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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
namespace TreeifyTask
{
public class TaskNode : ITaskNode
{
private static Random rnd = new Random();
private readonly List<Task> taskObjects = new();
private readonly List<ITaskNode> childTasks = new();
private bool hasCustomAction;
private Func<IProgressReporter, CancellationToken, Task> action =
async (rep, tok) => await Task.Yield();
public event ProgressReportingEventHandler Reporting;
private bool seriesRunnerIsBusy;
private bool concurrentRunnerIsBusy;
public TaskNode()
{
this.Id = rnd.Next() + string.Empty;
this.Reporting += OnSelfReporting;
}
public TaskNode(string Id)
: this()
{
this.Id = Id ?? rnd.Next() + string.Empty;
}
public TaskNode(string Id, Func<IProgressReporter, CancellationToken, Task> cancellableProgressReportingAsyncFunction)
: this(Id)
{
this.SetAction(cancellableProgressReportingAsyncFunction);
}
#region Props
public string Id { get; set; }
public double ProgressValue { get; private set; }
public object ProgressState { get; private set; }
public TaskStatus TaskStatus { get; private set; }
public ITaskNode Parent { get; set; }
public IEnumerable<ITaskNode> ChildTasks =>
this.childTasks;
#endregion Props
public void AddChild(ITaskNode childTask)
{
childTask = childTask ?? throw new ArgumentNullException(nameof(childTask));
childTask.Parent = this;
// Ensure this after setting its parent as this
EnsureNoCycles(childTask);
childTask.Reporting += OnChildReporting;
childTasks.Add(childTask);
}
private class ActionReport
{
public ActionReport()
{
this.TaskStatus = TaskStatus.NotStarted;
this.ProgressValue = 0;
this.ProgressState = null;
}
public ActionReport(ITaskNode task)
{
this.Id = task.Id;
this.TaskStatus = task.TaskStatus;
this.ProgressState = task.ProgressState;
this.ProgressValue = task.ProgressValue;
}
public string Id { get; set; }
public TaskStatus TaskStatus { get; set; }
public double ProgressValue { get; set; }
public object ProgressState { get; set; }
public override string ToString()
{
return $"Id={Id},({TaskStatus}, {ProgressValue}, {ProgressState})";
}
}
private ActionReport selfActionReport = new();
private void OnSelfReporting(object sender, ProgressReportingEventArgs eventArgs)
{
TaskStatus = selfActionReport.TaskStatus = eventArgs.TaskStatus;
ProgressValue = selfActionReport.ProgressValue = eventArgs.ProgressValue;
ProgressState = selfActionReport.ProgressState = eventArgs.ProgressState;
}
private void OnChildReporting(object sender, ProgressReportingEventArgs eventArgs)
{
// Child task that reports
var cTask = sender as ITaskNode;
var allReports = childTasks.Select(t => new ActionReport(t));
if (hasCustomAction)
{
allReports = allReports.Append(selfActionReport);
}
this.TaskStatus = allReports.Any(v => v.TaskStatus == TaskStatus.InDeterminate) ? TaskStatus.InDeterminate : TaskStatus.InProgress;
this.TaskStatus = allReports.Any(v => v.TaskStatus == TaskStatus.Failed) ? TaskStatus.Failed : this.TaskStatus;
if (this.TaskStatus == TaskStatus.Failed)
{
this.ProgressState = new AggregateException($"{Id}: One or more error occurred in child tasks.",
childTasks.Where(v => v.TaskStatus == TaskStatus.Failed && v.ProgressState is Exception)
.Select(c => c.ProgressState as Exception));
}
this.ProgressValue = allReports.Select(t => t.ProgressValue).Average();
SafeRaiseReportingEvent(this, new ProgressReportingEventArgs
{
ProgressValue = this.ProgressValue,
TaskStatus = this.TaskStatus,
ChildTasksRunningInParallel = concurrentRunnerIsBusy,
ProgressState = seriesRunnerIsBusy ? cTask.ProgressState : this.ProgressState
});
}
public async Task ExecuteConcurrently(CancellationToken cancellationToken, bool throwOnError)
{
if (concurrentRunnerIsBusy || seriesRunnerIsBusy) return;
concurrentRunnerIsBusy = true;
ResetChildrenProgressValues();
foreach (var child in childTasks)
{
taskObjects.Add(child.ExecuteConcurrently(cancellationToken, throwOnError));
}
taskObjects.Add(ExceptionHandledAction(cancellationToken, throwOnError));
if (taskObjects.Any())
{
await Task.WhenAll(taskObjects);
}
if (throwOnError && taskObjects.Any(t => t.IsFaulted))
{
var exs = taskObjects.Where(t => t.IsFaulted).Select(t => t.Exception);
throw new AggregateException($"Internal error occurred while executing task - {Id}.", exs);
}
concurrentRunnerIsBusy = false;
if (TaskStatus != TaskStatus.Failed)
{
if (cancellationToken.IsCancellationRequested)
Report(TaskStatus.Cancelled, 0);
else
Report(TaskStatus.Completed, 100);
}
}
private async Task ExceptionHandledAction(CancellationToken cancellationToken, bool throwOnError)
{
try
{
await action(this, cancellationToken);
}
catch (OperationCanceledException)
{
// Don't throw this as an error as we have to come out of await.
}
catch (Exception ex)
{
this.Report(TaskStatus.Failed, this.ProgressValue, ex);
if (throwOnError)
{
throw new AggregateException($"Internal error occurred while executing the action of task - {Id}.", ex);
}
}
}
public async Task ExecuteInSeries(CancellationToken cancellationToken, bool throwOnError)
{
if (seriesRunnerIsBusy || concurrentRunnerIsBusy) return;
seriesRunnerIsBusy = true;
ResetChildrenProgressValues();
try
{
foreach (var child in childTasks)
{
if (cancellationToken.IsCancellationRequested) break;
await child.ExecuteInSeries(cancellationToken, throwOnError);
}
await ExceptionHandledAction(cancellationToken, throwOnError);
}
catch (Exception ex)
{
if (throwOnError)
{
throw new AggregateException($"Internal error occurred while executing task - {Id}.", ex);
}
}
seriesRunnerIsBusy = false;
if (TaskStatus != TaskStatus.Failed)
{
if (cancellationToken.IsCancellationRequested)
Report(TaskStatus.Cancelled, 0);
else
Report(TaskStatus.Completed, 100);
}
}
public IEnumerable<ITaskNode> ToFlatList()
{
return FlatList(this);
}
private void SafeRaiseReportingEvent(object sender, ProgressReportingEventArgs args)
{
this.Reporting?.Invoke(sender, args);
}
private void ResetChildrenProgressValues()
{
taskObjects.Clear();
foreach (var task in childTasks)
{
task.ResetStatus();
}
}
/// <summary>
/// Throws <see cref="AsyncTasksCycleDetectedException"/>
/// </summary>
/// <param name="newTask"></param>
private void EnsureNoCycles(ITaskNode newTask)
{
var thisNode = this as ITaskNode;
HashSet<ITaskNode> hSet = new HashSet<ITaskNode>();
while (true)
{
if (thisNode.Parent is null)
{
break;
}
if (hSet.Contains(thisNode))
{
throw new TaskNodeCycleDetectedException(thisNode, newTask);
}
hSet.Add(thisNode);
thisNode = thisNode.Parent;
}
var existingTask = FlatList(thisNode).FirstOrDefault(t => t == newTask);
if (existingTask != null)
{
throw new TaskNodeCycleDetectedException(newTask, existingTask.Parent);
}
}
private IEnumerable< | ITaskNode> FlatList(ITaskNode root)
{ |
yield return root;
foreach (var ct in root.ChildTasks)
{
foreach (var item in FlatList(ct))
yield return item;
}
}
public void RemoveChild(ITaskNode childTask)
{
childTask.Reporting -= OnChildReporting;
childTasks.Remove(childTask);
}
public void Report(TaskStatus taskStatus, double progressValue, object progressState = null)
{
SafeRaiseReportingEvent(this, new ProgressReportingEventArgs
{
ChildTasksRunningInParallel = concurrentRunnerIsBusy,
TaskStatus = taskStatus,
ProgressValue = progressValue,
ProgressState = progressState
});
}
public void SetAction(Func<IProgressReporter, CancellationToken, Task> cancellableProgressReportingAction)
{
cancellableProgressReportingAction = cancellableProgressReportingAction ??
throw new ArgumentNullException(nameof(cancellableProgressReportingAction));
hasCustomAction = true;
action = cancellableProgressReportingAction;
}
public void ResetStatus()
{
this.TaskStatus = TaskStatus.NotStarted;
this.ProgressState = null;
this.ProgressValue = 0;
}
public override string ToString()
{
return $"Id={Id},({TaskStatus}, {ProgressValue}, {ProgressState})";
}
}
}
| Source/TreeifyTask/TaskTree/TaskNode.cs | intuit-TreeifyTask-4b124d4 | [
{
"filename": "Source/TreeifyTask/TaskTree/TaskNodeCycleDetectedException.cs",
"retrieved_chunk": " public TaskNodeCycleDetectedException()\n : base(\"Cycle detected in the task tree.\")\n {\n }\n public TaskNodeCycleDetectedException(ITaskNode newTask, ITaskNode parentTask)\n : base($\"Task '{newTask?.Id}' was already added as a child to task tree of '{parentTask?.Id}'.\")\n {\n this.NewTask = newTask;\n this.ParentTask = parentTask;\n }",
"score": 0.8554617166519165
},
{
"filename": "Source/TreeifyTask.WpfSample/TaskNodeViewModel.cs",
"retrieved_chunk": " public TaskNodeViewModel(ITaskNode baseTaskNode)\n {\n this.baseTaskNode = baseTaskNode;\n PopulateChild(baseTaskNode);\n baseTaskNode.Reporting += BaseTaskNode_Reporting;\n }\n private void PopulateChild(ITaskNode baseTaskNode)\n {\n this._childTasks = new ObservableCollection<TaskNodeViewModel>();\n foreach (var ct in baseTaskNode.ChildTasks)",
"score": 0.7989997863769531
},
{
"filename": "Source/TreeifyTask.WpfSample/TaskNodeViewModel.cs",
"retrieved_chunk": " {\n this._childTasks.Add(new TaskNodeViewModel(ct));\n }\n }\n private void BaseTaskNode_Reporting(object sender, ProgressReportingEventArgs eventArgs)\n {\n this.TaskStatus = eventArgs.TaskStatus;\n }\n public ObservableCollection<TaskNodeViewModel> ChildTasks =>\n _childTasks;",
"score": 0.7891584634780884
},
{
"filename": "Test/TreeifyTask.Test/TaskNodeTest.cs",
"retrieved_chunk": " t2.AddChild(t3);\n t2.AddChild(t4);\n // Create a loop by adding root as t4's child. \n t4.AddChild(t1);\n }\n [TestMethod]\n public void TestFlatList()\n {\n var t1 = new TaskNode(\"t1\");\n var t2 = new TaskNode(\"t2\");",
"score": 0.7809706926345825
},
{
"filename": "Source/TreeifyTask/TaskTree/ITaskNode.cs",
"retrieved_chunk": " object ProgressState { get; }\n ITaskNode Parent { get; set; }\n IEnumerable<ITaskNode> ChildTasks { get; }\n TaskStatus TaskStatus { get; }\n void SetAction(Func<IProgressReporter, CancellationToken, Task> cancellableProgressReportingAsyncFunction);\n Task ExecuteInSeries(CancellationToken cancellationToken, bool throwOnError);\n Task ExecuteConcurrently(CancellationToken cancellationToken, bool throwOnError);\n void AddChild(ITaskNode childTask);\n void RemoveChild(ITaskNode childTask);\n void ResetStatus();",
"score": 0.7728307247161865
}
] | csharp | ITaskNode> FlatList(ITaskNode root)
{ |
using Fusion;
using System.Collections.Generic;
using UnityEngine;
namespace SimplestarGame
{
[RequireComponent(typeof(NetworkRunner))]
public class NetworkGameManager : SimulationBehaviour, IPlayerJoined, IPlayerLeft
{
[SerializeField] | NetworkGame networkGame; |
[SerializeField] NetworkPlayer networkPlayer;
Dictionary<PlayerRef, NetworkPlayer> NetworkPlayers { get; set; } = new Dictionary<PlayerRef, NetworkPlayer>(200);
void IPlayerJoined.PlayerJoined(PlayerRef playerRef)
{
if (!Runner.IsServer)
{
return;
}
if (0 == FindObjectsOfType<NetworkGame>().Length)
{
Runner.Spawn(this.networkGame);
}
var networkPlayer = Runner.Spawn(this.networkPlayer, inputAuthority: playerRef);
this.NetworkPlayers.Add(playerRef, networkPlayer);
Runner.SetPlayerObject(playerRef, networkPlayer.Object);
}
void IPlayerLeft.PlayerLeft(PlayerRef playerRef)
{
if (!Runner.IsServer)
{
return;
}
if (this.NetworkPlayers.TryGetValue(playerRef, out NetworkPlayer player))
{
Runner.Despawn(player.Object);
}
}
}
}
| Assets/SimplestarGame/Network/Scripts/Runner/NetworkGameManager.cs | simplestargame-SimpleChatPhoton-4ebfbd5 | [
{
"filename": "Assets/SimplestarGame/Network/Scripts/Runner/Game/NetworkGame.cs",
"retrieved_chunk": "using Fusion;\nusing System;\nusing System.Linq;\nusing UnityEngine;\nnamespace SimplestarGame\n{\n public class NetworkGame : NetworkBehaviour\n {\n [SerializeField] Vector3[] spawnPoints;\n [SerializeField] Color[] playerColors;",
"score": 0.8990973830223083
},
{
"filename": "Assets/SimplestarGame/Network/Scripts/Runner/Player/NetworkPlayer.cs",
"retrieved_chunk": "using Fusion;\nnamespace SimplestarGame\n{\n public class NetworkPlayer : NetworkBehaviour, IBeforeTick\n {\n [Networked] internal PlayerAgent ActiveAgent { get; set; }\n public override void Spawned()\n {\n this.name = \"[Network]Player:\" + this.Object.InputAuthority;\n SceneContext.Instance.Game?.Join(this);",
"score": 0.8749595880508423
},
{
"filename": "Assets/SimplestarGame/Network/Scripts/Scene/NetworkPlayerInput.cs",
"retrieved_chunk": "using Fusion;\nusing Fusion.Sockets;\nusing System;\nusing System.Collections.Generic;\nusing UnityEngine;\nnamespace SimplestarGame\n{\n public struct PlayerInput : INetworkInput\n {\n public Vector3 move;",
"score": 0.8562316298484802
},
{
"filename": "Assets/SimplestarGame/Network/Scripts/Tools/SimpleCameraController.cs",
"retrieved_chunk": "#if ENABLE_INPUT_SYSTEM\nusing UnityEngine.InputSystem;\n#endif\nusing UnityEngine;\nnamespace UnityTemplateProjects\n{\n public class SimpleCameraController : MonoBehaviour\n {\n [SerializeField] TMPro.TMP_InputField inputField;\n class CameraState",
"score": 0.8373733758926392
},
{
"filename": "Assets/SimplestarGame/Network/Scripts/Runner/Player/PlayerAgent.cs",
"retrieved_chunk": "using Fusion;\nusing UnityEngine;\nnamespace SimplestarGame\n{\n public class PlayerAgent : NetworkBehaviour\n {\n [SerializeField] TMPro.TextMeshPro textMeshPro;\n [Networked] internal int Token { get; set; }\n [Networked(OnChanged = nameof(OnChangedMessage), OnChangedTargets = OnChangedTargets.Proxies)] NetworkString<_64> Message { get; set; }\n [Networked(OnChanged = nameof(OnChangedColor), OnChangedTargets = OnChangedTargets.All)] Color Color { get; set; }",
"score": 0.8061641454696655
}
] | csharp | NetworkGame networkGame; |
using System;
using System.Linq;
using System.Threading.Tasks;
using System.Collections.Generic;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.JSInterop;
namespace Magic.IndexedDb
{
public class MagicDbFactory : IMagicDbFactory
{
readonly IJSRuntime _jsRuntime;
readonly IServiceProvider _serviceProvider;
readonly IDictionary<string, IndexedDbManager> _dbs = new Dictionary<string, IndexedDbManager>();
//private IJSObjectReference _module;
public MagicDbFactory(IServiceProvider serviceProvider, IJSRuntime jSRuntime)
{
_serviceProvider = serviceProvider;
_jsRuntime = jSRuntime;
}
//public async Task<IndexedDbManager> CreateAsync(DbStore dbStore)
//{
// var manager = new IndexedDbManager(dbStore, _jsRuntime);
// var importedManager = await _jsRuntime.InvokeAsync<IJSObjectReference>("import", "./_content/Magic.IndexedDb/magicDB.js");
// return manager;
//}
public async Task< | IndexedDbManager> GetDbManager(string dbName)
{ |
if (!_dbs.Any())
await BuildFromServices();
if (_dbs.ContainsKey(dbName))
return _dbs[dbName];
#pragma warning disable CS8603 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
return null;
#pragma warning restore CS8603 // Non-nullable field must contain a non-null value when exiting constructor. Consider declaring as nullable.
}
public Task<IndexedDbManager> GetDbManager(DbStore dbStore)
=> GetDbManager(dbStore.Name);
async Task BuildFromServices()
{
var dbStores = _serviceProvider.GetServices<DbStore>();
if (dbStores != null)
{
foreach (var dbStore in dbStores)
{
Console.WriteLine($"{dbStore.Name}{dbStore.Version}{dbStore.StoreSchemas.Count}");
var db = new IndexedDbManager(dbStore, _jsRuntime);
await db.OpenDb();
_dbs.Add(dbStore.Name, db);
}
}
}
}
} | Magic.IndexedDb/Factories/MagicDbFactory.cs | magiccodingman-Magic.IndexedDb-a279d6d | [
{
"filename": "Magic.IndexedDb/IndexDbManager.cs",
"retrieved_chunk": " {\n if (_module == null)\n {\n _module = await jsRuntime.InvokeAsync<IJSObjectReference>(\"import\", \"./_content/Magic.IndexedDb/magicDB.js\");\n }\n return _module;\n }\n public List<StoreSchema> Stores => _dbStore.StoreSchemas;\n public string CurrentVersion => _dbStore.Version;\n public string DbName => _dbStore.Name;",
"score": 0.8698099851608276
},
{
"filename": "Magic.IndexedDb/Factories/IMagicDbFactory.cs",
"retrieved_chunk": "using System.Threading.Tasks;\nnamespace Magic.IndexedDb\n{\n public interface IMagicDbFactory\n {\n Task<IndexedDbManager> GetDbManager(string dbName);\n Task<IndexedDbManager> GetDbManager(DbStore dbStore);\n }\n}",
"score": 0.8584374785423279
},
{
"filename": "Magic.IndexedDb/IndexDbManager.cs",
"retrieved_chunk": " /// <summary>\n /// Provides functionality for accessing IndexedDB from Blazor application\n /// </summary>\n public class IndexedDbManager\n {\n readonly DbStore _dbStore;\n readonly IJSRuntime _jsRuntime;\n const string InteropPrefix = \"window.magicBlazorDB\";\n DotNetObjectReference<IndexedDbManager> _objReference;\n IDictionary<Guid, WeakReference<Action<BlazorDbEvent>>> _transactions = new Dictionary<Guid, WeakReference<Action<BlazorDbEvent>>>();",
"score": 0.8016334176063538
},
{
"filename": "Magic.IndexedDb/Factories/EncryptionFactory.cs",
"retrieved_chunk": " public class EncryptionFactory: IEncryptionFactory\n {\n readonly IJSRuntime _jsRuntime;\n readonly IndexedDbManager _indexDbManager;\n public EncryptionFactory(IJSRuntime jsRuntime, IndexedDbManager indexDbManager)\n {\n _jsRuntime = jsRuntime;\n _indexDbManager = indexDbManager;\n }\n public async Task<string> Encrypt(string data, string key)",
"score": 0.7892357707023621
},
{
"filename": "Magic.IndexedDb/Factories/EncryptionFactory.cs",
"retrieved_chunk": " {\n var mod = await _indexDbManager.GetModule(_jsRuntime);\n string encryptedData = await mod.InvokeAsync<string>(\"encryptString\", new[] { data, key });\n return encryptedData;\n }\n public async Task<string> Decrypt(string encryptedData, string key)\n {\n var mod = await _indexDbManager.GetModule(_jsRuntime);\n string decryptedData = await mod.InvokeAsync<string>(\"decryptString\", new[] { encryptedData, key });\n return decryptedData;",
"score": 0.7846434712409973
}
] | csharp | IndexedDbManager> GetDbManager(string dbName)
{ |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Reflection;
using System.Text;
using ULTRAKILL.Cheats;
using UnityEngine;
namespace Ultrapain.Patches
{
class Leviathan_Flag : MonoBehaviour
{
private LeviathanHead comp;
private Animator anim;
//private Collider col;
private LayerMask envMask = new LayerMask() { value = 1 << 8 | 1 << 24 };
public float playerRocketRideTracker = 0;
private GameObject currentProjectileEffect;
private | AudioSource currentProjectileAud; |
private Transform shootPoint;
public float currentProjectileSize = 0;
public float beamChargeRate = 12f / 1f;
public int beamRemaining = 0;
public int projectilesRemaining = 0;
public float projectileDelayRemaining = 0f;
private static FieldInfo ___inAction = typeof(LeviathanHead).GetField("inAction", BindingFlags.NonPublic | BindingFlags.Instance);
private void Awake()
{
comp = GetComponent<LeviathanHead>();
anim = GetComponent<Animator>();
//col = GetComponent<Collider>();
}
public bool beamAttack = false;
public bool projectileAttack = false;
public bool charging = false;
private void Update()
{
if (currentProjectileEffect != null && (charging || currentProjectileSize < 11.9f))
{
currentProjectileSize += beamChargeRate * Time.deltaTime;
currentProjectileEffect.transform.localScale = Vector3.one * currentProjectileSize;
currentProjectileAud.pitch = currentProjectileSize / 2;
}
}
public void ChargeBeam(Transform shootPoint)
{
if (currentProjectileEffect != null)
return;
this.shootPoint = shootPoint;
charging = true;
currentProjectileSize = 0;
currentProjectileEffect = GameObject.Instantiate(Plugin.chargeEffect, shootPoint);
currentProjectileAud = currentProjectileEffect.GetComponent<AudioSource>();
currentProjectileEffect.transform.localPosition = new Vector3(0, 0, 6);
currentProjectileEffect.transform.localScale = Vector3.zero;
beamRemaining = ConfigManager.leviathanChargeCount.value;
beamChargeRate = 11.9f / ConfigManager.leviathanChargeDelay.value;
Invoke("PrepareForFire", ConfigManager.leviathanChargeDelay.value / comp.lcon.eid.totalSpeedModifier);
}
private Grenade FindTargetGrenade()
{
List<Grenade> list = GrenadeList.Instance.grenadeList;
Grenade targetGrenade = null;
Vector3 playerPos = PlayerTracker.Instance.GetTarget().position;
foreach (Grenade grn in list)
{
if (Vector3.Distance(grn.transform.position, playerPos) <= 10f)
{
targetGrenade = grn;
break;
}
}
return targetGrenade;
}
private Grenade targetGrenade = null;
public void PrepareForFire()
{
charging = false;
// OLD PREDICTION
//targetShootPoint = NewMovement.Instance.playerCollider.bounds.center;
//if (Physics.Raycast(NewMovement.Instance.transform.position, Vector3.down, out RaycastHit hit, float.MaxValue, envMask))
// targetShootPoint = hit.point;
// Malicious face beam prediction
GameObject player = MonoSingleton<PlayerTracker>.Instance.GetPlayer().gameObject;
Vector3 a = new Vector3(MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity().x, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity().y / (float)(MonoSingleton<NewMovement>.Instance.ridingRocket ? 1 : 2), MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity().z);
targetShootPoint = (MonoSingleton<NewMovement>.Instance.ridingRocket ? MonoSingleton<NewMovement>.Instance.ridingRocket.transform.position : player.transform.position) + a / (1f / ConfigManager.leviathanChargeDelay.value) / comp.lcon.eid.totalSpeedModifier;
RaycastHit raycastHit;
// I guess this was in case player is approaching the malface, but it is very unlikely with leviathan
/*if (MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity().magnitude > 0f && col.Raycast(new Ray(player.transform.position, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity()), out raycastHit, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity().magnitude * 0.5f / comp.lcon.eid.totalSpeedModifier))
{
targetShootPoint = player.transform.position;
}
else */if (Physics.Raycast(player.transform.position, targetShootPoint - player.transform.position, out raycastHit, Vector3.Distance(targetShootPoint, player.transform.position), LayerMaskDefaults.Get(LMD.EnvironmentAndBigEnemies), QueryTriggerInteraction.Collide))
{
targetShootPoint = raycastHit.point;
}
Invoke("Shoot", ConfigManager.leviathanChargeDelay.value / comp.lcon.eid.totalSpeedModifier);
}
private Vector3 RandomVector(float min, float max)
{
return new Vector3(UnityEngine.Random.Range(min, max), UnityEngine.Random.Range(min, max), UnityEngine.Random.Range(min, max));
}
public Vector3 targetShootPoint;
private void Shoot()
{
Debug.Log("Attempting to shoot projectile for leviathan");
GameObject proj = GameObject.Instantiate(Plugin.maliciousFaceProjectile, shootPoint.transform.position, Quaternion.identity);
if (targetGrenade == null)
targetGrenade = FindTargetGrenade();
if (targetGrenade != null)
{
//NewMovement.Instance.playerCollider.bounds.center
//proj.transform.rotation = Quaternion.LookRotation(targetGrenade.transform.position - shootPoint.transform.position);
proj.transform.rotation = Quaternion.LookRotation(targetGrenade.transform.position - shootPoint.transform.position);
}
else
{
proj.transform.rotation = Quaternion.LookRotation(targetShootPoint - proj.transform.position);
//proj.transform.rotation = Quaternion.LookRotation(NewMovement.Instance.playerCollider.bounds.center - proj.transform.position);
//proj.transform.eulerAngles += RandomVector(-5f, 5f);
}
proj.transform.localScale = new Vector3(2f, 1f, 2f);
if (proj.TryGetComponent(out RevolverBeam projComp))
{
GameObject expClone = GameObject.Instantiate(projComp.hitParticle, new Vector3(1000000, 1000000, 1000000), Quaternion.identity);
foreach (Explosion exp in expClone.GetComponentsInChildren<Explosion>())
{
exp.maxSize *= ConfigManager.leviathanChargeSizeMulti.value;
exp.speed *= ConfigManager.leviathanChargeSizeMulti.value;
exp.damage = (int)(exp.damage * ConfigManager.leviathanChargeDamageMulti.value * comp.lcon.eid.totalDamageModifier);
exp.toIgnore.Add(EnemyType.Leviathan);
}
projComp.damage *= 2 * comp.lcon.eid.totalDamageModifier;
projComp.hitParticle = expClone;
}
beamRemaining -= 1;
if (beamRemaining <= 0)
{
Destroy(currentProjectileEffect);
currentProjectileSize = 0;
beamAttack = false;
if (projectilesRemaining <= 0)
{
comp.lookAtPlayer = false;
anim.SetBool("ProjectileBurst", false);
___inAction.SetValue(comp, false);
targetGrenade = null;
}
else
{
comp.lookAtPlayer = true;
projectileAttack = true;
}
}
else
{
targetShootPoint = NewMovement.Instance.playerCollider.bounds.center;
if (Physics.Raycast(NewMovement.Instance.transform.position, Vector3.down, out RaycastHit hit, float.MaxValue, envMask))
targetShootPoint = hit.point;
comp.lookAtPlayer = true;
Invoke("PrepareForFire", ConfigManager.leviathanChargeDelay.value / comp.lcon.eid.totalSpeedModifier);
}
}
private void SwitchToSecondPhase()
{
comp.lcon.phaseChangeHealth = comp.lcon.stat.health;
}
}
class LeviathanTail_Flag : MonoBehaviour
{
public int swingCount = 0;
private Animator ___anim;
private void Awake()
{
___anim = GetComponent<Animator>();
}
public static float crossfadeDuration = 0.05f;
private void SwingAgain()
{
___anim.CrossFade("TailWhip", crossfadeDuration, 0, LeviathanTail_SwingEnd.targetStartNormalized);
}
}
class Leviathan_Start
{
static void Postfix(LeviathanHead __instance)
{
Leviathan_Flag flag = __instance.gameObject.AddComponent<Leviathan_Flag>();
if(ConfigManager.leviathanSecondPhaseBegin.value)
flag.Invoke("SwitchToSecondPhase", 2f / __instance.lcon.eid.totalSpeedModifier);
}
}
class Leviathan_FixedUpdate
{
public static float projectileForward = 10f;
static bool Roll(float chancePercent)
{
return UnityEngine.Random.Range(0, 99.9f) <= chancePercent;
}
static bool Prefix(LeviathanHead __instance, LeviathanController ___lcon, ref bool ___projectileBursting, float ___projectileBurstCooldown,
Transform ___shootPoint, ref bool ___trackerIgnoreLimits, Animator ___anim, ref int ___previousAttack)
{
if (!__instance.active)
{
return false;
}
Leviathan_Flag flag = __instance.GetComponent<Leviathan_Flag>();
if (flag == null)
return true;
if (___projectileBursting && flag.projectileAttack)
{
if (flag.projectileDelayRemaining > 0f)
{
flag.projectileDelayRemaining = Mathf.MoveTowards(flag.projectileDelayRemaining, 0f, Time.deltaTime * __instance.lcon.eid.totalSpeedModifier);
}
else
{
flag.projectilesRemaining -= 1;
flag.projectileDelayRemaining = (1f / ConfigManager.leviathanProjectileDensity.value) / __instance.lcon.eid.totalSpeedModifier;
GameObject proj = null;
Projectile comp = null;
if (Roll(ConfigManager.leviathanProjectileYellowChance.value) && ConfigManager.leviathanProjectileMixToggle.value)
{
proj = GameObject.Instantiate(Plugin.hideousMassProjectile, ___shootPoint.position, ___shootPoint.rotation);
comp = proj.GetComponent<Projectile>();
comp.target = MonoSingleton<PlayerTracker>.Instance.GetTarget();
comp.safeEnemyType = EnemyType.Leviathan;
// values from p2 flesh prison
comp.turnSpeed *= 4f;
comp.turningSpeedMultiplier *= 4f;
comp.predictiveHomingMultiplier = 1.25f;
}
else if (Roll(ConfigManager.leviathanProjectileBlueChance.value) && ConfigManager.leviathanProjectileMixToggle.value)
{
proj = GameObject.Instantiate(Plugin.homingProjectile, ___shootPoint.position, ___shootPoint.rotation);
comp = proj.GetComponent<Projectile>();
comp.target = MonoSingleton<PlayerTracker>.Instance.GetTarget();
comp.safeEnemyType = EnemyType.Leviathan;
// values from mindflayer
comp.turningSpeedMultiplier = 0.5f;
comp.speed = 20f;
comp.speed *= ___lcon.eid.totalSpeedModifier;
comp.damage *= ___lcon.eid.totalDamageModifier;
}
else
{
proj = GameObject.Instantiate<GameObject>(MonoSingleton<DefaultReferenceManager>.Instance.projectile, ___shootPoint.position, ___shootPoint.rotation);
comp = proj.GetComponent<Projectile>();
comp.safeEnemyType = EnemyType.Leviathan;
comp.speed *= 2f;
comp.enemyDamageMultiplier = 0.5f;
}
comp.speed *= __instance.lcon.eid.totalSpeedModifier;
comp.damage *= __instance.lcon.eid.totalDamageModifier;
comp.safeEnemyType = EnemyType.Leviathan;
comp.enemyDamageMultiplier = ConfigManager.leviathanProjectileFriendlyFireDamageMultiplier.normalizedValue;
proj.transform.localScale *= 2f;
proj.transform.position += proj.transform.forward * projectileForward;
}
}
if (___projectileBursting)
{
if (flag.projectilesRemaining <= 0 || BlindEnemies.Blind)
{
flag.projectileAttack = false;
if (!flag.beamAttack)
{
___projectileBursting = false;
___trackerIgnoreLimits = false;
___anim.SetBool("ProjectileBurst", false);
}
}
else
{
if (NewMovement.Instance.ridingRocket != null && ConfigManager.leviathanChargeAttack.value && ConfigManager.leviathanChargeHauntRocketRiding.value)
{
flag.playerRocketRideTracker += Time.deltaTime;
if (flag.playerRocketRideTracker >= 1 && !flag.beamAttack)
{
flag.projectileAttack = false;
flag.beamAttack = true;
__instance.lookAtPlayer = true;
flag.ChargeBeam(___shootPoint);
flag.beamRemaining = 1;
return false;
}
}
else
{
flag.playerRocketRideTracker = 0;
}
}
}
return false;
}
}
class Leviathan_ProjectileBurst
{
static bool Prefix(LeviathanHead __instance, Animator ___anim,
ref int ___projectilesLeftInBurst, ref float ___projectileBurstCooldown, ref bool ___inAction)
{
if (!__instance.active)
{
return false;
}
Leviathan_Flag flag = __instance.GetComponent<Leviathan_Flag>();
if (flag == null)
return true;
if (flag.beamAttack || flag.projectileAttack)
return false;
flag.beamAttack = false;
if (ConfigManager.leviathanChargeAttack.value)
{
if (NewMovement.Instance.ridingRocket != null && ConfigManager.leviathanChargeHauntRocketRiding.value)
{
flag.beamAttack = true;
}
else if (UnityEngine.Random.Range(0, 99.9f) <= ConfigManager.leviathanChargeChance.value && ConfigManager.leviathanChargeAttack.value)
{
flag.beamAttack = true;
}
}
flag.projectileAttack = true;
return true;
/*if (!beamAttack)
{
flag.projectileAttack = true;
return true;
}*/
/*if(flag.beamAttack)
{
Debug.Log("Attempting to prepare beam for leviathan");
___anim.SetBool("ProjectileBurst", true);
//___projectilesLeftInBurst = 1;
//___projectileBurstCooldown = 100f;
___inAction = true;
return true;
}*/
}
}
class Leviathan_ProjectileBurstStart
{
static bool Prefix(LeviathanHead __instance, Transform ___shootPoint)
{
Leviathan_Flag flag = __instance.GetComponent<Leviathan_Flag>();
if (flag == null)
return true;
if (flag.projectileAttack)
{
if(flag.projectilesRemaining <= 0)
{
flag.projectilesRemaining = ConfigManager.leviathanProjectileCount.value;
flag.projectileDelayRemaining = 0;
}
}
if (flag.beamAttack)
{
if (!flag.charging)
{
Debug.Log("Attempting to charge beam for leviathan");
__instance.lookAtPlayer = true;
flag.ChargeBeam(___shootPoint);
}
}
return true;
}
}
class LeviathanTail_Start
{
static void Postfix(LeviathanTail __instance)
{
__instance.gameObject.AddComponent<LeviathanTail_Flag>();
}
}
// This is the tail attack animation begin
// fires at n=3.138
// l=5.3333
// 0.336
// 0.88
class LeviathanTail_BigSplash
{
static bool Prefix(LeviathanTail __instance)
{
LeviathanTail_Flag flag = __instance.gameObject.GetComponent<LeviathanTail_Flag>();
if (flag == null)
return true;
flag.swingCount = ConfigManager.leviathanTailComboCount.value;
return true;
}
}
class LeviathanTail_SwingEnd
{
public static float targetEndNormalized = 0.7344f;
public static float targetStartNormalized = 0.41f;
static bool Prefix(LeviathanTail __instance, Animator ___anim)
{
LeviathanTail_Flag flag = __instance.gameObject.GetComponent<LeviathanTail_Flag>();
if (flag == null)
return true;
flag.swingCount -= 1;
if (flag.swingCount == 0)
return true;
flag.Invoke("SwingAgain", Mathf.Max(0f, 5.3333f * (0.88f - targetEndNormalized) * (1f / ___anim.speed)));
return false;
}
}
}
| Ultrapain/Patches/Leviathan.cs | eternalUnion-UltraPain-ad924af | [
{
"filename": "Ultrapain/Patches/SomethingWicked.cs",
"retrieved_chunk": " public MassSpear spearComp;\n public EnemyIdentifier eid;\n public Transform spearOrigin;\n public Rigidbody spearRb;\n public static float SpearTriggerDistance = 80f;\n public static LayerMask envMask = new LayerMask() { value = (1 << 8) | (1 << 24) };\n void Awake()\n {\n if (eid == null)\n eid = GetComponent<EnemyIdentifier>();",
"score": 0.8970853090286255
},
{
"filename": "Ultrapain/Patches/Virtue.cs",
"retrieved_chunk": " }\n }\n class VirtueFlag : MonoBehaviour\n {\n public AudioSource lighningBoltSFX;\n public GameObject ligtningBoltAud;\n public Transform windupObj;\n private EnemyIdentifier eid;\n public Drone virtue;\n public void Awake()",
"score": 0.8902950286865234
},
{
"filename": "Ultrapain/Patches/CommonComponents.cs",
"retrieved_chunk": " public Quaternion targetRotation;\n private void Awake()\n {\n transform.rotation = targetRotation;\n }\n }\n public class CommonActivator : MonoBehaviour\n {\n public int originalId;\n public Renderer rend;",
"score": 0.8648971319198608
},
{
"filename": "Ultrapain/Patches/Stray.cs",
"retrieved_chunk": " public GameObject standardProjectile;\n public GameObject standardDecorativeProjectile;\n public int comboRemaining = ConfigManager.strayShootCount.value;\n public bool inCombo = false;\n public float lastSpeed = 1f;\n public enum AttackMode\n {\n ProjectileCombo,\n FastHoming\n }",
"score": 0.8628382682800293
},
{
"filename": "Ultrapain/Patches/V2Common.cs",
"retrieved_chunk": " return true;\n }\n }\n class V2CommonRevolverBulletSharp : MonoBehaviour\n {\n public int reflectionCount = 2;\n public float autoAimAngle = 30f;\n public Projectile proj;\n public float speed = 350f;\n public bool hasTargetPoint = false;",
"score": 0.8627309203147888
}
] | csharp | AudioSource currentProjectileAud; |
using Amazon.DynamoDBv2;
using System.Linq;
using System.Threading.Tasks;
using BootCamp.DataAccess.Contract;
using BootCamp.DataAccess.Extension;
using BootCamp.DataAccess.Factory;
using BootCamp.DataAccess.Common.AWS.DynamoDB.Transaction;
using System.Collections.Generic;
namespace BootCamp.DataAccess
{
public class ProductProvider : IProductProvider
{
private readonly IAmazonDynamoDB _client;
public ProductProvider()
{
_client = AwsServiceFactory.GetAmazonDynamoDb();
}
/// <summary>
/// Create table interface.
/// </summary>
/// <param name="tableName">The table name to create.</param>
/// <param name="partitionKey">The table partition key.</param>
/// <param name="sortKey">The table sort key.</param>
/// <returns></returns>
public async Task CreateTable(string tableName, string partitionKey, string sortKey)
{
var createRequest = tableName.ToCreateTableRequest(partitionKey, sortKey);
if (createRequest is object)
{
await _client.CreateTableAsync(createRequest).ConfigureAwait(false);
}
}
/// <summary>
/// Get prodcut provider.
/// </summary>
/// <param name="dto"></param>
/// <returns></returns>
public async Task< | ProductDto> GetProduct(ProductDto dto)
{ |
var queryRequest = dto.ToQueryRequest();
if (queryRequest is object)
{
var response = await _client.QueryAsync(queryRequest).ConfigureAwait(false);
var result = response.Items.ToProductDtoList(dto.ProductType);
if (result is object)
{
return result.FirstOrDefault<ProductDto>();
}
}
return null;
}
/// <summary>
/// Put product provider.
/// </summary>
/// <param name="dto"></param>
/// <param name="scope"></param>
/// <returns></returns>
public async Task PutProduct(ProductDto dto, TransactScope scope)
{
var putRequest = dto.ToPutItemRequest();
if (putRequest is null)
{
return;
}
if (scope is null)
{
await _client.PutItemAsync(putRequest).ConfigureAwait(false);
}
else
{
ProductRequestExtension.SetPutItemRequestTransact(putRequest, scope);
}
}
/// <summary>
/// Delete product provider.
/// </summary>
/// <param name="dto"></param>
/// <param name="scope"></param>
/// <returns></returns>
public async Task DeleteProduct(ProductDto dto, TransactScope scope)
{
var deleteRequest = dto.ToDeleteItemRequest();
if (deleteRequest is null)
{
return;
}
if (scope is null)
{
await _client.DeleteItemAsync(deleteRequest).ConfigureAwait(false);
}
else
{
ProductRequestExtension.SetDeleteItemRequestTransact(deleteRequest, scope);
}
}
}
}
| BootCamp.DataAccess/ProductProvider.cs | aws-samples-amazon-dynamodb-transaction-framework-43e3da4 | [
{
"filename": "BootCamp.DataAccess.Contract/IProductProvider.cs",
"retrieved_chunk": " Task<ProductDto> GetProduct(ProductDto dto);\n /// <summary>\n /// Interface for put product.\n /// </summary>\n /// <param name=\"dto\"></param>\n /// <param name=\"scope\"></param>\n /// <returns></returns>\n Task PutProduct(ProductDto dto, TransactScope scope);\n /// <summary>\n /// Interface for delete product.",
"score": 0.9141961932182312
},
{
"filename": "BootCamp.Service/ProductService.cs",
"retrieved_chunk": " {\n await _productProvider.PutProduct(model.ToProductDto(), _scope);\n }\n /// <summary>\n /// Delete product service.\n /// </summary>\n /// <param name=\"model\"></param>\n /// <returns></returns>\n public async Task DeleteProduct(ProductModel model)\n {",
"score": 0.9018951654434204
},
{
"filename": "BootCamp.Service/ProductService.cs",
"retrieved_chunk": " {\n var dto = await _productProvider.GetProduct(model.ToProductDto());\n return dto.ToProductModel();\n }\n /// <summary>\n /// Add product service.\n /// </summary>\n /// <param name=\"model\"></param>\n /// <returns></returns>\n public async Task AddProduct(ProductModel model)",
"score": 0.8939975500106812
},
{
"filename": "BootCamp.DataAccess/Extension/ProductRequestExtension.cs",
"retrieved_chunk": " request.Item = ToPutItemRequestDetail(dto);\n return request;\n }\n /// <summary>\n /// Create the put item details object.\n /// </summary>\n /// <param name=\"dto\"></param>\n /// <returns></returns>\n private static Dictionary<string, AttributeValue> ToPutItemRequestDetail(ProductDto dto)\n {",
"score": 0.8834536075592041
},
{
"filename": "BootCamp.DataAccess/Extension/ProductRequestExtension.cs",
"retrieved_chunk": " }\n /// <summary>\n /// Create the delete item request object.\n /// </summary>\n /// <param name=\"dto\"></param>\n /// <returns></returns>\n public static DeleteItemRequest ToDeleteItemRequest(this ProductDto dto)\n {\n if ((dto is null) || (dto.ProductType is null))\n {",
"score": 0.8743560910224915
}
] | csharp | ProductDto> GetProduct(ProductDto dto)
{ |
using System;
using System.Collections.Generic;
using SQLServerCoverage.Gateway;
namespace SQLServerCoverage.Trace
{
abstract class TraceController
{
protected readonly string DatabaseId;
protected readonly | DatabaseGateway Gateway; |
protected string FileName;
protected readonly string Name;
public TraceController(DatabaseGateway gateway, string databaseName)
{
Gateway = gateway;
DatabaseId = gateway.GetString(string.Format("select db_id('{0}')", databaseName));
Name = string.Format($"SQLServerCoverage-Trace-{Guid.NewGuid().ToString()}");
}
public abstract void Start();
public abstract void Stop();
public abstract List<string> ReadTrace();
public abstract void Drop();
protected void RunScript(string query, string error, int timeout = 60)
{
var script = GetScript(query);
try
{
Gateway.Execute(script, timeout);
}
catch (Exception ex)
{
throw new InvalidOperationException(string.Format(error, ex.Message), ex);
}
}
protected string GetScript(string query)
{
if (query.Contains("{2}"))
{
return string.Format(query, Name, DatabaseId, FileName + ".xel");
}
if (query.Contains("{1}"))
{
return string.Format(query, Name, DatabaseId);
}
return string.Format(query, Name);
}
}
} | src/SQLServerCoverageLib/Trace/TraceController.cs | sayantandey-SQLServerCoverage-aea57e3 | [
{
"filename": "src/SQLServerCoverageLib/Trace/SqlTraceController.cs",
"retrieved_chunk": "using System;\nusing System.Collections.Generic;\nusing System.Data;\nusing System.IO;\nusing SQLServerCoverage.Gateway;\nnamespace SQLServerCoverage.Trace\n{\n class SqlTraceController : TraceController\n {\n protected const string CreateTrace = @\"CREATE EVENT SESSION [{0}] ON SERVER ",
"score": 0.9146793484687805
},
{
"filename": "src/SQLServerCoverageLib/Trace/SqlLocalDbTraceController.cs",
"retrieved_chunk": "using SQLServerCoverage.Gateway;\nusing System.IO;\nnamespace SQLServerCoverage.Trace\n{\n class SqlLocalDbTraceController : SqlTraceController\n {\n public SqlLocalDbTraceController(DatabaseGateway gateway, string databaseName) : base(gateway, databaseName)\n {\n }\n protected override void Create()",
"score": 0.9080073833465576
},
{
"filename": "src/SQLServerCoverageLib/Trace/TraceControllerBuilder.cs",
"retrieved_chunk": "using System;\nusing SQLServerCoverage.Gateway;\nusing SQLServerCoverage.Objects;\nusing SQLServerCoverage.Source;\nnamespace SQLServerCoverage.Trace\n{\n class TraceControllerBuilder\n {\n public TraceController GetTraceController(DatabaseGateway gateway, string databaseName, TraceControllerType type)\n {",
"score": 0.9074580669403076
},
{
"filename": "src/SQLServerCoverageLib/Trace/AzureTraceController.cs",
"retrieved_chunk": "using System;\nusing System.Collections.Generic;\nusing System.Data;\nusing System.Threading;\nusing SQLServerCoverage.Gateway;\nnamespace SQLServerCoverage.Trace\n{\n internal class AzureTraceController : TraceController\n {\n private const string CreateTrace = @\"CREATE EVENT SESSION [{0}] ON DATABASE ",
"score": 0.9052834510803223
},
{
"filename": "src/SQLServerCoverageLib/Objects/Statement.cs",
"retrieved_chunk": "using System;\nusing System.Collections;\nusing System.Collections.Generic;\nnamespace SQLServerCoverage.Objects\n{\n public class CoverageInformation\n {\n public long HitCount;\n }\n public class CoverageSummary : CoverageInformation",
"score": 0.8975616097450256
}
] | csharp | DatabaseGateway Gateway; |
using objective.Core;
using objective.Forms.Local.Models;
using System.Collections.ObjectModel;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Media;
namespace objective.Forms.UI.Units
{
public class PageCanvas : ListBoxItem, IReportCanvas
{
public static readonly DependencyProperty SelectItemCommandProperty = DependencyProperty.Register("SelectItemCommand", typeof(ICommand), typeof(PageCanvas), new PropertyMetadata(null));
public static readonly DependencyProperty ReportDataProperty = DependencyProperty.Register("ReportData", typeof(ObservableCollection<ReportObject>), typeof(PageCanvas), new PropertyMetadata(null, ReportDataPropertyChanged));
private Canvas _canvas;
public ICommand SelectItemCommand
{
get { return (ICommand)GetValue(SelectItemCommandProperty); }
set { SetValue(SelectItemCommandProperty, value); }
}
public ObservableCollection<ReportObject> ReportData
{
get { return (ObservableCollection<ReportObject>)GetValue(ReportDataProperty); }
set { SetValue(ReportDataProperty, value); }
}
static PageCanvas()
{
DefaultStyleKeyProperty.OverrideMetadata(typeof(PageCanvas), new FrameworkPropertyMetadata(typeof(PageCanvas)));
}
public PageCanvas()
{
AllowDrop = true;
Drop += ListBox_Drop;
}
public override void OnApplyTemplate()
{
base.OnApplyTemplate();
_canvas = GetTemplateChild("PART_Canvas") as Canvas;
}
private static void ReportDataPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
if (d is PageCanvas pc)
{
pc.SetReportObject();
}
}
public void SetReportObject()
{
if (ReportData != null)
{
foreach (ReportObject item in ReportData)
{
_canvas.Children.Add(item);
}
}
}
protected override void OnPreviewMouseLeftButtonDown(MouseButtonEventArgs e)
{
base.OnPreviewMouseLeftButtonDown(e);
if (FindParent<ReportObject>((DependencyObject)e.OriginalSource) is ReportObject ro)
{
SelectItemCommand?.Execute(ro);
}
}
public static T FindParent<T>(DependencyObject child) where T : DependencyObject
{
DependencyObject parent = VisualTreeHelper.GetParent(child);
if (parent == null)
return null;
T parentElement = parent as T;
if (parentElement != null)
return parentElement;
else
return FindParent<T>(parent);
}
private void ListBox_Drop(object sender, DragEventArgs e)
{
if (e.Data.GetData(typeof(ToolItem)) is ToolItem fi)
{
ReportObject item = null;
switch (fi.Name)
{
case "Image":
item = new Picture ().SetProperties (new ());
break;
case "Table":
item = new Table ();
break;
case "Title":
item = new Header ();
break;
case "Horizontal Line":
item = new HorizontalLine ();
break;
}
var p = e.GetPosition(this);
Canvas.SetLeft(item, p.X);
Canvas.SetTop(item, p.Y);
_canvas.Children.Add(item);
ReportData.Add(item);
}
}
public void Delete( | ReportObject del)
{ |
ReportData.Remove(del);
}
}
}
| objective/objective/objective.Forms/UI/Units/PageCanvas.cs | jamesnet214-objective-0e60b6f | [
{
"filename": "objective/objective/objective.Forms/UI/Units/Text.cs",
"retrieved_chunk": "\t\t\t\t\t\tobj.Top = Canvas.GetTop (this);\n\t\t\t\t\t\tobj.Left = Canvas.GetLeft (this);\n\t\t\t\t\t\tobj.Content = Content;\n\t\t\t\t\t\tobj.Width = 700;\n\t\t\t\t\t\treturn obj;\n\t\t\t\t}\n\t\t\t\tpublic Text SetProperties(ReportObjectModel obj)\n\t\t\t\t{\n\t\t\t\t\t\tWidth = obj.Width;\n\t\t\t\t\t\tHeight = obj.Height;",
"score": 0.7796885967254639
},
{
"filename": "objective/objective/objective.Forms/UI/Units/Picture.cs",
"retrieved_chunk": "\t\t\t\t\t\tobj.Top = Canvas.GetTop (this);\n\t\t\t\t\t\tobj.Left = Canvas.GetLeft (this);\n\t\t\t\t\t\tobj.Base64 = _base64String;\n\t\t\t\t\t\treturn obj;\n\t\t\t\t}\n\t\t\t\tpublic Picture SetProperties(ReportObjectModel obj)\n\t\t\t\t{\n\t\t\t\t\t\tWidth = obj.Width;\n\t\t\t\t\t\tHeight = obj.Height;\n\t\t\t\t\t\tFontWeight = obj.FontWeight;",
"score": 0.7698780298233032
},
{
"filename": "objective/objective/objective.Core/DragMoveContent.cs",
"retrieved_chunk": " if (FindParent<IReportCanvas>(parentCanvas) is IReportCanvas p)\n {\n p.Delete(this);\n }\n }\n }\n public static IReportCanvas FindParent<T>(DependencyObject child) where T : IReportCanvas\n {\n DependencyObject parent = VisualTreeHelper.GetParent(child);\n if (parent == null)",
"score": 0.7693783044815063
},
{
"filename": "objective/objective/objective.Forms/UI/Units/Table.cs",
"retrieved_chunk": "\t\t\t\t\t\tCanvas.SetTop (this, obj.Top);\n\t\t\t\t\t\tCanvas.SetLeft (this, obj.Left);\n\t\t\t\t\t\t_cellFields = obj.CellFields;\n\t\t\t\t\t\treturn this;\n\t\t\t\t}\n\t\t\t\tpublic override void OnApplyTemplate()\n\t\t\t\t{\n\t\t\t\t\t\tbase.OnApplyTemplate ();\n\t\t\t\t\t\t_grid = GetTemplateChild (\"PART_JamesGrid\") as JamesGrid;\n\t\t\t\t\t\t_grid.Rows = Rows;",
"score": 0.7674368619918823
},
{
"filename": "objective/objective/objective.Core/ReportObject.cs",
"retrieved_chunk": " {\n base.OnPropertyChanged(e);\n }\n public abstract void SetLeft(double d);\n public abstract void SetTop(double d);\n public abstract void WidthSync(double d);\n\t\t\t\tpublic T FindParent<T>(DependencyObject child) where T : IReportCanvas\n {\n DependencyObject parent = VisualTreeHelper.GetParent(child);\n if (parent == null)",
"score": 0.7594647407531738
}
] | csharp | ReportObject del)
{ |
using HarmonyLib;
using MonoMod.Utils;
using System.Collections.Generic;
using UnityEngine;
namespace Ultrapain.Patches
{
/*public class SisyphusInstructionistFlag : MonoBehaviour
{
}
[HarmonyPatch(typeof(Sisyphus), nameof(Sisyphus.Knockdown))]
public class SisyphusInstructionist_Knockdown_Patch
{
static void Postfix(Sisyphus __instance, ref EnemyIdentifier ___eid)
{
SisyphusInstructionistFlag flag = __instance.GetComponent<SisyphusInstructionistFlag>();
if (flag != null)
return;
__instance.gameObject.AddComponent<SisyphusInstructionistFlag>();
foreach(EnemySimplifier esi in UnityUtils.GetComponentsInChildrenRecursively<EnemySimplifier>(__instance.transform))
{
esi.enraged = true;
}
GameObject effect = GameObject.Instantiate(Plugin.enrageEffect, __instance.transform);
effect.transform.localScale = Vector3.one * 0.2f;
}
}*/
public class SisyphusInstructionist_Start
{
public static GameObject _shockwave;
public static GameObject shockwave
{
get {
if(_shockwave == null && Plugin.shockwave != null)
{
_shockwave = GameObject.Instantiate(Plugin.shockwave);
CommonActivator activator = _shockwave.AddComponent<CommonActivator>();
//ObjectActivator objectActivator = _shockwave.AddComponent<ObjectActivator>();
//objectActivator.originalInstanceID = _shockwave.GetInstanceID();
//objectActivator.activator = activator;
activator.originalId = _shockwave.GetInstanceID();
foreach (Transform t in _shockwave.transform)
t.gameObject.SetActive(false);
/*Renderer rend = _shockwave.GetComponent<Renderer>();
activator.rend = rend;
rend.enabled = false;*/
Rigidbody rb = _shockwave.GetComponent<Rigidbody>();
activator.rb = rb;
activator.kinematic = rb.isKinematic;
activator.colDetect = rb.detectCollisions;
rb.detectCollisions = false;
rb.isKinematic = true;
AudioSource aud = _shockwave.GetComponent<AudioSource>();
activator.aud = aud;
aud.enabled = false;
/*Collider col = _shockwave.GetComponent<Collider>();
activator.col = col;
col.enabled = false;*/
foreach(Component comp in _shockwave.GetComponents<Component>())
{
if (comp == null || comp is Transform)
continue;
if (comp is MonoBehaviour behaviour)
{
if (behaviour is not CommonActivator && behaviour is not ObjectActivator)
{
behaviour.enabled = false;
activator.comps.Add(behaviour);
}
}
}
PhysicalShockwave shockComp = _shockwave.GetComponent<PhysicalShockwave>();
shockComp.maxSize = 100f;
shockComp.speed = ConfigManager.sisyInstJumpShockwaveSpeed.value;
shockComp.damage = ConfigManager.sisyInstJumpShockwaveDamage.value;
shockComp.enemy = true;
shockComp.enemyType = EnemyType.Sisyphus;
_shockwave.transform.localScale = new Vector3(_shockwave.transform.localScale.x, _shockwave.transform.localScale.y * ConfigManager.sisyInstJumpShockwaveSize.value, _shockwave.transform.localScale.z);
}
return _shockwave;
}
}
static void Postfix(Sisyphus __instance, ref GameObject ___explosion, ref PhysicalShockwave ___m_ShockwavePrefab)
{
//___explosion = shockwave/*___m_ShockwavePrefab.gameObject*/;
___m_ShockwavePrefab = shockwave.GetComponent<PhysicalShockwave>();
}
}
/*
* A bug occurs where if the player respawns, the shockwave prefab gets deleted
*
* Check existence of the prefab on update
*/
public class SisyphusInstructionist_Update
{
static void Postfix(Sisyphus __instance, ref PhysicalShockwave ___m_ShockwavePrefab)
{
//___explosion = shockwave/*___m_ShockwavePrefab.gameObject*/;
if(___m_ShockwavePrefab == null)
___m_ShockwavePrefab = SisyphusInstructionist_Start.shockwave.GetComponent<PhysicalShockwave>();
}
}
public class SisyphusInstructionist_SetupExplosion
{
static void Postfix( | Sisyphus __instance, ref GameObject __0, EnemyIdentifier ___eid)
{ |
GameObject shockwave = GameObject.Instantiate(Plugin.shockwave, __0.transform.position, __0.transform.rotation);
PhysicalShockwave comp = shockwave.GetComponent<PhysicalShockwave>();
comp.enemy = true;
comp.enemyType = EnemyType.Sisyphus;
comp.maxSize = 100f;
comp.speed = ConfigManager.sisyInstBoulderShockwaveSpeed.value * ___eid.totalSpeedModifier;
comp.damage = (int)(ConfigManager.sisyInstBoulderShockwaveDamage.value * ___eid.totalDamageModifier);
shockwave.transform.localScale = new Vector3(shockwave.transform.localScale.x, shockwave.transform.localScale.y * ConfigManager.sisyInstBoulderShockwaveSize.value, shockwave.transform.localScale.z);
}
/*static bool Prefix(Sisyphus __instance, ref GameObject __0, ref Animator ___anim)
{
string clipName = ___anim.GetCurrentAnimatorClipInfo(0)[0].clip.name;
Debug.Log($"Clip name: {clipName}");
PhysicalShockwave comp = __0.GetComponent<PhysicalShockwave>();
if (comp == null)
return true;
comp.enemy = true;
comp.enemyType = EnemyType.Sisyphus;
comp.maxSize = 100f;
comp.speed = 35f;
comp.damage = 20;
__0.transform.localScale = new Vector3(__0.transform.localScale.x, __0.transform.localScale.y / 2, __0.transform.localScale.z);
GameObject explosion = GameObject.Instantiate(Plugin.sisyphiusExplosion, __0.transform.position, Quaternion.identity);
__0 = explosion;
return true;
}*/
}
public class SisyphusInstructionist_StompExplosion
{
static bool Prefix(Sisyphus __instance, Transform ___target, EnemyIdentifier ___eid)
{
Vector3 vector = __instance.transform.position + Vector3.up;
if (Physics.Raycast(vector, ___target.position - vector, Vector3.Distance(___target.position, vector), LayerMaskDefaults.Get(LMD.Environment)))
{
vector = __instance.transform.position + Vector3.up * 5f;
}
GameObject explosion = Object.Instantiate<GameObject>(Plugin.sisyphiusPrimeExplosion, vector, Quaternion.identity);
foreach(Explosion exp in explosion.GetComponentsInChildren<Explosion>())
{
exp.enemy = true;
exp.toIgnore.Add(EnemyType.Sisyphus);
exp.maxSize *= ConfigManager.sisyInstStrongerExplosionSizeMulti.value;
exp.speed *= ConfigManager.sisyInstStrongerExplosionSizeMulti.value * ___eid.totalSpeedModifier;
exp.damage = (int)(exp.damage * ConfigManager.sisyInstStrongerExplosionDamageMulti.value * ___eid.totalDamageModifier);
}
return false;
}
}
}
| Ultrapain/Patches/SisyphusInstructionist.cs | eternalUnion-UltraPain-ad924af | [
{
"filename": "Ultrapain/Patches/Solider.cs",
"retrieved_chunk": " /*___projectile = Plugin.soliderBullet;\n if (Plugin.decorativeProjectile2.gameObject != null)\n ___decProjectile = Plugin.decorativeProjectile2.gameObject;*/\n __instance.gameObject.AddComponent<SoliderShootCounter>();\n }\n }\n class Solider_SpawnProjectile_Patch\n {\n static void Postfix(ZombieProjectiles __instance, ref EnemyIdentifier ___eid, ref GameObject ___origWP)\n {",
"score": 0.8137772083282471
},
{
"filename": "Ultrapain/Patches/Solider.cs",
"retrieved_chunk": " {\n static void Postfix(ZombieProjectiles __instance, ref GameObject ___currentProjectile, ref EnemyIdentifier ___eid, ref GameObject ___player, ref Animator ___anim, ref float ___coolDown)\n {\n if (___eid.enemyType != EnemyType.Soldier)\n return;\n ___currentProjectile.GetComponent<ProjectileSpread>().spreadAmount = 10;\n ___currentProjectile.SetActive(true);\n SoliderShootCounter counter = __instance.gameObject.GetComponent<SoliderShootCounter>();\n if (counter.remainingShots > 0)\n {",
"score": 0.8058949708938599
},
{
"filename": "Ultrapain/Patches/Panopticon.cs",
"retrieved_chunk": " }\n class Panopticon_SpawnBlackHole\n {\n static void Postfix(FleshPrison __instance, EnemyIdentifier ___eid)\n {\n if (!__instance.altVersion)\n return;\n Vector3 vector = MonoSingleton<PlayerTracker>.Instance.PredictPlayerPosition(0.5f / ___eid.totalSpeedModifier);\n GameObject gameObject = GameObject.Instantiate(Plugin.sisyphusDestroyExplosion, vector, Quaternion.identity);\n GoreZone gz = __instance.GetComponentInParent<GoreZone>();",
"score": 0.7983959317207336
},
{
"filename": "Ultrapain/Patches/OrbitalStrike.cs",
"retrieved_chunk": " {\n GameObject.Destroy(__instance.blastWave);\n __instance.blastWave = Plugin.explosionWaveKnuckleblaster;\n }\n }\n class Explosion_Collide\n {\n static bool Prefix(Explosion __instance, Collider __0, List<Collider> ___hitColliders)\n {\n if (___hitColliders.Contains(__0)/* || __instance.transform.parent.GetComponent<OrbitalStrikeFlag>() == null*/)",
"score": 0.789586067199707
},
{
"filename": "Ultrapain/Patches/Mindflayer.cs",
"retrieved_chunk": "using HarmonyLib;\nusing System.Reflection;\nusing UnityEngine;\nnamespace Ultrapain.Patches\n{\n class Mindflayer_Start_Patch\n {\n static void Postfix(Mindflayer __instance, ref EnemyIdentifier ___eid)\n {\n __instance.gameObject.AddComponent<MindflayerPatch>();",
"score": 0.784286618232727
}
] | csharp | Sisyphus __instance, ref GameObject __0, EnemyIdentifier ___eid)
{ |
using System.Windows.Forms;
namespace Features.Feature
{
internal class FeatureNode : TreeNode
{
public | FeatureBase Feature { | get; }
public FeatureNode(FeatureBase feature)
{
Feature = feature;
Text = Feature.ID();
//ToolTipText = Feature.Info();
Checked = true;
}
}
} | Junkctrl/FeatureNode.cs | builtbybel-JunkCtrl-5be1955 | [
{
"filename": "Junkctrl/ITreeNode.cs",
"retrieved_chunk": "using System;\nusing System.Collections.Generic;\nusing System.Windows.Forms;\nnamespace Junkctrl.ITreeNode\n{\n public static class ITreeNode\n {\n public static IEnumerable<TreeNode> All(this TreeNodeCollection nodes)\n {\n if (nodes == null) throw new ArgumentNullException(nameof(nodes));",
"score": 0.7980895638465881
},
{
"filename": "Junkctrl/Features/IETopJunk.cs",
"retrieved_chunk": "using System.Collections.Generic;\nnamespace Junkctrl\n{\n public static class JunkTopTen\n {\n // Our Windows 11 Hall Of Shame\n public static IEnumerable<string> GetList()\n {\n var apps = new List<string>\n {",
"score": 0.795047402381897
},
{
"filename": "Junkctrl/Features/TopTenApps.cs",
"retrieved_chunk": "using System.Collections.Generic;\nnamespace Junkctrl\n{\n public static class BloatwareTopTen\n {\n // Our Windows 11 Hall Of Shame\n public static IEnumerable<string> GetList()\n {\n var apps = new List<string>\n {",
"score": 0.7898083329200745
},
{
"filename": "Junkctrl/FeatureBase.cs",
"retrieved_chunk": "namespace Features.Feature\n{\n public abstract class FeatureBase\n {\n /// <summary>\n /// Name of Feature\n /// </summary>\n /// <returns>The feature name</returns>\n public abstract string ID();\n /// <summary>",
"score": 0.7893887162208557
},
{
"filename": "Junkctrl/PluginBase.cs",
"retrieved_chunk": "using System.Windows.Forms;\nnamespace Junkctrl\n{\n internal class PluginBase\n {\n public static readonly PowerShell powerShell = PowerShell.Create();\n private LinkLabel pluginStatus;\n private ProgressBar pluginProgress;\n private CheckedListBox pluginResults;\n // Initializing the variables within the class",
"score": 0.784422755241394
}
] | csharp | FeatureBase Feature { |
using HarmonyLib;
using Sandbox;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.AI;
namespace Ultrapain.Patches
{
class MinosPrimeCharge
{
static GameObject decoy;
public static void CreateDecoy()
{
if (decoy != null || Plugin.minosPrime == null)
return;
decoy = GameObject.Instantiate(Plugin.minosPrime, Vector3.zero, Quaternion.identity);
decoy.SetActive(false);
GameObject.Destroy(decoy.GetComponent<MinosPrime>());
GameObject.Destroy(decoy.GetComponent<Machine>());
GameObject.Destroy(decoy.GetComponent<BossHealthBar>());
GameObject.Destroy(decoy.GetComponent<EventOnDestroy>());
GameObject.Destroy(decoy.GetComponent<BossIdentifier>());
GameObject.Destroy(decoy.GetComponent<EnemyIdentifier>());
GameObject.Destroy(decoy.GetComponent<BasicEnemyDataRelay>());
GameObject.Destroy(decoy.GetComponent<Rigidbody>());
GameObject.Destroy(decoy.GetComponent<CapsuleCollider>());
GameObject.Destroy(decoy.GetComponent<AudioSource>());
GameObject.Destroy(decoy.GetComponent<NavMeshAgent>());
foreach (SkinnedMeshRenderer renderer in UnityUtils.GetComponentsInChildrenRecursively<SkinnedMeshRenderer>(decoy.transform))
{
renderer.material = new Material(Plugin.gabrielFakeMat);
}
SandboxEnemy sbe = decoy.GetComponent<SandboxEnemy>();
if (sbe != null)
GameObject.Destroy(sbe);
MindflayerDecoy comp = decoy.AddComponent<MindflayerDecoy>();
comp.fadeSpeed = 1f;
//decoy.GetComponent<Animator>().StopPlayback();
//decoy.GetComponent<Animator>().Update(100f);
GameObject.Destroy(decoy.transform.Find("SwingCheck").gameObject);
GameObject.Destroy(decoy.transform.Find("Capsule").gameObject);
GameObject.Destroy(decoy.transform.Find("Point Light").gameObject);
foreach (EnemyIdentifierIdentifier eii in UnityUtils.GetComponentsInChildrenRecursively<EnemyIdentifierIdentifier>(decoy.transform))
GameObject.Destroy(eii);
}
static void DrawTrail(MinosPrime instance, Animator anim, Vector3 startPosition, Vector3 targetPosition)
{
if(decoy == null)
{
CreateDecoy();
return;
}
targetPosition = Vector3.MoveTowards(targetPosition, startPosition, 5f);
Vector3 currentPosition = startPosition;
float distance = Vector3.Distance(startPosition, targetPosition);
if (distance < 2.5f)
return;
float deltaDistance = 2.5f;
float fadeSpeed = 1f / ConfigManager.minosPrimeTeleportTrailDuration.value;
AnimatorStateInfo currentAnimatorStateInfo = anim.GetCurrentAnimatorStateInfo(0);
int maxIterations = Mathf.CeilToInt(distance / deltaDistance);
float currentTransparency = 0.1f;
float deltaTransparencyPerIteration = 1f / maxIterations;
while (currentPosition != targetPosition)
{
GameObject gameObject = GameObject.Instantiate(decoy, currentPosition, instance.transform.rotation);
gameObject.SetActive(true);
Animator componentInChildren = gameObject.GetComponentInChildren<Animator>();
componentInChildren.Play(currentAnimatorStateInfo.shortNameHash, 0, currentAnimatorStateInfo.normalizedTime);
componentInChildren.speed = 0f;
MindflayerDecoy comp = gameObject.GetComponent<MindflayerDecoy>();
comp.fadeSpeed = fadeSpeed;
currentTransparency += deltaTransparencyPerIteration;
comp.fadeOverride = Mathf.Min(1f, currentTransparency);
currentPosition = Vector3.MoveTowards(currentPosition, targetPosition, deltaDistance);
}
}
static void Postfix(MinosPrime __instance, Animator ___anim)
{
string stateName = ___anim.GetCurrentAnimatorClipInfo(0)[0].clip.name;
MinosPrimeFlag flag = __instance.GetComponent<MinosPrimeFlag>();
if (stateName == "Combo" || (flag != null && flag.throwingProjectile))
return;
Transform player = MonoSingleton<PlayerTracker>.Instance.GetPlayer();
float min = ConfigManager.minosPrimeRandomTeleportMinDistance.value;
float max = ConfigManager.minosPrimeRandomTeleportMaxDistance.value;
Vector3 unitSphere = UnityEngine.Random.onUnitSphere;
unitSphere.y = Mathf.Abs(unitSphere.y);
float distance = UnityEngine.Random.Range(min, max);
Ray ray = new Ray(player.position, unitSphere);
LayerMask mask = new LayerMask();
mask.value |= 256 | 16777216;
if (Physics.Raycast(ray, out RaycastHit hit, max, mask, QueryTriggerInteraction.Ignore))
{
if (hit.distance < min)
return;
Vector3 point = ray.GetPoint(hit.distance - 5);
__instance.Teleport(point, __instance.transform.position);
}
else
{
Vector3 point = ray.GetPoint(distance);
__instance.Teleport(point, __instance.transform.position);
}
}
static void TeleportPostfix(MinosPrime __instance, Animator ___anim, Vector3 __0, Vector3 __1)
{
DrawTrail(__instance, ___anim, __1, __0);
}
}
class MinosPrimeFlag : MonoBehaviour
{
void Start()
{
}
public void ComboExplosion()
{
GameObject explosion = Instantiate(Plugin.lightningStrikeExplosive, transform.position, Quaternion.identity);
foreach(Explosion e in explosion.GetComponentsInChildren<Explosion>())
{
e.toIgnore.Add(EnemyType.MinosPrime);
e.maxSize *= ConfigManager.minosPrimeComboExplosionSize.value;
e.speed *= ConfigManager.minosPrimeComboExplosionSize.value;
e.damage = (int)(e.damage * ConfigManager.minosPrimeComboExplosionDamage.value);
}
}
public void BigExplosion()
{
GameObject explosion = Instantiate(Plugin.lightningStrikeExplosive, transform.position, Quaternion.identity);
foreach (Explosion e in explosion.GetComponentsInChildren<Explosion>())
{
e.toIgnore.Add(EnemyType.MinosPrime);
e.maxSize *= ConfigManager.minosPrimeExplosionSize.value;
e.speed *= ConfigManager.minosPrimeExplosionSize.value;
e.damage = (int)(e.damage * ConfigManager.minosPrimeExplosionDamage.value);
}
}
public bool throwingProjectile = false;
public string plannedAttack = "";
public bool explosionAttack = false;
}
class MinosPrime_Start
{
static void Postfix(MinosPrime __instance, Animator ___anim, ref bool ___enraged)
{
if (ConfigManager.minosPrimeEarlyPhaseToggle.value)
___enraged = true;
__instance.gameObject.AddComponent<MinosPrimeFlag>();
if (ConfigManager.minosPrimeComboExplosionToggle.value)
{
AnimationClip boxing = ___anim.runtimeAnimatorController.animationClips.Where(item => item.name == "Boxing").First();
List<UnityEngine.AnimationEvent> boxingEvents = boxing.events.ToList();
boxingEvents.Insert(15, new UnityEngine.AnimationEvent() { time = 2.4f, functionName = "ComboExplosion", messageOptions = SendMessageOptions.RequireReceiver });
boxing.events = boxingEvents.ToArray();
}
}
}
class MinosPrime_StopAction
{
static void Postfix(MinosPrime __instance, EnemyIdentifier ___eid)
{
MinosPrimeFlag flag = __instance.GetComponent<MinosPrimeFlag>();
if (flag == null)
return;
if (flag.plannedAttack != "")
{
__instance.SendMessage(flag.plannedAttack);
flag.plannedAttack = "";
}
}
}
// aka JUDGEMENT
class MinosPrime_Dropkick
{
static bool Prefix(MinosPrime __instance, EnemyIdentifier ___eid, ref bool ___inAction, Animator ___anim)
{
MinosPrimeFlag flag = __instance.GetComponent<MinosPrimeFlag>();
if (flag == null)
return true;
if (!flag.throwingProjectile)
{
if (ConfigManager.minosPrimeExplosionToggle.value
&& UnityEngine.Random.Range(0, 99.9f) < ConfigManager.minosPrimeExplosionChance.value)
{
__instance.TeleportAnywhere();
___inAction = true;
flag.explosionAttack = true;
___anim.speed = ___eid.totalSpeedModifier * ConfigManager.minosPrimeExplosionWindupSpeed.value;
___anim.Play("Outro", 0, 0.5f);
__instance.PlayVoice(new AudioClip[] { __instance.phaseChangeVoice });
return false;
}
if (ConfigManager.minosPrimeComboToggle.value)
{
flag.throwingProjectile = true;
flag.plannedAttack = "Dropkick";
__instance.SendMessage("ProjectilePunch");
}
return false;
}
else
{
if (ConfigManager.minosPrimeComboToggle.value)
{
flag.plannedAttack = "ProjectilePunch";
flag.throwingProjectile = false;
}
}
return true;
}
}
// aka PREPARE THYSELF
class MinosPrime_Combo
{
static float timing = 3f;
static void Postfix( | MinosPrime __instance, EnemyIdentifier ___eid)
{ |
if (!ConfigManager.minosPrimeComboToggle.value)
return;
MinosPrimeFlag flag = __instance.GetComponent<MinosPrimeFlag>();
if (flag == null)
return;
flag.plannedAttack = "Uppercut";
}
}
// aka DIE
class MinosPrime_RiderKick
{
static bool Prefix(MinosPrime __instance, ref bool ___previouslyRiderKicked)
{
if (UnityEngine.Random.Range(0, 99.9f) > ConfigManager.minosPrimeCrushAttackChance.value)
return true;
___previouslyRiderKicked = true;
Vector3 vector = MonoSingleton<PlayerTracker>.Instance.PredictPlayerPosition(0.5f);
Transform target = MonoSingleton<PlayerTracker>.Instance.GetPlayer();
if (vector.y < target.position.y)
{
vector.y = target.position.y;
}
__instance.Teleport(vector + Vector3.up * 25f, __instance.transform.position);
__instance.SendMessage("DropAttack");
return false;
}
}
// End of PREPARE THYSELF
class MinosPrime_ProjectileCharge
{
static bool Prefix(MinosPrime __instance, Animator ___anim)
{
string clipname = ___anim.GetCurrentAnimatorClipInfo(0)[0].clip.name;
if (clipname != "Combo" || UnityEngine.Random.Range(0, 99.9f) > ConfigManager.minosPrimeComboExplosiveEndChance.value)
return true;
___anim.Play("Dropkick", 0, (1.0815f - 0.4279f) / 2.65f);
return false;
}
}
class MinosPrime_Ascend
{
static bool Prefix(MinosPrime __instance, EnemyIdentifier ___eid, Animator ___anim, ref bool ___vibrating)
{
if (___eid.health <= 0)
return true;
MinosPrimeFlag flag = __instance.GetComponent<MinosPrimeFlag>();
if (flag == null)
return true;
if (!flag.explosionAttack)
return true;
___anim.speed = ___eid.totalSpeedModifier;
___vibrating = false;
flag.explosionAttack = false;
flag.BigExplosion();
__instance.Invoke("Uppercut", 0.5f);
return false;
}
}
class MinosPrime_Death
{
static bool Prefix(MinosPrime __instance, Animator ___anim, ref bool ___vibrating)
{
MinosPrimeFlag flag = __instance.GetComponent<MinosPrimeFlag>();
if (flag == null)
return true;
if (!flag.explosionAttack)
return true;
flag.explosionAttack = false;
___vibrating = false;
___anim.speed = 1f;
___anim.Play("Walk", 0, 0f);
return true;
}
}
}
| Ultrapain/Patches/MinosPrime.cs | eternalUnion-UltraPain-ad924af | [
{
"filename": "Ultrapain/Patches/Stray.cs",
"retrieved_chunk": " class Swing\n {\n static void Postfix()\n {\n Debug.Log(\"Swing()\");\n }\n }*/\n class SwingEnd\n {\n static bool Prefix(ZombieProjectiles __instance, ref EnemyIdentifier ___eid)",
"score": 0.8706737756729126
},
{
"filename": "Ultrapain/Patches/Screwdriver.cs",
"retrieved_chunk": " {\n targetEids.Clear();\n }\n }\n }\n }\n class Harpoon_Start\n {\n static void Postfix(Harpoon __instance)\n {",
"score": 0.8621110916137695
},
{
"filename": "Ultrapain/Patches/OrbitalStrike.cs",
"retrieved_chunk": " return true;\n }\n static void Postfix(Coin __instance)\n {\n coinIsShooting = false;\n }\n }\n class RevolverBeam_Start\n {\n static bool Prefix(RevolverBeam __instance)",
"score": 0.8551886677742004
},
{
"filename": "Ultrapain/Patches/Mindflayer.cs",
"retrieved_chunk": " //___eid.SpeedBuff();\n }\n }\n class Mindflayer_ShootProjectiles_Patch\n {\n public static float maxProjDistance = 5;\n public static float initialProjectileDistance = -1f;\n public static float distancePerProjShot = 0.2f;\n static bool Prefix(Mindflayer __instance, ref EnemyIdentifier ___eid, ref LayerMask ___environmentMask, ref bool ___enraged)\n {",
"score": 0.8446875810623169
},
{
"filename": "Ultrapain/Patches/OrbitalStrike.cs",
"retrieved_chunk": " {\n public CoinChainList chainList;\n public bool isOrbitalRay = false;\n public bool exploded = false;\n public float activasionDistance;\n }\n public class Coin_Start\n {\n static void Postfix(Coin __instance)\n {",
"score": 0.8428494930267334
}
] | csharp | MinosPrime __instance, EnemyIdentifier ___eid)
{ |
using System;
using System.Linq;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Windows;
using System.IO;
using System.Diagnostics;
using System.Data;
using System.Threading.Tasks;
using System.Windows.Media;
using System.Windows.Shapes;
using Path = System.IO.Path;
using Playnite.SDK;
using Playnite.SDK.Events;
using Playnite.SDK.Models;
using Playnite.SDK.Plugins;
using NowPlaying.Utils;
using NowPlaying.Models;
using NowPlaying.Properties;
using NowPlaying.Views;
using NowPlaying.ViewModels;
using System.Reflection;
using System.Windows.Controls;
using System.Threading;
using Playnite.SDK.Data;
namespace NowPlaying
{
public class NowPlaying : LibraryPlugin
{
public override Guid Id { get; } = Guid.Parse("0dbead64-b7ed-47e5-904c-0ccdb5d5ff59");
public override string LibraryIcon { get; }
public override string Name => "NowPlaying Game Cacher";
public static readonly ILogger logger = LogManager.GetLogger();
public const string previewPlayActionName = "Preview (play from install directory)";
public const string nowPlayingActionName = "Play from game cache";
public NowPlayingSettings Settings { get; private set; }
public readonly NowPlayingSettingsViewModel settingsViewModel;
public readonly NowPlayingSettingsView settingsView;
public readonly CacheRootsViewModel cacheRootsViewModel;
public readonly CacheRootsView cacheRootsView;
public readonly | TopPanelViewModel topPanelViewModel; |
public readonly TopPanelView topPanelView;
public readonly TopPanelItem topPanelItem;
public readonly Rectangle sidebarIcon;
public readonly SidebarItem sidebarItem;
public readonly NowPlayingPanelViewModel panelViewModel;
public readonly NowPlayingPanelView panelView;
public readonly GameCacheManagerViewModel cacheManager;
public bool IsGamePlaying = false;
public WhilePlaying WhilePlayingMode { get; private set; }
public int SpeedLimitIpg { get; private set; } = 0;
private string formatStringXofY;
public Queue<NowPlayingGameEnabler> gameEnablerQueue;
public Queue<NowPlayingInstallController> cacheInstallQueue;
public Queue<NowPlayingUninstallController> cacheUninstallQueue;
public string cacheInstallQueueStateJsonPath;
public bool cacheInstallQueuePaused;
public NowPlaying(IPlayniteAPI api) : base(api)
{
Properties = new LibraryPluginProperties
{
HasCustomizedGameImport = true,
CanShutdownClient = true,
HasSettings = true
};
LibraryIcon = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), @"icon.png");
cacheManager = new GameCacheManagerViewModel(this, logger);
formatStringXofY = GetResourceFormatString("LOCNowPlayingProgressXofYFmt2", 2) ?? "{0} of {1}";
gameEnablerQueue = new Queue<NowPlayingGameEnabler>();
cacheInstallQueue = new Queue<NowPlayingInstallController>();
cacheUninstallQueue = new Queue<NowPlayingUninstallController>();
cacheInstallQueueStateJsonPath = Path.Combine(GetPluginUserDataPath(), "cacheInstallQueueState.json");
cacheInstallQueuePaused = false;
Settings = LoadPluginSettings<NowPlayingSettings>() ?? new NowPlayingSettings();
settingsViewModel = new NowPlayingSettingsViewModel(this);
settingsView = new NowPlayingSettingsView(settingsViewModel);
cacheRootsViewModel = new CacheRootsViewModel(this);
cacheRootsView = new CacheRootsView(cacheRootsViewModel);
panelViewModel = new NowPlayingPanelViewModel(this);
panelView = new NowPlayingPanelView(panelViewModel);
panelViewModel.ResetShowState();
topPanelViewModel = new TopPanelViewModel(this);
topPanelView = new TopPanelView(topPanelViewModel);
topPanelItem = new TopPanelItem()
{
Title = GetResourceString("LOCNowPlayingTopPanelToolTip"),
Icon = new TopPanelView(topPanelViewModel),
Visible = false
};
this.sidebarIcon = new Rectangle()
{
Fill = (Brush)PlayniteApi.Resources.GetResource("TextBrush"),
Width = 256,
Height = 256,
OpacityMask = new ImageBrush()
{
ImageSource = ImageUtils.BitmapToBitmapImage(Resources.now_playing_icon)
}
};
this.sidebarItem = new SidebarItem()
{
Type = SiderbarItemType.View,
Title = GetResourceString("LOCNowPlayingSideBarToolTip"),
Visible = true,
ProgressValue = 0,
Icon = sidebarIcon,
Opened = () =>
{
sidebarIcon.Fill = (Brush)PlayniteApi.Resources.GetResource("GlyphBrush");
return panelView;
},
Closed = () => sidebarIcon.Fill = (Brush)PlayniteApi.Resources.GetResource("TextBrush")
};
}
public void UpdateSettings(NowPlayingSettings settings)
{
Settings = settings;
settingsViewModel.Settings = settings;
}
public override ISettings GetSettings(bool firstRunSettings)
{
return new NowPlayingSettingsViewModel(this);
}
public override UserControl GetSettingsView(bool firstRunSettings)
{
return new NowPlayingSettingsView(null);
}
public override void OnApplicationStarted(OnApplicationStartedEventArgs args)
{
cacheManager.LoadCacheRootsFromJson();
cacheRootsViewModel.RefreshCacheRoots();
cacheManager.LoadInstallAverageBpsFromJson();
cacheManager.LoadGameCacheEntriesFromJson();
cacheRootsViewModel.RefreshCacheRoots();
PlayniteApi.Database.Games.ItemCollectionChanged += CheckForRemovedNowPlayingGames;
Task.Run(() => CheckForFixableGameCacheIssuesAsync());
// . if applicable, restore cache install queue state
TryRestoreCacheInstallQueueState();
}
public class InstallerInfo
{
public string title;
public string cacheId;
public int speedLimitIpg;
public InstallerInfo()
{
this.title = string.Empty;
this.cacheId = string.Empty;
this.speedLimitIpg = 0;
}
}
public void SaveCacheInstallQueueToJson()
{
Queue<InstallerInfo> installerRestoreQueue = new Queue<InstallerInfo>();
foreach (var ci in cacheInstallQueue)
{
var ii = new InstallerInfo()
{
title = ci.gameCache.Title,
cacheId = ci.gameCache.Id,
speedLimitIpg = ci.speedLimitIpg
};
installerRestoreQueue.Enqueue(ii);
}
try
{
File.WriteAllText(cacheInstallQueueStateJsonPath, Serialization.ToJson(installerRestoreQueue));
}
catch (Exception ex)
{
logger.Error($"SaveInstallerQueueToJson to '{cacheInstallQueueStateJsonPath}' failed: {ex.Message}");
}
}
public void TryRestoreCacheInstallQueueState()
{
if (File.Exists(cacheInstallQueueStateJsonPath))
{
logger.Info("Attempting to restore cache installation queue state...");
var installersInfoList = new List<InstallerInfo>();
try
{
installersInfoList = Serialization.FromJsonFile<List<InstallerInfo>>(cacheInstallQueueStateJsonPath);
}
catch (Exception ex)
{
logger.Error($"TryRestoreCacheInstallQueueState from '{cacheInstallQueueStateJsonPath}' failed: {ex.Message}");
}
foreach (var ii in installersInfoList)
{
if (!CacheHasInstallerQueued(ii.cacheId))
{
if (cacheManager.GameCacheExists(ii.cacheId))
{
var nowPlayingGame = FindNowPlayingGame(ii.cacheId);
var gameCache = cacheManager.FindGameCache(ii.cacheId);
if (nowPlayingGame != null && gameCache != null)
{
NotifyInfo($"Restored cache install/queue state of '{gameCache.Title}'");
var controller = new NowPlayingInstallController(this, nowPlayingGame, gameCache, SpeedLimitIpg);
controller.Install(new InstallActionArgs());
}
}
}
}
File.Delete(cacheInstallQueueStateJsonPath);
}
}
public override void OnApplicationStopped(OnApplicationStoppedEventArgs args)
{
// Add code to be executed when Playnite is shutting down.
if (cacheInstallQueue.Count > 0)
{
// . create install queue details file, so it can be restored on Playnite restart.
SaveCacheInstallQueueToJson();
var title = cacheInstallQueue.First().gameCache.Title;
logger.Warn($"Playnite exit detected: pausing game cache installation of '{title}'...");
cacheInstallQueuePaused = true;
cacheInstallQueue.First().PauseInstallOnPlayniteExit();
}
cacheManager.Shutdown();
}
public override void OnGameStarted(OnGameStartedEventArgs args)
{
// Add code to be executed when sourceGame is started running.
if (args.Game.PluginId == Id)
{
Game nowPlayingGame = args.Game;
string cacheId = nowPlayingGame.SourceId.ToString();
if (cacheManager.GameCacheExists(cacheId))
{
cacheManager.SetGameCacheAndDirStateAsPlayed(cacheId);
}
}
IsGamePlaying = true;
// Save relevant settings just in case the are changed while a game is playing
WhilePlayingMode = Settings.WhilePlayingMode;
SpeedLimitIpg = WhilePlayingMode == WhilePlaying.SpeedLimit ? Settings.SpeedLimitIpg : 0;
if (WhilePlayingMode == WhilePlaying.Pause)
{
PauseCacheInstallQueue();
}
else if (SpeedLimitIpg > 0)
{
SpeedLimitCacheInstalls(SpeedLimitIpg);
}
panelViewModel.RefreshGameCaches();
}
public override void OnGameStopped(OnGameStoppedEventArgs args)
{
base.OnGameStopped(args);
if (IsGamePlaying)
{
IsGamePlaying = false;
if (WhilePlayingMode == WhilePlaying.Pause)
{
ResumeCacheInstallQueue();
}
else if (SpeedLimitIpg > 0)
{
SpeedLimitIpg = 0;
ResumeFullSpeedCacheInstalls();
}
panelViewModel.RefreshGameCaches();
}
}
public void CheckForRemovedNowPlayingGames(object o, ItemCollectionChangedEventArgs<Game> args)
{
if (args.RemovedItems.Count > 0)
{
foreach (var game in args.RemovedItems)
{
if (game != null && cacheManager.GameCacheExists(game.Id.ToString()))
{
var gameCache = cacheManager.FindGameCache(game.Id.ToString());
if (gameCache.CacheSize > 0)
{
NotifyWarning(FormatResourceString("LOCNowPlayingRemovedEnabledGameNonEmptyCacheFmt", game.Name));
}
else
{
NotifyWarning(FormatResourceString("LOCNowPlayingRemovedEnabledGameFmt", game.Name));
}
DirectoryUtils.DeleteDirectory(gameCache.CacheDir);
cacheManager.RemoveGameCache(gameCache.Id);
}
}
}
}
public async void CheckForFixableGameCacheIssuesAsync()
{
await CheckForBrokenNowPlayingGamesAsync();
CheckForOrphanedCacheDirectories();
}
public async Task CheckForBrokenNowPlayingGamesAsync()
{
bool foundBroken = false;
foreach (var game in PlayniteApi.Database.Games.Where(g => g.PluginId == this.Id))
{
string cacheId = game.Id.ToString();
if (cacheManager.GameCacheExists(cacheId))
{
// . check game platform and correct if necessary
var platform = GetGameCachePlatform(game);
var gameCache = cacheManager.FindGameCache(cacheId);
if (gameCache.entry.Platform != platform)
{
logger.Warn($"Corrected {game.Name}'s game cache platform encoding: {gameCache.Platform} → {platform}");
gameCache.entry.Platform = platform;
foundBroken = true;
}
}
else
{
topPanelViewModel.NowProcessing(true, GetResourceString("LOCNowPlayingCheckBrokenGamesProgress"));
// . NowPlaying game is missing the supporting game cache... attempt to recreate it
if (await TryRecoverMissingGameCacheAsync(cacheId, game))
{
NotifyWarning(FormatResourceString("LOCNowPlayingRestoredCacheInfoFmt", game.Name));
foundBroken = true;
}
else
{
NotifyWarning(FormatResourceString("LOCNowPlayingUnabletoRestoreCacheInfoFmt", game.Name), () =>
{
string nl = Environment.NewLine;
string caption = GetResourceString("LOCNowPlayingConfirmationCaption");
string message = FormatResourceString("LOCNowPlayingUnabletoRestoreCacheInfoFmt", game.Name) + "." + nl + nl;
message += GetResourceString("LOCNowPlayingDisableBrokenGameCachingPrompt");
if (PlayniteApi.Dialogs.ShowMessage(message, caption, MessageBoxButton.YesNo) == MessageBoxResult.Yes)
{
DisableNowPlayingGameCaching(game);
}
});
}
}
}
if (foundBroken)
{
cacheManager.SaveGameCacheEntriesToJson();
}
topPanelViewModel.NowProcessing(false, GetResourceString("LOCNowPlayingCheckBrokenGamesProgress"));
}
public void CheckForOrphanedCacheDirectories()
{
foreach (var root in cacheManager.CacheRoots)
{
foreach (var subDir in DirectoryUtils.GetSubDirectories(root.Directory))
{
string possibleCacheDir = Path.Combine(root.Directory, subDir);
if (!cacheManager.IsGameCacheDirectory(possibleCacheDir))
{
NotifyWarning(FormatResourceString("LOCNowPlayingUnknownOrphanedDirectoryFoundFmt2", subDir, root.Directory), () =>
{
string caption = GetResourceString("LOCNowPlayingUnknownOrphanedDirectoryCaption");
string message = FormatResourceString("LOCNowPlayingUnknownOrphanedDirectoryMsgFmt", possibleCacheDir);
if (PlayniteApi.Dialogs.ShowMessage(message, caption, MessageBoxButton.YesNo) == MessageBoxResult.Yes)
{
DirectoryUtils.DeleteDirectory(possibleCacheDir);
}
});
}
}
}
}
private class DummyInstaller : InstallController
{
public DummyInstaller(Game game) : base(game) { }
public override void Install(InstallActionArgs args) { }
}
public override IEnumerable<InstallController> GetInstallActions(GetInstallActionsArgs args)
{
if (args.Game.PluginId != Id) return null;
Game nowPlayingGame = args.Game;
string cacheId = nowPlayingGame.Id.ToString();
if (!CacheHasInstallerQueued(cacheId))
{
if (cacheManager.GameCacheExists(cacheId))
{
var gameCache = cacheManager.FindGameCache(cacheId);
if (gameCache.CacheWillFit)
{
var controller = new NowPlayingInstallController(this, nowPlayingGame, gameCache, SpeedLimitIpg);
return new List<InstallController> { controller };
}
else
{
string nl = Environment.NewLine;
string message = FormatResourceString("LOCNowPlayingCacheWillNotFitFmt2", gameCache.Title, gameCache.CacheDir);
message += nl + nl + GetResourceString("LOCNowPlayingCacheWillNotFitMsg");
PopupError(message);
return new List<InstallController> { new DummyInstaller(nowPlayingGame) };
}
}
else
{
logger.Error($"Game cache information missing for '{nowPlayingGame.Name}'; skipping installation.");
return new List<InstallController> { new DummyInstaller(nowPlayingGame) };
}
}
else
{
return new List<InstallController> { new DummyInstaller(nowPlayingGame) };
}
}
private class DummyUninstaller : UninstallController
{
public DummyUninstaller(Game game) : base(game) { }
public override void Uninstall(UninstallActionArgs args) { }
}
public override void OnLibraryUpdated(OnLibraryUpdatedEventArgs args)
{
base.OnLibraryUpdated(args);
}
public override IEnumerable<UninstallController> GetUninstallActions(GetUninstallActionsArgs args)
{
if (args.Game.PluginId != Id) return null;
Game nowPlayingGame = args.Game;
string cacheId = nowPlayingGame.Id.ToString();
if (!CacheHasUninstallerQueued(cacheId))
{
if (cacheManager.GameCacheExists(cacheId))
{
return new List<UninstallController> { new NowPlayingUninstallController(this, nowPlayingGame, cacheManager.FindGameCache(cacheId)) };
}
else
{
logger.Error($"Game cache information missing for '{nowPlayingGame.Name}'; skipping uninstall.");
return new List<UninstallController> { new DummyUninstaller(nowPlayingGame) };
}
}
else
{
return new List<UninstallController> { new DummyUninstaller(nowPlayingGame) };
}
}
public async Task<bool> TryRecoverMissingGameCacheAsync(string cacheId, Game nowPlayingGame)
{
string title = nowPlayingGame.Name;
string installDir = null;
string exePath = null;
string xtraArgs = null;
var previewPlayAction = GetPreviewPlayAction(nowPlayingGame);
var nowPlayingAction = GetNowPlayingAction(nowPlayingGame);
var platform = GetGameCachePlatform(nowPlayingGame);
switch (platform)
{
case GameCachePlatform.WinPC:
installDir = previewPlayAction?.WorkingDir;
exePath = GetIncrementalExePath(nowPlayingAction, nowPlayingGame) ?? GetIncrementalExePath(previewPlayAction, nowPlayingGame);
xtraArgs = nowPlayingAction?.Arguments ?? previewPlayAction?.Arguments;
break;
case GameCachePlatform.PS2:
case GameCachePlatform.PS3:
case GameCachePlatform.Xbox:
case GameCachePlatform.X360:
case GameCachePlatform.GameCube:
case GameCachePlatform.Wii:
case GameCachePlatform.Switch:
exePath = GetIncrementalRomPath(nowPlayingGame.Roms?.First()?.Path, nowPlayingGame.InstallDirectory, nowPlayingGame);
var exePathIndex = previewPlayAction.Arguments.IndexOf(exePath);
if (exePathIndex > 1)
{
// Note 1: skip leading '"'
installDir = DirectoryUtils.TrimEndingSlash(previewPlayAction.Arguments.Substring(1, exePathIndex - 1)); // 1.
