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"AI Weekly: Autonomous vehicle companies pivot to charitable deliveries during the pandemic | VentureBeat"
"https://venturebeat.com/ai/ai-weekly-autonomous-vehicle-companies-pivot-to-charitable-deliveries-during-the-pandemic"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages AI Weekly: Autonomous vehicle companies pivot to charitable deliveries during the pandemic Share on Facebook Share on X Share on LinkedIn Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here. Early on, the pandemic — which passed a grim milestone in the U.S. this week of over 100,000 dead — motivated the shuttering of businesses deemed nonessential out of concern for workers’ well-being. One industry heavily affected was self-driving vehicles, whose operators and developers were forced to pause pilots under guidance from state and local officials. Several companies resumed tests , however, after implementing a series of new precautionary safety protocols. And in something of a bright spot among a torrent of bad news, they’ve repurposed — or plan to repurpose — their vehicles for deliveries to those in need. Some experts predict the coronavirus outbreak will hasten the adoption of autonomous vehicles for delivery. A study published by CarGurus found that 39% of people won’t use manually driven ride-sharing services post-pandemic for fear of insufficient sanitation. Despite the public’s misgivings about driverless cars and their need for regular disinfection, they promise to minimize the risk of spreading disease because they inherently limit driver-rider contact. Beep Mobility, which provides autonomous, fully managed mobility solutions like driverless shuttles to private and public communities, tells VentureBeat that it’s ferrying food to frontline workers at the Orlando Veteran Affairs Medical Center and Nemours Children’s Hospital near its headquarters in Lake Nona, Florida. In partnership with real estate developer Tavistock Development and Park Pizza and Brewing Co., a local restaurant, the company says, it’s been able to provide contactless meal delivery to enable health care workers to remain on campus. Separately, since March 30, Beep has been working with the Jacksonville Transportation Authority at Mayo Clinic in Jacksonville, Florida to transport COVID-19 tests from a drive-through site to another facility at the hospital for processing. It says the collaboration has provided the Mayo Clinic a “safe and reliable” means of transporting the tests while freeing up workers for more pressing tasks. VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! “During our pause in service, we at Beep mobilized our team quickly to repurpose our shuttles to help the community in transporting COVID-19 tests to making food deliveries to health care workers on the frontline of this pandemic,” a Beep spokesperson told VentureBeat. “Our goal is to relaunch in June. Since the pandemic, we have … been awarded multiple new contracts to provide autonomous mobility services in several new markets.” Another autonomous vehicle operator — Optimus Ride — this week announced that three of its vehicles will begin making deliveries at the Yards, a waterfront development in Washington, D.C., beginning this week. From D.C.-area restaurant and brewery Bluejacket, they’ll ferry boxes containing a week’s worth of food and ingredients furnished by the Neighborhood Restaurant Group and the Arcadia Center for Sustainable Food and Agriculture to families in need. Recipients are identified by Pathways to Housing, a nonprofit organization dedicated to ending homelessness. Earlier in the year, ​Optimus Ride kicked off a deployment within Paradise Valley Estates​ — a private 80-acre assisted living community located in Fairfield, California — and adapted the program to deliver 50-80 meals a day to residents during the pandemic. It also offers package delivery via autonomous shuttle to the residents, many of whom can no longer congregate in the community’s common areas. “Despite COVID-19, Optimus Ride has made tremendous progress … We have strongly added a new market vertical in logistics which includes the delivery of prepared meals, groceries, and other types of packages as part of our self-driving system,” the company said. “Optimus Ride is continuing operations during the pandemic currently with a focus on logistics. In fact, we believe the pandemic has accelerated some deployments in our extensive pipeline of clients.” For its part, Gatik — a startup that moves goods between fulfillment centers to retail stores, distribution centers, and offices with autonomous Ford Transit vans up to 7 days a week, 12 hours a day — plans to expand to Michigan. (In July 2019, it inked a deal with “multiple” retail partners including Walmart for on-demand and scheduled freight transportation.) In collaboration with one of the state’s largest retailers, it says it will operate its trucks, which are equipped with multi-temperature compartments to accommodate fresh food, refrigerated and frozen food, and medical supplies, on predetermined, fixed routes to facilitate online ordering and contactless delivery for residents. “As a result of COVID-19, Gatik’s solution has never been more important. Retailers are grappling with major logistics challenges and a dramatic rise in online orders. Gatik’s business model and product offerings ensure a resilient supply chain and enhance public health and safety via contactless delivery,” a spokesperson said. Beep, Optimus Ride, and Gatik aren’t the only autonomous vehicle companies applying their technologies for good during the pandemic. Cruise redeployed its vehicles to deliver meals for the SF-Marin Food Bank and SF New Deal, two food banks serving low-income families in the San Francisco Bay Area. The Hyundai-Aptiv Autonomous Driving Joint Venture , a collaboration between Hyundai and Aptiv to develop driverless vehicle technologies, is using driverless vehicles in Las Vegas to deliver food to families in partnership with the nonprofit Delivery with Dignity. And Nuro is using its shuttles to transport medical supplies around the Event Center in San Mateo and the Sleep Train Arena for people stricken with COVID-19. Encouragingly, it appears to be only the tip of the iceberg for a technological use case that’s making a difference. For AI coverage, send news tips to Khari Johnson and Kyle Wiggers — and be sure to subscribe to the AI Weekly newsletter and bookmark our AI Channel. Thanks for reading, Kyle Wiggers AI Staff Writer VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"ACLU sues facial recognition startup Clearview AI for privacy and safety violations | VentureBeat"
"https://venturebeat.com/ai/aclu-sues-facial-recognition-startup-clearview-ai-for-privacy-and-safety-violations"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages ACLU sues facial recognition startup Clearview AI for privacy and safety violations Share on Facebook Share on X Share on LinkedIn Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here. The American Civil Liberties Union (ACLU) and a group of organizations filed a lawsuit against Clearview AI today in an Illinois court alleging privacy and safety violations and asserting that Clearview “will end privacy as we know it if it isn’t stopped.” According to ACLU vs Clearview AI court filings , the startup violated the Illinois Biometric Information Privacy Act, or BIPA, to create its facial recognition system. “If allowed, Clearview will destroy our rights to anonymity and privacy — and the safety and security that both bring. People can change their names and addresses to shield their whereabouts and identities from individuals who seek to harm them, but they can’t change their faces,” the ACLU said in a statement accompanying the lawsuit. The court filing goes on to call facial recognition in general technology that poses a severe risk to privacy and safety. The ACLU has been a direct supporter of a string of facial recognition bans put into effect last year in cities like San Francisco and Somerville, Massachusetts near Boston. “The capture and storage of faceprints leaves people vulnerable to data breaches and identity theft,” the filing reads. “It can also lead to unwanted tracking and invasive surveillance by making it possible to instantaneously identify everyone at a protest or political rally, a house of worship, a domestic violence shelter, an Alcoholics Anonymous meeting, and more. And, because the common link is an individual’s face, a faceprint can also be used to aggregate countless additional facts about them, gathered from social media and professional profiles, photos posted by others, and government IDs.” VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! Clearview AI has been a target of privacy advocates since January when the New York Times reported a story with the headline “The Secretive Company That Might End Privacy As We Know It.” The story alleges that Clearview AI scraped more than 3 billion images from social media websites and the web without people’s consent to train its facial recognition system. Clearview has previously claimed its data gathering methods are protected by the First Amendment of the U.S. Constitution. A data breach in February also called Clearview AI’s data security practices into question, and company security practices can result in a BIPA violation. Clearview AI has attracted controversy for reasons beyond data privacy. Huffington Post reporting in April revealed connections between CEO Hoan Ton-That and a number of white supremacists, far-right groups, and Trump-affiliated elites. Earlier this month, Clearview AI pledged to sell its tech exclusively to government and law enforcement agencies following BuzzFeed News reporting in February that found Clearview works with thousands of organizations around the world, including companies like Macy’s and Best Buy. In other biometric data collection news, BIPA was also used to file a lawsuit last October against Amazon’s Alexa for recording voice data. Illinois lawmakers nearly passed a bill last year requiring consent before recording people who speak with devices like Echo smart speakers, but that effort seemed to fall apart following interference by the Internet Association , a group associated with tech giants like Amazon and Google. VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Researchers develop smart contact lenses to monitor and treat diabetes | VentureBeat"
"https://venturebeat.com/mobile/researchers-develop-smart-contact-lenses-to-monitor-and-treat-diabetes"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Researchers develop smart contact lenses to monitor and treat diabetes Share on Facebook Share on X Share on LinkedIn Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. While much of the focus on wearable visual technology has been on glasses or contact lenses that promise to augment human sight, a South Korean research team has announced a different sort of innovation: smart contact lenses that can preserve the sight and broader health of users with diabetes. According to researchers at the Pohang University of Science and Technology, the wirelessly powered wearables will be capable of diagnosing, monitoring, and delivering medicine to treat diabetic retinopathy. Given their location directly on the eyes, the lenses are made from biocompatible polymers, using tiny sensors for real-time measurement of glucose levels in tears. If the wearer is determined to need insulin, drugs encased inside the lenses can be released directly where they’re needed. As predicted , health-focused wearable technologies have become a multibillion-dollar industry in recent years, with the lion’s share of attention going to smart watches — a natural starting point for small computing devices, with numerous potential advantages for businesses. But wireless earbuds, smart glasses, and contact lenses have continued to become more practical thanks to ever-shrinking components, all with the option to include health-monitoring biometric sensors. Just like standard contact lenses enabled wearers to shed their glasses, smart contact lenses could free diabetics from the need to tote around larger monitoring and treatment kits. Backed by the South Korean government and Samsung, the researchers and their commercialization collaborator Interojo are currently preparing for clinical trials of the smart lenses, which are expected to use miniaturized data communications and wireless power technologies. Samsung is already one of the world’s leading makers of wrist-based wearables, with an increasing focus on health applications. Further research is underway to determine whether the underlying “electroceutical” platform could treat Alzheimer’s and Parkinson’s diseases, as well as mental illnesses, using direct electrical stimulations. VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Apple's Q2 2020 revenue hits $58.3 billion despite retail shutdown | VentureBeat"
"https://venturebeat.com/mobile/apples-q2-2020-revenue-hits-58-3-billion-despite-retail-shutdown"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Apple’s Q2 2020 revenue hits $58.3 billion despite retail shutdown Share on Facebook Share on X Share on LinkedIn U.S. President Donald Trump and Apple CEO Tim Cook visit an Austin, Texas factory where Mac Pros are assembled, on November 20, 2019. Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. If it wasn’t clear from Apple’s prior promise of a second-quarter 2020 revenue projection miss , the global coronavirus pandemic has weakened the company’s strong recovery from a shaky 2019, but the hit wasn’t as bad as analysts expected. Apple reported $58.3 billion in revenue for the quarter — a modest increase compared with the $58 billion generated one year ago, when it suffered a 5% year-over-year decline compared with the second fiscal quarter of 2018. Prior to the U.S. outbreak, but with awareness of its continuing growth in China, the company originally said earnings would fall in the $63 billion to $67 billion range. On average, analysts predicted earnings per share of $2.26 and revenues of roughly $54.5 billion — a drop of 6% to 8% for the second quarter — owing in part to closures of the company’s retail stores and COVID-19-related interruptions in its production facilities. However, Apple’s revenues were actually up roughly 1% over the year-ago quarter, even though the overall U.S. gross domestic product (GDP) contracted by 4.8% during the same period, with mounting virus death tolls and massive job losses raising the prospect of a prolonged recession or depression. “Despite COVID-19’s unprecedented global impact, we’re proud to report that Apple grew for the quarter, driven by an all-time record in services and a quarterly record for wearables,” said Apple CEO Tim Cook. “In this difficult environment, our users are depending on Apple products in renewed ways to stay connected, informed, creative, and productive.” Down in three major segments but up in two, Apple sold $28.962 billion in iPhones, $5.351 billion in Macs, $4.368 billion in iPads, $13.348 billion from services, and $6.284 billion in wearables and accessories. Year over year, those numbers contrast with prior quarterly sales of $31.05 billion in iPhones, $5.5 billion in Macs, $4.87 billion in iPads, $11.5 billion in services, and just under $5.13 billion in wearables and accessories. Except for major milestones, the company no longer discloses unit sales for any of its product lines. International sales constituted 62% of the quarter’s revenue, and Apple saw revenues grow in two key territories while declining in three others. Year over year, revenues fell from $25.596 billion to $25.473 billion in the Americas, from $10.218 billion to $9.455 billion in Greater China, and from $5.532 billion to $5.206 billion in Japan. However, sales grew from $13.054 billion to $14.294 billion in Europe and from $3.615 billion to $3.885 billion in the Asia Pacific region. Last quarter, Apple blew past both its projections and analysts’ expectations by posting $91.8 billion in revenue, up nearly 9% from the year-ago quarter, thanks to a strong holiday season. While sales of the Mac and iPad dipped, wearables, services, and iPhones each posted billion-plus-dollar gains, continuing the prior quarter’s record-breaking reversal of fortunes. As Cook noted, wearables and services continued to fuel revenue growth, but all other segments slowed down — though not as much as might have been expected. Although Apple recently released the second-generation iPhone SE , 2020 iPad Pros , and iPad Pro Magic Keyboard , all with potential to help its smartphone, tablet, and accessories categories, the company is not providing guidance for the third fiscal quarter of 2020, due to continued uncertainty wrought by the pandemic. Apple plans to restart brick-and-mortar retail operations in several U.S. states following reopenings of some stores in China and South Korea, where it has limited sales-specific foot traffic but has resumed device service operations. The company delayed an earlier plan to begin some U.S. reopenings earlier in April. Apple is issuing an atypically large cash dividend of $0.82 per share — an increase of 6% — payable on May 14, 2020 to shareholders on record as of May 11, 2020. It is also increasing its share repurchase program by another $50 billion, a measure that should drive up the value of remaining shares. VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Google and Facebook: Digital ad market is avoiding coronavirus disaster | VentureBeat"
"https://venturebeat.com/media/google-and-facebook-digital-ad-market-is-avoiding-coronavirus-disaster"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Google and Facebook: Digital ad market is avoiding coronavirus disaster Share on Facebook Share on X Share on LinkedIn Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. ( Reuters ) — Reports of the demise of the digital advertising market due to the coronavirus outbreak appear exaggerated, as the tech giants dominating the online ads business, Google and Facebook, said this week they saw early signs that the worst could be over. Their remarks countered Wall Street expectations of a devastation of the market as hard-hit brands in travel and autos, traditionally big ad spenders, have pulled marketing dollars and as small businesses, the lifeblood of big tech companies’ businesses, have shut down. At Google’s parent, Alphabet , first-quarter total revenue grew 13% from the previous year to $41.2 billion, while Facebook ‘s ad sales rose 17% to $17.44 billion. They issued first-quarter results that factored in only two weeks of the widespread stay-at-home orders in the United States. But both companies also reassured investors that revenue for the first three weeks of April showed signs of stability, following lower revenue in March. Alphabet, Facebook, and Snap credited direct response ads, or ads that solicit a direct action, such as clicking a link, using a coupon code, or downloading mobile games, for propping up sales during the pandemic. Such ads help advertisers get the most for their money by encouraging immediate response from audiences and are easier to measure, since brands can see how many people clicked on a link or took an action after seeing the ad. Brand advertising that is used to spread awareness and name recognition for a company, but whose effectiveness is often more difficult to measure, was harder hit. Alphabet said on Tuesday brand advertising declined on YouTube in mid-March, when the pandemic accelerated in the United States. Ad prices drop when marketers lower their spending and demand for digital ads declines, and direct response advertisers have been taking advantage of that, said David Campanelli, chief investment officer at ad agency Horizon Media. “This will likely continue through [Q2] as we expect pricing to remain low for the foreseeable future,” he said. Facebook executives said on Wednesday that they expected direct response advertising to continue to drive ad sales and that the coronavirus pandemic only reinforced the importance of the strategy. Still, Facebook was cautious, as economists are forecasting a global downturn in the second quarter and “if history were a guide, [it] would suggest the potential for an even more severe advertising industry contraction,” said David Wehner, Facebook’s chief financial officer, during an earnings call. Alphabet warned that the second quarter could be difficult because the early April trends may not hold. Snap, which owns messaging app Snapchat, said it would shift resources on its ad sales team to serve direct response advertisers better, due to the success of the category. But Twitter alarmed investors on Thursday when it pointed to a 27% decline in ad revenue as a sign of what the company has seen so far in April. Twitter’s ad business is heavily event-driven, and “the suspension of major sporting leagues in March will have hurt its bottom line and will continue to do so as long as social distancing and stay-at-home measures remain in place,” said Jasmine Enberg, senior analyst at research firm eMarketer. VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Microsoft will show Xbox Series X games on May 7 | VentureBeat"
"https://venturebeat.com/games/microsoft-will-show-xbox-series-x-games-on-may-7"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Microsoft will show Xbox Series X games on May 7 Share on Facebook Share on X Share on LinkedIn Xbox Series X reveal. Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. Microsoft announced today that it’s holding an event at 8 a.m. Pacific on May 7, showing games running on the Xbox Series X next-generation console for the first time. At this point, we’ve seen a decent amount about the system. We know what the console and controller look like, and we’ve gotten a glimpse at the specs. But we still haven’t seen any games running on the machine, although we know that titles like Halo: Infinite and Assassin’s Creed: Valhalla are coming to the system. This will put the Xbox Series X even further ahead of the PlayStation 5. For that system, we’ve seen the controller and know the specs, but we haven’t gotten a glimpse of the actual console yet, let alone gameplay footage. Microsoft is promising to show multiple games during this showcase, so we should see some new announcements. Normally, Microsoft would have a bunch of reveals and trailers to debut at E3, which happens every year in Los Angeles in June. This year’s show, however, is cancelled , so this digital event could be a substitute for Microsoft. GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings. Join the GamesBeat community! Enjoy access to special events, private newsletters and more. VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"The fallacy of 'normal': How the coronavirus will reboot venture capital | VentureBeat"
"https://venturebeat.com/entrepreneur/the-fallacy-of-normal-how-the-coronavirus-will-reboot-venture-capital"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Guest The fallacy of ‘normal’: How the coronavirus will reboot venture capital Share on Facebook Share on X Share on LinkedIn Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here. The measures most of the world has put in place to mitigate the spread of the pandemic has shut down the global economy in a more abrupt fashion than we’ve ever seen. Despite what many are saying , the idea of a V-shaped recovery is woefully optimistic. While parallels are consistently being drawn to past financial crises, these are simply not relevant to our current situation. Never before have we experienced the demand for goods and services completely come to a halt the way they did in March. We should anticipate the economic impact in the United States to better align with the unprecedented situation at hand — which will be severe to say the least. That’s not to say there’s no recovery in sight. I firmly believe we will emerge stronger and better equipped to respond to similar events in the future. But in the meantime, the fallout will send reverberations throughout the entire economy and be acutely felt within the venture capital and startup landscape. Shift to a mission-critical mindset At this point it’s nearly impossible to fully understand the implications of the shutdown. But with an expectation of 20 to 30% unemployment in the US, many Americans won’t be able to pay their bills, and the financial stimulus package will not nearly be enough. Even after we lift quarantine measures, fear will continue to drive consumer behavior, hampering consumer spending, which will surely bleed into the enterprise as companies shift from a “growth-mindset” to a “mission-critical-mindset.” Most of my firm’s enterprise companies with March quarter-ends missed numbers by 10 to 20%, while companies with April quarter-ends are more likely to miss by 20 to 40%. What’s more telling is that the sales pipeline for Q2 is being decimated, with qualified leads deteriorating by 20 to 50% and customers pushing out deals and reserving cash — that’s the canary in the coal mine. VC reality check: A healthy return from fantasy valuations Over the last several years, venture funding has become an increasingly crowded space, with investors fiercely competing with fast and highly priced term sheets. It’s been an age of unicorns, megafunds, and skyrocketing valuations. The current reset might be the forcing function for the industry to return to reality. The first area to be impacted will be the growth rounds, or fundings over $25 million. Up until a few weeks ago, it was a common occurrence to see companies raising $100 million rounds. A large number of VC firms have been throwing money at companies that have achieved very early revenue momentum — around $10 million or more of annual recurring revenue (ARR). This shift has been happening slowly over the last 10 years, with private companies staying private for longer to achieve more scale to go public. In the SaaS world, it was typical for these growth stage firms to pay 10 to 20 times forward projected ARR. Interestingly these valuations were significantly higher than their peers in the public markets, where the best-in-class highest growth public companies were trading at 15 to 20 times forward ending GAAP revenue. This created a huge discrepancy, where large firms were paying significantly higher prices for growth-stage private companies than the public companies. Meanwhile, these privately held businesses still had an extraordinary amount of risk and company-building in front of them. Those days are gone. To raise venture capital, startups will now have to show more tangible value and demonstrate more proof points. Entrepreneurs should expect more due diligence from investors and longer fundraising cycles at much lower prices. Stock market lunacy and a multi-quarter lull My instinct tells me that we’ll see venture return once we better understand the trajectory of the virus growth. However, the floodgates will not open immediately as long as there is massive uncertainty remaining over unemployment and the overall trajectory of the economy. In my experience, the value of the public markets consistently influences the vast majority of venture investors at all stages — despite this being lunacy for early-stage investors whose companies won’t see the public market for another seven to 10 years. So as the stock market fluctuates — in my opinion it will drop another 20 to 30%, or even more if you adjust for all earnings coming down — we may be in for a multi-quarter lull in venture activity. Most investments will likely pause in the near term, with many firms sitting on the sidelines until the dust settles. I believe we’ll see long-term investors re-engage in the next one to three months. But it won’t be the CVCs, it won’t be mutual funds, and it won’t be at the same prices. We’ll see pricing expectations come down in the next one to two quarters. A healthy reboot We will likely see a protracted, deep recession with 20 to 30% unemployment and various significant double digit negative GDP growth year over year for three to four quarters before some return to normalcy. We are also looking at two years for the venture ecosystem to recover. But even then, it’s unlikely we’ll see a full return to the landscape of the last few years — meaning the late 2010’s could have been the peak of venture capital as we know it. Given the ridiculously high valuations and the insanely difficult hiring environment, this may actually be a healthy reset. Even in this environment, there will continue to be massive technology innovation. Early-stage companies that grow up in this “new normal” and adjust their businesses to the post-pandemic world are more likely to succeed. I believe the old adage to be true: The best companies are built during challenging times. Jason Pressman is Managing Director at Silicon Valley VC firm Shasta Ventures. VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Amazon reports $75.5 billion in Q1 2020 revenue: AWS up 33%, subscriptions up 28%, and 'other' up 44% | VentureBeat"
"https://venturebeat.com/commerce/amazon-earnings-q1-2020"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Amazon reports $75.5 billion in Q1 2020 revenue: AWS up 33%, subscriptions up 28%, and ‘other’ up 44% Share on Facebook Share on X Share on LinkedIn Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here. Amazon today reported earnings for its first fiscal quarter of 2020, including revenue of $75.5 billion, net income of $2.5 billion, and earnings per share of $5.01 (compared to revenue of $59.7 billion, net income of $3.6 billion, and earnings per share of $7.09 in Q1 2019 ). North American sales were up 29% to $46.1 billion, while international sales grew 18% to $19.1 billion. Amazon’s leadership position in online retail and the cloud makes it a bellwether during the coronavirus pandemic. In short, revenue was up but profit was down. Analysts had expected Amazon to earn $73.61 billion in revenue and report earnings per share of $6.25. The retail giant beat on revenue but missed on earnings per share. The company’s stock was up 4% in regular trading and down 4% in after-hours trading. Amazon gave second-quarter revenue guidance in the range of $75.0 billion and $81.0 billion, compared to a consensus of $78 billion from analysts. All of that looked good to investors, except for this line: “This guidance assumes approximately $4.0 billion of costs related to COVID-19.” COVID-19 concerns Amazon CEO Jeff Bezos provided a longer-than-usual statement, given the company’s role during the pandemic and the coronavirus’ impact on its bottom line. Bezos name-checked AWS, Prime Video, and Fire TV; said essential workers were an inspiration; and noted that the company’s business has “never been more critical.” Then he addressed investors directly about that $4 billion: If you’re a shareowner in Amazon, you may want to take a seat, because we’re not thinking small. Under normal circumstances, in this coming Q2, we’d expect to make some $4 billion or more in operating profit. But these aren’t normal circumstances. Instead, we expect to spend the entirety of that $4 billion, and perhaps a bit more, on COVID-related expenses getting products to customers and keeping employees safe. This includes investments in personal protective equipment, enhanced cleaning of our facilities, less efficient process paths that better allow for effective social distancing, higher wages for hourly teams, and hundreds of millions to develop our own COVID-19 testing capabilities. There is a lot of uncertainty in the world right now, and the best investment we can make is in the safety and well-being of our hundreds of thousands of employees. I’m confident that our long-term oriented shareowners will understand and embrace our approach, and that in fact they would expect no less. Of the $4 billion figure, some $300 million will be dedicated to developing the company’s own COVID-19 testing capabilities. “We put some of our best people on it — I think everyone is trying to get testing,” CFO Brian Olsavsky said on the earnings call. VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! In short, Amazon is going to spend money, not just make money, in response to the pandemic. Investors don’t like to hear that, and so the stock is down. Further related to COVID-19, Amazon says it has procured 100 million face masks and is “requiring that they be worn by all associates, drivers, and support staff.” The company also purchased more than 1,000 thermal cameras and 31,000 thermometers. Those will be used “to conduct mandatory daily temperature checks for employees and support staff throughout our operations sites and Whole Foods Market stores.” In fact, Whole Foods Market stores will offer masks to customers. AWS is now a $10 billion business Amazon Web Services (AWS) passed the $10 billion milestone in Q1, even as growth continues to slow down. In Q2 2019 , AWS growth fell to 37% — the first sub-40% growth rate since Amazon started breaking out AWS numbers. Then growth slipped to 35% in Q3 2019 , 34% in Q4 2019 , and now 33% in Q1 2020. It would appear that COVID-19 has done little to change the trend — next quarter we’ll know for sure. $AMZN AWS revenue growth – Q1 2017: 43% – Q2 2017: 42% – Q3 2017: 42% – Q4 2017: 45% – Q1 2018: 49% – Q2 2018: 49% – Q3 2018: 48% – Q4 2018: 45% – Q1 2019: 41% – Q2 2019: 37% – Q3 2019: 35% – Q4 2019: 34% – Q1 2020: 33% https://t.co/h1uSmr9KMv — Emil Protalinski (@EPro) April 30, 2020 AWS is the cloud computing market leader, ahead of Microsoft Azure and Google Cloud. High-percentage growth cannot continue unabated. And for a market leader, growth of 33% in sales to $10.2 billion is nothing to scoff at. AWS accounted for about 13.5% of Amazon’s total revenue for the quarter, which is on the higher end. Subscriptions and “other” (ads) Subscription services were up 28% to $5.56 billion. This segment mainly constitutes Amazon Prime and its 150 million paid members. Amazon didn’t want to talk much about Prime today, aside from Prime Video. That arm launched a premium movie rental offering — Prime Video Cinema — in the U.S., the U.K., and Germany for streaming in-theater movies at home. That’s right, everywhere you look there’s a pandemic tidbit. Amazon’s “other” category, which mostly covers the company’s advertising business, was up 44% to $3.91 billion in revenue. The company knows plenty about what its customers want to buy, or don’t want to buy, and it’s increasingly leveraging this for its advertising business. In Q4 2019, Olsavsky said on the earnings call that “it’s still early,” but the company was using machine learning to “drive better relevancy.” On the Q1 2020 earnings call, he noted that Amazon saw “some pullback from advertisers and some downward pressure on price” in March. On the flipside, it wasn’t “as noticeable as maybe some others are seeing, and probably offset a bit by the continued strong traffic we have to the site. So it’s a bit of a mixed bag. A large portion of our advertising relates to Amazon sales, not things like travel and auto off-site, which may have been disproportionately impacted at least early on here in the COVID-19 crisis. I think our advertising will prove to be very efficient as well. It can be directly measured so even as people are cutting back, perhaps on advertising, or their costs, I think this will be one area that will prove its value. It has in the past.” As always, Alexa was mentioned many times (12, to be exact) in the company’s press release, even though Amazon won’t break out the voice assistant in its earnings reports. The company did note that Alexa “can now answer tens of thousands of questions related to COVID-19.” VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Yamaha Motor Ventures Co-Leads Seed Funding Round for Food Supply Chain Technology Startup Strella Biotechnology | VentureBeat"
"https://venturebeat.com/business/yamaha-motor-ventures-co-leads-seed-funding-round-for-food-supply-chain-technology-startup-strella-biotechnology"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Press Release Yamaha Motor Ventures Co-Leads Seed Funding Round for Food Supply Chain Technology Startup Strella Biotechnology Share on Facebook Share on X Share on LinkedIn SILICON VALLEY, Calif.–(BUSINESS WIRE)–April 30, 2020– Yamaha Motor Ventures & Laboratory Silicon Valley (“YMVSV”), the strategic business development and investment arm of Yamaha Motor Co., Ltd. (“YMC”) (Tokyo: 7272), today announced it co-led a $3.3 million seed funding round for Strella Biotechnology (Strella Biotech), an early stage agriculture technology team. Strella Biotech brings shelf life visibility to the fresh produce supply chain. The Company’s technology combines novel IoT biosensors with actionable insights to maximize freshness and reduce spoilage of fruit. Leveraging the USD $100 million Yamaha Motor Exploratory Fund (the “Fund”), the Strella Biotech investment is the latest in YMVSV’s portfolio of ag tech enterprises focused on technological solutions to food supply chain challenges. “Yamaha Motor remains keenly interested in teams applying innovative approaches to improving quality and increasing efficiency within the global food supply chain,” said Nolan Paul, Partner and Global Ag Tech Lead for YMVSV. “Strella Biotechnology takes on the real-world challenge of food waste in a simple, yet sophisticated, technological approach that is already making a difference in delivering more, higher quality produce to consumers.” The oversubscribed seed funding round for Strella Biotech co-led by YMVSV and Catapult Ventures raised a total $3.3 million U.S. with additional investments from Union Labs, Mark Cuban Red & Blue Ventures, and supply chain pioneer Art Mesher. The funding will support the company’s product expansion into the retail distribution market, refining its technology for on-pallet sensing to allow data streaming throughout transportation to ensure better product selection by distributors and product quality at delivery to grocery stores. To date, Strella has monitored nearly 150 million fruits in the packing segment of the supply chain, where some fruits are stored for up to a year to accommodate for demand. Fruit packers use Strella technology to predict fruit maturation in storage and schedule shipments to retailers, resulting in reduced food spoilage. “This is an incredibly exciting time in the lifecycle of Strella Biotech and to have Yamaha Motor Ventures as a partner to help deliver our food waste solution to the global market is very validating,” said Katherine Sizov, CEO of Strella Biotechnology. “Gaining access to both funding and expertise from Yamaha will help us scale and evolve our ethylene-sensing IP and we look forward to our path forward together.” About Strella Biotechnology Taking on the challenge of $1 trillion in global food waste, Strella Biotechnology provides actionable data to optimize the fresh produce supply chain. With proprietary biosensor technology fueled by Internet-of-Things capabilities, Strella Biotech offers a data-driven approach to ensuring fruit quality throughout every segment of the supply chain. Strella Biotech is working to help produce companies increase their margins and decrease shrink by providing dynamic shelf life predictions. Strella Biotechnology is committed to supporting lower carbon emissions from the fresh produce industry and increasing sustainability for a healthier planet. For more information, visit www.strellaBiotech.com. About Yamaha Motor Ventures & Laboratory Silicon Valley Yamaha Motor Ventures & Laboratory Silicon Valley is a wholly-owned subsidiary of YMC. Founded in 2015 in support of YMC’s long-term goal to contribute to society through business, YMVSV manages the Yamaha Motor Exploratory Fund, a USD $100 million investment fund with a 10-year lifecycle focused on seed to Series B investments. Headquartered in the home of innovation, Silicon Valley, Calif., YMVSV offers a wealth of business development resources to startup companies to drive innovation forward in the fields of mobility, sustainability, robotics, food and agriculture, health and wellness, and aviation. For more information visit www.ymvsv.com View source version on businesswire.com: https://www.businesswire.com/news/home/20200430005069/en/ MEDIA CONTACT: Lisa Spicer For Yamaha Motor Ventures & Laboratory Silicon Valley [email protected] VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Why financial services need to make customer advocacy a priority (VB Live) | VentureBeat"
"https://venturebeat.com/business/why-financial-services-need-to-make-customer-advocacy-a-priority-vb-live"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages VB Live Why financial services need to make customer advocacy a priority (VB Live) Share on Facebook Share on X Share on LinkedIn Presented by Yodlee | Envestnet Catch this VB Live event for key findings from Forrester’s report on customer advocacy in the financial services sector, “The State Of Open Banking In Australia”, and why improving customer perceptions is not only good for your brand, but good for your bottom line — especially in these uncertain times. Access for free on demand right here. Your customers don’t think you’re any different from your competitors, says Alyson Clarke, Principal Analyst at Forrester. “Over the past few years, we’ve seen a huge lack of differentiation in financial services,” Clarke says. “You may think you’re different, but consumers think all banks are the same, all investment firms are the same.” Forrester’s research and insight around customer experience, engagement, and driving customer loyalty shows that the quality of the customer experience is what drives loyalty. What they call the three Es are the major drivers of customer experience: effectiveness, ease, and emotion. The Forrester model, called the Product to Customer Experience Index, measures how successfully a company delivers customer experiences that can create and sustain loyalty. They found that the drivers of customer loyalty are how good the experience is in delivering value to the customer, the ease with which customers can gain value from the experience, and how customers feel about their experience. In the end, loyalty comes down to retention, their interest in buying more from you, and their willingness to recommend you to others, Clarke says. But in Forrester’s customer experience index research, analysts found that around 30% of respondents strongly agree that all banks or investment firms are the same. While this answer is pretty consistent across all generations, that number shoots up to 37% with older millennials — the generation financial services firms are most interested in targeting as they buy houses and start families. Where financial services firms fall down the most is around that third E, emotion, Clarke says. Why does emotion matter? Because it has a significantly bigger impact on brand loyalty and revenue than effectiveness or ease. “This is the golden secret that so many firms have not quite understood yet,” she says. “Firms that excel at customer experience, and as a consequence excel at revenue growth, at a rate that’s much faster than their peers, typically score around 70% on the element of emotion.” These are the firms that are spending all their time investing in making digital experiences really easy and simple for customers. But the bar has now been raised, because people expect those experiences to be flawless. For instance, she points to Amazon Prime, which has led customers to demand that two-day delivery be the standard. That ease and effectiveness have become table stakes — but it doesn’t necessarily make customers loyal, she emphasizes again. It’s emotion that makes them loyal, emotion that makes your customers stickier in the long run. Personalization is one of the best ways to drive emotion, Clarke says, because it drives a one-to-one relationship with your customer. Even with an unknown prospect, you can still personalize the experience by asking questions, just like you would in getting to know a new friend. “You don’t grab a bunch of data and then assume things about the person you’re meeting,” Clarke says. “Instead, you get information, and you try to understand them. As they build trust and they trust you, you get more information from them, and you can share more information back.” You might have a basic segmentation understanding of your customer. But as the information flow ramps up, and you build a one-to-one relationship, your customer becomes willing to share more information, which in return, enables you to share insights and valuable information back to that customer. “It’s a two-way street,” Clarke says. “This can help drive emotion when it’s done right, because personalization can create a competitive advantage that can’t be replicated.” When you build that connection with the customer, that two-way information flow, it’s very hard for a competitor to come in and steal that customer away. They could come in with a cheaper price or new features, but customers tend to be a lot more forgiving when there’s that strong emotional connection that can come from personalization — they’re so much stickier, and they’re so much more forgiving. “You don’t need to be the cheapest, you don’t need to have the best interest rate, because they have a relationship with you,” she says. “They just trust you.” To learn how to actually build that kind of connection with your customers, what kind of personalized experiences customers are particularly interested in — and which drive them off — as well as real case studies from the financial services companies that are driving strong customer relationships in a world changed by a pandemic, don’t miss this VB Live event! Access for free on demand here. Attend the webinar to discover: How advocating for customers drives a sustainable competitive advantage Why the wealth management sector scored highest for customer advocacy in a recent Forrester survey How customer advocacy is linked to increased future purchase intent How to improve customer engagement through hyper-personalized digital banking experiences Guest speakers: Alyson Clarke , Principal Analyst, Forrester Dustin Walsey , Co-founder and CEO, Buckle Jim Del Favero , Chief Product Officer, Personal Capital Katy Gibson , VP, Application Products, Envestnet | Yodlee Evan Schuman , Moderator, VentureBeat The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Vida Health raises $25 million to treat chronic health conditions remotely | VentureBeat"
"https://venturebeat.com/business/vida-health-raises-25-million-to-treat-chronic-health-conditions-remotely"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Vida Health raises $25 million to treat chronic health conditions remotely Share on Facebook Share on X Share on LinkedIn Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. Vida Health , a virtual health care platform that connects people with chronic ailments to professional therapists and coaches, has raised $25 million to meet the “increased demand” for remote care — particularly around mental health. As with other virtual health-focused platforms, Vida said that it has seen a spike in demand for its service during the COVID-19 pandemic, which has pushed millions of businesses and consumers into lockdown. Indeed, the company said that since COVID-19 was declared a pandemic in early March, it has launched to more than 500,000 new end users, bringing the total number of people covered by its platform to over 1.4 million. Founded out of San Francisco in 2014, Vida targets those with conditions such as diabetes, depression, anxiety, and high blood pressure, and pairs them with a personal trainer, nutritionist, nurse, therapist, or other relevant support professional. The company’s platform also leverages machine learning to crunch data and personalize each user’s treatment plan. The Vida app can integrate with many popular health and fitness apps and devices, including Fitbit and Apple Watch, giving coaches direct access to their users’ vital stats — with this data, they can develop and tailor plans as the data changes over time. Built-in messaging and chat functionality also allows them to communicate in real time. Enterprises represent a major part of Vida’s target market, and it’s typically offered as part of a company’s health care benefits. Vida also sells device “bundles” that include contraptions such as heart-rate monitors, scales, blood pressure cuffs, activity trackers, glucometers, and more. VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! Above: Vida Health bundle Health boom Prior to now, Vida had raised $53 million, and with another $25 million in the bank it’s well-financed to capitalize on what will likely prove to be a boom period for the virtual health care industry. Pre-pandemic figures from MarketsAndMarkets had the global telehealth market pegged as a $25 billion industry, and this had been expected to double within five years. However, with the coronavirus forcing industries across the spectrum to adapt to social distancing, the telehealth market could be set to grow exponentially. In the past few weeks alone, we’ve seen some sizable funding rounds plowed into the remote health care realm. Tyto Care, for example, raised $50 million to grow its telehealth examination and diagnostic platform, which includes a health kit that anyone can use at home to test their lungs, heart, throat, ears, skin, abdomen, and body temperature and transmit the data to their doctor. And earlier this week, Medici, which is a little like WhatsApp for remote medical care, secured $24 million. Vida’s latest funding round was led by global life science investment firm Ally Bridge Group (ABG), with participation from Yahoo cofounder Jerry Yang’s AME Cloud Ventures, Nokia-backed NGP Capital, Aspect Ventures, Canvas Ventures, Webb Investment Network, and Workday Ventures. VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Udemy: Online course enrollment surged 425% amid lockdowns | VentureBeat"
"https://venturebeat.com/business/udemy-online-course-enrollment-surged-425-amid-lockdowns"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Udemy: Online course enrollment surged 425% amid lockdowns Share on Facebook Share on X Share on LinkedIn A Udemy logo seen displayed on a smartphone. Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. Udemy has released data highlighting people’s move to online learning during lockdown and the specific courses they’re enrolling in. The San Francisco-based company, one of the prominent platforms in the “massively open online course” (MOOC) movement, said it saw a more than 400% spike in course enrollments for individuals between February and March. Business and government use increased by 80%, while instructors created 55% more new courses. The data supports other reports from around the world that indicate the online learning industry has been boosted by lockdown measures designed to curb the spread of COVID-19. It also follows a similar trend in the business realm, which has seen demand for remote-working tools go through the roof. Spike Udemy’s data indicates that demand was starting to increase slightly in early March, before the first national lockdown was ordered in Italy on March 11. As countries around the world followed suit in the subsequent weeks, enrollments increased by 425% in late March from the previous month’s baseline. In April, growth has largely remained above 300%. VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! Above: Udemy enrollment growth The types of courses people have been taking reveal a lot about their current circumstances. According to Udemy’s figures, in the U.S. people have been leaning toward creative courses, with Adobe Illustrator lessons up 326%, while India has seen a 281% rise in business fundamentals and a 606% growth in communication skills. Italy, meanwhile, saw a 431% rise in people seeking guitar lessons, followed by copywriting (418%) and Photoshop (347%). Looking at the top-line growth figures, technical drawing has seen the biggest overall surge, with an increase of 920%, followed by art for kids (531%), pilates (402%), and coding for kids (375%). In tech skills, specifically, Google’s open source machine learning framework Tensorflow has been in high demand, with a 46% increase. Above: Udemy course demand Founded in 2010, Udemy has claimed some 50 million student enrollments in its 10-year history, spanning 150,000 courses — ranging from communication and team management to coding and data science. Udemy raised $50 million in funding less than two months ago — valuing the company at $2 billion. Figures from before the pandemic indicated that the global e-learning market was gearing up to reach $319 billion by 2025, up from $188 billion in 2019. With online work and education likely to become the norm for the foreseeable future, things are looking rosy for Udemy and its ilk. Moreover, Udemy’s data indicates that people are turning to online learning for both personal hobbies and professional development, underscoring how big its potential market could be. VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Twitter beats Q1 2020 revenue estimates as coronavirus drives engagement | VentureBeat"
"https://venturebeat.com/business/twitter-beats-q1-2020-revenue-estimates-as-coronavirus-drives-engagement"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Twitter beats Q1 2020 revenue estimates as coronavirus drives engagement Share on Facebook Share on X Share on LinkedIn Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here. Twitter reported that its Q1 revenue increased 3% to top analysts’ estimates as it continued to struggle outside the U.S. due to product issues and coronavirus quarantines. For the first three months of 2020 , Twitter had $808 million in revenue, up from $786.9 million for the same period one year ago and well ahead of the $776 million projected by analysts. That bump in revenue seemed to come mainly from Twitter’s efforts to more effectively monetize its current user base. Twitter uses a self-invented metric called “Monetizable Daily Active Usage” (mDAU) to track the efficiency of its advertising system. Twitter defines mDAU as “users who logged in or were otherwise authenticated and accessed Twitter on any given day through Twitter.com or Twitter applications that are able to show ads.” For Q1, the company said mDAU grew 24% year-over-year to 166 million, up from 134 million the previous year and 152 million in the previous quarter. In a letter to shareholders , the company attributed that increase to “seasonal strength, ongoing product improvements, and global conversation related to the COVID-19 pandemic.” As a result, U.S. revenue was $468 million, up 8% year-over-year, but international revenue was $339 million, down 4% year-over-year. Twitter blamed the latter on problems it continues to have with personalization and data settings for its mobile app, as well as the impact of COVID-19 in the Asia region. Twitter reported a loss of $8 million for the quarter, or $.01 per share, beating the average estimate of a $.02 per share loss. Due to uncertainty surrounding the coronavirus, the company did not offer any guidance on future earnings. VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"The game industry is still in the raising 'awareness' phase of helping climate change | VentureBeat"
