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import { randomBytes } from 'crypto'; import * as moment from 'moment'; import { z } from 'zod'; import { appraiseCard } from '../appraise'; import { IAuthProvider, IDataSource, IMetricsProvider, IRateLimitProvider } from '../dependencies'; import { ExtDeps } from '../external-dependencies'; import { GameEngine, GameEngineProvider } from '../game/game-engine'; import { toClientPlayer } from '../models'; import { IHttpRequest, IHttpRouteHandler, RouteError, StatusCodes } from '../net-utils'; import { DATE_FORMAT, FULL_DATETIME_FORMAT } from '../utils'; import { getOrCreateActiveDeck } from './decks.api'; export const createCoopHandler = (ds: IDataSource, gameEngineProvider: GameEngineProvider, authProvider: IAuthProvider, rateLimit: IRateLimitProvider, metrics?: IMetricsProvider): IHttpRouteHandler => { return async function handler(path, query, body, req): ReturnType<IHttpRouteHandler> { switch (path[0]) { case 'create': { const schema = z.object({ gameVisibility: z.union([z.literal('public'), z.literal('private'), z.literal('solo')]), difficulty: z.number(), }); const payload = schema.parse(body); const player = await _expectAuthPlayerNotInGame(req); const deck = await _expectValidActiveDeck(player, true); if (await rateLimit.shouldRateLimitCreateGame(player.id)) { return [StatusCodes.tooManyRequests]; } const now = moment.utc(); const game: IDataSource.ICoopGame = { id: randomBytes(16).toString('hex'), createdAt: now.format(FULL_DATETIME_FORMAT), difficulty: payload.difficulty, playersIds: new Set([player.id]), gameState: payload.gameVisibility === 'public' ? 'open' : 'private', startedAt: '', endedAt: '', ingorePlayerIds: new Set(), isCompleted: false, _dbTtl: moment.utc(now).add({ days: 1 }).unix(), }; const initialRulesetId = 'mfrm'; metrics?.gameCreated(game.id, player.id, initialRulesetId, payload.gameVisibility, payload.difficulty); await gameEngineProvider.createGame(game.id, initialRulesetId, payload.difficulty); await gameEngineProvider.addPlayer(game.id, player.id, deck.cards.map(x => x.nftId)); if (payload.gameVisibility === 'solo') { await _onGameStart(game, false); } player.activeGameId = game.id; await ds.execUpdates( ds.CoopGames.update.make(game), ds.Players.update.make(player), ); return [StatusCodes.ok, { player: toClientPlayer(player, authProvider), status: 'gamecreated' }]; } case 'history': { const playerId = authProvider.getPlayerIdFromRequest(req); const games = await ds.PlayerCoopGames.queryByPlayerId(playerId, +(query.count || 10), query.ct ? `${query.ct}` : undefined); return [StatusCodes.ok, games]; } case 'join': { const schema = z.object({ teammateDid: z.string().nonempty(), fromMatchmaking: z.boolean().optional(), }); const payload = schema.parse(body); const [player, teammate] = await Promise.all([ _expectAuthPlayerNotInGame(req), ds.Players.get(payload.teammateDid), ]); if (!teammate?.activeGameId) { return [StatusCodes.notFound]; } const [deck, game] = await Promise.all([ _expectValidActiveDeck(player, true), _expectCoopGameJoinable(teammate.activeGameId), ]); const gameData = await gameEngineProvider.addPlayer(game.id, player.id, deck.cards.map(x => x.nftId)); player.activeGameId = game.id; game.playersIds.add(player.id); game.ingorePlayerIds.delete(player.id); await ds.execUpdates( ds.Players.update.make(player), ds.CoopGames.update.make(game), ); if (!game.startedAt && game.playersIds.size >= 2) { await _onGameStart(game, !!payload.fromMatchmaking); } metrics?.gameJoined(game.id, gameData.turn >= 2); return [StatusCodes.ok, { player: toClientPlayer(player, authProvider), status: 'gamejoined' }]; } case 'leave': { const { player, game } = await _expectAuthPlayerInGame(req); player.activeGameId = ''; if (!game.gameState.startsWith('ended')) { game.playersIds.delete(player.id); game.ingorePlayerIds.add(player.id); } await ds.execUpdates( ds.Players.update.make(player), ds.CoopGames.update.make(game), ); try { const gameData = await gameEngineProvider.getGameData(game.id); const playerState = gameData.players.get(player.id); if (!game.gameState.startsWith('ended') && playerState && gameData.state !== 'created' && gameData.turn > 1) { const now = moment.utc().format(FULL_DATETIME_FORMAT); await ds.PlayerCoopGames.update.exec({ playerId: player.id, endedAt: now, gameId: game.id, gameResult: _getGameResult(gameData), score: playerState.score, teammates: _getOtherPlayerIds(player.id, game), turns: gameData.turn, difficulty: gameData.difficulty, rulesetIds: gameData.rulesetIds, }, true); } } catch (e: any) { console.error(e); } try { await gameEngineProvider.removePlayer(game.id, player.id, 'leave'); } catch { // Respect the player's request to leave even if the gameData couldn't be updated for some reason } if (!game.playersIds.size) { await finalizeGame(game.id, true, ds, gameEngineProvider, metrics); } return [StatusCodes.ok, { player: toClientPlayer(player, authProvider) }]; } case 'rankings': { const rankings = await ds.Leaderboard.getTopN(20); return [StatusCodes.ok, { rankings }]; } case 'search': { const player = await _expectAuthPlayerNotInGame(req); // Don't need to validate nft ownership yet, either join() or create() will do this const deck = await _expectValidActiveDeck(player, false); let ct: any = undefined; do { const result = await ds.CoopGames.queryByGameState('open', 10, ct); const games = result.items.sort((a, b) => a.ingorePlayerIds.size - b.ingorePlayerIds.size); for (const game of games) { if (game.playersIds.size < 2 && !game.ingorePlayerIds.has(player.id)) { const gameData = await ds.GameData.get(game.id); if (!gameData || !game.playersIds.size) { // GameData already TTL'd this is a dead session await finalizeGame(game.id, true, ds, gameEngineProvider, metrics); continue; } if (gameData.players.size >= 2 || (gameData.state !== 'created' && gameData.state !== 'started')) { // Game is full or not in a joinable state continue; } if (await rateLimit.shouldRateLimitSearchGame(player.id)) { return [StatusCodes.tooManyRequests]; } return await handler(['join'], {}, { teammateDid: [...gameData.pendingPlayers.keys()][0] || [...gameData.players.keys()][0], fromMatchmaking: true }, req); } } ct = result.ct; } while (ct); // No joinable game found - proceed to create a public game const difficulty = body?.difficulty || (1 + (deck.cards.map(appraiseCard).reduce((sum, x) => sum + x.tier, 0) / deck.cards.length) | 0); return await handler(['create'], {}, { gameVisibility: 'public', difficulty }, req); } case 'start': { const { game } = await _expectAuthPlayerInGame(req); const gameData = await ds.GameData.get(game.id); if (gameData?.state !== 'created') { return [StatusCodes.forbidden]; } await _onGameStart(game, false); return [StatusCodes.ok]; } } return; } async function _onGameStart(game: IDataSource.ICoopGame, fromMatchmaking: boolean) {
const gameData = await gameEngineProvider.startGame(game.id);
const now = moment.utc(); game.startedAt = now.format(FULL_DATETIME_FORMAT); game._dbTtl = 9999999999; await ds.CoopGames.update.exec(game); metrics?.gameStarted(game.id, gameData.rulesetIds[0] || 'unknown', [...gameData.players.keys()], fromMatchmaking); } async function _expectAuthPlayerInGame(req: IHttpRequest) { const player = await authProvider.getPlayerFromRequest(req); if (!player.activeGameId) throw new RouteError(StatusCodes.forbidden, 'player has no active game id'); const game = await ds.CoopGames.get(player.activeGameId); if (game) { return { player, game, }; } player.activeGameId = ''; await ds.Players.update.exec(player); throw new RouteError(StatusCodes.forbidden, 'player is not in game'); } async function _expectAuthPlayerNotInGame(req: IHttpRequest) { const player = await authProvider.getPlayerFromRequest(req); if (player.activeGameId) throw new RouteError(StatusCodes.forbidden, 'player has an active game id'); return player; } async function _expectCoopGameJoinable(gameId: string) { const game = await ds.CoopGames.get(gameId); if (!game) throw new RouteError(StatusCodes.forbidden, 'game not found'); if (game.playersIds.size >= 2) throw new RouteError(StatusCodes.forbidden, 'game is full'); if (game.endedAt) throw new RouteError(StatusCodes.forbidden, 'game has ended'); return game; } async function _expectValidActiveDeck(player: IDataSource.IPlayer, validateNftOwnership: boolean) { const deck = await getOrCreateActiveDeck(player, ds); if (!deck) throw new RouteError(StatusCodes.forbidden, 'player has no active deck'); if (validateNftOwnership) { const nfts = await Promise.all(deck.cards.map(x => ExtDeps.getNft(x.nftId))); if (nfts.find(x => !x || x.nft.did !== player.id)) { metrics?.nftOwnershipConflict(player.id); throw new RouteError(StatusCodes.conflict, 'some cards do not belong to the did'); } } return deck; } }; export async function finalizeGame(gameId: string, removePlayers: boolean, ds: IDataSource, gameEngineProvider: GameEngineProvider, metrics?: IMetricsProvider) { const game = await ds.CoopGames.get(gameId); if (!game) throw new Error('game not found: ' + gameId); if (game.gameState.startsWith('ended')) return; const now = moment.utc(); game.gameState = `ended_${now.format(DATE_FORMAT)}`; game.endedAt = now.format(FULL_DATETIME_FORMAT); let gameData: GameEngine.IGameData | undefined = undefined; let gameResult: IDataSource.IPlayerCoopGame['gameResult'] = 'unknown'; try { gameData = await gameEngineProvider.getGameData(game.id); gameResult = _getGameResult(gameData); } catch { } metrics?.gameEnded( game.id, gameResult, gameData?.rulesetIds || [], [...game.playersIds], gameData?.turn || -1, [...gameData?.players.values() || []].reduce((sum, x) => sum + x.score, 0), ); const playerUpdates = (await Promise.all([...game.playersIds].map(async playerId => { const player = await ds.Players.get(playerId); if (!player) { console.error(`_onGameEnd: player ${playerId} in ${game.id} not found`); return; } if (player.activeGameId === game.id) { removePlayers && (player.activeGameId = ''); const playerState = gameData?.players.get(playerId); if (playerState?.score) { player.score += playerState?.score || 0; await ds.Leaderboard.set(player.id, player.score); } return [ ds.PlayerCoopGames.update.make({ playerId, endedAt: game.endedAt, gameId: game.id, gameResult, score: playerState?.score || 0, teammates: _getOtherPlayerIds(playerId, game), turns: gameData?.turn || -1, difficulty: game.difficulty, rulesetIds: gameData?.rulesetIds || [], }, true), ds.Players.update.make(player, true), ]; } return; }))).filter(Boolean).flat(); await ds.execUpdates( ...playerUpdates, ds.CoopGames.update.make(game), ); try { await gameEngineProvider.endGame(game.id); } catch { } } function _getGameResult(gameData: GameEngine.IGameData): IDataSource.IPlayerCoopGame['gameResult'] { switch (gameData.state) { case 'abandoned': return 'abandoned'; case 'players_lost': return 'loss'; case 'players_won': return 'win'; case 'started': return 'abandoned'; default: return 'unknown'; } } function _getOtherPlayerIds(playerId: string, game: IDataSource.ICoopGame) { return [ ...[...game.playersIds.keys()].filter(x => x !== playerId), // ...[...game.ingorePlayerIds.keys()].filter(x => x !== playerId), ]; }
src/apis/coop.api.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/game-engine.ts", "retrieved_chunk": " // Stop if the game was won/lost due to an EndTurn effect\n return;\n }\n engine.onTurnStart();\n }\n });\n }\n static async kickTeammateIfIdle(gameId: string, kickRequestingPlayerId: string) {\n let kickedPlayerId = '';\n await _Engine._withEngine(gameId, ['started'], async engine => {", "score": 0.8518936634063721 }, { "filename": "src/game/game-engine.ts", "retrieved_chunk": " playerState,\n });\n } else {\n engine.gameData.pendingPlayers.set(playerId, cardIds);\n }\n });\n }\n static async removePlayer(gameId: string, playerId: string, reason: 'idle' | 'leave') {\n return await _Engine._withEngine(gameId, [], async engine => {\n if (!engine.gameData.players.delete(playerId)) throw new Error('player not found');", "score": 0.8415120244026184 }, { "filename": "src/game/game-engine.ts", "retrieved_chunk": " maxEnemies: 9,\n nextId: 1,\n pendingPlayers: new Map(),\n rulesetIds: [rulesetId],\n };\n await ds.GameData.update.exec(gameData);\n }\n static async startGame(gameId: string) {\n const gameData = await _Engine._withEngine(gameId, ['created'], async engine => {\n for (const [playerId, cardIds] of engine.gameData.pendingPlayers) {", "score": 0.8341954946517944 }, { "filename": "src/game/game-engine.ts", "retrieved_chunk": " playerId: remainingPlayer.id,\n state: false,\n });\n }\n kickedPlayerId = playerToKick.id;\n }\n });\n return kickedPlayerId || null;\n }\n static async getGameData(gameId: string) {", "score": 0.8292335271835327 }, { "filename": "src/game/game-engine.ts", "retrieved_chunk": " }\n static async endGame(gameId: string) {\n return await _Engine._withEngine(gameId, ['created', 'started'], async engine => {\n engine.gameData.state = 'abandoned';\n engine.broadcast.push({ type: 'gameEnd' });\n });\n }\n static async addPlayer(gameId: string, playerId: string, cardIds: string[]) {\n return await _Engine._withEngine(gameId, ['created', 'started'], async engine => {\n if (engine.gameData.players.has(playerId)) throw new Error('player already in game');", "score": 0.8140459060668945 } ]
typescript
const gameData = await gameEngineProvider.startGame(game.id);
import * as moment from 'moment'; import { z } from 'zod'; import { IAuthProvider, IDataSource, IMetricsProvider } from '../dependencies'; import { ExtDeps } from '../external-dependencies'; import { toClientDeck, toClientPlayer } from '../models'; import { IHttpRouteHandler, StatusCodes } from '../net-utils'; import { FULL_DATETIME_FORMAT } from '../utils'; export const createDeckHandler = (ds: IDataSource, authProvider: IAuthProvider, metrics?: IMetricsProvider): IHttpRouteHandler => async (path, query, body, req) => { switch (path[0]) { case 'activate': { const schema = z.object({ deckId: z.string(), }); const payload = schema.parse(body); const player = await authProvider.getPlayerFromRequest(req); const deck = await ds.CardDecks.get(player.id, payload.deckId); if (!deck) return [StatusCodes.notFound]; player.activeDeckId = deck.createdAt; await ds.Players.update.exec(player); return [StatusCodes.ok, { player: toClientPlayer(player, authProvider), deck: toClientDeck(player, deck) }]; } case 'create': { const schema = z.object({ deckLabel: z.string().min(1).max(20), nftIds: z.array(z.string().startsWith('nft1')).length(6), }); const payload = schema.parse(body); const player = await authProvider.getPlayerFromRequest(req); const nfts = (await Promise.all((payload.nftIds).slice(0, 6).map(ExtDeps.getNft))).filter(Boolean).map(x => x.nft); if (nfts.length !== 6) { return [StatusCodes.forbidden, { reason: `not enough nftIds, need 6, got ${nfts.length}` }]; } const deck = await ds.CardDecks.update.exec({ playerId: player.id, createdAt: moment.utc().format(FULL_DATETIME_FORMAT), label: payload.deckLabel, cards: nfts.map(x => ({ nftId: x.nftId, mintHeight: x.firstBlock, url: x.urls[0] || '' })), }); metrics?.deckUpdated(player.id, deck.createdAt); return [StatusCodes.ok, { deck: toClientDeck(player, deck) }]; } case 'list': { const schema = z.object({ ct: z.string().optional(), }); const q = schema.parse(query); const player = await authProvider.getPlayerFromRequest(req); const decks = await Promise.all((await ds.CardDecks.queryByDid(player.id, 10, q.ct)).items); if (!decks.length) { const defaultDeck = await getOrCreateActiveDeck(player, ds); defaultDeck && decks.push(defaultDeck) } return [StatusCodes.ok, { decks: decks.map(deck => toClientDeck(player, deck)) }]; } case 'update': { const schema = z.object({ deckId: z.string(), deckLabel: z.string().min(1).max(20), nftIds: z.array(z.string().startsWith('nft1')).length(6), }); const payload = schema.parse(body); const uniqueNftIds = new Set<string>(payload.nftIds); if (uniqueNftIds.size !== 6) { return [StatusCodes.badRequest, { reason: 'nftIds must contain 6 unique NFT ids that belong to the player' }]; } const player = await authProvider.getPlayerFromRequest(req); const deck = await ds.CardDecks.get(player.id, payload.deckId); if (!deck) { return [StatusCodes.notFound, { reason: 'invalid deck id' }]; } payload.deckLabel && (deck.label = deck.label); const nfts = (await Promise.all((payload.nftIds).map(ExtDeps.getNft))).filter((x): x is NonNullable<typeof x> => x?.nft.did === player.id).map(x => x.nft); if (nfts.length !== payload.nftIds.length) { return [StatusCodes.notFound, { reason: 'one or more nft ids were not found, or did not belong to the player' }]; } deck.cards = nfts.map(x => ({ nftId: x.nftId, mintHeight: x.firstBlock, url: x.urls[0] || '' })); await ds.CardDecks.update.exec(deck); metrics?.deckUpdated(player.id, deck.createdAt); return [StatusCodes.ok, { deck: toClientDeck(player, deck) }]; } case 'activeDeck': { const player = await authProvider.getPlayerFromRequest(req); return [StatusCodes.ok, { deck: toClientDeck(player, await getOrCreateActiveDeck(player, ds)) }]; } default: { if (!path[0]) { return; } const player = await authProvider.getPlayerFromRequest(req); const deck = await ds.CardDecks.get(player.id, path[0]); if (!deck) { return [StatusCodes.notFound]; } return [StatusCodes.ok, { deck: toClientDeck(player, deck) }]; } } }; export const getOrCreateActiveDeck = async (player: IDataSource.IPlayer, ds: IDataSource) => { let deck = player.activeDeckId ? (await ds.CardDecks.get(player.id, player.activeDeckId)) : null; if (deck) { return deck; }
const cards = (await ExtDeps.getNftsByDidOrWallet(player.id, 6))?.nfts.filter(Boolean) || [];
if (cards.length < 6) { return null; } const nowStr = moment.utc().format(FULL_DATETIME_FORMAT); player.activeDeckId = nowStr; deck = { playerId: player.id, createdAt: nowStr, cards: cards.map(x => ({ nftId: x.nftId, mintHeight: x.firstBlock, url: x.urls[0] || '' })), label: 'default', }; await ds.execUpdates( ds.Players.update.make(player, true), ds.CardDecks.update.make(deck, true), ); return deck; };
src/apis/decks.api.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/apis/coop.api.ts", "retrieved_chunk": " }\n async function _expectValidActiveDeck(player: IDataSource.IPlayer, validateNftOwnership: boolean) {\n const deck = await getOrCreateActiveDeck(player, ds);\n if (!deck) throw new RouteError(StatusCodes.forbidden, 'player has no active deck');\n if (validateNftOwnership) {\n const nfts = await Promise.all(deck.cards.map(x => ExtDeps.getNft(x.nftId)));\n if (nfts.find(x => !x || x.nft.did !== player.id)) {\n metrics?.nftOwnershipConflict(player.id);\n throw new RouteError(StatusCodes.conflict, 'some cards do not belong to the did');\n }", "score": 0.8707410097122192 }, { "filename": "src/game/game-engine.ts", "retrieved_chunk": " const gameData = await ds.GameData.get(gameId);\n if (!gameData) throw new GameEngine.GameNotFoundError(gameId);\n return gameData;\n }\n private async _createPlayerState(playerId: string, cardIds: string[]): Promise<GameEngine.IPlayerState> {\n const cards = (await Promise.all(cardIds.map(ExtDeps.getNft)))\n .filter((resp): resp is NonNullable<typeof resp> => !!resp?.nft)\n .map(resp => appraiseCard({ nftId: resp.nft.nftId, mintHeight: resp.nft.firstBlock, url: resp.nft.urls[0] || '' }));\n if (cards.length !== cardIds.length) {\n throw `could not resolve all cards for player ${playerId}`;", "score": 0.854041576385498 }, { "filename": "src/game/game-engine-utils.ts", "retrieved_chunk": " const player = findPlayerByCardIdMaybe(gameData, cardId);\n if (!player) throw new Error('player not found');\n return player.cards.find(x => x.id === cardId)!;\n }\n export function findPlayerByCardId(gameData: GameEngine.IGameData, cardId: number) {\n const player = findPlayerByCardIdMaybe(gameData, cardId);\n if (player) return player;\n throw new Error('player not found');\n }\n export function findPlayerByCardIdMaybe(gameData: GameEngine.IGameData, cardId: number) {", "score": 0.8213112354278564 }, { "filename": "src/game/game-engine-utils.ts", "retrieved_chunk": " export function findCardByIdMaybe(gameData: GameEngine.IGameData, cardId: number) {\n const enemy = gameData.enemies.find(x => x.id === cardId);\n if (enemy) return enemy;\n const player = findPlayerByCardIdMaybe(gameData, cardId);\n if (player) {\n return player.cards.find(x => x.id === cardId);\n }\n return;\n }\n export function findPlayerCardById(gameData: GameEngine.IGameData, cardId: number) {", "score": 0.8188920021057129 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " const i = cards.findIndex(x => x.id === targetCard.id);\n return [cards[i], cards[i - 1], cards[i + 1]].filter(Boolean);\n };\n export const AllAllies: ITargetResolver = (gameData, sourceCard) => {\n if (GameEngineUtils.isEnemyCard(gameData, sourceCard)) {\n return TargetFinders._excludeOffline(gameData.enemies);\n } else {\n return TargetFinders._excludeOffline(GameEngineUtils.getPlayerCards(gameData));\n }\n };", "score": 0.8187833428382874 } ]
typescript
const cards = (await ExtDeps.getNftsByDidOrWallet(player.id, 6))?.nfts.filter(Boolean) || [];
import * as moment from 'moment'; import { z } from 'zod'; import { IAuthProvider, IDataSource, IMetricsProvider } from '../dependencies'; import { ExtDeps } from '../external-dependencies'; import { toClientPlayer } from '../models'; import { IHttpRouteHandler, StatusCodes } from '../net-utils'; import { FULL_DATETIME_FORMAT } from '../utils'; export const createPlayerHandler = (ds: IDataSource, authProvider: IAuthProvider, metrics?: IMetricsProvider): IHttpRouteHandler => async (path, _query, body, req) => { switch (path[0]) { case 'connectDid': { const schema = z.object({ didProof: z.object({ latestCoinId: z.string(), pubkey: z.string(), signature: z.string(), }), }); const payload = schema.parse(body); const did = (await ExtDeps.verifyDidProof({ ...payload.didProof, message: 'Proof of DID ownership for ChiaTCG', }))?.did; if (!did) { return [StatusCodes.unauthorized, { reason: 'unable to validate did proof' }]; } let player = await ds.Players.get(did); const isNew = !player; const now = moment.utc(); const newSecret = authProvider.generateNewSecret(); const newAuthExpireAt = moment.utc(now).add({ days: 14 }).format(FULL_DATETIME_FORMAT); if (!player) { const nowStr = now.format(FULL_DATETIME_FORMAT); player = await ds.Players.update.exec({ id: did, createdAt: nowStr, lastSeenAt: nowStr, secret: newSecret, authExpiresAt: newAuthExpireAt, activeGameId: '', activeDeckId: 'default', score: 0, }); metrics?.newUser(player.id); } else { ds.Leaderboard.set(player.id, player.score); player.secret = newSecret; player.authExpiresAt = newAuthExpireAt; await ds.Players.update.exec(player); } return [StatusCodes.ok, { player
: toClientPlayer(player, authProvider), status: isNew ? 'new' : 'existing', }];
} case 'me': { const player = await authProvider.getPlayerFromRequest(req); return [StatusCodes.ok, { player: toClientPlayer(player, authProvider) }]; } } return; };
src/apis/players.api.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/apis/coop.api.ts", "retrieved_chunk": " ds.CoopGames.update.make(game),\n );\n if (!game.startedAt && game.playersIds.size >= 2) {\n await _onGameStart(game, !!payload.fromMatchmaking);\n }\n metrics?.gameJoined(game.id, gameData.turn >= 2);\n return [StatusCodes.ok, { player: toClientPlayer(player, authProvider), status: 'gamejoined' }];\n }\n case 'leave': {\n const { player, game } = await _expectAuthPlayerInGame(req);", "score": 0.871755063533783 }, { "filename": "src/apis/coop.api.ts", "retrieved_chunk": " removePlayers && (player.activeGameId = '');\n const playerState = gameData?.players.get(playerId);\n if (playerState?.score) {\n player.score += playerState?.score || 0;\n await ds.Leaderboard.set(player.id, player.score);\n }\n return [\n ds.PlayerCoopGames.update.make({\n playerId,\n endedAt: game.endedAt,", "score": 0.8531864881515503 }, { "filename": "src/apis/coop.api.ts", "retrieved_chunk": " return [StatusCodes.ok, { player: toClientPlayer(player, authProvider), status: 'gamecreated' }];\n }\n case 'history': {\n const playerId = authProvider.getPlayerIdFromRequest(req);\n const games = await ds.PlayerCoopGames.queryByPlayerId(playerId, +(query.count || 10), query.ct ? `${query.ct}` : undefined);\n return [StatusCodes.ok, games];\n }\n case 'join': {\n const schema = z.object({\n teammateDid: z.string().nonempty(),", "score": 0.8457553386688232 }, { "filename": "src/apis/coop.api.ts", "retrieved_chunk": " await gameEngineProvider.removePlayer(game.id, player.id, 'leave');\n } catch {\n // Respect the player's request to leave even if the gameData couldn't be updated for some reason\n }\n if (!game.playersIds.size) {\n await finalizeGame(game.id, true, ds, gameEngineProvider, metrics);\n }\n return [StatusCodes.ok, { player: toClientPlayer(player, authProvider) }];\n }\n case 'rankings': {", "score": 0.8353853225708008 }, { "filename": "src/apis/coop.api.ts", "retrieved_chunk": " await gameEngineProvider.createGame(game.id, initialRulesetId, payload.difficulty);\n await gameEngineProvider.addPlayer(game.id, player.id, deck.cards.map(x => x.nftId));\n if (payload.gameVisibility === 'solo') {\n await _onGameStart(game, false);\n }\n player.activeGameId = game.id;\n await ds.execUpdates(\n ds.CoopGames.update.make(game),\n ds.Players.update.make(player),\n );", "score": 0.8324940204620361 } ]
typescript
: toClientPlayer(player, authProvider), status: isNew ? 'new' : 'existing', }];
import { CardScript } from './card-scripts'; import { GameEngine } from './game-engine'; import { GameEngineUtils } from './game-engine-utils'; export abstract class CardMod { duration = -1; stackingConfig: Parameters<typeof CardMod['makeStackingData']>[0] = { behavior: CardMod.StackingBehavior.neverReplace }; readonly modName: string; constructor( private _extraModData?: IArguments, ) { this.modName = this.constructor.name; } onSecDamageIn?(deps: CardMod.ICardModDeps, damage: number, attacker: GameEngine.ICardState): { secDmgBonus: number } | void; onSecDamageOut?(deps: CardMod.ICardModDeps, baseDmg: number): { secDmgBonus: number } | void; onMemDmgIn?(deps: CardMod.ICardModDeps, memDmg: number): void; onMemDmgOut?(deps: CardMod.ICardModDeps, memDmg: number): void; onInitMod?(deps: CardMod.ICardModDeps): void; onRemoveMod?(deps: CardMod.ICardModDeps): void; onCardDestroyed?(deps: CardMod.ICardModDeps): void; onStackMod?(deps: CardMod.ICardModDeps, stackDelta: number): void; onTurnStart?(deps: CardMod.ICardModDeps): void; onTurnEnd?(deps: CardMod.ICardModDeps): void; onEnemyDestroyed?(deps: CardMod.ICardModDeps): void; serialize() { const stackingData = CardMod.makeStackingData(this.stackingConfig); const modData = [this.modName, stackingData] as CardMod.ModData; (this.duration >= 0) && (modData.push(CardMod.makeDurationData(this.duration))); this._extraModData && modData.push(...this._extraModData); return modData; } static addMod(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, mod: CardMod, contextCard?: GameEngine.ICardState) { const modData = mod.serialize(); switch (mod.stackingConfig.behavior) { case CardMod.StackingBehavior.append: { card.mods.push(modData); break; } case CardMod.StackingBehavior.neverReplace: { const existingModData = card.mods.find(x => x[0] === mod.modName); if (existingModData) return; card.mods.push(modData); break; } case CardMod.StackingBehavior.ranked: { const existingModData = card.mods.find(x => x[0] === mod.modName); if (existingModData) { const existingStackingData = existingModData[1] as CardMod.RankedStackingData; if (existingStackingData[2] >= mod.stackingConfig.rank) { return; } this.removeMod(engine, card, existingModData, contextCard); if (card.isRemoved) return; } card.mods.push(modData); break; } case CardMod.StackingBehavior.replace: { const existingModData = card.mods.find(x => x[0] === mod.modName); if (existingModData) { this.removeMod(engine, card, existingModData, contextCard); if (card.isRemoved) return; } card.mods.push(modData); break; } case CardMod.StackingBehavior.stack: { const existingModData = card.mods.find(x => x[0] === mod.modName); if (existingModData) { const existingStackingData = existingModData[1] as CardMod.RankedStackingData; existingStackingData && (existingStackingData[2] += mod.stackingConfig.stackCount); engine.broadcast.push({ type: 'modStackChanged', cardId: card.id, modData: existingModData, stackDelta: mod.stackingConfig.stackCount, newStackCount: existingStackingData[2], }); this.trigger('onStackMod', existingModData, { engine, sourceCard: card, contextCard }, mod.stackingConfig.stackCount); return; } card.mods.push(modData); break; } } engine.broadcast.push({ type: 'modAdded', cardId: card.id, modData, }); this.trigger('onInitMod', modData, { engine, sourceCard: card, contextCard }); } static areEqual(left: CardMod.ModData, right: CardMod.ModData) { // Caveat: could collide since join() flattens array but highly unlikely return left.join('') === right.join(''); } static deserialize(engine: GameEngine.IGameEngine, modData: CardMod.ModData) { const modCtor = engine.ruleset.cardMods?.[modData[0]]; if (!modCtor) throw new Error('mod not found: ' + modData.join()); const durationData = this.findDurationData(modData); const mod = new modCtor(...modData.slice(durationData ? 3 : 2)); durationData && (mod.duration = durationData[1]); const stackingData = modData[1]; mod.stackingConfig.behavior = stackingData[1]; switch (stackingData[1]) { case CardMod.StackingBehavior.ranked: (mod.stackingConfig as any).rank = stackingData[2]; break; case CardMod.StackingBehavior.stack: (mod.stackingConfig as any).stackCount = stackingData[2]; break; } return mod; } static findDurationData(modData: CardMod.ModData) { const maybeDurationData = modData[2]; return (Array.isArray(maybeDurationData) && maybeDurationData[0] === '$duration') ? (modData[2] as CardMod.DurationData) : undefined; } static findModOfType(card: GameEngine.ICardState, modType: CardMod.ModConstructor) { return card.mods.find(x => x[0] === modType.name); } static getStackCount(modData: CardMod.ModData) { return modData[1][1] === CardMod.StackingBehavior.stack ? modData[1][2] : 0; } static makeDurationData(duration: number): CardMod.DurationData { return ['$duration', duration]; } static makeStackingData( stackConfig: { behavior: CardMod.StackingBehavior.append } | { behavior: CardMod.StackingBehavior.neverReplace } | { behavior: CardMod.StackingBehavior.ranked, rank: number } | { behavior: CardMod.StackingBehavior.replace } | { behavior: CardMod.StackingBehavior.stack, stackCount: number } ) { const stackingData = ['$stack', stackConfig.behavior]; (stackConfig.behavior === CardMod.StackingBehavior.ranked) && stackingData.push(stackConfig.rank); (stackConfig.behavior === CardMod.StackingBehavior.stack) && stackingData.push(stackConfig.stackCount); return stackingData as CardMod.StackingData; } static removeMod(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, modData: CardMod.ModData, contextCard?: GameEngine.ICardState) { engine.broadcast.push({ type: 'modRemoved', cardId: card.id, modData, }); if (!card.mods.find(x => this.areEqual(x, modData))) { throw new Error('mod not found'); } this.trigger('onRemoveMod', modData, { engine, sourceCard: card, contextCard }); card.mods.findAndRemoveFirst(x => this.areEqual(x, modData)); } static removeModByName<T extends CardMod.ModLibrary, K extends keyof T>(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, modName: K, contextCard?: GameEngine.ICardState) { const mod = card.mods.find(x => x[0] === modName); mod && this.removeMod(engine, card, mod, contextCard); } static trigger<T extends CardMod.ModEvent>(ev: T, modData: CardMod.ModData, ...args: Parameters<NonNullable<CardMod[typeof ev]>>) { const deps = args[0]; const modDataFromCard = deps.sourceCard.mods.find(x => this.areEqual(x, modData)); if (!modDataFromCard) { throw new Error(`card [${deps.sourceCard.id}] does not have mod [${modData.join()}], mods are ${deps.sourceCard.mods.join('|')}`); } const mod = this.deserialize(deps.engine, modDataFromCard); const evnt = mod[ev]; const evntRetVal = evnt ? (evnt as any).apply(mod, args) : undefined; if (deps.sourceCard.isRemoved) { return; } if (ev === 'onTurnStart') { const durationData = this.findDurationData(modDataFromCard); if (durationData) { if (durationData[1] > 1) { durationData[1]--; deps.engine.broadcast.push({ type: 'modDurationChanged', cardId: deps.sourceCard.id, modData: modData, newDuration: durationData[1], }); } else { this.removeMod(deps.engine, deps.sourceCard, modData); } } } return evntRetVal as ReturnType<NonNullable<CardMod[T]>> | undefined; } } export namespace CardMod { export type ModData = [string, StackingData, ...unknown[],]; export type DurationData = ['$duration', number]; export type EnemyModData = unknown[]; export type ModConstructor = TypeConstructor<CardMod>; export type ModEvent = KeyOfFilteredByValueType<CardMod, ((deps: ICardModDeps, ...args: any) => any) | undefined> & StringsStartingWith<keyof CardMod, 'on'>; export type ModLibrary = Record<string, ModConstructor>; export type AppendStackingData = ['$stack', StackingBehavior.append]; export type NeverReplaceStackingData = ['$stack', StackingBehavior.neverReplace]; export type RankedStackingData = ['$stack', StackingBehavior.ranked, number]; export type ReplaceStackingData = ['$stack', StackingBehavior.replace]; export type StackStackingData = ['$stack', StackingBehavior.stack, number]; export type StackingData = AppendStackingData | NeverReplaceStackingData | RankedStackingData | ReplaceStackingData | StackStackingData; export enum StackingBehavior { append, neverReplace, ranked, replace, stack, } export interface ICardModDeps { engine: GameEngine.IGameEngine; sourceCard: GameEngine.ICardState; contextCard?: GameEngine.ICardState; } export namespace Content { // Defines a card modifier - the class name is treated as the mod name export class backdoor extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.ranked as const, rank: 0, }; constructor(public damage: number) { // Any extra data to serialize into this.modData as a 'memo' which can serve two purposes: // 1) the client relies on the memo to display modifier effects in the UI instead calculating it independently // 2) memo is passed back into the constructor during deserialization, useful for dynamic AI modifiers, // see _standardAi below for example super(arguments); this.stackingConfig.rank = damage; } } export class diagnostics extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public secBonus: number, override duration: number) { super(arguments); this.stackingConfig.stackCount = secBonus; } override onTurnEnd(deps: ICardModDeps): void { GameEngineUtils.changeSec(deps.engine, deps.sourceCard, this.stackingConfig.stackCount, false); } } export class firewall extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.ranked as const, rank: 0, }; constructor(override duration: number) { super(arguments); this.stackingConfig.rank = duration; } override onInitMod(deps: ICardModDeps) { if (GameEngineUtils.
isEnemyCard(deps.engine.gameData, deps.sourceCard)) {
return; } GameEngineUtils.revalidateIntents(deps.engine, true); } } export class impervious extends CardMod { constructor(override duration = -1) { super(arguments); } override onSecDamageIn(_deps: ICardModDeps, _damage: number, _attacker: GameEngine.ICardState) { return { secDmgBonus: -9999, }; } } export class lag extends CardMod { constructor(override duration: number) { super(arguments); } override onInitMod(deps: CardMod.ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.clearIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, true); } } override onTurnStart(deps: CardMod.ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.clearIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, true); } } override onRemoveMod(deps: ICardModDeps): void { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.generateIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, false); } } } export class offline extends CardMod { constructor(override duration: number) { super(arguments); } override onInitMod(deps: CardMod.ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.clearIntent(deps.engine, deps.sourceCard); } GameEngineUtils.revalidateIntents(deps.engine, GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)); } override onTurnStart(deps: CardMod.ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.clearIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, true); } } override onRemoveMod(deps: ICardModDeps): void { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.generateIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, false); } } } export class secured extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public tempSecBonus: number, override duration: number) { super(arguments); this.stackingConfig.stackCount = tempSecBonus; } override onInitMod(deps: ICardModDeps) { GameEngineUtils.changeSec(deps.engine, deps.sourceCard, this.stackingConfig.stackCount, false); } override onStackMod(deps: ICardModDeps, stackDelta: number): void { GameEngineUtils.changeSec(deps.engine, deps.sourceCard, stackDelta, false); } override onRemoveMod(deps: ICardModDeps) { GameEngineUtils.changeSec(deps.engine, deps.sourceCard, -this.stackingConfig.stackCount, true); } } export class _waveBonus_extraMove extends CardMod { override onInitMod(deps: ICardModDeps): void { const player = GameEngineUtils.findPlayerByCardId(deps.engine.gameData, deps.sourceCard.id); player.movesPerTurn++; player.movesLeft = player.movesPerTurn; deps.engine.broadcast.push({ type: 'movesPerTurnsChange', playerId: player.id, newMovesLeft: player.movesLeft, newMovesPerTurn: player.movesPerTurn, }); } } export class _winOnDeath extends CardMod { override onCardDestroyed(deps: ICardModDeps) { const player = deps.contextCard ? GameEngineUtils.findPlayerByCardIdMaybe(deps.engine.gameData, deps.contextCard.id) : null; player && player.stats.kills++; deps.engine.onWinGame(); player && player.stats.kills--; } } export class _standardAi extends CardMod { override onTurnStart(deps: ICardModDeps) { if (!GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { throw new Error('not an enemy card'); } GameEngineUtils.generateIntent(deps.engine, deps.sourceCard); } override onTurnEnd(deps: ICardModDeps) { if (!GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { throw new Error('not an enemy card'); } GameEngineUtils.executeIntent(deps.engine, deps.sourceCard); } } export class _yieldScript extends CardMod { constructor( public scriptData: CardScript.ScriptData, override duration: number, ) { super(arguments); } override onRemoveMod(deps: ICardModDeps) { CardScript.addScript(deps.engine, deps.sourceCard, this.scriptData); } } export class _waveTrigger extends CardMod { constructor( public rulesetIds: string[], override duration = -1, ) { super(arguments); } override onInitMod(deps: ICardModDeps): void { deps.engine.gameData.difficulty < 3 && GameEngineUtils.changeSec(deps.engine, deps.sourceCard, 25, true); } override onCardDestroyed(deps: ICardModDeps) { deps.engine.onNextWave(this.rulesetIds.random()); deps.contextCard && CardMod.addMod(deps.engine, deps.contextCard, new _waveBonus_extraMove()); } override onRemoveMod(deps: ICardModDeps): void { CardMod.addMod(deps.engine, deps.sourceCard, new _winOnDeath()); } } } }
src/game/card-mods.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " behavior: CardMod.StackingBehavior.stack as const,\n stackCount: 0,\n };\n constructor(public dot: number) {\n super(arguments);\n this.stackingConfig.stackCount = dot;\n }\n override onTurnEnd(deps: CardMod.ICardModDeps) {\n CardScriptParts.SecDmg(this.stackingConfig.stackCount, true, true)(deps.engine, deps.sourceCard, deps.sourceCard);\n }", "score": 0.9128053784370422 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " behavior: CardMod.StackingBehavior.stack as const,\n stackCount: 0,\n };\n constructor(public stackCount: number) {\n super(arguments);\n this.stackingConfig.stackCount = stackCount;\n }\n override onSecDamageIn(_deps: CardMod.ICardModDeps, _damage: number, _attacker: GameEngine.ICardState) {\n return { secDmgBonus: this.stackingConfig.stackCount };\n }", "score": 0.9089643955230713 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " };\n constructor(cpuBonus: number, override duration: number) {\n super(arguments);\n this.stackingConfig.stackCount = cpuBonus;\n }\n override onInitMod(deps: CardMod.ICardModDeps) {\n GameEngineUtils.changeCpu(deps.engine, deps.sourceCard, this.stackingConfig.stackCount);\n }\n override onStackMod(deps: CardMod.ICardModDeps, stackDelta: number) {\n deps.sourceCard.cpu += stackDelta;", "score": 0.8836697340011597 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " }\n override onSecDamageIn(deps: CardMod.ICardModDeps, _damage: number, attacker: GameEngine.ICardState) {\n CardScriptParts.SecDmg(this.stackingConfig.stackCount, false, true)(deps.engine, deps.sourceCard, attacker);\n }\n },\n // Increases CPU\n optimized: class extends CardMod {\n override stackingConfig = {\n behavior: CardMod.StackingBehavior.stack as const,\n stackCount: 0,", "score": 0.8836573362350464 }, { "filename": "src/game/rulesets/goliath.ts", "retrieved_chunk": " CardMod.addMod(deps.engine, enemy, new GameContent_v1.cardMods.optimized(1, -1), boss);\n }\n }\n },\n goliath_boss_power: class extends CardMod {\n override stackingConfig = {\n behavior: CardMod.StackingBehavior.stack as const,\n stackCount: 1,\n };\n },", "score": 0.8417980670928955 } ]
typescript
isEnemyCard(deps.engine.gameData, deps.sourceCard)) {
import * as moment from 'moment'; import { z } from 'zod'; import { IAuthProvider, IDataSource, IMetricsProvider } from '../dependencies'; import { ExtDeps } from '../external-dependencies'; import { toClientDeck, toClientPlayer } from '../models'; import { IHttpRouteHandler, StatusCodes } from '../net-utils'; import { FULL_DATETIME_FORMAT } from '../utils'; export const createDeckHandler = (ds: IDataSource, authProvider: IAuthProvider, metrics?: IMetricsProvider): IHttpRouteHandler => async (path, query, body, req) => { switch (path[0]) { case 'activate': { const schema = z.object({ deckId: z.string(), }); const payload = schema.parse(body); const player = await authProvider.getPlayerFromRequest(req); const deck = await ds.CardDecks.get(player.id, payload.deckId); if (!deck) return [StatusCodes.notFound]; player.activeDeckId = deck.createdAt; await ds.Players.update.exec(player); return [StatusCodes.ok, { player: toClientPlayer(player, authProvider), deck: toClientDeck(player, deck) }]; } case 'create': { const schema = z.object({ deckLabel: z.string().min(1).max(20), nftIds: z.array(z.string().startsWith('nft1')).length(6), }); const payload = schema.parse(body); const player = await authProvider.getPlayerFromRequest(req); const nfts = (await Promise.all((payload.nftIds).slice(0, 6).map(ExtDeps.getNft))).filter(Boolean).map(x => x.nft); if (nfts.length !== 6) { return [StatusCodes.forbidden, { reason: `not enough nftIds, need 6, got ${nfts.length}` }]; } const deck = await ds.CardDecks.update.exec({ playerId: player.id, createdAt: moment.utc().format(FULL_DATETIME_FORMAT), label: payload.deckLabel, cards: nfts.map(x => ({ nftId: x.nftId, mintHeight: x.firstBlock, url: x.urls[0] || '' })), }); metrics?.deckUpdated(player.id, deck.createdAt); return [StatusCodes.ok, { deck: toClientDeck(player, deck) }]; } case 'list': { const schema = z.object({ ct: z.string().optional(), }); const q = schema.parse(query); const player = await authProvider.getPlayerFromRequest(req); const decks = await Promise.all((await ds.CardDecks.queryByDid(player.id, 10, q.ct)).items); if (!decks.length) { const defaultDeck = await getOrCreateActiveDeck(player, ds); defaultDeck && decks.push(defaultDeck) } return [StatusCodes.ok, {
decks: decks.map(deck => toClientDeck(player, deck)) }];
} case 'update': { const schema = z.object({ deckId: z.string(), deckLabel: z.string().min(1).max(20), nftIds: z.array(z.string().startsWith('nft1')).length(6), }); const payload = schema.parse(body); const uniqueNftIds = new Set<string>(payload.nftIds); if (uniqueNftIds.size !== 6) { return [StatusCodes.badRequest, { reason: 'nftIds must contain 6 unique NFT ids that belong to the player' }]; } const player = await authProvider.getPlayerFromRequest(req); const deck = await ds.CardDecks.get(player.id, payload.deckId); if (!deck) { return [StatusCodes.notFound, { reason: 'invalid deck id' }]; } payload.deckLabel && (deck.label = deck.label); const nfts = (await Promise.all((payload.nftIds).map(ExtDeps.getNft))).filter((x): x is NonNullable<typeof x> => x?.nft.did === player.id).map(x => x.nft); if (nfts.length !== payload.nftIds.length) { return [StatusCodes.notFound, { reason: 'one or more nft ids were not found, or did not belong to the player' }]; } deck.cards = nfts.map(x => ({ nftId: x.nftId, mintHeight: x.firstBlock, url: x.urls[0] || '' })); await ds.CardDecks.update.exec(deck); metrics?.deckUpdated(player.id, deck.createdAt); return [StatusCodes.ok, { deck: toClientDeck(player, deck) }]; } case 'activeDeck': { const player = await authProvider.getPlayerFromRequest(req); return [StatusCodes.ok, { deck: toClientDeck(player, await getOrCreateActiveDeck(player, ds)) }]; } default: { if (!path[0]) { return; } const player = await authProvider.getPlayerFromRequest(req); const deck = await ds.CardDecks.get(player.id, path[0]); if (!deck) { return [StatusCodes.notFound]; } return [StatusCodes.ok, { deck: toClientDeck(player, deck) }]; } } }; export const getOrCreateActiveDeck = async (player: IDataSource.IPlayer, ds: IDataSource) => { let deck = player.activeDeckId ? (await ds.CardDecks.get(player.id, player.activeDeckId)) : null; if (deck) { return deck; } const cards = (await ExtDeps.getNftsByDidOrWallet(player.id, 6))?.nfts.filter(Boolean) || []; if (cards.length < 6) { return null; } const nowStr = moment.utc().format(FULL_DATETIME_FORMAT); player.activeDeckId = nowStr; deck = { playerId: player.id, createdAt: nowStr, cards: cards.map(x => ({ nftId: x.nftId, mintHeight: x.firstBlock, url: x.urls[0] || '' })), label: 'default', }; await ds.execUpdates( ds.Players.update.make(player, true), ds.CardDecks.update.make(deck, true), ); return deck; };
src/apis/decks.api.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/apis/coop.api.ts", "retrieved_chunk": " }\n async function _expectValidActiveDeck(player: IDataSource.IPlayer, validateNftOwnership: boolean) {\n const deck = await getOrCreateActiveDeck(player, ds);\n if (!deck) throw new RouteError(StatusCodes.forbidden, 'player has no active deck');\n if (validateNftOwnership) {\n const nfts = await Promise.all(deck.cards.map(x => ExtDeps.getNft(x.nftId)));\n if (nfts.find(x => !x || x.nft.did !== player.id)) {\n metrics?.nftOwnershipConflict(player.id);\n throw new RouteError(StatusCodes.conflict, 'some cards do not belong to the did');\n }", "score": 0.8522504568099976 }, { "filename": "src/apis/coop.api.ts", "retrieved_chunk": " return [StatusCodes.ok, { player: toClientPlayer(player, authProvider), status: 'gamecreated' }];\n }\n case 'history': {\n const playerId = authProvider.getPlayerIdFromRequest(req);\n const games = await ds.PlayerCoopGames.queryByPlayerId(playerId, +(query.count || 10), query.ct ? `${query.ct}` : undefined);\n return [StatusCodes.ok, games];\n }\n case 'join': {\n const schema = z.object({\n teammateDid: z.string().nonempty(),", "score": 0.8218844532966614 }, { "filename": "src/apis/coop.api.ts", "retrieved_chunk": " } while (ct);\n // No joinable game found - proceed to create a public game\n const difficulty = body?.difficulty || (1 + (deck.cards.map(appraiseCard).reduce((sum, x) => sum + x.tier, 0) / deck.cards.length) | 0);\n return await handler(['create'], {}, { gameVisibility: 'public', difficulty }, req);\n }\n case 'start': {\n const { game } = await _expectAuthPlayerInGame(req);\n const gameData = await ds.GameData.get(game.id);\n if (gameData?.state !== 'created') {\n return [StatusCodes.forbidden];", "score": 0.8209980726242065 }, { "filename": "src/apis/coop.api.ts", "retrieved_chunk": " const rankings = await ds.Leaderboard.getTopN(20);\n return [StatusCodes.ok, { rankings }];\n }\n case 'search': {\n const player = await _expectAuthPlayerNotInGame(req);\n // Don't need to validate nft ownership yet, either join() or create() will do this\n const deck = await _expectValidActiveDeck(player, false);\n let ct: any = undefined;\n do {\n const result = await ds.CoopGames.queryByGameState('open', 10, ct);", "score": 0.8187917470932007 }, { "filename": "src/apis/coop.api.ts", "retrieved_chunk": " const player = await _expectAuthPlayerNotInGame(req);\n const deck = await _expectValidActiveDeck(player, true);\n if (await rateLimit.shouldRateLimitCreateGame(player.id)) {\n return [StatusCodes.tooManyRequests];\n }\n const now = moment.utc();\n const game: IDataSource.ICoopGame = {\n id: randomBytes(16).toString('hex'),\n createdAt: now.format(FULL_DATETIME_FORMAT),\n difficulty: payload.difficulty,", "score": 0.8094799518585205 } ]
typescript
decks: decks.map(deck => toClientDeck(player, deck)) }];
import { CardScript } from './card-scripts'; import { GameEngine } from './game-engine'; import { GameEngineUtils } from './game-engine-utils'; export abstract class CardMod { duration = -1; stackingConfig: Parameters<typeof CardMod['makeStackingData']>[0] = { behavior: CardMod.StackingBehavior.neverReplace }; readonly modName: string; constructor( private _extraModData?: IArguments, ) { this.modName = this.constructor.name; } onSecDamageIn?(deps: CardMod.ICardModDeps, damage: number, attacker: GameEngine.ICardState): { secDmgBonus: number } | void; onSecDamageOut?(deps: CardMod.ICardModDeps, baseDmg: number): { secDmgBonus: number } | void; onMemDmgIn?(deps: CardMod.ICardModDeps, memDmg: number): void; onMemDmgOut?(deps: CardMod.ICardModDeps, memDmg: number): void; onInitMod?(deps: CardMod.ICardModDeps): void; onRemoveMod?(deps: CardMod.ICardModDeps): void; onCardDestroyed?(deps: CardMod.ICardModDeps): void; onStackMod?(deps: CardMod.ICardModDeps, stackDelta: number): void; onTurnStart?(deps: CardMod.ICardModDeps): void; onTurnEnd?(deps: CardMod.ICardModDeps): void; onEnemyDestroyed?(deps: CardMod.ICardModDeps): void; serialize() { const stackingData = CardMod.makeStackingData(this.stackingConfig); const modData = [this.modName, stackingData] as CardMod.ModData; (this.duration >= 0) && (modData.push(CardMod.makeDurationData(this.duration))); this._extraModData && modData.push(...this._extraModData); return modData; } static addMod(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, mod: CardMod, contextCard?: GameEngine.ICardState) { const modData = mod.serialize(); switch (mod.stackingConfig.behavior) { case CardMod.StackingBehavior.append: { card.mods.push(modData); break; } case CardMod.StackingBehavior.neverReplace: { const existingModData = card.mods.find(x => x[0] === mod.modName); if (existingModData) return; card.mods.push(modData); break; } case CardMod.StackingBehavior.ranked: { const existingModData = card.mods.find(x => x[0] === mod.modName); if (existingModData) { const existingStackingData = existingModData[1] as CardMod.RankedStackingData; if (existingStackingData[2] >= mod.stackingConfig.rank) { return; } this.removeMod(engine, card, existingModData, contextCard); if (card.isRemoved) return; } card.mods.push(modData); break; } case CardMod.StackingBehavior.replace: { const existingModData = card.mods.find(x => x[0] === mod.modName); if (existingModData) { this.removeMod(engine, card, existingModData, contextCard); if (card.isRemoved) return; } card.mods.push(modData); break; } case CardMod.StackingBehavior.stack: { const existingModData = card.mods.find(x => x[0] === mod.modName); if (existingModData) { const existingStackingData = existingModData[1] as CardMod.RankedStackingData; existingStackingData && (existingStackingData[2] += mod.stackingConfig.stackCount); engine.broadcast.push({ type: 'modStackChanged', cardId: card.id, modData: existingModData, stackDelta: mod.stackingConfig.stackCount, newStackCount: existingStackingData[2], }); this.trigger('onStackMod', existingModData, { engine, sourceCard: card, contextCard }, mod.stackingConfig.stackCount); return; } card.mods.push(modData); break; } } engine.broadcast.push({ type: 'modAdded', cardId: card.id, modData, }); this.trigger('onInitMod', modData, { engine, sourceCard: card, contextCard }); } static areEqual(left: CardMod.ModData, right: CardMod.ModData) { // Caveat: could collide since join() flattens array but highly unlikely return left.join('') === right.join(''); } static deserialize(engine: GameEngine.IGameEngine, modData: CardMod.ModData) { const modCtor = engine.ruleset.cardMods?.[modData[0]]; if (!modCtor) throw new Error('mod not found: ' + modData.join()); const durationData = this.findDurationData(modData); const mod = new modCtor(...modData.slice(durationData ? 3 : 2)); durationData && (mod.duration = durationData[1]); const stackingData = modData[1]; mod.stackingConfig.behavior = stackingData[1]; switch (stackingData[1]) { case CardMod.StackingBehavior.ranked: (mod.stackingConfig as any).rank = stackingData[2]; break; case CardMod.StackingBehavior.stack: (mod.stackingConfig as any).stackCount = stackingData[2]; break; } return mod; } static findDurationData(modData: CardMod.ModData) { const maybeDurationData = modData[2]; return (Array.isArray(maybeDurationData) && maybeDurationData[0] === '$duration') ? (modData[2] as CardMod.DurationData) : undefined; } static findModOfType(card: GameEngine.ICardState, modType: CardMod.ModConstructor) { return card.mods.find(x => x[0] === modType.name); } static getStackCount(modData: CardMod.ModData) { return modData[1][1] === CardMod.StackingBehavior.stack ? modData[1][2] : 0; } static makeDurationData(duration: number): CardMod.DurationData { return ['$duration', duration]; } static makeStackingData( stackConfig: { behavior: CardMod.StackingBehavior.append } | { behavior: CardMod.StackingBehavior.neverReplace } | { behavior: CardMod.StackingBehavior.ranked, rank: number } | { behavior: CardMod.StackingBehavior.replace } | { behavior: CardMod.StackingBehavior.stack, stackCount: number } ) { const stackingData = ['$stack', stackConfig.behavior]; (stackConfig.behavior === CardMod.StackingBehavior.ranked) && stackingData.push(stackConfig.rank); (stackConfig.behavior === CardMod.StackingBehavior.stack) && stackingData.push(stackConfig.stackCount); return stackingData as CardMod.StackingData; } static removeMod(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, modData: CardMod.ModData, contextCard?: GameEngine.ICardState) { engine.broadcast.push({ type: 'modRemoved', cardId: card.id, modData, }); if (!card.mods.find(x => this.areEqual(x, modData))) { throw new Error('mod not found'); } this.trigger('onRemoveMod', modData, { engine, sourceCard: card, contextCard }); card.mods.findAndRemoveFirst(x => this.areEqual(x, modData)); } static removeModByName<T extends CardMod.ModLibrary, K extends keyof T>(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, modName: K, contextCard?: GameEngine.ICardState) { const mod = card.mods.find(x => x[0] === modName); mod && this.removeMod(engine, card, mod, contextCard); } static trigger<T extends CardMod.ModEvent>(ev: T, modData: CardMod.ModData, ...args: Parameters<NonNullable<CardMod[typeof ev]>>) { const deps = args[0]; const modDataFromCard = deps.sourceCard.mods.find(x => this.areEqual(x, modData)); if (!modDataFromCard) { throw new Error(`card [${deps.sourceCard.id}] does not have mod [${modData.join()}], mods are ${deps.sourceCard.mods.join('|')}`); } const mod = this.deserialize(deps.engine, modDataFromCard); const evnt = mod[ev]; const evntRetVal = evnt ? (evnt as any).apply(mod, args) : undefined; if (deps.sourceCard.isRemoved) { return; } if (ev === 'onTurnStart') { const durationData = this.findDurationData(modDataFromCard); if (durationData) { if (durationData[1] > 1) { durationData[1]--; deps.engine.broadcast.push({ type: 'modDurationChanged', cardId: deps.sourceCard.id, modData: modData, newDuration: durationData[1], }); } else { this.removeMod(deps.engine, deps.sourceCard, modData); } } } return evntRetVal as ReturnType<NonNullable<CardMod[T]>> | undefined; } } export namespace CardMod { export type ModData = [string, StackingData, ...unknown[],]; export type DurationData = ['$duration', number]; export type EnemyModData = unknown[]; export type ModConstructor = TypeConstructor<CardMod>; export type ModEvent = KeyOfFilteredByValueType<CardMod, ((deps: ICardModDeps, ...args: any) => any) | undefined> & StringsStartingWith<keyof CardMod, 'on'>; export type ModLibrary = Record<string, ModConstructor>; export type AppendStackingData = ['$stack', StackingBehavior.append]; export type NeverReplaceStackingData = ['$stack', StackingBehavior.neverReplace]; export type RankedStackingData = ['$stack', StackingBehavior.ranked, number]; export type ReplaceStackingData = ['$stack', StackingBehavior.replace]; export type StackStackingData = ['$stack', StackingBehavior.stack, number]; export type StackingData = AppendStackingData | NeverReplaceStackingData | RankedStackingData | ReplaceStackingData | StackStackingData; export enum StackingBehavior { append, neverReplace, ranked, replace, stack, } export interface ICardModDeps { engine: GameEngine.IGameEngine; sourceCard: GameEngine.ICardState; contextCard?: GameEngine.ICardState; } export namespace Content { // Defines a card modifier - the class name is treated as the mod name export class backdoor extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.ranked as const, rank: 0, }; constructor(public damage: number) { // Any extra data to serialize into this.modData as a 'memo' which can serve two purposes: // 1) the client relies on the memo to display modifier effects in the UI instead calculating it independently // 2) memo is passed back into the constructor during deserialization, useful for dynamic AI modifiers, // see _standardAi below for example super(arguments); this.stackingConfig.rank = damage; } } export class diagnostics extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public secBonus: number, override duration: number) { super(arguments); this.stackingConfig.stackCount = secBonus; } override onTurnEnd(deps: ICardModDeps): void { GameEngineUtils.changeSec(deps.engine, deps.sourceCard, this.stackingConfig.stackCount, false); } } export class firewall extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.ranked as const, rank: 0, }; constructor(override duration: number) { super(arguments); this.stackingConfig.rank = duration; } override onInitMod(deps: ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { return; } GameEngineUtils.revalidateIntents(deps.engine, true); } } export class impervious extends CardMod { constructor(override duration = -1) { super(arguments); } override onSecDamageIn(_deps: ICardModDeps, _damage: number, _attacker: GameEngine.ICardState) { return { secDmgBonus: -9999, }; } } export class lag extends CardMod { constructor(override duration: number) { super(arguments); } override onInitMod(deps: CardMod.ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.clearIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, true); } } override onTurnStart(deps: CardMod.ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.clearIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, true); } } override onRemoveMod(deps: ICardModDeps): void { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.generateIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, false); } } } export class offline extends CardMod { constructor(override duration: number) { super(arguments); } override onInitMod(deps: CardMod.ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.clearIntent(deps.engine, deps.sourceCard); } GameEngineUtils.revalidateIntents(deps.engine, GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)); } override onTurnStart(deps: CardMod.ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.clearIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, true); } } override onRemoveMod(deps: ICardModDeps): void { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.generateIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, false); } } } export class secured extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public tempSecBonus: number, override duration: number) { super(arguments); this.stackingConfig.stackCount = tempSecBonus; } override onInitMod(deps: ICardModDeps) { GameEngineUtils.changeSec(deps.engine, deps.sourceCard, this.stackingConfig.stackCount, false); } override onStackMod(deps: ICardModDeps, stackDelta: number): void { GameEngineUtils.changeSec(deps.engine, deps.sourceCard, stackDelta, false); } override onRemoveMod(deps: ICardModDeps) { GameEngineUtils.changeSec(deps.engine, deps.sourceCard, -this.stackingConfig.stackCount, true); } } export class _waveBonus_extraMove extends CardMod { override onInitMod(deps: ICardModDeps): void { const player = GameEngineUtils.findPlayerByCardId(deps.engine.gameData, deps.sourceCard.id); player.movesPerTurn++; player.movesLeft = player.movesPerTurn; deps.engine.broadcast.push({ type: 'movesPerTurnsChange', playerId: player.id, newMovesLeft: player.movesLeft, newMovesPerTurn: player.movesPerTurn, }); } } export class _winOnDeath extends CardMod { override onCardDestroyed(deps: ICardModDeps) { const player = deps.contextCard ? GameEngineUtils.findPlayerByCardIdMaybe(deps.engine.gameData, deps.contextCard.id) : null; player && player.stats.kills++; deps.engine.onWinGame(); player && player.stats.kills--; } } export class _standardAi extends CardMod { override onTurnStart(deps: ICardModDeps) { if (!GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { throw new Error('not an enemy card'); } GameEngineUtils.generateIntent(deps.engine, deps.sourceCard); } override onTurnEnd(deps: ICardModDeps) { if (!GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { throw new Error('not an enemy card'); } GameEngineUtils.executeIntent(deps.engine, deps.sourceCard); } } export class _yieldScript extends CardMod { constructor( public scriptData: CardScript.ScriptData, override duration: number, ) { super(arguments); } override onRemoveMod(deps: ICardModDeps) { CardScript
.addScript(deps.engine, deps.sourceCard, this.scriptData);
} } export class _waveTrigger extends CardMod { constructor( public rulesetIds: string[], override duration = -1, ) { super(arguments); } override onInitMod(deps: ICardModDeps): void { deps.engine.gameData.difficulty < 3 && GameEngineUtils.changeSec(deps.engine, deps.sourceCard, 25, true); } override onCardDestroyed(deps: ICardModDeps) { deps.engine.onNextWave(this.rulesetIds.random()); deps.contextCard && CardMod.addMod(deps.engine, deps.contextCard, new _waveBonus_extraMove()); } override onRemoveMod(deps: ICardModDeps): void { CardMod.addMod(deps.engine, deps.sourceCard, new _winOnDeath()); } } } }
src/game/card-mods.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " behavior: CardMod.StackingBehavior.stack as const,\n stackCount: 0,\n };\n constructor(public dot: number) {\n super(arguments);\n this.stackingConfig.stackCount = dot;\n }\n override onTurnEnd(deps: CardMod.ICardModDeps) {\n CardScriptParts.SecDmg(this.stackingConfig.stackCount, true, true)(deps.engine, deps.sourceCard, deps.sourceCard);\n }", "score": 0.8491482138633728 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " readonly scriptName: string;\n constructor(\n private _extraScriptData: unknown[],\n public targetFinder: CardScript.ITargetFinder,\n public targetScriptParts: { targetResolver: CardScript.ITargetResolver, parts: CardScriptParts.IScriptPart[] }[],\n ) {\n this.scriptName = this.constructor.name;\n }\n serialize() {\n const retVal = [this.scriptName, ...this._extraScriptData] as CardScript.ScriptData;", "score": 0.8456238508224487 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " }\n override onSecDamageIn(deps: CardMod.ICardModDeps, _damage: number, attacker: GameEngine.ICardState) {\n CardScriptParts.SecDmg(this.stackingConfig.stackCount, false, true)(deps.engine, deps.sourceCard, attacker);\n }\n },\n // Increases CPU\n optimized: class extends CardMod {\n override stackingConfig = {\n behavior: CardMod.StackingBehavior.stack as const,\n stackCount: 0,", "score": 0.8374263644218445 }, { "filename": "src/game/card-script-parts.ts", "retrieved_chunk": " engine.broadcast.push({\n type: 'cardIntent',\n cardId: targetCard.id,\n intent: targetCard.intent,\n });\n };\n export const RemoveMod = <T extends CardMod.ModLibrary, K extends (keyof T & string)>(modName: K, mustRemove = false): IScriptPart =>\n (engine, sourceCard, targetCard) => {\n if (mustRemove) {\n if (!targetCard.mods.find(x => x[0] === modName)) {", "score": 0.8264663815498352 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " behavior: CardMod.StackingBehavior.stack as const,\n stackCount: 0,\n };\n constructor(public stackCount: number) {\n super(arguments);\n this.stackingConfig.stackCount = stackCount;\n }\n override onSecDamageIn(_deps: CardMod.ICardModDeps, _damage: number, _attacker: GameEngine.ICardState) {\n return { secDmgBonus: this.stackingConfig.stackCount };\n }", "score": 0.8225835561752319 } ]
typescript
.addScript(deps.engine, deps.sourceCard, this.scriptData);
import { CardScript } from './card-scripts'; import { GameEngine } from './game-engine'; import { GameEngineUtils } from './game-engine-utils'; export abstract class CardMod { duration = -1; stackingConfig: Parameters<typeof CardMod['makeStackingData']>[0] = { behavior: CardMod.StackingBehavior.neverReplace }; readonly modName: string; constructor( private _extraModData?: IArguments, ) { this.modName = this.constructor.name; } onSecDamageIn?(deps: CardMod.ICardModDeps, damage: number, attacker: GameEngine.ICardState): { secDmgBonus: number } | void; onSecDamageOut?(deps: CardMod.ICardModDeps, baseDmg: number): { secDmgBonus: number } | void; onMemDmgIn?(deps: CardMod.ICardModDeps, memDmg: number): void; onMemDmgOut?(deps: CardMod.ICardModDeps, memDmg: number): void; onInitMod?(deps: CardMod.ICardModDeps): void; onRemoveMod?(deps: CardMod.ICardModDeps): void; onCardDestroyed?(deps: CardMod.ICardModDeps): void; onStackMod?(deps: CardMod.ICardModDeps, stackDelta: number): void; onTurnStart?(deps: CardMod.ICardModDeps): void; onTurnEnd?(deps: CardMod.ICardModDeps): void; onEnemyDestroyed?(deps: CardMod.ICardModDeps): void; serialize() { const stackingData = CardMod.makeStackingData(this.stackingConfig); const modData = [this.modName, stackingData] as CardMod.ModData; (this.duration >= 0) && (modData.push(CardMod.makeDurationData(this.duration))); this._extraModData && modData.push(...this._extraModData); return modData; } static addMod(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, mod: CardMod, contextCard?: GameEngine.ICardState) { const modData = mod.serialize(); switch (mod.stackingConfig.behavior) { case CardMod.StackingBehavior.append: { card.mods.push(modData); break; } case CardMod.StackingBehavior.neverReplace: { const existingModData = card.mods.find(x => x[0] === mod.modName); if (existingModData) return; card.mods.push(modData); break; } case CardMod.StackingBehavior.ranked: { const existingModData = card.mods.find(x => x[0] === mod.modName); if (existingModData) { const existingStackingData = existingModData[1] as CardMod.RankedStackingData; if (existingStackingData[2] >= mod.stackingConfig.rank) { return; } this.removeMod(engine, card, existingModData, contextCard); if (card.isRemoved) return; } card.mods.push(modData); break; } case CardMod.StackingBehavior.replace: { const existingModData = card.mods.find(x => x[0] === mod.modName); if (existingModData) { this.removeMod(engine, card, existingModData, contextCard); if (card.isRemoved) return; } card.mods.push(modData); break; } case CardMod.StackingBehavior.stack: { const existingModData = card.mods.find(x => x[0] === mod.modName); if (existingModData) { const existingStackingData = existingModData[1] as CardMod.RankedStackingData; existingStackingData && (existingStackingData[2] += mod.stackingConfig.stackCount); engine.broadcast.push({ type: 'modStackChanged', cardId: card.id, modData: existingModData, stackDelta: mod.stackingConfig.stackCount, newStackCount: existingStackingData[2], }); this.trigger('onStackMod', existingModData, { engine, sourceCard: card, contextCard }, mod.stackingConfig.stackCount); return; } card.mods.push(modData); break; } } engine.broadcast.push({ type: 'modAdded', cardId: card.id, modData, }); this.trigger('onInitMod', modData, { engine, sourceCard: card, contextCard }); } static areEqual(left: CardMod.ModData, right: CardMod.ModData) { // Caveat: could collide since join() flattens array but highly unlikely return left.join('') === right.join(''); } static deserialize(engine: GameEngine.IGameEngine, modData: CardMod.ModData) { const modCtor = engine.ruleset.cardMods?.[modData[0]]; if (!modCtor) throw new Error('mod not found: ' + modData.join()); const durationData = this.findDurationData(modData); const mod = new modCtor(...modData.slice(durationData ? 3 : 2)); durationData && (mod.duration = durationData[1]); const stackingData = modData[1]; mod.stackingConfig.behavior = stackingData[1]; switch (stackingData[1]) { case CardMod.StackingBehavior.ranked: (mod.stackingConfig as any).rank = stackingData[2]; break; case CardMod.StackingBehavior.stack: (mod.stackingConfig as any).stackCount = stackingData[2]; break; } return mod; } static findDurationData(modData: CardMod.ModData) { const maybeDurationData = modData[2]; return (Array.isArray(maybeDurationData) && maybeDurationData[0] === '$duration') ? (modData[2] as CardMod.DurationData) : undefined; } static findModOfType(card: GameEngine.ICardState, modType: CardMod.ModConstructor) { return card.mods.find(x => x[0] === modType.name); } static getStackCount(modData: CardMod.ModData) { return modData[1][1] === CardMod.StackingBehavior.stack ? modData[1][2] : 0; } static makeDurationData(duration: number): CardMod.DurationData { return ['$duration', duration]; } static makeStackingData( stackConfig: { behavior: CardMod.StackingBehavior.append } | { behavior: CardMod.StackingBehavior.neverReplace } | { behavior: CardMod.StackingBehavior.ranked, rank: number } | { behavior: CardMod.StackingBehavior.replace } | { behavior: CardMod.StackingBehavior.stack, stackCount: number } ) { const stackingData = ['$stack', stackConfig.behavior]; (stackConfig.behavior === CardMod.StackingBehavior.ranked) && stackingData.push(stackConfig.rank); (stackConfig.behavior === CardMod.StackingBehavior.stack) && stackingData.push(stackConfig.stackCount); return stackingData as CardMod.StackingData; } static removeMod(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, modData: CardMod.ModData, contextCard?: GameEngine.ICardState) { engine.broadcast.push({ type: 'modRemoved', cardId: card.id, modData, }); if (!card.mods.find(x => this.areEqual(x, modData))) { throw new Error('mod not found'); } this.trigger('onRemoveMod', modData, { engine, sourceCard: card, contextCard }); card.mods.findAndRemoveFirst(x => this.areEqual(x, modData)); } static removeModByName<T extends CardMod.ModLibrary, K extends keyof T>(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, modName: K, contextCard?: GameEngine.ICardState) { const mod = card.mods.find(x => x[0] === modName); mod && this.removeMod(engine, card, mod, contextCard); } static trigger<T extends CardMod.ModEvent>(ev: T, modData: CardMod.ModData, ...args: Parameters<NonNullable<CardMod[typeof ev]>>) { const deps = args[0]; const modDataFromCard = deps.sourceCard.mods.find(x => this.areEqual(x, modData)); if (!modDataFromCard) { throw new Error(`card [${deps.sourceCard.id}] does not have mod [${modData.join()}], mods are ${deps.sourceCard.mods.join('|')}`); } const mod = this.deserialize(deps.engine, modDataFromCard); const evnt = mod[ev]; const evntRetVal = evnt ? (evnt as any).apply(mod, args) : undefined; if (deps.sourceCard.isRemoved) { return; } if (ev === 'onTurnStart') { const durationData = this.findDurationData(modDataFromCard); if (durationData) { if (durationData[1] > 1) { durationData[1]--; deps.engine.broadcast.push({ type: 'modDurationChanged', cardId: deps.sourceCard.id, modData: modData, newDuration: durationData[1], }); } else { this.removeMod(deps.engine, deps.sourceCard, modData); } } } return evntRetVal as ReturnType<NonNullable<CardMod[T]>> | undefined; } } export namespace CardMod { export type ModData = [string, StackingData, ...unknown[],]; export type DurationData = ['$duration', number]; export type EnemyModData = unknown[]; export type ModConstructor = TypeConstructor<CardMod>; export type ModEvent = KeyOfFilteredByValueType<CardMod, ((deps: ICardModDeps, ...args: any) => any) | undefined> & StringsStartingWith<keyof CardMod, 'on'>; export type ModLibrary = Record<string, ModConstructor>; export type AppendStackingData = ['$stack', StackingBehavior.append]; export type NeverReplaceStackingData = ['$stack', StackingBehavior.neverReplace]; export type RankedStackingData = ['$stack', StackingBehavior.ranked, number]; export type ReplaceStackingData = ['$stack', StackingBehavior.replace]; export type StackStackingData = ['$stack', StackingBehavior.stack, number]; export type StackingData = AppendStackingData | NeverReplaceStackingData | RankedStackingData | ReplaceStackingData | StackStackingData; export enum StackingBehavior { append, neverReplace, ranked, replace, stack, } export interface ICardModDeps { engine: GameEngine.IGameEngine; sourceCard: GameEngine.ICardState; contextCard?: GameEngine.ICardState; } export namespace Content { // Defines a card modifier - the class name is treated as the mod name export class backdoor extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.ranked as const, rank: 0, }; constructor(public damage: number) { // Any extra data to serialize into this.modData as a 'memo' which can serve two purposes: // 1) the client relies on the memo to display modifier effects in the UI instead calculating it independently // 2) memo is passed back into the constructor during deserialization, useful for dynamic AI modifiers, // see _standardAi below for example super(arguments); this.stackingConfig.rank = damage; } } export class diagnostics extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public secBonus: number, override duration: number) { super(arguments); this.stackingConfig.stackCount = secBonus; } override onTurnEnd(deps: ICardModDeps): void {
GameEngineUtils.changeSec(deps.engine, deps.sourceCard, this.stackingConfig.stackCount, false);
} } export class firewall extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.ranked as const, rank: 0, }; constructor(override duration: number) { super(arguments); this.stackingConfig.rank = duration; } override onInitMod(deps: ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { return; } GameEngineUtils.revalidateIntents(deps.engine, true); } } export class impervious extends CardMod { constructor(override duration = -1) { super(arguments); } override onSecDamageIn(_deps: ICardModDeps, _damage: number, _attacker: GameEngine.ICardState) { return { secDmgBonus: -9999, }; } } export class lag extends CardMod { constructor(override duration: number) { super(arguments); } override onInitMod(deps: CardMod.ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.clearIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, true); } } override onTurnStart(deps: CardMod.ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.clearIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, true); } } override onRemoveMod(deps: ICardModDeps): void { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.generateIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, false); } } } export class offline extends CardMod { constructor(override duration: number) { super(arguments); } override onInitMod(deps: CardMod.ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.clearIntent(deps.engine, deps.sourceCard); } GameEngineUtils.revalidateIntents(deps.engine, GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)); } override onTurnStart(deps: CardMod.ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.clearIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, true); } } override onRemoveMod(deps: ICardModDeps): void { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.generateIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, false); } } } export class secured extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public tempSecBonus: number, override duration: number) { super(arguments); this.stackingConfig.stackCount = tempSecBonus; } override onInitMod(deps: ICardModDeps) { GameEngineUtils.changeSec(deps.engine, deps.sourceCard, this.stackingConfig.stackCount, false); } override onStackMod(deps: ICardModDeps, stackDelta: number): void { GameEngineUtils.changeSec(deps.engine, deps.sourceCard, stackDelta, false); } override onRemoveMod(deps: ICardModDeps) { GameEngineUtils.changeSec(deps.engine, deps.sourceCard, -this.stackingConfig.stackCount, true); } } export class _waveBonus_extraMove extends CardMod { override onInitMod(deps: ICardModDeps): void { const player = GameEngineUtils.findPlayerByCardId(deps.engine.gameData, deps.sourceCard.id); player.movesPerTurn++; player.movesLeft = player.movesPerTurn; deps.engine.broadcast.push({ type: 'movesPerTurnsChange', playerId: player.id, newMovesLeft: player.movesLeft, newMovesPerTurn: player.movesPerTurn, }); } } export class _winOnDeath extends CardMod { override onCardDestroyed(deps: ICardModDeps) { const player = deps.contextCard ? GameEngineUtils.findPlayerByCardIdMaybe(deps.engine.gameData, deps.contextCard.id) : null; player && player.stats.kills++; deps.engine.onWinGame(); player && player.stats.kills--; } } export class _standardAi extends CardMod { override onTurnStart(deps: ICardModDeps) { if (!GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { throw new Error('not an enemy card'); } GameEngineUtils.generateIntent(deps.engine, deps.sourceCard); } override onTurnEnd(deps: ICardModDeps) { if (!GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { throw new Error('not an enemy card'); } GameEngineUtils.executeIntent(deps.engine, deps.sourceCard); } } export class _yieldScript extends CardMod { constructor( public scriptData: CardScript.ScriptData, override duration: number, ) { super(arguments); } override onRemoveMod(deps: ICardModDeps) { CardScript.addScript(deps.engine, deps.sourceCard, this.scriptData); } } export class _waveTrigger extends CardMod { constructor( public rulesetIds: string[], override duration = -1, ) { super(arguments); } override onInitMod(deps: ICardModDeps): void { deps.engine.gameData.difficulty < 3 && GameEngineUtils.changeSec(deps.engine, deps.sourceCard, 25, true); } override onCardDestroyed(deps: ICardModDeps) { deps.engine.onNextWave(this.rulesetIds.random()); deps.contextCard && CardMod.addMod(deps.engine, deps.contextCard, new _waveBonus_extraMove()); } override onRemoveMod(deps: ICardModDeps): void { CardMod.addMod(deps.engine, deps.sourceCard, new _winOnDeath()); } } } }
src/game/card-mods.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " behavior: CardMod.StackingBehavior.stack as const,\n stackCount: 0,\n };\n constructor(public stackCount: number) {\n super(arguments);\n this.stackingConfig.stackCount = stackCount;\n }\n override onSecDamageIn(_deps: CardMod.ICardModDeps, _damage: number, _attacker: GameEngine.ICardState) {\n return { secDmgBonus: this.stackingConfig.stackCount };\n }", "score": 0.9219202995300293 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " behavior: CardMod.StackingBehavior.stack as const,\n stackCount: 0,\n };\n constructor(public dot: number) {\n super(arguments);\n this.stackingConfig.stackCount = dot;\n }\n override onTurnEnd(deps: CardMod.ICardModDeps) {\n CardScriptParts.SecDmg(this.stackingConfig.stackCount, true, true)(deps.engine, deps.sourceCard, deps.sourceCard);\n }", "score": 0.913836658000946 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " }\n override onSecDamageIn(deps: CardMod.ICardModDeps, _damage: number, attacker: GameEngine.ICardState) {\n CardScriptParts.SecDmg(this.stackingConfig.stackCount, false, true)(deps.engine, deps.sourceCard, attacker);\n }\n },\n // Increases CPU\n optimized: class extends CardMod {\n override stackingConfig = {\n behavior: CardMod.StackingBehavior.stack as const,\n stackCount: 0,", "score": 0.8913612365722656 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " };\n constructor(cpuBonus: number, override duration: number) {\n super(arguments);\n this.stackingConfig.stackCount = cpuBonus;\n }\n override onInitMod(deps: CardMod.ICardModDeps) {\n GameEngineUtils.changeCpu(deps.engine, deps.sourceCard, this.stackingConfig.stackCount);\n }\n override onStackMod(deps: CardMod.ICardModDeps, stackDelta: number) {\n deps.sourceCard.cpu += stackDelta;", "score": 0.8902379274368286 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " },\n // Returns damage to attacker\n feedback: class extends CardMod {\n override stackingConfig = {\n behavior: CardMod.StackingBehavior.stack as const,\n stackCount: 0,\n };\n constructor(public damage: number) {\n super(arguments);\n this.stackingConfig.stackCount = damage;", "score": 0.8584097027778625 } ]
typescript
GameEngineUtils.changeSec(deps.engine, deps.sourceCard, this.stackingConfig.stackCount, false);
import { GameEngine } from './game/game-engine'; import { IHttpRequest } from './net-utils'; declare namespace IDataSource { export type GetterSingle<MODEL> = (id: string) => Promise<MODEL | null>; export type GetterPair<MODEL> = (id1: string, id2: string) => Promise<MODEL | null>; export type UpdateRequest = any; export type Updater<MODEL> = { /** * Creates an UpdateRequest for the specified item that can be used with execUpdates(...). */ make(item: MODEL, overwrite?: boolean): UpdateRequest; /** * Updates the specified item. Fails if the specified item has changed since it was retrieved if `overwrite` is true. */ exec(item: MODEL, overwrite?: boolean): Promise<typeof item>; }; export type Query<KEY, MODEL> = (key: NonNullable<KEY>, limit?: number, ct?: string) => Promise<{ items: MODEL[]; ct?: typeof ct; }>; export interface ICardDeck { readonly playerId: string; readonly createdAt: string; cards: { nftId: string, mintHeight: number, url: string }[]; label: string; } export type CardDecks = { get: GetterPair<ICardDeck>; update: Updater<ICardDeck>; queryByDid: Query<ICardDeck['playerId'], ICardDeck>; }; export interface ICoopGame { id: string; difficulty: number; createdAt: string; gameState: 'open' | 'private' | `ended_${string}`; playersIds: Set<string>; ingorePlayerIds: Set<string>; startedAt: string; endedAt: string; isCompleted: boolean; _dbTtl?: number; } export type CoopGames = { get: GetterSingle<ICoopGame>; update: Updater<ICoopGame>; queryByGameState: Query<ICoopGame['gameState'], ICoopGame>; }; export interface IPlayer { id: string; createdAt: string; lastSeenAt: string; secret: string; authExpiresAt: string; activeGameId: string; activeDeckId: string; score: number; } export type Players = { get: GetterSingle<IPlayer>; update: Updater<IPlayer>; }; export interface IPlayerCoopGame { playerId: string; endedAt: string; gameId: string; gameResult: 'win' | 'loss' | 'abandoned' | 'unknown'; teammates: string[]; score: number; turns: number; difficulty: number; rulesetIds: string[]; } export type PlayerCoopGame = { update: Updater<IPlayerCoopGame>; queryByPlayerId: Query<string, IPlayerCoopGame>; } export type GameData = {
get: GetterSingle<GameEngine.IGameData>;
update: Updater<GameEngine.IGameData>; }; export type Leaderboard = { getTopN(n: number): Promise<[string, number][]>; set(playerId: string, score: number): Promise<void>; }; } declare interface IDataSource { CardDecks: IDataSource.CardDecks; CoopGames: IDataSource.CoopGames; GameData: IDataSource.GameData; Leaderboard: IDataSource.Leaderboard; PlayerCoopGames: IDataSource.PlayerCoopGame; Players: IDataSource.Players; /** * Transactionlly executes all UpdateRequests; no changes are made if any one of the UpdateRquests fail. */ execUpdates(...updateRequests: IDataSource.UpdateRequest[]): Promise<void>; } declare interface IAuthProvider { generateNewSecret(): string; getAuthTokenForPlayer(player: IDataSource.IPlayer): string; getPlayerFromRequest(req: IHttpRequest): Promise<IDataSource.IPlayer>; getPlayerIdFromRequest(req: IHttpRequest): string; } declare namespace IPlayerPushProvider { export interface IPushMessage { [key: string]: any; type: string; } } declare interface IPlayerPushProvider { push(playerId: string, messages: IPlayerPushProvider.IPushMessage[]): Promise<void>; } declare interface IRateLimitProvider { shouldRateLimitCreateGame(playerId: string): Promise<boolean>; shouldRateLimitSearchGame(playerId: string): Promise<boolean>; } declare interface IMetricsProvider { userPresence(playerId: string): void; httpRequest(path: string, status: number): void; wsRequest(api: string, isSuccess: boolean): void; newUser(playerId: string): void; deckUpdated(playerId: string, deckId: string): void; nftOwnershipConflict(playerId: string): void; gameCreated(gameId: string, playerId: string, initialRulesetId: string, visibility: string, difficulty: number): void; gameStarted(gameId: string, initialRulesetId: string, players: string[], fromMatchmaking: boolean): void; gameJoined(gameId: string, midGame: boolean): void; gameEnded(gameId: string, result: string, rulesets: string[], players: string[], turns: number, totalScore: number): void; playerCardPlayed(gameId: string, currentRulesetId: string, playerId: string, card: GameEngine.IPlayerCardState, scriptName: string): void; idlePlayerRemoved(gameId: string, idlePlayerId: string): void; flush(): Promise<void>; }
src/dependencies.d.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/card-mods.ts", "retrieved_chunk": " neverReplace,\n ranked,\n replace,\n stack,\n }\n export interface ICardModDeps {\n engine: GameEngine.IGameEngine;\n sourceCard: GameEngine.ICardState;\n contextCard?: GameEngine.ICardState;\n }", "score": 0.8134353160858154 }, { "filename": "src/game/game-engine.ts", "retrieved_chunk": " ) {\n super();\n this.message = `${this.constructor.name} processing game ${gameId}`;\n }\n }\n export class GameNotFoundError extends GameEngineError { }\n export interface IRulesetContent {\n cardMods?: CardMod.ModLibrary;\n cardScripts?: CardScript.ScriptLibrary;\n enemyCards?: Record<string, (engine: IGameEngine) => IEnemyCardState>;", "score": 0.8112435340881348 }, { "filename": "src/game/game-engine.ts", "retrieved_chunk": " }\n export interface IEnemyCardState extends _ICommonCardState {\n enemyClass: string;\n intent?: { scriptData: CardScript.ScriptData, targetCardId: number };\n maxMem: number;\n }\n export type ICardState = IPlayerCardState | IEnemyCardState;\n export abstract class GameEngineError extends Error {\n constructor(\n public gameId: string,", "score": 0.807040810585022 }, { "filename": "src/reference-example.ts", "retrieved_chunk": " },\n Players: {\n ...playersTable,\n },\n PlayerCoopGames: {\n ...playerCoopGamesTable,\n async queryByPlayerId(playerId: string) {\n return { items: [...playerCoopGamesTable._db.values()].filter(x => x.playerId === playerId) };\n },\n },", "score": 0.8002241849899292 }, { "filename": "src/game/game-engine.ts", "retrieved_chunk": " stats: {\n kills: number;\n secDmg: number;\n memDmg: number;\n secBonus: number;\n };\n }\n export interface IPlayerCardState extends _ICommonCardState {\n card: IAppraisedCard;\n isUsed: boolean;", "score": 0.7968279123306274 } ]
typescript
get: GetterSingle<GameEngine.IGameData>;
import { CardMod } from './card-mods'; import { CardScript } from './card-scripts'; import { GameEngine } from './game-engine'; import { GameEngineUtils } from './game-engine-utils'; export namespace CardScriptParts { export interface IScriptPart { (engine: GameEngine.IGameEngine, sourceCard: GameEngine.ICardState, targetCard: GameEngine.ICardState): void; } export const _Chance = (chance: number, curriedPart: IScriptPart): IScriptPart => (engine, sourceCard, targetCard) => { if (Math.random() < chance) { curriedPart(engine, sourceCard, targetCard); } }; export const _TargetHasMod = <T extends CardMod.ModLibrary, K extends keyof T>(modName: K, curry: (mod: InstanceType<T[K]>) => IScriptPart): IScriptPart => (engine, sourceCard, targetCard) => { const mod = targetCard.mods.find(x => x[0] === modName); if (mod) { curry(CardMod.deserialize(engine, mod) as InstanceType<T[K]>)(engine, sourceCard, targetCard); } }; export const AddMod = (mod: CardMod): IScriptPart => (engine, sourceCard, targetCard) => { CardMod.addMod(engine, targetCard, mod, sourceCard); }; export const Attack = (damage: number, dontTriggerOut = false, dontTriggerIn = false): IScriptPart => (engine, sourceCard, targetCard) => { const secExceeded = SecDmg(damage, dontTriggerOut, dontTriggerIn)(engine, sourceCard, targetCard) as unknown; if (secExceeded) { MemDmg(1)(engine, sourceCard, targetCard); } }; export const SecDmg = (secDmg: number, dontTriggerOut = false, dontTriggerIn = false): IScriptPart => (engine, sourceCard, targetCard) => { let resolvedDamage = secDmg; if (!dontTriggerOut) { resolvedDamage += GameEngineUtils.triggerMods('onSecDamageOut', { engine, sourceCard, contextCard: targetCard }, resolvedDamage) .reduce((sum, x) => sum + (!!x ? x.secDmgBonus : 0), 0); } if (!dontTriggerIn) { resolvedDamage += GameEngineUtils.triggerMods('onSecDamageIn', { engine, sourceCard: targetCard, contextCard: sourceCard }, resolvedDamage, sourceCard) .reduce((sum, x) => sum + (!!x ? x.secDmgBonus : 0), 0); } if (CardMod
.findModOfType(targetCard, CardMod.Content.impervious)) {
return false; } resolvedDamage = Math.max(0, resolvedDamage); const secExceeded = resolvedDamage > targetCard.sec; GameEngineUtils.changeSec(engine, targetCard, -resolvedDamage, false, sourceCard); return secExceeded; }; export const MemDmg = (memDmg: number): IScriptPart => (engine, sourceCard, targetCard) => { GameEngineUtils.triggerMods('onMemDmgOut', { engine, sourceCard, contextCard: targetCard }, memDmg); GameEngineUtils.triggerMods('onMemDmgIn', { engine, sourceCard: targetCard, contextCard: sourceCard }, memDmg); if (CardMod.findModOfType(targetCard, CardMod.Content.impervious)) { return; } targetCard.mem -= memDmg; engine.broadcast.push({ type: 'memDamage', cardId: targetCard.id, newMem: targetCard.mem, value: -memDmg, }); const player = GameEngineUtils.findPlayerByCardIdMaybe(engine.gameData, sourceCard.id); player && (player.stats.memDmg += memDmg); if (targetCard.mem <= 0) { GameEngineUtils.removeCard(engine, targetCard, sourceCard); } }; export const ChangeCpu = (cpuDelta: number): IScriptPart => (engine, _sourceCard, targetCard) => { GameEngineUtils.changeCpu(engine, targetCard, cpuDelta); }; export const RaiseMem = (memBonus: number): IScriptPart => (engine, _sourceCard, targetCard) => { targetCard.mem += memBonus; engine.broadcast.push({ type: 'memBonus', cardId: targetCard.id, newMem: targetCard.mem, value: memBonus, }); }; export const RaiseSec = (secBonus: number): IScriptPart => (engine, sourceCard, targetCard) => { GameEngineUtils.changeSec(engine, targetCard, secBonus, false, sourceCard); }; export const RedirectIntentRandom: IScriptPart = (engine, _sourceCard, targetCard) => { if (!GameEngineUtils.isEnemyCard(engine.gameData, targetCard) || !targetCard.intent) return; const script = CardScript.deserialize(engine, targetCard, targetCard.intent.scriptData); if (script.targetFinder === CardScript.TargetFinders.Self) return; const targets = script.targetFinder(engine.gameData, targetCard); if (!targets.length || (targets.length === 1 && targets[0]?.id === targetCard.intent.targetCardId)) return; const origTargetId = targetCard.intent.targetCardId; while (targetCard.intent.targetCardId === origTargetId) { targetCard.intent.targetCardId = targets.random().id; } engine.broadcast.push({ type: 'cardIntent', cardId: targetCard.id, intent: targetCard.intent, }); }; export const RemoveMod = <T extends CardMod.ModLibrary, K extends (keyof T & string)>(modName: K, mustRemove = false): IScriptPart => (engine, sourceCard, targetCard) => { if (mustRemove) { if (!targetCard.mods.find(x => x[0] === modName)) { throw new Error(`Could not find [${modName}] to remove`); } } CardMod.removeModByName(engine, targetCard, modName, sourceCard); }; export const SpawnEnemy = (enemyClass: string, spawnPosition?: 'relLeft' | 'relRight' | 'absLeft' | 'absRight', generateIntent = false): IScriptPart => (engine, sourceCard, _targetCard) => { let spawnIndex = engine.gameData.enemies.findIndex(x => x.id === sourceCard.id); switch (spawnPosition) { case 'absLeft': spawnIndex = 0; break; case 'absRight': spawnIndex = engine.gameData.enemies.length; break; case 'relRight': spawnIndex++; break; } GameEngineUtils.spawnEnemy(engine, enemyClass, spawnIndex, generateIntent); }; }
src/game/card-script-parts.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/rulesets/goliath.ts", "retrieved_chunk": " if (powerBuff) {\n const powerStacks = CardMod.getStackCount(powerBuff);\n numAttacks += powerStacks;\n }\n for (let i = 0; i < numAttacks - 1; i++) {\n GameEngineUtils.executeIntent(deps.engine, boss, true);\n }\n GameEngineUtils.executeIntent(deps.engine, boss);\n }\n override onMemDmgIn(deps: CardMod.ICardModDeps, memDmg: number) {", "score": 0.84394371509552 }, { "filename": "src/game/game-engine-utils.ts", "retrieved_chunk": " export function changeSec(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, secDelta: number, isPassive: boolean, contextCard?: GameEngine.ICardState) {\n const clampedSecDelta = (card.sec < -secDelta) ? -card.sec : secDelta;\n card.sec += clampedSecDelta;\n engine.broadcast.push({\n type: isPassive ? 'secChange' : (secDelta < 0 ? 'secDamage' : 'secBonus'),\n cardId: card.id,\n newSec: card.sec,\n value: secDelta,\n });\n if (!isPassive && contextCard) {", "score": 0.8404780030250549 }, { "filename": "src/game/game-engine-utils.ts", "retrieved_chunk": " const player = GameEngineUtils.findPlayerByCardIdMaybe(engine.gameData, contextCard.id);\n if (player) {\n (clampedSecDelta >= 0) ? (player.stats.secBonus += clampedSecDelta) : (player.stats.secDmg += -clampedSecDelta);\n }\n }\n }\n export function executeIntent(engine: GameEngine.IGameEngine, enemy: GameEngine.IEnemyCardState, dontClearIntent = false) {\n const intent = enemy.intent;\n if (!intent) {\n return false;", "score": 0.833745539188385 }, { "filename": "src/game/rulesets/reaper.ts", "retrieved_chunk": " },\n reaper_feederPower: class extends CardMod {\n override onSecDamageIn(deps: CardMod.ICardModDeps, damage: number, attacker: GameEngine.ICardState) {\n if (deps.sourceCard.sec - damage > 0) return;\n GameEngineUtils.changeSec(deps.engine, deps.sourceCard, -deps.sourceCard.sec, true);\n CardMod.removeModByName(deps.engine, deps.sourceCard, this.constructor.name, attacker);\n CardMod.addMod(deps.engine, deps.sourceCard, new RulesetReaper.cardMods.reaper_feederCorrupted(), attacker);\n CardMod.addMod(deps.engine, deps.sourceCard, new CardMod.Content.impervious(), attacker);\n const player = GameEngineUtils.findPlayerByCardIdMaybe(deps.engine.gameData, attacker.id);\n player && player.stats.kills++;", "score": 0.8281013369560242 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " }\n },\n // Attack and raise CPU on kill\n bd_extraction: class extends CardScript {\n constructor(_card: GameEngine.ICardState) {\n super(\n [],\n (gameData, card) =>\n CardScript.TargetFinders.Opponents(true)(gameData, card)\n .filter(target => !target.sec && target.mem === 1),", "score": 0.8261871337890625 } ]
typescript
.findModOfType(targetCard, CardMod.Content.impervious)) {
import * as moment from 'moment'; import { z } from 'zod'; import { IAuthProvider, IDataSource, IMetricsProvider } from '../dependencies'; import { ExtDeps } from '../external-dependencies'; import { toClientPlayer } from '../models'; import { IHttpRouteHandler, StatusCodes } from '../net-utils'; import { FULL_DATETIME_FORMAT } from '../utils'; export const createPlayerHandler = (ds: IDataSource, authProvider: IAuthProvider, metrics?: IMetricsProvider): IHttpRouteHandler => async (path, _query, body, req) => { switch (path[0]) { case 'connectDid': { const schema = z.object({ didProof: z.object({ latestCoinId: z.string(), pubkey: z.string(), signature: z.string(), }), }); const payload = schema.parse(body); const did = (await ExtDeps.verifyDidProof({ ...payload.didProof, message: 'Proof of DID ownership for ChiaTCG', }))?.did; if (!did) { return [StatusCodes.unauthorized, { reason: 'unable to validate did proof' }]; } let player = await ds.Players.get(did); const isNew = !player; const now = moment.utc(); const newSecret = authProvider.generateNewSecret(); const newAuthExpireAt = moment.utc(now).add({ days: 14 }).format(FULL_DATETIME_FORMAT); if (!player) { const nowStr = now.format(FULL_DATETIME_FORMAT); player = await ds.Players.update.exec({ id: did, createdAt: nowStr, lastSeenAt: nowStr, secret: newSecret, authExpiresAt: newAuthExpireAt, activeGameId: '', activeDeckId: 'default', score: 0, }); metrics?.
newUser(player.id);
} else { ds.Leaderboard.set(player.id, player.score); player.secret = newSecret; player.authExpiresAt = newAuthExpireAt; await ds.Players.update.exec(player); } return [StatusCodes.ok, { player: toClientPlayer(player, authProvider), status: isNew ? 'new' : 'existing', }]; } case 'me': { const player = await authProvider.getPlayerFromRequest(req); return [StatusCodes.ok, { player: toClientPlayer(player, authProvider) }]; } } return; };
src/apis/players.api.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/dependencies.d.ts", "retrieved_chunk": " difficulty: number;\n createdAt: string;\n gameState: 'open' | 'private' | `ended_${string}`;\n playersIds: Set<string>;\n ingorePlayerIds: Set<string>;\n startedAt: string;\n endedAt: string;\n isCompleted: boolean;\n _dbTtl?: number;\n }", "score": 0.8262358903884888 }, { "filename": "src/apis/coop.api.ts", "retrieved_chunk": " playersIds: new Set([player.id]),\n gameState: payload.gameVisibility === 'public' ? 'open' : 'private',\n startedAt: '',\n endedAt: '',\n ingorePlayerIds: new Set(),\n isCompleted: false,\n _dbTtl: moment.utc(now).add({ days: 1 }).unix(),\n };\n const initialRulesetId = 'mfrm';\n metrics?.gameCreated(game.id, player.id, initialRulesetId, payload.gameVisibility, payload.difficulty);", "score": 0.8189674019813538 }, { "filename": "src/dependencies.d.ts", "retrieved_chunk": " nftOwnershipConflict(playerId: string): void;\n gameCreated(gameId: string, playerId: string, initialRulesetId: string, visibility: string, difficulty: number): void;\n gameStarted(gameId: string, initialRulesetId: string, players: string[], fromMatchmaking: boolean): void;\n gameJoined(gameId: string, midGame: boolean): void;\n gameEnded(gameId: string, result: string, rulesets: string[], players: string[], turns: number, totalScore: number): void;\n playerCardPlayed(gameId: string, currentRulesetId: string, playerId: string, card: GameEngine.IPlayerCardState, scriptName: string): void;\n idlePlayerRemoved(gameId: string, idlePlayerId: string): void;\n flush(): Promise<void>;\n}", "score": 0.8115286827087402 }, { "filename": "src/dependencies.d.ts", "retrieved_chunk": " playerId: string;\n endedAt: string;\n gameId: string;\n gameResult: 'win' | 'loss' | 'abandoned' | 'unknown';\n teammates: string[];\n score: number;\n turns: number;\n difficulty: number;\n rulesetIds: string[];\n }", "score": 0.8060634732246399 }, { "filename": "src/game/game-engine.ts", "retrieved_chunk": " playerId: remainingPlayer.id,\n state: false,\n });\n }\n kickedPlayerId = playerToKick.id;\n }\n });\n return kickedPlayerId || null;\n }\n static async getGameData(gameId: string) {", "score": 0.8046224117279053 } ]
typescript
newUser(player.id);
import { CardScript } from './card-scripts'; import { GameEngine } from './game-engine'; import { GameEngineUtils } from './game-engine-utils'; export abstract class CardMod { duration = -1; stackingConfig: Parameters<typeof CardMod['makeStackingData']>[0] = { behavior: CardMod.StackingBehavior.neverReplace }; readonly modName: string; constructor( private _extraModData?: IArguments, ) { this.modName = this.constructor.name; } onSecDamageIn?(deps: CardMod.ICardModDeps, damage: number, attacker: GameEngine.ICardState): { secDmgBonus: number } | void; onSecDamageOut?(deps: CardMod.ICardModDeps, baseDmg: number): { secDmgBonus: number } | void; onMemDmgIn?(deps: CardMod.ICardModDeps, memDmg: number): void; onMemDmgOut?(deps: CardMod.ICardModDeps, memDmg: number): void; onInitMod?(deps: CardMod.ICardModDeps): void; onRemoveMod?(deps: CardMod.ICardModDeps): void; onCardDestroyed?(deps: CardMod.ICardModDeps): void; onStackMod?(deps: CardMod.ICardModDeps, stackDelta: number): void; onTurnStart?(deps: CardMod.ICardModDeps): void; onTurnEnd?(deps: CardMod.ICardModDeps): void; onEnemyDestroyed?(deps: CardMod.ICardModDeps): void; serialize() { const stackingData = CardMod.makeStackingData(this.stackingConfig); const modData = [this.modName, stackingData] as CardMod.ModData; (this.duration >= 0) && (modData.push(CardMod.makeDurationData(this.duration))); this._extraModData && modData.push(...this._extraModData); return modData; } static addMod(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, mod: CardMod, contextCard?: GameEngine.ICardState) { const modData = mod.serialize(); switch (mod.stackingConfig.behavior) { case CardMod.StackingBehavior.append: { card.mods.push(modData); break; } case CardMod.StackingBehavior.neverReplace: { const existingModData = card.mods.find(x => x[0] === mod.modName); if (existingModData) return; card.mods.push(modData); break; } case CardMod.StackingBehavior.ranked: { const existingModData = card.mods.find(x => x[0] === mod.modName); if (existingModData) { const existingStackingData = existingModData[1] as CardMod.RankedStackingData; if (existingStackingData[2] >= mod.stackingConfig.rank) { return; } this.removeMod(engine, card, existingModData, contextCard); if (card.isRemoved) return; } card.mods.push(modData); break; } case CardMod.StackingBehavior.replace: { const existingModData = card.mods.find(x => x[0] === mod.modName); if (existingModData) { this.removeMod(engine, card, existingModData, contextCard); if (card.isRemoved) return; } card.mods.push(modData); break; } case CardMod.StackingBehavior.stack: { const existingModData = card.mods.find(x => x[0] === mod.modName); if (existingModData) { const existingStackingData = existingModData[1] as CardMod.RankedStackingData; existingStackingData && (existingStackingData[2] += mod.stackingConfig.stackCount); engine.broadcast.push({ type: 'modStackChanged', cardId: card.id, modData: existingModData, stackDelta: mod.stackingConfig.stackCount, newStackCount: existingStackingData[2], }); this.trigger('onStackMod', existingModData, { engine, sourceCard: card, contextCard }, mod.stackingConfig.stackCount); return; } card.mods.push(modData); break; } } engine.broadcast.push({ type: 'modAdded', cardId: card.id, modData, }); this.trigger('onInitMod', modData, { engine, sourceCard: card, contextCard }); } static areEqual(left: CardMod.ModData, right: CardMod.ModData) { // Caveat: could collide since join() flattens array but highly unlikely return left.join('') === right.join(''); } static deserialize(engine: GameEngine.IGameEngine, modData: CardMod.ModData) { const modCtor = engine.ruleset.cardMods?.[modData[0]]; if (!modCtor) throw new Error('mod not found: ' + modData.join()); const durationData = this.findDurationData(modData); const mod = new modCtor(...modData.slice(durationData ? 3 : 2)); durationData && (mod.duration = durationData[1]); const stackingData = modData[1]; mod.stackingConfig.behavior = stackingData[1]; switch (stackingData[1]) { case CardMod.StackingBehavior.ranked: (mod.stackingConfig as any).rank = stackingData[2]; break; case CardMod.StackingBehavior.stack: (mod.stackingConfig as any).stackCount = stackingData[2]; break; } return mod; } static findDurationData(modData: CardMod.ModData) { const maybeDurationData = modData[2]; return (Array.isArray(maybeDurationData) && maybeDurationData[0] === '$duration') ? (modData[2] as CardMod.DurationData) : undefined; } static findModOfType(card: GameEngine.ICardState, modType: CardMod.ModConstructor) { return card.mods.find(x => x[0] === modType.name); } static getStackCount(modData: CardMod.ModData) { return modData[1][1] === CardMod.StackingBehavior.stack ? modData[1][2] : 0; } static makeDurationData(duration: number): CardMod.DurationData { return ['$duration', duration]; } static makeStackingData( stackConfig: { behavior: CardMod.StackingBehavior.append } | { behavior: CardMod.StackingBehavior.neverReplace } | { behavior: CardMod.StackingBehavior.ranked, rank: number } | { behavior: CardMod.StackingBehavior.replace } | { behavior: CardMod.StackingBehavior.stack, stackCount: number } ) { const stackingData = ['$stack', stackConfig.behavior]; (stackConfig.behavior === CardMod.StackingBehavior.ranked) && stackingData.push(stackConfig.rank); (stackConfig.behavior === CardMod.StackingBehavior.stack) && stackingData.push(stackConfig.stackCount); return stackingData as CardMod.StackingData; } static removeMod(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, modData: CardMod.ModData, contextCard?: GameEngine.ICardState) { engine.broadcast.push({ type: 'modRemoved', cardId: card.id, modData, }); if (!card.mods.find(x => this.areEqual(x, modData))) { throw new Error('mod not found'); } this.trigger('onRemoveMod', modData, { engine, sourceCard: card, contextCard }); card.mods.findAndRemoveFirst(x => this.areEqual(x, modData)); } static removeModByName<T extends CardMod.ModLibrary, K extends keyof T>(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, modName: K, contextCard?: GameEngine.ICardState) { const mod = card.mods.find(x => x[0] === modName); mod && this.removeMod(engine, card, mod, contextCard); } static trigger<T extends CardMod.ModEvent>(ev: T, modData: CardMod.ModData, ...args: Parameters<NonNullable<CardMod[typeof ev]>>) { const deps = args[0]; const modDataFromCard = deps.sourceCard.mods.find(x => this.areEqual(x, modData)); if (!modDataFromCard) { throw new Error(`card [${deps.sourceCard.id}] does not have mod [${modData.join()}], mods are ${deps.sourceCard.mods.join('|')}`); } const mod = this.deserialize(deps.engine, modDataFromCard); const evnt = mod[ev]; const evntRetVal = evnt ? (evnt as any).apply(mod, args) : undefined; if (deps.sourceCard.isRemoved) { return; } if (ev === 'onTurnStart') { const durationData = this.findDurationData(modDataFromCard); if (durationData) { if (durationData[1] > 1) { durationData[1]--; deps.engine.broadcast.push({ type: 'modDurationChanged', cardId: deps.sourceCard.id, modData: modData, newDuration: durationData[1], }); } else { this.removeMod(deps.engine, deps.sourceCard, modData); } } } return evntRetVal as ReturnType<NonNullable<CardMod[T]>> | undefined; } } export namespace CardMod { export type ModData = [string, StackingData, ...unknown[],]; export type DurationData = ['$duration', number]; export type EnemyModData = unknown[]; export type ModConstructor = TypeConstructor<CardMod>; export type ModEvent = KeyOfFilteredByValueType<CardMod, ((deps: ICardModDeps, ...args: any) => any) | undefined> & StringsStartingWith<keyof CardMod, 'on'>; export type ModLibrary = Record<string, ModConstructor>; export type AppendStackingData = ['$stack', StackingBehavior.append]; export type NeverReplaceStackingData = ['$stack', StackingBehavior.neverReplace]; export type RankedStackingData = ['$stack', StackingBehavior.ranked, number]; export type ReplaceStackingData = ['$stack', StackingBehavior.replace]; export type StackStackingData = ['$stack', StackingBehavior.stack, number]; export type StackingData = AppendStackingData | NeverReplaceStackingData | RankedStackingData | ReplaceStackingData | StackStackingData; export enum StackingBehavior { append, neverReplace, ranked, replace, stack, } export interface ICardModDeps { engine: GameEngine.IGameEngine; sourceCard: GameEngine.ICardState; contextCard?: GameEngine.ICardState; } export namespace Content { // Defines a card modifier - the class name is treated as the mod name export class backdoor extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.ranked as const, rank: 0, }; constructor(public damage: number) { // Any extra data to serialize into this.modData as a 'memo' which can serve two purposes: // 1) the client relies on the memo to display modifier effects in the UI instead calculating it independently // 2) memo is passed back into the constructor during deserialization, useful for dynamic AI modifiers, // see _standardAi below for example super(arguments); this.stackingConfig.rank = damage; } } export class diagnostics extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public secBonus: number, override duration: number) { super(arguments); this.stackingConfig.stackCount = secBonus; } override onTurnEnd(deps: ICardModDeps): void { GameEngineUtils.changeSec(deps.engine, deps.sourceCard, this.stackingConfig.stackCount, false); } } export class firewall extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.ranked as const, rank: 0, }; constructor(override duration: number) { super(arguments); this.stackingConfig.rank = duration; } override onInitMod(deps: ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { return; } GameEngineUtils.revalidateIntents(deps.engine, true); } } export class impervious extends CardMod { constructor(override duration = -1) { super(arguments); } override onSecDamageIn(_deps: ICardModDeps, _damage: number, _attacker: GameEngine.ICardState) { return { secDmgBonus: -9999, }; } } export class lag extends CardMod { constructor(override duration: number) { super(arguments); } override onInitMod(deps: CardMod.ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.clearIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, true); } } override onTurnStart(deps: CardMod.ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.clearIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, true); } } override onRemoveMod(deps: ICardModDeps): void { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.generateIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, false); } } } export class offline extends CardMod { constructor(override duration: number) { super(arguments); } override onInitMod(deps: CardMod.ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.clearIntent(deps.engine, deps.sourceCard); } GameEngineUtils.revalidateIntents(deps.engine, GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)); } override onTurnStart(deps: CardMod.ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.clearIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, true); } } override onRemoveMod(deps: ICardModDeps): void { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.generateIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, false); } } } export class secured extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public tempSecBonus: number, override duration: number) { super(arguments); this.stackingConfig.stackCount = tempSecBonus; } override onInitMod(deps: ICardModDeps) { GameEngineUtils.changeSec(deps.engine, deps.sourceCard, this.stackingConfig.stackCount, false); } override onStackMod(deps: ICardModDeps, stackDelta: number): void { GameEngineUtils.changeSec(deps.engine, deps.sourceCard, stackDelta, false); } override onRemoveMod(deps: ICardModDeps) { GameEngineUtils.changeSec(deps.engine, deps.sourceCard, -this.stackingConfig.stackCount, true); } } export class _waveBonus_extraMove extends CardMod { override onInitMod(deps: ICardModDeps): void { const player = GameEngineUtils.findPlayerByCardId(deps.engine.gameData, deps.sourceCard.id); player.movesPerTurn++; player.movesLeft = player.movesPerTurn; deps.engine.broadcast.push({ type: 'movesPerTurnsChange', playerId: player.id, newMovesLeft: player.movesLeft, newMovesPerTurn: player.movesPerTurn, }); } } export class _winOnDeath extends CardMod { override onCardDestroyed(deps: ICardModDeps) { const player = deps.
