   begin Rand.Reset(Gen); Ada.Text_IO.Put_Line(" I Biased% UnBiased%"); for I in 3 .. 6 loop Counter_B := 0; Counter_U := 0; for J in 1 .. Number_Of_Samples loop Counter_B := Counter_B + Biased_Bit(I); Counter_U := Counter_U + Unbiased_Bit(I); end loop; Ada.Text_IO.Put(Integer'Image(I)); FIO.Put(100.0 * Float(Counter_B) / Float(Number_Of_Samples), 5, 2, 0); FIO.Put(100.0 * Float(Counter_U) / Float(Number_Of_Samples), 5, 2, 0); Ada.Text_IO.New_Line; end loop; end Bias_Unbias;
http://rosettacode.org/wiki/Untouchable_numbers
Untouchable numbers
Definitions   Untouchable numbers   are also known as   nonaliquot numbers.   An   untouchable number   is a positive integer that cannot be expressed as the sum of all the proper divisors of any positive integer.   (From Wikipedia)   The   sum of all the proper divisors   is also known as   the   aliquot sum.   An   untouchable   are those numbers that are not in the image of the aliquot sum function.   (From Wikipedia)   Untouchable numbers:   impossible values for the sum of all aliquot parts function.   (From OEIS:   The On-line Encyclopedia of Integer Sequences®)   An untouchable number is a positive integer that is not the sum of the proper divisors of any number.   (From MathWorld™) Observations and conjectures All untouchable numbers   >  5  are composite numbers. No untouchable number is perfect. No untouchable number is sociable. No untouchable number is a Mersenne prime. No untouchable number is   one more   than a prime number,   since if   p   is prime,   then the sum of the proper divisors of   p2   is  p + 1. No untouchable number is   three more   than an odd prime number,   since if   p   is an odd prime,   then the sum of the proper divisors of   2p   is  p + 3. The number  5  is believed to be the only odd untouchable number,   but this has not been proven:   it would follow from a slightly stronger version of the   Goldbach's conjecture,   since the sum of the proper divisors of   pq   (with   p, q   being distinct primes)   is   1 + p + q. There are infinitely many untouchable numbers,   a fact that was proven by   Paul Erdős. According to Chen & Zhao,   their natural density is at least   d > 0.06. Task   show  (in a grid format)  all untouchable numbers  ≤  2,000.   show (for the above)   the   count   of untouchable numbers.   show the   count   of untouchable numbers from unity up to   (inclusive):                   10                 100               1,000             10,000           100,000   ... or as high as is you think is practical.   all output is to be shown here, on this page. See also   Wolfram MathWorld:   untouchable number.   OEIS:   A005114 untouchable numbers.   OEIS:   a list of all untouchable numbers below 100,000   (inclusive).   Wikipedia: untouchable number.   Wikipedia: Goldbach's conjecture.
#C.2B.2B
C++
  // Untouchable Numbers : Nigel Galloway - March 4th., 2021; #include <functional> #include <bitset> #include <iostream> #include <cmath> using namespace std; using Z0=long long; using Z1=optional<Z0>; using Z2=optional<array<int,3>>; using Z3=function<Z2()>; const int maxUT{3000000}, dL{(int)log2(maxUT)}; struct uT{ bitset<maxUT+1>N; vector<int> G{}; array<Z3,int(dL+1)>L{Z3{}}; int sG{0},mUT{}; void _g(int n,int g){if(g<=mUT){N[g]=false; return _g(n,n+g);}} Z1 nxt(const int n){if(n>mUT) return Z1{}; if(N[n]) return Z1(n); return nxt(n+1);} Z3 fN(const Z0 n,const Z0 i,int g){return [=]()mutable{if(g<sG && ((n+i)*(1+G[g])-n*G[g]<=mUT)) return Z2{{n,i,g++}}; return Z2{};};} Z3 fG(Z0 n,Z0 i,const int g){Z0 e{n+i},l{1},p{1}; return [=]()mutable{n=n*G[g]; p=p*G[g]; l=l+p; i=e*l-n; if(i<=mUT) return Z2{{n,i,g}}; return Z2{};};} void fL(Z3 n, int g){for(;;){ if(auto i=n()){N[(*i)[1]]=false; L[g+1]=fN((*i)[0],(*i)[1],(*i)[2]+1); g=g+1; continue;} if(auto i=L[g]()){n=fG((*i)[0],(*i)[1],(*i)[2]); continue;} if(g>0) if(auto i=L[g-1]()){ g=g-1; n=fG((*i)[0],(*i)[1],(*i)[2]); continue;} if(g>0){ n=[](){return Z2{};}; g=g-1; continue;} break;} } int count(){int g{0}; for(auto n=nxt(0); n; n=nxt(*n+1)) ++g; return g;} uT(const int n):mUT{n}{ N.set(); N[0]=false; N[1]=false; for(auto n=nxt(0);*n<=sqrt(mUT);n=nxt(*n+1)) _g(*n,*n+*n); for(auto n=nxt(0); n; n=nxt(*n+1)) G.push_back(*n); sG=G.size(); N.set(); N[0]=false; L[0]=fN(1,0,0); fL([](){return Z2{};},0); } };  
http://rosettacode.org/wiki/Unix/ls
Unix/ls
Task Write a program that will list everything in the current folder,   similar to:   the Unix utility   “ls”   [1]       or   the Windows terminal command   “DIR” The output must be sorted, but printing extended details and producing multi-column output is not required. Example output For the list of paths: /foo/bar /foo/bar/1 /foo/bar/2 /foo/bar/a /foo/bar/b When the program is executed in   `/foo`,   it should print: bar and when the program is executed in   `/foo/bar`,   it should print: 1 2 a b
#Clojure
Clojure
(def files (sort (filter #(= "." (.getParent %)) (file-seq (clojure.java.io/file ".")))))   (doseq [n files] (println (.getName n)))
http://rosettacode.org/wiki/Unix/ls
Unix/ls
Task Write a program that will list everything in the current folder,   similar to:   the Unix utility   “ls”   [1]       or   the Windows terminal command   “DIR” The output must be sorted, but printing extended details and producing multi-column output is not required. Example output For the list of paths: /foo/bar /foo/bar/1 /foo/bar/2 /foo/bar/a /foo/bar/b When the program is executed in   `/foo`,   it should print: bar and when the program is executed in   `/foo/bar`,   it should print: 1 2 a b
#Common_Lisp
Common Lisp
(defun files-list (&optional (path ".")) (let* ((dir (concatenate 'string path "/")) (abs-path (car (directory dir))) (file-pattern (concatenate 'string dir "*")) (subdir-pattern (concatenate 'string file-pattern "/"))) (remove-duplicates (mapcar (lambda (p) (enough-namestring p abs-path)) (mapcan #'directory (list file-pattern subdir-pattern))) :test #'string-equal)))   (defun ls (&optional (path ".")) (format t "~{~a~%~}" (sort (files-list path) #'string-lessp)))
http://rosettacode.org/wiki/Vector_products
Vector products
A vector is defined as having three dimensions as being represented by an ordered collection of three numbers:   (X, Y, Z). If you imagine a graph with the   x   and   y   axis being at right angles to each other and having a third,   z   axis coming out of the page, then a triplet of numbers,   (X, Y, Z)   would represent a point in the region,   and a vector from the origin to the point. Given the vectors: A = (a1, a2, a3) B = (b1, b2, b3) C = (c1, c2, c3) then the following common vector products are defined: The dot product       (a scalar quantity) A • B = a1b1   +   a2b2   +   a3b3 The cross product       (a vector quantity) A x B = (a2b3  -   a3b2,     a3b1   -   a1b3,     a1b2   -   a2b1) The scalar triple product       (a scalar quantity) A • (B x C) The vector triple product       (a vector quantity) A x (B x C) Task Given the three vectors: a = ( 3, 4, 5) b = ( 4, 3, 5) c = (-5, -12, -13) Create a named function/subroutine/method to compute the dot product of two vectors. Create a function to compute the cross product of two vectors. Optionally create a function to compute the scalar triple product of three vectors. Optionally create a function to compute the vector triple product of three vectors. Compute and display: a • b Compute and display: a x b Compute and display: a • (b x c), the scalar triple product. Compute and display: a x (b x c), the vector triple product. References   A starting page on Wolfram MathWorld is   Vector Multiplication .   Wikipedia   dot product.   Wikipedia   cross product.   Wikipedia   triple product. Related tasks   Dot product   Quaternion type
#Prolog
Prolog
  dot_product([A1, A2, A3], [B1, B2, B3], Ans) :- Ans is A1 * B1 + A2 * B2 + A3 * B3.   cross_product([A1, A2, A3], [B1, B2, B3], Ans) :- T1 is A2 * B3 - A3 * B2, T2 is A3 * B1 - A1 * B3, T3 is A1 * B2 - A2 * B1, Ans = [T1, T2, T3].   scala_triple(A, B, C, Ans) :- cross_product(B, C, Temp), dot_product(A, Temp, Ans).   vector_triple(A, B, C, Ans) :- cross_product(B, C, Temp), cross_product(A, Temp, Ans).  
http://rosettacode.org/wiki/User_input/Text
User input/Text
User input/Text is part of Short Circuit's Console Program Basics selection. Task Input a string and the integer   75000   from the text console. See also: User input/Graphical
#Sidef
Sidef
var s = read(String); var i = read(Number); # auto-conversion to a number
http://rosettacode.org/wiki/User_input/Text
User input/Text
User input/Text is part of Short Circuit's Console Program Basics selection. Task Input a string and the integer   75000   from the text console. See also: User input/Graphical
#Slate
Slate
print: (query: 'Enter a String: '). [| n | n: (Integer readFrom: (query: 'Enter an Integer: ')). (n is: Integer) ifTrue: [print: n] ifFalse: [inform: 'Not an integer: ' ; n printString] ] do.
http://rosettacode.org/wiki/Variables
Variables
Task Demonstrate a language's methods of:   variable declaration   initialization   assignment   datatypes   scope   referencing,     and   other variable related facilities
#Zoea
Zoea
program: variables # The concept of variables is completely alien in zoea: # there is no support for variables and no way of defining or using them. # Instead programs are described by giving examples of input and output values.  
http://rosettacode.org/wiki/Undefined_values
Undefined values
#Haskell
Haskell
main = print $ "Incoming error--" ++ undefined -- When run in GHC: -- "Incoming error--*** Exception: Prelude.undefined
http://rosettacode.org/wiki/Undefined_values
Undefined values
#Icon_and_Unicon
Icon and Unicon
global G1   procedure main(arglist) local ML1 static MS1 undeftest() end   procedure undeftest(P1) static S1 local L1,L2 every #write all local, parameter, static, and global variable names write((localnames|paramnames|staticnames|globalnames)(&current,0)) # ... visible in the current co-expression at this calling level (0) return end
http://rosettacode.org/wiki/Unicode_strings
Unicode strings
As the world gets smaller each day, internationalization becomes more and more important.   For handling multiple languages, Unicode is your best friend. It is a very capable tool, but also quite complex compared to older single- and double-byte character encodings. How well prepared is your programming language for Unicode? Task Discuss and demonstrate its unicode awareness and capabilities. Some suggested topics:   How easy is it to present Unicode strings in source code?   Can Unicode literals be written directly, or be part of identifiers/keywords/etc?   How well can the language communicate with the rest of the world?   Is it good at input/output with Unicode?   Is it convenient to manipulate Unicode strings in the language?   How broad/deep does the language support Unicode?   What encodings (e.g. UTF-8, UTF-16, etc) can be used?   Does it support normalization? Note This task is a bit unusual in that it encourages general discussion rather than clever coding. See also   Unicode variable names   Terminal control/Display an extended character
#Ada
Ada
#!/usr/local/bin/a68g --script # # -*- coding: utf-8 -*- #   # UNICHAR/UNICODE must be printed using REPR to convert to UTF8 #   MODE UNICHAR = STRUCT(BITS #31# bits); # assuming bits width >=31 # MODE UNICODE = FLEX[0]UNICHAR;   OP INITUNICHAR = (BITS bits)UNICHAR: (UNICHAR out; bits OF out := #ABS# bits; out); OP INITUNICHAR = (CHAR char)UNICHAR: (UNICHAR out; bits OF out := BIN ABS char; out); OP INITBITS = (UNICHAR unichar)BITS: #BIN# bits OF unichar;   PROC raise value error = ([]UNION(FORMAT,BITS,STRING)argv )VOID: ( putf(stand error, argv); stop );   MODE YIELDCHAR = PROC(CHAR)VOID; MODE GENCHAR = PROC(YIELDCHAR)VOID; MODE YIELDUNICHAR = PROC(UNICHAR)VOID; MODE GENUNICHAR = PROC(YIELDUNICHAR)VOID;   PRIO DOCONV = 1;   # Convert a stream of UNICHAR into a stream of UTFCHAR # OP DOCONV = (GENUNICHAR gen unichar, YIELDCHAR yield)VOID:( BITS non ascii = NOT 2r1111111; # FOR UNICHAR unichar IN # gen unichar( # ) DO ( # ## (UNICHAR unichar)VOID: ( BITS bits := INITBITS unichar; IF (bits AND non ascii) = 2r0 THEN # ascii # yield(REPR ABS bits) ELSE FLEX[6]CHAR buf := "?"*6; # initialise work around # INT bytes := 0; BITS byte lead bits = 2r10000000; FOR ofs FROM UPB buf BY -1 WHILE bytes +:= 1; buf[ofs]:= REPR ABS (byte lead bits OR bits AND 2r111111); bits := bits SHR 6; # WHILE # bits NE 2r0 DO SKIP OD; BITS first byte lead bits = BIN (ABS(2r1 SHL bytes)-2) SHL (UPB buf - bytes + 1); buf := buf[UPB buf-bytes+1:]; buf[1] := REPR ABS(BIN ABS buf[1] OR first byte lead bits); FOR i TO UPB buf DO yield(buf[i]) OD FI # OD # )) );   # Convert a STRING into a stream of UNICHAR # OP DOCONV = (STRING string, YIELDUNICHAR yield)VOID: ( PROC gen char = (YIELDCHAR yield)VOID: FOR i FROM LWB string TO UPB string DO yield(string[i]) OD; gen char DOCONV yield );   CO Prosser/Thompson UTF8 encoding scheme Bits Last code point Byte 1 Byte 2 Byte 3 Byte 4 Byte 5 Byte 6 7 U+007F 0xxxxxxx 11 U+07FF 110xxxxx 10xxxxxx 16 U+FFFF 1110xxxx 10xxxxxx 10xxxxxx 21 U+1FFFFF 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx 26 U+3FFFFFF 111110xx 10xxxxxx 10xxxxxx 10xxxxxx 10xxxxxx 31 U+7FFFFFFF 1111110x 10xxxxxx 10xxxxxx 10xxxxxx 10xxxxxx 10xxxxxx END CO   # Quickly calculate the length of the UTF8 encoded string # PROC upb utf8 = (STRING utf8 string)INT:( INT bytes to go := 0; INT upb := 0; FOR i FROM LWB utf8 string TO UPB utf8 string DO CHAR byte := utf8 string[i]; IF bytes to go = 0 THEN # start new utf char # bytes to go := IF ABS byte <= ABS 2r01111111 THEN 1 # 7 bits # ELIF ABS byte <= ABS 2r11011111 THEN 2 # 11 bits # ELIF ABS byte <= ABS 2r11101111 THEN 3 # 16 bits # ELIF ABS byte <= ABS 2r11110111 THEN 4 # 21 bits # ELIF ABS byte <= ABS 2r11111011 THEN 5 # 26 bits # ELIF ABS byte <= ABS 2r11111101 THEN 6 # 31 bits # ELSE raise value error(("Invalid UTF-8 bytes", BIN ABS byte)); ~ FI FI; bytes to go -:= 1; # skip over trailing bytes # IF bytes to go = 0 THEN upb +:= 1 FI OD; upb );   # Convert a stream of CHAR into a stream of UNICHAR # OP DOCONV = (GENCHAR gen char, YIELDUNICHAR yield)VOID: ( INT bytes to go := 0; INT lshift; BITS mask, out;   # FOR CHAR byte IN # gen char( # ) DO ( # ## (CHAR byte)VOID: ( INT bits := ABS byte; IF bytes to go = 0 THEN # start new unichar # bytes to go := IF bits <= ABS 2r01111111 THEN 1 # 7 bits # ELIF bits <= ABS 2r11011111 THEN 2 # 11 bits # ELIF bits <= ABS 2r11101111 THEN 3 # 16 bits # ELIF bits <= ABS 2r11110111 THEN 4 # 21 bits # ELIF bits <= ABS 2r11111011 THEN 5 # 26 bits # ELIF bits <= ABS 2r11111101 THEN 6 # 31 bits # ELSE raise value error(("Invalid UTF-8 bytes", BIN bits)); ~ FI; IF bytes to go = 1 THEN lshift := 7; mask := 2r1111111 ELSE lshift := 7 - bytes to go; mask := BIN(ABS(2r1 