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"Samsung is reportedly developing a second Bixby smart speaker | VentureBeat"
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"https://venturebeat.com/ai/samsung-is-reportedly-developing-a-second-bixby-smart-speaker"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Samsung is reportedly developing a second Bixby smart speaker Share on Facebook Share on X Share on LinkedIn Samsung Galaxy Home Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship.
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Google Home has the Google Home Mini. Amazon’s Echo has the Echo Dot. And when Samsung’s Bixby-driven smart speaker — the Galaxy Home — debuts sometime in 2019, it might have its own entry-level counterpart.
That’s according to SamMobile , which in a report today claimed that Samsung will release at least one other speaker next year in addition to the Galaxy Home. It will reportedly bear the model number “SM-V310” — not too far off from the Galaxy Home’s SM-V510 — and come in black.
Where features are concerned, Samsung’s second smart speaker will presumably be on par with its big brother. And it’s almost a guarantee that it’ll run Bixby 2.0, the next-gen version of Bixby that Samsung previewed at Mobile World Congress 2018 in March.
Bixby 2.0 boasts better natural language processing and faster response times than its predecessor, along with built-in noise reduction tech. It’s also more conversational — if you ask it about upcoming concerts around New Year’s, for example, it’ll remember the date range when looking for tickets in the future. And it can make recommendations based on your previous searches.
VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! At a press event in August, Samsung revealed that the Galaxy Home has functionality now considered standard issue for smart speakers, such as the ability to play music and control smart home devices without the need to lift a finger. It boasts AKG-tuned omnidirectional speakers and a subwoofer for deep bass, plus an array of eight microphones for far-field voice recognition.
Smart speaker demand Market momentum for smart speakers shows no sign of slowing — quite the opposite, in fact. A report published by research firm Canalys indicates that worldwide smart speaker shipments grew 137 percent year over year in the third quarter of 2018 to reach 19.7 million units, up from 8.3 million in Q3 2017.
The number of voice-enabled speakers in use could come close to 100 million by the end of this year (up from 50 million at the end of 2017), some suggest, and early momentum more or less aligns with that prediction.
NPR and Edison Research estimated in July 2018 that 18 percent of American adults — around 43 million people — owned a smart speaker. ( Consumer Intelligence Research Partners and Voicebot put the number at 50 million and 47.3 million, respectively.) According to a survey commissioned by Adobe , almost half of all consumers in the United States will own a smart speaker by the end of the year. And a Global Market Insights report forecasts that the global smart speaker market could be worth as much as $30 billion by 2024.
VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
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"Researchers claim AI system can distinguish between dyslexic and skilled readers | VentureBeat"
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"https://venturebeat.com/ai/researchers-claim-ai-system-can-distinguish-between-dyslexic-and-skilled-readers"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Researchers claim AI system can distinguish between dyslexic and skilled readers Share on Facebook Share on X Share on LinkedIn Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship.
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Dyslexia — a language-based learning disability that includes poor word reading, word decoding, oral reading fluency, and spelling — is fairly common. Some surveys estimate that one in 10 people, or about 40 million people in the U.S. and 700 million children and adults worldwide, have dyslexia. And according to the Dyslexia Center of Utah , 70 to 80 percent of people with poor reading skills are likely dyslexic.
It’s hardly a death sentence, but if left untreated, dyslexia can severely impede tasks like organization, planning and prioritizing, and timekeeping. And unfortunately, there’s no single test to diagnose it.
Artificial intelligence (AI) might someday lend a helping hand. Researchers at the Israel Institute of Technology’s Laboratory of Clinical Neurophysiology and the University of Haifa’s Department of Computer Science claim to have developed an AI model that can automatically — without human intervention and with state-of-the-art precision — identify dyslexic readers.
They describe their work in a preprint paper (“ Features and Machine Learning for Correlating and Classifying between Brain Areas and Dyslexia “) published on Arxiv.org this week.
VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! “We develop a method that is based on processing gathered … signals,” they wrote, “and the use of machine learning technique for multivariate analysis … that we apply in order to analyze the differences between dyslexic and skilled readers.” As the researchers explain, previous studies of dyslexia have indicated that key neuropsychological factors, such as timing and the level of activation between the visual and auditory brain systems, affect word decoding accuracy. (Chief among those systems are the posterior lobes, which are responsible for perception; the frontal lobe, which is concerned with behavior, learning, personality, and voluntary movement; Wernicke’s area, the left-side region of the brain that’s responsible for speech comprehension; and Broca’s area, which is linked to speech production.) One theory — the asynchrony theory — suggests that a gap in processing speed between brain areas during the word decoding process might prevent the synchronization of information, resulting in inaccurate processing.
To collect data for their proposed AI-driven dyslexia classification system, the team recruited 32 native Hebrew-speaking kids in grades 6-7 from two schools. Seventeen members of the group had a previous diagnosis of dyslexia. Over the course of 24 trials, they were asked to perform a lexical decision task (LDT), during which they had to judge whether 192 letter strings on a screen were meaningful or meaningless. As the subjects submitted their answers, electrodes placed on their scalps continuously recorded electroencephalographs (EEG) — i.e., measurements of electrical activity in the brain — and eye movements.
After a preprocessing step that removed blinking, loosed electrodes, and other artifacts in the data, the researchers calculated a signal — an event-related potential, or ERP — by averaging the remaining trials. In the course of extracting features (i.e., properties) from the ERPs, they divided them into several segments.
The researchers’ algorithm of choice was ReliefF — a model that “assigns relevance to features based on their ability to disambiguate similar samples,” they explain. Novelly, its architecture enabled them to identify regions of interest in the brain that had a disproportionate influence on classification.
After feeding ReliefF their dataset — which comprised, in the end, 27 handpicked features from each of the 64 electrodes — they evaluated the results. Trained on the best 60 features, the machine learning model managed to discriminate non-dyslexic test subjects from dyslexic subjects close to 80 percent of the time. And trained on only 10 features, it classified dyslexics about 70 percent of the time.
Intriguingly, the paper’s authors found that a particular portion of the brain — the left anterior — was of higher importance in overall classification. From this, they theorize that most of the differences between the dyslexic and “regular” readers are located in the left hemisphere.
“[T]he main results that were established in this paper are … using machine learning tools, a small number of features suggested by signal analysis techniques are sufficient to accurately classify dyslexic/skilled readers from EEG data summed up to an ERP signal … [O]ur methodology allowed us to go back and find the most important brain areas for the task, [and the] results in fact do correspond with current theories regarding the role of the left hemisphere ” they wrote. “Most of the information needed for the discrimination is … concentrated in parts of the signal that is traditionally considered as noise by traditional analysis techniques … [but we found that it] actually contains valuable info.
VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
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5,215 | 2,017 |
"Placer.ai analyzed New Year's Eve 2017 foot traffic to find the most popular destinations | VentureBeat"
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"https://venturebeat.com/ai/placer-ai-analyzed-new-years-eve-2017-foot-traffic-to-find-the-most-popular-dining-and-nightlife-destinations"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Exclusive Placer.ai analyzed New Year’s Eve 2017 foot traffic to find the most popular destinations Share on Facebook Share on X Share on LinkedIn Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship.
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It’s New Year’s Eve, and if you live in the States, there’s a good chance you’ll spend the final minutes before midnight watching a 12-ton bright, glowing geodesic dome descend from a 141-foot flagpole in Times Square. New Yorkers have been ringing in the New Year with fireworks and a giant crystal ball since 1907, when Adolph Ochs, owner of the New York Times , commissioned Artkraft Strauss to design a display to commemorate the newspaper’s gleaming new headquarters.
In the intervening years, the Big Apple has become one of the world’s most popular destinations for consuming copious amounts of bubbly, attempting a few verses of “Auld Lang Syne,” and swimming through a flood of balloons and confetti. More than a million people are expected to descend on the city this week to participate in the festivities, up from the 500,000 folks who flew in back in 1998.
Contrary to popular belief, however, they won’t be entirely sequestered in Times Square.
Placer.ai , a Los Altos and Tel Aviv startup that uses smartphone tracking data to help businesses make decisions, crunched the numbers from last year’s New Year’s Eve celebrations to uncover the holiday’s most popular hangouts. To make things easier, Placer’s data scientists focused on five city districts: Times Square, Chelsea, the Lower East Side, Gramercy, and Flatiron.
Above: Placer.ai’s analysis of New Year’s Eve 2017 foot traffic in Times Square.
The first trend the scientists discovered? The tourist-to-local ratio wasn’t as disproportionate as might be expected. Out-of-towners outnumbered New York City residents almost 2:1 in Times Square, but roughly 25 percent of New Year’s Eve partygoers lived in the city. Both groups arrived hours early; Placer says that last year Times Square reached peak capacity by 9 p.m. ET, with most people having come by 6 p.m.
VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! Above: Times Square foot traffic on New Year’s Eve 2017, according to Placer.ai Times Square wasn’t the only place hopping come sundown December 31, 2017. Chelsea was the top spot for clubs and bars, and a “big favorite” among locals, according to Placer — perhaps because of the Phish concert at Madison Square Garden. (Phish is scheduled to make an appearance this year, too.) About 41 percent of visits were to nightlife spots, while 30 percent were to restaurants.
Above: Pedestrian traffic in Chelsea during New Year’s Eve 2017.
What about the most popular place to dine year-end 2017? That’d be Gramercy and Flatiron. Placer reports that most native New Yorkers preferred Gramercy — 44 percent of visits in the area were to celebrated restaurants like Eleven Madison Park, Cosme, and Gramercy Tavern.
Above: Gramercy and Flatiron were where a majority of New Years Eve 2017 partiers ate out.
But when it came to nightlife traffic, the Lower East Side was the place to be. Residents were the most likely to ring in 2018 locally, according to Placer, and 64 percent of neighborhood visits were to nightlife spots.
Above: The Lower East Side was the place to be for nightlife during New Year’s Eve 2017, according to Placer.ai.
“Now,” Placer wrote in a blog post, “we can finally end the debate about which neighborhoods are best for your particular brand of celebration.” VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
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The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat.
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5,216 | 2,018 |
"AI Weekly: 2018 in machine learning | VentureBeat"
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"https://venturebeat.com/ai/ai-weekly-2018-in-machine-learning"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages AI Weekly: 2018 in machine learning Share on Facebook Share on X Share on LinkedIn Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here.
Artificial intelligence is without question one of the most captivating and influential corners of the technology world today, but it’s also one of the noisiest.
To wrap our heads around the complicated mashup of subjects that coalesce to make coverage of the AI beat possible, we write the AI Weekly.
This is our sandbox of sorts, a place to let the most important topics that emerge in AI circles ruminate, stretch out, and find clarity. Naturally, a fair number of conceptual insights have emerged throughout the year.
So instead of diving deep into the news of the day, this week we’re looking back at some favorites from 2018 — topics with lasting impact and importance.
VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! On the AI assistant front, we saw Alexa and Cortana begin to work together. Cortana is available on hundreds of millions of devices, and Echo is still the most popular smart speaker. Google has the Android operating system, though, an advantage that allows for a smart speaker and smartphone combination unlike any of its competitors.
That advantage is not insurmountable, however, because although Google took steps to improve its Assistant on Android smartphones, as ambient computing becomes more popular and people increasingly blurt out questions that come to mind, Alexa is beginning to eat into Google’s search dominance.
We documented how this fall Google, Facebook, and Amazon simultaneously fought major scandals while at the same time entering full pitch mode for smart displays, and we looked at the need for trust in AI assistant adoption.
We also took time to recognize the good that people are trying to accomplish with intelligent machines, like the multiple systems zeroing in on cardiovascular disease, the biggest killer in the world.
We also took a moment to note that President Trump should have listened to Defense Secretary Jim Mattis, who has since resigned in protest , and formulated a national AI strategy like other nations, such as China, have done.
Also in Washington, we took a close look at how U.S. senators, many of them Democratic presidential candidates, have raised a lot of questions about facial recognition software, which could become a 2020 presidential campaign issue.
One of my favorites from Kyle Wiggers is about the danger that too much focus on apocalyptic AGI scenarios of the future will distract from pressing problems we face now. He also shared a collection of insights from NeurIPS (formerly NIPS) and covered the conflicts between business and government concerning autonomous driving regulation.
My favorite from former AI staff writer Blair Hanley Frank analyzed the way tech companies market AI solutions and proclaimed that Sensei, Watson, and Einstein must die.
I know I said I wouldn’t offer any conceptual scoops this week, but one insight does arise from this array of highlights.
In a recent conversation, I heard someone argue that AI is basically the same as previous tech paradigm shifts, like mobile and social, which have gone from being nascent interests to permeating our daily lives.
But artificial intelligence differs from such previous leaps in that it may end up infiltrating society on a level previously unimagined, extending from business to government to education and national defense.
That means it’s going to require understanding from and possible action by lawmakers, business leaders, military leaders, civil leaders, and the citizenry of democratic societies.
That’s probably why the AI Index 2018 report found a sharp rise in the number of mentions of AI by members of the U.S. Congress and British members of Parliament this year.
Enjoy 2019, and if there’s anything in particular you think we should be writing about in the newsletter or our coverage, feel free to email Kyle Wiggers at [email protected] or me at [email protected].
Thanks for reading, Khari Johnson AI Staff Writer P.S. Please enjoy this video from Nvidia of fabricated AI faces generated from the faces of real people.
https://www.youtube.com/watch?v=kSLJriaOum From VB Samsung’s C-Lab takes the wraps off 8 new products, including an AI-driven desk lamp Samsung gave a preview of its C-Lab incubator’s eight latest graduates, including an AI-enabled desk lamp and an ASMR sound recording app.
Amazon: Purchases through Alexa this holiday season tripled year-over-year TVs, set-top boxes, tablets, and speakers with Amazon’s Alexa built in made for popular gifts this season, according to the retailer.
10 things to try with your new Echo smart speaker TVs, set-top boxes, tablets, and speakers with Amazon’s Alexa built in made for popular gifts this season, according to the retailer.
10 things to do with your new Google Home smart speaker This is a guide to the basics: 10 top features and ways to start talking with Google Assistant and put your Google Home smart speaker to work.
3 tech companies whose terrible 2018 you missed: Snap, Yelp, and IBM Three companies may not have made huge headlines in 2018 but are still facing big questions heading into 2019: Yelp, Snap, and IBM.
13 European companies acquired by U.S. tech giants in 2018 A look back at some of the European companies bought up by U.S. tech firms in 2018, including Shazam, iZettle, and Blue Vision Labs.
Beyond VB New AI computer vision system mimics how humans visualize and identify objects Donald Knuth, master of algorithms, reflects on 50 years of his opus-in-progress, “The Art of Computer Programming.” (via Science Daily) The welfare state is committing suicide by artificial intelligence Denmark is using algorithms to deliver benefits to citizens—and undermining its own democracy in the process.
(via Foreign Policy) Every tree in the city, mapped Researchers at Descartes Labs are using artificial intelligence to make a better map of the urban tree canopy.
(via CityLab) Robotic creepy-crawlies climb walls Two teams of researchers exploit electrostatic forces to send mini-bots up vertical surfaces. Andrew Masterson reports.
(via Cosmos) VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
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The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat.
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"A researcher trained AI to generate Africa masks | VentureBeat"
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"https://venturebeat.com/ai/a-researcher-trained-ai-to-generate-africa-masks"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages A researcher trained AI to generate Africa masks Share on Facebook Share on X Share on LinkedIn Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship.
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Artificial intelligence (AI) can generate eerily realistic faces , but what about tribal artwork? That’s the question Victor Dibia, a human-computer interaction researcher and Carnegie Mellon graduate, sought to answer with an AI system trained on a dataset of African masks.
As Dibia explains in a blog post , the work was inspired by a trip to the 2018 Deep Learning Indaba, an annual machine learning conference held at Stellenbosch University, South Africa, in September. Attendees were provided access to second-generation Tensor Processing Units (TPUs) — Google-designed chips purpose-built for fast training or inference of AI models — which Dibia used for training.
He tapped Google’s TensorFlow machine learning framework to get a generative adversarial network (GAN) — a two-part neural network consisting of generators that produce samples and discriminators that attempt to distinguish between the generated samples and real-world samples — up and running on the TPUs. Specifically, he selected a deep convolutional GAN , or DCGAN.
GANs have a knack for image generation and processing. Data scientists at Alphabet subsidiary DeepMind, for example, recently tasked a GAN with generating convincing photos of burgers, dogs, and butterflies, and researchers at the University of Edinburgh’s Institute for Perception and Institute for Astronomy used GANs to create images of artificial galaxies complete with star clusters, nebulae, and other interstellar features.
VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! Above: A sampling of masks produced by a DCGAN trained on the curated dataset.
And it’s not the first time they and other AI architectures have been used to create artwork. They’ve composed memorable (if not entirely coherent) holiday tunes and written lyrics ; produced humanlike paintings ; and come up with names for fireworks , to name a few examples.
To “teach” the DCGAN how to create new mask designs, Dibia sourced a manually curated set of images — 9,300 in all — depicting African masks. Prior to training, he resized and cropped each image before converting them to TFRecords, a format for storing sequences of binary records.
Two versions of the DCGAN model were trained to produce 64-by-64-pixel and 128-by-128-pixel images, respectively.
In subsequent experiments, the model tasked with generating 64-by-64-pixel pics provided “better diversity” compared to the second system, while the 128-by-128-pixel images had superior quality. But the latter suffered a mode collapse — a failure case where the GAN’s generator began to produce samples with extremely low variety. (Dibia chalked it up to the dataset “being insufficient to train such a large model.”) The more successful of the two AI models managed to come up with novel masks with sideways orientations, hair or “hair-like projections,” or oblong features.
“The goal is not to generate a perfectly realistic mask … but more towards observing any creative or artistic elements encoded in the resulting GAN,” Dibia wrote.
“In this case, while some of the generated images are not complete masks, they excel at capturing the texture or feel of African art,” Dibia wrote. “For example, I showed a colleague and they mentioned the generated images had a ‘tribal feel to it.'” He leaves to future work extending the Africa Masks dataset, experiments with conditioned GANs, and other machine learning architectures for realistic and higher-resolution image generation.
VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
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The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat.
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"A look back at some of AI's biggest video game wins in 2018 | VentureBeat"
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"https://venturebeat.com/ai/a-look-back-at-some-of-ais-biggest-video-game-wins-in-2018"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Feature A look back at some of AI’s biggest video game wins in 2018 Share on Facebook Share on X Share on LinkedIn OpenAI's Dota 2 battle arena.
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For decades, games have served as benchmarks for artificial intelligence (AI).
In 1996, IBM famously set loose Deep Blue on chess, and it became the first program to defeat a reigning world champion (Garry Kasparov) under regular time controls. But things really kicked into gear in 2013 — the year Google subsidiary DeepMind demonstrated an AI system that could play Pong, Breakout, Space Invaders, Seaquest, Beamrider, Enduro, and Q*bert at superhuman levels. In March 2016, DeepMind’s AlphaGo won a three-game match of Go against Lee Sedol, one of the highest-ranked players in the world. And only a year later, an improved version of the system ( AlphaZero ) handily defeated champions at chess, a Japanese variant of chess called shogi , and Go.
The advancements aren’t merely advancing game design, according to folks like DeepMind cofounder Demis Hassabis. Rather, they’re informing the development of systems that might one day diagnose illnesses, predict complicated protein structures , and segment CT scans.
“AlphaZero is a stepping stone for us all the way to general AI,” Hassabis told VentureBeat in a recent interview. “The reason we test ourselves and all these games is … that [they’re] a very convenient proving ground for us to develop our algorithms. … Ultimately, [we’re developing algorithms that can be] translate[ed] into the real world to work on really challenging problems … and help experts in those areas.” With that in mind, and with 2019 fast approaching, we’ve taken a look back at some of 2018’s AI in games highlights. Here they are for your reading pleasure, in no particular order.
Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! Montezuma’s Revenge Above: Map of level one in Montezuma’s Revenge.
In Montezuma’s Revenge , a 1984 platformer from publisher Parker Brothers for the Atari 2600, Apple II, Commodore 64, and a host of other platforms, players assume the role of intrepid explorer Panama Joe as he spelunks across Aztec emperor Montezuma II’s labyrinthine temple. The stages, of which there are 99 across three levels, are filled with obstacles like laser gates, conveyor belts, ropes, ladders, disappearing floors, and fire pits — not to mention skulls, snakes, spiders, torches, and swords. The goal is to reach the Treasure Chamber and rack up points along the way by finding jewels, killing enemies, and revealing keys that open doors to hidden stages.
Montezuma’s Revenge has a reputation for being difficult (the first level alone consists of 24 rooms), but AI systems have long had a particularly tough go of it. DeepMind’s groundbreaking Deep-Q learning network in 2015 — one which surpassed human experts on Breakout, Enduro, and Pong — scored a 0 percent of the average human score of 4,700 in Montezuma’s Revenge.
Researchers peg the blame on the game’s “sparse rewards.” Completing a stage requires learning complex tasks with infrequent feedback. As a result, even the best-trained AI agents tend to maximize rewards in the short term rather than work toward a big-picture goal — for example, hitting an enemy repeatedly instead of climbing a rope close to the exit. But some AI systems this year managed to avoid that trap.
DeepMind In a paper published on the preprint server Arxiv.org in May (“ Playing hard exploration games by watching YouTube “), DeepMind described a machine learning model that could, in effect, learn to master Montezuma’s Revenge from YouTube videos. After “watching” clips of expert players and by using a method that embedded game state observations into a common embedding space, it completed the first level with a score of 41,000.
In a second paper published online the same month (“ Observe and Look Further: Achieving Consistent Performance on Atari “), DeepMind scientists proposed improvements to the aforementioned Deep-Q model that increased its stability and capability. Most importantly, they enabled the algorithm to account for reward signals of “varying densities and scales,” extending its agents’ effective planning horizon. Additionally, they used human demonstrations to augment agents’ exploration process.
In the end, it achieved a score of 38,000 on the game’s first level.
OpenAI Above: An agent controlling the player character.
In June, OpenAI — a nonprofit, San Francisco-based AI research company backed by Elon Musk, Reid Hoffman, and Peter Thiel — shared in a blog post a method for training a Montezuma’s Revenge-beating AI system. Novelly, it tapped human demonstrations to “restart” agents: AI player characters began near the end of the game and moved backward through human players’ trajectories on every restart. This exposed them to parts of the game which humans had already cleared, and helped them to achieve a score of 74,500.
In August, building on its previous work, OpenAI described in a paper (“ Large-Scale Study of Curiosity-Driven Learning “) a model that could best most human players. The top-performing version found 22 of the 24 rooms in the first level, and occasionally discovered all 24.
What set it apart was a reinforcement learning technique called Random Network Distillation (RND), which used a bonus reward that incentivized agents to explore areas of the game map they normally wouldn’t have. RND also addressed another common issue in reinforcement learning schemes — the so-called noisy TV problem — in which an AI agent becomes stuck looking for patterns in random data.
“Curiosity drives the agent to discover new rooms and find ways of increasing the in-game score, and this extrinsic reward drives it to revisit those rooms later in the training,” OpenAI explained in a blog post. “Curiosity gives us an easier way to teach agents to interact with any environment, rather than via an extensively engineered task-specific reward function that we hope corresponds to solving a task.” On average, OpenAI’s agents scored 10,000 over nine runs with a best mean return of 14,500. A longer-running test yielded a run that hit 17,500.
Uber OpenAI and DeepMind aren’t the only ones that managed to craft skilled Montezuma’s Revenge-playing AI this year. In a paper and accompanying blog post published in late November, researchers at San Francisco ride-sharing company Uber unveiled Go-Explore, a family of so-called quality diversity AI models capable of posting scores of over 2,000,000 and average scores over 400,000. In testing, the models were able to “reliably” solve the entire game up to level 159 and reach an average of 37 rooms.
To reach those sky-high numbers, the researchers implemented an innovative training method consisting of two parts: exploration and robustification. In the exploration phase, Go-Explore built an archive of different game states — cells — and the various trajectories, or scores, that lead to them. It chose a cell, returned to that cell, explored the cell, and, for all cells it visited, swapped in a given new trajectory if it was better (i.e., the score was higher).
This “exploration” stage conferred several advantages. Thanks to the aforementioned archive, Go-Explore was able to remember and return to “promising” areas for exploration. By first returning to cells (by loading the game state) before exploring from them, it avoided over-exploring easily reached places. And because Go-Explore was able to visit all reachable states, it was less susceptible to deceptive reward functions.
The robustification step, meanwhile, acted as a shield against noise. If Go-Explore’s solutions were not robust to noise, it robustified them into a deep neural network with an imitation learning algorithm.
“Go-Explore’s max score is substantially higher than the human world record of 1,219,200, achieving even the strictest definition of ‘superhuman performance,'” the team said. “This shatters the state of the art on Montezuma’s Revenge both for traditional RL algorithms and imitation learning algorithms that were given the solution in the form of a human demonstration.” 1 2 View All The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat.
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"GM targets U.S. self-driving car launch for 2019 | VentureBeat"
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"https://venturebeat.com/transportation/gm-targets-u-s-self-driving-car-launch-for-2019"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages GM targets U.S. self-driving car launch for 2019 Share on Facebook Share on X Share on LinkedIn Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here.
( Reuters ) — General Motors laid out its vision for self-driving vehicles on Thursday, telling investors it planned a commercial launch of fleets of fully autonomous robo-taxis in multiple dense urban environments in 2019, in a challenge to rivals such as Alphabet Inc’s Waymo.
Underscoring the potential opportunity ahead, GM President Dan Ammann told investors the lifetime revenue generation of one of its self-driving cars could eventually be in the “several hundred thousands of dollars.” That compares with the $30,000 on average that GM collects today for one of its vehicles, mostly derived from the initial sale.
The No. 1 U.S. automaker – which views electric and autonomous vehicles as the keystones of future transport – has been focused on rolling out self-driving cars since its estimated $1 billion acquisition of startup Cruise Automation in early 2016 that provided a toehold in the nascent industry.
Automakers and rivals such as Waymo and Uber Technologies Inc have poured billions into the competitive industry, with each player hoping to gain first-mover advantage. Robo-taxi services are seen as the main use for most self-driving vehicles, including GM’s Chevrolet Bolt.
VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! “If we continue on our current rate of change we will be ready to deploy this technology, in large scale, in the most complex environments, in 2019,” Ammann said on a conference call.
Safety, Ammann said, will ultimately be the deciding factor on when to take the driver out of the car.
GM has enjoyed a recent surge in its share price, as investors bet on its plans for self-driving and electric cars, although the company’s profit is driven entirely by demand for trucks and SUVs in North America, and its growing sales in China.
GM shares were down 1.7 percent at $43.05 on Thursday afternoon.
Until now, GM has said autonomous vehicles were a big part of its future but did not give many details. Now, it has outlined more broadly its strategy, in which self-driving Bolts could be manufactured at scale at GM’s existing plants, driving down costs, and rapidly deployed in major metropolitan markets through a ride service to disrupt incumbents.
“We are the only company that has this under one roof,” Chief Executive Mary Barra said on the same call, distinguishing GM from its technology rivals in the autonomous sector.
GM said last month it sees deployment of autonomous vehicles in “quarters, not years,” and this week it finally provided a peek at its prototype self-driving vehicles.
Self-driving cars and shared mobility will be accretive to GM’s core business, Barra said, with the biggest opportunities initially to come from the U.S. East and West coasts.
Chief Financial Officer Chuck Stevens said a robo-taxi service could be “potentially bigger than our current core business, with better margins.” “We have a path to take 40 percent of the cost out of ride services,” Stevens said on the same call. Lowering the cost to below $1 per mile by 2025 from about $2.50 today could result in margins of 20 to 30 percent, he said.
Using a vehicle for a robo-taxi service – rather than GM’s current business model of building cars for individual customers – could increase revenue generation exponentially because the vehicle could be continuously used by multiple users over its lifespan.
Underscoring the competitive landscape, Uber said last week it planned to buy up to 24,000 self-driving cars from Volvo, owned by China’s Geely Automobile Holdings Ltd, in a nonexclusive deal from 2019 to 2021. No financial details were disclosed.
As one example of bringing down the cost of autonomous vehicles, GM said it expects to lower the cost of long-range Lidar sensors – a key element in self-driving technology – to $300 from $20,000, without providing a time frame. In October, GM bought Lidar company Strobe Inc, saying its technology could lower the cost of the sensor by 99 percent.
GM said it was too early to discuss possible branding of its self-driving cars, or whether the Cruise or Bolt name would be used. GM also operates an app-based car-sharing business called Maven, which some have speculated could be the new brand name.
On Tuesday, GM’s Cruise Automation gave reporters their first look at the autonomous Bolts that have been testing in San Francisco, Phoenix and Detroit. The cars conservatively navigated busy urban streets but encountered hiccups when it came to double-parked cars and traffic cones.
Earlier this month, GM announced plans to sell 1 million electric vehicles a year by 2026. The cars would be built on a platform that could accommodate multiple sizes and segments, lowering the cost of building them.
Waymo is often seen as the frontrunner in the emerging autonomous sector, although its business model is different than GM’s as it does not build cars itself. Earlier this month, Waymo announced a planned self-driving robo-taxi service in suburban Phoenix, to carry its first passengers in the next few months. It has not given a time frame for a wider roll-out.
VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
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"U.S. House internet censorship bill is just like the Senate bill, except worse | VentureBeat"
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"https://venturebeat.com/security/u-s-house-internet-censorship-bill-is-just-like-the-senate-bill-except-worse"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages U.S. House internet censorship bill is just like the Senate bill, except worse Share on Facebook Share on X Share on LinkedIn Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here.
There are two bills racing through Congress that would undermine your right to free expression online and threaten the online communities that we all rely on. The Stop Enabling Sex Traffickers Act (SESTA, S. 1693 ) and the Allow States and Victims to Fight Online Sex Trafficking Act (FOSTA, H.R. 1865 ) might sound noble, but they would do nothing to fight sex traffickers. What they would do is force online web platforms to police their users’ activity much more stringently than ever before, silencing a lot of innocent voices in the process.
We’ve already written extensively about SESTA and the dangers it would pose to online communities, but as the House of Representatives considers moving on FOSTA , it’s time to reiterate that all of the major flaws in SESTA are in FOSTA too.
Section 230 Protects Online Communities. Don’t Weaken It.
Like SESTA, FOSTA would erode a law referred to as Section 230.
Passed in 1996, Section 230 says that online platforms can’t be held liable for their users’ speech, except in certain circumstances. Without Section 230, it would be extremely risky to host other people’s speech online: one lawsuit could destroy your company. Most social media sites wouldn’t exist, or they’d look very different from the ones we enjoy today.
Section 230 strikes an important balance for when and how online platforms can be held liable for their users’ speech. Contrary to SESTA’s supporters’ claims, Section 230 does nothing to protect platforms that are directly involved with breaking federal criminal law.
If an Internet company is directly contributing to unlawful activity, the Department of Justice can and should prosecute it.
VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! Under FOSTA, a site would be on the hook if a court simply found that someone had used it for sex trafficking purposes. The law would force platforms to become much more restrictive in their moderation policies, which is likely to disproportionately silence marginalized groups.
FOSTA carves an even bigger hole out of Section 230 than SESTA does. It defines the state law exemption to Section 230 more broadly, applying it to “any State criminal statute” related to sex trafficking. State sex trafficking laws are notoriously inconsistent: in Alaska and Massachusetts , for example, statutes define trafficking so broadly that they don’t require any indication that someone was forced or coerced into sex work. FOSTA could open the door to litigation far beyond the sex trafficking activities it’s intended to target.
Broad Criminal Law Would Hurt Legitimate Communities Like SESTA, FOSTA expands federal sex trafficking law to sweep in third parties that unknowingly facilitate sex trafficking (like web platforms), but FOSTA defines those third parties even more broadly than SESTA does, criminalizing conduct by “any person or entity and by any means that furthers or in anyway aids or abets” sex trafficking. It even goes a step further by explicitly making it a crime to be a provider of an Internet service that was used for sex trafficking purposes, provided that you acted in “reckless disregard” of the possibility that your service could be used for trafficking (we’ve written already about the dangers of applying the “reckless disregard” standard to online intermediaries ).
Remember, Congress already made it it a federal crime to “advertise” sex trafficking online, via the SAVE Act of 2015. No new law is necessary to prosecute platforms that knowingly facilitate sex trafficking ads. If the Department of Justice has failed to prosecute platforms that violate the SAVE Act, then lawmakers should demand an explanation. In the meantime, Congress shouldn’t pass laws threatening every other online community.
Bottom Line: These Bills Go After the Wrong Targets We’ve talked a lot about the damage that SESTA and FOSTA would do to speech and communities online. Just as important is what they would not do: fight sex trafficking.
SESTA and FOSTA are perfect examples of Congress choosing an easy target rather than the right target. It’s easy to prosecute Internet companies, but Congress must do the serious work of understanding trafficking—its causes, its perpetrators, and the online tools law enforcement can use to fight it—and find better solutions to find and punish traffickers.
Since SESTA and FOSTA were first introduced, many experts in sex trafficking have stepped forward to explain that these bills are the wrong solution —that they would put victims of sex trafficking in much worse predicaments, moving them from the safety of the Internet to a dangerous street—where they are much less likely to get help.
This story originally appeared on the EFF’s blog.
VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
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The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat.
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"Video: Funomena's quest to create magic | VentureBeat"
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"https://venturebeat.com/pc-gaming/video-exclusive-funomenas-quest-to-create-magic"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Sponsored Video: Funomena’s quest to create magic Share on Facebook Share on X Share on LinkedIn Luna Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship.
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Presented by Intel The people who work at the San Francisco-based Funomena are more than just employees: They’re Funomenauts.
According to cofounder Robin Hunicke, a Funomenaut is an explorer, someone who wants to push the boundaries of video games. In addition to having a lot of perseverance and creativity, they have to be willing to solve problems in an open and trusting environment. These are some of the qualities Hunicke cultivated within the company, which has led to fascinating games like Wattam, Woorld, and its first major release, Luna.
A few weeks ago, Hunicke gave us a tour of their old studio (they recently moved to a bigger space in the city) while talking about Funomena’s unique culture and how that affects the games they make. Luna in particular represents a significant milestone for the indie developer, as Hunicke and others have been working on the game in some capacity for the last five years.
Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! Watch our video below to find out more about what makes Funomena tick.
Sponsored posts are content produced by a company that is either paying for the post or has a business relationship with VentureBeat, and they’re always clearly marked. Content produced by our editorial team is never influenced by advertisers or sponsors in any way. For more information, contact [email protected].
GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it.
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Join the GamesBeat community! Enjoy access to special events, private newsletters and more.
VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat.
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"Games on Demand game jam takes requests from ill children | VentureBeat"
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"https://venturebeat.com/pc-gaming/games-on-demand-game-jam-takes-request-from-ill-children"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Games on Demand game jam takes requests from ill children Share on Facebook Share on X Share on LinkedIn Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship.
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Though most game jams have developers creating projects on a single theme, Games on Demand takes a different approach. Founder Lana Chircop and six other organizers are fielding requests from children with cancer or disabilities and giving them to developers to make those games a reality. It will run from December 1 to December 3, and folks who would like to participate can sign up on Itch.io.
Chircop is a game developer and user experience designer who’s participated in such jams in the past. She’s developed web-based dress-up games at Cosmic Girl Games , as well as the colorful mobile role-playing game Bioscape.
The inspiration for Games on Demand came from a visit to a skatepark, where she saw a local group teaching sick kids how to skateboard.
“When we were at the skatepark, they said that a lot of the kids couldn’t participate because they weren’t in a physical condition to do so,” said Chircop in a phone call with GamesBeat. “But video games don’t require a lot of physical exertion. It aligns really well with this kind of thing.” Though gaming-related charities like Extra Life and Child’s Play exist, there haven’t been any game jams for the express purpose of creating projects for kids. Most people’s efforts are around raising money, such as the 24-hour Extra Life live streams, or getting children access to games.
Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! Games on Demand is primarily working with two organizations, Ontario Parents Advocating for Children with Cancer (OPACC) and the Holland Bloorview Kids Rehabilitation Hospital.
OPACC frequently hosts events, such as the skatepark get-together, for children with cancer.
Events where kids can be kids Susan Kuczynski is an OPACC parent liaison. She says that it’s vital to have events where the kids can simply be themselves. Activities like playing video games or a sport like basketball can be empowering and give them a much-needed creative outlet.
“We tend to put [the kids] a little bit in a bubble and say, you can’t do anything. That’s not actually true. They can do lots of things,” said Kuczynski. She added, “They’re just ready to play and ready to be kids and ready to do all the things kids want to do. Creativity, when it comes to playing a game on their console or just playing with their imaginations at various other things, I think it’s really important to encourage that and let them get at it. Their job is to be a kid.” As a parent liaison, Kuczynski provides resources to help the families of children who are undergoing cancer treatment. Her own daughter is a survivor, so she can speak as a voice of experience. Part of helping parents navigate the overwhelming experience is to provide social opportunities along with little tips that can make the process more bearable.
“There are tons of resources even within the hospitals that families don’t know about,” said Kuczynski. “For instance, they can get laundry done. And staff may or may not know about those kinds of resources, but their primary concern is administering health care for your child. We’re there to help them find their way in those regards. We’re there to give them that hot cup of coffee or tea and an ear, and not being in crisis, so to speak, at the same time.” OPACC has been promoting Games on Demand on its email lists and on social media. Kuczynski says it’s a promising event especially for older children, 10 years and up. While younger children can find escape in playing with toys and developing friendships with strangers, adolescents are more reserved.
“They rely more on the technology than the younger kids do,” said Kuczynski. “I think it’s something that really captures their fancy, too. They’ve probably been playing video games, or having technology in their lives, from the time they’re born. Having that opportunity to provide input on what it’s going to look like is—I think it’s a great way for them to have an outlet.” Video games as rehabilitation Above: PEARL’s ScreenPlay seeks to make waiting rooms more pleasant.
Games on Demand has received a few requests from the kids involved with OPACC. It’s also getting some ideas from the children in rehabilitation at Bloorview Hospital. Chircop says it’s also working with the Possibility Engineering and Research Lab (PEARL), the in-house research department at Bloorview that specializes in creating games for children with disabilities. With PEARL’s help, developers participating in the game jam can make their projects more accessible.
“[PEARL is] really excited about the idea, and they’re going to be providing us with some templates that we’ll be making available, where people can actually make games for kids who have physical disabilities,” said Chircop. “This can help them move in the right way, or use them in different ways, that kind of thing.” Dr. Elaine Biddiss, a scientist and the director of PEARL, says that they’ve experimented with a number of things and have developed a number of games. One of their major projects, ScreenPlay, turns waiting rooms into an interactive experience. Children can play with it using pressure-sensitive floor tiles. The idea is to help kids cope with the anxiety and fear that is associated with waiting for their medical appointments. It’s also an alternative to conventional toys, like wooden blocks or puzzles, that can be an infection risk.
“Games On Demand, in their game jam, is likely going to design some more experiences to add to the [ScreenPlay] system,” said Biddiss. “Possibly things that might engage older youth that share the space with younger kids. We’re really excited about what they might come up with. That’s one possible project for the game jam.” PEARL will be available to offer advice for developers participating in Games on Demand. Software engineer and lab manager Ajmal Khan says they also have a set of design guidelines for ScreenPlay that they’ll offer to the developers in case they decide to go that route.
The lab began in 2011 or 2012. It’s created games that use the Microsoft Kinect and Nintendo Wii, along with mixed-reality projects that combine virtual objects with real-world environments. PEARL’s in-house game developer Alexander Hodge is currently developing a music game with jazz artist Chris Donnelly, which will combine some educational aspects with mechanics that will help kids develop fine motor skills.
“The games that use musical instruments are just another component of the mixed reality system we’ve developed,” said Hodge. “That’s how you play those games, through playing with these common toy musical instruments. By manipulating the instruments, they’re working on their fine motor skills development, but we’re also able to leverage [Donnelly]’s expertise as a music educator to design the interactions in those games and promote early childhood musical education.” PEARL often collaborates with local universities with game design programs to create interesting projects that capture the kids’ attention.
“What we’ve found in the past is if you take a bunch of clinicians and a bunch of well-meaning engineers and you ask them to create games for therapy, they tend to be really bad games,” said Biddiss with a laugh. “By including the people who really know what they’re doing in terms of game development, we’re able to provide much better gaming experiences for kids. We think they deserve the best of everything, not just a boring computer activity that is trying to dress up a therapy task that isn’t really much fun.” How Games on Demand works The game jam will begin at 10 p.m. Pacific on November 30 and end at 4 p.m. Pacific on December 3. Along with Chircop, the other organizers are Ian Todd, Courtney Brennan, Monica Meikles, Flannery Jefferson, Leanne Ferguson and Terry Kerr. Developers can opt to participate online, or if they’re local to Toronto, a limited amount of workspace is available at the office of BiblioCommons , one of Games on Demand’s sponsors.
Chircop says that developers don’t have to adhere to many rules. The only two requests, aside from what the kids want, is that the game must be free and that it has to be playable on PC or Mac so that families won’t have trouble with software compatibility.
The way Games on Demand has been fielding requests is by asking parents to fill out a simple form with their kids.
“We tried to set expectations, so they understand these are just going to be simple games, not a big triple-A game or anything like that, just something simple,” said Chircop. “For example, it has things like, what would you like your character to be named? What would your character look like? Would you like to submit a picture or drawing? One request is a girl would like to have her bunny in the game. She sent a picture of a bunny with a name. It’s really adorable.” GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it.
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VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat.
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"China sending its 'Jade Rabbit' rover to the moon this weekend | VentureBeat"
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"https://venturebeat.com/offbeat/china-sending-its-jade-rabbit-rover-to-the-moon-this-weekend"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages China sending its ‘Jade Rabbit’ rover to the moon this weekend Share on Facebook Share on X Share on LinkedIn Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here.