"https://venturebeat.com/business/the-game-industry-can-have-a-great-impact-on-climate-change-but-its-still-in-the-awareness-phase"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages The game industry is still in the raising ‘awareness’ phase of helping climate change Share on Facebook Share on X Share on LinkedIn Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. One of the biggest impacts that media can have on environmentalism is spreading awareness that can then lead to practical action such as legislation. Rachel Carson’s book, Silent Springs , documented environmental effects caused by the indiscriminate use of pesticides which helped lead to the environmental movement in 1962. “You could draw a direct line to the creation of the EPA in America,” said E-Line Media cofounder Alan Gershenfeld, who’s currently developing an ocean exploration game called Beyond Blue. “Even photographs, like the Earth Rise photograph by William Anders on Apollo 8, raised awareness of the idea of a singular planet.” Gershenfeld said that games can have a similar impact on the world. He was one of four panelists, who all serve as part of the United Nations’ Playing for the Planet Alliance (a collaboration with the video gaming industry to inspire environmental action), discussing how the game industry can impact climate change on the second day of the GamesBeat Summit 2020. They went over how the game industry is helping combat global warming. Gershenfeld explored two ways that video games can inspire change. The first are games that are “already committed go deeper” on a specific issue, behavior, or piece of legislation while the second are games that explore an issue more broadly to spread awareness. He said his game, Beyond Blue, is trying to get players to think about the current state of the ocean. Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! The panelists all agreed that games have the potential to have an impact similar to Silent Springs , but the industry is still in the process of working toward that goal. “The environmental themes are rising up more and more, especially in the storytelling and action genres in games,” said Pietari Päivänen, who is in charge of special projects — such as environmental-related initiatives — at Supercell. “We are of course a way younger form of entertainment compared to books and moves. So we’re in the raising awareness side of things I’d say.” Gershenfeld mentioned climate change-themed mods in Minecraft and City: Skylines as a concrete way games have made players think about the environment. “They have to immerse yourself in that subject, as a modder,” he said. “That’s powerful.” Gershenfeld and other panelists say that the industry-wide push for a greener world has grown. “I actually think the push is coming from all angles,” Gershenfeld said of how both consumers and developers are more environmentally minded. “The recent climate marches had over 4 million youth out on the street globally, so there is an audience […] and the tools for making games are becoming more and more democratized, you’re seeing middle school and high school kids making games and they have provocative impact themes. It’s an impact generation.” Above: “The Power of Games for Climate Change” features Alan Gershenfeld of E-Line Media; Mathias Norvig of Sybo; Pietari Päivänen of Supercell; moderated by Sam Barratt of UN Environment. Studios can still make more practical changes at a ground level in order to combat climate change. Päivänen talked about how Supercell became carbon-negative by evaluating the footprint that their flights to other studios, their servers, and the energy consumption by their players and offset them. “It’s not that complicated,” he said. “The first thing you should be aware of is the calculation isn’t an exact science.” Päivänen and others mentioned that studios should hold an initial meeting as a starting point to get their own climate change projects rolling. “The challenge is then, when you have a game with 100 million [monthly active users] that small changes can be impactful in a good way, and they can take away the experience for players who liked it as it was,” said SYBO Games CEO Mathias Nørvig, who develops Subway Surfers, a popular mobile endless runner. “The first change we implemented was to put in environmental messaging in the game environment. We’re currently in Iceland for Easter and you’ll see windmills in the background. When we were in Austin, you’d see solar panels on the roof.” Nørvig said that changes like this may be small, especially compared to story-driven titles, but their impact can be significant. “It means that 100 million players are seeing windmills and solar panels,” he said. “We hope that encourages conversations in families and regions that haven’t had it before.” GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings. Join the GamesBeat community! Enjoy access to special events, private newsletters and more. VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"SearchUnify Announces Colubridae '20 to Elevate Search Experience | VentureBeat"
"https://venturebeat.com/business/searchunify-announces-colubridae-20-to-elevate-search-experience"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Press Release SearchUnify Announces Colubridae ’20 to Elevate Search Experience Share on Facebook Share on X Share on LinkedIn SUNNYVALE, Calif.–(BUSINESS WIRE)–April 30, 2020– SearchUnify, an award-winning cognitive search platform, announced the general availability of its annual Spring release, Colubridae ’20, from April 30, 2020. Keeping in mind the changing priorities of businesses, in these ever-evolving times, it aims to facilitate collaboration , upskilling, and information discovery & access among remote working teams. To that end, it introduces product installation for SharePoint, AEM, Higher Logic, and chatbot webhooks for creating automated workflows for seamless information exchange with third-party applications. On top of that, it packs a slew of other updates that elevate the user search experience. “We’re dedicated to empowering enterprises with a highly versatile platform that helps make data-backed decisions and deliver better outcomes, with the power of augmented intelligence ,” says Vishal Sharma, CTO at SearchUnify. “A lot has changed under the hood. First, we’ve introduced a community helper – a search powered bot to answer questions in your community discussions. The solution now analyzes and reports more data w.r.t case creation. We’ve also given KCS the attention it deserves with a dedicated space to effectively monitor your KM program. The chatbot too underwent several updates to enhance answer quality and availability,” he added. Embodying SearchUnify’s core promise of delivering seamless connectivity to all the major enterprise platforms and cloud solutions, the release also ushers in the support for several new content sources and search clients. SearchUnify has always worked very closely with leading research firms and best practice authorities like the Consortium for Service Innovation and TSIA. It received the KCS V6 certification by the Consortium for Service Innovation. The KCS enabler application, which helps organizations drive KCS adoption successfully, saw an overwhelming response from its customers. In the new release, the app has been upgraded significantly to enable organizations to measure the success of KCS implementation. The company’s vision to build chatbots on top of the cognitive search technology, in stark contrast to building standalone chatbots, was duly noted by TSIA in one of its latest reports about chatbots , in which it recommended SearchUnify chatbots as “best of breed”. To the goal of building a smart chatbot that involves minimal manual training, driven by unsupervised yet controlled learning, SearchUnify has further upgraded its chatbots in Colubridae ’20. Earlier this year, TSIA had recognized another of SearchUnify apps built on top of the cognitive search technology, Agent Helper, that assisted support agents with responding to customer cases, as “next-gen”. The new release introduces Community Helper to assist community managers and teams with taking community engagement to the next level. “As customer expectations evolve rapidly, it is paramount that we continue to find innovative solutions to their key problems,” said Alok Ramsisaria, CEO at SearchUnify’s parent company, Grazitti Interactive. “With Colubridae ’20, we can help enterprises paint a clearer picture of where they stand. Ultimately, it empowers them to improve search adoption, time to value, and experience. And that’s precisely what we strive for,” he added. To learn more, click here. About SearchUnify SearchUnify is a unified cognitive search platform that revolutionizes information discovery, fuels an insight engine , and makes for a robust platform for AI-based apps like customer-facing and agent-assist chatbots. Its AI powers relevant and personalized search results for customers, partners, and employees across industries including e-commerce, high tech, education, pharmaceuticals, and banking and insurance. It indexes disparate content repositories , makes relevant content easily discoverable, and provides advanced insights into user search behavior, content usability , and content gaps – all while self-learning to personalize the experience and ensuring the security of the enterprise data. View source version on businesswire.com: https://www.businesswire.com/news/home/20200430005667/en/ Media Ajay Paul Singh [email protected] +1 650 (603) 0902 VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"PwC's workplace contact tracing app won't share info with public health officials | VentureBeat"
"https://venturebeat.com/business/pwcs-workplace-contact-tracing-app-wont-share-info-with-public-health-officials"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages PwC’s workplace contact tracing app won’t share info with public health officials Share on Facebook Share on X Share on LinkedIn PricewaterhouseCoopers automated workplace contact tracing app Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here. As some countries declare the end of coronavirus community spread and plan for a safe return to work, surveillance technology appears to be becoming a much bigger part of the workplace. Already real-time computer vision and thermal cameras are beginning to enter the workplace to ensure social distancing or find people with elevated temperatures, and last week, PricewaterhouseCooper (PwC) introduced automatic contact tracing called Check-In for enterprise businesses to track employees. But contact tracing for large offices or businesses might look very different than solutions created for public health authorities such as that from a joint Apple-Google venture. Instead of sending a smartphone notification when a person tests positive, HR or company leadership can use the PwC service to generate a list of employees, assess employee contact risk levels, and contact employees considered most at risk of exposure. In this context, your company’s HR or crisis management officials take the role of contact tracers. PwC also has no plans to share information about its solution with local public health officials. And it has no plans to integrate with open source Bluetooth protocols like the one from the TCN Coalition made for sharing contact events across multiple apps and services. Depending on where you work, the solution may also be mandatory for employees, but it only tracks people within the geofenced confines of the workplace, PwC connected solutions and IoT lead Rob Mesirow told VentureBeat in a phone interview. Mesirow argues that if Fortune 1000 companies adopt a mandatory solution, it could be quickly adopted by tens of millions of people. VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! “You really want to have as close to 100% participation as you can possibly get to make contact tracing effective, and how do you do that? You do that inside an enterprise,” he said. “I think it’s a tall order outside the enterprise because of adoption. If it doesn’t work in a small island nation like Singapore that has a lot more influence and power over their population, it’s going to be very difficult for it to work in a country as large and free as the United States.” PwC declined to share the number of clients who are using its solution but said associates are in talks with clients in retail, hospitality, factories, industrial environments, and financial services. Alongside prisons, cruise ships, and nursing homes, some of the largest COVID-19 outbreaks to date in the U.S. have occurred in meat processing facilities, and that appears to be contributing to a growing COVID-19 case count. In one Iowa county, 90% of cases can be tied back to a Tyson meat processing plant. Mesirow said he could see contact tracing solutions developing both inside and outside the workplace, but they might need each other in order to be truly effective. The historic joint venture between Apple and Google that created interoperability between Android and iOS devices will not enable employers to track employees, since that data is being made available only to public health officials. A test version of Apple and Google’s solution launched this week , while an API for contact tracing apps is due out in the coming weeks. Consumers’ lack of trust in Apple and Google could be a barrier to adoption, according to a Washington Post poll released today. EU officials last week predicted that in order to be effective, contact tracing apps must reach adoption rates as high as 60%. The Apple-Google solution, and others being developed by multinational coalitions, rely on decentralized Bluetooth contact tracing , while PwC’s solution uses a combination of Wi-Fi and Bluetooth. Businesses may be highly incentivized to put contact tracing apps in place because there’s a lot at stake. A workplace COVID-19 outbreak can cause closures, kill clients or employees, reduce profits, interrupt supply chains, or continue community spread that lengthens shelter-in-place closures. There’s also the prospect of legal liability or negligence claims. For their part, employees who believe a tracking app can help them feel safe — or who feel pressured to adopt tracking tech — may also be more likely to agree to download a dedicated app or more than a dozen PwC apps getting an SDK update to enable tracking. PwC’s solution can work on both employees’ personal devices and employer-issued hardware. “Unlike a lot of parts of the world, in the U.S. the employer is the main supplier for health care. So there’s some real skin in the game as it relates to protecting the health and well-being of our workforce,” Mesirow said. Under ideal circumstances, a workplace contact tracing app could keep businesses from shutting down unnecessarily as a precaution when there’s a local case. But like contact tracing apps put forward by public health officials, workplace-linked automated contact tracing faces some immediately recognizable challenges and limitations. One office in a skyscraper using the solution, for example, could lead an employer to believe everything is fine while community spread settles in nearby, increasing the likelihood of widespread outbreak. Because many carriers are asymptomatic, the virus can spread without any indication that anything is wrong. Though some states are already reopening establishments like restaurants and bowling alleys, areas like the San Francisco Bay Area will continue shelter-in-place orders for most jobs until June 1. Public health experts say some regions of the country won’t hit their peak number of COVID-19 cases for weeks, and that national testing capacity must quadruple before the United States economy can resume normal activity. Other workplace solutions are also under development: Private Kit: Safe Paths, a contact tracing app out of MIT in conversations with several governments around the world, is being released as a Windows 10 version for the workplace. VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Newzoo will extract analytics insights from Reddit's gamers | VentureBeat"
"https://venturebeat.com/business/newzoo-will-extract-analytics-insights-from-reddits-gamers"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Newzoo will extract analytics insights from Reddit’s gamers Share on Facebook Share on X Share on LinkedIn Reddit and Newzoo have teamed up to analyze gamers. Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. Game and esports market researcher Newzoo has teamed up with social network Reddit to extract details on consumer engagement with video games. It’s an interesting partnership, because many of Reddit’s 430 million monthly active users are deeply engaged with games, and Newzoo will be able to mine the audience for data that is relevant to its analysis of the game market, the companies said. The firm will combine its existing data on games with community insights from gaming’s biggest social platform. As part of the collaboration, Newzoo now has access to Reddit’s aggregated data on games engagement, fueled by the social community platform’s users. The first phase of its implementation enables users to browse the engagement from Reddit’s main gaming-related subreddits and benchmark the level of community activity around any game IP, using a variety of metrics such as total subscribers, posts per day, and comments per day. Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! In addition to using feedback from its clients, Newzoo will expand these insights over time. Both companies also envision creating unique insights and metrics by combining social, viewing and gaming engagement data, valuable to game developers, publishers, and any other market with an interest in games. GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings. Join the GamesBeat community! Enjoy access to special events, private newsletters and more. VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Microsoft rebrands Visual Studio Online as Visual Studio Codespaces, cuts pricing by over 60% | VentureBeat"
"https://venturebeat.com/business/microsoft-visual-studio-online-codespaces-pricing"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Microsoft rebrands Visual Studio Online as Visual Studio Codespaces, cuts pricing by over 60% Share on Facebook Share on X Share on LinkedIn Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. Not a month goes by without Microsoft rebranding something. Visual Studio Online is now Visual Studio Codespaces. It’s still the same remote development tool, though: Visual Studio, cloud-hosted developer environments, and a web-based editor meshed together. Most importantly, Microsoft will be slashing pricing on May 19. At its Build 2019 developers conference in May, Microsoft announced Visual Studio Online in private preview and then released a public preview at Ignite 2019 in November. Visual Studio Codespaces lets you access remote environments from common templates, clone from a GitHub repo, and edit code in a browser. I’m not sure if Visual Studio Codespaces is a better brand, but Visual Studio Online never got quite the message across. It’s not just an online version of Visual Studio, but more a cloud-hosted dev environment that speeds up project onboarding, lets you switch between local environments and the browser-based editor, and integrates Live Share for coauthoring, editing, and debugging. Visual Studio Codespaces is a response to a bigger trend wherein AI, big data, and cloud computing are shifting development beyond the “standard issue development laptop,” as Microsoft puts it. That was happening long before the coronavirus pandemic arrived, but it’s more important now as millions of developers are working from home. Microsoft, like many tech companies, is jostling to offer the best tools “that will help you be productive from wherever you’re working.” Lower prices A price cut never hurts. On May 19, when the digital Build 2020 event is supposed to kick off, Microsoft will start charging less for the time and resources developers use. The company will then post full details on the pricing page and calculator. VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! Microsoft is also introducing a new instance type for the scenarios that do not require much power. The basic instance type (2 virtual cores, 4GB RAM) costs $0.24 per hour when it launches today and will go to $0.08 per hour next month (67% less). Update on May 1 : Microsoft accelerated the pricing change for the basic instance. $0.08 per hour is effective day. The existing two instance types will also get cheaper. The standard Linux instance type (4 cores, 8GB RAM) will go from $0.45 per hour to $0.17 per hour (62% less). The premium Linux instance type (8 cores, 16GB RAM) will go from $0.87 per hour to $0.34 per hour (61% less). A Codespace, as Microsoft now calls it, also incurs storage charges ($0.0088 an hour for a 64GB SSD), billed to the second. Developers will still be able to create and delete Codespaces at any time. If you want to avoid being charged at all, Microsoft recommends self-hosted environments. You can register any machine to Visual Studio Codespaces and connect to it from either Visual Studio Code or the browser-based editor. You’ll have to pay your own costs, but at least Microsoft won’t charge you anything. VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"LinkedIn's AI gives job candidates feedback on their interview answers | VentureBeat"
"https://venturebeat.com/business/linkedins-ai-gives-job-candidates-feedback-on-their-interview-answers"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages LinkedIn’s AI gives job candidates feedback on their interview answers Share on Facebook Share on X Share on LinkedIn Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. LinkedIn today announced a new AI-powered feedback tool for people practicing answers to job interview questions. The Microsoft-owned company claims that in early tests, it resulted in a “significant increase” in LinkedIn members rehearsing their answers. The tool taps into technology Microsoft developed for Presenter Coach , a PowerPoint feature designed to provide guidance with respect to pacing, tone, and attention, and it could be of use to the more than 50% of people who say they lack confidence during interviews. Candidates have reason to be nervous — content agency Come Recommended reports that 33% of interviewers claim they know if they’ll hire someone within the first 90 seconds. With the new AI practice feature, once LinkedIn members record and upload their answers, they get a detailed assessment of their answer delivery within seconds. This includes a report with metrics like filler words used and their frequency, words per minute, and speed over time, as well as feedback on cadence, profanity, and phrases that might be considered culturally insensitive. VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! For instance, the LinkedIn tool detects the pace of speech and recommends changes that might help interviewees better understand facts and figures. If a user inserts a disfluency like “um,” “ah,” “like,” “actually,” or “basically” or makes a potentially gender-charged reference like “you guys” or “the best man for the job,” it will recommend alternatives. “This [new tool] provides an interactive way to practice answers to the most common interview questions in private,” wrote LinkedIn senior director of product Blake Barnes in a blog post. “Interview prep also gives you the ability to request personal feedback on your practice responses from your connections.” LinkedIn today also launched a feature in preview called video introductions, which allows employers to request that candidates submit recordings or written snippets as a part of the hiring process. The aim is to enable hiring managers to assess a would-be employee’s communication skills prior to the first live interview; LinkedIn says that 92% of talent professionals consider soft skills (e.g., people and social skills) equally or more important for hire than hard skills (teachable and measurable abilities). With video introductions, recruiters can invite the most qualified candidates to answer up to two questions from a list of options including “Tell me about yourself,” “What is your greatest strength?,” and “Describe your most challenging project.” Candidates can choose to submit their answers via a short video recording or a written response. “It can be hard to know if a candidate is the right fit for a role simply by reviewing a resume, and it can be even harder to get a feel for who might be right for a position when you are sorting through hundreds of candidate profiles, And, in today’s virtual environment where the majority of the interview process has moved online, streamlining the hiring process to help fill critical roles quickly is essential,” wrote LinkedIn in a press release. “In early testing, we found this feature to be helpful in hiring for roles in which soft skills are of great importance, like sales and business development.” LinkedIn says it’ll test video introductions in a “rolling process” with global customers using LinkedIn’s New Recruiter and Jobs products. Those participating will be able to add video intro requirements to new and existing job listings either from the last page of the posting process or from the Project Settings page in the New Recruiting & Jobs dashboard. When looking through their applicant list, they’ll see an Invite to Video Intro option under the overflow action menu, which will prompt them to set up a video intro. VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Learn how to start a podcast with this $45 online training bundle | VentureBeat"
"https://venturebeat.com/business/learn-how-to-start-a-podcast-with-this-45-online-training-bundle"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Sponsored Deals Learn how to start a podcast with this $45 online training bundle Share on Facebook Share on X Share on LinkedIn There has never been a better time to start your podcast. There are now over 60 million Americans listening to podcasts each week, according to Edison Research Infinite Dial 2020 , and that number is still growing. If you’re looking for a change in profession or have an idea for the next big podcast, The Start-to-Finish Guide to Launching a Successful Podcast Bundle can help your get started, and it’s just $45 right now. This bundle includes nine courses with over 541 lessons chock full of useful info and actionable tips to get you recording right now. You’ll learn all the basics, including how to choose and set up your gear, record professional intros and outros, and publish your podcast live on numerous platforms, including iTunes, Stitcher, and iHeartRadio. You’ll also delve into how to edit and mix like a pro using free and professional applications, including Logic Pro X. Through the course, you’ll learn the basics of audio engineering, including how to use audio plugins to mix voiceovers. Plus, you’ll learn how to create quality content by injecting more of your personality into the product. You’ll also learn how to grow your audience, market your passion project, and, perhaps most importantly, how to earn money from your podcast. Better still, this bundle grants you lifetime access to lessons that are invaluable outside of podcasting. For instance, the “Mind Mapping Mastery Course” included in the package offers you tips on how to organize thoughts and ideas effectively, and how to deliver speeches and presentations effectively to maximize your readers’ understanding. With over 39 hours of expert-led training valued at over $1,800, The Start-to-Finish Guide to Launching a Successful Podcast Bundle can help you jump start your podcasting career. VentureBeat readers can get lifetime access to this bundle for just $45 — over 90 percent off retail price. If you’re serious about your podcasting idea, you’re unlikely to find a better deal. VentureBeat Deals is a partnership between VentureBeat and StackCommerce. This post does not constitute editorial endorsement. If you have any questions about the products you see here or previous purchases, please contact StackCommerce support here. VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Intel launches S-Series CPUs primed for gamers | VentureBeat"
"https://venturebeat.com/business/intel-launches-s-series-cpus-primed-for-gamers"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Intel launches S-Series CPUs primed for gamers Share on Facebook Share on X Share on LinkedIn Intel claims it has the fastest gaming processor. Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. The competition in processors between Intel and Advanced Micro Devices heats up today as Intel launches its S-Series family of microprocessors targeted at gaming machines. AMD has Intel beat on core counts with 16 cores and 32 threads, while Intel’s latest processors have 10 cores and 20 threads. But Intel’s processors are clocked higher at up to 5.3GHz, compared with AMD’s at 4.7GHz. That’s a close competition and much closer than AMD has ever been before. But Intel claims it now has the edge over AMD with its turbo-boost frequency that reaches up to 5.3 GHz. Of course, this means that in some cases with multithreaded games, AMD will do better, and Intel could do better with single-threaded games. Intel claims that most games and applications still depend on high-frequency cores, and so faster clock speeds will lead to better framerates. Intel said that Sega’s Total War: Three Kingdoms dynasty mode has been optimized for the new Intel processor. As a result, players will see as many as six times more soldiers onscreen at a time. That’s should make the graphics a lot prettier. Sega’s Creative Assembly developed the dynasty mode in partnership with Intel so players can fight off waves of attackers. Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! Meanwhile, Intel says that a feature dubbed Software Masked Occlusion Culling can tap better CPU resources to eliminate culling artifacts from Remnant: From the Ashes. Intel has added some new overclocking features as well. Intel said that its processor can run PlayerUnknown’s Battlegrounds 10% faster in frames per second compared to its previous generation of chips, and 63% faster than a three-year-old PC. GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings. Join the GamesBeat community! Enjoy access to special events, private newsletters and more. VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"InsideBoard Raises 25 million Euros to Enable Corporate Digital Transformation | VentureBeat"
"https://venturebeat.com/business/insideboard-raises-25-million-euros-to-enable-corporate-digital-transformation"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Press Release InsideBoard Raises 25 million Euros to Enable Corporate Digital Transformation Share on Facebook Share on X Share on LinkedIn AXA Venture Partners, Orange Ventures and ISAI Cap Venture, acquire stake in InsideBoard, the 1 st platform for organizational change management PARIS–(BUSINESS WIRE)–April 30, 2020– InsideBoard, the start-up vendor of the first SaaS platform for organizational change management based on Artificial Intelligence, raises 25 million euros from a second funding round conducted by AXA Venture Partners, with the participation of Orange Ventures and ISAI Cap Venture, thus joining forces with its historical fund, Entrepreneur Venture. “ This funding is a powerful signal that it is absolutely crucial for companies to engage their employees, massively and remotely, in achieving successful digital transformation and developing the skills of their human capital. It endorses InsideBoard’s founding vision: businesses can only reinvent themselves if they use individual potential to boost collective transformation,” says Michaël Bentolila, co-founder and CEO of InsideBoard. 25 million euros to accelerate international growth The funding will foster InsideBoard’s expansion abroad – particularly in the United States, and to support artificial intelligence-based product development and the empowerment of its consulting partners, with the coming launch of the latest version of its API. InsideBoard ambition: become the leading SaaS platform to engage teams remotely in the corporate transformation success Businesses no longer have any choice: they must revolutionize their approach to change management if they are going to succeed. Until now, 75% of transformation projects failed, because they were based on a traditional approach to change management that focused primarily on training. With InsideBoard, businesses now have a single platform that provides all the key employee engagement drivers needed to secure transformation projects’ employee adoption, wherever they work. “ InsideBoard’s artificial intelligence allows us to understand each employee’s particular engagement mechanisms and thus guide them, one step at a time, towards the achievement of their goals. Thanks to InsideBoard, employees can now get involved in just the same way as they already do in their everyday applications,” says Yohan Bentolila, co-founder and CTO of InsideBoard. Gartner Consulting named the InsideBoard platform as a leader in the Digital Adoption Solutions segment, consisting of platforms that are crucial to the success of transformation projects. Software vendor Salesforce, meanwhile, awarded its 2020 French ISV Partner of the Year prize to InsideBoard, in the “Customer & Partner Success” category. For more information: Web site: www.insideboard.com Twitter: @insideboard_tw View source version on businesswire.com: https://www.businesswire.com/news/home/20200430005359/en/ Press contacts: Agence Henry Conseil Nadia Rodionoff [email protected] Tel: +33-1-46-22-76-43 VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Adjust CTO Paul Müller: Hypercasuals have permanently changed the app marketing playbook | VentureBeat"
"https://venturebeat.com/business/hypercasuals-have-permanently-changed-the-app-marketing-playbook-says-paul-muller-cto-at-adjust"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Sponsored Adjust CTO Paul Müller: Hypercasuals have permanently changed the app marketing playbook Share on Facebook Share on X Share on LinkedIn Presented by Adjust The rise of hypercasuals in the gaming app space is dramatically transforming the industry and how automation is being used, says Paul Müller, co-founder and chief technology officer of Adjust. During his one-on-one interview with Dean Takahashi at GamesBeat 2020, Müller noted that hypercasuals are a relative newcomer on the scene, but they’ve disrupted the competition for user acquisition and ad monetization by harnessing automation to drive downloads at scale. Right now, hypercasuals dominate the top of the App store and Google Play Store, with an estimated $2 billion to $2.5 billion in annual revenue. That’s unlikely to change, with Goldman Sachs’ recent $200 million investment in one of the biggest hypercasual names, Voodoo. “Hypercasuals have changed how the app store game is played,” he explains. “Today, if you think you can just organically rank in the app stores and get some nice free organic downloads from there, I have bad news for you.” Hypercasual companies don’t look at the daily active users within a single app, but across their entire portfolio. They developed a system Müller calls the snowball effect, taking advantage of the naturally short-lived appeal of each of these games. As attention flags for one game, users are driven to the next app and then the next, rolling and growing the company’s user base. Hypercasuals leverage the way app store rankings work by rewarding new downloads, and basically transitioning active users at the end of an app’s lifetime to the next game. That makes the new one a huge success, and the game moves up the app store rankings. The strategy reached its absolute peak around the fall of last year, when hypercasuals dominated most of the top lists. Anything that wasn’t taken by the Googles and Facebooks of the world was taken by hypercasuals, until the share of hypercasuals gradually fell off as the app stores took note — but hypercasuals have made a permanent impact. Automation is the force driving hypercasual dominance of the app stores. It’s not humanly possible to manage the number of campaigns these games require. As Müller explains, if you have 20 campaigns across 20 networks, you have to manage 400 campaigns. If you want to adjust your bids and volumes on a day-to-day basis, optimize your creatives, and run a lot of A/B tests to see what works, that’s a lot of work for a typical UA department. But now imagine you want to publish 100 games, 200 games, he continues. By adding another dimension, multiplying that by 100 or more, that becomes 40,000 or 80,000. It would take millions of clicks for enough UA managers to manage 80,000 bids and volumes — and you’d have to hire hundreds of people to manage that. Automation technology helps them not just do this at the same scale as before, but to take it further. They can now add more zeroes. Why stop at running 400 campaigns for a single app if you can run 40,000, or 400,000, with a machine doing all the heavy lifting. “What we’re currently doing is pushing that boundary,” Müller says. “What you see is not just some type of linear increase in ability. What you see is a complete transformation of what the marketer [themselves] ends up doing.” But while there’s a transformation in capability with automation, the human element is still crucial, Müller says, because marketing ultimately is about human connection. It’s about having your message reach the right people at the right time, to tell the story of your company. “A lot of companies talk about how a machine will replace marketers altogether, but I don’t believe that machines, at least at the moment, are good at being witty, or making a contextual joke, or just delivering the right message to another human,” he says. “What machines are great at is doing extremely repetitive things.” One of the biggest changes, Müller notes, is that automation is not taking away the jobs of marketers, but giving them better jobs. Marketers are now using their time to come up with better ideas, to try more A/B tests on a campaign — to try different creative, to try different messages, to try different targeting — and figure out what works well. They’re also freed up to focus on actual contextual approaches to individual audiences, specifically when it comes to retargeting. Automation is unlocking new campaign playbooks too, Müller says. For instance, you can prevent churn by catching the user who’s lost three games in a row and gets frustrated, and very easily reach out to that slice of users, before they quit in a huff, and say, “I want to optimize this campaign for their amount of sessions within the first 24 hours of engaging with this ad. You can look at any of a hundred points in your game to find opportunities to upsell, offer discounts for in-app purchases, and any other number of possibilities.” “What happens here is that UA transforms from just pouring in new users at the top to taking your users and increasing their LTV,” Müller says. “The impact UA could have on your operation as a whole would explode. Already it has a pretty big role for most gaming clients, but this would truly elevate it to a different level. This is the kind of technology that we’re thinking about.” Sponsored articles are content produced by a company that is either paying for the post or has a business relationship with VentureBeat, and they’re always clearly marked. Content produced by our editorial team is never influenced by advertisers or sponsors in any way. For more information, contact [email protected]. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"HTC launches Vive Sync app to let remote teams collaborate in VR | VentureBeat"
"https://venturebeat.com/business/htc-launches-vive-sync-app-to-let-remote-teams-collaborate-in-vr"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages HTC launches Vive Sync app to let remote teams collaborate in VR Share on Facebook Share on X Share on LinkedIn Vive Sync presentation Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. HTC has launched a virtual reality (VR) collaboration and meeting app to capitalize on the rapid shift to remote working brought about by COVID-19. Vive Sync , as the new app is called, debuted back in 2018 , and the Taiwanese tech company has been piloting the service with a number of clients since then. Today, Vive Sync is being made available for free as part of an open beta program for all companies. The launch comes as remote-working tools have surged in popularity over the past couple of months due to the pandemic. Yesterday, Microsoft announced that its Teams collaborative software had passed 75 million daily active users , up 70% on the 44 million announced less than two months ago. Videoconferencing platform Zoom has also seen its user base jump from 10 million in December to more than 200 million in March, while Google Meet has now passed 100 million daily active users and is adding 3 million new users every day. With Vive Sync, HTC is looking to tap a market similar to that of Teams, Zoom, and Meet, but with added engagement and interactivity — vital for teams seeking to replicate a physical working environment as closely as possible. HTC exec David Sapienza said that the future of work is “rapidly becoming more global and more remote” and that VR will serve as a bridge to this new world. Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! The Vive Sync can accommodate up to 30 participants simultaneously, with support for collaborative meetings, presentations, press conferences, and any other types of interaction. Different “seating” arrangements are possible, including small conference tables or auditorium setups. Above: Vive Sync Vive Sync also integrates with Microsoft OneDrive to make it easier to virtually share files, such as PowerPoint presentations, PDFs, videos, and images that can be displayed on a giant screen. Above: Vive Sync video presentation Other notable features include a speech-to-text option that allows participants to take notes through verbal comments, and they can also take screenshots to refer back to, while 3D drawing and annotation tools are designed to replicate a real-life whiteboarding session. Above: HTC Vive Sync: Virtual drawing Using a separate mobile app called Sync Avatar Creator , users can create their own personalized avatars from scratch. When integrated with their profile on Vive Sync, they will essentially have a full life-like digital representation of themselves. Moreover, if the user adopts HTC Vive controllers and uses hardware that supports eye-tracking, such as the Vive Pro Eye , there is potential for more meaningful “interpersonal communication” involving body language and eye movements. Above: Vive Sync avatar creator While the COVID-19 crisis could push VR toward wider adoption in the enterprise, buying and maintaining hundreds or thousands of VR headsets will be resource-intensive, so it’s not likely to happen overnight. However, HTC is clearly eager to capitalize on what it sees as the early stages of a transition to virtual, immersive meetings. For now, Vive Sync is only compatible with Vive VR hardware, including standalone headsets and those that require a PC connection. However, HTC said in future it will introduce support for other devices, including Facebook’s Oculus Rift and Quest and Microsoft’s mixed reality HoloLens headsets. VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Guilded raises $7 million for gaming chat platform | VentureBeat"
"https://venturebeat.com/business/guilded-raises-7-million-for-gaming-chat-platform"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Guilded raises $7 million for gaming chat platform Share on Facebook Share on X Share on LinkedIn Guilded is building a new chat platform for gamers. Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. Guilded has raised $7 million to build what it calls the “ultimate chat platform for gaming communities.” It sounds a bit like rival chat platform Discord to me, but the San Francisco company has convinced some veteran investors to give it money. Matrix Partners led the round, with participation from Initialized Capital, Susa Ventures, and Sterling.VC. Ilya Sukhar, a general partner at Matrix Partners, joined the Guilded board. Guilded will use the capital to expand the company’s team, build out features and functionality, and create strategic partnerships with top games publishers and developers as well as esports teams and organizations. Guilded has already built features for gaming communities into the platform, including voice and video chat, group calendars, and scheduling tools. In June, Guilded will launch its tournaments feature. Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! CEO Eli Brown, a former pro gamer who previous was part of Instagram’s growth team and Microsoft’s Xbox division, founded Guilded in 2017. It serves professional esports teams and over 50,000 high school, collegiate, casual and semi-pro teams. The company has 15 employees. Reddit founder Alexis Ohanian, managing partner at Initialized Capital, said in a statement that he wishes Guilded was around when he was a teenager playing with an Everquest Guild. He said he is excited to support them on the next phase of their journey as they start to support tournaments, voice, video and more. In an email, Guilded said the big difference between Guilded and other platforms is that it is built from the ground up with gaming needs in mind (calendar/scheduling functionality, direct channels to games, unique features to support guilds, just to name a few). Guilded will be available through web browser but also as apps for Windows and Mac OSX as well as Google Play for Android devices and App Store for iPhone. GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings. Join the GamesBeat community! Enjoy access to special events, private newsletters and more. VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"GDC goes all-digital for its rescheduled August event | VentureBeat"
"https://venturebeat.com/business/gdc-goes-all-digital-for-its-rescheduled-august-event"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages GDC goes all-digital for its rescheduled August event Share on Facebook Share on X Share on LinkedIn GDC 2019 drew about 29,000 people to San Francisco. In 2021, it will be online only. Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. The Game Developers Conference has decided that GDC Summer will now be an all-digital event, getting rid of the physical side of the rescheduled gathering. The GDC was originally scheduled for March, but the organizers pushed it back to August after the onset of the coronavirus pandemic. They were planning to do the August event at the Moscone Center in San Francisco. But now the plans for a physical event are gone, due to lingering concerns over whether it’s safe to have in-person events. The GDC said that many game developers are embracing remote working arrangements and online collaboration, and so the GDC itself was inspired to adapt and deliver GDC in a digital format that will be available to everyone with an internet connection. The event is still scheduled for August. Of course, I take credit for this turn of events as the GamesBeat Summit 2020 event turned out well, and they’re copying us. (OK, well, maybe the world doesn’t revolve around me). GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings. Join the GamesBeat community! Enjoy access to special events, private newsletters and more. VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Gaming sees explosive growth in social video as people stay home | VentureBeat"
"https://venturebeat.com/business/gaming-sees-explosive-growth-in-social-video-as-people-stay-home"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Guest Gaming sees explosive growth in social video as people stay home Share on Facebook Share on X Share on LinkedIn Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. Entertainment, in all of its forms, has always been an important pastime for Americans. And now with millions sheltering at home, it’s taken an even more crucial role in helping people escape the boredom and anxiety that comes with a global pandemic. As a result, there have been huge increases in not only TV consumption but also gaming. And it’s not just about playing solo: Social video has given rise to replays, promotions, live-streamed speedruns , and more that connect everyday players to the gaming franchises and influencers they love most. A new report from social video analytics company Tubular Labs shows just how much social video growth for gaming has occurred since people began sheltering in place. First, some topline stats. During the week of March 30, gaming content on YouTube had its best week ever — with 17 billion views, representing a 24% year-over-year growth. Facebook has also seen an increase in gaming videos, although not as much as YouTube. When it comes to the performance of various types of gaming content, there’s growth across the board, with the highest jump (35%) belonging to online games. (In the chart below, performance is based on Tubular’s V7 rating, which is the average number of views per video within the first seven days of upload, comparing pre-and post-COVID-19.) Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! Game-specific trends Tubular also examined trends around some of the most popular games: Call of Duty, Minecraft, and Fortnite. There have been 60% more Call of Duty videos uploaded on YouTube since people began sheltering in place in March, particularly around its Warzone’s Season Three. The pandemic has also given new players a chance to rise in the ranks: Four of the top five creators of Call of Duty content from March 10 through April 10 were not in the top five in the previous 30-day period. Of course, Call of Duty: Warzone launched March 10, so in addition to benefiting from folks staying home, the community is also excited for this new battle royale experience. Minecraft has seen more modest growth (6% in videos uploaded), but one creator in particular, Skeppy, has seen viewership skyrocket by an impressive 285%. Independent creators aside, official brand channels are an important part of the puzzle. And from Tubular’s analysis, it’s clear that Fortnite is revving up: The official channel has uploaded twice as many videos during the pandemic than it did in the 30 days prior, putting it in the top five for overall Fortnite creators. (Note: This was compiled before the Travis Scott concert.) Views for sponsored content rise during pandemic As marketers across myriad industries scrambled to revamp advertising strategies amid COVID-19, gaming is one area in which they’re latching on. Overall, 249 brands have worked with 457 gaming partners since the pandemic began, and per video performance is up, with the top campaigns delivering more than 1 million average V7 views. Looking at YouTube specifically, the week of March 30 was the most-viewed week for sponsored gaming content this year, and the sixth most-viewed week in the last three years. Viewership of esports surges With traditional live sports all cancelled, the pandemic could be esports’ time to shine. The week of April 6 saw the most views on esports content since the week of the Fortnite World Cup Finals last year. Live esports content draws viewership from an engaged crowd, those live videos are making an impact on demand as well. Tubular found that live esports videos that are published later generate a 20% higher average V30 rating and are 40% more engaging. When it comes to watching live streams, Twitch is one of the most popular platforms, and it’s only gaining steam in the pandemic. In the weeks after the outbreak, live streaming of gaming creators reached up to 869 million minutes watched per day across all viewers, a 20% growth from two weeks prepandemic. Who and what are they watching? The Electronic Sports League leads for minutes watched, followed by creators summit1g and loltyler1; highest watch time by game goes to Call of Duty: Modern Warfare and League of Legends. GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings. Join the GamesBeat community! Enjoy access to special events, private newsletters and more. VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Facebook now lets U.S. users transfer images and videos directly to Google Photos | VentureBeat"
"https://venturebeat.com/business/facebook-now-lets-u-s-users-transfer-images-and-videos-directly-to-google-photos"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Facebook now lets U.S. users transfer images and videos directly to Google Photos Share on Facebook Share on X Share on LinkedIn Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. ( Reuters ) — Facebook will allow users in the United States and Canada to transfer photos and videos to a rival tech platform for the first time — a step that could assuage antitrust concerns by giving users an option to easily leave the company’s services, the social media network said on Thursday. The tool lets Facebook users transfer data stored on its servers directly to another photo storage service, in this case Google Photos — a feature known as data portability. U.S. and Canadian users will be able to access the tool through their Facebook accounts starting Thursday. The function has already been launched in several countries including in Europe and Latin America. It allows the social media company to give users more control over their data and respond to U.S. regulators and lawmakers who are investigating its competitive practices and allegations it has stifled competition. VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! The U.S. launch also comes ahead of a hearing set up by the Federal Trade Commission on Sept. 22 to examine the potential benefits and challenges of data portability. Control of data that hurts competition has become a critical topic in the antitrust debate in the United States and Europe. Facebook’s Director of Privacy and Public Policy Steve Satterfield said over the past couple of years, the company heard calls from policymakers and regulators asking it to facilitate choice, make it easier for people to choose new providers and move their data to new services. “So it really is an important part of the response to the kinds of concerns that drive antitrust regulation or competition regulation,” Satterfield told Reuters in an interview. He said the company would be open to participating in the FTC hearing if the agency approaches them. Data portability is a requirement under Europe’s privacy law called the General Data Protection Regulation (GDPR) and California’s privacy law called the California Consumer Protection Act (CCPA). Also, Democratic Senators Richard Blumenthal of Connecticut and Mark Warner of Virginia along with Republican senator Josh Hawley of Missouri introduced a bill, known as the ACCESS Act, in October, which requires large tech platforms to let their users easily move their data to other services. Satterfield said Facebook hopes to eventually allow users to move key data such as their contacts, friend lists, etc. onto another platform in a way that protects user privacy. Facebook developed its data portability tool as a member of the Data Transfer Project — which was formed to allow web users to easily move their data between online service providers whenever they want — and counts Facebook, Alphabet’s Google, Microsoft, Twitter and Apple among its contributors. Members of the project are also looking at letting users transfer data such as emails, playlists and events in the future, the company said. On a call with academics and policy experts from the fields of competition and privacy on Wednesday, Facebook said it is moving deliberately on data transfer partnerships with third-parties to avoid a repeat of the Cambridge Analytica incident. The now defunct British political consulting firm harvested the personal data of millions of Facebook users without their consent and used it for political advertising. ( Reporting by Nandita Bose in Washington, Editing by Chris Sanders and Cynthia Osterman ) VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"CNCF graduates package manager Helm to bring more stability to Kubernetes development | VentureBeat"