SHL lshift)-1) FI; out := mask AND BIN bits;   lshift := 6; mask := 2r111111 # subsequently pic 6 bits at a time # ELSE out := (out SHL lshift) OR ( mask AND BIN bits) FI; bytes to go -:= 1; IF bytes to go = 0 THEN yield(INITUNICHAR out) FI # OD # )) );   # Convert a string of UNICHAR into a stream of UTFCHAR # OP DOCONV = (UNICODE unicode, YIELDCHAR yield)VOID:( PROC gen unichar = (YIELDUNICHAR yield)VOID: FOR i FROM LWB unicode TO UPB unicode DO yield(unicode[i]) OD; gen unichar DOCONV yield );   # Some convenience/shorthand U operators # # Convert a BITS into a UNICODE char # OP U = (BITS bits)UNICHAR: INITUNICHAR bits;   # Convert a []BITS into a UNICODE char # OP U = ([]BITS array bits)[]UNICHAR:( [LWB array bits:UPB array bits]UNICHAR out; FOR i FROM LWB array bits TO UPB array bits DO bits OF out[i]:=array bits[i] OD; out );   # Convert a CHAR into a UNICODE char # OP U = (CHAR char)UNICHAR: INITUNICHAR char;   # Convert a STRING into a UNICODE string # OP U = (STRING utf8 string)UNICODE: ( FLEX[upb utf8(utf8 string)]UNICHAR out; INT i := 0; # FOR UNICHAR char IN # utf8 string DOCONV ( ## (UNICHAR char)VOID: out[i+:=1] := char # OD #); out );   # Convert a UNICODE string into a UTF8 STRING # OP REPR = (UNICODE string)STRING: ( STRING out; # FOR CHAR char IN # string DOCONV ( ## (CHAR char)VOID: ( out +:= char # OD #)); out );   # define the most useful OPerators on UNICODE CHARacter arrays # # Note: LWB, UPB and slicing works as per normal #   OP + = (UNICODE a,b)UNICODE: ( [UPB a + UPB b]UNICHAR out; out[:UPB a]:= a; out[UPB a+1:]:= b; out );   OP + = (UNICODE a, UNICHAR b)UNICODE: a+UNICODE(b); OP + = (UNICHAR a, UNICODE b)UNICODE: UNICODE(a)+b; OP + = (UNICHAR a,b)UNICODE: UNICODE(a)+b;   # Suffix a character to the end of a UNICODE string # OP +:= = (REF UNICODE a, UNICODE b)VOID: a := a + b; OP +:= = (REF UNICODE a, UNICHAR b)VOID: a := a + b;   # Prefix a character to the beginning of a UNICODE string # OP +=: = (UNICODE b, REF UNICODE a)VOID: a := b + a; OP +=: = (UNICHAR b, REF UNICODE a)VOID: a := b + a;   OP * = (UNICODE a, INT n)UNICODE: ( UNICODE out := a; FOR i FROM 2 TO n DO out +:= a OD; out ); OP * = (INT n, UNICODE a)UNICODE: a * n;   OP * = (UNICHAR a, INT n)UNICODE: UNICODE(a)*n; OP * = (INT n, UNICHAR a)UNICODE: n*UNICODE(a);   OP *:= = (REF UNICODE a, INT b)VOID: a := a * b;   # Wirthy Operators # OP LT = (UNICHAR a,b)BOOL: ABS bits OF a LT ABS bits OF b, LE = (UNICHAR a,b)BOOL: ABS bits OF a LE ABS bits OF b, EQ = (UNICHAR a,b)BOOL: ABS bits OF a EQ ABS bits OF b, NE = (UNICHAR a,b)BOOL: ABS bits OF a NE ABS bits OF b, GE = (UNICHAR a,b)BOOL: ABS bits OF a GE ABS bits OF b, GT = (UNICHAR a,b)BOOL: ABS bits OF a GT ABS bits OF b;   # ASCII OPerators # OP < = (UNICHAR a,b)BOOL: a LT b, <= = (UNICHAR a,b)BOOL: a LE b, = = (UNICHAR a,b)BOOL: a EQ b, /= = (UNICHAR a,b)BOOL: a NE b, >= = (UNICHAR a,b)BOOL: a GE b, > = (UNICHAR a,b)BOOL: a GT b;   # Non ASCII OPerators OP ≤ = (UNICHAR a,b)BOOL: a LE b, ≠ = (UNICHAR a,b)BOOL: a NE b, ≥ = (UNICHAR a,b)BOOL: a GE b; #   # Compare two UNICODE strings for equality # PROC unicode cmp = (UNICODE str a,str b)INT: (   IF LWB str a > LWB str b THEN exit lt ELIF LWB str a < LWB str b THEN exit gt FI;   INT min upb = UPB(UPB str a < UPB str b | str a | str b );   FOR i FROM LWB str a TO min upb DO UNICHAR a := str a[i], UNICHAR b := str b[i]; IF a < b THEN exit lt ELIF a > b THEN exit gt FI OD;   IF UPB str a > UPB str b THEN exit gt ELIF UPB str a < UPB str b THEN exit lt FI;   exit eq: 0 EXIT exit lt: -1 EXIT exit gt: 1 );   OP LT = (UNICODE a,b)BOOL: unicode cmp(a,b)< 0, LE = (UNICODE a,b)BOOL: unicode cmp(a,b)<=0, EQ = (UNICODE a,b)BOOL: unicode cmp(a,b) =0, NE = (UNICODE a,b)BOOL: unicode cmp(a,b)/=0, GE = (UNICODE a,b)BOOL: unicode cmp(a,b)>=0, GT = (UNICODE a,b)BOOL: unicode cmp(a,b)> 0;   # ASCII OPerators # OP < = (UNICODE a,b)BOOL: a LT b, <= = (UNICODE a,b)BOOL: a LE b, = = (UNICODE a,b)BOOL: a EQ b, /= = (UNICODE a,b)BOOL: a NE b, >= = (UNICODE a,b)BOOL: a GE b, > = (UNICODE a,b)BOOL: a GT b;   # Non ASCII OPerators OP ≤ = (UNICODE a,b)BOOL: a LE b, ≠ = (UNICODE a,b)BOOL: a NE b, ≥ = (UNICODE a,b)BOOL: a GE b; #   COMMENT - Todo: for all UNICODE and UNICHAR Add NonASCII OPerators: ×, ×:=, Add ASCII Operators: &, &:=, &=: Add Wirthy OPerators: PLUSTO, PLUSAB, TIMESAB for UNICODE/UNICHAR, Add UNICODE against UNICHAR comparison OPerators, Add char_in_string and string_in_string PROCedures, Add standard Unicode functions: to_upper_case, to_lower_case, unicode_block, char_count, get_directionality, get_numeric_value, get_type, is_defined, is_digit, is_identifier_ignorable, is_iso_control, is_letter, is_letter_or_digit, is_lower_case, is_mirrored, is_space_char, is_supplementary_code_point, is_title_case, is_unicode_identifier_part, is_unicode_identifier_start, is_upper_case, is_valid_code_point, is_whitespace END COMMENT   test:(   UNICHAR aircraft := U16r 2708; printf(($"aircraft: "$, $"16r"16rdddd$, UNICODE(aircraft), $g$, " => ", REPR UNICODE(aircraft), $l$));   UNICODE chinese forty two = U16r 56db + U16r 5341 + U16r 4e8c; printf(($"chinese forty two: "$, $g$, REPR chinese forty two, ", length string = ", UPB chinese forty two, $l$));   UNICODE poker = U "A123456789♥♦♣♠JQK"; printf(($"poker: "$, $g$, REPR poker, ", length string = ", UPB poker, $l$));   UNICODE selectric := U"×÷≤≥≠¬∨∧⏨→↓↑□⌊⌈⎩⎧○⊥¢"; printf(($"selectric: "$, $g$, REPR selectric, $l$)); printf(($"selectric*4: "$, $g$, REPR(selectric*4), $l$));   print(( "1 < 2 is ", U"1" < U"2", ", ", "111 < 11 is ",U"111" < U"11", ", ", "111 < 12 is ",U"111" < U"12", ", ", "♥ < ♦ is ", U"♥" < U"♦", ", ", "♥Q < ♥K is ",U"♥Q" < U"♥K", " & ", "♥J < ♥K is ",U"♥J" < U"♥K", new line ))   )
http://rosettacode.org/wiki/Unprimeable_numbers
Unprimeable numbers
Definitions As used here, all unprimeable numbers   (positive integers)   are always expressed in base ten. ───── Definition from OEIS ─────: Unprimeable numbers are composite numbers that always remain composite when a single decimal digit of the number is changed. ───── Definition from Wiktionary   (referenced from Adam Spencer's book) ─────: (arithmetic)   that cannot be turned into a prime number by changing just one of its digits to any other digit.   (sic) Unprimeable numbers are also spelled:   unprimable. All one─ and two─digit numbers can be turned into primes by changing a single decimal digit. Examples 190   isn't unprimeable,   because by changing the zero digit into a three yields   193,   which is a prime. The number   200   is unprimeable,   since none of the numbers   201, 202, 203, ··· 209   are prime, and all the other numbers obtained by changing a single digit to produce   100, 300, 400, ··· 900,   or   210, 220, 230, ··· 290   which are all even. It is valid to change   189   into   089   by changing the   1   (one)   into a   0   (zero),   which then the leading zero can be removed,   and then treated as if the   "new"   number is   89. Task   show the first   35   unprimeable numbers   (horizontally, on one line, preferably with a title)   show the   600th   unprimeable number   (optional) show the lowest unprimeable number ending in a specific decimal digit   (0, 1, 2, 3, 4, 5, 6, 7, 8, 9)   (optional) use commas in the numbers where appropriate Show all output here, on this page. Also see   the     OEIS     entry:   A118118 (unprimeable)   with some useful counts to compare unprimeable number   the Wiktionary entry (reference from below):   (arithmetic definition) unprimeable   from the Adam Spencer book   (page 200):   Adam Spencer's World of Numbers       (Xoum Publishing)
#Arturo
Arturo
unprimeable?: function [n][ if prime? n -> return false nd: to :string n loop.with:'i nd 'prevDigit [ loop `0`..`9` 'newDigit [ if newDigit <> prevDigit [ nd\[i]: newDigit if prime? to :integer nd -> return false ] ] nd\[i]: prevDigit ] return true ]   cnt: 0 x: 1 unprimeables: [] while [cnt < 600][ if unprimeable? x [ unprimeables: unprimeables ++ x cnt: cnt + 1 ] x: x + 1 ]   print "First 35 unprimeable numbers:" print first.n: 35 unprimeables print "" print ["600th unprimeable number:" last unprimeables]
http://rosettacode.org/wiki/Unicode_variable_names
Unicode variable names
Task Describe, and give a pointer to documentation on your languages use of characters beyond those of the ASCII character set in the naming of variables. Show how to: Set a variable with a name including the 'Δ', (delta character), to 1 Increment it Print its value. Related task Case-sensitivity of identifiers
#C.23
C#
class Program { static void Main() { var Δ = 1; Δ++; System.Console.WriteLine(Δ); } }
http://rosettacode.org/wiki/Unicode_variable_names
Unicode variable names
Task Describe, and give a pointer to documentation on your languages use of characters beyond those of the ASCII character set in the naming of variables. Show how to: Set a variable with a name including the 'Δ', (delta character), to 1 Increment it Print its value. Related task Case-sensitivity of identifiers
#Clojure
Clojure
(let [Δ 1] (inc Δ))
http://rosettacode.org/wiki/Unicode_variable_names
Unicode variable names
Task Describe, and give a pointer to documentation on your languages use of characters beyond those of the ASCII character set in the naming of variables. Show how to: Set a variable with a name including the 'Δ', (delta character), to 1 Increment it Print its value. Related task Case-sensitivity of identifiers
#Common_Lisp
Common Lisp
(let ((Δ 1)) (incf Δ))
http://rosettacode.org/wiki/Unbias_a_random_generator
Unbias a random generator
P 1 {\displaystyle P_{1}} P 0 {\displaystyle P_{0}} P 1 {\displaystyle P_{1}} P 0 {\displaystyle P_{0}} P 0 {\displaystyle P_{0}} P 1 {\displaystyle P_{1}} Task details Use your language's random number generator to create a function/method/subroutine/... randN that returns a one or a zero, but with one occurring, on average, 1 out of N times, where N is an integer from the range 3 to 6 inclusive. Create a function unbiased that uses only randN as its source of randomness to become an unbiased generator of random ones and zeroes. For N over its range, generate and show counts of the outputs of randN and unbiased(randN). The actual unbiasing should be done by generating two numbers at a time from randN and only returning a 1 or 0 if they are different. As long as you always return the first number or always return the second number, the probabilities discussed above should take over the biased probability of randN. This task is an implementation of Von Neumann debiasing, first described in a 1951 paper.
#Aime
Aime
integer biased(integer bias) { 1 ^ min(drand(bias - 1), 1); }   integer unbiased(integer bias) { integer a;   while ((a = biased(bias)) == biased(bias)) { }   a; }   integer main(void) { integer b, n, cb, cu, i;   n = 10000; b = 3; while (b <= 6) { i = cb = cu = 0; while ((i += 1) <= n) { cb += biased(b); cu += unbiased(b); }   o_form("bias ~: /d2p2/%% vs /d2p2/%%\n", b, 100r * cb / n, 100r * cu / n);   b += 1; }   0; }
http://rosettacode.org/wiki/Unbias_a_random_generator
Unbias a random generator
P 1 {\displaystyle P_{1}} P 0 {\displaystyle P_{0}} P 1 {\displaystyle P_{1}} P 0 {\displaystyle P_{0}} P 0 {\displaystyle P_{0}} P 1 {\displaystyle P_{1}} Task details Use your language's random number generator to create a function/method/subroutine/... randN that returns a one or a zero, but with one occurring, on average, 1 out of N times, where N is an integer from the range 3 to 6 inclusive. Create a function unbiased that uses only randN as its source of randomness to become an unbiased generator of random ones and zeroes. For N over its range, generate and show counts of the outputs of randN and unbiased(randN). The actual unbiasing should be done by generating two numbers at a time from randN and only returning a 1 or 0 if they are different. As long as you always return the first number or always return the second number, the probabilities discussed above should take over the biased probability of randN. This task is an implementation of Von Neumann debiasing, first described in a 1951 paper.
#AutoHotkey
AutoHotkey
Biased(){ Random, q, 0, 4 return q=4 } Unbiased(){ Loop If ((a := Biased()) != biased()) return a } Loop 1000 t .= biased(), t2 .= unbiased() StringReplace, junk, t2, 1, , UseErrorLevel MsgBox % "Unbiased probability of a 1 occurring: " Errorlevel/1000 StringReplace, junk, t, 1, , UseErrorLevel MsgBox % "biased probability of a 1 occurring: " Errorlevel/1000
http://rosettacode.org/wiki/Untouchable_numbers
Untouchable numbers
Definitions   Untouchable numbers   are also known as   nonaliquot numbers.   An   untouchable number   is a positive integer that cannot be expressed as the sum of all the proper divisors of any positive integer.   (From Wikipedia)   The   sum of all the proper divisors   is also known as   the   aliquot sum.   An   untouchable   are those numbers that are not in the image of the aliquot sum function.   (From Wikipedia)   Untouchable numbers:   impossible values for the sum of all aliquot parts function.   (From OEIS:   The On-line Encyclopedia of Integer Sequences®)   An untouchable number is a positive integer that is not the sum of the proper divisors of any number.   (From MathWorld™) Observations and conjectures All untouchable numbers   >  5  are composite numbers. No untouchable number is perfect. No untouchable number is sociable. No untouchable number is a Mersenne prime. No untouchable number is   one more   than a prime number,   since if   p   is prime,   then the sum of the proper divisors of   p2   is  p + 1. No untouchable number is   three more   than an odd prime number,   since if   p   is an odd prime,   then the sum of the proper divisors of   2p   is  p + 3. The number  5  is believed to be the only odd untouchable number,   but this has not been proven:   it would follow from a slightly stronger version of the   Goldbach's conjecture,   since the sum of the proper divisors of   pq   (with   p, q   being distinct primes)   is   1 + p + q. There are infinitely many untouchable numbers,   a fact that was proven by   Paul Erdős. According to Chen & Zhao,   their natural density is at least   d > 0.06. Task   show  (in a grid format)  all untouchable numbers  ≤  2,000.   show (for the above)   the   count   of untouchable numbers.   show the   count   of untouchable numbers from unity up to   (inclusive):                   10                 100               1,000             10,000           100,000   ... or as high as is you think is practical.   all output is to be shown here, on this page. See also   Wolfram MathWorld:   untouchable number.   OEIS:   A005114 untouchable numbers.   OEIS:   a list of all untouchable numbers below 100,000   (inclusive).   Wikipedia: untouchable number.   Wikipedia: Goldbach's conjecture.
