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http://rosettacode.org/wiki/Concurrent_computing
Concurrent computing
Task Using either native language concurrency syntax or freely available libraries, write a program to display the strings "Enjoy" "Rosetta" "Code", one string per line, in random order. Concurrency syntax must use threads, tasks, co-routines, or whatever concurrency is called in your language.
#Lua
Lua
co = {} co[1] = coroutine.create( function() print "Enjoy" end ) co[2] = coroutine.create( function() print "Rosetta" end ) co[3] = coroutine.create( function() print "Code" end )   math.randomseed( os.time() ) h = {} i = 0 repeat j = math.random(3) if h[j] == nil then coroutine.resume( co[j] ) h[j] = true i = i + 1 end until i == 3
http://rosettacode.org/wiki/Concurrent_computing
Concurrent computing
Task Using either native language concurrency syntax or freely available libraries, write a program to display the strings "Enjoy" "Rosetta" "Code", one string per line, in random order. Concurrency syntax must use threads, tasks, co-routines, or whatever concurrency is called in your language.
#M2000_Interpreter
M2000 Interpreter
  Thread.Plan Concurrent Module CheckIt { Flush \\ empty stack of values Data "Enjoy", "Rosetta", "Code" For i=1 to 3 { Thread { Print A$ Thread This Erase } As K Read M$ Thread K Execute Static A$=M$ Thread K Interval Random(500,1000) Threads } Rem : Wait 3000 ' we can use just a wait loop, or the main.task loop \\ main.task exit if all threads erased Main.Task 30 { } \\ when module exit all threads from this module get a signal to stop. \\ we can use Threads Erase to erase all threads. \\ Also if we press Esc we do the same } CheckIt   \\ we can define again the module, and now we get three time each name, but not every time three same names. \\ if we change to Threads.Plan Sequential we get always the three same names \\ Also in concurrent plan we can use a block to ensure that statements run without other thread executed in parallel.   Module CheckIt { Flush \\ empty stack of values Data "Enjoy", "Rosetta", "Code" For i=1 to 3 { Thread { Print A$ Print A$ Print A$ Thread This Erase } As K Read M$ Thread K Execute Static A$=M$ Thread K Interval Random(500,530) Threads } Rem : Wait 3000 ' we can use just a wait loop, or the main.task loop \\ main.task exit if all threads erased Main.Task 30 { } \\ when module exit all threads from this module get a signal to stop. \\ we can use Threads Erase to erase all threads. \\ Also if we press Esc we do the same } CheckIt    
http://rosettacode.org/wiki/Compile-time_calculation
Compile-time calculation
Some programming languages allow calculation of values at compile time. Task Calculate   10!   (ten factorial)   at compile time. Print the result when the program is run. Discuss what limitations apply to compile-time calculations in your language.
#Clojure
Clojure
  (defn fac [n] (apply * (range 1 (inc n)))) (defmacro ct-factorial [n] (fac n))
http://rosettacode.org/wiki/Compile-time_calculation
Compile-time calculation
Some programming languages allow calculation of values at compile time. Task Calculate   10!   (ten factorial)   at compile time. Print the result when the program is run. Discuss what limitations apply to compile-time calculations in your language.
#Common_Lisp
Common Lisp
(eval-when (:compile-toplevel :load-toplevel :execute) (defun factorial ...))
http://rosettacode.org/wiki/Compile-time_calculation
Compile-time calculation
Some programming languages allow calculation of values at compile time. Task Calculate   10!   (ten factorial)   at compile time. Print the result when the program is run. Discuss what limitations apply to compile-time calculations in your language.
#D
D
long fact(in long x) pure nothrow @nogc { long result = 1; foreach (immutable i; 2 .. x + 1) result *= i; return result; }   void main() { // enum means "compile-time constant", it forces CTFE. enum fact10 = fact(10);   import core.stdc.stdio;   printf("%ld\n", fact10); }
http://rosettacode.org/wiki/Conjugate_transpose
Conjugate transpose
Suppose that a matrix M {\displaystyle M} contains complex numbers. Then the conjugate transpose of M {\displaystyle M} is a matrix M H {\displaystyle M^{H}} containing the complex conjugates of the matrix transposition of M {\displaystyle M} . ( M H ) j i = M i j ¯ {\displaystyle (M^{H})_{ji}={\overline {M_{ij}}}} This means that row j {\displaystyle j} , column i {\displaystyle i} of the conjugate transpose equals the complex conjugate of row i {\displaystyle i} , column j {\displaystyle j} of the original matrix. In the next list, M {\displaystyle M} must also be a square matrix. A Hermitian matrix equals its own conjugate transpose: M H = M {\displaystyle M^{H}=M} . A normal matrix is commutative in multiplication with its conjugate transpose: M H M = M M H {\displaystyle M^{H}M=MM^{H}} . A unitary matrix has its inverse equal to its conjugate transpose: M H = M − 1 {\displaystyle M^{H}=M^{-1}} . This is true iff M H M = I n {\displaystyle M^{H}M=I_{n}} and iff M M H = I n {\displaystyle MM^{H}=I_{n}} , where I n {\displaystyle I_{n}} is the identity matrix. Task Given some matrix of complex numbers, find its conjugate transpose. Also determine if the matrix is a: Hermitian matrix, normal matrix, or unitary matrix. See also MathWorld entry: conjugate transpose MathWorld entry: Hermitian matrix MathWorld entry: normal matrix MathWorld entry: unitary matrix
#Tcl
Tcl
package require struct::matrix package require math::complexnumbers   proc complexMatrix.equal {m1 m2 {epsilon 1e-14}} { if {[$m1 rows] != [$m2 rows] || [$m1 columns] != [$m2 columns]} { return 0 } # Compute the magnitude of the difference between two complex numbers set ceq [list apply {{epsilon a b} { expr {[mod [- $a $b]] < $epsilon} } ::math::complexnumbers} $epsilon] for {set i 0} {$i<[$m1 columns]} {incr i} { for {set j 0} {$j<[$m1 rows]} {incr j} { if {![{*}$ceq [$m1 get cell $i $j] [$m2 get cell $i $j]]} { return 0 } } } return 1 }   proc complexMatrix.multiply {a b} { if {[$a columns] != [$b rows]} { error "incompatible sizes" } # Simplest to use a lambda in the complex NS set cpm {{sum a b} { + $sum [* $a $b] } ::math::complexnumbers} set c0 [math::complexnumbers::complex 0.0 0.0]; # Complex zero set c [struct::matrix] $c add columns [$b columns] $c add rows [$a rows] for {set i 0} {$i < [$a rows]} {incr i} { for {set j 0} {$j < [$b columns]} {incr j} { set sum $c0 foreach rv [$a get row $i] cv [$b get column $j] { set sum [apply $cpm $sum $rv $cv] } $c set cell $j $i $sum } } return $c }   proc complexMatrix.conjugateTranspose {matrix} { set mat [struct::matrix] $mat = $matrix $mat transpose for {set c 0} {$c < [$mat columns]} {incr c} { for {set r 0} {$r < [$mat rows]} {incr r} { set val [$mat get cell $c $r] $mat set cell $c $r [math::complexnumbers::conj $val] } } return $mat }
http://rosettacode.org/wiki/Compound_data_type
Compound data type
Data Structure This illustrates a data structure, a means of storing data within a program. You may see other such structures in the Data Structures category. Task Create a compound data type: Point(x,y) A compound data type is one that holds multiple independent values. Related task   Enumeration See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Fortran
Fortran
program typedemo type rational ! Type declaration integer :: numerator integer :: denominator end type rational   type( rational ), parameter :: zero = rational( 0, 1 ) ! Variables initialized type( rational ), parameter :: one = rational( 1, 1 ) ! by constructor syntax type( rational ), parameter :: half = rational( 1, 2 ) integer :: n, halfd, halfn type( rational ) :: & one_over_n(20) = (/ (rational( 1, n ), n = 1, 20) /) ! Array initialized with ! constructor inside ! implied-do array initializer integer :: oon_denoms(20)   halfd = half%denominator ! field access with "%" delimiter halfn = half%numerator   oon_denoms = one_over_n%denominator ! Access denominator field in every ! rational array element & store end program typedemo ! as integer array
http://rosettacode.org/wiki/Continued_fraction
Continued fraction
continued fraction Mathworld a 0 + b 1 a 1 + b 2 a 2 + b 3 a 3 + ⋱ {\displaystyle a_{0}+{\cfrac {b_{1}}{a_{1}+{\cfrac {b_{2}}{a_{2}+{\cfrac {b_{3}}{a_{3}+\ddots }}}}}}} The task is to write a program which generates such a number and prints a real representation of it. The code should be tested by calculating and printing the square root of 2, Napier's Constant, and Pi, using the following coefficients: For the square root of 2, use a 0 = 1 {\displaystyle a_{0}=1} then a N = 2 {\displaystyle a_{N}=2} . b N {\displaystyle b_{N}} is always 1 {\displaystyle 1} . 2 = 1 + 1 2 + 1 2 + 1 2 + ⋱ {\displaystyle {\sqrt {2}}=1+{\cfrac {1}{2+{\cfrac {1}{2+{\cfrac {1}{2+\ddots }}}}}}} For Napier's Constant, use a 0 = 2 {\displaystyle a_{0}=2} , then a N = N {\displaystyle a_{N}=N} . b 1 = 1 {\displaystyle b_{1}=1} then b N = N − 1 {\displaystyle b_{N}=N-1} . e = 2 + 1 1 + 1 2 + 2 3 + 3 4 + ⋱ {\displaystyle e=2+{\cfrac {1}{1+{\cfrac {1}{2+{\cfrac {2}{3+{\cfrac {3}{4+\ddots }}}}}}}}} For Pi, use a 0 = 3 {\displaystyle a_{0}=3} then a N = 6 {\displaystyle a_{N}=6} . b N = ( 2 N − 1 ) 2 {\displaystyle b_{N}=(2N-1)^{2}} . π = 3 + 1 6 + 9 6 + 25 6 + ⋱ {\displaystyle \pi =3+{\cfrac {1}{6+{\cfrac {9}{6+{\cfrac {25}{6+\ddots }}}}}}} See also   Continued fraction/Arithmetic for tasks that do arithmetic over continued fractions.
#Swift
Swift
extension BinaryInteger { @inlinable public func power(_ n: Self) -> Self { return stride(from: 0, to: n, by: 1).lazy.map({_ in self }).reduce(1, *) } }   public struct CycledSequence<WrappedSequence: Sequence> { private var seq: WrappedSequence private var iter: WrappedSequence.Iterator   init(seq: WrappedSequence) { self.seq = seq self.iter = seq.makeIterator() } }   extension CycledSequence: Sequence, IteratorProtocol { public mutating func next() -> WrappedSequence.Element? { if let ele = iter.next() { return ele } else { iter = seq.makeIterator()   return iter.next() } } }   extension Sequence { public func cycled() -> CycledSequence<Self> { return CycledSequence(seq: self) } }   public struct ChainedSequence<Element> { private var sequences: [AnySequence<Element>] private var iter: AnyIterator<Element> private var curSeq = 0   init(chain: ChainedSequence) { self.sequences = chain.sequences self.iter = chain.iter self.curSeq = chain.curSeq }   init<Seq: Sequence>(_ seq: Seq) where Seq.Element == Element { sequences = [AnySequence(seq)] iter = sequences[curSeq].makeIterator() }   func chained<Seq: Sequence>(with seq: Seq) -> ChainedSequence where Seq.Element == Element { var res = ChainedSequence(chain: self)   res.sequences.append(AnySequence(seq))   return res } }   extension ChainedSequence: Sequence, IteratorProtocol { public mutating func next() -> Element? { if let el = iter.next() { return el }   curSeq += 1   guard curSeq != sequences.endIndex else { return nil }   iter = sequences[curSeq].makeIterator()   return iter.next() } }   extension Sequence { public func chained<Seq: Sequence>(with other: Seq) -> ChainedSequence<Element> where Seq.Element == Element { return ChainedSequence(self).chained(with: other) } }   func continuedFraction<T: Sequence, V: Sequence>( _ seq1: T, _ seq2: V, iterations: Int = 1000 ) -> Double where T.Element: BinaryInteger, T.Element == V.Element { return zip(seq1, seq2).prefix(iterations).reversed().reduce(0.0, { Double($1.0) + (Double($1.1) / $0) }) }   let sqrtA = [1].chained(with: [2].cycled()) let sqrtB = [1].cycled()   print("√2 ≈ \(continuedFraction(sqrtA, sqrtB))")   let napierA = [2].chained(with: 1...) let napierB = [1].chained(with: 1...)   print("e ≈ \(continuedFraction(napierA, napierB))")   let piA = [3].chained(with: [6].cycled()) let piB = (1...).lazy.map({ (2 * $0 - 1).power(2) })   print("π ≈ \(continuedFraction(piA, piB))")  
http://rosettacode.org/wiki/Continued_fraction
Continued fraction
continued fraction Mathworld a 0 + b 1 a 1 + b 2 a 2 + b 3 a 3 + ⋱ {\displaystyle a_{0}+{\cfrac {b_{1}}{a_{1}+{\cfrac {b_{2}}{a_{2}+{\cfrac {b_{3}}{a_{3}+\ddots }}}}}}} The task is to write a program which generates such a number and prints a real representation of it. The code should be tested by calculating and printing the square root of 2, Napier's Constant, and Pi, using the following coefficients: For the square root of 2, use a 0 = 1 {\displaystyle a_{0}=1} then a N = 2 {\displaystyle a_{N}=2} . b N {\displaystyle b_{N}} is always 1 {\displaystyle 1} . 2 = 1 + 1 2 + 1 2 + 1 2 + ⋱ {\displaystyle {\sqrt {2}}=1+{\cfrac {1}{2+{\cfrac {1}{2+{\cfrac {1}{2+\ddots }}}}}}} For Napier's Constant, use a 0 = 2 {\displaystyle a_{0}=2} , then a N = N {\displaystyle a_{N}=N} . b 1 = 1 {\displaystyle b_{1}=1} then b N = N − 1 {\displaystyle b_{N}=N-1} . e = 2 + 1 1 + 1 2 + 2 3 + 3 4 + ⋱ {\displaystyle e=2+{\cfrac {1}{1+{\cfrac {1}{2+{\cfrac {2}{3+{\cfrac {3}{4+\ddots }}}}}}}}} For Pi, use a 0 = 3 {\displaystyle a_{0}=3} then a N = 6 {\displaystyle a_{N}=6} . b N = ( 2 N − 1 ) 2 {\displaystyle b_{N}=(2N-1)^{2}} . π = 3 + 1 6 + 9 6 + 25 6 + ⋱ {\displaystyle \pi =3+{\cfrac {1}{6+{\cfrac {9}{6+{\cfrac {25}{6+\ddots }}}}}}} See also   Continued fraction/Arithmetic for tasks that do arithmetic over continued fractions.
#Tcl
Tcl
package require Tcl 8.6   # Term generators; yield list of pairs proc r2 {} { yield {1 1} while 1 {yield {2 1}} } proc e {} { yield {2 1} while 1 {yield [list [incr n] $n]} } proc pi {} { set n 0; set a 3 while 1 { yield [list $a [expr {(2*[incr n]-1)**2}]] set a 6 } }   # Continued fraction calculator proc cf {generator {termCount 50}} { # Get the chunk of terms we want to work with set terms [list [coroutine cf.c $generator]] while {[llength $terms] < $termCount} { lappend terms [cf.c] } rename cf.c {}   # Merge the terms to compute the result set val 0.0 foreach pair [lreverse $terms] { lassign $pair a b set val [expr {$a + $b/$val}] } return $val }   # Demonstration puts [cf r2] puts [cf e] puts [cf pi 250]; # Converges more slowly
http://rosettacode.org/wiki/Copy_a_string
Copy a string
This task is about copying a string. Task Where it is relevant, distinguish between copying the contents of a string versus making an additional reference to an existing string. Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#PureBasic
PureBasic
src$ = "Hello" dst$ = src$
http://rosettacode.org/wiki/Copy_a_string
Copy a string
This task is about copying a string. Task Where it is relevant, distinguish between copying the contents of a string versus making an additional reference to an existing string. Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#Python
Python
>>> src = "hello" >>> a = src >>> b = src[:] >>> import copy >>> c = copy.copy(src) >>> d = copy.deepcopy(src) >>> src is a is b is c is d True
http://rosettacode.org/wiki/Constrained_random_points_on_a_circle
Constrained random points on a circle
Task Generate 100 <x,y> coordinate pairs such that x and y are integers sampled from the uniform distribution with the condition that 10 ≤ x 2 + y 2 ≤ 15 {\displaystyle 10\leq {\sqrt {x^{2}+y^{2}}}\leq 15} . Then display/plot them. The outcome should be a "fuzzy" circle. The actual number of points plotted may be less than 100, given that some pairs may be generated more than once. There are several possible approaches to accomplish this. Here are two possible algorithms. 1) Generate random pairs of integers and filter out those that don't satisfy this condition: 10 ≤ x 2 + y 2 ≤ 15 {\displaystyle 10\leq {\sqrt {x^{2}+y^{2}}}\leq 15} . 2) Precalculate the set of all possible points (there are 404 of them) and select randomly from this set.