contextCard ? GameEngineUtils.findPlayerByCardIdMaybe(deps.engine.gameData, deps.contextCard.id) : null;
player && player.stats.kills++; deps.engine.onWinGame(); player && player.stats.kills--; } } export class _standardAi extends CardMod { override onTurnStart(deps: ICardModDeps) { if (!GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { throw new Error('not an enemy card'); } GameEngineUtils.generateIntent(deps.engine, deps.sourceCard); } override onTurnEnd(deps: ICardModDeps) { if (!GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { throw new Error('not an enemy card'); } GameEngineUtils.executeIntent(deps.engine, deps.sourceCard); } } export class _yieldScript extends CardMod { constructor( public scriptData: CardScript.ScriptData, override duration: number, ) { super(arguments); } override onRemoveMod(deps: ICardModDeps) { CardScript.addScript(deps.engine, deps.sourceCard, this.scriptData); } } export class _waveTrigger extends CardMod { constructor( public rulesetIds: string[], override duration = -1, ) { super(arguments); } override onInitMod(deps: ICardModDeps): void { deps.engine.gameData.difficulty < 3 && GameEngineUtils.changeSec(deps.engine, deps.sourceCard, 25, true); } override onCardDestroyed(deps: ICardModDeps) { deps.engine.onNextWave(this.rulesetIds.random()); deps.contextCard && CardMod.addMod(deps.engine, deps.contextCard, new _waveBonus_extraMove()); } override onRemoveMod(deps: ICardModDeps): void { CardMod.addMod(deps.engine, deps.sourceCard, new _winOnDeath()); } } } }
src/game/card-mods.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/game-engine-utils.ts", "retrieved_chunk": " triggerMods('onEnemyDestroyed', { engine, sourceCard: card, contextCard });\n }\n if (contextCard) {\n const player = findPlayerByCardIdMaybe(engine.gameData, contextCard.id);\n player && player.stats.kills++;\n }\n GameEngineUtils.revalidateIntents(engine, true);\n } else {\n const player = GameEngineUtils.findPlayerByCardId(engine.gameData, card.id);\n player.cards.removeFirst(card);", "score": 0.885356068611145 }, { "filename": "src/game/game-engine.ts", "retrieved_chunk": " turn: this.gameData.turn,\n });\n for (const player of this.gameData.players.values()) {\n player.endedTurn = false;\n player.movesLeft = player.movesPerTurn;\n }\n const playerCards = GameEngineUtils.getPlayerCards(this.gameData);\n for (const playerCard of playerCards) {\n GameEngineUtils.changeCardIsUsed(this, playerCard, false);\n }", "score": 0.8788665533065796 }, { "filename": "src/game/game-engine.ts", "retrieved_chunk": " const targetCard = GameEngineUtils.findCardById(engine.gameData, targetCardId);\n CardScript.execute(engine, sourceCard, sourceCardScript, targetCard);\n GameEngineUtils.changeCardIsUsed(engine, sourceCard, true);\n metrics?.playerCardPlayed(gameId, engine.gameData.rulesetIds[0] || 'unknown', playerId, sourceCard, sourceCardScript[0]);\n });\n }\n static async toggleEndTurn(gameId: string, playerId: string) {\n return await _Engine._withEngine(gameId, ['started'], async engine => {\n const playerState = engine.gameData.players.get(playerId);\n if (!playerState) throw new Error('player not found');", "score": 0.8705180287361145 }, { "filename": "src/game/game-engine.ts", "retrieved_chunk": " await Promise.all(\n [...gameData.players.keys()].filter(x => x !== playerId).map(x => playerPushProvider?.push(x, pushMessage)),\n );\n }\n static async makeMove(gameId: string, playerId: string, sourceCardId: number, sourceCardScript: CardScript.ScriptData, targetCardId: number) {\n return await _Engine._withEngine(gameId, ['started'], async engine => {\n const playerState = GameEngineUtils.findPlayerByCardId(engine.gameData, sourceCardId);\n if (playerState.id !== playerId) {\n throw new Error(`Player ${playerId} cannot make move on card ${sourceCardId} from owner ${playerState.id}`);\n }", "score": 0.8638820052146912 }, { "filename": "src/game/card-script-parts.ts", "retrieved_chunk": " type: 'memDamage',\n cardId: targetCard.id,\n newMem: targetCard.mem,\n value: -memDmg,\n });\n const player = GameEngineUtils.findPlayerByCardIdMaybe(engine.gameData, sourceCard.id);\n player && (player.stats.memDmg += memDmg);\n if (targetCard.mem <= 0) {\n GameEngineUtils.removeCard(engine, targetCard, sourceCard);\n }", "score": 0.8594727516174316 } ]
typescript
contextCard ? GameEngineUtils.findPlayerByCardIdMaybe(deps.engine.gameData, deps.contextCard.id) : null;
import { CardMod } from './card-mods'; import { CardScript } from './card-scripts'; import { GameEngine } from './game-engine'; import { GameEngineUtils } from './game-engine-utils'; export namespace CardScriptParts { export interface IScriptPart { (engine: GameEngine.IGameEngine, sourceCard: GameEngine.ICardState, targetCard: GameEngine.ICardState): void; } export const _Chance = (chance: number, curriedPart: IScriptPart): IScriptPart => (engine, sourceCard, targetCard) => { if (Math.random() < chance) { curriedPart(engine, sourceCard, targetCard); } }; export const _TargetHasMod = <T extends CardMod.ModLibrary, K extends keyof T>(modName: K, curry: (mod: InstanceType<T[K]>) => IScriptPart): IScriptPart => (engine, sourceCard, targetCard) => { const mod = targetCard.mods.find(x => x[0] === modName); if (mod) { curry(CardMod.deserialize(engine, mod) as InstanceType<T[K]>)(engine, sourceCard, targetCard); } }; export const AddMod = (mod: CardMod): IScriptPart => (engine, sourceCard, targetCard) => { CardMod.addMod(engine, targetCard, mod, sourceCard); }; export const Attack = (damage: number, dontTriggerOut = false, dontTriggerIn = false): IScriptPart => (engine, sourceCard, targetCard) => { const secExceeded = SecDmg(damage, dontTriggerOut, dontTriggerIn)(engine, sourceCard, targetCard) as unknown; if (secExceeded) { MemDmg(1)(engine, sourceCard, targetCard); } }; export const SecDmg = (secDmg: number, dontTriggerOut = false, dontTriggerIn = false): IScriptPart => (engine, sourceCard, targetCard) => { let resolvedDamage = secDmg; if (!dontTriggerOut) { resolvedDamage += GameEngineUtils.triggerMods('onSecDamageOut', { engine, sourceCard, contextCard: targetCard }, resolvedDamage) .reduce((sum, x) => sum + (!!x ? x.secDmgBonus : 0), 0); } if (!dontTriggerIn) { resolvedDamage += GameEngineUtils.triggerMods('onSecDamageIn', { engine, sourceCard: targetCard, contextCard: sourceCard }, resolvedDamage, sourceCard) .reduce((sum, x) => sum + (!!x ? x.secDmgBonus : 0), 0); } if (CardMod.findModOfType(targetCard, CardMod.Content.impervious)) { return false; } resolvedDamage = Math.max(0, resolvedDamage); const secExceeded = resolvedDamage > targetCard.sec;
GameEngineUtils.changeSec(engine, targetCard, -resolvedDamage, false, sourceCard);
return secExceeded; }; export const MemDmg = (memDmg: number): IScriptPart => (engine, sourceCard, targetCard) => { GameEngineUtils.triggerMods('onMemDmgOut', { engine, sourceCard, contextCard: targetCard }, memDmg); GameEngineUtils.triggerMods('onMemDmgIn', { engine, sourceCard: targetCard, contextCard: sourceCard }, memDmg); if (CardMod.findModOfType(targetCard, CardMod.Content.impervious)) { return; } targetCard.mem -= memDmg; engine.broadcast.push({ type: 'memDamage', cardId: targetCard.id, newMem: targetCard.mem, value: -memDmg, }); const player = GameEngineUtils.findPlayerByCardIdMaybe(engine.gameData, sourceCard.id); player && (player.stats.memDmg += memDmg); if (targetCard.mem <= 0) { GameEngineUtils.removeCard(engine, targetCard, sourceCard); } }; export const ChangeCpu = (cpuDelta: number): IScriptPart => (engine, _sourceCard, targetCard) => { GameEngineUtils.changeCpu(engine, targetCard, cpuDelta); }; export const RaiseMem = (memBonus: number): IScriptPart => (engine, _sourceCard, targetCard) => { targetCard.mem += memBonus; engine.broadcast.push({ type: 'memBonus', cardId: targetCard.id, newMem: targetCard.mem, value: memBonus, }); }; export const RaiseSec = (secBonus: number): IScriptPart => (engine, sourceCard, targetCard) => { GameEngineUtils.changeSec(engine, targetCard, secBonus, false, sourceCard); }; export const RedirectIntentRandom: IScriptPart = (engine, _sourceCard, targetCard) => { if (!GameEngineUtils.isEnemyCard(engine.gameData, targetCard) || !targetCard.intent) return; const script = CardScript.deserialize(engine, targetCard, targetCard.intent.scriptData); if (script.targetFinder === CardScript.TargetFinders.Self) return; const targets = script.targetFinder(engine.gameData, targetCard); if (!targets.length || (targets.length === 1 && targets[0]?.id === targetCard.intent.targetCardId)) return; const origTargetId = targetCard.intent.targetCardId; while (targetCard.intent.targetCardId === origTargetId) { targetCard.intent.targetCardId = targets.random().id; } engine.broadcast.push({ type: 'cardIntent', cardId: targetCard.id, intent: targetCard.intent, }); }; export const RemoveMod = <T extends CardMod.ModLibrary, K extends (keyof T & string)>(modName: K, mustRemove = false): IScriptPart => (engine, sourceCard, targetCard) => { if (mustRemove) { if (!targetCard.mods.find(x => x[0] === modName)) { throw new Error(`Could not find [${modName}] to remove`); } } CardMod.removeModByName(engine, targetCard, modName, sourceCard); }; export const SpawnEnemy = (enemyClass: string, spawnPosition?: 'relLeft' | 'relRight' | 'absLeft' | 'absRight', generateIntent = false): IScriptPart => (engine, sourceCard, _targetCard) => { let spawnIndex = engine.gameData.enemies.findIndex(x => x.id === sourceCard.id); switch (spawnPosition) { case 'absLeft': spawnIndex = 0; break; case 'absRight': spawnIndex = engine.gameData.enemies.length; break; case 'relRight': spawnIndex++; break; } GameEngineUtils.spawnEnemy(engine, enemyClass, spawnIndex, generateIntent); }; }
src/game/card-script-parts.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/game-engine-utils.ts", "retrieved_chunk": " export function changeSec(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, secDelta: number, isPassive: boolean, contextCard?: GameEngine.ICardState) {\n const clampedSecDelta = (card.sec < -secDelta) ? -card.sec : secDelta;\n card.sec += clampedSecDelta;\n engine.broadcast.push({\n type: isPassive ? 'secChange' : (secDelta < 0 ? 'secDamage' : 'secBonus'),\n cardId: card.id,\n newSec: card.sec,\n value: secDelta,\n });\n if (!isPassive && contextCard) {", "score": 0.8704385161399841 }, { "filename": "src/game/game-engine-utils.ts", "retrieved_chunk": " const player = GameEngineUtils.findPlayerByCardIdMaybe(engine.gameData, contextCard.id);\n if (player) {\n (clampedSecDelta >= 0) ? (player.stats.secBonus += clampedSecDelta) : (player.stats.secDmg += -clampedSecDelta);\n }\n }\n }\n export function executeIntent(engine: GameEngine.IGameEngine, enemy: GameEngine.IEnemyCardState, dontClearIntent = false) {\n const intent = enemy.intent;\n if (!intent) {\n return false;", "score": 0.8482881784439087 }, { "filename": "src/game/rulesets/goliath.ts", "retrieved_chunk": " if (powerBuff) {\n const powerStacks = CardMod.getStackCount(powerBuff);\n numAttacks += powerStacks;\n }\n for (let i = 0; i < numAttacks - 1; i++) {\n GameEngineUtils.executeIntent(deps.engine, boss, true);\n }\n GameEngineUtils.executeIntent(deps.engine, boss);\n }\n override onMemDmgIn(deps: CardMod.ICardModDeps, memDmg: number) {", "score": 0.8455045223236084 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " // MUST always be the first parameter even if not used\n card: GameEngine.ICardState,\n // Not used but declared to show how the memo is passed back here, see first argument in super(...) below\n _secDamage: number,\n ) {\n const secDamage = GameEngineUtils.scaleByCpuMem(12, card.cpu);\n const bdChance = round(GameEngineUtils.scaleByCpuMem(20, card.mem, 'high') / 100, 2);\n const bdDamage = GameEngineUtils.scaleByCpuMem(6, card.cpu);\n super(\n // Any extra data to serialize into scriptData[1:] as a 'memo' which can serve two purposes:", "score": 0.8435803651809692 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " }\n override onSecDamageIn(deps: CardMod.ICardModDeps, _damage: number, attacker: GameEngine.ICardState) {\n CardScriptParts.SecDmg(this.stackingConfig.stackCount, false, true)(deps.engine, deps.sourceCard, attacker);\n }\n },\n // Increases CPU\n optimized: class extends CardMod {\n override stackingConfig = {\n behavior: CardMod.StackingBehavior.stack as const,\n stackCount: 0,", "score": 0.8428676128387451 } ]
typescript
GameEngineUtils.changeSec(engine, targetCard, -resolvedDamage, false, sourceCard);
import { CardScript } from './card-scripts'; import { GameEngine } from './game-engine'; import { GameEngineUtils } from './game-engine-utils'; export abstract class CardMod { duration = -1; stackingConfig: Parameters<typeof CardMod['makeStackingData']>[0] = { behavior: CardMod.StackingBehavior.neverReplace }; readonly modName: string; constructor( private _extraModData?: IArguments, ) { this.modName = this.constructor.name; } onSecDamageIn?(deps: CardMod.ICardModDeps, damage: number, attacker: GameEngine.ICardState): { secDmgBonus: number } | void; onSecDamageOut?(deps: CardMod.ICardModDeps, baseDmg: number): { secDmgBonus: number } | void; onMemDmgIn?(deps: CardMod.ICardModDeps, memDmg: number): void; onMemDmgOut?(deps: CardMod.ICardModDeps, memDmg: number): void; onInitMod?(deps: CardMod.ICardModDeps): void; onRemoveMod?(deps: CardMod.ICardModDeps): void; onCardDestroyed?(deps: CardMod.ICardModDeps): void; onStackMod?(deps: CardMod.ICardModDeps, stackDelta: number): void; onTurnStart?(deps: CardMod.ICardModDeps): void; onTurnEnd?(deps: CardMod.ICardModDeps): void; onEnemyDestroyed?(deps: CardMod.ICardModDeps): void; serialize() { const stackingData = CardMod.makeStackingData(this.stackingConfig); const modData = [this.modName, stackingData] as CardMod.ModData; (this.duration >= 0) && (modData.push(CardMod.makeDurationData(this.duration))); this._extraModData && modData.push(...this._extraModData); return modData; } static addMod(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, mod: CardMod, contextCard?: GameEngine.ICardState) { const modData = mod.serialize(); switch (mod.stackingConfig.behavior) { case CardMod.StackingBehavior.append: { card.mods.push(modData); break; } case CardMod.StackingBehavior.neverReplace: { const existingModData = card.mods.find(x => x[0] === mod.modName); if (existingModData) return; card.mods.push(modData); break; } case CardMod.StackingBehavior.ranked: { const existingModData = card.mods.find(x => x[0] === mod.modName); if (existingModData) { const existingStackingData = existingModData[1] as CardMod.RankedStackingData; if (existingStackingData[2] >= mod.stackingConfig.rank) { return; } this.removeMod(engine, card, existingModData, contextCard); if (card.isRemoved) return; } card.mods.push(modData); break; } case CardMod.StackingBehavior.replace: { const existingModData = card.mods.find(x => x[0] === mod.modName); if (existingModData) { this.removeMod(engine, card, existingModData, contextCard); if (card.isRemoved) return; } card.mods.push(modData); break; } case CardMod.StackingBehavior.stack: { const existingModData = card.mods.find(x => x[0] === mod.modName); if (existingModData) { const existingStackingData = existingModData[1] as CardMod.RankedStackingData; existingStackingData && (existingStackingData[2] += mod.stackingConfig.stackCount); engine.broadcast.push({ type: 'modStackChanged', cardId: card.id, modData: existingModData, stackDelta: mod.stackingConfig.stackCount, newStackCount: existingStackingData[2], }); this.trigger('onStackMod', existingModData, { engine, sourceCard: card, contextCard }, mod.stackingConfig.stackCount); return; } card.mods.push(modData); break; } } engine.broadcast.push({ type: 'modAdded', cardId: card.id, modData, }); this.trigger('onInitMod', modData, { engine, sourceCard: card, contextCard }); } static areEqual(left: CardMod.ModData, right: CardMod.ModData) { // Caveat: could collide since join() flattens array but highly unlikely return left.join('') === right.join(''); } static deserialize(engine: GameEngine.IGameEngine, modData: CardMod.ModData) { const modCtor = engine.ruleset.cardMods?.[modData[0]]; if (!modCtor) throw new Error('mod not found: ' + modData.join()); const durationData = this.findDurationData(modData); const mod = new modCtor(...modData.slice(durationData ? 3 : 2)); durationData && (mod.duration = durationData[1]); const stackingData = modData[1]; mod.stackingConfig.behavior = stackingData[1]; switch (stackingData[1]) { case CardMod.StackingBehavior.ranked: (mod.stackingConfig as any).rank = stackingData[2]; break; case CardMod.StackingBehavior.stack: (mod.stackingConfig as any).stackCount = stackingData[2]; break; } return mod; } static findDurationData(modData: CardMod.ModData) { const maybeDurationData = modData[2]; return (Array.isArray(maybeDurationData) && maybeDurationData[0] === '$duration') ? (modData[2] as CardMod.DurationData) : undefined; } static findModOfType(card: GameEngine.ICardState, modType: CardMod.ModConstructor) { return card.mods.find(x => x[0] === modType.name); } static getStackCount(modData: CardMod.ModData) { return modData[1][1] === CardMod.StackingBehavior.stack ? modData[1][2] : 0; } static makeDurationData(duration: number): CardMod.DurationData { return ['$duration', duration]; } static makeStackingData( stackConfig: { behavior: CardMod.StackingBehavior.append } | { behavior: CardMod.StackingBehavior.neverReplace } | { behavior: CardMod.StackingBehavior.ranked, rank: number } | { behavior: CardMod.StackingBehavior.replace } | { behavior: CardMod.StackingBehavior.stack, stackCount: number } ) { const stackingData = ['$stack', stackConfig.behavior]; (stackConfig.behavior === CardMod.StackingBehavior.ranked) && stackingData.push(stackConfig.rank); (stackConfig.behavior === CardMod.StackingBehavior.stack) && stackingData.push(stackConfig.stackCount); return stackingData as CardMod.StackingData; } static removeMod(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, modData: CardMod.ModData, contextCard?: GameEngine.ICardState) { engine.broadcast.push({ type: 'modRemoved', cardId: card.id, modData, }); if (!card.mods.find(x => this.areEqual(x, modData))) { throw new Error('mod not found'); } this.trigger('onRemoveMod', modData, { engine, sourceCard: card, contextCard }); card.mods.findAndRemoveFirst(x => this.areEqual(x, modData)); } static removeModByName<T extends CardMod.ModLibrary, K extends keyof T>(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, modName: K, contextCard?: GameEngine.ICardState) { const mod = card.mods.find(x => x[0] === modName); mod && this.removeMod(engine, card, mod, contextCard); } static trigger<T extends CardMod.ModEvent>(ev: T, modData: CardMod.ModData, ...args: Parameters<NonNullable<CardMod[typeof ev]>>) { const deps = args[0]; const modDataFromCard = deps.sourceCard.mods.find(x => this.areEqual(x, modData)); if (!modDataFromCard) { throw new Error(`card [${deps.sourceCard.id}] does not have mod [${modData.join()}], mods are ${deps.sourceCard.mods.join('|')}`); } const mod = this.deserialize(deps.engine, modDataFromCard); const evnt = mod[ev]; const evntRetVal = evnt ? (evnt as any).apply(mod, args) : undefined; if (deps.sourceCard.isRemoved) { return; } if (ev === 'onTurnStart') { const durationData = this.findDurationData(modDataFromCard); if (durationData) { if (durationData[1] > 1) { durationData[1]--; deps.engine.broadcast.push({ type: 'modDurationChanged', cardId: deps.sourceCard.id, modData: modData, newDuration: durationData[1], }); } else { this.removeMod(deps.engine, deps.sourceCard, modData); } } } return evntRetVal as ReturnType<NonNullable<CardMod[T]>> | undefined; } } export namespace CardMod { export type ModData = [string, StackingData, ...unknown[],]; export type DurationData = ['$duration', number]; export type EnemyModData = unknown[]; export type ModConstructor = TypeConstructor<CardMod>; export type ModEvent = KeyOfFilteredByValueType<CardMod, ((deps: ICardModDeps, ...args: any) => any) | undefined> & StringsStartingWith<keyof CardMod, 'on'>; export type ModLibrary = Record<string, ModConstructor>; export type AppendStackingData = ['$stack', StackingBehavior.append]; export type NeverReplaceStackingData = ['$stack', StackingBehavior.neverReplace]; export type RankedStackingData = ['$stack', StackingBehavior.ranked, number]; export type ReplaceStackingData = ['$stack', StackingBehavior.replace]; export type StackStackingData = ['$stack', StackingBehavior.stack, number]; export type StackingData = AppendStackingData | NeverReplaceStackingData | RankedStackingData | ReplaceStackingData | StackStackingData; export enum StackingBehavior { append, neverReplace, ranked, replace, stack, } export interface ICardModDeps { engine: GameEngine.IGameEngine; sourceCard: GameEngine.ICardState; contextCard?: GameEngine.ICardState; } export namespace Content { // Defines a card modifier - the class name is treated as the mod name export class backdoor extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.ranked as const, rank: 0, }; constructor(public damage: number) { // Any extra data to serialize into this.modData as a 'memo' which can serve two purposes: // 1) the client relies on the memo to display modifier effects in the UI instead calculating it independently // 2) memo is passed back into the constructor during deserialization, useful for dynamic AI modifiers, // see _standardAi below for example super(arguments); this.stackingConfig.rank = damage; } } export class diagnostics extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public secBonus: number, override duration: number) { super(arguments); this.stackingConfig.stackCount = secBonus; } override onTurnEnd(deps: ICardModDeps): void { GameEngineUtils.changeSec(deps.engine, deps.sourceCard, this.stackingConfig.stackCount, false); } } export class firewall extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.ranked as const, rank: 0, }; constructor(override duration: number) { super(arguments); this.stackingConfig.rank = duration; } override onInitMod(deps: ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { return; } GameEngineUtils.revalidateIntents(deps.engine, true); } } export class impervious extends CardMod { constructor(override duration = -1) { super(arguments); } override onSecDamageIn(_deps: ICardModDeps, _damage: number, _attacker: GameEngine.ICardState) { return { secDmgBonus: -9999, }; } } export class lag extends CardMod { constructor(override duration: number) { super(arguments); } override onInitMod(deps: CardMod.ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.clearIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, true); } } override onTurnStart(deps: CardMod.ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.clearIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, true); } } override onRemoveMod(deps: ICardModDeps): void { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.generateIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, false); } } } export class offline extends CardMod { constructor(override duration: number) { super(arguments); } override onInitMod(deps: CardMod.ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.clearIntent(deps.engine, deps.sourceCard); } GameEngineUtils.revalidateIntents(deps.engine, GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)); } override onTurnStart(deps: CardMod.ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.clearIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, true); } } override onRemoveMod(deps: ICardModDeps): void { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.generateIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, false); } } } export class secured extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public tempSecBonus: number, override duration: number) { super(arguments); this.stackingConfig.stackCount = tempSecBonus; } override onInitMod(deps: ICardModDeps) { GameEngineUtils.changeSec(deps.engine, deps.sourceCard, this.stackingConfig.stackCount, false); } override onStackMod(deps: ICardModDeps, stackDelta: number): void { GameEngineUtils.changeSec(deps.engine, deps.sourceCard, stackDelta, false); } override onRemoveMod(deps: ICardModDeps) { GameEngineUtils.changeSec(deps.engine, deps.sourceCard, -this.stackingConfig.stackCount, true); } } export class _waveBonus_extraMove extends CardMod { override onInitMod(deps: ICardModDeps): void { const player = GameEngineUtils
.findPlayerByCardId(deps.engine.gameData, deps.sourceCard.id);
player.movesPerTurn++; player.movesLeft = player.movesPerTurn; deps.engine.broadcast.push({ type: 'movesPerTurnsChange', playerId: player.id, newMovesLeft: player.movesLeft, newMovesPerTurn: player.movesPerTurn, }); } } export class _winOnDeath extends CardMod { override onCardDestroyed(deps: ICardModDeps) { const player = deps.contextCard ? GameEngineUtils.findPlayerByCardIdMaybe(deps.engine.gameData, deps.contextCard.id) : null; player && player.stats.kills++; deps.engine.onWinGame(); player && player.stats.kills--; } } export class _standardAi extends CardMod { override onTurnStart(deps: ICardModDeps) { if (!GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { throw new Error('not an enemy card'); } GameEngineUtils.generateIntent(deps.engine, deps.sourceCard); } override onTurnEnd(deps: ICardModDeps) { if (!GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { throw new Error('not an enemy card'); } GameEngineUtils.executeIntent(deps.engine, deps.sourceCard); } } export class _yieldScript extends CardMod { constructor( public scriptData: CardScript.ScriptData, override duration: number, ) { super(arguments); } override onRemoveMod(deps: ICardModDeps) { CardScript.addScript(deps.engine, deps.sourceCard, this.scriptData); } } export class _waveTrigger extends CardMod { constructor( public rulesetIds: string[], override duration = -1, ) { super(arguments); } override onInitMod(deps: ICardModDeps): void { deps.engine.gameData.difficulty < 3 && GameEngineUtils.changeSec(deps.engine, deps.sourceCard, 25, true); } override onCardDestroyed(deps: ICardModDeps) { deps.engine.onNextWave(this.rulesetIds.random()); deps.contextCard && CardMod.addMod(deps.engine, deps.contextCard, new _waveBonus_extraMove()); } override onRemoveMod(deps: ICardModDeps): void { CardMod.addMod(deps.engine, deps.sourceCard, new _winOnDeath()); } } } }
src/game/card-mods.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/rulesets/reaper.ts", "retrieved_chunk": " },\n reaper_feederPower: class extends CardMod {\n override onSecDamageIn(deps: CardMod.ICardModDeps, damage: number, attacker: GameEngine.ICardState) {\n if (deps.sourceCard.sec - damage > 0) return;\n GameEngineUtils.changeSec(deps.engine, deps.sourceCard, -deps.sourceCard.sec, true);\n CardMod.removeModByName(deps.engine, deps.sourceCard, this.constructor.name, attacker);\n CardMod.addMod(deps.engine, deps.sourceCard, new RulesetReaper.cardMods.reaper_feederCorrupted(), attacker);\n CardMod.addMod(deps.engine, deps.sourceCard, new CardMod.Content.impervious(), attacker);\n const player = GameEngineUtils.findPlayerByCardIdMaybe(deps.engine.gameData, attacker.id);\n player && player.stats.kills++;", "score": 0.8859554529190063 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " };\n constructor(cpuBonus: number, override duration: number) {\n super(arguments);\n this.stackingConfig.stackCount = cpuBonus;\n }\n override onInitMod(deps: CardMod.ICardModDeps) {\n GameEngineUtils.changeCpu(deps.engine, deps.sourceCard, this.stackingConfig.stackCount);\n }\n override onStackMod(deps: CardMod.ICardModDeps, stackDelta: number) {\n deps.sourceCard.cpu += stackDelta;", "score": 0.8727408647537231 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " deps.engine.broadcast.push({\n type: 'cpuChanged',\n cardId: deps.sourceCard.id,\n newCpu: deps.sourceCard.cpu,\n });\n GameEngineUtils.recalculateScripts(deps.engine, deps.sourceCard);\n }\n override onRemoveMod(deps: CardMod.ICardModDeps) {\n deps.sourceCard.cpu -= this.stackingConfig.stackCount;\n deps.engine.broadcast.push({", "score": 0.8538203239440918 }, { "filename": "src/game/rulesets/goliath.ts", "retrieved_chunk": " goliath_boss_ai: class extends CardMod {\n override onTurnStart(deps: CardMod.ICardModDeps) {\n GameEngineUtils.generateIntent(deps.engine, deps.sourceCard as GameEngine.IEnemyCardState);\n }\n override onTurnEnd(deps: CardMod.ICardModDeps) {\n const boss = deps.sourceCard as GameEngine.IEnemyCardState;\n const targetId = boss.intent?.targetCardId;\n if (!targetId) return;\n let numAttacks = 1;\n const powerBuff = CardMod.findModOfType(boss, RulesetGoliath.cardMods.goliath_boss_power);", "score": 0.8454715013504028 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " }\n override onSecDamageIn(deps: CardMod.ICardModDeps, _damage: number, attacker: GameEngine.ICardState) {\n CardScriptParts.SecDmg(this.stackingConfig.stackCount, false, true)(deps.engine, deps.sourceCard, attacker);\n }\n },\n // Increases CPU\n optimized: class extends CardMod {\n override stackingConfig = {\n behavior: CardMod.StackingBehavior.stack as const,\n stackCount: 0,", "score": 0.8445554971694946 } ]
typescript
.findPlayerByCardId(deps.engine.gameData, deps.sourceCard.id);
import { CardMod } from './card-mods'; import { CardScript } from './card-scripts'; import { GameEngine } from './game-engine'; import { GameEngineUtils } from './game-engine-utils'; export namespace CardScriptParts { export interface IScriptPart { (engine: GameEngine.IGameEngine, sourceCard: GameEngine.ICardState, targetCard: GameEngine.ICardState): void; } export const _Chance = (chance: number, curriedPart: IScriptPart): IScriptPart => (engine, sourceCard, targetCard) => { if (Math.random() < chance) { curriedPart(engine, sourceCard, targetCard); } }; export const _TargetHasMod = <T extends CardMod.ModLibrary, K extends keyof T>(modName: K, curry: (mod: InstanceType<T[K]>) => IScriptPart): IScriptPart => (engine, sourceCard, targetCard) => { const mod = targetCard.mods.find(x => x[0] === modName); if (mod) { curry(CardMod.deserialize(engine, mod) as InstanceType<T[K]>)(engine, sourceCard, targetCard); } }; export const AddMod = (mod: CardMod): IScriptPart => (engine, sourceCard, targetCard) => { CardMod.addMod(engine, targetCard, mod, sourceCard); }; export const Attack = (damage: number, dontTriggerOut = false, dontTriggerIn = false): IScriptPart => (engine, sourceCard, targetCard) => { const secExceeded = SecDmg(damage, dontTriggerOut, dontTriggerIn)(engine, sourceCard, targetCard) as unknown; if (secExceeded) { MemDmg(1)(engine, sourceCard, targetCard); } }; export const SecDmg = (secDmg: number, dontTriggerOut = false, dontTriggerIn = false): IScriptPart => (engine, sourceCard, targetCard) => { let resolvedDamage = secDmg; if (!dontTriggerOut) { resolvedDamage += GameEngineUtils.triggerMods('onSecDamageOut', { engine, sourceCard, contextCard: targetCard }, resolvedDamage) .reduce((sum, x) => sum + (!!x ? x.secDmgBonus : 0), 0); } if (!dontTriggerIn) { resolvedDamage += GameEngineUtils.triggerMods('onSecDamageIn', { engine, sourceCard: targetCard, contextCard: sourceCard }, resolvedDamage, sourceCard) .reduce((sum, x) => sum + (!!x ? x.secDmgBonus : 0), 0); } if (CardMod.findModOfType(targetCard, CardMod.Content.impervious)) { return false; } resolvedDamage = Math.max(0, resolvedDamage); const secExceeded = resolvedDamage > targetCard.sec; GameEngineUtils.changeSec(engine, targetCard, -resolvedDamage, false, sourceCard); return secExceeded; }; export const MemDmg = (memDmg: number): IScriptPart => (engine, sourceCard, targetCard) => { GameEngineUtils.triggerMods('onMemDmgOut', { engine, sourceCard, contextCard: targetCard }, memDmg); GameEngineUtils.triggerMods('onMemDmgIn', { engine, sourceCard: targetCard, contextCard: sourceCard }, memDmg); if (CardMod.findModOfType(targetCard, CardMod.Content.impervious)) { return; } targetCard.mem -= memDmg; engine.broadcast.push({ type: 'memDamage', cardId: targetCard.id, newMem: targetCard.mem, value: -memDmg, }); const player = GameEngineUtils
.findPlayerByCardIdMaybe(engine.gameData, sourceCard.id);
player && (player.stats.memDmg += memDmg); if (targetCard.mem <= 0) { GameEngineUtils.removeCard(engine, targetCard, sourceCard); } }; export const ChangeCpu = (cpuDelta: number): IScriptPart => (engine, _sourceCard, targetCard) => { GameEngineUtils.changeCpu(engine, targetCard, cpuDelta); }; export const RaiseMem = (memBonus: number): IScriptPart => (engine, _sourceCard, targetCard) => { targetCard.mem += memBonus; engine.broadcast.push({ type: 'memBonus', cardId: targetCard.id, newMem: targetCard.mem, value: memBonus, }); }; export const RaiseSec = (secBonus: number): IScriptPart => (engine, sourceCard, targetCard) => { GameEngineUtils.changeSec(engine, targetCard, secBonus, false, sourceCard); }; export const RedirectIntentRandom: IScriptPart = (engine, _sourceCard, targetCard) => { if (!GameEngineUtils.isEnemyCard(engine.gameData, targetCard) || !targetCard.intent) return; const script = CardScript.deserialize(engine, targetCard, targetCard.intent.scriptData); if (script.targetFinder === CardScript.TargetFinders.Self) return; const targets = script.targetFinder(engine.gameData, targetCard); if (!targets.length || (targets.length === 1 && targets[0]?.id === targetCard.intent.targetCardId)) return; const origTargetId = targetCard.intent.targetCardId; while (targetCard.intent.targetCardId === origTargetId) { targetCard.intent.targetCardId = targets.random().id; } engine.broadcast.push({ type: 'cardIntent', cardId: targetCard.id, intent: targetCard.intent, }); }; export const RemoveMod = <T extends CardMod.ModLibrary, K extends (keyof T & string)>(modName: K, mustRemove = false): IScriptPart => (engine, sourceCard, targetCard) => { if (mustRemove) { if (!targetCard.mods.find(x => x[0] === modName)) { throw new Error(`Could not find [${modName}] to remove`); } } CardMod.removeModByName(engine, targetCard, modName, sourceCard); }; export const SpawnEnemy = (enemyClass: string, spawnPosition?: 'relLeft' | 'relRight' | 'absLeft' | 'absRight', generateIntent = false): IScriptPart => (engine, sourceCard, _targetCard) => { let spawnIndex = engine.gameData.enemies.findIndex(x => x.id === sourceCard.id); switch (spawnPosition) { case 'absLeft': spawnIndex = 0; break; case 'absRight': spawnIndex = engine.gameData.enemies.length; break; case 'relRight': spawnIndex++; break; } GameEngineUtils.spawnEnemy(engine, enemyClass, spawnIndex, generateIntent); }; }
src/game/card-script-parts.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/game-engine-utils.ts", "retrieved_chunk": " export function changeMem(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, memDelta: number) {\n card.mem += memDelta;\n engine.broadcast.push({\n type: 'memChanged',\n cardId: card.id,\n newMem: card.mem,\n memDelta,\n });\n GameEngineUtils.recalculateScripts(engine, card);\n }", "score": 0.8812965154647827 }, { "filename": "src/game/game-engine-utils.ts", "retrieved_chunk": " export function changeCpu(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, cpuDelta: number) {\n card.cpu += cpuDelta;\n engine.broadcast.push({\n type: 'cpuChanged',\n cardId: card.id,\n newCpu: card.cpu,\n cpuDelta,\n });\n GameEngineUtils.recalculateScripts(engine, card);\n }", "score": 0.8415640592575073 }, { "filename": "src/game/game-engine-utils.ts", "retrieved_chunk": " triggerMods('onEnemyDestroyed', { engine, sourceCard: card, contextCard });\n }\n if (contextCard) {\n const player = findPlayerByCardIdMaybe(engine.gameData, contextCard.id);\n player && player.stats.kills++;\n }\n GameEngineUtils.revalidateIntents(engine, true);\n } else {\n const player = GameEngineUtils.findPlayerByCardId(engine.gameData, card.id);\n player.cards.removeFirst(card);", "score": 0.8176332712173462 }, { "filename": "src/game/game-engine-utils.ts", "retrieved_chunk": " export function changeSec(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, secDelta: number, isPassive: boolean, contextCard?: GameEngine.ICardState) {\n const clampedSecDelta = (card.sec < -secDelta) ? -card.sec : secDelta;\n card.sec += clampedSecDelta;\n engine.broadcast.push({\n type: isPassive ? 'secChange' : (secDelta < 0 ? 'secDamage' : 'secBonus'),\n cardId: card.id,\n newSec: card.sec,\n value: secDelta,\n });\n if (!isPassive && contextCard) {", "score": 0.8146510720252991 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " deps.engine.broadcast.push({\n type: 'cpuChanged',\n cardId: deps.sourceCard.id,\n newCpu: deps.sourceCard.cpu,\n });\n GameEngineUtils.recalculateScripts(deps.engine, deps.sourceCard);\n }\n override onRemoveMod(deps: CardMod.ICardModDeps) {\n deps.sourceCard.cpu -= this.stackingConfig.stackCount;\n deps.engine.broadcast.push({", "score": 0.8112807273864746 } ]
typescript
.findPlayerByCardIdMaybe(engine.gameData, sourceCard.id);
import { CardScript } from './card-scripts'; import { GameEngine } from './game-engine'; import { GameEngineUtils } from './game-engine-utils'; export abstract class CardMod { duration = -1; stackingConfig: Parameters<typeof CardMod['makeStackingData']>[0] = { behavior: CardMod.StackingBehavior.neverReplace }; readonly modName: string; constructor( private _extraModData?: IArguments, ) { this.modName = this.constructor.name; } onSecDamageIn?(deps: CardMod.ICardModDeps, damage: number, attacker: GameEngine.ICardState): { secDmgBonus: number } | void; onSecDamageOut?(deps: CardMod.ICardModDeps, baseDmg: number): { secDmgBonus: number } | void; onMemDmgIn?(deps: CardMod.ICardModDeps, memDmg: number): void; onMemDmgOut?(deps: CardMod.ICardModDeps, memDmg: number): void; onInitMod?(deps: CardMod.ICardModDeps): void; onRemoveMod?(deps: CardMod.ICardModDeps): void; onCardDestroyed?(deps: CardMod.ICardModDeps): void; onStackMod?(deps: CardMod.ICardModDeps, stackDelta: number): void; onTurnStart?(deps: CardMod.ICardModDeps): void; onTurnEnd?(deps: CardMod.ICardModDeps): void; onEnemyDestroyed?(deps: CardMod.ICardModDeps): void; serialize() { const stackingData = CardMod.makeStackingData(this.stackingConfig); const modData = [this.modName, stackingData] as CardMod.ModData; (this.duration >= 0) && (modData.push(CardMod.makeDurationData(this.duration))); this._extraModData && modData.push(...this._extraModData); return modData; } static addMod(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, mod: CardMod, contextCard?: GameEngine.ICardState) { const modData = mod.serialize(); switch (mod.stackingConfig.behavior) { case CardMod.StackingBehavior.append: { card.mods.push(modData); break; } case CardMod.StackingBehavior.neverReplace: { const existingModData = card.mods.find(x => x[0] === mod.modName); if (existingModData) return; card.mods.push(modData); break; } case CardMod.StackingBehavior.ranked: { const existingModData = card.mods.find(x => x[0] === mod.modName); if (existingModData) { const existingStackingData = existingModData[1] as CardMod.RankedStackingData; if (existingStackingData[2] >= mod.stackingConfig.rank) { return; } this.removeMod(engine, card, existingModData, contextCard); if (card.isRemoved) return; } card.mods.push(modData); break; } case CardMod.StackingBehavior.replace: { const existingModData = card.mods.find(x => x[0] === mod.modName); if (existingModData) { this.removeMod(engine, card, existingModData, contextCard); if (card.isRemoved) return; } card.mods.push(modData); break; } case CardMod.StackingBehavior.stack: { const existingModData = card.mods.find(x => x[0] === mod.modName); if (existingModData) { const existingStackingData = existingModData[1] as CardMod.RankedStackingData; existingStackingData && (existingStackingData[2] += mod.stackingConfig.stackCount); engine.broadcast.push({ type: 'modStackChanged', cardId: card.id, modData: existingModData, stackDelta: mod.stackingConfig.stackCount, newStackCount: existingStackingData[2], }); this.trigger('onStackMod', existingModData, { engine, sourceCard: card, contextCard }, mod.stackingConfig.stackCount); return; } card.mods.push(modData); break; } } engine.broadcast.push({ type: 'modAdded', cardId: card.id, modData, }); this.trigger('onInitMod', modData, { engine, sourceCard: card, contextCard }); } static areEqual(left: CardMod.ModData, right: CardMod.ModData) { // Caveat: could collide since join() flattens array but highly unlikely return left.join('') === right.join(''); } static deserialize(engine: GameEngine.IGameEngine, modData: CardMod.ModData) { const modCtor = engine.ruleset.cardMods?.[modData[0]]; if (!modCtor) throw new Error('mod not found: ' + modData.join()); const durationData = this.findDurationData(modData); const mod = new modCtor(...modData.slice(durationData ? 3 : 2)); durationData && (mod.duration = durationData[1]); const stackingData = modData[1]; mod.stackingConfig.behavior = stackingData[1]; switch (stackingData[1]) { case CardMod.StackingBehavior.ranked: (mod.stackingConfig as any).rank = stackingData[2]; break; case CardMod.StackingBehavior.stack: (mod.stackingConfig as any).stackCount = stackingData[2]; break; } return mod; } static findDurationData(modData: CardMod.ModData) { const maybeDurationData = modData[2]; return (Array.isArray(maybeDurationData) && maybeDurationData[0] === '$duration') ? (modData[2] as CardMod.DurationData) : undefined; } static findModOfType(card: GameEngine.ICardState, modType: CardMod.ModConstructor) { return card.mods.find(x => x[0] === modType.name); } static getStackCount(modData: CardMod.ModData) { return modData[1][1] === CardMod.StackingBehavior.stack ? modData[1][2] : 0; } static makeDurationData(duration: number): CardMod.DurationData { return ['$duration', duration]; } static makeStackingData( stackConfig: { behavior: CardMod.StackingBehavior.append } | { behavior: CardMod.StackingBehavior.neverReplace } | { behavior: CardMod.StackingBehavior.ranked, rank: number } | { behavior: CardMod.StackingBehavior.replace } | { behavior: CardMod.StackingBehavior.stack, stackCount: number } ) { const stackingData = ['$stack', stackConfig.behavior]; (stackConfig.behavior === CardMod.StackingBehavior.ranked) && stackingData.push(stackConfig.rank); (stackConfig.behavior === CardMod.StackingBehavior.stack) && stackingData.push(stackConfig.stackCount); return stackingData as CardMod.StackingData; } static removeMod(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, modData: CardMod.ModData, contextCard?: GameEngine.ICardState) { engine.broadcast.push({ type: 'modRemoved', cardId: card.id, modData, }); if (!card.mods.find(x => this.areEqual(x, modData))) { throw new Error('mod not found'); } this.trigger('onRemoveMod', modData, { engine, sourceCard: card, contextCard }); card.mods.findAndRemoveFirst(x => this.areEqual(x, modData)); } static removeModByName<T extends CardMod.ModLibrary, K extends keyof T>(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, modName: K, contextCard?: GameEngine.ICardState) { const mod = card.mods.find(x => x[0] === modName); mod && this.removeMod(engine, card, mod, contextCard); } static trigger<T extends CardMod.ModEvent>(ev: T, modData: CardMod.ModData, ...args: Parameters<NonNullable<CardMod[typeof ev]>>) { const deps = args[0]; const modDataFromCard = deps.sourceCard.mods.find(x => this.areEqual(x, modData)); if (!modDataFromCard) { throw new Error(`card [${deps.sourceCard.id}] does not have mod [${modData.join()}], mods are ${deps.sourceCard.mods.join('|')}`); } const mod = this.deserialize(deps.engine, modDataFromCard); const evnt = mod[ev]; const evntRetVal = evnt ? (evnt as any).apply(mod, args) : undefined; if (deps.sourceCard.isRemoved) { return; } if (ev === 'onTurnStart') { const durationData = this.findDurationData(modDataFromCard); if (durationData) { if (durationData[1] > 1) { durationData[1]--; deps.engine.broadcast.push({ type: 'modDurationChanged', cardId: deps.sourceCard.id, modData: modData, newDuration: durationData[1], }); } else { this.removeMod(deps.engine, deps.sourceCard, modData); } } } return evntRetVal as ReturnType<NonNullable<CardMod[T]>> | undefined; } } export namespace CardMod { export type ModData = [string, StackingData, ...unknown[],]; export type DurationData = ['$duration', number]; export type EnemyModData = unknown[]; export type ModConstructor = TypeConstructor<CardMod>; export type ModEvent = KeyOfFilteredByValueType<CardMod, ((deps: ICardModDeps, ...args: any) => any) | undefined> & StringsStartingWith<keyof CardMod, 'on'>; export type ModLibrary = Record<string, ModConstructor>; export type AppendStackingData = ['$stack', StackingBehavior.append]; export type NeverReplaceStackingData = ['$stack', StackingBehavior.neverReplace]; export type RankedStackingData = ['$stack', StackingBehavior.ranked, number]; export type ReplaceStackingData = ['$stack', StackingBehavior.replace]; export type StackStackingData = ['$stack', StackingBehavior.stack, number]; export type StackingData = AppendStackingData | NeverReplaceStackingData | RankedStackingData | ReplaceStackingData | StackStackingData; export enum StackingBehavior { append, neverReplace, ranked, replace, stack, } export interface ICardModDeps { engine: GameEngine.IGameEngine; sourceCard: GameEngine.ICardState; contextCard?: GameEngine.ICardState; } export namespace Content { // Defines a card modifier - the class name is treated as the mod name export class backdoor extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.ranked as const, rank: 0, }; constructor(public damage: number) { // Any extra data to serialize into this.modData as a 'memo' which can serve two purposes: // 1) the client relies on the memo to display modifier effects in the UI instead calculating it independently // 2) memo is passed back into the constructor during deserialization, useful for dynamic AI modifiers, // see _standardAi below for example super(arguments); this.stackingConfig.rank = damage; } } export class diagnostics extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public secBonus: number, override duration: number) { super(arguments); this.stackingConfig.stackCount = secBonus; } override onTurnEnd(deps: ICardModDeps): void { GameEngineUtils.changeSec(deps.engine, deps.sourceCard, this.stackingConfig.stackCount, false); } } export class firewall extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.ranked as const, rank: 0, }; constructor(override duration: number) { super(arguments); this.stackingConfig.rank = duration; } override onInitMod(deps: ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { return; } GameEngineUtils.revalidateIntents(deps.engine, true); } } export class impervious extends CardMod { constructor(override duration = -1) { super(arguments); } override onSecDamageIn(_deps: ICardModDeps, _damage: number, _attacker: GameEngine.ICardState) { return { secDmgBonus: -9999, }; } } export class lag extends CardMod { constructor(override duration: number) { super(arguments); } override onInitMod(deps: CardMod.ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.clearIntent(deps.engine, deps.sourceCard); } else {
GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, true);
} } override onTurnStart(deps: CardMod.ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.clearIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, true); } } override onRemoveMod(deps: ICardModDeps): void { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.generateIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, false); } } } export class offline extends CardMod { constructor(override duration: number) { super(arguments); } override onInitMod(deps: CardMod.ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.clearIntent(deps.engine, deps.sourceCard); } GameEngineUtils.revalidateIntents(deps.engine, GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)); } override onTurnStart(deps: CardMod.ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.clearIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, true); } } override onRemoveMod(deps: ICardModDeps): void { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.generateIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, false); } } } export class secured extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public tempSecBonus: number, override duration: number) { super(arguments); this.stackingConfig.stackCount = tempSecBonus; } override onInitMod(deps: ICardModDeps) { GameEngineUtils.changeSec(deps.engine, deps.sourceCard, this.stackingConfig.stackCount, false); } override onStackMod(deps: ICardModDeps, stackDelta: number): void { GameEngineUtils.changeSec(deps.engine, deps.sourceCard, stackDelta, false); } override onRemoveMod(deps: ICardModDeps) { GameEngineUtils.changeSec(deps.engine, deps.sourceCard, -this.stackingConfig.stackCount, true); } } export class _waveBonus_extraMove extends CardMod { override onInitMod(deps: ICardModDeps): void { const player = GameEngineUtils.findPlayerByCardId(deps.engine.gameData, deps.sourceCard.id); player.movesPerTurn++; player.movesLeft = player.movesPerTurn; deps.engine.broadcast.push({ type: 'movesPerTurnsChange', playerId: player.id, newMovesLeft: player.movesLeft, newMovesPerTurn: player.movesPerTurn, }); } } export class _winOnDeath extends CardMod { override onCardDestroyed(deps: ICardModDeps) { const player = deps.contextCard ? GameEngineUtils.findPlayerByCardIdMaybe(deps.engine.gameData, deps.contextCard.id) : null; player && player.stats.kills++; deps.engine.onWinGame(); player && player.stats.kills--; } } export class _standardAi extends CardMod { override onTurnStart(deps: ICardModDeps) { if (!GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { throw new Error('not an enemy card'); } GameEngineUtils.generateIntent(deps.engine, deps.sourceCard); } override onTurnEnd(deps: ICardModDeps) { if (!GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { throw new Error('not an enemy card'); } GameEngineUtils.executeIntent(deps.engine, deps.sourceCard); } } export class _yieldScript extends CardMod { constructor( public scriptData: CardScript.ScriptData, override duration: number, ) { super(arguments); } override onRemoveMod(deps: ICardModDeps) { CardScript.addScript(deps.engine, deps.sourceCard, this.scriptData); } } export class _waveTrigger extends CardMod { constructor( public rulesetIds: string[], override duration = -1, ) { super(arguments); } override onInitMod(deps: ICardModDeps): void { deps.engine.gameData.difficulty < 3 && GameEngineUtils.changeSec(deps.engine, deps.sourceCard, 25, true); } override onCardDestroyed(deps: ICardModDeps) { deps.engine.onNextWave(this.rulesetIds.random()); deps.contextCard && CardMod.addMod(deps.engine, deps.contextCard, new _waveBonus_extraMove()); } override onRemoveMod(deps: ICardModDeps): void { CardMod.addMod(deps.engine, deps.sourceCard, new _winOnDeath()); } } } }
src/game/card-mods.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/rulesets/reaper.ts", "retrieved_chunk": " },\n reaper_feederPower: class extends CardMod {\n override onSecDamageIn(deps: CardMod.ICardModDeps, damage: number, attacker: GameEngine.ICardState) {\n if (deps.sourceCard.sec - damage > 0) return;\n GameEngineUtils.changeSec(deps.engine, deps.sourceCard, -deps.sourceCard.sec, true);\n CardMod.removeModByName(deps.engine, deps.sourceCard, this.constructor.name, attacker);\n CardMod.addMod(deps.engine, deps.sourceCard, new RulesetReaper.cardMods.reaper_feederCorrupted(), attacker);\n CardMod.addMod(deps.engine, deps.sourceCard, new CardMod.Content.impervious(), attacker);\n const player = GameEngineUtils.findPlayerByCardIdMaybe(deps.engine.gameData, attacker.id);\n player && player.stats.kills++;", "score": 0.8852323293685913 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " };\n constructor(cpuBonus: number, override duration: number) {\n super(arguments);\n this.stackingConfig.stackCount = cpuBonus;\n }\n override onInitMod(deps: CardMod.ICardModDeps) {\n GameEngineUtils.changeCpu(deps.engine, deps.sourceCard, this.stackingConfig.stackCount);\n }\n override onStackMod(deps: CardMod.ICardModDeps, stackDelta: number) {\n deps.sourceCard.cpu += stackDelta;", "score": 0.8644106984138489 }, { "filename": "src/game/rulesets/goliath.ts", "retrieved_chunk": " goliath_boss_ai: class extends CardMod {\n override onTurnStart(deps: CardMod.ICardModDeps) {\n GameEngineUtils.generateIntent(deps.engine, deps.sourceCard as GameEngine.IEnemyCardState);\n }\n override onTurnEnd(deps: CardMod.ICardModDeps) {\n const boss = deps.sourceCard as GameEngine.IEnemyCardState;\n const targetId = boss.intent?.targetCardId;\n if (!targetId) return;\n let numAttacks = 1;\n const powerBuff = CardMod.findModOfType(boss, RulesetGoliath.cardMods.goliath_boss_power);", "score": 0.8597844243049622 }, { "filename": "src/game/game-engine-utils.ts", "retrieved_chunk": " triggerMods('onEnemyDestroyed', { engine, sourceCard: card, contextCard });\n }\n if (contextCard) {\n const player = findPlayerByCardIdMaybe(engine.gameData, contextCard.id);\n player && player.stats.kills++;\n }\n GameEngineUtils.revalidateIntents(engine, true);\n } else {\n const player = GameEngineUtils.findPlayerByCardId(engine.gameData, card.id);\n player.cards.removeFirst(card);", "score": 0.8543686866760254 }, { "filename": "src/game/game-engine-utils.ts", "retrieved_chunk": " enemy.intent = undefined;\n if (regenerateIfInvalid) {\n generateIntent(engine, enemy);\n }\n }\n }\n export function removeCard(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, contextCard?: GameEngine.ICardState) {\n if (card.isRemoved) {\n return;\n }", "score": 0.8428095579147339 } ]
typescript
GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, true);
import { CardScript } from './card-scripts'; import { GameEngine } from './game-engine'; import { GameEngineUtils } from './game-engine-utils'; export abstract class CardMod { duration = -1; stackingConfig: Parameters<typeof CardMod['makeStackingData']>[0] = { behavior: CardMod.StackingBehavior.neverReplace }; readonly modName: string; constructor( private _extraModData?: IArguments, ) { this.modName = this.constructor.name; } onSecDamageIn?(deps: CardMod.ICardModDeps, damage: number, attacker: GameEngine.ICardState): { secDmgBonus: number } | void; onSecDamageOut?(deps: CardMod.ICardModDeps, baseDmg: number): { secDmgBonus: number } | void; onMemDmgIn?(deps: CardMod.ICardModDeps, memDmg: number): void; onMemDmgOut?(deps: CardMod.ICardModDeps, memDmg: number): void; onInitMod?(deps: CardMod.ICardModDeps): void; onRemoveMod?(deps: CardMod.ICardModDeps): void; onCardDestroyed?(deps: CardMod.ICardModDeps): void; onStackMod?(deps: CardMod.ICardModDeps, stackDelta: number): void; onTurnStart?(deps: CardMod.ICardModDeps): void; onTurnEnd?(deps: CardMod.ICardModDeps): void; onEnemyDestroyed?(deps: CardMod.ICardModDeps): void; serialize() { const stackingData = CardMod.makeStackingData(this.stackingConfig); const modData = [this.modName, stackingData] as CardMod.ModData; (this.duration >= 0) && (modData.push(CardMod.makeDurationData(this.duration))); this._extraModData && modData.push(...this._extraModData); return modData; } static addMod(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, mod: CardMod, contextCard?: GameEngine.ICardState) { const modData = mod.serialize(); switch (mod.stackingConfig.behavior) { case CardMod.StackingBehavior.append: { card.mods.push(modData); break; } case CardMod.StackingBehavior.neverReplace: { const existingModData = card.mods.find(x => x[0] === mod.modName); if (existingModData) return; card.mods.push(modData); break; } case CardMod.StackingBehavior.ranked: { const existingModData = card.mods.find(x => x[0] === mod.modName); if (existingModData) { const existingStackingData = existingModData[1] as CardMod.RankedStackingData; if (existingStackingData[2] >= mod.stackingConfig.rank) { return; } this.removeMod(engine, card, existingModData, contextCard); if (card.isRemoved) return; } card.mods.push(modData); break; } case CardMod.StackingBehavior.replace: { const existingModData = card.mods.find(x => x[0] === mod.modName); if (existingModData) { this.removeMod(engine, card, existingModData, contextCard); if (card.isRemoved) return; } card.mods.push(modData); break; } case CardMod.StackingBehavior.stack: { const existingModData = card.mods.find(x => x[0] === mod.modName); if (existingModData) { const existingStackingData = existingModData[1] as CardMod.RankedStackingData; existingStackingData && (existingStackingData[2] += mod.stackingConfig.stackCount); engine.broadcast.push({ type: 'modStackChanged', cardId: card.id, modData: existingModData, stackDelta: mod.stackingConfig.stackCount, newStackCount: existingStackingData[2], }); this.trigger('onStackMod', existingModData, { engine, sourceCard: card, contextCard }, mod.stackingConfig.stackCount); return; } card.mods.push(modData); break; } } engine.broadcast.push({ type: 'modAdded', cardId: card.id, modData, }); this.trigger('onInitMod', modData, { engine, sourceCard: card, contextCard }); } static areEqual(left: CardMod.ModData, right: CardMod.ModData) { // Caveat: could collide since join() flattens array but highly unlikely return left.join('') === right.join(''); } static deserialize(engine: GameEngine.IGameEngine, modData: CardMod.ModData) { const modCtor = engine.ruleset.cardMods?.[modData[0]]; if (!modCtor) throw new Error('mod not found: ' + modData.join()); const durationData = this.findDurationData(modData); const mod = new modCtor(...modData.slice(durationData ? 3 : 2)); durationData && (mod.duration = durationData[1]); const stackingData = modData[1]; mod.stackingConfig.behavior = stackingData[1]; switch (stackingData[1]) { case CardMod.StackingBehavior.ranked: (mod.stackingConfig as any).rank = stackingData[2]; break; case CardMod.StackingBehavior.stack: (mod.stackingConfig as any).stackCount = stackingData[2]; break; } return mod; } static findDurationData(modData: CardMod.ModData) { const maybeDurationData = modData[2]; return (Array.isArray(maybeDurationData) && maybeDurationData[0] === '$duration') ? (modData[2] as CardMod.DurationData) : undefined; } static findModOfType(card: GameEngine.ICardState, modType: CardMod.ModConstructor) { return card.mods.find(x => x[0] === modType.name); } static getStackCount(modData: CardMod.ModData) { return modData[1][1] === CardMod.StackingBehavior.stack ? modData[1][2] : 0; } static makeDurationData(duration: number): CardMod.DurationData { return ['$duration', duration]; } static makeStackingData( stackConfig: { behavior: CardMod.StackingBehavior.append } | { behavior: CardMod.StackingBehavior.neverReplace } | { behavior: CardMod.StackingBehavior.ranked, rank: number } | { behavior: CardMod.StackingBehavior.replace } | { behavior: CardMod.StackingBehavior.stack, stackCount: number } ) { const stackingData = ['$stack', stackConfig.behavior]; (stackConfig.behavior === CardMod.StackingBehavior.ranked) && stackingData.push(stackConfig.rank); (stackConfig.behavior === CardMod.StackingBehavior.stack) && stackingData.push(stackConfig.stackCount); return stackingData as CardMod.StackingData; } static removeMod(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, modData: CardMod.ModData, contextCard?: GameEngine.ICardState) { engine.broadcast.push({ type: 'modRemoved', cardId: card.id, modData, }); if (!card.mods.find(x => this.areEqual(x, modData))) { throw new Error('mod not found'); } this.trigger('onRemoveMod', modData, { engine, sourceCard: card, contextCard }); card.mods.findAndRemoveFirst(x => this.areEqual(x, modData)); } static removeModByName<T extends CardMod.ModLibrary, K extends keyof T>(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, modName: K, contextCard?: GameEngine.ICardState) { const mod = card.mods.find(x => x[0] === modName); mod && this.removeMod(engine, card, mod, contextCard); } static trigger<T extends CardMod.ModEvent>(ev: T, modData: CardMod.ModData, ...args: Parameters<NonNullable<CardMod[typeof ev]>>) { const deps = args[0]; const modDataFromCard = deps.sourceCard.mods.find(x => this.areEqual(x, modData)); if (!modDataFromCard) { throw new Error(`card [${deps.sourceCard.id}] does not have mod [${modData.join()}], mods are ${deps.sourceCard.mods.join('|')}`); } const mod = this.deserialize(deps.engine, modDataFromCard); const evnt = mod[ev]; const evntRetVal = evnt ? (evnt as any).apply(mod, args) : undefined; if (deps.sourceCard.isRemoved) { return; } if (ev === 'onTurnStart') { const durationData = this.findDurationData(modDataFromCard); if (durationData) { if (durationData[1] > 1) { durationData[1]--; deps.engine.broadcast.push({ type: 'modDurationChanged', cardId: deps.sourceCard.id, modData: modData, newDuration: durationData[1], }); } else { this.removeMod(deps.engine, deps.sourceCard, modData); } } } return evntRetVal as ReturnType<NonNullable<CardMod[T]>> | undefined; } } export namespace CardMod { export type ModData = [string, StackingData, ...unknown[],]; export type DurationData = ['$duration', number]; export type EnemyModData = unknown[]; export type ModConstructor = TypeConstructor<CardMod>; export type ModEvent = KeyOfFilteredByValueType<CardMod, ((deps: ICardModDeps, ...args: any) => any) | undefined> & StringsStartingWith<keyof CardMod, 'on'>; export type ModLibrary = Record<string, ModConstructor>; export type AppendStackingData = ['$stack', StackingBehavior.append]; export type NeverReplaceStackingData = ['$stack', StackingBehavior.neverReplace]; export type RankedStackingData = ['$stack', StackingBehavior.ranked, number]; export type ReplaceStackingData = ['$stack', StackingBehavior.replace]; export type StackStackingData = ['$stack', StackingBehavior.stack, number]; export type StackingData = AppendStackingData | NeverReplaceStackingData | RankedStackingData | ReplaceStackingData | StackStackingData; export enum StackingBehavior { append, neverReplace, ranked, replace, stack, } export interface ICardModDeps { engine: GameEngine.IGameEngine; sourceCard: GameEngine.ICardState; contextCard?: GameEngine.ICardState; } export namespace Content { // Defines a card modifier - the class name is treated as the mod name export class backdoor extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.ranked as const, rank: 0, }; constructor(public damage: number) { // Any extra data to serialize into this.modData as a 'memo' which can serve two purposes: // 1) the client relies on the memo to display modifier effects in the UI instead calculating it independently // 2) memo is passed back into the constructor during deserialization, useful for dynamic AI modifiers, // see _standardAi below for example super(arguments); this.stackingConfig.rank = damage; } } export class diagnostics extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public secBonus: number, override duration: number) { super(arguments); this.stackingConfig.stackCount = secBonus; } override onTurnEnd(deps: ICardModDeps): void { GameEngineUtils.changeSec(deps.engine, deps.sourceCard, this.stackingConfig.stackCount, false); } } export class firewall extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.ranked as const, rank: 0, }; constructor(override duration: number) { super(arguments); this.stackingConfig.rank = duration; } override onInitMod(deps: ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { return; } GameEngineUtils.revalidateIntents(deps.engine, true); } } export class impervious extends CardMod { constructor(override duration = -1) { super(arguments); } override onSecDamageIn(_deps: ICardModDeps, _damage: number, _attacker: GameEngine.ICardState) { return { secDmgBonus: -9999, }; } } export class lag extends CardMod { constructor(override duration: number) { super(arguments); } override onInitMod(deps: CardMod.ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) {
GameEngineUtils.clearIntent(deps.engine, deps.sourceCard);
} else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, true); } } override onTurnStart(deps: CardMod.ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.clearIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, true); } } override onRemoveMod(deps: ICardModDeps): void { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.generateIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, false); } } } export class offline extends CardMod { constructor(override duration: number) { super(arguments); } override onInitMod(deps: CardMod.ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.clearIntent(deps.engine, deps.sourceCard); } GameEngineUtils.revalidateIntents(deps.engine, GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)); } override onTurnStart(deps: CardMod.ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.clearIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, true); } } override onRemoveMod(deps: ICardModDeps): void { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.generateIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, false); } } } export class secured extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public tempSecBonus: number, override duration: number) { super(arguments); this.stackingConfig.stackCount = tempSecBonus; } override onInitMod(deps: ICardModDeps) { GameEngineUtils.changeSec(deps.engine, deps.sourceCard, this.stackingConfig.stackCount, false); } override onStackMod(deps: ICardModDeps, stackDelta: number): void { GameEngineUtils.changeSec(deps.engine, deps.sourceCard, stackDelta, false); } override onRemoveMod(deps: ICardModDeps) { GameEngineUtils.changeSec(deps.engine, deps.sourceCard, -this.stackingConfig.stackCount, true); } } export class _waveBonus_extraMove extends CardMod { override onInitMod(deps: ICardModDeps): void { const player = GameEngineUtils.findPlayerByCardId(deps.engine.gameData, deps.sourceCard.id); player.movesPerTurn++; player.movesLeft = player.movesPerTurn; deps.engine.broadcast.push({ type: 'movesPerTurnsChange', playerId: player.id, newMovesLeft: player.movesLeft, newMovesPerTurn: player.movesPerTurn, }); } } export class _winOnDeath extends CardMod { override onCardDestroyed(deps: ICardModDeps) { const player = deps.contextCard ? GameEngineUtils.findPlayerByCardIdMaybe(deps.engine.gameData, deps.contextCard.id) : null; player && player.stats.kills++; deps.engine.onWinGame(); player && player.stats.kills--; } } export class _standardAi extends CardMod { override onTurnStart(deps: ICardModDeps) { if (!GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { throw new Error('not an enemy card'); } GameEngineUtils.generateIntent(deps.engine, deps.sourceCard); } override onTurnEnd(deps: ICardModDeps) { if (!GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { throw new Error('not an enemy card'); } GameEngineUtils.executeIntent(deps.engine, deps.sourceCard); } } export class _yieldScript extends CardMod { constructor( public scriptData: CardScript.ScriptData, override duration: number, ) { super(arguments); } override onRemoveMod(deps: ICardModDeps) { CardScript.addScript(deps.engine, deps.sourceCard, this.scriptData); } } export class _waveTrigger extends CardMod { constructor( public rulesetIds: string[], override duration = -1, ) { super(arguments); } override onInitMod(deps: ICardModDeps): void { deps.engine.gameData.difficulty < 3 && GameEngineUtils.changeSec(deps.engine, deps.sourceCard, 25, true); } override onCardDestroyed(deps: ICardModDeps) { deps.engine.onNextWave(this.rulesetIds.random()); deps.contextCard && CardMod.addMod(deps.engine, deps.contextCard, new _waveBonus_extraMove()); } override onRemoveMod(deps: ICardModDeps): void { CardMod.addMod(deps.engine, deps.sourceCard, new _winOnDeath()); } } } }
src/game/card-mods.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/rulesets/reaper.ts", "retrieved_chunk": " },\n reaper_feederPower: class extends CardMod {\n override onSecDamageIn(deps: CardMod.ICardModDeps, damage: number, attacker: GameEngine.ICardState) {\n if (deps.sourceCard.sec - damage > 0) return;\n GameEngineUtils.changeSec(deps.engine, deps.sourceCard, -deps.sourceCard.sec, true);\n CardMod.removeModByName(deps.engine, deps.sourceCard, this.constructor.name, attacker);\n CardMod.addMod(deps.engine, deps.sourceCard, new RulesetReaper.cardMods.reaper_feederCorrupted(), attacker);\n CardMod.addMod(deps.engine, deps.sourceCard, new CardMod.Content.impervious(), attacker);\n const player = GameEngineUtils.findPlayerByCardIdMaybe(deps.engine.gameData, attacker.id);\n player && player.stats.kills++;", "score": 0.8542312383651733 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " };\n constructor(cpuBonus: number, override duration: number) {\n super(arguments);\n this.stackingConfig.stackCount = cpuBonus;\n }\n override onInitMod(deps: CardMod.ICardModDeps) {\n GameEngineUtils.changeCpu(deps.engine, deps.sourceCard, this.stackingConfig.stackCount);\n }\n override onStackMod(deps: CardMod.ICardModDeps, stackDelta: number) {\n deps.sourceCard.cpu += stackDelta;", "score": 0.8530625700950623 }, { "filename": "src/game/rulesets/goliath.ts", "retrieved_chunk": " goliath_boss_ai: class extends CardMod {\n override onTurnStart(deps: CardMod.ICardModDeps) {\n GameEngineUtils.generateIntent(deps.engine, deps.sourceCard as GameEngine.IEnemyCardState);\n }\n override onTurnEnd(deps: CardMod.ICardModDeps) {\n const boss = deps.sourceCard as GameEngine.IEnemyCardState;\n const targetId = boss.intent?.targetCardId;\n if (!targetId) return;\n let numAttacks = 1;\n const powerBuff = CardMod.findModOfType(boss, RulesetGoliath.cardMods.goliath_boss_power);", "score": 0.8524908423423767 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " behavior: CardMod.StackingBehavior.stack as const,\n stackCount: 0,\n };\n constructor(public dot: number) {\n super(arguments);\n this.stackingConfig.stackCount = dot;\n }\n override onTurnEnd(deps: CardMod.ICardModDeps) {\n CardScriptParts.SecDmg(this.stackingConfig.stackCount, true, true)(deps.engine, deps.sourceCard, deps.sourceCard);\n }", "score": 0.8391461372375488 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " }\n override onSecDamageIn(deps: CardMod.ICardModDeps, _damage: number, attacker: GameEngine.ICardState) {\n CardScriptParts.SecDmg(this.stackingConfig.stackCount, false, true)(deps.engine, deps.sourceCard, attacker);\n }\n },\n // Increases CPU\n optimized: class extends CardMod {\n override stackingConfig = {\n behavior: CardMod.StackingBehavior.stack as const,\n stackCount: 0,", "score": 0.8352487683296204 } ]
typescript
GameEngineUtils.clearIntent(deps.engine, deps.sourceCard);
import { CardScript } from './card-scripts'; import { GameEngine } from './game-engine'; import { GameEngineUtils } from './game-engine-utils'; export abstract class CardMod { duration = -1; stackingConfig: Parameters<typeof CardMod['makeStackingData']>[0] = { behavior: CardMod.StackingBehavior.neverReplace }; readonly modName: string; constructor( private _extraModData?: IArguments, ) { this.modName = this.constructor.name; } onSecDamageIn?(deps: CardMod.ICardModDeps, damage: number, attacker: GameEngine.ICardState): { secDmgBonus: number } | void; onSecDamageOut?(deps: CardMod.ICardModDeps, baseDmg: number): { secDmgBonus: number } | void; onMemDmgIn?(deps: CardMod.ICardModDeps, memDmg: number): void; onMemDmgOut?(deps: CardMod.ICardModDeps, memDmg: number): void; onInitMod?(deps: CardMod.ICardModDeps): void; onRemoveMod?(deps: CardMod.ICardModDeps): void; onCardDestroyed?(deps: CardMod.ICardModDeps): void; onStackMod?(deps: CardMod.ICardModDeps, stackDelta: number): void; onTurnStart?(deps: CardMod.ICardModDeps): void; onTurnEnd?(deps: CardMod.ICardModDeps): void; onEnemyDestroyed?(deps: CardMod.ICardModDeps): void; serialize() { const stackingData = CardMod.makeStackingData(this.stackingConfig); const modData = [this.modName, stackingData] as CardMod.ModData; (this.duration >= 0) && (modData.push(CardMod.makeDurationData(this.duration))); this._extraModData && modData.push(...this._extraModData); return modData; } static addMod(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, mod: CardMod, contextCard?: GameEngine.ICardState) { const modData = mod.serialize(); switch (mod.stackingConfig.behavior) { case CardMod.StackingBehavior.append: { card.mods.push(modData); break; } case CardMod.StackingBehavior.neverReplace: { const existingModData = card.mods.find(x => x[0] === mod.modName); if (existingModData) return; card.mods.push(modData); break; } case CardMod.StackingBehavior.ranked: { const existingModData = card.mods.find(x => x[0] === mod.modName); if (existingModData) { const existingStackingData = existingModData[1] as CardMod.RankedStackingData; if (existingStackingData[2] >= mod.stackingConfig.rank) { return; } this.removeMod(engine, card, existingModData, contextCard); if (card.isRemoved) return; } card.mods.push(modData); break; } case CardMod.StackingBehavior.replace: { const existingModData = card.mods.find(x => x[0] === mod.modName); if (existingModData) { this.removeMod(engine, card, existingModData, contextCard); if (card.isRemoved) return; } card.mods.push(modData); break; } case CardMod.StackingBehavior.stack: { const existingModData = card.mods.find(x => x[0] === mod.modName); if (existingModData) { const existingStackingData = existingModData[1] as CardMod.RankedStackingData; existingStackingData && (existingStackingData[2] += mod.stackingConfig.stackCount); engine.broadcast.push({ type: 'modStackChanged', cardId: card.id, modData: existingModData, stackDelta: mod.stackingConfig.stackCount, newStackCount: existingStackingData[2], }); this.trigger('onStackMod', existingModData, { engine, sourceCard: card, contextCard }, mod.stackingConfig.stackCount); return; } card.mods.push(modData); break; } } engine.broadcast.push({ type: 'modAdded', cardId: card.id, modData, }); this.trigger('onInitMod', modData, { engine, sourceCard: card, contextCard }); } static areEqual(left: CardMod.ModData, right: CardMod.ModData) { // Caveat: could collide since join() flattens array but highly unlikely return left.join('') === right.join(''); } static deserialize(engine: GameEngine.IGameEngine, modData: CardMod.ModData) { const modCtor = engine.ruleset.cardMods?.[modData[0]]; if (!modCtor) throw new Error('mod not found: ' + modData.join()); const durationData = this.findDurationData(modData); const mod = new modCtor(...modData.slice(durationData ? 3 : 2)); durationData && (mod.duration = durationData[1]); const stackingData = modData[1]; mod.stackingConfig.behavior = stackingData[1]; switch (stackingData[1]) { case CardMod.StackingBehavior.ranked: (mod.stackingConfig as any).rank = stackingData[2]; break; case CardMod.StackingBehavior.stack: (mod.stackingConfig as any).stackCount = stackingData[2]; break; } return mod; } static findDurationData(modData: CardMod.ModData) { const maybeDurationData = modData[2]; return (Array.isArray(maybeDurationData) && maybeDurationData[0] === '$duration') ? (modData[2] as CardMod.DurationData) : undefined; } static findModOfType(card: GameEngine.ICardState, modType: CardMod.ModConstructor) { return card.mods.find(x => x[0] === modType.name); } static getStackCount(modData: CardMod.ModData) { return modData[1][1] === CardMod.StackingBehavior.stack ? modData[1][2] : 0; } static makeDurationData(duration: number): CardMod.DurationData { return ['$duration', duration]; } static makeStackingData( stackConfig: { behavior: CardMod.StackingBehavior.append } | { behavior: CardMod.StackingBehavior.neverReplace } | { behavior: CardMod.StackingBehavior.ranked, rank: number } | { behavior: CardMod.StackingBehavior.replace } | { behavior: CardMod.StackingBehavior.stack, stackCount: number } ) { const stackingData = ['$stack', stackConfig.behavior]; (stackConfig.behavior === CardMod.StackingBehavior.ranked) && stackingData.push(stackConfig.rank); (stackConfig.behavior === CardMod.StackingBehavior.stack) && stackingData.push(stackConfig.stackCount); return stackingData as CardMod.StackingData; } static removeMod(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, modData: CardMod.ModData, contextCard?: GameEngine.ICardState) { engine.broadcast.push({ type: 'modRemoved', cardId: card.id, modData, }); if (!card.mods.find(x => this.areEqual(x, modData))) { throw new Error('mod not found'); } this.trigger('onRemoveMod', modData, { engine, sourceCard: card, contextCard }); card.mods.findAndRemoveFirst(x => this.areEqual(x, modData)); } static removeModByName<T extends CardMod.ModLibrary, K extends keyof T>(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, modName: K, contextCard?: GameEngine.ICardState) { const mod = card.mods.find(x => x[0] === modName); mod && this.removeMod(engine, card, mod, contextCard); } static trigger<T extends CardMod.ModEvent>(ev: T, modData: CardMod.ModData, ...args: Parameters<NonNullable<CardMod[typeof ev]>>) { const deps = args[0]; const modDataFromCard = deps.sourceCard.mods.find(x => this.areEqual(x, modData)); if (!modDataFromCard) { throw new Error(`card [${deps.sourceCard.id}] does not have mod [${modData.join()}], mods are ${deps.sourceCard.mods.join('|')}`); } const mod = this.deserialize(deps.engine, modDataFromCard); const evnt = mod[ev]; const evntRetVal = evnt ? (evnt as any).apply(mod, args) : undefined; if (deps.sourceCard.isRemoved) { return; } if (ev === 'onTurnStart') { const durationData = this.findDurationData(modDataFromCard); if (durationData) { if (durationData[1] > 1) { durationData[1]--; deps.engine.broadcast.push({ type: 'modDurationChanged', cardId: deps.sourceCard.id, modData: modData, newDuration: durationData[1], }); } else { this.removeMod(deps.engine, deps.sourceCard, modData); } } } return evntRetVal as ReturnType<NonNullable<CardMod[T]>> | undefined; } } export namespace CardMod { export type ModData = [string, StackingData, ...unknown[],]; export type DurationData = ['$duration', number]; export type EnemyModData = unknown[]; export type ModConstructor = TypeConstructor<CardMod>; export type ModEvent = KeyOfFilteredByValueType<CardMod, ((deps: ICardModDeps, ...args: any) => any) | undefined> & StringsStartingWith<keyof CardMod, 'on'>; export type ModLibrary = Record<string, ModConstructor>; export type AppendStackingData = ['$stack', StackingBehavior.append]; export type NeverReplaceStackingData = ['$stack', StackingBehavior.neverReplace]; export type RankedStackingData = ['$stack', StackingBehavior.ranked, number]; export type ReplaceStackingData = ['$stack', StackingBehavior.replace]; export type StackStackingData = ['$stack', StackingBehavior.stack, number]; export type StackingData = AppendStackingData | NeverReplaceStackingData | RankedStackingData | ReplaceStackingData | StackStackingData; export enum StackingBehavior { append, neverReplace, ranked, replace, stack, } export interface ICardModDeps { engine: GameEngine.IGameEngine; sourceCard: GameEngine.ICardState; contextCard?: GameEngine.ICardState; } export namespace Content { // Defines a card modifier - the class name is treated as the mod name export class backdoor extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.ranked as const, rank: 0, }; constructor(public damage: number) { // Any extra data to serialize into this.modData as a 'memo' which can serve two purposes: // 1) the client relies on the memo to display modifier effects in the UI instead calculating it independently // 2) memo is passed back into the constructor during deserialization, useful for dynamic AI modifiers, // see _standardAi below for example super(arguments); this.stackingConfig.rank = damage; } } export class diagnostics extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public secBonus: number, override duration: number) { super(arguments); this.stackingConfig.stackCount = secBonus; } override onTurnEnd(deps: ICardModDeps): void { GameEngineUtils.changeSec(deps.engine, deps.sourceCard, this.stackingConfig.stackCount, false); } } export class firewall extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.ranked as const, rank: 0, }; constructor(override duration: number) { super(arguments); this.stackingConfig.rank = duration; } override onInitMod(deps: ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { return; } GameEngineUtils
.revalidateIntents(deps.engine, true);
} } export class impervious extends CardMod { constructor(override duration = -1) { super(arguments); } override onSecDamageIn(_deps: ICardModDeps, _damage: number, _attacker: GameEngine.ICardState) { return { secDmgBonus: -9999, }; } } export class lag extends CardMod { constructor(override duration: number) { super(arguments); } override onInitMod(deps: CardMod.ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.clearIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, true); } } override onTurnStart(deps: CardMod.ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.clearIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, true); } } override onRemoveMod(deps: ICardModDeps): void { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.generateIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, false); } } } export class offline extends CardMod { constructor(override duration: number) { super(arguments); } override onInitMod(deps: CardMod.ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.clearIntent(deps.engine, deps.sourceCard); } GameEngineUtils.revalidateIntents(deps.engine, GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)); } override onTurnStart(deps: CardMod.ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.clearIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, true); } } override onRemoveMod(deps: ICardModDeps): void { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.generateIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, false); } } } export class secured extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public tempSecBonus: number, override duration: number) { super(arguments); this.stackingConfig.stackCount = tempSecBonus; } override onInitMod(deps: ICardModDeps) { GameEngineUtils.changeSec(deps.engine, deps.sourceCard, this.stackingConfig.stackCount, false); } override onStackMod(deps: ICardModDeps, stackDelta: number): void { GameEngineUtils.changeSec(deps.engine, deps.sourceCard, stackDelta, false); } override onRemoveMod(deps: ICardModDeps) { GameEngineUtils.changeSec(deps.engine, deps.sourceCard, -this.stackingConfig.stackCount, true); } } export class _waveBonus_extraMove extends CardMod { override onInitMod(deps: ICardModDeps): void { const player = GameEngineUtils.findPlayerByCardId(deps.engine.gameData, deps.sourceCard.id); player.movesPerTurn++; player.movesLeft = player.movesPerTurn; deps.engine.broadcast.push({ type: 'movesPerTurnsChange', playerId: player.id, newMovesLeft: player.movesLeft, newMovesPerTurn: player.movesPerTurn, }); } } export class _winOnDeath extends CardMod { override onCardDestroyed(deps: ICardModDeps) { const player = deps.contextCard ? GameEngineUtils.findPlayerByCardIdMaybe(deps.engine.gameData, deps.contextCard.id) : null; player && player.stats.kills++; deps.engine.onWinGame(); player && player.stats.kills--; } } export class _standardAi extends CardMod { override onTurnStart(deps: ICardModDeps) { if (!GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { throw new Error('not an enemy card'); } GameEngineUtils.generateIntent(deps.engine, deps.sourceCard); } override onTurnEnd(deps: ICardModDeps) { if (!GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { throw new Error('not an enemy card'); } GameEngineUtils.executeIntent(deps.engine, deps.sourceCard); } } export class _yieldScript extends CardMod { constructor( public scriptData: CardScript.ScriptData, override duration: number, ) { super(arguments); } override onRemoveMod(deps: ICardModDeps) { CardScript.addScript(deps.engine, deps.sourceCard, this.scriptData); } } export class _waveTrigger extends CardMod { constructor( public rulesetIds: string[], override duration = -1, ) { super(arguments); } override onInitMod(deps: ICardModDeps): void { deps.engine.gameData.difficulty < 3 && GameEngineUtils.changeSec(deps.engine, deps.sourceCard, 25, true); } override onCardDestroyed(deps: ICardModDeps) { deps.engine.onNextWave(this.rulesetIds.random()); deps.contextCard && CardMod.addMod(deps.engine, deps.contextCard, new _waveBonus_extraMove()); } override onRemoveMod(deps: ICardModDeps): void { CardMod.addMod(deps.engine, deps.sourceCard, new _winOnDeath()); } } } }
src/game/card-mods.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " };\n constructor(cpuBonus: number, override duration: number) {\n super(arguments);\n this.stackingConfig.stackCount = cpuBonus;\n }\n override onInitMod(deps: CardMod.ICardModDeps) {\n GameEngineUtils.changeCpu(deps.engine, deps.sourceCard, this.stackingConfig.stackCount);\n }\n override onStackMod(deps: CardMod.ICardModDeps, stackDelta: number) {\n deps.sourceCard.cpu += stackDelta;", "score": 0.8748112916946411 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " behavior: CardMod.StackingBehavior.stack as const,\n stackCount: 0,\n };\n constructor(public dot: number) {\n super(arguments);\n this.stackingConfig.stackCount = dot;\n }\n override onTurnEnd(deps: CardMod.ICardModDeps) {\n CardScriptParts.SecDmg(this.stackingConfig.stackCount, true, true)(deps.engine, deps.sourceCard, deps.sourceCard);\n }", "score": 0.8612309098243713 }, { "filename": "src/game/game-engine-utils.ts", "retrieved_chunk": " enemy.intent = undefined;\n if (regenerateIfInvalid) {\n generateIntent(engine, enemy);\n }\n }\n }\n export function removeCard(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, contextCard?: GameEngine.ICardState) {\n if (card.isRemoved) {\n return;\n }", "score": 0.8526962399482727 }, { "filename": "src/game/game-engine-utils.ts", "retrieved_chunk": " triggerMods('onEnemyDestroyed', { engine, sourceCard: card, contextCard });\n }\n if (contextCard) {\n const player = findPlayerByCardIdMaybe(engine.gameData, contextCard.id);\n player && player.stats.kills++;\n }\n GameEngineUtils.revalidateIntents(engine, true);\n } else {\n const player = GameEngineUtils.findPlayerByCardId(engine.gameData, card.id);\n player.cards.removeFirst(card);", "score": 0.8520902395248413 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " }\n override onSecDamageIn(deps: CardMod.ICardModDeps, _damage: number, attacker: GameEngine.ICardState) {\n CardScriptParts.SecDmg(this.stackingConfig.stackCount, false, true)(deps.engine, deps.sourceCard, attacker);\n }\n },\n // Increases CPU\n optimized: class extends CardMod {\n override stackingConfig = {\n behavior: CardMod.StackingBehavior.stack as const,\n stackCount: 0,", "score": 0.8516600131988525 } ]
typescript
.revalidateIntents(deps.engine, true);
import { CardScript } from './card-scripts'; import { GameEngine } from './game-engine'; import { GameEngineUtils } from './game-engine-utils'; export abstract class CardMod { duration = -1; stackingConfig: Parameters<typeof CardMod['makeStackingData']>[0] = { behavior: CardMod.StackingBehavior.neverReplace }; readonly modName: string; constructor( private _extraModData?: IArguments, ) { this.modName = this.constructor.name; } onSecDamageIn?(deps: CardMod.ICardModDeps, damage: number, attacker: GameEngine.ICardState): { secDmgBonus: number } | void; onSecDamageOut?(deps: CardMod.ICardModDeps, baseDmg: number): { secDmgBonus: number } | void; onMemDmgIn?(deps: CardMod.ICardModDeps, memDmg: number): void; onMemDmgOut?(deps: CardMod.ICardModDeps, memDmg: number): void; onInitMod?(deps: CardMod.ICardModDeps): void; onRemoveMod?(deps: CardMod.ICardModDeps): void; onCardDestroyed?(deps: CardMod.ICardModDeps): void; onStackMod?(deps: CardMod.ICardModDeps, stackDelta: number): void; onTurnStart?(deps: CardMod.ICardModDeps): void; onTurnEnd?(deps: CardMod.ICardModDeps): void; onEnemyDestroyed?(deps: CardMod.ICardModDeps): void; serialize() { const stackingData = CardMod.makeStackingData(this.stackingConfig); const modData = [this.modName, stackingData] as CardMod.ModData; (this.duration >= 0) && (modData.push(CardMod.makeDurationData(this.duration))); this._extraModData && modData.push(...this._extraModData); return modData; } static addMod(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, mod: CardMod, contextCard?: GameEngine.ICardState) { const modData = mod.serialize(); switch (mod.stackingConfig.behavior) { case CardMod.StackingBehavior.append: { card.mods.push(modData); break; } case CardMod.StackingBehavior.neverReplace: { const existingModData = card.mods.find(x => x[0] === mod.modName); if (existingModData) return; card.mods.push(modData); break; } case CardMod.StackingBehavior.ranked: { const existingModData = card.mods.find(x => x[0] === mod.modName); if (existingModData) { const existingStackingData = existingModData[1] as CardMod.RankedStackingData; if (existingStackingData[2] >= mod.stackingConfig.rank) { return; } this.removeMod(engine, card, existingModData, contextCard); if (card.isRemoved) return; } card.mods.push(modData); break; } case CardMod.StackingBehavior.replace: { const existingModData = card.mods.find(x => x[0] === mod.modName); if (existingModData) { this.removeMod(engine, card, existingModData, contextCard); if (card.isRemoved) return; } card.mods.push(modData); break; } case CardMod.StackingBehavior.stack: { const existingModData = card.mods.find(x => x[0] === mod.modName); if (existingModData) { const existingStackingData = existingModData[1] as CardMod.RankedStackingData; existingStackingData && (existingStackingData[2] += mod.stackingConfig.stackCount); engine.broadcast.push({ type: 'modStackChanged', cardId: card.id, modData: existingModData, stackDelta: mod.stackingConfig.stackCount, newStackCount: existingStackingData[2], }); this.trigger('onStackMod', existingModData, { engine, sourceCard: card, contextCard }, mod.stackingConfig.stackCount); return; } card.mods.push(modData); break; } } engine.broadcast.push({ type: 'modAdded', cardId: card.id, modData, }); this.trigger('onInitMod', modData, { engine, sourceCard: card, contextCard }); } static areEqual(left: CardMod.ModData, right: CardMod.ModData) { // Caveat: could collide since join() flattens array but highly unlikely return left.join('') === right.join(''); } static deserialize(engine: GameEngine.IGameEngine, modData: CardMod.ModData) { const modCtor = engine.ruleset.cardMods?.[modData[0]]; if (!modCtor) throw new Error('mod not found: ' + modData.join()); const durationData = this.findDurationData(modData); const mod = new modCtor(...modData.slice(durationData ? 3 : 2)); durationData && (mod.duration = durationData[1]); const stackingData = modData[1]; mod.stackingConfig.behavior = stackingData[1]; switch (stackingData[1]) { case CardMod.StackingBehavior.ranked: (mod.stackingConfig as any).rank = stackingData[2]; break; case CardMod.StackingBehavior.stack: (mod.stackingConfig as any).stackCount = stackingData[2]; break; } return mod; } static findDurationData(modData: CardMod.ModData) { const maybeDurationData = modData[2]; return (Array.isArray(maybeDurationData) && maybeDurationData[0] === '$duration') ? (modData[2] as CardMod.DurationData) : undefined; } static findModOfType(card: GameEngine.ICardState, modType: CardMod.ModConstructor) { return card.mods.find(x => x[0] === modType.name); } static getStackCount(modData: CardMod.ModData) { return modData[1][1] === CardMod.StackingBehavior.stack ? modData[1][2] : 0; } static makeDurationData(duration: number): CardMod.DurationData { return ['$duration', duration]; } static makeStackingData( stackConfig: { behavior: CardMod.StackingBehavior.append } | { behavior: CardMod.StackingBehavior.neverReplace } | { behavior: CardMod.StackingBehavior.ranked, rank: number } | { behavior: CardMod.StackingBehavior.replace } | { behavior: CardMod.StackingBehavior.stack, stackCount: number } ) { const stackingData = ['$stack', stackConfig.behavior]; (stackConfig.behavior === CardMod.StackingBehavior.ranked) && stackingData.push(stackConfig.rank); (stackConfig.behavior === CardMod.StackingBehavior.stack) && stackingData.push(stackConfig.stackCount); return stackingData as CardMod.StackingData; } static removeMod(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, modData: CardMod.ModData, contextCard?: GameEngine.ICardState) { engine.broadcast.push({ type: 'modRemoved', cardId: card.id, modData, }); if (!card.mods.find(x => this.areEqual(x, modData))) { throw new Error('mod not found'); } this.trigger('onRemoveMod', modData, { engine, sourceCard: card, contextCard }); card.mods.findAndRemoveFirst(x => this.areEqual(x, modData)); } static removeModByName<T extends CardMod.ModLibrary, K extends keyof T>(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, modName: K, contextCard?: GameEngine.ICardState) { const mod = card.mods.find(x => x[0] === modName); mod && this.removeMod(engine, card, mod, contextCard); } static trigger<T extends CardMod.ModEvent>(ev: T, modData: CardMod.ModData, ...args: Parameters<NonNullable<CardMod[typeof ev]>>) { const deps = args[0]; const modDataFromCard = deps.sourceCard.mods.find(x => this.areEqual(x, modData)); if (!modDataFromCard) { throw new Error(`card [${deps.sourceCard.id}] does not have mod [${modData.join()}], mods are ${deps.sourceCard.mods.join('|')}`); } const mod = this.deserialize(deps.engine, modDataFromCard); const evnt = mod[ev]; const evntRetVal = evnt ? (evnt as any).apply(mod, args) : undefined; if (deps.sourceCard.isRemoved) { return; } if (ev === 'onTurnStart') { const durationData = this.findDurationData(modDataFromCard); if (durationData) { if (durationData[1] > 1) { durationData[1]--; deps.engine.broadcast.push({ type: 'modDurationChanged', cardId: deps.sourceCard.id, modData: modData, newDuration: durationData[1], }); } else { this.removeMod(deps.engine, deps.sourceCard, modData); } } } return evntRetVal as ReturnType<NonNullable<CardMod[T]>> | undefined; } } export namespace CardMod { export type ModData = [string, StackingData, ...unknown[],]; export type DurationData = ['$duration', number]; export type EnemyModData = unknown[]; export type ModConstructor = TypeConstructor<CardMod>; export type ModEvent = KeyOfFilteredByValueType<CardMod, ((deps: ICardModDeps, ...args: any) => any) | undefined> & StringsStartingWith<keyof CardMod, 'on'>; export type ModLibrary = Record<string, ModConstructor>; export type AppendStackingData = ['$stack', StackingBehavior.append]; export type NeverReplaceStackingData = ['$stack', StackingBehavior.neverReplace]; export type RankedStackingData = ['$stack', StackingBehavior.ranked, number]; export type ReplaceStackingData = ['$stack', StackingBehavior.replace]; export type StackStackingData = ['$stack', StackingBehavior.stack, number]; export type StackingData = AppendStackingData | NeverReplaceStackingData | RankedStackingData | ReplaceStackingData | StackStackingData; export enum StackingBehavior { append, neverReplace, ranked, replace, stack, } export interface ICardModDeps { engine: GameEngine.IGameEngine; sourceCard: GameEngine.ICardState; contextCard?: GameEngine.ICardState; } export namespace Content { // Defines a card modifier - the class name is treated as the mod name export class backdoor extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.ranked as const, rank: 0, }; constructor(public damage: number) { // Any extra data to serialize into this.modData as a 'memo' which can serve two purposes: // 1) the client relies on the memo to display modifier effects in the UI instead calculating it independently // 2) memo is passed back into the constructor during deserialization, useful for dynamic AI modifiers, // see _standardAi below for example super(arguments); this.stackingConfig.rank = damage; } } export class diagnostics extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public secBonus: number, override duration: number) { super(arguments); this.stackingConfig.stackCount = secBonus; } override onTurnEnd(deps: ICardModDeps): void { GameEngineUtils.changeSec(deps.engine, deps.sourceCard, this.stackingConfig.stackCount, false); } } export class firewall extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.ranked as const, rank: 0, }; constructor(override duration: number) { super(arguments); this.stackingConfig.rank = duration; } override onInitMod(deps: ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { return; } GameEngineUtils.revalidateIntents(deps.engine, true); } } export class impervious extends CardMod { constructor(override duration = -1) { super(arguments); } override onSecDamageIn(_deps: ICardModDeps, _damage: number, _attacker: GameEngine.ICardState) { return { secDmgBonus: -9999, }; } } export class lag extends CardMod { constructor(override duration: number) { super(arguments); } override onInitMod(deps: CardMod.ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.clearIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, true); } } override onTurnStart(deps: CardMod.ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.clearIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, true); } } override onRemoveMod(deps: ICardModDeps): void { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.generateIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, false); } } } export class offline extends CardMod { constructor(override duration: number) { super(arguments); } override onInitMod(deps: CardMod.ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.clearIntent(deps.engine, deps.sourceCard); } GameEngineUtils.revalidateIntents(deps.engine, GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)); } override onTurnStart(deps: CardMod.ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.clearIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, true); } } override onRemoveMod(deps: ICardModDeps): void { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.generateIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, false); } } } export class secured extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public tempSecBonus: number, override duration: number) { super(arguments); this.stackingConfig.stackCount = tempSecBonus; } override onInitMod(deps: ICardModDeps) { GameEngineUtils.changeSec(deps.engine, deps.sourceCard, this.stackingConfig.stackCount, false); } override onStackMod(deps: ICardModDeps, stackDelta: number): void { GameEngineUtils.changeSec(deps.engine, deps.sourceCard, stackDelta, false); } override onRemoveMod(deps: ICardModDeps) { GameEngineUtils.changeSec(deps.engine, deps.sourceCard, -this.stackingConfig.stackCount, true); } } export class _waveBonus_extraMove extends CardMod { override onInitMod(deps: ICardModDeps): void { const player = GameEngineUtils.findPlayerByCardId(deps.engine.gameData, deps.sourceCard.id); player.movesPerTurn++; player.movesLeft = player.movesPerTurn; deps.engine.broadcast.push({ type: 'movesPerTurnsChange', playerId: player.id, newMovesLeft: player.movesLeft, newMovesPerTurn: player.movesPerTurn, }); } } export class _winOnDeath extends CardMod { override onCardDestroyed(deps: ICardModDeps) { const player = deps.contextCard ? GameEngineUtils.findPlayerByCardIdMaybe(deps.engine.gameData, deps.contextCard.id) : null; player && player.stats.kills++; deps.engine.onWinGame(); player && player.stats.kills--; } } export class _standardAi extends CardMod { override onTurnStart(deps: ICardModDeps) { if (!GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { throw new Error('not an enemy card'); } GameEngineUtils.generateIntent(deps.engine, deps.sourceCard); } override onTurnEnd(deps: ICardModDeps) { if (!GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { throw new Error('not an enemy card'); } GameEngineUtils.executeIntent(deps.engine, deps.sourceCard); } } export class _yieldScript extends CardMod { constructor( public
scriptData: CardScript.ScriptData, override duration: number, ) {
super(arguments); } override onRemoveMod(deps: ICardModDeps) { CardScript.addScript(deps.engine, deps.sourceCard, this.scriptData); } } export class _waveTrigger extends CardMod { constructor( public rulesetIds: string[], override duration = -1, ) { super(arguments); } override onInitMod(deps: ICardModDeps): void { deps.engine.gameData.difficulty < 3 && GameEngineUtils.changeSec(deps.engine, deps.sourceCard, 25, true); } override onCardDestroyed(deps: ICardModDeps) { deps.engine.onNextWave(this.rulesetIds.random()); deps.contextCard && CardMod.addMod(deps.engine, deps.contextCard, new _waveBonus_extraMove()); } override onRemoveMod(deps: ICardModDeps): void { CardMod.addMod(deps.engine, deps.sourceCard, new _winOnDeath()); } } } }
src/game/card-mods.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/rulesets/reaper.ts", "retrieved_chunk": " return { secDmgBonus: -9999 };\n }\n },\n },\n cardScripts: {\n reaper_bossEat: class extends CardScript {\n constructor(_card: GameEngine.ICardState) {\n super(\n [],\n (gameData, _card) => {", "score": 0.8964695334434509 }, { "filename": "src/game/game-engine.ts", "retrieved_chunk": " }\n export interface IEnemyCardState extends _ICommonCardState {\n enemyClass: string;\n intent?: { scriptData: CardScript.ScriptData, targetCardId: number };\n maxMem: number;\n }\n export type ICardState = IPlayerCardState | IEnemyCardState;\n export abstract class GameEngineError extends Error {\n constructor(\n public gameId: string,", "score": 0.8792146444320679 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " this.cooldownMax = 3;\n }\n },\n // Swap for another card's secondary script\n mw_copypaste: class extends CardScript {\n constructor(_card: GameEngine.ICardState) {\n super(\n [],\n CardScript.TargetFinders.Allies(),\n [", "score": 0.8723004460334778 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " )\n ),\n ],\n }\n ],\n );\n }\n }\n export class bd_exploit extends CardScript {\n constructor(card: GameEngine.ICardState) {", "score": 0.8718239068984985 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " ],\n }\n ],\n );\n this.cooldownMax = 3;\n }\n },\n // Redirect intent\n mw_spoof: class extends CardScript {\n constructor(_card: GameEngine.ICardState) {", "score": 0.8659079074859619 } ]
typescript
scriptData: CardScript.ScriptData, override duration: number, ) {
import { CardMod } from './card-mods'; import { CardScript } from './card-scripts'; import { GameEngine } from './game-engine'; import { GameEngineUtils } from './game-engine-utils'; export namespace CardScriptParts { export interface IScriptPart { (engine: GameEngine.IGameEngine, sourceCard: GameEngine.ICardState, targetCard: GameEngine.ICardState): void; } export const _Chance = (chance: number, curriedPart: IScriptPart): IScriptPart => (engine, sourceCard, targetCard) => { if (Math.random() < chance) { curriedPart(engine, sourceCard, targetCard); } }; export const _TargetHasMod = <T extends CardMod.ModLibrary, K extends keyof T>(modName: K, curry: (mod: InstanceType<T[K]>) => IScriptPart): IScriptPart => (engine, sourceCard, targetCard) => { const mod = targetCard.mods.find(x => x[0] === modName); if (mod) { curry(CardMod.deserialize(engine, mod) as InstanceType<T[K]>)(engine, sourceCard, targetCard); } }; export const AddMod = (mod: CardMod): IScriptPart => (engine, sourceCard, targetCard) => { CardMod.addMod(engine, targetCard, mod, sourceCard); }; export const Attack = (damage: number, dontTriggerOut = false, dontTriggerIn = false): IScriptPart => (engine, sourceCard, targetCard) => { const secExceeded = SecDmg(damage, dontTriggerOut, dontTriggerIn)(engine, sourceCard, targetCard) as unknown; if (secExceeded) { MemDmg(1)(engine, sourceCard, targetCard); } }; export const SecDmg = (secDmg: number, dontTriggerOut = false, dontTriggerIn = false): IScriptPart => (engine, sourceCard, targetCard) => { let resolvedDamage = secDmg; if (!dontTriggerOut) { resolvedDamage += GameEngineUtils.triggerMods('onSecDamageOut', { engine, sourceCard, contextCard: targetCard }, resolvedDamage) .reduce(
(sum, x) => sum + (!!x ? x.secDmgBonus : 0), 0);
} if (!dontTriggerIn) { resolvedDamage += GameEngineUtils.triggerMods('onSecDamageIn', { engine, sourceCard: targetCard, contextCard: sourceCard }, resolvedDamage, sourceCard) .reduce((sum, x) => sum + (!!x ? x.secDmgBonus : 0), 0); } if (CardMod.findModOfType(targetCard, CardMod.Content.impervious)) { return false; } resolvedDamage = Math.max(0, resolvedDamage); const secExceeded = resolvedDamage > targetCard.sec; GameEngineUtils.changeSec(engine, targetCard, -resolvedDamage, false, sourceCard); return secExceeded; }; export const MemDmg = (memDmg: number): IScriptPart => (engine, sourceCard, targetCard) => { GameEngineUtils.triggerMods('onMemDmgOut', { engine, sourceCard, contextCard: targetCard }, memDmg); GameEngineUtils.triggerMods('onMemDmgIn', { engine, sourceCard: targetCard, contextCard: sourceCard }, memDmg); if (CardMod.findModOfType(targetCard, CardMod.Content.impervious)) { return; } targetCard.mem -= memDmg; engine.broadcast.push({ type: 'memDamage', cardId: targetCard.id, newMem: targetCard.mem, value: -memDmg, }); const player = GameEngineUtils.findPlayerByCardIdMaybe(engine.gameData, sourceCard.id); player && (player.stats.memDmg += memDmg); if (targetCard.mem <= 0) { GameEngineUtils.removeCard(engine, targetCard, sourceCard); } }; export const ChangeCpu = (cpuDelta: number): IScriptPart => (engine, _sourceCard, targetCard) => { GameEngineUtils.changeCpu(engine, targetCard, cpuDelta); }; export const RaiseMem = (memBonus: number): IScriptPart => (engine, _sourceCard, targetCard) => { targetCard.mem += memBonus; engine.broadcast.push({ type: 'memBonus', cardId: targetCard.id, newMem: targetCard.mem, value: memBonus, }); }; export const RaiseSec = (secBonus: number): IScriptPart => (engine, sourceCard, targetCard) => { GameEngineUtils.changeSec(engine, targetCard, secBonus, false, sourceCard); }; export const RedirectIntentRandom: IScriptPart = (engine, _sourceCard, targetCard) => { if (!GameEngineUtils.isEnemyCard(engine.gameData, targetCard) || !targetCard.intent) return; const script = CardScript.deserialize(engine, targetCard, targetCard.intent.scriptData); if (script.targetFinder === CardScript.TargetFinders.Self) return; const targets = script.targetFinder(engine.gameData, targetCard); if (!targets.length || (targets.length === 1 && targets[0]?.id === targetCard.intent.targetCardId)) return; const origTargetId = targetCard.intent.targetCardId; while (targetCard.intent.targetCardId === origTargetId) { targetCard.intent.targetCardId = targets.random().id; } engine.broadcast.push({ type: 'cardIntent', cardId: targetCard.id, intent: targetCard.intent, }); }; export const RemoveMod = <T extends CardMod.ModLibrary, K extends (keyof T & string)>(modName: K, mustRemove = false): IScriptPart => (engine, sourceCard, targetCard) => { if (mustRemove) { if (!targetCard.mods.find(x => x[0] === modName)) { throw new Error(`Could not find [${modName}] to remove`); } } CardMod.removeModByName(engine, targetCard, modName, sourceCard); }; export const SpawnEnemy = (enemyClass: string, spawnPosition?: 'relLeft' | 'relRight' | 'absLeft' | 'absRight', generateIntent = false): IScriptPart => (engine, sourceCard, _targetCard) => { let spawnIndex = engine.gameData.enemies.findIndex(x => x.id === sourceCard.id); switch (spawnPosition) { case 'absLeft': spawnIndex = 0; break; case 'absRight': spawnIndex = engine.gameData.enemies.length; break; case 'relRight': spawnIndex++; break; } GameEngineUtils.spawnEnemy(engine, enemyClass, spawnIndex, generateIntent); }; }
src/game/card-script-parts.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " // MUST always be the first parameter even if not used\n card: GameEngine.ICardState,\n // Not used but declared to show how the memo is passed back here, see first argument in super(...) below\n _secDamage: number,\n ) {\n const secDamage = GameEngineUtils.scaleByCpuMem(12, card.cpu);\n const bdChance = round(GameEngineUtils.scaleByCpuMem(20, card.mem, 'high') / 100, 2);\n const bdDamage = GameEngineUtils.scaleByCpuMem(6, card.cpu);\n super(\n // Any extra data to serialize into scriptData[1:] as a 'memo' which can serve two purposes:", "score": 0.8655152916908264 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " }\n override onSecDamageIn(deps: CardMod.ICardModDeps, _damage: number, attacker: GameEngine.ICardState) {\n CardScriptParts.SecDmg(this.stackingConfig.stackCount, false, true)(deps.engine, deps.sourceCard, attacker);\n }\n },\n // Increases CPU\n optimized: class extends CardMod {\n override stackingConfig = {\n behavior: CardMod.StackingBehavior.stack as const,\n stackCount: 0,", "score": 0.8648173809051514 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " }\n },\n // Attack and raise CPU on kill\n bd_extraction: class extends CardScript {\n constructor(_card: GameEngine.ICardState) {\n super(\n [],\n (gameData, card) =>\n CardScript.TargetFinders.Opponents(true)(gameData, card)\n .filter(target => !target.sec && target.mem === 1),", "score": 0.8617571592330933 }, { "filename": "src/game/game-engine-utils.ts", "retrieved_chunk": " export function changeSec(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, secDelta: number, isPassive: boolean, contextCard?: GameEngine.ICardState) {\n const clampedSecDelta = (card.sec < -secDelta) ? -card.sec : secDelta;\n card.sec += clampedSecDelta;\n engine.broadcast.push({\n type: isPassive ? 'secChange' : (secDelta < 0 ? 'secDamage' : 'secBonus'),\n cardId: card.id,\n newSec: card.sec,\n value: secDelta,\n });\n if (!isPassive && contextCard) {", "score": 0.8571117520332336 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " behavior: CardMod.StackingBehavior.stack as const,\n stackCount: 0,\n };\n constructor(public stackCount: number) {\n super(arguments);\n this.stackingConfig.stackCount = stackCount;\n }\n override onSecDamageIn(_deps: CardMod.ICardModDeps, _damage: number, _attacker: GameEngine.ICardState) {\n return { secDmgBonus: this.stackingConfig.stackCount };\n }", "score": 0.8541518449783325 } ]
typescript
(sum, x) => sum + (!!x ? x.secDmgBonus : 0), 0);
import { CardScript } from './card-scripts'; import { GameEngine } from './game-engine'; import { GameEngineUtils } from './game-engine-utils'; export abstract class CardMod { duration = -1; stackingConfig: Parameters<typeof CardMod['makeStackingData']>[0] = { behavior: CardMod.StackingBehavior.neverReplace }; readonly modName: string; constructor( private _extraModData?: IArguments, ) { this.modName = this.constructor.name; } onSecDamageIn?(deps: CardMod.ICardModDeps, damage: number, attacker: GameEngine.ICardState): { secDmgBonus: number } | void; onSecDamageOut?(deps: CardMod.ICardModDeps, baseDmg: number): { secDmgBonus: number } | void; onMemDmgIn?(deps: CardMod.ICardModDeps, memDmg: number): void; onMemDmgOut?(deps: CardMod.ICardModDeps, memDmg: number): void; onInitMod?(deps: CardMod.ICardModDeps): void; onRemoveMod?(deps: CardMod.ICardModDeps): void; onCardDestroyed?(deps: CardMod.ICardModDeps): void; onStackMod?(deps: CardMod.ICardModDeps, stackDelta: number): void; onTurnStart?(deps: CardMod.ICardModDeps): void; onTurnEnd?(deps: CardMod.ICardModDeps): void; onEnemyDestroyed?(deps: CardMod.ICardModDeps): void; serialize() { const stackingData = CardMod.makeStackingData(this.stackingConfig); const modData = [this.modName, stackingData] as CardMod.ModData; (this.duration >= 0) && (modData.push(CardMod.makeDurationData(this.duration))); this._extraModData && modData.push(...this._extraModData); return modData; } static addMod(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, mod: CardMod, contextCard?: GameEngine.ICardState) { const modData = mod.serialize(); switch (mod.stackingConfig.behavior) { case CardMod.StackingBehavior.append: { card.mods.push(modData); break; } case CardMod.StackingBehavior.neverReplace: { const existingModData = card.mods.find(x => x[0] === mod.modName); if (existingModData) return; card.mods.push(modData); break; } case CardMod.StackingBehavior.ranked: { const existingModData = card.mods.find(x => x[0] === mod.modName); if (existingModData) { const existingStackingData = existingModData[1] as CardMod.RankedStackingData; if (existingStackingData[2] >= mod.stackingConfig.rank) { return; } this.removeMod(engine, card, existingModData, contextCard); if (card.isRemoved) return; } card.mods.push(modData); break; } case CardMod.StackingBehavior.replace: { const existingModData = card.mods.find(x => x[0] === mod.modName); if (existingModData) { this.removeMod(engine, card, existingModData, contextCard); if (card.isRemoved) return; } card.mods.push(modData); break; } case CardMod.StackingBehavior.stack: { const existingModData = card.mods.find(x => x[0] === mod.modName); if (existingModData) { const existingStackingData = existingModData[1] as CardMod.RankedStackingData; existingStackingData && (existingStackingData[2] += mod.stackingConfig.stackCount); engine.broadcast.push({ type: 'modStackChanged', cardId: card.id, modData: existingModData, stackDelta: mod.stackingConfig.stackCount, newStackCount: existingStackingData[2], }); this.trigger('onStackMod', existingModData, { engine, sourceCard: card, contextCard }, mod.stackingConfig.stackCount); return; } card.mods.push(modData); break; } } engine.broadcast.push({ type: 'modAdded', cardId: card.id, modData, }); this.trigger('onInitMod', modData, { engine, sourceCard: card, contextCard }); } static areEqual(left: CardMod.ModData, right: CardMod.ModData) { // Caveat: could collide since join() flattens array but highly unlikely return left.join('') === right.join(''); } static deserialize(engine: GameEngine.IGameEngine, modData: CardMod.ModData) { const modCtor = engine.ruleset.cardMods?.[modData[0]]; if (!modCtor) throw new Error('mod not found: ' + modData.join()); const durationData = this.findDurationData(modData); const mod = new modCtor(...modData.slice(durationData ? 3 : 2)); durationData && (mod.duration = durationData[1]); const stackingData = modData[1]; mod.stackingConfig.behavior = stackingData[1]; switch (stackingData[1]) { case CardMod.StackingBehavior.ranked: (mod.stackingConfig as any).rank = stackingData[2]; break; case CardMod.StackingBehavior.stack: (mod.stackingConfig as any).stackCount = stackingData[2]; break; } return mod; } static findDurationData(modData: CardMod.ModData) { const maybeDurationData = modData[2]; return (Array.isArray(maybeDurationData) && maybeDurationData[0] === '$duration') ? (modData[2] as CardMod.DurationData) : undefined; } static findModOfType(card: GameEngine.ICardState, modType: CardMod.ModConstructor) { return card.mods.find(x => x[0] === modType.name); } static getStackCount(modData: CardMod.ModData) { return modData[1][1] === CardMod.StackingBehavior.stack ? modData[1][2] : 0; } static makeDurationData(duration: number): CardMod.DurationData { return ['$duration', duration]; } static makeStackingData( stackConfig: { behavior: CardMod.StackingBehavior.append } | { behavior: CardMod.StackingBehavior.neverReplace } | { behavior: CardMod.StackingBehavior.ranked, rank: number } | { behavior: CardMod.StackingBehavior.replace } | { behavior: CardMod.StackingBehavior.stack, stackCount: number } ) { const stackingData = ['$stack', stackConfig.behavior]; (stackConfig.behavior === CardMod.StackingBehavior.ranked) && stackingData.push(stackConfig.rank); (stackConfig.behavior === CardMod.StackingBehavior.stack) && stackingData.push(stackConfig.stackCount); return stackingData as CardMod.StackingData; } static removeMod(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, modData: CardMod.ModData, contextCard?: GameEngine.ICardState) { engine.broadcast.push({ type: 'modRemoved', cardId: card.id, modData, }); if (!card.mods.find(x => this.areEqual(x, modData))) { throw new Error('mod not found'); } this.trigger('onRemoveMod', modData, { engine, sourceCard: card, contextCard }); card.mods.findAndRemoveFirst(x => this.areEqual(x, modData)); } static removeModByName<T extends CardMod.ModLibrary, K extends keyof T>(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, modName: K, contextCard?: GameEngine.ICardState) { const mod = card.mods.find(x => x[0] === modName); mod && this.removeMod(engine, card, mod, contextCard); } static trigger<T extends CardMod.ModEvent>(ev: T, modData: CardMod.ModData, ...args: Parameters<NonNullable<CardMod[typeof ev]>>) { const deps = args[0]; const modDataFromCard = deps.sourceCard.mods.find(x => this.areEqual(x, modData)); if (!modDataFromCard) { throw new Error(`card [${deps.sourceCard.id}] does not have mod [${modData.join()}], mods are ${deps.sourceCard.mods.join('|')}`); } const mod = this.deserialize(deps.engine, modDataFromCard); const evnt = mod[ev]; const evntRetVal = evnt ? (evnt as any).apply(mod, args) : undefined; if (deps.sourceCard.isRemoved) { return; } if (ev === 'onTurnStart') { const durationData = this.findDurationData(modDataFromCard); if (durationData) { if (durationData[1] > 1) { durationData[1]--; deps.engine.broadcast.push({ type: 'modDurationChanged', cardId: deps.sourceCard.id, modData: modData, newDuration: durationData[1], }); } else { this.removeMod(deps.engine, deps.sourceCard, modData); } } } return evntRetVal as ReturnType<NonNullable<CardMod[T]>> | undefined; } } export namespace CardMod { export type ModData = [string, StackingData, ...unknown[],]; export type DurationData = ['$duration', number]; export type EnemyModData = unknown[]; export type ModConstructor = TypeConstructor<CardMod>; export type ModEvent = KeyOfFilteredByValueType<CardMod, ((deps: ICardModDeps, ...args: any) => any) | undefined> & StringsStartingWith<keyof CardMod, 'on'>; export type ModLibrary = Record<string, ModConstructor>; export type AppendStackingData = ['$stack', StackingBehavior.append]; export type NeverReplaceStackingData = ['$stack', StackingBehavior.neverReplace]; export type RankedStackingData = ['$stack', StackingBehavior.ranked, number]; export type ReplaceStackingData = ['$stack', StackingBehavior.replace]; export type StackStackingData = ['$stack', StackingBehavior.stack, number]; export type StackingData = AppendStackingData | NeverReplaceStackingData | RankedStackingData | ReplaceStackingData | StackStackingData; export enum StackingBehavior { append, neverReplace, ranked, replace, stack, } export interface ICardModDeps { engine: GameEngine.IGameEngine; sourceCard: GameEngine.ICardState; contextCard?: GameEngine.ICardState; } export namespace Content { // Defines a card modifier - the class name is treated as the mod name export class backdoor extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.ranked as const, rank: 0, }; constructor(public damage: number) { // Any extra data to serialize into this.modData as a 'memo' which can serve two purposes: // 1) the client relies on the memo to display modifier effects in the UI instead calculating it independently // 2) memo is passed back into the constructor during deserialization, useful for dynamic AI modifiers, // see _standardAi below for example super(arguments); this.stackingConfig.rank = damage; } } export class diagnostics extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public secBonus: number, override duration: number) { super(arguments); this.stackingConfig.stackCount = secBonus; } override onTurnEnd(deps: ICardModDeps): void { GameEngineUtils.changeSec(deps.engine, deps.sourceCard, this.stackingConfig.stackCount, false); } } export class firewall extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.ranked as const, rank: 0, }; constructor(override duration: number) { super(arguments); this.stackingConfig.rank = duration; } override onInitMod(deps: ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { return; } GameEngineUtils.revalidateIntents(deps.engine, true); } } export class impervious extends CardMod { constructor(override duration = -1) { super(arguments); } override onSecDamageIn(_deps: ICardModDeps, _damage: number, _attacker: GameEngine.ICardState) { return { secDmgBonus: -9999, }; } } export class lag extends CardMod { constructor(override duration: number) { super(arguments); } override onInitMod(deps: CardMod.ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.clearIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, true); } } override onTurnStart(deps: CardMod.ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.clearIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, true); } } override onRemoveMod(deps: ICardModDeps): void { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.generateIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, false); } } } export class offline extends CardMod { constructor(override duration: number) { super(arguments); } override onInitMod(deps: CardMod.ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.clearIntent(deps.engine, deps.sourceCard); } GameEngineUtils.revalidateIntents(deps.engine, GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)); } override onTurnStart(deps: CardMod.ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.clearIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, true); } } override onRemoveMod(deps: ICardModDeps): void { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.generateIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, false); } } } export class secured extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public tempSecBonus: number, override duration: number) { super(arguments); this.stackingConfig.stackCount = tempSecBonus; } override onInitMod(deps: ICardModDeps) { GameEngineUtils.changeSec(deps.engine, deps.sourceCard, this.stackingConfig.stackCount, false); } override onStackMod(deps: ICardModDeps, stackDelta: number): void { GameEngineUtils.changeSec(deps.engine, deps.sourceCard, stackDelta, false); } override onRemoveMod(deps: ICardModDeps) { GameEngineUtils.changeSec(deps.engine, deps.sourceCard, -this.stackingConfig.stackCount, true); } } export class _waveBonus_extraMove extends CardMod { override onInitMod(deps: ICardModDeps): void { const player = GameEngineUtils.findPlayerByCardId(deps.engine.gameData, deps.sourceCard.id); player.movesPerTurn++; player.movesLeft = player.movesPerTurn; deps.engine.broadcast.push({ type: 'movesPerTurnsChange', playerId: player.id, newMovesLeft: player.movesLeft, newMovesPerTurn: player.movesPerTurn, }); } } export class _winOnDeath extends CardMod { override onCardDestroyed(deps: ICardModDeps) { const player = deps.contextCard ? GameEngineUtils.findPlayerByCardIdMaybe(deps.engine.gameData, deps.contextCard.id) : null; player && player.stats.kills++; deps.engine.onWinGame(); player && player.stats.kills--; } } export class _standardAi extends CardMod { override onTurnStart(deps: ICardModDeps) { if (!GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { throw new Error('not an enemy card'); } GameEngineUtils.generateIntent(deps.engine, deps.sourceCard); } override onTurnEnd(deps: ICardModDeps) { if (!GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { throw new Error('not an enemy card'); } GameEngineUtils.