#Delphi
Delphi
  program Untouchable_numbers;   {$APPTYPE CONSOLE}   uses System.SysUtils;   function SumDivisors(n: Integer): Integer; begin Result := 1; var k := 2; if not odd(n) then k := 1; var i := 1 + k; while i * i <= n do begin if (n mod i) = 0 then begin inc(Result, i); var j := n div i; if j <> i then inc(Result, j); end; inc(i, k); end; end;   function Sieve(n: Integer): TArray<Boolean>; begin inc(n); SetLength(result, n + 1); for var i := 6 to n do begin var sd := SumDivisors(i); if sd <= n then result[sd] := True; end; end;   function PrimeSieve(limit: Integer): TArray<Boolean>; begin inc(limit); SetLength(result, limit); Result[0] := True; Result[1] := True;   var p := 3; repeat var p2 := p * p; if p2 >= limit then Break; var i := p2; while i < limit do begin   Result[i] := True; inc(i, 2 * p); end;   repeat inc(p, 2); until not Result[p];   until (False);   end;   function Commatize(n: Double): string; var fmt: TFormatSettings; begin fmt := TFormatSettings.Create('en-US'); Result := n.ToString(ffNumber, 64, 0, fmt); end;   begin var limit := 1000000; var c := primeSieve(limit); var s := sieve(63 * limit); var untouchable: TArray<Integer> := [2, 5]; var n := 6; while n <= limit do begin if not s[n] and c[n - 1] and c[n - 3] then begin SetLength(untouchable, Length(untouchable) + 1); untouchable[High(untouchable)] := n; end; inc(n, 2); end; writeln('List of untouchable numbers <= 2,000:'); var count := 0; var i := 0; while untouchable[i] <= 2000 do begin write(commatize(untouchable[i]): 6); if ((i + 1) mod 10) = 0 then writeln; inc(i); end; writeln(#10#10, commatize(count): 7, ' untouchable numbers were found <= 2,000');   var p := 10; count := 0; for n in untouchable do begin inc(count); if n > p then begin var cc := commatize(count - 1); var cp := commatize(p); writeln(cc, ' untouchable numbers were found <= ', cp); p := p * 10; if p = limit then Break; end; end;   var cu := commatize(Length(untouchable)); var cl := commatize(limit); writeln(cu:7, ' untouchable numbers were found <= ', cl); readln; end.
http://rosettacode.org/wiki/Unix/ls
Unix/ls
Task Write a program that will list everything in the current folder,   similar to:   the Unix utility   “ls”   [1]       or   the Windows terminal command   “DIR” The output must be sorted, but printing extended details and producing multi-column output is not required. Example output For the list of paths: /foo/bar /foo/bar/1 /foo/bar/2 /foo/bar/a /foo/bar/b When the program is executed in   `/foo`,   it should print: bar and when the program is executed in   `/foo/bar`,   it should print: 1 2 a b
#D
D
void main() { import std.stdio, std.file, std.path, std.array, std.algorithm;   foreach (const string path; dirEntries(getcwd, SpanMode.shallow).array.sort) path.baseName.writeln; }
http://rosettacode.org/wiki/Unix/ls
Unix/ls
Task Write a program that will list everything in the current folder,   similar to:   the Unix utility   “ls”   [1]       or   the Windows terminal command   “DIR” The output must be sorted, but printing extended details and producing multi-column output is not required. Example output For the list of paths: /foo/bar /foo/bar/1 /foo/bar/2 /foo/bar/a /foo/bar/b When the program is executed in   `/foo`,   it should print: bar and when the program is executed in   `/foo/bar`,   it should print: 1 2 a b
#Delphi
Delphi
  program LsCommand;   {$APPTYPE CONSOLE}       uses System.SysUtils, System.IoUtils;   procedure Ls(folder: string = '.'); var offset: Integer; fileName: string;   // simulate unix results in windows   function ToUnix(path: string): string; begin Result := path.Replace('/', PathDelim, [rfReplaceAll]) end;   begin folder := IncludeTrailingPathDelimiter(ToUnix(folder)); offset := length(folder);   for fileName in TDirectory.GetFileSystemEntries(folder, '*') do writeln(^I, ToUnix(fileName).Substring(offset)); end;   begin writeln('cd foo'#10'ls'); ls('foo');   writeln(#10'cd bar'#10'ls'); ls('foo/bar');   {$IFNDEF LINUX} readln; {$ENDIF} end.
http://rosettacode.org/wiki/Vector_products
Vector products
A vector is defined as having three dimensions as being represented by an ordered collection of three numbers:   (X, Y, Z). If you imagine a graph with the   x   and   y   axis being at right angles to each other and having a third,   z   axis coming out of the page, then a triplet of numbers,   (X, Y, Z)   would represent a point in the region,   and a vector from the origin to the point. Given the vectors: A = (a1, a2, a3) B = (b1, b2, b3) C = (c1, c2, c3) then the following common vector products are defined: The dot product       (a scalar quantity) A • B = a1b1   +   a2b2   +   a3b3 The cross product       (a vector quantity) A x B = (a2b3  -   a3b2,     a3b1   -   a1b3,     a1b2   -   a2b1) The scalar triple product       (a scalar quantity) A • (B x C) The vector triple product       (a vector quantity) A x (B x C) Task Given the three vectors: a = ( 3, 4, 5) b = ( 4, 3, 5) c = (-5, -12, -13) Create a named function/subroutine/method to compute the dot product of two vectors. Create a function to compute the cross product of two vectors. Optionally create a function to compute the scalar triple product of three vectors. Optionally create a function to compute the vector triple product of three vectors. Compute and display: a • b Compute and display: a x b Compute and display: a • (b x c), the scalar triple product. Compute and display: a x (b x c), the vector triple product. References   A starting page on Wolfram MathWorld is   Vector Multiplication .   Wikipedia   dot product.   Wikipedia   cross product.   Wikipedia   triple product. Related tasks   Dot product   Quaternion type
#PureBasic
PureBasic
Structure vector x.f y.f z.f EndStructure   ;convert vector to a string for display Procedure.s toString(*v.vector) ProcedureReturn "[" + StrF(*v\x, 2) + ", " + StrF(*v\y, 2) + ", " + StrF(*v\z, 2) + "]" EndProcedure   Procedure.f dotProduct(*a.vector, *b.vector) ProcedureReturn *a\x * *b\x + *a\y * *b\y + *a\z * *b\z EndProcedure   Procedure crossProduct(*a.vector, *b.vector, *r.vector) *r\x = *a\y * *b\z - *a\z * *b\y *r\y = *a\z * *b\x - *a\x * *b\z *r\z = *a\x * *b\y - *a\y * *b\x EndProcedure   Procedure.f scalarTriple(*a.vector, *b.vector, *c.vector) Protected r.vector crossProduct(*b, *c, r) ProcedureReturn dotProduct(*a, r) EndProcedure   Procedure vectorTriple(*a.vector, *b.vector, *c.vector, *r.vector) Protected r.vector crossProduct(*b, *c, r) crossProduct(*a, r, *r) EndProcedure   If OpenConsole() Define.vector a, b, c, r a\x = 3: a\y = 4: a\z = 5 b\x = 4: b\y = 3: b\z = 5 c\x = -5: c\y = -12: c\z = -13   PrintN("a = " + toString(a) + ", b = " + toString(b) + ", c = " + toString(c)) PrintN("a . b = " + StrF(dotProduct(a, b), 2)) crossProduct(a, b, r) PrintN("a x b = " + toString(r)) PrintN("a . b x c = " + StrF(scalarTriple(a, b, c), 2)) vectorTriple(a, b, c, r) PrintN("a x b x c = " + toString(r))   Print(#CRLF$ + #CRLF$ + "Press ENTER to exit"): Input() CloseConsole() EndIf
http://rosettacode.org/wiki/User_input/Text
User input/Text
User input/Text is part of Short Circuit's Console Program Basics selection. Task Input a string and the integer   75000   from the text console. See also: User input/Graphical
#Smalltalk
Smalltalk
'Enter a number: ' display. a := stdin nextLine asInteger.   'Enter a string: ' display. b := stdin nextLine.
http://rosettacode.org/wiki/User_input/Text
User input/Text
User input/Text is part of Short Circuit's Console Program Basics selection. Task Input a string and the integer   75000   from the text console. See also: User input/Graphical
#smart_BASIC
smart BASIC
INPUT "Enter a string.":a$ INPUT "Enter the value 75000.":n
http://rosettacode.org/wiki/Undefined_values
Undefined values
#J
J
  foo=: 3 nc;:'foo bar' 0 _1
http://rosettacode.org/wiki/Undefined_values
Undefined values
#Java
Java
String string = null; // the variable string is undefined System.out.println(string); //prints "null" to std out System.out.println(string.length()); // dereferencing null throws java.lang.NullPointerException
http://rosettacode.org/wiki/Unicode_strings
Unicode strings
As the world gets smaller each day, internationalization becomes more and more important.   For handling multiple languages, Unicode is your best friend. It is a very capable tool, but also quite complex compared to older single- and double-byte character encodings. How well prepared is your programming language for Unicode? Task Discuss and demonstrate its unicode awareness and capabilities. Some suggested topics:   How easy is it to present Unicode strings in source code?   Can Unicode literals be written directly, or be part of identifiers/keywords/etc?   How well can the language communicate with the rest of the world?   Is it good at input/output with Unicode?   Is it convenient to manipulate Unicode strings in the language?   How broad/deep does the language support Unicode?   What encodings (e.g. UTF-8, UTF-16, etc) can be used?   Does it support normalization? Note This task is a bit unusual in that it encourages general discussion rather than clever coding. See also   Unicode variable names   Terminal control/Display an extended character
#ALGOL_68
ALGOL 68
#!/usr/local/bin/a68g --script # # -*- coding: utf-8 -*- #   # UNICHAR/UNICODE must be printed using REPR to convert to UTF8 #   MODE UNICHAR = STRUCT(BITS #31# bits); # assuming bits width >=31 # MODE UNICODE = FLEX[0]UNICHAR;   OP INITUNICHAR = (BITS bits)UNICHAR: (UNICHAR out; bits OF out := #ABS# bits; out); OP INITUNICHAR = (CHAR char)UNICHAR: (UNICHAR out; bits OF out := BIN ABS char; out); OP INITBITS = (UNICHAR unichar)BITS: #BIN# bits OF unichar;   PROC raise value error = ([]UNION(FORMAT,BITS,STRING)argv )VOID: ( putf(stand error, argv); stop );   MODE YIELDCHAR = PROC(CHAR)VOID; MODE GENCHAR = PROC(YIELDCHAR)VOID; MODE YIELDUNICHAR = PROC(UNICHAR)VOID; MODE GENUNICHAR = PROC(YIELDUNICHAR)VOID;   PRIO DOCONV = 1;   # Convert a stream of UNICHAR into a stream of UTFCHAR # OP DOCONV = (GENUNICHAR gen unichar, YIELDCHAR yield)VOID:( BITS non ascii = NOT 2r1111111; # FOR UNICHAR unichar IN # gen unichar( # ) DO ( # ## (UNICHAR unichar)VOID: ( BITS bits := INITBITS unichar; IF (bits AND non ascii) = 2r0 THEN # ascii # yield(REPR ABS bits) ELSE FLEX[6]CHAR buf := "?"*6; # initialise work around # INT bytes := 0; BITS byte lead bits = 2r10000000; FOR ofs FROM UPB buf BY -1 WHILE bytes +:= 1; buf[ofs]:= REPR ABS (byte lead bits OR bits AND 2r111111); bits := bits SHR 6; # WHILE # bits NE 2r0 DO SKIP OD; BITS first byte lead bits = BIN (ABS(2r1 SHL bytes)-2) SHL (UPB buf - bytes + 1); buf := buf[UPB buf-bytes+1:]; buf[1] := REPR ABS(BIN ABS buf[1] OR first byte lead bits); FOR i TO UPB buf DO yield(buf[i]) OD FI # OD # )) );   # Convert a STRING into a stream of UNICHAR # OP DOCONV = (STRING string, YIELDUNICHAR yield)VOID: ( PROC gen char = (YIELDCHAR yield)VOID: FOR i FROM LWB string TO UPB string DO yield(string[i]) OD; gen char DOCONV yield );   CO Prosser/Thompson UTF8 encoding scheme Bits Last code point Byte 1 Byte 2 Byte 3 Byte 4 Byte 5 Byte 6 7 U+007F 0xxxxxxx 11 U+07FF 110xxxxx 10xxxxxx 16 U+FFFF 1110xxxx 10xxxxxx 10xxxxxx 21 U+1FFFFF 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx 26 U+3FFFFFF 111110xx 10xxxxxx 10xxxxxx 10xxxxxx 10xxxxxx 31 U+7FFFFFFF 1111110x 10xxxxxx 10xxxxxx 10xxxxxx 10xxxxxx 10xxxxxx END CO   # Quickly calculate the length of the UTF8 encoded string # PROC upb utf8 = (STRING utf8 string)INT:( INT bytes to go := 0; INT upb := 0; FOR i FROM LWB utf8 string TO UPB utf8 string DO CHAR byte := utf8 string[i]; IF bytes to go = 0 THEN # start new utf char # bytes to go := IF ABS byte <= ABS 2r01111111 THEN 1 # 7 bits # ELIF ABS byte <= ABS 2r11011111 THEN 2 # 11 bits # ELIF ABS byte <= ABS 2r11101111 THEN 3 # 16 bits # ELIF ABS byte <= ABS 2r11110111 THEN 4 # 21 bits # ELIF ABS byte <= ABS 2r11111011 THEN 5 # 26 bits # ELIF ABS byte <= ABS 2r11111101 THEN 6 # 31 bits # ELSE raise value error(("Invalid UTF-8 bytes", BIN ABS byte)); ~ FI FI; bytes to go -:= 1; # skip over trailing bytes # IF bytes to go = 0 THEN upb +:= 1 FI OD; upb );   # Convert a stream of CHAR into a stream of UNICHAR # OP DOCONV = (GENCHAR gen char, YIELDUNICHAR yield)VOID: ( INT bytes to go := 0; INT lshift; BITS mask, out;   # FOR CHAR byte IN # gen char( # ) DO ( # ## (CHAR byte)VOID: ( INT bits := ABS byte; IF bytes to go = 0 THEN # start new unichar # bytes to go := IF bits <= ABS 2r01111111 THEN 1 # 7 bits # ELIF bits <= ABS 2r11011111 THEN 2 # 11 bits # ELIF bits <= ABS 2r11101111 THEN 3 # 16 bits # ELIF bits <= ABS 2r11110111 THEN 4 # 21 bits # ELIF bits <= ABS 2r11111011 THEN 5 # 26 bits # ELIF bits <= ABS 2r11111101 THEN 6 # 31 bits # ELSE raise value error(("Invalid UTF-8 bytes", BIN bits)); ~ FI; IF bytes to go = 1 THEN lshift := 7; mask := 2r1111111 ELSE lshift := 7 - bytes to go; mask := BIN(ABS(2r1 SHL lshift)-1) FI; out := mask AND BIN bits;   lshift := 6; mask := 2r111111 # subsequently pic 6 bits at a time # ELSE out := (out SHL lshift) OR ( mask AND BIN bits) FI; bytes to go -:= 1; IF bytes to go = 0 THEN yield(INITUNICHAR out) FI # OD # )) );   # Convert a string of UNICHAR into a stream of UTFCHAR # OP DOCONV = (UNICODE unicode, YIELDCHAR yield)VOID:( PROC gen unichar = (YIELDUNICHAR yield)VOID: FOR i FROM LWB unicode TO UPB unicode DO yield(unicode[i]) OD; gen unichar DOCONV yield );   # Some convenience/shorthand U operators # # Convert a BITS into a UNICODE char # OP U = (BITS bits)UNICHAR: INITUNICHAR bits;   # Convert a []BITS into a UNICODE char # OP U = ([]BITS array bits)[]UNICHAR:( [LWB array bits:UPB array bits]UNICHAR