China is set to become the third Earth nation to successfully land an object on the surface of the Moon later this weekend.
The country’s space program is planning to launch its new “Jade Rabbit̶#8221; (aka Yutu) rover on Sunday via its its Chang’e-3 lunar probe. If successful, this will be the first mission to the Moon’s surface since the Russians did it 37 years ago.
The six-wheeled rover will explore the moon’s Sea of Rainbows, when it lands on the surface — two weeks after its launch in mid December. Afterwards the rover will continue exploring the moon’s surface for resources. The Chinese agency also plans to set up an astronomical telescope and test connectivity between the earth and the moon, according to Chinese news site China.org.cn.
Meanwhile, Europe’s ESA said it plans to help track China’s probe and its Rabbit rover from the time it launches until the rover reaches the Moon’s surface. It will do this by using two antennas to find the the rover’s location with “extreme accuracy.” Via The Verge VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
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VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat.
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"Zagster enters the bike-sharing fray with Pace | VentureBeat"
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"https://venturebeat.com/mobile/zagster-enters-the-bike-sharing-fray-with-pace"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Zagster enters the bike-sharing fray with Pace Share on Facebook Share on X Share on LinkedIn Zagster believes its Pace bikes have an advantage because they can be locked to something.
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Zagster , an operator of old-style docked bike services, is unveiling Pace , a new brand for a modern bike-sharing service that offers what it calls a smarter way to share bikes.
Rivals such as LimeBike, Spin, and Cycle Hop have moved into the U.S. market more quickly, but Zagster hopes to offer the benefits of “dockless” bike sharing while adding a simple innovation: You have to lock the bike to something.
Like other bike-sharing services, you can use your mobile phone to sign up for the service and then use it to unlock a bike. You can ride the bike around for a fee and then leave it wherever you want, rather than having to return it to a dock, as many earlier sharing services required. But while this is convenient for the rider, it has resulted in a lot of bike litter, with bikes left scattered in places where they don’t belong.
This problem is not unique to Zagster, of course. My kid saw a LimeBike in a lake in Seattle, thanks to some pranksters. Zagster’s Pace service, however, has a two-point security system that requires bikes to be locked to fixed objects, not just themselves. This mitigates theft and abuse and makes sure the discarded bikes don’t block public paths or roads. You can also return the bike to a dock, as Zagster has operated big networks of docked bikes in the past and places bike racks in key areas to maximize ridership.
Pace will debut in Tallahassee, Florida; Albuquerque, New Mexico; Rochester, New York; Knoxville, Tennessee; and Huntsville, Alabama. Each launch will happen before April 1, 2018.
With Pace, you download a free app on the App Store or Google Play. You tap the app to unlock a bike, and rides cost $1 per half hour.
“With Pace, Zagster is ushering in a new era of mobility for American cities and universities, furthering its mission to make the bike the most loved form of transportation,” said Timothy Ericson, founder and CEO of Zagster, in a statement. “As we bring Pace to new cities like Tallahassee and our existing customers like Albuquerque, Rochester, and Huntsville — dramatically increasing the size of each of their fleets in the process — we will become the largest dockless bike share provider in North America, with hundreds of thousands of shared bikes.” Above: Zagster uses docks if you want them.
Zagster beta-tested Pace’s model and features from July through October in Rochester, New York, with good results. When compared to station-based bike shares in similar cities, the Pace model achieved an 800 percent increase in ridership in the first 90 days of service.
“With the arrival of Pace, the success we’ve seen by offering our citizens a flexible, modern bike-share service can be brought to other cities across the country,” said Rochester mayor Lovely Warren, in a statement. “In its first season of operations in Rochester, Zagster has become a vital and integral component of our city’s existing transportation network and shown its willingness to be a true community partner. Thanks to the Zagster’s efforts, we have been able to demonstrate how a dynamic bike-share system can play an important role in our efforts to create more jobs, safer and more vibrant neighborhoods, and better educational opportunities for our citizens.” Cambridge, Massachusetts-based Zagster was founded in 2007 and operates more than 200 bike-sharing services across 35 states.
Zagster CEO Tim Ericson said in an email that the original Zagster was designed for more controlled environments, like small cities, corporate campuses, and real estate properties. These programs were smaller and based on docks, where companies paid for the bikes on a subscription basis.
Pace is designed for sharing bikes across universities or whole cities, where the bikes can be parked at dock stations but are not necessarily tied to them.
In an email, Ericson said: Most of the players in the dockless space are clones of one another with incredibly minor differentiators, and they’re taking a narrow, shortsighted approach. Pace sees the bike share industry really differently. We take a holistic approach, and offer a dockless model that’s better in three big ways.
First, we don’t dump bikes and walk away. We partner with cities to intelligently design bike shares to fit the specific needs and environment of each community where we work, and to fully integrate bike sharing into the community at large.
Second, we have a proven model that’s better for cities. Unlike competitors, we fundamentally believe that bikes should lock to things. Our bikes feature a two-point security system to ensure bikes lock to fixed objects — not just to themselves — to mitigate theft and abuse and preserve public right of way.
Third, Pace offers the reliability of dedicated bike share hubs, plus the freedom of point-to-point travel, and ‘hold’ capabilities for mid-rental stops. Essentially, Pace has all of the benefits of dockless with none of the drawbacks, offering a solution that will work long term.
What’s really exciting is that we’re essentially a sleeping giant. Zagster anticipated the trends now playing out in the industry, and quietly equipped all of our bikes with dockless functionality we were prepared to turn on should our customers want that capability. So, if we were to flip the Pace switch for our 98 existing city and college bike shares, we would immediately boast the largest dockless bike share network in North America.
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"Qualcomm files new patent infringement complaints against Apple | VentureBeat"
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"https://venturebeat.com/mobile/qualcomm-files-new-patent-infringement-complaints-against-apple"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Qualcomm files new patent infringement complaints against Apple Share on Facebook Share on X Share on LinkedIn Qualcomm Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship.
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( Reuters ) — Qualcomm Inc said on Thursday it filed three new patent infringement complaints against Apple Inc (AAPL.O), saying there were 16 more of its patents that Apple was using in its iPhones.
The new complaints represent the latest development in a long-standing dispute and follows Apple’s countersuit on Wednesday against Qualcomm, which alleged that Qualcomm’s Snapdragon mobile phone chips infringed on Apple patents.
Apple declined to comment on the new cases, referring to its earlier claims in its Wednesday filing that the company has developed its own technology and patents to power its iPhones.
Qualcomm in July accused Apple of infringing several patents related to helping mobile phones get better battery life.
That case accompanied a complaint with the U.S. International Trade Commission seeking to ban the import of Apple iPhones that use competing Intel Corp chips because of the alleged patent violations.
The three cases filed Thursday were all filed in U.S. District Court for the Southern District of California in San Diego. One of the cases is a companion civil lawsuit to a new complaint also filed Thursday with the ITC that seeks the same remedy of banning iPhones with Intel chips. The other two cases are civil patent infringement lawsuits.
The dispute between Apple and Qualcomm over patents is part of a wide-ranging legal war between the two companies.
In January, Apple sued Qualcomm for nearly $1 billion in patent royalty rebates that Qualcomm allegedly withheld from Apple.
In a related suit, Qualcomm sued the contract manufacturers that make Apple’s phones, but Apple joined in to defend them.
Qualcomm in November sued Apple over an alleged breach of a software agreement between the two companies. Apple emailed Qualcomm to request “highly confidential” information about how its chips work on an unidentified wireless carrier’s network, Qualcomm alleged, but Apple had copied an Intel engineer in the email for information.
Separately, Qualcomm is facing a lawsuit from the U.S. Federal Trade Commission over many of the same pricing practices Apple names in its complaints.
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"Microsoft Edge for Android and iOS launches out of preview | VentureBeat"
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"https://venturebeat.com/mobile/microsoft-edge-browser-arrives-on-android-and-ios-for-everyone-in-select-markets"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Microsoft Edge for Android and iOS launches out of preview Share on Facebook Share on X Share on LinkedIn Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship.
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We knew it was coming, but Microsoft has finally launched its Edge browser for Android and iOS devices.
The company introduced preview versions of the app last month, but now the app is available for everyone in certain markets. The iOS incarnation is available in the App Store today in the U.S., U.K., France, and China, while the Android incarnation is launching in those markets in addition to Australia, Canada, and India.
“We look forward to bringing MS Edge for iOS and Android to additional markets and languages over time,” noted Windows and Devices corporate VP Joe Belfiore, in a blog post.
Above: MS Edge The Edge browser is basically Microsoft’s replacement for its previous Internet Explorer browser, and it represents the company’s attempt at reinventing its browser for the modern age with a focus on “lightweight” and cross-platform functionality, including password support. The browser is available for Windows 10, Windows 10 Mobile, Xbox One, and now Android and iOS too.
“We have a long list of new features to build and improvements to make,” added Belfiore.
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"IDC: Wearables grew 7.3% in Q3 2017, Xiaomi and Fitbit tied for first ahead of Apple | VentureBeat"
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"https://venturebeat.com/mobile/idc-wearables-grew-7-3-in-q3-2017-xiaomi-and-fitbit-tied-for-first-ahead-of-apple"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages IDC: Wearables grew 7.3% in Q3 2017, Xiaomi and Fitbit tied for first ahead of Apple Share on Facebook Share on X Share on LinkedIn A wearable fitness band made by Xiaomi Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship.
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In Q1 2017, Xiaomi took the wearables crown from Fitbit. The Chinese powerhouse has managed to hold on in Q2 and now Q3, where Fitbit has regained ground and tied it. (Until this year, Fitbit was indisputably first every single quarter.) Mobile companies shipped a total of 26.3 million wearables worldwide in Q3 2017. That number is up 7.3 percent from the 24.5 million units shipped in Q3 2016. The latest figures come from IDC, which found that all five of the top companies managed to ship at least a million units. Samsung, which dropped out of the top five in Q2, is still missing from the list: As you can see above, Xiaomi slipped 1.5 percentage points (from 15.2 percent to 13.7 percent), thanks to shipping 100,000 fewer units. IDC noted that the company still has a diversification like no other — it launched its own line of smart footwear, for example. But the majority of Xiaomi’s shipments remain within its home country of China.
Fitbit’s market share, meanwhile, dropped 8.2 percentage points (from 21.9 percent to 13.7 percent) as the company shipped 1.8 million fewer devices. The company is in a period of transition with the debut of its first smartwatch.
Still, this is the company’s fourth consecutive quarter of year-over-year decline.
Apple gained 3.0 points, thanks to shipping an additional 900,000 units. The Apple Watch Series 1 and Series 2 are now mature products, and the Series 3 helped it maintain momentum. It would appear consumers are at least mildly interested in a cellular-connected version that offers a smartphone-free experience.
Huawei gained 3.5 points to 6.0 percent, while Garmin slipped 0.5 points to 4.9 percent. Both are a far cry from the double-digit percentage shares of their competitors.
“The differing trajectories for both smart and basic wearables underscore the ongoing evolution for the wearables market,” IDC research manager Ramon Llamas said in a statement. “Basic wearables — with devices coming from Fitbit, Xiaomi, and Huawei — helped establish the wearables market. But as tastes and demands have changed towards multi-purpose devices — like smartwatches from Apple, Fossil, and Samsung — vendors find themselves at a crossroads to adjust accordingly to capture growth opportunity and mindshare.” Overall, the wearables market remains very small. Vendors are still testing the waters by pushing a wide variety of offerings, from fashion accessories to smartphone replacements. The huge amount of data collected behind the scenes is what gives the category immense potential, but is also why consumers remain cautious.
VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
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"Google's new Datally app helps you track and conserve your mobile data | VentureBeat"
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"https://venturebeat.com/mobile/googles-new-datally-app-helps-you-track-and-conserve-your-mobile-data"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Google’s new Datally app helps you track and conserve your mobile data Share on Facebook Share on X Share on LinkedIn Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship.
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Google has taken another small step forward in its mission to connect the “next billion” users with a new app designed to optimize your mobile data usage.
Datally for Android has been in testing for several months in the Philippines, and now it’s ready for prime time globally.
How it works To activate Datally, you will have to give the app access to many facets of your device, including giving it the ability to “make and manage calls,” “send and view SMS messages,” and view the device’s location. But then again, any app that wants to monitor background processes on your smartphone will need fairly comprehensive access to the device.
Datally offers a Data Saver feature that allows you to block data from certain apps or to block all background data usage, which would effectively mean only the app that’s currently active on your screen is consuming mobile data. The app also tracks real-time usage of each app that’s currently in use, something Google likens to a “speedometer” for your data. It also shows you which apps are consuming the most data.
Additionally, Datally can surface nearby public Wi-Fi hotspots to help save data on your mobile plan — you may also be prompted to rate the quality of a network so Google can learn whether it’s any good.
Above: Datally: Activate Moreover, Datally serves up a bunch of stats showing how you use your mobile data on a daily, weekly, or monthly basis, while a graph also breaks things down on an hour-by-hour basis.
This overview may help you determine that one specific app is responsible for the majority of your mobile data usage, and you can change your behavior accordingly — rather than downloading your work PDFs on the train to the office, for example, you can wait until you’re on a speedy Wi-Fi network instead.
Above: Datally: Manage data New features coming up, according to Google, include the ability to check your balance and receive a reminder when your monthly billing cycle is about to expire, and Datally will also be able to serve up notifications warning you when you’re using too much data.
It is worth noting here that quite a few existing apps — and Android itself — already offer many of these features. But some users may be happier giving device access to Google, which already knows a lot about us, than to a random third-party company. Plus, Datally does actually offer a pretty slick interface.
Next billion Google has made no secret of its plans to target the “next billion” internet users — it wants to encourage more people to invest in smartphones and, subsequently, use Google services.
In emerging markets such as India, Google has been rolling out Wi-Fi services to hundreds of train stations , a program that recently expanded into other parts of Asia. Back in April, the company rolled out a new “offline first” YouTube app specifically for India, and it’s also wooing locals with a new peer-to-peer payments app.
But people in emerging markets aren’t that only ones who want to conserve data, which is why Datally is being made available everywhere. And in addition to worrying about mobile data consumption, smartphone users are concerned about physical storage on their device, which is an issue specifically for those with lower-end devices with limited built-in capacity and why Google launched a dedicated file-management app a few weeks back.
Datally is available globally now for any phone running Android 5.0 (Lollipop) and above — which is roughly 80 percent of all Android phones currently in use.
VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
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"Apple and Stanford University study uses new Apple Watch app to detect abnormal heart rhythms | VentureBeat"
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"https://venturebeat.com/mobile/apple-and-stanford-university-study-uses-new-apple-watch-app-to-detect-abnormal-heart-rhythms"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Apple and Stanford University study uses new Apple Watch app to detect abnormal heart rhythms Share on Facebook Share on X Share on LinkedIn Apple Heart Study app Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship.
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Apple has teamed up with Stanford Medicine for a study that uses a new Apple Watch app to help determine whether a user is experiencing abnormal heart rhythms.
Available for iPhone and Apple Watch users in the U.S., the Apple Heart Study app uses the heart-rate sensor on the underside of the Apple Watch to gather data. The study represents a “first-of-its-kind” research project to establish the potential use of wearables such as Apple Watch to detect atrial fibrillation (AFib) — a condition associated with an increased risk of strokes and heart failure.
Needless to say, early diagnosis and treatment of irregular hearth rhythms can help prevent more serious complications. As part of the study, participants — that is, anyone who installs the app and is aged 22 years and over — who may have an irregular heart rhythm will receive a notification on their watch and their iPhone, and will be invited to attend a free medical consultation and be fitted with an electrogram (ECG) patch for continued monitoring.
Above: Apple Heart Study app To be clear, this is less about diagnosing than it is about providing ongoing screening — the Apple Watch is not yet a regulated medical device. The in-built sensor uses LED lights and “light-sensitive photodiodes” to detect the amount of blood flowing through the wearer’s wrist, gathering signals from four separate points. The watch then uses algorithms to isolate heart rhythms from other “noise.” “Through the Apple Heart Study, Stanford Medicine faculty will explore how technology like Apple Watch’s heart rate sensor can help usher in a new era of proactive health care central to our Precision Health approach,” noted Lloyd Minor, dean of Stanford University School of Medicine, in a press release.
Healthy living Apple has long touted the Apple Watch as much more than a simple wearable for tracking your steps or receiving notifications from your phone. Back in 2014, the company launched the HealthKit platform and Health app with a view toward collecting health metrics such as blood pressure, heart rate, and stats on diet and exercise. A year later, Apple announced ResearchKit for medical researchers , which — in conjunction with the Apple Watch , particularly — opens up new avenues for carrying out health studies at scale.
“Every week, we receive incredible customer letters about how Apple Watch has affected their lives, including learning that they have AFib,” said Apple COO Jeff Williams. “These stories inspire us, and we’re determined to do more to help people understand their health. Working alongside the medical community, not only can we inform people of certain health conditions, we also hope to advance discoveries in heart science.” VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
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"Xenoblade Chronicles 2 review -- proof JRPGs belong on Switch | VentureBeat"
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"https://venturebeat.com/games/xenoblade-chronicles-2-review-proof-jrpgs-belong-on-switch"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Review Xenoblade Chronicles 2 review — proof JRPGs belong on Switch Share on Facebook Share on X Share on LinkedIn Put on your mean faces! Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship.
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I’ve been hopeful for the Nintendo Switch ‘s prospects as a new home for Japanese role-playing games. I love the genre, and the Switch’s capabilities as both a home console and a portable make it the ideal platform for these games. Playing on a TV gives you a proper display for epic stories and large worlds, but you can grind through enemies while using the system as a handheld.
But the Switch has not had many JRPGs. Xenoblade Chronicles 2, which comes out on December 1, is the console’s first big test for this kind of game. And thanks to its fun combat, interesting setting, and deep progression systems, I’m convinced that the Switch has a great JRPG future ahead of it.
Above: Oooooo.
What you’ll like A neat world Xenoblade Chronicles 2 takes place in a world covered in fog, with people living on top of giant titans. It’s a similar setup as the original Xenoblade Chronicles, but this place is actually distinct and features new characters. You don’t need to have played any other game to understand what’s going on, which is a relief for someone like me (I only got about halfway through the original, so I’m happy this isn’t a direct sequel).
Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! The world is Miyazaki-esque, with plenty of airships and large, magnificent creatures strolling through open plains. Like other JRPGs, it mixes elements of steampunk with traditional fantasy fare like magic. But having major locations set on the backs of giant creatures makes things more interesting. Xenoblade is its most magnificent when you’re strolling open areas where parts of the titan, like its head, are moving in the distance. Beautiful music helps sell the wonder of the world.
Above: Using Arts is a dance.
Engaging combat Combat happens in real time, but this isn’t an action-RPG like Kingdom Hearts or Diablo. Characters automatically attack enemies, but they also have special moves (Arts) on cooldown. These have special properties, like healing allies or dealing extra damage based on your positioning (some moves hurt enemies more if you attack from the back).
Your timing is also important. If you use an Art right when your character performs an automatic attack, you’ll receive bonuses. Notably, special moves will recharge faster.
Computer-controlled allies will aid you in battle, but you also have help from Blades. These are the personified versions of your weapons. You can switch between Blades during a fight, which gives you access to different Arts and fighting styles. Some will focus more on healing, some will tank damage, and others have more attack power. They also have different elemental affinities, like fire or wind, that can give them advantages against certain enemies. Battles become an intricate dance of timing Arts and picking the proper Blade.
Above: JRPG nerds like me love menus that look like webs.
Deep progression Each Blade also has its own progression tree. They can unlock new abilities if you achieve certain requirements, like landing a certain number of critical hits. More of these become unlockable as you use a Blade more often. You also earn points that help you empower your arts.
Strengthening your character goes much further. You can equip items on your party members and Blades to make them stronger or help protect you better. Buying and crafting this equipment can require scavenging materials or hunting monsters.
It’s the kind of RPG that you don’t just run through with little thought of your characters’ growth.
Above: The cutscenes are well animated, but smaller moments are more awkward.
What you won’t like Presentation sloppiness Xenoblade Chronicles 2’s world is often beautiful, but its characters are a bit sloppy. They all have a slight cel-shaded look, but the hard lines are blurry and often highlight strange places (like a random out of place line on a nose). Animations often don’t look right, sometimes not exaggerated enough to convey the emotion of the moment. Characters also fall into familiar tropes. This stands out with Rex, the young, well-meaning, and good-nautured (aka kind of boring) hero.
The voice work is hit or miss. The English cast mostly does a good job. But similar to the animation, performances often don’t match what’s going on in the scene. Some voices are over-the-top and cartoon-like, some are unique with non-traditional accents, and others are what you’d expect from a generic anime. Either of these styles would have worked fine, but it’s jarring to hear them all in the same game. And the words coming out often don’t match the movement of lips.
It’s not the most technically impressive JRPG. Some of the larger cities and open vistas look good, but the denser areas clearly put a strain on the Switch’s hardware with lower framerates.
Annoying voices Characters like to talk during battles. A lot. And they say the same things over, and over, and over again. It gets grating fast.
Above: Heya, big guy.
Conclusion It’s not a technical masterpiece, but Xenoblade Chronicles 2 is a deep and fulfilling JRPG. It’s a great game to show just how well this genre works with Nintendo’s newest system.
If you like JRPGs with neat worlds and lot of systems that reward combat and planning, you’ll be able to spend a lot of hours in Xenoblade Chronicles 2.
Score: 82/100 Xenoblade Chronicles 2 comes out for the Switch on December 1. Nintendo gave us a code for this review.
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"The Infectious Madness of Doctor Dekker's FMV mystery will creep to Switch, PS4, and Xbox One | VentureBeat"
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"https://venturebeat.com/games/the-infectious-madness-of-doctor-dekkers-fmv-mystery-will-creep-to-switch-ps4-and-xbox-one"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages The Infectious Madness of Doctor Dekker’s FMV mystery will creep to Switch, PS4, and Xbox One Share on Facebook Share on X Share on LinkedIn The Infectious Madness of Doctor Dekker.
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Full-motion video (FMV) once seemed like the peak of gaming technology in the early CD-rom days on systems like Sega CD. What could be more realistic than actual video of real actors? Sadly, compression and poor acting made most of these games more campy than good. But the genre isn’t completely dead.
The Infectious Madness of Doctor Dekker is a new FMV game that is coming out this spring. You play as a psychiatrist trying to solve a Lovecraftian murder. The game randomly generates the guilty person, so you can play it more than once. It launched in May for PC, but coming to consoles can open it up to larger audience.
Doctor Dekker could find eager players on the Switch.
Nintendo’s new portable/home console hybrid has become a hot destination for digital and indie games. Developers have noted that their games, like Thimbleweed Park and Wonder Boy: The Dragon’s Trap , have sold best on Switch.
The PC version was all text-based, but the console releases will suggest questions that you can ask. Systems that support keyboards, like the PS4, can still use the text-based system.
GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it.
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"The IndieBeat: Obelus's bleak future riffs off the familiar present | VentureBeat"
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A game about an intergalactic insurance salesman could only go in a few different ways. One is the Douglas Adams route with wackiness in outer space and planetoid construction sites. The other is Springloaded Software ‘s Obelus , which is a somewhat grim though cheekily surreal look at what humanity’s future might have in store. It’s a science-fiction tale that tackles our relationship with artificial intelligence, complacency versus happiness, and the meaning of it all. It’s currently raising funds on the crowdfunding platform Fig , and it’s in the last week of its campaign.
Based in Singapore, Springloaded is a team of four plus founder James Barnard. He was a lead designer at LucasArts before he struck out and founded Springloaded in 2012.
“When I left LucasArts I was like, ‘I’ll make games on my own!'” said Barnard in a phone call with GamesBeat. “So I picked up coding and I made like five tiny games on my own. I did everything on those. And then we got a publishing deal and I carried on programming. These days I write a lot of code, most of the code in our games, and I do all the music and work on the design stuff. This game is particularly mine as far as design goes because I’m so passionate about it.” Originally named “Goliath,” Obelus is on its surface about a man who travels the galaxy in a mech suit, meets people from all over, and sells insurance. It explores ideas that Barnard started thinking about while making mobile games. Springloaded has developed several, such as The Last Vikings, and a large part of succeeding in the mobile market is data collection. But data collection isn’t always something that people reject; in fact, some embrace it.
Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! “Those things will be accepted by people because they’re things we think would make our lives better,” said Barnard. “And then in the end they wouldn’t make our lives better because we wouldn’t know what we felt anymore. The world around us would be manipulated to make us feel a certain way. We wouldn’t necessarily feel that thing. I think that’s actually not that far away in our future, and that’s really scary.” Here is an edited transcript of our interview.
James Barnard: I was talking to someone about the game. They read a synopsis I wrote, and they said, “Where’s the joy?” [ Laughs ] Well, it’s kind of ironic that you’re in this ridiculous situation. It’s kind of funny if you’re willing to open yourself up to that. The game just gets more depressing as you go through it, I guess? GamesBeat: I guess there’s nothing fun about insurance.
Barnard: Yeah. Well, the conversations you have with the people you meet are kind of ridiculous. You meet people who are tinfoil-hat-wearing, “I’m scared of everyone spying on me, I’m scared of the world manipulating me, I’m scared of people trying to sell me things,” everything. But it’s just—in the game, those people turn out to not be crazy. They’re telling the truth about everything. In much the same way, people taping over their laptop cameras—we feel like we’re super paranoid, but there may be a valid reason to do it.
GamesBeat: Is that the inspiration for the game? I know in the campaign page it says that you tackle AI and big data. Is it all these modern paranoias that we experience? Barnard: Kind of. It actually comes from making mobile games. Mobile games are all about analytics that track our users. We put all these little data points in and collect everything. Then, as designers, we’re supposed to look at those data points and decide how to change our game to keep players addicted for longer and all that stuff. Obviously I started thinking about how—this was about five years ago, I guess, when I started doing it. I thought, well, if you write an algorithm that has an objective of making more money, and it tracks all these things and balances a game individually for people without even understanding what it’s balancing, you could potentially make a game that makes people spend more money.
A lot of stuff is just about patterns. By following humans’ patterns we can ultimately understand everything about them without really knowing anything about them. Interestingly—I think if I know the things that make you feel motivated, like people put on the Rocky soundtrack when they’re going to exercise or whatever it is—if you find enough of those things about individuals, rather than people as a global mass, I think you can make people feel excited about going to work, make people feel lots of love for their partner, or whatever it is. Those things will be accepted by people because they’re things we think would make our lives better. And then in the end they wouldn’t make our lives better because we wouldn’t know what we felt anymore. The world around us would be manipulated to make us feel a certain way. We wouldn’t necessarily feel that thing. I think that’s actually not that far away in our future, and that’s really scary.
So even though the game is set far in the future, I think it’s already really happening all around us. Maybe I sound like a crazy tinfoil hat person, but—it bothers me and I wanted to make a game that could communicate those ideas to people. What’s funny is I started thinking about the game three or four years ago. I started making something. When I told people about this theory, they’re like, no, it’s nonsense. Now I tell people about it and they’re more like, yeah, yeah, I can see that. My one worry is that by the time I finish the game everyone will be so deep into it, it won’t even be an interesting subject anymore. Across the world, oh yeah, that’s how the world works.
GamesBeat: It becomes a slice-of-life story.
Barnard: Yeah! Yesterday there was an ad company that fired a load of people and stripped down because they said the ad business has changed so much that people are now using programmatic advertising to target users, instead of, I’ll just advertise my game, or advertise my Coke can. They’re using AI to deliver adverts, and it’s to such an extent that we’re seeing people in traditional advertising businesses firing everyone. It’s really scary, because it means that the people with the most money, who have the most data, are able to basically rule the world by—say there are people in my game that are really good spenders or something, that allow me to make my indie free-to-play game into a business by using all this programmatic advertising and stuff that people spend a lot of money on. Eventually they’ll be able to mine all the people out of my game by figuring out what they respond to. It doesn’t seem that insidious as a thing. But when you start to think about the greater implications of it—they can track who you are as a consumer across the internet. If you turn on a mobile game or you’re reading a website, maybe they’ll end up—they’re talking about targeting adverts for the same product to different people.
That’s already starting to happen, and it’s exactly the thing the game tries to highlight. What are you if you’re just being sold things or being told to do things in a way that makes you do them? Is it actually you anymore making decisions? A lot of people don’t necessarily feel this way. They think it’s okay. Well, they’re just giving me a thing I like more quickly. I don’t have to spend so long choosing. But I don’t really agree with that. I think it’s a bit crap. [laughs] If I can make people, when they’re playing the game, think about these concepts in the same way I do, regardless of if it’s true or not, who cares? If they can at least see my point of view when they’re playing the game, that would be really cool. I want this feeling of helplessness against the AI to come across in the game.
GamesBeat: As the insurance salesman, then, are you trying to tailor your pitch to these characters that you encounter? How does that work? Are you trying to be like the programmatic ads and get people to buy insurance? Barnard: At the beginning of the game you’re quite happy. You’re just there living your perfectly ideal, content life, and the computer tells you things and you do them and you believe everything it says. These people that you’re selling insurance to, because they’re so terrified of computers and AI and stuff, they have defensive mechanisms, so your AI can’t talk to you. Different types of different people, but basically you’ll end up alone and away from the AI when you go and talk to them.
So you’re trying to apply the things that the AI has told you, before going in, and you’re trying to use these soulless sales pitches, just like the ones we get on phones today, and then these guys will be like, screw you man, you’re brainwashed by the AI. They sow these seeds of doubt and question in your mind. And then they’ll say things like, just wait, he’ll say this to you. And then you’ll go back and he’ll say that to you.
So the player is supposed to start trying to fight back against the AI. And you’ll be completely—I’m not sure whether or not the game is going to be entirely possible to play without ever fighting back, just playing through in ignorant happy bliss. But obviously curious players will start pushing at the edges of the thing.
GamesBeat: Why did you change the name? What does “Obelus” mean in the context of this world? Barnard: I thought Goliath was a really good name, because I wanted people to think that Goliath was either the mech or some massive opponent you would come up against. I wanted it to be deliberately vague. In my mind Goliath was actually the insurmountable power of AI, you know? But it’s trademarked for use in video games by some company, so we had to change it. Obelus —I’m happy with the term “obelus.” I don’t think it sounds as strong as Goliath, because people don’t know how to pronounce it. They don’t remember the word because it’s weird.
The meaning is really cool in the context of the game, but nobody knows it. Obelus is actually a division symbol. That’s called an “obelus.” The line with the two dots above and below? Obviously I’m talking about a division in lots of things, but primarily our free will. It’s being divided away from us, leaving us. The division of us and our free will. The choices we make are not going to be our own.
The other thing obelus was used for in the past, the origination of the symbol, is that if people were reading a book or a manuscript or something and they didn’t believe what was written in the book – there was a chapter or a paragraph they thought was questionable – they would mark it with an obelus. The whole game is about that, about the computer talking to you and you questioning whether what the computer is saying is true or not. Or if it’s just there to make you do what it wants. That’s the strongest meaning of the word as it relates to the game.
GamesBeat: Would you say that Obelus is ultimately an optimistic game? Or is it sort of a Nostradamus warning about what will happen if, 200 years from now, we just roll over and give in to our fate? What’s your emotional temperature here? Barnard: Well, to me it’s a very bleak game, because it’s how I feel. I genuinely think that in the future, the way we behave and think will be different. It’s already different to how it was 10 years ago. It’s influenced by our computers around us, our phones, things like that.
But I think in much the same way—if you were someone who lived 100 years ago and you went out every day and did exercise and spent lots of time outdoors and you looked at us today, in boxes, not outside, sitting on our asses all day, typing on machines, you’d think the world had been destroyed and the future was the worst thing ever. And so those people that wrote—that predicted that in 1975, when they started seeing computers turning up, yeah, they were right, but are we unhappy? No, we’re quite happy. We’re okay. We don’t seem particularly bothered.
I’m sure in the future, when people look back on a time like now, they’ll think, “Wow, people used to get moody and stuff?” I don’t know if it’ll be quite that extreme, but it’s potentially a very extreme version of what could happen in the future.
GamesBeat: What’s it been like being in Singapore? We don’t hear of many big games coming out of there. What’s the community like? Is it difficult to find support locally? Where do you go to interface with other developers and talk about ideas or complain about the system or whatever else you need to do? Barnard: Well, you can’t complain about the system. It’s Singapore. The government will throw you out. [ Laughs ] When I started, there were obviously other indie studios and stuff, but I just—I woke up in my bedroom and started coding and that was it. It was very isolated. On the plus side of Singapore, as I started doing more stuff, I realized that–it’s a tiny, tiny country, and there’s—if you compare it to somewhere like San Francisco, there are so many developers in San Francisco and here it’s not like that. There’s not that many of us. But we still have Google and Apple and Amazon and Microsoft, all these big companies are here and they have big offices.
Singapore is a big hub for southeast Asia. It’s a great way to meet the platform holders and stuff. It feels like a very open door in that way, which is great. That’s hard to get in other parts of the world, I think. The development scene here is growing. I’d say there are about 30 or 40 studios now. It’s still really in its infancy. I think that trying to get people to open up and go and meet each other and hang out is still challenging. We have the [International Game Developers Association]. They do events two or three times a year.
The thing that’s really cool here is there’s a lot of people who are passionate about games. The school system has lots of courses about video games. There’s a lot of really interesting stuff. Every day I seem to meet somebody that I’ve not met before who’s now making games, which is terrifying in the global scheme of how many people are making games, but it’s cool on a local scene level. There are lots of exciting things going on. We haven’t had any breakout successes. But it’s getting better. This year Cat Quest just came out, if you know that game.
GamesBeat: Do you have more people in China and Japan playing your games than, say, Western audiences? Barnard: We’re still mostly big in Europe and America. I think my sense of humor is just too weird for other countries. [ Laughs ] It’s definitely great for us to get access to understanding of other markets. That’s really cool. Here, free-to-play in mobile—mobile-wise, a lot of people play mobile games from all over the world. A lot of people here can read Japanese and speak Japanese to a degree, even though they’re Chinese or Singaporean. They’ll happily play Japanese games. I have people in my company who play Japanese games. They understand them fully and they’re really into them. I do feel like I have the full breadth of different game-playing demographics all around me.
We’ve started trying to push in Japan and that’s going okay, but in China we’ve had no success, because Chinese people apparently don’t like pixel art? I don’t know if this is true. I just don’t know. But this is what every publisher tells me.
They say, “We like your game, and if you redraw all the art in a different style it would be okay.” Apparently, because China’s access to technology is very different from people in the West, they didn’t grow up with pixel art. They didn’t play 8-bit games, and therefore pixel art is not something that has any—it doesn’t resonate with them as something that is retro and all that kinds of stuff. It doesn’t give them any memories or feelings of warmth—nostalgia, that’s the word I’m looking for. They just think it’s bad graphics. I don’t know. I find it hard to believe, because it’s not, it’s really cool.
Japan is a challenge because Japan is a very individual market. We go to the Tokyo Game Show and things like that. I’ve been to a few conferences out there.
GamesBeat: I wanted to touch quickly on Fig. It’s interesting that you’re raising on Fig as opposed to Kickstarter or Indiegogo. Can you tell me about that decision? Barnard: We tried a Kickstarter ages ago. I didn’t really put very much effort into it, and it totally didn’t work. I thought—basically I was making a game that I thought would be a guaranteed success. I’m asking for so little money. It’s going to work. I didn’t know anything about crowdfunding and I failed hugely.
What Fig offered when I spoke to them was one-on-one support. They’re going to work with us to make sure the campaign’s correct. They’re going to promote it and make sure that, basically, we got all the knowledge they’ve earned through doing lots of campaigns themselves. It’s been like that. It’s been really good. We’ve had quite a lot of conference calls where we go through the assets I put on the store. The trailer that’s on there now is the second trailer I’ve made. The first trailer was generally regarded as suck-tacular.
The tough thing about crowdfunding is the amount of effort you have to put in. Preparing the campaign, obviously you do a lot of work. You have to build a big chunk of the game. Looking at other people’s crowdfunding campaigns, the ones that we were kind of inspired by, things like Narita Boy and Hyper Light Drifter—it looks like they’ve finished the game! When you watch the trailer you’re like, “Wow, that’s the whole game.” If I were to do it again, if Fig doesn’t go through, I think we’d just carry on developing the game in down time, messing around, and we’d do a campaign when we were in more of a situation where the game was closer to being its final vision. But at that point, you don’t know if you need the funding. It’s a bit strange. I’m really excited, though. I hope I can get to make this thing and freak people out. Make them throw their computers in the toilet, through their phones out the window, things like that. Obviously, I don’t really want that. I’m trying to come up with some inspirational quote for you to close your thing with, but that’s not it, really.
IndieBeat is GamesBeat reporter Stephanie Chan’s new weekly column on in-progress indie projects. If you’d like to pitch a project or just say hi, you can reach her at [email protected].
GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it.
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Join the GamesBeat community! Enjoy access to special events, private newsletters and more.
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"Google launches Poly API for AR/VR assets in Unity and Unreal | VentureBeat"
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"https://venturebeat.com/games/google-launches-poly-api-for-ar-vr-assets-in-unity-and-unreal"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Google launches Poly API for AR/VR assets in Unity and Unreal Share on Facebook Share on X Share on LinkedIn Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship.
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Google launched Poly in early November as a way for developers to find 3D assets for their virtual reality and augmented reality projects. Today, it’s releasing the Poly API to streamline the process of including those assets.
Poly has a library of creative commons 3D objects and scenes, and folks can also upload assets they’ve made using Google’s VR creation tools Blocks and Tilt Brush.
You could also feasibly upload models you’ve created with a tool outside the Google ecosystem, such as Oculus’s Medium , since the Poly library accepts standard object and material file types.
Once a developer has found an asset they’d like to use, the new Poly Toolkit enables them to quickly import it into Unity and Unreal Engine projects. Google has created sample projects for ARCore and ARKit as examples to get developers started.
Users can search through the Poly library using filters such as keywords and date updated, as well as by model complexity. It’s not the only resource for VR and AR assets. For instance, the Unity Asset Store has a number of 3D models as well as scripts for things like camera movement.
Some marketplaces, such as CGTrader , also sell 3D models. However, everything in the Poly library is free.
GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it.
Discover our Briefings.
The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat.
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"Capcom is celebrating Mega Man's 30th anniversary with some kind of live stream | VentureBeat"
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"https://venturebeat.com/games/capcom-is-celebrating-mega-mans-30th-anniversary-with-some-kind-of-live-stream"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Capcom is celebrating Mega Man’s 30th anniversary with some kind of live stream Share on Facebook Share on X Share on LinkedIn My money's on Mega Man.
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Capcom is going to host a livestream celebrating Mega Man’s 30th anniversary on December 4. You’ll be able to watch it on Twitch at 11 a.m. Pacific. Capcom announced the stream by sending out cards to some outlets, including Siliconera.
The card includes the note, “You won’t want to miss it.” Mega Man was once one of Capcom’s most important franchises, but the series has laid mostly dormant since 2010’s Mega Man 10. Outside of collections and bad mobile games , the franchise has hosted more cancellations (including Mega Man Universe and Mega Man Legends 3 ) than new releases in recent memory. Yet Mega Man remains an iconic character. The series has inspired merchandise , rock bands , and comics. A new cartoon based on Mega Man is also coming out next year. Combine all that with the retro revolution , and it seems like Mega Man is ready for a comeback.
The first Mega Man came out for the Nintendo Entertainment System in 1987. The 2D sidescroller combined platforming with shooting action. It inspired sequels and spinoff series, including the edgier Mega Man X, the 3D role-playing games Mega Man Legends, and card-based Mega Man Battle Network. It used to feel like you couldn’t turn a corner without seeing a new Mega Man game.
But that ended around 2010. That’s when Keiji Inafune, who was something of a shepard for the franchise, left Capcom. The studio then cancelled all current Mega Man projects, as if in retaliation.
Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! Capcom has been easing back into the series. The last couple of years saw the releases of Mega Man Legacy Collection and Mega Man Legacy Collection 2, which together brought the original Mega Man series, 1 through 10, to PlayStation 4, Xbox One, and PC. Mega Man showed up as a playable character in Nintendo’s Super Smash Bros. for 3DS and Wii U, and X appeared in this year’s Marvel vs. Capcom: Infinite along with other characters from that series.
Mega Man has also been a part of Nintendo’s new classic consoles. Mega Man 2 is included with the NES Classic Edition , while the SNES Classic Edition has Mega Man X.
Hopefully, Capcom is about to treat Mega Man more like Street Fighter , another classic series that it still supports with modern games.
GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it.
Discover our Briefings.
Join the GamesBeat community! Enjoy access to special events, private newsletters and more.
VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat.
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"KSV acquires the Samsung Galaxy League of Legends esports team | VentureBeat"
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"https://venturebeat.com/esports/ksv-acquires-the-samsung-galaxy-league-of-legends-esports-team"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages KSV acquires the Samsung Galaxy League of Legends esports team Share on Facebook Share on X Share on LinkedIn The Samsung Galaxy team won the recent League of Legends World Championship Finals in Beijing.
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KSV, the esports team company started by Kabam cofounder Kevin Chou, is announcing today it has acquired Samsung Galaxy, an esports team that recently won the big League of Legends world championship title.
The addition of the South Korean team gives KSV control of four major esports teams across games such as League of Legends, Overwatch, Heroes of the Storm, and PlayerUnknown’s Battleground. The common thread is that all of the teams are based in South Korea, where esports is a kind of religion. KSV believes that its focus on the Korean teams will help it become a contender in the global esports market, since the Koreans are so competitive in esports, which is expected to become a $1.5 billion to $2.5 billion market by 2020 , according to market researcher Newzoo.
Chou, CEO of KSV in San Francisco, said in an interview with GamesBeat that his team started contemplating how to get a League of Legends team as soon as they formed their new esports startup, KSV.