executeIntent(deps.engine, deps.sourceCard);
} } export class _yieldScript extends CardMod { constructor( public scriptData: CardScript.ScriptData, override duration: number, ) { super(arguments); } override onRemoveMod(deps: ICardModDeps) { CardScript.addScript(deps.engine, deps.sourceCard, this.scriptData); } } export class _waveTrigger extends CardMod { constructor( public rulesetIds: string[], override duration = -1, ) { super(arguments); } override onInitMod(deps: ICardModDeps): void { deps.engine.gameData.difficulty < 3 && GameEngineUtils.changeSec(deps.engine, deps.sourceCard, 25, true); } override onCardDestroyed(deps: ICardModDeps) { deps.engine.onNextWave(this.rulesetIds.random()); deps.contextCard && CardMod.addMod(deps.engine, deps.contextCard, new _waveBonus_extraMove()); } override onRemoveMod(deps: ICardModDeps): void { CardMod.addMod(deps.engine, deps.sourceCard, new _winOnDeath()); } } } }
src/game/card-mods.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/rulesets/reaper.ts", "retrieved_chunk": " },\n reaper_feederPower: class extends CardMod {\n override onSecDamageIn(deps: CardMod.ICardModDeps, damage: number, attacker: GameEngine.ICardState) {\n if (deps.sourceCard.sec - damage > 0) return;\n GameEngineUtils.changeSec(deps.engine, deps.sourceCard, -deps.sourceCard.sec, true);\n CardMod.removeModByName(deps.engine, deps.sourceCard, this.constructor.name, attacker);\n CardMod.addMod(deps.engine, deps.sourceCard, new RulesetReaper.cardMods.reaper_feederCorrupted(), attacker);\n CardMod.addMod(deps.engine, deps.sourceCard, new CardMod.Content.impervious(), attacker);\n const player = GameEngineUtils.findPlayerByCardIdMaybe(deps.engine.gameData, attacker.id);\n player && player.stats.kills++;", "score": 0.8523236513137817 }, { "filename": "src/game/rulesets/stasis.ts", "retrieved_chunk": " for (const playerCard of GameEngineUtils.getPlayerCards(deps.engine.gameData)) {\n CardMod.addMod(deps.engine, playerCard, new CardMod.Content.lag(1), deps.sourceCard);\n }\n GameEngineUtils.changeSec(deps.engine, deps.sourceCard, GameEngineUtils.scaleByDifficulty(125, deps.engine.gameData.difficulty), false, deps.contextCard);\n if (![...deps.engine.gameData.enemies].find(x => x.enemyClass === RulesetStasis.enemyCards.stasis_disruptor.name)) {\n GameEngineUtils.spawnEnemy(deps.engine, RulesetStasis.enemyCards.stasis_disruptor.name, 0, true);\n }\n }\n },\n },", "score": 0.8517223596572876 }, { "filename": "src/game/rulesets/goliath.ts", "retrieved_chunk": " goliath_boss_ai: class extends CardMod {\n override onTurnStart(deps: CardMod.ICardModDeps) {\n GameEngineUtils.generateIntent(deps.engine, deps.sourceCard as GameEngine.IEnemyCardState);\n }\n override onTurnEnd(deps: CardMod.ICardModDeps) {\n const boss = deps.sourceCard as GameEngine.IEnemyCardState;\n const targetId = boss.intent?.targetCardId;\n if (!targetId) return;\n let numAttacks = 1;\n const powerBuff = CardMod.findModOfType(boss, RulesetGoliath.cardMods.goliath_boss_power);", "score": 0.8507051467895508 }, { "filename": "src/game/game-engine-utils.ts", "retrieved_chunk": " triggerMods('onEnemyDestroyed', { engine, sourceCard: card, contextCard });\n }\n if (contextCard) {\n const player = findPlayerByCardIdMaybe(engine.gameData, contextCard.id);\n player && player.stats.kills++;\n }\n GameEngineUtils.revalidateIntents(engine, true);\n } else {\n const player = GameEngineUtils.findPlayerByCardId(engine.gameData, card.id);\n player.cards.removeFirst(card);", "score": 0.8481622338294983 }, { "filename": "src/game/game-engine.ts", "retrieved_chunk": " for (const playerCard of [...playerCards]) {\n if (!playerCards.includes(playerCard)) continue;\n GameEngineUtils.triggerMods('onTurnStart', { engine: this, sourceCard: playerCard });\n }\n for (const enemy of [...this.gameData.enemies]) {\n if (!this.gameData.enemies.includes(enemy)) continue;\n GameEngineUtils.triggerMods('onTurnStart', { engine: this, sourceCard: enemy });\n }\n this._checkGameOver();\n }", "score": 0.8449962735176086 } ]
typescript
executeIntent(deps.engine, deps.sourceCard);
import { CardMod } from './card-mods'; import { CardScript } from './card-scripts'; import { GameEngine } from './game-engine'; import { GameEngineUtils } from './game-engine-utils'; export namespace CardScriptParts { export interface IScriptPart { (engine: GameEngine.IGameEngine, sourceCard: GameEngine.ICardState, targetCard: GameEngine.ICardState): void; } export const _Chance = (chance: number, curriedPart: IScriptPart): IScriptPart => (engine, sourceCard, targetCard) => { if (Math.random() < chance) { curriedPart(engine, sourceCard, targetCard); } }; export const _TargetHasMod = <T extends CardMod.ModLibrary, K extends keyof T>(modName: K, curry: (mod: InstanceType<T[K]>) => IScriptPart): IScriptPart => (engine, sourceCard, targetCard) => { const mod = targetCard.mods.find(x => x[0] === modName); if (mod) { curry(CardMod.deserialize(engine, mod) as InstanceType<T[K]>)(engine, sourceCard, targetCard); } }; export const AddMod = (mod: CardMod): IScriptPart => (engine, sourceCard, targetCard) => { CardMod.addMod(engine, targetCard, mod, sourceCard); }; export const Attack = (damage: number, dontTriggerOut = false, dontTriggerIn = false): IScriptPart => (engine, sourceCard, targetCard) => { const secExceeded = SecDmg(damage, dontTriggerOut, dontTriggerIn)(engine, sourceCard, targetCard) as unknown; if (secExceeded) { MemDmg(1)(engine, sourceCard, targetCard); } }; export const SecDmg = (secDmg: number, dontTriggerOut = false, dontTriggerIn = false): IScriptPart => (engine, sourceCard, targetCard) => { let resolvedDamage = secDmg; if (!dontTriggerOut) { resolvedDamage += GameEngineUtils.triggerMods('onSecDamageOut', { engine, sourceCard, contextCard: targetCard }, resolvedDamage) .reduce((sum, x) => sum + (!!x ? x.secDmgBonus : 0), 0); } if (!dontTriggerIn) { resolvedDamage += GameEngineUtils.triggerMods('onSecDamageIn', { engine, sourceCard: targetCard, contextCard: sourceCard }, resolvedDamage, sourceCard) .reduce((sum, x) => sum + (!!x ? x.secDmgBonus : 0), 0); } if (CardMod.findModOfType(targetCard, CardMod.Content.impervious)) { return false; } resolvedDamage = Math.max(0, resolvedDamage); const secExceeded = resolvedDamage > targetCard.sec; GameEngineUtils.changeSec(engine, targetCard, -resolvedDamage, false, sourceCard); return secExceeded; }; export const MemDmg = (memDmg: number): IScriptPart => (engine, sourceCard, targetCard) => { GameEngineUtils.triggerMods('onMemDmgOut', { engine, sourceCard, contextCard: targetCard }, memDmg); GameEngineUtils.triggerMods('onMemDmgIn', { engine, sourceCard: targetCard, contextCard: sourceCard }, memDmg); if (CardMod.findModOfType(targetCard, CardMod.Content.impervious)) { return; } targetCard.mem -= memDmg; engine.broadcast.push({ type: 'memDamage', cardId: targetCard.id, newMem: targetCard.mem, value: -memDmg, }); const player = GameEngineUtils.findPlayerByCardIdMaybe(engine.gameData, sourceCard.id); player && (player.stats.memDmg += memDmg); if (targetCard.mem <= 0) {
GameEngineUtils.removeCard(engine, targetCard, sourceCard);
} }; export const ChangeCpu = (cpuDelta: number): IScriptPart => (engine, _sourceCard, targetCard) => { GameEngineUtils.changeCpu(engine, targetCard, cpuDelta); }; export const RaiseMem = (memBonus: number): IScriptPart => (engine, _sourceCard, targetCard) => { targetCard.mem += memBonus; engine.broadcast.push({ type: 'memBonus', cardId: targetCard.id, newMem: targetCard.mem, value: memBonus, }); }; export const RaiseSec = (secBonus: number): IScriptPart => (engine, sourceCard, targetCard) => { GameEngineUtils.changeSec(engine, targetCard, secBonus, false, sourceCard); }; export const RedirectIntentRandom: IScriptPart = (engine, _sourceCard, targetCard) => { if (!GameEngineUtils.isEnemyCard(engine.gameData, targetCard) || !targetCard.intent) return; const script = CardScript.deserialize(engine, targetCard, targetCard.intent.scriptData); if (script.targetFinder === CardScript.TargetFinders.Self) return; const targets = script.targetFinder(engine.gameData, targetCard); if (!targets.length || (targets.length === 1 && targets[0]?.id === targetCard.intent.targetCardId)) return; const origTargetId = targetCard.intent.targetCardId; while (targetCard.intent.targetCardId === origTargetId) { targetCard.intent.targetCardId = targets.random().id; } engine.broadcast.push({ type: 'cardIntent', cardId: targetCard.id, intent: targetCard.intent, }); }; export const RemoveMod = <T extends CardMod.ModLibrary, K extends (keyof T & string)>(modName: K, mustRemove = false): IScriptPart => (engine, sourceCard, targetCard) => { if (mustRemove) { if (!targetCard.mods.find(x => x[0] === modName)) { throw new Error(`Could not find [${modName}] to remove`); } } CardMod.removeModByName(engine, targetCard, modName, sourceCard); }; export const SpawnEnemy = (enemyClass: string, spawnPosition?: 'relLeft' | 'relRight' | 'absLeft' | 'absRight', generateIntent = false): IScriptPart => (engine, sourceCard, _targetCard) => { let spawnIndex = engine.gameData.enemies.findIndex(x => x.id === sourceCard.id); switch (spawnPosition) { case 'absLeft': spawnIndex = 0; break; case 'absRight': spawnIndex = engine.gameData.enemies.length; break; case 'relRight': spawnIndex++; break; } GameEngineUtils.spawnEnemy(engine, enemyClass, spawnIndex, generateIntent); }; }
src/game/card-script-parts.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/game-engine-utils.ts", "retrieved_chunk": " export function changeMem(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, memDelta: number) {\n card.mem += memDelta;\n engine.broadcast.push({\n type: 'memChanged',\n cardId: card.id,\n newMem: card.mem,\n memDelta,\n });\n GameEngineUtils.recalculateScripts(engine, card);\n }", "score": 0.8677593469619751 }, { "filename": "src/game/game-engine-utils.ts", "retrieved_chunk": " triggerMods('onEnemyDestroyed', { engine, sourceCard: card, contextCard });\n }\n if (contextCard) {\n const player = findPlayerByCardIdMaybe(engine.gameData, contextCard.id);\n player && player.stats.kills++;\n }\n GameEngineUtils.revalidateIntents(engine, true);\n } else {\n const player = GameEngineUtils.findPlayerByCardId(engine.gameData, card.id);\n player.cards.removeFirst(card);", "score": 0.8644793033599854 }, { "filename": "src/game/rulesets/reaper.ts", "retrieved_chunk": " },\n reaper_feederPower: class extends CardMod {\n override onSecDamageIn(deps: CardMod.ICardModDeps, damage: number, attacker: GameEngine.ICardState) {\n if (deps.sourceCard.sec - damage > 0) return;\n GameEngineUtils.changeSec(deps.engine, deps.sourceCard, -deps.sourceCard.sec, true);\n CardMod.removeModByName(deps.engine, deps.sourceCard, this.constructor.name, attacker);\n CardMod.addMod(deps.engine, deps.sourceCard, new RulesetReaper.cardMods.reaper_feederCorrupted(), attacker);\n CardMod.addMod(deps.engine, deps.sourceCard, new CardMod.Content.impervious(), attacker);\n const player = GameEngineUtils.findPlayerByCardIdMaybe(deps.engine.gameData, attacker.id);\n player && player.stats.kills++;", "score": 0.8368880748748779 }, { "filename": "src/game/game-engine.ts", "retrieved_chunk": " const targetCard = GameEngineUtils.findCardById(engine.gameData, targetCardId);\n CardScript.execute(engine, sourceCard, sourceCardScript, targetCard);\n GameEngineUtils.changeCardIsUsed(engine, sourceCard, true);\n metrics?.playerCardPlayed(gameId, engine.gameData.rulesetIds[0] || 'unknown', playerId, sourceCard, sourceCardScript[0]);\n });\n }\n static async toggleEndTurn(gameId: string, playerId: string) {\n return await _Engine._withEngine(gameId, ['started'], async engine => {\n const playerState = engine.gameData.players.get(playerId);\n if (!playerState) throw new Error('player not found');", "score": 0.8338633179664612 }, { "filename": "src/game/card-mods.ts", "retrieved_chunk": " }\n override onRemoveMod(deps: ICardModDeps) {\n GameEngineUtils.changeSec(deps.engine, deps.sourceCard, -this.stackingConfig.stackCount, true);\n }\n }\n export class _waveBonus_extraMove extends CardMod {\n override onInitMod(deps: ICardModDeps): void {\n const player = GameEngineUtils.findPlayerByCardId(deps.engine.gameData, deps.sourceCard.id);\n player.movesPerTurn++;\n player.movesLeft = player.movesPerTurn;", "score": 0.8324122428894043 } ]
typescript
GameEngineUtils.removeCard(engine, targetCard, sourceCard);
import { randInt } from '../utils'; import { CardMod } from './card-mods'; import { CardScriptParts } from './card-script-parts'; import { CardScript } from './card-scripts'; import { GameEngine } from './game-engine'; import { GameEngineUtils } from './game-engine-utils'; const _cardMods = { // Increases incoming damage exposed: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public stackCount: number) { super(arguments); this.stackingConfig.stackCount = stackCount; } override onSecDamageIn(_deps: CardMod.ICardModDeps, _damage: number, _attacker: GameEngine.ICardState) { return { secDmgBonus: this.stackingConfig.stackCount }; } }, // Returns damage to attacker feedback: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public damage: number) { super(arguments); this.stackingConfig.stackCount = damage; } override onSecDamageIn(deps: CardMod.ICardModDeps, _damage: number, attacker: GameEngine.ICardState) { CardScriptParts.SecDmg(this.stackingConfig.stackCount, false, true)(deps.engine, deps.sourceCard, attacker); } }, // Increases CPU optimized: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(cpuBonus: number, override duration: number) { super(arguments); this.stackingConfig.stackCount = cpuBonus; } override onInitMod(deps: CardMod.ICardModDeps) { GameEngineUtils.changeCpu(deps.engine, deps.sourceCard, this.stackingConfig.stackCount); } override onStackMod(deps: CardMod.ICardModDeps, stackDelta: number) { deps.sourceCard.cpu += stackDelta; deps.engine.broadcast.push({ type: 'cpuChanged', cardId: deps.sourceCard.id, newCpu: deps.sourceCard.cpu, }); GameEngineUtils
.recalculateScripts(deps.engine, deps.sourceCard);
} override onRemoveMod(deps: CardMod.ICardModDeps) { deps.sourceCard.cpu -= this.stackingConfig.stackCount; deps.engine.broadcast.push({ type: 'cpuChanged', cardId: deps.sourceCard.id, newCpu: deps.sourceCard.cpu, }); GameEngineUtils.recalculateScripts(deps.engine, deps.sourceCard); } }, // Damages on turn end virus: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public dot: number) { super(arguments); this.stackingConfig.stackCount = dot; } override onTurnEnd(deps: CardMod.ICardModDeps) { CardScriptParts.SecDmg(this.stackingConfig.stackCount, true, true)(deps.engine, deps.sourceCard, deps.sourceCard); } }, }; const _cardScripts = { // // Backdoor scripts // // Swap MEM for CPU bd_caching: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], (gameData, card) => CardScript.TargetFinders.Allies()(gameData, card).filter(x => x.mem > 1), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.RaiseMem(-1), CardScriptParts.ChangeCpu(1), ], } ], ); this.cooldownMax = 1; } }, // Raise MEM bd_defrag: class extends CardScript { constructor(_card: GameEngine.ICardState) { const memBonus = 1; super( [memBonus], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.RaiseMem(1), ], } ], ); this.cooldownMax = 4; } }, // Heal over time bd_diagnostics: class extends CardScript { constructor(card: GameEngine.ICardState) { const secBonus = GameEngineUtils.scaleByCpuMem(6, card.cpu); const duration = 1 + Math.round(card.mem / 2); super( [secBonus, duration], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new CardMod.Content.diagnostics(secBonus, duration) ), ], } ], ); this.cooldownMax = 4; } }, // Attack and stun (Backdoor finisher) bd_disrupt: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(9, card.cpu); const stunDuration = 1; super( [damage, stunDuration], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.Attack(damage), CardScriptParts.AddMod( new CardMod.Content.lag(stunDuration), ), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], } ], ); this.cooldownMax = 2; } }, // Attack and raise CPU on kill bd_extraction: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], (gameData, card) => CardScript.TargetFinders.Opponents(true)(gameData, card) .filter(target => !target.sec && target.mem === 1), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.Attack(1, true, true), ], }, { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.ChangeCpu(1), ], }, ], ); } }, // Raises CPU bd_optimize: class extends CardScript { constructor(card: GameEngine.ICardState) { const cpuBonus = 1; const duration = Math.round(card.cpu / 2); super( [cpuBonus, duration], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.optimized(cpuBonus, duration), ), ], } ], ); this.cooldownMax = 4; } }, // Raises SEC bd_patch: class extends CardScript { constructor(card: GameEngine.ICardState) { const secBonus = GameEngineUtils.scaleByCpuMem(11, card.cpu); super( [secBonus], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.RaiseSec(secBonus), ], } ], ); this.cooldownMax = 2; } }, // Steal SEC and remove Firewall (Backdoor finisher) bd_proxy: class extends CardScript { constructor(card: GameEngine.ICardState) { const secDelta = GameEngineUtils.scaleByCpuMem(5, card.cpu); super( [secDelta], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.SecDmg(secDelta), CardScriptParts.RemoveMod<typeof CardMod.Content, 'firewall'>('firewall'), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], }, { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.RaiseSec(secDelta), ], }, ], ); } }, // Steal SEC and causes offline (Backdoor finisher) bd_reboot: class extends CardScript { constructor(_card: GameEngine.ICardState) { const secDelta = GameEngineUtils.scaleByCpuMem(5, _card.cpu); const offlineDuration = 1; super( [secDelta, offlineDuration], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.SecDmg(secDelta), CardScriptParts.AddMod( new CardMod.Content.offline(offlineDuration), ), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], }, { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.RaiseSec(secDelta), ], }, ], ); this.cooldownMax = 2; } }, // Cause Exposed (Backdoor finisher) bd_trace: class extends CardScript { constructor(card: GameEngine.ICardState) { const stacks = GameEngineUtils.scaleByCpuMem(7, card.cpu); super( [stacks], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.exposed(stacks), ), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], } ], ); this.cooldownMax = 2; } }, // Attack and remove 1 MEM bd_tunnel: class extends CardScript { constructor(_card: GameEngine.ICardState) { const memDmg = 1; super( [memDmg], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.MemDmg(memDmg), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], } ], ); this.cooldownMax = 3; } }, // // Bruteforce scripts // // Swap CPU for MEM bf_compression: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], (gameData, card) => CardScript.TargetFinders.Allies()(gameData, card).filter(x => x.cpu > 1), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.ChangeCpu(-1), CardScriptParts.RaiseMem(1), ], } ], ); this.cooldownMax = 1; } }, // Cause Offline bf_ddos: class extends CardScript { constructor(_card: GameEngine.ICardState) { const offlineDuration = 1; super( [offlineDuration], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new CardMod.Content.offline(offlineDuration), ), ], } ], ); this.cooldownMax = 3; } }, // Cause Lag bf_dos: class extends CardScript { constructor(_card: GameEngine.ICardState) { const lagDuration = 1; super( [lagDuration], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new CardMod.Content.lag(lagDuration), ), ], } ], ); this.cooldownMax = 4; } }, // Gain feedback bf_feedback: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(10, card.cpu); const cooldown = Math.max(0, 4 - Math.round(card.mem / 2)); super( [damage, cooldown], CardScript.TargetFinders.Self, [ { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.AddMod( new GameContent_v1.cardMods.feedback(damage), ), ], } ], ); this.cooldownMax = cooldown; } }, // Triple SEC attack bf_flood: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(3, card.cpu); const numAttacks = 3; super( [damage, numAttacks], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ ...Array.from(Array(numAttacks)).map(() => CardScriptParts.SecDmg(damage)), ], } ], ); this.cooldownMax = 2; } }, // AOE attack bf_multicast: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(4, card.cpu); super( [damage], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.TargetAndAdjacents, parts: [ CardScriptParts.Attack(damage), ], } ], ); this.cooldownMax = 1; } }, // Raise SEC bf_obfuscate: class extends CardScript { constructor(card: GameEngine.ICardState) { const secBonus = GameEngineUtils.scaleByCpuMem(10, card.cpu); super( [secBonus], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.RaiseSec(secBonus), ], } ], ); this.cooldownMax = 3; } }, // Strong attack bf_pod: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(16, card.cpu); super( [damage], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.Attack(damage), ], } ], ); this.cooldownMax = 2; } }, // Raises CPU bf_precompute: class extends CardScript { constructor(card: GameEngine.ICardState) { const cpuBonus = 1; const duration = Math.round(card.cpu / 2); super( [cpuBonus, duration], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.optimized(cpuBonus, duration), ), ], } ], ); this.cooldownMax = 4; } }, // // Malware scripts // // Causes Lag mw_bloatware: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [1], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new CardMod.Content.lag(1), ), ], } ], ); this.cooldownMax = 3; } }, // Swap for another card's secondary script mw_copypaste: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ (engine, sourceCard, targetCard) => { CardScript.removeScript(engine, sourceCard, _cardScripts.mw_copypaste); if (!targetCard.scripts[1]) return; CardScript.addScript(engine, sourceCard, CardScript.fromScriptName(engine, sourceCard, targetCard.scripts[1][0])); }, ], } ], ); } }, // Grant Feedback mw_honeypot: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(6, card.cpu); const cooldown = Math.max(0, 4 - Math.round(card.mem / 2)); super( [damage, cooldown], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new GameContent_v1.cardMods.feedback(damage), ), ], } ], ); this.cooldownMax = cooldown; } }, // Steal SEC mw_leech: class extends CardScript { constructor(card: GameEngine.ICardState) { const secDelta = GameEngineUtils.scaleByCpuMem(6, card.cpu); super( [secDelta], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.SecDmg(secDelta), ], }, { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.RaiseSec(secDelta), ], }, ], ); this.cooldownMax = 1; } }, // Attack random target mw_phishing: class extends CardScript { constructor(card: GameEngine.ICardState) { const minDamage = GameEngineUtils.scaleByCpuMem(9, card.cpu); const maxDamage = GameEngineUtils.scaleByCpuMem(18, card.cpu); super( [minDamage, maxDamage], CardScript.TargetFinders.Self, [ { targetResolver: CardScript.TargetResolvers.RandomOpponent, parts: [ CardScriptParts.Attack(randInt(minDamage, maxDamage)), ], } ], ); this.cooldownMax = 1; } }, // Redistribute CPU/MEM mw_reimage: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ (engine, _sourceCard, targetCard) => { const totalStats = targetCard.cpu + targetCard.mem; const newCpu = randInt(1, totalStats - 1); const cpuDelta = newCpu - targetCard.cpu; GameEngineUtils.changeCpu(engine, targetCard, cpuDelta); const newMem = totalStats - newCpu; const memDelta = newMem - targetCard.mem; GameEngineUtils.changeMem(engine, targetCard, memDelta); }, ], } ], ); this.cooldownMax = 1; } }, // Raise SEC on random ally mw_shareware: class extends CardScript { constructor(card: GameEngine.ICardState) { const minBonus = GameEngineUtils.scaleByCpuMem(10, card.cpu); const maxBonus = GameEngineUtils.scaleByCpuMem(20, card.cpu); super( [minBonus, maxBonus], CardScript.TargetFinders.Self, [ { targetResolver: CardScript.TargetResolvers.RandomAlly, parts: [ CardScriptParts.RaiseSec(randInt(minBonus, maxBonus)), ], } ], ); this.cooldownMax = 3; } }, // Redirect intent mw_spoof: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.RedirectIntentRandom, ], } ], ); } }, // Cause Exposed mw_spyware: class extends CardScript { constructor(card: GameEngine.ICardState) { const stacks = GameEngineUtils.scaleByCpuMem(4, card.cpu); super( [stacks], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.exposed(stacks), ), ], } ], ); this.cooldownMax = 1; } }, // Cause Virus mw_virus: class extends CardScript { constructor(card: GameEngine.ICardState) { const dot = GameEngineUtils.scaleByCpuMem(4, card.cpu); super( [dot], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.virus(dot), ), ], } ], ); this.cooldownMax = 2; } }, }; export const GameContent_v1 = { cardMods: _cardMods, cardScripts: _cardScripts, enemyCards: {}, initGame(_engine: GameEngine.IGameEngine) { throw new Error('not a startable scenario'); }, addAdditionalScriptsFor(engine: GameEngine.IGameEngine, card: GameEngine.IPlayerCardState) { if (card.card.tier < 2) return; switch (card.card.faction) { case 'backdoor': card.scripts.push(CardScript.deserialize(engine, card, [Object.keys(_cardScripts).filter(x => x.startsWith('bd_')).random()]).serialize()); return; case 'bruteforce': card.scripts.push(CardScript.deserialize(engine, card, [Object.keys(_cardScripts).filter(x => x.startsWith('bf_')).random()]).serialize()); return; case 'malware': card.scripts.push(CardScript.deserialize(engine, card, [Object.keys(_cardScripts).filter(x => x.startsWith('mw_')).random()]).serialize()); return; } }, }; (GameContent_v1 as GameEngine.IRuleset);
src/game/game-content-v1.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/game-engine-utils.ts", "retrieved_chunk": " export function changeCpu(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, cpuDelta: number) {\n card.cpu += cpuDelta;\n engine.broadcast.push({\n type: 'cpuChanged',\n cardId: card.id,\n newCpu: card.cpu,\n cpuDelta,\n });\n GameEngineUtils.recalculateScripts(engine, card);\n }", "score": 0.9132115840911865 }, { "filename": "src/game/game-engine-utils.ts", "retrieved_chunk": " export function changeMem(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, memDelta: number) {\n card.mem += memDelta;\n engine.broadcast.push({\n type: 'memChanged',\n cardId: card.id,\n newMem: card.mem,\n memDelta,\n });\n GameEngineUtils.recalculateScripts(engine, card);\n }", "score": 0.8859688639640808 }, { "filename": "src/game/card-mods.ts", "retrieved_chunk": " durationData[1]--;\n deps.engine.broadcast.push({\n type: 'modDurationChanged',\n cardId: deps.sourceCard.id,\n modData: modData,\n newDuration: durationData[1],\n });\n } else {\n this.removeMod(deps.engine, deps.sourceCard, modData);\n }", "score": 0.8305454254150391 }, { "filename": "src/game/card-mods.ts", "retrieved_chunk": " }\n override onRemoveMod(deps: ICardModDeps) {\n GameEngineUtils.changeSec(deps.engine, deps.sourceCard, -this.stackingConfig.stackCount, true);\n }\n }\n export class _waveBonus_extraMove extends CardMod {\n override onInitMod(deps: ICardModDeps): void {\n const player = GameEngineUtils.findPlayerByCardId(deps.engine.gameData, deps.sourceCard.id);\n player.movesPerTurn++;\n player.movesLeft = player.movesPerTurn;", "score": 0.8123340010643005 }, { "filename": "src/game/card-script-parts.ts", "retrieved_chunk": " type: 'memDamage',\n cardId: targetCard.id,\n newMem: targetCard.mem,\n value: -memDmg,\n });\n const player = GameEngineUtils.findPlayerByCardIdMaybe(engine.gameData, sourceCard.id);\n player && (player.stats.memDmg += memDmg);\n if (targetCard.mem <= 0) {\n GameEngineUtils.removeCard(engine, targetCard, sourceCard);\n }", "score": 0.8111017346382141 } ]
typescript
.recalculateScripts(deps.engine, deps.sourceCard);
import { CardScript } from './card-scripts'; import { GameEngine } from './game-engine'; import { GameEngineUtils } from './game-engine-utils'; export abstract class CardMod { duration = -1; stackingConfig: Parameters<typeof CardMod['makeStackingData']>[0] = { behavior: CardMod.StackingBehavior.neverReplace }; readonly modName: string; constructor( private _extraModData?: IArguments, ) { this.modName = this.constructor.name; } onSecDamageIn?(deps: CardMod.ICardModDeps, damage: number, attacker: GameEngine.ICardState): { secDmgBonus: number } | void; onSecDamageOut?(deps: CardMod.ICardModDeps, baseDmg: number): { secDmgBonus: number } | void; onMemDmgIn?(deps: CardMod.ICardModDeps, memDmg: number): void; onMemDmgOut?(deps: CardMod.ICardModDeps, memDmg: number): void; onInitMod?(deps: CardMod.ICardModDeps): void; onRemoveMod?(deps: CardMod.ICardModDeps): void; onCardDestroyed?(deps: CardMod.ICardModDeps): void; onStackMod?(deps: CardMod.ICardModDeps, stackDelta: number): void; onTurnStart?(deps: CardMod.ICardModDeps): void; onTurnEnd?(deps: CardMod.ICardModDeps): void; onEnemyDestroyed?(deps: CardMod.ICardModDeps): void; serialize() { const stackingData = CardMod.makeStackingData(this.stackingConfig); const modData = [this.modName, stackingData] as CardMod.ModData; (this.duration >= 0) && (modData.push(CardMod.makeDurationData(this.duration))); this._extraModData && modData.push(...this._extraModData); return modData; } static addMod(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, mod: CardMod, contextCard?: GameEngine.ICardState) { const modData = mod.serialize(); switch (mod.stackingConfig.behavior) { case CardMod.StackingBehavior.append: { card.mods.push(modData); break; } case CardMod.StackingBehavior.neverReplace: { const existingModData = card.mods.find(x => x[0] === mod.modName); if (existingModData) return; card.mods.push(modData); break; } case CardMod.StackingBehavior.ranked: { const existingModData = card.mods.find(x => x[0] === mod.modName); if (existingModData) { const existingStackingData = existingModData[1] as CardMod.RankedStackingData; if (existingStackingData[2] >= mod.stackingConfig.rank) { return; } this.removeMod(engine, card, existingModData, contextCard); if (card.isRemoved) return; } card.mods.push(modData); break; } case CardMod.StackingBehavior.replace: { const existingModData = card.mods.find(x => x[0] === mod.modName); if (existingModData) { this.removeMod(engine, card, existingModData, contextCard); if (card.isRemoved) return; } card.mods.push(modData); break; } case CardMod.StackingBehavior.stack: { const existingModData = card.mods.find(x => x[0] === mod.modName); if (existingModData) { const existingStackingData = existingModData[1] as CardMod.RankedStackingData; existingStackingData && (existingStackingData[2] += mod.stackingConfig.stackCount); engine.broadcast.push({ type: 'modStackChanged', cardId: card.id, modData: existingModData, stackDelta: mod.stackingConfig.stackCount, newStackCount: existingStackingData[2], }); this.trigger('onStackMod', existingModData, { engine, sourceCard: card, contextCard }, mod.stackingConfig.stackCount); return; } card.mods.push(modData); break; } } engine.broadcast.push({ type: 'modAdded', cardId: card.id, modData, }); this.trigger('onInitMod', modData, { engine, sourceCard: card, contextCard }); } static areEqual(left: CardMod.ModData, right: CardMod.ModData) { // Caveat: could collide since join() flattens array but highly unlikely return left.join('') === right.join(''); } static deserialize(engine: GameEngine.IGameEngine, modData: CardMod.ModData) { const modCtor = engine.ruleset.cardMods?.[modData[0]]; if (!modCtor) throw new Error('mod not found: ' + modData.join()); const durationData = this.findDurationData(modData); const mod = new modCtor(...modData.slice(durationData ? 3 : 2)); durationData && (mod.duration = durationData[1]); const stackingData = modData[1]; mod.stackingConfig.behavior = stackingData[1]; switch (stackingData[1]) { case CardMod.StackingBehavior.ranked: (mod.stackingConfig as any).rank = stackingData[2]; break; case CardMod.StackingBehavior.stack: (mod.stackingConfig as any).stackCount = stackingData[2]; break; } return mod; } static findDurationData(modData: CardMod.ModData) { const maybeDurationData = modData[2]; return (Array.isArray(maybeDurationData) && maybeDurationData[0] === '$duration') ? (modData[2] as CardMod.DurationData) : undefined; } static findModOfType(card: GameEngine.ICardState, modType: CardMod.ModConstructor) { return card.mods.find(x => x[0] === modType.name); } static getStackCount(modData: CardMod.ModData) { return modData[1][1] === CardMod.StackingBehavior.stack ? modData[1][2] : 0; } static makeDurationData(duration: number): CardMod.DurationData { return ['$duration', duration]; } static makeStackingData( stackConfig: { behavior: CardMod.StackingBehavior.append } | { behavior: CardMod.StackingBehavior.neverReplace } | { behavior: CardMod.StackingBehavior.ranked, rank: number } | { behavior: CardMod.StackingBehavior.replace } | { behavior: CardMod.StackingBehavior.stack, stackCount: number } ) { const stackingData = ['$stack', stackConfig.behavior]; (stackConfig.behavior === CardMod.StackingBehavior.ranked) && stackingData.push(stackConfig.rank); (stackConfig.behavior === CardMod.StackingBehavior.stack) && stackingData.push(stackConfig.stackCount); return stackingData as CardMod.StackingData; } static removeMod(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, modData: CardMod.ModData, contextCard?: GameEngine.ICardState) { engine.broadcast.push({ type: 'modRemoved', cardId: card.id, modData, }); if (!card.mods.find(x => this.areEqual(x, modData))) { throw new Error('mod not found'); } this.trigger('onRemoveMod', modData, { engine, sourceCard: card, contextCard }); card.mods.findAndRemoveFirst(x => this.areEqual(x, modData)); } static removeModByName<T extends CardMod.ModLibrary, K extends keyof T>(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, modName: K, contextCard?: GameEngine.ICardState) { const mod = card.mods.find(x => x[0] === modName); mod && this.removeMod(engine, card, mod, contextCard); } static trigger<T extends CardMod.ModEvent>(ev: T, modData: CardMod.ModData, ...args: Parameters<NonNullable<CardMod[typeof ev]>>) { const deps = args[0]; const modDataFromCard = deps.sourceCard.mods.find(x => this.areEqual(x, modData)); if (!modDataFromCard) { throw new Error(`card [${deps.sourceCard.id}] does not have mod [${modData.join()}], mods are ${deps.sourceCard.mods.join('|')}`); } const mod = this.deserialize(deps.engine, modDataFromCard); const evnt = mod[ev]; const evntRetVal = evnt ? (evnt as any).apply(mod, args) : undefined; if (deps.sourceCard.isRemoved) { return; } if (ev === 'onTurnStart') { const durationData = this.findDurationData(modDataFromCard); if (durationData) { if (durationData[1] > 1) { durationData[1]--; deps.engine.broadcast.push({ type: 'modDurationChanged', cardId: deps.sourceCard.id, modData: modData, newDuration: durationData[1], }); } else { this.removeMod(deps.engine, deps.sourceCard, modData); } } } return evntRetVal as ReturnType<NonNullable<CardMod[T]>> | undefined; } } export namespace CardMod { export type ModData = [string, StackingData, ...unknown[],]; export type DurationData = ['$duration', number]; export type EnemyModData = unknown[]; export type ModConstructor = TypeConstructor<CardMod>; export type ModEvent = KeyOfFilteredByValueType<CardMod, ((deps: ICardModDeps, ...args: any) => any) | undefined> & StringsStartingWith<keyof CardMod, 'on'>; export type ModLibrary = Record<string, ModConstructor>; export type AppendStackingData = ['$stack', StackingBehavior.append]; export type NeverReplaceStackingData = ['$stack', StackingBehavior.neverReplace]; export type RankedStackingData = ['$stack', StackingBehavior.ranked, number]; export type ReplaceStackingData = ['$stack', StackingBehavior.replace]; export type StackStackingData = ['$stack', StackingBehavior.stack, number]; export type StackingData = AppendStackingData | NeverReplaceStackingData | RankedStackingData | ReplaceStackingData | StackStackingData; export enum StackingBehavior { append, neverReplace, ranked, replace, stack, } export interface ICardModDeps { engine: GameEngine.IGameEngine; sourceCard: GameEngine.ICardState; contextCard?: GameEngine.ICardState; } export namespace Content { // Defines a card modifier - the class name is treated as the mod name export class backdoor extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.ranked as const, rank: 0, }; constructor(public damage: number) { // Any extra data to serialize into this.modData as a 'memo' which can serve two purposes: // 1) the client relies on the memo to display modifier effects in the UI instead calculating it independently // 2) memo is passed back into the constructor during deserialization, useful for dynamic AI modifiers, // see _standardAi below for example super(arguments); this.stackingConfig.rank = damage; } } export class diagnostics extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public secBonus: number, override duration: number) { super(arguments); this.stackingConfig.stackCount = secBonus; } override onTurnEnd(deps: ICardModDeps): void { GameEngineUtils.changeSec(deps.engine, deps.sourceCard, this.stackingConfig.stackCount, false); } } export class firewall extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.ranked as const, rank: 0, }; constructor(override duration: number) { super(arguments); this.stackingConfig.rank = duration; } override onInitMod(deps: ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { return; } GameEngineUtils.revalidateIntents(deps.engine, true); } } export class impervious extends CardMod { constructor(override duration = -1) { super(arguments); } override onSecDamageIn(_deps: ICardModDeps, _damage: number, _attacker: GameEngine.ICardState) { return { secDmgBonus: -9999, }; } } export class lag extends CardMod { constructor(override duration: number) { super(arguments); } override onInitMod(deps: CardMod.ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.clearIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, true); } } override onTurnStart(deps: CardMod.ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.clearIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, true); } } override onRemoveMod(deps: ICardModDeps): void { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) {
GameEngineUtils.generateIntent(deps.engine, deps.sourceCard);
} else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, false); } } } export class offline extends CardMod { constructor(override duration: number) { super(arguments); } override onInitMod(deps: CardMod.ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.clearIntent(deps.engine, deps.sourceCard); } GameEngineUtils.revalidateIntents(deps.engine, GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)); } override onTurnStart(deps: CardMod.ICardModDeps) { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.clearIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, true); } } override onRemoveMod(deps: ICardModDeps): void { if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { GameEngineUtils.generateIntent(deps.engine, deps.sourceCard); } else { GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, false); } } } export class secured extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public tempSecBonus: number, override duration: number) { super(arguments); this.stackingConfig.stackCount = tempSecBonus; } override onInitMod(deps: ICardModDeps) { GameEngineUtils.changeSec(deps.engine, deps.sourceCard, this.stackingConfig.stackCount, false); } override onStackMod(deps: ICardModDeps, stackDelta: number): void { GameEngineUtils.changeSec(deps.engine, deps.sourceCard, stackDelta, false); } override onRemoveMod(deps: ICardModDeps) { GameEngineUtils.changeSec(deps.engine, deps.sourceCard, -this.stackingConfig.stackCount, true); } } export class _waveBonus_extraMove extends CardMod { override onInitMod(deps: ICardModDeps): void { const player = GameEngineUtils.findPlayerByCardId(deps.engine.gameData, deps.sourceCard.id); player.movesPerTurn++; player.movesLeft = player.movesPerTurn; deps.engine.broadcast.push({ type: 'movesPerTurnsChange', playerId: player.id, newMovesLeft: player.movesLeft, newMovesPerTurn: player.movesPerTurn, }); } } export class _winOnDeath extends CardMod { override onCardDestroyed(deps: ICardModDeps) { const player = deps.contextCard ? GameEngineUtils.findPlayerByCardIdMaybe(deps.engine.gameData, deps.contextCard.id) : null; player && player.stats.kills++; deps.engine.onWinGame(); player && player.stats.kills--; } } export class _standardAi extends CardMod { override onTurnStart(deps: ICardModDeps) { if (!GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { throw new Error('not an enemy card'); } GameEngineUtils.generateIntent(deps.engine, deps.sourceCard); } override onTurnEnd(deps: ICardModDeps) { if (!GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) { throw new Error('not an enemy card'); } GameEngineUtils.executeIntent(deps.engine, deps.sourceCard); } } export class _yieldScript extends CardMod { constructor( public scriptData: CardScript.ScriptData, override duration: number, ) { super(arguments); } override onRemoveMod(deps: ICardModDeps) { CardScript.addScript(deps.engine, deps.sourceCard, this.scriptData); } } export class _waveTrigger extends CardMod { constructor( public rulesetIds: string[], override duration = -1, ) { super(arguments); } override onInitMod(deps: ICardModDeps): void { deps.engine.gameData.difficulty < 3 && GameEngineUtils.changeSec(deps.engine, deps.sourceCard, 25, true); } override onCardDestroyed(deps: ICardModDeps) { deps.engine.onNextWave(this.rulesetIds.random()); deps.contextCard && CardMod.addMod(deps.engine, deps.contextCard, new _waveBonus_extraMove()); } override onRemoveMod(deps: ICardModDeps): void { CardMod.addMod(deps.engine, deps.sourceCard, new _winOnDeath()); } } } }
src/game/card-mods.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/rulesets/reaper.ts", "retrieved_chunk": " },\n reaper_feederPower: class extends CardMod {\n override onSecDamageIn(deps: CardMod.ICardModDeps, damage: number, attacker: GameEngine.ICardState) {\n if (deps.sourceCard.sec - damage > 0) return;\n GameEngineUtils.changeSec(deps.engine, deps.sourceCard, -deps.sourceCard.sec, true);\n CardMod.removeModByName(deps.engine, deps.sourceCard, this.constructor.name, attacker);\n CardMod.addMod(deps.engine, deps.sourceCard, new RulesetReaper.cardMods.reaper_feederCorrupted(), attacker);\n CardMod.addMod(deps.engine, deps.sourceCard, new CardMod.Content.impervious(), attacker);\n const player = GameEngineUtils.findPlayerByCardIdMaybe(deps.engine.gameData, attacker.id);\n player && player.stats.kills++;", "score": 0.8825908899307251 }, { "filename": "src/game/game-engine-utils.ts", "retrieved_chunk": " triggerMods('onEnemyDestroyed', { engine, sourceCard: card, contextCard });\n }\n if (contextCard) {\n const player = findPlayerByCardIdMaybe(engine.gameData, contextCard.id);\n player && player.stats.kills++;\n }\n GameEngineUtils.revalidateIntents(engine, true);\n } else {\n const player = GameEngineUtils.findPlayerByCardId(engine.gameData, card.id);\n player.cards.removeFirst(card);", "score": 0.8452399969100952 }, { "filename": "src/game/rulesets/goliath.ts", "retrieved_chunk": " goliath_boss_ai: class extends CardMod {\n override onTurnStart(deps: CardMod.ICardModDeps) {\n GameEngineUtils.generateIntent(deps.engine, deps.sourceCard as GameEngine.IEnemyCardState);\n }\n override onTurnEnd(deps: CardMod.ICardModDeps) {\n const boss = deps.sourceCard as GameEngine.IEnemyCardState;\n const targetId = boss.intent?.targetCardId;\n if (!targetId) return;\n let numAttacks = 1;\n const powerBuff = CardMod.findModOfType(boss, RulesetGoliath.cardMods.goliath_boss_power);", "score": 0.8412035703659058 }, { "filename": "src/game/rulesets/stasis.ts", "retrieved_chunk": " for (const playerCard of GameEngineUtils.getPlayerCards(deps.engine.gameData)) {\n CardMod.addMod(deps.engine, playerCard, new CardMod.Content.lag(1), deps.sourceCard);\n }\n GameEngineUtils.changeSec(deps.engine, deps.sourceCard, GameEngineUtils.scaleByDifficulty(125, deps.engine.gameData.difficulty), false, deps.contextCard);\n if (![...deps.engine.gameData.enemies].find(x => x.enemyClass === RulesetStasis.enemyCards.stasis_disruptor.name)) {\n GameEngineUtils.spawnEnemy(deps.engine, RulesetStasis.enemyCards.stasis_disruptor.name, 0, true);\n }\n }\n },\n },", "score": 0.8389562368392944 }, { "filename": "src/game/rulesets/reaper.ts", "retrieved_chunk": " if (source.sec <= 0) {\n GameEngineUtils.removeCard(engine, source);\n return;\n }\n } else {\n GameEngineUtils.changeSec(engine, source, Math.round(target.sec / 2), false);\n GameEngineUtils.changeCpu(engine, source, 1);\n for (const guardian of engine.gameData.enemies.filter(x => x.enemyClass === RulesetReaper.enemyCards.reaper_guardian.name)) {\n CardMod.addMod(engine, guardian, new GameContent_v1.cardMods.optimized(1, -1));\n }", "score": 0.8333967924118042 } ]
typescript
GameEngineUtils.generateIntent(deps.engine, deps.sourceCard);
import { CardMod } from './card-mods'; import { CardScript } from './card-scripts'; import { GameEngine } from './game-engine'; import { GameEngineUtils } from './game-engine-utils'; export namespace CardScriptParts { export interface IScriptPart { (engine: GameEngine.IGameEngine, sourceCard: GameEngine.ICardState, targetCard: GameEngine.ICardState): void; } export const _Chance = (chance: number, curriedPart: IScriptPart): IScriptPart => (engine, sourceCard, targetCard) => { if (Math.random() < chance) { curriedPart(engine, sourceCard, targetCard); } }; export const _TargetHasMod = <T extends CardMod.ModLibrary, K extends keyof T>(modName: K, curry: (mod: InstanceType<T[K]>) => IScriptPart): IScriptPart => (engine, sourceCard, targetCard) => { const mod = targetCard.mods.find(x => x[0] === modName); if (mod) { curry(CardMod.deserialize(engine, mod) as InstanceType<T[K]>)(engine, sourceCard, targetCard); } }; export const AddMod = (mod: CardMod): IScriptPart => (engine, sourceCard, targetCard) => { CardMod.addMod(engine, targetCard, mod, sourceCard); }; export const Attack = (damage: number, dontTriggerOut = false, dontTriggerIn = false): IScriptPart => (engine, sourceCard, targetCard) => { const secExceeded = SecDmg(damage, dontTriggerOut, dontTriggerIn)(engine, sourceCard, targetCard) as unknown; if (secExceeded) { MemDmg(1)(engine, sourceCard, targetCard); } }; export const SecDmg = (secDmg: number, dontTriggerOut = false, dontTriggerIn = false): IScriptPart => (engine, sourceCard, targetCard) => { let resolvedDamage = secDmg; if (!dontTriggerOut) { resolvedDamage += GameEngineUtils.triggerMods('onSecDamageOut', { engine, sourceCard, contextCard: targetCard }, resolvedDamage) .reduce((sum, x) => sum + (!!x ? x.secDmgBonus : 0), 0); } if (!dontTriggerIn) { resolvedDamage += GameEngineUtils.triggerMods('onSecDamageIn', { engine, sourceCard: targetCard, contextCard: sourceCard }, resolvedDamage, sourceCard) .reduce((sum, x) => sum + (!!x ? x.secDmgBonus : 0), 0); }
if (CardMod.findModOfType(targetCard, CardMod.Content.impervious)) {
return false; } resolvedDamage = Math.max(0, resolvedDamage); const secExceeded = resolvedDamage > targetCard.sec; GameEngineUtils.changeSec(engine, targetCard, -resolvedDamage, false, sourceCard); return secExceeded; }; export const MemDmg = (memDmg: number): IScriptPart => (engine, sourceCard, targetCard) => { GameEngineUtils.triggerMods('onMemDmgOut', { engine, sourceCard, contextCard: targetCard }, memDmg); GameEngineUtils.triggerMods('onMemDmgIn', { engine, sourceCard: targetCard, contextCard: sourceCard }, memDmg); if (CardMod.findModOfType(targetCard, CardMod.Content.impervious)) { return; } targetCard.mem -= memDmg; engine.broadcast.push({ type: 'memDamage', cardId: targetCard.id, newMem: targetCard.mem, value: -memDmg, }); const player = GameEngineUtils.findPlayerByCardIdMaybe(engine.gameData, sourceCard.id); player && (player.stats.memDmg += memDmg); if (targetCard.mem <= 0) { GameEngineUtils.removeCard(engine, targetCard, sourceCard); } }; export const ChangeCpu = (cpuDelta: number): IScriptPart => (engine, _sourceCard, targetCard) => { GameEngineUtils.changeCpu(engine, targetCard, cpuDelta); }; export const RaiseMem = (memBonus: number): IScriptPart => (engine, _sourceCard, targetCard) => { targetCard.mem += memBonus; engine.broadcast.push({ type: 'memBonus', cardId: targetCard.id, newMem: targetCard.mem, value: memBonus, }); }; export const RaiseSec = (secBonus: number): IScriptPart => (engine, sourceCard, targetCard) => { GameEngineUtils.changeSec(engine, targetCard, secBonus, false, sourceCard); }; export const RedirectIntentRandom: IScriptPart = (engine, _sourceCard, targetCard) => { if (!GameEngineUtils.isEnemyCard(engine.gameData, targetCard) || !targetCard.intent) return; const script = CardScript.deserialize(engine, targetCard, targetCard.intent.scriptData); if (script.targetFinder === CardScript.TargetFinders.Self) return; const targets = script.targetFinder(engine.gameData, targetCard); if (!targets.length || (targets.length === 1 && targets[0]?.id === targetCard.intent.targetCardId)) return; const origTargetId = targetCard.intent.targetCardId; while (targetCard.intent.targetCardId === origTargetId) { targetCard.intent.targetCardId = targets.random().id; } engine.broadcast.push({ type: 'cardIntent', cardId: targetCard.id, intent: targetCard.intent, }); }; export const RemoveMod = <T extends CardMod.ModLibrary, K extends (keyof T & string)>(modName: K, mustRemove = false): IScriptPart => (engine, sourceCard, targetCard) => { if (mustRemove) { if (!targetCard.mods.find(x => x[0] === modName)) { throw new Error(`Could not find [${modName}] to remove`); } } CardMod.removeModByName(engine, targetCard, modName, sourceCard); }; export const SpawnEnemy = (enemyClass: string, spawnPosition?: 'relLeft' | 'relRight' | 'absLeft' | 'absRight', generateIntent = false): IScriptPart => (engine, sourceCard, _targetCard) => { let spawnIndex = engine.gameData.enemies.findIndex(x => x.id === sourceCard.id); switch (spawnPosition) { case 'absLeft': spawnIndex = 0; break; case 'absRight': spawnIndex = engine.gameData.enemies.length; break; case 'relRight': spawnIndex++; break; } GameEngineUtils.spawnEnemy(engine, enemyClass, spawnIndex, generateIntent); }; }
src/game/card-script-parts.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/rulesets/goliath.ts", "retrieved_chunk": " if (powerBuff) {\n const powerStacks = CardMod.getStackCount(powerBuff);\n numAttacks += powerStacks;\n }\n for (let i = 0; i < numAttacks - 1; i++) {\n GameEngineUtils.executeIntent(deps.engine, boss, true);\n }\n GameEngineUtils.executeIntent(deps.engine, boss);\n }\n override onMemDmgIn(deps: CardMod.ICardModDeps, memDmg: number) {", "score": 0.8377718329429626 }, { "filename": "src/game/game-engine-utils.ts", "retrieved_chunk": " export function changeSec(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, secDelta: number, isPassive: boolean, contextCard?: GameEngine.ICardState) {\n const clampedSecDelta = (card.sec < -secDelta) ? -card.sec : secDelta;\n card.sec += clampedSecDelta;\n engine.broadcast.push({\n type: isPassive ? 'secChange' : (secDelta < 0 ? 'secDamage' : 'secBonus'),\n cardId: card.id,\n newSec: card.sec,\n value: secDelta,\n });\n if (!isPassive && contextCard) {", "score": 0.834993839263916 }, { "filename": "src/game/rulesets/reaper.ts", "retrieved_chunk": " },\n reaper_feederPower: class extends CardMod {\n override onSecDamageIn(deps: CardMod.ICardModDeps, damage: number, attacker: GameEngine.ICardState) {\n if (deps.sourceCard.sec - damage > 0) return;\n GameEngineUtils.changeSec(deps.engine, deps.sourceCard, -deps.sourceCard.sec, true);\n CardMod.removeModByName(deps.engine, deps.sourceCard, this.constructor.name, attacker);\n CardMod.addMod(deps.engine, deps.sourceCard, new RulesetReaper.cardMods.reaper_feederCorrupted(), attacker);\n CardMod.addMod(deps.engine, deps.sourceCard, new CardMod.Content.impervious(), attacker);\n const player = GameEngineUtils.findPlayerByCardIdMaybe(deps.engine.gameData, attacker.id);\n player && player.stats.kills++;", "score": 0.8319115042686462 }, { "filename": "src/game/game-engine-utils.ts", "retrieved_chunk": " const player = GameEngineUtils.findPlayerByCardIdMaybe(engine.gameData, contextCard.id);\n if (player) {\n (clampedSecDelta >= 0) ? (player.stats.secBonus += clampedSecDelta) : (player.stats.secDmg += -clampedSecDelta);\n }\n }\n }\n export function executeIntent(engine: GameEngine.IGameEngine, enemy: GameEngine.IEnemyCardState, dontClearIntent = false) {\n const intent = enemy.intent;\n if (!intent) {\n return false;", "score": 0.8314535617828369 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " }\n },\n // Attack and raise CPU on kill\n bd_extraction: class extends CardScript {\n constructor(_card: GameEngine.ICardState) {\n super(\n [],\n (gameData, card) =>\n CardScript.TargetFinders.Opponents(true)(gameData, card)\n .filter(target => !target.sec && target.mem === 1),", "score": 0.8160882592201233 } ]
typescript
if (CardMod.findModOfType(targetCard, CardMod.Content.impervious)) {
import { CoreScriptNames } from '../appraise'; import { IPlayerPushProvider } from '../dependencies'; import { randInt, round } from '../utils'; import { CardMod } from './card-mods'; import { CardScriptParts } from './card-script-parts'; import { GameEngine } from './game-engine'; import { GameEngineUtils } from './game-engine-utils'; export class CardScript { cooldownMax = -1; cooldownCur = 0; readonly scriptName: string; constructor( private _extraScriptData: unknown[], public targetFinder: CardScript.ITargetFinder, public targetScriptParts: { targetResolver: CardScript.ITargetResolver, parts: CardScriptParts.IScriptPart[] }[], ) { this.scriptName = this.constructor.name; } serialize() { const retVal = [this.scriptName, ...this._extraScriptData] as CardScript.ScriptData; (this.cooldownCur > 0 || this.cooldownMax > 0) && retVal.push(CardScript.makeCooldownData(this.cooldownMax, this.cooldownCur)); return retVal; } static addScript(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, scriptData: CardScript.ScriptData) { card.scripts.push(scriptData); engine.broadcast.push({ type: 'scriptAdded', cardId: card.id, scriptData, }); } static areEqual(left: CardScript.ScriptData, right: CardScript.ScriptData) { // Caveat: could collide since join() flattens array but highly unlikely return left.join('') === right.join(''); } static deserialize(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, scriptData: CardScript.ScriptData) { const scriptCtor = engine.ruleset.cardScripts?.[scriptData[0]]; if (!scriptCtor) throw new Error('script not found: ' + scriptData.join()); const script = new scriptCtor(card, ...scriptData.slice(1)); const cooldownData = CardScript.findCooldownData(scriptData); if (cooldownData) { script.cooldownCur = cooldownData[1]; script.cooldownMax = cooldownData[2]; } return script; } static execute(engine: GameEngine.IGameEngine, sourceCard: GameEngine.ICardState, sourceCardScript: CardScript.ScriptData, targetCard: GameEngine.ICardState) { engine.broadcast.push({ type: 'cardExecuting', cardId: sourceCard.id, targetCardId: targetCard.id, scriptData: sourceCardScript, }); if (this.isOnCooldown(sourceCardScript)) { throw new Error('Script is on cooldown: ' + sourceCardScript.join()); } const scriptDataFromCard = sourceCard.scripts.find(x => CardScript.areEqual(x, sourceCardScript)); const isEnemy = GameEngineUtils.isEnemyCard(engine.gameData, sourceCard); if (!isEnemy) { if (!scriptDataFromCard) { throw new Error('PlayerCard does not have script: ' + sourceCardScript.join()); } } const cooldownData = CardScript.findCooldownData(scriptDataFromCard || sourceCardScript); if (cooldownData) { cooldownData[1] = cooldownData[2] + 1; } const script = this.deserialize(engine, sourceCard, sourceCardScript); const targets = script.targetFinder(engine.gameData, sourceCard); if (!isEnemy && (!targets.length || !targets.find(x => x.id === targetCard.id))) { throw new Error('Invalid target ' + targets.map(x => x.id).join()); } for (const pair of script.targetScriptParts) { const resolvedTargets = pair.targetResolver(engine.gameData, sourceCard, targetCard); for (const part of pair.parts) { for (const resolvedTarget of resolvedTargets) { if (resolvedTarget.isRemoved) continue; part(engine, sourceCard, resolvedTarget); } } } engine.broadcast.push({ type: 'cardExecuted', cardId: sourceCard.id, targetCardId: targetCard.id, scriptData: scriptDataFromCard || sourceCardScript, }); } static findCooldownData(data: CardScript.ScriptData) { return data.find((x): x is CardScript.CooldownData => Array.isArray(x) && x[0] === '$cooldown'); } static fromScriptName(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, scriptName: string) { return this.deserialize(engine, card, [scriptName]).serialize(); } static isOnCooldown(data: CardScript.ScriptData) { return (this.findCooldownData(data)?.[1] || 0) > 0; } static makeCooldownData(max: number, cur = 0): CardScript.CooldownData { return ['$cooldown', cur, max]; } static removeScript(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, scriptType: CardScript.ScriptConstructor) { const removed = card.scripts.findAndRemoveFirst(x => x[0] === scriptType.name); if (!removed) throw new Error('script not found: ' + scriptType.name); engine.broadcast.push({ type: 'scriptRemoved', cardId: card.id, removedScript: scriptType.name, }); } static tickCooldowns(card: GameEngine.ICardState, broadcast: IPlayerPushProvider.IPushMessage[]) { for (const script of card.scripts) { const cooldownData = CardScript.findCooldownData(script); if (!cooldownData?.[1]) { continue; } cooldownData[1]--; broadcast.push({ type: 'scriptChanged', cardId: card.id, scriptData: script, }); } } } export namespace CardScript { export type ScriptData = [string, ...unknown[]]; export type CooldownData = ['$cooldown', number, number]; export type ScriptConstructor = { new(card: GameEngine.ICardState, ...args: any[]): CardScript }; export type ScriptLibrary = Record<string, ScriptConstructor>; export interface ITargetResolver { (gameData: GameEngine.IGameData, sourceCard: GameEngine.ICardState, targetCard: GameEngine.ICardState): GameEngine.ICardState[]; } export interface ITargetFinder { (gameData: GameEngine.IGameData, card: GameEngine.ICardState): GameEngine.ICardState[]; } export namespace TargetResolvers { export const Self: ITargetResolver = (_, sourceCard) => [sourceCard]; export const Target: ITargetResolver = (_, _2, targetCard) => [targetCard]; export const TargetAndAdjacents: ITargetResolver = (gameData, _, targetCard) => { const cards = GameEngineUtils.isEnemyCard(gameData, targetCard) ? gameData.enemies : (GameEngineUtils.findPlayerByCardId(gameData, targetCard.id).cards); const i = cards.findIndex(x => x.id === targetCard.id); return [cards[i], cards[i - 1], cards[i + 1]].filter(Boolean); }; export const AllAllies: ITargetResolver = (gameData, sourceCard) => { if (GameEngineUtils.isEnemyCard(gameData, sourceCard)) { return TargetFinders._excludeOffline(gameData.enemies); } else { return TargetFinders._excludeOffline(GameEngineUtils.getPlayerCards(gameData)); } }; export const RandomAlly: ITargetResolver = (gameData, sourceCard, targetCard) => { return [AllAllies(gameData, sourceCard, targetCard).random()]; }; export const AllOpponents: ITargetResolver = (gameData, sourceCard) => { if (GameEngineUtils.isEnemyCard(gameData, sourceCard)) { return TargetFinders._excludeImperviousAndOffline(GameEngineUtils.getPlayerCards(gameData)); } else { return TargetFinders._excludeImperviousAndOffline(gameData.enemies); } }; export const RandomOpponent: ITargetResolver = (gameData, sourceCard, targetCard) => { return TargetFinders._excludeImperviousAndOffline([AllOpponents(gameData, sourceCard, targetCard).random()]); }; } export namespace TargetFinders { export const Self: ITargetFinder = (_gameData, card) => [card]; export const Allies = (excludeSelf = false): ITargetFinder => (gameData, card) => { let targets: GameEngine.ICardState[] = GameEngineUtils.isEnemyCard(gameData, card) ? gameData.enemies : GameEngineUtils.getPlayerCards(gameData); excludeSelf && (targets = targets.filter(x => x.id !== card.id)); return _excludeOffline(targets); }; export const Opponents = (ignoreTaunt = false): ITargetFinder => (gameData, card) => { const targets = GameEngineUtils.isEnemyCard(gameData, card) ? GameEngineUtils.getPlayerCards(gameData) : gameData.enemies; const standardTargets = _excludeImperviousAndOffline(targets); if (!ignoreTaunt) { const taunts = _filterForFirewall(standardTargets); if (taunts.length) { return taunts; } } return standardTargets; }; export const Any = (ignoreTaunt = false): ITargetFinder => (gameData, card) => [ ...Opponents(ignoreTaunt)(gameData, card), ...Allies()(gameData, card), ]; export const _ModFilter = <T extends CardMod.ModLibrary, K extends (keyof T & string)>(modFilter: K[], targetFinder: ITargetFinder): ITargetFinder => (gameData, card) => { const targets = targetFinder(gameData, card); const modMatches = targets.filter(target => target.mods.find(modData => modFilter.find(x => x === modData[0]))); return _excludeImperviousAndOffline(modMatches); }; const _excludeImpervious = (cards: GameEngine.ICardState[]) => { return cards.filter(x => !x.mods.find(y => y[0] === CardMod.Content.impervious.name)); }; export const _excludeOffline = (cards: GameEngine.ICardState[]) => { return cards.filter(x => !x.mods.find(y => y[0] === CardMod.Content.offline.name)); }; export const _excludeImperviousAndOffline = (cards: GameEngine.ICardState[]) => _excludeImpervious(_excludeOffline(cards)); const _filterForFirewall = (cards: GameEngine.ICardState[]) => { return cards.filter(x => x.mods.find(y => y[0] === CardMod.Content.firewall.name)); }; } export namespace Content { // Defines a card script - the class name is treated as the script name export class bd_decode extends CardScript { constructor( // MUST always be the first parameter even if not used card: GameEngine.ICardState, // Not used but declared to show how the memo is passed back here, see first argument in super(...) below _secDamage: number, ) { const secDamage = GameEngineUtils.scaleByCpuMem(12, card.cpu); const bdChance = round(GameEngineUtils.scaleByCpuMem(20, card.mem, 'high') / 100, 2); const bdDamage = GameEngineUtils.scaleByCpuMem(6, card.cpu); super( // Any extra data to serialize into scriptData[1:] as a 'memo' which can serve two purposes: // 1) the client relies on the memo to display potential card effects in the UI instead calculating it independently // 2) memo is passed back into the constructor during deserialization, useful for dynamic AI scripts [secDamage, bdChance, bdDamage], // Which cards are valid targets for this card; AI will typically .random() TargetFinders.Opponents(), // A composition of CardScriptParts that get executed when this card is played; this allows for // composition effects such as "((damage and debuff) to target) AND (chance to stun neighbors)": // The first part would use the Target resolver and Attack and ApplyMod parts // The second part would use the Neighbors resolver and curry Stun part into _Chance part [ { // Given a chosen target, which actual targets these parts will execute on; this allows // a card to, for example, deal damage to the neighbors of the specified target targetResolver: TargetResolvers.Target, // CardScriptParts to execute on the resolved targets parts: [ CardScriptParts.SecDmg(secDamage), CardScriptParts._Chance(bdChance, CardScriptParts.AddMod( new CardMod.Content.backdoor(bdDamage), ) ), ], } ], ); } } export class bd_exploit extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(6, card.cpu); const bdChance = round(GameEngineUtils.scaleByCpuMem(40, card.mem, 'more') / 100, 2); super( [damage, bdChance], (gameData: GameEngine.IGameData, card: GameEngine.ICardState) => [ ...TargetFinders.Opponents()(gameData, card), ...TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], TargetFinders.Opponents(true))(gameData, card), ], [ { targetResolver: TargetResolvers.Target, parts: [ CardScriptParts._TargetHasMod<typeof CardMod.Content, 'backdoor'>('backdoor', mod => CardScriptParts.SecDmg(mod.stackingConfig.rank, true)), CardScriptParts.Attack(damage), CardScriptParts._Chance(bdChance, CardScriptParts.AddMod( new CardMod.Content.backdoor(damage), ) ), ], } ], ); } } export class bd_secure extends CardScript { constructor(card: GameEngine.ICardState) { const secBonus = GameEngineUtils.scaleByCpuMem(10, card.cpu); super( [secBonus], TargetFinders.Any(), [ { targetResolver: TargetResolvers.Target, parts: [ CardScriptParts
.RaiseSec(secBonus), ], }
], ); this.cooldownMax = 1; } } export class bf_spam extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(6, card.cpu); super( [damage], TargetFinders.Opponents(), [ { targetResolver: TargetResolvers.Target, parts: [ CardScriptParts.Attack(damage), CardScriptParts.Attack(damage), ], } ] ); } } export class bf_firewall extends CardScript { constructor(card: GameEngine.ICardState) { const secBonus = GameEngineUtils.scaleByCpuMem(6, card.cpu); const modDuration = Math.ceil(card.mem / 2); super( [secBonus, modDuration], TargetFinders.Self, [ { targetResolver: TargetResolvers.Self, parts: [ CardScriptParts.RaiseSec(secBonus), CardScriptParts.AddMod( new CardMod.Content.firewall(modDuration), ), ], } ], ); this.cooldownMax = 1; } } export class bf_overclock extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(17, card.cpu); const lagChance = round((100 - GameEngineUtils.scaleByCpuMem(30, card.mem)) / 100, 2); const lagDuration = 2; super( [damage, lagChance, lagDuration], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.Attack(damage), ], }, { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts._Chance(lagChance, CardScriptParts.AddMod( new CardMod.Content.lag(lagDuration), ), ), ], } ], ); } } export class mw_freeware extends CardScript { constructor(card: GameEngine.ICardState) { const minBonus = GameEngineUtils.scaleByCpuMem(6, card.cpu); const maxBonus = GameEngineUtils.scaleByCpuMem(12, card.cpu, 'more'); super( [minBonus, maxBonus], TargetFinders.Any(), [ { targetResolver: TargetResolvers.Target, parts: [ CardScriptParts.RaiseSec(randInt(minBonus, maxBonus)), ], } ], ); this.cooldownMax = 1; } } export class mw_redirect extends CardScript { constructor(card: GameEngine.ICardState) { const tempSecBonus = GameEngineUtils.scaleByCpuMem(10, card.cpu); const duration = Math.ceil(card.mem / 2); super( [tempSecBonus, duration], TargetFinders.Allies(true), [ { targetResolver: TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new CardMod.Content.secured(tempSecBonus, duration), ), CardScriptParts.AddMod( new CardMod.Content.firewall(duration), ), ], } ], ); this.cooldownMax = 1; } } export class mw_worm extends CardScript { constructor(card: GameEngine.ICardState) { const minDamage = GameEngineUtils.scaleByCpuMem(7, card.cpu); const maxDamage = GameEngineUtils.scaleByCpuMem(13, card.cpu); super( [minDamage, maxDamage], TargetFinders.Opponents(), [ { targetResolver: TargetResolvers.Target, parts: [ CardScriptParts.Attack(randInt(minDamage, maxDamage)), ], } ], ); } } export class _attack extends CardScript { constructor(card: GameEngine.ICardState, difficulty: number, strength: 'weak' | 'normal' | 'strong' = 'normal', cooldown = 0) { let minDmg = 0; let maxDmg = 0; switch (strength) { case 'weak': minDmg = GameEngineUtils.scaleByCpuMem(6, card.cpu); maxDmg = GameEngineUtils.scaleByCpuMem(8, card.cpu); break; case 'normal': minDmg = GameEngineUtils.scaleByCpuMem(8, card.cpu); maxDmg = GameEngineUtils.scaleByCpuMem(12, card.cpu); break; case 'strong': minDmg = GameEngineUtils.scaleByCpuMem(11, card.cpu); maxDmg = GameEngineUtils.scaleByCpuMem(15, card.cpu); break; } minDmg = GameEngineUtils.scaleByDifficulty(minDmg, difficulty); maxDmg = GameEngineUtils.scaleByDifficulty(maxDmg, difficulty); super( [difficulty, strength, cooldown, minDmg, maxDmg], TargetFinders.Opponents(), [ { targetResolver: TargetResolvers.Target, parts: [ CardScriptParts.Attack(randInt(minDmg, maxDmg)), ], } ], ); this.cooldownMax = cooldown; } } export class _defend extends CardScript { constructor(card: GameEngine.ICardState, difficulty: number, strength: 'weak' | 'normal' | 'strong' = 'normal', cooldown = 0) { let minBonus = 0; let maxBonus = 0; switch (strength) { case 'weak': minBonus = GameEngineUtils.scaleByCpuMem(4, card.cpu); maxBonus = GameEngineUtils.scaleByCpuMem(6, card.cpu); break; case 'normal': minBonus = GameEngineUtils.scaleByCpuMem(6, card.cpu); maxBonus = GameEngineUtils.scaleByCpuMem(8, card.cpu); break; case 'strong': minBonus = GameEngineUtils.scaleByCpuMem(8, card.cpu); maxBonus = GameEngineUtils.scaleByCpuMem(11, card.cpu); break; } minBonus = GameEngineUtils.scaleByDifficulty(minBonus, difficulty); maxBonus = GameEngineUtils.scaleByDifficulty(maxBonus, difficulty); super( [difficulty, strength, cooldown, minBonus, maxBonus], TargetFinders.Allies(), [ { targetResolver: TargetResolvers.Target, parts: [ CardScriptParts.RaiseSec(randInt(minBonus, maxBonus)), ], } ], ); this.cooldownMax = cooldown; } } export class _firewallSelf extends CardScript { constructor(_card: GameEngine.ICardState, duration = 1, cooldown = 0, startingCooldown = 0) { super( [duration, cooldown], TargetFinders.Self, [ { targetResolver: TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new CardMod.Content.firewall(duration + 1), ), ], } ], ); this.cooldownCur = startingCooldown; this.cooldownMax = cooldown; } } export class _spawn extends CardScript { constructor(_card: GameEngine.ICardState, enemyClass: string, spawnPosition: Parameters<typeof CardScriptParts['SpawnEnemy']>[1] = 'relLeft', generateIntent = false, cooldown = 0) { super( [enemyClass, spawnPosition, generateIntent, cooldown], TargetFinders.Self, [ { targetResolver: TargetResolvers.Self, parts: [ CardScriptParts.SpawnEnemy(enemyClass, spawnPosition, generateIntent), ], } ], ); this.cooldownMax = cooldown; } } } (Content as Record<CoreScriptNames, ScriptConstructor>); }
src/game/card-scripts.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " [memBonus],\n CardScript.TargetFinders.Any(),\n [\n {\n targetResolver: CardScript.TargetResolvers.Target,\n parts: [\n CardScriptParts.RaiseMem(1),\n ],\n }\n ],", "score": 0.9629697799682617 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " [secBonus, duration],\n CardScript.TargetFinders.Any(),\n [\n {\n targetResolver: CardScript.TargetResolvers.Target,\n parts: [\n CardScriptParts.AddMod(\n new CardMod.Content.diagnostics(secBonus, duration)\n ),\n ],", "score": 0.9295332431793213 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " super(\n [secDelta],\n CardScript.TargetFinders.Opponents(),\n [\n {\n targetResolver: CardScript.TargetResolvers.Target,\n parts: [\n CardScriptParts.SecDmg(secDelta),\n ],\n },", "score": 0.9291690587997437 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " super(\n [],\n CardScript.TargetFinders.Opponents(),\n [\n {\n targetResolver: CardScript.TargetResolvers.Target,\n parts: [\n CardScriptParts.RedirectIntentRandom,\n ],\n }", "score": 0.9227150678634644 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " CardScript.TargetFinders.Opponents(),\n [\n {\n targetResolver: CardScript.TargetResolvers.Target,\n parts: [\n CardScriptParts.AddMod(\n new _cardMods.exposed(stacks),\n ),\n ],\n }", "score": 0.9140945076942444 } ]
typescript
.RaiseSec(secBonus), ], }
import { CardMod } from './card-mods'; import { CardScript } from './card-scripts'; import { GameEngine } from './game-engine'; import { GameEngineUtils } from './game-engine-utils'; export namespace CardScriptParts { export interface IScriptPart { (engine: GameEngine.IGameEngine, sourceCard: GameEngine.ICardState, targetCard: GameEngine.ICardState): void; } export const _Chance = (chance: number, curriedPart: IScriptPart): IScriptPart => (engine, sourceCard, targetCard) => { if (Math.random() < chance) { curriedPart(engine, sourceCard, targetCard); } }; export const _TargetHasMod = <T extends CardMod.ModLibrary, K extends keyof T>(modName: K, curry: (mod: InstanceType<T[K]>) => IScriptPart): IScriptPart => (engine, sourceCard, targetCard) => { const mod = targetCard.mods.find(x => x[0] === modName); if (mod) { curry(CardMod.deserialize(engine, mod) as InstanceType<T[K]>)(engine, sourceCard, targetCard); } }; export const AddMod = (mod: CardMod): IScriptPart => (engine, sourceCard, targetCard) => { CardMod.addMod(engine, targetCard, mod, sourceCard); }; export const Attack = (damage: number, dontTriggerOut = false, dontTriggerIn = false): IScriptPart => (engine, sourceCard, targetCard) => { const secExceeded = SecDmg(damage, dontTriggerOut, dontTriggerIn)(engine, sourceCard, targetCard) as unknown; if (secExceeded) { MemDmg(1)(engine, sourceCard, targetCard); } }; export const SecDmg = (secDmg: number, dontTriggerOut = false, dontTriggerIn = false): IScriptPart => (engine, sourceCard, targetCard) => { let resolvedDamage = secDmg; if (!dontTriggerOut) { resolvedDamage += GameEngineUtils.triggerMods('onSecDamageOut', { engine, sourceCard, contextCard: targetCard }, resolvedDamage) .reduce((sum, x) => sum + (!!x ? x.secDmgBonus : 0), 0); } if (!dontTriggerIn) { resolvedDamage += GameEngineUtils.triggerMods('onSecDamageIn', { engine, sourceCard: targetCard, contextCard: sourceCard }, resolvedDamage, sourceCard) .reduce((sum, x) => sum + (!!x ? x.secDmgBonus : 0), 0); } if (CardMod.findModOfType(targetCard, CardMod.Content.impervious)) { return false; } resolvedDamage = Math.max(0, resolvedDamage); const secExceeded = resolvedDamage > targetCard.sec; GameEngineUtils.changeSec(engine, targetCard, -resolvedDamage, false, sourceCard); return secExceeded; }; export const MemDmg = (memDmg: number): IScriptPart => (engine, sourceCard, targetCard) => { GameEngineUtils.triggerMods('onMemDmgOut', { engine, sourceCard, contextCard: targetCard }, memDmg); GameEngineUtils.triggerMods('onMemDmgIn', { engine, sourceCard: targetCard, contextCard: sourceCard }, memDmg); if (CardMod.findModOfType(targetCard, CardMod.Content.impervious)) { return; } targetCard.mem -= memDmg; engine.broadcast.push({ type: 'memDamage', cardId: targetCard.id, newMem: targetCard.mem, value: -memDmg, }); const player = GameEngineUtils.findPlayerByCardIdMaybe(engine.gameData, sourceCard.id); player && (player.stats.memDmg += memDmg); if (targetCard.mem <= 0) { GameEngineUtils.removeCard(engine, targetCard, sourceCard); } }; export const ChangeCpu = (cpuDelta: number): IScriptPart => (engine, _sourceCard, targetCard) => { GameEngineUtils.changeCpu(engine, targetCard, cpuDelta); }; export const RaiseMem = (memBonus: number): IScriptPart => (engine, _sourceCard, targetCard) => { targetCard.mem += memBonus; engine.broadcast.push({ type: 'memBonus', cardId: targetCard.id, newMem: targetCard.mem, value: memBonus, }); }; export const RaiseSec = (secBonus: number): IScriptPart => (engine, sourceCard, targetCard) => { GameEngineUtils.changeSec(engine, targetCard, secBonus, false, sourceCard); }; export const RedirectIntentRandom: IScriptPart = (engine, _sourceCard, targetCard) => { if (!GameEngineUtils.isEnemyCard(engine.gameData, targetCard) || !targetCard.intent) return; const script = CardScript.deserialize(engine, targetCard, targetCard.intent.scriptData); if (script.targetFinder === CardScript.TargetFinders.Self) return; const targets = script.targetFinder(engine.gameData, targetCard); if (!targets.length || (targets.length === 1 && targets[0]?.id === targetCard.intent.targetCardId)) return; const origTargetId = targetCard.intent.targetCardId; while (targetCard.intent.targetCardId === origTargetId) { targetCard.intent.targetCardId = targets.random().id; } engine.broadcast.push({ type: 'cardIntent', cardId: targetCard.id, intent: targetCard.intent, }); }; export const RemoveMod = <T extends CardMod.ModLibrary, K extends (keyof T & string)>(modName: K, mustRemove = false): IScriptPart => (engine, sourceCard, targetCard) => { if (mustRemove) { if (!targetCard.mods.find(x => x[0] === modName)) { throw new Error(`Could not find [${modName}] to remove`); } } CardMod.
removeModByName(engine, targetCard, modName, sourceCard);
}; export const SpawnEnemy = (enemyClass: string, spawnPosition?: 'relLeft' | 'relRight' | 'absLeft' | 'absRight', generateIntent = false): IScriptPart => (engine, sourceCard, _targetCard) => { let spawnIndex = engine.gameData.enemies.findIndex(x => x.id === sourceCard.id); switch (spawnPosition) { case 'absLeft': spawnIndex = 0; break; case 'absRight': spawnIndex = engine.gameData.enemies.length; break; case 'relRight': spawnIndex++; break; } GameEngineUtils.spawnEnemy(engine, enemyClass, spawnIndex, generateIntent); }; }
src/game/card-script-parts.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/card-mods.ts", "retrieved_chunk": " static removeModByName<T extends CardMod.ModLibrary, K extends keyof T>(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, modName: K, contextCard?: GameEngine.ICardState) {\n const mod = card.mods.find(x => x[0] === modName);\n mod && this.removeMod(engine, card, mod, contextCard);\n }\n static trigger<T extends CardMod.ModEvent>(ev: T, modData: CardMod.ModData, ...args: Parameters<NonNullable<CardMod[typeof ev]>>) {\n const deps = args[0];\n const modDataFromCard = deps.sourceCard.mods.find(x => this.areEqual(x, modData));\n if (!modDataFromCard) {\n throw new Error(`card [${deps.sourceCard.id}] does not have mod [${modData.join()}], mods are ${deps.sourceCard.mods.join('|')}`);\n }", "score": 0.8762215375900269 }, { "filename": "src/game/card-mods.ts", "retrieved_chunk": " this.removeMod(engine, card, existingModData, contextCard);\n if (card.isRemoved) return;\n }\n card.mods.push(modData);\n break;\n }\n case CardMod.StackingBehavior.replace: {\n const existingModData = card.mods.find(x => x[0] === mod.modName);\n if (existingModData) {\n this.removeMod(engine, card, existingModData, contextCard);", "score": 0.8683969378471375 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " }\n }\n return standardTargets;\n };\n export const Any = (ignoreTaunt = false): ITargetFinder =>\n (gameData, card) => [\n ...Opponents(ignoreTaunt)(gameData, card),\n ...Allies()(gameData, card),\n ];\n export const _ModFilter = <T extends CardMod.ModLibrary, K extends (keyof T & string)>(modFilter: K[], targetFinder: ITargetFinder): ITargetFinder =>", "score": 0.8459676504135132 }, { "filename": "src/game/card-mods.ts", "retrieved_chunk": " static addMod(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, mod: CardMod, contextCard?: GameEngine.ICardState) {\n const modData = mod.serialize();\n switch (mod.stackingConfig.behavior) {\n case CardMod.StackingBehavior.append: {\n card.mods.push(modData);\n break;\n }\n case CardMod.StackingBehavior.neverReplace: {\n const existingModData = card.mods.find(x => x[0] === mod.modName);\n if (existingModData) return;", "score": 0.8390796184539795 }, { "filename": "src/game/card-mods.ts", "retrieved_chunk": " }\n static areEqual(left: CardMod.ModData, right: CardMod.ModData) {\n // Caveat: could collide since join() flattens array but highly unlikely\n return left.join('') === right.join('');\n }\n static deserialize(engine: GameEngine.IGameEngine, modData: CardMod.ModData) {\n const modCtor = engine.ruleset.cardMods?.[modData[0]];\n if (!modCtor) throw new Error('mod not found: ' + modData.join());\n const durationData = this.findDurationData(modData);\n const mod = new modCtor(...modData.slice(durationData ? 3 : 2));", "score": 0.8288354873657227 } ]
typescript
removeModByName(engine, targetCard, modName, sourceCard);
import { CardMod } from './card-mods'; import { CardScript } from './card-scripts'; import { GameEngine } from './game-engine'; import { GameEngineUtils } from './game-engine-utils'; export namespace CardScriptParts { export interface IScriptPart { (engine: GameEngine.IGameEngine, sourceCard: GameEngine.ICardState, targetCard: GameEngine.ICardState): void; } export const _Chance = (chance: number, curriedPart: IScriptPart): IScriptPart => (engine, sourceCard, targetCard) => { if (Math.random() < chance) { curriedPart(engine, sourceCard, targetCard); } }; export const _TargetHasMod = <T extends CardMod.ModLibrary, K extends keyof T>(modName: K, curry: (mod: InstanceType<T[K]>) => IScriptPart): IScriptPart => (engine, sourceCard, targetCard) => { const mod = targetCard.mods.find(x => x[0] === modName); if (mod) { curry(CardMod.deserialize(engine, mod) as InstanceType<T[K]>)(engine, sourceCard, targetCard); } }; export const AddMod = (mod: CardMod): IScriptPart => (engine, sourceCard, targetCard) => { CardMod.addMod(engine, targetCard, mod, sourceCard); }; export const Attack = (damage: number, dontTriggerOut = false, dontTriggerIn = false): IScriptPart => (engine, sourceCard, targetCard) => { const secExceeded = SecDmg(damage, dontTriggerOut, dontTriggerIn)(engine, sourceCard, targetCard) as unknown; if (secExceeded) { MemDmg(1)(engine, sourceCard, targetCard); } }; export const SecDmg = (secDmg: number, dontTriggerOut = false, dontTriggerIn = false): IScriptPart => (engine, sourceCard, targetCard) => { let resolvedDamage = secDmg; if (!dontTriggerOut) { resolvedDamage += GameEngineUtils.triggerMods('onSecDamageOut', { engine, sourceCard, contextCard: targetCard }, resolvedDamage) .reduce((sum, x) => sum + (!!x ? x.secDmgBonus : 0), 0); } if (!dontTriggerIn) { resolvedDamage += GameEngineUtils.triggerMods('onSecDamageIn', { engine, sourceCard: targetCard, contextCard: sourceCard }, resolvedDamage, sourceCard) .reduce((sum, x) => sum + (!!x ? x.secDmgBonus : 0), 0); } if (CardMod.findModOfType(targetCard, CardMod.Content.impervious)) { return false; } resolvedDamage = Math.max(0, resolvedDamage); const secExceeded = resolvedDamage > targetCard.sec; GameEngineUtils.changeSec(engine, targetCard, -resolvedDamage, false, sourceCard); return secExceeded; }; export const MemDmg = (memDmg: number): IScriptPart => (engine, sourceCard, targetCard) => { GameEngineUtils.triggerMods('onMemDmgOut', { engine, sourceCard, contextCard: targetCard }, memDmg); GameEngineUtils.triggerMods('onMemDmgIn', { engine, sourceCard: targetCard, contextCard: sourceCard }, memDmg); if (CardMod.findModOfType(targetCard, CardMod.Content.impervious)) { return; } targetCard.mem -= memDmg; engine.broadcast.push({ type: 'memDamage', cardId: targetCard.id, newMem: targetCard.mem, value: -memDmg, }); const player = GameEngineUtils.findPlayerByCardIdMaybe(engine.gameData, sourceCard.id); player && (player.stats.memDmg += memDmg); if (targetCard.mem <= 0) { GameEngineUtils.removeCard(engine, targetCard, sourceCard); } }; export const ChangeCpu = (cpuDelta: number): IScriptPart => (engine, _sourceCard, targetCard) => { GameEngineUtils.changeCpu(engine, targetCard, cpuDelta); }; export const RaiseMem = (memBonus: number): IScriptPart => (engine, _sourceCard, targetCard) => { targetCard.mem += memBonus; engine.broadcast.push({ type: 'memBonus', cardId: targetCard.id, newMem: targetCard.mem, value: memBonus, }); }; export const RaiseSec = (secBonus: number): IScriptPart => (engine, sourceCard, targetCard) => { GameEngineUtils.changeSec(engine, targetCard, secBonus, false, sourceCard); }; export const RedirectIntentRandom: IScriptPart = (engine, _sourceCard, targetCard) => { if (!GameEngineUtils.isEnemyCard(engine.gameData, targetCard) || !targetCard.intent) return; const script
= CardScript.deserialize(engine, targetCard, targetCard.intent.scriptData);
if (script.targetFinder === CardScript.TargetFinders.Self) return; const targets = script.targetFinder(engine.gameData, targetCard); if (!targets.length || (targets.length === 1 && targets[0]?.id === targetCard.intent.targetCardId)) return; const origTargetId = targetCard.intent.targetCardId; while (targetCard.intent.targetCardId === origTargetId) { targetCard.intent.targetCardId = targets.random().id; } engine.broadcast.push({ type: 'cardIntent', cardId: targetCard.id, intent: targetCard.intent, }); }; export const RemoveMod = <T extends CardMod.ModLibrary, K extends (keyof T & string)>(modName: K, mustRemove = false): IScriptPart => (engine, sourceCard, targetCard) => { if (mustRemove) { if (!targetCard.mods.find(x => x[0] === modName)) { throw new Error(`Could not find [${modName}] to remove`); } } CardMod.removeModByName(engine, targetCard, modName, sourceCard); }; export const SpawnEnemy = (enemyClass: string, spawnPosition?: 'relLeft' | 'relRight' | 'absLeft' | 'absRight', generateIntent = false): IScriptPart => (engine, sourceCard, _targetCard) => { let spawnIndex = engine.gameData.enemies.findIndex(x => x.id === sourceCard.id); switch (spawnPosition) { case 'absLeft': spawnIndex = 0; break; case 'absRight': spawnIndex = engine.gameData.enemies.length; break; case 'relRight': spawnIndex++; break; } GameEngineUtils.spawnEnemy(engine, enemyClass, spawnIndex, generateIntent); }; }
src/game/card-script-parts.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/game-engine-utils.ts", "retrieved_chunk": " targetCard = enemy;\n }\n CardScript.execute(engine, enemy, intent.scriptData, targetCard);\n return true;\n }\n export function findCardById(gameData: GameEngine.IGameData, cardId: number) {\n const card = findCardByIdMaybe(gameData, cardId);\n if (card) return card;\n throw new Error('card not found');\n }", "score": 0.8723695278167725 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " {\n targetResolver: CardScript.TargetResolvers.Target,\n parts: [\n (engine, sourceCard, targetCard) => {\n CardScript.removeScript(engine, sourceCard, _cardScripts.mw_copypaste);\n if (!targetCard.scripts[1]) return;\n CardScript.addScript(engine, sourceCard, CardScript.fromScriptName(engine, sourceCard, targetCard.scripts[1][0]));\n },\n ],\n }", "score": 0.8722883462905884 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " (gameData: GameEngine.IGameData, sourceCard: GameEngine.ICardState, targetCard: GameEngine.ICardState): GameEngine.ICardState[];\n }\n export interface ITargetFinder {\n (gameData: GameEngine.IGameData, card: GameEngine.ICardState): GameEngine.ICardState[];\n }\n export namespace TargetResolvers {\n export const Self: ITargetResolver = (_, sourceCard) => [sourceCard];\n export const Target: ITargetResolver = (_, _2, targetCard) => [targetCard];\n export const TargetAndAdjacents: ITargetResolver = (gameData, _, targetCard) => {\n const cards = GameEngineUtils.isEnemyCard(gameData, targetCard) ? gameData.enemies : (GameEngineUtils.findPlayerByCardId(gameData, targetCard.id).cards);", "score": 0.8682574033737183 }, { "filename": "src/game/game-engine.ts", "retrieved_chunk": " });\n }\n static async requestCardTargets(gameId: string, playerId: string, cardId: number, scriptName: string) {\n const gameData = await _Engine.getGameData(gameId);\n const card = GameEngineUtils.findPlayerCardById(gameData, cardId);\n let targets = [] as number[];\n try {\n if (card.isUsed) {\n return;\n }", "score": 0.8601632118225098 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " export const RandomOpponent: ITargetResolver = (gameData, sourceCard, targetCard) => {\n return TargetFinders._excludeImperviousAndOffline([AllOpponents(gameData, sourceCard, targetCard).random()]);\n };\n }\n export namespace TargetFinders {\n export const Self: ITargetFinder = (_gameData, card) => [card];\n export const Allies = (excludeSelf = false): ITargetFinder =>\n (gameData, card) => {\n let targets: GameEngine.ICardState[] = GameEngineUtils.isEnemyCard(gameData, card) ? gameData.enemies : GameEngineUtils.getPlayerCards(gameData);\n excludeSelf && (targets = targets.filter(x => x.id !== card.id));", "score": 0.8576632738113403 } ]
typescript
= CardScript.deserialize(engine, targetCard, targetCard.intent.scriptData);
import { CardMod } from './card-mods'; import { CardScript } from './card-scripts'; import { GameEngine } from './game-engine'; import { GameEngineUtils } from './game-engine-utils'; export namespace CardScriptParts { export interface IScriptPart { (engine: GameEngine.IGameEngine, sourceCard: GameEngine.ICardState, targetCard: GameEngine.ICardState): void; } export const _Chance = (chance: number, curriedPart: IScriptPart): IScriptPart => (engine, sourceCard, targetCard) => { if (Math.random() < chance) { curriedPart(engine, sourceCard, targetCard); } }; export const _TargetHasMod = <T extends CardMod.ModLibrary, K extends keyof T>(modName: K, curry: (mod: InstanceType<T[K]>) => IScriptPart): IScriptPart => (engine, sourceCard, targetCard) => { const mod = targetCard.mods.find(x => x[0] === modName); if (mod) { curry(CardMod.deserialize(engine, mod) as InstanceType<T[K]>)(engine, sourceCard, targetCard); } }; export const AddMod = (mod: CardMod): IScriptPart => (engine, sourceCard, targetCard) => { CardMod.addMod(engine, targetCard, mod, sourceCard); }; export const Attack = (damage: number, dontTriggerOut = false, dontTriggerIn = false): IScriptPart => (engine, sourceCard, targetCard) => { const secExceeded = SecDmg(damage, dontTriggerOut, dontTriggerIn)(engine, sourceCard, targetCard) as unknown; if (secExceeded) { MemDmg(1)(engine, sourceCard, targetCard); } }; export const SecDmg = (secDmg: number, dontTriggerOut = false, dontTriggerIn = false): IScriptPart => (engine, sourceCard, targetCard) => { let resolvedDamage = secDmg; if (!dontTriggerOut) { resolvedDamage += GameEngineUtils.triggerMods('onSecDamageOut', { engine, sourceCard, contextCard: targetCard }, resolvedDamage) .reduce((sum, x) => sum + (!!x ? x.secDmgBonus : 0), 0); } if (!dontTriggerIn) { resolvedDamage += GameEngineUtils.triggerMods('onSecDamageIn', { engine, sourceCard: targetCard, contextCard: sourceCard }, resolvedDamage, sourceCard) .reduce((sum, x) => sum + (!!x ? x.secDmgBonus : 0), 0); } if (CardMod.findModOfType(targetCard, CardMod.Content.impervious)) { return false; } resolvedDamage = Math.max(0, resolvedDamage); const secExceeded = resolvedDamage > targetCard.sec; GameEngineUtils.changeSec(engine, targetCard, -resolvedDamage, false, sourceCard); return secExceeded; }; export const MemDmg = (memDmg: number): IScriptPart => (engine, sourceCard, targetCard) => { GameEngineUtils.triggerMods('onMemDmgOut', { engine, sourceCard, contextCard: targetCard }, memDmg); GameEngineUtils.triggerMods('onMemDmgIn', { engine, sourceCard: targetCard, contextCard: sourceCard }, memDmg); if (CardMod.findModOfType(targetCard, CardMod.Content.impervious)) { return; } targetCard.mem -= memDmg; engine.broadcast.push({ type: 'memDamage', cardId: targetCard.id, newMem: targetCard.mem, value: -memDmg, }); const player = GameEngineUtils.findPlayerByCardIdMaybe(engine.gameData, sourceCard.id); player && (player.stats.memDmg += memDmg); if (targetCard.mem <= 0) { GameEngineUtils.removeCard(engine, targetCard, sourceCard); } }; export const ChangeCpu = (cpuDelta: number): IScriptPart => (engine, _sourceCard, targetCard) => { GameEngineUtils.changeCpu(engine, targetCard, cpuDelta); }; export const RaiseMem = (memBonus: number): IScriptPart => (engine, _sourceCard, targetCard) => { targetCard.mem += memBonus; engine.broadcast.push({ type: 'memBonus', cardId: targetCard.id, newMem: targetCard.mem, value: memBonus, }); }; export const RaiseSec = (secBonus: number): IScriptPart => (engine, sourceCard, targetCard) => { GameEngineUtils.changeSec(engine, targetCard, secBonus, false, sourceCard); }; export const RedirectIntentRandom: IScriptPart = (engine, _sourceCard, targetCard) => {
if (!GameEngineUtils.isEnemyCard(engine.gameData, targetCard) || !targetCard.intent) return;
const script = CardScript.deserialize(engine, targetCard, targetCard.intent.scriptData); if (script.targetFinder === CardScript.TargetFinders.Self) return; const targets = script.targetFinder(engine.gameData, targetCard); if (!targets.length || (targets.length === 1 && targets[0]?.id === targetCard.intent.targetCardId)) return; const origTargetId = targetCard.intent.targetCardId; while (targetCard.intent.targetCardId === origTargetId) { targetCard.intent.targetCardId = targets.random().id; } engine.broadcast.push({ type: 'cardIntent', cardId: targetCard.id, intent: targetCard.intent, }); }; export const RemoveMod = <T extends CardMod.ModLibrary, K extends (keyof T & string)>(modName: K, mustRemove = false): IScriptPart => (engine, sourceCard, targetCard) => { if (mustRemove) { if (!targetCard.mods.find(x => x[0] === modName)) { throw new Error(`Could not find [${modName}] to remove`); } } CardMod.removeModByName(engine, targetCard, modName, sourceCard); }; export const SpawnEnemy = (enemyClass: string, spawnPosition?: 'relLeft' | 'relRight' | 'absLeft' | 'absRight', generateIntent = false): IScriptPart => (engine, sourceCard, _targetCard) => { let spawnIndex = engine.gameData.enemies.findIndex(x => x.id === sourceCard.id); switch (spawnPosition) { case 'absLeft': spawnIndex = 0; break; case 'absRight': spawnIndex = engine.gameData.enemies.length; break; case 'relRight': spawnIndex++; break; } GameEngineUtils.spawnEnemy(engine, enemyClass, spawnIndex, generateIntent); }; }
src/game/card-script-parts.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/game-engine-utils.ts", "retrieved_chunk": " targetCard = enemy;\n }\n CardScript.execute(engine, enemy, intent.scriptData, targetCard);\n return true;\n }\n export function findCardById(gameData: GameEngine.IGameData, cardId: number) {\n const card = findCardByIdMaybe(gameData, cardId);\n if (card) return card;\n throw new Error('card not found');\n }", "score": 0.8727734088897705 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " }\n }\n return standardTargets;\n };\n export const Any = (ignoreTaunt = false): ITargetFinder =>\n (gameData, card) => [\n ...Opponents(ignoreTaunt)(gameData, card),\n ...Allies()(gameData, card),\n ];\n export const _ModFilter = <T extends CardMod.ModLibrary, K extends (keyof T & string)>(modFilter: K[], targetFinder: ITargetFinder): ITargetFinder =>", "score": 0.8649410009384155 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " }\n },\n // Attack and raise CPU on kill\n bd_extraction: class extends CardScript {\n constructor(_card: GameEngine.ICardState) {\n super(\n [],\n (gameData, card) =>\n CardScript.TargetFinders.Opponents(true)(gameData, card)\n .filter(target => !target.sec && target.mem === 1),", "score": 0.8647300601005554 }, { "filename": "src/game/card-mods.ts", "retrieved_chunk": " GameEngineUtils.generateIntent(deps.engine, deps.sourceCard);\n } else {\n GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, false);\n }\n }\n }\n export class secured extends CardMod {\n override stackingConfig = {\n behavior: CardMod.StackingBehavior.stack as const,\n stackCount: 0,", "score": 0.8618805408477783 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " (gameData: GameEngine.IGameData, sourceCard: GameEngine.ICardState, targetCard: GameEngine.ICardState): GameEngine.ICardState[];\n }\n export interface ITargetFinder {\n (gameData: GameEngine.IGameData, card: GameEngine.ICardState): GameEngine.ICardState[];\n }\n export namespace TargetResolvers {\n export const Self: ITargetResolver = (_, sourceCard) => [sourceCard];\n export const Target: ITargetResolver = (_, _2, targetCard) => [targetCard];\n export const TargetAndAdjacents: ITargetResolver = (gameData, _, targetCard) => {\n const cards = GameEngineUtils.isEnemyCard(gameData, targetCard) ? gameData.enemies : (GameEngineUtils.findPlayerByCardId(gameData, targetCard.id).cards);", "score": 0.860977828502655 } ]
typescript
if (!GameEngineUtils.isEnemyCard(engine.gameData, targetCard) || !targetCard.intent) return;
import { CardMod } from './card-mods'; import { CardScript } from './card-scripts'; import { GameEngine } from './game-engine'; import { GameEngineUtils } from './game-engine-utils'; export namespace CardScriptParts { export interface IScriptPart { (engine: GameEngine.IGameEngine, sourceCard: GameEngine.ICardState, targetCard: GameEngine.ICardState): void; } export const _Chance = (chance: number, curriedPart: IScriptPart): IScriptPart => (engine, sourceCard, targetCard) => { if (Math.random() < chance) { curriedPart(engine, sourceCard, targetCard); } }; export const _TargetHasMod = <T extends CardMod.ModLibrary, K extends keyof T>(modName: K, curry: (mod: InstanceType<T[K]>) => IScriptPart): IScriptPart => (engine, sourceCard, targetCard) => { const mod = targetCard.mods.find(x => x[0] === modName); if (mod) { curry(CardMod.deserialize(engine, mod) as InstanceType<T[K]>)(engine, sourceCard, targetCard); } }; export const AddMod = (mod: CardMod): IScriptPart => (engine, sourceCard, targetCard) => { CardMod.addMod(engine, targetCard, mod, sourceCard); }; export const Attack = (damage: number, dontTriggerOut = false, dontTriggerIn = false): IScriptPart => (engine, sourceCard, targetCard) => { const secExceeded = SecDmg(damage, dontTriggerOut, dontTriggerIn)(engine, sourceCard, targetCard) as unknown; if (secExceeded) { MemDmg(1)(engine, sourceCard, targetCard); } }; export const SecDmg = (secDmg: number, dontTriggerOut = false, dontTriggerIn = false): IScriptPart => (engine, sourceCard, targetCard) => { let resolvedDamage = secDmg; if (!dontTriggerOut) { resolvedDamage += GameEngineUtils.triggerMods('onSecDamageOut', { engine, sourceCard, contextCard: targetCard }, resolvedDamage) .reduce((sum, x) => sum + (!!x ? x.secDmgBonus : 0), 0); } if (!dontTriggerIn) { resolvedDamage += GameEngineUtils.triggerMods('onSecDamageIn', { engine, sourceCard: targetCard, contextCard: sourceCard }, resolvedDamage, sourceCard) .reduce((sum, x) => sum + (!!x ? x.secDmgBonus : 0), 0); } if (CardMod.findModOfType(targetCard, CardMod.Content.impervious)) { return false; } resolvedDamage = Math.max(0, resolvedDamage); const secExceeded = resolvedDamage > targetCard.sec; GameEngineUtils.changeSec(engine, targetCard, -resolvedDamage, false, sourceCard); return secExceeded; }; export const MemDmg = (memDmg: number): IScriptPart => (engine, sourceCard, targetCard) => { GameEngineUtils.triggerMods('onMemDmgOut', { engine, sourceCard, contextCard: targetCard }, memDmg); GameEngineUtils.triggerMods('onMemDmgIn', { engine, sourceCard: targetCard, contextCard: sourceCard }, memDmg); if (CardMod.findModOfType(targetCard, CardMod.Content.impervious)) { return; } targetCard.mem -= memDmg; engine.broadcast.push({ type: 'memDamage', cardId: targetCard.id, newMem: targetCard.mem, value: -memDmg, }); const player = GameEngineUtils.findPlayerByCardIdMaybe(engine.gameData, sourceCard.id); player && (player.stats.memDmg += memDmg); if (targetCard.mem <= 0) { GameEngineUtils.removeCard(engine, targetCard, sourceCard); } }; export const ChangeCpu = (cpuDelta: number): IScriptPart => (engine, _sourceCard, targetCard) => { GameEngineUtils.changeCpu(engine, targetCard, cpuDelta); }; export const RaiseMem = (memBonus: number): IScriptPart => (engine, _sourceCard, targetCard) => { targetCard.mem += memBonus; engine.broadcast.push({ type: 'memBonus', cardId: targetCard.id, newMem: targetCard.mem, value: memBonus, }); }; export const RaiseSec = (secBonus: number): IScriptPart => (engine, sourceCard, targetCard) => { GameEngineUtils.changeSec(engine, targetCard, secBonus, false, sourceCard); }; export const RedirectIntentRandom: IScriptPart = (engine, _sourceCard, targetCard) => { if (!GameEngineUtils.isEnemyCard(engine.gameData, targetCard) || !targetCard.intent) return; const script = CardScript.deserialize(engine, targetCard, targetCard.intent.scriptData); if (script.targetFinder === CardScript.TargetFinders.Self) return; const targets = script.targetFinder(engine.gameData, targetCard); if (!targets.length || (targets.length === 1 && targets[0]?.id === targetCard.intent.targetCardId)) return; const origTargetId = targetCard.intent.targetCardId; while (targetCard.intent.targetCardId === origTargetId) { targetCard.intent.targetCardId = targets.random().id; } engine.broadcast.push({ type: 'cardIntent', cardId: targetCard.id, intent: targetCard.intent, }); }; export const RemoveMod = <T extends CardMod.ModLibrary, K extends (keyof T & string)>(modName: K, mustRemove = false): IScriptPart => (engine, sourceCard, targetCard) => { if (mustRemove) { if (!targetCard.mods.find(x => x[0] === modName)) { throw new Error(`Could not find [${modName}] to remove`); } } CardMod.removeModByName(engine, targetCard, modName, sourceCard); }; export const SpawnEnemy = (enemyClass: string, spawnPosition?: 'relLeft' | 'relRight' | 'absLeft' | 'absRight', generateIntent = false): IScriptPart => (engine, sourceCard, _targetCard) => { let spawnIndex = engine.gameData.enemies.findIndex(x => x.id === sourceCard.id); switch (spawnPosition) { case 'absLeft': spawnIndex = 0; break; case 'absRight': spawnIndex = engine.gameData.enemies.length; break; case 'relRight': spawnIndex++; break; } GameEngineUtils
.spawnEnemy(engine, enemyClass, spawnIndex, generateIntent);
}; }
src/game/card-script-parts.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/game-engine-utils.ts", "retrieved_chunk": " return round(value * Math.pow(1.1, difficulty - 1), decimals);\n }\n export function spawnEnemy(engine: GameEngine.IGameEngine, enemyClass: string, spawnIndex: number, generateIntent: boolean) {\n const enemyFactory = engine.ruleset.enemyCards?.[enemyClass];\n if (!enemyFactory) throw new Error('EnemyClass not found for spawning: ' + enemyClass);\n const enemy = enemyFactory(engine);\n enemy.enemyClass = enemyClass;\n return addEnemy(engine, enemy, spawnIndex, generateIntent);\n }\n export function triggerMods<T extends CardMod.ModEvent>(ev: T, ...args: Parameters<NonNullable<CardMod[typeof ev]>>): ReturnType<NonNullable<CardMod[typeof ev]>>[] {", "score": 0.8590148687362671 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " this.cooldownCur = startingCooldown;\n this.cooldownMax = cooldown;\n }\n }\n export class _spawn extends CardScript {\n constructor(_card: GameEngine.ICardState, enemyClass: string, spawnPosition: Parameters<typeof CardScriptParts['SpawnEnemy']>[1] = 'relLeft', generateIntent = false, cooldown = 0) {\n super(\n [enemyClass, spawnPosition, generateIntent, cooldown],\n TargetFinders.Self,\n [", "score": 0.8517009019851685 }, { "filename": "src/game/rulesets/reaper.ts", "retrieved_chunk": " }\n const highDiff = engine.gameData.difficulty >= 7;\n if (engine.gameData.enemies.length <= (highDiff ? 6 : 4)) {\n while (engine.gameData.enemies.findIndex(x => x.id === source.id) < (highDiff ? 4 : 3)) {\n CardScriptParts.SpawnEnemy('reaper_feeder', 'absLeft')(engine, source, target);\n }\n while (engine.gameData.enemies.length < (highDiff ? 9 : 7)) {\n CardScriptParts.SpawnEnemy('reaper_feeder', 'absRight')(engine, source, target);\n }\n }", "score": 0.8454968333244324 }, { "filename": "src/game/game-engine-utils.ts", "retrieved_chunk": " export function revalidateIntents(engine: GameEngine.IGameEngine, regenerateIfInvalid: boolean) {\n for (const enemy of engine.gameData.enemies) {\n if (!enemy.intent || enemy.intent.targetCardId === -1) {\n continue;\n }\n const script = CardScript.deserialize(engine, enemy, enemy.intent.scriptData);\n const validTargets = script.targetFinder(engine.gameData, enemy);\n if (validTargets.find(x => x.id === enemy.intent?.targetCardId)) {\n continue;\n }", "score": 0.8446044921875 }, { "filename": "src/game/game-engine-utils.ts", "retrieved_chunk": " export function findCardByIdMaybe(gameData: GameEngine.IGameData, cardId: number) {\n const enemy = gameData.enemies.find(x => x.id === cardId);\n if (enemy) return enemy;\n const player = findPlayerByCardIdMaybe(gameData, cardId);\n if (player) {\n return player.cards.find(x => x.id === cardId);\n }\n return;\n }\n export function findPlayerCardById(gameData: GameEngine.IGameData, cardId: number) {", "score": 0.8444192409515381 } ]
typescript
.spawnEnemy(engine, enemyClass, spawnIndex, generateIntent);
import { CardMod } from './card-mods'; import { CardScript } from './card-scripts'; import { GameEngine } from './game-engine'; import { GameEngineUtils } from './game-engine-utils'; export namespace CardScriptParts { export interface IScriptPart { (engine: GameEngine.IGameEngine, sourceCard: GameEngine.ICardState, targetCard: GameEngine.ICardState): void; } export const _Chance = (chance: number, curriedPart: IScriptPart): IScriptPart => (engine, sourceCard, targetCard) => { if (Math.random() < chance) { curriedPart(engine, sourceCard, targetCard); } }; export const _TargetHasMod = <T extends CardMod.ModLibrary, K extends keyof T>(modName: K, curry: (mod: InstanceType<T[K]>) => IScriptPart): IScriptPart => (engine, sourceCard, targetCard) => { const mod = targetCard.mods.find(x => x[0] === modName); if (mod) { curry(CardMod.deserialize(engine, mod) as InstanceType<T[K]>)(engine, sourceCard, targetCard); } }; export const AddMod = (mod: CardMod): IScriptPart => (engine, sourceCard, targetCard) => { CardMod.addMod(engine, targetCard, mod, sourceCard); }; export const Attack = (damage: number, dontTriggerOut = false, dontTriggerIn = false): IScriptPart => (engine, sourceCard, targetCard) => { const secExceeded = SecDmg(damage, dontTriggerOut, dontTriggerIn)(engine, sourceCard, targetCard) as unknown; if (secExceeded) { MemDmg(1)(engine, sourceCard, targetCard); } }; export const SecDmg = (secDmg: number, dontTriggerOut = false, dontTriggerIn = false): IScriptPart => (engine, sourceCard, targetCard) => { let resolvedDamage = secDmg; if (!dontTriggerOut) { resolvedDamage += GameEngineUtils.triggerMods('onSecDamageOut', { engine, sourceCard, contextCard: targetCard }, resolvedDamage) .reduce((sum, x) => sum + (!!x ? x.secDmgBonus : 0), 0); } if (!dontTriggerIn) { resolvedDamage += GameEngineUtils.triggerMods('onSecDamageIn', { engine, sourceCard: targetCard, contextCard: sourceCard }, resolvedDamage, sourceCard) .reduce((sum, x) => sum + (!!x ? x.secDmgBonus : 0), 0); } if (CardMod.findModOfType(targetCard, CardMod.Content.impervious)) { return false; } resolvedDamage = Math.max(0, resolvedDamage); const secExceeded = resolvedDamage > targetCard.sec; GameEngineUtils.changeSec(engine, targetCard, -resolvedDamage, false, sourceCard); return secExceeded; }; export const MemDmg = (memDmg: number): IScriptPart => (engine, sourceCard, targetCard) => { GameEngineUtils.triggerMods('onMemDmgOut', { engine, sourceCard, contextCard: targetCard }, memDmg); GameEngineUtils.triggerMods('onMemDmgIn', { engine, sourceCard: targetCard, contextCard: sourceCard }, memDmg); if (CardMod.findModOfType(targetCard, CardMod.Content.impervious)) { return; } targetCard.mem -= memDmg; engine.broadcast.push({ type: 'memDamage', cardId: targetCard.id, newMem: targetCard.mem, value: -memDmg, }); const player = GameEngineUtils.findPlayerByCardIdMaybe(engine.gameData, sourceCard.id); player && (player.stats.memDmg += memDmg); if (targetCard.mem <= 0) { GameEngineUtils.removeCard(engine, targetCard, sourceCard); } }; export const ChangeCpu = (cpuDelta: number): IScriptPart => (engine, _sourceCard, targetCard) => { GameEngineUtils.changeCpu(engine, targetCard, cpuDelta); }; export const RaiseMem = (memBonus: number): IScriptPart => (engine, _sourceCard, targetCard) => { targetCard.mem += memBonus; engine.broadcast.push({ type: 'memBonus', cardId: targetCard.id, newMem: targetCard.mem, value: memBonus, }); }; export const RaiseSec = (secBonus: number): IScriptPart => (engine, sourceCard, targetCard) => { GameEngineUtils.changeSec(engine, targetCard, secBonus, false, sourceCard); }; export const RedirectIntentRandom: IScriptPart = (engine, _sourceCard, targetCard) => { if (!GameEngineUtils.isEnemyCard(engine.gameData, targetCard) || !targetCard.intent) return; const script = CardScript.deserialize(engine, targetCard, targetCard.intent.scriptData);
if (script.targetFinder === CardScript.TargetFinders.Self) return;
const targets = script.targetFinder(engine.gameData, targetCard); if (!targets.length || (targets.length === 1 && targets[0]?.id === targetCard.intent.targetCardId)) return; const origTargetId = targetCard.intent.targetCardId; while (targetCard.intent.targetCardId === origTargetId) { targetCard.intent.targetCardId = targets.random().id; } engine.broadcast.push({ type: 'cardIntent', cardId: targetCard.id, intent: targetCard.intent, }); }; export const RemoveMod = <T extends CardMod.ModLibrary, K extends (keyof T & string)>(modName: K, mustRemove = false): IScriptPart => (engine, sourceCard, targetCard) => { if (mustRemove) { if (!targetCard.mods.find(x => x[0] === modName)) { throw new Error(`Could not find [${modName}] to remove`); } } CardMod.removeModByName(engine, targetCard, modName, sourceCard); }; export const SpawnEnemy = (enemyClass: string, spawnPosition?: 'relLeft' | 'relRight' | 'absLeft' | 'absRight', generateIntent = false): IScriptPart => (engine, sourceCard, _targetCard) => { let spawnIndex = engine.gameData.enemies.findIndex(x => x.id === sourceCard.id); switch (spawnPosition) { case 'absLeft': spawnIndex = 0; break; case 'absRight': spawnIndex = engine.gameData.enemies.length; break; case 'relRight': spawnIndex++; break; } GameEngineUtils.spawnEnemy(engine, enemyClass, spawnIndex, generateIntent); }; }
src/game/card-script-parts.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " {\n targetResolver: CardScript.TargetResolvers.Target,\n parts: [\n (engine, sourceCard, targetCard) => {\n CardScript.removeScript(engine, sourceCard, _cardScripts.mw_copypaste);\n if (!targetCard.scripts[1]) return;\n CardScript.addScript(engine, sourceCard, CardScript.fromScriptName(engine, sourceCard, targetCard.scripts[1][0]));\n },\n ],\n }", "score": 0.8785498738288879 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " (gameData: GameEngine.IGameData, sourceCard: GameEngine.ICardState, targetCard: GameEngine.ICardState): GameEngine.ICardState[];\n }\n export interface ITargetFinder {\n (gameData: GameEngine.IGameData, card: GameEngine.ICardState): GameEngine.ICardState[];\n }\n export namespace TargetResolvers {\n export const Self: ITargetResolver = (_, sourceCard) => [sourceCard];\n export const Target: ITargetResolver = (_, _2, targetCard) => [targetCard];\n export const TargetAndAdjacents: ITargetResolver = (gameData, _, targetCard) => {\n const cards = GameEngineUtils.isEnemyCard(gameData, targetCard) ? gameData.enemies : (GameEngineUtils.findPlayerByCardId(gameData, targetCard.id).cards);", "score": 0.8745144009590149 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " export const RandomOpponent: ITargetResolver = (gameData, sourceCard, targetCard) => {\n return TargetFinders._excludeImperviousAndOffline([AllOpponents(gameData, sourceCard, targetCard).random()]);\n };\n }\n export namespace TargetFinders {\n export const Self: ITargetFinder = (_gameData, card) => [card];\n export const Allies = (excludeSelf = false): ITargetFinder =>\n (gameData, card) => {\n let targets: GameEngine.ICardState[] = GameEngineUtils.isEnemyCard(gameData, card) ? gameData.enemies : GameEngineUtils.getPlayerCards(gameData);\n excludeSelf && (targets = targets.filter(x => x.id !== card.id));", "score": 0.8716590404510498 }, { "filename": "src/game/game-engine-utils.ts", "retrieved_chunk": " targetCard = enemy;\n }\n CardScript.execute(engine, enemy, intent.scriptData, targetCard);\n return true;\n }\n export function findCardById(gameData: GameEngine.IGameData, cardId: number) {\n const card = findCardByIdMaybe(gameData, cardId);\n if (card) return card;\n throw new Error('card not found');\n }", "score": 0.8704897165298462 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " targetCardId: targetCard.id,\n scriptData: sourceCardScript,\n });\n if (this.isOnCooldown(sourceCardScript)) {\n throw new Error('Script is on cooldown: ' + sourceCardScript.join());\n }\n const scriptDataFromCard = sourceCard.scripts.find(x => CardScript.areEqual(x, sourceCardScript));\n const isEnemy = GameEngineUtils.isEnemyCard(engine.gameData, sourceCard);\n if (!isEnemy) {\n if (!scriptDataFromCard) {", "score": 0.8590718507766724 } ]
typescript
if (script.targetFinder === CardScript.TargetFinders.Self) return;
import { randInt } from '../utils'; import { CardMod } from './card-mods'; import { CardScriptParts } from './card-script-parts'; import { CardScript } from './card-scripts'; import { GameEngine } from './game-engine'; import { GameEngineUtils } from './game-engine-utils'; const _cardMods = { // Increases incoming damage exposed: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public stackCount: number) { super(arguments); this.stackingConfig.stackCount = stackCount; } override onSecDamageIn(_deps: CardMod.ICardModDeps, _damage: number, _attacker: GameEngine.ICardState) { return { secDmgBonus: this.stackingConfig.stackCount }; } }, // Returns damage to attacker feedback: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public damage: number) { super(arguments); this.stackingConfig.stackCount = damage; } override onSecDamageIn(deps: CardMod.ICardModDeps, _damage: number, attacker: GameEngine.ICardState) { CardScriptParts.SecDmg(this.stackingConfig.stackCount, false, true)(deps.engine, deps.sourceCard, attacker); } }, // Increases CPU optimized: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(cpuBonus: number, override duration: number) { super(arguments); this.stackingConfig.stackCount = cpuBonus; } override onInitMod(deps: CardMod.ICardModDeps) { GameEngineUtils.changeCpu(deps.engine, deps.sourceCard, this.stackingConfig.stackCount); } override onStackMod(deps: CardMod.ICardModDeps, stackDelta: number) { deps.sourceCard.cpu += stackDelta; deps.engine.broadcast.push({ type: 'cpuChanged', cardId: deps.sourceCard.id, newCpu: deps.sourceCard.cpu, }); GameEngineUtils.recalculateScripts(deps.engine, deps.sourceCard); } override onRemoveMod(deps: CardMod.ICardModDeps) { deps.sourceCard.cpu -= this.stackingConfig.stackCount; deps.engine.broadcast.push({ type: 'cpuChanged', cardId: deps.sourceCard.id, newCpu: deps.sourceCard.cpu, }); GameEngineUtils.recalculateScripts(deps.engine, deps.sourceCard); } }, // Damages on turn end virus: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public dot: number) { super(arguments); this.stackingConfig.stackCount = dot; } override onTurnEnd(deps: CardMod.ICardModDeps) { CardScriptParts.SecDmg(this.stackingConfig.stackCount, true, true)(deps.engine, deps.sourceCard, deps.sourceCard); } }, }; const _cardScripts = { // // Backdoor scripts // // Swap MEM for CPU bd_caching: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], (gameData, card) => CardScript.TargetFinders.Allies()(gameData, card).filter(x => x.mem > 1), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.RaiseMem(-1), CardScriptParts.ChangeCpu(1), ], } ], ); this.cooldownMax = 1; } }, // Raise MEM bd_defrag: class extends CardScript { constructor(_card: GameEngine.ICardState) { const memBonus = 1; super( [memBonus], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.RaiseMem(1), ], } ], ); this.cooldownMax = 4; } }, // Heal over time bd_diagnostics: class extends CardScript { constructor(card: GameEngine.ICardState) { const secBonus = GameEngineUtils.scaleByCpuMem(6, card.cpu); const duration = 1 + Math.round(card.mem / 2); super( [secBonus, duration], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new CardMod.Content.diagnostics(secBonus, duration) ), ], } ], ); this.cooldownMax = 4; } }, // Attack and stun (Backdoor finisher) bd_disrupt: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(9, card.cpu); const stunDuration = 1; super( [damage, stunDuration], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.Attack(damage), CardScriptParts.AddMod( new CardMod.Content.lag(stunDuration), ),
CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], }
], ); this.cooldownMax = 2; } }, // Attack and raise CPU on kill bd_extraction: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], (gameData, card) => CardScript.TargetFinders.Opponents(true)(gameData, card) .filter(target => !target.sec && target.mem === 1), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.Attack(1, true, true), ], }, { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.ChangeCpu(1), ], }, ], ); } }, // Raises CPU bd_optimize: class extends CardScript { constructor(card: GameEngine.ICardState) { const cpuBonus = 1; const duration = Math.round(card.cpu / 2); super( [cpuBonus, duration], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.optimized(cpuBonus, duration), ), ], } ], ); this.cooldownMax = 4; } }, // Raises SEC bd_patch: class extends CardScript { constructor(card: GameEngine.ICardState) { const secBonus = GameEngineUtils.scaleByCpuMem(11, card.cpu); super( [secBonus], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.RaiseSec(secBonus), ], } ], ); this.cooldownMax = 2; } }, // Steal SEC and remove Firewall (Backdoor finisher) bd_proxy: class extends CardScript { constructor(card: GameEngine.ICardState) { const secDelta = GameEngineUtils.scaleByCpuMem(5, card.cpu); super( [secDelta], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.SecDmg(secDelta), CardScriptParts.RemoveMod<typeof CardMod.Content, 'firewall'>('firewall'), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], }, { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.RaiseSec(secDelta), ], }, ], ); } }, // Steal SEC and causes offline (Backdoor finisher) bd_reboot: class extends CardScript { constructor(_card: GameEngine.ICardState) { const secDelta = GameEngineUtils.scaleByCpuMem(5, _card.cpu); const offlineDuration = 1; super( [secDelta, offlineDuration], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.SecDmg(secDelta), CardScriptParts.AddMod( new CardMod.Content.offline(offlineDuration), ), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], }, { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.RaiseSec(secDelta), ], }, ], ); this.cooldownMax = 2; } }, // Cause Exposed (Backdoor finisher) bd_trace: class extends CardScript { constructor(card: GameEngine.ICardState) { const stacks = GameEngineUtils.scaleByCpuMem(7, card.cpu); super( [stacks], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.exposed(stacks), ), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], } ], ); this.cooldownMax = 2; } }, // Attack and remove 1 MEM bd_tunnel: class extends CardScript { constructor(_card: GameEngine.ICardState) { const memDmg = 1; super( [memDmg], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.MemDmg(memDmg), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], } ], ); this.cooldownMax = 3; } }, // // Bruteforce scripts // // Swap CPU for MEM bf_compression: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], (gameData, card) => CardScript.TargetFinders.Allies()(gameData, card).filter(x => x.cpu > 1), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.ChangeCpu(-1), CardScriptParts.RaiseMem(1), ], } ], ); this.cooldownMax = 1; } }, // Cause Offline bf_ddos: class extends CardScript { constructor(_card: GameEngine.ICardState) { const offlineDuration = 1; super( [offlineDuration], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new CardMod.Content.offline(offlineDuration), ), ], } ], ); this.cooldownMax = 3; } }, // Cause Lag bf_dos: class extends CardScript { constructor(_card: GameEngine.ICardState) { const lagDuration = 1; super( [lagDuration], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new CardMod.Content.lag(lagDuration), ), ], } ], ); this.cooldownMax = 4; } }, // Gain feedback bf_feedback: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(10, card.cpu); const cooldown = Math.max(0, 4 - Math.round(card.mem / 2)); super( [damage, cooldown], CardScript.TargetFinders.Self, [ { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.AddMod( new GameContent_v1.cardMods.feedback(damage), ), ], } ], ); this.cooldownMax = cooldown; } }, // Triple SEC attack bf_flood: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(3, card.cpu); const numAttacks = 3; super( [damage, numAttacks], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ ...Array.from(Array(numAttacks)).map(() => CardScriptParts.SecDmg(damage)), ], } ], ); this.cooldownMax = 2; } }, // AOE attack bf_multicast: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(4, card.cpu); super( [damage], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.TargetAndAdjacents, parts: [ CardScriptParts.Attack(damage), ], } ], ); this.cooldownMax = 1; } }, // Raise SEC bf_obfuscate: class extends CardScript { constructor(card: GameEngine.ICardState) { const secBonus = GameEngineUtils.scaleByCpuMem(10, card.cpu); super( [secBonus], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.RaiseSec(secBonus), ], } ], ); this.cooldownMax = 3; } }, // Strong attack bf_pod: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(16, card.cpu); super( [damage], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.Attack(damage), ], } ], ); this.cooldownMax = 2; } }, // Raises CPU bf_precompute: class extends CardScript { constructor(card: GameEngine.ICardState) { const cpuBonus = 1; const duration = Math.round(card.cpu / 2); super( [cpuBonus, duration], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.optimized(cpuBonus, duration), ), ], } ], ); this.cooldownMax = 4; } }, // // Malware scripts // // Causes Lag mw_bloatware: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [1], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new CardMod.Content.lag(1), ), ], } ], ); this.cooldownMax = 3; } }, // Swap for another card's secondary script mw_copypaste: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ (engine, sourceCard, targetCard) => { CardScript.removeScript(engine, sourceCard, _cardScripts.mw_copypaste); if (!targetCard.scripts[1]) return; CardScript.addScript(engine, sourceCard, CardScript.fromScriptName(engine, sourceCard, targetCard.scripts[1][0])); }, ], } ], ); } }, // Grant Feedback mw_honeypot: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(6, card.cpu); const cooldown = Math.max(0, 4 - Math.round(card.mem / 2)); super( [damage, cooldown], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new GameContent_v1.cardMods.feedback(damage), ), ], } ], ); this.cooldownMax = cooldown; } }, // Steal SEC mw_leech: class extends CardScript { constructor(card: GameEngine.ICardState) { const secDelta = GameEngineUtils.scaleByCpuMem(6, card.cpu); super( [secDelta], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.SecDmg(secDelta), ], }, { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.RaiseSec(secDelta), ], }, ], ); this.cooldownMax = 1; } }, // Attack random target mw_phishing: class extends CardScript { constructor(card: GameEngine.ICardState) { const minDamage = GameEngineUtils.scaleByCpuMem(9, card.cpu); const maxDamage = GameEngineUtils.scaleByCpuMem(18, card.cpu); super( [minDamage, maxDamage], CardScript.TargetFinders.Self, [ { targetResolver: CardScript.TargetResolvers.RandomOpponent, parts: [ CardScriptParts.Attack(randInt(minDamage, maxDamage)), ], } ], ); this.cooldownMax = 1; } }, // Redistribute CPU/MEM mw_reimage: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ (engine, _sourceCard, targetCard) => { const totalStats = targetCard.cpu + targetCard.mem; const newCpu = randInt(1, totalStats - 1); const cpuDelta = newCpu - targetCard.cpu; GameEngineUtils.changeCpu(engine, targetCard, cpuDelta); const newMem = totalStats - newCpu; const memDelta = newMem - targetCard.mem; GameEngineUtils.changeMem(engine, targetCard, memDelta); }, ], } ], ); this.cooldownMax = 1; } }, // Raise SEC on random ally mw_shareware: class extends CardScript { constructor(card: GameEngine.ICardState) { const minBonus = GameEngineUtils.scaleByCpuMem(10, card.cpu); const maxBonus = GameEngineUtils.scaleByCpuMem(20, card.cpu); super( [minBonus, maxBonus], CardScript.TargetFinders.Self, [ { targetResolver: CardScript.TargetResolvers.RandomAlly, parts: [ CardScriptParts.RaiseSec(randInt(minBonus, maxBonus)), ], } ], ); this.cooldownMax = 3; } }, // Redirect intent mw_spoof: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.RedirectIntentRandom, ], } ], ); } }, // Cause Exposed mw_spyware: class extends CardScript { constructor(card: GameEngine.ICardState) { const stacks = GameEngineUtils.scaleByCpuMem(4, card.cpu); super( [stacks], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.exposed(stacks), ), ], } ], ); this.cooldownMax = 1; } }, // Cause Virus mw_virus: class extends CardScript { constructor(card: GameEngine.ICardState) { const dot = GameEngineUtils.scaleByCpuMem(4, card.cpu); super( [dot], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.virus(dot), ), ], } ], ); this.cooldownMax = 2; } }, }; export const GameContent_v1 = { cardMods: _cardMods, cardScripts: _cardScripts, enemyCards: {}, initGame(_engine: GameEngine.IGameEngine) { throw new Error('not a startable scenario'); }, addAdditionalScriptsFor(engine: GameEngine.IGameEngine, card: GameEngine.IPlayerCardState) { if (card.card.tier < 2) return; switch (card.card.faction) { case 'backdoor': card.scripts.push(CardScript.deserialize(engine, card, [Object.keys(_cardScripts).filter(x => x.startsWith('bd_')).random()]).serialize()); return; case 'bruteforce': card.scripts.push(CardScript.deserialize(engine, card, [Object.keys(_cardScripts).filter(x => x.startsWith('bf_')).random()]).serialize()); return; case 'malware': card.scripts.push(CardScript.deserialize(engine, card, [Object.keys(_cardScripts).filter(x => x.startsWith('mw_')).random()]).serialize()); return; } }, }; (GameContent_v1 as GameEngine.IRuleset);
src/game/game-content-v1.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " {\n targetResolver: TargetResolvers.Target,\n parts: [\n CardScriptParts._TargetHasMod<typeof CardMod.Content, 'backdoor'>('backdoor', mod => CardScriptParts.SecDmg(mod.stackingConfig.rank, true)),\n CardScriptParts.Attack(damage),\n CardScriptParts._Chance(bdChance,\n CardScriptParts.AddMod(\n new CardMod.Content.backdoor(damage),\n )\n ),", "score": 0.9293150901794434 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " {\n targetResolver: TargetResolvers.Target,\n parts: [\n CardScriptParts.AddMod(\n new CardMod.Content.secured(tempSecBonus, duration),\n ),\n CardScriptParts.AddMod(\n new CardMod.Content.firewall(duration),\n ),\n ],", "score": 0.9084304571151733 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " {\n targetResolver: TargetResolvers.Self,\n parts: [\n CardScriptParts.RaiseSec(secBonus),\n CardScriptParts.AddMod(\n new CardMod.Content.firewall(modDuration),\n ),\n ],\n }\n ],", "score": 0.9018230438232422 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " [damage, lagChance, lagDuration],\n CardScript.TargetFinders.Opponents(),\n [\n {\n targetResolver: CardScript.TargetResolvers.Target,\n parts: [\n CardScriptParts.Attack(damage),\n ],\n },\n {", "score": 0.8825969696044922 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " targetResolver: CardScript.TargetResolvers.Self,\n parts: [\n CardScriptParts._Chance(lagChance,\n CardScriptParts.AddMod(\n new CardMod.Content.lag(lagDuration),\n ),\n ),\n ],\n }\n ],", "score": 0.8806214332580566 } ]
typescript
CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], }
import { randInt } from '../utils'; import { CardMod } from './card-mods'; import { CardScriptParts } from './card-script-parts'; import { CardScript } from './card-scripts'; import { GameEngine } from './game-engine'; import { GameEngineUtils } from './game-engine-utils'; const _cardMods = { // Increases incoming damage exposed: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public stackCount: number) { super(arguments); this.stackingConfig.stackCount = stackCount; } override onSecDamageIn(_deps: CardMod.ICardModDeps, _damage: number, _attacker: GameEngine.ICardState) { return { secDmgBonus: this.stackingConfig.stackCount }; } }, // Returns damage to attacker feedback: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public damage: number) { super(arguments); this.stackingConfig.stackCount = damage; } override onSecDamageIn(deps: CardMod.ICardModDeps, _damage: number, attacker: GameEngine.ICardState) { CardScriptParts.SecDmg(this.stackingConfig.stackCount, false, true)(deps.engine, deps.sourceCard, attacker); } }, // Increases CPU optimized: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(cpuBonus: number, override duration: number) { super(arguments); this.stackingConfig.stackCount = cpuBonus; } override onInitMod(deps: CardMod.ICardModDeps) { GameEngineUtils.