out; FOR i FROM LWB array bits TO UPB array bits DO bits OF out[i]:=array bits[i] OD; out );   # Convert a CHAR into a UNICODE char # OP U = (CHAR char)UNICHAR: INITUNICHAR char;   # Convert a STRING into a UNICODE string # OP U = (STRING utf8 string)UNICODE: ( FLEX[upb utf8(utf8 string)]UNICHAR out; INT i := 0; # FOR UNICHAR char IN # utf8 string DOCONV ( ## (UNICHAR char)VOID: out[i+:=1] := char # OD #); out );   # Convert a UNICODE string into a UTF8 STRING # OP REPR = (UNICODE string)STRING: ( STRING out; # FOR CHAR char IN # string DOCONV ( ## (CHAR char)VOID: ( out +:= char # OD #)); out );   # define the most useful OPerators on UNICODE CHARacter arrays # # Note: LWB, UPB and slicing works as per normal #   OP + = (UNICODE a,b)UNICODE: ( [UPB a + UPB b]UNICHAR out; out[:UPB a]:= a; out[UPB a+1:]:= b; out );   OP + = (UNICODE a, UNICHAR b)UNICODE: a+UNICODE(b); OP + = (UNICHAR a, UNICODE b)UNICODE: UNICODE(a)+b; OP + = (UNICHAR a,b)UNICODE: UNICODE(a)+b;   # Suffix a character to the end of a UNICODE string # OP +:= = (REF UNICODE a, UNICODE b)VOID: a := a + b; OP +:= = (REF UNICODE a, UNICHAR b)VOID: a := a + b;   # Prefix a character to the beginning of a UNICODE string # OP +=: = (UNICODE b, REF UNICODE a)VOID: a := b + a; OP +=: = (UNICHAR b, REF UNICODE a)VOID: a := b + a;   OP * = (UNICODE a, INT n)UNICODE: ( UNICODE out := a; FOR i FROM 2 TO n DO out +:= a OD; out ); OP * = (INT n, UNICODE a)UNICODE: a * n;   OP * = (UNICHAR a, INT n)UNICODE: UNICODE(a)*n; OP * = (INT n, UNICHAR a)UNICODE: n*UNICODE(a);   OP *:= = (REF UNICODE a, INT b)VOID: a := a * b;   # Wirthy Operators # OP LT = (UNICHAR a,b)BOOL: ABS bits OF a LT ABS bits OF b, LE = (UNICHAR a,b)BOOL: ABS bits OF a LE ABS bits OF b, EQ = (UNICHAR a,b)BOOL: ABS bits OF a EQ ABS bits OF b, NE = (UNICHAR a,b)BOOL: ABS bits OF a NE ABS bits OF b, GE = (UNICHAR a,b)BOOL: ABS bits OF a GE ABS bits OF b, GT = (UNICHAR a,b)BOOL: ABS bits OF a GT ABS bits OF b;   # ASCII OPerators # OP < = (UNICHAR a,b)BOOL: a LT b, <= = (UNICHAR a,b)BOOL: a LE b, = = (UNICHAR a,b)BOOL: a EQ b, /= = (UNICHAR a,b)BOOL: a NE b, >= = (UNICHAR a,b)BOOL: a GE b, > = (UNICHAR a,b)BOOL: a GT b;   # Non ASCII OPerators OP ≤ = (UNICHAR a,b)BOOL: a LE b, ≠ = (UNICHAR a,b)BOOL: a NE b, ≥ = (UNICHAR a,b)BOOL: a GE b; #   # Compare two UNICODE strings for equality # PROC unicode cmp = (UNICODE str a,str b)INT: (   IF LWB str a > LWB str b THEN exit lt ELIF LWB str a < LWB str b THEN exit gt FI;   INT min upb = UPB(UPB str a < UPB str b | str a | str b );   FOR i FROM LWB str a TO min upb DO UNICHAR a := str a[i], UNICHAR b := str b[i]; IF a < b THEN exit lt ELIF a > b THEN exit gt FI OD;   IF UPB str a > UPB str b THEN exit gt ELIF UPB str a < UPB str b THEN exit lt FI;   exit eq: 0 EXIT exit lt: -1 EXIT exit gt: 1 );   OP LT = (UNICODE a,b)BOOL: unicode cmp(a,b)< 0, LE = (UNICODE a,b)BOOL: unicode cmp(a,b)<=0, EQ = (UNICODE a,b)BOOL: unicode cmp(a,b) =0, NE = (UNICODE a,b)BOOL: unicode cmp(a,b)/=0, GE = (UNICODE a,b)BOOL: unicode cmp(a,b)>=0, GT = (UNICODE a,b)BOOL: unicode cmp(a,b)> 0;   # ASCII OPerators # OP < = (UNICODE a,b)BOOL: a LT b, <= = (UNICODE a,b)BOOL: a LE b, = = (UNICODE a,b)BOOL: a EQ b, /= = (UNICODE a,b)BOOL: a NE b, >= = (UNICODE a,b)BOOL: a GE b, > = (UNICODE a,b)BOOL: a GT b;   # Non ASCII OPerators OP ≤ = (UNICODE a,b)BOOL: a LE b, ≠ = (UNICODE a,b)BOOL: a NE b, ≥ = (UNICODE a,b)BOOL: a GE b; #   COMMENT - Todo: for all UNICODE and UNICHAR Add NonASCII OPerators: ×, ×:=, Add ASCII Operators: &, &:=, &=: Add Wirthy OPerators: PLUSTO, PLUSAB, TIMESAB for UNICODE/UNICHAR, Add UNICODE against UNICHAR comparison OPerators, Add char_in_string and string_in_string PROCedures, Add standard Unicode functions: to_upper_case, to_lower_case, unicode_block, char_count, get_directionality, get_numeric_value, get_type, is_defined, is_digit, is_identifier_ignorable, is_iso_control, is_letter, is_letter_or_digit, is_lower_case, is_mirrored, is_space_char, is_supplementary_code_point, is_title_case, is_unicode_identifier_part, is_unicode_identifier_start, is_upper_case, is_valid_code_point, is_whitespace END COMMENT   test:(   UNICHAR aircraft := U16r 2708; printf(($"aircraft: "$, $"16r"16rdddd$, UNICODE(aircraft), $g$, " => ", REPR UNICODE(aircraft), $l$));   UNICODE chinese forty two = U16r 56db + U16r 5341 + U16r 4e8c; printf(($"chinese forty two: "$, $g$, REPR chinese forty two, ", length string = ", UPB chinese forty two, $l$));   UNICODE poker = U "A123456789♥♦♣♠JQK"; printf(($"poker: "$, $g$, REPR poker, ", length string = ", UPB poker, $l$));   UNICODE selectric := U"×÷≤≥≠¬∨∧⏨→↓↑□⌊⌈⎩⎧○⊥¢"; printf(($"selectric: "$, $g$, REPR selectric, $l$)); printf(($"selectric*4: "$, $g$, REPR(selectric*4), $l$));   print(( "1 < 2 is ", U"1" < U"2", ", ", "111 < 11 is ",U"111" < U"11", ", ", "111 < 12 is ",U"111" < U"12", ", ", "♥ < ♦ is ", U"♥" < U"♦", ", ", "♥Q < ♥K is ",U"♥Q" < U"♥K", " & ", "♥J < ♥K is ",U"♥J" < U"♥K", new line ))   )
http://rosettacode.org/wiki/Ultra_useful_primes
Ultra useful primes
An ultra-useful prime is a member of the sequence where each a(n) is the smallest positive integer k such that 2(2n) - k is prime. k must always be an odd number since 2 to any power is always even. Task Find and show here, on this page, the first 10 elements of the sequence. Stretch Find and show the next several elements. (The numbers get really big really fast. Only nineteen elements have been identified as of this writing.) See also OEIS:A058220 - Ultra-useful primes: smallest k such that 2^(2^n) - k is prime
#ALGOL_68
ALGOL 68
BEGIN # find members of the sequence a(n) = smallest k such that 2^(2^n) - k is prime # PR precision 650 PR # set number of digits for LONG LOMG INT # # 2^(2^10) has 308 digits but we need more for # # Miller Rabin primality testing # PR read "primes.incl.a68" PR # include the prime related utilities # FOR n TO 10 DO LONG LONG INT two up 2 up n = LONG LONG INT( 2 ) ^ ( 2 ^ n ); FOR i BY 2 WHILE IF is probably prime( two up 2 up n - i ) THEN # found a sequence member # print( ( " ", whole( i, 0 ) ) ); FALSE # stop looking # ELSE TRUE # haven't found a sequence member yet # FI DO SKIP OD OD END
http://rosettacode.org/wiki/Unprimeable_numbers
Unprimeable numbers
Definitions As used here, all unprimeable numbers   (positive integers)   are always expressed in base ten. ───── Definition from OEIS ─────: Unprimeable numbers are composite numbers that always remain composite when a single decimal digit of the number is changed. ───── Definition from Wiktionary   (referenced from Adam Spencer's book) ─────: (arithmetic)   that cannot be turned into a prime number by changing just one of its digits to any other digit.   (sic) Unprimeable numbers are also spelled:   unprimable. All one─ and two─digit numbers can be turned into primes by changing a single decimal digit. Examples 190   isn't unprimeable,   because by changing the zero digit into a three yields   193,   which is a prime. The number   200   is unprimeable,   since none of the numbers   201, 202, 203, ··· 209   are prime, and all the other numbers obtained by changing a single digit to produce   100, 300, 400, ··· 900,   or   210, 220, 230, ··· 290   which are all even. It is valid to change   189   into   089   by changing the   1   (one)   into a   0   (zero),   which then the leading zero can be removed,   and then treated as if the   "new"   number is   89. Task   show the first   35   unprimeable numbers   (horizontally, on one line, preferably with a title)   show the   600th   unprimeable number   (optional) show the lowest unprimeable number ending in a specific decimal digit   (0, 1, 2, 3, 4, 5, 6, 7, 8, 9)   (optional) use commas in the numbers where appropriate Show all output here, on this page. Also see   the     OEIS     entry:   A118118 (unprimeable)   with some useful counts to compare unprimeable number   the Wiktionary entry (reference from below):   (arithmetic definition) unprimeable   from the Adam Spencer book   (page 200):   Adam Spencer's World of Numbers       (Xoum Publishing)
#C
C
#include <assert.h> #include <locale.h> #include <stdbool.h> #include <stdint.h> #include <stdio.h> #include <stdlib.h>   typedef struct bit_array_tag { uint32_t size; uint32_t* array; } bit_array;   bool bit_array_create(bit_array* b, uint32_t size) { uint32_t* array = calloc((size + 31)/32, sizeof(uint32_t)); if (array == NULL) return false; b->size = size; b->array = array; return true; }   void bit_array_destroy(bit_array* b) { free(b->array); b->array = NULL; }   void bit_array_set(bit_array* b, uint32_t index, bool value) { assert(index < b->size); uint32_t* p = &b->array[index >> 5]; uint32_t bit = 1 << (index & 31); if (value) *p |= bit; else *p &= ~bit; }   bool bit_array_get(const bit_array* b, uint32_t index) { assert(index < b->size); uint32_t* p = &b->array[index >> 5]; uint32_t bit = 1 << (index & 31); return (*p & bit) != 0; }   typedef struct sieve_tag { uint32_t limit; bit_array not_prime; } sieve;   bool sieve_create(sieve* s, uint32_t limit) { if (!bit_array_create(&s->not_prime, limit/2)) return false; for (uint32_t p = 3; p * p <= limit; p += 2) { if (bit_array_get(&s->not_prime, p/2 - 1) == false) { uint32_t inc = 2 * p; for (uint32_t q = p * p; q <= limit; q += inc) bit_array_set(&s->not_prime, q/2 - 1, true); } } s->limit = limit; return true; }   void sieve_destroy(sieve* s) { bit_array_destroy(&s->not_prime); }   bool is_prime(const sieve* s, uint32_t n) { assert(n <= s->limit); if (n == 2) return true; if (n < 2 || n % 2 == 0) return false; return bit_array_get(&s->not_prime, n/2 - 1) == false; }   // return number of decimal digits uint32_t count_digits(uint32_t n) { uint32_t digits = 0; for (; n > 0; ++digits) n /= 10; return digits; }   // return the number with one digit replaced uint32_t change_digit(uint32_t n, uint32_t index, uint32_t new_digit) { uint32_t p = 1; uint32_t changed = 0; for (; index > 0; p *= 10, n /= 10, --index) changed += p * (n % 10); changed += (10 * (n/10) + new_digit) * p; return changed; }   // returns true if n unprimeable bool unprimeable(const sieve* s, uint32_t n) { if (is_prime(s, n)) return false; uint32_t d = count_digits(n); for (uint32_t i = 0; i < d; ++i) { for (uint32_t j = 0; j <= 9; ++j) { uint32_t m = change_digit(n, i, j); if (m != n && is_prime(s, m)) return false; } } return true; }   int main() { const uint32_t limit = 10000000; setlocale(LC_ALL, ""); sieve s = { 0 }; if (!sieve_create(&s, limit)) { fprintf(stderr, "Out of memory\n"); return 1; } printf("First 35 unprimeable numbers:\n"); uint32_t n = 100; uint32_t lowest[10] = { 0 }; for (uint32_t count = 0, found = 0; n < limit && (found < 10 || count < 600); ++n) { if (unprimeable(&s, n)) { if (count < 35) { if (count != 0) printf(", "); printf("%'u", n); } ++count; if (count == 600) printf("\n600th unprimeable number: %'u\n", n); uint32_t last_digit = n % 10; if (lowest[last_digit] == 0) { lowest[last_digit] = n; ++found; } } } sieve_destroy(&s); for (uint32_t i = 0; i < 10; ++i) printf("Least unprimeable number ending in %u: %'u\n" , i, lowest[i]); return 0; }
http://rosettacode.org/wiki/Unicode_variable_names
Unicode variable names
Task Describe, and give a pointer to documentation on your languages use of characters beyond those of the ASCII character set in the naming of variables. Show how to: Set a variable with a name including the 'Δ', (delta character), to 1 Increment it Print its value. Related task Case-sensitivity of identifiers
#Crystal
Crystal
Δ = 1 Δ += 1 puts Δ
http://rosettacode.org/wiki/Unicode_variable_names
Unicode variable names
Task Describe, and give a pointer to documentation on your languages use of characters beyond those of the ASCII character set in the naming of variables. Show how to: Set a variable with a name including the 'Δ', (delta character), to 1 Increment it Print its value. Related task Case-sensitivity of identifiers
#D
D
import std.stdio;   void main() { auto Δ = 1; Δ++; writeln(Δ); }
http://rosettacode.org/wiki/Unicode_variable_names
Unicode variable names
Task Describe, and give a pointer to documentation on your languages use of characters beyond those of the ASCII character set in the naming of variables. Show how to: Set a variable with a name including the 'Δ', (delta character), to 1 Increment it Print its value. Related task Case-sensitivity of identifiers
#Delphi
Delphi
(* Compiled with Delphi XE *) program UnicodeVariableName;   {$APPTYPE CONSOLE}   uses SysUtils;   var Δ: Integer;   begin Δ:= 1; Inc(Δ); Writeln(Δ); Readln; end.
http://rosettacode.org/wiki/Unbias_a_random_generator
Unbias a random generator
P 1 {\displaystyle P_{1}} P 0 {\displaystyle P_{0}} P 1 {\displaystyle P_{1}} P 0 {\displaystyle P_{0}} P 0 {\displaystyle P_{0}} P 1 {\displaystyle P_{1}} Task details Use your language's random number generator to create a function/method/subroutine/... randN that returns a one or a zero, but with one occurring, on average, 1 out of N times, where N is an integer from the range 3 to 6 inclusive. Create a function unbiased that uses only randN as its source of randomness to become an unbiased generator of random ones and zeroes. For N over its range, generate and show counts of the outputs of randN and unbiased(randN). The actual unbiasing should be done by generating two numbers at a time from randN and only returning a 1 or 0 if they are different. As long as you always return the first number or always return the second number, the probabilities discussed above should take over the biased probability of randN. This task is an implementation of Von Neumann debiasing, first described in a 1951 paper.