#Maxima
Maxima
randomDisc(numPoints):= block([p: []], local(goodp, random_int), goodp(x, y):=block([r: sqrt(x^2+y^2)], r>=10 and r<=15 ), random_int():= block([m: 15], m - random(2*(m+1)-1)), while length(p)<numPoints do block ( [x: random_int(), y : random_int()], if goodp(x, y) then ( p: cons([x, y], p) ) ), p)$   p: randomDisc(100)$ plot2d(['discrete, p], ['style, 'points]);
http://rosettacode.org/wiki/Convex_hull
Convex hull
Find the points which form a convex hull from a set of arbitrary two dimensional points. For example, given the points (16,3), (12,17), (0,6), (-4,-6), (16,6), (16,-7), (16,-3), (17,-4), (5,19), (19,-8), (3,16), (12,13), (3,-4), (17,5), (-3,15), (-3,-9), (0,11), (-9,-3), (-4,-2) and (12,10) the convex hull would be (-9,-3), (-3,-9), (19,-8), (17,5), (12,17), (5,19) and (-3,15). See also Convex Hull (youtube) http://www.geeksforgeeks.org/convex-hull-set-2-graham-scan/
#Rust
Rust
  #[derive(Debug, Clone)] struct Point { x: f32, y: f32 }   fn calculate_convex_hull(points: &Vec<Point>) -> Vec<Point> { //There must be at least 3 points if points.len() < 3 { return points.clone(); }   let mut hull = vec![];   //Find the left most point in the polygon let (left_most_idx, _) = points.iter() .enumerate() .min_by(|lhs, rhs| lhs.1.x.partial_cmp(&rhs.1.x).unwrap()) .expect("No left most point");     let mut p = left_most_idx; let mut q = 0_usize;   loop { //The left most point must be part of the hull hull.push(points[p].clone());   q = (p + 1) % points.len();   for i in 0..points.len() { if orientation(&points[p], &points[i], &points[q]) == 2 { q = i; } }   p = q;   //Break from loop once we reach the first point again if p == left_most_idx { break; } }   return hull; }   //Calculate orientation for 3 points //0 -> Straight line //1 -> Clockwise //2 -> Counterclockwise fn orientation(p: &Point, q: &Point, r: &Point) -> usize { let val = (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y);   if val == 0. { return 0 }; if val > 0. { return 1; } else { return 2; } }   fn main(){ let points = vec![pt(16,3), pt(12,17), pt(0,6), pt(-4,-6), pt(16,6), pt(16,-7), pt(16,-3), pt(17,-4), pt(5,19), pt(19,-8), pt(3,16), pt(12,13), pt(3,-4), pt(17,5), pt(-3,15), pt(-3,-9), pt(0,11), pt(-9,-3), pt(-4,-2), pt(12,10)]; let hull = calculate_convex_hull(&points);   hull.iter() .for_each(|pt| println!("{:?}", pt)); }   fn pt(x: i32, y: i32) -> Point { return Point {x:x as f32, y:y as f32}; }  
http://rosettacode.org/wiki/Convert_seconds_to_compound_duration
Convert seconds to compound duration
Task Write a function or program which:   takes a positive integer representing a duration in seconds as input (e.g., 100), and   returns a string which shows the same duration decomposed into:   weeks,   days,   hours,   minutes,   and   seconds. This is detailed below (e.g., "2 hr, 59 sec"). Demonstrate that it passes the following three test-cases: Test Cases input number output string 7259 2 hr, 59 sec 86400 1 d 6000000 9 wk, 6 d, 10 hr, 40 min Details The following five units should be used: unit suffix used in output conversion week wk 1 week = 7 days day d 1 day = 24 hours hour hr 1 hour = 60 minutes minute min 1 minute = 60 seconds second sec However, only include quantities with non-zero values in the output (e.g., return "1 d" and not "0 wk, 1 d, 0 hr, 0 min, 0 sec"). Give larger units precedence over smaller ones as much as possible (e.g., return 2 min, 10 sec and not 1 min, 70 sec or 130 sec) Mimic the formatting shown in the test-cases (quantities sorted from largest unit to smallest and separated by comma+space; value and unit of each quantity separated by space).
#Standard_ML
Standard ML
local fun fmtNonZero (0, _, list) = list | fmtNonZero (n, s, list) = Int.toString n ^ " " ^ s :: list fun divModHead (_, []) = [] | divModHead (d, head :: tail) = head div d :: head mod d :: tail in fun compoundDuration seconds = let val digits = foldl divModHead [seconds] [60, 60, 24, 7] and units = ["wk", "d", "hr", "min", "sec"] in String.concatWith ", " (ListPair.foldr fmtNonZero [] (digits, units)) end end   val () = app (fn s => print (compoundDuration s ^ "\n")) [7259, 86400, 6000000]
http://rosettacode.org/wiki/Convert_seconds_to_compound_duration
Convert seconds to compound duration
Task Write a function or program which:   takes a positive integer representing a duration in seconds as input (e.g., 100), and   returns a string which shows the same duration decomposed into:   weeks,   days,   hours,   minutes,   and   seconds. This is detailed below (e.g., "2 hr, 59 sec"). Demonstrate that it passes the following three test-cases: Test Cases input number output string 7259 2 hr, 59 sec 86400 1 d 6000000 9 wk, 6 d, 10 hr, 40 min Details The following five units should be used: unit suffix used in output conversion week wk 1 week = 7 days day d 1 day = 24 hours hour hr 1 hour = 60 minutes minute min 1 minute = 60 seconds second sec However, only include quantities with non-zero values in the output (e.g., return "1 d" and not "0 wk, 1 d, 0 hr, 0 min, 0 sec"). Give larger units precedence over smaller ones as much as possible (e.g., return 2 min, 10 sec and not 1 min, 70 sec or 130 sec) Mimic the formatting shown in the test-cases (quantities sorted from largest unit to smallest and separated by comma+space; value and unit of each quantity separated by space).
#Swift
Swift
func duration (_ secs:Int) -> String { if secs <= 0 { return "" } let units = [(604800,"wk"), (86400,"d"), (3600,"hr"), (60,"min")] var secs = secs var result = "" for (period, unit) in units { if secs >= period { result += "\(secs/period) \(unit), " secs = secs % period } } if secs == 0 { result.removeLast(2) // remove ", " } else { result += "\(secs) sec" } return result }   print(duration(7259)) print(duration(86400)) print(duration(6000000))
http://rosettacode.org/wiki/Concurrent_computing
Concurrent computing
Task Using either native language concurrency syntax or freely available libraries, write a program to display the strings "Enjoy" "Rosetta" "Code", one string per line, in random order. Concurrency syntax must use threads, tasks, co-routines, or whatever concurrency is called in your language.
#Mathematica_.2F_Wolfram_Language
Mathematica / Wolfram Language
ParallelDo[ Pause[RandomReal[]]; Print[s], {s, {"Enjoy", "Rosetta", "Code"}} ]
http://rosettacode.org/wiki/Concurrent_computing
Concurrent computing
Task Using either native language concurrency syntax or freely available libraries, write a program to display the strings "Enjoy" "Rosetta" "Code", one string per line, in random order. Concurrency syntax must use threads, tasks, co-routines, or whatever concurrency is called in your language.
#Mercury
Mercury
:- module concurrent_computing. :- interface.   :- import_module io. :- pred main(io::di, io::uo) is cc_multi.   :- implementation. :- import_module thread.   main(!IO) :- spawn(io.print_cc("Enjoy\n"), !IO), spawn(io.print_cc("Rosetta\n"), !IO), spawn(io.print_cc("Code\n"), !IO).
http://rosettacode.org/wiki/Concurrent_computing
Concurrent computing
Task Using either native language concurrency syntax or freely available libraries, write a program to display the strings "Enjoy" "Rosetta" "Code", one string per line, in random order. Concurrency syntax must use threads, tasks, co-routines, or whatever concurrency is called in your language.
#Neko
Neko
/** Concurrent computing, in Neko */   var thread_create = $loader.loadprim("std@thread_create", 2);   var subtask = function(message) { $print(message, "\n"); }   /* The thread functions happen so fast as to look sequential */ thread_create(subtask, "Enjoy"); thread_create(subtask, "Rosetta"); thread_create(subtask, "Code");   /* slow things down */ var sys_sleep = $loader.loadprim("std@sys_sleep", 1); var random_new = $loader.loadprim("std@random_new", 0); var random_int = $loader.loadprim("std@random_int", 2);   var randomsleep = function(message) { var r = random_new(); var sleep = random_int(r, 3); sys_sleep(sleep); $print(message, "\n"); }   $print("\nWith random delays\n"); thread_create(randomsleep, "Enjoy"); thread_create(randomsleep, "Rosetta"); thread_create(randomsleep, "Code");   /* Let the threads complete */ sys_sleep(4);
http://rosettacode.org/wiki/Compile-time_calculation
Compile-time calculation
Some programming languages allow calculation of values at compile time. Task Calculate   10!   (ten factorial)   at compile time. Print the result when the program is run. Discuss what limitations apply to compile-time calculations in your language.
#Delphi
Delphi
const fact10 = Factorial(10);
http://rosettacode.org/wiki/Compile-time_calculation
Compile-time calculation
Some programming languages allow calculation of values at compile time. Task Calculate   10!   (ten factorial)   at compile time. Print the result when the program is run. Discuss what limitations apply to compile-time calculations in your language.
#DWScript
DWScript
const fact10 = Factorial(10);
http://rosettacode.org/wiki/Compile-time_calculation
Compile-time calculation
Some programming languages allow calculation of values at compile time. Task Calculate   10!   (ten factorial)   at compile time. Print the result when the program is run. Discuss what limitations apply to compile-time calculations in your language.
#EchoLisp
EchoLisp
  (define-constant DIX! (factorial 10)) (define-constant DIX!+1 (1+ DIX!))   (writeln DIX!+1) 3628801  
http://rosettacode.org/wiki/Compile-time_calculation
Compile-time calculation
Some programming languages allow calculation of values at compile time. Task Calculate   10!   (ten factorial)   at compile time. Print the result when the program is run. Discuss what limitations apply to compile-time calculations in your language.
#Erlang
Erlang
: factorial ( n -- n! ) [1,b] product ;   CONSTANT: 10-factorial $[ 10 factorial ]
http://rosettacode.org/wiki/Conjugate_transpose
Conjugate transpose
Suppose that a matrix M {\displaystyle M} contains complex numbers. Then the conjugate transpose of M {\displaystyle M} is a matrix M H {\displaystyle M^{H}} containing the complex conjugates of the matrix transposition of M {\displaystyle M} . ( M H ) j i = M i j ¯ {\displaystyle (M^{H})_{ji}={\overline {M_{ij}}}} This means that row j {\displaystyle j} , column i {\displaystyle i} of the conjugate transpose equals the complex conjugate of row i {\displaystyle i} , column j {\displaystyle j} of the original matrix. In the next list, M {\displaystyle M} must also be a square matrix. A Hermitian matrix equals its own conjugate transpose: M H = M {\displaystyle M^{H}=M} . A normal matrix is commutative in multiplication with its conjugate transpose: M H M = M M H {\displaystyle M^{H}M=MM^{H}} . A unitary matrix has its inverse equal to its conjugate transpose: M H = M − 1 {\displaystyle M^{H}=M^{-1}} . This is true iff M H M = I n {\displaystyle M^{H}M=I_{n}} and iff M M H = I n {\displaystyle MM^{H}=I_{n}} , where I n {\displaystyle I_{n}} is the identity matrix. Task Given some matrix of complex numbers, find its conjugate transpose. Also determine if the matrix is a: Hermitian matrix, normal matrix, or unitary matrix. See also MathWorld entry: conjugate transpose MathWorld entry: Hermitian matrix MathWorld entry: normal matrix MathWorld entry: unitary matrix
#Wren
Wren
import "/complex" for Complex, CMatrix import "/fmt" for Fmt   var cm1 = CMatrix.new( [ [Complex.new(3), Complex.new(2, 1)], [Complex.new(2, -1), Complex.one ] ] ) var cm2 = CMatrix.fromReals([ [1, 1, 0], [0, 1, 1], [1, 0, 1] ]) var x = 2.sqrt/2 var cm3 = CMatrix.new( [ [Complex.new(x), Complex.new(x), Complex.zero], [Complex.new(0, -x), Complex.new(0, x), Complex.zero], [Complex.zero, Complex.zero, Complex.imagOne] ] )   for (cm in [cm1, cm2, cm3]) { System.print("Matrix:") Fmt.mprint(cm, 5, 3) System.print("\nConjugate transpose:") Fmt.mprint(cm.conjTranspose, 5, 3) System.print("\nHermitian : %(cm.isHermitian)") System.print("Normal  : %(cm.isNormal)") System.print("Unitary  : %(cm.isUnitary)") System.print() }   System.print("For the final example if we use a tolerance of 1e-14:") var cm4 = cm3 * cm3.conjTranspose var id = CMatrix.identity(3) System.print("Unitary  : %(cm4.almostEquals(id))")
http://rosettacode.org/wiki/Compound_data_type
Compound data type
Data Structure This illustrates a data structure, a means of storing data within a program. You may see other such structures in the Data Structures category. Task Create a compound data type: Point(x,y) A compound data type is one that holds multiple independent values. Related task   Enumeration See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#FreeBASIC
FreeBASIC
' FB 1.05.0 Win64   Type Point As Integer x, y End Type   Dim p As Point = (1, 2) Dim p2 As Point = (3, 4) Print p.x, p.y Print p2.x, p2.y Sleep
http://rosettacode.org/wiki/Compound_data_type
Compound data type
Data Structure This illustrates a data structure, a means of storing data within a program. You may see other such structures in the Data Structures category. Task Create a compound data type: Point(x,y) A compound data type is one that holds multiple independent values. Related task   Enumeration See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Go
Go
type point struct { x, y float64 }  
http://rosettacode.org/wiki/Continued_fraction
Continued fraction
continued fraction Mathworld a 0 + b 1 a 1 + b 2 a 2 + b 3 a 3 + ⋱ {\displaystyle a_{0}+{\cfrac {b_{1}}{a_{1}+{\cfrac {b_{2}}{a_{2}+{\cfrac {b_{3}}{a_{3}+\ddots }}}}}}} The task is to write a program which generates such a number and prints a real representation of it. The code should be tested by calculating and printing the square root of 2, Napier's Constant, and Pi, using the following coefficients: For the square root of 2, use a 0 = 1 {\displaystyle a_{0}=1} then a N = 2 {\displaystyle a_{N}=2} . b N {\displaystyle b_{N}} is always 1 {\displaystyle 1} . 2 = 1 + 1 2 + 1 2 + 1 2 + ⋱ {\displaystyle {\sqrt {2}}=1+{\cfrac {1}{2+{\cfrac {1}{2+{\cfrac {1}{2+\ddots }}}}}}} For Napier's Constant, use a 0 = 2 {\displaystyle a_{0}=2} , then a N = N {\displaystyle a_{N}=N} . b 1 = 1 {\displaystyle b_{1}=1} then b N = N − 1 {\displaystyle b_{N}=N-1} . e = 2 + 1 1 + 1 2 + 2 3 + 3 4 + ⋱ {\displaystyle e=2+{\cfrac {1}{1+{\cfrac {1}{2+{\cfrac {2}{3+{\cfrac {3}{4+\ddots }}}}}}}}} For Pi, use a 0 = 3 {\displaystyle a_{0}=3} then a N = 6 {\displaystyle a_{N}=6} . b N = ( 2 N − 1 ) 2 {\displaystyle b_{N}=(2N-1)^{2}} . π = 3 + 1 6 + 9 6 + 25 6 + ⋱ {\displaystyle \pi =3+{\cfrac {1}{6+{\cfrac {9}{6+{\cfrac {25}{6+\ddots }}}}}}} See also   Continued fraction/Arithmetic for tasks that do arithmetic over continued fractions.
#VBA
VBA
Public Const precision = 10000 Private Function continued_fraction(steps As Integer, rid_a As String, rid_b As String) As Double Dim res As Double res = 0 For n = steps To 1 Step -1 res = Application.Run(rid_b, n) / (Application.Run(rid_a, n) + res) Next n continued_fraction = Application.Run(rid_a, 0) + res End Function   Function sqr2_a(n As Integer) As Integer sqr2_a = IIf(n = 0, 1, 2) End Function   Function sqr2_b(n As Integer) As Integer sqr2_b = 1 End Function   Function nap_a(n As Integer) As Integer nap_a = IIf(n = 0, 2, n) End Function   Function nap_b(n As Integer) As Integer nap_b = IIf(n = 1, 1, n - 1) End Function   Function pi_a(n As Integer) As Integer pi_a = IIf(n = 0, 3, 6) End Function   Function pi_b(n As Integer) As Long pi_b = IIf(n = 1, 1, (2 * n - 1) ^ 2) End Function   Public Sub main() Debug.Print "Precision:", precision Debug.Print "Sqr(2):", continued_fraction(precision, "sqr2_a", "sqr2_b") Debug.Print "Napier:", continued_fraction(precision, "nap_a", "nap_b") Debug.Print "Pi:", continued_fraction(precision, "pi_a", "pi_b") End Sub
http://rosettacode.org/wiki/Copy_a_string
Copy a string
This task is about copying a string. Task Where it is relevant, distinguish between copying the contents of a string versus making an additional reference to an existing string. Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#Quackery
Quackery
$ "hello" dup
http://rosettacode.org/wiki/Copy_a_string
Copy a string
This task is about copying a string. Task Where it is relevant, distinguish between copying the contents of a string versus making an additional reference to an existing string. Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#R
R
str1 <- "abc" str2 <- str1
http://rosettacode.org/wiki/Constrained_random_points_on_a_circle
Constrained random points on a circle
Task Generate 100 <x,y> coordinate pairs such that x and y are integers sampled from the uniform distribution with the condition that 10 ≤ x 2 + y 2 ≤ 15 {\displaystyle 10\leq {\sqrt {x^{2}+y^{2}}}\leq 15} . Then display/plot them. The outcome should be a "fuzzy" circle. The actual number of points plotted may be less than 100, given that some pairs may be generated more than once. There are several possible approaches to accomplish this. Here are two possible algorithms. 1) Generate random pairs of integers and filter out those that don't satisfy this condition: 10 ≤ x 2 + y 2 ≤ 15 {\displaystyle 10\leq {\sqrt {x^{2}+y^{2}}}\leq 15} . 2) Precalculate the set of all possible points (there are 404 of them) and select randomly from this set.
