name
stringlengths 12
178
| code_snippet
stringlengths 8
36.5k
| score
float64 3.26
3.68
|
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MagicPlugin_BaseSpell_onCast_rdh | /**
* Called when this spell is cast.
*
* <p>This is where you do your work!
*
* <p>If parameters were passed to this spell, either via a variant or the command line,
* they will be passed in here.
*
* @param parameters
* Any parameters that were passed to this spell
* @return The SpellResult of this cast.
*/
public SpellResult onCast(ConfigurationSection
parameters) {
throw new UnsupportedOperationException("The onCast method has not been implemented");
} | 3.26 |
MagicPlugin_BaseSpell_getPlayerFacing_rdh | /**
* Get the direction the player is facing as a BlockFace.
*
* @return a BlockFace representing the direction the player is facing
*/
public BlockFace getPlayerFacing() {return getFacing(getLocation());
} | 3.26 |
MagicPlugin_BaseSpell_onPlayerDeath_rdh | /**
* Listener method, called on player move for registered spells.
*
* @param event
* The original entity death event
*/
public void onPlayerDeath(EntityDeathEvent event) {
} | 3.26 |
MagicPlugin_BaseSpell_isUnderwater_rdh | /**
* Check to see if the player is underwater
*
* @return true if the player is underwater
*/
public boolean isUnderwater() {
Block playerBlock = getPlayerBlock();if (playerBlock == null)return false;
playerBlock = playerBlock.getRelative(BlockFace.UP);
Block eyeBlock = playerBlock.getRelative(BlockFace.UP);
return m1(playerBlock.getType()) && m1(eyeBlock.getType());
} | 3.26 |
MagicPlugin_BaseSpell_isOkToStandIn_rdh | /* Ground / location search and test functions */
// Material
@Deprecated
public boolean
isOkToStandIn(Material mat) {
if (isHalfBlock(mat)) {
return false;
}
return passthroughMaterials.testMaterial(mat) && (!unsafeMaterials.testMaterial(mat));
} | 3.26 |
MagicPlugin_BaseSpell_isPassthrough_rdh | // Material
@Deprecated
public boolean isPassthrough(Material mat) {
return (passthroughMaterials != null) && passthroughMaterials.testMaterial(mat);
} | 3.26 |
MagicPlugin_BaseSpell_getConsumeReduction_rdh | //
// CostReducer Implementation
//
@Override
public float getConsumeReduction() {
CostReducer reducer = (mageClass != null) ? mageClass : currentCast != null ? currentCast.getWand() : mage;
if (reducer == null) {
reducer = mage;
}
if (reducer == null) {
return consumeReduction;
}
return consumeReduction + reducer.getConsumeReduction();
} | 3.26 |
MagicPlugin_BaseSpell_getPlayerBlock_rdh | /**
* Get the block the player is standing on.
*
* @return The Block the player is standing on
*/
@Nullable
public Block getPlayerBlock() {
Location location = getLocation();
if (location == null)
return null;
if (!CompatibilityLib.getCompatibilityUtils().isChunkLoaded(location))
return null;
return location.getBlock().getRelative(BlockFace.DOWN);
} | 3.26 |
MagicPlugin_BaseSpell_isBypassRegionPermission_rdh | /**
*
* @return Whether or not this spell can bypass region permissions such as custom world-guard flags.
*/public boolean isBypassRegionPermission() {
return bypassRegionPermission;
} | 3.26 |
MagicPlugin_BaseSpell_sendMessage_rdh | /**
* Send a message to a player.
*
* <p>Use this to send messages to the player that are important.
*
* @param message
* The message to send
*/
@Override
public void sendMessage(String message) {
sendMessage(mage, message);
} | 3.26 |
MagicPlugin_BaseSpell_isOkToStandOn_rdh | // Material
@Deprecated
public boolean isOkToStandOn(Material mat) {
if (isHalfBlock(mat))
{
return true;
}
return ((mat != Material.AIR) && (!unsafeMaterials.testMaterial(mat))) && (!passthroughMaterials.testMaterial(mat));
} | 3.26 |
MagicPlugin_BaseSpell_createSpell_rdh | //
// Public API Implementation
//
@Nullable
@Override@Deprecated
public Spell createSpell() {return createMageSpell(null);
} | 3.26 |
MagicPlugin_ModernMythicMobManager_getActiveMob_rdh | // Not in the API...
@SuppressWarnings("unchecked")
public Optional<ActiveMob> getActiveMob(UUID id) {
try {
MobManager manager = api.getMobManager();
Method getActiveMobMethod = manager.getClass().getMethod("getActiveMob", UUID.class);
if (getActiveMobMethod != null) {
return ((Optional<ActiveMob>) (getActiveMobMethod.invoke(manager, id)));} else {
controller.getLogger().warning("MythicMobs integration has gone wrong, disabling");
api = null;
}
} catch (Exception ex) {controller.getLogger().warning("MythicMobs integration has gone wrong, disabling");
api = null;
}
return Optional.empty();} | 3.26 |
MagicPlugin_MageSpell_save_rdh | /**
* This method is no longer used, and was never called correctly.
* Spells should use getVariables instead if they need to store custom data.
*/
@Deprecated
default void save(SpellData spellData) {
} | 3.26 |
MagicPlugin_CompatibilityLib_isLegacy_rdh | // This is here as a bit of a hack, MaterialAndData needs to know how to parse materials, but this is used
// by the MaterialSetTest test framework, where we don't actually have a server and can't really
// initialize CompatibilityLib.
// Kind of ugly, but this sidesteps the problem.
public static boolean isLegacy(Material material) {
CompatibilityUtils compatibilityUtils = (platform == null) ? null : platform.getCompatibilityUtils();
return compatibilityUtils == null ? false : compatibilityUtils.isLegacy(material);
} | 3.26 |
MagicPlugin_MagicPlugin_onDisable_rdh | /* Help commands */
@Override
public void onDisable() {
if ((controller != null) && controller.isLoaded()) {
// Safety fallback in case we've missed some pending batches from logged out mages
controller.onShutdown();
controller.undoScheduled();
controller.save();
controller.clear();
}
} | 3.26 |
MagicPlugin_MagicPlugin_getPlugin_rdh | /* API Implementation */
@Override
public Plugin getPlugin() {
return this;
} | 3.26 |
MagicPlugin_SelectorAction_getSelectorOption_rdh | // This is mainly here for MagicMeta interrogation
public SelectorConfiguration getSelectorOption(ConfigurationSection section) {
return new SelectorConfiguration(section);
} | 3.26 |
MagicPlugin_MageConversation_sayNextLine_rdh | /**
* Returns true when finished
*/
public boolean sayNextLine(List<String> dialog) {
Player target
= targetPlayer.get();
if ((target == null)
|| (nextLine >= dialog.size())) {
return true;
}
String configuredLines = dialog.get(nextLine);
if (!configuredLines.isEmpty()) {
String[] lines = configuredLines.split("\n");
for (String line : lines) {
String message =
formatString.replace("$line", line);
message = message.replace("$speaker", speaker.getDisplayName()).replace("$target", target.getDisplayName());
target.sendMessage(CompatibilityLib.getCompatibilityUtils().translateColors(message));
}
}
nextLine++;
return nextLine >= dialog.size();
} | 3.26 |
MagicPlugin_EntityExtraData_isSplittable_rdh | // Here for slime-like mobs
public boolean isSplittable() {
return true;
} | 3.26 |
MagicPlugin_PlayerController_onPlayerPreLogin_rdh | // TODO: Why not MONITOR?