changeCpu(deps.engine, deps.sourceCard, this.stackingConfig.stackCount);
} override onStackMod(deps: CardMod.ICardModDeps, stackDelta: number) { deps.sourceCard.cpu += stackDelta; deps.engine.broadcast.push({ type: 'cpuChanged', cardId: deps.sourceCard.id, newCpu: deps.sourceCard.cpu, }); GameEngineUtils.recalculateScripts(deps.engine, deps.sourceCard); } override onRemoveMod(deps: CardMod.ICardModDeps) { deps.sourceCard.cpu -= this.stackingConfig.stackCount; deps.engine.broadcast.push({ type: 'cpuChanged', cardId: deps.sourceCard.id, newCpu: deps.sourceCard.cpu, }); GameEngineUtils.recalculateScripts(deps.engine, deps.sourceCard); } }, // Damages on turn end virus: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public dot: number) { super(arguments); this.stackingConfig.stackCount = dot; } override onTurnEnd(deps: CardMod.ICardModDeps) { CardScriptParts.SecDmg(this.stackingConfig.stackCount, true, true)(deps.engine, deps.sourceCard, deps.sourceCard); } }, }; const _cardScripts = { // // Backdoor scripts // // Swap MEM for CPU bd_caching: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], (gameData, card) => CardScript.TargetFinders.Allies()(gameData, card).filter(x => x.mem > 1), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.RaiseMem(-1), CardScriptParts.ChangeCpu(1), ], } ], ); this.cooldownMax = 1; } }, // Raise MEM bd_defrag: class extends CardScript { constructor(_card: GameEngine.ICardState) { const memBonus = 1; super( [memBonus], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.RaiseMem(1), ], } ], ); this.cooldownMax = 4; } }, // Heal over time bd_diagnostics: class extends CardScript { constructor(card: GameEngine.ICardState) { const secBonus = GameEngineUtils.scaleByCpuMem(6, card.cpu); const duration = 1 + Math.round(card.mem / 2); super( [secBonus, duration], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new CardMod.Content.diagnostics(secBonus, duration) ), ], } ], ); this.cooldownMax = 4; } }, // Attack and stun (Backdoor finisher) bd_disrupt: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(9, card.cpu); const stunDuration = 1; super( [damage, stunDuration], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.Attack(damage), CardScriptParts.AddMod( new CardMod.Content.lag(stunDuration), ), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], } ], ); this.cooldownMax = 2; } }, // Attack and raise CPU on kill bd_extraction: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], (gameData, card) => CardScript.TargetFinders.Opponents(true)(gameData, card) .filter(target => !target.sec && target.mem === 1), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.Attack(1, true, true), ], }, { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.ChangeCpu(1), ], }, ], ); } }, // Raises CPU bd_optimize: class extends CardScript { constructor(card: GameEngine.ICardState) { const cpuBonus = 1; const duration = Math.round(card.cpu / 2); super( [cpuBonus, duration], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.optimized(cpuBonus, duration), ), ], } ], ); this.cooldownMax = 4; } }, // Raises SEC bd_patch: class extends CardScript { constructor(card: GameEngine.ICardState) { const secBonus = GameEngineUtils.scaleByCpuMem(11, card.cpu); super( [secBonus], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.RaiseSec(secBonus), ], } ], ); this.cooldownMax = 2; } }, // Steal SEC and remove Firewall (Backdoor finisher) bd_proxy: class extends CardScript { constructor(card: GameEngine.ICardState) { const secDelta = GameEngineUtils.scaleByCpuMem(5, card.cpu); super( [secDelta], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.SecDmg(secDelta), CardScriptParts.RemoveMod<typeof CardMod.Content, 'firewall'>('firewall'), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], }, { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.RaiseSec(secDelta), ], }, ], ); } }, // Steal SEC and causes offline (Backdoor finisher) bd_reboot: class extends CardScript { constructor(_card: GameEngine.ICardState) { const secDelta = GameEngineUtils.scaleByCpuMem(5, _card.cpu); const offlineDuration = 1; super( [secDelta, offlineDuration], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.SecDmg(secDelta), CardScriptParts.AddMod( new CardMod.Content.offline(offlineDuration), ), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], }, { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.RaiseSec(secDelta), ], }, ], ); this.cooldownMax = 2; } }, // Cause Exposed (Backdoor finisher) bd_trace: class extends CardScript { constructor(card: GameEngine.ICardState) { const stacks = GameEngineUtils.scaleByCpuMem(7, card.cpu); super( [stacks], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.exposed(stacks), ), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], } ], ); this.cooldownMax = 2; } }, // Attack and remove 1 MEM bd_tunnel: class extends CardScript { constructor(_card: GameEngine.ICardState) { const memDmg = 1; super( [memDmg], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.MemDmg(memDmg), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], } ], ); this.cooldownMax = 3; } }, // // Bruteforce scripts // // Swap CPU for MEM bf_compression: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], (gameData, card) => CardScript.TargetFinders.Allies()(gameData, card).filter(x => x.cpu > 1), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.ChangeCpu(-1), CardScriptParts.RaiseMem(1), ], } ], ); this.cooldownMax = 1; } }, // Cause Offline bf_ddos: class extends CardScript { constructor(_card: GameEngine.ICardState) { const offlineDuration = 1; super( [offlineDuration], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new CardMod.Content.offline(offlineDuration), ), ], } ], ); this.cooldownMax = 3; } }, // Cause Lag bf_dos: class extends CardScript { constructor(_card: GameEngine.ICardState) { const lagDuration = 1; super( [lagDuration], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new CardMod.Content.lag(lagDuration), ), ], } ], ); this.cooldownMax = 4; } }, // Gain feedback bf_feedback: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(10, card.cpu); const cooldown = Math.max(0, 4 - Math.round(card.mem / 2)); super( [damage, cooldown], CardScript.TargetFinders.Self, [ { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.AddMod( new GameContent_v1.cardMods.feedback(damage), ), ], } ], ); this.cooldownMax = cooldown; } }, // Triple SEC attack bf_flood: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(3, card.cpu); const numAttacks = 3; super( [damage, numAttacks], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ ...Array.from(Array(numAttacks)).map(() => CardScriptParts.SecDmg(damage)), ], } ], ); this.cooldownMax = 2; } }, // AOE attack bf_multicast: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(4, card.cpu); super( [damage], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.TargetAndAdjacents, parts: [ CardScriptParts.Attack(damage), ], } ], ); this.cooldownMax = 1; } }, // Raise SEC bf_obfuscate: class extends CardScript { constructor(card: GameEngine.ICardState) { const secBonus = GameEngineUtils.scaleByCpuMem(10, card.cpu); super( [secBonus], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.RaiseSec(secBonus), ], } ], ); this.cooldownMax = 3; } }, // Strong attack bf_pod: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(16, card.cpu); super( [damage], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.Attack(damage), ], } ], ); this.cooldownMax = 2; } }, // Raises CPU bf_precompute: class extends CardScript { constructor(card: GameEngine.ICardState) { const cpuBonus = 1; const duration = Math.round(card.cpu / 2); super( [cpuBonus, duration], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.optimized(cpuBonus, duration), ), ], } ], ); this.cooldownMax = 4; } }, // // Malware scripts // // Causes Lag mw_bloatware: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [1], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new CardMod.Content.lag(1), ), ], } ], ); this.cooldownMax = 3; } }, // Swap for another card's secondary script mw_copypaste: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ (engine, sourceCard, targetCard) => { CardScript.removeScript(engine, sourceCard, _cardScripts.mw_copypaste); if (!targetCard.scripts[1]) return; CardScript.addScript(engine, sourceCard, CardScript.fromScriptName(engine, sourceCard, targetCard.scripts[1][0])); }, ], } ], ); } }, // Grant Feedback mw_honeypot: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(6, card.cpu); const cooldown = Math.max(0, 4 - Math.round(card.mem / 2)); super( [damage, cooldown], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new GameContent_v1.cardMods.feedback(damage), ), ], } ], ); this.cooldownMax = cooldown; } }, // Steal SEC mw_leech: class extends CardScript { constructor(card: GameEngine.ICardState) { const secDelta = GameEngineUtils.scaleByCpuMem(6, card.cpu); super( [secDelta], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.SecDmg(secDelta), ], }, { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.RaiseSec(secDelta), ], }, ], ); this.cooldownMax = 1; } }, // Attack random target mw_phishing: class extends CardScript { constructor(card: GameEngine.ICardState) { const minDamage = GameEngineUtils.scaleByCpuMem(9, card.cpu); const maxDamage = GameEngineUtils.scaleByCpuMem(18, card.cpu); super( [minDamage, maxDamage], CardScript.TargetFinders.Self, [ { targetResolver: CardScript.TargetResolvers.RandomOpponent, parts: [ CardScriptParts.Attack(randInt(minDamage, maxDamage)), ], } ], ); this.cooldownMax = 1; } }, // Redistribute CPU/MEM mw_reimage: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ (engine, _sourceCard, targetCard) => { const totalStats = targetCard.cpu + targetCard.mem; const newCpu = randInt(1, totalStats - 1); const cpuDelta = newCpu - targetCard.cpu; GameEngineUtils.changeCpu(engine, targetCard, cpuDelta); const newMem = totalStats - newCpu; const memDelta = newMem - targetCard.mem; GameEngineUtils.changeMem(engine, targetCard, memDelta); }, ], } ], ); this.cooldownMax = 1; } }, // Raise SEC on random ally mw_shareware: class extends CardScript { constructor(card: GameEngine.ICardState) { const minBonus = GameEngineUtils.scaleByCpuMem(10, card.cpu); const maxBonus = GameEngineUtils.scaleByCpuMem(20, card.cpu); super( [minBonus, maxBonus], CardScript.TargetFinders.Self, [ { targetResolver: CardScript.TargetResolvers.RandomAlly, parts: [ CardScriptParts.RaiseSec(randInt(minBonus, maxBonus)), ], } ], ); this.cooldownMax = 3; } }, // Redirect intent mw_spoof: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.RedirectIntentRandom, ], } ], ); } }, // Cause Exposed mw_spyware: class extends CardScript { constructor(card: GameEngine.ICardState) { const stacks = GameEngineUtils.scaleByCpuMem(4, card.cpu); super( [stacks], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.exposed(stacks), ), ], } ], ); this.cooldownMax = 1; } }, // Cause Virus mw_virus: class extends CardScript { constructor(card: GameEngine.ICardState) { const dot = GameEngineUtils.scaleByCpuMem(4, card.cpu); super( [dot], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.virus(dot), ), ], } ], ); this.cooldownMax = 2; } }, }; export const GameContent_v1 = { cardMods: _cardMods, cardScripts: _cardScripts, enemyCards: {}, initGame(_engine: GameEngine.IGameEngine) { throw new Error('not a startable scenario'); }, addAdditionalScriptsFor(engine: GameEngine.IGameEngine, card: GameEngine.IPlayerCardState) { if (card.card.tier < 2) return; switch (card.card.faction) { case 'backdoor': card.scripts.push(CardScript.deserialize(engine, card, [Object.keys(_cardScripts).filter(x => x.startsWith('bd_')).random()]).serialize()); return; case 'bruteforce': card.scripts.push(CardScript.deserialize(engine, card, [Object.keys(_cardScripts).filter(x => x.startsWith('bf_')).random()]).serialize()); return; case 'malware': card.scripts.push(CardScript.deserialize(engine, card, [Object.keys(_cardScripts).filter(x => x.startsWith('mw_')).random()]).serialize()); return; } }, }; (GameContent_v1 as GameEngine.IRuleset);
src/game/game-content-v1.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/card-mods.ts", "retrieved_chunk": " override stackingConfig = {\n behavior: CardMod.StackingBehavior.ranked as const,\n rank: 0,\n };\n constructor(override duration: number) {\n super(arguments);\n this.stackingConfig.rank = duration;\n }\n override onInitMod(deps: ICardModDeps) {\n if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) {", "score": 0.9105509519577026 }, { "filename": "src/game/card-mods.ts", "retrieved_chunk": " };\n constructor(public tempSecBonus: number, override duration: number) {\n super(arguments);\n this.stackingConfig.stackCount = tempSecBonus;\n }\n override onInitMod(deps: ICardModDeps) {\n GameEngineUtils.changeSec(deps.engine, deps.sourceCard, this.stackingConfig.stackCount, false);\n }\n override onStackMod(deps: ICardModDeps, stackDelta: number): void {\n GameEngineUtils.changeSec(deps.engine, deps.sourceCard, stackDelta, false);", "score": 0.909949779510498 }, { "filename": "src/game/card-mods.ts", "retrieved_chunk": " };\n constructor(public secBonus: number, override duration: number) {\n super(arguments);\n this.stackingConfig.stackCount = secBonus;\n }\n override onTurnEnd(deps: ICardModDeps): void {\n GameEngineUtils.changeSec(deps.engine, deps.sourceCard, this.stackingConfig.stackCount, false);\n }\n }\n export class firewall extends CardMod {", "score": 0.8950735330581665 }, { "filename": "src/game/card-mods.ts", "retrieved_chunk": " GameEngineUtils.generateIntent(deps.engine, deps.sourceCard);\n } else {\n GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, false);\n }\n }\n }\n export class secured extends CardMod {\n override stackingConfig = {\n behavior: CardMod.StackingBehavior.stack as const,\n stackCount: 0,", "score": 0.8439193367958069 }, { "filename": "src/game/card-mods.ts", "retrieved_chunk": " }\n export class _waveTrigger extends CardMod {\n constructor(\n public rulesetIds: string[],\n override duration = -1,\n ) {\n super(arguments);\n }\n override onInitMod(deps: ICardModDeps): void {\n deps.engine.gameData.difficulty < 3 && GameEngineUtils.changeSec(deps.engine, deps.sourceCard, 25, true);", "score": 0.8433533310890198 } ]
typescript
changeCpu(deps.engine, deps.sourceCard, this.stackingConfig.stackCount);
import * as moment from 'moment'; import { IAppraisedCard, appraiseCard } from '../appraise'; import { IDataSource, IMetricsProvider, IPlayerPushProvider } from '../dependencies'; import { ExtDeps } from '../external-dependencies'; import { SECS_IN_MIN } from '../utils'; import { CardMod } from './card-mods'; import { CardScript } from './card-scripts'; import { GameContent_v1 } from './game-content-v1'; import { GameEngineUtils } from './game-engine-utils'; export namespace GameEngine { interface _ICommonCardState { id: number; cpu: number; mem: number; sec: number; mods: CardMod.ModData[]; scripts: CardScript.ScriptData[]; isRemoved?: boolean; } export interface IGameData { id: string; difficulty: number; state: 'created' | 'started' | 'players_won' | 'players_lost' | 'abandoned'; enemies: IEnemyCardState[]; maxEnemies: number; players: Map<string, IPlayerState>; defaultMovesPerTurn: number; turn: number; nextId: number; pendingPlayers: Map<string, string[]>; rulesetIds: string[]; } export interface IPlayerState { id: string; cards: IPlayerCardState[]; endedTurn: boolean; idleKickTime: number; movesLeft: number; movesPerTurn: number; score: number; stats: { kills: number; secDmg: number; memDmg: number; secBonus: number; }; } export interface IPlayerCardState extends _ICommonCardState { card: IAppraisedCard; isUsed: boolean; } export interface IEnemyCardState extends _ICommonCardState { enemyClass: string; intent?: { scriptData: CardScript.ScriptData, targetCardId: number }; maxMem: number; } export type ICardState = IPlayerCardState | IEnemyCardState; export abstract class GameEngineError extends Error { constructor( public gameId: string, ) { super(); this.message = `${this.constructor.name} processing game ${gameId}`; } } export class GameNotFoundError extends GameEngineError { } export interface IRulesetContent { cardMods?: CardMod.ModLibrary; cardScripts?: CardScript.ScriptLibrary; enemyCards?: Record<string, (engine: IGameEngine) => IEnemyCardState>; } export interface IRuleset extends IRulesetContent { initGame(engine: IGameEngine): void; addAdditionalScriptsFor?(engine: GameEngine.IGameEngine, card: IPlayerCardState): void; } export function mergeRulesetContents(...rulesets: IRulesetContent[]): IRulesetContent { const modLibs = rulesets.map(x => x.cardMods).filter(Boolean); const scriptLibs = rulesets.map(x => x.cardScripts).filter(Boolean); const enemyLibs = rulesets.map(x => x.enemyCards).filter(Boolean); return { cardMods: Object.fromEntries(modLibs.map(modLib => Object.keys(modLib).map(modName => [modName, modLib[modName]!] as const)).flat()), cardScripts: Object.fromEntries(scriptLibs.map(scriptLib => Object.keys(scriptLib).map(scriptName => [scriptName, scriptLib[scriptName]!] as const)).flat()), enemyCards: Object.fromEntries(enemyLibs.map(enemyLib => Object.keys(enemyLib).map(enemyClass => [enemyClass, enemyLib[enemyClass]!] as const)).flat()), }; } export type IGameEngine = InstanceType<ReturnType<typeof createGameEngineProvider>>; } export const createGameEngineProvider = (rulesets: Record<string, GameEngine.IRuleset>, ds: IDataSource, playerPushProvider: IPlayerPushProvider, metrics?: IMetricsProvider) => { return class _Engine { readonly broadcast: IPlayerPushProvider.IPushMessage[] = []; ruleset!: GameEngine.IRuleset; constructor( readonly gameData: GameEngine.IGameData, ) { const currentRuleset = rulesets[gameData.rulesetIds.at(-1)!]; if (!currentRuleset) throw new Error('invalid initial ruleSet id: ' + gameData.rulesetIds[0]); this._setRuleset(currentRuleset); } private static async _withEngine(gameId: string, stateAssertion: GameEngine.IGameData['state'][], func: (engine: _Engine) => Promise<void>): Promise<GameEngine.IGameData> { const gameData = await ds.GameData.get(gameId); if (!gameData) throw new GameEngine.GameNotFoundError(gameId); const engine = new _Engine(gameData); try { if (stateAssertion.length && !stateAssertion.includes(gameData.state)) throw new Error('wrong game state, expected: ' + stateAssertion.join() + ', got: ' + gameData.state); await func(engine); await ds.GameData.update.exec(gameData); } catch (e: any) { e.broadcast = engine.broadcast; throw e; } if (engine.broadcast.length) { await Promise.all( [...gameData.players.keys()].map(playerId => playerPushProvider.push(playerId, engine.broadcast)), ); } return gameData; } static async createGame(gameId: string, rulesetId: string, difficulty: number) { const ruleset = rulesets[rulesetId]; if (!ruleset) throw new Error('invalid ruleSet id: ' + rulesetId); const existingGameData = await ds.GameData.get(gameId); if (existingGameData) throw new Error('game with id already exists: ' + gameId); const gameData: GameEngine.IGameData = { id: gameId, difficulty: Math.max(1, difficulty), state: 'created', turn: 1, players: new Map(), defaultMovesPerTurn: 3, enemies: [], maxEnemies: 9, nextId: 1, pendingPlayers: new Map(), rulesetIds: [rulesetId], }; await ds.GameData.update.exec(gameData); } static async startGame(gameId: string) { const gameData = await _Engine._withEngine(gameId, ['created'], async engine => { for (const [playerId, cardIds] of engine.gameData.pendingPlayers) { const playerState = await engine._createPlayerState(playerId, cardIds); engine.gameData.players.set(playerId, playerState); engine.broadcast.push({ type: 'playerJoin', playerState }); } engine.gameData.pendingPlayers.clear(); engine.gameData.state = 'started'; engine.broadcast.push({ type: 'gameStart' }); engine.ruleset.initGame(engine); }); return gameData; } static async endGame(gameId: string) { return await _Engine._withEngine(gameId, ['created', 'started'], async engine => { engine.gameData.state = 'abandoned'; engine.broadcast.push({ type: 'gameEnd' }); }); } static async addPlayer(gameId: string, playerId: string, cardIds: string[]) { return await _Engine._withEngine(gameId, ['created', 'started'], async engine => { if (engine.gameData.players.has(playerId)) throw new Error('player already in game'); if (engine.gameData.players.size >= 2) throw new Error('game is full: ' + gameId); if (engine.gameData.state === 'started') { const playerState = await engine._createPlayerState(playerId, cardIds); engine.gameData.players.set(playerId, playerState); if (engine.gameData.turn >= 2) { playerState.endedTurn = true; playerState.movesLeft = 0; } engine.broadcast.push({ type: 'playerJoin', playerState, }); } else { engine.gameData.pendingPlayers.set(playerId, cardIds); } }); } static async removePlayer(gameId: string, playerId: string, reason: 'idle' | 'leave') { return await _Engine._withEngine(gameId, [], async engine => { if (!engine.gameData.players.delete(playerId)) throw new Error('player not found'); engine.broadcast.push({ type: 'playerLeave', playerId, reason }); GameEngineUtils.revalidateIntents(engine, true); for (const remainingPlayer of engine.gameData.players.values()) { remainingPlayer.endedTurn = false; engine.broadcast.push({ type: 'playerToggleEndTurn', playerId: remainingPlayer.id, state: false, }); } }); } static async requestCardTargets(gameId: string, playerId: string, cardId: number, scriptName: string) { const gameData = await _Engine.getGameData(gameId); const card = GameEngineUtils.findPlayerCardById(gameData, cardId); let targets = [] as number[]; try { if (card.isUsed) { return; } const scriptData =
card.scripts.find(x => x[0] === scriptName);
if (!scriptData) { throw new Error(`Script [${scriptName}] not found in card [${cardId}]`); } if (CardScript.isOnCooldown(scriptData)) { return; } const engine = new _Engine(gameData); const script = CardScript.deserialize(engine, card, scriptData); targets = script.targetFinder(gameData, card).map(x => x.id); } finally { await playerPushProvider.push(playerId, [{ type: 'cardTargets', cardId, scriptName, targetCardIds: targets, }]); } } static async intent(gameId: string, playerId: string, sourceCardId?: string, sourceCardScript?: string, targetCardId?: string) { const gameData = await _Engine.getGameData(gameId); const pushMessage: IPlayerPushProvider.IPushMessage[] = [{ type: 'cardIntent', cardId: sourceCardId, intent: { scriptData: sourceCardScript, targetCardId, }, playerId, }]; await Promise.all( [...gameData.players.keys()].filter(x => x !== playerId).map(x => playerPushProvider?.push(x, pushMessage)), ); } static async makeMove(gameId: string, playerId: string, sourceCardId: number, sourceCardScript: CardScript.ScriptData, targetCardId: number) { return await _Engine._withEngine(gameId, ['started'], async engine => { const playerState = GameEngineUtils.findPlayerByCardId(engine.gameData, sourceCardId); if (playerState.id !== playerId) { throw new Error(`Player ${playerId} cannot make move on card ${sourceCardId} from owner ${playerState.id}`); } if (!playerState.movesLeft) { throw new Error(`No moves left`); } const sourceCard = playerState.cards.find(x => x.id === sourceCardId)!; if (sourceCard.isUsed) { throw new Error(`Card is used`); } const now = moment.now(); playerState.idleKickTime = now + 2 * SECS_IN_MIN * 1000; playerState.movesLeft--; const targetCard = GameEngineUtils.findCardById(engine.gameData, targetCardId); CardScript.execute(engine, sourceCard, sourceCardScript, targetCard); GameEngineUtils.changeCardIsUsed(engine, sourceCard, true); metrics?.playerCardPlayed(gameId, engine.gameData.rulesetIds[0] || 'unknown', playerId, sourceCard, sourceCardScript[0]); }); } static async toggleEndTurn(gameId: string, playerId: string) { return await _Engine._withEngine(gameId, ['started'], async engine => { const playerState = engine.gameData.players.get(playerId); if (!playerState) throw new Error('player not found'); if (playerState.endedTurn) { playerState.endedTurn = false; engine.broadcast.push({ type: 'playerToggleEndTurn', playerId, state: false, }); return; } playerState.endedTurn = true; engine.broadcast.push({ type: 'playerToggleEndTurn', playerId, state: true, }); if (![...engine.gameData.players.values()].reduce((numNotReady, playerState) => playerState.endedTurn ? numNotReady : (numNotReady + 1), 0)) { const now = moment.now(); [...engine.gameData.players.values()].forEach(x => x.idleKickTime = now + 2 * SECS_IN_MIN * 1000); engine.onEndTurn(); if (engine.gameData.state !== 'started') { // Stop if the game was won/lost due to an EndTurn effect return; } engine.onTurnStart(); } }); } static async kickTeammateIfIdle(gameId: string, kickRequestingPlayerId: string) { let kickedPlayerId = ''; await _Engine._withEngine(gameId, ['started'], async engine => { const playerToKick = [...engine.gameData.players.values()].find(x => x.id !== kickRequestingPlayerId) || ''; if (!playerToKick) throw new Error('kickIfIdle: player not found'); if (playerToKick.idleKickTime < moment.now()) { if (!engine.gameData.players.delete(playerToKick.id)) throw new Error('player not found'); engine.broadcast.push({ type: 'playerLeave', playerId: playerToKick.id, reason: 'idle' }); GameEngineUtils.revalidateIntents(engine, true); for (const remainingPlayer of engine.gameData.players.values()) { remainingPlayer.endedTurn = false; engine.broadcast.push({ type: 'playerToggleEndTurn', playerId: remainingPlayer.id, state: false, }); } kickedPlayerId = playerToKick.id; } }); return kickedPlayerId || null; } static async getGameData(gameId: string) { const gameData = await ds.GameData.get(gameId); if (!gameData) throw new GameEngine.GameNotFoundError(gameId); return gameData; } private async _createPlayerState(playerId: string, cardIds: string[]): Promise<GameEngine.IPlayerState> { const cards = (await Promise.all(cardIds.map(ExtDeps.getNft))) .filter((resp): resp is NonNullable<typeof resp> => !!resp?.nft) .map(resp => appraiseCard({ nftId: resp.nft.nftId, mintHeight: resp.nft.firstBlock, url: resp.nft.urls[0] || '' })); if (cards.length !== cardIds.length) { throw `could not resolve all cards for player ${playerId}`; } const player: GameEngine.IPlayerState = { id: playerId, cards: cards.map(card => ({ id: this.nextId(), card, isUsed: false, cpu: card.cpu, mem: card.mem, sec: card.mem * 6 + card.cpu * 3, mods: [], scripts: [], })), endedTurn: false, movesLeft: this.gameData.defaultMovesPerTurn, movesPerTurn: this.gameData.defaultMovesPerTurn, stats: { kills: 0, memDmg: 0, secBonus: 0, secDmg: 0, }, score: 0, idleKickTime: moment.now() + 2 * SECS_IN_MIN * 1000, }; for (const card of player.cards) { card.scripts = [ CardScript.fromScriptName(this, card, card.card.coreScript), ]; this.ruleset.addAdditionalScriptsFor && this.ruleset.addAdditionalScriptsFor(this, card); } return player; } findRuleset(rulesetId: string) { return rulesets[rulesetId]; } onTurnStart() { this.gameData.turn++; this.broadcast.push({ type: 'newTurn', turn: this.gameData.turn, }); for (const player of this.gameData.players.values()) { player.endedTurn = false; player.movesLeft = player.movesPerTurn; } const playerCards = GameEngineUtils.getPlayerCards(this.gameData); for (const playerCard of playerCards) { GameEngineUtils.changeCardIsUsed(this, playerCard, false); } for (const playerCard of [...playerCards]) { if (!playerCards.includes(playerCard)) continue; GameEngineUtils.triggerMods('onTurnStart', { engine: this, sourceCard: playerCard }); } for (const enemy of [...this.gameData.enemies]) { if (!this.gameData.enemies.includes(enemy)) continue; GameEngineUtils.triggerMods('onTurnStart', { engine: this, sourceCard: enemy }); } this._checkGameOver(); } onEndTurn() { const playerCards = GameEngineUtils.getPlayerCards(this.gameData); for (const playerCard of [...playerCards]) { if (!playerCards.includes(playerCard)) continue; GameEngineUtils.triggerMods('onTurnEnd', { engine: this, sourceCard: playerCard }); CardScript.tickCooldowns(playerCard, this.broadcast); } this.broadcast.push({ type: 'playerTurnEnded', }); for (const enemy of [...this.gameData.enemies]) { if (!this.gameData.enemies.includes(enemy)) continue; GameEngineUtils.triggerMods('onTurnEnd', { engine: this, sourceCard: enemy }); CardScript.tickCooldowns(enemy, this.broadcast); } this.broadcast.push({ type: 'enemyTurnEnded', }); this._checkGameOver(); } onNextWave(nextRulesetId: string) { while (this.gameData.enemies[0]) { GameEngineUtils.removeCard(this, this.gameData.enemies[0]); } [...this.gameData.players.values()].forEach(player => { player.endedTurn = false; player.movesLeft = player.movesPerTurn; player.cards.forEach(card => { card.isUsed = false; }); }); this.gameData.turn++; this.broadcast.push({ type: 'nextWave', turn: this.gameData.turn, nextRulesetId, }); const nextRuleset = this.findRuleset(nextRulesetId); if (!nextRuleset) { throw new Error('invalid rulesetId: ' + nextRulesetId); } this.gameData.rulesetIds.push(nextRulesetId); this._setRuleset(nextRuleset); nextRuleset.initGame(this); } onWinGame() { this.gameData.state = 'players_won'; this.broadcast.push({ type: 'players_won', stats: [...this.gameData.players.values()].map(player => { let score = player.cards.length * 50 + player.stats.kills * 25 + player.stats.memDmg * 50 + player.stats.secDmg + player.stats.secBonus * 2 + ((this.gameData.rulesetIds.length - 1) * 2000); score = GameEngineUtils.scaleByDifficulty(score, this.gameData.difficulty + 1); player.score = score; return { playerId: player.id, stats: player.stats, score }; }), }); } nextId() { return this.gameData.nextId++; } private _checkGameOver() { if (!GameEngineUtils.getPlayerCards(this.gameData).length) { this.gameData.state = 'players_lost'; this.broadcast.push({ type: 'players_lost', }); } } private _setRuleset(nextRuleset: GameEngine.IRuleset) { this.ruleset = { addAdditionalScriptsFor: GameContent_v1.addAdditionalScriptsFor, ...nextRuleset, ...GameEngine.mergeRulesetContents( nextRuleset, { cardMods: CardMod.Content, cardScripts: CardScript.Content, }, { cardMods: GameContent_v1.cardMods, cardScripts: GameContent_v1.cardScripts, enemyCards: GameContent_v1.enemyCards, } ), }; } } } export type GameEngineProvider = ReturnType<typeof createGameEngineProvider>;
src/game/game-engine.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/game-engine-utils.ts", "retrieved_chunk": " targetCard = enemy;\n }\n CardScript.execute(engine, enemy, intent.scriptData, targetCard);\n return true;\n }\n export function findCardById(gameData: GameEngine.IGameData, cardId: number) {\n const card = findCardByIdMaybe(gameData, cardId);\n if (card) return card;\n throw new Error('card not found');\n }", "score": 0.9019472599029541 }, { "filename": "src/game/game-engine-utils.ts", "retrieved_chunk": " export function findCardByIdMaybe(gameData: GameEngine.IGameData, cardId: number) {\n const enemy = gameData.enemies.find(x => x.id === cardId);\n if (enemy) return enemy;\n const player = findPlayerByCardIdMaybe(gameData, cardId);\n if (player) {\n return player.cards.find(x => x.id === cardId);\n }\n return;\n }\n export function findPlayerCardById(gameData: GameEngine.IGameData, cardId: number) {", "score": 0.885672926902771 }, { "filename": "src/game/game-engine-utils.ts", "retrieved_chunk": " const player = findPlayerByCardIdMaybe(gameData, cardId);\n if (!player) throw new Error('player not found');\n return player.cards.find(x => x.id === cardId)!;\n }\n export function findPlayerByCardId(gameData: GameEngine.IGameData, cardId: number) {\n const player = findPlayerByCardIdMaybe(gameData, cardId);\n if (player) return player;\n throw new Error('player not found');\n }\n export function findPlayerByCardIdMaybe(gameData: GameEngine.IGameData, cardId: number) {", "score": 0.8726560473442078 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " targetCardId: targetCard.id,\n scriptData: sourceCardScript,\n });\n if (this.isOnCooldown(sourceCardScript)) {\n throw new Error('Script is on cooldown: ' + sourceCardScript.join());\n }\n const scriptDataFromCard = sourceCard.scripts.find(x => CardScript.areEqual(x, sourceCardScript));\n const isEnemy = GameEngineUtils.isEnemyCard(engine.gameData, sourceCard);\n if (!isEnemy) {\n if (!scriptDataFromCard) {", "score": 0.8662317991256714 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " throw new Error('PlayerCard does not have script: ' + sourceCardScript.join());\n }\n }\n const cooldownData = CardScript.findCooldownData(scriptDataFromCard || sourceCardScript);\n if (cooldownData) {\n cooldownData[1] = cooldownData[2] + 1;\n }\n const script = this.deserialize(engine, sourceCard, sourceCardScript);\n const targets = script.targetFinder(engine.gameData, sourceCard);\n if (!isEnemy && (!targets.length || !targets.find(x => x.id === targetCard.id))) {", "score": 0.8629284501075745 } ]
typescript
card.scripts.find(x => x[0] === scriptName);
import { randInt } from '../utils'; import { CardMod } from './card-mods'; import { CardScriptParts } from './card-script-parts'; import { CardScript } from './card-scripts'; import { GameEngine } from './game-engine'; import { GameEngineUtils } from './game-engine-utils'; const _cardMods = { // Increases incoming damage exposed: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public stackCount: number) { super(arguments); this.stackingConfig.stackCount = stackCount; } override onSecDamageIn(_deps: CardMod.ICardModDeps, _damage: number, _attacker: GameEngine.ICardState) { return { secDmgBonus: this.stackingConfig.stackCount }; } }, // Returns damage to attacker feedback: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public damage: number) { super(arguments); this.stackingConfig.stackCount = damage; } override onSecDamageIn(deps: CardMod.ICardModDeps, _damage: number, attacker: GameEngine.ICardState) { CardScriptParts.SecDmg(this.stackingConfig.stackCount, false, true)(deps.engine, deps.sourceCard, attacker); } }, // Increases CPU optimized: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(cpuBonus: number, override duration: number) { super(arguments); this.stackingConfig.stackCount = cpuBonus; } override onInitMod(deps: CardMod.ICardModDeps) { GameEngineUtils.changeCpu(deps.engine, deps.sourceCard, this.stackingConfig.stackCount); } override onStackMod(deps: CardMod.ICardModDeps, stackDelta: number) { deps.sourceCard.cpu += stackDelta; deps.engine.broadcast.push({ type: 'cpuChanged', cardId: deps.sourceCard.id, newCpu: deps.sourceCard.cpu, }); GameEngineUtils.recalculateScripts(deps.engine, deps.sourceCard); } override onRemoveMod(deps: CardMod.ICardModDeps) { deps.sourceCard.cpu -= this.stackingConfig.stackCount; deps.engine.broadcast.push({ type: 'cpuChanged', cardId: deps.sourceCard.id, newCpu: deps.sourceCard.cpu, }); GameEngineUtils.recalculateScripts(deps.engine, deps.sourceCard); } }, // Damages on turn end virus: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public dot: number) { super(arguments); this.stackingConfig.stackCount = dot; } override onTurnEnd(deps: CardMod.ICardModDeps) { CardScriptParts.SecDmg(this.stackingConfig.stackCount, true, true)(deps.engine, deps.sourceCard, deps.sourceCard); } }, }; const _cardScripts = { // // Backdoor scripts // // Swap MEM for CPU bd_caching: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], (gameData, card) => CardScript.TargetFinders.Allies()(gameData, card).filter(x => x.mem > 1), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.RaiseMem(-1),
CardScriptParts.ChangeCpu(1), ], }
], ); this.cooldownMax = 1; } }, // Raise MEM bd_defrag: class extends CardScript { constructor(_card: GameEngine.ICardState) { const memBonus = 1; super( [memBonus], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.RaiseMem(1), ], } ], ); this.cooldownMax = 4; } }, // Heal over time bd_diagnostics: class extends CardScript { constructor(card: GameEngine.ICardState) { const secBonus = GameEngineUtils.scaleByCpuMem(6, card.cpu); const duration = 1 + Math.round(card.mem / 2); super( [secBonus, duration], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new CardMod.Content.diagnostics(secBonus, duration) ), ], } ], ); this.cooldownMax = 4; } }, // Attack and stun (Backdoor finisher) bd_disrupt: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(9, card.cpu); const stunDuration = 1; super( [damage, stunDuration], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.Attack(damage), CardScriptParts.AddMod( new CardMod.Content.lag(stunDuration), ), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], } ], ); this.cooldownMax = 2; } }, // Attack and raise CPU on kill bd_extraction: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], (gameData, card) => CardScript.TargetFinders.Opponents(true)(gameData, card) .filter(target => !target.sec && target.mem === 1), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.Attack(1, true, true), ], }, { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.ChangeCpu(1), ], }, ], ); } }, // Raises CPU bd_optimize: class extends CardScript { constructor(card: GameEngine.ICardState) { const cpuBonus = 1; const duration = Math.round(card.cpu / 2); super( [cpuBonus, duration], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.optimized(cpuBonus, duration), ), ], } ], ); this.cooldownMax = 4; } }, // Raises SEC bd_patch: class extends CardScript { constructor(card: GameEngine.ICardState) { const secBonus = GameEngineUtils.scaleByCpuMem(11, card.cpu); super( [secBonus], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.RaiseSec(secBonus), ], } ], ); this.cooldownMax = 2; } }, // Steal SEC and remove Firewall (Backdoor finisher) bd_proxy: class extends CardScript { constructor(card: GameEngine.ICardState) { const secDelta = GameEngineUtils.scaleByCpuMem(5, card.cpu); super( [secDelta], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.SecDmg(secDelta), CardScriptParts.RemoveMod<typeof CardMod.Content, 'firewall'>('firewall'), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], }, { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.RaiseSec(secDelta), ], }, ], ); } }, // Steal SEC and causes offline (Backdoor finisher) bd_reboot: class extends CardScript { constructor(_card: GameEngine.ICardState) { const secDelta = GameEngineUtils.scaleByCpuMem(5, _card.cpu); const offlineDuration = 1; super( [secDelta, offlineDuration], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.SecDmg(secDelta), CardScriptParts.AddMod( new CardMod.Content.offline(offlineDuration), ), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], }, { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.RaiseSec(secDelta), ], }, ], ); this.cooldownMax = 2; } }, // Cause Exposed (Backdoor finisher) bd_trace: class extends CardScript { constructor(card: GameEngine.ICardState) { const stacks = GameEngineUtils.scaleByCpuMem(7, card.cpu); super( [stacks], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.exposed(stacks), ), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], } ], ); this.cooldownMax = 2; } }, // Attack and remove 1 MEM bd_tunnel: class extends CardScript { constructor(_card: GameEngine.ICardState) { const memDmg = 1; super( [memDmg], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.MemDmg(memDmg), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], } ], ); this.cooldownMax = 3; } }, // // Bruteforce scripts // // Swap CPU for MEM bf_compression: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], (gameData, card) => CardScript.TargetFinders.Allies()(gameData, card).filter(x => x.cpu > 1), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.ChangeCpu(-1), CardScriptParts.RaiseMem(1), ], } ], ); this.cooldownMax = 1; } }, // Cause Offline bf_ddos: class extends CardScript { constructor(_card: GameEngine.ICardState) { const offlineDuration = 1; super( [offlineDuration], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new CardMod.Content.offline(offlineDuration), ), ], } ], ); this.cooldownMax = 3; } }, // Cause Lag bf_dos: class extends CardScript { constructor(_card: GameEngine.ICardState) { const lagDuration = 1; super( [lagDuration], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new CardMod.Content.lag(lagDuration), ), ], } ], ); this.cooldownMax = 4; } }, // Gain feedback bf_feedback: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(10, card.cpu); const cooldown = Math.max(0, 4 - Math.round(card.mem / 2)); super( [damage, cooldown], CardScript.TargetFinders.Self, [ { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.AddMod( new GameContent_v1.cardMods.feedback(damage), ), ], } ], ); this.cooldownMax = cooldown; } }, // Triple SEC attack bf_flood: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(3, card.cpu); const numAttacks = 3; super( [damage, numAttacks], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ ...Array.from(Array(numAttacks)).map(() => CardScriptParts.SecDmg(damage)), ], } ], ); this.cooldownMax = 2; } }, // AOE attack bf_multicast: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(4, card.cpu); super( [damage], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.TargetAndAdjacents, parts: [ CardScriptParts.Attack(damage), ], } ], ); this.cooldownMax = 1; } }, // Raise SEC bf_obfuscate: class extends CardScript { constructor(card: GameEngine.ICardState) { const secBonus = GameEngineUtils.scaleByCpuMem(10, card.cpu); super( [secBonus], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.RaiseSec(secBonus), ], } ], ); this.cooldownMax = 3; } }, // Strong attack bf_pod: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(16, card.cpu); super( [damage], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.Attack(damage), ], } ], ); this.cooldownMax = 2; } }, // Raises CPU bf_precompute: class extends CardScript { constructor(card: GameEngine.ICardState) { const cpuBonus = 1; const duration = Math.round(card.cpu / 2); super( [cpuBonus, duration], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.optimized(cpuBonus, duration), ), ], } ], ); this.cooldownMax = 4; } }, // // Malware scripts // // Causes Lag mw_bloatware: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [1], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new CardMod.Content.lag(1), ), ], } ], ); this.cooldownMax = 3; } }, // Swap for another card's secondary script mw_copypaste: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ (engine, sourceCard, targetCard) => { CardScript.removeScript(engine, sourceCard, _cardScripts.mw_copypaste); if (!targetCard.scripts[1]) return; CardScript.addScript(engine, sourceCard, CardScript.fromScriptName(engine, sourceCard, targetCard.scripts[1][0])); }, ], } ], ); } }, // Grant Feedback mw_honeypot: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(6, card.cpu); const cooldown = Math.max(0, 4 - Math.round(card.mem / 2)); super( [damage, cooldown], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new GameContent_v1.cardMods.feedback(damage), ), ], } ], ); this.cooldownMax = cooldown; } }, // Steal SEC mw_leech: class extends CardScript { constructor(card: GameEngine.ICardState) { const secDelta = GameEngineUtils.scaleByCpuMem(6, card.cpu); super( [secDelta], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.SecDmg(secDelta), ], }, { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.RaiseSec(secDelta), ], }, ], ); this.cooldownMax = 1; } }, // Attack random target mw_phishing: class extends CardScript { constructor(card: GameEngine.ICardState) { const minDamage = GameEngineUtils.scaleByCpuMem(9, card.cpu); const maxDamage = GameEngineUtils.scaleByCpuMem(18, card.cpu); super( [minDamage, maxDamage], CardScript.TargetFinders.Self, [ { targetResolver: CardScript.TargetResolvers.RandomOpponent, parts: [ CardScriptParts.Attack(randInt(minDamage, maxDamage)), ], } ], ); this.cooldownMax = 1; } }, // Redistribute CPU/MEM mw_reimage: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ (engine, _sourceCard, targetCard) => { const totalStats = targetCard.cpu + targetCard.mem; const newCpu = randInt(1, totalStats - 1); const cpuDelta = newCpu - targetCard.cpu; GameEngineUtils.changeCpu(engine, targetCard, cpuDelta); const newMem = totalStats - newCpu; const memDelta = newMem - targetCard.mem; GameEngineUtils.changeMem(engine, targetCard, memDelta); }, ], } ], ); this.cooldownMax = 1; } }, // Raise SEC on random ally mw_shareware: class extends CardScript { constructor(card: GameEngine.ICardState) { const minBonus = GameEngineUtils.scaleByCpuMem(10, card.cpu); const maxBonus = GameEngineUtils.scaleByCpuMem(20, card.cpu); super( [minBonus, maxBonus], CardScript.TargetFinders.Self, [ { targetResolver: CardScript.TargetResolvers.RandomAlly, parts: [ CardScriptParts.RaiseSec(randInt(minBonus, maxBonus)), ], } ], ); this.cooldownMax = 3; } }, // Redirect intent mw_spoof: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.RedirectIntentRandom, ], } ], ); } }, // Cause Exposed mw_spyware: class extends CardScript { constructor(card: GameEngine.ICardState) { const stacks = GameEngineUtils.scaleByCpuMem(4, card.cpu); super( [stacks], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.exposed(stacks), ), ], } ], ); this.cooldownMax = 1; } }, // Cause Virus mw_virus: class extends CardScript { constructor(card: GameEngine.ICardState) { const dot = GameEngineUtils.scaleByCpuMem(4, card.cpu); super( [dot], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.virus(dot), ), ], } ], ); this.cooldownMax = 2; } }, }; export const GameContent_v1 = { cardMods: _cardMods, cardScripts: _cardScripts, enemyCards: {}, initGame(_engine: GameEngine.IGameEngine) { throw new Error('not a startable scenario'); }, addAdditionalScriptsFor(engine: GameEngine.IGameEngine, card: GameEngine.IPlayerCardState) { if (card.card.tier < 2) return; switch (card.card.faction) { case 'backdoor': card.scripts.push(CardScript.deserialize(engine, card, [Object.keys(_cardScripts).filter(x => x.startsWith('bd_')).random()]).serialize()); return; case 'bruteforce': card.scripts.push(CardScript.deserialize(engine, card, [Object.keys(_cardScripts).filter(x => x.startsWith('bf_')).random()]).serialize()); return; case 'malware': card.scripts.push(CardScript.deserialize(engine, card, [Object.keys(_cardScripts).filter(x => x.startsWith('mw_')).random()]).serialize()); return; } }, }; (GameContent_v1 as GameEngine.IRuleset);
src/game/game-content-v1.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " [damage, lagChance, lagDuration],\n CardScript.TargetFinders.Opponents(),\n [\n {\n targetResolver: CardScript.TargetResolvers.Target,\n parts: [\n CardScriptParts.Attack(damage),\n ],\n },\n {", "score": 0.8960750699043274 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " [secBonus],\n TargetFinders.Any(),\n [\n {\n targetResolver: TargetResolvers.Target,\n parts: [\n CardScriptParts.RaiseSec(secBonus),\n ],\n }\n ],", "score": 0.8867249488830566 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " {\n targetResolver: TargetResolvers.Self,\n parts: [\n CardScriptParts.RaiseSec(secBonus),\n CardScriptParts.AddMod(\n new CardMod.Content.firewall(modDuration),\n ),\n ],\n }\n ],", "score": 0.873253345489502 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " super(\n [minDamage, maxDamage],\n TargetFinders.Opponents(),\n [\n {\n targetResolver: TargetResolvers.Target,\n parts: [\n CardScriptParts.Attack(randInt(minDamage, maxDamage)),\n ],\n }", "score": 0.8722085952758789 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " [difficulty, strength, cooldown, minBonus, maxBonus],\n TargetFinders.Allies(),\n [\n {\n targetResolver: TargetResolvers.Target,\n parts: [\n CardScriptParts.RaiseSec(randInt(minBonus, maxBonus)),\n ],\n }\n ],", "score": 0.8687780499458313 } ]
typescript
CardScriptParts.ChangeCpu(1), ], }
import { randInt } from '../utils'; import { CardMod } from './card-mods'; import { CardScriptParts } from './card-script-parts'; import { CardScript } from './card-scripts'; import { GameEngine } from './game-engine'; import { GameEngineUtils } from './game-engine-utils'; const _cardMods = { // Increases incoming damage exposed: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public stackCount: number) { super(arguments); this.stackingConfig.stackCount = stackCount; } override onSecDamageIn(_deps: CardMod.ICardModDeps, _damage: number, _attacker: GameEngine.ICardState) { return { secDmgBonus: this.stackingConfig.stackCount }; } }, // Returns damage to attacker feedback: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public damage: number) { super(arguments); this.stackingConfig.stackCount = damage; } override onSecDamageIn(deps: CardMod.ICardModDeps, _damage: number, attacker: GameEngine.ICardState) { CardScriptParts.SecDmg(this.stackingConfig.stackCount, false, true)(deps.engine, deps.sourceCard, attacker); } }, // Increases CPU optimized: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(cpuBonus: number, override duration: number) { super(arguments); this.stackingConfig.stackCount = cpuBonus; } override onInitMod(deps: CardMod.ICardModDeps) { GameEngineUtils.changeCpu(deps.engine, deps.sourceCard, this.stackingConfig.stackCount); } override onStackMod(deps: CardMod.ICardModDeps, stackDelta: number) { deps.sourceCard.cpu += stackDelta; deps.engine.broadcast.push({ type: 'cpuChanged', cardId: deps.sourceCard.id, newCpu: deps.sourceCard.cpu, }); GameEngineUtils.recalculateScripts(deps.engine, deps.sourceCard); } override onRemoveMod(deps: CardMod.ICardModDeps) { deps.sourceCard.cpu -= this.stackingConfig.stackCount; deps.engine.broadcast.push({ type: 'cpuChanged', cardId: deps.sourceCard.id, newCpu: deps.sourceCard.cpu, }); GameEngineUtils.recalculateScripts(deps.engine, deps.sourceCard); } }, // Damages on turn end virus: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public dot: number) { super(arguments); this.stackingConfig.stackCount = dot; } override onTurnEnd(deps: CardMod.ICardModDeps) { CardScriptParts.SecDmg(this.stackingConfig.stackCount, true, true)(deps.engine, deps.sourceCard, deps.sourceCard); } }, }; const _cardScripts = { // // Backdoor scripts // // Swap MEM for CPU bd_caching: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], (gameData, card) => CardScript.TargetFinders.Allies()(gameData, card).filter(x => x.mem > 1), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.RaiseMem(-1), CardScriptParts.ChangeCpu(1), ], } ], ); this.cooldownMax = 1; } }, // Raise MEM bd_defrag: class extends CardScript { constructor(_card: GameEngine.ICardState) { const memBonus = 1; super( [memBonus], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.RaiseMem(1), ], } ], ); this.cooldownMax = 4; } }, // Heal over time bd_diagnostics: class extends CardScript { constructor(card: GameEngine.ICardState) { const secBonus = GameEngineUtils.scaleByCpuMem(6, card.cpu); const duration = 1 + Math.round(card.mem / 2); super( [secBonus, duration], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod(
new CardMod.Content.diagnostics(secBonus, duration) ), ], }
], ); this.cooldownMax = 4; } }, // Attack and stun (Backdoor finisher) bd_disrupt: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(9, card.cpu); const stunDuration = 1; super( [damage, stunDuration], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.Attack(damage), CardScriptParts.AddMod( new CardMod.Content.lag(stunDuration), ), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], } ], ); this.cooldownMax = 2; } }, // Attack and raise CPU on kill bd_extraction: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], (gameData, card) => CardScript.TargetFinders.Opponents(true)(gameData, card) .filter(target => !target.sec && target.mem === 1), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.Attack(1, true, true), ], }, { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.ChangeCpu(1), ], }, ], ); } }, // Raises CPU bd_optimize: class extends CardScript { constructor(card: GameEngine.ICardState) { const cpuBonus = 1; const duration = Math.round(card.cpu / 2); super( [cpuBonus, duration], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.optimized(cpuBonus, duration), ), ], } ], ); this.cooldownMax = 4; } }, // Raises SEC bd_patch: class extends CardScript { constructor(card: GameEngine.ICardState) { const secBonus = GameEngineUtils.scaleByCpuMem(11, card.cpu); super( [secBonus], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.RaiseSec(secBonus), ], } ], ); this.cooldownMax = 2; } }, // Steal SEC and remove Firewall (Backdoor finisher) bd_proxy: class extends CardScript { constructor(card: GameEngine.ICardState) { const secDelta = GameEngineUtils.scaleByCpuMem(5, card.cpu); super( [secDelta], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.SecDmg(secDelta), CardScriptParts.RemoveMod<typeof CardMod.Content, 'firewall'>('firewall'), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], }, { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.RaiseSec(secDelta), ], }, ], ); } }, // Steal SEC and causes offline (Backdoor finisher) bd_reboot: class extends CardScript { constructor(_card: GameEngine.ICardState) { const secDelta = GameEngineUtils.scaleByCpuMem(5, _card.cpu); const offlineDuration = 1; super( [secDelta, offlineDuration], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.SecDmg(secDelta), CardScriptParts.AddMod( new CardMod.Content.offline(offlineDuration), ), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], }, { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.RaiseSec(secDelta), ], }, ], ); this.cooldownMax = 2; } }, // Cause Exposed (Backdoor finisher) bd_trace: class extends CardScript { constructor(card: GameEngine.ICardState) { const stacks = GameEngineUtils.scaleByCpuMem(7, card.cpu); super( [stacks], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.exposed(stacks), ), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], } ], ); this.cooldownMax = 2; } }, // Attack and remove 1 MEM bd_tunnel: class extends CardScript { constructor(_card: GameEngine.ICardState) { const memDmg = 1; super( [memDmg], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.MemDmg(memDmg), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], } ], ); this.cooldownMax = 3; } }, // // Bruteforce scripts // // Swap CPU for MEM bf_compression: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], (gameData, card) => CardScript.TargetFinders.Allies()(gameData, card).filter(x => x.cpu > 1), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.ChangeCpu(-1), CardScriptParts.RaiseMem(1), ], } ], ); this.cooldownMax = 1; } }, // Cause Offline bf_ddos: class extends CardScript { constructor(_card: GameEngine.ICardState) { const offlineDuration = 1; super( [offlineDuration], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new CardMod.Content.offline(offlineDuration), ), ], } ], ); this.cooldownMax = 3; } }, // Cause Lag bf_dos: class extends CardScript { constructor(_card: GameEngine.ICardState) { const lagDuration = 1; super( [lagDuration], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new CardMod.Content.lag(lagDuration), ), ], } ], ); this.cooldownMax = 4; } }, // Gain feedback bf_feedback: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(10, card.cpu); const cooldown = Math.max(0, 4 - Math.round(card.mem / 2)); super( [damage, cooldown], CardScript.TargetFinders.Self, [ { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.AddMod( new GameContent_v1.cardMods.feedback(damage), ), ], } ], ); this.cooldownMax = cooldown; } }, // Triple SEC attack bf_flood: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(3, card.cpu); const numAttacks = 3; super( [damage, numAttacks], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ ...Array.from(Array(numAttacks)).map(() => CardScriptParts.SecDmg(damage)), ], } ], ); this.cooldownMax = 2; } }, // AOE attack bf_multicast: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(4, card.cpu); super( [damage], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.TargetAndAdjacents, parts: [ CardScriptParts.Attack(damage), ], } ], ); this.cooldownMax = 1; } }, // Raise SEC bf_obfuscate: class extends CardScript { constructor(card: GameEngine.ICardState) { const secBonus = GameEngineUtils.scaleByCpuMem(10, card.cpu); super( [secBonus], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.RaiseSec(secBonus), ], } ], ); this.cooldownMax = 3; } }, // Strong attack bf_pod: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(16, card.cpu); super( [damage], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.Attack(damage), ], } ], ); this.cooldownMax = 2; } }, // Raises CPU bf_precompute: class extends CardScript { constructor(card: GameEngine.ICardState) { const cpuBonus = 1; const duration = Math.round(card.cpu / 2); super( [cpuBonus, duration], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.optimized(cpuBonus, duration), ), ], } ], ); this.cooldownMax = 4; } }, // // Malware scripts // // Causes Lag mw_bloatware: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [1], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new CardMod.Content.lag(1), ), ], } ], ); this.cooldownMax = 3; } }, // Swap for another card's secondary script mw_copypaste: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ (engine, sourceCard, targetCard) => { CardScript.removeScript(engine, sourceCard, _cardScripts.mw_copypaste); if (!targetCard.scripts[1]) return; CardScript.addScript(engine, sourceCard, CardScript.fromScriptName(engine, sourceCard, targetCard.scripts[1][0])); }, ], } ], ); } }, // Grant Feedback mw_honeypot: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(6, card.cpu); const cooldown = Math.max(0, 4 - Math.round(card.mem / 2)); super( [damage, cooldown], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new GameContent_v1.cardMods.feedback(damage), ), ], } ], ); this.cooldownMax = cooldown; } }, // Steal SEC mw_leech: class extends CardScript { constructor(card: GameEngine.ICardState) { const secDelta = GameEngineUtils.scaleByCpuMem(6, card.cpu); super( [secDelta], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.SecDmg(secDelta), ], }, { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.RaiseSec(secDelta), ], }, ], ); this.cooldownMax = 1; } }, // Attack random target mw_phishing: class extends CardScript { constructor(card: GameEngine.ICardState) { const minDamage = GameEngineUtils.scaleByCpuMem(9, card.cpu); const maxDamage = GameEngineUtils.scaleByCpuMem(18, card.cpu); super( [minDamage, maxDamage], CardScript.TargetFinders.Self, [ { targetResolver: CardScript.TargetResolvers.RandomOpponent, parts: [ CardScriptParts.Attack(randInt(minDamage, maxDamage)), ], } ], ); this.cooldownMax = 1; } }, // Redistribute CPU/MEM mw_reimage: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ (engine, _sourceCard, targetCard) => { const totalStats = targetCard.cpu + targetCard.mem; const newCpu = randInt(1, totalStats - 1); const cpuDelta = newCpu - targetCard.cpu; GameEngineUtils.changeCpu(engine, targetCard, cpuDelta); const newMem = totalStats - newCpu; const memDelta = newMem - targetCard.mem; GameEngineUtils.changeMem(engine, targetCard, memDelta); }, ], } ], ); this.cooldownMax = 1; } }, // Raise SEC on random ally mw_shareware: class extends CardScript { constructor(card: GameEngine.ICardState) { const minBonus = GameEngineUtils.scaleByCpuMem(10, card.cpu); const maxBonus = GameEngineUtils.scaleByCpuMem(20, card.cpu); super( [minBonus, maxBonus], CardScript.TargetFinders.Self, [ { targetResolver: CardScript.TargetResolvers.RandomAlly, parts: [ CardScriptParts.RaiseSec(randInt(minBonus, maxBonus)), ], } ], ); this.cooldownMax = 3; } }, // Redirect intent mw_spoof: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.RedirectIntentRandom, ], } ], ); } }, // Cause Exposed mw_spyware: class extends CardScript { constructor(card: GameEngine.ICardState) { const stacks = GameEngineUtils.scaleByCpuMem(4, card.cpu); super( [stacks], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.exposed(stacks), ), ], } ], ); this.cooldownMax = 1; } }, // Cause Virus mw_virus: class extends CardScript { constructor(card: GameEngine.ICardState) { const dot = GameEngineUtils.scaleByCpuMem(4, card.cpu); super( [dot], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.virus(dot), ), ], } ], ); this.cooldownMax = 2; } }, }; export const GameContent_v1 = { cardMods: _cardMods, cardScripts: _cardScripts, enemyCards: {}, initGame(_engine: GameEngine.IGameEngine) { throw new Error('not a startable scenario'); }, addAdditionalScriptsFor(engine: GameEngine.IGameEngine, card: GameEngine.IPlayerCardState) { if (card.card.tier < 2) return; switch (card.card.faction) { case 'backdoor': card.scripts.push(CardScript.deserialize(engine, card, [Object.keys(_cardScripts).filter(x => x.startsWith('bd_')).random()]).serialize()); return; case 'bruteforce': card.scripts.push(CardScript.deserialize(engine, card, [Object.keys(_cardScripts).filter(x => x.startsWith('bf_')).random()]).serialize()); return; case 'malware': card.scripts.push(CardScript.deserialize(engine, card, [Object.keys(_cardScripts).filter(x => x.startsWith('mw_')).random()]).serialize()); return; } }, }; (GameContent_v1 as GameEngine.IRuleset);
src/game/game-content-v1.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " [secBonus],\n TargetFinders.Any(),\n [\n {\n targetResolver: TargetResolvers.Target,\n parts: [\n CardScriptParts.RaiseSec(secBonus),\n ],\n }\n ],", "score": 0.9399513006210327 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " {\n targetResolver: TargetResolvers.Self,\n parts: [\n CardScriptParts.RaiseSec(secBonus),\n CardScriptParts.AddMod(\n new CardMod.Content.firewall(modDuration),\n ),\n ],\n }\n ],", "score": 0.9344668388366699 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " [damage, lagChance, lagDuration],\n CardScript.TargetFinders.Opponents(),\n [\n {\n targetResolver: CardScript.TargetResolvers.Target,\n parts: [\n CardScriptParts.Attack(damage),\n ],\n },\n {", "score": 0.920753002166748 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " {\n targetResolver: TargetResolvers.Target,\n parts: [\n CardScriptParts.AddMod(\n new CardMod.Content.secured(tempSecBonus, duration),\n ),\n CardScriptParts.AddMod(\n new CardMod.Content.firewall(duration),\n ),\n ],", "score": 0.9201779365539551 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " targetResolver: CardScript.TargetResolvers.Self,\n parts: [\n CardScriptParts._Chance(lagChance,\n CardScriptParts.AddMod(\n new CardMod.Content.lag(lagDuration),\n ),\n ),\n ],\n }\n ],", "score": 0.9148350954055786 } ]
typescript
new CardMod.Content.diagnostics(secBonus, duration) ), ], }
import { CoreScriptNames } from '../appraise'; import { IPlayerPushProvider } from '../dependencies'; import { randInt, round } from '../utils'; import { CardMod } from './card-mods'; import { CardScriptParts } from './card-script-parts'; import { GameEngine } from './game-engine'; import { GameEngineUtils } from './game-engine-utils'; export class CardScript { cooldownMax = -1; cooldownCur = 0; readonly scriptName: string; constructor( private _extraScriptData: unknown[], public targetFinder: CardScript.ITargetFinder, public targetScriptParts: { targetResolver: CardScript.ITargetResolver, parts: CardScriptParts.IScriptPart[] }[], ) { this.scriptName = this.constructor.name; } serialize() { const retVal = [this.scriptName, ...this._extraScriptData] as CardScript.ScriptData; (this.cooldownCur > 0 || this.cooldownMax > 0) && retVal.push(CardScript.makeCooldownData(this.cooldownMax, this.cooldownCur)); return retVal; } static addScript(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, scriptData: CardScript.ScriptData) { card.scripts.push(scriptData); engine.broadcast.push({ type: 'scriptAdded', cardId: card.id, scriptData, }); } static areEqual(left: CardScript.ScriptData, right: CardScript.ScriptData) { // Caveat: could collide since join() flattens array but highly unlikely return left.join('') === right.join(''); } static deserialize(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, scriptData: CardScript.ScriptData) { const scriptCtor = engine.ruleset.cardScripts?.[scriptData[0]]; if (!scriptCtor) throw new Error('script not found: ' + scriptData.join()); const script = new scriptCtor(card, ...scriptData.slice(1)); const cooldownData = CardScript.findCooldownData(scriptData); if (cooldownData) { script.cooldownCur = cooldownData[1]; script.cooldownMax = cooldownData[2]; } return script; } static execute(engine: GameEngine.IGameEngine, sourceCard: GameEngine.ICardState, sourceCardScript: CardScript.ScriptData, targetCard: GameEngine.ICardState) { engine.broadcast.push({ type: 'cardExecuting', cardId: sourceCard.id, targetCardId: targetCard.id, scriptData: sourceCardScript, }); if (this.isOnCooldown(sourceCardScript)) { throw new Error('Script is on cooldown: ' + sourceCardScript.join()); } const scriptDataFromCard = sourceCard.scripts.find(x => CardScript.areEqual(x, sourceCardScript)); const isEnemy = GameEngineUtils.isEnemyCard(engine.gameData, sourceCard); if (!isEnemy) { if (!scriptDataFromCard) { throw new Error('PlayerCard does not have script: ' + sourceCardScript.join()); } } const cooldownData = CardScript.findCooldownData(scriptDataFromCard || sourceCardScript); if (cooldownData) { cooldownData[1] = cooldownData[2] + 1; } const script = this.deserialize(engine, sourceCard, sourceCardScript); const targets = script.targetFinder(engine.gameData, sourceCard); if (!isEnemy && (!targets.length || !targets.find(x => x.id === targetCard.id))) { throw new Error('Invalid target ' + targets.map(x => x.id).join()); } for (const pair of script.targetScriptParts) { const resolvedTargets = pair.targetResolver(engine.gameData, sourceCard, targetCard); for (const part of pair.parts) { for (const resolvedTarget of resolvedTargets) { if (resolvedTarget.isRemoved) continue; part(engine, sourceCard, resolvedTarget); } } } engine.broadcast.push({ type: 'cardExecuted', cardId: sourceCard.id, targetCardId: targetCard.id, scriptData: scriptDataFromCard || sourceCardScript, }); } static findCooldownData(data: CardScript.ScriptData) { return data.find((x): x is CardScript.CooldownData => Array.isArray(x) && x[0] === '$cooldown'); } static fromScriptName(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, scriptName: string) { return this.deserialize(engine, card, [scriptName]).serialize(); } static isOnCooldown(data: CardScript.ScriptData) { return (this.findCooldownData(data)?.[1] || 0) > 0; } static makeCooldownData(max: number, cur = 0): CardScript.CooldownData { return ['$cooldown', cur, max]; } static removeScript(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, scriptType: CardScript.ScriptConstructor) { const removed = card.scripts.findAndRemoveFirst(x => x[0] === scriptType.name); if (!removed) throw new Error('script not found: ' + scriptType.name); engine.broadcast.push({ type: 'scriptRemoved', cardId: card.id, removedScript: scriptType.name, }); } static tickCooldowns(card: GameEngine.ICardState, broadcast: IPlayerPushProvider.IPushMessage[]) { for (const script of card.scripts) { const cooldownData = CardScript.findCooldownData(script); if (!cooldownData?.[1]) { continue; } cooldownData[1]--; broadcast.push({ type: 'scriptChanged', cardId: card.id, scriptData: script, }); } } } export namespace CardScript { export type ScriptData = [string, ...unknown[]]; export type CooldownData = ['$cooldown', number, number]; export type ScriptConstructor = { new(card: GameEngine.ICardState, ...args: any[]): CardScript }; export type ScriptLibrary = Record<string, ScriptConstructor>; export interface ITargetResolver { (gameData: GameEngine.IGameData, sourceCard: GameEngine.ICardState, targetCard: GameEngine.ICardState): GameEngine.ICardState[]; } export interface ITargetFinder { (gameData: GameEngine.IGameData, card: GameEngine.ICardState): GameEngine.ICardState[]; } export namespace TargetResolvers { export const Self: ITargetResolver = (_, sourceCard) => [sourceCard]; export const Target: ITargetResolver = (_, _2, targetCard) => [targetCard]; export const TargetAndAdjacents: ITargetResolver = (gameData, _, targetCard) => { const cards = GameEngineUtils.isEnemyCard(gameData, targetCard) ? gameData.enemies : (GameEngineUtils.findPlayerByCardId(gameData, targetCard.id).cards); const i = cards.findIndex(x => x.id === targetCard.id); return [cards[i], cards[i - 1], cards[i + 1]].filter(Boolean); }; export const AllAllies: ITargetResolver = (gameData, sourceCard) => { if (GameEngineUtils.isEnemyCard(gameData, sourceCard)) { return TargetFinders._excludeOffline(gameData.enemies); } else { return TargetFinders._excludeOffline(GameEngineUtils.getPlayerCards(gameData)); } }; export const RandomAlly: ITargetResolver = (gameData, sourceCard, targetCard) => { return [AllAllies(gameData, sourceCard, targetCard).random()]; }; export const AllOpponents: ITargetResolver = (gameData, sourceCard) => { if (GameEngineUtils.isEnemyCard(gameData, sourceCard)) { return TargetFinders._excludeImperviousAndOffline(GameEngineUtils.getPlayerCards(gameData)); } else { return TargetFinders._excludeImperviousAndOffline(gameData.enemies); } }; export const RandomOpponent: ITargetResolver = (gameData, sourceCard, targetCard) => { return TargetFinders._excludeImperviousAndOffline([AllOpponents(gameData, sourceCard, targetCard).random()]); }; } export namespace TargetFinders { export const Self: ITargetFinder = (_gameData, card) => [card]; export const Allies = (excludeSelf = false): ITargetFinder => (gameData, card) => { let targets: GameEngine.ICardState[] = GameEngineUtils.isEnemyCard(gameData, card) ? gameData.enemies : GameEngineUtils.getPlayerCards(gameData); excludeSelf && (targets = targets.filter(x => x.id !== card.id)); return _excludeOffline(targets); }; export const Opponents = (ignoreTaunt = false): ITargetFinder => (gameData, card) => { const targets = GameEngineUtils.isEnemyCard(gameData, card) ? GameEngineUtils.getPlayerCards(gameData) : gameData.enemies; const standardTargets = _excludeImperviousAndOffline(targets); if (!ignoreTaunt) { const taunts = _filterForFirewall(standardTargets); if (taunts.length) { return taunts; } } return standardTargets; }; export const Any = (ignoreTaunt = false): ITargetFinder => (gameData, card) => [ ...Opponents(ignoreTaunt)(gameData, card), ...Allies()(gameData, card), ]; export const _ModFilter = <T extends CardMod.ModLibrary, K extends (keyof T & string)>(modFilter: K[], targetFinder: ITargetFinder): ITargetFinder => (gameData, card) => { const targets = targetFinder(gameData, card); const modMatches = targets
.filter(target => target.mods.find(modData => modFilter.find(x => x === modData[0])));
return _excludeImperviousAndOffline(modMatches); }; const _excludeImpervious = (cards: GameEngine.ICardState[]) => { return cards.filter(x => !x.mods.find(y => y[0] === CardMod.Content.impervious.name)); }; export const _excludeOffline = (cards: GameEngine.ICardState[]) => { return cards.filter(x => !x.mods.find(y => y[0] === CardMod.Content.offline.name)); }; export const _excludeImperviousAndOffline = (cards: GameEngine.ICardState[]) => _excludeImpervious(_excludeOffline(cards)); const _filterForFirewall = (cards: GameEngine.ICardState[]) => { return cards.filter(x => x.mods.find(y => y[0] === CardMod.Content.firewall.name)); }; } export namespace Content { // Defines a card script - the class name is treated as the script name export class bd_decode extends CardScript { constructor( // MUST always be the first parameter even if not used card: GameEngine.ICardState, // Not used but declared to show how the memo is passed back here, see first argument in super(...) below _secDamage: number, ) { const secDamage = GameEngineUtils.scaleByCpuMem(12, card.cpu); const bdChance = round(GameEngineUtils.scaleByCpuMem(20, card.mem, 'high') / 100, 2); const bdDamage = GameEngineUtils.scaleByCpuMem(6, card.cpu); super( // Any extra data to serialize into scriptData[1:] as a 'memo' which can serve two purposes: // 1) the client relies on the memo to display potential card effects in the UI instead calculating it independently // 2) memo is passed back into the constructor during deserialization, useful for dynamic AI scripts [secDamage, bdChance, bdDamage], // Which cards are valid targets for this card; AI will typically .random() TargetFinders.Opponents(), // A composition of CardScriptParts that get executed when this card is played; this allows for // composition effects such as "((damage and debuff) to target) AND (chance to stun neighbors)": // The first part would use the Target resolver and Attack and ApplyMod parts // The second part would use the Neighbors resolver and curry Stun part into _Chance part [ { // Given a chosen target, which actual targets these parts will execute on; this allows // a card to, for example, deal damage to the neighbors of the specified target targetResolver: TargetResolvers.Target, // CardScriptParts to execute on the resolved targets parts: [ CardScriptParts.SecDmg(secDamage), CardScriptParts._Chance(bdChance, CardScriptParts.AddMod( new CardMod.Content.backdoor(bdDamage), ) ), ], } ], ); } } export class bd_exploit extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(6, card.cpu); const bdChance = round(GameEngineUtils.scaleByCpuMem(40, card.mem, 'more') / 100, 2); super( [damage, bdChance], (gameData: GameEngine.IGameData, card: GameEngine.ICardState) => [ ...TargetFinders.Opponents()(gameData, card), ...TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], TargetFinders.Opponents(true))(gameData, card), ], [ { targetResolver: TargetResolvers.Target, parts: [ CardScriptParts._TargetHasMod<typeof CardMod.Content, 'backdoor'>('backdoor', mod => CardScriptParts.SecDmg(mod.stackingConfig.rank, true)), CardScriptParts.Attack(damage), CardScriptParts._Chance(bdChance, CardScriptParts.AddMod( new CardMod.Content.backdoor(damage), ) ), ], } ], ); } } export class bd_secure extends CardScript { constructor(card: GameEngine.ICardState) { const secBonus = GameEngineUtils.scaleByCpuMem(10, card.cpu); super( [secBonus], TargetFinders.Any(), [ { targetResolver: TargetResolvers.Target, parts: [ CardScriptParts.RaiseSec(secBonus), ], } ], ); this.cooldownMax = 1; } } export class bf_spam extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(6, card.cpu); super( [damage], TargetFinders.Opponents(), [ { targetResolver: TargetResolvers.Target, parts: [ CardScriptParts.Attack(damage), CardScriptParts.Attack(damage), ], } ] ); } } export class bf_firewall extends CardScript { constructor(card: GameEngine.ICardState) { const secBonus = GameEngineUtils.scaleByCpuMem(6, card.cpu); const modDuration = Math.ceil(card.mem / 2); super( [secBonus, modDuration], TargetFinders.Self, [ { targetResolver: TargetResolvers.Self, parts: [ CardScriptParts.RaiseSec(secBonus), CardScriptParts.AddMod( new CardMod.Content.firewall(modDuration), ), ], } ], ); this.cooldownMax = 1; } } export class bf_overclock extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(17, card.cpu); const lagChance = round((100 - GameEngineUtils.scaleByCpuMem(30, card.mem)) / 100, 2); const lagDuration = 2; super( [damage, lagChance, lagDuration], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.Attack(damage), ], }, { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts._Chance(lagChance, CardScriptParts.AddMod( new CardMod.Content.lag(lagDuration), ), ), ], } ], ); } } export class mw_freeware extends CardScript { constructor(card: GameEngine.ICardState) { const minBonus = GameEngineUtils.scaleByCpuMem(6, card.cpu); const maxBonus = GameEngineUtils.scaleByCpuMem(12, card.cpu, 'more'); super( [minBonus, maxBonus], TargetFinders.Any(), [ { targetResolver: TargetResolvers.Target, parts: [ CardScriptParts.RaiseSec(randInt(minBonus, maxBonus)), ], } ], ); this.cooldownMax = 1; } } export class mw_redirect extends CardScript { constructor(card: GameEngine.ICardState) { const tempSecBonus = GameEngineUtils.scaleByCpuMem(10, card.cpu); const duration = Math.ceil(card.mem / 2); super( [tempSecBonus, duration], TargetFinders.Allies(true), [ { targetResolver: TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new CardMod.Content.secured(tempSecBonus, duration), ), CardScriptParts.AddMod( new CardMod.Content.firewall(duration), ), ], } ], ); this.cooldownMax = 1; } } export class mw_worm extends CardScript { constructor(card: GameEngine.ICardState) { const minDamage = GameEngineUtils.scaleByCpuMem(7, card.cpu); const maxDamage = GameEngineUtils.scaleByCpuMem(13, card.cpu); super( [minDamage, maxDamage], TargetFinders.Opponents(), [ { targetResolver: TargetResolvers.Target, parts: [ CardScriptParts.Attack(randInt(minDamage, maxDamage)), ], } ], ); } } export class _attack extends CardScript { constructor(card: GameEngine.ICardState, difficulty: number, strength: 'weak' | 'normal' | 'strong' = 'normal', cooldown = 0) { let minDmg = 0; let maxDmg = 0; switch (strength) { case 'weak': minDmg = GameEngineUtils.scaleByCpuMem(6, card.cpu); maxDmg = GameEngineUtils.scaleByCpuMem(8, card.cpu); break; case 'normal': minDmg = GameEngineUtils.scaleByCpuMem(8, card.cpu); maxDmg = GameEngineUtils.scaleByCpuMem(12, card.cpu); break; case 'strong': minDmg = GameEngineUtils.scaleByCpuMem(11, card.cpu); maxDmg = GameEngineUtils.scaleByCpuMem(15, card.cpu); break; } minDmg = GameEngineUtils.scaleByDifficulty(minDmg, difficulty); maxDmg = GameEngineUtils.scaleByDifficulty(maxDmg, difficulty); super( [difficulty, strength, cooldown, minDmg, maxDmg], TargetFinders.Opponents(), [ { targetResolver: TargetResolvers.Target, parts: [ CardScriptParts.Attack(randInt(minDmg, maxDmg)), ], } ], ); this.cooldownMax = cooldown; } } export class _defend extends CardScript { constructor(card: GameEngine.ICardState, difficulty: number, strength: 'weak' | 'normal' | 'strong' = 'normal', cooldown = 0) { let minBonus = 0; let maxBonus = 0; switch (strength) { case 'weak': minBonus = GameEngineUtils.scaleByCpuMem(4, card.cpu); maxBonus = GameEngineUtils.scaleByCpuMem(6, card.cpu); break; case 'normal': minBonus = GameEngineUtils.scaleByCpuMem(6, card.cpu); maxBonus = GameEngineUtils.scaleByCpuMem(8, card.cpu); break; case 'strong': minBonus = GameEngineUtils.scaleByCpuMem(8, card.cpu); maxBonus = GameEngineUtils.scaleByCpuMem(11, card.cpu); break; } minBonus = GameEngineUtils.scaleByDifficulty(minBonus, difficulty); maxBonus = GameEngineUtils.scaleByDifficulty(maxBonus, difficulty); super( [difficulty, strength, cooldown, minBonus, maxBonus], TargetFinders.Allies(), [ { targetResolver: TargetResolvers.Target, parts: [ CardScriptParts.RaiseSec(randInt(minBonus, maxBonus)), ], } ], ); this.cooldownMax = cooldown; } } export class _firewallSelf extends CardScript { constructor(_card: GameEngine.ICardState, duration = 1, cooldown = 0, startingCooldown = 0) { super( [duration, cooldown], TargetFinders.Self, [ { targetResolver: TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new CardMod.Content.firewall(duration + 1), ), ], } ], ); this.cooldownCur = startingCooldown; this.cooldownMax = cooldown; } } export class _spawn extends CardScript { constructor(_card: GameEngine.ICardState, enemyClass: string, spawnPosition: Parameters<typeof CardScriptParts['SpawnEnemy']>[1] = 'relLeft', generateIntent = false, cooldown = 0) { super( [enemyClass, spawnPosition, generateIntent, cooldown], TargetFinders.Self, [ { targetResolver: TargetResolvers.Self, parts: [ CardScriptParts.SpawnEnemy(enemyClass, spawnPosition, generateIntent), ], } ], ); this.cooldownMax = cooldown; } } } (Content as Record<CoreScriptNames, ScriptConstructor>); }
src/game/card-scripts.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/card-script-parts.ts", "retrieved_chunk": " engine.broadcast.push({\n type: 'cardIntent',\n cardId: targetCard.id,\n intent: targetCard.intent,\n });\n };\n export const RemoveMod = <T extends CardMod.ModLibrary, K extends (keyof T & string)>(modName: K, mustRemove = false): IScriptPart =>\n (engine, sourceCard, targetCard) => {\n if (mustRemove) {\n if (!targetCard.mods.find(x => x[0] === modName)) {", "score": 0.8785064220428467 }, { "filename": "src/game/card-script-parts.ts", "retrieved_chunk": " if (Math.random() < chance) {\n curriedPart(engine, sourceCard, targetCard);\n }\n };\n export const _TargetHasMod = <T extends CardMod.ModLibrary, K extends keyof T>(modName: K, curry: (mod: InstanceType<T[K]>) => IScriptPart): IScriptPart =>\n (engine, sourceCard, targetCard) => {\n const mod = targetCard.mods.find(x => x[0] === modName);\n if (mod) {\n curry(CardMod.deserialize(engine, mod) as InstanceType<T[K]>)(engine, sourceCard, targetCard);\n }", "score": 0.8756604790687561 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " }\n },\n // Attack and raise CPU on kill\n bd_extraction: class extends CardScript {\n constructor(_card: GameEngine.ICardState) {\n super(\n [],\n (gameData, card) =>\n CardScript.TargetFinders.Opponents(true)(gameData, card)\n .filter(target => !target.sec && target.mem === 1),", "score": 0.8604862093925476 }, { "filename": "src/game/card-script-parts.ts", "retrieved_chunk": " };\n export const AddMod = (mod: CardMod): IScriptPart =>\n (engine, sourceCard, targetCard) => {\n CardMod.addMod(engine, targetCard, mod, sourceCard);\n };\n export const Attack = (damage: number, dontTriggerOut = false, dontTriggerIn = false): IScriptPart =>\n (engine, sourceCard, targetCard) => {\n const secExceeded = SecDmg(damage, dontTriggerOut, dontTriggerIn)(engine, sourceCard, targetCard) as unknown;\n if (secExceeded) {\n MemDmg(1)(engine, sourceCard, targetCard);", "score": 0.8489962220191956 }, { "filename": "src/game/game-engine.ts", "retrieved_chunk": " }\n export interface IRuleset extends IRulesetContent {\n initGame(engine: IGameEngine): void;\n addAdditionalScriptsFor?(engine: GameEngine.IGameEngine, card: IPlayerCardState): void;\n }\n export function mergeRulesetContents(...rulesets: IRulesetContent[]): IRulesetContent {\n const modLibs = rulesets.map(x => x.cardMods).filter(Boolean);\n const scriptLibs = rulesets.map(x => x.cardScripts).filter(Boolean);\n const enemyLibs = rulesets.map(x => x.enemyCards).filter(Boolean);\n return {", "score": 0.8405054807662964 } ]
typescript
.filter(target => target.mods.find(modData => modFilter.find(x => x === modData[0])));
import { CoreScriptNames } from '../appraise'; import { IPlayerPushProvider } from '../dependencies'; import { randInt, round } from '../utils'; import { CardMod } from './card-mods'; import { CardScriptParts } from './card-script-parts'; import { GameEngine } from './game-engine'; import { GameEngineUtils } from './game-engine-utils'; export class CardScript { cooldownMax = -1; cooldownCur = 0; readonly scriptName: string; constructor( private _extraScriptData: unknown[], public targetFinder: CardScript.ITargetFinder, public targetScriptParts: { targetResolver: CardScript.ITargetResolver, parts: CardScriptParts.IScriptPart[] }[], ) { this.scriptName = this.constructor.name; } serialize() { const retVal = [this.scriptName, ...this._extraScriptData] as CardScript.ScriptData; (this.cooldownCur > 0 || this.cooldownMax > 0) && retVal.push(CardScript.makeCooldownData(this.cooldownMax, this.cooldownCur)); return retVal; } static addScript(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, scriptData: CardScript.ScriptData) { card.scripts.push(scriptData); engine.broadcast.push({ type: 'scriptAdded', cardId: card.id, scriptData, }); } static areEqual(left: CardScript.ScriptData, right: CardScript.ScriptData) { // Caveat: could collide since join() flattens array but highly unlikely return left.join('') === right.join(''); } static deserialize(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, scriptData: CardScript.ScriptData) { const scriptCtor = engine.ruleset.cardScripts?.[scriptData[0]]; if (!scriptCtor) throw new Error('script not found: ' + scriptData.join()); const script = new scriptCtor(card, ...scriptData.slice(1)); const cooldownData = CardScript.findCooldownData(scriptData); if (cooldownData) { script.cooldownCur = cooldownData[1]; script.cooldownMax = cooldownData[2]; } return script; } static execute(engine: GameEngine.IGameEngine, sourceCard: GameEngine.ICardState, sourceCardScript: CardScript.ScriptData, targetCard: GameEngine.ICardState) { engine.broadcast.push({ type: 'cardExecuting', cardId: sourceCard.id, targetCardId: targetCard.id, scriptData: sourceCardScript, }); if (this.isOnCooldown(sourceCardScript)) { throw new Error('Script is on cooldown: ' + sourceCardScript.join()); } const scriptDataFromCard = sourceCard.scripts.find(x => CardScript.areEqual(x, sourceCardScript)); const isEnemy = GameEngineUtils.isEnemyCard(engine.gameData, sourceCard); if (!isEnemy) { if (!scriptDataFromCard) { throw new Error('PlayerCard does not have script: ' + sourceCardScript.join()); } } const cooldownData = CardScript.findCooldownData(scriptDataFromCard || sourceCardScript); if (cooldownData) { cooldownData[1] = cooldownData[2] + 1; } const script = this.deserialize(engine, sourceCard, sourceCardScript); const targets = script.targetFinder(engine.gameData, sourceCard); if (!isEnemy && (!targets.length || !targets.find(x => x.id === targetCard.id))) { throw new Error('Invalid target ' + targets.map(x => x.id).join()); } for (const pair of script.targetScriptParts) { const resolvedTargets = pair.targetResolver(engine.gameData, sourceCard, targetCard); for (const part of pair.parts) { for (const resolvedTarget of resolvedTargets) { if (resolvedTarget.isRemoved) continue; part(engine, sourceCard, resolvedTarget); } } } engine.broadcast.push({ type: 'cardExecuted', cardId: sourceCard.id, targetCardId: targetCard.id, scriptData: scriptDataFromCard || sourceCardScript, }); } static findCooldownData(data: CardScript.ScriptData) { return data.find((x): x is CardScript.CooldownData => Array.isArray(x) && x[0] === '$cooldown'); } static fromScriptName(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, scriptName: string) { return this.deserialize(engine, card, [scriptName]).serialize(); } static isOnCooldown(data: CardScript.ScriptData) { return (this.findCooldownData(data)?.[1] || 0) > 0; } static makeCooldownData(max: number, cur = 0): CardScript.CooldownData { return ['$cooldown', cur, max]; } static removeScript(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, scriptType: CardScript.ScriptConstructor) { const removed = card.scripts.findAndRemoveFirst(x => x[0] === scriptType.name); if (!removed) throw new Error('script not found: ' + scriptType.name); engine.broadcast.push({ type: 'scriptRemoved', cardId: card.id, removedScript: scriptType.name, }); } static tickCooldowns(card: GameEngine.ICardState, broadcast: IPlayerPushProvider.IPushMessage[]) { for (const script of card.scripts) { const cooldownData = CardScript.findCooldownData(script); if (!cooldownData?.[1]) { continue; } cooldownData[1]--; broadcast.push({ type: 'scriptChanged', cardId: card.id, scriptData: script, }); } } } export namespace CardScript { export type ScriptData = [string, ...unknown[]]; export type CooldownData = ['$cooldown', number, number]; export type ScriptConstructor = { new(card: GameEngine.ICardState, ...args: any[]): CardScript }; export type ScriptLibrary = Record<string, ScriptConstructor>; export interface ITargetResolver { (gameData: GameEngine.IGameData, sourceCard: GameEngine.ICardState, targetCard: GameEngine.ICardState): GameEngine.ICardState[]; } export interface ITargetFinder { (gameData: GameEngine.IGameData, card: GameEngine.ICardState): GameEngine.ICardState[]; } export namespace TargetResolvers { export const Self: ITargetResolver = (_, sourceCard) => [sourceCard]; export const Target: ITargetResolver = (_, _2, targetCard) => [targetCard]; export const TargetAndAdjacents: ITargetResolver = (gameData, _, targetCard) => { const cards = GameEngineUtils.isEnemyCard(gameData, targetCard) ? gameData.enemies : (GameEngineUtils.findPlayerByCardId(gameData, targetCard.id).cards); const i = cards.findIndex(x => x.id === targetCard.id); return [cards[i], cards[i - 1], cards[i + 1]].filter(Boolean); }; export const AllAllies: ITargetResolver = (gameData, sourceCard) => { if (GameEngineUtils.isEnemyCard(gameData, sourceCard)) { return TargetFinders._excludeOffline(gameData.enemies); } else { return TargetFinders._excludeOffline(GameEngineUtils.getPlayerCards(gameData)); } }; export const RandomAlly: ITargetResolver = (gameData, sourceCard, targetCard) => { return [AllAllies(gameData, sourceCard, targetCard).random()]; }; export const AllOpponents: ITargetResolver = (gameData, sourceCard) => { if (GameEngineUtils.isEnemyCard(gameData, sourceCard)) { return TargetFinders._excludeImperviousAndOffline(GameEngineUtils.getPlayerCards(gameData)); } else { return TargetFinders._excludeImperviousAndOffline(gameData.enemies); } }; export const RandomOpponent: ITargetResolver = (gameData, sourceCard, targetCard) => { return TargetFinders._excludeImperviousAndOffline([AllOpponents(gameData, sourceCard, targetCard).random()]); }; } export namespace TargetFinders { export const Self: ITargetFinder = (_gameData, card) => [card]; export const Allies = (excludeSelf = false): ITargetFinder => (gameData, card) => { let targets: GameEngine.ICardState[] = GameEngineUtils.isEnemyCard(gameData, card) ? gameData.enemies : GameEngineUtils.getPlayerCards(gameData); excludeSelf && (targets = targets.filter(x => x.id !== card.id)); return _excludeOffline(targets); }; export const Opponents = (ignoreTaunt = false): ITargetFinder => (gameData, card) => { const targets = GameEngineUtils.isEnemyCard(gameData, card) ? GameEngineUtils.getPlayerCards(gameData) : gameData.enemies; const standardTargets = _excludeImperviousAndOffline(targets); if (!ignoreTaunt) { const taunts = _filterForFirewall(standardTargets); if (taunts.length) { return taunts; } } return standardTargets; }; export const Any = (ignoreTaunt = false): ITargetFinder => (gameData, card) => [ ...Opponents(ignoreTaunt)(gameData, card), ...Allies()(gameData, card), ]; export const _ModFilter = <T extends CardMod.ModLibrary, K extends (keyof T & string)>(modFilter: K[], targetFinder: ITargetFinder): ITargetFinder => (gameData, card) => { const targets = targetFinder(gameData, card); const modMatches = targets.filter(target => target.mods.find(modData => modFilter.find(x => x === modData[0]))); return _excludeImperviousAndOffline(modMatches); }; const _excludeImpervious = (cards: GameEngine.ICardState[]) => { return cards.filter(x => !x.mods.find(y => y[0] === CardMod.Content.impervious.name)); }; export const _excludeOffline = (cards: GameEngine.ICardState[]) => { return cards.filter(x => !x.mods.find(y => y[0] === CardMod.Content.offline.name)); }; export const _excludeImperviousAndOffline = (cards: GameEngine.ICardState[]) => _excludeImpervious(_excludeOffline(cards)); const _filterForFirewall = (cards: GameEngine.ICardState[]) => { return cards.filter(x => x.mods.find(y => y[0] === CardMod.Content.firewall.name)); }; } export namespace Content { // Defines a card script - the class name is treated as the script name export class bd_decode extends CardScript { constructor( // MUST always be the first parameter even if not used card: GameEngine.ICardState, // Not used but declared to show how the memo is passed back here, see first argument in super(...) below _secDamage: number, ) { const secDamage = GameEngineUtils.scaleByCpuMem(12, card.cpu); const bdChance = round(GameEngineUtils.scaleByCpuMem(20, card.mem, 'high') / 100, 2); const bdDamage = GameEngineUtils.scaleByCpuMem(6, card.cpu); super( // Any extra data to serialize into scriptData[1:] as a 'memo' which can serve two purposes: // 1) the client relies on the memo to display potential card effects in the UI instead calculating it independently // 2) memo is passed back into the constructor during deserialization, useful for dynamic AI scripts [secDamage, bdChance, bdDamage], // Which cards are valid targets for this card; AI will typically .random() TargetFinders.Opponents(), // A composition of CardScriptParts that get executed when this card is played; this allows for // composition effects such as "((damage and debuff) to target) AND (chance to stun neighbors)": // The first part would use the Target resolver and Attack and ApplyMod parts // The second part would use the Neighbors resolver and curry Stun part into _Chance part [ { // Given a chosen target, which actual targets these parts will execute on; this allows // a card to, for example, deal damage to the neighbors of the specified target targetResolver: TargetResolvers.Target, // CardScriptParts to execute on the resolved targets parts: [ CardScriptParts.SecDmg(secDamage), CardScriptParts._Chance(bdChance, CardScriptParts.AddMod( new CardMod.Content.backdoor(bdDamage), ) ), ], } ], ); } } export class bd_exploit extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(6, card.cpu); const bdChance = round(GameEngineUtils.scaleByCpuMem(40, card.mem, 'more') / 100, 2); super( [damage, bdChance], (gameData: GameEngine.IGameData, card: GameEngine.ICardState) => [ ...TargetFinders.Opponents()(gameData, card), ...TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], TargetFinders.Opponents(true))(gameData, card), ], [ { targetResolver: TargetResolvers.Target, parts: [ CardScriptParts._TargetHasMod<typeof CardMod.Content, 'backdoor'>('backdoor', mod => CardScriptParts.SecDmg(mod.stackingConfig.rank, true)), CardScriptParts.Attack(damage), CardScriptParts._Chance(bdChance, CardScriptParts.AddMod( new CardMod.Content.backdoor(damage), ) ), ], } ], ); } } export class bd_secure extends CardScript { constructor(card: GameEngine.ICardState) { const secBonus = GameEngineUtils.scaleByCpuMem(10, card.cpu); super( [secBonus], TargetFinders.Any(), [ { targetResolver: TargetResolvers.Target, parts: [ CardScriptParts.RaiseSec(secBonus), ], } ], ); this.cooldownMax = 1; } } export class bf_spam extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(6, card.cpu); super( [damage], TargetFinders.Opponents(), [ { targetResolver: TargetResolvers.Target, parts: [ CardScriptParts.Attack(damage), CardScriptParts.Attack(damage), ], } ] ); } } export class bf_firewall extends CardScript { constructor(card: GameEngine.ICardState) { const secBonus = GameEngineUtils.scaleByCpuMem(6, card.cpu); const modDuration = Math.ceil(card.mem / 2); super( [secBonus, modDuration], TargetFinders.Self, [ { targetResolver: TargetResolvers.Self, parts: [ CardScriptParts.RaiseSec(secBonus), CardScriptParts.AddMod( new CardMod.Content.firewall(modDuration), ), ], } ], ); this.cooldownMax = 1; } } export class bf_overclock extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(17, card.cpu); const lagChance = round((100 - GameEngineUtils.scaleByCpuMem(30, card.mem)) / 100, 2); const lagDuration = 2; super( [damage, lagChance, lagDuration], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.Attack(damage), ], }, { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts._Chance(lagChance, CardScriptParts.AddMod( new CardMod.Content.lag(lagDuration), ), ), ], } ], ); } } export class mw_freeware extends CardScript { constructor(card: GameEngine.ICardState) { const minBonus = GameEngineUtils.scaleByCpuMem(6, card.cpu); const maxBonus = GameEngineUtils.scaleByCpuMem(12, card.cpu, 'more'); super( [minBonus, maxBonus], TargetFinders.Any(), [ { targetResolver: TargetResolvers.Target, parts: [ CardScriptParts.RaiseSec
(randInt(minBonus, maxBonus)), ], }
], ); this.cooldownMax = 1; } } export class mw_redirect extends CardScript { constructor(card: GameEngine.ICardState) { const tempSecBonus = GameEngineUtils.scaleByCpuMem(10, card.cpu); const duration = Math.ceil(card.mem / 2); super( [tempSecBonus, duration], TargetFinders.Allies(true), [ { targetResolver: TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new CardMod.Content.secured(tempSecBonus, duration), ), CardScriptParts.AddMod( new CardMod.Content.firewall(duration), ), ], } ], ); this.cooldownMax = 1; } } export class mw_worm extends CardScript { constructor(card: GameEngine.ICardState) { const minDamage = GameEngineUtils.scaleByCpuMem(7, card.cpu); const maxDamage = GameEngineUtils.scaleByCpuMem(13, card.cpu); super( [minDamage, maxDamage], TargetFinders.Opponents(), [ { targetResolver: TargetResolvers.Target, parts: [ CardScriptParts.Attack(randInt(minDamage, maxDamage)), ], } ], ); } } export class _attack extends CardScript { constructor(card: GameEngine.ICardState, difficulty: number, strength: 'weak' | 'normal' | 'strong' = 'normal', cooldown = 0) { let minDmg = 0; let maxDmg = 0; switch (strength) { case 'weak': minDmg = GameEngineUtils.scaleByCpuMem(6, card.cpu); maxDmg = GameEngineUtils.scaleByCpuMem(8, card.cpu); break; case 'normal': minDmg = GameEngineUtils.scaleByCpuMem(8, card.cpu); maxDmg = GameEngineUtils.scaleByCpuMem(12, card.cpu); break; case 'strong': minDmg = GameEngineUtils.scaleByCpuMem(11, card.cpu); maxDmg = GameEngineUtils.scaleByCpuMem(15, card.cpu); break; } minDmg = GameEngineUtils.scaleByDifficulty(minDmg, difficulty); maxDmg = GameEngineUtils.scaleByDifficulty(maxDmg, difficulty); super( [difficulty, strength, cooldown, minDmg, maxDmg], TargetFinders.Opponents(), [ { targetResolver: TargetResolvers.Target, parts: [ CardScriptParts.Attack(randInt(minDmg, maxDmg)), ], } ], ); this.cooldownMax = cooldown; } } export class _defend extends CardScript { constructor(card: GameEngine.ICardState, difficulty: number, strength: 'weak' | 'normal' | 'strong' = 'normal', cooldown = 0) { let minBonus = 0; let maxBonus = 0; switch (strength) { case 'weak': minBonus = GameEngineUtils.scaleByCpuMem(4, card.cpu); maxBonus = GameEngineUtils.scaleByCpuMem(6, card.cpu); break; case 'normal': minBonus = GameEngineUtils.scaleByCpuMem(6, card.cpu); maxBonus = GameEngineUtils.scaleByCpuMem(8, card.cpu); break; case 'strong': minBonus = GameEngineUtils.scaleByCpuMem(8, card.cpu); maxBonus = GameEngineUtils.scaleByCpuMem(11, card.cpu); break; } minBonus = GameEngineUtils.scaleByDifficulty(minBonus, difficulty); maxBonus = GameEngineUtils.scaleByDifficulty(maxBonus, difficulty); super( [difficulty, strength, cooldown, minBonus, maxBonus], TargetFinders.Allies(), [ { targetResolver: TargetResolvers.Target, parts: [ CardScriptParts.RaiseSec(randInt(minBonus, maxBonus)), ], } ], ); this.cooldownMax = cooldown; } } export class _firewallSelf extends CardScript { constructor(_card: GameEngine.ICardState, duration = 1, cooldown = 0, startingCooldown = 0) { super( [duration, cooldown], TargetFinders.Self, [ { targetResolver: TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new CardMod.Content.firewall(duration + 1), ), ], } ], ); this.cooldownCur = startingCooldown; this.cooldownMax = cooldown; } } export class _spawn extends CardScript { constructor(_card: GameEngine.ICardState, enemyClass: string, spawnPosition: Parameters<typeof CardScriptParts['SpawnEnemy']>[1] = 'relLeft', generateIntent = false, cooldown = 0) { super( [enemyClass, spawnPosition, generateIntent, cooldown], TargetFinders.Self, [ { targetResolver: TargetResolvers.Self, parts: [ CardScriptParts.SpawnEnemy(enemyClass, spawnPosition, generateIntent), ], } ], ); this.cooldownMax = cooldown; } } } (Content as Record<CoreScriptNames, ScriptConstructor>); }
src/game/card-scripts.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " [memBonus],\n CardScript.TargetFinders.Any(),\n [\n {\n targetResolver: CardScript.TargetResolvers.Target,\n parts: [\n CardScriptParts.RaiseMem(1),\n ],\n }\n ],", "score": 0.9428758025169373 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " [secBonus, duration],\n CardScript.TargetFinders.Any(),\n [\n {\n targetResolver: CardScript.TargetResolvers.Target,\n parts: [\n CardScriptParts.AddMod(\n new CardMod.Content.diagnostics(secBonus, duration)\n ),\n ],", "score": 0.9184361696243286 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " super(\n [],\n CardScript.TargetFinders.Opponents(),\n [\n {\n targetResolver: CardScript.TargetResolvers.Target,\n parts: [\n CardScriptParts.RedirectIntentRandom,\n ],\n }", "score": 0.9054454565048218 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " super(\n [secDelta],\n CardScript.TargetFinders.Opponents(),\n [\n {\n targetResolver: CardScript.TargetResolvers.Target,\n parts: [\n CardScriptParts.SecDmg(secDelta),\n ],\n },", "score": 0.9016204476356506 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " [damage, cooldown],\n CardScript.TargetFinders.Allies(),\n [\n {\n targetResolver: CardScript.TargetResolvers.Target,\n parts: [\n CardScriptParts.AddMod(\n new GameContent_v1.cardMods.feedback(damage),\n ),\n ],", "score": 0.8958511352539062 } ]
typescript
(randInt(minBonus, maxBonus)), ], }
import { randInt } from '../utils'; import { CardMod } from './card-mods'; import { CardScriptParts } from './card-script-parts'; import { CardScript } from './card-scripts'; import { GameEngine } from './game-engine'; import { GameEngineUtils } from './game-engine-utils'; const _cardMods = { // Increases incoming damage exposed: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public stackCount: number) { super(arguments); this.stackingConfig.stackCount = stackCount; } override onSecDamageIn(_deps: CardMod.ICardModDeps, _damage: number, _attacker: GameEngine.ICardState) { return { secDmgBonus: this.stackingConfig.stackCount }; } }, // Returns damage to attacker feedback: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public damage: number) { super(arguments); this.stackingConfig.stackCount = damage; } override onSecDamageIn(deps: CardMod.ICardModDeps, _damage: number, attacker: GameEngine.ICardState) { CardScriptParts.SecDmg(this.stackingConfig.stackCount, false, true)(deps.engine, deps.sourceCard, attacker); } }, // Increases CPU optimized: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(cpuBonus: number, override duration: number) { super(arguments); this.stackingConfig.stackCount = cpuBonus; } override onInitMod(deps: CardMod.ICardModDeps) { GameEngineUtils.changeCpu(deps.engine, deps.sourceCard, this.stackingConfig.stackCount); } override onStackMod(deps: CardMod.ICardModDeps, stackDelta: number) { deps.sourceCard.cpu += stackDelta; deps.engine.broadcast.push({ type: 'cpuChanged', cardId: deps.sourceCard.id, newCpu: deps.sourceCard.cpu, }); GameEngineUtils.recalculateScripts(deps.engine, deps.sourceCard); } override onRemoveMod(deps: CardMod.ICardModDeps) { deps.sourceCard.cpu -= this.stackingConfig.stackCount; deps.engine.broadcast.push({ type: 'cpuChanged', cardId: deps.sourceCard.id, newCpu: deps.sourceCard.cpu, }); GameEngineUtils.recalculateScripts(deps.engine, deps.sourceCard); } }, // Damages on turn end virus: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public dot: number) { super(arguments); this.stackingConfig.stackCount = dot; } override onTurnEnd(deps: CardMod.ICardModDeps) { CardScriptParts.SecDmg(this.stackingConfig.stackCount, true, true)(deps.engine, deps.sourceCard, deps.sourceCard); } }, }; const _cardScripts = { // // Backdoor scripts // // Swap MEM for CPU bd_caching: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], (gameData, card) => CardScript.TargetFinders.Allies()(gameData, card).filter(x => x.mem > 1), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.RaiseMem(-1), CardScriptParts.ChangeCpu(1), ], } ], ); this.cooldownMax = 1; } }, // Raise MEM bd_defrag: class extends CardScript { constructor(_card: GameEngine.ICardState) { const memBonus = 1; super( [memBonus], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.RaiseMem(1), ], } ], ); this.cooldownMax = 4; } }, // Heal over time bd_diagnostics: class extends CardScript { constructor(card: GameEngine.ICardState) { const secBonus = GameEngineUtils.scaleByCpuMem(6, card.cpu); const duration = 1 + Math.round(card.mem / 2); super( [secBonus, duration], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new CardMod.Content.diagnostics(secBonus, duration) ), ], } ], ); this.cooldownMax = 4; } }, // Attack and stun (Backdoor finisher) bd_disrupt: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(9, card.cpu); const stunDuration = 1; super( [damage, stunDuration], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.Attack(damage), CardScriptParts.AddMod( new CardMod.Content.lag(stunDuration), ), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], } ], ); this.cooldownMax = 2; } }, // Attack and raise CPU on kill bd_extraction: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], (gameData, card) => CardScript.TargetFinders.Opponents(true)(gameData, card)
.filter(target => !target.sec && target.mem === 1), [ {
targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.Attack(1, true, true), ], }, { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.ChangeCpu(1), ], }, ], ); } }, // Raises CPU bd_optimize: class extends CardScript { constructor(card: GameEngine.ICardState) { const cpuBonus = 1; const duration = Math.round(card.cpu / 2); super( [cpuBonus, duration], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.optimized(cpuBonus, duration), ), ], } ], ); this.cooldownMax = 4; } }, // Raises SEC bd_patch: class extends CardScript { constructor(card: GameEngine.ICardState) { const secBonus = GameEngineUtils.scaleByCpuMem(11, card.cpu); super( [secBonus], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.RaiseSec(secBonus), ], } ], ); this.cooldownMax = 2; } }, // Steal SEC and remove Firewall (Backdoor finisher) bd_proxy: class extends CardScript { constructor(card: GameEngine.ICardState) { const secDelta = GameEngineUtils.scaleByCpuMem(5, card.cpu); super( [secDelta], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.SecDmg(secDelta), CardScriptParts.RemoveMod<typeof CardMod.Content, 'firewall'>('firewall'), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], }, { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.RaiseSec(secDelta), ], }, ], ); } }, // Steal SEC and causes offline (Backdoor finisher) bd_reboot: class extends CardScript { constructor(_card: GameEngine.ICardState) { const secDelta = GameEngineUtils.scaleByCpuMem(5, _card.cpu); const offlineDuration = 1; super( [secDelta, offlineDuration], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.SecDmg(secDelta), CardScriptParts.AddMod( new CardMod.Content.offline(offlineDuration), ), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], }, { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.RaiseSec(secDelta), ], }, ], ); this.cooldownMax = 2; } }, // Cause Exposed (Backdoor finisher) bd_trace: class extends CardScript { constructor(card: GameEngine.ICardState) { const stacks = GameEngineUtils.scaleByCpuMem(7, card.cpu); super( [stacks], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.exposed(stacks), ), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], } ], ); this.cooldownMax = 2; } }, // Attack and remove 1 MEM bd_tunnel: class extends CardScript { constructor(_card: GameEngine.ICardState) { const memDmg = 1; super( [memDmg], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.MemDmg(memDmg), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], } ], ); this.cooldownMax = 3; } }, // // Bruteforce scripts // // Swap CPU for MEM bf_compression: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], (gameData, card) => CardScript.TargetFinders.Allies()(gameData, card).filter(x => x.cpu > 1), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.ChangeCpu(-1), CardScriptParts.RaiseMem(1), ], } ], ); this.cooldownMax = 1; } }, // Cause Offline bf_ddos: class extends CardScript { constructor(_card: GameEngine.ICardState) { const offlineDuration = 1; super( [offlineDuration], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new CardMod.Content.offline(offlineDuration), ), ], } ], ); this.cooldownMax = 3; } }, // Cause Lag bf_dos: class extends CardScript { constructor(_card: GameEngine.ICardState) { const lagDuration = 1; super( [lagDuration], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new CardMod.Content.lag(lagDuration), ), ], } ], ); this.cooldownMax = 4; } }, // Gain feedback bf_feedback: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(10, card.cpu); const cooldown = Math.max(0, 4 - Math.round(card.mem / 2)); super( [damage, cooldown], CardScript.TargetFinders.Self, [ { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.AddMod( new GameContent_v1.cardMods.feedback(damage), ), ], } ], ); this.cooldownMax = cooldown; } }, // Triple SEC attack bf_flood: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(3, card.cpu); const numAttacks = 3; super( [damage, numAttacks], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ ...Array.from(Array(numAttacks)).map(() => CardScriptParts.SecDmg(damage)), ], } ], ); this.cooldownMax = 2; } }, // AOE attack bf_multicast: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(4, card.cpu); super( [damage], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.TargetAndAdjacents, parts: [ CardScriptParts.Attack(damage), ], } ], ); this.cooldownMax = 1; } }, // Raise SEC bf_obfuscate: class extends CardScript { constructor(card: GameEngine.ICardState) { const secBonus = GameEngineUtils.scaleByCpuMem(10, card.cpu); super( [secBonus], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.RaiseSec(secBonus), ], } ], ); this.cooldownMax = 3; } }, // Strong attack bf_pod: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(16, card.cpu); super( [damage], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.Attack(damage), ], } ], ); this.cooldownMax = 2; } }, // Raises CPU bf_precompute: class extends CardScript { constructor(card: GameEngine.ICardState) { const cpuBonus = 1; const duration = Math.round(card.cpu / 2); super( [cpuBonus, duration], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.optimized(cpuBonus, duration), ), ], } ], ); this.cooldownMax = 4; } }, // // Malware scripts // // Causes Lag mw_bloatware: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [1], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new CardMod.Content.lag(1), ), ], } ], ); this.cooldownMax = 3; } }, // Swap for another card's secondary script mw_copypaste: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ (engine, sourceCard, targetCard) => { CardScript.removeScript(engine, sourceCard, _cardScripts.mw_copypaste); if (!targetCard.scripts[1]) return; CardScript.addScript(engine, sourceCard, CardScript.fromScriptName(engine, sourceCard, targetCard.scripts[1][0])); }, ], } ], ); } }, // Grant Feedback mw_honeypot: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(6, card.cpu); const cooldown = Math.max(0, 4 - Math.round(card.mem / 2)); super( [damage, cooldown], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new GameContent_v1.cardMods.feedback(damage), ), ], } ], ); this.cooldownMax = cooldown; } }, // Steal SEC mw_leech: class extends CardScript { constructor(card: GameEngine.ICardState) { const secDelta = GameEngineUtils.scaleByCpuMem(6, card.cpu); super( [secDelta], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.SecDmg(secDelta), ], }, { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.RaiseSec(secDelta), ], }, ], ); this.cooldownMax = 1; } }, // Attack random target mw_phishing: class extends CardScript { constructor(card: GameEngine.ICardState) { const minDamage = GameEngineUtils.scaleByCpuMem(9, card.cpu); const maxDamage = GameEngineUtils.scaleByCpuMem(18, card.cpu); super( [minDamage, maxDamage], CardScript.TargetFinders.Self, [ { targetResolver: CardScript.TargetResolvers.RandomOpponent, parts: [ CardScriptParts.Attack(randInt(minDamage, maxDamage)), ], } ], ); this.cooldownMax = 1; } }, // Redistribute CPU/MEM mw_reimage: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ (engine, _sourceCard, targetCard) => { const totalStats = targetCard.cpu + targetCard.mem; const newCpu = randInt(1, totalStats - 1); const cpuDelta = newCpu - targetCard.cpu; GameEngineUtils.changeCpu(engine, targetCard, cpuDelta); const newMem = totalStats - newCpu; const memDelta = newMem - targetCard.mem; GameEngineUtils.changeMem(engine, targetCard, memDelta); }, ], } ], ); this.cooldownMax = 1; } }, // Raise SEC on random ally mw_shareware: class extends CardScript { constructor(card: GameEngine.ICardState) { const minBonus = GameEngineUtils.scaleByCpuMem(10, card.cpu); const maxBonus = GameEngineUtils.scaleByCpuMem(20, card.cpu); super( [minBonus, maxBonus], CardScript.TargetFinders.Self, [ { targetResolver: CardScript.TargetResolvers.RandomAlly, parts: [ CardScriptParts.RaiseSec(randInt(minBonus, maxBonus)), ], } ], ); this.cooldownMax = 3; } }, // Redirect intent mw_spoof: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.RedirectIntentRandom, ], } ], ); } }, // Cause Exposed mw_spyware: class extends CardScript { constructor(card: GameEngine.ICardState) { const stacks = GameEngineUtils.scaleByCpuMem(4, card.cpu); super( [stacks], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.exposed(stacks), ), ], } ], ); this.cooldownMax = 1; } }, // Cause Virus mw_virus: class extends CardScript { constructor(card: GameEngine.ICardState) { const dot = GameEngineUtils.scaleByCpuMem(4, card.cpu); super( [dot], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.virus(dot), ), ], } ], ); this.cooldownMax = 2; } }, }; export const GameContent_v1 = { cardMods: _cardMods, cardScripts: _cardScripts, enemyCards: {}, initGame(_engine: GameEngine.IGameEngine) { throw new Error('not a startable scenario'); }, addAdditionalScriptsFor(engine: GameEngine.IGameEngine, card: GameEngine.IPlayerCardState) { if (card.card.tier < 2) return; switch (card.card.faction) { case 'backdoor': card.scripts.push(CardScript.deserialize(engine, card, [Object.keys(_cardScripts).filter(x => x.startsWith('bd_')).random()]).serialize()); return; case 'bruteforce': card.scripts.push(CardScript.deserialize(engine, card, [Object.keys(_cardScripts).filter(x => x.startsWith('bf_')).random()]).serialize()); return; case 'malware': card.scripts.push(CardScript.deserialize(engine, card, [Object.keys(_cardScripts).filter(x => x.startsWith('mw_')).random()]).serialize()); return; } }, }; (GameContent_v1 as GameEngine.IRuleset);
src/game/game-content-v1.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " );\n this.cooldownMax = 1;\n }\n }\n export class bf_spam extends CardScript {\n constructor(card: GameEngine.ICardState) {\n const damage = GameEngineUtils.scaleByCpuMem(6, card.cpu);\n super(\n [damage],\n TargetFinders.Opponents(),", "score": 0.903838574886322 }, { "filename": "src/game/rulesets/reaper.ts", "retrieved_chunk": " return { secDmgBonus: -9999 };\n }\n },\n },\n cardScripts: {\n reaper_bossEat: class extends CardScript {\n constructor(_card: GameEngine.ICardState) {\n super(\n [],\n (gameData, _card) => {", "score": 0.882215142250061 }, { "filename": "src/game/rulesets/stasis.ts", "retrieved_chunk": " stasis_disrupt: class extends CardScript {\n constructor(card: GameEngine.ICardState, difficulty: number) {\n const dmg = GameEngineUtils.scaleByDifficulty(GameEngineUtils.scaleByCpuMem(5, card.cpu), difficulty);\n super(\n [difficulty, dmg],\n CardScript.TargetFinders.Opponents(),\n [\n {\n targetResolver: CardScript.TargetResolvers.Target,\n parts: [", "score": 0.8799548745155334 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " }\n }\n export class bf_firewall extends CardScript {\n constructor(card: GameEngine.ICardState) {\n const secBonus = GameEngineUtils.scaleByCpuMem(6, card.cpu);\n const modDuration = Math.ceil(card.mem / 2);\n super(\n [secBonus, modDuration],\n TargetFinders.Self,\n [", "score": 0.8640137910842896 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " export const RandomOpponent: ITargetResolver = (gameData, sourceCard, targetCard) => {\n return TargetFinders._excludeImperviousAndOffline([AllOpponents(gameData, sourceCard, targetCard).random()]);\n };\n }\n export namespace TargetFinders {\n export const Self: ITargetFinder = (_gameData, card) => [card];\n export const Allies = (excludeSelf = false): ITargetFinder =>\n (gameData, card) => {\n let targets: GameEngine.ICardState[] = GameEngineUtils.isEnemyCard(gameData, card) ? gameData.enemies : GameEngineUtils.getPlayerCards(gameData);\n excludeSelf && (targets = targets.filter(x => x.id !== card.id));", "score": 0.8602316379547119 } ]
typescript
.filter(target => !target.sec && target.mem === 1), [ {
import { clamp, round } from '../utils'; import { CardMod } from './card-mods'; import { CardScript } from './card-scripts'; import { GameEngine } from './game-engine'; export namespace GameEngineUtils { export function addEnemy(engine: GameEngine.IGameEngine, enemy: GameEngine.IEnemyCardState, spawnIndex: number, generateIntent: boolean) { if (engine.gameData.enemies.length >= engine.gameData.maxEnemies) return; spawnIndex = clamp(spawnIndex, 0, engine.gameData.enemies.length); engine.gameData.enemies.splice(spawnIndex, 0, enemy); engine.broadcast.push({ type: 'cardAdded', enemy, position: spawnIndex, }); GameEngineUtils.triggerMods('onInitMod', { engine, sourceCard: enemy }); if (generateIntent) { GameEngineUtils.generateIntent(engine, enemy); } return enemy; } export function changeCardIsUsed(engine: GameEngine.IGameEngine, card: GameEngine.IPlayerCardState, isUsed: boolean) { card.isUsed = isUsed; engine.broadcast.push({ type: 'cardIsUsedChanged', cardId: card.id, isUsed, }); } export function clearIntent(engine: GameEngine.IGameEngine, enemy: GameEngine.IEnemyCardState) { const intent = enemy.intent; if (!intent) { return false; } enemy.intent = undefined; engine.broadcast.push({ type: 'cardIntent', cardId: enemy.id, }); return true; } export function changeCpu(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, cpuDelta: number) { card.cpu += cpuDelta; engine.broadcast.push({ type: 'cpuChanged', cardId: card.id, newCpu: card.cpu, cpuDelta, }); GameEngineUtils.recalculateScripts(engine, card); } export function changeMem(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, memDelta: number) { card.mem += memDelta; engine.broadcast.push({ type: 'memChanged', cardId: card.id, newMem: card.mem, memDelta, }); GameEngineUtils.recalculateScripts(engine, card); } export function changeSec(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, secDelta: number, isPassive: boolean, contextCard?: GameEngine.ICardState) { const clampedSecDelta = (card.sec < -secDelta) ? -card.sec : secDelta; card.sec += clampedSecDelta; engine.broadcast.push({ type: isPassive ? 'secChange' : (secDelta < 0 ? 'secDamage' : 'secBonus'), cardId: card.id, newSec: card.sec, value: secDelta, }); if (!isPassive && contextCard) { const player = GameEngineUtils.findPlayerByCardIdMaybe(engine.gameData, contextCard.id); if (player) { (clampedSecDelta >= 0) ? (player.stats.secBonus += clampedSecDelta) : (player.stats.secDmg += -clampedSecDelta); } } } export function executeIntent(engine: GameEngine.IGameEngine, enemy: GameEngine.IEnemyCardState, dontClearIntent = false) { const intent = enemy.intent; if (!intent) { return false; } enemy.intent = dontClearIntent ? enemy.intent : undefined; let targetCard: GameEngine.ICardState | undefined; if (intent.targetCardId >= 0) { targetCard = findCardByIdMaybe(engine.gameData, intent.targetCardId); if (!targetCard) { // Intent target could've been removed between intent generation and execution return false; } } else { targetCard = enemy; } CardScript.execute(engine, enemy, intent.scriptData, targetCard); return true; } export function findCardById(gameData: GameEngine.IGameData, cardId: number) { const card = findCardByIdMaybe(gameData, cardId); if (card) return card; throw new Error('card not found'); } export function findCardByIdMaybe(gameData: GameEngine.IGameData, cardId: number) {
const enemy = gameData.enemies.find(x => x.id === cardId);
if (enemy) return enemy; const player = findPlayerByCardIdMaybe(gameData, cardId); if (player) { return player.cards.find(x => x.id === cardId); } return; } export function findPlayerCardById(gameData: GameEngine.IGameData, cardId: number) { const player = findPlayerByCardIdMaybe(gameData, cardId); if (!player) throw new Error('player not found'); return player.cards.find(x => x.id === cardId)!; } export function findPlayerByCardId(gameData: GameEngine.IGameData, cardId: number) { const player = findPlayerByCardIdMaybe(gameData, cardId); if (player) return player; throw new Error('player not found'); } export function findPlayerByCardIdMaybe(gameData: GameEngine.IGameData, cardId: number) { return [...gameData.players.values()].find(x => x.cards.find(x => x.id === cardId)); } export function generateIntent(engine: GameEngine.IGameEngine, enemy: GameEngine.IEnemyCardState) { enemy.intent = undefined; const isOffline = !!enemy.mods.find(x => x[0] === 'offline'); if (isOffline) return; const scriptData = enemy.scripts.filter(x => !CardScript.isOnCooldown(x)).randomOrUndefined(); if (!scriptData) { return; } const script = CardScript.deserialize(engine, enemy, scriptData); const target = script.targetFinder(engine.gameData, enemy).randomOrUndefined(); if (!target) { return; } enemy.intent = { scriptData, targetCardId: target.id, }; engine.broadcast.push({ type: 'cardIntent', cardId: enemy.id, intent: enemy.intent, }); } export function getEnemyIds(gameData: GameEngine.IGameData) { return gameData.enemies.map(x => x.id); } export function getPlayerIds(gameData: GameEngine.IGameData, ...excludePlayer: string[]) { return [...gameData.players.keys()].filter(x => !excludePlayer.includes(x)); } export function getPlayerCards(gameData: GameEngine.IGameData) { return [...gameData.players.values()].map(x => x.cards).flat(); } export function getPlayerCardIds(gameData: GameEngine.IGameData) { return getPlayerCards(gameData).map(x => x.id); } export function isEnemyCard(gameData: GameEngine.IGameData, card: GameEngine.ICardState): card is GameEngine.IEnemyCardState { return !!gameData.enemies.find(x => x.id === card.id); } export function isPlayerCard(gameData: GameEngine.IGameData, card: GameEngine.ICardState): card is GameEngine.IPlayerCardState { return !isEnemyCard(gameData, card); } export function recalculateScripts(engine: GameEngine.IGameEngine, card: GameEngine.ICardState) { if (card.isRemoved) return; card.scripts = card.scripts.map(x => CardScript.deserialize(engine, card, x).serialize()); engine.broadcast.push(...card.scripts.map(x => ({ type: 'scriptChanged', cardId: card.id, scriptData: x, }))); if (isEnemyCard(engine.gameData, card) && card.intent?.scriptData) { card.intent.scriptData = CardScript.deserialize(engine, card, card.intent.scriptData).serialize(); engine.broadcast.push({ type: 'cardIntent', cardId: card.id, intent: card.intent, }); } } export function revalidateIntents(engine: GameEngine.IGameEngine, regenerateIfInvalid: boolean) { for (const enemy of engine.gameData.enemies) { if (!enemy.intent || enemy.intent.targetCardId === -1) { continue; } const script = CardScript.deserialize(engine, enemy, enemy.intent.scriptData); const validTargets = script.targetFinder(engine.gameData, enemy); if (validTargets.find(x => x.id === enemy.intent?.targetCardId)) { continue; } enemy.intent = undefined; if (regenerateIfInvalid) { generateIntent(engine, enemy); } } } export function removeCard(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, contextCard?: GameEngine.ICardState) { if (card.isRemoved) { return; } if (isEnemyCard(engine.gameData, card)) { engine.gameData.enemies.removeFirst(card) engine.broadcast.push({ type: 'cardRemoved', cardId: card.id, }); GameEngineUtils.triggerMods('onCardDestroyed', { engine, contextCard, sourceCard: card }); card.isRemoved = true; for (const enemy of [...engine.gameData.enemies]) { if (enemy.isRemoved) continue; triggerMods('onEnemyDestroyed', { engine, sourceCard: card, contextCard }); } if (contextCard) { const player = findPlayerByCardIdMaybe(engine.gameData, contextCard.id); player && player.stats.kills++; } GameEngineUtils.revalidateIntents(engine, true); } else { const player = GameEngineUtils.findPlayerByCardId(engine.gameData, card.id); player.cards.removeFirst(card); engine.broadcast.push({ type: 'cardRemoved', cardId: card.id, }); GameEngineUtils.triggerMods('onCardDestroyed', { engine, contextCard, sourceCard: card }); card.isRemoved = true; GameEngineUtils.revalidateIntents(engine, false); } } export function scaleByCpuMem(baseValue: number, cpuMem: number, cpuMemScaling: 'normal' | 'less' | 'more' | 'minimal' | 'high' = 'normal') { let valuePerCpu = baseValue / 2; switch (cpuMemScaling) { case 'high': valuePerCpu * 1.5; break; case 'more': valuePerCpu * 1.25; break; case 'less': valuePerCpu * .75; break; case 'minimal': valuePerCpu * .5; break; } return Math.round(baseValue + ((cpuMem - 1) * valuePerCpu)); } export function scaleByDifficulty(value: number, difficulty: number, decimals = 0) { return round(value * Math.pow(1.1, difficulty - 1), decimals); } export function spawnEnemy(engine: GameEngine.IGameEngine, enemyClass: string, spawnIndex: number, generateIntent: boolean) { const enemyFactory = engine.ruleset.enemyCards?.[enemyClass]; if (!enemyFactory) throw new Error('EnemyClass not found for spawning: ' + enemyClass); const enemy = enemyFactory(engine); enemy.enemyClass = enemyClass; return addEnemy(engine, enemy, spawnIndex, generateIntent); } export function triggerMods<T extends CardMod.ModEvent>(ev: T, ...args: Parameters<NonNullable<CardMod[typeof ev]>>): ReturnType<NonNullable<CardMod[typeof ev]>>[] { const deps = args[0]; const card = deps.sourceCard; return [...card.mods] .map(modData => (!card.isRemoved && card.mods.find(x => CardMod.areEqual(x, modData))) ? CardMod.trigger(ev, modData, ...args) : undefined) .filter(Boolean); } }
src/game/game-engine-utils.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " const i = cards.findIndex(x => x.id === targetCard.id);\n return [cards[i], cards[i - 1], cards[i + 1]].filter(Boolean);\n };\n export const AllAllies: ITargetResolver = (gameData, sourceCard) => {\n if (GameEngineUtils.isEnemyCard(gameData, sourceCard)) {\n return TargetFinders._excludeOffline(gameData.enemies);\n } else {\n return TargetFinders._excludeOffline(GameEngineUtils.getPlayerCards(gameData));\n }\n };", "score": 0.883258581161499 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " export const RandomOpponent: ITargetResolver = (gameData, sourceCard, targetCard) => {\n return TargetFinders._excludeImperviousAndOffline([AllOpponents(gameData, sourceCard, targetCard).random()]);\n };\n }\n export namespace TargetFinders {\n export const Self: ITargetFinder = (_gameData, card) => [card];\n export const Allies = (excludeSelf = false): ITargetFinder =>\n (gameData, card) => {\n let targets: GameEngine.ICardState[] = GameEngineUtils.isEnemyCard(gameData, card) ? gameData.enemies : GameEngineUtils.getPlayerCards(gameData);\n excludeSelf && (targets = targets.filter(x => x.id !== card.id));", "score": 0.8819295167922974 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " (gameData: GameEngine.IGameData, sourceCard: GameEngine.ICardState, targetCard: GameEngine.ICardState): GameEngine.ICardState[];\n }\n export interface ITargetFinder {\n (gameData: GameEngine.IGameData, card: GameEngine.ICardState): GameEngine.ICardState[];\n }\n export namespace TargetResolvers {\n export const Self: ITargetResolver = (_, sourceCard) => [sourceCard];\n export const Target: ITargetResolver = (_, _2, targetCard) => [targetCard];\n export const TargetAndAdjacents: ITargetResolver = (gameData, _, targetCard) => {\n const cards = GameEngineUtils.isEnemyCard(gameData, targetCard) ? gameData.enemies : (GameEngineUtils.findPlayerByCardId(gameData, targetCard.id).cards);", "score": 0.8773937225341797 }, { "filename": "src/game/game-engine.ts", "retrieved_chunk": " await Promise.all(\n [...gameData.players.keys()].filter(x => x !== playerId).map(x => playerPushProvider?.push(x, pushMessage)),\n );\n }\n static async makeMove(gameId: string, playerId: string, sourceCardId: number, sourceCardScript: CardScript.ScriptData, targetCardId: number) {\n return await _Engine._withEngine(gameId, ['started'], async engine => {\n const playerState = GameEngineUtils.findPlayerByCardId(engine.gameData, sourceCardId);\n if (playerState.id !== playerId) {\n throw new Error(`Player ${playerId} cannot make move on card ${sourceCardId} from owner ${playerState.id}`);\n }", "score": 0.8746055364608765 }, { "filename": "src/game/game-engine.ts", "retrieved_chunk": " });\n }\n static async requestCardTargets(gameId: string, playerId: string, cardId: number, scriptName: string) {\n const gameData = await _Engine.getGameData(gameId);\n const card = GameEngineUtils.findPlayerCardById(gameData, cardId);\n let targets = [] as number[];\n try {\n if (card.isUsed) {\n return;\n }", "score": 0.8732204437255859 } ]
typescript
const enemy = gameData.enemies.find(x => x.id === cardId);
import { clamp, round } from '../utils'; import { CardMod } from './card-mods'; import { CardScript } from './card-scripts'; import { GameEngine } from './game-engine'; export namespace GameEngineUtils { export function addEnemy(engine: GameEngine.IGameEngine, enemy: GameEngine.IEnemyCardState, spawnIndex: number, generateIntent: boolean) { if (engine.gameData.enemies.length >= engine.gameData.maxEnemies) return; spawnIndex = clamp(spawnIndex, 0, engine.gameData.enemies.length); engine.gameData.enemies.splice(spawnIndex, 0, enemy); engine.broadcast.push({ type: 'cardAdded', enemy, position: spawnIndex, }); GameEngineUtils.triggerMods('onInitMod', { engine, sourceCard: enemy }); if (generateIntent) { GameEngineUtils.generateIntent(engine, enemy); } return enemy; } export function changeCardIsUsed(engine: GameEngine.IGameEngine, card: GameEngine.IPlayerCardState, isUsed: boolean) { card.isUsed = isUsed; engine.broadcast.push({ type: 'cardIsUsedChanged', cardId: card.id, isUsed, }); } export function clearIntent(engine: GameEngine.IGameEngine, enemy: GameEngine.IEnemyCardState) { const intent = enemy.intent; if (!intent) { return false; } enemy.intent = undefined; engine.broadcast.push({ type: 'cardIntent', cardId: enemy.id, }); return true; } export function changeCpu(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, cpuDelta: number) { card.cpu += cpuDelta; engine.broadcast.push({ type: 'cpuChanged', cardId: card.id, newCpu: card.cpu, cpuDelta, }); GameEngineUtils.recalculateScripts(engine, card); } export function changeMem(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, memDelta: number) { card.mem += memDelta; engine.broadcast.push({ type: 'memChanged', cardId: card.id, newMem: card.mem, memDelta, }); GameEngineUtils.recalculateScripts(engine, card); } export function changeSec(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, secDelta: number, isPassive: boolean, contextCard?: GameEngine.ICardState) { const clampedSecDelta = (card.sec < -secDelta) ? -card.sec : secDelta; card.sec += clampedSecDelta; engine.broadcast.push({ type: isPassive ? 'secChange' : (secDelta < 0 ? 'secDamage' : 'secBonus'), cardId: card.id, newSec: card.sec, value: secDelta, }); if (!isPassive && contextCard) { const player = GameEngineUtils.findPlayerByCardIdMaybe(engine.gameData, contextCard.id); if (player) { (clampedSecDelta >= 0) ? (player.stats.secBonus += clampedSecDelta) : (player.stats.secDmg += -clampedSecDelta); } } } export function executeIntent(engine: GameEngine.IGameEngine, enemy: GameEngine.IEnemyCardState, dontClearIntent = false) { const intent = enemy.intent; if (!intent) { return false; } enemy.intent = dontClearIntent ? enemy.intent : undefined; let targetCard: GameEngine.ICardState | undefined; if (intent.targetCardId >= 0) { targetCard = findCardByIdMaybe(engine.gameData, intent.targetCardId); if (!targetCard) { // Intent target could've been removed between intent generation and execution return false; } } else { targetCard = enemy; } CardScript.execute(engine, enemy, intent.scriptData, targetCard); return true; } export function findCardById(gameData: GameEngine.IGameData, cardId: number) { const card = findCardByIdMaybe(gameData, cardId); if (card) return card; throw new Error('card not found'); } export function findCardByIdMaybe(gameData: GameEngine.IGameData, cardId: number) { const enemy = gameData.enemies.find(x => x.id === cardId); if (enemy) return enemy; const player = findPlayerByCardIdMaybe(gameData, cardId); if (player) { return player.cards.find(x => x.id === cardId); } return; } export function findPlayerCardById(gameData: GameEngine.IGameData, cardId: number) { const player = findPlayerByCardIdMaybe(gameData, cardId); if (!player) throw new Error('player not found'); return player.cards.find(x => x.id === cardId)!; } export function findPlayerByCardId(gameData: GameEngine.IGameData, cardId: number) { const player = findPlayerByCardIdMaybe(gameData, cardId); if (player) return player; throw new Error('player not found'); } export function findPlayerByCardIdMaybe(gameData: GameEngine.IGameData, cardId: number) { return [...gameData.players.values()].find(x => x.cards.find(x => x.id === cardId)); } export function generateIntent(engine: GameEngine.IGameEngine, enemy: GameEngine.IEnemyCardState) { enemy.intent = undefined; const isOffline = !!enemy.mods.find(x => x[0] === 'offline'); if (isOffline) return; const scriptData = enemy.scripts.filter(x => !CardScript.isOnCooldown(x)).randomOrUndefined(); if (!scriptData) { return; } const script = CardScript.deserialize(engine, enemy, scriptData); const target = script.targetFinder(engine.gameData, enemy).randomOrUndefined(); if (!target) { return; } enemy.intent = { scriptData, targetCardId: target.id, }; engine.broadcast.push({ type: 'cardIntent', cardId: enemy.id, intent: enemy.intent, }); } export function getEnemyIds(gameData: GameEngine.IGameData) { return gameData.enemies.map(x => x.id); } export function getPlayerIds(gameData: GameEngine.IGameData, ...excludePlayer: string[]) { return [...gameData.players.keys()].filter(x => !excludePlayer.includes(x)); } export function getPlayerCards(gameData: GameEngine.IGameData) { return [...gameData.players.values()].map(x => x.cards).flat(); } export function getPlayerCardIds(gameData: GameEngine.IGameData) { return getPlayerCards(gameData).map(x => x.id); } export function isEnemyCard(gameData: GameEngine.IGameData, card: GameEngine.ICardState): card is GameEngine.IEnemyCardState { return !!gameData.enemies.find(x => x.id === card.id); } export function isPlayerCard(gameData: GameEngine.IGameData, card: GameEngine.ICardState): card is GameEngine.IPlayerCardState { return !isEnemyCard(gameData, card); } export function recalculateScripts(engine: GameEngine.IGameEngine, card: GameEngine.ICardState) { if (card.isRemoved) return; card.scripts = card.scripts.map(x => CardScript.deserialize(engine, card, x).serialize()); engine.broadcast.push(...card.scripts.map(x => ({ type: 'scriptChanged', cardId: card.id, scriptData: x, }))); if (isEnemyCard(engine.gameData, card) && card.intent?.scriptData) { card.intent.scriptData = CardScript.deserialize(engine, card, card.intent.scriptData).serialize(); engine.broadcast.push({ type: 'cardIntent', cardId: card.id, intent: card.intent, }); } } export function revalidateIntents(engine: GameEngine.IGameEngine, regenerateIfInvalid: boolean) { for (const enemy of engine.gameData.enemies) { if (!enemy.intent || enemy.intent.targetCardId === -1) { continue; } const script = CardScript.deserialize(engine, enemy, enemy.intent.scriptData); const validTargets = script.targetFinder(engine.gameData, enemy); if (validTargets.find(x => x.id === enemy.intent?.targetCardId)) { continue; } enemy.intent = undefined; if (regenerateIfInvalid) { generateIntent(engine, enemy); } } } export function removeCard(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, contextCard?: GameEngine.ICardState) { if (card.isRemoved) { return; } if (isEnemyCard(engine.gameData, card)) { engine.gameData.enemies.removeFirst(card) engine.broadcast.push({ type: 'cardRemoved', cardId: card.id, }); GameEngineUtils.triggerMods('onCardDestroyed', { engine, contextCard, sourceCard: card }); card.isRemoved = true; for (const enemy of [...engine.gameData.enemies]) { if (enemy.isRemoved) continue; triggerMods('onEnemyDestroyed', { engine, sourceCard: card, contextCard }); } if (contextCard) { const player = findPlayerByCardIdMaybe(engine.gameData, contextCard.id); player && player.stats.kills++; } GameEngineUtils.revalidateIntents(engine, true); } else { const player = GameEngineUtils.findPlayerByCardId(engine.gameData, card.id); player.cards.removeFirst(card); engine.broadcast.push({ type: 'cardRemoved', cardId: card.id, }); GameEngineUtils.triggerMods('onCardDestroyed', { engine, contextCard, sourceCard: card }); card.isRemoved = true; GameEngineUtils.revalidateIntents(engine, false); } } export function scaleByCpuMem(baseValue: number, cpuMem: number, cpuMemScaling: 'normal' | 'less' | 'more' | 'minimal' | 'high' = 'normal') { let valuePerCpu = baseValue / 2; switch (cpuMemScaling) { case 'high': valuePerCpu * 1.5; break; case 'more': valuePerCpu * 1.25; break; case 'less': valuePerCpu * .75; break; case 'minimal': valuePerCpu * .5; break; } return Math.round(baseValue + ((cpuMem - 1) * valuePerCpu)); } export function scaleByDifficulty(value: number, difficulty: number, decimals = 0) { return round(value * Math.pow(1.1, difficulty - 1), decimals); } export function spawnEnemy(engine: GameEngine.IGameEngine, enemyClass: string, spawnIndex: number, generateIntent: boolean) { const enemyFactory = engine.ruleset.enemyCards?.[enemyClass]; if (!enemyFactory) throw new Error('EnemyClass not found for spawning: ' + enemyClass); const enemy = enemyFactory(engine); enemy.enemyClass = enemyClass; return addEnemy(engine, enemy, spawnIndex, generateIntent); } export function triggerMods<T extends CardMod.ModEvent>(ev: T, ...args: Parameters<NonNullable<CardMod[typeof ev]>>): ReturnType<NonNullable<CardMod[typeof ev]>>[] { const deps = args[0];
const card = deps.sourceCard;
return [...card.mods] .map(modData => (!card.isRemoved && card.mods.find(x => CardMod.areEqual(x, modData))) ? CardMod.trigger(ev, modData, ...args) : undefined) .filter(Boolean); } }
src/game/game-engine-utils.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/card-script-parts.ts", "retrieved_chunk": " throw new Error(`Could not find [${modName}] to remove`);\n }\n }\n CardMod.removeModByName(engine, targetCard, modName, sourceCard);\n };\n export const SpawnEnemy = (enemyClass: string, spawnPosition?: 'relLeft' | 'relRight' | 'absLeft' | 'absRight', generateIntent = false): IScriptPart =>\n (engine, sourceCard, _targetCard) => {\n let spawnIndex = engine.gameData.enemies.findIndex(x => x.id === sourceCard.id);\n switch (spawnPosition) {\n case 'absLeft': spawnIndex = 0; break;", "score": 0.8849157094955444 }, { "filename": "src/game/card-mods.ts", "retrieved_chunk": " static removeModByName<T extends CardMod.ModLibrary, K extends keyof T>(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, modName: K, contextCard?: GameEngine.ICardState) {\n const mod = card.mods.find(x => x[0] === modName);\n mod && this.removeMod(engine, card, mod, contextCard);\n }\n static trigger<T extends CardMod.ModEvent>(ev: T, modData: CardMod.ModData, ...args: Parameters<NonNullable<CardMod[typeof ev]>>) {\n const deps = args[0];\n const modDataFromCard = deps.sourceCard.mods.find(x => this.areEqual(x, modData));\n if (!modDataFromCard) {\n throw new Error(`card [${deps.sourceCard.id}] does not have mod [${modData.join()}], mods are ${deps.sourceCard.mods.join('|')}`);\n }", "score": 0.8525813221931458 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " this.cooldownCur = startingCooldown;\n this.cooldownMax = cooldown;\n }\n }\n export class _spawn extends CardScript {\n constructor(_card: GameEngine.ICardState, enemyClass: string, spawnPosition: Parameters<typeof CardScriptParts['SpawnEnemy']>[1] = 'relLeft', generateIntent = false, cooldown = 0) {\n super(\n [enemyClass, spawnPosition, generateIntent, cooldown],\n TargetFinders.Self,\n [", "score": 0.8520499467849731 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " (gameData: GameEngine.IGameData, sourceCard: GameEngine.ICardState, targetCard: GameEngine.ICardState): GameEngine.ICardState[];\n }\n export interface ITargetFinder {\n (gameData: GameEngine.IGameData, card: GameEngine.ICardState): GameEngine.ICardState[];\n }\n export namespace TargetResolvers {\n export const Self: ITargetResolver = (_, sourceCard) => [sourceCard];\n export const Target: ITargetResolver = (_, _2, targetCard) => [targetCard];\n export const TargetAndAdjacents: ITargetResolver = (gameData, _, targetCard) => {\n const cards = GameEngineUtils.isEnemyCard(gameData, targetCard) ? gameData.enemies : (GameEngineUtils.findPlayerByCardId(gameData, targetCard.id).cards);", "score": 0.8399084210395813 }, { "filename": "src/game/card-mods.ts", "retrieved_chunk": " override stackingConfig = {\n behavior: CardMod.StackingBehavior.ranked as const,\n rank: 0,\n };\n constructor(override duration: number) {\n super(arguments);\n this.stackingConfig.rank = duration;\n }\n override onInitMod(deps: ICardModDeps) {\n if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) {", "score": 0.8389383554458618 } ]
typescript
const card = deps.sourceCard;
import * as moment from 'moment'; import { IAppraisedCard, appraiseCard } from '../appraise'; import { IDataSource, IMetricsProvider, IPlayerPushProvider } from '../dependencies'; import { ExtDeps } from '../external-dependencies'; import { SECS_IN_MIN } from '../utils'; import { CardMod } from './card-mods'; import { CardScript } from './card-scripts'; import { GameContent_v1 } from './game-content-v1'; import { GameEngineUtils } from './game-engine-utils'; export namespace GameEngine { interface _ICommonCardState { id: number; cpu: number; mem: number; sec: number; mods: CardMod.ModData[]; scripts: CardScript.ScriptData[]; isRemoved?: boolean; } export interface IGameData { id: string; difficulty: number; state: 'created' | 'started' | 'players_won' | 'players_lost' | 'abandoned'; enemies: IEnemyCardState[]; maxEnemies: number; players: Map<string, IPlayerState>; defaultMovesPerTurn: number; turn: number; nextId: number; pendingPlayers: Map<string, string[]>; rulesetIds: string[]; } export interface IPlayerState { id: string; cards: IPlayerCardState[]; endedTurn: boolean; idleKickTime: number; movesLeft: number; movesPerTurn: number; score: number; stats: { kills: number; secDmg: number; memDmg: number; secBonus: number; }; } export interface IPlayerCardState extends _ICommonCardState { card: IAppraisedCard; isUsed: boolean; } export interface IEnemyCardState extends _ICommonCardState { enemyClass: string; intent?: { scriptData: CardScript.ScriptData, targetCardId: number }; maxMem: number; } export type ICardState = IPlayerCardState | IEnemyCardState; export abstract class GameEngineError extends Error { constructor( public gameId: string, ) { super(); this.message = `${this.constructor.name} processing game ${gameId}`; } } export class GameNotFoundError extends GameEngineError { } export interface IRulesetContent { cardMods?: CardMod.ModLibrary; cardScripts?: CardScript.ScriptLibrary; enemyCards?: Record<string, (engine: IGameEngine) => IEnemyCardState>; } export interface IRuleset extends IRulesetContent { initGame(engine: IGameEngine): void; addAdditionalScriptsFor?(engine: GameEngine.IGameEngine, card: IPlayerCardState): void; } export function mergeRulesetContents(...rulesets: IRulesetContent[]): IRulesetContent { const modLibs = rulesets.map(x => x.cardMods).filter(Boolean); const scriptLibs = rulesets.map(x => x.cardScripts).filter(Boolean); const enemyLibs = rulesets.map(x => x.enemyCards).filter(Boolean); return { cardMods: Object.fromEntries(modLibs.map(modLib => Object.keys(modLib).map(modName => [modName, modLib[modName]!] as const)).flat()), cardScripts: Object.fromEntries(scriptLibs.map(scriptLib => Object.keys(scriptLib).map(scriptName => [scriptName, scriptLib[scriptName]!] as const)).flat()), enemyCards: Object.fromEntries(enemyLibs.map(enemyLib => Object.keys(enemyLib).map(enemyClass => [enemyClass, enemyLib[enemyClass]!] as const)).flat()), }; } export type IGameEngine = InstanceType<ReturnType<typeof createGameEngineProvider>>; } export const createGameEngineProvider = (rulesets: Record<string, GameEngine.IRuleset>, ds: IDataSource, playerPushProvider: IPlayerPushProvider, metrics?: IMetricsProvider) => { return class _Engine { readonly broadcast: IPlayerPushProvider.IPushMessage[] = []; ruleset!: GameEngine.IRuleset; constructor( readonly gameData: GameEngine.IGameData, ) { const currentRuleset = rulesets[gameData.rulesetIds.at(-1)!]; if (!currentRuleset) throw new Error('invalid initial ruleSet id: ' + gameData.rulesetIds[0]); this._setRuleset(currentRuleset); } private static async _withEngine(gameId: string, stateAssertion: GameEngine.IGameData['state'][], func: (engine: _Engine) => Promise<void>): Promise<GameEngine.IGameData> { const gameData = await ds.GameData.get(gameId); if (!gameData) throw new GameEngine.GameNotFoundError(gameId); const engine = new _Engine(gameData); try { if (stateAssertion.length && !stateAssertion.includes(gameData.state)) throw new Error('wrong game state, expected: ' + stateAssertion.join() + ', got: ' + gameData.state); await func(engine); await ds.GameData.update.exec(gameData); } catch (e: any) { e.broadcast = engine.broadcast; throw e; } if (engine.broadcast.length) { await Promise.all( [...gameData.players.keys()].map(playerId => playerPushProvider.push(playerId, engine.broadcast)), ); } return gameData; } static async createGame(gameId: string, rulesetId: string, difficulty: number) { const ruleset = rulesets[rulesetId]; if (!ruleset) throw new Error('invalid ruleSet id: ' + rulesetId); const existingGameData = await ds.GameData.get(gameId); if (existingGameData) throw new Error('game with id already exists: ' + gameId); const gameData: GameEngine.IGameData = { id: gameId, difficulty: Math.max(1, difficulty), state: 'created', turn: 1, players: new Map(), defaultMovesPerTurn: 3, enemies: [], maxEnemies: 9, nextId: 1, pendingPlayers: new Map(), rulesetIds: [rulesetId], }; await ds.GameData.update.exec(gameData); } static async startGame(gameId: string) { const gameData = await _Engine._withEngine(gameId, ['created'], async engine => { for (const [playerId, cardIds] of engine.gameData.pendingPlayers) { const playerState = await engine._createPlayerState(playerId, cardIds); engine.gameData.players.set(playerId, playerState); engine.broadcast.push({ type: 'playerJoin', playerState }); } engine.gameData.pendingPlayers.clear(); engine.gameData.state = 'started'; engine.broadcast.push({ type: 'gameStart' }); engine.ruleset.initGame(engine); }); return gameData; } static async endGame(gameId: string) { return await _Engine._withEngine(gameId, ['created', 'started'], async engine => { engine.gameData.state = 'abandoned'; engine.broadcast.push({ type: 'gameEnd' }); }); } static async addPlayer(gameId: string, playerId: string, cardIds: string[]) { return await _Engine._withEngine(gameId, ['created', 'started'], async engine => { if (engine.gameData.players.has(playerId)) throw new Error('player already in game'); if (engine.gameData.players.size >= 2) throw new Error('game is full: ' + gameId); if (engine.gameData.state === 'started') { const playerState = await engine._createPlayerState(playerId, cardIds); engine.gameData.players.set(playerId, playerState); if (engine.gameData.turn >= 2) { playerState.endedTurn = true; playerState.movesLeft = 0; } engine.broadcast.push({ type: 'playerJoin', playerState, }); } else { engine.gameData.pendingPlayers.set(playerId, cardIds); } }); } static async removePlayer(gameId: string, playerId: string, reason: 'idle' | 'leave') { return await _Engine._withEngine(gameId, [], async engine => { if (!engine.gameData.players.delete(playerId)) throw new Error('player not found'); engine.broadcast.push({ type: 'playerLeave', playerId, reason }); GameEngineUtils.revalidateIntents(engine, true); for (const remainingPlayer of engine.gameData.players.values()) { remainingPlayer.endedTurn = false; engine.broadcast.push({ type: 'playerToggleEndTurn', playerId: remainingPlayer.id, state: false, }); } }); } static async requestCardTargets(gameId: string, playerId: string, cardId: number, scriptName: string) { const gameData = await _Engine.getGameData(gameId); const card = GameEngineUtils.findPlayerCardById(gameData, cardId); let targets = [] as number[]; try { if (card.isUsed) { return; } const scriptData = card.scripts.find(x => x[0] === scriptName); if (!scriptData) { throw new Error(`Script [${scriptName}] not found in card [${cardId}]`); } if (CardScript.isOnCooldown(scriptData)) { return; } const engine = new _Engine(gameData); const script = CardScript.deserialize(engine, card, scriptData); targets = script.targetFinder(gameData, card).map(x => x.id); } finally { await playerPushProvider.push(playerId, [{ type: 'cardTargets', cardId, scriptName, targetCardIds: targets, }]); } } static async intent(gameId: string, playerId: string, sourceCardId?: string, sourceCardScript?: string, targetCardId?: string) { const gameData = await _Engine.getGameData(gameId); const pushMessage: IPlayerPushProvider.IPushMessage[] = [{ type: 'cardIntent', cardId: sourceCardId, intent: { scriptData: sourceCardScript, targetCardId, }, playerId, }]; await Promise.all( [...gameData.players.keys()].filter(x => x !== playerId).map(x => playerPushProvider?.push(x, pushMessage)), ); } static async makeMove(gameId: string, playerId: string, sourceCardId: number, sourceCardScript: CardScript.ScriptData, targetCardId: number) { return await _Engine._withEngine(gameId, ['started'], async engine => { const playerState = GameEngineUtils.findPlayerByCardId(engine.gameData, sourceCardId); if (playerState.id !== playerId) { throw new Error(`Player ${playerId} cannot make move on card ${sourceCardId} from owner ${playerState.id}`); } if (!playerState.movesLeft) { throw new Error(`No moves left`); } const sourceCard = playerState.cards.find(x => x.id === sourceCardId)!; if (sourceCard.isUsed) { throw new Error(`Card is used`); } const now = moment.now(); playerState.idleKickTime = now + 2 * SECS_IN_MIN * 1000; playerState.movesLeft--; const targetCard = GameEngineUtils.findCardById(engine.gameData, targetCardId); CardScript.execute(engine, sourceCard, sourceCardScript, targetCard); GameEngineUtils.changeCardIsUsed(engine, sourceCard, true); metrics
?.playerCardPlayed(gameId, engine.gameData.rulesetIds[0] || 'unknown', playerId, sourceCard, sourceCardScript[0]);
}); } static async toggleEndTurn(gameId: string, playerId: string) { return await _Engine._withEngine(gameId, ['started'], async engine => { const playerState = engine.gameData.players.get(playerId); if (!playerState) throw new Error('player not found'); if (playerState.endedTurn) { playerState.endedTurn = false; engine.broadcast.push({ type: 'playerToggleEndTurn', playerId, state: false, }); return; } playerState.endedTurn = true; engine.broadcast.push({ type: 'playerToggleEndTurn', playerId, state: true, }); if (![...engine.gameData.players.values()].reduce((numNotReady, playerState) => playerState.endedTurn ? numNotReady : (numNotReady + 1), 0)) { const now = moment.now(); [...engine.gameData.players.values()].forEach(x => x.idleKickTime = now + 2 * SECS_IN_MIN * 1000); engine.onEndTurn(); if (engine.gameData.state !== 'started') { // Stop if the game was won/lost due to an EndTurn effect return; } engine.onTurnStart(); } }); } static async kickTeammateIfIdle(gameId: string, kickRequestingPlayerId: string) { let kickedPlayerId = ''; await _Engine._withEngine(gameId, ['started'], async engine => { const playerToKick = [...engine.gameData.players.values()].find(x => x.id !== kickRequestingPlayerId) || ''; if (!playerToKick) throw new Error('kickIfIdle: player not found'); if (playerToKick.idleKickTime < moment.now()) { if (!engine.gameData.players.delete(playerToKick.id)) throw new Error('player not found'); engine.broadcast.push({ type: 'playerLeave', playerId: playerToKick.id, reason: 'idle' }); GameEngineUtils.revalidateIntents(engine, true); for (const remainingPlayer of engine.gameData.players.values()) { remainingPlayer.endedTurn = false; engine.broadcast.push({ type: 'playerToggleEndTurn', playerId: remainingPlayer.id, state: false, }); } kickedPlayerId = playerToKick.id; } }); return kickedPlayerId || null; } static async getGameData(gameId: string) { const gameData = await ds.GameData.get(gameId); if (!gameData) throw new GameEngine.GameNotFoundError(gameId); return gameData; } private async _createPlayerState(playerId: string, cardIds: string[]): Promise<GameEngine.IPlayerState> { const cards = (await Promise.all(cardIds.map(ExtDeps.getNft))) .filter((resp): resp is NonNullable<typeof resp> => !!resp?.nft) .map(resp => appraiseCard({ nftId: resp.nft.nftId, mintHeight: resp.nft.firstBlock, url: resp.nft.urls[0] || '' })); if (cards.length !== cardIds.length) { throw `could not resolve all cards for player ${playerId}`; } const player: GameEngine.IPlayerState = { id: playerId, cards: cards.map(card => ({ id: this.nextId(), card, isUsed: false, cpu: card.cpu, mem: card.mem, sec: card.mem * 6 + card.cpu * 3, mods: [], scripts: [], })), endedTurn: false, movesLeft: this.gameData.defaultMovesPerTurn, movesPerTurn: this.gameData.defaultMovesPerTurn, stats: { kills: 0, memDmg: 0, secBonus: 0, secDmg: 0, }, score: 0, idleKickTime: moment.now() + 2 * SECS_IN_MIN * 1000, }; for (const card of player.cards) { card.scripts = [ CardScript.fromScriptName(this, card, card.card.coreScript), ]; this.ruleset.addAdditionalScriptsFor && this.ruleset.addAdditionalScriptsFor(this, card); } return player; } findRuleset(rulesetId: string) { return rulesets[rulesetId]; } onTurnStart() { this.gameData.turn++; this.broadcast.push({ type: 'newTurn', turn: this.gameData.turn, }); for (const player of this.gameData.players.values()) { player.endedTurn = false; player.movesLeft = player.movesPerTurn; } const playerCards = GameEngineUtils.getPlayerCards(this.gameData); for (const playerCard of playerCards) { GameEngineUtils.changeCardIsUsed(this, playerCard, false); } for (const playerCard of [...playerCards]) { if (!playerCards.includes(playerCard)) continue; GameEngineUtils.triggerMods('onTurnStart', { engine: this, sourceCard: playerCard }); } for (const enemy of [...this.gameData.enemies]) { if (!this.gameData.enemies.includes(enemy)) continue; GameEngineUtils.triggerMods('onTurnStart', { engine: this, sourceCard: enemy }); } this._checkGameOver(); } onEndTurn() { const playerCards = GameEngineUtils.getPlayerCards(this.gameData); for (const playerCard of [...playerCards]) { if (!playerCards.includes(playerCard)) continue; GameEngineUtils.triggerMods('onTurnEnd', { engine: this, sourceCard: playerCard }); CardScript.tickCooldowns(playerCard, this.broadcast); } this.broadcast.push({ type: 'playerTurnEnded', }); for (const enemy of [...this.gameData.enemies]) { if (!this.gameData.enemies.includes(enemy)) continue; GameEngineUtils.triggerMods('onTurnEnd', { engine: this, sourceCard: enemy }); CardScript.tickCooldowns(enemy, this.broadcast); } this.broadcast.push({ type: 'enemyTurnEnded', }); this._checkGameOver(); } onNextWave(nextRulesetId: string) { while (this.gameData.enemies[0]) { GameEngineUtils.removeCard(this, this.gameData.enemies[0]); } [...this.gameData.players.values()].forEach(player => { player.endedTurn = false; player.movesLeft = player.movesPerTurn; player.cards.forEach(card => { card.isUsed = false; }); }); this.gameData.turn++; this.broadcast.push({ type: 'nextWave', turn: this.gameData.turn, nextRulesetId, }); const nextRuleset = this.findRuleset(nextRulesetId); if (!nextRuleset) { throw new Error('invalid rulesetId: ' + nextRulesetId); } this.gameData.rulesetIds.push(nextRulesetId); this._setRuleset(nextRuleset); nextRuleset.initGame(this); } onWinGame() { this.gameData.state = 'players_won'; this.broadcast.push({ type: 'players_won', stats: [...this.gameData.players.values()].map(player => { let score = player.cards.length * 50 + player.stats.kills * 25 + player.stats.memDmg * 50 + player.stats.secDmg + player.stats.secBonus * 2 + ((this.gameData.rulesetIds.length - 1) * 2000); score = GameEngineUtils.scaleByDifficulty(score, this.gameData.difficulty + 1); player.score = score; return { playerId: player.id, stats: player.stats, score }; }), }); } nextId() { return this.gameData.nextId++; } private _checkGameOver() { if (!GameEngineUtils.getPlayerCards(this.gameData).length) { this.gameData.state = 'players_lost'; this.broadcast.push({ type: 'players_lost', }); } } private _setRuleset(nextRuleset: GameEngine.IRuleset) { this.ruleset = { addAdditionalScriptsFor: GameContent_v1.addAdditionalScriptsFor, ...nextRuleset, ...GameEngine.mergeRulesetContents( nextRuleset, { cardMods: CardMod.Content, cardScripts: CardScript.Content, }, { cardMods: GameContent_v1.cardMods, cardScripts: GameContent_v1.cardScripts, enemyCards: GameContent_v1.enemyCards, } ), }; } } } export type GameEngineProvider = ReturnType<typeof createGameEngineProvider>;
src/game/game-engine.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/game-engine-utils.ts", "retrieved_chunk": " triggerMods('onEnemyDestroyed', { engine, sourceCard: card, contextCard });\n }\n if (contextCard) {\n const player = findPlayerByCardIdMaybe(engine.gameData, contextCard.id);\n player && player.stats.kills++;\n }\n GameEngineUtils.revalidateIntents(engine, true);\n } else {\n const player = GameEngineUtils.findPlayerByCardId(engine.gameData, card.id);\n player.cards.removeFirst(card);", "score": 0.8731752038002014 }, { "filename": "src/game/card-script-parts.ts", "retrieved_chunk": " type: 'memDamage',\n cardId: targetCard.id,\n newMem: targetCard.mem,\n value: -memDmg,\n });\n const player = GameEngineUtils.findPlayerByCardIdMaybe(engine.gameData, sourceCard.id);\n player && (player.stats.memDmg += memDmg);\n if (targetCard.mem <= 0) {\n GameEngineUtils.removeCard(engine, targetCard, sourceCard);\n }", "score": 0.8725212216377258 }, { "filename": "src/game/card-script-parts.ts", "retrieved_chunk": " (engine, _sourceCard, targetCard) => {\n if (!GameEngineUtils.isEnemyCard(engine.gameData, targetCard) || !targetCard.intent) return;\n const script = CardScript.deserialize(engine, targetCard, targetCard.intent.scriptData);\n if (script.targetFinder === CardScript.TargetFinders.Self) return;\n const targets = script.targetFinder(engine.gameData, targetCard);\n if (!targets.length || (targets.length === 1 && targets[0]?.id === targetCard.intent.targetCardId)) return;\n const origTargetId = targetCard.intent.targetCardId;\n while (targetCard.intent.targetCardId === origTargetId) {\n targetCard.intent.targetCardId = targets.random().id;\n }", "score": 0.8491182327270508 }, { "filename": "src/game/card-mods.ts", "retrieved_chunk": " }\n override onRemoveMod(deps: ICardModDeps) {\n GameEngineUtils.changeSec(deps.engine, deps.sourceCard, -this.stackingConfig.stackCount, true);\n }\n }\n export class _waveBonus_extraMove extends CardMod {\n override onInitMod(deps: ICardModDeps): void {\n const player = GameEngineUtils.findPlayerByCardId(deps.engine.gameData, deps.sourceCard.id);\n player.movesPerTurn++;\n player.movesLeft = player.movesPerTurn;", "score": 0.847043514251709 }, { "filename": "src/game/card-mods.ts", "retrieved_chunk": " GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, true);\n }\n }\n override onRemoveMod(deps: ICardModDeps): void {\n if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) {\n GameEngineUtils.generateIntent(deps.engine, deps.sourceCard);\n } else {\n GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, false);\n }\n }", "score": 0.8406460285186768 } ]
typescript
?.playerCardPlayed(gameId, engine.gameData.rulesetIds[0] || 'unknown', playerId, sourceCard, sourceCardScript[0]);
import { randInt } from '../utils'; import { CardMod } from './card-mods'; import { CardScriptParts } from './card-script-parts'; import { CardScript } from './card-scripts'; import { GameEngine } from './game-engine'; import { GameEngineUtils } from './game-engine-utils'; const _cardMods = { // Increases incoming damage exposed: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public stackCount: number) { super(arguments); this.stackingConfig.stackCount = stackCount; } override onSecDamageIn(_deps: CardMod.ICardModDeps, _damage: number, _attacker: GameEngine.ICardState) { return { secDmgBonus: this.stackingConfig.stackCount }; } }, // Returns damage to attacker feedback: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public damage: number) { super(arguments); this.stackingConfig.stackCount = damage; } override onSecDamageIn(deps: CardMod.ICardModDeps, _damage: number, attacker: GameEngine.ICardState) { CardScriptParts.SecDmg(this.stackingConfig.stackCount, false, true)(deps.engine, deps.sourceCard, attacker); } }, // Increases CPU optimized: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(cpuBonus: number, override duration: number) { super(arguments); this.stackingConfig.stackCount = cpuBonus; } override onInitMod(deps: CardMod.ICardModDeps) { GameEngineUtils.changeCpu(deps.engine, deps.sourceCard, this.stackingConfig.stackCount); } override onStackMod(deps: CardMod.ICardModDeps, stackDelta: number) { deps.sourceCard.cpu += stackDelta; deps.engine.broadcast.push({ type: 'cpuChanged', cardId: deps.sourceCard.id, newCpu: deps.sourceCard.cpu, }); GameEngineUtils.recalculateScripts(deps.engine, deps.sourceCard); } override onRemoveMod(deps: CardMod.ICardModDeps) { deps.sourceCard.cpu -= this.stackingConfig.stackCount; deps.engine.broadcast.push({ type: 'cpuChanged', cardId: deps.sourceCard.id, newCpu: deps.sourceCard.cpu, }); GameEngineUtils.recalculateScripts(deps.engine, deps.sourceCard); } }, // Damages on turn end virus: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public dot: number) { super(arguments); this.stackingConfig.stackCount = dot; } override onTurnEnd(deps: CardMod.ICardModDeps) { CardScriptParts.SecDmg(this.stackingConfig.stackCount, true, true)(deps.engine, deps.sourceCard, deps.sourceCard); } }, }; const _cardScripts = { // // Backdoor scripts // // Swap MEM for CPU bd_caching: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], (gameData, card) => CardScript.TargetFinders.Allies()(gameData, card).filter(x => x.mem > 1), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.RaiseMem(-1), CardScriptParts.ChangeCpu(1), ], } ], ); this.cooldownMax = 1; } }, // Raise MEM bd_defrag: class extends CardScript { constructor(_card: GameEngine.ICardState) { const memBonus = 1; super( [memBonus], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.RaiseMem(1), ], } ], ); this.cooldownMax = 4; } }, // Heal over time bd_diagnostics: class extends CardScript { constructor(card: GameEngine.ICardState) { const secBonus = GameEngineUtils.scaleByCpuMem(6, card.cpu); const duration = 1 + Math.round(card.mem / 2); super( [secBonus, duration], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [
CardScriptParts.AddMod( new CardMod.Content.diagnostics(secBonus, duration) ), ], }
], ); this.cooldownMax = 4; } }, // Attack and stun (Backdoor finisher) bd_disrupt: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(9, card.cpu); const stunDuration = 1; super( [damage, stunDuration], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.Attack(damage), CardScriptParts.AddMod( new CardMod.Content.lag(stunDuration), ), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], } ], ); this.cooldownMax = 2; } }, // Attack and raise CPU on kill bd_extraction: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], (gameData, card) => CardScript.TargetFinders.Opponents(true)(gameData, card) .filter(target => !target.sec && target.mem === 1), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.Attack(1, true, true), ], }, { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.ChangeCpu(1), ], }, ], ); } }, // Raises CPU bd_optimize: class extends CardScript { constructor(card: GameEngine.ICardState) { const cpuBonus = 1; const duration = Math.round(card.cpu / 2); super( [cpuBonus, duration], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.optimized(cpuBonus, duration), ), ], } ], ); this.cooldownMax = 4; } }, // Raises SEC bd_patch: class extends CardScript { constructor(card: GameEngine.ICardState) { const secBonus = GameEngineUtils.scaleByCpuMem(11, card.cpu); super( [secBonus], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.RaiseSec(secBonus), ], } ], ); this.cooldownMax = 2; } }, // Steal SEC and remove Firewall (Backdoor finisher) bd_proxy: class extends CardScript { constructor(card: GameEngine.ICardState) { const secDelta = GameEngineUtils.scaleByCpuMem(5, card.cpu); super( [secDelta], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.SecDmg(secDelta), CardScriptParts.RemoveMod<typeof CardMod.Content, 'firewall'>('firewall'), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], }, { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.RaiseSec(secDelta), ], }, ], ); } }, // Steal SEC and causes offline (Backdoor finisher) bd_reboot: class extends CardScript { constructor(_card: GameEngine.ICardState) { const secDelta = GameEngineUtils.scaleByCpuMem(5, _card.cpu); const offlineDuration = 1; super( [secDelta, offlineDuration], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.SecDmg(secDelta), CardScriptParts.AddMod( new CardMod.Content.offline(offlineDuration), ), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], }, { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.RaiseSec(secDelta), ], }, ], ); this.cooldownMax = 2; } }, // Cause Exposed (Backdoor finisher) bd_trace: class extends CardScript { constructor(card: GameEngine.ICardState) { const stacks = GameEngineUtils.scaleByCpuMem(7, card.cpu); super( [stacks], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.exposed(stacks), ), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], } ], ); this.cooldownMax = 2; } }, // Attack and remove 1 MEM bd_tunnel: class extends CardScript { constructor(_card: GameEngine.ICardState) { const memDmg = 1; super( [memDmg], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.MemDmg(memDmg), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], } ], ); this.cooldownMax = 3; } }, // // Bruteforce scripts // // Swap CPU for MEM bf_compression: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], (gameData, card) => CardScript.TargetFinders.Allies()(gameData, card).filter(x => x.cpu > 1), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.ChangeCpu(-1), CardScriptParts.RaiseMem(1), ], } ], ); this.cooldownMax = 1; } }, // Cause Offline bf_ddos: class extends CardScript { constructor(_card: GameEngine.ICardState) { const offlineDuration = 1; super( [offlineDuration], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new CardMod.Content.offline(offlineDuration), ), ], } ], ); this.cooldownMax = 3; } }, // Cause Lag bf_dos: class extends CardScript { constructor(_card: GameEngine.ICardState) { const lagDuration = 1; super( [lagDuration], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new CardMod.Content.lag(lagDuration), ), ], } ], ); this.cooldownMax = 4; } }, // Gain feedback bf_feedback: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(10, card.cpu); const cooldown = Math.max(0, 4 - Math.round(card.mem / 2)); super( [damage, cooldown], CardScript.TargetFinders.Self, [ { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.AddMod( new GameContent_v1.cardMods.feedback(damage), ), ], } ], ); this.cooldownMax = cooldown; } }, // Triple SEC attack bf_flood: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(3, card.cpu); const numAttacks = 3; super( [damage, numAttacks], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ ...Array.from(Array(numAttacks)).map(() => CardScriptParts.SecDmg(damage)), ], } ], ); this.cooldownMax = 2; } }, // AOE attack bf_multicast: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(4, card.cpu); super( [damage], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.TargetAndAdjacents, parts: [ CardScriptParts.Attack(damage), ], } ], ); this.cooldownMax = 1; } }, // Raise SEC bf_obfuscate: class extends CardScript { constructor(card: GameEngine.ICardState) { const secBonus = GameEngineUtils.scaleByCpuMem(10, card.cpu); super( [secBonus], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.RaiseSec(secBonus), ], } ], ); this.cooldownMax = 3; } }, // Strong attack bf_pod: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(16, card.cpu); super( [damage], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.Attack(damage), ], } ], ); this.cooldownMax = 2; } }, // Raises CPU bf_precompute: class extends CardScript { constructor(card: GameEngine.ICardState) { const cpuBonus = 1; const duration = Math.round(card.cpu / 2); super( [cpuBonus, duration], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.optimized(cpuBonus, duration), ), ], } ], ); this.cooldownMax = 4; } }, // // Malware scripts // // Causes Lag mw_bloatware: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [1], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new CardMod.Content.lag(1), ), ], } ], ); this.cooldownMax = 3; } }, // Swap for another card's secondary script mw_copypaste: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ (engine, sourceCard, targetCard) => { CardScript.removeScript(engine, sourceCard, _cardScripts.mw_copypaste); if (!targetCard.scripts[1]) return; CardScript.addScript(engine, sourceCard, CardScript.fromScriptName(engine, sourceCard, targetCard.scripts[1][0])); }, ], } ], ); } }, // Grant Feedback mw_honeypot: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(6, card.cpu); const cooldown = Math.max(0, 4 - Math.round(card.mem / 2)); super( [damage, cooldown], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new GameContent_v1.cardMods.feedback(damage), ), ], } ], ); this.cooldownMax = cooldown; } }, // Steal SEC mw_leech: class extends CardScript { constructor(card: GameEngine.ICardState) { const secDelta = GameEngineUtils.scaleByCpuMem(6, card.cpu); super( [secDelta], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.SecDmg(secDelta), ], }, { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.RaiseSec(secDelta), ], }, ], ); this.cooldownMax = 1; } }, // Attack random target mw_phishing: class extends CardScript { constructor(card: GameEngine.ICardState) { const minDamage = GameEngineUtils.scaleByCpuMem(9, card.cpu); const maxDamage = GameEngineUtils.scaleByCpuMem(18, card.cpu); super( [minDamage, maxDamage], CardScript.TargetFinders.Self, [ { targetResolver: CardScript.TargetResolvers.RandomOpponent, parts: [ CardScriptParts.Attack(randInt(minDamage, maxDamage)), ], } ], ); this.cooldownMax = 1; } }, // Redistribute CPU/MEM mw_reimage: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ (engine, _sourceCard, targetCard) => { const totalStats = targetCard.cpu + targetCard.mem; const newCpu = randInt(1, totalStats - 1); const cpuDelta = newCpu - targetCard.cpu; GameEngineUtils.changeCpu(engine, targetCard, cpuDelta); const newMem = totalStats - newCpu; const memDelta = newMem - targetCard.mem; GameEngineUtils.changeMem(engine, targetCard, memDelta); }, ], } ], ); this.cooldownMax = 1; } }, // Raise SEC on random ally mw_shareware: class extends CardScript { constructor(card: GameEngine.ICardState) { const minBonus = GameEngineUtils.scaleByCpuMem(10, card.cpu); const maxBonus = GameEngineUtils.scaleByCpuMem(20, card.cpu); super( [minBonus, maxBonus], CardScript.TargetFinders.Self, [ { targetResolver: CardScript.TargetResolvers.RandomAlly, parts: [ CardScriptParts.RaiseSec(randInt(minBonus, maxBonus)), ], } ], ); this.cooldownMax = 3; } }, // Redirect intent mw_spoof: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.RedirectIntentRandom, ], } ], ); } }, // Cause Exposed mw_spyware: class extends CardScript { constructor(card: GameEngine.ICardState) { const stacks = GameEngineUtils.scaleByCpuMem(4, card.cpu); super( [stacks], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.exposed(stacks), ), ], } ], ); this.cooldownMax = 1; } }, // Cause Virus mw_virus: class extends CardScript { constructor(card: GameEngine.ICardState) { const dot = GameEngineUtils.scaleByCpuMem(4, card.cpu); super( [dot], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.virus(dot), ), ], } ], ); this.cooldownMax = 2; } }, }; export const GameContent_v1 = { cardMods: _cardMods, cardScripts: _cardScripts, enemyCards: {}, initGame(_engine: GameEngine.IGameEngine) { throw new Error('not a startable scenario'); }, addAdditionalScriptsFor(engine: GameEngine.IGameEngine, card: GameEngine.IPlayerCardState) { if (card.card.tier < 2) return; switch (card.card.faction) { case 'backdoor': card.scripts.push(CardScript.deserialize(engine, card, [Object.keys(_cardScripts).filter(x => x.startsWith('bd_')).random()]).serialize()); return; case 'bruteforce': card.scripts.push(CardScript.deserialize(engine, card, [Object.keys(_cardScripts).filter(x => x.startsWith('bf_')).random()]).serialize()); return; case 'malware': card.scripts.push(CardScript.deserialize(engine, card, [Object.keys(_cardScripts).filter(x => x.startsWith('mw_')).random()]).serialize()); return; } }, }; (GameContent_v1 as GameEngine.IRuleset);
src/game/game-content-v1.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " [secBonus],\n TargetFinders.Any(),\n [\n {\n targetResolver: TargetResolvers.Target,\n parts: [\n CardScriptParts.RaiseSec(secBonus),\n ],\n }\n ],", "score": 0.9399513006210327 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " {\n targetResolver: TargetResolvers.Self,\n parts: [\n CardScriptParts.RaiseSec(secBonus),\n CardScriptParts.AddMod(\n new CardMod.Content.firewall(modDuration),\n ),\n ],\n }\n ],", "score": 0.9344668388366699 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " [damage, lagChance, lagDuration],\n CardScript.TargetFinders.Opponents(),\n [\n {\n targetResolver: CardScript.TargetResolvers.Target,\n parts: [\n CardScriptParts.Attack(damage),\n ],\n },\n {", "score": 0.920753002166748 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " {\n targetResolver: TargetResolvers.Target,\n parts: [\n CardScriptParts.AddMod(\n new CardMod.Content.secured(tempSecBonus, duration),\n ),\n CardScriptParts.AddMod(\n new CardMod.Content.firewall(duration),\n ),\n ],", "score": 0.9201779365539551 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " targetResolver: CardScript.TargetResolvers.Self,\n parts: [\n CardScriptParts._Chance(lagChance,\n CardScriptParts.AddMod(\n new CardMod.Content.lag(lagDuration),\n ),\n ),\n ],\n }\n ],", "score": 0.9148350954055786 } ]
typescript
CardScriptParts.AddMod( new CardMod.Content.diagnostics(secBonus, duration) ), ], }
import { randInt } from '../utils'; import { CardMod } from './card-mods'; import { CardScriptParts } from './card-script-parts'; import { CardScript } from './card-scripts'; import { GameEngine } from './game-engine'; import { GameEngineUtils } from './game-engine-utils'; const _cardMods = { // Increases incoming damage exposed: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public stackCount: number) { super(arguments); this.stackingConfig.stackCount = stackCount; } override onSecDamageIn(_deps: CardMod.ICardModDeps, _damage: number, _attacker: GameEngine.ICardState) { return { secDmgBonus: this.stackingConfig.stackCount }; } }, // Returns damage to attacker feedback: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public damage: number) { super(arguments); this.stackingConfig.stackCount = damage; } override onSecDamageIn(deps: CardMod.ICardModDeps, _damage: number, attacker: GameEngine.ICardState) { CardScriptParts.SecDmg(this.stackingConfig.stackCount, false, true)(deps.engine, deps.sourceCard, attacker); } }, // Increases CPU optimized: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(cpuBonus: number, override duration: number) { super(arguments); this.stackingConfig.stackCount = cpuBonus; } override onInitMod(deps: CardMod.ICardModDeps) { GameEngineUtils.changeCpu(deps.engine, deps.sourceCard, this.stackingConfig.stackCount); } override onStackMod(deps: CardMod.ICardModDeps, stackDelta: number) { deps.sourceCard.cpu += stackDelta; deps.engine.broadcast.push({ type: 'cpuChanged', cardId: deps.sourceCard.id, newCpu: deps.sourceCard.cpu, }); GameEngineUtils.recalculateScripts(deps.engine, deps.sourceCard); } override onRemoveMod(deps: CardMod.ICardModDeps) { deps.sourceCard.cpu -= this.stackingConfig.stackCount; deps.engine.broadcast.push({ type: 'cpuChanged', cardId: deps.sourceCard.id, newCpu: deps.sourceCard.cpu, }); GameEngineUtils.recalculateScripts(deps.engine, deps.sourceCard); } }, // Damages on turn end virus: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public dot: number) { super(arguments); this.stackingConfig.stackCount = dot; } override onTurnEnd(deps: CardMod.ICardModDeps) { CardScriptParts.SecDmg(this.stackingConfig.stackCount, true, true)(deps.engine, deps.sourceCard, deps.sourceCard); } }, }; const _cardScripts = { // // Backdoor scripts // // Swap MEM for CPU bd_caching: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], (gameData, card) => CardScript.