#Nim
Nim
import tables, math, complex, random   type Point = tuple[x, y: int]   var world = initCountTable[Point]() var possiblePoints = newSeq[Point]()   for x in -15..15: for y in -15..15: if abs(complex(x.float, y.float)) in 10.0..15.0: possiblePoints.add((x,y))   randomize() for i in 0..100: world.inc possiblePoints.sample   for x in -15..15: for y in -15..15: let key = (x, y) if key in world and world[key] > 0: stdout.write ' ' & $min(9, world[key]) else: stdout.write " " echo ""
http://rosettacode.org/wiki/Convex_hull
Convex hull
Find the points which form a convex hull from a set of arbitrary two dimensional points. For example, given the points (16,3), (12,17), (0,6), (-4,-6), (16,6), (16,-7), (16,-3), (17,-4), (5,19), (19,-8), (3,16), (12,13), (3,-4), (17,5), (-3,15), (-3,-9), (0,11), (-9,-3), (-4,-2) and (12,10) the convex hull would be (-9,-3), (-3,-9), (19,-8), (17,5), (12,17), (5,19) and (-3,15). See also Convex Hull (youtube) http://www.geeksforgeeks.org/convex-hull-set-2-graham-scan/
#Scala
Scala
  object convex_hull{ def get_hull(points:List[(Double,Double)], hull:List[(Double,Double)]):List[(Double,Double)] = points match{ case Nil => join_tail(hull,hull.size -1) case head :: tail => get_hull(tail,reduce(head::hull)) } def reduce(hull:List[(Double,Double)]):List[(Double,Double)] = hull match{ case p1::p2::p3::rest => { if(check_point(p1,p2,p3)) hull else reduce(p1::p3::rest) } case _ => hull } def check_point(pnt:(Double,Double), p2:(Double,Double),p1:(Double,Double)): Boolean = { val (x,y) = (pnt._1,pnt._2) val (x1,y1) = (p1._1,p1._2) val (x2,y2) = (p2._1,p2._2) ((x-x1)*(y2-y1) - (x2-x1)*(y-y1)) <= 0 } def m(p1:(Double,Double), p2:(Double,Double)):Double = { if(p2._1 == p1._1 && p1._2>p2._2) 90 else if(p2._1 == p1._1 && p1._2<p2._2) -90 else if(p1._1<p2._1) 180 - Math.toDegrees(Math.atan(-(p1._2 - p2._2)/(p1._1 - p2._1))) else Math.toDegrees(Math.atan((p1._2 - p2._2)/(p1._1 - p2._1))) } def join_tail(hull:List[(Double,Double)],len:Int):List[(Double,Double)] = { if(m(hull(len),hull(0)) > m(hull(len-1),hull(0))) join_tail(hull.slice(0,len),len-1) else hull } def main(args:Array[String]){ val points = List[(Double,Double)]((16,3), (12,17), (0,6), (-4,-6), (16,6), (16,-7), (16,-3), (17,-4), (5,19), (19,-8), (3,16), (12,13), (3,-4), (17,5), (-3,15), (-3,-9), (0,11), (-9,-3), (-4,-2), (12,10)) val sorted_points = points.sortWith(m(_,(0.0,0.0)) < m(_,(0.0,0.0))) println(f"Points:\n" + points + f"\n\nConvex Hull :\n" +get_hull(sorted_points,List[(Double,Double)]())) } }  
http://rosettacode.org/wiki/Convert_seconds_to_compound_duration
Convert seconds to compound duration
Task Write a function or program which:   takes a positive integer representing a duration in seconds as input (e.g., 100), and   returns a string which shows the same duration decomposed into:   weeks,   days,   hours,   minutes,   and   seconds. This is detailed below (e.g., "2 hr, 59 sec"). Demonstrate that it passes the following three test-cases: Test Cases input number output string 7259 2 hr, 59 sec 86400 1 d 6000000 9 wk, 6 d, 10 hr, 40 min Details The following five units should be used: unit suffix used in output conversion week wk 1 week = 7 days day d 1 day = 24 hours hour hr 1 hour = 60 minutes minute min 1 minute = 60 seconds second sec However, only include quantities with non-zero values in the output (e.g., return "1 d" and not "0 wk, 1 d, 0 hr, 0 min, 0 sec"). Give larger units precedence over smaller ones as much as possible (e.g., return 2 min, 10 sec and not 1 min, 70 sec or 130 sec) Mimic the formatting shown in the test-cases (quantities sorted from largest unit to smallest and separated by comma+space; value and unit of each quantity separated by space).
#Tcl
Tcl
proc sec2str {i} { set factors { sec 60 min 60 hr 24 d 7 wk Inf } set result "" foreach {label max} $factors { if {$i >= $max} { set r [expr {$i % $max}] set i [expr {$i / $max}] if {$r} { lappend result "$r $label" } } else { if {$i > 0} { lappend result "$i $label" } break } } join [lreverse $result] ", " }   proc check {cmd res} { set r [uplevel 1 $cmd] if {$r eq $res} { puts "Ok! $cmd \t = $res" } else { puts "ERROR: $cmd = $r \t expected $res" } }   check {sec2str 7259} {2 hr, 59 sec} check {sec2str 86400} {1 d} check {sec2str 6000000} {9 wk, 6 d, 10 hr, 40 min}
http://rosettacode.org/wiki/Concurrent_computing
Concurrent computing
Task Using either native language concurrency syntax or freely available libraries, write a program to display the strings "Enjoy" "Rosetta" "Code", one string per line, in random order. Concurrency syntax must use threads, tasks, co-routines, or whatever concurrency is called in your language.
#Nim
Nim
const str = ["Enjoy", "Rosetta", "Code"]   var thr: array[3, Thread[int32]]   proc f(i:int32) {.thread.} = echo str[i]   for i in 0..thr.high: createThread(thr[i], f, int32(i)) joinThreads(thr)
http://rosettacode.org/wiki/Concurrent_computing
Concurrent computing
Task Using either native language concurrency syntax or freely available libraries, write a program to display the strings "Enjoy" "Rosetta" "Code", one string per line, in random order. Concurrency syntax must use threads, tasks, co-routines, or whatever concurrency is called in your language.
#Objeck
Objeck
  bundle Default { class MyThread from Thread { New(name : String) { Parent(name); }   method : public : Run(param : Base) ~ Nil { string := param->As(String); string->PrintLine(); } }   class Concurrent { New() { }   function : Main(args : System.String[]) ~ Nil { t0 := MyThread->New("t0"); t1 := MyThread->New("t1"); t2 := MyThread->New("t2");   t0->Execute("Enjoy"->As(Base)); t1->Execute("Rosetta"->As(Base)); t2->Execute("Code"->As(Base)); } } }  
http://rosettacode.org/wiki/Compile-time_calculation
Compile-time calculation
Some programming languages allow calculation of values at compile time. Task Calculate   10!   (ten factorial)   at compile time. Print the result when the program is run. Discuss what limitations apply to compile-time calculations in your language.
#Factor
Factor
: factorial ( n -- n! ) [1,b] product ;   CONSTANT: 10-factorial $[ 10 factorial ]
http://rosettacode.org/wiki/Compile-time_calculation
Compile-time calculation
Some programming languages allow calculation of values at compile time. Task Calculate   10!   (ten factorial)   at compile time. Print the result when the program is run. Discuss what limitations apply to compile-time calculations in your language.
#Forth
Forth
: fac ( n -- n! ) 1 swap 1+ 2 max 2 ?do i * loop ;   : main ." 10! = " [ 10 fac ] literal . ;   see main : main .\" 10! = " 3628800 . ; ok
http://rosettacode.org/wiki/Compile-time_calculation
Compile-time calculation
Some programming languages allow calculation of values at compile time. Task Calculate   10!   (ten factorial)   at compile time. Print the result when the program is run. Discuss what limitations apply to compile-time calculations in your language.
#Fortran
Fortran
program test   implicit none integer,parameter :: t = 10*9*8*7*6*5*4*3*2 !computed at compile time   write(*,*) t !write the value the console.   end program test  
http://rosettacode.org/wiki/Compile-time_calculation
Compile-time calculation
Some programming languages allow calculation of values at compile time. Task Calculate   10!   (ten factorial)   at compile time. Print the result when the program is run. Discuss what limitations apply to compile-time calculations in your language.
#FreeBASIC
FreeBASIC
' FB 1.05.0 Win64   ' Calculations can be done in a Const declaration at compile time ' provided only literals or other constant expressions are used   Const factorial As Integer = 2 * 3 * 4 * 5 * 6 * 7 * 8 * 9 * 10 Print factorial ' 3628800 Sleep
http://rosettacode.org/wiki/Conway%27s_Game_of_Life
Conway's Game of Life
The Game of Life is a   cellular automaton   devised by the British mathematician   John Horton Conway   in 1970.   It is the best-known example of a cellular automaton. Conway's game of life is described   here: A cell   C   is represented by a   1   when alive,   or   0   when dead,   in an   m-by-m   (or m×m)   square array of cells. We calculate   N   - the sum of live cells in C's   eight-location neighbourhood,   then cell   C   is alive or dead in the next generation based on the following table: C N new C 1 0,1 -> 0 # Lonely 1 4,5,6,7,8 -> 0 # Overcrowded 1 2,3 -> 1 # Lives 0 3 -> 1 # It takes three to give birth! 0 0,1,2,4,5,6,7,8 -> 0 # Barren Assume cells beyond the boundary are always dead. The "game" is actually a zero-player game, meaning that its evolution is determined by its initial state, needing no input from human players.   One interacts with the Game of Life by creating an initial configuration and observing how it evolves. Task Although you should test your implementation on more complex examples such as the   glider   in a larger universe,   show the action of the blinker   (three adjoining cells in a row all alive),   over three generations, in a 3 by 3 grid. References   Its creator John Conway, explains   the game of life.   Video from numberphile on youtube.   John Conway   Inventing Game of Life   - Numberphile video. Related task   Langton's ant   - another well known cellular automaton.
#11l
11l
V cellcountx = 6 V cellcounty = 5 V celltable = [(1, 2) = 1, (1, 3) = 1, (0, 3) = 1] DefaultDict[(Int, Int), Int] universe universe[(1, 1)] = 1 universe[(2, 1)] = 1 universe[(3, 1)] = 1 universe[(1, 4)] = 1 universe[(2, 4)] = 1 universe[(3, 4)] = 1   L(i) 4 print("\nGeneration "i‘:’) L(row) 0 .< cellcounty print(‘ ’(0 .< cellcountx).map(col -> [‘. ’, ‘O ’][:universe[(@row, col)]]).join(‘’))   DefaultDict[(Int, Int), Int] nextgeneration L(row) 0 .< cellcounty L(col) 0 .< cellcountx nextgeneration[(row, col)] = celltable.get( (universe[(row, col)], -universe[(row, col)] + sum(multiloop(row-1..row+1, col-1..col+1, (r, c) -> :universe[(r, c)])) ), 0) universe = nextgeneration
http://rosettacode.org/wiki/Compound_data_type
Compound data type
Data Structure This illustrates a data structure, a means of storing data within a program. You may see other such structures in the Data Structures category. Task Create a compound data type: Point(x,y) A compound data type is one that holds multiple independent values. Related task   Enumeration See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Groovy
Groovy
class Point { int x int y   // Default values make this a 0-, 1-, and 2-argument constructor Point(int x = 0, int y = 0) { this.x = x; this.y = y } String toString() { "{x:${x}, y:${y}}" } }
http://rosettacode.org/wiki/Compound_data_type
Compound data type
Data Structure This illustrates a data structure, a means of storing data within a program. You may see other such structures in the Data Structures category. Task Create a compound data type: Point(x,y) A compound data type is one that holds multiple independent values. Related task   Enumeration See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Haskell
Haskell
data Tree = Empty | Leaf Int | Node Tree Tree deriving (Eq, Show) t1 = Node (Leaf 1) (Node (Leaf 2) (Leaf 3))
http://rosettacode.org/wiki/Continued_fraction
Continued fraction
continued fraction Mathworld a 0 + b 1 a 1 + b 2 a 2 + b 3 a 3 + ⋱ {\displaystyle a_{0}+{\cfrac {b_{1}}{a_{1}+{\cfrac {b_{2}}{a_{2}+{\cfrac {b_{3}}{a_{3}+\ddots }}}}}}} The task is to write a program which generates such a number and prints a real representation of it. The code should be tested by calculating and printing the square root of 2, Napier's Constant, and Pi, using the following coefficients: For the square root of 2, use a 0 = 1 {\displaystyle a_{0}=1} then a N = 2 {\displaystyle a_{N}=2} . b N {\displaystyle b_{N}} is always 1 {\displaystyle 1} . 2 = 1 + 1 2 + 1 2 + 1 2 + ⋱ {\displaystyle {\sqrt {2}}=1+{\cfrac {1}{2+{\cfrac {1}{2+{\cfrac {1}{2+\ddots }}}}}}} For Napier's Constant, use a 0 = 2 {\displaystyle a_{0}=2} , then a N = N {\displaystyle a_{N}=N} . b 1 = 1 {\displaystyle b_{1}=1} then b N = N − 1 {\displaystyle b_{N}=N-1} . e = 2 + 1 1 + 1 2 + 2 3 + 3 4 + ⋱ {\displaystyle e=2+{\cfrac {1}{1+{\cfrac {1}{2+{\cfrac {2}{3+{\cfrac {3}{4+\ddots }}}}}}}}} For Pi, use a 0 = 3 {\displaystyle a_{0}=3} then a N = 6 {\displaystyle a_{N}=6} . b N = ( 2 N − 1 ) 2 {\displaystyle b_{N}=(2N-1)^{2}} . π = 3 + 1 6 + 9 6 + 25 6 + ⋱ {\displaystyle \pi =3+{\cfrac {1}{6+{\cfrac {9}{6+{\cfrac {25}{6+\ddots }}}}}}} See also   Continued fraction/Arithmetic for tasks that do arithmetic over continued fractions.
#Visual_Basic_.NET
Visual Basic .NET
Module Module1 Function Calc(f As Func(Of Integer, Integer()), n As Integer) As Double Dim temp = 0.0 For ni = n To 1 Step -1 Dim p = f(ni) temp = p(1) / (p(0) + temp) Next Return f(0)(0) + temp End Function   Sub Main() Dim fList = { Function(n As Integer) New Integer() {If(n > 0, 2, 1), 1}, Function(n As Integer) New Integer() {If(n > 0, n, 2), If(n > 1, n - 1, 1)}, Function(n As Integer) New Integer() {If(n > 0, 6, 3), Math.Pow(2 * n - 1, 2)} }   For Each f In fList Console.WriteLine(Calc(f, 200)) Next End Sub   End Module
http://rosettacode.org/wiki/Copy_a_string
Copy a string
This task is about copying a string. Task Where it is relevant, distinguish between copying the contents of a string versus making an additional reference to an existing string. Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#Racket
Racket
  #lang racket   (let* ([s1 "Hey"] [s2 s1] [s3 (string-copy s1)] [s4 s3]) (printf "s1 and s2 refer to ~a strings\n" (if (eq? s1 s2) "the same" "different")) ; same (printf "s1 and s3 refer to ~a strings\n" (if (eq? s1 s3) "the same" "different")) ; different (printf "s3 and s4 refer to ~a strings\n" (if (eq? s3 s4) "the same" "different")) ; same (string-fill! s3 #\!) (printf "~a~a~a~a\n" s1 s2 s3 s4)) ; outputs "HeyHey!!!!!!"  
http://rosettacode.org/wiki/Copy_a_string
Copy a string
This task is about copying a string. Task Where it is relevant, distinguish between copying the contents of a string versus making an additional reference to an existing string. Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#Raku
Raku
my $original = 'Hello.'; my $copy = $original; say $copy; # prints "Hello." $copy = 'Goodbye.'; say $copy; # prints "Goodbye." say $original; # prints "Hello."
http://rosettacode.org/wiki/Constrained_random_points_on_a_circle
Constrained random points on a circle
Task Generate 100 <x,y> coordinate pairs such that x and y are integers sampled from the uniform distribution with the condition that 10 ≤ x 2 + y 2 ≤ 15 {\displaystyle 10\leq {\sqrt {x^{2}+y^{2}}}\leq 15} . Then display/plot them. The outcome should be a "fuzzy" circle. The actual number of points plotted may be less than 100, given that some pairs may be generated more than once. There are several possible approaches to accomplish this. Here are two possible algorithms. 1) Generate random pairs of integers and filter out those that don't satisfy this condition: 10 ≤ x 2 + y 2 ≤ 15 {\displaystyle 10\leq {\sqrt {x^{2}+y^{2}}}\leq 15} . 2) Precalculate the set of all possible points (there are 404 of them) and select randomly from this set.