@EventHandler(priority = EventPriority.HIGHEST)
public void onPlayerPreLogin(AsyncPlayerPreLoginEvent event) {
if (event.getLoginResult() != Result.ALLOWED) {
// Did not emit any events prior to this, nothing to clean up
return;
}
controller.onPreLogin(event);
} | 3.26 |
MagicPlugin_TextUtils_m0_rdh | // This is mainly meant for colors, since it only uses 6 characters for RGB
public static String m0(int i) {
return String.format("%06X", i);
} | 3.26 |
MagicPlugin_SkriptManager_get_rdh | // Eclipse bug
@SuppressWarnings("null")
@Nullable
@Override
public Entity get(final EarnEvent e) {return e.getMage().getEntity();
} | 3.26 |
MagicPlugin_SkriptManager_m0_rdh | // Eclipse bug
@SuppressWarnings("null")
@Nullable
@Override
public Entity m0(final StartCastEvent e) {
return e.getMage().getEntity();
} | 3.26 |
MagicPlugin_SpellResult_isFree_rdh | /**
* Determine if this result is a free cast or not.
*
* @return True if this cast should not consume costs.
*/
public boolean isFree() {
return free;
} | 3.26 |
MagicPlugin_SpellResult_isFailure_rdh | /**
* Determine if this result is a failure or not.
*
* <p>Note that a spell result can be neither failure nor
* success.
*
* @return True if this cast was a failure.
*/
public boolean isFailure() {
return failure;
} | 3.26 |
MagicPlugin_SpellResult_isSuccess_rdh | /**
* Determine if this result is a success or not,
* possibly counting no_target as a success.
*
* @return True if this cast was a success.
*/
public boolean isSuccess(boolean castOnNoTarget) {
if (((this == SpellResult.NO_TARGET) || (this == SpellResult.NO_ACTION)) || (this == SpellResult.STOP)) {
return castOnNoTarget;
}
return isSuccess();
} | 3.26 |
MagicPlugin_Currency_hasMinValue_rdh | /**
* Check to see if this currency has a lower limit for player balances.
*
* @return true if this currency should be limited, typically to prevent negative balances.
*/
default boolean hasMinValue() {
return false;
} | 3.26 |
MagicPlugin_Currency_getMinValue_rdh | /**
* Get the minimum value for this currency.
* Player balances will be capped to this value.
* Only has an effect if @hasMinValue returns true.
*
* @return The minimum for player balances of this currency, typically 0 if set
*/
default double getMinValue() {
return 0;
} | 3.26 |
MagicPlugin_ColorHD_convertHSBtoRGB_rdh | // Borrowed from Sun AWT Color class
public static int[] convertHSBtoRGB(float hue, float saturation, float brightness) {
int r = 0;
int g = 0;
int b = 0;
if (saturation == 0) {
r = g = b = ((int) ((brightness * 255.0F) + 0.5F));
} else {
float h = (hue - ((float) (Math.floor(hue)))) * 6.0F;
float f = h - ((float) (Math.floor(h)));
float p = brightness * (1.0F - saturation);
float q = brightness * (1.0F - (saturation * f));
float t = brightness * (1.0F - (saturation * (1.0F - f)));
switch (((int) (h))) {
case 0 :
r = ((int) ((brightness * 255.0F) + 0.5F));
g = ((int) ((t * 255.0F) + 0.5F));
b = ((int) ((p * 255.0F) + 0.5F));
break;
case 1 :
r = ((int) ((q * 255.0F) + 0.5F));
g = ((int) ((brightness *
255.0F) + 0.5F));
b = ((int) ((p * 255.0F) + 0.5F));
break;
case 2 :
r = ((int) ((p * 255.0F) + 0.5F));
g = ((int)
((brightness * 255.0F) + 0.5F));b = ((int) ((t * 255.0F) + 0.5F));
break;
case 3 :
r = ((int) ((p *
255.0F) + 0.5F));
g = ((int) ((q * 255.0F) + 0.5F));
b = ((int) ((brightness * 255.0F) + 0.5F));
break;
case 4 :
r = ((int) ((t * 255.0F) + 0.5F));
g = ((int) ((p * 255.0F) + 0.5F));
b = ((int) ((brightness * 255.0F) + 0.5F));
break;
case 5 : r = ((int) ((brightness * 255.0F) + 0.5F));
g = ((int) ((p * 255.0F) + 0.5F));
b = ((int) ((q * 255.0F) + 0.5F));
break;
}
}
components[0] = r;
components[1] = g;
components[2] = b;
return components;
} | 3.26 |
MagicPlugin_Messages_getSpace_rdh | /**
* This relies on the negative space font RP:
* https://github.com/AmberWat/NegativeSpaceFont
*/
@Nonnull
@Override
public String getSpace(int pixels) {
if (pixels == 0) {
return "";
}
if (spaceAmounts.containsKey(pixels)) {
return spaceAmounts.get(pixels);
}
int totalPixels = pixels;
int absPixels = Math.abs(pixels);
List<Integer> spaceValues = (pixels > 0) ? positiveSpace : negativeSpace;
StringBuilder output = new StringBuilder();
for (Integer spaceValue : spaceValues) {
int absValue = Math.abs(spaceValue);
// See if we can fit this space in
if (absPixels < absValue)
continue;
// Append as many of these as we can
String entryGlyph = spaceAmounts.get(spaceValue);
int amount = absPixels / absValue;
for (int i =
0; i < amount; i++) {
output.append(entryGlyph);
}
// Subtract off the amount of space we just added
pixels = pixels - (amount * spaceValue);
// See if we are done
absPixels = Math.abs(pixels);
if (absPixels == 0)
break;
}
// Cache this string so we don't have to recompute it later
String result = output.toString();
spaceAmounts.put(totalPixels, result);
return result;
} | 3.26 |
MagicPlugin_UndoRegistry_removeDamage_rdh | /**
* Subtract some amount of damage
*
* @param block
* The block to remove damage from.