}
xtraArgs = nowPlayingAction?.AdditionalArguments;
break;
default:
break;
}
if (installDir != null && exePath != null && await CheckIfGameInstallDirIsAccessibleAsync(title, installDir))
{
// . Separate cacheDir into its cacheRootDir and cacheSubDir components, assuming nowPlayingGame matching Cache RootDir exists.
(string cacheRootDir, string cacheSubDir) = cacheManager.FindCacheRootAndSubDir(nowPlayingGame.InstallDirectory);
if (cacheRootDir != null && cacheSubDir != null)
{
cacheManager.AddGameCache(cacheId, title, installDir, exePath, xtraArgs, cacheRootDir, cacheSubDir, platform: platform);
// . the best we can do is assume the current size on disk are all installed bytes (completed files)
var gameCache = cacheManager.FindGameCache(cacheId);
gameCache.entry.UpdateCacheDirStats();
gameCache.entry.CacheSize = gameCache.entry.CacheSizeOnDisk;
gameCache.UpdateCacheSize();
return true;
}
else
{
return false;
}
}
else
{
return false;
}
}
public class SelectedGamesContext
{
private readonly NowPlaying plugin;
public bool allEligible;
public bool allEnabled;
public bool allEnabledAndEmpty;
public int count;
public SelectedGamesContext(NowPlaying plugin, List<Game> games)
{
this.plugin = plugin;
UpdateContext(games);
}
private void ResetContext()
{
allEligible = true;
allEnabled = true;
allEnabledAndEmpty = true;
count = 0;
}
public void UpdateContext(List<Game> games)
{
ResetContext();
foreach (var game in games)
{
bool isEnabled = plugin.IsGameNowPlayingEnabled(game);
bool isEligible = !isEnabled && plugin.IsGameNowPlayingEligible(game) != GameCachePlatform.InEligible;
bool isEnabledAndEmpty = isEnabled && plugin.cacheManager.FindGameCache(game.Id.ToString())?.CacheSize == 0;
allEligible &= isEligible;
allEnabled &= isEnabled;
allEnabledAndEmpty &= isEnabledAndEmpty;
count++;
}
}
}
public override IEnumerable<GameMenuItem> GetGameMenuItems(GetGameMenuItemsArgs args)
{
var gameMenuItems = new List<GameMenuItem>();
// . get selected games context
var context = new SelectedGamesContext(this, args.Games);
// . Enable game caching menu
if (context.allEligible)
{
string description = "NowPlaying: ";
if (context.count > 1)
{
description += FormatResourceString("LOCNowPlayingEnableGameCachesFmt", context.count);
}
else
{
description += GetResourceString("LOCNowPlayingEnableGameCache");
}
if (cacheManager.CacheRoots.Count > 1)
{
foreach (var cacheRoot in cacheManager.CacheRoots)
{
gameMenuItems.Add(new GameMenuItem
{
Icon = LibraryIcon,
MenuSection = description,
Description = GetResourceString("LOCNowPlayingTermsTo") + " " + cacheRoot.Directory,
Action = async (a) => { foreach (var game in args.Games) { await EnableNowPlayingWithRootAsync(game, cacheRoot); } }
});
}
}
else
{
var cacheRoot = cacheManager.CacheRoots.First();
gameMenuItems.Add(new GameMenuItem
{
Icon = LibraryIcon,
Description = description,
Action = async (a) => { foreach (var game in args.Games) { await EnableNowPlayingWithRootAsync(game, cacheRoot); } }
});
}
}
// . Disable game caching menu
else if (context.allEnabledAndEmpty)
{
string description = "NowPlaying: ";
if (context.count > 1)
{
description += FormatResourceString("LOCNowPlayingDisableGameCachesFmt", context.count);
}
else
{
description += GetResourceString("LOCNowPlayingDisableGameCache");
}
gameMenuItems.Add(new GameMenuItem
{
Icon = LibraryIcon,
Description = description,
Action = (a) =>
{
foreach (var game in args.Games)
{
DisableNowPlayingGameCaching(game);
cacheManager.RemoveGameCache(game.Id.ToString());
NotifyInfo(FormatResourceString("LOCNowPlayingMsgGameCachingDisabledFmt", game.Name));
}
}
});
}
return gameMenuItems;
}
public override IEnumerable<SidebarItem> GetSidebarItems()
{
return new List<SidebarItem> { sidebarItem };
}
/// <summary>
/// Gets top panel items provided by this plugin.
/// </summary>
/// <returns></returns>
public override IEnumerable<TopPanelItem> GetTopPanelItems()
{
return new List<TopPanelItem> { topPanelItem };
}
public GameCachePlatform IsGameNowPlayingEligible(Game game)
{
bool preReq = (
game != null
&& game.PluginId == Guid.Empty
&& game.IsInstalled
&& game.IsCustomGame
&& game.Platforms?.Count == 1
&& game.GameActions?.Where(a => a.IsPlayAction).Count() == 1
);
if (preReq
&& game.Platforms?.First().SpecificationId == "pc_windows"
&& (game.Roms == null || game.Roms?.Count == 0)
&& GetIncrementalExePath(game.GameActions?[0], game) != null)
{
return GameCachePlatform.WinPC;
}
else if (preReq
&& game.Roms?.Count == 1
&& game.GameActions?[0].Type == GameActionType.Emulator
&& game.GameActions?[0].EmulatorId != Guid.Empty
&& game.GameActions?[0].OverrideDefaultArgs == false
&& GetIncrementalRomPath(game.Roms?[0].Path, game.InstallDirectory, game) != null)
{
return GetGameCachePlatform(game);
}
else
{
return GameCachePlatform.InEligible;
}
}
static public GameCachePlatform GetGameCachePlatform(Game game)
{
var specId = game?.Platforms?.First().SpecificationId;
if (specId == "pc_windows")
{
return GameCachePlatform.WinPC;
}
else if (specId == "sony_playstation2")
{
return GameCachePlatform.PS2;
}
else if (specId == "sony_playstation3")
{
return GameCachePlatform.PS3;
}
else if (specId == "xbox")
{
return GameCachePlatform.Xbox;
}
else if (specId == "xbox360")
{
return GameCachePlatform.X360;
}
else if (specId == "nintendo_gamecube")
{
return GameCachePlatform.GameCube;
}
else if (specId == "nintendo_wii")
{
return GameCachePlatform.Wii;
}
else if (specId == "nintendo_switch")
{
return GameCachePlatform.Switch;
}
else
{
return GameCachePlatform.InEligible;
}
}
public bool IsGameNowPlayingEnabled(Game game)
{
return game.PluginId == this.Id && cacheManager.GameCacheExists(game.Id.ToString());
}
public async Task EnableNowPlayingWithRootAsync(Game game, CacheRootViewModel cacheRoot)
{
string cacheId = game.Id.ToString();
// . Already a NowPlaying enabled game
// -> change cache cacheRoot, if applicable
//
if (cacheManager.GameCacheExists(cacheId))
{
var gameCache = cacheManager.FindGameCache(cacheId);
if (gameCache.cacheRoot != cacheRoot)
{
bool noCacheDirOrEmpty = !Directory.Exists(gameCache.CacheDir) || DirectoryUtils.IsEmptyDirectory(gameCache.CacheDir);
if (gameCache.IsUninstalled() && noCacheDirOrEmpty)
{
// . delete old, empty cache dir, if necessary
if (Directory.Exists(gameCache.CacheDir))
{
Directory.Delete(gameCache.CacheDir);
}
// . change cache cacheRoot, get updated cache directory (located under new cacheRoot)
string cacheDir = cacheManager.ChangeGameCacheRoot(gameCache, cacheRoot);
// . game install directory is now the NowPlaying cache directory
game.InstallDirectory = cacheDir;
GameAction playAction = GetNowPlayingAction(game);
if (playAction != null)
{
// . Update play action Path/Work to point to new cache cacheRoot
playAction.Path = Path.Combine(cacheDir, gameCache.ExePath);
playAction.WorkingDir = cacheDir;
// . Update whether game cache is currently installed or not
game.IsInstalled = cacheManager.IsGameCacheInstalled(cacheId);
PlayniteApi.Database.Games.Update(game);
}
else
{
PopupError(FormatResourceString("LOCNowPlayingPlayActionNotFoundFmt", game.Name));
}
}
else
{
PopupError(FormatResourceString("LOCNowPlayingNonEmptyRerootAttemptedFmt", game.Name));
}
}
}
else if (await CheckIfGameInstallDirIsAccessibleAsync(game.Name, game.InstallDirectory))
{
if (CheckAndConfirmOrAdjustInstallDirDepth(game))
{
// . Enable source game for NowPlaying game caching
(new NowPlayingGameEnabler(this, game, cacheRoot.Directory)).Activate();
}
}
}
// . Applies a heuristic test to screen for whether a game's installation directory might be set too deeply.
// . Screening is done by checking for 'problematic' subdirectories (e.g. "bin", "x64", etc.) in the
// install dir path.
//
public bool CheckAndConfirmOrAdjustInstallDirDepth(Game game)
{
string title = game.Name;
string installDirectory = DirectoryUtils.CollapseMultipleSlashes(game.InstallDirectory);
var platform = GetGameCachePlatform(game);
var problematicKeywords = platform == GameCachePlatform.PS3 ? Settings.ProblematicPS3InstDirKeywords : Settings.ProblematicInstallDirKeywords;
List<string> matchedSubdirs = new List<string>();
string recommendedInstallDir = string.Empty;
foreach (var subDir in installDirectory.Split(Path.DirectorySeparatorChar))
{
foreach (var keyword in problematicKeywords)
{
if (String.Equals(subDir, keyword, StringComparison.OrdinalIgnoreCase))
{
matchedSubdirs.Add(subDir);
}
}
if (matchedSubdirs.Count == 0)
{
if (string.IsNullOrEmpty(recommendedInstallDir))
{
recommendedInstallDir = subDir;
}
else
{
recommendedInstallDir += Path.DirectorySeparatorChar + subDir;
}
}
}
bool continueWithEnable = true;
if (matchedSubdirs.Count > 0)
{
string nl = System.Environment.NewLine;
string problematicSubdirs = string.Join("', '", matchedSubdirs);
// . See if user wants to adopt the recommended, shallower Install Directory
string message = FormatResourceString("LOCNowPlayingProblematicInstallDirFmt3", title, installDirectory, problematicSubdirs);
message += nl + nl + FormatResourceString("LOCNowPlayingChangeInstallDirFmt1", recommendedInstallDir);
string caption = GetResourceString("LOCNowPlayingConfirmationCaption");
bool changeInstallDir =
(
Settings.ChangeProblematicInstallDir_DoWhen == DoWhen.Always ||
Settings.ChangeProblematicInstallDir_DoWhen == DoWhen.Ask
&& (PlayniteApi.Dialogs.ShowMessage(message, caption, MessageBoxButton.YesNo) == MessageBoxResult.Yes)
);
if (changeInstallDir)
{
string exePath;
string missingExePath;
bool success = false;
switch (platform)
{
case GameCachePlatform.WinPC:
var sourcePlayAction = GetSourcePlayAction(game);
exePath = GetIncrementalExePath(sourcePlayAction);
if (sourcePlayAction != null && exePath != null)
{
missingExePath = installDirectory.Substring(recommendedInstallDir.Length + 1);
game.InstallDirectory = recommendedInstallDir;
sourcePlayAction.Path = Path.Combine(sourcePlayAction.WorkingDir, missingExePath, exePath);
PlayniteApi.Database.Games.Update(game);
success = true;
}
break;
case GameCachePlatform.PS2:
case GameCachePlatform.PS3:
case GameCachePlatform.Xbox:
case GameCachePlatform.X360:
case GameCachePlatform.GameCube:
case GameCachePlatform.Wii:
case GameCachePlatform.Switch:
var rom = game.Roms?.First();
if (rom != null && (exePath = GetIncrementalRomPath(rom.Path, installDirectory, game)) != null)
{
missingExePath = installDirectory.Substring(recommendedInstallDir.Length + 1);
game.InstallDirectory = recommendedInstallDir;
var exePathIndex = rom.Path.IndexOf(exePath);
if (exePathIndex > 0)
{
rom.Path = Path.Combine(rom.Path.Substring(0, exePathIndex), missingExePath, exePath);
PlayniteApi.Database.Games.Update(game);
success = true;
}
}
break;
default:
break;
}
if (success)
{
NotifyInfo(FormatResourceString("LOCNowPlayingChangedInstallDir", title, recommendedInstallDir));
continueWithEnable = true;
}
else
{
PopupError(FormatResourceString("LOCNowPlayingErrorChangingInstallDir", title, recommendedInstallDir));
continueWithEnable = false;
}
}
else
{
// . See if user wants to continue enabling game, anyway
message = FormatResourceString("LOCNowPlayingProblematicInstallDirFmt3", title, installDirectory, problematicSubdirs);
message += nl + nl + GetResourceString("LOCNowPlayingConfirmOrEditInstallDir");
message += nl + nl + GetResourceString("LOCNowPlayingProblematicInstallDirConfirm");
continueWithEnable = PlayniteApi.Dialogs.ShowMessage(message, caption, MessageBoxButton.YesNo) == MessageBoxResult.Yes;
}
}
return continueWithEnable;
}
// . Sanity check: make sure game's InstallDir is accessable (e.g. disk mounted, decrypted, etc?)
public async Task<bool> CheckIfGameInstallDirIsAccessibleAsync(string title, string installDir, bool silentMode = false)
{
if (installDir != null)
{
// . This can take awhile (e.g. if the install directory is on a network drive and is having connectivity issues)
// -> display topPanel status, unless caller is already doing so.
//
bool showInTopPanel = !topPanelViewModel.IsProcessing;
if (showInTopPanel)
{
topPanelViewModel.NowProcessing(true, GetResourceString("LOCNowPlayingCheckInstallDirAccessibleProgress"));
}
var installRoot = await DirectoryUtils.TryGetRootDeviceAsync(installDir);
var dirExists = await Task.Run(() => Directory.Exists(installDir));
if (showInTopPanel)
{
topPanelViewModel.NowProcessing(false, GetResourceString("LOCNowPlayingCheckInstallDirAccessibleProgress"));
}
if (installRoot != null && dirExists)
{
return true;
}
else
{
if (!silentMode)
{
PopupError(FormatResourceString("LOCNowPlayingGameInstallDirNotFoundFmt2", title, installDir));
}
else
{
logger.Error(FormatResourceString("LOCNowPlayingGameInstallDirNotFoundFmt2", title, installDir));
}
return false;
}
}
else
{
return false;
}
}
public bool EnqueueGameEnablerIfUnique(NowPlayingGameEnabler enabler)
{
// . enqueue our NowPlaying enabler (but don't add more than once)
if (!GameHasEnablerQueued(enabler.Id))
{
gameEnablerQueue.Enqueue(enabler);
topPanelViewModel.QueuedEnabler();
return true;
}
return false;
}
public bool GameHasEnablerQueued(string id)
{
return gameEnablerQueue.Where(e => e.Id == id).Count() > 0;
}
public async void DequeueEnablerAndInvokeNextAsync(string id)
{
// Dequeue the enabler (and sanity check it was ours)
var activeId = gameEnablerQueue.Dequeue().Id;
Debug.Assert(activeId == id, $"Unexpected game enabler Id at head of the Queue ({activeId})");
// . update status of queued enablers
topPanelViewModel.EnablerDoneOrCancelled();
// Invoke next in queue's enabler, if applicable.
if (gameEnablerQueue.Count > 0)
{
await gameEnablerQueue.First().EnableGameForNowPlayingAsync();
}
panelViewModel.RefreshGameCaches();
}
public bool DisableNowPlayingGameCaching(Game game, string installDir = null, string exePath = null, string xtraArgs = null)
{
var previewPlayAction = GetPreviewPlayAction(game);
var platform = GetGameCachePlatform(game);
// . attempt to extract original install and play action parameters, if not provided by caller
if (installDir == null || exePath == null)
{
if (previewPlayAction != null)
{
switch (platform)
{
case GameCachePlatform.WinPC:
exePath = GetIncrementalExePath(previewPlayAction);
installDir = previewPlayAction.WorkingDir;
if (xtraArgs == null)
{
xtraArgs = previewPlayAction.Arguments;
}
break;
case GameCachePlatform.PS2:
case GameCachePlatform.PS3:
case GameCachePlatform.Xbox:
case GameCachePlatform.X360:
case GameCachePlatform.GameCube:
case GameCachePlatform.Wii:
case GameCachePlatform.Switch:
exePath = GetIncrementalRomPath(game.Roms?.First()?.Path, game.InstallDirectory, game);
var exePathIndex = previewPlayAction.Arguments.IndexOf(exePath);
if (exePathIndex > 1)
{
// Note 1: skip leading '"'
installDir = DirectoryUtils.TrimEndingSlash(previewPlayAction.Arguments.Substring(1, exePathIndex - 1)); // 1.
}
break;
default:
break;
}
}
}
// . restore the game to Playnite library
if (installDir != null && exePath != null)
{
game.InstallDirectory = installDir;
game.IsInstalled = true;
game.PluginId = Guid.Empty;
// restore original Play action (or functionally equivalent):
game.GameActions = new ObservableCollection<GameAction>(game.GameActions.Where(a => !a.IsPlayAction && a != previewPlayAction));
switch (platform)
{
case GameCachePlatform.WinPC:
game.GameActions.Add
(
new GameAction()
{
Name = game.Name,
Path = Path.Combine("{InstallDir}", exePath),
WorkingDir = "{InstallDir}",
Arguments = xtraArgs?.Replace(installDir, "{InstallDir}"),
IsPlayAction = true
}
);
break;
case GameCachePlatform.PS2:
case GameCachePlatform.PS3:
case GameCachePlatform.Xbox:
case GameCachePlatform.X360:
case GameCachePlatform.GameCube:
case GameCachePlatform.Wii:
case GameCachePlatform.Switch:
game.GameActions.Add
(
new GameAction()
{
Name = game.Name,
Type = GameActionType.Emulator,
EmulatorId = previewPlayAction.EmulatorId,
EmulatorProfileId = previewPlayAction.EmulatorProfileId,
AdditionalArguments = xtraArgs?.Replace(installDir, "{InstallDir}"),
IsPlayAction = true
}
);
break;
default:
break;
}
PlayniteApi.Database.Games.Update(game);
return true;
}
else
{
return false;
}
}
static public GameAction GetSourcePlayAction(Game game)
{
var actions = game.GameActions.Where(a => a.IsPlayAction);
return actions.Count() == 1 ? actions.First() : null;
}
static public GameAction GetNowPlayingAction(Game game)
{
var actions = game.GameActions.Where(a => a.IsPlayAction && a.Name == nowPlayingActionName);
return actions.Count() == 1 ? actions.First() : null;
}
static public GameAction GetPreviewPlayAction(Game game)
{
var actions = game.GameActions.Where(a => a.Name == previewPlayActionName);
return actions.Count() == 1 ? actions.First() : null;
}
public Game FindNowPlayingGame(string id)
{
if (!string.IsNullOrEmpty(id))
{
var games = PlayniteApi.Database.Games.Where(a => a.PluginId == this.Id && a.Id.ToString() == id);
if (games.Count() > 0)
{
return games.First();
}
else
{
return null;
}
}
else
{
return null;
}
}
public string GetIncrementalExePath(GameAction action, Game variableReferenceGame = null)
{
if (action != null)
{
string work, path;
if (variableReferenceGame != null)
{
work = PlayniteApi.ExpandGameVariables(variableReferenceGame, action.WorkingDir);
path = PlayniteApi.ExpandGameVariables(variableReferenceGame, action.Path);
}
else
{
work = action.WorkingDir;
path = action.Path;
}
work = DirectoryUtils.CollapseMultipleSlashes(work);
path = DirectoryUtils.CollapseMultipleSlashes(path);
if (work != null && path != null && work == path.Substring(0, work.Length))
{
return path.Substring(DirectoryUtils.TrimEndingSlash(work).Length + 1);
}
else
{
return null;
}
}
else
{
return null;
}
}
public string GetIncrementalRomPath(string romPath, string installDir, Game variableReferenceGame = null)
{
if (romPath != null && installDir != null)
{
string work, path;
if (variableReferenceGame != null)
{
work = PlayniteApi.ExpandGameVariables(variableReferenceGame, installDir);
path = PlayniteApi.ExpandGameVariables(variableReferenceGame, romPath);
}
else
{
work = installDir;
path = romPath;
}
work = DirectoryUtils.CollapseMultipleSlashes(work);
path = DirectoryUtils.CollapseMultipleSlashes(path);
if (work != null && path != null && work.Length <= path.Length && work == path.Substring(0, work.Length))
{
return path.Substring(DirectoryUtils.TrimEndingSlash(work).Length + 1);
}
else
{
return null;
}
}
else
{
return null;
}
}
public string GetInstallQueueStatus(NowPlayingInstallController controller)
{
// . Return queue index, excluding slot 0, which is the active installation controller
int index = cacheInstallQueue.ToList().IndexOf(controller);
int size = cacheInstallQueue.Count - 1;
if (index > 0)
{
return string.Format(formatStringXofY, index, size);
}
else
{
return null;
}
}
public string GetUninstallQueueStatus(NowPlayingUninstallController controller)
{
// . Return queue index, excluding slot 0, which is the active installation controller
int index = cacheUninstallQueue.ToList().IndexOf(controller);
int size = cacheUninstallQueue.Count - 1;
if (index > 0)
{
return string.Format(formatStringXofY, index, size);
}
else
{
return null;
}
}
public void UpdateInstallQueueStatuses()
{
foreach (var controller in cacheInstallQueue.ToList())
{
controller.gameCache.UpdateInstallQueueStatus(GetInstallQueueStatus(controller));
}
}
public void UpdateUninstallQueueStatuses()
{
foreach (var controller in cacheUninstallQueue.ToList())
{
controller.gameCache.UpdateUninstallQueueStatus(GetUninstallQueueStatus(controller));
}
}
public bool CacheHasInstallerQueued(string cacheId)
{
return cacheInstallQueue.Where(c => c.gameCache.Id == cacheId).Count() > 0;
}
public bool CacheHasUninstallerQueued(string cacheId)
{
return cacheUninstallQueue.Where(c => c.gameCache.Id == cacheId).Count() > 0;
}
public bool EnqueueCacheInstallerIfUnique(NowPlayingInstallController controller)
{
// . enqueue our controller (but don't add more than once)
if (!CacheHasInstallerQueued(controller.gameCache.Id))
{
cacheInstallQueue.Enqueue(controller);
topPanelViewModel.QueuedInstall(controller.gameCache.InstallSize, controller.gameCache.InstallEtaTimeSpan);
return true;
}
return false;
}
public bool EnqueueCacheUninstallerIfUnique(NowPlayingUninstallController controller)
{
// . enqueue our controller (but don't add more than once)
if (!CacheHasUninstallerQueued(controller.gameCache.Id))
{
cacheUninstallQueue.Enqueue(controller);
topPanelViewModel.QueuedUninstall();
return true;
}
return false;
}
public void CancelQueuedInstaller(string cacheId)
{
if (CacheHasInstallerQueued(cacheId))
{
// . remove entry from installer queue
var controller = cacheInstallQueue.Where(c => c.gameCache.Id == cacheId).First();
cacheInstallQueue = new Queue<NowPlayingInstallController>(cacheInstallQueue.Where(c => c != controller));
// . update game cache state
var gameCache = cacheManager.FindGameCache(cacheId);
gameCache.UpdateInstallQueueStatus(null);
UpdateInstallQueueStatuses();
topPanelViewModel.CancelledFromInstallQueue(gameCache.InstallSize, gameCache.InstallEtaTimeSpan);
panelViewModel.RefreshGameCaches();
}
}
public async void DequeueInstallerAndInvokeNextAsync(string cacheId)
{
// Dequeue the controller (and sanity check it was ours)
var activeId = cacheInstallQueue.Dequeue().gameCache.Id;
Debug.Assert(activeId == cacheId, $"Unexpected install controller cacheId at head of the Queue ({activeId})");
// . update install queue status of queued installers & top panel status
UpdateInstallQueueStatuses();
topPanelViewModel.InstallDoneOrCancelled();
// Invoke next in queue's controller, if applicable.
if (cacheInstallQueue.Count > 0 && !cacheInstallQueuePaused)
{
await cacheInstallQueue.First().NowPlayingInstallAsync();
}
else
{
topPanelViewModel.TopPanelVisible = false;
}
}
public async void DequeueUninstallerAndInvokeNextAsync(string cacheId)
{
// Dequeue the controller (and sanity check it was ours)
var activeId = cacheUninstallQueue.Dequeue().gameCache.Id;
Debug.Assert(activeId == cacheId, $"Unexpected uninstall controller cacheId at head of the Queue ({activeId})");
// . update status of queued uninstallers
UpdateUninstallQueueStatuses();
topPanelViewModel.UninstallDoneOrCancelled();
// Invoke next in queue's controller, if applicable.
if (cacheUninstallQueue.Count > 0)
{
await cacheUninstallQueue.First().NowPlayingUninstallAsync();
}
}
private void PauseCacheInstallQueue(Action speedLimitChangeOnPaused = null)
{
if (cacheInstallQueue.Count > 0)
{
cacheInstallQueuePaused = true;
cacheInstallQueue.First().RequestPauseInstall(speedLimitChangeOnPaused);
}
}
private void ResumeCacheInstallQueue(int speedLimitIpg = 0, bool resumeFromSpeedLimitedMode = false)
{
cacheInstallQueuePaused = false;
if (cacheInstallQueue.Count > 0)
{
foreach (var controller in cacheInstallQueue)
{
// . restore top panel queue state
topPanelViewModel.QueuedInstall(controller.gameCache.InstallSize, controller.gameCache.InstallEtaTimeSpan);
// . update transfer speed
controller.speedLimitIpg = speedLimitIpg;
}
string title = cacheInstallQueue.First().gameCache.Title;
if (speedLimitIpg > 0)
{
if (Settings.NotifyOnInstallWhilePlayingActivity)
{
NotifyInfo(FormatResourceString("LOCNowPlayingContinueWithSpeedLimitFmt2", title, speedLimitIpg));
}
else
{
logger.Info($"Game started: NowPlaying installation for '{title}' continuing at limited speed (IPG={speedLimitIpg}).");
}
}
else if (resumeFromSpeedLimitedMode)
{
if (Settings.NotifyOnInstallWhilePlayingActivity)
{
NotifyInfo(FormatResourceString("LOCNowPlayingContinueAtFullSpeedFmt", title));
}
else
{
logger.Info($"Game stopped; NowPlaying installation for '{title}' continuing at full speed.");
}
}
else
{
if (Settings.NotifyOnInstallWhilePlayingActivity)
{
NotifyInfo(FormatResourceString("LOCNowPlayingResumeGameStoppedFmt", title));
}
else
{
logger.Info($"Game stopped; NowPlaying installation resumed for '{title}'.");
}
}
cacheInstallQueue.First().progressViewModel.PrepareToInstall(speedLimitIpg);
Task.Run(() => cacheInstallQueue.First().NowPlayingInstallAsync());
}
}
private void SpeedLimitCacheInstalls(int speedLimitIpg)
{
PauseCacheInstallQueue(() => ResumeCacheInstallQueue(speedLimitIpg: speedLimitIpg));
}
private void ResumeFullSpeedCacheInstalls()
{
PauseCacheInstallQueue(() => ResumeCacheInstallQueue(resumeFromSpeedLimitedMode: true));
}
public string GetResourceString(string key)
{
return key != null ? PlayniteApi.Resources.GetString(key) : null;
}
public string GetResourceFormatString(string key, int formatItemCount)
{
if (key != null)
{
string formatString = PlayniteApi.Resources.GetString(key);
bool validFormat = !string.IsNullOrEmpty(formatString);
for (int fi = 0; validFormat && fi < formatItemCount; fi++)
{
validFormat &= formatString.Contains("{" + fi + "}");
}
if (validFormat)
{
return formatString;
}
else if (formatItemCount > 1)
{
PopupError($"Bad resource: key='{key}', value='{formatString}'; must contain '{{0}} - '{{{formatItemCount - 1}}}' patterns");
return null;
}
else
{
PopupError($"Bad resource: key='{key}', value='{formatString}'; must contain '{{0}}' pattern");
return null;
}
}
return null;
}
public string FormatResourceString(string key, params object[] formatItems)
{
string formatString = GetResourceFormatString(key, formatItems.Count());
return formatString != null ? string.Format(formatString, formatItems) : null;
}
public void NotifyInfo(string message)
{
logger.Info(message);
PlayniteApi.Notifications.Add(Guid.NewGuid().ToString(), message, NotificationType.Info);
}
public void NotifyWarning(string message, Action action = null)
{
logger.Warn(message);
var notification = new NotificationMessage(Guid.NewGuid().ToString(), message, NotificationType.Info, action);
PlayniteApi.Notifications.Add(notification);
}
public void NotifyError(string message, Action action = null)
{
logger.Error(message);
var notification = new NotificationMessage(Guid.NewGuid().ToString(), message, NotificationType.Error, action);
PlayniteApi.Notifications.Add(notification);
}
public void PopupError(string message)
{
logger.Error(message);
PlayniteApi.Dialogs.ShowMessage(message, "NowPlaying Error:");
}
public string SaveJobErrorLogAndGetMessage(GameCacheJob job, string logFileSuffix)
{
string seeLogFile = "";
if (job.errorLog != null)
{
// save error log
string errorLogsDir = Path.Combine(GetPluginUserDataPath(), "errorLogs");
string errorLogFile = Path.Combine(errorLogsDir, job.entry.Id + " " + DirectoryUtils.ToSafeFileName(job.entry.Title) + logFileSuffix);
if (DirectoryUtils.MakeDir(errorLogsDir))
{
try
{
const int showMaxErrorLineCount = 10;
File.Create(errorLogFile)?.Dispose();
File.WriteAllLines(errorLogFile, job.errorLog);
string nl = System.Environment.NewLine;
seeLogFile = nl + $"(See {errorLogFile})";
seeLogFile += nl + nl;
seeLogFile += $"Last {Math.Min(showMaxErrorLineCount, job.errorLog.Count())} lines:" + nl;
// . show at most the last 'showMaxErrorLineCount' lines of the error log in the popup
foreach (var err in job.errorLog.Skip(Math.Max(0, job.errorLog.Count() - showMaxErrorLineCount)))
{
seeLogFile += err + nl;
}
}
catch { }
}
}
return seeLogFile;
}
}
} | source/NowPlaying.cs | gittromney-Playnite-NowPlaying-23eec41 | [
{
"filename": "source/NowPlayingInstallController.cs",
"retrieved_chunk": " public readonly RoboStats jobStats;\n public readonly GameCacheViewModel gameCache;\n public readonly GameCacheManagerViewModel cacheManager;\n public readonly InstallProgressViewModel progressViewModel;\n public readonly InstallProgressView progressView;\n private Action onPausedAction;\n public int speedLimitIpg;\n private bool deleteCacheOnJobCancelled { get; set; } = false;\n private bool pauseOnPlayniteExit { get; set; } = false;\n public NowPlayingInstallController(NowPlaying plugin, Game nowPlayingGame, GameCacheViewModel gameCache, int speedLimitIpg = 0) ",
"score": 0.9197489023208618
},
{
"filename": "source/NowPlayingUninstallController.cs",
"retrieved_chunk": "{\n public class NowPlayingUninstallController : UninstallController\n {\n private readonly ILogger logger = NowPlaying.logger;\n private readonly NowPlaying plugin;\n private readonly NowPlayingSettings settings;\n private readonly IPlayniteAPI PlayniteApi;\n private readonly GameCacheManagerViewModel cacheManager;\n private readonly Game nowPlayingGame;\n private readonly string cacheDir;",
"score": 0.8994472026824951
},
{
"filename": "source/ViewModels/GameCacheManagerViewModel.cs",
"retrieved_chunk": " private readonly string gameCacheEntriesJsonPath;\n private readonly string installAverageBpsJsonPath;\n public readonly GameCacheManager gameCacheManager;\n public ObservableCollection<CacheRootViewModel> CacheRoots { get; private set; }\n public ObservableCollection<GameCacheViewModel> GameCaches { get; private set; }\n public SortedDictionary<string, long> InstallAverageBps { get; private set; }\n public GameCacheManagerViewModel(NowPlaying plugin, ILogger logger)\n {\n this.plugin = plugin;\n this.logger = logger;",
"score": 0.8993549346923828
},
{
"filename": "source/NowPlayingGameEnabler.cs",
"retrieved_chunk": "{\n public class NowPlayingGameEnabler\n {\n private readonly ILogger logger = NowPlaying.logger;\n private readonly NowPlaying plugin;\n private readonly IPlayniteAPI PlayniteApi;\n private readonly GameCacheManagerViewModel cacheManager;\n private readonly Game game;\n private readonly string cacheRootDir;\n public string Id => game.Id.ToString();",
"score": 0.8937206864356995
},
{
"filename": "source/ViewModels/NowPlayingPanelViewModel.cs",
"retrieved_chunk": "{\n public class NowPlayingPanelViewModel : ViewModelBase\n {\n private readonly ILogger logger = NowPlaying.logger;\n private readonly NowPlaying plugin;\n private readonly BitmapImage rootsIcon;\n public BitmapImage RootsIcon => rootsIcon;\n public NowPlayingPanelViewModel(NowPlaying plugin)\n {\n this.plugin = plugin;",
"score": 0.8924005031585693
}
] | csharp | TopPanelViewModel topPanelViewModel; |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
namespace DrakiaXYZ.Waypoints
{
public class CustomWaypointLoader
{
// Singleton because I'm lazy
private static CustomWaypointLoader instance = new CustomWaypointLoader();
public static CustomWaypointLoader Instance { get { return instance; } }
// The dictionary is [map][zone][patrol]
public Dictionary<string, Dictionary<string, Dictionary<string, | CustomPatrol>>> mapZoneWaypoints = new Dictionary<string, Dictionary<string, Dictionary<string, CustomPatrol>>>(); |
public void loadData()
{
// If the "custom" folder doesn't exist, don't try to load from it
if (!Directory.Exists(WaypointsPlugin.CustomFolder))
{
return;
}
// Loop through all subfolders, and load data, assuming the filename is the map name
foreach (string directory in Directory.GetDirectories(WaypointsPlugin.CustomFolder))
{
foreach (string file in Directory.GetFiles(directory, "*.json"))
{
string mapName = getMapFromFilename(file);
//Console.WriteLine($"Loading waypoints for {mapName}");
loadMapData(mapName, file);
}
}
// This is meant for creation purposes only, we'll loop through all files in the "custom" folder, and
// strip anything after an underscore. This allows us to create "[mapname]_[date].json" files automatically
foreach (string file in Directory.GetFiles(WaypointsPlugin.CustomFolder, "*.json"))
{
string mapName = getMapFromFilename(file);
//Console.WriteLine($"Loading development waypoints for {mapName}");
loadMapData(mapName, file);
}
}
private void loadMapData(string mapName, string file)
{
if (!mapZoneWaypoints.ContainsKey(mapName))
{
mapZoneWaypoints[mapName] = new Dictionary<string, Dictionary<string, CustomPatrol>>();
}
// We have to manually merge in our data, so multiple people can add waypoints to the same patrols
Dictionary<string, Dictionary<string, CustomPatrol>> zoneWaypoints = JsonConvert.DeserializeObject<Dictionary<string, Dictionary<string, CustomPatrol>>>(File.ReadAllText(file));
foreach (string zoneName in zoneWaypoints.Keys)
{
// If the map already has this zone, merge in the patrols
if (mapZoneWaypoints[mapName].ContainsKey(zoneName))
{
foreach (string patrolName in zoneWaypoints[zoneName].Keys)
{
// If the patrol already exists, merge in the waypoints
if (mapZoneWaypoints[mapName][zoneName].ContainsKey(patrolName))
{
CustomPatrol existingPatrol = mapZoneWaypoints[mapName][zoneName][patrolName];
CustomPatrol newPatrol = zoneWaypoints[zoneName][patrolName];
// TODO: What do we do about mis-matched patrol data? Should we allow overrriding it? Who wins in the event of a conflict?
// For now, we'll go with "Last to load wins"
existingPatrol.waypoints.AddRange(newPatrol.waypoints);
existingPatrol.blockRoles = newPatrol.blockRoles ?? existingPatrol.blockRoles;
existingPatrol.maxPersons = newPatrol.maxPersons ?? existingPatrol.maxPersons;
existingPatrol.patrolType = newPatrol.patrolType ?? existingPatrol.patrolType;
}
// If the patrol doesn't exist, copy the whole thing over
else
{
mapZoneWaypoints[mapName][zoneName][patrolName] = zoneWaypoints[zoneName][patrolName];
}
}
}
// If the zoneName key doesn't exist yet, we can just throw the whole thing in
else
{
mapZoneWaypoints[mapName][zoneName] = zoneWaypoints[zoneName];
}
}
}
public Dictionary<string, CustomPatrol> getMapZonePatrols(string map, string zone)
{
if (!mapZoneWaypoints.ContainsKey(map))
{
return null;
}
if (!mapZoneWaypoints[map].ContainsKey(zone))
{
return null;
}
return mapZoneWaypoints[map][zone];
}
private string getMapFromFilename(string file)
{
string fileWithoutExt = file.Substring(0, file.LastIndexOf('.'));
string mapName = fileWithoutExt.Substring(fileWithoutExt.LastIndexOf('\\') + 1);
int nUnderscoreOffset = mapName.IndexOf('_');
if (nUnderscoreOffset > -1)
{
// If this is factory, we have to check for the SECOND underscore, stupid factory
if (mapName.StartsWith("factory4"))
{
nUnderscoreOffset = mapName.IndexOf('_', nUnderscoreOffset + 1);
}
if (nUnderscoreOffset > -1)
{
mapName = mapName.Substring(0, nUnderscoreOffset);
}
}
return mapName;
}
}
}
| CustomWaypointLoader.cs | DrakiaXYZ-SPT-Waypoints-051d99b | [
{
"filename": "CustomWaypoint.cs",
"retrieved_chunk": "using System.Collections.Generic;\nusing UnityEngine;\nnamespace DrakiaXYZ.Waypoints\n{\n public class CustomPatrol\n {\n public string name;\n public List<CustomWaypoint> waypoints;\n public PatrolType? patrolType;\n public int? maxPersons;",
"score": 0.8593369126319885
},
{
"filename": "Components/EditorComponent.cs",
"retrieved_chunk": " private Dictionary<string, Dictionary<string, CustomPatrol>> zoneWaypoints = new Dictionary<string, Dictionary<string, CustomPatrol>>();\n private string filename;\n private EditorComponent()\n {\n // Empty\n }\n public void Dispose()\n {\n gameObjects.ForEach(Destroy);\n gameObjects.Clear();",
"score": 0.8561335802078247
},
{
"filename": "Helpers/PatrolWayCustom.cs",
"retrieved_chunk": "using EFT;\nnamespace DrakiaXYZ.Waypoints.Helpers\n{\n public class PatrolWayCustom : PatrolWay\n {\n // Custom patrol ways will always be suitable\n public override bool Suitable(BotOwner bot, IBotData data)\n {\n return true;\n }",
"score": 0.8472312688827515
},
{
"filename": "CustomWaypoint.cs",
"retrieved_chunk": " public int? blockRoles;\n }\n public class CustomWaypoint\n {\n public Vector3 position;\n public bool canUseByBoss;\n public PatrolPointType patrolPointType;\n public bool shallSit;\n public List<CustomWaypoint> waypoints;\n }",
"score": 0.8383122682571411
},
{
"filename": "Patches/DebugPatch.cs",
"retrieved_chunk": "namespace DrakiaXYZ.Waypoints.Patches\n{\n public class DebugPatch : ModulePatch\n {\n protected override MethodBase GetTargetMethod()\n {\n return typeof(GameWorld).GetMethod(nameof(GameWorld.OnGameStarted));\n }\n [PatchPrefix]\n public static void PatchPrefix()",
"score": 0.8160730600357056
}
] | csharp | CustomPatrol>>> mapZoneWaypoints = new Dictionary<string, Dictionary<string, Dictionary<string, CustomPatrol>>>(); |
using BepInEx;
using UnityEngine;
using UnityEngine.SceneManagement;
using System;
using HarmonyLib;
using System.IO;
using Ultrapain.Patches;
using System.Linq;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using System.Reflection;
using Steamworks;
using Unity.Audio;
using System.Text;
using System.Collections.Generic;
using UnityEngine.AddressableAssets;
using UnityEngine.AddressableAssets.ResourceLocators;
using UnityEngine.ResourceManagement.ResourceLocations;
using UnityEngine.UIElements;
using PluginConfig.API;
namespace Ultrapain
{
[BepInPlugin(PLUGIN_GUID, PLUGIN_NAME, PLUGIN_VERSION)]
[BepInDependency("com.eternalUnion.pluginConfigurator", "1.6.0")]
public class Plugin : BaseUnityPlugin
{
public const string PLUGIN_GUID = "com.eternalUnion.ultraPain";
public const string PLUGIN_NAME = "Ultra Pain";
public const string PLUGIN_VERSION = "1.1.0";
public static Plugin instance;
private static bool addressableInit = false;
public static T LoadObject<T>(string path)
{
if (!addressableInit)
{
Addressables.InitializeAsync().WaitForCompletion();
addressableInit = true;
}
return Addressables.LoadAssetAsync<T>(path).WaitForCompletion();
}
public static Vector3 PredictPlayerPosition(Collider safeCollider, float speedMod)
{
Transform target = MonoSingleton<PlayerTracker>.Instance.GetTarget();
if (MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity().magnitude == 0f)
return target.position;
RaycastHit raycastHit;
if (Physics.Raycast(target.position, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity(), out raycastHit, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity().magnitude * 0.35f / speedMod, 4096, QueryTriggerInteraction.Collide) && raycastHit.collider == safeCollider)
return target.position;
else if (Physics.Raycast(target.position, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity(), out raycastHit, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity().magnitude * 0.35f / speedMod, LayerMaskDefaults.Get(LMD.EnvironmentAndBigEnemies), QueryTriggerInteraction.Collide))
{
return raycastHit.point;
}
else {
Vector3 projectedPlayerPos = target.position + MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity() * 0.35f / speedMod;
return new Vector3(projectedPlayerPos.x, target.transform.position.y + (target.transform.position.y - projectedPlayerPos.y) * 0.5f, projectedPlayerPos.z);
}
}
public static GameObject projectileSpread;
public static GameObject homingProjectile;
public static GameObject hideousMassProjectile;
public static GameObject decorativeProjectile2;
public static GameObject shotgunGrenade;
public static GameObject beam;
public static GameObject turretBeam;
public static GameObject lightningStrikeExplosiveSetup;
public static GameObject lightningStrikeExplosive;
public static GameObject lighningStrikeWindup;
public static GameObject explosion;
public static GameObject bigExplosion;
public static GameObject sandExplosion;
public static GameObject virtueInsignia;
public static GameObject rocket;
public static GameObject revolverBullet;
public static GameObject maliciousCannonBeam;
public static | GameObject lightningBoltSFX; |
public static GameObject revolverBeam;
public static GameObject blastwave;
public static GameObject cannonBall;
public static GameObject shockwave;
public static GameObject sisyphiusExplosion;
public static GameObject sisyphiusPrimeExplosion;
public static GameObject explosionWaveKnuckleblaster;
public static GameObject chargeEffect;
public static GameObject maliciousFaceProjectile;
public static GameObject hideousMassSpear;
public static GameObject coin;
public static GameObject sisyphusDestroyExplosion;
//public static GameObject idol;
public static GameObject ferryman;
public static GameObject minosPrime;
//public static GameObject maliciousFace;
public static GameObject somethingWicked;
public static Turret turret;
public static GameObject turretFinalFlash;
public static GameObject enrageEffect;
public static GameObject v2flashUnparryable;
public static GameObject ricochetSfx;
public static GameObject parryableFlash;
public static AudioClip cannonBallChargeAudio;
public static Material gabrielFakeMat;
public static Sprite blueRevolverSprite;
public static Sprite greenRevolverSprite;
public static Sprite redRevolverSprite;
public static Sprite blueShotgunSprite;
public static Sprite greenShotgunSprite;
public static Sprite blueNailgunSprite;
public static Sprite greenNailgunSprite;
public static Sprite blueSawLauncherSprite;
public static Sprite greenSawLauncherSprite;
public static GameObject rocketLauncherAlt;
public static GameObject maliciousRailcannon;
// Variables
public static float SoliderShootAnimationStart = 1.2f;
public static float SoliderGrenadeForce = 10000f;
public static float SwordsMachineKnockdownTimeNormalized = 0.8f;
public static float SwordsMachineCoreSpeed = 80f;
public static float MinGrenadeParryVelocity = 40f;
public static GameObject _lighningBoltSFX;
public static GameObject lighningBoltSFX
{
get
{
if (_lighningBoltSFX == null)
_lighningBoltSFX = ferryman.gameObject.transform.Find("LightningBoltChimes").gameObject;
return _lighningBoltSFX;
}
}
private static bool loadedPrefabs = false;
public void LoadPrefabs()
{
if (loadedPrefabs)
return;
loadedPrefabs = true;
// Assets/Prefabs/Attacks and Projectiles/Projectile Spread.prefab
projectileSpread = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Projectile Spread.prefab");
// Assets/Prefabs/Attacks and Projectiles/Projectile Homing.prefab
homingProjectile = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Projectile Homing.prefab");
// Assets/Prefabs/Attacks and Projectiles/Projectile Decorative 2.prefab
decorativeProjectile2 = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Projectile Decorative 2.prefab");
// Assets/Prefabs/Attacks and Projectiles/Grenade.prefab
shotgunGrenade = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Grenade.prefab");
// Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Turret Beam.prefab
turretBeam = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Turret Beam.prefab");
// Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Malicious Beam.prefab
beam = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Malicious Beam.prefab");
// Assets/Prefabs/Attacks and Projectiles/Explosions/Lightning Strike Explosive.prefab
lightningStrikeExplosiveSetup = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Lightning Strike Explosive.prefab");
// Assets/Particles/Environment/LightningBoltWindupFollow Variant.prefab
lighningStrikeWindup = LoadObject<GameObject>("Assets/Particles/Environment/LightningBoltWindupFollow Variant.prefab");
//[bundle-0][assets/prefabs/enemies/idol.prefab]
//idol = LoadObject<GameObject>("assets/prefabs/enemies/idol.prefab");
// Assets/Prefabs/Enemies/Ferryman.prefab
ferryman = LoadObject<GameObject>("Assets/Prefabs/Enemies/Ferryman.prefab");
// Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion.prefab
explosion = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion.prefab");
//Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Super.prefab
bigExplosion = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Super.prefab");
//Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Sand.prefab
sandExplosion = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Sand.prefab");
// Assets/Prefabs/Attacks and Projectiles/Virtue Insignia.prefab
virtueInsignia = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Virtue Insignia.prefab");
// Assets/Prefabs/Attacks and Projectiles/Projectile Explosive HH.prefab
hideousMassProjectile = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Projectile Explosive HH.prefab");
// Assets/Particles/Enemies/RageEffect.prefab
enrageEffect = LoadObject<GameObject>("Assets/Particles/Enemies/RageEffect.prefab");
// Assets/Particles/Flashes/V2FlashUnparriable.prefab
v2flashUnparryable = LoadObject<GameObject>("Assets/Particles/Flashes/V2FlashUnparriable.prefab");
// Assets/Prefabs/Attacks and Projectiles/Rocket.prefab
rocket = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Rocket.prefab");
// Assets/Prefabs/Attacks and Projectiles/RevolverBullet.prefab
revolverBullet = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/RevolverBullet.prefab");
// Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Railcannon Beam Malicious.prefab
maliciousCannonBeam = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Railcannon Beam Malicious.prefab");
// Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Revolver Beam.prefab
revolverBeam = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Revolver Beam.prefab");
// Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Wave Enemy.prefab
blastwave = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Wave Enemy.prefab");
// Assets/Prefabs/Enemies/MinosPrime.prefab
minosPrime = LoadObject<GameObject>("Assets/Prefabs/Enemies/MinosPrime.prefab");
// Assets/Prefabs/Attacks and Projectiles/Cannonball.prefab
cannonBall = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Cannonball.prefab");
// get from Assets/Prefabs/Weapons/Rocket Launcher Cannonball.prefab
cannonBallChargeAudio = LoadObject<GameObject>("Assets/Prefabs/Weapons/Rocket Launcher Cannonball.prefab").transform.Find("RocketLauncher/Armature/Body_Bone/HologramDisplay").GetComponent<AudioSource>().clip;
// Assets/Prefabs/Attacks and Projectiles/PhysicalShockwave.prefab
shockwave = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/PhysicalShockwave.prefab");
// Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Wave Sisyphus.prefab
sisyphiusExplosion = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Wave Sisyphus.prefab");
// Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Sisyphus Prime.prefab
sisyphiusPrimeExplosion = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Sisyphus Prime.prefab");
// Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Wave.prefab
explosionWaveKnuckleblaster = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Wave.prefab");
// Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Lightning.prefab - [bundle-0][assets/prefabs/explosionlightning variant.prefab]
lightningStrikeExplosive = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Lightning.prefab");
// Assets/Prefabs/Weapons/Rocket Launcher Cannonball.prefab
rocketLauncherAlt = LoadObject<GameObject>("Assets/Prefabs/Weapons/Rocket Launcher Cannonball.prefab");
// Assets/Prefabs/Weapons/Railcannon Malicious.prefab
maliciousRailcannon = LoadObject<GameObject>("Assets/Prefabs/Weapons/Railcannon Malicious.prefab");
//Assets/Particles/SoundBubbles/Ricochet.prefab
ricochetSfx = LoadObject<GameObject>("Assets/Particles/SoundBubbles/Ricochet.prefab");
//Assets/Particles/Flashes/Flash.prefab
parryableFlash = LoadObject<GameObject>("Assets/Particles/Flashes/Flash.prefab");
//Assets/Prefabs/Attacks and Projectiles/Spear.prefab
hideousMassSpear = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Spear.prefab");
//Assets/Prefabs/Enemies/Wicked.prefab
somethingWicked = LoadObject<GameObject>("Assets/Prefabs/Enemies/Wicked.prefab");
//Assets/Textures/UI/SingleRevolver.png
blueRevolverSprite = LoadObject<Sprite>("Assets/Textures/UI/SingleRevolver.png");
//Assets/Textures/UI/RevolverSpecial.png
greenRevolverSprite = LoadObject<Sprite>("Assets/Textures/UI/RevolverSpecial.png");
//Assets/Textures/UI/RevolverSharp.png
redRevolverSprite = LoadObject<Sprite>("Assets/Textures/UI/RevolverSharp.png");
//Assets/Textures/UI/Shotgun.png
blueShotgunSprite = LoadObject<Sprite>("Assets/Textures/UI/Shotgun.png");
//Assets/Textures/UI/Shotgun1.png
greenShotgunSprite = LoadObject<Sprite>("Assets/Textures/UI/Shotgun1.png");
//Assets/Textures/UI/Nailgun2.png
blueNailgunSprite = LoadObject<Sprite>("Assets/Textures/UI/Nailgun2.png");
//Assets/Textures/UI/NailgunOverheat.png
greenNailgunSprite = LoadObject<Sprite>("Assets/Textures/UI/NailgunOverheat.png");
//Assets/Textures/UI/SawbladeLauncher.png
blueSawLauncherSprite = LoadObject<Sprite>("Assets/Textures/UI/SawbladeLauncher.png");
//Assets/Textures/UI/SawbladeLauncherOverheat.png
greenSawLauncherSprite = LoadObject<Sprite>("Assets/Textures/UI/SawbladeLauncherOverheat.png");
//Assets/Prefabs/Attacks and Projectiles/Coin.prefab
coin = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Coin.prefab");
//Assets/Materials/GabrielFake.mat
gabrielFakeMat = LoadObject<Material>("Assets/Materials/GabrielFake.mat");
//Assets/Prefabs/Enemies/Turret.prefab
turret = LoadObject<GameObject>("Assets/Prefabs/Enemies/Turret.prefab").GetComponent<Turret>();
//Assets/Particles/Flashes/GunFlashDistant.prefab
turretFinalFlash = LoadObject<GameObject>("Assets/Particles/Flashes/GunFlashDistant.prefab");
//Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Sisyphus Prime Charged.prefab
sisyphusDestroyExplosion = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Sisyphus Prime Charged.prefab");
//Assets/Prefabs/Effects/Charge Effect.prefab
chargeEffect = LoadObject<GameObject>("Assets/Prefabs/Effects/Charge Effect.prefab");
//Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Malicious Beam.prefab
maliciousFaceProjectile = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Malicious Beam.prefab");
}
public static bool ultrapainDifficulty = false;
public static bool realUltrapainDifficulty = false;
public static GameObject currentDifficultyButton;
public static GameObject currentDifficultyPanel;
public static Text currentDifficultyInfoText;
public void OnSceneChange(Scene before, Scene after)
{
StyleIDs.RegisterIDs();
ScenePatchCheck();
string mainMenuSceneName = "b3e7f2f8052488a45b35549efb98d902";
string bootSequenceSceneName = "4f8ecffaa98c2614f89922daf31fa22d";
string currentSceneName = SceneManager.GetActiveScene().name;
if (currentSceneName == mainMenuSceneName)
{
LoadPrefabs();
//Canvas/Difficulty Select (1)/Violent
Transform difficultySelect = SceneManager.GetActiveScene().GetRootGameObjects().Where(obj => obj.name == "Canvas").First().transform.Find("Difficulty Select (1)");
GameObject ultrapainButton = GameObject.Instantiate(difficultySelect.Find("Violent").gameObject, difficultySelect);
currentDifficultyButton = ultrapainButton;
ultrapainButton.transform.Find("Name").GetComponent<Text>().text = ConfigManager.pluginName.value;
ultrapainButton.GetComponent<DifficultySelectButton>().difficulty = 5;
RectTransform ultrapainTrans = ultrapainButton.GetComponent<RectTransform>();
ultrapainTrans.anchoredPosition = new Vector2(20f, -104f);
//Canvas/Difficulty Select (1)/Violent Info
GameObject info = GameObject.Instantiate(difficultySelect.Find("Violent Info").gameObject, difficultySelect);
currentDifficultyPanel = info;
currentDifficultyInfoText = info.transform.Find("Text").GetComponent<Text>();
currentDifficultyInfoText.text = ConfigManager.pluginInfo.value;
Text currentDifficultyHeaderText = info.transform.Find("Title (1)").GetComponent<Text>();
currentDifficultyHeaderText.text = $"--{ConfigManager.pluginName.value}--";
currentDifficultyHeaderText.resizeTextForBestFit = true;
currentDifficultyHeaderText.horizontalOverflow = HorizontalWrapMode.Wrap;
currentDifficultyHeaderText.verticalOverflow = VerticalWrapMode.Truncate;
info.SetActive(false);
EventTrigger evt = ultrapainButton.GetComponent<EventTrigger>();
evt.triggers.Clear();
/*EventTrigger.TriggerEvent activate = new EventTrigger.TriggerEvent();
activate.AddListener((BaseEventData data) => info.SetActive(true));
EventTrigger.TriggerEvent deactivate = new EventTrigger.TriggerEvent();
activate.AddListener((BaseEventData data) => info.SetActive(false));*/
EventTrigger.Entry trigger1 = new EventTrigger.Entry() { eventID = EventTriggerType.PointerEnter };
trigger1.callback.AddListener((BaseEventData data) => info.SetActive(true));
EventTrigger.Entry trigger2 = new EventTrigger.Entry() { eventID = EventTriggerType.PointerExit };
trigger2.callback.AddListener((BaseEventData data) => info.SetActive(false));
evt.triggers.Add(trigger1);
evt.triggers.Add(trigger2);
foreach(EventTrigger trigger in difficultySelect.GetComponentsInChildren<EventTrigger>())
{
if (trigger.gameObject == ultrapainButton)
continue;
EventTrigger.Entry closeTrigger = new EventTrigger.Entry() { eventID = EventTriggerType.PointerEnter };
closeTrigger.callback.AddListener((BaseEventData data) => info.SetActive(false));
trigger.triggers.Add(closeTrigger);
}
}
else if(currentSceneName == bootSequenceSceneName)
{
LoadPrefabs();
//Canvas/Difficulty Select (1)/Violent
Transform difficultySelect = SceneManager.GetActiveScene().GetRootGameObjects().Where(obj => obj.name == "Canvas").First().transform.Find("Intro/Difficulty Select");
GameObject ultrapainButton = GameObject.Instantiate(difficultySelect.Find("Violent").gameObject, difficultySelect);
currentDifficultyButton = ultrapainButton;
ultrapainButton.transform.Find("Name").GetComponent<Text>().text = ConfigManager.pluginName.value;
ultrapainButton.GetComponent<DifficultySelectButton>().difficulty = 5;
RectTransform ultrapainTrans = ultrapainButton.GetComponent<RectTransform>();
ultrapainTrans.anchoredPosition = new Vector2(20f, -104f);
//Canvas/Difficulty Select (1)/Violent Info
GameObject info = GameObject.Instantiate(difficultySelect.Find("Violent Info").gameObject, difficultySelect);
currentDifficultyPanel = info;
currentDifficultyInfoText = info.transform.Find("Text").GetComponent<Text>();
currentDifficultyInfoText.text = ConfigManager.pluginInfo.value;
Text currentDifficultyHeaderText = info.transform.Find("Title (1)").GetComponent<Text>();
currentDifficultyHeaderText.text = $"--{ConfigManager.pluginName.value}--";
currentDifficultyHeaderText.resizeTextForBestFit = true;
currentDifficultyHeaderText.horizontalOverflow = HorizontalWrapMode.Wrap;
currentDifficultyHeaderText.verticalOverflow = VerticalWrapMode.Truncate;
info.SetActive(false);
EventTrigger evt = ultrapainButton.GetComponent<EventTrigger>();
evt.triggers.Clear();
/*EventTrigger.TriggerEvent activate = new EventTrigger.TriggerEvent();
activate.AddListener((BaseEventData data) => info.SetActive(true));
EventTrigger.TriggerEvent deactivate = new EventTrigger.TriggerEvent();
activate.AddListener((BaseEventData data) => info.SetActive(false));*/
EventTrigger.Entry trigger1 = new EventTrigger.Entry() { eventID = EventTriggerType.PointerEnter };
trigger1.callback.AddListener((BaseEventData data) => info.SetActive(true));
EventTrigger.Entry trigger2 = new EventTrigger.Entry() { eventID = EventTriggerType.PointerExit };
trigger2.callback.AddListener((BaseEventData data) => info.SetActive(false));
evt.triggers.Add(trigger1);
evt.triggers.Add(trigger2);
foreach (EventTrigger trigger in difficultySelect.GetComponentsInChildren<EventTrigger>())
{
if (trigger.gameObject == ultrapainButton)
continue;
EventTrigger.Entry closeTrigger = new EventTrigger.Entry() { eventID = EventTriggerType.PointerEnter };
closeTrigger.callback.AddListener((BaseEventData data) => info.SetActive(false));
trigger.triggers.Add(closeTrigger);
}
}
// LOAD CUSTOM PREFABS HERE TO AVOID MID GAME LAG
MinosPrimeCharge.CreateDecoy();
GameObject shockwaveSisyphus = SisyphusInstructionist_Start.shockwave;
}
public static class StyleIDs
{
private static bool registered = false;
public static void RegisterIDs()
{
registered = false;
if (MonoSingleton<StyleHUD>.Instance == null)
return;
MonoSingleton<StyleHUD>.Instance.RegisterStyleItem(ConfigManager.grenadeBoostStyleText.guid, ConfigManager.grenadeBoostStyleText.formattedString);
MonoSingleton<StyleHUD>.Instance.RegisterStyleItem(ConfigManager.rocketBoostStyleText.guid, ConfigManager.rocketBoostStyleText.formattedString);
MonoSingleton<StyleHUD>.Instance.RegisterStyleItem(ConfigManager.orbStrikeRevolverStyleText.guid, ConfigManager.orbStrikeRevolverStyleText.formattedString);
MonoSingleton<StyleHUD>.Instance.RegisterStyleItem(ConfigManager.orbStrikeRevolverChargedStyleText.guid, ConfigManager.orbStrikeRevolverChargedStyleText.formattedString);
MonoSingleton<StyleHUD>.Instance.RegisterStyleItem(ConfigManager.orbStrikeElectricCannonStyleText.guid, ConfigManager.orbStrikeElectricCannonStyleText.formattedString);
MonoSingleton<StyleHUD>.Instance.RegisterStyleItem(ConfigManager.orbStrikeMaliciousCannonStyleText.guid, ConfigManager.orbStrikeMaliciousCannonStyleText.formattedString);
MonoSingleton<StyleHUD>.Instance.RegisterStyleItem(ConfigManager.maliciousChargebackStyleText.guid, ConfigManager.maliciousChargebackStyleText.formattedString);
MonoSingleton<StyleHUD>.Instance.RegisterStyleItem(ConfigManager.sentryChargebackStyleText.guid, ConfigManager.sentryChargebackStyleText.formattedString);
registered = true;
Debug.Log("Registered all style ids");
}
private static FieldInfo idNameDict = typeof(StyleHUD).GetField("idNameDict", BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance);
public static void UpdateID(string id, string newName)
{
if (!registered || StyleHUD.Instance == null)
return;
(idNameDict.GetValue(StyleHUD.Instance) as Dictionary<string, string>)[id] = newName;
}
}
public static Harmony harmonyTweaks;
public static Harmony harmonyBase;
private static MethodInfo GetMethod<T>(string name)
{
return typeof(T).GetMethod(name, BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
}
private static Dictionary<MethodInfo, HarmonyMethod> methodCache = new Dictionary<MethodInfo, HarmonyMethod>();
private static HarmonyMethod GetHarmonyMethod(MethodInfo method)
{
if (methodCache.TryGetValue(method, out HarmonyMethod harmonyMethod))
return harmonyMethod;
else
{
harmonyMethod = new HarmonyMethod(method);
methodCache.Add(method, harmonyMethod);
return harmonyMethod;
}
}
private static void PatchAllEnemies()
{
if (!ConfigManager.enemyTweakToggle.value)
return;
if (ConfigManager.friendlyFireDamageOverrideToggle.value)
{
harmonyTweaks.Patch(GetMethod<Explosion>("Collide"), prefix: GetHarmonyMethod(GetMethod<Explosion_Collide_FF>("Prefix")), postfix: GetHarmonyMethod(GetMethod<Explosion_Collide_FF>("Postfix")));
harmonyTweaks.Patch(GetMethod<PhysicalShockwave>("CheckCollision"), prefix: GetHarmonyMethod(GetMethod<PhysicalShockwave_CheckCollision_FF>("Prefix")), postfix: GetHarmonyMethod(GetMethod<PhysicalShockwave_CheckCollision_FF>("Postfix")));
harmonyTweaks.Patch(GetMethod<VirtueInsignia>("OnTriggerEnter"), prefix: GetHarmonyMethod(GetMethod<VirtueInsignia_OnTriggerEnter_FF>("Prefix")), postfix: GetHarmonyMethod(GetMethod<VirtueInsignia_OnTriggerEnter_FF>("Postfix")));
harmonyTweaks.Patch(GetMethod<SwingCheck2>("CheckCollision"), prefix: GetHarmonyMethod(GetMethod<SwingCheck2_CheckCollision_FF>("Prefix")), postfix: GetHarmonyMethod(GetMethod<SwingCheck2_CheckCollision_FF>("Postfix")));
harmonyTweaks.Patch(GetMethod<Projectile>("Collided"), prefix: GetHarmonyMethod(GetMethod<Projectile_Collided_FF>("Prefix")), postfix: GetHarmonyMethod(GetMethod<Projectile_Collided_FF>("Postfix")));
harmonyTweaks.Patch(GetMethod<EnemyIdentifier>("DeliverDamage"), prefix: GetHarmonyMethod(GetMethod<EnemyIdentifier_DeliverDamage_FF>("Prefix")));
harmonyTweaks.Patch(GetMethod<Flammable>("Burn"), prefix: GetHarmonyMethod(GetMethod<Flammable_Burn_FF>("Prefix")));
harmonyTweaks.Patch(GetMethod<FireZone>("OnTriggerStay"), prefix: GetHarmonyMethod(GetMethod<StreetCleaner_Fire_FF>("Prefix")), postfix: GetHarmonyMethod(GetMethod<StreetCleaner_Fire_FF>("Postfix")));
}
harmonyTweaks.Patch(GetMethod<EnemyIdentifier>("UpdateModifiers"), postfix: GetHarmonyMethod(GetMethod<EnemyIdentifier_UpdateModifiers>("Postfix")));
harmonyTweaks.Patch(GetMethod<StatueBoss>("Start"), postfix: GetHarmonyMethod(GetMethod<StatueBoss_Start_Patch>("Postfix")));
if (ConfigManager.cerberusDashToggle.value)
harmonyTweaks.Patch(GetMethod<StatueBoss>("StopDash"), postfix: GetHarmonyMethod(GetMethod<StatueBoss_StopDash_Patch>("Postfix")));
if(ConfigManager.cerberusParryable.value)
{
harmonyTweaks.Patch(GetMethod<StatueBoss>("StopTracking"), postfix: GetHarmonyMethod(GetMethod<StatueBoss_StopTracking_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<StatueBoss>("Stomp"), postfix: GetHarmonyMethod(GetMethod<StatueBoss_Stomp_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<Statue>("GetHurt"), prefix: GetHarmonyMethod(GetMethod<Statue_GetHurt_Patch>("Prefix")));
}
harmonyTweaks.Patch(GetMethod<Drone>("Start"), postfix: GetHarmonyMethod(GetMethod<Drone_Start_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<Drone>("Shoot"), prefix: GetHarmonyMethod(GetMethod<Drone_Shoot_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<Drone>("PlaySound"), prefix: GetHarmonyMethod(GetMethod<Drone_PlaySound_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<Drone>("Update"), postfix: GetHarmonyMethod(GetMethod<Drone_Update>("Postfix")));
if(ConfigManager.droneHomeToggle.value)
{
harmonyTweaks.Patch(GetMethod<Drone>("Death"), prefix: GetHarmonyMethod(GetMethod<Drone_Death_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<Drone>("GetHurt"), prefix: GetHarmonyMethod(GetMethod<Drone_GetHurt_Patch>("Prefix")));
}
harmonyTweaks.Patch(GetMethod<Ferryman>("Start"), postfix: GetHarmonyMethod(GetMethod<FerrymanStart>("Postfix")));
if(ConfigManager.ferrymanComboToggle.value)
harmonyTweaks.Patch(GetMethod<Ferryman>("StopMoving"), postfix: GetHarmonyMethod(GetMethod<FerrymanStopMoving>("Postfix")));
if(ConfigManager.filthExplodeToggle.value)
harmonyTweaks.Patch(GetMethod<SwingCheck2>("CheckCollision"), prefix: GetHarmonyMethod(GetMethod<SwingCheck2_CheckCollision_Patch2>("Prefix")));
if(ConfigManager.fleshPrisonSpinAttackToggle.value)
harmonyTweaks.Patch(GetMethod<FleshPrison>("HomingProjectileAttack"), postfix: GetHarmonyMethod(GetMethod<FleshPrisonShoot>("Postfix")));
if (ConfigManager.hideousMassInsigniaToggle.value)
{
harmonyTweaks.Patch(GetMethod<Projectile>("Explode"), postfix: GetHarmonyMethod(GetMethod<Projectile_Explode_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<Mass>("ShootExplosive"), postfix: GetHarmonyMethod(GetMethod<HideousMassHoming>("Postfix")), prefix: GetHarmonyMethod(GetMethod<HideousMassHoming>("Prefix")));
}
harmonyTweaks.Patch(GetMethod<SpiderBody>("Start"), postfix: GetHarmonyMethod(GetMethod<MaliciousFace_Start_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<SpiderBody>("ChargeBeam"), postfix: GetHarmonyMethod(GetMethod<MaliciousFace_ChargeBeam>("Postfix")));
harmonyTweaks.Patch(GetMethod<SpiderBody>("BeamChargeEnd"), prefix: GetHarmonyMethod(GetMethod<MaliciousFace_BeamChargeEnd>("Prefix")));
if (ConfigManager.maliciousFaceHomingProjectileToggle.value)
{
harmonyTweaks.Patch(GetMethod<SpiderBody>("ShootProj"), postfix: GetHarmonyMethod(GetMethod<MaliciousFace_ShootProj_Patch>("Postfix")));
}
if (ConfigManager.maliciousFaceRadianceOnEnrage.value)
harmonyTweaks.Patch(GetMethod<SpiderBody>("Enrage"), postfix: GetHarmonyMethod(GetMethod<MaliciousFace_Enrage_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<Mindflayer>("Start"), postfix: GetHarmonyMethod(GetMethod<Mindflayer_Start_Patch>("Postfix")));
if (ConfigManager.mindflayerShootTweakToggle.value)
{
harmonyTweaks.Patch(GetMethod<Mindflayer>("ShootProjectiles"), prefix: GetHarmonyMethod(GetMethod<Mindflayer_ShootProjectiles_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<EnemyIdentifier>("DeliverDamage"), prefix: GetHarmonyMethod(GetMethod<EnemyIdentifier_DeliverDamage_MF>("Prefix")));
}
if (ConfigManager.mindflayerTeleportComboToggle.value)
{
harmonyTweaks.Patch(GetMethod<SwingCheck2>("CheckCollision"), postfix: GetHarmonyMethod(GetMethod<SwingCheck2_CheckCollision_Patch>("Postfix")), prefix: GetHarmonyMethod(GetMethod<SwingCheck2_CheckCollision_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<Mindflayer>("MeleeTeleport"), prefix: GetHarmonyMethod(GetMethod<Mindflayer_MeleeTeleport_Patch>("Prefix")));
//harmonyTweaks.Patch(GetMethod<SwingCheck2>("DamageStop"), postfix: GetHarmonyMethod(GetMethod<SwingCheck2_DamageStop_Patch>("Postfix")));
}
if (ConfigManager.minosPrimeRandomTeleportToggle.value)
harmonyTweaks.Patch(GetMethod<MinosPrime>("ProjectileCharge"), postfix: GetHarmonyMethod(GetMethod<MinosPrimeCharge>("Postfix")));
if (ConfigManager.minosPrimeTeleportTrail.value)
harmonyTweaks.Patch(GetMethod<MinosPrime>("Teleport"), postfix: GetHarmonyMethod(GetMethod<MinosPrimeCharge>("TeleportPostfix")));
harmonyTweaks.Patch(GetMethod<MinosPrime>("Start"), postfix: GetHarmonyMethod(GetMethod<MinosPrime_Start>("Postfix")));
harmonyTweaks.Patch(GetMethod<MinosPrime>("Dropkick"), prefix: GetHarmonyMethod(GetMethod<MinosPrime_Dropkick>("Prefix")));
harmonyTweaks.Patch(GetMethod<MinosPrime>("Combo"), postfix: GetHarmonyMethod(GetMethod<MinosPrime_Combo>("Postfix")));
harmonyTweaks.Patch(GetMethod<MinosPrime>("StopAction"), postfix: GetHarmonyMethod(GetMethod<MinosPrime_StopAction>("Postfix")));
harmonyTweaks.Patch(GetMethod<MinosPrime>("Ascend"), prefix: GetHarmonyMethod(GetMethod<MinosPrime_Ascend>("Prefix")));
harmonyTweaks.Patch(GetMethod<MinosPrime>("Death"), prefix: GetHarmonyMethod(GetMethod<MinosPrime_Death>("Prefix")));
if (ConfigManager.minosPrimeCrushAttackToggle.value)
harmonyTweaks.Patch(GetMethod<MinosPrime>("RiderKick"), prefix: GetHarmonyMethod(GetMethod<MinosPrime_RiderKick>("Prefix")));
if (ConfigManager.minosPrimeComboExplosiveEndToggle.value)
harmonyTweaks.Patch(GetMethod<MinosPrime>("ProjectileCharge"), prefix: GetHarmonyMethod(GetMethod<MinosPrime_ProjectileCharge>("Prefix")));
if (ConfigManager.schismSpreadAttackToggle.value)
harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("ShootProjectile"), postfix: GetHarmonyMethod(GetMethod<ZombieProjectile_ShootProjectile_Patch>("Postfix")));
if (ConfigManager.soliderShootTweakToggle.value)
{
harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("Start"), postfix: GetHarmonyMethod(GetMethod<Solider_Start_Patch>("Postfix")));
}
if(ConfigManager.soliderCoinsIgnoreWeakPointToggle.value)
harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("SpawnProjectile"), postfix: GetHarmonyMethod(GetMethod<Solider_SpawnProjectile_Patch>("Postfix")));
if (ConfigManager.soliderShootGrenadeToggle.value || ConfigManager.soliderShootTweakToggle.value)
{
harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("ThrowProjectile"), postfix: GetHarmonyMethod(GetMethod<Solider_ThrowProjectile_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<Grenade>("Explode"), postfix: GetHarmonyMethod(GetMethod<Grenade_Explode_Patch>("Postfix")), prefix: GetHarmonyMethod(GetMethod<Grenade_Explode_Patch>("Prefix")));
}
harmonyTweaks.Patch(GetMethod<Stalker>("SandExplode"), prefix: GetHarmonyMethod(GetMethod<Stalker_SandExplode_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<SandificationZone>("Enter"), postfix: GetHarmonyMethod(GetMethod<SandificationZone_Enter_Patch>("Postfix")));
if (ConfigManager.strayCoinsIgnoreWeakPointToggle.value)
harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("SpawnProjectile"), postfix: GetHarmonyMethod(GetMethod<Swing>("Postfix")));
if (ConfigManager.strayShootToggle.value)
{
harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("Start"), postfix: GetHarmonyMethod(GetMethod<ZombieProjectile_Start_Patch1>("Postfix")));
harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("ThrowProjectile"), postfix: GetHarmonyMethod(GetMethod<ZombieProjectile_ThrowProjectile_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("SwingEnd"), prefix: GetHarmonyMethod(GetMethod<SwingEnd>("Prefix")));
harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("DamageEnd"), prefix: GetHarmonyMethod(GetMethod<DamageEnd>("Prefix")));
}
if(ConfigManager.streetCleanerCoinsIgnoreWeakPointToggle.value)
harmonyTweaks.Patch(GetMethod<Streetcleaner>("Start"), postfix: GetHarmonyMethod(GetMethod<StreetCleaner_Start_Patch>("Postfix")));
if(ConfigManager.streetCleanerPredictiveDodgeToggle.value)
harmonyTweaks.Patch(GetMethod<BulletCheck>("OnTriggerEnter"), postfix: GetHarmonyMethod(GetMethod<BulletCheck_OnTriggerEnter_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<SwordsMachine>("Start"), postfix: GetHarmonyMethod(GetMethod<SwordsMachine_Start>("Postfix")));
if (ConfigManager.swordsMachineNoLightKnockbackToggle.value || ConfigManager.swordsMachineSecondPhaseMode.value != ConfigManager.SwordsMachineSecondPhase.None)
{
harmonyTweaks.Patch(GetMethod<SwordsMachine>("Knockdown"), prefix: GetHarmonyMethod(GetMethod<SwordsMachine_Knockdown_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<SwordsMachine>("Down"), postfix: GetHarmonyMethod(GetMethod<SwordsMachine_Down_Patch>("Postfix")), prefix: GetHarmonyMethod(GetMethod<SwordsMachine_Down_Patch>("Prefix")));
//harmonyTweaks.Patch(GetMethod<SwordsMachine>("SetSpeed"), prefix: GetHarmonyMethod(GetMethod<SwordsMachine_SetSpeed_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<SwordsMachine>("EndFirstPhase"), postfix: GetHarmonyMethod(GetMethod<SwordsMachine_EndFirstPhase_Patch>("Postfix")), prefix: GetHarmonyMethod(GetMethod<SwordsMachine_EndFirstPhase_Patch>("Prefix")));
}
if (ConfigManager.swordsMachineExplosiveSwordToggle.value)
{
harmonyTweaks.Patch(GetMethod<ThrownSword>("Start"), postfix: GetHarmonyMethod(GetMethod<ThrownSword_Start_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<ThrownSword>("OnTriggerEnter"), postfix: GetHarmonyMethod(GetMethod<ThrownSword_OnTriggerEnter_Patch>("Postfix")));
}
harmonyTweaks.Patch(GetMethod<Turret>("Start"), postfix: GetHarmonyMethod(GetMethod<TurretStart>("Postfix")));
if(ConfigManager.turretBurstFireToggle.value)
{
harmonyTweaks.Patch(GetMethod<Turret>("Shoot"), prefix: GetHarmonyMethod(GetMethod<TurretShoot>("Prefix")));
harmonyTweaks.Patch(GetMethod<Turret>("StartAiming"), postfix: GetHarmonyMethod(GetMethod<TurretAim>("Postfix")));
}
harmonyTweaks.Patch(GetMethod<Explosion>("Start"), postfix: GetHarmonyMethod(GetMethod<V2CommonExplosion>("Postfix")));
harmonyTweaks.Patch(GetMethod<V2>("Start"), postfix: GetHarmonyMethod(GetMethod<V2FirstStart>("Postfix")));
harmonyTweaks.Patch(GetMethod<V2>("Update"), prefix: GetHarmonyMethod(GetMethod<V2FirstUpdate>("Prefix")));
harmonyTweaks.Patch(GetMethod<V2>("ShootWeapon"), prefix: GetHarmonyMethod(GetMethod<V2FirstShootWeapon>("Prefix")));
harmonyTweaks.Patch(GetMethod<V2>("Start"), postfix: GetHarmonyMethod(GetMethod<V2SecondStart>("Postfix")));
//if(ConfigManager.v2SecondStartEnraged.value)
// harmonyTweaks.Patch(GetMethod<BossHealthBar>("OnEnable"), postfix: GetHarmonyMethod(GetMethod<V2SecondEnrage>("Postfix")));
harmonyTweaks.Patch(GetMethod<V2>("Update"), prefix: GetHarmonyMethod(GetMethod<V2SecondUpdate>("Prefix")));
//harmonyTweaks.Patch(GetMethod<V2>("AltShootWeapon"), postfix: GetHarmonyMethod(GetMethod<V2AltShootWeapon>("Postfix")));
harmonyTweaks.Patch(GetMethod<V2>("SwitchWeapon"), prefix: GetHarmonyMethod(GetMethod<V2SecondSwitchWeapon>("Prefix")));
harmonyTweaks.Patch(GetMethod<V2>("ShootWeapon"), prefix: GetHarmonyMethod(GetMethod<V2SecondShootWeapon>("Prefix")), postfix: GetHarmonyMethod(GetMethod<V2SecondShootWeapon>("Postfix")));
if(ConfigManager.v2SecondFastCoinToggle.value)
harmonyTweaks.Patch(GetMethod<V2>("ThrowCoins"), prefix: GetHarmonyMethod(GetMethod<V2SecondFastCoin>("Prefix")));
harmonyTweaks.Patch(GetMethod<Cannonball>("OnTriggerEnter"), prefix: GetHarmonyMethod(GetMethod<V2RocketLauncher>("CannonBallTriggerPrefix")));
if (ConfigManager.v2FirstSharpshooterToggle.value || ConfigManager.v2SecondSharpshooterToggle.value)
{
harmonyTweaks.Patch(GetMethod<EnemyRevolver>("PrepareAltFire"), prefix: GetHarmonyMethod(GetMethod<V2CommonRevolverPrepareAltFire>("Prefix")));
harmonyTweaks.Patch(GetMethod<Projectile>("Collided"), prefix: GetHarmonyMethod(GetMethod<V2CommonRevolverBullet>("Prefix")));
harmonyTweaks.Patch(GetMethod<EnemyRevolver>("AltFire"), prefix: GetHarmonyMethod(GetMethod<V2CommonRevolverAltShoot>("Prefix")));
}
harmonyTweaks.Patch(GetMethod<Drone>("Start"), postfix: GetHarmonyMethod(GetMethod<Virtue_Start_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<Drone>("SpawnInsignia"), prefix: GetHarmonyMethod(GetMethod<Virtue_SpawnInsignia_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<Drone>("Death"), prefix: GetHarmonyMethod(GetMethod<Virtue_Death_Patch>("Prefix")));
if (ConfigManager.sisyInstJumpShockwave.value)
{
harmonyTweaks.Patch(GetMethod<Sisyphus>("Start"), postfix: GetHarmonyMethod(GetMethod<SisyphusInstructionist_Start>("Postfix")));
harmonyTweaks.Patch(GetMethod<Sisyphus>("Update"), postfix: GetHarmonyMethod(GetMethod<SisyphusInstructionist_Update>("Postfix")));
}
if(ConfigManager.sisyInstBoulderShockwave.value)
harmonyTweaks.Patch(GetMethod<Sisyphus>("SetupExplosion"), postfix: GetHarmonyMethod(GetMethod<SisyphusInstructionist_SetupExplosion>("Postfix")));
if(ConfigManager.sisyInstStrongerExplosion.value)
harmonyTweaks.Patch(GetMethod<Sisyphus>("StompExplosion"), prefix: GetHarmonyMethod(GetMethod<SisyphusInstructionist_StompExplosion>("Prefix")));
harmonyTweaks.Patch(GetMethod<LeviathanTail>("Awake"), postfix: GetHarmonyMethod(GetMethod<LeviathanTail_Start>("Postfix")));
harmonyTweaks.Patch(GetMethod<LeviathanTail>("BigSplash"), prefix: GetHarmonyMethod(GetMethod<LeviathanTail_BigSplash>("Prefix")));
harmonyTweaks.Patch(GetMethod<LeviathanTail>("SwingEnd"), prefix: GetHarmonyMethod(GetMethod<LeviathanTail_SwingEnd>("Prefix")));
harmonyTweaks.Patch(GetMethod<LeviathanHead>("Start"), postfix: GetHarmonyMethod(GetMethod<Leviathan_Start>("Postfix")));
harmonyTweaks.Patch(GetMethod<LeviathanHead>("ProjectileBurst"), prefix: GetHarmonyMethod(GetMethod<Leviathan_ProjectileBurst>("Prefix")));
harmonyTweaks.Patch(GetMethod<LeviathanHead>("ProjectileBurstStart"), prefix: GetHarmonyMethod(GetMethod<Leviathan_ProjectileBurstStart>("Prefix")));
harmonyTweaks.Patch(GetMethod<LeviathanHead>("FixedUpdate"), prefix: GetHarmonyMethod(GetMethod<Leviathan_FixedUpdate>("Prefix")));
if (ConfigManager.somethingWickedSpear.value)
{
harmonyTweaks.Patch(GetMethod<Wicked>("Start"), postfix: GetHarmonyMethod(GetMethod<SomethingWicked_Start>("Postfix")));
harmonyTweaks.Patch(GetMethod<Wicked>("GetHit"), postfix: GetHarmonyMethod(GetMethod<SomethingWicked_GetHit>("Postfix")));
}
if(ConfigManager.somethingWickedSpawnOn43.value)
{
harmonyTweaks.Patch(GetMethod<ObjectActivator>("Activate"), prefix: GetHarmonyMethod(GetMethod<ObjectActivator_Activate>("Prefix")));
harmonyTweaks.Patch(GetMethod<Wicked>("GetHit"), postfix: GetHarmonyMethod(GetMethod<JokeWicked_GetHit>("Postfix")));
}
if (ConfigManager.panopticonFullPhase.value)
harmonyTweaks.Patch(GetMethod<FleshPrison>("Start"), postfix: GetHarmonyMethod(GetMethod<Panopticon_Start>("Postfix")));
if (ConfigManager.panopticonAxisBeam.value)
harmonyTweaks.Patch(GetMethod<FleshPrison>("SpawnInsignia"), prefix: GetHarmonyMethod(GetMethod<Panopticon_SpawnInsignia>("Prefix")));
if (ConfigManager.panopticonSpinAttackToggle.value)
harmonyTweaks.Patch(GetMethod<FleshPrison>("HomingProjectileAttack"), postfix: GetHarmonyMethod(GetMethod<Panopticon_HomingProjectileAttack>("Postfix")));
if (ConfigManager.panopticonBlackholeProj.value)
harmonyTweaks.Patch(GetMethod<FleshPrison>("SpawnBlackHole"), postfix: GetHarmonyMethod(GetMethod<Panopticon_SpawnBlackHole>("Postfix")));
if (ConfigManager.panopticonBalanceEyes.value)
harmonyTweaks.Patch(GetMethod<FleshPrison>("SpawnFleshDrones"), prefix: GetHarmonyMethod(GetMethod<Panopticon_SpawnFleshDrones>("Prefix")), postfix: GetHarmonyMethod(GetMethod<Panopticon_SpawnFleshDrones>("Postfix")));
if (ConfigManager.panopticonBlueProjToggle.value)
harmonyTweaks.Patch(GetMethod<FleshPrison>("Update"), transpiler: GetHarmonyMethod(GetMethod<Panopticon_BlueProjectile>("Transpiler")));
if (ConfigManager.idolExplosionToggle.value)
harmonyTweaks.Patch(GetMethod<Idol>("Death"), postfix: GetHarmonyMethod(GetMethod<Idol_Death_Patch>("Postfix")));
// ADDME
/*
harmonyTweaks.Patch(GetMethod<GabrielSecond>("Start"), postfix: GetHarmonyMethod(GetMethod<GabrielSecond_Start>("Postfix")));
harmonyTweaks.Patch(GetMethod<GabrielSecond>("BasicCombo"), postfix: GetHarmonyMethod(GetMethod<GabrielSecond_BasicCombo>("Postfix")));
harmonyTweaks.Patch(GetMethod<GabrielSecond>("FastCombo"), postfix: GetHarmonyMethod(GetMethod<GabrielSecond_FastCombo>("Postfix")));
harmonyTweaks.Patch(GetMethod<GabrielSecond>("CombineSwords"), postfix: GetHarmonyMethod(GetMethod<GabrielSecond_CombineSwords>("Postfix")));
harmonyTweaks.Patch(GetMethod<GabrielSecond>("ThrowCombo"), postfix: GetHarmonyMethod(GetMethod<GabrielSecond_ThrowCombo>("Postfix")));
*/
}
private static void PatchAllPlayers()
{
if (!ConfigManager.playerTweakToggle.value)
return;
harmonyTweaks.Patch(GetMethod<Punch>("CheckForProjectile"), prefix: GetHarmonyMethod(GetMethod<Punch_CheckForProjectile_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<Grenade>("Explode"), prefix: GetHarmonyMethod(GetMethod<Grenade_Explode_Patch1>("Prefix")));
harmonyTweaks.Patch(GetMethod<Grenade>("Collision"), prefix: GetHarmonyMethod(GetMethod<Grenade_Collision_Patch>("Prefix")));
if (ConfigManager.rocketBoostToggle.value)
harmonyTweaks.Patch(GetMethod<Explosion>("Collide"), prefix: GetHarmonyMethod(GetMethod<Explosion_Collide_Patch>("Prefix")));
if (ConfigManager.rocketGrabbingToggle.value)
harmonyTweaks.Patch(GetMethod<HookArm>("FixedUpdate"), prefix: GetHarmonyMethod(GetMethod<HookArm_FixedUpdate_Patch>("Prefix")));
if (ConfigManager.orbStrikeToggle.value)
{
harmonyTweaks.Patch(GetMethod<Coin>("Start"), postfix: GetHarmonyMethod(GetMethod<Coin_Start>("Postfix")));
harmonyTweaks.Patch(GetMethod<Punch>("BlastCheck"), prefix: GetHarmonyMethod(GetMethod<Punch_BlastCheck>("Prefix")), postfix: GetHarmonyMethod(GetMethod<Punch_BlastCheck>("Postfix")));
harmonyTweaks.Patch(GetMethod<Explosion>("Collide"), prefix: GetHarmonyMethod(GetMethod<Explosion_Collide>("Prefix")));
harmonyTweaks.Patch(GetMethod<Coin>("DelayedReflectRevolver"), postfix: GetHarmonyMethod(GetMethod<Coin_DelayedReflectRevolver>("Postfix")));
harmonyTweaks.Patch(GetMethod<Coin>("ReflectRevolver"), postfix: GetHarmonyMethod(GetMethod<Coin_ReflectRevolver>("Postfix")), prefix: GetHarmonyMethod(GetMethod<Coin_ReflectRevolver>("Prefix")));
harmonyTweaks.Patch(GetMethod<Grenade>("Explode"), prefix: GetHarmonyMethod(GetMethod<Grenade_Explode>("Prefix")), postfix: GetHarmonyMethod(GetMethod<Grenade_Explode>("Postfix")));
