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http://rosettacode.org/wiki/Twin_primes
Twin primes
Twin primes are pairs of natural numbers   (P1  and  P2)   that satisfy the following:     P1   and   P2   are primes     P1  +  2   =   P2 Task Write a program that displays the number of pairs of twin primes that can be found under a user-specified number (P1 < user-specified number & P2 < user-specified number). Extension Find all twin prime pairs under 100000, 10000000 and 1000000000. What is the time complexity of the program? Are there ways to reduce computation time? Examples > Search Size: 100 > 8 twin prime pairs. > Search Size: 1000 > 35 twin prime pairs. Also see   The OEIS entry: A001097: Twin primes.   The OEIS entry: A167874: The number of distinct primes < 10^n which are members of twin-prime pairs.   The OEIS entry: A077800: List of twin primes {p, p+2}, with repetition.   The OEIS entry: A007508: Number of twin prime pairs below 10^n.
#Delphi
Delphi
  program Primes;   {$APPTYPE CONSOLE}   {$R *.res}   uses System.SysUtils;   function IsPrime(a: UInt64): Boolean; var d: UInt64; begin if (a < 2) then exit(False);   if (a mod 2) = 0 then exit(a = 2);   if (a mod 3) = 0 then exit(a = 3);   d := 5;   while (d * d <= a) do begin if (a mod d = 0) then Exit(false); inc(d, 2);   if (a mod d = 0) then Exit(false); inc(d, 4); end;   Result := True; end;     function Sieve(limit: UInt64): TArray<Boolean>; var p, p2, i: UInt64; begin inc(limit); SetLength(Result, limit); FillChar(Result[2], sizeof(Boolean) * limit - 2, 0); // all false except 1,2 FillChar(Result[0], sizeof(Boolean) * 2, 1); // 1,2 are true   p := 3; while true do begin p2 := p * p; if p2 >= limit then break;   i := p2; while i < limit do begin Result[i] := true; inc(i, 2 * p); end;   while true do begin inc(p, 2); if not Result[p] then Break; end; end; end;   function Commatize(const n: UInt64): string; var str: string; digits: Integer; i: Integer; begin Result := ''; str := n.ToString; digits := str.Length;   for i := 1 to digits do begin if ((i > 1) and (((i - 1) mod 3) = (digits mod 3))) then Result := Result + ','; Result := Result + str[i]; end; end;   var limit, start, twins: UInt64; c: TArray<Boolean>; i, j: UInt64;   begin   c := Sieve(Trunc(1e9 - 1)); limit := 10; start := 3; twins := 0; for i := 1 to 9 do begin j := start; while j < limit do begin if (not c[j]) and (not c[j - 2]) then inc(twins); inc(j, 2); end; Writeln(Format('Under %14s there are %10s pairs of twin primes.', [commatize (limit), commatize(twins)]));   start := limit + 1; limit := 10 * limit; end;   readln;   end.    
http://rosettacode.org/wiki/Unprimeable_numbers
Unprimeable numbers
Definitions As used here, all unprimeable numbers   (positive integers)   are always expressed in base ten. ───── Definition from OEIS ─────: Unprimeable numbers are composite numbers that always remain composite when a single decimal digit of the number is changed. ───── Definition from Wiktionary   (referenced from Adam Spencer's book) ─────: (arithmetic)   that cannot be turned into a prime number by changing just one of its digits to any other digit.   (sic) Unprimeable numbers are also spelled:   unprimable. All one─ and two─digit numbers can be turned into primes by changing a single decimal digit. Examples 190   isn't unprimeable,   because by changing the zero digit into a three yields   193,   which is a prime. The number   200   is unprimeable,   since none of the numbers   201, 202, 203, ··· 209   are prime, and all the other numbers obtained by changing a single digit to produce   100, 300, 400, ··· 900,   or   210, 220, 230, ··· 290   which are all even. It is valid to change   189   into   089   by changing the   1   (one)   into a   0   (zero),   which then the leading zero can be removed,   and then treated as if the   "new"   number is   89. Task   show the first   35   unprimeable numbers   (horizontally, on one line, preferably with a title)   show the   600th   unprimeable number   (optional) show the lowest unprimeable number ending in a specific decimal digit   (0, 1, 2, 3, 4, 5, 6, 7, 8, 9)   (optional) use commas in the numbers where appropriate Show all output here, on this page. Also see   the     OEIS     entry:   A118118 (unprimeable)   with some useful counts to compare unprimeable number   the Wiktionary entry (reference from below):   (arithmetic definition) unprimeable   from the Adam Spencer book   (page 200):   Adam Spencer's World of Numbers       (Xoum Publishing)
#Kotlin
Kotlin
private const val MAX = 10000000 private val primes = BooleanArray(MAX)   fun main() { sieve() println("First 35 unprimeable numbers:") displayUnprimeableNumbers(35) val n = 600 println() println("The ${n}th unprimeable number = ${nthUnprimeableNumber(n)}") println() val lowest = genLowest() println("Least unprimeable number that ends in:") for (i in 0..9) { println(" $i is ${lowest[i]}") } }   private fun genLowest(): IntArray { val lowest = IntArray(10) var count = 0 var test = 1 while (count < 10) { test++ if (unPrimable(test) && lowest[test % 10] == 0) { lowest[test % 10] = test count++ } } return lowest }   private fun nthUnprimeableNumber(maxCount: Int): Int { var test = 1 var count = 0 var result = 0 while (count < maxCount) { test++ if (unPrimable(test)) { count++ result = test } } return result }   private fun displayUnprimeableNumbers(maxCount: Int) { var test = 1 var count = 0 while (count < maxCount) { test++ if (unPrimable(test)) { count++ print("$test ") } } println() }   private fun unPrimable(test: Int): Boolean { if (primes[test]) { return false } val s = test.toString() + "" for (i in s.indices) { for (j in 0..9) { if (primes[replace(s, i, j).toInt()]) { return false } } } return true }   private fun replace(str: String, position: Int, value: Int): String { val sChar = str.toCharArray() sChar[position] = value.toChar() return str.substring(0, position) + value + str.substring(position + 1) }   private fun sieve() { // primes for (i in 2 until MAX) { primes[i] = true } for (i in 2 until MAX) { if (primes[i]) { var j = 2 * i while (j < MAX) { primes[j] = false j += i } } } }
http://rosettacode.org/wiki/Unicode_variable_names
Unicode variable names
Task Describe, and give a pointer to documentation on your languages use of characters beyond those of the ASCII character set in the naming of variables. Show how to: Set a variable with a name including the 'Δ', (delta character), to 1 Increment it Print its value. Related task Case-sensitivity of identifiers
#Racket
Racket
  #lang racket   ;; Racket can use Unicode in identifier names (define √ sqrt) (√ 256) ; -> 16 ;; and in fact the standard language makes use of some of these (λ(x) x) ; -> an identity function   ;; The required binding: (define Δ 1) (set! Δ (add1 Δ)) (printf "Δ = ~s\n" Δ) ; prints "Δ = 2"    
http://rosettacode.org/wiki/Unicode_variable_names
Unicode variable names
Task Describe, and give a pointer to documentation on your languages use of characters beyond those of the ASCII character set in the naming of variables. Show how to: Set a variable with a name including the 'Δ', (delta character), to 1 Increment it Print its value. Related task Case-sensitivity of identifiers
#Raku
Raku
my $Δ = 1; $Δ++; say $Δ;
http://rosettacode.org/wiki/Unicode_variable_names
Unicode variable names
Task Describe, and give a pointer to documentation on your languages use of characters beyond those of the ASCII character set in the naming of variables. Show how to: Set a variable with a name including the 'Δ', (delta character), to 1 Increment it Print its value. Related task Case-sensitivity of identifiers
#Retro
Retro
'Δ var #1 !Δ @Δ n:put &Δ v:inc @Δ n:put
http://rosettacode.org/wiki/Unicode_variable_names
Unicode variable names
Task Describe, and give a pointer to documentation on your languages use of characters beyond those of the ASCII character set in the naming of variables. Show how to: Set a variable with a name including the 'Δ', (delta character), to 1 Increment it Print its value. Related task Case-sensitivity of identifiers
#REXX
REXX
/*REXX program (using the R4 REXX interpreter) which uses a Greek delta char).*/ 'chcp' 1253 "> NUL" /*ensure we're using correct code page.*/ Δ=1 /*define delta (variable name Δ) to 1*/ Δ=Δ+1 /*bump the delta REXX variable by unity*/ say 'Δ=' Δ /*stick a fork in it, we're all done. */
http://rosettacode.org/wiki/Unbias_a_random_generator
Unbias a random generator
P 1 {\displaystyle P_{1}} P 0 {\displaystyle P_{0}} P 1 {\displaystyle P_{1}} P 0 {\displaystyle P_{0}} P 0 {\displaystyle P_{0}} P 1 {\displaystyle P_{1}} Task details Use your language's random number generator to create a function/method/subroutine/... randN that returns a one or a zero, but with one occurring, on average, 1 out of N times, where N is an integer from the range 3 to 6 inclusive. Create a function unbiased that uses only randN as its source of randomness to become an unbiased generator of random ones and zeroes. For N over its range, generate and show counts of the outputs of randN and unbiased(randN). The actual unbiasing should be done by generating two numbers at a time from randN and only returning a 1 or 0 if they are different. As long as you always return the first number or always return the second number, the probabilities discussed above should take over the biased probability of randN. This task is an implementation of Von Neumann debiasing, first described in a 1951 paper.
#Haskell
Haskell
import Control.Monad.Random import Control.Monad import Text.Printf   randN :: MonadRandom m => Int -> m Int randN n = fromList [(0, fromIntegral n-1), (1, 1)]
http://rosettacode.org/wiki/Unbias_a_random_generator
Unbias a random generator
P 1 {\displaystyle P_{1}} P 0 {\displaystyle P_{0}} P 1 {\displaystyle P_{1}} P 0 {\displaystyle P_{0}} P 0 {\displaystyle P_{0}} P 1 {\displaystyle P_{1}} Task details Use your language's random number generator to create a function/method/subroutine/... randN that returns a one or a zero, but with one occurring, on average, 1 out of N times, where N is an integer from the range 3 to 6 inclusive. Create a function unbiased that uses only randN as its source of randomness to become an unbiased generator of random ones and zeroes. For N over its range, generate and show counts of the outputs of randN and unbiased(randN). The actual unbiasing should be done by generating two numbers at a time from randN and only returning a 1 or 0 if they are different. As long as you always return the first number or always return the second number, the probabilities discussed above should take over the biased probability of randN. This task is an implementation of Von Neumann debiasing, first described in a 1951 paper.
#Icon_and_Unicon
Icon and Unicon
procedure main(A) iters := \A[1] | 10000 write("ratios of 0 to 1 from ",iters," trials:") every n := 3 to 6 do { results_randN := table(0) results_unbiased := table(0) every 1 to iters do { results_randN[randN(n)] +:= 1 results_unbiased[unbiased(n)] +:= 1 } showResults(n, "randN", results_randN) showResults(n, "unbiased", results_unbiased) } end   procedure showResults(n, s, t) write(n," ",left(s,9),":",t[0],"/",t[1]," = ",t[0]/real(t[1])) end   procedure unbiased(n) repeat { n1 := randN(n) n2 := randN(n) if n1 ~= n2 then suspend n1 } end   procedure randN(n) repeat suspend if 1 = ?n then 1 else 0 end
http://rosettacode.org/wiki/Truncate_a_file
Truncate a file
Task Truncate a file to a specific length.   This should be implemented as a routine that takes two parameters: the filename and the required file length (in bytes). Truncation can be achieved using system or library calls intended for such a task, if such methods exist, or by creating a temporary file of a reduced size and renaming it, after first deleting the original file, if no other method is available.   The file may contain non human readable binary data in an unspecified format, so the routine should be "binary safe", leaving the contents of the untruncated part of the file unchanged. If the specified filename does not exist, or the provided length is not less than the current file length, then the routine should raise an appropriate error condition. On some systems, the provided file truncation facilities might not change the file or may extend the file, if the specified length is greater than the current length of the file. This task permits the use of such facilities.   However, such behaviour should be noted, or optionally a warning message relating to an non change or increase in file size may be implemented.
#Action.21
Action!
INCLUDE "D2:IO.ACT" ;from the Action! Tool Kit   PROC Dir(CHAR ARRAY filter) BYTE dev=[1] CHAR ARRAY line(255)   Close(dev) Open(dev,filter,6) DO InputSD(dev,line) PrintE(line) IF line(0)=0 THEN EXIT FI OD Close(dev) RETURN   BYTE FUNC Find(CHAR ARRAY text CHAR c) BYTE i   i=1 WHILE i<=text(0) DO IF text(i)=c THEN RETURN (i) FI i==+1 OD RETURN (0)   PROC MakeRenameCommand(CHAR ARRAY left,right,result) BYTE i,len,pos   SCopy(result,left) len=left(0)+1 result(len)=32 pos=Find(right,':) FOR i=pos+1 TO right(0) DO len==+1 result(len)=right(i) OD result(0)=len RETURN   PROC DeleteFile(CHAR ARRAY fname) BYTE dev=[1]   Close(dev) Xio(dev,0,33,0,0,fname) RETURN   PROC TruncateFile(CHAR ARRAY fname CARD maxlen) DEFINE BUF_LEN="100" CHAR ARRAY tmp="D:TEMP.TMP",cmd(255) BYTE in=[1], out=[2] BYTE ARRAY buff(BUF_LEN) CARD len,size   Close(in) Close(out) Open(in,fname,4) Open(out,tmp,8)   DO IF maxlen>BUF_LEN THEN size=BUF_LEN ELSE size=maxlen FI len=Bget(in,buff,size) maxlen==-len IF len>0 THEN Bput(out,buff,len) FI UNTIL len#BUF_LEN OD   Close(in) Close(out)   MakeRenameCommand(tmp,fname,cmd) DeleteFile(fname) Rename(cmd) RETURN   PROC Main() CHAR ARRAY filter="D:*.*", fname="D:INPUT.TXT" CARD len=[400]   Put(125) PutE() ;clear screen   PrintF("Dir ""%S""%E",filter) Dir(filter)   PrintF("Truncate ""%S"" to %U bytes.%E%E",fname,len) TruncateFile(fname,len)   PrintF("Dir ""%S""%E",filter) Dir(filter) RETURN
http://rosettacode.org/wiki/Truncate_a_file
Truncate a file
Task Truncate a file to a specific length.   This should be implemented as a routine that takes two parameters: the filename and the required file length (in bytes). Truncation can be achieved using system or library calls intended for such a task, if such methods exist, or by creating a temporary file of a reduced size and renaming it, after first deleting the original file, if no other method is available.   The file may contain non human readable binary data in an unspecified format, so the routine should be "binary safe", leaving the contents of the untruncated part of the file unchanged. If the specified filename does not exist, or the provided length is not less than the current file length, then the routine should raise an appropriate error condition. On some systems, the provided file truncation facilities might not change the file or may extend the file, if the specified length is greater than the current length of the file. This task permits the use of such facilities.   However, such behaviour should be noted, or optionally a warning message relating to an non change or increase in file size may be implemented.