Above: The League of Legends World Championship in Beijing.
Chou and Kent Wakeford spent years building Kabam into a mobile gaming giant and selling it (in parts) for more than $800 million to Netmarble and Fox.
Then, under KSV, they bought the right to a franchise of Blizzard Entertainment’s Overwatch League in South Korea, a hotbed for esports. The price was an estimated $20 million.
Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! “The Overwatch purchase was the beginning, but even at that point, we knew we should figure out how to get into League of Legends,” Chou said. “If we could get both, we knew that would be what is necessary to field a true esports team to compete on a global level.” Samsung was the sole sponsor of the Samsung Galaxy team, which won the League of Legends World Championship in Beijing three weeks ago. Riot Games’ League of Legends is a multiplayer online battle arena game that is one of the most popular online games in the world. The Beijing finals drew more than 40,000 fans to the physical Olympic stadium, and it was watched by 60 million unique viewers online.
Samsung Galaxy swept the back to back world champions SK telecom T1 in a 3-0 Finals series to win the finals and take home nearly $1.5 million in prize money.
“I’m excited about competing in League of Legends World Championships with KSV,” said Kang “Ambition” Chan-yong, the team captain of Samsung Galaxy, in a statement. “For me, it has been a long road with League of Legends, with some tough challenges along the way. The coaching staff and teammates have always had my back, and we will work our way up to victory once again with KSV.” Above: The winning Samsung Galaxy team at the League of Legends World Championships.
In addition, KSV announced the opening of a Shanghai office to support the extensive fan base of all of KSV’s teams throughout China.
Wakeford said that the company has also opened a new office in Shanghai, China, to develop a business for its esports teams there. Weiwei Geng has been appointed the general manager for China for KSV. Wakeford said that office will help the company develop a more global business.
Of Samsung Galaxy, Chou said, “We spent a lot of time understanding the market. They have been dominant for a long time.” At first, Chou thought it would be a longshot to get the team away from South Korean conglomerate Samsung. But his team talked to the advertising agency involved and they started discussions. So far, all of the teams will be based in Seoul, but they’ll move to Los Angeles to get ready for the first season starting in December and January for the various games. KSV will be renamed later as a consumer-facing brand, Chou said.
“Esports is the wild wild west when it comes to financial management and valuation,” Chou said. “Our business case is unique. We are not trying to be a me-too company. The Korean teams are strong, but they haven’t tried to do media or sponsorship on a global level. Samsung was the only sponsor for the Galaxy team.” Chou said his company is in discussions with more sponsors.
GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it.
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"ESP Gaming launches as premier production company for esports | VentureBeat"
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"https://venturebeat.com/esports/esp-gaming-launches-as-premier-production-company-for-esports"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Exclusive ESP Gaming launches as premier production company for esports Share on Facebook Share on X Share on LinkedIn ESP Gaming produces high-end esports events.
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ESP Gaming is a new production company for esports and competitive gaming events. Spun off from the team that produces the Poker Central events, ESP Gaming will work with big companies such as Amazon to stage broadcast-quality esports events.
ESP’s team has more than 20 years of live event sports production experience, including productions of events like the X-Games, Olympics, NFL and World Series of Poker. ESP Gaming wants to become an industry leading source of premium experiences and content for game developers, esports teams and gaming communities. ESP Gaming will be a sister company to Poker Central, which partners with broadcast TV giants ESPN, NBC, and CBS.
“We developed our expertise at Poker Central producing World Series of Poker events for ESPN,” said Jeff Liboon, president of ESP Gaming, in an interview with GamesBeat. “We formed ESp out of that group to stage world-class esports tournaments.” Las Vegas-based ESP Gaming has already handled major events with partners CJ Network/Com2Us and Amazon Appstore. It staged Com2Us’ Summoners War World Arena Championship: World Finals last week at the Microsoft Theater in Los Angeles. It is also holding the Champions of Fire tournament taking place from December 2 to December 3 Time Inc. Studios in New York.
Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! Above: Jeff Liboon, president of ESP Gaming.
The focus in the events is on making the esports athletes more interesting to follow by telling stories about them with video interviews, Liboon said.
“We produce quality and premium content,” he said.
In 2018, ESP Gaming will produce events with top gaming developers on PC, console and mobile. ESP Gaming started doing smaller white-label events for others in 2016.
Liboon brings years of prior work experience from Amazon Appstore, Popcap Games, and DoubleDown Casino/IGT Interactive. He is joined by other noteworthy industry leaders, including chief digital officer Jr. McCabe, formerly of Time Inc.; vice president of operations David Lee, formerly of ESL; and vice president of production Mori Eskandani, who is also executive producer of programs such as Poker After Dark, the World Series of Poker and ESPN Billiards.
In addition to its production capabilities, ESP Gaming is also offering ESP Labs as an investment arm for securing esports investments in games, platforms and products. This service gives partners access to ESP Gaming’s production services, distribution resources and gaming partnerships to help expedite growth.
ESP Gaming has 10 employees now and it could have 25 or 30 by the end of the year, Liboon said.
“There is a lot of hype around the esports industry,” he said. “The media coverage. Attention. At its core, competition in games is a big driver of engagement. We have found new ways to get people engaged and make it friendly for larger audiences.” To do esports broadcasts right, you have to curate the material for the right audience. If it is a general TV viewership, you have to make the programs shorter and more focused on storytelling. If you are livestreaming, then the programming should be done in a different way, Liboon said.
In 2018, the company will focus on producing events for others. Over time, it will create its own original esports content, such as documentaries or video shorts.
GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it.
Discover our Briefings.
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"Uptake raises $117 million to spot inefficiencies in industrial machinery | VentureBeat"
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"https://venturebeat.com/entrepreneur/uptake-raises-117-million-to-spot-inefficiencies-in-industrial-machinery"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Uptake raises $117 million to spot inefficiencies in industrial machinery Share on Facebook Share on X Share on LinkedIn Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here.
Uptake , a predictive analytics software provider based in Chicago, announced today that it has raised a $117 million Series D round. The round was led by Baillie Gifford, a U.K.-based venture capital firm, with participation from Revolution Growth, which is led by AOL cofounder Steve Case.
Cofounded in 2014 by Groupon cofounder Brad Keywell, Uptake reportedly reached a valuation of $2 billion earlier this year. The company’s software helps its enterprise customers collect and analyze sensor data on industrial machinery and equipment in a variety of industries, including agriculture, aviation, and energy. Uptake’s pitch is that its software can then help customers figure out how to run their machines more efficiently.
In a case study listed on Uptake’s website, the company claims that it helped a subsidiary of Berkshire Hathaway Energy save $250,000 in one week after it “detected a wind turbine equipment problem and recommended action in the first week of deployment.” Other customers include Caterpillar, an Illinois-based manufacturer of farm equipment, and Panduit, a manufacturer of communications, IT, and other physical infrastructure equipment.
Uptake is tight-lipped about its operations — declining to share the average contract size for an Uptake customer — but it has been on a fundraising tear, having raised $90 million in a series C round earlier this year. News about the company’s series D round comes just a few weeks after an announcement that Caterpillar, an early investor in Uptake, is pulling its stake in the company , though it plans to remain a customer.
“We both agreed it was important for Uptake to be independent of any equipment manufacturer, so as a result we bought back the Uptake shares that were held by Caterpillar. They continue to be an important customer and utilize our products on a global basis,” Keywell, who is Uptake’s CEO, said in a statement emailed to VentureBeat.
According to the press release, the new round of financing will “enable Uptake to accelerate its global expansion in key industries.” VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
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"How Detroit's automotive roots made it a hub for transportation startups | VentureBeat"
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"https://venturebeat.com/entrepreneur/how-detroits-automotive-roots-made-it-a-hub-for-transportation-startups"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Guest How Detroit’s automotive roots made it a hub for transportation startups Share on Facebook Share on X Share on LinkedIn Detroit, Michigan Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here.
Six years and 59 days ago, I moved from San Francisco to Detroit.
My friends thought I was crazy moving from one of the fastest-growing American cities to one of the most downtrodden. But I saw an opportunity: the potential for Detroit, an iconic American city, to reinvent itself and become a leader once again. At the time I didn’t know what it was. But today it’s clear.
In Detroit, we’re seeing a shift from manufacturing vehicles to creating software and services. This is the future of automotive mobility: freely moving people and goods from point A to point B. It’s the automotive industry adding a layer of software and services to enable new ways to get around, like a car that drives itself or transportation on demand.
The Motor City is becoming the Mobility City.
How the momentum started Detroit and the automotive industry had two massive crises that forced a hard reset for both. First, Detroit became the largest U.S. municipality to ever file for bankruptcy in July 2013. Then, the automotive industry experienced a global industry crisis from 2008 to 2010.
Both the city and the automotive industry had to go through a hard reset that was like ripping off a Band-Aid. It was painful, but then the healing process could begin.
First, there had to be a restart of Detroit’s entrepreneurial and business resurgence. Dan Gilbert kickstarted this reset by signaling a “buying opportunity in Detroit,” moving Quicken Loans to downtown Detroit in May 2010.
Second, the automotive industry sought to change the city’s image with Chrysler’s February 2011 Super Bowl commercial “Imported from Detroit.” Together, these things started to renew interest in the Motor City.
The right foundational strengths Setting aside the city’s automotive history, Detroit and the surrounding region throughout Michigan are home to other ingredients that have supported this rise in building the future of mobility.
Talent and industry expertise.
Over 90,000 engineers are employed in Michigan across 375 automotive R&D centers, 60 of North America’s top 100 automotive suppliers, and 12 assembly plants. Additionally, Michigan is home to 15 universities and colleges with nationally ranked undergraduate engineering programs.
Regional advantages.
Detroit is still in the Eastern Time Zone, but it is far enough west to offer reduced travel time to a majority of the United States. Detroit Metro Airport is one of the largest airline hubs in the country, offering 1,100 flights to 4 continents daily. The Ambassador Bridge, connecting Detroit to Canada, is the busiest international border crossing in North America in trade volume.
Also, compared to the coasts, Detroit benefits from much less congestion and lower total costs for operating and growing businesses.
Investments from early entrants When you combine the ingredients above — talent, industry expertise, and regional advantages — the foundation is there for Detroit to position itself as a leader in the future of automotive mobility. But it still took the efforts of a few early entrants to set the stage for Detroit’s resurgence.
Density in downtown Detroit.
Fueled by Dan Gilbert’s Bedrock and the Ilitch Family’s “District Detroit,” massive amounts of construction are transforming Detroit. As a result, suburban-based automotive companies like Lear Corporation and Adient are opening offices in downtown Detroit, near GM’s world headquarters. They are joining other high-tech companies that have moved to Detroit including Quicken Loans, Google, Microsoft, Amazon, and Twitter. Joining the commercial boom is the residential boom in downtown Detroit. Young professionals are flocking to Detroit to experience the rebirth of the city and escape the exorbitant costs of the coasts. This demand is driving a boom in residential construction.
Curbed Detroit mapped out 41 new residential developments that will bring thousands of new apartments and condos to Detroit in the next few years.
Government support.
There have been $13.9 billion in automotive-related investments in Michigan since 2012. In 2016, Governor Rick Snyder passed a bill clearing the way for automotive companies and tech companies like Uber and Lyft to start testing self-driving vehicles on public roads. Michigan also ranks first in the nation for connected and autonomous vehicle projects, as well as in mobility-related patents.
Growing entrepreneurial and VC community around mobility.
Fontinalis Partners , a firm started by Bill Ford, was the first VC fund in the world to invest in the future of mobility.
Techstars Mobility , of which I am the managing director, was the first startup accelerator in North America to invest in seed-stage mobility startups. Both are headquartered in downtown Detroit. Thirty minutes away you can find RPM Ventures and eLab Ventures and, a little farther, Grand Ventures , all investing in mobility startups as well. Across Michigan, there are 22 venture capital firms and 8 angel groups investing in mobility startups. There are 141 venture-backed startups, a 48 percent increase in the past 5 years. I wrote more about why I love the Detroit startup scene in this post.
Some of these startups include Lunar Wireless, May Mobility, Spatial, SPLT, and Ushr.
Collaboration among startups, industry, government, and academia The most significant driver catapulting Detroit forward, however, is collaboration and the spontaneous collision of ideas and connections across the region.
Techstars Mobility has invested in and brought 33 startups from around the world to Detroit since June 2015. The program has facilitated over 7,000 relationships between mobility startups, Fortune 500 corporations, universities, and government officials leading change in the future of transportation.
In 2015, University of Michigan launched Mcity , the first purpose-built proving ground for testing connected and automated vehicles and technologies in simulated urban and suburban driving environments. Funding partners include BMW, Bosch, Delphi, Ford, GM, Honda, Intel, Toyota, and many others.
There’s also the American Center for Mobility , the only facility like it in the world: It’s on a mission to accelerate development of voluntary standards for connected and automated vehicles through a collaboration of industry and government. This nonprofit is a joint initiative with the State of Michigan, in partnership with the Michigan Department of Transportation, the Michigan Economic Development Corporation, the University of Michigan, and other organizations.
In October, MICHauto, The Detroit Regional Chamber, Michigan Economic Development Corp., and WeWork announced the launch of the PlanetM Landing Zone , which will serve as an environment for connected and automated transportation startups to connect with Detroit’s automotive and economic development network.
Anchoring the region is the North American International Auto Show, annually held in Detroit in early January for the past 30 years. In 2017, the show launched Automobil-D , an expo featuring 180 brands, ranging from automakers to suppliers to tech startups, as well as universities and government organizations. Startups were a key component of the largest mobility startup expo in North America at an auto show.
Detroit’s changing image One of the more significant challenges Detroit faced was how the world perceived it. Six years ago that image was anything but positive. But today, that has changed. The New York Times named Detroit one of the top 52 places in the world to go in 2017. Lonely Planet named Detroit the No. 2 place in the world to visit in 2018.
Silicon Valley may still be first in the nation in terms of the total number of tech startups. But my friends who thought I was crazy for leaving San Francisco for Detroit are now amazed at my foresight.
I tell them that it wasn’t foresight but belief — a belief that Detroit had the right ingredients to reinvent itself.
Ted Serbinski is the managing director of Techstars Mobility.
VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
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"How a startup and funding boom is having a seismic impact on Europe's economy | VentureBeat"
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"https://venturebeat.com/entrepreneur/how-are-startup-and-funding-boom-is-having-a-seismic-impact-on-europes-economy"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages How a startup and funding boom is having a seismic impact on Europe’s economy Share on Facebook Share on X Share on LinkedIn Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here.
A sweeping new report about European startups from venture firm Atomico paints a picture of a cross-border ecosystem that is brimming with confidence and having a transformative effect on the continent’s workforce.
“ The State of European Tech 2017 ,” the third annual data set Atomico has compiled, was released today at the Slush tech conference in Helsinki, Finland. While the 143-page report covers a wide range of topics, it reaffirms the feeling among many on the right side of the Atlantic that years of a startup groundswell is now creating a robust tech economy that has a distinctly European flavor.
“We think the European tech ecosystem is the healthiest it’s ever been,” said the report’s author, Tom Wehmeier, a partner and head of research at Atomico. “We think the solid foundation we’ve seen being built over many years is allowing Europe to march to its own drum.” The evidence of this momentum includes $19 billion invested into European startups in 2017, already surpassing the $14.4 billion recorded in 2016. And the continent is on pace to see more than 50 startups raise rounds bigger than $50 million, up from 43 in 2015.
Wehmeier points to several factors that he believes demonstrate that Europe is not simply trying to mimic Silicon Valley, but creating something distinct.
The first is the distribution and diversity of the landscape. While the U.K. is still the continent’s unquestioned leader in terms of startups and fundraising, startup hubs are emerging across Europe, from the Nordics to Spain to Eastern Europe. Two of the largest funding rounds this year were raised by companies in the Netherlands (Picnic, $110 million) and Spain (Cabify, $100 million). This creates more variety, more chances for cross-pollination of ideas and cultures, and a wider pool for talent, he said.
The second characteristic is the growth of so-called “deep tech.” Atomico identified $3.5 billion of investments into deep tech companies in Europe, up 40 percent from 2016. Even better is that many of them are raising large, late-stage investments that will help them remain independent, Wehmeier said.
Third, European startups are much more open to working with established corporate players. Atomico tracked 637 investments into startups in 2017 that included at least one corporate investor, up 600 percent from 2012. The firm estimates that 20 percent of Europe’s venture investments come from corporations.
Finally, the continent’s leaders are embracing government policy and regulation as a competitive advantage. With groundbreaking advances in technologies like autonomous driving, artificial intelligence, and blockchain, governments are putting in place regulatory reforms to make their countries more attractive to potential startups by signaling their support as well as putting in a clear set of rules on how to operate, Wehmeier said.
These factors have combined to drive a surge in Europe’s tech workforce, which is growing three times faster than all other sectors of the continent’s labor market.
For all this success, plenty of challenges remain, Wehmeier said. While investment capital has grown, it still remains far behind the levels seen in Silicon Valley. The Atomico survey also revealed growing anxiety in the U.K. over the potential impact of Brexit. And finally, there are still some countries, such as Italy, that have not fully embraced an innovation economy.
“It’s a challenge to encourage those places so they can get to those next levels,” he said. “But I think that’s not a question of if that will happen, but when.” VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
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"Farmers Business Network raises $110 million to bring price transparency to agriculture | VentureBeat"
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"https://venturebeat.com/entrepreneur/farmers-business-network-raises-110-million-to-bring-price-transparency-to-agriculture"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Farmers Business Network raises $110 million to bring price transparency to agriculture Share on Facebook Share on X Share on LinkedIn A Farmers Business Network customer using the company's platform Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here.
Farmers Business Network , maker of a software platform that helps farmers across the country pool data, announced today that it has raised a $110 million Series D round. The round was led most notably by Temasek, Singapore’s state investment firm. Other participants included returning investors Kleiner Perkins Caufield & Byers and GV (formerly Google Ventures). The series D round brings the total amount raised by Farmers Business Network to more than $194 million.
The company was launched in 2014, and its leadership team is well-connected within Silicon Valley. Cofounder and CEO Amol Deshpande was formerly a partner at KPCB, and cofounder and VP of product Charles Baron previously led investment initiatives in alternative energy at Google. That background has enabled Farmers Business Network to secure a large amount of venture capital in a field that’s traditionally been overlooked by VC firms. According to AgFunder , an online investment platform for ag tech startups, venture capitalists invested $3.2 billion in agtech startups during all of 2016.
A membership to Farmers Business Network costs farmers $600 a year. Customers then get access to three different types of services: an analytics platform, where farmers can submit information on things like seed performance and fertilizer cost; an ecommerce platform, where farmers can buy chemicals, seeds, and fertilizers; and a crop marketing platform that allows farmers to manage bids from potential buyers.
Essentially, what Farmers Business Network is doing is collecting crowdsourced information for farmers in one place. But Baron explained that up until now, doing so had been difficult, due to consolidation in the seed and agrichemical industry. Baron’s brother-in-law is a farmer, while Deshpande worked on agtech investments for KPCB. Baron says that the idea for Farmers Business Network came to them while they were meeting with various farmers across the country, including three farmers in Illinois who essentially compared price points with one another, though without the help of a platform like Farmers Business Network.
According to Baron, Monsanto and Dupont “control over 70 percent of the corn and soybean seed market.” That alone limits the variety of seeds farmers have access to. Additionally, Baron says that many farm retailers — who sell seeds, fertilizers, and chemicals that often come from one of these big players — don’t post their prices online. That means farmers often have to go into the store in order to find out what the retail price is. This leaves room for price discrepancies, as retailers may try to sell a farmer on a bundled package, or offer ad hoc discounts.
“We’ve found farmers paying sometimes as much as two or three times [more] for the same product,” Baron told VentureBeat.
Baron says that it has nearly 5,000 member farms, which account for more than 16 million acres of farmland between them. The company has more than 200 employees, mostly split between its San Carlos office and its national operations center in Sioux Falls, South Dakota.
Rob Leclerc, cofounder and CEO of AgFunder, told VentureBeat in a phone interview that, as of now, Farmers Business Network remains relatively unchallenged.
“If you talk to VPs and heads of business development [of incumbent companies], Farmers Business Network is on their radar,” Leclerc said. ” I don’t think they really have a solution today… in many cases for different groups to compete with Farmers Business Network they’re going to have to somehow cannibalize what they’re doing — that’s going to be challenging for these players to figure out.” VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
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"European startups face an epic gender balance fail that rivals Silicon Valley | VentureBeat"
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"https://venturebeat.com/entrepreneur/european-startups-face-an-epic-gender-balance-fail-that-rivals-silicon-valley"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages European startups face an epic gender balance fail that rivals Silicon Valley Share on Facebook Share on X Share on LinkedIn CEO and founder of Jobbatical Karoli Hindriks stands in the company's Tallinn, Estonia headquarters.
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Silicon Valley gets a deservedly bad rap for its attitudes toward women in tech and for their lack of representation among startups and venture capital firms.
It turns out, Europe’s startup aren’t much better. Even more problematic, it seems, is that European entrepreneurs think they’re doing a great job with gender balance, which means they are oblivious to reality.
That is one of the conclusions from the sweeping “ State of European Tech 2017 ” report released today by Atomico at the Slush tech conference in Helsinki, Finland. Recognizing and addressing this profound gender balance is one of the key challenges Europe’s tech ecosystem must overcome if it’s going to continue its momentum, according to the report’s author, Tom Wehmeier, a partner and head of research at Atomico.
“It’s clear that for tech in Europe, like everywhere, there is a serious imbalance between men and women,” he said.
Atomico’s data shows that women only account for 9 percent of top executive slots at European startups. In Europe’s venture capital industry, women only hold 13 percent of decision-making positions.
Oddly, European entrepreneurs, both men and women, seem to think things are great. According to an Atomico survey, 60 percent of women and 52 percent of men agreed that “gender diversity is positively reflected in employee composition” at their companies. That’s a very different dynamic than in the U.S., where surveys tend to show that more than 80 percent of men think they’re crushing it when it comes to gender balance, but only around 20 percent of women would agree.
As Wehmeier notes, this is really a global problem. A Crunchbase report from earlier this year found that only 17 percent of startups around the world have a female founder. And another Crunchbase report from October indicated that for the top 100 venture firms, only 8 percent of the partners are women.
VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
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"Bitcoin tops $11,000, but fades after sharp rally | VentureBeat"
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"https://venturebeat.com/commerce/bitcoin-tops-11000-but-fades-after-sharp-rally"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Bitcoin tops $11,000, but fades after sharp rally Share on Facebook Share on X Share on LinkedIn Bitcoin is a volatile cryptocurrency. Brian Fargo will create his own, dubbed Iron.
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( Reuters ) — Bitcoin zoomed past $11,000 to hit a record high for the sixth day in a row on Wednesday after gaining more than $1,000 in just 12 hours, stoking concerns that a rapidly swelling bubble could be set to burst in spectacular fashion.
After soaring more than 1,000 percent since the start of the year, bitcoin rose as much as 15 percent on Wednesday, but by mid-afternoon in New York, the virtual currency was trading at $9,500, down 3.7 percent on the day on Luxembourg-based Bitstamp BTC=BTSP, one of the largest and most liquid cryptocurrency exchanges.
“As many seasoned traders know all too well, anything that rockets higher, tends to fall down faster when the time comes, and the time will come,” James Hughes, chief market analyst at FX broker AxiTrader, said.
Bitcoin topped $10,000 for the first time in early Asia trading, before surging above $11,000 less than 12 hours later to reach $11,395.
Bitcoin’s rapid ascent has led to countless warnings that it has reached bubble territory. But the warnings have had little effect, with dozens of new crypto-hedge funds entering the market and retail investors piling in.
(For a graphic on Bitcoin price rockets, click reut.rs/2zPekGm) London-based Blockchain.info, one of the biggest global bitcoin wallet-providers, told Reuters on Wednesday that it had added a record number of new users on Tuesday, with more than 100,000 customers signing up, taking the total number to more than 19 million.
The evidence suggests that few of the users are buying bitcoin to use it as a means of exchange, but are speculating to increase their capital.
“What’s happening right now has nothing to do with bitcoin’s functionality as a currency – this is pure mania that’s taken hold,” said Garrick Hileman, a research fellow at the University of Cambridge’s Judge Business School.
Hileman, who last week gave a lecture to the Bank of England on the risks of bitcoin and other cryptocurrencies, also flagged the risk of the whole market collapsing entirely.
“There’s always the possibility that some fundamental cryptographic flaw that we can’t solve craters the whole space, or that regulators unite and decide this represents systemic risk and actually could trigger the next financial crisis,” he said.
“Exit Ramps” Created in 2008, bitcoin uses encryption and a blockchain database that enables the fast and anonymous transfer of funds outside of a conventional centralised payment system.
It has far outstripped gains seen in any traditional asset classes or currencies this year. Its rise accelerated in recent months as exchanges such as the CME Group Inc and the Chicago Board Options Exchange announced plans to offer futures contracts for the cryptocurrency.
On Wednesday, a source with knowledge of the matter said Nasdaq Inc plans to launch a futures contract based on bitcoin in 2018.
Sceptics say it is a classic speculative bubble with no relation to real financial market activity or the economy – most famously JPMorgan boss Jamie Dimon, who labelled it a “fraud”.
But even Dimon and others who say bitcoin represents a bubble – now the consensus view among mainstream investors – do not deny its price rise could still have further to go.
“It’s got all the shapings of your tulip bubble chart (but) that tells you nothing about where that price line could go depending on the number of people who wish to own it,” Standard Life’s head of investment strategy, Andrew Milligan, said on Wednesday. “Who is to say it doesn’t reach $100,000?” In some emerging markets, bitcoin had hit well over $10,000 previously.
In South Korean exchanges, too, bitcoin was already close to $11,000 or higher early this week. On Zimbabwe’s local exchange golix.com bitcoin touched a new high of $18,500 on Wednesday before retreating to $18,000.
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"Sommetrics Adds Prominent Healthcare Leaders to Board of Directors and Advisory Board | VentureBeat"
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"https://venturebeat.com/business/sommetrics-adds-prominent-healthcare-leaders-to-board-of-directors-and-advisory-board"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Press Release Sommetrics Adds Prominent Healthcare Leaders to Board of Directors and Advisory Board Share on Facebook Share on X Share on LinkedIn SAN DIEGO–(BUSINESS WIRE)–November 30, 2017– Sommetrics , a company providing products and services to improve sleep quality, today announced the addition of Raymond Huggenberger to its board of directors and Randall Whitfield to its advisory board. Earlier this month, the company announced its partnership with AvantSleep in Canada to distribute aerSleep TM , Sommetrics’ sleep apnea therapy system. Sommetrics also recently engaged Key West Investments to help raise additional capital to support the development and commercialization of products and services to treat disorders of the upper airway, such as obstructive sleep apnea and snoring.
“Ray and Randy are icons in our field of respiratory care,” said Richard Rose, M.D., Sommetrics’ CEO and board chair. “They bring decades of global experience in successfully launching products embodying new technologies like our aerFree TM and aerSleep TM devices. They also have important insights into marketing strategies that are disruptive and can lead to rapid product uptake in the marketplace. We are very pleased they have decided to join Sommetrics.” With more than 20 years of operational experience in the healthcare industry, Huggenberger is the former CEO of Inogen (NASDAQ: INGN), a medical technology company that develops, manufactures and markets oxygen concentrators. Prior to joining Inogen, he held executive leadership roles with leading companies including Sunrise Medical and the healthcare division of TA Triumph Adler. At Sunrise Medical, Huggenberger held several positions spanning more than a decade, including president and chief operating officer from 2002 to 2004.
“With its disruptive technology and passionate team, Sommetrics is poised to dramatically and positively change the way sleep apnea and sedation-related apnea are treated,” said Huggenberger. “I’m looking forward to being a part of this journey and contributing to the company’s commercialization.” Whitfield joins Sommetrics’ advisory board with nearly four decades of business experience and more than 15 years in the respiratory industry. He led various business groups at Philips Healthcare including hospital respiratory care, emergency care and resuscitation, anesthesia care, and therapeutic temperature management. Whitfield was also the president of the critical care business unit at Respironics, as well as the president of Puritan Bennett.
“This is an exceptionally exciting time in Sommetrics’ growth. The healthcare industry is in need of a substantial shift in sleep apnea therapy, and I believe Sommetrics’ technology will precisely address this need,” said Whitfield. “I’m pleased to join Sommetrics’ world renowned group of experts.” Earlier this year, Sommetrics’ aerSleep TM received Health Canada approval – allowing it to be marketed in Canada. The company also recently announced a distribution agreement with Smiths Medical for aerFree TM , Sommetrics’ acute care device that aids in keeping a patient’s upper airway open during mild to moderate sedation.
About Sommetrics Sommetrics is a privately funded company located in San Diego. It is primarily focused on improving sleep quality by providing products and services that deal with disorders of the upper airway such as obstructive sleep apnea (OSA) and snoring.
In addition, the company has developed products that address sedation-related compromise of the upper airway during medical procedures. For more information, visit www.sommetrics.com and follow the company on Twitter , Facebook and LinkedIn.
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5,244 | 2,017 |
"Farmer's Business Network, Inc. Announces $110 Million Series D Funding | VentureBeat"
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"https://venturebeat.com/business/farmers-business-network-inc-announces-110-million-series-d-funding"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Press Release Farmer’s Business Network, Inc. Announces $110 Million Series D Funding Share on Facebook Share on X Share on LinkedIn SAN CARLOS, Calif.–(BUSINESS WIRE)–November 30, 2017– Farmers Business Network SM , the independent farmer-to-farmer network, announced a $110 million Series D funding round, led by funds and accounts advised by T. Rowe Price Associates, Inc. and Temasek. Previous investors Acre Venture Partners, Kleiner Perkins Caufield & Byers, GV (formerly Google Ventures) and DBL Partners also participated in this round.
The latest investment will be used to expand the company’s offerings, including its digital crop marketing, FBN Direct ™ , and farm analytics services, as well as expand internationally to Canada. With the backing of premier investors and nearly 5,000 member farms, the FBN SM Network is poised to help farmers in all regions and crops fundamentally revamp how they do business and maximize their earnings.
“ Farmers Business Network fiercely advocates for farmers – democratizing information, providing market transparency, and leveling the playing field through networking,” said Charles Baron, Co-Founder and VP of Product. “We’re bringing growers the transformative power of a digital farm economy. By connecting farmers digitally, farmers are empowered through network-enabled agronomic insights, transparent online input purchasing, and a global crop marketing network to drive profitability even in the toughest markets.” “The pressure this year is greater than ever to save money. Between the input savings and what I’m realizing on the crop marketing premiums, my FBN membership could be worth $90 per acre,” said Pat Duncanson, a farmer from Minnesota. “I’ve committed almost half my acres this year to the crop marketing program and I’m wondering if that’s not enough. It gives me transparency around the prices I’m paying, and has given the grower more power in the market to get premiums. With the seed intelligence I get through FBN Seed Finder, I am unequivocally able to find and buy seeds with confidence.” This investment comes on the heels of rapid growth of the FBN Network in just two and half years since its commercial launch. The FBN Network now serves over 16 million acres of farmland (a land area larger than West Virginia) throughout 42 states and Canada.
“Having the buy-in and long-term support of world-class, independent investors is fundamental to our mission of serving family farms. This funding brings massive firepower to the FBN Network. We now have over 200 employees and soon will bring hundreds more high-tech jobs to rural America,” said Amol Deshpande, CEO and Co-Founder.
Creating an Independent Farm Economy to Put Farmers First SM The idea for the FBN Network originated from farmers who wanted to create an independent, farmer-driven information and commerce network. In the past, important information such as fair market input prices, real-world seed performance, or optimal grain delivery points were hidden from farmers or difficult to determine. The FBN Network makes all this information transparent in a no frills way – driven by real-time statistics from its millions of acres of member farms.
With the price transparency and online purchasing through FBN Direct, farms have commonly saved tens of thousands on inputs, even as much as $120,000 in a single year. Yearly FBN membership costs only $600 with no punishing acreage fees, making it easily affordable for farms of all sizes.
This latest round brings the company’s total equity funding to nearly $200 million. The company’s investors have been inspired by the potential to create a better farm and food economy for farmers and consumers through digital technology.
For more information, visit farmersbusinessnetwork.com.
About Farmer’s Business Network, Inc.
Farmer’s Business Network, Inc. is an independent farmer-to-farmer network, built by and for Farmers, representing Farmers First SM.
FBN members receive comprehensive farm benchmarking, real world seed performance, input optimization and pricing analytics based on over 115 million acre events of real-world precision agronomic data. The FBN Direct e-commerce platform provides national, transparent pricing on ag chemicals, fertilizers, seeds, technology and services.
FBN Crop Marketing TM provides farms premium contracts, production contracts, risk management, and price intelligence powered by a global buyer network.
The FBN Network has grown to over 16 million acres of member farms in the US and Canada. Blending the best of Midwestern agricultural roots and Silicon Valley technology, the company has offices in San Carlos, California, and a National Operations Center in Sioux Falls, South Dakota, and employees spanning 25 states and Canadian provinces.
The FBN Network’s mission of creating a better farm economy has earned the support of world-class technology investors GV (formerly Google Ventures), DBL Partners, Kleiner Perkins Caufield Byers LLP, Bow Capital, Acre Venture Partners, Temasek, and T. Rowe Price. To learn more, visit: www.farmersbusinessnetwork.com.
About T. Rowe Price Founded in 1937, Baltimore-based T. Rowe Price Group, Inc., is a global investment management organization with $971 billion in assets under management as of October 31, 2017. The organization provides a broad array of mutual funds, subadvisory services, and separate account management for individual and institutional investors, retirement plans, and financial intermediaries. The company also offers sophisticated investment planning and guidance tools. T. Rowe Price’s disciplined, risk-aware investment approach focuses on diversification, style consistency, and fundamental research. For more information, visit troweprice.com or the company’s Twitter , YouTube , LinkedIn , and Facebook sites.
About Temasek: Incorporated in 1974, Temasek is an investment company headquartered in Singapore. Supported by 10 offices internationally, Temasek owns a S$275 billion (US$197b) portfolio as at 31 March 2017, mainly in Singapore and the rest of Asia. Our portfolio covers a broad spectrum of industries: financial services; telecommunications, media & technology; transportation & industrials; consumer & real estate; life sciences & agribusiness; as well as energy & resources. Our investment activities are guided by four investment themes and the long term trends they represent: Transforming Economies; Growing Middle Income Populations; Deepening Comparative Advantages; and Emerging Champions. For more information on Temasek, please visit www.temasek.com.sg VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
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VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat.
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5,245 | 2,017 |
"Dublin spending $24 million to transform a ferry building into a startup campus | VentureBeat"
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"https://venturebeat.com/business/dublin-spending-24-million-to-transform-a-ferry-building-into-a-startup-campus"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Dublin spending $24 million to transform a ferry building into a startup campus Share on Facebook Share on X Share on LinkedIn Rendering inside of Dublin's proposed Harbour Innovation Campus.
Dublin is about to become the latest European city to join the startup campus craze.
Today, the city announced a proposal to create The Harbour Innovation Campus.
The proposed campus was described as a “state-of-the-art shared innovation space for local and international companies” that will have 75,000 square feet and room for 1,000 members across its former arrivals hall, departure lounge, baggage hall, and ticket office buildings. Externally, the historic building will remain unchanged, but internally the building will be repurposed to serve the needs of a world-class innovation campus while offering stunning sea views from almost every desk.
The former ferry building is situated on Dublin Bay, about 20 minutes from the city center. The proposal is being spearheaded by local businessman Phillip Gannon.
“Dublin yearns for it’s own coastal innovation hub, and this is it,” Gannon said in a statement. “Inside the Harbour Innovation Campus, founders, innovators, and entrepreneurs will find several VC funds, a wide range of trained mentors, and numerous business advisors all focused on helping occupants to grow their businesses.” Gannon noted that Brexit “continues to create uncertainty for U.K. and European relations” and said he hopes the new campus can leverage that situation to attract more startups to Ireland.
The new campus will include a maker space for “creative prototype design in wood, metal, plastic, and electronics.” It will also offer space for larger corporations that want to rub shoulders with startups.
Building a startup campus is a thing now in Europe, with Paris, London, Berlin, Lisbon, Helsinki and Venice all making their claim. Though quite large, the new Dublin startup campus would be about a fifth the size of Paris’ Station F, the mega startup campus that opened last summer.
VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
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VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat.
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5,246 | 2,018 |
"Chrome for Windows will start blocking third-party software injections in 2018 | VentureBeat"
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"https://venturebeat.com/business/chrome-for-windows-will-start-blocking-third-party-software-injections-in-2018"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Chrome for Windows will start blocking third-party software injections in 2018 Share on Facebook Share on X Share on LinkedIn Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship.
Learn more.
Next year is going to be big for Chrome, if you believe everything Google has announced so far: going to war against low-quality ads , autoplaying content with sound , and unwanted redirects.
The company today added a smaller, but still significant, initiative to its to-do list: reducing Chrome crashes caused by third-party software on Windows.
Google notes that roughly two-thirds of Windows Chrome users “have other applications on their machines that interact with Chrome, such as accessibility or antivirus software.” Before Chrome got extensions, third-party software needed to inject code in Chrome to function properly. Because Chrome users with software that injects code are 15 percent more likely to experience crashes, Google is now planning to block third-party code injection on Windows starting next year.
Blocking code injection will take place in three phases — here is Google’s timeline for this Chrome for Windows project: VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! April 2018: Chrome 66 will begin showing affected users a warning after a crash, alerting them that other software is injecting code into Chrome and guiding them to update or remove that software (pictured above).
July 2018: Chrome 68 will begin blocking third-party software from injecting code into Chrome processes on Windows. If this blocking prevents Chrome from starting, the browser will restart and allow the injection, but also show a warning that guides the user to remove the software.
January 2019: Chrome 72 will remove this accommodation and block code injections full stop.
There are, however, some exceptions for the last point — not all third-party solutions will be blocked. Google promises that Microsoft-signed code, accessibility software, and IME software will not be affected.
If you develop Windows software that works with Chrome, Google is encouraging you to switch Chrome channels and test your code. The company specifically mentioned the Beta channel , but it’s likely these changes will first show up in the Dev or Canary channels even sooner.
VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
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The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat.
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5,247 | 2,017 |
"AWS relaunches Cloud9 collaborative development environment, a year after acquisition | VentureBeat"
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"https://venturebeat.com/business/aws-relaunches-cloud9-collaborative-development-environment-a-year-after-acquisition"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages AWS relaunches Cloud9 collaborative development environment, a year after acquisition Share on Facebook Share on X Share on LinkedIn Amazon CTO Werner Vogels speaks at AWS re:Invent in Las Vegas on November 30, 2017.
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Amazon Web Services launched a new service today that’s designed to provide developers with a full development environment running in its cloud.
Called AWS Cloud9 , it’s designed to give developers a collaborative workspace for writing code and running the terminal commands necessary to create and deploy software.
Using AWS Cloud9, developers will be able to provide read-only or read and write access to their workspace for other collaborators, who will then be able to concurrently edit code and chat about changes they’re making. The software integrates with AWS Lambda, the cloud provider’s service for running short, event-driven code functions, as well.
Above: A screenshot shows the AWS Cloud9 editor.
Live collaboration is important for the practice of pair programming, when two people work together to write code and smash bugs. But more than that, it’s also useful for providing assistance with tricky bugs, or just give one engineer a window into the work someone else is doing in real time. Because Cloud9 is running on AWS, people don’t have to sit next to one another in order to see what’s going on.
Live collaboration has become a key feature for developer tool companies over the past several months. Microsoft announced live collaboration for its Visual Studio development environment a few weeks ago, while GitHub recently announced a new feature for its Atom text editor that provides co-editing capabilities.
VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! The service is based on the cloud provider’s acquisition of Cloud9 last year.
Workspaces that users have created through Cloud9’s website will continue to run, according to an AWS blog post. People who want to move to AWS Cloud9 from the previous environment will be able to do so using migration tools that the company plans to provide later.
Cloud9 comes preloaded with users’ AWS credentials, so that they can right away start running terminal commands that perform actions on the company’s cloud platform.
It’s integrated with AWS Lambda to provide debugging of cloud functions, so that users will be able to see how their code will run before deploying it in production. What’s more, AWS Cloud9 will be able to pull in any Lambda function users can access through the cloud platform for coding and debugging, even if they didn’t initially write it using Cloud9.
The news comes as part of AWS re:Invent, the cloud provider’s major customer conference in Las Vegas. Earlier today, the company announced Alexa for Business , a series of integrations that are designed to bring Amazon’s virtual assistant to the office.
VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
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The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat.
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5,248 | 2,017 |
"AWS Lambda gets Go support and a tool for sharing serverless apps | VentureBeat"
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"https://venturebeat.com/business/aws-lambda-gets-go-support-and-a-tool-for-sharing-serverless-apps"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages AWS Lambda gets Go support and a tool for sharing serverless apps Share on Facebook Share on X Share on LinkedIn Amazon CTO Werner Vogels speaks at AWS re:Invent in Las Vegas on November 30, 2017.
Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here.
Amazon Web Services has been at the forefront of a new cloud application development model since it launched its Lambda service in 2014. That service offers developers a “serverless” environment where they can write code that runs in response to outside events. Today, it got more powerful with a series of updates announced at the cloud provider’s customer conference in Las Vegas.
Lambda gained support for the Go programming language that originated at Google, and will go on to support .NET Core 2.0, an open source version of Microsoft’s popular programming language. Functions can now use up to 3GB of RAM to run, and AWS also provided developers with additional controls for how many of their functions can run concurrently.
On top of that, the company announced a new Serverless Application Repository, which is a service that lets customers share and import collections of functions that perform particular tasks. Once users find an application that they want to deploy, it’s possible to bring them into a business’ AWS account with a few clicks.