harmonyTweaks.Patch(GetMethod<EnemyIdentifier>("DeliverDamage"), prefix: GetHarmonyMethod(GetMethod<EnemyIdentifier_DeliverDamage>("Prefix")), postfix: GetHarmonyMethod(GetMethod<EnemyIdentifier_DeliverDamage>("Postfix")));
harmonyTweaks.Patch(GetMethod<RevolverBeam>("ExecuteHits"), postfix: GetHarmonyMethod(GetMethod<RevolverBeam_ExecuteHits>("Postfix")), prefix: GetHarmonyMethod(GetMethod<RevolverBeam_ExecuteHits>("Prefix")));
harmonyTweaks.Patch(GetMethod<RevolverBeam>("HitSomething"), postfix: GetHarmonyMethod(GetMethod<RevolverBeam_HitSomething>("Postfix")), prefix: GetHarmonyMethod(GetMethod<RevolverBeam_HitSomething>("Prefix")));
harmonyTweaks.Patch(GetMethod<RevolverBeam>("Start"), prefix: GetHarmonyMethod(GetMethod<RevolverBeam_Start>("Prefix")));
harmonyTweaks.Patch(GetMethod<Cannonball>("Explode"), prefix: GetHarmonyMethod(GetMethod<Cannonball_Explode>("Prefix")));
harmonyTweaks.Patch(GetMethod<Explosion>("Collide"), prefix: GetHarmonyMethod(GetMethod<Explosion_CollideOrbital>("Prefix")));
}
if(ConfigManager.chargedRevRegSpeedMulti.value != 1)
harmonyTweaks.Patch(GetMethod<Revolver>("Update"), prefix: GetHarmonyMethod(GetMethod<Revolver_Update>("Prefix")));
if(ConfigManager.coinRegSpeedMulti.value != 1 || ConfigManager.sharpshooterRegSpeedMulti.value != 1
|| ConfigManager.railcannonRegSpeedMulti.value != 1 || ConfigManager.rocketFreezeRegSpeedMulti.value != 1
|| ConfigManager.rocketCannonballRegSpeedMulti.value != 1 || ConfigManager.nailgunAmmoRegSpeedMulti.value != 1
|| ConfigManager.sawAmmoRegSpeedMulti.value != 1)
harmonyTweaks.Patch(GetMethod<WeaponCharges>("Charge"), prefix: GetHarmonyMethod(GetMethod<WeaponCharges_Charge>("Prefix")));
if(ConfigManager.nailgunHeatsinkRegSpeedMulti.value != 1 || ConfigManager.sawHeatsinkRegSpeedMulti.value != 1)
harmonyTweaks.Patch(GetMethod<Nailgun>("Update"), prefix: GetHarmonyMethod(GetMethod<NailGun_Update>("Prefix")));
if(ConfigManager.staminaRegSpeedMulti.value != 1)
harmonyTweaks.Patch(GetMethod<NewMovement>("Update"), prefix: GetHarmonyMethod(GetMethod<NewMovement_Update>("Prefix")));
if(ConfigManager.playerHpDeltaToggle.value || ConfigManager.maxPlayerHp.value != 100 || ConfigManager.playerHpSupercharge.value != 200 || ConfigManager.whiplashHardDamageCap.value != 50 || ConfigManager.whiplashHardDamageSpeed.value != 1)
{
harmonyTweaks.Patch(GetMethod<NewMovement>("GetHealth"), prefix: GetHarmonyMethod(GetMethod<NewMovement_GetHealth>("Prefix")));
harmonyTweaks.Patch(GetMethod<NewMovement>("SuperCharge"), prefix: GetHarmonyMethod(GetMethod<NewMovement_SuperCharge>("Prefix")));
harmonyTweaks.Patch(GetMethod<NewMovement>("Respawn"), postfix: GetHarmonyMethod(GetMethod<NewMovement_Respawn>("Postfix")));
harmonyTweaks.Patch(GetMethod<NewMovement>("Start"), postfix: GetHarmonyMethod(GetMethod<NewMovement_Start>("Postfix")));
harmonyTweaks.Patch(GetMethod<NewMovement>("GetHurt"), transpiler: GetHarmonyMethod(GetMethod<NewMovement_GetHurt>("Transpiler")));
harmonyTweaks.Patch(GetMethod<HookArm>("FixedUpdate"), transpiler: GetHarmonyMethod(GetMethod<HookArm_FixedUpdate>("Transpiler")));
harmonyTweaks.Patch(GetMethod<NewMovement>("ForceAntiHP"), transpiler: GetHarmonyMethod(GetMethod<NewMovement_ForceAntiHP>("Transpiler")));
}
// ADDME
harmonyTweaks.Patch(GetMethod<Revolver>("Shoot"), transpiler: GetHarmonyMethod(GetMethod<Revolver_Shoot>("Transpiler")));
harmonyTweaks.Patch(GetMethod<Shotgun>("Shoot"), transpiler: GetHarmonyMethod(GetMethod<Shotgun_Shoot>("Transpiler")), prefix: GetHarmonyMethod(GetMethod<Shotgun_Shoot>("Prefix")), postfix: GetHarmonyMethod(GetMethod<Shotgun_Shoot>("Postfix")));
harmonyTweaks.Patch(GetMethod<Shotgun>("ShootSinks"), transpiler: GetHarmonyMethod(GetMethod<Shotgun_ShootSinks>("Transpiler")));
harmonyTweaks.Patch(GetMethod<Nailgun>("Shoot"), transpiler: GetHarmonyMethod(GetMethod<Nailgun_Shoot>("Transpiler")));
harmonyTweaks.Patch(GetMethod<Nailgun>("SuperSaw"), transpiler: GetHarmonyMethod(GetMethod<Nailgun_SuperSaw>("Transpiler")));
if (ConfigManager.hardDamagePercent.normalizedValue != 1)
harmonyTweaks.Patch(GetMethod<NewMovement>("GetHurt"), prefix: GetHarmonyMethod(GetMethod<NewMovement_GetHurt>("Prefix")), postfix: GetHarmonyMethod(GetMethod<NewMovement_GetHurt>("Postfix")));
harmonyTweaks.Patch(GetMethod<HealthBar>("Start"), postfix: GetHarmonyMethod(GetMethod<HealthBar_Start>("Postfix")));
harmonyTweaks.Patch(GetMethod<HealthBar>("Update"), transpiler: GetHarmonyMethod(GetMethod<HealthBar_Update>("Transpiler")));
foreach (HealthBarTracker hb in HealthBarTracker.instances)
{
if (hb != null)
hb.SetSliderRange();
}
harmonyTweaks.Patch(GetMethod<Harpoon>("Start"), postfix: GetHarmonyMethod(GetMethod<Harpoon_Start>("Postfix")));
if(ConfigManager.screwDriverHomeToggle.value)
harmonyTweaks.Patch(GetMethod<Harpoon>("Punched"), postfix: GetHarmonyMethod(GetMethod<Harpoon_Punched>("Postfix")));
if(ConfigManager.screwDriverSplitToggle.value)
harmonyTweaks.Patch(GetMethod<Harpoon>("OnTriggerEnter"), prefix: GetHarmonyMethod(GetMethod<Harpoon_OnTriggerEnter_Patch>("Prefix")));
}
private static void PatchAllMemes()
{
if (ConfigManager.enrageSfxToggle.value)
harmonyTweaks.Patch(GetMethod<EnrageEffect>("Start"), postfix: GetHarmonyMethod(GetMethod<EnrageEffect_Start>("Postfix")));
if(ConfigManager.funnyDruidKnightSFXToggle.value)
{
harmonyTweaks.Patch(GetMethod<Mandalore>("FullBurst"), postfix: GetHarmonyMethod(GetMethod<DruidKnight_FullBurst>("Postfix")), prefix: GetHarmonyMethod(GetMethod<DruidKnight_FullBurst>("Prefix")));
harmonyTweaks.Patch(GetMethod<Mandalore>("FullerBurst"), prefix: GetHarmonyMethod(GetMethod<DruidKnight_FullerBurst>("Prefix")));
harmonyTweaks.Patch(GetMethod<Drone>("Explode"), prefix: GetHarmonyMethod(GetMethod<Drone_Explode>("Prefix")), postfix: GetHarmonyMethod(GetMethod<Drone_Explode>("Postfix")));
}
if (ConfigManager.fleshObamiumToggle.value)
harmonyTweaks.Patch(GetMethod<FleshPrison>("Start"), postfix: GetHarmonyMethod(GetMethod<FleshObamium_Start>("Postfix")), prefix: GetHarmonyMethod(GetMethod<FleshObamium_Start>("Prefix")));
if (ConfigManager.obamapticonToggle.value)
harmonyTweaks.Patch(GetMethod<FleshPrison>("Start"), postfix: GetHarmonyMethod(GetMethod<Obamapticon_Start>("Postfix")), prefix: GetHarmonyMethod(GetMethod<Obamapticon_Start>("Prefix")));
}
public static bool methodsPatched = false;
public static void ScenePatchCheck()
{
if(methodsPatched && !ultrapainDifficulty)
{
harmonyTweaks.UnpatchSelf();
methodsPatched = false;
}
else if(!methodsPatched && ultrapainDifficulty)
{
PatchAll();
}
}
public static void PatchAll()
{
harmonyTweaks.UnpatchSelf();
methodsPatched = false;
if (!ultrapainDifficulty)
return;
if(realUltrapainDifficulty && ConfigManager.discordRichPresenceToggle.value)
harmonyTweaks.Patch(GetMethod<DiscordController>("SendActivity"), prefix: GetHarmonyMethod(GetMethod<DiscordController_SendActivity_Patch>("Prefix")));
if (realUltrapainDifficulty && ConfigManager.steamRichPresenceToggle.value)
harmonyTweaks.Patch(GetMethod<SteamFriends>("SetRichPresence"), prefix: GetHarmonyMethod(GetMethod<SteamFriends_SetRichPresence_Patch>("Prefix")));
PatchAllEnemies();
PatchAllPlayers();
PatchAllMemes();
methodsPatched = true;
}
public static string workingPath;
public static string workingDir;
public static AssetBundle bundle;
public static AudioClip druidKnightFullAutoAud;
public static AudioClip druidKnightFullerAutoAud;
public static AudioClip druidKnightDeathAud;
public static AudioClip enrageAudioCustom;
public static GameObject fleshObamium;
public static GameObject obamapticon;
public void Awake()
{
instance = this;
workingPath = Assembly.GetExecutingAssembly().Location;
workingDir = Path.GetDirectoryName(workingPath);
Logger.LogInfo($"Working path: {workingPath}, Working dir: {workingDir}");
try
{
bundle = AssetBundle.LoadFromFile(Path.Combine(workingDir, "ultrapain"));
druidKnightFullAutoAud = bundle.LoadAsset<AudioClip>("assets/ultrapain/druidknight/fullauto.wav");
druidKnightFullerAutoAud = bundle.LoadAsset<AudioClip>("assets/ultrapain/druidknight/fullerauto.wav");
druidKnightDeathAud = bundle.LoadAsset<AudioClip>("assets/ultrapain/druidknight/death.wav");
enrageAudioCustom = bundle.LoadAsset<AudioClip>("assets/ultrapain/sfx/enraged.wav");
fleshObamium = bundle.LoadAsset<GameObject>("assets/ultrapain/fleshprison/fleshobamium.prefab");
obamapticon = bundle.LoadAsset<GameObject>("assets/ultrapain/panopticon/obamapticon.prefab");
}
catch (Exception e)
{
Logger.LogError($"Could not load the asset bundle:\n{e}");
}
// DEBUG
/*string logPath = Path.Combine(Environment.CurrentDirectory, "log.txt");
Logger.LogInfo($"Saving to {logPath}");
List<string> assetPaths = new List<string>()
{
"fonts.bundle",
"videos.bundle",
"shaders.bundle",
"particles.bundle",
"materials.bundle",
"animations.bundle",
"prefabs.bundle",
"physicsmaterials.bundle",
"models.bundle",
"textures.bundle",
};
//using (FileStream log = File.Open(logPath, FileMode.OpenOrCreate, FileAccess.Write))
//{
foreach(string assetPath in assetPaths)
{
Logger.LogInfo($"Attempting to load {assetPath}");
AssetBundle bundle = AssetBundle.LoadFromFile(Path.Combine(bundlePath, assetPath));
bundles.Add(bundle);
//foreach (string name in bundle.GetAllAssetNames())
//{
// string line = $"[{bundle.name}][{name}]\n";
// log.Write(Encoding.ASCII.GetBytes(line), 0, line.Length);
//}
bundle.LoadAllAssets();
}
//}
*/
// Plugin startup logic
Logger.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded!");
harmonyTweaks = new Harmony(PLUGIN_GUID + "_tweaks");
harmonyBase = new Harmony(PLUGIN_GUID + "_base");
harmonyBase.Patch(GetMethod<DifficultySelectButton>("SetDifficulty"), postfix: GetHarmonyMethod(GetMethod<DifficultySelectPatch>("Postfix")));
harmonyBase.Patch(GetMethod<DifficultyTitle>("Check"), postfix: GetHarmonyMethod(GetMethod<DifficultyTitle_Check_Patch>("Postfix")));
harmonyBase.Patch(typeof(PrefsManager).GetConstructor(new Type[0]), postfix: GetHarmonyMethod(GetMethod<PrefsManager_Ctor>("Postfix")));
harmonyBase.Patch(GetMethod<PrefsManager>("EnsureValid"), prefix: GetHarmonyMethod(GetMethod<PrefsManager_EnsureValid>("Prefix")));
harmonyBase.Patch(GetMethod<Grenade>("Explode"), prefix: new HarmonyMethod(GetMethod<GrenadeExplosionOverride>("Prefix")), postfix: new HarmonyMethod(GetMethod<GrenadeExplosionOverride>("Postfix")));
LoadPrefabs();
ConfigManager.Initialize();
SceneManager.activeSceneChanged += OnSceneChange;
}
}
public static class Tools
{
private static Transform _target;
private static Transform target { get
{
if(_target == null)
_target = MonoSingleton<PlayerTracker>.Instance.GetTarget();
return _target;
}
}
public static Vector3 PredictPlayerPosition(float speedMod, Collider enemyCol = null)
{
Vector3 projectedPlayerPos;
if (MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity().magnitude == 0f)
{
return target.position;
}
RaycastHit raycastHit;
if (enemyCol != null && Physics.Raycast(target.position, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity(), out raycastHit, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity().magnitude * 0.35f / speedMod, 4096, QueryTriggerInteraction.Collide) && raycastHit.collider == enemyCol)
{
projectedPlayerPos = target.position;
}
else if (Physics.Raycast(target.position, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity(), out raycastHit, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity().magnitude * 0.35f / speedMod, LayerMaskDefaults.Get(LMD.EnvironmentAndBigEnemies), QueryTriggerInteraction.Collide))
{
projectedPlayerPos = raycastHit.point;
}
else
{
projectedPlayerPos = target.position + MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity() * 0.35f / speedMod;
projectedPlayerPos = new Vector3(projectedPlayerPos.x, target.transform.position.y + (target.transform.position.y - projectedPlayerPos.y) * 0.5f, projectedPlayerPos.z);
}
return projectedPlayerPos;
}
}
// Asset destroyer tracker
/*[HarmonyPatch(typeof(UnityEngine.Object), nameof(UnityEngine.Object.Destroy), new Type[] { typeof(UnityEngine.Object) })]
public class TempClass1
{
static void Postfix(UnityEngine.Object __0)
{
if (__0 != null && __0 == Plugin.homingProjectile)
{
System.Diagnostics.StackTrace t = new System.Diagnostics.StackTrace();
Debug.LogError("Projectile destroyed");
Debug.LogError(t.ToString());
throw new Exception("Attempted to destroy proj");
}
}
}
[HarmonyPatch(typeof(UnityEngine.Object), nameof(UnityEngine.Object.Destroy), new Type[] { typeof(UnityEngine.Object), typeof(float) })]
public class TempClass2
{
static void Postfix(UnityEngine.Object __0)
{
if (__0 != null && __0 == Plugin.homingProjectile)
{
System.Diagnostics.StackTrace t = new System.Diagnostics.StackTrace();
Debug.LogError("Projectile destroyed");
Debug.LogError(t.ToString());
throw new Exception("Attempted to destroy proj");
}
}
}
[HarmonyPatch(typeof(UnityEngine.Object), nameof(UnityEngine.Object.DestroyImmediate), new Type[] { typeof(UnityEngine.Object) })]
public class TempClass3
{
static void Postfix(UnityEngine.Object __0)
{
if (__0 != null && __0 == Plugin.homingProjectile)
{
System.Diagnostics.StackTrace t = new System.Diagnostics.StackTrace();
Debug.LogError("Projectile destroyed");
Debug.LogError(t.ToString());
throw new Exception("Attempted to destroy proj");
}
}
}
[HarmonyPatch(typeof(UnityEngine.Object), nameof(UnityEngine.Object.DestroyImmediate), new Type[] { typeof(UnityEngine.Object), typeof(bool) })]
public class TempClass4
{
static void Postfix(UnityEngine.Object __0)
{
if (__0 != null && __0 == Plugin.homingProjectile)
{
System.Diagnostics.StackTrace t = new System.Diagnostics.StackTrace();
Debug.LogError("Projectile destroyed");
Debug.LogError(t.ToString());
throw new Exception("Attempted to destroy proj");
}
}
}*/
}
| Ultrapain/Plugin.cs | eternalUnion-UltraPain-ad924af | [
{
"filename": "Ultrapain/ConfigManager.cs",
"retrieved_chunk": " public static ConfigPanel cerberusPanel;\n public static ConfigPanel dronePanel;\n public static ConfigPanel filthPanel;\n public static ConfigPanel hideousMassPanel;\n public static ConfigPanel maliciousFacePanel;\n public static ConfigPanel mindflayerPanel;\n public static ConfigPanel schismPanel;\n public static ConfigPanel soliderPanel;\n public static ConfigPanel stalkerPanel;\n public static ConfigPanel strayPanel;",
"score": 0.8817260265350342
},
{
"filename": "Ultrapain/ConfigManager.cs",
"retrieved_chunk": " public static ConfigPanel streetCleanerPanel;\n public static ConfigPanel swordsMachinePanel;\n public static ConfigPanel virtuePanel;\n public static ConfigPanel ferrymanPanel;\n public static ConfigPanel turretPanel;\n public static ConfigPanel fleshPrisonPanel;\n public static ConfigPanel minosPrimePanel;\n public static ConfigPanel v2FirstPanel;\n public static ConfigPanel v2SecondPanel;\n public static ConfigPanel sisyInstPanel;",
"score": 0.8688787221908569
},
{
"filename": "Ultrapain/ConfigManager.cs",
"retrieved_chunk": " public static ConfigPanel leviathanPanel;\n public static ConfigPanel somethingWickedPanel;\n public static ConfigPanel panopticonPanel;\n public static ConfigPanel idolPanel;\n // GLOBAL ENEMY CONFIG\n public static BoolField friendlyFireDamageOverrideToggle;\n public static FloatSliderField friendlyFireDamageOverrideExplosion;\n public static FloatSliderField friendlyFireDamageOverrideProjectile;\n public static FloatSliderField friendlyFireDamageOverrideFire;\n public static FloatSliderField friendlyFireDamageOverrideMelee;",
"score": 0.8631517887115479
},
{
"filename": "Ultrapain/ConfigManager.cs",
"retrieved_chunk": " }\n // ROOT PANEL\n public static BoolField enemyTweakToggle;\n private static ConfigPanel enemyPanel;\n public static BoolField playerTweakToggle;\n private static ConfigPanel playerPanel;\n public static BoolField discordRichPresenceToggle;\n public static BoolField steamRichPresenceToggle;\n public static StringField pluginName;\n public static StringMultilineField pluginInfo;",
"score": 0.8470568656921387
},
{
"filename": "Ultrapain/ConfigManager.cs",
"retrieved_chunk": " public static BoolField globalDifficultySwitch;\n public static ConfigPanel memePanel;\n // MEME PANEL\n public static BoolField enrageSfxToggle;\n public static BoolField funnyDruidKnightSFXToggle;\n public static BoolField fleshObamiumToggle;\n public static StringField fleshObamiumName;\n public static BoolField obamapticonToggle;\n public static StringField obamapticonName;\n // PLAYER PANEL",
"score": 0.8317346572875977
}
] | csharp | GameObject lightningBoltSFX; |
namespace WebApi.Models
{
public class GitHubIssueCollectionResponse
{
public virtual IEnumerable< | GitHubIssueItemResponse>? Items { | get; set; } = new List<GitHubIssueItemResponse>();
}
} | src/IssueSummaryApi/Models/GitHubIssueCollectionResponse.cs | Azure-Samples-vs-apim-cuscon-powerfx-500a170 | [
{
"filename": "src/IssueSummaryApi/Models/GitHubIssueItemSummaryResponse.cs",
"retrieved_chunk": "namespace WebApi.Models\n{\n public class GitHubIssueItemSummaryResponse : GitHubIssueItemResponse\n {\n public virtual string? Summary { get; set; }\n }\n}",
"score": 0.8286793828010559
},
{
"filename": "src/IssueSummaryApi/Models/ApiRequestQueries.cs",
"retrieved_chunk": "namespace WebApi.Models\n{\n public abstract class ApiRequestQueries\n {\n }\n}",
"score": 0.7345513105392456
},
{
"filename": "src/IssueSummaryApi/Models/ApiPayload.cs",
"retrieved_chunk": "namespace WebApi.Models\n{\n public abstract class ApiPayload\n {\n }\n}",
"score": 0.7321538925170898
},
{
"filename": "src/IssueSummaryApi/Models/ErrorResponse.cs",
"retrieved_chunk": "namespace WebApi.Models\n{\n public class ErrorResponse\n {\n public virtual string? Message { get; set; }\n }\n}",
"score": 0.729672908782959
},
{
"filename": "src/IssueSummaryApi/Models/ChatCompletionResponse.cs",
"retrieved_chunk": "namespace WebApi.Models\n{\n public class ChatCompletionResponse\n {\n public virtual string? Completion { get; set; }\n }\n}",
"score": 0.7268689870834351
}
] | csharp | GitHubIssueItemResponse>? Items { |
using HarmonyLib;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Runtime.ConstrainedExecution;
using UnityEngine;
namespace Ultrapain.Patches
{
class Drone_Start_Patch
{
static void Postfix(Drone __instance, ref EnemyIdentifier ___eid)
{
if (___eid.enemyType != EnemyType.Drone)
return;
__instance.gameObject.AddComponent<DroneFlag>();
}
}
class Drone_PlaySound_Patch
{
static FieldInfo antennaFlashField = typeof(Turret).GetField("antennaFlash", BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance);
static | ParticleSystem antennaFlash; |
public static Color defaultLineColor = new Color(1f, 0.44f, 0.74f);
static bool Prefix(Drone __instance, EnemyIdentifier ___eid, AudioClip __0)
{
if (___eid.enemyType != EnemyType.Drone)
return true;
if(__0 == __instance.windUpSound)
{
DroneFlag flag = __instance.GetComponent<DroneFlag>();
if (flag == null)
return true;
List<Tuple<DroneFlag.Firemode, float>> chances = new List<Tuple<DroneFlag.Firemode, float>>();
if (ConfigManager.droneProjectileToggle.value)
chances.Add(new Tuple<DroneFlag.Firemode, float>(DroneFlag.Firemode.Projectile, ConfigManager.droneProjectileChance.value));
if (ConfigManager.droneExplosionBeamToggle.value)
chances.Add(new Tuple<DroneFlag.Firemode, float>(DroneFlag.Firemode.Explosive, ConfigManager.droneExplosionBeamChance.value));
if (ConfigManager.droneSentryBeamToggle.value)
chances.Add(new Tuple<DroneFlag.Firemode, float>(DroneFlag.Firemode.TurretBeam, ConfigManager.droneSentryBeamChance.value));
if (chances.Count == 0 || chances.Sum(item => item.Item2) <= 0)
flag.currentMode = DroneFlag.Firemode.Projectile;
else
flag.currentMode = UnityUtils.GetRandomFloatWeightedItem(chances, item => item.Item2).Item1;
if (flag.currentMode == DroneFlag.Firemode.Projectile)
{
flag.attackDelay = ConfigManager.droneProjectileDelay.value;
return true;
}
else if (flag.currentMode == DroneFlag.Firemode.Explosive)
{
flag.attackDelay = ConfigManager.droneExplosionBeamDelay.value;
GameObject chargeEffect = GameObject.Instantiate(Plugin.chargeEffect, __instance.transform);
chargeEffect.transform.localPosition = new Vector3(0, 0, 0.8f);
chargeEffect.transform.localScale = Vector3.zero;
float duration = ConfigManager.droneExplosionBeamDelay.value / ___eid.totalSpeedModifier;
RemoveOnTime remover = chargeEffect.AddComponent<RemoveOnTime>();
remover.time = duration;
CommonLinearScaler scaler = chargeEffect.AddComponent<CommonLinearScaler>();
scaler.targetTransform = scaler.transform;
scaler.scaleSpeed = 1f / duration;
CommonAudioPitchScaler pitchScaler = chargeEffect.AddComponent<CommonAudioPitchScaler>();
pitchScaler.targetAud = chargeEffect.GetComponent<AudioSource>();
pitchScaler.scaleSpeed = 1f / duration;
return false;
}
else if (flag.currentMode == DroneFlag.Firemode.TurretBeam)
{
flag.attackDelay = ConfigManager.droneSentryBeamDelay.value;
if(ConfigManager.droneDrawSentryBeamLine.value)
{
flag.lr.enabled = true;
flag.SetLineColor(ConfigManager.droneSentryBeamLineNormalColor.value);
flag.Invoke("LineRendererColorToWarning", Mathf.Max(0.01f, (flag.attackDelay / ___eid.totalSpeedModifier) - ConfigManager.droneSentryBeamLineIndicatorDelay.value));
}
if (flag.particleSystem == null)
{
if (antennaFlash == null)
antennaFlash = (ParticleSystem)antennaFlashField.GetValue(Plugin.turret);
flag.particleSystem = GameObject.Instantiate(antennaFlash, __instance.transform);
flag.particleSystem.transform.localPosition = new Vector3(0, 0, 2);
}
flag.particleSystem.Play();
GameObject flash = GameObject.Instantiate(Plugin.turretFinalFlash, __instance.transform);
GameObject.Destroy(flash.transform.Find("MuzzleFlash/muzzleflash").gameObject);
return false;
}
}
return true;
}
}
class Drone_Shoot_Patch
{
static bool Prefix(Drone __instance, ref EnemyIdentifier ___eid)
{
DroneFlag flag = __instance.GetComponent<DroneFlag>();
if(flag == null || __instance.crashing)
return true;
DroneFlag.Firemode mode = flag.currentMode;
if (mode == DroneFlag.Firemode.Projectile)
return true;
if (mode == DroneFlag.Firemode.Explosive)
{
GameObject beam = GameObject.Instantiate(Plugin.beam.gameObject, __instance.transform.position + __instance.transform.forward, __instance.transform.rotation);
RevolverBeam revBeam = beam.GetComponent<RevolverBeam>();
revBeam.hitParticle = Plugin.shotgunGrenade.gameObject.GetComponent<Grenade>().explosion;
revBeam.damage /= 2;
revBeam.damage *= ___eid.totalDamageModifier;
return false;
}
if(mode == DroneFlag.Firemode.TurretBeam)
{
GameObject turretBeam = GameObject.Instantiate(Plugin.turretBeam.gameObject, __instance.transform.position + __instance.transform.forward * 2f, __instance.transform.rotation);
if (turretBeam.TryGetComponent<RevolverBeam>(out RevolverBeam revBeam))
{
revBeam.damage = ConfigManager.droneSentryBeamDamage.value;
revBeam.damage *= ___eid.totalDamageModifier;
revBeam.alternateStartPoint = __instance.transform.position + __instance.transform.forward;
revBeam.ignoreEnemyType = EnemyType.Drone;
}
flag.lr.enabled = false;
return false;
}
Debug.LogError($"Drone fire mode in impossible state. Current value: {mode} : {(int)mode}");
return true;
}
}
class Drone_Update
{
static void Postfix(Drone __instance, EnemyIdentifier ___eid, ref float ___attackCooldown, int ___difficulty)
{
if (___eid.enemyType != EnemyType.Drone)
return;
DroneFlag flag = __instance.GetComponent<DroneFlag>();
if (flag == null || flag.attackDelay < 0)
return;
float attackSpeedDecay = (float)(___difficulty / 2);
if (___difficulty == 1)
{
attackSpeedDecay = 0.75f;
}
else if (___difficulty == 0)
{
attackSpeedDecay = 0.5f;
}
attackSpeedDecay *= ___eid.totalSpeedModifier;
float delay = flag.attackDelay / ___eid.totalSpeedModifier;
__instance.CancelInvoke("Shoot");
__instance.Invoke("Shoot", delay);
___attackCooldown = UnityEngine.Random.Range(2f, 4f) + (flag.attackDelay - 0.75f) * attackSpeedDecay;
flag.attackDelay = -1;
}
}
class DroneFlag : MonoBehaviour
{
public enum Firemode : int
{
Projectile = 0,
Explosive,
TurretBeam
}
public ParticleSystem particleSystem;
public LineRenderer lr;
public Firemode currentMode = Firemode.Projectile;
private static Firemode[] allModes = Enum.GetValues(typeof(Firemode)) as Firemode[];
static FieldInfo turretAimLine = typeof(Turret).GetField("aimLine", BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance);
static Material whiteMat;
public void Awake()
{
lr = gameObject.AddComponent<LineRenderer>();
lr.enabled = false;
lr.receiveShadows = false;
lr.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
lr.startWidth = lr.endWidth = lr.widthMultiplier = 0.025f;
if (whiteMat == null)
whiteMat = ((LineRenderer)turretAimLine.GetValue(Plugin.turret)).material;
lr.material = whiteMat;
}
public void SetLineColor(Color c)
{
Gradient gradient = new Gradient();
GradientColorKey[] array = new GradientColorKey[1];
array[0].color = c;
GradientAlphaKey[] array2 = new GradientAlphaKey[1];
array2[0].alpha = 1f;
gradient.SetKeys(array, array2);
lr.colorGradient = gradient;
}
public void LineRendererColorToWarning()
{
SetLineColor(ConfigManager.droneSentryBeamLineWarningColor.value);
}
public float attackDelay = -1;
public bool homingTowardsPlayer = false;
Transform target;
Rigidbody rb;
private void Update()
{
if(homingTowardsPlayer)
{
if(target == null)
target = PlayerTracker.Instance.GetTarget();
if (rb == null)
rb = GetComponent<Rigidbody>();
Quaternion to = Quaternion.LookRotation(target.position/* + MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity()*/ - transform.position);
transform.rotation = Quaternion.RotateTowards(transform.rotation, to, Time.deltaTime * ConfigManager.droneHomeTurnSpeed.value);
rb.velocity = transform.forward * rb.velocity.magnitude;
}
if(lr.enabled)
{
lr.SetPosition(0, transform.position);
lr.SetPosition(1, transform.position + transform.forward * 1000);
}
}
}
class Drone_Death_Patch
{
static bool Prefix(Drone __instance, EnemyIdentifier ___eid)
{
if (___eid.enemyType != EnemyType.Drone || __instance.crashing)
return true;
DroneFlag flag = __instance.GetComponent<DroneFlag>();
if (flag == null)
return true;
if (___eid.hitter == "heavypunch" || ___eid.hitter == "punch")
return true;
flag.homingTowardsPlayer = true;
return true;
}
}
class Drone_GetHurt_Patch
{
static bool Prefix(Drone __instance, EnemyIdentifier ___eid, bool ___parried)
{
if((___eid.hitter == "shotgunzone" || ___eid.hitter == "punch") && !___parried)
{
DroneFlag flag = __instance.GetComponent<DroneFlag>();
if (flag == null)
return true;
flag.homingTowardsPlayer = false;
}
return true;
}
}
}
| Ultrapain/Patches/Drone.cs | eternalUnion-UltraPain-ad924af | [
{
"filename": "Ultrapain/Patches/Mindflayer.cs",
"retrieved_chunk": " componentInChildren.sourceWeapon = __instance.gameObject;\n counter.shotsLeft -= 1;\n __instance.Invoke(\"ShootProjectiles\", ConfigManager.mindflayerShootDelay.value / ___eid.totalSpeedModifier);\n return false;\n }\n }\n class EnemyIdentifier_DeliverDamage_MF\n {\n static bool Prefix(EnemyIdentifier __instance, ref float __3, GameObject __6)\n {",
"score": 0.837694525718689
},
{
"filename": "Ultrapain/Patches/V2Second.cs",
"retrieved_chunk": " rb.velocity = rb.transform.forward * 150f;\n }\n }\n static MethodInfo bounce = typeof(Cannonball).GetMethod(\"Bounce\", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);\n public static bool CannonBallTriggerPrefix(Cannonball __instance, Collider __0)\n {\n if(__instance.sourceWeapon != null && __instance.sourceWeapon.GetComponent<V2RocketLauncher>() != null)\n {\n if (__0.gameObject.tag == \"Player\")\n {",
"score": 0.8321640491485596
},
{
"filename": "Ultrapain/Patches/Solider.cs",
"retrieved_chunk": " /*___projectile = Plugin.soliderBullet;\n if (Plugin.decorativeProjectile2.gameObject != null)\n ___decProjectile = Plugin.decorativeProjectile2.gameObject;*/\n __instance.gameObject.AddComponent<SoliderShootCounter>();\n }\n }\n class Solider_SpawnProjectile_Patch\n {\n static void Postfix(ZombieProjectiles __instance, ref EnemyIdentifier ___eid, ref GameObject ___origWP)\n {",
"score": 0.8313809633255005
},
{
"filename": "Ultrapain/Patches/Mindflayer.cs",
"retrieved_chunk": " if (__instance.enemyType != EnemyType.Mindflayer)\n return true;\n if (__6 == null || __6.GetComponent<Mindflayer>() == null)\n return true;\n __3 *= ConfigManager.mindflayerProjectileSelfDamageMultiplier.value / 100f;\n return true;\n }\n }\n class SwingCheck2_CheckCollision_Patch\n {",
"score": 0.8265296220779419
},
{
"filename": "Ultrapain/Patches/Solider.cs",
"retrieved_chunk": " if (___eid.enemyType != EnemyType.Soldier)\n return;\n ___eid.weakPoint = null;\n }\n }\n class SoliderGrenadeFlag : MonoBehaviour\n {\n public GameObject tempExplosion;\n }\n class Solider_ThrowProjectile_Patch",
"score": 0.8203625082969666
}
] | csharp | ParticleSystem antennaFlash; |
#nullable enable
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using Cysharp.Threading.Tasks;
using Mochineko.FacialExpressions.Blink;
using Mochineko.FacialExpressions.Emotion;
using Mochineko.FacialExpressions.Extensions.VRM;
using Mochineko.FacialExpressions.LipSync;
using Mochineko.Relent.Resilience;
using Mochineko.Relent.UncertainResult;
using Mochineko.SimpleAudioCodec;
using Mochineko.VOICEVOX_API;
using Mochineko.VOICEVOX_API.QueryCreation;
using Mochineko.VOICEVOX_API.Synthesis;
using Newtonsoft.Json;
using UnityEngine;
using UnityEngine.Assertions;
using UniVRM10;
using VRMShaders;
namespace Mochineko.FacialExpressions.Samples
{
// ReSharper disable once InconsistentNaming
internal sealed class VolumeBasedLipSyncSample : MonoBehaviour
{
[SerializeField]
private string path = string.Empty;
[SerializeField]
private string text = string.Empty;
[SerializeField]
private int speakerID;
[SerializeField]
private AudioSource? audioSource = null;
[SerializeField]
private bool skipSpeechSynthesis = false;
[SerializeField]
private BasicEmotion basicEmotion = BasicEmotion.Neutral;
[SerializeField]
private float emotionWeight = 1f;
[SerializeField]
private float emotionFollowingTime = 1f;
[SerializeField]
private float volumeSmoothTime = 0.1f;
[SerializeField]
private float volumeMultiplier = 1f;
private | VolumeBasedLipAnimator? lipAnimator; |
private IDisposable? eyelidAnimationLoop;
private ExclusiveFollowingEmotionAnimator<BasicEmotion>? emotionAnimator;
private AudioClip? audioClip;
private readonly IPolicy<AudioQuery> queryCreationPolicy
= PolicyFactory.BuildQueryCreationPolicy();
private readonly IPolicy<Stream> synthesisPolicy
= PolicyFactory.BuildSynthesisPolicy();
private void Awake()
{
Assert.IsNotNull(audioSource);
}
private async void Start()
{
if (audioSource == null)
{
throw new NullReferenceException(nameof(audioSource));
}
VoiceVoxBaseURL.BaseURL = "http://127.0.0.1:50021";
var binary = await File.ReadAllBytesAsync(
path,
this.GetCancellationTokenOnDestroy());
var instance = await LoadVRMAsync(
binary,
this.GetCancellationTokenOnDestroy());
var lipMorpher = new VRMLipMorpher(instance.Runtime.Expression);
lipAnimator = new VolumeBasedLipAnimator(
lipMorpher,
Viseme.aa,
audioSource,
smoothTime: volumeSmoothTime,
volumeMultiplier: volumeMultiplier,
samplesCount: 1024);
var eyelidFrames = ProbabilisticEyelidAnimationGenerator.Generate(
Eyelid.Both,
blinkCount: 20);
var eyelidMorpher = new VRMEyelidMorpher(instance.Runtime.Expression);
var eyelidAnimator = new SequentialEyelidAnimator(eyelidMorpher);
eyelidAnimationLoop = new LoopEyelidAnimator(eyelidAnimator, eyelidFrames);
var emotionMorpher = new VRMEmotionMorpher<BasicEmotion>(
instance.Runtime.Expression,
keyMap: new Dictionary<BasicEmotion, ExpressionKey>
{
[BasicEmotion.Neutral] = ExpressionKey.Neutral,
[BasicEmotion.Happy] = ExpressionKey.Happy,
[BasicEmotion.Sad] = ExpressionKey.Sad,
[BasicEmotion.Angry] = ExpressionKey.Angry,
[BasicEmotion.Fearful] = ExpressionKey.Neutral,
[BasicEmotion.Surprised] = ExpressionKey.Surprised,
[BasicEmotion.Disgusted] = ExpressionKey.Neutral,
});
emotionAnimator = new ExclusiveFollowingEmotionAnimator<BasicEmotion>(
emotionMorpher,
followingTime: emotionFollowingTime);
}
private void Update()
{
lipAnimator?.Update();
emotionAnimator?.Update();
}
private void OnDestroy()
{
if (audioClip != null)
{
Destroy(audioClip);
audioClip = null;
}
eyelidAnimationLoop?.Dispose();
}
private static async UniTask<Vrm10Instance> LoadVRMAsync(
byte[] binaryData,
CancellationToken cancellationToken)
{
cancellationToken.ThrowIfCancellationRequested();
return await Vrm10.LoadBytesAsync(
bytes: binaryData,
canLoadVrm0X: true,
controlRigGenerationOption: ControlRigGenerationOption.None,
showMeshes: true,
awaitCaller: new RuntimeOnlyAwaitCaller(),
materialGenerator: null,
vrmMetaInformationCallback: null,
ct: cancellationToken
);
}
[ContextMenu(nameof(SynthesisSpeech))]
public void SynthesisSpeech()
{
SynthesisAsync(
text,
speakerID,
this.GetCancellationTokenOnDestroy())
.Forget();
}
private async UniTask SynthesisAsync(
string text,
int speakerID,
CancellationToken cancellationToken)
{
if (audioSource == null)
{
Debug.LogError(audioSource);
return;
}
if (audioClip != null)
{
Destroy(audioClip);
audioClip = null;
}
audioSource.Stop();
await UniTask.SwitchToThreadPool();
AudioQuery audioQuery;
var createQueryResult = await queryCreationPolicy.ExecuteAsync(
async innerCancellationToken => await QueryCreationAPI.CreateQueryAsync(
HttpClientPool.PooledClient,
text: text,
speaker: speakerID,
coreVersion: null,
cancellationToken: innerCancellationToken),
cancellationToken);
if (createQueryResult is IUncertainSuccessResult<AudioQuery> createQuerySuccess)
{
audioQuery = createQuerySuccess.Result;
Debug.Log(
$"[VOICEVOX_API.Samples] Succeeded to create query from text:{text} -> {JsonConvert.SerializeObject(audioQuery)}.");
}
else if (createQueryResult is IUncertainRetryableResult<AudioQuery> createQueryRetryable)
{
Debug.LogError(
$"[VOICEVOX_API.Samples] Failed to create query because -> {createQueryRetryable.Message}.");
return;
}
else if (createQueryResult is IUncertainFailureResult<AudioQuery> createQueryFailure)
{
Debug.LogError(
$"[VOICEVOX_API.Samples] Failed to create query because -> {createQueryFailure.Message}.");
return;
}
else
{
throw new UncertainResultPatternMatchException(nameof(createQueryResult));
}
// Synthesize speech from AudioQuery by VOICEVOX synthesis API.
Stream stream;
var synthesisResult = await synthesisPolicy.ExecuteAsync(
async innerCancellationToken => await SynthesisAPI.SynthesizeAsync(
HttpClientPool.PooledClient,
audioQuery: audioQuery,
speaker: speakerID,
enableInterrogativeUpspeak: null,
coreVersion: null,
cancellationToken: innerCancellationToken),
cancellationToken);
if (synthesisResult is IUncertainSuccessResult<Stream> synthesisSuccess)
{
stream = synthesisSuccess.Result;
Debug.Log($"[VOICEVOX_API.Samples] Succeeded to synthesis speech from text:{text}.");
}
else if (synthesisResult is IUncertainRetryableResult<Stream> synthesisRetryable)
{
Debug.LogError(
$"[VOICEVOX_API.Samples] Failed to synthesis speech because -> {synthesisRetryable.Message}.");
return;
}
else if (synthesisResult is IUncertainFailureResult<Stream> synthesisFailure)
{
Debug.LogError(
$"[VOICEVOX_API.Samples] Failed to synthesis speech because -> {synthesisFailure.Message}.");
return;
}
else
{
throw new UncertainResultPatternMatchException(nameof(synthesisResult));
}
if (!skipSpeechSynthesis)
{
try
{
// Decode WAV data to AudioClip by SimpleAudioCodec WAV decoder.
audioClip = await WaveDecoder.DecodeBlockByBlockAsync(
stream: stream,
fileName: "Synthesis.wav",
cancellationToken: cancellationToken);
Debug.Log($"[VOICEVOX_API.Samples] Succeeded to decode audio, " +
$"samples:{audioClip.samples}, " +
$"frequency:{audioClip.frequency}, " +
$"channels:{audioClip.channels}, " +
$"length:{audioClip.length}.");
}
catch (Exception e)
{
Debug.LogException(e);
return;
}
finally
{
await stream.DisposeAsync();
}
await UniTask.SwitchToMainThread(cancellationToken);
// Play AudioClip.
audioSource.clip = audioClip;
audioSource.PlayDelayed(0.1f);
}
}
[ContextMenu(nameof(Emote))]
public void Emote()
{
emotionAnimator?
.Emote(new EmotionSample<BasicEmotion>(
basicEmotion,
weight: emotionWeight));
}
}
}
| Assets/Mochineko/FacialExpressions.Samples/VolumeBasedLipSyncSample.cs | mochi-neko-facial-expressions-unity-ab0d020 | [
{
"filename": "Assets/Mochineko/FacialExpressions/LipSync/VolumeBasedLipAnimator.cs",
"retrieved_chunk": " private readonly Viseme viseme;\n private readonly AudioSource audioSource;\n private readonly float smoothTime;\n private readonly float volumeMultiplier;\n private readonly float[] audioSamples;\n private float currentVolume = 0f;\n private float velocity = 0f;\n /// <summary>\n /// Creates a new instance of <see cref=\"VolumeBasedLipAnimator\"/>.\n /// </summary>",
"score": 0.8730185031890869
},
{
"filename": "Assets/Mochineko/FacialExpressions.Samples/SampleForULipSyncAndVRM.cs",
"retrieved_chunk": " [SerializeField] private BasicEmotion basicEmotion = BasicEmotion.Neutral;\n [SerializeField] private float emotionWeight = 1f;\n [SerializeField] private float emotionFollowingTime = 1f;\n [SerializeField] private uLipSync.uLipSync? uLipSync = null;\n private ULipSyncAnimator? lipAnimator;\n private IDisposable? eyelidAnimationLoop;\n private ExclusiveFollowingEmotionAnimator<BasicEmotion>? emotionAnimator;\n private async void Start()\n {\n if (uLipSync == null)",
"score": 0.85489821434021
},
{
"filename": "Assets/Mochineko/FacialExpressions.Samples/SampleForVoiceVoxAndVRM.cs",
"retrieved_chunk": " private string text = string.Empty;\n [SerializeField]\n private int speakerID;\n [SerializeField]\n private AudioSource? audioSource = null;\n [SerializeField]\n private bool skipSpeechSynthesis = false;\n [SerializeField]\n private BasicEmotion basicEmotion = BasicEmotion.Neutral;\n [SerializeField]",
"score": 0.8532341718673706
},
{
"filename": "Assets/Mochineko/FacialExpressions.Samples/SampleForVoiceVoxAndVRM.cs",
"retrieved_chunk": " private float emotionWeight = 1f;\n [SerializeField]\n private float emotionFollowingTime = 1f;\n private FollowingLipAnimator? lipAnimator;\n private IDisposable? eyelidAnimationLoop;\n private ExclusiveFollowingEmotionAnimator<BasicEmotion>? emotionAnimator;\n private AudioClip? audioClip;\n private readonly IPolicy<AudioQuery> queryCreationPolicy\n = PolicyFactory.BuildQueryCreationPolicy();\n private readonly IPolicy<Stream> synthesisPolicy",
"score": 0.833112895488739
},
{
"filename": "Assets/Mochineko/FacialExpressions/LipSync/FollowingLipAnimator.cs",
"retrieved_chunk": " /// A framewise lip animator that animates lip by following target weights.\n /// </summary>\n public sealed class FollowingLipAnimator : IFramewiseLipAnimator\n {\n private readonly ILipMorpher morpher;\n private readonly float dt;\n private readonly float initialFollowingVelocity;\n private readonly float followingTime;\n private readonly Dictionary<Viseme, float> targetWeights = new ();\n private readonly Dictionary<Viseme, float> followingVelocities = new();",
"score": 0.8142951726913452
}
] | csharp | VolumeBasedLipAnimator? lipAnimator; |
using BepInEx;
using BepInEx.Configuration;
using Comfort.Common;
using EFT;
using LootingBots.Patch.Components;
using LootingBots.Patch.Util;
using LootingBots.Patch;
using LootingBots.Brain;
using DrakiaXYZ.BigBrain.Brains;
using System.Collections.Generic;
using HandbookClass = GClass2775;
namespace LootingBots
{
[BepInPlugin(MOD_GUID, MOD_NAME, MOD_VERSION)]
[BepInDependency("xyz.drakia.bigbrain", "0.1.4")]
[BepInProcess("EscapeFromTarkov.exe")]
public class LootingBots : BaseUnityPlugin
{
private const string MOD_GUID = "me.skwizzy.lootingbots";
private const string MOD_NAME = "LootingBots";
private const string MOD_VERSION = "1.1.2";
public const BotType SettingsDefaults = BotType.Scav | BotType.Pmc | BotType.Raider;
// Loot Finder Settings
public static ConfigEntry<BotType> CorpseLootingEnabled;
public static ConfigEntry<BotType> ContainerLootingEnabled;
public static ConfigEntry<BotType> LooseItemLootingEnabled;
public static ConfigEntry<float> TimeToWaitBetweenLoot;
public static ConfigEntry<float> DetectItemDistance;
public static ConfigEntry<float> DetectContainerDistance;
public static ConfigEntry<float> DetectCorpseDistance;
public static ConfigEntry<bool> DebugLootNavigation;
public static ConfigEntry<LogLevel> LootingLogLevels;
public static Log LootLog;
// Loot Settings
public static ConfigEntry<bool> UseMarketPrices;
public static ConfigEntry<bool> ValueFromMods;
public static ConfigEntry<bool> CanStripAttachments;
public static ConfigEntry<float> PMCLootThreshold;
public static ConfigEntry<float> ScavLootThreshold;
public static ConfigEntry<EquipmentType> PMCGearToEquip;
public static ConfigEntry<EquipmentType> PMCGearToPickup;
public static ConfigEntry<EquipmentType> ScavGearToEquip;
public static ConfigEntry<EquipmentType> ScavGearToPickup;
public static ConfigEntry<LogLevel> ItemAppraiserLogLevels;
public static Log ItemAppraiserLog;
public static | ItemAppraiser ItemAppraiser = new ItemAppraiser(); |
public void LootFinderSettings()
{
CorpseLootingEnabled = Config.Bind(
"Loot Finder",
"Enable corpse looting",
SettingsDefaults,
new ConfigDescription(
"Enables corpse looting for the selected bot types",
null,
new ConfigurationManagerAttributes { Order = 10 }
)
);
DetectCorpseDistance = Config.Bind(
"Loot Finder",
"Detect corpse distance",
75f,
new ConfigDescription(
"Distance (in meters) a bot is able to detect a corpse",
null,
new ConfigurationManagerAttributes { Order = 9 }
)
);
ContainerLootingEnabled = Config.Bind(
"Loot Finder",
"Enable container looting",
SettingsDefaults,
new ConfigDescription(
"Enables container looting for the selected bot types",
null,
new ConfigurationManagerAttributes { Order = 8 }
)
);
DetectContainerDistance = Config.Bind(
"Loot Finder",
"Detect container distance",
75f,
new ConfigDescription(
"Distance (in meters) a bot is able to detect a container",
null,
new ConfigurationManagerAttributes { Order = 7 }
)
);
LooseItemLootingEnabled = Config.Bind(
"Loot Finder",
"Enable loose item looting",
SettingsDefaults,
new ConfigDescription(
"Enables loose item looting for the selected bot types",
null,
new ConfigurationManagerAttributes { Order = 6 }
)
);
DetectItemDistance = Config.Bind(
"Loot Finder",
"Detect item distance",
75f,
new ConfigDescription(
"Distance (in meters) a bot is able to detect an item",
null,
new ConfigurationManagerAttributes { Order = 5 }
)
);
TimeToWaitBetweenLoot = Config.Bind(
"Loot Finder",
"Delay between looting",
15f,
new ConfigDescription(
"The amount of time the bot will wait after looting an container/item/corpse before trying to find the next nearest item/container/corpse",
null,
new ConfigurationManagerAttributes { Order = 2 }
)
);
LootingLogLevels = Config.Bind(
"Loot Finder",
"Log Levels",
LogLevel.Error | LogLevel.Info,
new ConfigDescription(
"Enable different levels of log messages to show in the logs",
null,
new ConfigurationManagerAttributes { Order = 1 }
)
);
DebugLootNavigation = Config.Bind(
"Loot Finder",
"Debug: Show navigation points",
false,
new ConfigDescription(
"Renders shperes where bots are trying to navigate when container looting. (Red): Container position. (Black): 'Optimized' container position. (Green): Calculated bot destination. (Blue): NavMesh corrected destination (where the bot will move).",
null,
new ConfigurationManagerAttributes { Order = 0 }
)
);
}
public void LootSettings()
{
UseMarketPrices = Config.Bind(
"Loot Settings",
"Use flea market prices",
false,
new ConfigDescription(
"Bots will query more accurate ragfair prices to do item value checks. Will make a query to get ragfair prices when the client is first started",
null,
new ConfigurationManagerAttributes { Order = 10 }
)
);
ValueFromMods = Config.Bind(
"Loot Settings",
"Calculate weapon value from attachments",
true,
new ConfigDescription(
"Calculate weapon value by looking up each attachement. More accurate than just looking at the base weapon template but a slightly more expensive check",
null,
new ConfigurationManagerAttributes { Order = 9 }
)
);
CanStripAttachments = Config.Bind(
"Loot Settings",
"Allow weapon attachment stripping",
true,
new ConfigDescription(
"Allows bots to take the attachments off of a weapon if they are not able to pick the weapon up into their inventory",
null,
new ConfigurationManagerAttributes { Order = 8 }
)
);
PMCLootThreshold = Config.Bind(
"Loot Settings",
"PMC: Loot value threshold",
12000f,
new ConfigDescription(
"PMC bots will only loot items that exceed the specified value in roubles",
null,
new ConfigurationManagerAttributes { Order = 6 }
)
);
PMCGearToEquip = Config.Bind(
"Loot Settings",
"PMC: Allowed gear to equip",
EquipmentType.All,
new ConfigDescription(
"The equipment a PMC bot is able to equip during raid",
null,
new ConfigurationManagerAttributes { Order = 5 }
)
);
PMCGearToPickup = Config.Bind(
"Loot Settings",
"PMC: Allowed gear in bags",
EquipmentType.All,
new ConfigDescription(
"The equipment a PMC bot is able to place in their backpack/rig",
null,
new ConfigurationManagerAttributes { Order = 4 }
)
);
ScavLootThreshold = Config.Bind(
"Loot Settings",
"Scav: Loot value threshold",
5000f,
new ConfigDescription(
"All non-PMC bots will only loot items that exceed the specified value in roubles.",
null,
new ConfigurationManagerAttributes { Order = 3 }
)
);
ScavGearToEquip = Config.Bind(
"Loot Settings",
"Scav: Allowed gear to equip",
EquipmentType.All,
new ConfigDescription(
"The equipment a non-PMC bot is able to equip during raid",
null,
new ConfigurationManagerAttributes { Order = 2 }
)
);
ScavGearToPickup = Config.Bind(
"Loot Settings",
"Scav: Allowed gear in bags",
EquipmentType.All,
new ConfigDescription(
"The equipment a non-PMC bot is able to place in their backpack/rig",
null,
new ConfigurationManagerAttributes { Order = 1 }
)
);
ItemAppraiserLogLevels = Config.Bind(
"Loot Settings",
"Log Levels",
LogLevel.Error,
new ConfigDescription(
"Enables logs for the item apprasier that calcualtes the weapon values",
null,
new ConfigurationManagerAttributes { Order = 0 }
)
);
}
public void Awake()
{
LootFinderSettings();
LootSettings();
LootLog = new Log(Logger, LootingLogLevels);
ItemAppraiserLog = new Log(Logger, ItemAppraiserLogLevels);
new SettingsAndCachePatch().Enable();
new RemoveComponent().Enable();
BrainManager.RemoveLayer(
"Utility peace",
new List<string>()
{
"Assault",
"ExUsec",
"BossSanitar",
"CursAssault",
"PMC",
"SectantWarrior"
}
);
BrainManager.AddCustomLayer(
typeof(LootingLayer),
new List<string>()
{
"Assault",
"BossSanitar",
"CursAssault",
"BossKojaniy",
"SectantPriest",
"FollowerGluharScout",
"FollowerGluharProtect",
"FollowerGluharAssault",
"BossGluhar",
"Fl_Zraychiy",
"TagillaFollower",
"FollowerSanitar",
"FollowerBully",
"BirdEye",
"BigPipe",
"Knight",
"BossZryachiy",
"Tagilla",
"Killa",
"BossSanitar",
"BossBully"
},
2
);
BrainManager.AddCustomLayer(
typeof(LootingLayer),
new List<string>() { "PMC", "ExUsec" },
3
);
BrainManager.AddCustomLayer(
typeof(LootingLayer),
new List<string>() { "SectantWarrior" },
13
);
}
public void Update()
{
bool shoultInitAppraiser =
(!UseMarketPrices.Value && ItemAppraiser.HandbookData == null)
|| (UseMarketPrices.Value && !ItemAppraiser.MarketInitialized);
// Initialize the itemAppraiser when the BE instance comes online
if (
Singleton<ClientApplication<ISession>>.Instance != null
&& Singleton<HandbookClass>.Instance != null
&& shoultInitAppraiser
)
{
LootLog.LogInfo($"Initializing item appraiser");
ItemAppraiser.Init();
}
}
}
}
| LootingBots/LootingBots.cs | Skwizzy-SPT-LootingBots-76279a3 | [
{
"filename": "LootingBots/components/ItemAppraiser.cs",
"retrieved_chunk": " public class ItemAppraiser\n {\n public Log Log;\n public Dictionary<string, EFT.HandBook.HandbookData> HandbookData;\n public Dictionary<string, float> MarketData;\n public bool MarketInitialized = false;\n public void Init()\n {\n Log = LootingBots.ItemAppraiserLog;\n if (LootingBots.UseMarketPrices.Value)",
"score": 0.8082919716835022
},
{
"filename": "LootingBots/utils/EquipmentTypes.cs",
"retrieved_chunk": " public static class EquipmentTypeUtils\n {\n public static bool HasBackpack(this EquipmentType equipmentType)\n {\n return equipmentType.HasFlag(EquipmentType.Backpack);\n }\n public static bool HasTacticalRig(this EquipmentType equipmentType)\n {\n return equipmentType.HasFlag(EquipmentType.TacticalRig);\n }",
"score": 0.7862913608551025
},
{
"filename": "LootingBots/components/InventoryController.cs",
"retrieved_chunk": " bool isPMC = BotTypeUtils.IsPMC(botType);\n bool allowedToPickup = isPMC\n ? LootingBots.PMCGearToPickup.Value.IsItemEligible(lootItem)\n : LootingBots.ScavGearToPickup.Value.IsItemEligible(lootItem);\n return allowedToPickup && IsValuableEnough(CurrentItemPrice);\n }\n /**\n * Returns the list of slots to loot from a corpse in priority order. When a bot already has a backpack/rig, they will attempt to loot the weapons off the bot first. Otherwise they will loot the equipement first and loot the weapons afterwards.\n */\n public EquipmentSlot[] GetPrioritySlots()",
"score": 0.7716821432113647
},
{
"filename": "LootingBots/utils/EquipmentTypes.cs",
"retrieved_chunk": " public static bool HasArmoredRig(this EquipmentType equipmentType)\n {\n return equipmentType.HasFlag(EquipmentType.ArmoredRig);\n }\n public static bool HasArmorVest(this EquipmentType equipmentType)\n {\n return equipmentType.HasFlag(EquipmentType.ArmorVest);\n }\n public static bool HasGrenade(this EquipmentType equipmentType)\n {",
"score": 0.7709743976593018
},
{
"filename": "LootingBots/logics/FindLootLogic.cs",
"retrieved_chunk": " {\n private readonly LootingBrain _lootingBrain;\n private readonly BotLog _log;\n private float DetectCorpseDistance\n {\n get { return Mathf.Pow(LootingBots.DetectCorpseDistance.Value, 2); }\n }\n private float DetectContainerDistance\n {\n get { return Mathf.Pow(LootingBots.DetectContainerDistance.Value, 2); }",
"score": 0.7671747803688049
}
] | csharp | ItemAppraiser ItemAppraiser = new ItemAppraiser(); |
using HarmonyLib;
using System;
using System.ComponentModel;
using UnityEngine;
namespace Ultrapain.Patches
{
class MaliciousFaceFlag : MonoBehaviour
{
public bool charging = false;
}
class MaliciousFace_Start_Patch
{
static void Postfix(SpiderBody __instance, ref GameObject ___proj, ref int ___maxBurst)
{
__instance.gameObject.AddComponent<MaliciousFaceFlag>();
if (ConfigManager.maliciousFaceHomingProjectileToggle.value)
{
___proj = Plugin.homingProjectile;
___maxBurst = Math.Max(0, ConfigManager.maliciousFaceHomingProjectileCount.value - 1);
}
}
}
class MaliciousFace_ChargeBeam
{
static void Postfix(SpiderBody __instance)
{
if (__instance.TryGetComponent<MaliciousFaceFlag>(out MaliciousFaceFlag flag))
flag.charging = true;
}
}
class MaliciousFace_BeamChargeEnd
{
static bool Prefix(SpiderBody __instance, float ___maxHealth, ref int ___beamsAmount)
{
if (__instance.TryGetComponent<MaliciousFaceFlag>(out MaliciousFaceFlag flag) && flag.charging)
{
if (__instance.health < ___maxHealth / 2)
___beamsAmount = ConfigManager.maliciousFaceBeamCountEnraged.value;
else
___beamsAmount = ConfigManager.maliciousFaceBeamCountNormal.value;
flag.charging = false;
}
return true;
}
}
class MaliciousFace_ShootProj_Patch
{
/*static bool Prefix(SpiderBody __instance, ref GameObject ___proj, out bool __state)
{
__state = false;
if (!Plugin.ultrapainDifficulty || !ConfigManager.enemyTweakToggle.value || !ConfigManager.maliciousFaceHomingProjectileToggle.value)
return true;
___proj = Plugin.homingProjectile;
__state = true;
return true;
}*/
static void Postfix( | SpiderBody __instance, ref GameObject ___currentProj, EnemyIdentifier ___eid/*, bool __state*/)
{ |
/*if (!__state)
return;*/
Projectile proj = ___currentProj.GetComponent<Projectile>();
proj.target = MonoSingleton<PlayerTracker>.Instance.GetTarget();
proj.speed = ConfigManager.maliciousFaceHomingProjectileSpeed.value;
proj.turningSpeedMultiplier = ConfigManager.maliciousFaceHomingProjectileTurnSpeed.value;
proj.damage = ConfigManager.maliciousFaceHomingProjectileDamage.value;
proj.safeEnemyType = EnemyType.MaliciousFace;
proj.speed *= ___eid.totalSpeedModifier;
proj.damage *= ___eid.totalDamageModifier;
___currentProj.SetActive(true);
}
}
class MaliciousFace_Enrage_Patch
{
static void Postfix(SpiderBody __instance)
{
EnemyIdentifier comp = __instance.GetComponent<EnemyIdentifier>();
for(int i = 0; i < ConfigManager.maliciousFaceRadianceAmount.value; i++)
comp.BuffAll();
comp.UpdateBuffs(false);
//__instance.spark = new GameObject();
}
}
/*[HarmonyPatch(typeof(SpiderBody))]
[HarmonyPatch("BeamChargeEnd")]
class MaliciousFace_BeamChargeEnd_Patch
{
static void Postfix(SpiderBody __instance, ref bool ___parryable)
{
if (__instance.currentEnrageEffect == null)
return;
___parryable = false;
}
}*/
/*[HarmonyPatch(typeof(HookArm))]
[HarmonyPatch("FixedUpdate")]
class HookArm_FixedUpdate_MaliciousFacePatch
{
static void Postfix(HookArm __instance, ref EnemyIdentifier ___caughtEid)
{
if (__instance.state == HookState.Caught && ___caughtEid.enemyType == EnemyType.MaliciousFace)
{
if (___caughtEid.GetComponent<SpiderBody>().currentEnrageEffect == null)
return;
//__instance.state = HookState.Pulling;
___caughtEid = null;
__instance.StopThrow();
}
}
}*/
}
| Ultrapain/Patches/MaliciousFace.cs | eternalUnion-UltraPain-ad924af | [
{
"filename": "Ultrapain/Patches/Schism.cs",
"retrieved_chunk": " class ZombieProjectile_Start_Patch\n {\n static void Postfix(ZombieProjectiles __instance, ref EnemyIdentifier ___eid)\n {\n if (___eid.enemyType != EnemyType.Schism)\n return;\n __instance.projectile = Plugin.homingProjectile;\n __instance.decProjectile = Plugin.decorativeProjectile2;\n }\n }*/",
"score": 0.8659759759902954
},
{
"filename": "Ultrapain/Patches/Stray.cs",
"retrieved_chunk": " class Swing\n {\n static void Postfix(ZombieProjectiles __instance, ref EnemyIdentifier ___eid)\n {\n if (___eid.enemyType != EnemyType.Stray)\n return;\n ___eid.weakPoint = null;\n }\n }\n /*[HarmonyPatch(typeof(ZombieProjectiles), \"Swing\")]",
"score": 0.8386279344558716
},
{
"filename": "Ultrapain/Patches/Solider.cs",
"retrieved_chunk": " /*___projectile = Plugin.soliderBullet;\n if (Plugin.decorativeProjectile2.gameObject != null)\n ___decProjectile = Plugin.decorativeProjectile2.gameObject;*/\n __instance.gameObject.AddComponent<SoliderShootCounter>();\n }\n }\n class Solider_SpawnProjectile_Patch\n {\n static void Postfix(ZombieProjectiles __instance, ref EnemyIdentifier ___eid, ref GameObject ___origWP)\n {",
"score": 0.8341927528381348
},
{
"filename": "Ultrapain/Patches/HideousMass.cs",
"retrieved_chunk": " flag.damageBuf = ___eid.totalDamageModifier;\n flag.speedBuf = ___eid.totalSpeedModifier;\n return true;\n }\n static void Postfix(Mass __instance)\n {\n GameObject.Destroy(__instance.explosiveProjectile);\n __instance.explosiveProjectile = Plugin.hideousMassProjectile;\n }\n }",
"score": 0.8251675367355347
},
{
"filename": "Ultrapain/Patches/Solider.cs",
"retrieved_chunk": " {\n static void Postfix(ZombieProjectiles __instance, ref GameObject ___currentProjectile, ref EnemyIdentifier ___eid, ref GameObject ___player, ref Animator ___anim, ref float ___coolDown)\n {\n if (___eid.enemyType != EnemyType.Soldier)\n return;\n ___currentProjectile.GetComponent<ProjectileSpread>().spreadAmount = 10;\n ___currentProjectile.SetActive(true);\n SoliderShootCounter counter = __instance.gameObject.GetComponent<SoliderShootCounter>();\n if (counter.remainingShots > 0)\n {",
"score": 0.8207179307937622
}
] | csharp | SpiderBody __instance, ref GameObject ___currentProj, EnemyIdentifier ___eid/*, bool __state*/)
{ |
using Microsoft.Data.Sqlite;
using System.Collections;
using System.Collections.ObjectModel;
using System.Security.Cryptography;
using System.Text;
using System.Text.Json;
namespace Dawnlc.Module
{
public static class ExtensionMethods
{
private static readonly SHA1 SHA1 = SHA1.Create();
private static readonly SHA256 SHA256 = SHA256.Create();
private static readonly MD5 MD5 = MD5.Create();
public static string ToReadableString(this long bytes, int decimalPlaces)
{
double numBytes = Convert.ToDouble(bytes);
numBytes = Math.Max(numBytes, 0);
string[] suffixes = { "B", "KB", "MB", "GB", "TB" };
int suffixIndex = 0;
while (numBytes >= 1024 && suffixIndex < suffixes.Length - 1)
{
numBytes /= 1024;
suffixIndex++;
}
return $"{numBytes.ToString($"N{decimalPlaces}")} {suffixes[suffixIndex]}";
}
public static string ToReadableString(this double bytes, int decimalPlaces)
{
bytes = Math.Max(bytes, 0);
string[] suffixes = { "B", "KB", "MB", "GB", "TB" };
int suffixIndex = 0;
while (bytes >= 1024 && suffixIndex < suffixes.Length - 1)
{
bytes /= 1024;
suffixIndex++;
}
return $"{bytes.ToString($"N{decimalPlaces}")} {suffixes[suffixIndex]}";
}
/// <summary>
/// 字节数组是否相等
/// </summary>
/// <param name="byteDatas"></param>
/// <returns></returns>
public static bool SequenceCompare(this byte[]? x, byte[]? y)
{
if (ReferenceEquals(x, y)) return true;
if (x is null || y is null) return false;
if (x.Length != y.Length) return false;
return x.SequenceEqual(y);
}
/// <summary>
/// byte[] 不同计数
/// </summary>
/// <param name="byteDatas"></param>
/// <returns></returns>
public static int Differences(this byte[] x, byte[] y)
{
return new BitArray(x).Differences(new BitArray(y));
}
/// <summary>
/// BitArray 不同计数
/// </summary>
/// <param name="byteDatas"></param>
/// <returns></returns>
public static int Differences(this BitArray x, BitArray y)
{
int differences = 0;
BitArray xor = x.Xor(y);
for (int i = 0; i < xor.Length; i++)
{
if (xor[i])
{
differences++;
}
}
return differences;
}
/// <summary>
/// 字节数组转16进制字符串
/// </summary>
/// <param name="byteDatas"></param>
/// <returns></returns>
public static string BytesToHexString(this byte[] byteDatas)
{
StringBuilder builder = new();
for (int i = 0; i < byteDatas.Length; i++)
{
builder.Append(string.Format("{0:X2}", byteDatas[i]));
}
return builder.ToString();
}
/// <summary>
/// 16进制字符串转字节数组
/// </summary>
/// <param name="HexString"></param>
/// <returns></returns>
public static byte[] HexStringToBytes(this string HexString)
{
if (HexString.Length % 2 != 0) throw new ArgumentException("Format err", nameof(HexString));
char[] Hex = HexString.ToCharArray();
byte[] bytes = new byte[Hex.Length / 2];
for (int i = 0; i < bytes.Length; i++)
{
bytes[i] = Convert.ToByte($"{Hex[i * 2]}{Hex[(i * 2) + 1]}", 16);
}
return bytes;
}
/// <summary>
/// 计算MD5Hash
/// </summary>
/// <param name="inputStream">数据流</param>
/// <returns>MD5Hash字节数组</returns>
public static async Task<byte[]> MD5HashAsync(this Stream inputStream)
{
return await MD5.ComputeHashAsync(inputStream);
}
/// <summary>
/// 计算SHA1Hash
/// </summary>
/// <param name="inputStream">数据流</param>
/// <returns>SHA1Hash字节数组</returns>
public static async Task<byte[]> SHA1HashAsync(this Stream inputStream)
{
return await SHA1.ComputeHashAsync(inputStream);
}/// <summary>
/// 计算SHA256Hash
/// </summary>
/// <param name="inputStream">数据流</param>
/// <returns>SHA256Hash字节数组</returns>
public static async Task<byte[]> SHA256HashAsync(this Stream inputStream)
{
return await SHA256.ComputeHashAsync(inputStream);
}
/// <summary>
/// 计算MD5Hash
/// </summary>
/// <param name="inputStream">数据流</param>
/// <returns>MD5Hash字节数组</returns>
public static byte[] MD5Hash(this Stream inputStream)
{
return MD5.ComputeHash(inputStream);
}
/// <summary>
/// 计算SHA1Hash
/// </summary>
/// <param name="inputStream">数据流</param>
/// <returns>SHA1Hash字节数组</returns>
public static byte[] SHA1Hash(this Stream inputStream)
{
return SHA1.ComputeHash(inputStream);
}/// <summary>
/// 计算SHA256Hash
/// </summary>
/// <param name="inputStream">数据流</param>
/// <returns>SHA256Hash字节数组</returns>
public static byte[] SHA256Hash(this Stream inputStream)
{
return SHA256.ComputeHash(inputStream);
}
public static | Result Preprocessing(this HttpContext Context, out HttpRequest request, out HttpResponse response)
{ |
request = Context.Request;
response = Context.Response;
response.StatusCode = StatusCodes.Status500InternalServerError;
response.ContentType = "application/json";
return new();
}
/*
public static ObservableCollection<T> ConvertTo<T>(this SqliteDataReader reader)
{
ObservableCollection<T> list = new();
using (reader)
{
if (reader.HasRows)
{
PropertyInfo[] propertyInfos = Activator.CreateInstance<T>()?.GetType().GetProperties(BindingFlags.Public | BindingFlags.Instance | BindingFlags.IgnoreCase) ?? throw new NullReferenceException();
while (reader.Read())
{
T obj = Activator.CreateInstance<T>();
for (int i = 0; i < reader.FieldCount; i++)
{
try
{
for (int s = 0; s < propertyInfos.Length; s++)
{
if (propertyInfos[s].Name.Equals(reader.GetName(i)))
{
try
{
propertyInfos[s].SetValue(obj, Convert.ChangeType(reader[i], propertyInfos[s].PropertyType), null);
}
catch (InvalidCastException)
{
propertyInfos[s].SetValue(obj, Convert.ToString(reader[i]).ConvertTo(propertyInfos[s].PropertyType));
}
}
}
}
catch (Exception ex)
{
Console.WriteLine($"Err: {reader[i]} {obj?.GetType()} {ex}");
}
}
list.Add(obj);
}
}
}
return list;
}
*/
public static ObservableCollection<Video> ConvertToVideo(this SqliteDataReader reader)
{
ObservableCollection<Video> list = new();
using (reader)
{
if (reader.HasRows)
{
while (reader.Read())
{
Video obj = new();
for (int i = 0; i < reader.FieldCount; i++)
{
object item = reader[i];
string name = reader.GetName(i);
try
{
switch (name)
{
case "ID":
obj.ID = Convert.ToString(item)!;
break;
case "Source":
obj.Source = Convert.ToString(item)!;
break;
case "Name":
obj.Name = Convert.ToString(item)!;
break;
case "Alias":
obj.Alias = Convert.ToString(item)!;
break;
case "Author":
obj.Author = Convert.ToString(item)!;
break;
case "Tags":
obj.Tags = (List<Video.Tag>?)Convert.ToString(item).ConvertTo(typeof(List<Video.Tag>)) ?? new List<Video.Tag>();
break;
case "Info":
obj.Author = Convert.ToString(item)!;
break;
case "UploadTime":
obj.UploadTime = (DateTime)Convert.ChangeType(item, typeof(DateTime));
break;
case "DownloadTime":
obj.DownloadTime = (DateTime)Convert.ChangeType(item, typeof(DateTime));
break;
case "Size":
obj.Size = (long)Convert.ChangeType(item, typeof(long));
break;
case "Path":
obj.Path = Convert.ToString(item)!;
break;
case "Exists":
obj.Exists = (bool)Convert.ChangeType(item, typeof(bool));
break;
case "Hash":
obj.Hash = (byte[])Convert.ChangeType(item, typeof(byte[]));
break;
default:
break;
}
}
catch (Exception ex)
{
Console.WriteLine($"DB {name} {item} Err: {ex}");
}
}
list.Add(obj);
}
}
}
return list;
}
public static T ConvertTo<T>(this string? obj) where T : new()
{
try
{
return JsonSerializer.Deserialize<T>(obj!) ?? new T();
}
catch (Exception)
{
return new T();
}
}
public static object? ConvertTo(this string? obj, Type type)
{
try
{
return JsonSerializer.Deserialize(obj!, type);
}
catch (Exception)
{
return Activator.CreateInstance(type);
}
}
public static Action<T> LimitInvocationRate<T>(this Action<T> action, int maxInvocations, TimeSpan period)
{
int invocationCount = 0;
Timer? timer = null;
void limitedEventHandler(T e)
{
if (Interlocked.Increment(ref invocationCount) <= maxInvocations)
{
action(e);
}
timer ??= new Timer(_ =>
{
Interlocked.Exchange(ref invocationCount, 0);
timer?.Change(period, Timeout.InfiniteTimeSpan);
}, null, period, Timeout.InfiniteTimeSpan);
}
return limitedEventHandler;
}
}
}
| IwaraDownloader/ExtensionMethods.cs | dawn-lc-IwaraDownloader-9a8b7ca | [
{
"filename": "IwaraDownloader/Video.cs",
"retrieved_chunk": " Hash = file.OpenRead().SHA1Hash();\n }\n /// <summary>\n /// ID\n /// </summary>\n public string ID\n {\n get\n {\n if (id == null)",
"score": 0.7899326086044312
},
{
"filename": "IwaraDownloader/Video.cs",
"retrieved_chunk": " }\n private string? downloadUrl;\n /// <summary>\n /// 下载地址\n /// </summary>\n public string? DownloadProxy\n {\n get\n {\n return downloadProxy;",
"score": 0.7753082513809204
},
{
"filename": "IwaraDownloader/Video.cs",
"retrieved_chunk": " private string? downloadProxy;\n /// <summary>\n /// 下载使用的Authorization\n /// </summary>\n public string? Authorization\n {\n get\n {\n return authorization;\n }",
"score": 0.7735335230827332
},
{
"filename": "IwaraDownloader/Video.cs",
"retrieved_chunk": " private bool exists;\n /// <summary>\n /// Hash\n /// </summary>\n public byte[]? Hash\n {\n get\n {\n return hash;\n }",
"score": 0.7625221014022827
},
{
"filename": "IwaraDownloader/Video.cs",
"retrieved_chunk": " /// <summary>\n /// 附加信息\n /// </summary>\n public string Info\n {\n get\n {\n return info ?? \"\";\n }\n set",
"score": 0.7620945572853088
}
] | csharp | Result Preprocessing(this HttpContext Context, out HttpRequest request, out HttpResponse response)
{ |
// <copyright file="Mod.cs" company="algernon (K. Algernon A. Sheppard)">
// Copyright (c) algernon (K. Algernon A. Sheppard). All rights reserved.
// Licensed under the MIT license. See LICENSE.txt file in the project root for full license information.
// </copyright>
namespace LineToolMod
{
using AlgernonCommons;
using AlgernonCommons.Patching;
using AlgernonCommons.Translation;
using ColossalFramework.Plugins;
using ICities;
/// <summary>
/// The base mod class for instantiation by the game.
/// </summary>
public sealed class Mod : PatcherMod<OptionsPanel, | Patcher>, IUserMod
{ |
/// <summary>
/// Gets the mod's base display name (name only).
/// </summary>
public override string BaseName => "Line Tool";
/// <summary>
/// Gets the mod's unique Harmony identfier.
/// </summary>
public override string HarmonyID => "com.github.algernon-A.csl.linetool";
/// <summary>
/// Gets the mod's description for display in the content manager.
/// </summary>
public string Description => Translations.Translate("MOD_DESCRIPTION");
/// <summary>
/// Called by the game when the mod is enabled.
/// </summary>
public override void OnEnabled()
{
// Perform conflict detection.
ConflictDetection conflictDetection = new ConflictDetection();
if (conflictDetection.CheckModConflicts())
{
Logging.Error("aborting activation due to conflicting mods");
// Load mod settings to ensure that correct language is selected for notification display.
LoadSettings();
// Disable mod.
if (AssemblyUtils.ThisPlugin is PluginManager.PluginInfo plugin)
{
Logging.KeyMessage("disabling mod");
plugin.isEnabled = false;
}
// Don't do anything further.
return;
}
base.OnEnabled();
}
/// <summary>
/// Saves settings file.
/// </summary>
public override void SaveSettings() => ModSettings.Save();
/// <summary>
/// Loads settings file.
/// </summary>
public override void LoadSettings()
{
ModSettings.Load();
}
}
}
| Code/Mod.cs | algernon-A-LineTool-f63b447 | [
{
"filename": "Code/ConflictDetection.cs",
"retrieved_chunk": " using AlgernonCommons.Translation;\n using ColossalFramework.Plugins;\n using ColossalFramework.UI;\n /// <summary>\n /// Mod conflict detection.\n /// </summary>\n internal sealed class ConflictDetection\n {\n // List of conflicting mods.\n private List<string> _conflictingModNames;",
"score": 0.8830822706222534
},
{
"filename": "Code/Loading.cs",
"retrieved_chunk": " /// Main loading class: the mod runs from here.\n /// </summary>\n public sealed class Loading : PatcherLoadingBase<OptionsPanel, Patcher>\n {\n /// <summary>\n /// Gets a list of permitted loading modes.\n /// </summary>\n protected override List<AppMode> PermittedModes => new List<AppMode> { AppMode.Game, AppMode.MapEditor, AppMode.AssetEditor, AppMode.ScenarioEditor };\n /// <summary>\n /// Performs any actions upon successful creation of the mod.",
"score": 0.8799891471862793
},
{
"filename": "Code/Patches/Patcher.cs",
"retrieved_chunk": " using HarmonyLib;\n /// <summary>\n /// Class to manage the mod's Harmony patches.\n /// </summary>\n public sealed class Patcher : PatcherBase\n {\n /// <summary>\n /// Applies patches to Find It for prefab selection management.\n /// </summary>\n internal void PatchFindIt()",
"score": 0.8768342733383179
},
{
"filename": "Code/Tool/LineTool.cs",
"retrieved_chunk": " using ColossalFramework;\n using ColossalFramework.Math;\n using ColossalFramework.UI;\n using HarmonyLib;\n using LineToolMod.Modes;\n using UnityEngine;\n using TreeInstance = global::TreeInstance;\n /// <summary>\n /// The line tool itslef.\n /// </summary>",
"score": 0.8586203455924988
},
{
"filename": "Code/Patches/PanelPatches.cs",
"retrieved_chunk": " using HarmonyLib;\n /// <summary>\n /// Harmony patches for prefab selection panels to implement seamless prefab selection when line tool is active.\n /// </summary>\n [HarmonyPatch]\n [System.Diagnostics.CodeAnalysis.SuppressMessage(\"StyleCop.CSharp.NamingRules\", \"SA1313:Parameter names should begin with lower-case letter\", Justification = \"Harmony\")]\n internal static class PanelPatches\n {\n /// <summary>\n /// Determines list of target methods to patch.",
"score": 0.8213676810264587
}
] | csharp | Patcher>, IUserMod
{ |
using System.Text;
using System.Net;
using Microsoft.Extensions.Caching.Memory;
using Serilog;
using Serilog.Events;
using Iced.Intel;
using static Iced.Intel.AssemblerRegisters;
namespace OGXbdmDumper
{
public class Xbox : IDisposable
{
#region Properties
private bool _disposed;
private const int _cacheDuration = 1; // in minutes
private readonly MemoryCache _cache = new MemoryCache(new MemoryCacheOptions { ExpirationScanFrequency = TimeSpan.FromMinutes(_cacheDuration) });
private bool? _hasFastGetmem;
public ScratchBuffer StaticScratch;
public bool HasFastGetmem
{
get
{
if (_hasFastGetmem == null)
{
try
{
long testAddress = 0x10000;
if (IsValidAddress(testAddress))
{
Session.SendCommandStrict("getmem2 addr={0} length=1", testAddress.ToHexString());
Session.ClearReceiveBuffer();
_hasFastGetmem = true;
Log.Information("Fast getmem support detected.");
}
else _hasFastGetmem = false;
}
catch
{
_hasFastGetmem = false;
}
}
return _hasFastGetmem.Value;
}
}
/// <summary>
/// Determines whether precautions (usually at the expense of performance) should be taken to prevent crashing the xbox.
/// </summary>
public bool SafeMode { get; set; } = true;
public bool IsConnected => Session.IsConnected;
public int SendTimeout { get => Session.SendTimeout; set => Session.SendTimeout = value; }
public int ReceiveTimeout { get => Session.ReceiveTimeout; set => Session.ReceiveTimeout = value; }
public Connection Session { get; private set; } = new Connection();
public ConnectionInfo? ConnectionInfo { get; protected set; }
/// <summary>
/// The Xbox memory stream.
/// </summary>
public XboxMemoryStream Memory { get; private set; }
public Kernel Kernel { get; private set; }
public List< | Module> Modules => GetModules(); |
public List<Thread> Threads => GetThreads();
public Version Version => GetVersion();
#endregion
#region Connection
public void Connect(string host, int port = 731)
{
_cache.Clear();
ConnectionInfo = Session.Connect(host, port);
// init subsystems
Memory = new XboxMemoryStream(this);
Kernel = new Kernel(this);
StaticScratch = new ScratchBuffer(this);
Log.Information("Loaded Modules:");
foreach (var module in Modules)
{
Log.Information("\t{0} ({1})", module.Name, module.TimeStamp);
}
Log.Information("Xbdm Version {0}", Version);
Log.Information("Kernel Version {0}", Kernel.Version);
// enable remote code execution and use the remainder reloc section as scratch
PatchXbdm(this);
}
public void Disconnect()
{
Session.Disconnect();
ConnectionInfo = null;
_cache.Clear();
}
public List<ConnectionInfo> Discover(int timeout = 500)
{
return ConnectionInfo.DiscoverXbdm(731, timeout);
}
public void Connect(IPEndPoint endpoint)
{
Connect(endpoint.Address.ToString(), endpoint.Port);
}
public void Connect(int timeout = 500)
{
Connect(Discover(timeout).First().Endpoint);
}
#endregion
#region Memory
public bool IsValidAddress(long address)
{
try
{
Session.SendCommandStrict("getmem addr={0} length=1", address.ToHexString());
return "??" != Session.ReceiveMultilineResponse()[0];
}
catch
{
return false;
}
}
public void ReadMemory(long address, Span<byte> buffer)
{
if (HasFastGetmem && !SafeMode)
{
Session.SendCommandStrict("getmem2 addr={0} length={1}", address.ToHexString(), buffer.Length);
Session.Read(buffer);
if (Log.IsEnabled(LogEventLevel.Verbose))
{
Log.Verbose(buffer.ToHexString());
}
}
else if (!SafeMode)
{
// custom getmem2
Session.SendCommandStrict("funccall type=1 addr={0} length={1}", address, buffer.Length);
Session.ReadExactly(buffer);
if (Log.IsEnabled(LogEventLevel.Verbose))
{
Log.Verbose(buffer.ToHexString());
}
}
else
{
Session.SendCommandStrict("getmem addr={0} length={1}", address.ToHexString(), buffer.Length);
int bytesRead = 0;
string hexString;
while ((hexString = Session.ReceiveLine()) != ".")
{
Span<byte> slice = buffer.Slice(bytesRead, hexString.Length / 2);
slice.FromHexString(hexString);
bytesRead += slice.Length;
}
}
}
public void ReadMemory(long address, byte[] buffer, int offset, int count)
{
ReadMemory(address, buffer.AsSpan(offset, count));
}
public void ReadMemory(long address, int count, Stream destination)
{
// argument checks
if (address < 0) throw new ArgumentOutOfRangeException(nameof(address));
if (count <= 0) throw new ArgumentOutOfRangeException(nameof(count));
if (destination == null) throw new ArgumentNullException(nameof(destination));
Span<byte> buffer = stackalloc byte[1024 * 80];
while (count > 0)
{
int bytesToRead = Math.Min(buffer.Length, count);
Span<byte> slice = buffer.Slice(0, bytesToRead);
ReadMemory(address, slice);
destination.Write(slice);
count -= bytesToRead;
address += (uint)bytesToRead;
}
}
public void WriteMemory(long address, ReadOnlySpan<byte> buffer)
{
const int maxBytesPerLine = 240;
int totalWritten = 0;
while (totalWritten < buffer.Length)
{
ReadOnlySpan<byte> slice = buffer.Slice(totalWritten, Math.Min(maxBytesPerLine, buffer.Length - totalWritten));
Session.SendCommandStrict("setmem addr={0} data={1}", (address + totalWritten).ToHexString(), slice.ToHexString());
totalWritten += slice.Length;
}
}
public void WriteMemory(long address, byte[] buffer, int offset, int count)
{
WriteMemory(address, buffer.AsSpan(offset, count));
}
public void WriteMemory(long address, int count, Stream source)
{
// argument checks
if (address < 0) throw new ArgumentOutOfRangeException(nameof(address));
if (count <= 0) throw new ArgumentOutOfRangeException(nameof(count));
if (source == null) throw new ArgumentNullException(nameof(source));
Span<byte> buffer = stackalloc byte[1024 * 80];
while (count > 0)
{
int bytesRead = source.Read(buffer.Slice(0, Math.Min(buffer.Length, count)));
WriteMemory(address, buffer.Slice(0, bytesRead));
count -= bytesRead;
address += bytesRead;
}
}
#endregion
#region Process
public List<Thread> GetThreads()
{
List<Thread> threads = new List<Thread>();
Session.SendCommandStrict("threads");
foreach (var threadId in Session.ReceiveMultilineResponse())
{
Session.SendCommandStrict("threadinfo thread={0}", threadId);
var info = Connection.ParseKvpResponse(string.Join(Environment.NewLine, Session.ReceiveMultilineResponse()));
threads.Add(new Thread
{
Id = Convert.ToInt32(threadId),
Suspend = (int)(uint)info["suspend"], // initially -1 in earlier xbdm versions, 0 in later ones
Priority = (int)(uint)info["priority"],
TlsBase = (uint)info["tlsbase"],
// optional depending on xbdm version
Start = info.ContainsKey("start") ? (uint)info["start"] : 0,
Base = info.ContainsKey("base") ? (uint)info["base"] : 0,
Limit = info.ContainsKey("limit") ? (uint)info["limit"] : 0,
CreationTime = DateTime.FromFileTime(
(info.ContainsKey("createhi") ? (((long)(uint)info["createhi"]) << 32) : 0) |
(info.ContainsKey("createlo") ? (uint)info["createlo"] : 0))
});
}
return threads;
}
public List<Module> GetModules()
{
List<Module> modules = new List<Module>();
Session.SendCommandStrict("modules");
foreach (var moduleResponse in Session.ReceiveMultilineResponse())
{
var moduleInfo = Connection.ParseKvpResponse(moduleResponse);
Module module = new Module
{
Name = (string)moduleInfo["name"],
BaseAddress = (uint)moduleInfo["base"],
Size = (int)(uint)moduleInfo["size"],
Checksum = (uint)moduleInfo["check"],
TimeStamp = DateTimeOffset.FromUnixTimeSeconds((uint)moduleInfo["timestamp"]).DateTime,
Sections = new List<ModuleSection>(),
HasTls = moduleInfo.ContainsKey("tls"),
IsXbe = moduleInfo.ContainsKey("xbe")
};
Session.SendCommandStrict("modsections name=\"{0}\"", module.Name);
foreach (var sectionResponse in Session.ReceiveMultilineResponse())
{
var sectionInfo = Connection.ParseKvpResponse(sectionResponse);
module.Sections.Add(new ModuleSection
{
Name = (string)sectionInfo["name"],
Base = (uint)sectionInfo["base"],
Size = (int)(uint)sectionInfo["size"],
Flags = (uint)sectionInfo["flags"]
});
}
modules.Add(module);
}
return modules;
}
public Version GetVersion()
{
var version = _cache.Get<Version>(nameof(GetVersion));
if (version == null)
{
try
{
// peek inside VS_VERSIONINFO struct
var versionAddress = GetModules().FirstOrDefault(m => m.Name.Equals("xbdm.dll")).GetSection(".rsrc").Base + 0x98;
// call getmem directly to avoid dependency loops with ReadMemory checking the version
Span<byte> buffer = stackalloc byte[sizeof(ushort) * 4];
Session.SendCommandStrict("getmem addr={0} length={1}", versionAddress.ToHexString(), buffer.Length);
buffer.FromHexString(Session.ReceiveMultilineResponse().First());
version = new Version(
BitConverter.ToUInt16(buffer.Slice(2, sizeof(ushort))),
BitConverter.ToUInt16(buffer.Slice(0, sizeof(ushort))),
BitConverter.ToUInt16(buffer.Slice(6, sizeof(ushort))),
BitConverter.ToUInt16(buffer.Slice(4, sizeof(ushort)))
);
// cache the result
_cache.Set(nameof(GetVersion), version);
}
catch
{
version = new Version("0.0.0.0");
}
}
return version;
}
public void Stop()
{
Log.Information("Suspending xbox execution.");
Session.SendCommand("stop");
}
public void Go()
{
Log.Information("Resuming xbox execution.");
Session.SendCommand("go");
}
/// <summary>
/// Calls an Xbox function.
