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std::memory_order_release,
std::memory_order_acquire)) {
break;
}
assume(
state == State::OnlyCallback ||
state == State::OnlyCallbackAllowInline);
FOLLY_FALLTHROUGH;
case State::OnlyCallback:
case State::OnlyCallbackAllowInline:
proxyCallback(state);
break;
case State::OnlyResult:
case State::Proxy:
case State::Done:
case State::Empty:
default:
terminate_with<std::logic_error>("setCallback unexpected state");
}
detachOne();
}
// May be called at most once.
void CoreBase::doCallback(
Executor::KeepAlive<>&& completingKA, State priorState) {
DCHECK(state_ == State::Done);
auto executor = std::exchange(executor_, KeepAliveOrDeferred{});
// Customise inline behaviour
// If addCompletingKA is non-null, then we are allowing inline execution
auto doAdd = [](Executor::KeepAlive<>&& addCompletingKA,
KeepAliveOrDeferred&& currentExecutor,
auto&& keepAliveFunc) mutable {
if (auto deferredExecutorPtr = currentExecutor.getDeferredExecutor()) {
deferredExecutorPtr->addFrom(
std::move(addCompletingKA), std::move(keepAliveFunc));
} else {
// If executors match call inline
auto currentKeepAlive = std::move(currentExecutor).stealKeepAlive();
if (addCompletingKA.get() == currentKeepAlive.get()) {
keepAliveFunc(std::move(currentKeepAlive));
} else {
std::move(currentKeepAlive).add(std::move(keepAliveFunc));
}
}
};
if (executor) {
// If we are not allowing inline, clear the completing KA to disallow
if (!(priorState == State::OnlyCallbackAllowInline)) {
completingKA = Executor::KeepAlive<>{};
}
exception_wrapper ew;
// We need to reset `callback_` after it was executed (which can happen
// through the executor or, if `Executor::add` throws, below). The
// executor might discard the function without executing it (now or
// later), in which case `callback_` also needs to be reset.
// The `Core` has to be kept alive throughout that time, too. Hence we
// increment `attached_` and `callbackReferences_` by two, and construct
// exactly two `CoreAndCallbackReference` objects, which call
// `derefCallback` and `detachOne` in their destructor. One will guard
// this scope, the other one will guard the lambda passed to the executor.
attached_.fetch_add(2, std::memory_order_relaxed);
callbackReferences_.fetch_add(2, std::memory_order_relaxed);
CoreAndCallbackReference guard_local_scope(this);
CoreAndCallbackReference guard_lambda(this);
try {
doAdd(
std::move(completingKA),
std::move(executor),
[core_ref =
std::move(guard_lambda)](Executor::KeepAlive<>&& ka) mutable {
auto cr = std::move(core_ref);
CoreBase* const core = cr.getCore();
RequestContextScopeGuard rctx(std::move(core->context_));
core->callback_(*core, std::move(ka), nullptr);
});
} catch (...) {
ew = exception_wrapper(std::current_exception());
}
if (ew) {
RequestContextScopeGuard rctx(std::move(context_));
callback_(*this, Executor::KeepAlive<>{}, &ew);
}
} else {
attached_.fetch_add(1, std::memory_order_relaxed);
SCOPE_EXIT {
context_.~Context();
callback_.~Callback();
detachOne();
};
RequestContextScopeGuard rctx(std::move(context_));
callback_(*this, std::move(completingKA), nullptr);
}
}
void CoreBase::proxyCallback(State priorState) {