This moves should help drive more people to AWS’ serverless platform — and attract new developers to Lambda, thanks to its support for additional languages. AWS is locked in tight competition in the cloud space, and this new programming model, which promises to let developers be more efficient, could help drive a ton more cloud use.
VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! The Serverless Application Repository in particular could help businesses get started with the new programming model by providing them with pre-built apps that already solve problems they want to tackle.
Making it possible for developers to focus on code while handling the underlying infrastructure has been a key theme of this year’s AWS re:Invent conference. Yesterday, the cloud provider announced a new serverless version of its Aurora database service , along with a Fargate feature for its container orchestration capabilities that lets developers deploy containerized applications while having the platform manage the machines running them.
VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
Discover our Briefings.
The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat.
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5,249 | 2,017 |
"5 industries primed to leap forward into AR | VentureBeat"
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"https://venturebeat.com/business/5-industries-primed-to-leap-forward-into-ar"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Guest 5 industries primed to leap forward into AR Share on Facebook Share on X Share on LinkedIn DigiLens enables augmented reality overlays.
Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship.
Learn more.
With a powerful new camera and advanced sensor technology, the latest round of iPhone products has unlocked new possibilities in the realm of augmented reality (AR). Now more than ever, today’s developers are fully equipped to craft next-level experiences that blur the lines between the consumer’s screen and the physical world around them.
For brands, these developments present a massive opportunity to engage customers in a way that sets themselves apart from the competition. At a time when businesses are struggling to gain organic attention on mobile devices, marketers in a wide array of verticals can enhance their customer’s real-life surroundings by using sponsored 3D item or a unique multimedia overlay. With the right AR experience, the end user will be able to see something they’ve never seen before, simply by dragging a 3D item into their camera view or waving their phone’s viewfinder across a physical space.
Here are some ideas on how five industries can adopt AR right now.
Live events In September, Apple demonstrated how Major League Baseball is using AR to enhance the live experience inside the stadium. When users hold the viewfinder over the field of play, those fans can now see real-time information and stats for the game they’re watching. While this is certainly an exciting use, it’s only scratching the surface of what’s possible for AR in live events.
Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! Live events are a natural use case for AR, as they present an environment where people will already be using their cameras to snap photos and videos. At a concert, AR has the potential to amplify a musician’s stage presence with 3D props or an animated digital overlay. When done right, AR can teleport audience members into a new, immersive experience that is complementary to the performance they’re attending.
In addition to providing value to the consumer, live-event AR experiences can give the sports league or concert promoter new opportunities to sell brand sponsorships.
Fashion/beauty As anyone who’s ever ventured through a department store knows, trying on a bunch of clothes can be an exhausting, time-consuming process. But rather than spending an entire day going in and out of fitting rooms, an effective AR app would allow consumers to “try on” a new outfit — without having to pull clothes off the rack. This creates a shopping experience that is more fun and more efficient for the customer. In a similar vein, Topology Eyewear is a new AR app that uses face-scanning technology to help you design customized glasses, requiring that customers simply take a video selfie of their face with their iPhone.
AR can be especially useful when it comes to other accessories such as earrings, which people don’t always have the chance to try on in-store — and cosmetics. Imagine AR letting a shopper know what a shade of lipstick, makeup or eyeshadow will look like when applied to her face, instead of forcing her to guess based on what the products look like when smeared on her wrists. AR also allows people to try more cosmetics products in one sitting, as they’ll no longer need to wash everything off when they want to test a new shade.
Transportation AR allows public and private transportation companies to make commuting a little more predictable and a whole lot easier.
By creating AR-powered bus stops, these organizations could allow riders to see a live map showing exactly where their bus is and how long it will take to reach them — just by holding their phone up near the stop. This will give people the information they need to quickly decide whether they should continue waiting or start looking for an alternate route to get to their destination. Augmented reality can also be tremendously helpful for vehicle drivers.
The key lies in using data to create a more transparent, more convenient experience for the customer. When done correctly, a transportation AR experience also creates a valuable sponsorship placement for consumer brands.
Travel/hospitality When walking through an unfamiliar city, tourists are unlikely to know much about their surroundings. Maybe the dive bar they’re about to pass is hosting an up-and-coming indie band later in the evening, or maybe the hotel one block over has an incredible restaurant inside. Either way, this lack of knowledge creates a missed opportunity, both for the traveler and the business they never get to patronize.
But with AR, cities and businesses can build apps that make it easier for people to explore. For instance, placing the camera viewfinder over a Las Vegas hotel could show people the restaurants, shops and shows inside it. With an especially sophisticated app, people could even buy tickets to a concert or book time at a spa directly from the AR experience. For tourist destinations of all kinds, AR is a great way to turn ambient foot traffic into incremental sales.
Quick-service restaurants Given fast food’s popularity among children, quick-service restaurants can use AR to turn the in-restaurant experience into an interactive wonder world. By moving their phone’s viewfinder across various parts of the restaurant, kids could see all kinds of fun, playful activities.
For instance, a child might find Wendy’s mascot crouching behind a table or running around the play area. By tapping on these mascots, kids could initiate educational games or interactive videos. Really, there’s no limit to the number of fun, creative ways QSR brands can use AR to engage with children while they’re eating or waiting to order.
AR presents a number of avenues for companies to engage their target customers. For now, it’s up to marketers to be proactive in their pursuit of AR innovation. The only way to develop an experience that truly resonates is to be willing to try new things and refine best practices as you go.
VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
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"What IBM looks for in a data scientist | VentureBeat"
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"https://venturebeat.com/ai/what-ibm-looks-for-in-a-data-scientist"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Guest What IBM looks for in a data scientist Share on Facebook Share on X Share on LinkedIn Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here.
Job seekers sometimes ask how IBM defines “data scientist.” It’s an important question since more and more would-be data scientists are fighting for attention in an increasingly lucrative labor market.
The first step is to distinguish between what we see as true data scientists and other professionals working in adjacent roles (for instance, data engineers, business analysts, and AI application developers). To make that distinction, let’s first define what we mean by data science.
At its core, data science is applying the scientific method to solve business problems.
You can further expand on the definition by understanding that we solve those business problems using artificial intelligence to create predictions and prescriptions and to optimize processes.
VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! The definition demonstrates that to achieve the true potential of data science, we need data scientists with very particular experiences and skills — specifically, we need people with the experiences and skills required to run and complete data science projects: 1. Training as a scientist, with an MS or PhD 2. Expertise in machine learning and statistics, with an emphasis on decision optimization 3. Expertise in R, Python, or Scala 4. Ability to transform and manage large data sets 5. Proven ability to apply the skills above to real-world business problems 6. Ability to evaluate model performance and tune it accordingly Let’s look at those qualifications in the context of our definition of data science.
1. Training as a scientist, with a Masters of Science or Doctorate This is less about the degree itself and more about what you learn when you get an advanced degree. In short, you learn the scientific method, which starts with the ability to take a complex yet abstract problem and break it down into a set of testable hypotheses. This continues with how well you design experiments to test your hypotheses, and how you analyze the results to see whether the hypotheses are confirmed or contradicted. A determined person can learn these skills outside of academia or via the right mix of online training and practice — so there’s some flexibility around having the actual degree — but direct experience applying the scientific method is a must.
Another advantage of an advanced degree is the rigor of the peer review process and publishing requirements that the degree programs impart. To get published, candidates have to present their work in a way that allows others to review and reproduce it. You must also provide evidence that the results are valid and the methods are sound. Doing so requires a deep understanding of the difference between probabilistic and deterministic factors as well as the value and curse of the correlation. It’s possible to get an abstract sense of those values, but there’s no substitute for the negative and positive reinforcement from mentors or the rejection or acceptance of journals and reviews.
2. Expertise in machine learning and statistics, with an emphasis on decision optimization Applying the scientific method to business problems lets us make better decisions by predicting what will happen next. Those predictions are the product of artificial intelligence and more specifically machine learning. For a true data scientist, the core technical skillsets of machine learning and statistics are simply non-negotiable.
In addition, decision optimization (aka operations research) is a fast-growing aspect of data science. Indeed, the goal of data science is to help make better decisions by probabilistically estimating what’s likely to occur in the future. Carefully applying decision optimization lets data scientists prescribe or determine the next best action for the best business outcome.
3. Expertise in R, Python, or Scala Being a data scientist doesn’t require you to be as good at programming as professional developers, but the ability to create and run code that supports the data science process is mandatory — and that includes the ability to use statistical and machine learning packages in one of the popular data science languages.
Python, R, and Scala are the fastest-growing languages for data science, along with Julia, another upcoming language in the space, though Julia isn’t yet fully mature. Like Python, R, and Scala, the core of Julia is open source. But it’s important to note that the reason to use these languages isn’t that they’re free, but for the innovation and the freedom to take them where you want to go.
4. Ability to transform and manage large data sets The fourth skill is sometimes called big data. Here, the ability to use distributed data processing frameworks like Apache Spark is key. The true data scientist will know how to pull data sets together from multiple sources and multiple data types with the help of his or her data science team. The data itself might be a combination of structured, semi-structured, and unstructured data living on multiple clouds.
The data management process consists of finding and collecting the data, exploring the data, transforming the data, identifying features (data elements important in the prediction), engineering the features, and making the data accessible to the model for training. A priority for any data scientist will be streamlining this process, which can easily eat up 80 percent of their time.
5. Proven ability to apply the skills above to real-world business problems Fifth on the list is a soft skill set. It’s the ability to communicate with non-data scientists in order to make sure that data science teams have the data resources they need and that they’re applying data science to the right business problems. Mastering this skill also means ensuring that the results of data science projects — for instance, predictions about the probable evolution of the business — are fully understood and actionable by business people. This requires good storytelling skills, and in particular, the ability to map mathematical concepts to common sense.
6. Ability to evaluate model performance and tune it accordingly To some, this sixth skillset is an aspect of the second skillset: expertise in machine learning in general. We wanted to call it out separately because, all too often, it’s what distinguishes a good data scientist from a dangerous one. Data scientists who lack this skill can easily believe that they’ve created and deployed effective models when in fact their models are badly over-fit to the available training data.
Be a true data scientist If you want to be a true data scientist — as opposed to an aspiring data scientist or a data scientist in title only — we encourage you to master each of these six competencies. A data scientist is fundamentally different from a business analyst or data analyst, who often serve as product owners on data science teams, with the important role of providing subject matter expertise to the data scientists themselves.
That’s not to say business analysts, data analysts, and others can’t transition to become true data scientists — but understand that it takes time, commitment, mentoring, and applying yourself again and again to real and difficult problems.
Seth Dobrin is vice president and chief data officer at IBM Analytics.
Jean-François Puget is an IBM distinguished engineer in machine learning and optimization.
VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
Discover our Briefings.
The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat.
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"Amazon launches Alexa for Business platform, bringing voice services to the office | VentureBeat"
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"https://venturebeat.com/ai/amazon-launches-alexa-for-business-platform-bringing-voice-services-to-the-office"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Amazon launches Alexa for Business platform, bringing voice services to the office Share on Facebook Share on X Share on LinkedIn Amazon CTO Werner Vogels unveils Alexa for Business onstage at AWS re:Invent held Nov. 30, 2017 in Las Vegas.
Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here.
Amazon is bringing its AI assistant to the workplace with a new service called Alexa for Business. The news was announced today by Amazon CTO Werner Vogels onstage during the keynote address at the AWS re:Invent conference being held this week in Las Vegas.
Alexa for Business will be able to place meeting calls with Cisco, Polycom, Zoom, and other communication companies that can respond when you say “Alexa, join my meeting.” The platform will also include Salesforce to answer questions about business performance, Concur to share business travel itinerary information, RingCentral for voicemail readings, SAP SuccessFactors for HR, and other third-party voice services for the enterprise.
A series of features added to Alexa this year make the AI assistant better equipped to enter the workplace, including the ability to make phone and video calls, plus the incorporation of calendars from Office 365 and Google’s G Suite.
The expansion is also likely to put to use AI services announced Wednesday like AWS Transcribe, AWS Comprehend, and Rekognition Video.
VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! Workplace administrators will be able to configure what happens each time an employee says “Alexa, start the meeting” and which specific skills are enabled in meeting rooms. Businesses are also invited to make their own private Alexa skills. Unlike groups of Alexa-enabled devices at home, Alexa for Business customers will be able to control 25 devices at once, according to an AWS blog post , with things like skills groups and room profiles.
Developers can make Alexa for Business skills for control smart devices, flash briefings, and internal company use with the Alexa Skills Kit.
Amazon joins a series of productivity and enterprise companies with plans to enter the battle to become the AI assistant for the workplace.
Cortana VP Andrew Shuman told VentureBeat Microsoft is working on enterprise skills and LinkedIn integrations, while Cisco wants to make Cisco Spark Assistant the AI assistant for meetings by leveraging its hundreds of thousands of endpoints already in meeting rooms around the world. Amazon doesn’t have the existing history or footprint of other companies like Cisco in meeting rooms, but the coworking chain WeWork plans to place an Echo device in each of its meeting rooms.
It will be interesting to see if Amazon and Microsoft’s partnership to grant access to each other’s assistants will extend to the workplace. Conversations about the partnership this summer centered around the idea that AI assistants will become known as especially good at certain tasks.
This is not Alexa’s first venture into the workplace. Existing skills like VoiceMyBot connect with HipChat and a smart light bulb to tell sales teams when they’re meeting or missing goals, while skills made by companies like Teem have used Alexa for scheduling office meeting since earlier this year.
Still others have been able to use Alexa Voice Services to place the AI assistant inside hardware in the workplace.
The home has been Alexa’s central focus since the first black Echo speakers began to sell more than two years ago. A new generation of Echo speakers , for example, were debuted in a home setting this fall at Amazon headquarters.
Amazon’s interest in the enterprise comes as Alexa begins to expand beyond the U.S. to places like India, Japan, and Australia, Canada, and New Zealand in the months ahead.
Beyond the home, Amazon has also expressed interest in expansion to areas like hotels and retail locations, Alexa Fund director Paul Bernard told VentureBeat in an email interview earlier this week. Amazon plans to pour another $100 million into its venture capital arm for investment in startups using Alexa into their products.
Making AI assistants available everywhere you are — from the workplace to your home to your car — is part of ongoing competition between tech giants to showcase and sell their AI services, and to facilitate commerce like shopping or in-skill payments.
VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
Discover our Briefings.
The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat.
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"Amazon Alexa skills to accept payments | VentureBeat"
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"https://venturebeat.com/ai/amazon-alexa-skills-to-accept-payments"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Amazon Alexa skills to accept payments Share on Facebook Share on X Share on LinkedIn Amazon Echo Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here.
Developers and businesses making skills for Amazon’s Alexa will soon be able to accept Amazon Pay for purchases directly within voice apps from the Alexa Skills Store.
The news was announced today during the Alexa State of the Union at AWS re:Invent in Las Vegas. Among other Alexa news shared today are plans to bring Alexa to Australia and New Zealand in early 2018 and to add $100 million to the Alexa Fund for international investment.
Initial skills categories to accept Amazon Pay include donations, restaurants, and event ticketing.
Skills with plans to adopt one-time payments for premium content include Teen Jeopardy!, Sports Jeopardy!, Match Game, Heads Up, and History’s Ultimate History Quiz. A developer preview was made available today, while other tools to enable transactions will be made more widely available early next year. Double Jeopardy! was one of the first skills to accept paid subscriptions.
Millions have been doled out thus far to developers in the U.S., U.K., and Germany, and today the program was extended to developers in Australia, Japan, India, and Canada.
Other changes on the way in early 2018 include a public beta for the recently announced Gadgets API so developers can start making games that interact with the Echo Buttons for multi-person gameplay that go on sale next month.
VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! Alexa skills developers accepting payments will likely take advantage of the ability to understand unique voices, a feature that started bringing personalization to Alexa users this fall and extended the service to developers Tuesday.
Native payments for Alexa skills follows a series of recent efforts by Amazon to compensate makers of those skills. Starting last spring, Amazon began to pay developers based on the level of engagement a skill is able to produce.
Skills like flash briefings and streaming audio are still able to run advertisements, but ads are otherwise forbidden for Alexa developers.
VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
Discover our Briefings.
The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat.
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"5 ways you can use Alexa to control your home | VentureBeat"
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"https://venturebeat.com/ai/5-ways-you-can-use-alexa-to-control-your-home"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Guest 5 ways you can use Alexa to control your home Share on Facebook Share on X Share on LinkedIn Amazon Echo Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here.
Amazon’s voice-driven virtual assistant, Alexa, is pretty smart right out of the box. She can make Amazon orders for you, read you today’s news, and find out whether a certain restaurant is still open, among other things.
If you’ve purchased an Amazon Echo device, you’re probably loving all the things Alexa can do. But what if I told you this internet-savvy AI can do so much more? Here are just a handful of the different ways you can connect your smart home devices to Alexa to make your home smarter and safer.
Alexa, who’s at the door? Amazon Echo integrates seamlessly with a wide variety of smart home security devices to help keep your home secure. Alexa Voice Services (AVS), run by Amazon, does this by digitally recording your voice, sending the recording through an internet connection to Amazon, and interpreting your commands as instructions that your Echo-enabled devices can understand.
Alexa can activate or deactivate your home security system, for example. She can alert you if your alarm system is tripped, even if you’re away. If you have smart locks on your doors, you can ask Alexa to lock them behind you or unlock them for guests without having to go to the door yourself.
VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! And it doesn’t stop there. If you have an Echo Show and a compatible front door camera, Alexa can show you who’s on your doorstep in real time on the 7-inch screen or on your mobile device. If you have a little one still in a crib, you can ask Alexa to show you the baby’s room, too.
These are just a few examples, but you get the idea.
Alexa, set the temperature to 75 With a smart thermostat and Alexa, you can set, reset, or turn off your home’s heating or cooling for maximum comfort using just your voice. Some devices even allow you to set a timer on your thermostat for those times when you’re out of the house for extended periods — say, on vacation.
And in case your house has some pesky hotter or colder rooms, some Alexa-compatible thermostats can even link with multiple room sensors to help keep the temperature more consistent throughout your home, helping to reduce your utility bills and keep your home comfortable.
Alexa, play Breaking Bad season 3 Just this summer , Amazon fully integrated Echo and Alexa with Fire TV and Fire TV Stick.
What does this mean? No more fishing through the couch cushions when you lose the remote, for one thing. Instead, you can control your TV using nothing more than your voice.
Alexa Voice Service has access to all the same streaming video content that you can find on Amazon Prime Video. In addition, AVS allows you to open any of the streaming apps on your Fire TV device. You can even watch live video from any of the Alexa-connectable video cameras in or around your home on your TV.
Have a smart camera in the kids’ room, for instance? Alexa gives you the ability to check on them without having to get up off the couch — a dream come true if you’re both a parent and a couch potato.
Alexa, shut off the sprinkler Who’d have thought Alexa could help you develop your green thumb? You can use your Amazon Echo and a smart sprinkler controller to set up your lawn or garden’s watering schedule.
Some Alexa-enabled sprinkler controllers even let you set up individual watering zones based on plant or soil type or amount of exposure to the sun. You can make adjustments for rainy days, automatically skipping your scheduled watering time and letting Mother Nature do the work for you instead.
Alexa, dim the lights please Going on a trip? Forgot to turn the lights off when you left the house? Perhaps you want your holiday decorations to light up on a set schedule to make it look like you’re home, even when you’re not. Alexa offers a wide array of functionality with smart lighting devices.
Use Alexa and your smart lights to do the following: Turn on your ceiling fan.
Discourage would-be criminals.
Adjust the brightness of your dimmable lights.
Turn your house lights on or off at a specific time of day (say, sunup or sundown).
Light up specific rooms in your house.
With Amazon Echo and Alexa getting smarter, the future is exciting, to say the least. Digital assistants are already pretty amazing, but their seamless integration with home automation technologies takes their convenience offering to a whole new level.
Scott Bay is a digital journalist who specializes in security, travel, and finance.
VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
Discover our Briefings.
The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat.
All rights reserved.
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"Facebook, Google, and Twitter could have shielded U.S. from Russian targeting | VentureBeat"
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"https://venturebeat.com/social/facebook-google-and-twitter-should-have-shielded-us-from-russian-targeting"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Guest Facebook, Google, and Twitter could have shielded U.S. from Russian targeting Share on Facebook Share on X Share on LinkedIn Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here.
Representatives from Facebook , Twitter, and Google are set to face hostile questions from Congress about how Russia used their platforms to influence U.S. politics. The problem of unfriendly foreign powers spreading propaganda is not new. It has happened for centuries.
What is new, however, is the reach of the Internet and modern social networks and the speed with which they can launch and propagate misinformation campaigns. These factors have made it easy to spread misinformation and target specific communities at a level of detail previously unimaginable.
Tech companies have denied this is happening while happily raking in huge profits from the misuse of their platforms. Only in the past week did Twitter agree to ban ads from state-sponsored Russian news sites, years after government intelligence agencies and media critics questioned whether those sites were publishing outright lies.
The tech giants could have solved these problems years ago with simple technology fixes and filters. This is not rocket science and does not erode free speech. For example, blocking ads published by foreign news agencies targeted to small parts of key election states is a no-brainer; why would RT need to buy ads in a few zip codes in western Pennsylvania for any other reason than to circulate propaganda? And if a new social media account has no websites and does not list physical offices in the U.S. or even in a foreign country, why are you letting it purchase advertising? How did we get here? The stars have actually been aligned for this kind of problem for a few years. Social media has become ubiquitous. The Pew Research Center finds that 67 percent of Americans get their news from social media at least some of the time. Social and search platforms have won our trust, as well. People actually trust Google more than online media sites, according to a 2016 survey by Edelman.
And fake news outperforms real news , according to an analysis by BuzzFeed.
The problem has two facets. One is the political ads, and these are relatively easy to tackle. The tech giants should meet the same standards that media companies are held to and embrace disclosure. This is the price of being a good corporate citizen. If television networks and radio stations can handle the requirements to disclose purchases, so can the techies. Yes, online ads are automated, and poring through multiple layers is not easy. Third-party ad serving systems also make establishing ownership harder. But tying a responsible party to each ad is just another data field that Google, Twitter, and Facebook can require. They can verify this just as they verify the bank or payment accounts of companies they do business with.
And then there is the veracity and intention of the content. This is harder to judge and police, but not impossible. Fake or questionable content has a fingerprint. Google, Facebook, and other tech companies have algorithms to rate which content is highly ranked. It’s not terribly difficult to add criteria to determine credibility. This could be a number score based on a dozen or so factors: age of site, DNS records showing internet provenance, where links to the site come from, or if the site been linked to by known fake Twitter bots. Or perhaps Facebook and Twitter could ask why a no-name fake news platform is geo-targeting ads only to Wisconsin. Any link that scores below a certain threshold can be reviewed more closely by human editors before it is highlighted.
Some might perceive this as censorship. But it doesn’t mean that low-ranked content sites that are legitimate would be blocked permanently. They might just be asked to provide more details in order to get whitelisted. And, in fact, this is not much different from what the media industry does today. All outlets exercise the right to decide what they allow on their platform. We are not talking about stopping fringe groups from putting up websites. Rather we’re focusing on identifying them and blocking them from hijacking social media.
There is another issue that the tech giants don’t want to face up to: They already know that a significant proportion of their accounts are trolls and bots — and they can easily delete these accounts.
One study estimated that up to 15 percent of Twitter accounts are bots, not people. If university researchers can figure this out, so can the data scientists at Twitter. But reduced user numbers and engagement rates would hurt Twitter’s stock price, so it does not want to acknowledge this reality.
This is a matter of profits, not rocket science. When it comes to making money, tech companies can always figure out how to solve the most complex of problems. No more excuses. The future of our democracy is at stake.
Vivek Wadhwa is a distinguished fellow at Carnegie Mellon University’s College of Engineering and Alex Salkever is an author, public speaker, and former vice president of marketing at Mozilla. Together they authored The Driver in the Driverless Car: How Our Technology Choices Will Create the Future.
VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
Discover our Briefings.
VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat.
All rights reserved.
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"Facebook: 126 million Americans may have seen Russia-linked political posts | VentureBeat"
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"https://venturebeat.com/social/facebook-126-million-americans-may-have-seen-russia-linked-political-posts"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Facebook: 126 million Americans may have seen Russia-linked political posts Share on Facebook Share on X Share on LinkedIn Facebook headquarters in Menlo Park, California Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here.
( Reuters ) — Facebook Inc said on Monday that Russia-based operatives published about 80,000 posts on the social network over a two-year period in an effort to sway U.S. politics and that about 126 million Americans may have seen the posts during that time.
Facebook’s latest data on the Russia-linked posts – possibly reaching around half of the U.S. population of voting age – far exceeds the company’s previous disclosures.
It was included in written testimony provided to U.S. lawmakers, and seen by Reuters, ahead of key hearings with social media and technology companies about Russian meddling in elections on Capitol Hill this week.
Twitter Inc separately has found 2,752 accounts linked to Russian operatives, a source familiar with the company’s written testimony said. That estimate is up from a tally of 201 accounts that Twitter reported in September.
Google, owned by Alphabet Inc, said in a statement on Monday it had found $4,700 in Russia-linked ad spending during the 2016 U.S. election cycle, and that it would build a database of election ads.
Executives from Facebook, Twitter and Google are scheduled to appear before three congressional committees this week on alleged Russian attempts to spread misinformation in the months before and after the 2016 U.S. presidential election.
The Russian government has denied any attempts to sway the election, in which President Donald Trump, a Republican, defeated Democrat Hillary Clinton.
Facebook’s general counsel, Colin Stretch, said in the written testimony that the 80,000 posts from Russia’s Internet Research Agency were a tiny fraction of content on Facebook, equal to one out of 23,000 posts.
However, the posts violated Facebook’s terms of service, and any amount of such activity using fake accounts is too much, Stretch wrote.
“These actions run counter to Facebook’s mission of building community and everything we stand for. And we are determined to do everything we can to address this new threat,” he wrote.
The 80,000 posts were published between June 2015 and August 2017. Most of them focused on divisive social and political messages such as race relations, Facebook said.
Twitter’s revised estimate of how many Russia-linked accounts were on its service comes a month after an influential Democratic senator, Mark Warner, slammed it for what he called an insufficient investigation.
Twitter has suspended all 2,752 accounts that it tracked to Russia’s Internet Research Agency, and it has given U.S. congressional investigators the account names, the source familiar with the company’s testimony said.
“State-sanctioned manipulation of elections by sophisticated foreign actors is a new challenge for us – and one that we are determined to meet,” Twitter said in written testimony, according to the source.
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"World of Final Fantasy is coming to PC via Steam | VentureBeat"
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"https://venturebeat.com/pc-gaming/world-of-final-fantasy-is-coming-to-pc-via-steam"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages World of Final Fantasy is coming to PC via Steam Share on Facebook Share on X Share on LinkedIn Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship.
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Square Enix announced today that its role-playing game World of Final Fantasy is coming to PC via the Steam digital store on November 21.
World of Final Fantasy launched last October for PlayStation 4 and Vita. Coming out on PC can expose the game to a new audience that doesn’t have access to those systems.
World of Final Fantasy is a more family-friendly RPG that features appearances from characters across the historic franchise, like Cloud from Final Fantasy VII and Lightning from Final Fantasy XIII.
We think that it’s a charming and fun romp for Final Fantasy fans and less experienced players.
Square Enix has been committing more franchises and resources to PC. A PC port of Final Fantasy XV is coming out next year, and older entries in the series (like Final Fantasy IX ) has also been appearing on Steam.
GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it.
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"Watch Microsoft's PlayerUnknown's Battlegrounds Xbox stream from Paris here | VentureBeat"
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"https://venturebeat.com/pc-gaming/watch-microsofts-playerunknowns-battlegrounds-xbox-stream-right-here"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Watch Microsoft’s PlayerUnknown’s Battlegrounds Xbox stream from Paris here Share on Facebook Share on X Share on LinkedIn PUBG became a hit on PC and Xbox One in 2017.
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The Paris Games Week event is underway now, and PlayerUnknown’s Battlegrounds is preparing to grab the spotlight. Microsoft is broadcasting live from the fan gathering to talk about the last-person-standing Battle Royale shooter, which is due out for the Xbox One at some point before the end of this year.
Microsoft and PlayerUnknown himself Brendan Greene will talk about what Xbox One players can expect from PUBG on the console, and it may finally announce that release date. The livestream starts at 11:30 a.m. Pacific time, and you can watch it right here: And stick around for more PlayerUnknown’s Battlegrounds coverage on GamesBeat after the stream.
GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it.
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"The Tower at Tortenna's mystery hides in a puzzle of a still-life city | VentureBeat"
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"https://venturebeat.com/pc-gaming/the-tower-at-tortennas-mystery-hides-in-a-puzzle-of-a-still-life-city"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages The Tower at Tortenna’s mystery hides in a puzzle of a still-life city Share on Facebook Share on X Share on LinkedIn Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship.
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The Tower at Tortenna’s story unfolds as you explore a quiet, mysterious city that’s seemingly abandoned by its inhabitants. Tower Team International developed it during the annual three-day DreamHack game jam, and it was picked as the winner out of 171 games. It’s now available for PC and Mac on the indie game store Itch.io and on Game Jolt.
DreamHack Jam’s theme was “apocalypse,” and Tortenna is a peaceful though eerie interpretation of it. You spend most of your time exploring vacant structures and climbing upward into a tower high above an empty city, reading the spines of books and notes that others have left behind. You’re like a ghost, haunting a structure that’s stuck out of time, scattered with both arcane ancient ornaments and modern tools. It’s a slow, quiet game that seems to exalt in its sense of solitude.
After the initial game jam, Tower Team had another two weeks to polish up Tortenna before showcasing it at DreamHack Denver.
In addition to building more visual and audio details in the environment, it also added more areas to explore and more story to experience.
“I like to say that we ‘built a tower on chaos’ and so, the two weeks afforded us to tame some of the rough edges of building quite a large tower, with five people, in such a short amount of time,” said Tower Team’s writer and composer Michael Berto in an email to GamesBeat. “The game added in almost [three times] the amount of notes and interactables, as well as a new side-quest-like narrative experience, as well as just generally making everything a much more intuitive and content-deep experience.” Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! Berto says that the core concept came from lead designer Gareth Damian Martin. Then together, they shaped a story that was heavily inspired by Italo Calvino’s Invisible Cities , a surreal novel that describes impossible towns in a conversation between the explorer Marco Polo and Mongol Khagan Kublai Khan. Berto says he was also inspired by the environmental storytelling in games such as Dishonored, BioShock, and Gone Home.
“Our absent protagonist, Constantin Bosch, still has a narrative arc of someone experiencing an apocalypse, but in the time we took to really flesh out the game, so much more was injected into word building around the tower itself,” said Berto.
“When I was first sketching the tower I was thinking a lot about the architecture of hub areas, and the ways in which designers can create spaces that encourage idling and passive exploration,” said Martin. “As the editor of the games and architecture zine Heterotopias , game architecture is something I spend a lot of time thinking about an analyzing, and here I found myself drawing on hubs like Destiny’s Tower, in which I have spent many hours idling, Firelink Shrine from Dark Souls, and also the Hound Pits pub from Dishonored.” The key thing about all those spaces, Martin says, is that there are so many layers — balconies, mezzanines, courtyards, and stairways. He wanted the main structure in The Tower at Tortenna to convey both the lived-in feeling of being at home as well as the sense that there are secrets to explore in the environment.
None of the five people in Tower Team had ever worked together before Tortenna. They only officially formed Tower Team after the game jam, and now they’re working on a second project. In addition to Berto and Martin, the team is Tom Kitchen , who designed levels and was the 3D modeler; Moshe Linke , who did the architecture modeling and built the levels; and Thomas Newlands , who created the technical art.
“We found a very unique and rare team dynamic that made working together very rewarding and powerful for what we turned our attention to, and thus have formed ‘Tower Team International’ as the five of us and are absolutely actively talking and developing something new together,” said Berto. “Tower Team is now, for all intents and purposes, a new game-making collective.” “All of us are game makers who work on our own or in small teams,” added Martin. “[Berto] has worked on Where the Goats Are and A Bright Light in the Middle of the Ocean , Tom Kitchen created Emporium and Moshe has built a series of walking sims including Living With The Moonoliths.
So while working on the jam was familiar, it was also unusually collaborative, with each of us working in different roles and bouncing off each other’s ideas in surprising ways.” GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it.
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"PlayerUnknown's Battlegrounds launches December 12 on Xbox One | VentureBeat"
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"https://venturebeat.com/pc-gaming/pubg-xbox-one-release-date"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages PlayerUnknown’s Battlegrounds launches December 12 on Xbox One Share on Facebook Share on X Share on LinkedIn The Battle Royale is coming to Xbox One soon.
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One of PC gaming’s biggest hits is finally making the leap to consoles when PlayerUnknown’s Battlegrounds ( read my early access review ) goes live on Xbox One on December 12 for $30. The unfinished battle royal shooter will launch as part of the Xbox Games Preview program, which is similar to the Early Access portal that PUBG is available through on Steam. This console release will then exist separately from the PC version.
PUBG on Xbox One will have its own development roadmap and won’t reach its 1.0 version when its Steam counterpart does so in late December.
It will get Xbox One X enhancements, and PUBG Corp., the Bluehole subsidiary that develops the shooter, plans to add in some upcoming PC features into the Xbox version before its December 12 launch.
“We’ll be adding vaulting and things like that,” PUBG creative director Brendan ‘PlayerUnknown’ Greene told GamesBeat. “We hope to make some improvements to the game before releasing it. I can say, 100 percent, vaulting will be there, and it should be a pretty good version of the game.” Greene and Bluehole (prior to the creation of PUBG Corp.) announced the Xbox One version in June at E3 (the Electronic Entertainment Expo trade show event) in Los Angeles. PUBG Corp. chief executive officer C.H. Kim explained that it was a lot of work to get to a December release date.
Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! “For Steam Early Access, we are refining the game,” C.H. told GamesBeat. “And we didn’t expect the game to be so popular before the 1.0 version, so then to take on the console market — where few Korean gaming companies have a lot of experience — so it was a lot to take on. But with Microsoft as our partner, we were able to leverage their resources to launch the Xbox Game Preview version as quickly as possible.” Microsoft isn’t just a partner, though. The company stepped in to publish the game on Xbox One as well.
“That’s been really great,” said Greene. “We have had quite a small team working on the Xbox version, but with Microsoft we can get support from their user-experience teams giving feedback on the game to them sending folks out to South Korea to work with us there. They really want to see the best version of battle royal that they can on their console, and they’re doing everything they can to help us get there.” GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it.
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"PlayerUnknown's Battlegrounds is 'on track' to leave Early Access in late December | VentureBeat"
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"https://venturebeat.com/pc-gaming/pubg-pc-release-date"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages PlayerUnknown’s Battlegrounds is ‘on track’ to leave Early Access in late December Share on Facebook Share on X Share on LinkedIn This will end well.
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The battle royal military shooter PlayerUnknown’s Battlegrounds isn’t finished yet, but developer Bluehole Studio says it is on pace to complete it by “late December.” This would take the last-player-standing multiplayer hit to its full 1.0 release state — although Early Access hasn’t prevented it from reaching the most-streamed game on Twitch last quarter.
Bluehole still hasn’t specified what a 1.0 release will entail, but the company has promised features like vaulting over obstacles and improvements to stability and performance for a long time now. Since March, the studio has sold PUBG through the Steam Early Access portal for games in development. Despite its development status, however, PUBG has attracted a huge audience of more than 13 million players around the world.
If the PC version goes live at the end of December, this will fulfill one of promises of Brendan “PlayerUnknown” Greene, who is the creator and creative director of PUBG. In July, Greene said that he doesn’t like games that stay in Early Access for multiple years, so he said that it was “a matter of honor” to launch the 1.0 version before the end of 2017.
The retail PC release will also hit weeks after PUBG launches December 12 on Xbox One.
The shooter is finally hitting Microsoft’s console as part of that platform’s Early Access-like Game Preview program. The Xbox One version is a different fork with its own roadmap, according to Bluehole, so it won’t hit 1.0 at the same time as the PC fork.
Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! Getting the game out of Early Access and onto console are two huge accomplishments for Bluehole, but ongoing problems with cheaters and hackers could spoil any celebration for Bluehole.
GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it.
Discover our Briefings.
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"Is The Last of Us: Part II's marketing too violent? GamesBeat Decides | VentureBeat"
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"https://venturebeat.com/pc-gaming/is-sony-selling-brutality-or-the-last-of-us-part-ii-gamesbeat-decides"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Is The Last of Us: Part II’s marketing too violent? GamesBeat Decides Share on Facebook Share on X Share on LinkedIn Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship.
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Sony Interactive Entertainment showed off a brutal scene from The Last of Us: Part II at Paris Games Week on Monday, and the cruelty in that clip generated a loud response from fans and others who were watching the publisher’s live show. On this week’s GamesBeat Decides podcast, hosts Jeffrey Grubb and Mike Minotti discuss why Sony would want to use shocking violence to market a blockbuster sequel.
In addition to watching The Last of Us characters smash arms in with a hammer, we also talk about some recent releases and the news. The big headlines include Microsoft dropping the Kinect, PlayerUnknown’s Battlegrounds fate in China, and the rest of the announcements from Paris Games week.
Here’s a list of the games and hardware we talk about on the show: Super Mario Odyssey Wolfenstein 2: The New Colossus Destiny 2 (PC) Xbox One X Subscribe on Apple Podcasts , Google Play Music , or Stitcher Listen on Cast GB Decides on Facebook Watch live on Twitch Watch on YouTube Subscribe to the RSS Follow us: GamesBeat on Twitter GamesBeat Decides on Twitter Jeff Grubb on Twitter Mike Minotti on Twitter Stephanie Chan on Twitter Jason Wilson on Twitter Anthony Agnello on Twitter See you next time, kiddos! GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it.
Discover our Briefings.
Join the GamesBeat community! Enjoy access to special events, private newsletters and more.
VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat.
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"DICE changes how Star Wars: Battlefront II's loot boxes work | VentureBeat"
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"https://venturebeat.com/pc-gaming/dice-changes-how-star-wars-battlefront-iis-loot-boxes-work"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages DICE changes how Star Wars: Battlefront II’s loot boxes work Share on Facebook Share on X Share on LinkedIn The view from above in Theed map for Battlefront II multiplayer.
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Electronic Arts and DICE are making some changes to how loot boxes and progression work in Star Wars: Battlefront II.
This comes after a beta test for Battlefront II caused some backlash from fans. Critics voiced concerns that players could spend money to get advantages in online multiplayer, and that led to a lot of angry reactions on message boards and YouTube.
Based on the beta, some players worried that a person with unlimited funds could purchase crates until they unlocked all of the most powerful Star Cards, which are perks that improve your character’s abilities. That setup could lead to a pay-to-win scenario, which is something that gaming fans have had little tolerance for in the past.
But EA says it has heard that response.
“The beta gave us a welcome chance to test all of our systems in action and tune things up for better balance,” reads an EA blog post.
“A few weeks back, we mentioned we were going to take another look at how the progression system works. After incorporating feedback from the beta, we’re happy to share our plans for launch.” Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! Here is how EA describes the changes (emphasis is the publisher’s): Epic Star Cards, the highest tier of Star Cards available at launch, have been removed from Crates.
To help keep everyone on a level playing field, these Star Cards will primarily be available through crafting, with the exception of special Epic Star Cards available through pre-order, deluxe, and starter packs.
You’ll need to reach a certain rank to craft upgraded Star Cards.
You won’t be able to buy a bunch of Crates, grind everything up into crafting materials, and immediately use them to get super powerful Star Cards. You can only upgrade the ability to craft higher-tier Star Cards by ranking up through playing the game.
Weapons are locked behind specific milestones.
While a select few will be found in Crates, the rest can only be attained by play. Want to unlock a new weapon for your Heavy? Play as a Heavy and you’ll gain access to the class’s new weapons.
Class-specific gear and items can be unlocked by playing as them.
As you progress through your favorite class, you’ll hit milestones granting you class-specific Crates. These will include a mix of Star Cards and Crafting Parts to benefit your class’s development.
I am going to get my hands on Star Wars: Battlefront II soon, and I’ll see if these changes help the final product.
GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it.
Discover our Briefings.
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VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat.
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"Samsung Electronics announces leadership shakeup amid record profits | VentureBeat"
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"https://venturebeat.com/mobile/samsung-electronics-announces-leadership-shakeup-amid-record-profits"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Samsung Electronics announces leadership shakeup amid record profits Share on Facebook Share on X Share on LinkedIn The Samsung booth is shown on the exhibit hall floor during the Money 20/20 conference in Las Vegas, Nevada, U.S. on October 24, 2017.
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SEOUL (By Joyce Lee, Reuters) – The world’s biggest maker of semiconductors, televisions and smartphones replaced the leaders of its three main businesses, named CFO Lee Sang-hoon as the likely new board chairman, and said veteran co-CEOs J.K. Shin and Yoon Boo-keun would resign.
The shake-up at South Korea’s biggest company is designed to ease investors’ concerns about a leadership vacuum following the arrest and conviction of group scion Jay Y. Lee on bribery charges earlier this year.
“It’s a younger generation of leaders, but the divisional structure has not fundamentally changed,” said Park Ju-gun, head of research firm CEO Score.
The new appointees are all long-serving Samsung insiders whose elevations suggest continuity rather than any new direction at the $348 billion company.
Kim Ki-nam, 59, was appointed to lead the Device Solutions division which makes components including memory chips, the major driver of the firm’s record third-quarter profit of 14.5 trillion won ($12.91 billion).
Park Jung-hoon, a fund manager at HDC Asset Management which holds Samsung Electronics shares, said there had been “some concerns” that Kim would move to expand chip capacity and upset the currently favourable supply-demand balance.