/// </summary>
/// <param name="address">The function address.</param>
/// <param name="args">The function arguments.</param>
/// <returns>Returns an object that unboxes eax by default, but allows for reading st0 for floating-point return values.</returns>
public uint Call(long address, params object[] args)
{
// TODO: call context (~4039+ which requires qwordparam)
// injected script pushes arguments in reverse order for simplicity, this corrects that
var reversedArgs = args.Reverse().ToArray();
StringBuilder command = new StringBuilder();
command.AppendFormat("funccall type=0 addr={0} ", address);
for (int i = 0; i < reversedArgs.Length; i++)
{
command.AppendFormat("arg{0}={1} ", i, Convert.ToUInt32(reversedArgs[i]));
}
var returnValues = Connection.ParseKvpResponse(Session.SendCommandStrict(command.ToString()).Message);
return (uint)returnValues["eax"];
}
/// <summary>
/// Original Xbox Debug Monitor runtime patches.
/// Prevents crashdumps from being written to the HDD and enables remote code execution.
/// </summary>
/// <param name="target"></param>
private void PatchXbdm(Xbox target)
{
// the spin routine to be patched in after the signature patterns
// spin:
// jmp spin
// int 3
var spinBytes = new byte[] { 0xEB, 0xFE, 0xCC };
// prevent crashdumps from being written to the hard drive by making it spin instead (only for xbdm versions ~4831+)
if (target.Signatures.ContainsKey("ReadWriteOneSector"))
{
Log.Information("Disabling crashdump functionality.");
target.WriteMemory(target.Signatures["ReadWriteOneSector"] + 9, spinBytes);
}
else if (target.Signatures.ContainsKey("WriteSMBusByte"))
{
// this will prevent the LED state from changing upon crash
Log.Information("Disabling crashdump functionality.");
target.WriteMemory(target.Signatures["WriteSMBusByte"] + 9, spinBytes);
}
Log.Information("Patching xbdm memory to enable remote code execution.");
uint argThreadStringAddress = StaticScratch.Alloc("thread\0");
uint argTypeStringAddress = StaticScratch.Alloc("type\0");
uint argAddrStringAddress = StaticScratch.Alloc("addr\0");
uint argLengthStringAddress = StaticScratch.Alloc("length\0");
uint argFormatStringAddress = StaticScratch.Alloc("arg%01d\0");
uint returnFormatAddress = StaticScratch.Alloc("eax=0x%X\0");
var asm = new Assembler(32);
#region HrSendGetMemory2Data
uint getmem2CallbackAddress = 0;
if (!HasFastGetmem)
{
// labels
var label1 = asm.CreateLabel();
var label2 = asm.CreateLabel();
var label3 = asm.CreateLabel();
asm.push(ebx);
asm.mov(ebx, __dword_ptr[esp + 8]); // pdmcc
asm.mov(eax, __dword_ptr[ebx + 0x14]); // size
asm.test(eax, eax);
asm.mov(edx, __dword_ptr[ebx + 0x10]);
asm.ja(label1);
//asm.push(__dword_ptr[ebx + 8]);
//asm.call((uint)target.Signatures["DmFreePool"]);
//asm.and(__dword_ptr[ebx + 8], 0);
asm.mov(eax, 0x82DB0104);
asm.jmp(label3);
asm.Label(ref label1);
asm.mov(ecx, __dword_ptr[ebx + 0xC]); // buffer size
asm.cmp(eax, ecx);
asm.jb(label2);
asm.mov(eax, ecx);
asm.Label(ref label2);
asm.push(ebp);
asm.push(esi);
asm.mov(esi, __dword_ptr[edx + 0x14]); // address
asm.push(edi);
asm.mov(edi, __dword_ptr[ebx + 8]);
asm.mov(ecx, eax);
asm.mov(ebp, ecx);
asm.shr(ecx, 2);
asm.rep.movsd();
asm.mov(ecx, ebp);
asm.and(ecx, 3);
asm.rep.movsb();
asm.sub(__dword_ptr[ebx + 0x14], eax);
asm.pop(edi);
asm.mov(__dword_ptr[ebx + 4], eax);
asm.add(__dword_ptr[edx + 0x14], eax);
asm.pop(esi);
asm.mov(eax, 0x2DB0000);
asm.pop(ebp);
asm.Label(ref label3);
asm.pop(ebx);
asm.ret(0xC);
getmem2CallbackAddress = StaticScratch.Alloc(asm.AssembleBytes(StaticScratch.Region.Address));
}
#endregion
#region HrFunctionCall
// 3424+ as it depends on sprintf within xbdm, earlier versions can possibly call against the kernel but their exports are different
asm = new Assembler(32);
// labels
var binaryResponseLabel = asm.CreateLabel();
var getmem2Label = asm.CreateLabel();
var errorLabel = asm.CreateLabel();
var successLabel = asm.CreateLabel();
// prolog
asm.push(ebp);
asm.mov(ebp, esp);
asm.sub(esp, 0x10); // carve out arbitrary space for local temp variables
asm.pushad();
// disable write protection globally, otherwise checked kernel calls may fail when writing to the default scratch space
asm.mov(eax, cr0);
asm.and(eax, 0xFFFEFFFF);
asm.mov(cr0, eax);
// arguments
var commandPtr = ebp + 0x8;
var responseAddress = ebp + 0xC;
var pdmcc = ebp + 0x14;
// local variables
var temp = ebp - 0x4;
var callAddress = ebp - 0x8;
var argName = ebp - 0x10;
// check for thread id
asm.lea(eax, temp);
asm.push(eax);
asm.push(argThreadStringAddress); // 'thread', 0
asm.push(__dword_ptr[commandPtr]);
asm.call((uint)target.Signatures["FGetDwParam"]);
asm.test(eax, eax);
var customCommandLabel = asm.CreateLabel();
asm.je(customCommandLabel);
// call original code if thread id exists
asm.push(__dword_ptr[temp]);
asm.call((uint)target.Signatures["DmSetupFunctionCall"]);
var doneLabel = asm.CreateLabel();
asm.jmp(doneLabel);
// thread argument doesn't exist, must be a custom command
asm.Label(ref customCommandLabel);
// determine custom function type
asm.lea(eax, temp);
asm.push(eax);
asm.push(argTypeStringAddress); // 'type', 0
asm.push(__dword_ptr[commandPtr]);
asm.call((uint)target.Signatures["FGetDwParam"]);
asm.test(eax, eax);
asm.je(errorLabel);
#region Custom Call (type 0)
asm.cmp(__dword_ptr[temp], 0);
asm.jne(getmem2Label);
// get the call address
asm.lea(eax, __dword_ptr[callAddress]);
asm.push(eax);
asm.push(argAddrStringAddress); // 'addr', 0
asm.push(__dword_ptr[commandPtr]);
asm.call((uint)target.Signatures["FGetDwParam"]);
asm.test(eax, eax);
asm.je(errorLabel);
// push arguments (leave it up to caller to reverse argument order and supply the correct amount)
asm.xor(edi, edi);
var nextArgLabel = asm.CreateLabel();
var noMoreArgsLabel = asm.CreateLabel();
asm.Label(ref nextArgLabel);
{
// get argument name
asm.push(edi); // argument index
asm.push(argFormatStringAddress); // format string address
asm.lea(eax, __dword_ptr[argName]); // argument name address
asm.push(eax);
asm.call((uint)target.Signatures["sprintf"]);
asm.add(esp, 0xC);
// check if it's included in the command
asm.lea(eax, __[temp]); // argument value address
asm.push(eax);
asm.lea(eax, __[argName]); // argument name address
asm.push(eax);
asm.push(__dword_ptr[commandPtr]); // command
asm.call((uint)target.Signatures["FGetDwParam"]);
asm.test(eax, eax);
asm.je(noMoreArgsLabel);
// push it on the stack
asm.push(__dword_ptr[temp]);
asm.inc(edi);
// move on to the next argument
asm.jmp(nextArgLabel);
}
asm.Label(ref noMoreArgsLabel);
// perform the call
asm.call(__dword_ptr[callAddress]);
// print response message
asm.push(eax); // integer return value
asm.push(returnFormatAddress); // format string address
asm.push(__dword_ptr[responseAddress]); // response address
asm.call((uint)target.Signatures["sprintf"]);
asm.add(esp, 0xC);
asm.jmp(successLabel);
#endregion
#region Fast Getmem (type 1)
asm.Label(ref getmem2Label);
asm.cmp(__dword_ptr[temp], 1);
asm.jne(errorLabel);
if (!HasFastGetmem)
{
// TODO: figure out why DmAllocatePool crashes, for now, allocate static scratch space (prevents multi-session!)
StaticScratch.Align16();
uint getmem2BufferSize = 512;
uint getmem2buffer = StaticScratch.Alloc(new byte[getmem2BufferSize]);
// get length and size args
asm.mov(esi, __dword_ptr[pdmcc]);
asm.push(__dword_ptr[responseAddress]);
asm.mov(edi, __dword_ptr[esi + 0x10]);
asm.lea(eax, __dword_ptr[pdmcc]);
asm.push(eax);
asm.push(argAddrStringAddress);
asm.push(__dword_ptr[commandPtr]);
asm.call((uint)target.Signatures["FGetNamedDwParam"]);
asm.test(eax, eax);
asm.jz(errorLabel);
asm.push(__dword_ptr[responseAddress]);
asm.lea(eax, __dword_ptr[responseAddress]);
asm.push(eax);
asm.push(argLengthStringAddress);
asm.push(__dword_ptr[commandPtr]);
asm.call((uint)target.Signatures["FGetNamedDwParam"]);
asm.test(eax, eax);
asm.jz(errorLabel);
asm.mov(eax, __dword_ptr[pdmcc]); // address
asm.and(__dword_ptr[edi + 0x10], 0);
asm.mov(__dword_ptr[edi + 0x14], eax);
//asm.mov(eax, 0x2000); // TODO: increase pool size?
//asm.push(eax);
//asm.call((uint)target.Signatures["DmAllocatePool"]); // TODO: crashes in here, possible IRQ issues?
asm.mov(__dword_ptr[esi + 0xC], getmem2BufferSize); // buffer size
asm.mov(__dword_ptr[esi + 8], getmem2buffer); // buffer address
asm.mov(eax, __dword_ptr[responseAddress]);
asm.mov(__dword_ptr[esi + 0x14], eax);
asm.mov(__dword_ptr[esi], getmem2CallbackAddress);
asm.jmp(binaryResponseLabel);
}
#endregion
#region Return Codes
// if we're here, must be an unknown custom type
asm.jmp(errorLabel);
// generic success epilog
asm.Label(ref successLabel);
asm.popad();
asm.leave();
asm.mov(eax, 0x2DB0000);
asm.ret(0x10);
// successful binary response follows epilog
asm.Label(ref binaryResponseLabel);
asm.popad();
asm.leave();
asm.mov(eax, 0x2DB0003);
asm.ret(0x10);
// generic failure epilog
asm.Label(ref errorLabel);
asm.popad();
asm.leave();
asm.mov(eax, 0x82DB0000);
asm.ret(0x10);
// original epilog
asm.Label(ref doneLabel);
asm.popad();
asm.leave();
asm.ret(0x10);
#endregion
// inject RPC handler and hook
uint caveAddress = StaticScratch.Alloc(asm.AssembleBytes(StaticScratch.Region.Address));
Log.Information("HrFuncCall address {0}", caveAddress.ToHexString());
asm.Hook(target, target.Signatures["HrFunctionCall"], caveAddress);
#endregion
}
public string GetDisassembly(long address, int length, bool tabPrefix = true, bool showBytes = false)
{
// read code from xbox memory
byte[] code = Memory.ReadBytes(address, length);
// disassemble valid instructions
var decoder = Iced.Intel.Decoder.Create(32, code);
decoder.IP = (ulong)address;
var instructions = new List<Instruction>();
while (decoder.IP < decoder.IP + (uint)code.Length)
{
var insn = decoder.Decode();
if (insn.IsInvalid)
break;
instructions.Add(insn);
}
// formatting options
var formatter = new MasmFormatter();
formatter.Options.FirstOperandCharIndex = 8;
formatter.Options.SpaceAfterOperandSeparator = true;
// convert to string
var output = new StringOutput();
var disassembly = new StringBuilder();
bool firstInstruction = true;
foreach (var instr in instructions)
{
// skip newline for the first instruction
if (firstInstruction)
{
firstInstruction = false;
} else disassembly.AppendLine();
// optionally indent
if (tabPrefix)
{
disassembly.Append('\t');
}
// output address
disassembly.Append(instr.IP.ToString("X8"));
disassembly.Append(' ');
// optionally output instruction bytes
if (showBytes)
{
for (int i = 0; i < instr.Length; i++)
disassembly.Append(code[(int)(instr.IP - (ulong)address) + i].ToString("X2"));
int missingBytes = 10 - instr.Length;
for (int i = 0; i < missingBytes; i++)
disassembly.Append(" ");
disassembly.Append(' ');
}
// output the decoded instruction
formatter.Format(instr, output);
disassembly.Append(output.ToStringAndReset());
}
return disassembly.ToString();
}
public Dictionary<string, long> Signatures
{
get
{
var signatures = _cache.Get<Dictionary<string, long>>(nameof(Signatures));
if (signatures == null)
{
var resolver = new SignatureResolver
{
// NOTE: ensure patterns don't overlap with any hooks! that way we don't have to cache any states; simplicity at the expense of slightly less perf on connect
// universal pattern
new SodmaSignature("ReadWriteOneSector")
{
// mov ebp, esp
new OdmPattern(0x1, new byte[] { 0x8B, 0xEC }),
// mov dx, 1F6h
new OdmPattern(0x3, new byte[] { 0x66, 0xBA, 0xF6, 0x01 }),
// mov al, 0A0h
new OdmPattern(0x7, new byte[] { 0xB0, 0xA0 })
},
// universal pattern
new SodmaSignature("WriteSMBusByte")
{
// mov al, 20h
new OdmPattern(0x3, new byte[] { 0xB0, 0x20 }),
// mov dx, 0C004h
new OdmPattern(0x5, new byte[] { 0x66, 0xBA, 0x04, 0xC0 }),
},
// universal pattern
new SodmaSignature("FGetDwParam")
{
// jz short 0x2C
new OdmPattern(0x15, new byte[] { 0x74, 0x2C }),
// push 20h
new OdmPattern(0x17, new byte[] { 0x6A, 0x20 }),
// mov [ecx], eax
new OdmPattern(0x33, new byte[] { 0x89, 0x01 })
},
// universal pattern
new SodmaSignature("FGetNamedDwParam")
{
// mov ebp, esp
new OdmPattern(0x1, new byte[] { 0x8B, 0xEC }),
// jnz short 0x17
new OdmPattern(0x13, new byte[] { 0x75, 0x17 }),
// retn 10h
new OdmPattern(0x30, new byte[] { 0xC2, 0x10, 0x00 })
},
// universal pattern
new SodmaSignature("DmSetupFunctionCall")
{
// test ax, 280h
new OdmPattern(0x45, new byte[] { 0x66, 0xA9, 0x80, 0x02 }),
// push 63666D64h
new OdmPattern(0x54, new byte[] { 0x68, 0x64, 0x6D, 0x66, 0x63 })
},
// early revisions
new SodmaSignature("HrFunctionCall")
{
// mov eax, 80004005h
new OdmPattern(0x1B, new byte[] { 0xB8, 0x05, 0x40, 0x00, 0x80 }),
// mov ebx, 10008h
new OdmPattern(0x46, new byte[] { 0xBB, 0x08, 0x00, 0x01, 0x00 })
},
// later revisions
new SodmaSignature("HrFunctionCall")
{
// mov eax, 80004005h
new OdmPattern(0x1B, new byte[] { 0xB8, 0x05, 0x40, 0x00, 0x80 }),
// mov ebx, 10008h
new OdmPattern(0x45, new byte[] { 0xBB, 0x08, 0x00, 0x01, 0x00 })
},
// xbdm 3424+ contains this (3223 does not, who knows what inbetween does) whereas some early kernel versions do not? or have different kernel export tables for alpha/dvt3/dvt4/dvt6 etc.
new SodmaSignature("sprintf")
{
// mov esi, [ebp+arg_0]
new OdmPattern(0x7, new byte[] { 0x8B, 0x75, 0x08 }),
// mov [ebp+var_1C], 7FFFFFFFh
new OdmPattern(0x16, new byte[] { 0xC7, 0x45, 0xE4, 0xFF, 0xFF, 0xFF, 0x7F })
},
// early revisions
new SodmaSignature("DmAllocatePool")
{
// push ebp
new OdmPattern(0x0, new byte[] { 0x55 }),
// mov ebp, esp
new OdmPattern(0x0, new byte[] { 0x8B, 0xEC }),
// push 'enoN'
new OdmPattern(0x3, new byte[] { 0x68, 0x4E, 0x6F, 0x6E, 0x65 })
},
// later revisions
new SodmaSignature("DmAllocatePool")
{
// push 'enoN'
new OdmPattern(0x0, new byte[] { 0x68, 0x4E, 0x6F, 0x6E, 0x65 }),
// retn 4
new OdmPattern(0xE, new byte[] { 0xC2, 0x04, 0x00 })
},
// universal pattern
new SodmaSignature("DmFreePool")
{
// cmp eax, 0B0000000h
new OdmPattern(0xF, new byte[] { 0x3D, 0x00, 0x00, 0x00, 0xB0 })
}
};
// read xbdm .text section
var xbdmTextSegment = GetModules().FirstOrDefault(m => m.Name.Equals("xbdm.dll")).GetSection(".text");
byte[] data = new byte[xbdmTextSegment.Size];
ReadMemory(xbdmTextSegment.Base, data);
// scan for signatures
signatures = resolver.Resolve(data, xbdmTextSegment.Base);
// cache the result indefinitely
_cache.Set(nameof(Signatures), signatures);
}
return signatures;
}
}
#endregion
#region File
public char[] GetDrives()
{
return Session.SendCommandStrict("drivelist").Message.ToCharArray();
}
public List<XboxFileInformation> GetDirectoryList(string path)
{
var list = new List<XboxFileInformation>();
Session.SendCommandStrict("dirlist name=\"{0}\"", path);
foreach (string file in Session.ReceiveMultilineResponse())
{
var fileInfo = file.ParseXboxResponseLine();
var info = new XboxFileInformation();
info.FullName = Path.Combine(path, (string)fileInfo["name"]);
info.Size = ((long)fileInfo["sizehi"] << 32) | (long)fileInfo["sizelo"];
info.CreationTime = DateTime.FromFileTimeUtc(((long)fileInfo["createhi"] << 32) | (long)fileInfo["createlo"]);
info.ChangeTime = DateTime.FromFileTimeUtc(((long)fileInfo["changehi"] << 32) | (long)fileInfo["changelo"]);
info.Attributes |= file.Contains("directory") ? FileAttributes.Directory : FileAttributes.Normal;
info.Attributes |= file.Contains("readonly") ? FileAttributes.ReadOnly : 0;
info.Attributes |= file.Contains("hidden") ? FileAttributes.Hidden : 0;
list.Add(info);
}
return list;
}
public void GetFile(string localPath, string remotePath)
{
Session.SendCommandStrict("getfile name=\"{0}\"", remotePath);
using var lfs = File.Create(localPath);
Session.CopyToCount(lfs, Session.Reader.ReadInt32());
}
#endregion
#region IDisposable
protected virtual void Dispose(bool disposing)
{
if (!_disposed)
{
if (disposing)
{
// TODO: dispose managed state (managed objects)
}
// TODO: free unmanaged resources (unmanaged objects) and override finalizer
Session?.Dispose();
// TODO: set large fields to null
_disposed = true;
}
}
~Xbox()
{
Dispose(false);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
#endregion
}
}
| src/OGXbdmDumper/Xbox.cs | Ernegien-OGXbdmDumper-07a1e82 | [
{
"filename": "src/OGXbdmDumper/Connection.cs",
"retrieved_chunk": " /// </summary>\n public BinaryReader Reader { get; private set; }\n /// <summary>\n /// The binary writer for the session stream.\n /// </summary>\n public BinaryWriter Writer { get; private set; }\n /// <summary>\n /// Returns true if the session thinks it's connected based on the most recent operation.\n /// </summary>\n public bool IsConnected => _client.Connected;",
"score": 0.9016925096511841
},
{
"filename": "src/OGXbdmDumper/Connection.cs",
"retrieved_chunk": " /// <summary>\n /// The time in milliseconds to wait while sending data before throwing a TimeoutException.\n /// </summary>\n public int SendTimeout { get => _client.SendTimeout; set => _client.SendTimeout = value; }\n /// <summary>\n /// The time in milliseconds to wait while receiving data before throwing a TimeoutException.\n /// </summary>\n public int ReceiveTimeout { get => _client.ReceiveTimeout; set => _client.ReceiveTimeout = value; }\n #endregion\n #region Construction",
"score": 0.8842611312866211
},
{
"filename": "src/OGXbdmDumper/Kernel.cs",
"retrieved_chunk": " public long Address => Module.BaseAddress;\n /// <summary>\n /// The kernel build time in UTC.\n /// </summary>\n public DateTime Date => Module.TimeStamp;\n /// <summary>\n /// The Xbox kernel build version.\n /// </summary>\n public Version Version { get; private set; }\n /// <summary>",
"score": 0.8796897530555725
},
{
"filename": "src/OGXbdmDumper/ConnectionInfo.cs",
"retrieved_chunk": " public IPEndPoint Endpoint { get; set; }\n public string? Name { get; set; }\n public ConnectionInfo(IPEndPoint endpoint, string? name = null)\n {\n Endpoint = endpoint;\n Name = name;\n }\n public static List<ConnectionInfo> DiscoverXbdm(int port, int timeout = 500)\n {\n Log.Information(\"Performing Xbox debug monitor network discovery broadcast on UDP port {Port}.\", port);",
"score": 0.876724362373352
},
{
"filename": "src/OGXbdmDumper/XboxMemoryStream.cs",
"retrieved_chunk": " public override void Flush() { throw new NotSupportedException(); }\n /// <summary>\n /// TODO: description. possibly return total memory size\n /// </summary>\n public override long Length { get { throw new NotSupportedException(); } }\n /// <summary>\n /// TODO: description\n /// </summary>\n /// <param name=\"value\"></param>\n public override void SetLength(long value) { throw new NotSupportedException(); }",
"score": 0.8627859950065613
}
] | csharp | Module> Modules => GetModules(); |
using System;
using System.Linq;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Windows;
using System.IO;
using System.Diagnostics;
using System.Data;
using System.Threading.Tasks;
using System.Windows.Media;
using System.Windows.Shapes;
using Path = System.IO.Path;
using Playnite.SDK;
using Playnite.SDK.Events;
using Playnite.SDK.Models;
using Playnite.SDK.Plugins;
using NowPlaying.Utils;
using NowPlaying.Models;
using NowPlaying.Properties;
using NowPlaying.Views;
using NowPlaying.ViewModels;
using System.Reflection;
using System.Windows.Controls;
using System.Threading;
using Playnite.SDK.Data;
namespace NowPlaying
{
public class NowPlaying : LibraryPlugin
{
public override Guid Id { get; } = Guid.Parse("0dbead64-b7ed-47e5-904c-0ccdb5d5ff59");
public override string LibraryIcon { get; }
public override string Name => "NowPlaying Game Cacher";
public static readonly ILogger logger = LogManager.GetLogger();
public const string previewPlayActionName = "Preview (play from install directory)";
public const string nowPlayingActionName = "Play from game cache";
public NowPlayingSettings Settings { get; private set; }
public readonly NowPlayingSettingsViewModel settingsViewModel;
public readonly NowPlayingSettingsView settingsView;
public readonly CacheRootsViewModel cacheRootsViewModel;
public readonly CacheRootsView cacheRootsView;
public readonly TopPanelViewModel topPanelViewModel;
public readonly TopPanelView topPanelView;
public readonly TopPanelItem topPanelItem;
public readonly Rectangle sidebarIcon;
public readonly SidebarItem sidebarItem;
public readonly | NowPlayingPanelViewModel panelViewModel; |
public readonly NowPlayingPanelView panelView;
public readonly GameCacheManagerViewModel cacheManager;
public bool IsGamePlaying = false;
public WhilePlaying WhilePlayingMode { get; private set; }
public int SpeedLimitIpg { get; private set; } = 0;
private string formatStringXofY;
public Queue<NowPlayingGameEnabler> gameEnablerQueue;
public Queue<NowPlayingInstallController> cacheInstallQueue;
public Queue<NowPlayingUninstallController> cacheUninstallQueue;
public string cacheInstallQueueStateJsonPath;
public bool cacheInstallQueuePaused;
public NowPlaying(IPlayniteAPI api) : base(api)
{
Properties = new LibraryPluginProperties
{
HasCustomizedGameImport = true,
CanShutdownClient = true,
HasSettings = true
};
LibraryIcon = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), @"icon.png");
cacheManager = new GameCacheManagerViewModel(this, logger);
formatStringXofY = GetResourceFormatString("LOCNowPlayingProgressXofYFmt2", 2) ?? "{0} of {1}";
gameEnablerQueue = new Queue<NowPlayingGameEnabler>();
cacheInstallQueue = new Queue<NowPlayingInstallController>();
cacheUninstallQueue = new Queue<NowPlayingUninstallController>();
cacheInstallQueueStateJsonPath = Path.Combine(GetPluginUserDataPath(), "cacheInstallQueueState.json");
cacheInstallQueuePaused = false;
Settings = LoadPluginSettings<NowPlayingSettings>() ?? new NowPlayingSettings();
settingsViewModel = new NowPlayingSettingsViewModel(this);
settingsView = new NowPlayingSettingsView(settingsViewModel);
cacheRootsViewModel = new CacheRootsViewModel(this);
cacheRootsView = new CacheRootsView(cacheRootsViewModel);
panelViewModel = new NowPlayingPanelViewModel(this);
panelView = new NowPlayingPanelView(panelViewModel);
panelViewModel.ResetShowState();
topPanelViewModel = new TopPanelViewModel(this);
topPanelView = new TopPanelView(topPanelViewModel);
topPanelItem = new TopPanelItem()
{
Title = GetResourceString("LOCNowPlayingTopPanelToolTip"),
Icon = new TopPanelView(topPanelViewModel),
Visible = false
};
this.sidebarIcon = new Rectangle()
{
Fill = (Brush)PlayniteApi.Resources.GetResource("TextBrush"),
Width = 256,
Height = 256,
OpacityMask = new ImageBrush()
{
ImageSource = ImageUtils.BitmapToBitmapImage(Resources.now_playing_icon)
}
};
this.sidebarItem = new SidebarItem()
{
Type = SiderbarItemType.View,
Title = GetResourceString("LOCNowPlayingSideBarToolTip"),
Visible = true,
ProgressValue = 0,
Icon = sidebarIcon,
Opened = () =>
{
sidebarIcon.Fill = (Brush)PlayniteApi.Resources.GetResource("GlyphBrush");
return panelView;
},
Closed = () => sidebarIcon.Fill = (Brush)PlayniteApi.Resources.GetResource("TextBrush")
};
}
public void UpdateSettings(NowPlayingSettings settings)
{
Settings = settings;
settingsViewModel.Settings = settings;
}
public override ISettings GetSettings(bool firstRunSettings)
{
return new NowPlayingSettingsViewModel(this);
}
public override UserControl GetSettingsView(bool firstRunSettings)
{
return new NowPlayingSettingsView(null);
}
public override void OnApplicationStarted(OnApplicationStartedEventArgs args)
{
cacheManager.LoadCacheRootsFromJson();
cacheRootsViewModel.RefreshCacheRoots();
cacheManager.LoadInstallAverageBpsFromJson();
cacheManager.LoadGameCacheEntriesFromJson();
cacheRootsViewModel.RefreshCacheRoots();
PlayniteApi.Database.Games.ItemCollectionChanged += CheckForRemovedNowPlayingGames;
Task.Run(() => CheckForFixableGameCacheIssuesAsync());
// . if applicable, restore cache install queue state
TryRestoreCacheInstallQueueState();
}
public class InstallerInfo
{
public string title;
public string cacheId;
public int speedLimitIpg;
public InstallerInfo()
{
this.title = string.Empty;
this.cacheId = string.Empty;
this.speedLimitIpg = 0;
}
}
public void SaveCacheInstallQueueToJson()
{
Queue<InstallerInfo> installerRestoreQueue = new Queue<InstallerInfo>();
foreach (var ci in cacheInstallQueue)
{
var ii = new InstallerInfo()
{
title = ci.gameCache.Title,
cacheId = ci.gameCache.Id,
speedLimitIpg = ci.speedLimitIpg
};
installerRestoreQueue.Enqueue(ii);
}
try
{
File.WriteAllText(cacheInstallQueueStateJsonPath, Serialization.ToJson(installerRestoreQueue));
}
catch (Exception ex)
{
logger.Error($"SaveInstallerQueueToJson to '{cacheInstallQueueStateJsonPath}' failed: {ex.Message}");
}
}
public void TryRestoreCacheInstallQueueState()
{
if (File.Exists(cacheInstallQueueStateJsonPath))
{
logger.Info("Attempting to restore cache installation queue state...");
var installersInfoList = new List<InstallerInfo>();
try
{
installersInfoList = Serialization.FromJsonFile<List<InstallerInfo>>(cacheInstallQueueStateJsonPath);
}
catch (Exception ex)
{
logger.Error($"TryRestoreCacheInstallQueueState from '{cacheInstallQueueStateJsonPath}' failed: {ex.Message}");
}
foreach (var ii in installersInfoList)
{
if (!CacheHasInstallerQueued(ii.cacheId))
{
if (cacheManager.GameCacheExists(ii.cacheId))
{
var nowPlayingGame = FindNowPlayingGame(ii.cacheId);
var gameCache = cacheManager.FindGameCache(ii.cacheId);
if (nowPlayingGame != null && gameCache != null)
{
NotifyInfo($"Restored cache install/queue state of '{gameCache.Title}'");
var controller = new NowPlayingInstallController(this, nowPlayingGame, gameCache, SpeedLimitIpg);
controller.Install(new InstallActionArgs());
}
}
}
}
File.Delete(cacheInstallQueueStateJsonPath);
}
}
public override void OnApplicationStopped(OnApplicationStoppedEventArgs args)
{
// Add code to be executed when Playnite is shutting down.
if (cacheInstallQueue.Count > 0)
{
// . create install queue details file, so it can be restored on Playnite restart.
SaveCacheInstallQueueToJson();
var title = cacheInstallQueue.First().gameCache.Title;
logger.Warn($"Playnite exit detected: pausing game cache installation of '{title}'...");
cacheInstallQueuePaused = true;
cacheInstallQueue.First().PauseInstallOnPlayniteExit();
}
cacheManager.Shutdown();
}
public override void OnGameStarted(OnGameStartedEventArgs args)
{
// Add code to be executed when sourceGame is started running.
if (args.Game.PluginId == Id)
{
Game nowPlayingGame = args.Game;
string cacheId = nowPlayingGame.SourceId.ToString();
if (cacheManager.GameCacheExists(cacheId))
{
cacheManager.SetGameCacheAndDirStateAsPlayed(cacheId);
}
}
IsGamePlaying = true;
// Save relevant settings just in case the are changed while a game is playing
WhilePlayingMode = Settings.WhilePlayingMode;
SpeedLimitIpg = WhilePlayingMode == WhilePlaying.SpeedLimit ? Settings.SpeedLimitIpg : 0;
if (WhilePlayingMode == WhilePlaying.Pause)
{
PauseCacheInstallQueue();
}
else if (SpeedLimitIpg > 0)
{
SpeedLimitCacheInstalls(SpeedLimitIpg);
}
panelViewModel.RefreshGameCaches();
}
public override void OnGameStopped(OnGameStoppedEventArgs args)
{
base.OnGameStopped(args);
if (IsGamePlaying)
{
IsGamePlaying = false;
if (WhilePlayingMode == WhilePlaying.Pause)
{
ResumeCacheInstallQueue();
}
else if (SpeedLimitIpg > 0)
{
SpeedLimitIpg = 0;
ResumeFullSpeedCacheInstalls();
}
panelViewModel.RefreshGameCaches();
}
}
public void CheckForRemovedNowPlayingGames(object o, ItemCollectionChangedEventArgs<Game> args)
{
if (args.RemovedItems.Count > 0)
{
foreach (var game in args.RemovedItems)
{
if (game != null && cacheManager.GameCacheExists(game.Id.ToString()))
{
var gameCache = cacheManager.FindGameCache(game.Id.ToString());
if (gameCache.CacheSize > 0)
{
NotifyWarning(FormatResourceString("LOCNowPlayingRemovedEnabledGameNonEmptyCacheFmt", game.Name));
}
else
{
NotifyWarning(FormatResourceString("LOCNowPlayingRemovedEnabledGameFmt", game.Name));
}
DirectoryUtils.DeleteDirectory(gameCache.CacheDir);
cacheManager.RemoveGameCache(gameCache.Id);
}
}
}
}
public async void CheckForFixableGameCacheIssuesAsync()
{
await CheckForBrokenNowPlayingGamesAsync();
CheckForOrphanedCacheDirectories();
}
public async Task CheckForBrokenNowPlayingGamesAsync()
{
bool foundBroken = false;
foreach (var game in PlayniteApi.Database.Games.Where(g => g.PluginId == this.Id))
{
string cacheId = game.Id.ToString();
if (cacheManager.GameCacheExists(cacheId))
{
// . check game platform and correct if necessary
var platform = GetGameCachePlatform(game);
var gameCache = cacheManager.FindGameCache(cacheId);
if (gameCache.entry.Platform != platform)
{
logger.Warn($"Corrected {game.Name}'s game cache platform encoding: {gameCache.Platform} → {platform}");
gameCache.entry.Platform = platform;
foundBroken = true;
}
}
else
{
topPanelViewModel.NowProcessing(true, GetResourceString("LOCNowPlayingCheckBrokenGamesProgress"));
// . NowPlaying game is missing the supporting game cache... attempt to recreate it
if (await TryRecoverMissingGameCacheAsync(cacheId, game))
{
NotifyWarning(FormatResourceString("LOCNowPlayingRestoredCacheInfoFmt", game.Name));
foundBroken = true;
}
else
{
NotifyWarning(FormatResourceString("LOCNowPlayingUnabletoRestoreCacheInfoFmt", game.Name), () =>
{
string nl = Environment.NewLine;
string caption = GetResourceString("LOCNowPlayingConfirmationCaption");
string message = FormatResourceString("LOCNowPlayingUnabletoRestoreCacheInfoFmt", game.Name) + "." + nl + nl;
message += GetResourceString("LOCNowPlayingDisableBrokenGameCachingPrompt");
if (PlayniteApi.Dialogs.ShowMessage(message, caption, MessageBoxButton.YesNo) == MessageBoxResult.Yes)
{
DisableNowPlayingGameCaching(game);
}
});
}
}
}
if (foundBroken)
{
cacheManager.SaveGameCacheEntriesToJson();
}
topPanelViewModel.NowProcessing(false, GetResourceString("LOCNowPlayingCheckBrokenGamesProgress"));
}
public void CheckForOrphanedCacheDirectories()
{
foreach (var root in cacheManager.CacheRoots)
{
foreach (var subDir in DirectoryUtils.GetSubDirectories(root.Directory))
{
string possibleCacheDir = Path.Combine(root.Directory, subDir);
if (!cacheManager.IsGameCacheDirectory(possibleCacheDir))
{
NotifyWarning(FormatResourceString("LOCNowPlayingUnknownOrphanedDirectoryFoundFmt2", subDir, root.Directory), () =>
{
string caption = GetResourceString("LOCNowPlayingUnknownOrphanedDirectoryCaption");
string message = FormatResourceString("LOCNowPlayingUnknownOrphanedDirectoryMsgFmt", possibleCacheDir);
if (PlayniteApi.Dialogs.ShowMessage(message, caption, MessageBoxButton.YesNo) == MessageBoxResult.Yes)
{
DirectoryUtils.DeleteDirectory(possibleCacheDir);
}
});
}
}
}
}
private class DummyInstaller : InstallController
{
public DummyInstaller(Game game) : base(game) { }
public override void Install(InstallActionArgs args) { }
}
public override IEnumerable<InstallController> GetInstallActions(GetInstallActionsArgs args)
{
if (args.Game.PluginId != Id) return null;
Game nowPlayingGame = args.Game;
string cacheId = nowPlayingGame.Id.ToString();
if (!CacheHasInstallerQueued(cacheId))
{
if (cacheManager.GameCacheExists(cacheId))
{
var gameCache = cacheManager.FindGameCache(cacheId);
if (gameCache.CacheWillFit)
{
var controller = new NowPlayingInstallController(this, nowPlayingGame, gameCache, SpeedLimitIpg);
return new List<InstallController> { controller };
}
else
{
string nl = Environment.NewLine;
string message = FormatResourceString("LOCNowPlayingCacheWillNotFitFmt2", gameCache.Title, gameCache.CacheDir);
message += nl + nl + GetResourceString("LOCNowPlayingCacheWillNotFitMsg");
PopupError(message);
return new List<InstallController> { new DummyInstaller(nowPlayingGame) };
}
}
else
{
logger.Error($"Game cache information missing for '{nowPlayingGame.Name}'; skipping installation.");
return new List<InstallController> { new DummyInstaller(nowPlayingGame) };
}
}
else
{
return new List<InstallController> { new DummyInstaller(nowPlayingGame) };
}
}
private class DummyUninstaller : UninstallController
{
public DummyUninstaller(Game game) : base(game) { }
public override void Uninstall(UninstallActionArgs args) { }
}
public override void OnLibraryUpdated(OnLibraryUpdatedEventArgs args)
{
base.OnLibraryUpdated(args);
}
public override IEnumerable<UninstallController> GetUninstallActions(GetUninstallActionsArgs args)
{
if (args.Game.PluginId != Id) return null;
Game nowPlayingGame = args.Game;
string cacheId = nowPlayingGame.Id.ToString();
if (!CacheHasUninstallerQueued(cacheId))
{
if (cacheManager.GameCacheExists(cacheId))
{
return new List<UninstallController> { new NowPlayingUninstallController(this, nowPlayingGame, cacheManager.FindGameCache(cacheId)) };
}
else
{
logger.Error($"Game cache information missing for '{nowPlayingGame.Name}'; skipping uninstall.");
return new List<UninstallController> { new DummyUninstaller(nowPlayingGame) };
}
}
else
{
return new List<UninstallController> { new DummyUninstaller(nowPlayingGame) };
}
}
public async Task<bool> TryRecoverMissingGameCacheAsync(string cacheId, Game nowPlayingGame)
{
string title = nowPlayingGame.Name;
string installDir = null;
string exePath = null;
string xtraArgs = null;
var previewPlayAction = GetPreviewPlayAction(nowPlayingGame);
var nowPlayingAction = GetNowPlayingAction(nowPlayingGame);
var platform = GetGameCachePlatform(nowPlayingGame);
switch (platform)
{
case GameCachePlatform.WinPC:
installDir = previewPlayAction?.WorkingDir;
exePath = GetIncrementalExePath(nowPlayingAction, nowPlayingGame) ?? GetIncrementalExePath(previewPlayAction, nowPlayingGame);
xtraArgs = nowPlayingAction?.Arguments ?? previewPlayAction?.Arguments;
break;
case GameCachePlatform.PS2:
case GameCachePlatform.PS3:
case GameCachePlatform.Xbox:
case GameCachePlatform.X360:
case GameCachePlatform.GameCube:
case GameCachePlatform.Wii:
case GameCachePlatform.Switch:
exePath = GetIncrementalRomPath(nowPlayingGame.Roms?.First()?.Path, nowPlayingGame.InstallDirectory, nowPlayingGame);
var exePathIndex = previewPlayAction.Arguments.IndexOf(exePath);
if (exePathIndex > 1)
{
// Note 1: skip leading '"'
installDir = DirectoryUtils.TrimEndingSlash(previewPlayAction.Arguments.Substring(1, exePathIndex - 1)); // 1.
}
xtraArgs = nowPlayingAction?.AdditionalArguments;
break;
default:
break;
}
if (installDir != null && exePath != null && await CheckIfGameInstallDirIsAccessibleAsync(title, installDir))
{
// . Separate cacheDir into its cacheRootDir and cacheSubDir components, assuming nowPlayingGame matching Cache RootDir exists.
(string cacheRootDir, string cacheSubDir) = cacheManager.FindCacheRootAndSubDir(nowPlayingGame.InstallDirectory);
if (cacheRootDir != null && cacheSubDir != null)
{
cacheManager.AddGameCache(cacheId, title, installDir, exePath, xtraArgs, cacheRootDir, cacheSubDir, platform: platform);
// . the best we can do is assume the current size on disk are all installed bytes (completed files)
var gameCache = cacheManager.FindGameCache(cacheId);
gameCache.entry.UpdateCacheDirStats();
gameCache.entry.CacheSize = gameCache.entry.CacheSizeOnDisk;
gameCache.UpdateCacheSize();
return true;
}
else
{
return false;
}
}
else
{
return false;
}
}
public class SelectedGamesContext
{
private readonly NowPlaying plugin;
public bool allEligible;
public bool allEnabled;
public bool allEnabledAndEmpty;
public int count;
public SelectedGamesContext(NowPlaying plugin, List<Game> games)
{
this.plugin = plugin;
UpdateContext(games);
}
private void ResetContext()
{
allEligible = true;
allEnabled = true;
allEnabledAndEmpty = true;
count = 0;
}
public void UpdateContext(List<Game> games)
{
ResetContext();
foreach (var game in games)
{
bool isEnabled = plugin.IsGameNowPlayingEnabled(game);
bool isEligible = !isEnabled && plugin.IsGameNowPlayingEligible(game) != GameCachePlatform.InEligible;
bool isEnabledAndEmpty = isEnabled && plugin.cacheManager.FindGameCache(game.Id.ToString())?.CacheSize == 0;
allEligible &= isEligible;
allEnabled &= isEnabled;
allEnabledAndEmpty &= isEnabledAndEmpty;
count++;
}
}
}
public override IEnumerable<GameMenuItem> GetGameMenuItems(GetGameMenuItemsArgs args)
{
var gameMenuItems = new List<GameMenuItem>();
// . get selected games context
var context = new SelectedGamesContext(this, args.Games);
// . Enable game caching menu
if (context.allEligible)
{
string description = "NowPlaying: ";
if (context.count > 1)
{
description += FormatResourceString("LOCNowPlayingEnableGameCachesFmt", context.count);
}
else
{
description += GetResourceString("LOCNowPlayingEnableGameCache");
}
if (cacheManager.CacheRoots.Count > 1)
{
foreach (var cacheRoot in cacheManager.CacheRoots)
{
gameMenuItems.Add(new GameMenuItem
{
Icon = LibraryIcon,
MenuSection = description,
Description = GetResourceString("LOCNowPlayingTermsTo") + " " + cacheRoot.Directory,
Action = async (a) => { foreach (var game in args.Games) { await EnableNowPlayingWithRootAsync(game, cacheRoot); } }
});
}
}
else
{
var cacheRoot = cacheManager.CacheRoots.First();
gameMenuItems.Add(new GameMenuItem
{
Icon = LibraryIcon,
Description = description,
Action = async (a) => { foreach (var game in args.Games) { await EnableNowPlayingWithRootAsync(game, cacheRoot); } }
});
}
}
// . Disable game caching menu
else if (context.allEnabledAndEmpty)
{
string description = "NowPlaying: ";
if (context.count > 1)
{
description += FormatResourceString("LOCNowPlayingDisableGameCachesFmt", context.count);
}
else
{
description += GetResourceString("LOCNowPlayingDisableGameCache");
}
gameMenuItems.Add(new GameMenuItem
{
Icon = LibraryIcon,
Description = description,
Action = (a) =>
{
foreach (var game in args.Games)
{
DisableNowPlayingGameCaching(game);
cacheManager.RemoveGameCache(game.Id.ToString());
NotifyInfo(FormatResourceString("LOCNowPlayingMsgGameCachingDisabledFmt", game.Name));
}
}
});
}
return gameMenuItems;
}
public override IEnumerable<SidebarItem> GetSidebarItems()
{
return new List<SidebarItem> { sidebarItem };
}
/// <summary>
/// Gets top panel items provided by this plugin.
/// </summary>
/// <returns></returns>
public override IEnumerable<TopPanelItem> GetTopPanelItems()
{
return new List<TopPanelItem> { topPanelItem };
}
public GameCachePlatform IsGameNowPlayingEligible(Game game)
{
bool preReq = (
game != null
&& game.PluginId == Guid.Empty
&& game.IsInstalled
&& game.IsCustomGame
&& game.Platforms?.Count == 1
&& game.GameActions?.Where(a => a.IsPlayAction).Count() == 1
);
if (preReq
&& game.Platforms?.First().SpecificationId == "pc_windows"
&& (game.Roms == null || game.Roms?.Count == 0)
&& GetIncrementalExePath(game.GameActions?[0], game) != null)
{
return GameCachePlatform.WinPC;
}
else if (preReq
&& game.Roms?.Count == 1
&& game.GameActions?[0].Type == GameActionType.Emulator
&& game.GameActions?[0].EmulatorId != Guid.Empty
&& game.GameActions?[0].OverrideDefaultArgs == false
&& GetIncrementalRomPath(game.Roms?[0].Path, game.InstallDirectory, game) != null)
{
return GetGameCachePlatform(game);
}
else
{
return GameCachePlatform.InEligible;
}
}
static public GameCachePlatform GetGameCachePlatform(Game game)
{
var specId = game?.Platforms?.First().SpecificationId;
if (specId == "pc_windows")
{
return GameCachePlatform.WinPC;
}
else if (specId == "sony_playstation2")
{
return GameCachePlatform.PS2;
}
else if (specId == "sony_playstation3")
{
return GameCachePlatform.PS3;
}
else if (specId == "xbox")
{
return GameCachePlatform.Xbox;
}
else if (specId == "xbox360")
{
return GameCachePlatform.X360;
}
else if (specId == "nintendo_gamecube")
{
return GameCachePlatform.GameCube;
}
else if (specId == "nintendo_wii")
{
return GameCachePlatform.Wii;
}
else if (specId == "nintendo_switch")
{
return GameCachePlatform.Switch;
}
else
{
return GameCachePlatform.InEligible;
}
}
public bool IsGameNowPlayingEnabled(Game game)
{
return game.PluginId == this.Id && cacheManager.GameCacheExists(game.Id.ToString());
}
public async Task EnableNowPlayingWithRootAsync(Game game, CacheRootViewModel cacheRoot)
{
string cacheId = game.Id.ToString();
// . Already a NowPlaying enabled game
// -> change cache cacheRoot, if applicable
//
if (cacheManager.GameCacheExists(cacheId))
{
var gameCache = cacheManager.FindGameCache(cacheId);
if (gameCache.cacheRoot != cacheRoot)
{
bool noCacheDirOrEmpty = !Directory.Exists(gameCache.CacheDir) || DirectoryUtils.IsEmptyDirectory(gameCache.CacheDir);
if (gameCache.IsUninstalled() && noCacheDirOrEmpty)
{
// . delete old, empty cache dir, if necessary
if (Directory.Exists(gameCache.CacheDir))
{
Directory.Delete(gameCache.CacheDir);
}
// . change cache cacheRoot, get updated cache directory (located under new cacheRoot)
string cacheDir = cacheManager.ChangeGameCacheRoot(gameCache, cacheRoot);
// . game install directory is now the NowPlaying cache directory
game.InstallDirectory = cacheDir;
GameAction playAction = GetNowPlayingAction(game);
if (playAction != null)
{
// . Update play action Path/Work to point to new cache cacheRoot
playAction.Path = Path.Combine(cacheDir, gameCache.ExePath);
playAction.WorkingDir = cacheDir;
// . Update whether game cache is currently installed or not
game.IsInstalled = cacheManager.IsGameCacheInstalled(cacheId);
PlayniteApi.Database.Games.Update(game);
}
else
{
PopupError(FormatResourceString("LOCNowPlayingPlayActionNotFoundFmt", game.Name));
}
}
else
{
PopupError(FormatResourceString("LOCNowPlayingNonEmptyRerootAttemptedFmt", game.Name));
}
}
}
else if (await CheckIfGameInstallDirIsAccessibleAsync(game.Name, game.InstallDirectory))
{
if (CheckAndConfirmOrAdjustInstallDirDepth(game))
{
// . Enable source game for NowPlaying game caching
(new NowPlayingGameEnabler(this, game, cacheRoot.Directory)).Activate();
}
}
}
// . Applies a heuristic test to screen for whether a game's installation directory might be set too deeply.
// . Screening is done by checking for 'problematic' subdirectories (e.g. "bin", "x64", etc.) in the
// install dir path.
//
public bool CheckAndConfirmOrAdjustInstallDirDepth(Game game)
{
string title = game.Name;
string installDirectory = DirectoryUtils.CollapseMultipleSlashes(game.InstallDirectory);
var platform = GetGameCachePlatform(game);
var problematicKeywords = platform == GameCachePlatform.PS3 ? Settings.ProblematicPS3InstDirKeywords : Settings.ProblematicInstallDirKeywords;
List<string> matchedSubdirs = new List<string>();
string recommendedInstallDir = string.Empty;
foreach (var subDir in installDirectory.Split(Path.DirectorySeparatorChar))
{
foreach (var keyword in problematicKeywords)
{
if (String.Equals(subDir, keyword, StringComparison.OrdinalIgnoreCase))
{
matchedSubdirs.Add(subDir);
}
}
if (matchedSubdirs.Count == 0)
{
if (string.IsNullOrEmpty(recommendedInstallDir))
{
recommendedInstallDir = subDir;
}
else
{
recommendedInstallDir += Path.DirectorySeparatorChar + subDir;
}
}
}
bool continueWithEnable = true;
if (matchedSubdirs.Count > 0)
{
string nl = System.Environment.NewLine;
string problematicSubdirs = string.Join("', '", matchedSubdirs);
// . See if user wants to adopt the recommended, shallower Install Directory
string message = FormatResourceString("LOCNowPlayingProblematicInstallDirFmt3", title, installDirectory, problematicSubdirs);
message += nl + nl + FormatResourceString("LOCNowPlayingChangeInstallDirFmt1", recommendedInstallDir);
string caption = GetResourceString("LOCNowPlayingConfirmationCaption");
bool changeInstallDir =
(
Settings.ChangeProblematicInstallDir_DoWhen == DoWhen.Always ||
Settings.ChangeProblematicInstallDir_DoWhen == DoWhen.Ask
&& (PlayniteApi.Dialogs.ShowMessage(message, caption, MessageBoxButton.YesNo) == MessageBoxResult.Yes)
);
if (changeInstallDir)
{
string exePath;
string missingExePath;
bool success = false;
switch (platform)
{
case GameCachePlatform.WinPC:
var sourcePlayAction = GetSourcePlayAction(game);
exePath = GetIncrementalExePath(sourcePlayAction);
if (sourcePlayAction != null && exePath != null)
{
missingExePath = installDirectory.Substring(recommendedInstallDir.Length + 1);
game.InstallDirectory = recommendedInstallDir;
sourcePlayAction.Path = Path.Combine(sourcePlayAction.WorkingDir, missingExePath, exePath);
PlayniteApi.Database.Games.Update(game);
success = true;
}
break;
case GameCachePlatform.PS2:
case GameCachePlatform.PS3:
case GameCachePlatform.Xbox:
case GameCachePlatform.X360:
case GameCachePlatform.GameCube:
case GameCachePlatform.Wii:
case GameCachePlatform.Switch:
var rom = game.Roms?.First();
if (rom != null && (exePath = GetIncrementalRomPath(rom.Path, installDirectory, game)) != null)
{
missingExePath = installDirectory.Substring(recommendedInstallDir.Length + 1);
game.InstallDirectory = recommendedInstallDir;
var exePathIndex = rom.Path.IndexOf(exePath);
if (exePathIndex > 0)
{
rom.Path = Path.Combine(rom.Path.Substring(0, exePathIndex), missingExePath, exePath);
PlayniteApi.Database.Games.Update(game);
success = true;
}
}
break;
default:
break;
}
if (success)
{
NotifyInfo(FormatResourceString("LOCNowPlayingChangedInstallDir", title, recommendedInstallDir));
continueWithEnable = true;
}
else
{
PopupError(FormatResourceString("LOCNowPlayingErrorChangingInstallDir", title, recommendedInstallDir));
continueWithEnable = false;
}
}
else
{
// . See if user wants to continue enabling game, anyway
message = FormatResourceString("LOCNowPlayingProblematicInstallDirFmt3", title, installDirectory, problematicSubdirs);
message += nl + nl + GetResourceString("LOCNowPlayingConfirmOrEditInstallDir");
message += nl + nl + GetResourceString("LOCNowPlayingProblematicInstallDirConfirm");
continueWithEnable = PlayniteApi.Dialogs.ShowMessage(message, caption, MessageBoxButton.YesNo) == MessageBoxResult.Yes;
}
}
return continueWithEnable;
}
// . Sanity check: make sure game's InstallDir is accessable (e.g. disk mounted, decrypted, etc?)
public async Task<bool> CheckIfGameInstallDirIsAccessibleAsync(string title, string installDir, bool silentMode = false)
{
if (installDir != null)
{
// . This can take awhile (e.g. if the install directory is on a network drive and is having connectivity issues)
// -> display topPanel status, unless caller is already doing so.
//
bool showInTopPanel = !topPanelViewModel.IsProcessing;
if (showInTopPanel)
{
topPanelViewModel.NowProcessing(true, GetResourceString("LOCNowPlayingCheckInstallDirAccessibleProgress"));
}
var installRoot = await DirectoryUtils.TryGetRootDeviceAsync(installDir);
var dirExists = await Task.Run(() => Directory.Exists(installDir));
if (showInTopPanel)
{
topPanelViewModel.NowProcessing(false, GetResourceString("LOCNowPlayingCheckInstallDirAccessibleProgress"));
}
if (installRoot != null && dirExists)
{
return true;
}
else
{
if (!silentMode)
{
PopupError(FormatResourceString("LOCNowPlayingGameInstallDirNotFoundFmt2", title, installDir));
}
else
{
logger.Error(FormatResourceString("LOCNowPlayingGameInstallDirNotFoundFmt2", title, installDir));
}
return false;
}
}
else
{
return false;
}
}
public bool EnqueueGameEnablerIfUnique(NowPlayingGameEnabler enabler)
{
// . enqueue our NowPlaying enabler (but don't add more than once)
if (!GameHasEnablerQueued(enabler.Id))
{
gameEnablerQueue.Enqueue(enabler);
topPanelViewModel.QueuedEnabler();
return true;
}
return false;
}
public bool GameHasEnablerQueued(string id)
{
return gameEnablerQueue.Where(e => e.Id == id).Count() > 0;
}
public async void DequeueEnablerAndInvokeNextAsync(string id)
{
// Dequeue the enabler (and sanity check it was ours)
var activeId = gameEnablerQueue.Dequeue().Id;
Debug.Assert(activeId == id, $"Unexpected game enabler Id at head of the Queue ({activeId})");
// . update status of queued enablers
topPanelViewModel.EnablerDoneOrCancelled();
// Invoke next in queue's enabler, if applicable.
if (gameEnablerQueue.Count > 0)
{
await gameEnablerQueue.First().EnableGameForNowPlayingAsync();
}
panelViewModel.RefreshGameCaches();
}
public bool DisableNowPlayingGameCaching(Game game, string installDir = null, string exePath = null, string xtraArgs = null)
{
var previewPlayAction = GetPreviewPlayAction(game);
var platform = GetGameCachePlatform(game);
// . attempt to extract original install and play action parameters, if not provided by caller
if (installDir == null || exePath == null)
{
if (previewPlayAction != null)
{
switch (platform)
{
case GameCachePlatform.WinPC:
exePath = GetIncrementalExePath(previewPlayAction);
installDir = previewPlayAction.WorkingDir;
if (xtraArgs == null)
{
xtraArgs = previewPlayAction.Arguments;
}
break;
case GameCachePlatform.PS2:
case GameCachePlatform.PS3:
case GameCachePlatform.Xbox:
case GameCachePlatform.X360:
case GameCachePlatform.GameCube:
case GameCachePlatform.Wii:
case GameCachePlatform.Switch:
exePath = GetIncrementalRomPath(game.Roms?.First()?.Path, game.InstallDirectory, game);
var exePathIndex = previewPlayAction.Arguments.IndexOf(exePath);
if (exePathIndex > 1)
{
// Note 1: skip leading '"'
installDir = DirectoryUtils.TrimEndingSlash(previewPlayAction.Arguments.Substring(1, exePathIndex - 1)); // 1.
}
break;
default:
break;
}
}
}
// . restore the game to Playnite library
if (installDir != null && exePath != null)
{
game.InstallDirectory = installDir;
game.IsInstalled = true;
game.PluginId = Guid.Empty;
// restore original Play action (or functionally equivalent):
game.GameActions = new ObservableCollection<GameAction>(game.GameActions.Where(a => !a.IsPlayAction && a != previewPlayAction));
switch (platform)
{
case GameCachePlatform.WinPC:
game.GameActions.Add
(
new GameAction()
{
Name = game.Name,
Path = Path.Combine("{InstallDir}", exePath),
WorkingDir = "{InstallDir}",
Arguments = xtraArgs?.Replace(installDir, "{InstallDir}"),
IsPlayAction = true
}
);
break;
case GameCachePlatform.PS2:
case GameCachePlatform.PS3:
case GameCachePlatform.Xbox:
case GameCachePlatform.X360:
case GameCachePlatform.GameCube:
case GameCachePlatform.Wii:
case GameCachePlatform.Switch:
game.GameActions.Add
(
new GameAction()
{
Name = game.Name,
Type = GameActionType.Emulator,
EmulatorId = previewPlayAction.EmulatorId,
EmulatorProfileId = previewPlayAction.EmulatorProfileId,
AdditionalArguments = xtraArgs?.Replace(installDir, "{InstallDir}"),
IsPlayAction = true
}
);
break;
default:
break;
}
PlayniteApi.Database.Games.Update(game);
return true;
}
else
{
return false;
}
}
static public GameAction GetSourcePlayAction(Game game)
{
var actions = game.GameActions.Where(a => a.IsPlayAction);
return actions.Count() == 1 ? actions.First() : null;
}
static public GameAction GetNowPlayingAction(Game game)
{
var actions = game.GameActions.Where(a => a.IsPlayAction && a.Name == nowPlayingActionName);
return actions.Count() == 1 ? actions.First() : null;
}
static public GameAction GetPreviewPlayAction(Game game)
{
var actions = game.GameActions.Where(a => a.Name == previewPlayActionName);
return actions.Count() == 1 ? actions.First() : null;
}
public Game FindNowPlayingGame(string id)
{
if (!string.IsNullOrEmpty(id))
{
var games = PlayniteApi.Database.Games.Where(a => a.PluginId == this.Id && a.Id.ToString() == id);
if (games.Count() > 0)
{
return games.First();
}
else
{
return null;
}
}
else
{
return null;
}
}
public string GetIncrementalExePath(GameAction action, Game variableReferenceGame = null)
{
if (action != null)
{
string work, path;
if (variableReferenceGame != null)
{
work = PlayniteApi.ExpandGameVariables(variableReferenceGame, action.WorkingDir);
path = PlayniteApi.ExpandGameVariables(variableReferenceGame, action.Path);
}
else
{
work = action.WorkingDir;
path = action.Path;
}
work = DirectoryUtils.CollapseMultipleSlashes(work);
path = DirectoryUtils.CollapseMultipleSlashes(path);
if (work != null && path != null && work == path.Substring(0, work.Length))
{
return path.Substring(DirectoryUtils.TrimEndingSlash(work).Length + 1);
}
else
{
return null;
}
}
else
{
return null;
}
}
public string GetIncrementalRomPath(string romPath, string installDir, Game variableReferenceGame = null)
{
if (romPath != null && installDir != null)
{
string work, path;
if (variableReferenceGame != null)
{
work = PlayniteApi.ExpandGameVariables(variableReferenceGame, installDir);
path = PlayniteApi.ExpandGameVariables(variableReferenceGame, romPath);
}
else
{
work = installDir;
path = romPath;
}
work = DirectoryUtils.CollapseMultipleSlashes(work);
path = DirectoryUtils.CollapseMultipleSlashes(path);
if (work != null && path != null && work.Length <= path.Length && work == path.Substring(0, work.Length))
{
return path.Substring(DirectoryUtils.TrimEndingSlash(work).Length + 1);
}
else
{
return null;
}
}
else
{
return null;
}
}
public string GetInstallQueueStatus(NowPlayingInstallController controller)
{
// . Return queue index, excluding slot 0, which is the active installation controller
int index = cacheInstallQueue.ToList().IndexOf(controller);
int size = cacheInstallQueue.Count - 1;
if (index > 0)
{
return string.Format(formatStringXofY, index, size);
}
else
{
return null;
}
}
public string GetUninstallQueueStatus(NowPlayingUninstallController controller)
{
// . Return queue index, excluding slot 0, which is the active installation controller
int index = cacheUninstallQueue.ToList().IndexOf(controller);
int size = cacheUninstallQueue.Count - 1;
if (index > 0)
{
return string.Format(formatStringXofY, index, size);
}
else
{
return null;
}
}
public void UpdateInstallQueueStatuses()
{
foreach (var controller in cacheInstallQueue.ToList())
{
controller.gameCache.UpdateInstallQueueStatus(GetInstallQueueStatus(controller));
}
}
public void UpdateUninstallQueueStatuses()
{
foreach (var controller in cacheUninstallQueue.ToList())
{
controller.gameCache.UpdateUninstallQueueStatus(GetUninstallQueueStatus(controller));
}
}
public bool CacheHasInstallerQueued(string cacheId)
{
return cacheInstallQueue.Where(c => c.gameCache.Id == cacheId).Count() > 0;
}
public bool CacheHasUninstallerQueued(string cacheId)
{
return cacheUninstallQueue.Where(c => c.gameCache.Id == cacheId).Count() > 0;
}
public bool EnqueueCacheInstallerIfUnique(NowPlayingInstallController controller)
{
// . enqueue our controller (but don't add more than once)
if (!CacheHasInstallerQueued(controller.gameCache.Id))
{
cacheInstallQueue.Enqueue(controller);
topPanelViewModel.QueuedInstall(controller.gameCache.InstallSize, controller.gameCache.InstallEtaTimeSpan);
return true;
}
return false;
}
public bool EnqueueCacheUninstallerIfUnique(NowPlayingUninstallController controller)
{
// . enqueue our controller (but don't add more than once)
if (!CacheHasUninstallerQueued(controller.gameCache.Id))
{
cacheUninstallQueue.Enqueue(controller);
topPanelViewModel.QueuedUninstall();
return true;
}
return false;
}
public void CancelQueuedInstaller(string cacheId)
{
if (CacheHasInstallerQueued(cacheId))
{
// . remove entry from installer queue
var controller = cacheInstallQueue.Where(c => c.gameCache.Id == cacheId).First();
cacheInstallQueue = new Queue<NowPlayingInstallController>(cacheInstallQueue.Where(c => c != controller));
// . update game cache state
var gameCache = cacheManager.FindGameCache(cacheId);
gameCache.UpdateInstallQueueStatus(null);
UpdateInstallQueueStatuses();
topPanelViewModel.CancelledFromInstallQueue(gameCache.InstallSize, gameCache.InstallEtaTimeSpan);
panelViewModel.RefreshGameCaches();
}
}
public async void DequeueInstallerAndInvokeNextAsync(string cacheId)
{
// Dequeue the controller (and sanity check it was ours)
var activeId = cacheInstallQueue.Dequeue().gameCache.Id;
Debug.Assert(activeId == cacheId, $"Unexpected install controller cacheId at head of the Queue ({activeId})");
// . update install queue status of queued installers & top panel status
UpdateInstallQueueStatuses();
topPanelViewModel.InstallDoneOrCancelled();
// Invoke next in queue's controller, if applicable.
if (cacheInstallQueue.Count > 0 && !cacheInstallQueuePaused)
{
await cacheInstallQueue.First().NowPlayingInstallAsync();
}
else
{
topPanelViewModel.TopPanelVisible = false;
}
}
public async void DequeueUninstallerAndInvokeNextAsync(string cacheId)
{
// Dequeue the controller (and sanity check it was ours)
var activeId = cacheUninstallQueue.Dequeue().gameCache.Id;
Debug.Assert(activeId == cacheId, $"Unexpected uninstall controller cacheId at head of the Queue ({activeId})");
// . update status of queued uninstallers
UpdateUninstallQueueStatuses();
topPanelViewModel.UninstallDoneOrCancelled();
// Invoke next in queue's controller, if applicable.
if (cacheUninstallQueue.Count > 0)
{
await cacheUninstallQueue.First().NowPlayingUninstallAsync();
}
}
private void PauseCacheInstallQueue(Action speedLimitChangeOnPaused = null)
{
if (cacheInstallQueue.Count > 0)
{
cacheInstallQueuePaused = true;
cacheInstallQueue.First().RequestPauseInstall(speedLimitChangeOnPaused);
}
}
private void ResumeCacheInstallQueue(int speedLimitIpg = 0, bool resumeFromSpeedLimitedMode = false)
{
cacheInstallQueuePaused = false;
if (cacheInstallQueue.Count > 0)
{
foreach (var controller in cacheInstallQueue)
{
// . restore top panel queue state
topPanelViewModel.QueuedInstall(controller.gameCache.InstallSize, controller.gameCache.InstallEtaTimeSpan);
// . update transfer speed
controller.speedLimitIpg = speedLimitIpg;
}
string title = cacheInstallQueue.First().gameCache.Title;
if (speedLimitIpg > 0)
{
if (Settings.NotifyOnInstallWhilePlayingActivity)
{
NotifyInfo(FormatResourceString("LOCNowPlayingContinueWithSpeedLimitFmt2", title, speedLimitIpg));
}
else
{
logger.Info($"Game started: NowPlaying installation for '{title}' continuing at limited speed (IPG={speedLimitIpg}).");
}
}
else if (resumeFromSpeedLimitedMode)
{
if (Settings.NotifyOnInstallWhilePlayingActivity)
{
NotifyInfo(FormatResourceString("LOCNowPlayingContinueAtFullSpeedFmt", title));
}
else
{
logger.Info($"Game stopped; NowPlaying installation for '{title}' continuing at full speed.");
}
}
else
{
if (Settings.NotifyOnInstallWhilePlayingActivity)
{
NotifyInfo(FormatResourceString("LOCNowPlayingResumeGameStoppedFmt", title));
}
else
{
logger.Info($"Game stopped; NowPlaying installation resumed for '{title}'.");
}
}
cacheInstallQueue.First().progressViewModel.PrepareToInstall(speedLimitIpg);
Task.Run(() => cacheInstallQueue.First().NowPlayingInstallAsync());
}
}
private void SpeedLimitCacheInstalls(int speedLimitIpg)
{
PauseCacheInstallQueue(() => ResumeCacheInstallQueue(speedLimitIpg: speedLimitIpg));
}
private void ResumeFullSpeedCacheInstalls()
{
PauseCacheInstallQueue(() => ResumeCacheInstallQueue(resumeFromSpeedLimitedMode: true));
}
public string GetResourceString(string key)
{
return key != null ? PlayniteApi.Resources.GetString(key) : null;
}
public string GetResourceFormatString(string key, int formatItemCount)
{
if (key != null)
{
string formatString = PlayniteApi.Resources.GetString(key);
bool validFormat = !string.IsNullOrEmpty(formatString);
for (int fi = 0; validFormat && fi < formatItemCount; fi++)
{
validFormat &= formatString.Contains("{" + fi + "}");
}
if (validFormat)
{
return formatString;
}
else if (formatItemCount > 1)
{
PopupError($"Bad resource: key='{key}', value='{formatString}'; must contain '{{0}} - '{{{formatItemCount - 1}}}' patterns");
return null;
}
else
{
PopupError($"Bad resource: key='{key}', value='{formatString}'; must contain '{{0}}' pattern");
return null;
}
}
return null;
}
public string FormatResourceString(string key, params object[] formatItems)
{
string formatString = GetResourceFormatString(key, formatItems.Count());
return formatString != null ? string.Format(formatString, formatItems) : null;
}
public void NotifyInfo(string message)
{
logger.Info(message);
PlayniteApi.Notifications.Add(Guid.NewGuid().ToString(), message, NotificationType.Info);
}
public void NotifyWarning(string message, Action action = null)
{
logger.Warn(message);
var notification = new NotificationMessage(Guid.NewGuid().ToString(), message, NotificationType.Info, action);
PlayniteApi.Notifications.Add(notification);
}
public void NotifyError(string message, Action action = null)
{
logger.Error(message);
var notification = new NotificationMessage(Guid.NewGuid().ToString(), message, NotificationType.Error, action);
PlayniteApi.Notifications.Add(notification);
}
public void PopupError(string message)
{
logger.Error(message);
PlayniteApi.Dialogs.ShowMessage(message, "NowPlaying Error:");
}
public string SaveJobErrorLogAndGetMessage(GameCacheJob job, string logFileSuffix)
{
string seeLogFile = "";
if (job.errorLog != null)
{
// save error log
string errorLogsDir = Path.Combine(GetPluginUserDataPath(), "errorLogs");
string errorLogFile = Path.Combine(errorLogsDir, job.entry.Id + " " + DirectoryUtils.ToSafeFileName(job.entry.Title) + logFileSuffix);
if (DirectoryUtils.MakeDir(errorLogsDir))
{
try
{
const int showMaxErrorLineCount = 10;
File.Create(errorLogFile)?.Dispose();
File.WriteAllLines(errorLogFile, job.errorLog);
string nl = System.Environment.NewLine;
seeLogFile = nl + $"(See {errorLogFile})";
seeLogFile += nl + nl;
seeLogFile += $"Last {Math.Min(showMaxErrorLineCount, job.errorLog.Count())} lines:" + nl;
// . show at most the last 'showMaxErrorLineCount' lines of the error log in the popup
foreach (var err in job.errorLog.Skip(Math.Max(0, job.errorLog.Count() - showMaxErrorLineCount)))
{
seeLogFile += err + nl;
}
}
catch { }
}
}
return seeLogFile;
}
}
} | source/NowPlaying.cs | gittromney-Playnite-NowPlaying-23eec41 | [
{
"filename": "source/NowPlayingInstallController.cs",
"retrieved_chunk": " public readonly RoboStats jobStats;\n public readonly GameCacheViewModel gameCache;\n public readonly GameCacheManagerViewModel cacheManager;\n public readonly InstallProgressViewModel progressViewModel;\n public readonly InstallProgressView progressView;\n private Action onPausedAction;\n public int speedLimitIpg;\n private bool deleteCacheOnJobCancelled { get; set; } = false;\n private bool pauseOnPlayniteExit { get; set; } = false;\n public NowPlayingInstallController(NowPlaying plugin, Game nowPlayingGame, GameCacheViewModel gameCache, int speedLimitIpg = 0) ",
"score": 0.879815936088562
},
{
"filename": "source/ViewModels/NowPlayingPanelViewModel.cs",
"retrieved_chunk": "{\n public class NowPlayingPanelViewModel : ViewModelBase\n {\n private readonly ILogger logger = NowPlaying.logger;\n private readonly NowPlaying plugin;\n private readonly BitmapImage rootsIcon;\n public BitmapImage RootsIcon => rootsIcon;\n public NowPlayingPanelViewModel(NowPlaying plugin)\n {\n this.plugin = plugin;",
"score": 0.863731861114502
},
{
"filename": "source/NowPlayingUninstallController.cs",
"retrieved_chunk": "{\n public class NowPlayingUninstallController : UninstallController\n {\n private readonly ILogger logger = NowPlaying.logger;\n private readonly NowPlaying plugin;\n private readonly NowPlayingSettings settings;\n private readonly IPlayniteAPI PlayniteApi;\n private readonly GameCacheManagerViewModel cacheManager;\n private readonly Game nowPlayingGame;\n private readonly string cacheDir;",
"score": 0.8534924983978271
},
{
"filename": "source/NowPlayingGameEnabler.cs",
"retrieved_chunk": "{\n public class NowPlayingGameEnabler\n {\n private readonly ILogger logger = NowPlaying.logger;\n private readonly NowPlaying plugin;\n private readonly IPlayniteAPI PlayniteApi;\n private readonly GameCacheManagerViewModel cacheManager;\n private readonly Game game;\n private readonly string cacheRootDir;\n public string Id => game.Id.ToString();",
"score": 0.8407570123672485
},
{
"filename": "source/ViewModels/AddCacheRootViewModel.cs",
"retrieved_chunk": "{\n public class AddCacheRootViewModel : ViewModelBase\n {\n private readonly NowPlaying plugin;\n private readonly GameCacheManagerViewModel cacheManager;\n private Dictionary<string, string> rootDevices;\n private List<string> existingRoots;\n public Window popup { get; set; }\n public bool DeviceIsValid { get; private set; }\n public bool RootIsValid { get; private set; }",
"score": 0.8391596674919128
}
] | csharp | NowPlayingPanelViewModel panelViewModel; |
using Chat;
using Google.Protobuf.WellKnownTypes;
using grpc.server.Abstract;
using Grpc.Core;
using static Chat.ChatService;
namespace grpc.server.Services
{
public class ChatServiceImpl : ChatServiceBase
{
private readonly | IChatDataProvider _chatDataProvider; |
public ChatServiceImpl(IChatDataProvider chatDataProvider)
{
_chatDataProvider = chatDataProvider ?? throw new ArgumentNullException(nameof(chatDataProvider));
}
public override async Task SendChatMessage(IAsyncStreamReader<ChatMessageRequest> requestStream, IServerStreamWriter<ChatMessageResponse> responseStream, ServerCallContext context)
{
if (!await requestStream.MoveNext())
return;
var senderId = requestStream.Current.ChatMessage.SenderId;
_chatDataProvider.SaveUserInfo(senderId, responseStream);
try
{
while (await requestStream.MoveNext())
{
var chat = requestStream.Current.ChatMessage;
if (!string.IsNullOrEmpty(chat.Message))
{
if (string.Equals(chat.Message, "qw!", StringComparison.OrdinalIgnoreCase))
{
break;
}
_chatDataProvider.SendAsync(senderId, chat.Message, chat.SenderName);
}
}
}
catch (Exception)
{
throw;
}
}
public override Task<Empty> ConnectToChannel(ConnetChannelRequest request, ServerCallContext context)
{
var supportId = request.SupportId;
var customerId = request.CustomerId;
_chatDataProvider.ConnetUserToReceiverStream(customerId, supportId);
return Task.FromResult(new Empty());
}
public override Task<Empty> DisconnectToChannel(DisconnetChannelRequest request, ServerCallContext context)
{
var supportId = request.SupportId;
var customerId = request.CustomerId;
_chatDataProvider.DisconnetUserToReceiverStream(customerId, supportId);
return Task.FromResult(new Empty());
}
}
}
| Server/Services/ChatServiceImpl.cs | behdad088-gRPC-SupportChat-fbe7bbe | [
{
"filename": "Server/Services/SupportServiceImpl.cs",
"retrieved_chunk": "using Google.Protobuf.WellKnownTypes;\nusing grpc.server.Abstract;\nusing Grpc.Core;\nusing Support;\nusing static Support.SupportService;\nnamespace grpc.server.Services\n{\n internal class SupportServiceImpl : SupportServiceBase\n {\n private readonly ISupportEngineerDataProvider _supportEngineerDataProvider;",
"score": 0.9184442758560181
},
{
"filename": "Server/Provider/ChatDataProvider.cs",
"retrieved_chunk": "using Chat;\nusing grpc.server.Abstract;\nusing Grpc.Core;\nnamespace grpc.server.Provider\n{\n internal class ChatDataProvider : IChatDataProvider\n {\n private ISet<UserInfo> _userInfo;\n private readonly Dictionary<string, IServerStreamWriter<ChatMessageResponse>> _streamDic;\n public ChatDataProvider()",
"score": 0.9178633093833923
},
{
"filename": "Server/Provider/SupportEngineerDataProvider.cs",
"retrieved_chunk": "using grpc.server.Abstract;\nusing Grpc.Core;\nusing Support;\nnamespace grpc.server.Provider\n{\n internal class SupportEngineerDataProvider : ISupportEngineerDataProvider\n {\n private readonly ISet<SupportDetail> _supportEngineers;\n public SupportEngineerDataProvider()\n {",
"score": 0.8626189231872559
},
{
"filename": "Server/Startup.cs",
"retrieved_chunk": "using grpc.server.Abstract;\nusing grpc.server.Provider;\nusing grpc.server.Services;\nnamespace grpc.server\n{\n public class Startup\n {\n public void ConfigureServices(IServiceCollection services)\n {\n services.AddGrpc();",
"score": 0.8529384136199951
},
{
"filename": "Support/Models/ChatGrpc.cs",
"retrieved_chunk": " __Marshaller_chat_DisconnetChannelRequest,\n __Marshaller_google_protobuf_Empty);\n /// <summary>Service descriptor</summary>\n public static global::Google.Protobuf.Reflection.ServiceDescriptor Descriptor\n {\n get { return global::Chat.ChatReflection.Descriptor.Services[0]; }\n }\n /// <summary>Base class for server-side implementations of ChatService</summary>\n [grpc::BindServiceMethod(typeof(ChatService), \"BindService\")]\n public abstract partial class ChatServiceBase",
"score": 0.8433911204338074
}
] | csharp | IChatDataProvider _chatDataProvider; |
using FayElf.Plugins.WeChat.Applets.Model;
using FayElf.Plugins.WeChat.Model;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Text;
using XiaoFeng;
using XiaoFeng.Http;
/****************************************************************
* Copyright © (2021) www.fayelf.com All Rights Reserved. *
* Author : jacky *
* QQ : 7092734 *
* Email : [email protected] *
* Site : www.fayelf.com *
* Create Time : 2021-12-22 14:18:22 *
* Version : v 1.0.0 *
* CLR Version : 4.0.30319.42000 *
*****************************************************************/
namespace FayElf.Plugins.WeChat.Applets
{
/// <summary>
/// 小程序主类
/// </summary>
public class Applets
{
#region 无参构造器
/// <summary>
/// 无参构造器
/// </summary>
public Applets()
{
this.Config = Config.Current;
}
/// <summary>
/// 设置配置
/// </summary>
/// <param name="config">配置</param>
public Applets(Config config)
{
this.Config = config;
}
/// <summary>
/// 设置配置
/// </summary>
/// <param name="appID">AppID</param>
/// <param name="appSecret">密钥</param>
public Applets(string appID, string appSecret)
{
this.Config.AppID = appID;
this.Config.AppSecret = appSecret;
}
#endregion
#region 属性
/// <summary>
/// 配置
/// </summary>
public Config Config { get; set; } = new Config();
#endregion
#region 方法
#region 登录凭证校验
/// <summary>
/// 登录凭证校验
/// </summary>
/// <param name="code">登录时获取的 code</param>
/// <returns></returns>
public JsCodeSessionData JsCode2Session(string code)
{
var session = new JsCodeSessionData();
var config = this.Config.GetConfig(WeChatType.Applets);
var result = HttpHelper.GetHtml(new HttpRequest
{
Method = HttpMethod.Get,
Address = $"{HttpApi.HOST}/sns/jscode2session?appid={config.AppID}&secret={config.AppSecret}&js_code={code}&grant_type=authorization_code"
});
if (result.StatusCode == System.Net.HttpStatusCode.OK)
{
session = result.Html.JsonToObject<JsCodeSessionData>();
}
else
{
session.ErrMsg = "请求出错.";
session.ErrCode = 500;
}
return session;
}
#endregion
#region 下发小程序和公众号统一的服务消息
/// <summary>
/// 下发小程序和公众号统一的服务消息
/// </summary>
/// <param name="data">下发数据</param>
/// <returns></returns>
public BaseResult UniformSend(UniformSendData data)
{
var config = this.Config.GetConfig(WeChatType.Applets);
return Common.Execute(config.AppID, config.AppSecret, token =>
{
var response = HttpHelper.GetHtml(new HttpRequest
{
Method = HttpMethod.Post,
Address = $"{HttpApi.HOST}/cgi-bin/message/wxopen/template/uniform_send?access_token={token.AccessToken}",
BodyData = data.ToJson()
});
if (response.StatusCode == System.Net.HttpStatusCode.OK)
{
var result = response.Html.JsonToObject<BaseResult>();
if (result.ErrCode != 0)
{
var dic = new Dictionary<int, string>
{
{40037,"模板id不正确,weapp_template_msg.template_id或者mp_template_msg.template_id" },
{41028,"weapp_template_msg.form_id过期或者不正确" },
{41029,"weapp_template_msg.form_id已被使用" },
{41030,"weapp_template_msg.page不正确" },
{45009,"接口调用超过限额" },
{40003,"touser不是正确的openid" },
{40013,"appid不正确,或者不符合绑定关系要求" }
};
result.ErrMsg += "[" + dic[result.ErrCode] + "]";
}
return result;
}
else
{
return new BaseResult
{
ErrCode = 500,
ErrMsg = "请求出错."
};
}
});
}
#endregion
#region 获取用户手机号
/// <summary>
/// 获取用户手机号
/// </summary>
/// <param name="code">手机号获取凭证</param>
/// <returns></returns>
public UserPhoneData GetUserPhone(string code)
{
var config = this.Config.GetConfig(WeChatType.Applets);
return Common.Execute(config.AppID, config.AppSecret, token =>
{
var response = HttpHelper.GetHtml(new HttpRequest
{
Method = HttpMethod.Post,
Address = $"{HttpApi.HOST}/wxa/business/getuserphonenumber?access_token={token.AccessToken}",
BodyData = $"{{\"code\":\"{code}\"}}"
});
if (response.StatusCode == System.Net.HttpStatusCode.OK)
{
var result = response.Html.JsonToObject<UserPhoneData>();
if (result.ErrCode != 0)
{
result.ErrMsg += "[" + result.ErrCode + "]";
}
return result;
}
else
{
return new UserPhoneData
{
ErrCode = 500,
ErrMsg = "请求出错."
};
}
});
}
#endregion
#region 获取用户encryptKey
/// <summary>
/// 获取用户encryptKey
/// </summary>
/// <param name="session">Session数据</param>
/// <returns></returns>
public UserEncryptKeyData GetUserEncryptKey(JsCodeSessionData session)
{
var config = this.Config.GetConfig(WeChatType.Applets);
return Common.Execute(config.AppID, config.AppSecret, token =>
{
var response = HttpHelper.GetHtml(new HttpRequest
{
Method = HttpMethod.Post,
Address = $"{HttpApi.HOST}/wxa/business/getuserencryptkey?access_token={token.AccessToken}",
BodyData = $"{{\"openid\":\"{session.OpenID}\",\"signature\":\"{"".HMACSHA256Encrypt(session.SessionKey)}\",\"sig_method\":\"hmac_sha256\"}}"
});
if (response.StatusCode == System.Net.HttpStatusCode.OK)
{
var result = response.Html.JsonToObject<UserEncryptKeyData>();
if (result.ErrCode != 0)
{
result.ErrMsg += "[" + result.ErrCode + "]";
}
return result;
}
else
{
return new UserEncryptKeyData
{
ErrCode = 500,
ErrMsg = "请求出错."
};
}
});
}
#endregion
#region 获取小程序码
/// <summary>
/// 获取小程序码
/// </summary>
/// <param name="path">扫码进入的小程序页面路径,最大长度 128 字节,不能为空;对于小游戏,可以只传入 query 部分,来实现传参效果,如:传入 "?foo=bar",即可在 wx.getLaunchOptionsSync 接口中的 query 参数获取到 {foo:"bar"}。</param>
/// <param name="width">二维码的宽度,单位 px。默认值为430,最小 280px,最大 1280px</param>
/// <param name="autoColor">默认值false;自动配置线条颜色,如果颜色依然是黑色,则说明不建议配置主色调</param>
/// <param name="color">默认值{"r":0,"g":0,"b":0} ;auto_color 为 false 时生效,使用 rgb 设置颜色 例如 {"r":"xxx","g":"xxx","b":"xxx"} 十进制表示</param>
/// <param name="ishyaline">背景是否透明</param>
/// <returns></returns>
public | QrCodeResult GetQRCode(string path, int width, Boolean autoColor = false, Color? color = null, Boolean ishyaline = false)
{ |
if (!color.HasValue) color = Color.Black;
var config = this.Config.GetConfig(WeChatType.Applets);
return Common.Execute(config.AppID, config.AppSecret, token =>
{
var result = new HttpRequest
{
Address = $"{HttpApi.HOST}/wxa/getwxacode?access_token={token.AccessToken}",
Method = HttpMethod.Post,
BodyData = $@"{{
""path"":""{path}"",
""width"":{width},
""auto_color"":{autoColor.ToString().ToLower()},
""line_color"":{{""r"":{color?.R},""g"":{color?.G},""b"":{color?.B}}},
""is_hyaline"":{ishyaline.ToString().ToLower()}
}}"
}.GetResponse();
if (result.StatusCode == System.Net.HttpStatusCode.OK)
{
if (result.Html.IndexOf("errcode") == -1)
{
return new QrCodeResult
{
ErrCode = 0,
ContentType = result.ContentType,
Buffer = result.Data.ToBase64String()
};
}
}
return new QrCodeResult
{
ErrCode = 500,
ErrMsg = result.Html
};
});
}
#endregion
#region 获取不限制的小程序码
/// <summary>
/// 获取不限制的小程序码
/// </summary>
/// <param name="page">默认是主页,页面 page,例如 pages/index/index,根路径前不要填加 /,不能携带参数(参数请放在 scene 字段里),如果不填写这个字段,默认跳主页面。</param>
/// <param name="scene">最大32个可见字符,只支持数字,大小写英文以及部分特殊字符:!#$&'()*+,/:;=?@-._~,其它字符请自行编码为合法字符(因不支持%,中文无法使用 urlencode 处理,请使用其他编码方式)</param>
/// <param name="checkPath">默认是true,检查page 是否存在,为 true 时 page 必须是已经发布的小程序存在的页面(否则报错);为 false 时允许小程序未发布或者 page 不存在, 但page 有数量上限(60000个)请勿滥用。</param>
/// <param name="envVersion">要打开的小程序版本。正式版为 "release",体验版为 "trial",开发版为 "develop"。默认是正式版。</param>
/// <param name="width">默认430,二维码的宽度,单位 px,最小 280px,最大 1280px</param>
/// <param name="autoColor">自动配置线条颜色,如果颜色依然是黑色,则说明不建议配置主色调,默认 false</param>
/// <param name="color">默认是{"r":0,"g":0,"b":0} 。auto_color 为 false 时生效,使用 rgb 设置颜色 例如 {"r":"xxx","g":"xxx","b":"xxx"} 十进制表示</param>
/// <param name="ishyaline">默认是false,是否需要透明底色,为 true 时,生成透明底色的小程序</param>
/// <returns></returns>
public QrCodeResult GetUnlimitedQRCode(string page, string scene, Boolean checkPath, AppletEnvVersion envVersion, int width, Boolean autoColor = false, Color? color = null, Boolean ishyaline = false)
{
if (!color.HasValue) color = Color.Black;
var config = this.Config.GetConfig(WeChatType.Applets);
return Common.Execute(config.AppID, config.AppSecret, token =>
{
var result = new HttpRequest
{
Address = $"{HttpApi.HOST}/wxa/getwxacodeunlimit?access_token={token.AccessToken}",
Method = HttpMethod.Post,
BodyData = $@"{{
""page"":""{page}"",
""scene"":""{scene}"",
""check_path"":{checkPath.ToString().ToLower()},
""env_version"":""{envVersion.ToString().ToLower()}"",
""width"":{width},
""auto_color"":{autoColor.ToString().ToLower()},
""line_color"":{{""r"":{color?.R},""g"":{color?.G},""b"":{color?.B}}},
""is_hyaline"":{ishyaline.ToString().ToLower()}
}}"
}.GetResponse();
if (result.StatusCode == System.Net.HttpStatusCode.OK)
{
if (result.Html.IndexOf("errcode") == -1)
{
return new QrCodeResult
{
ErrCode = 0,
ContentType = result.ContentType,
Buffer = result.Data.ToBase64String()
};
}
}
return new QrCodeResult
{
ErrCode = 500,
ErrMsg = result.Html
};
});
}
#endregion
#region 获取小程序二维码
/// <summary>
/// 获取小程序二维码
/// </summary>
/// <param name="path">扫码进入的小程序页面路径,最大长度 128 字节,不能为空;对于小游戏,可以只传入 query 部分,来实现传参效果,如:传入 "?foo=bar",即可在 wx.getLaunchOptionsSync 接口中的 query 参数获取到 {foo:"bar"}。</param>
/// <param name="width">二维码的宽度,单位 px。最小 280px,最大 1280px;默认是430</param>
/// <returns></returns>
public QrCodeResult CreateQRCode(string path, int width)
{
var config = this.Config.GetConfig(WeChatType.Applets);
return Common.Execute(config.AppID, config.AppSecret, token =>
{
var result = new HttpRequest
{
Address = $"{HttpApi.HOST}/cgi-bin/wxaapp/createwxaqrcode?access_token={token.AccessToken}",
Method = HttpMethod.Post,
BodyData = $@"{{
""path"":""{path}"",
""width"":{width}
}}"
}.GetResponse();
if (result.StatusCode == System.Net.HttpStatusCode.OK)
{
if (result.Html.IndexOf("errcode") == -1)
{
return new QrCodeResult
{
ErrCode = 0,
ContentType = result.ContentType,
Buffer = result.Data.ToBase64String()
};
}
}
return new QrCodeResult
{
ErrCode = 500,
ErrMsg = result.Html
};
});
}
#endregion
#endregion
}
} | Applets/Applets.cs | zhuovi-FayElf.Plugins.WeChat-5725d1e | [
{
"filename": "OfficialAccount/Model/UserInfoModel.cs",
"retrieved_chunk": " /// <summary>\n /// 用户头像,最后一个数值代表正方形头像大小(有0、46、64、96、132数值可选,0代表640*640正方形头像),用户没有头像时该项为空。若用户更换头像,原有头像URL将失效。\n /// </summary>\n [Description(\"用户头像\")]\n [JsonElement(\"headimgurl\")]\n public string HeadImgurl { get; set; }\n /// <summary>\n /// 用户特权信息,json 数组,如微信沃卡用户为(chinaunicom)\n /// </summary>\n [Description(\"用户特权信息,json 数组,如微信沃卡用户为(chinaunicom)\")]",
"score": 0.8431054353713989
},
{
"filename": "Model/ArticleModel.cs",
"retrieved_chunk": " /// 图片链接,支持JPG、PNG格式,较好的效果为大图360*200,小图200*200\n /// </summary>\n [Description(\"图片链接,支持JPG、PNG格式,较好的效果为大图360*200,小图200*200\")]\n [XmlCData] \n public string PicUrl { get; set; }\n /// <summary>\n /// 点击图文消息跳转链接\n /// </summary>\n [Description(\"点击图文消息跳转链接\")]\n [XmlCData] ",
"score": 0.806645393371582
},
{
"filename": "OfficialAccount/OAuthAPI.cs",
"retrieved_chunk": " }\n }\n #endregion\n #region 拉取用户信息(需scope为 snsapi_userinfo)\n /// <summary>\n /// 拉取用户信息(需scope为 snsapi_userinfo)\n /// </summary>\n /// <param name=\"accessToken\">网页授权接口调用凭证,注意:此access_token与基础支持的access_token不同</param>\n /// <param name=\"openId\">用户的唯一标识</param>\n /// <param name=\"lang\">返回国家地区语言版本,zh_CN 简体,zh_TW 繁体,en 英语</param>",
"score": 0.803784191608429
},
{
"filename": "OfficialAccount/Model/QRCodeResult.cs",
"retrieved_chunk": " [Description(\"获取的二维码ticket,凭借此ticket可以在有效时间内换取二维码。\")]\n [JsonElement(\"ticket\")]\n public string Ticket { get; set; }\n /// <summary>\n /// 二维码图片解析后的地址,开发者可根据该地址自行生成需要的二维码图片\n /// </summary>\n [Description(\"二维码图片解析后的地址,开发者可根据该地址自行生成需要的二维码图片\")]\n [JsonElement(\"url\")]\n public string Url { get; set; }\n /// <summary>",
"score": 0.7831024527549744
},
{
"filename": "OfficialAccount/QRCode.cs",
"retrieved_chunk": " ErrMsg = \"请求出错.\"\n };\n }\n #endregion\n #region 通过ticket 获取二维码\n /// <summary>\n /// 通过ticket 获取二维码\n /// </summary>\n /// <param name=\"ticket\">二维码ticket</param>\n /// <returns>ticket正确情况下,http 返回码是200,是一张图片,可以直接展示或者下载。</returns>",
"score": 0.7753376364707947
}
] | csharp | QrCodeResult GetQRCode(string path, int width, Boolean autoColor = false, Color? color = null, Boolean ishyaline = false)
{ |
using System.Collections.Generic; // can't alias
using NUnit.Framework; // can't alias
namespace CsvParsing.Tests
{
public class TestCsvReader
{
private static (List<List<string>>?, string?) ReadTable( | CsvReader csv)
{ |
var table = new List<List<string>>();
while (true)
{
var (row, error) = csv.ReadRow(0);
if (error != null)
{
return (null, error);
}
if (row == null)
{
return (table, null);
}
table.Add(row);
}
}
private static void AssertTablesEqual(List<List<string>> expected, List<List<string>>? got)
{
if (got == null)
{
throw new AssertionException(
"Expected a table, but got null."