#OCaml
OCaml
let p x y = let d = sqrt(x ** 2.0 +. y ** 2.0) in 10.0 <= d && d <= 15.0   let () = Random.self_init(); let rec aux i acc = if i >= 100 then acc else let x = (Random.float 40.0) -. 20.0 and y = (Random.float 40.0) -. 20.0 in if (p x y) then aux (succ i) ((x,y)::acc) else aux i acc in let points = aux 0 [] in let g = Array.init 40 (fun _ -> String.make 40 ' ') in List.iter (fun (x,y) -> let x = (int_of_float x) + 20 and y = (int_of_float y) + 20 in g.(y).[x] <- 'o' ) points; Array.iter print_endline g
http://rosettacode.org/wiki/Convex_hull
Convex hull
Find the points which form a convex hull from a set of arbitrary two dimensional points. For example, given the points (16,3), (12,17), (0,6), (-4,-6), (16,6), (16,-7), (16,-3), (17,-4), (5,19), (19,-8), (3,16), (12,13), (3,-4), (17,5), (-3,15), (-3,-9), (0,11), (-9,-3), (-4,-2) and (12,10) the convex hull would be (-9,-3), (-3,-9), (19,-8), (17,5), (12,17), (5,19) and (-3,15). See also Convex Hull (youtube) http://www.geeksforgeeks.org/convex-hull-set-2-graham-scan/
#Scheme
Scheme
(define-library (convex-hulls)   (export vector-convex-hull) (export list-convex-hull)   (import (scheme base)) (import (srfi 132)) ; Sorting.   (begin   ;; ;; The implementation is based on Andrew's monotone chain ;; algorithm, and is adapted from a Fortran implementation I wrote ;; myself in 2011. ;; ;; For a description of the algorithm, see ;; https://en.wikibooks.org/w/index.php?title=Algorithm_Implementation/Geometry/Convex_hull/Monotone_chain&stableid=4016938 ;;   (define x@ car) (define y@ cadr)   (define (cross u v) ;; Cross product (as a signed scalar). (- (* (x@ u) (y@ v)) (* (y@ u) (x@ v))))   (define (point- u v) (list (- (x@ u) (x@ v)) (- (y@ u) (y@ v))))   (define (sort-points-vector points-vector) ;; Ascending sort on x-coordinates, followed by ascending sort ;; on y-coordinates. (vector-sort (lambda (u v) (or (< (x@ u) (x@ v)) (and (= (x@ u) (x@ v)) (< (y@ u) (y@ v))))) points-vector))   (define (construct-lower-hull sorted-points-vector) (let* ((pt sorted-points-vector) (n (vector-length pt)) (hull (make-vector n)) (j 1)) (vector-set! hull 0 (vector-ref pt 0)) (vector-set! hull 1 (vector-ref pt 1)) (do ((i 2 (+ i 1))) ((= i n)) (let inner-loop () (if (or (zero? j) (positive? (cross (point- (vector-ref hull j) (vector-ref hull (- j 1))) (point- (vector-ref pt i) (vector-ref hull (- j 1)))))) (begin (set! j (+ j 1)) (vector-set! hull j (vector-ref pt i))) (begin (set! j (- j 1)) (inner-loop))))) (values (+ j 1) hull))) ; Hull size, hull points.   (define (construct-upper-hull sorted-points-vector) (let* ((pt sorted-points-vector) (n (vector-length pt)) (hull (make-vector n)) (j 1)) (vector-set! hull 0 (vector-ref pt (- n 1))) (vector-set! hull 1 (vector-ref pt (- n 2))) (do ((i (- n 3) (- i 1))) ((= i -1)) (let inner-loop () (if (or (zero? j) (positive? (cross (point- (vector-ref hull j) (vector-ref hull (- j 1))) (point- (vector-ref pt i) (vector-ref hull (- j 1)))))) (begin (set! j (+ j 1)) (vector-set! hull j (vector-ref pt i))) (begin (set! j (- j 1)) (inner-loop))))) (values (+ j 1) hull))) ; Hull size, hull points.   (define (construct-hull sorted-points-vector) ;; Notice that the lower and upper hulls could be constructed in ;; parallel. (let-values (((lower-hull-size lower-hull) (construct-lower-hull sorted-points-vector)) ((upper-hull-size upper-hull) (construct-upper-hull sorted-points-vector))) (let* ((hull-size (+ lower-hull-size upper-hull-size -2)) (hull (make-vector hull-size))) (vector-copy! hull 0 lower-hull 0 (- lower-hull-size 1)) (vector-copy! hull (- lower-hull-size 1) upper-hull 0 (- upper-hull-size 1)) hull)))   (define (vector-convex-hull points) (let* ((points-vector (if (vector? points) points (list->vector points))) (sorted-points-vector (vector-delete-neighbor-dups equal? (sort-points-vector points-vector)))) (if (<= (vector-length sorted-points-vector) 2) sorted-points-vector (construct-hull sorted-points-vector))))   (define (list-convex-hull points) (vector->list (vector-convex-hull points)))   )) ;; end of library convex-hulls.   ;; ;; A demonstration. ;;   (import (scheme base)) (import (scheme write)) (import (convex-hulls))   (define example-points '((16 3) (12 17) (0 6) (-4 -6) (16 6) (16 -7) (16 -3) (17 -4) (5 19) (19 -8) (3 16) (12 13) (3 -4) (17 5) (-3 15) (-3 -9) (0 11) (-9 -3) (-4 -2) (12 10)))   (write (list-convex-hull example-points)) (newline)
http://rosettacode.org/wiki/Convert_seconds_to_compound_duration
Convert seconds to compound duration
Task Write a function or program which:   takes a positive integer representing a duration in seconds as input (e.g., 100), and   returns a string which shows the same duration decomposed into:   weeks,   days,   hours,   minutes,   and   seconds. This is detailed below (e.g., "2 hr, 59 sec"). Demonstrate that it passes the following three test-cases: Test Cases input number output string 7259 2 hr, 59 sec 86400 1 d 6000000 9 wk, 6 d, 10 hr, 40 min Details The following five units should be used: unit suffix used in output conversion week wk 1 week = 7 days day d 1 day = 24 hours hour hr 1 hour = 60 minutes minute min 1 minute = 60 seconds second sec However, only include quantities with non-zero values in the output (e.g., return "1 d" and not "0 wk, 1 d, 0 hr, 0 min, 0 sec"). Give larger units precedence over smaller ones as much as possible (e.g., return 2 min, 10 sec and not 1 min, 70 sec or 130 sec) Mimic the formatting shown in the test-cases (quantities sorted from largest unit to smallest and separated by comma+space; value and unit of each quantity separated by space).
#uBasic.2F4tH
uBasic/4tH
Proc _CompoundDuration(7259) Proc _CompoundDuration(86400) Proc _CompoundDuration(6000000)   End     _CompoundDuration Param(1) ' Print compound seconds a@ = FUNC(_Compound(a@, 604800, _wk)) a@ = FUNC(_Compound(a@, 86400, _d)) a@ = FUNC(_Compound(a@, 3600, _hr)) a@ = FUNC(_Compound(a@, 60, _min))   If a@ > 0 Then Print a@;" sec"; ' Still seconds left to print? Print Return     _Compound Param(3) Local(1)   d@ = a@/b@ ' Get main component a@ = a@%b@ ' Leave the rest   If d@ > 0 Then ' Print the component Print d@; Proc c@   If a@ > 0 Then Print ", "; ' If something follows, take EndIf ' care of the comma EndIf Return (a@)     _wk Print " wk";  : Return _d Print " d";  : Return _hr Print " hr";  : Return _min Print " min"; : Return
http://rosettacode.org/wiki/Concurrent_computing
Concurrent computing
Task Using either native language concurrency syntax or freely available libraries, write a program to display the strings "Enjoy" "Rosetta" "Code", one string per line, in random order. Concurrency syntax must use threads, tasks, co-routines, or whatever concurrency is called in your language.
#OCaml
OCaml
#directory "+threads" #load "unix.cma" #load "threads.cma"   let sleepy_print msg = Unix.sleep (Random.int 4); print_endline msg   let threads = List.map (Thread.create sleepy_print) ["Enjoy"; "Rosetta"; "Code"]   let () = Random.self_init (); List.iter (Thread.join) threads
http://rosettacode.org/wiki/Concurrent_computing
Concurrent computing
Task Using either native language concurrency syntax or freely available libraries, write a program to display the strings "Enjoy" "Rosetta" "Code", one string per line, in random order. Concurrency syntax must use threads, tasks, co-routines, or whatever concurrency is called in your language.
#Oforth
Oforth
#[ "Enjoy" println ] & #[ "Rosetta" println ] & #[ "Code" println ] &
http://rosettacode.org/wiki/Compile-time_calculation
Compile-time calculation
Some programming languages allow calculation of values at compile time. Task Calculate   10!   (ten factorial)   at compile time. Print the result when the program is run. Discuss what limitations apply to compile-time calculations in your language.
#Go
Go
package main   import "fmt"   func main() { fmt.Println(2*3*4*5*6*7*8*9*10) }
http://rosettacode.org/wiki/Compile-time_calculation
Compile-time calculation
Some programming languages allow calculation of values at compile time. Task Calculate   10!   (ten factorial)   at compile time. Print the result when the program is run. Discuss what limitations apply to compile-time calculations in your language.
#Haskell
Haskell
module Factorial where import Language.Haskell.TH.Syntax   fact n = product [1..n]   factQ :: Integer -> Q Exp factQ = lift . fact
http://rosettacode.org/wiki/Compile-time_calculation
Compile-time calculation
Some programming languages allow calculation of values at compile time. Task Calculate   10!   (ten factorial)   at compile time. Print the result when the program is run. Discuss what limitations apply to compile-time calculations in your language.
#J
J
pf10=: smoutput bind (!10)
http://rosettacode.org/wiki/Compile-time_calculation
Compile-time calculation
Some programming languages allow calculation of values at compile time. Task Calculate   10!   (ten factorial)   at compile time. Print the result when the program is run. Discuss what limitations apply to compile-time calculations in your language.
#Julia
Julia
macro fact(n) factorial(n) end
http://rosettacode.org/wiki/Conway%27s_Game_of_Life
Conway's Game of Life
The Game of Life is a   cellular automaton   devised by the British mathematician   John Horton Conway   in 1970.   It is the best-known example of a cellular automaton. Conway's game of life is described   here: A cell   C   is represented by a   1   when alive,   or   0   when dead,   in an   m-by-m   (or m×m)   square array of cells. We calculate   N   - the sum of live cells in C's   eight-location neighbourhood,   then cell   C   is alive or dead in the next generation based on the following table: C N new C 1 0,1 -> 0 # Lonely 1 4,5,6,7,8 -> 0 # Overcrowded 1 2,3 -> 1 # Lives 0 3 -> 1 # It takes three to give birth! 0 0,1,2,4,5,6,7,8 -> 0 # Barren Assume cells beyond the boundary are always dead. The "game" is actually a zero-player game, meaning that its evolution is determined by its initial state, needing no input from human players.   One interacts with the Game of Life by creating an initial configuration and observing how it evolves. Task Although you should test your implementation on more complex examples such as the   glider   in a larger universe,   show the action of the blinker   (three adjoining cells in a row all alive),   over three generations, in a 3 by 3 grid. References   Its creator John Conway, explains   the game of life.   Video from numberphile on youtube.   John Conway   Inventing Game of Life   - Numberphile video. Related task   Langton's ant   - another well known cellular automaton.
#6502_Assembly
6502 Assembly
randfill: stx $01  ;$200 for indirect ldx #$02  ;addressing stx $02 randloop: lda $fe  ;generate random and #$01  ;pixels on the sta ($01),Y  ;screen jsr inc0103 cmp #$00 bne randloop lda $02 cmp #$06 bne randloop     clearmem: lda #$df  ;set $07df-$0a20 sta $01  ;to $#00 lda #$07 sta $02 clearbyte: lda #$00 sta ($01),Y jsr inc0103 cmp #$20 bne clearbyte lda $02 cmp #$0a bne clearbyte     starttick: copyscreen: lda #$00  ;set up source sta $01  ;pointer at sta $03  ;$01/$02 and lda #$02  ;dest pointer sta $02  ;at $03/$04 lda #$08 sta $04 ldy #$00 copybyte: lda ($01),Y  ;copy pixel to sta ($03),Y  ;back buffer jsr inc0103  ;increment pointers cmp #$00  ;check to see bne copybyte  ;if we're at $600 lda $02  ;if so, we've cmp #$06  ;copied the bne copybyte  ;entire screen     conway: lda #$df  ;apply conway rules sta $01  ;reset the pointer sta $03  ;to $#01df/$#07df lda #$01  ;($200 - $21) sta $02  ;($800 - $21) lda #$07 sta $04 onecell: lda #$00  ;process one cell ldy #$01  ;upper cell clc adc ($03),Y ldy #$41  ;lower cell clc adc ($03),Y chkleft: tax  ;check to see lda $01  ;if we're at the and #$1f  ;left edge tay txa cpy #$1f beq rightcells leftcells: ldy #$00  ;upper-left cell clc adc ($03),Y ldy #$20  ;left cell clc adc ($03),Y ldy #$40  ;lower-left cell clc adc ($03),Y chkright: tax  ;check to see lda $01  ;if we're at the and #$1f  ;right edge tay txa cpy #$1e beq evaluate rightcells: ldy #$02  ;upper-right cell clc adc ($03),Y ldy #$22  ;right cell clc adc ($03),Y ldy #$42  ;lower-right cell clc adc ($03),Y evaluate: ldx #$01  ;evaluate total ldy #$21  ;for current cell cmp #$03  ;3 = alive beq storex ldx #$00 cmp #$02  ;2 = alive if bne storex  ;c = alive lda ($03),Y and #$01 tax storex: txa  ;store to screen sta ($01),Y jsr inc0103  ;move to next cell conwayloop: cmp #$e0  ;if not last cell, bne onecell  ;process next cell lda $02 cmp #$05 bne onecell jmp starttick  ;run next tick     inc0103: lda $01  ;increment $01 cmp #$ff  ;and $03 as 16-bit bne onlyinc01  ;pointers inc $02 inc $04 onlyinc01: inc $01 lda $01 sta $03 rts
http://rosettacode.org/wiki/Compound_data_type
Compound data type
Data Structure This illustrates a data structure, a means of storing data within a program. You may see other such structures in the Data Structures category. Task Create a compound data type: Point(x,y) A compound data type is one that holds multiple independent values. Related task   Enumeration See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Icon_and_Unicon
Icon and Unicon
record Point(x,y)
http://rosettacode.org/wiki/Compound_data_type
Compound data type
Data Structure This illustrates a data structure, a means of storing data within a program. You may see other such structures in the Data Structures category. Task Create a compound data type: Point(x,y) A compound data type is one that holds multiple independent values. Related task   Enumeration See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#IDL
IDL
point = {x: 6 , y: 0 } point.y = 7 print, point ;=> { 6 7}
http://rosettacode.org/wiki/Continued_fraction
Continued fraction
continued fraction Mathworld a 0 + b 1 a 1 + b 2 a 2 + b 3 a 3 + ⋱ {\displaystyle a_{0}+{\cfrac {b_{1}}{a_{1}+{\cfrac {b_{2}}{a_{2}+{\cfrac {b_{3}}{a_{3}+\ddots }}}}}}} The task is to write a program which generates such a number and prints a real representation of it. The code should be tested by calculating and printing the square root of 2, Napier's Constant, and Pi, using the following coefficients: For the square root of 2, use a 0 = 1 {\displaystyle a_{0}=1} then a N = 2 {\displaystyle a_{N}=2} . b N {\displaystyle b_{N}} is always 1 {\displaystyle 1} . 2 = 1 + 1 2 + 1 2 + 1 2 + ⋱ {\displaystyle {\sqrt {2}}=1+{\cfrac {1}{2+{\cfrac {1}{2+{\cfrac {1}{2+\ddots }}}}}}} For Napier's Constant, use a 0 = 2 {\displaystyle a_{0}=2} , then a N = N {\displaystyle a_{N}=N} . b 1 = 1 {\displaystyle b_{1}=1} then b N = N − 1 {\displaystyle b_{N}=N-1} . e = 2 + 1 1 + 1 2 + 2 3 + 3 4 + ⋱ {\displaystyle e=2+{\cfrac {1}{1+{\cfrac {1}{2+{\cfrac {2}{3+{\cfrac {3}{4+\ddots }}}}}}}}} For Pi, use a 0 = 3 {\displaystyle a_{0}=3} then a N = 6 {\displaystyle a_{N}=6} . b N = ( 2 N − 1 ) 2 {\displaystyle b_{N}=(2N-1)^{2}} . π = 3 + 1 6 + 9 6 + 25 6 + ⋱ {\displaystyle \pi =3+{\cfrac {1}{6+{\cfrac {9}{6+{\cfrac {25}{6+\ddots }}}}}}} See also   Continued fraction/Arithmetic for tasks that do arithmetic over continued fractions.
#Wren
Wren
var calc = Fn.new { |f, n| var t = 0 for (i in n..1) { var p = f.call(i) t = p[1] / (p[0] + t) } return f.call(0)[0] + t }   var pList = [ ["sqrt(2)", Fn.new { |n| [(n > 0) ? 2 : 1, 1] }], ["e ", Fn.new { |n| [(n > 0) ? n : 2, (n > 1) ? n - 1 : 1] }], ["pi ", Fn.new { |n| [(n > 0) ? 6 : 3, (2*n - 1) * (2*n - 1)] }] ] for (p in pList) System.print("%(p[0]) = %(calc.call(p[1], 200))")
http://rosettacode.org/wiki/Copy_a_string
Copy a string
This task is about copying a string. Task Where it is relevant, distinguish between copying the contents of a string versus making an additional reference to an existing string. Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#Raven
Raven
'abc' as a a as b
http://rosettacode.org/wiki/Copy_a_string
Copy a string
This task is about copying a string. Task Where it is relevant, distinguish between copying the contents of a string versus making an additional reference to an existing string. Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#REBOL
REBOL
rebol [ Title: "String Copy" URL: http://rosettacode.org/wiki/Copy_a_string ]   x: y: "Testing." y/2: #"X" print ["Both variables reference same string:" mold x "," mold y]   x: "Slackeriffic!" print ["Now reference different strings:" mold x "," mold y]   y: copy x ; String copy here! y/3: #"X" ; Modify string. print ["x copied to y, then modified:" mold x "," mold y]   y: copy/part x 7 ; Copy only the first part of y to x. print ["Partial copy:" mold x "," mold y]   y: copy/part skip x 2 3 print ["Partial copy from offset:" mold x "," mold y]
http://rosettacode.org/wiki/Constrained_random_points_on_a_circle
Constrained random points on a circle
Task Generate 100 <x,y> coordinate pairs such that x and y are integers sampled from the uniform distribution with the condition that 10 ≤ x 2 + y 2 ≤ 15 {\displaystyle 10\leq {\sqrt {x^{2}+y^{2}}}\leq 15} . Then display/plot them. The outcome should be a "fuzzy" circle. The actual number of points plotted may be less than 100, given that some pairs may be generated more than once. There are several possible approaches to accomplish this. Here are two possible algorithms. 1) Generate random pairs of integers and filter out those that don't satisfy this condition: 10 ≤ x 2 + y 2 ≤ 15 {\displaystyle 10\leq {\sqrt {x^{2}+y^{2}}}\leq 15} . 2) Precalculate the set of all possible points (there are 404 of them) and select randomly from this set.