“However, today’s (post-earnings call with analysts) said the chips business will focus on profitability, not market share – suggesting they will continue the current course without deviation, which put our minds to rest,” he told Reuters.
In other appointments, Samsung said Koh Dong-jin, 56, would head IT and Mobile Communications, and Kim Hyun-suk, 56, would lead Consumer Electronics. The changes were effective immediately.
Samsung said it would double dividends next year to 9.6 trillion won and keep them at that level until 2020, as it responds to investor pressure to share its vast cash reserves and catch up with some of its more generous peers.
It also said 2017 capital expenditure would be its biggest ever, climbing 81 percent to 46.2 trillion won ($41 billion) as it builds new chip factories and clean-rooms to stay ahead of demand for servers and devices with ever greater memory.
Third-quarter operating profit nearly tripled from the same period a year earlier, matching Samsung’s earlier estimate. Revenue jumped 29.8 percent to 62 trillion won, also in line with its earlier estimate.
The shareholder return policy for the next three years ramped up guidance to a level higher than its current range of 30-50 percent of free cash flow to 50 percent over three years.
Samsung’s holdings of cash and cash equivalent stood at 76 trillion won at the end of September, eight percent higher than the previous quarter.
While the dividend policy builds on the investor-friendly trend Samsung started in 2015, it was not as generous as some investors had hoped, analysts said.
Apple has paid nearly 22 cents for every dollar it earned over the past five years, while Microsoft Corp has shared 53 cents. Meanwhile Samsung has paid just 11 cents, according to Reuters data.
South Korean family-run business empires like Samsung Group have a reputation for low dividend payouts and other governance practices that favor controlling shareholders at the expense of ordinary investors.
Samsung shares closed up 1.9 percent, while the Kospi benchmark share price index .KS11 rose 0.9 percent. The stock has risen 71 percent over the past 12 months.
Samsung said the earnings outlook was positive with the chips market likely to “remain favourable” in 2018.
Profits from mobile devices jumped to 3.3 trillion won compared with just 100 billion won at the same time last year, when the company booked the costs of the withdrawal of its fire-prone Note 7 gadget.
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"Microsoft confirms Surface Pro LTE will ship to businesses from December 1 | VentureBeat"
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"https://venturebeat.com/mobile/microsoft-confirms-surface-pro-lte-will-ship-to-businesses-from-december-1"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Microsoft confirms Surface Pro LTE will ship to businesses from December 1 Share on Facebook Share on X Share on LinkedIn Surface Pro Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship.
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Microsoft has finally confirmed launch details for the fabled LTE version of its Surface Pro 2-in-1 tablet / laptop hybrid.
Microsoft announced the fifth incarnation of the Surface Pro at an event in Shanghai back in May, and the company revealed that one of the models would ship with built-in cellular connectivity. Though various versions of the all-new Surface Pro are already available to buy — ranging from $800 to $2,700 depending on the configuration — the LTE unit had hitherto failed to materialize.
It was widely believed that Microsoft would confirm further details of the Surface Pro LTE at this week’s event, with rumors initially suggesting that the device would be made available on December 1.
This was followed by reports that the hybrid wouldn’t actually arrive until spring 2018.
Taking to the stage at his company’s Future Decoded event in London this morning, Microsoft devices chief Panos Panay confirmed that the Microsoft Surface Pro (LTE) will indeed be available in December, initially for businesses only.
VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! Above: Panos Panay at Future Decoded, 2017 (London) Panay didn’t mention pricing, when the device may be available for general consumers, or an anticipated battery life — with LTE, it should be less than Microsoft’s claimed 13.5 hours on the standard Wi-Fi version of the Surface Pro. But we can confirm that it will be available with an Intel core i5 processor, and it will ship with 20 LTE bands to ensure worldwide cellular compatibility.
Today’s news comes just a couple of weeks after Microsoft unveiled its all new Surface Book , which included a new 15-inch variant. The company’s range of Surface-branded devices has grown significantly since the Surface Pro’s debut back in 2012. Today, the lineup includes the Surface laptop , Surface Book , Surface Studio , Surface Hub , and, of course, the Surface Pro. Some may argue that in Microsoft’s quest to showcase its software on its own dedicated hardware, the Seattle tech titan has muddied the waters too much — rumors abounded earlier this month that the company is set to pull the plug on Surface hardware in 2019, though that seems unlikely based on recent evidence. What is more likely, however, is that Microsoft will look to consolidate its Surface range.
Whatever happens, a Surface Pro with LTE baked in will likely prove popular, given that a large target market for the device is frequent travellers.
VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
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"Intel to show off 5G network at 2018 Winter Olympics | VentureBeat"
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"https://venturebeat.com/mobile/intel-to-show-off-5g-network-at-2018-winter-olympics"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Intel to show off 5G network at 2018 Winter Olympics Share on Facebook Share on X Share on LinkedIn Intel is showing 5G tech at the South Korea Winter Olympics in February 2018.
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Intel plans to showcase 5G wireless networking technologies at the 2018 Winter Olympics in PyeongChang, South Korea, in February. The network will demonstrate wireless data transfer speeds of gigabits per second, based on the pending 5G wireless standard.
That means fans attending the Winter Olympics will be able to post all the selfies and videos they want. 5G promises to disrupt wired internet connections, such as cable TV and modem service, or wired phone line services. My hope for 5G: I’ll be happy if our family can play games and watch Netflix on a wireless network without it bankrupting us or slowing our data network to a crawl.
“As mobility evolves beyond the smartphone, 5G is becoming one of the most impactful technology transformations we are likely to see in our lifetimes,” said Sandra Rivera, senior vice president and general manager of the network platforms Group at Intel, in a blog post.
“It will bring seamless connectivity, massive computing capabilities and rapid access to the cloud together for the first time.” Intel is one of the sponsors of the Winter Olympics, and the company is working with South Korea’s KT to deliver a broad-scale 5G network for the duration of the games. That will require advances in networking, client technology, and the cloud. Beyond bringing wireless broadband at gigabit-plus speeds, 5G also promises ultra-low latency, meaning there are very short delays in interactions for things like games and livestreamed content.
Intel and KT will deliver a 5G showcase in Gangneung Olympic Park, in Gwanghwamun, Seoul and at other Olympic venues across Korea. Intel is competing with rivals such as Qualcomm to create chips for 5G services.
VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
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"EFF files brief in support of challenging bad patents | VentureBeat"
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"https://venturebeat.com/mobile/eff-files-brief-in-support-of-challenging-bad-patents"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages EFF files brief in support of challenging bad patents Share on Facebook Share on X Share on LinkedIn Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship.
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The Patent Office doesn’t always do the best job. That’s how Personal Audio managed to get a patent on podcasting, even though other people were podcasting years before Personal Audio first applied for a patent. As we’ve detailed on many occasions , patents are often granted on things that are known and obvious, giving rights to patent owners that actually belong to the public. As a result, it’s important for the public to have the ability to challenge bad patents.
Unfortunately, challenging bad patents in court can be hard and very expensive. In court, challenges are often decided by a judge or jury with little technical knowledge. Courts also require a high level of proof (“clear and convincing”) that can be hard to come by, especially after the passage of time.
In order to help alleviate that problem, in 2011 Congress passed the America Invents Act , which created new procedures at the Patent Office to challenge patents. Those challenges are heard by an expert panel and can lead to the patent’s cancellation if a challenger can show “by a preponderance of the evidence” that the patent should not have issued in the first place.
This procedure, known as inter partes review or IPR for short, has been controversial. Some patent owners claim that IPRs make it too easy to invalidate patents. EFF and others have supported the IPR process, because it provides an efficient alternative to litigation for companies threatened by bad patents and because it provides an opportunity for groups like EFF to challenge bad patents that harm the public interest.
VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! A company called Oil States is challenging the procedure at the Supreme Court , arguing that it violates the Constitution because it allows a panel of experts at the Patent Office to decide a patent’s validity, rather than a judge and jury. Together with Public Knowledge, Engine Advocacy, and R Street Institute, EFF filed an amicus brief explaining why that’s incorrect, and why members of the public should remain free to challenge bad patents at the Patent Office.
In our amicus brief , we detail the long history of patents being used as a public policy tool, and how Congress has long controlled how and when patents can be canceled. We explain how the Constitution sets limits on granting patents, and how IPR is a legitimate exercise of Congress’s power to enforce those limits.
We also discuss how IPRs also make policy sense. We discuss why IPRs were created in the first place. The Patent Office often does a cursory job reviewing patent applications. There is some justification for this given that the Office receives over 600,000 patent applications per year. The vast majority of these patents will never be valuable and will never be asserted against others. Given that it is hard to tell during the application phase which patents are going to become economically important, it makes some sense to focus energy on more closely reviewing patents only when they do become important. IPRs allow for that “second look” to make sure the Patent Office didn’t make a mistake in issuing a patent, and are generally only brought to challenge patents that have become economically valuable.
But if Oil States’ argument is successful, a company can take advantage of the more-than-lax Patent Office examination to get a patent, and then prevent that “second look.” The public will be burdened with massive costs and uncertainty in being forced to only challenge those patents in court, in front of judges and juries who, despite best efforts, are often overwhelmed by technology.
Inter partes review is one of the few ways members of the general public can challenge bad patents. It’s the procedure EFF used to challenge the infamous podcasting patent that was used to threaten small podcasters. The Patent Office found that the claims EFF challenged shouldn’t have been issued, and that decision was affirmed by the U.S. Court of Appeals for the Federal Circuit. (The case remains on appeal as Personal Audio has requested that the appeals court rehear the case en banc.
) More recently, the Initiative for Medicines, Access & Knowledge (I-Mak) has used inter partes review to challenge patents held by Gilead on a drug used to combat Hepatitis C.
I-Mak estimates [PDF] that patents on the drug increase the costs to consumers by approximately $10 billion.
This story originally appeared on the EFF’s blog.
VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
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"Google brings fast wireless headphone Bluetooth pairing to Android | VentureBeat"
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"https://venturebeat.com/media/google-brings-fast-wireless-headphone-bluetooth-pairing-to-android"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Google brings fast wireless headphone Bluetooth pairing to Android Share on Facebook Share on X Share on LinkedIn Google Pixel Buds use the cloud to do real-time translation.
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Google today announced a new feature called Fast Pair to quickly sync a pair of headphones with an Android smartphone. Fast Pair requires you to simply place a pair of headphones in Pairing mode near an Android device. This triggers a push notification on the phone screen. According to a demonstration in a post by Android product managers , once you tap that notification, it should only take a few seconds to pair headphones with the device.
The new pairing feature requires Android 6.0 (Marshmallow) or higher, as well as Google Play versions 11.7 or above. While that accounts for about half of Android devices , the support on the headphone side is much smaller.
Fast Pair will only be available for Google Pixel Buds and Libratone Q-Adapt wireless headphones, a Made for Google accessory.
The Plantronics Voyager 8200 series headphones will also be able to connect with Fast Pair in the future, but Google didn’t provide an exact date.
Many an audiophile was disappointed to learn earlier this month that Google’s Pixel 2 smartphones do not come with a headphone jack , joining iPhones in ditching the traditional feature. Fast Pair could quell some of that anxiety.
The move also appears to be in response to Apple’s AirPods, whose exclusive automatic ear detection feature for AirPods and iOS devices connects via Bluetooth and resumes audio play whenever the headphones are placed in your ears.
Fast Pair is one in a series of features Google is offering to incentivize Pixel Buds purchases. The wireless headphones, which were unveiled a few weeks ago and are due out next month for $159, can transmit translation of 40 different languages into your ears , then produce translation for the other person in the conversation via a smartphone’s speakers. Pixel Buds will also deliver Google Assistant notifications, reminders, and navigation.
VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
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The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat.
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"Shadow of the Colossus -- finally, getting some hands-on with a classic | VentureBeat"
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"https://venturebeat.com/games/shadow-of-the-colossus-finally-getting-some-hands-on-with-a-classic"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Shadow of the Colossus — finally, getting some hands-on with a classic Share on Facebook Share on X Share on LinkedIn Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship.
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Here’s one of the secrets from my video game pile of shame. I never played Shadow of the Colossus , the hit game that came out in 2005 on the Sony PlayStation 2. But I got a chance to remedy that yesterday at a Sony event in San Francisco, where I played the remake of Shadow of the Colossus on a Sony PlayStation 4 Pro.
During 2005, I remember putting a lot of time into titles like Age of Empires III, Call of Duty 2, Battlefield 2, Guitar Hero, Sid Meier’s Civilization IV, and Lego Star Wars: The Video Game. But Shadow of the Colossus looked a little rough. The graphics were one of the drawbacks, and I didn’t really see the attraction of playing a game with 16 boss fights.
Over the years, it seemed like that was a bad decision as I’ve run into so many people who rave over it. And when Sony announced that it was doing a remake of the game during its E3 2017 trade show event, it got a roar of applause.
Above: Shadow of the Colossus remake is coming in February 2018.
During my gameplay session, I noticed what I didn’t see so long ago. The developers put a lot of care into delivering a believable world.
Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! And in 4K, it comes alive. The game runs at a resolution of 4K and 60 frames per second on the PS4 Pro and 1080p and 30 fps on the standard PS4. It looks beautiful as you see the sunlight coming through the trees and mountains rising out of the distance. Back in 2005, it didn’t look nearly as good, and it played at 30 fps. Now, SIE Japan Studio and Bluepoint Games are crafting the remake to look great, but they aren’t changing much else. It still has the same number and type of creatures as the original.
As I started the mission to fight the first colossus, or boss, I looked out across a big plain. I called my horse and mounted it. Then I rode toward the mountains. In the sunlight, I checked to see where I was being guided, and I rode to a cleft between two peaks. I dismounted and climbed up the walls, learning how to maneuver both upward and sideways. I eventually saw the stamina circle that told me how much energy I had to keep climbing.
I also noticed how well done the animations were. The draw distances were huge, which meant I could see far into the distance. The sound design was awesome as my horse galloped across the terrain. The sand blowing around on the plain looked so real. The music was enchanting.
Then the colossus stomped past me, making an uncanny amount of noise. I ran after it, trying to keep pace. As I trailed it, I saw one of its legs was very furry, as if it were growing tall grasses. That, of course, was a pretty big clue. I jumped and grabbed for the grass. I hung on and kept climbing as I was getting bounced around. Then, with the square button, I stabbed my sword into a vulnerable spot on the giant’s calf. I kept at it, and the wound turned red, causing the giant to pause.
That was my cue to climb up further. I got midway and had to pause on a convenient balcony built onto the creature’s back. Then I got my stamina back and kept climbing. I crawled up the fur/grass to the top of the creature’s head, where there was another vulnerable spot. I plunged my sword into the cracks multiple times, and the creature finally went down with a crash.
Above: Shadow of the Colossus features 16 boss creatures.
Next, I went on to Colossus No. 13, which you see in the video. I had to ride a long distance to get to the beast, and then I used my arrows to deflate the creature’s big sacks. That caused it to start flying low. I rode my horse to catch up to his wings, which trailed near the ground. I wish I could say I mounted those wings with perfection. But in reality, I jumped for the wings and missed. And then my time was up.
Shadow of the Colossus is coming to PS4 on February 6, 2018.
GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it.
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"Houston Outlaws show you don't mess with Texas in Blizzard's Overwatch League | VentureBeat"
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"https://venturebeat.com/esports/houston-outlaws-show-you-dont-mess-with-texas-in-blizzards-overwatch-league"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Houston Outlaws show you don’t mess with Texas in Blizzard’s Overwatch League Share on Facebook Share on X Share on LinkedIn Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship.
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Blizzard Entertainment’s Overwatch League has announced 12 teams for its inaugural season , and over the last month or so, it’s unveiled each squad’s banner colors, logos, and names. Today, Optic Gaming announced that its team is the Houston Outlaws.
The Outlaws’ logo features revolvers that suggest the classic Texan longhorn skull, along with the trademark bright green Optic team color. Optic is a Texas-based esports organization with teams that compete in shooters like Overwatch, Call of Duty, and Counter-Strike: Global Offensive, though it also plays Dota 2 competitively. It recently took the $1.5 million top prize at the Call of Duty World League Championship.
According to a Nielsen report, it’s one of the three most popular North American esports teams, along with Cloud9 and Team Liquid.
The Overwatch League takes its cue from traditional sports , structuring its organization with city-based teams and offering participating players a guaranteed yearly salary of $50,000. It’s an attempt by Blizzard to build Overwatch up into a successful esport.
Though the game has generated over $1 billion in revenue and boasts over 30 million players, it’s had a somewhat shaky journey as a competitive sport. A few teams have dropped their Overwatch rosters, such as Ninjas in Pyjamas and Splyce , citing that the esport scene just hasn’t been growing as quickly as they’d hoped.
Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! The Overwatch League preseason starts on December 6, and season kicks off on January 10.
GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it.
Discover our Briefings.
Join the GamesBeat community! Enjoy access to special events, private newsletters and more.
VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat.
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"Shippo raises $20 million to be the Stripe for shipping | VentureBeat"
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"https://venturebeat.com/entrepreneur/shippo-raises-20-million-to-be-the-stripe-for-shipping"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Shippo raises $20 million to be the Stripe for shipping Share on Facebook Share on X Share on LinkedIn Third-party integrations with Shippo.
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Shippo , a startup that helps ecommerce companies implement shipping of their products, announced today that it has closed a series B funding round worth $20 million.
Bessemer Venture Partners led the round, which included participation from Union Square Ventures, SoftTech VC, Version One Ventures, and 500 Startups. The news comes a little over a year after Shippo raised a $7 million series A , led by Union Square Ventures.
Jeremy Levine, a Bessemer partner who was also involved with the firm’s investment in ecommerce platform Shopify, spearheaded the deal and will join Shippo’s board of directors as part of the investment.
Shippo’s product is an automated system that companies can implement in order to provide users with a wide variety of shipping options from ecommerce sites. The company is able to set its customers up with easy access to several different shipping providers, rather than requiring firms to implement various systems.
VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! The cash will be used to fuel the expansion of Shippo’s product to reach businesses of all sizes. The startup counts eBay as one of its major customers and is now powering fulfillment for all of the online auction site’s orders in the U.S. and Canada, cofounder and CEO Laura Behrens Wu told VentureBeat in an interview.
Wu said Shippo wasn’t planning on raising funds but was approached by Bessemer for this round. She added that the team is looking forward to working with Levine, given his Shopify expertise.
Shippo is part of a cohort of companies working to provide retail businesses with easy access to essential building blocks so they don’t need to manage complicated process themselves. Others include Square, Stripe, and Shopify, which cover different parts of retail infrastructure.
VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
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The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat.
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"Samsung and SoftBank invest in Israeli lidar startup Innoviz Technologies | VentureBeat"
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"https://venturebeat.com/entrepreneur/samsung-and-softbank-invest-in-israeli-lidar-startup-innoviz-technologies"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Samsung and SoftBank invest in Israeli lidar startup Innoviz Technologies Share on Facebook Share on X Share on LinkedIn Innoviz Executive Team Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship.
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Innoviz Technologies , a startup that’s building solid-state lidar technology for autonomous cars, has extended its previously announced series B funding round to $73 million.
The Israeli startup announced a $65 million funding round just last month with some notable names on board, including Delphi Automotive, Magna International, and Naver. And now the company has added another two big names to its roster of investors as it bumps up its funds by another $8 million. Joining are Samsung Catalyst , an early stage VC fund from Samsung Electronics, and SoftBank Ventures Korea , an affiliate of SoftBank’s Korean holding company.
Innoviz is developing two lidar products at present: The InnovizOne, which is an automotive-grade device for advanced autonomous driving stages, is expected to be market ready in 2019, and the InnovizPro, which will be available in early 2018 for companies testing their own autonomous vehicles.
Above: InnovizOne Lidar technology harnesses laser-powered light to survey the environment, which is essential for self-driving cars to be able to safely traverse busy streets at high speeds of their own volition.
“Innoviz shares our passion for changing the world through innovative technologies,” noted JP Lee, managing director and partner at SoftBank Ventures Korea. “Lidar is a crucial technology for enabling autonomous vehicles to sense their surroundings, and Innoviz has proven that it is much farther ahead than other lidar developers in bringing powerful, dependable lidar to mass market.” Founded in 2016, Innoviz Technologies has now raised a total of $82 million.
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"GV leads $8.5 million funding in open source ecommerce platform Reaction Commerce | VentureBeat"
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"https://venturebeat.com/entrepreneur/reaction-commerce-raises-8-5-million"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages GV leads $8.5 million funding in open source ecommerce platform Reaction Commerce Share on Facebook Share on X Share on LinkedIn Reaction Commerce Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship.
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Reaction Commerce , an open source ecommerce platform aimed at online retailers, has raised $8.5 million in a series A round of funding led by Google’s venture capital arm, GV, with participation from CrossCut Ventures, Double M Partners, Joanne Wilson, and Female Founders Fund.
Founded out of Santa Monica initially as Ongo Works back in 2013, Reaction Commerce’s “platform as a service” (PaaS) gives retailers tools covering catalog, product, inventory management, merchandising, payments, processing, and everything in between. The company’s paid offering is essentially an end-to-end platform for deploying and hosting shops and marketplaces; however, anyone can also gain full access to the Reaction Commerce codebase to customize and extend to their own needs.
Above: Reaction Commerce product detail page: edit view The Reaction Commerce platform caters to single-merchant stores already, but the company is today announcing support for multi-shop marketplaces too, which will include features such as merchant onboarding, multi-shop checkout, individual shop branding, and split order support.
The story so far Though Reaction Commerce has been on the go for around four years, the platform officially launched into general availability back in March 2017. So what has been going in the intervening years? VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! “We’ve spent the bulk of our four years building Reaction Commerce, making sure our platform supports all the core functionality a retailer or brand might need, from catalog management and inventory management to payment processing, shipping, taxes, and more,” cofounder and CEO Sara Hicks told VentureBeat. “Our managed (paid) platform also handles all the hosting and DevOps required to scale retail applications. We’ve been very active in the open source community. Our momentum in terms of support and contributor activity has been growing, but we’ve purposely been quiet otherwise.” The company claims more than 2,500 installations globally each month. To be clear, these installations don’t necessarily translate into paying customers — it’s more about companies expressing an interest in “either building their new shop or marketplace on Reaction Commerce, or switching their existing shop over to us,” added Hicks, who wouldn’t divulge which (or how many) companies are actively managing their online stores using Reaction Commerce. “We’re already attracting major brands, from Fortune 10 companies and businesses in the Internet Retailer 500, to vertically native startups, and everything in between,” she continued.
Above: Reaction Commerce Orders: manage view Online marketplaces are key drivers of the so-called “digital economy,” with renowned brands such as Uber, eBay, Amazon, and Airbnb creating billion-dollar businesses by connecting buyers with sellers. This concept has filtered down through the startup ecosystem too, and we’ve seen significant investments in marketplaces covering logistics , local buy-and-sell platforms , niche online auction houses , arts and crafts communities , recruitment , second hand fashion , and more. Payments processors such as Stripe are also embracing the growth in marketplaces.
The open source element of Reaction Commerce is particularly interesting too, with the company claiming a community of more than 5,500 developers. It is worth noting, however, that a number of ecommerce platforms have gone to market with open source at their core, including Magento, which was acquired by eBay in 2011 before being spun out again as an independent company four years later.
But Reaction Commerce launched with a fresh take on things. Underpinned by a modern technology stack, it hopes to target the growing number of companies on the hunt for a new ecommerce platform. In fact, a recent Internet Retailer report found that around half of online retailers would like to switch ecommerce platforms.
“Retailers are looking to invest in their digital strategy, and a big part of that includes modernizing their technology,” added Hicks. “Reaction Commerce gives them the flexibility that’s required in order to move faster and take control. We often say ‘one size doesn’t fit all’ for commerce, so a platform that is open and completely extendable is vital for today’s retailers.” Reaction Commerce had raised around $3.2 million in funding via local firms and angels in its seed round. With another $8.5 million in the bank, it plans to develop new platform capabilities and build its engineering and product teams.
VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
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"Map of Europe's most valuable startups by country will surprise you | VentureBeat"
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"https://venturebeat.com/entrepreneur/map-of-europes-most-valuable-startups-by-country-will-surprise-you"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Map of Europe’s most valuable startups by country will surprise you Share on Facebook Share on X Share on LinkedIn Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here.
Europe’s tech scene is growing fast. And thanks to a new interactive map from PitchBook, we can see how the hottest company in each country compares.
The map uses data from PitchBook’s Q3 European VC Investment report.
Some of the names are familiar, including Spotify in Sweden and Deliveroo in the U.K. Indeed, Spotify tops all European startups with an $8.84 billion valuation.
But others are certainly less well known, like Auto1 Group in Germany, worth $3.26 billion based on its latest funding round, or Future Finance in Ireland, worth $236 million.
Check out the full interactive version here and see how many names you recognize.
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"London continues to dominate Europe's tech scene despite Brexit | VentureBeat"
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"https://venturebeat.com/entrepreneur/london-continues-to-dominate-europes-tech-scene-despite-brexit"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages London continues to dominate Europe’s tech scene despite Brexit Share on Facebook Share on X Share on LinkedIn Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here.
Not only has the decision to leave the European Union not dented London’s startup scene, it seems to have actually widened its lead as Europe’s leading fundraising destination.
According to a report from CB Insights, U.K. startups attracted $3.02 billion in venture capital in the third quarter. That’s a bit below the peak reached in Q4 2016, when U.K. startups attracted $3.5 billion. But it’s more than triple the amount raised one year ago, and the third straight quarter-over-quarter increase.
The positive results were driven by six companies that raised rounds larger than $100 million in the quarter.
France remained the second largest in terms of fundraising, topping Germany for the second straight quarter. But lacking similarly big deals, the $586 million raised in France was down from the previous quarter and from one year ago. German startups raised $442 million but followed a similar dip from the previous quarter and from a year ago.
The bottom line: The U.K. — long Europe’s startup star — continues to pull further ahead. It’s a surprising twist that poses some interesting and unexpected challenges as the U.K. renegotiates its relationship with the continent over the next two years.
The concern for many in London is that Brexit could limit access to talent as well as shifting fundraising dollars to countries that remain in the EU and can therefore guarantee access to that market. But for the moment at least, investors don’t seem too concerned.
Likewise, if VC dollars continue to concentrate in London, European startups may find themselves facing difficult choices about whether to relocate there, even if it means leaving the EU zone.
Of course, Brexit negotiations are ongoing, and no one has a clue what the final deal will look like. But for now, it seems London may not be facing the doomsday scenario some had initially feared.
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"Take off your Bitcoin blinders: There's no 'right way' to use blockchain | VentureBeat"
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"https://venturebeat.com/commerce/take-off-your-bitcoin-blinders-theres-no-right-way-to-use-blockchain"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Guest Take off your Bitcoin blinders: There’s no ‘right way’ to use blockchain Share on Facebook Share on X Share on LinkedIn Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here.
The brilliance of Bitcoin is also its curse. The cryptocurrency system devised by Satoshi Nakamoto intricately interweaves so many artful innovations that it has muddied the very active discussion of how blockchain technologies can be applied to other areas.
Far too often I hear people arguing that any use of blockchain technology must, like Bitcoin, be decentralized, anonymous, peer-to-peer, untethered to central bank currencies, unfettered by government regulation, and designed to undercut the business, technological, and political establishments.
That limited mindset is prevalent even amid this year’s frenzy to apply blockchains and cryptocurrencies, along with newer developments like smart contracts and tokens, to nearly every computing and business problem imaginable.
I certainly see the revolutionary potential of these technologies to empower individuals and small businesses in new ways. But it is a mistake to see blockchain as an all or nothing proposition. The legacy of Bitcoin, rather, is a range of options that can transform many applications, both centralized and decentralized, by many organizations, both insurgent and incumbent.
Here is a menu of some of the most significant choices available to anyone exploring cryptocurrency technology: Centralized vs. decentralized.
Bitcoin introduced the blockchain as a brilliant way to maintain a reliable database spread across many computers with no central authority. Ethereum extended this idea to enable cloud computing applications to be deployed in a similarly decentralized way. These are exciting ideas, but don’t fall in love with the ingenuity. Traditional cloud computing servers are very efficient and effective at many tasks. Meanwhile, many of the current crop of blockchain-based cryptocurrencies have had trouble keeping up with high transaction volumes.
Smart companies will blend decentralized and centralized processing depending on the application. Consider, for example, the application pioneered by Bitcoin — digital cash. Blockchain allows peer-to-peer transactions anywhere without an intermediary. But digital coins can be stolen or lost. You could imagine a hybrid payment system that uses a blockchain ledger to validate small transactions (essentially digital cash in your wallet that you might lose) but verifies large amounts with a central database (like money in the bank).
Anonymous vs. identified.
The fact that transactions are anonymous and untraceable is one of the most powerful and polarizing facets of Bitcoin. It is an understatement to say that opinions vary about the legitimate role of government in supervising the exchange of money. Many other applications could benefit from blockchain technology while also identifying participants and recording transactions.
Consider an airline that creates a cryptocurrency version of frequent flier miles. The advantage of using a blockchain system would be added flexibility in earning and spending miles and the ability to exchange them freely with other people. Still, airlines would not want to give up the information that loyalty programs give them about their customers, so they might design a token that “phones home” to report on how it is used. Customers, presumably, would be notified about this invasion of their privacy and compensated through customized offers and other incentives. To be sure, another airline might create a fully anonymous crypto rewards program. The technology allows both ways, and the marketplace will decide.
Fixed vs. floating value.
A lot of the new applications being built with Ethereum involve a specialized coin or token, whose value is meant to fluctuate with demand for the underlying service for which the coin can be exchanged. This approach has some appeal, especially for companies that want to raise money by selling coins to speculators that believe their services will eventually be highly sought after.
Other companies, however, may want more direct control over their prices, choosing whether to sell at a premium or discount relative to their competitors and offering more predictable expenses to their customers. Many powerful applications for blockchain and cryptocurrency technology work very well if the underlying payments are set in a national fiat currency. There are also hybrid approaches that allow some fluctuations within limited bands.
Freely exchangeable vs. restricted.
Cryptocurrency technology has the potential to make all the closed systems we use to store value — from loyalty reward points to prepaid coffee cards — more useful by making them interchangeable and exchangeable into whatever currency we like to hold. But even in applications that intend to have freely exchangeable currencies, there is also a place for some coins to carry restrictions.
A music application, for example, may be looking for a way to jump-start a token. Ultimately, users will earn some coins for writing reviews; they will buy coins for cash; and they will spend coins to reward artists they like and buy music. At first, however, the developer may give a sum of restricted tokens to all its users that can be used to buy music but not converted into cash.
What’s important here is to understand that the revolution Bitcoin has spawned is far bigger than a single product — digital cash. It is bigger even than a single ideology of how to do business — anonymous, decentralized computing. The transformative idea is that companies are not simply selling products to customers, they are sponsoring rich economies in which participants contribute and consume in multiple ways.
Just as government-sponsored economies vary in their approaches to monetary policy, regulation, and central control, the new private token-based economies will also have a range of rules and features, drawing from, but not limited to, the brilliant inventions of Satoshi Nakamoto.
Jason Goldberg is founder and CEO of Simple Token.
He previously founded consumer Internet companies Pepo, Hem.com, Fab.com, Social Median, and Jobster and led strategy and product teams for T-Mobile and AOL. Before his career in business, his first startup was Bill Clinton’s campaign for President of the U.S.A. in 1992, which carried Jason to a six-year stint in the White House. He currently splits his time between Berlin, Germany; Pune, India; and Hong Kong.
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The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat.
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"Steve Case is raising a $100 million 'Rise of the Rest' seed fund, according to SEC filing | VentureBeat"
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"https://venturebeat.com/business/steve-case-is-raising-a-100-million-rise-of-the-rest-seed-fund-according-to-sec-filing"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Steve Case is raising a $100 million ‘Rise of the Rest’ seed fund, according to SEC filing Share on Facebook Share on X Share on LinkedIn Steve Case's Rise of the Rest is a nationwide effort to work closely with entrepreneurs in emerging startup ecosystems.
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Steve Case and the team at Rise of the Rest are raising $100 million for a new seed fund, a Securities and Exchange Commission filing from Friday shows.
According to the Form D filing , the fund has yet to bring in outside investors and the minimum investment is $250,000. Revolution CEO Steve Case is listed as the fund’s general partner and a member of the Rise of the Rest investment committee.
The expected $100 million raise will come in the form of venture capital, instead of a hedge fund or private equity fund, which is also to be expected given the forms past Rise of the Rest investments have made.
Rise of the Rest is an initiative pioneered by Steve Case, who is also the co-founder of AOL, in an effort to highlight startups in tech hubs outside of San Francisco, New York City and Boston. The team includes Anna Mason, ROTR’s director of investments, and “Hillbilly Elegy” author J.D. Vance, who joined Revolution in March to head up the initiative.
Revolution could not comment on the new filing. It’s unclear when the new seed fund would close or what exactly the new funds will be used for, if anything, outside of funding new startups for future Rise of the Rest tours.
Rise of the Rest just finished the sixth leg of its tour to not-as-well-known tech and startup hubs. The tour visited Harrisburg, Lancaster and York, Pa.; Ann Arbor, Mich.; Indianapolis, Ind.; Columbus, Ohio; and Green Bay, Wisc. throughout October. Startup founders pitched the ROTR investment team on their ideas for a chance to walk away with an investment from Case.
VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
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"Rylo launches 360-degree camera with software that simplifies editing and sharing | VentureBeat"
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"https://venturebeat.com/business/rylo-launches-360-degree-camera-with-software-that-simplifies-editing-and-sharing"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Rylo launches 360-degree camera with software that simplifies editing and sharing Share on Facebook Share on X Share on LinkedIn Rylo is a 360-degree video camera with stabilization.
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San Francisco startup Rylo is launching a 360-degree video camera today that emphasizes smooth videos that are easy to share.
Created by a team of former Instagram and Apple engineers, Rylo has stabilization software and a smartphone app that helps eliminate some of the pains of traditional shooting, editing, and sharing of videos, said Rylo CEO Alex Karpenko, in an email.
“For most people, creating and sharing beautiful video is a lot of work. It requires planning, and most of the time, videos turn out shaky, or you miss the moment entirely,” said Karpenko. “The combination of Rylo’s hardware and software gives anyone the confidence and creative freedom to get the perfect shot every time.” The company says that Rylo lets you shoot the video and make it perfect after the fact, meaning you don’t have to worry about framing your shot or holding the camera steady to capture a video.
Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! Above: Rylo is a compact 360-degree video camera.
The camera has dual 208-degree wide-angle lenses that can capture everything around you. Videos shot on Rylo can be shared in two formats. You can create a regular high-definition video by selecting a traditionally framed view within the 360-degree footage, or you can share a fully immersive video in 4K 360 degrees. Rylo’s software automatically corrects any distortion typically expected with fisheye lenses.
“Historically, camera innovation has been dependant on upgrading hardware, but the future of innovation for cameras is in the software,” said Chris Cunningham, chief operating officer, in a statement. “The magical thing about camera software is how it closes the gap between what professionals and everyday people can do. That’s why we built software first and designed the camera’s hardware around it.” With stabilization, Rylo’s software eliminates unwanted camera movement and shakiness, producing smooth videos that have historically only been achieved using expensive, professional-grade stabilization rigs and gimbals, the company said.
The Rylo app reduces editing time. After shooting a video, you plug the camera directly into your phone, and the app automatically opens. You can trim and crop the video and put yourself into the action with a picture-in-picture feature that shows your reaction to the main scene being filmed. Rylo also automatically follows the action if you want it to, as it adjusts the camera’s orientation to keep the action in the frame. You can share video to Instagram, Facebook, or directly with friends and family.
Rivals include GoPro, Vuze, Samsung, and others. Rylo is available for $500 today, and its iOS app is free in the App Store. An Android version is coming soon. It comes with a battery, 16GB microSD card, protective pouch, sync, and charge cables.
Rylo was founded in 2015 and is backed by Accel, Sequoia, SV Angel, and others. The company has raised $15 million and has 21 employees.
“Videos are useless if they’re stuck on your camera or computer never to be seen,” said Sameer Gandhi, partner at Accel, in a statement. “Rylo’s cofounders learned firsthand how complex technology, in the form of simple tools, helps people create pictures worth sharing. Now, they’re bringing this concept to video, and I’m excited to see what people do with it.” VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
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The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat.
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"Microsoft 365 Business launches out of preview | VentureBeat"
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"https://venturebeat.com/business/microsoft-365-business-launches-out-of-preview"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Microsoft 365 Business launches out of preview Share on Facebook Share on X Share on LinkedIn Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship.
Learn more.
Microsoft today announced that the confusingly named Microsoft 365 Business has hit general availability worldwide. Aimed at small and medium-sized businesses with up to 300 employees, the offering is priced at $20 per user, per month.
In July , Microsoft introduced Microsoft 365, a new set of commercial offerings to package — and for its partners to sell — Windows 10, Office 365, and related enterprise mobility and security offerings. The company unveiled two versions (Enterprise and Business) and then added two more in September (Education and F1).
Microsoft 365 Business is designed to give small to medium-sized businesses “a complete productivity and security solution” and includes Office 365 Business Premium, security and management features for Office apps and Windows 10 devices, and a centralized console for deploying and securing devices and users. The bundle hit public preview in August 2, and Microsoft promised it would become generally available worldwide “in the fall of 2017.” VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! Microsoft today also announced the general availability of three new business apps in Microsoft 365 Business and Office 365 Business Premium for customers in Canada, the U.K., and the U.S.: Microsoft Connections lets businesses send professional-looking marketing emails that showcase their brand and drive sales.
Microsoft Listings helps businesses acquire new customers and build their brand by getting their business listed on Facebook, Google, Bing, and Yelp.
Microsoft Invoicing provides estimate and invoicing tools that help accelerate payment and manage cash flow.
Last month, Microsoft made a big deal about “firstline workers,” which it describes as employees who are the first point of contact between a company and its customers. These are the ones who are directly involved in making products, represent a company’s brand, and see products and services in action. The company estimates that there are 2 billion firstline workers (or 80 percent of the global workforce) and that they form the backbone of many of the world’s largest industries but have been largely left behind during the digital transformation.
So today they are also getting an app. Microsoft StaffHub, which launched earlier this year to help firstline workers manage their workday, is now included in Microsoft 365 Business and Office 365 Business Premium subscriptions. StaffHub is supposed to help business owners and employees easily create and manage schedules, assign and complete tasks, and communicate with each other.
VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
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"IBM unveils software that brings public cloud to private data centers | VentureBeat"
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"https://venturebeat.com/business/ibm-unveils-software-that-brings-public-cloud-to-private-datacenters"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages IBM unveils software that brings public cloud to private data centers Share on Facebook Share on X Share on LinkedIn Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here.
IBM unveiled a product today to help enterprises use open source technologies to bring a cloud deployment model to their private data centers.
Appropriately called Cloud Private, the system is designed to help businesses orchestrate modern applications on their existing infrastructure, using Kubernetes and Cloud Foundry, a pair of popular open source tools. With this offering, the tech company seeks to provide a consistent technology platform for building applications, making it easier for business users to move their workloads to and from the public cloud.
This is technically the second version of Cloud Private, which IBM launched as an open source project earlier this year. This release includes a number of important features, including support for containers like WebSphere, DB2, and MongoDB. That’s particularly important for customers that have legacy workloads and want to move them to a more modern platform.
Cloud Private also adds support for running Cloud Foundry in addition to Docker containers, which makes the system compatible with a wider variety of workloads.
VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! Customers will be able to pay for Cloud Private’s enterprise edition in two ways. The first involves a traditional license for the software plus an ongoing service contract, similar to other enterprise software products. A second option will allow customers to negotiate an ongoing flat fee, meaning they pay an agreed-upon subscription for a particular amount of compute usage, with the ability to scale up their workloads for an additional charge.
The second pricing model was designed to give customers a cloud-like experience that lets them pay for what they use, while also maintaining some price predictability so they aren’t on the hook for massive cost spikes.
Customers who want to try out Cloud Private without purchasing a license can use the software’s Community Edition , which is available for free.
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"Google launches $2,000 Hangouts Meet kit with touchscreen, speaker mic, camera, and Chromebox | VentureBeat"
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"https://venturebeat.com/business/google-launches-2000-hangouts-meet-kit-with-touchscreen-speaker-mic-camera-and-chromebox"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Google launches $2,000 Hangouts Meet kit with touchscreen, speaker mic, camera, and Chromebox Share on Facebook Share on X Share on LinkedIn Hangouts Meet: Hardware kit Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship.
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Google is looking to boost the enterprise-focused version of Hangouts by selling a dedicated hardware kit to businesses.
Back in March, Google split the Hangouts communications platform into two core services, with Hangouts Chat focused on bringing instant messaging to teams and Hangouts Meet designed to make video conferencing a breeze. But software is often only as good as the hardware through which it’s delivered, and for high-bandwidth services such as video, this is particularly true.
With that in mind, Google is launching a new kit with four devices: a speaker mic, ultra HD camera, touchscreen controller, and a Chromebox.
At $1,999, the kit isn’t exactly cheap, but it is evidently geared toward larger organizations and is designed to improve communications within remote teams and between organizations.
VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! In control Above: Mimo touchscreen display The touchscreen controller is a Mimo Vue Capture Capacitive Touch Display , which normally retails for around $500 and which enables you to connect a laptop or Chromebox (see below) via HDMI. Users can pin and mute specific team members, control the camera, and dial additional participants in using nothing but touch.
The kit also includes an Asus Chromebox CN62, which launched a couple of years ago for around $200. The ChromeOS mini desktop computer is like the command center and can be used to monitor and manage other devices remotely.
Above: Asus Chromebox The camera is a Huddly Go, which can be reserved separately through Huddly for $500. It sports a 4K sensor and offers a 120° field of view — well suited to a meeting room environment where people may be spread out. The camera is also underpinned by machine learning smarts and claims to be able to detect participants and properly frame them in the shot.