* @return The amount of damage remaining, or null if no damage was removed.
*/
@Nullable
public Double removeDamage(BlockData block) {
double amount = block.getDamage();
if (amount <= 0)
return null;
Double currentAmount = breaking.get(block.getId());
if (currentAmount == null)
return null;
currentAmount -= amount;
if (currentAmount <= 0) {
removeBreaking(block);
return 0.0;
} else {
breaking.put(block.getId(), currentAmount);
}
return currentAmount;
} | 3.26 |
MagicPlugin_MageData_getLastDeathLocation_rdh | /**
* Data can be saved asynchronously, and Locations' Worlds can be invalidated if the server unloads a world.
* So do not call this method during saving.
*/
@Nullable
public Location getLastDeathLocation() {
return lastDeathLocation == null ? null : lastDeathLocation.asLocation();
} | 3.26 |
MagicPlugin_BoundingBox_scaleFromBase_rdh | /**
* Scale this BoundingBox, but keep the min-Y value constant.
*
* <p>Useful for scaling entity AABB's.
*
* @return the scaled BB (this object)
*/
public BoundingBox scaleFromBase(double scale, double scaleY) {
if ((scale <=
0) || (scale == 1))
return this;
Vector center = this.center();
this.min.setX(((this.min.getX() - center.getX()) * scale) + center.getX());
// We just skip setting minY, scaling Y only upward
this.min.setZ(((this.min.getZ() - center.getZ()) * scale) + center.getZ());
this.max.setX(((this.max.getX() - center.getX()) * scale) + center.getX());
this.max.setY(((this.max.getY() - center.getY()) * scaleY) + center.getY());
this.max.setZ(((this.max.getZ() - center.getZ()) * scale) + center.getZ());
return this;
} | 3.26 |
MagicPlugin_BoundingBox_intersectsLine_rdh | // Source:
// [url]http://www.gamedev.net/topic/338987-aabb---line-segment-intersection-test/[/url]
public boolean intersectsLine(Vector p1, Vector p2) {
final double epsilon = 1.0E-4F;
p1 = p1.clone();
p2 = p2.clone();
Vector d = p2.subtract(p1).multiply(0.5);
Vector e = max.clone().subtract(min).multiply(0.5);
Vector c = p1.add(d).subtract(min.clone().add(max).multiply(0.5));
Vector ad = new Vector(Math.abs(d.getX()), Math.abs(d.getY()), Math.abs(d.getZ()));
if (Math.abs(c.getX()) > (e.getX() + ad.getX()))
return false;
if (Math.abs(c.getY()) > (e.getY() + ad.getY()))
return false;
if (Math.abs(c.getZ()) > (e.getZ() + ad.getZ()))
return false;
if (Math.abs((d.getY() * c.getZ()) - (d.getZ() * c.getY())) >
(((e.getY() * ad.getZ()) + (e.getZ() * ad.getY())) + epsilon))
return false;
if (Math.abs((d.getZ() * c.getX()) - (d.getX() * c.getZ())) > (((e.getZ() * ad.getX()) + (e.getX() * ad.getZ())) + epsilon))
return false;
if (Math.abs((d.getX() * c.getY()) - (d.getY() * c.getX())) > (((e.getX() * ad.getY()) + (e.getY() * ad.getX())) + epsilon))
return false;
return true;
} | 3.26 |
MagicPlugin_MagicConfigCommandExecutor_m0_rdh | /**
* Note that this gets called asynchronously
*/
protected void m0(CommandSender sender, String session) {
final Plugin plugin =
magic.getPlugin();
plugin.getServer().getScheduler().runTask(plugin, new Runnable() {
@Override
public void run() {
Mage mage = controller.getMage(sender); sessions.put(mage.getId(), session);
}
});
} | 3.26 |
MagicPlugin_TargetingSpell_m0_rdh | // Material
@Deprecated
public boolean m0(Material mat) {
return reflectiveMaterials.testMaterial(mat);
} | 3.26 |
MagicPlugin_BlockSpell_goLeft_rdh | /**
* A helper function to go change a given direction to the direction "to the right".
*
* <p>There's probably some better matrix-y, math-y way to do this.
* It'd be nice if this was in BlockFace.
*
* @param direction
* The current direction
* @return The direction to the left
*/
public static BlockFace goLeft(BlockFace direction) {
switch (direction) {
case EAST :
return BlockFace.NORTH;
case NORTH :
return BlockFace.WEST;
case WEST :
return BlockFace.SOUTH;case SOUTH :
return BlockFace.EAST;
default :
return direction;
}
} | 3.26 |
MagicPlugin_BlockSpell_goRight_rdh | /**
* A helper function to go change a given direction to the direction "to the right".
*
* <p>There's probably some better matrix-y, math-y way to do this.
* It'd be nice if this was in BlockFace.
*
* @param direction
* The current direction
* @return The direction to the right
*/
public static BlockFace goRight(BlockFace direction) {
switch (direction) {
case EAST :
return BlockFace.SOUTH;
case SOUTH :return BlockFace.WEST;
case WEST :return BlockFace.NORTH;
case NORTH :return BlockFace.EAST;
default :
return direction;
}
} | 3.26 |
MagicPlugin_BlockController_onChunkUnload_rdh | // Is cancellable in <1.13
@EventHandler(ignoreCancelled = true)public void onChunkUnload(ChunkUnloadEvent e) {
controller.pauseMagicBlocks(e.getChunk());
} | 3.26 |
MagicPlugin_Base64Coder_encode_rdh | /**
* Encodes a byte array into Base64 format.
* No blanks or line breaks are inserted in the output.
*
* @param in
* An array containing the data bytes to be encoded.
* @param iOff
* Offset of the first byte in <code>in</code> to be processed.
* @param iLen
* Number of bytes to process in <code>in</code>, starting at <code>iOff</code>.
* @return A character array containing the Base64 encoded data.