"https://venturebeat.com/business/cncf-graduates-package-manager-helm-to-bring-more-stability-to-kubernetes-development"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages CNCF graduates package manager Helm to bring more stability to Kubernetes development Share on Facebook Share on X Share on LinkedIn Helm core maintainers Martin Hickey from IBM (left) and Taylor Thomas from Microsoft (right, in the hat). Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here. The Cloud Native Computing Foundation announced today that the open source package manager Helm has become the 10th project to graduate, providing another boost to a movement that wants companies to rethink how they build online applications. Helm has already been widely adopted by the rapidly growing microservices community. But the latest milestone should raise Helm’s profile among Kubernetes newcomers while also boosting overall efforts to ensure that stability is a priority for cloud native computing. “Helm has had stability in mind from the start,” said Matt Farina, a Samsung engineer and Helm maintainer. “So many things change so often around Kubernetes as new features are coming out. We know people value that stability.” Fundamentally, Helm is designed to make it easier for developers to find and share software created for Kubernetes. It uses a packaging format dubbed “charts” that collects files describing Kubernetes resources. VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! Helm is actually one of the older Kubernetes-related projects and has been part of the CNCF since the Linux Foundation founded CNCF in 2015. It was developed originally at Deis, a company eventually acquired by Microsoft. By the time version 3 was released last fall, Helm was seeing 2 million monthly downloads. Following a rigorous set of testing to validate its security and robustness, the CNCF officially voted today to move it to “graduated” status. Helm has already become a critical tool at companies like AT&T, Microsoft, and VMWare. But the new status should create new awareness and confidence around Helm for developers and companies just starting to embrace Kubernetes. “Many of the people who use it know that it’s mature,” Farina said. “It’s going to change the perception for people who are just coming to Kubernetes and just coming to the cloud native tools.” VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Apple: Coronavirus hurt Q2 2020 earnings, but teams rose to challenges | VentureBeat"
"https://venturebeat.com/business/apple-coronavirus-hit-q2-2020-earnings-but-teams-rose-to-challenges"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Apple: Coronavirus hurt Q2 2020 earnings, but teams rose to challenges Share on Facebook Share on X Share on LinkedIn Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. Following today’s release of Apple earnings for the second fiscal quarter of 2020 , CEO Tim Cook and CFO Luca Maestri held a conference call with financial analysts to discuss the results, which — as disclosed by the company in advance — missed initial guidance offered before the U.S. outbreak of COVID-19 cases but just barely eked out a revenue increase over the same quarter in 2019. Cook began his remarks by discussing the impacts of the coronavirus on Apple, characterizing the situation as massively challenging — enough to make the quarter short of where it could have been financially but one that he couldn’t have been prouder of, thanks to his employees’ resilience. Early in the quarter, Apple believed it was on track to hit the high end of its estimates and achieve a new revenue record. But that shifted as the outbreak became a pandemic, disrupting work and life across the U.S. and other countries. But Cook said Apple employees rose to the occasion, simultaneously turning out next-generation devices and sourcing over 30 million masks for frontline medical workers. The company is now producing 1 million of its own protective shields each week and continues to make donations to global and U.S. coronavirus relief funds. It also elevated reliable COVID-19 news within Apple News, produced content on the topic with Oprah and Lady Gaga, and developed both a symptom-checking website that has seen 2 million users and an app that’s had 3 million downloads. He also noted Apple’s cooperation with Google on an exposure notification system, which resulted this week in updates to the iOS and Android operating systems. Despite the outbreak’s impact on the company’s global supply chain, Cook said Apple’s manufacturing was effectively back on track as of the end of March. Maestri noted that the company encountered some temporary shortages but said the operations team and manufacturing partners “put forth an extraordinary effort” to return to normalcy. On the consumer side, shoppers effectively moved their Apple purchases straight from brick-and-mortar stores to the company’s website, and retail had a quarterly record during this quarter despite the physical store closures — an online purchasing trend Cook isn’t sure will continue once people are able to go out in public. For now, with device users stuck at home, the company has unsurprisingly seen record daily use of its FaceTime and iMessage services during the quarter. In remarks to Bloomberg coinciding with today’s earnings release, Cook said the company will begin reopening roughly 20 total stores across Austria and Australia within two weeks, as well as a few U.S. stores during the same period. The company’s campus in Cupertino, California will not reopen until early June at the earliest. While Apple isn’t providing broad guidance for the third fiscal quarter, Maestri suggested that currency challenges and overall market weakness will lead to revenue declines for the iPhone and wearables and potentially impact some services revenue. However, the declines should be understood within a larger context: Apple’s wearables segment alone has already reached the size of a standalone Fortune 140 company, which is to say around $22 billion in annual revenue. This is also traditionally the quarter ahead of new flagship iPhone and Apple Watch releases, so sales are often slow. On the other hand, the company believes iPad and Mac sales should improve over the coming quarter, perhaps buoyed by the new iPad Pro and latest MacBook Air. Cook suggested gains may be attributable to customers needing these categories of devices for remote work and online education. When asked about Apple’s continued R&D efforts, Maestri called out the company’s purchase of Intel’s 5G modem baseband group as an investment in a core technology and said Apple will continue to invest in development. Nothing has changed on the company’s M&A side, Apple said, and it’s always looking for ways to accelerate its product roadmaps and fill gaps in its portfolio in hardware, software, and services. VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Resistant AI raises $2.75 million to protect algorithms from adversarial attacks | VentureBeat"
"https://venturebeat.com/ai/resistant-ai-raises-2-75-million-to-protect-algorithms-from-adversarial-attacks"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Resistant AI raises $2.75 million to protect algorithms from adversarial attacks Share on Facebook Share on X Share on LinkedIn Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here. Resistant AI has raised $2.75 million in venture capital to develop an artificial intelligence system that protects algorithms from automated attacks. Index Ventures and Credo Ventures led the investment, which included participation by Seedcamp, UiPath CEO Daniel Dines, and Avast CTO Michal Pechoucek. Based in Prague, Resistant AI focuses on the growing problem of hackers harnessing AI to manipulate machine learning systems. Experts had predicted that cybersecurity would eventually lead to an AI arms race between attackers and their targets. “Companies are just now learning how to deploy AI,” said Resistant AI cofounder and CEO Martin Rehak. “And on the other side, we see criminals and fraudsters learning how to use those processes for their benefit and how to steal money at scale. Our job is to protect the AI and machine learning models.” VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! Read more: VentureBeat’s Special Issue on AI and security Resistant AI’s team includes a core group that worked at Cognitive Security, which was acquired by Cisco Systems in 2013. That team originally began working on AI for security back in 2006, Rehak said, at a moment when such technology seemed far over the horizon. “The first five years, when I told anyone what we were doing, they told me I was crazy,” he said. The AI-related work became increasingly central while they were at Cisco. But the group finally struck out on its own to focus on the issue of AI being used to attack AI — or, as Rehak explains, AI being used to attack various automated decision-making systems. Experts have grown increasingly worried about the rise of adversarial attacks. This refers to the idea of someone externally introducing elements into a machine learning model in order to disrupt or manipulate it. When Resistant AI launched in 2019, it decided to focus first on financial companies, which had begun turning to automated systems to approve applications for various products. Fraud attempts can occur in several ways. In one basic scenario, people use utility bills or bank statements with names changed to fool algorithmic-driven verification systems into opening accounts or financing or approving loans. Resistant’s AI intervenes by detecting visual anomalies or identifying data that seems suspicious to stop it from entering the approval system. Resistant’s service can also review the decisions being made by a financial system, consider all the inputs, and look for correlations or inconsistencies within large batches. For example, a single request for approval might seem benign, but within a group of 100,000 requests, it may have abnormalities that resemble several other requests. “That way, we can see that someone under different identities is actually fingerprinting the system and trying to find the vulnerability,” Rehak said. By “fingerprinting,” Rehak means someone is submitting a range of documents and information to try to understand how a company’s algorithms and machine learning function. The goal of such an attack can be twofold. First, the hacker may be trying to figure out the parameters of the algorithms in order to commit fraud. However, they may also be trying to use the attack to learn about the algorithm in order to copy it. They might then sell the information to other people who want to commit fraud or possibly even to competitors of the company being attacked. In both cases, the hackers are increasingly using AI to automate and adapt their own methodology for probing these machine learning systems, Rehak said. Going forward, Resistant plans to use the money to expand its staff of 20 people and extend its sales operations in Western Europe. VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"OpenAI's Jukebox AI produces music in any style from scratch -- complete with lyrics | VentureBeat"
"https://venturebeat.com/ai/openais-jukebox-ai-produces-music-in-any-style-from-scratch-complete-with-lyrics"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages OpenAI’s Jukebox AI produces music in any style from scratch — complete with lyrics Share on Facebook Share on X Share on LinkedIn Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here. OpenAI today released Jukebox , a machine learning framework that generates music — including rudimentary songs — as raw audio in a range of genres and musical styles. Provided with a genre, artist, and lyrics as input, Jukebox outputs a new music sample produced from scratch. The code and model are available on GitHub , along with a tool to explore the generated samples. Jukebox might not be the most practical application of AI and machine learning, but as OpenAI notes, music generation pushes the boundaries of generative models. Synthesizing songs at the audio level is challenging because the sequences are quite long — a typical 4-minute song at CD quality (44 kHz, 16-bit) has over 10 million timesteps. As a result, learning the high-level semantics of music requires models to deal with very long-range dependencies. Here’s a Jukebox-generated country song in the style of Alan Jackson: VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! Here’s classic pop in the style of Frank Sinatra: And here’s jazz in the style of Ella Fitzgerald: Jukebox tackles this by using what’s called an autoencoder, which compresses raw audio to a lower-dimensional space by discarding some of the perceptually irrelevant bits of information. The model can then be trained to generate audio in this space and upsample back to the raw audio space. Jukebox’s autoencoder model processes audio with an approach called Vector Quantized Variational AutoEncoder (VQ-VAE). Three levels of VQ-VAE compress 44kHz raw audio by 8 times, 32 times, and 128 times; the bottom-level encoding (8 times) produces the highest-quality reconstruction (in the form of “music codes”) while the top-level encoding (128 times) retains only essential musical information, such as the pitch, timbre, and volume. A family of prior models — a top-level prior that generates the most compressed music codes encoded by VQ-VAE and two upsampling priors that synthesize less compressed codes — within Jukebox were trained to learn the distribution of the codes and generate music in the compressed space. The top-level prior models the long-range structure of music so that samples decoded from it have lower audio quality but capture high-level semantics (like singing and melodies), while the middle and bottom upsampling priors add local musical structures like timbre, significantly improving the audio quality. Model training was performed using a simplified variant of OpenAI’s Sparse Transformers architecture against a corpus of 1.2 million songs (600,000 in English), which were sourced from the web and paired with both lyrics and metadata (e.g., artist, album genre, year, common mood, and playlist keywords) from LyricWiki. Every song was 32-bit at 44.1 kHz, and OpenAI augmented the corpus by randomly downmixing the right and left channels to produce mono audio. To condition Jukebox on particular artists and genres, a top-level Transformer model was trained on the task of predicting compressed audio tokens, which enabled Jukebox to achieve better quality in any musical style and allowed researchers to steer the model to generate in a style of their choosing. And to provide the framework with more lyrical context, OpenAI developed an encoder that adds query-using layers from Jukebox’s music decoder to attend to keys and values from the lyrics encoder, allowing Jukebox to learn more precise alignments of lyrics and music. Jukebox’s models required an immense amount of compute — and time — to train: The VQ-VAE, which contained over 2 million parameters (variables), was trained on 256 Nvidia V100 graphics cards for three days. The upsamplers, which contained over 1 billion variables, were trained on 128 Nvidia V100 graphics cards for two weeks. The top-level prior, which contained over 5 billion variables, was trained on 512 Nvidia V100 graphics cards for four weeks. In all these respects, Jukebox is a quantum leap over OpenAI’s previous work, MuseNet , which explored synthesizing music based on large amounts of MIDI data. With raw audio, Jukebox models learn to handle diversity and long-range structure while mitigating errors in short-, medium-, or long-term timing. And the results aren’t half bad. But Jukebox has its limitations. While the songs it generates are fairly musically coherent and feature traditional chord patterns (and even solos), they lack structures like repeating choruses. Moreover, they contain discernible noise, and the models are painfully slow to sample from — it takes 9 hours to render one minute of audio. Fortunately, OpenAI plans to distill Jukebox’s models into a parallel sampler that should “significantly” speed up sampling. It also intends to train Jukebox on songs from other languages and parts of the world beyond English and the West. “Our audio team is continuing to work on generating audio samples conditioned on different kinds of priming information. In particular, we’ve seen early success conditioning on MIDI files and stem files,” wrote OpenAI. “We hope this will improve the musicality of samples (in the way conditioning on lyrics improved the singing), and this would also be a way of giving musicians more control over the generations. We expect human and model collaborations to be an increasingly exciting creative space.” Musical AI is fast evolving. In late 2018, Project Magenta, a Google Brain effort “exploring the role of machine learning as a tool in the creative process,” presented Musical Transformer , a model capable of generating songs with recognizable repetition. And last March, Google released an algorithmic Google Doodle that let users create melodic homages to Bach. VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Nvidia apologizes and removes 'Did it work' meme tweet | VentureBeat"
"https://venturebeat.com/ai/nvidia-apologizes-and-removes-did-it-work-meme-tweet"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Exclusive Nvidia apologizes and removes ‘Did it work’ meme tweet Share on Facebook Share on X Share on LinkedIn Nvidia Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here. Nvidia today apologized for publishing a tweet on Tuesday that depicts a graphics card with scantily clad legs. The tweet imitating the “Did it work” meme was sent from Nvidia’s GeForce Twitter account, which has over 1 million followers. The tweet was “errantly” posted and quickly removed, an Nvidia spokesperson told VentureBeat. “We apologize unreservedly. This was errantly posted and removed quickly, as soon as we became aware of it,” the spokesperson said in a statement. The meme that Nvidia imitated started after a performance by Lisa from K-pop group Blackpink. As Mashable explains , when the legs are posted alongside a shot from the torso up on Twitter, it can look like a peculiarly natural fit. In addition to fans of the group, actor and host Stephen Colbert and brands like GameStop and Netflix posted their own tweets with Lisa’s legs, along with the phrase “Did it work?” Nvidia put the legs on a GeForce RTX 2080 Super graphics card, which drew the attention and ire of machine learning researchers. Nvidia machine learning research director Anima Anandkumar appears to have intervened to have the tweet removed. Thanks for bringing this to my attention. It is now fixed. I will ensure that this is not repeated again — Prof. Anima Anandkumar (@AnimaAnandkumar) April 29, 2020 VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! Anandkumar is a frequent supporter of initiatives for the equitable treatment of women. Speaking with VentureBeat at the start of the year about machine learning trends, Anandkumar shared her optimism that the machine learning community could be on the cusp of a watershed moment in terms of maturity and inclusion. Earlier this month, she urged members of the AI community to ditch the idea of “godfathers of AI” because it “wipes out contributions made by numerous women in AI,” including ImageNet creator Dr. Fei-Fei Li. A Stanford University study highlighted by Li and published in the Proceedings of the National Academy of Sciences earlier this month found that women and people of color in academia produce scientific novelty at higher rates than white men, but those contributions are often “devalued and discounted” in the context of hiring and promotion. Last month, the Algorithmic Justice League — together with women technologists like former White House CTO Megan Smith and prominent AI researchers — launched the Voicing Erasure project to protest bias in tech journalism and academia. VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Google's AI can adjust voice emotion, pitch, and speed with 30 minutes of data | VentureBeat"
"https://venturebeat.com/ai/googles-ai-can-adjust-voice-emotion-pitch-and-speed-with-30-minutes-of-data"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Google’s AI can adjust voice emotion, pitch, and speed with 30 minutes of data Share on Facebook Share on X Share on LinkedIn Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here. In a paper originally published last October and accepted to the International Conference on Learning Representations (ICLR) 2020 , researchers affiliated with Google and the University College London propose an AI model that enables control of speech characteristics like pitch, emotion, and speaking rate with as little as 30 minutes of data. The work has obvious commercial implications. Brand voices such as Progressive’s Flo (played by comedian Stephanie Courtney) are often pulled in for pick-ups — sessions to address mistakes, changes, or additions in voiceover scripts — long after a recording finishes. AI-assisted voice correction could eliminate the need for these, saving time and money on the part of the actors’ employers. A previous study investigated the use of so-called style tokens (which represented different categories of emotion) to control speech affect. The method achieved good results with only 5% of labeled data, but it couldn’t handle speech samples with varying prosody (i.e., intonation, tone, stress, and rhythm) and fixed emotion. The work from Google and the University of College London addresses this limitation. The researchers trained the system for 300,000 steps across 32 of Google’s custom-designed tensor processing units (TPUs), a scale of compute exceeding that used in previous work. They report that using 30 minutes of labeled data allowed for a “significant degree” of control over speech rate, valence, and arousal, and that affect accuracy didn’t degrade noticeably with at least 10% of labeled data. The researchers said that just 3 minutes of data allowed for control of speech rate and extrapolation outside data seen during training — a result the researchers claim beat out state-of-the-art baselines. VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! The researchers’ system taps a trained generative model that can synthesize acoustic features from text. Similar to Google’s Tacotron 2 , a text-to-speech (TTS) system that generates natural-sounding speech from raw transcripts, the new system can produce visual representations of frequencies called spectrograms by training a second model such as DeepMind’s WaveNet to act as a vocoder, a voice codec that analyzes and synthesizes voice data. (This system uses WaveRNN. ) An annotated data set comprising 72,405 roughly 5-second recordings from 40 English speakers, amounting to 45 hours of audio, was used to train the system. The speakers, all of whom were trained voice actors, were prompted to read text snippets with varying levels of valence (emotions like sadness or happiness) and arousal (excitement or energy). From these sessions, the researchers obtained six possible affective states, which they modeled and use as labels along with labels for speaking rate (here defined as the number of syllables per second in each utterance). Here’s one of the voices the system modified (which sounds not unlike the default Google Assistant voice, interestingly) to have high arousal and an “angry” valence: And here’s that same voice with high arousal and a “happy” valence: And low arousal and sad valence: The study’s coauthors acknowledge that the work might raise ethical concerns because it could be misused for misinformation or to commit fraud. Indeed, deepfakes — media that takes a person in an existing image, audio recording, or video and replaces them with someone else’s likeness using AI — are multiplying quickly, and have already been used to defraud a major energy producer. In tandem with tools like Resemble , Baidu’s Deep Voice, and Lyrebird, which need only seconds to minutes of audio samples to clone someone’s voice, it’s not difficult to imagine how this new system might add fuel to the fire. But the coauthors also assert that in this case, since the focus of this work is on improved prosody with potential benefits to human-computer interfaces, the benefits likely outweigh the risks. “We … urge the research community to take seriously the potential for misuse both of this work and broader advances in TTS,” they wrote. VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Google open-sources AI that searches tables to answer natural language questions | VentureBeat"
"https://venturebeat.com/ai/google-open-sources-ai-that-searches-tables-to-answer-natural-language-questions"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Google open-sources AI that searches tables to answer natural language questions Share on Facebook Share on X Share on LinkedIn Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here. Google today open-sourced a machine learning model that can point to answers to natural language questions (for example, “Which wrestler had the most number of reigns?”) in spreadsheets and databases. The model’s creators claim it’s even capable of finding answers spread across cells or that might require aggregating multiple cells. Much of the world’s information is stored in the form of tables, Google Research’s Thomas Müller points out in a blog post, like global financial statistics and sports results. But these tables often lack an intuitive way to sift through them — a problem Google’s AI model aims to fix. To answer questions like “Average time as champion for top 2 wrestlers?” the model jointly encodes the question, as well as the table content row by row. It leverages a Transformer -based BERT architecture — one that’s both bidirectional (allowing it to access content from past and future directions) and unsupervised (meaning it can ingest data that’s neither classified nor labeled) — extended along with numerical representations called embeddings to encode the table structure. A key addition was the embeddings used to encode the structured input, according to Müller. Learned embeddings for the column index, the row index, and one special rank index indicate to the model the order of elements in numerical columns. VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! Above: A table and questions with the expected answers. Answers can be selected (#1, #4) or computed (#2, #3). For each table cell, the model generates a score indicating the probability that the cell will be part of the answer. In addition, it outputs an operation (e.g., “AVERAGE,” “SUM,” or “COUNT”) indicating which operation (if any) must be applied to produce the final answer. To pretrain the model, the researchers extracted 6.2 million table-text pairs from English Wikipedia, which served as a training data set. During pretraining, the model learned — with relatively high accuracy — to restore words in both tables and text that had been removed. In fact, 71.4% of items were restored correctly for tables unseen during training. After pretraining, Müller and his team fine-tuned the model via weak supervision, using limited sources to provide signals for labeling the training data. They report that the best model outperformed the state-of-the-art for the Sequential Answering Dataset, a Microsoft-created benchmark for exploring the task of answering questions on tables, by 12 points. It also bested the previous top model on Stanford’s WikiTableQuestions, which contains questions and tables sourced from Wikipedia. “The weak supervision scenario is beneficial because it allows for non-experts to provide the data needed to train the model and takes less time than strong supervision,” said Müller. VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Facebook's role-playing game teaches AI to complete tasks by reading descriptions | VentureBeat"
"https://venturebeat.com/ai/facebook-rpg-teaches-ai-to-complete-tasks-by-reading-descriptions"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Facebook’s role-playing game teaches AI to complete tasks by reading descriptions Share on Facebook Share on X Share on LinkedIn Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. Demonstrating once again the potential of video games to advance AI and machine learning research, Facebook researchers propose a game-like language challenge — Read to Fight Monsters (RTFM) — in a paper accepted by the International Conference on Learning Representations (ICLR) 2020. RTFM tasks an AI agent plopped into a procedurally generated environment with learning its dynamics by reading a description of them so it can generalize to new worlds with dynamics it isn’t familiar with. Facebook’s work could form the cornerstone of AI models capable of capturing the interplay between goals, documents, and observations in complex tasks. If the RTFM agents perform well on objectives requiring reasoning, it could suggest language understanding is a promising way to learn policies — i.e., heuristics that suggest a set of actions in response to a state. In RTFM, which takes inspiration from roguelikes (a subgenre of role-playing games that use a lot of procedurally generated elements) such as NetHack, Diablo , and Darkest Dungeon , the dynamics consist of: Monsters like wolfs, bats, jaguars, ghosts, and goblins Teams like “Order of the Forest” and “fire goblin” Element types like fire and poison Item modifiers like “fanatical” and “arcane” Items like swords and hammers At the beginning of a run, RTFM generates a large number of dynamics, along with descriptions of those dynamics (for example, “Blessed items are effective against poison monsters”) and goals (“Defeat the Order of the Forest”). Groups, monsters, modifiers, and elements are randomized, as are monsters’ team assignments and the effectiveness of modifiers against various elements. One element, team, and a monster from that team are designated to be the “target” monster, while an element, team, and monster from a different team are designated a “distractor” monster, along with an element that defeats the distractor monster. The position of the target and distractor monsters — both of which move to attack the agent at a fixed speed — are also randomized so the agent can’t memorize their patterns. Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! Human-written templates indicate which monster belongs to which team, which modifiers are effective against which element, and which team the agent should defeat. The researchers note that there are 2 million possible games within RTFM — without considering the natural language templates (200 million otherwise) — and that with the random ordering of the templates, the number of unique documents exceeded 15 billion. Agents are given a text document describing the dynamics and observations of the environment, in addition to a partial goal instruction. In order to achieve the goal, they must cross-reference relevant information in the document (which also lists their inventory), as well as in the observations. Specifically, RTFM agents must: Identify the target team from the goal Identify the monster belonging to that team Identify the modifiers that are effective against this element Find which modifier is present and the item with the modifier Pick up the correct item Engage the correct monster in combat The researchers leveraged reinforcement learning, a technique that spurs agents toward goals via rewards, to train an RTFM model they refer to as txt2π. By receiving a reward of “1” for wins and “-1” for losses, txt2π learned to build representations that capture interactions with the goal, documents describing dynamics, and observations. The team ran experiments in which they trained txt2π for a minimum of 50 million frames. While the performance of the final model trailed that of human players, who consistently solved RTFM, txt2π beat two baselines and achieved good performance by learning a curriculum. In the training phase on large environments (10 by 10 blocks) with new dynamics and world configurations, the model had a 61% win rate (plus or minus 18%), and it had a 43% win rate during evaluation (plus or minus 13%). “[The results suggest] that there is ample room for improvement in grounded policy learning on complex RTFM problems,” conceded the coauthors, who hope to explore in future work how supporting evidence in external documents might be used to train an agent to reason about plans. GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Duolingo's AI drives its English proficiency tests | VentureBeat"
"https://venturebeat.com/ai/duolingos-english-test-ai-serve-and-score-questions"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Duolingo’s AI drives its English proficiency tests Share on Facebook Share on X Share on LinkedIn Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. Language learning startup Duolingo leverages AI and machine learning to create and score English proficiency tests automatically, reveals a paper published in the journal Transactions of the Association for Computational Linguistics. In it, researchers peel back the curtains on the family of algorithms underlying the Duolingo English Test, a $49 one-hour, at-home assessment that’s now accepted by over 2,000 university programs including Columbia, McGill, New York University, University College London, and Williams. AI-generated tests like Duolingo’s could be a godsend for employers looking to hiring English-as-a-second-language (ESL) candidates during the pandemic. Proficiency assessments like Test Of English As A Foreign Language (TOEFL) require that examinees travel to a proctored location, a tough ask in countries where executive orders have mandated the closure of non-essential businesses. Perhaps unsurprisingly, a Duolingo spokesperson says that test volume is up 300% and 375% globally and in China, respectively, and that 500 new programs have begun accepting Duolingo English Test since the pandemic began. As the coauthors of the paper explain, the Duolingo English Test draws on the item response theory in psychometrics to design and score measures of test-taker ability. It’s the basis for most high-stakes modern standardized tests, and it assumes that a response to a test item (i.e. question) is modeled by a function discretely representing an examinee’s ability and question difficulty. Fortuitously for Duolingo, this paradigm is well-suited to tasks where the goal is to estimate variables like ability and difficulty; questions can be created and tested with subjects to produce pairs (examine, question) graded “correct” or “incorrect,” from which parameters can be derived that anticipate future examinees’ abilities. Computer-adaptive testing (CAT) techniques enabled Duolingo to design a more efficient language test by assigning harder questions to test-takers of higher ability and vice versa. An iterative adaptive algorithm observes examinees’ responses to questions during testing and makes an estimate of their abilities. Based on a utility function of the current estimate, it then selects the next question, at which point the process repeats until the test is completed. VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! For the Duolingo English Test, Duolingo designed a 100-point scoring system corresponding to the Common European Framework of Reference (CEFR), an international standard for describing the reading, writing, listening, and speaking skills proficiency of foreign-language learners. Then, the company’s researchers incorporated a range of different test formats, including: Yes/no vocabulary tests that vary in modality (text versus audio) to assess vocabulary breadth, where examinees are given both text and audio answers and must distinguish English words from English-like pseudowords (words that are morphologically and phonologically plausible, but have no meaning in English). The c-test format , which measures reading ability by providing examinees passages of text in which some words have been “damaged” (by deleting the second half of every other word) and tasking them with filling in missing letters. Dictation tests that tap both listening and writing skills by having examinees transcribe an audio recording. Elicited speech tasks that require examinees to say a sentence out loud. In pursuit of algorithms for the vocabulary tests that could rank questions by difficulty so that the sequence of questions in the overall proficiency test could be tailored to ability, Duolingo had a panel of linguistics Ph.D.s with English teaching experience compile an inventory of words labeled by CEFR level (which ranges from “Beginner/Breakthrough” to “Proficient/Mastery”). They fed this corpus to AI models to train them, and they report that the models eventually learned that advanced words — even pseudowords — are rarer and mostly have Greco-Latin etymologies, whereas basic words are common and have mostly Anglo-Saxon origins. For the c-tests, Duolingo leveraged a range of corpora gleaned from online sources — including English language self-study websites, test preparation resources for English proficiency exams, English Wikipedia articles that had been rewritten for Simple English, and the crowdsourced English sentence database Tatoeba — together with regression and ranking techniques to architect longer-form AI models. The models in question, which were trained on labeled texts and then on unlabeled texts with similar linguistic features, learned to predict not only the difficulty of a given c-test but also the difficulty of dictation and elicited speech tests. In fact, Duolingo reports that the trained model correctly ranked more difficult passages above simpler ones 85% of the time, and that its predictions mirrored those of a panel of four experts. The researchers used these predictions to automatically generate c-test items from paragraphs in the corpora and over 400 passages written by the experts. Ultimately, automating the serving of all questions to Duolingo English Proficiency examinees required creating a CAT administration algorithm, which was trained on over 25,000 test items to intelligently cycle through formats (e.g., yes/no vocabulary text or audio, c-test, dictation, and elicited). After choosing the first four questions at random, the algorithm estimates the test score and selects the difficulty of the next question to sample accordingly, a process that repeats until the test exceeds 25 items (or 40 minutes in length). In real test scenarios, human proctors review each test session for roughly 75 behaviors over multiple rounds, with the help of AI trained on millions of data points collected daily to detect rule-breaking. Beyond this, during test sessions, computer vision algorithms verify examinees’ identities (via their webcams) and tests are automatically canceled if they attempt to access external apps or plugins. Analyses of over 500,000 examinee-question pairs from over 21,000 tests administered in 2018 revealed that the Duolingo English Test produced rankings nearly identical to what traditional human pilot testing would provide, according to the paper’s coauthors. The test moreover correlated “significantly” (0.73) with English assessments like TOEFL and International English Language Testing System (IELTS) and satisfied industry standards for reliability (the degree to which a test is consistent and stable) and test security. (Duolingo found that test-takers could take the test about 1,000 times before seeing the same test item again, on average.) In future work, Duolingo researchers plan to investigate the extent to which people of equal ability but different subgroups (like gender or age) have unequal probability of success on test questions. In addition, they hope to study whether other indices, such as narrativity and word concreteness, could be incorporated into the Duolingo English Proficiency’s models to predict text difficulty and comprehension. To this end, a recently released version of the test includes more nuanced speaking and writing exercises and has higher test score reliability. “English is the most popular language to learn on Duolingo, and many learners also asked if we could certify their English skills formally, in order to help them gain access to higher education and better job opportunities,” wrote Duolingo machine learning scientist Burr Settles and assessment scientist Geoffrey LaFlair in a blog post published today. “Duolingo is a mission-driven company, and we created the Duolingo English Test to break down barriers to higher education. As a result, we’ve learned that an online, personalized approach to testing is not only important for increasing access — it’s an essential innovation that is reshaping the education system as we know it, and we are excited to be leading the way.” Duolingo’s investment in AI-enabled English testing coincides with improvements to the AI at the core of its language learning platform , which aims to make lessons more engaging by automatically tailoring them to each individual language learner. Statistical and machine learning models like half-life regression analyze the error patterns of millions of users to predict the “half-life” for each word in a person’s long-term memory, and to help content creators behind the scenes tailor beginner, intermediate, and advanced level material, Settles told VentureBeat in an interview last July. “There are millions of words in the English language, and maybe 10,000 high-frequency words — what order do you teach them? How do you string them together?” he said. “The core part of our AI strategy is to get as close as possible to having a human-to-human experience.” VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"How Draganfly brought a 'pandemic drone' to the U.S. | VentureBeat"
"https://venturebeat.com/ai/draganfly-pandemic-drone-united-states-pilots"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages How Draganfly brought a ‘pandemic drone’ to the U.S. Share on Facebook Share on X Share on LinkedIn Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here. Like the rest of the world, Canadian drone maker Draganfly has been anxiously watching the spread of the novel coronavirus. And when COVID-19 cases started springing up across Washington nursing homes in mid-February, the team began brainstorming. By March, Draganfly had licensed the machine vision and AI tech needed to offer social distancing and health monitoring services from the air. Demand to test the technology was “insatiable,” not just from government and law enforcement, but also from health care, airline, cruise, hospitality, theme park, and other commercial industries. By mid-April, the police department in Westport, Connecticut had a pilot underway, the first of its kind in the U.S. Moreover, Draganfly had three to seven more U.S. pilots planned. By April 23, the Westport pilot was dead. But the story doesn’t end there. We spoke with Draganfly CEO Cameron Chell before and after the abrupt termination of the Westport pilot. The drone company has two more pilots scheduled to start in less than two weeks. Chell says Draganfly has been “inundated” with requests from other jurisdictions, while the numbers on the private side “are even more prolific.” Indeed, the next couple of U.S. pilots will be in the private sector. One is drone-based, and the other is facility-based. Additional U.S. public sector pilots will start “relatively soon.” As for Canada, Chell said “a couple of institutions” are also interested, particularly in the transportation industry. As federal and local governments wrestle with the coronavirus pandemic — from tracking the spread of COVID-19 to gauging when to lift restrictions — everyone is taking a closer look at autonomous technologies like drones and robots. The public and private sectors are desperate for technology that can help limit human contact and provide early detection data on the implementation and effectiveness of measures like social distancing. Any business that relies on human interaction, whether with customers or between employees, will be hungry for data to understand health trends. And drones could play a critical role in detecting and tracking outbreaks, safeguarding both public health and business operations. Deploying drones since ’98 Unlike most drone companies, Draganfly has decades of experience. It was founded in 1998, and Chell prides himself on leading “the oldest commercial drone manufacturer in the world.” The Canadian company has some 25 employees and is based in Saskatoon, Saskatchewan, with offices in Vancouver; Los Angeles; and Raleigh, North Carolina. Until this month, Draganfly was arguably best known for developing the first drone credited with saving a human life , in 2013. VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! Cheap consumer drones have become popular in recent years, thanks to market leaders DJI and Parrot. But none of Draganfly’s four revenue streams is consumer-related. The first is contract engineering (primarily for tier one U.S.-based military contractors). The second is original systems manufacturing, meaning building drones that are fixed-winged and can perform vertical takeoff and horizontal landing, along with ground robots and other specialized products. That business line encompasses software design and development for other companies’ drones and includes the health measurement system that has been all over the news. The third line of business is managed services, when Draganfly essentially becomes the data collection and drone services arm of a business. The fourth line, which is still emerging, covers data analytics and management. While Draganfly does not build consumer drones itself, it has designed various payloads, gimbal attachments, and software integrations for its customers that do. The company prefers highly specialized work for the likes of U.S. marshals and border patrol. Forget cheap drones — think batteries that operate in colder weather, specialized sensors, and a North American supply chain. In the past five years or so, Draganfly’s work has started to skew toward the public safety arena. Draganfly customers “generally have a higher performance requirement,” Chell told VentureBeat. “They have some specialized needs that our engineering is attuned to. Also, they tend to not necessarily buy as much foreign product. The buyers in that area are a bit more conscientious, certainly on a military level, of security concerns and potential foreign parts and things like that. But even as that trickles down into public safety and law enforcement, they tend to have a bit more of a skew toward a North American or a NATO-based solution. So we’ve naturally ended up migrating that way.” Vital Intelligence Project Some 12 weeks ago, when “things got scary in Washington with nursing homes,” the Draganfly team was trying to figure out how drones could help. But they wanted to do more than just use drones to yell at people from the skies. “We were like, ‘Put a loudspeaker on a drone ?’ Big deal. Really? That’s not innovative,” Chell declared. “We were thinking if this hits, we need to be able to provide more value than very typical use cases like that.” The company realized it did not have the AI chops to pull off what it really wanted to do. So it started talking to its partners. “We went looking for it,” Chell said. “We were thinking ‘Oh, thermal cameras!’ Probably every person in the world has thought about thermal cameras. And we debunked the use of those very quickly. Thermal doesn’t measure core temperature, which is what is required to understand if there’s a potential fever present. We were like, ‘We [have] got to find something much different.’ And lo and behold, and very fortunately [for] us, it was the University of Southern Australia (UniSA), which is more coincidental than anything. But given the fact that they bought their first drone from us in 1999 — the trust relationship [was there, and] we could move very quickly.” The Canadian company researched, built use cases, ran tests, and in the space of a few weeks had signed a deal. Draganfly paid $1.5 million to license a health and respiratory monitoring platform, the Vital Intelligence Project, developed in a collaboration between UniSA and the Australian Department of Defence Science and Technology Group. Draganfly would commercialize and deploy the computer vision technology. The Vital Intelligence Project can help estimate the distances between people, but it can also monitor temperatures, heart rates, and respiratory rates of individuals in crowds and workforces. Draganfly envisioned the tech being deployed by airlines and cruise ships; for potential at-risk groups, like seniors in care facilities; and in convention centers; at border crossings; and within critical infrastructure facilities. “We licensed it for camera networks and for drones,” Chell explained. UniSA built the core technology — “the specific machine vision and AI in a non-productized form.” Draganfly simply happened to have the public research university in its Rolodex. The company then developed the productized form, including camera networks and drones. “That includes everything from going out and doing the policy development work through to what the GUI needs to look like,” Chell said. “Both software and mechanical engineering to provide stabilization on the drones so that they’re optimized to collect this data. That piece of IP, go to market, and actual commercialization piece is all in-house [at] Draganfly. But the hardcore research and IP behind the machine vision and AI up until this point has been [at] the University of South Australia. A bunch of test data and learning that we’re bringing in — we’re codeveloping that portion of the IP now, with them. However, they’re the hardcore Ph.D.s that are doing the AI work.” Still, some repurposing was required, as the Vital Intelligence Project was not exactly being used to monitor groups of people. “They were using it so that they can fly helicopters over … disaster relief zones and pick up the vital signs of survivors on the ground,” Chell said. “They could determine what resources they needed to apply where or the severity of survivors’ current situation, and did they need to get them right at that moment. They also ended up using it to monitor wildlife. You have a migration happening and you might have fires or drought. Wildlife officials need to see, ‘What is the health of the herd, and do we need to take any action?’ They also used it for prenatal babies, where they didn’t want a lot of people coming in and out of the ward because of potential introductions of infections, and also in that situation where probes and monitors being taped to babies don’t typically stay on or are uncomfortable in some way. Those are the journaled, peer-reviewed use cases that are out there.” Draganfly and the university took the technology and adapted it for social distancing and health monitoring. To be clear, the Vital Intelligence Project had never been strapped to a drone and pointed at a crowd before the Westport pilot. “The previous use case that would be most similar to this one was designed to be used in disaster relief areas to get the vital signs of survivors on the ground,” Chell said. “Those happen to be the same set of vital signs that we can now pick up anonymized in a crowd to determine if there’s infectious or respiratory challenges.” Westport: Flatten the Curve Pilot Program Draganfly started test flights in Westport, Connecticut to identify social distancing and detect symptoms. The city is in Fairfield County, adjacent to New York City and considered the epicenter for the spread of the coronavirus in Connecticut. The three-phase pilot was supposed to validate the technology’s use and have officials develop public safety policy around it. The next step would have been to test those policies. The whole process was supposed to take some 60 days, during which Draganfly hoped to initiate additional pilots. Phase one: Social distancing Phase one was to test whether the technology could be an effective resource multiplier, letting officials cover more ground to see if social distancing is being effectively adhered to, for example. Instead of sending a few cruisers out and having officers walk around, they could put one camera up in the sky and assess where to apply resources. “Social distancing, which we’ve shown on the videos, that’s actual visual data,” Chell said. “It gives the operator of the camera, typically the officer, the real-time data. They should make operational decisions at that point if they need to separate a crowd. Or everything is fine [and] they don’t need to go in and waste their time there.” Westport First Selectman Jim Marpe called it the “Flatten the Curve Pilot Program.” It was supposed to help the community “practice safe social distancing, while identifying possible coronavirus and other life-threatening symptoms.” Police Chief Foti Koskinas said at the time: “Using drones remains a go-to technology for reaching remote areas with little to no manpower required. Because of this technology, our officers will have the information and quality data they need to make the best decision in any given situation.” The hope was to deploy at town and state-owned beaches, train stations, parks and recreation areas, and shopping centers. “It will not be used in individual private yards, nor does it employ facial recognition technology,” the police department said. There was no health monitoring in phase one. Before the Westport pilot ended, Chell was already calling phase one a “success,” so we asked what exactly that meant. “The technology worked in a real-world environment,” Chell said. “So that was successful. We were able to get very good operational social distancing data. And the working relationship between the public safety officials and us was also a success.” Until it wasn’t. In announcing the end of the pilot just a couple of days later, Marpe said, “in our good faith effort to get ahead of the virus and potential need to manage and safely monitor crowds and social distancing in this environment, our announcement was perhaps misinterpreted, not well-received, and posed many additional questions. We heard and respect your concerns, and are therefore stepping back and reconsidering the full impact of the technology and its use in law enforcement protocol.” Koskinas added: “We thank Draganfly for offering the pilot program to Westport and sincerely hope to be included in future innovations once we are convinced the program is appropriate for Westport.” When we spoke to Chell a few days later, he seemed to understand why the pilot had to end. “The official pushback was around health monitoring, and the misunderstanding around how it works, what it does, and what it’s for,” he said. “And so at this point, Westport just feels politically that they just don’t want to move forward with the project. They had been extremely helpful. They provided us great insight, great policy framework, and all the rest of it, but they’re not going to move to go forward with us, at least not at this time, which is totally fine. There’s lots of people for us to move forward with, and [the people in Westport have] been totally professional and great to work with.” No part of the Vital Intelligence Project employs facial recognition technology, Draganfly has consistently said. Still, we wondered if the resulting output from phase one could be repurposed to do so. Could someone take the video feed and run a facial recognition algorithm on top of it? “No more than you could do that on a security camera system today,” Chell explained. “The requirements to run social distancing, in terms of resolution and stabilization in the video platform are minute compared to what you have to have in order to run the health measurement platform. So while today we can take existing security networks and do social distancing, you couldn’t take that same video feed and do heart rate, respiratory rate, or even often facial recognition stuff, which we don’t use.” Phase two: Anonymized health measurement The pilot never got to phase two, which was the anonymized health measurement. The plan was to test crowds as sample sets — how many are coughing, sneezing, have a fever (considering heart rate, respiratory rate, high blood pressure, and biometric measurements based on skin tones). We asked if the health monitoring tech had been tested with a variety of skin tones, given AI’s issues in the past. “It has. There’s some challenges with that at times,” Chell admitted. “So darker skin tones and different types of lights and the rest of it can create some problems. If you have somebody walking up to a kiosk and using this type of technology, it’s a different scenario because it’s a controlled environment, you control the lighting, and you can go from there. As opposed to, if you’re trying to do it across a large room that’s got 300 or 2,000 people in it, you’re not going to get every person, every time. But you are going to get a very meaningful population sample, especially as you do it more and more over time. You’re going to get 85% of the people — 15% of people, because of the lighting, because they [have] a hoodie on, or [a] certain type of skin tone, it’s just not going to catch. But again, it’s not meant to catch an individual.” That’s not a problem, Chell insists, because the technology is not meant to identify people. The whole point is to measure the health of a population. “When you combine things like fever, coughing, elevated heart rate, particular respiratory rates, then you’ve got a picture of health,” Chell said. “You’re not diagnosing if somebody has COVID-19 or not, but you are doing a health measurement and getting a pretty clear idea of the rate of infectious or respiratory diseases potentially in an area. If it’s under 0.02%, we’re in great shape. If it’s 0.02% yesterday, and then tomorrow in a similar-sized sample in the same area it’s at 1%, and the day after it’s a 3%, you’re on top of it. You’ve got some information now that can correlate with [the question of whether] social distancing [is] going to be required. Or you can certainly have policy developed. We’re not caught in a situation where we’ve got something being spread pandemically and we don’t even know it yet.” One big difference between phase one and phase two that led to major confusion is that the latter does not output video. Draganfly published videos to show how the technology worked, but that was misleading. The health measurement system does not record the subjects at a location that the drone “saw.” “It just comes back and says in this particular geographic location, where you did the health measurement data, there were 22 people in the field view. Here are the heart rates, here are the respiratory rates, here are the fevers. Here’s the likelihood, and percentage of, infections and/or respiratory disease.” The system takes “a stable 15 seconds” to acquire the data. “You need at least that much data time to understand respiratory rate,” Chell explained. “In that timeframe, you also have your heart rate beating so you’re able to collect that data concurrently. You can get biometric measurements of skin tone data quite quickly as well in that timeframe. Within reason, if you’ve got good skin tone exposure, you get core temperature, along with these other things for anybody that’s in the field of view. So if there’s 20 people in that field of view, and you’ve got a good angle on those 20 subjects, in that 15 seconds you can collect 20 sets of data.” The drone sends the data it collects back to the cloud (Draganfly uses AWS and Fortinet) for processing. “All of that happens in the cloud through encrypted lines. So that is a secure cloud environment where all of that AI happens. If the drone goes down, there’s no SD card that you can pull out with a bunch of great data.” Interestingly, Westport wasn’t using Draganfly drones — the plan was to deploy its Commander series in phase three. In the interest of time, the first two phases were to rely on third-party drones, which Westport already had. The police department launched its drone program in early 2016 to support its dive team operations when locating submerged objects or victims. It later expanded to accident investigation, documentation of scenes, search and rescue, public works projects, and pre-event planning. Draganfly claims its technology works at up to 190 feet away from subjects. “At 190 feet, you’re talking about a $35,000 drone, just because of the cameras and the additional sensors and stabilization. On a $600 drone, that doesn’t have really optimized stabilization software and such with it, it’s more like 20 feet. Using a drone that has optimized stabilization and a zoom lens — any distance, in theory, is possible. We are currently working with different ranges, and 190 feet has worked well.” But again, that was meant for phase three. The Draganfly system Westport piloted could have potentially worked from almost 10 times further away. For now, it doesn’t look like Westport will ever verify those claims. Other towns and companies, however, want to try. VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"AT&T's 39GHz spectrum win sets stage for national 3Gbps 5G service | VentureBeat"