Above: Huddly Go Designed to make the audio capture and sound broadcasting crystal clear, the speaker mic is the only one of the four hardware devices to be developed by Google itself.
According to Google, up to five speaker mics can be “daisy-chained” together with a single wire to help capture sound in particularly large rooms. A spokesperson confirmed to VentureBeat that the speaker mics will be available to buy separately, though prices and launch dates have not yet been announced.
Above: Google’s speaker mic It’s worth noting here that some of the components that constitute the kit can be procured separately, but Google’s intention is to make it an easy purchase by bundling everything together.
There isn’t yet a “qualified third-party option” for those wishing to daisy-chain the speaker mics, according to the company, but Google will announce other devices as part of a new Peripheral Qualification Program. For that, the company tests the stability, reliability, and interoperability of a device before recommending it for use in a meeting setup.
In addition to the new hardware kit, Google has also announced a trio of software updates that will be rolling out gradually in the coming days and weeks.
The company has increased the upper limit for video meeting participants from 30 to 50, and it’s also now possible to record meetings and save them directly to Google Drive. Furthermore, the dial-in feature for users who are not on Hangouts is now available in “more than a dozen markets,” though the company didn’t elaborate on that.
From today, the Hangouts Meet hardware kit will on on sale in the U.S. Canada, U.K., Ireland, Finland, France, Norway, Sweden, Spain, Australia, Japan, and New Zealand.
VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
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The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat.
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"Google expands service for directly connecting private datacenters to its cloud | VentureBeat"
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"https://venturebeat.com/business/google-expands-service-for-directly-connecting-private-datacenters-to-its-cloud"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Google expands service for directly connecting private datacenters to its cloud Share on Facebook Share on X Share on LinkedIn At the Google Cloud Next conference in San Francisco on March 9, 2017.
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Google announced a few enhancements to its cloud networking capabilities today that are designed to provide customers with more options for connecting their private datacenters with those run by the tech titan.
First off, the company’s Dedicated Interconnect service, which allows customers to establish private connections between their datacenters and Google’s network, has entered general availability. Google introduced the service last month, and it’s now available from more locations around the globe. At this point, Google guarantees 99.99 percent uptime for its customers using the service, which can be accessed from a number of points in North America, Europe, Asia, and Australia.
Second, the company also announced Cloud Router Global Routing, a new feature that’s designed to make any subnet in Google Cloud available worldwide through Dedicated Interconnect. That means it’s possible for a customer in the U.S. to connect their private datacenter to Google’s network in New York and access all of their cloud applications, even those running in datacenters on other continents.
This is part of Google’s push to serve large enterprise customers with its cloud offerings. While some businesses have opted to move their entire application footprint to the public cloud, most are working with a hybrid deployment model, keeping some applications in private datacenters while running others on the public cloud.
VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! Dedicated Interconnect is supposed to provide customers with a secure, lower-latency means of connecting their computing assets to the network, and it could help lure new customers to Google’s cloud platform. It’s important for the company to offer services these in order to compete with Amazon, Microsoft, and other players in the space.
It’s worth noting that Google doesn’t currently have Dedicated Interconnect peering locations anywhere in Central America, South America, or Africa. The company announced today that it is working with Equinix to provide additional locations for the service in the future, in addition to building out its global network.
VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
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"Google adds Mumbai cloud region | VentureBeat"
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"https://venturebeat.com/business/google-adds-mumbai-cloud-region"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Google adds Mumbai cloud region Share on Facebook Share on X Share on LinkedIn Google signage Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here.
Google’s public cloud platform continued its expansion today with the company’s launch of its new Mumbai region.
That set of datacenters, known as Asia-south1, will provide improved performance for people in India accessing applications that Google Cloud customers have running in the region. According to Google, end users in Chennai, Hyderabad, Bangalore, and Mumbai will see application latencies 20-90 percent lower than when serving the same information from Singapore, the company’s next nearest cloud region.
Above: An animation shows the location of Google’s latest cloud region in Mumbai, India.
India’s burgeoning technology sector and massive population makes the country a natural home for a public cloud region. New companies without existing datacenter investments are more likely to start building their businesses directly on public cloud infrastructure, so it makes sense for Google to try to capture that market inside India.
Google announced the region last year, when it revealed a planned massive expansion of its cloud hardware footprint. This is part of the company’s move to diversify the physical locations customers can use to host their applications and data, as Google Cloud competes with Amazon Web Services, Microsoft Azure, and other providers.
VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! Both Amazon and Microsoft already have cloud regions in India, so this is an important way for Google to catch up to its competition.
Above: A chart shows the Google Cloud services available through the company’s Mumbai region as of its launch on October 31, 2017.
At launch, the region will support a limited subset of Google Cloud services, including App Engine, Container Engine, and Compute Engine. Notably absent from the initial list are Google’s machine learning APIs, as well as the company’s Cloud Machine Learning service for creating custom intelligent models.
Of course, customers can use those other services in a region where they’re available and then transfer data over Google’s network to the Mumbai datacenter.
In addition to the physical infrastructure change, Google also tweaked its Cloud billing system so that Indian customers can pay for services with rupees, rather than being billed in a foreign currency.
VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
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The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat.
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"Crimson Ventures and Sabot Ventures Form Cabin Creek Properties, Close on First Property Acquisition | VentureBeat"
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"https://venturebeat.com/business/crimson-ventures-and-sabot-ventures-form-cabin-creek-properties-close-on-first-property-acquisition"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Press Release Crimson Ventures and Sabot Ventures Form Cabin Creek Properties, Close on First Property Acquisition Share on Facebook Share on X Share on LinkedIn NASHVILLE, Tenn.–(BUSINESS WIRE)–October 31, 2017– Crimson Ventures today announced that its joint venture partnership with Sabot Ventures has closed on its first property acquisition. The partnership launched a new investment company named Cabin Creek Properties, which was created to acquire opportunistic real estate properties throughout the United States. Cabin Creek Properties’ first transaction is a 6,700 sq. ft. office building located at 4336 Kenilwood Drive in Nashville, Tenn.
Eric Richey, managing member of Sabot Ventures, commented, “The Cabin Creek name has long ties to my family, previously serving as the name of our Montana-based ranch operations, and we are hopeful that this new real estate venture contributes to its meaningful legacy. I am excited to again be working with Rob Walker, who will serve as president of Cabin Creek Properties.” Advisors in this transaction included Bank of America, Eakin Partners, Waterford Law Group and Milan Insurance Partners.
About Sabot Ventures : Sabot Ventures is led by Eric H. Richey, who is the founder and CEO of Sovereign Sportsman Solutions (a high-growth tech solutions company providing software to state governments); president of Sovereign Sportsman Network (a two-time Emmy award-winning outdoors-focused marketing, media and product development company); and partner with Sovereign Outfitters (an African-based safari and hunting operation). Sabot also partners with numerous charities supporting conservation efforts and our nation’s military and law enforcement heroes. Additional information can be found at www.S3gov.com and www.SovereignSportsman.com.
About Crimson Ventures : Crimson Ventures, based in Nashville, Tenn., is a management consulting and angel investing company focused on assisting companies at key inflection points such as capital raising, M&A transactions, business exits, management successions, hyper-growth, turn-arounds and more. Crimson maintains minority equity positions in several operating companies including Thrivist, Sovereign Sportsman Solutions, Hilburn Investment Company, Transformational Fulfilment & Warehousing, Glide Slope Partners and more. Additional information is available at www.CrimsonVenturesLLC.com.
VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
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VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat.
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"Why digital assistants are so hot right now | VentureBeat"
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"https://venturebeat.com/ai/why-digital-assistants-are-so-hot-right-now"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Guest Why digital assistants are so hot right now Share on Facebook Share on X Share on LinkedIn Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here.
The market for AI-driven personal assistants and bots will almost double in 2018, reaching more than $12 billion by 2020 with 1.6 billion active users , according to Statista. Today, pretty much every tech giant is making digital agents for their customers. Amazon’s Alexa is getting new looks and perks , Microsoft’s Cortana has just inhabited a brand new device , and Apple’s Siri is expected to move into its own speaker soon, too.
What makes personal assistants so hot right now? And why should we expect even more innovation and interest in this market? Natural language interface Natural language is more intuitive than web or mobile interfaces, which usually entail some degree of a learning curve. Instead of dropdowns or checkboxes, personal assistants allow users to formulate queries naturally, by speaking or texting.
Thanks to the record low error rate in conversational speech recognition and improvement in natural language processing engines, personal assistants have already achieved a decent level of understanding of natural queries. Moreover, they’ve learned to identify their users.
VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! For example, Amazon recently announced that Alexa is now able to recognize 10 different voices.
Alexa-enabled devices are now able to provide personalized results to each user based on previously expressed preferences and behavior.
Personalization Speaking of personalization, this feature is absolutely essential for any digital product, as it offers a foolproof track to customer loyalty. However, AI assistants take this benefit to a whole new level.
First, virtual agents apply AI-powered capabilities to interpret user input and understand customer behavior. From here, they employ machine learning to refine their responses and deliver only relevant options based on consumer preferences.
Moreover, this personalization goes far beyond Alexa’s voice recognition. Personal assistants save users time by providing a limited amount of relevant options, instead of flooding users with a full range of both relevant and irrelevant results for a given search.
AI-enabled agents make an attempt to solve the “ paradox of choice ” that often leads to lower customer satisfaction and abandoned carts. Many retailers, including eBay, Walmart, and Whole Foods, bet on AI-powered virtual shopping assistants to fine-tune their offerings. The Shoppie demo bot for retail demonstrates how a digital clerk can personalize recommendations on a message platform and narrow the choices according to a user’s favorite style of jeans.
Rich knowledge base Personal assistants can access a large spectrum of data. They can provide everything from data insights that are readily available on Google to field-specific content stored in integrated databases. The integration capacity, flexibility, and self-learning ability of digital agents build part of this benefit. The current state of the market creates the other part.
Forward-looking market players such as Google and Amazon opt for collaboration instead of conspiracy, despite fierce competition. Leading companies seek to enrich their products with the benefits of their counterparts. Note: enrich, not merge.
Just this year, Amazon and Microsoft announced they are joining forces to enable access to each other’s AI assistants. Today, Alexa can ping and call Cortana for certain data, and vice versa. At the same time, a new open access kit of Skills for Cortana allows brands to scale up the agent’s functionality and reach customers on 500 million Cortana-enabled devices.
New levels of connectivity It’s the intersection of two technologies that makes the unique connectivity possible. AI-enabled assistants and innovations in the Internet of Things bring a whole new level of communication between devices, people, and companies. Considering the volume and prospects of both markets, this will only grow in the future.
According to BI Intelligence, more than 24 billion intelligent IoT devices will be installed by 2020.
These installations will span transportation, utilities, connected home, health care, retail, and other areas. Many IoT systems use independent AI assistants as the point of contact with customers and devices. In fact, front-runners such as Bosch already take advantage of this opportunity. Soon we can expect to see more smart robots like Kuri and other IoT systems across industries connected to personal assistants of various kinds.
Enhanced productivity Last on the list, but certainly not least, is the very basic functionality of AI assistants. Originally built to facilitate human life by taking up routine and repetitive tasks, digital assistants already perform and even thrive in certain areas. For example, Amy , an AI-enabled assistant, improves corporate productivity by cutting through emails to automate meeting scheduling. Soon, the bot will amplify its reach and learn how to extract relevant data from Slack, Alexa, and WeChat.
This improvement is happening on a larger scale, too.
Viv , a bot built by the creators of Siri, is expected to connect people, homes, and cars, and to perform multiple tasks in a smarter way than a group of single function agents.
Bridging human and technology Obviously, there’s a bigger picture for each individual benefit of digital assistants. On the one hand, the growth of voice assistants runs parallel with the progress in artificial intelligence, IoT, self-driving technology, and emerging interfaces based on text, audio, image, and haptic signals. The intelligent agent serves as a practical tool for today’s high-tech environment. It becomes indispensable to the normal functioning of the new generation of devices and emerging driverless cars, connected homes, and smart cities.
On the other hand, AI-enabled assistants serve as a mediator between humans and innovation. This technology helps people adapt to a constantly changing digital space and adopt technology in both the professional and personal areas of their lives.
Katherine Lazarevich is the cofounder and managing partner at Digiteum , a digital technology agency.
VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
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The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat.
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"Here's the first look inside Waymo's self-driving minivans | VentureBeat"
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"https://venturebeat.com/ai/heres-the-first-look-inside-waymos-self-driving-minivans"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Here’s the first look inside Waymo’s self-driving minivans Share on Facebook Share on X Share on LinkedIn Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here.
Waymo, the self-driving project owned by Google’s parent company Alphabet, is preparing for the day when the century-old relationship between car and driver becomes discombobulated.
On Monday, within the confines of its typically off-limits testing facility known as Castle, the company showed off how it plans on helping people adjust to a future where the car is the driver and humans are no longer behind the wheel. The heavy subtext: we’re getting close to the moment when we pull our human test drivers out of our self-driving vehicles.
Waymo is still developing and testing its software and hardware, which includes a robust suite of sensors that allow its self-driving Chrysler Pacifica minivans to see and hear the world around it. This includes the vision system, radars, and light detection, and ranging radar known as LiDAR.
But as that technology matures, engineers and designers are also building out user experience features that aim to help humans interact with and, eventually, trust self-driving cars.
VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! The basic functions of a car—and its relationship with the driver—are fundamentally the same as they were when the Ford Model T arrived in 1908. The driver uses the steering wheel, accelerator and brake pedals to navigate the vehicle on city streets, highways, and rural roads. Even when people become passengers—say while using a ride-hailing service like Uber or Lyft—there is a human driver they can communicate with.
“That communication builds trust between you and the driver,” said Ryan Powell, Waymo’s head of user experience design, during a presentation at the Castle proving grounds near Atwater, Calif.. “And so you feel at ease on that ride, you feel safe, you feel secure, you know what to expect.” Waymo is trying to recreate that experience with a variety of features from audio cues and visual messages during the ride as well as an app that is still under development. For example, Waymo is looking at developing a feature that would allow the car to recognize when riders are near so it can pull over and let them in instead of continuing to the designated pick-up spot.
“Every moment in a self-driving car matters,” said Juliet Rothenberg, product manager of Waymo’s in-car user experience. “Small touches are critical for safety. They’re also vital for creating a more convenient in-car experience.” The Rider Experience People who are participating in Waymo’s “early rider program,” which launched this April in the Phoenix area, have been interacting with the user interface and regularly provide feedback, according to Waymo. Now the company is sharing information and images of these features with the broader public.
When riders first step into the self-driving Chrysler Pacifica Hybrid minivan, they’ll notice two displays and a button console with four choices: “help,” “lock and unlock,” “pull over,” and a blue button that says “start ride.” The two screens, which are attached to the back of the headrests, display a welcome message.
Once the “start ride” button is pushed, the display message disappears and is replaced with a real-time view of the route. The displays showcase relevant information, like pedestrians, other vehicles, and objects in the road. It will also display less relevant objects like trees and buildings about every five seconds. Even here, Waymo has tinkered with what is the best mix of information for the rider, and just how to present it. For instance, greater emphasis is placed on the most relevant objects like pedestrians and bicyclists, while buildings are less visible.
At the top of the screen, an estimated arrival message constantly updates as the vehicle makes progress towards its destination.
Other messages show up towards the bottom of the display, typically to explain the behavior of the vehicle. For instance, if the self-driving minivan stops at an intersection because a pedestrian is about to cross, passengers would see a “yielding to pedestrians” message. They might also notice the crosswalk that the pedestrian is using is illuminated on the screen.
The screen also shows when the self-driving minivan has entered a construction zone. If there are multiple construction cones, those too will be displayed.
The company has also tried to anticipate the needs of apprehensive passengers, by mimicking the behavior of human drivers. For instance, as the self-driving minivan prepares to make a right turn, the camera angle displayed on the screen moves to the left to signal that the car is looking for objects like oncoming traffic.
Waymo’s designers are hardly finished with these features. The company is constantly testing and tweaking, including experimenting with using sound to alert riders who are blind when their vehicle has arrived.
VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
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The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat.
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"Berlin's Ada Health raises $47 million for global expansion of its AI-driven medical app | VentureBeat"
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"https://venturebeat.com/ai/berlins-ada-health-raises-47-million-for-global-expansion-of-its-ai-driven-medical-app"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Berlin’s Ada Health raises $47 million for global expansion of its AI-driven medical app Share on Facebook Share on X Share on LinkedIn Ada cofounders (l to r): Dr. Claire Novorol, Daniel Nathrath, Dr. Martin Hirsch.
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Ada Health, whose telemedicine app mixes artificial intelligence and human doctors, has seen a surge of users that has investors swooning and ready to bet big on the Berlin-based startup.
Today, Ada Health announced that it has raised $47 million in venture capital in a funding round led by Access Industries, June Fund, and Berlin-based Cumberland VC. In addition, the company said that William Tunstall-Pedoe, an AI entrepreneur who originally helped develop Amazon’s Alexa, also invested in the round.
“The future of health care lies in a much more patient-centric model, where individuals have actionable insights at their fingertips, and doctors and artificial intelligence work together to support patients throughout their health care journey,” said Daniel Nathrath, CEO and cofounder of Ada Health, in a statement. “We’ve seen incredible traction since launch, receiving countless messages each day about how we’ve helped someone identify an important health issue and get to the right next step in their care. This is just the beginning, and we’re excited to enable even more people around the world to effectively manage their health.” Ada asks users a set of personalized questions and uses their data and stated symptoms to deliver information and suggestions about what their health problem may be. The app launched in 2016, and Ada says 1.5 million people have used the service, to date.
VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! The company intends to use the latest round of funding for product development and to open a U.S. office. It will also continue to hire across all departments, from marketing to engineering.
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"Amazon debuts Alexa Routines for customizable and scheduled tasks | VentureBeat"
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"https://venturebeat.com/ai/amazon-debuts-alexa-routines-for-customizable-and-scheduled-tasks"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Amazon debuts Alexa Routines for customizable and scheduled tasks Share on Facebook Share on X Share on LinkedIn Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here.
Amazon’s Alexa has gained the ability to respond to custom phrases, schedule actions by smart home appliance, and give you a rundown of the weather, traffic, or news. These features come courtesy of Alexa Routines, which first began to roll out to Echo device users a few days ago, an Amazon spokesperson told VentureBeat. Customizable voice commands and routines can be made with the new Routines tab in the Alexa app for Android and iOS.
In addition to making Alexa respond to customizable phrases, Routines can also be used to schedule actions to occur daily, weekly, or on weekends. This is the first time Alexa is able to take scheduled actions, an Amazon spokesperson told VentureBeat.
You create a new routine by picking a phrase that begins with “Alexa” and then choosing an action you’d like to have happen whenever you say that phrase. The most obvious routines to establish are for phrases like “Alexa, I’m home” or “Alexa, I’m heading out,” through integrations with smart home devices like plugs, remote controls, locks, and lightbulbs from companies like Philips, August, TP Link, and Belkin. Routines that tap devices like Logitech Harmony Hub and its accompanying remote control will be able to turn on music or specific programming on a TV through Harmony activities , an Amazon spokesperson told VentureBeat.
Routines can be carried out through multiple devices, like the Echo or Echo Show, as well as through pre-existing groups of smart home devices configurable in the Alexa app.
VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! With the exception of smart home integrations, Routines available today are a lot like the My Day feature that has been available for Google Assistant for more than a year. If you ask Google Assistant to “Tell me about My Day,” it will read you news and weather and give you reminders and information about your next meeting or your commute.
At an event to debut Pixel 2 smartphones and other hardware earlier this month, Google said its Assistant will soon be able to carry out multiple tasks at once.
For example, saying “OK Google, let’s go home” will prompt it to give you directions, reminders, and resume your podcast.
An Amazon spokesperson declined to respond to questions about new features that may be added for more powerful Alexa Routines in the future or share how Routines will interact with the more than 20,000 third-party Alexa skills.
It’s easy to gather that Routines may someday come to include things like your reminders, calendar, shopping list, latest messages, subscription Alexa skills , and other things Alexa can connect you to today.
Preset phrases that achieve multiple tasks are relatively new for many intelligent assistants, but some are able to accomplish similar tasks.
Apple’s HomeKit allows Siri users to group smart home devices for commands like “Good morning” or “I’m home,” but it does not (yet) offer options for Siri interaction. Customizable settings have been part of Samsung’s Bixby since it first became available in the United States this summer.
Though Alexa Routines can really change the way you interact with an Echo device, there are limitations. Routines related to traffic updates do not appear capable of taking your current location into account. Google’s “I’m heading home” is expected to take location into account, as are reminders from Microsoft’s AI assistant Cortana.
Routines currently only work with a handful of smart home products, which do not include a broad variety of devices, such as sprinkler systems, iRobot vacuums, and others that can be controlled with Alexa voice commands. Routines also cannot be used to unlock doors.
This isn’t the first time Alexa is able to incorporate custom commands.
IFTTT can make connections called applets between Alexa and hundreds of services, so you can say things like “Alexa, tell the office I’m heading home” to send colleagues a message on Slack that you’re on your way home. It can also do things like sync your Alexa to-do list with your Google calendar. The ability to control multiple Alexa devices with smart home Scenes has been available since last fall.
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"AI-powered IoT devices will change the way you do business | VentureBeat"
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"https://venturebeat.com/ai/ai-powered-iot-devices-will-change-the-way-you-do-business"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Guest AI-powered IoT devices will change the way you do business Share on Facebook Share on X Share on LinkedIn Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here.
We may not notice it, but both artificial intelligence and the Internet of Things are driving massive innovation in consumer and business environments. The smartphones in our pockets, for instance, are equipped with some 9 to 13 sensors and have been running machine learning and deep learning via on-device firmware and in the cloud for years. But to ascertain the broader impacts of these trends on consumers, businesses, and ecosystems, we must consider how they converge and the implications therein. What follows are three examples.
1. A more ‘human’ IoT Although connected devices and even robots have been around for years, they have struggled to transcend the typing, clicking, touching interface of the mobile and laptop world. Their utility has remained largely tethered to another device or power source. They have struggled to achieve mainstream adoption.
While an estimated 15 billion IoT devices are forecast to be in consumers’ hands by 2020, manufacturers have been scratching their heads about how to inspire such a significant growth trajectory.
Thanks to advancements in machine and deep learning, as well as natural language processing and understanding, reliable voice recognition is redefining how we interact with machines. The ability to simply talk to an IoT device or environment means the human-machine interface starts to look a lot more like a human-human interface. From a technological adoption standpoint, this doesn’t just improve the interface — speaking over typing or tapping; heads-up, not down — it unlocks entirely new markets. Consider how this enables elderly folks to use home care apps , helps disabled folks to enjoy internet services , or welcomes less tech-savvy users.
Not only are humans innately wired to learn and produce language with relatively little effort, voice conveys umpteen unseen elements of communication — emotion, tone, cultural nuance, etc. — we use to gauge interactions. This is the inherent personalization we employ in social interaction, alongside our long-held tendency to imbue objects with human characteristics. We trust and identify with things when we anthropomorphize them. Add to these interactions adjacent advancements in processing speed and devices can respond dynamically, incorporating context from diverse data sets, customer preferences, and real-time contextual signals.
VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! This unlocks a new era of personalization wherein our devices become trusted partners, concierges, media curators — maybe even friends? 2. New modes of enterprise scalability Although artificial intelligence introduces a new universe of risks to enterprises — automated decision-making, privacy, compliance adherence — it also represents a range of new opportunities to scale and expand efforts many organizations have been building as part of their existing digital transformation efforts. Opportunities span every single business function, but consider the following examples when viewed alongside IoT: Customer service and support: There’s a lot of buzz about chatbots, but when virtual assistants span devices, it allows companies to scale support. Agents are best for simple common queries and can triage to human agents for more complex or sensitive support issues. They can also create continuity across channels (read: not having to repeat the same information). Brands can deliver service experiences to the most appropriate interface, using services like DialogFlow to easily integrate natural language understanding into their products. Imagine, for instance, if you could simply ask your router to configure Wi-Fi or run a security diagnostic, or ask your connected car to schedule your next oil change.
Sales: Equipping salespeople with mobile devices and wearables in order to acquire and log information in the field has become commonplace. But advancements in computer vision and deep learning plus IoT are equipping sales with new capabilities. Virtual and augmented reality are growing in adoption as both a B2B/technical sales and consumer sales tool.
In industrial capacities, VR offers the ability to view intricacies of machinery, parts, or tooling before a purchase order is signed. In consumer, companies like Uniqlo are experimenting with virtual dressing rooms, allowing customers to “try on” clothing without ever disrobing.
3. Ecosystem intelligence The fundamental currency between IoT and artificial intelligence is data. The recent resurgence of AI is driven by the colossal amounts of data that billions of existing IoT devices have been generating for decades. Conversely, AI’s role in the IoT market is to accelerate and deepen analytics, parsing signal from noise to enable new services. We’re already seeing devices transform: From “smart” — which until only recently meant “connects to the internet and has an accompanying mobile app” … To “intelligent” — characterized by the ability for devices to learn from their interactions with users, service providers, and other devices, as well as from the interactions with all devices in the network, product line, or fleet.
One notable example of a company leveraging IoT and AI for “ecosystem intelligence” is Tesla, whose fleet of self-driving vehicles learn from each other.
The experience of one Tesla is transmitted to and “learned” by all other cars in the network.
Ecosystem-level learning across organizations has also become possible. For instance, Tesla also shares data with the U.S. Transportation Department and rival automakers. Open data, open development frameworks, and shared standards are all critical for the interoperability and scale of AI and IoT — and the societal benefit of both.
Jessica Groopman is an industry analyst and founding partner at Kaleido Insights , a company that advises corporate leaders on how to transform the kaleidoscope of technological disruption into clear, actionable strategies.
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"Uber's new CEO to meet London transport boss in bid to retain license | VentureBeat"
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"https://venturebeat.com/transportation/ubers-new-ceo-to-meet-london-transport-boss-in-quest-to-retain-its-license"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Uber’s new CEO to meet London transport boss in bid to retain license Share on Facebook Share on X Share on LinkedIn Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship.
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( Reuters ) — The new chief executive of Uber will meet the head of London’s transport system next week to try to retain the license for its ride hailing service in the British capital.
Transport for London (TfL), which regulates and operates the transport network in one of the world’s richest cities, stunned the taxi-app firm last week when it said it would not renew its license after the end of September.
TfL said Uber, valued at about $70 billion and whose investors include Goldman Sachs, was unfit to operate in the capital and cited its approach to reporting serious criminal offences and background checks on drivers.
Uber said it would appeal against TfL’s ruling and improve its conduct to keep its 40,000 drivers in London on the road. It can operate during the appeal, a process that could last months.
The decision to strip Uber of its license has caused a backlash from drivers and customers in the British capital. More than 800,000 people have signed a petition against the ruling.
Uber CEO Dara Khosrowshahi, who is less than a month into his job, meets TfL Commissioner Mike Brown on Tuesday.
“Our new CEO is looking forward to meeting with the commissioner next week,” an Uber spokesman said. “We want to work with London to make things right.” Uber has until Oct. 13 to appeal the decision. TfL officials would then review the appeal to decide whether to uphold or reverse the ban, a TfL spokesman said.
Uber received a boost on Thursday when Prime Minister Theresa May said “a blanket ban” was “disproportionate” but said safety concerns must be resolved. However, May has no role in deciding on the issue.
London Mayor Sadiq Khan, an opposition Labour politician who has criticized the firm in the past, backed the ruling and said it would be wrong to license Uber if its conduct threatened the safety and security of Londoners.
Khan had asked the transport regulator to meet Uber’s CEO. But Khan’s spokesman said the mayor would not meet Khosrowshahi although he welcomed Uber head’s visit to London.
Premium car service Addison Lee plans to increase driver numbers in London by up to a quarter, it said on Friday, stepping up competition in the city.
The dispute in Britain, among Uber’s most important global markets, is one of many to confront the new chief executive, who has been brought in to try to clean up the company’s reputation as aggressive and unapologetic, following a string of scandals.
The company has faced regulatory and legal setbacks around the world, and been forced to quit several countries including Denmark and Hungary, amid opposition from traditional taxi services and concern among some regulators.
Khosrowshahi has already apologized to Londoners for Uber’s mistakes, marking a break with the firm’s usual combative tone.
( Reporting by Kate Holton, Editing by Paul Sandle and Edmund Blair ) VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
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"Travis Kalanick appoints two to Uber board, company surprised by the move | VentureBeat"
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"https://venturebeat.com/transportation/travis-kalanick-appoints-two-to-uber-board-company-surprised-by-the-move"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Travis Kalanick appoints two to Uber board, company surprised by the move Share on Facebook Share on X Share on LinkedIn Travis Kalanick, former Uber CEO.
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( Reuters ) — Uber Technologies Inc co-founder Travis Kalanick said he had appointed two new directors, a surprise move that publicly reignited a board battle over the role of the ousted former chief executive.
Kalanick’s move on Friday sought to pre-empt a move by new Chief Executive Dara Khosrowshahi to restructure the board and gain greater control, a person familiar with the co-founder’s decision said.
Uber said in a statement on Friday the company was surprised by Kalanick’s action.
Company investors are divided over whether Kalanick should remain on the board and whether he should be allowed to name two other directors.
Benchmark Capital, which had pressured Kalanick to resign as CEO in the wake of several governance scandals , did not respond to a request for comment.
Khosrowshahi is scrambling to portray Uber as a reformed company that is turning a page on concerns including sexual harassment claims and a U.S. bribery probe. Investors have described diluting Kalanick’s power as a necessary step on the path to making amends.
Kalanick, still one of the largest shareholders , said in a statement he had appointed former Xerox Chief Executive Ursula Burns and former Merrill Lynch Chief Executive John Thain as directors.
“I am appointing these seats now in light of a recent board proposal to dramatically restructure the board and significantly alter the company’s voting rights. It is therefore essential that the full board be in place for proper deliberation to occur, especially with such experienced board members as Ursula and John,” he said. He did not specify the proposals he opposed.
Uber had nine directors before Kalanick’s Friday appointments. The person familiar with the matter said that Kalanick acted after Khosrowshahi had outlined a plan to directors, which is scheduled to be voted on October 3, that would give him control of four board seats in addition to his own on a panel that now has 11 directors.
Khosrowshahi’s plan calls for transferring one of the two Kalanick-controlled positions to SoftBank Group Corp, which is considering an investment in Uber, the source said. Khosrowshahi effectively could put a person of his choosing in the other seat, as well as three other existing ones, according to the source. A third of directors also would be elected each year under the plan.
Uber did not respond on Saturday to a request to comment about the Khosrowshahi plan. But the company said earlier in a statement that Kalanick’s appointments were a “complete surprise” to Uber and its board. “That is precisely why we are working to put in place world-class governance to ensure that we are building a company every employee and shareholder can be proud of,” the statement said.
Yucaipa Companies managing partner Ron Burkle, an investor who has supported Kalanick, praised Burns and Thain as “smart, high-quality people.” Division among Uber investors exploded in public in August, when Benchmark Capital filed a lawsuit to force Kalanick off the board and rescind his ability to fill two other seats on the panel, accusing him of concealing a range of misdeeds.
Yucaipa and other Uber investors defended Kalanick and asked Benchmark to divest its own shares and step down from the board.
A Delaware judge later that month stayed the Benchmark lawsuit and sent it to arbitration, pushing the dispute out of public view and delivering Kalanick a victory.
Kalanick’s action on Friday could be subject to a new legal challenge. Benchmark or other Uber investors could attempt to block the appointments by asking the Delaware judge to issue a so-called “status-quo order.” The judge last month did not grant such a request.
Kalanick’s lawyer at the time told the court that Kalanick had not rushed to fill the seats. The New York Times also quoted Kalanick’s lawyer as telling the court Kalanick had the power to fill the seats under the pre-arbitration “status quo.” VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
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"Elon Musk wants to take us anywhere on Earth in less than 1 hour | VentureBeat"
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"https://venturebeat.com/transportation/elon-musk-wants-to-take-us-anywhere-on-earth-in-less-than-1-hour"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Elon Musk wants to take us anywhere on Earth in less than 1 hour Share on Facebook Share on X Share on LinkedIn Tesla chief executive Elon Musk enters the lobby of Trump Tower in Manhattan, New York, U.S., January 6, 2017.
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Not content to overturn almost every notion we have about transportation, Elon Musk today unveiled an even more insanely transformative vision with the goal of allowing humans to reach any place on Earth in under 60 minutes.
Musk offered details of this future while speaking at the 68th International Astronautical Congress in Adelaide, Australia, according to Bloomberg.
He then shared pieces of this vision on this Instagram account.
Musk has already launched Space X and electric car startup Tesla, seeded the Hyperloop transportation concept, and created the Boring Company to advance more efficient ways of drilling huge tunnels.
Now Musk is proposing a new earthbound travel system that would be developed by Space X, or Space Exploration Technologies. The company is developing a new and bigger rocket, dubbed BFR (presumably “Big Fucking Rocket.” Musk did not specify, just giggled a bit when he mentioned the acronym on stage). In a demo video, people took a ferry from New York to the BFR, which then shot into a low orbit to reach Shanghai.
Musk said the company plans to use growing revenue from launching satellites to fund the development of BFR. He also said it would eventually replace Space X’s current lineup of rockets so the company could concentrate all its resources on its development.
Musk believes that would also help fund Space X’s plans to develop a service to take people to the Moon, as well as helping him establish a colony on Mars. This is all part of Musk’s larger vision for how to turn humans into a multi-planet species.
Here are the posts from Musk’s Instagram account: https://www.instagram.com/p/BZnZsxVAA6E/?taken-by=elonmusk https://www.instagram.com/p/BZnVfWxgdLe/?taken-by=elonmusk https://www.instagram.com/p/BZm_FXPg6YZ/?taken-by=elonmusk And here is the talk that was streamed by Bloomberg on Facebook.
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"Autonomous cars could cause a surge in car customization | VentureBeat"
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"https://venturebeat.com/transportation/autonomous-cars-could-cause-a-surge-in-car-customization"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Guest Autonomous cars could cause a surge in car customization Share on Facebook Share on X Share on LinkedIn Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here.
The automotive industry is no stranger to drastic changes , but none have been quite as divisive — or potentially game-changing — as the ongoing development of autonomous vehicles. Up to this point, much of the discussion has surrounded feasibility and safety. For me, autonomous driving is not so much an “if” as a “when,” so I think it’s worth beginning to discuss what it’s going to look like once it actually gets here.
Will riding in self-driving cars be more like taking a flight, where comfort and distraction are important? And what about some of the industries — like aftermarket auto parts — that currently depend on a driver’s connection to their car? How will they be affected? Some industry insiders are concerned about our self-driving future, but this type of disruption inspires necessary change and prevents complacency, especially from the aftermarket perspective.
A look at aftermarket expansion In the current environment, it is predicted that the aftermarket industry will exceed over $1 trillion by 2022, due to owners driving their cars longer and the sheer number of vehicles on the road. However, the specter of full autonomy forces providers of aftermarket parts to proactively strategize how they will keep current customers and earn new business. Opportunities will grow as customization and leisure become central to autonomous vehicle ownership.
A study from May 2017 found that owners of newer vehicles are more likely to be interested in purchasing products that aid in their vehicle’s appearance, such as tire dressings and custom wax. The current pride that owners take in the aesthetics of their brand new vehicles will not likely subside simply because they are no longer behind the wheel.
VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! Outfitting a home on wheels Interests and consumer behaviors will become more clear as drivers focus on personalizing their vehicles to be an extension of themselves. Ford recently patented a traveling living room for autonomous vehicle models. If the brand moves forward with bringing this design to the mainstream consumer market, car owners are sure to outfit their in-car living rooms as carefully, and artfully, as they do the living rooms in their homes. There is the opportunity for video display screens instead of windows, more high-end sound systems, and custom seating. And, due to the nature of self-driving vehicles, custom bedding as well.
Aftermarket additions themselves will also evolve alongside driverless vehicles, forcing shops to educate their salespeople on the intricacies of advanced technology to provide the best service. Figuring out how to stock products that will catch the eye of consumers with short attention spans will also become of paramount importance, as well as offering bundled products that can work together for added convenience.
History shows what to expect from driverless tech In terms of adoption rate, the evolution of driver safety features in the past can help us project a future timeline for autonomous driving. Remember, drivers once resisted seatbelts, and yet today active, semi-autonomous safety features such as automatic braking systems, lane departure warnings, and backup cameras are an expectation among consumers. Many drivers have accepted, adopted, and rely upon in-car technology for the very functioning of their vehicles.
Despite the possibility for positive change, it has been argued that the rise of autonomous driving will lead to the demise of many auto-focused industries. There will certainly be tremors throughout the industry as the development of driverless fleets expand. However, it is both hasty and premature to assume a wholly panicked or negative reaction at this point.
Change now or lag behind ATMs were once predicted to be the end of banks. Video rental services were seen as the end of movie theaters. We’ve seen these industrial doomsday theories arise with countless innovations over the past century. Each technological advancement has forced adaptation from the industries affected, leading to much-needed improvement of antiquated business models.
In the automotive aftermarket space, customers were once satisfied coming into the shop for their custom parts. In our increasingly digital society, ecommerce now leads the way for purchases due to sheer convenience. Companies that were slow to provide a user-friendly online experience for aftermarket parts inevitably fell behind.
Change will not happen overnight. The time is now for members of the automotive industry to prepare for changes in supply chain, management, and overall culture. While the future of the automotive and aftermarket industries is currently unknown, one thing is certain. For those ready to change and accept the challenge, the possibility for growth is immense.
Richard Reina is the product training director at CARiD.com , an online seller of aftermarket auto parts.
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"ProBeat: Twitter should #BanTrump | VentureBeat"
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"https://venturebeat.com/social/probeat-twitter-should-bantrump"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Opinion ProBeat: Twitter should #BanTrump Share on Facebook Share on X Share on LinkedIn Donald Trump.
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This was a busy week for Twitter. The company made major headlines at least three times — and as is often the case, the first of the three received the least attention. Twitter’s decision to update its public policies after U.S. President Donald Trump threatened North Korea deserves more scrutiny. Yes, more than the 280 character limit or even the suspension of Russia-linked accounts.
140 was a poorly chosen arbitrary number. Doubling the poorly chosen arbitrary number is just as arbitrarily a poor choice. More broadly, Twitter has been messing around with limits for years, including flip – flopping on the 140 number, so this latest test is iterative. To be clear, I don’t agree with the way Twitter is doing it, but I’m not at all shocked it is.
Soon after Facebook revealed the use political ads from Russia on its platform during the 2016 U.S. election, Congress asked Facebook, along with Google and Twitter to testify.
If you want to get your message out, why wouldn’t you use Twitter in addition to Facebook? Even Russia knows you have to hit both. Twitter talking about Russian meddling is completely expected. To be clear, I’m not downplaying the significance — again, I’m just not at all shocked.
I do, however, want to underline the significance of Twitter cofounder Biz Stone’s post this week titled “ Newsworthy and of Public Interest ,” which of course was also tweeted by the site’s Policy account. Here is the text in full: VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! Some of you have been asking why we haven’t taken down the Tweet mentioned here.
We hold all accounts to the same Rules, and consider a number of factors when assessing whether Tweets violate our Rules.
Among the considerations is “newsworthiness” and whether a Tweet is of public interest.
This has long been internal policy and we’ll soon update our public-facing rules to reflect it. We need to do better on this, and will.
Twitter is committed to transparency and keeping people informed about what’s happening in the world.
We’ll continue to be guided by these fundamental principles.
This move is worse than any tweet limit change or anything Russia could have. This is exactly how you alienate your users.
The second statement is particularly problematic: “We hold all accounts to the same Rules, and consider a number of factors when assessing whether Tweets violate our Rules.” What? Twitter has managed to contradict itself in the same single sentence. All accounts are treated the same, according to our rules, except when those same rules say they shouldn’t be treated the same.
I’ll come back to the third statement, but the fourth line is also worth emphasizing: “This has long been internal policy and we’ll soon update our public-facing rules to reflect it.” Twitter has finally admitted what many have long suspected: The company has internal rules that don’t reflect its public rules.
For crying out loud. Why have public rules at all if you’re enforcing a different set of internal rules? Instead of getting rid of these internal rules, Twitter is doubling down on them. The third statement basically says tweets that violate the platform’s rules are perfectly acceptable, as long as Twitter deems them newsworthy.
This is where Trump comes in. I understand that what the president of the United States tweets is inherently more newsworthy than what most Twitter users tweet. I can even be convinced that Trump’s tweet threatening North Korea should not be removed because its importance to the world outweighs its vileness. North Korea’s foreign minister specifically called that specific tweet a declaration of war. Twitter would be doing everyone a disservice to delete such a tweet, especially when it’s being actively discussed by world leaders.
That’s not the part that Twitter is screwing up.
Trump has broken Twitter’s rules many times: before his campaign, during the 2016 primaries and election, not to mention as president. Some of them are newsworthy, sure, but Trump often simply insults individuals just because. Twitter hasn’t enforced its rules in any of these cases. The company hasn’t hidden Trump’s tweets, deleted anything, or banned the offending account.
Twitter has always said its rules apply to all users. But Twitter doesn’t act like it, and Trump is the prime example of this.
And now, the company is arguing that the rules don’t apply to Trump. Because everything the president tweets is newsworthy.
Twitter has moved the line, but in the wrong direction. Anytime Trump tweets something that breaks its rules, the company should sit down and carefully decide what to do. Is the tweet of critical importance or is it pointlessly offensive? The decision is harder than it would be for most other accounts, but all options should be on the table.
Twitter has shown it is too cowardly to make hard decisions every time Trump tweets. So it created a loophole for him.
I’m not saying Trump should be permanently banned right off the bat. Twitter has banned accounts for short timeframes before, and only moved to ban users forever after they continued to break the rules.
