text
stringlengths
0
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} break;
default: {
fprintf(stderr, "WARNING: CASE `%d' NOT FOUND.\n", test);
testStatus = -1;
}
}
if (testStatus > 0) {
fprintf(stderr, "Error, non-zero test status = %d.\n", testStatus);
}
return testStatus;
}
// ----------------------------------------------------------------------------
// Copyright 201 Bloomberg Finance L.P.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// ----------------------------- END-OF-FILE ----------------------------------
#include "ofApp.h"
///////////////////////////////////////////////////
///////////////////////////////////////////////
///////////////////////////////////////////
///////////////////////////////////////
///////////////////////////////////
//
//
// ADVANCED 3D EXAMPLE
// ofNode3d, ofCamera, ofEasyCam
//
//
///////////////////////////////////
///////////////////////////////////////
///////////////////////////////////////////
///////////////////////////////////////////////
///////////////////////////////////////////////////
//
// SUGGESTED EXERCISES
//
// 0. Run and understand the example
//
// 1. Change number of particles in the swarm.
// 2. Change the dynamic properties of the swarm (speed, orbit radius)
// 3. Change the near and far clipping planes of camEasyCam
//
// 4. Add another camera to the existing 4.
// Have all parts of the example working with all 5 cameras.
//
// 6. Create your own custom node class and add an instance of it
// to the scene.
//
// 7. Understand how the 'frustrum preview' works
//
///////////////////////////////////////////////////
//--------------------------------------------------------------
void ofApp::setup(){
ofSetVerticalSync(true);
ofBackground(70, 70, 70);
ofEnableSmoothing();
ofEnableDepthTest();
/////////////////////
// SETUP CAMERAS
/////////////////////
//
iMainCamera = 0;
bCamParent = false;
// user camera
camEasyCam.setTarget(nodeSwarm);
camEasyCam.setDistance(100);
cameras[0] = &camEasyCam;
// front
camFront.scale = 20;
cameras[1] = &camFront;
// top
camTop.scale = 20;
camTop.tilt(-90);
cameras[2] = &camTop;