#BASIC
BASIC
  function randN (n) if int(rand * n) + 1 <> 1 then return 0 else return 1 end function   function unbiased (n) do a = randN (n) b = randN (n) until a <> b return a end function   numveces = 100000   print "Resultados de números aleatorios sesgados e imparciales" + chr(10) for n = 3 to 6 dim b_numveces(n) fill 0 dim u_numveces(n) fill 0 for m = 1 to numveces x = randN (n) b_numveces[x] += 1 x = unbiased (n) u_numveces[x] += 1 next m print "N = "; n print " Biased =>", "#0="; (b_numveces[0]); " #1="; (b_numveces[1]); " ratio = "; (b_numveces[1]/numveces*100); "%" print "Unbiased =>", "#0="; (u_numveces[0]); " #1="; (u_numveces[1]); " ratio = "; (u_numveces[1]/numveces*100); "%" next n end  
http://rosettacode.org/wiki/Unbias_a_random_generator
Unbias a random generator
P 1 {\displaystyle P_{1}} P 0 {\displaystyle P_{0}} P 1 {\displaystyle P_{1}} P 0 {\displaystyle P_{0}} P 0 {\displaystyle P_{0}} P 1 {\displaystyle P_{1}} Task details Use your language's random number generator to create a function/method/subroutine/... randN that returns a one or a zero, but with one occurring, on average, 1 out of N times, where N is an integer from the range 3 to 6 inclusive. Create a function unbiased that uses only randN as its source of randomness to become an unbiased generator of random ones and zeroes. For N over its range, generate and show counts of the outputs of randN and unbiased(randN). The actual unbiasing should be done by generating two numbers at a time from randN and only returning a 1 or 0 if they are different. As long as you always return the first number or always return the second number, the probabilities discussed above should take over the biased probability of randN. This task is an implementation of Von Neumann debiasing, first described in a 1951 paper.
#BBC_BASIC
BBC BASIC
FOR N% = 3 TO 6 biased% = 0 unbiased% = 0 FOR I% = 1 TO 10000 IF FNrandN(N%) biased% += 1 IF FNunbiased(N%) unbiased% += 1 NEXT PRINT "N = ";N% " : biased = "; biased%/100 "%, unbiased = "; unbiased%/100 "%" NEXT END   DEF FNunbiased(N%) LOCAL A%,B% REPEAT A% = FNrandN(N%) B% = FNrandN(N%) UNTIL A%<>B% = A%   DEF FNrandN(N%) = -(RND(N%) = 1)
http://rosettacode.org/wiki/Untouchable_numbers
Untouchable numbers
Definitions   Untouchable numbers   are also known as   nonaliquot numbers.   An   untouchable number   is a positive integer that cannot be expressed as the sum of all the proper divisors of any positive integer.   (From Wikipedia)   The   sum of all the proper divisors   is also known as   the   aliquot sum.   An   untouchable   are those numbers that are not in the image of the aliquot sum function.   (From Wikipedia)   Untouchable numbers:   impossible values for the sum of all aliquot parts function.   (From OEIS:   The On-line Encyclopedia of Integer Sequences®)   An untouchable number is a positive integer that is not the sum of the proper divisors of any number.   (From MathWorld™) Observations and conjectures All untouchable numbers   >  5  are composite numbers. No untouchable number is perfect. No untouchable number is sociable. No untouchable number is a Mersenne prime. No untouchable number is   one more   than a prime number,   since if   p   is prime,   then the sum of the proper divisors of   p2   is  p + 1. No untouchable number is   three more   than an odd prime number,   since if   p   is an odd prime,   then the sum of the proper divisors of   2p   is  p + 3. The number  5  is believed to be the only odd untouchable number,   but this has not been proven:   it would follow from a slightly stronger version of the   Goldbach's conjecture,   since the sum of the proper divisors of   pq   (with   p, q   being distinct primes)   is   1 + p + q. There are infinitely many untouchable numbers,   a fact that was proven by   Paul Erdős. According to Chen & Zhao,   their natural density is at least   d > 0.06. Task   show  (in a grid format)  all untouchable numbers  ≤  2,000.   show (for the above)   the   count   of untouchable numbers.   show the   count   of untouchable numbers from unity up to   (inclusive):                   10                 100               1,000             10,000           100,000   ... or as high as is you think is practical.   all output is to be shown here, on this page. See also   Wolfram MathWorld:   untouchable number.   OEIS:   A005114 untouchable numbers.   OEIS:   a list of all untouchable numbers below 100,000   (inclusive).   Wikipedia: untouchable number.   Wikipedia: Goldbach's conjecture.
#F.23
F#
  // Applied dendrology. Nigel Galloway: February 15., 2021 let uT a=let N,G=Array.create(a+1) true, [|yield! primes64()|>Seq.takeWhile((>)(int64 a))|] let fN n i e=let mutable p=e-1 in (fun()->p<-p+1; if p<G.Length && (n+i)*(1L+G.[p])-n*G.[p]<=(int64 a) then Some(n,i,p) else None) let fG n i e=let g=n+i in let mutable n,l,p=n,1L,1L (fun()->n<-n*G.[e]; p<-p*G.[e]; l<-l+p; let i=g*l-n in if i<=(int64 a) then Some(n,i,e) else None) let rec fL n g=match n() with Some(f,i,e)->N.[(int i)]<-false; fL n ((fN f i (e+1))::g) |_->match g with n::t->match n() with Some (n,i,e)->fL (fG n i e) g |_->fL n t |_->N.[0]<-false; N fL (fG 1L 0L 0) [fN 1L 0L 1]  
http://rosettacode.org/wiki/Unix/ls
Unix/ls
Task Write a program that will list everything in the current folder,   similar to:   the Unix utility   “ls”   [1]       or   the Windows terminal command   “DIR” The output must be sorted, but printing extended details and producing multi-column output is not required. Example output For the list of paths: /foo/bar /foo/bar/1 /foo/bar/2 /foo/bar/a /foo/bar/b When the program is executed in   `/foo`,   it should print: bar and when the program is executed in   `/foo/bar`,   it should print: 1 2 a b
#EchoLisp
EchoLisp
  ;; ls of stores (kind of folders) (for-each writeln (list-sort < (local-stores))) → AGES NEMESIS info objects.dat reader system user words   ;; ls of "NEMESIS" store (for-each writeln (local-keys "NEMESIS")) → Alan Glory Jonah  
http://rosettacode.org/wiki/Unix/ls
Unix/ls
Task Write a program that will list everything in the current folder,   similar to:   the Unix utility   “ls”   [1]       or   the Windows terminal command   “DIR” The output must be sorted, but printing extended details and producing multi-column output is not required. Example output For the list of paths: /foo/bar /foo/bar/1 /foo/bar/2 /foo/bar/a /foo/bar/b When the program is executed in   `/foo`,   it should print: bar and when the program is executed in   `/foo/bar`,   it should print: 1 2 a b
#Elixir
Elixir
iex(1)> ls = fn dir -> File.ls!(dir) |> Enum.each(&IO.puts &1) end #Function<6.54118792/1 in :erl_eval.expr/5> iex(2)> ls.("foo") bar :ok iex(3)> ls.("foo/bar") 1 2 a b :ok
http://rosettacode.org/wiki/Vector_products
Vector products
A vector is defined as having three dimensions as being represented by an ordered collection of three numbers:   (X, Y, Z). If you imagine a graph with the   x   and   y   axis being at right angles to each other and having a third,   z   axis coming out of the page, then a triplet of numbers,   (X, Y, Z)   would represent a point in the region,   and a vector from the origin to the point. Given the vectors: A = (a1, a2, a3) B = (b1, b2, b3) C = (c1, c2, c3) then the following common vector products are defined: The dot product       (a scalar quantity) A • B = a1b1   +   a2b2   +   a3b3 The cross product       (a vector quantity) A x B = (a2b3  -   a3b2,     a3b1   -   a1b3,     a1b2   -   a2b1) The scalar triple product       (a scalar quantity) A • (B x C) The vector triple product       (a vector quantity) A x (B x C) Task Given the three vectors: a = ( 3, 4, 5) b = ( 4, 3, 5) c = (-5, -12, -13) Create a named function/subroutine/method to compute the dot product of two vectors. Create a function to compute the cross product of two vectors. Optionally create a function to compute the scalar triple product of three vectors. Optionally create a function to compute the vector triple product of three vectors. Compute and display: a • b Compute and display: a x b Compute and display: a • (b x c), the scalar triple product. Compute and display: a x (b x c), the vector triple product. References   A starting page on Wolfram MathWorld is   Vector Multiplication .   Wikipedia   dot product.   Wikipedia   cross product.   Wikipedia   triple product. Related tasks   Dot product   Quaternion type
#Python
Python
def crossp(a, b): '''Cross product of two 3D vectors''' assert len(a) == len(b) == 3, 'For 3D vectors only' a1, a2, a3 = a b1, b2, b3 = b return (a2*b3 - a3*b2, a3*b1 - a1*b3, a1*b2 - a2*b1)   def dotp(a,b): '''Dot product of two eqi-dimensioned vectors''' assert len(a) == len(b), 'Vector sizes must match' return sum(aterm * bterm for aterm,bterm in zip(a, b))   def scalartriplep(a, b, c): '''Scalar triple product of three vectors: "a . (b x c)"''' return dotp(a, crossp(b, c))   def vectortriplep(a, b, c): '''Vector triple product of three vectors: "a x (b x c)"''' return crossp(a, crossp(b, c))   if __name__ == '__main__': a, b, c = (3, 4, 5), (4, 3, 5), (-5, -12, -13) print("a = %r; b = %r; c = %r" % (a, b, c)) print("a . b = %r" % dotp(a,b)) print("a x b = %r"  % (crossp(a,b),)) print("a . (b x c) = %r" % scalartriplep(a, b, c)) print("a x (b x c) = %r" % (vectortriplep(a, b, c),))
http://rosettacode.org/wiki/User_input/Text
User input/Text
User input/Text is part of Short Circuit's Console Program Basics selection. Task Input a string and the integer   75000   from the text console. See also: User input/Graphical
#SNOBOL4
SNOBOL4
output = "Enter a string:" str = trim(input) output = "Enter an integer:" int = trim(input) output = "String: " str " Integer: " int end
http://rosettacode.org/wiki/User_input/Text
User input/Text
User input/Text is part of Short Circuit's Console Program Basics selection. Task Input a string and the integer   75000   from the text console. See also: User input/Graphical
#SPL
SPL
text = #.input("Input a string") number = #.val(#.input("Input a number"))
http://rosettacode.org/wiki/Undefined_values
Undefined values
#JavaScript
JavaScript
var a;   typeof(a) === "undefined"; typeof(b) === "undefined";   var obj = {}; // Empty object. typeof(obj.c) === "undefined";   obj.c = 42;   obj.c === 42; delete obj.c; typeof(obj.c) === "undefined";
http://rosettacode.org/wiki/Undefined_values
Undefined values
#jq
jq
{}["key"] #=> null
http://rosettacode.org/wiki/Unicode_strings
Unicode strings
As the world gets smaller each day, internationalization becomes more and more important.   For handling multiple languages, Unicode is your best friend. It is a very capable tool, but also quite complex compared to older single- and double-byte character encodings. How well prepared is your programming language for Unicode? Task Discuss and demonstrate its unicode awareness and capabilities. Some suggested topics:   How easy is it to present Unicode strings in source code?   Can Unicode literals be written directly, or be part of identifiers/keywords/etc?   How well can the language communicate with the rest of the world?   Is it good at input/output with Unicode?   Is it convenient to manipulate Unicode strings in the language?   How broad/deep does the language support Unicode?   What encodings (e.g. UTF-8, UTF-16, etc) can be used?   Does it support normalization? Note This task is a bit unusual in that it encourages general discussion rather than clever coding. See also   Unicode variable names   Terminal control/Display an extended character
#Arturo
Arturo
text: "你好"   print ["text:" text] print ["length:" size text] print ["contains string '好'?:" contains? text "好"] print ["contains character '平'?:" contains? text `平`] print ["text as ascii:" as.ascii text]
http://rosettacode.org/wiki/Unicode_strings
Unicode strings
As the world gets smaller each day, internationalization becomes more and more important.   For handling multiple languages, Unicode is your best friend. It is a very capable tool, but also quite complex compared to older single- and double-byte character encodings. How well prepared is your programming language for Unicode? Task Discuss and demonstrate its unicode awareness and capabilities. Some suggested topics:   How easy is it to present Unicode strings in source code?   Can Unicode literals be written directly, or be part of identifiers/keywords/etc?   How well can the language communicate with the rest of the world?   Is it good at input/output with Unicode?   Is it convenient to manipulate Unicode strings in the language?   How broad/deep does the language support Unicode?   What encodings (e.g. UTF-8, UTF-16, etc) can be used?   Does it support normalization? Note This task is a bit unusual in that it encourages general discussion rather than clever coding. See also   Unicode variable names   Terminal control/Display an extended character
#AutoHotkey
AutoHotkey
VDU 23,22,640;512;8,16,16,128+8 : REM Select UTF-8 mode *FONT Times New Roman, 20   PRINT "Arabic:"   arabic1$ = "هنا مثال يمكنك من الكتابة من اليمين" arabic2$ = "الى اليسار باللغة العربية"   VDU 23,16,2;0;0;0;13 : REM Select right-to-left printing PRINT FNarabic(arabic1$) ' FNarabic(arabic2$) VDU 23,16,0;0;0;0;13 : REM Select left-to-right printing   PRINT '"Hebrew:"   hebrew$ = "זוהי הדגמה של כתיבת טקסט בעברית מימין לשמאל"   VDU 23,16,2;0;0;0;13 : REM Select right-to-left printing PRINT hebrew$ VDU 23,16,0;0;0;0;13 : REM Select left-to-right printing   END   REM!Eject DEF FNarabic(A$) LOCAL A%, B%, L%, O%, P%, U%, B$ A$ += CHR$0 FOR A% = !^A$ TO !^A$+LENA$-1 IF ?A%<&80 OR ?A%>=&C0 THEN L% = O% : O% = P% : P% = U% U% = ((?A% AND &3F) << 6) + (A%?1 AND &3F) IF ?A%<&80 U% = 0 CASE TRUE OF WHEN U%=&60C OR U%=&61F: U% = 0 WHEN U%<&622: WHEN U%<&626: U% = &01+2*(U%-&622) WHEN U%<&628: U% = &09+4*(U%-&626) WHEN U%<&62A: U% = &0F+4*(U%-&628) WHEN U%<&62F: U% = &15+4*(U%-&62A) WHEN U%<&633: U% = &29+2*(U%-&62F) WHEN U%<&63B: U% = &31+4*(U%-&633) WHEN U%<&641: WHEN U%<&648: U% = &51+4*(U%-&641) WHEN U%<&64B: U% = &6D+2*(U%-&648) ENDCASE IF P% IF P%<&80 THEN B% = P% IF O%=&5D IF P%<&5 B% += &74 IF O%=&5D IF P%=&7 B% += &72 IF O%=&5D IF P%=&D B% += &6E IF B%>P% B$=LEFT$(B$,LENB$-3) : O% = L% IF U% IF P%>7 IF P%<>&D IF P%<>&13 IF P%<>&29 IF P%<>&2B IF P%<>&2D IF P%<>&2F IF P%<>&6D IF P%<>&6F B% += 2 IF O% IF O%>7 IF O%<>&D IF O%<>&13 IF O%<>&29 IF O%<>&2B IF O%<>&2D IF O%<>&2F IF O%<>&6D IF O%<>&6F B% += 1 B$ = LEFT$(LEFT$(B$))+CHR$&EF+CHR$(&BA+(B%>>6))+CHR$(&80+(B%AND&3F)) ENDIF ENDIF B$ += CHR$?A% NEXT = LEFT$(B$)