#Ada
Ada
with Ada.Command_Line, Ada.Sequential_IO, Ada.Directories;   procedure Truncate_File is   type Byte is mod 256; for Byte'Size use 8;   package Byte_IO is new Ada.Sequential_IO(Byte);   function Arg(N: Positive) return String renames Ada.Command_Line.Argument; function Args return Natural renames Ada.Command_Line.Argument_Count;   begin -- give help output if neccessary if Args < 2 or else Args > 3 then raise Program_Error with "usage: truncate_file <filename> <length> [<temp_file>]"; end if;   -- now do the real work declare File_Name: String := Arg(1); Temp_Name: String := (if Args = 2 then Arg(1) & ".tmp" else Arg(3)); -- an Ada 2012 conditional expression File, Temp: Byte_IO.File_Type; Count: Natural := Natural'Value(Arg(2)); Value: Byte; begin -- open files Byte_IO.Open (File => File, Mode => Byte_IO.In_File, Name => File_Name); Byte_IO.Create(File => Temp, Mode => Byte_IO.Out_File, Name => Temp_Name);   -- copy the required bytes (but at most as much as File has) from File to Temp while (not Byte_IO.End_Of_File(File)) and Count > 0 loop Byte_IO.Read (File, Value); Byte_IO.Write(Temp, Value); Count := Count - 1; end loop;   -- close files Byte_IO.Close(Temp); Byte_IO.Close(File);   if Count = 0 then -- File was at least Count bytes long -- remove File and rename Temp to File Ada.Directories.Delete_File(Name => File_Name); Ada.Directories.Rename(Old_Name => Temp_Name, New_Name => File_Name); else -- File was too short -- remove Temp and leave File as it is, output error Ada.Directories.Delete_File(Name => Temp_Name); raise Program_Error with "Size of """ & File_Name & """ less than " & Arg(2); end if; end; end Truncate_File;
http://rosettacode.org/wiki/Ulam_spiral_(for_primes)
Ulam spiral (for primes)
An Ulam spiral (of primes) is a method of visualizing primes when expressed in a (normally counter-clockwise) outward spiral (usually starting at 1),   constructed on a square grid, starting at the "center". An Ulam spiral is also known as a   prime spiral. The first grid (green) is shown with sequential integers,   starting at   1. In an Ulam spiral of primes, only the primes are shown (usually indicated by some glyph such as a dot or asterisk),   and all non-primes as shown as a blank   (or some other whitespace). Of course, the grid and border are not to be displayed (but they are displayed here when using these Wiki HTML tables). Normally, the spiral starts in the "center",   and the   2nd   number is to the viewer's right and the number spiral starts from there in a counter-clockwise direction. There are other geometric shapes that are used as well, including clock-wise spirals. Also, some spirals (for the   2nd   number)   is viewed upwards from the   1st   number instead of to the right, but that is just a matter of orientation. Sometimes, the starting number can be specified to show more visual striking patterns (of prime densities). [A larger than necessary grid (numbers wise) is shown here to illustrate the pattern of numbers on the diagonals   (which may be used by the method to orientate the direction of spiral-construction algorithm within the example computer programs)]. Then, in the next phase in the transformation of the Ulam prime spiral,   the non-primes are translated to blanks. In the orange grid below,   the primes are left intact,   and all non-primes are changed to blanks. Then, in the final transformation of the Ulam spiral (the yellow grid),   translate the primes to a glyph such as a   •   or some other suitable glyph. 65 64 63 62 61 60 59 58 57 66 37 36 35 34 33 32 31 56 67 38 17 16 15 14 13 30 55 68 39 18 5 4 3 12 29 54 69 40 19 6 1 2 11 28 53 70 41 20 7 8 9 10 27 52 71 42 21 22 23 24 25 26 51 72 43 44 45 46 47 48 49 50 73 74 75 76 77 78 79 80 81 61 59 37 31 67 17 13 5 3 29 19 2 11 53 41 7 71 23 43 47 73 79 • • • • • • • • • • • • • • • • • • • • • • The Ulam spiral becomes more visually obvious as the grid increases in size. Task For any sized   N × N   grid,   construct and show an Ulam spiral (counter-clockwise) of primes starting at some specified initial number   (the default would be 1),   with some suitably   dotty   (glyph) representation to indicate primes,   and the absence of dots to indicate non-primes. You should demonstrate the generator by showing at Ulam prime spiral large enough to (almost) fill your terminal screen. Related tasks   Spiral matrix   Zig-zag matrix   Identity matrix   Sequence of primes by Trial Division See also Wikipedia entry:   Ulam spiral MathWorld™ entry:   Prime Spiral
#11l
11l
F cell(n, =x, =y, start = 1) V d = 0 y = y - n I/ 2 x = x - (n - 1) I/ 2 V l = 2 * max(abs(x), abs(y)) d = I y >= x {(l * 3 + x + y)} E (l - x - y) R (l - 1) ^ 2 + d + start - 1   F show_spiral(n, symbol = ‘# ’, start = 1, =space = ‘’) V top = start + n * n + 1 V is_prime = [0B, 0B, 1B] [+] [1B, 0B] * (top I/ 2) L(x) 3 .< 1 + Int(sqrt(top)) I !is_prime[x] L.continue L(i) (x * x .< top).step(x * 2) is_prime[i] = 0B   (Int -> String) f = _ -> @symbol   I space == ‘’ space = ‘ ’ * symbol.len   I symbol.empty V max_str = String(n * n + start - 1).len I space == ‘’ space = (‘.’ * max_str)‘ ’ f = x -> String(x).rjust(@max_str)‘ ’   V cell_str = x -> I @is_prime[x] {@f(x)} E @space   L(y) 0 .< n print((0 .< n).map(x -> cell(@n, x, @y, @start)).map(v -> @cell_str(v)).join(‘’)) print()   show_spiral(10, symbol' ‘# ’, space' ‘ ’) show_spiral(9, symbol' ‘’, space' ‘ - ’)
http://rosettacode.org/wiki/Two_bullet_roulette
Two bullet roulette
The following is supposedly a question given to mathematics graduates seeking jobs on Wall Street: A revolver handgun has a revolving cylinder with six chambers for bullets. It is loaded with the following procedure: 1. Check the first chamber to the right of the trigger for a bullet. If a bullet is seen, the cylinder is rotated one chamber clockwise and the next chamber checked until an empty chamber is found. 2. A cartridge containing a bullet is placed in the empty chamber. 3. The cylinder is then rotated one chamber clockwise. To randomize the cylinder's position, the cylinder is spun, which causes the cylinder to take a random position from 1 to 6 chamber rotations clockwise from its starting position. When the trigger is pulled the gun will fire if there is a bullet in position 0, which is just counterclockwise from the loading position. The gun is unloaded by removing all cartridges from the cylinder. According to the legend, a suicidal Russian imperial military officer plays a game of Russian roulette by putting two bullets in a six-chamber cylinder and pulls the trigger twice. If the gun fires with a trigger pull, this is considered a successful suicide. The cylinder is always spun before the first shot, but it may or may not be spun after putting in the first bullet and may or may not be spun after taking the first shot. Which of the following situations produces the highest probability of suicide? A. Spinning the cylinder after loading the first bullet, and spinning again after the first shot. B. Spinning the cylinder after loading the first bullet only. C. Spinning the cylinder after firing the first shot only. D. Not spinning the cylinder either after loading the first bullet or after the first shot. E. The probability is the same for all cases. Task Run a repeated simulation of each of the above scenario, calculating the percentage of suicide with a randomization of the four spinning, loading and firing order scenarios. Show the results as a percentage of deaths for each type of scenario. The hand calculated probabilities are 5/9, 7/12, 5/9, and 1/2. A correct program should produce results close enough to those to allow a correct response to the interview question. Reference Youtube video on the Russian 1895 Nagant revolver [[1]]
#Mathematica.2FWolfram_Language
Mathematica/Wolfram Language
ClearAll[Unload, Load, Spin, Fire] Unload[] := ConstantArray[False, 6] Load[state_List] := Module[{s = state}, While[s[[2]], s = RotateRight[s, 1] ]; s[[2]] = True; s ] Spin[state_List] := RotateRight[state, RandomInteger[{1, 6}]] Fire[state_List] := Module[{shot}, shot = First[state]; {RotateRight[state, 1], shot} ] ClearAll[LSLSFSF] LSLSFSF[] := Module[{state, shot}, state = Unload[]; state = Load[state]; state = Spin[state]; state = Load[state]; state = Spin[state]; {state, shot} = Fire[state]; If[shot, Return[True] ]; state = Spin[state]; {state, shot} = Fire[state]; If[shot, Return[True] ]; Return[False] ] ClearAll[LSLSFF] LSLSFF[] := Module[{state, shot}, state = Unload[]; state = Load[state]; state = Spin[state]; state = Load[state]; state = Spin[state]; {state, shot} = Fire[state]; If[shot, Return[True] ]; {state, shot} = Fire[state]; If[shot, Return[True] ]; Return[False] ] ClearAll[LLSFSF] LLSFSF[] := Module[{state, shot}, state = Unload[]; state = Load[state]; state = Load[state]; state = Spin[state]; {state, shot} = Fire[state]; If[shot, Return[True] ]; state = Spin[state]; {state, shot} = Fire[state]; If[shot, Return[True] ]; Return[False] ] ClearAll[LLSFF] LLSFF[] := Module[{state, shot}, state = Unload[]; state = Load[state]; state = Load[state]; state = Spin[state]; {state, shot} = Fire[state]; If[shot, Return[True] ]; {state, shot} = Fire[state]; If[shot, Return[True] ]; Return[False] ] n = 10^5; Count[Table[LSLSFSF[], n], True]/N[n] Count[Table[LSLSFF[], n], True]/N[n] Count[Table[LLSFSF[], n], True]/N[n] Count[Table[LLSFF[], n], True]/N[n]
http://rosettacode.org/wiki/Two_bullet_roulette
Two bullet roulette
The following is supposedly a question given to mathematics graduates seeking jobs on Wall Street: A revolver handgun has a revolving cylinder with six chambers for bullets. It is loaded with the following procedure: 1. Check the first chamber to the right of the trigger for a bullet. If a bullet is seen, the cylinder is rotated one chamber clockwise and the next chamber checked until an empty chamber is found. 2. A cartridge containing a bullet is placed in the empty chamber. 3. The cylinder is then rotated one chamber clockwise. To randomize the cylinder's position, the cylinder is spun, which causes the cylinder to take a random position from 1 to 6 chamber rotations clockwise from its starting position. When the trigger is pulled the gun will fire if there is a bullet in position 0, which is just counterclockwise from the loading position. The gun is unloaded by removing all cartridges from the cylinder. According to the legend, a suicidal Russian imperial military officer plays a game of Russian roulette by putting two bullets in a six-chamber cylinder and pulls the trigger twice. If the gun fires with a trigger pull, this is considered a successful suicide. The cylinder is always spun before the first shot, but it may or may not be spun after putting in the first bullet and may or may not be spun after taking the first shot. Which of the following situations produces the highest probability of suicide? A. Spinning the cylinder after loading the first bullet, and spinning again after the first shot. B. Spinning the cylinder after loading the first bullet only. C. Spinning the cylinder after firing the first shot only. D. Not spinning the cylinder either after loading the first bullet or after the first shot. E. The probability is the same for all cases. Task Run a repeated simulation of each of the above scenario, calculating the percentage of suicide with a randomization of the four spinning, loading and firing order scenarios. Show the results as a percentage of deaths for each type of scenario. The hand calculated probabilities are 5/9, 7/12, 5/9, and 1/2. A correct program should produce results close enough to those to allow a correct response to the interview question. Reference Youtube video on the Russian 1895 Nagant revolver [[1]]
#Nim
Nim
import algorithm, random, sequtils, strformat, strutils, tables   type Revolver = array[6, bool] Action {.pure.} = enum Load, Spin, Fire, Error   const Actions = {'L': Load, 'S': Spin, 'F': Fire}.toTable   func spin(revolver: var Revolver; count: Positive) = revolver.rotateLeft(-count)   func load(revolver: var Revolver) = while revolver[1]: revolver.spin(1) revolver[1] = true revolver.spin(1)   func fire(revolver: var Revolver): bool = result = revolver[0] revolver.spin(1)   proc test(scenario: string) = let actions = scenario.mapIt(Actions.getOrDefault(it, Error)) var deaths = 0 var count = 100_000 for _ in 1..count: var revolver: Revolver for action in actions: case action of Load: revolver.load() of Spin: revolver.spin(rand(1..6)) of Fire: if revolver.fire(): inc deaths break of Error: raise newException(ValueError, "encountered an unknown action.") echo &"""{100 * deaths / count:5.2f}% deaths for scenario {actions.join(", ")}."""   randomize() for scenario in ["LSLSFSF", "LSLSFF", "LLSFSF", "LLSFF"]: test(scenario)
http://rosettacode.org/wiki/Two_bullet_roulette
Two bullet roulette
The following is supposedly a question given to mathematics graduates seeking jobs on Wall Street: A revolver handgun has a revolving cylinder with six chambers for bullets. It is loaded with the following procedure: 1. Check the first chamber to the right of the trigger for a bullet. If a bullet is seen, the cylinder is rotated one chamber clockwise and the next chamber checked until an empty chamber is found. 2. A cartridge containing a bullet is placed in the empty chamber. 3. The cylinder is then rotated one chamber clockwise. To randomize the cylinder's position, the cylinder is spun, which causes the cylinder to take a random position from 1 to 6 chamber rotations clockwise from its starting position. When the trigger is pulled the gun will fire if there is a bullet in position 0, which is just counterclockwise from the loading position. The gun is unloaded by removing all cartridges from the cylinder. According to the legend, a suicidal Russian imperial military officer plays a game of Russian roulette by putting two bullets in a six-chamber cylinder and pulls the trigger twice. If the gun fires with a trigger pull, this is considered a successful suicide. The cylinder is always spun before the first shot, but it may or may not be spun after putting in the first bullet and may or may not be spun after taking the first shot. Which of the following situations produces the highest probability of suicide? A. Spinning the cylinder after loading the first bullet, and spinning again after the first shot. B. Spinning the cylinder after loading the first bullet only. C. Spinning the cylinder after firing the first shot only. D. Not spinning the cylinder either after loading the first bullet or after the first shot. E. The probability is the same for all cases. Task Run a repeated simulation of each of the above scenario, calculating the percentage of suicide with a randomization of the four spinning, loading and firing order scenarios. Show the results as a percentage of deaths for each type of scenario. The hand calculated probabilities are 5/9, 7/12, 5/9, and 1/2. A correct program should produce results close enough to those to allow a correct response to the interview question. Reference Youtube video on the Russian 1895 Nagant revolver [[1]]
#Perl
Perl
use strict; use warnings; use feature 'say';   my @cyl; my $shots = 6;   sub load { push @cyl, shift @cyl while $cyl[1]; $cyl[1] = 1; push @cyl, shift @cyl }   sub spin { push @cyl, shift @cyl for 0 .. int rand @cyl } sub fire { push @cyl, shift @cyl; $cyl[0] }   sub LSLSFSF { @cyl = (0) x $shots; load, spin, load, spin; return 1 if fire; spin; fire }   sub LSLSFF { @cyl = (0) x $shots; load, spin, load, spin; fire or fire }   sub LLSFSF { @cyl = (0) x $shots; load, load, spin; return 1 if fire; spin; fire }   sub LLSFF { @cyl = (0) x $shots; load, load, spin; fire or fire }   my $trials = 10000;   for my $ref (<LSLSFSF LSLSFF LLSFSF LLSFF>) { no strict 'refs'; my $total = 0; $total += &$ref for 1..$trials; printf "%7s %.2f%%\n", $ref, $total / $trials * 100; }
http://rosettacode.org/wiki/Unix/ls
Unix/ls
Task Write a program that will list everything in the current folder,   similar to:   the Unix utility   “ls”   [1]       or   the Windows terminal command   “DIR” The output must be sorted, but printing extended details and producing multi-column output is not required. Example output For the list of paths: /foo/bar /foo/bar/1 /foo/bar/2 /foo/bar/a /foo/bar/b When the program is executed in   `/foo`,   it should print: bar and when the program is executed in   `/foo/bar`,   it should print: 1 2 a b
#Phix
Phix
without js -- (file i/o) pp(dir("."),{pp_Nest,1,pp_IntCh,false})
http://rosettacode.org/wiki/Unix/ls
Unix/ls
Task Write a program that will list everything in the current folder,   similar to:   the Unix utility   “ls”   [1]       or   the Windows terminal command   “DIR” The output must be sorted, but printing extended details and producing multi-column output is not required. Example output For the list of paths: /foo/bar /foo/bar/1 /foo/bar/2 /foo/bar/a /foo/bar/b When the program is executed in   `/foo`,   it should print: bar and when the program is executed in   `/foo/bar`,   it should print: 1 2 a b
#PHP
PHP
  <?php foreach(scandir('.') as $fileName){ echo $fileName."\n"; }  
http://rosettacode.org/wiki/Vector_products
Vector products
A vector is defined as having three dimensions as being represented by an ordered collection of three numbers:   (X, Y, Z). If you imagine a graph with the   x   and   y   axis being at right angles to each other and having a third,   z   axis coming out of the page, then a triplet of numbers,   (X, Y, Z)   would represent a point in the region,   and a vector from the origin to the point. Given the vectors: A = (a1, a2, a3) B = (b1, b2, b3) C = (c1, c2, c3) then the following common vector products are defined: The dot product       (a scalar quantity) A • B = a1b1   +   a2b2   +   a3b3 The cross product       (a vector quantity) A x B = (a2b3  -   a3b2,     a3b1   -   a1b3,     a1b2   -   a2b1) The scalar triple product       (a scalar quantity) A • (B x C) The vector triple product       (a vector quantity) A x (B x C) Task Given the three vectors: a = ( 3, 4, 5) b = ( 4, 3, 5) c = (-5, -12, -13) Create a named function/subroutine/method to compute the dot product of two vectors. Create a function to compute the cross product of two vectors. Optionally create a function to compute the scalar triple product of three vectors. Optionally create a function to compute the vector triple product of three vectors. Compute and display: a • b Compute and display: a x b Compute and display: a • (b x c), the scalar triple product. Compute and display: a x (b x c), the vector triple product. References   A starting page on Wolfram MathWorld is   Vector Multiplication .   Wikipedia   dot product.   Wikipedia   cross product.   Wikipedia   triple product. Related tasks   Dot product   Quaternion type
#Stata
Stata
mata real scalar sprod(real colvector u, real colvector v) { return(u[1]*v[1] + u[2]*v[2] + u[3]*v[3]) }   real colvector vprod(real colvector u, real colvector v) { return(u[2]*v[3]-u[3]*v[2]\u[3]*v[1]-u[1]*v[3]\u[1]*v[2]-u[2]*v[1]) }   real scalar striple(real colvector u, real colvector v, real colvector w) { return(sprod(u, vprod(v, w))) }   real colvector vtriple(real colvector u, real colvector v, real colvector w) { return(vprod(u, vprod(v, w))) }   a = 3\4\5 b = 4\3\5 c = -5\-12\-13   sprod(a, b) 49   vprod(a, b) 1 +------+ 1 | 5 | 2 | 5 | 3 | -7 | +------+   striple(a, b, c) 6   vtriple(a, b, c) 1 +--------+ 1 | -267 | 2 | 204 | 3 | -3 | +--------+ end
http://rosettacode.org/wiki/Undefined_values
Undefined values
#Raku
Raku
my $x; $x = 42; $x = Nil; say $x.WHAT; # prints Any()
http://rosettacode.org/wiki/Undefined_values
Undefined values
#REXX
REXX
/*REXX program test if a (REXX) variable is defined or not defined. */ tlaloc = "rain god of the Aztecs." /*assign a value to the Aztec rain god.*/ /*check if the rain god is defined. */ y= 'tlaloc' if symbol(y)=="VAR" then say y ' is defined.' else say y "isn't defined."   /*check if the fire god is defined. */   y= 'xiuhtecuhtli' /*assign a value to the Aztec file god.*/ if symbol(y)=="VAR" then say y ' is defined.' else say y "isn't defined."     drop tlaloc /*un─define the TLALOC REXX variable.*/ /*check if the rain god is defined. */ y= 'tlaloc' if symbol(y)=="VAR" then say y ' is defined.' else say y "isn't defined." /*stick a fork in it, we're all done. */
http://rosettacode.org/wiki/Unicode_strings
Unicode strings
As the world gets smaller each day, internationalization becomes more and more important.   For handling multiple languages, Unicode is your best friend. It is a very capable tool, but also quite complex compared to older single- and double-byte character encodings. How well prepared is your programming language for Unicode? Task Discuss and demonstrate its unicode awareness and capabilities. Some suggested topics:   How easy is it to present Unicode strings in source code?   Can Unicode literals be written directly, or be part of identifiers/keywords/etc?   How well can the language communicate with the rest of the world?   Is it good at input/output with Unicode?   Is it convenient to manipulate Unicode strings in the language?   How broad/deep does the language support Unicode?   What encodings (e.g. UTF-8, UTF-16, etc) can be used?   Does it support normalization? Note This task is a bit unusual in that it encourages general discussion rather than clever coding. See also   Unicode variable names   Terminal control/Display an extended character
#Pike
Pike
  #charset utf8 void main() { string nånsense = "\u03bb \0344 \n"; string hello = "你好"; string 水果 = "pineapple"; string 真相 = sprintf("%s, %s goes really well on pizza\n", hello, 水果); write( string_to_utf8(真相) ); write( string_to_utf8(nånsense) ); }  
http://rosettacode.org/wiki/Unicode_strings
Unicode strings
As the world gets smaller each day, internationalization becomes more and more important.   For handling multiple languages, Unicode is your best friend. It is a very capable tool, but also quite complex compared to older single- and double-byte character encodings. How well prepared is your programming language for Unicode? Task Discuss and demonstrate its unicode awareness and capabilities. Some suggested topics:   How easy is it to present Unicode strings in source code?   Can Unicode literals be written directly, or be part of identifiers/keywords/etc?   How well can the language communicate with the rest of the world?   Is it good at input/output with Unicode?   Is it convenient to manipulate Unicode strings in the language?   How broad/deep does the language support Unicode?   What encodings (e.g. UTF-8, UTF-16, etc) can be used?   Does it support normalization? Note This task is a bit unusual in that it encourages general discussion rather than clever coding. See also   Unicode variable names   Terminal control/Display an extended character
#Python
Python
#!/usr/bin/env python # -*- coding: latin-1 -*-   u = 'abcdé' print(ord(u[-1]))
http://rosettacode.org/wiki/Twin_primes
Twin primes
Twin primes are pairs of natural numbers   (P1  and  P2)   that satisfy the following:     P1   and   P2   are primes     P1  +  2   =   P2 Task Write a program that displays the number of pairs of twin primes that can be found under a user-specified number (P1 < user-specified number & P2 < user-specified number). Extension Find all twin prime pairs under 100000, 10000000 and 1000000000. What is the time complexity of the program? Are there ways to reduce computation time? Examples > Search Size: 100 > 8 twin prime pairs. > Search Size: 1000 > 35 twin prime pairs. Also see   The OEIS entry: A001097: Twin primes.   The OEIS entry: A167874: The number of distinct primes < 10^n which are members of twin-prime pairs.   The OEIS entry: A077800: List of twin primes {p, p+2}, with repetition.   The OEIS entry: A007508: Number of twin prime pairs below 10^n.
