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{
typedef MyArrayType Type;
Type object;
MyManipulator manip;
ASSERT(bdlat_TypeCategory::e_ARRAY_CATEGORY
== bdlat_TypeCategoryUtil::
manipulateByCategory(&object, manip));
}
{
typedef MyChoiceType Type;
Type object;
MyManipulator manip;
ASSERT(bdlat_TypeCategory::e_CHOICE_CATEGORY
== bdlat_TypeCategoryUtil::
manipulateByCategory(&object, manip));
}
{
typedef MyCustomizedType Type;
Type object;
MyManipulator manip;
ASSERT(bdlat_TypeCategory::e_CUSTOMIZED_TYPE_CATEGORY
== bdlat_TypeCategoryUtil::
manipulateByCategory(&object, manip));
}
{
typedef MyEnumerationType Type;
Type object;
MyManipulator manip;
ASSERT(bdlat_TypeCategory::e_ENUMERATION_CATEGORY
== bdlat_TypeCategoryUtil::
manipulateByCategory(&object, manip));
}
{
typedef MyNullableValueType Type;
Type object;
MyManipulator manip;
ASSERT(bdlat_TypeCategory::e_NULLABLE_VALUE_CATEGORY
== bdlat_TypeCategoryUtil::
manipulateByCategory(&object, manip));
}
{
typedef MySequenceType Type;
Type object;
MyManipulator manip;
ASSERT(bdlat_TypeCategory::e_SEQUENCE_CATEGORY
== bdlat_TypeCategoryUtil::
manipulateByCategory(&object, manip));
}
{
typedef int Type;
Type object;
MyManipulator manip;
ASSERT(bdlat_TypeCategory::e_SIMPLE_CATEGORY
== bdlat_TypeCategoryUtil::
manipulateByCategory(&object, manip));
}
{
typedef char Type;
Type object;
MyManipulator manip;
ASSERT(bdlat_TypeCategory::e_SIMPLE_CATEGORY
== bdlat_TypeCategoryUtil::
manipulateByCategory(&object, manip));
}
{
typedef float Type;
Type object;
MyManipulator manip;
ASSERT(bdlat_TypeCategory::e_SIMPLE_CATEGORY
== bdlat_TypeCategoryUtil::
manipulateByCategory(&object, manip));
}