"https://venturebeat.com/mobile/atts-39ghz-spectrum-win-sets-stage-for-national-3gbps-5g-service"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages AT&T’s 39GHz spectrum win sets stage for national 3Gbps 5G service Share on Facebook Share on X Share on LinkedIn Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. Prior to this year, 5G carrier AT&T had already placed a large bet on the 39GHz millimeter wave radio band, acquiring FiberTower’s sizable 379MHz blocks of spectrum. Today, AT&T confirmed that it has more than doubled its national 39GHz spectrum holdings to 786MHz, on average, a development that should enable the carrier to offer at least 3Gbps download speeds across the country — assuming it has the wherewithal to actually build towers to support the short-distance mmWave holdings. The considerably faster transfer speeds promised by 5G networks depend on empty spectrums — radio frequencies that aren’t already being used for other purposes. To hasten U.S. 5G development, the FCC has been auctioning blocks of millimeter wave spectrums , and AT&T swapped its FiberTower holdings for auction vouchers, enabling it to target contiguous spectrum blocks across the country. After bidding $2.4 billion, half from vouchers, AT&T won the 786MHz of nationwide 39GHz spectrum, bringing its national mmWave average to 1,040MHz, including separate 24GHz holdings. Last April, AT&T said its Netgear Nighthawk 5G hotspot hit a 2Gbps peak on its enterprise-focused 5G mmWave network, surpassing the carrier’s initial promises of 1Gbps peaks. But AT&T’s consumer 5G network has been disappointingly slower, offering 4G-like speeds using low band spectrum. Like rival T-Mobile, AT&T has focused its consumer 5G launch on covering large swaths of land rather than on ultimate performance. Doubling down on 39GHz means AT&T will have 800MHz bandwidth in some markets, enough for eight 100MHz channels. The carrier has previously said it can deliver up to 400Mbps of download speed per 100MHz channel, reaching 1.5Gbps across four channels , suggesting that 3Gbps should be easily attainable through all eight channels. Moreover, if a 5G device can simultaneously access AT&T’s 39GHz and 24GHz spectrums, or the 39GHz spectrum plus low or mid band channels, the speeds could be even higher. While AT&T now has the spectrum to support a national 39GHz 5G network, its ability to build out the supporting tower hardware remains a question mark. Like other millimeter wave frequencies, a 39GHz signal’s ability to travel is measured in feet rather than miles, requiring significant “small cell” radio hardware deployments to provide service. As such, AT&T has signaled that it will initially use mmWave to provide peak speed “5G+” in dense urban environments, with no specific timeline for wider rollouts elsewhere. By comparison, rival Verizon has focused almost exclusively on millimeter wave for its initial 5G rollout and has hit peaks in the 2Gbps range. Most of its real-world service has peaked at under 1.5Gbps, however, and the carrier has typically promised ideal performance of 1Gbps with more common speeds in the 600Mbps range. Today’s announcement notes that AT&T’s 5G+ network is now available in parts of 35 cities and is initially being densified to provide mobile service at “arenas, campuses, and more,” with fixed (home broadband) service potentially to follow. AT&T currently sells only a handful of phones with 5G+ support, including the Samsung Galaxy S20+ and S20 Ultra 5G , but the carrier is expected to broaden its selection later this year. VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Conviva: Video streaming rose 20% globally in March amid coronavirus lockdowns | VentureBeat"
"https://venturebeat.com/media/conviva-video-streaming-rose-20-globally-in-march-amid-coronavirus-lockdowns"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Conviva: Video streaming rose 20% globally in March amid coronavirus lockdowns Share on Facebook Share on X Share on LinkedIn Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. Video streaming is soaring as COVID-19 quarantines have people turning to movies and TV series to pass the time and ease their sense of isolation, according to a new study. The report by Conviva , a streaming media research firm, disclosed that video streaming by consumers around the world grew 20% in March, including a 26% increase in the U.S. In what may be a sign of just how much the quarantines have disrupted daily routines, the report found the biggest surge in viewing came during the day, with streaming up 40% between 10 a.m. and 5 p.m. “The last three weeks have dramatically changed how we work, socialize, and interact,” said Conviva CEO Bill Demas in a statement with the report. “As we all adjust to the new normal, streaming and social video have become even more important to many American households.” Conviva partners with many of the largest video services and has its monitoring technology deployed in more than 3 billion streaming video applications. That gives the company a pretty robust view of habits. For this report, the company analyzed data between March 3 and March 23 and compared the numbers in that final week to the two weeks prior to measure changes. VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! As part of the shift, the company said early morning viewing rose 26% and early evening viewing increased 20%. The classic prime time viewing window of 8 p.m. to 10 p.m. saw a drop of 2%. There was a fair bit of variation. Africa saw an increase of 33%, while Europe saw only a marginal increase of 2.2%. That may suggest concerns over streaming services burdening the continent’s internet infrastructure have been overstated. In response to requests from the European Commission, several streaming companies have lowered their bitrates to ease their impact on networks. Meanwhile, Asian markets, which tend to be mobile-first when it comes to video streaming, experienced a 10% drop as more people stayed at home, according to Conviva. Conviva also tracked engagement with social media and local news as part of the report, which analyzed more than a thousand news outlets on social media and compared trends during the 30 days ending March 23 with the 30 prior days. Video of views for local news organizations on Facebook grew 247% during that window, with the number of views per video jumping 118%. During that same time frame, national news organizations saw an increase of only 97% on Facebook, an indication of just how much consumers are searching for information that is more geographically relevant, given the different rates of outbreaks and quarantine policies. As with other dramatic changes imposed by COVID-19, it remains to be seen how many of these trends will hold up after the crisis ends. It seems unlikely that so much daytime video viewing could continue, for instance, once people return to work and school. Still, the report suggests that video streaming platforms are likely to see a long-term bump as viewers become more dependent on them. “While the circumstances are unique and the shifting prime time is surprising, the streaming growth is not,” Demas said in his statement. “We anticipate streaming providers will retain new viewers long after the coronavirus crisis has ended, as viewers embrace the variety and flexibility of the medium.” VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"HTC is selling a standalone Cosmos Elite headset and tracking faceplate | VentureBeat"
"https://venturebeat.com/games/htc-is-selling-a-standalone-vive-cosmos-headset-and-tracking-faceplate"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages HTC is selling a standalone Cosmos Elite headset and tracking faceplate Share on Facebook Share on X Share on LinkedIn You can add a mod for external tracking to the HTC Vive Cosmos VR headset. Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. The Vive Cosmos had a shaky start , but HTC has made a lot of improvements to its latest VR headset. And those updates (which I’ll cover soon) may make you want to pick one up to play games like Half-Life: Alyx. This is especially true if you already own the original Vive. To encourage those VR enthusiasts to upgrade, HTC plans to sell a standalone version of the Cosmos Elite head-mounted display. The company is also beginning sales of the External Tracking Faceplate, which enables the Cosmos Elite to work with the Vive’s lighthouse trackers. The Vive Cosmos Elite headset begins shipping in April for $549. You also have the option of purchasing the External Tracking Faceplate for $199. That add-on enables your base stations to track the original Cosmos because it otherwise uses its built-in inside-out tracking cameras. The faceplate begins shipping in Q2. The Cosmos Elite comes with the faceplate included. It may all seem confusing if you’re just getting into VR. But the best option if you’re starting from zero (and already have a powerful PC) is to get a bundled system. This could mean the $700 Cosmos bundle. Or you could get the $899 option that comes with Vive Cosmos Elite, the base stations, and controllers. But today’s announcement from HTC is about catering to the VR early adopters. Those customers have already made investments in VR hardware, and now they want to pick and choose where they upgrade. The standalone Cosmos and External Faceplate Tracker enables that choice. GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings. Join the GamesBeat community! Enjoy access to special events, private newsletters and more. VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"YouTube spinout PlanetScale Iaunches Kubernetes-based multi-cloud database to accelerate scaling | VentureBeat"
"https://venturebeat.com/business/youtube-spinout-planetscale-iaunches-kubernetes-based-multi-cloud-database-to-accelerate-scaling"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages YouTube spinout PlanetScale Iaunches Kubernetes-based multi-cloud database to accelerate scaling Share on Facebook Share on X Share on LinkedIn Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here. Leaning on technology originally developed for YouTube, PlanetScale today announced the public launch of the multi-cloud version of its database-as-a-service, which runs on Kubernetes and is designed to help companies rapidly scale operations. Called PlanetScaleDB, the service will allow companies that store their data in databases across multiple cloud services to virtually treat them as a single database. By simplifying the demands for creating applications that run on top of an otherwise unwieldy number of databases, companies can deploy new services faster as well as quickly increase capacity when use surges. Jiten Vaidya, CEO and cofounder of PlanetScale , said flexibility is proving critical as COVID-19 quarantines have sent internet traffic soaring. “This really unlocks the promise of the cloud,” he said. Vaidya previously worked as an engineer at YouTube, as did his cofounder, Sugu Sougoumarane. While at YouTube, Sougoumarane helped develop a scaling and stability tool called Vitess. As services like YouTube grew in size, their data quickly outgrew a single MySQL database. VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! The company would have to split them into several databases, known as “shards.” A service like YouTube might have hundreds of shards scattered around the world, and an application running on top would have to know how to coordinate communication across all those databases. The result is that any upgrades or changes created huge burdens on developers. “This makes writing applications rather complicated,” Vaidya said. “And every new application you write pays the price of this complexity.” To address this issue, YouTube developed Vitess as a piece of middleware that handles the management and communication aspects and makes all these scattered databases appear to be a single database. This also allows companies to use multiple cloud services so they don’t have to be wholly dependent on a single provider. And they can more easily move their data between cloud services so they are not locked in long-term, giving them more leverage in negotiating pricing. Eventually, YouTube donated Vitess to the Cloud Native Computing Foundation , which oversees its open source development as part of its broader work promoting Kubernetes and microservices. Companies like Slack and Pinterest have chosen Vitess to manage their scaling issues. The version of PlanetScaleDB released today is a cloud native database service built on Vitess. With this launch, the service will now support Microsoft Azure, Google Cloud, and Amazon Web Services across the U.S., Europe, and Asia. PlanetScale has so far raised about $25 million in venture capital and has 36 employees. VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"WordPress 5.4 arrives with new blocks, 14% faster editor, and privacy improvements | VentureBeat"
"https://venturebeat.com/business/wordpress-5-4-arrives-with-new-blocks-14-faster-editor-and-privacy-improvements"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages WordPress 5.4 arrives with new blocks, 14% faster editor, and privacy improvements Share on Facebook Share on X Share on LinkedIn Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. WordPress.org today launched WordPress 5.4, which focuses on “more ways to make your pages come alive,” as well as “boosts in speed you can feel.” Version 5.4, which was developed by 552 volunteer contributors, includes new blocks, clearer navigation, a faster editor, privacy improvements, and developer additions. You can download the new release now from WordPress.org/Download. WordPress is a content management system (CMS) that powers over 30% of the web (including VentureBeat). This means there’s a massive ecosystem of website administrators and developers watching out for what’s changing in every release. The latest version is dubbed “Adderley,” in honor of American jazz trumpeter Nat Adderley. New WordPress 5.4 features WordPress 5.4 continues to expand the widely hated block editor. There are two new blocks (Social Icons and Buttons), gradients in the Buttons and Cover block, toolbar access to color options in Rich Text blocks, and color options in the Group and Columns blocks. The process for placing and replacing multimedia in every block now works the same “in almost every block.” Finally, images in the Media+Text block can now link to something else. Speaking of blocks, they now have breadcrumbs, for better or for worse. If you’re using the keyboard, there are promises of “better tabbing and focus,” as well as the option to tab over to the sidebar of most blocks. Best of all, WordPress.org says you can expect 14% faster loading of the editor and 51% faster time-to-type. Tips have been replaced with a Welcome Guide window, and it’s now easier to distinguish when you’re in a block’s Edit or Navigation mode. VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! In terms of privacy improvements, personal data exports now include user session information and user location data from the community events widget. You can also see the progress as you process export and erasure requests through the privacy tools. WordPress.org is also promising a cleaner look for the privacy tools overall. Developer features WordPress 5.4 also brings the following for developers: Natively add custom fields to menu items: Two new actions let you add custom fields to menu items, without a plugin and without writing custom walkers. On the Menus admin screen, wp_nav_menu_item_custom_fields fires just before the move buttons of a nav menu item in the menu editor. In the Customizer, wp_nav_menu_item_custom_fields_customize_template fires at the end of the menu-items form-fields template. Simpler block styling: Negative margins and default padding are gone. Now you can style blocks the way you need them. And a refactor got rid of four redundant wrapper divs. If you build plugins, now you can register collections of your blocks by namespace across categories. Let users do more with two new APIs: block variations and gradients. In embeds, the block editor now supports TikTok. Meanwhile, CollegeHumor is gone. WordPress 5.4 was released over four months after its predecessor. The team did not mention WordPress 5.5, but it’s likely already in the works. VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Vericool Closes $19.1M Equity Financing | VentureBeat"
"https://venturebeat.com/business/vericool-closes-19-1m-equity-financing"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Press Release Vericool Closes $19.1M Equity Financing Share on Facebook Share on X Share on LinkedIn Sustainable packaging leader expands capabilities LIVERMORE, Calif.–(BUSINESS WIRE)–March 31, 2020– Please replace the photo with the accompanying corrected photo. This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20200331005414/en/ Darrell Jobe, founder and CEO with the company’s Vericooler, one product of many. Vericool’s cost-effective, patented and patent-pending products are made from 100% recycled paper fibers and other plant-based materials and are utilized to ship food and medical products that require qualified, temperature-controlled packaging. (Photo: Business Wire) The release reads: VERICOOL CLOSES $19.1M EQUITY FINANCING Sustainable packaging leader expands capabilities Vericool, Inc., a leading innovator and manufacturer of environmentally-friendly packaging solutions, announced today that it has closed $19.1 million in Series A Preferred Stock financing. The funding, which officially closed March 27 th , will be used to meet the rapidly increasing demand for Vericool’s patented, market-leading products and increased business by customers across industries, including food service and pharmaceutical. Vericool’s mission is to replace traditional packaging materials that pollute the environment, such as polystyrene (styrofoam). Polystyrene, used for its low-cost insulation qualities, is rarely recycled. Some experts say it can take 500 years to break down in landfill and its white pellets wreak havoc on the environment –littering beaches, roadways and being fatally ingested by marine and other wildlife. Vericool’s innovative, cost-effective, patented and patent-pending products are made from 100% recycled paper fibers and other plant-based materials. The products are utilized to ship food and medical products that require qualified, temperature-controlled packaging. Vericool’s products are curbside recyclable and compostable, avoiding the detrimental impacts created by traditional packaging. “We are happy to announce the closing of our equity financing. This is a transformative event for Vericool and solidifies us as the industry leader in sustainable thermal technology. Our cost-effective, patented products outperform polystyrene and can be used for many applications and customers. This new capital enables us to rapidly penetrate and support the exploding market for these environmentally-friendly solutions,” said Darrell Jobe, CEO and founder, Vericool. “The deal also brings to the company investors with significant experience managing and financing rapid growth. Partnering with mission-aligned investors such as Radicle Impact Partners , The Ecosystem Integrity Fund , ID8 Investments and AiiM Partners will enable us to successfully take Vericool to the next level.” “We’re pleased to support Vericool because of the company’s track record of innovation, high-performance products, well-established patent portfolio and focus on environmental resilience. We are inspired by the company’s social justice commitment to address recidivism and provide workplace opportunity to formerly incarcerated individuals,” said Dan Skaff, managing partner of Radicle Impact Partners and Vericool’s new Lead Director. “Darrell’s creativity and vision for Vericool are aligned with our investment strategy of scaling businesses that are focused on diversity, equity and inclusion and deliver benefit to the environment and our communities.” About Darrell Jobe Darrell Jobe grew up in Richmond, California. He dropped out of school in the 8th grade, joined a gang in his teens, was homeless, and in and out of trouble. In his early 20s, he decided to change his life. Finding a job was difficult, but he eventually landed a sales position with a packaging products distributor. Having dropped out of school, he taught himself sales and engineering skills. After a highly successful sales career, he founded Vericool in 2015 after noticing the absence of environmentally-friendly packaging products. About Vericool Vericool was founded in 2015 with the goal to protect people and the planet by reducing the use of unsustainable packaging materials (starting with, but not limited to, expanded polystyrene foam). The company created the world’s first eco-friendly cooler in 2017 and is a leader in proprietary, patented, plant-based sustainable packaging solutions that are customizable and high-performing. Vericoolers can perform to customer-defined ASTM and ISTA standards. Vericool is committed to a diverse workforce, supporting those in need of a second chance in an effort to reduce prison recidivism. The company is headquartered in Livermore, CA. To learn more about Vericool, visit http://vericoolpackaging.com/ or follow the company on Twitter , Facebook and LinkedIn. Investor links Radicle Impact Partners – http://www.radicleimpact.com/ Ecosystem Integrity Fund – http://www.ecosystemintegrity.com ID8 Investments – http://www.id8investments.com AiiM Partners Fund – http://www.aiimpartners.com View source version on businesswire.com: https://www.businesswire.com/news/home/20200331005414/en/ Pamela Bennett Ajello for Vericool [email protected] 510.501.5768 VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Twitch launches Mod View to make community moderating easier | VentureBeat"
"https://venturebeat.com/business/twitch-lauches-mod-view-to-make-community-moderating-easier"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Twitch launches Mod View to make community moderating easier Share on Facebook Share on X Share on LinkedIn Twitch launches moderator views for easier monitoring of livestreams. Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. Twitch has launched a new channel mode, dubbed Mod View, for moderators of livestream sessions. Mod View is for the community moderators who wear a lot of different hats, whether they’re welcoming new community members, hyping up the chat, or swinging the ban hammer on toxic fans. Amazon’s Twitch division launched the new Mod View as part of its Mod Day celebrations. It is a highly customizable home for all of the tools moderators need to take action on their channels. Previously, mods completed tasks (keeping chat safe, timing out users, etc.) by typing commands in chat. Now, each task has a standalone widget that lets mods take action without distracting from chat or the video. Widgets can be moved and resized to suit the moderator’s most urgent needs. There’s also a dock for other, less-pressing mod actions. Each docked widget shows quick preview stats like the number of active mods or the stream uptime. Click an icon for a preview, or click-and-drag to pull a widget out of the dock and onto the main grid. Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! Mod View has dedicated space for moderators to search for users in chat and to see certain pertinent details about them and their history on the channel. Mod View’s new AutoMod Queue allows mods to easily approve or deny messages caught by AutoMod. An Active Mods view shows which mods are present and active, and Mod Actions show all actions taken by all mods on a channel to help them collaborate. Mod View is a step in Twitch’s efforts to make moderating easier. Twitch said it will have future updates including new widgets and improvements to AutoMod. GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings. Join the GamesBeat community! Enjoy access to special events, private newsletters and more. VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Trivia Crack maker Etermax launches Words & Ladders mobile game | VentureBeat"
"https://venturebeat.com/business/trivia-crack-maker-etermax-launches-words-ladders-mobile-game"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Exclusive Trivia Crack maker Etermax launches Words & Ladders mobile game Share on Facebook Share on X Share on LinkedIn From the makers of Trivia Crack comes Words & Ladders. Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. Etermax , the Argentine studio that made Trivia Crack and Word Crack, has launched Words & Ladders, a new mobile game where players solve riddles. Words & Ladders is now available worldwide for free on Android and iOS in English, Spanish, Portuguese, French, Italian, and German. Inspired by the ancient Indian board game Moksha Patam, Words & Ladders brings to mobile devices a lively and colorful version that, in addition to entertaining, stimulates lateral thinking with riddles in order to advance in the game, the company said. Etermax product owner Federico Segovia said in a statement that the game is aimed at curious minds. It emphasizes the value of words as a tool to streamline thinking and share knowledge with friends, family, and other users. He said you can play Words & Ladders at any time and in any place, fine-tuning your memory, improving your vocabulary, and testing your popular culture knowledge, with thousands of puzzles. Above: Words & Ladders is reminiscent of Chutes & Ladders. The game highlights the funny Gallerino, who needs the help of the wisest players to discover the hidden words on the steps towards the goal. The challenger must reach the top of an ascending board of 100 squares (kind of like Chutes & Ladders), while facing the skills of friends, family or random opponents by correctly answering the puzzles that are presented on the climb. Whoever proves to be the fastest will win the game. Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! You earn coins, or buy them at store, and they provide benefits in the game. The winner of a game receives a medal, which gives you rewards by completing and unlocking park attractions in the section with floating islands. To start the game, the player spins the wheel, which will indicate the number of squares a player will advance. After landing on a square, players must answer a riddle by filling in the correct word in less than 30 seconds. Above: Players test their trivia knowledge in Words & Ladders. Landing on a ladder serves as a shortcut to move faster in the board. But landing on a slide will make you move back. Also, players can collect coins distributed in the squares automatically while moving up; however, if they fall on the opponent’s square, they have to answer two consecutive riddles to move forward. Whoever manages to reach the finish line first becomes the winner of the game and receives medals. The medals allows users to complete the park attractions in the section with floating islands and win rewards. Once an island is complete, a new one is unlocked. Etermax, founded in 2009 as an international tech company, has had 700 million downloads for titles such as Trivia Crack, Trivia Crack 2, and Word Crack. The company is also offering in-game advertising services in Latin America through an extensive network of more than 1,800 titles. Etermax was founded in Argentina and it has offices in Uruguay and Germany as well as commercial support in Brazil and Mexico. Although the game is available for free on Android and iOS, it has in-game advertising an in-game shopping system in the Words & Ladders store, where you can purchase coins to give you greater opportunities in the game. GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings. Join the GamesBeat community! Enjoy access to special events, private newsletters and more. VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"TinyBuild: Hello Neighbor indie game hits 30 million downloads | VentureBeat"
"https://venturebeat.com/business/tinybuild-hello-neighbor-indie-game-hits-30-million-downloads"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages TinyBuild: Hello Neighbor indie game hits 30 million downloads Share on Facebook Share on X Share on LinkedIn Hello Neighbor Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. Indie game publisher and developer TinyBuild said that its Hello Neighbor cross-platform game has hit 30 million downloads. The Seattle-based company has also sold two million books based on the franchise. First launched in 2017, Hello Neighbor is now available on PC, PS4, Nintendo Switch, Xbox One, Android, and iOS. The success of the original horror video game was followed by both a prequel (Hello Neighbor: Hide and Seek) and a multiplayer spin-off (Secret Neighbor). The game’s audience consists mainly of children eight years old to 16 years old, mainly in the U.S., China, Russia, Germany, France, and South America. TinyBuild’s book business generated $16 million of book sales. And that has helped it grow to more than 150 employees in four locations. Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! Looking at game data from the Hello Neighbor franchise, TinyBuild CEO Alex Nichiporchik said in a statement that the current trend of the video game market is not in favor of publishers. To succeed, he said, a publisher needs to be more creative and focus on building long-lasting intellectual properties. Above: TinyBuild’s Hello Neighbor hit has become a franchise. “Indie publishing is dead,” said Nichiporchik. “It stopped being a sustainable business model the minute the number of mid-size publishers exceeded the number of good games being developed. Instead of focusing on one-off publishing deals, it’s better to build strong and entertaining brands. That means a large in-house development infrastructure that can support both internal games and external studios.” Nichiporchik also said that it is important to keep your audience in mind. Early review impressions from critics were far from perfect, but understanding the game’s audience made the next steps forward more clear. Kids playing were enjoying the title, regardless of reviews. TinyBuild used that knowledge and launched a book series by children’s author Carly Anne West. Dynamic Pixels created the game and TinyBuild published it. The goal of the game is to sneak into your neighbor’s house, successfully get to the basement and uncover a secret. Hello Neighbor’s gameplay features procedural artificial intelligence. A kid playing a game competes against the neighbor (operated by an AI algorithm). The AI remembers the paths which the player used in previous attempts and modifies the neighbor’s actions accordingly. Nichiporchik and Tom Brien cofounded TinyBuild in 2011. GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings. Join the GamesBeat community! Enjoy access to special events, private newsletters and more. VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Teamfight Tactics reaches 4.5 million installs on mobile | VentureBeat"
"https://venturebeat.com/business/teamfight-tactics-reaches-4-5-million-installs-on-mobile"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Teamfight Tactics reaches 4.5 million installs on mobile Share on Facebook Share on X Share on LinkedIn Teamfight Tactics is like Auto Chess. Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. Teamfight Tactics is already a major hit on mobile. Developer Riot Games launched TFT on March 19 , and the auto battler has already surpassed 4.5 million downloads, according to data-tracking firm Sensor Tower. This puts Teamfight Tactics far ahead of its autobattler competition in terms of rate of adoption. Riot’s game has also already surpassed $1 million in revenue on mobile. Through its first seven days, Teamfight Tactics hit 3.6 million downloads on mobile. That’s compared to 1 million for Auto Chess: Origin during its debut week. Dota Underlords , which is extremely popular on PC, had only 105,000 downloads on mobile in its first week. But that lower number is because many fans had already downloaded it through an early access program. Above: Teamfight Tactics stands above its competition. The auto battler genre has found a massive audience across multiple platforms. And Teamfight Tactics players and many new fans were waiting for the game to finally appear on mobile. Most of that demand came from the United States, which made up 17% of the auto battler’s total downloads in its first week. South Korea was No. 2 for downloads with 13%. Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! But while the U.S. had more downloads, South Korea made up 54.4% of the total spending with an estimated $712,000. That’s more than twice what U.S. players spent. “Analysis of Sensor Tower data shows that mobile auto chess titles have traditionally seen their greatest amount of user spending originate from Asia,” Sensor Tower insight strategist Katie Williams writes in a blog post. “[But] the relatively larger number of U.S. installs seen by the game in its first week suggests that it has a better chance of breaking into the North American market than its competitors.” Personally, I’m going to wait for a more American auto battler. I’m thinking a Tiger King Auto Chess. GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings. Join the GamesBeat community! Enjoy access to special events, private newsletters and more. VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Strivr raises $30 million to bring VR training to the enterprise | VentureBeat"
"https://venturebeat.com/business/strivr-raises-30-million-to-bring-vr-training-to-the-enterprise"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Strivr raises $30 million to bring VR training to the enterprise Share on Facebook Share on X Share on LinkedIn Strivr Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. Strivr , the company behind a virtual reality (VR) platform that companies use to train employees, has raised $30 million in a series B round of funding led by Georgian Partners, with participation from Franklin Templeton, Prologis Ventures, GreatPoint Ventures, and Alumni Ventures Group. Founded in 2015, Palo Alto, California-based Strivr has developed software that enables immersive training in the workforce, meshing VR with learning theory, data science, and spatial design. The core software platform itself constitutes creator tools for making immersive training programs; content and device management tools for managing the deployment across devices in multiple locations; and advanced analytics to provide insights around usage and engagement. Additionally, Strivr also offers professional services to get companies up and running with its software, including strategy and planning, content production, and on-site hardware configuration and management. Use cases include health and safety training, customer service coaching, soft skills enhancement, and improving businesses’ operational efficiency. Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! Above: Strivr Strivr has nabbed some big-name clients over the past few years, including Verizon, BMW, JetBlue, Fidelity, and GE’s FieldCore. Back in 2017, news emerged that Walmart was teaming up with Strivr to coach managers and executives at its many Academy Training Centers across the U.S. Then a year later, Walmart confirmed it was buying 17,000 Oculus Go VR headsets to train a million employees at its retail outlets, which would enable them to practice loading the Pickup Tower — a new online order pickup option — before it was installed in stores. Above: Walmart worker training in VR The story so far Strivr began life as a project inside Stanford University’s Virtual Human Interaction Lab ( VHIL ), where CEO Derek Belch morphed his master’s thesis into a VR training company focused on sports coaching. Initial clients included major NFL teams such as the New England Patriots , the Dallas Cowboys, the Minnesota Vikings, and the Arizona Cardinals, who leveraged 360-degree video to put players through their paces with less of the physical risks associated with real on-field practice. Strivr also expanded to other sports, including baseball and ice hockey. Be the #LAKings goalie with our VR Experience at tonight's game outside of Section 105! pic.twitter.com/DUlNFj4U1a — LA Kings (@LAKings) January 19, 2017 Fast-forward to 2020, and Strivr is now firmly embedded in the enterprise realm (though it still works with the sports fraternity) and is well positioned to capitalize on what could prove to be a lucrative period for VR and AR startups. A recent IDC report noted that while AR and VR headset shipments would likely fall in the immediate wake of the COVID-19 outbreak, this is mainly due to supply chain disruptions, and the longer term impact could be more positive. Jitesh Ubrani, research manager for IDC’s mobile device trackers, noted: Much of the supply chain for AR and VR headsets is shared with smartphones and PCs, and many of these products are facing supply constraints as factories are operating at much lower capacity resulting in component shortages. However, the spread of the virus is having the opposite effect on demand as an increasing number of consumers and employees stay indoors and look to AR and VR solutions for ways to collaborate with colleagues and entertain themselves and their families. Tom Mainelli, group vice president of consumer and devices research at IDC, added that interest in VR from the enterprise “continues to ramp up as more companies use the technology to drive a wide range of training scenarios.” While Strivr’s platform is largely geared toward training people for real-world interactions, it still fits into that broader narrative that could see VR uptake skyrocket, especially if social distancing measures last longer than anticipated, or become more commonplace due to future virus outbreaks. Investors are certainly taking note — earlier this month, Culver City, California-based Talespin secured $15 million in financing to bring its AR and VR training platform to more enterprise companies. Prior to now, Strivr had raised $21 million, and with another $30 million in the bank the company said that it is looking to increase adoption of immersive learning in the workplace. The company also announced that it has been awarded a patent by the U.S. Patent and Trademark Office (USPTO), covering an algorithm that predicts how an employee’s performance in a VR world will translate into the real world. For this, Strivr tracks things like head, hand, and eye movements, in addition to physiological data. VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Seegrid raises $25 million for autonomous industrial vehicles | VentureBeat"
"https://venturebeat.com/business/seegrid-raises-25-million-for-autonomous-industrial-vehicles"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Seegrid raises $25 million for autonomous industrial vehicles Share on Facebook Share on X Share on LinkedIn Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. Seegrid , a company that builds autonomous industrial vehicles for transporting materials, has raised $25 million in a round of equity funding from venture capital firm G2VP. Terms were not disclosed, but the company said its valuation was somewhere in the “multi-hundred million dollar” region. Notably, the raise comes as industries struggle to operate amid the global COVID-19 crisis, which broadly requires non-essential workers to adhere to social distancing measures and remain at home. Although many jobs can be performed remotely from a home-working environment , plenty of roles require people to be physically present — something Seegrid’s technology could help with. The Pittsburgh-based company has developed two vision-guided vehicles (VGVs) that use what the company calls “proprietary vision technology” to move materials in warehouses and manufacturing sites, leveraging cameras and machine learning algorithms to navigate dynamic environments. The tow tractor can shift up to 10,000 pounds of goods, while the pallet truck can transport up to 8,000 pounds. Above: Seegrid: Autonomous pallet truck The vehicles can be retrained in-house to follow new routes without intervention from Seegrid engineers. Employees can drive or “walk” with their vehicles along their desired route while the vehicle maps the environment for future reference. VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! Above: Seegrid Although automation is increasingly infiltrating warehouses around the world, with the likes of Amazon and Ocado investing heavily in facilities that can operate without much human intervention, Seegrid’s investment is a timely reminder that companies could be more likely to embrace automation as a result of the COVID-19 crisis. Indeed, if another pandemic occurs, such manufacturing facilities will be better positioned to operate with a minimal number of humans onsite. UBS Investment Bank, which served as Seegrid’s advisor for this investment, noted that the fundraising was a “strong testament to the strength of Seegrid’s technology and its growth prospects” despite the COVID-19 outbreak. Founded in 2003, Seegrid had previously raised around $60 million, and with another $25 million in the bank it plans to double down on its growth and hiring plans and bring forward new products that were originally planned for the next couple of years. VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Rockstar Games will donate 5% of GTA Online and Red Dead Online revenue to fight coronavirus | VentureBeat"
"https://venturebeat.com/business/rockstar-games-will-donate-5-of-gta-online-and-red-dead-online-revenue-to-fight-coronavirus"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Rockstar Games will donate 5% of GTA Online and Red Dead Online revenue to fight coronavirus Share on Facebook Share on X Share on LinkedIn GTA Online is a social casino now. Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. The next time you spend money in GTA Online’s Diamond casino, you can feel good about it. Rockstar Games said it will donate 5% of revenue for GTA Online and Red Dead Online for the next month to fight the coronavirus. Rockstar said that “community is at the center of everything we do.” It added, “As our teams navigate these difficult times, we see our local communities across North America, the United Kingdom, India, and beyond being deeply affected.” So starting April 1, and through the end of May, Rockstar said 5% of revenue from purchases inside the online games will be donated to COVID-19 relief efforts. The New York-based company said it would share more info about those donations over time. Michael Pachter, analyst at Wedbush Securities, estimated that the donations could amount to $2 million a month. But since Rockstar doesn’t disclose its exact revenues by month or even by quarter, from individual games, it’s hard to calculate. Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! Here’s the full statement in a tweet: Rockstar Games and COVID-19 Relief pic.twitter.com/9j6NrtcrFN — Rockstar Games (@RockstarGames) April 1, 2020 Parent company Take-Two Interactive has said that Rockstar’s 2018 hit Red Dead Redemption 2 has sold more than 35 million copies, while Grand Theft Auto V has shipped more than 115 million copies. Many of those players have also played the online versions of the games, GTA Online and Red Dead Online, where players can pay real money for virtual goods, such as money spent inside the Diamond Casino & Resort in GTA Online. That means the potential donation from the purchases could amount to a lot of money. Take-Two also announced that 2K, Private Division, and Social Point team are also donating 5% of proceeds in April. [Updated at 9:58 a.m. on 4/1 with Take-Two information] GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings. Join the GamesBeat community! Enjoy access to special events, private newsletters and more. VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Qarnot Computing raises $6.5 million to heat buildings with wasted energy from cloud computing | VentureBeat"
"https://venturebeat.com/business/qarnot-computing-raises-6-5-million-to-heat-buildings-with-wasted-energy-from-cloud-computing"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Qarnot Computing raises $6.5 million to heat buildings with wasted energy from cloud computing Share on Facebook Share on X Share on LinkedIn The Qarnot_Q.rad Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here. Qarnot Computing has raised $6.5 million for its system that captures the heat from computers and repurposes it for residential and business climate systems. Rather than build a centralized datacenter, which requires huge amounts of energy to cool, Qarnot has developed a distributed architecture that places its processing machines in people’s homes in units that look like a typical radiator. The computers are networked to provide high-power cloud computing for clients, and the heat they generate is used to warm a home or apartment. Qarnot has drawn praise for its innovative approach to tackling the massive energy consumption that’s created as more services move online and the number of power-hungry datacenters explodes. The Paris-based company has been working on its residential cloud computers, QH•1, for several years. With microprocessors embedded in the back, the units are sold to apartment buildings and placed inside each unit. The machines are connected by fiber optic cables, and Quarnot sells the service as a “green cluster” of cloud computing. Residents can control the release of heat, much as they would any traditional climate system. In its home market, Qarnot says it now heats 1,000 housing units, including an entire building in Bordeaux. VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! More recently, the company has unveiled an industrial version that basically turns the cloud computing system into a water boiler. The QB•1 digital boiler captures the heat released by 24 servers and uses it to heat water circulating in boiler pipes attached to the machines. These are targeted for large commercial buildings. The digital boiler is now being used by Casino, one of France’s largest grocery store chains, to heat one of its warehouses. On the cloud computing side, the company has now signed up several major French banks, including BNP Paribas, Société Générale, and Natixis. And it also landed a partnership with Illumination Mac Guff, the Paris-based animation studio that is owned by Universal Pictures and makes the Despicable Me movies. Qarnot president Paul Benoit said the latest funding will be used for continued research, product development, and sales expansion. VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Perceive emerges from stealth with Ergo edge AI chip | VentureBeat"