Trump should be treated no differently.
ProBeat is a column in which Emil rants about whatever crosses him that week.
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"Tencent has not acquired a 5% stake in PlayerUnknown's Battlegrounds studio Bluehole | VentureBeat"
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"https://venturebeat.com/pc-gaming/tencent-has-not-acquired-a-5-stake-in-playerunknowns-battlegrounds-studio-bluehole"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Tencent has not acquired a 5% stake in PlayerUnknown’s Battlegrounds studio Bluehole Share on Facebook Share on X Share on LinkedIn Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship.
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Tencent has not invested in Bluehole Studio, the company that makes PlayerUnknown’s Battlegrounds.
News reports out of South Korea yesterday claimed that Tencent had acquired a 5 percent stake in the PUBG developer, but Bluehole confirmed to GamesBeat that those reports are false.
This does not mean that Tencent — a Chinese internet behemoth that already owns League of Legends and a piece of Fortnite studio Epic Games — will never invest in the last-player standing shooter phenomenon.
Bluehole cofounder and chairman Chang Byung-gyu told Bloomberg that talks are ongoing.
Battlegrounds is a massive success in China as well as globally, but Bluehole has only released the game on the Steam PC gaming platform owned by the Bellevue, Washington-based Valve Software. Tencent runs a Steam competitor in China called WeGame.
Bluehole announced earlier today that it’s spinning off a new corporation called PUBG Corp that will dedicate itself solely to developing and growing Battlegrounds. That comes as the game has surpassed 13 million copies sold and has drawn the attention of almost everyone in the multibillion-dollar gaming industry.
This success should continue. The game has never sold at a discount on Steam, and its first holiday shopping season is coming up soon. On top of that, the studio is still working toward the release of the Xbox One version before the end of this year.
Bluehole confirmed today that it is also in talks with Sony about a PlayStation 4 port.
Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! PlayerUnknown’s Battlegrounds is starting to face some more competition, and that could pose some challenges for the game going forward. Earlier this week, Epic — which Tencent owns — released its free-to-play Fortnite Battle Royale mode (part of the crafting game that’s in early access on PC and consoles) this week. It’s possible that could eat Bluehole’s lunch — even if I have my doubts.
For now, PlayerUnknown’s Battlegrounds is still one of the biggest games in the world, and you can expect that Tencent has its eye on it.
GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it.
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"Re:Legend farms the likes of Monster Rancher, Stardew Valley, and Malaysia for inspiration | VentureBeat"
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"https://venturebeat.com/pc-gaming/relegend-farms-the-likes-of-monster-rancher-and-stardew-valley-and-malaysia-for-inspiration"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Re:Legend farms the likes of Monster Rancher, Stardew Valley, and Malaysia for inspiration Share on Facebook Share on X Share on LinkedIn Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship.
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Re:Legend checks every box for a certain kind of gamer: It’s got monster raising, farming, crafting, and fishing. It smashed through a bevy of goals on the crowdfunding site Kickstarter , pulling in $630,700 in Singapore dollars (that’s $463,967.25 U.S.). The original goal? $70,000. The enthusiasm was more than enough to eclipse the platform goals: It’s coming to PC, PlayStation 4, Nintendo Switch, and the Xbox One.
Not a bad start for Magnus Games, a two-person studio in Malaysia.
A few weeks ago, I dialed up Magnus cofounder Dong Chee Gan — “DC” as many know him — and chatted about Re:Legend. In addition to running the studio, DC works on storyboards, environment backgrounds, and game design for Re:Legend. We dove into what inspired this enticing mix of Monster Rancher and Digimon, Stardew Valley and Rune Factory, and, well, anything that ever had a fishing minigame.
Here is an edited transcript of our interview.
Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! GamesBeat: Why are you making Re:Legend? Dong Chee “DC” Gan: We’re gamers since we were young. We have a lot of ideas, and we’ve tried to make those fit in the game. We do everything, from sketches to storyline, everything. We don’t really rest. If we’re having dinner, if we’re in the shower, we’ll run out and say, “Hey, I had this idea. I think we can implement this.” We’ll start writing it down.
GamesBeat: How big is your team? Gan: We started as the two of us. Now we have six, and we’re still expanding. We hope to get more people because we really don’t want to underdeliver on the game and the promises we have for our audience.
GamesBeat: One of my favorite old games is called Mail Order Monsters….
Gan: Yeah, the dinosaurs? GamesBeat: You take giant monsters and buy items for them and fight them in an arena. And I never played Pokémon. I played Monster Rancher instead.
Gan: Yeah, Monster Rancher is one of the big inspirations for us.
GamesBeat: I know that games like Rune Factory and Digimon also play a role here. Did you play Stardew Valley? Gan: Stardew Valley wasn’t as much of an influence. We played Harvest Moon a lot, Rune Factory, Monster Rancher, stuff like that. Those were the main inspirations.
GamesBeat: How long have you been working on Re:Legend? Gan: We started two years ago. We faced some financial issues because our investors have their own problems, and they backed out. We were left helpless. We had a lot of problems. People were asking us what we should do next. My brother and I had to stand up and tell the team that we would find a way to solve these problems.
After a few months of dilemma, we decided to start a new company together with the same team and the same idea we have in mind, Magnus Games. We started developing the game from scratch. We changed the whole direction of the art starting last year.
Above: Farming is thirsty work.
GamesBeat: One of the little monsters is called Magnus. Is there a connection there since the company is named Magnus, and your brother’s named Magnus? Gan: Magnus is a Latin word that means “ strong, great.
” We were thinking that naming the monsters as something that’s good and strong and can help you along your journey. That’s why we picked the name. We googled a lot and looked at a lot of different names and how they came up with them — Pokémon from Pocket Monsters, Digimon from Digital Monsters. We did a lot of brainstorming, and we were thinking, “OK, the company is called Magnus Games, so we’ll just call it Magnus.” GamesBeat: You have investors, and you have your Kickstarter backers? Did you go to Kickstarter to gauge interest and see if people would want to buy a game like this? Gan: We do need the funding because before this, we used to have investors, but they pulled out due to their own financial issues. We didn’t want to give up on the project, so we continued, and that’s why we turned to Kickstarter. We finished our Square Enix Collective campaign in April. We’d gone too far to stop, so we wanted to continue the project, and we thought that Kickstarter would be a good place to get funding and build an audience that’s interested and get back some confidence for the team. The world is waiting, so we won’t give up. We’ll believe in what we’re doing and keep going.
Magnus spokesperson: Did we tell you about the Square Enix Collective campaign? GamesBeat: No, what was that? Spokesperson: That was the first step in engaging reception and interest. It did so well there that it was an early sign of interest in the game.
Gan: We were trying to get some proof of concept earlier on. We were showcasing it on the Square Enix — it’s an indie platform for indie companies. We tried it out there and got a really good response. We got 99 percent upvotes. Basically, we broke every record for the history of Square Enix Collective. So we knew we had to make the game. We’d gone too far to back out and stop development.
GamesBeat: Are you looking for more funding after this, as your Kickstarter money seems like only so much for a game of this scope? Gan: Because we’re from Malaysia — there are different exchange rates and different wages for different countries. It might be all right. But we’re still open to working with different publishers. We’ve been approached by some publishers, but we’re still negotiating and talking about some of the deals they’re offering with the team.
GamesBeat: When Re:Legend launches, will it be on Steam first or another platform? Gan: We’ll start on Steam, but luckily enough, we just hit our stretch goal for Nintendo Switch, and we have a few thousand left for PS4. We’ll start on Steam and continue to porting it over to Switch. If we hit the stretch goal for other platforms, we’re definitely porting it to other consoles as well.
GamesBeat: Considering how hard it is to get found on Steam, I’ve noticed that some indies are going to Switch first and then to Steam. The Switch has a smaller player base, but it’s much easier to find things.
Gan: Yeah, we did think about that, but our team is not so much in the business. We’re not looking for money. We’re looking to complete the game first on PC. It’ll be easier for us to port it to consoles later. We just want to finish the game and share what we’ve played in our younger days. The quality of the game is what we want to produce. That’s our main point.
Spokesperson: It’ll depend on future publisher deals and whatnot, too. It’s worth saying that they’ve gotten tremendous support from the Switch community. A bunch of Nintendo fan sites have been all over this.
Above: Caught ’em! GamesBeat: How important is fishing to this game? I see fishing stuff all over the place.
Gan: Fishing is really, really important because in fishing, you’re not only fishing, but you have to put them in your own fish farm. They’re different sizes, and you need them to travel around. It’s an island, so to travel to some other places, some mysterious places, you need to breed and cultivate your own fish that are large enough — L size or XL size — so that you can ride them and off you go to explore the ocean, places like other islands. That’s very important to the game.
GamesBeat: Why did you decide fishing would be about both catching and raising fish? Gan: We love simulation games from when we were young. We were thinking, everyone’s doing fishing. Harvest Moon had a fish farm, but you’d just get a fish and dump it in your well. I can’t remember which title it was, but it was definitely one of the Harvest Moons. You’d breed the fish in your well, but you couldn’t see them. There were just more fish. We wanted to take that to another level, where you could catch fish and breed different sizes and cultivate them. Maybe you could find a mystery egg that would hatch into a Magnus underwater.
Spokesperson: It helps bridge into a bunch of features because it’s also a game where you can go out and explore a lot. Having this fish-raising mechanic allows you to use those fish and explore the islands. I’ve been describing this game as a sort of all-encompassing simulation RPG because it does so much, but I think it’s really fitting that raising these fish then allows you to engage in so many more features. There’s a screenshot I love where the character is surfing on the manta ray.
1 2 View All Join the GamesBeat community! Enjoy access to special events, private newsletters and more.
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"PlayerUnknown's Battlegrounds is getting its own subsidiary from Bluehole | VentureBeat"
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"https://venturebeat.com/pc-gaming/playerunknowns-battlegrounds-is-getting-its-own-subsidiary-from-bluehole"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages PlayerUnknown’s Battlegrounds is getting its own subsidiary from Bluehole Share on Facebook Share on X Share on LinkedIn PlayerUnknown's Battlegrounds in action.
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Bluehole, the studio behind the massive battle royale shooter hit PlayerUnknown’s Battlegrounds , announced today that it is creating a subsidiary, PUBG Corp., to handle the development and business growth of the game.
PUBG has been available on PC in Early Access since March. It has already sold more than 13 million copies , according to Bluehole. The developer also noted that it has had more than 1.5 million concurrent players on Steam.
That was a new record, beating the juggernaut Dota 2. And an Xbox One version is coming out later this year. This last-person-standing shooter huge, and it is growing. It’s already attracted competitors (or Bluehole may prefer the term “copycats”).
“Given PlayerUnknown’s Battlegrounds’ global success, we want to ensure that we have the operational efficiency that is required to support the game globally,” said Chang Han Kim, chief executive officer of PUBG Corp., in a press release sent to GamesBeat. “This new structure allows us to be nimble as we look towards the expansion of strategic business opportunities that include the game’s potential in the esports sector and the growth of PUBG as a true global IP franchise.” PUBG Corp. has established an office in the U.S., and it plans to open locations in Europe and Japan. We reached out to Bluehole for comment on why it wanted to create a whole new subsidiary for PUBG, and we’ll update this story if we hear back from the studio.
Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! Bluehole is based in South Korea. It also develops the PC massively multiplayer online role-playing game Tera.
GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it.
Discover our Briefings.
Join the GamesBeat community! Enjoy access to special events, private newsletters and more.
VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat.
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"Body Count Fighting brings UFC-style fight cards and grudges to esports | VentureBeat"
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"https://venturebeat.com/pc-gaming/how-body-count-fighting-is-making-esports-look-more-like-ufc"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Body Count Fighting brings UFC-style fight cards and grudges to esports Share on Facebook Share on X Share on LinkedIn Some of the fighters in Chasing The Cup.
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Esports events tend to emulate the setup of something like the FIFA World Cup. You might some group stages at the beginning before getting into an elimination tournament. But what if professional gaming looked more like mixed martial arts or boxing? Well, you’d end up with Body Count Fighting.
On Tuesday, The CW Network will air the five-party documentary series Chasing The Cup: Injustice 2.
The episodes are available online , and they tell the story of multiple pro fighters trying to dominate the DC super hero fighting game. This is part of Machinma’s wider effort to shift its esports focus away from the tournaments and back on the big names in the scene. That initiative also includes Body Count Fighting, which doesn’t use a tournament structure at all. Instead, each event has a fight card like UFC and players compete for control of a belt that goes to the current, reigning champion.
“As far as competition goes, starting in the fighting game community — figuring out how to promote fights is not a new thing,” Machinima head of programming Jason Dimberg told GamesBeat. “Why is this any different from how you would construct a UFC, boxing, or even WWE style fight card? In the format we’ve developed, I think it really puts the players first. It’s not about a tournament. It’s about this guy or gal versus that guy or gal.” https://www.youtube.com/watch?v=FJr9SlZmx9M&list=PLEu2MOT-UDOWPuJSU7Ysk6NDiVyml-PtB Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! Esports is a $696 million business , and a lot of that is due to the biggest events and games drawing in huge viewership numbers. But Machinima built Body Count to stand out from the established tournaments.
“A lot of esports got in the news because League of Legends and Dota 2 have million-dollar cups and arenas full of fans,” Machinima general manager Russell Arons said. “That’s great, and it definitely became what people started to hear and think about when it comes to esports. [But] what I like is on the other side. What we’ve gone back to is an old-fashioned fighting competition where the people really know each other.” The docu-series helps promote that. While the story follows pros like SonicFox and HoneyBee as they compete for Warner Bros. official Injustice 2 cup, many of the same players are also in Body Count Fighting. By establishing their stories and making people care about them, Body Count is expecting that many fans will tune into a livestream just to see their favorite player in a grudge match.
And Machinima says it is getting interest from publishers that make games about this format.
“Distribution-wise we’re seeing the publishers get behind it,” said Dimberg. “I just got confirmation that we’ll be streaming the Tekken portions of the show to Bandai Namco’s Twitch, and the Injustice portions to NetherRealm’s Twitch. The publishers themselves are getting behind the format in addition to the players [who] love it. They carry their belts around sometimes at other tournaments. They like that this format puts them and their rivalries, so to speak, front and center.” You can read my full interview with Machinima below.
GamesBeat: Tell me about your esports program.
Russell Arons: Body Count Fighting is part of a overall approach that Machinima is taking to esports. I feel like esports is one of the hottest terminologies you can put out there, but we’ve tried to put a new spin on it in that we want to be closer to the gamer community, closer to the players’ stories, and we have a couple of different ways we’re doing this. Body Count Fighting—what I love about what’s been created is it’s bringing the game to the players. It’s celebrating what these fighting game enthusiasts especially—we love the fighting game genre for a lot of reasons. It’s one on one, intense, the most intimate, I’d say, of all esports.
Body Count Fighting, by creating these live streamed events, creating our own belt, and a lot of the good stuff Jason will go into, is us making it a personal in-depth experience around esports for the fans of this genre. We also have another way we’re doing this, which is around what we’re doing in a broadcast way, with the CW channel. We have our franchise called Chasing the Cup. We first had a Chasing the Cup with Mortal Kombat, also a fighting game, and just yesterday we started airing our digital episodes of Chasing the Cup on the CW feed and our Machinima channel.
Then we have a one-hour broadcast coming up on October 3. What’s cool about Chasing the Cup is it’s the stories of the players, their human drama, and what happens when the top-seeded player loses in an event, what happens when mom is saying a player has to go to college, and it’s great that he’s earning money as an esports athlete. Between these two approaches to esports, we feel like we’re making sure it’s not just this giant arena experience. It’s personal, a fun way to approach esports that isn’t just gameplay only. That’s the higher view. But Body Count Fighting especially, which was Jason’s brainchild, is something that’s unique and different to any other esport and how it’s being shown. We’ll talk about what we’ve done in the first episode and what’s coming up.
Jason Dimberg: Russell hit it on the head. We knew we wanted to be in the esports space, but I also knew we wanted to be a bit different than what you’re seeing, both online and on TV through general esports competitions. Obviously, as Russell alluded to, we do our follow doc series that gets behind the scenes, but as far as competition goes, starting in the fighting game community–how to promote fights is not a new thing. What I thought was, why is this any different from how you would construct a UFC, boxing, or even WWE style fight card? In the format we’ve developed, I think it really puts the players first. It’s not about a tournament. It’s about this guy or gal versus that guy or gal.
We worked with the players on developing their personas. We worked on ring entrances. We allow them to call their own shots on social media. If they want to challenge someone, if they have a runback they want to do. Runback means playing someone again they might have lost to. It allows the fans to pick rivalries. It allows to put a series of show matches into a card where both the players and fans get to see fights they want to see. It allows us to promote based around those players and their relationships with other players in their community. We’re very excited. We’ve planted a little seed, back in May or June, and it’s taken root and starting to show some good growth. We had our first event in June. We did our second event in August.
We saw a really good growth from event one to event two, so we continue to expand into three and tied it to the Socal regionals, which take place over this weekend. Literally every top fighter in the globe will be here competing in Socal regionals. We’re going to roll right from the end of that event into Body Count Fighting as the after party, but the nice part about is it allows us to have what is our biggest card to date. There are nine announced fights, and I’ll leak here a bit, there will be one unannounced secret fight we just confirmed today. We’ll announce it at the top of the broadcast. It’s two top-five players you’ve probably seen on TV before.
We’re very excited to add that to the card and give a bit of extra oomph to the fans who tune in. The card itself is great. We’re expanding to four. We had two house title belts in Injustice and Street Fighter. We’re adding two more champions/belt-holders for Marvel Vs. Capcom Infinite, which just came out this week, and Tekken 7. We’ll have at least a title fight, a feature or undercard match, in four of those games, and doubled up in Marvel Vs. Capcom on the undercard.
The players represent a pretty good swath of what’s going on in the space. You have LPN, who’s our house title belt holder in Street Fighter. He’s a Norcal resident. He took it off our first ever Street Fighter V title holder, Commander Jesse, at BCF2. He’s taking on Chris Tatarian, who’s also from Socal, trying to bring the belt back. You have a little Socal/Norcal rivalry going on. Ryan LV versus Ray Ray, that’s a matchup of two top five global Marvel Vs. Capcom players. Theo and Slayer, both of them just came off a finish in the Injustice 2 pro series finale, and Slayer a top 16 finish. Slayer is the reigning title holder for Body Count Fighting. He’s been on a bit of a down slide and Theo is on his way up. We think that’s going to be an interesting match. That also pits Team Echo Fox versus Team Rogue, with Theo being Echo Fox and Slayer being Rogue.
In the feature matches, we have an interesting one up top. Low Tier God, who everyone considers a streamer, not a pro player, but he’s won his first two fights at Body Count one and two. So we’ve increased his competiton. We’re throwing him against Nick Tanella. This is one where if he wins, he might be due a title shot, which might be interesting for a guy everyone considered more of an influencer or streamer than a pro player. And then Nubcakes against Crazy on the Injustice 2 side, he just took number two this week at a stacked Wednesday night fight card, because all of the players are in Socal.
He went up in Injustice against the best of the best and came out second. I won’t say it’s out of nowhere, because he’s a good player, but it’s a little bit out of nowhere. He’s on the undercard as well. It should be a good night of fights. Logistically we’re running buses from the Anaheim Convention Center to the esports arena to put fans and players in the building. This is the first time we’re doing it somewhere that’s not in our studio, so we have more capacity for seating. We’ve added food and beverage to the night.
GamesBeat: I like the setup you have with the fight card and the belts and things like that. Do you know if any other esports organizations are working this way? Or is it typically a team system and tournaments and competitions like that? Dimberg: By and large what you have in any of the esports are tournament-based systems. The ESL obviously puts on a lot of tournaments and they do a great job of that. This is a different take on the esports equation from us. I think we’re unique in that format. Distribution-wise we’re seeing the publishers get behind it. We just got in—we’re obviously going to be streaming to our own channels for Body Count Fighting, and also our partners at Level Up Series, but also just got confirmation that we’ll be streaming the Tekken portions of the show to Bandai Namco’s Twitch, and the Injustice portions to NetherRealm’s Twitch.
The publishers themselves are getting behind the format in addition to the players themselves. Again, the players love it. They carry their belts around sometimes at other tournaments. They like that this format puts them and their rivalries, so to speak, front and center.
They’re frenemies, sometimes minus the “fre” part – just enemies – but it’s all in the spirit of good competitions. It allows us to showcase those people who—they say in traditional fighting that styles make fights. In some cases that’s true on the FGC side as well. It’s who they play as, their fighting style, a zoner versus a body fighter. It allows us to tee this up so we have an entertaining night for the fans.
Arons: I feel like something interesting is happening, which is that a lot of esports got in the news because League of Legends and Dota 2 have million-dollar cups and arenas full of fans. That’s great, and it definitely became what people started to hear and think about when it comes to esports. [But] what I like is on the other side. What we’ve gone back to is an old-fashioned fighting competition where the people really know each other.They’re in this circuit together.
At any given time there’s two opposite trends happening – more people are dieting than ever but ice cream sales have never been higher, things like that. I feel like that’s happening with esports. These massive events are getting bigger, but there’s also this other side of the competition that we’re supporting, which is back to how video games began in the arcades. Guys standing around playing each other.
Dimberg: I think an unintended consequence of what we’re doing, long term—I do see the players really latching on to this format. I think they like it. But it changes the way they train a bit. Here you have one night, one opponent, and you know it well in advance usually. You know what their mains are, the characters they play with, so you can train and prepare for a specific opponent. As opposed to entering a tournament where you don’t know who you’re going to play from round to round necessarily. The winners of those tournaments, with some exception—I think of guys like Sonic Fox in Injustice 2, who just seem to win everything because they’re that good. But by and large players catch hot streaks just like any athlete.
Tournaments show who is hottest at the time. In this case what we hope to get to is—it’s me versus him or her. I know in advance. I’m going to train and prepare for that person. It raises the personal stakes for them a bit, because they put time and energy into training to meet this known opponent, who they pretty well know as far as who they’re going to play as and what their fighting style is. It changes the dynamic a bit. You spend a long period of time preparing for one fight. Which I think will raise some of the drama as we go on.
GamesBeat: I can see the value in that for sure. Can I ask, how do you make sure it doesn’t end up feeling like a gimmick? I don’t think the way you present it feels like a gimmick, but it can come across a bit like American Gladiators or WWE, something people don’t take too seriously. Are folks taking it seriously? What are you guys doing to facilitate that? Dimberg: Absolutely. I think the players themselves absolutely take it seriously. They look at it as a pride thing, right? But the American Gladiators thing versus WWE—I’ll say very clearly that the competition is absolutely real. I’d say UFC is a better proxy. The competition is real. What I do talk to the fighters and the players about is that, to use the UFC analogy, Conor MacGregor is the biggest personality in that sport. He happens to be really good, but he also has a fiery personality that draws a lot of people to him who aren’t necessarily always UFC fans, but they just can’t take their eyes off this guy.
So there is something to be said for being good, but also being charismatic. We do work on those sorts of things. In terms of their fighting, again, we invite them on. We talk to them about how they train. We showcase, again, if you look at things like the Chasing the Cup series, we show the amount of time these players put into this. A lot of these guys, it’s not uncommon for them to practice 12-14 hours a day. I’m someone who’s very much an avid gamer, but I can’t imagine playing one game 12-14 hours a day.
There’s a mental fortitude that goes into that training that I don’t quite get. I can’t fathom it. We try, at every turn, to showcase that this just isn’t some guys who sat down and grabbed a controller while we threw spotlights on them. These guys work hard and train to perfect their craft. Most of them are sponsored. This is their profession. This is what they do for a living. In the format we’re providing we give them an opportunity to showcase their skills against someone else who’s probably training as hard and is as professional, to see who comes out on top.
Ultimately what we hope to gather from that is there’s more drama in this sort of format for the end viewer, while still maintaining the level of competition and need to train and prepare for the fighter. Again, it was just trying to see—I’ll use something I said earlier. To promote a good fight, to bring an audience into a fight, is obviously hitting the fans. What I hope to do with this is broaden the top of the funnel for the FGC. Build drama and story that pulls in people who don’t normally or wouldn’t necessarily give an esports competition a second look.
When we talk internally I talk a lot about the moneymaker effect in poker circa 2004. Unnamed, anonymous online player wins the World Series of Poker and ratings for ESPN explode. What I’m hoping is to put things in a format that can breed that sort of hope for the FGC. The bigger it gets, the better it gets for all of them: the more exposure they get, the more audiences watching their fights, the more prize money potentially at stake, the more sponsor dollars potentially at stake, it helps build the business for them too.
GamesBeat: Is that where the docu-series comes in? You can help these people build up themselves and the fights simultaneously. Telling the story isn’t just flavoring on top of the competition broadcast. It’s crucial to the way this works. Is that correct? Dimberg: Yeah, absolutely. Again, most esports competitions come out of either long-standing tournaments, where you see things like EVO, where the most popular event is a 15-year-old Nintendo game, or on the FPS side it’s games like Counter-Strike and games that have been around for a long time.
It’s not necessarily about moving units of new games, although you see that happening more as we add to it. In the case of Street Fighter and Tekken and Marvel Vs. Capcom—Injustice is in its second iteration. These games have been around for a while. It’s maybe new versions of them, but these guys have been playing these games for in some cases–if you think about Street Fighter that goes back a long time. They’ve been playing for a long time, and there’s quite a community built up around fans, but again, how do I get—sometimes I think this is an odd statement, but how would I get my wife, who’s not a gamer, interested in watching one of these things? Tapping into the players helps make it more accessible for someone like her, as an example, but insert anybody who doesn’t necessarily get into gaming or watch esports.
It’s something we’re committed to long term. I’m planning on doing 12 of these next year in 2018, one every month. They’ve been successful enough, and the fighters have been engaged enough, that I think we’re taking this from something–we were planting a seed and hoping it worked, and now it’s full-fledged, baked in our strategy for 2018. We’re looking to do many more of these over the course of the next 12 to 18 months, moving them to a monthly cadence.
Arons: And keep partnering with people who are really deep into this space.
GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it.
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"Amazon launches update that overhauls its Lumberyard game-dev toolkit | VentureBeat"
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"https://venturebeat.com/pc-gaming/amazon-launches-update-that-overhauls-its-lumberyard-game-dev-toolkit"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Amazon launches update that overhauls its Lumberyard game-dev toolkit Share on Facebook Share on X Share on LinkedIn My Lumberyard game is finished. Do you like it? Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship.
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Amazon is updating its Lumberyard tools for game developers. The engine is adding dozens of new features to improve animations, nonphotorealistic visuals, and more.
Lumberyard is Amazon’s biggest gaming project. The company has some internal development studios, but it is putting a lot of investment in building making a tool for others to use. The company is, of course, leveraging its gigantic Amazon Web Services cloud platform for Lumberyard, and its visual backbone is the CryEngine SDK that developer Crytek built for games like Crysis. The idea is to provide a powerful and scalable tool for indie and blockbuster developers that is familiar but also is built for teams to work together in a connected, online environment.
But Amazon has that cloud-based development infrastructure up and running, and now it’s time for incremental improvements. That’s what today’s update is all about.
“Lumberyard Beta 1.11 adds over 400 new features, improvements, and fixes,” reads Amazon’s blog post about the changes.
“Since launch, we’ve overhauled over 50% of the original code base, and we’re still just getting started.” Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! Here’s an overview of everything that has changed in Lumberyard 1.1, according to Amazon: New Animation Editor for Lumberyard and Animation Sample Levels Use Script Canvas to Script Game Logic and Behaviors New High Quality Shadow Component New Graphics Scripting Gem Use Toon Shading to Create Non-Photorealistic Rendering Effects New Cloud Canvas Features Starter Game is the Default Project in Lumberyard Editor Create Game Projects from a Default Template or Empty Template Use the Simple Level to Learn How to Manipulate Objects Use the Microphone Gem to Capture Audio Easily Transition from CryEntity to the Lumberyard Component Entity System New Features and Improvements for the Component Entity System Easily Import Your Assets into Lumberyard Use the Viewport Camera Selector to Position Your Camera Support for Linear Skinning Added to Geppetto New UI Editor Features New Amazon GameLift Features SDK Compatibility The big highlight is probably the new animation editor. Developers were still using CryAnimation, and the new EMotion FX animator should make it easier for studios to create more realistic looking character movements.
But I’m also interested in the toon-shader options. CryEngine was always known for its realistic visuals, so it’s interesting to see Amazon add on its own work to make the option viable for creators who want a more stylized look in their games.
Lumberyard is still in its early days compared to competitors like Unity and Unreal, which are among the most-used engines in the industry. But continual updates is the only way to attract more users, and Amazon wants everyone to see how much work it is putting into offering a viable alternative.
GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it.
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"TomTom cuts 136 jobs as it shifts away from consumer wearables | VentureBeat"
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"https://venturebeat.com/mobile/tomtom-announces-136-layoffs-as-part-of-shift-away-from-consumer-wearables"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages TomTom cuts 136 jobs as it shifts away from consumer wearables Share on Facebook Share on X Share on LinkedIn TomTom Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship.
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TomTom has announced that it’s laying off 136 employees as part of a restructuring process that involves shifting the company’s focus to its mapping and navigation business.
Of the 136 jobs lost, 57 will be in TomTom’s native Netherlands, the company added, while other affected countries include the U.S. and Taiwan.
When TomTom announced its Q2 results back in July, the Dutch tech firm reported strong overall numbers for its automotive and licensing businesses, however, revenue from its consumer products arm, which includes a host of watches and fitness bands , fell 20 percent. The company suggested it would consequently be moving away from consumers sports products. “We are not satisfied with the progress we are making (in sports),” said TomTom CEO Harold Goddijn at the time.
With 4,700 employees globally, this round of layoffs represents less than 3 percent of TomTom’s workforce, but it does indicate where the company’s core strengths lie.
Founded in 1991, TomTom is best known for its GPS-powered services and devices, including dedicated satellite navigation units for cars, and the company is one of the major global online mapping platforms, alongside Google Maps, Here, and OpenStreetMap. It also offers a number of other services, such as telematics to help businesses manage their fleet of vehicles, as well as automotive services that include maps for self-driving cars, advanced driver assistance systems (ADAS), and parking data. And this, it seems, is where TomTom sees its future.
Wear art thou? While the wearables market continues on an upward trajectory, with IDC recently reporting that the sector grew by 10.3 percent in Q2 2017, TomTom isn’t a major player in the field. The likes of Apple, Fitbit, and China’s Xiaomi are making strides, while Garmin, Fossil, Samsung, and others are tussling it out for mindshare. Consumer hardware is an expensive endeavor, and with so much competition already, TomTom’s shift away from the market should come as little surprise.
TomTom’s shares never quite recovered from the advent of smartphones, which ushered in cheap navigation services for everyone. From its peak of around $65 per share in 2007, the company’s value plummeted to less than $3 within two years — a period in which both Google and Apple entered the smartphone world in a big way.
Above: TomTom: The impact of smartphones But TomTom still holds a valuable arsenal of maps, data, and navigation smarts, which has snagged it some notable partnerships in recent times — Uber and TomTom signed a global multi-year deal back in 2015 for maps and traffic data, and Microsoft tapped TomTom a year later to bring location-based services to Azure. Earlier this year, Cisco teamed up with TomTom to create “next generation” traffic monitoring tech, and Baidu announced plans to collaborate with TomTom on digital maps for computer-assisted driving.
Today’s news doesn’t mean that TomTom is exiting the consumer wearables market altogether. The company said that it will “…continue to sell consumer sports products and support its sports customers,” according to a press release.
But it added that it is “reorganising parts of its consumer sports business” as part of its “strategy to build on its leading position in navigation technologies and to provide location content, software, and services to business customers.” VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
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The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat.
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"5G isn’t just faster, it will open up a whole new world | VentureBeat"
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"https://venturebeat.com/mobile/5g-isnt-just-faster-it-will-open-up-a-whole-new-world"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Guest 5G isn’t just faster, it will open up a whole new world Share on Facebook Share on X Share on LinkedIn Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship.
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The transition from 3G to 4G went largely unnoticed by the average consumer, but the coming shift to 5G will be very different. It was clear at Mobile World Congress Americas earlier this month that after years of talk, major US wireless carriers are going all-in on 5G. Verizon is solving transmission barriers, and AT&T introduced its Internet of Things (IoT) platform, revealing its intent to stay ahead of the pack. Knowing how this network leap will change your mobile experience will help you stay connected.
Wireless technologies are measured by generations, so the G in 5G means it’s the fifth generation of wireless technology. Each generation has produced faster data transmission speeds and a new encoding method, which is incompatible with the previous generations. Early 5G trials have achieved speeds 100 times faster than what 4G can offer, although, once 5G is scaled out, actual speeds could be slower. There are no 5G compatible mobile devices available yet, and rollout could be slow given that the different telecos can’t agree on standards. Additionally, the price to obtain a 5G device or service plan could be significantly higher than what we’re used to, resulting in a lag in adoption.
The most noticeable difference in the beginning will be the faster download speeds and shortened latency times. But the exciting part of 5G is the whole new world of innovation and connection it will enable.
Qualcomm is calling 5G “the platform for invention.” The automotive industry will benefit from the new network as progress continues to be made towards self-driving cars. These cars require a network that can facilitate multiple interactions between numerous connected devices. The stop lights, weather stations, and crosswalks will all send network signals instantaneously to communicate road conditions to the car, allowing for a safe driving experience. The amount of bandwidth required to connect these devices together isn’t possible on the 4G network. Also, due to 5G’s near-zero latency, autonomous cars will have the necessary reaction time to engage the brakes inches from obstacles, a feat also not possible on the 4G network.
The 1ms latency time is pivotal for other advancements, such as the use of haptic interfaces and real-time sensors to allow a doctor to examine a patient’s body from a distant operating room. Similarly, the construction industry can use 5G to operate heavy machinery remotely. Using a VR headset and controller, an operator could perform the same job but in a safer environment to effectively minimize occupational hazards related to construction sites. Virtual and augmented reality platforms will expand and thrive because of the network. Instead of watching the NBA Finals on TV, spectators can throw on a VR headset and have a 360-degree courtside view, feeling the intensity of the crowd while remaining in the comfort of their home. These technological breakthroughs are only possible with a network that provides instant transmission and no lag. The 4G network can’t provide frequencies high enough to allow such capabilities, but the new 5G network can and will.
Exciting changes are certainly in store as cellular technology improves and evolves. The emergence of the IoT is sure to expand significantly with the network changes, and every aspect of life will find itself integrated with the digital realm.
Hongtao Zhan is founder and CEO of SureCall.
VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
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"GoPro Hero6 Black hands-on: Amazing stabilization on the Rocket Boat | VentureBeat"
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"https://venturebeat.com/media/gopro-hero6-black-hands-on-amazing-stabilization-on-the-rocket-boat"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages GoPro Hero6 Black hands-on: Amazing stabilization on the Rocket Boat Share on Facebook Share on X Share on LinkedIn The GoPro Hero6 Black is so tiny.
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GoPro yesterday announced its GoPro Hero6 Black action camera with the ability to record video in 4K resolution at 60 frames per second. That’s pretty impressive for a camera that seems so tiny.
It’s so small — about half the size of a wallet — that you really ought to attach it to the accompanying handle just so you don’t lose it. But it packs a lot of punch, particularly when you use it with a smartphone and its automated software for creating videos. I went to GoPro’s event yesterday and got hands-on time with the camera. I shot the video below and used the GoPro app to automatically stitch together an edited three-minute video.
GoPro brings a real sense of passion to its action cameras, as reflected in its event at the fancy California Academy of Sciences. GoPro CEO Nick Woodman stood in a darkened planetarium and showed what the latest camera could do on a gigantic surround screen. Everybody cheered when Woodman unveiled the Hero6, the new Fusion 360-degree camera, and follow feature for the Karma drone. The promo video of action stunts on the huge screen was impressive. As surfers and bikers and wingsuit enthusiasts were showing off what they could do, I was wondering if I could make a cool GoPro video of me playing video games on my couch.
Fortunately for me, the GoPro people thought of an excellent way for me to show off the capabilities of their $500 camera. They took us on a bus and shipped us out to Pier 39, where we boarded the Rocket Boat , which is a giant speed boat built to carry dozens of people. We boarded, donned our ponchos, and strapped in.
Above: A crowd of GoPro Hero6 Black shooters on the Rocket Boat.
The boat took a while to get to top speed. It’s hard to tell we’re going that fast in the video. But you’ll notice that the ponchos were flapping back and forth because of the wind in our faces. Every now and then the driver would do a skidding turn, sometimes splashing a lot of water on board. The GoPro is waterproof to 33 feet deep.
The boat was always bouncing when we were riding it. But you’ll notice that you don’t see that bouncing in the video. That’s not because I have a steady hand or great post-processing skills. It’s because the camera has built-in video stabilization (which you have to turn on). The camera has a new custom-designed GP1 processor, which enables the improved stabilization, better resolution, and faster speed. It can do 1080p video at 240 frames per second. The boat captain took us to the Bay Bridge, where he spun around a bit more. I held my arm up in the air as long as I could. Then we headed back to the pier.
At that point, I opened the GoPro app on my iPhone and transferred a bunch of the video wirelessly, via the GoPro’s built-in Wi-Fi networking. The data transfer is a lot faster, as it uses the interference-free 5-gigahertz spectrum. I transferred a dozen or so clips and fired up QuikStories. The app selected a few seconds of video from each app and stitched them all together into one video. The video (which you see below in both 720p and 4K formats) was stabilized and had its own sound track.
Here’s the 720p version.
Here’s the 4K version.
Disclosure: GoPro provided a Hero6 for this video.
VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
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The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat.
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"The straight line from marketing analytics to conversion (VB Live) | VentureBeat"
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"https://venturebeat.com/marketing/the-straight-line-from-marketing-analytics-to-conversion-vb-live"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages VB Live The straight line from marketing analytics to conversion (VB Live) Share on Facebook Share on X Share on LinkedIn Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here.
The amount of customer data marketers can get their hands on has exploded; we understand what they do, and when and where they do it, but now we can figure out what they want. And when you give it to them, you’ve got their loyalty for life. Find out how to use your marketing analytics powers for good when you join this VB Live event featuring Boxed’s director of marketing and others.
Register now for free.
“Marketing is so important to drive growth, which is key for an mid-stage startup like Boxed, and data informs everything that we do at the company,” says Helen Pan, director of marketing for online retailer Boxed. “It’s integral to decision making, so when you pair the two together, marketing analytics plays a very key role.” It’s pretty clear that consumers now expect personalized experiences: they’re only interested in what you have to say when you’re reaching them at the right place, and at the right time, with the right message. Marketing analytics is key to making that happen — but only when you know the metrics to keep an eye on, the KPIs to track, the right drivers. Most importantly, it’s about really understanding what the customer journey looks like, Pan says.
“I think that comes from a combination of customer surveys and customer research, to understand what they say resonates with them, and then looking at the data from the interactions our customers have with our platforms, then pairing the two together,” she explains. “It’s a combination of what customers say they want from us and then the actions that they actually take.” At the simplest level — for a customer who has not yet surrendered their personal data and signed up for the service — that involves tracking a customer throughout the Boxed website as they browse. The company is then able to take that data and retarget the customer with those products they’ve gazed at longingly, as well as let the customer know that they’re missing out on some potential savings.
If a customer builds a basket and then vanishes, they’re able to retarget that customer with specific messages, again reminding them about the products they’re interested in and the deals they are walking away from.
But when a customer signs up, Pan says, that’s when marketing analytics really gets good.
”If you’ve made a couple of purchases, our data science team will then take that information and plug it into the algorithms that they’re running on their side, and the metrics that they’re looking at, to then try to predict when you’ll run out of some of the products that you’ve purchased,” she explains. Then that information is offered back to the customer to drive sales with their SMART Stockup tool.
When the user signs into the website or app, they’ll be greeted with a roundup of the items they probably need right now along with the ones you’re going to have to stock up on pretty soon — and then they make it easy to pop those products right into the customer’s cart.
“We can really communicate to our customers about what they’re interested in,and what they need,” she says.
From loyal customers in particular, Boxed can glean not just the type of products that you purchase and what you looked at, but your path to get there — the customer journey, in other words, which provides invaluable data. They’re looking at how long it takes to build a basket, what reminders a customer needs to purchase, if any. And if that’s best as an email reminder, a push notification, retargeting, or engaging with SMART Stockup.
In other words, the touchpoints from Boxed that get a customer to happily convert. But it’s not just collecting reams of data and hoarding them.
“It’s understanding which are the valuable data points that we should be using,” Pan says. And figuring out the right signals is what powers the Stockup tool, which boosts customer conversions. They’re taking not just your own personal data about purchasing habits, but matching it up with data points from across their customer base, on how long it takes, for instance, for a household of a particular size to run out of hand soap.
“And that makes it very, very easy for us to use that message, and then for the customer to use that information, to build a basket and then check out,” Pan says.
For more on how to turn marketing analytics insight into customer conversions, how to prioritize your marketing analytics investments and more, don’t miss this VB Live event! Register now for free.
You’ll hear about: Generating meaningful AND actionable data insights from marketing analytics The role of analytics in creating an engaged, loyal, and high spending customer The new segmentation: How analytics drives a more personalized customer experience How to prioritize investments in marketing analytics Speakers: Helen Pan , Director of Marketing, Boxed Kelsey Cohen , Director of Marketing, FarmLogs Stewart Rogers , Director of Marketing Technology, VB Rachael Brownell , Moderator, VB VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
Discover our Briefings.
The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat.
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"Sean Ellis, hacking growth, and why Amazon's goggles might suck - VB Engage | VentureBeat"
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"https://venturebeat.com/marketing/sean-ellis-hacking-growth-and-why-amazons-goggles-might-suck-vb-engage"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Sean Ellis, hacking growth, and why Amazon’s goggles might suck – VB Engage Share on Facebook Share on X Share on LinkedIn Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here.