#F.23
F#
  printfn "twin primes below 100000: %d" (primes64()|>Seq.takeWhile(fun n->n<=100000L)|>Seq.pairwise|>Seq.filter(fun(n,g)->g=n+2L)|>Seq.length) printfn "twin primes below 1000000: %d" (primes64()|>Seq.takeWhile(fun n->n<=1000000L)|>Seq.pairwise|>Seq.filter(fun(n,g)->g=n+2L)|>Seq.length) printfn "twin primes below 10000000: %d" (primes64()|>Seq.takeWhile(fun n->n<=10000000L)|>Seq.pairwise|>Seq.filter(fun(n,g)->g=n+2L)|>Seq.length) printfn "twin primes below 100000000: %d" (primes64()|>Seq.takeWhile(fun n->n<=100000000L)|>Seq.pairwise|>Seq.filter(fun(n,g)->g=n+2L)|>Seq.length) printfn "twin primes below 1000000000: %d" (primes64()|>Seq.takeWhile(fun n->n<=1000000000L)|>Seq.pairwise|>Seq.filter(fun(n,g)->g=n+2L)|>Seq.length) printfn "twin primes below 10000000000: %d" (primes64()|>Seq.takeWhile(fun n->n<=10000000000L)|>Seq.pairwise|>Seq.filter(fun(n,g)->g=n+2L)|>Seq.length) printfn "twin primes below 100000000000: %d" (primes64()|>Seq.takeWhile(fun n->n<=100000000000L)|>Seq.pairwise|>Seq.filter(fun(n,g)->g=n+2L)|>Seq.length)  
http://rosettacode.org/wiki/Unprimeable_numbers
Unprimeable numbers
Definitions As used here, all unprimeable numbers   (positive integers)   are always expressed in base ten. ───── Definition from OEIS ─────: Unprimeable numbers are composite numbers that always remain composite when a single decimal digit of the number is changed. ───── Definition from Wiktionary   (referenced from Adam Spencer's book) ─────: (arithmetic)   that cannot be turned into a prime number by changing just one of its digits to any other digit.   (sic) Unprimeable numbers are also spelled:   unprimable. All one─ and two─digit numbers can be turned into primes by changing a single decimal digit. Examples 190   isn't unprimeable,   because by changing the zero digit into a three yields   193,   which is a prime. The number   200   is unprimeable,   since none of the numbers   201, 202, 203, ··· 209   are prime, and all the other numbers obtained by changing a single digit to produce   100, 300, 400, ··· 900,   or   210, 220, 230, ··· 290   which are all even. It is valid to change   189   into   089   by changing the   1   (one)   into a   0   (zero),   which then the leading zero can be removed,   and then treated as if the   "new"   number is   89. Task   show the first   35   unprimeable numbers   (horizontally, on one line, preferably with a title)   show the   600th   unprimeable number   (optional) show the lowest unprimeable number ending in a specific decimal digit   (0, 1, 2, 3, 4, 5, 6, 7, 8, 9)   (optional) use commas in the numbers where appropriate Show all output here, on this page. Also see   the     OEIS     entry:   A118118 (unprimeable)   with some useful counts to compare unprimeable number   the Wiktionary entry (reference from below):   (arithmetic definition) unprimeable   from the Adam Spencer book   (page 200):   Adam Spencer's World of Numbers       (Xoum Publishing)
#Lua
Lua
-- FUNCS: local function T(t) return setmetatable(t, {__index=table}) end table.filter = function(t,f) local s=T{} for _,v in ipairs(t) do if f(v) then s[#s+1]=v end end return s end table.firstn = function(t,n) local s=T{} n=n>#t and #t or n for i = 1,n do s[i]=t[i] end return s end   -- SIEVE: local sieve, S = {}, 10000000 for i = 2,S do sieve[i]=true end for i = 2,S do if sieve[i] then for j=i*i,S,i do sieve[j]=nil end end end   -- UNPRIMABLE: local unprimables, lowests = T{}, T{} local floor, log10 = math.floor, math.log10   local function unprimable(n) if sieve[n] then return false end local nd = floor(log10(n))+1 for i = 1, nd do local pow10 = 10^(nd-i) for j = 0, 9 do local p = (floor(n/10/pow10) * 10 + j) * pow10 + (n % pow10) if sieve[p] then return false end end end return true end   local n, done = 1, 0 while done < 10 do if unprimable(n) then unprimables:insert(n) if not lowests[n%10] then lowests[n%10] = n done = done + 1 end end n = n + 1 end   -- OUTPUT: local function commafy(i) return tostring(i):reverse():gsub("(%d%d%d)","%1,"):reverse():gsub("^,","") end print("The first 35 unprimable numbers are:") print(unprimables:firstn(35):concat(" ")) print() print("The 600th unprimable number is: " .. commafy(unprimables[600])) print() print("The lowest unprimable number that ends in..") for i = 0, 9 do print(" " .. i .. " is: " .. commafy(lowests[i])) end
http://rosettacode.org/wiki/Unicode_variable_names
Unicode variable names
Task Describe, and give a pointer to documentation on your languages use of characters beyond those of the ASCII character set in the naming of variables. Show how to: Set a variable with a name including the 'Δ', (delta character), to 1 Increment it Print its value. Related task Case-sensitivity of identifiers
#Ring
Ring
  # Project : Unicode variable names   Δ = "Ring Programming Language" see Δ + nl  
http://rosettacode.org/wiki/Unicode_variable_names
Unicode variable names
Task Describe, and give a pointer to documentation on your languages use of characters beyond those of the ASCII character set in the naming of variables. Show how to: Set a variable with a name including the 'Δ', (delta character), to 1 Increment it Print its value. Related task Case-sensitivity of identifiers
#Ruby
Ruby
Δ = 1 Δ += 1 puts Δ # => 2
http://rosettacode.org/wiki/Unicode_variable_names
Unicode variable names
Task Describe, and give a pointer to documentation on your languages use of characters beyond those of the ASCII character set in the naming of variables. Show how to: Set a variable with a name including the 'Δ', (delta character), to 1 Increment it Print its value. Related task Case-sensitivity of identifiers
#Rust
Rust
#![feature(non_ascii_idents)] #![allow(non_snake_case)]   fn main() { let mut Δ: i32 = 1; Δ += 1; println!("{}", Δ); }
http://rosettacode.org/wiki/Unicode_variable_names
Unicode variable names
Task Describe, and give a pointer to documentation on your languages use of characters beyond those of the ASCII character set in the naming of variables. Show how to: Set a variable with a name including the 'Δ', (delta character), to 1 Increment it Print its value. Related task Case-sensitivity of identifiers
#S-lang
S-lang
define ∆increment(∆ref) { @∆ref++; } variable foo∆bar = 1; foo∆bar++; variable ∆bar = 1; ∆bar++; ∆increment(&∆bar); % foo∆bar should be 2 and ∆bar should be 3. print(foo∆bar); print(∆bar);  
http://rosettacode.org/wiki/Unbias_a_random_generator
Unbias a random generator
P 1 {\displaystyle P_{1}} P 0 {\displaystyle P_{0}} P 1 {\displaystyle P_{1}} P 0 {\displaystyle P_{0}} P 0 {\displaystyle P_{0}} P 1 {\displaystyle P_{1}} Task details Use your language's random number generator to create a function/method/subroutine/... randN that returns a one or a zero, but with one occurring, on average, 1 out of N times, where N is an integer from the range 3 to 6 inclusive. Create a function unbiased that uses only randN as its source of randomness to become an unbiased generator of random ones and zeroes. For N over its range, generate and show counts of the outputs of randN and unbiased(randN). The actual unbiasing should be done by generating two numbers at a time from randN and only returning a 1 or 0 if they are different. As long as you always return the first number or always return the second number, the probabilities discussed above should take over the biased probability of randN. This task is an implementation of Von Neumann debiasing, first described in a 1951 paper.
#J
J
randN=: 0 = ? unbiased=: i.@# { ::$: 2 | 0 3 -.~ _2 #.\ 4&* randN@# ]
http://rosettacode.org/wiki/Unbias_a_random_generator
Unbias a random generator
P 1 {\displaystyle P_{1}} P 0 {\displaystyle P_{0}} P 1 {\displaystyle P_{1}} P 0 {\displaystyle P_{0}} P 0 {\displaystyle P_{0}} P 1 {\displaystyle P_{1}} Task details Use your language's random number generator to create a function/method/subroutine/... randN that returns a one or a zero, but with one occurring, on average, 1 out of N times, where N is an integer from the range 3 to 6 inclusive. Create a function unbiased that uses only randN as its source of randomness to become an unbiased generator of random ones and zeroes. For N over its range, generate and show counts of the outputs of randN and unbiased(randN). The actual unbiasing should be done by generating two numbers at a time from randN and only returning a 1 or 0 if they are different. As long as you always return the first number or always return the second number, the probabilities discussed above should take over the biased probability of randN. This task is an implementation of Von Neumann debiasing, first described in a 1951 paper.
#Java
Java
public class Bias { public static boolean biased(int n) { return Math.random() < 1.0 / n; }   public static boolean unbiased(int n) { boolean a, b; do { a = biased(n); b = biased(n); } while (a == b); return a; }   public static void main(String[] args) { final int M = 50000; for (int n = 3; n < 7; n++) { int c1 = 0, c2 = 0; for (int i = 0; i < M; i++) { c1 += biased(n) ? 1 : 0; c2 += unbiased(n) ? 1 : 0; } System.out.format("%d: %2.2f%%  %2.2f%%\n", n, 100.0*c1/M, 100.0*c2/M); } } }
http://rosettacode.org/wiki/Truncate_a_file
Truncate a file
Task Truncate a file to a specific length.   This should be implemented as a routine that takes two parameters: the filename and the required file length (in bytes). Truncation can be achieved using system or library calls intended for such a task, if such methods exist, or by creating a temporary file of a reduced size and renaming it, after first deleting the original file, if no other method is available.   The file may contain non human readable binary data in an unspecified format, so the routine should be "binary safe", leaving the contents of the untruncated part of the file unchanged. If the specified filename does not exist, or the provided length is not less than the current file length, then the routine should raise an appropriate error condition. On some systems, the provided file truncation facilities might not change the file or may extend the file, if the specified length is greater than the current length of the file. This task permits the use of such facilities.   However, such behaviour should be noted, or optionally a warning message relating to an non change or increase in file size may be implemented.
#AutoHotkey
AutoHotkey
truncFile("S:\Portables\AutoHotkey\My Scripts\Other_Codes\motion2.ahk", 1200) return   truncFile(file, length_bytes){ if !FileExist(file) msgbox, File doesn't exists. FileGetSize, fsize, % file, B if (length_bytes>fsize) msgbox, New truncated size more than current file size f := FileOpen(file, "rw") f.length := length_bytes f.close() }
http://rosettacode.org/wiki/Truncate_a_file
Truncate a file
Task Truncate a file to a specific length.   This should be implemented as a routine that takes two parameters: the filename and the required file length (in bytes). Truncation can be achieved using system or library calls intended for such a task, if such methods exist, or by creating a temporary file of a reduced size and renaming it, after first deleting the original file, if no other method is available.   The file may contain non human readable binary data in an unspecified format, so the routine should be "binary safe", leaving the contents of the untruncated part of the file unchanged. If the specified filename does not exist, or the provided length is not less than the current file length, then the routine should raise an appropriate error condition. On some systems, the provided file truncation facilities might not change the file or may extend the file, if the specified length is greater than the current length of the file. This task permits the use of such facilities.   However, such behaviour should be noted, or optionally a warning message relating to an non change or increase in file size may be implemented.
#AWK
AWK
  # syntax: GAWK -f TRUNCATE_A_FILE.AWK BEGIN { main("NOTHERE",100) main("FILENAME.TMP",-1) main("FILENAME.TMP",500) exit(0) } function main(filename,size, ret) { ret = truncate_file(filename,size) if (ret != "") { printf("error: FILENAME=%s, %s\n",filename,ret) } } function truncate_file(filename,size, cmd,fnr,msg,old_BINMODE,old_RS,rec) { cmd = sprintf("ls --full-time -o %s",filename) if (size < 0) { return("size cannot be negative") } old_BINMODE = BINMODE old_RS = RS BINMODE = 3 RS = "[^\x00-\xFF]" while (getline rec <filename > 0) { fnr++ } close(filename) if (fnr == 0) { msg = "file not found" } if (fnr > 1) { msg = "choose a different RecordSeparator" } if (msg == "") { # no errors system(cmd) # optional: show filesize before truncation if (length(rec) > size) { rec = substr(rec,1,size) } printf("%s",rec) >filename close(filename) system(cmd) # optional: show filesize after truncation } BINMODE = old_BINMODE RS = old_RS return(msg) }  
http://rosettacode.org/wiki/Ulam_spiral_(for_primes)
Ulam spiral (for primes)
An Ulam spiral (of primes) is a method of visualizing primes when expressed in a (normally counter-clockwise) outward spiral (usually starting at 1),   constructed on a square grid, starting at the "center". An Ulam spiral is also known as a   prime spiral. The first grid (green) is shown with sequential integers,   starting at   1. In an Ulam spiral of primes, only the primes are shown (usually indicated by some glyph such as a dot or asterisk),   and all non-primes as shown as a blank   (or some other whitespace). Of course, the grid and border are not to be displayed (but they are displayed here when using these Wiki HTML tables). Normally, the spiral starts in the "center",   and the   2nd   number is to the viewer's right and the number spiral starts from there in a counter-clockwise direction. There are other geometric shapes that are used as well, including clock-wise spirals. Also, some spirals (for the   2nd   number)   is viewed upwards from the   1st   number instead of to the right, but that is just a matter of orientation. Sometimes, the starting number can be specified to show more visual striking patterns (of prime densities). [A larger than necessary grid (numbers wise) is shown here to illustrate the pattern of numbers on the diagonals   (which may be used by the method to orientate the direction of spiral-construction algorithm within the example computer programs)]. Then, in the next phase in the transformation of the Ulam prime spiral,   the non-primes are translated to blanks. In the orange grid below,   the primes are left intact,   and all non-primes are changed to blanks. Then, in the final transformation of the Ulam spiral (the yellow grid),   translate the primes to a glyph such as a   •   or some other suitable glyph. 65 64 63 62 61 60 59 58 57 66 37 36 35 34 33 32 31 56 67 38 17 16 15 14 13 30 55 68 39 18 5 4 3 12 29 54 69 40 19 6 1 2 11 28 53 70 41 20 7 8 9 10 27 52 71 42 21 22 23 24 25 26 51 72 43 44 45 46 47 48 49 50 73 74 75 76 77 78 79 80 81 61 59 37 31 67 17 13 5 3 29 19 2 11 53 41 7 71 23 43 47 73 79 • • • • • • • • • • • • • • • • • • • • • • The Ulam spiral becomes more visually obvious as the grid increases in size. Task For any sized   N × N   grid,   construct and show an Ulam spiral (counter-clockwise) of primes starting at some specified initial number   (the default would be 1),   with some suitably   dotty   (glyph) representation to indicate primes,   and the absence of dots to indicate non-primes. You should demonstrate the generator by showing at Ulam prime spiral large enough to (almost) fill your terminal screen. Related tasks   Spiral matrix   Zig-zag matrix   Identity matrix   Sequence of primes by Trial Division See also Wikipedia entry:   Ulam spiral MathWorld™ entry:   Prime Spiral
#360_Assembly
360 Assembly
* Ulam spiral 26/04/2016 ULAM CSECT USING ULAM,R13 set base register SAVEAREA B STM-SAVEAREA(R15) skip savearea DC 17F'0' savearea STM STM R14,R12,12(R13) prolog ST R13,4(R15) save previous SA ST R15,8(R13) linkage in previous SA LR R13,R15 establish addressability LA R5,1 n=1 LH R8,NSIZE x=nsize SRA R8,1 LA R8,1(R8) x=nsize/2+1 LR R9,R8 y=x LR R1,R5 n BAL R14,ISPRIME C R0,=F'1' if isprime(n) BNE NPRMJ0 BAL R14,SPIRALO spiral(x,y)=o NPRMJ0 LA R5,1(R5) n=n+1 LA R6,1 i=1 LOOPI1 LH R2,NSIZE do i=1 to nsize-1 by 2 BCTR R2,0 CR R6,R2 if i>nsize-1 BH ELOOPI1 LR R7,R6 j=i; do j=1 to i LOOPJ1 LA R8,1(R8) x=x+1 LR R1,R5 n BAL R14,ISPRIME C R0,=F'1' if isprime(n) BNE NPRMJ1 BAL R14,SPIRALO spiral(x,y)=o NPRMJ1 LA R5,1(R5) n=n+1 BCT R7,LOOPJ1 next j ELOOPJ1 LR R7,R6 j=i; do j=1 to i LOOPJ2 BCTR R9,0 y=y-1 LR R1,R5 n BAL R14,ISPRIME C R0,=F'1' if isprime(n) BNE NPRMJ2 BAL R14,SPIRALO spiral(x,y)=o NPRMJ2 LA R5,1(R5) n=n+1 BCT R7,LOOPJ2 next j ELOOPJ2 LR R7,R6 j=i LA R7,1(R7) j=i+1; do j=1 to i+1 LOOPJ3 BCTR R8,0 x=x-1 LR R1,R5 n BAL R14,ISPRIME C R0,=F'1' if isprime(n) BNE NPRMJ3 BAL R14,SPIRALO spiral(x,y)=o NPRMJ3 LA R5,1(R5) n=n+1 BCT R7,LOOPJ3 next j ELOOPJ3 LR R7,R6 j=i LA R7,1(R7) j=i+1; do j=1 to i+1 LOOPJ4 LA R9,1(R9) y=y+1 LR R1,R5 n BAL R14,ISPRIME C R0,=F'1' if isprime(n) BNE NPRMJ4 BAL R14,SPIRALO spiral(x,y)=o NPRMJ4 LA R5,1(R5) n=n+1 BCT R7,LOOPJ4 next j ELOOPJ4 LA R6,2(R6) i=i+2 B LOOPI1 ELOOPI1 LH R7,NSIZE j=nsize BCTR R7,0 j=nsize-1; do j=1 to nsize-1 LOOPJ5 LA R8,1(R8) x=x+1 LR R1,R5 n BAL R14,ISPRIME C R0,=F'1' if isprime(n) BNE NPRMJ5 BAL R14,SPIRALO spiral(x,y)=o NPRMJ5 LA R5,1(R5) n=n+1 BCT R7,LOOPJ5 next j ELOOPJ5 LA R6,1 i=1 LOOPI2 CH R6,NSIZE do i=1 to nsize BH ELOOPI2 LA R10,PG reset buffer LA R7,1 j=1 LOOPJ6 CH R7,NSIZE do j=1 to nsize BH ELOOPJ6 LR R1,R7 j BCTR R1,0 (j-1) MH R1,NSIZE (j-1)*nsize AR R1,R6 r1=(j-1)*nsize+i LA R14,SPIRAL-1(R1) @spiral(j,i) MVC 0(1,R10),0(R14) output spiral(j,i) LA R10,1(R10) pgi=pgi+1 LA R7,1(R7) j=j+1 B LOOPJ6 ELOOPJ6 XPRNT PG,80 print LA R6,1(R6) i=i+1 B LOOPI2 ELOOPI2 L R13,4(0,R13) reset previous SA LM R14,R12,12(R13) restore previous env XR R15,R15 set return code BR R14 call back ISPRIME CNOP 0,4 ---------- isprime function C R1,=F'2' if nn=2 BNE NOT2 LA R0,1 rr=1 B ELOOPII NOT2 C R1,=F'2' if nn<2 BL RRZERO LR R2,R1 nn LA R4,2 2 SRDA R2,32 shift DR R2,R4 nn/2 C R2,=F'0' if nn//2=0 BNE TAGII RRZERO SR R0,R0 rr=0 B ELOOPII TAGII LA R0,1 rr=1 LA R4,3 ii=3 LOOPII LR R3,R4 ii MR R2,R4 ii*ii CR R3,R1 if ii*ii<=nn BH ELOOPII LR R3,R1 nn LA R2,0 clear DR R2,R4 nn/ii LTR R2,R2 if nn//ii=0 BNZ NEXTII SR R0,R0 rr=0 B ELOOPII NEXTII LA R4,2(R4) ii=ii+2 B LOOPII ELOOPII BR R14 ---------- end isprime return rr SPIRALO CNOP 0,4 ---------- spiralo subroutine LR R1,R8 x BCTR R1,0 x-1 MH R1,NSIZE (x-1)*nsize AR R1,R9 r1=(x-1)*nsize+y LA R10,SPIRAL-1(R1) r10=@spiral(x,y) MVC 0(1,R10),O spiral(x,y)=o BR R14 ---------- end spiralo NS EQU 79 4n+1 NSIZE DC AL2(NS) =H'ns' O DC CL1'*' if prime PG DC CL80' ' buffer LTORG SPIRAL DC (NS*NS)CL1' ' YREGS END ULAM
http://rosettacode.org/wiki/Two_bullet_roulette
Two bullet roulette
The following is supposedly a question given to mathematics graduates seeking jobs on Wall Street: A revolver handgun has a revolving cylinder with six chambers for bullets. It is loaded with the following procedure: 1. Check the first chamber to the right of the trigger for a bullet. If a bullet is seen, the cylinder is rotated one chamber clockwise and the next chamber checked until an empty chamber is found. 2. A cartridge containing a bullet is placed in the empty chamber. 3. The cylinder is then rotated one chamber clockwise. To randomize the cylinder's position, the cylinder is spun, which causes the cylinder to take a random position from 1 to 6 chamber rotations clockwise from its starting position. When the trigger is pulled the gun will fire if there is a bullet in position 0, which is just counterclockwise from the loading position. The gun is unloaded by removing all cartridges from the cylinder. According to the legend, a suicidal Russian imperial military officer plays a game of Russian roulette by putting two bullets in a six-chamber cylinder and pulls the trigger twice. If the gun fires with a trigger pull, this is considered a successful suicide. The cylinder is always spun before the first shot, but it may or may not be spun after putting in the first bullet and may or may not be spun after taking the first shot. Which of the following situations produces the highest probability of suicide? A. Spinning the cylinder after loading the first bullet, and spinning again after the first shot. B. Spinning the cylinder after loading the first bullet only. C. Spinning the cylinder after firing the first shot only. D. Not spinning the cylinder either after loading the first bullet or after the first shot. E. The probability is the same for all cases. Task Run a repeated simulation of each of the above scenario, calculating the percentage of suicide with a randomization of the four spinning, loading and firing order scenarios. Show the results as a percentage of deaths for each type of scenario. The hand calculated probabilities are 5/9, 7/12, 5/9, and 1/2. A correct program should produce results close enough to those to allow a correct response to the interview question. Reference Youtube video on the Russian 1895 Nagant revolver [[1]]
#Phix
Phix
with javascript_semantics function spin(sequence revolver, integer count) while count do revolver = revolver[$]&revolver[1..$-1] count -= 1 end while return revolver end function function load(sequence revolver) while revolver[1] do revolver = spin(revolver,1) end while revolver[1] = true revolver = spin(revolver,1) return revolver end function function fire(sequence revolver, bool dead) if revolver[1] then dead = true end if revolver = spin(revolver,1) return {revolver,dead} end function procedure test(sequence me) {string method, atom expected} = me integer deaths = 0, limit = 100_000 for n=1 to limit do sequence revolver = repeat(false,6) bool dead = false for i=1 to length(method) do integer ch = method[i] switch ch case 'L': revolver = load(revolver) case 'S': revolver = spin(revolver,rand(6)) case 'F': {revolver,dead} = fire(revolver,dead) end switch end for deaths += dead end for printf(1,"%s: %5.2f (expected %.2f%%)\n",{method,100*deaths/limit,expected*100}) end procedure printf(1,"Load/Spin/Fire method percentage fatalities:\n") papply({{"LSLSFSF",5/9},{"LSLSFF",7/12},{"LLSFSF",5/9},{"LLSFF",1/2}},test)
http://rosettacode.org/wiki/Unix/ls
Unix/ls
Task Write a program that will list everything in the current folder,   similar to:   the Unix utility   “ls”   [1]       or   the Windows terminal command   “DIR” The output must be sorted, but printing extended details and producing multi-column output is not required. Example output For the list of paths: /foo/bar /foo/bar/1 /foo/bar/2 /foo/bar/a /foo/bar/b When the program is executed in   `/foo`,   it should print: bar and when the program is executed in   `/foo/bar`,   it should print: 1 2 a b
#Picat
Picat
import os, util. main => println(ls()), println(ls("foo/bar")).   ls() = ls("."). ls(Path) = [F : F in listdir(Path), F != ".",F != ".."].sort.join('\n').