TargetFinders.Allies()(gameData, card).filter(x => x.mem > 1), [ {
targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.RaiseMem(-1), CardScriptParts.ChangeCpu(1), ], } ], ); this.cooldownMax = 1; } }, // Raise MEM bd_defrag: class extends CardScript { constructor(_card: GameEngine.ICardState) { const memBonus = 1; super( [memBonus], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.RaiseMem(1), ], } ], ); this.cooldownMax = 4; } }, // Heal over time bd_diagnostics: class extends CardScript { constructor(card: GameEngine.ICardState) { const secBonus = GameEngineUtils.scaleByCpuMem(6, card.cpu); const duration = 1 + Math.round(card.mem / 2); super( [secBonus, duration], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new CardMod.Content.diagnostics(secBonus, duration) ), ], } ], ); this.cooldownMax = 4; } }, // Attack and stun (Backdoor finisher) bd_disrupt: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(9, card.cpu); const stunDuration = 1; super( [damage, stunDuration], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.Attack(damage), CardScriptParts.AddMod( new CardMod.Content.lag(stunDuration), ), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], } ], ); this.cooldownMax = 2; } }, // Attack and raise CPU on kill bd_extraction: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], (gameData, card) => CardScript.TargetFinders.Opponents(true)(gameData, card) .filter(target => !target.sec && target.mem === 1), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.Attack(1, true, true), ], }, { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.ChangeCpu(1), ], }, ], ); } }, // Raises CPU bd_optimize: class extends CardScript { constructor(card: GameEngine.ICardState) { const cpuBonus = 1; const duration = Math.round(card.cpu / 2); super( [cpuBonus, duration], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.optimized(cpuBonus, duration), ), ], } ], ); this.cooldownMax = 4; } }, // Raises SEC bd_patch: class extends CardScript { constructor(card: GameEngine.ICardState) { const secBonus = GameEngineUtils.scaleByCpuMem(11, card.cpu); super( [secBonus], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.RaiseSec(secBonus), ], } ], ); this.cooldownMax = 2; } }, // Steal SEC and remove Firewall (Backdoor finisher) bd_proxy: class extends CardScript { constructor(card: GameEngine.ICardState) { const secDelta = GameEngineUtils.scaleByCpuMem(5, card.cpu); super( [secDelta], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.SecDmg(secDelta), CardScriptParts.RemoveMod<typeof CardMod.Content, 'firewall'>('firewall'), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], }, { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.RaiseSec(secDelta), ], }, ], ); } }, // Steal SEC and causes offline (Backdoor finisher) bd_reboot: class extends CardScript { constructor(_card: GameEngine.ICardState) { const secDelta = GameEngineUtils.scaleByCpuMem(5, _card.cpu); const offlineDuration = 1; super( [secDelta, offlineDuration], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.SecDmg(secDelta), CardScriptParts.AddMod( new CardMod.Content.offline(offlineDuration), ), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], }, { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.RaiseSec(secDelta), ], }, ], ); this.cooldownMax = 2; } }, // Cause Exposed (Backdoor finisher) bd_trace: class extends CardScript { constructor(card: GameEngine.ICardState) { const stacks = GameEngineUtils.scaleByCpuMem(7, card.cpu); super( [stacks], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.exposed(stacks), ), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], } ], ); this.cooldownMax = 2; } }, // Attack and remove 1 MEM bd_tunnel: class extends CardScript { constructor(_card: GameEngine.ICardState) { const memDmg = 1; super( [memDmg], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.MemDmg(memDmg), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], } ], ); this.cooldownMax = 3; } }, // // Bruteforce scripts // // Swap CPU for MEM bf_compression: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], (gameData, card) => CardScript.TargetFinders.Allies()(gameData, card).filter(x => x.cpu > 1), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.ChangeCpu(-1), CardScriptParts.RaiseMem(1), ], } ], ); this.cooldownMax = 1; } }, // Cause Offline bf_ddos: class extends CardScript { constructor(_card: GameEngine.ICardState) { const offlineDuration = 1; super( [offlineDuration], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new CardMod.Content.offline(offlineDuration), ), ], } ], ); this.cooldownMax = 3; } }, // Cause Lag bf_dos: class extends CardScript { constructor(_card: GameEngine.ICardState) { const lagDuration = 1; super( [lagDuration], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new CardMod.Content.lag(lagDuration), ), ], } ], ); this.cooldownMax = 4; } }, // Gain feedback bf_feedback: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(10, card.cpu); const cooldown = Math.max(0, 4 - Math.round(card.mem / 2)); super( [damage, cooldown], CardScript.TargetFinders.Self, [ { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.AddMod( new GameContent_v1.cardMods.feedback(damage), ), ], } ], ); this.cooldownMax = cooldown; } }, // Triple SEC attack bf_flood: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(3, card.cpu); const numAttacks = 3; super( [damage, numAttacks], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ ...Array.from(Array(numAttacks)).map(() => CardScriptParts.SecDmg(damage)), ], } ], ); this.cooldownMax = 2; } }, // AOE attack bf_multicast: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(4, card.cpu); super( [damage], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.TargetAndAdjacents, parts: [ CardScriptParts.Attack(damage), ], } ], ); this.cooldownMax = 1; } }, // Raise SEC bf_obfuscate: class extends CardScript { constructor(card: GameEngine.ICardState) { const secBonus = GameEngineUtils.scaleByCpuMem(10, card.cpu); super( [secBonus], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.RaiseSec(secBonus), ], } ], ); this.cooldownMax = 3; } }, // Strong attack bf_pod: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(16, card.cpu); super( [damage], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.Attack(damage), ], } ], ); this.cooldownMax = 2; } }, // Raises CPU bf_precompute: class extends CardScript { constructor(card: GameEngine.ICardState) { const cpuBonus = 1; const duration = Math.round(card.cpu / 2); super( [cpuBonus, duration], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.optimized(cpuBonus, duration), ), ], } ], ); this.cooldownMax = 4; } }, // // Malware scripts // // Causes Lag mw_bloatware: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [1], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new CardMod.Content.lag(1), ), ], } ], ); this.cooldownMax = 3; } }, // Swap for another card's secondary script mw_copypaste: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ (engine, sourceCard, targetCard) => { CardScript.removeScript(engine, sourceCard, _cardScripts.mw_copypaste); if (!targetCard.scripts[1]) return; CardScript.addScript(engine, sourceCard, CardScript.fromScriptName(engine, sourceCard, targetCard.scripts[1][0])); }, ], } ], ); } }, // Grant Feedback mw_honeypot: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(6, card.cpu); const cooldown = Math.max(0, 4 - Math.round(card.mem / 2)); super( [damage, cooldown], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new GameContent_v1.cardMods.feedback(damage), ), ], } ], ); this.cooldownMax = cooldown; } }, // Steal SEC mw_leech: class extends CardScript { constructor(card: GameEngine.ICardState) { const secDelta = GameEngineUtils.scaleByCpuMem(6, card.cpu); super( [secDelta], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.SecDmg(secDelta), ], }, { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.RaiseSec(secDelta), ], }, ], ); this.cooldownMax = 1; } }, // Attack random target mw_phishing: class extends CardScript { constructor(card: GameEngine.ICardState) { const minDamage = GameEngineUtils.scaleByCpuMem(9, card.cpu); const maxDamage = GameEngineUtils.scaleByCpuMem(18, card.cpu); super( [minDamage, maxDamage], CardScript.TargetFinders.Self, [ { targetResolver: CardScript.TargetResolvers.RandomOpponent, parts: [ CardScriptParts.Attack(randInt(minDamage, maxDamage)), ], } ], ); this.cooldownMax = 1; } }, // Redistribute CPU/MEM mw_reimage: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ (engine, _sourceCard, targetCard) => { const totalStats = targetCard.cpu + targetCard.mem; const newCpu = randInt(1, totalStats - 1); const cpuDelta = newCpu - targetCard.cpu; GameEngineUtils.changeCpu(engine, targetCard, cpuDelta); const newMem = totalStats - newCpu; const memDelta = newMem - targetCard.mem; GameEngineUtils.changeMem(engine, targetCard, memDelta); }, ], } ], ); this.cooldownMax = 1; } }, // Raise SEC on random ally mw_shareware: class extends CardScript { constructor(card: GameEngine.ICardState) { const minBonus = GameEngineUtils.scaleByCpuMem(10, card.cpu); const maxBonus = GameEngineUtils.scaleByCpuMem(20, card.cpu); super( [minBonus, maxBonus], CardScript.TargetFinders.Self, [ { targetResolver: CardScript.TargetResolvers.RandomAlly, parts: [ CardScriptParts.RaiseSec(randInt(minBonus, maxBonus)), ], } ], ); this.cooldownMax = 3; } }, // Redirect intent mw_spoof: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.RedirectIntentRandom, ], } ], ); } }, // Cause Exposed mw_spyware: class extends CardScript { constructor(card: GameEngine.ICardState) { const stacks = GameEngineUtils.scaleByCpuMem(4, card.cpu); super( [stacks], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.exposed(stacks), ), ], } ], ); this.cooldownMax = 1; } }, // Cause Virus mw_virus: class extends CardScript { constructor(card: GameEngine.ICardState) { const dot = GameEngineUtils.scaleByCpuMem(4, card.cpu); super( [dot], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.virus(dot), ), ], } ], ); this.cooldownMax = 2; } }, }; export const GameContent_v1 = { cardMods: _cardMods, cardScripts: _cardScripts, enemyCards: {}, initGame(_engine: GameEngine.IGameEngine) { throw new Error('not a startable scenario'); }, addAdditionalScriptsFor(engine: GameEngine.IGameEngine, card: GameEngine.IPlayerCardState) { if (card.card.tier < 2) return; switch (card.card.faction) { case 'backdoor': card.scripts.push(CardScript.deserialize(engine, card, [Object.keys(_cardScripts).filter(x => x.startsWith('bd_')).random()]).serialize()); return; case 'bruteforce': card.scripts.push(CardScript.deserialize(engine, card, [Object.keys(_cardScripts).filter(x => x.startsWith('bf_')).random()]).serialize()); return; case 'malware': card.scripts.push(CardScript.deserialize(engine, card, [Object.keys(_cardScripts).filter(x => x.startsWith('mw_')).random()]).serialize()); return; } }, }; (GameContent_v1 as GameEngine.IRuleset);
src/game/game-content-v1.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " );\n this.cooldownMax = 1;\n }\n }\n export class bf_spam extends CardScript {\n constructor(card: GameEngine.ICardState) {\n const damage = GameEngineUtils.scaleByCpuMem(6, card.cpu);\n super(\n [damage],\n TargetFinders.Opponents(),", "score": 0.8883709907531738 }, { "filename": "src/game/rulesets/reaper.ts", "retrieved_chunk": " return { secDmgBonus: -9999 };\n }\n },\n },\n cardScripts: {\n reaper_bossEat: class extends CardScript {\n constructor(_card: GameEngine.ICardState) {\n super(\n [],\n (gameData, _card) => {", "score": 0.8834692239761353 }, { "filename": "src/game/rulesets/stasis.ts", "retrieved_chunk": " stasis_disrupt: class extends CardScript {\n constructor(card: GameEngine.ICardState, difficulty: number) {\n const dmg = GameEngineUtils.scaleByDifficulty(GameEngineUtils.scaleByCpuMem(5, card.cpu), difficulty);\n super(\n [difficulty, dmg],\n CardScript.TargetFinders.Opponents(),\n [\n {\n targetResolver: CardScript.TargetResolvers.Target,\n parts: [", "score": 0.8675263524055481 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " }\n }\n export class bf_firewall extends CardScript {\n constructor(card: GameEngine.ICardState) {\n const secBonus = GameEngineUtils.scaleByCpuMem(6, card.cpu);\n const modDuration = Math.ceil(card.mem / 2);\n super(\n [secBonus, modDuration],\n TargetFinders.Self,\n [", "score": 0.8585039377212524 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " }\n }\n export class mw_redirect extends CardScript {\n constructor(card: GameEngine.ICardState) {\n const tempSecBonus = GameEngineUtils.scaleByCpuMem(10, card.cpu);\n const duration = Math.ceil(card.mem / 2);\n super(\n [tempSecBonus, duration],\n TargetFinders.Allies(true),\n [", "score": 0.8550419211387634 } ]
typescript
TargetFinders.Allies()(gameData, card).filter(x => x.mem > 1), [ {
import * as moment from 'moment'; import { IAppraisedCard, appraiseCard } from '../appraise'; import { IDataSource, IMetricsProvider, IPlayerPushProvider } from '../dependencies'; import { ExtDeps } from '../external-dependencies'; import { SECS_IN_MIN } from '../utils'; import { CardMod } from './card-mods'; import { CardScript } from './card-scripts'; import { GameContent_v1 } from './game-content-v1'; import { GameEngineUtils } from './game-engine-utils'; export namespace GameEngine { interface _ICommonCardState { id: number; cpu: number; mem: number; sec: number; mods: CardMod.ModData[]; scripts: CardScript.ScriptData[]; isRemoved?: boolean; } export interface IGameData { id: string; difficulty: number; state: 'created' | 'started' | 'players_won' | 'players_lost' | 'abandoned'; enemies: IEnemyCardState[]; maxEnemies: number; players: Map<string, IPlayerState>; defaultMovesPerTurn: number; turn: number; nextId: number; pendingPlayers: Map<string, string[]>; rulesetIds: string[]; } export interface IPlayerState { id: string; cards: IPlayerCardState[]; endedTurn: boolean; idleKickTime: number; movesLeft: number; movesPerTurn: number; score: number; stats: { kills: number; secDmg: number; memDmg: number; secBonus: number; }; } export interface IPlayerCardState extends _ICommonCardState { card: IAppraisedCard; isUsed: boolean; } export interface IEnemyCardState extends _ICommonCardState { enemyClass: string; intent?: { scriptData: CardScript.ScriptData, targetCardId: number }; maxMem: number; } export type ICardState = IPlayerCardState | IEnemyCardState; export abstract class GameEngineError extends Error { constructor( public gameId: string, ) { super(); this.message = `${this.constructor.name} processing game ${gameId}`; } } export class GameNotFoundError extends GameEngineError { } export interface IRulesetContent { cardMods?: CardMod.ModLibrary; cardScripts?: CardScript.ScriptLibrary; enemyCards?: Record<string, (engine: IGameEngine) => IEnemyCardState>; } export interface IRuleset extends IRulesetContent { initGame(engine: IGameEngine): void; addAdditionalScriptsFor?(engine: GameEngine.IGameEngine, card: IPlayerCardState): void; } export function mergeRulesetContents(...rulesets: IRulesetContent[]): IRulesetContent { const modLibs = rulesets.map(x => x.cardMods).filter(Boolean); const scriptLibs = rulesets.map(x => x.cardScripts).filter(Boolean); const enemyLibs = rulesets.map(x => x.enemyCards).filter(Boolean); return { cardMods: Object.fromEntries(modLibs.map(modLib => Object.keys(modLib).map(modName => [modName, modLib[modName]!] as const)).flat()), cardScripts: Object.fromEntries(scriptLibs.map(scriptLib => Object.keys(scriptLib).map(scriptName => [scriptName, scriptLib[scriptName]!] as const)).flat()), enemyCards: Object.fromEntries(enemyLibs.map(enemyLib => Object.keys(enemyLib).map(enemyClass => [enemyClass, enemyLib[enemyClass]!] as const)).flat()), }; } export type IGameEngine = InstanceType<ReturnType<typeof createGameEngineProvider>>; } export const createGameEngineProvider = (rulesets: Record<string, GameEngine.IRuleset>, ds: IDataSource, playerPushProvider: IPlayerPushProvider, metrics?: IMetricsProvider) => { return class _Engine { readonly broadcast: IPlayerPushProvider.IPushMessage[] = []; ruleset!: GameEngine.IRuleset; constructor( readonly gameData: GameEngine.IGameData, ) { const currentRuleset = rulesets[gameData.rulesetIds.at(-1)!]; if (!currentRuleset) throw new Error('invalid initial ruleSet id: ' + gameData.rulesetIds[0]); this._setRuleset(currentRuleset); } private static async _withEngine(gameId: string, stateAssertion: GameEngine.IGameData['state'][], func: (engine: _Engine) => Promise<void>): Promise<GameEngine.IGameData> {
const gameData = await ds.GameData.get(gameId);
if (!gameData) throw new GameEngine.GameNotFoundError(gameId); const engine = new _Engine(gameData); try { if (stateAssertion.length && !stateAssertion.includes(gameData.state)) throw new Error('wrong game state, expected: ' + stateAssertion.join() + ', got: ' + gameData.state); await func(engine); await ds.GameData.update.exec(gameData); } catch (e: any) { e.broadcast = engine.broadcast; throw e; } if (engine.broadcast.length) { await Promise.all( [...gameData.players.keys()].map(playerId => playerPushProvider.push(playerId, engine.broadcast)), ); } return gameData; } static async createGame(gameId: string, rulesetId: string, difficulty: number) { const ruleset = rulesets[rulesetId]; if (!ruleset) throw new Error('invalid ruleSet id: ' + rulesetId); const existingGameData = await ds.GameData.get(gameId); if (existingGameData) throw new Error('game with id already exists: ' + gameId); const gameData: GameEngine.IGameData = { id: gameId, difficulty: Math.max(1, difficulty), state: 'created', turn: 1, players: new Map(), defaultMovesPerTurn: 3, enemies: [], maxEnemies: 9, nextId: 1, pendingPlayers: new Map(), rulesetIds: [rulesetId], }; await ds.GameData.update.exec(gameData); } static async startGame(gameId: string) { const gameData = await _Engine._withEngine(gameId, ['created'], async engine => { for (const [playerId, cardIds] of engine.gameData.pendingPlayers) { const playerState = await engine._createPlayerState(playerId, cardIds); engine.gameData.players.set(playerId, playerState); engine.broadcast.push({ type: 'playerJoin', playerState }); } engine.gameData.pendingPlayers.clear(); engine.gameData.state = 'started'; engine.broadcast.push({ type: 'gameStart' }); engine.ruleset.initGame(engine); }); return gameData; } static async endGame(gameId: string) { return await _Engine._withEngine(gameId, ['created', 'started'], async engine => { engine.gameData.state = 'abandoned'; engine.broadcast.push({ type: 'gameEnd' }); }); } static async addPlayer(gameId: string, playerId: string, cardIds: string[]) { return await _Engine._withEngine(gameId, ['created', 'started'], async engine => { if (engine.gameData.players.has(playerId)) throw new Error('player already in game'); if (engine.gameData.players.size >= 2) throw new Error('game is full: ' + gameId); if (engine.gameData.state === 'started') { const playerState = await engine._createPlayerState(playerId, cardIds); engine.gameData.players.set(playerId, playerState); if (engine.gameData.turn >= 2) { playerState.endedTurn = true; playerState.movesLeft = 0; } engine.broadcast.push({ type: 'playerJoin', playerState, }); } else { engine.gameData.pendingPlayers.set(playerId, cardIds); } }); } static async removePlayer(gameId: string, playerId: string, reason: 'idle' | 'leave') { return await _Engine._withEngine(gameId, [], async engine => { if (!engine.gameData.players.delete(playerId)) throw new Error('player not found'); engine.broadcast.push({ type: 'playerLeave', playerId, reason }); GameEngineUtils.revalidateIntents(engine, true); for (const remainingPlayer of engine.gameData.players.values()) { remainingPlayer.endedTurn = false; engine.broadcast.push({ type: 'playerToggleEndTurn', playerId: remainingPlayer.id, state: false, }); } }); } static async requestCardTargets(gameId: string, playerId: string, cardId: number, scriptName: string) { const gameData = await _Engine.getGameData(gameId); const card = GameEngineUtils.findPlayerCardById(gameData, cardId); let targets = [] as number[]; try { if (card.isUsed) { return; } const scriptData = card.scripts.find(x => x[0] === scriptName); if (!scriptData) { throw new Error(`Script [${scriptName}] not found in card [${cardId}]`); } if (CardScript.isOnCooldown(scriptData)) { return; } const engine = new _Engine(gameData); const script = CardScript.deserialize(engine, card, scriptData); targets = script.targetFinder(gameData, card).map(x => x.id); } finally { await playerPushProvider.push(playerId, [{ type: 'cardTargets', cardId, scriptName, targetCardIds: targets, }]); } } static async intent(gameId: string, playerId: string, sourceCardId?: string, sourceCardScript?: string, targetCardId?: string) { const gameData = await _Engine.getGameData(gameId); const pushMessage: IPlayerPushProvider.IPushMessage[] = [{ type: 'cardIntent', cardId: sourceCardId, intent: { scriptData: sourceCardScript, targetCardId, }, playerId, }]; await Promise.all( [...gameData.players.keys()].filter(x => x !== playerId).map(x => playerPushProvider?.push(x, pushMessage)), ); } static async makeMove(gameId: string, playerId: string, sourceCardId: number, sourceCardScript: CardScript.ScriptData, targetCardId: number) { return await _Engine._withEngine(gameId, ['started'], async engine => { const playerState = GameEngineUtils.findPlayerByCardId(engine.gameData, sourceCardId); if (playerState.id !== playerId) { throw new Error(`Player ${playerId} cannot make move on card ${sourceCardId} from owner ${playerState.id}`); } if (!playerState.movesLeft) { throw new Error(`No moves left`); } const sourceCard = playerState.cards.find(x => x.id === sourceCardId)!; if (sourceCard.isUsed) { throw new Error(`Card is used`); } const now = moment.now(); playerState.idleKickTime = now + 2 * SECS_IN_MIN * 1000; playerState.movesLeft--; const targetCard = GameEngineUtils.findCardById(engine.gameData, targetCardId); CardScript.execute(engine, sourceCard, sourceCardScript, targetCard); GameEngineUtils.changeCardIsUsed(engine, sourceCard, true); metrics?.playerCardPlayed(gameId, engine.gameData.rulesetIds[0] || 'unknown', playerId, sourceCard, sourceCardScript[0]); }); } static async toggleEndTurn(gameId: string, playerId: string) { return await _Engine._withEngine(gameId, ['started'], async engine => { const playerState = engine.gameData.players.get(playerId); if (!playerState) throw new Error('player not found'); if (playerState.endedTurn) { playerState.endedTurn = false; engine.broadcast.push({ type: 'playerToggleEndTurn', playerId, state: false, }); return; } playerState.endedTurn = true; engine.broadcast.push({ type: 'playerToggleEndTurn', playerId, state: true, }); if (![...engine.gameData.players.values()].reduce((numNotReady, playerState) => playerState.endedTurn ? numNotReady : (numNotReady + 1), 0)) { const now = moment.now(); [...engine.gameData.players.values()].forEach(x => x.idleKickTime = now + 2 * SECS_IN_MIN * 1000); engine.onEndTurn(); if (engine.gameData.state !== 'started') { // Stop if the game was won/lost due to an EndTurn effect return; } engine.onTurnStart(); } }); } static async kickTeammateIfIdle(gameId: string, kickRequestingPlayerId: string) { let kickedPlayerId = ''; await _Engine._withEngine(gameId, ['started'], async engine => { const playerToKick = [...engine.gameData.players.values()].find(x => x.id !== kickRequestingPlayerId) || ''; if (!playerToKick) throw new Error('kickIfIdle: player not found'); if (playerToKick.idleKickTime < moment.now()) { if (!engine.gameData.players.delete(playerToKick.id)) throw new Error('player not found'); engine.broadcast.push({ type: 'playerLeave', playerId: playerToKick.id, reason: 'idle' }); GameEngineUtils.revalidateIntents(engine, true); for (const remainingPlayer of engine.gameData.players.values()) { remainingPlayer.endedTurn = false; engine.broadcast.push({ type: 'playerToggleEndTurn', playerId: remainingPlayer.id, state: false, }); } kickedPlayerId = playerToKick.id; } }); return kickedPlayerId || null; } static async getGameData(gameId: string) { const gameData = await ds.GameData.get(gameId); if (!gameData) throw new GameEngine.GameNotFoundError(gameId); return gameData; } private async _createPlayerState(playerId: string, cardIds: string[]): Promise<GameEngine.IPlayerState> { const cards = (await Promise.all(cardIds.map(ExtDeps.getNft))) .filter((resp): resp is NonNullable<typeof resp> => !!resp?.nft) .map(resp => appraiseCard({ nftId: resp.nft.nftId, mintHeight: resp.nft.firstBlock, url: resp.nft.urls[0] || '' })); if (cards.length !== cardIds.length) { throw `could not resolve all cards for player ${playerId}`; } const player: GameEngine.IPlayerState = { id: playerId, cards: cards.map(card => ({ id: this.nextId(), card, isUsed: false, cpu: card.cpu, mem: card.mem, sec: card.mem * 6 + card.cpu * 3, mods: [], scripts: [], })), endedTurn: false, movesLeft: this.gameData.defaultMovesPerTurn, movesPerTurn: this.gameData.defaultMovesPerTurn, stats: { kills: 0, memDmg: 0, secBonus: 0, secDmg: 0, }, score: 0, idleKickTime: moment.now() + 2 * SECS_IN_MIN * 1000, }; for (const card of player.cards) { card.scripts = [ CardScript.fromScriptName(this, card, card.card.coreScript), ]; this.ruleset.addAdditionalScriptsFor && this.ruleset.addAdditionalScriptsFor(this, card); } return player; } findRuleset(rulesetId: string) { return rulesets[rulesetId]; } onTurnStart() { this.gameData.turn++; this.broadcast.push({ type: 'newTurn', turn: this.gameData.turn, }); for (const player of this.gameData.players.values()) { player.endedTurn = false; player.movesLeft = player.movesPerTurn; } const playerCards = GameEngineUtils.getPlayerCards(this.gameData); for (const playerCard of playerCards) { GameEngineUtils.changeCardIsUsed(this, playerCard, false); } for (const playerCard of [...playerCards]) { if (!playerCards.includes(playerCard)) continue; GameEngineUtils.triggerMods('onTurnStart', { engine: this, sourceCard: playerCard }); } for (const enemy of [...this.gameData.enemies]) { if (!this.gameData.enemies.includes(enemy)) continue; GameEngineUtils.triggerMods('onTurnStart', { engine: this, sourceCard: enemy }); } this._checkGameOver(); } onEndTurn() { const playerCards = GameEngineUtils.getPlayerCards(this.gameData); for (const playerCard of [...playerCards]) { if (!playerCards.includes(playerCard)) continue; GameEngineUtils.triggerMods('onTurnEnd', { engine: this, sourceCard: playerCard }); CardScript.tickCooldowns(playerCard, this.broadcast); } this.broadcast.push({ type: 'playerTurnEnded', }); for (const enemy of [...this.gameData.enemies]) { if (!this.gameData.enemies.includes(enemy)) continue; GameEngineUtils.triggerMods('onTurnEnd', { engine: this, sourceCard: enemy }); CardScript.tickCooldowns(enemy, this.broadcast); } this.broadcast.push({ type: 'enemyTurnEnded', }); this._checkGameOver(); } onNextWave(nextRulesetId: string) { while (this.gameData.enemies[0]) { GameEngineUtils.removeCard(this, this.gameData.enemies[0]); } [...this.gameData.players.values()].forEach(player => { player.endedTurn = false; player.movesLeft = player.movesPerTurn; player.cards.forEach(card => { card.isUsed = false; }); }); this.gameData.turn++; this.broadcast.push({ type: 'nextWave', turn: this.gameData.turn, nextRulesetId, }); const nextRuleset = this.findRuleset(nextRulesetId); if (!nextRuleset) { throw new Error('invalid rulesetId: ' + nextRulesetId); } this.gameData.rulesetIds.push(nextRulesetId); this._setRuleset(nextRuleset); nextRuleset.initGame(this); } onWinGame() { this.gameData.state = 'players_won'; this.broadcast.push({ type: 'players_won', stats: [...this.gameData.players.values()].map(player => { let score = player.cards.length * 50 + player.stats.kills * 25 + player.stats.memDmg * 50 + player.stats.secDmg + player.stats.secBonus * 2 + ((this.gameData.rulesetIds.length - 1) * 2000); score = GameEngineUtils.scaleByDifficulty(score, this.gameData.difficulty + 1); player.score = score; return { playerId: player.id, stats: player.stats, score }; }), }); } nextId() { return this.gameData.nextId++; } private _checkGameOver() { if (!GameEngineUtils.getPlayerCards(this.gameData).length) { this.gameData.state = 'players_lost'; this.broadcast.push({ type: 'players_lost', }); } } private _setRuleset(nextRuleset: GameEngine.IRuleset) { this.ruleset = { addAdditionalScriptsFor: GameContent_v1.addAdditionalScriptsFor, ...nextRuleset, ...GameEngine.mergeRulesetContents( nextRuleset, { cardMods: CardMod.Content, cardScripts: CardScript.Content, }, { cardMods: GameContent_v1.cardMods, cardScripts: GameContent_v1.cardScripts, enemyCards: GameContent_v1.enemyCards, } ), }; } } } export type GameEngineProvider = ReturnType<typeof createGameEngineProvider>;
src/game/game-engine.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/apis/coop.api.ts", "retrieved_chunk": " }\n return deck;\n }\n};\nexport async function finalizeGame(gameId: string, removePlayers: boolean, ds: IDataSource, gameEngineProvider: GameEngineProvider, metrics?: IMetricsProvider) {\n const game = await ds.CoopGames.get(gameId);\n if (!game) throw new Error('game not found: ' + gameId);\n if (game.gameState.startsWith('ended')) return;\n const now = moment.utc();\n game.gameState = `ended_${now.format(DATE_FORMAT)}`;", "score": 0.819523274898529 }, { "filename": "src/apis/coop.api.ts", "retrieved_chunk": " game.startedAt = now.format(FULL_DATETIME_FORMAT);\n game._dbTtl = 9999999999;\n await ds.CoopGames.update.exec(game);\n metrics?.gameStarted(game.id, gameData.rulesetIds[0] || 'unknown', [...gameData.players.keys()], fromMatchmaking);\n }\n async function _expectAuthPlayerInGame(req: IHttpRequest) {\n const player = await authProvider.getPlayerFromRequest(req);\n if (!player.activeGameId) throw new RouteError(StatusCodes.forbidden, 'player has no active game id');\n const game = await ds.CoopGames.get(player.activeGameId);\n if (game) {", "score": 0.8135645389556885 }, { "filename": "src/apis/coop.api.ts", "retrieved_chunk": " game.endedAt = now.format(FULL_DATETIME_FORMAT);\n let gameData: GameEngine.IGameData | undefined = undefined;\n let gameResult: IDataSource.IPlayerCoopGame['gameResult'] = 'unknown';\n try {\n gameData = await gameEngineProvider.getGameData(game.id);\n gameResult = _getGameResult(gameData);\n } catch { }\n metrics?.gameEnded(\n game.id,\n gameResult,", "score": 0.8122125267982483 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " enemyCards: {},\n initGame(_engine: GameEngine.IGameEngine) {\n throw new Error('not a startable scenario');\n },\n addAdditionalScriptsFor(engine: GameEngine.IGameEngine, card: GameEngine.IPlayerCardState) {\n if (card.card.tier < 2) return;\n switch (card.card.faction) {\n case 'backdoor':\n card.scripts.push(CardScript.deserialize(engine, card, [Object.keys(_cardScripts).filter(x => x.startsWith('bd_')).random()]).serialize());\n return;", "score": 0.7955262660980225 }, { "filename": "src/apis/coop.api.ts", "retrieved_chunk": " }\n await _onGameStart(game, false);\n return [StatusCodes.ok];\n }\n }\n return;\n }\n async function _onGameStart(game: IDataSource.ICoopGame, fromMatchmaking: boolean) {\n const gameData = await gameEngineProvider.startGame(game.id);\n const now = moment.utc();", "score": 0.7922104597091675 } ]
typescript
const gameData = await ds.GameData.get(gameId);
import { clamp, round } from '../utils'; import { CardMod } from './card-mods'; import { CardScript } from './card-scripts'; import { GameEngine } from './game-engine'; export namespace GameEngineUtils { export function addEnemy(engine: GameEngine.IGameEngine, enemy: GameEngine.IEnemyCardState, spawnIndex: number, generateIntent: boolean) { if (engine.gameData.enemies.length >= engine.gameData.maxEnemies) return; spawnIndex = clamp(spawnIndex, 0, engine.gameData.enemies.length); engine.gameData.enemies.splice(spawnIndex, 0, enemy); engine.broadcast.push({ type: 'cardAdded', enemy, position: spawnIndex, }); GameEngineUtils.triggerMods('onInitMod', { engine, sourceCard: enemy }); if (generateIntent) { GameEngineUtils.generateIntent(engine, enemy); } return enemy; } export function changeCardIsUsed(engine: GameEngine.IGameEngine, card: GameEngine.IPlayerCardState, isUsed: boolean) { card.isUsed = isUsed; engine.broadcast.push({ type: 'cardIsUsedChanged', cardId: card.id, isUsed, }); } export function clearIntent(engine: GameEngine.IGameEngine, enemy: GameEngine.IEnemyCardState) { const intent = enemy.intent; if (!intent) { return false; } enemy.intent = undefined; engine.broadcast.push({ type: 'cardIntent', cardId: enemy.id, }); return true; } export function changeCpu(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, cpuDelta: number) { card.cpu += cpuDelta; engine.broadcast.push({ type: 'cpuChanged', cardId: card.id, newCpu: card.cpu, cpuDelta, }); GameEngineUtils.recalculateScripts(engine, card); } export function changeMem(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, memDelta: number) { card.mem += memDelta; engine.broadcast.push({ type: 'memChanged', cardId: card.id, newMem: card.mem, memDelta, }); GameEngineUtils.recalculateScripts(engine, card); } export function changeSec(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, secDelta: number, isPassive: boolean, contextCard?: GameEngine.ICardState) { const clampedSecDelta = (card.sec < -secDelta) ? -card.sec : secDelta; card.sec += clampedSecDelta; engine.broadcast.push({ type: isPassive ? 'secChange' : (secDelta < 0 ? 'secDamage' : 'secBonus'), cardId: card.id, newSec: card.sec, value: secDelta, }); if (!isPassive && contextCard) { const player = GameEngineUtils.findPlayerByCardIdMaybe(engine.gameData, contextCard.id); if (player) { (clampedSecDelta >= 0) ? (player.stats.secBonus += clampedSecDelta) : (player.stats.secDmg += -clampedSecDelta); } } } export function executeIntent(engine: GameEngine.IGameEngine, enemy: GameEngine.IEnemyCardState, dontClearIntent = false) { const intent = enemy.intent; if (!intent) { return false; } enemy.intent = dontClearIntent ? enemy.intent : undefined; let targetCard: GameEngine.ICardState | undefined; if (intent.targetCardId >= 0) { targetCard = findCardByIdMaybe(engine.gameData, intent.targetCardId); if (!targetCard) { // Intent target could've been removed between intent generation and execution return false; } } else { targetCard = enemy; } CardScript.execute(engine, enemy, intent.scriptData, targetCard); return true; } export function findCardById(gameData: GameEngine.IGameData, cardId: number) { const card = findCardByIdMaybe(gameData, cardId); if (card) return card; throw new Error('card not found'); } export function findCardByIdMaybe(gameData: GameEngine.IGameData, cardId: number) { const enemy = gameData.enemies.find(x => x.id === cardId); if (enemy) return enemy; const player = findPlayerByCardIdMaybe(gameData, cardId); if (player) { return player.cards.find(x => x.id === cardId); } return; } export function findPlayerCardById(gameData: GameEngine.IGameData, cardId: number) { const player = findPlayerByCardIdMaybe(gameData, cardId); if (!player) throw new Error('player not found'); return player.cards.find(x => x.id === cardId)!; } export function findPlayerByCardId(gameData: GameEngine.IGameData, cardId: number) { const player = findPlayerByCardIdMaybe(gameData, cardId); if (player) return player; throw new Error('player not found'); } export function findPlayerByCardIdMaybe(gameData: GameEngine.IGameData, cardId: number) { return [...gameData.players.values()].find(x => x.cards.find(x => x.id === cardId)); } export function generateIntent(engine: GameEngine.IGameEngine, enemy: GameEngine.IEnemyCardState) { enemy.intent = undefined; const isOffline = !!enemy.mods.find(x => x[0] === 'offline'); if (isOffline) return; const scriptData = enemy.scripts.filter(x => !CardScript.isOnCooldown(x)).randomOrUndefined(); if (!scriptData) { return; } const script = CardScript.deserialize(engine, enemy, scriptData); const target = script.targetFinder(engine.gameData, enemy).randomOrUndefined(); if (!target) { return; } enemy.intent = { scriptData, targetCardId: target.id, }; engine.broadcast.push({ type: 'cardIntent', cardId: enemy.id, intent: enemy.intent, }); } export function getEnemyIds(gameData: GameEngine.IGameData) { return gameData.enemies.map(x => x.id); } export function getPlayerIds(gameData: GameEngine.IGameData, ...excludePlayer: string[]) { return [...gameData.players.keys()].filter(x => !excludePlayer.includes(x)); } export function getPlayerCards(gameData: GameEngine.IGameData) { return [...gameData.players.values()].map(x => x.cards).flat(); } export function getPlayerCardIds(gameData: GameEngine.IGameData) { return getPlayerCards(gameData).map(x => x.id); } export function isEnemyCard(gameData: GameEngine.IGameData, card: GameEngine.ICardState): card is GameEngine.IEnemyCardState { return !!gameData.enemies.find(x => x.id === card.id); } export function isPlayerCard(gameData: GameEngine.IGameData, card: GameEngine.ICardState): card is GameEngine.IPlayerCardState { return !isEnemyCard(gameData, card); } export function recalculateScripts(engine: GameEngine.IGameEngine, card: GameEngine.ICardState) { if (card.isRemoved) return; card.scripts = card.scripts.map(x => CardScript.deserialize(engine, card, x).serialize()); engine.broadcast.push(...card.scripts.map(x => ({ type: 'scriptChanged', cardId: card.id, scriptData: x, }))); if (isEnemyCard(engine.gameData, card) && card.intent?.scriptData) { card.intent.scriptData = CardScript.deserialize(engine, card, card.intent.scriptData).serialize(); engine.broadcast.push({ type: 'cardIntent', cardId: card.id, intent: card.intent, }); } } export function revalidateIntents(engine: GameEngine.IGameEngine, regenerateIfInvalid: boolean) { for (const enemy of engine.gameData.enemies) { if (!enemy.intent || enemy.intent.targetCardId === -1) { continue; } const script = CardScript.deserialize(engine, enemy, enemy.intent.scriptData); const validTargets = script.targetFinder(engine.gameData, enemy); if (validTargets.find(x => x.id === enemy.intent?.targetCardId)) { continue; } enemy.intent = undefined; if (regenerateIfInvalid) { generateIntent(engine, enemy); } } } export function removeCard(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, contextCard?: GameEngine.ICardState) { if (card.isRemoved) { return; } if (isEnemyCard(engine.gameData, card)) { engine.gameData.enemies.removeFirst(card) engine.broadcast.push({ type: 'cardRemoved', cardId: card.id, });
GameEngineUtils.triggerMods('onCardDestroyed', { engine, contextCard, sourceCard: card });
card.isRemoved = true; for (const enemy of [...engine.gameData.enemies]) { if (enemy.isRemoved) continue; triggerMods('onEnemyDestroyed', { engine, sourceCard: card, contextCard }); } if (contextCard) { const player = findPlayerByCardIdMaybe(engine.gameData, contextCard.id); player && player.stats.kills++; } GameEngineUtils.revalidateIntents(engine, true); } else { const player = GameEngineUtils.findPlayerByCardId(engine.gameData, card.id); player.cards.removeFirst(card); engine.broadcast.push({ type: 'cardRemoved', cardId: card.id, }); GameEngineUtils.triggerMods('onCardDestroyed', { engine, contextCard, sourceCard: card }); card.isRemoved = true; GameEngineUtils.revalidateIntents(engine, false); } } export function scaleByCpuMem(baseValue: number, cpuMem: number, cpuMemScaling: 'normal' | 'less' | 'more' | 'minimal' | 'high' = 'normal') { let valuePerCpu = baseValue / 2; switch (cpuMemScaling) { case 'high': valuePerCpu * 1.5; break; case 'more': valuePerCpu * 1.25; break; case 'less': valuePerCpu * .75; break; case 'minimal': valuePerCpu * .5; break; } return Math.round(baseValue + ((cpuMem - 1) * valuePerCpu)); } export function scaleByDifficulty(value: number, difficulty: number, decimals = 0) { return round(value * Math.pow(1.1, difficulty - 1), decimals); } export function spawnEnemy(engine: GameEngine.IGameEngine, enemyClass: string, spawnIndex: number, generateIntent: boolean) { const enemyFactory = engine.ruleset.enemyCards?.[enemyClass]; if (!enemyFactory) throw new Error('EnemyClass not found for spawning: ' + enemyClass); const enemy = enemyFactory(engine); enemy.enemyClass = enemyClass; return addEnemy(engine, enemy, spawnIndex, generateIntent); } export function triggerMods<T extends CardMod.ModEvent>(ev: T, ...args: Parameters<NonNullable<CardMod[typeof ev]>>): ReturnType<NonNullable<CardMod[typeof ev]>>[] { const deps = args[0]; const card = deps.sourceCard; return [...card.mods] .map(modData => (!card.isRemoved && card.mods.find(x => CardMod.areEqual(x, modData))) ? CardMod.trigger(ev, modData, ...args) : undefined) .filter(Boolean); } }
src/game/game-engine-utils.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/game-engine.ts", "retrieved_chunk": " for (const enemy of [...this.gameData.enemies]) {\n if (!this.gameData.enemies.includes(enemy)) continue;\n GameEngineUtils.triggerMods('onTurnEnd', { engine: this, sourceCard: enemy });\n CardScript.tickCooldowns(enemy, this.broadcast);\n }\n this.broadcast.push({\n type: 'enemyTurnEnded',\n });\n this._checkGameOver();\n }", "score": 0.8850855231285095 }, { "filename": "src/game/game-engine.ts", "retrieved_chunk": " for (const playerCard of [...playerCards]) {\n if (!playerCards.includes(playerCard)) continue;\n GameEngineUtils.triggerMods('onTurnStart', { engine: this, sourceCard: playerCard });\n }\n for (const enemy of [...this.gameData.enemies]) {\n if (!this.gameData.enemies.includes(enemy)) continue;\n GameEngineUtils.triggerMods('onTurnStart', { engine: this, sourceCard: enemy });\n }\n this._checkGameOver();\n }", "score": 0.8666373491287231 }, { "filename": "src/game/game-engine.ts", "retrieved_chunk": " onEndTurn() {\n const playerCards = GameEngineUtils.getPlayerCards(this.gameData);\n for (const playerCard of [...playerCards]) {\n if (!playerCards.includes(playerCard)) continue;\n GameEngineUtils.triggerMods('onTurnEnd', { engine: this, sourceCard: playerCard });\n CardScript.tickCooldowns(playerCard, this.broadcast);\n }\n this.broadcast.push({\n type: 'playerTurnEnded',\n });", "score": 0.8494739532470703 }, { "filename": "src/game/card-mods.ts", "retrieved_chunk": " card.mods.push(modData);\n break;\n }\n }\n engine.broadcast.push({\n type: 'modAdded',\n cardId: card.id,\n modData,\n });\n this.trigger('onInitMod', modData, { engine, sourceCard: card, contextCard });", "score": 0.8372057676315308 }, { "filename": "src/game/card-mods.ts", "retrieved_chunk": " const player = deps.contextCard ? GameEngineUtils.findPlayerByCardIdMaybe(deps.engine.gameData, deps.contextCard.id) : null;\n player && player.stats.kills++;\n deps.engine.onWinGame();\n player && player.stats.kills--;\n }\n }\n export class _standardAi extends CardMod {\n override onTurnStart(deps: ICardModDeps) {\n if (!GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) {\n throw new Error('not an enemy card');", "score": 0.835125744342804 } ]
typescript
GameEngineUtils.triggerMods('onCardDestroyed', { engine, contextCard, sourceCard: card });
import { clamp, round } from '../utils'; import { CardMod } from './card-mods'; import { CardScript } from './card-scripts'; import { GameEngine } from './game-engine'; export namespace GameEngineUtils { export function addEnemy(engine: GameEngine.IGameEngine, enemy: GameEngine.IEnemyCardState, spawnIndex: number, generateIntent: boolean) { if (engine.gameData.enemies.length >= engine.gameData.maxEnemies) return; spawnIndex = clamp(spawnIndex, 0, engine.gameData.enemies.length); engine.gameData.enemies.splice(spawnIndex, 0, enemy); engine.broadcast.push({ type: 'cardAdded', enemy, position: spawnIndex, }); GameEngineUtils.triggerMods('onInitMod', { engine, sourceCard: enemy }); if (generateIntent) { GameEngineUtils.generateIntent(engine, enemy); } return enemy; } export function changeCardIsUsed(engine: GameEngine.IGameEngine, card: GameEngine.IPlayerCardState, isUsed: boolean) { card.isUsed = isUsed; engine.broadcast.push({ type: 'cardIsUsedChanged', cardId: card.id, isUsed, }); } export function clearIntent(engine: GameEngine.IGameEngine, enemy: GameEngine.IEnemyCardState) { const intent = enemy.intent; if (!intent) { return false; } enemy.intent = undefined; engine.broadcast.push({ type: 'cardIntent', cardId: enemy.id, }); return true; } export function changeCpu(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, cpuDelta: number) { card.cpu += cpuDelta; engine.broadcast.push({ type: 'cpuChanged', cardId: card.id, newCpu: card.cpu, cpuDelta, }); GameEngineUtils.recalculateScripts(engine, card); } export function changeMem(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, memDelta: number) { card.mem += memDelta; engine.broadcast.push({ type: 'memChanged', cardId: card.id, newMem: card.mem, memDelta, }); GameEngineUtils.recalculateScripts(engine, card); } export function changeSec(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, secDelta: number, isPassive: boolean, contextCard?: GameEngine.ICardState) { const clampedSecDelta = (card.sec < -secDelta) ? -card.sec : secDelta; card.sec += clampedSecDelta; engine.broadcast.push({ type: isPassive ? 'secChange' : (secDelta < 0 ? 'secDamage' : 'secBonus'), cardId: card.id, newSec: card.sec, value: secDelta, }); if (!isPassive && contextCard) { const player = GameEngineUtils.findPlayerByCardIdMaybe(engine.gameData, contextCard.id); if (player) { (clampedSecDelta >= 0) ? (player.stats.secBonus += clampedSecDelta) : (player.stats.secDmg += -clampedSecDelta); } } } export function executeIntent(engine: GameEngine.IGameEngine, enemy: GameEngine.IEnemyCardState, dontClearIntent = false) { const intent = enemy.intent; if (!intent) { return false; } enemy.intent = dontClearIntent ? enemy.intent : undefined; let targetCard: GameEngine.ICardState | undefined; if (intent.targetCardId >= 0) { targetCard = findCardByIdMaybe(engine.gameData, intent.targetCardId); if (!targetCard) { // Intent target could've been removed between intent generation and execution return false; } } else { targetCard = enemy; } CardScript.execute(engine, enemy, intent.scriptData, targetCard); return true; } export function findCardById(gameData: GameEngine.IGameData, cardId: number) { const card = findCardByIdMaybe(gameData, cardId); if (card) return card; throw new Error('card not found'); } export function findCardByIdMaybe(gameData: GameEngine.IGameData, cardId: number) { const enemy = gameData.enemies.find(x => x.id === cardId); if (enemy) return enemy; const player = findPlayerByCardIdMaybe(gameData, cardId); if (player) { return player.cards.find(x => x.id === cardId); } return; } export function findPlayerCardById(gameData: GameEngine.IGameData, cardId: number) { const player = findPlayerByCardIdMaybe(gameData, cardId); if (!player) throw new Error('player not found'); return player.cards.find(x => x.id === cardId)!; } export function findPlayerByCardId(gameData: GameEngine.IGameData, cardId: number) { const player = findPlayerByCardIdMaybe(gameData, cardId); if (player) return player; throw new Error('player not found'); } export function findPlayerByCardIdMaybe(gameData: GameEngine.IGameData, cardId: number) { return [...gameData.players.values()].find(x => x.cards.find(x => x.id === cardId)); } export function generateIntent(engine: GameEngine.IGameEngine, enemy: GameEngine.IEnemyCardState) { enemy.intent = undefined; const isOffline = !!enemy.mods.find(x => x[0] === 'offline'); if (isOffline) return; const scriptData = enemy.scripts.filter(
x => !CardScript.isOnCooldown(x)).randomOrUndefined();
if (!scriptData) { return; } const script = CardScript.deserialize(engine, enemy, scriptData); const target = script.targetFinder(engine.gameData, enemy).randomOrUndefined(); if (!target) { return; } enemy.intent = { scriptData, targetCardId: target.id, }; engine.broadcast.push({ type: 'cardIntent', cardId: enemy.id, intent: enemy.intent, }); } export function getEnemyIds(gameData: GameEngine.IGameData) { return gameData.enemies.map(x => x.id); } export function getPlayerIds(gameData: GameEngine.IGameData, ...excludePlayer: string[]) { return [...gameData.players.keys()].filter(x => !excludePlayer.includes(x)); } export function getPlayerCards(gameData: GameEngine.IGameData) { return [...gameData.players.values()].map(x => x.cards).flat(); } export function getPlayerCardIds(gameData: GameEngine.IGameData) { return getPlayerCards(gameData).map(x => x.id); } export function isEnemyCard(gameData: GameEngine.IGameData, card: GameEngine.ICardState): card is GameEngine.IEnemyCardState { return !!gameData.enemies.find(x => x.id === card.id); } export function isPlayerCard(gameData: GameEngine.IGameData, card: GameEngine.ICardState): card is GameEngine.IPlayerCardState { return !isEnemyCard(gameData, card); } export function recalculateScripts(engine: GameEngine.IGameEngine, card: GameEngine.ICardState) { if (card.isRemoved) return; card.scripts = card.scripts.map(x => CardScript.deserialize(engine, card, x).serialize()); engine.broadcast.push(...card.scripts.map(x => ({ type: 'scriptChanged', cardId: card.id, scriptData: x, }))); if (isEnemyCard(engine.gameData, card) && card.intent?.scriptData) { card.intent.scriptData = CardScript.deserialize(engine, card, card.intent.scriptData).serialize(); engine.broadcast.push({ type: 'cardIntent', cardId: card.id, intent: card.intent, }); } } export function revalidateIntents(engine: GameEngine.IGameEngine, regenerateIfInvalid: boolean) { for (const enemy of engine.gameData.enemies) { if (!enemy.intent || enemy.intent.targetCardId === -1) { continue; } const script = CardScript.deserialize(engine, enemy, enemy.intent.scriptData); const validTargets = script.targetFinder(engine.gameData, enemy); if (validTargets.find(x => x.id === enemy.intent?.targetCardId)) { continue; } enemy.intent = undefined; if (regenerateIfInvalid) { generateIntent(engine, enemy); } } } export function removeCard(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, contextCard?: GameEngine.ICardState) { if (card.isRemoved) { return; } if (isEnemyCard(engine.gameData, card)) { engine.gameData.enemies.removeFirst(card) engine.broadcast.push({ type: 'cardRemoved', cardId: card.id, }); GameEngineUtils.triggerMods('onCardDestroyed', { engine, contextCard, sourceCard: card }); card.isRemoved = true; for (const enemy of [...engine.gameData.enemies]) { if (enemy.isRemoved) continue; triggerMods('onEnemyDestroyed', { engine, sourceCard: card, contextCard }); } if (contextCard) { const player = findPlayerByCardIdMaybe(engine.gameData, contextCard.id); player && player.stats.kills++; } GameEngineUtils.revalidateIntents(engine, true); } else { const player = GameEngineUtils.findPlayerByCardId(engine.gameData, card.id); player.cards.removeFirst(card); engine.broadcast.push({ type: 'cardRemoved', cardId: card.id, }); GameEngineUtils.triggerMods('onCardDestroyed', { engine, contextCard, sourceCard: card }); card.isRemoved = true; GameEngineUtils.revalidateIntents(engine, false); } } export function scaleByCpuMem(baseValue: number, cpuMem: number, cpuMemScaling: 'normal' | 'less' | 'more' | 'minimal' | 'high' = 'normal') { let valuePerCpu = baseValue / 2; switch (cpuMemScaling) { case 'high': valuePerCpu * 1.5; break; case 'more': valuePerCpu * 1.25; break; case 'less': valuePerCpu * .75; break; case 'minimal': valuePerCpu * .5; break; } return Math.round(baseValue + ((cpuMem - 1) * valuePerCpu)); } export function scaleByDifficulty(value: number, difficulty: number, decimals = 0) { return round(value * Math.pow(1.1, difficulty - 1), decimals); } export function spawnEnemy(engine: GameEngine.IGameEngine, enemyClass: string, spawnIndex: number, generateIntent: boolean) { const enemyFactory = engine.ruleset.enemyCards?.[enemyClass]; if (!enemyFactory) throw new Error('EnemyClass not found for spawning: ' + enemyClass); const enemy = enemyFactory(engine); enemy.enemyClass = enemyClass; return addEnemy(engine, enemy, spawnIndex, generateIntent); } export function triggerMods<T extends CardMod.ModEvent>(ev: T, ...args: Parameters<NonNullable<CardMod[typeof ev]>>): ReturnType<NonNullable<CardMod[typeof ev]>>[] { const deps = args[0]; const card = deps.sourceCard; return [...card.mods] .map(modData => (!card.isRemoved && card.mods.find(x => CardMod.areEqual(x, modData))) ? CardMod.trigger(ev, modData, ...args) : undefined) .filter(Boolean); } }
src/game/game-engine-utils.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " enemyCards: {},\n initGame(_engine: GameEngine.IGameEngine) {\n throw new Error('not a startable scenario');\n },\n addAdditionalScriptsFor(engine: GameEngine.IGameEngine, card: GameEngine.IPlayerCardState) {\n if (card.card.tier < 2) return;\n switch (card.card.faction) {\n case 'backdoor':\n card.scripts.push(CardScript.deserialize(engine, card, [Object.keys(_cardScripts).filter(x => x.startsWith('bd_')).random()]).serialize());\n return;", "score": 0.8841637372970581 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " const i = cards.findIndex(x => x.id === targetCard.id);\n return [cards[i], cards[i - 1], cards[i + 1]].filter(Boolean);\n };\n export const AllAllies: ITargetResolver = (gameData, sourceCard) => {\n if (GameEngineUtils.isEnemyCard(gameData, sourceCard)) {\n return TargetFinders._excludeOffline(gameData.enemies);\n } else {\n return TargetFinders._excludeOffline(GameEngineUtils.getPlayerCards(gameData));\n }\n };", "score": 0.8592891693115234 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " (gameData, card) => {\n const targets = targetFinder(gameData, card);\n const modMatches = targets.filter(target => target.mods.find(modData => modFilter.find(x => x === modData[0])));\n return _excludeImperviousAndOffline(modMatches);\n };\n const _excludeImpervious = (cards: GameEngine.ICardState[]) => {\n return cards.filter(x => !x.mods.find(y => y[0] === CardMod.Content.impervious.name));\n };\n export const _excludeOffline = (cards: GameEngine.ICardState[]) => {\n return cards.filter(x => !x.mods.find(y => y[0] === CardMod.Content.offline.name));", "score": 0.8589279651641846 }, { "filename": "src/game/game-engine.ts", "retrieved_chunk": " await Promise.all(\n [...gameData.players.keys()].filter(x => x !== playerId).map(x => playerPushProvider?.push(x, pushMessage)),\n );\n }\n static async makeMove(gameId: string, playerId: string, sourceCardId: number, sourceCardScript: CardScript.ScriptData, targetCardId: number) {\n return await _Engine._withEngine(gameId, ['started'], async engine => {\n const playerState = GameEngineUtils.findPlayerByCardId(engine.gameData, sourceCardId);\n if (playerState.id !== playerId) {\n throw new Error(`Player ${playerId} cannot make move on card ${sourceCardId} from owner ${playerState.id}`);\n }", "score": 0.8565033674240112 }, { "filename": "src/game/rulesets/goliath.ts", "retrieved_chunk": " scripts: [],\n };\n enemy.scripts.push(\n new CardScript.Content._attack(enemy, engine.gameData.difficulty, 'weak').serialize(),\n );\n return enemy;\n },\n goliath_shield_node: (engine: GameEngine.IGameEngine) => {\n const enemy: GameEngine.IEnemyCardState = {\n id: engine.nextId(),", "score": 0.8483682870864868 } ]
typescript
x => !CardScript.isOnCooldown(x)).randomOrUndefined();
import { clamp, round } from '../utils'; import { CardMod } from './card-mods'; import { CardScript } from './card-scripts'; import { GameEngine } from './game-engine'; export namespace GameEngineUtils { export function addEnemy(engine: GameEngine.IGameEngine, enemy: GameEngine.IEnemyCardState, spawnIndex: number, generateIntent: boolean) { if (engine.gameData.enemies.length >= engine.gameData.maxEnemies) return; spawnIndex = clamp(spawnIndex, 0, engine.gameData.enemies.length); engine.gameData.enemies.splice(spawnIndex, 0, enemy); engine.broadcast.push({ type: 'cardAdded', enemy, position: spawnIndex, }); GameEngineUtils.triggerMods('onInitMod', { engine, sourceCard: enemy }); if (generateIntent) { GameEngineUtils.generateIntent(engine, enemy); } return enemy; } export function changeCardIsUsed(engine: GameEngine.IGameEngine, card: GameEngine.IPlayerCardState, isUsed: boolean) { card.isUsed = isUsed; engine.broadcast.push({ type: 'cardIsUsedChanged', cardId: card.id, isUsed, }); } export function clearIntent(engine: GameEngine.IGameEngine, enemy: GameEngine.IEnemyCardState) { const intent = enemy.intent; if (!intent) { return false; } enemy.intent = undefined; engine.broadcast.push({ type: 'cardIntent', cardId: enemy.id, }); return true; } export function changeCpu(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, cpuDelta: number) { card.cpu += cpuDelta; engine.broadcast.push({ type: 'cpuChanged', cardId: card.id, newCpu: card.cpu, cpuDelta, }); GameEngineUtils.recalculateScripts(engine, card); } export function changeMem(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, memDelta: number) { card.mem += memDelta; engine.broadcast.push({ type: 'memChanged', cardId: card.id, newMem: card.mem, memDelta, }); GameEngineUtils.recalculateScripts(engine, card); } export function changeSec(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, secDelta: number, isPassive: boolean, contextCard?: GameEngine.ICardState) { const clampedSecDelta = (card.sec < -secDelta) ? -card.sec : secDelta; card.sec += clampedSecDelta; engine.broadcast.push({ type: isPassive ? 'secChange' : (secDelta < 0 ? 'secDamage' : 'secBonus'), cardId: card.id, newSec: card.sec, value: secDelta, }); if (!isPassive && contextCard) { const player = GameEngineUtils.findPlayerByCardIdMaybe(engine.gameData, contextCard.id); if (player) { (clampedSecDelta >= 0) ? (player.stats.secBonus += clampedSecDelta) : (player.stats.secDmg += -clampedSecDelta); } } } export function executeIntent(engine: GameEngine.IGameEngine, enemy: GameEngine.IEnemyCardState, dontClearIntent = false) { const intent = enemy.intent; if (!intent) { return false; } enemy.intent = dontClearIntent ? enemy.intent : undefined; let targetCard: GameEngine.ICardState | undefined; if (intent.targetCardId >= 0) { targetCard = findCardByIdMaybe(engine.gameData, intent.targetCardId); if (!targetCard) { // Intent target could've been removed between intent generation and execution return false; } } else { targetCard = enemy; }
CardScript.execute(engine, enemy, intent.scriptData, targetCard);
return true; } export function findCardById(gameData: GameEngine.IGameData, cardId: number) { const card = findCardByIdMaybe(gameData, cardId); if (card) return card; throw new Error('card not found'); } export function findCardByIdMaybe(gameData: GameEngine.IGameData, cardId: number) { const enemy = gameData.enemies.find(x => x.id === cardId); if (enemy) return enemy; const player = findPlayerByCardIdMaybe(gameData, cardId); if (player) { return player.cards.find(x => x.id === cardId); } return; } export function findPlayerCardById(gameData: GameEngine.IGameData, cardId: number) { const player = findPlayerByCardIdMaybe(gameData, cardId); if (!player) throw new Error('player not found'); return player.cards.find(x => x.id === cardId)!; } export function findPlayerByCardId(gameData: GameEngine.IGameData, cardId: number) { const player = findPlayerByCardIdMaybe(gameData, cardId); if (player) return player; throw new Error('player not found'); } export function findPlayerByCardIdMaybe(gameData: GameEngine.IGameData, cardId: number) { return [...gameData.players.values()].find(x => x.cards.find(x => x.id === cardId)); } export function generateIntent(engine: GameEngine.IGameEngine, enemy: GameEngine.IEnemyCardState) { enemy.intent = undefined; const isOffline = !!enemy.mods.find(x => x[0] === 'offline'); if (isOffline) return; const scriptData = enemy.scripts.filter(x => !CardScript.isOnCooldown(x)).randomOrUndefined(); if (!scriptData) { return; } const script = CardScript.deserialize(engine, enemy, scriptData); const target = script.targetFinder(engine.gameData, enemy).randomOrUndefined(); if (!target) { return; } enemy.intent = { scriptData, targetCardId: target.id, }; engine.broadcast.push({ type: 'cardIntent', cardId: enemy.id, intent: enemy.intent, }); } export function getEnemyIds(gameData: GameEngine.IGameData) { return gameData.enemies.map(x => x.id); } export function getPlayerIds(gameData: GameEngine.IGameData, ...excludePlayer: string[]) { return [...gameData.players.keys()].filter(x => !excludePlayer.includes(x)); } export function getPlayerCards(gameData: GameEngine.IGameData) { return [...gameData.players.values()].map(x => x.cards).flat(); } export function getPlayerCardIds(gameData: GameEngine.IGameData) { return getPlayerCards(gameData).map(x => x.id); } export function isEnemyCard(gameData: GameEngine.IGameData, card: GameEngine.ICardState): card is GameEngine.IEnemyCardState { return !!gameData.enemies.find(x => x.id === card.id); } export function isPlayerCard(gameData: GameEngine.IGameData, card: GameEngine.ICardState): card is GameEngine.IPlayerCardState { return !isEnemyCard(gameData, card); } export function recalculateScripts(engine: GameEngine.IGameEngine, card: GameEngine.ICardState) { if (card.isRemoved) return; card.scripts = card.scripts.map(x => CardScript.deserialize(engine, card, x).serialize()); engine.broadcast.push(...card.scripts.map(x => ({ type: 'scriptChanged', cardId: card.id, scriptData: x, }))); if (isEnemyCard(engine.gameData, card) && card.intent?.scriptData) { card.intent.scriptData = CardScript.deserialize(engine, card, card.intent.scriptData).serialize(); engine.broadcast.push({ type: 'cardIntent', cardId: card.id, intent: card.intent, }); } } export function revalidateIntents(engine: GameEngine.IGameEngine, regenerateIfInvalid: boolean) { for (const enemy of engine.gameData.enemies) { if (!enemy.intent || enemy.intent.targetCardId === -1) { continue; } const script = CardScript.deserialize(engine, enemy, enemy.intent.scriptData); const validTargets = script.targetFinder(engine.gameData, enemy); if (validTargets.find(x => x.id === enemy.intent?.targetCardId)) { continue; } enemy.intent = undefined; if (regenerateIfInvalid) { generateIntent(engine, enemy); } } } export function removeCard(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, contextCard?: GameEngine.ICardState) { if (card.isRemoved) { return; } if (isEnemyCard(engine.gameData, card)) { engine.gameData.enemies.removeFirst(card) engine.broadcast.push({ type: 'cardRemoved', cardId: card.id, }); GameEngineUtils.triggerMods('onCardDestroyed', { engine, contextCard, sourceCard: card }); card.isRemoved = true; for (const enemy of [...engine.gameData.enemies]) { if (enemy.isRemoved) continue; triggerMods('onEnemyDestroyed', { engine, sourceCard: card, contextCard }); } if (contextCard) { const player = findPlayerByCardIdMaybe(engine.gameData, contextCard.id); player && player.stats.kills++; } GameEngineUtils.revalidateIntents(engine, true); } else { const player = GameEngineUtils.findPlayerByCardId(engine.gameData, card.id); player.cards.removeFirst(card); engine.broadcast.push({ type: 'cardRemoved', cardId: card.id, }); GameEngineUtils.triggerMods('onCardDestroyed', { engine, contextCard, sourceCard: card }); card.isRemoved = true; GameEngineUtils.revalidateIntents(engine, false); } } export function scaleByCpuMem(baseValue: number, cpuMem: number, cpuMemScaling: 'normal' | 'less' | 'more' | 'minimal' | 'high' = 'normal') { let valuePerCpu = baseValue / 2; switch (cpuMemScaling) { case 'high': valuePerCpu * 1.5; break; case 'more': valuePerCpu * 1.25; break; case 'less': valuePerCpu * .75; break; case 'minimal': valuePerCpu * .5; break; } return Math.round(baseValue + ((cpuMem - 1) * valuePerCpu)); } export function scaleByDifficulty(value: number, difficulty: number, decimals = 0) { return round(value * Math.pow(1.1, difficulty - 1), decimals); } export function spawnEnemy(engine: GameEngine.IGameEngine, enemyClass: string, spawnIndex: number, generateIntent: boolean) { const enemyFactory = engine.ruleset.enemyCards?.[enemyClass]; if (!enemyFactory) throw new Error('EnemyClass not found for spawning: ' + enemyClass); const enemy = enemyFactory(engine); enemy.enemyClass = enemyClass; return addEnemy(engine, enemy, spawnIndex, generateIntent); } export function triggerMods<T extends CardMod.ModEvent>(ev: T, ...args: Parameters<NonNullable<CardMod[typeof ev]>>): ReturnType<NonNullable<CardMod[typeof ev]>>[] { const deps = args[0]; const card = deps.sourceCard; return [...card.mods] .map(modData => (!card.isRemoved && card.mods.find(x => CardMod.areEqual(x, modData))) ? CardMod.trigger(ev, modData, ...args) : undefined) .filter(Boolean); } }
src/game/game-engine-utils.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/card-script-parts.ts", "retrieved_chunk": " (engine, _sourceCard, targetCard) => {\n if (!GameEngineUtils.isEnemyCard(engine.gameData, targetCard) || !targetCard.intent) return;\n const script = CardScript.deserialize(engine, targetCard, targetCard.intent.scriptData);\n if (script.targetFinder === CardScript.TargetFinders.Self) return;\n const targets = script.targetFinder(engine.gameData, targetCard);\n if (!targets.length || (targets.length === 1 && targets[0]?.id === targetCard.intent.targetCardId)) return;\n const origTargetId = targetCard.intent.targetCardId;\n while (targetCard.intent.targetCardId === origTargetId) {\n targetCard.intent.targetCardId = targets.random().id;\n }", "score": 0.8768133521080017 }, { "filename": "src/game/game-engine.ts", "retrieved_chunk": " });\n }\n static async requestCardTargets(gameId: string, playerId: string, cardId: number, scriptName: string) {\n const gameData = await _Engine.getGameData(gameId);\n const card = GameEngineUtils.findPlayerCardById(gameData, cardId);\n let targets = [] as number[];\n try {\n if (card.isUsed) {\n return;\n }", "score": 0.8656803369522095 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " throw new Error('PlayerCard does not have script: ' + sourceCardScript.join());\n }\n }\n const cooldownData = CardScript.findCooldownData(scriptDataFromCard || sourceCardScript);\n if (cooldownData) {\n cooldownData[1] = cooldownData[2] + 1;\n }\n const script = this.deserialize(engine, sourceCard, sourceCardScript);\n const targets = script.targetFinder(engine.gameData, sourceCard);\n if (!isEnemy && (!targets.length || !targets.find(x => x.id === targetCard.id))) {", "score": 0.8489090204238892 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " const i = cards.findIndex(x => x.id === targetCard.id);\n return [cards[i], cards[i - 1], cards[i + 1]].filter(Boolean);\n };\n export const AllAllies: ITargetResolver = (gameData, sourceCard) => {\n if (GameEngineUtils.isEnemyCard(gameData, sourceCard)) {\n return TargetFinders._excludeOffline(gameData.enemies);\n } else {\n return TargetFinders._excludeOffline(GameEngineUtils.getPlayerCards(gameData));\n }\n };", "score": 0.8449457883834839 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " targetCardId: targetCard.id,\n scriptData: sourceCardScript,\n });\n if (this.isOnCooldown(sourceCardScript)) {\n throw new Error('Script is on cooldown: ' + sourceCardScript.join());\n }\n const scriptDataFromCard = sourceCard.scripts.find(x => CardScript.areEqual(x, sourceCardScript));\n const isEnemy = GameEngineUtils.isEnemyCard(engine.gameData, sourceCard);\n if (!isEnemy) {\n if (!scriptDataFromCard) {", "score": 0.8449035286903381 } ]
typescript
CardScript.execute(engine, enemy, intent.scriptData, targetCard);
import { clamp, round } from '../utils'; import { CardMod } from './card-mods'; import { CardScript } from './card-scripts'; import { GameEngine } from './game-engine'; export namespace GameEngineUtils { export function addEnemy(engine: GameEngine.IGameEngine, enemy: GameEngine.IEnemyCardState, spawnIndex: number, generateIntent: boolean) { if (engine.gameData.enemies.length >= engine.gameData.maxEnemies) return; spawnIndex = clamp(spawnIndex, 0, engine.gameData.enemies.length); engine.gameData.enemies.splice(spawnIndex, 0, enemy); engine.broadcast.push({ type: 'cardAdded', enemy, position: spawnIndex, }); GameEngineUtils.triggerMods('onInitMod', { engine, sourceCard: enemy }); if (generateIntent) { GameEngineUtils.generateIntent(engine, enemy); } return enemy; } export function changeCardIsUsed(engine: GameEngine.IGameEngine, card: GameEngine.IPlayerCardState, isUsed: boolean) { card.isUsed = isUsed; engine.broadcast.push({ type: 'cardIsUsedChanged', cardId: card.id, isUsed, }); } export function clearIntent(engine: GameEngine.IGameEngine, enemy: GameEngine.IEnemyCardState) { const intent = enemy.intent; if (!intent) { return false; } enemy.intent = undefined; engine.broadcast.push({ type: 'cardIntent', cardId: enemy.id, }); return true; } export function changeCpu(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, cpuDelta: number) { card.cpu += cpuDelta; engine.broadcast.push({ type: 'cpuChanged', cardId: card.id, newCpu: card.cpu, cpuDelta, }); GameEngineUtils.recalculateScripts(engine, card); } export function changeMem(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, memDelta: number) { card.mem += memDelta; engine.broadcast.push({ type: 'memChanged', cardId: card.id, newMem: card.mem, memDelta, }); GameEngineUtils.recalculateScripts(engine, card); } export function changeSec(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, secDelta: number, isPassive: boolean, contextCard?: GameEngine.ICardState) { const clampedSecDelta = (card.sec < -secDelta) ? -card.sec : secDelta; card.sec += clampedSecDelta; engine.broadcast.push({ type: isPassive ? 'secChange' : (secDelta < 0 ? 'secDamage' : 'secBonus'), cardId: card.id, newSec: card.sec, value: secDelta, }); if (!isPassive && contextCard) { const player = GameEngineUtils.findPlayerByCardIdMaybe(engine.gameData, contextCard.id); if (player) { (clampedSecDelta >= 0) ? (player.stats.secBonus += clampedSecDelta) : (player.stats.secDmg += -clampedSecDelta); } } } export function executeIntent(engine: GameEngine.IGameEngine, enemy: GameEngine.IEnemyCardState, dontClearIntent = false) { const intent = enemy.intent; if (!intent) { return false; } enemy.intent = dontClearIntent ? enemy.intent : undefined; let targetCard: GameEngine.ICardState | undefined; if (intent.targetCardId >= 0) { targetCard = findCardByIdMaybe(engine.gameData, intent.targetCardId); if (!targetCard) { // Intent target could've been removed between intent generation and execution return false; } } else { targetCard = enemy; } CardScript.execute(engine, enemy, intent.scriptData, targetCard); return true; } export function findCardById(gameData: GameEngine.IGameData, cardId: number) { const card = findCardByIdMaybe(gameData, cardId); if (card) return card; throw new Error('card not found'); } export function findCardByIdMaybe(gameData: GameEngine.IGameData, cardId: number) { const enemy = gameData.enemies.find(x => x.id === cardId); if (enemy) return enemy; const player = findPlayerByCardIdMaybe(gameData, cardId); if (player) { return player.cards.find(x => x.id === cardId); } return; } export function findPlayerCardById(gameData: GameEngine.IGameData, cardId: number) { const player = findPlayerByCardIdMaybe(gameData, cardId); if (!player) throw new Error('player not found'); return player.cards.find(x => x.id === cardId)!; } export function findPlayerByCardId(gameData: GameEngine.IGameData, cardId: number) { const player = findPlayerByCardIdMaybe(gameData, cardId); if (player) return player; throw new Error('player not found'); } export function findPlayerByCardIdMaybe(gameData: GameEngine.IGameData, cardId: number) { return [...gameData.players.values()].find(x => x.cards.find(x => x.id === cardId)); } export function generateIntent(engine: GameEngine.IGameEngine, enemy: GameEngine.IEnemyCardState) { enemy.intent = undefined; const isOffline = !!enemy.mods.find(x => x[0] === 'offline'); if (isOffline) return; const scriptData = enemy.scripts.filter(x => !CardScript.isOnCooldown(x)).randomOrUndefined(); if (!scriptData) { return; } const script = CardScript
.deserialize(engine, enemy, scriptData);
const target = script.targetFinder(engine.gameData, enemy).randomOrUndefined(); if (!target) { return; } enemy.intent = { scriptData, targetCardId: target.id, }; engine.broadcast.push({ type: 'cardIntent', cardId: enemy.id, intent: enemy.intent, }); } export function getEnemyIds(gameData: GameEngine.IGameData) { return gameData.enemies.map(x => x.id); } export function getPlayerIds(gameData: GameEngine.IGameData, ...excludePlayer: string[]) { return [...gameData.players.keys()].filter(x => !excludePlayer.includes(x)); } export function getPlayerCards(gameData: GameEngine.IGameData) { return [...gameData.players.values()].map(x => x.cards).flat(); } export function getPlayerCardIds(gameData: GameEngine.IGameData) { return getPlayerCards(gameData).map(x => x.id); } export function isEnemyCard(gameData: GameEngine.IGameData, card: GameEngine.ICardState): card is GameEngine.IEnemyCardState { return !!gameData.enemies.find(x => x.id === card.id); } export function isPlayerCard(gameData: GameEngine.IGameData, card: GameEngine.ICardState): card is GameEngine.IPlayerCardState { return !isEnemyCard(gameData, card); } export function recalculateScripts(engine: GameEngine.IGameEngine, card: GameEngine.ICardState) { if (card.isRemoved) return; card.scripts = card.scripts.map(x => CardScript.deserialize(engine, card, x).serialize()); engine.broadcast.push(...card.scripts.map(x => ({ type: 'scriptChanged', cardId: card.id, scriptData: x, }))); if (isEnemyCard(engine.gameData, card) && card.intent?.scriptData) { card.intent.scriptData = CardScript.deserialize(engine, card, card.intent.scriptData).serialize(); engine.broadcast.push({ type: 'cardIntent', cardId: card.id, intent: card.intent, }); } } export function revalidateIntents(engine: GameEngine.IGameEngine, regenerateIfInvalid: boolean) { for (const enemy of engine.gameData.enemies) { if (!enemy.intent || enemy.intent.targetCardId === -1) { continue; } const script = CardScript.deserialize(engine, enemy, enemy.intent.scriptData); const validTargets = script.targetFinder(engine.gameData, enemy); if (validTargets.find(x => x.id === enemy.intent?.targetCardId)) { continue; } enemy.intent = undefined; if (regenerateIfInvalid) { generateIntent(engine, enemy); } } } export function removeCard(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, contextCard?: GameEngine.ICardState) { if (card.isRemoved) { return; } if (isEnemyCard(engine.gameData, card)) { engine.gameData.enemies.removeFirst(card) engine.broadcast.push({ type: 'cardRemoved', cardId: card.id, }); GameEngineUtils.triggerMods('onCardDestroyed', { engine, contextCard, sourceCard: card }); card.isRemoved = true; for (const enemy of [...engine.gameData.enemies]) { if (enemy.isRemoved) continue; triggerMods('onEnemyDestroyed', { engine, sourceCard: card, contextCard }); } if (contextCard) { const player = findPlayerByCardIdMaybe(engine.gameData, contextCard.id); player && player.stats.kills++; } GameEngineUtils.revalidateIntents(engine, true); } else { const player = GameEngineUtils.findPlayerByCardId(engine.gameData, card.id); player.cards.removeFirst(card); engine.broadcast.push({ type: 'cardRemoved', cardId: card.id, }); GameEngineUtils.triggerMods('onCardDestroyed', { engine, contextCard, sourceCard: card }); card.isRemoved = true; GameEngineUtils.revalidateIntents(engine, false); } } export function scaleByCpuMem(baseValue: number, cpuMem: number, cpuMemScaling: 'normal' | 'less' | 'more' | 'minimal' | 'high' = 'normal') { let valuePerCpu = baseValue / 2; switch (cpuMemScaling) { case 'high': valuePerCpu * 1.5; break; case 'more': valuePerCpu * 1.25; break; case 'less': valuePerCpu * .75; break; case 'minimal': valuePerCpu * .5; break; } return Math.round(baseValue + ((cpuMem - 1) * valuePerCpu)); } export function scaleByDifficulty(value: number, difficulty: number, decimals = 0) { return round(value * Math.pow(1.1, difficulty - 1), decimals); } export function spawnEnemy(engine: GameEngine.IGameEngine, enemyClass: string, spawnIndex: number, generateIntent: boolean) { const enemyFactory = engine.ruleset.enemyCards?.[enemyClass]; if (!enemyFactory) throw new Error('EnemyClass not found for spawning: ' + enemyClass); const enemy = enemyFactory(engine); enemy.enemyClass = enemyClass; return addEnemy(engine, enemy, spawnIndex, generateIntent); } export function triggerMods<T extends CardMod.ModEvent>(ev: T, ...args: Parameters<NonNullable<CardMod[typeof ev]>>): ReturnType<NonNullable<CardMod[typeof ev]>>[] { const deps = args[0]; const card = deps.sourceCard; return [...card.mods] .map(modData => (!card.isRemoved && card.mods.find(x => CardMod.areEqual(x, modData))) ? CardMod.trigger(ev, modData, ...args) : undefined) .filter(Boolean); } }
src/game/game-engine-utils.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " enemyCards: {},\n initGame(_engine: GameEngine.IGameEngine) {\n throw new Error('not a startable scenario');\n },\n addAdditionalScriptsFor(engine: GameEngine.IGameEngine, card: GameEngine.IPlayerCardState) {\n if (card.card.tier < 2) return;\n switch (card.card.faction) {\n case 'backdoor':\n card.scripts.push(CardScript.deserialize(engine, card, [Object.keys(_cardScripts).filter(x => x.startsWith('bd_')).random()]).serialize());\n return;", "score": 0.8794824481010437 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " targetCardId: targetCard.id,\n scriptData: sourceCardScript,\n });\n if (this.isOnCooldown(sourceCardScript)) {\n throw new Error('Script is on cooldown: ' + sourceCardScript.join());\n }\n const scriptDataFromCard = sourceCard.scripts.find(x => CardScript.areEqual(x, sourceCardScript));\n const isEnemy = GameEngineUtils.isEnemyCard(engine.gameData, sourceCard);\n if (!isEnemy) {\n if (!scriptDataFromCard) {", "score": 0.8683764934539795 }, { "filename": "src/game/rulesets/goliath.ts", "retrieved_chunk": " scripts: [],\n };\n enemy.scripts.push(\n new CardScript.Content._attack(enemy, engine.gameData.difficulty, 'weak').serialize(),\n );\n return enemy;\n },\n goliath_shield_node: (engine: GameEngine.IGameEngine) => {\n const enemy: GameEngine.IEnemyCardState = {\n id: engine.nextId(),", "score": 0.8583130836486816 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " throw new Error('PlayerCard does not have script: ' + sourceCardScript.join());\n }\n }\n const cooldownData = CardScript.findCooldownData(scriptDataFromCard || sourceCardScript);\n if (cooldownData) {\n cooldownData[1] = cooldownData[2] + 1;\n }\n const script = this.deserialize(engine, sourceCard, sourceCardScript);\n const targets = script.targetFinder(engine.gameData, sourceCard);\n if (!isEnemy && (!targets.length || !targets.find(x => x.id === targetCard.id))) {", "score": 0.8570470213890076 }, { "filename": "src/game/rulesets/goliath.ts", "retrieved_chunk": " };\n enemy.scripts.push(\n new CardScript.Content._defend(enemy, engine.gameData.difficulty, 'weak').serialize(),\n new CardScript.Content._firewallSelf(enemy, 1, 2).serialize(),\n );\n return enemy;\n },\n },\n initGame(engine: GameEngine.IGameEngine) {\n const boss: GameEngine.IEnemyCardState = {", "score": 0.8491853475570679 } ]
typescript
.deserialize(engine, enemy, scriptData);
import { randInt } from '../utils'; import { CardMod } from './card-mods'; import { CardScriptParts } from './card-script-parts'; import { CardScript } from './card-scripts'; import { GameEngine } from './game-engine'; import { GameEngineUtils } from './game-engine-utils'; const _cardMods = { // Increases incoming damage exposed: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public stackCount: number) { super(arguments); this.stackingConfig.stackCount = stackCount; } override onSecDamageIn(_deps: CardMod.ICardModDeps, _damage: number, _attacker: GameEngine.ICardState) { return { secDmgBonus: this.stackingConfig.stackCount }; } }, // Returns damage to attacker feedback: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public damage: number) { super(arguments); this.stackingConfig.stackCount = damage; } override onSecDamageIn(deps: CardMod.ICardModDeps, _damage: number, attacker: GameEngine.ICardState) { CardScriptParts.SecDmg(this.stackingConfig.stackCount, false, true)(deps.engine, deps.sourceCard, attacker); } }, // Increases CPU optimized: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(cpuBonus: number, override duration: number) { super(arguments); this.stackingConfig.stackCount = cpuBonus; } override onInitMod(deps: CardMod.ICardModDeps) { GameEngineUtils.changeCpu(deps.engine, deps.sourceCard, this.stackingConfig.stackCount); } override onStackMod(deps: CardMod.ICardModDeps, stackDelta: number) { deps.sourceCard.cpu += stackDelta; deps.engine.broadcast.push({ type: 'cpuChanged', cardId: deps.sourceCard.id, newCpu: deps.sourceCard.cpu, }); GameEngineUtils.recalculateScripts(deps.engine, deps.sourceCard); } override onRemoveMod(deps: CardMod.ICardModDeps) { deps.sourceCard.cpu -= this.stackingConfig.stackCount; deps.engine.broadcast.push({ type: 'cpuChanged', cardId: deps.sourceCard.id, newCpu: deps.sourceCard.cpu, }); GameEngineUtils.recalculateScripts(deps.engine, deps.sourceCard); } }, // Damages on turn end virus: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public dot: number) { super(arguments); this.stackingConfig.stackCount = dot; } override onTurnEnd(deps: CardMod.ICardModDeps) { CardScriptParts.SecDmg(this.stackingConfig.stackCount, true, true)(deps.engine, deps.sourceCard, deps.sourceCard); } }, }; const _cardScripts = { // // Backdoor scripts // // Swap MEM for CPU bd_caching: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], (gameData, card) => CardScript.TargetFinders.Allies()(gameData, card).filter(x => x.mem > 1), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.RaiseMem(-1), CardScriptParts.ChangeCpu(1), ], } ], ); this.cooldownMax = 1; } }, // Raise MEM bd_defrag: class extends CardScript { constructor(_card: GameEngine.ICardState) { const memBonus = 1; super( [memBonus], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.RaiseMem(1), ], } ], ); this.cooldownMax = 4; } }, // Heal over time bd_diagnostics: class extends CardScript { constructor(card: GameEngine.ICardState) { const secBonus = GameEngineUtils.scaleByCpuMem(6, card.cpu); const duration = 1 + Math.round(card.mem / 2); super( [secBonus, duration], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new CardMod.Content.diagnostics(secBonus, duration) ), ], } ], ); this.cooldownMax = 4; } }, // Attack and stun (Backdoor finisher) bd_disrupt: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(9, card.cpu); const stunDuration = 1; super( [damage, stunDuration], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.Attack(damage), CardScriptParts.AddMod( new CardMod.Content.lag(stunDuration), ), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], } ], ); this.cooldownMax = 2; } }, // Attack and raise CPU on kill bd_extraction: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], (gameData, card) => CardScript.TargetFinders.Opponents(true)(gameData, card) .filter(target => !target.sec && target.mem === 1), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.Attack(1, true, true), ], }, { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.ChangeCpu(1), ], }, ], ); } }, // Raises CPU bd_optimize: class extends CardScript { constructor(card: GameEngine.ICardState) { const cpuBonus = 1; const duration = Math.round(card.cpu / 2); super( [cpuBonus, duration], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.optimized(cpuBonus, duration), ), ], } ], ); this.cooldownMax = 4; } }, // Raises SEC bd_patch: class extends CardScript { constructor(card: GameEngine.ICardState) { const secBonus = GameEngineUtils.scaleByCpuMem(11, card.cpu); super( [secBonus], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.