);
}
if (expected.Count != got.Count)
{
throw new AssertionException(
$"Expected {expected.Count} row(s), but got {got.Count} row(s)."
);
}
for (int i = 0; i < expected.Count; i++)
{
if (expected[i].Count != got[i].Count)
{
throw new AssertionException(
$"Expected {expected[i].Count} cell(s) in row {i} (starting from 0), " +
$"but got {got[i].Count} cell(s)."
);
}
for (var j = 0; j < expected[i].Count; j++)
{
if (expected[i][j] != got[i][j])
{
throw new AssertionException(
$"Expected the cell to be {expected[i][j]}, " +
$"but got {got[i][j]}."
);
}
}
}
}
[Test]
public void Test_empty()
{
using var stream = new System.IO.StringReader(
""
);
var (table, error) = ReadTable(new CsvReader(stream));
if (error != null)
{
throw new AssertionException($"Unexpected error: {error}");
}
AssertTablesEqual(new List<List<string>>(), table);
}
[Test]
public void TestSingleUnquotedCell()
{
using var stream = new System.IO.StringReader(
"something"
);
var (table, error) = ReadTable(new CsvReader(stream));
if (error != null)
{
throw new AssertionException($"Unexpected error: {error}");
}
AssertTablesEqual(
new List<List<string>>() { new() { "something" } },
table
);
}
[Test]
public void TestSingleQuotedCell()
{
using var stream = new System.IO.StringReader(
"\"some\"\"thing\""
);
var (table, error) = ReadTable(new CsvReader(stream));
if (error != null)
{
throw new AssertionException($"Unexpected error: {error}");
}
AssertTablesEqual(
new List<List<string>>() { new() { "some\"thing" } },
table
);
}
[Test]
public void Test_unquoted_cell_followed_by_unquoted_cell()
{
using var stream = new System.IO.StringReader(
"something,else"
);
var (table, error) = ReadTable(new CsvReader(stream));
if (error != null)
{
throw new AssertionException($"Unexpected error: {error}");
}
AssertTablesEqual(
new List<List<string>>() { new() { "something", "else" } },
table
);
}
[Test]
public void Test_unquoted_cell_followed_by_quoted_cell()
{
using var stream = new System.IO.StringReader(
"something,\"else\""
);
var (table, error) = ReadTable(new CsvReader(stream));
if (error != null)
{
throw new AssertionException($"Unexpected error: {error}");
}
AssertTablesEqual(
new List<List<string>>() { new() { "something", "else" } },
table
);
}
[Test]
public void Test_quoted_cell_followed_by_unquoted_cell()
{
using var stream = new System.IO.StringReader(
"\"something\",else"
);
var (table, error) = ReadTable(new CsvReader(stream));
if (error != null)
{
throw new AssertionException($"Unexpected error: {error}");
}
AssertTablesEqual(
new List<List<string>>() { new() { "something", "else" } },
table
);
}
[Test]
public void Test_quoted_cell_followed_by_quoted_cell()
{
using var stream = new System.IO.StringReader(
"\"something\",\"else\""
);
var (table, error) = ReadTable(new CsvReader(stream));
if (error != null)
{
throw new AssertionException($"Unexpected error: {error}");
}
AssertTablesEqual(
new List<List<string>>() { new() { "something", "else" } },
table
);
}
[Test]
public void Test_return_carrier_newline()
{
using var stream = new System.IO.StringReader(
"\r\n"
);
var (table, error) = ReadTable(new CsvReader(stream));
if (error != null)
{
throw new AssertionException($"Unexpected error: {error}");
}
// The trailing new line is ignored, so we end up with a single row.
AssertTablesEqual(
new List<List<string>>() { new() },
table
);
}
[Test]
public void Test_newline_newline()
{
using var stream = new System.IO.StringReader(
"\n\n"
);
var (table, error) = ReadTable(new CsvReader(stream));
if (error != null)
{
throw new AssertionException($"Unexpected error: {error}");
}
// The trailing new line is ignored, so we end up with two rows instead of three.
AssertTablesEqual(
new List<List<string>>() { new(), new() },
table
);
}
[Test]
public void Test_open_quoted_cell_ending_in_non_double_quote()
{
using var stream = new System.IO.StringReader(
"\"some"
);
var (_, error) = ReadTable(new CsvReader(stream));
if (error == null)
{
throw new AssertionException("Unexpected null error");
}
Assert.AreEqual(
"Expected to find the closing double-quote ('\"'), but got an end-of-stream",
error
);
}
[Test]
public void Test_open_quoted_cell_ending_in_double_quote()
{
using var stream = new System.IO.StringReader(
"\"some\"\""
);
var (_, error) = ReadTable(new CsvReader(stream));
if (error == null)
{
throw new AssertionException("Unexpected null error");
}
Assert.AreEqual(
"Expected to find the closing double-quote ('\"'), but got an end-of-stream",
error
);
}
[Test]
public void Test_new_line_in_quoted_cell()
{
using var stream = new System.IO.StringReader(
"\"some\nthing\"\n"
);
var (table, error) = ReadTable(new CsvReader(stream));
if (error != null)
{
throw new AssertionException($"Unexpected error: {error}");
}
// The trailing new line is ignored, so we end up with a single row.
AssertTablesEqual(
new List<List<string>>() { new() { "some\nthing" } },
table
);
}
[Test]
public void Test_more_header_columns_than_cells_in_row()
{
using var stream = new System.IO.StringReader(
"something,else\nsome-content"
);
var (table, error) = ReadTable(new CsvReader(stream));
if (error != null)
{
throw new AssertionException($"Unexpected error: {error}");
}
AssertTablesEqual(
new List<List<string>>()
{
new(){"something", "else"},
new(){"some-content"}
},
table
);
}
}
} | src/CsvParsing.Tests/TestCsvReader.cs | aas-core-works-aas-core3.0-cli-swiss-knife-eb9a3ef | [
{
"filename": "src/CsvParsing.Tests/TestCsvDictionaryReader.cs",
"retrieved_chunk": "using System.Collections.Generic; // can't alias\nusing NUnit.Framework; // can't alias\nnamespace CsvParsing.Tests\n{\n public class TestCsvDictionaryReader\n {\n private static (List<IReadOnlyDictionary<string, string>>?, string?) ReadTable(\n CsvDictionaryReader csv\n )\n {",
"score": 0.9667192101478577
},
{
"filename": "src/CsvParsing/CsvDictionaryReader.cs",
"retrieved_chunk": "// ReSharper disable once RedundantUsingDirective\nusing System.Collections.Generic; // can't alias\nnamespace CsvParsing\n{\n public class CsvDictionaryReader\n {\n private readonly CsvReader _reader;\n private List<string>? _header;\n private Dictionary<string, string>? _dictionary;\n public CsvDictionaryReader(CsvReader reader)",
"score": 0.9005765318870544
},
{
"filename": "src/CsvParsing/CsvReader.cs",
"retrieved_chunk": "// ReSharper disable once RedundantUsingDirective\nusing System.Collections.Generic; // can't alias\nnamespace CsvParsing\n{\n public class CsvReader\n {\n private readonly TextReaderWhichIgnoresReturnCarrier _reader;\n public CsvReader(System.IO.TextReader reader)\n {\n _reader = new TextReaderWhichIgnoresReturnCarrier(reader);",
"score": 0.8702834844589233
},
{
"filename": "src/ListDanglingModelReferences.Tests/TestAgainstTestData.cs",
"retrieved_chunk": "using Encoding = System.Text.Encoding;\nusing Path = System.IO.Path;\nusing System.Linq; // can't alias\nusing NUnit.Framework; // can't alias\nnamespace ListDanglingModelReferences.Tests\n{\n public class TestsAgainstTestData\n {\n [Test]\n public void Test_against_recorded()",
"score": 0.8640608787536621
},
{
"filename": "src/TreeShakeConceptDescriptions.Tests/TestAgainstTestData.cs",
"retrieved_chunk": "using Encoding = System.Text.Encoding;\nusing Path = System.IO.Path;\nusing System.Linq; // can't alias\nusing NUnit.Framework; // can't alias\nnamespace TreeShakeConceptDescriptions.Tests\n{\n public class TestsAgainstTestData\n {\n [Test]\n public void Test_against_recorded()",
"score": 0.8632500767707825
}
] | csharp | CsvReader csv)
{ |
using HarmonyLib;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using ULTRAKILL.Cheats;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Ultrapain.Patches
{
public class V2SecondFlag : MonoBehaviour
{
public V2RocketLauncher rocketLauncher;
public V2MaliciousCannon maliciousCannon;
public Collider v2collider;
public Transform targetGrenade;
}
public class V2RocketLauncher : MonoBehaviour
{
public Transform shootPoint;
public Collider v2collider;
AudioSource aud;
float altFireCharge = 0f;
bool altFireCharging = false;
void Awake()
{
aud = GetComponent<AudioSource>();
if (aud == null)
aud = gameObject.AddComponent<AudioSource>();
aud.playOnAwake = false;
aud.clip = Plugin.cannonBallChargeAudio;
}
void Update()
{
if (altFireCharging)
{
if (!aud.isPlaying)
{
aud.pitch = Mathf.Min(1f, altFireCharge) + 0.5f;
aud.Play();
}
altFireCharge += Time.deltaTime;
}
}
void OnDisable()
{
altFireCharging = false;
}
void PrepareFire()
{
Instantiate<GameObject>(Plugin.v2flashUnparryable, this.shootPoint.position, this.shootPoint.rotation).transform.localScale *= 4f;
}
void SetRocketRotation( | Transform rocket)
{ |
// OLD PREDICTION
/*Rigidbody rb = rocket.GetComponent<Rigidbody>();
Grenade grn = rocket.GetComponent<Grenade>();
float magnitude = grn.rocketSpeed;
//float distance = Vector3.Distance(MonoSingleton<PlayerTracker>.Instance.gameObject.transform.position, __0.transform.position);
float distance = Vector3.Distance(MonoSingleton<PlayerTracker>.Instance.GetTarget().position, rocket.transform.position);
Vector3 predictedPosition = MonoSingleton<PlayerTracker>.Instance.PredictPlayerPosition(1.0f);
float velocity = Mathf.Clamp(distance, Mathf.Max(magnitude - 5.0f, 0), magnitude + 5);
rocket.transform.LookAt(predictedPosition);
rocket.GetComponent<Grenade>().rocketSpeed = velocity;
rb.maxAngularVelocity = velocity;
rb.velocity = Vector3.zero;
rb.AddRelativeForce(Vector3.forward * magnitude * rb.mass, ForceMode.VelocityChange);
// rb.velocity = rocket.transform.forward * velocity;
*/
// NEW PREDICTION
Vector3 playerPos = Tools.PredictPlayerPosition(0.5f);
rocket.LookAt(playerPos);
Rigidbody rb = rocket.GetComponent<Rigidbody>();
rb.velocity = Vector3.zero;
rb.AddForce(rocket.transform.forward * 10000f);
}
void Fire()
{
GameObject rocket = Instantiate<GameObject>(Plugin.rocket, shootPoint.transform.position, shootPoint.transform.rotation);
rocket.transform.position = new Vector3(rocket.transform.position.x, v2collider.bounds.center.y, rocket.transform.position.z);
rocket.transform.LookAt(PlayerTracker.Instance.GetTarget());
rocket.transform.position += rocket.transform.forward * 2f;
SetRocketRotation(rocket.transform);
Grenade component = rocket.GetComponent<Grenade>();
if (component)
{
component.harmlessExplosion = component.explosion;
component.enemy = true;
component.CanCollideWithPlayer(true);
}
//Physics.IgnoreCollision(rocket.GetComponent<Collider>(), v2collider);
}
void PrepareAltFire()
{
altFireCharging = true;
}
void AltFire()
{
altFireCharging = false;
altFireCharge = 0;
GameObject cannonBall = Instantiate(Plugin.cannonBall, shootPoint.transform.position, shootPoint.transform.rotation);
cannonBall.transform.position = new Vector3(cannonBall.transform.position.x, v2collider.bounds.center.y, cannonBall.transform.position.z);
cannonBall.transform.LookAt(PlayerTracker.Instance.GetTarget());
cannonBall.transform.position += cannonBall.transform.forward * 2f;
if(cannonBall.TryGetComponent<Cannonball>(out Cannonball comp))
{
comp.sourceWeapon = this.gameObject;
}
if(cannonBall.TryGetComponent<Rigidbody>(out Rigidbody rb))
{
rb.velocity = rb.transform.forward * 150f;
}
}
static MethodInfo bounce = typeof(Cannonball).GetMethod("Bounce", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
public static bool CannonBallTriggerPrefix(Cannonball __instance, Collider __0)
{
if(__instance.sourceWeapon != null && __instance.sourceWeapon.GetComponent<V2RocketLauncher>() != null)
{
if (__0.gameObject.tag == "Player")
{
if (!__instance.hasBounced)
{
bounce.Invoke(__instance, new object[0]);
NewMovement.Instance.GetHurt((int)__instance.damage, true, 1, false, false);
return false;
}
}
else
{
EnemyIdentifierIdentifier eii = __0.gameObject.GetComponent<EnemyIdentifierIdentifier>();
if (!__instance.launched && eii != null && (eii.eid.enemyType == EnemyType.V2 || eii.eid.enemyType == EnemyType.V2Second))
return false;
}
return true;
}
return true;
}
}
public class V2MaliciousCannon : MonoBehaviour
{
//readonly static FieldInfo maliciousIgnorePlayer = typeof(RevolverBeam).GetField("maliciousIgnorePlayer", BindingFlags.NonPublic | BindingFlags.Instance);
Transform shootPoint;
public Transform v2trans;
public float cooldown = 0f;
static readonly string debugTag = "[V2][MalCannonShoot]";
void Awake()
{
shootPoint = UnityUtils.GetChildByNameRecursively(transform, "Shootpoint");
}
void PrepareFire()
{
Instantiate<GameObject>(Plugin.v2flashUnparryable, this.shootPoint.position, this.shootPoint.rotation).transform.localScale *= 4f;
}
void Fire()
{
cooldown = ConfigManager.v2SecondMalCannonSnipeCooldown.value;
Transform target = V2Utils.GetClosestGrenade();
Vector3 targetPosition = Vector3.zero;
if (target != null)
{
Debug.Log($"{debugTag} Targeted grenade");
targetPosition = target.position;
}
else
{
Transform playerTarget = PlayerTracker.Instance.GetTarget();
/*if (Physics.Raycast(new Ray(playerTarget.position, Vector3.down), out RaycastHit hit, 100f, new LayerMask() { value = (1 << 8 | 1 << 24) }, QueryTriggerInteraction.Ignore))
{
Debug.Log($"{debugTag} Targeted ground below player");
targetPosition = hit.point;
}
else
{*/
Debug.Log($"{debugTag} Targeted player with random spread");
targetPosition = playerTarget.transform.position + UnityEngine.Random.onUnitSphere * 2f;
//}
}
GameObject beam = Instantiate(Plugin.maliciousCannonBeam, v2trans.position, Quaternion.identity);
beam.transform.position = new Vector3(beam.transform.position.x, v2trans.GetComponent<Collider>().bounds.center.y, beam.transform.position.z);
beam.transform.LookAt(targetPosition);
beam.transform.position += beam.transform.forward * 2f;
if (beam.TryGetComponent<RevolverBeam>(out RevolverBeam comp))
{
comp.alternateStartPoint = shootPoint.transform.position;
comp.ignoreEnemyType = EnemyType.V2Second;
comp.sourceWeapon = gameObject;
//comp.beamType = BeamType.Enemy;
//maliciousIgnorePlayer.SetValue(comp, false);
}
}
void PrepareAltFire()
{
}
void AltFire()
{
}
}
class V2SecondUpdate
{
static bool Prefix(V2 __instance, ref int ___currentWeapon, ref Transform ___overrideTarget, ref Rigidbody ___overrideTargetRb, ref float ___shootCooldown,
ref bool ___aboutToShoot, ref EnemyIdentifier ___eid, bool ___escaping)
{
if (!__instance.secondEncounter)
return true;
if (!__instance.active || ___escaping || BlindEnemies.Blind)
return true;
V2SecondFlag flag = __instance.GetComponent<V2SecondFlag>();
if (flag == null)
return true;
if (flag.maliciousCannon.cooldown > 0)
flag.maliciousCannon.cooldown = Mathf.MoveTowards(flag.maliciousCannon.cooldown, 0, Time.deltaTime);
if (flag.targetGrenade == null)
{
Transform target = V2Utils.GetClosestGrenade();
//if (ConfigManager.v2SecondMalCannonSnipeToggle.value && target != null
// && ___shootCooldown <= 0.9f && !___aboutToShoot && flag.maliciousCannon.cooldown == 0f)
if(target != null)
{
float distanceToPlayer = Vector3.Distance(target.position, PlayerTracker.Instance.GetTarget().transform.position);
float distanceToV2 = Vector3.Distance(target.position, flag.v2collider.bounds.center);
if (ConfigManager.v2SecondMalCannonSnipeToggle.value && flag.maliciousCannon.cooldown == 0 && distanceToPlayer <= ConfigManager.v2SecondMalCannonSnipeMaxDistanceToPlayer.value && distanceToV2 >= ConfigManager.v2SecondMalCannonSnipeMinDistanceToV2.value)
{
flag.targetGrenade = target;
___shootCooldown = 1f;
___aboutToShoot = true;
__instance.weapons[___currentWeapon].transform.GetChild(0).SendMessage("CancelAltCharge", SendMessageOptions.DontRequireReceiver);
__instance.CancelInvoke("ShootWeapon");
__instance.CancelInvoke("AltShootWeapon");
__instance.Invoke("ShootWeapon", ConfigManager.v2SecondMalCannonSnipeReactTime.value / ___eid.totalSpeedModifier);
V2SecondSwitchWeapon.SwitchWeapon.Invoke(__instance, new object[1] { 4 });
}
else if(ConfigManager.v2SecondCoreSnipeToggle.value && distanceToPlayer <= ConfigManager.v2SecondCoreSnipeMaxDistanceToPlayer.value && distanceToV2 >= ConfigManager.v2SecondCoreSnipeMinDistanceToV2.value)
{
flag.targetGrenade = target;
__instance.weapons[___currentWeapon].transform.GetChild(0).SendMessage("CancelAltCharge", SendMessageOptions.DontRequireReceiver);
__instance.CancelInvoke("ShootWeapon");
__instance.CancelInvoke("AltShootWeapon");
__instance.Invoke("ShootWeapon", ConfigManager.v2SecondCoreSnipeReactionTime.value / ___eid.totalSpeedModifier);
___shootCooldown = 1f;
___aboutToShoot = true;
V2SecondSwitchWeapon.SwitchWeapon.Invoke(__instance, new object[1] { 0 });
Debug.Log("Preparing to fire for grenade");
}
}
}
return true;
}
}
class V2SecondShootWeapon
{
static bool Prefix(V2 __instance, ref int ___currentWeapon)
{
if (!__instance.secondEncounter)
return true;
V2SecondFlag flag = __instance.GetComponent<V2SecondFlag>();
if (flag == null)
return true;
if (___currentWeapon == 0)
{
//Transform closestGrenade = V2Utils.GetClosestGrenade();
Transform closestGrenade = flag.targetGrenade;
if (closestGrenade != null && ConfigManager.v2SecondCoreSnipeToggle.value)
{
float distanceToPlayer = Vector3.Distance(closestGrenade.position, PlayerTracker.Instance.GetTarget().position);
float distanceToV2 = Vector3.Distance(closestGrenade.position, flag.v2collider.bounds.center);
if (distanceToPlayer <= ConfigManager.v2SecondCoreSnipeMaxDistanceToPlayer.value && distanceToV2 >= ConfigManager.v2SecondCoreSnipeMinDistanceToV2.value)
{
Debug.Log("Attempting to shoot the grenade");
GameObject revolverBeam = GameObject.Instantiate(Plugin.revolverBeam, __instance.transform.position + __instance.transform.forward, Quaternion.identity);
revolverBeam.transform.LookAt(closestGrenade.position);
if (revolverBeam.TryGetComponent<RevolverBeam>(out RevolverBeam comp))
{
comp.beamType = BeamType.Enemy;
comp.sourceWeapon = __instance.weapons[0];
}
__instance.ForceDodge(V2Utils.GetDirectionAwayFromTarget(flag.v2collider.bounds.center, closestGrenade.transform.position));
return false;
}
}
}
else if(___currentWeapon == 4)
{
__instance.ForceDodge(V2Utils.GetDirectionAwayFromTarget(flag.v2collider.bounds.center, PlayerTracker.Instance.GetTarget().position));
}
return true;
}
static void Postfix(V2 __instance, ref int ___currentWeapon)
{
if (!__instance.secondEncounter)
return;
if (___currentWeapon == 4)
{
V2SecondSwitchWeapon.SwitchWeapon.Invoke(__instance, new object[] { 0 });
}
}
}
class V2SecondSwitchWeapon
{
public static MethodInfo SwitchWeapon = typeof(V2).GetMethod("SwitchWeapon", BindingFlags.Instance | BindingFlags.NonPublic);
static bool Prefix(V2 __instance, ref int __0)
{
if (!__instance.secondEncounter || !ConfigManager.v2SecondRocketLauncherToggle.value)
return true;
if (__0 != 1 && __0 != 2)
return true;
int[] weapons = new int[] { 1, 2, 3 };
int weapon = weapons[UnityEngine.Random.RandomRangeInt(0, weapons.Length)];
__0 = weapon;
return true;
}
}
class V2SecondFastCoin
{
static MethodInfo switchWeapon = typeof(V2).GetMethod("SwitchWeapon", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
static bool Prefix(V2 __instance, ref int ___coinsToThrow, ref bool ___aboutToShoot, ref Transform ___overrideTarget, ref Rigidbody ___overrideTargetRb,
ref Transform ___target, Animator ___anim, ref bool ___shootingForCoin, ref int ___currentWeapon, ref float ___shootCooldown, ref bool ___aiming)
{
if (___coinsToThrow == 0)
{
return false;
}
GameObject gameObject = GameObject.Instantiate<GameObject>(__instance.coin, __instance.transform.position, __instance.transform.rotation);
Rigidbody rigidbody;
if (gameObject.TryGetComponent<Rigidbody>(out rigidbody))
{
rigidbody.AddForce((___target.transform.position - ___anim.transform.position).normalized * 20f + Vector3.up * 30f, ForceMode.VelocityChange);
}
Coin coin;
if (gameObject.TryGetComponent<Coin>(out coin))
{
GameObject gameObject2 = GameObject.Instantiate<GameObject>(coin.flash, coin.transform.position, MonoSingleton<CameraController>.Instance.transform.rotation);
gameObject2.transform.localScale *= 2f;
gameObject2.transform.SetParent(gameObject.transform, true);
}
___coinsToThrow--;
___aboutToShoot = true;
___shootingForCoin = true;
switchWeapon.Invoke(__instance, new object[1] { 0 });
__instance.CancelInvoke("ShootWeapon");
__instance.Invoke("ShootWeapon", ConfigManager.v2SecondFastCoinShootDelay.value);
___overrideTarget = coin.transform;
___overrideTargetRb = coin.GetComponent<Rigidbody>();
__instance.CancelInvoke("AltShootWeapon");
__instance.weapons[___currentWeapon].transform.GetChild(0).SendMessage("CancelAltCharge", SendMessageOptions.DontRequireReceiver);
___shootCooldown = 1f;
__instance.CancelInvoke("ThrowCoins");
__instance.Invoke("ThrowCoins", ConfigManager.v2SecondFastCoinThrowDelay.value);
return false;
}
}
class V2SecondEnrage
{
static void Postfix(BossHealthBar __instance, ref EnemyIdentifier ___eid, ref int ___currentHpSlider)
{
V2 v2 = __instance.GetComponent<V2>();
if (v2 != null && v2.secondEncounter && ___currentHpSlider == 1)
v2.Invoke("Enrage", 0.01f);
}
}
class V2SecondStart
{
static void RemoveAlwaysOnTop(Transform t)
{
foreach (Transform child in UnityUtils.GetComponentsInChildrenRecursively<Transform>(t))
{
child.gameObject.layer = Physics.IgnoreRaycastLayer;
}
t.gameObject.layer = Physics.IgnoreRaycastLayer;
}
static FieldInfo machineV2 = typeof(Machine).GetField("v2", BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance);
static void Postfix(V2 __instance, EnemyIdentifier ___eid)
{
if (!__instance.secondEncounter)
return;
V2SecondFlag flag = __instance.gameObject.AddComponent<V2SecondFlag>();
flag.v2collider = __instance.GetComponent<Collider>();
/*___eid.enemyType = EnemyType.V2Second;
___eid.UpdateBuffs();
machineV2.SetValue(__instance.GetComponent<Machine>(), __instance);*/
GameObject player = SceneManager.GetActiveScene().GetRootGameObjects().Where(obj => obj.name == "Player").FirstOrDefault();
if (player == null)
return;
Transform v2WeaponTrans = __instance.weapons[0].transform.parent;
GameObject v2rocketLauncher = GameObject.Instantiate(Plugin.rocketLauncherAlt, v2WeaponTrans);
v2rocketLauncher.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
v2rocketLauncher.transform.localPosition = new Vector3(0.1f, -0.2f, -0.1f);
v2rocketLauncher.transform.localRotation = Quaternion.Euler(new Vector3(10.2682f, 12.6638f, 198.834f));
v2rocketLauncher.transform.GetChild(0).localPosition = Vector3.zero;
v2rocketLauncher.transform.GetChild(0).localRotation = Quaternion.Euler(Vector3.zero);
GameObject.DestroyImmediate(v2rocketLauncher.GetComponent<RocketLauncher>());
GameObject.DestroyImmediate(v2rocketLauncher.GetComponent<WeaponIcon>());
GameObject.DestroyImmediate(v2rocketLauncher.GetComponent<WeaponIdentifier>());
GameObject.DestroyImmediate(v2rocketLauncher.GetComponent<WeaponPos>());
GameObject.DestroyImmediate(v2rocketLauncher.GetComponent<Animator>());
V2RocketLauncher rocketComp = v2rocketLauncher.transform.GetChild(0).gameObject.AddComponent<V2RocketLauncher>();
rocketComp.v2collider = __instance.GetComponent<Collider>();
rocketComp.shootPoint = __instance.transform;
RemoveAlwaysOnTop(v2rocketLauncher.transform);
flag.rocketLauncher = rocketComp;
GameObject v2maliciousCannon = GameObject.Instantiate(Plugin.maliciousRailcannon, v2WeaponTrans);
GameObject.DestroyImmediate(v2maliciousCannon.GetComponent<Railcannon>());
GameObject.DestroyImmediate(v2maliciousCannon.GetComponent<WeaponIcon>());
GameObject.DestroyImmediate(v2maliciousCannon.GetComponent<WeaponIdentifier>());
GameObject.DestroyImmediate(v2maliciousCannon.GetComponent<WeaponIcon>());
GameObject.DestroyImmediate(v2maliciousCannon.GetComponent<WeaponPos>());
foreach (RailCannonPip pip in UnityUtils.GetComponentsInChildrenRecursively<RailCannonPip>(v2maliciousCannon.transform))
GameObject.DestroyImmediate(pip);
//GameObject.Destroy(v2maliciousCannon.GetComponent<Animator>());
v2maliciousCannon.transform.localScale = new Vector3(0.25f, 0.25f, 0.25f);
v2maliciousCannon.transform.localRotation = Quaternion.Euler(270, 90, 0);
v2maliciousCannon.transform.localPosition = Vector3.zero;
v2maliciousCannon.transform.GetChild(0).localPosition = Vector3.zero;
V2MaliciousCannon cannonComp = v2maliciousCannon.transform.GetChild(0).gameObject.AddComponent<V2MaliciousCannon>();
cannonComp.v2trans = __instance.transform;
RemoveAlwaysOnTop(v2maliciousCannon.transform);
flag.maliciousCannon = cannonComp;
EnemyRevolver rev = UnityUtils.GetComponentInChildrenRecursively<EnemyRevolver>(__instance.weapons[0].transform);
V2CommonRevolverComp revComp;
if (ConfigManager.v2SecondSharpshooterToggle.value)
{
revComp = rev.gameObject.AddComponent<V2CommonRevolverComp>();
revComp.secondPhase = __instance.secondEncounter;
}
__instance.weapons = new GameObject[] { __instance.weapons[0], __instance.weapons[1], __instance.weapons[2], v2rocketLauncher, v2maliciousCannon };
}
}
}
| Ultrapain/Patches/V2Second.cs | eternalUnion-UltraPain-ad924af | [
{
"filename": "Ultrapain/Patches/Leviathan.cs",
"retrieved_chunk": " }\n return targetGrenade;\n }\n private Grenade targetGrenade = null;\n public void PrepareForFire()\n {\n charging = false;\n // OLD PREDICTION\n //targetShootPoint = NewMovement.Instance.playerCollider.bounds.center;\n //if (Physics.Raycast(NewMovement.Instance.transform.position, Vector3.down, out RaycastHit hit, float.MaxValue, envMask))",
"score": 0.8524662256240845
},
{
"filename": "Ultrapain/Patches/Cerberus.cs",
"retrieved_chunk": " {\n eid = GetComponent<EnemyIdentifier>();\n head = transform.Find(\"Armature/Control/Waist/Chest/Chest_001/Head\");\n if (head == null)\n head = UnityUtils.GetChildByTagRecursively(transform, \"Head\");\n }\n public void MakeParryable()\n {\n lastParryTime = Time.time;\n GameObject flash = GameObject.Instantiate(Plugin.parryableFlash, head.transform.position, head.transform.rotation, head);",
"score": 0.8182603716850281
},
{
"filename": "Ultrapain/Patches/Cerberus.cs",
"retrieved_chunk": " flash.transform.LookAt(CameraController.Instance.transform);\n flash.transform.position += flash.transform.forward;\n flash.transform.Rotate(Vector3.up, 90, Space.Self);\n }\n }\n class StatueBoss_StopTracking_Patch\n {\n static void Postfix(StatueBoss __instance, Animator ___anim)\n {\n CerberusFlag flag = __instance.GetComponent<CerberusFlag>();",
"score": 0.8097636103630066
},
{
"filename": "Ultrapain/Patches/SomethingWicked.cs",
"retrieved_chunk": " if (spearOrigin == null)\n {\n GameObject obj = new GameObject();\n obj.transform.parent = transform;\n obj.transform.position = GetComponent<Collider>().bounds.center;\n obj.SetActive(false);\n spearOrigin = obj.transform;\n }\n }\n void Update()",
"score": 0.8065569400787354
},
{
"filename": "Ultrapain/Patches/Schism.cs",
"retrieved_chunk": " proj.target = MonoSingleton<PlayerTracker>.Instance.GetTarget();\n proj.speed *= speedMultiplier;\n proj.turningSpeedMultiplier = turningSpeedMultiplier;\n proj.damage = damage;*/\n bool horizontal = ___anim.GetCurrentAnimatorClipInfo(0)[0].clip.name == \"ShootHorizontal\";\n void AddProperties(GameObject obj)\n {\n Projectile component = obj.GetComponent<Projectile>();\n component.safeEnemyType = EnemyType.Schism;\n component.speed *= 1.25f;",
"score": 0.8030307292938232
}
] | csharp | Transform rocket)
{ |
#nullable enable
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Cysharp.Threading.Tasks;
using Mochineko.ChatGPT_API;
using Mochineko.LLMAgent.Summarization;
using Mochineko.Relent.Result;
using TiktokenSharp;
using UnityEngine;
namespace Mochineko.LLMAgent.Memory
{
public sealed class LongTermChatMemory : IChatMemory
{
private readonly int maxShortTermMemoriesTokenLength;
private readonly int maxBufferMemoriesTokenLength;
private readonly TikToken tikToken;
private readonly List<Message> prompts = new();
internal IEnumerable<Message> Prompts => prompts.ToArray();
private readonly Queue<Message> shortTermMemories = new();
internal IEnumerable<Message> ShortTermMemories => shortTermMemories.ToArray();
private readonly Queue<Message> bufferMemories = new();
internal IEnumerable<Message> BufferMemories => bufferMemories.ToArray();
private readonly Summarizer summarizer;
private readonly IChatMemoryStore store;
private Message summary;
internal Message Summary => summary;
private readonly object lockObject = new();
public static async UniTask<LongTermChatMemory> InstantiateAsync(
int maxShortTermMemoriesTokenLength,
int maxBufferMemoriesTokenLength,
string apiKey,
Model model,
| IChatMemoryStore? store,
CancellationToken cancellationToken)
{ |
var instance = new LongTermChatMemory(
maxShortTermMemoriesTokenLength,
maxBufferMemoriesTokenLength,
apiKey,
model,
store);
var result = await instance.store.LoadAsync(cancellationToken);
if (result is ISuccessResult<string> success)
{
Debug.Log($"[LLMAgent.Memory] Succeeded to load chat memory from store:{success.Result}");
instance.summary = new Message(Role.System, success.Result);
}
else if (result is IFailureResult<string> failure)
{
Debug.LogError(
$"[LLMAgent.Memory] Failed to load chat memory from store because -> {failure.Message}");
}
else
{
throw new ResultPatternMatchException(nameof(result));
}
return instance;
}
private LongTermChatMemory(
int maxShortTermMemoriesTokenLength,
int maxBufferMemoriesTokenLength,
string apiKey,
Model model,
IChatMemoryStore? store)
{
this.maxShortTermMemoriesTokenLength = maxShortTermMemoriesTokenLength;
this.maxBufferMemoriesTokenLength = maxBufferMemoriesTokenLength;
this.tikToken = TikToken.EncodingForModel(model.ToText());
this.summarizer = new Summarizer(apiKey, model);
this.store = store ?? new NullChatMemoryStore();
this.summary = new Message(Role.System, string.Empty);
}
public IReadOnlyList<Message> Messages
=> prompts
.Concat(new[] { summary })
.Concat(shortTermMemories)
.ToList();
public IReadOnlyList<Message> Conversations
=> new[] { summary }
.Concat(shortTermMemories)
.Concat(bufferMemories)
.ToList();
public int ShortTermMemoriesTokenLength
=> shortTermMemories.TokenLength(tikToken);
public int BufferMemoriesTokenLength
=> bufferMemories.TokenLength(tikToken);
public int SummaryTokenLength
=> summary.TokenLength(tikToken);
public int PromptsTokenLength
=> prompts.TokenLength(tikToken);
public int TotalMemoriesTokenLength
=> PromptsTokenLength
+ SummaryTokenLength
+ ShortTermMemoriesTokenLength;
public async Task AddMessageAsync(Message message, CancellationToken cancellationToken)
{
if (message.Role is Role.System)
{
lock (lockObject)
{
prompts.Add(message);
}
}
else if (message.Role is Role.User)
{
lock (lockObject)
{
shortTermMemories.Enqueue(message);
}
}
else if (message.Role is Role.Assistant)
{
lock (lockObject)
{
shortTermMemories.Enqueue(message);
}
while (ShortTermMemoriesTokenLength > maxShortTermMemoriesTokenLength)
{
bool tryDequeue;
Message? dequeued;
lock (lockObject)
{
tryDequeue = shortTermMemories.TryDequeue(out dequeued);
}
if (tryDequeue)
{
lock (lockObject)
{
bufferMemories.Enqueue(dequeued);
}
if (BufferMemoriesTokenLength > maxBufferMemoriesTokenLength)
{
await SummarizeAsync(cancellationToken);
}
}
}
}
Debug.Log(
$"[LLMAgent.Chat] Update memory by adding {message}, short term:{ShortTermMemoriesTokenLength}, buffer:{BufferMemoriesTokenLength}, summary:{SummaryTokenLength}/{summary.Content}.");
}
private async UniTask SummarizeAsync(CancellationToken cancellationToken)
{
List<Message> buffers;
lock (lockObject)
{
buffers = bufferMemories.ToList();
}
var summarizeResult = await summarizer.SummarizeAsync(
buffers,
cancellationToken);
if (summarizeResult is ISuccessResult<string> summarizeSuccess)
{
Debug.Log(
$"[LLMAgent.Summarization] Succeeded to summarize long term memory:{summarizeSuccess.Result}");
lock (lockObject)
{
summary = new Message(
Role.System,
summarizeSuccess.Result);
}
}
else
{
Debug.LogError(
$"[LLMAgent.Summarization] Failed to summarize long term memory then keep summary and forget buffers:{summary.Content}");
}
lock (lockObject)
{
bufferMemories.Clear();
}
}
public void ClearAllMessages()
{
lock (lockObject)
{
prompts.Clear();
shortTermMemories.Clear();
bufferMemories.Clear();
summary = new Message(Role.System, "");
}
}
public void ClearPrompts()
{
lock (lockObject)
{
prompts.Clear();
}
}
public void ClearShortTermMemory()
{
lock (lockObject)
{
shortTermMemories.Clear();
}
}
public void ClearBufferMemory()
{
lock (lockObject)
{
bufferMemories.Clear();
}
}
public void ClearSummary()
{
lock (lockObject)
{
summary = new Message(Role.System, "");
}
}
}
} | Assets/Mochineko/LLMAgent/Memory/LongTermChatMemory.cs | mochi-neko-llm-agent-sandbox-unity-6521c0b | [
{
"filename": "Assets/Mochineko/LLMAgent/Summarization/Summarizer.cs",
"retrieved_chunk": " public sealed class Summarizer\n {\n private readonly Model model;\n private readonly TikToken tikToken;\n private readonly RelentChatCompletionAPIConnection connection;\n private readonly IChatMemory simpleChatMemory = new SimpleChatMemory();\n private readonly IPolicy<ChatCompletionResponseBody> policy;\n private readonly string summary = string.Empty;\n private const int MaxSummaryTokenLength = 2000;\n public Summarizer(",
"score": 0.8633506298065186
},
{
"filename": "Assets/Mochineko/LLMAgent/Chat/ChatCompletion.cs",
"retrieved_chunk": "{\n public sealed class ChatCompletion\n {\n private readonly Model model;\n private readonly IChatMemory memory;\n private readonly RelentChatCompletionAPIConnection connection;\n private readonly IPolicy<ChatCompletionResponseBody> policy;\n public ChatCompletion(\n string apiKey,\n Model model,",
"score": 0.8522429466247559
},
{
"filename": "Assets/Mochineko/LLMAgent/Operation/DemoOperator.cs",
"retrieved_chunk": " {\n throw new Exception($\"[LLMAgent.Operation] Loaded API Key is empty from path:{apiKeyPath}\");\n }\n store = new NullChatMemoryStore();\n memory = await LongTermChatMemory.InstantiateAsync(\n maxShortTermMemoriesTokenLength: 1000,\n maxBufferMemoriesTokenLength: 1000,\n apiKey,\n model,\n store,",
"score": 0.838480532169342
},
{
"filename": "Assets/Mochineko/LLMAgent/Operation/AgentSpeakingState.cs",
"retrieved_chunk": " Results.Succeed());\n }\n public void Dispose()\n {\n speakingCanceller?.Dispose();\n }\n private async UniTask SpeechAsync(\n AgentContext context,\n SpeechCommand command,\n CancellationToken cancellationToken)",
"score": 0.8263034820556641
},
{
"filename": "Assets/Mochineko/LLMAgent/Memory/PlayerPrefsChatMemoryStore.cs",
"retrieved_chunk": " return UniTask.FromResult<IResult<string>>(\n Results.Fail<string>(\n $\"Failed to load chat memory from PlayerPrefs because -> {exception}.\"));\n }\n }\n public UniTask<IResult> SaveAsync(\n string memory,\n CancellationToken cancellationToken)\n {\n try",
"score": 0.8247992396354675
}
] | csharp | IChatMemoryStore? store,
CancellationToken cancellationToken)
{ |
using Moadian.Dto;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http.Headers;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
namespace Moadian.Services
{
public class HttpClientService
{
private readonly HttpClient client;
private readonly | SignatureService signatureService; |
private readonly EncryptionService encryptionService;
public HttpClientService(SignatureService signatureService, EncryptionService encryptionService, string baseUri = "https://tp.tax.gov.ir")
{
client = new HttpClient
{
BaseAddress = new Uri(baseUri)
};
client.DefaultRequestHeaders.Accept.Add(new MediaTypeWithQualityHeaderValue("application/json"));
this.signatureService = signatureService;
this.encryptionService = encryptionService;
}
public async Task<object?> SendPacket(string path, Packet packet, Dictionary<string, string> headers)
{
var cloneHeader = new Dictionary<string, string>(headers);
if (cloneHeader.ContainsKey("Authorization"))
{
cloneHeader["Authorization"] = cloneHeader["Authorization"].Replace("Bearer ", "");
}
var pack = packet.ToArray();
foreach (var item in cloneHeader)
{
pack.Add(item.Key, item.Value);
}
var normalizedData = Normalizer.NormalizeArray(pack);
var signature = signatureService.Sign(normalizedData);
var content = new Dictionary<string, object>
{
{ "packet", packet.ToArray() },
{ "signature", signature }
};
string contentJson = JsonConvert.SerializeObject(content);
var response = await Post(path, contentJson, headers);
var stringData = await response.Content.ReadAsStringAsync();
return JsonConvert.DeserializeObject(stringData);
}
public async Task<object> SendPackets(string path, List<Packet> packets, Dictionary<string, string> headers, bool encrypt = false, bool sign = false)
{
headers = FillEssentialHeaders(headers);
if (sign)
{
foreach (var packet in packets)
{
SignPacket(packet);
}
}
if (encrypt)
{
packets = EncryptPackets(packets);
}
var cloneHeader = new Dictionary<string, string>(headers);
cloneHeader["Authorization"] = cloneHeader["Authorization"].Replace("Bearer ", "");
var pack = packets[0].ToArray();
foreach (var item in cloneHeader)
{
pack.Add(item.Key, item.Value);
}
var normalized = Normalizer.NormalizeArray(pack);
var signature = signatureService.Sign(normalized);
var content = new Dictionary<string, object>
{
{ "packets", packets.ConvertAll(p => p.ToArray()) },
{ "signature", signature },
{ "signatureKeyId", null }
};
return await Post(path, JsonConvert.SerializeObject(content), headers);
}
private void SignPacket(Packet packet)
{
var normalized = Normalizer.NormalizeArray(packet.data is string ? null : ((PacketDataInterface)packet.data)?.ToArray());
var signature = signatureService.Sign(normalized);
packet.dataSignature = signature;
// TODO: Not sure?
// packet.SetSignatureKeyId(signatureService.GetKeyId());
}
private List<Packet> EncryptPackets(List<Packet> packets)
{
var aesHex = BitConverter.ToString(RandomNumberGenerator.GetBytes(32)).Replace("-", "");
var iv = BitConverter.ToString(RandomNumberGenerator.GetBytes(16)).Replace("-", "");
var encryptedAesKey = encryptionService.EncryptAesKey(aesHex);
foreach (var packet in packets)
{
packet.iv = iv;
packet.symmetricKey = encryptedAesKey;
packet.encryptionKeyId = encryptionService.GetEncryptionKeyId();
packet.data = (Encoding.UTF8.GetBytes(encryptionService.Encrypt(JsonConvert.SerializeObject(packet.data is string ? packet.data : ((PacketDataInterface)packet.data)?.ToArray()), hex2bin(aesHex), hex2bin(iv))));
}
return packets;
}
private async Task<HttpResponseMessage> Post(string path, string content, Dictionary<string, string> headers = null)
{
var request = new HttpRequestMessage(HttpMethod.Post, path);
request.Content = new StringContent(content, Encoding.UTF8, "application/json");
if (headers != null)
{
foreach (var header in headers)
{
request.Headers.Add(header.Key, header.Value);
}
}
return await client.SendAsync(request);
}
/**
* @param Dictionary<string, string> headers
* @return Dictionary<string, string>
*/
private Dictionary<string, string> FillEssentialHeaders(Dictionary<string, string> headers)
{
if (!headers.ContainsKey(Constants.TransferConstants.TIMESTAMP_HEADER))
{
headers.Add(Constants.TransferConstants.TIMESTAMP_HEADER, "1678654079000");
}
if (!headers.ContainsKey(Constants.TransferConstants.REQUEST_TRACE_ID_HEADER))
{
headers.Add(Constants.TransferConstants.REQUEST_TRACE_ID_HEADER, "AAA");
}
return headers;
}
private byte[] hex2bin(string hexdata)
{
if (hexdata == null)
throw new ArgumentNullException("hexdata");
if (hexdata.Length % 2 != 0)
throw new ArgumentException("hexdata should have even length");
byte[] bytes = new byte[hexdata.Length / 2];
for (int i = 0; i < hexdata.Length; i += 2)
bytes[i / 2] = (byte)(HexValue(hexdata[i]) * 0x10
+ HexValue(hexdata[i + 1]));
return bytes;
}
private int HexValue(char c)
{
int ch = (int)c;
if (ch >= (int)'0' && ch <= (int)'9')
return ch - (int)'0';
if (ch >= (int)'a' && ch <= (int)'f')
return ch - (int)'a' + 10;
if (ch >= (int)'A' && ch <= (int)'F')
return ch - (int)'A' + 10;
throw new ArgumentException("Not a hexadecimal digit.");
}
}
}
| Services/HttpClientService.cs | Torabi-srh-Moadian-482c806 | [
{
"filename": "Services/VerhoeffService.cs",
"retrieved_chunk": "using System;\nusing System.Collections.Generic;\nusing System.Linq;\nusing System.Text;\nusing System.Threading.Tasks;\nnamespace Moadian.Services\n{\n public static class VerhoeffService\n {\n private static readonly int[,] MULTIPLICATION_TABLE = new int[,]",
"score": 0.879264235496521
},
{
"filename": "Services/EncryptionService.cs",
"retrieved_chunk": "using System;\nusing System.Security.Cryptography;\nusing System.Text;\nnamespace Moadian.Services\n{\n public class EncryptionService\n {\n private const string CIPHER = \"aes-256-gcm\";\n private const int TAG_LENGTH = 16;\n private readonly RSA taxOrgPublicKey;",
"score": 0.8784551024436951
},
{
"filename": "Dto/GetTokenDto.cs",
"retrieved_chunk": "using System;\nusing System.Collections.Generic;\nusing System.Linq;\nusing System.Text;\nusing System.Threading.Tasks;\nnamespace Moadian.Dto\n{\n public class GetTokenDto : PrimitiveDto\n {\n public string username { get; set; }",
"score": 0.8743940591812134
},
{
"filename": "Dto/TokenModel.cs",
"retrieved_chunk": "using System;\nusing System.Collections.Generic;\nusing System.Linq;\nusing System.Text;\nusing System.Threading.Tasks;\nnamespace Moadian.Dto\n{\n public class TokenModel\n {\n public TokenModel(string token, int expiresAt)",
"score": 0.8741378784179688
},
{
"filename": "Constants/TransferConstants.cs",
"retrieved_chunk": "using System;\nusing System.Collections.Generic;\nusing System.Linq;\nusing System.Text;\nusing System.Threading.Tasks;\nnamespace Moadian.Constants\n{\n public static class TransferConstants\n {\n public const string AUTHORIZATION_HEADER = \"Authorization\";",
"score": 0.8740233778953552
}
] | csharp | SignatureService signatureService; |
#nullable enable
using System;
using System.IO;
using System.Threading;
using Cysharp.Threading.Tasks;
using Mochineko.ChatGPT_API;
using Mochineko.FacialExpressions.Blink;
using Mochineko.FacialExpressions.Emotion;
using Mochineko.FacialExpressions.Extensions.VRM;
using Mochineko.FacialExpressions.LipSync;
using Mochineko.FacialExpressions.Samples;
using Mochineko.LLMAgent.Chat;
using Mochineko.LLMAgent.Emotion;
using Mochineko.LLMAgent.Memory;
using Mochineko.LLMAgent.Speech;
using Mochineko.LLMAgent.Summarization;
using Mochineko.Relent.Extensions.NewtonsoftJson;
using Mochineko.Relent.Result;
using Mochineko.RelentStateMachine;
using Mochineko.VOICEVOX_API.QueryCreation;
using UnityEngine;
using UniVRM10;
using VRMShaders;
namespace Mochineko.LLMAgent.Operation
{
internal sealed class DemoOperator : MonoBehaviour
{
[SerializeField] private Model model = Model.Turbo;
[SerializeField, TextArea] private string prompt = string.Empty;
[SerializeField, TextArea] private string defaultConversations = string.Empty;
[SerializeField, TextArea] private string message = string.Empty;
[SerializeField] private int speakerID;
[SerializeField] private string vrmAvatarPath = string.Empty;
[SerializeField] private float emotionFollowingTime = 1f;
[SerializeField] private float emotionWeight = 1f;
[SerializeField] private AudioSource? audioSource = null;
[SerializeField] private RuntimeAnimatorController? animatorController = null;
private IChatMemoryStore? store;
private | LongTermChatMemory? memory; |
internal LongTermChatMemory? Memory => memory;
private ChatCompletion? chatCompletion;
private ChatCompletion? stateCompletion;
private VoiceVoxSpeechSynthesis? speechSynthesis;
private IFiniteStateMachine<AgentEvent, AgentContext>? agentStateMachine;
private async void Start()
{
await SetupAgentAsync(this.GetCancellationTokenOnDestroy());
}
private async void Update()
{
if (agentStateMachine == null)
{
return;
}
var updateResult = await agentStateMachine
.UpdateAsync(this.GetCancellationTokenOnDestroy());
if (updateResult is IFailureResult updateFailure)
{
Debug.LogError($"Failed to update agent state machine because -> {updateFailure.Message}.");
}
}
private void OnDestroy()
{
agentStateMachine?.Dispose();
}
private async UniTask SetupAgentAsync(CancellationToken cancellationToken)
{
if (audioSource == null)
{
throw new NullReferenceException(nameof(audioSource));
}
if (animatorController == null)
{
throw new NullReferenceException(nameof(animatorController));
}
var apiKeyPath = Path.Combine(
Application.dataPath,
"Mochineko/LLMAgent/Operation/OpenAI_API_Key.txt");
var apiKey = await File.ReadAllTextAsync(apiKeyPath, cancellationToken);
if (string.IsNullOrEmpty(apiKey))
{
throw new Exception($"[LLMAgent.Operation] Loaded API Key is empty from path:{apiKeyPath}");
}
store = new NullChatMemoryStore();
memory = await LongTermChatMemory.InstantiateAsync(
maxShortTermMemoriesTokenLength: 1000,
maxBufferMemoriesTokenLength: 1000,
apiKey,
model,
store,
cancellationToken);
chatCompletion = new ChatCompletion(
apiKey,
model,
prompt + PromptTemplate.MessageResponseWithEmotion,
memory);
if (!string.IsNullOrEmpty(defaultConversations))
{
var conversationsDeserializeResult = RelentJsonSerializer
.Deserialize<ConversationCollection>(defaultConversations);
if (conversationsDeserializeResult is ISuccessResult<ConversationCollection> successResult)
{
for (var i = 0; i < successResult.Result.Conversations.Count; i++)
{
await memory.AddMessageAsync(
successResult.Result.Conversations[i],
cancellationToken);
}
}
else if (conversationsDeserializeResult is IFailureResult<ConversationCollection> failureResult)
{
Debug.LogError(
$"[LLMAgent.Operation] Failed to deserialize default conversations because -> {failureResult.Message}");
}
}
speechSynthesis = new VoiceVoxSpeechSynthesis(speakerID);
var binary = await File.ReadAllBytesAsync(
vrmAvatarPath,
cancellationToken);
var instance = await LoadVRMAsync(
binary,
cancellationToken);
var lipMorpher = new VRMLipMorpher(instance.Runtime.Expression);
var lipAnimator = new FollowingLipAnimator(lipMorpher);
var emotionMorpher = new VRMEmotionMorpher(instance.Runtime.Expression);
var emotionAnimator = new ExclusiveFollowingEmotionAnimator<FacialExpressions.Emotion.Emotion>(
emotionMorpher,
followingTime: emotionFollowingTime);
var eyelidMorpher = new VRMEyelidMorpher(instance.Runtime.Expression);
var eyelidAnimator = new SequentialEyelidAnimator(eyelidMorpher);
var eyelidAnimationFrames =
ProbabilisticEyelidAnimationGenerator.Generate(
Eyelid.Both,
blinkCount: 20);
var agentContext = new AgentContext(
eyelidAnimator,
eyelidAnimationFrames,
lipMorpher,
lipAnimator,
audioSource,
emotionAnimator);
agentStateMachine = await AgentStateMachineFactory.CreateAsync(
agentContext,
cancellationToken);
instance
.GetComponent<Animator>()
.runtimeAnimatorController = animatorController;
}
// ReSharper disable once InconsistentNaming
private static async UniTask<Vrm10Instance> LoadVRMAsync(
byte[] binaryData,
CancellationToken cancellationToken)
{
cancellationToken.ThrowIfCancellationRequested();
return await Vrm10.LoadBytesAsync(
bytes: binaryData,
canLoadVrm0X: true,
controlRigGenerationOption: ControlRigGenerationOption.Generate,
showMeshes: true,
awaitCaller: new RuntimeOnlyAwaitCaller(),
ct: cancellationToken
);
}
[ContextMenu(nameof(StartChatAsync))]
public void StartChatAsync()
{
ChatAsync(message, this.GetCancellationTokenOnDestroy())
.Forget();
}
public async UniTask ChatAsync(string message, CancellationToken cancellationToken)
{
if (chatCompletion == null)
{
throw new NullReferenceException(nameof(chatCompletion));
}
if (speechSynthesis == null)
{
throw new NullReferenceException(nameof(speechSynthesis));
}
if (agentStateMachine == null)
{
throw new NullReferenceException(nameof(agentStateMachine));
}
string chatResponse;
var chatResult = await chatCompletion.CompleteChatAsync(message, cancellationToken);
switch (chatResult)
{
case ISuccessResult<string> chatSuccess:
{
Debug.Log($"[LLMAgent.Operation] Complete chat message:{chatSuccess.Result}.");
chatResponse = chatSuccess.Result;
break;
}
case IFailureResult<string> chatFailure:
{
Debug.LogError($"[LLMAgent.Operation] Failed to complete chat because of {chatFailure.Message}.");
return;
}
default:
throw new ResultPatternMatchException(nameof(chatResult));
}
EmotionalMessage emotionalMessage;
var deserializeResult = RelentJsonSerializer.Deserialize<EmotionalMessage>(chatResponse);
switch (deserializeResult)
{
case ISuccessResult<EmotionalMessage> deserializeSuccess:
{
emotionalMessage = deserializeSuccess.Result;
break;
}
case IFailureResult<EmotionalMessage> deserializeFailure:
{
Debug.LogError(
$"[LLMAgent.Operation] Failed to deserialize emotional message:{chatResponse} because of {deserializeFailure.Message}.");
return;
}
default:
throw new ResultPatternMatchException(nameof(deserializeResult));
}
var emotion = EmotionConverter.ExcludeHighestEmotion(emotionalMessage.Emotion);
Debug.Log($"[LLMAgent.Operation] Exclude emotion:{emotion}.");
var synthesisResult = await speechSynthesis.SynthesisSpeechAsync(
HttpClientPool.PooledClient,
emotionalMessage.Message,
cancellationToken);
switch (synthesisResult)
{
case ISuccessResult<(AudioQuery query, AudioClip clip)> synthesisSuccess:
{
agentStateMachine.Context.SpeechQueue.Enqueue(new SpeechCommand(
synthesisSuccess.Result.query,
synthesisSuccess.Result.clip,
new EmotionSample<FacialExpressions.Emotion.Emotion>(emotion, emotionWeight)));
if (agentStateMachine.IsCurrentState<AgentIdleState>())
{
var sendEventResult = await agentStateMachine.SendEventAsync(
AgentEvent.BeginSpeaking,
cancellationToken);
if (sendEventResult is IFailureResult sendEventFailure)
{
Debug.LogError(
$"[LLMAgent.Operation] Failed to send event because of {sendEventFailure.Message}.");
}
}
break;
}
case IFailureResult<(AudioQuery query, AudioClip clip)> synthesisFailure:
{
Debug.Log(
$"[LLMAgent.Operation] Failed to synthesis speech because of {synthesisFailure.Message}.");
return;
}
default:
return;
}
}
}
} | Assets/Mochineko/LLMAgent/Operation/DemoOperator.cs | mochi-neko-llm-agent-sandbox-unity-6521c0b | [
{
"filename": "Assets/Mochineko/KoeiromapAPI.Samples/KoeiromapAPISample.cs",
"retrieved_chunk": "using UnityEngine.Assertions;\nnamespace Mochineko.KoeiromapAPI.Samples\n{\n internal sealed class KoeiromapAPISample : MonoBehaviour\n {\n [SerializeField, Range(-3f, 3f)] private float speakerX;\n [SerializeField, Range(-3f, 3f)] private float speakerY;\n [SerializeField] private bool useSeed;\n [SerializeField] private ulong seed;\n [SerializeField, TextArea] private string text = string.Empty;",
"score": 0.8594624996185303
},
{
"filename": "Assets/Mochineko/KoeiromapAPI.Samples/KoeiromapAPISample.cs",
"retrieved_chunk": " [SerializeField] private Style style;\n [SerializeField] private AudioSource? audioSource;\n private static readonly HttpClient HttpClient = new();\n private IPolicy<Stream>? policy;\n private void Awake()\n {\n Assert.IsNotNull(audioSource);\n policy = PolicyFactory.BuildPolicy();\n }\n [ContextMenu(nameof(Synthesis))]",
"score": 0.828187108039856
},
{
"filename": "Assets/Mochineko/LLMAgent/Operation/DemoOperatorUI.cs",
"retrieved_chunk": " [SerializeField] private DemoOperator? demoOperator = null;\n [SerializeField] private TMPro.TMP_InputField? messageInput = null;\n [SerializeField] private Button? sendButton = null;\n private void Awake()\n {\n if (demoOperator == null)\n {\n throw new NullReferenceException(nameof(demoOperator));\n }\n if (messageInput == null)",
"score": 0.8086035251617432
},
{
"filename": "Assets/Mochineko/LLMAgent/Memory/LongTermChatMemory.cs",
"retrieved_chunk": " private readonly Queue<Message> shortTermMemories = new();\n internal IEnumerable<Message> ShortTermMemories => shortTermMemories.ToArray();\n private readonly Queue<Message> bufferMemories = new();\n internal IEnumerable<Message> BufferMemories => bufferMemories.ToArray();\n private readonly Summarizer summarizer;\n private readonly IChatMemoryStore store;\n private Message summary;\n internal Message Summary => summary;\n private readonly object lockObject = new();\n public static async UniTask<LongTermChatMemory> InstantiateAsync(",
"score": 0.8063249588012695
},
{
"filename": "Assets/Mochineko/LLMAgent/Summarization/Summarizer.cs",
"retrieved_chunk": " public sealed class Summarizer\n {\n private readonly Model model;\n private readonly TikToken tikToken;\n private readonly RelentChatCompletionAPIConnection connection;\n private readonly IChatMemory simpleChatMemory = new SimpleChatMemory();\n private readonly IPolicy<ChatCompletionResponseBody> policy;\n private readonly string summary = string.Empty;\n private const int MaxSummaryTokenLength = 2000;\n public Summarizer(",
"score": 0.8063125610351562
}
] | csharp | LongTermChatMemory? memory; |
using HarmonyLib;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using UnityEngine;
namespace Ultrapain.Patches
{
public class OrbitalStrikeFlag : MonoBehaviour
{
public CoinChainList chainList;
public bool isOrbitalRay = false;
public bool exploded = false;
public float activasionDistance;
}
public class Coin_Start
{
static void Postfix(Coin __instance)
{
__instance.gameObject.AddComponent<OrbitalStrikeFlag>();
}
}
public class CoinChainList : MonoBehaviour
{
public List<Coin> chainList = new List<Coin>();
public bool isOrbitalStrike = false;
public float activasionDistance;
}
class Punch_BlastCheck
{
[HarmonyBefore(new string[] { "tempy.fastpunch" })]
static bool Prefix(Punch __instance)
{
__instance.blastWave = GameObject.Instantiate(Plugin.explosionWaveKnuckleblaster, new Vector3(1000000, 1000000, 1000000), Quaternion.identity);
__instance.blastWave.AddComponent<OrbitalStrikeFlag>();
return true;
}
[HarmonyBefore(new string[] { "tempy.fastpunch" })]
static void Postfix(Punch __instance)
{
GameObject.Destroy(__instance.blastWave);
__instance.blastWave = Plugin.explosionWaveKnuckleblaster;
}
}
class Explosion_Collide
{
static bool Prefix(Explosion __instance, Collider __0, List< | Collider> ___hitColliders)
{ |
if (___hitColliders.Contains(__0)/* || __instance.transform.parent.GetComponent<OrbitalStrikeFlag>() == null*/)
return true;
Coin coin = __0.GetComponent<Coin>();
if (coin != null)
{
OrbitalStrikeFlag flag = coin.GetComponent<OrbitalStrikeFlag>();
if(flag == null)
{
coin.gameObject.AddComponent<OrbitalStrikeFlag>();
Debug.Log("Added orbital strike flag");
}
}
return true;
}
}
class Coin_DelayedReflectRevolver
{
static void Postfix(Coin __instance, GameObject ___altBeam)
{
CoinChainList flag = null;
OrbitalStrikeFlag orbitalBeamFlag = null;
if (___altBeam != null)
{
orbitalBeamFlag = ___altBeam.GetComponent<OrbitalStrikeFlag>();
if (orbitalBeamFlag == null)
{
orbitalBeamFlag = ___altBeam.AddComponent<OrbitalStrikeFlag>();
GameObject obj = new GameObject();
obj.AddComponent<RemoveOnTime>().time = 5f;
flag = obj.AddComponent<CoinChainList>();
orbitalBeamFlag.chainList = flag;
}
else
flag = orbitalBeamFlag.chainList;
}
else
{
if (__instance.ccc == null)
{
GameObject obj = new GameObject();
__instance.ccc = obj.AddComponent<CoinChainCache>();
obj.AddComponent<RemoveOnTime>().time = 5f;
}
flag = __instance.ccc.gameObject.GetComponent<CoinChainList>();
if(flag == null)
flag = __instance.ccc.gameObject.AddComponent<CoinChainList>();
}
if (flag == null)
return;
if (!flag.isOrbitalStrike && flag.chainList.Count != 0 && __instance.GetComponent<OrbitalStrikeFlag>() != null)
{
Coin lastCoin = flag.chainList.LastOrDefault();
float distance = Vector3.Distance(__instance.transform.position, lastCoin.transform.position);
if (distance >= ConfigManager.orbStrikeMinDistance.value)
{
flag.isOrbitalStrike = true;
flag.activasionDistance = distance;
if (orbitalBeamFlag != null)
{
orbitalBeamFlag.isOrbitalRay = true;
orbitalBeamFlag.activasionDistance = distance;
}
Debug.Log("Coin valid for orbital strike");
}
}
if (flag.chainList.Count == 0 || flag.chainList.LastOrDefault() != __instance)
flag.chainList.Add(__instance);
}
}
class Coin_ReflectRevolver
{
public static bool coinIsShooting = false;
public static Coin shootingCoin = null;
public static GameObject shootingAltBeam;
public static float lastCoinTime = 0;
static bool Prefix(Coin __instance, GameObject ___altBeam)
{
coinIsShooting = true;
shootingCoin = __instance;
lastCoinTime = Time.time;
shootingAltBeam = ___altBeam;
return true;
}
static void Postfix(Coin __instance)
{
coinIsShooting = false;
}
}
class RevolverBeam_Start
{
static bool Prefix(RevolverBeam __instance)
{
OrbitalStrikeFlag flag = __instance.GetComponent<OrbitalStrikeFlag>();
if (flag != null && flag.isOrbitalRay)
{
RevolverBeam_ExecuteHits.orbitalBeam = __instance;
RevolverBeam_ExecuteHits.orbitalBeamFlag = flag;
}
return true;
}
}
class RevolverBeam_ExecuteHits
{
public static bool isOrbitalRay = false;
public static RevolverBeam orbitalBeam = null;
public static OrbitalStrikeFlag orbitalBeamFlag = null;
static bool Prefix(RevolverBeam __instance)
{
OrbitalStrikeFlag flag = __instance.GetComponent<OrbitalStrikeFlag>();
if (flag != null && flag.isOrbitalRay)
{
isOrbitalRay = true;
orbitalBeam = __instance;
orbitalBeamFlag = flag;
}
return true;
}
static void Postfix()
{
isOrbitalRay = false;
}
}
class OrbitalExplosionInfo : MonoBehaviour
{
public bool active = true;
public string id;
public int points;
}
class Grenade_Explode
{
class StateInfo
{
public bool state = false;
public string id;
public int points;
public GameObject templateExplosion;
}
static bool Prefix(Grenade __instance, ref float __3, out StateInfo __state,
bool __1, bool __2)
{
__state = new StateInfo();
if((Coin_ReflectRevolver.coinIsShooting && Coin_ReflectRevolver.shootingCoin != null) || (Time.time - Coin_ReflectRevolver.lastCoinTime <= 0.1f))
{
CoinChainList list = null;
if (Coin_ReflectRevolver.shootingAltBeam != null)
{
OrbitalStrikeFlag orbitalFlag = Coin_ReflectRevolver.shootingAltBeam.GetComponent<OrbitalStrikeFlag>();
if (orbitalFlag != null)
list = orbitalFlag.chainList;
}
else if (Coin_ReflectRevolver.shootingCoin != null && Coin_ReflectRevolver.shootingCoin.ccc != null)
list = Coin_ReflectRevolver.shootingCoin.ccc.GetComponent<CoinChainList>();
if (list != null && list.isOrbitalStrike)
{
if (__1)
{
__state.templateExplosion = GameObject.Instantiate(__instance.harmlessExplosion, new Vector3(1000000, 1000000, 1000000), Quaternion.identity);
__instance.harmlessExplosion = __state.templateExplosion;
}
else if (__2)
{
__state.templateExplosion = GameObject.Instantiate(__instance.superExplosion, new Vector3(1000000, 1000000, 1000000), Quaternion.identity);
__instance.superExplosion = __state.templateExplosion;
}
else
{
__state.templateExplosion = GameObject.Instantiate(__instance.explosion, new Vector3(1000000, 1000000, 1000000), Quaternion.identity);
__instance.explosion = __state.templateExplosion;
}
OrbitalExplosionInfo info = __state.templateExplosion.AddComponent<OrbitalExplosionInfo>();
info.id = "";
__state.state = true;
float damageMulti = 1f;
float sizeMulti = 1f;
// REVOLVER NORMAL
if (Coin_ReflectRevolver.shootingAltBeam == null)
{
if (ConfigManager.orbStrikeRevolverGrenade.value)
{
damageMulti += ConfigManager.orbStrikeRevolverGrenadeExtraDamage.value;
sizeMulti += ConfigManager.orbStrikeRevolverGrenadeExtraSize.value;
info.id = ConfigManager.orbStrikeRevolverStyleText.guid;
info.points = ConfigManager.orbStrikeRevolverStylePoint.value;
}
}
else if (Coin_ReflectRevolver.shootingAltBeam.TryGetComponent(out RevolverBeam beam))
{
if (beam.beamType == BeamType.Revolver)
{
// REVOLVER CHARGED (NORMAL + ALT. IF DISTINCTION IS NEEDED, USE beam.strongAlt FOR ALT)
if (beam.ultraRicocheter)
{
if (ConfigManager.orbStrikeRevolverChargedGrenade.value)
{
damageMulti += ConfigManager.orbStrikeRevolverChargedGrenadeExtraDamage.value;
sizeMulti += ConfigManager.orbStrikeRevolverChargedGrenadeExtraSize.value;
info.id = ConfigManager.orbStrikeRevolverChargedStyleText.guid;
info.points = ConfigManager.orbStrikeRevolverChargedStylePoint.value;
}
}
// REVOLVER ALT
else
{
if (ConfigManager.orbStrikeRevolverGrenade.value)
{
damageMulti += ConfigManager.orbStrikeRevolverGrenadeExtraDamage.value;
sizeMulti += ConfigManager.orbStrikeRevolverGrenadeExtraSize.value;
info.id = ConfigManager.orbStrikeRevolverStyleText.guid;
info.points = ConfigManager.orbStrikeRevolverStylePoint.value;
}
}
}
// ELECTRIC RAILCANNON
else if (beam.beamType == BeamType.Railgun && beam.hitAmount > 500)
{
if (ConfigManager.orbStrikeElectricCannonGrenade.value)
{
damageMulti += ConfigManager.orbStrikeElectricCannonExplosionDamage.value;
sizeMulti += ConfigManager.orbStrikeElectricCannonExplosionSize.value;
info.id = ConfigManager.orbStrikeElectricCannonStyleText.guid;
info.points = ConfigManager.orbStrikeElectricCannonStylePoint.value;
}
}
// MALICIOUS RAILCANNON
else if (beam.beamType == BeamType.Railgun)
{
if (ConfigManager.orbStrikeMaliciousCannonGrenade.value)
{
damageMulti += ConfigManager.orbStrikeMaliciousCannonGrenadeExtraDamage.value;
sizeMulti += ConfigManager.orbStrikeMaliciousCannonGrenadeExtraSize.value;
info.id = ConfigManager.orbStrikeMaliciousCannonStyleText.guid;
info.points = ConfigManager.orbStrikeMaliciousCannonStylePoint.value;
}
}
else
__state.state = false;
}
else
__state.state = false;
if(sizeMulti != 1 || damageMulti != 1)
foreach(Explosion exp in __state.templateExplosion.GetComponentsInChildren<Explosion>())
{
exp.maxSize *= sizeMulti;
exp.speed *= sizeMulti;
exp.damage = (int)(exp.damage * damageMulti);
}
Debug.Log("Applied orbital strike bonus");
}
}
return true;
}
static void Postfix(Grenade __instance, StateInfo __state)
{
if (__state.templateExplosion != null)
GameObject.Destroy(__state.templateExplosion);
if (!__state.state)
return;
}
}
class Cannonball_Explode
{
static bool Prefix(Cannonball __instance, GameObject ___interruptionExplosion, ref GameObject ___breakEffect)
{
if ((Coin_ReflectRevolver.coinIsShooting && Coin_ReflectRevolver.shootingCoin != null) || (Time.time - Coin_ReflectRevolver.lastCoinTime <= 0.1f))
{
CoinChainList list = null;
if (Coin_ReflectRevolver.shootingAltBeam != null)
{
OrbitalStrikeFlag orbitalFlag = Coin_ReflectRevolver.shootingAltBeam.GetComponent<OrbitalStrikeFlag>();
if (orbitalFlag != null)
list = orbitalFlag.chainList;
}
else if (Coin_ReflectRevolver.shootingCoin != null && Coin_ReflectRevolver.shootingCoin.ccc != null)
list = Coin_ReflectRevolver.shootingCoin.ccc.GetComponent<CoinChainList>();
if (list != null && list.isOrbitalStrike && ___interruptionExplosion != null)
{
float damageMulti = 1f;
float sizeMulti = 1f;
GameObject explosion = GameObject.Instantiate<GameObject>(___interruptionExplosion, __instance.transform.position, Quaternion.identity);
OrbitalExplosionInfo info = explosion.AddComponent<OrbitalExplosionInfo>();
info.id = "";
// REVOLVER NORMAL
if (Coin_ReflectRevolver.shootingAltBeam == null)
{
if (ConfigManager.orbStrikeRevolverGrenade.value)
{
damageMulti += ConfigManager.orbStrikeRevolverGrenadeExtraDamage.value;
sizeMulti += ConfigManager.orbStrikeRevolverGrenadeExtraSize.value;
info.id = ConfigManager.orbStrikeRevolverStyleText.guid;
info.points = ConfigManager.orbStrikeRevolverStylePoint.value;
}
}
else if (Coin_ReflectRevolver.shootingAltBeam.TryGetComponent(out RevolverBeam beam))
{
if (beam.beamType == BeamType.Revolver)
{
// REVOLVER CHARGED (NORMAL + ALT. IF DISTINCTION IS NEEDED, USE beam.strongAlt FOR ALT)
if (beam.ultraRicocheter)
{
if (ConfigManager.orbStrikeRevolverChargedGrenade.value)
{
damageMulti += ConfigManager.orbStrikeRevolverChargedGrenadeExtraDamage.value;
sizeMulti += ConfigManager.orbStrikeRevolverChargedGrenadeExtraSize.value;
info.id = ConfigManager.orbStrikeRevolverChargedStyleText.guid;
info.points = ConfigManager.orbStrikeRevolverChargedStylePoint.value;
}
}
// REVOLVER ALT
else
{
if (ConfigManager.orbStrikeRevolverGrenade.value)
{
damageMulti += ConfigManager.orbStrikeRevolverGrenadeExtraDamage.value;
sizeMulti += ConfigManager.orbStrikeRevolverGrenadeExtraSize.value;
info.id = ConfigManager.orbStrikeRevolverStyleText.guid;
info.points = ConfigManager.orbStrikeRevolverStylePoint.value;
}
}
}
// ELECTRIC RAILCANNON
else if (beam.beamType == BeamType.Railgun && beam.hitAmount > 500)
{
if (ConfigManager.orbStrikeElectricCannonGrenade.value)
{
damageMulti += ConfigManager.orbStrikeElectricCannonExplosionDamage.value;
sizeMulti += ConfigManager.orbStrikeElectricCannonExplosionSize.value;
info.id = ConfigManager.orbStrikeElectricCannonStyleText.guid;
info.points = ConfigManager.orbStrikeElectricCannonStylePoint.value;
}
}
// MALICIOUS RAILCANNON
else if (beam.beamType == BeamType.Railgun)
{
if (ConfigManager.orbStrikeMaliciousCannonGrenade.value)
{
damageMulti += ConfigManager.orbStrikeMaliciousCannonGrenadeExtraDamage.value;
sizeMulti += ConfigManager.orbStrikeMaliciousCannonGrenadeExtraSize.value;
info.id = ConfigManager.orbStrikeMaliciousCannonStyleText.guid;
info.points = ConfigManager.orbStrikeMaliciousCannonStylePoint.value;
}
}
}
if (sizeMulti != 1 || damageMulti != 1)
foreach (Explosion exp in explosion.GetComponentsInChildren<Explosion>())
{
exp.maxSize *= sizeMulti;
exp.speed *= sizeMulti;
exp.damage = (int)(exp.damage * damageMulti);
}
if (MonoSingleton<PrefsManager>.Instance.GetBoolLocal("simpleExplosions", false))
{
___breakEffect = null;
}
__instance.Break();
return false;
}
}
return true;
}
}
class Explosion_CollideOrbital
{
static bool Prefix(Explosion __instance, Collider __0)
{
OrbitalExplosionInfo flag = __instance.transform.parent.GetComponent<OrbitalExplosionInfo>();
if (flag == null || !flag.active)
return true;
if ( __0.gameObject.tag != "Player" && (__0.gameObject.layer == 10 || __0.gameObject.layer == 11)
&& __instance.canHit != AffectedSubjects.PlayerOnly)
{
EnemyIdentifierIdentifier componentInParent = __0.GetComponentInParent<EnemyIdentifierIdentifier>();
if (componentInParent != null && componentInParent.eid != null && !componentInParent.eid.blessed/* && !componentInParent.eid.dead*/)
{
flag.active = false;
if(flag.id != "")
StyleHUD.Instance.AddPoints(flag.points, flag.id);
}
}
return true;
}
}
class EnemyIdentifier_DeliverDamage
{
static Coin lastExplosiveCoin = null;
class StateInfo
{
public bool canPostStyle = false;
public OrbitalExplosionInfo info = null;
}
static bool Prefix(EnemyIdentifier __instance, out StateInfo __state, Vector3 __2, ref float __3)
{
//if (Coin_ReflectRevolver.shootingCoin == lastExplosiveCoin)
// return true;
__state = new StateInfo();
bool causeExplosion = false;
if (__instance.dead)
return true;
if ((Coin_ReflectRevolver.coinIsShooting && Coin_ReflectRevolver.shootingCoin != null)/* || (Time.time - Coin_ReflectRevolver.lastCoinTime <= 0.1f)*/)
{
CoinChainList list = null;
if (Coin_ReflectRevolver.shootingAltBeam != null)
{
OrbitalStrikeFlag orbitalFlag = Coin_ReflectRevolver.shootingAltBeam.GetComponent<OrbitalStrikeFlag>();
if (orbitalFlag != null)
list = orbitalFlag.chainList;
}
else if (Coin_ReflectRevolver.shootingCoin != null && Coin_ReflectRevolver.shootingCoin.ccc != null)
list = Coin_ReflectRevolver.shootingCoin.ccc.GetComponent<CoinChainList>();
if (list != null && list.isOrbitalStrike)
{
causeExplosion = true;
}
}
else if (RevolverBeam_ExecuteHits.isOrbitalRay && RevolverBeam_ExecuteHits.orbitalBeam != null)
{
if (RevolverBeam_ExecuteHits.orbitalBeamFlag != null && !RevolverBeam_ExecuteHits.orbitalBeamFlag.exploded)
{
causeExplosion = true;
}
}
if(causeExplosion)
{
__state.canPostStyle = true;
// REVOLVER NORMAL
if (Coin_ReflectRevolver.shootingAltBeam == null)
{
if(ConfigManager.orbStrikeRevolverExplosion.value)
{
GameObject explosion = GameObject.Instantiate(Plugin.explosion, /*__instance.gameObject.transform.position*/__2, Quaternion.identity);
foreach (Explosion exp in explosion.GetComponentsInChildren<Explosion>())
{
exp.enemy = false;
exp.hitterWeapon = "";
exp.maxSize *= ConfigManager.orbStrikeRevolverExplosionSize.value;
exp.speed *= ConfigManager.orbStrikeRevolverExplosionSize.value;
exp.damage = (int)(exp.damage * ConfigManager.orbStrikeRevolverExplosionDamage.value);
}
OrbitalExplosionInfo info = explosion.AddComponent<OrbitalExplosionInfo>();
info.id = ConfigManager.orbStrikeRevolverStyleText.guid;
info.points = ConfigManager.orbStrikeRevolverStylePoint.value;
__state.info = info;
}
}
else if (Coin_ReflectRevolver.shootingAltBeam.TryGetComponent(out RevolverBeam beam))
{
if (beam.beamType == BeamType.Revolver)
{
// REVOLVER CHARGED (NORMAL + ALT. IF DISTINCTION IS NEEDED, USE beam.strongAlt FOR ALT)
if (beam.ultraRicocheter)
{
if(ConfigManager.orbStrikeRevolverChargedInsignia.value)
{
GameObject insignia = GameObject.Instantiate(Plugin.virtueInsignia, /*__instance.transform.position*/__2, Quaternion.identity);
// This is required for ff override to detect this insignia as non ff attack
insignia.gameObject.name = "PlayerSpawned";
float horizontalSize = ConfigManager.orbStrikeRevolverChargedInsigniaSize.value;
insignia.transform.localScale = new Vector3(horizontalSize, insignia.transform.localScale.y, horizontalSize);
VirtueInsignia comp = insignia.GetComponent<VirtueInsignia>();
comp.windUpSpeedMultiplier = ConfigManager.orbStrikeRevolverChargedInsigniaDelayBoost.value;
comp.damage = ConfigManager.orbStrikeRevolverChargedInsigniaDamage.value;
comp.predictive = false;
comp.hadParent = false;
comp.noTracking = true;
StyleHUD.Instance.AddPoints(ConfigManager.orbStrikeRevolverChargedStylePoint.value, ConfigManager.orbStrikeRevolverChargedStyleText.guid);
__state.canPostStyle = false;
}
}
// REVOLVER ALT
else
{
if (ConfigManager.orbStrikeRevolverExplosion.value)
{
GameObject explosion = GameObject.Instantiate(Plugin.explosion, /*__instance.gameObject.transform.position*/__2, Quaternion.identity);
foreach (Explosion exp in explosion.GetComponentsInChildren<Explosion>())
{
exp.enemy = false;
exp.hitterWeapon = "";
exp.maxSize *= ConfigManager.orbStrikeRevolverExplosionSize.value;
exp.speed *= ConfigManager.orbStrikeRevolverExplosionSize.value;
exp.damage = (int)(exp.damage * ConfigManager.orbStrikeRevolverExplosionDamage.value);
}
OrbitalExplosionInfo info = explosion.AddComponent<OrbitalExplosionInfo>();
info.id = ConfigManager.orbStrikeRevolverStyleText.guid;
info.points = ConfigManager.orbStrikeRevolverStylePoint.value;
__state.info = info;
}
}
}
// ELECTRIC RAILCANNON
else if (beam.beamType == BeamType.Railgun && beam.hitAmount > 500)
{
if(ConfigManager.orbStrikeElectricCannonExplosion.value)
{
GameObject lighning = GameObject.Instantiate(Plugin.lightningStrikeExplosive, /*__instance.gameObject.transform.position*/ __2, Quaternion.identity);
foreach (Explosion exp in lighning.GetComponentsInChildren<Explosion>())
{
exp.enemy = false;
exp.hitterWeapon = "";
if (exp.damage == 0)
exp.maxSize /= 2;
exp.maxSize *= ConfigManager.orbStrikeElectricCannonExplosionSize.value;
exp.speed *= ConfigManager.orbStrikeElectricCannonExplosionSize.value;
exp.damage = (int)(exp.damage * ConfigManager.orbStrikeElectricCannonExplosionDamage.value);
exp.canHit = AffectedSubjects.All;
}
OrbitalExplosionInfo info = lighning.AddComponent<OrbitalExplosionInfo>();
info.id = ConfigManager.orbStrikeElectricCannonStyleText.guid;
info.points = ConfigManager.orbStrikeElectricCannonStylePoint.value;
__state.info = info;
}
}
// MALICIOUS RAILCANNON
else if (beam.beamType == BeamType.Railgun)
{
// UNUSED
causeExplosion = false;
}
// MALICIOUS BEAM
else if (beam.beamType == BeamType.MaliciousFace)
{
GameObject explosion = GameObject.Instantiate(Plugin.sisyphiusPrimeExplosion, /*__instance.gameObject.transform.position*/__2, Quaternion.identity);
foreach (Explosion exp in explosion.GetComponentsInChildren<Explosion>())
{
exp.enemy = false;
exp.hitterWeapon = "";
exp.maxSize *= ConfigManager.maliciousChargebackExplosionSizeMultiplier.value;
exp.speed *= ConfigManager.maliciousChargebackExplosionSizeMultiplier.value;
exp.damage = (int)(exp.damage * ConfigManager.maliciousChargebackExplosionDamageMultiplier.value);
}
OrbitalExplosionInfo info = explosion.AddComponent<OrbitalExplosionInfo>();
info.id = ConfigManager.maliciousChargebackStyleText.guid;
info.points = ConfigManager.maliciousChargebackStylePoint.value;
__state.info = info;
}
// SENTRY BEAM
else if (beam.beamType == BeamType.Enemy)
{
StyleHUD.Instance.AddPoints(ConfigManager.sentryChargebackStylePoint.value, ConfigManager.sentryChargebackStyleText.formattedString);
if (ConfigManager.sentryChargebackExtraBeamCount.value > 0)
{
List<Tuple<EnemyIdentifier, float>> enemies = UnityUtils.GetClosestEnemies(__2, ConfigManager.sentryChargebackExtraBeamCount.value, UnityUtils.doNotCollideWithPlayerValidator);
foreach (Tuple<EnemyIdentifier, float> enemy in enemies)
{
RevolverBeam newBeam = GameObject.Instantiate(beam, beam.transform.position, Quaternion.identity);
newBeam.hitEids.Add(__instance);
newBeam.transform.LookAt(enemy.Item1.transform);
GameObject.Destroy(newBeam.GetComponent<OrbitalStrikeFlag>());
}
}
RevolverBeam_ExecuteHits.isOrbitalRay = false;
}
}
if (causeExplosion && RevolverBeam_ExecuteHits.orbitalBeamFlag != null)
RevolverBeam_ExecuteHits.orbitalBeamFlag.exploded = true;
Debug.Log("Applied orbital strike explosion");
}
return true;
}
static void Postfix(EnemyIdentifier __instance, StateInfo __state)
{
if(__state.canPostStyle && __instance.dead && __state.info != null)
{
__state.info.active = false;
if (__state.info.id != "")
StyleHUD.Instance.AddPoints(__state.info.points, __state.info.id);
}
}
}
class RevolverBeam_HitSomething
{
static bool Prefix(RevolverBeam __instance, out GameObject __state)
{
__state = null;
if (RevolverBeam_ExecuteHits.orbitalBeam == null)
return true;
if (__instance.beamType != BeamType.Railgun)
return true;
if (__instance.hitAmount != 1)
return true;
if (RevolverBeam_ExecuteHits.orbitalBeam.GetInstanceID() == __instance.GetInstanceID())
{
if (!RevolverBeam_ExecuteHits.orbitalBeamFlag.exploded && ConfigManager.orbStrikeMaliciousCannonExplosion.value)
{
Debug.Log("MALICIOUS EXPLOSION EXTRA SIZE");
GameObject tempExp = GameObject.Instantiate(__instance.hitParticle, new Vector3(1000000, 1000000, 1000000), Quaternion.identity);
foreach (Explosion exp in tempExp.GetComponentsInChildren<Explosion>())
{
exp.maxSize *= ConfigManager.orbStrikeMaliciousCannonExplosionSizeMultiplier.value;
exp.speed *= ConfigManager.orbStrikeMaliciousCannonExplosionSizeMultiplier.value;
exp.damage = (int)(exp.damage * ConfigManager.orbStrikeMaliciousCannonExplosionDamageMultiplier.value);
}
__instance.hitParticle = tempExp;
OrbitalExplosionInfo info = tempExp.AddComponent<OrbitalExplosionInfo>();
info.id = ConfigManager.orbStrikeMaliciousCannonStyleText.guid;
info.points = ConfigManager.orbStrikeMaliciousCannonStylePoint.value;
RevolverBeam_ExecuteHits.orbitalBeamFlag.exploded = true;
}
Debug.Log("Already exploded");
}
else
Debug.Log("Not the same instance");
return true;
}
static void Postfix(RevolverBeam __instance, GameObject __state)
{
if (__state != null)
GameObject.Destroy(__state);
}
}
}
| Ultrapain/Patches/OrbitalStrike.cs | eternalUnion-UltraPain-ad924af | [
{
"filename": "Ultrapain/Patches/Parry.cs",
"retrieved_chunk": " GameObject.Destroy(flag.temporaryBigExplosion);\n flag.temporaryBigExplosion = null;\n }\n }\n }\n }\n class Grenade_Collision_Patch\n {\n static float lastTime = 0;\n static bool Prefix(Grenade __instance, Collider __0)",
"score": 0.8048102855682373
},
{
"filename": "Ultrapain/Patches/Solider.cs",
"retrieved_chunk": " /*___projectile = Plugin.soliderBullet;\n if (Plugin.decorativeProjectile2.gameObject != null)\n ___decProjectile = Plugin.decorativeProjectile2.gameObject;*/\n __instance.gameObject.AddComponent<SoliderShootCounter>();\n }\n }\n class Solider_SpawnProjectile_Patch\n {\n static void Postfix(ZombieProjectiles __instance, ref EnemyIdentifier ___eid, ref GameObject ___origWP)\n {",
"score": 0.7910155057907104
},
{
"filename": "Ultrapain/Patches/Parry.cs",
"retrieved_chunk": " }\n }\n class Explosion_Collide_Patch\n {\n static float lastTime = 0;\n static bool Prefix(Explosion __instance, Collider __0)\n {\n GrenadeParriedFlag flag = __instance.gameObject.GetComponent<GrenadeParriedFlag>();\n if (flag == null || flag.registeredStyle)\n return true;",
"score": 0.7864704132080078
},
{
"filename": "Ultrapain/Patches/MinosPrime.cs",
"retrieved_chunk": " flag.explosionAttack = false;\n flag.BigExplosion();\n __instance.Invoke(\"Uppercut\", 0.5f);\n return false;\n }\n }\n class MinosPrime_Death\n {\n static bool Prefix(MinosPrime __instance, Animator ___anim, ref bool ___vibrating)\n {",
"score": 0.784649133682251
},
{
"filename": "Ultrapain/Patches/Screwdriver.cs",
"retrieved_chunk": " if (!__instance.drill)\n return;\n DrillFlag flag = __instance.gameObject.AddComponent<DrillFlag>();\n flag.drill = __instance;\n }\n }\n class Harpoon_Punched\n {\n static void Postfix(Harpoon __instance, EnemyIdentifierIdentifier ___target)\n {",
"score": 0.7743568420410156
}
] | csharp | Collider> ___hitColliders)
{ |
using HarmonyLib;
using System.Reflection;
using UnityEngine;
namespace Ultrapain.Patches
{
class Mindflayer_Start_Patch
{
static void Postfix(Mindflayer __instance, ref EnemyIdentifier ___eid)
{
__instance.gameObject.AddComponent<MindflayerPatch>();
//___eid.SpeedBuff();
}
}
class Mindflayer_ShootProjectiles_Patch
{
public static float maxProjDistance = 5;
public static float initialProjectileDistance = -1f;
public static float distancePerProjShot = 0.2f;
static bool Prefix(Mindflayer __instance, ref EnemyIdentifier ___eid, ref LayerMask ___environmentMask, ref bool ___enraged)
{
/*for(int i = 0; i < 20; i++)
{
Quaternion randomRotation = Quaternion.LookRotation(MonoSingleton<PlayerTracker>.Instance.GetTarget().position - __instance.transform.position);
randomRotation.eulerAngles += new Vector3(UnityEngine.Random.Range(-15.0f, 15.0f), UnityEngine.Random.Range(-15.0f, 15.0f), UnityEngine.Random.Range(-15.0f, 15.0f));
Projectile componentInChildren = GameObject.Instantiate(Plugin.homingProjectile.gameObject, __instance.transform.position + __instance.transform.forward, randomRotation).GetComponentInChildren<Projectile>();
Vector3 randomPos = __instance.tentacles[UnityEngine.Random.RandomRangeInt(0, __instance.tentacles.Length)].position;
if (!Physics.Raycast(__instance.transform.position, randomPos - __instance.transform.position, Vector3.Distance(randomPos, __instance.transform.position), ___environmentMask))
componentInChildren.transform.position = randomPos;
componentInChildren.speed = 10f * ___eid.totalSpeedModifier * UnityEngine.Random.Range(0.5f, 1.5f);
componentInChildren.turnSpeed *= UnityEngine.Random.Range(0.5f, 1.5f);
componentInChildren.target = MonoSingleton<PlayerTracker>.Instance.GetTarget();
componentInChildren.safeEnemyType = EnemyType.Mindflayer;
componentInChildren.damage *= ___eid.totalDamageModifier;
}
__instance.chargeParticle.Stop(false, ParticleSystemStopBehavior.StopEmittingAndClear);
__instance.cooldown = (float)UnityEngine.Random.Range(4, 5);
return false;*/
MindflayerPatch counter = __instance.GetComponent<MindflayerPatch>();
if (counter == null)
return true;
if (counter.shotsLeft == 0)
{
counter.shotsLeft = ConfigManager.mindflayerShootAmount.value;
__instance.chargeParticle.Stop(false, ParticleSystemStopBehavior.StopEmittingAndClear);
__instance.cooldown = (float)UnityEngine.Random.Range(4, 5);
return false;
}
Quaternion randomRotation = Quaternion.LookRotation(MonoSingleton<PlayerTracker>.Instance.GetTarget().position - __instance.transform.position);
randomRotation.eulerAngles += new Vector3(UnityEngine.Random.Range(-10.0f, 10.0f), UnityEngine.Random.Range(-10.0f, 10.0f), UnityEngine.Random.Range(-10.0f, 10.0f));
Projectile componentInChildren = GameObject.Instantiate(Plugin.homingProjectile, __instance.transform.position + __instance.transform.forward, randomRotation).GetComponentInChildren<Projectile>();
Vector3 randomPos = __instance.tentacles[UnityEngine.Random.RandomRangeInt(0, __instance.tentacles.Length)].position;
if (!Physics.Raycast(__instance.transform.position, randomPos - __instance.transform.position, Vector3.Distance(randomPos, __instance.transform.position), ___environmentMask))
componentInChildren.transform.position = randomPos;
int shotCount = ConfigManager.mindflayerShootAmount.value - counter.shotsLeft;
componentInChildren.transform.position += componentInChildren.transform.forward * Mathf.Clamp(initialProjectileDistance + shotCount * distancePerProjShot, 0, maxProjDistance);
componentInChildren.speed = ConfigManager.mindflayerShootInitialSpeed.value * ___eid.totalSpeedModifier;
componentInChildren.turningSpeedMultiplier = ConfigManager.mindflayerShootTurnSpeed.value;
componentInChildren.target = MonoSingleton<PlayerTracker>.Instance.GetTarget();
componentInChildren.safeEnemyType = EnemyType.Mindflayer;
componentInChildren.damage *= ___eid.totalDamageModifier;
componentInChildren.sourceWeapon = __instance.gameObject;
counter.shotsLeft -= 1;
__instance.Invoke("ShootProjectiles", ConfigManager.mindflayerShootDelay.value / ___eid.totalSpeedModifier);
return false;
}
}
class EnemyIdentifier_DeliverDamage_MF
{
static bool Prefix(EnemyIdentifier __instance, ref float __3, GameObject __6)
{
if (__instance.enemyType != EnemyType.Mindflayer)
return true;
if (__6 == null || __6.GetComponent<Mindflayer>() == null)
return true;
__3 *= ConfigManager.mindflayerProjectileSelfDamageMultiplier.value / 100f;
return true;
}
}
class SwingCheck2_CheckCollision_Patch
{
static FieldInfo goForward = typeof(Mindflayer).GetField("goForward", BindingFlags.NonPublic | BindingFlags.Instance);
static MethodInfo meleeAttack = typeof(Mindflayer).GetMethod("MeleeAttack", BindingFlags.NonPublic | BindingFlags.Instance);
static bool Prefix(Collider __0, out int __state)
{
__state = __0.gameObject.layer;
return true;
}
static void Postfix(SwingCheck2 __instance, Collider __0, int __state)
{
if (__0.tag == "Player")
Debug.Log($"Collision with {__0.name} with tag {__0.tag} and layer {__state}");
if (__0.gameObject.tag != "Player" || __state == 15)
return;
if (__instance.transform.parent == null)
return;
Debug.Log("Parent check");
Mindflayer mf = __instance.transform.parent.gameObject.GetComponent<Mindflayer>();