*/
public static char[] encode(byte[] in, int iOff, int iLen) {
int oDataLen = ((iLen * 4) + 2) / 3;// output length without padding
int oLen = ((iLen + 2) / 3) * 4;// output length including padding
char[] out = new char[oLen];
int ip = iOff;
int iEnd = iOff + iLen;
int op = 0;
while (ip < iEnd) {
int i0 = in[ip++] & 0xff;
int i1 = (ip < iEnd) ? in[ip++] & 0xff : 0;int i2 = (ip < iEnd) ? in[ip++] & 0xff : 0;
int o0 = i0 >>> 2;
int v22 = ((i0 & 3) << 4) | (i1 >>> 4);
int v23 = ((i1 & 0xf) << 2) | (i2 >>> 6);
int o3 = i2 & 0x3f;
out[op++] =
map1[o0];
out[op++] = map1[v22];
out[op] = (op < oDataLen) ? map1[v23] : '=';
op++;
out[op] = (op < oDataLen) ? map1[o3] : '=';
op++;
}
return out;
} | 3.26 |
MagicPlugin_Base64Coder_decodeLines_rdh | /**
* Decodes a byte array from Base64 format and ignores line separators, tabs and blanks.
* CR, LF, Tab and Space characters are ignored in the input data.
* This method is compatible with <code>sun.misc.BASE64Decoder.decodeBuffer(String)</code>.
*
* @param s
* A Base64 String to be decoded.
* @return An array containing the decoded data bytes.
* @throws IllegalArgumentException
* If the input is not valid Base64 encoded data.
*/
public static byte[] decodeLines(String s) {
char[] buf = new char[s.length()];
int p = 0;
for (int
ip = 0; ip < s.length(); ip++) {
char c = s.charAt(ip);
if ((((c != ' ') && (c != '\r')) && (c != '\n')) && (c != '\t'))
buf[p++] = c;
}
return decode(buf, 0, p);
} | 3.26 |
MagicPlugin_Base64Coder_encodeLines_rdh | /**
* Encodes a byte array into Base 64 format and breaks the output into lines.
*
* @param in
* An array containing the data bytes to be encoded.
* @param iOff
* Offset of the first byte in <code>in</code> to be processed.
* @param iLen
* Number of bytes to be processed in <code>in</code>, starting at <code>iOff</code>.
* @param lineLen
* Line length for the output data. Should be a multiple of 4.
* @param lineSeparator
* The line separator to be used to separate the output lines.
* @return A String containing the Base64 encoded data, broken into lines.
*/
public static String encodeLines(byte[] in, int iOff, int iLen, int lineLen, String lineSeparator) {
int blockLen = (lineLen * 3) / 4;
if (blockLen <= 0)
throw new IllegalArgumentException();
int lines = ((iLen + blockLen) - 1) / blockLen;
int bufLen = (((iLen + 2) / 3) *
4)
+ (lines * lineSeparator.length());
StringBuilder buf = new StringBuilder(bufLen);
int v10 = 0;
while (v10 < iLen) {
int l = Math.min(iLen - v10, blockLen);
buf.append(encode(in, iOff + v10, l));
buf.append(lineSeparator);
v10 += l;
}
return buf.toString();
} | 3.26 |
MagicPlugin_Base64Coder_encodeString_rdh | /**
* Encodes a string into Base64 format.
* No blanks or line breaks are inserted.
*
* @param s
* A String to be encoded.
* @return A String containing the Base64 encoded data.
*/
public static String encodeString(String s) {
return new String(encode(s.getBytes(StandardCharsets.UTF_8)));
} | 3.26 |
MagicPlugin_Base64Coder_decode_rdh | /**
* Decodes a byte array from Base64 format.
* No blanks or line breaks are allowed within the Base64 encoded input data.
*
* @param in
* A character array containing the Base64 encoded data.
* @param iOff
* Offset of the first character in <code>in</code> to be processed.
* @param iLen
* Number of characters to process in <code>in</code>, starting at <code>iOff</code>.
* @return An array containing the decoded data bytes.
* @throws IllegalArgumentException
* If the input is not valid Base64 encoded data.
*/
public static byte[] decode(char[] in, int iOff, int iLen) {
if
((iLen % 4) != 0)
throw new IllegalArgumentException("Length of Base64 encoded input string is not a multiple of 4.");
while ((iLen > 0) &&
(in[(iOff + iLen) - 1] == '='))
iLen--;
int oLen = (iLen * 3) / 4;
byte[] out = new byte[oLen];
int ip
= iOff;
int iEnd = iOff + iLen;
int op = 0;
while (ip < iEnd) {
int i0 = in[ip++];int i1 = in[ip++];
int i2 = (ip < iEnd) ? in[ip++] : 'A';
int i3 = (ip < iEnd) ? in[ip++] : 'A';
if ((((i0 > 127) || (i1 > 127)) || (i2 > 127)) || (i3 > 127))
throw new IllegalArgumentException("Illegal character in Base64 encoded data.");
int b0 = map2[i0];
int b1 = map2[i1];
int b2 = map2[i2];
int b3 = map2[i3];
if ((((b0 < 0) || (b1 < 0)) || (b2 < 0)) || (b3 < 0))throw new IllegalArgumentException("Illegal character in Base64 encoded data.");int o0 = (b0 << 2) | (b1 >>> 4);
int o1 = ((b1 & 0xf) << 4) | (b2 >>> 2);
int o2 = ((b2 & 3) << 6) | b3;
out[op++] = ((byte) (o0));
if (op < oLen)
out[op++] = ((byte) (o1));
if (op < oLen)
out[op++] = ((byte) (o2));
}
return out;
} | 3.26 |
MagicPlugin_Base64Coder_decodeString_rdh | /**
* Decodes a string from Base64 format.
* No blanks or line breaks are allowed within the Base64 encoded input data.
*
* @param s
* A Base64 String to be decoded.
* @return A String containing the decoded data.
* @throws IllegalArgumentException
* If the input is not valid Base64 encoded data.
*/
public static String decodeString(String
s) {
return new String(decode(s), StandardCharsets.UTF_8);
} | 3.26 |
MagicPlugin_TranslatingConfigurationSection_createSection_rdh | /**
* Borrowed from Bukkit's MemorySection
*/
@Override
public ConfigurationSection createSection(String path) {
Validate.notEmpty(path, "Cannot create section at empty path");
Configuration root = getRoot();
if (root == null) {
throw new IllegalStateException("Cannot create section without a root");
}
final char separator = root.options().pathSeparator();
// i1 is the leading (higher) index
// i2 is the trailing (lower) index
int i1 = -1;
int i2;
ConfigurationSection section = this;
while ((i1 = path.indexOf(separator, i2 = i1 + 1)) != (-1)) {
String node = path.substring(i2, i1);
ConfigurationSection subSection = section.getConfigurationSection(node);
if (subSection == null) {
section = section.createSection(node);
} else {
section
= subSection;
}
}
String key = path.substring(i2);
if (section == this) {
ConfigurationSection result = createSection(this, key);
super.set(key, result);
return result;
}
return section.createSection(key);
} | 3.26 |
MagicPlugin_Mage_getArrowToLaunch_rdh | /**
* Get the item slot of the arrow that will be fired from a bow.