RaiseSec(secBonus), ], }
], ); this.cooldownMax = 2; } }, // Steal SEC and remove Firewall (Backdoor finisher) bd_proxy: class extends CardScript { constructor(card: GameEngine.ICardState) { const secDelta = GameEngineUtils.scaleByCpuMem(5, card.cpu); super( [secDelta], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.SecDmg(secDelta), CardScriptParts.RemoveMod<typeof CardMod.Content, 'firewall'>('firewall'), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], }, { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.RaiseSec(secDelta), ], }, ], ); } }, // Steal SEC and causes offline (Backdoor finisher) bd_reboot: class extends CardScript { constructor(_card: GameEngine.ICardState) { const secDelta = GameEngineUtils.scaleByCpuMem(5, _card.cpu); const offlineDuration = 1; super( [secDelta, offlineDuration], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.SecDmg(secDelta), CardScriptParts.AddMod( new CardMod.Content.offline(offlineDuration), ), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], }, { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.RaiseSec(secDelta), ], }, ], ); this.cooldownMax = 2; } }, // Cause Exposed (Backdoor finisher) bd_trace: class extends CardScript { constructor(card: GameEngine.ICardState) { const stacks = GameEngineUtils.scaleByCpuMem(7, card.cpu); super( [stacks], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.exposed(stacks), ), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], } ], ); this.cooldownMax = 2; } }, // Attack and remove 1 MEM bd_tunnel: class extends CardScript { constructor(_card: GameEngine.ICardState) { const memDmg = 1; super( [memDmg], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.MemDmg(memDmg), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], } ], ); this.cooldownMax = 3; } }, // // Bruteforce scripts // // Swap CPU for MEM bf_compression: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], (gameData, card) => CardScript.TargetFinders.Allies()(gameData, card).filter(x => x.cpu > 1), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.ChangeCpu(-1), CardScriptParts.RaiseMem(1), ], } ], ); this.cooldownMax = 1; } }, // Cause Offline bf_ddos: class extends CardScript { constructor(_card: GameEngine.ICardState) { const offlineDuration = 1; super( [offlineDuration], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new CardMod.Content.offline(offlineDuration), ), ], } ], ); this.cooldownMax = 3; } }, // Cause Lag bf_dos: class extends CardScript { constructor(_card: GameEngine.ICardState) { const lagDuration = 1; super( [lagDuration], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new CardMod.Content.lag(lagDuration), ), ], } ], ); this.cooldownMax = 4; } }, // Gain feedback bf_feedback: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(10, card.cpu); const cooldown = Math.max(0, 4 - Math.round(card.mem / 2)); super( [damage, cooldown], CardScript.TargetFinders.Self, [ { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.AddMod( new GameContent_v1.cardMods.feedback(damage), ), ], } ], ); this.cooldownMax = cooldown; } }, // Triple SEC attack bf_flood: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(3, card.cpu); const numAttacks = 3; super( [damage, numAttacks], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ ...Array.from(Array(numAttacks)).map(() => CardScriptParts.SecDmg(damage)), ], } ], ); this.cooldownMax = 2; } }, // AOE attack bf_multicast: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(4, card.cpu); super( [damage], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.TargetAndAdjacents, parts: [ CardScriptParts.Attack(damage), ], } ], ); this.cooldownMax = 1; } }, // Raise SEC bf_obfuscate: class extends CardScript { constructor(card: GameEngine.ICardState) { const secBonus = GameEngineUtils.scaleByCpuMem(10, card.cpu); super( [secBonus], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.RaiseSec(secBonus), ], } ], ); this.cooldownMax = 3; } }, // Strong attack bf_pod: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(16, card.cpu); super( [damage], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.Attack(damage), ], } ], ); this.cooldownMax = 2; } }, // Raises CPU bf_precompute: class extends CardScript { constructor(card: GameEngine.ICardState) { const cpuBonus = 1; const duration = Math.round(card.cpu / 2); super( [cpuBonus, duration], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.optimized(cpuBonus, duration), ), ], } ], ); this.cooldownMax = 4; } }, // // Malware scripts // // Causes Lag mw_bloatware: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [1], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new CardMod.Content.lag(1), ), ], } ], ); this.cooldownMax = 3; } }, // Swap for another card's secondary script mw_copypaste: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ (engine, sourceCard, targetCard) => { CardScript.removeScript(engine, sourceCard, _cardScripts.mw_copypaste); if (!targetCard.scripts[1]) return; CardScript.addScript(engine, sourceCard, CardScript.fromScriptName(engine, sourceCard, targetCard.scripts[1][0])); }, ], } ], ); } }, // Grant Feedback mw_honeypot: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(6, card.cpu); const cooldown = Math.max(0, 4 - Math.round(card.mem / 2)); super( [damage, cooldown], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new GameContent_v1.cardMods.feedback(damage), ), ], } ], ); this.cooldownMax = cooldown; } }, // Steal SEC mw_leech: class extends CardScript { constructor(card: GameEngine.ICardState) { const secDelta = GameEngineUtils.scaleByCpuMem(6, card.cpu); super( [secDelta], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.SecDmg(secDelta), ], }, { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.RaiseSec(secDelta), ], }, ], ); this.cooldownMax = 1; } }, // Attack random target mw_phishing: class extends CardScript { constructor(card: GameEngine.ICardState) { const minDamage = GameEngineUtils.scaleByCpuMem(9, card.cpu); const maxDamage = GameEngineUtils.scaleByCpuMem(18, card.cpu); super( [minDamage, maxDamage], CardScript.TargetFinders.Self, [ { targetResolver: CardScript.TargetResolvers.RandomOpponent, parts: [ CardScriptParts.Attack(randInt(minDamage, maxDamage)), ], } ], ); this.cooldownMax = 1; } }, // Redistribute CPU/MEM mw_reimage: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ (engine, _sourceCard, targetCard) => { const totalStats = targetCard.cpu + targetCard.mem; const newCpu = randInt(1, totalStats - 1); const cpuDelta = newCpu - targetCard.cpu; GameEngineUtils.changeCpu(engine, targetCard, cpuDelta); const newMem = totalStats - newCpu; const memDelta = newMem - targetCard.mem; GameEngineUtils.changeMem(engine, targetCard, memDelta); }, ], } ], ); this.cooldownMax = 1; } }, // Raise SEC on random ally mw_shareware: class extends CardScript { constructor(card: GameEngine.ICardState) { const minBonus = GameEngineUtils.scaleByCpuMem(10, card.cpu); const maxBonus = GameEngineUtils.scaleByCpuMem(20, card.cpu); super( [minBonus, maxBonus], CardScript.TargetFinders.Self, [ { targetResolver: CardScript.TargetResolvers.RandomAlly, parts: [ CardScriptParts.RaiseSec(randInt(minBonus, maxBonus)), ], } ], ); this.cooldownMax = 3; } }, // Redirect intent mw_spoof: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.RedirectIntentRandom, ], } ], ); } }, // Cause Exposed mw_spyware: class extends CardScript { constructor(card: GameEngine.ICardState) { const stacks = GameEngineUtils.scaleByCpuMem(4, card.cpu); super( [stacks], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.exposed(stacks), ), ], } ], ); this.cooldownMax = 1; } }, // Cause Virus mw_virus: class extends CardScript { constructor(card: GameEngine.ICardState) { const dot = GameEngineUtils.scaleByCpuMem(4, card.cpu); super( [dot], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.virus(dot), ), ], } ], ); this.cooldownMax = 2; } }, }; export const GameContent_v1 = { cardMods: _cardMods, cardScripts: _cardScripts, enemyCards: {}, initGame(_engine: GameEngine.IGameEngine) { throw new Error('not a startable scenario'); }, addAdditionalScriptsFor(engine: GameEngine.IGameEngine, card: GameEngine.IPlayerCardState) { if (card.card.tier < 2) return; switch (card.card.faction) { case 'backdoor': card.scripts.push(CardScript.deserialize(engine, card, [Object.keys(_cardScripts).filter(x => x.startsWith('bd_')).random()]).serialize()); return; case 'bruteforce': card.scripts.push(CardScript.deserialize(engine, card, [Object.keys(_cardScripts).filter(x => x.startsWith('bf_')).random()]).serialize()); return; case 'malware': card.scripts.push(CardScript.deserialize(engine, card, [Object.keys(_cardScripts).filter(x => x.startsWith('mw_')).random()]).serialize()); return; } }, }; (GameContent_v1 as GameEngine.IRuleset);
src/game/game-content-v1.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " [secBonus],\n TargetFinders.Any(),\n [\n {\n targetResolver: TargetResolvers.Target,\n parts: [\n CardScriptParts.RaiseSec(secBonus),\n ],\n }\n ],", "score": 0.9730319976806641 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " [damage, lagChance, lagDuration],\n CardScript.TargetFinders.Opponents(),\n [\n {\n targetResolver: CardScript.TargetResolvers.Target,\n parts: [\n CardScriptParts.Attack(damage),\n ],\n },\n {", "score": 0.934942364692688 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " [difficulty, strength, cooldown, minBonus, maxBonus],\n TargetFinders.Allies(),\n [\n {\n targetResolver: TargetResolvers.Target,\n parts: [\n CardScriptParts.RaiseSec(randInt(minBonus, maxBonus)),\n ],\n }\n ],", "score": 0.9216381311416626 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " {\n targetResolver: TargetResolvers.Self,\n parts: [\n CardScriptParts.RaiseSec(secBonus),\n CardScriptParts.AddMod(\n new CardMod.Content.firewall(modDuration),\n ),\n ],\n }\n ],", "score": 0.9139155745506287 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " super(\n [minDamage, maxDamage],\n TargetFinders.Opponents(),\n [\n {\n targetResolver: TargetResolvers.Target,\n parts: [\n CardScriptParts.Attack(randInt(minDamage, maxDamage)),\n ],\n }", "score": 0.899634599685669 } ]
typescript
RaiseSec(secBonus), ], }
import { randInt } from '../utils'; import { CardMod } from './card-mods'; import { CardScriptParts } from './card-script-parts'; import { CardScript } from './card-scripts'; import { GameEngine } from './game-engine'; import { GameEngineUtils } from './game-engine-utils'; const _cardMods = { // Increases incoming damage exposed: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public stackCount: number) { super(arguments); this.stackingConfig.stackCount = stackCount; } override onSecDamageIn(_deps: CardMod.ICardModDeps, _damage: number, _attacker: GameEngine.ICardState) { return { secDmgBonus: this.stackingConfig.stackCount }; } }, // Returns damage to attacker feedback: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public damage: number) { super(arguments); this.stackingConfig.stackCount = damage; } override onSecDamageIn(deps: CardMod.ICardModDeps, _damage: number, attacker: GameEngine.ICardState) { CardScriptParts.SecDmg(this.stackingConfig.stackCount, false, true)(deps.engine, deps.sourceCard, attacker); } }, // Increases CPU optimized: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(cpuBonus: number, override duration: number) { super(arguments); this.stackingConfig.stackCount = cpuBonus; } override onInitMod(deps: CardMod.ICardModDeps) { GameEngineUtils.changeCpu(deps.engine, deps.sourceCard, this.stackingConfig.stackCount); } override onStackMod(deps: CardMod.ICardModDeps, stackDelta: number) { deps.sourceCard.cpu += stackDelta; deps.engine.broadcast.push({ type: 'cpuChanged', cardId: deps.sourceCard.id, newCpu: deps.sourceCard.cpu, }); GameEngineUtils.recalculateScripts(deps.engine, deps.sourceCard); } override onRemoveMod(deps: CardMod.ICardModDeps) { deps.sourceCard.cpu -= this.stackingConfig.stackCount; deps.engine.broadcast.push({ type: 'cpuChanged', cardId: deps.sourceCard.id, newCpu: deps.sourceCard.cpu, }); GameEngineUtils.recalculateScripts(deps.engine, deps.sourceCard); } }, // Damages on turn end virus: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 0, }; constructor(public dot: number) { super(arguments); this.stackingConfig.stackCount = dot; } override onTurnEnd(deps: CardMod.ICardModDeps) { CardScriptParts.SecDmg(this.stackingConfig.stackCount, true, true)(deps.engine, deps.sourceCard, deps.sourceCard); } }, }; const _cardScripts = { // // Backdoor scripts // // Swap MEM for CPU bd_caching: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], (gameData, card) => CardScript.TargetFinders.Allies()(gameData, card).filter(x => x.mem > 1), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts
.RaiseMem(-1), CardScriptParts.ChangeCpu(1), ], }
], ); this.cooldownMax = 1; } }, // Raise MEM bd_defrag: class extends CardScript { constructor(_card: GameEngine.ICardState) { const memBonus = 1; super( [memBonus], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.RaiseMem(1), ], } ], ); this.cooldownMax = 4; } }, // Heal over time bd_diagnostics: class extends CardScript { constructor(card: GameEngine.ICardState) { const secBonus = GameEngineUtils.scaleByCpuMem(6, card.cpu); const duration = 1 + Math.round(card.mem / 2); super( [secBonus, duration], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new CardMod.Content.diagnostics(secBonus, duration) ), ], } ], ); this.cooldownMax = 4; } }, // Attack and stun (Backdoor finisher) bd_disrupt: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(9, card.cpu); const stunDuration = 1; super( [damage, stunDuration], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.Attack(damage), CardScriptParts.AddMod( new CardMod.Content.lag(stunDuration), ), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], } ], ); this.cooldownMax = 2; } }, // Attack and raise CPU on kill bd_extraction: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], (gameData, card) => CardScript.TargetFinders.Opponents(true)(gameData, card) .filter(target => !target.sec && target.mem === 1), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.Attack(1, true, true), ], }, { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.ChangeCpu(1), ], }, ], ); } }, // Raises CPU bd_optimize: class extends CardScript { constructor(card: GameEngine.ICardState) { const cpuBonus = 1; const duration = Math.round(card.cpu / 2); super( [cpuBonus, duration], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.optimized(cpuBonus, duration), ), ], } ], ); this.cooldownMax = 4; } }, // Raises SEC bd_patch: class extends CardScript { constructor(card: GameEngine.ICardState) { const secBonus = GameEngineUtils.scaleByCpuMem(11, card.cpu); super( [secBonus], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.RaiseSec(secBonus), ], } ], ); this.cooldownMax = 2; } }, // Steal SEC and remove Firewall (Backdoor finisher) bd_proxy: class extends CardScript { constructor(card: GameEngine.ICardState) { const secDelta = GameEngineUtils.scaleByCpuMem(5, card.cpu); super( [secDelta], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.SecDmg(secDelta), CardScriptParts.RemoveMod<typeof CardMod.Content, 'firewall'>('firewall'), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], }, { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.RaiseSec(secDelta), ], }, ], ); } }, // Steal SEC and causes offline (Backdoor finisher) bd_reboot: class extends CardScript { constructor(_card: GameEngine.ICardState) { const secDelta = GameEngineUtils.scaleByCpuMem(5, _card.cpu); const offlineDuration = 1; super( [secDelta, offlineDuration], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.SecDmg(secDelta), CardScriptParts.AddMod( new CardMod.Content.offline(offlineDuration), ), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], }, { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.RaiseSec(secDelta), ], }, ], ); this.cooldownMax = 2; } }, // Cause Exposed (Backdoor finisher) bd_trace: class extends CardScript { constructor(card: GameEngine.ICardState) { const stacks = GameEngineUtils.scaleByCpuMem(7, card.cpu); super( [stacks], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.exposed(stacks), ), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], } ], ); this.cooldownMax = 2; } }, // Attack and remove 1 MEM bd_tunnel: class extends CardScript { constructor(_card: GameEngine.ICardState) { const memDmg = 1; super( [memDmg], CardScript.TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'], CardScript.TargetFinders.Opponents(true), ), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.MemDmg(memDmg), CardScriptParts.RemoveMod<typeof CardMod.Content, 'backdoor'>('backdoor', true), ], } ], ); this.cooldownMax = 3; } }, // // Bruteforce scripts // // Swap CPU for MEM bf_compression: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], (gameData, card) => CardScript.TargetFinders.Allies()(gameData, card).filter(x => x.cpu > 1), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.ChangeCpu(-1), CardScriptParts.RaiseMem(1), ], } ], ); this.cooldownMax = 1; } }, // Cause Offline bf_ddos: class extends CardScript { constructor(_card: GameEngine.ICardState) { const offlineDuration = 1; super( [offlineDuration], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new CardMod.Content.offline(offlineDuration), ), ], } ], ); this.cooldownMax = 3; } }, // Cause Lag bf_dos: class extends CardScript { constructor(_card: GameEngine.ICardState) { const lagDuration = 1; super( [lagDuration], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new CardMod.Content.lag(lagDuration), ), ], } ], ); this.cooldownMax = 4; } }, // Gain feedback bf_feedback: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(10, card.cpu); const cooldown = Math.max(0, 4 - Math.round(card.mem / 2)); super( [damage, cooldown], CardScript.TargetFinders.Self, [ { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.AddMod( new GameContent_v1.cardMods.feedback(damage), ), ], } ], ); this.cooldownMax = cooldown; } }, // Triple SEC attack bf_flood: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(3, card.cpu); const numAttacks = 3; super( [damage, numAttacks], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ ...Array.from(Array(numAttacks)).map(() => CardScriptParts.SecDmg(damage)), ], } ], ); this.cooldownMax = 2; } }, // AOE attack bf_multicast: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(4, card.cpu); super( [damage], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.TargetAndAdjacents, parts: [ CardScriptParts.Attack(damage), ], } ], ); this.cooldownMax = 1; } }, // Raise SEC bf_obfuscate: class extends CardScript { constructor(card: GameEngine.ICardState) { const secBonus = GameEngineUtils.scaleByCpuMem(10, card.cpu); super( [secBonus], CardScript.TargetFinders.Any(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.RaiseSec(secBonus), ], } ], ); this.cooldownMax = 3; } }, // Strong attack bf_pod: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(16, card.cpu); super( [damage], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.Attack(damage), ], } ], ); this.cooldownMax = 2; } }, // Raises CPU bf_precompute: class extends CardScript { constructor(card: GameEngine.ICardState) { const cpuBonus = 1; const duration = Math.round(card.cpu / 2); super( [cpuBonus, duration], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.optimized(cpuBonus, duration), ), ], } ], ); this.cooldownMax = 4; } }, // // Malware scripts // // Causes Lag mw_bloatware: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [1], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new CardMod.Content.lag(1), ), ], } ], ); this.cooldownMax = 3; } }, // Swap for another card's secondary script mw_copypaste: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ (engine, sourceCard, targetCard) => { CardScript.removeScript(engine, sourceCard, _cardScripts.mw_copypaste); if (!targetCard.scripts[1]) return; CardScript.addScript(engine, sourceCard, CardScript.fromScriptName(engine, sourceCard, targetCard.scripts[1][0])); }, ], } ], ); } }, // Grant Feedback mw_honeypot: class extends CardScript { constructor(card: GameEngine.ICardState) { const damage = GameEngineUtils.scaleByCpuMem(6, card.cpu); const cooldown = Math.max(0, 4 - Math.round(card.mem / 2)); super( [damage, cooldown], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new GameContent_v1.cardMods.feedback(damage), ), ], } ], ); this.cooldownMax = cooldown; } }, // Steal SEC mw_leech: class extends CardScript { constructor(card: GameEngine.ICardState) { const secDelta = GameEngineUtils.scaleByCpuMem(6, card.cpu); super( [secDelta], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.SecDmg(secDelta), ], }, { targetResolver: CardScript.TargetResolvers.Self, parts: [ CardScriptParts.RaiseSec(secDelta), ], }, ], ); this.cooldownMax = 1; } }, // Attack random target mw_phishing: class extends CardScript { constructor(card: GameEngine.ICardState) { const minDamage = GameEngineUtils.scaleByCpuMem(9, card.cpu); const maxDamage = GameEngineUtils.scaleByCpuMem(18, card.cpu); super( [minDamage, maxDamage], CardScript.TargetFinders.Self, [ { targetResolver: CardScript.TargetResolvers.RandomOpponent, parts: [ CardScriptParts.Attack(randInt(minDamage, maxDamage)), ], } ], ); this.cooldownMax = 1; } }, // Redistribute CPU/MEM mw_reimage: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], CardScript.TargetFinders.Allies(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ (engine, _sourceCard, targetCard) => { const totalStats = targetCard.cpu + targetCard.mem; const newCpu = randInt(1, totalStats - 1); const cpuDelta = newCpu - targetCard.cpu; GameEngineUtils.changeCpu(engine, targetCard, cpuDelta); const newMem = totalStats - newCpu; const memDelta = newMem - targetCard.mem; GameEngineUtils.changeMem(engine, targetCard, memDelta); }, ], } ], ); this.cooldownMax = 1; } }, // Raise SEC on random ally mw_shareware: class extends CardScript { constructor(card: GameEngine.ICardState) { const minBonus = GameEngineUtils.scaleByCpuMem(10, card.cpu); const maxBonus = GameEngineUtils.scaleByCpuMem(20, card.cpu); super( [minBonus, maxBonus], CardScript.TargetFinders.Self, [ { targetResolver: CardScript.TargetResolvers.RandomAlly, parts: [ CardScriptParts.RaiseSec(randInt(minBonus, maxBonus)), ], } ], ); this.cooldownMax = 3; } }, // Redirect intent mw_spoof: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.RedirectIntentRandom, ], } ], ); } }, // Cause Exposed mw_spyware: class extends CardScript { constructor(card: GameEngine.ICardState) { const stacks = GameEngineUtils.scaleByCpuMem(4, card.cpu); super( [stacks], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.exposed(stacks), ), ], } ], ); this.cooldownMax = 1; } }, // Cause Virus mw_virus: class extends CardScript { constructor(card: GameEngine.ICardState) { const dot = GameEngineUtils.scaleByCpuMem(4, card.cpu); super( [dot], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.AddMod( new _cardMods.virus(dot), ), ], } ], ); this.cooldownMax = 2; } }, }; export const GameContent_v1 = { cardMods: _cardMods, cardScripts: _cardScripts, enemyCards: {}, initGame(_engine: GameEngine.IGameEngine) { throw new Error('not a startable scenario'); }, addAdditionalScriptsFor(engine: GameEngine.IGameEngine, card: GameEngine.IPlayerCardState) { if (card.card.tier < 2) return; switch (card.card.faction) { case 'backdoor': card.scripts.push(CardScript.deserialize(engine, card, [Object.keys(_cardScripts).filter(x => x.startsWith('bd_')).random()]).serialize()); return; case 'bruteforce': card.scripts.push(CardScript.deserialize(engine, card, [Object.keys(_cardScripts).filter(x => x.startsWith('bf_')).random()]).serialize()); return; case 'malware': card.scripts.push(CardScript.deserialize(engine, card, [Object.keys(_cardScripts).filter(x => x.startsWith('mw_')).random()]).serialize()); return; } }, }; (GameContent_v1 as GameEngine.IRuleset);
src/game/game-content-v1.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " [damage, lagChance, lagDuration],\n CardScript.TargetFinders.Opponents(),\n [\n {\n targetResolver: CardScript.TargetResolvers.Target,\n parts: [\n CardScriptParts.Attack(damage),\n ],\n },\n {", "score": 0.897047758102417 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " [secBonus],\n TargetFinders.Any(),\n [\n {\n targetResolver: TargetResolvers.Target,\n parts: [\n CardScriptParts.RaiseSec(secBonus),\n ],\n }\n ],", "score": 0.8934491872787476 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " {\n targetResolver: TargetResolvers.Self,\n parts: [\n CardScriptParts.RaiseSec(secBonus),\n CardScriptParts.AddMod(\n new CardMod.Content.firewall(modDuration),\n ),\n ],\n }\n ],", "score": 0.8804342150688171 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " super(\n [minDamage, maxDamage],\n TargetFinders.Opponents(),\n [\n {\n targetResolver: TargetResolvers.Target,\n parts: [\n CardScriptParts.Attack(randInt(minDamage, maxDamage)),\n ],\n }", "score": 0.8711511492729187 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " [difficulty, strength, cooldown, minBonus, maxBonus],\n TargetFinders.Allies(),\n [\n {\n targetResolver: TargetResolvers.Target,\n parts: [\n CardScriptParts.RaiseSec(randInt(minBonus, maxBonus)),\n ],\n }\n ],", "score": 0.8705341219902039 } ]
typescript
.RaiseMem(-1), CardScriptParts.ChangeCpu(1), ], }
import { CardMod } from '../card-mods'; import { CardScript } from '../card-scripts'; import { GameContent_v1 } from '../game-content-v1'; import { GameEngine } from '../game-engine'; import { GameEngineUtils } from '../game-engine-utils'; const GOLIATH_ID = 9999; export const RulesetGoliath = { cardMods: { goliath_power_supply: class extends CardMod { override onCardDestroyed(deps: CardMod.ICardModDeps) { const goliath = GameEngineUtils.findCardById(deps.engine.gameData, GOLIATH_ID); CardMod.addMod(deps.engine, goliath, new RulesetGoliath.cardMods.goliath_boss_power(), deps.sourceCard); } }, goliath_shield_supply: class extends CardMod { override onCardDestroyed(deps: CardMod.ICardModDeps) { const goliath = GameEngineUtils.findCardById(deps.engine.gameData, GOLIATH_ID); CardMod.addMod(deps.engine, goliath, new RulesetGoliath.cardMods.goliath_boss_shield(), deps.sourceCard); } }, goliath_boss_ai: class extends CardMod { override onTurnStart(deps: CardMod.ICardModDeps) { GameEngineUtils.generateIntent(deps.engine, deps.sourceCard as GameEngine.IEnemyCardState); } override onTurnEnd(deps: CardMod.ICardModDeps) { const boss = deps.sourceCard as GameEngine.IEnemyCardState; const targetId = boss.intent?.targetCardId; if (!targetId) return; let numAttacks = 1; const powerBuff = CardMod.findModOfType(boss, RulesetGoliath.cardMods.goliath_boss_power); if (powerBuff) { const powerStacks = CardMod.getStackCount(powerBuff); numAttacks += powerStacks; } for (let i = 0; i < numAttacks - 1; i++) {
GameEngineUtils.executeIntent(deps.engine, boss, true);
} GameEngineUtils.executeIntent(deps.engine, boss); } override onMemDmgIn(deps: CardMod.ICardModDeps, memDmg: number) { if (deps.sourceCard.mem - memDmg <= 0) return; const boss = deps.sourceCard as GameEngine.IEnemyCardState; let secBonus = 100; const shieldBuff = CardMod.findModOfType(boss, RulesetGoliath.cardMods.goliath_boss_shield); if (shieldBuff) { secBonus += CardMod.getStackCount(shieldBuff) * 100; } GameEngineUtils.changeSec(deps.engine, deps.sourceCard, GameEngineUtils.scaleByDifficulty(secBonus, deps.engine.gameData.difficulty), false, deps.sourceCard); for (const enemy of [...deps.engine.gameData.enemies]) { if (enemy === boss) continue; CardMod.addMod(deps.engine, enemy, new GameContent_v1.cardMods.optimized(1, -1), boss); } } }, goliath_boss_power: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 1, }; }, goliath_boss_shield: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 1, }; }, }, enemyCards: { goliath_power_node: (engine: GameEngine.IGameEngine) => { const enemy: GameEngine.IEnemyCardState = { id: engine.nextId(), enemyClass: '', cpu: 2, mem: 2, maxMem: 2, sec: GameEngineUtils.scaleByDifficulty(35, engine.gameData.difficulty), mods: [ new CardMod.Content._standardAi().serialize(), new RulesetGoliath.cardMods.goliath_power_supply().serialize(), ], scripts: [], }; enemy.scripts.push( new CardScript.Content._attack(enemy, engine.gameData.difficulty, 'weak').serialize(), ); return enemy; }, goliath_shield_node: (engine: GameEngine.IGameEngine) => { const enemy: GameEngine.IEnemyCardState = { id: engine.nextId(), enemyClass: '', cpu: 1, mem: 2, maxMem: 2, sec: GameEngineUtils.scaleByDifficulty(45, engine.gameData.difficulty), mods: [ new CardMod.Content._standardAi().serialize(), new RulesetGoliath.cardMods.goliath_shield_supply().serialize(), ], scripts: [], }; enemy.scripts.push( new CardScript.Content._defend(enemy, engine.gameData.difficulty, 'weak').serialize(), new CardScript.Content._firewallSelf(enemy, 1, 2).serialize(), ); return enemy; }, }, initGame(engine: GameEngine.IGameEngine) { const boss: GameEngine.IEnemyCardState = { id: GOLIATH_ID, enemyClass: 'goliath_boss', cpu: 2, mem: 4, maxMem: 4, sec: GameEngineUtils.scaleByDifficulty(100, engine.gameData.difficulty), mods: [ new RulesetGoliath.cardMods.goliath_boss_ai().serialize(), new CardMod.Content._winOnDeath().serialize(), ], scripts: [], }; boss.scripts.push( new CardScript.Content._attack(boss, engine.gameData.difficulty).serialize(), ); engine.gameData.difficulty >= 7 && GameEngineUtils.spawnEnemy(engine, RulesetGoliath.enemyCards.goliath_shield_node.name, 0, true); GameEngineUtils.spawnEnemy(engine, RulesetGoliath.enemyCards.goliath_power_node.name, 0, true); GameEngineUtils.spawnEnemy(engine, RulesetGoliath.enemyCards.goliath_shield_node.name, 0, true); GameEngineUtils.addEnemy(engine, boss, 0, true); GameEngineUtils.spawnEnemy(engine, RulesetGoliath.enemyCards.goliath_shield_node.name, 0, true); GameEngineUtils.spawnEnemy(engine, RulesetGoliath.enemyCards.goliath_power_node.name, 0, true); engine.gameData.difficulty >= 7 && GameEngineUtils.spawnEnemy(engine, RulesetGoliath.enemyCards.goliath_shield_node.name, 0, true); }, };
src/game/rulesets/goliath.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/card-script-parts.ts", "retrieved_chunk": " resolvedDamage += GameEngineUtils.triggerMods('onSecDamageIn', { engine, sourceCard: targetCard, contextCard: sourceCard }, resolvedDamage, sourceCard)\n .reduce((sum, x) => sum + (!!x ? x.secDmgBonus : 0), 0);\n }\n if (CardMod.findModOfType(targetCard, CardMod.Content.impervious)) {\n return false;\n }\n resolvedDamage = Math.max(0, resolvedDamage);\n const secExceeded = resolvedDamage > targetCard.sec;\n GameEngineUtils.changeSec(engine, targetCard, -resolvedDamage, false, sourceCard);\n return secExceeded;", "score": 0.8192898035049438 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " },\n // Triple SEC attack\n bf_flood: class extends CardScript {\n constructor(card: GameEngine.ICardState) {\n const damage = GameEngineUtils.scaleByCpuMem(3, card.cpu);\n const numAttacks = 3;\n super(\n [damage, numAttacks],\n CardScript.TargetFinders.Opponents(),\n [", "score": 0.8084921836853027 }, { "filename": "src/game/card-script-parts.ts", "retrieved_chunk": " }\n };\n export const SecDmg = (secDmg: number, dontTriggerOut = false, dontTriggerIn = false): IScriptPart =>\n (engine, sourceCard, targetCard) => {\n let resolvedDamage = secDmg;\n if (!dontTriggerOut) {\n resolvedDamage += GameEngineUtils.triggerMods('onSecDamageOut', { engine, sourceCard, contextCard: targetCard }, resolvedDamage)\n .reduce((sum, x) => sum + (!!x ? x.secDmgBonus : 0), 0);\n }\n if (!dontTriggerIn) {", "score": 0.805931031703949 }, { "filename": "src/game/rulesets/reaper.ts", "retrieved_chunk": " if (source.sec <= 0) {\n GameEngineUtils.removeCard(engine, source);\n return;\n }\n } else {\n GameEngineUtils.changeSec(engine, source, Math.round(target.sec / 2), false);\n GameEngineUtils.changeCpu(engine, source, 1);\n for (const guardian of engine.gameData.enemies.filter(x => x.enemyClass === RulesetReaper.enemyCards.reaper_guardian.name)) {\n CardMod.addMod(engine, guardian, new GameContent_v1.cardMods.optimized(1, -1));\n }", "score": 0.792732298374176 }, { "filename": "src/game/game-engine-utils.ts", "retrieved_chunk": " }\n enemy.intent = dontClearIntent ? enemy.intent : undefined;\n let targetCard: GameEngine.ICardState | undefined;\n if (intent.targetCardId >= 0) {\n targetCard = findCardByIdMaybe(engine.gameData, intent.targetCardId);\n if (!targetCard) {\n // Intent target could've been removed between intent generation and execution\n return false;\n }\n } else {", "score": 0.7887282371520996 } ]
typescript
GameEngineUtils.executeIntent(deps.engine, boss, true);
import * as moment from 'moment'; import { IAppraisedCard, appraiseCard } from '../appraise'; import { IDataSource, IMetricsProvider, IPlayerPushProvider } from '../dependencies'; import { ExtDeps } from '../external-dependencies'; import { SECS_IN_MIN } from '../utils'; import { CardMod } from './card-mods'; import { CardScript } from './card-scripts'; import { GameContent_v1 } from './game-content-v1'; import { GameEngineUtils } from './game-engine-utils'; export namespace GameEngine { interface _ICommonCardState { id: number; cpu: number; mem: number; sec: number; mods: CardMod.ModData[]; scripts: CardScript.ScriptData[]; isRemoved?: boolean; } export interface IGameData { id: string; difficulty: number; state: 'created' | 'started' | 'players_won' | 'players_lost' | 'abandoned'; enemies: IEnemyCardState[]; maxEnemies: number; players: Map<string, IPlayerState>; defaultMovesPerTurn: number; turn: number; nextId: number; pendingPlayers: Map<string, string[]>; rulesetIds: string[]; } export interface IPlayerState { id: string; cards: IPlayerCardState[]; endedTurn: boolean; idleKickTime: number; movesLeft: number; movesPerTurn: number; score: number; stats: { kills: number; secDmg: number; memDmg: number; secBonus: number; }; } export interface IPlayerCardState extends _ICommonCardState { card: IAppraisedCard; isUsed: boolean; } export interface IEnemyCardState extends _ICommonCardState { enemyClass: string; intent?: { scriptData: CardScript.ScriptData, targetCardId: number }; maxMem: number; } export type ICardState = IPlayerCardState | IEnemyCardState; export abstract class GameEngineError extends Error { constructor( public gameId: string, ) { super(); this.message = `${this.constructor.name} processing game ${gameId}`; } } export class GameNotFoundError extends GameEngineError { } export interface IRulesetContent { cardMods?: CardMod.ModLibrary; cardScripts?: CardScript.ScriptLibrary; enemyCards?: Record<string, (engine: IGameEngine) => IEnemyCardState>; } export interface IRuleset extends IRulesetContent { initGame(engine: IGameEngine): void; addAdditionalScriptsFor?(engine: GameEngine.IGameEngine, card: IPlayerCardState): void; } export function mergeRulesetContents(...rulesets: IRulesetContent[]): IRulesetContent { const modLibs = rulesets.map(x => x.cardMods).filter(Boolean); const scriptLibs = rulesets.map(x => x.cardScripts).filter(Boolean); const enemyLibs = rulesets.map(x => x.enemyCards).filter(Boolean); return { cardMods: Object.fromEntries(modLibs.map(modLib => Object.keys(modLib).map(modName => [modName, modLib[modName]!] as const)).flat()), cardScripts: Object.fromEntries(scriptLibs.map(scriptLib => Object.keys(scriptLib).map(scriptName => [scriptName, scriptLib[scriptName]!] as const)).flat()), enemyCards: Object.fromEntries(enemyLibs.map(enemyLib => Object.keys(enemyLib).map(enemyClass => [enemyClass, enemyLib[enemyClass]!] as const)).flat()), }; } export type IGameEngine = InstanceType<ReturnType<typeof createGameEngineProvider>>; } export const createGameEngineProvider = (rulesets: Record<string, GameEngine.IRuleset>, ds: IDataSource, playerPushProvider: IPlayerPushProvider, metrics?: IMetricsProvider) => { return class _Engine { readonly broadcast: IPlayerPushProvider.IPushMessage[] = []; ruleset!: GameEngine.IRuleset; constructor( readonly gameData: GameEngine.IGameData, ) { const currentRuleset = rulesets[gameData.rulesetIds.at(-1)!]; if (!currentRuleset) throw new Error('invalid initial ruleSet id: ' + gameData.rulesetIds[0]); this._setRuleset(currentRuleset); } private static async _withEngine(gameId: string, stateAssertion: GameEngine.IGameData['state'][], func: (engine: _Engine) => Promise<void>): Promise<GameEngine.IGameData> { const gameData = await ds.GameData.get(gameId); if (!gameData) throw new GameEngine.GameNotFoundError(gameId); const engine = new _Engine(gameData); try { if (stateAssertion.length && !stateAssertion.includes(gameData.state)) throw new Error('wrong game state, expected: ' + stateAssertion.join() + ', got: ' + gameData.state); await func(engine); await ds.GameData.update.exec(gameData); } catch (e: any) { e.broadcast = engine.broadcast; throw e; } if (engine.broadcast.length) { await Promise.all( [...gameData.players.keys()].map(playerId => playerPushProvider.push(playerId, engine.broadcast)), ); } return gameData; } static async createGame(gameId: string, rulesetId: string, difficulty: number) { const ruleset = rulesets[rulesetId]; if (!ruleset) throw new Error('invalid ruleSet id: ' + rulesetId); const existingGameData = await ds.GameData.get(gameId); if (existingGameData) throw new Error('game with id already exists: ' + gameId); const gameData: GameEngine.IGameData = { id: gameId, difficulty: Math.max(1, difficulty), state: 'created', turn: 1, players: new Map(), defaultMovesPerTurn: 3, enemies: [], maxEnemies: 9, nextId: 1, pendingPlayers: new Map(), rulesetIds: [rulesetId], }; await ds.GameData.update.exec(gameData); } static async startGame(gameId: string) { const gameData = await _Engine._withEngine(gameId, ['created'], async engine => { for (const [playerId, cardIds] of engine.gameData.pendingPlayers) { const playerState = await engine._createPlayerState(playerId, cardIds); engine.gameData.players.set(playerId, playerState); engine.broadcast.push({ type: 'playerJoin', playerState }); } engine.gameData.pendingPlayers.clear(); engine.gameData.state = 'started'; engine.broadcast.push({ type: 'gameStart' }); engine.ruleset.initGame(engine); }); return gameData; } static async endGame(gameId: string) { return await _Engine._withEngine(gameId, ['created', 'started'], async engine => { engine.gameData.state = 'abandoned'; engine.broadcast.push({ type: 'gameEnd' }); }); } static async addPlayer(gameId: string, playerId: string, cardIds: string[]) { return await _Engine._withEngine(gameId, ['created', 'started'], async engine => { if (engine.gameData.players.has(playerId)) throw new Error('player already in game'); if (engine.gameData.players.size >= 2) throw new Error('game is full: ' + gameId); if (engine.gameData.state === 'started') { const playerState = await engine._createPlayerState(playerId, cardIds); engine.gameData.players.set(playerId, playerState); if (engine.gameData.turn >= 2) { playerState.endedTurn = true; playerState.movesLeft = 0; } engine.broadcast.push({ type: 'playerJoin', playerState, }); } else { engine.gameData.pendingPlayers.set(playerId, cardIds); } }); } static async removePlayer(gameId: string, playerId: string, reason: 'idle' | 'leave') { return await _Engine._withEngine(gameId, [], async engine => { if (!engine.gameData.players.delete(playerId)) throw new Error('player not found'); engine.broadcast.push({ type: 'playerLeave', playerId, reason }); GameEngineUtils.revalidateIntents(engine, true); for (const remainingPlayer of engine.gameData.players.values()) { remainingPlayer.endedTurn = false; engine.broadcast.push({ type: 'playerToggleEndTurn', playerId: remainingPlayer.id, state: false, }); } }); } static async requestCardTargets(gameId: string, playerId: string, cardId: number, scriptName: string) { const gameData = await _Engine.getGameData(gameId); const card = GameEngineUtils.findPlayerCardById(gameData, cardId); let targets = [] as number[]; try { if (card.isUsed) { return; } const scriptData = card.scripts.find(x => x[0] === scriptName); if (!scriptData) { throw new Error(`Script [${scriptName}] not found in card [${cardId}]`); } if (CardScript.isOnCooldown(scriptData)) { return; } const engine = new _Engine(gameData); const script = CardScript.deserialize(engine, card, scriptData); targets = script.targetFinder(gameData, card).map(x => x.id); } finally { await playerPushProvider.push(playerId, [{ type: 'cardTargets', cardId, scriptName, targetCardIds: targets, }]); } } static async intent(gameId: string, playerId: string, sourceCardId?: string, sourceCardScript?: string, targetCardId?: string) { const gameData = await _Engine.getGameData(gameId); const pushMessage: IPlayerPushProvider.IPushMessage[] = [{ type: 'cardIntent', cardId: sourceCardId, intent: { scriptData: sourceCardScript, targetCardId, }, playerId, }]; await Promise.all( [...gameData.players.keys()].filter(x => x !== playerId).map(x => playerPushProvider?.push(x, pushMessage)), ); } static async makeMove(gameId: string, playerId: string, sourceCardId: number, sourceCardScript: CardScript.ScriptData, targetCardId: number) { return await _Engine._withEngine(gameId, ['started'], async engine => { const playerState = GameEngineUtils.findPlayerByCardId(engine.gameData, sourceCardId); if (playerState.id !== playerId) { throw new Error(`Player ${playerId} cannot make move on card ${sourceCardId} from owner ${playerState.id}`); } if (!playerState.movesLeft) { throw new Error(`No moves left`); } const sourceCard = playerState.cards.find(x => x.id === sourceCardId)!; if (sourceCard.isUsed) { throw new Error(`Card is used`); } const now = moment.now(); playerState
.idleKickTime = now + 2 * SECS_IN_MIN * 1000;
playerState.movesLeft--; const targetCard = GameEngineUtils.findCardById(engine.gameData, targetCardId); CardScript.execute(engine, sourceCard, sourceCardScript, targetCard); GameEngineUtils.changeCardIsUsed(engine, sourceCard, true); metrics?.playerCardPlayed(gameId, engine.gameData.rulesetIds[0] || 'unknown', playerId, sourceCard, sourceCardScript[0]); }); } static async toggleEndTurn(gameId: string, playerId: string) { return await _Engine._withEngine(gameId, ['started'], async engine => { const playerState = engine.gameData.players.get(playerId); if (!playerState) throw new Error('player not found'); if (playerState.endedTurn) { playerState.endedTurn = false; engine.broadcast.push({ type: 'playerToggleEndTurn', playerId, state: false, }); return; } playerState.endedTurn = true; engine.broadcast.push({ type: 'playerToggleEndTurn', playerId, state: true, }); if (![...engine.gameData.players.values()].reduce((numNotReady, playerState) => playerState.endedTurn ? numNotReady : (numNotReady + 1), 0)) { const now = moment.now(); [...engine.gameData.players.values()].forEach(x => x.idleKickTime = now + 2 * SECS_IN_MIN * 1000); engine.onEndTurn(); if (engine.gameData.state !== 'started') { // Stop if the game was won/lost due to an EndTurn effect return; } engine.onTurnStart(); } }); } static async kickTeammateIfIdle(gameId: string, kickRequestingPlayerId: string) { let kickedPlayerId = ''; await _Engine._withEngine(gameId, ['started'], async engine => { const playerToKick = [...engine.gameData.players.values()].find(x => x.id !== kickRequestingPlayerId) || ''; if (!playerToKick) throw new Error('kickIfIdle: player not found'); if (playerToKick.idleKickTime < moment.now()) { if (!engine.gameData.players.delete(playerToKick.id)) throw new Error('player not found'); engine.broadcast.push({ type: 'playerLeave', playerId: playerToKick.id, reason: 'idle' }); GameEngineUtils.revalidateIntents(engine, true); for (const remainingPlayer of engine.gameData.players.values()) { remainingPlayer.endedTurn = false; engine.broadcast.push({ type: 'playerToggleEndTurn', playerId: remainingPlayer.id, state: false, }); } kickedPlayerId = playerToKick.id; } }); return kickedPlayerId || null; } static async getGameData(gameId: string) { const gameData = await ds.GameData.get(gameId); if (!gameData) throw new GameEngine.GameNotFoundError(gameId); return gameData; } private async _createPlayerState(playerId: string, cardIds: string[]): Promise<GameEngine.IPlayerState> { const cards = (await Promise.all(cardIds.map(ExtDeps.getNft))) .filter((resp): resp is NonNullable<typeof resp> => !!resp?.nft) .map(resp => appraiseCard({ nftId: resp.nft.nftId, mintHeight: resp.nft.firstBlock, url: resp.nft.urls[0] || '' })); if (cards.length !== cardIds.length) { throw `could not resolve all cards for player ${playerId}`; } const player: GameEngine.IPlayerState = { id: playerId, cards: cards.map(card => ({ id: this.nextId(), card, isUsed: false, cpu: card.cpu, mem: card.mem, sec: card.mem * 6 + card.cpu * 3, mods: [], scripts: [], })), endedTurn: false, movesLeft: this.gameData.defaultMovesPerTurn, movesPerTurn: this.gameData.defaultMovesPerTurn, stats: { kills: 0, memDmg: 0, secBonus: 0, secDmg: 0, }, score: 0, idleKickTime: moment.now() + 2 * SECS_IN_MIN * 1000, }; for (const card of player.cards) { card.scripts = [ CardScript.fromScriptName(this, card, card.card.coreScript), ]; this.ruleset.addAdditionalScriptsFor && this.ruleset.addAdditionalScriptsFor(this, card); } return player; } findRuleset(rulesetId: string) { return rulesets[rulesetId]; } onTurnStart() { this.gameData.turn++; this.broadcast.push({ type: 'newTurn', turn: this.gameData.turn, }); for (const player of this.gameData.players.values()) { player.endedTurn = false; player.movesLeft = player.movesPerTurn; } const playerCards = GameEngineUtils.getPlayerCards(this.gameData); for (const playerCard of playerCards) { GameEngineUtils.changeCardIsUsed(this, playerCard, false); } for (const playerCard of [...playerCards]) { if (!playerCards.includes(playerCard)) continue; GameEngineUtils.triggerMods('onTurnStart', { engine: this, sourceCard: playerCard }); } for (const enemy of [...this.gameData.enemies]) { if (!this.gameData.enemies.includes(enemy)) continue; GameEngineUtils.triggerMods('onTurnStart', { engine: this, sourceCard: enemy }); } this._checkGameOver(); } onEndTurn() { const playerCards = GameEngineUtils.getPlayerCards(this.gameData); for (const playerCard of [...playerCards]) { if (!playerCards.includes(playerCard)) continue; GameEngineUtils.triggerMods('onTurnEnd', { engine: this, sourceCard: playerCard }); CardScript.tickCooldowns(playerCard, this.broadcast); } this.broadcast.push({ type: 'playerTurnEnded', }); for (const enemy of [...this.gameData.enemies]) { if (!this.gameData.enemies.includes(enemy)) continue; GameEngineUtils.triggerMods('onTurnEnd', { engine: this, sourceCard: enemy }); CardScript.tickCooldowns(enemy, this.broadcast); } this.broadcast.push({ type: 'enemyTurnEnded', }); this._checkGameOver(); } onNextWave(nextRulesetId: string) { while (this.gameData.enemies[0]) { GameEngineUtils.removeCard(this, this.gameData.enemies[0]); } [...this.gameData.players.values()].forEach(player => { player.endedTurn = false; player.movesLeft = player.movesPerTurn; player.cards.forEach(card => { card.isUsed = false; }); }); this.gameData.turn++; this.broadcast.push({ type: 'nextWave', turn: this.gameData.turn, nextRulesetId, }); const nextRuleset = this.findRuleset(nextRulesetId); if (!nextRuleset) { throw new Error('invalid rulesetId: ' + nextRulesetId); } this.gameData.rulesetIds.push(nextRulesetId); this._setRuleset(nextRuleset); nextRuleset.initGame(this); } onWinGame() { this.gameData.state = 'players_won'; this.broadcast.push({ type: 'players_won', stats: [...this.gameData.players.values()].map(player => { let score = player.cards.length * 50 + player.stats.kills * 25 + player.stats.memDmg * 50 + player.stats.secDmg + player.stats.secBonus * 2 + ((this.gameData.rulesetIds.length - 1) * 2000); score = GameEngineUtils.scaleByDifficulty(score, this.gameData.difficulty + 1); player.score = score; return { playerId: player.id, stats: player.stats, score }; }), }); } nextId() { return this.gameData.nextId++; } private _checkGameOver() { if (!GameEngineUtils.getPlayerCards(this.gameData).length) { this.gameData.state = 'players_lost'; this.broadcast.push({ type: 'players_lost', }); } } private _setRuleset(nextRuleset: GameEngine.IRuleset) { this.ruleset = { addAdditionalScriptsFor: GameContent_v1.addAdditionalScriptsFor, ...nextRuleset, ...GameEngine.mergeRulesetContents( nextRuleset, { cardMods: CardMod.Content, cardScripts: CardScript.Content, }, { cardMods: GameContent_v1.cardMods, cardScripts: GameContent_v1.cardScripts, enemyCards: GameContent_v1.enemyCards, } ), }; } } } export type GameEngineProvider = ReturnType<typeof createGameEngineProvider>;
src/game/game-engine.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/apis/coop.api.ts", "retrieved_chunk": " const player = await _expectAuthPlayerNotInGame(req);\n const deck = await _expectValidActiveDeck(player, true);\n if (await rateLimit.shouldRateLimitCreateGame(player.id)) {\n return [StatusCodes.tooManyRequests];\n }\n const now = moment.utc();\n const game: IDataSource.ICoopGame = {\n id: randomBytes(16).toString('hex'),\n createdAt: now.format(FULL_DATETIME_FORMAT),\n difficulty: payload.difficulty,", "score": 0.8280993700027466 }, { "filename": "src/game/game-engine-utils.ts", "retrieved_chunk": " }\n enemy.intent = dontClearIntent ? enemy.intent : undefined;\n let targetCard: GameEngine.ICardState | undefined;\n if (intent.targetCardId >= 0) {\n targetCard = findCardByIdMaybe(engine.gameData, intent.targetCardId);\n if (!targetCard) {\n // Intent target could've been removed between intent generation and execution\n return false;\n }\n } else {", "score": 0.823952317237854 }, { "filename": "src/game/card-script-parts.ts", "retrieved_chunk": " resolvedDamage += GameEngineUtils.triggerMods('onSecDamageIn', { engine, sourceCard: targetCard, contextCard: sourceCard }, resolvedDamage, sourceCard)\n .reduce((sum, x) => sum + (!!x ? x.secDmgBonus : 0), 0);\n }\n if (CardMod.findModOfType(targetCard, CardMod.Content.impervious)) {\n return false;\n }\n resolvedDamage = Math.max(0, resolvedDamage);\n const secExceeded = resolvedDamage > targetCard.sec;\n GameEngineUtils.changeSec(engine, targetCard, -resolvedDamage, false, sourceCard);\n return secExceeded;", "score": 0.8181218504905701 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " throw new Error('PlayerCard does not have script: ' + sourceCardScript.join());\n }\n }\n const cooldownData = CardScript.findCooldownData(scriptDataFromCard || sourceCardScript);\n if (cooldownData) {\n cooldownData[1] = cooldownData[2] + 1;\n }\n const script = this.deserialize(engine, sourceCard, sourceCardScript);\n const targets = script.targetFinder(engine.gameData, sourceCard);\n if (!isEnemy && (!targets.length || !targets.find(x => x.id === targetCard.id))) {", "score": 0.8178814649581909 }, { "filename": "src/apis/decks.api.ts", "retrieved_chunk": " if (deck) {\n return deck;\n }\n const cards = (await ExtDeps.getNftsByDidOrWallet(player.id, 6))?.nfts.filter(Boolean) || [];\n if (cards.length < 6) {\n return null;\n }\n const nowStr = moment.utc().format(FULL_DATETIME_FORMAT);\n player.activeDeckId = nowStr;\n deck = {", "score": 0.8175973892211914 } ]
typescript
.idleKickTime = now + 2 * SECS_IN_MIN * 1000;
import * as moment from 'moment'; import { IAppraisedCard, appraiseCard } from '../appraise'; import { IDataSource, IMetricsProvider, IPlayerPushProvider } from '../dependencies'; import { ExtDeps } from '../external-dependencies'; import { SECS_IN_MIN } from '../utils'; import { CardMod } from './card-mods'; import { CardScript } from './card-scripts'; import { GameContent_v1 } from './game-content-v1'; import { GameEngineUtils } from './game-engine-utils'; export namespace GameEngine { interface _ICommonCardState { id: number; cpu: number; mem: number; sec: number; mods: CardMod.ModData[]; scripts: CardScript.ScriptData[]; isRemoved?: boolean; } export interface IGameData { id: string; difficulty: number; state: 'created' | 'started' | 'players_won' | 'players_lost' | 'abandoned'; enemies: IEnemyCardState[]; maxEnemies: number; players: Map<string, IPlayerState>; defaultMovesPerTurn: number; turn: number; nextId: number; pendingPlayers: Map<string, string[]>; rulesetIds: string[]; } export interface IPlayerState { id: string; cards: IPlayerCardState[]; endedTurn: boolean; idleKickTime: number; movesLeft: number; movesPerTurn: number; score: number; stats: { kills: number; secDmg: number; memDmg: number; secBonus: number; }; } export interface IPlayerCardState extends _ICommonCardState { card: IAppraisedCard; isUsed: boolean; } export interface IEnemyCardState extends _ICommonCardState { enemyClass: string; intent?: { scriptData: CardScript.ScriptData, targetCardId: number }; maxMem: number; } export type ICardState = IPlayerCardState | IEnemyCardState; export abstract class GameEngineError extends Error { constructor( public gameId: string, ) { super(); this.message = `${this.constructor.name} processing game ${gameId}`; } } export class GameNotFoundError extends GameEngineError { } export interface IRulesetContent { cardMods?: CardMod.ModLibrary; cardScripts?: CardScript.ScriptLibrary; enemyCards?: Record<string, (engine: IGameEngine) => IEnemyCardState>; } export interface IRuleset extends IRulesetContent { initGame(engine: IGameEngine): void; addAdditionalScriptsFor?(engine: GameEngine.IGameEngine, card: IPlayerCardState): void; } export function mergeRulesetContents(...rulesets: IRulesetContent[]): IRulesetContent { const modLibs = rulesets.map(x => x.cardMods).filter(Boolean); const scriptLibs = rulesets.map(x => x.cardScripts).filter(Boolean); const enemyLibs = rulesets.map(x => x.enemyCards).filter(Boolean); return { cardMods: Object.fromEntries(modLibs.map(modLib => Object.keys(modLib).map(modName => [modName, modLib[modName]!] as const)).flat()), cardScripts: Object.fromEntries(scriptLibs.map(scriptLib => Object.keys(scriptLib).map(scriptName => [scriptName, scriptLib[scriptName]!] as const)).flat()), enemyCards: Object.fromEntries(enemyLibs.map(enemyLib => Object.keys(enemyLib).map(enemyClass => [enemyClass, enemyLib[enemyClass]!] as const)).flat()), }; } export type IGameEngine = InstanceType<ReturnType<typeof createGameEngineProvider>>; } export const createGameEngineProvider = (rulesets: Record<string, GameEngine.IRuleset>, ds: IDataSource, playerPushProvider: IPlayerPushProvider, metrics?: IMetricsProvider) => { return class _Engine { readonly broadcast: IPlayerPushProvider.IPushMessage[] = []; ruleset!: GameEngine.IRuleset; constructor( readonly gameData: GameEngine.IGameData, ) { const currentRuleset = rulesets[gameData.rulesetIds.at(-1)!]; if (!currentRuleset) throw new Error('invalid initial ruleSet id: ' + gameData.rulesetIds[0]); this._setRuleset(currentRuleset); } private static async _withEngine(gameId: string, stateAssertion: GameEngine.IGameData['state'][], func: (engine: _Engine) => Promise<void>): Promise<GameEngine.IGameData> { const gameData = await ds.GameData.get(gameId); if (!gameData) throw new GameEngine.GameNotFoundError(gameId); const engine = new _Engine(gameData); try { if (stateAssertion.length && !stateAssertion.includes(gameData.state)) throw new Error('wrong game state, expected: ' + stateAssertion.join() + ', got: ' + gameData.state); await func(engine); await ds.GameData.update.exec(gameData); } catch (e: any) { e.broadcast = engine.broadcast; throw e; } if (engine.broadcast.length) { await Promise.all( [...gameData.players.keys()].map(playerId => playerPushProvider.push(playerId, engine.broadcast)), ); } return gameData; } static async createGame(gameId: string, rulesetId: string, difficulty: number) { const ruleset = rulesets[rulesetId]; if (!ruleset) throw new Error('invalid ruleSet id: ' + rulesetId); const existingGameData = await ds.GameData.get(gameId); if (existingGameData) throw new Error('game with id already exists: ' + gameId); const gameData: GameEngine.IGameData = { id: gameId, difficulty: Math.max(1, difficulty), state: 'created', turn: 1, players: new Map(), defaultMovesPerTurn: 3, enemies: [], maxEnemies: 9, nextId: 1, pendingPlayers: new Map(), rulesetIds: [rulesetId], }; await ds.GameData.update.exec(gameData); } static async startGame(gameId: string) { const gameData = await _Engine._withEngine(gameId, ['created'], async engine => { for (const [playerId, cardIds] of engine.gameData.pendingPlayers) { const playerState = await engine._createPlayerState(playerId, cardIds); engine.gameData.players.set(playerId, playerState); engine.broadcast.push({ type: 'playerJoin', playerState }); } engine.gameData.pendingPlayers.clear(); engine.gameData.state = 'started'; engine.broadcast.push({ type: 'gameStart' }); engine.ruleset.initGame(engine); }); return gameData; } static async endGame(gameId: string) { return await _Engine._withEngine(gameId, ['created', 'started'], async engine => { engine.gameData.state = 'abandoned'; engine.broadcast.push({ type: 'gameEnd' }); }); } static async addPlayer(gameId: string, playerId: string, cardIds: string[]) { return await _Engine._withEngine(gameId, ['created', 'started'], async engine => { if (engine.gameData.players.has(playerId)) throw new Error('player already in game'); if (engine.gameData.players.size >= 2) throw new Error('game is full: ' + gameId); if (engine.gameData.state === 'started') { const playerState = await engine._createPlayerState(playerId, cardIds); engine.gameData.players.set(playerId, playerState); if (engine.gameData.turn >= 2) { playerState.endedTurn = true; playerState.movesLeft = 0; } engine.broadcast.push({ type: 'playerJoin', playerState, }); } else { engine.gameData.pendingPlayers.set(playerId, cardIds); } }); } static async removePlayer(gameId: string, playerId: string, reason: 'idle' | 'leave') { return await _Engine._withEngine(gameId, [], async engine => { if (!engine.gameData.players.delete(playerId)) throw new Error('player not found'); engine.broadcast.push({ type: 'playerLeave', playerId, reason }); GameEngineUtils.revalidateIntents(engine, true); for (const remainingPlayer of engine.gameData.players.values()) { remainingPlayer.endedTurn = false; engine.broadcast.push({ type: 'playerToggleEndTurn', playerId: remainingPlayer.id, state: false, }); } }); } static async requestCardTargets(gameId: string, playerId: string, cardId: number, scriptName: string) { const gameData = await _Engine.getGameData(gameId); const card = GameEngineUtils.findPlayerCardById(gameData, cardId); let targets = [] as number[]; try { if (card.isUsed) { return; } const scriptData = card.scripts.find(x => x[0] === scriptName); if (!scriptData) { throw new Error(`Script [${scriptName}] not found in card [${cardId}]`); } if
(CardScript.isOnCooldown(scriptData)) {
return; } const engine = new _Engine(gameData); const script = CardScript.deserialize(engine, card, scriptData); targets = script.targetFinder(gameData, card).map(x => x.id); } finally { await playerPushProvider.push(playerId, [{ type: 'cardTargets', cardId, scriptName, targetCardIds: targets, }]); } } static async intent(gameId: string, playerId: string, sourceCardId?: string, sourceCardScript?: string, targetCardId?: string) { const gameData = await _Engine.getGameData(gameId); const pushMessage: IPlayerPushProvider.IPushMessage[] = [{ type: 'cardIntent', cardId: sourceCardId, intent: { scriptData: sourceCardScript, targetCardId, }, playerId, }]; await Promise.all( [...gameData.players.keys()].filter(x => x !== playerId).map(x => playerPushProvider?.push(x, pushMessage)), ); } static async makeMove(gameId: string, playerId: string, sourceCardId: number, sourceCardScript: CardScript.ScriptData, targetCardId: number) { return await _Engine._withEngine(gameId, ['started'], async engine => { const playerState = GameEngineUtils.findPlayerByCardId(engine.gameData, sourceCardId); if (playerState.id !== playerId) { throw new Error(`Player ${playerId} cannot make move on card ${sourceCardId} from owner ${playerState.id}`); } if (!playerState.movesLeft) { throw new Error(`No moves left`); } const sourceCard = playerState.cards.find(x => x.id === sourceCardId)!; if (sourceCard.isUsed) { throw new Error(`Card is used`); } const now = moment.now(); playerState.idleKickTime = now + 2 * SECS_IN_MIN * 1000; playerState.movesLeft--; const targetCard = GameEngineUtils.findCardById(engine.gameData, targetCardId); CardScript.execute(engine, sourceCard, sourceCardScript, targetCard); GameEngineUtils.changeCardIsUsed(engine, sourceCard, true); metrics?.playerCardPlayed(gameId, engine.gameData.rulesetIds[0] || 'unknown', playerId, sourceCard, sourceCardScript[0]); }); } static async toggleEndTurn(gameId: string, playerId: string) { return await _Engine._withEngine(gameId, ['started'], async engine => { const playerState = engine.gameData.players.get(playerId); if (!playerState) throw new Error('player not found'); if (playerState.endedTurn) { playerState.endedTurn = false; engine.broadcast.push({ type: 'playerToggleEndTurn', playerId, state: false, }); return; } playerState.endedTurn = true; engine.broadcast.push({ type: 'playerToggleEndTurn', playerId, state: true, }); if (![...engine.gameData.players.values()].reduce((numNotReady, playerState) => playerState.endedTurn ? numNotReady : (numNotReady + 1), 0)) { const now = moment.now(); [...engine.gameData.players.values()].forEach(x => x.idleKickTime = now + 2 * SECS_IN_MIN * 1000); engine.onEndTurn(); if (engine.gameData.state !== 'started') { // Stop if the game was won/lost due to an EndTurn effect return; } engine.onTurnStart(); } }); } static async kickTeammateIfIdle(gameId: string, kickRequestingPlayerId: string) { let kickedPlayerId = ''; await _Engine._withEngine(gameId, ['started'], async engine => { const playerToKick = [...engine.gameData.players.values()].find(x => x.id !== kickRequestingPlayerId) || ''; if (!playerToKick) throw new Error('kickIfIdle: player not found'); if (playerToKick.idleKickTime < moment.now()) { if (!engine.gameData.players.delete(playerToKick.id)) throw new Error('player not found'); engine.broadcast.push({ type: 'playerLeave', playerId: playerToKick.id, reason: 'idle' }); GameEngineUtils.revalidateIntents(engine, true); for (const remainingPlayer of engine.gameData.players.values()) { remainingPlayer.endedTurn = false; engine.broadcast.push({ type: 'playerToggleEndTurn', playerId: remainingPlayer.id, state: false, }); } kickedPlayerId = playerToKick.id; } }); return kickedPlayerId || null; } static async getGameData(gameId: string) { const gameData = await ds.GameData.get(gameId); if (!gameData) throw new GameEngine.GameNotFoundError(gameId); return gameData; } private async _createPlayerState(playerId: string, cardIds: string[]): Promise<GameEngine.IPlayerState> { const cards = (await Promise.all(cardIds.map(ExtDeps.getNft))) .filter((resp): resp is NonNullable<typeof resp> => !!resp?.nft) .map(resp => appraiseCard({ nftId: resp.nft.nftId, mintHeight: resp.nft.firstBlock, url: resp.nft.urls[0] || '' })); if (cards.length !== cardIds.length) { throw `could not resolve all cards for player ${playerId}`; } const player: GameEngine.IPlayerState = { id: playerId, cards: cards.map(card => ({ id: this.nextId(), card, isUsed: false, cpu: card.cpu, mem: card.mem, sec: card.mem * 6 + card.cpu * 3, mods: [], scripts: [], })), endedTurn: false, movesLeft: this.gameData.defaultMovesPerTurn, movesPerTurn: this.gameData.defaultMovesPerTurn, stats: { kills: 0, memDmg: 0, secBonus: 0, secDmg: 0, }, score: 0, idleKickTime: moment.now() + 2 * SECS_IN_MIN * 1000, }; for (const card of player.cards) { card.scripts = [ CardScript.fromScriptName(this, card, card.card.coreScript), ]; this.ruleset.addAdditionalScriptsFor && this.ruleset.addAdditionalScriptsFor(this, card); } return player; } findRuleset(rulesetId: string) { return rulesets[rulesetId]; } onTurnStart() { this.gameData.turn++; this.broadcast.push({ type: 'newTurn', turn: this.gameData.turn, }); for (const player of this.gameData.players.values()) { player.endedTurn = false; player.movesLeft = player.movesPerTurn; } const playerCards = GameEngineUtils.getPlayerCards(this.gameData); for (const playerCard of playerCards) { GameEngineUtils.changeCardIsUsed(this, playerCard, false); } for (const playerCard of [...playerCards]) { if (!playerCards.includes(playerCard)) continue; GameEngineUtils.triggerMods('onTurnStart', { engine: this, sourceCard: playerCard }); } for (const enemy of [...this.gameData.enemies]) { if (!this.gameData.enemies.includes(enemy)) continue; GameEngineUtils.triggerMods('onTurnStart', { engine: this, sourceCard: enemy }); } this._checkGameOver(); } onEndTurn() { const playerCards = GameEngineUtils.getPlayerCards(this.gameData); for (const playerCard of [...playerCards]) { if (!playerCards.includes(playerCard)) continue; GameEngineUtils.triggerMods('onTurnEnd', { engine: this, sourceCard: playerCard }); CardScript.tickCooldowns(playerCard, this.broadcast); } this.broadcast.push({ type: 'playerTurnEnded', }); for (const enemy of [...this.gameData.enemies]) { if (!this.gameData.enemies.includes(enemy)) continue; GameEngineUtils.triggerMods('onTurnEnd', { engine: this, sourceCard: enemy }); CardScript.tickCooldowns(enemy, this.broadcast); } this.broadcast.push({ type: 'enemyTurnEnded', }); this._checkGameOver(); } onNextWave(nextRulesetId: string) { while (this.gameData.enemies[0]) { GameEngineUtils.removeCard(this, this.gameData.enemies[0]); } [...this.gameData.players.values()].forEach(player => { player.endedTurn = false; player.movesLeft = player.movesPerTurn; player.cards.forEach(card => { card.isUsed = false; }); }); this.gameData.turn++; this.broadcast.push({ type: 'nextWave', turn: this.gameData.turn, nextRulesetId, }); const nextRuleset = this.findRuleset(nextRulesetId); if (!nextRuleset) { throw new Error('invalid rulesetId: ' + nextRulesetId); } this.gameData.rulesetIds.push(nextRulesetId); this._setRuleset(nextRuleset); nextRuleset.initGame(this); } onWinGame() { this.gameData.state = 'players_won'; this.broadcast.push({ type: 'players_won', stats: [...this.gameData.players.values()].map(player => { let score = player.cards.length * 50 + player.stats.kills * 25 + player.stats.memDmg * 50 + player.stats.secDmg + player.stats.secBonus * 2 + ((this.gameData.rulesetIds.length - 1) * 2000); score = GameEngineUtils.scaleByDifficulty(score, this.gameData.difficulty + 1); player.score = score; return { playerId: player.id, stats: player.stats, score }; }), }); } nextId() { return this.gameData.nextId++; } private _checkGameOver() { if (!GameEngineUtils.getPlayerCards(this.gameData).length) { this.gameData.state = 'players_lost'; this.broadcast.push({ type: 'players_lost', }); } } private _setRuleset(nextRuleset: GameEngine.IRuleset) { this.ruleset = { addAdditionalScriptsFor: GameContent_v1.addAdditionalScriptsFor, ...nextRuleset, ...GameEngine.mergeRulesetContents( nextRuleset, { cardMods: CardMod.Content, cardScripts: CardScript.Content, }, { cardMods: GameContent_v1.cardMods, cardScripts: GameContent_v1.cardScripts, enemyCards: GameContent_v1.enemyCards, } ), }; } } } export type GameEngineProvider = ReturnType<typeof createGameEngineProvider>;
src/game/game-engine.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " targetCardId: targetCard.id,\n scriptData: sourceCardScript,\n });\n if (this.isOnCooldown(sourceCardScript)) {\n throw new Error('Script is on cooldown: ' + sourceCardScript.join());\n }\n const scriptDataFromCard = sourceCard.scripts.find(x => CardScript.areEqual(x, sourceCardScript));\n const isEnemy = GameEngineUtils.isEnemyCard(engine.gameData, sourceCard);\n if (!isEnemy) {\n if (!scriptDataFromCard) {", "score": 0.8892261981964111 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " for (const script of card.scripts) {\n const cooldownData = CardScript.findCooldownData(script);\n if (!cooldownData?.[1]) {\n continue;\n }\n cooldownData[1]--;\n broadcast.push({\n type: 'scriptChanged',\n cardId: card.id,\n scriptData: script,", "score": 0.8683708906173706 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " throw new Error('PlayerCard does not have script: ' + sourceCardScript.join());\n }\n }\n const cooldownData = CardScript.findCooldownData(scriptDataFromCard || sourceCardScript);\n if (cooldownData) {\n cooldownData[1] = cooldownData[2] + 1;\n }\n const script = this.deserialize(engine, sourceCard, sourceCardScript);\n const targets = script.targetFinder(engine.gameData, sourceCard);\n if (!isEnemy && (!targets.length || !targets.find(x => x.id === targetCard.id))) {", "score": 0.8505516052246094 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " }\n engine.broadcast.push({\n type: 'cardExecuted',\n cardId: sourceCard.id,\n targetCardId: targetCard.id,\n scriptData: scriptDataFromCard || sourceCardScript,\n });\n }\n static findCooldownData(data: CardScript.ScriptData) {\n return data.find((x): x is CardScript.CooldownData => Array.isArray(x) && x[0] === '$cooldown');", "score": 0.8479617238044739 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " }\n static areEqual(left: CardScript.ScriptData, right: CardScript.ScriptData) {\n // Caveat: could collide since join() flattens array but highly unlikely\n return left.join('') === right.join('');\n }\n static deserialize(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, scriptData: CardScript.ScriptData) {\n const scriptCtor = engine.ruleset.cardScripts?.[scriptData[0]];\n if (!scriptCtor) throw new Error('script not found: ' + scriptData.join());\n const script = new scriptCtor(card, ...scriptData.slice(1));\n const cooldownData = CardScript.findCooldownData(scriptData);", "score": 0.8393090963363647 } ]
typescript
(CardScript.isOnCooldown(scriptData)) {
import * as moment from 'moment'; import { IAppraisedCard, appraiseCard } from '../appraise'; import { IDataSource, IMetricsProvider, IPlayerPushProvider } from '../dependencies'; import { ExtDeps } from '../external-dependencies'; import { SECS_IN_MIN } from '../utils'; import { CardMod } from './card-mods'; import { CardScript } from './card-scripts'; import { GameContent_v1 } from './game-content-v1'; import { GameEngineUtils } from './game-engine-utils'; export namespace GameEngine { interface _ICommonCardState { id: number; cpu: number; mem: number; sec: number; mods: CardMod.ModData[]; scripts: CardScript.ScriptData[]; isRemoved?: boolean; } export interface IGameData { id: string; difficulty: number; state: 'created' | 'started' | 'players_won' | 'players_lost' | 'abandoned'; enemies: IEnemyCardState[]; maxEnemies: number; players: Map<string, IPlayerState>; defaultMovesPerTurn: number; turn: number; nextId: number; pendingPlayers: Map<string, string[]>; rulesetIds: string[]; } export interface IPlayerState { id: string; cards: IPlayerCardState[]; endedTurn: boolean; idleKickTime: number; movesLeft: number; movesPerTurn: number; score: number; stats: { kills: number; secDmg: number; memDmg: number; secBonus: number; }; } export interface IPlayerCardState extends _ICommonCardState { card: IAppraisedCard; isUsed: boolean; } export interface IEnemyCardState extends _ICommonCardState { enemyClass: string; intent?: { scriptData: CardScript.ScriptData, targetCardId: number }; maxMem: number; } export type ICardState = IPlayerCardState | IEnemyCardState; export abstract class GameEngineError extends Error { constructor( public gameId: string, ) { super(); this.message = `${this.constructor.name} processing game ${gameId}`; } } export class GameNotFoundError extends GameEngineError { } export interface IRulesetContent { cardMods?: CardMod.ModLibrary; cardScripts?: CardScript.ScriptLibrary; enemyCards?: Record<string, (engine: IGameEngine) => IEnemyCardState>; } export interface IRuleset extends IRulesetContent { initGame(engine: IGameEngine): void; addAdditionalScriptsFor?(engine: GameEngine.IGameEngine, card: IPlayerCardState): void; } export function mergeRulesetContents(...rulesets: IRulesetContent[]): IRulesetContent { const modLibs = rulesets.map(x => x.cardMods).filter(Boolean); const scriptLibs = rulesets.map(x => x.cardScripts).filter(Boolean); const enemyLibs = rulesets.map(x => x.enemyCards).filter(Boolean); return { cardMods: Object.fromEntries(modLibs.map(modLib => Object.keys(modLib).map(modName => [modName, modLib[modName]!] as const)).flat()), cardScripts: Object.fromEntries(scriptLibs.map(scriptLib => Object.keys(scriptLib).map(scriptName => [scriptName, scriptLib[scriptName]!] as const)).flat()), enemyCards: Object.fromEntries(enemyLibs.map(enemyLib => Object.keys(enemyLib).map(enemyClass => [enemyClass, enemyLib[enemyClass]!] as const)).flat()), }; } export type IGameEngine = InstanceType<ReturnType<typeof createGameEngineProvider>>; } export const createGameEngineProvider = (rulesets: Record<string, GameEngine.IRuleset>, ds: IDataSource, playerPushProvider: IPlayerPushProvider, metrics?: IMetricsProvider) => { return class _Engine { readonly broadcast: IPlayerPushProvider.IPushMessage[] = []; ruleset!: GameEngine.IRuleset; constructor( readonly gameData: GameEngine.IGameData, ) { const currentRuleset = rulesets[gameData.rulesetIds.at(-1)!]; if (!currentRuleset) throw new Error('invalid initial ruleSet id: ' + gameData.rulesetIds[0]); this._setRuleset(currentRuleset); } private static async _withEngine(gameId: string, stateAssertion: GameEngine.IGameData['state'][], func: (engine: _Engine) => Promise<void>): Promise<GameEngine.IGameData> { const gameData = await ds.GameData.get(gameId); if (!gameData) throw new GameEngine.GameNotFoundError(gameId); const engine = new _Engine(gameData); try { if (stateAssertion.length && !stateAssertion.includes(gameData.state)) throw new Error('wrong game state, expected: ' + stateAssertion.join() + ', got: ' + gameData.state); await func(engine); await ds.GameData.update.exec(gameData); } catch (e: any) { e.broadcast = engine.broadcast; throw e; } if (engine.broadcast.length) { await Promise.all( [...gameData.players.keys()].map(playerId => playerPushProvider.push(playerId, engine.broadcast)), ); } return gameData; } static async createGame(gameId: string, rulesetId: string, difficulty: number) { const ruleset = rulesets[rulesetId]; if (!ruleset) throw new Error('invalid ruleSet id: ' + rulesetId); const existingGameData = await ds.GameData.get(gameId); if (existingGameData) throw new Error('game with id already exists: ' + gameId); const gameData: GameEngine.IGameData = { id: gameId, difficulty: Math.max(1, difficulty), state: 'created', turn: 1, players: new Map(), defaultMovesPerTurn: 3, enemies: [], maxEnemies: 9, nextId: 1, pendingPlayers: new Map(), rulesetIds: [rulesetId], }; await ds.GameData.update.exec(gameData); } static async startGame(gameId: string) { const gameData = await _Engine._withEngine(gameId, ['created'], async engine => { for (const [playerId, cardIds] of engine.gameData.pendingPlayers) { const playerState = await engine._createPlayerState(playerId, cardIds); engine.gameData.players.set(playerId, playerState); engine.broadcast.push({ type: 'playerJoin', playerState }); } engine.gameData.pendingPlayers.clear(); engine.gameData.state = 'started'; engine.broadcast.push({ type: 'gameStart' }); engine.ruleset.initGame(engine); }); return gameData; } static async endGame(gameId: string) { return await _Engine._withEngine(gameId, ['created', 'started'], async engine => { engine.gameData.state = 'abandoned'; engine.broadcast.push({ type: 'gameEnd' }); }); } static async addPlayer(gameId: string, playerId: string, cardIds: string[]) { return await _Engine._withEngine(gameId, ['created', 'started'], async engine => { if (engine.gameData.players.has(playerId)) throw new Error('player already in game'); if (engine.gameData.players.size >= 2) throw new Error('game is full: ' + gameId); if (engine.gameData.state === 'started') { const playerState = await engine._createPlayerState(playerId, cardIds); engine.gameData.players.set(playerId, playerState); if (engine.gameData.turn >= 2) { playerState.endedTurn = true; playerState.movesLeft = 0; } engine.broadcast.push({ type: 'playerJoin', playerState, }); } else { engine.gameData.pendingPlayers.set(playerId, cardIds); } }); } static async removePlayer(gameId: string, playerId: string, reason: 'idle' | 'leave') { return await _Engine._withEngine(gameId, [], async engine => { if (!engine.gameData.players.delete(playerId)) throw new Error('player not found'); engine.broadcast.push({ type: 'playerLeave', playerId, reason }); GameEngineUtils.revalidateIntents(engine, true); for (const remainingPlayer of engine.gameData.players.values()) { remainingPlayer.endedTurn = false; engine.broadcast.push({ type: 'playerToggleEndTurn', playerId: remainingPlayer.id, state: false, }); } }); } static async requestCardTargets(gameId: string, playerId: string, cardId: number, scriptName: string) { const gameData = await _Engine.getGameData(gameId); const card = GameEngineUtils.findPlayerCardById(gameData, cardId); let targets = [] as number[]; try { if (card.isUsed) { return; } const scriptData = card.scripts.find(x => x[0] === scriptName); if (!scriptData) { throw new Error(`Script [${scriptName}] not found in card [${cardId}]`); } if (CardScript.isOnCooldown(scriptData)) { return; } const engine = new _Engine(gameData); const script = CardScript.deserialize(engine, card, scriptData); targets = script.targetFinder(gameData, card).map(x => x.id); } finally { await playerPushProvider.push(playerId, [{ type: 'cardTargets', cardId, scriptName, targetCardIds: targets, }]); } } static async intent(gameId: string, playerId: string, sourceCardId?: string, sourceCardScript?: string, targetCardId?: string) { const gameData = await _Engine.getGameData(gameId); const pushMessage: IPlayerPushProvider.IPushMessage[] = [{ type: 'cardIntent', cardId: sourceCardId, intent: { scriptData: sourceCardScript, targetCardId, }, playerId, }]; await Promise.all( [...gameData.players.keys()].filter(x => x !== playerId).map(x => playerPushProvider?.push(x, pushMessage)), ); } static async makeMove(gameId: string, playerId: string, sourceCardId: number, sourceCardScript: CardScript.ScriptData, targetCardId: number) { return await _Engine._withEngine(gameId, ['started'], async engine => { const playerState = GameEngineUtils.findPlayerByCardId(engine.gameData, sourceCardId); if (playerState.id !== playerId) { throw new Error(`Player ${playerId} cannot make move on card ${sourceCardId} from owner ${playerState.id}`); } if (!playerState.movesLeft) { throw new Error(`No moves left`); } const sourceCard = playerState.cards.find(x => x.id === sourceCardId)!; if (sourceCard.isUsed) { throw new Error(`Card is used`); } const now = moment.now(); playerState.idleKickTime = now + 2 * SECS_IN_MIN * 1000; playerState.movesLeft--; const targetCard = GameEngineUtils.findCardById(engine.gameData, targetCardId); CardScript.execute(engine, sourceCard, sourceCardScript, targetCard); GameEngineUtils.changeCardIsUsed(engine, sourceCard, true); metrics?.playerCardPlayed(gameId, engine.gameData.rulesetIds[0] || 'unknown', playerId, sourceCard, sourceCardScript[0]); }); } static async toggleEndTurn(gameId: string, playerId: string) { return await _Engine._withEngine(gameId, ['started'], async engine => { const playerState = engine.gameData.players.get(playerId); if (!playerState) throw new Error('player not found'); if (playerState.endedTurn) { playerState.endedTurn = false; engine.broadcast.push({ type: 'playerToggleEndTurn', playerId, state: false, }); return; } playerState.endedTurn = true; engine.broadcast.push({ type: 'playerToggleEndTurn', playerId, state: true, }); if (![...engine.gameData.players.values()].reduce((numNotReady, playerState) => playerState.endedTurn ? numNotReady : (numNotReady + 1), 0)) { const now = moment.now(); [...engine.gameData.players.values()].forEach(x => x.idleKickTime = now + 2 * SECS_IN_MIN * 1000); engine.onEndTurn(); if (engine.gameData.state !== 'started') { // Stop if the game was won/lost due to an EndTurn effect return; } engine.onTurnStart(); } }); } static async kickTeammateIfIdle(gameId: string, kickRequestingPlayerId: string) { let kickedPlayerId = ''; await _Engine._withEngine(gameId, ['started'], async engine => { const playerToKick = [...engine.gameData.players.values()].find(x => x.id !== kickRequestingPlayerId) || ''; if (!playerToKick) throw new Error('kickIfIdle: player not found'); if (playerToKick.idleKickTime < moment.now()) { if (!engine.gameData.players.delete(playerToKick.id)) throw new Error('player not found'); engine.broadcast.push({ type: 'playerLeave', playerId: playerToKick.id, reason: 'idle' }); GameEngineUtils.revalidateIntents(engine, true); for (const remainingPlayer of engine.gameData.players.values()) { remainingPlayer.endedTurn = false; engine.broadcast.push({ type: 'playerToggleEndTurn', playerId: remainingPlayer.id, state: false, }); } kickedPlayerId = playerToKick.id; } }); return kickedPlayerId || null; } static async getGameData(gameId: string) { const gameData = await ds.GameData.get(gameId); if (!gameData) throw new GameEngine.GameNotFoundError(gameId); return gameData; } private async _createPlayerState(playerId: string, cardIds: string[]): Promise<GameEngine.IPlayerState> { const cards = (await Promise.all(cardIds.map(ExtDeps.getNft))) .filter((resp): resp is NonNullable<typeof resp> => !!resp?.nft) .map(resp => appraiseCard({ nftId: resp.nft.nftId, mintHeight: resp.nft.firstBlock, url: resp.nft.urls[0] || '' })); if (cards.length !== cardIds.length) { throw `could not resolve all cards for player ${playerId}`; } const player: GameEngine.IPlayerState = { id: playerId, cards: cards.map(card => ({ id: this.nextId(), card, isUsed: false, cpu: card.cpu, mem: card.mem, sec: card.mem * 6 + card.cpu * 3, mods: [], scripts: [], })), endedTurn: false, movesLeft: this.gameData.defaultMovesPerTurn, movesPerTurn: this.gameData.defaultMovesPerTurn, stats: { kills: 0, memDmg: 0, secBonus: 0, secDmg: 0, }, score: 0, idleKickTime: moment.now() + 2 * SECS_IN_MIN * 1000, }; for (const card of player.cards) { card.scripts = [ CardScript.fromScriptName(
this, card, card.card.coreScript), ];
this.ruleset.addAdditionalScriptsFor && this.ruleset.addAdditionalScriptsFor(this, card); } return player; } findRuleset(rulesetId: string) { return rulesets[rulesetId]; } onTurnStart() { this.gameData.turn++; this.broadcast.push({ type: 'newTurn', turn: this.gameData.turn, }); for (const player of this.gameData.players.values()) { player.endedTurn = false; player.movesLeft = player.movesPerTurn; } const playerCards = GameEngineUtils.getPlayerCards(this.gameData); for (const playerCard of playerCards) { GameEngineUtils.changeCardIsUsed(this, playerCard, false); } for (const playerCard of [...playerCards]) { if (!playerCards.includes(playerCard)) continue; GameEngineUtils.triggerMods('onTurnStart', { engine: this, sourceCard: playerCard }); } for (const enemy of [...this.gameData.enemies]) { if (!this.gameData.enemies.includes(enemy)) continue; GameEngineUtils.triggerMods('onTurnStart', { engine: this, sourceCard: enemy }); } this._checkGameOver(); } onEndTurn() { const playerCards = GameEngineUtils.getPlayerCards(this.gameData); for (const playerCard of [...playerCards]) { if (!playerCards.includes(playerCard)) continue; GameEngineUtils.triggerMods('onTurnEnd', { engine: this, sourceCard: playerCard }); CardScript.tickCooldowns(playerCard, this.broadcast); } this.broadcast.push({ type: 'playerTurnEnded', }); for (const enemy of [...this.gameData.enemies]) { if (!this.gameData.enemies.includes(enemy)) continue; GameEngineUtils.triggerMods('onTurnEnd', { engine: this, sourceCard: enemy }); CardScript.tickCooldowns(enemy, this.broadcast); } this.broadcast.push({ type: 'enemyTurnEnded', }); this._checkGameOver(); } onNextWave(nextRulesetId: string) { while (this.gameData.enemies[0]) { GameEngineUtils.removeCard(this, this.gameData.enemies[0]); } [...this.gameData.players.values()].forEach(player => { player.endedTurn = false; player.movesLeft = player.movesPerTurn; player.cards.forEach(card => { card.isUsed = false; }); }); this.gameData.turn++; this.broadcast.push({ type: 'nextWave', turn: this.gameData.turn, nextRulesetId, }); const nextRuleset = this.findRuleset(nextRulesetId); if (!nextRuleset) { throw new Error('invalid rulesetId: ' + nextRulesetId); } this.gameData.rulesetIds.push(nextRulesetId); this._setRuleset(nextRuleset); nextRuleset.initGame(this); } onWinGame() { this.gameData.state = 'players_won'; this.broadcast.push({ type: 'players_won', stats: [...this.gameData.players.values()].map(player => { let score = player.cards.length * 50 + player.stats.kills * 25 + player.stats.memDmg * 50 + player.stats.secDmg + player.stats.secBonus * 2 + ((this.gameData.rulesetIds.length - 1) * 2000); score = GameEngineUtils.scaleByDifficulty(score, this.gameData.difficulty + 1); player.score = score; return { playerId: player.id, stats: player.stats, score }; }), }); } nextId() { return this.gameData.nextId++; } private _checkGameOver() { if (!GameEngineUtils.getPlayerCards(this.gameData).length) { this.gameData.state = 'players_lost'; this.broadcast.push({ type: 'players_lost', }); } } private _setRuleset(nextRuleset: GameEngine.IRuleset) { this.ruleset = { addAdditionalScriptsFor: GameContent_v1.addAdditionalScriptsFor, ...nextRuleset, ...GameEngine.mergeRulesetContents( nextRuleset, { cardMods: CardMod.Content, cardScripts: CardScript.Content, }, { cardMods: GameContent_v1.cardMods, cardScripts: GameContent_v1.cardScripts, enemyCards: GameContent_v1.enemyCards, } ), }; } } } export type GameEngineProvider = ReturnType<typeof createGameEngineProvider>;
src/game/game-engine.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " constructor(card: GameEngine.ICardState) {\n const cpuBonus = 1;\n const duration = Math.round(card.cpu / 2);\n super(\n [cpuBonus, duration],\n CardScript.TargetFinders.Allies(),\n [\n {\n targetResolver: CardScript.TargetResolvers.Target,\n parts: [", "score": 0.8580052852630615 }, { "filename": "src/game/rulesets/reaper.ts", "retrieved_chunk": " return { secDmgBonus: -9999 };\n }\n },\n },\n cardScripts: {\n reaper_bossEat: class extends CardScript {\n constructor(_card: GameEngine.ICardState) {\n super(\n [],\n (gameData, _card) => {", "score": 0.8517389297485352 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " );\n this.cooldownMax = 4;\n }\n },\n // Heal over time\n bd_diagnostics: class extends CardScript {\n constructor(card: GameEngine.ICardState) {\n const secBonus = GameEngineUtils.scaleByCpuMem(6, card.cpu);\n const duration = 1 + Math.round(card.mem / 2);\n super(", "score": 0.8311487436294556 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " }\n },\n // Attack and raise CPU on kill\n bd_extraction: class extends CardScript {\n constructor(_card: GameEngine.ICardState) {\n super(\n [],\n (gameData, card) =>\n CardScript.TargetFinders.Opponents(true)(gameData, card)\n .filter(target => !target.sec && target.mem === 1),", "score": 0.8278974890708923 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " );\n this.cooldownMax = 1;\n }\n }\n export class bf_spam extends CardScript {\n constructor(card: GameEngine.ICardState) {\n const damage = GameEngineUtils.scaleByCpuMem(6, card.cpu);\n super(\n [damage],\n TargetFinders.Opponents(),", "score": 0.8253366947174072 } ]
typescript
this, card, card.card.coreScript), ];
import { CardMod } from '../card-mods'; import { CardScript } from '../card-scripts'; import { GameContent_v1 } from '../game-content-v1'; import { GameEngine } from '../game-engine'; import { GameEngineUtils } from '../game-engine-utils'; const GOLIATH_ID = 9999; export const RulesetGoliath = { cardMods: { goliath_power_supply: class extends CardMod { override onCardDestroyed(deps: CardMod.ICardModDeps) { const goliath = GameEngineUtils.findCardById(deps.engine.gameData, GOLIATH_ID); CardMod.addMod(deps.engine, goliath, new RulesetGoliath.cardMods.goliath_boss_power(), deps.sourceCard); } }, goliath_shield_supply: class extends CardMod { override onCardDestroyed(deps: CardMod.ICardModDeps) { const goliath = GameEngineUtils.findCardById(deps.engine.gameData, GOLIATH_ID); CardMod.addMod(deps.engine, goliath, new RulesetGoliath.cardMods.goliath_boss_shield(), deps.sourceCard); } }, goliath_boss_ai: class extends CardMod { override onTurnStart(deps: CardMod.ICardModDeps) { GameEngineUtils.generateIntent(deps.engine, deps.sourceCard as GameEngine.IEnemyCardState); } override onTurnEnd(deps: CardMod.ICardModDeps) { const boss = deps.sourceCard as GameEngine.IEnemyCardState; const targetId = boss.intent?.targetCardId; if (!targetId) return; let numAttacks = 1; const powerBuff = CardMod.findModOfType(boss, RulesetGoliath.cardMods.goliath_boss_power); if (powerBuff) { const powerStacks = CardMod.getStackCount(powerBuff); numAttacks += powerStacks; } for (let i = 0; i < numAttacks - 1; i++) { GameEngineUtils.executeIntent(deps.engine, boss, true); } GameEngineUtils.executeIntent(deps.engine, boss); } override onMemDmgIn(deps: CardMod.ICardModDeps, memDmg: number) { if (deps.sourceCard.mem - memDmg <= 0) return; const boss = deps.sourceCard as GameEngine.IEnemyCardState; let secBonus = 100; const shieldBuff = CardMod.findModOfType(boss, RulesetGoliath.cardMods.goliath_boss_shield); if (shieldBuff) { secBonus += CardMod.getStackCount(shieldBuff) * 100; } GameEngineUtils.changeSec(deps.engine, deps.sourceCard, GameEngineUtils.scaleByDifficulty(secBonus, deps.engine.gameData.difficulty), false, deps.sourceCard); for (const enemy of [...deps.engine.gameData.enemies]) { if (enemy === boss) continue; CardMod.addMod(deps.engine, enemy, new GameContent_v1.cardMods.optimized(1, -1), boss); } } }, goliath_boss_power: class extends CardMod { override stackingConfig = { behavior:
CardMod.StackingBehavior.stack as const, stackCount: 1, };
}, goliath_boss_shield: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 1, }; }, }, enemyCards: { goliath_power_node: (engine: GameEngine.IGameEngine) => { const enemy: GameEngine.IEnemyCardState = { id: engine.nextId(), enemyClass: '', cpu: 2, mem: 2, maxMem: 2, sec: GameEngineUtils.scaleByDifficulty(35, engine.gameData.difficulty), mods: [ new CardMod.Content._standardAi().serialize(), new RulesetGoliath.cardMods.goliath_power_supply().serialize(), ], scripts: [], }; enemy.scripts.push( new CardScript.Content._attack(enemy, engine.gameData.difficulty, 'weak').serialize(), ); return enemy; }, goliath_shield_node: (engine: GameEngine.IGameEngine) => { const enemy: GameEngine.IEnemyCardState = { id: engine.nextId(), enemyClass: '', cpu: 1, mem: 2, maxMem: 2, sec: GameEngineUtils.scaleByDifficulty(45, engine.gameData.difficulty), mods: [ new CardMod.Content._standardAi().serialize(), new RulesetGoliath.cardMods.goliath_shield_supply().serialize(), ], scripts: [], }; enemy.scripts.push( new CardScript.Content._defend(enemy, engine.gameData.difficulty, 'weak').serialize(), new CardScript.Content._firewallSelf(enemy, 1, 2).serialize(), ); return enemy; }, }, initGame(engine: GameEngine.IGameEngine) { const boss: GameEngine.IEnemyCardState = { id: GOLIATH_ID, enemyClass: 'goliath_boss', cpu: 2, mem: 4, maxMem: 4, sec: GameEngineUtils.scaleByDifficulty(100, engine.gameData.difficulty), mods: [ new RulesetGoliath.cardMods.goliath_boss_ai().serialize(), new CardMod.Content._winOnDeath().serialize(), ], scripts: [], }; boss.scripts.push( new CardScript.Content._attack(boss, engine.gameData.difficulty).serialize(), ); engine.gameData.difficulty >= 7 && GameEngineUtils.spawnEnemy(engine, RulesetGoliath.enemyCards.goliath_shield_node.name, 0, true); GameEngineUtils.spawnEnemy(engine, RulesetGoliath.enemyCards.goliath_power_node.name, 0, true); GameEngineUtils.spawnEnemy(engine, RulesetGoliath.enemyCards.goliath_shield_node.name, 0, true); GameEngineUtils.addEnemy(engine, boss, 0, true); GameEngineUtils.spawnEnemy(engine, RulesetGoliath.enemyCards.goliath_shield_node.name, 0, true); GameEngineUtils.spawnEnemy(engine, RulesetGoliath.enemyCards.goliath_power_node.name, 0, true); engine.gameData.difficulty >= 7 && GameEngineUtils.spawnEnemy(engine, RulesetGoliath.enemyCards.goliath_shield_node.name, 0, true); }, };
src/game/rulesets/goliath.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/card-mods.ts", "retrieved_chunk": " GameEngineUtils.generateIntent(deps.engine, deps.sourceCard);\n } else {\n GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, false);\n }\n }\n }\n export class secured extends CardMod {\n override stackingConfig = {\n behavior: CardMod.StackingBehavior.stack as const,\n stackCount: 0,", "score": 0.8815729022026062 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " }\n override onSecDamageIn(deps: CardMod.ICardModDeps, _damage: number, attacker: GameEngine.ICardState) {\n CardScriptParts.SecDmg(this.stackingConfig.stackCount, false, true)(deps.engine, deps.sourceCard, attacker);\n }\n },\n // Increases CPU\n optimized: class extends CardMod {\n override stackingConfig = {\n behavior: CardMod.StackingBehavior.stack as const,\n stackCount: 0,", "score": 0.86018967628479 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " behavior: CardMod.StackingBehavior.stack as const,\n stackCount: 0,\n };\n constructor(public stackCount: number) {\n super(arguments);\n this.stackingConfig.stackCount = stackCount;\n }\n override onSecDamageIn(_deps: CardMod.ICardModDeps, _damage: number, _attacker: GameEngine.ICardState) {\n return { secDmgBonus: this.stackingConfig.stackCount };\n }", "score": 0.8592260479927063 }, { "filename": "src/game/rulesets/reaper.ts", "retrieved_chunk": " return { secDmgBonus: -9999 };\n }\n },\n },\n cardScripts: {\n reaper_bossEat: class extends CardScript {\n constructor(_card: GameEngine.ICardState) {\n super(\n [],\n (gameData, _card) => {", "score": 0.8536739349365234 }, { "filename": "src/game/card-mods.ts", "retrieved_chunk": " override stackingConfig = {\n behavior: CardMod.StackingBehavior.ranked as const,\n rank: 0,\n };\n constructor(override duration: number) {\n super(arguments);\n this.stackingConfig.rank = duration;\n }\n override onInitMod(deps: ICardModDeps) {\n if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) {", "score": 0.8532751798629761 } ]
typescript
CardMod.StackingBehavior.stack as const, stackCount: 1, };
import { CardMod } from '../card-mods'; import { CardScript } from '../card-scripts'; import { GameContent_v1 } from '../game-content-v1'; import { GameEngine } from '../game-engine'; import { GameEngineUtils } from '../game-engine-utils'; const GOLIATH_ID = 9999; export const RulesetGoliath = { cardMods: { goliath_power_supply: class extends CardMod { override onCardDestroyed(deps: CardMod.ICardModDeps) { const goliath = GameEngineUtils.findCardById(deps.engine.gameData, GOLIATH_ID); CardMod.addMod(deps.engine, goliath, new RulesetGoliath.cardMods.goliath_boss_power(), deps.sourceCard); } }, goliath_shield_supply: class extends CardMod { override onCardDestroyed(deps: CardMod.ICardModDeps) { const goliath = GameEngineUtils.findCardById(deps.engine.gameData, GOLIATH_ID); CardMod.addMod(deps.engine, goliath, new RulesetGoliath.cardMods.goliath_boss_shield(), deps.sourceCard); } }, goliath_boss_ai: class extends CardMod { override onTurnStart(deps: CardMod.ICardModDeps) { GameEngineUtils.generateIntent(deps.engine, deps.sourceCard as GameEngine.IEnemyCardState); } override onTurnEnd(deps: CardMod.ICardModDeps) { const boss = deps.sourceCard as GameEngine.IEnemyCardState; const targetId = boss.intent?.targetCardId; if (!targetId) return; let numAttacks = 1; const powerBuff = CardMod.findModOfType(boss, RulesetGoliath.cardMods.goliath_boss_power); if (powerBuff) { const powerStacks = CardMod.getStackCount(powerBuff); numAttacks += powerStacks; } for (let i = 0; i < numAttacks - 1; i++) { GameEngineUtils.executeIntent(deps.engine, boss, true); } GameEngineUtils.executeIntent(deps.engine, boss); } override onMemDmgIn(deps: CardMod.ICardModDeps, memDmg: number) { if (deps.sourceCard.mem - memDmg <= 0) return; const boss = deps.sourceCard as GameEngine.IEnemyCardState; let secBonus = 100; const shieldBuff = CardMod.findModOfType(boss, RulesetGoliath.cardMods.goliath_boss_shield); if (shieldBuff) { secBonus += CardMod.getStackCount(shieldBuff) * 100; } GameEngineUtils.changeSec(deps.engine, deps.
sourceCard, GameEngineUtils.scaleByDifficulty(secBonus, deps.engine.gameData.difficulty), false, deps.sourceCard);
for (const enemy of [...deps.engine.gameData.enemies]) { if (enemy === boss) continue; CardMod.addMod(deps.engine, enemy, new GameContent_v1.cardMods.optimized(1, -1), boss); } } }, goliath_boss_power: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 1, }; }, goliath_boss_shield: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 1, }; }, }, enemyCards: { goliath_power_node: (engine: GameEngine.IGameEngine) => { const enemy: GameEngine.IEnemyCardState = { id: engine.nextId(), enemyClass: '', cpu: 2, mem: 2, maxMem: 2, sec: GameEngineUtils.scaleByDifficulty(35, engine.gameData.difficulty), mods: [ new CardMod.Content._standardAi().serialize(), new RulesetGoliath.cardMods.goliath_power_supply().serialize(), ], scripts: [], }; enemy.scripts.push( new CardScript.Content._attack(enemy, engine.gameData.difficulty, 'weak').serialize(), ); return enemy; }, goliath_shield_node: (engine: GameEngine.IGameEngine) => { const enemy: GameEngine.IEnemyCardState = { id: engine.nextId(), enemyClass: '', cpu: 1, mem: 2, maxMem: 2, sec: GameEngineUtils.scaleByDifficulty(45, engine.gameData.difficulty), mods: [ new CardMod.Content._standardAi().serialize(), new RulesetGoliath.cardMods.goliath_shield_supply().serialize(), ], scripts: [], }; enemy.scripts.push( new CardScript.Content._defend(enemy, engine.gameData.difficulty, 'weak').serialize(), new CardScript.Content._firewallSelf(enemy, 1, 2).serialize(), ); return enemy; }, }, initGame(engine: GameEngine.IGameEngine) { const boss: GameEngine.IEnemyCardState = { id: GOLIATH_ID, enemyClass: 'goliath_boss', cpu: 2, mem: 4, maxMem: 4, sec: GameEngineUtils.scaleByDifficulty(100, engine.gameData.difficulty), mods: [ new RulesetGoliath.cardMods.goliath_boss_ai().serialize(), new CardMod.Content._winOnDeath().serialize(), ], scripts: [], }; boss.scripts.push( new CardScript.Content._attack(boss, engine.gameData.difficulty).serialize(), ); engine.gameData.difficulty >= 7 && GameEngineUtils.spawnEnemy(engine, RulesetGoliath.enemyCards.goliath_shield_node.name, 0, true); GameEngineUtils.spawnEnemy(engine, RulesetGoliath.enemyCards.goliath_power_node.name, 0, true); GameEngineUtils.spawnEnemy(engine, RulesetGoliath.enemyCards.goliath_shield_node.name, 0, true); GameEngineUtils.addEnemy(engine, boss, 0, true); GameEngineUtils.spawnEnemy(engine, RulesetGoliath.enemyCards.goliath_shield_node.name, 0, true); GameEngineUtils.spawnEnemy(engine, RulesetGoliath.enemyCards.goliath_power_node.name, 0, true); engine.gameData.difficulty >= 7 && GameEngineUtils.spawnEnemy(engine, RulesetGoliath.enemyCards.goliath_shield_node.name, 0, true); }, };
src/game/rulesets/goliath.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/rulesets/reaper.ts", "retrieved_chunk": " },\n reaper_feederPower: class extends CardMod {\n override onSecDamageIn(deps: CardMod.ICardModDeps, damage: number, attacker: GameEngine.ICardState) {\n if (deps.sourceCard.sec - damage > 0) return;\n GameEngineUtils.changeSec(deps.engine, deps.sourceCard, -deps.sourceCard.sec, true);\n CardMod.removeModByName(deps.engine, deps.sourceCard, this.constructor.name, attacker);\n CardMod.addMod(deps.engine, deps.sourceCard, new RulesetReaper.cardMods.reaper_feederCorrupted(), attacker);\n CardMod.addMod(deps.engine, deps.sourceCard, new CardMod.Content.impervious(), attacker);\n const player = GameEngineUtils.findPlayerByCardIdMaybe(deps.engine.gameData, attacker.id);\n player && player.stats.kills++;", "score": 0.848473072052002 }, { "filename": "src/game/card-script-parts.ts", "retrieved_chunk": " resolvedDamage += GameEngineUtils.triggerMods('onSecDamageIn', { engine, sourceCard: targetCard, contextCard: sourceCard }, resolvedDamage, sourceCard)\n .reduce((sum, x) => sum + (!!x ? x.secDmgBonus : 0), 0);\n }\n if (CardMod.findModOfType(targetCard, CardMod.Content.impervious)) {\n return false;\n }\n resolvedDamage = Math.max(0, resolvedDamage);\n const secExceeded = resolvedDamage > targetCard.sec;\n GameEngineUtils.changeSec(engine, targetCard, -resolvedDamage, false, sourceCard);\n return secExceeded;", "score": 0.8467124104499817 }, { "filename": "src/game/card-script-parts.ts", "retrieved_chunk": " type: 'memDamage',\n cardId: targetCard.id,\n newMem: targetCard.mem,\n value: -memDmg,\n });\n const player = GameEngineUtils.findPlayerByCardIdMaybe(engine.gameData, sourceCard.id);\n player && (player.stats.memDmg += memDmg);\n if (targetCard.mem <= 0) {\n GameEngineUtils.removeCard(engine, targetCard, sourceCard);\n }", "score": 0.8449969291687012 }, { "filename": "src/game/rulesets/reaper.ts", "retrieved_chunk": " if (source.sec <= 0) {\n GameEngineUtils.removeCard(engine, source);\n return;\n }\n } else {\n GameEngineUtils.changeSec(engine, source, Math.round(target.sec / 2), false);\n GameEngineUtils.changeCpu(engine, source, 1);\n for (const guardian of engine.gameData.enemies.filter(x => x.enemyClass === RulesetReaper.enemyCards.reaper_guardian.name)) {\n CardMod.addMod(engine, guardian, new GameContent_v1.cardMods.optimized(1, -1));\n }", "score": 0.8395907878875732 }, { "filename": "src/game/card-mods.ts", "retrieved_chunk": " }\n override onRemoveMod(deps: ICardModDeps) {\n GameEngineUtils.changeSec(deps.engine, deps.sourceCard, -this.stackingConfig.stackCount, true);\n }\n }\n export class _waveBonus_extraMove extends CardMod {\n override onInitMod(deps: ICardModDeps): void {\n const player = GameEngineUtils.findPlayerByCardId(deps.engine.gameData, deps.sourceCard.id);\n player.movesPerTurn++;\n player.movesLeft = player.movesPerTurn;", "score": 0.838447093963623 } ]
typescript
sourceCard, GameEngineUtils.scaleByDifficulty(secBonus, deps.engine.gameData.difficulty), false, deps.sourceCard);
import { CardMod } from '../card-mods'; import { CardScript } from '../card-scripts'; import { GameContent_v1 } from '../game-content-v1'; import { GameEngine } from '../game-engine'; import { GameEngineUtils } from '../game-engine-utils'; const GOLIATH_ID = 9999; export const RulesetGoliath = { cardMods: { goliath_power_supply: class extends CardMod { override onCardDestroyed(deps: CardMod.ICardModDeps) { const goliath = GameEngineUtils.findCardById(deps.engine.gameData, GOLIATH_ID); CardMod.addMod(deps.engine, goliath, new RulesetGoliath.cardMods.goliath_boss_power(), deps.sourceCard); } }, goliath_shield_supply: class extends CardMod { override onCardDestroyed(deps: CardMod.ICardModDeps) { const goliath = GameEngineUtils.findCardById(deps.engine.gameData, GOLIATH_ID); CardMod.addMod(deps.engine, goliath, new RulesetGoliath.cardMods.goliath_boss_shield(), deps.sourceCard); } }, goliath_boss_ai: class extends CardMod { override onTurnStart(deps: CardMod.ICardModDeps) { GameEngineUtils.generateIntent(deps.engine, deps.sourceCard as GameEngine.IEnemyCardState); } override onTurnEnd(deps: CardMod.ICardModDeps) { const boss = deps.sourceCard as GameEngine.IEnemyCardState; const targetId = boss.intent?.targetCardId; if (!targetId) return; let numAttacks = 1; const powerBuff = CardMod.findModOfType(boss, RulesetGoliath.cardMods.goliath_boss_power); if (powerBuff) { const powerStacks = CardMod.getStackCount(powerBuff); numAttacks += powerStacks; } for (let i = 0; i < numAttacks - 1; i++) { GameEngineUtils.executeIntent(deps.engine, boss, true); } GameEngineUtils.executeIntent(deps.engine, boss); } override onMemDmgIn(deps: CardMod.ICardModDeps, memDmg: number) { if (deps.sourceCard.mem - memDmg <= 0) return; const boss = deps.sourceCard as GameEngine.IEnemyCardState; let secBonus = 100; const shieldBuff = CardMod.findModOfType(boss, RulesetGoliath.cardMods.goliath_boss_shield); if (shieldBuff) { secBonus += CardMod.getStackCount(shieldBuff) * 100; } GameEngineUtils.changeSec(deps.engine, deps.sourceCard, GameEngineUtils.scaleByDifficulty(secBonus, deps.engine.gameData.difficulty), false, deps.sourceCard); for (const enemy of [...deps.engine.gameData.enemies]) { if (enemy === boss) continue; CardMod.addMod(deps.engine, enemy, new GameContent_v1.
cardMods.optimized(1, -1), boss);
} } }, goliath_boss_power: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 1, }; }, goliath_boss_shield: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 1, }; }, }, enemyCards: { goliath_power_node: (engine: GameEngine.IGameEngine) => { const enemy: GameEngine.IEnemyCardState = { id: engine.nextId(), enemyClass: '', cpu: 2, mem: 2, maxMem: 2, sec: GameEngineUtils.scaleByDifficulty(35, engine.gameData.difficulty), mods: [ new CardMod.Content._standardAi().serialize(), new RulesetGoliath.cardMods.goliath_power_supply().serialize(), ], scripts: [], }; enemy.scripts.push( new CardScript.Content._attack(enemy, engine.gameData.difficulty, 'weak').serialize(), ); return enemy; }, goliath_shield_node: (engine: GameEngine.IGameEngine) => { const enemy: GameEngine.IEnemyCardState = { id: engine.nextId(), enemyClass: '', cpu: 1, mem: 2, maxMem: 2, sec: GameEngineUtils.scaleByDifficulty(45, engine.gameData.difficulty), mods: [ new CardMod.Content._standardAi().serialize(), new RulesetGoliath.cardMods.goliath_shield_supply().serialize(), ], scripts: [], }; enemy.scripts.push( new CardScript.Content._defend(enemy, engine.gameData.difficulty, 'weak').serialize(), new CardScript.Content._firewallSelf(enemy, 1, 2).serialize(), ); return enemy; }, }, initGame(engine: GameEngine.IGameEngine) { const boss: GameEngine.IEnemyCardState = { id: GOLIATH_ID, enemyClass: 'goliath_boss', cpu: 2, mem: 4, maxMem: 4, sec: GameEngineUtils.scaleByDifficulty(100, engine.gameData.difficulty), mods: [ new RulesetGoliath.cardMods.goliath_boss_ai().serialize(), new CardMod.Content._winOnDeath().serialize(), ], scripts: [], }; boss.scripts.push( new CardScript.Content._attack(boss, engine.gameData.difficulty).serialize(), ); engine.gameData.difficulty >= 7 && GameEngineUtils.spawnEnemy(engine, RulesetGoliath.enemyCards.goliath_shield_node.name, 0, true); GameEngineUtils.spawnEnemy(engine, RulesetGoliath.enemyCards.goliath_power_node.name, 0, true); GameEngineUtils.spawnEnemy(engine, RulesetGoliath.enemyCards.goliath_shield_node.name, 0, true); GameEngineUtils.addEnemy(engine, boss, 0, true); GameEngineUtils.spawnEnemy(engine, RulesetGoliath.enemyCards.goliath_shield_node.name, 0, true); GameEngineUtils.spawnEnemy(engine, RulesetGoliath.enemyCards.goliath_power_node.name, 0, true); engine.gameData.difficulty >= 7 && GameEngineUtils.spawnEnemy(engine, RulesetGoliath.enemyCards.goliath_shield_node.name, 0, true); }, };
src/game/rulesets/goliath.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/rulesets/reaper.ts", "retrieved_chunk": " if (source.sec <= 0) {\n GameEngineUtils.removeCard(engine, source);\n return;\n }\n } else {\n GameEngineUtils.changeSec(engine, source, Math.round(target.sec / 2), false);\n GameEngineUtils.changeCpu(engine, source, 1);\n for (const guardian of engine.gameData.enemies.filter(x => x.enemyClass === RulesetReaper.enemyCards.reaper_guardian.name)) {\n CardMod.addMod(engine, guardian, new GameContent_v1.cardMods.optimized(1, -1));\n }", "score": 0.8905377388000488 }, { "filename": "src/game/rulesets/stasis.ts", "retrieved_chunk": " for (const playerCard of GameEngineUtils.getPlayerCards(deps.engine.gameData)) {\n CardMod.addMod(deps.engine, playerCard, new CardMod.Content.lag(1), deps.sourceCard);\n }\n GameEngineUtils.changeSec(deps.engine, deps.sourceCard, GameEngineUtils.scaleByDifficulty(125, deps.engine.gameData.difficulty), false, deps.contextCard);\n if (![...deps.engine.gameData.enemies].find(x => x.enemyClass === RulesetStasis.enemyCards.stasis_disruptor.name)) {\n GameEngineUtils.spawnEnemy(deps.engine, RulesetStasis.enemyCards.stasis_disruptor.name, 0, true);\n }\n }\n },\n },", "score": 0.8848379850387573 }, { "filename": "src/game/rulesets/reaper.ts", "retrieved_chunk": " },\n reaper_feederPower: class extends CardMod {\n override onSecDamageIn(deps: CardMod.ICardModDeps, damage: number, attacker: GameEngine.ICardState) {\n if (deps.sourceCard.sec - damage > 0) return;\n GameEngineUtils.changeSec(deps.engine, deps.sourceCard, -deps.sourceCard.sec, true);\n CardMod.removeModByName(deps.engine, deps.sourceCard, this.constructor.name, attacker);\n CardMod.addMod(deps.engine, deps.sourceCard, new RulesetReaper.cardMods.reaper_feederCorrupted(), attacker);\n CardMod.addMod(deps.engine, deps.sourceCard, new CardMod.Content.impervious(), attacker);\n const player = GameEngineUtils.findPlayerByCardIdMaybe(deps.engine.gameData, attacker.id);\n player && player.stats.kills++;", "score": 0.8670068383216858 }, { "filename": "src/game/rulesets/reaper.ts", "retrieved_chunk": " return gameData.enemies.filter(x => x.enemyClass === RulesetReaper.enemyCards.reaper_feeder.name);\n },\n [\n {\n targetResolver: CardScript.TargetResolvers.Target,\n parts: [\n (engine, source, target) => {\n GameEngineUtils.removeCard(engine, target, source);\n if (target.mods.find(x => x[0] === RulesetReaper.cardMods.reaper_feederCorrupted.name)) {\n GameEngineUtils.changeSec(engine, source, -50, false);", "score": 0.833528995513916 }, { "filename": "src/game/card-mods.ts", "retrieved_chunk": " }\n override onRemoveMod(deps: ICardModDeps) {\n GameEngineUtils.changeSec(deps.engine, deps.sourceCard, -this.stackingConfig.stackCount, true);\n }\n }\n export class _waveBonus_extraMove extends CardMod {\n override onInitMod(deps: ICardModDeps): void {\n const player = GameEngineUtils.findPlayerByCardId(deps.engine.gameData, deps.sourceCard.id);\n player.movesPerTurn++;\n player.movesLeft = player.movesPerTurn;", "score": 0.8254342675209045 } ]
typescript
cardMods.optimized(1, -1), boss);
import { clamp, round } from '../utils'; import { CardMod } from './card-mods'; import { CardScript } from './card-scripts'; import { GameEngine } from './game-engine'; export namespace GameEngineUtils { export function addEnemy(engine: GameEngine.IGameEngine, enemy: GameEngine.IEnemyCardState, spawnIndex: number, generateIntent: boolean) { if (engine.gameData.enemies.length >= engine.gameData.maxEnemies) return; spawnIndex = clamp(spawnIndex, 0, engine.gameData.enemies.length); engine.gameData.enemies.splice(spawnIndex, 0, enemy); engine.broadcast.push({ type: 'cardAdded', enemy, position: spawnIndex, }); GameEngineUtils.triggerMods('onInitMod', { engine, sourceCard: enemy }); if (generateIntent) { GameEngineUtils.generateIntent(engine, enemy); } return enemy; } export function changeCardIsUsed(engine: GameEngine.IGameEngine, card: GameEngine.IPlayerCardState, isUsed: boolean) { card.isUsed = isUsed; engine.broadcast.push({ type: 'cardIsUsedChanged', cardId: card.id, isUsed, }); } export function clearIntent(engine: GameEngine.IGameEngine, enemy: GameEngine.IEnemyCardState) { const intent = enemy.intent; if (!intent) { return false; } enemy.intent = undefined; engine.broadcast.push({ type: 'cardIntent', cardId: enemy.id, }); return true; } export function changeCpu(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, cpuDelta: number) { card.cpu += cpuDelta; engine.broadcast.push({ type: 'cpuChanged', cardId: card.id, newCpu: card.cpu, cpuDelta, }); GameEngineUtils.recalculateScripts(engine, card); } export function changeMem(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, memDelta: number) { card.mem += memDelta; engine.broadcast.push({ type: 'memChanged', cardId: card.id, newMem: card.mem, memDelta, }); GameEngineUtils.recalculateScripts(engine, card); } export function changeSec(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, secDelta: number, isPassive: boolean, contextCard?: GameEngine.ICardState) { const clampedSecDelta = (card.sec < -secDelta) ? -card.sec : secDelta; card.sec += clampedSecDelta; engine.broadcast.push({ type: isPassive ? 'secChange' : (secDelta < 0 ? 'secDamage' : 'secBonus'), cardId: card.id, newSec: card.sec, value: secDelta, }); if (!isPassive && contextCard) { const player = GameEngineUtils.findPlayerByCardIdMaybe(engine.gameData, contextCard.id); if (player) { (clampedSecDelta >= 0) ? (player.stats.secBonus += clampedSecDelta) : (player.stats.secDmg += -clampedSecDelta); } } } export function executeIntent(engine: GameEngine.IGameEngine, enemy: GameEngine.IEnemyCardState, dontClearIntent = false) { const intent = enemy.intent; if (!intent) { return false; } enemy.intent = dontClearIntent ? enemy.intent : undefined; let targetCard: GameEngine.ICardState | undefined; if (intent.targetCardId >= 0) { targetCard = findCardByIdMaybe(engine.gameData, intent.targetCardId); if (!targetCard) { // Intent target could've been removed between intent generation and execution return false; } } else { targetCard = enemy; } CardScript.execute(engine, enemy, intent.scriptData, targetCard); return true; } export function findCardById(gameData: GameEngine.IGameData, cardId: number) { const card = findCardByIdMaybe(gameData, cardId); if (card) return card; throw new Error('card not found'); } export function findCardByIdMaybe(gameData: GameEngine.IGameData, cardId: number) { const enemy = gameData.enemies.find(x => x.id === cardId); if (enemy) return enemy; const player = findPlayerByCardIdMaybe(gameData, cardId); if (player) { return player.cards.find(x => x.id === cardId); } return; } export function findPlayerCardById(gameData: GameEngine.IGameData, cardId: number) { const player = findPlayerByCardIdMaybe(gameData, cardId); if (!player) throw new Error('player not found'); return player.cards.find(x => x.id === cardId)!; } export function findPlayerByCardId(gameData: GameEngine.IGameData, cardId: number) { const player = findPlayerByCardIdMaybe(gameData, cardId); if (player) return player; throw new Error('player not found'); } export function findPlayerByCardIdMaybe(gameData: GameEngine.IGameData, cardId: number) { return [...gameData.players.values()].find(x => x.cards.find(x => x.id === cardId)); } export function generateIntent(engine: GameEngine.IGameEngine, enemy: GameEngine.IEnemyCardState) { enemy.intent = undefined; const isOffline = !!enemy.mods.find(x => x[0] === 'offline'); if (isOffline) return; const scriptData = enemy.scripts.filter(x => !CardScript.isOnCooldown(x)).randomOrUndefined(); if (!scriptData) { return; } const script = CardScript.deserialize(engine, enemy, scriptData); const target = script.targetFinder(engine.gameData, enemy).randomOrUndefined(); if (!target) { return; } enemy.intent = { scriptData, targetCardId: target.id, }; engine.broadcast.push({ type: 'cardIntent', cardId: enemy.id, intent: enemy.intent, }); } export function getEnemyIds(gameData: GameEngine.IGameData) { return gameData.enemies.map(x => x.id); } export function getPlayerIds(gameData: GameEngine.IGameData, ...excludePlayer: string[]) { return [...gameData.players.keys()].filter(x => !excludePlayer.includes(x)); } export function getPlayerCards(gameData: GameEngine.IGameData) { return [...gameData.players.values()].map(x => x.cards).flat(); } export function getPlayerCardIds(gameData: GameEngine.IGameData) { return getPlayerCards(gameData).map(x => x.id); } export function isEnemyCard(gameData: GameEngine.IGameData, card: GameEngine.ICardState): card is GameEngine.IEnemyCardState { return !!gameData.enemies.find(x => x.id === card.id); } export function isPlayerCard(gameData: GameEngine.IGameData, card: GameEngine.ICardState): card is GameEngine.IPlayerCardState { return !isEnemyCard(gameData, card); } export function recalculateScripts(engine: GameEngine.IGameEngine, card: GameEngine.ICardState) { if (card.isRemoved) return; card.scripts = card.scripts.map(x => CardScript.deserialize(engine, card, x).serialize()); engine.broadcast.push(...card.scripts.map(x => ({ type: 'scriptChanged', cardId: card.id, scriptData: x, }))); if (isEnemyCard(engine.gameData, card) && card.intent?.scriptData) { card.intent.scriptData = CardScript.deserialize(engine, card, card.intent.scriptData).serialize(); engine.broadcast.push({ type: 'cardIntent', cardId: card.id, intent: card.intent, }); } } export function revalidateIntents(engine: GameEngine.IGameEngine, regenerateIfInvalid: boolean) { for (const enemy of engine.gameData.enemies) { if (!enemy.intent || enemy.intent.targetCardId === -1) { continue; } const script = CardScript.deserialize(engine, enemy, enemy.intent.scriptData); const validTargets = script.targetFinder(engine.gameData, enemy); if (validTargets.find(x => x.id === enemy.intent?.targetCardId)) { continue; } enemy.intent = undefined; if (regenerateIfInvalid) { generateIntent(engine, enemy); } } } export function removeCard(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, contextCard?: GameEngine.ICardState) { if (card.isRemoved) { return; } if (isEnemyCard(engine.gameData, card)) { engine.gameData.enemies.removeFirst(card) engine.broadcast.push({ type: 'cardRemoved', cardId: card.id, }); GameEngineUtils.triggerMods('onCardDestroyed', { engine, contextCard, sourceCard: card }); card.isRemoved = true; for (const enemy of [...engine.gameData.enemies]) { if (enemy.isRemoved) continue; triggerMods('onEnemyDestroyed', { engine, sourceCard: card, contextCard }); } if (contextCard) { const player = findPlayerByCardIdMaybe(engine.gameData, contextCard.id); player && player.stats.kills++; } GameEngineUtils.revalidateIntents(engine, true); } else { const player = GameEngineUtils.findPlayerByCardId(engine.gameData, card.id); player.cards.removeFirst(card); engine.broadcast.push({ type: 'cardRemoved', cardId: card.id, }); GameEngineUtils.triggerMods('onCardDestroyed',
{ engine, contextCard, sourceCard: card });
card.isRemoved = true; GameEngineUtils.revalidateIntents(engine, false); } } export function scaleByCpuMem(baseValue: number, cpuMem: number, cpuMemScaling: 'normal' | 'less' | 'more' | 'minimal' | 'high' = 'normal') { let valuePerCpu = baseValue / 2; switch (cpuMemScaling) { case 'high': valuePerCpu * 1.5; break; case 'more': valuePerCpu * 1.25; break; case 'less': valuePerCpu * .75; break; case 'minimal': valuePerCpu * .5; break; } return Math.round(baseValue + ((cpuMem - 1) * valuePerCpu)); } export function scaleByDifficulty(value: number, difficulty: number, decimals = 0) { return round(value * Math.pow(1.1, difficulty - 1), decimals); } export function spawnEnemy(engine: GameEngine.IGameEngine, enemyClass: string, spawnIndex: number, generateIntent: boolean) { const enemyFactory = engine.ruleset.enemyCards?.[enemyClass]; if (!enemyFactory) throw new Error('EnemyClass not found for spawning: ' + enemyClass); const enemy = enemyFactory(engine); enemy.enemyClass = enemyClass; return addEnemy(engine, enemy, spawnIndex, generateIntent); } export function triggerMods<T extends CardMod.ModEvent>(ev: T, ...args: Parameters<NonNullable<CardMod[typeof ev]>>): ReturnType<NonNullable<CardMod[typeof ev]>>[] { const deps = args[0]; const card = deps.sourceCard; return [...card.mods] .map(modData => (!card.isRemoved && card.mods.find(x => CardMod.areEqual(x, modData))) ? CardMod.trigger(ev, modData, ...args) : undefined) .filter(Boolean); } }
src/game/game-engine-utils.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/game-engine.ts", "retrieved_chunk": " onEndTurn() {\n const playerCards = GameEngineUtils.getPlayerCards(this.gameData);\n for (const playerCard of [...playerCards]) {\n if (!playerCards.includes(playerCard)) continue;\n GameEngineUtils.triggerMods('onTurnEnd', { engine: this, sourceCard: playerCard });\n CardScript.tickCooldowns(playerCard, this.broadcast);\n }\n this.broadcast.push({\n type: 'playerTurnEnded',\n });", "score": 0.8972983956336975 }, { "filename": "src/game/game-engine.ts", "retrieved_chunk": " const targetCard = GameEngineUtils.findCardById(engine.gameData, targetCardId);\n CardScript.execute(engine, sourceCard, sourceCardScript, targetCard);\n GameEngineUtils.changeCardIsUsed(engine, sourceCard, true);\n metrics?.playerCardPlayed(gameId, engine.gameData.rulesetIds[0] || 'unknown', playerId, sourceCard, sourceCardScript[0]);\n });\n }\n static async toggleEndTurn(gameId: string, playerId: string) {\n return await _Engine._withEngine(gameId, ['started'], async engine => {\n const playerState = engine.gameData.players.get(playerId);\n if (!playerState) throw new Error('player not found');", "score": 0.8797481656074524 }, { "filename": "src/game/card-mods.ts", "retrieved_chunk": " card.mods.push(modData);\n break;\n }\n }\n engine.broadcast.push({\n type: 'modAdded',\n cardId: card.id,\n modData,\n });\n this.trigger('onInitMod', modData, { engine, sourceCard: card, contextCard });", "score": 0.8609131574630737 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " static removeScript(engine: GameEngine.IGameEngine, card: GameEngine.ICardState, scriptType: CardScript.ScriptConstructor) {\n const removed = card.scripts.findAndRemoveFirst(x => x[0] === scriptType.name);\n if (!removed) throw new Error('script not found: ' + scriptType.name);\n engine.broadcast.push({\n type: 'scriptRemoved',\n cardId: card.id,\n removedScript: scriptType.name,\n });\n }\n static tickCooldowns(card: GameEngine.ICardState, broadcast: IPlayerPushProvider.IPushMessage[]) {", "score": 0.8601861000061035 }, { "filename": "src/game/game-engine.ts", "retrieved_chunk": " await Promise.all(\n [...gameData.players.keys()].filter(x => x !== playerId).map(x => playerPushProvider?.push(x, pushMessage)),\n );\n }\n static async makeMove(gameId: string, playerId: string, sourceCardId: number, sourceCardScript: CardScript.ScriptData, targetCardId: number) {\n return await _Engine._withEngine(gameId, ['started'], async engine => {\n const playerState = GameEngineUtils.findPlayerByCardId(engine.gameData, sourceCardId);\n if (playerState.id !== playerId) {\n throw new Error(`Player ${playerId} cannot make move on card ${sourceCardId} from owner ${playerState.id}`);\n }", "score": 0.8569854497909546 } ]
typescript
{ engine, contextCard, sourceCard: card });
import { CardMod } from '../card-mods'; import { CardScript } from '../card-scripts'; import { GameContent_v1 } from '../game-content-v1'; import { GameEngine } from '../game-engine'; import { GameEngineUtils } from '../game-engine-utils'; const GOLIATH_ID = 9999; export const RulesetGoliath = { cardMods: { goliath_power_supply: class extends CardMod { override onCardDestroyed(deps: CardMod.ICardModDeps) { const goliath = GameEngineUtils.findCardById(deps.engine.gameData, GOLIATH_ID); CardMod.addMod(deps.engine, goliath, new RulesetGoliath.cardMods.goliath_boss_power(), deps.sourceCard); } }, goliath_shield_supply: class extends CardMod { override onCardDestroyed(deps: CardMod.ICardModDeps) { const goliath = GameEngineUtils.findCardById(deps.engine.gameData, GOLIATH_ID); CardMod.addMod(deps.engine, goliath, new RulesetGoliath.cardMods.goliath_boss_shield(), deps.sourceCard); } }, goliath_boss_ai: class extends CardMod { override onTurnStart(deps: CardMod.ICardModDeps) { GameEngineUtils.generateIntent(deps.engine, deps.sourceCard as GameEngine.IEnemyCardState); } override onTurnEnd(deps: CardMod.ICardModDeps) { const boss = deps.sourceCard as GameEngine.IEnemyCardState; const targetId = boss.intent?.targetCardId; if (!targetId) return; let numAttacks = 1; const powerBuff = CardMod.findModOfType(boss, RulesetGoliath.cardMods.goliath_boss_power); if (powerBuff) { const powerStacks = CardMod.getStackCount(powerBuff); numAttacks += powerStacks; } for (let i = 0; i < numAttacks - 1; i++) { GameEngineUtils.executeIntent(deps.engine, boss, true); } GameEngineUtils.executeIntent(deps.engine, boss); } override onMemDmgIn(deps: CardMod.ICardModDeps, memDmg: number) { if (deps.sourceCard.mem - memDmg <= 0) return; const boss = deps.sourceCard as GameEngine.IEnemyCardState; let secBonus = 100; const shieldBuff = CardMod.findModOfType(boss, RulesetGoliath.cardMods.goliath_boss_shield); if (shieldBuff) { secBonus += CardMod.getStackCount(shieldBuff) * 100; } GameEngineUtils.changeSec(deps.engine, deps.sourceCard, GameEngineUtils.scaleByDifficulty(secBonus, deps.engine.gameData.difficulty), false, deps.sourceCard); for (const enemy of [...deps.engine.gameData.enemies]) { if (enemy === boss) continue; CardMod.addMod(deps.engine, enemy, new GameContent_v1.cardMods.optimized(1, -1), boss); } } }, goliath_boss_power: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 1, }; }, goliath_boss_shield: class extends CardMod { override stackingConfig = { behavior: CardMod.StackingBehavior.stack as const, stackCount: 1, }; }, }, enemyCards: { goliath_power_node: (engine: GameEngine.IGameEngine) => { const enemy: GameEngine.IEnemyCardState = { id: engine.nextId(), enemyClass: '', cpu: 2, mem: 2, maxMem: 2, sec: GameEngineUtils.scaleByDifficulty(35, engine.gameData.difficulty), mods: [ new CardMod.Content._standardAi().serialize(), new RulesetGoliath.cardMods.goliath_power_supply().serialize(), ], scripts: [], }; enemy.scripts.push( new CardScript.Content._attack(enemy, engine.gameData.difficulty, 'weak').serialize(), ); return enemy; }, goliath_shield_node: (engine: GameEngine.IGameEngine) => { const enemy: GameEngine.IEnemyCardState = { id: engine.nextId(), enemyClass: '', cpu: 1, mem: 2, maxMem: 2, sec: GameEngineUtils.scaleByDifficulty(45, engine.gameData.difficulty), mods: [ new CardMod.Content._standardAi().serialize(), new RulesetGoliath.cardMods.goliath_shield_supply().serialize(), ], scripts: [], }; enemy.scripts.push( new CardScript.Content._defend(enemy, engine.gameData.difficulty, 'weak').serialize(), new CardScript.Content._firewallSelf(enemy, 1, 2).serialize(), ); return enemy; }, }, initGame(engine: GameEngine.IGameEngine) { const boss: GameEngine.IEnemyCardState = { id: GOLIATH_ID, enemyClass: 'goliath_boss', cpu: 2, mem: 4, maxMem: 4, sec: GameEngineUtils.scaleByDifficulty(100, engine.gameData.difficulty), mods: [ new RulesetGoliath.cardMods.goliath_boss_ai().serialize(), new CardMod.Content._winOnDeath().serialize(), ], scripts: [], }; boss.scripts.push( new CardScript.Content._attack(boss, engine.gameData.difficulty).serialize(), );
engine.gameData.difficulty >= 7 && GameEngineUtils.spawnEnemy(engine, RulesetGoliath.enemyCards.goliath_shield_node.name, 0, true);
GameEngineUtils.spawnEnemy(engine, RulesetGoliath.enemyCards.goliath_power_node.name, 0, true); GameEngineUtils.spawnEnemy(engine, RulesetGoliath.enemyCards.goliath_shield_node.name, 0, true); GameEngineUtils.addEnemy(engine, boss, 0, true); GameEngineUtils.spawnEnemy(engine, RulesetGoliath.enemyCards.goliath_shield_node.name, 0, true); GameEngineUtils.spawnEnemy(engine, RulesetGoliath.enemyCards.goliath_power_node.name, 0, true); engine.gameData.difficulty >= 7 && GameEngineUtils.spawnEnemy(engine, RulesetGoliath.enemyCards.goliath_shield_node.name, 0, true); }, };
src/game/rulesets/goliath.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/rulesets/stasis.ts", "retrieved_chunk": " new CardMod.Content._standardAi().serialize(),\n ],\n scripts: [],\n };\n enemy.scripts.push(\n new CardScript.Content._attack(enemy, engine.gameData.difficulty).serialize(),\n new RulesetStasis.cardScripts.stasis_disrupt(enemy, engine.gameData.difficulty).serialize(),\n );\n return enemy;\n },", "score": 0.8932764530181885 }, { "filename": "src/game/rulesets/stasis.ts", "retrieved_chunk": " ],\n scripts: [],\n };\n boss.scripts.push(\n new CardScript.Content._attack(boss, engine.gameData.difficulty, 'strong').serialize(),\n new RulesetStasis.cardScripts.stasis_disrupt(boss, engine.gameData.difficulty).serialize(),\n );\n engine.gameData.difficulty >= 7 && GameEngineUtils.spawnEnemy(engine, RulesetStasis.enemyCards.stasis_disruptor.name, 0, true);\n GameEngineUtils.spawnEnemy(engine, RulesetStasis.enemyCards.stasis_shocker.name, 0, true);\n GameEngineUtils.spawnEnemy(engine, RulesetStasis.enemyCards.stasis_disruptor.name, 0, true);", "score": 0.8882585763931274 }, { "filename": "src/game/rulesets/intro.ts", "retrieved_chunk": " scripts: [],\n };\n boss.mods.push(\n new CardMod.Content._standardAi().serialize(),\n new CardMod.Content._waveTrigger(['reaper', 'goliath', 'stasis', 'stasis'], 12).serialize(),\n new CardMod.Content._yieldScript(new CardScript.Content._spawn(boss, RulesetMfrm.enemyCards.intro_perimeter.name, undefined, undefined, 2).serialize(), 2).serialize(),\n );\n boss.scripts.push(\n new CardScript.Content._defend(boss, engine.gameData.difficulty).serialize(),\n );", "score": 0.8856416940689087 }, { "filename": "src/game/rulesets/intro.ts", "retrieved_chunk": " cpu: 2,\n mem: 2,\n maxMem: 2,\n sec: GameEngineUtils.scaleByDifficulty(50, engine.gameData.difficulty),\n mods: [new CardMod.Content._standardAi().serialize()],\n scripts: [],\n };\n enemy.scripts.push(\n new CardScript.Content._attack(enemy, engine.gameData.difficulty).serialize(),\n new CardScript.Content._defend(enemy, engine.gameData.difficulty).serialize(),", "score": 0.8722782731056213 }, { "filename": "src/game/rulesets/intro.ts", "retrieved_chunk": " maxMem: 1,\n sec: GameEngineUtils.scaleByDifficulty(30, engine.gameData.difficulty),\n mods: [new CardMod.Content._standardAi().serialize()],\n scripts: [],\n };\n enemy.scripts.push(\n new CardScript.Content._attack(enemy, engine.gameData.difficulty, 'weak').serialize(),\n );\n return enemy;\n },", "score": 0.8633453249931335 } ]
typescript
engine.gameData.difficulty >= 7 && GameEngineUtils.spawnEnemy(engine, RulesetGoliath.enemyCards.goliath_shield_node.name, 0, true);
import { randInt } from '../../utils'; import { CardMod } from '../card-mods'; import { CardScriptParts } from '../card-script-parts'; import { CardScript } from '../card-scripts'; import { GameContent_v1 } from '../game-content-v1'; import { GameEngine } from '../game-engine'; import { GameEngineUtils } from '../game-engine-utils'; export const RulesetReaper = { cardMods: { reaper_feederCorrupted: class extends CardMod { }, reaper_feederPower: class extends CardMod { override onSecDamageIn(deps: CardMod.ICardModDeps, damage: number, attacker: GameEngine.ICardState) { if (deps.sourceCard.sec - damage > 0) return; GameEngineUtils.changeSec(deps.engine, deps.sourceCard, -deps.sourceCard.sec, true); CardMod.removeModByName(deps.engine, deps.sourceCard, this.constructor.name, attacker); CardMod.addMod(deps.engine, deps.sourceCard, new RulesetReaper.cardMods.reaper_feederCorrupted(), attacker); CardMod.addMod(deps.engine, deps.sourceCard, new CardMod.Content.impervious(), attacker); const player = GameEngineUtils.findPlayerByCardIdMaybe(deps.engine.gameData, attacker.id); player && player.stats.kills++; return { secDmgBonus: -9999 }; } }, }, cardScripts: { reaper_bossEat: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], (gameData, _card) => { return gameData.enemies.filter(x => x.enemyClass === RulesetReaper.enemyCards.reaper_feeder.name); }, [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ (engine, source, target) => { GameEngineUtils.