if (mf == null)
return;
//MindflayerPatch patch = mf.gameObject.GetComponent<MindflayerPatch>();
Debug.Log("Attempting melee combo");
__instance.DamageStop();
goForward.SetValue(mf, false);
meleeAttack.Invoke(mf, new object[] { });
/*if (patch.swingComboLeft > 0)
{
patch.swingComboLeft -= 1;
__instance.DamageStop();
goForward.SetValue(mf, false);
meleeAttack.Invoke(mf, new object[] { });
}
else
patch.swingComboLeft = 2;*/
}
}
class Mindflayer_MeleeTeleport_Patch
{
public static Vector3 deltaPosition = new Vector3(0, -10, 0);
static bool Prefix(Mindflayer __instance, ref EnemyIdentifier ___eid, ref | LayerMask ___environmentMask, ref bool ___goingLeft, ref Animator ___anim, ref bool ___enraged)
{ |
if (___eid.drillers.Count > 0)
return false;
Vector3 targetPosition = MonoSingleton<PlayerTracker>.Instance.PredictPlayerPosition(0.9f) + deltaPosition;
float distance = Vector3.Distance(__instance.transform.position, targetPosition);
Ray targetRay = new Ray(__instance.transform.position, targetPosition - __instance.transform.position);
RaycastHit hit;
if (Physics.Raycast(targetRay, out hit, distance, ___environmentMask, QueryTriggerInteraction.Ignore))
{
targetPosition = targetRay.GetPoint(Mathf.Max(0.0f, hit.distance - 1.0f));
}
MonoSingleton<HookArm>.Instance.StopThrow(1f, true);
__instance.transform.position = targetPosition;
___goingLeft = !___goingLeft;
GameObject.Instantiate<GameObject>(__instance.teleportSound, __instance.transform.position, Quaternion.identity);
GameObject gameObject = GameObject.Instantiate<GameObject>(__instance.decoy, __instance.transform.GetChild(0).position, __instance.transform.GetChild(0).rotation);
Animator componentInChildren = gameObject.GetComponentInChildren<Animator>();
AnimatorStateInfo currentAnimatorStateInfo = ___anim.GetCurrentAnimatorStateInfo(0);
componentInChildren.Play(currentAnimatorStateInfo.shortNameHash, 0, currentAnimatorStateInfo.normalizedTime);
componentInChildren.speed = 0f;
if (___enraged)
{
gameObject.GetComponent<MindflayerDecoy>().enraged = true;
}
___anim.speed = 0f;
__instance.CancelInvoke("ResetAnimSpeed");
__instance.Invoke("ResetAnimSpeed", 0.25f / ___eid.totalSpeedModifier);
return false;
}
}
class SwingCheck2_DamageStop_Patch
{
static void Postfix(SwingCheck2 __instance)
{
if (__instance.transform.parent == null)
return;
GameObject parent = __instance.transform.parent.gameObject;
Mindflayer mf = parent.GetComponent<Mindflayer>();
if (mf == null)
return;
MindflayerPatch patch = parent.GetComponent<MindflayerPatch>();
patch.swingComboLeft = 2;
}
}
class MindflayerPatch : MonoBehaviour
{
public int shotsLeft = ConfigManager.mindflayerShootAmount.value;
public int swingComboLeft = 2;
}
}
| Ultrapain/Patches/Mindflayer.cs | eternalUnion-UltraPain-ad924af | [
{
"filename": "Ultrapain/Patches/Turret.cs",
"retrieved_chunk": " static void Postfix(Turret __instance)\n {\n __instance.gameObject.AddComponent<TurretFlag>();\n }\n }\n class TurretShoot\n {\n static bool Prefix(Turret __instance, ref EnemyIdentifier ___eid, ref RevolverBeam ___beam, ref Transform ___shootPoint,\n ref float ___aimTime, ref float ___maxAimTime, ref float ___nextBeepTime, ref float ___flashTime)\n {",
"score": 0.8555716872215271
},
{
"filename": "Ultrapain/Patches/Leviathan.cs",
"retrieved_chunk": " }\n return false;\n }\n }\n class Leviathan_ProjectileBurst\n {\n static bool Prefix(LeviathanHead __instance, Animator ___anim,\n ref int ___projectilesLeftInBurst, ref float ___projectileBurstCooldown, ref bool ___inAction)\n {\n if (!__instance.active)",
"score": 0.8508803844451904
},
{
"filename": "Ultrapain/Patches/MaliciousFace.cs",
"retrieved_chunk": " flag.charging = false;\n }\n return true;\n }\n }\n class MaliciousFace_ShootProj_Patch\n {\n /*static bool Prefix(SpiderBody __instance, ref GameObject ___proj, out bool __state)\n {\n __state = false;",
"score": 0.8495766520500183
},
{
"filename": "Ultrapain/Patches/Stalker.cs",
"retrieved_chunk": "using HarmonyLib;\nusing ULTRAKILL.Cheats;\nusing UnityEngine;\nnamespace Ultrapain.Patches\n{\n public class Stalker_SandExplode_Patch\n {\n static bool Prefix(Stalker __instance, ref int ___difficulty, ref EnemyIdentifier ___eid, int __0,\n ref bool ___exploding, ref float ___countDownAmount, ref float ___explosionCharge,\n ref Color ___currentColor, Color[] ___lightColors, AudioSource ___lightAud, AudioClip[] ___lightSounds,",
"score": 0.8438436985015869
},
{
"filename": "Ultrapain/Patches/V2Second.cs",
"retrieved_chunk": " void PrepareAltFire()\n {\n }\n void AltFire()\n {\n }\n }\n class V2SecondUpdate\n {\n static bool Prefix(V2 __instance, ref int ___currentWeapon, ref Transform ___overrideTarget, ref Rigidbody ___overrideTargetRb, ref float ___shootCooldown,",
"score": 0.8426157236099243
}
] | csharp | LayerMask ___environmentMask, ref bool ___goingLeft, ref Animator ___anim, ref bool ___enraged)
{ |
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection.PortableExecutable;
using System.Text;
using System.Threading.Tasks;
namespace apphost_extract_v2.General
{
public abstract class IApphostFile
{
internal FileStream FileStream;
public PEHeaders PEHeader;
public | AppHostFileHeader Header; |
public IApphostFile(FileStream fs, PEHeaders peheader)
{
FileStream = fs;
PEHeader = peheader;
}
public void ExtractAll(string outputDir)
{
Directory.CreateDirectory(outputDir);
//foreach(var fileEntry in Header.Manifest.FileEntries)
Parallel.ForEach(Header.Manifest.FileEntries, fileEntry =>
{
try
{
var bytes = FileStream.ReadBuffer(fileEntry.Offset, fileEntry.Size);
var name = Path.GetFileName(fileEntry.Name);
var path = Path.GetDirectoryName(fileEntry.Name);
if (path.Length > 0)
{
Directory.CreateDirectory(Path.Combine(outputDir, path));
}
if (FileChecker.IsKnownFile(bytes))
{
Log.Info($"Extracting {name} --> Known file", ConsoleColor.Green);
}
else
{
Log.Info($"Extracting {name} --> Unknown file", ConsoleColor.Yellow);
name = name.Insert(0, "_");
}
var filePath = Path.Combine(outputDir, path, name);
File.WriteAllBytes(filePath, bytes);
}
catch (Exception ex)
{
Log.Error($"Could not extract {fileEntry.Name}: {ex.Message}");
}
});
Console.WriteLine();
}
public abstract void Close();
}
}
| src/apphost-extract/apphost-extract-v2/Models/General/IApphostFile.cs | VollRagm-apphost-extract-739a585 | [
{
"filename": "src/apphost-extract/apphost-extract-v2/Models/General/AppHostManifest.cs",
"retrieved_chunk": " public List<AppHostFileEntry> FileEntries { get; set; }\n public AppHostManifest()\n {\n FileEntries = new List<AppHostFileEntry>();\n }\n }\n}",
"score": 0.7864686250686646
},
{
"filename": "src/apphost-extract/apphost-extract-v2/Program.cs",
"retrieved_chunk": "using System;\nusing System.Diagnostics;\nusing System.IO;\nusing System.IO.MemoryMappedFiles;\nusing System.Reflection;\nnamespace apphost_extract_v2\n{\n class Program\n {\n static void Main(string[] args)",
"score": 0.785922110080719
},
{
"filename": "src/apphost-extract/apphost-extract/AppHostFileEntry.cs",
"retrieved_chunk": " public long Offset { get; set; }\n public int Size { get; set; }\n public string Name { get; set; }\n private byte[] Raw;\n private FileStream FileStream;\n private const int FILE_ENTRY_SIZE = 0x12;\n public AppHostFileEntry(FileStream File)\n {\n FileStream = File;\n byte[] entryBuffer = new byte[FILE_ENTRY_SIZE];",
"score": 0.7858058214187622
},
{
"filename": "src/apphost-extract/TestProject/Program.cs",
"retrieved_chunk": "using System;\nusing System.Collections.Generic;\nusing System.IO;\nusing System.Linq;\nusing System.Security.Cryptography;\nnamespace TestProject\n{\n class Program\n {\n static void Main(string[] args)",
"score": 0.7714082598686218
},
{
"filename": "src/apphost-extract/apphost-extract-v2/Models/General/AppHostFileHeader.cs",
"retrieved_chunk": "using System;\nusing System.Collections.Generic;\nusing System.IO;\nusing System.Linq;\nusing System.Text;\nusing System.Threading.Tasks;\nnamespace apphost_extract_v2.General\n{\n public class AppHostFileHeader\n {",
"score": 0.765353798866272
}
] | csharp | AppHostFileHeader Header; |
using LegendaryLibraryNS.Models;
using Playnite.SDK.Data;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
using System.Web;
namespace LegendaryLibraryNS.Services
{
public class WebStoreClient : IDisposable
{
private HttpClient httpClient = new HttpClient();
public const string GraphQLEndpoint = @"https://graphql.epicgames.com/graphql";
public const string ProductUrlBase = @"https://store-content.ak.epicgames.com/api/en-US/content/products/{0}";
public WebStoreClient()
{
}
public void Dispose()
{
httpClient.Dispose();
}
public async Task<List< | WebStoreModels.QuerySearchResponse.SearchStoreElement>> QuerySearch(string searchTerm)
{ |
var query = new WebStoreModels.QuerySearch();
query.variables.keywords = HttpUtility.UrlPathEncode(searchTerm);
var content = new StringContent(Serialization.ToJson(query), Encoding.UTF8, "application/json");
var response = await httpClient.PostAsync(GraphQLEndpoint, content);
var str = await response.Content.ReadAsStringAsync();
var data = Serialization.FromJson<WebStoreModels.QuerySearchResponse>(str);
return data.data.Catalog.searchStore.elements;
}
public async Task<WebStoreModels.ProductResponse> GetProductInfo(string productSlug)
{
var slugUri = productSlug.Split('/').First();
var productUrl = string.Format(ProductUrlBase, slugUri);
var str = await httpClient.GetStringAsync(productUrl);
return Serialization.FromJson<WebStoreModels.ProductResponse>(str);
}
}
}
| src/Services/WebStoreClient.cs | hawkeye116477-playnite-legendary-plugin-d7af6b2 | [
{
"filename": "src/LegendaryGameController.cs",
"retrieved_chunk": " }\n public override void Dispose()\n {\n procMon?.Dispose();\n }\n public override async void Play(PlayActionArgs args)\n {\n Dispose();\n if (Directory.Exists(Game.InstallDirectory))\n {",
"score": 0.8205859661102295
},
{
"filename": "src/Models/WebStoreModels.cs",
"retrieved_chunk": " public string productSlug;\n }\n public class Data\n {\n public class CatalogItem\n {\n public class SearchStore\n {\n public List<SearchStoreElement> elements;\n }",
"score": 0.81488037109375
},
{
"filename": "src/Models/WebStoreModels.cs",
"retrieved_chunk": " public SearchStore searchStore;\n }\n public CatalogItem Catalog;\n }\n public Data data;\n }\n public class ProductResponse\n {\n public class PageData\n {",
"score": 0.8105275630950928
},
{
"filename": "src/Services/EpicAccountClient.cs",
"retrieved_chunk": "namespace LegendaryLibraryNS.Services\n{\n public class TokenException : Exception\n {\n public TokenException(string message) : base(message)\n {\n }\n }\n public class ApiRedirectResponse\n {",
"score": 0.7895646691322327
},
{
"filename": "src/LegendaryLibrarySettingsViewModel.cs",
"retrieved_chunk": " public bool IsUserLoggedIn\n {\n get\n {\n return new EpicAccountClient(PlayniteApi, LegendaryLauncher.TokensPath).GetIsUserLoggedIn();\n }\n }\n public RelayCommand<object> LoginCommand\n {\n get => new RelayCommand<object>(async (a) =>",
"score": 0.788880467414856
}
] | csharp | WebStoreModels.QuerySearchResponse.SearchStoreElement>> QuerySearch(string searchTerm)
{ |
using CommunityToolkit.Mvvm.DependencyInjection;
using Microsoft.Extensions.DependencyInjection;
using System;
using System.Diagnostics;
using System.Threading.Tasks;
using Windows.Media.Core;
using Windows.Media.Playback;
using wingman.Helpers;
using wingman.Interfaces;
using wingman.ViewModels;
namespace wingman.Services
{
public class EventHandlerService : IEventHandlerService, IDisposable
{
private readonly IGlobalHotkeyService globalHotkeyService;
private readonly IMicrophoneDeviceService micService;
private readonly IStdInService stdInService;
private readonly ISettingsService settingsService;
private readonly ILoggingService Logger;
private readonly IWindowingService windowingService;
private readonly OpenAIControlViewModel openAIControlViewModel;
private readonly MediaPlayer mediaPlayer;
private readonly Stopwatch micQueueDebouncer = new Stopwatch();
private bool isDisposed;
private bool isRecording;
private bool isProcessing;
public EventHandler<bool> InferenceCallback { get; set; }
public EventHandlerService(OpenAIControlViewModel openAIControlViewModel,
IGlobalHotkeyService globalHotkeyService,
IMicrophoneDeviceService micService,
IStdInService stdInService,
ISettingsService settingsService,
| ILoggingService loggingService,
IWindowingService windowingService
)
{ |
this.globalHotkeyService = globalHotkeyService;
this.micService = micService;
this.stdInService = stdInService;
this.settingsService = settingsService;
Logger = loggingService;
this.windowingService = windowingService;
mediaPlayer = new MediaPlayer();
this.openAIControlViewModel = openAIControlViewModel;
Initialize();
}
private void Initialize()
{
globalHotkeyService.RegisterHotkeyDown(WingmanSettings.Main_Hotkey, Events_OnMainHotkey);
globalHotkeyService.RegisterHotkeyUp(WingmanSettings.Main_Hotkey, Events_OnMainHotkeyRelease);
globalHotkeyService.RegisterHotkeyDown(WingmanSettings.Modal_Hotkey, Events_OnModalHotkey);
globalHotkeyService.RegisterHotkeyUp(WingmanSettings.Modal_Hotkey, Events_OnModalHotkeyRelease);
isDisposed = false;
isRecording = false;
isProcessing = false;
Logger.LogDebug("EventHandler initialized.");
}
public void Dispose()
{
if (!isDisposed)
{
globalHotkeyService.UnregisterHotkeyDown(WingmanSettings.Main_Hotkey, Events_OnMainHotkey);
globalHotkeyService.UnregisterHotkeyUp(WingmanSettings.Main_Hotkey, Events_OnMainHotkeyRelease);
globalHotkeyService.UnregisterHotkeyDown(WingmanSettings.Modal_Hotkey, Events_OnModalHotkey);
globalHotkeyService.UnregisterHotkeyUp(WingmanSettings.Modal_Hotkey, Events_OnModalHotkeyRelease);
mediaPlayer.Dispose();
Debug.WriteLine("EventHandler disposed.");
isDisposed = true;
}
}
private async Task PlayChime(string chime)
{
var uri = new Uri(AppDomain.CurrentDomain.BaseDirectory + $"Assets\\{chime}.aac");
mediaPlayer.Source = MediaSource.CreateFromUri(uri);
mediaPlayer.Play();
Logger.LogDebug("Chime played.");
}
private async Task MouseWait(bool wait)
{
InferenceCallback?.Invoke(this, wait);
}
private async Task<bool> HandleHotkey(Func<Task<bool>> action)
{
if (isDisposed || !openAIControlViewModel.IsValidKey())
{
return await Task.FromResult(false);
}
if (isRecording || isProcessing || micQueueDebouncer.IsRunning && micQueueDebouncer.Elapsed.TotalSeconds < 1)
{
return await Task.FromResult(true);
}
#if DEBUG
Logger.LogDebug("Hotkey Down Caught");
#else
Logger.LogInfo("Recording has started ...");
#endif
micQueueDebouncer.Restart();
await PlayChime("normalchime");
await micService.StartRecording();
isRecording = true;
return await action();
}
private async Task<bool> HandleHotkeyRelease(Func<string, Task<bool>> action, string callername)
{
if (!isRecording || isProcessing)
{
return await Task.FromResult(true);
}
try
{
Logger.LogDebug("Hotkey Up Caught");
isProcessing = true;
await MouseWait(true);
await PlayChime("lowchime");
micQueueDebouncer.Stop();
var elapsed = micQueueDebouncer.Elapsed;
#if DEBUG
Logger.LogDebug("Stop recording");
#else
Logger.LogInfo("Stopping recording...");
#endif
if (elapsed.TotalSeconds < 1)
await Task.Delay(1000);
var file = await micService.StopRecording();
await Task.Delay(100);
isRecording = false;
if (elapsed.TotalMilliseconds < 1500)
{
Logger.LogError("Recording was too short.");
return await Task.FromResult(true);
}
if (file == null)
{
throw new Exception("File is null");
}
#if DEBUG
Logger.LogDebug("Send recording to Whisper API");
#else
Logger.LogInfo("Initiating Whisper API request...");
#endif
windowingService.UpdateStatus("Waiting for Whisper API Response... (This can lag)");
string prompt = string.Empty;
var taskwatch = new Stopwatch();
taskwatch.Start();
using (var scope = Ioc.Default.CreateScope())
{
var openAIAPIService = scope.ServiceProvider.GetRequiredService<IOpenAIAPIService>();
var whisperResponseTask = openAIAPIService.GetWhisperResponse(file);
while (!whisperResponseTask.IsCompleted)
{
await Task.Delay(50);
if (taskwatch.Elapsed.TotalSeconds >= 3)
{
taskwatch.Restart();
Logger.LogInfo(" Still waiting...");
}
}
prompt = await whisperResponseTask;
}
taskwatch.Stop();
windowingService.UpdateStatus("Whisper API Responded...");
#if DEBUG
Logger.LogDebug("WhisperAPI Prompt Received: " + prompt);
#else
#endif
if (string.IsNullOrEmpty(prompt))
{
Logger.LogError("WhisperAPI Prompt was Empty");
return await Task.FromResult(true);
}
Logger.LogInfo("Whisper API responded: " + prompt);
string? cbstr = "";
if ((settingsService.Load<bool>(WingmanSettings.Append_Clipboard) && callername=="MAIN_HOTKEY") || (settingsService.Load<bool>(WingmanSettings.Append_Clipboard_Modal) && callername=="MODAL_HOTKEY"))
{
#if DEBUG
Logger.LogDebug("WingmanSettings.Append_Clipboard is true.");
#else
Logger.LogInfo("Appending clipboard to prompt...");
#endif
cbstr = await ClipboardHelper.GetTextAsync();
if (!string.IsNullOrEmpty(cbstr))
{
cbstr = PromptCleaners.TrimWhitespaces(cbstr);
cbstr = PromptCleaners.TrimNewlines(cbstr);
prompt += " " + cbstr;
}
}
try
{
Logger.LogDebug("Deleting temporary voice file: " + file.Path);
await file.DeleteAsync();
}
catch (Exception e)
{
Logger.LogException("Error deleting temporary voice file: " + e.Message);
throw e;
}
string response = String.Empty;
using (var scope = Ioc.Default.CreateScope())
{
var openAIAPIService = scope.ServiceProvider.GetRequiredService<IOpenAIAPIService>();
try
{
windowingService.UpdateStatus("Waiting for GPT response...");
#if DEBUG
Logger.LogDebug("Sending prompt to OpenAI API: " + prompt);
#else
Logger.LogInfo("Waiting for GPT Response... (This can lag)");
#endif
var responseTask = openAIAPIService.GetResponse(prompt);
taskwatch = Stopwatch.StartNew();
while (!responseTask.IsCompleted)
{
await Task.Delay(50);
if (taskwatch.Elapsed.TotalSeconds >= 3)
{
taskwatch.Restart();
Logger.LogInfo(" Still waiting...");
}
}
response = await responseTask;
taskwatch.Stop();
windowingService.UpdateStatus("Response Received ...");
Logger.LogInfo("Received response from GPT...");
}
catch (Exception e)
{
Logger.LogException("Error sending prompt to OpenAI API: " + e.Message);
throw e;
}
}
await action(response);
}
catch (Exception e)
{
Logger.LogException("Error handling hotkey release: " + e.Message);
throw e;
}
return await Task.FromResult(true);
}
//private async Task<bool> Events_OnMainHotkey()
private async void Events_OnMainHotkey(object sender, EventArgs e)
{
// return
await HandleHotkey(async () =>
{
// In case hotkeys end up being snowflakes
return await Task.FromResult(true);
});
}
//private async Task<bool> Events_OnMainHotkeyRelease()
private async void Events_OnMainHotkeyRelease(object sender, EventArgs e)
{
// return
await HandleHotkeyRelease(async (response) =>
{
#if DEBUG
Logger.LogDebug("Returning");
#else
Logger.LogInfo("Sending response to STDOUT...");
#endif
windowingService.ForceStatusHide();
await stdInService.SendWithClipboardAsync(response);
return await Task.FromResult(true);
}, "MAIN_HOTKEY");
await MouseWait(false);
micQueueDebouncer.Restart();
isProcessing = false;
}
private async void Events_OnModalHotkey(object sender, EventArgs e)
{
await HandleHotkey(async () =>
{
// In case hotkeys end up being snowflakes
return await Task.FromResult(true);
});
}
//private async Task<bool> Events_OnModalHotkeyRelease()
private async void Events_OnModalHotkeyRelease(object sender, EventArgs e)
{
//return
await HandleHotkeyRelease(async (response) =>
{
Logger.LogInfo("Adding response to Clipboard...");
await ClipboardHelper.SetTextAsync(response);
#if DEBUG
Logger.LogDebug("Returning");
#else
Logger.LogInfo("Sending response via Modal...");
#endif
windowingService.ForceStatusHide();
await Task.Delay(100); // make sure focus changes are done
await windowingService.CreateModal(response);
return await Task.FromResult(true);
}, "MODAL_HOTKEY");
await MouseWait(false);
micQueueDebouncer.Restart();
isProcessing = false;
}
}
}
| Services/EventHandlerService.cs | dannyr-git-wingman-41103f3 | [
{
"filename": "ViewModels/MainPageViewModel.cs",
"retrieved_chunk": " private string _selectedStdInTarget;\n private string _preprompt;\n public MainPageViewModel(IEditorService editorService, IStdInService stdinService, ISettingsService settingsService, ILoggingService loggingService)\n {\n _editorService = editorService;\n _stdinService = stdinService;\n _loggingService = loggingService;\n InitializeStdInTargetOptions();\n _settingsService = settingsService;\n PrePrompt = _settingsService.Load<string>(WingmanSettings.System_Preprompt);",
"score": 0.8359053134918213
},
{
"filename": "App.xaml.cs",
"retrieved_chunk": " {\n _ = services\n // Services\n .AddSingleton<IGlobalHotkeyService, GlobalHotkeyService>()\n .AddSingleton<ILoggingService, LoggingService>()\n .AddSingleton<IEventHandlerService, EventHandlerService>()\n .AddSingleton<IWindowingService, WindowingService>()\n .AddSingleton<IMicrophoneDeviceService, MicrophoneDeviceService>()\n .AddSingleton<IEditorService, EditorService>()\n .AddSingleton<IStdInService, StdInService>()",
"score": 0.827911376953125
},
{
"filename": "ViewModels/MainPageViewModel.cs",
"retrieved_chunk": "{\n public class MainPageViewModel : ObservableObject\n {\n private readonly IEditorService _editorService;\n private readonly IStdInService _stdinService;\n private readonly ISettingsService _settingsService;\n private readonly ILoggingService _loggingService;\n private List<string> _stdInTargetOptions = new List<string>();\n private List<Process> _runningProcesses;\n // Selected values",
"score": 0.8122125864028931
},
{
"filename": "Services/MicrophoneDeviceService.cs",
"retrieved_chunk": " private bool _disposing = false;\n private ulong _sampleRate;\n ILoggingService Logger;\n public MicrophoneDeviceService(ILoggingService logger)\n {\n Logger = logger;\n }\n public async Task<IReadOnlyList<MicrophoneDevice>> GetMicrophoneDevicesAsync()\n {\n List<MicrophoneDevice> result = new();",
"score": 0.8096107244491577
},
{
"filename": "Services/GlobalHotkeyService.cs",
"retrieved_chunk": " public class GlobalHotkeyService : IGlobalHotkeyService\n {\n private readonly IKeyboardMouseEvents _hook;\n private readonly Dictionary<WingmanSettings, EventHandler> _hotkeyUpHandlers;\n private readonly Dictionary<WingmanSettings, EventHandler> _hotkeyDownHandlers;\n private readonly ISettingsService _settingsService;\n private readonly Dictionary<HotkeyType, KeyCombination> _cachedValidHotkeys;\n private readonly HashSet<KeyCombination> _currentlyPressedCombinations;\n public GlobalHotkeyService(ISettingsService settingsService)\n {",
"score": 0.8061909675598145
}
] | csharp | ILoggingService loggingService,
IWindowingService windowingService
)
{ |
using JdeJabali.JXLDataTableExtractor.Configuration;
using JdeJabali.JXLDataTableExtractor.DataExtraction;
using JdeJabali.JXLDataTableExtractor.Exceptions;
using JdeJabali.JXLDataTableExtractor.JXLExtractedData;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
namespace JdeJabali.JXLDataTableExtractor
{
public class DataTableExtractor :
IDataTableExtractorConfiguration,
IDataTableExtractorWorkbookConfiguration,
IDataTableExtractorSearchConfiguration,
IDataTableExtractorWorksheetConfiguration
{
private bool _readAllWorksheets;
private int _searchLimitRow;
private int _searchLimitColumn;
private readonly List<string> _workbooks = new List<string>();
private readonly List<int> _worksheetIndexes = new List<int>();
private readonly List<string> _worksheets = new List<string>();
private readonly List<HeaderToSearch> _headersToSearch = new List<HeaderToSearch>();
private HeaderToSearch _headerToSearch;
private DataReader _reader;
private DataTableExtractor()
{
}
public static IDataTableExtractorConfiguration Configure()
{
return new DataTableExtractor();
}
public IDataTableExtractorWorkbookConfiguration Workbook(string workbook)
{
if (string.IsNullOrEmpty(workbook))
{
throw new ArgumentException($"{nameof(workbook)} cannot be null or empty.");
}
// You can't add more than one workbook anyway, so there is no need to check for duplicates.
// This would imply that there is a configuration for each workbook.
_workbooks.Add(workbook);
return this;
}
public IDataTableExtractorWorkbookConfiguration Workbooks(string[] workbooks)
{
if (workbooks is null)
{
throw new ArgumentNullException($"{nameof(workbooks)} cannot be null.");
}
foreach (string workbook in workbooks)
{
if (_workbooks.Contains(workbook))
{
throw new DuplicateWorkbookException("Cannot search for more than one workbook with the same name: " +
$@"""{workbook}"".");
}
_workbooks.Add(workbook);
}
return this;
}
public IDataTableExtractorSearchConfiguration SearchLimits(int searchLimitRow, int searchLimitColumn)
{
_searchLimitRow = searchLimitRow;
_searchLimitColumn = searchLimitColumn;
return this;
}
public IDataTableExtractorSearchConfiguration Worksheet(int worksheetIndex)
{
if (worksheetIndex < 0)
{
throw new ArgumentException($"{nameof(worksheetIndex)} cannot be less than zero.");
}
if (_worksheetIndexes.Contains(worksheetIndex))
{
throw new ArgumentException("Cannot search for more than one worksheet with the same name: " +
$@"""{worksheetIndex}"".");
}
_worksheetIndexes.Add(worksheetIndex);
return this;
}
public IDataTableExtractorSearchConfiguration Worksheets(int[] worksheetIndexes)
{
if (worksheetIndexes is null)
{
throw new ArgumentException($"{nameof(worksheetIndexes)} cannot be null or empty.");
}
_worksheetIndexes.AddRange(worksheetIndexes);
return this;
}
public IDataTableExtractorSearchConfiguration Worksheet(string worksheet)
{
if (string.IsNullOrEmpty(worksheet))
{
throw new ArgumentException($"{nameof(worksheet)} cannot be null or empty.");
}
if (_worksheets.Contains(worksheet))
{
throw new ArgumentException("Cannot search for more than one worksheet with the same name: " +
$@"""{worksheet}"".");
}
_worksheets.Add(worksheet);
return this;
}
public IDataTableExtractorSearchConfiguration Worksheets(string[] worksheets)
{
if (worksheets is null)
{
throw new ArgumentException($"{nameof(worksheets)} cannot be null or empty.");
}
_worksheets.AddRange(worksheets);
return this;
}
public IDataTableExtractorWorksheetConfiguration ReadOnlyTheIndicatedSheets()
{
_readAllWorksheets = false;
if (_worksheetIndexes.Count == 0 && _worksheets.Count == 0)
{
throw new InvalidOperationException("No worksheets selected.");
}
return this;
}
public IDataTableExtractorWorksheetConfiguration ReadAllWorksheets()
{
_readAllWorksheets = true;
return this;
}
| IDataTableExtractorWorksheetConfiguration IDataTableColumnsToSearch.ColumnHeader(string columnHeader)
{ |
if (string.IsNullOrEmpty(columnHeader))
{
throw new ArgumentException($"{nameof(columnHeader)} cannot be null or empty.");
}
if (_headersToSearch.FirstOrDefault(h => h.ColumnHeaderName == columnHeader) != null)
{
throw new DuplicateColumnException("Cannot search for more than one column header with the same name: " +
$@"""{columnHeader}"".");
}
_headerToSearch = new HeaderToSearch()
{
ColumnHeaderName = columnHeader,
};
_headersToSearch.Add(_headerToSearch);
return this;
}
IDataTableExtractorWorksheetConfiguration IDataTableColumnsToSearch.ColumnIndex(int columnIndex)
{
if (columnIndex < 0)
{
throw new ArgumentException($"{nameof(columnIndex)} cannot be less than zero.");
}
if (_headersToSearch.FirstOrDefault(h => h.ColumnIndex == columnIndex) != null)
{
throw new DuplicateColumnException("Cannot search for more than one column with the same index: " +
$@"""{columnIndex}"".");
}
_headerToSearch = new HeaderToSearch()
{
ColumnIndex = columnIndex,
};
_headersToSearch.Add(_headerToSearch);
return this;
}
IDataTableExtractorWorksheetConfiguration IDataTableColumnsToSearch.CustomColumnHeaderMatch(Func<string, bool> conditional)
{
if (conditional is null)
{
throw new ArgumentNullException("Conditional cannot be null.");
}
_headerToSearch = new HeaderToSearch()
{
ConditionalToReadColumnHeader = conditional,
};
_headersToSearch.Add(_headerToSearch);
return this;
}
IDataTableExtractorWorksheetConfiguration IDataTableExtractorColumnConfiguration.ConditionToExtractRow(Func<string, bool> conditional)
{
if (conditional is null)
{
throw new ArgumentNullException("Conditional cannot be null.");
}
if (_headerToSearch is null)
{
throw new InvalidOperationException(nameof(_headerToSearch));
}
_headerToSearch.ConditionalToReadRow = conditional;
return this;
}
public List<JXLWorkbookData> GetWorkbooksData()
{
_reader = new DataReader()
{
Workbooks = _workbooks,
SearchLimitRow = _searchLimitRow,
SearchLimitColumn = _searchLimitColumn,
WorksheetIndexes = _worksheetIndexes,
Worksheets = _worksheets,
ReadAllWorksheets = _readAllWorksheets,
HeadersToSearch = _headersToSearch,
};
return _reader.GetWorkbooksData();
}
public List<JXLExtractedRow> GetExtractedRows()
{
_reader = new DataReader()
{
Workbooks = _workbooks,
SearchLimitRow = _searchLimitRow,
SearchLimitColumn = _searchLimitColumn,
WorksheetIndexes = _worksheetIndexes,
Worksheets = _worksheets,
ReadAllWorksheets = _readAllWorksheets,
HeadersToSearch = _headersToSearch,
};
return _reader.GetJXLExtractedRows();
}
public DataTable GetDataTable()
{
_reader = new DataReader()
{
Workbooks = _workbooks,
SearchLimitRow = _searchLimitRow,
SearchLimitColumn = _searchLimitColumn,
WorksheetIndexes = _worksheetIndexes,
Worksheets = _worksheets,
ReadAllWorksheets = _readAllWorksheets,
HeadersToSearch = _headersToSearch,
};
return _reader.GetDataTable();
}
}
} | JdeJabali.JXLDataTableExtractor/DataTableExtractor.cs | JdeJabali-JXLDataTableExtractor-90a12f4 | [
{
"filename": "JdeJabali.JXLDataTableExtractor/Configuration/IDataTableExtractorSearchConfiguration.cs",
"retrieved_chunk": " /// <exception cref=\"ArgumentException\"/>\n IDataTableExtractorSearchConfiguration Worksheets(string[] worksheets);\n /// <summary>\n /// Read all the worksheets in the workbook(s) specified.\n /// </summary>\n /// <returns></returns>\n IDataTableExtractorWorksheetConfiguration ReadAllWorksheets();\n IDataTableExtractorWorksheetConfiguration ReadOnlyTheIndicatedSheets();\n }\n}",
"score": 0.843488872051239
},
{
"filename": "JdeJabali.JXLDataTableExtractor/DataExtraction/DataReader.cs",
"retrieved_chunk": " }\n }\n return worksheetsData;\n }\n private JXLWorksheetData ExtractRows(ExcelWorksheet sheet)\n {\n JXLWorksheetData worksheetData = new JXLWorksheetData()\n {\n WorksheetName = sheet.Name\n };",
"score": 0.8395262956619263
},
{
"filename": "JdeJabali.JXLDataTableExtractor/DataExtraction/DataReader.cs",
"retrieved_chunk": " headerToSearch.HeaderCoord = new HeaderCoord\n {\n Row = 1,\n Column = headerToSearch.ColumnIndex.Value,\n };\n }\n }\n private void AddHeaderCoordsFromCustomColumnHeaderMatch(ExcelWorksheet sheet)\n {\n List<HeaderToSearch> headersToSearch = HeadersToSearch",
"score": 0.8322809934616089
},
{
"filename": "JdeJabali.JXLDataTableExtractor/DataExtraction/DataReader.cs",
"retrieved_chunk": " }\n workbookData.WorksheetsData.AddRange(worksheetsData);\n workbooksData.Add(workbookData);\n }\n }\n return workbooksData;\n }\n private Func<string, ExcelPackage, List<JXLWorksheetData>> ResolveGettingWorksheetsMethod()\n {\n if (ReadAllWorksheets)",
"score": 0.8293193578720093
},
{
"filename": "JdeJabali.JXLDataTableExtractor/DataExtraction/DataReader.cs",
"retrieved_chunk": " GetHeadersCoordinates(sheet);\n if (!AreHeadersInTheSameRow())\n {\n throw new InvalidOperationException(\n $\"The headers to look for found in {worksheetData.WorksheetName} do not match in the same row. Cannot continue.\");\n }\n worksheetData = GetWorksheetData(sheet);\n return worksheetData;\n }\n private JXLWorksheetData GetWorksheetData(ExcelWorksheet sheet)",
"score": 0.8260897994041443
}
] | csharp | IDataTableExtractorWorksheetConfiguration IDataTableColumnsToSearch.ColumnHeader(string columnHeader)
{ |
using BepInEx;
using BepInEx.Configuration;
using Comfort.Common;
using EFT;
using LootingBots.Patch.Components;
using LootingBots.Patch.Util;
using LootingBots.Patch;
using LootingBots.Brain;
using DrakiaXYZ.BigBrain.Brains;
using System.Collections.Generic;
using HandbookClass = GClass2775;
namespace LootingBots
{
[BepInPlugin(MOD_GUID, MOD_NAME, MOD_VERSION)]
[BepInDependency("xyz.drakia.bigbrain", "0.1.4")]
[BepInProcess("EscapeFromTarkov.exe")]
public class LootingBots : BaseUnityPlugin
{
private const string MOD_GUID = "me.skwizzy.lootingbots";
private const string MOD_NAME = "LootingBots";
private const string MOD_VERSION = "1.1.2";
public const BotType SettingsDefaults = BotType.Scav | BotType.Pmc | BotType.Raider;
// Loot Finder Settings
public static ConfigEntry<BotType> CorpseLootingEnabled;
public static ConfigEntry<BotType> ContainerLootingEnabled;
public static ConfigEntry<BotType> LooseItemLootingEnabled;
public static ConfigEntry<float> TimeToWaitBetweenLoot;
public static ConfigEntry<float> DetectItemDistance;
public static ConfigEntry<float> DetectContainerDistance;
public static ConfigEntry<float> DetectCorpseDistance;
public static ConfigEntry<bool> DebugLootNavigation;
public static ConfigEntry<LogLevel> LootingLogLevels;
public static Log LootLog;
// Loot Settings
public static ConfigEntry<bool> UseMarketPrices;
public static ConfigEntry<bool> ValueFromMods;
public static ConfigEntry<bool> CanStripAttachments;
public static ConfigEntry<float> PMCLootThreshold;
public static ConfigEntry<float> ScavLootThreshold;
public static ConfigEntry<EquipmentType> PMCGearToEquip;
public static ConfigEntry<EquipmentType> PMCGearToPickup;
public static ConfigEntry<EquipmentType> ScavGearToEquip;
public static ConfigEntry<EquipmentType> ScavGearToPickup;
public static ConfigEntry< | LogLevel> ItemAppraiserLogLevels; |
public static Log ItemAppraiserLog;
public static ItemAppraiser ItemAppraiser = new ItemAppraiser();
public void LootFinderSettings()
{
CorpseLootingEnabled = Config.Bind(
"Loot Finder",
"Enable corpse looting",
SettingsDefaults,
new ConfigDescription(
"Enables corpse looting for the selected bot types",
null,
new ConfigurationManagerAttributes { Order = 10 }
)
);
DetectCorpseDistance = Config.Bind(
"Loot Finder",
"Detect corpse distance",
75f,
new ConfigDescription(
"Distance (in meters) a bot is able to detect a corpse",
null,
new ConfigurationManagerAttributes { Order = 9 }
)
);
ContainerLootingEnabled = Config.Bind(
"Loot Finder",
"Enable container looting",
SettingsDefaults,
new ConfigDescription(
"Enables container looting for the selected bot types",
null,
new ConfigurationManagerAttributes { Order = 8 }
)
);
DetectContainerDistance = Config.Bind(
"Loot Finder",
"Detect container distance",
75f,
new ConfigDescription(
"Distance (in meters) a bot is able to detect a container",
null,
new ConfigurationManagerAttributes { Order = 7 }
)
);
LooseItemLootingEnabled = Config.Bind(
"Loot Finder",
"Enable loose item looting",
SettingsDefaults,
new ConfigDescription(
"Enables loose item looting for the selected bot types",
null,
new ConfigurationManagerAttributes { Order = 6 }
)
);
DetectItemDistance = Config.Bind(
"Loot Finder",
"Detect item distance",
75f,
new ConfigDescription(
"Distance (in meters) a bot is able to detect an item",
null,
new ConfigurationManagerAttributes { Order = 5 }
)
);
TimeToWaitBetweenLoot = Config.Bind(
"Loot Finder",
"Delay between looting",
15f,
new ConfigDescription(
"The amount of time the bot will wait after looting an container/item/corpse before trying to find the next nearest item/container/corpse",
null,
new ConfigurationManagerAttributes { Order = 2 }
)
);
LootingLogLevels = Config.Bind(
"Loot Finder",
"Log Levels",
LogLevel.Error | LogLevel.Info,
new ConfigDescription(
"Enable different levels of log messages to show in the logs",
null,
new ConfigurationManagerAttributes { Order = 1 }
)
);
DebugLootNavigation = Config.Bind(
"Loot Finder",
"Debug: Show navigation points",
false,
new ConfigDescription(
"Renders shperes where bots are trying to navigate when container looting. (Red): Container position. (Black): 'Optimized' container position. (Green): Calculated bot destination. (Blue): NavMesh corrected destination (where the bot will move).",
null,
new ConfigurationManagerAttributes { Order = 0 }
)
);
}
public void LootSettings()
{
UseMarketPrices = Config.Bind(
"Loot Settings",
"Use flea market prices",
false,
new ConfigDescription(
"Bots will query more accurate ragfair prices to do item value checks. Will make a query to get ragfair prices when the client is first started",
null,
new ConfigurationManagerAttributes { Order = 10 }
)
);
ValueFromMods = Config.Bind(
"Loot Settings",
"Calculate weapon value from attachments",
true,
new ConfigDescription(
"Calculate weapon value by looking up each attachement. More accurate than just looking at the base weapon template but a slightly more expensive check",
null,
new ConfigurationManagerAttributes { Order = 9 }
)
);
CanStripAttachments = Config.Bind(
"Loot Settings",
"Allow weapon attachment stripping",
true,
new ConfigDescription(
"Allows bots to take the attachments off of a weapon if they are not able to pick the weapon up into their inventory",
null,
new ConfigurationManagerAttributes { Order = 8 }
)
);
PMCLootThreshold = Config.Bind(
"Loot Settings",
"PMC: Loot value threshold",
12000f,
new ConfigDescription(
"PMC bots will only loot items that exceed the specified value in roubles",
null,
new ConfigurationManagerAttributes { Order = 6 }
)
);
PMCGearToEquip = Config.Bind(
"Loot Settings",
"PMC: Allowed gear to equip",
EquipmentType.All,
new ConfigDescription(
"The equipment a PMC bot is able to equip during raid",
null,
new ConfigurationManagerAttributes { Order = 5 }
)
);
PMCGearToPickup = Config.Bind(
"Loot Settings",
"PMC: Allowed gear in bags",
EquipmentType.All,
new ConfigDescription(
"The equipment a PMC bot is able to place in their backpack/rig",
null,
new ConfigurationManagerAttributes { Order = 4 }
)
);
ScavLootThreshold = Config.Bind(
"Loot Settings",
"Scav: Loot value threshold",
5000f,
new ConfigDescription(
"All non-PMC bots will only loot items that exceed the specified value in roubles.",
null,
new ConfigurationManagerAttributes { Order = 3 }
)
);
ScavGearToEquip = Config.Bind(
"Loot Settings",
"Scav: Allowed gear to equip",
EquipmentType.All,
new ConfigDescription(
"The equipment a non-PMC bot is able to equip during raid",
null,
new ConfigurationManagerAttributes { Order = 2 }
)
);
ScavGearToPickup = Config.Bind(
"Loot Settings",
"Scav: Allowed gear in bags",
EquipmentType.All,
new ConfigDescription(
"The equipment a non-PMC bot is able to place in their backpack/rig",
null,
new ConfigurationManagerAttributes { Order = 1 }
)
);
ItemAppraiserLogLevels = Config.Bind(
"Loot Settings",
"Log Levels",
LogLevel.Error,
new ConfigDescription(
"Enables logs for the item apprasier that calcualtes the weapon values",
null,
new ConfigurationManagerAttributes { Order = 0 }
)
);
}
public void Awake()
{
LootFinderSettings();
LootSettings();
LootLog = new Log(Logger, LootingLogLevels);
ItemAppraiserLog = new Log(Logger, ItemAppraiserLogLevels);
new SettingsAndCachePatch().Enable();
new RemoveComponent().Enable();
BrainManager.RemoveLayer(
"Utility peace",
new List<string>()
{
"Assault",
"ExUsec",
"BossSanitar",
"CursAssault",
"PMC",
"SectantWarrior"
}
);
BrainManager.AddCustomLayer(
typeof(LootingLayer),
new List<string>()
{
"Assault",
"BossSanitar",
"CursAssault",
"BossKojaniy",
"SectantPriest",
"FollowerGluharScout",
"FollowerGluharProtect",
"FollowerGluharAssault",
"BossGluhar",
"Fl_Zraychiy",
"TagillaFollower",
"FollowerSanitar",
"FollowerBully",
"BirdEye",
"BigPipe",
"Knight",
"BossZryachiy",
"Tagilla",
"Killa",
"BossSanitar",
"BossBully"
},
2
);
BrainManager.AddCustomLayer(
typeof(LootingLayer),
new List<string>() { "PMC", "ExUsec" },
3
);
BrainManager.AddCustomLayer(
typeof(LootingLayer),
new List<string>() { "SectantWarrior" },
13
);
}
public void Update()
{
bool shoultInitAppraiser =
(!UseMarketPrices.Value && ItemAppraiser.HandbookData == null)
|| (UseMarketPrices.Value && !ItemAppraiser.MarketInitialized);
// Initialize the itemAppraiser when the BE instance comes online
if (
Singleton<ClientApplication<ISession>>.Instance != null
&& Singleton<HandbookClass>.Instance != null
&& shoultInitAppraiser
)
{
LootLog.LogInfo($"Initializing item appraiser");
ItemAppraiser.Init();
}
}
}
}
| LootingBots/LootingBots.cs | Skwizzy-SPT-LootingBots-76279a3 | [
{
"filename": "LootingBots/utils/EquipmentTypes.cs",
"retrieved_chunk": " public static class EquipmentTypeUtils\n {\n public static bool HasBackpack(this EquipmentType equipmentType)\n {\n return equipmentType.HasFlag(EquipmentType.Backpack);\n }\n public static bool HasTacticalRig(this EquipmentType equipmentType)\n {\n return equipmentType.HasFlag(EquipmentType.TacticalRig);\n }",
"score": 0.7932565212249756
},
{
"filename": "LootingBots/components/ItemAppraiser.cs",
"retrieved_chunk": " public class ItemAppraiser\n {\n public Log Log;\n public Dictionary<string, EFT.HandBook.HandbookData> HandbookData;\n public Dictionary<string, float> MarketData;\n public bool MarketInitialized = false;\n public void Init()\n {\n Log = LootingBots.ItemAppraiserLog;\n if (LootingBots.UseMarketPrices.Value)",
"score": 0.7887829542160034
},
{
"filename": "LootingBots/components/InventoryController.cs",
"retrieved_chunk": " {\n public float NetLootValue;\n public int AvailableGridSpaces;\n public int TotalGridSpaces;\n public GearValue WeaponValues = new GearValue();\n public void AddNetValue(float itemPrice)\n {\n NetLootValue += itemPrice;\n }\n public void SubtractNetValue(float itemPrice)",
"score": 0.7749037146568298
},
{
"filename": "LootingBots/utils/EquipmentTypes.cs",
"retrieved_chunk": " public static bool HasArmoredRig(this EquipmentType equipmentType)\n {\n return equipmentType.HasFlag(EquipmentType.ArmoredRig);\n }\n public static bool HasArmorVest(this EquipmentType equipmentType)\n {\n return equipmentType.HasFlag(EquipmentType.ArmorVest);\n }\n public static bool HasGrenade(this EquipmentType equipmentType)\n {",
"score": 0.7746156454086304
},
{
"filename": "LootingBots/logics/FindLootLogic.cs",
"retrieved_chunk": " {\n private readonly LootingBrain _lootingBrain;\n private readonly BotLog _log;\n private float DetectCorpseDistance\n {\n get { return Mathf.Pow(LootingBots.DetectCorpseDistance.Value, 2); }\n }\n private float DetectContainerDistance\n {\n get { return Mathf.Pow(LootingBots.DetectContainerDistance.Value, 2); }",
"score": 0.7664275169372559
}
] | csharp | LogLevel> ItemAppraiserLogLevels; |
using BepInEx;
using UnityEngine;
using UnityEngine.SceneManagement;
using System;
using HarmonyLib;
using System.IO;
using Ultrapain.Patches;
using System.Linq;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using System.Reflection;
using Steamworks;
using Unity.Audio;
using System.Text;
using System.Collections.Generic;
using UnityEngine.AddressableAssets;
using UnityEngine.AddressableAssets.ResourceLocators;
using UnityEngine.ResourceManagement.ResourceLocations;
using UnityEngine.UIElements;
using PluginConfig.API;
namespace Ultrapain
{
[BepInPlugin(PLUGIN_GUID, PLUGIN_NAME, PLUGIN_VERSION)]
[BepInDependency("com.eternalUnion.pluginConfigurator", "1.6.0")]
public class Plugin : BaseUnityPlugin
{
public const string PLUGIN_GUID = "com.eternalUnion.ultraPain";
public const string PLUGIN_NAME = "Ultra Pain";
public const string PLUGIN_VERSION = "1.1.0";
public static Plugin instance;
private static bool addressableInit = false;
public static T LoadObject<T>(string path)
{
if (!addressableInit)
{
Addressables.InitializeAsync().WaitForCompletion();
addressableInit = true;
}
return Addressables.LoadAssetAsync<T>(path).WaitForCompletion();
}
public static Vector3 PredictPlayerPosition(Collider safeCollider, float speedMod)
{
Transform target = MonoSingleton<PlayerTracker>.Instance.GetTarget();
if (MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity().magnitude == 0f)
return target.position;
RaycastHit raycastHit;
if (Physics.Raycast(target.position, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity(), out raycastHit, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity().magnitude * 0.35f / speedMod, 4096, QueryTriggerInteraction.Collide) && raycastHit.collider == safeCollider)
return target.position;
else if (Physics.Raycast(target.position, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity(), out raycastHit, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity().magnitude * 0.35f / speedMod, LayerMaskDefaults.Get(LMD.EnvironmentAndBigEnemies), QueryTriggerInteraction.Collide))
{
return raycastHit.point;
}
else {
Vector3 projectedPlayerPos = target.position + MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity() * 0.35f / speedMod;
return new Vector3(projectedPlayerPos.x, target.transform.position.y + (target.transform.position.y - projectedPlayerPos.y) * 0.5f, projectedPlayerPos.z);
}
}
public static GameObject projectileSpread;
public static GameObject homingProjectile;
public static GameObject hideousMassProjectile;
public static GameObject decorativeProjectile2;
public static GameObject shotgunGrenade;
public static GameObject beam;
public static GameObject turretBeam;
public static GameObject lightningStrikeExplosiveSetup;
public static GameObject lightningStrikeExplosive;
public static GameObject lighningStrikeWindup;
public static GameObject explosion;
public static GameObject bigExplosion;
public static GameObject sandExplosion;
public static GameObject virtueInsignia;
public static GameObject rocket;
public static GameObject revolverBullet;
public static GameObject maliciousCannonBeam;
public static GameObject lightningBoltSFX;
public static GameObject revolverBeam;
public static GameObject blastwave;
public static GameObject cannonBall;
public static GameObject shockwave;
public static GameObject sisyphiusExplosion;
public static | GameObject sisyphiusPrimeExplosion; |
public static GameObject explosionWaveKnuckleblaster;
public static GameObject chargeEffect;
public static GameObject maliciousFaceProjectile;
public static GameObject hideousMassSpear;
public static GameObject coin;
public static GameObject sisyphusDestroyExplosion;
//public static GameObject idol;
public static GameObject ferryman;
public static GameObject minosPrime;
//public static GameObject maliciousFace;
public static GameObject somethingWicked;
public static Turret turret;
public static GameObject turretFinalFlash;
public static GameObject enrageEffect;
public static GameObject v2flashUnparryable;
public static GameObject ricochetSfx;
public static GameObject parryableFlash;
public static AudioClip cannonBallChargeAudio;
public static Material gabrielFakeMat;
public static Sprite blueRevolverSprite;
public static Sprite greenRevolverSprite;
public static Sprite redRevolverSprite;
public static Sprite blueShotgunSprite;
public static Sprite greenShotgunSprite;
public static Sprite blueNailgunSprite;
public static Sprite greenNailgunSprite;
public static Sprite blueSawLauncherSprite;
public static Sprite greenSawLauncherSprite;
public static GameObject rocketLauncherAlt;
public static GameObject maliciousRailcannon;
// Variables
public static float SoliderShootAnimationStart = 1.2f;
public static float SoliderGrenadeForce = 10000f;
public static float SwordsMachineKnockdownTimeNormalized = 0.8f;
public static float SwordsMachineCoreSpeed = 80f;
public static float MinGrenadeParryVelocity = 40f;
public static GameObject _lighningBoltSFX;
public static GameObject lighningBoltSFX
{
get
{
if (_lighningBoltSFX == null)
_lighningBoltSFX = ferryman.gameObject.transform.Find("LightningBoltChimes").gameObject;
return _lighningBoltSFX;
}
}
private static bool loadedPrefabs = false;
public void LoadPrefabs()
{
if (loadedPrefabs)
return;
loadedPrefabs = true;
// Assets/Prefabs/Attacks and Projectiles/Projectile Spread.prefab
projectileSpread = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Projectile Spread.prefab");
// Assets/Prefabs/Attacks and Projectiles/Projectile Homing.prefab
homingProjectile = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Projectile Homing.prefab");
// Assets/Prefabs/Attacks and Projectiles/Projectile Decorative 2.prefab
decorativeProjectile2 = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Projectile Decorative 2.prefab");
// Assets/Prefabs/Attacks and Projectiles/Grenade.prefab
shotgunGrenade = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Grenade.prefab");
// Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Turret Beam.prefab
turretBeam = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Turret Beam.prefab");
// Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Malicious Beam.prefab
beam = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Malicious Beam.prefab");
// Assets/Prefabs/Attacks and Projectiles/Explosions/Lightning Strike Explosive.prefab
lightningStrikeExplosiveSetup = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Lightning Strike Explosive.prefab");
// Assets/Particles/Environment/LightningBoltWindupFollow Variant.prefab
lighningStrikeWindup = LoadObject<GameObject>("Assets/Particles/Environment/LightningBoltWindupFollow Variant.prefab");
//[bundle-0][assets/prefabs/enemies/idol.prefab]
//idol = LoadObject<GameObject>("assets/prefabs/enemies/idol.prefab");
// Assets/Prefabs/Enemies/Ferryman.prefab
ferryman = LoadObject<GameObject>("Assets/Prefabs/Enemies/Ferryman.prefab");
// Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion.prefab
explosion = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion.prefab");
//Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Super.prefab
bigExplosion = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Super.prefab");
//Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Sand.prefab
sandExplosion = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Sand.prefab");
// Assets/Prefabs/Attacks and Projectiles/Virtue Insignia.prefab
virtueInsignia = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Virtue Insignia.prefab");
// Assets/Prefabs/Attacks and Projectiles/Projectile Explosive HH.prefab
hideousMassProjectile = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Projectile Explosive HH.prefab");
// Assets/Particles/Enemies/RageEffect.prefab
enrageEffect = LoadObject<GameObject>("Assets/Particles/Enemies/RageEffect.prefab");
// Assets/Particles/Flashes/V2FlashUnparriable.prefab
v2flashUnparryable = LoadObject<GameObject>("Assets/Particles/Flashes/V2FlashUnparriable.prefab");
// Assets/Prefabs/Attacks and Projectiles/Rocket.prefab
rocket = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Rocket.prefab");
// Assets/Prefabs/Attacks and Projectiles/RevolverBullet.prefab
revolverBullet = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/RevolverBullet.prefab");
// Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Railcannon Beam Malicious.prefab
maliciousCannonBeam = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Railcannon Beam Malicious.prefab");
// Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Revolver Beam.prefab
revolverBeam = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Revolver Beam.prefab");
// Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Wave Enemy.prefab
blastwave = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Wave Enemy.prefab");
// Assets/Prefabs/Enemies/MinosPrime.prefab
minosPrime = LoadObject<GameObject>("Assets/Prefabs/Enemies/MinosPrime.prefab");
// Assets/Prefabs/Attacks and Projectiles/Cannonball.prefab
cannonBall = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Cannonball.prefab");
// get from Assets/Prefabs/Weapons/Rocket Launcher Cannonball.prefab
cannonBallChargeAudio = LoadObject<GameObject>("Assets/Prefabs/Weapons/Rocket Launcher Cannonball.prefab").transform.Find("RocketLauncher/Armature/Body_Bone/HologramDisplay").GetComponent<AudioSource>().clip;
// Assets/Prefabs/Attacks and Projectiles/PhysicalShockwave.prefab
shockwave = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/PhysicalShockwave.prefab");
// Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Wave Sisyphus.prefab
sisyphiusExplosion = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Wave Sisyphus.prefab");
// Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Sisyphus Prime.prefab
sisyphiusPrimeExplosion = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Sisyphus Prime.prefab");
// Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Wave.prefab
explosionWaveKnuckleblaster = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Wave.prefab");
// Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Lightning.prefab - [bundle-0][assets/prefabs/explosionlightning variant.prefab]
lightningStrikeExplosive = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Lightning.prefab");
// Assets/Prefabs/Weapons/Rocket Launcher Cannonball.prefab
rocketLauncherAlt = LoadObject<GameObject>("Assets/Prefabs/Weapons/Rocket Launcher Cannonball.prefab");
// Assets/Prefabs/Weapons/Railcannon Malicious.prefab
maliciousRailcannon = LoadObject<GameObject>("Assets/Prefabs/Weapons/Railcannon Malicious.prefab");
//Assets/Particles/SoundBubbles/Ricochet.prefab
ricochetSfx = LoadObject<GameObject>("Assets/Particles/SoundBubbles/Ricochet.prefab");
//Assets/Particles/Flashes/Flash.prefab
parryableFlash = LoadObject<GameObject>("Assets/Particles/Flashes/Flash.prefab");
//Assets/Prefabs/Attacks and Projectiles/Spear.prefab
hideousMassSpear = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Spear.prefab");
//Assets/Prefabs/Enemies/Wicked.prefab
somethingWicked = LoadObject<GameObject>("Assets/Prefabs/Enemies/Wicked.prefab");
//Assets/Textures/UI/SingleRevolver.png
blueRevolverSprite = LoadObject<Sprite>("Assets/Textures/UI/SingleRevolver.png");
//Assets/Textures/UI/RevolverSpecial.png
greenRevolverSprite = LoadObject<Sprite>("Assets/Textures/UI/RevolverSpecial.png");
//Assets/Textures/UI/RevolverSharp.png
redRevolverSprite = LoadObject<Sprite>("Assets/Textures/UI/RevolverSharp.png");
//Assets/Textures/UI/Shotgun.png
blueShotgunSprite = LoadObject<Sprite>("Assets/Textures/UI/Shotgun.png");
//Assets/Textures/UI/Shotgun1.png
greenShotgunSprite = LoadObject<Sprite>("Assets/Textures/UI/Shotgun1.png");
//Assets/Textures/UI/Nailgun2.png
blueNailgunSprite = LoadObject<Sprite>("Assets/Textures/UI/Nailgun2.png");
//Assets/Textures/UI/NailgunOverheat.png
greenNailgunSprite = LoadObject<Sprite>("Assets/Textures/UI/NailgunOverheat.png");
//Assets/Textures/UI/SawbladeLauncher.png
blueSawLauncherSprite = LoadObject<Sprite>("Assets/Textures/UI/SawbladeLauncher.png");
//Assets/Textures/UI/SawbladeLauncherOverheat.png
greenSawLauncherSprite = LoadObject<Sprite>("Assets/Textures/UI/SawbladeLauncherOverheat.png");
//Assets/Prefabs/Attacks and Projectiles/Coin.prefab
coin = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Coin.prefab");
//Assets/Materials/GabrielFake.mat
gabrielFakeMat = LoadObject<Material>("Assets/Materials/GabrielFake.mat");
//Assets/Prefabs/Enemies/Turret.prefab
turret = LoadObject<GameObject>("Assets/Prefabs/Enemies/Turret.prefab").GetComponent<Turret>();
//Assets/Particles/Flashes/GunFlashDistant.prefab
turretFinalFlash = LoadObject<GameObject>("Assets/Particles/Flashes/GunFlashDistant.prefab");
//Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Sisyphus Prime Charged.prefab
sisyphusDestroyExplosion = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Sisyphus Prime Charged.prefab");
//Assets/Prefabs/Effects/Charge Effect.prefab
chargeEffect = LoadObject<GameObject>("Assets/Prefabs/Effects/Charge Effect.prefab");
//Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Malicious Beam.prefab
maliciousFaceProjectile = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Malicious Beam.prefab");
}
public static bool ultrapainDifficulty = false;
public static bool realUltrapainDifficulty = false;
public static GameObject currentDifficultyButton;
public static GameObject currentDifficultyPanel;
public static Text currentDifficultyInfoText;
public void OnSceneChange(Scene before, Scene after)
{
StyleIDs.RegisterIDs();
ScenePatchCheck();
string mainMenuSceneName = "b3e7f2f8052488a45b35549efb98d902";
string bootSequenceSceneName = "4f8ecffaa98c2614f89922daf31fa22d";
string currentSceneName = SceneManager.GetActiveScene().name;
if (currentSceneName == mainMenuSceneName)
{
LoadPrefabs();
//Canvas/Difficulty Select (1)/Violent
Transform difficultySelect = SceneManager.GetActiveScene().GetRootGameObjects().Where(obj => obj.name == "Canvas").First().transform.Find("Difficulty Select (1)");
GameObject ultrapainButton = GameObject.Instantiate(difficultySelect.Find("Violent").gameObject, difficultySelect);
currentDifficultyButton = ultrapainButton;
ultrapainButton.transform.Find("Name").GetComponent<Text>().text = ConfigManager.pluginName.value;
ultrapainButton.GetComponent<DifficultySelectButton>().difficulty = 5;
RectTransform ultrapainTrans = ultrapainButton.GetComponent<RectTransform>();
ultrapainTrans.anchoredPosition = new Vector2(20f, -104f);
//Canvas/Difficulty Select (1)/Violent Info
GameObject info = GameObject.Instantiate(difficultySelect.Find("Violent Info").gameObject, difficultySelect);
currentDifficultyPanel = info;
currentDifficultyInfoText = info.transform.Find("Text").GetComponent<Text>();
currentDifficultyInfoText.text = ConfigManager.pluginInfo.value;
Text currentDifficultyHeaderText = info.transform.Find("Title (1)").GetComponent<Text>();
currentDifficultyHeaderText.text = $"--{ConfigManager.pluginName.value}--";
currentDifficultyHeaderText.resizeTextForBestFit = true;
currentDifficultyHeaderText.horizontalOverflow = HorizontalWrapMode.Wrap;
currentDifficultyHeaderText.verticalOverflow = VerticalWrapMode.Truncate;
info.SetActive(false);
EventTrigger evt = ultrapainButton.GetComponent<EventTrigger>();
evt.triggers.Clear();
/*EventTrigger.TriggerEvent activate = new EventTrigger.TriggerEvent();
activate.AddListener((BaseEventData data) => info.SetActive(true));
EventTrigger.TriggerEvent deactivate = new EventTrigger.TriggerEvent();
activate.AddListener((BaseEventData data) => info.SetActive(false));*/
EventTrigger.Entry trigger1 = new EventTrigger.Entry() { eventID = EventTriggerType.PointerEnter };
trigger1.callback.AddListener((BaseEventData data) => info.SetActive(true));
EventTrigger.Entry trigger2 = new EventTrigger.Entry() { eventID = EventTriggerType.PointerExit };
trigger2.callback.AddListener((BaseEventData data) => info.SetActive(false));
evt.triggers.Add(trigger1);
evt.triggers.Add(trigger2);
foreach(EventTrigger trigger in difficultySelect.GetComponentsInChildren<EventTrigger>())
{
if (trigger.gameObject == ultrapainButton)
continue;
EventTrigger.Entry closeTrigger = new EventTrigger.Entry() { eventID = EventTriggerType.PointerEnter };
closeTrigger.callback.AddListener((BaseEventData data) => info.SetActive(false));
trigger.triggers.Add(closeTrigger);
}
}
else if(currentSceneName == bootSequenceSceneName)
{
LoadPrefabs();
//Canvas/Difficulty Select (1)/Violent
Transform difficultySelect = SceneManager.GetActiveScene().GetRootGameObjects().Where(obj => obj.name == "Canvas").First().transform.Find("Intro/Difficulty Select");
GameObject ultrapainButton = GameObject.Instantiate(difficultySelect.Find("Violent").gameObject, difficultySelect);
currentDifficultyButton = ultrapainButton;
ultrapainButton.transform.Find("Name").GetComponent<Text>().text = ConfigManager.pluginName.value;
ultrapainButton.GetComponent<DifficultySelectButton>().difficulty = 5;
RectTransform ultrapainTrans = ultrapainButton.GetComponent<RectTransform>();
ultrapainTrans.anchoredPosition = new Vector2(20f, -104f);
//Canvas/Difficulty Select (1)/Violent Info
GameObject info = GameObject.Instantiate(difficultySelect.Find("Violent Info").gameObject, difficultySelect);
currentDifficultyPanel = info;
currentDifficultyInfoText = info.transform.Find("Text").GetComponent<Text>();
currentDifficultyInfoText.text = ConfigManager.pluginInfo.value;
Text currentDifficultyHeaderText = info.transform.Find("Title (1)").GetComponent<Text>();
currentDifficultyHeaderText.text = $"--{ConfigManager.pluginName.value}--";
currentDifficultyHeaderText.resizeTextForBestFit = true;
currentDifficultyHeaderText.horizontalOverflow = HorizontalWrapMode.Wrap;
currentDifficultyHeaderText.verticalOverflow = VerticalWrapMode.Truncate;
info.SetActive(false);
EventTrigger evt = ultrapainButton.GetComponent<EventTrigger>();
evt.triggers.Clear();
/*EventTrigger.TriggerEvent activate = new EventTrigger.TriggerEvent();
activate.AddListener((BaseEventData data) => info.SetActive(true));
EventTrigger.TriggerEvent deactivate = new EventTrigger.TriggerEvent();
activate.AddListener((BaseEventData data) => info.SetActive(false));*/
EventTrigger.Entry trigger1 = new EventTrigger.Entry() { eventID = EventTriggerType.PointerEnter };
trigger1.callback.AddListener((BaseEventData data) => info.SetActive(true));
EventTrigger.Entry trigger2 = new EventTrigger.Entry() { eventID = EventTriggerType.PointerExit };
trigger2.callback.AddListener((BaseEventData data) => info.SetActive(false));
evt.triggers.Add(trigger1);
evt.triggers.Add(trigger2);
foreach (EventTrigger trigger in difficultySelect.GetComponentsInChildren<EventTrigger>())
{
if (trigger.gameObject == ultrapainButton)
continue;
EventTrigger.Entry closeTrigger = new EventTrigger.Entry() { eventID = EventTriggerType.PointerEnter };
closeTrigger.callback.AddListener((BaseEventData data) => info.SetActive(false));
trigger.triggers.Add(closeTrigger);
}
}
// LOAD CUSTOM PREFABS HERE TO AVOID MID GAME LAG
MinosPrimeCharge.CreateDecoy();
GameObject shockwaveSisyphus = SisyphusInstructionist_Start.shockwave;
}
public static class StyleIDs
{
private static bool registered = false;
public static void RegisterIDs()
{
registered = false;
if (MonoSingleton<StyleHUD>.Instance == null)
return;
MonoSingleton<StyleHUD>.Instance.RegisterStyleItem(ConfigManager.grenadeBoostStyleText.guid, ConfigManager.grenadeBoostStyleText.formattedString);
MonoSingleton<StyleHUD>.Instance.RegisterStyleItem(ConfigManager.rocketBoostStyleText.guid, ConfigManager.rocketBoostStyleText.formattedString);
MonoSingleton<StyleHUD>.Instance.RegisterStyleItem(ConfigManager.orbStrikeRevolverStyleText.guid, ConfigManager.orbStrikeRevolverStyleText.formattedString);
MonoSingleton<StyleHUD>.Instance.RegisterStyleItem(ConfigManager.orbStrikeRevolverChargedStyleText.guid, ConfigManager.orbStrikeRevolverChargedStyleText.formattedString);
MonoSingleton<StyleHUD>.Instance.RegisterStyleItem(ConfigManager.orbStrikeElectricCannonStyleText.guid, ConfigManager.orbStrikeElectricCannonStyleText.formattedString);
MonoSingleton<StyleHUD>.Instance.RegisterStyleItem(ConfigManager.orbStrikeMaliciousCannonStyleText.guid, ConfigManager.orbStrikeMaliciousCannonStyleText.formattedString);
MonoSingleton<StyleHUD>.Instance.RegisterStyleItem(ConfigManager.maliciousChargebackStyleText.guid, ConfigManager.maliciousChargebackStyleText.formattedString);
MonoSingleton<StyleHUD>.Instance.RegisterStyleItem(ConfigManager.sentryChargebackStyleText.guid, ConfigManager.sentryChargebackStyleText.formattedString);
registered = true;
Debug.Log("Registered all style ids");
}
private static FieldInfo idNameDict = typeof(StyleHUD).GetField("idNameDict", BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance);
public static void UpdateID(string id, string newName)
{
if (!registered || StyleHUD.Instance == null)
return;
(idNameDict.GetValue(StyleHUD.Instance) as Dictionary<string, string>)[id] = newName;
}
}
public static Harmony harmonyTweaks;
public static Harmony harmonyBase;
private static MethodInfo GetMethod<T>(string name)
{
return typeof(T).GetMethod(name, BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
}
private static Dictionary<MethodInfo, HarmonyMethod> methodCache = new Dictionary<MethodInfo, HarmonyMethod>();
private static HarmonyMethod GetHarmonyMethod(MethodInfo method)
{
if (methodCache.TryGetValue(method, out HarmonyMethod harmonyMethod))
return harmonyMethod;
else
{
harmonyMethod = new HarmonyMethod(method);
methodCache.Add(method, harmonyMethod);
return harmonyMethod;
}
}
private static void PatchAllEnemies()
{
if (!ConfigManager.enemyTweakToggle.value)
return;
if (ConfigManager.friendlyFireDamageOverrideToggle.value)
{
harmonyTweaks.Patch(GetMethod<Explosion>("Collide"), prefix: GetHarmonyMethod(GetMethod<Explosion_Collide_FF>("Prefix")), postfix: GetHarmonyMethod(GetMethod<Explosion_Collide_FF>("Postfix")));
harmonyTweaks.Patch(GetMethod<PhysicalShockwave>("CheckCollision"), prefix: GetHarmonyMethod(GetMethod<PhysicalShockwave_CheckCollision_FF>("Prefix")), postfix: GetHarmonyMethod(GetMethod<PhysicalShockwave_CheckCollision_FF>("Postfix")));
harmonyTweaks.Patch(GetMethod<VirtueInsignia>("OnTriggerEnter"), prefix: GetHarmonyMethod(GetMethod<VirtueInsignia_OnTriggerEnter_FF>("Prefix")), postfix: GetHarmonyMethod(GetMethod<VirtueInsignia_OnTriggerEnter_FF>("Postfix")));
harmonyTweaks.Patch(GetMethod<SwingCheck2>("CheckCollision"), prefix: GetHarmonyMethod(GetMethod<SwingCheck2_CheckCollision_FF>("Prefix")), postfix: GetHarmonyMethod(GetMethod<SwingCheck2_CheckCollision_FF>("Postfix")));
harmonyTweaks.Patch(GetMethod<Projectile>("Collided"), prefix: GetHarmonyMethod(GetMethod<Projectile_Collided_FF>("Prefix")), postfix: GetHarmonyMethod(GetMethod<Projectile_Collided_FF>("Postfix")));
harmonyTweaks.Patch(GetMethod<EnemyIdentifier>("DeliverDamage"), prefix: GetHarmonyMethod(GetMethod<EnemyIdentifier_DeliverDamage_FF>("Prefix")));
harmonyTweaks.Patch(GetMethod<Flammable>("Burn"), prefix: GetHarmonyMethod(GetMethod<Flammable_Burn_FF>("Prefix")));
harmonyTweaks.Patch(GetMethod<FireZone>("OnTriggerStay"), prefix: GetHarmonyMethod(GetMethod<StreetCleaner_Fire_FF>("Prefix")), postfix: GetHarmonyMethod(GetMethod<StreetCleaner_Fire_FF>("Postfix")));
}
harmonyTweaks.Patch(GetMethod<EnemyIdentifier>("UpdateModifiers"), postfix: GetHarmonyMethod(GetMethod<EnemyIdentifier_UpdateModifiers>("Postfix")));
harmonyTweaks.Patch(GetMethod<StatueBoss>("Start"), postfix: GetHarmonyMethod(GetMethod<StatueBoss_Start_Patch>("Postfix")));
if (ConfigManager.cerberusDashToggle.value)
harmonyTweaks.Patch(GetMethod<StatueBoss>("StopDash"), postfix: GetHarmonyMethod(GetMethod<StatueBoss_StopDash_Patch>("Postfix")));
if(ConfigManager.cerberusParryable.value)
{
harmonyTweaks.Patch(GetMethod<StatueBoss>("StopTracking"), postfix: GetHarmonyMethod(GetMethod<StatueBoss_StopTracking_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<StatueBoss>("Stomp"), postfix: GetHarmonyMethod(GetMethod<StatueBoss_Stomp_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<Statue>("GetHurt"), prefix: GetHarmonyMethod(GetMethod<Statue_GetHurt_Patch>("Prefix")));
}
harmonyTweaks.Patch(GetMethod<Drone>("Start"), postfix: GetHarmonyMethod(GetMethod<Drone_Start_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<Drone>("Shoot"), prefix: GetHarmonyMethod(GetMethod<Drone_Shoot_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<Drone>("PlaySound"), prefix: GetHarmonyMethod(GetMethod<Drone_PlaySound_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<Drone>("Update"), postfix: GetHarmonyMethod(GetMethod<Drone_Update>("Postfix")));
if(ConfigManager.droneHomeToggle.value)
{
harmonyTweaks.Patch(GetMethod<Drone>("Death"), prefix: GetHarmonyMethod(GetMethod<Drone_Death_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<Drone>("GetHurt"), prefix: GetHarmonyMethod(GetMethod<Drone_GetHurt_Patch>("Prefix")));
}
harmonyTweaks.Patch(GetMethod<Ferryman>("Start"), postfix: GetHarmonyMethod(GetMethod<FerrymanStart>("Postfix")));
if(ConfigManager.ferrymanComboToggle.value)
harmonyTweaks.Patch(GetMethod<Ferryman>("StopMoving"), postfix: GetHarmonyMethod(GetMethod<FerrymanStopMoving>("Postfix")));
if(ConfigManager.filthExplodeToggle.value)
harmonyTweaks.Patch(GetMethod<SwingCheck2>("CheckCollision"), prefix: GetHarmonyMethod(GetMethod<SwingCheck2_CheckCollision_Patch2>("Prefix")));
if(ConfigManager.fleshPrisonSpinAttackToggle.value)
harmonyTweaks.Patch(GetMethod<FleshPrison>("HomingProjectileAttack"), postfix: GetHarmonyMethod(GetMethod<FleshPrisonShoot>("Postfix")));
if (ConfigManager.hideousMassInsigniaToggle.value)
{
harmonyTweaks.Patch(GetMethod<Projectile>("Explode"), postfix: GetHarmonyMethod(GetMethod<Projectile_Explode_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<Mass>("ShootExplosive"), postfix: GetHarmonyMethod(GetMethod<HideousMassHoming>("Postfix")), prefix: GetHarmonyMethod(GetMethod<HideousMassHoming>("Prefix")));
}
harmonyTweaks.Patch(GetMethod<SpiderBody>("Start"), postfix: GetHarmonyMethod(GetMethod<MaliciousFace_Start_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<SpiderBody>("ChargeBeam"), postfix: GetHarmonyMethod(GetMethod<MaliciousFace_ChargeBeam>("Postfix")));
harmonyTweaks.Patch(GetMethod<SpiderBody>("BeamChargeEnd"), prefix: GetHarmonyMethod(GetMethod<MaliciousFace_BeamChargeEnd>("Prefix")));
if (ConfigManager.maliciousFaceHomingProjectileToggle.value)
{
harmonyTweaks.Patch(GetMethod<SpiderBody>("ShootProj"), postfix: GetHarmonyMethod(GetMethod<MaliciousFace_ShootProj_Patch>("Postfix")));
}
if (ConfigManager.maliciousFaceRadianceOnEnrage.value)
harmonyTweaks.Patch(GetMethod<SpiderBody>("Enrage"), postfix: GetHarmonyMethod(GetMethod<MaliciousFace_Enrage_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<Mindflayer>("Start"), postfix: GetHarmonyMethod(GetMethod<Mindflayer_Start_Patch>("Postfix")));
if (ConfigManager.mindflayerShootTweakToggle.value)
{
harmonyTweaks.Patch(GetMethod<Mindflayer>("ShootProjectiles"), prefix: GetHarmonyMethod(GetMethod<Mindflayer_ShootProjectiles_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<EnemyIdentifier>("DeliverDamage"), prefix: GetHarmonyMethod(GetMethod<EnemyIdentifier_DeliverDamage_MF>("Prefix")));
}
if (ConfigManager.mindflayerTeleportComboToggle.value)
{
harmonyTweaks.Patch(GetMethod<SwingCheck2>("CheckCollision"), postfix: GetHarmonyMethod(GetMethod<SwingCheck2_CheckCollision_Patch>("Postfix")), prefix: GetHarmonyMethod(GetMethod<SwingCheck2_CheckCollision_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<Mindflayer>("MeleeTeleport"), prefix: GetHarmonyMethod(GetMethod<Mindflayer_MeleeTeleport_Patch>("Prefix")));
//harmonyTweaks.Patch(GetMethod<SwingCheck2>("DamageStop"), postfix: GetHarmonyMethod(GetMethod<SwingCheck2_DamageStop_Patch>("Postfix")));
}
if (ConfigManager.minosPrimeRandomTeleportToggle.value)
harmonyTweaks.Patch(GetMethod<MinosPrime>("ProjectileCharge"), postfix: GetHarmonyMethod(GetMethod<MinosPrimeCharge>("Postfix")));
if (ConfigManager.minosPrimeTeleportTrail.value)
harmonyTweaks.Patch(GetMethod<MinosPrime>("Teleport"), postfix: GetHarmonyMethod(GetMethod<MinosPrimeCharge>("TeleportPostfix")));
harmonyTweaks.Patch(GetMethod<MinosPrime>("Start"), postfix: GetHarmonyMethod(GetMethod<MinosPrime_Start>("Postfix")));
harmonyTweaks.Patch(GetMethod<MinosPrime>("Dropkick"), prefix: GetHarmonyMethod(GetMethod<MinosPrime_Dropkick>("Prefix")));
harmonyTweaks.Patch(GetMethod<MinosPrime>("Combo"), postfix: GetHarmonyMethod(GetMethod<MinosPrime_Combo>("Postfix")));
harmonyTweaks.Patch(GetMethod<MinosPrime>("StopAction"), postfix: GetHarmonyMethod(GetMethod<MinosPrime_StopAction>("Postfix")));
harmonyTweaks.Patch(GetMethod<MinosPrime>("Ascend"), prefix: GetHarmonyMethod(GetMethod<MinosPrime_Ascend>("Prefix")));
harmonyTweaks.Patch(GetMethod<MinosPrime>("Death"), prefix: GetHarmonyMethod(GetMethod<MinosPrime_Death>("Prefix")));
if (ConfigManager.minosPrimeCrushAttackToggle.value)
harmonyTweaks.Patch(GetMethod<MinosPrime>("RiderKick"), prefix: GetHarmonyMethod(GetMethod<MinosPrime_RiderKick>("Prefix")));
if (ConfigManager.minosPrimeComboExplosiveEndToggle.value)
harmonyTweaks.Patch(GetMethod<MinosPrime>("ProjectileCharge"), prefix: GetHarmonyMethod(GetMethod<MinosPrime_ProjectileCharge>("Prefix")));
if (ConfigManager.schismSpreadAttackToggle.value)
harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("ShootProjectile"), postfix: GetHarmonyMethod(GetMethod<ZombieProjectile_ShootProjectile_Patch>("Postfix")));
if (ConfigManager.soliderShootTweakToggle.value)
{
harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("Start"), postfix: GetHarmonyMethod(GetMethod<Solider_Start_Patch>("Postfix")));
}
if(ConfigManager.soliderCoinsIgnoreWeakPointToggle.value)
harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("SpawnProjectile"), postfix: GetHarmonyMethod(GetMethod<Solider_SpawnProjectile_Patch>("Postfix")));
if (ConfigManager.soliderShootGrenadeToggle.value || ConfigManager.soliderShootTweakToggle.value)
{
harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("ThrowProjectile"), postfix: GetHarmonyMethod(GetMethod<Solider_ThrowProjectile_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<Grenade>("Explode"), postfix: GetHarmonyMethod(GetMethod<Grenade_Explode_Patch>("Postfix")), prefix: GetHarmonyMethod(GetMethod<Grenade_Explode_Patch>("Prefix")));
}
harmonyTweaks.Patch(GetMethod<Stalker>("SandExplode"), prefix: GetHarmonyMethod(GetMethod<Stalker_SandExplode_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<SandificationZone>("Enter"), postfix: GetHarmonyMethod(GetMethod<SandificationZone_Enter_Patch>("Postfix")));
if (ConfigManager.strayCoinsIgnoreWeakPointToggle.value)
harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("SpawnProjectile"), postfix: GetHarmonyMethod(GetMethod<Swing>("Postfix")));
if (ConfigManager.strayShootToggle.value)
{
harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("Start"), postfix: GetHarmonyMethod(GetMethod<ZombieProjectile_Start_Patch1>("Postfix")));
harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("ThrowProjectile"), postfix: GetHarmonyMethod(GetMethod<ZombieProjectile_ThrowProjectile_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("SwingEnd"), prefix: GetHarmonyMethod(GetMethod<SwingEnd>("Prefix")));
harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("DamageEnd"), prefix: GetHarmonyMethod(GetMethod<DamageEnd>("Prefix")));
}
if(ConfigManager.streetCleanerCoinsIgnoreWeakPointToggle.value)
harmonyTweaks.Patch(GetMethod<Streetcleaner>("Start"), postfix: GetHarmonyMethod(GetMethod<StreetCleaner_Start_Patch>("Postfix")));
if(ConfigManager.streetCleanerPredictiveDodgeToggle.value)
harmonyTweaks.Patch(GetMethod<BulletCheck>("OnTriggerEnter"), postfix: GetHarmonyMethod(GetMethod<BulletCheck_OnTriggerEnter_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<SwordsMachine>("Start"), postfix: GetHarmonyMethod(GetMethod<SwordsMachine_Start>("Postfix")));
if (ConfigManager.swordsMachineNoLightKnockbackToggle.value || ConfigManager.swordsMachineSecondPhaseMode.value != ConfigManager.SwordsMachineSecondPhase.None)
{
harmonyTweaks.Patch(GetMethod<SwordsMachine>("Knockdown"), prefix: GetHarmonyMethod(GetMethod<SwordsMachine_Knockdown_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<SwordsMachine>("Down"), postfix: GetHarmonyMethod(GetMethod<SwordsMachine_Down_Patch>("Postfix")), prefix: GetHarmonyMethod(GetMethod<SwordsMachine_Down_Patch>("Prefix")));
//harmonyTweaks.Patch(GetMethod<SwordsMachine>("SetSpeed"), prefix: GetHarmonyMethod(GetMethod<SwordsMachine_SetSpeed_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<SwordsMachine>("EndFirstPhase"), postfix: GetHarmonyMethod(GetMethod<SwordsMachine_EndFirstPhase_Patch>("Postfix")), prefix: GetHarmonyMethod(GetMethod<SwordsMachine_EndFirstPhase_Patch>("Prefix")));
}
if (ConfigManager.swordsMachineExplosiveSwordToggle.value)
{
harmonyTweaks.Patch(GetMethod<ThrownSword>("Start"), postfix: GetHarmonyMethod(GetMethod<ThrownSword_Start_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<ThrownSword>("OnTriggerEnter"), postfix: GetHarmonyMethod(GetMethod<ThrownSword_OnTriggerEnter_Patch>("Postfix")));
}
harmonyTweaks.Patch(GetMethod<Turret>("Start"), postfix: GetHarmonyMethod(GetMethod<TurretStart>("Postfix")));
if(ConfigManager.turretBurstFireToggle.value)
{
harmonyTweaks.Patch(GetMethod<Turret>("Shoot"), prefix: GetHarmonyMethod(GetMethod<TurretShoot>("Prefix")));
harmonyTweaks.Patch(GetMethod<Turret>("StartAiming"), postfix: GetHarmonyMethod(GetMethod<TurretAim>("Postfix")));
}
harmonyTweaks.Patch(GetMethod<Explosion>("Start"), postfix: GetHarmonyMethod(GetMethod<V2CommonExplosion>("Postfix")));
harmonyTweaks.Patch(GetMethod<V2>("Start"), postfix: GetHarmonyMethod(GetMethod<V2FirstStart>("Postfix")));
harmonyTweaks.Patch(GetMethod<V2>("Update"), prefix: GetHarmonyMethod(GetMethod<V2FirstUpdate>("Prefix")));
harmonyTweaks.Patch(GetMethod<V2>("ShootWeapon"), prefix: GetHarmonyMethod(GetMethod<V2FirstShootWeapon>("Prefix")));
harmonyTweaks.Patch(GetMethod<V2>("Start"), postfix: GetHarmonyMethod(GetMethod<V2SecondStart>("Postfix")));
//if(ConfigManager.v2SecondStartEnraged.value)
// harmonyTweaks.Patch(GetMethod<BossHealthBar>("OnEnable"), postfix: GetHarmonyMethod(GetMethod<V2SecondEnrage>("Postfix")));
harmonyTweaks.Patch(GetMethod<V2>("Update"), prefix: GetHarmonyMethod(GetMethod<V2SecondUpdate>("Prefix")));
//harmonyTweaks.Patch(GetMethod<V2>("AltShootWeapon"), postfix: GetHarmonyMethod(GetMethod<V2AltShootWeapon>("Postfix")));
harmonyTweaks.Patch(GetMethod<V2>("SwitchWeapon"), prefix: GetHarmonyMethod(GetMethod<V2SecondSwitchWeapon>("Prefix")));
harmonyTweaks.Patch(GetMethod<V2>("ShootWeapon"), prefix: GetHarmonyMethod(GetMethod<V2SecondShootWeapon>("Prefix")), postfix: GetHarmonyMethod(GetMethod<V2SecondShootWeapon>("Postfix")));
if(ConfigManager.v2SecondFastCoinToggle.value)
harmonyTweaks.Patch(GetMethod<V2>("ThrowCoins"), prefix: GetHarmonyMethod(GetMethod<V2SecondFastCoin>("Prefix")));
harmonyTweaks.Patch(GetMethod<Cannonball>("OnTriggerEnter"), prefix: GetHarmonyMethod(GetMethod<V2RocketLauncher>("CannonBallTriggerPrefix")));
if (ConfigManager.v2FirstSharpshooterToggle.value || ConfigManager.v2SecondSharpshooterToggle.value)
{
harmonyTweaks.Patch(GetMethod<EnemyRevolver>("PrepareAltFire"), prefix: GetHarmonyMethod(GetMethod<V2CommonRevolverPrepareAltFire>("Prefix")));
harmonyTweaks.Patch(GetMethod<Projectile>("Collided"), prefix: GetHarmonyMethod(GetMethod<V2CommonRevolverBullet>("Prefix")));
harmonyTweaks.Patch(GetMethod<EnemyRevolver>("AltFire"), prefix: GetHarmonyMethod(GetMethod<V2CommonRevolverAltShoot>("Prefix")));
}
harmonyTweaks.Patch(GetMethod<Drone>("Start"), postfix: GetHarmonyMethod(GetMethod<Virtue_Start_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<Drone>("SpawnInsignia"), prefix: GetHarmonyMethod(GetMethod<Virtue_SpawnInsignia_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<Drone>("Death"), prefix: GetHarmonyMethod(GetMethod<Virtue_Death_Patch>("Prefix")));
if (ConfigManager.sisyInstJumpShockwave.value)
{
harmonyTweaks.Patch(GetMethod<Sisyphus>("Start"), postfix: GetHarmonyMethod(GetMethod<SisyphusInstructionist_Start>("Postfix")));
harmonyTweaks.Patch(GetMethod<Sisyphus>("Update"), postfix: GetHarmonyMethod(GetMethod<SisyphusInstructionist_Update>("Postfix")));
}
if(ConfigManager.sisyInstBoulderShockwave.value)
harmonyTweaks.Patch(GetMethod<Sisyphus>("SetupExplosion"), postfix: GetHarmonyMethod(GetMethod<SisyphusInstructionist_SetupExplosion>("Postfix")));
if(ConfigManager.sisyInstStrongerExplosion.value)
harmonyTweaks.Patch(GetMethod<Sisyphus>("StompExplosion"), prefix: GetHarmonyMethod(GetMethod<SisyphusInstructionist_StompExplosion>("Prefix")));
harmonyTweaks.Patch(GetMethod<LeviathanTail>("Awake"), postfix: GetHarmonyMethod(GetMethod<LeviathanTail_Start>("Postfix")));
harmonyTweaks.Patch(GetMethod<LeviathanTail>("BigSplash"), prefix: GetHarmonyMethod(GetMethod<LeviathanTail_BigSplash>("Prefix")));
harmonyTweaks.Patch(GetMethod<LeviathanTail>("SwingEnd"), prefix: GetHarmonyMethod(GetMethod<LeviathanTail_SwingEnd>("Prefix")));
harmonyTweaks.Patch(GetMethod<LeviathanHead>("Start"), postfix: GetHarmonyMethod(GetMethod<Leviathan_Start>("Postfix")));
harmonyTweaks.Patch(GetMethod<LeviathanHead>("ProjectileBurst"), prefix: GetHarmonyMethod(GetMethod<Leviathan_ProjectileBurst>("Prefix")));
harmonyTweaks.Patch(GetMethod<LeviathanHead>("ProjectileBurstStart"), prefix: GetHarmonyMethod(GetMethod<Leviathan_ProjectileBurstStart>("Prefix")));
harmonyTweaks.Patch(GetMethod<LeviathanHead>("FixedUpdate"), prefix: GetHarmonyMethod(GetMethod<Leviathan_FixedUpdate>("Prefix")));
if (ConfigManager.somethingWickedSpear.value)
{
harmonyTweaks.Patch(GetMethod<Wicked>("Start"), postfix: GetHarmonyMethod(GetMethod<SomethingWicked_Start>("Postfix")));
harmonyTweaks.Patch(GetMethod<Wicked>("GetHit"), postfix: GetHarmonyMethod(GetMethod<SomethingWicked_GetHit>("Postfix")));
}
if(ConfigManager.somethingWickedSpawnOn43.value)
{
harmonyTweaks.Patch(GetMethod<ObjectActivator>("Activate"), prefix: GetHarmonyMethod(GetMethod<ObjectActivator_Activate>("Prefix")));
harmonyTweaks.Patch(GetMethod<Wicked>("GetHit"), postfix: GetHarmonyMethod(GetMethod<JokeWicked_GetHit>("Postfix")));
}
if (ConfigManager.panopticonFullPhase.value)
harmonyTweaks.Patch(GetMethod<FleshPrison>("Start"), postfix: GetHarmonyMethod(GetMethod<Panopticon_Start>("Postfix")));
if (ConfigManager.panopticonAxisBeam.value)
harmonyTweaks.Patch(GetMethod<FleshPrison>("SpawnInsignia"), prefix: GetHarmonyMethod(GetMethod<Panopticon_SpawnInsignia>("Prefix")));
if (ConfigManager.panopticonSpinAttackToggle.value)
harmonyTweaks.Patch(GetMethod<FleshPrison>("HomingProjectileAttack"), postfix: GetHarmonyMethod(GetMethod<Panopticon_HomingProjectileAttack>("Postfix")));
if (ConfigManager.panopticonBlackholeProj.value)
harmonyTweaks.Patch(GetMethod<FleshPrison>("SpawnBlackHole"), postfix: GetHarmonyMethod(GetMethod<Panopticon_SpawnBlackHole>("Postfix")));
if (ConfigManager.panopticonBalanceEyes.value)