http://rosettacode.org/wiki/Unix/ls
Unix/ls
Task Write a program that will list everything in the current folder,   similar to:   the Unix utility   “ls”   [1]       or   the Windows terminal command   “DIR” The output must be sorted, but printing extended details and producing multi-column output is not required. Example output For the list of paths: /foo/bar /foo/bar/1 /foo/bar/2 /foo/bar/a /foo/bar/b When the program is executed in   `/foo`,   it should print: bar and when the program is executed in   `/foo/bar`,   it should print: 1 2 a b
#PicoLisp
PicoLisp
(for F (sort (dir)) (prinl F) )
http://rosettacode.org/wiki/Unix/ls
Unix/ls
Task Write a program that will list everything in the current folder,   similar to:   the Unix utility   “ls”   [1]       or   the Windows terminal command   “DIR” The output must be sorted, but printing extended details and producing multi-column output is not required. Example output For the list of paths: /foo/bar /foo/bar/1 /foo/bar/2 /foo/bar/a /foo/bar/b When the program is executed in   `/foo`,   it should print: bar and when the program is executed in   `/foo/bar`,   it should print: 1 2 a b
#Pike
Pike
foreach(sort(get_dir()), string file) write(file +"\n");
http://rosettacode.org/wiki/Vector_products
Vector products
A vector is defined as having three dimensions as being represented by an ordered collection of three numbers:   (X, Y, Z). If you imagine a graph with the   x   and   y   axis being at right angles to each other and having a third,   z   axis coming out of the page, then a triplet of numbers,   (X, Y, Z)   would represent a point in the region,   and a vector from the origin to the point. Given the vectors: A = (a1, a2, a3) B = (b1, b2, b3) C = (c1, c2, c3) then the following common vector products are defined: The dot product       (a scalar quantity) A • B = a1b1   +   a2b2   +   a3b3 The cross product       (a vector quantity) A x B = (a2b3  -   a3b2,     a3b1   -   a1b3,     a1b2   -   a2b1) The scalar triple product       (a scalar quantity) A • (B x C) The vector triple product       (a vector quantity) A x (B x C) Task Given the three vectors: a = ( 3, 4, 5) b = ( 4, 3, 5) c = (-5, -12, -13) Create a named function/subroutine/method to compute the dot product of two vectors. Create a function to compute the cross product of two vectors. Optionally create a function to compute the scalar triple product of three vectors. Optionally create a function to compute the vector triple product of three vectors. Compute and display: a • b Compute and display: a x b Compute and display: a • (b x c), the scalar triple product. Compute and display: a x (b x c), the vector triple product. References   A starting page on Wolfram MathWorld is   Vector Multiplication .   Wikipedia   dot product.   Wikipedia   cross product.   Wikipedia   triple product. Related tasks   Dot product   Quaternion type
#Swift
Swift
import Foundation   infix operator • : MultiplicationPrecedence infix operator × : MultiplicationPrecedence   public struct Vector { public var x = 0.0 public var y = 0.0 public var z = 0.0   public init(x: Double, y: Double, z: Double) { (self.x, self.y, self.z) = (x, y, z) }   public static func • (lhs: Vector, rhs: Vector) -> Double { return lhs.x * rhs.x + lhs.y * rhs.y + lhs.z * rhs.z }   public static func × (lhs: Vector, rhs: Vector) -> Vector { return Vector( x: lhs.y * rhs.z - lhs.z * rhs.y, y: lhs.z * rhs.x - lhs.x * rhs.z, z: lhs.x * rhs.y - lhs.y * rhs.x ) } }   let a = Vector(x: 3, y: 4, z: 5) let b = Vector(x: 4, y: 3, z: 5) let c = Vector(x: -5, y: -12, z: -13)   print("a: \(a)") print("b: \(b)") print("c: \(c)") print() print("a • b = \(a • b)") print("a × b = \(a × b)") print("a • (b × c) = \(a • (b × c))") print("a × (b × c) = \(a × (b × c))")
http://rosettacode.org/wiki/Undefined_values
Undefined values
#Ring
Ring
  # Project : Undefined values   test() func test x=10 y=20 see islocal("x") + nl + islocal("y") + nl + islocal("z") + nl  
http://rosettacode.org/wiki/Undefined_values
Undefined values
#Ruby
Ruby
# Check to see whether it is defined puts "var is undefined at first check" unless defined? var   # Give it a value var = "Chocolate"   # Check to see whether it is defined after we gave it the # value "Chocolate" puts "var is undefined at second check" unless defined? var   # I don't know any way of undefining a variable in Ruby   # Because most of the output is conditional, this serves as # a clear indicator that the program has run to completion. puts "Done"
http://rosettacode.org/wiki/Undefined_values
Undefined values
#Rust
Rust
use std::ptr;   let p: *const i32 = ptr::null(); assert!(p.is_null());
http://rosettacode.org/wiki/Unicode_strings
Unicode strings
As the world gets smaller each day, internationalization becomes more and more important.   For handling multiple languages, Unicode is your best friend. It is a very capable tool, but also quite complex compared to older single- and double-byte character encodings. How well prepared is your programming language for Unicode? Task Discuss and demonstrate its unicode awareness and capabilities. Some suggested topics:   How easy is it to present Unicode strings in source code?   Can Unicode literals be written directly, or be part of identifiers/keywords/etc?   How well can the language communicate with the rest of the world?   Is it good at input/output with Unicode?   Is it convenient to manipulate Unicode strings in the language?   How broad/deep does the language support Unicode?   What encodings (e.g. UTF-8, UTF-16, etc) can be used?   Does it support normalization? Note This task is a bit unusual in that it encourages general discussion rather than clever coding. See also   Unicode variable names   Terminal control/Display an extended character
#Racket
Racket
  #lang racket   ;; Unicode in strings, using ascii "\u03bb" ; -> "λ" ;; and since Racket source code is read in UTF-8, Unicode can be used ;; directly "λ" ; -> same   ;; The same holds for character constants #\u3bb ; -> #\λ #\λ  ; -> same   ;; And of course Unicode can be used in identifiers, (define √ sqrt) (√ 256) ; -> 16 ;; and in fact the standard language makes use of some of these (λ(x) x) ; -> an identity function  
http://rosettacode.org/wiki/Unicode_strings
Unicode strings
As the world gets smaller each day, internationalization becomes more and more important.   For handling multiple languages, Unicode is your best friend. It is a very capable tool, but also quite complex compared to older single- and double-byte character encodings. How well prepared is your programming language for Unicode? Task Discuss and demonstrate its unicode awareness and capabilities. Some suggested topics:   How easy is it to present Unicode strings in source code?   Can Unicode literals be written directly, or be part of identifiers/keywords/etc?   How well can the language communicate with the rest of the world?   Is it good at input/output with Unicode?   Is it convenient to manipulate Unicode strings in the language?   How broad/deep does the language support Unicode?   What encodings (e.g. UTF-8, UTF-16, etc) can be used?   Does it support normalization? Note This task is a bit unusual in that it encourages general discussion rather than clever coding. See also   Unicode variable names   Terminal control/Display an extended character
#Raku
Raku
sub prefix:<∛> (\𝐕) { 𝐕 ** (1/3) } say ∛27; # prints 3
http://rosettacode.org/wiki/Unicode_strings
Unicode strings
As the world gets smaller each day, internationalization becomes more and more important.   For handling multiple languages, Unicode is your best friend. It is a very capable tool, but also quite complex compared to older single- and double-byte character encodings. How well prepared is your programming language for Unicode? Task Discuss and demonstrate its unicode awareness and capabilities. Some suggested topics:   How easy is it to present Unicode strings in source code?   Can Unicode literals be written directly, or be part of identifiers/keywords/etc?   How well can the language communicate with the rest of the world?   Is it good at input/output with Unicode?   Is it convenient to manipulate Unicode strings in the language?   How broad/deep does the language support Unicode?   What encodings (e.g. UTF-8, UTF-16, etc) can be used?   Does it support normalization? Note This task is a bit unusual in that it encourages general discussion rather than clever coding. See also   Unicode variable names   Terminal control/Display an extended character
#REXX
REXX
  see "Hello, World!"   func ringvm_see cText ring_see("I can play with the string before displaying it" + nl) ring_see("I can convert it :D" + nl) ring_see("Original Text: " + cText + nl) if cText = "Hello, World!" # Convert it from English to Hindi cText = "नमस्ते दुनिया!" ok ring_see("Converted To (Hindi): " + cText + nl)  
http://rosettacode.org/wiki/Twin_primes
Twin primes
Twin primes are pairs of natural numbers   (P1  and  P2)   that satisfy the following:     P1   and   P2   are primes     P1  +  2   =   P2 Task Write a program that displays the number of pairs of twin primes that can be found under a user-specified number (P1 < user-specified number & P2 < user-specified number). Extension Find all twin prime pairs under 100000, 10000000 and 1000000000. What is the time complexity of the program? Are there ways to reduce computation time? Examples > Search Size: 100 > 8 twin prime pairs. > Search Size: 1000 > 35 twin prime pairs. Also see   The OEIS entry: A001097: Twin primes.   The OEIS entry: A167874: The number of distinct primes < 10^n which are members of twin-prime pairs.   The OEIS entry: A077800: List of twin primes {p, p+2}, with repetition.   The OEIS entry: A007508: Number of twin prime pairs below 10^n.
#Factor
Factor
USING: io kernel math math.parser math.primes.erato math.ranges sequences tools.memory.private ;   : twin-pair-count ( n -- count ) [ 5 swap 2 <range> ] [ sieve ] bi [ over 2 - over [ marked-prime? ] 2bi@ and ] curry count ;   "Search size: " write flush readln string>number twin-pair-count commas write " twin prime pairs." print
http://rosettacode.org/wiki/Twin_primes
Twin primes
Twin primes are pairs of natural numbers   (P1  and  P2)   that satisfy the following:     P1   and   P2   are primes     P1  +  2   =   P2 Task Write a program that displays the number of pairs of twin primes that can be found under a user-specified number (P1 < user-specified number & P2 < user-specified number). Extension Find all twin prime pairs under 100000, 10000000 and 1000000000. What is the time complexity of the program? Are there ways to reduce computation time? Examples > Search Size: 100 > 8 twin prime pairs. > Search Size: 1000 > 35 twin prime pairs. Also see   The OEIS entry: A001097: Twin primes.   The OEIS entry: A167874: The number of distinct primes < 10^n which are members of twin-prime pairs.   The OEIS entry: A077800: List of twin primes {p, p+2}, with repetition.   The OEIS entry: A007508: Number of twin prime pairs below 10^n.
#FreeBASIC
FreeBASIC
  Function isPrime(Byval ValorEval As Integer) As Boolean If ValorEval <=1 Then Return False For i As Integer = 2 To Int(Sqr(ValorEval)) If ValorEval Mod i = 0 Then Return False Next i Return True End Function   Function paresDePrimos(limite As Uinteger) As Uinteger Dim As Uinteger p1 = 0, p2 = 1, p3 = 1, count = 0 For i As Uinteger = 5 To limite p3 = p2 p2 = p1 p1 = isPrime(i) If (p3 And p1) Then count += 1 Next i Return count End Function   Dim As Uinteger n = 1 For i As Byte = 1 To 6 n *= 10 Print Using "pares de primos gemelos por debajo de < ####### : ####"; n; paresDePrimos(n) Next i Print !"\n--- terminado, pulsa RETURN---" Sleep  
http://rosettacode.org/wiki/Unprimeable_numbers
Unprimeable numbers
Definitions As used here, all unprimeable numbers   (positive integers)   are always expressed in base ten. ───── Definition from OEIS ─────: Unprimeable numbers are composite numbers that always remain composite when a single decimal digit of the number is changed. ───── Definition from Wiktionary   (referenced from Adam Spencer's book) ─────: (arithmetic)   that cannot be turned into a prime number by changing just one of its digits to any other digit.   (sic) Unprimeable numbers are also spelled:   unprimable. All one─ and two─digit numbers can be turned into primes by changing a single decimal digit. Examples 190   isn't unprimeable,   because by changing the zero digit into a three yields   193,   which is a prime. The number   200   is unprimeable,   since none of the numbers   201, 202, 203, ··· 209   are prime, and all the other numbers obtained by changing a single digit to produce   100, 300, 400, ··· 900,   or   210, 220, 230, ··· 290   which are all even. It is valid to change   189   into   089   by changing the   1   (one)   into a   0   (zero),   which then the leading zero can be removed,   and then treated as if the   "new"   number is   89. Task   show the first   35   unprimeable numbers   (horizontally, on one line, preferably with a title)   show the   600th   unprimeable number   (optional) show the lowest unprimeable number ending in a specific decimal digit   (0, 1, 2, 3, 4, 5, 6, 7, 8, 9)   (optional) use commas in the numbers where appropriate Show all output here, on this page. Also see   the     OEIS     entry:   A118118 (unprimeable)   with some useful counts to compare unprimeable number   the Wiktionary entry (reference from below):   (arithmetic definition) unprimeable   from the Adam Spencer book   (page 200):   Adam Spencer's World of Numbers       (Xoum Publishing)
#Mathematica_.2F_Wolfram_Language
Mathematica / Wolfram Language
ClearAll[Unprimeable] Unprimeable[in_Integer] := Module[{id, new, pos}, id = IntegerDigits[in]; pos = Catenate@Table[ Table[ new = id; new[[d]] = n; new , {n, 0, 9} ] , {d, Length[id]} ]; pos //= Map[FromDigits]; NoneTrue[pos, PrimeQ] ] res = {}; PrintTemporary[Dynamic[{Length[res], i}]]; i = 0; While[Length[res] < 600, If[Unprimeable[i], AppendTo[res, i] ]; i++ ];   PrintTemporary[Dynamic[{lastdig, i}]]; out = Table[ i = lastdig; While[! Unprimeable[i], i += 10 ]; i , {lastdig, 0, 9} ];   res[[;; 35]] res[[600]]   lastdigit = IntegerDigits /* Last; Print["Least unprimeable number ending in ", lastdigit[#], ": ", #] & /@ SortBy[out, lastdigit];
http://rosettacode.org/wiki/Unicode_variable_names
Unicode variable names
Task Describe, and give a pointer to documentation on your languages use of characters beyond those of the ASCII character set in the naming of variables. Show how to: Set a variable with a name including the 'Δ', (delta character), to 1 Increment it Print its value. Related task Case-sensitivity of identifiers
#Scala
Scala
var Δ = 1 val π = 3.141592 val 你好 = "hello" Δ += 1 println(Δ)
http://rosettacode.org/wiki/Unicode_variable_names
Unicode variable names
Task Describe, and give a pointer to documentation on your languages use of characters beyond those of the ASCII character set in the naming of variables. Show how to: Set a variable with a name including the 'Δ', (delta character), to 1 Increment it Print its value. Related task Case-sensitivity of identifiers
#SenseTalk
SenseTalk
put 1 into Δ add 1 to Δ put Δ
http://rosettacode.org/wiki/Unicode_variable_names
Unicode variable names
Task Describe, and give a pointer to documentation on your languages use of characters beyond those of the ASCII character set in the naming of variables. Show how to: Set a variable with a name including the 'Δ', (delta character), to 1 Increment it Print its value. Related task Case-sensitivity of identifiers
#Sidef
Sidef
var Δ = 1; Δ += 1; say Δ;
http://rosettacode.org/wiki/Unicode_variable_names
Unicode variable names
Task Describe, and give a pointer to documentation on your languages use of characters beyond those of the ASCII character set in the naming of variables. Show how to: Set a variable with a name including the 'Δ', (delta character), to 1 Increment it Print its value. Related task Case-sensitivity of identifiers
#Stata
Stata
sca Δ=10 sca Δ=Δ+1 di Δ   local Δ=20 local ++Δ di `Δ'   mata Δ=30 Δ++ Δ end
http://rosettacode.org/wiki/Unbias_a_random_generator
Unbias a random generator
P 1 {\displaystyle P_{1}} P 0 {\displaystyle P_{0}} P 1 {\displaystyle P_{1}} P 0 {\displaystyle P_{0}} P 0 {\displaystyle P_{0}} P 1 {\displaystyle P_{1}} Task details Use your language's random number generator to create a function/method/subroutine/... randN that returns a one or a zero, but with one occurring, on average, 1 out of N times, where N is an integer from the range 3 to 6 inclusive. Create a function unbiased that uses only randN as its source of randomness to become an unbiased generator of random ones and zeroes. For N over its range, generate and show counts of the outputs of randN and unbiased(randN). The actual unbiasing should be done by generating two numbers at a time from randN and only returning a 1 or 0 if they are different. As long as you always return the first number or always return the second number, the probabilities discussed above should take over the biased probability of randN. This task is an implementation of Von Neumann debiasing, first described in a 1951 paper.
#Julia
Julia
using Printf   randN(N) = () -> rand(1:N) == 1 ? 1 : 0 function unbiased(biased::Function) this, that = biased(), biased() while this == that this, that = biased(), biased() end return this end   @printf "%2s | %10s | %5s | %5s | %8s" "N" "bias./unb." "1s" "0s" "pct ratio" const nrep = 10000 for N in 3:6 biased = randN(N)   v = collect(biased() for __ in 1:nrep) v1, v0 = count(v .== 1), count(v .== 0) @printf("%2i | %10s | %5i | %5i | %5.2f%%\n", N, "biased", v1, v0, 100 * v1 / nrep)   v = collect(unbiased(biased) for __ in 1:nrep) v1, v0 = count(v .== 1), count(v .== 0) @printf("%2i | %10s | %5i | %5i | %5.2f%%\n", N, "unbiased", v1, v0, 100 * v1 / nrep) end
http://rosettacode.org/wiki/Unbias_a_random_generator
Unbias a random generator
P 1 {\displaystyle P_{1}} P 0 {\displaystyle P_{0}} P 1 {\displaystyle P_{1}} P 0 {\displaystyle P_{0}} P 0 {\displaystyle P_{0}} P 1 {\displaystyle P_{1}} Task details Use your language's random number generator to create a function/method/subroutine/... randN that returns a one or a zero, but with one occurring, on average, 1 out of N times, where N is an integer from the range 3 to 6 inclusive. Create a function unbiased that uses only randN as its source of randomness to become an unbiased generator of random ones and zeroes. For N over its range, generate and show counts of the outputs of randN and unbiased(randN). The actual unbiasing should be done by generating two numbers at a time from randN and only returning a 1 or 0 if they are different. As long as you always return the first number or always return the second number, the probabilities discussed above should take over the biased probability of randN. This task is an implementation of Von Neumann debiasing, first described in a 1951 paper.