removeCard(engine, target, source);
if (target.mods.find(x => x[0] === RulesetReaper.cardMods.reaper_feederCorrupted.name)) { GameEngineUtils.changeSec(engine, source, -50, false); if (source.sec <= 0) { GameEngineUtils.removeCard(engine, source); return; } } else { GameEngineUtils.changeSec(engine, source, Math.round(target.sec / 2), false); GameEngineUtils.changeCpu(engine, source, 1); for (const guardian of engine.gameData.enemies.filter(x => x.enemyClass === RulesetReaper.enemyCards.reaper_guardian.name)) { CardMod.addMod(engine, guardian, new GameContent_v1.cardMods.optimized(1, -1)); } } const highDiff = engine.gameData.difficulty >= 7; if (engine.gameData.enemies.length <= (highDiff ? 6 : 4)) { while (engine.gameData.enemies.findIndex(x => x.id === source.id) < (highDiff ? 4 : 3)) { CardScriptParts.SpawnEnemy('reaper_feeder', 'absLeft')(engine, source, target); } while (engine.gameData.enemies.length < (highDiff ? 9 : 7)) { CardScriptParts.SpawnEnemy('reaper_feeder', 'absRight')(engine, source, target); } } }, ], } ], ); } }, }, enemyCards: { reaper_feeder: (engine: GameEngine.IGameEngine): GameEngine.IEnemyCardState => { return { id: engine.nextId(), enemyClass: 'reaper_feeder', cpu: 0, mem: 0, maxMem: 0, sec: randInt( GameEngineUtils.scaleByDifficulty(50, engine.gameData.difficulty), GameEngineUtils.scaleByDifficulty(100, engine.gameData.difficulty), ), mods: [ new RulesetReaper.cardMods.reaper_feederPower().serialize(), ], scripts: [], }; }, reaper_guardian: (engine: GameEngine.IGameEngine) => { const enemy: GameEngine.IEnemyCardState = { id: engine.nextId(), enemyClass: 'reaper_guardian', cpu: 2, mem: 0, maxMem: 0, sec: 1, mods: [ new CardMod.Content._standardAi().serialize(), new CardMod.Content.impervious().serialize(), ], scripts: [], }; enemy.scripts.push( new CardScript.Content._attack(enemy, engine.gameData.difficulty).serialize(), ); return enemy; }, reaper_lesser_guardian: (engine: GameEngine.IGameEngine) => { const enemy: GameEngine.IEnemyCardState = { id: engine.nextId(), enemyClass: 'reaper_lesser_guardian', cpu: 2, mem: 0, maxMem: 0, sec: 1, mods: [ new CardMod.Content._standardAi().serialize(), new CardMod.Content.impervious().serialize(), ], scripts: [], }; enemy.scripts.push( new CardScript.Content._attack(enemy, engine.gameData.difficulty, 'weak', 1).serialize(), ); return enemy; }, }, initGame(engine: GameEngine.IGameEngine) { const boss: GameEngine.IEnemyCardState = { id: engine.nextId(), enemyClass: 'reaper_boss', cpu: 0, mem: 0, maxMem: 0, sec: GameEngineUtils.scaleByDifficulty(250, engine.gameData.difficulty), mods: [ new CardMod.Content._standardAi().serialize(), new CardMod.Content._winOnDeath().serialize(), new CardMod.Content.impervious().serialize(), ], scripts: [], }; boss.scripts.push( new RulesetReaper.cardScripts.reaper_bossEat(boss).serialize(), ); GameEngineUtils.addEnemy(engine, RulesetReaper.enemyCards.reaper_feeder(engine), 0, true); engine.gameData.difficulty >= 7 && GameEngineUtils.addEnemy(engine, RulesetReaper.enemyCards.reaper_lesser_guardian(engine), 0, true); GameEngineUtils.addEnemy(engine, RulesetReaper.enemyCards.reaper_guardian(engine), 0, true); GameEngineUtils.addEnemy(engine, boss, 0, true); GameEngineUtils.addEnemy(engine, RulesetReaper.enemyCards.reaper_guardian(engine), 0, true); engine.gameData.difficulty >= 7 && GameEngineUtils.addEnemy(engine, RulesetReaper.enemyCards.reaper_lesser_guardian(engine), 0, true); GameEngineUtils.addEnemy(engine, RulesetReaper.enemyCards.reaper_feeder(engine), 0, true); }, };
src/game/rulesets/reaper.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " const i = cards.findIndex(x => x.id === targetCard.id);\n return [cards[i], cards[i - 1], cards[i + 1]].filter(Boolean);\n };\n export const AllAllies: ITargetResolver = (gameData, sourceCard) => {\n if (GameEngineUtils.isEnemyCard(gameData, sourceCard)) {\n return TargetFinders._excludeOffline(gameData.enemies);\n } else {\n return TargetFinders._excludeOffline(GameEngineUtils.getPlayerCards(gameData));\n }\n };", "score": 0.8801618218421936 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " export const RandomOpponent: ITargetResolver = (gameData, sourceCard, targetCard) => {\n return TargetFinders._excludeImperviousAndOffline([AllOpponents(gameData, sourceCard, targetCard).random()]);\n };\n }\n export namespace TargetFinders {\n export const Self: ITargetFinder = (_gameData, card) => [card];\n export const Allies = (excludeSelf = false): ITargetFinder =>\n (gameData, card) => {\n let targets: GameEngine.ICardState[] = GameEngineUtils.isEnemyCard(gameData, card) ? gameData.enemies : GameEngineUtils.getPlayerCards(gameData);\n excludeSelf && (targets = targets.filter(x => x.id !== card.id));", "score": 0.8758285641670227 }, { "filename": "src/game/card-script-parts.ts", "retrieved_chunk": " throw new Error(`Could not find [${modName}] to remove`);\n }\n }\n CardMod.removeModByName(engine, targetCard, modName, sourceCard);\n };\n export const SpawnEnemy = (enemyClass: string, spawnPosition?: 'relLeft' | 'relRight' | 'absLeft' | 'absRight', generateIntent = false): IScriptPart =>\n (engine, sourceCard, _targetCard) => {\n let spawnIndex = engine.gameData.enemies.findIndex(x => x.id === sourceCard.id);\n switch (spawnPosition) {\n case 'absLeft': spawnIndex = 0; break;", "score": 0.8712877631187439 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " }\n },\n // Attack and raise CPU on kill\n bd_extraction: class extends CardScript {\n constructor(_card: GameEngine.ICardState) {\n super(\n [],\n (gameData, card) =>\n CardScript.TargetFinders.Opponents(true)(gameData, card)\n .filter(target => !target.sec && target.mem === 1),", "score": 0.8606313467025757 }, { "filename": "src/game/rulesets/goliath.ts", "retrieved_chunk": " scripts: [],\n };\n enemy.scripts.push(\n new CardScript.Content._attack(enemy, engine.gameData.difficulty, 'weak').serialize(),\n );\n return enemy;\n },\n goliath_shield_node: (engine: GameEngine.IGameEngine) => {\n const enemy: GameEngine.IEnemyCardState = {\n id: engine.nextId(),", "score": 0.8573336601257324 } ]
typescript
removeCard(engine, target, source);
import { randInt } from '../../utils'; import { CardMod } from '../card-mods'; import { CardScriptParts } from '../card-script-parts'; import { CardScript } from '../card-scripts'; import { GameContent_v1 } from '../game-content-v1'; import { GameEngine } from '../game-engine'; import { GameEngineUtils } from '../game-engine-utils'; export const RulesetReaper = { cardMods: { reaper_feederCorrupted: class extends CardMod { }, reaper_feederPower: class extends CardMod { override onSecDamageIn(deps: CardMod.ICardModDeps, damage: number, attacker: GameEngine.ICardState) { if (deps.sourceCard.sec - damage > 0) return; GameEngineUtils.changeSec(deps.engine, deps.sourceCard, -deps.sourceCard.sec, true); CardMod.removeModByName(deps.engine, deps.sourceCard, this.constructor.name, attacker); CardMod.addMod(deps.engine, deps.sourceCard, new RulesetReaper.cardMods.reaper_feederCorrupted(), attacker); CardMod.addMod(deps.engine, deps.sourceCard, new CardMod.Content.impervious(), attacker); const player = GameEngineUtils.findPlayerByCardIdMaybe(deps.engine.gameData, attacker.id); player && player.stats.kills++; return { secDmgBonus: -9999 }; } }, }, cardScripts: { reaper_bossEat: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], (gameData, _card) => { return gameData.enemies.filter(x => x.enemyClass === RulesetReaper.enemyCards.reaper_feeder.name); }, [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ (engine, source, target) => { GameEngineUtils.removeCard(engine, target, source); if (target.mods.find(x => x[0] === RulesetReaper.cardMods.reaper_feederCorrupted.name)) { GameEngineUtils.changeSec(engine, source, -50, false); if (source.sec <= 0) { GameEngineUtils.removeCard(engine, source); return; } } else { GameEngineUtils.changeSec(engine, source, Math.round(target.sec / 2), false); GameEngineUtils.changeCpu(engine, source, 1); for (const guardian of engine.gameData.enemies.filter(x => x.enemyClass === RulesetReaper.enemyCards.reaper_guardian.name)) { CardMod.addMod(engine, guardian, new GameContent_v1.cardMods.optimized(1, -1)); } } const highDiff = engine.gameData.difficulty >= 7; if (engine.gameData.enemies.length <= (highDiff ? 6 : 4)) { while (engine.gameData.enemies.findIndex(x => x.id === source.id) < (highDiff ? 4 : 3)) {
CardScriptParts.SpawnEnemy('reaper_feeder', 'absLeft')(engine, source, target);
} while (engine.gameData.enemies.length < (highDiff ? 9 : 7)) { CardScriptParts.SpawnEnemy('reaper_feeder', 'absRight')(engine, source, target); } } }, ], } ], ); } }, }, enemyCards: { reaper_feeder: (engine: GameEngine.IGameEngine): GameEngine.IEnemyCardState => { return { id: engine.nextId(), enemyClass: 'reaper_feeder', cpu: 0, mem: 0, maxMem: 0, sec: randInt( GameEngineUtils.scaleByDifficulty(50, engine.gameData.difficulty), GameEngineUtils.scaleByDifficulty(100, engine.gameData.difficulty), ), mods: [ new RulesetReaper.cardMods.reaper_feederPower().serialize(), ], scripts: [], }; }, reaper_guardian: (engine: GameEngine.IGameEngine) => { const enemy: GameEngine.IEnemyCardState = { id: engine.nextId(), enemyClass: 'reaper_guardian', cpu: 2, mem: 0, maxMem: 0, sec: 1, mods: [ new CardMod.Content._standardAi().serialize(), new CardMod.Content.impervious().serialize(), ], scripts: [], }; enemy.scripts.push( new CardScript.Content._attack(enemy, engine.gameData.difficulty).serialize(), ); return enemy; }, reaper_lesser_guardian: (engine: GameEngine.IGameEngine) => { const enemy: GameEngine.IEnemyCardState = { id: engine.nextId(), enemyClass: 'reaper_lesser_guardian', cpu: 2, mem: 0, maxMem: 0, sec: 1, mods: [ new CardMod.Content._standardAi().serialize(), new CardMod.Content.impervious().serialize(), ], scripts: [], }; enemy.scripts.push( new CardScript.Content._attack(enemy, engine.gameData.difficulty, 'weak', 1).serialize(), ); return enemy; }, }, initGame(engine: GameEngine.IGameEngine) { const boss: GameEngine.IEnemyCardState = { id: engine.nextId(), enemyClass: 'reaper_boss', cpu: 0, mem: 0, maxMem: 0, sec: GameEngineUtils.scaleByDifficulty(250, engine.gameData.difficulty), mods: [ new CardMod.Content._standardAi().serialize(), new CardMod.Content._winOnDeath().serialize(), new CardMod.Content.impervious().serialize(), ], scripts: [], }; boss.scripts.push( new RulesetReaper.cardScripts.reaper_bossEat(boss).serialize(), ); GameEngineUtils.addEnemy(engine, RulesetReaper.enemyCards.reaper_feeder(engine), 0, true); engine.gameData.difficulty >= 7 && GameEngineUtils.addEnemy(engine, RulesetReaper.enemyCards.reaper_lesser_guardian(engine), 0, true); GameEngineUtils.addEnemy(engine, RulesetReaper.enemyCards.reaper_guardian(engine), 0, true); GameEngineUtils.addEnemy(engine, boss, 0, true); GameEngineUtils.addEnemy(engine, RulesetReaper.enemyCards.reaper_guardian(engine), 0, true); engine.gameData.difficulty >= 7 && GameEngineUtils.addEnemy(engine, RulesetReaper.enemyCards.reaper_lesser_guardian(engine), 0, true); GameEngineUtils.addEnemy(engine, RulesetReaper.enemyCards.reaper_feeder(engine), 0, true); }, };
src/game/rulesets/reaper.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/rulesets/stasis.ts", "retrieved_chunk": " for (const playerCard of GameEngineUtils.getPlayerCards(deps.engine.gameData)) {\n CardMod.addMod(deps.engine, playerCard, new CardMod.Content.lag(1), deps.sourceCard);\n }\n GameEngineUtils.changeSec(deps.engine, deps.sourceCard, GameEngineUtils.scaleByDifficulty(125, deps.engine.gameData.difficulty), false, deps.contextCard);\n if (![...deps.engine.gameData.enemies].find(x => x.enemyClass === RulesetStasis.enemyCards.stasis_disruptor.name)) {\n GameEngineUtils.spawnEnemy(deps.engine, RulesetStasis.enemyCards.stasis_disruptor.name, 0, true);\n }\n }\n },\n },", "score": 0.8866748809814453 }, { "filename": "src/game/rulesets/goliath.ts", "retrieved_chunk": " if (deps.sourceCard.mem - memDmg <= 0) return;\n const boss = deps.sourceCard as GameEngine.IEnemyCardState;\n let secBonus = 100;\n const shieldBuff = CardMod.findModOfType(boss, RulesetGoliath.cardMods.goliath_boss_shield);\n if (shieldBuff) {\n secBonus += CardMod.getStackCount(shieldBuff) * 100;\n }\n GameEngineUtils.changeSec(deps.engine, deps.sourceCard, GameEngineUtils.scaleByDifficulty(secBonus, deps.engine.gameData.difficulty), false, deps.sourceCard);\n for (const enemy of [...deps.engine.gameData.enemies]) {\n if (enemy === boss) continue;", "score": 0.8760130405426025 }, { "filename": "src/game/rulesets/stasis.ts", "retrieved_chunk": " ],\n scripts: [],\n };\n boss.scripts.push(\n new CardScript.Content._attack(boss, engine.gameData.difficulty, 'strong').serialize(),\n new RulesetStasis.cardScripts.stasis_disrupt(boss, engine.gameData.difficulty).serialize(),\n );\n engine.gameData.difficulty >= 7 && GameEngineUtils.spawnEnemy(engine, RulesetStasis.enemyCards.stasis_disruptor.name, 0, true);\n GameEngineUtils.spawnEnemy(engine, RulesetStasis.enemyCards.stasis_shocker.name, 0, true);\n GameEngineUtils.spawnEnemy(engine, RulesetStasis.enemyCards.stasis_disruptor.name, 0, true);", "score": 0.8310637474060059 }, { "filename": "src/game/game-engine.ts", "retrieved_chunk": " for (const playerCard of [...playerCards]) {\n if (!playerCards.includes(playerCard)) continue;\n GameEngineUtils.triggerMods('onTurnStart', { engine: this, sourceCard: playerCard });\n }\n for (const enemy of [...this.gameData.enemies]) {\n if (!this.gameData.enemies.includes(enemy)) continue;\n GameEngineUtils.triggerMods('onTurnStart', { engine: this, sourceCard: enemy });\n }\n this._checkGameOver();\n }", "score": 0.8308861255645752 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " const i = cards.findIndex(x => x.id === targetCard.id);\n return [cards[i], cards[i - 1], cards[i + 1]].filter(Boolean);\n };\n export const AllAllies: ITargetResolver = (gameData, sourceCard) => {\n if (GameEngineUtils.isEnemyCard(gameData, sourceCard)) {\n return TargetFinders._excludeOffline(gameData.enemies);\n } else {\n return TargetFinders._excludeOffline(GameEngineUtils.getPlayerCards(gameData));\n }\n };", "score": 0.8252562284469604 } ]
typescript
CardScriptParts.SpawnEnemy('reaper_feeder', 'absLeft')(engine, source, target);
import { randInt } from '../../utils'; import { CardMod } from '../card-mods'; import { CardScriptParts } from '../card-script-parts'; import { CardScript } from '../card-scripts'; import { GameContent_v1 } from '../game-content-v1'; import { GameEngine } from '../game-engine'; import { GameEngineUtils } from '../game-engine-utils'; export const RulesetReaper = { cardMods: { reaper_feederCorrupted: class extends CardMod { }, reaper_feederPower: class extends CardMod { override onSecDamageIn(deps: CardMod.ICardModDeps, damage: number, attacker: GameEngine.ICardState) { if (deps.sourceCard.sec - damage > 0) return; GameEngineUtils.changeSec(deps.engine, deps.sourceCard, -deps.sourceCard.sec, true); CardMod.removeModByName(deps.engine, deps.sourceCard, this.constructor.name, attacker); CardMod.addMod(deps.engine, deps.sourceCard, new RulesetReaper.cardMods.reaper_feederCorrupted(), attacker); CardMod.addMod(deps.engine, deps.sourceCard, new CardMod.Content.impervious(), attacker); const player = GameEngineUtils.findPlayerByCardIdMaybe(deps.engine.gameData, attacker.id); player && player.stats.kills++; return { secDmgBonus: -9999 }; } }, }, cardScripts: { reaper_bossEat: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], (gameData, _card) => { return gameData.enemies.filter(x => x.enemyClass === RulesetReaper.enemyCards.reaper_feeder.name); }, [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ (engine, source, target) => { GameEngineUtils.removeCard(engine, target, source); if (target.mods.find(x => x[0] === RulesetReaper.cardMods.reaper_feederCorrupted.name)) { GameEngineUtils.changeSec(engine, source, -50, false); if (source.sec <= 0) { GameEngineUtils.removeCard(engine, source); return; } } else { GameEngineUtils.changeSec(engine, source, Math.round(target.sec / 2), false);
GameEngineUtils.changeCpu(engine, source, 1);
for (const guardian of engine.gameData.enemies.filter(x => x.enemyClass === RulesetReaper.enemyCards.reaper_guardian.name)) { CardMod.addMod(engine, guardian, new GameContent_v1.cardMods.optimized(1, -1)); } } const highDiff = engine.gameData.difficulty >= 7; if (engine.gameData.enemies.length <= (highDiff ? 6 : 4)) { while (engine.gameData.enemies.findIndex(x => x.id === source.id) < (highDiff ? 4 : 3)) { CardScriptParts.SpawnEnemy('reaper_feeder', 'absLeft')(engine, source, target); } while (engine.gameData.enemies.length < (highDiff ? 9 : 7)) { CardScriptParts.SpawnEnemy('reaper_feeder', 'absRight')(engine, source, target); } } }, ], } ], ); } }, }, enemyCards: { reaper_feeder: (engine: GameEngine.IGameEngine): GameEngine.IEnemyCardState => { return { id: engine.nextId(), enemyClass: 'reaper_feeder', cpu: 0, mem: 0, maxMem: 0, sec: randInt( GameEngineUtils.scaleByDifficulty(50, engine.gameData.difficulty), GameEngineUtils.scaleByDifficulty(100, engine.gameData.difficulty), ), mods: [ new RulesetReaper.cardMods.reaper_feederPower().serialize(), ], scripts: [], }; }, reaper_guardian: (engine: GameEngine.IGameEngine) => { const enemy: GameEngine.IEnemyCardState = { id: engine.nextId(), enemyClass: 'reaper_guardian', cpu: 2, mem: 0, maxMem: 0, sec: 1, mods: [ new CardMod.Content._standardAi().serialize(), new CardMod.Content.impervious().serialize(), ], scripts: [], }; enemy.scripts.push( new CardScript.Content._attack(enemy, engine.gameData.difficulty).serialize(), ); return enemy; }, reaper_lesser_guardian: (engine: GameEngine.IGameEngine) => { const enemy: GameEngine.IEnemyCardState = { id: engine.nextId(), enemyClass: 'reaper_lesser_guardian', cpu: 2, mem: 0, maxMem: 0, sec: 1, mods: [ new CardMod.Content._standardAi().serialize(), new CardMod.Content.impervious().serialize(), ], scripts: [], }; enemy.scripts.push( new CardScript.Content._attack(enemy, engine.gameData.difficulty, 'weak', 1).serialize(), ); return enemy; }, }, initGame(engine: GameEngine.IGameEngine) { const boss: GameEngine.IEnemyCardState = { id: engine.nextId(), enemyClass: 'reaper_boss', cpu: 0, mem: 0, maxMem: 0, sec: GameEngineUtils.scaleByDifficulty(250, engine.gameData.difficulty), mods: [ new CardMod.Content._standardAi().serialize(), new CardMod.Content._winOnDeath().serialize(), new CardMod.Content.impervious().serialize(), ], scripts: [], }; boss.scripts.push( new RulesetReaper.cardScripts.reaper_bossEat(boss).serialize(), ); GameEngineUtils.addEnemy(engine, RulesetReaper.enemyCards.reaper_feeder(engine), 0, true); engine.gameData.difficulty >= 7 && GameEngineUtils.addEnemy(engine, RulesetReaper.enemyCards.reaper_lesser_guardian(engine), 0, true); GameEngineUtils.addEnemy(engine, RulesetReaper.enemyCards.reaper_guardian(engine), 0, true); GameEngineUtils.addEnemy(engine, boss, 0, true); GameEngineUtils.addEnemy(engine, RulesetReaper.enemyCards.reaper_guardian(engine), 0, true); engine.gameData.difficulty >= 7 && GameEngineUtils.addEnemy(engine, RulesetReaper.enemyCards.reaper_lesser_guardian(engine), 0, true); GameEngineUtils.addEnemy(engine, RulesetReaper.enemyCards.reaper_feeder(engine), 0, true); }, };
src/game/rulesets/reaper.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/card-script-parts.ts", "retrieved_chunk": " resolvedDamage += GameEngineUtils.triggerMods('onSecDamageIn', { engine, sourceCard: targetCard, contextCard: sourceCard }, resolvedDamage, sourceCard)\n .reduce((sum, x) => sum + (!!x ? x.secDmgBonus : 0), 0);\n }\n if (CardMod.findModOfType(targetCard, CardMod.Content.impervious)) {\n return false;\n }\n resolvedDamage = Math.max(0, resolvedDamage);\n const secExceeded = resolvedDamage > targetCard.sec;\n GameEngineUtils.changeSec(engine, targetCard, -resolvedDamage, false, sourceCard);\n return secExceeded;", "score": 0.8308141231536865 }, { "filename": "src/game/card-mods.ts", "retrieved_chunk": " GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, true);\n }\n }\n override onRemoveMod(deps: ICardModDeps): void {\n if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) {\n GameEngineUtils.generateIntent(deps.engine, deps.sourceCard);\n } else {\n GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, false);\n }\n }", "score": 0.8157976865768433 }, { "filename": "src/game/card-mods.ts", "retrieved_chunk": " if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) {\n GameEngineUtils.clearIntent(deps.engine, deps.sourceCard);\n } else {\n GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, true);\n }\n }\n override onTurnStart(deps: CardMod.ICardModDeps) {\n if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) {\n GameEngineUtils.clearIntent(deps.engine, deps.sourceCard);\n } else {", "score": 0.8094316720962524 }, { "filename": "src/game/card-script-parts.ts", "retrieved_chunk": " type: 'memDamage',\n cardId: targetCard.id,\n newMem: targetCard.mem,\n value: -memDmg,\n });\n const player = GameEngineUtils.findPlayerByCardIdMaybe(engine.gameData, sourceCard.id);\n player && (player.stats.memDmg += memDmg);\n if (targetCard.mem <= 0) {\n GameEngineUtils.removeCard(engine, targetCard, sourceCard);\n }", "score": 0.8037106990814209 }, { "filename": "src/game/card-mods.ts", "retrieved_chunk": " }\n override onTurnStart(deps: CardMod.ICardModDeps) {\n if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) {\n GameEngineUtils.clearIntent(deps.engine, deps.sourceCard);\n } else {\n GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, true);\n }\n }\n override onRemoveMod(deps: ICardModDeps): void {\n if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) {", "score": 0.8021748661994934 } ]
typescript
GameEngineUtils.changeCpu(engine, source, 1);
import { randInt } from '../../utils'; import { CardMod } from '../card-mods'; import { CardScriptParts } from '../card-script-parts'; import { CardScript } from '../card-scripts'; import { GameContent_v1 } from '../game-content-v1'; import { GameEngine } from '../game-engine'; import { GameEngineUtils } from '../game-engine-utils'; export const RulesetReaper = { cardMods: { reaper_feederCorrupted: class extends CardMod { }, reaper_feederPower: class extends CardMod { override onSecDamageIn(deps: CardMod.ICardModDeps, damage: number, attacker: GameEngine.ICardState) { if (deps.sourceCard.sec - damage > 0) return; GameEngineUtils.changeSec(deps.engine, deps.sourceCard, -deps.sourceCard.sec, true); CardMod.removeModByName(deps.engine, deps.sourceCard, this.constructor.name, attacker); CardMod.addMod(deps.engine, deps.sourceCard, new RulesetReaper.cardMods.reaper_feederCorrupted(), attacker); CardMod.addMod(deps.engine, deps.sourceCard, new CardMod.Content.impervious(), attacker); const player = GameEngineUtils.findPlayerByCardIdMaybe(deps.engine.gameData, attacker.id); player && player.stats.kills++; return { secDmgBonus: -9999 }; } }, }, cardScripts: { reaper_bossEat: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], (gameData, _card) => { return gameData.enemies.filter(x => x.enemyClass === RulesetReaper.enemyCards.reaper_feeder.name); }, [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ (engine, source, target) => { GameEngineUtils.removeCard(engine, target, source); if (target.mods.find(x => x[0] === RulesetReaper.cardMods.reaper_feederCorrupted.name)) { GameEngineUtils.changeSec(engine, source, -50, false); if (source.sec <= 0) { GameEngineUtils.removeCard(engine, source); return; } } else { GameEngineUtils.changeSec(engine, source, Math.round(target.sec / 2), false); GameEngineUtils.changeCpu(engine, source, 1); for (const guardian of engine.gameData.enemies.filter(x => x.enemyClass === RulesetReaper.enemyCards.reaper_guardian.name)) { CardMod.addMod(engine, guardian, new GameContent_v1.cardMods.optimized(1, -1)); } } const highDiff = engine.gameData.difficulty >= 7; if (engine.gameData.enemies.length <= (highDiff ? 6 : 4)) { while (engine.gameData.enemies.findIndex(x => x.id === source.id) < (highDiff ? 4 : 3)) { CardScriptParts.SpawnEnemy('reaper_feeder', 'absLeft')(engine, source, target); } while (engine.gameData.enemies.length < (highDiff ? 9 : 7)) { CardScriptParts.SpawnEnemy('reaper_feeder', 'absRight')(engine, source, target); } } }, ], } ], ); } }, }, enemyCards: { reaper_feeder: (engine: GameEngine.IGameEngine): GameEngine.IEnemyCardState => { return { id: engine.nextId(), enemyClass: 'reaper_feeder', cpu: 0, mem: 0, maxMem: 0, sec: randInt( GameEngineUtils.scaleByDifficulty(50, engine.gameData.difficulty), GameEngineUtils.scaleByDifficulty(100, engine.gameData.difficulty), ), mods: [ new RulesetReaper.cardMods.reaper_feederPower().serialize(), ], scripts: [], }; }, reaper_guardian: (engine: GameEngine.IGameEngine) => { const enemy: GameEngine.IEnemyCardState = { id: engine.nextId(), enemyClass: 'reaper_guardian', cpu: 2, mem: 0, maxMem: 0, sec: 1, mods: [ new CardMod.Content._standardAi().serialize(), new CardMod.Content.impervious().serialize(), ], scripts: [], }; enemy.scripts.push( new CardScript.Content._attack(enemy, engine.gameData.difficulty).serialize(), ); return enemy; }, reaper_lesser_guardian: (engine: GameEngine.IGameEngine) => { const enemy: GameEngine.IEnemyCardState = { id: engine.nextId(), enemyClass: 'reaper_lesser_guardian', cpu: 2, mem: 0, maxMem: 0, sec: 1, mods: [ new CardMod.Content._standardAi().serialize(), new CardMod.Content.impervious().serialize(), ], scripts: [], }; enemy.scripts.push( new CardScript.Content._attack(enemy, engine.gameData.difficulty, 'weak', 1).serialize(), ); return enemy; }, }, initGame(engine: GameEngine.IGameEngine) { const boss: GameEngine.IEnemyCardState = { id: engine.nextId(), enemyClass: 'reaper_boss', cpu: 0, mem: 0, maxMem: 0, sec: GameEngineUtils.scaleByDifficulty(250, engine.gameData.difficulty), mods: [ new CardMod.Content._standardAi().serialize(), new CardMod.Content._winOnDeath().serialize(), new CardMod.Content.impervious().serialize(), ], scripts: [], }; boss.scripts.push( new RulesetReaper.cardScripts.reaper_bossEat(boss).serialize(), );
GameEngineUtils.addEnemy(engine, RulesetReaper.enemyCards.reaper_feeder(engine), 0, true);
engine.gameData.difficulty >= 7 && GameEngineUtils.addEnemy(engine, RulesetReaper.enemyCards.reaper_lesser_guardian(engine), 0, true); GameEngineUtils.addEnemy(engine, RulesetReaper.enemyCards.reaper_guardian(engine), 0, true); GameEngineUtils.addEnemy(engine, boss, 0, true); GameEngineUtils.addEnemy(engine, RulesetReaper.enemyCards.reaper_guardian(engine), 0, true); engine.gameData.difficulty >= 7 && GameEngineUtils.addEnemy(engine, RulesetReaper.enemyCards.reaper_lesser_guardian(engine), 0, true); GameEngineUtils.addEnemy(engine, RulesetReaper.enemyCards.reaper_feeder(engine), 0, true); }, };
src/game/rulesets/reaper.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/rulesets/stasis.ts", "retrieved_chunk": " new CardMod.Content._standardAi().serialize(),\n ],\n scripts: [],\n };\n enemy.scripts.push(\n new CardScript.Content._attack(enemy, engine.gameData.difficulty).serialize(),\n new RulesetStasis.cardScripts.stasis_disrupt(enemy, engine.gameData.difficulty).serialize(),\n );\n return enemy;\n },", "score": 0.9127768278121948 }, { "filename": "src/game/rulesets/intro.ts", "retrieved_chunk": " scripts: [],\n };\n boss.mods.push(\n new CardMod.Content._standardAi().serialize(),\n new CardMod.Content._waveTrigger(['reaper', 'goliath', 'stasis', 'stasis'], 12).serialize(),\n new CardMod.Content._yieldScript(new CardScript.Content._spawn(boss, RulesetMfrm.enemyCards.intro_perimeter.name, undefined, undefined, 2).serialize(), 2).serialize(),\n );\n boss.scripts.push(\n new CardScript.Content._defend(boss, engine.gameData.difficulty).serialize(),\n );", "score": 0.8960999250411987 }, { "filename": "src/reference-example.ts", "retrieved_chunk": " maxMem: 1,\n mods: [],\n scripts: [],\n sec: 10,\n };\n testEnemy.mods.push(new CardMod.Content._standardAi().serialize());\n testEnemy.scripts.push(new CardScript.Content._attack(testEnemy, engine.gameData.difficulty).serialize());\n GameEngineUtils.addEnemy(engine, testEnemy, 0, true);\n },\n addAdditionalScriptsFor(_card) {", "score": 0.8803722858428955 }, { "filename": "src/game/rulesets/stasis.ts", "retrieved_chunk": " ],\n scripts: [],\n };\n boss.scripts.push(\n new CardScript.Content._attack(boss, engine.gameData.difficulty, 'strong').serialize(),\n new RulesetStasis.cardScripts.stasis_disrupt(boss, engine.gameData.difficulty).serialize(),\n );\n engine.gameData.difficulty >= 7 && GameEngineUtils.spawnEnemy(engine, RulesetStasis.enemyCards.stasis_disruptor.name, 0, true);\n GameEngineUtils.spawnEnemy(engine, RulesetStasis.enemyCards.stasis_shocker.name, 0, true);\n GameEngineUtils.spawnEnemy(engine, RulesetStasis.enemyCards.stasis_disruptor.name, 0, true);", "score": 0.8709262609481812 }, { "filename": "src/game/rulesets/intro.ts", "retrieved_chunk": " maxMem: 1,\n sec: GameEngineUtils.scaleByDifficulty(30, engine.gameData.difficulty),\n mods: [new CardMod.Content._standardAi().serialize()],\n scripts: [],\n };\n enemy.scripts.push(\n new CardScript.Content._attack(enemy, engine.gameData.difficulty, 'weak').serialize(),\n );\n return enemy;\n },", "score": 0.8628799915313721 } ]
typescript
GameEngineUtils.addEnemy(engine, RulesetReaper.enemyCards.reaper_feeder(engine), 0, true);
import { CardMod } from '../card-mods'; import { CardScriptParts } from '../card-script-parts'; import { CardScript } from '../card-scripts'; import { GameEngine } from '../game-engine'; import { GameEngineUtils } from '../game-engine-utils'; export const RulesetStasis = { cardMods: { stasis_boss_ai: class extends CardMod.Content._standardAi { override onMemDmgIn(deps: CardMod.ICardModDeps, memDmg: number) { if (deps.sourceCard.mem - memDmg <= 0) return; for (const playerCard of GameEngineUtils.getPlayerCards(deps.engine.gameData)) { CardMod.addMod(deps.engine, playerCard, new CardMod.Content.lag(1), deps.sourceCard); } GameEngineUtils.changeSec(deps.engine, deps.sourceCard, GameEngineUtils.scaleByDifficulty(125, deps.engine.gameData.difficulty), false, deps.contextCard); if (![...deps.engine.gameData.enemies].find(x => x.enemyClass === RulesetStasis.enemyCards.stasis_disruptor.name)) { GameEngineUtils.spawnEnemy(deps.engine, RulesetStasis.enemyCards.stasis_disruptor.name, 0, true); } } }, }, enemyCards: { stasis_disruptor: (engine: GameEngine.IGameEngine) => { const enemy: GameEngine.IEnemyCardState = { id: engine.nextId(), enemyClass: '', cpu: 1, mem: 3, maxMem: 3, sec: GameEngineUtils.scaleByDifficulty(35, engine.gameData.difficulty), mods: [ new CardMod.Content._standardAi().serialize(), ], scripts: [], }; enemy.scripts.push( new CardScript.Content._attack(enemy, engine.gameData.difficulty).serialize(), new RulesetStasis.cardScripts.stasis_disrupt(enemy, engine.gameData.difficulty).serialize(), ); return enemy; }, stasis_shocker: (engine: GameEngine.IGameEngine) => { const enemy: GameEngine.IEnemyCardState = { id: engine.nextId(), enemyClass: '', cpu: 1, mem: 2, maxMem: 2, sec: GameEngineUtils.scaleByDifficulty(45, engine.gameData.difficulty), mods: [ new CardMod.Content._standardAi().serialize(), ], scripts: [], }; enemy.scripts.push( new CardScript.Content._attack(enemy, engine.gameData.difficulty).serialize(), ); return enemy; }, }, cardScripts: { stasis_disrupt: class extends CardScript { constructor(card: GameEngine.ICardState, difficulty: number) { const
dmg = GameEngineUtils.scaleByDifficulty(GameEngineUtils.scaleByCpuMem(5, card.cpu), difficulty);
super( [difficulty, dmg], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.Attack(dmg), CardScriptParts.AddMod(new CardMod.Content.lag(2)), ], } ], ); } } }, initGame(engine: GameEngine.IGameEngine) { const boss: GameEngine.IEnemyCardState = { id: engine.nextId(), enemyClass: 'stasis_boss', cpu: 3, mem: 3, maxMem: 3, sec: GameEngineUtils.scaleByDifficulty(125, engine.gameData.difficulty), mods: [ new RulesetStasis.cardMods.stasis_boss_ai().serialize(), new CardMod.Content._winOnDeath().serialize(), ], scripts: [], }; boss.scripts.push( new CardScript.Content._attack(boss, engine.gameData.difficulty, 'strong').serialize(), new RulesetStasis.cardScripts.stasis_disrupt(boss, engine.gameData.difficulty).serialize(), ); engine.gameData.difficulty >= 7 && GameEngineUtils.spawnEnemy(engine, RulesetStasis.enemyCards.stasis_disruptor.name, 0, true); GameEngineUtils.spawnEnemy(engine, RulesetStasis.enemyCards.stasis_shocker.name, 0, true); GameEngineUtils.spawnEnemy(engine, RulesetStasis.enemyCards.stasis_disruptor.name, 0, true); GameEngineUtils.addEnemy(engine, boss, 0, true); GameEngineUtils.spawnEnemy(engine, RulesetStasis.enemyCards.stasis_disruptor.name, 0, true); GameEngineUtils.spawnEnemy(engine, RulesetStasis.enemyCards.stasis_shocker.name, 0, true); engine.gameData.difficulty >= 7 && GameEngineUtils.spawnEnemy(engine, RulesetStasis.enemyCards.stasis_disruptor.name, 0, true); }, };
src/game/rulesets/stasis.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " }\n ],\n );\n this.cooldownMax = 4;\n }\n },\n // Attack and stun (Backdoor finisher)\n bd_disrupt: class extends CardScript {\n constructor(card: GameEngine.ICardState) {\n const damage = GameEngineUtils.scaleByCpuMem(9, card.cpu);", "score": 0.9055320024490356 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " );\n this.cooldownMax = 1;\n }\n }\n export class bf_spam extends CardScript {\n constructor(card: GameEngine.ICardState) {\n const damage = GameEngineUtils.scaleByCpuMem(6, card.cpu);\n super(\n [damage],\n TargetFinders.Opponents(),", "score": 0.8994103670120239 }, { "filename": "src/game/rulesets/goliath.ts", "retrieved_chunk": " scripts: [],\n };\n enemy.scripts.push(\n new CardScript.Content._attack(enemy, engine.gameData.difficulty, 'weak').serialize(),\n );\n return enemy;\n },\n goliath_shield_node: (engine: GameEngine.IGameEngine) => {\n const enemy: GameEngine.IEnemyCardState = {\n id: engine.nextId(),", "score": 0.89677894115448 }, { "filename": "src/game/rulesets/reaper.ts", "retrieved_chunk": " enemy.scripts.push(\n new CardScript.Content._attack(enemy, engine.gameData.difficulty).serialize(),\n );\n return enemy;\n },\n reaper_lesser_guardian: (engine: GameEngine.IGameEngine) => {\n const enemy: GameEngine.IEnemyCardState = {\n id: engine.nextId(),\n enemyClass: 'reaper_lesser_guardian',\n cpu: 2,", "score": 0.8930650949478149 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " },\n // AOE attack\n bf_multicast: class extends CardScript {\n constructor(card: GameEngine.ICardState) {\n const damage = GameEngineUtils.scaleByCpuMem(4, card.cpu);\n super(\n [damage],\n CardScript.TargetFinders.Opponents(),\n [\n {", "score": 0.8928431272506714 } ]
typescript
dmg = GameEngineUtils.scaleByDifficulty(GameEngineUtils.scaleByCpuMem(5, card.cpu), difficulty);
import { randInt } from '../../utils'; import { CardMod } from '../card-mods'; import { CardScriptParts } from '../card-script-parts'; import { CardScript } from '../card-scripts'; import { GameContent_v1 } from '../game-content-v1'; import { GameEngine } from '../game-engine'; import { GameEngineUtils } from '../game-engine-utils'; export const RulesetReaper = { cardMods: { reaper_feederCorrupted: class extends CardMod { }, reaper_feederPower: class extends CardMod { override onSecDamageIn(deps: CardMod.ICardModDeps, damage: number, attacker: GameEngine.ICardState) { if (deps.sourceCard.sec - damage > 0) return; GameEngineUtils.changeSec(deps.engine, deps.sourceCard, -deps.sourceCard.sec, true); CardMod.removeModByName(deps.engine, deps.sourceCard, this.constructor.name, attacker); CardMod.addMod(deps.engine, deps.sourceCard, new RulesetReaper.cardMods.reaper_feederCorrupted(), attacker); CardMod.addMod(deps.engine, deps.sourceCard, new CardMod.Content.impervious(), attacker); const player = GameEngineUtils.findPlayerByCardIdMaybe(deps.engine.gameData, attacker.id); player && player.stats.kills++; return { secDmgBonus: -9999 }; } }, }, cardScripts: { reaper_bossEat: class extends CardScript { constructor(_card: GameEngine.ICardState) { super( [], (gameData, _card) => { return gameData.enemies.filter(x => x.enemyClass === RulesetReaper.enemyCards.reaper_feeder.name); }, [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ (engine, source, target) => { GameEngineUtils.removeCard(engine, target, source); if (target.mods.find(x => x[0] === RulesetReaper.cardMods.reaper_feederCorrupted.name)) { GameEngineUtils.changeSec(engine, source, -50, false); if (source.sec <= 0) { GameEngineUtils.removeCard(engine, source); return; } } else { GameEngineUtils.changeSec(engine, source, Math.round(target.sec / 2), false); GameEngineUtils.changeCpu(engine, source, 1); for (const guardian of engine.gameData.enemies.filter(x => x.enemyClass === RulesetReaper.enemyCards.reaper_guardian.name)) { CardMod.addMod(engine, guardian
, new GameContent_v1.cardMods.optimized(1, -1));
} } const highDiff = engine.gameData.difficulty >= 7; if (engine.gameData.enemies.length <= (highDiff ? 6 : 4)) { while (engine.gameData.enemies.findIndex(x => x.id === source.id) < (highDiff ? 4 : 3)) { CardScriptParts.SpawnEnemy('reaper_feeder', 'absLeft')(engine, source, target); } while (engine.gameData.enemies.length < (highDiff ? 9 : 7)) { CardScriptParts.SpawnEnemy('reaper_feeder', 'absRight')(engine, source, target); } } }, ], } ], ); } }, }, enemyCards: { reaper_feeder: (engine: GameEngine.IGameEngine): GameEngine.IEnemyCardState => { return { id: engine.nextId(), enemyClass: 'reaper_feeder', cpu: 0, mem: 0, maxMem: 0, sec: randInt( GameEngineUtils.scaleByDifficulty(50, engine.gameData.difficulty), GameEngineUtils.scaleByDifficulty(100, engine.gameData.difficulty), ), mods: [ new RulesetReaper.cardMods.reaper_feederPower().serialize(), ], scripts: [], }; }, reaper_guardian: (engine: GameEngine.IGameEngine) => { const enemy: GameEngine.IEnemyCardState = { id: engine.nextId(), enemyClass: 'reaper_guardian', cpu: 2, mem: 0, maxMem: 0, sec: 1, mods: [ new CardMod.Content._standardAi().serialize(), new CardMod.Content.impervious().serialize(), ], scripts: [], }; enemy.scripts.push( new CardScript.Content._attack(enemy, engine.gameData.difficulty).serialize(), ); return enemy; }, reaper_lesser_guardian: (engine: GameEngine.IGameEngine) => { const enemy: GameEngine.IEnemyCardState = { id: engine.nextId(), enemyClass: 'reaper_lesser_guardian', cpu: 2, mem: 0, maxMem: 0, sec: 1, mods: [ new CardMod.Content._standardAi().serialize(), new CardMod.Content.impervious().serialize(), ], scripts: [], }; enemy.scripts.push( new CardScript.Content._attack(enemy, engine.gameData.difficulty, 'weak', 1).serialize(), ); return enemy; }, }, initGame(engine: GameEngine.IGameEngine) { const boss: GameEngine.IEnemyCardState = { id: engine.nextId(), enemyClass: 'reaper_boss', cpu: 0, mem: 0, maxMem: 0, sec: GameEngineUtils.scaleByDifficulty(250, engine.gameData.difficulty), mods: [ new CardMod.Content._standardAi().serialize(), new CardMod.Content._winOnDeath().serialize(), new CardMod.Content.impervious().serialize(), ], scripts: [], }; boss.scripts.push( new RulesetReaper.cardScripts.reaper_bossEat(boss).serialize(), ); GameEngineUtils.addEnemy(engine, RulesetReaper.enemyCards.reaper_feeder(engine), 0, true); engine.gameData.difficulty >= 7 && GameEngineUtils.addEnemy(engine, RulesetReaper.enemyCards.reaper_lesser_guardian(engine), 0, true); GameEngineUtils.addEnemy(engine, RulesetReaper.enemyCards.reaper_guardian(engine), 0, true); GameEngineUtils.addEnemy(engine, boss, 0, true); GameEngineUtils.addEnemy(engine, RulesetReaper.enemyCards.reaper_guardian(engine), 0, true); engine.gameData.difficulty >= 7 && GameEngineUtils.addEnemy(engine, RulesetReaper.enemyCards.reaper_lesser_guardian(engine), 0, true); GameEngineUtils.addEnemy(engine, RulesetReaper.enemyCards.reaper_feeder(engine), 0, true); }, };
src/game/rulesets/reaper.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/rulesets/stasis.ts", "retrieved_chunk": " for (const playerCard of GameEngineUtils.getPlayerCards(deps.engine.gameData)) {\n CardMod.addMod(deps.engine, playerCard, new CardMod.Content.lag(1), deps.sourceCard);\n }\n GameEngineUtils.changeSec(deps.engine, deps.sourceCard, GameEngineUtils.scaleByDifficulty(125, deps.engine.gameData.difficulty), false, deps.contextCard);\n if (![...deps.engine.gameData.enemies].find(x => x.enemyClass === RulesetStasis.enemyCards.stasis_disruptor.name)) {\n GameEngineUtils.spawnEnemy(deps.engine, RulesetStasis.enemyCards.stasis_disruptor.name, 0, true);\n }\n }\n },\n },", "score": 0.8893568515777588 }, { "filename": "src/game/rulesets/goliath.ts", "retrieved_chunk": " if (deps.sourceCard.mem - memDmg <= 0) return;\n const boss = deps.sourceCard as GameEngine.IEnemyCardState;\n let secBonus = 100;\n const shieldBuff = CardMod.findModOfType(boss, RulesetGoliath.cardMods.goliath_boss_shield);\n if (shieldBuff) {\n secBonus += CardMod.getStackCount(shieldBuff) * 100;\n }\n GameEngineUtils.changeSec(deps.engine, deps.sourceCard, GameEngineUtils.scaleByDifficulty(secBonus, deps.engine.gameData.difficulty), false, deps.sourceCard);\n for (const enemy of [...deps.engine.gameData.enemies]) {\n if (enemy === boss) continue;", "score": 0.8742536306381226 }, { "filename": "src/game/card-mods.ts", "retrieved_chunk": " if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) {\n GameEngineUtils.clearIntent(deps.engine, deps.sourceCard);\n } else {\n GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, true);\n }\n }\n override onTurnStart(deps: CardMod.ICardModDeps) {\n if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) {\n GameEngineUtils.clearIntent(deps.engine, deps.sourceCard);\n } else {", "score": 0.8432978391647339 }, { "filename": "src/game/card-mods.ts", "retrieved_chunk": " GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, true);\n }\n }\n override onRemoveMod(deps: ICardModDeps): void {\n if (GameEngineUtils.isEnemyCard(deps.engine.gameData, deps.sourceCard)) {\n GameEngineUtils.generateIntent(deps.engine, deps.sourceCard);\n } else {\n GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, false);\n }\n }", "score": 0.8361666202545166 }, { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " const damage = GameEngineUtils.scaleByCpuMem(6, card.cpu);\n const bdChance = round(GameEngineUtils.scaleByCpuMem(40, card.mem, 'more') / 100, 2);\n super(\n [damage, bdChance],\n (gameData: GameEngine.IGameData, card: GameEngine.ICardState) => [\n ...TargetFinders.Opponents()(gameData, card),\n ...TargetFinders._ModFilter<typeof CardMod.Content, 'backdoor'>(['backdoor'],\n TargetFinders.Opponents(true))(gameData, card),\n ],\n [", "score": 0.8339471220970154 } ]
typescript
, new GameContent_v1.cardMods.optimized(1, -1));
import * as moment from 'moment'; import { createCoopHandler } from './apis/coop.api'; import { IAuthProvider, IDataSource, IPlayerPushProvider, IRateLimitProvider } from './dependencies'; import { CardMod } from './game/card-mods'; import { CardScript } from './game/card-scripts'; import { GameEngine, createGameEngineProvider } from './game/game-engine'; import { GameEngineUtils } from './game/game-engine-utils'; import { IHttpRequest, IHttpRouteHandler, StatusCodes } from './net-utils'; import { FULL_DATETIME_FORMAT } from './utils'; /** * Main entry point */ // TODO: this should be replaced with node:http or expressjs export const handleRequest = async (req: IHttpRequest) => { const split = req.path.split('/').filter(Boolean); const subPath = split.slice(1); const body = req.body ? JSON.parse(req.body) : null; const query = req.queryStringParameters || {}; let handler: IHttpRouteHandler | undefined = undefined; switch (split[0]) { case 'coop': handler = coopHandler; // ... Note: implement remaining route handlers } const result = handler ? (await handler(subPath, query, body, req)) : null; return result || [StatusCodes.badRequest, { reason: 'invalid api' }]; }; /** * Dependencies */ // Note: replace with an actual database const cardDecksTable = createMockTableDualKey<IDataSource.ICardDeck>('playerId', 'createdAt'); const coopGamesTable = createMockTableSingleKey<IDataSource.ICoopGame>('id'); const playersTable = createMockTableSingleKey<IDataSource.IPlayer>('id'); const playerCoopGamesTable = createMockTableSingleKey<IDataSource.IPlayerCoopGame>('playerId'); const dataSource: IDataSource = { CardDecks: { ...cardDecksTable, async queryByDid(did) { return { items: [...cardDecksTable._db.values()].filter(x => x.playerId === did) }; }, }, CoopGames: { ...coopGamesTable, async queryByGameState(gameState) { return { items: [...coopGamesTable._db.values()].filter(x => x.gameState === gameState) }; }, }, GameData: { ...createMockTableSingleKey<GameEngine.IGameData>('id'), }, Players: { ...playersTable, }, PlayerCoopGames: { ...playerCoopGamesTable, async queryByPlayerId(playerId: string) { return { items: [...playerCoopGamesTable._db.values()].filter(x => x.playerId === playerId) }; }, }, Leaderboard: { getTopN(_n) { return [] as any; }, async set(_playerId, _score) { }, }, async execUpdates(...updateRequests) { updateRequests.forEach(x => x()); }, }; // Note: replace with an actual auth provider const authProvider: IAuthProvider = { generateNewSecret: () => `${Math.random()}`, getAuthTokenForPlayer: player => player.secret, getPlayerFromRequest: async () => [...playersTable._db.values()][0]!, getPlayerIdFromRequest: () => [...playersTable._db.values()][0]?.id!, }; // Note: replace with an actual push provider const pushProvider: IPlayerPushProvider = { async push(playerId, messages) { console.log(`Push messages for player [${playerId}]:`); messages.forEach(x => console.log(x)); } }; const rateLimitProvider: IRateLimitProvider = { async shouldRateLimitCreateGame(_playerId) { return false; }, async shouldRateLimitSearchGame(_playerId) { return false; }, }; // Note: replace with custom game content const gameContent: GameEngine.IRuleset = { cardMods: { /** Custom card modifiers **/ }, cardScripts: { /** Custom card scripts **/ }, initGame(engine) { const testEnemy: GameEngine.IEnemyCardState = { id: engine.nextId(), enemyClass: 'testEnemy', cpu: 1, mem: 1, maxMem: 1, mods: [], scripts: [], sec: 10, }; testEnemy.mods.push(new CardMod.Content._standardAi().serialize()); testEnemy.scripts.push(new CardScript.Content._attack(testEnemy, engine.gameData.difficulty).serialize()); GameEngineUtils.addEnemy(engine, testEnemy, 0, true); }, addAdditionalScriptsFor(_card) { // Note: Called by GameEngine when a player is joined; this hook allows for dynamic scripts for a given card }, };
const gameEngine = createGameEngineProvider({ mfrm: gameContent }, dataSource, pushProvider);
const coopHandler = createCoopHandler(dataSource, gameEngine, authProvider, rateLimitProvider); /** * Example */ (async () => { /** * Players are normally created via /players/connectDid; to keep this example concise, * we'll inject one with CO8's DID into the mock database. */ const mockPlayer = { id: 'did:chia:1sc5hxvcs26e4zsc7uvlfuc7x9sjj5aw6cu0g8vcyvscy49ffp8zqwh63tq', activeDeckId: '', activeGameId: '', secret: '', authExpiresAt: '2100-01-01', createdAt: moment.utc().format(FULL_DATETIME_FORMAT), lastSeenAt: moment.utc().format(FULL_DATETIME_FORMAT), score: 0, } playersTable._db.set(mockPlayer.id, mockPlayer); /** * This calls into /coop/create which is a complex API. * Step thru this to learn about how the route handlers work. */ console.log('Creating game...'); await handleRequest({ httpMethod: 'POST', path: '/coop/create', body: JSON.stringify({ gameVisibility: 'private', difficulty: 1, }), }); console.log('Game created, gameId: ' + mockPlayer.activeGameId); /** * Games normally start automatically when enough players join via /coop/join or /coop/search, * to keep this example concise, we'll start it directly via the gameEngine reference. * Step thru this to learn about how the game engine works. */ console.log('Starting game...'); await gameEngine.startGame(mockPlayer.activeGameId); })(); /** * In-memory DB helpers * Note: this is a mock database that only satisfies the example above and is * not meant to be starting point for production. */ function createMockTableSingleKey<T extends Record<string, any>>(idKey: keyof T) { const _db = new Map<string, T>(); return { _db, async get(id: string) { return _db.get(id) || null; }, update: { make(item: T) { return () => this.exec(item); }, async exec(item: T) { _db.set(item[idKey], item); return item; }, }, }; } function createMockTableDualKey<T extends Record<string, any>>(id1Key: keyof T, id2Key: keyof T) { const _db = new Map<string, T>(); return { _db, async get(id1: string, id2: string) { return _db.get(`${id1}_${id2}`) || null; }, update: { make(item: T) { return () => this.exec(item); }, async exec(item: T) { _db.set(`${item[id1Key]}_${item[id2Key]}`, item); return item; }, }, }; }
src/reference-example.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/rulesets/goliath.ts", "retrieved_chunk": " };\n enemy.scripts.push(\n new CardScript.Content._defend(enemy, engine.gameData.difficulty, 'weak').serialize(),\n new CardScript.Content._firewallSelf(enemy, 1, 2).serialize(),\n );\n return enemy;\n },\n },\n initGame(engine: GameEngine.IGameEngine) {\n const boss: GameEngine.IEnemyCardState = {", "score": 0.8832725286483765 }, { "filename": "src/game/rulesets/goliath.ts", "retrieved_chunk": " scripts: [],\n };\n enemy.scripts.push(\n new CardScript.Content._attack(enemy, engine.gameData.difficulty, 'weak').serialize(),\n );\n return enemy;\n },\n goliath_shield_node: (engine: GameEngine.IGameEngine) => {\n const enemy: GameEngine.IEnemyCardState = {\n id: engine.nextId(),", "score": 0.8801071643829346 }, { "filename": "src/game/rulesets/intro.ts", "retrieved_chunk": " maxMem: 1,\n sec: GameEngineUtils.scaleByDifficulty(30, engine.gameData.difficulty),\n mods: [new CardMod.Content._standardAi().serialize()],\n scripts: [],\n };\n enemy.scripts.push(\n new CardScript.Content._attack(enemy, engine.gameData.difficulty, 'weak').serialize(),\n );\n return enemy;\n },", "score": 0.8771829605102539 }, { "filename": "src/game/rulesets/stasis.ts", "retrieved_chunk": " ],\n scripts: [],\n };\n enemy.scripts.push(\n new CardScript.Content._attack(enemy, engine.gameData.difficulty).serialize(),\n );\n return enemy;\n },\n },\n cardScripts: {", "score": 0.8726218342781067 }, { "filename": "src/game/rulesets/stasis.ts", "retrieved_chunk": " new CardMod.Content._standardAi().serialize(),\n ],\n scripts: [],\n };\n enemy.scripts.push(\n new CardScript.Content._attack(enemy, engine.gameData.difficulty).serialize(),\n new RulesetStasis.cardScripts.stasis_disrupt(enemy, engine.gameData.difficulty).serialize(),\n );\n return enemy;\n },", "score": 0.8629072904586792 } ]
typescript
const gameEngine = createGameEngineProvider({ mfrm: gameContent }, dataSource, pushProvider);
import * as moment from 'moment'; import { createCoopHandler } from './apis/coop.api'; import { IAuthProvider, IDataSource, IPlayerPushProvider, IRateLimitProvider } from './dependencies'; import { CardMod } from './game/card-mods'; import { CardScript } from './game/card-scripts'; import { GameEngine, createGameEngineProvider } from './game/game-engine'; import { GameEngineUtils } from './game/game-engine-utils'; import { IHttpRequest, IHttpRouteHandler, StatusCodes } from './net-utils'; import { FULL_DATETIME_FORMAT } from './utils'; /** * Main entry point */ // TODO: this should be replaced with node:http or expressjs export const handleRequest = async (req: IHttpRequest) => { const split = req.path.split('/').filter(Boolean); const subPath = split.slice(1); const body = req.body ? JSON.parse(req.body) : null; const query = req.queryStringParameters || {}; let handler: IHttpRouteHandler | undefined = undefined; switch (split[0]) { case 'coop': handler = coopHandler; // ... Note: implement remaining route handlers } const result = handler ? (await handler(subPath, query, body, req)) : null; return result || [StatusCodes.badRequest, { reason: 'invalid api' }]; }; /** * Dependencies */ // Note: replace with an actual database const cardDecksTable = createMockTableDualKey<IDataSource.ICardDeck>('playerId', 'createdAt'); const coopGamesTable = createMockTableSingleKey<IDataSource.ICoopGame>('id'); const playersTable = createMockTableSingleKey<IDataSource.IPlayer>('id'); const playerCoopGamesTable = createMockTableSingleKey<IDataSource.IPlayerCoopGame>('playerId'); const dataSource: IDataSource = { CardDecks: { ...cardDecksTable, async queryByDid(did) { return { items: [...cardDecksTable._db.values()].filter(x => x.playerId === did) }; }, }, CoopGames: { ...coopGamesTable, async queryByGameState(gameState) { return { items: [...coopGamesTable._db.values()].filter(x => x.gameState === gameState) }; }, }, GameData: { ...createMockTableSingleKey<GameEngine.IGameData>('id'), }, Players: { ...playersTable, }, PlayerCoopGames: { ...playerCoopGamesTable, async queryByPlayerId(playerId: string) { return { items: [...playerCoopGamesTable._db.values()].filter(x => x.playerId === playerId) }; }, }, Leaderboard: { getTopN(_n) { return [] as any; }, async set(_playerId, _score) { }, }, async execUpdates(...updateRequests) { updateRequests.forEach(x => x()); }, }; // Note: replace with an actual auth provider const authProvider: IAuthProvider = { generateNewSecret: () => `${Math.random()}`, getAuthTokenForPlayer: player => player.secret, getPlayerFromRequest: async () => [...playersTable._db.values()][0]!, getPlayerIdFromRequest: () => [...playersTable._db.values()][0]?.id!, }; // Note: replace with an actual push provider const pushProvider: IPlayerPushProvider = { async push(playerId, messages) { console.log(`Push messages for player [${playerId}]:`); messages.forEach(x => console.log(x)); } }; const rateLimitProvider: IRateLimitProvider = { async shouldRateLimitCreateGame(_playerId) { return false; }, async shouldRateLimitSearchGame(_playerId) { return false; }, }; // Note: replace with custom game content const gameContent: GameEngine.IRuleset = { cardMods: { /** Custom card modifiers **/ }, cardScripts: { /** Custom card scripts **/ },
initGame(engine) {
const testEnemy: GameEngine.IEnemyCardState = { id: engine.nextId(), enemyClass: 'testEnemy', cpu: 1, mem: 1, maxMem: 1, mods: [], scripts: [], sec: 10, }; testEnemy.mods.push(new CardMod.Content._standardAi().serialize()); testEnemy.scripts.push(new CardScript.Content._attack(testEnemy, engine.gameData.difficulty).serialize()); GameEngineUtils.addEnemy(engine, testEnemy, 0, true); }, addAdditionalScriptsFor(_card) { // Note: Called by GameEngine when a player is joined; this hook allows for dynamic scripts for a given card }, }; const gameEngine = createGameEngineProvider({ mfrm: gameContent }, dataSource, pushProvider); const coopHandler = createCoopHandler(dataSource, gameEngine, authProvider, rateLimitProvider); /** * Example */ (async () => { /** * Players are normally created via /players/connectDid; to keep this example concise, * we'll inject one with CO8's DID into the mock database. */ const mockPlayer = { id: 'did:chia:1sc5hxvcs26e4zsc7uvlfuc7x9sjj5aw6cu0g8vcyvscy49ffp8zqwh63tq', activeDeckId: '', activeGameId: '', secret: '', authExpiresAt: '2100-01-01', createdAt: moment.utc().format(FULL_DATETIME_FORMAT), lastSeenAt: moment.utc().format(FULL_DATETIME_FORMAT), score: 0, } playersTable._db.set(mockPlayer.id, mockPlayer); /** * This calls into /coop/create which is a complex API. * Step thru this to learn about how the route handlers work. */ console.log('Creating game...'); await handleRequest({ httpMethod: 'POST', path: '/coop/create', body: JSON.stringify({ gameVisibility: 'private', difficulty: 1, }), }); console.log('Game created, gameId: ' + mockPlayer.activeGameId); /** * Games normally start automatically when enough players join via /coop/join or /coop/search, * to keep this example concise, we'll start it directly via the gameEngine reference. * Step thru this to learn about how the game engine works. */ console.log('Starting game...'); await gameEngine.startGame(mockPlayer.activeGameId); })(); /** * In-memory DB helpers * Note: this is a mock database that only satisfies the example above and is * not meant to be starting point for production. */ function createMockTableSingleKey<T extends Record<string, any>>(idKey: keyof T) { const _db = new Map<string, T>(); return { _db, async get(id: string) { return _db.get(id) || null; }, update: { make(item: T) { return () => this.exec(item); }, async exec(item: T) { _db.set(item[idKey], item); return item; }, }, }; } function createMockTableDualKey<T extends Record<string, any>>(id1Key: keyof T, id2Key: keyof T) { const _db = new Map<string, T>(); return { _db, async get(id1: string, id2: string) { return _db.get(`${id1}_${id2}`) || null; }, update: { make(item: T) { return () => this.exec(item); }, async exec(item: T) { _db.set(`${item[id1Key]}_${item[id2Key]}`, item); return item; }, }, }; }
src/reference-example.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/rulesets/reaper.ts", "retrieved_chunk": " return { secDmgBonus: -9999 };\n }\n },\n },\n cardScripts: {\n reaper_bossEat: class extends CardScript {\n constructor(_card: GameEngine.ICardState) {\n super(\n [],\n (gameData, _card) => {", "score": 0.8792597055435181 }, { "filename": "src/game/game-engine.ts", "retrieved_chunk": " maxEnemies: 9,\n nextId: 1,\n pendingPlayers: new Map(),\n rulesetIds: [rulesetId],\n };\n await ds.GameData.update.exec(gameData);\n }\n static async startGame(gameId: string) {\n const gameData = await _Engine._withEngine(gameId, ['created'], async engine => {\n for (const [playerId, cardIds] of engine.gameData.pendingPlayers) {", "score": 0.8643139600753784 }, { "filename": "src/game/rulesets/goliath.ts", "retrieved_chunk": " goliath_boss_shield: class extends CardMod {\n override stackingConfig = {\n behavior: CardMod.StackingBehavior.stack as const,\n stackCount: 1,\n };\n },\n },\n enemyCards: {\n goliath_power_node: (engine: GameEngine.IGameEngine) => {\n const enemy: GameEngine.IEnemyCardState = {", "score": 0.8517654538154602 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " }\n ],\n );\n this.cooldownMax = 2;\n }\n },\n};\nexport const GameContent_v1 = {\n cardMods: _cardMods,\n cardScripts: _cardScripts,", "score": 0.8514556884765625 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " );\n this.cooldownMax = 3;\n }\n },\n //\n // Bruteforce scripts\n //\n // Swap CPU for MEM\n bf_compression: class extends CardScript {\n constructor(_card: GameEngine.ICardState) {", "score": 0.8490027189254761 } ]
typescript
initGame(engine) {
import * as moment from 'moment'; import { createCoopHandler } from './apis/coop.api'; import { IAuthProvider, IDataSource, IPlayerPushProvider, IRateLimitProvider } from './dependencies'; import { CardMod } from './game/card-mods'; import { CardScript } from './game/card-scripts'; import { GameEngine, createGameEngineProvider } from './game/game-engine'; import { GameEngineUtils } from './game/game-engine-utils'; import { IHttpRequest, IHttpRouteHandler, StatusCodes } from './net-utils'; import { FULL_DATETIME_FORMAT } from './utils'; /** * Main entry point */ // TODO: this should be replaced with node:http or expressjs export const handleRequest = async (req: IHttpRequest) => { const split = req.path.split('/').filter(Boolean); const subPath = split.slice(1); const body = req.body ? JSON.parse(req.body) : null; const query = req.queryStringParameters || {}; let handler: IHttpRouteHandler | undefined = undefined; switch (split[0]) { case 'coop': handler = coopHandler; // ... Note: implement remaining route handlers } const result = handler ? (await handler(subPath, query, body, req)) : null; return result || [StatusCodes.badRequest, { reason: 'invalid api' }]; }; /** * Dependencies */ // Note: replace with an actual database const cardDecksTable = createMockTableDualKey<IDataSource.ICardDeck>('playerId', 'createdAt'); const coopGamesTable = createMockTableSingleKey<IDataSource.ICoopGame>('id'); const playersTable = createMockTableSingleKey<IDataSource.IPlayer>('id'); const playerCoopGamesTable = createMockTableSingleKey<IDataSource.IPlayerCoopGame>('playerId'); const dataSource: IDataSource = { CardDecks: { ...cardDecksTable, async queryByDid(did) { return { items: [...cardDecksTable._db.values()].filter(x => x.playerId === did) }; }, }, CoopGames: { ...coopGamesTable, async queryByGameState
(gameState) {
return { items: [...coopGamesTable._db.values()].filter(x => x.gameState === gameState) }; }, }, GameData: { ...createMockTableSingleKey<GameEngine.IGameData>('id'), }, Players: { ...playersTable, }, PlayerCoopGames: { ...playerCoopGamesTable, async queryByPlayerId(playerId: string) { return { items: [...playerCoopGamesTable._db.values()].filter(x => x.playerId === playerId) }; }, }, Leaderboard: { getTopN(_n) { return [] as any; }, async set(_playerId, _score) { }, }, async execUpdates(...updateRequests) { updateRequests.forEach(x => x()); }, }; // Note: replace with an actual auth provider const authProvider: IAuthProvider = { generateNewSecret: () => `${Math.random()}`, getAuthTokenForPlayer: player => player.secret, getPlayerFromRequest: async () => [...playersTable._db.values()][0]!, getPlayerIdFromRequest: () => [...playersTable._db.values()][0]?.id!, }; // Note: replace with an actual push provider const pushProvider: IPlayerPushProvider = { async push(playerId, messages) { console.log(`Push messages for player [${playerId}]:`); messages.forEach(x => console.log(x)); } }; const rateLimitProvider: IRateLimitProvider = { async shouldRateLimitCreateGame(_playerId) { return false; }, async shouldRateLimitSearchGame(_playerId) { return false; }, }; // Note: replace with custom game content const gameContent: GameEngine.IRuleset = { cardMods: { /** Custom card modifiers **/ }, cardScripts: { /** Custom card scripts **/ }, initGame(engine) { const testEnemy: GameEngine.IEnemyCardState = { id: engine.nextId(), enemyClass: 'testEnemy', cpu: 1, mem: 1, maxMem: 1, mods: [], scripts: [], sec: 10, }; testEnemy.mods.push(new CardMod.Content._standardAi().serialize()); testEnemy.scripts.push(new CardScript.Content._attack(testEnemy, engine.gameData.difficulty).serialize()); GameEngineUtils.addEnemy(engine, testEnemy, 0, true); }, addAdditionalScriptsFor(_card) { // Note: Called by GameEngine when a player is joined; this hook allows for dynamic scripts for a given card }, }; const gameEngine = createGameEngineProvider({ mfrm: gameContent }, dataSource, pushProvider); const coopHandler = createCoopHandler(dataSource, gameEngine, authProvider, rateLimitProvider); /** * Example */ (async () => { /** * Players are normally created via /players/connectDid; to keep this example concise, * we'll inject one with CO8's DID into the mock database. */ const mockPlayer = { id: 'did:chia:1sc5hxvcs26e4zsc7uvlfuc7x9sjj5aw6cu0g8vcyvscy49ffp8zqwh63tq', activeDeckId: '', activeGameId: '', secret: '', authExpiresAt: '2100-01-01', createdAt: moment.utc().format(FULL_DATETIME_FORMAT), lastSeenAt: moment.utc().format(FULL_DATETIME_FORMAT), score: 0, } playersTable._db.set(mockPlayer.id, mockPlayer); /** * This calls into /coop/create which is a complex API. * Step thru this to learn about how the route handlers work. */ console.log('Creating game...'); await handleRequest({ httpMethod: 'POST', path: '/coop/create', body: JSON.stringify({ gameVisibility: 'private', difficulty: 1, }), }); console.log('Game created, gameId: ' + mockPlayer.activeGameId); /** * Games normally start automatically when enough players join via /coop/join or /coop/search, * to keep this example concise, we'll start it directly via the gameEngine reference. * Step thru this to learn about how the game engine works. */ console.log('Starting game...'); await gameEngine.startGame(mockPlayer.activeGameId); })(); /** * In-memory DB helpers * Note: this is a mock database that only satisfies the example above and is * not meant to be starting point for production. */ function createMockTableSingleKey<T extends Record<string, any>>(idKey: keyof T) { const _db = new Map<string, T>(); return { _db, async get(id: string) { return _db.get(id) || null; }, update: { make(item: T) { return () => this.exec(item); }, async exec(item: T) { _db.set(item[idKey], item); return item; }, }, }; } function createMockTableDualKey<T extends Record<string, any>>(id1Key: keyof T, id2Key: keyof T) { const _db = new Map<string, T>(); return { _db, async get(id1: string, id2: string) { return _db.get(`${id1}_${id2}`) || null; }, update: { make(item: T) { return () => this.exec(item); }, async exec(item: T) { _db.set(`${item[id1Key]}_${item[id2Key]}`, item); return item; }, }, }; }
src/reference-example.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/apis/decks.api.ts", "retrieved_chunk": " const deck = await ds.CardDecks.get(player.id, path[0]);\n if (!deck) {\n return [StatusCodes.notFound];\n }\n return [StatusCodes.ok, { deck: toClientDeck(player, deck) }];\n }\n }\n };\nexport const getOrCreateActiveDeck = async (player: IDataSource.IPlayer, ds: IDataSource) => {\n let deck = player.activeDeckId ? (await ds.CardDecks.get(player.id, player.activeDeckId)) : null;", "score": 0.8148682713508606 }, { "filename": "src/apis/decks.api.ts", "retrieved_chunk": " playerId: player.id,\n createdAt: nowStr,\n cards: cards.map(x => ({ nftId: x.nftId, mintHeight: x.firstBlock, url: x.urls[0] || '' })),\n label: 'default',\n };\n await ds.execUpdates(\n ds.Players.update.make(player, true),\n ds.CardDecks.update.make(deck, true),\n );\n return deck;", "score": 0.8079870939254761 }, { "filename": "src/apis/decks.api.ts", "retrieved_chunk": " return [StatusCodes.ok, { deck: toClientDeck(player, deck) }];\n }\n case 'list': {\n const schema = z.object({\n ct: z.string().optional(),\n });\n const q = schema.parse(query);\n const player = await authProvider.getPlayerFromRequest(req);\n const decks = await Promise.all((await ds.CardDecks.queryByDid(player.id, 10, q.ct)).items);\n if (!decks.length) {", "score": 0.8063713312149048 }, { "filename": "src/apis/coop.api.ts", "retrieved_chunk": " return [StatusCodes.ok, { player: toClientPlayer(player, authProvider), status: 'gamecreated' }];\n }\n case 'history': {\n const playerId = authProvider.getPlayerIdFromRequest(req);\n const games = await ds.PlayerCoopGames.queryByPlayerId(playerId, +(query.count || 10), query.ct ? `${query.ct}` : undefined);\n return [StatusCodes.ok, games];\n }\n case 'join': {\n const schema = z.object({\n teammateDid: z.string().nonempty(),", "score": 0.8002487421035767 }, { "filename": "src/dependencies.d.ts", "retrieved_chunk": " cards: { nftId: string, mintHeight: number, url: string }[];\n label: string;\n }\n export type CardDecks = {\n get: GetterPair<ICardDeck>;\n update: Updater<ICardDeck>;\n queryByDid: Query<ICardDeck['playerId'], ICardDeck>;\n };\n export interface ICoopGame {\n id: string;", "score": 0.797278642654419 } ]
typescript
(gameState) {
import * as moment from 'moment'; import { createCoopHandler } from './apis/coop.api'; import { IAuthProvider, IDataSource, IPlayerPushProvider, IRateLimitProvider } from './dependencies'; import { CardMod } from './game/card-mods'; import { CardScript } from './game/card-scripts'; import { GameEngine, createGameEngineProvider } from './game/game-engine'; import { GameEngineUtils } from './game/game-engine-utils'; import { IHttpRequest, IHttpRouteHandler, StatusCodes } from './net-utils'; import { FULL_DATETIME_FORMAT } from './utils'; /** * Main entry point */ // TODO: this should be replaced with node:http or expressjs export const handleRequest = async (req: IHttpRequest) => { const split = req.path.split('/').filter(Boolean); const subPath = split.slice(1); const body = req.body ? JSON.parse(req.body) : null; const query = req.queryStringParameters || {}; let handler: IHttpRouteHandler | undefined = undefined; switch (split[0]) { case 'coop': handler = coopHandler; // ... Note: implement remaining route handlers } const result = handler ? (await handler(subPath, query, body, req)) : null; return result || [StatusCodes.badRequest, { reason: 'invalid api' }]; }; /** * Dependencies */ // Note: replace with an actual database const cardDecksTable = createMockTableDualKey<IDataSource.ICardDeck>('playerId', 'createdAt'); const coopGamesTable = createMockTableSingleKey<IDataSource.ICoopGame>('id'); const playersTable = createMockTableSingleKey<IDataSource.IPlayer>('id'); const playerCoopGamesTable = createMockTableSingleKey<IDataSource.IPlayerCoopGame>('playerId'); const dataSource: IDataSource = { CardDecks: { ...cardDecksTable, async queryByDid(did) { return { items: [...cardDecksTable._db.values()].filter(x => x.playerId === did) }; }, }, CoopGames: { ...coopGamesTable, async queryByGameState(gameState) { return { items: [...coopGamesTable._db.values()].filter(x => x.gameState === gameState) }; }, }, GameData: { ...createMockTableSingleKey
<GameEngine.IGameData>('id'), }, Players: {
...playersTable, }, PlayerCoopGames: { ...playerCoopGamesTable, async queryByPlayerId(playerId: string) { return { items: [...playerCoopGamesTable._db.values()].filter(x => x.playerId === playerId) }; }, }, Leaderboard: { getTopN(_n) { return [] as any; }, async set(_playerId, _score) { }, }, async execUpdates(...updateRequests) { updateRequests.forEach(x => x()); }, }; // Note: replace with an actual auth provider const authProvider: IAuthProvider = { generateNewSecret: () => `${Math.random()}`, getAuthTokenForPlayer: player => player.secret, getPlayerFromRequest: async () => [...playersTable._db.values()][0]!, getPlayerIdFromRequest: () => [...playersTable._db.values()][0]?.id!, }; // Note: replace with an actual push provider const pushProvider: IPlayerPushProvider = { async push(playerId, messages) { console.log(`Push messages for player [${playerId}]:`); messages.forEach(x => console.log(x)); } }; const rateLimitProvider: IRateLimitProvider = { async shouldRateLimitCreateGame(_playerId) { return false; }, async shouldRateLimitSearchGame(_playerId) { return false; }, }; // Note: replace with custom game content const gameContent: GameEngine.IRuleset = { cardMods: { /** Custom card modifiers **/ }, cardScripts: { /** Custom card scripts **/ }, initGame(engine) { const testEnemy: GameEngine.IEnemyCardState = { id: engine.nextId(), enemyClass: 'testEnemy', cpu: 1, mem: 1, maxMem: 1, mods: [], scripts: [], sec: 10, }; testEnemy.mods.push(new CardMod.Content._standardAi().serialize()); testEnemy.scripts.push(new CardScript.Content._attack(testEnemy, engine.gameData.difficulty).serialize()); GameEngineUtils.addEnemy(engine, testEnemy, 0, true); }, addAdditionalScriptsFor(_card) { // Note: Called by GameEngine when a player is joined; this hook allows for dynamic scripts for a given card }, }; const gameEngine = createGameEngineProvider({ mfrm: gameContent }, dataSource, pushProvider); const coopHandler = createCoopHandler(dataSource, gameEngine, authProvider, rateLimitProvider); /** * Example */ (async () => { /** * Players are normally created via /players/connectDid; to keep this example concise, * we'll inject one with CO8's DID into the mock database. */ const mockPlayer = { id: 'did:chia:1sc5hxvcs26e4zsc7uvlfuc7x9sjj5aw6cu0g8vcyvscy49ffp8zqwh63tq', activeDeckId: '', activeGameId: '', secret: '', authExpiresAt: '2100-01-01', createdAt: moment.utc().format(FULL_DATETIME_FORMAT), lastSeenAt: moment.utc().format(FULL_DATETIME_FORMAT), score: 0, } playersTable._db.set(mockPlayer.id, mockPlayer); /** * This calls into /coop/create which is a complex API. * Step thru this to learn about how the route handlers work. */ console.log('Creating game...'); await handleRequest({ httpMethod: 'POST', path: '/coop/create', body: JSON.stringify({ gameVisibility: 'private', difficulty: 1, }), }); console.log('Game created, gameId: ' + mockPlayer.activeGameId); /** * Games normally start automatically when enough players join via /coop/join or /coop/search, * to keep this example concise, we'll start it directly via the gameEngine reference. * Step thru this to learn about how the game engine works. */ console.log('Starting game...'); await gameEngine.startGame(mockPlayer.activeGameId); })(); /** * In-memory DB helpers * Note: this is a mock database that only satisfies the example above and is * not meant to be starting point for production. */ function createMockTableSingleKey<T extends Record<string, any>>(idKey: keyof T) { const _db = new Map<string, T>(); return { _db, async get(id: string) { return _db.get(id) || null; }, update: { make(item: T) { return () => this.exec(item); }, async exec(item: T) { _db.set(item[idKey], item); return item; }, }, }; } function createMockTableDualKey<T extends Record<string, any>>(id1Key: keyof T, id2Key: keyof T) { const _db = new Map<string, T>(); return { _db, async get(id1: string, id2: string) { return _db.get(`${id1}_${id2}`) || null; }, update: { make(item: T) { return () => this.exec(item); }, async exec(item: T) { _db.set(`${item[id1Key]}_${item[id2Key]}`, item); return item; }, }, }; }
src/reference-example.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/dependencies.d.ts", "retrieved_chunk": " export type PlayerCoopGame = {\n update: Updater<IPlayerCoopGame>;\n queryByPlayerId: Query<string, IPlayerCoopGame>;\n }\n export type GameData = {\n get: GetterSingle<GameEngine.IGameData>;\n update: Updater<GameEngine.IGameData>;\n };\n export type Leaderboard = {\n getTopN(n: number): Promise<[string, number][]>;", "score": 0.8067166805267334 }, { "filename": "src/game/game-engine.ts", "retrieved_chunk": " maxEnemies: 9,\n nextId: 1,\n pendingPlayers: new Map(),\n rulesetIds: [rulesetId],\n };\n await ds.GameData.update.exec(gameData);\n }\n static async startGame(gameId: string) {\n const gameData = await _Engine._withEngine(gameId, ['created'], async engine => {\n for (const [playerId, cardIds] of engine.gameData.pendingPlayers) {", "score": 0.8050460815429688 }, { "filename": "src/game/game-engine-utils.ts", "retrieved_chunk": " }\n export function getPlayerCards(gameData: GameEngine.IGameData) {\n return [...gameData.players.values()].map(x => x.cards).flat();\n }\n export function getPlayerCardIds(gameData: GameEngine.IGameData) {\n return getPlayerCards(gameData).map(x => x.id);\n }\n export function isEnemyCard(gameData: GameEngine.IGameData, card: GameEngine.ICardState): card is GameEngine.IEnemyCardState {\n return !!gameData.enemies.find(x => x.id === card.id);\n }", "score": 0.8004653453826904 }, { "filename": "src/game/game-engine-utils.ts", "retrieved_chunk": " type: 'cardIntent',\n cardId: enemy.id,\n intent: enemy.intent,\n });\n }\n export function getEnemyIds(gameData: GameEngine.IGameData) {\n return gameData.enemies.map(x => x.id);\n }\n export function getPlayerIds(gameData: GameEngine.IGameData, ...excludePlayer: string[]) {\n return [...gameData.players.keys()].filter(x => !excludePlayer.includes(x));", "score": 0.7977170944213867 }, { "filename": "src/game/rulesets/reaper.ts", "retrieved_chunk": " },\n ],\n }\n ],\n );\n }\n },\n },\n enemyCards: {\n reaper_feeder: (engine: GameEngine.IGameEngine): GameEngine.IEnemyCardState => {", "score": 0.7962654829025269 } ]
typescript
<GameEngine.IGameData>('id'), }, Players: {
import * as moment from 'moment'; import { createCoopHandler } from './apis/coop.api'; import { IAuthProvider, IDataSource, IPlayerPushProvider, IRateLimitProvider } from './dependencies'; import { CardMod } from './game/card-mods'; import { CardScript } from './game/card-scripts'; import { GameEngine, createGameEngineProvider } from './game/game-engine'; import { GameEngineUtils } from './game/game-engine-utils'; import { IHttpRequest, IHttpRouteHandler, StatusCodes } from './net-utils'; import { FULL_DATETIME_FORMAT } from './utils'; /** * Main entry point */ // TODO: this should be replaced with node:http or expressjs export const handleRequest = async (req: IHttpRequest) => { const split = req.path.split('/').filter(Boolean); const subPath = split.slice(1); const body = req.body ? JSON.parse(req.body) : null; const query = req.queryStringParameters || {}; let handler: IHttpRouteHandler | undefined = undefined; switch (split[0]) { case 'coop': handler = coopHandler; // ... Note: implement remaining route handlers } const result = handler ? (await handler(subPath, query, body, req)) : null; return result || [StatusCodes.badRequest, { reason: 'invalid api' }]; }; /** * Dependencies */ // Note: replace with an actual database const cardDecksTable = createMockTableDualKey<IDataSource.ICardDeck>('playerId', 'createdAt'); const coopGamesTable = createMockTableSingleKey<IDataSource.ICoopGame>('id'); const playersTable = createMockTableSingleKey<IDataSource.IPlayer>('id'); const playerCoopGamesTable = createMockTableSingleKey<IDataSource.IPlayerCoopGame>('playerId'); const dataSource: IDataSource = { CardDecks: { ...cardDecksTable, async queryByDid(did) { return { items: [...cardDecksTable._db.values()].filter(x => x.playerId === did) }; }, }, CoopGames: { ...coopGamesTable, async queryByGameState(gameState) { return { items: [...coopGamesTable._db.values()].filter(x => x.gameState === gameState) }; }, }, GameData: { ...createMockTableSingleKey<GameEngine.IGameData>('id'), }, Players: { ...playersTable, }, PlayerCoopGames: { ...playerCoopGamesTable, async queryByPlayerId(playerId: string) { return { items: [...playerCoopGamesTable._db.values()].filter(x => x.playerId === playerId) }; }, }, Leaderboard: { getTopN(_n) { return [] as any; }, async set(_playerId, _score) { }, }, async execUpdates(...updateRequests) { updateRequests.forEach(x => x()); }, }; // Note: replace with an actual auth provider const authProvider: IAuthProvider = { generateNewSecret: () => `${Math.random()}`, getAuthTokenForPlayer: player => player.secret, getPlayerFromRequest: async () => [...playersTable._db.values()][0]!, getPlayerIdFromRequest: () => [...playersTable._db.values()][0]?.id!, }; // Note: replace with an actual push provider const pushProvider: IPlayerPushProvider = { async push(playerId, messages) { console.log(`Push messages for player [${playerId}]:`); messages.forEach(x => console.log(x)); } }; const rateLimitProvider: IRateLimitProvider = { async shouldRateLimitCreateGame(_playerId) { return false; }, async shouldRateLimitSearchGame(_playerId) { return false; }, }; // Note: replace with custom game content const gameContent: GameEngine.IRuleset = { cardMods: { /** Custom card modifiers **/ }, cardScripts: { /** Custom card scripts **/ }, initGame(engine) { const testEnemy: GameEngine.IEnemyCardState = { id: engine.nextId(), enemyClass: 'testEnemy', cpu: 1, mem: 1, maxMem: 1, mods: [], scripts: [], sec: 10, }; testEnemy.mods.push(new CardMod.Content._standardAi().serialize()); testEnemy.scripts.push(new CardScript.Content._attack(testEnemy, engine.gameData.difficulty).serialize()); GameEngineUtils.addEnemy(engine, testEnemy, 0, true); }, addAdditionalScriptsFor(_card) { // Note: Called by GameEngine when a player is joined; this hook allows for dynamic scripts for a given card }, }; const gameEngine = createGameEngineProvider({ mfrm: gameContent }, dataSource, pushProvider); const coopHandler =
createCoopHandler(dataSource, gameEngine, authProvider, rateLimitProvider);
/** * Example */ (async () => { /** * Players are normally created via /players/connectDid; to keep this example concise, * we'll inject one with CO8's DID into the mock database. */ const mockPlayer = { id: 'did:chia:1sc5hxvcs26e4zsc7uvlfuc7x9sjj5aw6cu0g8vcyvscy49ffp8zqwh63tq', activeDeckId: '', activeGameId: '', secret: '', authExpiresAt: '2100-01-01', createdAt: moment.utc().format(FULL_DATETIME_FORMAT), lastSeenAt: moment.utc().format(FULL_DATETIME_FORMAT), score: 0, } playersTable._db.set(mockPlayer.id, mockPlayer); /** * This calls into /coop/create which is a complex API. * Step thru this to learn about how the route handlers work. */ console.log('Creating game...'); await handleRequest({ httpMethod: 'POST', path: '/coop/create', body: JSON.stringify({ gameVisibility: 'private', difficulty: 1, }), }); console.log('Game created, gameId: ' + mockPlayer.activeGameId); /** * Games normally start automatically when enough players join via /coop/join or /coop/search, * to keep this example concise, we'll start it directly via the gameEngine reference. * Step thru this to learn about how the game engine works. */ console.log('Starting game...'); await gameEngine.startGame(mockPlayer.activeGameId); })(); /** * In-memory DB helpers * Note: this is a mock database that only satisfies the example above and is * not meant to be starting point for production. */ function createMockTableSingleKey<T extends Record<string, any>>(idKey: keyof T) { const _db = new Map<string, T>(); return { _db, async get(id: string) { return _db.get(id) || null; }, update: { make(item: T) { return () => this.exec(item); }, async exec(item: T) { _db.set(item[idKey], item); return item; }, }, }; } function createMockTableDualKey<T extends Record<string, any>>(id1Key: keyof T, id2Key: keyof T) { const _db = new Map<string, T>(); return { _db, async get(id1: string, id2: string) { return _db.get(`${id1}_${id2}`) || null; }, update: { make(item: T) { return () => this.exec(item); }, async exec(item: T) { _db.set(`${item[id1Key]}_${item[id2Key]}`, item); return item; }, }, }; }
src/reference-example.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/rulesets/stasis.ts", "retrieved_chunk": " ],\n scripts: [],\n };\n enemy.scripts.push(\n new CardScript.Content._attack(enemy, engine.gameData.difficulty).serialize(),\n );\n return enemy;\n },\n },\n cardScripts: {", "score": 0.8717877864837646 }, { "filename": "src/game/rulesets/goliath.ts", "retrieved_chunk": " scripts: [],\n };\n enemy.scripts.push(\n new CardScript.Content._attack(enemy, engine.gameData.difficulty, 'weak').serialize(),\n );\n return enemy;\n },\n goliath_shield_node: (engine: GameEngine.IGameEngine) => {\n const enemy: GameEngine.IEnemyCardState = {\n id: engine.nextId(),", "score": 0.8664606809616089 }, { "filename": "src/game/rulesets/goliath.ts", "retrieved_chunk": " };\n enemy.scripts.push(\n new CardScript.Content._defend(enemy, engine.gameData.difficulty, 'weak').serialize(),\n new CardScript.Content._firewallSelf(enemy, 1, 2).serialize(),\n );\n return enemy;\n },\n },\n initGame(engine: GameEngine.IGameEngine) {\n const boss: GameEngine.IEnemyCardState = {", "score": 0.8564331531524658 }, { "filename": "src/game/rulesets/reaper.ts", "retrieved_chunk": " return { secDmgBonus: -9999 };\n }\n },\n },\n cardScripts: {\n reaper_bossEat: class extends CardScript {\n constructor(_card: GameEngine.ICardState) {\n super(\n [],\n (gameData, _card) => {", "score": 0.8491488695144653 }, { "filename": "src/game/card-mods.ts", "retrieved_chunk": " GameEngineUtils.generateIntent(deps.engine, deps.sourceCard);\n } else {\n GameEngineUtils.changeCardIsUsed(deps.engine, deps.sourceCard, false);\n }\n }\n }\n export class secured extends CardMod {\n override stackingConfig = {\n behavior: CardMod.StackingBehavior.stack as const,\n stackCount: 0,", "score": 0.8444018363952637 } ]
typescript
createCoopHandler(dataSource, gameEngine, authProvider, rateLimitProvider);
import { CardMod } from '../card-mods'; import { CardScriptParts } from '../card-script-parts'; import { CardScript } from '../card-scripts'; import { GameEngine } from '../game-engine'; import { GameEngineUtils } from '../game-engine-utils'; export const RulesetStasis = { cardMods: { stasis_boss_ai: class extends CardMod.Content._standardAi { override onMemDmgIn(deps: CardMod.ICardModDeps, memDmg: number) { if (deps.sourceCard.mem - memDmg <= 0) return; for (const playerCard of GameEngineUtils.getPlayerCards(deps.engine.gameData)) { CardMod.addMod(deps.engine, playerCard, new CardMod.Content.lag(1), deps.sourceCard); } GameEngineUtils.changeSec(deps.engine, deps.sourceCard, GameEngineUtils.scaleByDifficulty(125, deps.engine.gameData.difficulty), false, deps.contextCard); if (![...deps.engine.gameData.enemies].find(x => x.enemyClass === RulesetStasis.enemyCards.stasis_disruptor.name)) { GameEngineUtils.spawnEnemy(deps.engine, RulesetStasis.enemyCards.stasis_disruptor.name, 0, true); } } }, }, enemyCards: { stasis_disruptor: (engine: GameEngine.IGameEngine) => { const enemy: GameEngine.IEnemyCardState = { id: engine.nextId(), enemyClass: '', cpu: 1, mem: 3, maxMem: 3, sec: GameEngineUtils.scaleByDifficulty(35, engine.gameData.difficulty), mods: [ new CardMod.Content._standardAi().serialize(), ], scripts: [], }; enemy.scripts.push( new CardScript.Content._attack(enemy, engine.gameData.difficulty).serialize(), new RulesetStasis.cardScripts.stasis_disrupt(enemy, engine.gameData.difficulty).serialize(), ); return enemy; }, stasis_shocker: (engine: GameEngine.IGameEngine) => { const enemy: GameEngine.IEnemyCardState = { id: engine.nextId(), enemyClass: '', cpu: 1, mem: 2, maxMem: 2, sec: GameEngineUtils.scaleByDifficulty(45, engine.gameData.difficulty), mods: [ new CardMod.Content._standardAi().serialize(), ], scripts: [], }; enemy.scripts.push( new CardScript.Content._attack(enemy, engine.gameData.difficulty).serialize(), ); return enemy; }, }, cardScripts: { stasis_disrupt: class extends CardScript { constructor(card: GameEngine.ICardState, difficulty: number) { const dmg = GameEngineUtils.scaleByDifficulty(GameEngineUtils.scaleByCpuMem(5, card.cpu), difficulty); super( [difficulty, dmg], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.Attack(dmg),
CardScriptParts.AddMod(new CardMod.Content.lag(2)), ], }
], ); } } }, initGame(engine: GameEngine.IGameEngine) { const boss: GameEngine.IEnemyCardState = { id: engine.nextId(), enemyClass: 'stasis_boss', cpu: 3, mem: 3, maxMem: 3, sec: GameEngineUtils.scaleByDifficulty(125, engine.gameData.difficulty), mods: [ new RulesetStasis.cardMods.stasis_boss_ai().serialize(), new CardMod.Content._winOnDeath().serialize(), ], scripts: [], }; boss.scripts.push( new CardScript.Content._attack(boss, engine.gameData.difficulty, 'strong').serialize(), new RulesetStasis.cardScripts.stasis_disrupt(boss, engine.gameData.difficulty).serialize(), ); engine.gameData.difficulty >= 7 && GameEngineUtils.spawnEnemy(engine, RulesetStasis.enemyCards.stasis_disruptor.name, 0, true); GameEngineUtils.spawnEnemy(engine, RulesetStasis.enemyCards.stasis_shocker.name, 0, true); GameEngineUtils.spawnEnemy(engine, RulesetStasis.enemyCards.stasis_disruptor.name, 0, true); GameEngineUtils.addEnemy(engine, boss, 0, true); GameEngineUtils.spawnEnemy(engine, RulesetStasis.enemyCards.stasis_disruptor.name, 0, true); GameEngineUtils.spawnEnemy(engine, RulesetStasis.enemyCards.stasis_shocker.name, 0, true); engine.gameData.difficulty >= 7 && GameEngineUtils.spawnEnemy(engine, RulesetStasis.enemyCards.stasis_disruptor.name, 0, true); }, };
src/game/rulesets/stasis.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " [damage, lagChance, lagDuration],\n CardScript.TargetFinders.Opponents(),\n [\n {\n targetResolver: CardScript.TargetResolvers.Target,\n parts: [\n CardScriptParts.Attack(damage),\n ],\n },\n {", "score": 0.9473609924316406 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " [damage, cooldown],\n CardScript.TargetFinders.Allies(),\n [\n {\n targetResolver: CardScript.TargetResolvers.Target,\n parts: [\n CardScriptParts.AddMod(\n new GameContent_v1.cardMods.feedback(damage),\n ),\n ],", "score": 0.9457122087478638 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " [dot],\n CardScript.TargetFinders.Opponents(),\n [\n {\n targetResolver: CardScript.TargetResolvers.Target,\n parts: [\n CardScriptParts.AddMod(\n new _cardMods.virus(dot),\n ),\n ],", "score": 0.9339498281478882 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " [secBonus, duration],\n CardScript.TargetFinders.Any(),\n [\n {\n targetResolver: CardScript.TargetResolvers.Target,\n parts: [\n CardScriptParts.AddMod(\n new CardMod.Content.diagnostics(secBonus, duration)\n ),\n ],", "score": 0.9262022972106934 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " CardScript.TargetFinders.Opponents(),\n [\n {\n targetResolver: CardScript.TargetResolvers.Target,\n parts: [\n CardScriptParts.AddMod(\n new _cardMods.exposed(stacks),\n ),\n ],\n }", "score": 0.9216095209121704 } ]
typescript
CardScriptParts.AddMod(new CardMod.Content.lag(2)), ], }
import { CardMod } from '../card-mods'; import { CardScriptParts } from '../card-script-parts'; import { CardScript } from '../card-scripts'; import { GameEngine } from '../game-engine'; import { GameEngineUtils } from '../game-engine-utils'; export const RulesetStasis = { cardMods: { stasis_boss_ai: class extends CardMod.Content._standardAi { override onMemDmgIn(deps: CardMod.ICardModDeps, memDmg: number) { if (deps.sourceCard.mem - memDmg <= 0) return; for (const playerCard of GameEngineUtils.getPlayerCards(deps.engine.gameData)) { CardMod.addMod(deps.engine, playerCard, new CardMod.Content.lag(1), deps.sourceCard); } GameEngineUtils.changeSec(deps.engine, deps.sourceCard, GameEngineUtils.scaleByDifficulty(125, deps.engine.gameData.difficulty), false, deps.contextCard); if (![...deps.engine.gameData.enemies].find(x => x.enemyClass === RulesetStasis.enemyCards.stasis_disruptor.name)) { GameEngineUtils.spawnEnemy(deps.engine, RulesetStasis.enemyCards.stasis_disruptor.name, 0, true); } } }, }, enemyCards: { stasis_disruptor: (engine: GameEngine.IGameEngine) => { const enemy: GameEngine.IEnemyCardState = { id: engine.nextId(), enemyClass: '', cpu: 1, mem: 3, maxMem: 3, sec: GameEngineUtils.scaleByDifficulty(35, engine.gameData.difficulty), mods: [ new CardMod.Content._standardAi().serialize(), ], scripts: [], }; enemy.scripts.push( new CardScript.Content._attack(enemy, engine.gameData.difficulty).serialize(), new RulesetStasis.cardScripts.stasis_disrupt(enemy, engine.gameData.difficulty).serialize(), ); return enemy; }, stasis_shocker: (engine: GameEngine.IGameEngine) => { const enemy: GameEngine.IEnemyCardState = { id: engine.nextId(), enemyClass: '', cpu: 1, mem: 2, maxMem: 2, sec: GameEngineUtils.scaleByDifficulty(45, engine.gameData.difficulty), mods: [ new CardMod.Content._standardAi().serialize(), ], scripts: [], }; enemy.scripts.push( new CardScript.Content._attack(enemy, engine.gameData.difficulty).serialize(), ); return enemy; }, }, cardScripts: { stasis_disrupt: class extends CardScript { constructor(card: GameEngine.ICardState, difficulty: number) { const dmg = GameEngineUtils.scaleByDifficulty(GameEngineUtils.scaleByCpuMem(5, card.cpu), difficulty); super( [difficulty, dmg], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [
CardScriptParts.Attack(dmg), CardScriptParts.AddMod(new CardMod.Content.lag(2)), ], }
], ); } } }, initGame(engine: GameEngine.IGameEngine) { const boss: GameEngine.IEnemyCardState = { id: engine.nextId(), enemyClass: 'stasis_boss', cpu: 3, mem: 3, maxMem: 3, sec: GameEngineUtils.scaleByDifficulty(125, engine.gameData.difficulty), mods: [ new RulesetStasis.cardMods.stasis_boss_ai().serialize(), new CardMod.Content._winOnDeath().serialize(), ], scripts: [], }; boss.scripts.push( new CardScript.Content._attack(boss, engine.gameData.difficulty, 'strong').serialize(), new RulesetStasis.cardScripts.stasis_disrupt(boss, engine.gameData.difficulty).serialize(), ); engine.gameData.difficulty >= 7 && GameEngineUtils.spawnEnemy(engine, RulesetStasis.enemyCards.stasis_disruptor.name, 0, true); GameEngineUtils.spawnEnemy(engine, RulesetStasis.enemyCards.stasis_shocker.name, 0, true); GameEngineUtils.spawnEnemy(engine, RulesetStasis.enemyCards.stasis_disruptor.name, 0, true); GameEngineUtils.addEnemy(engine, boss, 0, true); GameEngineUtils.spawnEnemy(engine, RulesetStasis.enemyCards.stasis_disruptor.name, 0, true); GameEngineUtils.spawnEnemy(engine, RulesetStasis.enemyCards.stasis_shocker.name, 0, true); engine.gameData.difficulty >= 7 && GameEngineUtils.spawnEnemy(engine, RulesetStasis.enemyCards.stasis_disruptor.name, 0, true); }, };
src/game/rulesets/stasis.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/card-scripts.ts", "retrieved_chunk": " [damage, lagChance, lagDuration],\n CardScript.TargetFinders.Opponents(),\n [\n {\n targetResolver: CardScript.TargetResolvers.Target,\n parts: [\n CardScriptParts.Attack(damage),\n ],\n },\n {", "score": 0.9473609924316406 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " [damage, cooldown],\n CardScript.TargetFinders.Allies(),\n [\n {\n targetResolver: CardScript.TargetResolvers.Target,\n parts: [\n CardScriptParts.AddMod(\n new GameContent_v1.cardMods.feedback(damage),\n ),\n ],", "score": 0.9457122087478638 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " [dot],\n CardScript.TargetFinders.Opponents(),\n [\n {\n targetResolver: CardScript.TargetResolvers.Target,\n parts: [\n CardScriptParts.AddMod(\n new _cardMods.virus(dot),\n ),\n ],", "score": 0.9339498281478882 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " [secBonus, duration],\n CardScript.TargetFinders.Any(),\n [\n {\n targetResolver: CardScript.TargetResolvers.Target,\n parts: [\n CardScriptParts.AddMod(\n new CardMod.Content.diagnostics(secBonus, duration)\n ),\n ],", "score": 0.9262022972106934 }, { "filename": "src/game/game-content-v1.ts", "retrieved_chunk": " CardScript.TargetFinders.Opponents(),\n [\n {\n targetResolver: CardScript.TargetResolvers.Target,\n parts: [\n CardScriptParts.AddMod(\n new _cardMods.exposed(stacks),\n ),\n ],\n }", "score": 0.9216095209121704 } ]
typescript
CardScriptParts.Attack(dmg), CardScriptParts.AddMod(new CardMod.Content.lag(2)), ], }
import { CardMod } from '../card-mods'; import { CardScriptParts } from '../card-script-parts'; import { CardScript } from '../card-scripts'; import { GameEngine } from '../game-engine'; import { GameEngineUtils } from '../game-engine-utils'; export const RulesetStasis = { cardMods: { stasis_boss_ai: class extends CardMod.Content._standardAi { override onMemDmgIn(deps: CardMod.ICardModDeps, memDmg: number) { if (deps.sourceCard.mem - memDmg <= 0) return; for (const playerCard of GameEngineUtils.getPlayerCards(deps.engine.gameData)) { CardMod.addMod(deps.engine, playerCard, new CardMod.Content.lag(1), deps.sourceCard); } GameEngineUtils.changeSec(deps.engine, deps.sourceCard, GameEngineUtils.scaleByDifficulty(125, deps.engine.gameData.difficulty), false, deps.contextCard); if (![...deps.engine.gameData.enemies].find(x => x.enemyClass === RulesetStasis.enemyCards.stasis_disruptor.name)) { GameEngineUtils.spawnEnemy(deps.engine, RulesetStasis.enemyCards.stasis_disruptor.name, 0, true); } } }, }, enemyCards: { stasis_disruptor: (engine: GameEngine.IGameEngine) => { const enemy: GameEngine.IEnemyCardState = { id: engine.nextId(), enemyClass: '', cpu: 1, mem: 3, maxMem: 3, sec: GameEngineUtils.scaleByDifficulty(35, engine.gameData.difficulty), mods: [ new CardMod.Content._standardAi().serialize(), ], scripts: [], }; enemy.scripts.push( new CardScript.Content._attack(enemy, engine.gameData.difficulty).serialize(),
new RulesetStasis.cardScripts.stasis_disrupt(enemy, engine.gameData.difficulty).serialize(), );
return enemy; }, stasis_shocker: (engine: GameEngine.IGameEngine) => { const enemy: GameEngine.IEnemyCardState = { id: engine.nextId(), enemyClass: '', cpu: 1, mem: 2, maxMem: 2, sec: GameEngineUtils.scaleByDifficulty(45, engine.gameData.difficulty), mods: [ new CardMod.Content._standardAi().serialize(), ], scripts: [], }; enemy.scripts.push( new CardScript.Content._attack(enemy, engine.gameData.difficulty).serialize(), ); return enemy; }, }, cardScripts: { stasis_disrupt: class extends CardScript { constructor(card: GameEngine.ICardState, difficulty: number) { const dmg = GameEngineUtils.scaleByDifficulty(GameEngineUtils.scaleByCpuMem(5, card.cpu), difficulty); super( [difficulty, dmg], CardScript.TargetFinders.Opponents(), [ { targetResolver: CardScript.TargetResolvers.Target, parts: [ CardScriptParts.Attack(dmg), CardScriptParts.AddMod(new CardMod.Content.lag(2)), ], } ], ); } } }, initGame(engine: GameEngine.IGameEngine) { const boss: GameEngine.IEnemyCardState = { id: engine.nextId(), enemyClass: 'stasis_boss', cpu: 3, mem: 3, maxMem: 3, sec: GameEngineUtils.scaleByDifficulty(125, engine.gameData.difficulty), mods: [ new RulesetStasis.cardMods.stasis_boss_ai().serialize(), new CardMod.Content._winOnDeath().serialize(), ], scripts: [], }; boss.scripts.push( new CardScript.Content._attack(boss, engine.gameData.difficulty, 'strong').serialize(), new RulesetStasis.cardScripts.stasis_disrupt(boss, engine.gameData.difficulty).serialize(), ); engine.gameData.difficulty >= 7 && GameEngineUtils.spawnEnemy(engine, RulesetStasis.enemyCards.stasis_disruptor.name, 0, true); GameEngineUtils.spawnEnemy(engine, RulesetStasis.enemyCards.stasis_shocker.name, 0, true); GameEngineUtils.spawnEnemy(engine, RulesetStasis.enemyCards.stasis_disruptor.name, 0, true); GameEngineUtils.addEnemy(engine, boss, 0, true); GameEngineUtils.spawnEnemy(engine, RulesetStasis.enemyCards.stasis_disruptor.name, 0, true); GameEngineUtils.spawnEnemy(engine, RulesetStasis.enemyCards.stasis_shocker.name, 0, true); engine.gameData.difficulty >= 7 && GameEngineUtils.spawnEnemy(engine, RulesetStasis.enemyCards.stasis_disruptor.name, 0, true); }, };
src/game/rulesets/stasis.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/rulesets/intro.ts", "retrieved_chunk": " maxMem: 1,\n sec: GameEngineUtils.scaleByDifficulty(30, engine.gameData.difficulty),\n mods: [new CardMod.Content._standardAi().serialize()],\n scripts: [],\n };\n enemy.scripts.push(\n new CardScript.Content._attack(enemy, engine.gameData.difficulty, 'weak').serialize(),\n );\n return enemy;\n },", "score": 0.9468075037002563 }, { "filename": "src/game/rulesets/intro.ts", "retrieved_chunk": " cpu: 2,\n mem: 2,\n maxMem: 2,\n sec: GameEngineUtils.scaleByDifficulty(50, engine.gameData.difficulty),\n mods: [new CardMod.Content._standardAi().serialize()],\n scripts: [],\n };\n enemy.scripts.push(\n new CardScript.Content._attack(enemy, engine.gameData.difficulty).serialize(),\n new CardScript.Content._defend(enemy, engine.gameData.difficulty).serialize(),", "score": 0.9408892393112183 }, { "filename": "src/game/rulesets/reaper.ts", "retrieved_chunk": " mem: 0,\n maxMem: 0,\n sec: GameEngineUtils.scaleByDifficulty(250, engine.gameData.difficulty),\n mods: [\n new CardMod.Content._standardAi().serialize(),\n new CardMod.Content._winOnDeath().serialize(),\n new CardMod.Content.impervious().serialize(),\n ],\n scripts: [],\n };", "score": 0.9002477526664734 }, { "filename": "src/reference-example.ts", "retrieved_chunk": " maxMem: 1,\n mods: [],\n scripts: [],\n sec: 10,\n };\n testEnemy.mods.push(new CardMod.Content._standardAi().serialize());\n testEnemy.scripts.push(new CardScript.Content._attack(testEnemy, engine.gameData.difficulty).serialize());\n GameEngineUtils.addEnemy(engine, testEnemy, 0, true);\n },\n addAdditionalScriptsFor(_card) {", "score": 0.9001924991607666 }, { "filename": "src/game/rulesets/goliath.ts", "retrieved_chunk": " };\n enemy.scripts.push(\n new CardScript.Content._defend(enemy, engine.gameData.difficulty, 'weak').serialize(),\n new CardScript.Content._firewallSelf(enemy, 1, 2).serialize(),\n );\n return enemy;\n },\n },\n initGame(engine: GameEngine.IGameEngine) {\n const boss: GameEngine.IEnemyCardState = {", "score": 0.8740841150283813 } ]
typescript
new RulesetStasis.cardScripts.stasis_disrupt(enemy, engine.gameData.difficulty).serialize(), );
import * as moment from 'moment'; import { createCoopHandler } from './apis/coop.api'; import { IAuthProvider, IDataSource, IPlayerPushProvider, IRateLimitProvider } from './dependencies'; import { CardMod } from './game/card-mods'; import { CardScript } from './game/card-scripts'; import { GameEngine, createGameEngineProvider } from './game/game-engine'; import { GameEngineUtils } from './game/game-engine-utils'; import { IHttpRequest, IHttpRouteHandler, StatusCodes } from './net-utils'; import { FULL_DATETIME_FORMAT } from './utils'; /** * Main entry point */ // TODO: this should be replaced with node:http or expressjs export const handleRequest = async (req: IHttpRequest) => { const split = req.path.split('/').filter(Boolean); const subPath = split.slice(1); const body = req.body ? JSON.parse(req.body) : null; const query = req.queryStringParameters || {}; let handler: IHttpRouteHandler | undefined = undefined; switch (split[0]) { case 'coop': handler = coopHandler; // ... Note: implement remaining route handlers } const result = handler ? (await handler(subPath, query, body, req)) : null; return result || [StatusCodes.badRequest, { reason: 'invalid api' }]; }; /** * Dependencies */ // Note: replace with an actual database const cardDecksTable = createMockTableDualKey<IDataSource.ICardDeck>('playerId', 'createdAt'); const coopGamesTable = createMockTableSingleKey<IDataSource.ICoopGame>('id'); const playersTable = createMockTableSingleKey<IDataSource.IPlayer>('id'); const playerCoopGamesTable = createMockTableSingleKey<IDataSource.IPlayerCoopGame>('playerId'); const dataSource: IDataSource = { CardDecks: { ...cardDecksTable, async queryByDid(did) { return { items: [...cardDecksTable._db.values()].filter(x => x.playerId === did) }; }, }, CoopGames: { ...coopGamesTable, async queryByGameState(gameState) { return { items: [...coopGamesTable._db.values()].filter(x => x.gameState === gameState) }; }, }, GameData: { ...createMockTableSingleKey<GameEngine.IGameData>('id'), }, Players: { ...playersTable, }, PlayerCoopGames: { ...playerCoopGamesTable, async queryByPlayerId(playerId: string) { return { items: [...playerCoopGamesTable._db.values()].filter(x => x.playerId === playerId) }; }, }, Leaderboard: { getTopN(_n) { return [] as any; }, async set(_playerId, _score) { }, }, async execUpdates(...updateRequests) { updateRequests.forEach(x => x()); }, }; // Note: replace with an actual auth provider const authProvider: IAuthProvider = { generateNewSecret: () => `${Math.random()}`, getAuthTokenForPlayer: player => player.secret, getPlayerFromRequest: async () => [...playersTable._db.values()][0]!, getPlayerIdFromRequest: () => [...playersTable._db.values()][0]?.id!, }; // Note: replace with an actual push provider const pushProvider: IPlayerPushProvider = { async push(playerId, messages) { console.log(`Push messages for player [${playerId}]:`); messages.forEach(x => console.log(x)); } }; const rateLimitProvider: IRateLimitProvider = { async shouldRateLimitCreateGame(_playerId) { return false; }, async shouldRateLimitSearchGame(_playerId) { return false; }, }; // Note: replace with custom game content const gameContent: GameEngine.IRuleset = { cardMods: { /** Custom card modifiers **/ }, cardScripts: { /** Custom card scripts **/ }, initGame(engine) { const testEnemy: GameEngine.IEnemyCardState = { id: engine.nextId(), enemyClass: 'testEnemy', cpu: 1, mem: 1, maxMem: 1, mods: [], scripts: [], sec: 10, }; testEnemy.mods.push(new CardMod.Content._standardAi().serialize()); testEnemy.scripts.push(new CardScript.Content._attack(testEnemy, engine.gameData.difficulty).serialize()); GameEngineUtils.addEnemy(engine, testEnemy, 0, true); }, addAdditionalScriptsFor(_card) { // Note: Called by GameEngine when a player is joined; this hook allows for dynamic scripts for a given card }, }; const gameEngine = createGameEngineProvider({ mfrm: gameContent }, dataSource, pushProvider); const coopHandler = createCoopHandler(dataSource, gameEngine, authProvider, rateLimitProvider); /** * Example */ (async () => { /** * Players are normally created via /players/connectDid; to keep this example concise, * we'll inject one with CO8's DID into the mock database. */ const mockPlayer = { id: 'did:chia:1sc5hxvcs26e4zsc7uvlfuc7x9sjj5aw6cu0g8vcyvscy49ffp8zqwh63tq', activeDeckId: '', activeGameId: '', secret: '', authExpiresAt: '2100-01-01', createdAt: moment.