"https://venturebeat.com/business/perceive-emerges-from-stealth-with-ergo-edge-ai-chip"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Perceive emerges from stealth with Ergo edge AI chip Share on Facebook Share on X Share on LinkedIn Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. On-device computing solutions startup Perceive emerged from stealth today with its first product: the Ergo edge processor for AI inference. CEO Steve Teig claims the chip, which is designed for consumer devices like security cameras, connected appliances, and mobile phones, delivers “breakthrough” accuracy and performance in its class. “We have been working with industry leaders such as Arlo since our inception and look forward to supporting them as they build amazing products that take advantage of the capabilities of Ergo,” Perceive VP of marketing David McIntyre told VentureBeat via email. “We look forward to partnering with Arlo to reinforce our shared focus on privacy and customer-centric innovation.” By eliminating the need to send data to the cloud for analysis, Ergo could bolster battery life while providing peace of mind to homeowners and businesses about privacy. In fact, Perceive says it has already partnered with a smart home security camera brand to integrate machine learning applications into the manufacturer’s future products, lending legitimacy to the startup in a crowded market. Ergo delivers around 4 theoretical operations per second (TOPS), with the ability to run AI and machine learning models in a range of architectures simultaneously, powering applications like audio event detection and speech recognition. For example, Ergo can run YOLOv3, a popular object detection algorithm, for up to 246 frames at 30 frames per second while consuming about 20 milliwatts of power. VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! Ergo requires no external RAM, and its 7 x 7-millimeter package makes it well suited for use in phones, cameras, and other small electronics, Perceive says. Theoretically, it’s able to achieve 55 TOPS/watt, which is roughly 20 to 100 times that of leading edge processors. Here’s how that compares: Hailo-8: 26 TOPS (2.8 TOPS per watt) Nvidia Jetson Xavier NX: 21 TOPS (1.4 TOPS per watt) Google’s Edge TPU: 4 TOPS (2 TOPS per watt) AIStorm: 2.5 TOPS (10 TOPS per watt) Kneron KL520: 0.3 TOPS (1.5 TOPS per watt) Along with Ergo, Perceive says it will provide a “complete solution” to OEMs, including reference boards as well as standard imaging and audio inferencing applications for common inferencing tasks. Customers will also be able to tune their applications or create novel applications with support from Perceive. Perceive, which was founded in 2018, was incubated by and is a majority-owned subsidiary of Xperi, a San Jose, California-based firm that licenses technology and intellectual property in areas such as mobile computing, communications, memory, and data storage. Xperi is perhaps best known for brands like DTS, IMAX Enhanced, and HD Radio, which hundreds of partners currently use in billions of products. It’s worth noting that Perceive has plenty in the way of competition. Startups Hailo , AIStorm , Esperanto Technologies , Quadric, Graphcore, Xnor , and Flex Logix are developing chips customized for AI workloads — and they’re far from the only ones. The machine learning chip segment was valued at $6.6 billion in 2018, according to Allied Market Research , and it is projected to reach $91.1 billion by 2025. Mobileye, the Tel Aviv company Intel acquired for $15.3 billion in March 2017, offers a computer vision processing solution for AVs in its EyeQ product line. Baidu in July unveiled Kunlun, a chip for edge computing on devices and in the cloud via datacenters. Chinese retail giant Alibaba said it launched an AI inference chip for autonomous driving, smart cities, and logistics verticals in the second half of 2019. And looming on the horizon is Intel’s Nervana , a chip optimized for image recognition that can distribute neural network parameters across multiple chips, achieving very high parallelism. VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Niantic acquires 6D.ai, which is mapping the world in 3D | VentureBeat"
"https://venturebeat.com/business/niantic-acquires-gd-ai-which-is-mapping-the-world-in-3d"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Niantic acquires 6D.ai, which is mapping the world in 3D Share on Facebook Share on X Share on LinkedIn 6D.ai's mesh technology Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. Niantic has acquired 6D.ai , an augmented reality company that is building a 3D map of the world using only smartphone cameras. CEO John Hanke said in a blog post that the dynamic 3D map of the world could enable new kinds of planet-scale AR experiences. “This means we’re even closer to an AR platform that will unlock the ability for any developer to make content for current and future AR hardware,” Hanke said. Niantic has always wanted to infuse our daily lives and routines with a bit of fun and adventure by building an augmented world that parallels the physical. Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! “This bold pursuit requires significant advancements in AR technology that can only be made possible with an accurate and constantly updated 3D map of the real world,” Hanke said. “Now, we’ll be able to leverage 6D.ai’s deep expertise and significant breakthroughs in AR research and engineering to further our ongoing work in support of our mission.” Above: 6D.ai founders Matt Miesnieks (left) and Victor Prisacariu. Founded in 2017, 6D.ai spun out of Oxford University’s Active Vision Lab, building computer vision-based technologies and tools to deal with problems AR developers face, such as 3D reconstruction and AR persistence. 6D.ai used Qualcomm’s Snapdragon-based XR technology. These and many other AR features are important parts of the Niantic experience, in service of player and developer communities. For the people who play Niantic games today, it means more AR experiences to come, and for developers, the company believes it has an innovative platform to bring their AR visions to life. Hanke said we have just scratched the surface of the impact that AR can have on our connection to the people and places around us. “Imagine everyone, at the same time, being able to experience Pokémon habitats in the real world or watch dragons fly through the sky and land on buildings in real time,” Hanke said. “Imagine our favorite characters taking us on a walking tour of hidden city gems, or friends leaving personal notes for others to find later.” These are just a few examples of the kinds of experiences that large-scale AR mapping can enable, Hanke said. 6D.ai had 16 employees when we wrote about them last August. GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings. Join the GamesBeat community! Enjoy access to special events, private newsletters and more. VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Microsoft previews Azure Edge Zones for 5G carriers, private networks | VentureBeat"
"https://venturebeat.com/business/microsoft-previews-azure-edge-zones-for-5g-carriers-private-networks"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Microsoft previews Azure Edge Zones for 5G carriers, private networks Share on Facebook Share on X Share on LinkedIn Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. Although new 5G cell tower radios are capable of transmitting data at incredibly high speeds, bottlenecks elsewhere in 5G networks can prevent overall performance from being impressive, particularly for latency — the responsiveness between cloud services and client devices. So today, Microsoft is announcing Azure Edge Zones that will reduce latency for public and private networks, enabling users to take full advantage of 5G’s potential for latency-critical applications. Edge computing brings certain key resources out of centralized clouds such as Microsoft’s Azure and into one or more local points of demand — the “edge” of the cloud — to reduce data travel times between clients and networked resources. Because of the added expense of addressing individual geographies, edge computing is typically either targeted toward a very specific need for low latency, such as mixed reality , or large industrial customers with the budget to fund the new resources. There will be two new flavors of the service, starting with Azure Edge Zones for public carriers. U.S. carrier AT&T has already launched a Dallas Edge Zone and plans to bring one online in Los Angeles in late spring, while foreign carriers Etisalat, NTT, Proximus, Rogers, SK Telecom, Telstra, and Vodafone are all planning future rollouts. Microsoft also says it will work independently of carriers to offer Azure Edge Zones in highly dense areas over the next 12 months. The company also unveiled Azure Private Edge Zones for enterprise-class private networks, combining 5G and LTE with Azure Stack Edge to deliver ultra low latency performance for internet of things devices — and for future applications. One partner, Canada’s Attabotics , uses a variety of Azure technologies to robotically fulfill ecommerce orders in real time, and Microsoft expects that other enterprises will be able to use Azure Private Edge Zones for smart factories, logistics, operations, and medical uses such as remote procedures. Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! “By combining Vodafone 5G and mobile private networks with Azure Private Edge Zones, our customers will be able to run cloud applications on mobile devices with single-digit millisecond responsiveness,” Vodafone Business CEO Vinod Kumar said. “This is essential for autonomous vehicles and virtual reality services, for example, as these applications need to react in real time to deliver business impact.” Microsoft’s push to improve its services for the 5G era has been ongoing for some time. The software and cloud giant previously partnered with AT&T to transition part of the massive carrier’s infrastructure to the Azure cloud, and last week it acquired Affirmed Networks to assist with virtualizing mobile network services for the cloud. The company has also been working closely with Qualcomm on 5G-connected Windows computers, which are expected to start launching this spring with Lenovo’s Yoga 5G PC. VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"MLB Champions mobile game gets big 2.0 update | VentureBeat"
"https://venturebeat.com/business/lucid-sight-launches-2-0-update-for-mlb-champions-mobile-game"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages MLB Champions mobile game gets big 2.0 update Share on Facebook Share on X Share on LinkedIn Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. Lucid Sight has launched a big 2.0 update for its MLB Champions mobile game, which takes a big swing at using blockchain technology to entice gamers. The Los Angeles company hopes that those who miss the physical Major League Baseball season will get their fix with virtual ball games instead. Blockchain is a secure and transparent ledger technology that serves as the underpinning of cryptocurrencies, and Lucid Sight uses blockchain to identify rare items for its collectible games. The update also introduces updated MLB player rosters reflecting offseason moves, new rewards, updated MLB digital collectible figures, and an updated web marketplace for players to transact with each other. Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! MLB Champions weaves collecting, tapping, competitive player-vs-player gameplay, trading, and a peer-to-peer marketplace with MLB players, stats, and events. Players can download MLB Champions for free on the iOS and Google Play app stores. Above: MLB Champions lets you own and collect characters. Baseball has a rich history of collecting, fans buying and selling collectibles to each other, fantasy, and deep team fandom. You can pick your favorite team, build your roster, train and play ball. You build your collection and upgrade your rosters to compete at the highest level. If you climb to the top of the leaderboard, you can collect rewards such as one-of-a-kind, holiday-themed bat-and-glove combos and bases like gold, silver, fireworks, and lava. Players can compete against other fans and trade. Lucid Sight has 30 employees and it has raised $11 million. GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings. Join the GamesBeat community! Enjoy access to special events, private newsletters and more. VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"LinkedIn details how it keeps new features from promoting inequality | VentureBeat"
"https://venturebeat.com/business/linkedin-measures-of-inequality"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages LinkedIn details how it keeps new features from promoting inequality Share on Facebook Share on X Share on LinkedIn Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here. In a newly published paper, LinkedIn describes the internal approach it’s taken to pairing product testing with economic metrics to lower users’ barriers to networking opportunities. The company claims that across thousands of A/B tests it analyzed, the approach reshaped research and design practices across teams, increasing understanding of the underlying causes of inequality. As the coauthors of the paper point out, even products that appear to have been designed in a “responsible” or “fair” way, based on assumptions of parity, can drive a wedge between users. For instance, an app update that improves overall engagement but runs slowly on older devices might affect members across demographic categories in a manner that doesn’t appear in a typical A/B test, because traditional A/B testing looks at averages focused on an idealized “average user.” LinkedIn’s solution taps experimentation platforms to analyze product changes , AI model revisions , and internal business decisions , with the goal of measuring the effect on real-world users. It complements the hundreds of A/B tests LinkedIn runs each day, which track thousands of variables from visual changes in apps to improvements in recommendation algorithms. VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! Starting last year, LinkedIn says it began tracking the inequality impact of the experiments on core business and member value metrics. It also created a special multidisciplinary team that discusses the impact of notable experiments, and that invites the owners of the products to a working session to discuss the impact. Each experiment started with the questions: If feature A were to be rolled out, what would be the share of contributions from the top 1% of members, in terms of engagement and contributions? Would inequality impact go up or down between LinkedIn’s most and least engaged members? From the year’s worth of data, LinkedIn found that seemingly metric-neutral interventions aren’t often neutral for everyone; while metrics might not be affected by, say, a back-end infrastructure change, some members are. It also found that notifications have a strong impact on inequality of engagement, and that strategically batching notifications for highly engaged members results in a qualitatively better user experience for that group of users. LinkedIn also reports that a rich onboarding experience for new members has a positive impact on both average engagement and quality of engagement, since it helps members at the highest risk of dropping off. And speed, availability, and low-bandwidth optimized apps turned out to matter a great deal to inclusiveness, because members who only have access to slower devices and connections may experience other inequalities. Going forward, LinkedIn says it hopes to collaborate with experts across domains to look for new ideas outside of the typical best practices in the technology industry. “Combining measures of inequality and A/B testing provides us two distinct advantages,” wrote LinkedIn in a blog post. “First, instead of only measuring inequality impact, we can also trace it back to its causes: a specific set of features and product decisions … Second, unlike classical algorithmic fairness approaches, it helps us identify features that increase inequality impact without having to rely only on explicitly protected categories … We hope that increased understanding of the underlying causes of inequality can lead to similar approaches to ethical product design across several different industries.” VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Hearthstone: Year of the Phoenix -- Diving into economics and monetization | VentureBeat"
"https://venturebeat.com/business/hearthstone-year-of-the-phoenix-diving-into-economics-and-monetization"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Hearthstone: Year of the Phoenix — Diving into economics and monetization Share on Facebook Share on X Share on LinkedIn Hearthstone game director Ben Lee (left) and production director Nathan Lyons-Smith break down monetization and economics of Blizzard's card game. Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. Hearthstone is now six years old, and we’re seeing more experimentation and innovation with how Blizzard Entertainment’s development team are approaching how they design, deploy, and sell the digital card game (which remains a leader in the category, making millions a year through the sales of card packs and bundles). That’s paying off for players, who this year have gotten a new mode (Battlegrounds), in-game economy improvements, and other quality-of-life updates. And now, as we approach a new year of Standard (the game’s competitive mode), Hearthstone’s adding its first new class with Ashes of Outland, the Demon Hunter, which should shake up all modes more than a normal set rotation does. And as this happens, Blizzard continues regular updates to Battlegrounds, such as adding dragons and Illidan the Demon Hunter in recent weeks. During the Hearthstone Summit in February, I interviewed game director Ben Lee and production director Nathan Lyons-Smith after a presentation about the new Standard year and hands-on time with Demon Hunter and other new cards from Ashes of Outlands. I was interested in how all of these tied into how Hearthstone’s team approaches monetization, six years after launch, how those strategies have changed, what’s happening with the moribund Arena mode, and more. This is an edited transcript of our interview. Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! GamesBeat: How much does the Classic set still limit your design space for expansions? Ben Lee: It does to some degree. It depends on the class. Every class is different. In some cases, it doesn’t limit it at all. In other cases, it does it to an extreme degree. Priest, as an example, just wasn’t providing players with a good foundation, so we wanted to rework it. We’ve obviously gone to significant effort on that front. Whereas something like rogue, as an example, rogue based on the Classic set is super-amazing, to a degree where a lot of those cards have seen play in every deck since the game began. We believe that the game is the most fun when people are trying new things and experiencing new ideas. There’s a fine balance to hit there, where we don’t want these cards to be useless, but we also don’t want them to be the only things you play. Some classes feel pretty good on that front, and some feel on the extreme ends. Rogue is probably — they had an awesome set, and priest had too bad a set. Nathan Lyons-Smith: You see us addressing some of this in the Hall of Fame choices: Leeroy Jenkins, Mountain Giant, and Acolyte of Pain. Those things do still cause us to have to work around them, so pushing them into the Hall of Fame allows us to explore new things. GamesBeat: I was hoping that Mountain Giant and Leeroy would get in the Hall of Fame, but I was also hoping Edwin VanCleef would, too. It seems like every set, he comes back in some form or another to vex people. It’s time for rogue to do something else. Lee: Honestly, we feel similarly. Part of it is when it comes to class legendaries, we want there to be a replacement. Edwin fits into a good category for that at the moment. Edwin was definitely on our short list of things to do, and I would not be surprised if he was on our list in the future. We’ll see how things go for this next year, how rogue plays out. But he’s definitely a card that’s been hotly contested. It’s probably — if there would have been one more card on that list, it probably would have been him. Above: Mind Control Tech is now in Standard Hearthstone prison (aka Wild). GamesBeat: You said something interesting during the presentation, that Mind Control Tech no longer fits what you want when it comes to randomness in Hearthstone. What does that mean? Lee: I think that — it’s hard to define what’s good random and bad random. That’s something that’s very personal to most people. But the thing about Mind Control Tech is that it creates so many bad experiences and players remember those. They don’t remember the average result. They don’t remember the beneficial results. They remember the really bad ones. They remember when it took their 8/8, not their 1/1. Even though statistically it probably evens out, it creates a lot of negative feelings. That’s been compounded with the shaman quest, which makes it trigger twice. If you’re playing the game — at certain points in the game, it’s OK to have big power swings. If you’re at 9 and 10 mana, the cards at that level need to be doing something super impactful to be relevant. But at such a low mana cost, if you can put this thing down and it can steal an 8/8, it just doesn’t feel fun. That’s where everybody was. The point at which that thing occurs in the game in the mana curve, for the result and potential spread of payoffs, it’s just a combination of factors that make it feel pretty negative. We removed it from Arena previously for the same kind of reason. It just doesn’t fit our vision of the future in the game. GamesBeat: When you talk about randomness, there’s a little control for the player, like with mechanics such as Discovery. You pick one of the three cards it offers. With a spell like Cinder Storm, it does 5 random damage, but you can decide when to play it as a form of control. Mind Control Tech just grabs one of four. There’s nothing you can do besides isolating it to four minions. Lee: That’s very true. There are some cards that hit on this that we’re OK with. The Warrior’s Brawl would be a parallel to some degree. Brawl can end up in a situation where they lose everything, and you end up with your one minion, even though they have seven and you have one. But I think part of that more is that it’s a class card first of all, so it’s not something you can see across every build, so prevalence is generally lower. Warrior is about control, about board clears, so Brawl makes sense. In that case it’s often used at a point where they’re down in the game, whereas Mind Control can be used — they need to have a bunch of minions, but it’s not necessarily something you use to catch up all the time. It can be a “win more” sometimes as well. There are some things in the game that are similar, but I think even then, those — I would classify most of them as different to some degree. Mode movement GamesBeat: Has Battlegrounds cannibalized from your daily players in Standard or wild? Or are you finding that for your daily players, they’re playing both modes? Lee: A huge amount of our players engage in multiple modes. Our biggest modes are Standard and Battlegrounds. When it comes to [new] PvE content, for a short period of time that’s really big and loads of people play it, which I think you would expect. A new drop of PvE content, you play it, you’re done with it, and you move back to different modes. We’re really happy generally with seeing a lot of players playing both battleground and Standard. Where I personally play it, which is what we see happening a lot, is that people engage in some Standard, and then sometimes, just because of the nature of card games and decks, you might have a frustrating experience. You might lose a game. People don’t like to lose, shockingly. Then you might go play a game of Battlegrounds. The same is true the other way as well. You might have a game in Battlegrounds and lose, and then you just play Standard. We see people moving and mixing between them. Also, it depends on what we’re updating in the game as well. When we drop the new cards from the single player, a bunch of people go play Standard because there’s something new there. Obviously, when we release an expansion, that happens even more so. We’ve seen a lot of deep winback from players that churned out of the game two, three, even four years ago. That’s the biggest thing we’ve seen. We see a lot of people who played a lot of Hearthstone, and they’ve come back to check out this new way to play. That’s part of our strategy moving forward, providing these new different ways to play. Honestly, some of these people have played Hearthstone for 1,000, 2,000 hours. At this point they want something new, and that’s OK. We want to try to provide that. Above: Can my beasts beat The Lich Kings buffed-up minions? GamesBeat: It’s interesting that you say it’s bringing back people. My main question there is, are you finding that they’re just playing Battlegrounds, or are they getting back to Standard and Wild as well? Lee: We’ve seen a lot of people come back and just play Battlegrounds, yes. It’s not super-common that someone will come back to the game, play Battlegrounds, and then go to Arena. Arena has an upfront cost to enter, whereas Standard, you have a deck, and you probably have some cards or currency left over to make one. Not everyone has the specific amount of gold required for Arena tickets. Arena is honestly a pretty challenging mode to get into at this point in the game flow cycle. Generally, we see — we want people to come back and play Battlegrounds. It’s totally free and easy to get into. Some of those people have gone on to play Standard, and we think with the launch of demon hunter and the big revamp to our rank system, a bunch of people will do the same thing for Standard. 1 2 3 View All Join the GamesBeat community! Enjoy access to special events, private newsletters and more. VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"GameRefinery: Revenues and competition are heating up in mobile RPGs | VentureBeat"
"https://venturebeat.com/business/gamerefinery-revenues-and-competition-are-heating-up-in-mobile-rpgs"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages GameRefinery: Revenues and competition are heating up in mobile RPGs Share on Facebook Share on X Share on LinkedIn Marvel Contest of Champions was Kabam's biggest game. Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. GameRefinery has released a snapshot report of the mobile role-playing game (RPG) genre for the first quarter of 2020. And the evaluation of 200 features in 2,000 games shows how the competition is increasing and revenues growing in the genre. The report from the mobile game insight and analytics firm said that RPGs generate about 12% of all revenue among iOS games. Traditionally, licensed brands and intellectual properties have played a big role in RPGs to date, but more recently original titles have begun to make their way into the top ranks. Dragon Ball Z: Dokkan Battle from Bandai Namco was the top game in the quarter, following by Marvel: Contest of Champions and RAID: Shadow Legends. GameRefinery vice president of games Joel Julkunen said in the report that event-bound versions of characters have the biggest impact on revenues. Special live event currency or material or resource has the second-biggest impact, followed by the number of different permanent boost items or boosts to purchase. Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! In Q1, the RPG genre as a whole has pretty much maintained its market share from the previous quarter, while the turn-based RPG subgenre has been trending upwards with a healthy revenue growth. This solid performance of turn-based RPGs is mainly thanks to continuing success of games like RAID: Shadow Legends, Hero Wars, and Marvel: Strike Force. GameRefinery said the future of RPGs in the U.S. looks promising, as older titles seem to maintain their player base and new titles, such as Netmarble’s Seven Deadly Sins, are seeing success from the get-go. The data is from GameRefinery’s software-as-a-service platform that holds more than 2,000 mobile game deconstructions. The platform was used to research and analyze the RPG games space. GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings. Join the GamesBeat community! Enjoy access to special events, private newsletters and more. VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"D-Wave makes its quantum computers free to anyone working on the coronavirus crisis | VentureBeat"
"https://venturebeat.com/business/d-wave-makes-its-quantum-computers-free-to-anyone-working-on-the-coronavirus-crisis"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages D-Wave makes its quantum computers free to anyone working on the coronavirus crisis Share on Facebook Share on X Share on LinkedIn Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here. D-Wave today made its quantum computers available for free to researchers and developers working on responses to the coronavirus (COVID-19) crisis. D-Wave partners and customers Cineca, Denso, Forschungszentrum Jülich, Kyocera, MDR, Menten AI, NEC, OTI Lumionics, QAR Lab at LMU Munich, Sigma-i, Tohoku University, and Volkswagen are also offering to help. They will provide access to their engineering teams with expertise on how to use quantum computers, formulate problems, and develop solutions. Quantum computing leverages qubits to perform computations that would be much more difficult, or simply not feasible, for a classical computer. Based in Burnaby, Canada, D-Wave was the first company to sell commercial quantum computers, which are built to use quantum annealing. D-Wave says the move to make access free is a response to a cross-industry request from the Canadian government for solutions to the COVID-19 pandemic. Free and unlimited commercial contract-level access to D-Wave’s quantum computers is available in 35 countries across North America, Europe, and Asia via Leap, the company’s quantum cloud service. Just last month, D-Wave debuted Leap 2 , which includes a hybrid solver service and solves problems of up to 10,000 variables. Quantum computing and COVID-19 applications D-Wave and its partners are hoping the free access to quantum processing resources and quantum expertise will help uncover solutions to the COVID-19 crisis. We asked the company if there were any specific use cases it is expecting to bear fruit. D-Wave listed analyzing new methods of diagnosis, modeling the spread of the virus, supply distribution, and pharmaceutical combinations. D-Wave CEO Alan Baratz added a few more to the list. “The D-Wave system, by design, is particularly well-suited to solve a broad range of optimization problems, some of which could be relevant in the context of the COVID-19 pandemic,” Baratz told VentureBeat. “Potential applications that could benefit from hybrid quantum/classical computing include drug discovery and interactions, epidemiological modeling, hospital logistics optimization, medical device and supply manufacturing optimization, and beyond.” VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! Earlier this month, Murray Thom, D-Wave’s VP of software and cloud services, told us quantum computing and machine learning are “extremely well matched.” In today’s press release, Prof. Dr. Kristel Michielsen from the Jülich Supercomputing Centre seemed to suggest a similar notion: “To make efficient use of D-Wave’s optimization and AI capabilities, we are integrating the system into our modular HPC environment.” VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Call of Duty: Modern Warfare 2 remaster launches on PS4 | VentureBeat"
"https://venturebeat.com/business/call-of-duty-modern-warfare-2-gets-its-remaster-on-the-ps4"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Call of Duty: Modern Warfare 2 remaster launches on PS4 Share on Facebook Share on X Share on LinkedIn Call of Duty: Modern Warfare 2. Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. Activision confirmed one of its worst-kept secrets: Call of Duty: Modern Warfare 2 Campaign Remastered is now out on the PlayStation 4. The move surprised no one, as the trailer leaked via a PlayStation Store listing, and other details of the remaster were exposed by a data miner over the weekend. The remaster includes the single-player campaign for Modern Warfare 2, which originally debuted in 2009 and smashed the sales records at the time, with 4.7 million copies sold on the first day. The visuals include 4K resolution and HDR support on the console, and the framerate is uncapped. It also runs on ultrawide monitors on the PC. And before all that, the remaster’s wordy official title — Call of Duty: Modern Warfare 2: Campaign Remastered — was spotted on a video games rating board. Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! The game was controversial when it came out because of a scene, dubbed No Russian, where terrorists slaughtered civilians in an airport in Russia. The campaign features improved texture resolution and detail, revamped animation, and remastered audio. The game was originally developed by Infinity Ward, which also made last year’s Call of Duty: Modern Warfare, and this remaster was created by Beenox. In the game, your job is to serve as members of Task Force 141 and Tier 1 Operatives in a breathtaking series of missions to save the world from destruction. “Cliffhanger,” “Takedown, “No Russian,” and more all return in this intense story experience. “Modern Warfare 2 campaign was incredible. We all remember the lasting impression the story left upon us. This campaign was very special and we thank Infinity Ward for creating such an amazing experience,” said Beenox co-studio head Thomas Wilson, in a statement. “Restoring and remastering this campaign for a new generation of players was a labor of love for our team. We wanted to make sure that the feelings and power of the story was accurately represented with full high-definition visuals and the latest audio fidelity.” Players who purchase will also receive, free with purchase, Underwater Demo Team Classic Ghost Bundle for Call of Duty: Modern Warfare including the UDT Ghost Operator skin inspired by the “The Only Easy Day…Was Yesterday” campaign level that featured a hostage rescue attempt from an oil rig in the arctic. Alongside the Ghost Operator skin, players will also receive two weapon blueprints, a weapon charm, new finishing move, voice quip, animated calling card, emblem and two Battle Pass tier skips all for immediate access in Call of Duty: Modern Warfare and the recently released Call of Duty: Warzone. Players can pre-purchase Call of Duty: Modern Warfare 2 Campaign Remastered for other platforms and receive the Call of Duty: Modern Warfare Underwater Demo Team Classic Ghost Bundle with the UDT Ghost Operator skin instantly for play. GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings. Join the GamesBeat community! Enjoy access to special events, private newsletters and more. VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Amazon and Instacart workers strike over safety and pay concerns during coronavirus crisis | VentureBeat"
"https://venturebeat.com/business/amazon-and-instacart-workers-strike-over-safety-and-pay-concerns-during-coronavirus-crisis"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Amazon and Instacart workers strike over safety and pay concerns during coronavirus crisis Share on Facebook Share on X Share on LinkedIn Jordan Flowers holds a sign at Amazon building during the outbreak of the coronavirus disease (COVID-19), in the Staten Island borough of New York City, U.S., March 30, 2020. Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here. ( Reuters ) — Warehouse, delivery, and retail gig workers in the United States went on strike on Monday to call attention to safety and wage concerns for people laboring through the coronavirus crisis. Among the strikers were some of the roughly 200,000 workers at U.S. online grocery delivery company Instacart, according to strike organizer Gig Workers Collective, founded earlier this year by Instacart worker Vanessa Bain. Fifteen workers at an Amazon warehouse in Staten Island, New York also walked off the job on Monday following reports of COVID-19 among the facility’s staff. Amazon said later it fired an employee who helped organize the action for alleged violations of his employment, including leaving a paid quarantine to participate in the demonstration. New York’s attorney general said her office was “considering all legal options” in response to the firing, citing the right to organize in the state. Workers have also protested in other countries. Dozens of Amazon workers at a facility near Florence, Italy went on strike on Monday. French Finance Minister Bruno Le Maire said last week that pressure on Amazon employees to work despite inadequate protections was “unacceptable.” From delivery drivers to grocery store clerks, shelf stockers, and fast-food employees, workers have kept food and essential goods flowing to people who have been told by their governments to stay home to stop the spread of coronavirus. More than 738,500 people have been infected across the world and about 35,000 have died, according to a Reuters tally. Amazon, the world’s largest online retailer , said it has taken “extreme measures” to clean buildings and obtain safety gear and that “the vast majority of employees continue to show up and do the heroic work of delivering for customers every day.” Less than half a percent of its more than 5,000-person workforce at the Staten Island site protested, it said. In statements on Monday, Amazon disputed comments from one of the striking Staten Island employees, Christian Smalls, who had accused the company of mishandling warehouse operations after a confirmed case of coronavirus. Amazon said Smalls was on a paid quarantine after having close contact with a diagnosed worker and had “received multiple warnings for violating social distancing guidelines,” leading to his dismissal. Smalls responded in a statement distributed by Athena, a labor and activist coalition. “I’m going to keep speaking up. My colleagues in New York and all around the country are going to keep speaking up. We won’t stop until Amazon provides real protections for our health and safety,” he said. New York Attorney General Letitia James issued a statement calling the firing “disgraceful” and also asked the National Labor Relations Board to investigate. Amazon did not immediately return a request for comment on the attorney general’s statement. Hazard pay, sanitizer San Francisco-based Instacart — which lets customers place online orders from grocers, retailers like Costco, and CVS Pharmacy — said in a statement that the strike of its contractors had “absolutely no impact to Instacart’s operations.” On Monday, Instacart said it had 40% more shoppers on the platform than on the same day last week and that it sold more groceries in the last 72 hours than ever before. “The health and safety of our entire community — shoppers, customers, and employees — is our first priority,” it said in a statement. It was not clear how many Instacart workers were participating in the strike, Bain told Reuters. Bain has created a Facebook group with 15,000 members. She said hundreds more have reached out to her in light of Monday’s campaign. In posts on social media, people who said they were Instacart workers demanded hazard pay to account for the dangers of working while most people stay home to comply with state, local, and federal government guidance. They also asked for the company to provide hand sanitizer; disinfectant wipes; and soap to clean their cell phones, cars, and shopping carts. “We don’t have to have 100% participation to … force Instacart to maneuver on these issues,” Bain said in a phone interview. Instacart said on March 23 that it wanted to hire another 300,000 gig workers because of a surge in demand. Staff in one supermarket of French retailer Carrefour will receive protective masks after some walked out over health risks, a union said on Monday. Employees of McDonald’s, as well as people who said they worked at Walmart, supermarket chain Harris Teeter, Waffle House, Family Dollar, and Food Lion, boycotted work at North Carolina locations on Friday. ( Reporting by Hilary Russ in New York, additional reporting by Krystal Hu, Anna Driver, and Jeenah Moon in New York and Jeffrey Dastin in San Francisco, editing by Dan Grebler, Matthew Lewis, and Sonya Hepinstall. ) VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Security visualization service Amazon Detective launches in general availability | VentureBeat"
"https://venturebeat.com/ai/security-visualization-service-amazon-detective-launches-in-general-availability"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Security visualization service Amazon Detective launches in general availability Share on Facebook Share on X Share on LinkedIn Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here. Amazon today announced that Amazon Detective , a service that automatically collates data from customers’ Amazon Web Services (AWS) resources and taps AI, statistical analysis, and graph theory to build a data set for cybersecurity investigations, is now generally available following a preview. It’s designed to help suss out the root cause of findings while eliminating the need to collect logs from separate data sources, a desirable goal in light of the fact that data breaches exposed 4.1 billion records in the first six months of 2019, according to Risk Based Security. Amazon Detective analyzes trillions of events from multiple data sources including IP traffic, Virtual Private Cloud (VPC) Flow Logs, AWS CloudTrail, and Amazon GuardDuty to generate an interactive view of resources, users, and the interactions between them over time. Within this view, which is continuously updated as new data becomes available, admins can see the details in one place to identify the underlying reasons for malicious activity, drill down into relevant historical activities, and determine the root cause. For example, an Amazon GuardDuty finding, like an unusual Console Login API call, can be investigated in Amazon Detective with details about the API call trends over time and user login attempts on a geolocation map. Furthermore, Detective can help answer questions like “Is it normal for this role to have so many failed API calls?” or “Is this spike in traffic from this instance expected?” without requiring development, configuration, or tuning of queries and algorithms. There are no additional charges or upfront commitments required to use Amazon Detective, says Amazon, and customers pay only for data ingested from AWS CloudTrail, VPC Flow Logs, and Amazon GuardDuty findings. Detective maintains up to a year of aggregated data that shows changes in the type and volume of activity over a selected time window, and it links those changes to security findings. VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! Amazon Detective is available in the US East (N. Virginia), US East (Ohio), US West (Oregon), Europe (Frankfurt), Europe (Ireland), Europe (London), Europe (Paris), Europe (Stockholm), Asia Pacific (Mumbai), Asia Pacific (Seoul), Asia Pacific (Singapore), Asia Pacific (Sydney), Asia Pacific (Tokyo), and South America (Sao Paulo) regions, with more regions coming soon. Detective’s wide debut follows the launch of Amazon’s new AI-powered fraud detection and code review products , expanded machine learning experimentation and development studio , and dedicated instance for AI inferencing workloads , all of which were unveiled at the tech giant’s re:Invent 2019 conference in Las Vegas. That’s not to mention Amazon Transcribe Medical , a service that’s designed to transcribe medical speech for clinical staff in primary care settings. VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Orion Labs raises $29 million to automate real-time voice communications | VentureBeat"
"https://venturebeat.com/ai/orion-labs-raises-29-million-to-automate-real-time-voice-communications"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Orion Labs raises $29 million to automate real-time voice communications Share on Facebook Share on X Share on LinkedIn Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. Orion Labs , a startup developing voice-activated communication and automation solutions for deskless workers, today announced that it has raised $29 million. Newly appointed CEO Gregory P. Taylor, who takes the reins from founder Jesse Robbins (who’s now executive chairman), says the funding will be used to scale Orion’s solutions worldwide. Orion was cofounded in 2013 by Robbins and Greg Albrecht, who have worked in software and startups but who are also emergency medical technicians. The company’s Voice Platform provides real-time communication and voice-activated business automation via smartphones and other devices, much of which is powered on the backend by AI services from companies like Microsoft, Google, and IBM. In addition to translation in over 60 languages and automated emergency alerts that let lone workers call for assistance, Orion customers get indoor positioning services; standard operating procedures that automate safety-based checklists, environment inspections, and workplace audits; compliance processes; and business software integrations. They also gain access to a bot platform that lets them create voice commands and hear alerts by plugging into internal databases and spreadsheets, and that allows them to program voice-triggered automatic check-ins and geofenced instructions. VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! Orion’s Push to Talk product delivers push-to-talk communication for teams of any size, chiefly from tablets or smartphones. Phones with built-in push-to-talk buttons can be converted into dedicated push-to-talk devices, and regardless of device, users can create unlimited talk groups and directly message individual team members while viewing team member locations with GPS location tracking. From Orion’s Command Center and Dispatch Center dashboards, admins can manage up to thousands of users and perform real-time mapping, dynamic dispatch, message replay and recording, team mapping, and more. And they’re able to purchase $99 clip-on Orion Labs Onyx smart walkie-talkies, which sync via Bluetooth with smartphones to let users communicate hands-free without any range limit. For businesses in need of a fully managed solution, Orion offers a service that includes a preconfigured physical device as well as network connectivity, a warranty, and support. The devices in question connect to Land Mobile Radio (LMR) systems with the Orion Voice Platform, extending the range and reach of line-of-sight communications without the need for radios or signal-boosting equipment. Orion, who counts RioTinto, Google, Marriott, and others in industries such as hospitality and gaming, field services, transportation, facilities management, energy and mining, construction, retail, and health care among its over 100 customers with 5,000-10,000 users, saw a four times increase in annual recurring revenue (ARR) over the past year. (ARR is expected to be $5 million to $10 million for 2020.) Taylor said that one mining client with 50,000 employees is using the Orion Voice Platform to automate checklists for mine workers; miners trigger the workflow by speaking an activation phrase and responding to voice prompts until they complete the checklist, which is automatically logged and distributed to management. Dell Technologies Capital led this latest round (a series B) in San Francisco-based Orion, with participation from WRVI Capital and existing investors including Avalon Ventures, Argentum Capital Partners, Allen and Company, and Mathers Associates. It brings the startup’s total raised to over $60 million following an $18.25 million financing round in September 2017. Orion has around 50 employees, a workforce it plans to double in the coming year. VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Nokia's AVA 5G Cognitive Operations offers carriers AI-as-a-service | VentureBeat"
"https://venturebeat.com/ai/nokias-ava-5g-cognitive-operations-offers-carriers-ai-as-a-service"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Nokia’s AVA 5G Cognitive Operations offers carriers AI-as-a-service Share on Facebook Share on X Share on LinkedIn Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. Artificial intelligence is increasingly touted as having a critical role to play in 5G networks, though the specifics of the 5G-AI relationship are often left ambiguous or masked with jargon in corporate announcements. But that’s not the case for 5G network hardware maker Nokia, which today announced AVA 5G Cognitive Operations, offering AI-as-a-service so mobile carriers can optimize their 5G networks and enterprise services. The key to AVA 5G’s AI is the application of machine learning and data science to historic cloud and operator experience data, enabling carriers to forecast future 5G network and service failures up to seven days before they happen. Carriers have access to nearly real-time impact correlation and analysis tools, as well as a library of viable AI use cases. Nokia claims that AVA 5G’s forecasts are highly precise and accurate, enabling automated responses that have resolved test users’ failures up to 50% faster, cut customer complaints by 20%, and reduced the need for site visits by 10%. Beyond improving overall network performance and meeting service level agreement (SLA) commitments, carriers will be able to use the new AI service to more efficiently create network slices, eventually offering separate SLA guarantees for different users. In other words, while one customer may be guaranteed 99.99% uptime for vehicle or factory automation, another may get a different guarantee for comparatively lower-priority network traffic. Nokia expects the full end-to-end AVA 5G Cognitive Operations solution to be available in the second quarter of this year and plans to deliver it to customers based on smaller payments for periodic usage or outcomes, rather than as an expensive upfront solution. The service will use Microsoft’s Azure cloud technology for its underpinnings while supporting other public and private cloud options. VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"ModelOp helps enterprises deploy, monitor, and maintain AI models | VentureBeat"
"https://venturebeat.com/ai/modelop-helps-enterprises-deploy-monitor-and-maintain-ai-models"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages ModelOp helps enterprises deploy, monitor, and maintain AI models Share on Facebook Share on X Share on LinkedIn Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here. ModelOp, a startup developing AI software and development services for enterprises, today announced that it has raised $6 million. It plans to use the capital to support demand for its products in a market that IDC anticipates will be worth $8 billion by 2022. The term ModelOps refers to the process of cycling analytical models from data science teams to production teams in a cadence of deployment and updates, and it typically requires extensive domain knowledge on the part of the engineers involved. ModelOp’s platform aims to streamline this by cataloging models and automating deployment, monitoring, and governance processes across customers’ organizations. Indeed, according to Algorithmia , nearly 55% of companies haven’t yet deployed a machine learning model, and a full one-fifth are still evaluating use cases or plan to move models into production within the year. That jibes with a recent study conducted by analysts at IDC, which found that of the organizations already using AI, only 25% have developed an enterprise-wide AI strategy. Firms responding to that survey blamed the cost of AI solutions and a lack of qualified workers, as well as biased data and unrealistic expectations. With ModelOp Center Version 2, which launched in general availability today, developers can benchmark model performance on multiple platforms while ensuring compliance with regulatory requirements. The company’s team optionally works with customers to create blueprints and “industrialize” the use of AI across their organizations, assessing the current state of maturity and prioritizing recommendations based on critical needs. After establishing key metrics and processes and evaluating return on investment for the ModelOps investment, ModelOp develops a comprehensive roadmap for implementation. VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! To date, customers and ModelOp’s consultancy team have created models to predict delinquent payment behavior, municipal securities pricing information, and key economic events. ModelOp says its clients include five of the top 10 largest financial institutions as well as Fortune 500 manufacturers, insurers, and credit bureaus. Valley Capital Partners led Chicago-based ModelOp’s latest fundraising round, which saw participation from Silicon Valley Data Capital. As a part of the deal, Valley Capital managing partner Steve O’Hara joined the company’s board of directors. ModelOp also expanded its executive team with three new appointments: Sheau-ming Ross, as chief financial officer; Mark LeMonnier, as vice president of software engineering; and Linda Maggi, as vice president of marketing. “As enterprise Model Debt grows quickly, the emphasis is now on getting AI models out of pilot and into production, and this is driving rapid growth in the market for ModelOps,” CEO Pete Foley told VentureBeat via email. “With this latest round of funding, we’re well positioned to grow and ensure that our platform and delivery capabilities stay well ahead of competitive offerings and can accommodate the evolving regulatory landscape.” VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"MIT CSAIL's CommPlan AI helps robots efficiently collaborate with humans | VentureBeat"