* -1 : Main hand
* -2 : Offhand
* >=0 : Inventory slot
*
* @return null if the player is not holding an arrow
*/
@Nullable
public Integer getArrowToLaunch() {
Player player = getPlayer();
PlayerInventory v641 = (player == null) ? null : player.getInventory();
if (v641 == null) {
return null;
}
ItemStack itemStack = v641.getItemInMainHand();
if (itemStack.getType() == Material.ARROW) {
return -1;
}itemStack = v641.getItemInOffHand();
if (itemStack.getType() == Material.ARROW) {
return -2;
}
ItemStack[] contents = v641.getContents();
for (int i = 0; i < contents.length; i++) {
ItemStack item = contents[i];
if ((item != null) && (item.getType() == Material.ARROW)) {
return i;}}
return null;
} | 3.26 |
MagicPlugin_Mage_getConversations_rdh | /**
* This isa non-API method that returns the live version of the conversation map
*/
@Nonnull
public Map<Player, MageConversation> getConversations()
{
return conversations;
} | 3.26 |
MagicPlugin_Mage_doSetCurrency_rdh | // Returns the change, which may have been capped by min or max
private double doSetCurrency(String
key, double newValue) {
Currency currency = initCurrency(key);
return doSetCurrency(currency, key, newValue);
} | 3.26 |
MagicPlugin_Mage_castMessage_rdh | /**
* Send a message to this Mage when a spell is cast.
*
* @param message
* The message to send
*/
@Override
public void castMessage(String message) {
if (!controller.showCastMessages())return;
sendMessage(controller.getCastMessagePrefix(), message);
} | 3.26 |
MagicPlugin_Mage_getProjectileWand_rdh | // Gets the main hand wand if it is a bow or crossbow, otherwise gets the offhand wand
public Wand getProjectileWand() {
Wand wand = getActiveWand();
if (wand != null) {
Material wandIcon = wand.getIcon().getMaterial();
if (!DefaultMaterials.isBow(wandIcon)) {wand = null; }
}
if (wand == null) {
wand = getOffhandWand();
if (wand != null) {
Material wandIcon = wand.getIcon().getMaterial();if (!DefaultMaterials.isBow(wandIcon)) {
wand = null;
} }
}
return wand;
} | 3.26 |
MagicPlugin_Mage_getPendingBatches_rdh | /* API Implementation */
@Overridepublic Collection<Batch> getPendingBatches() {
Collection<Batch> pending = new ArrayList<>();
pending.addAll(pendingBatches);
return pending;
} | 3.26 |
MagicPlugin_Mage_sendMessage_rdh | /**
* Send a message to this Mage.
* <p/>
* Use this to send messages to the player that are important.
*
* @param message
* The message to send
*/
@Override
public void sendMessage(String message) {
sendMessage(controller.getMessagePrefix(), message);
} | 3.26 |
MagicPlugin_Targeting_getNextBlock_rdh | /**
* Move "steps" forward along line of vision and returns the block there
*
* @return The block at the new location
*/
@Nullable
protected Block getNextBlock() {
previousPreviousBlock = previousBlock;
previousBlock = currentBlock; if ((f0 == null) || (!f0.hasNext())) {
currentBlock = null;
} else {
currentBlock = f0.next();
}
return currentBlock;
} | 3.26 |
MagicPlugin_Targeting_findTarget_rdh | /**
* Returns the block at the cursor, or null if out of range
*
* @return The target block
*/
protected Target findTarget(MageContext context, double range) {
if (targetType == TargetType.NONE) {
return new Target(source);
}
boolean isBlock = (targetType == TargetType.BLOCK) || (targetType == TargetType.SELECT);
Mage mage = context.getMage();
final Entity mageEntity = mage.getEntity();
if ((targetType == TargetType.SELF) && (mageEntity != null)) {
result = TargetingResult.ENTITY;
return new Target(source, mageEntity);
}
CommandSender sender = mage.getCommandSender();
if ((((targetType == TargetType.SELF) && (mageEntity == null)) && (sender != null)) && (sender instanceof BlockCommandSender)) {
BlockCommandSender commandBlock =
((BlockCommandSender) (mage.getCommandSender()));
return new Target(commandBlock.getBlock().getLocation(), commandBlock.getBlock());
}if ((targetType ==
TargetType.SELF) && (source != null)) {
return new
Target(source, source.getBlock());
}
if (targetType == TargetType.SELF) {return new Target(source);
}
Block block = null;
if (!ignoreBlocks) {
findTargetBlock(context, range);
block = currentBlock;
}
Target targetBlock = null;
if ((block != null) || isBlock) {
if (result == TargetingResult.BLOCK) {
targetBlock = new Target(source, block, useHitbox, hitboxBlockPadding);
} else { Vector direction = source.getDirection();
Location targetLocation = source.clone().add(direction.multiply(range));
targetBlock = new Target(source, targetLocation, useHitbox, hitboxBlockPadding);
}
}
if (isBlock) {
return targetBlock;
}
// Don't target entities beyond the block we just hit,
// but only if that block was solid, and not just at max range
if ((((targetBlock
!= null) && (source != null)) && source.getWorld().equals(block.getWorld())) && (!result.isMiss())) {
range = Math.min(range, source.distance(targetBlock.getLocation()));
}
// Pick the closest candidate entity
Target entityTarget = null;
List<Target> scored = getAllTargetEntities(context, range);
if (scored.size() > 0) {
entityTarget = scored.get(0);
}
// Don't allow targeting entities in an area you couldn't cast the spell in
if (context instanceof CastContext) {
CastContext castContext = ((CastContext) (context));
if ((entityTarget != null) && (!castContext.canCast(entityTarget.getLocation()))) {
entityTarget = null;
}
if ((targetBlock != null) && (!castContext.canCast(targetBlock.getLocation()))) {result = TargetingResult.MISS;
targetBlock = null;
}
}
if ((targetType == TargetType.OTHER_ENTITY) && (entityTarget == null)) {
result = TargetingResult.MISS;
return new Target(source);
}
if ((targetType == TargetType.ANY_ENTITY) && (entityTarget == null)) {
result = TargetingResult.ENTITY;
return new Target(source, mageEntity);
}
if (((entityTarget == null) && (targetType == TargetType.ANY)) && (mageEntity != null)) {
result
= TargetingResult.ENTITY;
return new Target(source, mageEntity, targetBlock == null ? null :
targetBlock.getBlock());
}
if ((targetBlock != null) &&
(entityTarget != null)) {
if ((targetBlock.getDistanceSquared() < (entityTarget.getDistanceSquared() - (hitboxPadding * hitboxPadding))) && (!result.isMiss())) {
entityTarget = null;
} else {
targetBlock = null;}
}
if (entityTarget != null) {
result = TargetingResult.ENTITY;
return entityTarget;
} else
if (targetBlock != null)
{return targetBlock;
}
result = TargetingResult.MISS;
return new Target(source);
} | 3.26 |
MagicPlugin_Targeting_getPreviousBlock_rdh | /**
* Returns the previous block along the line of vision
*
* @return The block
*/
public Block getPreviousBlock() {
return previousBlock;
} | 3.26 |
MagicPlugin_Wand_getExpToLevel_rdh | // Taken from NMS HumanEntity
public static int getExpToLevel(int expLevel) {
return expLevel >= 30 ? 112 + ((expLevel - 30) * 9) : expLevel >= 15 ? 37 + ((expLevel - 15) * 5) : 7 + (expLevel * 2);
} | 3.26 |
MagicPlugin_Wand_isLost_rdh | /* Public API Implementation */
@Override
public boolean isLost(LostWand lostWand) {
return (this.id != null) && this.id.equals(lostWand.getId());
} | 3.26 |
MagicPlugin_Wand_updateHotbarCount_rdh | // Update the hotbars inventory list to match the most recently configured value
// This will be followed with checkHotbarCount, after the inventories have been built
// This catches the case of the hotbar count having changed so we can preserve the location
// of spells in the main inventories.