#Kotlin
Kotlin
// version 1.1.2   fun biased(n: Int) = Math.random() < 1.0 / n   fun unbiased(n: Int): Boolean { var a: Boolean var b: Boolean do { a = biased(n) b = biased(n) } while (a == b) return a }   fun main(args: Array<String>) { val m = 50_000 val f = "%d: %2.2f%%  %2.2f%%" for (n in 3..6) { var c1 = 0 var c2 = 0 for (i in 0 until m) { if (biased(n)) c1++ if (unbiased(n)) c2++ } println(f.format(n, 100.0 * c1 / m, 100.0 * c2 / m)) } }
http://rosettacode.org/wiki/Truncate_a_file
Truncate a file
Task Truncate a file to a specific length.   This should be implemented as a routine that takes two parameters: the filename and the required file length (in bytes). Truncation can be achieved using system or library calls intended for such a task, if such methods exist, or by creating a temporary file of a reduced size and renaming it, after first deleting the original file, if no other method is available.   The file may contain non human readable binary data in an unspecified format, so the routine should be "binary safe", leaving the contents of the untruncated part of the file unchanged. If the specified filename does not exist, or the provided length is not less than the current file length, then the routine should raise an appropriate error condition. On some systems, the provided file truncation facilities might not change the file or may extend the file, if the specified length is greater than the current length of the file. This task permits the use of such facilities.   However, such behaviour should be noted, or optionally a warning message relating to an non change or increase in file size may be implemented.
#BASIC
BASIC
SUB truncateFile (file AS STRING, length AS LONG) IF LEN(DIR$(file)) THEN DIM f AS LONG, c AS STRING f = FREEFILE OPEN file FOR BINARY AS f IF length > LOF(f) THEN CLOSE f ERROR 62 'Input past end of file ELSE c = SPACE$(length) GET #f, 1, c CLOSE f OPEN file FOR OUTPUT AS f PRINT #f, c; CLOSE f END IF ELSE ERROR 53 END IF END SUB
http://rosettacode.org/wiki/Truncate_a_file
Truncate a file
Task Truncate a file to a specific length.   This should be implemented as a routine that takes two parameters: the filename and the required file length (in bytes). Truncation can be achieved using system or library calls intended for such a task, if such methods exist, or by creating a temporary file of a reduced size and renaming it, after first deleting the original file, if no other method is available.   The file may contain non human readable binary data in an unspecified format, so the routine should be "binary safe", leaving the contents of the untruncated part of the file unchanged. If the specified filename does not exist, or the provided length is not less than the current file length, then the routine should raise an appropriate error condition. On some systems, the provided file truncation facilities might not change the file or may extend the file, if the specified length is greater than the current length of the file. This task permits the use of such facilities.   However, such behaviour should be noted, or optionally a warning message relating to an non change or increase in file size may be implemented.
#BBC_BASIC
BBC BASIC
DEF PROCtruncate(file$, size%) LOCAL file% file% = OPENUP(file$) IF file%=0 ERROR 100, "Could not open file" EXT#file% = size% CLOSE #file% ENDPROC
http://rosettacode.org/wiki/Ulam_spiral_(for_primes)
Ulam spiral (for primes)
An Ulam spiral (of primes) is a method of visualizing primes when expressed in a (normally counter-clockwise) outward spiral (usually starting at 1),   constructed on a square grid, starting at the "center". An Ulam spiral is also known as a   prime spiral. The first grid (green) is shown with sequential integers,   starting at   1. In an Ulam spiral of primes, only the primes are shown (usually indicated by some glyph such as a dot or asterisk),   and all non-primes as shown as a blank   (or some other whitespace). Of course, the grid and border are not to be displayed (but they are displayed here when using these Wiki HTML tables). Normally, the spiral starts in the "center",   and the   2nd   number is to the viewer's right and the number spiral starts from there in a counter-clockwise direction. There are other geometric shapes that are used as well, including clock-wise spirals. Also, some spirals (for the   2nd   number)   is viewed upwards from the   1st   number instead of to the right, but that is just a matter of orientation. Sometimes, the starting number can be specified to show more visual striking patterns (of prime densities). [A larger than necessary grid (numbers wise) is shown here to illustrate the pattern of numbers on the diagonals   (which may be used by the method to orientate the direction of spiral-construction algorithm within the example computer programs)]. Then, in the next phase in the transformation of the Ulam prime spiral,   the non-primes are translated to blanks. In the orange grid below,   the primes are left intact,   and all non-primes are changed to blanks. Then, in the final transformation of the Ulam spiral (the yellow grid),   translate the primes to a glyph such as a   •   or some other suitable glyph. 65 64 63 62 61 60 59 58 57 66 37 36 35 34 33 32 31 56 67 38 17 16 15 14 13 30 55 68 39 18 5 4 3 12 29 54 69 40 19 6 1 2 11 28 53 70 41 20 7 8 9 10 27 52 71 42 21 22 23 24 25 26 51 72 43 44 45 46 47 48 49 50 73 74 75 76 77 78 79 80 81 61 59 37 31 67 17 13 5 3 29 19 2 11 53 41 7 71 23 43 47 73 79 • • • • • • • • • • • • • • • • • • • • • • The Ulam spiral becomes more visually obvious as the grid increases in size. Task For any sized   N × N   grid,   construct and show an Ulam spiral (counter-clockwise) of primes starting at some specified initial number   (the default would be 1),   with some suitably   dotty   (glyph) representation to indicate primes,   and the absence of dots to indicate non-primes. You should demonstrate the generator by showing at Ulam prime spiral large enough to (almost) fill your terminal screen. Related tasks   Spiral matrix   Zig-zag matrix   Identity matrix   Sequence of primes by Trial Division See also Wikipedia entry:   Ulam spiral MathWorld™ entry:   Prime Spiral
#Ada
Ada
generic Size: Positive; -- determines the size of the square with function Represent(N: Natural) return String; -- this turns a number into a string to be printed -- the length of the output should not change -- e.g., Represent(N) may return " #" if N is a prime -- and " " else with procedure Put_String(S: String); -- outputs a string, no new line with procedure New_Line; -- the name says all package Generic_Ulam is   procedure Print_Spiral; -- calls Put_String(Represent(I)) N^2 times -- and New_Line N times   end Generic_Ulam;
http://rosettacode.org/wiki/Two_bullet_roulette
Two bullet roulette
The following is supposedly a question given to mathematics graduates seeking jobs on Wall Street: A revolver handgun has a revolving cylinder with six chambers for bullets. It is loaded with the following procedure: 1. Check the first chamber to the right of the trigger for a bullet. If a bullet is seen, the cylinder is rotated one chamber clockwise and the next chamber checked until an empty chamber is found. 2. A cartridge containing a bullet is placed in the empty chamber. 3. The cylinder is then rotated one chamber clockwise. To randomize the cylinder's position, the cylinder is spun, which causes the cylinder to take a random position from 1 to 6 chamber rotations clockwise from its starting position. When the trigger is pulled the gun will fire if there is a bullet in position 0, which is just counterclockwise from the loading position. The gun is unloaded by removing all cartridges from the cylinder. According to the legend, a suicidal Russian imperial military officer plays a game of Russian roulette by putting two bullets in a six-chamber cylinder and pulls the trigger twice. If the gun fires with a trigger pull, this is considered a successful suicide. The cylinder is always spun before the first shot, but it may or may not be spun after putting in the first bullet and may or may not be spun after taking the first shot. Which of the following situations produces the highest probability of suicide? A. Spinning the cylinder after loading the first bullet, and spinning again after the first shot. B. Spinning the cylinder after loading the first bullet only. C. Spinning the cylinder after firing the first shot only. D. Not spinning the cylinder either after loading the first bullet or after the first shot. E. The probability is the same for all cases. Task Run a repeated simulation of each of the above scenario, calculating the percentage of suicide with a randomization of the four spinning, loading and firing order scenarios. Show the results as a percentage of deaths for each type of scenario. The hand calculated probabilities are 5/9, 7/12, 5/9, and 1/2. A correct program should produce results close enough to those to allow a correct response to the interview question. Reference Youtube video on the Russian 1895 Nagant revolver [[1]]
#Python
Python
""" Russian roulette problem """ import numpy as np   class Revolver: """ simulates 6-shot revolving cylinger pistol """   def __init__(self): """ start unloaded """ self.cylinder = np.array([False] * 6)   def unload(self): """ empty all chambers of cylinder """ self.cylinder[:] = False   def load(self): """ load a chamber (advance til empty if full already), then advance once """ while self.cylinder[1]: self.cylinder[:] = np.roll(self.cylinder, 1) self.cylinder[1] = True   def spin(self): """ spin cylinder, randomizing position of chamber to be fired """ self.cylinder[:] = np.roll(self.cylinder, np.random.randint(1, high=7))   def fire(self): """ pull trigger of revolver, return True if fired, False if did not fire """ shot = self.cylinder[0] self.cylinder[:] = np.roll(self.cylinder, 1) return shot   def LSLSFSF(self): """ load, spin, load, spin, fire, spin, fire """ self.unload() self.load() self.spin() self.load() self.spin() if self.fire(): return True self.spin() if self.fire(): return True return False   def LSLSFF(self): """ load, spin, load, spin, fire, fire """ self.unload() self.load() self.spin() self.load() self.spin() if self.fire(): return True if self.fire(): return True return False   def LLSFSF(self): """ load, load, spin, fire, spin, fire """ self.unload() self.load() self.load() self.spin() if self.fire(): return True self.spin() if self.fire(): return True return False   def LLSFF(self): """ load, load, spin, fire, fire """ self.unload() self.load() self.load() self.spin() if self.fire(): return True if self.fire(): return True return False     if __name__ == '__main__':   REV = Revolver() TESTCOUNT = 100000 for (name, method) in [['load, spin, load, spin, fire, spin, fire', REV.LSLSFSF], ['load, spin, load, spin, fire, fire', REV.LSLSFF], ['load, load, spin, fire, spin, fire', REV.LLSFSF], ['load, load, spin, fire, fire', REV.LLSFF]]:   percentage = 100 * sum([method() for _ in range(TESTCOUNT)]) / TESTCOUNT print("Method", name, "produces", percentage, "per cent deaths.")  
http://rosettacode.org/wiki/Unix/ls
Unix/ls
Task Write a program that will list everything in the current folder,   similar to:   the Unix utility   “ls”   [1]       or   the Windows terminal command   “DIR” The output must be sorted, but printing extended details and producing multi-column output is not required. Example output For the list of paths: /foo/bar /foo/bar/1 /foo/bar/2 /foo/bar/a /foo/bar/b When the program is executed in   `/foo`,   it should print: bar and when the program is executed in   `/foo/bar`,   it should print: 1 2 a b
#PowerShell
PowerShell
# Prints Name, Length, Mode, and LastWriteTime Get-ChildItem | Sort-Object Name | Write-Output   # Prints only the name of each file in the directory Get-ChildItem | Sort-Object Name | ForEach-Object Name | Write-Output
http://rosettacode.org/wiki/Unix/ls
Unix/ls
Task Write a program that will list everything in the current folder,   similar to:   the Unix utility   “ls”   [1]       or   the Windows terminal command   “DIR” The output must be sorted, but printing extended details and producing multi-column output is not required. Example output For the list of paths: /foo/bar /foo/bar/1 /foo/bar/2 /foo/bar/a /foo/bar/b When the program is executed in   `/foo`,   it should print: bar and when the program is executed in   `/foo/bar`,   it should print: 1 2 a b
#PureBasic
PureBasic
NewList lslist.s()   If OpenConsole("ls-sim") If ExamineDirectory(0,GetCurrentDirectory(),"*.*") While NextDirectoryEntry(0) AddElement(lslist()) : lslist()=DirectoryEntryName(0) Wend FinishDirectory(0) SortList(lslist(),#PB_Sort_Ascending) ForEach lslist() PrintN(lslist()) Next EndIf Input() EndIf
http://rosettacode.org/wiki/Vector_products
Vector products
A vector is defined as having three dimensions as being represented by an ordered collection of three numbers:   (X, Y, Z). If you imagine a graph with the   x   and   y   axis being at right angles to each other and having a third,   z   axis coming out of the page, then a triplet of numbers,   (X, Y, Z)   would represent a point in the region,   and a vector from the origin to the point. Given the vectors: A = (a1, a2, a3) B = (b1, b2, b3) C = (c1, c2, c3) then the following common vector products are defined: The dot product       (a scalar quantity) A • B = a1b1   +   a2b2   +   a3b3 The cross product       (a vector quantity) A x B = (a2b3  -   a3b2,     a3b1   -   a1b3,     a1b2   -   a2b1) The scalar triple product       (a scalar quantity) A • (B x C) The vector triple product       (a vector quantity) A x (B x C) Task Given the three vectors: a = ( 3, 4, 5) b = ( 4, 3, 5) c = (-5, -12, -13) Create a named function/subroutine/method to compute the dot product of two vectors. Create a function to compute the cross product of two vectors. Optionally create a function to compute the scalar triple product of three vectors. Optionally create a function to compute the vector triple product of three vectors. Compute and display: a • b Compute and display: a x b Compute and display: a • (b x c), the scalar triple product. Compute and display: a x (b x c), the vector triple product. References   A starting page on Wolfram MathWorld is   Vector Multiplication .   Wikipedia   dot product.   Wikipedia   cross product.   Wikipedia   triple product. Related tasks   Dot product   Quaternion type
#Tcl
Tcl
proc dot {A B} { lassign $A a1 a2 a3 lassign $B b1 b2 b3 expr {$a1*$b1 + $a2*$b2 + $a3*$b3} } proc cross {A B} { lassign $A a1 a2 a3 lassign $B b1 b2 b3 list [expr {$a2*$b3 - $a3*$b2}] \ [expr {$a3*$b1 - $a1*$b3}] \ [expr {$a1*$b2 - $a2*$b1}] } proc scalarTriple {A B C} { dot $A [cross $B $C] } proc vectorTriple {A B C} { cross $A [cross $B $C] }
http://rosettacode.org/wiki/Undefined_values
Undefined values
#Scala
Scala
var x; # declared, but not defined x == nil && say "nil value"; defined(x) || say "undefined";   # Give "x" some value x = 42;   defined(x) && say "defined";   # Change "x" back to `nil` x = nil;   defined(x) || say "undefined";
http://rosettacode.org/wiki/Undefined_values
Undefined values
#Seed7
Seed7
var x; # declared, but not defined x == nil && say "nil value"; defined(x) || say "undefined";   # Give "x" some value x = 42;   defined(x) && say "defined";   # Change "x" back to `nil` x = nil;   defined(x) || say "undefined";
http://rosettacode.org/wiki/Unicode_strings
Unicode strings
As the world gets smaller each day, internationalization becomes more and more important.   For handling multiple languages, Unicode is your best friend. It is a very capable tool, but also quite complex compared to older single- and double-byte character encodings. How well prepared is your programming language for Unicode? Task Discuss and demonstrate its unicode awareness and capabilities. Some suggested topics:   How easy is it to present Unicode strings in source code?   Can Unicode literals be written directly, or be part of identifiers/keywords/etc?   How well can the language communicate with the rest of the world?   Is it good at input/output with Unicode?   Is it convenient to manipulate Unicode strings in the language?   How broad/deep does the language support Unicode?   What encodings (e.g. UTF-8, UTF-16, etc) can be used?   Does it support normalization? Note This task is a bit unusual in that it encourages general discussion rather than clever coding. See also   Unicode variable names   Terminal control/Display an extended character
#Ring
Ring
  see "Hello, World!"   func ringvm_see cText ring_see("I can play with the string before displaying it" + nl) ring_see("I can convert it :D" + nl) ring_see("Original Text: " + cText + nl) if cText = "Hello, World!" # Convert it from English to Hindi cText = "नमस्ते दुनिया!" ok ring_see("Converted To (Hindi): " + cText + nl)  
http://rosettacode.org/wiki/Unicode_strings
Unicode strings
As the world gets smaller each day, internationalization becomes more and more important.   For handling multiple languages, Unicode is your best friend. It is a very capable tool, but also quite complex compared to older single- and double-byte character encodings. How well prepared is your programming language for Unicode? Task Discuss and demonstrate its unicode awareness and capabilities. Some suggested topics:   How easy is it to present Unicode strings in source code?   Can Unicode literals be written directly, or be part of identifiers/keywords/etc?   How well can the language communicate with the rest of the world?   Is it good at input/output with Unicode?   Is it convenient to manipulate Unicode strings in the language?   How broad/deep does the language support Unicode?   What encodings (e.g. UTF-8, UTF-16, etc) can be used?   Does it support normalization? Note This task is a bit unusual in that it encourages general discussion rather than clever coding. See also   Unicode variable names   Terminal control/Display an extended character
#Ruby
Ruby
str = "你好" str.include?("好") # => true
http://rosettacode.org/wiki/Unicode_strings
Unicode strings
As the world gets smaller each day, internationalization becomes more and more important.   For handling multiple languages, Unicode is your best friend. It is a very capable tool, but also quite complex compared to older single- and double-byte character encodings. How well prepared is your programming language for Unicode? Task Discuss and demonstrate its unicode awareness and capabilities. Some suggested topics:   How easy is it to present Unicode strings in source code?   Can Unicode literals be written directly, or be part of identifiers/keywords/etc?   How well can the language communicate with the rest of the world?   Is it good at input/output with Unicode?   Is it convenient to manipulate Unicode strings in the language?   How broad/deep does the language support Unicode?   What encodings (e.g. UTF-8, UTF-16, etc) can be used?   Does it support normalization? Note This task is a bit unusual in that it encourages general discussion rather than clever coding. See also   Unicode variable names   Terminal control/Display an extended character
#Scala
Scala
object UTF8 extends App {   def charToInt(s: String) = { def charToInt0(c: Char, next: Char): Option[Int] = (c, next) match { case _ if (c.isHighSurrogate && next.isLowSurrogate) => Some(java.lang.Character.toCodePoint(c, next)) case _ if (c.isLowSurrogate) => None case _ => Some(c.toInt) }   if (s.length > 1) charToInt0(s(0), s(1)) else Some(s.toInt) }   def intToChars(n: Int) = java.lang.Character.toChars(n).mkString   println('\uD869'.isHighSurrogate + " " + '\uDEA5'.isLowSurrogate)   println(charToInt("\uD869\uDEA5"))   val b = "\uD869\uDEA5" println(b)   val c = "\uD834\uDD1E" println(c)   val a = "$abcde¢£¤¥©ÇßçIJijŁłʒλπ•₠₡₢₣₤₥₦₧₨₩₪₫€₭₮₯₰₱₲₳₴₵₵←→⇒∙⌘☺☻ア字文𪚥". map(c => "%s\t\\u%04X".format(c, c.toInt)).foreach(println) }
http://rosettacode.org/wiki/Twin_primes
Twin primes
Twin primes are pairs of natural numbers   (P1  and  P2)   that satisfy the following:     P1   and   P2   are primes     P1  +  2   =   P2 Task Write a program that displays the number of pairs of twin primes that can be found under a user-specified number (P1 < user-specified number & P2 < user-specified number). Extension Find all twin prime pairs under 100000, 10000000 and 1000000000. What is the time complexity of the program? Are there ways to reduce computation time? Examples > Search Size: 100 > 8 twin prime pairs. > Search Size: 1000 > 35 twin prime pairs. Also see   The OEIS entry: A001097: Twin primes.   The OEIS entry: A167874: The number of distinct primes < 10^n which are members of twin-prime pairs.   The OEIS entry: A077800: List of twin primes {p, p+2}, with repetition.   The OEIS entry: A007508: Number of twin prime pairs below 10^n.