harmonyTweaks.Patch(GetMethod<FleshPrison>("SpawnFleshDrones"), prefix: GetHarmonyMethod(GetMethod<Panopticon_SpawnFleshDrones>("Prefix")), postfix: GetHarmonyMethod(GetMethod<Panopticon_SpawnFleshDrones>("Postfix")));
if (ConfigManager.panopticonBlueProjToggle.value)
harmonyTweaks.Patch(GetMethod<FleshPrison>("Update"), transpiler: GetHarmonyMethod(GetMethod<Panopticon_BlueProjectile>("Transpiler")));
if (ConfigManager.idolExplosionToggle.value)
harmonyTweaks.Patch(GetMethod<Idol>("Death"), postfix: GetHarmonyMethod(GetMethod<Idol_Death_Patch>("Postfix")));
// ADDME
/*
harmonyTweaks.Patch(GetMethod<GabrielSecond>("Start"), postfix: GetHarmonyMethod(GetMethod<GabrielSecond_Start>("Postfix")));
harmonyTweaks.Patch(GetMethod<GabrielSecond>("BasicCombo"), postfix: GetHarmonyMethod(GetMethod<GabrielSecond_BasicCombo>("Postfix")));
harmonyTweaks.Patch(GetMethod<GabrielSecond>("FastCombo"), postfix: GetHarmonyMethod(GetMethod<GabrielSecond_FastCombo>("Postfix")));
harmonyTweaks.Patch(GetMethod<GabrielSecond>("CombineSwords"), postfix: GetHarmonyMethod(GetMethod<GabrielSecond_CombineSwords>("Postfix")));
harmonyTweaks.Patch(GetMethod<GabrielSecond>("ThrowCombo"), postfix: GetHarmonyMethod(GetMethod<GabrielSecond_ThrowCombo>("Postfix")));
*/
}
private static void PatchAllPlayers()
{
if (!ConfigManager.playerTweakToggle.value)
return;
harmonyTweaks.Patch(GetMethod<Punch>("CheckForProjectile"), prefix: GetHarmonyMethod(GetMethod<Punch_CheckForProjectile_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<Grenade>("Explode"), prefix: GetHarmonyMethod(GetMethod<Grenade_Explode_Patch1>("Prefix")));
harmonyTweaks.Patch(GetMethod<Grenade>("Collision"), prefix: GetHarmonyMethod(GetMethod<Grenade_Collision_Patch>("Prefix")));
if (ConfigManager.rocketBoostToggle.value)
harmonyTweaks.Patch(GetMethod<Explosion>("Collide"), prefix: GetHarmonyMethod(GetMethod<Explosion_Collide_Patch>("Prefix")));
if (ConfigManager.rocketGrabbingToggle.value)
harmonyTweaks.Patch(GetMethod<HookArm>("FixedUpdate"), prefix: GetHarmonyMethod(GetMethod<HookArm_FixedUpdate_Patch>("Prefix")));
if (ConfigManager.orbStrikeToggle.value)
{
harmonyTweaks.Patch(GetMethod<Coin>("Start"), postfix: GetHarmonyMethod(GetMethod<Coin_Start>("Postfix")));
harmonyTweaks.Patch(GetMethod<Punch>("BlastCheck"), prefix: GetHarmonyMethod(GetMethod<Punch_BlastCheck>("Prefix")), postfix: GetHarmonyMethod(GetMethod<Punch_BlastCheck>("Postfix")));
harmonyTweaks.Patch(GetMethod<Explosion>("Collide"), prefix: GetHarmonyMethod(GetMethod<Explosion_Collide>("Prefix")));
harmonyTweaks.Patch(GetMethod<Coin>("DelayedReflectRevolver"), postfix: GetHarmonyMethod(GetMethod<Coin_DelayedReflectRevolver>("Postfix")));
harmonyTweaks.Patch(GetMethod<Coin>("ReflectRevolver"), postfix: GetHarmonyMethod(GetMethod<Coin_ReflectRevolver>("Postfix")), prefix: GetHarmonyMethod(GetMethod<Coin_ReflectRevolver>("Prefix")));
harmonyTweaks.Patch(GetMethod<Grenade>("Explode"), prefix: GetHarmonyMethod(GetMethod<Grenade_Explode>("Prefix")), postfix: GetHarmonyMethod(GetMethod<Grenade_Explode>("Postfix")));
harmonyTweaks.Patch(GetMethod<EnemyIdentifier>("DeliverDamage"), prefix: GetHarmonyMethod(GetMethod<EnemyIdentifier_DeliverDamage>("Prefix")), postfix: GetHarmonyMethod(GetMethod<EnemyIdentifier_DeliverDamage>("Postfix")));
harmonyTweaks.Patch(GetMethod<RevolverBeam>("ExecuteHits"), postfix: GetHarmonyMethod(GetMethod<RevolverBeam_ExecuteHits>("Postfix")), prefix: GetHarmonyMethod(GetMethod<RevolverBeam_ExecuteHits>("Prefix")));
harmonyTweaks.Patch(GetMethod<RevolverBeam>("HitSomething"), postfix: GetHarmonyMethod(GetMethod<RevolverBeam_HitSomething>("Postfix")), prefix: GetHarmonyMethod(GetMethod<RevolverBeam_HitSomething>("Prefix")));
harmonyTweaks.Patch(GetMethod<RevolverBeam>("Start"), prefix: GetHarmonyMethod(GetMethod<RevolverBeam_Start>("Prefix")));
harmonyTweaks.Patch(GetMethod<Cannonball>("Explode"), prefix: GetHarmonyMethod(GetMethod<Cannonball_Explode>("Prefix")));
harmonyTweaks.Patch(GetMethod<Explosion>("Collide"), prefix: GetHarmonyMethod(GetMethod<Explosion_CollideOrbital>("Prefix")));
}
if(ConfigManager.chargedRevRegSpeedMulti.value != 1)
harmonyTweaks.Patch(GetMethod<Revolver>("Update"), prefix: GetHarmonyMethod(GetMethod<Revolver_Update>("Prefix")));
if(ConfigManager.coinRegSpeedMulti.value != 1 || ConfigManager.sharpshooterRegSpeedMulti.value != 1
|| ConfigManager.railcannonRegSpeedMulti.value != 1 || ConfigManager.rocketFreezeRegSpeedMulti.value != 1
|| ConfigManager.rocketCannonballRegSpeedMulti.value != 1 || ConfigManager.nailgunAmmoRegSpeedMulti.value != 1
|| ConfigManager.sawAmmoRegSpeedMulti.value != 1)
harmonyTweaks.Patch(GetMethod<WeaponCharges>("Charge"), prefix: GetHarmonyMethod(GetMethod<WeaponCharges_Charge>("Prefix")));
if(ConfigManager.nailgunHeatsinkRegSpeedMulti.value != 1 || ConfigManager.sawHeatsinkRegSpeedMulti.value != 1)
harmonyTweaks.Patch(GetMethod<Nailgun>("Update"), prefix: GetHarmonyMethod(GetMethod<NailGun_Update>("Prefix")));
if(ConfigManager.staminaRegSpeedMulti.value != 1)
harmonyTweaks.Patch(GetMethod<NewMovement>("Update"), prefix: GetHarmonyMethod(GetMethod<NewMovement_Update>("Prefix")));
if(ConfigManager.playerHpDeltaToggle.value || ConfigManager.maxPlayerHp.value != 100 || ConfigManager.playerHpSupercharge.value != 200 || ConfigManager.whiplashHardDamageCap.value != 50 || ConfigManager.whiplashHardDamageSpeed.value != 1)
{
harmonyTweaks.Patch(GetMethod<NewMovement>("GetHealth"), prefix: GetHarmonyMethod(GetMethod<NewMovement_GetHealth>("Prefix")));
harmonyTweaks.Patch(GetMethod<NewMovement>("SuperCharge"), prefix: GetHarmonyMethod(GetMethod<NewMovement_SuperCharge>("Prefix")));
harmonyTweaks.Patch(GetMethod<NewMovement>("Respawn"), postfix: GetHarmonyMethod(GetMethod<NewMovement_Respawn>("Postfix")));
harmonyTweaks.Patch(GetMethod<NewMovement>("Start"), postfix: GetHarmonyMethod(GetMethod<NewMovement_Start>("Postfix")));
harmonyTweaks.Patch(GetMethod<NewMovement>("GetHurt"), transpiler: GetHarmonyMethod(GetMethod<NewMovement_GetHurt>("Transpiler")));
harmonyTweaks.Patch(GetMethod<HookArm>("FixedUpdate"), transpiler: GetHarmonyMethod(GetMethod<HookArm_FixedUpdate>("Transpiler")));
harmonyTweaks.Patch(GetMethod<NewMovement>("ForceAntiHP"), transpiler: GetHarmonyMethod(GetMethod<NewMovement_ForceAntiHP>("Transpiler")));
}
// ADDME
harmonyTweaks.Patch(GetMethod<Revolver>("Shoot"), transpiler: GetHarmonyMethod(GetMethod<Revolver_Shoot>("Transpiler")));
harmonyTweaks.Patch(GetMethod<Shotgun>("Shoot"), transpiler: GetHarmonyMethod(GetMethod<Shotgun_Shoot>("Transpiler")), prefix: GetHarmonyMethod(GetMethod<Shotgun_Shoot>("Prefix")), postfix: GetHarmonyMethod(GetMethod<Shotgun_Shoot>("Postfix")));
harmonyTweaks.Patch(GetMethod<Shotgun>("ShootSinks"), transpiler: GetHarmonyMethod(GetMethod<Shotgun_ShootSinks>("Transpiler")));
harmonyTweaks.Patch(GetMethod<Nailgun>("Shoot"), transpiler: GetHarmonyMethod(GetMethod<Nailgun_Shoot>("Transpiler")));
harmonyTweaks.Patch(GetMethod<Nailgun>("SuperSaw"), transpiler: GetHarmonyMethod(GetMethod<Nailgun_SuperSaw>("Transpiler")));
if (ConfigManager.hardDamagePercent.normalizedValue != 1)
harmonyTweaks.Patch(GetMethod<NewMovement>("GetHurt"), prefix: GetHarmonyMethod(GetMethod<NewMovement_GetHurt>("Prefix")), postfix: GetHarmonyMethod(GetMethod<NewMovement_GetHurt>("Postfix")));
harmonyTweaks.Patch(GetMethod<HealthBar>("Start"), postfix: GetHarmonyMethod(GetMethod<HealthBar_Start>("Postfix")));
harmonyTweaks.Patch(GetMethod<HealthBar>("Update"), transpiler: GetHarmonyMethod(GetMethod<HealthBar_Update>("Transpiler")));
foreach (HealthBarTracker hb in HealthBarTracker.instances)
{
if (hb != null)
hb.SetSliderRange();
}
harmonyTweaks.Patch(GetMethod<Harpoon>("Start"), postfix: GetHarmonyMethod(GetMethod<Harpoon_Start>("Postfix")));
if(ConfigManager.screwDriverHomeToggle.value)
harmonyTweaks.Patch(GetMethod<Harpoon>("Punched"), postfix: GetHarmonyMethod(GetMethod<Harpoon_Punched>("Postfix")));
if(ConfigManager.screwDriverSplitToggle.value)
harmonyTweaks.Patch(GetMethod<Harpoon>("OnTriggerEnter"), prefix: GetHarmonyMethod(GetMethod<Harpoon_OnTriggerEnter_Patch>("Prefix")));
}
private static void PatchAllMemes()
{
if (ConfigManager.enrageSfxToggle.value)
harmonyTweaks.Patch(GetMethod<EnrageEffect>("Start"), postfix: GetHarmonyMethod(GetMethod<EnrageEffect_Start>("Postfix")));
if(ConfigManager.funnyDruidKnightSFXToggle.value)
{
harmonyTweaks.Patch(GetMethod<Mandalore>("FullBurst"), postfix: GetHarmonyMethod(GetMethod<DruidKnight_FullBurst>("Postfix")), prefix: GetHarmonyMethod(GetMethod<DruidKnight_FullBurst>("Prefix")));
harmonyTweaks.Patch(GetMethod<Mandalore>("FullerBurst"), prefix: GetHarmonyMethod(GetMethod<DruidKnight_FullerBurst>("Prefix")));
harmonyTweaks.Patch(GetMethod<Drone>("Explode"), prefix: GetHarmonyMethod(GetMethod<Drone_Explode>("Prefix")), postfix: GetHarmonyMethod(GetMethod<Drone_Explode>("Postfix")));
}
if (ConfigManager.fleshObamiumToggle.value)
harmonyTweaks.Patch(GetMethod<FleshPrison>("Start"), postfix: GetHarmonyMethod(GetMethod<FleshObamium_Start>("Postfix")), prefix: GetHarmonyMethod(GetMethod<FleshObamium_Start>("Prefix")));
if (ConfigManager.obamapticonToggle.value)
harmonyTweaks.Patch(GetMethod<FleshPrison>("Start"), postfix: GetHarmonyMethod(GetMethod<Obamapticon_Start>("Postfix")), prefix: GetHarmonyMethod(GetMethod<Obamapticon_Start>("Prefix")));
}
public static bool methodsPatched = false;
public static void ScenePatchCheck()
{
if(methodsPatched && !ultrapainDifficulty)
{
harmonyTweaks.UnpatchSelf();
methodsPatched = false;
}
else if(!methodsPatched && ultrapainDifficulty)
{
PatchAll();
}
}
public static void PatchAll()
{
harmonyTweaks.UnpatchSelf();
methodsPatched = false;
if (!ultrapainDifficulty)
return;
if(realUltrapainDifficulty && ConfigManager.discordRichPresenceToggle.value)
harmonyTweaks.Patch(GetMethod<DiscordController>("SendActivity"), prefix: GetHarmonyMethod(GetMethod<DiscordController_SendActivity_Patch>("Prefix")));
if (realUltrapainDifficulty && ConfigManager.steamRichPresenceToggle.value)
harmonyTweaks.Patch(GetMethod<SteamFriends>("SetRichPresence"), prefix: GetHarmonyMethod(GetMethod<SteamFriends_SetRichPresence_Patch>("Prefix")));
PatchAllEnemies();
PatchAllPlayers();
PatchAllMemes();
methodsPatched = true;
}
public static string workingPath;
public static string workingDir;
public static AssetBundle bundle;
public static AudioClip druidKnightFullAutoAud;
public static AudioClip druidKnightFullerAutoAud;
public static AudioClip druidKnightDeathAud;
public static AudioClip enrageAudioCustom;
public static GameObject fleshObamium;
public static GameObject obamapticon;
public void Awake()
{
instance = this;
workingPath = Assembly.GetExecutingAssembly().Location;
workingDir = Path.GetDirectoryName(workingPath);
Logger.LogInfo($"Working path: {workingPath}, Working dir: {workingDir}");
try
{
bundle = AssetBundle.LoadFromFile(Path.Combine(workingDir, "ultrapain"));
druidKnightFullAutoAud = bundle.LoadAsset<AudioClip>("assets/ultrapain/druidknight/fullauto.wav");
druidKnightFullerAutoAud = bundle.LoadAsset<AudioClip>("assets/ultrapain/druidknight/fullerauto.wav");
druidKnightDeathAud = bundle.LoadAsset<AudioClip>("assets/ultrapain/druidknight/death.wav");
enrageAudioCustom = bundle.LoadAsset<AudioClip>("assets/ultrapain/sfx/enraged.wav");
fleshObamium = bundle.LoadAsset<GameObject>("assets/ultrapain/fleshprison/fleshobamium.prefab");
obamapticon = bundle.LoadAsset<GameObject>("assets/ultrapain/panopticon/obamapticon.prefab");
}
catch (Exception e)
{
Logger.LogError($"Could not load the asset bundle:\n{e}");
}
// DEBUG
/*string logPath = Path.Combine(Environment.CurrentDirectory, "log.txt");
Logger.LogInfo($"Saving to {logPath}");
List<string> assetPaths = new List<string>()
{
"fonts.bundle",
"videos.bundle",
"shaders.bundle",
"particles.bundle",
"materials.bundle",
"animations.bundle",
"prefabs.bundle",
"physicsmaterials.bundle",
"models.bundle",
"textures.bundle",
};
//using (FileStream log = File.Open(logPath, FileMode.OpenOrCreate, FileAccess.Write))
//{
foreach(string assetPath in assetPaths)
{
Logger.LogInfo($"Attempting to load {assetPath}");
AssetBundle bundle = AssetBundle.LoadFromFile(Path.Combine(bundlePath, assetPath));
bundles.Add(bundle);
//foreach (string name in bundle.GetAllAssetNames())
//{
// string line = $"[{bundle.name}][{name}]\n";
// log.Write(Encoding.ASCII.GetBytes(line), 0, line.Length);
//}
bundle.LoadAllAssets();
}
//}
*/
// Plugin startup logic
Logger.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded!");
harmonyTweaks = new Harmony(PLUGIN_GUID + "_tweaks");
harmonyBase = new Harmony(PLUGIN_GUID + "_base");
harmonyBase.Patch(GetMethod<DifficultySelectButton>("SetDifficulty"), postfix: GetHarmonyMethod(GetMethod<DifficultySelectPatch>("Postfix")));
harmonyBase.Patch(GetMethod<DifficultyTitle>("Check"), postfix: GetHarmonyMethod(GetMethod<DifficultyTitle_Check_Patch>("Postfix")));
harmonyBase.Patch(typeof(PrefsManager).GetConstructor(new Type[0]), postfix: GetHarmonyMethod(GetMethod<PrefsManager_Ctor>("Postfix")));
harmonyBase.Patch(GetMethod<PrefsManager>("EnsureValid"), prefix: GetHarmonyMethod(GetMethod<PrefsManager_EnsureValid>("Prefix")));
harmonyBase.Patch(GetMethod<Grenade>("Explode"), prefix: new HarmonyMethod(GetMethod<GrenadeExplosionOverride>("Prefix")), postfix: new HarmonyMethod(GetMethod<GrenadeExplosionOverride>("Postfix")));
LoadPrefabs();
ConfigManager.Initialize();
SceneManager.activeSceneChanged += OnSceneChange;
}
}
public static class Tools
{
private static Transform _target;
private static Transform target { get
{
if(_target == null)
_target = MonoSingleton<PlayerTracker>.Instance.GetTarget();
return _target;
}
}
public static Vector3 PredictPlayerPosition(float speedMod, Collider enemyCol = null)
{
Vector3 projectedPlayerPos;
if (MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity().magnitude == 0f)
{
return target.position;
}
RaycastHit raycastHit;
if (enemyCol != null && Physics.Raycast(target.position, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity(), out raycastHit, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity().magnitude * 0.35f / speedMod, 4096, QueryTriggerInteraction.Collide) && raycastHit.collider == enemyCol)
{
projectedPlayerPos = target.position;
}
else if (Physics.Raycast(target.position, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity(), out raycastHit, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity().magnitude * 0.35f / speedMod, LayerMaskDefaults.Get(LMD.EnvironmentAndBigEnemies), QueryTriggerInteraction.Collide))
{
projectedPlayerPos = raycastHit.point;
}
else
{
projectedPlayerPos = target.position + MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity() * 0.35f / speedMod;
projectedPlayerPos = new Vector3(projectedPlayerPos.x, target.transform.position.y + (target.transform.position.y - projectedPlayerPos.y) * 0.5f, projectedPlayerPos.z);
}
return projectedPlayerPos;
}
}
// Asset destroyer tracker
/*[HarmonyPatch(typeof(UnityEngine.Object), nameof(UnityEngine.Object.Destroy), new Type[] { typeof(UnityEngine.Object) })]
public class TempClass1
{
static void Postfix(UnityEngine.Object __0)
{
if (__0 != null && __0 == Plugin.homingProjectile)
{
System.Diagnostics.StackTrace t = new System.Diagnostics.StackTrace();
Debug.LogError("Projectile destroyed");
Debug.LogError(t.ToString());
throw new Exception("Attempted to destroy proj");
}
}
}
[HarmonyPatch(typeof(UnityEngine.Object), nameof(UnityEngine.Object.Destroy), new Type[] { typeof(UnityEngine.Object), typeof(float) })]
public class TempClass2
{
static void Postfix(UnityEngine.Object __0)
{
if (__0 != null && __0 == Plugin.homingProjectile)
{
System.Diagnostics.StackTrace t = new System.Diagnostics.StackTrace();
Debug.LogError("Projectile destroyed");
Debug.LogError(t.ToString());
throw new Exception("Attempted to destroy proj");
}
}
}
[HarmonyPatch(typeof(UnityEngine.Object), nameof(UnityEngine.Object.DestroyImmediate), new Type[] { typeof(UnityEngine.Object) })]
public class TempClass3
{
static void Postfix(UnityEngine.Object __0)
{
if (__0 != null && __0 == Plugin.homingProjectile)
{
System.Diagnostics.StackTrace t = new System.Diagnostics.StackTrace();
Debug.LogError("Projectile destroyed");
Debug.LogError(t.ToString());
throw new Exception("Attempted to destroy proj");
}
}
}
[HarmonyPatch(typeof(UnityEngine.Object), nameof(UnityEngine.Object.DestroyImmediate), new Type[] { typeof(UnityEngine.Object), typeof(bool) })]
public class TempClass4
{
static void Postfix(UnityEngine.Object __0)
{
if (__0 != null && __0 == Plugin.homingProjectile)
{
System.Diagnostics.StackTrace t = new System.Diagnostics.StackTrace();
Debug.LogError("Projectile destroyed");
Debug.LogError(t.ToString());
throw new Exception("Attempted to destroy proj");
}
}
}*/
}
| Ultrapain/Plugin.cs | eternalUnion-UltraPain-ad924af | [
{
"filename": "Ultrapain/ConfigManager.cs",
"retrieved_chunk": " public static ConfigPanel cerberusPanel;\n public static ConfigPanel dronePanel;\n public static ConfigPanel filthPanel;\n public static ConfigPanel hideousMassPanel;\n public static ConfigPanel maliciousFacePanel;\n public static ConfigPanel mindflayerPanel;\n public static ConfigPanel schismPanel;\n public static ConfigPanel soliderPanel;\n public static ConfigPanel stalkerPanel;\n public static ConfigPanel strayPanel;",
"score": 0.8644771575927734
},
{
"filename": "Ultrapain/ConfigManager.cs",
"retrieved_chunk": " public static ConfigPanel streetCleanerPanel;\n public static ConfigPanel swordsMachinePanel;\n public static ConfigPanel virtuePanel;\n public static ConfigPanel ferrymanPanel;\n public static ConfigPanel turretPanel;\n public static ConfigPanel fleshPrisonPanel;\n public static ConfigPanel minosPrimePanel;\n public static ConfigPanel v2FirstPanel;\n public static ConfigPanel v2SecondPanel;\n public static ConfigPanel sisyInstPanel;",
"score": 0.8557993173599243
},
{
"filename": "Ultrapain/ConfigManager.cs",
"retrieved_chunk": " public static ConfigPanel leviathanPanel;\n public static ConfigPanel somethingWickedPanel;\n public static ConfigPanel panopticonPanel;\n public static ConfigPanel idolPanel;\n // GLOBAL ENEMY CONFIG\n public static BoolField friendlyFireDamageOverrideToggle;\n public static FloatSliderField friendlyFireDamageOverrideExplosion;\n public static FloatSliderField friendlyFireDamageOverrideProjectile;\n public static FloatSliderField friendlyFireDamageOverrideFire;\n public static FloatSliderField friendlyFireDamageOverrideMelee;",
"score": 0.843961775302887
},
{
"filename": "Ultrapain/Patches/Virtue.cs",
"retrieved_chunk": " }\n }\n class VirtueFlag : MonoBehaviour\n {\n public AudioSource lighningBoltSFX;\n public GameObject ligtningBoltAud;\n public Transform windupObj;\n private EnemyIdentifier eid;\n public Drone virtue;\n public void Awake()",
"score": 0.8279356956481934
},
{
"filename": "Ultrapain/ConfigManager.cs",
"retrieved_chunk": " public static IntField cerberusTotalDashCount;\n public static BoolField cerberusParryable;\n public static FloatField cerberusParryableDuration;\n public static IntField cerberusParryDamage;\n // DRONE\n public static BoolField droneProjectileToggle;\n public static FloatField droneProjectileDelay;\n public static FloatSliderField droneProjectileChance;\n public static BoolField droneExplosionBeamToggle;\n public static FloatField droneExplosionBeamDelay;",
"score": 0.8274332284927368
}
] | csharp | GameObject sisyphiusPrimeExplosion; |
using HarmonyLib;
using UnityEngine;
using UnityEngine.AI;
namespace Ultrapain.Patches
{
public class StrayFlag : MonoBehaviour
{
//public int extraShotsRemaining = 6;
private Animator anim;
private EnemyIdentifier eid;
public | GameObject standardProjectile; |
public GameObject standardDecorativeProjectile;
public int comboRemaining = ConfigManager.strayShootCount.value;
public bool inCombo = false;
public float lastSpeed = 1f;
public enum AttackMode
{
ProjectileCombo,
FastHoming
}
public AttackMode currentMode = AttackMode.ProjectileCombo;
public void Awake()
{
anim = GetComponent<Animator>();
eid = GetComponent<EnemyIdentifier>();
}
public void Update()
{
if(eid.dead)
{
Destroy(this);
return;
}
if (inCombo)
{
anim.speed = ZombieProjectile_ThrowProjectile_Patch.animSpeed;
anim.SetFloat("Speed", ZombieProjectile_ThrowProjectile_Patch.animSpeed);
}
}
}
public class ZombieProjectile_Start_Patch1
{
static void Postfix(ZombieProjectiles __instance, ref EnemyIdentifier ___eid)
{
if (___eid.enemyType != EnemyType.Stray)
return;
StrayFlag flag = __instance.gameObject.AddComponent<StrayFlag>();
flag.standardProjectile = __instance.projectile;
flag.standardDecorativeProjectile = __instance.decProjectile;
flag.currentMode = StrayFlag.AttackMode.ProjectileCombo;
/*__instance.projectile = Plugin.homingProjectile;
__instance.decProjectile = Plugin.decorativeProjectile2;*/
}
}
public class ZombieProjectile_ThrowProjectile_Patch
{
public static float normalizedTime = 0f;
public static float animSpeed = 20f;
public static float projectileSpeed = 75;
public static float turnSpeedMultiplier = 0.45f;
public static int projectileDamage = 10;
public static int explosionDamage = 20;
public static float coreSpeed = 110f;
static void Postfix(ZombieProjectiles __instance, ref EnemyIdentifier ___eid, ref Animator ___anim, ref GameObject ___currentProjectile
, ref NavMeshAgent ___nma, ref Zombie ___zmb)
{
if (___eid.enemyType != EnemyType.Stray)
return;
StrayFlag flag = __instance.gameObject.GetComponent<StrayFlag>();
if (flag == null)
return;
if (flag.currentMode == StrayFlag.AttackMode.FastHoming)
{
Projectile proj = ___currentProjectile.GetComponent<Projectile>();
if (proj != null)
{
proj.target = MonoSingleton<PlayerTracker>.Instance.GetTarget();
proj.speed = projectileSpeed * ___eid.totalSpeedModifier;
proj.turningSpeedMultiplier = turnSpeedMultiplier;
proj.safeEnemyType = EnemyType.Stray;
proj.damage = projectileDamage * ___eid.totalDamageModifier;
}
flag.currentMode = StrayFlag.AttackMode.ProjectileCombo;
__instance.projectile = flag.standardProjectile;
__instance.decProjectile = flag.standardDecorativeProjectile;
}
else if(flag.currentMode == StrayFlag.AttackMode.ProjectileCombo)
{
flag.comboRemaining -= 1;
if (flag.comboRemaining == 0)
{
flag.comboRemaining = ConfigManager.strayShootCount.value;
//flag.currentMode = StrayFlag.AttackMode.FastHoming;
flag.inCombo = false;
___anim.speed = flag.lastSpeed;
___anim.SetFloat("Speed", flag.lastSpeed);
//__instance.projectile = Plugin.homingProjectile;
//__instance.decProjectile = Plugin.decorativeProjectile2;
}
else
{
flag.inCombo = true;
__instance.swinging = true;
__instance.seekingPlayer = false;
___nma.updateRotation = false;
__instance.transform.LookAt(new Vector3(___zmb.target.position.x, __instance.transform.position.y, ___zmb.target.position.z));
flag.lastSpeed = ___anim.speed;
//___anim.Play("ThrowProjectile", 0, ZombieProjectile_ThrowProjectile_Patch.normalizedTime);
___anim.speed = ConfigManager.strayShootSpeed.value;
___anim.SetFloat("Speed", ConfigManager.strayShootSpeed.value);
___anim.SetTrigger("Swing");
//___anim.SetFloat("AttackType", 0f);
//___anim.StopPlayback();
//flag.Invoke("LateCombo", 0.01f);
//___anim.runtimeAnimatorController.animationClips.Where(clip => clip.name == "ThrowProjectile").First().
//___anim.fireEvents = true;
}
}
}
}
class Swing
{
static void Postfix(ZombieProjectiles __instance, ref EnemyIdentifier ___eid)
{
if (___eid.enemyType != EnemyType.Stray)
return;
___eid.weakPoint = null;
}
}
/*[HarmonyPatch(typeof(ZombieProjectiles), "Swing")]
class Swing
{
static void Postfix()
{
Debug.Log("Swing()");
}
}*/
class SwingEnd
{
static bool Prefix(ZombieProjectiles __instance, ref EnemyIdentifier ___eid)
{
if (___eid.enemyType != EnemyType.Stray)
return true;
StrayFlag flag = __instance.gameObject.GetComponent<StrayFlag>();
if (flag == null)
return true;
if (flag.inCombo)
return false;
return true;
}
}
/*[HarmonyPatch(typeof(ZombieProjectiles), "DamageStart")]
class DamageStart
{
static void Postfix()
{
Debug.Log("DamageStart()");
}
}*/
class DamageEnd
{
static bool Prefix(ZombieProjectiles __instance, ref EnemyIdentifier ___eid)
{
if (___eid.enemyType != EnemyType.Stray)
return true;
StrayFlag flag = __instance.gameObject.GetComponent<StrayFlag>();
if (flag == null)
return true;
if (flag.inCombo)
return false;
return true;
}
}
}
| Ultrapain/Patches/Stray.cs | eternalUnion-UltraPain-ad924af | [
{
"filename": "Ultrapain/Patches/Cerberus.cs",
"retrieved_chunk": "using UnityEngine;\nnamespace Ultrapain.Patches\n{\n class CerberusFlag : MonoBehaviour\n {\n public int extraDashesRemaining = ConfigManager.cerberusTotalDashCount.value - 1;\n public Transform head;\n public float lastParryTime;\n private EnemyIdentifier eid;\n private void Awake()",
"score": 0.9079986214637756
},
{
"filename": "Ultrapain/Patches/Parry.cs",
"retrieved_chunk": "using HarmonyLib;\nusing UnityEngine;\nnamespace Ultrapain.Patches\n{\n class GrenadeParriedFlag : MonoBehaviour\n {\n public int parryCount = 1;\n public bool registeredStyle = false;\n public bool bigExplosionOverride = false;\n public GameObject temporaryExplosion;",
"score": 0.9039690494537354
},
{
"filename": "Ultrapain/Patches/SwordsMachine.cs",
"retrieved_chunk": "using HarmonyLib;\nusing System.Security.Cryptography;\nusing UnityEngine;\nnamespace Ultrapain.Patches\n{\n class SwordsMachineFlag : MonoBehaviour\n {\n public SwordsMachine sm;\n public Animator anim;\n public EnemyIdentifier eid;",
"score": 0.8889485597610474
},
{
"filename": "Ultrapain/Patches/HideousMass.cs",
"retrieved_chunk": "using HarmonyLib;\nusing UnityEngine;\nnamespace Ultrapain.Patches\n{\n public class HideousMassProjectile : MonoBehaviour\n {\n public float damageBuf = 1f;\n public float speedBuf = 1f;\n }\n public class Projectile_Explode_Patch ",
"score": 0.8816885948181152
},
{
"filename": "Ultrapain/Patches/MaliciousFace.cs",
"retrieved_chunk": "using HarmonyLib;\nusing System;\nusing System.ComponentModel;\nusing UnityEngine;\nnamespace Ultrapain.Patches\n{\n class MaliciousFaceFlag : MonoBehaviour\n {\n public bool charging = false;\n }",
"score": 0.8698428273200989
}
] | csharp | GameObject standardProjectile; |
using Canvas.CLI.Models;
using Canvas.Library.Services;
namespace Canvas
{
internal class Program
{
static void Main(string[] args)
{
List<Course> courses = new List<Course>();
StudentMenu();
CourseMenu(courses);
}
static void CourseMenu(List< | Course> courses) { |
var myStudentService = StudentService.Current;
}
static void StudentMenu()
{
var studentService = StudentService.Current;
while (true)
{
Console.WriteLine("C. Create a Student");
Console.WriteLine("R. List Students");
Console.WriteLine("U. Update a Student");
Console.WriteLine("D. Delete a Student");
Console.WriteLine("Q. Quit");
var choice = Console.ReadLine() ?? string.Empty;
if (choice.Equals("C", StringComparison.InvariantCultureIgnoreCase))
{
//Create stuff
Console.WriteLine("Id: ");
var Id = int.Parse(Console.ReadLine() ?? "0");
Console.WriteLine("Name: ");
var name = Console.ReadLine();
StudentService.Current.Add(
new Student
{
Id = Id,
Name = name ?? "John/Jane Doe"
}
);
}
else if (choice.Equals("R", StringComparison.InvariantCultureIgnoreCase))
{
//Read stuff
StudentService.Current.Read();
}
else if (choice.Equals("U", StringComparison.InvariantCultureIgnoreCase))
{
//Update stuff
Console.WriteLine("Which student should be updated?");
studentService.Read();
var updateChoice = int.Parse(Console.ReadLine() ?? "0");
var studentToUpdate = studentService.Get(updateChoice);
if (studentToUpdate != null)
{
Console.WriteLine("What is the student's updated name?");
studentToUpdate.Name = Console.ReadLine() ?? "John/Jane Doe";
}
}
else if (choice.Equals("D", StringComparison.InvariantCultureIgnoreCase))
{
//Delete stuff
Console.WriteLine("Which student should be deleted?");
studentService.Read();
var deleteChoice = int.Parse(Console.ReadLine() ?? "0");
studentService.Delete(deleteChoice);
}
else if (choice.Equals("Q", StringComparison.InvariantCultureIgnoreCase))
{
break;
}
else
{
Console.WriteLine("Sorry, that functionality isn't supported");
}
}
}
}
} | Canvas.CLI/Program.cs | crmillsfsu-Canvas_Su2023-bcfeccd | [
{
"filename": "Canvas.Library/Services/StudentService.cs",
"retrieved_chunk": " }\n }\n return instance;\n }\n }\n private List<Student> enrollments;\n private StudentService()\n {\n enrollments = new List<Student>\n {",
"score": 0.8078434467315674
},
{
"filename": "Canvas.Library/Services/StudentService.cs",
"retrieved_chunk": " }\n public void Delete(Student s)\n {\n Delete(s.Id);\n }\n public void Read()\n {\n enrollments.ForEach(Console.WriteLine);\n }\n }",
"score": 0.8069769144058228
},
{
"filename": "Canvas.MAUI/ViewModels/MainViewModel.cs",
"retrieved_chunk": " if(SelectedStudent == null)\n {\n return;\n }\n StudentService.Current.Delete(SelectedStudent);\n NotifyPropertyChanged(\"Students\");\n }\n public Student SelectedStudent { get; set; }\n public event PropertyChangedEventHandler PropertyChanged;\n private void NotifyPropertyChanged([CallerMemberName] String propertyName = \"\")",
"score": 0.790398120880127
},
{
"filename": "Canvas.MAUI/ViewModels/MainViewModel.cs",
"retrieved_chunk": "namespace Canvas.MAUI.ViewModels\n{\n public class MainViewModel : INotifyPropertyChanged\n {\n public ObservableCollection<Student> Students { \n get\n {\n if(string.IsNullOrEmpty(Query))\n {\n return new ObservableCollection<Student>(StudentService.Current.Enrollments);",
"score": 0.7741740345954895
},
{
"filename": "Canvas.Library/Services/StudentService.cs",
"retrieved_chunk": " {\n return Enrollments.Where(s => s.Name.ToUpper().Contains(query.ToUpper())).ToList();\n }\n public Student? Get(int id)\n {\n return enrollments.FirstOrDefault(e => e.Id == id);\n }\n public void Add(Student? student)\n {\n if (student != null) {",
"score": 0.7737230062484741
}
] | csharp | Course> courses) { |
using ABI.CCK.Components;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace NAK.AASEmulator.Runtime
{
public class AASEmulator : MonoBehaviour
{
#region Support Delegates
public delegate void AddTopComponent(Component component);
public static AddTopComponent addTopComponentDelegate;
public delegate void RuntimeInitialized(AASEmulatorRuntime runtime);
public static RuntimeInitialized runtimeInitializedDelegate;
#endregion Support Delegates
public static AASEmulator Instance;
private readonly List< | AASEmulatorRuntime> m_runtimes = new List<AASEmulatorRuntime>(); |
private readonly HashSet<CVRAvatar> m_scannedAvatars = new HashSet<CVRAvatar>();
public bool OnlyInitializeOnSelect = false;
public bool EmulateAASMenu = false;
[HideInInspector]
public RuntimeAnimatorController defaultRuntimeController;
private string controllerGUID = "ff926e022d914b84e8975ba6188a26f0";
private string controllerPath = "Assets/ABI.CCK/Animations/AvatarAnimator.controller";
#region Unity Methods
private void Start()
{
if (Instance != null)
{
DestroyImmediate(this);
return;
}
Instance = this;
LoadDefaultCCKController();
StartEmulator();
}
private void OnDestroy()
{
StopEmulator();
}
#endregion Unity Methods
#region Public Methods
public void StartEmulator()
{
SceneManager.sceneLoaded -= OnSceneLoaded;
SceneManager.sceneLoaded += OnSceneLoaded;
ScanForAvatars(gameObject.scene);
}
public void StopEmulator()
{
foreach (AASEmulatorRuntime runtime in m_runtimes)
Destroy(runtime);
m_runtimes.Clear();
m_scannedAvatars.Clear();
SceneManager.sceneLoaded -= OnSceneLoaded;
}
#endregion Public Methods
#region Private Methods
private void LoadDefaultCCKController()
{
#if UNITY_EDITOR
string path = UnityEditor.AssetDatabase.GUIDToAssetPath(controllerGUID);
Object controllerObject = UnityEditor.AssetDatabase.LoadAssetAtPath<Object>(path)
?? UnityEditor.AssetDatabase.LoadAssetAtPath<Object>(controllerPath);
defaultRuntimeController = controllerObject as RuntimeAnimatorController;
#endif
if (defaultRuntimeController == null)
SimpleLogger.LogError("Failed to load default avatar controller. Did you move the ABI.CCK folder?", gameObject);
}
private void ScanForAvatars(Scene scene)
{
var newAvatars = scene.GetRootGameObjects()
.SelectMany(x => x.GetComponentsInChildren<CVRAvatar>(true))
.Where(avatar => !m_scannedAvatars.Contains(avatar))
.ToList();
foreach (CVRAvatar avatar in newAvatars)
{
if (avatar.GetComponent<AASEmulatorRuntime>() == null)
{
var runtime = avatar.gameObject.AddComponent<AASEmulatorRuntime>();
runtime.isInitializedExternally = true;
m_runtimes.Add(runtime);
}
m_scannedAvatars.Add(avatar);
}
if (newAvatars.Count > 0)
SimpleLogger.Log("Setting up AASEmulator on " + newAvatars.Count + " new avatars.", gameObject);
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode) => ScanForAvatars(scene);
#endregion Private Methods
}
} | Runtime/Scripts/AASEmulator.cs | NotAKidOnSteam-AASEmulator-aacd289 | [
{
"filename": "Runtime/Scripts/AASMenu.cs",
"retrieved_chunk": " menu.runtime = runtime;\n AASEmulator.addTopComponentDelegate?.Invoke(menu);\n };\n }\n #endregion Static Initialization\n #region Variables\n public List<AASMenuEntry> entries = new List<AASMenuEntry>();\n public AnimatorManager AnimatorManager => runtime.AnimatorManager;\n private AASEmulatorRuntime runtime;\n #endregion Variables",
"score": 0.8717494010925293
},
{
"filename": "Runtime/Scripts/AASMenu.cs",
"retrieved_chunk": " #region Static Initialization\n [RuntimeInitializeOnLoadMethod]\n private static void Initialize()\n {\n AASEmulator.runtimeInitializedDelegate = runtime =>\n {\n if (AASEmulator.Instance != null && !AASEmulator.Instance.EmulateAASMenu)\n return;\n AASMenu menu = runtime.gameObject.AddComponent<AASMenu>();\n menu.isInitializedExternally = true;",
"score": 0.8227466344833374
},
{
"filename": "Editor/AASEmulatorSupport.cs",
"retrieved_chunk": " {\n InitDefaults();\n }\n private static void InitDefaults()\n {\n Runtime.AASEmulator.addTopComponentDelegate = MoveComponentToTop;\n }\n private static void MoveComponentToTop(Component c)\n {\n GameObject go = c.gameObject;",
"score": 0.806263267993927
},
{
"filename": "Editor/AASEmulatorRuntimeEditor.cs",
"retrieved_chunk": " {\n #region Variables\n private GUIStyle _boldFoldoutStyle;\n private AASEmulatorRuntime _targetScript;\n #endregion\n #region Unity / GUI Methods\n private void OnEnable()\n {\n OnRequestRepaint -= Repaint;\n OnRequestRepaint += Repaint;",
"score": 0.7947385311126709
},
{
"filename": "Runtime/Scripts/Helpers/EditorOnlyMonoBehaviour.cs",
"retrieved_chunk": "using UnityEngine;\nnamespace NAK.AASEmulator.Runtime\n{\n [AddComponentMenu(\"\")] // Hide from Inspector search\n public class EditorOnlyMonoBehaviour : MonoBehaviour\n {\n [HideInInspector]\n public bool isInitializedExternally = false;\n // Created via Inspector in Edit Mode\n internal virtual void Reset() => SetHideFlags();",
"score": 0.794734001159668
}
] | csharp | AASEmulatorRuntime> m_runtimes = new List<AASEmulatorRuntime>(); |
using HarmonyLib;
using UnityEngine;
namespace Ultrapain.Patches
{
class StreetCleaner_Start_Patch
{
static void Postfix(Streetcleaner __instance, ref EnemyIdentifier ___eid)
{
___eid.weakPoint = null;
}
}
/*[HarmonyPatch(typeof(Streetcleaner))]
[HarmonyPatch("StartFire")]
class StreetCleaner_StartFire_Patch
{
static void Postfix(Streetcleaner __instance, ref EnemyIdentifier ___eid)
{
__instance.CancelInvoke("StartDamaging");
__instance.CancelInvoke("StopFire");
__instance.Invoke("StartDamaging", 0.1f);
}
}*/
/*[HarmonyPatch(typeof(Streetcleaner))]
[HarmonyPatch("Update")]
class StreetCleaner_Update_Patch
{
static bool cancelStartFireInvoke = false;
static bool Prefix(Streetcleaner __instance, ref bool ___attacking)
{
cancelStartFireInvoke = !___attacking;
return true;
}
static void Postfix(Streetcleaner __instance, ref EnemyIdentifier ___eid)
{
if(__instance.IsInvoking("StartFire") && cancelStartFireInvoke)
{
__instance.CancelInvoke("StartFire");
__instance.Invoke("StartFire", 0.1f);
}
}
}*/
/*[HarmonyPatch(typeof(Streetcleaner))]
[HarmonyPatch("Dodge")]
class StreetCleaner_Dodge_Patch
{
static bool didDodge = false;
static bool Prefix(Streetcleaner __instance, ref float ___dodgeCooldown)
{
didDodge = !__instance.dead && ___dodgeCooldown == 0;
return true;
}
static void Postfix(Streetcleaner __instance, ref float ___dodgeCooldown)
{
if(didDodge)
___dodgeCooldown = UnityEngine.Random.Range(0f, 1f);
}
}*/
class BulletCheck_OnTriggerEnter_Patch
{
static void Postfix(BulletCheck __instance, | Collider __0/*, EnemyIdentifier ___eid*/)
{ |
if (!(__instance.type == CheckerType.Streetcleaner && __0.gameObject.layer == 14))
return;
Grenade grn = __0.GetComponent<Grenade>();
if (grn != null)
{
grn.enemy = true;
grn.CanCollideWithPlayer(true);
// OLD PREDICTION
/*Rigidbody rb = __0.GetComponent<Rigidbody>();
float magnitude = rb.velocity.magnitude;
//float distance = Vector3.Distance(MonoSingleton<PlayerTracker>.Instance.gameObject.transform.position, __0.transform.position);
float distance = Vector3.Distance(MonoSingleton<PlayerTracker>.Instance.gameObject.transform.position, __0.transform.position);
Vector3 predictedPosition = MonoSingleton<PlayerTracker>.Instance.PredictPlayerPosition(1.0f);
float velocity = Mathf.Clamp(distance, Mathf.Max(magnitude - 5.0f, 0), magnitude + 5);
__0.transform.LookAt(predictedPosition);
rb.velocity = __0.transform.forward * velocity;*/
// NEW PREDICTION
Vector3 predictedPosition = Tools.PredictPlayerPosition(1);
__0.transform.LookAt(predictedPosition);
Rigidbody rb = __0.GetComponent<Rigidbody>();
rb.velocity = Vector3.zero;
rb.AddForce(__0.transform.forward * 20000f /* * ___eid.totalSpeedModifier */);
}
}
}
}
| Ultrapain/Patches/StreetCleaner.cs | eternalUnion-UltraPain-ad924af | [
{
"filename": "Ultrapain/Patches/Panopticon.cs",
"retrieved_chunk": " if (___fleshDroneCooldown < 1f)\n {\n ___fleshDroneCooldown = 1f;\n }\n return false;\n }\n }\n class Panopticon_HomingProjectileAttack\n {\n static void Postfix(FleshPrison __instance, EnemyIdentifier ___eid)",
"score": 0.8324891328811646
},
{
"filename": "Ultrapain/Patches/Drone.cs",
"retrieved_chunk": " return false;\n }\n Debug.LogError($\"Drone fire mode in impossible state. Current value: {mode} : {(int)mode}\");\n return true;\n }\n }\n class Drone_Update\n {\n static void Postfix(Drone __instance, EnemyIdentifier ___eid, ref float ___attackCooldown, int ___difficulty)\n {",
"score": 0.8234368562698364
},
{
"filename": "Ultrapain/Patches/Cerberus.cs",
"retrieved_chunk": " ___eid.health -= ConfigManager.cerberusParryDamage.value;\n MonoSingleton<FistControl>.Instance.currentPunch.Parry(false, ___eid);\n return true;\n }\n }\n class StatueBoss_StopDash_Patch\n {\n public static void Postfix(StatueBoss __instance, ref int ___tackleChance)\n {\n CerberusFlag flag = __instance.GetComponent<CerberusFlag>();",
"score": 0.8219696283340454
},
{
"filename": "Ultrapain/Patches/MaliciousFace.cs",
"retrieved_chunk": " ___parryable = false;\n }\n }*/\n /*[HarmonyPatch(typeof(HookArm))]\n [HarmonyPatch(\"FixedUpdate\")]\n class HookArm_FixedUpdate_MaliciousFacePatch\n {\n static void Postfix(HookArm __instance, ref EnemyIdentifier ___caughtEid)\n {\n if (__instance.state == HookState.Caught && ___caughtEid.enemyType == EnemyType.MaliciousFace)",
"score": 0.8090118169784546
},
{
"filename": "Ultrapain/Patches/Panopticon.cs",
"retrieved_chunk": " foreach (Text t in temp.textInstances)\n t.text = ConfigManager.obamapticonName.value;\n }\n }\n }\n }\n class Panopticon_SpawnInsignia\n {\n static bool Prefix(FleshPrison __instance, ref bool ___inAction, Statue ___stat, float ___maxHealth, int ___difficulty,\n ref float ___fleshDroneCooldown, EnemyIdentifier ___eid)",
"score": 0.8053601980209351
}
] | csharp | Collider __0/*, EnemyIdentifier ___eid*/)
{ |
using HarmonyLib;
using UnityEngine;
using UnityEngine.AI;
namespace Ultrapain.Patches
{
public class StrayFlag : MonoBehaviour
{
//public int extraShotsRemaining = 6;
private Animator anim;
private EnemyIdentifier eid;
public GameObject standardProjectile;
public GameObject standardDecorativeProjectile;
public int comboRemaining = ConfigManager.strayShootCount.value;
public bool inCombo = false;
public float lastSpeed = 1f;
public enum AttackMode
{
ProjectileCombo,
FastHoming
}
public AttackMode currentMode = AttackMode.ProjectileCombo;
public void Awake()
{
anim = GetComponent<Animator>();
eid = GetComponent<EnemyIdentifier>();
}
public void Update()
{
if(eid.dead)
{
Destroy(this);
return;
}
if (inCombo)
{
anim.speed = ZombieProjectile_ThrowProjectile_Patch.animSpeed;
anim.SetFloat("Speed", ZombieProjectile_ThrowProjectile_Patch.animSpeed);
}
}
}
public class ZombieProjectile_Start_Patch1
{
static void Postfix(ZombieProjectiles __instance, ref EnemyIdentifier ___eid)
{
if (___eid.enemyType != EnemyType.Stray)
return;
StrayFlag flag = __instance.gameObject.AddComponent<StrayFlag>();
flag.standardProjectile = __instance.projectile;
flag.standardDecorativeProjectile = __instance.decProjectile;
flag.currentMode = StrayFlag.AttackMode.ProjectileCombo;
/*__instance.projectile = Plugin.homingProjectile;
__instance.decProjectile = Plugin.decorativeProjectile2;*/
}
}
public class ZombieProjectile_ThrowProjectile_Patch
{
public static float normalizedTime = 0f;
public static float animSpeed = 20f;
public static float projectileSpeed = 75;
public static float turnSpeedMultiplier = 0.45f;
public static int projectileDamage = 10;
public static int explosionDamage = 20;
public static float coreSpeed = 110f;
static void Postfix(ZombieProjectiles __instance, ref EnemyIdentifier ___eid, ref Animator ___anim, ref | GameObject ___currentProjectile
, ref NavMeshAgent ___nma, ref Zombie ___zmb)
{ |
if (___eid.enemyType != EnemyType.Stray)
return;
StrayFlag flag = __instance.gameObject.GetComponent<StrayFlag>();
if (flag == null)
return;
if (flag.currentMode == StrayFlag.AttackMode.FastHoming)
{
Projectile proj = ___currentProjectile.GetComponent<Projectile>();
if (proj != null)
{
proj.target = MonoSingleton<PlayerTracker>.Instance.GetTarget();
proj.speed = projectileSpeed * ___eid.totalSpeedModifier;
proj.turningSpeedMultiplier = turnSpeedMultiplier;
proj.safeEnemyType = EnemyType.Stray;
proj.damage = projectileDamage * ___eid.totalDamageModifier;
}
flag.currentMode = StrayFlag.AttackMode.ProjectileCombo;
__instance.projectile = flag.standardProjectile;
__instance.decProjectile = flag.standardDecorativeProjectile;
}
else if(flag.currentMode == StrayFlag.AttackMode.ProjectileCombo)
{
flag.comboRemaining -= 1;
if (flag.comboRemaining == 0)
{
flag.comboRemaining = ConfigManager.strayShootCount.value;
//flag.currentMode = StrayFlag.AttackMode.FastHoming;
flag.inCombo = false;
___anim.speed = flag.lastSpeed;
___anim.SetFloat("Speed", flag.lastSpeed);
//__instance.projectile = Plugin.homingProjectile;
//__instance.decProjectile = Plugin.decorativeProjectile2;
}
else
{
flag.inCombo = true;
__instance.swinging = true;
__instance.seekingPlayer = false;
___nma.updateRotation = false;
__instance.transform.LookAt(new Vector3(___zmb.target.position.x, __instance.transform.position.y, ___zmb.target.position.z));
flag.lastSpeed = ___anim.speed;
//___anim.Play("ThrowProjectile", 0, ZombieProjectile_ThrowProjectile_Patch.normalizedTime);
___anim.speed = ConfigManager.strayShootSpeed.value;
___anim.SetFloat("Speed", ConfigManager.strayShootSpeed.value);
___anim.SetTrigger("Swing");
//___anim.SetFloat("AttackType", 0f);
//___anim.StopPlayback();
//flag.Invoke("LateCombo", 0.01f);
//___anim.runtimeAnimatorController.animationClips.Where(clip => clip.name == "ThrowProjectile").First().
//___anim.fireEvents = true;
}
}
}
}
class Swing
{
static void Postfix(ZombieProjectiles __instance, ref EnemyIdentifier ___eid)
{
if (___eid.enemyType != EnemyType.Stray)
return;
___eid.weakPoint = null;
}
}
/*[HarmonyPatch(typeof(ZombieProjectiles), "Swing")]
class Swing
{
static void Postfix()
{
Debug.Log("Swing()");
}
}*/
class SwingEnd
{
static bool Prefix(ZombieProjectiles __instance, ref EnemyIdentifier ___eid)
{
if (___eid.enemyType != EnemyType.Stray)
return true;
StrayFlag flag = __instance.gameObject.GetComponent<StrayFlag>();
if (flag == null)
return true;
if (flag.inCombo)
return false;
return true;
}
}
/*[HarmonyPatch(typeof(ZombieProjectiles), "DamageStart")]
class DamageStart
{
static void Postfix()
{
Debug.Log("DamageStart()");
}
}*/
class DamageEnd
{
static bool Prefix(ZombieProjectiles __instance, ref EnemyIdentifier ___eid)
{
if (___eid.enemyType != EnemyType.Stray)
return true;
StrayFlag flag = __instance.gameObject.GetComponent<StrayFlag>();
if (flag == null)
return true;
if (flag.inCombo)
return false;
return true;
}
}
}
| Ultrapain/Patches/Stray.cs | eternalUnion-UltraPain-ad924af | [
{
"filename": "Ultrapain/Patches/Mindflayer.cs",
"retrieved_chunk": " //___eid.SpeedBuff();\n }\n }\n class Mindflayer_ShootProjectiles_Patch\n {\n public static float maxProjDistance = 5;\n public static float initialProjectileDistance = -1f;\n public static float distancePerProjShot = 0.2f;\n static bool Prefix(Mindflayer __instance, ref EnemyIdentifier ___eid, ref LayerMask ___environmentMask, ref bool ___enraged)\n {",
"score": 0.9023699164390564
},
{
"filename": "Ultrapain/Patches/Leviathan.cs",
"retrieved_chunk": " class Leviathan_FixedUpdate\n {\n public static float projectileForward = 10f;\n static bool Roll(float chancePercent)\n {\n return UnityEngine.Random.Range(0, 99.9f) <= chancePercent;\n }\n static bool Prefix(LeviathanHead __instance, LeviathanController ___lcon, ref bool ___projectileBursting, float ___projectileBurstCooldown,\n Transform ___shootPoint, ref bool ___trackerIgnoreLimits, Animator ___anim, ref int ___previousAttack)\n {",
"score": 0.8904416561126709
},
{
"filename": "Ultrapain/Plugin.cs",
"retrieved_chunk": " public static GameObject maliciousRailcannon;\n // Variables\n public static float SoliderShootAnimationStart = 1.2f;\n public static float SoliderGrenadeForce = 10000f;\n public static float SwordsMachineKnockdownTimeNormalized = 0.8f;\n public static float SwordsMachineCoreSpeed = 80f;\n public static float MinGrenadeParryVelocity = 40f;\n public static GameObject _lighningBoltSFX;\n public static GameObject lighningBoltSFX\n {",
"score": 0.8819345235824585
},
{
"filename": "Ultrapain/Patches/CommonComponents.cs",
"retrieved_chunk": " public float superSize = 1f;\n public float superSpeed = 1f;\n public float superDamage = 1f;\n public int superPlayerDamageOverride = -1;\n struct StateInfo\n {\n public GameObject tempHarmless;\n public GameObject tempNormal;\n public GameObject tempSuper;\n public StateInfo()",
"score": 0.8619735240936279
},
{
"filename": "Ultrapain/Patches/OrbitalStrike.cs",
"retrieved_chunk": " {\n public bool state = false;\n public string id;\n public int points;\n public GameObject templateExplosion;\n }\n static bool Prefix(Grenade __instance, ref float __3, out StateInfo __state,\n bool __1, bool __2)\n {\n __state = new StateInfo();",
"score": 0.8577353358268738
}
] | csharp | GameObject ___currentProjectile
, ref NavMeshAgent ___nma, ref Zombie ___zmb)
{ |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEngine.UIElements.UIR;
namespace Ultrapain.Patches
{
class DrillFlag : MonoBehaviour
{
public | Harpoon drill; |
public Rigidbody rb;
public List<Tuple<EnemyIdentifier, float>> targetEids = new List<Tuple<EnemyIdentifier, float>>();
public List<EnemyIdentifier> piercedEids = new List<EnemyIdentifier>();
public Transform currentTargetTrans;
public Collider currentTargetCol;
public EnemyIdentifier currentTargetEid;
void Awake()
{
if (drill == null)
drill = GetComponent<Harpoon>();
if (rb == null)
rb = GetComponent<Rigidbody>();
}
void Update()
{
if(targetEids != null)
{
if (currentTargetEid == null || currentTargetEid.dead || currentTargetEid.blessed || currentTargetEid.stuckMagnets.Count == 0)
{
currentTargetEid = null;
foreach (Tuple<EnemyIdentifier, float> item in targetEids)
{
EnemyIdentifier eid = item.Item1;
if (eid == null || eid.dead || eid.blessed || eid.stuckMagnets.Count == 0)
continue;
currentTargetEid = eid;
currentTargetTrans = eid.transform;
if (currentTargetEid.gameObject.TryGetComponent(out Collider col))
currentTargetCol = col;
break;
}
}
if(currentTargetEid != null)
{
transform.LookAt(currentTargetCol == null ? currentTargetTrans.position : currentTargetCol.bounds.center);
rb.velocity = transform.forward * 150f;
}
else
{
targetEids.Clear();
}
}
}
}
class Harpoon_Start
{
static void Postfix(Harpoon __instance)
{
if (!__instance.drill)
return;
DrillFlag flag = __instance.gameObject.AddComponent<DrillFlag>();
flag.drill = __instance;
}
}
class Harpoon_Punched
{
static void Postfix(Harpoon __instance, EnemyIdentifierIdentifier ___target)
{
if (!__instance.drill)
return;
DrillFlag flag = __instance.GetComponent<DrillFlag>();
if (flag == null)
return;
if(___target != null && ___target.eid != null)
flag.targetEids = UnityUtils.GetClosestEnemies(__instance.transform.position, 3, (sourcePos, enemy) =>
{
if (enemy == ___target.eid)
return false;
foreach (Magnet m in enemy.stuckMagnets)
{
if (m != null)
return true;
}
return false;
});
else
flag.targetEids = UnityUtils.GetClosestEnemies(__instance.transform.position, 3, (sourcePos, enemy) =>
{
foreach(Magnet m in enemy.stuckMagnets)
{
if (m != null)
return true;
}
return false;
});
}
}
class Harpoon_OnTriggerEnter_Patch
{
public static float forwardForce = 10f;
public static float upwardForce = 10f;
static LayerMask envLayer = new LayerMask() { m_Mask = 16777472 };
private static Harpoon lastHarpoon;
static bool Prefix(Harpoon __instance, Collider __0)
{
if (!__instance.drill)
return true;
if(__0.TryGetComponent(out EnemyIdentifierIdentifier eii))
{
if (eii.eid == null)
return true;
EnemyIdentifier eid = eii.eid;
DrillFlag flag = __instance.GetComponent<DrillFlag>();
if (flag == null)
return true;
if(flag.currentTargetEid != null)
{
if(flag.currentTargetEid == eid)
{
flag.targetEids.Clear();
flag.piercedEids.Clear();
flag.currentTargetEid = null;
flag.currentTargetTrans = null;
flag.currentTargetCol = null;
if(ConfigManager.screwDriverHomeDestroyMagnets.value)
{
foreach (Magnet h in eid.stuckMagnets)
if (h != null)
GameObject.Destroy(h.gameObject);
eid.stuckMagnets.Clear();
}
return true;
}
else if (!flag.piercedEids.Contains(eid))
{
if (ConfigManager.screwDriverHomePierceDamage.value > 0)
{
eid.hitter = "harpoon";
eid.DeliverDamage(__0.gameObject, __instance.transform.forward, __instance.transform.position, ConfigManager.screwDriverHomePierceDamage.value, false, 0, null, false);
flag.piercedEids.Add(eid);
}
return false;
}
return false;
}
}
Coin sourceCoin = __0.gameObject.GetComponent<Coin>();
if (sourceCoin != null)
{
if (__instance == lastHarpoon)
return true;
Quaternion currentRotation = Quaternion.Euler(0, __0.transform.eulerAngles.y, 0);
int totalCoinCount = ConfigManager.screwDriverCoinSplitCount.value;
float rotationPerIteration = 360f / totalCoinCount;
for(int i = 0; i < totalCoinCount; i++)
{
GameObject coinClone = GameObject.Instantiate(Plugin.coin, __instance.transform.position, currentRotation);
Coin comp = coinClone.GetComponent<Coin>();
comp.sourceWeapon = sourceCoin.sourceWeapon;
comp.power = sourceCoin.power;
Rigidbody rb = coinClone.GetComponent<Rigidbody>();
rb.AddForce(coinClone.transform.forward * forwardForce + Vector3.up * upwardForce, ForceMode.VelocityChange);
currentRotation = Quaternion.Euler(0, currentRotation.eulerAngles.y + rotationPerIteration, 0);
}
GameObject.Destroy(__0.gameObject);
GameObject.Destroy(__instance.gameObject);
lastHarpoon = __instance;
return false;
}
Grenade sourceGrn = __0.GetComponent<Grenade>();
if(sourceGrn != null)
{
if (__instance == lastHarpoon)
return true;
Quaternion currentRotation = Quaternion.Euler(0, __0.transform.eulerAngles.y, 0);
int totalGrenadeCount = ConfigManager.screwDriverCoinSplitCount.value;
float rotationPerIteration = 360f / totalGrenadeCount;
List<Tuple<EnemyIdentifier , float>> targetEnemies = new List<Tuple<EnemyIdentifier, float>>();
foreach (GameObject enemy in GameObject.FindGameObjectsWithTag("Enemy"))
{
float sqrMagnitude = (enemy.transform.position - __0.transform.position).sqrMagnitude;
if (targetEnemies.Count < totalGrenadeCount || sqrMagnitude < targetEnemies.Last().Item2)
{
EnemyIdentifier eid = enemy.GetComponent<EnemyIdentifier>();
if (eid == null || eid.dead || eid.blessed)
continue;
if (Physics.Raycast(__0.transform.position, enemy.transform.position - __0.transform.position, out RaycastHit hit, Vector3.Distance(__0.transform.position, enemy.transform.position) - 0.5f, envLayer))
continue;
if(targetEnemies.Count == 0)
{
targetEnemies.Add(new Tuple<EnemyIdentifier, float>(eid, sqrMagnitude));
continue;
}
int insertionPoint = targetEnemies.Count;
while (insertionPoint != 0 && targetEnemies[insertionPoint - 1].Item2 > sqrMagnitude)
insertionPoint -= 1;
targetEnemies.Insert(insertionPoint, new Tuple<EnemyIdentifier, float>(eid, sqrMagnitude));
if (targetEnemies.Count > totalGrenadeCount)
targetEnemies.RemoveAt(totalGrenadeCount);
}
}
for (int i = 0; i < totalGrenadeCount; i++)
{
Grenade grenadeClone = GameObject.Instantiate(sourceGrn, __instance.transform.position, currentRotation);
Rigidbody rb = grenadeClone.GetComponent<Rigidbody>();
rb.velocity = Vector3.zero;
if(i <= targetEnemies.Count - 1 || targetEnemies.Count != 0)
{
grenadeClone.transform.LookAt(targetEnemies[i <= targetEnemies.Count - 1 ? i : 0].Item1.transform);
if (!grenadeClone.rocket)
{
rb.AddForce(grenadeClone.transform.forward * 50f, ForceMode.VelocityChange);
rb.useGravity = false;
}
else
{
grenadeClone.rocketSpeed = 150f;
}
}
else
{
rb.AddForce(grenadeClone.transform.forward * forwardForce + Vector3.up * upwardForce, ForceMode.VelocityChange);
}
currentRotation = Quaternion.Euler(0, currentRotation.eulerAngles.y + rotationPerIteration, 0);
}
GameObject.Destroy(__instance.gameObject);
GameObject.Destroy(sourceGrn.gameObject);
lastHarpoon = __instance;
return false;
}
return true;
}
}
}
| Ultrapain/Patches/Screwdriver.cs | eternalUnion-UltraPain-ad924af | [
{
"filename": "Ultrapain/Patches/SomethingWicked.cs",
"retrieved_chunk": "using System;\nusing System.Collections.Generic;\nusing System.Text;\nusing UnityEngine;\nusing UnityEngine.SceneManagement;\nnamespace Ultrapain.Patches\n{\n class SomethingWickedFlag : MonoBehaviour\n {\n public GameObject spear;",
"score": 0.9066159129142761
},
{
"filename": "Ultrapain/Patches/DruidKnight.cs",
"retrieved_chunk": "using System;\nusing System.Collections.Generic;\nusing System.Text;\nusing UnityEngine;\nusing UnityEngine.Audio;\nnamespace Ultrapain.Patches\n{\n class DruidKnight_FullBurst\n {\n public static AudioMixer mixer;",
"score": 0.8647670149803162
},
{
"filename": "Ultrapain/Patches/GlobalEnemyTweaks.cs",
"retrieved_chunk": "using HarmonyLib;\nusing System;\nusing System.Collections.Generic;\nusing System.Text;\nusing UnityEngine;\nusing static Ultrapain.ConfigManager;\nnamespace Ultrapain.Patches\n{\n // EID\n class EnemyIdentifier_UpdateModifiers",
"score": 0.8629022240638733
},
{
"filename": "Ultrapain/Patches/FleshPrison.cs",
"retrieved_chunk": "using HarmonyLib;\nusing System.Collections.Generic;\nusing System.Reflection;\nusing UnityEngine;\nusing UnityEngine.UI;\nnamespace Ultrapain.Patches\n{\n class FleshObamium_Start\n {\n static bool Prefix(FleshPrison __instance)",
"score": 0.8618282079696655
},
{
"filename": "Ultrapain/Patches/Ferryman.cs",
"retrieved_chunk": "using HarmonyLib;\nusing System.Collections.Generic;\nusing System.Linq;\nusing System.Reflection;\nusing UnityEngine;\nusing UnityEngine.AI;\nnamespace Ultrapain.Patches\n{\n class FerrymanFlag : MonoBehaviour\n {",
"score": 0.8504236936569214
}
] | csharp | Harpoon drill; |
namespace CalloutInterfaceAPI.Records
{
using LSPD_First_Response.Engine.Scripting.Entities;
/// <summary>
/// The police computer.
/// </summary>
public static class Computer
{
private static readonly | PedDatabase PedDatabase = new PedDatabase(); |
private static readonly VehicleDatabase VehicleDatabase = new VehicleDatabase();
/// <summary>
/// Retrieves a ped record without doing an official ped check.
/// </summary>
/// <param name="ped">Rage.Ped ped.</param>
/// <returns>The ped record.</returns>
public static PedRecord GetPedRecord(Rage.Ped ped)
{
return PedDatabase.GetRecord(ped);
}
/// <summary>
/// Retrieves a vehicle record without doing an official plate check.
/// </summary>
/// <param name="vehicle">Rage.Vehicle vehicle.</param>
/// <returns>The vehicle record.</returns>
public static VehicleRecord GetVehicleRecord(Rage.Vehicle vehicle)
{
return VehicleDatabase.GetRecord(vehicle);
}
/// <summary>
/// Runs a ped check.
/// </summary>
/// <param name="ped">The ped to run a ped check against.</param>
/// <param name="source">Some identifier to include so we know where the ped check request came from.</param>
public static void PedCheck(Rage.Ped ped, string source)
{
if (ped)
{
var record = PedDatabase.GetRecord(ped);
Events.RaisePedCheckEvent(record, source);
}
}
/// <summary>
/// Runs a plate check.
/// </summary>
/// <param name="vehicle">The vehicle to run the plate check against.</param>
/// <param name="source">Some identifier to include so we know where the plate check request came from.</param>
public static void PlateCheck(Rage.Vehicle vehicle, string source)
{
if (vehicle)
{
Functions.SendVehicle(vehicle);
var record = VehicleDatabase.GetRecord(vehicle);
Events.RaisePlateCheckEvent(record, source);
}
}
/// <summary>
/// Gets the persona for the driver of a vehicle if available.
/// </summary>
/// <param name="vehicle">The vehicle.</param>
/// <returns>The persona, or null.</returns>
internal static Persona GetDriverPersona(Rage.Vehicle vehicle)
{
if (vehicle && vehicle.HasDriver && vehicle.Driver)
{
return PedDatabase.GetRecord(vehicle.Driver).Persona;
}
return null;
}
/// <summary>
/// Gets the Ped Persona for the owner of the vehicle.
/// NOTE: There isn't always a matching persona in the game.
/// </summary>
/// <param name="vehicle">The vehicle being looked up.</param>
/// <returns>The relevant persona if available.</returns>
internal static Persona GetOwnerPersona(Rage.Vehicle vehicle)
{
if (!vehicle)
{
return null;
}
var name = LSPD_First_Response.Mod.API.Functions.GetVehicleOwnerName(vehicle);
var driver = GetDriverPersona(vehicle);
if (driver != null && string.Compare(driver.FullName, name, true) == 0)
{
return driver;
}
foreach (var ped in Rage.Game.LocalPlayer.Character.GetNearbyPeds(16))
{
var persona = PedDatabase.GetRecord(ped).Persona;
if (persona != null && string.Compare(persona.FullName, name, true) == 0)
{
return persona;
}
}
return null;
}
/// <summary>
/// Prunes the databases completely.
/// </summary>
internal static void PurgeAll()
{
PedDatabase.Prune(0);
VehicleDatabase.Prune(0);
}
/// <summary>
/// Sets the rate at which documents should return as invalid.
/// </summary>
/// <param name="rate">The rate as a value from 0-1f.</param>
internal static void SetMaxInvalidDocumentRate(float rate)
{
VehicleDatabase.MaxInvalidDocumentRate = rate;
}
/// <summary>
/// Sets the rate at which licenses should return as invalid.
/// </summary>
/// <param name="rate">The rate as a value from 0-1f.</param>
internal static void SetMaxInvalidLicenseRate(float rate)
{
PedDatabase.MaxInvalidLicenseRate = rate;
}
/// <summary>
/// Sets the rate at which persons should come back wanted.
/// </summary>
/// <param name="rate">The rate as a value from 0-1f.</param>
internal static void SetMaxWantedRate(float rate)
{
PedDatabase.MaxWantedRate = rate;
}
}
}
| CalloutInterfaceAPI/Records/Computer.cs | Immersive-Plugins-Team-CalloutInterfaceAPI-2c5a303 | [
{
"filename": "CalloutInterfaceAPI/Records/PedRecord.cs",
"retrieved_chunk": "namespace CalloutInterfaceAPI.Records\n{\n using System;\n using LSPD_First_Response.Engine.Scripting.Entities;\n /// <summary>\n /// Represents a ped record.\n /// </summary>\n public class PedRecord : EntityRecord<Rage.Ped>\n {\n /// <summary>",
"score": 0.9194062352180481
},
{
"filename": "CalloutInterfaceAPI/Records/PedDatabase.cs",
"retrieved_chunk": "namespace CalloutInterfaceAPI.Records\n{\n using System;\n using System.Collections.Generic;\n using LSPD_First_Response.Engine.Scripting.Entities;\n /// <summary>\n /// Represents a database of ped records.\n /// </summary>\n internal class PedDatabase : RecordDatabase<Rage.Ped, PedRecord>\n {",
"score": 0.9139891862869263
},
{
"filename": "CalloutInterfaceAPI/Records/VehicleRecord.cs",
"retrieved_chunk": "namespace CalloutInterfaceAPI.Records\n{\n using LSPD_First_Response.Engine.Scripting.Entities;\n /// <summary>\n /// Represents a vehicle record looked up on the computer.\n /// </summary>\n public class VehicleRecord : EntityRecord<Rage.Vehicle>\n {\n /// <summary>\n /// Initializes a new instance of the <see cref=\"VehicleRecord\"/> class.",
"score": 0.870787501335144
},
{
"filename": "CalloutInterfaceAPI/External/StopThePedFunctions.cs",
"retrieved_chunk": "namespace CalloutInterfaceAPI.External\n{\n using System.Linq;\n using System.Runtime.CompilerServices;\n /// <summary>\n /// Safe interface to StopThePed functions.\n /// </summary>\n internal static class StopThePedFunctions\n {\n /// <summary>",
"score": 0.8509920239448547
},
{
"filename": "CalloutInterfaceAPI/Events.cs",
"retrieved_chunk": "namespace CalloutInterfaceAPI\n{\n using CalloutInterfaceAPI.Records;\n /// <summary>\n /// Callout Interface Helper events.\n /// </summary>\n public class Events\n {\n /// <summary>\n /// The event handler delegate for OnPedCheck.",
"score": 0.8418183922767639
}
] | csharp | PedDatabase PedDatabase = new PedDatabase(); |
using CliWrap;
using CliWrap.Buffered;
using CliWrap.EventStream;
using LegendaryLibraryNS.Enums;
using LegendaryLibraryNS.Models;
using Playnite.Common;
using Playnite.SDK;
using Playnite.SDK.Data;
using Playnite.SDK.Plugins;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Media;
using System.Net.Http;
using System.Runtime.InteropServices;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
namespace LegendaryLibraryNS
{
/// <summary>
/// Interaction logic for LegendaryGameInstaller.xaml
/// </summary>
public partial class LegendaryGameInstaller : UserControl
{
private ILogger logger = LogManager.GetLogger();
private IPlayniteAPI playniteAPI = API.Instance;
public string installCommand;
public string downloadSize;
public string installSize;
public List<string> requiredThings;
public double downloadSizeNumber;
public double installSizeNumber;
private LegendaryGameInfo.Rootobject manifest;
public LegendaryGameInstaller()
{
InitializeComponent();
SetControlStyles();
}
public Window InstallerWindow => Window.GetWindow(this);
public | DownloadManagerData.Download InstallData => (DownloadManagerData.Download)DataContext; |
public string GameID => InstallData.gameID;
private void ChooseGamePathBtn_Click(object sender, RoutedEventArgs e)
{
var path = playniteAPI.Dialogs.SelectFolder();
if (path != "")
{
SelectedGamePathTxt.Text = path;
UpdateSpaceInfo(path);
}
}
private void CancelBtn_Click(object sender, RoutedEventArgs e)
{
Window.GetWindow(this).Close();
}
private async void InstallBtn_Click(object sender, RoutedEventArgs e)
{
var settings = LegendaryLibrary.GetSettings();
var installPath = settings.GamesInstallationPath;
if (SelectedGamePathTxt.Text != "")
{
installPath = SelectedGamePathTxt.Text;
}
if (GameID == "eos-overlay")
{
installPath = Path.Combine(SelectedGamePathTxt.Text, ".overlay");
}
int maxWorkers = settings.MaxWorkers;
if (MaxWorkersNI.Value != "")
{
maxWorkers = int.Parse(MaxWorkersNI.Value);
}
int maxSharedMemory = settings.MaxSharedMemory;
if (MaxSharedMemoryNI.Value != "")
{
maxSharedMemory = int.Parse(MaxSharedMemoryNI.Value);
}
bool enableReordering = Convert.ToBoolean(ReorderingChk.IsChecked);
var selectedExtraContent = new List<string>();
if (requiredThings.Count > 0)
{
selectedExtraContent.Add("");
foreach (var requiredThing in requiredThings)
{
selectedExtraContent.Add(requiredThing);
}
}
if (ExtraContentLB.Items.Count > 0)
{
selectedExtraContent.AddMissing("");
foreach (var selectedOption in ExtraContentLB.SelectedItems.Cast<KeyValuePair<string, LegendarySDLInfo>>().ToList())
{
foreach (var tag in selectedOption.Value.Tags)
{
selectedExtraContent.AddMissing(tag);
}
}
}
InstallerWindow.Close();
LegendaryDownloadManager downloadManager = LegendaryLibrary.GetLegendaryDownloadManager();
var wantedItem = downloadManager.downloadManagerData.downloads.FirstOrDefault(item => item.gameID == GameID);
if (wantedItem != null)
{
playniteAPI.Dialogs.ShowMessage(string.Format(ResourceProvider.GetString(LOC.LegendaryDownloadAlreadyExists), wantedItem.name), "", MessageBoxButton.OK, MessageBoxImage.Error);
}
else
{
var messagesSettings = LegendaryMessagesSettings.LoadSettings();
if (!messagesSettings.DontShowDownloadManagerWhatsUpMsg)
{
var okResponse = new MessageBoxOption("LOCOKLabel", true, true);
var dontShowResponse = new MessageBoxOption("LOCDontShowAgainTitle");
var response = playniteAPI.Dialogs.ShowMessage(LOC.LegendaryDownloadManagerWhatsUp, "", MessageBoxImage.Information, new List<MessageBoxOption> { okResponse, dontShowResponse });
if (response == dontShowResponse)
{
messagesSettings.DontShowDownloadManagerWhatsUpMsg = true;
LegendaryMessagesSettings.SaveSettings(messagesSettings);
}
}
DownloadProperties downloadProperties = new DownloadProperties()
{
installPath = installPath,
downloadAction = (int)DownloadAction.Install,
enableReordering = enableReordering,
maxWorkers = maxWorkers,
maxSharedMemory = maxSharedMemory,
extraContent = selectedExtraContent
};
await downloadManager.EnqueueJob(GameID, InstallerWindow.Title, downloadSize, installSize, downloadProperties);
}
}
private async void ImportBtn_Click(object sender, RoutedEventArgs e)
{
var path = playniteAPI.Dialogs.SelectFolder();
if (path != "")
{
var importCmd = await Cli.Wrap(LegendaryLauncher.ClientExecPath)
.WithArguments(new[] { "-y", "import", GameID, path })
.WithValidation(CommandResultValidation.None)
.ExecuteBufferedAsync();
if (importCmd.StandardError.Contains("has been imported"))
{
InstallerWindow.DialogResult = true;
}
else
{
logger.Debug("[Legendary] " + importCmd.StandardError);
logger.Error("[Legendary] exit code: " + importCmd.ExitCode);
}
InstallerWindow.Close();
}
}
private async void LegendaryGameInstallerUC_Loaded(object sender, RoutedEventArgs e)
{
if (InstallData.downloadProperties.downloadAction == (int)DownloadAction.Repair)
{
FolderDP.Visibility = Visibility.Collapsed;
ImportBtn.Visibility = Visibility.Collapsed;
InstallBtn.Visibility = Visibility.Collapsed;
RepairBtn.Visibility = Visibility.Visible;
}
var settings = LegendaryLibrary.GetSettings();
SelectedGamePathTxt.Text = settings.GamesInstallationPath;
ReorderingChk.IsChecked = settings.EnableReordering;
MaxWorkersNI.Value = settings.MaxWorkers.ToString();
MaxSharedMemoryNI.Value = settings.MaxSharedMemory.ToString();
if (!SelectedGamePathTxt.Text.IsNullOrEmpty())
{
UpdateSpaceInfo(SelectedGamePathTxt.Text);
}
else
{
UpdateSpaceInfo(settings.GamesInstallationPath);
}
requiredThings = new List<string>();
var cacheInfoPath = LegendaryLibrary.Instance.GetCachePath("infocache");
var cacheInfoFile = Path.Combine(cacheInfoPath, GameID + ".json");
if (!Directory.Exists(cacheInfoPath))
{
Directory.CreateDirectory(cacheInfoPath);
}
if (GameID != "eos-overlay")
{
bool correctJson = false;
if (File.Exists(cacheInfoFile))
{
if (File.GetLastWriteTime(cacheInfoFile) < DateTime.Now.AddDays(-7))
{
File.Delete(cacheInfoFile);
}
if (Serialization.TryFromJson(FileSystem.ReadFileAsStringSafe(cacheInfoFile), out manifest))
{
if (manifest != null && manifest.Manifest != null)
{
correctJson = true;
}
}
}
if (!correctJson)
{
var result = await Cli.Wrap(LegendaryLauncher.ClientExecPath)
.WithArguments(new[] { "info", GameID, "--json" })
.WithValidation(CommandResultValidation.None)
.ExecuteBufferedAsync();
if (result.ExitCode != 0)
{
logger.Error("[Legendary]" + result.StandardError);
if (result.StandardError.Contains("Log in failed"))
{
playniteAPI.Dialogs.ShowErrorMessage(string.Format(ResourceProvider.GetString("LOCGameInstallError"), ResourceProvider.GetString("LOCLoginRequired")));
}
else
{
playniteAPI.Dialogs.ShowErrorMessage(string.Format(ResourceProvider.GetString("LOCGameInstallError"), ResourceProvider.GetString(LOC.LegendaryCheckLog)));
}
Window.GetWindow(this).Close();
return;
}
else
{
File.WriteAllText(cacheInfoFile, result.StandardOutput);
manifest = Serialization.FromJson<LegendaryGameInfo.Rootobject>(result.StandardOutput);
}
}
if (manifest.Manifest.Install_tags.Length > 1)
{
downloadSizeNumber = 0;
installSizeNumber = 0;
var cacheSDLPath = LegendaryLibrary.Instance.GetCachePath("sdlcache");
var cacheSDLFile = Path.Combine(cacheSDLPath, GameID + ".json");
string content = null;
if (File.Exists(cacheSDLFile))
{
if (File.GetLastWriteTime(cacheSDLFile) < DateTime.Now.AddDays(-7))
{
File.Delete(cacheSDLFile);
}
}
if (!File.Exists(cacheSDLFile))
{
var httpClient = new HttpClient();
var response = await httpClient.GetAsync("https://api.legendary.gl/v1/sdl/" + GameID + ".json");
if (response.IsSuccessStatusCode)
{
content = await response.Content.ReadAsStringAsync();
if (!Directory.Exists(cacheSDLPath))
{
Directory.CreateDirectory(cacheSDLPath);
}
File.WriteAllText(cacheSDLFile, content);
}
httpClient.Dispose();
}
else
{
content = FileSystem.ReadFileAsStringSafe(cacheSDLFile);
}
if (content.IsNullOrEmpty())
{
logger.Error("An error occurred while downloading SDL data.");
}
if (Serialization.TryFromJson<Dictionary<string, LegendarySDLInfo>>(content, out var sdlInfo))
{
if (sdlInfo.ContainsKey("__required"))
{
foreach (var tag in sdlInfo["__required"].Tags)
{
foreach (var tagDo in manifest.Manifest.Tag_download_size)
{
if (tagDo.Tag == tag)
{
downloadSizeNumber += tagDo.Size;
break;
}
}
foreach (var tagDi in manifest.Manifest.Tag_disk_size)
{
if (tagDi.Tag == tag)
{
installSizeNumber += tagDi.Size;
break;
}
}
requiredThings.Add(tag);
}
sdlInfo.Remove("__required");
}
foreach (var tagDo in manifest.Manifest.Tag_download_size)
{
if (tagDo.Tag == "")
{
downloadSizeNumber += tagDo.Size;
break;
}
}
foreach (var tagDi in manifest.Manifest.Tag_disk_size)
{
if (tagDi.Tag == "")
{
installSizeNumber += tagDi.Size;
break;
}
}
ExtraContentLB.ItemsSource = sdlInfo;
ExtraContentBrd.Visibility = Visibility.Visible;
downloadSize = Helpers.FormatSize(downloadSizeNumber);
installSize = Helpers.FormatSize(installSizeNumber);
}
}
if (downloadSize.IsNullOrEmpty() || installSize.IsNullOrEmpty())
{
downloadSize = Helpers.FormatSize(manifest.Manifest.Download_size);
installSize = Helpers.FormatSize(manifest.Manifest.Disk_size);
}
DownloadSizeTB.Text = downloadSize;
InstallSizeTB.Text = installSize;
}
else
{
ImportBtn.IsEnabled = false;
ImportBtn.Visibility = Visibility.Collapsed;
var result = await Cli.Wrap(LegendaryLauncher.ClientExecPath)
.WithArguments(new[] { GameID, "install" })
.WithStandardInputPipe(PipeSource.FromString("n"))
.WithValidation(CommandResultValidation.None)
.ExecuteBufferedAsync();
if (result.ExitCode != 0)
{
logger.Error("[Legendary]" + result.StandardError);
if (result.StandardError.Contains("Failed to establish a new connection"))
{
playniteAPI.Dialogs.ShowErrorMessage(string.Format(ResourceProvider.GetString("LOCGameInstallError"), ResourceProvider.GetString("LOCLoginRequired")));
}
else
{
playniteAPI.Dialogs.ShowErrorMessage(string.Format(ResourceProvider.GetString("LOCGameInstallError"), ResourceProvider.GetString(LOC.LegendaryCheckLog)));
}
Window.GetWindow(this).Close();
}
else
{
string[] lines = result.StandardError.Split(new[] { Environment.NewLine }, StringSplitOptions.None);
foreach (var line in lines)
{
if (line.Contains("Download size:"))
{
var downloadSizeValue = double.Parse(line.Substring(line.IndexOf("Download size:") + 15).Replace(" MiB", ""), CultureInfo.InvariantCulture) * 1024 * 1024;
downloadSize = Helpers.FormatSize(downloadSizeValue);
DownloadSizeTB.Text = downloadSize;
}
if (line.Contains("Install size:"))
{
var installSizeValue = double.Parse(line.Substring(line.IndexOf("Install size:") + 14).Replace(" MiB", ""), CultureInfo.InvariantCulture) * 1024 * 1024;
installSize = Helpers.FormatSize(installSizeValue);
InstallSizeTB.Text = installSize;
}
}
}
}
InstallBtn.IsEnabled = true;
RepairBtn.IsEnabled = true;
}
private void UpdateSpaceInfo(string path)
{
DriveInfo dDrive = new DriveInfo(path);
if (dDrive.IsReady)
{
SpaceTB.Text = Helpers.FormatSize(dDrive.AvailableFreeSpace);
}
}
private void ExtraContentLB_SelectionChanged(object sender, SelectionChangedEventArgs e)
{
var initialDownloadSizeNumber = downloadSizeNumber;
var initialInstallSizeNumber = installSizeNumber;
foreach (var selectedOption in ExtraContentLB.SelectedItems.Cast<KeyValuePair<string, LegendarySDLInfo>>().ToList())
{
foreach (var tag in selectedOption.Value.Tags)
{
foreach (var tagDo in manifest.Manifest.Tag_download_size)
{
if (tagDo.Tag == tag)
{
initialDownloadSizeNumber += tagDo.Size;
break;
}
}
foreach (var tagDi in manifest.Manifest.Tag_disk_size)
{
if (tagDi.Tag == tag)
{
initialInstallSizeNumber += tagDi.Size;
break;
}
}
}
}
downloadSize = Helpers.FormatSize(initialDownloadSizeNumber);
DownloadSizeTB.Text = downloadSize;
installSize = Helpers.FormatSize(initialInstallSizeNumber);
InstallSizeTB.Text = installSize;
}
private void SetControlStyles()
{
var baseStyleName = "BaseTextBlockStyle";
if (playniteAPI.ApplicationInfo.Mode == ApplicationMode.Fullscreen)
{
baseStyleName = "TextBlockBaseStyle";
Resources.Add(typeof(Button), new Style(typeof(Button), null));
}
if (ResourceProvider.GetResource(baseStyleName) is Style baseStyle && baseStyle.TargetType == typeof(TextBlock))
{
var implicitStyle = new Style(typeof(TextBlock), baseStyle);
Resources.Add(typeof(TextBlock), implicitStyle);
}
}
private async void RepairBtn_Click(object sender, RoutedEventArgs e)
{
var settings = LegendaryLibrary.GetSettings();
int maxWorkers = settings.MaxWorkers;
if (MaxWorkersNI.Value != "")
{
maxWorkers = int.Parse(MaxWorkersNI.Value);
}
int maxSharedMemory = settings.MaxSharedMemory;
if (MaxSharedMemoryNI.Value != "")
{
maxSharedMemory = int.Parse(MaxSharedMemoryNI.Value);
}
bool enableReordering = Convert.ToBoolean(ReorderingChk.IsChecked);
var selectedExtraContent = new List<string>();
if (requiredThings.Count > 0)
{
selectedExtraContent.Add("");
foreach (var requiredThing in requiredThings)
{
selectedExtraContent.Add(requiredThing);
}
}
if (ExtraContentLB.Items.Count > 0)
{
selectedExtraContent.AddMissing("");
foreach (var selectedOption in ExtraContentLB.SelectedItems.Cast<KeyValuePair<string, LegendarySDLInfo>>().ToList())
{
foreach (var tag in selectedOption.Value.Tags)
{
selectedExtraContent.AddMissing(tag);
}
}
}
InstallerWindow.Close();
LegendaryDownloadManager downloadManager = LegendaryLibrary.GetLegendaryDownloadManager();
var wantedItem = downloadManager.downloadManagerData.downloads.FirstOrDefault(item => item.gameID == GameID);
if (wantedItem != null)
{
playniteAPI.Dialogs.ShowMessage(string.Format(ResourceProvider.GetString(LOC.LegendaryDownloadAlreadyExists), wantedItem.name), "", MessageBoxButton.OK, MessageBoxImage.Error);
}
else
{
var messagesSettings = LegendaryMessagesSettings.LoadSettings();
if (!messagesSettings.DontShowDownloadManagerWhatsUpMsg)
{
var okResponse = new MessageBoxOption("LOCOKLabel", true, true);
var dontShowResponse = new MessageBoxOption("LOCDontShowAgainTitle");
var response = playniteAPI.Dialogs.ShowMessage(LOC.LegendaryDownloadManagerWhatsUp, "", MessageBoxImage.Information, new List<MessageBoxOption> { okResponse, dontShowResponse });
if (response == dontShowResponse)
{
messagesSettings.DontShowDownloadManagerWhatsUpMsg = true;
LegendaryMessagesSettings.SaveSettings(messagesSettings);
}
}
DownloadProperties downloadProperties = new DownloadProperties()
{
installPath = "",
downloadAction = (int)DownloadAction.Repair,
enableReordering = enableReordering,
maxWorkers = maxWorkers,
maxSharedMemory = maxSharedMemory,
extraContent = selectedExtraContent
};
await downloadManager.EnqueueJob(GameID, InstallerWindow.Title, downloadSize, installSize, downloadProperties);
}
}
}
}
| src/LegendaryGameInstaller.xaml.cs | hawkeye116477-playnite-legendary-plugin-d7af6b2 | [
{
"filename": "src/LegendaryDownloadProperties.xaml.cs",
"retrieved_chunk": "{\n /// <summary>\n /// Interaction logic for LegendaryDownloadProperties.xaml\n /// </summary>\n public partial class LegendaryDownloadProperties : UserControl\n {\n private DownloadManagerData.Download SelectedDownload => (DownloadManagerData.Download)DataContext;\n public DownloadManagerData.Rootobject downloadManagerData;\n private IPlayniteAPI playniteAPI = API.Instance;\n public List<string> requiredThings;",
"score": 0.8926341533660889
},
{
"filename": "src/LegendaryLibrary.cs",
"retrieved_chunk": "using System.Windows.Controls;\nnamespace LegendaryLibraryNS\n{\n [LoadPlugin]\n public class LegendaryLibrary : LibraryPluginBase<LegendaryLibrarySettingsViewModel>\n {\n private static readonly ILogger logger = LogManager.GetLogger();\n public static LegendaryLibrary Instance { get; set; }\n public static bool LegendaryGameInstaller { get; internal set; }\n public LegendaryDownloadManager LegendaryDownloadManager { get; set; }",
"score": 0.8794081211090088
},
{
"filename": "src/LegendaryGameController.cs",
"retrieved_chunk": " {\n private IPlayniteAPI playniteAPI = API.Instance;\n public LegendaryInstallController(Game game) : base(game)\n {\n Name = \"Install using Legendary client\";\n }\n public override void Install(InstallActionArgs args)\n {\n if (!LegendaryLauncher.IsInstalled)\n {",
"score": 0.8788827657699585
},
{
"filename": "src/LegendaryDownloadManager.xaml.cs",
"retrieved_chunk": " /// <summary>\n /// Interaction logic for LegendaryDownloadManager.xaml\n /// </summary>\n public partial class LegendaryDownloadManager : UserControl\n {\n public CancellationTokenSource forcefulInstallerCTS;\n public CancellationTokenSource gracefulInstallerCTS;\n private ILogger logger = LogManager.GetLogger();\n private IPlayniteAPI playniteAPI = API.Instance;\n public DownloadManagerData.Rootobject downloadManagerData;",
"score": 0.8685968518257141
},
{
"filename": "src/LegendaryLibrary.cs",
"retrieved_chunk": " SettingsViewModel = new LegendaryLibrarySettingsViewModel(this, api);\n LoadEpicLocalization();\n }\n public static LegendaryLibrarySettings GetSettings()\n {\n return Instance.SettingsViewModel?.Settings ?? null;\n }\n public static LegendaryDownloadManager GetLegendaryDownloadManager()\n {\n if (Instance.LegendaryDownloadManager == null)",
"score": 0.8619553446769714
}
] | csharp | DownloadManagerData.Download InstallData => (DownloadManagerData.Download)DataContext; |
using NowPlaying.Utils;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Threading.Tasks;
using Playnite.SDK;
namespace NowPlaying.Models
{
public class PartialFileResumeOpts
{
public | EnDisThresh Mode; |
public long FileSizeThreshold;
public Action<bool,bool> OnModeChange;
public PartialFileResumeOpts()
{
this.Mode = EnDisThresh.Disabled;
this.FileSizeThreshold = 0;
this.OnModeChange = null;
}
public override string ToString()
{
string onModeChange = OnModeChange != null ? "Yes" : "No";
return $"Mode:{Mode}, Thresh:{SmartUnits.Bytes(FileSizeThreshold)}, OnModeChange:{onModeChange}";
}
}
public class RoboCacher
{
private readonly ILogger logger;
// . callbacks for real-time stats updates and job done
public event EventHandler<string> eStatsUpdated;
public event EventHandler<GameCacheJob> eJobDone;
public event EventHandler<GameCacheJob> eJobCancelled;
private List<Process> activeBackgroundProcesses;
public RoboCacher(ILogger logger)
{
this.logger = logger;
activeBackgroundProcesses = new List<Process>();
}
public void Shutdown()
{
foreach (var process in activeBackgroundProcesses)
{
process.Kill();
process.Dispose();
}
}
/// <summary>
/// Robocopy.exe process start information
/// </summary>
/// <param name="srcDir">Source directory path name</param>
/// <param name="destDir">Destination directory path name</param>
/// <param name="listOnly">If true, run in list only mode - don't do any copying</param>
/// <param name="showClass">If true, report file classifiers: extra/new/older/newer</param>
/// <param name="interPacketGap">Optional inter packet gap value, to limit network bandwidth used</param>
/// <param name="pfrOpts">Partial file resume mode options</param>
/// <returns></returns>
private ProcessStartInfo RoboStartInfo
(
string srcDir,
string destDir,
bool listOnly = false,
bool showClass = false,
int interPacketGap = 0,
bool partialFileResume = false)
{
string roboArgs = string.Format("\"{0}\" \"{1}\" {2}{3}{4}{5}{6}",
DirectoryUtils.TrimEndingSlash(srcDir),
DirectoryUtils.TrimEndingSlash(destDir),
"/E /SL /NDL /BYTES /NJH /NJS",
partialFileResume ? " /Z" : "",
showClass ? "" : " /NC",
listOnly ? " /L" : "",
interPacketGap > 0 ? $" /IPG:{interPacketGap}" : ""
);
return new ProcessStartInfo
{
FileName = "robocopy.exe",
Arguments = roboArgs,
CreateNoWindow = true,
UseShellExecute = false,
RedirectStandardOutput = true,
RedirectStandardError = false
};
}
public class DiffResult
{
public List<string> NewFiles;
public List<string> ExtraFiles;
public List<string> NewerFiles;
public List<string> OlderFiles;
public int TotalDiffCount;
public DiffResult()
{
NewFiles = new List<string>();
ExtraFiles = new List<string>();
NewerFiles = new List<string>();
OlderFiles = new List<string>();
TotalDiffCount = 0;
}
}
private void RoboError(string msg)
{
logger.Error(msg);
throw new InvalidOperationException(msg);
}
/// <summary>
/// Runs robocopy.exe in "analysis mode" to compare source and destination directories.