"https://venturebeat.com/ai/mit-csails-commplan-ai-helps-robots-efficiently-collaborate-with-humans"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages MIT CSAIL’s CommPlan AI helps robots efficiently collaborate with humans Share on Facebook Share on X Share on LinkedIn Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here. In a new study, researchers at MIT’s Computer Science and Artificial Intelligence Lab propose a framework called CommPlan, which gives robots that work alongside humans principles for “good etiquette” and leave it to the robots to make decisions that let them finish tasks efficiently. They claim it’s a superior approach to handcrafted rules, because it enables the robots to perform cost-benefit analyses on their decisions rather than follow task- and context-specific policies. CommPlan weighs a combination of factors, including whether a person is busy or likely to respond given past behavior, leveraging a dedicated module — the Agent Markov Model — to represent that person’s sequential decision-making behaviors. It consists of a model specification process and an execution-time partially observable Markov decision process (POMDP) planner, derived as the robot’s decision-making model, which CommPlan uses in tandem to arrive at the robot’s actions and communications policies. Using CommPlan, developers first specify five modules — a task model, communication capability, a communication cost model, a human response model, and a human action-selectable model — with data, domain expertise, and learning algorithms. All modules are analytically combined to arrive at a decision-making model, and during task execution, the robot computes its policy using hardware sensors, the decision-making model, and a POMDP solver. Finally, the policy is executed using the robot’s actuators and communication modality. VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! CommPlan communicates in the following ways: It informs and asks humans about the state of its decision-making (e.g., “I am going to do action at landmark. “) It commands humans to perform specific actions and plans (“Where are you going?”) It answers humans’ questions (“Please make the next sandwich at landmark. ”) To evaluate CommPlan, the researchers staged an experiment involving a Universal Robot 10 with a Robotiq gripper and 15 human participants, who were tasked with performing meal prep in a kitchen. The robot had to reason within a planning time of 0.3 seconds about a large state space and determine (1) which of four cups should be filled next, (2) whether to wait to ensure safety or to move to complete the task, (3) if it chose to move, its trajectory to reach the cup, (4) whether to use its communication modality; and (5) which communication message to convey. The team reports that the robot successfully worked in conjunction with humans to complete tasks like assembling ingredients, wrapping sandwiches, and pouring juice. Importantly, it did so more safely and efficiently compared with baseline handcrafted and communications-free silent policies. “Many of these handcrafted policies are kind of like having a coworker who keeps bugging you on Slack, or a micromanaging boss who repeatedly asks you how much progress you’ve made,” paper coauthor and MIT graduate student Shen Li said. “If you’re a first responder in an emergency situation, excessive communication from a colleague might distract you from your primary task.” In the future, the researchers hope to extend CommPlan to other domains, like health care, aerospace, and manufacturing. They’ve only used the framework for spoken language so far, but they say it could be applied to visual gestures, augmented reality systems, and others. VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Folding@home crowdsourced computing project passes 1 million downloads amid coronavirus research | VentureBeat"
"https://venturebeat.com/ai/foldinghome-crowdsourced-computing-project-passes-1-million-downloads-amid-coronavirus-research"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Folding@home crowdsourced computing project passes 1 million downloads amid coronavirus research Share on Facebook Share on X Share on LinkedIn Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. Folding@home software for donating compute to medical research passed 1 million downloads, director Greg Bowman said in a tweet today. The Folding@home Consortium is made up of 11 laboratories around the world studying the molecular structure of diseases like cancer, ALS, and influenza. Research into COVID-19 started earlier this month, and the crowdsourced effort is now powered by hundreds of thousands of Nvidia GPUs and tens of thousands of AMD GPUs. There are now over 1M devices running @foldingathome ! This includes over 356K @nvidia GPUs, over 79K @AMD GPUs, and over 593K CPUs! Thanks to all our volunteers! We're planning more blog posts on our #COVID19 work/results this week, please stay tuned. — Greg Bowman (@drGregBowman) March 30, 2020 According to a Nvidia blog post about the milestone, nearly 400,000 gamers donated GPUs to the effort in recent days. Last week, Folding@home said it crossed the 1 exaflop in compute power milestone, making it collectively larger than any supercomputer ever assembled. By comparison, the Summit supercomputer at Oak Ridge National Laboratory in Tennessee has repeatedly ranked first in Top500 supercomputing ranks and is able to muster 148 petaflops of compute power. Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! The compute is being used to simulate “potentially druggable protein targets” and understand how the virus that causes COVID-19 interacts with the ACE2 receptor, according to the Folding@home website. “While we will rapidly release the simulation data sets for others to use or analyze, we aim to look for alternative conformations and hidden pockets within the most promising drug targets, which can only be seen in simulation and not in static X-ray structures,” organizer John Chodera said in a March 10 blog post to launch a series of protein folding projects into production. In another recent initiative at the intersection of gaming and medical research, earlier this month the University of Washington introduced FoldIt , a puzzle to solve protein folding challenges. In work at the intersection of protein folding and AI, Google’s DeepMind released predictions of understudied proteins associated with SARS-CoV-2 generated by the latest version of AlphaFold. A number of open source projects are underway to accelerate progress toward a cure. Cloud computing providers — like Alibaba, Baidu, and Tencent in China and AWS, Google Cloud, and Azure in the U.S. — are also lending compute to researchers. The CORD-19 data set is made up of tens of thousands of scholarly works and was made available last week for both medical and NLP researchers by a group that included Microsoft Research, the Allen AI Institute, and the White House. GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"DeepMind's Agent57 beats humans at 57 classic Atari games | VentureBeat"
"https://venturebeat.com/ai/deepminds-agent57-beats-humans-at-57-classic-atari-games"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages DeepMind’s Agent57 beats humans at 57 classic Atari games Share on Facebook Share on X Share on LinkedIn Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. In a preprint paper published this week by DeepMind, Google parent company Alphabet’s U.K.-based research division, a team of scientists describe Agent57 , which they say is the first system that outperforms humans on all 57 Atari games in the Arcade Learning Environment data set. Assuming the claim holds water, Agent57 could lay the groundwork for more capable AI decision-making models than have been previously released. This could be a boon for enterprises looking to boost productivity through workplace automation; imagine AI that automatically completes not only mundane, repetitive tasks like data entry, but which reasons about its environment. “With Agent57, we have succeeded in building a more generally intelligent agent that has above-human performance on all tasks in the Atari57 benchmark,” wrote the study’s coauthors. “Agent57 was able to scale with increasing amounts of computation: the longer it trained, the higher its score got.” Arcade Learning Environment As the researchers explain, the Arcade Learning Environment (ALE) was proposed as a platform for empirically assessing agents designed for general competency across a range of games. To this end, it offers an interface to a diverse set of Atari 2600 game environments intended to be engaging and challenging for human players. Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! Why Atari 2600 games? Chiefly because they’re (1) varied enough to claim generality, (2) interesting enough to be representative of settings that might be faced in practice, and (3) created by an independent party and thus free of experimenter’s bias. Agents are expected to perform well in as many games as possible, making minimal assumptions about the domain at hand and without the use of game-specific information. DeepMind’s own Deep Q-Networks was the first algorithm to achieve human-level control in a large number of the Atari 2600 games. Subsequently, an OpenAI and DeepMind system demonstrated superhuman performance in Pong and Enduro; an Uber model learned to complete all stages of Montezuma’s Revenge; and DeepMind’s MuZero taught itself to surpass human performance on 51 games. But no single algorithm has been able to achieve a perfect score across all 57 games in ALE — until now. Reinforcement learning challenges To achieve state-of-the-art performance, DeepMind’s Agent57 runs on many computers simultaneously and leverages reinforcement learning (RL), where AI-driven software agents take actions to maximize some reward. Reinforcement learning has shown great promise in the video game domain — OpenAI’s OpenAI Five and DeepMind’s own AlphaStar RL agents beat 99.4% of Dota 2 players and 99.8% of StarCraft 2 players, respectively, on public servers — it’s by no means perfect, as the researchers point out. Above: A schematic of Agent57’s architecture. There’s the problem of long-term credit assignment, or determining the decisions most deserving of credit for the positive (or negative) outcomes that follow, which becomes especially difficult when rewards are delayed and credit needs to be assigned over long action sequences. Then there’s exploration and catastrophic forgetting; hundreds of actions in a game might be required before a first positive reward is seen, and agents are susceptible to becoming stuck looking for patterns in random data or abruptly forgetting previously learned information upon learning new information. To address this, the DeepMind team built on top of Never Give Up (NGU), a technique developed in-house that augments the reward signal with an internally generated intrinsic reward sensitive to novelty at two levels: short-term novelty within an episode and long-term novelty across episodes. (Long-term novelty rewards encourage visiting many states throughout training, across many episodes, while short-term novelty rewards encourage visiting many states over a short span of time, like within a single episode of a game.) Using episodic memory, NGU learns a family of policies for exploring and exploiting, with the end goal of obtaining the highest score under the exploitative policy. One shortcoming of NGU is that it collects the same amount of experience following each of its policies regardless of their contribution to the learning progress, but DeepMind’s implementation adapts its exploration strategy over the course of an agent’s lifetime. This enables it to specialize to the particular game it’s learning. Agent57 Agent57 is architected such that it collects data by having many actors feed into a centralized repository (a replay buffer) that a learner can sample. The replay buffer contains sequences of transitions that are regularly pruned, which come from actor processes that interact with independent, prioritized copies of the game environment. The DeepMind team used two different AI models to approximate each state-action value, which specifies how good it is for an agent to perform a particular action in a state with a given policy, allowing Agent 57 agents to adapt to the scale and variance associated with their corresponding reward. They also incorporated a meta-controller running independently on each actor that can adaptively select which policies to use both at training and evaluation time. Above: Agent57’s performance relative to other algorithms. As the researchers explain, the meta-controller confers two advantages. By selecting which policies to prioritize during training, it lets Agent57 allocate more of the capacity of the network to better represent the state-action value function of the policies that are most relevant for the task at hand. Additionally, it provides a natural way of choosing the best policy in the family to use at evaluation time. Experiments To evaluate Agent57, the DeepMind team compared it with leading algorithms including MuZero, R2D2, and NGU alone. They report that while MuZero achieved the highest mean (5661.84) and median (2381.51) scores across all 57 games, it catastrophically failed in games like Venture, achieving a score that was on par with a random policy. Indeed, Agent57 showed greater capped mean performance (100) versus both R2D2 (96.93) and MuZero (89.92), taking 5 billion frames to surpass human performance on 51 games and 78 billion frames to surpass it in Skiing. The researchers next analyzed the effect of using the meta-controller. On its own, they say it enhanced performance by close to 20% compared with R2D2, even in long-term credit assignment games like Solaris and Skiing, where the agents had to collect information over long time scales to get the feedback necessary to learn. “Agent57 finally obtains above human-level performance on the very hardest games in the benchmark set, as well as the easiest ones,” wrote the coauthors in a blog post. “This by no means marks the end of Atari research, not only in terms of data efficiency, but also in terms of general performance … Key improvements to use might be enhancements in the representations that Agent57 uses for exploration, planning, and credit assignment.” GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Babylon Health claims its AI accurately triages patients in 85% of cases | VentureBeat"
"https://venturebeat.com/ai/babylon-health-ai-triages-patients-85-of-cases"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Babylon Health claims its AI accurately triages patients in 85% of cases Share on Facebook Share on X Share on LinkedIn Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. Researchers at Babylon Health , the well-funded U.K.-based startup that facilitates telemedical consultations between patients and health experts, claim they’ve developed an AI system capable of matching expert clinician decisions in 85% of cases. If it holds up to scrutiny, the system could help relieve the overloaded U.S. health care system, which is anticipated to face a shortfall of between 21,000 and 55,000 primary care doctors by 2023. Triaging in this context refers to the process of uncovering enough medical evidence to determine the appropriate point of care for a patient. Clinicians plan a sequence of questions in order to make a fast and accurate decision, inferring the causes of a condition and updating their plan with each new piece of information. The Babylon Health team sought an automated approach built on reinforcement learning, an AI training paradigm that spurs software agents to complete tasks via a system of rewards. They combined this with judgments from medical experts made over a data set of patient presentations that encapsulated roughly 597 elements of observable symptoms or risk factors. The researchers’ AI agent — a Deep Q network — learned an optimized policy based on 1,374 expert-crafted clinical vignettes. Each vignette was associated with an average of 3.36 expert triage decisions made by separate clinicians, and the validity of each vignette was independently reviewed by two clinicians. VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! At each step, the agent asks for more information or makes one of four triage decisions. And with each new episode, the training environment is configured with a new clinical vignette. Then the environment processes evidence and triage decisions for the vignette and returns a value. If the agent picks a triage action, the system receives a final reward. To validate this approach, the researchers evaluated the model on a test set of 126 previously unseen vignettes using three target metrics: appropriateness, safety, and the average number of questions asked (between 0 and 23). During training on 1,248 vignettes, those metrics were evaluated over a sliding window of 20 vignettes, and during testing they were evaluated over the whole test set. The team reports that the best-performing model achieved an appropriateness score of 85% and a safety score of 93%, and it asked an average of 13.34 questions. That’s on par with the human baseline (84% appropriateness, 93% safety, and all 23 questions). “By learning when best to stop asking questions, given a patient presentation, the [system] is able to produce an optimized policy [that] reaches the same performance as supervised methods while requiring less evidence. It improves upon clinician policies by combining information from several experts for each of the clinical presentations,” wrote the paper’s coauthors, who point out that the agent isn’t trained to ask specific questions and can be used in conjunction with any question-answering system. “This … approach can produce triage policies tailored to health care settings with specific triage needs.” Controversy It’s worth noting that Babylon Health, which is backed by the U.K.’s National Health Service (NHS), has flirted with controversy. Nearly three years ago, it tried and failed to gain a legal injunction to block publication of a report from the NHS care standards watchdog. In February, it publicly attacked a U.K. doctor who raised around 100 test results he considered concerning. And it recently received a reprimand from U.K. regulators for misleading advertising. The thoroughness of its studies has also been called into question. The Royal College of General Practitioners, the British Medical Association, Fraser and Wong, and the Royal College of Physicians issued statements questioning claims made in a 2018 paper published by Babylon researchers that asserted its AI could diagnose common diseases as well as human physicians. “[There is no evidence it] can perform better than doctors in any realistic situation, and there is a possibility that it might perform significantly worse,” wrote the coauthors of a 2018 paper published in the Lancet. “Symptom checkers bring additional challenges because of heterogeneity in their context of use and experience of patients.” In response to the criticism, Babylon said that “[s]ome media outlets may have misinterpreted what was claimed” but said it “[stood] by [its] original science and results.” It described the 2018 test as a “preliminary piece of work” that pitted the company’s AI against a “small sample of doctors,” and it referred to the study’s conclusion: “Further studies using larger, real-world cohorts will be required to demonstrate the relative performance of these systems to human doctors.” In this latest paper, Babylon disclosed that the chief investigator and most coinvestigators were paid employees. VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Axonius raises $58 million to automate device security management | VentureBeat"
"https://venturebeat.com/ai/axonius-raises-60-million-to-automate-device-security-management"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Axonius raises $58 million to automate device security management Share on Facebook Share on X Share on LinkedIn Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here. Axonius , a cybersecurity startup developing an end-to-end device management platform, today announced that it has secured $58 million in equity financing. Cofounder and CEO Dean Sysman said that the new capital will be used to expand Axonius’ cybersecurity asset management platform offerings, which is fortuitous — according to Symantec, internet of things devices experience an average of 5,200 attacks per month. “Our exponential growth in revenue and customers can be attributed to the fact that we’re solving a problem that companies of all sizes and industries face across the globe. The opportunity is massive, and this new funding round will allow us to continue to aggressively invest in our platform,” Sysman told VentureBeat via email. “We have a big vision at Axonius, and we’re here to stay. We’re focused on building a formidable, independent, pure-play cybersecurity company that can solve the asset management challenge once and for all, and let security and IT teams get back to focusing on what’s important.” Axonius’ agentless solution streamlines asset management and spotlights coverage gaps by automatically validating and enforcing security policies. It connects with existing software and networking gear to build an inventory of assets that spans cloud and on-premises environments, whether the devices are managed or unmanaged. Axonius supports one-off and ongoing queries that help to illustrate how assets relate to security policies, and it packs in trigger functionality that enables the programming of rules that kick off enforcement responses like software installs and device scans. Its cybersecurity capabilities are bolstered further by support for third-party apps and services — Axonius integrates with over 200 platforms including Active Directory and cloud instances like Amazon, as well as endpoint protection tools, NAC solutions, mobile device management, VA scanners, and more. VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! For instance, the company’s recently launched Cloud Asset Compliance service leverages data from public cloud providers such as Amazon Web Services, Microsoft Azure, and Google Cloud to automatically determine how cloud workload, configuration details, and accounts comply with industry security benchmarks. One of those benchmarks is CIS Benchmarks, a set of continuously verified best practices for securing systems and data against attack. Investors like Arsham Memarzadeh — general partner at Lightspeed Venture Partners, which led this funding round — believe that these and other features put Axonius leagues ahead of rivals like Zededa, which raised $15.9 million in February ; Armis Security, which secured $65 million in April ; Vdoo, which recently nabbed $32 million ; and Mocana, which raised $15 million in March. In any case, Axonius currently covers millions of devices for customers including New York Times, Schneider Electric, Landmark Health, and AppsFlyer. And with an eye toward growth, in February the company expanded its platform for use by federal agencies. Axonius, which was founded in 2017, has offices in New York and Tel Aviv. Its latest fundraising round — a series C funding — was led by Lightspeed Venture Partners with participation from existing investors OpenView, Bessemer Venture Partners, YL Ventures, Vertex, and WTI. It brings Axonius’ total raised to $95 million following a $20 million series B in August 2019 and a $13 million series A last February, and it comes after a banner year in which the company’s customer base grew 910% and the size of its team doubled. VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Algorithmic Justice League protests bias in voice AI and media coverage | VentureBeat"
"https://venturebeat.com/ai/algorithmic-justice-league-protests-bias-voice-ai-and-media-coverage"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Algorithmic Justice League protests bias in voice AI and media coverage Share on Facebook Share on X Share on LinkedIn Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here. A group of seven influential women studying algorithmic bias, AI, and technology have released a spoken word piece called “ Voicing Erasure. ” The project highlights racial bias in the speech recognition systems made by tech giants and recognizes the overlooked contributions of female scholars and researchers in the field. A report titled “Racial disparities in automated speech recognition” was also published roughly a week ago. The authors found that automatic speech recognition systems for Apple, Amazon, Google, IBM, and Microsoft collectively achieve word error rates of 35% for African-American voices versus 19% for white voices. Automatic speech recognition systems from these tech giants can do things like transcribe speech-to-text and power AI assistants like Alexa, Cortana, and Siri. The Voicing Erasure project is a product of the Algorithmic Justice League , a group created by Joy Buolamwini. Participants in the computer science art piece include former White House CTO Megan Smith; Race After Technology author Ruha Benjamin; Design Justice author Sasha Costanza-Chock; and Kimberlé Crenshaw, a professor of law at Columbia Law School and UCLA. “We cannot let the promise of AI overshadow real and present harms,” Benjamin said in the piece. VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! In 2018 and 2019, Buolamwini and collaborators carried out audits of facial recognition bias that are frequently cited by lawmakers and activists. The team’s findings are recognized as central to understanding race and gender disparities in the performance of facial recognition systems from tech giants like Amazon and Microsoft. Buolamwini was also part of the Coded Bias documentary, which premiered at the Sundance Film Festival earlier this year, and “ AI, Ain’t I A Woman?,” a play on an 1851 Sojourner Truth speech with a similar name. Additional audits are in the works, Buolamwini told VentureBeat, but the performance piece was made to underscore racial disparities we already know exist in automated speech recognition. The Voicing Erasure project also highlights the ways voice assistants often reinforce gender stereotypes. In an effort to roll back some of that gendered bias, most major assistants today offer both masculine and feminine voice options, with the exception of Amazon’s Alexa. The poetic protest also recognizes the sexism female researchers can encounter in the field, pointing to a New York Times article about the bias report that cites multiple male authors but fails to recognize lead author Allison Koenecke, who appears in Voicing Erasure. Algorithms of Oppression author Dr. Safiya Noble, who has also been critical of tech journalists, participated in the spoken word project. “Racial disparities in automated speech recognition” was published in the Proceedings of the National Academy of Sciences by a team of 10 researchers from Stanford University and Georgetown University. They found that Microsoft’s automatic speech assistant tech performed best, while Apple and Google ranked worst. Above: Stanford Computational Policy Lab Each conversational AI system transcribed a total of 42 white speakers and 73 African-American speakers from data sets with nearly 20 hours of voice recordings. Researchers focused on voice data from Humboldt County and Sacramento, California, drawing on data sets with African-American Vernacular English (AAVE), like Voices of California and the Corpus of Regional African American Language (CORAAL). The authors said these discrepancies likely derive from speech recognition systems using insufficient audio data from African-American speakers during training. They said the error rates also highlight the need for speech recognition system makers, academics, and governments sponsoring research to invest in inclusivity. “Such an effort, we believe, should entail not only better collection of data on AAVE speech but also better collection of data on other nonstandard varieties of English, whose speakers may similarly be burdened by poor ASR performance — including those with regional and nonnative-English accents,” the report reads. “We also believe developers of speech recognition tools in industry and academia should regularly assess and publicly report their progress along this dimension.” In statements following the release of the study , Google and IBM Watson pledged to do more to correct this type of bias. VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"AI lifecycle management startup Cnvrg.io launches free community tier | VentureBeat"
"https://venturebeat.com/ai/ai-lifecycle-management-startup-cnvrg-io-launches-free-community-tier"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages AI lifecycle management startup Cnvrg.io launches free community tier Share on Facebook Share on X Share on LinkedIn Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here. Cnvrg.io , a data science startup headquartered in Jerusalem and New York, today released a community version of its machine learning automation platform designed to help enterprises manage and scale AI. CEO Yochay Ettun says the release was motivated in part by the influx of social distancing and remote work stemming from the COVID-19 pandemic. “The release of cnvrg.io CORE is our contribution to the strong data science community responsible for advancing AI innovation,” said Ettun. “CORE’s release marks a new vision for the data science field. As data scientists, we built CORE to fill the need that so many data scientists require, to focus less on infrastructure and more on what they do best — algorithms.” CORE facilitates machine learning workflow management with end-to-end AI model tracking and monitoring. Its built-in cluster orchestration supports hybrid cloud and multi-cloud configurations, and its compute querying and autoscaling — which can be fine-tuned from a dashboard — ensure that every available resource is fully utilized. CORE can be installed on-premises or in a cloud environment directly from Cnvrg.io’s website. Developers can connect data sources to it to build and automatically retrain machine learning models; run machine learning experiments at scale to ensure reproducibility; and deploy to production with any framework or programming language. VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! There’s no shortage of orchestration platforms in the over $1.5 billion global machine learning market. Amazon recently rolled out SageMaker Studio, an extension of its SageMaker platform that automatically collects all code and project folders for machine learning in one place. Google offers its own solution in Cloud AutoML , which supports tasks like classification, sentiment analysis, and entity extraction, as well as a range of file formats, including native and scanned PDFs. Not to be outdone, Microsoft recently introduced enhancements to Azure Machine Learning , its service that enables users to architect predictive models, classifiers, and recommender systems for cloud-hosted and on-premises apps, and IBM has a comparable product in Watson Studio AutoAI. But two-year-old Cnvrg.io, which is backed by Jerusalem Venture Partners and private investors Kevin Bermeister and Prashant Malik, has managed to raise $8 million in venture capital to date and attract customers that include Nvidia, Sisense, NetApp, Lightricks, and Wargaming.net. VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"GDC 'postponed' as multiple participants pull out over coronavirus fears | VentureBeat"
"https://venturebeat.com/pc-gaming/gdc-postponed-as-multiple-participants-pull-out-over-coronavirus-fears"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages GDC ‘postponed’ as multiple participants pull out over coronavirus fears Share on Facebook Share on X Share on LinkedIn GDC Summer is coming in August. Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. Organizers are pulling the plug on the 2020 Games Developer Conference for now. Fears related to the spread of coronavirus have led multiple major companies to pull out of the important industry event. This left GDC with a difficult choice. It could hobble forward without key participants, or it could cancel this year’s gathering. In the end, it went with something in between. Here’s the statement from the organizers : “After close consultation with our partners in the game development industry and community around the world, we’ve made the difficult decision to postpone the Game Developers Conference this March.” “Having spent the past year preparing for the show with our advisory boards, speakers, exhibitors, and event partners, we’re genuinely upset and disappointed not to be able to host you at this time.” Organizers say they are planing to hold a GDC event yet this year. “We fully intend to host a GDC event later in the summer,” reads the statement. “We will be working with our partners to finalize the details and will share more information about our plans in the coming weeks.” Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! GDC is one of the biggest and most important annual meetings of the people who make games. Developers and publishers attend with the goal of sharing hard-earned lessons and best practices. It’s also crucial for networking and for developers looking for work and publishers looking to sign new games. GDC couldn’t survive coronavirus or its panic GDC’s postponement comes as concerns about coronavirus grow. The virus, which transmits the flu-like COVID-19 disease, has already led to massive, city-wide lockdowns in China. And governments in South Korea and Italy are asking employees to work from home where possible. As part of its response, Japan is shutting down all of its schools for a month. In response to those fears, companies like Microsoft, Sony, Unity, Epic Games , Electronic Arts, and more all dropped out of GDC. Sony even pulled out of the PAX East fan gathering that is happening now in Boston. But coronavirus has not yet spread in the United States … at least, as far as anyone knows. While the U.S. has only seen 60 confirmed cases, many health professionals are not ordering testing in every possible circumstance. If you have flu-like symptoms but haven’t traveled to China or contacted someone who has, it could take longer to detect active COVID-19. That’s what happened with one case in Northern California. UC Davis Medical center only caught that instance because of “astute clinicians.” Postponing GDC means that game developers won’t have to rely on astute health workers to minimize their chances of infection. What does the GDC postponement mean for refunds and reservations? GDC posted answers to frequently asked questions. If you are a registered attendee, you will get a refund in full if you choose to do so. Some attendees will also get to move their hotel reservations without issue. “If you are a currently registered passholder, you will be receiving an email about your registration status and any next steps regarding refunds, which conference and expo attendees will be receiving in full,” reads the FAQ page. “Individuals who have made hotel reservations inside the GDC room block will not have to pay penalties or fees associated with their reservations.” Organizers say that they are also planning to make more of GDC’s closed sessions available free online. But this postponement is still going to lead to many people losing money on hotels and travel. To help alleviate that, the International Game Developers Association and GameDev.World are partnering to raise money to cover some of those costs for creators. GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"iPad trackpads foreshadow a new fight against Windows and Surface Pro | VentureBeat"
"https://venturebeat.com/mobile/ipad-trackpads-foreshadow-a-new-fight-against-windows-and-surface-pro"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Analysis iPad trackpads foreshadow a new fight against Windows and Surface Pro Share on Facebook Share on X Share on LinkedIn Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. Measured by total unit sales, Apple’s iPads aren’t facing real competition from Microsoft’s Surface tablets. Apple has sold well over 400 million iPads , while Surface sales are loosely estimated to be under one-tenth that number — less than 40 million. The difference is that iPads have become ubiquitous for multiple purposes, while Surface tablets have found a niche, enabling dedicated PC users to run Windows desktop and laptop apps on smaller, generally convertible devices. Microsoft has leveraged several advantages here: trackpad and mouse support, varying form factors, and most critically, PC apps and games people care about. By contrast, after 10 years of iPads, Apple still doesn’t have true desktop-class iPad apps (see: last year’s “full Adobe Photoshop” debacle) or iPad-specific trackpad accessories. Yes, iPadOS 13’s accessibility menu added trackpad/mouse support late last year , and Adobe squeezed out a bare-bones iPad version of Photoshop, but Microsoft’s approach undeniably has a lot of appeal to many professional users. This week, a rumor circulated that Apple is planning to release its own iPad trackpad and keyboard accessory this year — a development I’d characterize as not only plausible, but inevitable. But such a product only makes sense if Apple is planning a larger push to win over Surface Pro and Windows users. Apart from the challenges of designing and pricing a combined trackpad/keyboard accessory for mass consumer adoption, there’s little question in my mind that Apple will also have a new software push — including both iPadOS 14 and macOS Catalyst — to inspire developers to make use of the feature. Here’s how I think it’s all likely to play out. The trackpad/keyboard accessory As much as the accessory’s functionality seems obvious, its form is a question mark. Patents suggest that Apple has explored either touch-sensitive physical keys or a second glass surface as a merged alternative to a dedicated trackpad. Yet there’s a greater likelihood that it will use a traditional physical keyboard above a rectangular area specifically for multi-touch input and button presses. This is the input system professionals want, and at a price point in the $249 range, give or take $50, likely the only one they wouldn’t complain about. Above: A 12.9-inch iPad Pro with a Smart Keyboard Folio next to a 15-inch MacBook Pro and 13-inch MacBook Air. I’m not pulling that crazy price range out of thin air. Apple’s current Smart Keyboard Folios for the iPad Pro feel ridiculously overpriced at $179 (11-inch) and $199 (12.9-inch), an insane amount to pay for a plasticky keyboard. Apple’s wonderful Magic Trackpad 2 for Macs sells for $129 on its own, and though a combined accessory wouldn’t offer an equivalent experience, those prices provide a sense of what the company thinks its input solutions are worth. Soon after iPadOS 13’s release, Brydge revealed a $199-$229 combined keyboard and trackpad accessory that makes an iPad Pro look like a MacBook, but it apparently won’t deliver units to customers until late April. Critically, the metallic Brydge solution has its own iPad-holding hinge and a different approach to iPad protection (read: none) than Apple’s vinyl “smart” folios. Many Mac users would find these choices completely acceptable as an alternative to carrying a MacBook. It’s worth noting that Microsoft’s Surface Pro Type Covers deliver much of the same functionality as the proposed Apple trackpad/keyboard for only $130-$160, using a combination of plastic and fabric. But since Surface tablets have their own kickstands, Microsoft’s accessories don’t have to support the device’s weight. Apple’s solution will need to simultaneously prop up the iPad and have room for a trackpad, which implies the use of a sturdy hinge, and thus a more expensive resulting accessory. iPadOS 14 and macOS Catalyst Superficially, iPadOS 14 won’t need to change much from iPadOS 13 to support this trackpad accessory. iPad users can already go into Accessibility settings, navigate to Touch > AssistiveTouch, and use either USB or Bluetooth input devices with a circular on-screen pointer. No additional setup is required, and customizations such as tracking speed, pointer size/color, and button features are available. But there’s more to the iPad software story than just enabling pointer access by default rather than using an Accessibility switch, or switching to a more traditional-looking arrow pointer. Some people will hope to run Mac apps on iPads this year, just as Windows users can access PC apps on Surface tablets. On one hand, that concept seems almost laughable at this point given how publicly intransigent Apple has been about merging its mobile and Mac platforms. Users have begged Apple since the iPad’s earliest days to produce a dual-booting device with iOS and macOS capabilities, or a hybrid device that could run both Mac and iPad apps. Time after time, company executives have long maintained that it’s not happening — at least, not in a brute force (run raw Mac apps on iPad) way — and effectively told users to get used to “desktop-class” iPad apps that are subsets of Mac versions. However, Apple’s Catalyst initiative provides developers with another alternative: create hybrid apps with a common Mac-iPad code base, then offer platform-optimized UIs for each device. Until now, the premise has been to help grow the Mac’s software library by bringing over iPad apps. But it could also go in the opposite direction, enabling the iPad to run some Mac apps, specifically ones that have been coded using Apple’s latest development software. If enough critically important Mac apps were ported to the iPad, perhaps that would sate some people. But for a variety of reasons, it’s hard at this point to imagine a truly full-fledged Final Cut Pro X running on the iPad Pro under iPadOS, rather than some significantly stripped-down “core” version with the same name. More powerful iPad Pro models Thus far, there’s little evidence that Apple is willing to entertain the brute force option, namely, enabling an iPad to run unaltered macOS apps using emulation. The processor and battery demands would be high, and if the performance hiccuped, users might complain. Historically, Apple generally errs on the side of doing nothing if the alternative is an unacceptably janky user experience, so if running Mac apps would choke an iPad, it won’t happen. Apple’s next-generation processors might be powerful enough for emulation. Current-generation iPad Pros already have A12X chips that are capable of raw performance in the same range as MacBook Pro laptops , but they can’t run raw code written for Macs with Intel chips. Just as Microsoft did with ARM-based versions of Windows, Apple is believed to be working on an ARM-specific version of macOS and ARM-specific versions of its apps for ARM-based Macs, which most recently are projected for 2021. Until then, there will be (much) faster A14X chips in 2020 iPad Pro models, and Apple could use them as a testing ground for emulating some Intel Mac apps ahead of the Intel-to-ARM transition. I think many iPad/Mac users would rejoice just to have this option, even if performance wasn’t perfect, since it would enable a lot of desktop/laptop-class software to become usable on Apple’s tablets. But Apple may well consider this dilutive or confusing given its past iPad marketing. Likely outcomes Based on Apple’s track record, the most likely outcome this year is as follows: Apple will indeed release supercharged iPad Pros, yet continue to encourage Mac developers to make their apps run on both platforms (rather than supporting emulation), then charge users a high price for the accessory that makes the iPad more Mac-like — without delivering a truly Mac-equivalent experience. This would once again leave Surface tablets and Windows with an advantage, but if more Mac developers get on board, continue the slow erosion of traditional computers at the iPad’s expense. I’m hoping for a bolder move from Apple this year, but then, I’ve had that hope for the better part of the past decade, and iPads still haven’t bridged the laptop-tablet divide like Windows devices. We may have reached the point where the chips, software, and accessories are finally all ready (from Apple’s standpoint) to make a transition, and if so, this could be a game-changing year for iPad Pro users. If not, Microsoft and its partners will have another chance to hold onto or expand their market share, as more powerful hybrid devices and ARM-based “always connected” PCs are en route and looking better than ever. VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"FCC approves $9.7 billion payout to quickly clear C-band for 5G | VentureBeat"
"https://venturebeat.com/mobile/fcc-approves-9-7-billion-payout-to-quickly-clear-c-band-for-5g"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages FCC approves $9.7 billion payout to quickly clear C-band for 5G Share on Facebook Share on X Share on LinkedIn FCC Chair Ajit Pai. Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. Mid band radio frequencies are widely believed to be critical to deploying 5G cellular services, and the Federal Communications Commission (FCC) is continuing its push to open additional spectrum to U.S. carriers. Today, the FCC voted to approve a controversial payment package to incumbent users of the 3.7GHz to 3.98GHz band , offering satellite companies $9.7 billion in total to clear 280MHz of spectrum ahead of an auction to 5G carriers. The 3-to-2 vote could significantly bolster 5G’s growth in the United States, as large channels of mid band spectrum provide carriers with a great compromise between transmitting distance and bandwidth. International 5G deployments on similar frequencies have already seen multi-Gbps speeds comparable to millimeter wave 5G , while most U.S. carriers have had to choose between slow but long-reaching low band frequencies or fast but short-distance high band alternatives. Unfortunately, the plan’s approval doesn’t appear to guarantee that satellite companies will accept the payouts. The incumbent holders previously maintained a unified “C-band Alliance,” but split up to make individual demands after the FCC announced preliminary plans for the payments. It’s unclear whether the companies will accept their billion-dollar incentives, and moreover, whether the payments are legally permitted absent Congressional approval. Democratic commissioners Jessica Rosenworcel and Geoffrey Starks voted against the payment plan, with Starks suggesting that “today’s order will only encourage demands for similar treatment from similarly situated incumbents, at the expense of both competition and the American taxpayer.” Starks also noted that there’s a “very real possibility” that both the payments and C-band auction could wind up delayed by litigation, regardless of the huge incentives being promised for “accelerated relocation.” The vote was split on party lines, with FCC Chairman Ajit Pai backed by Republican commissioners Michael O’Rielly and Brendan Carr. If everything moves according to the current schedule, the C-band auction will begin in December 2020, and likely continue into early 2021 with multiple rounds of bidding covering specific blocks of spectrum and geographic areas. VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"The RetroBeat: Sonic the Hedgehog 2 shines on Switch thanks to Sega Ages | VentureBeat"
"https://venturebeat.com/games/the-retrobeat-sonic-the-hedgehog-2-shines-on-switch-thanks-to-sega-ages"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages The RetroBeat: Sonic the Hedgehog 2 shines on Switch thanks to Sega Ages Share on Facebook Share on X Share on LinkedIn That is one pretty start screen. Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. If you’re like me, you were probably in the mood to play some classic Sonic the Hedgehog games after checking out his recent movie. It’s convenient that Sega Ages as just released a fantastic version of one the best games in the series. Sega Ages is the name of the studio’s retro brand. Under this label, Sega has been releasing ports and collections of its classics since the Saturn days. Recently, Sega Ages has been focusing its efforts on Switch. This has lead to fantastic ports of retro Sega hits like Phantasy Star , Out Run, and the original Sonic the Hedgehog. The latest wave of Sega Ages releases for Switch include Sonic the Hedgehog 2 and Puyo Puyo 2 (maybe I’ll get to that one another time). Now, I’ve loved Sonic the Hedgehog 2 since it debuted back in 1992 for the Genesis. I’ve played through it countless times, including ports on all kind of systems. This includes on the recent Sega Genesis Mini. I’ve even already played it on the Switch, via the Sega Genesis Collection, which include a good port of the original with few bells or whistles. This Sega Ages version is the better way to play the game. Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! Above: One of the best stages in any game. Super Sonic First off, this Sega Ages port plays great. Sonic 2 looks and feels as clean and smooth as it does in my childhood memories. You also have the extra options you’d expect from a retro port these days, things like save states and screen filters (be sure to turn the CRT TV filter on for a second, chuckle, and then immediately turn it off forever). But this version of Sonic 2 comes with some nice bonuses. First, you can use the Drop Dash ability introduced in Sonic Mania. This move lets you start a Spin Dash straight after jumping. It speeds up gameplay a lot, as you don’t need to spend time charging up a Speed Dash on the ground. I’m usually a purist when it comes to port, but I had a lot of fun playing through Sonic 2 with the Drop Dash. And if you really think it’s sacrilegious to use it, you can turn the move off. Above: Climb, Knuckles! You can also play through the game as Knuckles. This is a feature that used to require locking in the Sonic the Hedgehog 2 cartridge onto the Sonic & Knuckles cart on your Sega Genesis. Many Genesis compilations, including the one for Switch, don’t include any version of Sonic & Knuckles. That means you can’t play as Knuckles in Sonic 2. But this Sega Ages version thankfully gives you access to the character. It also includes online leaderboards and a mode that lets you play as Super Sonic throughout the entire game (normally, you have to spend a lot of time and effort unlocking this invincible version of Sonic). All together, this may be the definitive version of Sonic 2, and it’s certainly the best way to play this classic on a portable system. I hope Sega Ages keeps going, because now I’m ready for Sonic 3 and Sonic CD to be on my Switch. The RetroBeat is a weekly column that looks at gaming’s past, diving into classics, new retro titles, or looking at how old favorites — and their design techniques — inspire today’s market and experiences. If you have any retro-themed projects or scoops you’d like to send my way, please contact me. GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings. Join the GamesBeat community! Enjoy access to special events, private newsletters and more. VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"World Premiere for Swiss-based Watchmaker Louis Chevrolet | VentureBeat"
"https://venturebeat.com/business/world-premiere-for-swiss-based-watchmaker-louis-chevrolet"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Press Release World Premiere for Swiss-based Watchmaker Louis Chevrolet Share on Facebook Share on X Share on LinkedIn PORRENTRUY, Switzerland–(BUSINESS WIRE)–February 28, 2020– Innovation : Louis Chevrolet’s leitmotif Louis Chevrolet Swiss Watches, a watchmaking brand based in Porrentruy, Switzerland, is innovating a range of watches including the brand’s latest pending patent – the flying date – with a reveal on Kickstarter from 11th March, combined with another world exclusive : a calendar and date fully luminescent in the dark. This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20200228005004/en/ One of the Frontenac automatic LC9 version by Louis Chevrolet Swiss Watches (Photo: Louis Chevrolet Swiss Watches) Wider and brighter visibility The combination of these innovative concepts presented as a preview, reconstrues how the date is read on the watch. The conventional day window is moved 360 degrees on the dial and makes luminescent material able to be placed on the date disc, on the calendar numbers and on the reflector. Thanks to these innovations, readability of the date is increased by 50% compared to the standard on the movements used. Louis Chevrolet: innovative concepts Amongst the pioneers of Swiss watchmaking to sell exclusively by digital means, Louis Chevrolet is looking to integrate in its watches an appropriate balance between innovation, design and quality, all at attractive prices. This formula enables watchmaking lovers to enjoy cutting-edge technical innovations, all while guaranteeing the most reasonable and suitable costs. “Selling our watches only allows us to adopt a fair and favourable pricing policy for our customers. We cover the costs of production, marketing and administration before reinjecting the profit into research and development. On products of a similar range, we can be up to 50% cheaper than our competitors,” says André Saunier, CEO of Louis Chevrolet Swiss Watches. A crowdfunding campaign inspired by “vintage cars” In order to successfully complete their project, Louis Chevrolet is launching a Kickstarter crowdfunding campaign on 11th March. The quartz and automatic watches will be presented to bring together these two world premieres. Contributors will be rewarded with exclusive advantages. Price starting at CHF 358 (USD 360). More information on www.louischevrolet.com or http://bit.ly/2uUduqM About Louis Chevrolet Based in Porrentruy, Louis Chevrolet Swiss Watches sells since 2006 watches designed and manufactured in its factory. The name Louis Chevrolet pays homage to the eponymous man, of Swiss origin, founder of the “Chevrolet Motor Car Company”. The factory is located less than 10km from the place where Louis Chevrolet spent his childhood. View source version on businesswire.com: https://www.businesswire.com/news/home/20200228005004/en/ Press Florent Bregnard Communication manager + 41 (0)324653808 [email protected] VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Uber launches in-app message translations in over 100 languages | VentureBeat"
"https://venturebeat.com/business/uber-launches-in-app-message-translations-in-more-than-100-languages"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Uber launches in-app message translations in over 100 languages Share on Facebook Share on X Share on LinkedIn Uber in-app translations Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. Uber is rolling out new features today to ease friction during the rider pickup process. As a global app available in more than 700 cities, Uber is frequently used by international travelers for the convenience and familiarity it offers. But language barriers can still cause problems, which is why Uber is now launching an in-app translation tool to ensure drivers and riders can communicate effectively. While drivers and riders are already able to set their preferred languages in the app, and drivers are required to include the languages that they speak in their profile, this new feature is designed to bypass the language barrier altogether. Whatever language the driver uses to send a message can be translated by the rider with the tap of a button, thanks to a Google Translate integration. This works across more than 100 languages and is also available in the driver’s app for two-way conversation. “We anticipate this being most helpful for drivers whose primary language isn’t English, and for riders [who] are traveling abroad outside the U.S,” Uber wrote in a blog post. Above: Uber’s in-app translations While the Uber app is broadly set up to facilitate pickups without the need for text-based communications, there are many scenarios in which it may be necessary to chat with a driver in real time — whether to communicate a delay or a slight change in pickup location. That’s why Uber launched in-app messaging a few years ago to replace the older text messaging option. Uber is also launching an app redesign that further clarifies a ride’s arrival status, including rotating “actionable” notifications that show the minutes remaining until arrival, pickup location, directions for where to walk, and details about anyone else being picked up en route. “We built this so riders can feel even more confident tracking the status of their trip, in addition to monitoring a driver’s progress within the Uber app map screen,” the company wrote. Above: Uber’s new pickup status notifications Uber has recently introduced a number of new tools to improve its rider app. The San Francisco-based company recently revealed that it would start using hyper-local weather data from ClimaCell to improve ETA estimates, and it’s piloting a new feature that allows customers to request pet-friendly cars. Uber also announced this month that it was opening to telephone bookings in the U.S. As Uber battles widening losses in the push for profitability, it needs to make its service accessible to as many people as possible, and translations and clearer notifications should go some way toward achieving that goal. Translations and the new redesign will be rolling out to Uber users globally “in the coming days,” according to a company statement. VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"The DeanBeat: The coronavirus knocks down the dominoes of the GDC | VentureBeat"