http://rosettacode.org/wiki/Unicode_strings
Unicode strings
As the world gets smaller each day, internationalization becomes more and more important.   For handling multiple languages, Unicode is your best friend. It is a very capable tool, but also quite complex compared to older single- and double-byte character encodings. How well prepared is your programming language for Unicode? Task Discuss and demonstrate its unicode awareness and capabilities. Some suggested topics:   How easy is it to present Unicode strings in source code?   Can Unicode literals be written directly, or be part of identifiers/keywords/etc?   How well can the language communicate with the rest of the world?   Is it good at input/output with Unicode?   Is it convenient to manipulate Unicode strings in the language?   How broad/deep does the language support Unicode?   What encodings (e.g. UTF-8, UTF-16, etc) can be used?   Does it support normalization? Note This task is a bit unusual in that it encourages general discussion rather than clever coding. See also   Unicode variable names   Terminal control/Display an extended character
#AWK
AWK
VDU 23,22,640;512;8,16,16,128+8 : REM Select UTF-8 mode *FONT Times New Roman, 20   PRINT "Arabic:"   arabic1$ = "هنا مثال يمكنك من الكتابة من اليمين" arabic2$ = "الى اليسار باللغة العربية"   VDU 23,16,2;0;0;0;13 : REM Select right-to-left printing PRINT FNarabic(arabic1$) ' FNarabic(arabic2$) VDU 23,16,0;0;0;0;13 : REM Select left-to-right printing   PRINT '"Hebrew:"   hebrew$ = "זוהי הדגמה של כתיבת טקסט בעברית מימין לשמאל"   VDU 23,16,2;0;0;0;13 : REM Select right-to-left printing PRINT hebrew$ VDU 23,16,0;0;0;0;13 : REM Select left-to-right printing   END   REM!Eject DEF FNarabic(A$) LOCAL A%, B%, L%, O%, P%, U%, B$ A$ += CHR$0 FOR A% = !^A$ TO !^A$+LENA$-1 IF ?A%<&80 OR ?A%>=&C0 THEN L% = O% : O% = P% : P% = U% U% = ((?A% AND &3F) << 6) + (A%?1 AND &3F) IF ?A%<&80 U% = 0 CASE TRUE OF WHEN U%=&60C OR U%=&61F: U% = 0 WHEN U%<&622: WHEN U%<&626: U% = &01+2*(U%-&622) WHEN U%<&628: U% = &09+4*(U%-&626) WHEN U%<&62A: U% = &0F+4*(U%-&628) WHEN U%<&62F: U% = &15+4*(U%-&62A) WHEN U%<&633: U% = &29+2*(U%-&62F) WHEN U%<&63B: U% = &31+4*(U%-&633) WHEN U%<&641: WHEN U%<&648: U% = &51+4*(U%-&641) WHEN U%<&64B: U% = &6D+2*(U%-&648) ENDCASE IF P% IF P%<&80 THEN B% = P% IF O%=&5D IF P%<&5 B% += &74 IF O%=&5D IF P%=&7 B% += &72 IF O%=&5D IF P%=&D B% += &6E IF B%>P% B$=LEFT$(B$,LENB$-3) : O% = L% IF U% IF P%>7 IF P%<>&D IF P%<>&13 IF P%<>&29 IF P%<>&2B IF P%<>&2D IF P%<>&2F IF P%<>&6D IF P%<>&6F B% += 2 IF O% IF O%>7 IF O%<>&D IF O%<>&13 IF O%<>&29 IF O%<>&2B IF O%<>&2D IF O%<>&2F IF O%<>&6D IF O%<>&6F B% += 1 B$ = LEFT$(LEFT$(B$))+CHR$&EF+CHR$(&BA+(B%>>6))+CHR$(&80+(B%AND&3F)) ENDIF ENDIF B$ += CHR$?A% NEXT = LEFT$(B$)
http://rosettacode.org/wiki/Ultra_useful_primes
Ultra useful primes
An ultra-useful prime is a member of the sequence where each a(n) is the smallest positive integer k such that 2(2n) - k is prime. k must always be an odd number since 2 to any power is always even. Task Find and show here, on this page, the first 10 elements of the sequence. Stretch Find and show the next several elements. (The numbers get really big really fast. Only nineteen elements have been identified as of this writing.) See also OEIS:A058220 - Ultra-useful primes: smallest k such that 2^(2^n) - k is prime
#Arturo
Arturo
ultraUseful: function [n][ k: 1 p: (2^2^n) - k while ø [ if prime? p -> return k p: p-2 k: k+2 ] ]   print [pad "n" 3 "|" pad.right "k" 4] print repeat "-" 10 loop 1..10 'x -> print [(pad to :string x 3) "|" (pad.right to :string ultraUseful x 4)]
http://rosettacode.org/wiki/Ultra_useful_primes
Ultra useful primes
An ultra-useful prime is a member of the sequence where each a(n) is the smallest positive integer k such that 2(2n) - k is prime. k must always be an odd number since 2 to any power is always even. Task Find and show here, on this page, the first 10 elements of the sequence. Stretch Find and show the next several elements. (The numbers get really big really fast. Only nineteen elements have been identified as of this writing.) See also OEIS:A058220 - Ultra-useful primes: smallest k such that 2^(2^n) - k is prime
#Factor
Factor
USING: io kernel lists lists.lazy math math.primes prettyprint ;   : useful ( -- list ) 1 lfrom [ 2^ 2^ 1 lfrom [ - prime? ] with lfilter car ] lmap-lazy ;   10 useful ltake [ pprint bl ] leach nl
http://rosettacode.org/wiki/Ultra_useful_primes
Ultra useful primes
An ultra-useful prime is a member of the sequence where each a(n) is the smallest positive integer k such that 2(2n) - k is prime. k must always be an odd number since 2 to any power is always even. Task Find and show here, on this page, the first 10 elements of the sequence. Stretch Find and show the next several elements. (The numbers get really big really fast. Only nineteen elements have been identified as of this writing.) See also OEIS:A058220 - Ultra-useful primes: smallest k such that 2^(2^n) - k is prime
#Go
Go
package main   import ( "fmt" big "github.com/ncw/gmp" )   var two = big.NewInt(2)   func a(n uint) int { one := big.NewInt(1) p := new(big.Int).Lsh(one, 1 << n) p.Sub(p, one) for k := 1; ; k += 2 { if p.ProbablyPrime(15) { return k } p.Sub(p, two) } }   func main() { fmt.Println(" n k") fmt.Println("----------") for n := uint(1); n < 14; n++ { fmt.Printf("%2d  %d\n", n, a(n)) } }
http://rosettacode.org/wiki/Unprimeable_numbers
Unprimeable numbers
Definitions As used here, all unprimeable numbers   (positive integers)   are always expressed in base ten. ───── Definition from OEIS ─────: Unprimeable numbers are composite numbers that always remain composite when a single decimal digit of the number is changed. ───── Definition from Wiktionary   (referenced from Adam Spencer's book) ─────: (arithmetic)   that cannot be turned into a prime number by changing just one of its digits to any other digit.   (sic) Unprimeable numbers are also spelled:   unprimable. All one─ and two─digit numbers can be turned into primes by changing a single decimal digit. Examples 190   isn't unprimeable,   because by changing the zero digit into a three yields   193,   which is a prime. The number   200   is unprimeable,   since none of the numbers   201, 202, 203, ··· 209   are prime, and all the other numbers obtained by changing a single digit to produce   100, 300, 400, ··· 900,   or   210, 220, 230, ··· 290   which are all even. It is valid to change   189   into   089   by changing the   1   (one)   into a   0   (zero),   which then the leading zero can be removed,   and then treated as if the   "new"   number is   89. Task   show the first   35   unprimeable numbers   (horizontally, on one line, preferably with a title)   show the   600th   unprimeable number   (optional) show the lowest unprimeable number ending in a specific decimal digit   (0, 1, 2, 3, 4, 5, 6, 7, 8, 9)   (optional) use commas in the numbers where appropriate Show all output here, on this page. Also see   the     OEIS     entry:   A118118 (unprimeable)   with some useful counts to compare unprimeable number   the Wiktionary entry (reference from below):   (arithmetic definition) unprimeable   from the Adam Spencer book   (page 200):   Adam Spencer's World of Numbers       (Xoum Publishing)
#C.2B.2B
C++
#include <iostream> #include <cstdint> #include "prime_sieve.hpp"   typedef uint32_t integer;   // return number of decimal digits int count_digits(integer n) { int digits = 0; for (; n > 0; ++digits) n /= 10; return digits; }   // return the number with one digit replaced integer change_digit(integer n, int index, int new_digit) { integer p = 1; integer changed = 0; for (; index > 0; p *= 10, n /= 10, --index) changed += p * (n % 10); changed += (10 * (n/10) + new_digit) * p; return changed; }   // returns true if n unprimeable bool unprimeable(const prime_sieve& sieve, integer n) { if (sieve.is_prime(n)) return false; int d = count_digits(n); for (int i = 0; i < d; ++i) { for (int j = 0; j <= 9; ++j) { integer m = change_digit(n, i, j); if (m != n && sieve.is_prime(m)) return false; } } return true; }   int main() { const integer limit = 10000000; prime_sieve sieve(limit);   // print numbers with commas std::cout.imbue(std::locale(""));   std::cout << "First 35 unprimeable numbers:\n"; integer n = 100; integer lowest[10] = { 0 }; for (int count = 0, found = 0; n < limit && (found < 10 || count < 600); ++n) { if (unprimeable(sieve, n)) { if (count < 35) { if (count != 0) std::cout << ", "; std::cout << n; } ++count; if (count == 600) std::cout << "\n600th unprimeable number: " << n << '\n'; int last_digit = n % 10; if (lowest[last_digit] == 0) { lowest[last_digit] = n; ++found; } } } for (int i = 0; i < 10; ++i) std::cout << "Least unprimeable number ending in " << i << ": " << lowest[i] << '\n'; return 0; }
http://rosettacode.org/wiki/Unicode_variable_names
Unicode variable names
Task Describe, and give a pointer to documentation on your languages use of characters beyond those of the ASCII character set in the naming of variables. Show how to: Set a variable with a name including the 'Δ', (delta character), to 1 Increment it Print its value. Related task Case-sensitivity of identifiers
#DWScript
DWScript
var Δ : Integer;   Δ := 1; Inc(Δ); PrintLn(Δ);
http://rosettacode.org/wiki/Unicode_variable_names
Unicode variable names
Task Describe, and give a pointer to documentation on your languages use of characters beyond those of the ASCII character set in the naming of variables. Show how to: Set a variable with a name including the 'Δ', (delta character), to 1 Increment it Print its value. Related task Case-sensitivity of identifiers
#D.C3.A9j.C3.A0_Vu
Déjà Vu
set :Δ 1 set :Δ ++ Δ !. Δ
http://rosettacode.org/wiki/Unicode_variable_names
Unicode variable names
Task Describe, and give a pointer to documentation on your languages use of characters beyond those of the ASCII character set in the naming of variables. Show how to: Set a variable with a name including the 'Δ', (delta character), to 1 Increment it Print its value. Related task Case-sensitivity of identifiers
#EchoLisp
EchoLisp
  (define ∆-🍒 1) → ∆-🍒 (set! ∆-🍒 (1+ ∆-🍒)) → 2 (printf "🔦 Look at ∆-🍒 : %d" ∆-🍒) 🔦 Look at ∆-🍒 : 2  
http://rosettacode.org/wiki/Unbias_a_random_generator
Unbias a random generator
P 1 {\displaystyle P_{1}} P 0 {\displaystyle P_{0}} P 1 {\displaystyle P_{1}} P 0 {\displaystyle P_{0}} P 0 {\displaystyle P_{0}} P 1 {\displaystyle P_{1}} Task details Use your language's random number generator to create a function/method/subroutine/... randN that returns a one or a zero, but with one occurring, on average, 1 out of N times, where N is an integer from the range 3 to 6 inclusive. Create a function unbiased that uses only randN as its source of randomness to become an unbiased generator of random ones and zeroes. For N over its range, generate and show counts of the outputs of randN and unbiased(randN). The actual unbiasing should be done by generating two numbers at a time from randN and only returning a 1 or 0 if they are different. As long as you always return the first number or always return the second number, the probabilities discussed above should take over the biased probability of randN. This task is an implementation of Von Neumann debiasing, first described in a 1951 paper.
#C
C
#include <stdio.h> #include <stdlib.h>   int biased(int bias) { /* balance out the bins, being pedantic */ int r, rand_max = RAND_MAX - (RAND_MAX % bias); while ((r = rand()) > rand_max); return r < rand_max / bias; }   int unbiased(int bias) { int a; while ((a = biased(bias)) == biased(bias)); return a; }   int main() { int b, n = 10000, cb, cu, i; for (b = 3; b <= 6; b++) { for (i = cb = cu = 0; i < n; i++) { cb += biased(b); cu += unbiased(b); } printf("bias %d: %5.3f%% vs %5.3f%%\n", b, 100. * cb / n, 100. * cu / n); }   return 0; }
http://rosettacode.org/wiki/Untouchable_numbers
Untouchable numbers
Definitions   Untouchable numbers   are also known as   nonaliquot numbers.   An   untouchable number   is a positive integer that cannot be expressed as the sum of all the proper divisors of any positive integer.   (From Wikipedia)   The   sum of all the proper divisors   is also known as   the   aliquot sum.   An   untouchable   are those numbers that are not in the image of the aliquot sum function.   (From Wikipedia)   Untouchable numbers:   impossible values for the sum of all aliquot parts function.   (From OEIS:   The On-line Encyclopedia of Integer Sequences®)   An untouchable number is a positive integer that is not the sum of the proper divisors of any number.   (From MathWorld™) Observations and conjectures All untouchable numbers   >  5  are composite numbers. No untouchable number is perfect. No untouchable number is sociable. No untouchable number is a Mersenne prime. No untouchable number is   one more   than a prime number,   since if   p   is prime,   then the sum of the proper divisors of   p2   is  p + 1. No untouchable number is   three more   than an odd prime number,   since if   p   is an odd prime,   then the sum of the proper divisors of   2p   is  p + 3. The number  5  is believed to be the only odd untouchable number,   but this has not been proven:   it would follow from a slightly stronger version of the   Goldbach's conjecture,   since the sum of the proper divisors of   pq   (with   p, q   being distinct primes)   is   1 + p + q. There are infinitely many untouchable numbers,   a fact that was proven by   Paul Erdős. According to Chen & Zhao,   their natural density is at least   d > 0.06. Task   show  (in a grid format)  all untouchable numbers  ≤  2,000.   show (for the above)   the   count   of untouchable numbers.   show the   count   of untouchable numbers from unity up to   (inclusive):                   10                 100               1,000             10,000           100,000   ... or as high as is you think is practical.   all output is to be shown here, on this page. See also   Wolfram MathWorld:   untouchable number.   OEIS:   A005114 untouchable numbers.   OEIS:   a list of all untouchable numbers below 100,000   (inclusive).   Wikipedia: untouchable number.   Wikipedia: Goldbach's conjecture.