#PARI.2FGP
PARI/GP
crpc()={ my(v=vector(404),t=0,i=0,vx=vy=vector(100)); for(x=1,14,for(y=1,14, t=x^2+y^2; if(t>99&t<226, v[i++]=[x,y]; v[i++]=[x,-y]; v[i++]=[-x,y]; v[i++]=[-x,-y] ) )); for(x=10,15, v[i++]=[x,0]; v[i++]=[-x,0]; v[i++]=[0,x]; v[i++]=[0,-x] ); for(i=1,#vx, t=v[random(#v)+1]; vx[i]=t[1]; vy[i]=t[2]; ); plothraw(vx,vy) };
http://rosettacode.org/wiki/Convex_hull
Convex hull
Find the points which form a convex hull from a set of arbitrary two dimensional points. For example, given the points (16,3), (12,17), (0,6), (-4,-6), (16,6), (16,-7), (16,-3), (17,-4), (5,19), (19,-8), (3,16), (12,13), (3,-4), (17,5), (-3,15), (-3,-9), (0,11), (-9,-3), (-4,-2) and (12,10) the convex hull would be (-9,-3), (-3,-9), (19,-8), (17,5), (12,17), (5,19) and (-3,15). See also Convex Hull (youtube) http://www.geeksforgeeks.org/convex-hull-set-2-graham-scan/
#Sidef
Sidef
class Point(Number x, Number y) { method to_s { "(#{x}, #{y})" } }   func ccw (Point a, Point b, Point c) { (b.x - a.x)*(c.y - a.y) - (b.y - a.y)*(c.x - a.x) }   func tangent (Point a, Point b) { (b.x - a.x) / (b.y - a.y) }   func graham_scan (*coords) {   ## sort points by y, secondary sort on x var sp = coords.map { |a| Point(a...) }.sort { |a,b| (a.y <=> b.y) || (a.x <=> b.x) }   # need at least 3 points to make a hull if (sp.len < 3) { return sp }   # first point on hull is minimum y point var h = [sp.shift]   # re-sort the points by angle, secondary on x sp = sp.map_kv { |k,v| Pair(k, [tangent(h[0], v), v.x]) }.sort { |a,b| (b.value[0] <=> a.value[0]) || (a.value[1] <=> b.value[1]) }.map { |a| sp[a.key] }   # first point of re-sorted list is guaranteed to be on hull h << sp.shift   # check through the remaining list making sure that # there is always a positive angle sp.each { |point| loop { if (ccw(h.last(2)..., point) >= 0) { h << point break } else { h.pop } } }   return h }   var hull = graham_scan( [16, 3], [12,17], [ 0, 6], [-4,-6], [16, 6], [16,-7], [16,-3], [17,-4], [ 5,19], [19,-8], [ 3,16], [12,13], [ 3,-4], [17, 5], [-3,15], [-3,-9], [ 0,11], [-9,-3], [-4,-2], [12,10])   say("Convex Hull (#{hull.len} points): ", hull.join(" "))   hull = graham_scan( [16, 3], [12,17], [ 0, 6], [-4,-6], [16, 6], [16,-7], [16,-3], [17,-4], [ 5,19], [19,-8], [ 3,16], [12,13], [ 3,-4], [17, 5], [-3,15], [-3,-9], [ 0,11], [-9,-3], [-4,-2], [12,10], [14,-9], [1,-9])   say("Convex Hull (#{hull.len} points): ", hull.join(" "))
http://rosettacode.org/wiki/Convert_seconds_to_compound_duration
Convert seconds to compound duration
Task Write a function or program which:   takes a positive integer representing a duration in seconds as input (e.g., 100), and   returns a string which shows the same duration decomposed into:   weeks,   days,   hours,   minutes,   and   seconds. This is detailed below (e.g., "2 hr, 59 sec"). Demonstrate that it passes the following three test-cases: Test Cases input number output string 7259 2 hr, 59 sec 86400 1 d 6000000 9 wk, 6 d, 10 hr, 40 min Details The following five units should be used: unit suffix used in output conversion week wk 1 week = 7 days day d 1 day = 24 hours hour hr 1 hour = 60 minutes minute min 1 minute = 60 seconds second sec However, only include quantities with non-zero values in the output (e.g., return "1 d" and not "0 wk, 1 d, 0 hr, 0 min, 0 sec"). Give larger units precedence over smaller ones as much as possible (e.g., return 2 min, 10 sec and not 1 min, 70 sec or 130 sec) Mimic the formatting shown in the test-cases (quantities sorted from largest unit to smallest and separated by comma+space; value and unit of each quantity separated by space).
#VBA
VBA
Private Function compound_duration(ByVal seconds As Long) As String minutes = 60 hours = 60 * minutes days_ = 24 * hours weeks = 7 * days_ Dim out As String w = seconds \ weeks seconds = seconds - w * weeks d = seconds \ days_ seconds = seconds - d * days_ h = seconds \ hours seconds = seconds - h * hours m = seconds \ minutes s = seconds Mod minutes out = IIf(w > 0, w & " wk, ", "") & _ IIf(d > 0, d & " d, ", "") & _ IIf(h > 0, h & " hr, ", "") & _ IIf(m > 0, m & " min, ", "") & _ IIf(s > 0, s & " sec", "") If Right(out, 2) = ", " Then compound_duration = Left(out, Len(out) - 2) Else compound_duration = out End If End Function   Public Sub cstcd() Debug.Print compound_duration(7259) Debug.Print compound_duration(86400) Debug.Print compound_duration(6000000) End Sub
http://rosettacode.org/wiki/Concurrent_computing
Concurrent computing
Task Using either native language concurrency syntax or freely available libraries, write a program to display the strings "Enjoy" "Rosetta" "Code", one string per line, in random order. Concurrency syntax must use threads, tasks, co-routines, or whatever concurrency is called in your language.
#Ol
Ol
  (import (otus random!))   (for-each (lambda (str) (define timeout (rand! 999)) (async (lambda () (sleep timeout) (print str)))) '("Enjoy" "Rosetta" "Code"))  
http://rosettacode.org/wiki/Concurrent_computing
Concurrent computing
Task Using either native language concurrency syntax or freely available libraries, write a program to display the strings "Enjoy" "Rosetta" "Code", one string per line, in random order. Concurrency syntax must use threads, tasks, co-routines, or whatever concurrency is called in your language.
#ooRexx
ooRexx
  -- this will launch 3 threads, with each thread given a message to print out. -- I've added a stoplight to make each thread wait until given a go signal, -- plus some sleeps to give the threads a chance to randomize the execution -- order a little. launcher = .launcher~new launcher~launch   ::class launcher -- the launcher method. Guarded is the default, but let's make this -- explicit here ::method launch guarded   runner1 = .runner~new(self, "Enjoy") runner2 = .runner~new(self, "Rosetta") runner3 = .runner~new(self, "Code")   -- let's give the threads a chance to settle in to the -- starting line call syssleep 1   guard off -- release the launcher lock. This is the starter's gun   -- this is a guarded method that the runners will call. They -- will block until the launch method releases the object guard ::method block guarded   ::class runner ::method init use arg launcher, text reply -- this creates the new thread   call syssleep .5 -- try to mix things up by sleeping launcher~block -- wait for the go signal call syssleep .5 -- add another sleep here say text  
http://rosettacode.org/wiki/Compile-time_calculation
Compile-time calculation
Some programming languages allow calculation of values at compile time. Task Calculate   10!   (ten factorial)   at compile time. Print the result when the program is run. Discuss what limitations apply to compile-time calculations in your language.
#Kotlin
Kotlin
// version 1.0.6 const val TEN_FACTORIAL = 10 * 9 * 8 * 7 * 6 * 5 * 4 * 3 * 2   fun main(args: Array<String>) { println("10! = $TEN_FACTORIAL") }
http://rosettacode.org/wiki/Compile-time_calculation
Compile-time calculation
Some programming languages allow calculation of values at compile time. Task Calculate   10!   (ten factorial)   at compile time. Print the result when the program is run. Discuss what limitations apply to compile-time calculations in your language.
#Lingo
Lingo
-- create new (movie) script at runtime m = new(#script)   -- the following line triggers compilation to bytecode m.scriptText = "on fac10"&RETURN&"return "&(10*9*8*7*6*5*4*3*2)&RETURN&"end"   put fac10() -- 3628800
http://rosettacode.org/wiki/Compile-time_calculation
Compile-time calculation
Some programming languages allow calculation of values at compile time. Task Calculate   10!   (ten factorial)   at compile time. Print the result when the program is run. Discuss what limitations apply to compile-time calculations in your language.
#Lua
Lua
local factorial = 10*9*8*7*6*5*4*3*2*1 print(factorial)
http://rosettacode.org/wiki/Conditional_structures
Conditional structures
Control Structures These are examples of control structures. You may also be interested in: Conditional structures Exceptions Flow-control structures Loops Task List the conditional structures offered by a programming language. See Wikipedia: conditionals for descriptions. Common conditional structures include if-then-else and switch. Less common are arithmetic if, ternary operator and Hash-based conditionals. Arithmetic if allows tight control over computed gotos, which optimizers have a hard time to figure out.
#11l
11l
I x == 0 foo() E I x == 1 bar() E baz()
http://rosettacode.org/wiki/Conway%27s_Game_of_Life
Conway's Game of Life
The Game of Life is a   cellular automaton   devised by the British mathematician   John Horton Conway   in 1970.   It is the best-known example of a cellular automaton. Conway's game of life is described   here: A cell   C   is represented by a   1   when alive,   or   0   when dead,   in an   m-by-m   (or m×m)   square array of cells. We calculate   N   - the sum of live cells in C's   eight-location neighbourhood,   then cell   C   is alive or dead in the next generation based on the following table: C N new C 1 0,1 -> 0 # Lonely 1 4,5,6,7,8 -> 0 # Overcrowded 1 2,3 -> 1 # Lives 0 3 -> 1 # It takes three to give birth! 0 0,1,2,4,5,6,7,8 -> 0 # Barren Assume cells beyond the boundary are always dead. The "game" is actually a zero-player game, meaning that its evolution is determined by its initial state, needing no input from human players.   One interacts with the Game of Life by creating an initial configuration and observing how it evolves. Task Although you should test your implementation on more complex examples such as the   glider   in a larger universe,   show the action of the blinker   (three adjoining cells in a row all alive),   over three generations, in a 3 by 3 grid. References   Its creator John Conway, explains   the game of life.   Video from numberphile on youtube.   John Conway   Inventing Game of Life   - Numberphile video. Related task   Langton's ant   - another well known cellular automaton.
#68000_Assembly
68000 Assembly
include "\SrcALL\68000_Macros.asm" ;Ram Variables Cursor_X equ $00FF0000 ;Ram for Cursor Xpos Cursor_Y equ $00FF0000+1 ;Ram for Cursor Ypos   conwayTilemapRam equ $00FF1000 conwayBackupTilemapRam equ $00FF2000 ;Video Ports VDP_data EQU $C00000 ; VDP data, R/W word or longword access only VDP_ctrl EQU $C00004 ; VDP control, word or longword writes only   ;constants ROWLENGTH equ 40   ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Traps DC.L $FFFFFE00 ;SP register value DC.L ProgramStart ;Start of Program Code DS.L 7,IntReturn ; bus err,addr err,illegal inst,divzero,CHK,TRAPV,priv viol DC.L IntReturn ; TRACE DC.L IntReturn ; Line A (1010) emulator DC.L IntReturn ; Line F (1111) emulator DS.L 4,IntReturn ; Reserverd /Coprocessor/Format err/ Uninit Interrupt DS.L 8,IntReturn ; Reserved DC.L IntReturn ; spurious interrupt DC.L IntReturn ; IRQ level 1 DC.L IntReturn ; IRQ level 2 EXT DC.L IntReturn ; IRQ level 3 DC.L IntReturn ; IRQ level 4 Hsync DC.L IntReturn ; IRQ level 5 DC.L IntReturn ; IRQ level 6 Vsync DC.L IntReturn ; IRQ level 7 DS.L 16,IntReturn ; TRAPs DS.L 16,IntReturn ; Misc (FP/MMU)   ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Header DC.B "SEGA GENESIS " ;System Name DC.B "(C)CHBI " ;Copyright DC.B "2019.JAN" ;Date DC.B "ChibiAkumas.com " ; Cart Name DC.B "ChibiAkumas.com " ; Cart Name (Alt) DC.B "GM CHIBI001-00" ;TT NNNNNNNN-RR T=Type (GM=Game) N=game Num R=Revision DC.W $0000 ;16-bit Checksum (Address $000200+) DC.B "J " ;Control Data (J=3button K=Keyboard 6=6button C=cdrom) DC.L $00000000 ;ROM Start DC.L $003FFFFF ;ROM Length DC.L $00FF0000,$00FFFFFF ;RAM start/end (fixed) DC.B " " ;External RAM Data DC.B " " ;Modem Data DC.B " " ;MEMO DC.B "JUE " ;Regions Allowed   ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Generic Interrupt Handler IntReturn: rte ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Program Start ProgramStart: ;initialize TMSS (TradeMark Security System) move.b ($A10001),D0 ;A10001 test the hardware version and.b #$0F,D0 beq NoTmss ;branch if no TMSS chip move.l #'SEGA',($A14000);A14000 disable TMSS NoTmss: ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Set Up Graphics   lea VDPSettings,A5 ;Initialize Screen Registers move.l #VDPSettingsEnd-VDPSettings,D1 ;length of Settings   move.w (VDP_ctrl),D0 ;C00004 read VDP status (interrupt acknowledge?) move.l #$00008000,d5 ;VDP Reg command (%8rvv)   NextInitByte: move.b (A5)+,D5 ;get next video control byte move.w D5,(VDP_ctrl) ;C00004 send write register command to VDP ; 8RVV - R=Reg V=Value add.w #$0100,D5 ;point to next VDP register dbra D1,NextInitByte ;loop for rest of block     ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Set up palette and graphics   move.l #$C0000000,d0 ;Color 0 move.l d0,VDP_Ctrl MOVE.W #$0A00,VDP_Data ;BLUE   move.l #$C01E0000,d0 ;Color 0 move.l d0,VDP_Ctrl MOVE.W #$00EE,VDP_Data ;YELLOW   lea Graphics,a0 ;background tiles move.w #(GraphicsEnd-Graphics)-1,d1 ;data size CLR.L D2 ;start loading at tile 0 of VRAM jsr DefineTiles   clr.b Cursor_X ;Clear Cursor XY clr.b Cursor_Y   ;Turn on screen move.w #$8144,(VDP_Ctrl);C00004 reg 1 = 0x44 unblank display   ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; TESTING AREA   ;load the tilemaps LEA Conway_Tilemap,a3 LEA ConwayTilemapRam,A2 move.l #(Conway_Backup_Tilemap-Conway_Tilemap),d1 JSR LDIR   LEA Conway_Backup_Tilemap,a3 LEA conwayBackupTilemapRam,A2 move.l #(Conway_Backup_Tilemap-Conway_Tilemap),d1 JSR LDIR   CLR.B Cursor_X CLR.B Cursor_Y ;print the tilemap once LEA ConwayTilemapRam,A3 JSR Conway_Print   main: ;do the behavior jsr Conway_CheckTilemap   ;copy the tilemap lea conwayBackupTilemapRam,A3 LEA ConwayTilemapRam,A2 move.l #(Conway_Backup_Tilemap-Conway_Tilemap),d1 jsr LDIR   CLR.B Cursor_X CLR.B Cursor_Y ;print the tilemap LEA ConwayTilemapRam,A3 JSR Conway_Print   ;repeat JMP main   Conway_CheckTilemap: ;since we don't want the partial results of the checks to mess with later ones, we'll copy the changes to a buffer, and then ;have that buffer clobber the original. That way, all changes to the ecosystem are effectively atomic.   LEA ConwayTilemapRam,A0 LEA conwayBackupTilemapRam,A6 LEA (ROWLENGTH+3,A0),A0 ;actual data starts here LEA (ROWLENGTH+3,A6),A6 ;actual data starts here .loop: MOVE.B (A0),D2 CMP.B #255,D2 BEQ .done CMP.B #2,D2 BEQ .overhead JSR Conway_CheckNeighbors   pushLong D0 JSR popcnt_8 MOVE.B D0,D3 popLong D0   ;now implement the table here. ;neighbor bits in D0 ;current state in D2 ;popcnt in D3 ;pointer to where we are in A0   ;the only time the current state is relevant to the output, is when popcnt = 2. Otherwise, it's entirely determined by popcnt. CMP.B #4,D3 BCC .DeadCell CMP.B #1,D3 BLS .DeadCell CMP.B #3,D3 BEQ .LiveCell ;else, must be 2. MOVE.B D2,(A6) ;store current value into backup table. bra .overhead .LiveCell: MOVE.B #1,(A6) BRA .overhead .DeadCell: MOVE.B #0,(A6) ;store in backup table. .overhead: ADDA.L #1,A0 ADDA.L #1,A6 JMP .loop .done: RTS   popcnt_8: pushRegs D2-D5 MOVEQ #8-1,D5 MOVEQ #0,D3 .loop: ROR.B #1,D0 BCC .overhead ADDQ.B #1,D3 .overhead: dbra d5,.loop MOVE.B D3,D0 popRegs D2-D5 RTS   Conway_CheckNeighbors: ;A0 = pointer to where we are in the tilemap. ;returns: D0.B = uUrRdDlL ;u = top left ;U = top ;r = top Right ;R = Right ;d = bottom right ;D = bottom ;l = bottom Left ;L = Left pushRegs D2-D5/A0 MOVEQ #0,D0 MOVE.L A0,A1 MOVE.L A1,A2 SUBA.L #ROWLENGTH+2,A1 ;POINTS ABOVE ADDA.L #ROWLENGTH+2,A2 ;POINTS BELOW   MOVE.B (A1),D1 MOVE.B (A2),D2   CMP.B #1,D1 BNE .noUpper BSET #6,D0 bra .next .noUpper: BCLR #6,D0 .next: CheckLower: CMP.B #1,D2 BNE .noLower BSET #2,D0 bra .next .noLower: BCLR #2,D0 .next:   SUBA.L #1,A0 ;left SUBA.L #1,A1 ;upper-left SUBA.L #1,A2 ;lower-left   MOVE.B (A1),D1 MOVE.B (A2),D2 MOVE.B (A0),D3 CheckUpperLeft: CMP.B #1,D1 BNE .noUpperLeft BSET #7,D0 bra .next .noUpperLeft: BCLR #7,D0 .next: CheckLowerLeft: CMP.B #1,D2 BNE .noLowerLeft BSET #1,D0 bra .next .noLowerLeft: BCLR #1,D0 .next:   CheckLeft: CMP.B #1,D3 BNE .noLeft BSET #0,D0 bra .next .noLeft: BCLR #0,D0 .next:     addA.L #2,A0 addA.L #2,A1 addA.L #2,A2   MOVE.B (A1),D1 MOVE.B (A2),D2 MOVE.B (A0),D3   CheckUpperRight: CMP.B #1,D1 BNE .noUpperRight BSET #5,D0 bra .next .noUpperRight: BCLR #5,D0 .next: CheckLowerRight: CMP.B #1,D2 BNE .noLowerRight BSET #3,D0 bra .next .noLowerRight: BCLR #3,D0 .next:   CheckRight: CMP.B #1,D3 BNE .noRight BSET #4,D0 bra .next .noRight: BCLR #4,D0 .next: popRegs D2-D5/A0 rts   Conway_Print: ;input: A3 = base address of tilemap MOVE.B (A3)+,D0 CMP.B #255,D0 BEQ .done CMP.B #2,D0 BEQ .skip ;else, print JSR Conway_PrintChar .skip BRA Conway_Print .done rts   Conway_PrintChar: ;Show D0 to screen moveM.l d0-d7/a0-a7,-(sp) and.l #$FF,d0 ;Keep only 1 byte Move.L #$40000003,d5 ;top 4=write, bottom $3=Cxxx range MOVEQ #0,D4 ;Tilemap at $C000+   Move.B (Cursor_Y),D4 rol.L #8,D4 ;move $-FFF to $-FFF---- rol.L #8,D4 rol.L #7,D4 ;2 bytes per tile * 64 tiles per line add.L D4,D5 ;add $4------3   Move.B (Cursor_X),D4 rol.L #8,D4 ;move $-FFF to $-FFF---- rol.L #8,D4 rol.L #1,D4 ;2 bytes per tile add.L D4,D5 ;add $4------3   MOVE.L D5,(VDP_ctrl) ; C00004 write next character to VDP MOVE.W D0,(VDP_data) ; C00000 store next word of name data   addq.b #1,(Cursor_X) ;INC Xpos move.b (Cursor_X),d0 cmp.b #39,d0 bls .nextpixel_Xok jsr NewLine ;If we're at end of line, start newline .nextpixel_Xok: moveM.l (sp)+,d0-d7/a0-a7 rts   ;don't forget, these are in ROM so we can't write to them directly. ;instead, they will be copied to ram and worked with from there. Conway_Tilemap: ;(screenwidth + 2) by (screenheight+2) DC.B $02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02 DC.B $02,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$02 DC.B $02,$00,$00,$01,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$01,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$02 DC.B $02,$00,$00,$00,$01,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$01,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$02 DC.B $02,$00,$01,$01,$01,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$01,$01,$01,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$02 DC.B $02,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$02 DC.B $02,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$02 DC.B $02,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$02 DC.B $02,$00,$00,$00,$00,$00,$00,$00,$00,$00,$01,$01,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$02 DC.B $02,$00,$00,$00,$00,$00,$00,$00,$00,$01,$00,$00,$01,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$02 DC.B $02,$00,$01,$01,$00,$00,$00,$00,$00,$00,$01,$01,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$02 DC.B $02,$00,$01,$01,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$02 DC.B $02,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$02 DC.B $02,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$02 DC.B $02,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$02 DC.B $02,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$02 DC.B $02,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$02 DC.B $02,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$02 DC.B $02,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$02 DC.B $02,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$02 DC.B $02,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$02 DC.B $02,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$02 DC.B $02,$00,$00,$00,$00,$01,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$02 DC.B $02,$00,$00,$00,$00,$01,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$02 DC.B $02,$00,$00,$00,$00,$01,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$02 DC.B $02,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$02 DC.B $02,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$02 DC.B $02,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$02 DC.B $02,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$02 DC.B $02,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$02 DC.B $02,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$02 DC.B $02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02 DC.B 255 EVEN Conway_Backup_Tilemap: ;(screenwidth + 2) by (screenheight+2) DC.B $02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02 rept 30 DC.B $02,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$02 endr DC.B $02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02,$02 DC.B 255 EVEN ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; NewLine: addq.b #1,(Cursor_Y) ;INC Y clr.b (Cursor_X) ;Zero X rts     LDIR: ;COPY D1 BYTES FROM A3 TO A2 move.b (a3)+,(a2)+ DBRA D1,LDIR rts   DefineTiles: ;Copy D1 bytes of data from A0 to VDP memory D2 jsr prepareVram ;Calculate the memory location we want to write .again: ; the tile pattern definitions to move.l (a0)+,(VDP_data) dbra d1,.again rts   prepareVram: ;To select a memory location D2 we need to calculate ;the command byte... depending on the memory location pushall ;$7FFF0003 = Vram $FFFF.... $40000000=Vram $0000 move.l d2,d0 and.w #%1100000000000000,d0 ;Shift the top two bits to the far right rol.w #2,d0   and.l #%0011111111111111,d2 ; shift all the other bits left two bytes rol.l #8,d2 rol.l #8,d2   or.l d0,d2 or.l #$40000000,d2 ;Set the second bit from the top to 1 ;#%01000000 00000000 00000000 00000000 move.l d2,(VDP_ctrl) popallRTS: popall rts   Graphics: DC.L $0000000F,$0000000F,$0000000F,$0000000F,$0000000F,$0000000F,$0000000F,$FFFFFFFF DC.L $FFFFFFFF,$FFFFFFFF,$FFFFFFFF,$FFFFFFFF,$FFFFFFFF,$FFFFFFFF,$FFFFFFFF,$FFFFFFFF GraphicsEnd: VDPSettings: DC.B $04 ; 0 mode register 1 ---H-1M- DC.B $04 ; 1 mode register 2 -DVdP--- DC.B $30 ; 2 name table base for scroll A (A=top 3 bits) --AAA--- = $C000 DC.B $3C ; 3 name table base for window (A=top 4 bits / 5 in H40 Mode) --AAAAA- = $F000 DC.B $07 ; 4 name table base for scroll B (A=top 3 bits) -----AAA = $E000 DC.B $6C ; 5 sprite attribute table base (A=top 7 bits / 6 in H40) -AAAAAAA = $D800 DC.B $00 ; 6 unused register -------- DC.B $00 ; 7 background color (P=Palette C=Color) --PPCCCC DC.B $00 ; 8 unused register -------- DC.B $00 ; 9 unused register -------- DC.B $FF ;10 H interrupt register (L=Number of lines) LLLLLLLL DC.B $00 ;11 mode register 3 ----IVHL DC.B $81 ;12 mode register 4 (C bits both1 = H40 Cell) C---SIIC DC.B $37 ;13 H scroll table base (A=Top 6 bits) --AAAAAA = $FC00 DC.B $00 ;14 unused register -------- DC.B $02 ;15 auto increment (After each Read/Write) NNNNNNNN DC.B $01 ;16 scroll size (Horiz & Vert size of ScrollA & B) --VV--HH = 64x32 tiles DC.B $00 ;17 window H position (D=Direction C=Cells) D--CCCCC DC.B $00 ;18 window V position (D=Direction C=Cells) D--CCCCC DC.B $FF ;19 DMA length count low LLLLLLLL DC.B $FF ;20 DMA length count high HHHHHHHH DC.B $00 ;21 DMA source address low LLLLLLLL DC.B $00 ;22 DMA source address mid MMMMMMMM DC.B $80 ;23 DMA source address high (C=CMD) CCHHHHHH VDPSettingsEnd: even
http://rosettacode.org/wiki/Compound_data_type
Compound data type
Data Structure This illustrates a data structure, a means of storing data within a program. You may see other such structures in the Data Structures category. Task Create a compound data type: Point(x,y) A compound data type is one that holds multiple independent values. Related task   Enumeration See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#J
J
NB. Create a "Point" class coclass'Point'   NB. Define its constructor create =: 3 : 0 'X Y' =: y )   NB. Instantiate an instance (i.e. an object) cocurrent 'base' P =: 10 20 conew 'Point'   NB. Interrogate its members X__P 10 Y__P 20
http://rosettacode.org/wiki/Compound_data_type
Compound data type
Data Structure This illustrates a data structure, a means of storing data within a program. You may see other such structures in the Data Structures category. Task Create a compound data type: Point(x,y) A compound data type is one that holds multiple independent values. Related task   Enumeration See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#Java
Java
public class Point { public int x, y; public Point() { this(0); } public Point(int x0) { this(x0,0); } public Point(int x0, int y0) { x = x0; y = y0; }   public static void main(String args[]) { Point point = new Point(1,2); System.out.println("x = " + point.x ); System.out.println("y = " + point.y ); } }
http://rosettacode.org/wiki/Continued_fraction
Continued fraction
continued fraction Mathworld a 0 + b 1 a 1 + b 2 a 2 + b 3 a 3 + ⋱ {\displaystyle a_{0}+{\cfrac {b_{1}}{a_{1}+{\cfrac {b_{2}}{a_{2}+{\cfrac {b_{3}}{a_{3}+\ddots }}}}}}} The task is to write a program which generates such a number and prints a real representation of it. The code should be tested by calculating and printing the square root of 2, Napier's Constant, and Pi, using the following coefficients: For the square root of 2, use a 0 = 1 {\displaystyle a_{0}=1} then a N = 2 {\displaystyle a_{N}=2} . b N {\displaystyle b_{N}} is always 1 {\displaystyle 1} . 2 = 1 + 1 2 + 1 2 + 1 2 + ⋱ {\displaystyle {\sqrt {2}}=1+{\cfrac {1}{2+{\cfrac {1}{2+{\cfrac {1}{2+\ddots }}}}}}} For Napier's Constant, use a 0 = 2 {\displaystyle a_{0}=2} , then a N = N {\displaystyle a_{N}=N} . b 1 = 1 {\displaystyle b_{1}=1} then b N = N − 1 {\displaystyle b_{N}=N-1} . e = 2 + 1 1 + 1 2 + 2 3 + 3 4 + ⋱ {\displaystyle e=2+{\cfrac {1}{1+{\cfrac {1}{2+{\cfrac {2}{3+{\cfrac {3}{4+\ddots }}}}}}}}} For Pi, use a 0 = 3 {\displaystyle a_{0}=3} then a N = 6 {\displaystyle a_{N}=6} . b N = ( 2 N − 1 ) 2 {\displaystyle b_{N}=(2N-1)^{2}} . π = 3 + 1 6 + 9 6 + 25 6 + ⋱ {\displaystyle \pi =3+{\cfrac {1}{6+{\cfrac {9}{6+{\cfrac {25}{6+\ddots }}}}}}} See also   Continued fraction/Arithmetic for tasks that do arithmetic over continued fractions.
#XPL0
XPL0
include c:\cxpl\codes; int N; real A, B, F; [Format(1, 15); A:= 2.0; B:= 1.0; N:= 16; IntOut(0, N); CrLf(0); F:= 0.0; while N>=1 do [F:= B/(A+F); N:= N-1]; RlOut(0, 1.0+F); CrLf(0); RlOut(0, sqrt(2.0)); CrLf(0);   N:= 13; IntOut(0, N); CrLf(0); F:= 0.0; while N>=2 do [F:= float(N-1)/(float(N)+F); N:= N-1]; RlOut(0, 2.0 + 1.0/(1.0+F)); CrLf(0); RlOut(0, Exp(1.0)); CrLf(0);   N:= 10000; IntOut(0, N); CrLf(0); F:= 0.0; while N>=1 do [F:= float(sq(2*N-1))/(6.0+F); N:= N-1]; RlOut(0, 3.0+F); CrLf(0); RlOut(0, ACos(-1.0)); CrLf(0); ]
http://rosettacode.org/wiki/Continued_fraction
Continued fraction
continued fraction Mathworld a 0 + b 1 a 1 + b 2 a 2 + b 3 a 3 + ⋱ {\displaystyle a_{0}+{\cfrac {b_{1}}{a_{1}+{\cfrac {b_{2}}{a_{2}+{\cfrac {b_{3}}{a_{3}+\ddots }}}}}}} The task is to write a program which generates such a number and prints a real representation of it. The code should be tested by calculating and printing the square root of 2, Napier's Constant, and Pi, using the following coefficients: For the square root of 2, use a 0 = 1 {\displaystyle a_{0}=1} then a N = 2 {\displaystyle a_{N}=2} . b N {\displaystyle b_{N}} is always 1 {\displaystyle 1} . 2 = 1 + 1 2 + 1 2 + 1 2 + ⋱ {\displaystyle {\sqrt {2}}=1+{\cfrac {1}{2+{\cfrac {1}{2+{\cfrac {1}{2+\ddots }}}}}}} For Napier's Constant, use a 0 = 2 {\displaystyle a_{0}=2} , then a N = N {\displaystyle a_{N}=N} . b 1 = 1 {\displaystyle b_{1}=1} then b N = N − 1 {\displaystyle b_{N}=N-1} . e = 2 + 1 1 + 1 2 + 2 3 + 3 4 + ⋱ {\displaystyle e=2+{\cfrac {1}{1+{\cfrac {1}{2+{\cfrac {2}{3+{\cfrac {3}{4+\ddots }}}}}}}}} For Pi, use a 0 = 3 {\displaystyle a_{0}=3} then a N = 6 {\displaystyle a_{N}=6} . b N = ( 2 N − 1 ) 2 {\displaystyle b_{N}=(2N-1)^{2}} . π = 3 + 1 6 + 9 6 + 25 6 + ⋱ {\displaystyle \pi =3+{\cfrac {1}{6+{\cfrac {9}{6+{\cfrac {25}{6+\ddots }}}}}}} See also   Continued fraction/Arithmetic for tasks that do arithmetic over continued fractions.
#zkl
zkl
fcn cf(fa,fb,a0){fcn(fa,fb,a0,n){ a0 + [n..1,-1].reduce( 'wrap(p,n){ fb(n)/(fa(n)+p) },0.0) }.fp(fa,fb,a0) }
http://rosettacode.org/wiki/Copy_a_string
Copy a string
This task is about copying a string. Task Where it is relevant, distinguish between copying the contents of a string versus making an additional reference to an existing string. Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#Red
Red
  Red[] originalString: "hello wordl" copiedString: originalString ; OR copiedString2: copy originalString  
http://rosettacode.org/wiki/Copy_a_string
Copy a string
This task is about copying a string. Task Where it is relevant, distinguish between copying the contents of a string versus making an additional reference to an existing string. Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#Retro
Retro
'this_is_a_string dup s:temp
http://rosettacode.org/wiki/Constrained_random_points_on_a_circle
Constrained random points on a circle
Task Generate 100 <x,y> coordinate pairs such that x and y are integers sampled from the uniform distribution with the condition that 10 ≤ x 2 + y 2 ≤ 15 {\displaystyle 10\leq {\sqrt {x^{2}+y^{2}}}\leq 15} . Then display/plot them. The outcome should be a "fuzzy" circle. The actual number of points plotted may be less than 100, given that some pairs may be generated more than once. There are several possible approaches to accomplish this. Here are two possible algorithms. 1) Generate random pairs of integers and filter out those that don't satisfy this condition: 10 ≤ x 2 + y 2 ≤ 15 {\displaystyle 10\leq {\sqrt {x^{2}+y^{2}}}\leq 15} . 2) Precalculate the set of all possible points (there are 404 of them) and select randomly from this set.
#Perl
Perl
my @points; while (@points < 100) { my ($x, $y) = (int(rand(31))-15, int(rand(31)) - 15); my $r2 = $x*$x + $y*$y; next if $r2 < 100 || $r2 > 225; push @points, [$x, $y]; }   print << 'HEAD'; %!PS-Adobe-3.0 EPSF-3.0 %%BoundingBox 0 0 400 400 200 200 translate 10 10 scale 0 setlinewidth 1 0 0 setrgbcolor 0 0 10 0 360 arc stroke 0 0 15 360 0 arcn stroke 0 setgray /pt { .1 0 360 arc fill } def HEAD   print "@$_ pt\n" for @points; print "%%EOF";
http://rosettacode.org/wiki/Convex_hull
Convex hull
Find the points which form a convex hull from a set of arbitrary two dimensional points. For example, given the points (16,3), (12,17), (0,6), (-4,-6), (16,6), (16,-7), (16,-3), (17,-4), (5,19), (19,-8), (3,16), (12,13), (3,-4), (17,5), (-3,15), (-3,-9), (0,11), (-9,-3), (-4,-2) and (12,10) the convex hull would be (-9,-3), (-3,-9), (19,-8), (17,5), (12,17), (5,19) and (-3,15). See also Convex Hull (youtube) http://www.geeksforgeeks.org/convex-hull-set-2-graham-scan/
#Standard_ML
Standard ML
(* * Convex hulls by Andrew's monotone chain algorithm. * * For a description of the algorithm, see * https://en.wikibooks.org/w/index.php?title=Algorithm_Implementation/Geometry/Convex_hull/Monotone_chain&stableid=40169 *)   (*------------------------------------------------------------------*) (* * Just enough plane geometry for our purpose. *)   signature PLANE_POINT = sig type planePoint val planePoint : real * real -> planePoint val toTuple : planePoint -> real * real val x : planePoint -> real val y : planePoint -> real val == : planePoint * planePoint -> bool   (* Impose a total order on points, making it one that will work for Andrew's monotone chain algorithm. *) val order : planePoint * planePoint -> bool   (* Subtraction is really a vector or multivector operation. *) val subtract : planePoint * planePoint -> planePoint   (* Cross product is really a multivector operation. *) val cross : planePoint * planePoint -> real   val toString : planePoint -> string end   structure PlanePoint : PLANE_POINT = struct type planePoint = real * real   fun planePoint xy = xy fun toTuple (x, y) = (x, y) fun x (x, _) = x fun y (_, y) = y   fun == ((a : real, b : real), (c : real, d : real)) = Real.== (a, c) andalso Real.== (b, d)   fun order ((a : real, b : real), (c : real, d : real)) = Real.< (a, c) orelse (Real.== (a, c) andalso Real.< (b, d))   fun subtract ((a : real, b : real), (c : real, d : real)) = (a - c, b - d)   fun cross ((a : real, b : real), (c : real, d : real)) = (a * d) - (b * c)   fun toString (x, y) = "(" ^ Real.toString x ^ " " ^ Real.toString y ^ ")" end   (*------------------------------------------------------------------*) (* * Rather than rely on compiler extensions for sorting, let us write * our own. * * For no special reason, let us use the Shell sort of * https://en.wikipedia.org/w/index.php?title=Shellsort&oldid=1084744510 *)   val ciura_gaps = Array.fromList [701, 301, 132, 57, 23, 10, 4, 1]   fun sort_in_place less arr = let open Array   fun span_gap gap = let fun iloop i = if length arr <= i then () else let val temp = sub (arr, i) fun jloop j = if j < gap orelse less (sub (arr, j - gap), temp) then update (arr, j, temp) else (update (arr, j, sub (arr, j - gap)); jloop (j - gap)) in jloop i; iloop (i + gap) end in iloop 0 end in app span_gap ciura_gaps end   (*------------------------------------------------------------------*) (* * To go with our sort routine, we want something akin to * array_delete_neighbor_dups of Scheme's SRFI-132. *)   fun array_delete_neighbor_dups equal arr = let open Array   fun loop i lst = (* Cons a list of non-duplicates, going backwards through the array so the list will be in forwards order. *) if i = 0 then sub (arr, i) :: lst else if equal (sub (arr, i - 1), sub (arr, i)) then loop (i - 1) lst else loop (i - 1) (sub (arr, i) :: lst)   val n = length arr in fromList (if n = 0 then [] else loop (n - 1) []) end   (*------------------------------------------------------------------*) (* * The convex hull algorithm. *)   fun cross_test (pt_i, hull, j) = let open PlanePoint val hull_j = Array.sub (hull, j) val hull_j1 = Array.sub (hull, j - 1) in 0.0 < cross (subtract (hull_j, hull_j1), subtract (pt_i, hull_j1)) end   fun construct_lower_hull (n, pt) = let open PlanePoint   val hull = Array.array (n, planePoint (0.0, 0.0)) val () = Array.update (hull, 0, Array.sub (pt, 0)) val () = Array.update (hull, 1, Array.sub (pt, 1))   fun outer_loop i j = if i = n then j + 1 else let val pt_i = Array.sub (pt, i)   fun inner_loop j = if j = 0 orelse cross_test (pt_i, hull, j) then (Array.update (hull, j + 1, pt_i); j + 1) else inner_loop (j - 1) in outer_loop (i + 1) (inner_loop j) end   val hull_size = outer_loop 2 1 in (hull_size, hull) end   fun construct_upper_hull (n, pt) = let open PlanePoint   val hull = Array.array (n, planePoint (0.0, 0.0)) val () = Array.update (hull, 0, Array.sub (pt, n - 1)) val () = Array.update (hull, 1, Array.sub (pt, n - 2))   fun outer_loop i j = if i = ~1 then j + 1 else let val pt_i = Array.sub (pt, i)   fun inner_loop j = if j = 0 orelse cross_test (pt_i, hull, j) then (Array.update (hull, j + 1, pt_i); j + 1) else inner_loop (j - 1) in outer_loop (i - 1) (inner_loop j) end   val hull_size = outer_loop (n - 3) 1 in (hull_size, hull) end   fun construct_hull (n, pt) = let (* Side note: Construction of the lower and upper hulls can be done in parallel. *) val (lower_hull_size, lower_hull) = construct_lower_hull (n, pt) and (upper_hull_size, upper_hull) = construct_upper_hull (n, pt)   val hull_size = lower_hull_size + upper_hull_size - 2 val hull = Array.array (hull_size, PlanePoint.planePoint (0.0, 0.0))   fun copy_lower i = if i = lower_hull_size - 1 then () else (Array.update (hull, i, Array.sub (lower_hull, i)); copy_lower (i + 1))   fun copy_upper i = if i = upper_hull_size - 1 then () else (Array.update (hull, i + lower_hull_size - 1, Array.sub (upper_hull, i)); copy_upper (i + 1)) in copy_lower 0; copy_upper 0; hull end   fun plane_convex_hull points_lst = (* Takes an arbitrary list of points, which may be in any order and may contain duplicates. Returns an ordered array of points that make up the convex hull. If the list of points is empty, the returned array is empty. *) let val pt = Array.fromList points_lst val () = sort_in_place PlanePoint.order pt val pt = array_delete_neighbor_dups (PlanePoint.==) pt val n = Array.length pt in if n <= 2 then pt else construct_hull (n, pt) end   (*------------------------------------------------------------------*)   fun main () = let open PlanePoint   val example_points = [planePoint (16.0, 3.0), planePoint (12.0, 17.0), planePoint (0.0, 6.0), planePoint (~4.0, ~6.0), planePoint (16.0, 6.0), planePoint (16.0, ~7.0), planePoint (16.0, ~3.0), planePoint (17.0, ~4.0), planePoint (5.0, 19.0), planePoint (19.0, ~8.0), planePoint (3.0, 16.0), planePoint (12.0, 13.0), planePoint (3.0, ~4.0), planePoint (17.0, 5.0), planePoint (~3.0, 15.0), planePoint (~3.0, ~9.0), planePoint (0.0, 11.0), planePoint (~9.0, ~3.0), planePoint (~4.0, ~2.0), planePoint (12.0, 10.0)]   val hull = plane_convex_hull example_points in Array.app (fn p => (print (toString p); print " ")) hull; print "\n" end;   main ();   (*------------------------------------------------------------------*) (* local variables: *) (* mode: sml *) (* sml-indent-level: 2 *) (* sml-indent-args: 2 *) (* end: *)
http://rosettacode.org/wiki/Convert_seconds_to_compound_duration
Convert seconds to compound duration
Task Write a function or program which:   takes a positive integer representing a duration in seconds as input (e.g., 100), and   returns a string which shows the same duration decomposed into:   weeks,   days,   hours,   minutes,   and   seconds. This is detailed below (e.g., "2 hr, 59 sec"). Demonstrate that it passes the following three test-cases: Test Cases input number output string 7259 2 hr, 59 sec 86400 1 d 6000000 9 wk, 6 d, 10 hr, 40 min Details The following five units should be used: unit suffix used in output conversion week wk 1 week = 7 days day d 1 day = 24 hours hour hr 1 hour = 60 minutes minute min 1 minute = 60 seconds second sec However, only include quantities with non-zero values in the output (e.g., return "1 d" and not "0 wk, 1 d, 0 hr, 0 min, 0 sec"). Give larger units precedence over smaller ones as much as possible (e.g., return 2 min, 10 sec and not 1 min, 70 sec or 130 sec) Mimic the formatting shown in the test-cases (quantities sorted from largest unit to smallest and separated by comma+space; value and unit of each quantity separated by space).