protected void updateHotbarCount() {
int hotbarCount = 0;
if (hasProperty("hotbar_inventory_count")) {hotbarCount = Math.max(1, getInt("hotbar_inventory_count", 1));
} else {
hotbarCount = getHotbarCount();
}
if (hotbarCount != hotbars.size()) {
if (isInventoryOpen()) {
closeInventory();
}
hotbars.clear();
while (hotbars.size() < hotbarCount) {
hotbars.add(new WandInventory(HOTBAR_INVENTORY_SIZE));}
while (hotbars.size() > hotbarCount) {
hotbars.remove(0);
}
}
} | 3.26 |
MagicPlugin_Wand_checkSpellLevelsAndInventory_rdh | /**
* Covers the special case of a wand having spell levels and inventory slots that came from configs,
* but now we've modified the spells list and need to figure out if we also need to persist the levels and
* slots separately.
*
* <p>This should all be moved to CasterProperties at some point to handle the same sort of issues with mage class
* configs.
*/
private void checkSpellLevelsAndInventory() {if (!spellLevels.isEmpty()) {MagicProperties storage = m16("spell_levels");
if ((storage == null) || (storage == this)) {
if (!configuration.contains("spell_levels")) {
configuration.set("spell_levels", spellLevels);
}
}
}
if (!spellInventory.isEmpty()) {
MagicProperties storage = m16("spell_inventory");
if ((storage == null) || (storage == this)) {
if (!configuration.contains("spell_inventory")) {
configuration.set("spell_inventory", spellInventory);
}
}
}
} | 3.26 |
MagicPlugin_Wand_checkHotbarCount_rdh | // This catches the hotbar_count having changed since the last time the inventory was built
// in which case we want to add a new hotbar inventory without re-arranging the main inventories
// newly added hotbars will be empty, spells in removed hotbars will be added to the end of the inventories.
protected void checkHotbarCount() { if ((!hasInventory) || (getHotbarCount() == 0))
return;
int v37 = Math.max(1, getInt("hotbar_count", 1));
if (v37 != hotbars.size()) {
while (hotbars.size() < v37) {
hotbars.add(new WandInventory(HOTBAR_INVENTORY_SIZE));
}
while (hotbars.size() > v37) {
hotbars.remove(0);
}
List<WandInventory> pages = new ArrayList<>(inventories);
int slotOffset = getInt("hotbar_count") * HOTBAR_INVENTORY_SIZE;
int index = 0;
for (WandInventory inventory : pages) {
for (ItemStack itemStack : inventory.items) { updateSlot(index + slotOffset, itemStack);
index++;
}
}
updateSpellInventory();
updateBrushInventory();
}
setProperty("hotbar_inventory_count", v37);
} | 3.26 |
MagicPlugin_Wand_setMage_rdh | // This should be used sparingly, if at all... currently only
// used when applying an upgrade to a wand while not held
public void setMage(Mage mage) {
this.mage = mage;
} | 3.26 |
MagicPlugin_Wand_wasInventoryOpen_rdh | // Somewhat hacky method to handle inventory close event knowing that this was a wand inventory that just closed.
public boolean wasInventoryOpen() {
return inventoryWasOpen;
} | 3.26 |
MagicPlugin_MapController_m0_rdh | /**
* Force reload of a player headshot.
*/
@Override
public void
m0(String worldName,
String playerName) {
String url = CompatibilityLib.getSkinUtils().getOnlineSkinURL(playerName);
if (url != null) {
m1(worldName, url, 8, 8, 8, 8);
}
} | 3.26 |
MagicPlugin_MapController_createMap_rdh | // This is copied from MagicController, which I'm still trying to keep out of this class. Shrug?
public ItemStack createMap(int mapId) {
short durability = (CompatibilityLib.isCurrentVersion()) ? 0 : ((short) (mapId));
ItemStack mapItem = CompatibilityLib.getDeprecatedUtils().createItemStack(DefaultMaterials.getFilledMap(), 1, durability);
if (CompatibilityLib.isCurrentVersion()) {
mapItem = CompatibilityLib.getItemUtils().makeReal(mapItem);
CompatibilityLib.getNBTUtils().setInt(mapItem, "map", mapId);
}
return mapItem;
} | 3.26 |
MagicPlugin_MapController_resetAll_rdh | /**
* Resets all internal data.
*
* <p>Can be called prior to save() to permanently delete all map images.
* Can also be called prior to load() to load a fresh config file.
*/
public void resetAll() {
for (URLMap map : f0.values()) {
map.reset();
}
} | 3.26 |
MagicPlugin_MapController_getAll_rdh | // Public API
@Override
public List<URLMap> getAll() {
return new ArrayList<>(idMap.values());
} | 3.26 |
MagicPlugin_MapController_m1_rdh | /**
* Force reload of the specific url and cropping.
*/
public void m1(String worldName, String url, int x, int y, int width, int height) {
get(worldName, url, x, y, width, height).reload();
} | 3.26 |
MagicPlugin_MapController_resend_rdh | /**
* Force resending all maps to a specific player.