#Go
Go
package main   import "fmt"   func sieve(limit uint64) []bool { limit++ // True denotes composite, false denotes prime. c := make([]bool, limit) // all false by default c[0] = true c[1] = true // no need to bother with even numbers over 2 for this task p := uint64(3) // Start from 3. for { p2 := p * p if p2 >= limit { break } for i := p2; i < limit; i += 2 * p { c[i] = true } for { p += 2 if !c[p] { break } } } return c }   func commatize(n int) string { s := fmt.Sprintf("%d", n) if n < 0 { s = s[1:] } le := len(s) for i := le - 3; i >= 1; i -= 3 { s = s[0:i] + "," + s[i:] } if n >= 0 { return s } return "-" + s }   func main() { c := sieve(1e10 - 1) limit := 10 start := 3 twins := 0 for i := 1; i < 11; i++ { for i := start; i < limit; i += 2 { if !c[i] && !c[i-2] { twins++ } } fmt.Printf("Under %14s there are %10s pairs of twin primes.\n", commatize(limit), commatize(twins)) start = limit + 1 limit *= 10 } }
http://rosettacode.org/wiki/Unprimeable_numbers
Unprimeable numbers
Definitions As used here, all unprimeable numbers   (positive integers)   are always expressed in base ten. ───── Definition from OEIS ─────: Unprimeable numbers are composite numbers that always remain composite when a single decimal digit of the number is changed. ───── Definition from Wiktionary   (referenced from Adam Spencer's book) ─────: (arithmetic)   that cannot be turned into a prime number by changing just one of its digits to any other digit.   (sic) Unprimeable numbers are also spelled:   unprimable. All one─ and two─digit numbers can be turned into primes by changing a single decimal digit. Examples 190   isn't unprimeable,   because by changing the zero digit into a three yields   193,   which is a prime. The number   200   is unprimeable,   since none of the numbers   201, 202, 203, ··· 209   are prime, and all the other numbers obtained by changing a single digit to produce   100, 300, 400, ··· 900,   or   210, 220, 230, ··· 290   which are all even. It is valid to change   189   into   089   by changing the   1   (one)   into a   0   (zero),   which then the leading zero can be removed,   and then treated as if the   "new"   number is   89. Task   show the first   35   unprimeable numbers   (horizontally, on one line, preferably with a title)   show the   600th   unprimeable number   (optional) show the lowest unprimeable number ending in a specific decimal digit   (0, 1, 2, 3, 4, 5, 6, 7, 8, 9)   (optional) use commas in the numbers where appropriate Show all output here, on this page. Also see   the     OEIS     entry:   A118118 (unprimeable)   with some useful counts to compare unprimeable number   the Wiktionary entry (reference from below):   (arithmetic definition) unprimeable   from the Adam Spencer book   (page 200):   Adam Spencer's World of Numbers       (Xoum Publishing)
#Nim
Nim
import strutils   const N = 10_000_000   # Erastosthenes sieve. var composite: array[0..N, bool] # Defualt is false i.e. composite. composite[0] = true composite[1] = true for n in 2..N: if not composite[n]: for k in countup(n * n, N, n): composite[k] = true   template isPrime(n: int): bool = not composite[n]     proc isUmprimeable(n: Positive): bool = if n.isPrime: return false var nd = $n for i, prevDigit in nd: for newDigit in '0'..'9': if newDigit != prevDigit: nd[i] = newDigit if nd.parseInt.isPrime: return false nd[i] = prevDigit # Restore initial digit. result = true     echo "First 35 unprimeable numbers:" var n = 100 var list: seq[int] while list.len < 35: if n.isUmprimeable: list.add n inc n echo list.join(" "), '\n'   var count = 0 n = 199 while count != 600: inc n if n.isUmprimeable: inc count echo "600th unprimeable number: ", ($n).insertSep(','), '\n'   for d in 0..9: var n = 200 + d while not n.isUmprimeable: inc n, 10 echo "Lowest unprimeable number ending in ", d, " is ", ($n).insertSep(',')
http://rosettacode.org/wiki/Unicode_variable_names
Unicode variable names
Task Describe, and give a pointer to documentation on your languages use of characters beyond those of the ASCII character set in the naming of variables. Show how to: Set a variable with a name including the 'Δ', (delta character), to 1 Increment it Print its value. Related task Case-sensitivity of identifiers
#Swift
Swift
var Δ = 1 let π = 3.141592 let 你好 = "hello" Δ++ println(Δ)
http://rosettacode.org/wiki/Unicode_variable_names
Unicode variable names
Task Describe, and give a pointer to documentation on your languages use of characters beyond those of the ASCII character set in the naming of variables. Show how to: Set a variable with a name including the 'Δ', (delta character), to 1 Increment it Print its value. Related task Case-sensitivity of identifiers
#Tcl
Tcl
set Δx 1 incr Δx puts [set Δx] puts ${Δx}
http://rosettacode.org/wiki/Unicode_variable_names
Unicode variable names
Task Describe, and give a pointer to documentation on your languages use of characters beyond those of the ASCII character set in the naming of variables. Show how to: Set a variable with a name including the 'Δ', (delta character), to 1 Increment it Print its value. Related task Case-sensitivity of identifiers
#UNIX_Shell
UNIX Shell
  Δ=1 Δ=`expr $Δ + 1` echo $Δ  
http://rosettacode.org/wiki/Unbias_a_random_generator
Unbias a random generator
P 1 {\displaystyle P_{1}} P 0 {\displaystyle P_{0}} P 1 {\displaystyle P_{1}} P 0 {\displaystyle P_{0}} P 0 {\displaystyle P_{0}} P 1 {\displaystyle P_{1}} Task details Use your language's random number generator to create a function/method/subroutine/... randN that returns a one or a zero, but with one occurring, on average, 1 out of N times, where N is an integer from the range 3 to 6 inclusive. Create a function unbiased that uses only randN as its source of randomness to become an unbiased generator of random ones and zeroes. For N over its range, generate and show counts of the outputs of randN and unbiased(randN). The actual unbiasing should be done by generating two numbers at a time from randN and only returning a 1 or 0 if they are different. As long as you always return the first number or always return the second number, the probabilities discussed above should take over the biased probability of randN. This task is an implementation of Von Neumann debiasing, first described in a 1951 paper.
#Lua
Lua
  local function randN(n) return function() if math.random() < 1/n then return 1 else return 0 end end end   local function unbiased(n) local biased = randN (n) return function() local a, b = biased(), biased() while a==b do a, b = biased(), biased() end return a end end   local function demonstrate (samples) for n = 3, 6 do biased = randN(n) unbias = unbiased(n) local bcounts = {[0]=0,[1]=0} local ucounts = {[0]=0,[1]=0} for i=1, samples do local bnum = biased() local unum = unbias() bcounts[bnum] = bcounts[bnum]+1 ucounts[unum] = ucounts[unum]+1 end print(string.format("N = %d",n), "# 0", "# 1", "% 0", "% 1") print("biased", bcounts[0], bcounts[1], bcounts[0] / samples * 100, bcounts[1] / samples * 100) print("unbias", ucounts[0], ucounts[1], ucounts[0] / samples * 100, ucounts[1] / samples * 100) end end   demonstrate(100000)  
http://rosettacode.org/wiki/Truncate_a_file
Truncate a file
Task Truncate a file to a specific length.   This should be implemented as a routine that takes two parameters: the filename and the required file length (in bytes). Truncation can be achieved using system or library calls intended for such a task, if such methods exist, or by creating a temporary file of a reduced size and renaming it, after first deleting the original file, if no other method is available.   The file may contain non human readable binary data in an unspecified format, so the routine should be "binary safe", leaving the contents of the untruncated part of the file unchanged. If the specified filename does not exist, or the provided length is not less than the current file length, then the routine should raise an appropriate error condition. On some systems, the provided file truncation facilities might not change the file or may extend the file, if the specified length is greater than the current length of the file. This task permits the use of such facilities.   However, such behaviour should be noted, or optionally a warning message relating to an non change or increase in file size may be implemented.
#Bracmat
Bracmat
( ( trunc = name length elif file c .  !arg:(?name,?length) & fil$(!name,rb) & fil$(,DEC,1) & :?elif & whl ' ( !length+-1:?length:~<0 & fil$() !elif:?elif ) & (fil$(,SET,-1)|) & whl'(!elif:%?c ?elif&!c !file:?file) & fil$(!name,wb) & fil$(,DEC,1) & whl'(!file:%?c ?file&fil$(,,1,!c)) & (fil$(,SET,-1)|) & !length:<0 ) & put$("I have a secret to tell you. Listen:","test.txt",NEW) & ( trunc$("test.txt",20)&out$(get$("test.txt",STR)) | out$"File too short" ) );
http://rosettacode.org/wiki/Truncate_a_file
Truncate a file
Task Truncate a file to a specific length.   This should be implemented as a routine that takes two parameters: the filename and the required file length (in bytes). Truncation can be achieved using system or library calls intended for such a task, if such methods exist, or by creating a temporary file of a reduced size and renaming it, after first deleting the original file, if no other method is available.   The file may contain non human readable binary data in an unspecified format, so the routine should be "binary safe", leaving the contents of the untruncated part of the file unchanged. If the specified filename does not exist, or the provided length is not less than the current file length, then the routine should raise an appropriate error condition. On some systems, the provided file truncation facilities might not change the file or may extend the file, if the specified length is greater than the current length of the file. This task permits the use of such facilities.   However, such behaviour should be noted, or optionally a warning message relating to an non change or increase in file size may be implemented.
#C
C
#include <windows.h> #include <stdio.h> #include <wchar.h>   /* Print "message: last Win32 error" to stderr. */ void oops(const wchar_t *message) { wchar_t *buf; DWORD error;   buf = NULL; error = GetLastError(); FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, error, 0, (wchar_t *)&buf, 0, NULL);   if (buf) { fwprintf(stderr, L"%ls: %ls", message, buf); LocalFree(buf); } else { /* FormatMessageW failed. */ fwprintf(stderr, L"%ls: unknown error 0x%x\n", message, error); } }   int dotruncate(wchar_t *fn, LARGE_INTEGER fp) { HANDLE fh;   fh = CreateFileW(fn, GENERIC_WRITE, 0, NULL, OPEN_EXISTING, 0, NULL); if (fh == INVALID_HANDLE_VALUE) { oops(fn); return 1; }   if (SetFilePointerEx(fh, fp, NULL, FILE_BEGIN) == 0 || SetEndOfFile(fh) == 0) { oops(fn); CloseHandle(fh); return 1; }   CloseHandle(fh); return 0; }   /* * Truncate or extend a file to the given length. */ int main() { LARGE_INTEGER fp; int argc; wchar_t **argv, *fn, junk[2];   /* MinGW never provides wmain(argc, argv). */ argv = CommandLineToArgvW(GetCommandLineW(), &argc); if (argv == NULL) { oops(L"CommandLineToArgvW"); return 1; }   if (argc != 3) { fwprintf(stderr, L"usage: %ls filename length\n", argv[0]); return 1; }   fn = argv[1];   /* fp = argv[2] converted to a LARGE_INTEGER. */ if (swscanf(argv[2], L"%lld%1ls", &fp.QuadPart, &junk) != 1) { fwprintf(stderr, L"%ls: not a number\n", argv[2]); return 1; }   return dotruncate(fn, fp); }
http://rosettacode.org/wiki/Ulam_spiral_(for_primes)
Ulam spiral (for primes)
An Ulam spiral (of primes) is a method of visualizing primes when expressed in a (normally counter-clockwise) outward spiral (usually starting at 1),   constructed on a square grid, starting at the "center". An Ulam spiral is also known as a   prime spiral. The first grid (green) is shown with sequential integers,   starting at   1. In an Ulam spiral of primes, only the primes are shown (usually indicated by some glyph such as a dot or asterisk),   and all non-primes as shown as a blank   (or some other whitespace). Of course, the grid and border are not to be displayed (but they are displayed here when using these Wiki HTML tables). Normally, the spiral starts in the "center",   and the   2nd   number is to the viewer's right and the number spiral starts from there in a counter-clockwise direction. There are other geometric shapes that are used as well, including clock-wise spirals. Also, some spirals (for the   2nd   number)   is viewed upwards from the   1st   number instead of to the right, but that is just a matter of orientation. Sometimes, the starting number can be specified to show more visual striking patterns (of prime densities). [A larger than necessary grid (numbers wise) is shown here to illustrate the pattern of numbers on the diagonals   (which may be used by the method to orientate the direction of spiral-construction algorithm within the example computer programs)]. Then, in the next phase in the transformation of the Ulam prime spiral,   the non-primes are translated to blanks. In the orange grid below,   the primes are left intact,   and all non-primes are changed to blanks. Then, in the final transformation of the Ulam spiral (the yellow grid),   translate the primes to a glyph such as a   •   or some other suitable glyph. 65 64 63 62 61 60 59 58 57 66 37 36 35 34 33 32 31 56 67 38 17 16 15 14 13 30 55 68 39 18 5 4 3 12 29 54 69 40 19 6 1 2 11 28 53 70 41 20 7 8 9 10 27 52 71 42 21 22 23 24 25 26 51 72 43 44 45 46 47 48 49 50 73 74 75 76 77 78 79 80 81 61 59 37 31 67 17 13 5 3 29 19 2 11 53 41 7 71 23 43 47 73 79 • • • • • • • • • • • • • • • • • • • • • • The Ulam spiral becomes more visually obvious as the grid increases in size. Task For any sized   N × N   grid,   construct and show an Ulam spiral (counter-clockwise) of primes starting at some specified initial number   (the default would be 1),   with some suitably   dotty   (glyph) representation to indicate primes,   and the absence of dots to indicate non-primes. You should demonstrate the generator by showing at Ulam prime spiral large enough to (almost) fill your terminal screen. Related tasks   Spiral matrix   Zig-zag matrix   Identity matrix   Sequence of primes by Trial Division See also Wikipedia entry:   Ulam spiral MathWorld™ entry:   Prime Spiral
#C
C
  #include <stdio.h> #include <stdint.h> #include <stdlib.h> #include <math.h>   typedef uint32_t bitsieve;   unsigned sieve_check(bitsieve *b, const unsigned v) { if ((v != 2 && !(v & 1)) || (v < 2)) return 0; else return !(b[v >> 6] & (1 << (v >> 1 & 31))); }   bitsieve* sieve(const unsigned v) { unsigned i, j; bitsieve *b = calloc((v >> 6) + 1, sizeof(uint32_t));   for (i = 3; i <= sqrt(v); i += 2) if (!(b[i >> 6] & (1 << (i >> 1 & 31)))) for (j = i*i; j < v; j += (i << 1)) b[j >> 6] |= (1 << (j >> 1 & 31));   return b; }   #define max(x,y) ((x) > (y) ? (x) : (y))   /* This mapping taken from python solution */ int ulam_get_map(int x, int y, int n) { x -= (n - 1) / 2; y -= n / 2;   int mx = abs(x), my = abs(y); int l = 2 * max(mx, my); int d = y >= x ? l * 3 + x + y : l - x - y;   return pow(l - 1, 2) + d; }   /* Passing a value of 0 as glyph will print numbers */ void output_ulam_spiral(int n, const char glyph) { /* An even side length does not make sense, use greatest odd value < n */ n -= n % 2 == 0 ? 1 : 0;   const char *spaces = "................."; int mwidth = log10(n * n) + 1;   bitsieve *b = sieve(n * n + 1); int x, y;   for (x = 0; x < n; ++x) { for (y = 0; y < n; ++y) { int z = ulam_get_map(y, x, n);   if (glyph == 0) { if (sieve_check(b, z)) printf("%*d ", mwidth, z); else printf("%.*s ", mwidth, spaces); } else { printf("%c", sieve_check(b, z) ? glyph : spaces[0]); } } printf("\n"); }   free(b); }   int main(int argc, char *argv[]) { const int n = argc < 2 ? 9 : atoi(argv[1]);   output_ulam_spiral(n, 0); printf("\n");   output_ulam_spiral(n, '#'); printf("\n");   return 0; }  
http://rosettacode.org/wiki/Two_bullet_roulette
Two bullet roulette
The following is supposedly a question given to mathematics graduates seeking jobs on Wall Street: A revolver handgun has a revolving cylinder with six chambers for bullets. It is loaded with the following procedure: 1. Check the first chamber to the right of the trigger for a bullet. If a bullet is seen, the cylinder is rotated one chamber clockwise and the next chamber checked until an empty chamber is found. 2. A cartridge containing a bullet is placed in the empty chamber. 3. The cylinder is then rotated one chamber clockwise. To randomize the cylinder's position, the cylinder is spun, which causes the cylinder to take a random position from 1 to 6 chamber rotations clockwise from its starting position. When the trigger is pulled the gun will fire if there is a bullet in position 0, which is just counterclockwise from the loading position. The gun is unloaded by removing all cartridges from the cylinder. According to the legend, a suicidal Russian imperial military officer plays a game of Russian roulette by putting two bullets in a six-chamber cylinder and pulls the trigger twice. If the gun fires with a trigger pull, this is considered a successful suicide. The cylinder is always spun before the first shot, but it may or may not be spun after putting in the first bullet and may or may not be spun after taking the first shot. Which of the following situations produces the highest probability of suicide? A. Spinning the cylinder after loading the first bullet, and spinning again after the first shot. B. Spinning the cylinder after loading the first bullet only. C. Spinning the cylinder after firing the first shot only. D. Not spinning the cylinder either after loading the first bullet or after the first shot. E. The probability is the same for all cases. Task Run a repeated simulation of each of the above scenario, calculating the percentage of suicide with a randomization of the four spinning, loading and firing order scenarios. Show the results as a percentage of deaths for each type of scenario. The hand calculated probabilities are 5/9, 7/12, 5/9, and 1/2. A correct program should produce results close enough to those to allow a correct response to the interview question. Reference Youtube video on the Russian 1895 Nagant revolver [[1]]
#Raku
Raku
unit sub MAIN ($shots = 6);   my @cyl;   sub load () { @cyl.=rotate(-1) while @cyl[1]; @cyl[1] = 1; @cyl.=rotate(-1); }   sub spin () { @cyl.=rotate: (^@cyl).pick }   sub fire () { @cyl.=rotate; @cyl[0] }   sub LSLSFSF { @cyl = 0 xx $shots; load, spin, load, spin; return 1 if fire; spin; fire }   sub LSLSFF { @cyl = 0 xx $shots; load, spin, load, spin; fire() || fire }   sub LLSFSF { @cyl = 0 xx $shots; load, load, spin; return 1 if fire; spin; fire }   sub LLSFF { @cyl = 0 xx $shots; load, load, spin; fire() || fire }   my %revolver; my $trials = 100000;   for ^$trials { %revolver<LSLSFSF> += LSLSFSF; %revolver<LSLSFF> += LSLSFF; %revolver<LLSFSF> += LLSFSF; %revolver<LLSFF> += LLSFF; }   say "{.fmt('%7s')}: %{(%revolver{$_} / $trials × 100).fmt('%.2f')}" for <LSLSFSF LSLSFF LLSFSF LLSFF>
http://rosettacode.org/wiki/Unix/ls
Unix/ls
Task Write a program that will list everything in the current folder,   similar to:   the Unix utility   “ls”   [1]       or   the Windows terminal command   “DIR” The output must be sorted, but printing extended details and producing multi-column output is not required. Example output For the list of paths: /foo/bar /foo/bar/1 /foo/bar/2 /foo/bar/a /foo/bar/b When the program is executed in   `/foo`,   it should print: bar and when the program is executed in   `/foo/bar`,   it should print: 1 2 a b
#Python
Python
>>> import os >>> print('\n'.join(sorted(os.listdir('.')))) DLLs Doc LICENSE.txt Lib NEWS.txt README.txt Scripts Tools include libs python.exe pythonw.exe tcl >>>
http://rosettacode.org/wiki/Unix/ls
Unix/ls
Task Write a program that will list everything in the current folder,   similar to:   the Unix utility   “ls”   [1]       or   the Windows terminal command   “DIR” The output must be sorted, but printing extended details and producing multi-column output is not required. Example output For the list of paths: /foo/bar /foo/bar/1 /foo/bar/2 /foo/bar/a /foo/bar/b When the program is executed in   `/foo`,   it should print: bar and when the program is executed in   `/foo/bar`,   it should print: 1 2 a b