#VBScript
VBScript
  Function compound_duration(n) Do Until n = 0 If n >= 604800 Then wk = Int(n/604800) n = n-(604800*wk) compound_duration = compound_duration & wk & " wk" End If If n >= 86400 Then d = Int(n/86400) n = n-(86400*d) If wk > 0 Then compound_duration = compound_duration & ", " End If compound_duration = compound_duration & d & " d" End If If n >= 3600 Then hr = Int(n/3600) n = n-(3600*hr) If d > 0 Then compound_duration = compound_duration & ", " End If compound_duration = compound_duration & hr & " hr" End If If n >= 60 Then min = Int(n/60) n = n-(60*min) If hr > 0 Then compound_duration = compound_duration & ", " End If compound_duration = compound_duration & min & " min" End If If n > 0 Then If min > 0 Then compound_duration = compound_duration & ", " End If compound_duration = compound_duration & ", " & n & " sec" n = 0 End If Loop End Function   'validating the function WScript.StdOut.WriteLine compound_duration(7259) WScript.StdOut.WriteLine compound_duration(86400) WScript.StdOut.WriteLine compound_duration(6000000)  
http://rosettacode.org/wiki/Concurrent_computing
Concurrent computing
Task Using either native language concurrency syntax or freely available libraries, write a program to display the strings "Enjoy" "Rosetta" "Code", one string per line, in random order. Concurrency syntax must use threads, tasks, co-routines, or whatever concurrency is called in your language.
#Oz
Oz
for Msg in ["Enjoy" "Rosetta" "Code"] do thread {System.showInfo Msg} end end  
http://rosettacode.org/wiki/Concurrent_computing
Concurrent computing
Task Using either native language concurrency syntax or freely available libraries, write a program to display the strings "Enjoy" "Rosetta" "Code", one string per line, in random order. Concurrency syntax must use threads, tasks, co-routines, or whatever concurrency is called in your language.
#PARI.2FGP
PARI/GP
inline(func); func(n)=print(["Enjoy","Rosetta","Code"][n]); parapply(func,[1..3]);
http://rosettacode.org/wiki/Compile-time_calculation
Compile-time calculation
Some programming languages allow calculation of values at compile time. Task Calculate   10!   (ten factorial)   at compile time. Print the result when the program is run. Discuss what limitations apply to compile-time calculations in your language.
#m4
m4
define(`factorial', `ifelse($1, 0, 1, `eval($1 * factorial(eval($1 - 1)))')')dnl dnl BEGIN { print "10! is factorial(10)" }
http://rosettacode.org/wiki/Compile-time_calculation
Compile-time calculation
Some programming languages allow calculation of values at compile time. Task Calculate   10!   (ten factorial)   at compile time. Print the result when the program is run. Discuss what limitations apply to compile-time calculations in your language.
#Mathematica_.2F_Wolfram_Language
Mathematica / Wolfram Language
f = Compile[{}, 10!]
http://rosettacode.org/wiki/Compile-time_calculation
Compile-time calculation
Some programming languages allow calculation of values at compile time. Task Calculate   10!   (ten factorial)   at compile time. Print the result when the program is run. Discuss what limitations apply to compile-time calculations in your language.
#Nim
Nim
proc fact(x: int): int = result = 1 for i in 2..x: result = result * i   const fact10 = fact(10) echo(fact10)
http://rosettacode.org/wiki/Compile-time_calculation
Compile-time calculation
Some programming languages allow calculation of values at compile time. Task Calculate   10!   (ten factorial)   at compile time. Print the result when the program is run. Discuss what limitations apply to compile-time calculations in your language.
#Oberon-2
Oberon-2
  MODULE CompileTime; IMPORT Out; CONST tenfac = 10*9*8*7*6*5*4*3*2; BEGIN Out.String("10! =");Out.LongInt(tenfac,0);Out.Ln END CompileTime.  
http://rosettacode.org/wiki/Conditional_structures
Conditional structures
Control Structures These are examples of control structures. You may also be interested in: Conditional structures Exceptions Flow-control structures Loops Task List the conditional structures offered by a programming language. See Wikipedia: conditionals for descriptions. Common conditional structures include if-then-else and switch. Less common are arithmetic if, ternary operator and Hash-based conditionals. Arithmetic if allows tight control over computed gotos, which optimizers have a hard time to figure out.
#360_Assembly
360 Assembly
* Unconditional Branch or No Branch: B label Unconditional BR Rx " NOP label No Operation NOPR Rx " * After Compare Instructions BH label Branch on High BHR Rx " BL label Branch on Low BLR Rx " BE label Branch on Equal BER Rx " BNH label Branch on Not High BNHR Rx " BNL label Branch on Not Low BNLR Rx " BNE label Branch on Not Equal BNER Rx " * After Arithmetic Instructions: BP label Branch on Plus BPR Rx " BM label Branch on Minus BMR Rx " BZ label Branch on Zero BZR Rx " BO label Branch on Overflow BOR Rx " BNP label Branch on Not Plus BNPR Rx " BNM label Branch on Not Minus BNMR Rx " BNZ label Branch on Not Zero BNZR Rx " BNO label Branch on No Overflow BNOR Rx " * After Test Under Mask Instructions: BO label Branch if Ones BOR Rx " BM label Branch if Mixed BMR Rx " BZ label Branch if Zero BZR Rx " BNO label Branch if Not Ones BNOR Rx " BNM label Branch if Not Mixed BNMR Rx " BNZ label Branch if Not Zero BNZR Rx "
http://rosettacode.org/wiki/Conway%27s_Game_of_Life
Conway's Game of Life
The Game of Life is a   cellular automaton   devised by the British mathematician   John Horton Conway   in 1970.   It is the best-known example of a cellular automaton. Conway's game of life is described   here: A cell   C   is represented by a   1   when alive,   or   0   when dead,   in an   m-by-m   (or m×m)   square array of cells. We calculate   N   - the sum of live cells in C's   eight-location neighbourhood,   then cell   C   is alive or dead in the next generation based on the following table: C N new C 1 0,1 -> 0 # Lonely 1 4,5,6,7,8 -> 0 # Overcrowded 1 2,3 -> 1 # Lives 0 3 -> 1 # It takes three to give birth! 0 0,1,2,4,5,6,7,8 -> 0 # Barren Assume cells beyond the boundary are always dead. The "game" is actually a zero-player game, meaning that its evolution is determined by its initial state, needing no input from human players.   One interacts with the Game of Life by creating an initial configuration and observing how it evolves. Task Although you should test your implementation on more complex examples such as the   glider   in a larger universe,   show the action of the blinker   (three adjoining cells in a row all alive),   over three generations, in a 3 by 3 grid. References   Its creator John Conway, explains   the game of life.   Video from numberphile on youtube.   John Conway   Inventing Game of Life   - Numberphile video. Related task   Langton's ant   - another well known cellular automaton.
#ABAP
ABAP
  *&---------------------------------------------------------------------* *& Report ZCONWAYS_GAME_OF_LIFE *&---------------------------------------------------------------------* *& by Marcelo Bovo *&---------------------------------------------------------------------* report zconways_game_of_life line-size 174 no standard page heading line-count 40.   parameters: p_char type c default '#', p_pos type string.   class lcl_game_of_life definition.   public section.   data: x_max type i value 174, y_max type i value 40, character type c value abap_true, x type i, y type i, pos type string, offlimits type i value 9998, grid(9999) type c. " every X_MAX characters on grid equals one line on screen   data: o_random_y type ref to cl_abap_random_int, o_random_x type ref to cl_abap_random_int.   methods: constructor, play, initial_position, initial_grid, write, change_grid.   endclass.   class lcl_game_of_life implementation. method constructor. o_random_y = cl_abap_random_int=>create( seed = cl_abap_random=>create( conv i( sy-uzeit ) )->intinrange( low = 1 high = 999999 ) min = 1 max = y_max ).   o_random_x = cl_abap_random_int=>create( seed = cl_abap_random=>create( conv i( |{ sy-datum(4) }{ sy-uzeit }| ) )->intinrange( low = 1 high = 999999 ) min = 1 max = x_max ).   endmethod.   method play.   "fill initial data ramdonly if user hasnt typed any coordenates if pos is initial. initial_position( ). endif.   initial_grid( ).   write( ).   endmethod.   method initial_position. do cl_abap_random_int=>create( "seed = conv i( sy-uzeit ) min = 50 max = 800 )->get_next( ) times. data(lv_index) = sy-index.   x = o_random_x->get_next( ). y = o_random_y->get_next( ).   p_pos = |{ p_pos }{ switch char1( lv_index when '1' then space else ';' ) }{ y },{ x }|. enddo. endmethod.   method initial_grid.   "Split coordenates split p_pos at ';' into table data(lt_pos_inicial) .   "Sort By Line(Easy to read) sort lt_pos_inicial.   loop at lt_pos_inicial assigning field-symbol(<pos_inicial>).   split <pos_inicial> at ',' into data(y_char) data(x_char).   x = x_char. y = y_char.   "Ensure maximum coordenates are not surpassed x = cond #( when x <= x_max then x else o_random_x->get_next( ) ).   y = cond #( when y <= y_max then y else o_random_y->get_next( ) ).   "Write on string grid "Every x_max lines represent one line(Y) on the grid data(grid_xy) = ( x_max * y ) + x - x_max - 1. grid+grid_xy(1) = character.   endloop.   endmethod.   method write.   skip to line 1.   "Write every line on screen do y_max times. data(lv_index) = sy-index - 1.   "Write whole line(current line plus number of maximum X characters) data(grid_xy) = ( lv_index * x_max ).   write / grid+grid_xy(x_max) no-gap.   if grid+grid_xy(x_max) is initial. skip. endif.   enddo.   change_grid( ).   endmethod.   method change_grid.   data(grid_aux) = grid. clear grid_aux. data(grid_size) = strlen( grid ).   "Validate neighbours based on previous written grid "ABC "D.F "GHI do grid_size + x_max times.   "Doens't write anything beyond borders check sy-index <= x_max * y_max.   data(grid_xy) = sy-index - 1.   data(neighbours) = 0.   "Current Line neighbours data(d) = grid_xy - 1. data(f) = grid_xy + 1.   "Line above neighbours data(b) = grid_xy - x_max. data(a) = b - 1. data(c) = b + 1.   "Line Bellow neighbours data(h) = grid_xy + x_max. data(g) = h - 1. data(i) = h + 1.   "Previous Neighbours neighbours += cond #( when a < 0 then 0 else cond #( when grid+a(1) is not initial then 1 else 0 ) ). neighbours += cond #( when b < 0 then 0 else cond #( when grid+b(1) is not initial then 1 else 0 ) ). neighbours += cond #( when c < 0 then 0 else cond #( when grid+c(1) is not initial then 1 else 0 ) ). neighbours += cond #( when d < 0 then 0 else cond #( when grid+d(1) is not initial then 1 else 0 ) ).   "Next Neighbours neighbours += cond #( when f > grid_size then 0 else cond #( when grid+f(1) is not initial then 1 else 0 ) ). neighbours += cond #( when g > grid_size then 0 else cond #( when grid+g(1) is not initial then 1 else 0 ) ). neighbours += cond #( when h > grid_size then 0 else cond #( when grid+h(1) is not initial then 1 else 0 ) ). neighbours += cond #( when i > grid_size then 0 else cond #( when grid+i(1) is not initial then 1 else 0 ) ).   grid_aux+grid_xy(1) = cond #( when neighbours = 3 or ( neighbours = 2 and grid+grid_xy(1) = character ) then character else space ).   enddo.   grid = grid_aux.   endmethod. endclass.   start-of-selection.   set pf-status 'STANDARD_FULLSCREEN'. "Use &REFRESH button with F8 Shortcut to go to next generation   data(lo_prog) = new lcl_game_of_life( ). lo_prog->character = p_char. lo_prog->pos = p_pos. lo_prog->play( ).   at user-command.   case sy-ucomm. when 'REFR' or '&REFRESH'. sy-lsind = 1. "Prevents LIST_TOO_MANY_LEVELS DUMP lo_prog->write( ). when others. leave list-processing. endcase.  
http://rosettacode.org/wiki/Compound_data_type
Compound data type
Data Structure This illustrates a data structure, a means of storing data within a program. You may see other such structures in the Data Structures category. Task Create a compound data type: Point(x,y) A compound data type is one that holds multiple independent values. Related task   Enumeration See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#JavaScript
JavaScript
//using object literal syntax var point = {x : 1, y : 2};   //using constructor var Point = function (x, y) { this.x = x; this.y = y; }; point = new Point(1, 2);   //using ES6 class syntax class Point { constructor(x, y) { this.x = x; this.y = y; } } point = new Point(1, 2);
http://rosettacode.org/wiki/Compound_data_type
Compound data type
Data Structure This illustrates a data structure, a means of storing data within a program. You may see other such structures in the Data Structures category. Task Create a compound data type: Point(x,y) A compound data type is one that holds multiple independent values. Related task   Enumeration See also Array Associative array: Creation, Iteration Collections Compound data type Doubly-linked list: Definition, Element definition, Element insertion, List Traversal, Element Removal Linked list Queue: Definition, Usage Set Singly-linked list: Element definition, Element insertion, List Traversal, Element Removal Stack
#jq
jq
{"x":1, "y":2}
http://rosettacode.org/wiki/Continued_fraction
Continued fraction
continued fraction Mathworld a 0 + b 1 a 1 + b 2 a 2 + b 3 a 3 + ⋱ {\displaystyle a_{0}+{\cfrac {b_{1}}{a_{1}+{\cfrac {b_{2}}{a_{2}+{\cfrac {b_{3}}{a_{3}+\ddots }}}}}}} The task is to write a program which generates such a number and prints a real representation of it. The code should be tested by calculating and printing the square root of 2, Napier's Constant, and Pi, using the following coefficients: For the square root of 2, use a 0 = 1 {\displaystyle a_{0}=1} then a N = 2 {\displaystyle a_{N}=2} . b N {\displaystyle b_{N}} is always 1 {\displaystyle 1} . 2 = 1 + 1 2 + 1 2 + 1 2 + ⋱ {\displaystyle {\sqrt {2}}=1+{\cfrac {1}{2+{\cfrac {1}{2+{\cfrac {1}{2+\ddots }}}}}}} For Napier's Constant, use a 0 = 2 {\displaystyle a_{0}=2} , then a N = N {\displaystyle a_{N}=N} . b 1 = 1 {\displaystyle b_{1}=1} then b N = N − 1 {\displaystyle b_{N}=N-1} . e = 2 + 1 1 + 1 2 + 2 3 + 3 4 + ⋱ {\displaystyle e=2+{\cfrac {1}{1+{\cfrac {1}{2+{\cfrac {2}{3+{\cfrac {3}{4+\ddots }}}}}}}}} For Pi, use a 0 = 3 {\displaystyle a_{0}=3} then a N = 6 {\displaystyle a_{N}=6} . b N = ( 2 N − 1 ) 2 {\displaystyle b_{N}=(2N-1)^{2}} . π = 3 + 1 6 + 9 6 + 25 6 + ⋱ {\displaystyle \pi =3+{\cfrac {1}{6+{\cfrac {9}{6+{\cfrac {25}{6+\ddots }}}}}}} See also   Continued fraction/Arithmetic for tasks that do arithmetic over continued fractions.