#Go
Go
package main   import "fmt"   func sumDivisors(n int) int { sum := 1 k := 2 if n%2 == 0 { k = 1 } for i := 1 + k; i*i <= n; i += k { if n%i == 0 { sum += i j := n / i if j != i { sum += j } } } return sum }   func sieve(n int) []bool { n++ s := make([]bool, n+1) // all false by default for i := 6; i <= n; i++ { sd := sumDivisors(i) if sd <= n { s[sd] = true } } return s }   func primeSieve(limit int) []bool { limit++ // True denotes composite, false denotes prime. c := make([]bool, limit) // all false by default c[0] = true c[1] = true // no need to bother with even numbers over 2 for this task p := 3 // Start from 3. for { p2 := p * p if p2 >= limit { break } for i := p2; i < limit; i += 2 * p { c[i] = true } for { p += 2 if !c[p] { break } } } return c }   func commatize(n int) string { s := fmt.Sprintf("%d", n) if n < 0 { s = s[1:] } le := len(s) for i := le - 3; i >= 1; i -= 3 { s = s[0:i] + "," + s[i:] } if n >= 0 { return s } return "-" + s }   func main() { limit := 1000000 c := primeSieve(limit) s := sieve(63 * limit) untouchable := []int{2, 5} for n := 6; n <= limit; n += 2 { if !s[n] && c[n-1] && c[n-3] { untouchable = append(untouchable, n) } } fmt.Println("List of untouchable numbers <= 2,000:") count := 0 for i := 0; untouchable[i] <= 2000; i++ { fmt.Printf("%6s", commatize(untouchable[i])) if (i+1)%10 == 0 { fmt.Println() } count++ } fmt.Printf("\n\n%7s untouchable numbers were found <= 2,000\n", commatize(count)) p := 10 count = 0 for _, n := range untouchable { count++ if n > p { cc := commatize(count - 1) cp := commatize(p) fmt.Printf("%7s untouchable numbers were found <= %9s\n", cc, cp) p = p * 10 if p == limit { break } } } cu := commatize(len(untouchable)) cl := commatize(limit) fmt.Printf("%7s untouchable numbers were found <= %s\n", cu, cl) }
http://rosettacode.org/wiki/Unix/ls
Unix/ls
Task Write a program that will list everything in the current folder,   similar to:   the Unix utility   “ls”   [1]       or   the Windows terminal command   “DIR” The output must be sorted, but printing extended details and producing multi-column output is not required. Example output For the list of paths: /foo/bar /foo/bar/1 /foo/bar/2 /foo/bar/a /foo/bar/b When the program is executed in   `/foo`,   it should print: bar and when the program is executed in   `/foo/bar`,   it should print: 1 2 a b
#Erlang
Erlang
  1> Ls = fun(Dir) -> 1> {ok, DirContents} = file:list_dir(Dir), 1> [io:format("~s~n", [X]) || X <- lists:sort(DirContents)] 1> end. #Fun<erl_eval.6.36634728> 2> Ls("foo"). bar [ok] 3> Ls("foo/bar"). 1 2 a b [ok,ok,ok,ok]  
http://rosettacode.org/wiki/Unix/ls
Unix/ls
Task Write a program that will list everything in the current folder,   similar to:   the Unix utility   “ls”   [1]       or   the Windows terminal command   “DIR” The output must be sorted, but printing extended details and producing multi-column output is not required. Example output For the list of paths: /foo/bar /foo/bar/1 /foo/bar/2 /foo/bar/a /foo/bar/b When the program is executed in   `/foo`,   it should print: bar and when the program is executed in   `/foo/bar`,   it should print: 1 2 a b
#F.23
F#
let ls = DirectoryInfo(".").EnumerateFileSystemInfos() |> Seq.map (fun i -> i.Name) |> Seq.sort |> Seq.iter (printfn "%s")
http://rosettacode.org/wiki/Vector_products
Vector products
A vector is defined as having three dimensions as being represented by an ordered collection of three numbers:   (X, Y, Z). If you imagine a graph with the   x   and   y   axis being at right angles to each other and having a third,   z   axis coming out of the page, then a triplet of numbers,   (X, Y, Z)   would represent a point in the region,   and a vector from the origin to the point. Given the vectors: A = (a1, a2, a3) B = (b1, b2, b3) C = (c1, c2, c3) then the following common vector products are defined: The dot product       (a scalar quantity) A • B = a1b1   +   a2b2   +   a3b3 The cross product       (a vector quantity) A x B = (a2b3  -   a3b2,     a3b1   -   a1b3,     a1b2   -   a2b1) The scalar triple product       (a scalar quantity) A • (B x C) The vector triple product       (a vector quantity) A x (B x C) Task Given the three vectors: a = ( 3, 4, 5) b = ( 4, 3, 5) c = (-5, -12, -13) Create a named function/subroutine/method to compute the dot product of two vectors. Create a function to compute the cross product of two vectors. Optionally create a function to compute the scalar triple product of three vectors. Optionally create a function to compute the vector triple product of three vectors. Compute and display: a • b Compute and display: a x b Compute and display: a • (b x c), the scalar triple product. Compute and display: a x (b x c), the vector triple product. References   A starting page on Wolfram MathWorld is   Vector Multiplication .   Wikipedia   dot product.   Wikipedia   cross product.   Wikipedia   triple product. Related tasks   Dot product   Quaternion type
#Quackery
Quackery
[ 0 unrot witheach [ over i^ peek * rot + swap ] drop ] is dotproduct ( [ [ --> n )   [ join dup 1 peek over 5 peek * swap dup 2 peek over 4 peek * swap dip - dup 2 peek over 3 peek * swap dup 0 peek over 5 peek * swap dip - dup 0 peek over 4 peek * swap dup 1 peek swap 3 peek * - join join ] is crossproduct ( [ [ --> [ )   [ crossproduct dotproduct ] is scalartriple ( [ [ [ --> n )   [ crossproduct crossproduct ] is vectortriple ( [ [ [ --> [ )   [ ' [ 3 4 5 ] ] is a ( --> [ ) [ ' [ 4 3 5 ] ] is b ( --> [ ) [ ' [ -5 -12 -13 ] ] is c ( --> [ )   a b dotproduct echo cr a b crossproduct echo cr a b c scalartriple echo cr a b c vectortriple echo cr
http://rosettacode.org/wiki/User_input/Text
User input/Text
User input/Text is part of Short Circuit's Console Program Basics selection. Task Input a string and the integer   75000   from the text console. See also: User input/Graphical
#Standard_ML
Standard ML
print "Enter a string: "; let val str = valOf (TextIO.inputLine TextIO.stdIn) in (* note: this keeps the trailing newline *) print "Enter an integer: "; let val num = valOf (TextIO.scanStream (Int.scan StringCvt.DEC) TextIO.stdIn) in print (str ^ Int.toString num ^ "\n") end end
http://rosettacode.org/wiki/User_input/Text
User input/Text
User input/Text is part of Short Circuit's Console Program Basics selection. Task Input a string and the integer   75000   from the text console. See also: User input/Graphical
#Swift
Swift
print("Enter a string: ", terminator: "") if let str = readLine() { print(str) }
http://rosettacode.org/wiki/Undefined_values
Undefined values
#Julia
Julia
julia> x + 1 ERROR: UndefVarError: x not defined Stacktrace: [1] top-level scope at none:0
http://rosettacode.org/wiki/Undefined_values
Undefined values
#Kotlin
Kotlin
// version 1.1.2   class SomeClass   class SomeOtherClass { lateinit var sc: SomeClass   fun initialize() { sc = SomeClass() // not initialized in place or in constructor }   fun printSomething() { println(sc) // 'sc' may not have been initialized at this point }   fun someFunc(): String { // for now calls a library function which throws an error and returns Nothing TODO("someFunc not yet implemented") } }   fun main(args: Array<String>) { val soc = SomeOtherClass()   try { soc.printSomething() } catch (ex: Exception) { println(ex) }   try { soc.someFunc() } catch (e: Error) { println(e) } }
http://rosettacode.org/wiki/Unicode_strings
Unicode strings
As the world gets smaller each day, internationalization becomes more and more important.   For handling multiple languages, Unicode is your best friend. It is a very capable tool, but also quite complex compared to older single- and double-byte character encodings. How well prepared is your programming language for Unicode? Task Discuss and demonstrate its unicode awareness and capabilities. Some suggested topics:   How easy is it to present Unicode strings in source code?   Can Unicode literals be written directly, or be part of identifiers/keywords/etc?   How well can the language communicate with the rest of the world?   Is it good at input/output with Unicode?   Is it convenient to manipulate Unicode strings in the language?   How broad/deep does the language support Unicode?   What encodings (e.g. UTF-8, UTF-16, etc) can be used?   Does it support normalization? Note This task is a bit unusual in that it encourages general discussion rather than clever coding. See also   Unicode variable names   Terminal control/Display an extended character
#BBC_BASIC
BBC BASIC
VDU 23,22,640;512;8,16,16,128+8 : REM Select UTF-8 mode *FONT Times New Roman, 20   PRINT "Arabic:"   arabic1$ = "هنا مثال يمكنك من الكتابة من اليمين" arabic2$ = "الى اليسار باللغة العربية"   VDU 23,16,2;0;0;0;13 : REM Select right-to-left printing PRINT FNarabic(arabic1$) ' FNarabic(arabic2$) VDU 23,16,0;0;0;0;13 : REM Select left-to-right printing   PRINT '"Hebrew:"   hebrew$ = "זוהי הדגמה של כתיבת טקסט בעברית מימין לשמאל"   VDU 23,16,2;0;0;0;13 : REM Select right-to-left printing PRINT hebrew$ VDU 23,16,0;0;0;0;13 : REM Select left-to-right printing   END   REM!Eject DEF FNarabic(A$) LOCAL A%, B%, L%, O%, P%, U%, B$ A$ += CHR$0 FOR A% = !^A$ TO !^A$+LENA$-1 IF ?A%<&80 OR ?A%>=&C0 THEN L% = O% : O% = P% : P% = U% U% = ((?A% AND &3F) << 6) + (A%?1 AND &3F) IF ?A%<&80 U% = 0 CASE TRUE OF WHEN U%=&60C OR U%=&61F: U% = 0 WHEN U%<&622: WHEN U%<&626: U% = &01+2*(U%-&622) WHEN U%<&628: U% = &09+4*(U%-&626) WHEN U%<&62A: U% = &0F+4*(U%-&628) WHEN U%<&62F: U% = &15+4*(U%-&62A) WHEN U%<&633: U% = &29+2*(U%-&62F) WHEN U%<&63B: U% = &31+4*(U%-&633) WHEN U%<&641: WHEN U%<&648: U% = &51+4*(U%-&641) WHEN U%<&64B: U% = &6D+2*(U%-&648) ENDCASE IF P% IF P%<&80 THEN B% = P% IF O%=&5D IF P%<&5 B% += &74 IF O%=&5D IF P%=&7 B% += &72 IF O%=&5D IF P%=&D B% += &6E IF B%>P% B$=LEFT$(B$,LENB$-3) : O% = L% IF U% IF P%>7 IF P%<>&D IF P%<>&13 IF P%<>&29 IF P%<>&2B IF P%<>&2D IF P%<>&2F IF P%<>&6D IF P%<>&6F B% += 2 IF O% IF O%>7 IF O%<>&D IF O%<>&13 IF O%<>&29 IF O%<>&2B IF O%<>&2D IF O%<>&2F IF O%<>&6D IF O%<>&6F B% += 1 B$ = LEFT$(LEFT$(B$))+CHR$&EF+CHR$(&BA+(B%>>6))+CHR$(&80+(B%AND&3F)) ENDIF ENDIF B$ += CHR$?A% NEXT = LEFT$(B$)
http://rosettacode.org/wiki/Unicode_strings
Unicode strings
As the world gets smaller each day, internationalization becomes more and more important.   For handling multiple languages, Unicode is your best friend. It is a very capable tool, but also quite complex compared to older single- and double-byte character encodings. How well prepared is your programming language for Unicode? Task Discuss and demonstrate its unicode awareness and capabilities. Some suggested topics:   How easy is it to present Unicode strings in source code?   Can Unicode literals be written directly, or be part of identifiers/keywords/etc?   How well can the language communicate with the rest of the world?   Is it good at input/output with Unicode?   Is it convenient to manipulate Unicode strings in the language?   How broad/deep does the language support Unicode?   What encodings (e.g. UTF-8, UTF-16, etc) can be used?   Does it support normalization? Note This task is a bit unusual in that it encourages general discussion rather than clever coding. See also   Unicode variable names   Terminal control/Display an extended character
#Bracmat
Bracmat
#include <stdio.h> #include <stdlib.h> #include <locale.h>   /* wchar_t is the standard type for wide chars; what it is internally * depends on the compiler. */ wchar_t poker[] = L"♥♦♣♠"; wchar_t four_two[] = L"\x56db\x5341\x4e8c";   int main() { /* Set the locale to alert C's multibyte output routines */ if (!setlocale(LC_CTYPE, "")) { fprintf(stderr, "Locale failure, check your env vars\n"); return 1; }   #ifdef __STDC_ISO_10646__ /* C99 compilers should understand these */ printf("%lc\n", 0x2708); /* ✈ */ printf("%ls\n", poker); /* ♥♦♣♠ */ printf("%ls\n", four_two); /* 四十二 */ #else /* oh well */ printf("airplane\n"); printf("club diamond club spade\n"); printf("for ty two\n"); #endif return 0; }
http://rosettacode.org/wiki/Ultra_useful_primes
Ultra useful primes
An ultra-useful prime is a member of the sequence where each a(n) is the smallest positive integer k such that 2(2n) - k is prime. k must always be an odd number since 2 to any power is always even. Task Find and show here, on this page, the first 10 elements of the sequence. Stretch Find and show the next several elements. (The numbers get really big really fast. Only nineteen elements have been identified as of this writing.) See also OEIS:A058220 - Ultra-useful primes: smallest k such that 2^(2^n) - k is prime
#Julia
Julia
using Primes   nearpow2pow2prime(n) = findfirst(k -> isprime(2^(big"2"^n) - k), 1:10000)   @time println([nearpow2pow2prime(n) for n in 1:12])  
http://rosettacode.org/wiki/Ultra_useful_primes
Ultra useful primes
An ultra-useful prime is a member of the sequence where each a(n) is the smallest positive integer k such that 2(2n) - k is prime. k must always be an odd number since 2 to any power is always even. Task Find and show here, on this page, the first 10 elements of the sequence. Stretch Find and show the next several elements. (The numbers get really big really fast. Only nineteen elements have been identified as of this writing.) See also OEIS:A058220 - Ultra-useful primes: smallest k such that 2^(2^n) - k is prime
#Mathematica.2FWolfram_Language
Mathematica/Wolfram Language
ClearAll[FindUltraUsefulPrimeK] FindUltraUsefulPrimeK[n_] := Module[{num, tmp}, num = 2^(2^n); Do[ If[PrimeQ[num - k], tmp = k; Break[]; ] , {k, 1, \[Infinity], 2} ]; tmp ] res = FindUltraUsefulPrimeK /@ Range[13]; TableForm[res, TableHeadings -> Automatic]
http://rosettacode.org/wiki/Ultra_useful_primes
Ultra useful primes
An ultra-useful prime is a member of the sequence where each a(n) is the smallest positive integer k such that 2(2n) - k is prime. k must always be an odd number since 2 to any power is always even. Task Find and show here, on this page, the first 10 elements of the sequence. Stretch Find and show the next several elements. (The numbers get really big really fast. Only nineteen elements have been identified as of this writing.) See also OEIS:A058220 - Ultra-useful primes: smallest k such that 2^(2^n) - k is prime
#Perl
Perl
use strict; use warnings; use feature 'say'; use bigint; use ntheory 'is_prime';   sub useful { my @n = @_; my @u; for my $n (@n) { my $p = 2**(2**$n); LOOP: for (my $k = 1; $k < $p; $k += 2) { is_prime($p-$k) and push @u, $k and last LOOP; } } @u }   say join ' ', useful 1..13;
http://rosettacode.org/wiki/Ultra_useful_primes
Ultra useful primes
An ultra-useful prime is a member of the sequence where each a(n) is the smallest positive integer k such that 2(2n) - k is prime. k must always be an odd number since 2 to any power is always even. Task Find and show here, on this page, the first 10 elements of the sequence. Stretch Find and show the next several elements. (The numbers get really big really fast. Only nineteen elements have been identified as of this writing.) See also OEIS:A058220 - Ultra-useful primes: smallest k such that 2^(2^n) - k is prime
#Phix
Phix
with javascript_semantics atom t0 = time() include mpfr.e mpz p = mpz_init() function a(integer n) mpz_ui_pow_ui(p,2,power(2,n)) mpz_sub_si(p,p,1) integer k = 1 while not mpz_prime(p) do k += 2 mpz_sub_si(p,p,2) end while return k end function for i=1 to 10 do printf(1,"%d ",a(i)) end for if machine_bits()=64 then ?elapsed(time()-t0) for i=11 to 13 do printf(1,"%d ",a(i)) end for end if ?elapsed(time()-t0)
http://rosettacode.org/wiki/Unprimeable_numbers
Unprimeable numbers
Definitions As used here, all unprimeable numbers   (positive integers)   are always expressed in base ten. ───── Definition from OEIS ─────: Unprimeable numbers are composite numbers that always remain composite when a single decimal digit of the number is changed. ───── Definition from Wiktionary   (referenced from Adam Spencer's book) ─────: (arithmetic)   that cannot be turned into a prime number by changing just one of its digits to any other digit.   (sic) Unprimeable numbers are also spelled:   unprimable. All one─ and two─digit numbers can be turned into primes by changing a single decimal digit. Examples 190   isn't unprimeable,   because by changing the zero digit into a three yields   193,   which is a prime. The number   200   is unprimeable,   since none of the numbers   201, 202, 203, ··· 209   are prime, and all the other numbers obtained by changing a single digit to produce   100, 300, 400, ··· 900,   or   210, 220, 230, ··· 290   which are all even. It is valid to change   189   into   089   by changing the   1   (one)   into a   0   (zero),   which then the leading zero can be removed,   and then treated as if the   "new"   number is   89. Task   show the first   35   unprimeable numbers   (horizontally, on one line, preferably with a title)   show the   600th   unprimeable number   (optional) show the lowest unprimeable number ending in a specific decimal digit   (0, 1, 2, 3, 4, 5, 6, 7, 8, 9)   (optional) use commas in the numbers where appropriate Show all output here, on this page. Also see   the     OEIS     entry:   A118118 (unprimeable)   with some useful counts to compare unprimeable number   the Wiktionary entry (reference from below):   (arithmetic definition) unprimeable   from the Adam Spencer book   (page 200):   Adam Spencer's World of Numbers       (Xoum Publishing)
#D
D
import std.algorithm; import std.array; import std.conv; import std.range; import std.stdio;   immutable MAX = 10_000_000; bool[] primes;   bool[] sieve(int limit) { bool[] p = uninitializedArray!(bool[])(limit); p[0..2] = false; p[2..$] = true; foreach (i; 2..limit) { if (p[i]) { for (int j = 2 * i; j < limit; j += i) { p[j] = false; } } } return p; }   string replace(CHAR)(CHAR[] str, int position, CHAR value) { str[position] = value; return str.idup; }   bool unPrimeable(int n) { if (primes[n]) { return false; } auto test = n.to!string; foreach (i; 0 .. test.length) { for (char j = '0'; j <= '9'; j++) { auto r = replace(test.dup, i, j); if (primes[r.to!int]) { return false; } } } return true; }   void displayUnprimeableNumbers(int maxCount) { int test = 1; for (int count = 0; count < maxCount;) { test++; if (unPrimeable(test)) { count++; write(test, ' '); } } writeln; }   int nthUnprimeableNumber(int maxCount) { int test = 1; for (int count = 0; count < maxCount;) { test++; if (unPrimeable(test)) { count++; } } return test; }   int[] genLowest() { int[] lowest = uninitializedArray!(int[])(10); lowest[] = 0;   int count = 0; int test = 1; while (count < 10) { test++; if (unPrimeable(test) && lowest[test % 10] == 0) { lowest[test % 10] = test; count++; } }   return lowest; }   void main() { primes = sieve(MAX);   writeln("First 35 unprimeable numbers:"); displayUnprimeableNumbers(35); writeln;   int n = 600; writefln("The %dth unprimeable number = %,d", n, nthUnprimeableNumber(n)); writeln;   writeln("Least unprimeable number that ends in:"); foreach (i,v; genLowest()) { writefln(" %d is %,d", i, v); } }
http://rosettacode.org/wiki/Unicode_variable_names
Unicode variable names
Task Describe, and give a pointer to documentation on your languages use of characters beyond those of the ASCII character set in the naming of variables. Show how to: Set a variable with a name including the 'Δ', (delta character), to 1 Increment it Print its value. Related task Case-sensitivity of identifiers
#Elena
Elena
public program() { var Δ := 1; Δ := Δ + 1;   console.writeLine:Δ }
http://rosettacode.org/wiki/Unicode_variable_names
Unicode variable names
Task Describe, and give a pointer to documentation on your languages use of characters beyond those of the ASCII character set in the naming of variables. Show how to: Set a variable with a name including the 'Δ', (delta character), to 1 Increment it Print its value. Related task Case-sensitivity of identifiers
#Emacs_Lisp
Emacs Lisp
(setq Δ 1) (setq Δ (1+ Δ)) (message "Δ is %d" Δ)
http://rosettacode.org/wiki/Unicode_variable_names
Unicode variable names
Task Describe, and give a pointer to documentation on your languages use of characters beyond those of the ASCII character set in the naming of variables. Show how to: Set a variable with a name including the 'Δ', (delta character), to 1 Increment it Print its value. Related task Case-sensitivity of identifiers
#F.23
F#
let mutable Δ = 1 Δ <- Δ + 1 printfn "%d" Δ
http://rosettacode.org/wiki/Unbias_a_random_generator
Unbias a random generator
P 1 {\displaystyle P_{1}} P 0 {\displaystyle P_{0}} P 1 {\displaystyle P_{1}} P 0 {\displaystyle P_{0}} P 0 {\displaystyle P_{0}} P 1 {\displaystyle P_{1}} Task details Use your language's random number generator to create a function/method/subroutine/... randN that returns a one or a zero, but with one occurring, on average, 1 out of N times, where N is an integer from the range 3 to 6 inclusive. Create a function unbiased that uses only randN as its source of randomness to become an unbiased generator of random ones and zeroes. For N over its range, generate and show counts of the outputs of randN and unbiased(randN). The actual unbiasing should be done by generating two numbers at a time from randN and only returning a 1 or 0 if they are different. As long as you always return the first number or always return the second number, the probabilities discussed above should take over the biased probability of randN. This task is an implementation of Von Neumann debiasing, first described in a 1951 paper.