*/
public void resend(String playerName) {for (URLMap map : f0.values()) {
map.resendTo(playerName);
}
} | 3.26 |
MagicPlugin_MapController_save_rdh | /**
* Saves the configuration file.
*
* <p>This is called automatically as changes are made, but you can call it in onDisable to be safe.
*/
public void save(boolean asynchronous) {
if (!loaded) {
if (plugin == null) {
Bukkit.getLogger().warning("[Magic] Attempted to save image map data before initialization");
} else {
plugin.getLogger().warning("Attempted to save image map data before initialization");
}
return;
}
if ((configurationFile == null)
|| disabled)
return;
if (asynchronous && ((saveTask != null) || (plugin == null)))
return;
Runnable runnable = new SaveMapsRunnable(this, idMap.values());
if (asynchronous) {
saveTask = Bukkit.getScheduler().runTaskAsynchronously(plugin, runnable);
} else {
runnable.run();
}
} | 3.26 |
MagicPlugin_MapController_getMapItem_rdh | /**
* A helper function to get an ItemStack from a MapView.
*
* @param name
* The display name to give the new item. Optional.
*/
public ItemStack getMapItem(String name, int mapId) {ItemStack newMapItem = createMap(mapId);
if (name
!= null) {
ItemMeta meta = newMapItem.getItemMeta();
meta.setDisplayName(name);
newMapItem.setItemMeta(meta);
}
return newMapItem;
} | 3.26 |
MagicPlugin_MapController_getPlayerPortrait_rdh | /**
* Get an ItemStack that is a headshot of a player's skin.
*/
@Nullable
@Override
public ItemStack getPlayerPortrait(String worldName, String playerName, Integer priority, String photoLabel) {
photoLabel = (photoLabel == null) ? playerName : photoLabel;
String url = CompatibilityLib.getSkinUtils().getOnlineSkinURL(playerName);
if (url != null) {
MapView mapView = getURL(worldName, url, photoLabel, 8, 8, 40, 8, 8, 8, priority, playerName);
return getMapItem(photoLabel, mapView);
}MapView mapView = getURL(worldName, null, photoLabel, 8, 8, 40, 8, 8, 8, priority, playerName);
return getMapItem(photoLabel, mapView);
} | 3.26 |
MagicPlugin_MapController_getURLItem_rdh | /**
* Get a new ItemStack for the specified url with a specific cropping.
*/
@Override
public ItemStack getURLItem(String world, String url, String name, int x, int y, int width, int height, Integer priority) {
MapView mapView = getURL(world, url, name, x, y, null, null, width, height, priority);
return getMapItem(name, mapView);
} | 3.26 |
MagicPlugin_SpellAction_load_rdh | /**
* This mechanism never worked properly and is no longer called.
* Actions that need to store data should interact with CastContext.getVariables instead.
*/
@Deprecateddefault void load(Mage mage, ConfigurationSection data) {
} | 3.26 |
MagicPlugin_SpellAction_save_rdh | /**
* This mechanism never worked properly and is no longer called.
* Actions that need to store data should interact with CastContext.getVariables instead.
*/
@Deprecated
default void save(Mage mage, ConfigurationSection data) {
} | 3.26 |
MagicPlugin_CraftingController_isCraftingSlot_rdh | // Borrowed from InventoryView and pruned,
// TODO: Switch to InventoryView.getSlotType when dropping 1.9 compat
public final boolean isCraftingSlot(InventoryView view, int slot) {
if ((slot >= 0) && (slot < view.getTopInventory().getSize())) {
if ((view.getType() == InventoryType.WORKBENCH) || (view.getType() == InventoryType.CRAFTING)) {
return slot > 0;
}
}
return false;
} | 3.26 |
MagicPlugin_BlockFace_getModZ_rdh | /**
* Get the amount of Z-coordinates to modify to get the represented block
*
* @return Amount of Z-coordinates to modify
*/
public int getModZ() {
return
modZ;
} | 3.26 |
MagicPlugin_BlockFace_getModY_rdh | /**
* Get the amount of Y-coordinates to modify to get the represented block
*
* @return Amount of Y-coordinates to modify
*/
public int getModY() {
return modY;
} | 3.26 |
MagicPlugin_EnteredStateTracker_touch_rdh | /**
* This is just here to avoid compiler warnings by giving the user something to call
*/
public void touch() {
} | 3.26 |
MagicPlugin_PreLoadEvent_registerCurrency_rdh | /**
* Register a custom currency, which can be used in shops, spell worth/earns and casting costs.
*
* @param currency
* A currency instance to register
*/
public void registerCurrency(Currency currency) {
currencies.add(currency);
} | 3.26 |
MagicPlugin_PreLoadEvent_registerPVPManager_rdh | /**
* Register a PVPManager, for controlling whether or not players can harm other players with magic.
*
* @param manager
* The manager to add.
*/
public void registerPVPManager(PVPManager manager) {
pvpManagers.add(manager);
} | 3.26 |
MagicPlugin_PreLoadEvent_registerCastPermissionManager_rdh | /**
* Register a CastPermissionManager, for controlling whether or not players can cast spells in
* specific regions.
*
* @param manager
* The manager to add.
*/
public void registerCastPermissionManager(CastPermissionManager manager) {
castManagers.add(manager);
} | 3.26 |
MagicPlugin_PreLoadEvent_registerBlockBuildManager_rdh | /**
* Register a BlockBuildManager, for controlling whether or not players can place blocks with magic.
*
* @param manager
* The manager to add.
*/
public void registerBlockBuildManager(BlockBuildManager manager) {
blockBuildManager.add(manager);
} | 3.26 |
MagicPlugin_PreLoadEvent_registerAttributeProvider_rdh | /**
* Register an AttributeProvider, for adding custom attribute support to spells and mages.
*
* @param provider
* The provider to add.
*/
public void registerAttributeProvider(AttributeProvider provider) {
attributeProviders.add(provider);} | 3.26 |
MagicPlugin_PreLoadEvent_registerPlayerWarpManager_rdh | /**
* Register a PlayerWarpManager, for providing warps to be used in the Recall menu.
* The name of the manager as registered corresponds with the "allow_player_warps" map in the recall
* spell configuration.
*
* @param key
* The name of the manager
* @param manager
* The manager to add
*/
public void
registerPlayerWarpManager(String key, PlayerWarpManager manager) {
warpManagers.put(key, manager);
} | 3.26 |
MagicPlugin_PreLoadEvent_registerRequirementsProcessor_rdh | /**
* Register a RequirementsProcessor for handling a specific type of requirement.
*
* <p>Requirement types are 1:1 with processors, each type may only have one processor associated with it.
*
* <p>Processors must be re-registered with each load.