"https://venturebeat.com/business/the-deanbeat-the-coronavirus-knocks-down-the-dominoes-of-the-gdc"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages The DeanBeat: The coronavirus knocks down the dominoes of the GDC Share on Facebook Share on X Share on LinkedIn Plague Inc. is no longer available on the iOS App Store in China. Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. The dominoes tipped over for the Game Developers Conference in the past week, as fears of the coronavirus (COVID-19) prompted more big game companies to drop out of the conference. Unity, Microsoft, and Epic Games bailed out in quick succession on Thursday. And before that, Sony , Electronic Arts , PUBG, Kojima Productions, and Facebook/Oculus all dropped. [ Updated : 4:55 p.m. 2/28/20 — GDC has confirmed it will be postponed until the summer]. The GDC is an institution that draws 29,000 developers to San Francisco each March, and it’s a bellwether for the game industry when it comes to innovation, issues, and big launches. But the GDC got pummeled after a new case of the coronavirus was discovered in Northern California on Wednesday, the Centers for Disease Control warned of out-of-control spreading, and San Francisco’s mayor made an emergency declaration about the outbreak. The U.S. State Department has issued travel advisories. Other events, from Mobile World Congress in Barcelona to Facebook’s F8 developer conference scheduled for May, have also been canceled. The GDC going down would be just a blip in this larger state of affairs around the globe. Heck, it’s possible the Tokyo Olympics will be canceled. Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! We’ve made the tough decision to cancel our on-the-ground activity at GDC 2020, due to current conditions with COVID-19. The health and safety of our employees, partners and friends is our top priority. More info to come on what we’ll be sharing online. https://t.co/xkujzb4v5c — Unity (@unity3d) February 27, 2020 Like many of my colleagues and professionals in the game industry, I’m struggling with this hysteria. It’s a bit like the aging video game Plague Inc. (which disappeared from iOS in China this week), where you see a fictionalized view of a pandemic. The GDC said this morning the show will take place as expected in March, and it is “watching closely for new developments around” the coronavirus. A cancellation feels inevitable, but I would be sad if that happened. Fear of a ghost town Above: The Epic Games event at GDC 2019. The fear is running deep, spooking the stock markets and broader society far beyond GDC and far beyond many other panics that I have witnessed. Each time one of the big game companies decided to skip GDC, they cited the health and safety of their employees. I see on social media that a number of other attendees are bailing out. I see a lot of dark humor about this. GDC is looking great this year. pic.twitter.com/77ERQAZMf1 — Martin van der Wolf (@Martin_Wolf) February 27, 2020 I’ve joked that this is how the zombie apocalypse begins, and it reminds me of the dark days of E3 , back in 2007 and 2008, when the show went down from 50,000 attendees to 5,000 or so. It was a ghost town. A poll by game developer site Gamesmith on Thursday of more than 1,000 game developers showed that 35% polled are still going, 14% are undecided, and 34% are definitely not going due to the coronavirus. Another 14% said they weren’t going for other reasons. As someone who runs a conference (GamesBeat Summit), I can sympathize with the GDC. A lot of paranoia is out there. But it’s also heartbreaking to see, as it is one of my favorite conferences of the year. And it feels like an overreaction. But I recognize that far brighter people than me can make pronouncements about how safe it is to attend. Many who want to go are saying, “Don’t panic.” Their common refrain is that more people have died from the flu every year than the coronavirus has killed so far. Irresponsible to attend? Above: GDC 2019’s #1ReasonToBe panel. In fact, you could argue attending would be irresponsible. What if you pick up the coronavirus and pass it on to weaker people who may die because of it? What if you pick up the germs and bring them home to your family? Those are strong arguments that trump our own selfish need for getting business or networking meetings done. Let’s not forget what’s at stake, and how fast this crisis has developed day by day. A month ago, the virus had killed 106 people and infected 4,515 people. As of today, it has killed more than 2,800 people and infected more than 82,000. It’s nowhere near the 646,000 the flu kills in a year. But doesn’t the growth rate of the virus, now present in 48 countries , strike fear in the heart of everybody? Some of this fear is turning into anger. We’ve seen a lot of hate directed against Chinese people for allegedly starting this mess. Some GDC attendees are trying to get their money back from airlines, hotels, and the show itself. The folks facing this anger have to tiptoe delicately. Dear @Official_GDC , Please reconsider your refund policy for folks who are deciding not to attend your conference in order to prioritize their health and wellness. Many developers spend their hard earned money to attend, and they shouldn't be punished for their caution. – Adam — ᴀᴅᴀᴍ ʙᴏʏᴇs (@amboyes) February 27, 2020 The GDC [updated] says those who reserved hotels through its site will get refunds. Meanwhile, I continue to get pitches from people still going to GDC, including a number of smaller companies that would be tough to meet with if the giants were still going to the show. It’s probably a good time to consider online-only events like Rami Ismail’s GameDev.World event. But I don’t want to get into too much of that conversation now, as it suggests opportunism. I’m more like in a state of mourning over what GDC is facing. I would like to see or interview many people, and now I know I won’t see them. It will be sad and lonely to see a lesser show when games have become a huge industry, pushing well above $100 billion and breaking into the mainstream culture like no other time. I see some amazing panels at GDC, and I appreciate them so much. It’s not just the GDC that is going to hit from this virus. Esports is on its crest, with lots of deals happening and tons of viewers flocking to watch these events. But while they are broadcast online, the excitement around esports events is that they take place in physical places, where people gather in close proximity and cheer on their favorite cyberathletes. It is suffering from the coronavirus. Above: Plague Inc. Evovled What solace do we have? At least people can stay at home, disconnected physically from each other, and play online games. At home, they can play games like Plague Inc., though they should heed the warning from the developers : This is fiction, not a scientific model. Online games should see a kind of boom while this virus runs its course. And as I think about playing some Call of Duty online, I would remind myself and everyone else about how nice it is to meet with friends and strangers and build new connections. As of now, I’m still going to GDC. A part of me feels like this setback has a small silver lining, as it will take us back to the classic GDC shows of the past. In recent years, I haven’t had time to check out many sessions or panels. That’s because big game companies show up with game previews that can last for hours, and platform companies stage sponsored press conferences that I have to cover for news. This lessens the chances for me to go to panels and hear about the clever ideas of prominent developers or listen to alternative viewpoints from indie devs. This year, all of that must-attend clutter is out of the way, as the big companies have bailed and the little folks are left. But I’m thinking about how much time I want to be there. And what would have to happen before I would decide on my own — assuming GDC doesn’t pull the plug itself — not to go? If a lot of the big companies bail, then other folks probably will as well. Based on that poll, GDC might shrink to below 10,000 people. Will it be safe for you to go? I’m not giving medical advice. But some big companies clearly aren’t taking the risk. And as one of my own event advisers said, “answer hazy, ask again later,” as the old Magic 8-Ball would have told us. P.S. Lastly, all of you Californians and Super Tuesday voters, don’t forget to vote in the primaries. Your vote counts. GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings. Join the GamesBeat community! Enjoy access to special events, private newsletters and more. VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Sverica Capital Management Announces Investment in Cytracom | VentureBeat"
"https://venturebeat.com/business/sverica-capital-management-announces-investment-in-cytracom"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Press Release Sverica Capital Management Announces Investment in Cytracom Share on Facebook Share on X Share on LinkedIn SAN FRANCISCO–(BUSINESS WIRE)–February 27, 2020– Sverica Capital Management LP (“Sverica”), a private equity investment firm, announced today that it has made an investment in Cytracom (“Cytracom” or the “Company”), a leading provider of cloud-based unified communications (“UCaaS”) software and solutions built exclusively for the Managed Service Provider (“MSP”) channel. Based in Dallas, TX, Cytracom has over two thousand MSP partners throughout North America. As the move to the cloud continues, Cytracom’s UCaaS offering enables its partners to expand their service portfolios and provide true end-to-end managed IT services. The Company plans to invest further into features that empower its MSP partners to better sell, support, and manage UCaaS for their customers. “Our focus has always been on enabling MSPs to deliver best-of-breed cloud-based voice and messaging solutions,” said Zane Conkle, co-founder and CEO of Cytracom. “A huge driver of our growth has been our transformation into a truly comprehensive UCaaS offering. This investment from Sverica allows us to accelerate our growth and empower more partners with a leading channel-only UCaaS solution for their portfolio.” The senior management team, including co-founder and CEO Zane Conkle, will continue to lead the Company. Frank Young , Managing Partner at Sverica, along with Michael Dougherty , Vice President at Sverica, will join Cytracom’s Board of Directors. “Through its commitment to innovation and reputation for reliability, Cytracom has positioned itself to take advantage of the tremendous market opportunity and widespread adoption of cloud communication solutions,” said Frank Young. “We look forward to partnering with Cytracom’s senior leadership as they drive the Company through the next phase of growth.” About Cytracom Founded in 2008 and based in Dallas, TX, Cytracom provides unified communications software exclusively through the MSP channel. With a proprietary platform built on flexible, cloud-based technology, Cytracom delivers a UCaaS suite tailored to small and medium-sized business needs. The Company’s 100% channel-driven model provides its end users the ease and comfort of working with a local, trusted managed service provider. To learn more visit www.cytracom.com. About Sverica Capital Management Sverica Capital Management is a leading growth-oriented private equity firm that has raised over $1.1 billion across five funds. The firm acquires, invests in and actively builds companies that are, or could become, leaders in their industries. Since inception, Sverica has followed a “business builder” approach to investing and takes an active supporting role in its portfolio companies. Sverica devotes significant internal time and resources to help its management teams develop and execute growth strategies and proactively looks for levers to pull to accelerate growth by reinvesting back into those companies. Sverica firmly believes in building businesses collaboratively that can endure for the long term by starting with a strong foundation and bringing the right people and playbook to drive reinvestment and ultimately strong returns for our investors. For more information, please visit www.sverica.com. View source version on businesswire.com: https://www.businesswire.com/news/home/20200227005615/en/ Media Inquiries: Sverica Capital Management LP Nathalie Allen 415-249-4906 [email protected] VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"SearchUnify Wins Big at Stevie® Awards | VentureBeat"
"https://venturebeat.com/business/searchunify-wins-big-at-stevie-awards"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Press Release SearchUnify Wins Big at Stevie® Awards Share on Facebook Share on X Share on LinkedIn SUNNYVALE, Calif.–(BUSINESS WIRE)–February 29, 2020– SearchUnify , a recognized cognitive search platform, has scooped a Silver and a Bronze in its first ever nomination at the prestigious Stevie® Awards for Sales & Customer Service. The awards were presented during a gala event at Caesars Palace in Las Vegas, Nevada on Friday, February 28, 2020. This year, around 2,600 nominations were submitted from firms across 48 nations, each sharing a tale of success. The nominations were reviewed by over 180 professionals, with finalists in each category being determined by the average scores of those individuals. Silver Stevie – Rubrik’s Path To Contact Center Transformation With SearchUnify Category: Best Use of Technology in Customer Service – Computer Industries Want of quick access to relevant content on Rubrik’s internal and external platforms played a hurdle to employees’ efficiency and customer satisfaction. As a result, the caseload started increasing at an alarming rate. The firm was looking for a solution that would help optimize the support costs, unify data silos, streamline knowledge transfer and help improve CSAT score. With SearchUnify’s cognitive engine, Rubrik transformed their community into a self-service portal, amping up case deflections by 20% and achieving a CSAT score of 98%. “We’re delighted to win this prestigious award and earn recognition for our commitment to customer-first approach,” stated Giri Iyer, SVP – Customer Support & Success at Rubrik, Inc. “We were searching for a long-term partner that could not only provide solutions but also add value to the business. So in addition to technology, the vendor also needed to showcase a strong willingness to look beyond the product to create real solutions. Our search ended when the SearchUnify team demonstrated these attributes. Their contribution to removing barriers to productivity, lowering support cost, and expanding our capacity has been tremendous.” Bronze Stevie – SearchUnify from Grazitti Interactive: Transforming Self-Service & Contact Centers with Cognitive Search, Insights & AI-powered Applications Category: Contact Center Solution – New Version SearchUnify creates a unified index of information spread across repositories that empowers contact centers to instantly deliver required information at the point of search. It enables enterprises to analyze how users find information, identify content & relevance gaps, understand how search trends impact self-service and quantify self-service! Then there’s an array of AI-powered apps that further enrich support operations across channels. “We’re honored to receive this recognition with our very first nomination,” commented Alok Ramsisaria, CEO at Grazitti Interactive, SearchUnify’s parent company. “Our efforts to build an elevated platform in collaboration with our customers are paying off as is reflected in the milestones we’ve crossed recently like being featured in The Forrester Wave™, expanding overseas, rolling out Mamba ’20, the latest release of SearchUnify,” he added. About SearchUnify SearchUnify is a unified cognitive search platform by Grazitti Interactive that revolutionizes information discovery, fuels an insight engine, and makes for a robust platform for AI-based apps like customer-facing and agent-assisting chatbots. Its AI powers relevant and personalized search results for customer support and self-service. About The Stevie® Awards The Stevie® Awards for Sales and Customer Service are “the world’s top honors for customer service, contact center, business development, and sales professionals.” Additionally, there are six other Stevie® Award programs, and this was the 14th year that the above-mentioned program was run. View source version on businesswire.com: https://www.businesswire.com/news/home/20200229005019/en/ Media Ajay Paul Singh [email protected] +1 650 (603) 0902 VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Rally unveils Taki video platform that lets creators keep most of fan transactions | VentureBeat"
"https://venturebeat.com/business/rally-unveils-taki-video-platform-that-lets-creators-keep-most-of-fan-transactions"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Rally unveils Taki video platform that lets creators keep most of fan transactions Share on Facebook Share on X Share on LinkedIn Kevin Chou is CEO of Rally. Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. Rally , a startup headed by gaming entrepreneur Kevin Chou , is unveiling its Taki platform for creators athletes, and celebrities to interact with their fans. It promises to let creators of videos keep nearly 100% of every fan transaction. The company promises a new era for personalized content, extending well beyond the birthday shoutouts you get on other platforms (ahem, Cameo). In an email and blog post , CEO Chou said Taki will remove the hurdles between creators and fans and generate new income streams for creators. Taki is looking to rapidly evolve video interactions from soundbite birthday wishes with high fees to something much more community driven. He said you can imagine being able to ask your favorite creator, athlete or celebrity a direct question, have them teach you a skill or even seek out their advice. In an era of hyperconnectivity, it should be simple, but unfortunately, it’s been made needlessly complicated by social platforms that are too big to care about any individual creator or fan. Creators, athletes and celebrities want to establish deeper connections with their fans, but existing video and social platforms do not offer reasonable business models. Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! “While the first wave of social media fandom was focused on content for mass consumption, we believe the next wave is grounded in personalization,” Chou said. “Just like creators a decade ago had to figure out what content will attract fans on a mass scale, there’s a tremendous opportunity now for creators to crack the code on individualized content experiences that their fans will pay for. At Taki, we’re partnering with creators on a myriad of experiments to drive compelling new personalized content for fans, and much-needed monetization opportunities for creators.” While other sites take a quarter of the cut in service fees for quick disposable messages, Taki will pay 95.5% of the booking to creators. By contrast, Chou said, other social platforms take almost all of the monetization. Furthermore, Taki is partnering with creators, athletes and celebrities of all levels to usher in a new era of personalized content experiences tailored specifically to the fan-like tutorials, AMAs, personal advice, and roasts. Taki debuted its beta test last month, and it has attracted more than 100 creators, athletes, and celebrities including, Amanda Nunes, Garry Tonon, The Fung Bros, Eric Dunn, and Alliestraza. How Taki works Above: Rally’s Taki is a platform for creators. Creators set their own price, choose which community fan requests to fulfill, and make the video on their own smartphone or computer. The video is immediately delivered to the fan, who can then share with friends on social, send as a gift, or simply enjoy on their own in private. If a creator can offer personalized content that appeals to just 100 super fans, they’d be able to earn well over six figures annually. “We’re not there yet, but we have been working closely with creators to design experiences and exclusive personalized content that will be of deep value to their fans,” Chou said. “In just a short time, we’ve already seen some impressive experiments that offer a glimpse into the great things to come.” More than 30 orders were received in 48 hours when hip hop duo Year of the Ox offered fans playful personalized raps. Fans showed amazing creativity: one requested a diss track against a disease his brother was battling, while another fan got the guys to help him ask someone out on a date. While the Year of the Ox is an emerging group, their creative approach and direct pitch helped drive interest from both new and existing fans proving that Taki could be a new useful tool for new artists to build a fanbase, while also finding a new revenue stream that could supplement income between performances. Similarly, singer Jasmine Villegas is experimenting with Taki to offer a small group of fans the world premiere of her new music video, a day before its release to the rest of the world. The poses a lot of potential for the music industry from a monetization and creativity standpoint, Chou said. Above: Taki shares more proceeds from fans with creators. To drive sales for his merch line, popular Twitch streamer GernaderJake partnered with Taki for an offer limited to just five fans: a gift card for his merch store, plus a free Taki. He promoted the experiment on Twitch and the five spots we’re quickly snatched up in less than 40 minutes, a great early sign that Taki could jumpstart a merch sale, Chou said. Taki is working with UFC fighter Suga Sean O’Malley for an exclusive four-part short-form video series and signed training gloves for his forthcoming fight at UFC 248 against Jose Quinonez. For $5, fans can gain access to a limited four-part short-form video series that offers a behind-the-scenes confessional as he trains and preps to return to the octagon for his first official fight in nearly two years. In addition, Suga Sean is offering one fan worn and signed training gloves, plus access to the four-part video series for $225. Choud said Taki is just the first-step. Rally, the company behind Taki, will soon launch a blockchain network that will power the world’s first creator-owned economy. It means it will enable creators and fans to exchange, store and timeshift value. Rally will allow these creators new vectors for monetizing their brand and fan interactions. “We’re not creating another social media network,” Chou said. “Instead, we’re designing the network to be fluid across existing social media platforms.” Above: You can book a meeting with streamer Gina Darling on Taki. Chou has recruited a number of executives from Kabam (which he sold in parts for nearly $1 billion), YouTube, Facebook, Disney, Twitch and more to build this much-needed ecosystem and then work closely with creators. Chou previously started esports organization Gen.G (from which Rally’s founders came) as well as the blockchain gaming firm Forte. But after starting both of those companies, he turned over management to new CEOs. But a spokesman said that Chou plans to run Rally as its CEO. Chou remains chairman of Gen.G and Forte. Asked why he was starting with Taki, Chou said, “We are taking the opposite approach of most blockchain projects that tend to focus on building technology first while ignoring end user experience and mainstream adoption. Our approach is to first build trust and transparency with creators and their fans. Taki is a straightforward concept and utility that in many ways epitomizes our larger goal of empowering creators to build a stronger personal connection with their fans. It will allow creators to earn money, and gradually learn about the network and how blockchain can benefit them.” Rally has less than 50 employees now. The company is not disclosing how much money it has raised. Investors include Andreesen Horowitz, Canaan, Battery Ventures, Green Bay Ventures, and other major blockchain VCs. GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings. Join the GamesBeat community! Enjoy access to special events, private newsletters and more. VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Pokerist maker KamaGames grows revenue 18% to $90.4 million in 2019 | VentureBeat"
"https://venturebeat.com/business/pokerist-maker-kamagames-grows-revenue-18-to-90-4-million-in-2019"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Exclusive Pokerist maker KamaGames grows revenue 18% to $90.4 million in 2019 Share on Facebook Share on X Share on LinkedIn KamaGames' biggest game is Pokerist. Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. Pokerist maker KamaGames ‘ revenue grew 18% to $90.4 million, up from $76.4 million a year earlier. The results for the Dublin, Ireland-based social casino game company represented the fourth consecutive year of growth for the company. By comparison, the overall social casino game market grew 8.1% in 2019, according to analyst firm Eilers & Krejcik. Privately held KamaGames does not report its profits, but CEO Andrey Kuznetsov said in an interview it exceeded its own forecasts in profitability. He said the revenue growth rate tapered off from 2018, but the company met its expectations. He also said the company’s earnings before taxes, depreciation, and amortization margins are above 40%. “We have so many new things that will be announced later this year,” Kuznetsov said. “We will introduce four, maybe five new games this year. We will also introduce content in existing games, including up to 20 new slot machines in our Slots game. There will be 40 slots in the game by the end of the year.” Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! Above: Roulette is one of KamaGames’ strongest titles. During the year, KamaGames increased development spending and made investments in both new and existing products, leading to a number of key achievements and dedicated areas of focus. The flagship game is Pokerist, which has been translated into 28 languages and has hit No. 1 in 101 countries. Four other games are big hits, including Blackjack, Roulette, Omaha Poker, and Craps. Overall, Eilers & Krejcik ranked KamaGames as the 12th-largest social casino games company in the world, behind leaders such as Playtika and Aristocrat, based on fourth-quarter analysis. Playtika is still 17 times bigger than KamaGames in annual revenue, but KamaGames ranks seventh on the list of top 15 in terms of revenue growth rates. In December, Kuznetsov said KamaGames set a new company record in terms of monthly revenue, and it beat that number in January as well. The company’s headcount remained stable at about 250 people, but the company is hiring, he said. And in 2019, KamaGames’ focus on the overall improvement of its core products across the portfolio led to a record year for unique paying players per month. Retention, the percentage of paying users, the average revenue per paying user (ARPPU), and the average revenue per user (ARPU) were all up. Above: Andrey Kutnetsov, CEO of KamaGames. KamaGames’ Texas Hold’em poker game continues to grow on both Google Play and the App Store in key markets, including the USA, UK, Canada, Germany, France, Italy, Spain and Australia. Meanwhile, KamaGames’ roulette, blackjack and Omaha poker products have strengthened their positions in terms of player base and revenue in the social casino genre on both iOS and Android platforms. This success accompanies KamaGames’ Craps product which, following improvements in the previous year, now also holds the No. 1 spot in terms of revenue. Kuznetsov said one goal for 2019 was the addition of fresh, captivating features and events for new and existing players. This resulted in the expansion of the company’s Slots portfolio, along with the introduction of unique features such as a referral program, subscription service, an all-new casino guide, and social sports betting. KamaGames also carried out several different sales events that focused primarily on attracting new players. And it also concentrated heavily on social engagement with the strategic rollout of new interactive features such as refreshed chat options and personalized avatars. The wider portfolio was also expanded with the launch of a number of new Party modes and multi-table tournaments, most notably MTT Omaha, MTT Joker Party, and MTT 10 to Ace Party. This spotlight on expansion also included two increasingly popular titles which KamaGames predicts will grow even further in 2020, 3D Craps and Video Poker. 2019 user acquisition campaigns proved highly successful for the company, resulting in a high return on investment. The company is also in the early stages of utilizing machine learning models with the specific aim of effectively solving tasks in the area of player personalization, which thus far, has proved highly successful. This is an area in which the KamaGames intends to further build upon in 2020. Above: KamaGames is working on titles for new platforms. KamaGames said it will soon announce the launch of a partnership with a big American brand, allowing the company to access a highly targeted casino audience in the U.S. This is a previously untapped user base for both KamaGames along with other leading social casino operators. While in-game advertising does not provide a particularly strong revenue stream for social casino operators like KamaGames, the company intends to test the waters in this space in 2020. “For us, ad revenue is less than a percent of our overall revenue in our business, and this is specific to our genre,” Kuznetsov said. “We will try to implement some other advertising in other places in the gameplay. We hope a wider audience will use this advertising opportunity.” Focusing on all areas of potential growth, KamaGames will also follow the launch of Pokerist on PS4 and Huawei App Gallery in 2019 by exploring new platforms in 2020. “We will continue to introduce social features in our games as we believe this is the key to success,” he said. “We will continue to introduce you engagement, retention, monetization, features, and improvements in our games.” A year ago, Kuznetsov said that the company was ditching a big experiment with cryptocurrency , where it enabled players to use cryptocurrency to buy in-game currency in its games. But it proved to be a big hassle for the company and player interest was disappointing. That continues to be the case. Above: Craps is one of the successful KamaGames titles. “It’s still not the moment because there is not enough demand,” Kuznetsov said. “We have taken all the steps to make payments easy for our players. But crypto is still way harder.” As far as consolidation goes, KamaGames has been looking for good games (but not so much companies) to acquire since last year, and it hasn’t made any big moves yet. KamaGames was founded in 2010 and it expanded fast, but it refocused itself in 2015 on social casino games and it remains focused there, he said. At some point, it may be harder for medium-sized companies to grow more, and the company will consider teaming up with a partner for synergies, Kuznetsov said. KamaGames is working on regional card games for markets such as Russia or the U.S. And it is making a game for the Nintendo Switch as well. As for the coronavirus, Kuznetsov said, “I think it is exaggerated, at least what we see on TV because they are trying to show you more negative news or bad news. We do not worry that much.” GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings. Join the GamesBeat community! Enjoy access to special events, private newsletters and more. VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Panic, not the COVID-19 coronavirus itself, may wreck tech in 2020 | VentureBeat"
"https://venturebeat.com/business/panic-not-the-covid-19-coronavirus-itself-may-wreck-tech-in-2020"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Opinion Panic, not the COVID-19 coronavirus itself, may wreck tech in 2020 Share on Facebook Share on X Share on LinkedIn FCC Chairman Ajit Pai speaks at the Mobile World Congress in Barcelona, Spain on February 26, 2018. Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. To be very clear up front: The COVID-19 coronavirus has largely earned its fearsome reputation. As of today, at least 2,800 people have died, and 82,000 have been infected. These are real people with families and communities that will never be the same, due as much to individual fatalities and quarantines as broader societal panic and disruptions. So when I think about COVID-19, my primary concern is at the human level, and sorrow for those whose lives have been ended or disrupted. That having been said, it became impossible this week to ignore the coronavirus’ broader impacts on the global economy, particularly within the technology sector. Earlier this month, MWC (formerly Mobile World Congress) exhibitors scaled back and pulled out one by one until the massive, important telecom industry gathering was cancelled. Game industry trade shows PAX East and GDC have subsequently lost marquee participants — including some that barely had to travel — due to COVID-19 fears. Today, Facebook cancelled its F8 developers conference , which was scheduled for May. And the July/August 2020 Olympics in Tokyo are said to be at risk of cancellation as well. In each case, calling off or scaling back an event has massive costs and only one upside: precluding a gathering from becoming the origin point of another outbreak. Balancing risk and reward, some organizers and partners view the guaranteed financial disruption as unwarranted given the speculative nature of the threat. Immediately before MWC’s cancellation, the city of Barcelona insisted that it was currently safe (and it almost certainly was), but the open question was whether that would continue to be the case if 150,000 people traveled to the city from all across the world, including China, then co-mingled in close quarters for several days. Cancelling MWC was rougher for the tech world than most people fully appreciate. Putting aside complaints that companies couldn’t enjoy the networking (and Spanish tapas) that only a gathering in Barcelona can offer, the bigger picture is that MWC 2020 was supposed to be the international coming out party for 5G — the event where so many carrier, device, and service announcements were made at once that 5G’s global impact this year would be unquestioned. Instead, many companies were forced to cancel or reschedule their press conferences, issue more limited announcements , and hope that prerecorded or virtual demos might have the impact of live ones from MWC’s floor. VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! MWC is also an event where major deals get signed. Once attendees can physically inspect new offerings and talk directly to key executives or engineers, long-gestating partnerships are finalized in actual contracts, and early collaborative intentions become formalized in memorandums of understanding. There’s certainty in having C-level participants meet face to face and reach agreements — opportunities that Ericsson, Huawei, Nokia, Qualcomm, and Samsung can use to make big agreements for the supply of infrastructure hardware and devices. Nixing the Olympics over COVID-19 is another story entirely. Billions of dollars are invested in just the digital infrastructure for Olympic events , and Japan has spent years preparing to officially debut its national 5G cellular and 8K video offerings at the 2020 Olympics, only modestly acknowledging pressures to move up its timetable. These and other new technologies were expected to be some of the biggest non-sporting stories at the Olympics, helping to spur global awareness and consumer adoption during the second half of the year. As of today, it doesn’t seem likely that COVID-19 will actually spread through the Olympics. Given the current growth rate of cases , affected geographies, and high percentage of people who survive rather than succumb to the disease, there’s reason for optimism that the outbreaks will taper off before then instead of getting progressively worse. Even so, there’s more than human lives and new product publicity at stake for the tech world. Panic over the coronavirus is directly impacting tech companies’ manufacturing and sales. Apple’s Chinese factories delayed their post-Lunar New Year reopenings due to fears over potential outbreaks, and it shut its retail stores in the country due to various practical considerations, leading to a rare quarterly revenue projection cut. Nvidia and other companies have started to slash their earnings expectations, as well. For now, there are signs that companies’ operations (and profits) are largely normal outside of China, but there will certainly be trickle-down effects on global product availability if Chinese factories can’t fully get back online soon. There’s no easy answer to resolving the tension between exercising due caution and getting back to work — there may be no “correct” time, and what seems wise or unwise at one moment may be revealed to be the opposite weeks later. Moreover, as MWC and Barcelona illustrate, there may never be a way of definitively knowing what would have happened if a cancelled event instead carried on as planned, or if a closed factory resumed production earlier. Given the spread of the disease and the risks to both human lives and the global economy as a whole, my hope is that each company or event organizer’s decisions on whether to move forward are made by cool heads using fact-based science and good information. Regardless of what’s ultimately decided in each case, a transparent and rational process would go a long way towards inspiring confidence in the outcomes, and eventually moving everyone away from the current state of global panic. VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"How Quantic Dream defended itself against allegations of a 'toxic culture' | VentureBeat"
"https://venturebeat.com/business/how-quantic-dream-defended-itself-against-allegations-of-a-toxic-culture"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Feature How Quantic Dream defended itself against allegations of a ‘toxic culture’ Share on Facebook Share on X Share on LinkedIn David Cage of Quantic Dream, creator of Heavy Rain, Beyond: Two Souls, and Detroit: Become Human. Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. Quantic Dream has had a couple of years of nightmare publicity surrounding its alleged “toxic culture.” From the company’s perspective, the French game studio has been the victim of unjust slander perpetrated by sensationalist media outlets. And from the perspective of a few French journalists and one of its accusers, it’s the company’s leadership that’s the problem. That’s a sad state of affairs for the Parisian game studio that David Cage and Guillaume de Foundaumiere lead. Their company has won 250 awards for games since its founding in 1997. Quantic Dream has created deeply emotional stories that elevate video games to an art form, such as The Nomad Soul, Fahrenheit, Heavy Rain, Beyond: Two Souls , and Detroit: Become Human. On the strength of that history, NetEase invested in Quantic Dream earlier this year, and the studio announced it would move beyond Sony’s PlayStation consoles to self-publish games on different game platforms. But this success allegedly came at a cost, as three publications reported on an internal dispute at the company a couple of years ago. After the completion of one investigation, a French labor court cleared the company of the most serious accusations and any large financial liability related to them. And Cage is now speaking extensively via email with GamesBeat about the facts and outcome of the case so far. Quantic Dream’s own defamation lawsuits against media outlets that wrote about the alleged toxic culture are still pending, and a hearing was postponed (as a result of French labor protests) until 2021. The dispute centers on one incident, but the open question is what it’s actually like to work at the company. Media outlets reported that the company had a toxic culture based on interviews with a number of current and former employees, while Cage said that third-party investigators have found no problems and that the company has many employees willing to vouch for its professionalism. Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! The irony of the incident is that, at that time, Quantic Dream was finishing the work on Detroit: Become Human, which had a story about human androids and hammered home what it was like to be treated like a second-class citizen. Quantic Dream’s games are about moral dilemmas, and the media expressed moral outrage about how the company was run. For this story, we spoke with 16 current members of Quantic Dream’s staff and conducted email interviews with Cage and de Foundaumiere. We are open to speaking with more people and have made queries about that. But this story is what we know. An unfortunate incident Above: Quantic Dream’s Detroit: Become Human pushed the edge on face animation. A real-life emotional story has distracted the studio. The long legal fight began with a triggering event. A lead programmer at Quantic Dream entertained himself by creating photo montages during his lunch break. He put the heads of his fellow employees on the bodies of various celebrities or other images. He shared these images with friends and managers, including Cage. Cage said that the employee honored requests by employees who didn’t want to be in the images, which were sometimes posted (often by the photo subjects themselves) at the coffee machine. “The intention was never to mock or to humiliate anyone, otherwise we would have stopped this right away,” Cage said, regarding the benign beginning of the altered-image sharing. “Of all the images I saw, none were shocking. It is important to mention that no one in the team ever reported any issue about this activity: over three years, there were zero complaints, internally or to any official institution.” For three years, none of Quantic Dream’s 200 or so employees complained about being included in the images. But on February 27, 2017, the employee editing these pictures shared all 600 of them with the entire company. He evidently forgot that 12 of the images were entirely inappropriate, and he shared them by mistake. The company’s IT manager at the time told management that the image of him was unacceptable. His face was pasted on a famous reality TV show character, Supernanny. “The image had no specific angle (not homophobic, racist or misogynist, as the Labor Court confirmed), but it was definitely not acceptable,” Cage said. “We also discovered other images that were never shared and that we had never seen before, which were totally unacceptable.” Cage said that management met with the creator of the images, and ordered him to stop making them. They asked him to apologize to the IT manager and gave him a formal warning (a disciplinary sanction that goes on record and can lead to contract termination). The company provided records for this disciplinary action and three different investigating bodies verified it. The former IT manager, who declined to be interviewed for this story and referred GamesBeat to the articles already published, allegedly accepted the apology. But then he later informed the company that he wanted the creator to be dismissed immediately, and that he wanted to be compensated with one year’s salary (plus 40%), otherwise he would “tell the whole story to the press,” Quantic Dream said. To the company, this sounded like blackmail, Cage said. “We tried to talk. We offered a neutral mediator, which he accepted first then refused. We tried to find solutions, but he rejected all options,” Cage said. Three of the IT manager’s other colleagues in the IT department resigned and also asked for compensation. The IT manager sought help from government institutions, but Cage said that Quantic Dream provided explanations and documents. In each case, the investigating bodies either closed or resolved the investigations. Then the IT manager reached out to French journalists, sending the 12 inappropriate pictures, and three journalists responded. Media investigation Above: David Cage is the co-CEO of Quantic Dream. The newspaper Le Monde, video game site CanardPC, and media investigation site Mediapart wrote articles about Quantic Dream’s culture, based on the outreach from the IT manager. But the stories weren’t just about the incident involving the edited images. They were looking into what was wrong with game companies. During the process of investigating the game industry, Mediapart decided to focus on Quantic Dream for its first article “because we were gathering a lot of information, and precise testimonies, about its work culture and work practices,” Mediapart writer Dan Israel said in an email to GamesBeat. “We also learned that Le Monde was doing a very similar job, so we teamed with them, only for this first article,” Israel said. The journalists teamed up and sent questions to the company. Quantic Dream said that the initial questions were alarming. On December 26, 2017, the journalists sent Quantic Dream a list of questions that the company thought was “surreal.” They included these questions: We found an invoice of $10 for room service in a hotel in Las Vegas. Was this for a prostitute? We heard that one of your employees had a mouse pad with a sexy female character. Do you think this is acceptable? One of your employees had a heavy metal T-shirt that someone found offending. Do you encourage this? You are known to work a lot. Are you aware that some people who work less may feel bad about you working more? (The journalists said they sent many more questions and even published both the questions and answers. They said their tone was professional). “Quantic Dream’s co-CEO, Guillaume de Fondaumière, and I were absolutely stunned. We have met hundreds of journalists during the course of our careers, but we never encountered such questions,” Cage said. “We quickly realized that these journalists actually had ‘their own angle.’ They wanted to show that a successful company had to be toxic and they were looking for any piece of proof to support their theory.” The journalists met with Cage and de Fondaumière on January 4, 2018. “We stayed calm and answered their questions, but they ignored all our answers because these were not in line with their own personal theories. In their articles, they rearranged and truncated my answers in order to make me say what they wanted,” Cage said. “Then they sent their questions to our Employee Representatives, who answered in all honesty that they never heard any complaint and that the allegations were complete nonsense to them.” Cage added, “The story they wanted is very simple: Quantic Dream and their top managers are very successful … but this success was built on a toxic atmosphere and perverted management.” Cage said the company has dozens of formal testimonials from employees and former employees saying they had no issues with the company. The articles ran in mid-January 2018. Dan Israel and Mathilde Goanec wrote three articles in Mediapart about labor culture in the video game industry, and it partnered with CanardPC on those articles. CanardPC published its own, longer version of those stories. Cage said he invited the Le Monde journalist to spend a week at Quantic Dream, but the journalist declined. 1 2 3 View All Join the GamesBeat community! Enjoy access to special events, private newsletters and more. VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Gridwise aggregates ride-sharing data to give cities mobility insights | VentureBeat"
"https://venturebeat.com/business/gridwise-aggregates-ride-sharing-data-to-give-cities-mobility-insights"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Gridwise aggregates ride-sharing data to give cities mobility insights Share on Facebook Share on X Share on LinkedIn Gridwise founders Ryan Green (CEO) and Brian Finamore (CTO) Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. Big data is one of the most lucrative by-products of the digital revolution, enabled by the flood of information from smartphones, cars, clouds, and connected devices. Numerous startups have emerged to cash in on these opportunities, including those catering to ride-sharing and delivery drivers. Founded in 2016, Gridwise claims to help drivers earn as much as 39% more per hour by pooling data from various sources and serving up real-time alerts to let them know where and when to show up. To do this, Gridwise collates data from traffic services, social media, weather, events, and local news, as well as leaning on crowdsourced data from its network of drivers who install a dedicated app on their phones. Gridwise said it has already tracked 300 million ride-hailing miles from drivers who have installed its app, mostly across Uber and Lyft. Above: Gridwise collates data to tell ride-hail drivers where to go and when The Pittsburgh-based startup this week announced that it has closed a $3.3 million seed funding round led by Mountain State Capital, with participation from Switch VC, 412 Venture Fund, Quaker Capital, Blue Tree Allied Angels, and Reinforced Ventures, taking its total funding to $5.4 million. Now the company has unveiled plans to “unlock ride-share and delivery insights” to help municipalities, mobile service platforms, insurance providers, and other key stakeholders understand how people move within cities. “The supply and demand data we capture across services not only allows us to create a more powerful user experience for drivers through data network effects, but also enables us to improve through the way people and goods move in cities by exposing aggregate analytics to corporate and municipal stakeholders,” Gridwise cofounder and CEO Ryan Green told VentureBeat. Above: How Gridwise could help municipalities get a bird’s eye view of people moving around cities Mobility trends This move taps a growing trend across the urban mobility spectrum as companies increasingly leverage big data to unlock deeper insights. Alphabet off-shoot Sidewalk Labs recently spun out a new company called Replica that uses “de-identified” location data to figure out how people move around cities. This data emanates from a range of third-party sources and is then combined with demographic data from public sources, such as censuses and public transit data, to create a “synthetic population” not unlike SimCity. Elsewhere, San Francisco-based StreetLight Data uses data gathered from weather apps, dating apps, and more to serve up valuable insights into how people move around. Then there’s PredictHQ , which recently closed a $22 million round of funding for a proposition similar to Gridwise — except PredictHQ sells its data to companies like Uber to help them forecast demand. It’s worth noting that Uber itself has a data-sharing program for cities , but Gridwise says the cross-platform nature of its service is a core selling point. The company works with Uber, Lyft, and Via in the U.S. and is able to track food delivery services (starting with Uber Eats). It also has aspirations to expand into grocery and parcel deliveries, which could offer even greater insights into the gig economies shaping cities. “We see that 70% of drivers are driving for at least two or more gig services out on the road and are constantly turning them on and off as they drive,” Green continued. “Gridwise is essentially the layer over the services providers that is able to connect the breadcrumbs between all of the ride-share and on-demand delivery services on the road, enabling us to possess the most comprehensive view for how people and goods are moving across these services.” VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Google Stadia gets one-year exclusive on Modus Games' Lost Words: Beyond the Page | VentureBeat"
"https://venturebeat.com/business/google-stadia-gets-one-year-exclusive-on-modus-games-lost-words-beyond-the-page"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Google Stadia gets one-year exclusive on Modus Games’ Lost Words: Beyond the Page Share on Facebook Share on X Share on LinkedIn Lost Words is a timed exclusive for Google Stadia. Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. Google Stadia is getting a boost today as indie publisher Modus Games announced it will bring several titles to Google’s cloud gaming service this year, beginning with role-playing game Lost Words: Beyond the Page. Modus describes as Lost Words as a touching tale of a young girl’s personal growth through grief. Lost Words will release first on Stadia on March 27 for one year before also launching on PlayStation 4, Nintendo Switch, Xbox One, and PC. Stadia has been catching flak lately for being so slow to come up with exclusives and promised features. Sketchbook Games is developing the game. The studio was founded by game designer Mark Backler, who previously worked at companies such as EA, Lionhead, and Sony on a variety of games. Modus is also publishing two more games for Stadia — Rock of Ages 3: Make & Break and Cris Tales (another RPG). Those games will also appear on other platforms. Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! Above: In Lost Words, a girl suffers from grief and makes a journey. Today’s Lost Words: Beyond the Page release date was announced alongside a new raw gameplay video highlighting the story of Izzy, a bright girl reflecting on creative reimaginings of the memories recorded in her journal. Izzy’s page-turning journey sees her leaping across the very words of each journal entry, dashing through lush, surreal vistas buzzing with the magic of childlike wonder. Lost Words: Beyond the Page is also supported by Creative England and Microsoft’s Greenshoots Programme, The Wellcome Trust, Games Co London, and The UK Games Fund. GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings. Join the GamesBeat community! Enjoy access to special events, private newsletters and more. VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Gamedev.world will raise money to provide relief for developers affected by GDC postponement | VentureBeat"