#R
R
  cat(paste(list.files(), collapse = "\n"), "\n") cat(paste(list.files("bar"), collapse = "\n"), "\n")  
http://rosettacode.org/wiki/Vector_products
Vector products
A vector is defined as having three dimensions as being represented by an ordered collection of three numbers:   (X, Y, Z). If you imagine a graph with the   x   and   y   axis being at right angles to each other and having a third,   z   axis coming out of the page, then a triplet of numbers,   (X, Y, Z)   would represent a point in the region,   and a vector from the origin to the point. Given the vectors: A = (a1, a2, a3) B = (b1, b2, b3) C = (c1, c2, c3) then the following common vector products are defined: The dot product       (a scalar quantity) A • B = a1b1   +   a2b2   +   a3b3 The cross product       (a vector quantity) A x B = (a2b3  -   a3b2,     a3b1   -   a1b3,     a1b2   -   a2b1) The scalar triple product       (a scalar quantity) A • (B x C) The vector triple product       (a vector quantity) A x (B x C) Task Given the three vectors: a = ( 3, 4, 5) b = ( 4, 3, 5) c = (-5, -12, -13) Create a named function/subroutine/method to compute the dot product of two vectors. Create a function to compute the cross product of two vectors. Optionally create a function to compute the scalar triple product of three vectors. Optionally create a function to compute the vector triple product of three vectors. Compute and display: a • b Compute and display: a x b Compute and display: a • (b x c), the scalar triple product. Compute and display: a x (b x c), the vector triple product. References   A starting page on Wolfram MathWorld is   Vector Multiplication .   Wikipedia   dot product.   Wikipedia   cross product.   Wikipedia   triple product. Related tasks   Dot product   Quaternion type
#uBasic.2F4tH
uBasic/4tH
a = 0 ' use variables for vector addresses b = a + 3 c = b + 3 d = c + 3   Proc _Vector (a, 3, 4, 5) ' initialize the vectors Proc _Vector (b, 4, 3, 5) Proc _Vector (c, -5, -12, -13)   Print "a . b = "; FUNC(_FNdot(a, b)) Proc _Cross (a, b, d) Print "a x b = (";@(d+0);", ";@(d+1);", ";@(d+2);")" Print "a . (b x c) = "; FUNC(_FNscalarTriple(a, b, c)) Proc _VectorTriple (a, b, c, d) Print "a x (b x c) = (";@(d+0);", ";@(d+1);", ";@(d+2);")" End   _FNdot Param (2) Return ((@(a@+0)*@(b@+0))+(@(a@+1)*@(b@+1))+(@(a@+2)*@(b@+2)))   _Vector Param (4) ' initialize a vector @(a@ + 0) = b@ @(a@ + 1) = c@ @(a@ + 2) = d@ Return   _Cross Param (3) @(c@+0) = @(a@ + 1) * @(b@ + 2) - @(a@ + 2) * @(b@ + 1) @(c@+1) = @(a@ + 2) * @(b@ + 0) - @(a@ + 0) * @(b@ + 2) @(c@+2) = @(a@ + 0) * @(b@ + 1) - @(a@ + 1) * @(b@ + 0) Return   _FNscalarTriple Param (3) Local (1) ' a "local" vector d@ = d + 3 ' (best effort) ;-) Proc _Cross(b@, c@, d@) Return (FUNC(_FNdot(a@, d@)))   _VectorTriple Param(4) Local (1) ' a "local" vector e@ = d + 3 ' (best effort) ;-) Proc _Cross (b@, c@, e@) Proc _Cross (a@, e@, d@) Return
http://rosettacode.org/wiki/Undefined_values
Undefined values
#Sidef
Sidef
var x; # declared, but not defined x == nil && say "nil value"; defined(x) || say "undefined";   # Give "x" some value x = 42;   defined(x) && say "defined";   # Change "x" back to `nil` x = nil;   defined(x) || say "undefined";
http://rosettacode.org/wiki/Undefined_values
Undefined values
#Smalltalk
Smalltalk
Smalltalk includesKey: #FooBar myNamespace includesKey: #Baz
http://rosettacode.org/wiki/Unicode_strings
Unicode strings
As the world gets smaller each day, internationalization becomes more and more important.   For handling multiple languages, Unicode is your best friend. It is a very capable tool, but also quite complex compared to older single- and double-byte character encodings. How well prepared is your programming language for Unicode? Task Discuss and demonstrate its unicode awareness and capabilities. Some suggested topics:   How easy is it to present Unicode strings in source code?   Can Unicode literals be written directly, or be part of identifiers/keywords/etc?   How well can the language communicate with the rest of the world?   Is it good at input/output with Unicode?   Is it convenient to manipulate Unicode strings in the language?   How broad/deep does the language support Unicode?   What encodings (e.g. UTF-8, UTF-16, etc) can be used?   Does it support normalization? Note This task is a bit unusual in that it encourages general discussion rather than clever coding. See also   Unicode variable names   Terminal control/Display an extended character
#Swift
Swift
let flag = "🇵🇷" print(flag.characters.count) // Prints "1" print(flag.unicodeScalars.count) // Prints "2" print(flag.utf16.count) // Prints "4" print(flag.utf8.count) // Prints "8"   let nfc = "\u{01FA}"//Ǻ LATIN CAPITAL LETTER A WITH RING ABOVE AND ACUTE let nfd = "\u{0041}\u{030A}\u{0301}"//Latin Capital Letter A + ◌̊ COMBINING RING ABOVE + ◌́ COMBINING ACUTE ACCENT let nfkx = "\u{FF21}\u{030A}\u{0301}"//Fullwidth Latin Capital Letter A + ◌̊ COMBINING RING ABOVE + ◌́ COMBINING ACUTE ACCENT print(nfc == nfd) //NFx: true print(nfc == nfkx) //NFKx: false  
http://rosettacode.org/wiki/Unicode_strings
Unicode strings
As the world gets smaller each day, internationalization becomes more and more important.   For handling multiple languages, Unicode is your best friend. It is a very capable tool, but also quite complex compared to older single- and double-byte character encodings. How well prepared is your programming language for Unicode? Task Discuss and demonstrate its unicode awareness and capabilities. Some suggested topics:   How easy is it to present Unicode strings in source code?   Can Unicode literals be written directly, or be part of identifiers/keywords/etc?   How well can the language communicate with the rest of the world?   Is it good at input/output with Unicode?   Is it convenient to manipulate Unicode strings in the language?   How broad/deep does the language support Unicode?   What encodings (e.g. UTF-8, UTF-16, etc) can be used?   Does it support normalization? Note This task is a bit unusual in that it encourages general discussion rather than clever coding. See also   Unicode variable names   Terminal control/Display an extended character
#Rust
Rust
# International class; name and street class 国際( なまえ, Straße ) {   # Say who am I! method 言え { say "I am #{self.なまえ} from #{self.Straße}"; } }   # all the people of the world! var 民族 = [ 国際( "高田 Friederich", "台湾" ), 国際( "Smith Σωκράτης", "Cantù" ), 国際( "Stanisław Lec", "południow" ), ];   民族.each { |garçon| garçon.言え; }
http://rosettacode.org/wiki/Twin_primes
Twin primes
Twin primes are pairs of natural numbers   (P1  and  P2)   that satisfy the following:     P1   and   P2   are primes     P1  +  2   =   P2 Task Write a program that displays the number of pairs of twin primes that can be found under a user-specified number (P1 < user-specified number & P2 < user-specified number). Extension Find all twin prime pairs under 100000, 10000000 and 1000000000. What is the time complexity of the program? Are there ways to reduce computation time? Examples > Search Size: 100 > 8 twin prime pairs. > Search Size: 1000 > 35 twin prime pairs. Also see   The OEIS entry: A001097: Twin primes.   The OEIS entry: A167874: The number of distinct primes < 10^n which are members of twin-prime pairs.   The OEIS entry: A077800: List of twin primes {p, p+2}, with repetition.   The OEIS entry: A007508: Number of twin prime pairs below 10^n.
#Java
Java
  import java.math.BigInteger; import java.util.Scanner;   public class twinPrimes { public static void main(String[] args) { Scanner input = new Scanner(System.in); System.out.println("Search Size: "); BigInteger max = input.nextBigInteger(); int counter = 0; for(BigInteger x = new BigInteger("3"); x.compareTo(max) <= 0; x = x.add(BigInteger.ONE)){ BigInteger sqrtNum = x.sqrt().add(BigInteger.ONE); if(x.add(BigInteger.TWO).compareTo(max) <= 0) { counter += findPrime(x.add(BigInteger.TWO), x.add(BigInteger.TWO).sqrt().add(BigInteger.ONE)) && findPrime(x, sqrtNum) ? 1 : 0; } } System.out.println(counter + " twin prime pairs."); } public static boolean findPrime(BigInteger x, BigInteger sqrtNum){ for(BigInteger divisor = BigInteger.TWO; divisor.compareTo(sqrtNum) <= 0; divisor = divisor.add(BigInteger.ONE)){ if(x.remainder(divisor).compareTo(BigInteger.ZERO) == 0){ return false; } } return true; } }  
http://rosettacode.org/wiki/Unprimeable_numbers
Unprimeable numbers
Definitions As used here, all unprimeable numbers   (positive integers)   are always expressed in base ten. ───── Definition from OEIS ─────: Unprimeable numbers are composite numbers that always remain composite when a single decimal digit of the number is changed. ───── Definition from Wiktionary   (referenced from Adam Spencer's book) ─────: (arithmetic)   that cannot be turned into a prime number by changing just one of its digits to any other digit.   (sic) Unprimeable numbers are also spelled:   unprimable. All one─ and two─digit numbers can be turned into primes by changing a single decimal digit. Examples 190   isn't unprimeable,   because by changing the zero digit into a three yields   193,   which is a prime. The number   200   is unprimeable,   since none of the numbers   201, 202, 203, ··· 209   are prime, and all the other numbers obtained by changing a single digit to produce   100, 300, 400, ··· 900,   or   210, 220, 230, ··· 290   which are all even. It is valid to change   189   into   089   by changing the   1   (one)   into a   0   (zero),   which then the leading zero can be removed,   and then treated as if the   "new"   number is   89. Task   show the first   35   unprimeable numbers   (horizontally, on one line, preferably with a title)   show the   600th   unprimeable number   (optional) show the lowest unprimeable number ending in a specific decimal digit   (0, 1, 2, 3, 4, 5, 6, 7, 8, 9)   (optional) use commas in the numbers where appropriate Show all output here, on this page. Also see   the     OEIS     entry:   A118118 (unprimeable)   with some useful counts to compare unprimeable number   the Wiktionary entry (reference from below):   (arithmetic definition) unprimeable   from the Adam Spencer book   (page 200):   Adam Spencer's World of Numbers       (Xoum Publishing)
#Pascal
Pascal
program unprimable; {$IFDEF FPC}{$Mode Delphi}{$ELSE}{$APPTYPE CONSOLE}{$ENDIF}   const base = 10;   type TNumVal = array[0..base-1] of NativeUint; TConvNum = record NumRest : TNumVal; LowDgt, MaxIdx : NativeUint; end;   var //global PotBase, EndDgtFound : TNumVal; TotalCnt, EndDgtCnt :NativeUint;   procedure Init; var i,val : NativeUint; Begin val := 1; For i := low(TNumVal) to High(TNumVal) do Begin EndDgtFound[i] :=0; PotBase[i] := val; val := val * Base; end; TotalCnt := 0; EndDgtCnt := 0; end;   Procedure ConvertNum(n: NativeUint;var NConv:TConvNum); //extract digit position replace by "0" to get NumRest // 173 -> 170 -> 103 -> 073 var i, dgt,n_red,n_mod: NativeUint; begin i := 0; n_red := n; with NConv do Begin repeat n_mod := n_red DIV Base; dgt := n_red-Base*n_mod; n_red := n_mod; IF i = 0 then LowDgt := dgt; NumRest[i]:= n-dgt*PotBase[i]; inc(i); until (i > High(TNumVal)) OR (n<PotBase[i]); MaxIdx := i-1; end; end;   procedure CheckOutPut(n: NativeUint); Begin IF TotalCnt > 600 then EXIT; IF TotalCnt <= 35 then write(n,' '); IF TotalCnt = 600 then Begin writeln; writeln; writeln('the 600.th unprimable number: ',n); end; end;   function isPrime(n : NativeUint):boolean;inline; var p : NativeUint; Begin result := (N=2) OR (N=3); IF result then EXIT; //now result = false IF (n<2) OR (NOT(ODD(n))) or (n mod 3= 0) then EXIT; p := 5; while p*p <= n do Begin if n mod p = 0 then Exit; inc(p,2); if n mod p = 0 then Exit; inc(p,4); end; result := true; end;   procedure InsertFound(LowDgt,n:NativeUInt); Begin inc(TotalCnt); IF EndDgtFound[LowDgt] = 0 then Begin EndDgtFound[LowDgt] := n; inc(EndDgtCnt); end; end;   function CheckUnprimable(n:NativeInt):boolean; var ConvNum : TConvNum; val,dgt,i,dtfac: NativeUint; Begin ConvertNum(n,ConvNum); result := false; //lowest digit with ConvNum do Begin val := NumRest[0]; For dgt := 0 to Base-1 do IF isPrime(val+dgt) then EXIT; dgt := LowDgt;   result := true; i := MaxIdx; IF NumRest[i] >= Base then Begin //****Only for base=10 if even or divisible by 5*** IF Not(ODD(dgt)) OR (dgt=5) then Begin InsertFound(dgt,n); EXIT; end; end;   result := false; For i := MaxIdx downto 1 do Begin dtfac := PotBase[i]; val := NumRest[i]; For dgt := 0 to Base-1 do Begin IF isPrime(val) then EXIT; inc(val,dtfac); end; end; InsertFound(LowDgt,n); result := true; end; end;   function CheckUnprimableReduced(n:NativeInt):boolean; //lowest digit already tested before var ConvNum : TConvNum; val,dgt,i,dtfac: NativeUint; Begin ConvertNum(n,ConvNum); result := true; with ConvNum do Begin i := MaxIdx; IF NumRest[i] >= Base then Begin dgt := LowDgt; IF Not(ODD(dgt)) OR (dgt=5) then Begin InsertFound(dgt,n); EXIT; end; end;   result := false; For i := i downto 1 do Begin dtfac := PotBase[i]; val := NumRest[i]; For dgt := 0 to Base-1 do Begin IF isPrime(val) then EXIT; inc(val,dtfac); end; end; InsertFound(LowDgt,n); result := true; end; end;   var n,i : NativeUint; Begin init; n := Base; repeat If CheckUnprimable(n) then Begin CheckOutPut(n); For i := 1 to Base-1 do Begin IF CheckUnprimableReduced(n+i) then CheckOutPut(n+i); end; end; inc(n,Base); until EndDgtCnt = Base; writeln; For i := 0 to Base-1 do Writeln ('lowest digit ',i:2,' found first ',EndDgtFound[i]:7); writeln; writeln('There are ',TotalCnt,' unprimable numbers upto ',n); {$IFNDEF UNIX}readln;{$ENDIF} end.
http://rosettacode.org/wiki/Unicode_variable_names
Unicode variable names
Task Describe, and give a pointer to documentation on your languages use of characters beyond those of the ASCII character set in the naming of variables. Show how to: Set a variable with a name including the 'Δ', (delta character), to 1 Increment it Print its value. Related task Case-sensitivity of identifiers
#Vala
Vala
Sub Main() Dim Δ As Integer Δ=1 Δ=Δ+1 Debug.Print Δ End Sub
http://rosettacode.org/wiki/Unicode_variable_names
Unicode variable names
Task Describe, and give a pointer to documentation on your languages use of characters beyond those of the ASCII character set in the naming of variables. Show how to: Set a variable with a name including the 'Δ', (delta character), to 1 Increment it Print its value. Related task Case-sensitivity of identifiers
#VBA
VBA
Sub Main() Dim Δ As Integer Δ=1 Δ=Δ+1 Debug.Print Δ End Sub
http://rosettacode.org/wiki/Unicode_variable_names
Unicode variable names
Task Describe, and give a pointer to documentation on your languages use of characters beyond those of the ASCII character set in the naming of variables. Show how to: Set a variable with a name including the 'Δ', (delta character), to 1 Increment it Print its value. Related task Case-sensitivity of identifiers
#Visual_Basic
Visual Basic
Sub Main() Dim Δ As Integer Δ=1 Δ=Δ+1 Debug.Print Δ End Sub
http://rosettacode.org/wiki/Unicode_variable_names
Unicode variable names
Task Describe, and give a pointer to documentation on your languages use of characters beyond those of the ASCII character set in the naming of variables. Show how to: Set a variable with a name including the 'Δ', (delta character), to 1 Increment it Print its value. Related task Case-sensitivity of identifiers
#Wren
Wren
var a = 3 var b = 2 var delta = a - b // ok var Δ = delta // not ok
http://rosettacode.org/wiki/Unbias_a_random_generator
Unbias a random generator
P 1 {\displaystyle P_{1}} P 0 {\displaystyle P_{0}} P 1 {\displaystyle P_{1}} P 0 {\displaystyle P_{0}} P 0 {\displaystyle P_{0}} P 1 {\displaystyle P_{1}} Task details Use your language's random number generator to create a function/method/subroutine/... randN that returns a one or a zero, but with one occurring, on average, 1 out of N times, where N is an integer from the range 3 to 6 inclusive. Create a function unbiased that uses only randN as its source of randomness to become an unbiased generator of random ones and zeroes. For N over its range, generate and show counts of the outputs of randN and unbiased(randN). The actual unbiasing should be done by generating two numbers at a time from randN and only returning a 1 or 0 if they are different. As long as you always return the first number or always return the second number, the probabilities discussed above should take over the biased probability of randN. This task is an implementation of Von Neumann debiasing, first described in a 1951 paper.
#Mathematica.2FWolfram_Language
Mathematica/Wolfram Language
rand[bias_, n_] := 1 - Unitize@RandomInteger[bias - 1, n] unbiased[bias_, n_] := DeleteCases[rand[bias, {n, 2}], {a_, a_}][[All, 1]] count = 1000000; TableForm[ Table[{n, Total[rand[n, count]]/count // N, Total[#]/Length[#] &@unbiased[n, count] // N}, {n, 3, 6}], TableHeadings -> {None, {n, "biased", "unbiased"}}]
http://rosettacode.org/wiki/Unbias_a_random_generator
Unbias a random generator
P 1 {\displaystyle P_{1}} P 0 {\displaystyle P_{0}} P 1 {\displaystyle P_{1}} P 0 {\displaystyle P_{0}} P 0 {\displaystyle P_{0}} P 1 {\displaystyle P_{1}} Task details Use your language's random number generator to create a function/method/subroutine/... randN that returns a one or a zero, but with one occurring, on average, 1 out of N times, where N is an integer from the range 3 to 6 inclusive. Create a function unbiased that uses only randN as its source of randomness to become an unbiased generator of random ones and zeroes. For N over its range, generate and show counts of the outputs of randN and unbiased(randN). The actual unbiasing should be done by generating two numbers at a time from randN and only returning a 1 or 0 if they are different. As long as you always return the first number or always return the second number, the probabilities discussed above should take over the biased probability of randN. This task is an implementation of Von Neumann debiasing, first described in a 1951 paper.
#NetRexx
NetRexx
/* NetRexx */ options replace format comments java crossref symbols binary   runSample(arg) return   -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ method biased(n = int) public static returns boolean return Math.random() < 1.0 / n   -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ method unbiased(n = int) public static returns boolean a = boolean b = boolean loop until a \= b a = biased(n) b = biased(n) end return a   -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ method runSample(arg) private static parse arg Mx . if Mx.length <= 0 then Mx = 50000 M = int Mx loop n = int 3 to 6 c1 = int 0 c2 = int 0 loop for M if biased(n) then c1 = c1 + 1 if unbiased(n) then c2 = c2 + 1 end say Rexx(n).right(3)':' Rexx(100.0 * c1 / M).format(6, 2)'%' Rexx(100.0 * c2 / M).format(6, 2)'%' end n return  
http://rosettacode.org/wiki/Truncate_a_file
Truncate a file
Task Truncate a file to a specific length.   This should be implemented as a routine that takes two parameters: the filename and the required file length (in bytes). Truncation can be achieved using system or library calls intended for such a task, if such methods exist, or by creating a temporary file of a reduced size and renaming it, after first deleting the original file, if no other method is available.   The file may contain non human readable binary data in an unspecified format, so the routine should be "binary safe", leaving the contents of the untruncated part of the file unchanged. If the specified filename does not exist, or the provided length is not less than the current file length, then the routine should raise an appropriate error condition. On some systems, the provided file truncation facilities might not change the file or may extend the file, if the specified length is greater than the current length of the file. This task permits the use of such facilities.   However, such behaviour should be noted, or optionally a warning message relating to an non change or increase in file size may be implemented.