utc().format(FULL_DATETIME_FORMAT), lastSeenAt: moment.utc().format(FULL_DATETIME_FORMAT), score: 0, }
playersTable._db.set(mockPlayer.id, mockPlayer); /** * This calls into /coop/create which is a complex API. * Step thru this to learn about how the route handlers work. */ console.log('Creating game...'); await handleRequest({ httpMethod: 'POST', path: '/coop/create', body: JSON.stringify({ gameVisibility: 'private', difficulty: 1, }), }); console.log('Game created, gameId: ' + mockPlayer.activeGameId); /** * Games normally start automatically when enough players join via /coop/join or /coop/search, * to keep this example concise, we'll start it directly via the gameEngine reference. * Step thru this to learn about how the game engine works. */ console.log('Starting game...'); await gameEngine.startGame(mockPlayer.activeGameId); })(); /** * In-memory DB helpers * Note: this is a mock database that only satisfies the example above and is * not meant to be starting point for production. */ function createMockTableSingleKey<T extends Record<string, any>>(idKey: keyof T) { const _db = new Map<string, T>(); return { _db, async get(id: string) { return _db.get(id) || null; }, update: { make(item: T) { return () => this.exec(item); }, async exec(item: T) { _db.set(item[idKey], item); return item; }, }, }; } function createMockTableDualKey<T extends Record<string, any>>(id1Key: keyof T, id2Key: keyof T) { const _db = new Map<string, T>(); return { _db, async get(id1: string, id2: string) { return _db.get(`${id1}_${id2}`) || null; }, update: { make(item: T) { return () => this.exec(item); }, async exec(item: T) { _db.set(`${item[id1Key]}_${item[id2Key]}`, item); return item; }, }, }; }
src/reference-example.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/apis/players.api.ts", "retrieved_chunk": " const newAuthExpireAt = moment.utc(now).add({ days: 14 }).format(FULL_DATETIME_FORMAT);\n if (!player) {\n const nowStr = now.format(FULL_DATETIME_FORMAT);\n player = await ds.Players.update.exec({\n id: did,\n createdAt: nowStr,\n lastSeenAt: nowStr,\n secret: newSecret,\n authExpiresAt: newAuthExpireAt,\n activeGameId: '',", "score": 0.74648517370224 }, { "filename": "src/apis/coop.api.ts", "retrieved_chunk": " playersIds: new Set([player.id]),\n gameState: payload.gameVisibility === 'public' ? 'open' : 'private',\n startedAt: '',\n endedAt: '',\n ingorePlayerIds: new Set(),\n isCompleted: false,\n _dbTtl: moment.utc(now).add({ days: 1 }).unix(),\n };\n const initialRulesetId = 'mfrm';\n metrics?.gameCreated(game.id, player.id, initialRulesetId, payload.gameVisibility, payload.difficulty);", "score": 0.7080557346343994 }, { "filename": "src/game/rulesets/goliath.ts", "retrieved_chunk": " id: GOLIATH_ID,\n enemyClass: 'goliath_boss',\n cpu: 2,\n mem: 4,\n maxMem: 4,\n sec: GameEngineUtils.scaleByDifficulty(100, engine.gameData.difficulty),\n mods: [\n new RulesetGoliath.cardMods.goliath_boss_ai().serialize(),\n new CardMod.Content._winOnDeath().serialize(),\n ],", "score": 0.6960265040397644 }, { "filename": "src/apis/coop.api.ts", "retrieved_chunk": " const player = await _expectAuthPlayerNotInGame(req);\n const deck = await _expectValidActiveDeck(player, true);\n if (await rateLimit.shouldRateLimitCreateGame(player.id)) {\n return [StatusCodes.tooManyRequests];\n }\n const now = moment.utc();\n const game: IDataSource.ICoopGame = {\n id: randomBytes(16).toString('hex'),\n createdAt: now.format(FULL_DATETIME_FORMAT),\n difficulty: payload.difficulty,", "score": 0.6762627959251404 }, { "filename": "src/dependencies.d.ts", "retrieved_chunk": " difficulty: number;\n createdAt: string;\n gameState: 'open' | 'private' | `ended_${string}`;\n playersIds: Set<string>;\n ingorePlayerIds: Set<string>;\n startedAt: string;\n endedAt: string;\n isCompleted: boolean;\n _dbTtl?: number;\n }", "score": 0.6746243834495544 } ]
typescript
utc().format(FULL_DATETIME_FORMAT), lastSeenAt: moment.utc().format(FULL_DATETIME_FORMAT), score: 0, }
import { randomInt } from 'crypto'; import { appraiseCard } from '../appraise'; const excludedChars = ['1', 'b', 'i', 'o']; const testSize = 1000000; function generateId() { let id = 'nft1'.padEnd(54, '_'); while (id.length < 62) { const i = randomInt(0, 36); let c: string; if (i >= 10) { c = String.fromCharCode(97 + i - 10); } else { c = String.fromCharCode(48 + i); } if (!excludedChars.includes(c)) { id += c; } } id = id.substring(0, 55) + (Math.random() < 0.5 ? 's' : 'q') + id.substring(56); return id; } test('appraiseCard', () => { const results = { factions: { backdoor: 0, bruteforce: 0, malware: 0, }, scripts: { bd_exploit: 0, bd_decode: 0, bd_secure: 0, bf_firewall: 0, bf_overclock: 0, bf_spam: 0, mw_redirect: 0, mw_freeware: 0, mw_worm: 0, }, tiers: [0, 0, 0, 0, 0, 0, 0], cpu: 0, mem: 0, }; for (let i = 0; i < testSize; i++) { const
card = appraiseCard({ nftId: generateId(), mintHeight: 1, url: '' });
results.factions[card.faction]++; results.tiers[card.tier]++; results.cpu += card.cpu; results.mem += card.mem; results.scripts[card.coreScript]++; if (card.cpu + card.mem !== card.tier + 2) { // This assertion is not done using expect() as it would slow down the test too much throw new Error('CPU + MEM is expected to be Tier + 2'); } } expect(results.factions.bruteforce / results.factions.malware).toBeCloseTo(1, 1); expect(results.factions.bruteforce / results.factions.backdoor).toBeCloseTo(1.1, 1); expect(results.cpu / results.mem).toBeCloseTo(1); expect(results.scripts.bd_decode / results.scripts.bd_exploit).toBeCloseTo(1, 1); expect(results.scripts.bd_decode / results.scripts.bd_secure).toBeCloseTo(1, 1); expect(results.scripts.bf_firewall / results.scripts.bf_overclock).toBeCloseTo(1, 1); expect(results.scripts.bf_firewall / results.scripts.bf_spam).toBeCloseTo(1, 1); expect(results.scripts.mw_redirect / results.scripts.mw_freeware).toBeCloseTo(1, 1); expect(results.scripts.mw_redirect / results.scripts.mw_worm).toBeCloseTo(1, 1); expect(results.tiers[1]! / testSize).toBeCloseTo(.46156); expect(results.tiers[2]! / testSize).toBeCloseTo(.31667); expect(results.tiers[3]! / testSize).toBeCloseTo(.16521); expect(results.tiers[4]! / testSize).toBeCloseTo(.04849); expect(results.tiers[5]! / testSize).toBeCloseTo(.00759, 3); // Cannot reliably test T6 as the numbers are so small but if T1-T5 pass then by process of elimination we can assert T6 is correct });
src/tests/appraise.test.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/appraise.ts", "retrieved_chunk": " const SQ = Q.slice(2);\n const tier = SQ.reduce((sum, c) => isNaN(+c) ? sum : (sum + 1), 0);\n if (tier < 2 || mintHeight >= MINT_HEIGHT_THRESHOLD) {\n // Less than 2 digits or minted after threshold is a T1; either 1/2 or 2/1\n const singleQualifier = Q[1]; // Only either 's' or 'q'\n const cpu = singleQualifier === 's' ? 2 : 1;\n const mem = 3 - cpu;\n return {\n nftId,\n faction,", "score": 0.8565152883529663 }, { "filename": "src/appraise.ts", "retrieved_chunk": " tier: 1,\n cpu,\n mem,\n coreScript,\n url,\n };\n }\n // For each character c in SQ, grant CPU or MEM if c is numeric, nothing otherwise\n // Since there are only 9 possible digits per character, we use 2-5 for MEM, 6-9 for CPU, 0 is treated special\n let cpu = 1;", "score": 0.8501230478286743 }, { "filename": "src/appraise.ts", "retrieved_chunk": "}\n/**\n * Generates card stats based on the number of digits in the last 9 chars of the nftId,\n */\nexport const appraiseCard = ({ nftId, mintHeight, url }: { nftId: string, mintHeight: number, url: string }): IAppraisedCard => {\n // Last 9 chars of the nftId determine the card qualifier, Q\n const Q = nftId.substring(nftId.length - 8).split('');\n // Q[0] determines faction\n // Since 34 potential characters does not divide cleanly by 3 factions,\n // distribution will not come out even - Backdoor will appear 10% less than other factions", "score": 0.847984790802002 }, { "filename": "src/appraise.ts", "retrieved_chunk": " let mem = 1;\n for (const c of SQ) {\n if (+c > 5) {\n cpu++; // 6, 7, 8, 9\n } else if (+c > 0) {\n mem++; // 2, 3, 4, 5 ('1' does not exist)\n } else if (+c === 0) {\n // For 0, we flip a coin on the char code sum of Q which results in 50:50 CPU:MEM distribution\n (sumQ % 2) ? (cpu++) : (mem++);\n }", "score": 0.8475383520126343 }, { "filename": "src/game/game-engine.ts", "retrieved_chunk": " }\n const player: GameEngine.IPlayerState = {\n id: playerId,\n cards: cards.map(card => ({\n id: this.nextId(),\n card,\n isUsed: false,\n cpu: card.cpu,\n mem: card.mem,\n sec: card.mem * 6 + card.cpu * 3,", "score": 0.8267534971237183 } ]
typescript
card = appraiseCard({ nftId: generateId(), mintHeight: 1, url: '' });
import * as moment from 'moment'; import { createCoopHandler } from './apis/coop.api'; import { IAuthProvider, IDataSource, IPlayerPushProvider, IRateLimitProvider } from './dependencies'; import { CardMod } from './game/card-mods'; import { CardScript } from './game/card-scripts'; import { GameEngine, createGameEngineProvider } from './game/game-engine'; import { GameEngineUtils } from './game/game-engine-utils'; import { IHttpRequest, IHttpRouteHandler, StatusCodes } from './net-utils'; import { FULL_DATETIME_FORMAT } from './utils'; /** * Main entry point */ // TODO: this should be replaced with node:http or expressjs export const handleRequest = async (req: IHttpRequest) => { const split = req.path.split('/').filter(Boolean); const subPath = split.slice(1); const body = req.body ? JSON.parse(req.body) : null; const query = req.queryStringParameters || {}; let handler: IHttpRouteHandler | undefined = undefined; switch (split[0]) { case 'coop': handler = coopHandler; // ... Note: implement remaining route handlers } const result = handler ? (await handler(subPath, query, body, req)) : null; return result || [StatusCodes.badRequest, { reason: 'invalid api' }]; }; /** * Dependencies */ // Note: replace with an actual database const cardDecksTable = createMockTableDualKey<IDataSource.ICardDeck>('playerId', 'createdAt'); const coopGamesTable = createMockTableSingleKey<IDataSource.ICoopGame>('id'); const playersTable = createMockTableSingleKey<IDataSource.IPlayer>('id'); const playerCoopGamesTable = createMockTableSingleKey<IDataSource.IPlayerCoopGame>('playerId'); const dataSource: IDataSource = { CardDecks: { ...cardDecksTable, async queryByDid(did) { return { items: [...cardDecksTable._db.values()].filter(x => x.playerId === did) }; }, }, CoopGames: { ...coopGamesTable, async queryByGameState(gameState) { return { items: [...coopGamesTable._db.values()].filter(x => x.gameState === gameState) }; }, }, GameData: { ...createMockTableSingleKey<GameEngine.IGameData>('id'), }, Players: { ...playersTable, }, PlayerCoopGames: { ...playerCoopGamesTable, async queryByPlayerId(playerId: string) { return { items: [...playerCoopGamesTable._db.values()].filter(x => x.playerId === playerId) }; }, }, Leaderboard: { getTopN(_n) { return [] as any; },
async set(_playerId, _score) { }, }, async execUpdates(...updateRequests) {
updateRequests.forEach(x => x()); }, }; // Note: replace with an actual auth provider const authProvider: IAuthProvider = { generateNewSecret: () => `${Math.random()}`, getAuthTokenForPlayer: player => player.secret, getPlayerFromRequest: async () => [...playersTable._db.values()][0]!, getPlayerIdFromRequest: () => [...playersTable._db.values()][0]?.id!, }; // Note: replace with an actual push provider const pushProvider: IPlayerPushProvider = { async push(playerId, messages) { console.log(`Push messages for player [${playerId}]:`); messages.forEach(x => console.log(x)); } }; const rateLimitProvider: IRateLimitProvider = { async shouldRateLimitCreateGame(_playerId) { return false; }, async shouldRateLimitSearchGame(_playerId) { return false; }, }; // Note: replace with custom game content const gameContent: GameEngine.IRuleset = { cardMods: { /** Custom card modifiers **/ }, cardScripts: { /** Custom card scripts **/ }, initGame(engine) { const testEnemy: GameEngine.IEnemyCardState = { id: engine.nextId(), enemyClass: 'testEnemy', cpu: 1, mem: 1, maxMem: 1, mods: [], scripts: [], sec: 10, }; testEnemy.mods.push(new CardMod.Content._standardAi().serialize()); testEnemy.scripts.push(new CardScript.Content._attack(testEnemy, engine.gameData.difficulty).serialize()); GameEngineUtils.addEnemy(engine, testEnemy, 0, true); }, addAdditionalScriptsFor(_card) { // Note: Called by GameEngine when a player is joined; this hook allows for dynamic scripts for a given card }, }; const gameEngine = createGameEngineProvider({ mfrm: gameContent }, dataSource, pushProvider); const coopHandler = createCoopHandler(dataSource, gameEngine, authProvider, rateLimitProvider); /** * Example */ (async () => { /** * Players are normally created via /players/connectDid; to keep this example concise, * we'll inject one with CO8's DID into the mock database. */ const mockPlayer = { id: 'did:chia:1sc5hxvcs26e4zsc7uvlfuc7x9sjj5aw6cu0g8vcyvscy49ffp8zqwh63tq', activeDeckId: '', activeGameId: '', secret: '', authExpiresAt: '2100-01-01', createdAt: moment.utc().format(FULL_DATETIME_FORMAT), lastSeenAt: moment.utc().format(FULL_DATETIME_FORMAT), score: 0, } playersTable._db.set(mockPlayer.id, mockPlayer); /** * This calls into /coop/create which is a complex API. * Step thru this to learn about how the route handlers work. */ console.log('Creating game...'); await handleRequest({ httpMethod: 'POST', path: '/coop/create', body: JSON.stringify({ gameVisibility: 'private', difficulty: 1, }), }); console.log('Game created, gameId: ' + mockPlayer.activeGameId); /** * Games normally start automatically when enough players join via /coop/join or /coop/search, * to keep this example concise, we'll start it directly via the gameEngine reference. * Step thru this to learn about how the game engine works. */ console.log('Starting game...'); await gameEngine.startGame(mockPlayer.activeGameId); })(); /** * In-memory DB helpers * Note: this is a mock database that only satisfies the example above and is * not meant to be starting point for production. */ function createMockTableSingleKey<T extends Record<string, any>>(idKey: keyof T) { const _db = new Map<string, T>(); return { _db, async get(id: string) { return _db.get(id) || null; }, update: { make(item: T) { return () => this.exec(item); }, async exec(item: T) { _db.set(item[idKey], item); return item; }, }, }; } function createMockTableDualKey<T extends Record<string, any>>(id1Key: keyof T, id2Key: keyof T) { const _db = new Map<string, T>(); return { _db, async get(id1: string, id2: string) { return _db.get(`${id1}_${id2}`) || null; }, update: { make(item: T) { return () => this.exec(item); }, async exec(item: T) { _db.set(`${item[id1Key]}_${item[id2Key]}`, item); return item; }, }, }; }
src/reference-example.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/game-engine.ts", "retrieved_chunk": " maxEnemies: 9,\n nextId: 1,\n pendingPlayers: new Map(),\n rulesetIds: [rulesetId],\n };\n await ds.GameData.update.exec(gameData);\n }\n static async startGame(gameId: string) {\n const gameData = await _Engine._withEngine(gameId, ['created'], async engine => {\n for (const [playerId, cardIds] of engine.gameData.pendingPlayers) {", "score": 0.837626576423645 }, { "filename": "src/game/game-engine.ts", "retrieved_chunk": " playerState,\n });\n } else {\n engine.gameData.pendingPlayers.set(playerId, cardIds);\n }\n });\n }\n static async removePlayer(gameId: string, playerId: string, reason: 'idle' | 'leave') {\n return await _Engine._withEngine(gameId, [], async engine => {\n if (!engine.gameData.players.delete(playerId)) throw new Error('player not found');", "score": 0.8206475377082825 }, { "filename": "src/dependencies.d.ts", "retrieved_chunk": " export type PlayerCoopGame = {\n update: Updater<IPlayerCoopGame>;\n queryByPlayerId: Query<string, IPlayerCoopGame>;\n }\n export type GameData = {\n get: GetterSingle<GameEngine.IGameData>;\n update: Updater<GameEngine.IGameData>;\n };\n export type Leaderboard = {\n getTopN(n: number): Promise<[string, number][]>;", "score": 0.8133020401000977 }, { "filename": "src/apis/coop.api.ts", "retrieved_chunk": " return [StatusCodes.ok, { player: toClientPlayer(player, authProvider), status: 'gamecreated' }];\n }\n case 'history': {\n const playerId = authProvider.getPlayerIdFromRequest(req);\n const games = await ds.PlayerCoopGames.queryByPlayerId(playerId, +(query.count || 10), query.ct ? `${query.ct}` : undefined);\n return [StatusCodes.ok, games];\n }\n case 'join': {\n const schema = z.object({\n teammateDid: z.string().nonempty(),", "score": 0.8108769655227661 }, { "filename": "src/apis/coop.api.ts", "retrieved_chunk": " gameData?.rulesetIds || [],\n [...game.playersIds], gameData?.turn || -1, [...gameData?.players.values() || []].reduce((sum, x) => sum + x.score, 0),\n );\n const playerUpdates = (await Promise.all([...game.playersIds].map(async playerId => {\n const player = await ds.Players.get(playerId);\n if (!player) {\n console.error(`_onGameEnd: player ${playerId} in ${game.id} not found`);\n return;\n }\n if (player.activeGameId === game.id) {", "score": 0.8082081079483032 } ]
typescript
async set(_playerId, _score) { }, }, async execUpdates(...updateRequests) {
import * as moment from 'moment'; import { createCoopHandler } from './apis/coop.api'; import { IAuthProvider, IDataSource, IPlayerPushProvider, IRateLimitProvider } from './dependencies'; import { CardMod } from './game/card-mods'; import { CardScript } from './game/card-scripts'; import { GameEngine, createGameEngineProvider } from './game/game-engine'; import { GameEngineUtils } from './game/game-engine-utils'; import { IHttpRequest, IHttpRouteHandler, StatusCodes } from './net-utils'; import { FULL_DATETIME_FORMAT } from './utils'; /** * Main entry point */ // TODO: this should be replaced with node:http or expressjs export const handleRequest = async (req: IHttpRequest) => { const split = req.path.split('/').filter(Boolean); const subPath = split.slice(1); const body = req.body ? JSON.parse(req.body) : null; const query = req.queryStringParameters || {}; let handler: IHttpRouteHandler | undefined = undefined; switch (split[0]) { case 'coop': handler = coopHandler; // ... Note: implement remaining route handlers } const result = handler ? (await handler(subPath, query, body, req)) : null; return result || [StatusCodes.badRequest, { reason: 'invalid api' }]; }; /** * Dependencies */ // Note: replace with an actual database const cardDecksTable = createMockTableDualKey<IDataSource.ICardDeck>('playerId', 'createdAt'); const coopGamesTable = createMockTableSingleKey<IDataSource.ICoopGame>('id'); const playersTable = createMockTableSingleKey<IDataSource.IPlayer>('id'); const playerCoopGamesTable = createMockTableSingleKey<IDataSource.IPlayerCoopGame>('playerId'); const dataSource: IDataSource = { CardDecks: { ...cardDecksTable, async queryByDid(did) { return { items: [...cardDecksTable._db.values()].filter(x => x.playerId === did) }; }, }, CoopGames: { ...coopGamesTable, async queryByGameState(gameState) { return { items: [...coopGamesTable._db.values()].filter(x => x.gameState === gameState) }; }, }, GameData: { ...createMockTableSingleKey<GameEngine.IGameData>('id'), }, Players: { ...playersTable, }, PlayerCoopGames: { ...playerCoopGamesTable, async queryByPlayerId(playerId: string) { return { items: [...playerCoopGamesTable._db.values()].filter(x => x.playerId === playerId) }; }, }, Leaderboard: { getTopN(_n) { return [] as any; }, async set(_playerId, _score) { }, }, async execUpdates(...updateRequests) { updateRequests.forEach(x => x()); }, }; // Note: replace with an actual auth provider const authProvider: IAuthProvider = { generateNewSecret: () => `${Math.random()}`, getAuthTokenForPlayer: player => player.secret, getPlayerFromRequest: async () => [...playersTable._db.values()][0]!, getPlayerIdFromRequest: () => [...playersTable._db.values()][0]?.id!, }; // Note: replace with an actual push provider const pushProvider: IPlayerPushProvider = {
async push(playerId, messages) {
console.log(`Push messages for player [${playerId}]:`); messages.forEach(x => console.log(x)); } }; const rateLimitProvider: IRateLimitProvider = { async shouldRateLimitCreateGame(_playerId) { return false; }, async shouldRateLimitSearchGame(_playerId) { return false; }, }; // Note: replace with custom game content const gameContent: GameEngine.IRuleset = { cardMods: { /** Custom card modifiers **/ }, cardScripts: { /** Custom card scripts **/ }, initGame(engine) { const testEnemy: GameEngine.IEnemyCardState = { id: engine.nextId(), enemyClass: 'testEnemy', cpu: 1, mem: 1, maxMem: 1, mods: [], scripts: [], sec: 10, }; testEnemy.mods.push(new CardMod.Content._standardAi().serialize()); testEnemy.scripts.push(new CardScript.Content._attack(testEnemy, engine.gameData.difficulty).serialize()); GameEngineUtils.addEnemy(engine, testEnemy, 0, true); }, addAdditionalScriptsFor(_card) { // Note: Called by GameEngine when a player is joined; this hook allows for dynamic scripts for a given card }, }; const gameEngine = createGameEngineProvider({ mfrm: gameContent }, dataSource, pushProvider); const coopHandler = createCoopHandler(dataSource, gameEngine, authProvider, rateLimitProvider); /** * Example */ (async () => { /** * Players are normally created via /players/connectDid; to keep this example concise, * we'll inject one with CO8's DID into the mock database. */ const mockPlayer = { id: 'did:chia:1sc5hxvcs26e4zsc7uvlfuc7x9sjj5aw6cu0g8vcyvscy49ffp8zqwh63tq', activeDeckId: '', activeGameId: '', secret: '', authExpiresAt: '2100-01-01', createdAt: moment.utc().format(FULL_DATETIME_FORMAT), lastSeenAt: moment.utc().format(FULL_DATETIME_FORMAT), score: 0, } playersTable._db.set(mockPlayer.id, mockPlayer); /** * This calls into /coop/create which is a complex API. * Step thru this to learn about how the route handlers work. */ console.log('Creating game...'); await handleRequest({ httpMethod: 'POST', path: '/coop/create', body: JSON.stringify({ gameVisibility: 'private', difficulty: 1, }), }); console.log('Game created, gameId: ' + mockPlayer.activeGameId); /** * Games normally start automatically when enough players join via /coop/join or /coop/search, * to keep this example concise, we'll start it directly via the gameEngine reference. * Step thru this to learn about how the game engine works. */ console.log('Starting game...'); await gameEngine.startGame(mockPlayer.activeGameId); })(); /** * In-memory DB helpers * Note: this is a mock database that only satisfies the example above and is * not meant to be starting point for production. */ function createMockTableSingleKey<T extends Record<string, any>>(idKey: keyof T) { const _db = new Map<string, T>(); return { _db, async get(id: string) { return _db.get(id) || null; }, update: { make(item: T) { return () => this.exec(item); }, async exec(item: T) { _db.set(item[idKey], item); return item; }, }, }; } function createMockTableDualKey<T extends Record<string, any>>(id1Key: keyof T, id2Key: keyof T) { const _db = new Map<string, T>(); return { _db, async get(id1: string, id2: string) { return _db.get(`${id1}_${id2}`) || null; }, update: { make(item: T) { return () => this.exec(item); }, async exec(item: T) { _db.set(`${item[id1Key]}_${item[id2Key]}`, item); return item; }, }, }; }
src/reference-example.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/models.ts", "retrieved_chunk": "import { appraiseCard } from './appraise';\nimport { IAuthProvider, IDataSource } from './dependencies';\nexport const toClientPlayer = (player: IDataSource.IPlayer, authProvider: IAuthProvider) => {\n return {\n ...player,\n authToken: authProvider.getAuthTokenForPlayer(player),\n };\n}\nexport const toClientDeck = (player: IDataSource.IPlayer, deck: IDataSource.ICardDeck | null) => {\n if (!deck) return null;", "score": 0.8391220569610596 }, { "filename": "src/game/game-engine.ts", "retrieved_chunk": " await Promise.all(\n [...gameData.players.keys()].filter(x => x !== playerId).map(x => playerPushProvider?.push(x, pushMessage)),\n );\n }\n static async makeMove(gameId: string, playerId: string, sourceCardId: number, sourceCardScript: CardScript.ScriptData, targetCardId: number) {\n return await _Engine._withEngine(gameId, ['started'], async engine => {\n const playerState = GameEngineUtils.findPlayerByCardId(engine.gameData, sourceCardId);\n if (playerState.id !== playerId) {\n throw new Error(`Player ${playerId} cannot make move on card ${sourceCardId} from owner ${playerState.id}`);\n }", "score": 0.7907426357269287 }, { "filename": "src/apis/players.api.ts", "retrieved_chunk": " return [StatusCodes.ok, {\n player: toClientPlayer(player, authProvider),\n status: isNew ? 'new' : 'existing',\n }];\n }\n case 'me': {\n const player = await authProvider.getPlayerFromRequest(req);\n return [StatusCodes.ok, { player: toClientPlayer(player, authProvider) }];\n }\n }", "score": 0.7887479662895203 }, { "filename": "src/game/game-engine.ts", "retrieved_chunk": " const gameData = await _Engine.getGameData(gameId);\n const pushMessage: IPlayerPushProvider.IPushMessage[] = [{\n type: 'cardIntent',\n cardId: sourceCardId,\n intent: {\n scriptData: sourceCardScript,\n targetCardId,\n },\n playerId,\n }];", "score": 0.7872050404548645 }, { "filename": "src/dependencies.d.ts", "retrieved_chunk": " /**\n * Transactionlly executes all UpdateRequests; no changes are made if any one of the UpdateRquests fail.\n */\n execUpdates(...updateRequests: IDataSource.UpdateRequest[]): Promise<void>;\n}\ndeclare interface IAuthProvider {\n generateNewSecret(): string;\n getAuthTokenForPlayer(player: IDataSource.IPlayer): string;\n getPlayerFromRequest(req: IHttpRequest): Promise<IDataSource.IPlayer>;\n getPlayerIdFromRequest(req: IHttpRequest): string;", "score": 0.784159779548645 } ]
typescript
async push(playerId, messages) {
import * as moment from 'moment'; import { createCoopHandler } from './apis/coop.api'; import { IAuthProvider, IDataSource, IPlayerPushProvider, IRateLimitProvider } from './dependencies'; import { CardMod } from './game/card-mods'; import { CardScript } from './game/card-scripts'; import { GameEngine, createGameEngineProvider } from './game/game-engine'; import { GameEngineUtils } from './game/game-engine-utils'; import { IHttpRequest, IHttpRouteHandler, StatusCodes } from './net-utils'; import { FULL_DATETIME_FORMAT } from './utils'; /** * Main entry point */ // TODO: this should be replaced with node:http or expressjs export const handleRequest = async (req: IHttpRequest) => { const split = req.path.split('/').filter(Boolean); const subPath = split.slice(1); const body = req.body ? JSON.parse(req.body) : null; const query = req.queryStringParameters || {}; let handler: IHttpRouteHandler | undefined = undefined; switch (split[0]) { case 'coop': handler = coopHandler; // ... Note: implement remaining route handlers } const result = handler ? (await handler(subPath, query, body, req)) : null; return result || [StatusCodes.badRequest, { reason: 'invalid api' }]; }; /** * Dependencies */ // Note: replace with an actual database const cardDecksTable = createMockTableDualKey<IDataSource.ICardDeck>('playerId', 'createdAt'); const coopGamesTable = createMockTableSingleKey<IDataSource.ICoopGame>('id'); const playersTable = createMockTableSingleKey<IDataSource.IPlayer>('id'); const playerCoopGamesTable = createMockTableSingleKey<IDataSource.IPlayerCoopGame>('playerId'); const dataSource: IDataSource = { CardDecks: { ...cardDecksTable, async queryByDid(did) { return { items: [...cardDecksTable._db.values()].filter(x => x.playerId === did) }; }, }, CoopGames: { ...coopGamesTable, async queryByGameState(gameState) { return { items: [...coopGamesTable._db.values()].filter(x => x.gameState === gameState) }; }, }, GameData: { ...createMockTableSingleKey<GameEngine.IGameData>('id'), }, Players: { ...playersTable, }, PlayerCoopGames: { ...playerCoopGamesTable, async queryByPlayerId(playerId: string) { return { items: [...playerCoopGamesTable._db.values()].filter(x => x.playerId === playerId) }; }, }, Leaderboard: { getTopN(_n) { return [] as any; }, async set(_playerId, _score) { }, },
async execUpdates(...updateRequests) {
updateRequests.forEach(x => x()); }, }; // Note: replace with an actual auth provider const authProvider: IAuthProvider = { generateNewSecret: () => `${Math.random()}`, getAuthTokenForPlayer: player => player.secret, getPlayerFromRequest: async () => [...playersTable._db.values()][0]!, getPlayerIdFromRequest: () => [...playersTable._db.values()][0]?.id!, }; // Note: replace with an actual push provider const pushProvider: IPlayerPushProvider = { async push(playerId, messages) { console.log(`Push messages for player [${playerId}]:`); messages.forEach(x => console.log(x)); } }; const rateLimitProvider: IRateLimitProvider = { async shouldRateLimitCreateGame(_playerId) { return false; }, async shouldRateLimitSearchGame(_playerId) { return false; }, }; // Note: replace with custom game content const gameContent: GameEngine.IRuleset = { cardMods: { /** Custom card modifiers **/ }, cardScripts: { /** Custom card scripts **/ }, initGame(engine) { const testEnemy: GameEngine.IEnemyCardState = { id: engine.nextId(), enemyClass: 'testEnemy', cpu: 1, mem: 1, maxMem: 1, mods: [], scripts: [], sec: 10, }; testEnemy.mods.push(new CardMod.Content._standardAi().serialize()); testEnemy.scripts.push(new CardScript.Content._attack(testEnemy, engine.gameData.difficulty).serialize()); GameEngineUtils.addEnemy(engine, testEnemy, 0, true); }, addAdditionalScriptsFor(_card) { // Note: Called by GameEngine when a player is joined; this hook allows for dynamic scripts for a given card }, }; const gameEngine = createGameEngineProvider({ mfrm: gameContent }, dataSource, pushProvider); const coopHandler = createCoopHandler(dataSource, gameEngine, authProvider, rateLimitProvider); /** * Example */ (async () => { /** * Players are normally created via /players/connectDid; to keep this example concise, * we'll inject one with CO8's DID into the mock database. */ const mockPlayer = { id: 'did:chia:1sc5hxvcs26e4zsc7uvlfuc7x9sjj5aw6cu0g8vcyvscy49ffp8zqwh63tq', activeDeckId: '', activeGameId: '', secret: '', authExpiresAt: '2100-01-01', createdAt: moment.utc().format(FULL_DATETIME_FORMAT), lastSeenAt: moment.utc().format(FULL_DATETIME_FORMAT), score: 0, } playersTable._db.set(mockPlayer.id, mockPlayer); /** * This calls into /coop/create which is a complex API. * Step thru this to learn about how the route handlers work. */ console.log('Creating game...'); await handleRequest({ httpMethod: 'POST', path: '/coop/create', body: JSON.stringify({ gameVisibility: 'private', difficulty: 1, }), }); console.log('Game created, gameId: ' + mockPlayer.activeGameId); /** * Games normally start automatically when enough players join via /coop/join or /coop/search, * to keep this example concise, we'll start it directly via the gameEngine reference. * Step thru this to learn about how the game engine works. */ console.log('Starting game...'); await gameEngine.startGame(mockPlayer.activeGameId); })(); /** * In-memory DB helpers * Note: this is a mock database that only satisfies the example above and is * not meant to be starting point for production. */ function createMockTableSingleKey<T extends Record<string, any>>(idKey: keyof T) { const _db = new Map<string, T>(); return { _db, async get(id: string) { return _db.get(id) || null; }, update: { make(item: T) { return () => this.exec(item); }, async exec(item: T) { _db.set(item[idKey], item); return item; }, }, }; } function createMockTableDualKey<T extends Record<string, any>>(id1Key: keyof T, id2Key: keyof T) { const _db = new Map<string, T>(); return { _db, async get(id1: string, id2: string) { return _db.get(`${id1}_${id2}`) || null; }, update: { make(item: T) { return () => this.exec(item); }, async exec(item: T) { _db.set(`${item[id1Key]}_${item[id2Key]}`, item); return item; }, }, }; }
src/reference-example.ts
chiatcg-chiatcg-server-0c3f71d
[ { "filename": "src/game/game-engine.ts", "retrieved_chunk": " maxEnemies: 9,\n nextId: 1,\n pendingPlayers: new Map(),\n rulesetIds: [rulesetId],\n };\n await ds.GameData.update.exec(gameData);\n }\n static async startGame(gameId: string) {\n const gameData = await _Engine._withEngine(gameId, ['created'], async engine => {\n for (const [playerId, cardIds] of engine.gameData.pendingPlayers) {", "score": 0.837626576423645 }, { "filename": "src/game/game-engine.ts", "retrieved_chunk": " playerState,\n });\n } else {\n engine.gameData.pendingPlayers.set(playerId, cardIds);\n }\n });\n }\n static async removePlayer(gameId: string, playerId: string, reason: 'idle' | 'leave') {\n return await _Engine._withEngine(gameId, [], async engine => {\n if (!engine.gameData.players.delete(playerId)) throw new Error('player not found');", "score": 0.8206475377082825 }, { "filename": "src/dependencies.d.ts", "retrieved_chunk": " export type PlayerCoopGame = {\n update: Updater<IPlayerCoopGame>;\n queryByPlayerId: Query<string, IPlayerCoopGame>;\n }\n export type GameData = {\n get: GetterSingle<GameEngine.IGameData>;\n update: Updater<GameEngine.IGameData>;\n };\n export type Leaderboard = {\n getTopN(n: number): Promise<[string, number][]>;", "score": 0.8133020401000977 }, { "filename": "src/apis/coop.api.ts", "retrieved_chunk": " return [StatusCodes.ok, { player: toClientPlayer(player, authProvider), status: 'gamecreated' }];\n }\n case 'history': {\n const playerId = authProvider.getPlayerIdFromRequest(req);\n const games = await ds.PlayerCoopGames.queryByPlayerId(playerId, +(query.count || 10), query.ct ? `${query.ct}` : undefined);\n return [StatusCodes.ok, games];\n }\n case 'join': {\n const schema = z.object({\n teammateDid: z.string().nonempty(),", "score": 0.8108769655227661 }, { "filename": "src/apis/coop.api.ts", "retrieved_chunk": " gameData?.rulesetIds || [],\n [...game.playersIds], gameData?.turn || -1, [...gameData?.players.values() || []].reduce((sum, x) => sum + x.score, 0),\n );\n const playerUpdates = (await Promise.all([...game.playersIds].map(async playerId => {\n const player = await ds.Players.get(playerId);\n if (!player) {\n console.error(`_onGameEnd: player ${playerId} in ${game.id} not found`);\n return;\n }\n if (player.activeGameId === game.id) {", "score": 0.8082081079483032 } ]
typescript
async execUpdates(...updateRequests) {
/* * @vinejs/vine * * (c) VineJS * * For the full copyright and license information, please view the LICENSE * file that was distributed with this source code. */ import { E_VALIDATION_ERROR } from '../errors/main.js' import { ValidationError } from '../errors/validation_error.js' import type { ErrorReporterContract, FieldContext } from '../types.js' /** * Shape of the error message collected by the SimpleErrorReporter */ type SimpleError = { message: string field: string rule: string index?: number meta?: Record<string, any> } /** * Simple error reporter collects error messages as an array of object. * Each object has following properties. * * - message: string * - field: string * - rule: string * - index?: number (in case of an array member) * - args?: Record<string, any> */ export class SimpleErrorReporter implements ErrorReporterContract { /** * Boolean to know one or more errors have been reported */ hasErrors: boolean = false /** * Collection of errors */ errors: SimpleError[] = [] /** * Report an error. */ report( message: string, rule: string, field: FieldContext, meta?: Record<string, any> | undefined ) { const error: SimpleError = { message, rule, field: field.wildCardPath, } if (meta) { error.meta = meta } if (field.isArrayMember) { error.index = field.name as number } this.hasErrors = true this.errors.push(error) } /** * Returns an instance of the validation error */ createError
(): ValidationError {
return new E_VALIDATION_ERROR(this.errors) } }
src/reporters/simple_error_reporter.ts
vinejs-vine-f8fa0af
[ { "filename": "src/schema/base/main.ts", "retrieved_chunk": " * perform type-checking to know the value you are\n * working it.\n */\n parse(callback: Parser): this {\n this.options.parse = callback\n return this\n }\n /**\n * Push a validation to the validations chain.\n */", "score": 0.8831886649131775 }, { "filename": "src/schema/string/rules.ts", "retrieved_chunk": "export const sameAsRule = createRule<{ otherField: string }>((value, options, field) => {\n /**\n * Skip if the field is not valid.\n */\n if (!field.isValid) {\n return\n }\n const input = field.parent[options.otherField]\n /**\n * Performing validation and reporting error", "score": 0.8798620700836182 }, { "filename": "src/schema/base/main.ts", "retrieved_chunk": " return {\n options: validation.options,\n rule: validation.rule,\n }\n })\n }\n /**\n * Shallow clones the options\n */\n protected cloneOptions(): FieldOptions {", "score": 0.8793416023254395 }, { "filename": "src/schema/base/main.ts", "retrieved_chunk": " use(validation: Validation<any> | RuleBuilder): this {\n this.validations.push(VALIDATION in validation ? validation[VALIDATION]() : validation)\n return this\n }\n /**\n * Enable/disable the bail mode. In bail mode, the field validations\n * are stopped after the first error.\n */\n bail(state: boolean) {\n this.options.bail = state", "score": 0.8774051666259766 }, { "filename": "src/schema/base/literal.ts", "retrieved_chunk": " rule: validation.rule,\n }\n })\n }\n /**\n * Shallow clones the options\n */\n protected cloneOptions(): FieldOptions {\n return { ...this.options }\n }", "score": 0.8758625388145447 } ]
typescript
(): ValidationError {
/* * @vinejs/vine * * (c) VineJS * * For the full copyright and license information, please view the LICENSE * file that was distributed with this source code. */ import { E_VALIDATION_ERROR } from '../errors/main.js' import { ValidationError } from '../errors/validation_error.js' import type { ErrorReporterContract, FieldContext } from '../types.js' /** * Shape of the error message collected by the SimpleErrorReporter */ type SimpleError = { message: string field: string rule: string index?: number meta?: Record<string, any> } /** * Simple error reporter collects error messages as an array of object. * Each object has following properties. * * - message: string * - field: string * - rule: string * - index?: number (in case of an array member) * - args?: Record<string, any> */ export class SimpleErrorReporter implements ErrorReporterContract { /** * Boolean to know one or more errors have been reported */ hasErrors: boolean = false /** * Collection of errors */ errors: SimpleError[] = [] /** * Report an error. */ report( message: string, rule: string, field:
FieldContext, meta?: Record<string, any> | undefined ) {
const error: SimpleError = { message, rule, field: field.wildCardPath, } if (meta) { error.meta = meta } if (field.isArrayMember) { error.index = field.name as number } this.hasErrors = true this.errors.push(error) } /** * Returns an instance of the validation error */ createError(): ValidationError { return new E_VALIDATION_ERROR(this.errors) } }
src/reporters/simple_error_reporter.ts
vinejs-vine-f8fa0af
[ { "filename": "src/messages_provider/simple_messages_provider.ts", "retrieved_chunk": " output = Object.hasOwn(output, token) ? output[token] : undefined\n }\n return output\n })\n }\n /**\n * Returns a validation message for a given field + rule.\n */\n getMessage(rawMessage: string, rule: string, field: FieldContext, args?: Record<string, any>) {\n const fieldName = this.#fields[field.name] || field.name", "score": 0.8790851831436157 }, { "filename": "src/vine/main.ts", "retrieved_chunk": " errorReporter: this.errorReporter,\n })\n }\n /**\n * Define a callback to validate the metadata given to the validator\n * at runtime\n */\n withMetaData<MetaData extends Record<string, any>>(callback?: MetaDataValidator) {\n return {\n compile: <Schema extends SchemaTypes>(schema: Schema) => {", "score": 0.8689108490943909 }, { "filename": "src/types.ts", "retrieved_chunk": " */\nexport type ValidationOptions<MetaData extends Record<string, any> | undefined> = {\n /**\n * Messages provider is used to resolve error messages during\n * the validation lifecycle\n */\n messagesProvider?: MessagesProviderContact\n /**\n * Validation errors are reported directly to an error reporter. The reporter\n * can decide how to format and output errors.", "score": 0.8680331707000732 }, { "filename": "src/schema/record/rules.ts", "retrieved_chunk": " }\n})\n/**\n * Register a callback to validate the object keys\n */\nexport const validateKeysRule = createRule<(keys: string[], field: FieldContext) => void>(\n (value, callback, field) => {\n /**\n * Skip if the field is not valid.\n */", "score": 0.8675202131271362 }, { "filename": "src/types.ts", "retrieved_chunk": "export interface ErrorReporterContract extends BaseReporter {\n createError(): ValidationError\n}\n/**\n * The validator function to validate metadata given to a validation\n * pipeline\n */\nexport type MetaDataValidator = (meta: Record<string, any>) => void\n/**\n * Options accepted during the validate call.", "score": 0.8664454221725464 } ]
typescript
FieldContext, meta?: Record<string, any> | undefined ) {
/* * @vinejs/vine * * (c) VineJS * * For the full copyright and license information, please view the LICENSE * file that was distributed with this source code. */ import { E_VALIDATION_ERROR } from '../errors/main.js' import { ValidationError } from '../errors/validation_error.js' import type { ErrorReporterContract, FieldContext } from '../types.js' /** * Shape of the error message collected by the SimpleErrorReporter */ type SimpleError = { message: string field: string rule: string index?: number meta?: Record<string, any> } /** * Simple error reporter collects error messages as an array of object. * Each object has following properties. * * - message: string * - field: string * - rule: string * - index?: number (in case of an array member) * - args?: Record<string, any> */ export class SimpleErrorReporter implements ErrorReporterContract { /** * Boolean to know one or more errors have been reported */ hasErrors: boolean = false /** * Collection of errors */ errors: SimpleError[] = [] /** * Report an error. */ report( message: string, rule: string, field: FieldContext, meta?: Record<string, any> | undefined ) { const error: SimpleError = { message, rule, field: field.wildCardPath, } if (meta) { error.meta = meta } if (field.isArrayMember) { error.index = field.name as number } this.hasErrors = true this.errors.push(error) } /** * Returns an instance of the validation error */ createError(): ValidationError {
return new E_VALIDATION_ERROR(this.errors) }
}
src/reporters/simple_error_reporter.ts
vinejs-vine-f8fa0af
[ { "filename": "src/errors/validation_error.ts", "retrieved_chunk": " */\n code: string = 'E_VALIDATION_ERROR'\n constructor(\n public messages: any,\n options?: ErrorOptions\n ) {\n super('Validation failure', options)\n const ErrorConstructor = this.constructor as typeof ValidationError\n Error.captureStackTrace(this, ErrorConstructor)\n }", "score": 0.8798978328704834 }, { "filename": "src/schema/base/main.ts", "retrieved_chunk": " use(validation: Validation<any> | RuleBuilder): this {\n this.validations.push(VALIDATION in validation ? validation[VALIDATION]() : validation)\n return this\n }\n /**\n * Enable/disable the bail mode. In bail mode, the field validations\n * are stopped after the first error.\n */\n bail(state: boolean) {\n this.options.bail = state", "score": 0.8751792311668396 }, { "filename": "src/schema/base/main.ts", "retrieved_chunk": " * perform type-checking to know the value you are\n * working it.\n */\n parse(callback: Parser): this {\n this.options.parse = callback\n return this\n }\n /**\n * Push a validation to the validations chain.\n */", "score": 0.869826078414917 }, { "filename": "src/errors/validation_error.ts", "retrieved_chunk": " * error messages\n */\nexport class ValidationError extends Error {\n /**\n * Http status code for the validation error\n */\n status: number = 422\n /**\n * Internal code for handling the validation error\n * exception", "score": 0.863789439201355 }, { "filename": "src/schema/base/literal.ts", "retrieved_chunk": " */\n parse(callback: Parser): this {\n this.options.parse = callback\n return this\n }\n /**\n * Push a validation to the validations chain.\n */\n use(validation: Validation<any> | RuleBuilder): this {\n this.validations.push(VALIDATION in validation ? validation[VALIDATION]() : validation)", "score": 0.8636380434036255 } ]
typescript
return new E_VALIDATION_ERROR(this.errors) }
/* * vinejs * * (c) VineJS * * For the full copyright and license information, please view the LICENSE * file that was distributed with this source code. */ import camelcase from 'camelcase' import { RefsStore, ArrayNode } from '@vinejs/compiler/types' import { BaseType } from '../base/main.js' import { OTYPE, COTYPE, PARSE, UNIQUE_NAME, IS_OF_TYPE } from '../../symbols.js' import type { FieldOptions, ParserOptions, SchemaTypes, Validation } from '../../types.js' import { compactRule, notEmptyRule, distinctRule, minLengthRule, maxLengthRule, fixedLengthRule, } from './rules.js' /** * VineArray represents an array schema type in the validation * pipeline */ export class VineArray<Schema extends SchemaTypes> extends BaseType< Schema[typeof OTYPE][], Schema[typeof COTYPE][] > { /** * Default collection of array rules */ static rules = { compact: compactRule, notEmpty: notEmptyRule, distinct: distinctRule, minLength: minLengthRule, maxLength: maxLengthRule, fixedLength: fixedLengthRule, } #schema: Schema; /** * The property must be implemented for "unionOfTypes" */ [UNIQUE_NAME] = 'vine.array'; /** * Checks if the value is of array type. The method must be * implemented for "unionOfTypes" */ [IS_OF_TYPE] = (value: unknown) => { return Array.isArray(value) } constructor(schema: Schema, options?: FieldOptions, validations?: Validation<any>[]) { super(options, validations) this.#schema = schema } /** * Enforce a minimum length on an array field */ minLength(expectedLength: number) { return this.use(minLengthRule({ min: expectedLength })) } /** * Enforce a maximum length on an array field */ maxLength(expectedLength: number) { return this.use(maxLengthRule({ max: expectedLength })) } /** * Enforce a fixed length on an array field */ fixedLength(expectedLength: number) { return this.use(fixedLengthRule({ size: expectedLength })) } /** * Ensure the array is not empty */ notEmpty() { return this.use(notEmptyRule()) } /** * Ensure array elements are distinct/unique */ distinct(fields?: string | string[]) { return this.use(distinctRule({ fields })) } /** * Removes empty strings, null and undefined values from the array */ compact() { return this.use(compactRule()) } /** * Clones the VineArray schema type. The applied options * and validations are copied to the new instance */ clone(): this { return new VineArray(this.#schema.clone(), this.cloneOptions(), this.cloneValidations()) as this } /** * Compiles to array data type */
[PARSE](propertyName: string, refs: RefsStore, options: ParserOptions): ArrayNode {
return { type: 'array', fieldName: propertyName, propertyName: options.toCamelCase ? camelcase(propertyName) : propertyName, bail: this.options.bail, allowNull: this.options.allowNull, isOptional: this.options.isOptional, each: this.#schema[PARSE]('*', refs, options), parseFnId: this.options.parse ? refs.trackParser(this.options.parse) : undefined, validations: this.compileValidations(refs), } } }
src/schema/array/main.ts
vinejs-vine-f8fa0af
[ { "filename": "src/schema/accepted/main.ts", "retrieved_chunk": " }\n constructor(options?: Partial<FieldOptions>, validations?: Validation<any>[]) {\n super(options, validations || [acceptedRule()])\n }\n /**\n * Clones the VineAccepted schema type. The applied options\n * and validations are copied to the new instance\n */\n clone(): this {\n return new VineAccepted(this.cloneOptions(), this.cloneValidations()) as this", "score": 0.9315040111541748 }, { "filename": "src/schema/record/main.ts", "retrieved_chunk": " }\n /**\n * Clones the VineRecord schema type. The applied options\n * and validations are copied to the new instance\n */\n clone(): this {\n return new VineRecord(\n this.#schema.clone(),\n this.cloneOptions(),\n this.cloneValidations()", "score": 0.9305099248886108 }, { "filename": "src/schema/boolean/main.ts", "retrieved_chunk": " super(options, validations || [booleanRule(options || {})])\n }\n /**\n * Clones the VineBoolean schema type. The applied options\n * and validations are copied to the new instance\n */\n clone(): this {\n return new VineBoolean(this.cloneOptions(), this.cloneValidations()) as this\n }\n}", "score": 0.9284389019012451 }, { "filename": "src/schema/number/main.ts", "retrieved_chunk": " }\n /**\n * Clones the VineNumber schema type. The applied options\n * and validations are copied to the new instance\n */\n clone(): this {\n return new VineNumber(this.cloneOptions(), this.cloneValidations()) as this\n }\n}", "score": 0.9278004169464111 }, { "filename": "src/schema/enum/main.ts", "retrieved_chunk": " /**\n * Clones the VineEnum schema type. The applied options\n * and validations are copied to the new instance\n */\n clone(): this {\n return new VineEnum(this.#values, this.cloneOptions(), this.cloneValidations()) as this\n }\n}", "score": 0.9236793518066406 } ]
typescript
[PARSE](propertyName: string, refs: RefsStore, options: ParserOptions): ArrayNode {
/* * @vinejs/vine * * (c) VineJS * * For the full copyright and license information, please view the LICENSE * file that was distributed with this source code. */ import { E_VALIDATION_ERROR } from '../errors/main.js' import { ValidationError } from '../errors/validation_error.js' import type { ErrorReporterContract, FieldContext } from '../types.js' /** * Shape of the error message collected by the SimpleErrorReporter */ type SimpleError = { message: string field: string rule: string index?: number meta?: Record<string, any> } /** * Simple error reporter collects error messages as an array of object. * Each object has following properties. * * - message: string * - field: string * - rule: string * - index?: number (in case of an array member) * - args?: Record<string, any> */ export class SimpleErrorReporter implements ErrorReporterContract { /** * Boolean to know one or more errors have been reported */ hasErrors: boolean = false /** * Collection of errors */ errors: SimpleError[] = [] /** * Report an error. */ report( message: string, rule: string, field: FieldContext, meta?: Record<string, any> | undefined ) { const error: SimpleError = { message, rule, field: field.wildCardPath, } if (meta) { error.meta = meta } if (field.isArrayMember) { error.index = field.name as number } this.hasErrors = true this.errors.push(error) } /** * Returns an instance of the validation error */
createError(): ValidationError {
return new E_VALIDATION_ERROR(this.errors) } }
src/reporters/simple_error_reporter.ts
vinejs-vine-f8fa0af
[ { "filename": "src/schema/base/main.ts", "retrieved_chunk": " use(validation: Validation<any> | RuleBuilder): this {\n this.validations.push(VALIDATION in validation ? validation[VALIDATION]() : validation)\n return this\n }\n /**\n * Enable/disable the bail mode. In bail mode, the field validations\n * are stopped after the first error.\n */\n bail(state: boolean) {\n this.options.bail = state", "score": 0.8734320402145386 }, { "filename": "src/schema/string/rules.ts", "retrieved_chunk": "export const sameAsRule = createRule<{ otherField: string }>((value, options, field) => {\n /**\n * Skip if the field is not valid.\n */\n if (!field.isValid) {\n return\n }\n const input = field.parent[options.otherField]\n /**\n * Performing validation and reporting error", "score": 0.8730310201644897 }, { "filename": "src/schema/base/main.ts", "retrieved_chunk": " * perform type-checking to know the value you are\n * working it.\n */\n parse(callback: Parser): this {\n this.options.parse = callback\n return this\n }\n /**\n * Push a validation to the validations chain.\n */", "score": 0.8710216283798218 }, { "filename": "src/errors/validation_error.ts", "retrieved_chunk": " */\n code: string = 'E_VALIDATION_ERROR'\n constructor(\n public messages: any,\n options?: ErrorOptions\n ) {\n super('Validation failure', options)\n const ErrorConstructor = this.constructor as typeof ValidationError\n Error.captureStackTrace(this, ErrorConstructor)\n }", "score": 0.8675298094749451 }, { "filename": "src/schema/string/rules.ts", "retrieved_chunk": " /**\n * Skip if the field is not valid.\n */\n if (!field.isValid) {\n return\n }\n const input = field.parent[options.otherField]\n /**\n * Performing validation and reporting error\n */", "score": 0.8645579814910889 } ]
typescript
createError(): ValidationError {
/* * @vinejs/vine * * (c) VineJS * * For the full copyright and license information, please view the LICENSE * file that was distributed with this source code. */ import { helpers } from '../../vine/helpers.js' import { messages } from '../../defaults.js' import { createRule } from '../../vine/create_rule.js' /** * Enforce a minimum length on an array field */ export const minLengthRule = createRule<{ min: number }>((value, options, field) => { /** * Skip if the field is not valid. */ if (!field.isValid) { return } /** * Value will always be an array if the field is valid. */ if ((value as unknown[]).length < options.min) { field.report(messages['array.minLength'], 'array.minLength', field, options) } }) /** * Enforce a maximum length on an array field */ export const maxLengthRule = createRule<{ max: number }>((value, options, field) => { /** * Skip if the field is not valid. */ if (!field.isValid) { return } /** * Value will always be an array if the field is valid. */ if ((value as unknown[]).length > options.max) { field.report(messages['array.maxLength'], 'array.maxLength', field, options) } }) /** * Enforce a fixed length on an array field */ export const fixedLengthRule = createRule<{ size: number }>((value, options, field) => { /** * Skip if the field is not valid. */ if (!field.isValid) { return } /** * Value will always be an array if the field is valid. */ if ((value as unknown[]).length !== options.size) { field.report(messages['array.fixedLength'], 'array.fixedLength', field, options) } }) /** * Ensure the array is not empty */ export const notEmptyRule = createRule<undefined>((value, _, field) => { /** * Skip if the field is not valid. */ if (!field.isValid) { return } /** * Value will always be an array if the field is valid. */ if ((value as unknown[]).length <= 0) { field.report(messages.notEmpty, 'notEmpty', field) } }) /** * Ensure array elements are distinct/unique */ export const distinctRule = createRule<{ fields?: string | string[] }>((value, options, field) => { /** * Skip if the field is not valid. */ if (!field.isValid) { return } /** * Value will always be an array if the field is valid. */
if (!helpers.isDistinct(value as any[], options.fields)) {
field.report(messages.distinct, 'distinct', field, options) } }) /** * Removes empty strings, null and undefined values from the array */ export const compactRule = createRule<undefined>((value, _, field) => { /** * Skip if the field is not valid. */ if (!field.isValid) { return } field.mutate( (value as unknown[]).filter((item) => helpers.exists(item) && item !== ''), field ) })
src/schema/array/rules.ts
vinejs-vine-f8fa0af
[ { "filename": "src/schema/string/rules.ts", "retrieved_chunk": " /**\n * Skip if the field is not valid.\n */\n if (!field.isValid) {\n return\n }\n const input = field.parent[options.otherField]\n /**\n * Performing validation and reporting error\n */", "score": 0.9385902881622314 }, { "filename": "src/schema/number/rules.ts", "retrieved_chunk": "/**\n * Enforce the value is a positive number\n */\nexport const positiveRule = createRule((value, _, field) => {\n /**\n * Skip if the field is not valid.\n */\n if (!field.isValid) {\n return\n }", "score": 0.9378868341445923 }, { "filename": "src/schema/record/rules.ts", "retrieved_chunk": " */\nexport const maxLengthRule = createRule<{ max: number }>((value, options, field) => {\n /**\n * Skip if the field is not valid.\n */\n if (!field.isValid) {\n return\n }\n /**\n * Value will always be an object if the field is valid.", "score": 0.9288052320480347 }, { "filename": "src/vine/helpers.ts", "retrieved_chunk": " }\n /**\n * Checking for duplicates when one or more fields are mentioned\n */\n const fieldsList = Array.isArray(fields) ? fields : [fields]\n for (let item of dataSet) {\n /**\n * Only process item, if it is an object and has all the fields\n * required for uniqueness check\n */", "score": 0.9121033549308777 }, { "filename": "src/schema/string/rules.ts", "retrieved_chunk": "})\n/**\n * Enforce a maximum length on a string field\n */\nexport const maxLengthRule = createRule<{ max: number }>((value, options, field) => {\n /**\n * Skip if the field is not valid.\n */\n if (!field.isValid) {\n return", "score": 0.9064943790435791 } ]
typescript
if (!helpers.isDistinct(value as any[], options.fields)) {
/* * @vinejs/vine * * (c) VineJS * * For the full copyright and license information, please view the LICENSE * file that was distributed with this source code. */ import { E_VALIDATION_ERROR } from '../errors/main.js' import { ValidationError } from '../errors/validation_error.js' import type { ErrorReporterContract, FieldContext } from '../types.js' /** * Shape of the error message collected by the SimpleErrorReporter */ type SimpleError = { message: string field: string rule: string index?: number meta?: Record<string, any> } /** * Simple error reporter collects error messages as an array of object. * Each object has following properties. * * - message: string * - field: string * - rule: string * - index?: number (in case of an array member) * - args?: Record<string, any> */ export class SimpleErrorReporter implements ErrorReporterContract { /** * Boolean to know one or more errors have been reported */ hasErrors: boolean = false /** * Collection of errors */ errors: SimpleError[] = [] /** * Report an error. */ report( message: string, rule: string,
field: FieldContext, meta?: Record<string, any> | undefined ) {
const error: SimpleError = { message, rule, field: field.wildCardPath, } if (meta) { error.meta = meta } if (field.isArrayMember) { error.index = field.name as number } this.hasErrors = true this.errors.push(error) } /** * Returns an instance of the validation error */ createError(): ValidationError { return new E_VALIDATION_ERROR(this.errors) } }
src/reporters/simple_error_reporter.ts
vinejs-vine-f8fa0af
[ { "filename": "src/messages_provider/simple_messages_provider.ts", "retrieved_chunk": " output = Object.hasOwn(output, token) ? output[token] : undefined\n }\n return output\n })\n }\n /**\n * Returns a validation message for a given field + rule.\n */\n getMessage(rawMessage: string, rule: string, field: FieldContext, args?: Record<string, any>) {\n const fieldName = this.#fields[field.name] || field.name", "score": 0.8979452848434448 }, { "filename": "src/types.ts", "retrieved_chunk": "export interface ErrorReporterContract extends BaseReporter {\n createError(): ValidationError\n}\n/**\n * The validator function to validate metadata given to a validation\n * pipeline\n */\nexport type MetaDataValidator = (meta: Record<string, any>) => void\n/**\n * Options accepted during the validate call.", "score": 0.8895214796066284 }, { "filename": "src/vine/main.ts", "retrieved_chunk": " errorReporter: this.errorReporter,\n })\n }\n /**\n * Define a callback to validate the metadata given to the validator\n * at runtime\n */\n withMetaData<MetaData extends Record<string, any>>(callback?: MetaDataValidator) {\n return {\n compile: <Schema extends SchemaTypes>(schema: Schema) => {", "score": 0.8862406015396118 }, { "filename": "src/schema/enum/main.ts", "retrieved_chunk": " * Default collection of enum rules\n */\n static rules = {\n enum: enumRule,\n }\n #values: Values | ((field: FieldContext) => Values)\n /**\n * Returns the enum choices\n */\n getChoices() {", "score": 0.8827213048934937 }, { "filename": "src/types.ts", "retrieved_chunk": " */\nexport type ValidationOptions<MetaData extends Record<string, any> | undefined> = {\n /**\n * Messages provider is used to resolve error messages during\n * the validation lifecycle\n */\n messagesProvider?: MessagesProviderContact\n /**\n * Validation errors are reported directly to an error reporter. The reporter\n * can decide how to format and output errors.", "score": 0.8816766738891602 } ]
typescript
field: FieldContext, meta?: Record<string, any> | undefined ) {
/* * vinejs * * (c) VineJS * * For the full copyright and license information, please view the LICENSE * file that was distributed with this source code. */ import camelcase from 'camelcase' import { RefsStore, ArrayNode } from '@vinejs/compiler/types' import { BaseType } from '../base/main.js' import { OTYPE, COTYPE, PARSE, UNIQUE_NAME, IS_OF_TYPE } from '../../symbols.js' import type { FieldOptions, ParserOptions, SchemaTypes, Validation } from '../../types.js' import { compactRule, notEmptyRule, distinctRule, minLengthRule, maxLengthRule, fixedLengthRule, } from './rules.js' /** * VineArray represents an array schema type in the validation * pipeline */ export class VineArray<Schema extends SchemaTypes> extends BaseType< Schema[typeof OTYPE][], Schema[typeof COTYPE][] > { /** * Default collection of array rules */ static rules = { compact: compactRule, notEmpty: notEmptyRule, distinct: distinctRule, minLength: minLengthRule, maxLength: maxLengthRule, fixedLength: fixedLengthRule, } #schema: Schema; /** * The property must be implemented for "unionOfTypes" */ [UNIQUE_NAME] = 'vine.array'; /** * Checks if the value is of array type. The method must be * implemented for "unionOfTypes" */ [IS_OF_TYPE] = (value: unknown) => { return Array.isArray(value) } constructor(schema: Schema, options?: FieldOptions, validations?: Validation<any>[]) { super(options, validations) this.#schema = schema } /** * Enforce a minimum length on an array field */ minLength(expectedLength: number) { return this.use(minLengthRule({ min: expectedLength })) } /** * Enforce a maximum length on an array field */ maxLength(expectedLength: number) { return this.use(maxLengthRule({ max: expectedLength })) } /** * Enforce a fixed length on an array field */ fixedLength(expectedLength: number) { return this.use(fixedLengthRule({ size: expectedLength })) } /** * Ensure the array is not empty */ notEmpty() { return this.use(notEmptyRule()) } /** * Ensure array elements are distinct/unique */ distinct(fields?: string | string[]) { return this.use(distinctRule({ fields })) } /** * Removes empty strings, null and undefined values from the array */ compact() { return this.use(compactRule()) } /** * Clones the VineArray schema type. The applied options * and validations are copied to the new instance */ clone(): this { return new VineArray(this.#schema.clone(), this.cloneOptions(), this.cloneValidations()) as this } /** * Compiles to array data type */ [
PARSE](propertyName: string, refs: RefsStore, options: ParserOptions): ArrayNode {
return { type: 'array', fieldName: propertyName, propertyName: options.toCamelCase ? camelcase(propertyName) : propertyName, bail: this.options.bail, allowNull: this.options.allowNull, isOptional: this.options.isOptional, each: this.#schema[PARSE]('*', refs, options), parseFnId: this.options.parse ? refs.trackParser(this.options.parse) : undefined, validations: this.compileValidations(refs), } } }
src/schema/array/main.ts
vinejs-vine-f8fa0af
[ { "filename": "src/schema/object/main.ts", "retrieved_chunk": " clone(): this {\n return new VineCamelCaseObject<Schema>(this.#schema.clone()) as this\n }\n /**\n * Compiles the schema type to a compiler node\n */\n [PARSE](propertyName: string, refs: RefsStore, options: ParserOptions): ObjectNode {\n options.toCamelCase = true\n return this.#schema[PARSE](propertyName, refs, options)\n }", "score": 0.9237021803855896 }, { "filename": "src/schema/boolean/main.ts", "retrieved_chunk": " super(options, validations || [booleanRule(options || {})])\n }\n /**\n * Clones the VineBoolean schema type. The applied options\n * and validations are copied to the new instance\n */\n clone(): this {\n return new VineBoolean(this.cloneOptions(), this.cloneValidations()) as this\n }\n}", "score": 0.9218254685401917 }, { "filename": "src/schema/record/main.ts", "retrieved_chunk": " }\n /**\n * Clones the VineRecord schema type. The applied options\n * and validations are copied to the new instance\n */\n clone(): this {\n return new VineRecord(\n this.#schema.clone(),\n this.cloneOptions(),\n this.cloneValidations()", "score": 0.9192958474159241 }, { "filename": "src/schema/accepted/main.ts", "retrieved_chunk": " }\n constructor(options?: Partial<FieldOptions>, validations?: Validation<any>[]) {\n super(options, validations || [acceptedRule()])\n }\n /**\n * Clones the VineAccepted schema type. The applied options\n * and validations are copied to the new instance\n */\n clone(): this {\n return new VineAccepted(this.cloneOptions(), this.cloneValidations()) as this", "score": 0.9192328453063965 }, { "filename": "src/schema/enum/native_enum.ts", "retrieved_chunk": " super(options, validations || [enumRule({ choices: Object.values(values) })])\n this.#values = values\n }\n /**\n * Clones the VineNativeEnum schema type. The applied options\n * and validations are copied to the new instance\n */\n clone(): this {\n return new VineNativeEnum(this.#values, this.cloneOptions(), this.cloneValidations()) as this\n }", "score": 0.916418194770813 } ]
typescript
PARSE](propertyName: string, refs: RefsStore, options: ParserOptions): ArrayNode {
/* * @vinejs/vine * * (c) VineJS * * For the full copyright and license information, please view the LICENSE * file that was distributed with this source code. */ import { helpers } from '../../vine/helpers.js' import { messages } from '../../defaults.js' import { createRule } from '../../vine/create_rule.js' /** * Enforce a minimum length on an array field */ export const minLengthRule = createRule<{ min: number }>((value, options, field) => { /** * Skip if the field is not valid. */ if (!field.isValid) { return } /** * Value will always be an array if the field is valid. */ if ((value as unknown[]).length < options.min) { field.report(messages['array.minLength'], 'array.minLength', field, options) } }) /** * Enforce a maximum length on an array field */ export const maxLengthRule = createRule<{ max: number }>((value, options, field) => { /** * Skip if the field is not valid. */ if (!field.isValid) { return } /** * Value will always be an array if the field is valid. */ if ((value as unknown[]).length > options.max) { field.report(messages['array.maxLength'], 'array.maxLength', field, options) } }) /** * Enforce a fixed length on an array field */ export const fixedLengthRule = createRule<{ size: number }>((value, options, field) => { /** * Skip if the field is not valid. */ if (!field.isValid) { return } /** * Value will always be an array if the field is valid. */ if ((value as unknown[]).length !== options.size) { field.report(messages['array.fixedLength'], 'array.fixedLength', field, options) } }) /** * Ensure the array is not empty */
export const notEmptyRule = createRule<undefined>((value, _, field) => {
/** * Skip if the field is not valid. */ if (!field.isValid) { return } /** * Value will always be an array if the field is valid. */ if ((value as unknown[]).length <= 0) { field.report(messages.notEmpty, 'notEmpty', field) } }) /** * Ensure array elements are distinct/unique */ export const distinctRule = createRule<{ fields?: string | string[] }>((value, options, field) => { /** * Skip if the field is not valid. */ if (!field.isValid) { return } /** * Value will always be an array if the field is valid. */ if (!helpers.isDistinct(value as any[], options.fields)) { field.report(messages.distinct, 'distinct', field, options) } }) /** * Removes empty strings, null and undefined values from the array */ export const compactRule = createRule<undefined>((value, _, field) => { /** * Skip if the field is not valid. */ if (!field.isValid) { return } field.mutate( (value as unknown[]).filter((item) => helpers.exists(item) && item !== ''), field ) })
src/schema/array/rules.ts
vinejs-vine-f8fa0af
[ { "filename": "src/schema/string/rules.ts", "retrieved_chunk": " }\n if ((value as string).length > options.max) {\n field.report(messages.maxLength, 'maxLength', field, options)\n }\n})\n/**\n * Enforce a fixed length on a string field\n */\nexport const fixedLengthRule = createRule<{ size: number }>((value, options, field) => {\n /**", "score": 0.9209270477294922 }, { "filename": "src/schema/record/rules.ts", "retrieved_chunk": " * Skip if the field is not valid.\n */\n if (!field.isValid) {\n return\n }\n /**\n * Value will always be an object if the field is valid.\n */\n if (Object.keys(value as Record<string, any>).length !== options.size) {\n field.report(messages['record.fixedLength'], 'record.fixedLength', field, options)", "score": 0.91806560754776 }, { "filename": "src/schema/string/rules.ts", "retrieved_chunk": " * Skip if the field is not valid.\n */\n if (!field.isValid) {\n return\n }\n if ((value as string).length !== options.size) {\n field.report(messages.fixedLength, 'fixedLength', field, options)\n }\n})\n/**", "score": 0.9153333902359009 }, { "filename": "src/schema/number/rules.ts", "retrieved_chunk": " if ((value as number) < 0) {\n field.report(messages.positive, 'positive', field)\n }\n})\n/**\n * Enforce the value is a negative number\n */\nexport const negativeRule = createRule<undefined>((value, _, field) => {\n /**\n * Skip if the field is not valid.", "score": 0.9073759317398071 }, { "filename": "src/schema/record/rules.ts", "retrieved_chunk": " */\n if (Object.keys(value as Record<string, any>).length > options.max) {\n field.report(messages['record.maxLength'], 'record.maxLength', field, options)\n }\n})\n/**\n * Enforce a fixed length on an object field\n */\nexport const fixedLengthRule = createRule<{ size: number }>((value, options, field) => {\n /**", "score": 0.9067118763923645 } ]
typescript
export const notEmptyRule = createRule<undefined>((value, _, field) => {
/* * @vinejs/vine * * (c) VineJS * * For the full copyright and license information, please view the LICENSE * file that was distributed with this source code. */ import type { CompilerNodes, RefsStore } from '@vinejs/compiler/types' import { OTYPE, COTYPE, PARSE, VALIDATION } from '../../symbols.js' import type { Parser, Validation, RuleBuilder, FieldOptions, ParserOptions, ConstructableSchema, } from '../../types.js' import Macroable from '@poppinss/macroable' /** * Base schema type with only modifiers applicable on all the schema types. */ export abstract class BaseModifiersType<Output, CamelCaseOutput> extends Macroable implements ConstructableSchema<Output, CamelCaseOutput> { /** * Each subtype should implement the compile method that returns * one of the known compiler nodes */ abstract [PARSE](propertyName: string, refs: RefsStore, options: ParserOptions): CompilerNodes /** * The child class must implement the clone method */ abstract clone(): this /** * The output value of the field. The property points to a type only * and not the real value. */ declare [OTYPE]: Output; declare [COTYPE]: CamelCaseOutput /** * Mark the field under validation as optional. An optional * field allows both null and undefined values. */ optional(): OptionalModifier<this> { return new OptionalModifier(this) } /** * Mark the field under validation to be null. The null value will * be written to the output as well. * * If `optional` and `nullable` are used together, then both undefined * and null values will be allowed. */ nullable(): NullableModifier<this> { return new NullableModifier(this) } } /** * Modifies the schema type to allow null values */ class NullableModifier<Schema extends BaseModifiersType<any, any>> extends BaseModifiersType< Schema[typeof OTYPE] | null, Schema[typeof COTYPE] | null > { #parent: Schema constructor(parent: Schema) { super() this.#parent = parent } /** * Creates a fresh instance of the underlying schema type * and wraps it inside the nullable modifier */ clone(): this { return new NullableModifier(this.#parent.clone()) as this } /** * Compiles to compiler node */ [PARSE](propertyName: string, refs: RefsStore, options: ParserOptions): CompilerNodes {
const output = this.#parent[PARSE](propertyName, refs, options) if (output.type !== 'union') {
output.allowNull = true } return output } } /** * Modifies the schema type to allow undefined values */ class OptionalModifier<Schema extends BaseModifiersType<any, any>> extends BaseModifiersType< Schema[typeof OTYPE] | undefined, Schema[typeof COTYPE] | undefined > { #parent: Schema constructor(parent: Schema) { super() this.#parent = parent } /** * Creates a fresh instance of the underlying schema type * and wraps it inside the optional modifier */ clone(): this { return new OptionalModifier(this.#parent.clone()) as this } /** * Compiles to compiler node */ [PARSE](propertyName: string, refs: RefsStore, options: ParserOptions): CompilerNodes { const output = this.#parent[PARSE](propertyName, refs, options) if (output.type !== 'union') { output.isOptional = true } return output } } /** * The BaseSchema class abstracts the repetitive parts of creating * a custom schema type. */ export abstract class BaseType<Output, CamelCaseOutput> extends BaseModifiersType< Output, CamelCaseOutput > { /** * Field options */ protected options: FieldOptions /** * Set of validations to run */ protected validations: Validation<any>[] constructor(options?: FieldOptions, validations?: Validation<any>[]) { super() this.options = options || { bail: true, allowNull: false, isOptional: false, } this.validations = validations || [] } /** * Shallow clones the validations. Since, there are no API's to mutate * the validation options, we can safely copy them by reference. */ protected cloneValidations(): Validation<any>[] { return this.validations.map((validation) => { return { options: validation.options, rule: validation.rule, } }) } /** * Shallow clones the options */ protected cloneOptions(): FieldOptions { return { ...this.options } } /** * Compiles validations */ protected compileValidations(refs: RefsStore) { return this.validations.map((validation) => { return { ruleFnId: refs.track({ validator: validation.rule.validator, options: validation.options, }), implicit: validation.rule.implicit, isAsync: validation.rule.isAsync, } }) } /** * Define a method to parse the input value. The method * is invoked before any validation and hence you must * perform type-checking to know the value you are * working it. */ parse(callback: Parser): this { this.options.parse = callback return this } /** * Push a validation to the validations chain. */ use(validation: Validation<any> | RuleBuilder): this { this.validations.push(VALIDATION in validation ? validation[VALIDATION]() : validation) return this } /** * Enable/disable the bail mode. In bail mode, the field validations * are stopped after the first error. */ bail(state: boolean) { this.options.bail = state return this } }
src/schema/base/main.ts
vinejs-vine-f8fa0af
[ { "filename": "src/schema/base/literal.ts", "retrieved_chunk": " clone(): this {\n return new TransformModifier(this.#transform, this.#parent.clone()) as this\n }\n /**\n * Compiles to compiler node\n */\n [PARSE](propertyName: string, refs: RefsStore, options: ParserOptions): LiteralNode {\n const output = this.#parent[PARSE](propertyName, refs, options)\n output.transformFnId = refs.trackTransformer(this.#transform)\n return output", "score": 0.9459881782531738 }, { "filename": "src/schema/base/literal.ts", "retrieved_chunk": " * Compiles to compiler node\n */\n [PARSE](propertyName: string, refs: RefsStore, options: ParserOptions): LiteralNode {\n const output = this.#parent[PARSE](propertyName, refs, options)\n output.allowNull = true\n return output\n }\n}\n/**\n * Modifies the schema type to allow undefined values", "score": 0.9338712692260742 }, { "filename": "src/schema/object/main.ts", "retrieved_chunk": " clone(): this {\n return new VineCamelCaseObject<Schema>(this.#schema.clone()) as this\n }\n /**\n * Compiles the schema type to a compiler node\n */\n [PARSE](propertyName: string, refs: RefsStore, options: ParserOptions): ObjectNode {\n options.toCamelCase = true\n return this.#schema[PARSE](propertyName, refs, options)\n }", "score": 0.9309375286102295 }, { "filename": "src/schema/base/literal.ts", "retrieved_chunk": " [PARSE](propertyName: string, refs: RefsStore, options: ParserOptions): LiteralNode {\n const output = this.#parent[PARSE](propertyName, refs, options)\n output.isOptional = true\n return output\n }\n}\n/**\n * Modifies the schema type to allow custom transformed values\n */\nclass TransformModifier<", "score": 0.9139714241027832 }, { "filename": "src/schema/union/main.ts", "retrieved_chunk": " }\n /**\n * Compiles to a union\n */\n [PARSE](propertyName: string, refs: RefsStore, options: ParserOptions): UnionNode {\n return {\n type: 'union',\n fieldName: propertyName,\n propertyName: options.toCamelCase ? camelcase(propertyName) : propertyName,\n elseConditionalFnRefId: refs.trackConditional(this.#otherwiseCallback),", "score": 0.9001656770706177 } ]
typescript
const output = this.#parent[PARSE](propertyName, refs, options) if (output.type !== 'union') {
/* * @vinejs/vine * * (c) VineJS * * For the full copyright and license information, please view the LICENSE * file that was distributed with this source code. */ import Macroable from '@poppinss/macroable' import { VineAny } from './any/main.js' import { VineEnum } from './enum/main.js' import { union } from './union/builder.js' import { VineTuple } from './tuple/main.js' import { VineArray } from './array/main.js' import { VineObject } from './object/main.js' import { VineRecord } from './record/main.js' import { VineString } from './string/main.js' import { VineNumber } from './number/main.js' import { VineBoolean } from './boolean/main.js' import { VineLiteral } from './literal/main.js' import { CamelCase } from './camelcase_types.js' import { VineAccepted } from './accepted/main.js' import { group } from './object/group_builder.js' import { VineNativeEnum } from './enum/native_enum.js' import { VineUnionOfTypes } from './union_of_types/main.js' import { OTYPE, COTYPE, IS_OF_TYPE, UNIQUE_NAME } from '../symbols.js' import type { EnumLike, FieldContext, SchemaTypes } from '../types.js' /** * Schema builder exposes methods to construct a Vine schema. You may * add custom methods to it using macros. */ export class SchemaBuilder extends Macroable { /** * Define a sub-object as a union */ group = group /** * Define a union value */ union = union /** * Define a string value */ string() { return new VineString() } /** * Define a boolean value */ boolean(options?: { strict: boolean }) { return new VineBoolean(options) } /** * Validate a checkbox to be checked */ accepted() { return new VineAccepted() } /** * Define a number value */ number(options?: { strict: boolean }) { return new VineNumber(options) } /** * Define a schema type in which the input value * matches the pre-defined value */ literal<const Value>(value: Value) { return new VineLiteral<Value>(value) } /** * Define an object with known properties. You may call "allowUnknownProperties" * to merge unknown properties. */
object<Properties extends Record<string, SchemaTypes>>(properties: Properties) {
return new VineObject< Properties, { [K in keyof Properties]: Properties[K][typeof OTYPE] }, { [K in keyof Properties as CamelCase<K & string>]: Properties[K][typeof COTYPE] } >(properties) } /** * Define an array field and validate its children elements. */ array<Schema extends SchemaTypes>(schema: Schema) { return new VineArray<Schema>(schema) } /** * Define an array field with known length and each children * element may have its own schema. */ tuple<Schema extends SchemaTypes[]>(schemas: [...Schema]) { return new VineTuple< Schema, { [K in keyof Schema]: Schema[K][typeof OTYPE] }, { [K in keyof Schema]: Schema[K][typeof COTYPE] } >(schemas) } /** * Define an object field with key-value pair. The keys in * a record are unknown and values can be of a specific * schema type. */ record<Schema extends SchemaTypes>(schema: Schema) { return new VineRecord<Schema>(schema) } /** * Define a field whose value matches the enum choices. */ enum<const Values extends readonly unknown[]>( values: Values | ((field: FieldContext) => Values) ): VineEnum<Values> enum<Values extends EnumLike>(values: Values): VineNativeEnum<Values> enum<Values extends readonly unknown[] | EnumLike>(values: Values): any { if (Array.isArray(values) || typeof values === 'function') { return new VineEnum(values) } return new VineNativeEnum(values as EnumLike) } /** * Allow the field value to be anything */ any() { return new VineAny() } /** * Define a union of unique schema types. */ unionOfTypes<Schema extends SchemaTypes>(schemas: Schema[]) { const schemasInUse: Set<string> = new Set() schemas.forEach((schema) => { if (!schema[IS_OF_TYPE] || !schema[UNIQUE_NAME]) { throw new Error( `Cannot use "${schema.constructor.name}". The schema type is not compatible for use with "vine.unionOfTypes"` ) } if (schemasInUse.has(schema[UNIQUE_NAME])) { throw new Error( `Cannot use duplicate schema "${schema[UNIQUE_NAME]}". "vine.unionOfTypes" needs distinct schema types only` ) } schemasInUse.add(schema[UNIQUE_NAME]) }) schemasInUse.clear() return new VineUnionOfTypes(schemas) } }
src/schema/builder.ts
vinejs-vine-f8fa0af
[ { "filename": "src/schema/any/main.ts", "retrieved_chunk": "/**\n * VineAny represents a value that can be anything\n */\nexport class VineAny extends BaseLiteralType<any, any> {\n constructor(options?: Partial<FieldOptions>, validations?: Validation<any>[]) {\n super(options, validations)\n }\n /**\n * Clones the VineAny schema type. The applied options\n * and validations are copied to the new instance", "score": 0.8989225029945374 }, { "filename": "src/schema/literal/main.ts", "retrieved_chunk": "import type { FieldOptions, Validation } from '../../types.js'\n/**\n * VineLiteral represents a type that matches an exact value\n */\nexport class VineLiteral<Value> extends BaseLiteralType<Value, Value> {\n /**\n * Default collection of literal rules\n */\n static rules = {\n equals: equalsRule,", "score": 0.8890066146850586 }, { "filename": "src/vine/main.ts", "retrieved_chunk": " errorReporter: this.errorReporter,\n })\n }\n /**\n * Define a callback to validate the metadata given to the validator\n * at runtime\n */\n withMetaData<MetaData extends Record<string, any>>(callback?: MetaDataValidator) {\n return {\n compile: <Schema extends SchemaTypes>(schema: Schema) => {", "score": 0.8832500576972961 }, { "filename": "src/schema/base/main.ts", "retrieved_chunk": " abstract [PARSE](propertyName: string, refs: RefsStore, options: ParserOptions): CompilerNodes\n /**\n * The child class must implement the clone method\n */\n abstract clone(): this\n /**\n * The output value of the field. The property points to a type only\n * and not the real value.\n */\n declare [OTYPE]: Output;", "score": 0.8789882659912109 }, { "filename": "src/schema/base/literal.ts", "retrieved_chunk": " [PARSE](propertyName: string, refs: RefsStore, options: ParserOptions): LiteralNode {\n const output = this.#parent[PARSE](propertyName, refs, options)\n output.isOptional = true\n return output\n }\n}\n/**\n * Modifies the schema type to allow custom transformed values\n */\nclass TransformModifier<", "score": 0.8788520097732544 } ]
typescript
object<Properties extends Record<string, SchemaTypes>>(properties: Properties) {
/* * @vinejs/vine * * (c) VineJS * * For the full copyright and license information, please view the LICENSE * file that was distributed with this source code. */ import Macroable from '@poppinss/macroable' import { VineAny } from './any/main.js' import { VineEnum } from './enum/main.js' import { union } from './union/builder.js' import { VineTuple } from './tuple/main.js' import { VineArray } from './array/main.js' import { VineObject } from './object/main.js' import { VineRecord } from './record/main.js' import { VineString } from './string/main.js' import { VineNumber } from './number/main.js' import { VineBoolean } from './boolean/main.js' import { VineLiteral } from './literal/main.js' import { CamelCase } from './camelcase_types.js' import { VineAccepted } from './accepted/main.js' import { group } from './object/group_builder.js' import { VineNativeEnum } from './enum/native_enum.js' import { VineUnionOfTypes } from './union_of_types/main.js' import { OTYPE, COTYPE, IS_OF_TYPE, UNIQUE_NAME } from '../symbols.js' import type { EnumLike, FieldContext, SchemaTypes } from '../types.js' /** * Schema builder exposes methods to construct a Vine schema. You may * add custom methods to it using macros. */ export class SchemaBuilder extends Macroable { /** * Define a sub-object as a union */ group = group /** * Define a union value */ union = union /** * Define a string value */ string() { return new VineString() } /** * Define a boolean value */ boolean(options?: { strict: boolean }) { return new VineBoolean(options) } /** * Validate a checkbox to be checked */ accepted() { return new VineAccepted() } /** * Define a number value */ number(options?: { strict: boolean }) {
return new VineNumber(options) }
/** * Define a schema type in which the input value * matches the pre-defined value */ literal<const Value>(value: Value) { return new VineLiteral<Value>(value) } /** * Define an object with known properties. You may call "allowUnknownProperties" * to merge unknown properties. */ object<Properties extends Record<string, SchemaTypes>>(properties: Properties) { return new VineObject< Properties, { [K in keyof Properties]: Properties[K][typeof OTYPE] }, { [K in keyof Properties as CamelCase<K & string>]: Properties[K][typeof COTYPE] } >(properties) } /** * Define an array field and validate its children elements. */ array<Schema extends SchemaTypes>(schema: Schema) { return new VineArray<Schema>(schema) } /** * Define an array field with known length and each children * element may have its own schema. */ tuple<Schema extends SchemaTypes[]>(schemas: [...Schema]) { return new VineTuple< Schema, { [K in keyof Schema]: Schema[K][typeof OTYPE] }, { [K in keyof Schema]: Schema[K][typeof COTYPE] } >(schemas) } /** * Define an object field with key-value pair. The keys in * a record are unknown and values can be of a specific * schema type. */ record<Schema extends SchemaTypes>(schema: Schema) { return new VineRecord<Schema>(schema) } /** * Define a field whose value matches the enum choices. */ enum<const Values extends readonly unknown[]>( values: Values | ((field: FieldContext) => Values) ): VineEnum<Values> enum<Values extends EnumLike>(values: Values): VineNativeEnum<Values> enum<Values extends readonly unknown[] | EnumLike>(values: Values): any { if (Array.isArray(values) || typeof values === 'function') { return new VineEnum(values) } return new VineNativeEnum(values as EnumLike) } /** * Allow the field value to be anything */ any() { return new VineAny() } /** * Define a union of unique schema types. */ unionOfTypes<Schema extends SchemaTypes>(schemas: Schema[]) { const schemasInUse: Set<string> = new Set() schemas.forEach((schema) => { if (!schema[IS_OF_TYPE] || !schema[UNIQUE_NAME]) { throw new Error( `Cannot use "${schema.constructor.name}". The schema type is not compatible for use with "vine.unionOfTypes"` ) } if (schemasInUse.has(schema[UNIQUE_NAME])) { throw new Error( `Cannot use duplicate schema "${schema[UNIQUE_NAME]}". "vine.unionOfTypes" needs distinct schema types only` ) } schemasInUse.add(schema[UNIQUE_NAME]) }) schemasInUse.clear() return new VineUnionOfTypes(schemas) } }
src/schema/builder.ts
vinejs-vine-f8fa0af
[ { "filename": "src/schema/number/main.ts", "retrieved_chunk": " return this.use(positiveRule())\n }\n /**\n * Enforce the value be a negative number\n */\n negative() {\n return this.use(negativeRule())\n }\n /**\n * Enforce the value to have fixed or range", "score": 0.8840799331665039 }, { "filename": "src/schema/string/main.ts", "retrieved_chunk": " /**\n * Validates the value to be a valid URL\n */\n url(...args: Parameters<typeof urlRule>) {\n return this.use(urlRule(...args))\n }\n /**\n * Validates the value to be an active URL\n */\n activeUrl() {", "score": 0.8826214075088501 }, { "filename": "src/schema/object/main.ts", "retrieved_chunk": " cloned.allowUnknownProperties()\n }\n return cloned as this\n }\n /**\n * Applies camelcase transform\n */\n toCamelCase() {\n return new VineCamelCaseObject(this)\n }", "score": 0.8787091970443726 }, { "filename": "src/schema/number/main.ts", "retrieved_chunk": " */\n min(value: number) {\n return this.use(minRule({ min: value }))\n }\n /**\n * Enforce a maximum value for the number input\n */\n max(value: number) {\n return this.use(maxRule({ max: value }))\n }", "score": 0.8763147592544556 }, { "filename": "src/schema/array/main.ts", "retrieved_chunk": " return this.use(minLengthRule({ min: expectedLength }))\n }\n /**\n * Enforce a maximum length on an array field\n */\n maxLength(expectedLength: number) {\n return this.use(maxLengthRule({ max: expectedLength }))\n }\n /**\n * Enforce a fixed length on an array field", "score": 0.8761836290359497 } ]
typescript
return new VineNumber(options) }
/* * vinejs * * (c) VineJS * * For the full copyright and license information, please view the LICENSE * file that was distributed with this source code. */ import camelcase from 'camelcase' import Macroable from '@poppinss/macroable' import type { LiteralNode, RefsStore } from '@vinejs/compiler/types' import { OTYPE, COTYPE, PARSE, VALIDATION } from '../../symbols.js' import type { Parser, Validation, RuleBuilder, Transformer, FieldOptions, ParserOptions, ConstructableSchema, } from '../../types.js' /** * Base schema type with only modifiers applicable on all the schema types. */ abstract class BaseModifiersType<Output, CamelCaseOutput> extends Macroable implements ConstructableSchema<Output, CamelCaseOutput> { /** * Each subtype should implement the compile method that returns * one of the known compiler nodes */ abstract [PARSE](propertyName: string, refs: RefsStore, options: ParserOptions): LiteralNode /** * The child class must implement the clone method */ abstract clone(): this /** * The output value of the field. The property points to a type only * and not the real value. */ declare [OTYPE]: Output; declare [COTYPE]: CamelCaseOutput /** * Mark the field under validation as optional. An optional * field allows both null and undefined values. */ optional(): OptionalModifier<this> { return new OptionalModifier(this) } /** * Mark the field under validation to be null. The null value will * be written to the output as well. * * If `optional` and `nullable` are used together, then both undefined * and null values will be allowed. */ nullable(): NullableModifier<this> { return new NullableModifier(this) } /** * Apply transform on the final validated value. The transform method may * convert the value to any new datatype. */ transform<TransformedOutput>( transformer: Transformer<this, TransformedOutput> ): TransformModifier<this, TransformedOutput> { return new TransformModifier(transformer, this) } } /** * Modifies the schema type to allow null values */ class NullableModifier<Schema extends BaseModifiersType<any, any>> extends BaseModifiersType< Schema[typeof OTYPE] | null, Schema[typeof COTYPE] | null > { #parent: Schema constructor(parent: Schema) { super() this.#parent = parent } /** * Creates a fresh instance of the underlying schema type * and wraps it inside the nullable modifier */ clone(): this { return new NullableModifier(this.#parent.clone()) as this } /** * Compiles to compiler node */ [PARSE](propertyName: string, refs: RefsStore, options: ParserOptions): LiteralNode { const
output = this.#parent[PARSE](propertyName, refs, options) output.allowNull = true return output }
} /** * Modifies the schema type to allow undefined values */ class OptionalModifier<Schema extends BaseModifiersType<any, any>> extends BaseModifiersType< Schema[typeof OTYPE] | undefined, Schema[typeof COTYPE] | undefined > { #parent: Schema constructor(parent: Schema) { super() this.#parent = parent } /** * Creates a fresh instance of the underlying schema type * and wraps it inside the optional modifier */ clone(): this { return new OptionalModifier(this.#parent.clone()) as this } /** * Compiles to compiler node */ [PARSE](propertyName: string, refs: RefsStore, options: ParserOptions): LiteralNode { const output = this.#parent[PARSE](propertyName, refs, options) output.isOptional = true return output } } /** * Modifies the schema type to allow custom transformed values */ class TransformModifier< Schema extends BaseModifiersType<any, any>, Output, > extends BaseModifiersType<Output, Output> { /** * The output value of the field. The property points to a type only * and not the real value. */ declare [OTYPE]: Output; declare [COTYPE]: Output #parent: Schema #transform: Transformer<Schema, Output> constructor(transform: Transformer<Schema, Output>, parent: Schema) { super() this.#transform = transform this.#parent = parent } /** * Creates a fresh instance of the underlying schema type * and wraps it inside the transform modifier. */ clone(): this { return new TransformModifier(this.#transform, this.#parent.clone()) as this } /** * Compiles to compiler node */ [PARSE](propertyName: string, refs: RefsStore, options: ParserOptions): LiteralNode { const output = this.#parent[PARSE](propertyName, refs, options) output.transformFnId = refs.trackTransformer(this.#transform) return output } } /** * The base type for creating a custom literal type. Literal type * is a schema type that has no children elements. */ export abstract class BaseLiteralType<Output, CamelCaseOutput> extends BaseModifiersType< Output, CamelCaseOutput > { /** * The child class must implement the clone method */ abstract clone(): this /** * Field options */ protected options: FieldOptions /** * Set of validations to run */ protected validations: Validation<any>[] constructor(options?: Partial<FieldOptions>, validations?: Validation<any>[]) { super() this.options = { bail: true, allowNull: false, isOptional: false, ...options, } this.validations = validations || [] } /** * Shallow clones the validations. Since, there are no API's to mutate * the validation options, we can safely copy them by reference. */ protected cloneValidations(): Validation<any>[] { return this.validations.map((validation) => { return { options: validation.options, rule: validation.rule, } }) } /** * Shallow clones the options */ protected cloneOptions(): FieldOptions { return { ...this.options } } /** * Compiles validations */ protected compileValidations(refs: RefsStore) { return this.validations.map((validation) => { return { ruleFnId: refs.track({ validator: validation.rule.validator, options: validation.options, }), implicit: validation.rule.implicit, isAsync: validation.rule.isAsync, } }) } /** * Define a method to parse the input value. The method * is invoked before any validation and hence you must * perform type-checking to know the value you are * working it. */ parse(callback: Parser): this { this.options.parse = callback return this } /** * Push a validation to the validations chain. */ use(validation: Validation<any> | RuleBuilder): this { this.validations.push(VALIDATION in validation ? validation[VALIDATION]() : validation) return this } /** * Enable/disable the bail mode. In bail mode, the field validations * are stopped after the first error. */ bail(state: boolean) { this.options.bail = state return this } /** * Compiles the schema type to a compiler node */ [PARSE](propertyName: string, refs: RefsStore, options: ParserOptions): LiteralNode { return { type: 'literal', fieldName: propertyName, propertyName: options.toCamelCase ? camelcase(propertyName) : propertyName, bail: this.options.bail, allowNull: this.options.allowNull, isOptional: this.options.isOptional, parseFnId: this.options.parse ? refs.trackParser(this.options.parse) : undefined, validations: this.compileValidations(refs), } } }
src/schema/base/literal.ts
vinejs-vine-f8fa0af
[ { "filename": "src/schema/base/main.ts", "retrieved_chunk": " */\n [PARSE](propertyName: string, refs: RefsStore, options: ParserOptions): CompilerNodes {\n const output = this.#parent[PARSE](propertyName, refs, options)\n if (output.type !== 'union') {\n output.allowNull = true\n }\n return output\n }\n}\n/**", "score": 0.9291511178016663 }, { "filename": "src/schema/base/main.ts", "retrieved_chunk": " */\n [PARSE](propertyName: string, refs: RefsStore, options: ParserOptions): CompilerNodes {\n const output = this.#parent[PARSE](propertyName, refs, options)\n if (output.type !== 'union') {\n output.isOptional = true\n }\n return output\n }\n}\n/**", "score": 0.9230840802192688 }, { "filename": "src/schema/object/main.ts", "retrieved_chunk": " clone(): this {\n return new VineCamelCaseObject<Schema>(this.#schema.clone()) as this\n }\n /**\n * Compiles the schema type to a compiler node\n */\n [PARSE](propertyName: string, refs: RefsStore, options: ParserOptions): ObjectNode {\n options.toCamelCase = true\n return this.#schema[PARSE](propertyName, refs, options)\n }", "score": 0.9205361008644104 }, { "filename": "src/schema/tuple/main.ts", "retrieved_chunk": " }\n /**\n * Compiles to array data type\n */\n [PARSE](propertyName: string, refs: RefsStore, options: ParserOptions): TupleNode {\n return {\n type: 'tuple',\n fieldName: propertyName,\n propertyName: options.toCamelCase ? camelcase(propertyName) : propertyName,\n bail: this.options.bail,", "score": 0.9073153734207153 }, { "filename": "src/schema/record/main.ts", "retrieved_chunk": " ) as this\n }\n /**\n * Compiles to record data type\n */\n [PARSE](propertyName: string, refs: RefsStore, options: ParserOptions): RecordNode {\n return {\n type: 'record',\n fieldName: propertyName,\n propertyName: options.toCamelCase ? camelcase(propertyName) : propertyName,", "score": 0.900246262550354 } ]
typescript
output = this.#parent[PARSE](propertyName, refs, options) output.allowNull = true return output }
/* * @vinejs/vine * * (c) VineJS * * For the full copyright and license information, please view the LICENSE * file that was distributed with this source code. */ import Macroable from '@poppinss/macroable' import { VineAny } from './any/main.js' import { VineEnum } from './enum/main.js' import { union } from './union/builder.js' import { VineTuple } from './tuple/main.js' import { VineArray } from './array/main.js' import { VineObject } from './object/main.js' import { VineRecord } from './record/main.js' import { VineString } from './string/main.js' import { VineNumber } from './number/main.js' import { VineBoolean } from './boolean/main.js' import { VineLiteral } from './literal/main.js' import { CamelCase } from './camelcase_types.js' import { VineAccepted } from './accepted/main.js' import { group } from './object/group_builder.js' import { VineNativeEnum } from './enum/native_enum.js' import { VineUnionOfTypes } from './union_of_types/main.js' import { OTYPE, COTYPE, IS_OF_TYPE, UNIQUE_NAME } from '../symbols.js' import type { EnumLike, FieldContext, SchemaTypes } from '../types.js' /** * Schema builder exposes methods to construct a Vine schema. You may * add custom methods to it using macros. */ export class SchemaBuilder extends Macroable { /** * Define a sub-object as a union */ group = group /** * Define a union value */ union = union /** * Define a string value */ string() { return new VineString() } /** * Define a boolean value */ boolean(options?: { strict: boolean }) { return new VineBoolean(options) } /** * Validate a checkbox to be checked */ accepted() { return new VineAccepted() } /** * Define a number value */ number(options?: { strict: boolean }) { return new VineNumber(options) } /** * Define a schema type in which the input value * matches the pre-defined value */ literal<const Value>(value: Value) { return new VineLiteral<Value>(value) } /** * Define an object with known properties. You may call "allowUnknownProperties" * to merge unknown properties. */ object<Properties extends Record<string
, SchemaTypes>>(properties: Properties) {
return new VineObject< Properties, { [K in keyof Properties]: Properties[K][typeof OTYPE] }, { [K in keyof Properties as CamelCase<K & string>]: Properties[K][typeof COTYPE] } >(properties) } /** * Define an array field and validate its children elements. */ array<Schema extends SchemaTypes>(schema: Schema) { return new VineArray<Schema>(schema) } /** * Define an array field with known length and each children * element may have its own schema. */ tuple<Schema extends SchemaTypes[]>(schemas: [...Schema]) { return new VineTuple< Schema, { [K in keyof Schema]: Schema[K][typeof OTYPE] }, { [K in keyof Schema]: Schema[K][typeof COTYPE] } >(schemas) } /** * Define an object field with key-value pair. The keys in * a record are unknown and values can be of a specific * schema type. */ record<Schema extends SchemaTypes>(schema: Schema) { return new VineRecord<Schema>(schema) } /** * Define a field whose value matches the enum choices. */ enum<const Values extends readonly unknown[]>( values: Values | ((field: FieldContext) => Values) ): VineEnum<Values> enum<Values extends EnumLike>(values: Values): VineNativeEnum<Values> enum<Values extends readonly unknown[] | EnumLike>(values: Values): any { if (Array.isArray(values) || typeof values === 'function') { return new VineEnum(values) } return new VineNativeEnum(values as EnumLike) } /** * Allow the field value to be anything */ any() { return new VineAny() } /** * Define a union of unique schema types. */ unionOfTypes<Schema extends SchemaTypes>(schemas: Schema[]) { const schemasInUse: Set<string> = new Set() schemas.forEach((schema) => { if (!schema[IS_OF_TYPE] || !schema[UNIQUE_NAME]) { throw new Error( `Cannot use "${schema.constructor.name}". The schema type is not compatible for use with "vine.unionOfTypes"` ) } if (schemasInUse.has(schema[UNIQUE_NAME])) { throw new Error( `Cannot use duplicate schema "${schema[UNIQUE_NAME]}". "vine.unionOfTypes" needs distinct schema types only` ) } schemasInUse.add(schema[UNIQUE_NAME]) }) schemasInUse.clear() return new VineUnionOfTypes(schemas) } }
src/schema/builder.ts
vinejs-vine-f8fa0af
[ { "filename": "src/schema/any/main.ts", "retrieved_chunk": "/**\n * VineAny represents a value that can be anything\n */\nexport class VineAny extends BaseLiteralType<any, any> {\n constructor(options?: Partial<FieldOptions>, validations?: Validation<any>[]) {\n super(options, validations)\n }\n /**\n * Clones the VineAny schema type. The applied options\n * and validations are copied to the new instance", "score": 0.8995516300201416 }, { "filename": "src/schema/base/literal.ts", "retrieved_chunk": " [PARSE](propertyName: string, refs: RefsStore, options: ParserOptions): LiteralNode {\n const output = this.#parent[PARSE](propertyName, refs, options)\n output.isOptional = true\n return output\n }\n}\n/**\n * Modifies the schema type to allow custom transformed values\n */\nclass TransformModifier<", "score": 0.8866299986839294 }, { "filename": "src/schema/literal/main.ts", "retrieved_chunk": "import type { FieldOptions, Validation } from '../../types.js'\n/**\n * VineLiteral represents a type that matches an exact value\n */\nexport class VineLiteral<Value> extends BaseLiteralType<Value, Value> {\n /**\n * Default collection of literal rules\n */\n static rules = {\n equals: equalsRule,", "score": 0.8851034641265869 }, { "filename": "src/vine/validator.ts", "retrieved_chunk": " */\nexport class VineValidator<\n Schema extends SchemaTypes,\n MetaData extends undefined | Record<string, any>,\n> {\n /**\n * Reference to static types\n */\n declare [OTYPE]: Schema[typeof OTYPE]\n /**", "score": 0.8837059140205383 }, { "filename": "src/vine/main.ts", "retrieved_chunk": " errorReporter: this.errorReporter,\n })\n }\n /**\n * Define a callback to validate the metadata given to the validator\n * at runtime\n */\n withMetaData<MetaData extends Record<string, any>>(callback?: MetaDataValidator) {\n return {\n compile: <Schema extends SchemaTypes>(schema: Schema) => {", "score": 0.8797294497489929 } ]
typescript
, SchemaTypes>>(properties: Properties) {
/* * @vinejs/vine * * (c) VineJS * * For the full copyright and license information, please view the LICENSE * file that was distributed with this source code. */ import Macroable from '@poppinss/macroable' import { VineAny } from './any/main.js' import { VineEnum } from './enum/main.js' import { union } from './union/builder.js' import { VineTuple } from './tuple/main.js' import { VineArray } from './array/main.js' import { VineObject } from './object/main.js' import { VineRecord } from './record/main.js' import { VineString } from './string/main.js' import { VineNumber } from './number/main.js' import { VineBoolean } from './boolean/main.js' import { VineLiteral } from './literal/main.js' import { CamelCase } from './camelcase_types.js' import { VineAccepted } from './accepted/main.js' import { group } from './object/group_builder.js' import { VineNativeEnum } from './enum/native_enum.js' import { VineUnionOfTypes } from './union_of_types/main.js' import { OTYPE, COTYPE, IS_OF_TYPE, UNIQUE_NAME } from '../symbols.js' import type { EnumLike, FieldContext, SchemaTypes } from '../types.js' /** * Schema builder exposes methods to construct a Vine schema. You may * add custom methods to it using macros. */ export class SchemaBuilder extends Macroable { /** * Define a sub-object as a union */ group = group /** * Define a union value */ union = union /** * Define a string value */ string() { return new VineString() } /** * Define a boolean value */ boolean(options?: { strict: boolean }) { return new VineBoolean(options) } /** * Validate a checkbox to be checked */ accepted() { return new VineAccepted() } /** * Define a number value */ number(options?: { strict: boolean }) { return new VineNumber(options) } /** * Define a schema type in which the input value * matches the pre-defined value */ literal<const Value>(value: Value) { return new VineLiteral<Value>(value) } /** * Define an object with known properties. You may call "allowUnknownProperties" * to merge unknown properties. */ object<Properties extends Record<string, SchemaTypes>>(properties: Properties) { return
new VineObject< Properties, {
[K in keyof Properties]: Properties[K][typeof OTYPE] }, { [K in keyof Properties as CamelCase<K & string>]: Properties[K][typeof COTYPE] } >(properties) } /** * Define an array field and validate its children elements. */ array<Schema extends SchemaTypes>(schema: Schema) { return new VineArray<Schema>(schema) } /** * Define an array field with known length and each children * element may have its own schema. */ tuple<Schema extends SchemaTypes[]>(schemas: [...Schema]) { return new VineTuple< Schema, { [K in keyof Schema]: Schema[K][typeof OTYPE] }, { [K in keyof Schema]: Schema[K][typeof COTYPE] } >(schemas) } /** * Define an object field with key-value pair. The keys in * a record are unknown and values can be of a specific * schema type. */ record<Schema extends SchemaTypes>(schema: Schema) { return new VineRecord<Schema>(schema) } /** * Define a field whose value matches the enum choices. */ enum<const Values extends readonly unknown[]>( values: Values | ((field: FieldContext) => Values) ): VineEnum<Values> enum<Values extends EnumLike>(values: Values): VineNativeEnum<Values> enum<Values extends readonly unknown[] | EnumLike>(values: Values): any { if (Array.isArray(values) || typeof values === 'function') { return new VineEnum(values) } return new VineNativeEnum(values as EnumLike) } /** * Allow the field value to be anything */ any() { return new VineAny() } /** * Define a union of unique schema types. */ unionOfTypes<Schema extends SchemaTypes>(schemas: Schema[]) { const schemasInUse: Set<string> = new Set() schemas.forEach((schema) => { if (!schema[IS_OF_TYPE] || !schema[UNIQUE_NAME]) { throw new Error( `Cannot use "${schema.constructor.name}". The schema type is not compatible for use with "vine.unionOfTypes"` ) } if (schemasInUse.has(schema[UNIQUE_NAME])) { throw new Error( `Cannot use duplicate schema "${schema[UNIQUE_NAME]}". "vine.unionOfTypes" needs distinct schema types only` ) } schemasInUse.add(schema[UNIQUE_NAME]) }) schemasInUse.clear() return new VineUnionOfTypes(schemas) } }
src/schema/builder.ts
vinejs-vine-f8fa0af
[ { "filename": "src/vine/validator.ts", "retrieved_chunk": " */\nexport class VineValidator<\n Schema extends SchemaTypes,\n MetaData extends undefined | Record<string, any>,\n> {\n /**\n * Reference to static types\n */\n declare [OTYPE]: Schema[typeof OTYPE]\n /**", "score": 0.8954215049743652 }, { "filename": "src/vine/main.ts", "retrieved_chunk": " errorReporter: this.errorReporter,\n })\n }\n /**\n * Define a callback to validate the metadata given to the validator\n * at runtime\n */\n withMetaData<MetaData extends Record<string, any>>(callback?: MetaDataValidator) {\n return {\n compile: <Schema extends SchemaTypes>(schema: Schema) => {", "score": 0.8889051675796509 }, { "filename": "src/schema/tuple/main.ts", "retrieved_chunk": " CamelCaseOutput extends any[],\n> extends BaseType<Output, CamelCaseOutput> {\n #schemas: [...Schema]\n /**\n * Whether or not to allow unknown properties\n */\n #allowUnknownProperties: boolean = false;\n /**\n * The property must be implemented for \"unionOfTypes\"\n */", "score": 0.8877705335617065 }, { "filename": "src/vine/helpers.ts", "retrieved_chunk": " /**\n * Check if the value is a plain JavaScript object. This method\n * filters out null and Arrays and does not consider them as Objects.\n */\n isObject<Value>(value: unknown): value is Record<PropertyKey, Value> {\n return !!(value && typeof value === 'object' && !Array.isArray(value))\n },\n /**\n * Check if an object has all the mentioned keys\n */", "score": 0.8838577270507812 }, { "filename": "src/schema/object/main.ts", "retrieved_chunk": " /**\n * Object properties\n */\n #properties: Properties\n /**\n * Object groups to merge based on conditionals\n */\n #groups: ObjectGroup<GroupConditional<any, any, any>>[] = []\n /**\n * Whether or not to allow unknown properties", "score": 0.8795448541641235 } ]
typescript
new VineObject< Properties, {
/* * @vinejs/vine * * (c) VineJS * * For the full copyright and license information, please view the LICENSE * file that was distributed with this source code. */ import Macroable from '@poppinss/macroable' import { VineAny } from './any/main.js' import { VineEnum } from './enum/main.js' import { union } from './union/builder.js' import { VineTuple } from './tuple/main.js' import { VineArray } from './array/main.js' import { VineObject } from './object/main.js' import { VineRecord } from './record/main.js' import { VineString } from './string/main.js' import { VineNumber } from './number/main.js' import { VineBoolean } from './boolean/main.js' import { VineLiteral } from './literal/main.js' import { CamelCase } from './camelcase_types.js' import { VineAccepted } from './accepted/main.js' import { group } from './object/group_builder.js' import { VineNativeEnum } from './enum/native_enum.js' import { VineUnionOfTypes } from './union_of_types/main.js' import { OTYPE, COTYPE, IS_OF_TYPE, UNIQUE_NAME } from '../symbols.js' import type { EnumLike, FieldContext, SchemaTypes } from '../types.js' /** * Schema builder exposes methods to construct a Vine schema. You may * add custom methods to it using macros. */ export class SchemaBuilder extends Macroable { /** * Define a sub-object as a union */ group = group /** * Define a union value */ union = union /** * Define a string value */ string() { return new VineString() } /** * Define a boolean value */ boolean(options?: { strict: boolean }) { return new VineBoolean(options) } /** * Validate a checkbox to be checked */ accepted() { return new VineAccepted() } /** * Define a number value */ number(options?: { strict: boolean }) { return new VineNumber(options) } /** * Define a schema type in which the input value * matches the pre-defined value */ literal<const Value>(value: Value) { return new VineLiteral<Value>(value) } /** * Define an object with known properties. You may call "allowUnknownProperties" * to merge unknown properties. */ object<Properties extends Record<string, SchemaTypes>>(properties: Properties) { return new VineObject< Properties, { [K in keyof Properties]: Properties[K][typeof OTYPE] }, { [K in keyof Properties as CamelCase<K & string>]: Properties[K][typeof COTYPE] } >(properties) } /** * Define an array field and validate its children elements. */ array<Schema extends SchemaTypes>(schema: Schema) {
return new VineArray<Schema>(schema) }
/** * Define an array field with known length and each children * element may have its own schema. */ tuple<Schema extends SchemaTypes[]>(schemas: [...Schema]) { return new VineTuple< Schema, { [K in keyof Schema]: Schema[K][typeof OTYPE] }, { [K in keyof Schema]: Schema[K][typeof COTYPE] } >(schemas) } /** * Define an object field with key-value pair. The keys in * a record are unknown and values can be of a specific * schema type. */ record<Schema extends SchemaTypes>(schema: Schema) { return new VineRecord<Schema>(schema) } /** * Define a field whose value matches the enum choices. */ enum<const Values extends readonly unknown[]>( values: Values | ((field: FieldContext) => Values) ): VineEnum<Values> enum<Values extends EnumLike>(values: Values): VineNativeEnum<Values> enum<Values extends readonly unknown[] | EnumLike>(values: Values): any { if (Array.isArray(values) || typeof values === 'function') { return new VineEnum(values) } return new VineNativeEnum(values as EnumLike) } /** * Allow the field value to be anything */ any() { return new VineAny() } /** * Define a union of unique schema types. */ unionOfTypes<Schema extends SchemaTypes>(schemas: Schema[]) { const schemasInUse: Set<string> = new Set() schemas.forEach((schema) => { if (!schema[IS_OF_TYPE] || !schema[UNIQUE_NAME]) { throw new Error( `Cannot use "${schema.constructor.name}". The schema type is not compatible for use with "vine.unionOfTypes"` ) } if (schemasInUse.has(schema[UNIQUE_NAME])) { throw new Error( `Cannot use duplicate schema "${schema[UNIQUE_NAME]}". "vine.unionOfTypes" needs distinct schema types only` ) } schemasInUse.add(schema[UNIQUE_NAME]) }) schemasInUse.clear() return new VineUnionOfTypes(schemas) } }
src/schema/builder.ts
vinejs-vine-f8fa0af
[ { "filename": "src/schema/array/main.ts", "retrieved_chunk": "} from './rules.js'\n/**\n * VineArray represents an array schema type in the validation\n * pipeline\n */\nexport class VineArray<Schema extends SchemaTypes> extends BaseType<\n Schema[typeof OTYPE][],\n Schema[typeof COTYPE][]\n> {\n /**", "score": 0.8970698714256287 }, { "filename": "src/vine/validator.ts", "retrieved_chunk": " */\nexport class VineValidator<\n Schema extends SchemaTypes,\n MetaData extends undefined | Record<string, any>,\n> {\n /**\n * Reference to static types\n */\n declare [OTYPE]: Schema[typeof OTYPE]\n /**", "score": 0.8845974206924438 }, { "filename": "src/types.ts", "retrieved_chunk": " [PARSE](propertyName: string, refs: RefsStore, options: ParserOptions): CompilerNodes\n clone(): this\n /**\n * Implement if you want schema type to be used with the unionOfTypes\n */\n [UNIQUE_NAME]?: string\n [IS_OF_TYPE]?: (value: unknown, field: FieldContext) => boolean\n}\nexport type SchemaTypes = ConstructableSchema<any, any>\n/**", "score": 0.8800569176673889 }, { "filename": "src/schema/tuple/main.ts", "retrieved_chunk": " [UNIQUE_NAME] = 'vine.array';\n /**\n * Checks if the value is of array type. The method must be\n * implemented for \"unionOfTypes\"\n */\n [IS_OF_TYPE] = (value: unknown) => {\n return Array.isArray(value)\n }\n constructor(schemas: [...Schema], options?: FieldOptions, validations?: Validation<any>[]) {\n super(options, validations)", "score": 0.8793300986289978 }, { "filename": "src/schema/union/conditional.ts", "retrieved_chunk": "import type { ParserOptions, SchemaTypes } from '../../types.js'\n/**\n * Represents a union conditional type. A conditional is a predicate\n * with a schema\n */\nexport class UnionConditional<Schema extends SchemaTypes> {\n declare [OTYPE]: Schema[typeof OTYPE];\n declare [COTYPE]: Schema[typeof COTYPE]\n /**\n * Properties to merge when conditonal is true", "score": 0.8720225691795349 } ]
typescript
return new VineArray<Schema>(schema) }
/* * @vinejs/vine * * (c) VineJS * * For the full copyright and license information, please view the LICENSE * file that was distributed with this source code. */ import Macroable from '@poppinss/macroable' import { VineAny } from './any/main.js' import { VineEnum } from './enum/main.js' import { union } from './union/builder.js' import { VineTuple } from './tuple/main.js' import { VineArray } from './array/main.js' import { VineObject } from './object/main.js' import { VineRecord } from './record/main.js' import { VineString } from './string/main.js' import { VineNumber } from './number/main.js' import { VineBoolean } from './boolean/main.js' import { VineLiteral } from './literal/main.js' import { CamelCase } from './camelcase_types.js' import { VineAccepted } from './accepted/main.js' import { group } from './object/group_builder.js' import { VineNativeEnum } from './enum/native_enum.js' import { VineUnionOfTypes } from './union_of_types/main.js' import { OTYPE, COTYPE, IS_OF_TYPE, UNIQUE_NAME } from '../symbols.js' import type { EnumLike, FieldContext, SchemaTypes } from '../types.js' /** * Schema builder exposes methods to construct a Vine schema. You may * add custom methods to it using macros. */ export class SchemaBuilder extends Macroable { /** * Define a sub-object as a union */ group = group /** * Define a union value */ union = union /** * Define a string value */ string() { return new VineString() } /** * Define a boolean value */ boolean(options?: { strict: boolean }) { return new VineBoolean(options) } /** * Validate a checkbox to be checked */ accepted() { return new VineAccepted() } /** * Define a number value */ number(options?: { strict: boolean }) { return new VineNumber(options) } /** * Define a schema type in which the input value * matches the pre-defined value */ literal<const Value>(value: Value) { return new VineLiteral<Value>(value) } /** * Define an object with known properties. You may call "allowUnknownProperties" * to merge unknown properties. */ object<Properties extends Record<string, SchemaTypes>>(properties: Properties) { return new VineObject< Properties, { [K in keyof Properties]: Properties[K][typeof OTYPE] }, { [K in keyof Properties as CamelCase<K & string>]: Properties[K][typeof COTYPE] } >(properties) } /** * Define an array field and validate its children elements. */ array<Schema extends SchemaTypes>(schema: Schema) { return new VineArray<Schema>(schema) } /** * Define an array field with known length and each children * element may have its own schema. */ tuple<Schema extends SchemaTypes[]>(schemas: [...Schema]) { return new VineTuple< Schema, { [K in keyof Schema]: Schema[K][typeof OTYPE] }, { [K in keyof Schema]: Schema[K][typeof COTYPE] } >(schemas) } /** * Define an object field with key-value pair. The keys in * a record are unknown and values can be of a specific * schema type. */ record<Schema extends SchemaTypes>(schema: Schema) { return new VineRecord<Schema>(schema) } /** * Define a field whose value matches the enum choices. */ enum<const Values extends readonly unknown[]>( values: Values | ((field: FieldContext) => Values) ): VineEnum<Values> enum<Values extends EnumLike>(values: Values):
VineNativeEnum<Values> enum<Values extends readonly unknown[] | EnumLike>(values: Values): any {
if (Array.isArray(values) || typeof values === 'function') { return new VineEnum(values) } return new VineNativeEnum(values as EnumLike) } /** * Allow the field value to be anything */ any() { return new VineAny() } /** * Define a union of unique schema types. */ unionOfTypes<Schema extends SchemaTypes>(schemas: Schema[]) { const schemasInUse: Set<string> = new Set() schemas.forEach((schema) => { if (!schema[IS_OF_TYPE] || !schema[UNIQUE_NAME]) { throw new Error( `Cannot use "${schema.constructor.name}". The schema type is not compatible for use with "vine.unionOfTypes"` ) } if (schemasInUse.has(schema[UNIQUE_NAME])) { throw new Error( `Cannot use duplicate schema "${schema[UNIQUE_NAME]}". "vine.unionOfTypes" needs distinct schema types only` ) } schemasInUse.add(schema[UNIQUE_NAME]) }) schemasInUse.clear() return new VineUnionOfTypes(schemas) } }
src/schema/builder.ts
vinejs-vine-f8fa0af
[ { "filename": "src/schema/enum/main.ts", "retrieved_chunk": "import type { FieldContext, FieldOptions, Validation } from '../../types.js'\n/**\n * VineEnum represents a enum data type that performs validation\n * against a pre-defined choices list.\n */\nexport class VineEnum<const Values extends readonly unknown[]> extends BaseLiteralType<\n Values[number],\n Values[number]\n> {\n /**", "score": 0.887580394744873 }, { "filename": "src/schema/enum/native_enum.ts", "retrieved_chunk": " Values[keyof Values]\n> {\n /**\n * Default collection of enum rules\n */\n static rules = {\n enum: enumRule,\n }\n #values: Values\n constructor(values: Values, options?: FieldOptions, validations?: Validation<any>[]) {", "score": 0.8545709252357483 }, { "filename": "src/schema/enum/native_enum.ts", "retrieved_chunk": "import type { EnumLike, FieldOptions, Validation } from '../../types.js'\n/**\n * VineNativeEnum represents a enum data type that performs validation\n * against a pre-defined choices list.\n *\n * The choices list is derived from TypeScript enum data type or an\n * object\n */\nexport class VineNativeEnum<Values extends EnumLike> extends BaseLiteralType<\n Values[keyof Values],", "score": 0.8527198433876038 }, { "filename": "src/schema/enum/rules.ts", "retrieved_chunk": "import { FieldContext } from '@vinejs/compiler/types'\n/**\n * Enum rule is used to validate the field's value to be one\n * from the pre-defined choices.\n */\nexport const enumRule = createRule<{\n choices: readonly any[] | ((field: FieldContext) => readonly any[])\n}>((value, options, field) => {\n const choices = typeof options.choices === 'function' ? options.choices(field) : options.choices\n /**", "score": 0.8490942120552063 }, { "filename": "src/schema/enum/main.ts", "retrieved_chunk": " * Default collection of enum rules\n */\n static rules = {\n enum: enumRule,\n }\n #values: Values | ((field: FieldContext) => Values)\n /**\n * Returns the enum choices\n */\n getChoices() {", "score": 0.8423190116882324 } ]
typescript
VineNativeEnum<Values> enum<Values extends readonly unknown[] | EnumLike>(values: Values): any {
/* * @vinejs/vine * * (c) VineJS * * For the full copyright and license information, please view the LICENSE * file that was distributed with this source code. */ import Macroable from '@poppinss/macroable' import { VineAny } from './any/main.js' import { VineEnum } from './enum/main.js' import { union } from './union/builder.js' import { VineTuple } from './tuple/main.js' import { VineArray } from './array/main.js' import { VineObject } from './object/main.js' import { VineRecord } from './record/main.js' import { VineString } from './string/main.js' import { VineNumber } from './number/main.js' import { VineBoolean } from './boolean/main.js' import { VineLiteral } from './literal/main.js' import { CamelCase } from './camelcase_types.js' import { VineAccepted } from './accepted/main.js' import { group } from './object/group_builder.js' import { VineNativeEnum } from './enum/native_enum.js' import { VineUnionOfTypes } from './union_of_types/main.js' import { OTYPE, COTYPE, IS_OF_TYPE, UNIQUE_NAME } from '../symbols.js' import type { EnumLike, FieldContext, SchemaTypes } from '../types.js' /** * Schema builder exposes methods to construct a Vine schema. You may * add custom methods to it using macros. */ export class SchemaBuilder extends Macroable { /** * Define a sub-object as a union */ group = group /** * Define a union value */ union = union /** * Define a string value */ string() { return new VineString() } /** * Define a boolean value */ boolean(options?: { strict: boolean }) { return new VineBoolean(options) } /** * Validate a checkbox to be checked */ accepted() { return new VineAccepted() } /** * Define a number value */ number(options?: { strict: boolean }) { return new VineNumber(options) } /** * Define a schema type in which the input value * matches the pre-defined value */ literal<const Value>(value: Value) { return new VineLiteral<Value>(value) } /** * Define an object with known properties. You may call "allowUnknownProperties" * to merge unknown properties. */ object<Properties extends Record<string, SchemaTypes>>(properties: Properties) { return new VineObject< Properties, { [K in keyof Properties]: Properties[K][typeof OTYPE] }, { [K in keyof Properties as CamelCase<K & string>]: Properties[K][typeof COTYPE] } >(properties) } /** * Define an array field and validate its children elements. */
array<Schema extends SchemaTypes>(schema: Schema) {
return new VineArray<Schema>(schema) } /** * Define an array field with known length and each children * element may have its own schema. */ tuple<Schema extends SchemaTypes[]>(schemas: [...Schema]) { return new VineTuple< Schema, { [K in keyof Schema]: Schema[K][typeof OTYPE] }, { [K in keyof Schema]: Schema[K][typeof COTYPE] } >(schemas) } /** * Define an object field with key-value pair. The keys in * a record are unknown and values can be of a specific * schema type. */ record<Schema extends SchemaTypes>(schema: Schema) { return new VineRecord<Schema>(schema) } /** * Define a field whose value matches the enum choices. */ enum<const Values extends readonly unknown[]>( values: Values | ((field: FieldContext) => Values) ): VineEnum<Values> enum<Values extends EnumLike>(values: Values): VineNativeEnum<Values> enum<Values extends readonly unknown[] | EnumLike>(values: Values): any { if (Array.isArray(values) || typeof values === 'function') { return new VineEnum(values) } return new VineNativeEnum(values as EnumLike) } /** * Allow the field value to be anything */ any() { return new VineAny() } /** * Define a union of unique schema types. */ unionOfTypes<Schema extends SchemaTypes>(schemas: Schema[]) { const schemasInUse: Set<string> = new Set() schemas.forEach((schema) => { if (!schema[IS_OF_TYPE] || !schema[UNIQUE_NAME]) { throw new Error( `Cannot use "${schema.constructor.name}". The schema type is not compatible for use with "vine.unionOfTypes"` ) } if (schemasInUse.has(schema[UNIQUE_NAME])) { throw new Error( `Cannot use duplicate schema "${schema[UNIQUE_NAME]}". "vine.unionOfTypes" needs distinct schema types only` ) } schemasInUse.add(schema[UNIQUE_NAME]) }) schemasInUse.clear() return new VineUnionOfTypes(schemas) } }
src/schema/builder.ts
vinejs-vine-f8fa0af
[ { "filename": "src/vine/validator.ts", "retrieved_chunk": " */\nexport class VineValidator<\n Schema extends SchemaTypes,\n MetaData extends undefined | Record<string, any>,\n> {\n /**\n * Reference to static types\n */\n declare [OTYPE]: Schema[typeof OTYPE]\n /**", "score": 0.8938193321228027 }, { "filename": "src/types.ts", "retrieved_chunk": " [PARSE](propertyName: string, refs: RefsStore, options: ParserOptions): CompilerNodes\n clone(): this\n /**\n * Implement if you want schema type to be used with the unionOfTypes\n */\n [UNIQUE_NAME]?: string\n [IS_OF_TYPE]?: (value: unknown, field: FieldContext) => boolean\n}\nexport type SchemaTypes = ConstructableSchema<any, any>\n/**", "score": 0.888518750667572 }, { "filename": "src/schema/array/main.ts", "retrieved_chunk": "} from './rules.js'\n/**\n * VineArray represents an array schema type in the validation\n * pipeline\n */\nexport class VineArray<Schema extends SchemaTypes> extends BaseType<\n Schema[typeof OTYPE][],\n Schema[typeof COTYPE][]\n> {\n /**", "score": 0.8807762861251831 }, { "filename": "src/schema/tuple/main.ts", "retrieved_chunk": " [UNIQUE_NAME] = 'vine.array';\n /**\n * Checks if the value is of array type. The method must be\n * implemented for \"unionOfTypes\"\n */\n [IS_OF_TYPE] = (value: unknown) => {\n return Array.isArray(value)\n }\n constructor(schemas: [...Schema], options?: FieldOptions, validations?: Validation<any>[]) {\n super(options, validations)", "score": 0.8775299787521362 }, { "filename": "src/schema/object/main.ts", "retrieved_chunk": "> extends BaseModifiersType<Schema[typeof COTYPE], Schema[typeof COTYPE]> {\n #schema: Schema;\n /**\n * The property must be implemented for \"unionOfTypes\"\n */\n [UNIQUE_NAME] = 'types.object';\n /**\n * Checks if the value is of object type. The method must be\n * implemented for \"unionOfTypes\"\n */", "score": 0.8739925622940063 } ]
typescript
array<Schema extends SchemaTypes>(schema: Schema) {
/* * @vinejs/vine * * (c) VineJS * * For the full copyright and license information, please view the LICENSE * file that was distributed with this source code. */ import Macroable from '@poppinss/macroable' import { VineAny } from './any/main.js' import { VineEnum } from './enum/main.js' import { union } from './union/builder.js' import { VineTuple } from './tuple/main.js' import { VineArray } from './array/main.js' import { VineObject } from './object/main.js' import { VineRecord } from './record/main.js' import { VineString } from './string/main.js' import { VineNumber } from './number/main.js' import { VineBoolean } from './boolean/main.js' import { VineLiteral } from './literal/main.js' import { CamelCase } from './camelcase_types.js' import { VineAccepted } from './accepted/main.js' import { group } from './object/group_builder.js' import { VineNativeEnum } from './enum/native_enum.js' import { VineUnionOfTypes } from './union_of_types/main.js' import { OTYPE, COTYPE, IS_OF_TYPE, UNIQUE_NAME } from '../symbols.js' import type { EnumLike, FieldContext, SchemaTypes } from '../types.js' /** * Schema builder exposes methods to construct a Vine schema. You may * add custom methods to it using macros. */ export class SchemaBuilder extends Macroable { /** * Define a sub-object as a union */ group = group /** * Define a union value */ union = union /** * Define a string value */ string() { return new VineString() } /** * Define a boolean value */ boolean(options?: { strict: boolean }) { return new VineBoolean(options) } /** * Validate a checkbox to be checked */ accepted() { return new VineAccepted() } /** * Define a number value */ number(options?: { strict: boolean }) { return new VineNumber(options) } /** * Define a schema type in which the input value * matches the pre-defined value */ literal<const Value>(value: Value) {
return new VineLiteral<Value>(value) }
/** * Define an object with known properties. You may call "allowUnknownProperties" * to merge unknown properties. */ object<Properties extends Record<string, SchemaTypes>>(properties: Properties) { return new VineObject< Properties, { [K in keyof Properties]: Properties[K][typeof OTYPE] }, { [K in keyof Properties as CamelCase<K & string>]: Properties[K][typeof COTYPE] } >(properties) } /** * Define an array field and validate its children elements. */ array<Schema extends SchemaTypes>(schema: Schema) { return new VineArray<Schema>(schema) } /** * Define an array field with known length and each children * element may have its own schema. */ tuple<Schema extends SchemaTypes[]>(schemas: [...Schema]) { return new VineTuple< Schema, { [K in keyof Schema]: Schema[K][typeof OTYPE] }, { [K in keyof Schema]: Schema[K][typeof COTYPE] } >(schemas) } /** * Define an object field with key-value pair. The keys in * a record are unknown and values can be of a specific * schema type. */ record<Schema extends SchemaTypes>(schema: Schema) { return new VineRecord<Schema>(schema) } /** * Define a field whose value matches the enum choices. */ enum<const Values extends readonly unknown[]>( values: Values | ((field: FieldContext) => Values) ): VineEnum<Values> enum<Values extends EnumLike>(values: Values): VineNativeEnum<Values> enum<Values extends readonly unknown[] | EnumLike>(values: Values): any { if (Array.isArray(values) || typeof values === 'function') { return new VineEnum(values) } return new VineNativeEnum(values as EnumLike) } /** * Allow the field value to be anything */ any() { return new VineAny() } /** * Define a union of unique schema types. */ unionOfTypes<Schema extends SchemaTypes>(schemas: Schema[]) { const schemasInUse: Set<string> = new Set() schemas.forEach((schema) => { if (!schema[IS_OF_TYPE] || !schema[UNIQUE_NAME]) { throw new Error( `Cannot use "${schema.constructor.name}". The schema type is not compatible for use with "vine.unionOfTypes"` ) } if (schemasInUse.has(schema[UNIQUE_NAME])) { throw new Error( `Cannot use duplicate schema "${schema[UNIQUE_NAME]}". "vine.unionOfTypes" needs distinct schema types only` ) } schemasInUse.add(schema[UNIQUE_NAME]) }) schemasInUse.clear() return new VineUnionOfTypes(schemas) } }
src/schema/builder.ts
vinejs-vine-f8fa0af
[ { "filename": "src/schema/literal/main.ts", "retrieved_chunk": "import type { FieldOptions, Validation } from '../../types.js'\n/**\n * VineLiteral represents a type that matches an exact value\n */\nexport class VineLiteral<Value> extends BaseLiteralType<Value, Value> {\n /**\n * Default collection of literal rules\n */\n static rules = {\n equals: equalsRule,", "score": 0.895389199256897 }, { "filename": "src/schema/literal/main.ts", "retrieved_chunk": " }\n #value: Value\n constructor(value: Value, options?: FieldOptions, validations?: Validation<any>[]) {\n super(options, validations || [equalsRule({ expectedValue: value })])\n this.#value = value\n }\n /**\n * Clones the VineLiteral schema type. The applied options\n * and validations are copied to the new instance\n */", "score": 0.8921781182289124 }, { "filename": "src/schema/number/main.ts", "retrieved_chunk": " withoutDecimalsRule,\n} from './rules.js'\n/**\n * VineNumber represents a numeric value in the validation schema.\n */\nexport class VineNumber extends BaseLiteralType<number, number> {\n protected declare options: FieldOptions & { strict?: boolean }\n /**\n * Default collection of number rules\n */", "score": 0.8921260237693787 }, { "filename": "src/vine/helpers.ts", "retrieved_chunk": " isFalse(value: any) {\n return BOOLEAN_NEGATIVES.includes(value)\n },\n /**\n * Check if the value is a valid string. This method narrows\n * the type of value to string.\n */\n isString(value: unknown): value is string {\n return typeof value === 'string'\n },", "score": 0.8856561779975891 }, { "filename": "src/schema/any/main.ts", "retrieved_chunk": "/**\n * VineAny represents a value that can be anything\n */\nexport class VineAny extends BaseLiteralType<any, any> {\n constructor(options?: Partial<FieldOptions>, validations?: Validation<any>[]) {\n super(options, validations)\n }\n /**\n * Clones the VineAny schema type. The applied options\n * and validations are copied to the new instance", "score": 0.8823245763778687 } ]
typescript
return new VineLiteral<Value>(value) }
/* * @vinejs/vine * * (c) VineJS * * For the full copyright and license information, please view the LICENSE * file that was distributed with this source code. */ import Macroable from '@poppinss/macroable' import { VineAny } from './any/main.js' import { VineEnum } from './enum/main.js' import { union } from './union/builder.js' import { VineTuple } from './tuple/main.js' import { VineArray } from './array/main.js' import { VineObject } from './object/main.js' import { VineRecord } from './record/main.js' import { VineString } from './string/main.js' import { VineNumber } from './number/main.js' import { VineBoolean } from './boolean/main.js' import { VineLiteral } from './literal/main.js' import { CamelCase } from './camelcase_types.js' import { VineAccepted } from './accepted/main.js' import { group } from './object/group_builder.js' import { VineNativeEnum } from './enum/native_enum.js' import { VineUnionOfTypes } from './union_of_types/main.js' import { OTYPE, COTYPE, IS_OF_TYPE, UNIQUE_NAME } from '../symbols.js' import type { EnumLike, FieldContext, SchemaTypes } from '../types.js' /** * Schema builder exposes methods to construct a Vine schema. You may * add custom methods to it using macros. */ export class SchemaBuilder extends Macroable { /** * Define a sub-object as a union */ group = group /** * Define a union value */ union = union /** * Define a string value */ string() { return new VineString() } /** * Define a boolean value */ boolean(options?: { strict: boolean }) { return new VineBoolean(options) } /** * Validate a checkbox to be checked */ accepted() { return new VineAccepted() } /** * Define a number value */ number(options?: { strict: boolean }) { return new VineNumber(options) } /** * Define a schema type in which the input value * matches the pre-defined value */ literal<const Value>(value: Value) { return new VineLiteral<Value>(value) } /** * Define an object with known properties. You may call "allowUnknownProperties" * to merge unknown properties. */ object<Properties extends Record<string, SchemaTypes>>(properties: Properties) { return new VineObject< Properties, {
[K in keyof Properties]: Properties[K][typeof OTYPE] }, {
[K in keyof Properties as CamelCase<K & string>]: Properties[K][typeof COTYPE] } >(properties) } /** * Define an array field and validate its children elements. */ array<Schema extends SchemaTypes>(schema: Schema) { return new VineArray<Schema>(schema) } /** * Define an array field with known length and each children * element may have its own schema. */ tuple<Schema extends SchemaTypes[]>(schemas: [...Schema]) { return new VineTuple< Schema, { [K in keyof Schema]: Schema[K][typeof OTYPE] }, { [K in keyof Schema]: Schema[K][typeof COTYPE] } >(schemas) } /** * Define an object field with key-value pair. The keys in * a record are unknown and values can be of a specific * schema type. */ record<Schema extends SchemaTypes>(schema: Schema) { return new VineRecord<Schema>(schema) } /** * Define a field whose value matches the enum choices. */ enum<const Values extends readonly unknown[]>( values: Values | ((field: FieldContext) => Values) ): VineEnum<Values> enum<Values extends EnumLike>(values: Values): VineNativeEnum<Values> enum<Values extends readonly unknown[] | EnumLike>(values: Values): any { if (Array.isArray(values) || typeof values === 'function') { return new VineEnum(values) } return new VineNativeEnum(values as EnumLike) } /** * Allow the field value to be anything */ any() { return new VineAny() } /** * Define a union of unique schema types. */ unionOfTypes<Schema extends SchemaTypes>(schemas: Schema[]) { const schemasInUse: Set<string> = new Set() schemas.forEach((schema) => { if (!schema[IS_OF_TYPE] || !schema[UNIQUE_NAME]) { throw new Error( `Cannot use "${schema.constructor.name}". The schema type is not compatible for use with "vine.unionOfTypes"` ) } if (schemasInUse.has(schema[UNIQUE_NAME])) { throw new Error( `Cannot use duplicate schema "${schema[UNIQUE_NAME]}". "vine.unionOfTypes" needs distinct schema types only` ) } schemasInUse.add(schema[UNIQUE_NAME]) }) schemasInUse.clear() return new VineUnionOfTypes(schemas) } }
src/schema/builder.ts
vinejs-vine-f8fa0af
[ { "filename": "src/vine/validator.ts", "retrieved_chunk": " */\nexport class VineValidator<\n Schema extends SchemaTypes,\n MetaData extends undefined | Record<string, any>,\n> {\n /**\n * Reference to static types\n */\n declare [OTYPE]: Schema[typeof OTYPE]\n /**", "score": 0.8906482458114624 }, { "filename": "src/schema/object/group_builder.ts", "retrieved_chunk": " * Wrap object properties inside an else conditon\n */\ngroup.else = function groupElse<Properties extends Record<string, SchemaTypes>>(\n properties: Properties\n) {\n return new GroupConditional<\n Properties,\n {\n [K in keyof Properties]: Properties[K][typeof OTYPE]\n },", "score": 0.8889353275299072 }, { "filename": "src/vine/main.ts", "retrieved_chunk": " errorReporter: this.errorReporter,\n })\n }\n /**\n * Define a callback to validate the metadata given to the validator\n * at runtime\n */\n withMetaData<MetaData extends Record<string, any>>(callback?: MetaDataValidator) {\n return {\n compile: <Schema extends SchemaTypes>(schema: Schema) => {", "score": 0.87629234790802 }, { "filename": "src/schema/object/main.ts", "retrieved_chunk": " [IS_OF_TYPE] = (value: unknown) => {\n return value !== null && typeof value === 'object' && !Array.isArray(value)\n }\n constructor(properties: Properties, options?: FieldOptions, validations?: Validation<any>[]) {\n super(options, validations)\n this.#properties = properties\n }\n /**\n * Returns a clone copy of the object properties. The object groups\n * are not copied to keep the implementations simple and easy to", "score": 0.8708387017250061 }, { "filename": "src/types.ts", "retrieved_chunk": " [PARSE](propertyName: string, refs: RefsStore, options: ParserOptions): CompilerNodes\n clone(): this\n /**\n * Implement if you want schema type to be used with the unionOfTypes\n */\n [UNIQUE_NAME]?: string\n [IS_OF_TYPE]?: (value: unknown, field: FieldContext) => boolean\n}\nexport type SchemaTypes = ConstructableSchema<any, any>\n/**", "score": 0.8650853633880615 } ]
typescript
[K in keyof Properties]: Properties[K][typeof OTYPE] }, {
/* * @vinejs/vine * * (c) VineJS * * For the full copyright and license information, please view the LICENSE * file that was distributed with this source code. */ import Macroable from '@poppinss/macroable' import { VineAny } from './any/main.js' import { VineEnum } from './enum/main.js' import { union } from './union/builder.js' import { VineTuple } from './tuple/main.js' import { VineArray } from './array/main.js' import { VineObject } from './object/main.js' import { VineRecord } from './record/main.js' import { VineString } from './string/main.js' import { VineNumber } from './number/main.js' import { VineBoolean } from './boolean/main.js' import { VineLiteral } from './literal/main.js' import { CamelCase } from './camelcase_types.js' import { VineAccepted } from './accepted/main.js' import { group } from './object/group_builder.js' import { VineNativeEnum } from './enum/native_enum.js' import { VineUnionOfTypes } from './union_of_types/main.js' import { OTYPE, COTYPE, IS_OF_TYPE, UNIQUE_NAME } from '../symbols.js' import type { EnumLike, FieldContext, SchemaTypes } from '../types.js' /** * Schema builder exposes methods to construct a Vine schema. You may * add custom methods to it using macros. */ export class SchemaBuilder extends Macroable { /** * Define a sub-object as a union */ group = group /** * Define a union value */ union = union /** * Define a string value */ string() { return new VineString() } /** * Define a boolean value */ boolean(options?: { strict: boolean }) { return new VineBoolean(options) } /** * Validate a checkbox to be checked */ accepted() { return new VineAccepted() } /** * Define a number value */ number(options?: { strict: boolean }) { return new VineNumber(options) } /** * Define a schema type in which the input value * matches the pre-defined value */ literal<const Value>(value: Value) { return new VineLiteral<Value>(value) } /** * Define an object with known properties. You may call "allowUnknownProperties" * to merge unknown properties. */ object<Properties extends Record<string, SchemaTypes>>(properties: Properties) { return new VineObject< Properties, { [K in keyof Properties]: Properties[K][typeof OTYPE] }, { [K in keyof Properties as CamelCase<K & string>]: Properties[K][typeof COTYPE] } >(properties) } /** * Define an array field and validate its children elements. */ array<Schema extends SchemaTypes>(schema: Schema) { return new VineArray<Schema>(schema) } /** * Define an array field with known length and each children * element may have its own schema. */ tuple<Schema extends SchemaTypes[]>(schemas: [...Schema]) { return new VineTuple< Schema, { [K in keyof Schema]: Schema[K][typeof OTYPE] }, { [K in keyof Schema]: Schema[K][typeof COTYPE] } >(schemas) } /** * Define an object field with key-value pair. The keys in * a record are unknown and values can be of a specific * schema type. */ record<Schema extends SchemaTypes>(schema: Schema) { return new VineRecord<Schema>(schema) } /** * Define a field whose value matches the enum choices. */ enum<const Values extends readonly unknown[]>( values: Values | ((field: FieldContext) => Values) ): VineEnum<Values> enum<Values extends EnumLike>(values: Values): VineNativeEnum<Values> enum<Values extends readonly unknown[] | EnumLike>(values: Values): any { if (Array.isArray(values) || typeof values === 'function') { return new VineEnum(values) } return new VineNativeEnum(values as EnumLike) } /** * Allow the field value to be anything */ any() { return new VineAny() } /** * Define a union of unique schema types. */ unionOfTypes<Schema extends SchemaTypes>(schemas: Schema[]) { const schemasInUse: Set<string> = new Set() schemas.forEach((schema) => { if (!schema[IS_OF_TYPE] ||
!schema[UNIQUE_NAME]) {
throw new Error( `Cannot use "${schema.constructor.name}". The schema type is not compatible for use with "vine.unionOfTypes"` ) } if (schemasInUse.has(schema[UNIQUE_NAME])) { throw new Error( `Cannot use duplicate schema "${schema[UNIQUE_NAME]}". "vine.unionOfTypes" needs distinct schema types only` ) } schemasInUse.add(schema[UNIQUE_NAME]) }) schemasInUse.clear() return new VineUnionOfTypes(schemas) } }
src/schema/builder.ts
vinejs-vine-f8fa0af
[ { "filename": "src/schema/tuple/main.ts", "retrieved_chunk": " [UNIQUE_NAME] = 'vine.array';\n /**\n * Checks if the value is of array type. The method must be\n * implemented for \"unionOfTypes\"\n */\n [IS_OF_TYPE] = (value: unknown) => {\n return Array.isArray(value)\n }\n constructor(schemas: [...Schema], options?: FieldOptions, validations?: Validation<any>[]) {\n super(options, validations)", "score": 0.867151141166687 }, { "filename": "src/types.ts", "retrieved_chunk": " [PARSE](propertyName: string, refs: RefsStore, options: ParserOptions): CompilerNodes\n clone(): this\n /**\n * Implement if you want schema type to be used with the unionOfTypes\n */\n [UNIQUE_NAME]?: string\n [IS_OF_TYPE]?: (value: unknown, field: FieldContext) => boolean\n}\nexport type SchemaTypes = ConstructableSchema<any, any>\n/**", "score": 0.8611158132553101 }, { "filename": "src/schema/union_of_types/main.ts", "retrieved_chunk": " return this\n }\n /**\n * Clones the VineUnionOfTypes schema type.\n */\n clone(): this {\n const cloned = new VineUnionOfTypes<Schema>(this.#schemas)\n cloned.otherwise(this.#otherwiseCallback)\n return cloned as this\n }", "score": 0.8538081645965576 }, { "filename": "src/vine/helpers.ts", "retrieved_chunk": " * }\n * ], ['email', 'tenant_id']) // true\n * ```\n */\n isDistinct: (dataSet: any[], fields?: string | string[]): boolean => {\n const uniqueItems: Set<any> = new Set()\n /**\n * Check for duplicates when no fields are provided\n */\n if (!fields) {", "score": 0.852262020111084 }, { "filename": "src/schema/object/main.ts", "retrieved_chunk": " [IS_OF_TYPE] = (value: unknown) => {\n return value !== null && typeof value === 'object' && !Array.isArray(value)\n }\n constructor(schema: Schema) {\n super()\n this.#schema = schema\n }\n /**\n * Clone object\n */", "score": 0.8500339984893799 } ]
typescript
!schema[UNIQUE_NAME]) {
/* * @vinejs/vine * * (c) VineJS * * For the full copyright and license information, please view the LICENSE * file that was distributed with this source code. */ import Macroable from '@poppinss/macroable' import { VineAny } from './any/main.js' import { VineEnum } from './enum/main.js' import { union } from './union/builder.js' import { VineTuple } from './tuple/main.js' import { VineArray } from './array/main.js' import { VineObject } from './object/main.js' import { VineRecord } from './record/main.js' import { VineString } from './string/main.js' import { VineNumber } from './number/main.js' import { VineBoolean } from './boolean/main.js' import { VineLiteral } from './literal/main.js' import { CamelCase } from './camelcase_types.js' import { VineAccepted } from './accepted/main.js' import { group } from './object/group_builder.js' import { VineNativeEnum } from './enum/native_enum.js' import { VineUnionOfTypes } from './union_of_types/main.js' import { OTYPE, COTYPE, IS_OF_TYPE, UNIQUE_NAME } from '../symbols.js' import type { EnumLike, FieldContext, SchemaTypes } from '../types.js' /** * Schema builder exposes methods to construct a Vine schema. You may * add custom methods to it using macros. */ export class SchemaBuilder extends Macroable { /** * Define a sub-object as a union */ group = group /** * Define a union value */ union = union /** * Define a string value */ string() { return new VineString() } /** * Define a boolean value */ boolean(options?: { strict: boolean }) { return new VineBoolean(options) } /** * Validate a checkbox to be checked */ accepted() { return new VineAccepted() } /** * Define a number value */ number(options?: { strict: boolean }) { return new VineNumber(options) } /** * Define a schema type in which the input value * matches the pre-defined value */ literal<const Value>(value: Value) { return new VineLiteral<Value>(value) } /** * Define an object with known properties. You may call "allowUnknownProperties" * to merge unknown properties. */ object<Properties extends Record<string, SchemaTypes>>(properties: Properties) { return new VineObject< Properties, { [K in keyof Properties]: Properties[K][typeof OTYPE] }, { [K in keyof Properties as CamelCase<K & string>]: Properties[K][typeof COTYPE] } >(properties) } /** * Define an array field and validate its children elements. */ array<Schema extends SchemaTypes>(schema: Schema) { return new VineArray<Schema>(schema) } /** * Define an array field with known length and each children * element may have its own schema. */ tuple<Schema extends SchemaTypes[]>(schemas: [...Schema]) { return new VineTuple< Schema, { [K in keyof Schema]: Schema[K][typeof OTYPE] }, { [K in keyof Schema]: Schema[K][typeof COTYPE] } >(schemas) } /** * Define an object field with key-value pair. The keys in * a record are unknown and values can be of a specific * schema type. */ record<Schema extends SchemaTypes>(schema: Schema) { return new VineRecord<Schema>(schema) } /** * Define a field whose value matches the enum choices. */ enum<const Values extends readonly unknown[]>( values: Values | ((field: FieldContext) => Values) ): VineEnum<Values> enum<Values extends EnumLike>(values: Values): VineNativeEnum<Values> enum<Values extends readonly unknown[] | EnumLike>(values: Values): any { if (Array.isArray(values) || typeof values === 'function') { return new VineEnum(values) } return new VineNativeEnum(values as EnumLike) } /** * Allow the field value to be anything */ any() { return new VineAny() } /** * Define a union of unique schema types. */ unionOfTypes<Schema extends SchemaTypes>(schemas: Schema[]) { const schemasInUse: Set<string> = new Set() schemas.forEach((schema) => { if (!schema[IS_OF_TYPE] || !schema[UNIQUE_NAME]) { throw new Error( `Cannot use "${schema.constructor.name}". The schema type is not compatible for use with "vine.unionOfTypes"` ) } if (schemasInUse.has(schema[UNIQUE_NAME])) { throw new Error( `Cannot use duplicate schema "${schema[UNIQUE_NAME]}". "vine.unionOfTypes" needs distinct schema types only` ) } schemasInUse.add(schema[UNIQUE_NAME]) }) schemasInUse.clear()
return new VineUnionOfTypes(schemas) }
}
src/schema/builder.ts
vinejs-vine-f8fa0af
[ { "filename": "src/schema/union_of_types/main.ts", "retrieved_chunk": " return this\n }\n /**\n * Clones the VineUnionOfTypes schema type.\n */\n clone(): this {\n const cloned = new VineUnionOfTypes<Schema>(this.#schemas)\n cloned.otherwise(this.#otherwiseCallback)\n return cloned as this\n }", "score": 0.7820863723754883 }, { "filename": "src/vine/helpers.ts", "retrieved_chunk": " if (helpers.isObject(item) && helpers.hasKeys(item, fieldsList)) {\n const element = fieldsList.map((field) => item[field]).join('_')\n if (uniqueItems.has(element)) {\n return false\n } else {\n uniqueItems.add(element)\n }\n }\n }\n return true", "score": 0.7432708740234375 }, { "filename": "src/schema/enum/native_enum.ts", "retrieved_chunk": " super(options, validations || [enumRule({ choices: Object.values(values) })])\n this.#values = values\n }\n /**\n * Clones the VineNativeEnum schema type. The applied options\n * and validations are copied to the new instance\n */\n clone(): this {\n return new VineNativeEnum(this.#values, this.cloneOptions(), this.cloneValidations()) as this\n }", "score": 0.7375085353851318 }, { "filename": "src/schema/array/main.ts", "retrieved_chunk": " #schema: Schema;\n /**\n * The property must be implemented for \"unionOfTypes\"\n */\n [UNIQUE_NAME] = 'vine.array';\n /**\n * Checks if the value is of array type. The method must be\n * implemented for \"unionOfTypes\"\n */\n [IS_OF_TYPE] = (value: unknown) => {", "score": 0.7358726263046265 }, { "filename": "src/schema/tuple/main.ts", "retrieved_chunk": " clone(): this {\n const cloned = new VineTuple<Schema, Output, CamelCaseOutput>(\n this.#schemas.map((schema) => schema.clone()) as Schema,\n this.cloneOptions(),\n this.cloneValidations()\n )\n if (this.#allowUnknownProperties) {\n cloned.allowUnknownProperties()\n }\n return cloned as this", "score": 0.7350493669509888 } ]
typescript
return new VineUnionOfTypes(schemas) }