#ZX_Spectrum_Basic
ZX Spectrum Basic
10 LET a0=1: LET b1=1: LET a$="2": LET b$="1": PRINT "SQR(2) = ";: GO SUB 1000 20 LET a0=2: LET b1=1: LET a$="N": LET b$="N": PRINT "e = ";: GO SUB 1000 30 LET a0=3: LET b1=1: LET a$="6": LET b$="(2*N+1)^2": PRINT "PI = ";: GO SUB 1000 100 STOP 1000 LET n=0: LET e$="": LET p$="" 1010 LET n=n+1 1020 LET e$=e$+STR$ VAL a$+"+"+STR$ VAL b$+"/(" 1030 IF LEN e$<(4000-n) THEN GO TO 1010 1035 FOR i=1 TO n: LET p$=p$+")": NEXT i 1040 PRINT a0+b1/VAL (e$+"1"+p$) 1050 RETURN
http://rosettacode.org/wiki/Copy_a_string
Copy a string
This task is about copying a string. Task Where it is relevant, distinguish between copying the contents of a string versus making an additional reference to an existing string. Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#REXX
REXX
src = "this is a string" dst = src
http://rosettacode.org/wiki/Copy_a_string
Copy a string
This task is about copying a string. Task Where it is relevant, distinguish between copying the contents of a string versus making an additional reference to an existing string. Other tasks related to string operations: Metrics Array length String length Copy a string Empty string  (assignment) Counting Word frequency Letter frequency Jewels and stones I before E except after C Bioinformatics/base count Count occurrences of a substring Count how many vowels and consonants occur in a string Remove/replace XXXX redacted Conjugate a Latin verb Remove vowels from a string String interpolation (included) Strip block comments Strip comments from a string Strip a set of characters from a string Strip whitespace from a string -- top and tail Strip control codes and extended characters from a string Anagrams/Derangements/shuffling Word wheel ABC problem Sattolo cycle Knuth shuffle Ordered words Superpermutation minimisation Textonyms (using a phone text pad) Anagrams Anagrams/Deranged anagrams Permutations/Derangements Find/Search/Determine ABC words Odd words Word ladder Semordnilap Word search Wordiff  (game) String matching Tea cup rim text Alternade words Changeable words State name puzzle String comparison Unique characters Unique characters in each string Extract file extension Levenshtein distance Palindrome detection Common list elements Longest common suffix Longest common prefix Compare a list of strings Longest common substring Find common directory path Words from neighbour ones Change e letters to i in words Non-continuous subsequences Longest common subsequence Longest palindromic substrings Longest increasing subsequence Words containing "the" substring Sum of the digits of n is substring of n Determine if a string is numeric Determine if a string is collapsible Determine if a string is squeezable Determine if a string has all unique characters Determine if a string has all the same characters Longest substrings without repeating characters Find words which contains all the vowels Find words which contains most consonants Find words which contains more than 3 vowels Find words which first and last three letters are equals Find words which odd letters are consonants and even letters are vowels or vice_versa Formatting Substring Rep-string Word wrap String case Align columns Literals/String Repeat a string Brace expansion Brace expansion using ranges Reverse a string Phrase reversals Comma quibbling Special characters String concatenation Substring/Top and tail Commatizing numbers Reverse words in a string Suffixation of decimal numbers Long literals, with continuations Numerical and alphabetical suffixes Abbreviations, easy Abbreviations, simple Abbreviations, automatic Song lyrics/poems/Mad Libs/phrases Mad Libs Magic 8-ball 99 Bottles of Beer The Name Game (a song) The Old lady swallowed a fly The Twelve Days of Christmas Tokenize Text between Tokenize a string Word break problem Tokenize a string with escaping Split a character string based on change of character Sequences Show ASCII table De Bruijn sequences Self-referential sequences Generate lower case ASCII alphabet
#Ring
Ring
  cStr1 = "Hello!" # create original string cStr2 = cStr1 # make new string from original  
http://rosettacode.org/wiki/Constrained_random_points_on_a_circle
Constrained random points on a circle
Task Generate 100 <x,y> coordinate pairs such that x and y are integers sampled from the uniform distribution with the condition that 10 ≤ x 2 + y 2 ≤ 15 {\displaystyle 10\leq {\sqrt {x^{2}+y^{2}}}\leq 15} . Then display/plot them. The outcome should be a "fuzzy" circle. The actual number of points plotted may be less than 100, given that some pairs may be generated more than once. There are several possible approaches to accomplish this. Here are two possible algorithms. 1) Generate random pairs of integers and filter out those that don't satisfy this condition: 10 ≤ x 2 + y 2 ≤ 15 {\displaystyle 10\leq {\sqrt {x^{2}+y^{2}}}\leq 15} . 2) Precalculate the set of all possible points (there are 404 of them) and select randomly from this set.
#Phix
Phix
with javascript_semantics sequence screen = repeat(repeat(' ',31),31) integer x, y, count = 0 atom r while 1 do x = rand(31) y = rand(31) r = sqrt(power(x-16,2)+power(y-16,2)) if r>=10 and r<=15 then screen[x][y] = 'x' count += 1 if count>=100 then exit end if end if end while puts(1,join(screen,"\n"))
http://rosettacode.org/wiki/Convex_hull
Convex hull
Find the points which form a convex hull from a set of arbitrary two dimensional points. For example, given the points (16,3), (12,17), (0,6), (-4,-6), (16,6), (16,-7), (16,-3), (17,-4), (5,19), (19,-8), (3,16), (12,13), (3,-4), (17,5), (-3,15), (-3,-9), (0,11), (-9,-3), (-4,-2) and (12,10) the convex hull would be (-9,-3), (-3,-9), (19,-8), (17,5), (12,17), (5,19) and (-3,15). See also Convex Hull (youtube) http://www.geeksforgeeks.org/convex-hull-set-2-graham-scan/
#Swift
Swift
public struct Point: Equatable, Hashable { public var x: Double public var y: Double   public init(fromTuple t: (Double, Double)) { self.x = t.0 self.y = t.1 } }   public func calculateConvexHull(fromPoints points: [Point]) -> [Point] { guard points.count >= 3 else { return points }   var hull = [Point]() let (leftPointIdx, _) = points.enumerated().min(by: { $0.element.x < $1.element.x })!   var p = leftPointIdx var q = 0   repeat { hull.append(points[p])   q = (p + 1) % points.count   for i in 0..<points.count where calculateOrientation(points[p], points[i], points[q]) == .counterClockwise { q = i }   p = q } while p != leftPointIdx   return hull }   private func calculateOrientation(_ p: Point, _ q: Point, _ r: Point) -> Orientation { let val = (q.y - p.y) * (r.x - q.x) - (q.x - p.x) * (r.y - q.y)   if val == 0 { return .straight } else if val > 0 { return .clockwise } else { return .counterClockwise } }   private enum Orientation { case straight, clockwise, counterClockwise }   let points = [ (16,3), (12,17), (0,6), (-4,-6), (16,6), (16,-7), (16,-3), (17,-4), (5,19), (19,-8), (3,16), (12,13), (3,-4), (17,5), (-3,15), (-3,-9), (0,11), (-9,-3), (-4,-2), (12,10) ].map(Point.init(fromTuple:))   print("Input: \(points)") print("Output: \(calculateConvexHull(fromPoints: points))")
http://rosettacode.org/wiki/Convert_seconds_to_compound_duration
Convert seconds to compound duration
Task Write a function or program which:   takes a positive integer representing a duration in seconds as input (e.g., 100), and   returns a string which shows the same duration decomposed into:   weeks,   days,   hours,   minutes,   and   seconds. This is detailed below (e.g., "2 hr, 59 sec"). Demonstrate that it passes the following three test-cases: Test Cases input number output string 7259 2 hr, 59 sec 86400 1 d 6000000 9 wk, 6 d, 10 hr, 40 min Details The following five units should be used: unit suffix used in output conversion week wk 1 week = 7 days day d 1 day = 24 hours hour hr 1 hour = 60 minutes minute min 1 minute = 60 seconds second sec However, only include quantities with non-zero values in the output (e.g., return "1 d" and not "0 wk, 1 d, 0 hr, 0 min, 0 sec"). Give larger units precedence over smaller ones as much as possible (e.g., return 2 min, 10 sec and not 1 min, 70 sec or 130 sec) Mimic the formatting shown in the test-cases (quantities sorted from largest unit to smallest and separated by comma+space; value and unit of each quantity separated by space).
#Wren
Wren
var duration = Fn.new { |s| if (s < 1) return "0 sec" var dur = "" var divs = [7, 24, 60, 60, 1] var units = ["wk", "d", "hr", "min", "sec"] var t = divs.reduce { |prod, div| prod * div } for (i in 0...divs.count) { var u = (s/t).floor if (u > 0) { dur = dur + "%(u) %(units[i]), " s = s % t } t = t / divs[i] } if (dur.endsWith(", ")) dur = dur[0..-3] return dur }   for (s in [7259, 86400, 6000000]) System.print(duration.call(s))
http://rosettacode.org/wiki/Concurrent_computing
Concurrent computing
Task Using either native language concurrency syntax or freely available libraries, write a program to display the strings "Enjoy" "Rosetta" "Code", one string per line, in random order. Concurrency syntax must use threads, tasks, co-routines, or whatever concurrency is called in your language.
#Pascal
Pascal
program ConcurrentComputing; {$IFdef FPC} {$MODE DELPHI} {$ELSE} {$APPTYPE CONSOLE} {$ENDIF} uses {$IFDEF UNIX} cthreads, {$ENDIF} SysUtils, Classes;   type TRandomThread = class(TThread) private FString: string; T0 : Uint64; protected procedure Execute; override; public constructor Create(const aString: string); overload; end; const MyStrings: array[0..2] of String = ('Enjoy ','Rosetta ','Code '); var gblRunThdCnt : LongWord = 0;   constructor TRandomThread.Create(const aString: string); begin inherited Create(False); FreeOnTerminate := True; FString := aString; interlockedincrement(gblRunThdCnt); end;   procedure TRandomThread.Execute; var i : NativeInt; begin i := Random(300); T0 := GettickCount64; Sleep(i); //output of difference in time Writeln(FString,i:4,GettickCount64-T0 -i:2); interlockeddecrement(gblRunThdCnt); end;   var lThreadArray: Array[0..9] of THandle; i : NativeInt; begin Randomize;   gblRunThdCnt := 0; For i := low(lThreadArray) to High(lThreadArray) do lThreadArray[i] := TRandomThread.Create(Format('%9s %4d',[myStrings[Random(3)],i])).Handle;   while gblRunThdCnt > 0 do sleep(125); end.
http://rosettacode.org/wiki/Compile-time_calculation
Compile-time calculation
Some programming languages allow calculation of values at compile time. Task Calculate   10!   (ten factorial)   at compile time. Print the result when the program is run. Discuss what limitations apply to compile-time calculations in your language.
#Objeck
Objeck
  bundle Default { class CompileTime { function : Main(args : String[]) ~ Nil { (10*9*8*7*6*5*4*3*2*1)->PrintLine(); } } }  
http://rosettacode.org/wiki/Compile-time_calculation
Compile-time calculation
Some programming languages allow calculation of values at compile time. Task Calculate   10!   (ten factorial)   at compile time. Print the result when the program is run. Discuss what limitations apply to compile-time calculations in your language.
#OCaml
OCaml
let days_to_seconds n = let conv = 24 * 60 * 60 in (n * conv) ;;
http://rosettacode.org/wiki/Compile-time_calculation
Compile-time calculation
Some programming languages allow calculation of values at compile time. Task Calculate   10!   (ten factorial)   at compile time. Print the result when the program is run. Discuss what limitations apply to compile-time calculations in your language.
#Oforth
Oforth
10 seq reduce(#*) Constant new: FACT10 : newFunction FACT10 . ;
http://rosettacode.org/wiki/Compile-time_calculation
Compile-time calculation
Some programming languages allow calculation of values at compile time. Task Calculate   10!   (ten factorial)   at compile time. Print the result when the program is run. Discuss what limitations apply to compile-time calculations in your language.
#OxygenBasic
OxygenBasic
  'LIBRARY CALLS '=============   extern lib "../../oxygen.dll"   declare o2_basic (string src) declare o2_exec (optional sys p) as sys declare o2_errno () as sys declare o2_error () as string   extern lib "kernel32.dll"   declare QueryPerformanceFrequency(quad*freq) declare QueryPerformanceCounter(quad*count)   end extern   'EMBEDDED SOURCE CODE '====================   src=quote   ===Source===   def Pling10 2*3*4*5*6*7*8*9*10   byte a[pling10] 'Pling10 is resolved to a number here at compile time   print pling10   ===Source===     'TIMER '=====   quad ts,tc,freq QueryPerformanceFrequency freq QueryPerformanceCounter ts   'COMPILE/EXECUTE '===============   o2_basic src   if o2_errno then print o2_error else QueryPerformanceCounter tc print "Compile time: " str((tc-ts)*1000/freq, 1) " MilliSeconds" o2_exec 'Run the program end if  
http://rosettacode.org/wiki/Conditional_structures
Conditional structures
Control Structures These are examples of control structures. You may also be interested in: Conditional structures Exceptions Flow-control structures Loops Task List the conditional structures offered by a programming language. See Wikipedia: conditionals for descriptions. Common conditional structures include if-then-else and switch. Less common are arithmetic if, ternary operator and Hash-based conditionals. Arithmetic if allows tight control over computed gotos, which optimizers have a hard time to figure out.
#6502_Assembly
6502 Assembly
LDA #10 CMP #11
http://rosettacode.org/wiki/Conway%27s_Game_of_Life
Conway's Game of Life
The Game of Life is a   cellular automaton   devised by the British mathematician   John Horton Conway   in 1970.   It is the best-known example of a cellular automaton. Conway's game of life is described   here: A cell   C   is represented by a   1   when alive,   or   0   when dead,   in an   m-by-m   (or m×m)   square array of cells. We calculate   N   - the sum of live cells in C's   eight-location neighbourhood,   then cell   C   is alive or dead in the next generation based on the following table: C N new C 1 0,1 -> 0 # Lonely 1 4,5,6,7,8 -> 0 # Overcrowded 1 2,3 -> 1 # Lives 0 3 -> 1 # It takes three to give birth! 0 0,1,2,4,5,6,7,8 -> 0 # Barren Assume cells beyond the boundary are always dead. The "game" is actually a zero-player game, meaning that its evolution is determined by its initial state, needing no input from human players.   One interacts with the Game of Life by creating an initial configuration and observing how it evolves. Task Although you should test your implementation on more complex examples such as the   glider   in a larger universe,   show the action of the blinker   (three adjoining cells in a row all alive),   over three generations, in a 3 by 3 grid. References   Its creator John Conway, explains   the game of life.   Video from numberphile on youtube.   John Conway   Inventing Game of Life   - Numberphile video. Related task   Langton's ant   - another well known cellular automaton.
#ACL2
ACL2
(defun print-row (row) (if (endp row) nil (prog2$ (if (first row) (cw "[]") (cw " ")) (print-row (rest row)))))   (defun print-grid-r (grid) (if (endp grid) nil (progn$ (cw "|") (print-row (first grid)) (cw "|~%") (print-grid-r (rest grid)))))   (defun print-line (l) (if (zp l) nil (prog2$ (cw "-") (print-line (1- l)))))   (defun print-grid (grid) (progn$ (cw "+") (print-line (* 2 (len (first grid)))) (cw "+~%") (print-grid-r grid) (cw "+") (print-line (* 2 (len (first grid)))) (cw "+~%")))   (defun neighbors-row-r (row) (if (endp (rest (rest row))) (list (if (first row) 1 0)) (cons (+ (if (first row) 1 0) (if (third row) 1 0)) (neighbors-row-r (rest row)))))   (defun neighbors-row (row) (cons (if (second row) 1 0) (neighbors-row-r row)))   (defun zip+ (xs ys) (if (or (endp xs) (endp ys)) (append xs ys) (cons (+ (first xs) (first ys)) (zip+ (rest xs) (rest ys)))))   (defun counts-row (row) (if (endp row) nil (cons (if (first row) 1 0) (counts-row (rest row)))))   (defun neighbors-r (grid prev-counts curr-counts next-counts prev-neighbors curr-neighbors next-neighbors) (if (endp (rest grid)) (list (zip+ (zip+ prev-counts prev-neighbors) (neighbors-row (first grid)))) (cons (zip+ (zip+ (zip+ prev-counts next-counts) (zip+ prev-neighbors next-neighbors)) curr-neighbors) (neighbors-r (rest grid) curr-counts next-counts (counts-row (third grid)) curr-neighbors next-neighbors (neighbors-row (third grid))))))   (defun neighbors (grid) (neighbors-r grid nil (counts-row (first grid)) (counts-row (second grid)) nil (neighbors-row (first grid)) (neighbors-row (second grid))))   (defun life-rules-row (life neighbors) (if (or (endp life) (endp neighbors)) nil (cons (or (and (first life) (or (= (first neighbors) 2) (= (first neighbors) 3))) (and (not (first life)) (= (first neighbors) 3))) (life-rules-row (rest life) (rest neighbors)))))   (defun life-rules-r (grid neighbors) (if (or (endp grid) (endp neighbors)) nil (cons (life-rules-row (first grid) (first neighbors)) (life-rules-r (rest grid) (rest neighbors)))))   (defun conway-step (grid) (life-rules-r grid (neighbors grid)))   (defun conway (grid steps) (if (zp steps) nil (progn$ (print-grid grid) (conway (conway-step grid) (1- steps)))))