"https://venturebeat.com/business/gamedev-world-will-raise-money-to-provide-relief-for-developers-affected-by-gdc-changes"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Gamedev.world will raise money to provide relief for developers affected by GDC postponement Share on Facebook Share on X Share on LinkedIn Gamedev.world is raising money devs affected by GDC's changes. Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. Gamedev.world , a nonprofit group dedicated to creating online events for game developers, has announced that it will raise money for indie game developers affected by the postponement of next month’s Game Developers Conference. Moments ago, the GDC announced that it will postpone the 29,000-person conference this March because of the spread of the coronavirus, which prompted many of GDC’s biggest sponsors and attendees to pull out over the last couple of weeks. And so Gamedev.world, which last year staged a global online-only game conference that was translated in real time to eight different languages, is creating what it calls its GDC Relief Fund for “marginalized developers affected by event cancellations.” One of the organizers of Gamedev.world is Rami Ismail, cofounder of game studio Vlambeer and executive director at Gamedev.world. The fundraising event will happen from March 27 to April 3, featuring a Pay-What-You-Want games bundle, a public game jam, and free online live talks and Q&A translated in the worlds’ largest languages. Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! “Even in the early stages of organizing these efforts, we can tell from the response to the initiative that the entire industry is concerned about the repercussions that current events have had on marginalized developers in our international community,” said Ismail in a statement. “As we continue to organize these efforts, we’re heartened by the solidarity and excitement among all layers of the industry to support those who are affected most by the heartbreaking cancellation of such a central event in our industry. While there is no way to replace all the opportunities of the Game Developer’s Conference, we hope to help alleviate and minimize the loss of opportunity and the financial damage to those that had hoped to attend.” Gamedev.world said that many marginalized developers are worried that they’ve invested what sometimes comes down to years of savings into an event that will not happen. The combination of the uncertain circumstances surrounding the virus and the high risk and cost of health care in the United States has caused many developers from around the world to reconsider travel, but many feel beholden to their itinerary due to the sizable investments they’ve made. Whether the tickets for the event itself will be refunded or not is unclear. But Gamedev.world said that many developers around the world won’t have a way to refund their visas, lodging, and travel costs. Many worry that they do not just lose the opportunity of attending this years’ conference but also the possibility to reroute the funds spent to other opportunities throughout the year. “We’ll be raising donations throughout, and every single dollar the event makes will go toward our partners at the GDC Relief Fund and the marginalized developers most affected by these cancellations,” the group said. To further support that fundraiser, Gamedev.world is also organizing a bundle and game jam in collaboration with itch.io. All submitted games — whether resulting from the jam or from developers that have made their existing games available — will be made available as a Pay-What-You-Want bundle, with all proceeds going toward the same goals of alleviating the financial burden of the developers most affected by these events. Renee Gittins, executive developer of the International Game Developers Association, issued the following statement: The IGDA strives to ensure game developers can successfully pursue their dreams. We support the personal growth of game developers, the betterment of the game industry, and also work to help developers overcome the many challenges in the industry and the world. With the effect of COVID-19 on conferences and international travel, many companies and developers have not only lost business opportunities and access to valuable talks, but their critical funds invested in travel, booth space, and passes to pursue these opportunities. In light of this, the IGDA would like to announce a partnership with GameDev.World to support both affected and all developers worldwide. The IGDA is partnering with GameDev.World’s online event and fundraiser to alleviate the financial burdens on developers affected by the outbreak of COVID-19. In addition to providing financial relief, this event will supply education opportunities via free talks about important game development subjects. Attendees across the globe will be able to hone their expertise and knowledge. The IGDA is also partnering with Take This, a trusted leader in mental health practice in the game industry, to develop new materials and standards of support and professionalism to ensure the success of developers. This partnership will provide trusted resources for sustainable development practices by improving human resource practices and leadership development across the game industry. We are proud to be a leading voice of the game development community as we come together to aid those in our industry in the pursuit of their dreams. Both of these partnerships will support game developers around the globe in achieving fulfilling and sustainable careers, and should lessen the burdens created by these recent events. For more information about GameDev.World’s efforts, please visit: https://gamedev.world/relief/ GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings. Join the GamesBeat community! Enjoy access to special events, private newsletters and more. VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"CIBC Innovation Banking Provides InformedDNA With US$10 Million Growth Financing | VentureBeat"
"https://venturebeat.com/business/cibc-innovation-banking-provides-informeddna-with-us10-million-growth-financing"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Press Release CIBC Innovation Banking Provides InformedDNA With US$10 Million Growth Financing Share on Facebook Share on X Share on LinkedIn ST. PETERSBURG, Fla. & MENLO PARK, Calif.–(BUSINESS WIRE)–February 27, 2020– CIBC Innovation Banking is pleased to announce a US$10 million growth capital financing for InformedDNA. Founded in 2005, InformedDNA was built with the vision to provide genetic testing services to patients and health insurers. The company optimizes genetic-related healthcare spending and patient care by improving access to clinical and scientific genomics expertise. It is the nation’s largest independent provider of genetic specialists enabled by a comprehensive evidence-based knowledge library for genetic tests and hereditary conditions. InformedDNA recently announced a strategic growth investment with private equity funds TT Capital Partners, NovaQuest Capital Management, and Frist Cressey Ventures. The company will use the capital to continue scaling its technology and expand its staff of genetic counselors. “InformedDNA has a deep understanding of the genetic testing space and uses this knowledge to help both patients and insurance companies improve outcomes,” said Jeff Chapman, a Managing Director in CIBC Innovation Banking’s Menlo Park office. “CIBC Innovation Banking understands the capital needs of our business and is willing to provide a flexible debt solution so we can continue to execute on our business strategy,” added David Nixon, CEO of InformedDNA. About CIBC Innovation Banking CIBC Innovation Banking delivers strategic advice, cash management and funding to North American innovation companies at each stage of their business cycle, from start up to IPO and beyond. With offices in Atlanta, Austin, Chicago, Denver, Menlo Park, Montreal, Reston, Toronto and Vancouver, the team has extensive experience and a strong, collaborative approach that extends across CIBC’s commercial banking and capital markets businesses in the U.S. and Canada. About InformedDNA InformedDNA is the authority on the appropriate use of genetic testing. It leverages the expertise of the largest full-time staff of independent, board-certified genetics specialists in the U.S. to help ensure health plans, hospitals, employers, clinicians and patients all have access to the highest quality genetic services. Key offerings include clinical genetic counseling, genetic testing utilization management, genetic testing payment integrity, and expert genetics clinical trial support. For more information: www.InformedDNA.com View source version on businesswire.com: https://www.businesswire.com/news/home/20200227005493/en/ Kathryn Lawler, 416-242-1943 [email protected] VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Baldur's Gate III is coming to Steam Early Access in 2020 as it quests for the high ground | VentureBeat"
"https://venturebeat.com/business/baldurs-gate-iii-early-access-2020"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Preview Baldur’s Gate III is coming to Steam Early Access in 2020 as it quests for the high ground Share on Facebook Share on X Share on LinkedIn Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. Baldur’s Gate III is following the lead of the Divinity: Original Sin series, debuting on Steam Early Access sometime this year, and it’s also showing off its first chunk of gameplay. Larian Studios revealed this info (it said in a few months, but nothing’s confirming this yet) during a special press event last week. In it, Larian boss Swen Vinke first showed off an impressive trailer with a Mind Flayer Nautiloid (a flying ship) abducting prisoners while an Illithid on board implanted tadpoles in their heads. Githyanki portal in, riding red dragons, and attack, with the wyrms ripping open holes in the Nautiloid’s hull and breathing fire inside it. The ship portals out, and the Githyanki and dragons give chase, going through the Shadowfell (another plane) and other regions of Faerûn before crashing to the ground. And that’s when your adventure begins. You’ve been implanted with a Mind Flayer tadpole, and you have seven days to find a way to get rid of it before you transform into one of these insidious Illithids. You find yourself in desperate need, teaming up with other survivors and finding that you all have a special mind link — and powers — thanks to these tadpoles. Vinke then showed off more than two hours of gameplay, displaying a D&D video game that looks to have more character, combat, and conversation options than any before. And with millions playing and watching folks in actual-play livestreams like Critical Role, having a D&D game with the ambitions to match the play we enjoy on the tabletop is a big bet for Larian and D&D publisher Wizards of the Coast. Divinity: Original Sin sold 1 million copies after 2 months on the market, and it stands to do just as well — if not better — with Baldur’s Gate III. Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! This is a short rundown of some of my thoughts on what I saw. I’ll have two interviews coming next week. Many character options You can choose from 15 races and eight classes in Baldur’s Gate III. Larian showed off a handful of both. Races include: Drow Dwarf Half-Elf Halfling High Elf Human Githyanki Tiefling Above: Lae’zel is a Githyanki you can play in Baldur’s Gate III. She appears to be a powerful ally. As you can see in the trailer Larian released, Githyanki are a character option in Baldur’s Gate III. As far as I can tell, this is the first time this former slave race of the Mind Flayers has been a playable race in a D&D video game. A D&D spokesperson said over email that this “sounds right but I can’t confirm 100%. There have been a lot of D&D computer games.” Wizards of the Coast added the Gith as a playable race in D&D in 2018’s Mordenkainen’s Tome of Foes book. It’s an exciting addition, especially since Githyanki play a role in the narrative. Right now, the classes Larian told us about are: Cleric Fighter Rogue Warlock Wizard Nothing revolutionary here — these are the basic building blocks. I’m hoping we’ll see Barbarian, Bard, Monk, and Ranger, Paladin, and Sorcerer in a future look at Baldur’s Gate III. Curious as to see how this compares to other D&D games, I looked at the most recent single-player game with lots of character-building options: 2006’s Neverwinter Nights 2, which uses the 3rd Edition D&D rules. At launch, Neverwinter Nights 2 had eight race options and 14 subrace options and 12 classes at launch, but 3rd Edition is a bloated beast. Vinke showed us the character options, and it became clear there will be plenty to choose from. You could also make your own or play one of the story characters. And one, Astarion, has a fascinating background: He’s a vampire spawn. But thanks to the tadpole … I think … Astarion can bathe in the sunlight. He’s a daywalker again. But he still hungers. While camping (where you can interact with party members), Vinke had Astarion feed on a fellow party member. He got a bonus the next morning, but his friend had some status debuffs from losing blood. Yes, you can go the hero route, or take a more sinister path. Your companions have plenty of backstory, but what’s interesting to me is that it feels like even the monsters are treated more as individuals than just baddies. You can have conversations with a number of goblins, and as you do, you learn a bit about their motivations as they serve The Absolute, some being that’s attached to the mystery involving your tadpole mind-link and (at least in this slice of gameplay) rallying goblinoids under its banner. 3-dimensional thinking Above: You can climb up to the rafters and fire on foes, gaining an advantage for holding the high ground. You can see some of the changes the dev team has made to the Divinity engine. Larian’s calling it Divinity 4.0 now, and it does some things that you won’t find in the Divinity: Original Sin games. First of all, it offers a vertical gameplay element. Your character can jump up and down on terrain, creating encounters in which you enjoy the benefits of the high ground, or helping you sneak around better. It reminds me of Star Trek II: The Wrath of Khan and how Spock points out that Khan’s attack patterns in the nebula indicate just two-dimensional thinking. The Enterprise then dips under the Reliant’s trajectory, lets it pass, and rises out of the clouds, delivering a nigh-fatal blow to Khan’s ship. Baldur’s Gate III’s enemies, however, don’t make Khan’s mistake. Even lowly goblins take to the high ground when they’re firing arrows at your party. Later in the demo, Vinke’s character took to the rafters to fire down arrows and throw barrels of smokepower down on a hobgoblin boss. He was trying to get his characters to push the hobbo into a pit, where a group of giant spiders were waiting to feast on goblinoid flesh. Vinke pushed creatures several times in the demo. One of the things I like about Divinity: Original Sin is that you can move barrels and crates around. You could do this to create choke points, break barrels to empty their contents and create environmental hazards, block off traps, or sit on pressure plates. By adding a vertical element, you can now stack boxes and such to create stairs to reach rafters, higher levels, or to create high ground for attacks. You can even use the cantrip Mage Hand to move things, making the spell useful for the first time in a video game in my 38-year memory of playing D&D games. In one sequence, he showed us how to use crates and such to navigate traps. In a tomb, vents oozed grease on the floor, and traps blasted fiery missiles from both sides. Vinke tried to stand on a crate to avoid the small fireballs, but when the flames ignited the grease, he died. He took another character, the mage Gale, and brought him into the room. He used crates to block the grease from filling the room, solving the trap. One handy resurrection scroll later, both Dicey situations Above: This cambion is trying to get you to make a deal with the devils to get the tadpole out of your head. When you make a skill check, past D&D games handle the die roll under the hood. Vinke said that Larian wanted to bring the D20 front-and-center, so when you make an active check, the die appears and rolls. Vinke failed a number of checks, with what felt like an inordinate amount of 1s and 2s, but it was fun — and suspenseful — to watch the die spin. My concern here is that this novel feeling will wear off, and the checks will take too long once you’ve been playing for 10 hours or more. I don’t expect this to bother me, but it could annoy others. What’s cool is that on passive checks, a small D20 symbol appears to show that the check is happening. In the instances I saw it, the die was on a dialogue box. I enjoyed this little touch — it reminds me that, even though I’m playing a video game, it’s still D&D. Early Access Larian hasn’t announced a set date for Steam Early Access. The early gameplay I saw will be part of the debut. Vinke adventured in a druid grove, skipping out on many of the quests, and a ruined chapel. I wouldn’t be surprised if you have more than 20 hours of gameplay here. I got about that from the first batch of EA content with Divinity: Original Sin II, exploring every place and interaction. As with the Divinity: Original Sin games, Larian will be using the feedback gained from those playing in Early Access to fix bugs, improve game systems, and see what else it has to work on before its later release on PC and Google Stadia. GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Amazon bans 1 million products over false coronavirus claims | VentureBeat"
"https://venturebeat.com/business/amazon-bans-1-million-products-over-false-coronavirus-claims"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Amazon bans 1 million products over false coronavirus claims Share on Facebook Share on X Share on LinkedIn Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here. ( Reuters ) — Amazon has in recent weeks barred the sale of more than 1 million products that had inaccurately claimed to cure or defend against the coronavirus , the company told Reuters on Thursday. Amazon also removed tens of thousands of deals from merchants that it said attempted to price-gouge customers. The world’s largest online retailer has faced scrutiny over the health-related offers on its platform, and earlier this week Italy launched a probe into surging prices around the internet for sanitizing gels and hygiene masks while it battled the biggest outbreak in Europe. The coronavirus has caused at least 2,797 deaths globally. New reported infections around the world now exceed those from mainland China, where the flu-like disease arose two months ago out of an illegal wildlife market. Governments from Australia to Iran have closed schools, scrapped events, and stockpiled medical supplies to contain the virus’ spread. One offer comparison site showed recent examples of higher-than-usual prices for masks on Amazon made by U.S. industrial conglomerate 3M Co. A merchant Thursday offered a 10-pack of N95 masks for $128, a Reuters reporter saw when clicking through the buying options on Amazon. That was up from a recent seller average price of $41.24, according to the tracking website camelcamelcamel.com. The item was no longer available in a check later in the day. A two-pack respirator was offered new at $24.99 earlier this week by a third-party seller, up from a recent average of $6.65 when sold by Amazon, the price-following site showed. “There is no place for price-gouging on Amazon,” a spokesperson said in a statement, citing the company’s policy that product information must be accurate and that Amazon can take down offers that hurt customer trust, including when pricing “is significantly higher than recent prices offered on or off Amazon.” The company declined to specify the exact threshold at which an item is considered unfairly priced. It said it has monitored for price spikes and false claims through a mix of automated and manual review of listings. ( Reporting By Jeffrey Dastin in San Francisco, editing by Peter Henderson and Cynthia Osterman. ) VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Actionable big data: How to bridge the gap between data scientists and engineers | VentureBeat"
"https://venturebeat.com/business/actionable-big-data-how-to-bridge-the-gap-between-data-scientists-and-engineers"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Guest Actionable big data: How to bridge the gap between data scientists and engineers Share on Facebook Share on X Share on LinkedIn Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here. The buzz around big data has created a widespread misconception: that its mere existence can provide a company with actionable insights and positive business outcomes. The reality is a bit more complicated. To get value from big data, you need a capable team of data scientists to sift through it. For the most part, corporations understand this, as evidenced by the 15x – 20x growth in data scientist jobs from 2016 to 2019. However, even if you have a capable team of data scientists on hand, you still need to clear the major hurdle of putting those ideas into production. In order to realize true business value, you have to make sure your engineers and data scientists to work in concert with one another. The gap At their core, data scientists are innovators who extract new ideas and thoughts from the data your company ingests on a daily basis, while engineers in turn build off of those ideas and create sustainable lenses in which to view our data. Data scientists are tasked with deciphering, manipulating, and merchandising data for positive business outcomes. To accomplish this feat, they perform a variety of tasks ranging from data mining to statistical analysis. Collecting, organizing, and interpreting data is all done in the pursuit of identifying significant trends and relevant information. While engineers certainly work in concert with data scientists, there are some distinct differences between the two roles. One of the fundamental differences is that engineers place a decidedly higher value on “productional readiness” of systems. From the resilience and security of the models generated by data scientists to the actual format and scalability, engineers want their systems to be fast and reliably functional. In other words: Data scientists and engineering teams have different day-to-day concerns. This begs the question, how can you position both roles for success and ultimately extract the most meaningful insights from your data? The answer lies in dedicating time and resources to perfecting data and engineering relations. Just as it’s important to reduce the clutter or “noise” around data sets, it’s also important to smooth any and all friction between these two teams who play vital roles in your business success. Here are three critical steps to making this a reality. 1. Cross-training It’s not enough to simply put a few scientists and a few engineers in a room and ask them to solve the world’s problems. You first need to get them to understand each other’s terminology and start speaking the same language. One way to do this is to cross-train the teams. By pairing scientists and engineers into pods of two, you can encourage shared learning and break down barriers. For data scientists, this means learning coding patterns, writing code in a more organized way, and, perhaps most importantly, understanding the tech stack and infrastructure trade-offs involved with introducing a model into production. With both sides in sync with each other’s goals and workflows, we can foster a more efficient software development process. And in the fast-paced tech world, efficiency gains that can be realized through continued education and clear communication across data science and engineering are a huge win for any company. 2. Placing a higher value on clean code With your data and engineering teams speaking the same language, you can focus on more tactical aspects, like clean, easy-to-implement code. When a data scientist is in the early stages of working on a project, the iterative and experimental style of their workflow can seem chaotic to an engineer working on production systems. The mashup of inputs, both internal and external, are being manipulated as they begin to train their models. Operating within a fluid environment like this is commonplace for data scientists but can be problematic for engineers. If code from the experimentation or prototyping phase is passed on to engineers, you’ll soon hit a roadblock. That manifests itself in the model falling short in terms of stability, scalability, or overall speed. To account for this roadblock, my team has invested time and resources into standardization. The end result is that our data scientists and engineers are aligned on a variety of parameters from coding standards, data access patterns (for example, use S3 for file IO and avoid local files), and security standards. This framework gives our data scientists the means of writing code that’s performant within our ecosystem while allowing them to focus on overcoming challenges specific to their domain of expertise. 3. Creating a features store One of the best ways to maximize value from clean code is to “productize” it internally, creating an environment where both engineers and data scientists can lean on their strengths. We call this the “features store,” which is essentially a centralized location for storing documented and curated features (independent variables). The purpose of this data management layer is to feed curated data into our machine learning algorithms. Aside from standardization and ease-of-use, the main benefit for our team is that our feature store enables consistency between the models. It has significantly increased the stability of our algorithms and has improved our data team’s overall efficiency. Data scientists and engineers know that when they take a feature off the shelf, it’s been stress-tested for reliability and won’t break when it goes into production. The proliferation of big data and machine learning at the organizational level has created new opportunities and new challenges along the way. Phase one was the realization that big data in and of itself wasn’t going to create efficiencies — you need innovative thinkers to make sense of it. Phase two is about helping those good people, the data scientists who are incredible at finding value, to put their ideas into practice in a way that meets the rigors of an engineering team operating at scale, with thousands of customers relying on the product. Jonathan Salama is CTO and Co-Founder of Transfix , an online freight marketplace. VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Salesforce's Einstein Vision & Language services will get named entity recognition | VentureBeat"
"https://venturebeat.com/ai/salesforces-einstein-vision-language-services-will-get-named-entity-recognition"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Salesforce’s Einstein Vision & Language services will get named entity recognition Share on Facebook Share on X Share on LinkedIn Salesforce Tower in Indianapolis. Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. Salesforce announced this morning that starting in June, customers who subscribe to its Einstein Vision & Language services will gain access to named entity recognition. This means sales reps will be able to tap the recently launched Einstein Voice Assistant and Einstein Bots to update fields in customer relationship management forms. For example, if a rep says, “Update the deal size to $500,000,” natural entity recognition will understand that “$500,000” is a “Money” entity and change the corresponding “Deal Amount” field to “$500,000.” As Zineb Laraki, Salesforce product lead for Einstein Vision & Language, explained in a blog post, named entity recognition is similar to word classification in that it allows users to identify words in predefined categories (i.e. name, organization, date, phone number, and website address). If the new version of the Einstein Bots platform came across the sentence “Please change my shipping address to 9 Cloud St, Cumulonimbus, CA 90260,” for instance, named entity recognition would enable it to understand that “9 Cloud St, Cumulonimbus, CA 90260” is a “Location” entity and to update the “Delivery Address” field accordingly. It’s worth noting that most major cloud-hosted natural language services already support named entity recognition. Amazon Comprehend, a service that leverages AI to glean insights from and spot relationships in text, enables customers to train AI models on up to 12 custom entities at once. For its part, Microsoft offers an entity recognition skill within its Cognitive Services suite that can extract items of different types from text, and Google Cloud’s natural language API can handle a range of entity and entity sentiment analysis tasks. VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! But Laraki notes that Salesforce’s goal isn’t necessarily to create the best natural language processing engine in the world. Rather, the idea is to tailor Einstein Vision & Language to the needs of customer relationship management and Salesforce clients. “This goal is very specific. We’re focused on solving problems in a way that drives value for our customers,” said Laraki, noting that named entity recognition will also be available to Salesforce Mobile and Salesforce Service Cloud. “We are working on adjusting functionality and models so we can provide world-class Einstein solutions to our customers.” Salesforce unveiled a slew of natural language processing services last year during its annual Dreamforce conference in San Francisco. One of those was a product called Service Cloud Voice that embeds telephony inside Service Cloud. Alongside it, Salesforce launched a voice app development toolkit dubbed Einstein Voice Skills, as well as a revamped Einstein Voice Assistant, the virtual assistant integrated with every app built on Salesforce Customer 360. VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Researchers propose AI that improves the quality of any video | VentureBeat"
"https://venturebeat.com/ai/researchers-propose-ai-that-improves-the-quality-of-any-video"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Researchers propose AI that improves the quality of any video Share on Facebook Share on X Share on LinkedIn Honor 20 Pro: Quad lens camera Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here. Increasingly, researchers are using AI to transform historical footage — like the Apollo 16 moon landing and 1895 Lumière Brothers film “Arrival of a Train at La Ciotat station” — into high-resolution, high-framerate videos that look as though they’ve been shot with modern equipment. It’s a boon for preservationists, and as an added bonus, the same techniques can be applied to footage for security screening, television production, filmmaking, and other such scenarios. In an effort to simplify the process, researchers at the University of Rochester, Northeastern University, and Purdue University recently proposed a framework that generates high-resolution slow-motion video from a low frame rate, low-resolution video. They say that their approach — Space-Time Video Super-Resolution (STVSR) — not only generates quantitatively and qualitatively better videos than existing methods, but that it’s three times faster than previous state-of-the-art AI models. In some ways, it advances the work Nvidia published in 2018, which described an AI model that could apply slow motion to any video — regardless of the video’s framerate. And similar up-resolution techniques have been applied in the video game domain. Last year, fans of Final Fantasy used a $100 piece of software called A.I. Gigapixel to improve the resolution of Final Fantasy VII’s backdrops. STVSR learns temporal interpolation (i.e., how to synthesize nonexistent intermediate video frames in between original frames) and spatial super-resolution (how to reconstruct a high-resolution frame from the corresponding reference frame and its neighboring supporting frames) simultaneously. Moreover, thanks to a companion convolutional long short-term memory model, it’s able to leverage a video’s context with temporal alignment to reconstruct frames from the aggregated features. VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! The researchers trained STVSR using a data set of over 60,000 7-frame clips from Vimeo, with a separate evaluation corpus split into fast motion, medium motion, and slow-motion sets to measure performance under various conditions. In experiments, they found that STVSR obtained “significant” improvements on videos with fast motions, including those with “challenging” motions like basketball players quickly moving up a court. Moreover, it demonstrated an aptitude for reconstructing “visually appealing” frames with more accurate image structures and fewer blurring artifacts, while at the same time remaining up to four times smaller and at least two times faster than the baseline models. “With such a one-stage design, our network can well explore intra-relatedness between temporal interpolation and spatial super-resolution in the task,” wrote the coauthors of the preprint paper describing the work. “It enforces our model to adaptively learn to leverage useful local and global temporal contexts for alleviating large motion issues. Extensive experiments show that our … framework is more effective yet efficient than existing … networks, and the proposed feature temporal interpolation network and deformable [model] are capable of handling very challenging fast motion videos.” The researchers intend to release the source code this summer. VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"ProBeat: Clearview AI's short slippery slope | VentureBeat"
"https://venturebeat.com/ai/probeat-clearview-ais-short-slippery-slope"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Opinion ProBeat: Clearview AI’s short slippery slope Share on Facebook Share on X Share on LinkedIn Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here. Facial recognition startup Clearview AI is best known for two things: its facial recognition algorithm that lets you upload a photo to compare with its database of potential matches and that the company created said database by scraping over 3 billion images from user profiles on Microsoft’s LinkedIn, Twitter, Venmo, Google’s YouTube, and other websites. Since The New York Times profiled Clearview AI in January, the company has been in the news a handful of times. None have been positive. In early February, Facebook, LinkedIn, Venmo, and YouTube sent cease-and-desist letters to Clearview AI over the aforementioned photo scraping. Exactly three weeks later, Clearview AI informed its customers that an intruder accessed its client list and the number of searches each client conducted. The statements the company made at the time of each incident perfectly illustrate its irresponsibility. Public information “Google can pull in information from all different websites,” Clearview AI CEO Hoan Ton-That told CBS News. “So if it’s public, and it’s out there, and it could be inside Google’s search engine, it can be inside ours as well.” Ton-That is right in saying that Google is a search engine that indexes websites. He is wrong in saying any public information is up for the taking. The difference between Google and Clearview AI is simple: Google knows most websites want to be indexed because webmasters provide instructions explicitly for search engines. Those that don’t want to be indexed can opt out. VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! I don’t know of any people who are providing their pictures to Clearview AI, nor instructions on how to obtain them. If most people were sending Clearview AI their pictures, the company wouldn’t have to scrape billions of them. Security breach “Security is Clearview’s top priority,” Tor Ekeland, an attorney for Clearview AI, told The Daily Beast. “Unfortunately, data breaches are part of life in the 21st century. Our servers were never accessed. We patched the flaw, and continue to work to strengthen our security.” Ekeland is right in saying that data breaches are a part of life in the 21st century. He is wrong in saying that Clearview AI’s top priority is security. If that were the case, the company wouldn’t store its client list and their searches on a computer connected to the internet. It also wouldn’t have a business model that hung on pilfering people’s photos. Maybe it’s not surprising that a company that is proud of taking data without consent argues that a data breach is business as usual. ‘Strictly for law enforcement’ Let’s look at an even tighter time frame. Clearview AI has repeatedly said that its clients include over 600 law enforcement agencies. The company didn’t say that those agencies were its only clients, though. Until it did. On February 19, the CEO implied just that. “It’s strictly for law enforcement,” Ton-That told Fox Business. “We welcome the debate around privacy and facial recognition. We’ve been engaging with government a lot and attorney generals. We want to make sure this tool is used responsibly and for the right purposes.” On February 27, BuzzFeed found that people associated with 2,228 organizations included not just law enforcement agencies but private companies across industries like major stores (Kohl’s, Walmart), banks (Wells Fargo, Bank of America), entertainment (Madison Square Garden, Eventbrite), gaming (Las Vegas Sands, Pechanga Resort Casino), sports (the NBA), fitness (Equinox), and cryptocurrency (Coinbase). They created Clearview AI accounts and collectively performed nearly 500,000 searches. Many organizations were caught unaware their employees were using Clearview AI. It took just eight days for one of Clearview AI’s core arguments — that its tool was only for helping law enforcement officials do their job — to fall apart. Social pressure Thievery, shoddy security, and lies are not the real problem here. They’re side stories to the bigger concern: Clearview AI is letting anyone use facial recognition technology. There are calls for the government to stop using the tech itself , to regulate the tech , and to institute a moratorium. Clearview AI will likely go through a handful more news cycles before the U.S. government does anything that might impact the NYC-based company. There’s also no guarantee that there will be consequences for Clearview AI. While the startup is feeling pressure to do something (it is apparently working on a tool that would let people request to opt out of its database), that won’t be enough. We’re much more likely to see Clearview AI’s clients act first. In light of the latest developments, law enforcement agencies, companies that were not aware their employees were using the tool, and everyone in between will likely reconsider using Clearview AI. We already know that facial recognition technology in its current form is dangerous. Clearview AI specifically plays fast and loose not just with the data that its business is built upon, but also the data that its business generates. We can’t predict Clearview AI’s future, but if the last two months have been any indication, the company’s public statements are going to keep coming up short. If history in tech tells us anything, that quickly growing snowball is going to stop very abruptly. Update at 2:00 p.m. Pacific : Hours after this story was published, Apple disabled Clearview AI for iOS. Clearview AI had been violating Apple’s app distribution rules. Shocking. ProBeat is a column in which Emil rants about whatever crosses him that week. VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Pope Francis joins IBM and Microsoft in call for AI regulation | VentureBeat"
"https://venturebeat.com/ai/pope-francis-joins-ibm-and-microsoft-in-call-for-ai-regulation"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Pope Francis joins IBM and Microsoft in call for AI regulation Share on Facebook Share on X Share on LinkedIn Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here. ( Reuters ) — The Vatican joined forces with tech giants Microsoft and IBM on Friday to promote the ethical development of artificial intelligence (AI) and call for regulation of intrusive technologies such as facial recognition. The three said AI should respect privacy, work reliably and without bias, consider human rights, and operate transparently. Pope Francis, who has raised concerns about the uncontrolled spread of AI technologies , gave his backing in a speech read on his behalf at a conference attended by Microsoft president Brad Smith and IBM VP John Kelly. The pope is ill and could not deliver the address himself. Calling for the ethical development of algorithms, known as “algor-ethics,” Francis warned about the dangers of AI being used to extract data for commercial or political ends, often without the knowledge of individuals. VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! “This asymmetry, by which a select few know everything about us while we know nothing about them, dulls critical thought and the conscious exercise of freedom,” he said in his message. “Inequalities expand enormously; knowledge and wealth accumulate in a few hands with grave risks for democratic societies,” he said. The joint document made a specific reference to the potential abuse of facial recognition technology. “New forms of regulation must be encouraged to promote transparency and compliance with ethical principles, especially for advanced technologies that have a higher risk of impacting human rights, such as facial recognition,” the document said. Police have used facial recognition systems to investigate crimes , and Fortune 500 companies have used AI to vet job applicants — both examples of high-stakes tasks where deploying inaccurate or biased software could lead to harm. It was not immediately clear whether other technology companies might sign the document, or how signatories would implement the principles. IBM, for example, wants a doctor to be in the loop when its AI technology makes health care recommendations — something that may increase over time following a deal with the Vatican-owned Bambino Gesù Children’s Hospital in Rome. That partnership will focus on developing technology to speed up diagnosis and treatment of brain tumor patients. Both IBM and Microsoft have said they turned down business when they felt uncomfortable with how a customer wanted to use their technology. The Rome conference was the latest example of the Vatican trying to stay ahead of the curve on technology and social issues in order to influence the pioneers of the future, regardless of their religion. Vatican officials have said they could provide material for a possible papal document on AI, much as meetings with scientists helped shape the pope’s landmark 2015 encyclical “Laudato Si” on the protection of the environment. VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Microsoft kills all third-party skills as it refocuses Cortana for the enterprise | VentureBeat"
"https://venturebeat.com/ai/microsoft-kills-all-third-party-skills-as-it-refocuses-cortana-for-the-enterprise"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Microsoft kills all third-party skills as it refocuses Cortana for the enterprise Share on Facebook Share on X Share on LinkedIn Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. Microsoft today announced plans to streamline Cortana, its cross-platform virtual assistant, in future versions of Windows 10. A chat-based UI with support for both voice and keyboard will arrive in the next release, as well as features that let users check their calendars, set reminders, and perform other productivity-related tasks. At the same time, Microsoft says that it’ll remove music, connected home, and third-party Cortana app integrations as it “tightens access” on work and school accounts, and that it’ll end support for Cortana in older versions of Windows “that have reached their end-of-service dates.” “We’re excited about how these updates to Cortana will help you stay on top of things, save time and do your best work. As we continue to innovate on Cortana … we plan to share further improvements in the coming months,” wrote Cortana corporate vice president Andrew Shuman in a blog post. Beyond the new chat-based UI, the improved Cortana will recognize commands like “Tell me what’s next on my calendar,” “Remind me to send the ‘weekly report’ every Friday at 2 p.m.,” “Add ‘status report’ to my task list,” and others in the same vein. English-speaking users in the U.S. will see improved people-, email-, and file-finding capabilities and in-person meeting insights, but international users won’t be so lucky. Those in non-U.S. markets will initially be limited to Bing Answers and basic Cortana conversations. Here’s the full list of soon-to-be-available skills, as per a Microsoft spokesperson: VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! Calendar Join My Meeting Reminders Lists Assistant Conversations/Chit Chat Bing Answers Alarms Timer Open Apps Open Settings People search Media controls like “turn up the volume” Microsoft says it plans to remove all Cortana skills and integrations that aren’t on the above list, but that it will “continually be adding additional functionality to the experience.” Elsewhere, using Cortana in Microsoft 365 (Microsoft’s line of subscription services offered by Microsoft as part of the Microsoft Office product line) will require signing into a Microsoft account going forward. Microsoft also says it plans to turn off the Cortana services in Microsoft Launcher, its home screen experience for Android, by the end of April (as previously announced ). “This is all part of Cortana’s evolution into a personal productivity assistant. These productivity capabilities will be most beneficial to our commercial … customers,” the spokesperson told VentureBeat. “We look forward to adding additional functionality soon, and based on customer feedback will continue to evolve the experience.” The changes come as Microsoft refocuses Cortana for the enterprise — specifically for Windows and Office customers. The assistant recently gained the ability to read email summaries and send quick-reply response in Outlook, and to schedule meetings and to deliver daily schedules and task rundowns. Email briefings from Cortana in Outlook can now suggest optimal focus times, and last year, Microsoft launched Presenter Coach , a PowerPoint service that listens to your presentations and then provides feedback on pace, use of inclusive language, and repetitive use of mannerisms like “umm” and “basically.” VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"K Health raises $48 million to apply AI to telemedicine | VentureBeat"
"https://venturebeat.com/ai/k-health-raises-45-million-to-apply-ai-to-telemedicine"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages K Health raises $48 million to apply AI to telemedicine Share on Facebook Share on X Share on LinkedIn K Health's symptom checker cross-references millions of patient records to deliver highly accurate results. Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship. Learn more. Tel Aviv-based K Health has closed a $48 million series C round to grow its telemedicine offering. Cofounder Allon Bloch, previously CEO of Wix and Vroom, believes telemedicine could help reduce the often exorbitant costs of regular doctor’s visits in the U.S. To tackle this problem, K Health’s platform ingests medical histories, clinical outcomes, and the experience of more than 10,000 doctors to deliver treatment information on hundreds of diseases. In recent years, K Health has expanded substantially, thanks in part to partnerships with insurance providers like Anthem. The new round, which will lay runway for further growth, was backed by Anthem, 14W, Mangrove Capital, Lerer Hippeau, Primary Ventures, and others, bringing the four-year-old startup’s total raised to $97 million, following corporate rounds totaling just over $15 million. Bloch says the funding will enable K Health to release its telemedical services in Spanish as the company “scales its model to move tech-enabled primary care to mobile devices.” VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! There’s fierce competition in the budding telemedicine market, which some analysts estimate could be worth $29.6 billion by 2022 — Doctor on Demand, HealthTap, PlushCare, Teladoc, and American Well are all competing for a slice of the pie, to name just a few. But Block asserts that K Health’s AI-driven approach, combined with its proprietary medical knowledge database, gives it a leg up. K Health’s smartphone app, K — which Bloch claims has more than 1.3 million members, growing at a rate of 10,000 to 15,000 new users a day — facilitates in-app visits from a roster of doctors K users can consult for a fee, assuming they live in one of the U.S. states where service is available. The doctors review an AI-assisted breakdown of the patient’s symptoms and then diagnose, prescribe, or refer the patient as appropriate. K sources from a database of millions of electronic health records and billions of “health events” — like nausea, headaches, and vomiting — supplied by Maccabi, Israel’s second-largest health fund. Users start by downloading an app for iOS or Android and answering roughly 20 questions about their age, gender, body mass index, health history, and symptoms. A machine learning-powered backend uses the responses to build a private profile, which it compares to insights gleaned from a corpus of over 400 million clinical notes and charts. The results page shows a list of outcomes experienced by people in similar health circumstances, along with a percentage indicating the likelihood of each diagnosis. Reports and profiles can be shared with clinicians via a HIPAA-compliant messaging feature ahead of telemedical or in-person appointments, if users so choose. K Health recently partnered with Anthem to develop a cobranded version of K — CareSpree — that lets the carrier’s over 40 million members chat with a doctor for “less than a copay.” For in-person doctor visits, magnetic resonance imaging scans, and X-rays, CareSpree enables users to schedule appointments at participating health care providers and pay a prenegotiated price. K Health is funded in part by Maccabi and Morris Kahn Institute for Research and Innovation, the tech incubation arm of Tel Aviv, Israel-based health maintenance organization (HMO) Maccabi Health. Profits from the app are reinvested into building K Health’s database. VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact. Discover our Briefings. The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat. All rights reserved. "
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"Intel uses AI to find new customers in specific industries | VentureBeat"
"https://venturebeat.com/ai/intel-uses-ai-to-find-new-customers-in-specific-industries"
"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Intel uses AI to find new customers in specific industries Share on Facebook Share on X Share on LinkedIn Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here. How does Intel, which expects the market opportunity for AI hardware to grow from $2.5 billion in 2017 to $10 billion in 2022, find new customer opportunities? With AI, of course. In a blog post today, Intel detailed a tool its IT Advanced Analytics team developed internally to mine millions of public business pages and extract actionable segmentation for both current and potential customers. The chipmaker says that its sales and marketing staff have used the new system to discover new leads faster and more accurately than before. “Intel sales and marketing staff have traditionally used manual search and vendor tools in order to identify potential leads; however, these methods lack the ability to align with the internal language used by Intel staff to properly segment and tailor their outreach plans,” wrote Intel. “Additionally, in the era of globalized business, existing customers are often expanding into new domains, requiring sales and marketing staff to constantly keep current with changes in a wide variety of industries.” As Intel explains it, the system focuses on two key classification aspects: (1) an industry segment ranging from verticals such as “healthcare” to more specific fields such as “video analytics” and (2) functional roles like “manufacturer” or “retailer” that further distinguish potential sales and marketing opportunities. The AI model acquires a constant stream of textual data from millions of sites, updating the multi-million node knowledge graph with gigabytes of data every hour, which then gets passed along to a set of machine learning models for segmenting potential customers. Webpages are fed into a text classification model boosted by a pretrained, multilingual BERT language model to help scale across languages and classes. (BERT, which Google open-sourced in November 2018, enables developers to train a “state-of-the-art” natural language model on data that’s neither classified nor labeled.) Intel enriched the data it used to train the model by crawling tens of thousands of company sites with info from Wikipedia. And for companies without labels, it took advantage of a pre-existing Wikipedia corpus by employing semi-supervised learning, which entails combining a small amount of labeled data with a large amount of unlabeled data during training. VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! “Our customer segmentation system is only one of the thousands of AI applications that will improve enterprises in the coming years,” wrote Intel. “[We expect to] find new and exciting ways to harness cutting-edge technology to move, store, and process data wherever it is best suited.” AI-informed lead generation is fast becoming the norm rather than the exception. Roughly 87% of enterprise AI adopters say they’re using (or at least contemplating using) AI and machine learning for sales forecasts and to improve their email marketing, and according to real-time data warehouse company MemSQL , 61% of marketers believe AI is the most important element of their overall data strategy. 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