#C.23
C#
using System; using System.IO;   namespace TruncateFile { internal class Program { private static void Main(string[] args) { TruncateFile(args[0], long.Parse(args[1])); }   private static void TruncateFile(string path, long length) { if (!File.Exists(path)) throw new ArgumentException("No file found at specified path.", "path");   using (var fileStream = new FileStream(path, FileMode.Open, FileAccess.Write)) { if (fileStream.Length < length) throw new ArgumentOutOfRangeException("length", "The specified length is greater than that of the file.");   fileStream.SetLength(length); } } } }
http://rosettacode.org/wiki/Truncate_a_file
Truncate a file
Task Truncate a file to a specific length.   This should be implemented as a routine that takes two parameters: the filename and the required file length (in bytes). Truncation can be achieved using system or library calls intended for such a task, if such methods exist, or by creating a temporary file of a reduced size and renaming it, after first deleting the original file, if no other method is available.   The file may contain non human readable binary data in an unspecified format, so the routine should be "binary safe", leaving the contents of the untruncated part of the file unchanged. If the specified filename does not exist, or the provided length is not less than the current file length, then the routine should raise an appropriate error condition. On some systems, the provided file truncation facilities might not change the file or may extend the file, if the specified length is greater than the current length of the file. This task permits the use of such facilities.   However, such behaviour should be noted, or optionally a warning message relating to an non change or increase in file size may be implemented.
#C.2B.2B
C++
#include <string> #include <fstream>   using namespace std;   void truncateFile(string filename, int max_size) { std::ifstream input( filename, std::ios::binary ); char buffer; string outfile = filename + ".trunc"; ofstream appendFile(outfile, ios_base::out); for(int i=0; i<max_size; i++) { input.read( &buffer, sizeof(buffer) ); appendFile.write(&buffer,1); } appendFile.close(); }   int main () { truncateFile("test.txt", 5); return 0; }  
http://rosettacode.org/wiki/Truth_table
Truth table
A truth table is a display of the inputs to, and the output of a Boolean function organized as a table where each row gives one combination of input values and the corresponding value of the function. Task Input a Boolean function from the user as a string then calculate and print a formatted truth table for the given function. (One can assume that the user input is correct). Print and show output for Boolean functions of two and three input variables, but any program should not be limited to that many variables in the function. Either reverse-polish or infix notation expressions are allowed. Related tasks   Boolean values   Ternary logic See also   Wolfram MathWorld entry on truth tables.   some "truth table" examples from Google.
#11l
11l
T Symbol String id Int lbp Int nud_bp Int led_bp (ASTNode -> ASTNode) nud ((ASTNode, ASTNode) -> ASTNode) led   F set_nud_bp(nud_bp, nud) .nud_bp = nud_bp .nud = nud   F set_led_bp(led_bp, led) .led_bp = led_bp .led = led   T Var String name Int value F (name) .name = name [Var] vars   T ASTNode Symbol& symbol Int var_index ASTNode? first_child ASTNode? second_child   F eval() S .symbol.id ‘(var)’ R :vars[.var_index].value ‘|’ R .first_child.eval() [|] .second_child.eval() ‘^’ R .first_child.eval() (+) .second_child.eval() ‘&’ R .first_child.eval() [&] .second_child.eval() ‘!’ R (-).first_child.eval() [&] 1 ‘(’ R .first_child.eval() E assert(0B) R 0   [String = Symbol] symbol_table [String] tokens V tokeni = -1 ASTNode token_node   F advance(sid = ‘’) I sid != ‘’ assert(:token_node.symbol.id == sid)  :tokeni++  :token_node = ASTNode() I :tokeni == :tokens.len  :token_node.symbol = :symbol_table[‘(end)’] R V token = :tokens[:tokeni] I token[0].is_alpha()  :token_node.symbol = :symbol_table[‘(var)’] L(v) :vars I v.name == token  :token_node.var_index = L.index L.break L.was_no_break  :token_node.var_index = :vars.len  :vars.append(Var(token)) E  :token_node.symbol = :symbol_table[token]   F expression(rbp = 0) ASTNode t = move(:token_node) advance() V left = t.symbol.nud(move(t)) L rbp < :token_node.symbol.lbp t = move(:token_node) advance() left = t.symbol.led(t, move(left)) R left   F parse(expr_str) -> ASTNode  :tokens = re:‘\s*(\w+|.)’.find_strings(expr_str)  :tokeni = -1  :vars.clear() advance() R expression()   F symbol(id, bp = 0) -> & I id !C :symbol_table V s = Symbol() s.id = id s.lbp = bp  :symbol_table[id] = s R :symbol_table[id]   F infix(id, bp) F led(ASTNode self, ASTNode left) self.first_child = left self.second_child = expression(self.symbol.led_bp) R self symbol(id, bp).set_led_bp(bp, led)   F prefix(id, bp) F nud(ASTNode self) self.first_child = expression(self.symbol.nud_bp) R self symbol(id).set_nud_bp(bp, nud)   infix(‘|’, 1) infix(‘^’, 2) infix(‘&’, 3) prefix(‘!’, 4)   F nud(ASTNode self) R self symbol(‘(var)’).nud = nud symbol(‘(end)’)   F nud_parens(ASTNode self) V expr = expression() advance(‘)’) R expr symbol(‘(’).nud = nud_parens symbol(‘)’)   L(expr_str) [‘!A | B’, ‘A ^ B’, ‘S | ( T ^ U )’, ‘A ^ (B ^ (C ^ D))’] print(‘Boolean expression: ’expr_str) print() ASTNode p = parse(expr_str) print(vars.map(v -> v.name).join(‘ ’)‘ : ’expr_str) L(i) 0 .< (1 << vars.len) L(v) vars v.value = (i >> (vars.len - 1 - L.index)) [&] 1 print(v.value, end' ‘ ’) print(‘: ’p.eval()) print()
http://rosettacode.org/wiki/Ulam_spiral_(for_primes)
Ulam spiral (for primes)
An Ulam spiral (of primes) is a method of visualizing primes when expressed in a (normally counter-clockwise) outward spiral (usually starting at 1),   constructed on a square grid, starting at the "center". An Ulam spiral is also known as a   prime spiral. The first grid (green) is shown with sequential integers,   starting at   1. In an Ulam spiral of primes, only the primes are shown (usually indicated by some glyph such as a dot or asterisk),   and all non-primes as shown as a blank   (or some other whitespace). Of course, the grid and border are not to be displayed (but they are displayed here when using these Wiki HTML tables). Normally, the spiral starts in the "center",   and the   2nd   number is to the viewer's right and the number spiral starts from there in a counter-clockwise direction. There are other geometric shapes that are used as well, including clock-wise spirals. Also, some spirals (for the   2nd   number)   is viewed upwards from the   1st   number instead of to the right, but that is just a matter of orientation. Sometimes, the starting number can be specified to show more visual striking patterns (of prime densities). [A larger than necessary grid (numbers wise) is shown here to illustrate the pattern of numbers on the diagonals   (which may be used by the method to orientate the direction of spiral-construction algorithm within the example computer programs)]. Then, in the next phase in the transformation of the Ulam prime spiral,   the non-primes are translated to blanks. In the orange grid below,   the primes are left intact,   and all non-primes are changed to blanks. Then, in the final transformation of the Ulam spiral (the yellow grid),   translate the primes to a glyph such as a   •   or some other suitable glyph. 65 64 63 62 61 60 59 58 57 66 37 36 35 34 33 32 31 56 67 38 17 16 15 14 13 30 55 68 39 18 5 4 3 12 29 54 69 40 19 6 1 2 11 28 53 70 41 20 7 8 9 10 27 52 71 42 21 22 23 24 25 26 51 72 43 44 45 46 47 48 49 50 73 74 75 76 77 78 79 80 81 61 59 37 31 67 17 13 5 3 29 19 2 11 53 41 7 71 23 43 47 73 79 • • • • • • • • • • • • • • • • • • • • • • The Ulam spiral becomes more visually obvious as the grid increases in size. Task For any sized   N × N   grid,   construct and show an Ulam spiral (counter-clockwise) of primes starting at some specified initial number   (the default would be 1),   with some suitably   dotty   (glyph) representation to indicate primes,   and the absence of dots to indicate non-primes. You should demonstrate the generator by showing at Ulam prime spiral large enough to (almost) fill your terminal screen. Related tasks   Spiral matrix   Zig-zag matrix   Identity matrix   Sequence of primes by Trial Division See also Wikipedia entry:   Ulam spiral MathWorld™ entry:   Prime Spiral
#C.2B.2B
C++
#include <cmath> #include <iostream> #include <string> #include <iomanip> #include <vector>   class ulamSpiral { public: void create( unsigned n, unsigned startWith = 1 ) { _lst.clear(); if( !( n & 1 ) ) n++; _mx = n; unsigned v = n * n; _wd = static_cast<unsigned>( log10( static_cast<long double>( v ) ) ) + 1; for( unsigned u = 0; u < v; u++ ) _lst.push_back( -1 );   arrange( startWith );   } void display( char c ) { if( !c ) displayNumbers(); else displaySymbol( c ); }   private: bool isPrime( unsigned u ) { if( u < 4 ) return u > 1; if( !( u % 2 ) || !( u % 3 ) ) return false;   unsigned q = static_cast<unsigned>( sqrt( static_cast<long double>( u ) ) ), c = 5; while( c <= q ) { if( !( u % c ) || !( u % ( c + 2 ) ) ) return false; c += 6; } return true; } void arrange( unsigned s ) { unsigned stp = 1, n = 1, posX = _mx >> 1, posY = posX, stC = 0; int dx = 1, dy = 0;   while( posX < _mx && posY < _mx ) { _lst.at( posX + posY * _mx ) = isPrime( s ) ? s : 0; s++;   if( dx ) { posX += dx; if( ++stC == stp ) { dy = -dx; dx = stC = 0; } } else { posY += dy; if( ++stC == stp ) { dx = dy; dy = stC = 0; stp++; } } } } void displayNumbers() { unsigned ct = 0; for( std::vector<unsigned>::iterator i = _lst.begin(); i != _lst.end(); i++ ) { if( *i ) std::cout << std::setw( _wd ) << *i << " "; else std::cout << std::string( _wd, '*' ) << " "; if( ++ct >= _mx ) { std::cout << "\n"; ct = 0; } } std::cout << "\n\n"; } void displaySymbol( char c ) { unsigned ct = 0; for( std::vector<unsigned>::iterator i = _lst.begin(); i != _lst.end(); i++ ) { if( *i ) std::cout << c; else std::cout << " "; if( ++ct >= _mx ) { std::cout << "\n"; ct = 0; } } std::cout << "\n\n"; }   std::vector<unsigned> _lst; unsigned _mx, _wd; };   int main( int argc, char* argv[] ) { ulamSpiral ulam; ulam.create( 9 ); ulam.display( 0 ); ulam.create( 35 ); ulam.display( '#' ); return 0; }
http://rosettacode.org/wiki/Two_bullet_roulette
Two bullet roulette
The following is supposedly a question given to mathematics graduates seeking jobs on Wall Street: A revolver handgun has a revolving cylinder with six chambers for bullets. It is loaded with the following procedure: 1. Check the first chamber to the right of the trigger for a bullet. If a bullet is seen, the cylinder is rotated one chamber clockwise and the next chamber checked until an empty chamber is found. 2. A cartridge containing a bullet is placed in the empty chamber. 3. The cylinder is then rotated one chamber clockwise. To randomize the cylinder's position, the cylinder is spun, which causes the cylinder to take a random position from 1 to 6 chamber rotations clockwise from its starting position. When the trigger is pulled the gun will fire if there is a bullet in position 0, which is just counterclockwise from the loading position. The gun is unloaded by removing all cartridges from the cylinder. According to the legend, a suicidal Russian imperial military officer plays a game of Russian roulette by putting two bullets in a six-chamber cylinder and pulls the trigger twice. If the gun fires with a trigger pull, this is considered a successful suicide. The cylinder is always spun before the first shot, but it may or may not be spun after putting in the first bullet and may or may not be spun after taking the first shot. Which of the following situations produces the highest probability of suicide? A. Spinning the cylinder after loading the first bullet, and spinning again after the first shot. B. Spinning the cylinder after loading the first bullet only. C. Spinning the cylinder after firing the first shot only. D. Not spinning the cylinder either after loading the first bullet or after the first shot. E. The probability is the same for all cases. Task Run a repeated simulation of each of the above scenario, calculating the percentage of suicide with a randomization of the four spinning, loading and firing order scenarios. Show the results as a percentage of deaths for each type of scenario. The hand calculated probabilities are 5/9, 7/12, 5/9, and 1/2. A correct program should produce results close enough to those to allow a correct response to the interview question. Reference Youtube video on the Russian 1895 Nagant revolver [[1]]
#REXX
REXX
/*REXX pgm simulates scenarios for a two─bullet Russian roulette game with a 6 cyl. gun.*/ parse arg cyls tests seed . /*obtain optional arguments from the CL*/ if cyls=='' | cyls=="," then cyls= 6 /*Not specified? Then use the default.*/ if tests=='' | tests=="," then tests= 100000 /* " " " " " " */ if datatype(seed, 'W') then call random ,,seed /* " " " " " " */ cyls_ = cyls - 1; @0= copies(0, cyls) /*shortcut placeholder for cylinders-1 */ @abc= 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' /*indices for the various options used.*/ scenarios= 'LSLSFsF LSLSFF LLSFSF LLSFF' /*the list of scenarios to be tested. */ #= words(scenarios) /*the number of actions in a scenario. */ /*The scenarios are case insensitive. */ do m=1 for #; q= word(scenarios, m) /*test each of the scenarios specified.*/ sum= 0 /*initialize the sum to zero. */ do tests; sum= sum + method() /*added the sums up for the percentages*/ end /*tests*/ pc= left( (sum * 100 / tests)"%", 7) say act() ' (option' substr(@abc, m, 1)") produces " pc ' deaths.' end /*m*/ exit 0 /*stick a fork in it, we're all done. */ /*──────────────────────────────────────────────────────────────────────────────────────*/ fire:  != left(@, 1); @= right(@, cyls_)left(@, 1); /* ◄──── next cyl.*/ return ! load: if left(@, 1) then @= right(@, cyls_)left(@, 1); @= 1||right(@, cyls_); return spin:  ?= random(1, cyls); if ?\==cyls then @= substr(@ || @, ? + 1, cyls); return /*──────────────────────────────────────────────────────────────────────────────────────*/ method: @= @0; do a=1 for length(q); y= substr(q, a, 1) if y=='L' then call load else if y=='S' then call spin else if y=='F' then if fire() then return 1 end /*a*/; return 0 /*──────────────────────────────────────────────────────────────────────────────────────*/ act: $=; do a=1 for length(q); y= substr(q, a, 1) if y=='L' then $= $", load" if y=='S' then $= $", spin" if y=='F' then $= $", fire" end /*a*/; return right( strip( strip($, , ",") ), 45)
http://rosettacode.org/wiki/Unix/ls
Unix/ls
Task Write a program that will list everything in the current folder,   similar to:   the Unix utility   “ls”   [1]       or   the Windows terminal command   “DIR” The output must be sorted, but printing extended details and producing multi-column output is not required. Example output For the list of paths: /foo/bar /foo/bar/1 /foo/bar/2 /foo/bar/a /foo/bar/b When the program is executed in   `/foo`,   it should print: bar and when the program is executed in   `/foo/bar`,   it should print: 1 2 a b
#Racket
Racket
#lang racket/base   ;; Racket's `directory-list' produces a sorted list of files (define (ls) (for-each displayln (directory-list)))   ;; Code to run when this file is running directly (module+ main (ls))   (module+ test (require tests/eli-tester racket/port racket/file) (define (make-directory-tree) (make-directory* "foo/bar") (for ([f '("1" "2" "a" "b")]) (with-output-to-file (format "foo/bar/~a"f) #:exists 'replace newline))) (make-directory-tree) (define (ls/str dir) (parameterize ([current-directory dir]) (with-output-to-string ls))) (test (ls/str "foo") => "bar\n" (ls/str "foo/bar") => "1\n2\na\nb\n"))
http://rosettacode.org/wiki/Unix/ls
Unix/ls
Task Write a program that will list everything in the current folder,   similar to:   the Unix utility   “ls”   [1]       or   the Windows terminal command   “DIR” The output must be sorted, but printing extended details and producing multi-column output is not required. Example output For the list of paths: /foo/bar /foo/bar/1 /foo/bar/2 /foo/bar/a /foo/bar/b When the program is executed in   `/foo`,   it should print: bar and when the program is executed in   `/foo/bar`,   it should print: 1 2 a b
#Raku
Raku
.say for sort ~«dir
http://rosettacode.org/wiki/Unix/ls
Unix/ls
Task Write a program that will list everything in the current folder,   similar to:   the Unix utility   “ls”   [1]       or   the Windows terminal command   “DIR” The output must be sorted, but printing extended details and producing multi-column output is not required. Example output For the list of paths: /foo/bar /foo/bar/1 /foo/bar/2 /foo/bar/a /foo/bar/b When the program is executed in   `/foo`,   it should print: bar and when the program is executed in   `/foo/bar`,   it should print: 1 2 a b
#REXX
REXX
/*REXX program lists contents of current folder (ala mode UNIX's LS). */ 'DIR /b /oN' /*use Windows DIR: sorts & lists.*/ /*stick a fork in it, we're done.*/
http://rosettacode.org/wiki/Vector_products
Vector products
A vector is defined as having three dimensions as being represented by an ordered collection of three numbers:   (X, Y, Z). If you imagine a graph with the   x   and   y   axis being at right angles to each other and having a third,   z   axis coming out of the page, then a triplet of numbers,   (X, Y, Z)   would represent a point in the region,   and a vector from the origin to the point. Given the vectors: A = (a1, a2, a3) B = (b1, b2, b3) C = (c1, c2, c3) then the following common vector products are defined: The dot product       (a scalar quantity) A • B = a1b1   +   a2b2   +   a3b3 The cross product       (a vector quantity) A x B = (a2b3  -   a3b2,     a3b1   -   a1b3,     a1b2   -   a2b1) The scalar triple product       (a scalar quantity) A • (B x C) The vector triple product       (a vector quantity) A x (B x C) Task Given the three vectors: a = ( 3, 4, 5) b = ( 4, 3, 5) c = (-5, -12, -13) Create a named function/subroutine/method to compute the dot product of two vectors. Create a function to compute the cross product of two vectors. Optionally create a function to compute the scalar triple product of three vectors. Optionally create a function to compute the vector triple product of three vectors. Compute and display: a • b Compute and display: a x b Compute and display: a • (b x c), the scalar triple product. Compute and display: a x (b x c), the vector triple product. References   A starting page on Wolfram MathWorld is   Vector Multiplication .   Wikipedia   dot product.   Wikipedia   cross product.   Wikipedia   triple product. Related tasks   Dot product   Quaternion type
#VBA
VBA
Option Base 1 Function dot_product(a As Variant, b As Variant) As Variant dot_product = WorksheetFunction.SumProduct(a, b) End Function   Function cross_product(a As Variant, b As Variant) As Variant cross_product = Array(a(2) * b(3) - a(3) * b(2), a(3) * b(1) - a(1) * b(3), a(1) * b(2) - a(2) * b(1)) End Function   Function scalar_triple_product(a As Variant, b As Variant, c As Variant) As Variant scalar_triple_product = dot_product(a, cross_product(b, c)) End Function   Function vector_triple_product(a As Variant, b As Variant, c As Variant) As Variant vector_triple_product = cross_product(a, cross_product(b, c)) End Function   Public Sub main() a = [{3, 4, 5}] b = [{4, 3, 5}] c = [{-5, -12, -13}] Debug.Print " a . b = "; dot_product(a, b) Debug.Print " a x b = "; "("; Join(cross_product(a, b), ", "); ")" Debug.Print "a . (b x c) = "; scalar_triple_product(a, b, c) Debug.Print "a x (b x c) = "; "("; Join(vector_triple_product(a, b, c), ", "); ")" End Sub
http://rosettacode.org/wiki/Undefined_values
Undefined values
#Tcl
Tcl
# Variables are undefined by default and do not need explicit declaration   # Check to see whether it is defined if {![info exists var]} {puts "var is undefind at first check"}   # Give it a value set var "Screwy Squirrel"   # Check to see whether it is defined if {![info exists var]} {puts "var is undefind at second check"}   # Remove its value unset var   # Check to see whether it is defined if {![info exists var]} {puts "var is undefind at third check"}   # Give it a value again set var 12345   # Check to see whether it is defined if {![info exists var]} {puts "var is undefind at fourth check"}   puts "Done"
http://rosettacode.org/wiki/Undefined_values
Undefined values
#UNIX_Shell
UNIX Shell
VAR1="VAR1" echo ${VAR1:-"Not set."} echo ${VAR2:-"Not set."}