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2.2M
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case prim::If: {
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assignExitContinuations(n->blocks().at(0));
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assignExitContinuations(n->blocks().at(1));
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} break;
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case prim::Closure: {
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LoopContinuations closure_block;
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closure_block.run(n->blocks().at(0));
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} break;
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case prim::Loop: {
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Node* prev_loop = curr_loop_;
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curr_loop_ = n;
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assignExitContinuations(n->blocks().at(0));
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curr_loop_ = prev_loop;
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} break;
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case prim::ContinueStmt: {
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auto loop_continuation =
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graph_->create(prim::LoopContinuation, 0)->insertAfter(n);
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auto header_block = loop_continuation->addBlock();
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// NOLINTNEXTLINE(clang-analyzer-core.CallAndMessage)
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auto pre_header = curr_loop_->blocks().at(1);
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header_block->cloneFrom(pre_header, [](Value* v) { return v; });
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InlineBlockBeforeNode(n, header_block);
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loop_continuation->addInput(header_block->outputs().at(0));
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loop_continuation->eraseBlock(0);
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addLoopCarriedOutputs(loop_continuation);
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n->destroy();
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} break;
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case prim::BreakStmt: {
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auto loop_exit =
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graph_->create(prim::LoopContinuation, 0)->insertAfter(n);
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// first input is the loop continue condition - break sets false
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loop_exit->addInput(false_val_);
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addLoopCarriedOutputs(loop_exit);
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n->destroy();
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} break;
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}
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}
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}
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void run(Block* b) {
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{
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graph_ = b->owningGraph();
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WithInsertPoint guard(b->nodes().front());
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false_val_ = graph_->insertConstant(false);
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}
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assignExitContinuations(b);
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}
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Graph* graph_ = nullptr;
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Value* false_val_ = nullptr;
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Node* curr_loop_ = nullptr;
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};
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// Converting to SSA works in multiple parts. First, we add control flow
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// loads and stores to the graph. Now that control flow outputs are set,
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// we can set remove Break & Continue to have the correct continuations to the
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// end of the block (LoopContinuation). Then we inline the loop condition into
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// the graph. Then, we erase Loads & Stores. Finally, we remove
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// LoopContinuations from the graph.
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void ConvertToSSA(std::shared_ptr<Graph>& graph) {
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ControlFlowLoadStores ctrl;
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ctrl.run(graph);
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LoopContinuations exit_vars;
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exit_vars.run(graph);
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InlineLoopCondition(graph);
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EraseLoadStores erase_loads_stores;
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erase_loads_stores.run(graph);
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TransformExits(graph);
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}
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} // namespace jit
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} // namespace torch
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#include "demoParticle.h"
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//------------------------------------------------------------------
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demoParticle::demoParticle(){
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attractPoints = NULL;
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}
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//------------------------------------------------------------------
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void demoParticle::setMode(particleMode newMode){
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mode = newMode;
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}
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//------------------------------------------------------------------
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void demoParticle::setAttractPoints( vector <glm::vec3> * attract ){
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attractPoints = attract;
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}
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//------------------------------------------------------------------
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void demoParticle::reset(){
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//the unique val allows us to set properties slightly differently for each particle
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uniqueVal = ofRandom(-10000, 10000);
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pos.x = ofRandomWidth();
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pos.y = ofRandomHeight();
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pos.z = 0;
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