*
* <p>Example requirement block, which might appear in a spell, Selector or other config:
*
* <code>
* requirements:
* - type: skillapi
* skill: enchanting
* - type: avengers
* power: hulkout
* character: Hulk
* </code>
*
* @param requirementType
* The type of requirements this processor handles
* @param processor
* The processor to register
*/
public void registerRequirementsProcessor(String requirementType, RequirementsProcessor processor) {
if (requirementProcessors.containsKey(requirementType))
{
controller.getLogger().warning("Tried to register RequiremensProcessor twice for same type: " + requirementType);
}
requirementProcessors.put(requirementType, processor);
} | 3.26 |
MagicPlugin_PreLoadEvent_registerTeamProvider_rdh | /**
* Register a TeamProvider, to be able to make decisions about who players and mobs can target.
*
* @param provider
* The provider to add.
*/
public void registerTeamProvider(TeamProvider provider) {
teamProviders.add(provider);
} | 3.26 |
MagicPlugin_PreLoadEvent_registerEntityTargetingManager_rdh | /**
* Register an EntityTargetingProvider, for determining when one entity may target another with spells.
*
* @param manager
* The manager to add.
*/
public void registerEntityTargetingManager(EntityTargetingManager manager) {
f0.add(manager);
} | 3.26 |
MagicPlugin_PreLoadEvent_registerBlockBlockManager_rdh | /**
* Register a BlockBreakManager, for controlling whether or not players can break blocks with magic.
*
* @param manager
* The manager to add.
*/
public void registerBlockBlockManager(BlockBreakManager manager) {
blockBreakManagers.add(manager);
} | 3.26 |
MagicPlugin_BlinkSpell_delayTeleport_rdh | /**
* Delay tp by one tick, mainly for effects.
*/
protected void delayTeleport(final Entity entity, final Location location) {
registerMoved(entity);Bukkit.getScheduler().scheduleSyncDelayedTask(controller.getPlugin(), new Runnable() {
@Override
public void run() {
entity.teleport(location);
registerForUndo();
playEffects("teleport");
}
}, 1);
} | 3.26 |
MagicPlugin_ActionFactory_construct_rdh | /**
* Constructs a new action from a class name.
*
* @param actionClassName
* The class name of the action.
* @return The constructed action.
* @throws ActionFactoryException
* If no action could be constructed.
*/public static
BaseSpellAction construct(String actionClassName)
throws ActionFactoryException {
List<String> attempts = new ArrayList<>();
for (ActionResolver resolver : resolvers) {
ActionConstructor constructor = resolver.resolve(actionClassName, attempts);
if (constructor != null) {
return constructor.construct();
}
}
throw new ActionFactoryException((("Failed to resolve class: " + actionClassName) + "\nTried: ") + attempts);
} | 3.26 |
MagicPlugin_ActionFactory_m0_rdh | /**
* Unregister a resolver.
*
* @param actionResolver
* The action resolver to remove.
* @throws NullPointerException
* When actionResolver is null.
*/
public static void m0(ActionResolver actionResolver) {
Preconditions.checkNotNull(actionResolver);
Iterator<ActionResolver> it = resolvers.iterator();
while (it.hasNext())
{
if (it.next().equals(actionResolver)) {
it.remove();
}
}
} | 3.26 |
MagicPlugin_ActionFactory_getActionResolvers_rdh | /**
*
* @return An unmodifiable list of action resolvers.
*/
public static List<ActionResolver> getActionResolvers() {
return Collections.unmodifiableList(resolvers);
} | 3.26 |
MagicPlugin_ActionFactory_registerResolver_rdh | /**
* Registers an action resolver.
*
* @param actionResolver
* The action resolver to register.
* @param highPriority
* When this is set to true, the resolver is registered such that
* it is used before any of the currently registered resolvers.
* @throws NullPointerException
* When actionResolver is null.
*/
public static void registerResolver(ActionResolver actionResolver, boolean
highPriority) {
Preconditions.checkNotNull(actionResolver);
if (!resolvers.contains(actionResolver)) {
if (highPriority) {
resolvers.add(0, actionResolver);
} else {
resolvers.add(actionResolver);
}
}
} | 3.26 |
MagicPlugin_MagicSpawnHandler_process_rdh | /**
* Returns true if the spawn should be cancelled
*/ public boolean process(Plugin plugin, LivingEntity entity) {
List<SpawnRule> entityRules = entityTypeMap.get(entity.getType());
SpawnResult result = processRules(plugin, entity,
entityRules);
if (result == SpawnResult.STOP)
return false;
if (result != SpawnResult.SKIP)
return true;
result =
processRules(plugin, entity, globalRules);
return (result == SpawnResult.REMOVE) || (result == SpawnResult.REPLACE);
} | 3.26 |
MagicPlugin_URLMap_render_rdh | // Render method override
@Override
public void render(MapView mapView, MapCanvas canvas, Player player) {
if (((animated && (frameTimes != null))
&& (frameTimes.size() > 0)) && controller.isAnimationAllowed()) {
long now = System.currentTimeMillis();
long delay = frameTimes.get(frame);
if
(now > (lastFrameChange + delay)) {
frame = (frame + 1) % frameTimes.size();
sentToPlayers.clear();
rendered = false;
lastFrameChange = now;
}
}
if (rendered) {
if ((priority != null) && (player != null)) {
sendToPlayer(player, mapView);
}
return;
}
BufferedImage image
= getImage();
if (image != null) {
canvas.drawImage(0, 0, image);
rendered = true;
}
} | 3.26 |
MagicPlugin_CompoundAction_addAction_rdh | // These are here for legacy spell support
// via programmatic action building
public void
addAction(SpellAction action) {
addAction(action, null);
} | 3.26 |
MagicPlugin_CustomProjectileAction_m0_rdh | // This is used by EntityProjectile when first spawning the entity
protected Location m0(Location location) {
if (startDistance != 0) {
Vector velocity = location.getDirection().clone().normalize();
location.add(velocity.clone().multiply(startDistance));
}
return location;
} | 3.26 |
MagicPlugin_DirectionUtils_goLeft_rdh | /**
* A helper function to go change a given direction to the direction "to the right".
*
* <p>There's probably some better matrix-y, math-y way to do this.
* It'd be nice if this was in BlockFace.
*
* @param direction
* The current direction
* @return The direction to the left
*/
public static BlockFace goLeft(BlockFace direction) {
switch (direction) {
case
EAST :
return BlockFace.NORTH;
case NORTH :
return BlockFace.WEST;
case WEST :
return BlockFace.SOUTH;
case SOUTH :
return BlockFace.EAST;
default :
return direction;
}
} | 3.26 |
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