In this week’s episode, Travis and Stewart talk about virtual reality advertising, Intercom’s new lead generation solution, and Amazon’s smart goggles, which sound like they might be a terrible idea. Or they might be good.
Stewart thinks that either way they’ll be cheap because Amazon doesn’t do premium products. In our guest interview, Sean Ellis — the man who invented the term “growth hacking” — gives us all his secrets. Well, not all of them, but a really good number of them.
This is one interview you won’t want to miss if you’re interested in landing more customers and building big communities.
Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! Resources mentioned in the episode Advrty brings native ads to virtual reality Intercom launches Live Chat for Sales to generate leads at scale Amazon’s new smart goggles might make sense, if Alexa is everywhere Sean Ellis GrowthHackers — Helping teams unlock their company’s full growth potential through a combination of software, services, and community Hacking Growth: How today’s fastest-growing companies drive breakout success Next week on VB Engage Tune in next week as we interview Amit Walia, chief product officer at Informatica. We will be talking about artificial intelligence and business insights in the enterprise world. It’s a fascinating interview and you won’t want to miss it, especially if you work in that space.
If you missed last week’s episode Last week, we interviewed ad fraud expert James Peng of Match , the company that runs some of the most recognizable dating apps in the world. This is one episode you’ll want to go home in the same taxi with at the end of the night.
Please leave us a rating or review! If you enjoy the show, please give it a quick rating or review it on your favorite podcast platform. Just search for VB Engage, and we’ll appear. Standing in front of a mirror and saying “VB Engage” three times produces a similar effect.
As always, thanks for tuning in. We think you’re pretty awesome.
VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
Discover our Briefings.
The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat.
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"Martech dilemma: Build or buy a customer data platform? (VB Live) | VentureBeat"
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"https://venturebeat.com/marketing/martech-dilemma-build-or-buy-a-customer-data-platform-vb-live"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages VB Live Martech dilemma: Build or buy a customer data platform? (VB Live) Share on Facebook Share on X Share on LinkedIn Increasingly, companies have turned to customer data platforms (CDPs) to help them run more relevant marketing campaigns using the large volume of customer data at their fingertips. Join this VB Live event to hear how one company harnesses customer data to run complex marketing campaigns that increase sales and loyalty.
Don’t miss out — register here for free! The proliferation of martech tools has been a great boon for marketers — until the sheer number of them considered “essential” for staying competitive started to pile up and overflow. SendGrid for email, Facebook ads for online advertising, analytics from three other tools. The result: separate customer data silos, because of course most of these companies don’t particularly have a vested interest in integrating with competitors’ tools.
Customer data platforms emerged as a way to create a neutral hub between all of your martech tools, giving you a single, unified customer view and enabling incredibly sophisticated targeting that wasn’t possible before.
Companies like Heineken, The Economist, Atlassian, General Mills, have all been early adopters of customer data platforms, such as Lytics, enabling them to ramp up their marketing power, says Jeff Hardison, VP of marketing at Lytics.
For instance, you can create a segment of people as specific as those who have unsubscribed from your email newsletter but still interact and engage on social platforms, in order to retarget them with advertising. And that’s just the start — you can also personalize your actual Saas products, Hardison adds, like in-app messaging platforms.
“Maybe you’re the champion that brought on JIRA software into your organization or HipChat — and maybe I was the laggard who’s never logged in,” Hardison says. “Atlassian can use a customer data platform to personalize interactions with me, maybe to nudge me along to use the software, or maybe to check in with you to make sure that you’re happy as the champion of the software.” The machine learning that customer data platforms are built on allow you to score all of your users based on their ever-changing affinity for a brand over time, too — far beyond what an email marketing automation tool can handle.
“I could say, ‘If the person has visited the website in the last 30 days and if they’ve clicked on an email in the last week, I’m going to call these people highly engaged,’ but we believe that that’s too simplistic,” Hardison says. “You can use machine learning to look at more than 200 factors about someone’s behavior to see if they’re highly engaged across marketing channels. And only machine learning can do that, not humans and their gut instincts about what is highly engaged.” CDPs can also add content to the predictive marketing mix, uncovering what kind of content is driving user interest and prompting their journey across your site. Today, humans do a lot of that tagging manually on websites, but it’s a time-intensive gig. Machine learning allows you to match which individual subscribers like which particular articles, and be able to make recommendations to customers based on that.
“For example, General Mills is doing that within their email newsletters,” he explains. “They use Silverpop to send emails and they drop a tag into the Silverpop email template to make recommendations for say, various recipes from their website. You know, if you like this, then this content right here is recommended just for you.” Building an in-house customer data platform is possible — especially for software companies with talented developers on staff. But off-the-shelf solutions tend to be far more inexpensive, and far more integrated.
An off-the-shelf CDP solution should have already built the identity resolution technology to stitch together your graph database and identity fragments, plus have the machine learning capability in place to score people on whether they’re highly engaged or slipping away, and a content affinity.
“They’re seeing that meta CDPs already have in place a lot of the product features and the stability and the scalability, and so it makes more sense to choose something that’s off the shelf versus building their own,” explains Hardison.
For more on making the decision between home-made and store-bought, the marketing campaign complexity at scale that customer data platforms can deliver and more, don’t miss this VB Live event! Register now for free.
In this VB Live event, you will learn: Key considerations when deciding to build versus buy a customer data platform How companies are taking advantage of CDPs for more relevant communications How data science can improve marketing efficacy The trends and market factors driving the need for customer data platforms Speaker Panel: Jeff Sinclair , Product Manager, Engagement Platform, Atlassian David Raab , Analyst and Founder at The Customer Data Platform Institute Jeff Hardison , VP of Marketing at Lytics Stewart Rogers , Director of Marketing Technology, VentureBeat Sponsored by Lytics The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat.
All rights reserved.
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"The Commodore 64 is the next gaming classic to get a retro makeover | VentureBeat"
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"https://venturebeat.com/games/the-commodore-64-is-the-next-gaming-classic-to-get-a-retro-makeover"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages The Commodore 64 is the next gaming classic to get a retro makeover Share on Facebook Share on X Share on LinkedIn Commodore 64 Mini.
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The Commodore 64 is making a comeback. Koch Media, the German media company that also owns the Deep Silver publishing brand, announced that it is making a tiny version of the classic computer gaming machine. The Commodore 64 Mini is coming out sometime early in 2018 and will retail for $80 This is taking a page out of Nintendo’s playbook. Last year, the NES Classic Edition was a huge hit that was nearly impossible to find on store shelves. The SNES Classic Edition launches today. Preorders for it sold out almost immediately. The original Commodore 64 came out in 1982. It was one of the first major home computers. It was a pioneer in the early days of the PC gaming market (back before anyone really called it that).
The Commodore 64 Mini is 50 percent smaller than the original. It will come with 64 classic games built into the system, including California Games, Speedball 2: Brutal Deluxe, Paradroid, and Impossible Mission. You can see a partial list here.
It also comes with a joystick and an HDMI cable. Using HDMI, the Commodore 64 Mini can connect to any modern TV.
The Commodore 64 Mini has two USB ports, so you can plug your own keyboard or a second joystick for two-player gaming.
GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it.
Discover our Briefings.
Join the GamesBeat community! Enjoy access to special events, private newsletters and more.
VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat.
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"Otoy's Jules Urbach believes the blockchain can produce a crowdsourced rendering engine | VentureBeat"
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"https://venturebeat.com/games/otoys-jules-urbach-believes-the-blockchain-can-produce-a-crowdsourced-rendering-engine"
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"Game Development View All Programming OS and Hosting Platforms Metaverse View All Virtual Environments and Technologies VR Headsets and Gadgets Virtual Reality Games Gaming Hardware View All Chipsets & Processing Units Headsets & Controllers Gaming PCs and Displays Consoles Gaming Business View All Game Publishing Game Monetization Mergers and Acquisitions Games Releases and Special Events Gaming Workplace Latest Games & Reviews View All PC/Console Games Mobile Games Gaming Events Game Culture Otoy’s Jules Urbach believes the blockchain can produce a crowdsourced rendering engine Share on Facebook Share on X Share on LinkedIn Godrays. This is an animated rendering by Otoy.
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Once upon a time, you had to submit a program to the computer department. They would run it, and send the results back to you in the form of a printout. That worked well in the days when there was one big computing resource that everybody had to share.
In a way, Jules Urbach, CEO of Otoy (maker of the Octane graphics renderer ), believes those days could come back, except the computer we are sharing is all of the computers on the Internet. He applies that computer history to the idea of cloud rendering. Rendering images or games is what happens when you submit your graphics or animation project, and the big computer, in this case a data center, goes to work on it. If you’re like Pixar, you might wait a whole day for your next animated movie scene to come back as a full rendering. Pixar can afford to pay for that, but smaller game makers and animators can’t.
That’s where blockchain comes in, and it’s why Urbach is starting an Initial Coin Offering for what he calls a Render Token.
It’s a blockchain-based currency that people can invest in, as it represents a distributed graphics processing unit (GPU) rendering network. Everyone with a computer can contribute the spare cycles to a collective rendering machine, when their computers aren’t being used. Artists can submit their work to be rendered, and then they’ll get their job done.
The Render Token ICO kicks off on October 5. And if it works, then it will be like a brave new world, where people contribute their spare compute cycles to the cause and earn something from it. I talked to Urbach about this big idea.
Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! Here’s an edited transcript of our interview.
VentureBeat: Do you want to talk about why you’re going the ICO route, and explain what Render is as part of that? Jules Urbach: Render is a way of solving a problem that I foresaw years ago. There’s a patent from 2009 that reflected my view. The idea behind the token sale is something that I was thinking about well before I knew anything about the state of cryptocurrency and Bitcoin and Ethereum and all these ideas that have come out of the blockchain. I had always imagined, five or 10 years down the line, that things would be getting built through Octane for rendering. The rendering power for that needed to be more than one person could provide, or even a couple. And so I came up with a few ideas and patents around getting this to run through the millions of graphics cards that were out there.
Even some of our earliest work for Autodesk was built around peer to peer streaming and sharing, not just the cloud-based stuff. It was through our work through Autodesk that I got a really big break. We and Autodesk triangulated, in 2013, the G2s in the cloud. It was right before than that I went up on stage with Jen-Hsun Huang at the Nvidia conference and showed Octane running on hundreds of graphics cards, knowing that Amazon would have that available within months. We launched the cloud service with that in mind. Amazon was part of making cloud rendering as we have it now in Octane, leveraging the rendering for making some crazier things like lightfields possible. If you look at our current partnerships with Facebook, what we’re doing with video is still all basically Octane-rendered. With Unity we’re integrated primarily to drive our AR and lightfield and volumetric rendering business.
All those things are pushing what you need for Amazon to deliver through the roof. We have render jobs that are lightfield-based that cost $150,000. They could be cheaper, and they could be done on what’s on the public cloud. We’ve seen, over the last four years, the price of that not really change a lot. Our user base is in the millions now with Unity. I went back to the idea of—we’re going to keep all the GPUs we already have in our service, but we need a lot more. It needs to be cheaper. The best way to do that goes back to my plan to have millions of graphics cards contributing to that.
Above: Jules Urbach, CEO of Otoy.
VB: When I talked to [Epic Games CEO] Tim Sweeney , he was talking about blockchain as well. He mentioned that, eventually, it’s something we want to render at 60 frames per second. Right now it’s updated about once every 10 minutes. That seems like an awfully big distance to go. How far away from that goal are we, technically? Is there something that helps close that gap to the point where this kind of rendering is useful? Urbach: Tim is right about the 60 frames per second. Ultimately you want to be able to deliver those actions instantaneously. There’s work being done with Ethereum which is designed to basically create shards. They’re basically shifting Ethereum to having multiple side chains that can validate work much faster. That’s an important consideration for the future.
But what’s interesting for us is that I don’t need any of that for the stuff we’re doing. The first reason why is that if you look at this work as an extension — there’s a lot of work that Amazon and Google computers and GPUs are doing, not just for rendering, but for other things. If you can come up with a way to deliver more and cheaper compute power for the services you do through the central—the most expensive things we do at Amazon are not real time streams. They can be, but that’s a small percentage of our business. You remember what we demonstrated in 2013, and we use it for Oculus and Facebook and others, but the majority of the money and the majority of our capacity issues are all about high latency jobs.
In other words, people want a light field render within a few days. It would take them months to render it locally, if it’s even possible. You just need the work to get done. In the case of light-mapping images, which is used in making games with Unity and Unreal, that’s also offline. Typically a lightmap in a game takes about a day to generate before you publish it. Moving that to the cloud, again—nobody needs this in an instant. The way we built this system is to replace the one-day turnaround we have with something augmented. If you want next-day service and you’re doing 6K of rendering work, that’s where we need to talk further. That’s the big issue that I’m trying to unblock here.
Having transactions happen where we unlock 60 hours of rendering from one transaction, that’s fine. That’s a great way of leveraging the blockchain. That’s exactly what we need. What’s also interesting is that ultimately, a lot of blockchain issues — transactions happening at 60 cycles per second, that’s not what we’re trying to do. I’m looking at this as I’m building blocks of reality. We’re literally rendering a simulation of light. We’re at the point where we’re able to measure the benchmark for that so well — today, render farms, whether they’re rendering or not, they measure their efficiency and the value of what they’re delivering in Octane bench per dollars.
This token is an even smaller measurement of work, Octane bench work. What we deliver right now on the cloud service is in $5 increments. The cost is designed to go down. The cost is driven by the fact that the demand for rendering is so high that we have to fulfill a lot of the work through Amazon at the cost that Amazon provides.
Above: Color Noise by Linus Zoll VB: To summarize a bit, then, the cost for cloud rendering has dramatically improved over the years, but it’s hit a wall of some kind? The cost hasn’t come down as fast as you would like more recently? Is this the next step to shake that loose again? Urbach: Right. It’s on two fronts. I was part of the launch of Amazon’s GPU services in 2013, the ones we use today to do rendering. The price they launched at in 2013 is basically identical to the price today, even though they’ve upped the GPUs to the G3. The GPU work is no different from it was in 2013. That’s not great. We haven’t seen any serious competition to that pricing from Google or any others. That might change. It’s expected to. But that’s only one dimension of the problem.
The other one is, even with Amazon — there are tens of thousands of these computers available and it’s still not enough. When we could leverage thousands of GPUs per job—a lot of our rendering jobs are art assets, and a lot of them could be knocked out to a thousand GPUs. The problem is, as we grow our business and we get even 10 customers per day who want to render these kinds of jobs—that will happen with AR, as volumetric rendering becomes so important, and in games. We don’t have those GPUs at Amazon. So the pricing and the capacity are the areas that need to get solved.
What’s fascinating is that there’s another dimension of real world problems we have. You have so much GPU power being used today to mine cryptocurrency. We’ve found for the first time this year that our customers, they want to be running machines locally to render Octane faster, and the actual hardware isn’t available, because the miners have bought up all these cards and there aren’t any left. We look at how much power it takes to run Bitcoin — it’s larger than most countries, a huge amount of energy. It’s sucking away energy and GPUs, and it doesn’t do anything. Mining cryptocurrency doesn’t do anything valuable other than just creating a token. That gets more and more expensive every day, the more the blockchain grows.
One of the goals I had with this system — it’s just about the right timing for us to have it so you can make more money consistently from pulling that render job at that cost than you would from, essentially, pulling the lottery lever and seeing if you get an Ethereum coin. Right now, mining for Bitcoin, you’re not going to get anywhere.
1 2 3 4 View All The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! Games Beat Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat.
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"TenGig wants to showcase Chattanooga's tech with an esports festival | VentureBeat"
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"https://venturebeat.com/esports/tengig-wants-to-showcase-chattanoogas-tech-with-an-esports-festival"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages TenGig wants to showcase Chattanooga’s tech with an esports festival Share on Facebook Share on X Share on LinkedIn Are you looking to showcase your brand in front of the brightest minds of the gaming industry? Consider getting a custom GamesBeat sponsorship.
Learn more.
Esports is headed to Gig City. Chattanooga, Tennessee, has the fastest internet in the U.S.
, and the upcoming TenGig Festival intends to make the most of that. From October 6 to 8, TenGig will be hosting tournaments for the massively multiplayer online shooter PlayerUnknown’s Battlegrounds and the multiplayer online battle arena League of Legends.
It will also feature panels on technology and innovation and a pub crawl for the 5-v-5 arcade machine Killer Queen.
The festival name comes from Chattanooga’s 10 gigabytes-per-second upload and download speed, which the city’s mayor Andy Berke says has invigorated its tech industry.
“We have a growing tech industry, but it isn’t just tech,” said Berke in a phone call with GamesBeat. “Any business now needs fast, reliable internet. Our feeds are symmetrical, so you can upload and download at the same level. No matter what business you’re in, that’s a huge advantage. You never have to worry about bandwidth.” Berke says that they’re keen on showcasing what their internet speed can do, and naturally, they’ve been having conversations with folks from the games industry. When TenGig founder Jared Nixon approached him about hosting an esports festival, he thought it was an excellent idea.
Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! “What [TenGig is] doing shows off our city at its best,” said Berke. “It’s about experimentation and innovation, using our ultra high speed broadband. We wanted to bring people from around the world to see what can happen in Chattanooga.” Nixon learned about competitive gaming when he met with Next Generation Esports , a Los Angeles-based company that specializes in hosting tournaments. But Chattanooga had already been on his radar, ever since he visited several years ago and got to know the tech community. Nixon’s a partner at Shark Branding, which is a part of FUBU founder Daymond John’s company The Shark Group.
His background is in mainly marketing, promotions, and the music industry, but esports captured his imagination.
“Of all the things I’ve worked with and seen, I’ve never seen a market like this and a culture like this, that’s that loyal, that dedicated to their craft and what they’re doing,” said Nixon. “But then also, there are all these other ancillary things coming in around it. It’s got everything.” The esports market could hit $1.5 billion by 2020 , and a lot of young viewers are tuning in to watch, say, a League of Legends match over traditional sports. Nixon is hoping to grab a mix of hardcore gamers as well as a more casual audience with the programming at the festival.
“On the League of Legends side, we have our collegiate invitational. Riot signed off on us doing that,” said Nixon. “And for the PUBG stuff, that’s the hardcore gamer. We’re hoping those guys come out because we’re doing something first. This will be one of the first events in North America centered around the game. We’re trying to attract that fan.” For PUBG, Nixon says they’ll have 100 computers set up on a LAN, and they’ll be broadcasting each player’s screen on the livestreaming platform Twitch. They’ll have one or two channels where they’ll be commenting and showing highlights from the matches.
And to appeal to people who are altogether unfamiliar with esports or video games, TenGig is hoping that Killer Queen will be a friendly introduction. It’s housed in a familiar retro-style arcade cabinet, and up to 10 players can battle it out at a time in two teams. Three Killer Queen cabinets will be set up in bars around the city, and they’ll be free to play.
“Here’s a 5-on-5 arcade game in a bar, and it’s really addictive,” said Nixon. “If you put five player teams in a bar, drinking, having a good time, and before they know it they’re technically playing esports. We’re trying to break down those walls and mash those communities together and get people experiencing and having a good time around gaming as a whole.” TenGig isn’t just meant to be an esports festival, though. Nixon says they wanted to include culture and the local startup scene. Alongside the tournaments, there will be panels on subjects such as net neutrality and women in games. It will also feature live music, such as a kick-off concert from the musical group Crystal Method.
To Nixon, it’s not just about getting more people into games. It’s about stimulating economic growth for local businesses, getting people excited about the technology, and bringing these kinds of events to places outside usual metropolises like New York or Los Angeles.
“You look at a city like Chattanooga that’s got about 650,000 people,” said Nixon. “But it sits in the middle of a 12-million-person region, within [four to five] hours. Spurring that growth—that was one of the things that attracted me to it. Go back and look at Austin, or a place like Coachella, and look at what live events have done for those places.” GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it.
Discover our Briefings.
The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat.
All rights reserved.
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"Working capital: VCs bet on recruitment platforms as global workforce crisis looms | VentureBeat"
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"https://venturebeat.com/entrepreneur/working-capital-vcs-bet-on-recruitment-platforms-as-global-workforce-crisis-looms"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Analysis Working capital: VCs bet on recruitment platforms as global workforce crisis looms Share on Facebook Share on X Share on LinkedIn Illustration depicting talent shortage.
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Much has been said about the impact of artificial intelligence (AI) on the global workforce, with some arguing that we should all be far more concerned about “job displacement” than killer robots.
Andrew Ng, Coursera cofounder and former chief scientist at Chinese technology juggernaut Baidu, told an audience at a Harvard Business Review event earlier this year: As an AI insider, having built and shipped a lot of AI products, I don’t see a clear path for AI to surpass human-level intelligence. I think that job displacement is a huge problem, and the one that I wish we could focus on, rather than be distracted by these science fiction-ish, dystopian elements.
On the flip side, many predict that while AI is already leading to job losses, it could, in fact, create jobs too.
A Deloitte Study titled: “ From brawn to brains: the impact of technology on jobs in the U.K.
” found that 800,000 low-skilled jobs were eliminated as the result of technology, but 3.5 million new jobs were created. That’s not to say that the rise of AI will have a similar knock-on effect in the future, of course, but it is one hypothesis.
Workforce crisis A number of well-cited studies from Boston Consulting Group (BCG) and the World Economic Forum suggest that a global workforce crisis is looming. Through looking at “workforce supply-and-demand dynamics” across 25 major economies through the year 2030, the reports highlight impending labor shortages and surpluses and their possible implications.
VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! “An equilibrium in supply and demand is rapidly becoming the exception, not the norm,” BCG has said.
“Between 2020 and 2030, we project significant worldwide labor-force imbalances — shortfalls, in particular. One significant implication is the potential aggregate value of GDP squandered, because either these nations cannot fill the jobs available or they cannot create enough jobs for the workers they have.” If their projections are correct, this could impact the global economy to the tune of $10 trillion. But BCG managing director and senior partner Rainer Strack, in this TED talk from 2014, suggested that it’s not too late to address this imbalance through employee recruitment and development strategies that take a more global outlook.
“This global workforce crisis is approaching very fast,” noted Strack. “We are just at the turning point. Every company, but also every country, needs a ‘people’ strategy, and to act on it immediately.” It’s against this backdrop that we’ve seen something of a spike in venture capitalist cash being thrown at recruitment-focused platforms.
Working capital Earlier this week, Estonian startup Jobbatical closed a $4 million funding round , with participation from Japan-based Mistletoe, Union Square Ventures (U.S.), AirTree Ventures (Australia), and Tera Ventures (Estonia). The company’s mission is to help software engineers, creatives, and marketeers find jobs around the world, teasing job hunters away from the usual haunts, such as Silicon Valley, New York, and London. Asia, in particular has emerged as a major area of focus for Jobbatical, with job postings in places such as Kuala Lumpur, Hong Kong, and Tokyo.
“There is a noticeable gap in the disbursement of talent, leading to talent surplus in these areas and talent shortage in many other cities around the world,” the company said in a statement issued to VentureBeat. “Jobbatical is helping cities like Lisbon, Tokyo, and Tallinn build their own innovation hubs by removing geographical bias from hiring decisions and giving talent access to positions in these areas.” A day before Jobbatical’s announcement, Dublin-based Jobbio announced a $15 million round of funding, which followed its $5.6 million cash injection 12 months earlier. Jobbio’s platform helps companies and job hunters showcase their respective selling points to each other. And earlier this week, New York-based Jopwell raised $7.5 million for its diversity-focused hiring platform, while Cambridge, Massachusetts-based Jobcase grabbed $7 million in VC cash for a social recruitment platform that connects companies with talent locally and nationally.
It’s also worth noting here that Google announced the beta release of a cloud job discovery service that uses AI to help companies connect job vacancies with the right candidates.
Over the past month, Pymetrics, a company that uses AI and neuroscience games to match people with the best job, raised $8 million ; ExecThread secured $6.5 million for its premium job-sharing network for executives; and Ideal raised $3 million to grow its AI-driven recruiting platform that’s targeting the “inefficient high-volume hiring process.” A quick peek over the past 18 months reveals a similar pattern. Shiftgig, which connects employers with short-term workers, raised $20 million , while Europe’s Job Today nabbed $20 million to bring its 24-hour recruitment platform to the U.S.; Hired, a platform that lets companies apply to hire workers, closed a $70 million round ; and Spain’s Jobandtalent drew in $42 million to match job seekers with vacancies using algorithms.
Put simply, hiring marketplaces are attracting big bucks as they prepare to tackle this anticipated future worker shortage and “supply and demand” mismatch.
Future-proofing “We have entered an era where people will not only be changing jobs more often, but, according to some forecasts, they will be changing their industry and roles three, four, or five times during their career,” noted Jobbatical CEO and cofounder Karoli Hindriks. “In this era, every company must work harder to attract talent, and they have to work closely with cities in order to succeed. Online talent platforms have the potential to increase global employment with 72 million full-time-equivalent positions in the next eight years and tackle the anticipated global workforce crisis set to put $10 trillion at risk in the world economy by 2030.” With Amazon seemingly on a mission to hire just about every available human , the tech giant recently announced that it’s building a $5 billion secondary North American HQ , nicknamed “HQ2.” This news has sparked a clamor from cities vying for the jobs the arrival of such a colossal hiring machine would generate. “Amazon HQ2 will bring billions of dollars in up-front and ongoing investments, and tens of thousands of high-paying jobs,” founder and CEO Jeff Bezos promised at the time of the announcement.
Yes, the impact of jobs on local economies and communities should not be underestimated. Jobs are vital not just to the individual, but to society as a whole, which is why so much money is being put into startups and platforms that promise to avert the anticipated workforce crisis.
“The fact that recruiting is becoming such a hot industry goes to show that where people decide to live and work will define the success or the failure of local economies,” added Hindriks.
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"Why 'job creation' is the wrong benchmark for economic stability | VentureBeat"
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"https://venturebeat.com/entrepreneur/why-job-creation-is-the-wrong-benchmark-for-economic-stability"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Guest Why ‘job creation’ is the wrong benchmark for economic stability Share on Facebook Share on X Share on LinkedIn Coeur d'Alene, Idaho Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here.
I’m not going to pull any punches — too many cities think of job creation or the number of new jobs added this month as a reliable indicator of long-term economic viability and success. These people are wrong.
Will there continue to be high-paying jobs in our country? Yes.
Will there continue to be high-paying jobs in abundance? No.
There are currently thousands of companies raising tens of millions of dollars to destroy your job. Breakthroughs in software, robots, and medical technology will create a brave new world that we couldn’t have imagined even 15 years ago. As you think about this reality, ask yourself, “Why is my city celebrating the relocation of a factory that is semi-automated already and will soon be fully automated?” Do you believe your son or daughter will be working at that factory? Or will it simply house machines that are building more machines? VB Event The AI Impact Tour Connect with the enterprise AI community at VentureBeat’s AI Impact Tour coming to a city near you! At first, the idea that nearly 47 percent of jobs we know today will be gone within the next two decades — according to a 2013 Oxford study — is a hard pill to swallow. But I’d like to offer a different perspective. To me, this shift in our economy offers two reasons for hope: Many of the jobs that will be replaced are dangerous or boring. So, hell, let the robots have them.
If 47 percent of jobs are going away, companies are going to need people who can figure out how to automate many of those tasks. That is an opportunity.
Shifting landscape or quicksand? With this new perspective, let’s take a step back and ponder what a city that wants to stay economically viable and prosperous should focus on, if not “job creation.” To do this, we must first look at how we came to hold the belief that jobs — repetitive tasks — were the safe road to economic stability. The short answer is that humans had the ability to do something that was deemed necessary, whether that was to assemble widgets, ship products, review spread sheets, analyze numbers, steer cars, or extract minerals. Now, however, for the first time ever, companies have tools that are allowing them to replace humans in these positions. As an added bonus, these new tools never take vacation or need a sick day.
At the same time, mega corporations are continuing to grow more powerful. Facebook and Google take 20 percent of every advertising dollar spent.
Amazon and Walmart have a combined market cap of nearly $700 billion. If these power players are slowly optimizing jobs for machines, what do they need from you and me beyond our buying their (soft)ware? The answer is simple: They need innovation, breakthroughs, patents… They need you to use your brain to create things only you can think of. The future of economic viability lies in measuring intellectual property created, investment capital deployed, and acquisitions made — not in job creation. For this to be a long-term plan, the city or state where you live should pick one or two verticals to obsess over while finding a way to engage all of its residents in the process. Think of your entire city as an incubator for a specific vertical. And remember that the large and increasingly slow corporations need you like never before.
If you build it These new measuring sticks of economic stability — startups, IP creation, and investment — may seem riskier, but are they? With large corporations merging, amassing ever greater mountains of capital, and spending boatloads on research and development, we should be figuring out how to align whole cities, colleges, and K-12 programs with their trajectory.
Let’s pretend for a moment that you live in a city of 50,000 people. And let’s say you found a way to get every resident obsessed with robots. Seventh-grade students submit projects to their science fair with designs for a robot that will make your bed or do the dishes. At the local coffee shop, it is common to overhear a conversation about the laws surrounding “final-mile” delivery for autonomous robots.” Over time, this city becomes obsessed with the future of robots and what they can do for the world around them. New patents are being granted, local angel investors are investing in startups, colleges are opening new programs specializing in robotics motion control, and corporations that care about robotics are creeping around the city looking for acquisition targets. This isn’t just what a city will look like in 20 years — this is an actual town in Idaho.
Coeur d’Alene, Idaho has not only seen over $40 million invested in robotics startups in the last few years, it is also the home of a robotics company that’s making consumer drones that can fly up to 60 miles per hour, another company using robots to print light , and even a third that is using robots to print continuous strands of fiber into structures like airfoils.
Did I mention this was also the first city in the “universe” to pass laws giving robots rights similar to humans on public property ? All of this has created a climate where it’s common to see teams from Fortune 50 companies collaborating with startups in the beautiful lake town during one of its many events, like Think Big Festival: Robotics and AI, which I help run.
The name of the game Mega corporations are buying other mega corporations, and verticals continue to be ruled by a small handful of players. When a company like Amazon is spending $16.1 billion on research and development in a year, you should ask yourself how you can secure a slice of that for your city.
Capitalism of the future will feature a few key players who are kings and queens of their own mountains. Either you can try to dethrone them with political action and boycots or you can find ways to make them pay you a premium for talent and innovation. Either way, the game has changed, and we must all adjust.
Nick Smoot has founded and sold three tech companies. Now as the founder of Innovation Collective , a full-stack economic transformation firm, and Mountain Man Ventures , an investment fund focused on companies in “non-traditional” innovation markets, he is focused on redefining how cities participate in the future of work.
VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
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"Varjo raises $8.2 million to boost its high-res VR headset | VentureBeat"
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"https://venturebeat.com/entrepreneur/varjo-raises-8-2-million-series-a-to-boost-its-high-res-vr-headset"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Exclusive Varjo raises $8.2 million to boost its high-res VR headset Share on Facebook Share on X Share on LinkedIn A photo shows what it's like to look through Varjo's headset.
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Varjo , a Finnish company that’s working on an ultra high-fidelity mixed reality headset, announced today that it has raised an $8.2 million series A round to propel it forward as it works toward the launch of its first developer kits.
EQT Ventures led the round, with participation from Lifeline Ventures, the Venture Reality Fund, Presence Capital, and others. The funds will be used to build out the Varjo team, expand its marketing program, and continue funding development of its headset.
“Simply put, we were looking to fund our product R&D and a few custom components that must be built to reach crucial improvements in the device quality,” Varjo CEO Urho Konttori said in an email to VentureBeat.
Varjo’s headset is designed to be roughly the size and shape of a traditional virtual reality headset but to provide human-eye resolution for a higher quality image. In addition, the system promises to let users view the world around them by moving a small, high-resolution display around a wearer’s field of view in time with their eye movements. Doing so tricks the brain into thinking that it’s seeing a much higher-resolution image.
Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! If Varjo can pull this off, the headset should provide users with a higher quality viewing experience than is currently available from headsets without this technology.
According to Konttori, progress on the developer edition of the headset is continuing as planned, and the company expects to make an announcement about its progress at the Slush conference in Helsinki next month.
VentureBeat's mission is to be a digital town square for technical decision-makers to gain knowledge about transformative enterprise technology and transact.
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The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat.
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"MZ's Satori infrastructure goes from Game of War to SmartTrash | VentureBeat"
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"https://venturebeat.com/entrepreneur/mzs-satori-infrastructure-goes-from-game-of-war-to-smarttrash"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages MZ’s Satori infrastructure goes from Game of War to SmartTrash Share on Facebook Share on X Share on LinkedIn The SmartTrash team won the Satori Live Data Hackathon.
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MZ , formerly known as Machine Zone, formed its Satori open data project to take advantage of the real-time server infrastructure that it built for mobile games like Game of War, Mobile Strike, and Final Fantasy XV: A New Empire. And to stoke interest in the platform, Satori held a Live Data Hackathon recently in San Francisco. And from that, we got SmartTrash, a way to use the Internet of Things to improve trash pickups.
The SmartTrash team won $20,000 and took the top prize in the contest on how to take advantage of Satori.
Satori uses MZ’s live-data streaming technology that helped it secure a leadership position in games. MZ built a technical infrastructure to allow Game of War players from all over the world to communicate in real time in battles where seconds mattered. Because the game grew to millions of players, MZ had to scale its platform to handle massive amounts of data.
And now, it has made that infrastructure available for other purposes — like running New Zealand’s transportation system in real time. That drew the attention of Sergiy Osypov, a front-end Javascript developer in Mountain View, California. He got a few of his coworkers at Epam Systems together: Iaroslav Karandashev, Yan Davidovich, and Vladimir Malyarevich.
Event GamesBeat at the Game Awards We invite you to join us in LA for GamesBeat at the Game Awards event this December 7. Reserve your spot now as space is limited! Satori’s software development kit provided frameworks for Javascript, and so, Osypov said in an interview with VentureBeat that he thought it would be easy to develop for. At the hackathon, the Satori team asked contestants to use the platform, figure out how to stream data for it, and come up with ideas on how to make use of the infrastructure.
Osypov’s team of four engineers competed with 20 other teams. They were fresh to the technology and came up with the idea of SmartTrash.
Above: The winning team at the Satori hackathon.
Their idea was to embed a sensor in the lid of a trash can. That sensor would detect how much space was in the trash can. When it got to 90 percent full, they would notify the trash company that it was time to come pick up the trash. That way, the trash company only sends out a trash truck to pick up trash when it is needed, and it can reduce unnecessary trips.
“We implemented a proof of concept with both hardware and proximity sensors,” Osypov said. “We created server-side scripts on Satori.” The team coded the project for a couple of days and then made a presentation.
“Live data is game changing. Nowadays, the regular pattern of data handling is store-read-process-store,” said Malyarevich, a member of the winning team. “Streaming data can be processed in real time. So end-users’ applications will have results immediately and can react appropriately (in real time).” He added, “Having streambots and streamviews implemented as a part of Satori’s infrastructure makes it possible for us to move all logic (like data processing and aggregation) out from client’s side. So end-user devices and applications are relatively simple and cheap.” GamesBeat's creed when covering the game industry is "where passion meets business." What does this mean? We want to tell you how the news matters to you -- not just as a decision-maker at a game studio, but also as a fan of games. Whether you read our articles, listen to our podcasts, or watch our videos, GamesBeat will help you learn about the industry and enjoy engaging with it.
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The AI Impact Tour Join us for an evening full of networking and insights at VentureBeat's AI Impact Tour, coming to San Francisco, New York, and Los Angeles! VentureBeat Homepage Follow us on Facebook Follow us on X Follow us on LinkedIn Follow us on RSS Press Releases Contact Us Advertise Share a News Tip Contribute to DataDecisionMakers Careers Privacy Policy Terms of Service Do Not Sell My Personal Information © 2023 VentureBeat.
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"Dear tech world, STEMism is hurting us | VentureBeat"
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"https://venturebeat.com/entrepreneur/dear-tech-world-stemism-is-hurting-us"
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"Artificial Intelligence View All AI, ML and Deep Learning Auto ML Data Labelling Synthetic Data Conversational AI NLP Text-to-Speech Security View All Data Security and Privacy Network Security and Privacy Software Security Computer Hardware Security Cloud and Data Storage Security Data Infrastructure View All Data Science Data Management Data Storage and Cloud Big Data and Analytics Data Networks Automation View All Industrial Automation Business Process Automation Development Automation Robotic Process Automation Test Automation Enterprise Analytics View All Business Intelligence Disaster Recovery Business Continuity Statistical Analysis Predictive Analysis More Data Decision Makers Virtual Communication Team Collaboration UCaaS Virtual Reality Collaboration Virtual Employee Experience Programming & Development Product Development Application Development Test Management Development Languages Guest Dear tech world, STEMism is hurting us Share on Facebook Share on X Share on LinkedIn Are you ready to bring more awareness to your brand? Consider becoming a sponsor for The AI Impact Tour. Learn more about the opportunities here.
In a blistering assault on the value of the liberal arts many months ago, former Sun Microsystem CEO Vinod Khoshla offered anything but nuance in his opening indictment: “Little of the material taught in Liberal Arts programs today is relevant to the future.” The rest of his article is a tirade against majoring in the liberal arts.
However, Khoshla’s own field, tech, is full of people who’ve devoted their university days to the liberal arts: Susan Wojcicki (CEO of YouTube) majored in history Reid Hoffman (founder of Linkedin) majored in philosophy Stewart Butterfield (CEO of Slack) majored in philosophy Alexa Hirschfeld (cofounder of Paperless Post) majored in Classics Parker Harris (cofounder of Salesforce) majored in English Literature Jack Ma (cofounder of Alibaba) majored in English These are not one-off unicorns. They are part of pattern — CEOs and founders with non-tech degrees. In his new book “ The Fuzzy and the Techie : Why the Liberal Arts Will Rule the Digital World,” Scott Hartley extensively discusses the numerous examples of “fuzzies” who’ve transformed the tech world.
The idea that the tech world is comprised exclusively of techies is a myth. People with humanities and art degrees (aka “fuzzies”) are crucial players in the innovation space.
The dangers of STEMism We’ve reached the point where STEMism is harming innovation. Not to be misunderstood, we’re all for valuing STEM, just not worshipping it.
Organizations focused on hiring people with only STEM backgrounds risk having gaping deficits in creativity, empathy, and communications.
These are areas where liberal arts disciplines excel. Businesses are losing out on a huge source of brainpower and talent if they focus exclusively on STEM.
Steve Jobs understood the advantage of incorporating fields that focus on pushing the boundaries of human knowledge. His obsession with beautiful fonts stemmed from a course on calligraphy at Reed College. As he once said , “it’s in Apple’s DNA that technology alone is not enough — that it’s technology married with liberal arts, married with the humanities, that yields us the result that makes our hearts sing.” Our world overflows with talented minds that have achieved entrepreneurial success aided by a value for visual aesthetics and trained in literature, history, and philosophy. This is not news for the business and tech world. Yet whenever STEM evangelists in tech preach the gospel of STEM, they inevitably trash the “soft disciplines.” Tech companies need polymaths. Polymaths are multidisciplinary, knowledge-absorbing creatives. They can be found throughout history. Polymaths are not the type of individuals who raise one domain of knowledge over all the others. They gain insights through cross-functional learning. The CEOs we mentioned at the start of this article are modern-day polymaths. Those who say that an arts degree (visual arts, music, etc…) or a history or a Classics degree has little value today are ignoring the success that many of those degree holders have in Silicon Valley.
HEAT: A new framework for innovation As the artificial intelligence (AI) revolution begins, it’s apparent many jobs will transform. Computer programming is no exception, especially since many aspects of coding with be automated by AI software. In many ways, people trained in the arts and humanities are in a strong position.
Robotics and AI are going to usher in a new technological revolution. No one truly knows what this will mean for the future of humanity. But one thing is certain: For the foreseeable future, AI will not be able to automate novel sets of actions and creative thinking. We will still need human input to shape algorithms.
Promoting STEM to the exclusion of other fields of knowledge is by no means a guaranteed recipe for success. Better is a learning framework focused on: Humanities, Engineering, Art, and Technology, or HEAT for short.
A company comprised of people with HEAT backgrounds will produce diversity of thought — the yeast of innovative thinking. Training in psychology, anthropology, art, literature, history, philosophy, Classics, and journalism are skills that will advance innovative and creative thinking in an organization.
Scott Hartley articulates not just the value of the humanities in the tech world but the vital role the liberal arts will play in its future: “When we talk about ‘software eating the world,’ there’s a flipside to that. Software is touching every aspect of our lives, which in turn means that we require more diversity of thought, passion, and methodology to apply that tech meaningfully to the biggest problems we face. Code is necessary, but not sufficient. Lost in the drumbeat of STEM is the human context.” Adopting a more cross-functional approach Developing innovative solutions demands cross-functional groups. One of us is a Classics PhD who applies his aptitude for persuasive writing and speaking to real world business challenges. The other is a CEO who loves design, computer programming, and visual language. Though we come from radically different fields of learning, we develop innovative solutions together due to (not in spite of) our different modes of thinking. We recommend that others give it a shot.
A HEAT-infused framework does not raise one discipline over all the others but harmonizes disparate fields of study and recognizes that no one field has a monopoly over learning today. Even code can become obsolete. Even coders can become automated.
Peter Sena II is an entrepreneur, angel investor, Yale University Venture Mentor, and founder and CEO of Digital Surgeons , a design-driven innovation agency that accelerates business growth through marketing communications, consulting, and award-winning execution.
Michael Zimm received his PhD in Classics from Yale University and is a creative strategist at Digital Surgeons.
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Subsets and Splits
Wired Articles Filtered
Retrieves up to 100 entries from the train dataset where the URL contains 'wired' but the text does not contain 'Menu', providing basic filtering of the data.