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stringlengths 0
2.2M
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{
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mList.push_back(((CoreModifiable*)u)->SharedFromThis());
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mCurrent = u;
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}
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void UniformList::Pop()
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{
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if (mCurrent == nullptr)
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return;
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mList.pop_back();
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if (mList.size() > 0)
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mCurrent = (API3DUniformBase*)mList.back().get();
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else
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mCurrent = nullptr;
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}
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IMPLEMENT_CLASS_INFO(ShaderBase)
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ShaderBase::ShaderBase(const kstl::string& name, CLASS_NAME_TREE_ARG) : Drawable(name, PASS_CLASS_NAME_TREE_ARG)
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, mCurrentShader(nullptr)
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, mVertexShaderText(*this, false, LABEL_AND_ID(VertexShader), "")
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, mFragmentShaderText(*this, false, LABEL_AND_ID(FragmentShader), "")
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, mGeometryShaderText(*this, false, LABEL_AND_ID(GeometryShader), "")
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, mAttachedCamera(*this, false, LABEL_AND_ID(AttachedCamera), "")
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, museGenericLight(*this, false, LABEL_AND_ID(useGenericLight), false)
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, misGeneric(*this, false, LABEL_AND_ID(isGeneric), false)
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, mCurrentShaderKey(-1)
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{
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mRenderPassMask = 0xFFFFFFFF;
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}
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ShaderBase::~ShaderBase()
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{
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Dealloc();
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}
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void ShaderBase::NotifyUpdate(const unsigned int labelid)
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{
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if ((labelid == mVertexShaderText.getLabelID()) || (labelid == mFragmentShaderText.getLabelID()))
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{
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Dealloc();
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// rebuild only if both shaders are set
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if ((((kstl::string)mVertexShaderText) != "") && (((kstl::string)mFragmentShaderText) != ""))
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{
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BuildShaderStruct* toAdd=Rebuild();
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insertBuildShader(mCurrentShaderKey, toAdd);
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}
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}
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Drawable::NotifyUpdate(labelid);
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}
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void ShaderBase::insertBuildShader(unsigned int key, BuildShaderStruct* toAdd)
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{
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kstl::map<unsigned int, BuildShaderStruct*>::iterator found= mShaderSourceMap.find(key);
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if (found != mShaderSourceMap.end())
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{
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delete (*found).second;
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}
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mShaderSourceMap[key] = toAdd;
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}
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void ShaderBase::setCurrentBuildShader(unsigned int key)
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{
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kstl::map<unsigned int, BuildShaderStruct*>::iterator found = mShaderSourceMap.find(key);
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if (found != mShaderSourceMap.end())
|
{
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mCurrentShader= (*found).second;
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mCurrentShaderKey = key;
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return;
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}
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mCurrentShader = nullptr;
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mCurrentShaderKey = -1;
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}
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void ShaderBase::Dealloc()
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{
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for (auto it : mShaderSourceMap)
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{
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delete it.second;
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}
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mShaderSourceMap.clear();
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mCurrentShader = nullptr;
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}
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void ShaderBase::GetMatrixLoc(int loc[5])
|
{
|
if ((mCurrentShader)->mLocations)
|
{
|
loc[0] = (mCurrentShader)->mLocations->projMatrix;
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loc[1] = (mCurrentShader)->mLocations->modelMatrix;
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loc[2] = (mCurrentShader)->mLocations->viewMatrix;
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loc[3] = (mCurrentShader)->mLocations->farPlane;
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loc[4] = (mCurrentShader)->mLocations->uvMatrix;
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}
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