#C.2B.2B
C++
#include <iostream> #include <random>   std::default_random_engine generator; bool biased(int n) { std::uniform_int_distribution<int> distribution(1, n); return distribution(generator) == 1; }   bool unbiased(int n) { bool flip1, flip2;   /* Flip twice, and check if the values are the same. * If so, flip again. Otherwise, return the value of the first flip. */   do { flip1 = biased(n); flip2 = biased(n); } while (flip1 == flip2);   return flip1; }   int main() { for (size_t n = 3; n <= 6; n++) { int biasedZero = 0; int biasedOne = 0; int unbiasedZero = 0; int unbiasedOne = 0;   for (size_t i = 0; i < 100000; i++) { if (biased(n)) { biasedOne++; } else { biasedZero++; } if (unbiased(n)) { unbiasedOne++; } else { unbiasedZero++; } }   std::cout << "(N = " << n << ")\n"; std::cout << "Biased:\n"; std::cout << " 0 = " << biasedZero << "; " << biasedZero / 1000.0 << "%\n"; std::cout << " 1 = " << biasedOne << "; " << biasedOne / 1000.0 << "%\n"; std::cout << "Unbiased:\n"; std::cout << " 0 = " << unbiasedZero << "; " << unbiasedZero / 1000.0 << "%\n"; std::cout << " 1 = " << unbiasedOne << "; " << unbiasedOne / 1000.0 << "%\n"; std::cout << '\n'; } return 0; }
http://rosettacode.org/wiki/Untouchable_numbers
Untouchable numbers
Definitions   Untouchable numbers   are also known as   nonaliquot numbers.   An   untouchable number   is a positive integer that cannot be expressed as the sum of all the proper divisors of any positive integer.   (From Wikipedia)   The   sum of all the proper divisors   is also known as   the   aliquot sum.   An   untouchable   are those numbers that are not in the image of the aliquot sum function.   (From Wikipedia)   Untouchable numbers:   impossible values for the sum of all aliquot parts function.   (From OEIS:   The On-line Encyclopedia of Integer Sequences®)   An untouchable number is a positive integer that is not the sum of the proper divisors of any number.   (From MathWorld™) Observations and conjectures All untouchable numbers   >  5  are composite numbers. No untouchable number is perfect. No untouchable number is sociable. No untouchable number is a Mersenne prime. No untouchable number is   one more   than a prime number,   since if   p   is prime,   then the sum of the proper divisors of   p2   is  p + 1. No untouchable number is   three more   than an odd prime number,   since if   p   is an odd prime,   then the sum of the proper divisors of   2p   is  p + 3. The number  5  is believed to be the only odd untouchable number,   but this has not been proven:   it would follow from a slightly stronger version of the   Goldbach's conjecture,   since the sum of the proper divisors of   pq   (with   p, q   being distinct primes)   is   1 + p + q. There are infinitely many untouchable numbers,   a fact that was proven by   Paul Erdős. According to Chen & Zhao,   their natural density is at least   d > 0.06. Task   show  (in a grid format)  all untouchable numbers  ≤  2,000.   show (for the above)   the   count   of untouchable numbers.   show the   count   of untouchable numbers from unity up to   (inclusive):                   10                 100               1,000             10,000           100,000   ... or as high as is you think is practical.   all output is to be shown here, on this page. See also   Wolfram MathWorld:   untouchable number.   OEIS:   A005114 untouchable numbers.   OEIS:   a list of all untouchable numbers below 100,000   (inclusive).   Wikipedia: untouchable number.   Wikipedia: Goldbach's conjecture.
#J
J
  factor=: 3 : 0 NB. explicit 'primes powers'=. __&q: y input_to_cartesian_product=. primes ^&.> i.&.> >: powers cartesian_product=. , { input_to_cartesian_product , */&> cartesian_product )   factor=: [: , [: */&> [: { [: (^&.> i.&.>@>:)/ __&q: NB. tacit     proper_divisors=: [: }: factor sum_of_proper_divisors=: +/@proper_divisors   candidates=: 5 , [: +: [: #\@i. >.@-: NB. within considered range, all but one candidate are even. spds=:([:sum_of_proper_divisors"0(#\@i.-.i.&.:(p:inv))@*:)f. NB. remove primes which contribute 1  
http://rosettacode.org/wiki/Untouchable_numbers
Untouchable numbers
Definitions   Untouchable numbers   are also known as   nonaliquot numbers.   An   untouchable number   is a positive integer that cannot be expressed as the sum of all the proper divisors of any positive integer.   (From Wikipedia)   The   sum of all the proper divisors   is also known as   the   aliquot sum.   An   untouchable   are those numbers that are not in the image of the aliquot sum function.   (From Wikipedia)   Untouchable numbers:   impossible values for the sum of all aliquot parts function.   (From OEIS:   The On-line Encyclopedia of Integer Sequences®)   An untouchable number is a positive integer that is not the sum of the proper divisors of any number.   (From MathWorld™) Observations and conjectures All untouchable numbers   >  5  are composite numbers. No untouchable number is perfect. No untouchable number is sociable. No untouchable number is a Mersenne prime. No untouchable number is   one more   than a prime number,   since if   p   is prime,   then the sum of the proper divisors of   p2   is  p + 1. No untouchable number is   three more   than an odd prime number,   since if   p   is an odd prime,   then the sum of the proper divisors of   2p   is  p + 3. The number  5  is believed to be the only odd untouchable number,   but this has not been proven:   it would follow from a slightly stronger version of the   Goldbach's conjecture,   since the sum of the proper divisors of   pq   (with   p, q   being distinct primes)   is   1 + p + q. There are infinitely many untouchable numbers,   a fact that was proven by   Paul Erdős. According to Chen & Zhao,   their natural density is at least   d > 0.06. Task   show  (in a grid format)  all untouchable numbers  ≤  2,000.   show (for the above)   the   count   of untouchable numbers.   show the   count   of untouchable numbers from unity up to   (inclusive):                   10                 100               1,000             10,000           100,000   ... or as high as is you think is practical.   all output is to be shown here, on this page. See also   Wolfram MathWorld:   untouchable number.   OEIS:   A005114 untouchable numbers.   OEIS:   a list of all untouchable numbers below 100,000   (inclusive).   Wikipedia: untouchable number.   Wikipedia: Goldbach's conjecture.
#Julia
Julia
using Primes   function properfactorsum(n) f = [one(n)] for (p,e) in factor(n) f = reduce(vcat, [f*p^j for j in 1:e], init=f) end pop!(f) return sum(f) end   const maxtarget, sievelimit = 1_000_000, 512_000_000 const untouchables = ones(Bool, maxtarget)   for i in 2:sievelimit n = properfactorsum(i) if n <= maxtarget untouchables[n] = false end end for i in 6:maxtarget if untouchables[i] && (isprime(i - 1) || isprime(i - 3)) untouchables[i] = false end end   println("The untouchable numbers ≤ 2000 are: ") for (i, n) in enumerate(filter(x -> untouchables[x], 1:2000)) print(rpad(n, 5), i % 10 == 0 || i == 196 ? "\n" : "") end for N in [2000, 10, 100, 1000, 10_000, 100_000, 1_000_000] println("The count of untouchable numbers ≤ $N is: ", count(x -> untouchables[x], 1:N)) end  
http://rosettacode.org/wiki/Unix/ls
Unix/ls
Task Write a program that will list everything in the current folder,   similar to:   the Unix utility   “ls”   [1]       or   the Windows terminal command   “DIR” The output must be sorted, but printing extended details and producing multi-column output is not required. Example output For the list of paths: /foo/bar /foo/bar/1 /foo/bar/2 /foo/bar/a /foo/bar/b When the program is executed in   `/foo`,   it should print: bar and when the program is executed in   `/foo/bar`,   it should print: 1 2 a b
#Forth
Forth
256 buffer: filename-buf : each-filename { xt -- } \ xt-consuming variant s" ." open-dir throw { d } begin filename-buf 256 d read-dir throw while filename-buf swap xt execute repeat d close-dir throw ;   \ immediate variant : each-filename[ s" ." postpone sliteral ]] open-dir throw >r begin filename-buf 256 r@ read-dir throw while filename-buf swap [[ ; immediate compile-only : ]each-filename ]] repeat drop r> close-dir throw [[ ; immediate compile-only   : ls ( -- ) [: cr type ;] each-filename ;
http://rosettacode.org/wiki/Unix/ls
Unix/ls
Task Write a program that will list everything in the current folder,   similar to:   the Unix utility   “ls”   [1]       or   the Windows terminal command   “DIR” The output must be sorted, but printing extended details and producing multi-column output is not required. Example output For the list of paths: /foo/bar /foo/bar/1 /foo/bar/2 /foo/bar/a /foo/bar/b When the program is executed in   `/foo`,   it should print: bar and when the program is executed in   `/foo/bar`,   it should print: 1 2 a b
#Fortran
Fortran
PROGRAM LS !Names the files in the current directory. USE DFLIB !Mysterious library. TYPE(FILE$INFO) INFO !With mysterious content. NAMELIST /HIC/INFO !This enables annotated output. INTEGER MARK,L !Assistants.   MARK = FILE$FIRST !Starting state. Call for the next file. 10 L = GETFILEINFOQQ("*",INFO,MARK) !Mystery routine returns the length of the file name. IF (MARK.EQ.FILE$ERROR) THEN !Or possibly, not. WRITE (6,*) "Error!",L !Something went wrong. WRITE (6,HIC) !Reveal INFO, annotated. STOP "That wasn't nice." !Quite. ELSE IF (IAND(INFO.PERMIT,FILE$DIR) .EQ. 0) THEN !Not a directory. IF (L.GT.0) WRITE (6,*) INFO.NAME(1:L) !The object of the exercise! END IF !So much for that entry. IF (MARK.NE.FILE$LAST) GO TO 10 !Lastness is discovered after the last file is fingered. END !If FILE$LAST is not reached, "system resources may be lost."
http://rosettacode.org/wiki/Vector_products
Vector products
A vector is defined as having three dimensions as being represented by an ordered collection of three numbers:   (X, Y, Z). If you imagine a graph with the   x   and   y   axis being at right angles to each other and having a third,   z   axis coming out of the page, then a triplet of numbers,   (X, Y, Z)   would represent a point in the region,   and a vector from the origin to the point. Given the vectors: A = (a1, a2, a3) B = (b1, b2, b3) C = (c1, c2, c3) then the following common vector products are defined: The dot product       (a scalar quantity) A • B = a1b1   +   a2b2   +   a3b3 The cross product       (a vector quantity) A x B = (a2b3  -   a3b2,     a3b1   -   a1b3,     a1b2   -   a2b1) The scalar triple product       (a scalar quantity) A • (B x C) The vector triple product       (a vector quantity) A x (B x C) Task Given the three vectors: a = ( 3, 4, 5) b = ( 4, 3, 5) c = (-5, -12, -13) Create a named function/subroutine/method to compute the dot product of two vectors. Create a function to compute the cross product of two vectors. Optionally create a function to compute the scalar triple product of three vectors. Optionally create a function to compute the vector triple product of three vectors. Compute and display: a • b Compute and display: a x b Compute and display: a • (b x c), the scalar triple product. Compute and display: a x (b x c), the vector triple product. References   A starting page on Wolfram MathWorld is   Vector Multiplication .   Wikipedia   dot product.   Wikipedia   cross product.   Wikipedia   triple product. Related tasks   Dot product   Quaternion type
#R
R
#=============================================================== # Vector products # R implementation #===============================================================   a <- c(3, 4, 5) b <- c(4, 3, 5) c <- c(-5, -12, -13)   #--------------------------------------------------------------- # Dot product #---------------------------------------------------------------   dotp <- function(x, y) { if (length(x) == length(y)) { sum(x*y) } }   #--------------------------------------------------------------- # Cross product #---------------------------------------------------------------   crossp <- function(x, y) { if (length(x) == 3 && length(y) == 3) { c(x[2]*y[3] - x[3]*y[2], x[3]*y[1] - x[1]*y[3], x[1]*y[2] - x[2]*y[1]) } }   #--------------------------------------------------------------- # Scalar triple product #---------------------------------------------------------------   scalartriplep <- function(x, y, z) { if (length(x) == 3 && length(y) == 3 && length(z) == 3) { dotp(x, crossp(y, z)) } }   #--------------------------------------------------------------- # Vector triple product #---------------------------------------------------------------   vectortriplep <- function(x, y, z) { if (length(x) == 3 && length(y) == 3 && length(z) == 3) { crosssp(x, crossp(y, z)) } }   #--------------------------------------------------------------- # Compute and print #---------------------------------------------------------------   cat("a . b =", dotp(a, b)) cat("a x b =", crossp(a, b)) cat("a . (b x c) =", scalartriplep(a, b, c)) cat("a x (b x c) =", vectortriplep(a, b, c))
http://rosettacode.org/wiki/User_input/Text
User input/Text
User input/Text is part of Short Circuit's Console Program Basics selection. Task Input a string and the integer   75000   from the text console. See also: User input/Graphical
#Tcl
Tcl
set str [gets stdin] set num [gets stdin]
http://rosettacode.org/wiki/User_input/Text
User input/Text
User input/Text is part of Short Circuit's Console Program Basics selection. Task Input a string and the integer   75000   from the text console. See also: User input/Graphical
#TI-83_BASIC
TI-83 BASIC
   :Input "Enter a string:",Str1  :Prompt i  :If(i ≠ 75000): Then  :Disp "That isn't 75000"  :Else  :Stop