/// This is a blocking task that waits for robocopy.exe to finish (or fail).
/// </summary>
/// <param name="srcDir">Source directory</param>
/// <param name="destDir">Destination directory</param>
/// <returns>Returns lists of extra/new/newer/older file names, wrapped in a DiffResult class</returns>
/// <exception cref="RoboCacherException"></exception>
public DiffResult RoboDiff(string srcDir, string destDir)
{
DiffResult diff = new DiffResult();
ProcessStartInfo rcPsi = RoboStartInfo(srcDir, destDir, listOnly: true, showClass: true);
logger.Debug($"Starting robocopy.exe w/args '{rcPsi.Arguments}'...");
Process foregroundProcess = Process.Start(rcPsi);
string line;
while ((line = foregroundProcess.StandardOutput.ReadLine()) != null)
{
switch (RoboParser.GetAnalysisLineType(line))
{
case RoboParser.AnalysisLineType.Empty: continue;
case RoboParser.AnalysisLineType.MarkerFile: continue;
case RoboParser.AnalysisLineType.ExtraFile: diff.ExtraFiles.Add(RoboParser.GetExtraFileName(line)); break;
case RoboParser.AnalysisLineType.NewFile: diff.NewFiles.Add(RoboParser.GetNewFileName(line)); break;
case RoboParser.AnalysisLineType.Newer: diff.NewerFiles.Add(RoboParser.GetNewerFileName(line)); break;
case RoboParser.AnalysisLineType.Older: diff.OlderFiles.Add(RoboParser.GetOlderFileName(line)); break;
default:
// . kill robocopy.exe
foregroundProcess.Kill();
foregroundProcess.Dispose();
RoboError($"Unexpected robocopy.exe output line: '{line}'");
break;
}
Console.WriteLine(line);
}
// . After STDOUT has been emptied, check robocopy.exe exit code
foregroundProcess.WaitForExit();
int exitCode = foregroundProcess.ExitCode;
foregroundProcess.Dispose();
if (exitCode > 3) // exit code 0-3 == successful analysis run
{
RoboError("Diff of cache folder contents vs install directory failed.");
}
diff.TotalDiffCount += diff.ExtraFiles.Count + diff.NewFiles.Count;
diff.TotalDiffCount += diff.NewerFiles.Count + diff.OlderFiles.Count;
return diff;
}
public void AnalyzeCacheContents(GameCacheEntry entry)
{
string cacheDir = entry.CacheDir;
string installDir = entry.InstallDir;
try
{
if (!Directory.Exists(cacheDir))
{
entry.State = GameCacheState.Empty;
entry.CacheSize = 0;
entry.CacheSizeOnDisk = 0;
}
else if (DirectoryUtils.IsEmptyDirectory(cacheDir))
{
entry.State = GameCacheState.Empty;
entry.CacheSize = 0;
entry.CacheSizeOnDisk = 0;
}
else
{
// Non-empty directory:
//
// . Use Robocopy.exe to compare install vs cache folders.
// . Expectations:
// Populated : contents match (no new/newer/older/extra files - possible state marker file excluded)
// InProgress : contents incomplete (no newer/extra files - possible state marker file excluded)
// Invalid : contents are not well correleated (1+ older/extra files)
//
DiffResult diff = RoboDiff(installDir, cacheDir);
if (diff.ExtraFiles.Count == 0 && diff.NewerFiles.Count == 0)
{
if (diff.NewFiles.Count == 0 && diff.OlderFiles.Count == 0)
{
// game cache is equivalent to install folder
entry.State = GameCacheState.Populated;
}
else
{
// game cache requires copying additional files from the install folder
entry.State = GameCacheState.InProgress;
entry.UpdateCacheDirStats();
}
}
else
{
// game cache is Invalid - not well correlated to the install folder
entry.State = GameCacheState.Invalid;
}
// . update directory state marker + cache size
MarkCacheDirectoryState(cacheDir, entry.State);
}
}
catch (Exception ex)
{
// . diff results not expected: cache state is Invalid
entry.State = GameCacheState.Invalid;
MarkCacheDirectoryState(cacheDir, entry.State);
RoboError($"Analysis of cache folder contents failed: {ex.Message}");
}
}
public void CheckAvailableSpaceForCache(string cacheDir, long spaceRequired)
{
long freeSpace = DirectoryUtils.GetAvailableFreeSpace(cacheDir);
if (freeSpace < spaceRequired)
{
RoboError(string.Format("Not enough space in {0} for game cache. Needs {1}, has {2}",
cacheDir, SmartUnits.Bytes(spaceRequired), SmartUnits.Bytes(freeSpace)
));
}
}
public void StartCacheResumePopulateJob(GameCacheJob job)
{
PrepareForResumePopulateJob(job);
if (job.token.IsCancellationRequested)
{
job.token.ThrowIfCancellationRequested();
}
else
{
StartCachePopulateJob(job);
}
}
private bool IsJobCancelled(GameCacheJob job)
{
return job.token.IsCancellationRequested || job.cancelledOnError || job.cancelledOnDiskFull;
}
private void PrepareForResumePopulateJob(GameCacheJob job)
{
GameCacheEntry entry = job.entry;
RoboStats stats = job.stats;
string cacheDir = entry.CacheDir;
string installDir = entry.InstallDir;
// The Game Cache is only partially populated.
// 1. Run robocopy.exe in list only mode to see what's missing from the Game Cache.
// 2. Resume Populating the Game Cache.
//
ProcessStartInfo rcPsi = RoboStartInfo(installDir, cacheDir, listOnly: true);
logger.Debug($"Started robocopy.exe with arguments '{rcPsi.Arguments}'");
List<string> stdout = new List<string> { $"robocopy.exe {rcPsi.Arguments}" };
Process foregroundProcess = Process.Start(rcPsi);
// Initiallize counts assuming all files have been copied to the Game Cache,
// then subtract away what hasn't been.
//
stats.BytesCopied = stats.BytesToCopy;
stats.FilesCopied = stats.FilesToCopy;
string line;
long fileToResumeSize = 0;
string fileToResume = string.Empty;
while (!IsJobCancelled(job) && (line = foregroundProcess.StandardOutput.ReadLine()) != null)
{
switch (RoboParser.GetLineType(line))
{
case RoboParser.LineType.MarkerFile: continue;
case RoboParser.LineType.Empty: continue;
case RoboParser.LineType.SizeName:
long fileSize = RoboParser.GetFileSizeOnly(line);
if (fileToResumeSize == 0)
{
(fileToResumeSize, fileToResume) = RoboParser.GetFileSizeName(line);
}
stats.BytesCopied -= fileSize;
stats.FilesCopied--;
stdout.Add(line);
break;
default:
job.cancelledOnError = true;
job.errorLog = stdout;
job.errorLog.Add(line);
break;
}
}
// cancellation requested or due to msg condition
if (IsJobCancelled(job))
{
// . kill robocopy.exe
foregroundProcess.Kill();
foregroundProcess.Dispose();
eJobCancelled?.Invoke(this, job);
}
else
{
// . After STDOUT has been emptied, check robocopy.exe exit code
foregroundProcess.WaitForExit();
int exitCode = foregroundProcess.ExitCode;
foregroundProcess.Dispose();
if (exitCode > 3) // exit code 0-3 == successful list only run
{
job.cancelledOnError = true;
job.errorLog = stdout;
job.errorLog.Add($"robocopy.exe exited with exit code {exitCode}");
foreach (var err in job.errorLog)
{
logger.Error(err);
}
// notify of job cancelled
eJobCancelled?.Invoke(this, job);
}
else
{
// . store bytes already copied, and initial file copied percentage (for transfer speed)
// -> In partialFileResume mode, rely on recorded CacheSize from the interrupted
// install to determine the percentage of the file-to-resume already copied.
//
bool partialFileResumeChanged = false;
if (!stats.PartialFileResume && job.pfrOpts?.Mode == EnDisThresh.Threshold)
{
if (stats.PartialFileResume = fileToResumeSize >= job.pfrOpts.FileSizeThreshold)
{
partialFileResumeChanged = true;
}
}
if (stats.PartialFileResume && stats.BytesCopied < entry.CacheSize)
{
long partialFileCopiedBytes = entry.CacheSize - stats.BytesCopied;
if (partialFileCopiedBytes <= fileToResumeSize)
{
stats.ResumeBytes = entry.CacheSize;
stats.CurrFilePct = fileToResumeSize > 0.0 ? (100.0 * partialFileCopiedBytes) / fileToResumeSize : 0.0;
if (partialFileResumeChanged)
{
bool saveAvgBps = false;
job.pfrOpts.OnModeChange?.Invoke(stats.PartialFileResume, saveAvgBps);
}
}
else
{
job.cancelledOnError = true;
job.errorLog = stdout;
job.errorLog.Add
(
System.Environment.NewLine +
$"Unable to resume partially copied file '{fileToResume}', bytes={fileToResumeSize}" +
$", expected min bytes={partialFileCopiedBytes}"
);
foreach (var err in job.errorLog)
{
logger.Error(err);
}
// notify of job cancelled
eJobCancelled?.Invoke(this, job);
}
}
else
{
stats.ResumeBytes = stats.BytesCopied;
stats.CurrFilePct = 0.0;
if (partialFileResumeChanged)
{
bool saveAvgBps = false;
job.pfrOpts.OnModeChange?.Invoke(stats.PartialFileResume, saveAvgBps);
}
}
// . set Resume's initial progress done percentage...
stats.PercentDone = (100.0 * stats.ResumeBytes) / stats.BytesToCopy;
}
}
}
public void StartCachePopulateJob(GameCacheJob job)
{
GameCacheEntry entry = job.entry;
string cacheDir = entry.CacheDir;
string installDir = entry.InstallDir;
// . make sure there's room for the Game Cache on disk...
CheckAvailableSpaceForCache(cacheDir, entry.InstallSize - entry.CacheSizeOnDisk);
// . run robocopy.exe as a background process...
ProcessStartInfo rcPsi = RoboStartInfo
(
installDir, cacheDir,
interPacketGap: job.interPacketGap,
partialFileResume: job.stats.PartialFileResume
);
logger.Debug($"Starting robocopy.exe w/args '{rcPsi.Arguments}'...");
try
{
Process rcProcess = Process.Start(rcPsi);
// . register active background process
activeBackgroundProcesses.Add(rcProcess);
// . (background task) monitor robocopy output/exit code and update job stats...
Task.Run(() => MonitorCachePopulateJob(rcProcess, job));
}
catch (Exception ex)
{
RoboError(ex.Message);
}
}
private void MonitorCachePopulateJob(Process rcProcess, GameCacheJob job)
{
List<string> stdout = new List<string> { $"robocopy.exe {rcProcess.StartInfo.Arguments}" };
GameCacheEntry entry = job.entry;
RoboStats stats = job.stats;
string cacheDir = entry.CacheDir;
string installDir = entry.InstallDir;
string fileSizeLine = string.Empty;
bool firstLine = true;
bool checkPfrThreshold = job.pfrOpts?.Mode == EnDisThresh.Threshold;
bool partialFileResumeChanged = false;
// while job is in progress: grab robocopy.exe output lines, one at a time...
string line;
while (!IsJobCancelled(job) && (line = rcProcess.StandardOutput.ReadLine()) != null)
{
// On 1st output line, mark cache folder state as InProgress state
if (firstLine)
{
MarkCacheDirectoryState(cacheDir, GameCacheState.InProgress);
entry.State = GameCacheState.InProgress;
firstLine = false;
}
switch (RoboParser.GetLineType(line))
{
case RoboParser.LineType.Empty: continue;
case RoboParser.LineType.MarkerFile: continue;
// We get a new cacheInstalledSize/path line...
// 1. If we never saw 100% progress on the previous file, assume it completed.
// -> Update file/byte counters, accordingly.
// 2. Grab the new file's cacheInstalledSize and path name
//
case RoboParser.LineType.SizeName:
if (stats.CurrFileSize > 0)
{
stats.FilesCopied++;
stats.BytesCopied += stats.CurrFileSize;
stats.CurrFileSize = 0;
stats.CurrFilePct = 0.0;
stdout.Add(fileSizeLine);
}
fileSizeLine = line;
(stats.CurrFileSize, stats.CurrFileName) = RoboParser.GetFileSizeName(line);
// . check partialFileResume mode threshold crossing, based on current file size
if (checkPfrThreshold)
{
if (stats.PartialFileResume)
{
partialFileResumeChanged = stats.CurrFileSize < job.pfrOpts.FileSizeThreshold;
}
else
{
partialFileResumeChanged = stats.CurrFileSize >= job.pfrOpts.FileSizeThreshold;
}
if (partialFileResumeChanged)
{
// . kill robocopy.exe
rcProcess.Kill();
}
}
break;
// We got 100% file progress...
// 1. Update file/byte counters.
// 2. Clear current file cacheInstalledSize in case duplicate 100% line(s) follow it
//
case RoboParser.LineType.Prog100:
if (stats.CurrFileSize > 0)
{
stats.FilesCopied++;
stats.BytesCopied += stats.CurrFileSize;
stats.CurrFileSize = 0;
stats.CurrFilePct = 0.0;
stdout.Add(fileSizeLine);
}
break;
// We got a (non-100)% progress line...
// . update current file percentage
//
case RoboParser.LineType.Progress:
stats.CurrFilePct = RoboParser.GetFilePercentDone(line);
break;
case RoboParser.LineType.DiskFull:
job.cancelledOnDiskFull = true;
stdout.Add(line);
break;
// We got an unexpected line... return msg log
default:
job.cancelledOnError = true;
job.errorLog = stdout;
job.errorLog.Add(line);
entry.State = GameCacheState.Unknown;
MarkCacheDirectoryState(cacheDir, entry.State);
break;
}
// . update cache cacheInstalledSize for game cache view model, if applicable
entry.CacheSize = stats.GetTotalBytesCopied();
entry.CacheSizeOnDisk = stats.BytesCopied + (stats.CurrFilePct > 0 ? stats.CurrFileSize : 0);
// . notify interested parties (e.g. UI) that real-time stats have been updated...
eStatsUpdated?.Invoke(this, entry.Id);
}
if (partialFileResumeChanged)
{
// . restart robocopy.exe w/ partialFileResume mode changed
bool saveAvgBps = true;
stats.PartialFileResume = !stats.PartialFileResume;
job.pfrOpts.OnModeChange?.Invoke(stats.PartialFileResume, saveAvgBps);
// . resume stats at the current file
stats.CurrFileSize = 0;
stats.CurrFilePct = 0.0;
var ipg = job.interPacketGap;
var pfr = stats.PartialFileResume;
rcProcess.StartInfo = RoboStartInfo(installDir, cacheDir, interPacketGap: ipg, partialFileResume: pfr);
logger.Debug($"Partial file resume mode change: restarting robocopy.exe w/args '{rcProcess.StartInfo.Arguments}'...");
try
{
// . restart robocopy.exe + this monitoring task
rcProcess.Start();
MonitorCachePopulateJob(rcProcess, job);
}
catch (Exception ex)
{
RoboError(ex.Message);
}
}
// cancellation requested or due to disk full/msg condition
else if (IsJobCancelled(job))
{
// . kill robocopy.exe
rcProcess.Kill();
rcProcess.Dispose();
activeBackgroundProcesses.Remove(rcProcess);
if (stats.PartialFileResume)
{
// . update InProgress cache size on disk
entry.UpdateCacheDirStats();
}
else
{
// . delete an InProgress file, if applicable; there's no advantage of keeping it, because...
// 1. Robocopy allocates a file at its full size, even when its incomplete.
// 2. Robocopy will start copying from the begining of the file when resuming.
//
if (stats.CurrFileSize > 0)
{
string relativeFilePath = stats.CurrFileName.Substring(DirectoryUtils.TrimEndingSlash(installDir).Length);
string incompleteCacheFile = cacheDir + relativeFilePath;
if (!DirectoryUtils.DeleteFile(incompleteCacheFile, maxRetries: 50))
{
logger.Error($"Robocacher: failed to delete in-progress file '{incompleteCacheFile}'; source was '{stats.CurrFileName}'");
}
}
// . update InProgress cache size (of completed files), and stats (on disk cache size)
entry.CacheSize = stats.BytesCopied;
entry.UpdateCacheDirStats();
}
// notify of job cancelled
eJobCancelled?.Invoke(this, job);
}
else
{
// Grab robocopy.exe exit code, dispose of process, etc
rcProcess.WaitForExit();
int exitCode = rcProcess.ExitCode;
rcProcess.Dispose();
activeBackgroundProcesses.Remove(rcProcess);
// robocopy.exe exit codes 0-3 are successful in copy mode
if (exitCode > 3)
{
job.cancelledOnError = true;
job.errorLog = stdout;
job.errorLog.Add($"robocopy.exe exited with exit code {exitCode}");
foreach (var err in job.errorLog)
{
logger.Error(err);
}
entry.State = GameCacheState.Unknown;
MarkCacheDirectoryState(cacheDir, entry.State);
// notify of job cancelled
eJobCancelled?.Invoke(this, job);
}
else
{
// update real-time stats to reflect 100% completion...
stats.PercentDone = 100.0;
stats.BytesCopied = stats.BytesToCopy;
stats.FilesCopied = stats.FilesToCopy;
stats.CurrFileName = string.Empty;
stats.CurrFileSize = 0;
stats.CurrFilePct = 0.0;
// update cache entry/directory state + cache directory stats
entry.State = GameCacheState.Populated;
MarkCacheDirectoryState(cacheDir, entry.State);
Debug.Assert
(
entry.CacheSize == stats.BytesToCopy,
$"Mismatch between copied bytes ({entry.CacheSize}) vs install directory bytes ({stats.BytesToCopy})"
);
entry.CacheSize = stats.BytesToCopy;
entry.UpdateCacheDirStats();
// notify of job completion
eJobDone?.Invoke(this, job);
}
}
}
public void EvictGameCacheJob(GameCacheJob job)
{
GameCacheEntry entry = job.entry;
string cacheDir = entry.CacheDir;
string installDir = entry.InstallDir;
bool cacheIsDirty = false;
// . check for dirty game cache
if (entry.State == GameCacheState.Played)
{
try
{
DiffResult diff = RoboDiff(cacheDir, installDir);
cacheIsDirty = diff.NewFiles.Count > 0 || diff.NewerFiles.Count > 0;
}
catch (Exception ex)
{
job.cancelledOnError = true;
job.errorLog = new List<string> { $"Error diffing cache vs install dir for '{job.entry.Title}': {ex.Message}" };
foreach (var err in job.errorLog)
{
logger.Error(err);
}
eJobCancelled?.Invoke(this, job);
return;
}
}
if (cacheIsDirty)
{
// . write-back any differences to the install dir
// -> Remove cache state marker file, so it won't get written back
// -> Rely on robocopy to report an msg ("Other" LineType) if there are any issues,
// such as insufficient disk space, etc.
//
ClearCacheDirectoryStateMarker(cacheDir);
ProcessStartInfo rcPsi = RoboStartInfo(cacheDir, installDir);
List<string> stdout = new List<string> { $"robocopy.exe {rcPsi.Arguments}" };
Process foregroundProcess = Process.Start(rcPsi);
string line;
while (!job.cancelledOnError && (line = foregroundProcess.StandardOutput.ReadLine()) != null)
{
switch (RoboParser.GetLineType(line))
{
case RoboParser.LineType.SizeName: stdout.Add(line); break;
case RoboParser.LineType.DiskFull:
job.cancelledOnError = true;
job.errorLog = stdout;
job.errorLog.Add($"robocopy.exe terminated because disk was full");
foreach (var err in job.errorLog)
{
logger.Error(err);
}
break;
case RoboParser.LineType.Other:
job.cancelledOnError = true;
job.errorLog = stdout;
job.errorLog.Add($"Unexpected robocopy.exe output line: '{line}'");
foreach (var err in job.errorLog)
{
logger.Error(err);
}
break;
default: continue;
}
}
if (job.cancelledOnError)
{
// . kill robocopy.exe
foregroundProcess.Kill();
foregroundProcess.Dispose();
// . not sure how to recover... just restore the state marker
MarkCacheDirectoryState(cacheDir, entry.State);
eJobCancelled?.Invoke(this, job);
return;
}
else
{
// Grab robocopy.exe exit code, dispose of process, etc
foregroundProcess.WaitForExit();
int exitCode = foregroundProcess.ExitCode;
foregroundProcess.Dispose();
// robocopy.exe exit codes 0-3 are successful in copy mode
if (exitCode > 3)
{
// . not sure how to recover... just restore the state marker
MarkCacheDirectoryState(cacheDir, entry.State);
job.cancelledOnError = true;
job.errorLog = new List<string> { $"Unexpected robocopy.exe exit code: {exitCode}" };
foreach (var err in job.errorLog)
{
logger.Error(err);
}
eJobCancelled?.Invoke(this, job);
return;
}
else
{
try
{
// . Installation directory status have potentially changed
entry.UpdateInstallDirStats();
}
catch (Exception ex)
{
job.cancelledOnError = true;
job.errorLog = new List<string> { $"Error updating install dir stats: {ex.Message}" };
foreach (var err in job.errorLog)
{
logger.Error(err);
}
eJobCancelled?.Invoke(this, job);
return;
}
}
}
}
// Delete the game cache
try
{
// . delete the Game Cache folder
if (Directory.Exists(cacheDir))
{
DirectoryUtils.DeleteDirectory(entry.CacheDir);
}
entry.State = GameCacheState.Empty;
entry.CacheSize = 0;
entry.CacheSizeOnDisk = 0;
}
catch (Exception ex)
{
// . Game cache folder may be partially deleted ?
entry.State = GameCacheState.Unknown;
entry.UpdateCacheDirStats();
job.cancelledOnError = true;
job.errorLog = new List<string> { $"Deleting cache directory failed: {ex.Message}" };
foreach (var err in job.errorLog)
{
logger.Error(err);
}
eJobCancelled?.Invoke(this, job);
return;
}
eJobDone?.Invoke(this, job);
}
public void ClearCacheDirectoryStateMarker(string cacheDir)
{
GameCacheState[] states = {
GameCacheState.Played,
GameCacheState.Populated,
GameCacheState.InProgress,
GameCacheState.Invalid
};
foreach (GameCacheState s in states)
{
string markerFile = Path.Combine(cacheDir, $@".NowPlaying.{s}");
if (File.Exists(markerFile))
{
File.Delete(markerFile);
}
}
}
// Note: Empty|Unknown states do not leave a marker file
public void MarkCacheDirectoryState(string cacheDir, GameCacheState cacheState)
{
ClearCacheDirectoryStateMarker(cacheDir);
switch (cacheState)
{
case GameCacheState.Played:
case GameCacheState.Populated:
case GameCacheState.InProgress:
case GameCacheState.Invalid:
File.Create(Path.Combine(cacheDir, $@".NowPlaying.{cacheState}")).Dispose();
break;
}
}
}
}
| source/Models/RoboCacher.cs | gittromney-Playnite-NowPlaying-23eec41 | [
{
"filename": "source/ViewModels/GameViewModel.cs",
"retrieved_chunk": "using NowPlaying.Models;\nusing NowPlaying.Utils;\nusing Playnite.SDK.Models;\nusing System.Linq;\nnamespace NowPlaying.ViewModels\n{\n public class GameViewModel : ViewModelBase\n {\n public readonly Game game;\n public string Title => game.Name;",
"score": 0.8677020072937012
},
{
"filename": "source/ViewModels/NowPlayingSettingsViewModel.cs",
"retrieved_chunk": "using Playnite.SDK;\nusing Playnite.SDK.Data;\nusing System.Collections.Generic;\nnamespace NowPlaying.ViewModels\n{\n public class NowPlayingSettingsViewModel : ObservableObject, ISettings\n {\n private readonly NowPlaying plugin;\n // . editable settings values.\n private NowPlayingSettings settings;",
"score": 0.8658279180526733
},
{
"filename": "source/ViewModels/TopPanelViewModel.cs",
"retrieved_chunk": "using NowPlaying.Utils;\nusing System;\nusing System.Collections.Generic;\nusing System.Linq;\nnamespace NowPlaying.ViewModels\n{\n public class TopPanelViewModel : ViewModelBase\n {\n public enum Mode { Processing, Enable, Uninstall, Install, SlowInstall };\n private readonly NowPlaying plugin;",
"score": 0.8653702735900879
},
{
"filename": "source/ViewModels/InstallProgressViewModel.cs",
"retrieved_chunk": "using NowPlaying.Models;\nusing NowPlaying.Utils;\nusing Playnite.SDK;\nusing System;\nusing System.Timers;\nusing System.Windows.Controls;\nnamespace NowPlaying.ViewModels\n{\n public class InstallProgressViewModel : ViewModelBase\n {",
"score": 0.8544220924377441
},
{
"filename": "source/Models/GameCacheJob.cs",
"retrieved_chunk": "using NowPlaying.Utils;\nusing System.Collections.Generic;\nusing System.Threading;\nnamespace NowPlaying.Models\n{\n public class GameCacheJob\n {\n public readonly GameCacheEntry entry;\n public readonly RoboStats stats;\n public readonly CancellationTokenSource tokenSource;",
"score": 0.8524891138076782
}
] | csharp | EnDisThresh Mode; |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEngine.UIElements.UIR;
namespace Ultrapain.Patches
{
class DrillFlag : MonoBehaviour
{
public Harpoon drill;
public Rigidbody rb;
public List<Tuple<EnemyIdentifier, float>> targetEids = new List<Tuple<EnemyIdentifier, float>>();
public List<EnemyIdentifier> piercedEids = new List<EnemyIdentifier>();
public Transform currentTargetTrans;
public Collider currentTargetCol;
public EnemyIdentifier currentTargetEid;
void Awake()
{
if (drill == null)
drill = GetComponent<Harpoon>();
if (rb == null)
rb = GetComponent<Rigidbody>();
}
void Update()
{
if(targetEids != null)
{
if (currentTargetEid == null || currentTargetEid.dead || currentTargetEid.blessed || currentTargetEid.stuckMagnets.Count == 0)
{
currentTargetEid = null;
foreach (Tuple<EnemyIdentifier, float> item in targetEids)
{
EnemyIdentifier eid = item.Item1;
if (eid == null || eid.dead || eid.blessed || eid.stuckMagnets.Count == 0)
continue;
currentTargetEid = eid;
currentTargetTrans = eid.transform;
if (currentTargetEid.gameObject.TryGetComponent(out Collider col))
currentTargetCol = col;
break;
}
}
if(currentTargetEid != null)
{
transform.LookAt(currentTargetCol == null ? currentTargetTrans.position : currentTargetCol.bounds.center);
rb.velocity = transform.forward * 150f;
}
else
{
targetEids.Clear();
}
}
}
}
class Harpoon_Start
{
static void Postfix(Harpoon __instance)
{
if (!__instance.drill)
return;
DrillFlag flag = __instance.gameObject.AddComponent<DrillFlag>();
flag.drill = __instance;
}
}
class Harpoon_Punched
{
static void Postfix(Harpoon __instance, EnemyIdentifierIdentifier ___target)
{
if (!__instance.drill)
return;
DrillFlag flag = __instance.GetComponent<DrillFlag>();
if (flag == null)
return;
if(___target != null && ___target.eid != null)
flag.targetEids = UnityUtils.GetClosestEnemies(__instance.transform.position, 3, (sourcePos, enemy) =>
{
if (enemy == ___target.eid)
return false;
foreach (Magnet m in enemy.stuckMagnets)
{
if (m != null)
return true;
}
return false;
});
else
flag.targetEids = UnityUtils.GetClosestEnemies(__instance.transform.position, 3, (sourcePos, enemy) =>
{
foreach(Magnet m in enemy.stuckMagnets)
{
if (m != null)
return true;
}
return false;
});
}
}
class Harpoon_OnTriggerEnter_Patch
{
public static float forwardForce = 10f;
public static float upwardForce = 10f;
static LayerMask envLayer = new LayerMask() { m_Mask = 16777472 };
private static Harpoon lastHarpoon;
static bool Prefix( | Harpoon __instance, Collider __0)
{ |
if (!__instance.drill)
return true;
if(__0.TryGetComponent(out EnemyIdentifierIdentifier eii))
{
if (eii.eid == null)
return true;
EnemyIdentifier eid = eii.eid;
DrillFlag flag = __instance.GetComponent<DrillFlag>();
if (flag == null)
return true;
if(flag.currentTargetEid != null)
{
if(flag.currentTargetEid == eid)
{
flag.targetEids.Clear();
flag.piercedEids.Clear();
flag.currentTargetEid = null;
flag.currentTargetTrans = null;
flag.currentTargetCol = null;
if(ConfigManager.screwDriverHomeDestroyMagnets.value)
{
foreach (Magnet h in eid.stuckMagnets)
if (h != null)
GameObject.Destroy(h.gameObject);
eid.stuckMagnets.Clear();
}
return true;
}
else if (!flag.piercedEids.Contains(eid))
{
if (ConfigManager.screwDriverHomePierceDamage.value > 0)
{
eid.hitter = "harpoon";
eid.DeliverDamage(__0.gameObject, __instance.transform.forward, __instance.transform.position, ConfigManager.screwDriverHomePierceDamage.value, false, 0, null, false);
flag.piercedEids.Add(eid);
}
return false;
}
return false;
}
}
Coin sourceCoin = __0.gameObject.GetComponent<Coin>();
if (sourceCoin != null)
{
if (__instance == lastHarpoon)
return true;
Quaternion currentRotation = Quaternion.Euler(0, __0.transform.eulerAngles.y, 0);
int totalCoinCount = ConfigManager.screwDriverCoinSplitCount.value;
float rotationPerIteration = 360f / totalCoinCount;
for(int i = 0; i < totalCoinCount; i++)
{
GameObject coinClone = GameObject.Instantiate(Plugin.coin, __instance.transform.position, currentRotation);
Coin comp = coinClone.GetComponent<Coin>();
comp.sourceWeapon = sourceCoin.sourceWeapon;
comp.power = sourceCoin.power;
Rigidbody rb = coinClone.GetComponent<Rigidbody>();
rb.AddForce(coinClone.transform.forward * forwardForce + Vector3.up * upwardForce, ForceMode.VelocityChange);
currentRotation = Quaternion.Euler(0, currentRotation.eulerAngles.y + rotationPerIteration, 0);
}
GameObject.Destroy(__0.gameObject);
GameObject.Destroy(__instance.gameObject);
lastHarpoon = __instance;
return false;
}
Grenade sourceGrn = __0.GetComponent<Grenade>();
if(sourceGrn != null)
{
if (__instance == lastHarpoon)
return true;
Quaternion currentRotation = Quaternion.Euler(0, __0.transform.eulerAngles.y, 0);
int totalGrenadeCount = ConfigManager.screwDriverCoinSplitCount.value;
float rotationPerIteration = 360f / totalGrenadeCount;
List<Tuple<EnemyIdentifier , float>> targetEnemies = new List<Tuple<EnemyIdentifier, float>>();
foreach (GameObject enemy in GameObject.FindGameObjectsWithTag("Enemy"))
{
float sqrMagnitude = (enemy.transform.position - __0.transform.position).sqrMagnitude;
if (targetEnemies.Count < totalGrenadeCount || sqrMagnitude < targetEnemies.Last().Item2)
{
EnemyIdentifier eid = enemy.GetComponent<EnemyIdentifier>();
if (eid == null || eid.dead || eid.blessed)
continue;
if (Physics.Raycast(__0.transform.position, enemy.transform.position - __0.transform.position, out RaycastHit hit, Vector3.Distance(__0.transform.position, enemy.transform.position) - 0.5f, envLayer))
continue;
if(targetEnemies.Count == 0)
{
targetEnemies.Add(new Tuple<EnemyIdentifier, float>(eid, sqrMagnitude));
continue;
}
int insertionPoint = targetEnemies.Count;
while (insertionPoint != 0 && targetEnemies[insertionPoint - 1].Item2 > sqrMagnitude)
insertionPoint -= 1;
targetEnemies.Insert(insertionPoint, new Tuple<EnemyIdentifier, float>(eid, sqrMagnitude));
if (targetEnemies.Count > totalGrenadeCount)
targetEnemies.RemoveAt(totalGrenadeCount);
}
}
for (int i = 0; i < totalGrenadeCount; i++)
{
Grenade grenadeClone = GameObject.Instantiate(sourceGrn, __instance.transform.position, currentRotation);
Rigidbody rb = grenadeClone.GetComponent<Rigidbody>();
rb.velocity = Vector3.zero;
if(i <= targetEnemies.Count - 1 || targetEnemies.Count != 0)
{
grenadeClone.transform.LookAt(targetEnemies[i <= targetEnemies.Count - 1 ? i : 0].Item1.transform);
if (!grenadeClone.rocket)
{
rb.AddForce(grenadeClone.transform.forward * 50f, ForceMode.VelocityChange);
rb.useGravity = false;
}
else
{
grenadeClone.rocketSpeed = 150f;
}
}
else
{
rb.AddForce(grenadeClone.transform.forward * forwardForce + Vector3.up * upwardForce, ForceMode.VelocityChange);
}
currentRotation = Quaternion.Euler(0, currentRotation.eulerAngles.y + rotationPerIteration, 0);
}
GameObject.Destroy(__instance.gameObject);
GameObject.Destroy(sourceGrn.gameObject);
lastHarpoon = __instance;
return false;
}
return true;
}
}
}
| Ultrapain/Patches/Screwdriver.cs | eternalUnion-UltraPain-ad924af | [
{
"filename": "Ultrapain/Patches/Mindflayer.cs",
"retrieved_chunk": " //___eid.SpeedBuff();\n }\n }\n class Mindflayer_ShootProjectiles_Patch\n {\n public static float maxProjDistance = 5;\n public static float initialProjectileDistance = -1f;\n public static float distancePerProjShot = 0.2f;\n static bool Prefix(Mindflayer __instance, ref EnemyIdentifier ___eid, ref LayerMask ___environmentMask, ref bool ___enraged)\n {",
"score": 0.8716793060302734
},
{
"filename": "Ultrapain/Patches/OrbitalStrike.cs",
"retrieved_chunk": " class EnemyIdentifier_DeliverDamage\n {\n static Coin lastExplosiveCoin = null;\n class StateInfo\n {\n public bool canPostStyle = false;\n public OrbitalExplosionInfo info = null;\n }\n static bool Prefix(EnemyIdentifier __instance, out StateInfo __state, Vector3 __2, ref float __3)\n {",
"score": 0.8563505411148071
},
{
"filename": "Ultrapain/Patches/SomethingWicked.cs",
"retrieved_chunk": " public MassSpear spearComp;\n public EnemyIdentifier eid;\n public Transform spearOrigin;\n public Rigidbody spearRb;\n public static float SpearTriggerDistance = 80f;\n public static LayerMask envMask = new LayerMask() { value = (1 << 8) | (1 << 24) };\n void Awake()\n {\n if (eid == null)\n eid = GetComponent<EnemyIdentifier>();",
"score": 0.8524836301803589
},
{
"filename": "Ultrapain/Patches/Leviathan.cs",
"retrieved_chunk": " {\n private LeviathanHead comp;\n private Animator anim;\n //private Collider col;\n private LayerMask envMask = new LayerMask() { value = 1 << 8 | 1 << 24 };\n public float playerRocketRideTracker = 0;\n private GameObject currentProjectileEffect;\n private AudioSource currentProjectileAud;\n private Transform shootPoint;\n public float currentProjectileSize = 0;",
"score": 0.8507909774780273
},
{
"filename": "Ultrapain/Patches/HideousMass.cs",
"retrieved_chunk": "using HarmonyLib;\nusing UnityEngine;\nnamespace Ultrapain.Patches\n{\n public class HideousMassProjectile : MonoBehaviour\n {\n public float damageBuf = 1f;\n public float speedBuf = 1f;\n }\n public class Projectile_Explode_Patch ",
"score": 0.850455641746521
}
] | csharp | Harpoon __instance, Collider __0)
{ |
using Microsoft.Extensions.Logging;
using GraphNotifications.Services;
using Microsoft.Azure.WebJobs.Extensions.SignalRService;
using Microsoft.AspNetCore.Http;
using Microsoft.Azure.WebJobs;
using Microsoft.Azure.WebJobs.Extensions.Http;
using GraphNotifications.Models;
using Microsoft.AspNetCore.SignalR;
using Microsoft.Graph;
using System.Net;
using Microsoft.Extensions.Options;
using Azure.Messaging.EventHubs;
using System.Text;
using Newtonsoft.Json;
namespace GraphNotifications.Functions
{
public class GraphNotificationsHub : ServerlessHub
{
private readonly ITokenValidationService _tokenValidationService;
private readonly IGraphNotificationService _graphNotificationService;
private readonly ICertificateService _certificateService;
private readonly | ICacheService _cacheService; |
private readonly ILogger _logger;
private readonly AppSettings _settings;
private const string MicrosoftGraphChangeTrackingSpId = "0bf30f3b-4a52-48df-9a82-234910c4a086";
public GraphNotificationsHub(
ITokenValidationService tokenValidationService,
IGraphNotificationService graphNotificationService,
ICacheService cacheService,
ICertificateService certificateService,
ILogger<GraphNotificationsHub> logger,
IOptions<AppSettings> options)
{
_tokenValidationService = tokenValidationService;
_graphNotificationService = graphNotificationService;
_certificateService = certificateService ?? throw new ArgumentException(nameof(certificateService));
_cacheService = cacheService ?? throw new ArgumentException(nameof(cacheService));
_logger = logger;
_settings = options.Value;
}
[FunctionName("negotiate")]
public async Task<SignalRConnectionInfo?> Negotiate([HttpTrigger(AuthorizationLevel.Anonymous, "post", Route = "api/negotiate")] HttpRequest req)
{
try
{
// Validate the bearer token
var validationTokenResult = await _tokenValidationService.ValidateAuthorizationHeaderAsync(req);
if (validationTokenResult == null || string.IsNullOrEmpty(validationTokenResult.UserId))
{
// If token wasn't returned it isn't valid
return null;
}
return Negotiate(validationTokenResult.UserId, validationTokenResult.Claims);
}
catch (Exception ex)
{
_logger.LogError(ex, "Encountered an error in negotiate");
return null;
}
}
[FunctionName("CreateSubscription")]
public async Task CreateSubscription([SignalRTrigger]InvocationContext invocationContext, SubscriptionDefinition subscriptionDefinition, string accessToken)
{
try
{
// Validate the token
var tokenValidationResult = await _tokenValidationService.ValidateTokenAsync(accessToken);
if (tokenValidationResult == null)
{
// This request is Unauthorized
await Clients.Client(invocationContext.ConnectionId).SendAsync("Unauthorized", "The request is unauthorized to create the subscription");
return;
}
if (subscriptionDefinition == null)
{
_logger.LogError("No subscription definition supplied.");
await Clients.Client(invocationContext.ConnectionId).SendAsync("SubscriptionCreationFailed", subscriptionDefinition);
return;
}
_logger.LogInformation($"Creating subscription from {invocationContext.ConnectionId} for resource {subscriptionDefinition.Resource}.");
// When notification events are received we get the Graph Subscription Id as the identifier
// Adding a cache entry with the logicalCacheKey as the Graph Subscription Id, we can
// fetch the subscription from the cache
// The logicalCacheKey is key we can build when we create a subscription and when we receive a notification
var logicalCacheKey = $"{subscriptionDefinition.Resource}_{tokenValidationResult.UserId}";
_logger.LogInformation($"logicalCacheKey: {logicalCacheKey}");
var subscriptionId = await _cacheService.GetAsync<string>(logicalCacheKey);
_logger.LogInformation($"subscriptionId: {subscriptionId ?? "null"}");
SubscriptionRecord? subscription = null;
if (!string.IsNullOrEmpty(subscriptionId))
{
// Check if subscription on the resource for this user already exist
// If subscription on the resource for this user already exist, add the signalR connection to the SignalR group
subscription = await _cacheService.GetAsync<SubscriptionRecord>(subscriptionId);
}
if (subscription == null)
{
_logger.LogInformation($"Supscription not found in the cache");
// if subscription on the resource for this user does not exist create it
subscription = await this.CreateGraphSubscription(tokenValidationResult, subscriptionDefinition);
_logger.LogInformation($"SubscriptionId: {subscription.SubscriptionId}");
}
else
{
var subscriptionTimeBeforeExpiring = subscription.ExpirationTime.Subtract(DateTimeOffset.UtcNow);
_logger.LogInformation($"Supscription found in the cache");
_logger.LogInformation($"Supscription ExpirationTime: {subscription.ExpirationTime}");
_logger.LogInformation($"subscriptionTimeBeforeExpiring: {subscriptionTimeBeforeExpiring.ToString(@"hh\:mm\:ss")}");
_logger.LogInformation($"Supscription ExpirationTime: {subscriptionTimeBeforeExpiring.TotalSeconds}");
// If the subscription will expire in less than 5 minutes, renew the subscription ahead of time
if (subscriptionTimeBeforeExpiring.TotalSeconds < (5 * 60))
{
_logger.LogInformation($"Less than 5 minutes before renewal");
try
{
// Renew the current subscription
subscription = await this.RenewGraphSubscription(tokenValidationResult.Token, subscription, subscriptionDefinition.ExpirationTime);
_logger.LogInformation($"SubscriptionId: {subscription.SubscriptionId}");
}
catch (Exception ex)
{
// There was a subscription in the cache, but we were unable to renew it
_logger.LogError(ex, $"Encountered an error renewing subscription: {JsonConvert.SerializeObject(subscription)}");
// Let's check if there is an existing subscription
var graphSubscription = await this.GetGraphSubscription(tokenValidationResult.Token, subscription);
if (graphSubscription == null)
{
_logger.LogInformation($"Subscription does not exist. Removing cache entries for subscriptionId: {subscription.SubscriptionId}");
// Remove the logicalCacheKey refering to the graph Subscription Id from cache
await _cacheService.DeleteAsync(logicalCacheKey);
// Remove the old Graph Subscription Id
await _cacheService.DeleteAsync(subscription.SubscriptionId);
// We should try to create a new subscription for the following reasons:
// A subscription was found in the cache, but the renew subscription failed
// After the renewal failed, we still couldn't find that subscription in Graph
// Create a new subscription
subscription = await this.CreateGraphSubscription(tokenValidationResult, subscriptionDefinition);
} else {
// If the renew failed, but we found a subscription
// return it
subscription = graphSubscription;
}
}
}
}
var expirationTimeSpan = subscription.ExpirationTime.Subtract(DateTimeOffset.UtcNow);
_logger.LogInformation($"expirationTimeSpan: {expirationTimeSpan.ToString(@"hh\:mm\:ss")}");
// Add connection to the Signal Group for this subscription.
_logger.LogInformation($"Adding connection to SignalR Group");
await Groups.AddToGroupAsync(invocationContext.ConnectionId, subscription.SubscriptionId);
// Add or update the logicalCacheKey with the subscriptionId
_logger.LogInformation($"Add or update the logicalCacheKey: {logicalCacheKey} with the subscriptionId: {subscription.SubscriptionId}.");
await _cacheService.AddAsync<string>(logicalCacheKey, subscription.SubscriptionId, expirationTimeSpan);
// Add or update the cache with updated subscription
_logger.LogInformation($"Adding subscription to cache");
await _cacheService.AddAsync<SubscriptionRecord>(subscription.SubscriptionId, subscription, expirationTimeSpan);
await Clients.Client(invocationContext.ConnectionId).SendAsync("SubscriptionCreated", subscription);
_logger.LogInformation($"Subscription was created successfully with connectionId {invocationContext.ConnectionId}");
return;
}
catch(Exception ex)
{
_logger.LogError(ex, "Encountered an error when creating a subscription");
await Clients.Client(invocationContext.ConnectionId).SendAsync("SubscriptionCreationFailed", subscriptionDefinition);
}
}
[FunctionName("EventHubProcessor")]
public async Task Run([EventHubTrigger("%AppSettings:EventHubName%", Connection = "AppSettings:EventHubListenConnectionString")] EventData[] events)
{
foreach (EventData eventData in events)
{
try
{
string messageBody = Encoding.UTF8.GetString(eventData.EventBody.ToArray());
// Replace these two lines with your processing logic.
_logger.LogWarning($"C# Event Hub trigger function processed a message: {messageBody}");
// Deserializing to ChangeNotificationCollection throws an error when the validation requests
// are sent. Using a JObject to get around this issue.
var notificationsObj = Newtonsoft.Json.Linq.JObject.Parse(messageBody);
var notifications = notificationsObj["value"];
if (notifications == null)
{
_logger.LogWarning($"No notifications found");;
return;
}
foreach (var notification in notifications)
{
var subscriptionId = notification["subscriptionId"]?.ToString();
if (string.IsNullOrEmpty(subscriptionId))
{
_logger.LogWarning($"Notification subscriptionId is null");
continue;
}
// if this is a validation request, the subscription Id will be NA
if (subscriptionId.ToLower() == "na")
continue;
var decryptedContent = String.Empty;
if(notification["encryptedContent"] != null)
{
var encryptedContentJson = notification["encryptedContent"]?.ToString();
var encryptedContent = Newtonsoft.Json.JsonConvert.DeserializeObject<ChangeNotificationEncryptedContent>(encryptedContentJson) ;
decryptedContent = await encryptedContent.DecryptAsync((id, thumbprint) => {
return _certificateService.GetDecryptionCertificate();
});
}
// A user can have multiple connections to the same resource / subscription. All need to be notified.
await Clients.Group(subscriptionId).SendAsync("NewMessage", notification, decryptedContent);
}
}
catch (Exception e)
{
_logger.LogError(e, "Encountered an error processing the event");
}
}
}
[FunctionName(nameof(GetChatMessageFromNotification))]
public async Task<HttpResponseMessage> GetChatMessageFromNotification(
[HttpTrigger(AuthorizationLevel.Anonymous, "post", Route = "api/GetChatMessageFromNotification")] HttpRequest req)
{
var response = new HttpResponseMessage();
try
{
_logger.LogInformation("GetChatMessageFromNotification function triggered.");
var access_token = GetAccessToken(req) ?? "";
// Validate the token
var validationTokenResult = await _tokenValidationService
.ValidateTokenAsync(access_token);
if (validationTokenResult == null)
{
response.StatusCode = HttpStatusCode.Unauthorized;
return response;
}
string requestBody = string.Empty;
using (var streamReader = new StreamReader(req.Body))
{
requestBody = await streamReader.ReadToEndAsync();
}
var encryptedContent = JsonConvert.DeserializeObject<ChangeNotificationEncryptedContent>(requestBody);
if(encryptedContent == null)
{
response.StatusCode = HttpStatusCode.InternalServerError;
response.Content = new StringContent("Notification does not have right format.");
return response;
}
_logger.LogInformation($"Decrypting content of type {encryptedContent.ODataType}");
// Decrypt the encrypted payload using private key
var decryptedContent = await encryptedContent.DecryptAsync((id, thumbprint) => {
return _certificateService.GetDecryptionCertificate();
});
response.StatusCode = HttpStatusCode.OK;
response.Headers.Add("ContentType", "application/json");
response.Content = new StringContent(decryptedContent);
}
catch (Exception ex)
{
_logger.LogError(ex, "error decrypting");
response.StatusCode = HttpStatusCode.InternalServerError;
}
return response;
}
private string? GetAccessToken(HttpRequest req)
{
if (req!.Headers.TryGetValue("Authorization", out var authHeader)) {
string[] parts = authHeader.First().Split(null) ?? new string[0];
if (parts.Length == 2 && parts[0].Equals("Bearer"))
return parts[1];
}
return null;
}
private async Task<Subscription?> GetGraphSubscription2(string accessToken, string subscriptionId)
{
_logger.LogInformation($"Fetching subscription");
try
{
return await _graphNotificationService.GetSubscriptionAsync(accessToken, subscriptionId);
}
catch (Exception ex)
{
_logger.LogWarning(ex, $"Failed to get graph subscriptionId: {subscriptionId}");
}
return null;
}
private async Task<SubscriptionRecord?> GetGraphSubscription(string accessToken, SubscriptionRecord subscription)
{
_logger.LogInformation($"Fetching subscription");
try
{
var graphSubscription = await _graphNotificationService.GetSubscriptionAsync(accessToken, subscription.SubscriptionId);
if (!graphSubscription.ExpirationDateTime.HasValue)
{
_logger.LogError("Graph Subscription does not have an expiration date");
throw new Exception("Graph Subscription does not have an expiration date");
}
return new SubscriptionRecord
{
SubscriptionId = graphSubscription.Id,
Resource = subscription.Resource,
ExpirationTime = graphSubscription.ExpirationDateTime.Value,
ResourceData = subscription.ResourceData,
ChangeTypes = subscription.ChangeTypes
};
}
catch (Exception ex)
{
_logger.LogWarning(ex, $"Failed to get graph subscriptionId: {subscription.SubscriptionId}");
}
return null;
}
private async Task<SubscriptionRecord> RenewGraphSubscription(string accessToken, SubscriptionRecord subscription, DateTimeOffset expirationTime)
{
_logger.LogInformation($"Renewing subscription");
// Renew the current graph subscription, passing the new expiration time sent from the client
var graphSubscription = await _graphNotificationService.RenewSubscriptionAsync(accessToken, subscription.SubscriptionId, expirationTime);
if (!graphSubscription.ExpirationDateTime.HasValue)
{
_logger.LogError("Graph Subscription does not have an expiration date");
throw new Exception("Graph Subscription does not have an expiration date");
}
// Update subscription with renewed graph subscription data
subscription.SubscriptionId = graphSubscription.Id;
// If the graph subscription returns a null expiration time
subscription.ExpirationTime = graphSubscription.ExpirationDateTime.Value;
return subscription;
}
private async Task<SubscriptionRecord> CreateGraphSubscription(TokenValidationResult tokenValidationResult, SubscriptionDefinition subscriptionDefinition)
{
_logger.LogInformation("Creating Subscription");
// if subscription on the resource for this user does not exist create it
var graphSubscription = await _graphNotificationService.AddSubscriptionAsync(tokenValidationResult.Token, subscriptionDefinition);
if (!graphSubscription.ExpirationDateTime.HasValue)
{
_logger.LogError("Graph Subscription does not have an expiration date");
throw new Exception("Graph Subscription does not have an expiration date");
}
_logger.LogInformation("Subscription Created");
// Create a new subscription
return new SubscriptionRecord
{
SubscriptionId = graphSubscription.Id,
Resource = subscriptionDefinition.Resource,
ExpirationTime = graphSubscription.ExpirationDateTime.Value,
ResourceData = subscriptionDefinition.ResourceData,
ChangeTypes = subscriptionDefinition.ChangeTypes
};
}
}
}
| Functions/GraphNotificationsHub.cs | microsoft-GraphNotificationBroker-b1564aa | [
{
"filename": "Services/GraphNotificationService.cs",
"retrieved_chunk": "using GraphNotifications.Models;\nusing Microsoft.Extensions.Logging;\nusing Microsoft.Extensions.Options;\nusing Microsoft.Graph;\nnamespace GraphNotifications.Services\n{\n public class GraphNotificationService : IGraphNotificationService\n {\n private readonly ILogger _logger;\n private readonly string _notificationUrl;",
"score": 0.8774806261062622
},
{
"filename": "Services/TokenValidationService.cs",
"retrieved_chunk": "using Microsoft.IdentityModel.Protocols;\nusing Microsoft.IdentityModel.Protocols.OpenIdConnect;\nusing Microsoft.IdentityModel.Tokens;\nnamespace GraphNotifications.Services\n{\n public class TokenValidationService : ITokenValidationService\n {\n private TokenValidationParameters? _validationParameters;\n private readonly AppSettings _settings;\n private readonly ILogger _logger;",
"score": 0.8735878467559814
},
{
"filename": "Services/CertificateService.cs",
"retrieved_chunk": "namespace GraphNotifications.Services\n{\n /// <summary>\n /// Implements methods to retrieve certificates from Azure Key Vault\n /// </summary>\n public class CertificateService : ICertificateService\n {\n private readonly AppSettings _settings;\n private readonly ILogger _logger;\n private readonly Uri _keyVaultUrl;",
"score": 0.8238493204116821
},
{
"filename": "Services/IRedisFactory.cs",
"retrieved_chunk": "using StackExchange.Redis;\nnamespace GraphNotifications.Services\n{\n public interface IRedisFactory : IDisposable\n {\n IDatabase GetCache();\n void ForceReconnect();\n }\n}",
"score": 0.817263126373291
},
{
"filename": "Services/GraphClientService.cs",
"retrieved_chunk": " {\n private readonly AppSettings _settings;\n private readonly ILogger _logger;\n public GraphClientService(IOptions<AppSettings> options, ILogger<GraphClientService> logger)\n {\n _settings = options.Value;\n _logger = logger;\n }\n public GraphServiceClient GetUserGraphClient(string userAssertion)\n {",
"score": 0.8151527643203735
}
] | csharp | ICacheService _cacheService; |
using TreeifyTask;
using System.Collections.ObjectModel;
using System.ComponentModel;
namespace TreeifyTask.Sample
{
public class TaskNodeViewModel : INotifyPropertyChanged
{
private readonly | ITaskNode baseTaskNode; |
private ObservableCollection<TaskNodeViewModel> _childTasks;
private TaskStatus _taskStatus;
public TaskNodeViewModel(ITaskNode baseTaskNode)
{
this.baseTaskNode = baseTaskNode;
PopulateChild(baseTaskNode);
baseTaskNode.Reporting += BaseTaskNode_Reporting;
}
private void PopulateChild(ITaskNode baseTaskNode)
{
this._childTasks = new ObservableCollection<TaskNodeViewModel>();
foreach (var ct in baseTaskNode.ChildTasks)
{
this._childTasks.Add(new TaskNodeViewModel(ct));
}
}
private void BaseTaskNode_Reporting(object sender, ProgressReportingEventArgs eventArgs)
{
this.TaskStatus = eventArgs.TaskStatus;
}
public ObservableCollection<TaskNodeViewModel> ChildTasks =>
_childTasks;
public string Id
{
get => baseTaskNode.Id;
}
public TaskStatus TaskStatus
{
get => _taskStatus;
set
{
_taskStatus = value;
PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(nameof(TaskStatus)));
}
}
public ITaskNode BaseTaskNode => baseTaskNode;
public event PropertyChangedEventHandler PropertyChanged;
}
}
| Source/TreeifyTask.WpfSample/TaskNodeViewModel.cs | intuit-TreeifyTask-4b124d4 | [
{
"filename": "Source/TreeifyTask/TaskTree/ITaskNode.cs",
"retrieved_chunk": "using System;\nusing System.Collections.Generic;\nusing System.Threading;\nusing System.Threading.Tasks;\nnamespace TreeifyTask\n{\n public interface ITaskNode : IProgressReporter\n {\n string Id { get; set; }\n double ProgressValue { get; }",
"score": 0.8782715201377869
},
{
"filename": "Source/TreeifyTask/TaskTree/TaskNode.cs",
"retrieved_chunk": "using System;\nusing System.Collections.Generic;\nusing System.ComponentModel;\nusing System.Linq;\nusing System.Threading;\nusing System.Threading.Tasks;\nnamespace TreeifyTask\n{\n public class TaskNode : ITaskNode\n {",
"score": 0.8637192249298096
},
{
"filename": "Source/TreeifyTask/TaskTree/TaskNodeCycleDetectedException.cs",
"retrieved_chunk": "using System;\nusing System.Runtime.Serialization;\nnamespace TreeifyTask\n{\n [Serializable]\n public class TaskNodeCycleDetectedException : Exception\n {\n public ITaskNode NewTask { get; }\n public ITaskNode ParentTask { get; }\n public string MessageStr { get; private set; }",
"score": 0.8425047397613525
},
{
"filename": "Source/TreeifyTask.BlazorSample/TaskDataModel/code.cs",
"retrieved_chunk": "using System;\nusing System.Threading.Tasks;\nnamespace TreeifyTask.BlazorSample\n{\n delegate Task CancellableAsyncActionDelegate(Pr reporter, Tk token);\n class Pr\n {\n public void report() { }\n }\n struct Tk",
"score": 0.8262366056442261
},
{
"filename": "Source/TreeifyTask.WpfSample/MainWindow.xaml.cs",
"retrieved_chunk": "using TreeifyTask;\nusing System;\nusing System.Collections.ObjectModel;\nusing System.Linq;\nusing System.Threading;\nusing System.Threading.Tasks;\nusing System.Windows;\nusing TaskStatus = TreeifyTask.TaskStatus;\nnamespace TreeifyTask.Sample\n{",
"score": 0.798874020576477
}
] | csharp | ITaskNode baseTaskNode; |
using WAGIapp.AI.AICommands;
namespace WAGIapp.AI
{
internal class Commands
{
private static Dictionary<string, | Command> commands; |
static Commands()
{
commands = new Dictionary<string, Command>();
Command c;
c = new NoActionCommand();
commands.Add(c.Name, c);
c = new GoalReachedCommand();
commands.Add(c.Name, c);
c = new AddNoteCommand();
commands.Add(c.Name, c);
c = new RemoveNoteCommand();
commands.Add(c.Name, c);
c = new SearchWebCommand();
commands.Add(c.Name, c);
c = new RemoveLineCommand();
commands.Add(c.Name, c);
c = new WriteLineCommand();
commands.Add(c.Name, c);
}
public static string GetCommands()
{
string output = "";
foreach (Command c in commands.Values)
{
output += c.Name + "\n";
output += "\t" + c.Description + "\n";
output += "\t" + "Call format: " + c.Format + "\n";
}
return output;
}
public static async Task<string> TryToRun(Master caller, string commandText)
{
string[] args = commandText.Split("|");
for (int i = 0; i < args.Length; i++)
{
args[i] = args[i].Trim();
}
args[0] = args[0].ToLower();
caller.Actions.AddAction("Running cmd: " + args[0], LogAction.CommandIcon);
if (!commands.ContainsKey(args[0]))
return "error! command not found";
return await commands[args[0]].Execute(caller, args);
}
}
}
| WAGIapp/AI/Commands.cs | Woltvint-WAGI-d808927 | [
{
"filename": "WAGIapp/AI/Master.cs",
"retrieved_chunk": "using System.Text.Json;\nnamespace WAGIapp.AI\n{\n internal class Master\n {\n private static Master singleton;\n public static Master Singleton \n {\n get \n {",
"score": 0.845260500907898
},
{
"filename": "WAGIapp/AI/AICommands/GoalReachedCommand.cs",
"retrieved_chunk": "using System;\nusing System.Collections.Generic;\nusing System.Linq;\nusing System.Text;\nusing System.Threading.Tasks;\nnamespace WAGIapp.AI.AICommands\n{\n internal class GoalReachedCommand : Command\n {\n public override string Name => \"goal-reached\";",
"score": 0.8363068699836731
},
{
"filename": "WAGIapp/AI/AICommands/RemoveNoteCommand.cs",
"retrieved_chunk": "using System;\nusing System.Collections.Generic;\nusing System.Linq;\nusing System.Text;\nusing System.Threading.Tasks;\nnamespace WAGIapp.AI.AICommands\n{\n internal class RemoveNoteCommand : Command\n {\n public override string Name => \"remove-note\";",
"score": 0.8342759609222412
},
{
"filename": "WAGIapp/AI/AICommands/AddNoteCommand.cs",
"retrieved_chunk": "using System;\nusing System.Collections.Generic;\nusing System.Linq;\nusing System.Text;\nusing System.Threading.Tasks;\nnamespace WAGIapp.AI.AICommands\n{\n internal class AddNoteCommand : Command\n {\n public override string Name => \"add-note\"; ",
"score": 0.8334082365036011
},
{
"filename": "WAGIapp/AI/AICommands/SearchWebCommand.cs",
"retrieved_chunk": "using System;\nusing System.Collections.Generic;\nusing System.Linq;\nusing System.Text;\nusing System.Threading.Tasks;\nnamespace WAGIapp.AI.AICommands\n{\n internal class SearchWebCommand : Command\n {\n public override string Name => \"search-web\";",
"score": 0.8318725824356079
}
] | csharp | Command> commands; |
/*
Copyright (c) 2023 Xavier Arpa López Thomas Peter ('Kingdox')
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
using UnityEngine;
namespace Kingdox.UniFlux.Sample
{
public sealed class Sample_3 : MonoFlux
{
[SerializeField] private int _life;
public int Life
{
[Flux("Get_Life")] get => _life;
[Flux("Set_Life")] set
{
_life = value;
"OnChange_Life".Dispatch(value);
}
}
private void Start()
{
"Set_Life".Dispatch(10);
}
private void Update()
{
(Time.frameCount % 60).Dispatch();
}
[ | Flux(0)] private void OnUpdate()
{ |
if("Get_Life".Dispatch<int>() > 0)
{
"Set_Life".Dispatch("Get_Life".Dispatch<int>()-1);
}
}
[Flux("OnChange_Life")] private void OnChange_Life(int life)
{
if(life == 0)
{
"OnDeath".Dispatch();
}
}
[Flux("OnDeath")] private void OnDeath()
{
Debug.Log("You're Dead !");
}
}
} | Samples/UniFlux.Sample.3/Sample_3.cs | xavierarpa-UniFlux-a2d46de | [
{
"filename": "Samples/UniFlux.Sample.4/Sample_4.cs",
"retrieved_chunk": "{\n public sealed class Sample_4 : MonoFlux\n {\n [SerializeField] private int _shots;\n private void Update()\n {\n Kingdox.UniFlux.Core.Flux.Dispatch(_shots < 10);\n }\n [Flux(true)]private void CanShot()\n {",
"score": 0.8481912016868591
},
{
"filename": "Tests/EditMode/EditMode_Test_1.cs",
"retrieved_chunk": " [Test] public void SubscribeFuncParam()\n {\n Flux.Store<string,float,float>(\"OnTest\", OnTest_FuncPatam, true);\n }\n [Test] public void DispatchAction()\n {\n Flux.Dispatch(\"OnTest\");\n }\n [Test] public void DispatchActionParam()\n {",
"score": 0.8464272022247314
},
{
"filename": "Benchmark/Nest/Benchmark_Nest_UniFlux.cs",
"retrieved_chunk": " _mark_store.Begin();\n for (int i = 0; i < iteration; i++) \"1\".Dispatch();\n _mark_store.End();\n }\n }\n private void OnGUI()\n {\n if (_mark_fluxAttribute.Execute)\n {\n // Flux",
"score": 0.8349820375442505
},
{
"filename": "Benchmark/Nest/Benchmark_Nest_UniFlux.cs",
"retrieved_chunk": " private void Store_1() => \"2\".Dispatch();\n private void Store_2() => \"3\".Dispatch();\n private void Store_3() => \"4\".Dispatch();\n private void Store_4() => \"5\".Dispatch();\n private void Store_5() {}\n private void Sample()\n {\n if (_mark_fluxAttribute.Execute)\n {\n _mark_fluxAttribute.iteration = iteration;",
"score": 0.8317747116088867
},
{
"filename": "Benchmark/General/Benchmark_UniFlux.cs",
"retrieved_chunk": " {\n StoreTest_Add();\n StoreTest_Remove();\n }\n public void Start()\n {\n DispatchTest();\n }\n private void Update()\n {",
"score": 0.8295537233352661
}
] | csharp | Flux(0)] private void OnUpdate()
{ |
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Unity.Collections.LowLevel.Unsafe;
using UnityEngine;
namespace ZimGui.Core {
[StructLayout(LayoutKind.Sequential)]
public struct Options {
public byte Size;
public byte Padding0; //TODO use paddings for something like bold style.
public byte Padding1;
public byte Padding2;
}
[StructLayout(LayoutKind.Sequential)]
public struct VertexData {
/// <summary>
/// Screen Position
/// </summary>
public Vector2 Position;
public UiColor Color;
public Vector2 UV;
public Options Options;
public void Write(Vector2 position, byte scale, UiColor color, Vector2 uv) {
Position = position;
Color = color;
UV = uv;
Options.Size = scale;
}
[MethodImpl((MethodImplOptions) 256)]
public void Write(Vector2 position, Vector2 uv) {
Position = position;
UV = uv;
}
[MethodImpl((MethodImplOptions) 256)]
public void Write(float positionX, float positionY, Vector2 uv) {
Position.x = positionX;
Position.y = positionY;
UV = uv;
}
[MethodImpl((MethodImplOptions) 256)]
public void Write(float positionX, float positionY, float u, float v) {
Position.x = positionX;
Position.y = positionY;
UV.x = u;
UV.y = v;
}
public void Write(Vector2 position, byte scale, UiColor color, float uvX, float uvY) {
Position = position;
Color = color;
UV = new Vector2(uvX, uvY);
Options.Size = scale;
}
public void Write(float x, float y, byte scale, UiColor color, float uvX, float uvY) {
Position.x = x;
Position.y = y;
Color = color;
UV = new Vector2(uvX, uvY);
Options.Size = scale;
}
public void Write(Vector2 position, float uvX, float uvY) {
Position = position;
UV.x = uvX;
UV.y = uvY;
}
}
[StructLayout(LayoutKind.Sequential)]
public struct Quad {
/// <summary>
/// Top Left
/// </summary>
public VertexData V0;
/// <summary>
/// Top Right
/// </summary>
public VertexData V1;
/// <summary>
/// Bottom Right
/// </summary>
public VertexData V2;
/// <summary>
/// Bottom Left
/// </summary>
public VertexData V3;
public void WriteLine(Vector2 start, Vector2 end, float width, UiColor color, Vector2 quadUV) {
V3.Color = V2.Color = V1.Color = V0.Color = color;
V3.UV = V2.UV = V1.UV = V0.UV = quadUV;
V3.Options.Size = V2.Options.Size = V1.Options.Size = V0.Options.Size = 255;
var p = (end - start).Perpendicular();
var verticalX = p.x * width / 2;
var verticalY = p.y * width / 2;
V0.Position.x = start.x + verticalX;
V0.Position.y = start.y + verticalY;
V1.Position.x = end.x + verticalX;
V1.Position.y = end.y + verticalY;
V2.Position.x = end.x - verticalX;
V2.Position.y = end.y - verticalY;
V3.Position.x = start.x - verticalX;
V3.Position.y = start.y - verticalY;
}
public void WriteLine(Vector2 start, Vector2 end, float width, UiColor startColor, UiColor endColor,
Vector2 quadUV) {
V3.UV = V2.UV = V1.UV = V0.UV = quadUV;
V3.Options.Size = V2.Options.Size = V1.Options.Size = V0.Options.Size = 255;
V3.Color = V0.Color = startColor;
V2.Color = V1.Color = endColor;
var p = (end - start).Perpendicular();
var verticalX = p.x * width / 2;
var verticalY = p.y * width / 2;
V0.Position.x = start.x + verticalX;
V0.Position.y = start.y + verticalY;
V1.Position.x = end.x + verticalX;
V1.Position.y = end.y + verticalY;
V2.Position.x = end.x - verticalX;
V2.Position.y = end.y - verticalY;
V3.Position.x = start.x - verticalX;
V3.Position.y = start.y - verticalY;
}
public void WriteLinePosition(Vector2 start, Vector2 end, float width) {
var p = (end - start).Perpendicular();
var verticalX = p.x * width / 2;
var verticalY = p.y * width / 2;
V0.Position.x = start.x + verticalX;
V0.Position.y = start.y + verticalY;
V1.Position.x = end.x + verticalX;
V1.Position.y = end.y + verticalY;
V2.Position.x = end.x - verticalX;
V2.Position.y = end.y - verticalY;
V3.Position.x = start.x - verticalX;
V3.Position.y = start.y - verticalY;
}
public void WriteCircle(Vector2 center, float radius, UiColor color, in Vector4 circleUV) {
V3.Options.Size = V2.Options.Size = V1.Options.Size = V0.Options.Size = radius < 85 ? (byte) (radius * 3) : (byte) 255;
V3.Color = V2.Color = V1.Color = V0.Color = color;
V3.Position.x = V0.Position.x = center.x - radius;
V1.Position.y = V0.Position.y = center.y + radius;
V2.Position.x = V1.Position.x = center.x + radius;
V3.Position.y = V2.Position.y = center.y - radius;
V3.UV.x = V0.UV.x = circleUV.z;
V1.UV.y = V0.UV.y = circleUV.w + circleUV.y;
V2.UV.x = V1.UV.x = circleUV.x + circleUV.z;
V3.UV.y = V2.UV.y = circleUV.w;
}
public void Write(float x, float y, Vector2 scale, float fontSize, in UiMesh.CharInfo info) {
var uv = info.UV;
V3.UV.x = V0.UV.x = uv.z;
V1.UV.y = V0.UV.y = uv.w + uv.y;
V2.UV.x = V1.UV.x = uv.x + uv.z;
V3.UV.y = V2.UV.y = uv.w;
x += fontSize * info.XOffset;
V3.Position.x = V0.Position.x = x;
V2.Position.x = V1.Position.x = x + uv.x * scale.x;
y += fontSize * info.YOffset;
V3.Position.y = V2.Position.y = y;
V1.Position.y = V0.Position.y = y + uv.y * scale.y;
}
/*
var uv = info.UV;
quad.V3.UV.x=quad.V0.UV.x = uv.z;
quad.V1.UV.y=quad.V0.UV.y = uv.w + uv.y;
quad.V2.UV.x=quad.V1.UV.x= uv.x + uv.z;
quad.V3.UV.y=quad.V2.UV.y= uv.w;
var x = nextX+= fontSize * info.XOffset;
var y = position.y+fontSize * info.YOffset;
quad.V3.Position.x=quad.V0.Position.x = x;
quad.V2.Position.x=quad.V1.Position.x= x + uv.x * scale.x;
quad.V3.Position.y=quad.V2.Position.y= y;
quad.V1.Position.y=quad.V0.Position.y = y + uv.y * scale.y;
*/
public void WriteCircle(float centerX, float centerY, float radius, UiColor color, in Vector4 circleUV) {
V0.Options.Size = radius < 85 ? (byte) (radius * 3) : (byte) 255;
V0.Position.x = centerX - radius;
V0.Position.y = centerY - radius;
V0.Color = color;
V0.UV.x = circleUV.z;
V0.UV.y = circleUV.w + circleUV.y;
V3 = V2 = V1 = V0;
V2.Position.x = V1.Position.x = centerX + radius;
V3.Position.y = V2.Position.y = centerY + radius;
V2.UV.x = V1.UV.x = circleUV.x + circleUV.z;
V3.UV.y = V2.UV.y = circleUV.w;
}
public void WriteCircle(float centerX, float centerY, float radius) {
V0.Position.x = centerX - radius;
V0.Position.y = centerY - radius;
V2.Position.x = V1.Position.x = centerX + radius;
V3.Position.y = V2.Position.y = centerY + radius;
}
public static void WriteWithOutUVScale(ref Quad quad, Vector2 scale, Vector2 position, | UiColor color,
Vector4 uv) { |
var size = (byte) Mathf.Clamp((int) (scale.x * 2), 0, 255);
quad.V0.Write(position + new Vector2(0, scale.y), size, color, uv.z, uv.w + uv.y);
quad.V1.Write(position + scale, size, color, new Vector2(uv.x + uv.z, uv.y + uv.w));
quad.V2.Write(position + new Vector2(scale.x, 0), size, color, uv.x + uv.z, uv.w);
quad.V3.Write(position, size, color, new Vector2(uv.z, uv.w));
}
public static void WriteWithOutUV(ref Quad quad, Vector2 scale, Vector2 position, UiColor color) {
quad.V0.Write(position + new Vector2(0, scale.y), 0, color, 0, 1);
quad.V1.Write(position + scale, 0, color, 1, 1);
quad.V2.Write(position + new Vector2(scale.x, 0), 0, color, 1, 0);
quad.V3.Write(position, 0, color, 0, 0);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Write(float xMin, float xMax, float yMin, float yMax, ref Vector4 uv) {
V3.Position.x = V0.Position.x = xMin;
V3.UV.x = V0.UV.x = uv.z;
V1.Position.y = V0.Position.y = yMax;
V1.UV.y = V0.UV.y = uv.w + uv.y;
V2.Position.x = V1.Position.x = xMax;
V2.UV.x = V1.UV.x = uv.x + uv.z;
V3.Position.y = V2.Position.y = yMin;
V3.UV.y = V2.UV.y = uv.w;
}
public static void WriteHorizontalGradient(ref Quad quad, Vector2 scale, Vector2 position, UiColor leftColor,
UiColor rightColor, Vector2 uv) {
var size = (byte) Mathf.Clamp((int) scale.x, 0, 255);
quad.V0.Write(position + new Vector2(0, scale.y), size, leftColor, uv);
quad.V1.Write(position + scale, size, rightColor, uv);
quad.V2.Write(position + new Vector2(scale.x, 0), size, rightColor, uv);
quad.V3.Write(position, size, leftColor, uv);
}
public void MaskTextMaxX(float x) {
var u = V0.UV.x;
var minX = V0.Position.x;
u += (V1.UV.x - u) * (x - minX) / (V1.Position.x - minX);
V1.Position.x = x;
V1.UV.x = u;
V2.Position.x = x;
V2.UV.x = u;
}
public void MaskTextMaxY(float y) {
var maxY = V1.Position.y;
if (maxY < y) return;
var v = V0.UV.y;
var minY = V0.Position.x;
v += (V1.UV.y - v) * (y - minY) / (maxY - minY);
V1.Position.y = y;
V1.UV.y = v;
V2.Position.y = y;
V2.UV.y = v;
}
/// <summary>
/// /UseThisBefore WriteLinePositionOnly
/// </summary>
/// <param name="span"></param>
/// <param name="color"></param>
/// <param name="quadUV"></param>
public static unsafe void SetUpQuadColorUV(Span<Quad> span, UiColor color, Vector2 quadUV) {
fixed (Quad* p = span) {
*p = default;
p->SetColor(color);
p->SetSize(255);
p->SetUV(quadUV);
UnsafeUtility.MemCpyReplicate(p + 1, p, sizeof(Quad), span.Length - 1);
}
}
/// <summary>
/// /UseThisBefore WriteLinePositionOnly
/// </summary>
/// <param name="span"></param>
/// <param name="quadUV"></param>
public static unsafe void SetUpQuadUV(Span<Quad> span, Vector2 quadUV) {
fixed (Quad* p = span) {
*p = default;
p->SetSize(255);
p->SetUV(quadUV);
UnsafeUtility.MemCpyReplicate(p + 1, p, sizeof(Quad), span.Length - 1);
}
}
/// <summary>
/// /UseThisBefore WriteLinePositionOnly
/// </summary>
/// <param name="span"></param>
/// <param name="v"></param>
public static unsafe void SetUpForQuad(Span<Quad> span, Vector2 v) {
fixed (Quad* p = span) {
*p = default;
p->SetSize(255);
p->SetUV(v);
UnsafeUtility.MemCpyReplicate(p + 1, p, sizeof(Quad), span.Length - 1);
}
}
public static unsafe void SetUpUVForCircle(Span<Quad> span, Vector4 circleUV) {
fixed (Quad* p = span) {
*p = default;
p->V3.UV.x = p->V0.UV.x = circleUV.z;
p->V1.UV.y = p->V0.UV.y = circleUV.w + circleUV.y;
p->V2.UV.x = p->V1.UV.x = circleUV.x + circleUV.z;
p->V3.UV.y = p->V2.UV.y = circleUV.w;
UnsafeUtility.MemCpyReplicate(p + 1, p, sizeof(Quad), span.Length - 1);
}
}
public void SetColor(UiColor color) {
V0.Color = color;
V1.Color = color;
V2.Color = color;
V3.Color = color;
}
public void SetUV(Vector2 uv) {
V0.UV = uv;
V1.UV = uv;
V2.UV = uv;
V3.UV = uv;
}
public void SetSize(byte size) {
V3.Options.Size = V2.Options.Size = V1.Options.Size = V0.Options.Size = size;
}
public void SetColorAndSize(UiColor color, byte size) {
V3.Color = V2.Color = V1.Color = V0.Color = color;
V3.Options.Size = V2.Options.Size = V1.Options.Size = V0.Options.Size = size;
}
public void Rotate(float angle) {
Rotate(new Vector2(Mathf.Cos(angle), Mathf.Sin((angle))));
}
public void Rotate(Vector2 complex) {
var center = (V1.Position + V3.Position) / 2;
V0.Position = cross(complex, V0.Position - center) + center;
V1.Position = cross(complex, V1.Position - center) + center;
V2.Position = cross(complex, V2.Position - center) + center;
V3.Position = cross(complex, V3.Position - center) + center;
}
public void RotateFrom(Vector2 center, Vector2 complex) {
V0.Position = cross(complex, V0.Position - center) + center;
V1.Position = cross(complex, V1.Position - center) + center;
V2.Position = cross(complex, V2.Position - center) + center;
V3.Position = cross(complex, V3.Position - center) + center;
}
public void Scale(Vector2 scale) {
var center = (V1.Position + V3.Position) / 2;
V0.Position = scale * (V0.Position - center) + center;
V1.Position = scale * (V1.Position - center) + center;
V2.Position = scale * (V2.Position - center) + center;
V3.Position = scale * (V3.Position - center) + center;
}
public void ScaleFrom(Vector2 offset, Vector2 scale) {
V0.Position = scale * (V0.Position - offset);
V1.Position = scale * (V1.Position - offset);
V2.Position = scale * (V2.Position - offset);
V3.Position = scale * (V3.Position - offset);
}
public void Move(Vector2 delta) {
V0.Position += delta;
V1.Position += delta;
V2.Position += delta;
V3.Position += delta;
}
public void MoveX(float deltaX) {
V0.Position.x += deltaX;
V1.Position.x += deltaX;
V2.Position.x += deltaX;
V3.Position.x += deltaX;
}
public void MoveY(float deltaY) {
V0.Position.y += deltaY;
V1.Position.y += deltaY;
V2.Position.y += deltaY;
V3.Position.y += deltaY;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
static Vector2 cross(Vector2 left, Vector2 right) {
return new Vector2(left.x * right.x - left.y * right.y, left.x * right.y + left.y * right.x);
}
}
} | Assets/ZimGui/Core/Quad.cs | Akeit0-ZimGui-Unity-cc82fb9 | [
{
"filename": "Assets/ZimGui/Core/UiMesh.cs",
"retrieved_chunk": " var scale = new Vector2(rect.width, rect.height);\n var position = rect.min;\n var uv = CircleCenter;\n ref var quad = ref _quads.Ptr[last];\n quad.V0.Write(position + new Vector2(0, scale.y), 255, leftColor, uv);\n quad.V1.Write(position + scale, 255, rightColor, uv);\n quad.V2.Write(position + new Vector2(scale.x, 0), 255, rightColor, uv);\n quad.V3.Write(position, 255, leftColor, uv);\n }\n public void AddGradient(Rect rect, UiColor topLeftColor, UiColor topRightColor, UiColor bottomLeftColor,",
"score": 0.8779425024986267
},
{
"filename": "Assets/ZimGui/Core/UiMesh.cs",
"retrieved_chunk": " quad.V3.Color = quad.V2.Color = quad.V1.Color = quad.V0.Color = color;\n quad.V3.Options.Size = quad.V2.Options.Size = quad.V1.Options.Size = quad.V0.Options.Size = 255;\n quad.V3.UV = quad.V2.UV = quad.V1.UV = quad.V0.UV = CircleCenter;\n }\n public void InsertQuad(int index, Rect rect, UiColor color) {\n CheckAddLength(1);\n ;\n var scale = new Vector2(rect.width, -rect.height);\n var position = new Vector2(rect.xMin, rect.yMax);\n var uv = CircleCenter;",
"score": 0.8779246807098389
},
{
"filename": "Assets/ZimGui/Core/UiMesh.cs",
"retrieved_chunk": " ref var quad = ref _quads.InsertRef(index);\n quad.V0.Write(position + new Vector2(0, scale.y), 255, color, uv);\n quad.V1.Write(position + scale, 255, color, uv);\n quad.V2.Write(position + new Vector2(scale.x, 0), 255, color, uv);\n quad.V3.Write(position, 255, color, uv);\n }\n public void AddHorizontalGradient(Rect rect, UiColor leftColor, UiColor rightColor) {\n CheckAddLength(1);\n var last = _quads.Length;\n _quads.Length = last + 1;",
"score": 0.8771315813064575
},
{
"filename": "Assets/ZimGui/Core/UiMesh.cs",
"retrieved_chunk": " _quads.Ptr[last].WriteCircle(center, size/2, color,uv);\n }\n public void AddCircle(Rect rect, UiColor color) {\n CheckAddLength(1);\n var last = _quads.Length;\n _quads.Length = last + 1;\n Quad.WriteWithOutUVScale(ref _quads.Ptr[last], new Vector2(rect.width, -rect.height),\n new Vector2(rect.xMin, rect.yMax), color, CircleUV);\n }\n public void AddCircle(Vector2 center, float radius, UiColor color) {",
"score": 0.8731908798217773
},
{
"filename": "Assets/ZimGui/Core/UiMesh.cs",
"retrieved_chunk": " }\n public void AddRect(float xMin,float xMax,float yMin,float yMax, UiColor color) {\n var last = _quads.Length;\n if (_quads.Capacity <= last + 1) EnsureCapacity(last + 1);\n _quads.Length = last + 1;\n ref var quad = ref _quads.Ptr[last];\n quad.V3.Position.x = quad.V0.Position.x = xMin;\n quad.V1.Position.y = quad.V0.Position.y = yMax;\n quad.V2.Position.x = quad.V1.Position.x = xMax;\n quad.V3.Position.y = quad.V2.Position.y = yMin;",
"score": 0.8724349737167358
}
] | csharp | UiColor color,
Vector4 uv) { |
using HarmonyLib;
using UnityEngine;
namespace Ultrapain.Patches
{
class Solider_Start_Patch
{
static void Postfix(ZombieProjectiles __instance, ref GameObject ___decProjectile, ref GameObject ___projectile, ref EnemyIdentifier ___eid, ref Animator ___anim)
{
if (___eid.enemyType != EnemyType.Soldier)
return;
/*___projectile = Plugin.soliderBullet;
if (Plugin.decorativeProjectile2.gameObject != null)
___decProjectile = Plugin.decorativeProjectile2.gameObject;*/
__instance.gameObject.AddComponent<SoliderShootCounter>();
}
}
class Solider_SpawnProjectile_Patch
{
static void Postfix(ZombieProjectiles __instance, ref EnemyIdentifier ___eid, ref GameObject ___origWP)
{
if (___eid.enemyType != EnemyType.Soldier)
return;
___eid.weakPoint = null;
}
}
class SoliderGrenadeFlag : MonoBehaviour
{
public | GameObject tempExplosion; |
}
class Solider_ThrowProjectile_Patch
{
static void Postfix(ZombieProjectiles __instance, ref GameObject ___currentProjectile, ref EnemyIdentifier ___eid, ref GameObject ___player, ref Animator ___anim, ref float ___coolDown)
{
if (___eid.enemyType != EnemyType.Soldier)
return;
___currentProjectile.GetComponent<ProjectileSpread>().spreadAmount = 10;
___currentProjectile.SetActive(true);
SoliderShootCounter counter = __instance.gameObject.GetComponent<SoliderShootCounter>();
if (counter.remainingShots > 0)
{
counter.remainingShots -= 1;
if (counter.remainingShots != 0)
{
___anim.Play("Shoot", 0, Plugin.SoliderShootAnimationStart / 2f);
___anim.fireEvents = true;
__instance.DamageStart();
___coolDown = 0;
}
else
{
counter.remainingShots = ConfigManager.soliderShootCount.value;
if (ConfigManager.soliderShootGrenadeToggle.value)
{
GameObject grenade = GameObject.Instantiate(Plugin.shotgunGrenade.gameObject, ___currentProjectile.transform.position, ___currentProjectile.transform.rotation);
grenade.transform.Translate(Vector3.forward * 0.5f);
Vector3 targetPos = Plugin.PredictPlayerPosition(__instance.GetComponent<Collider>(), ___eid.totalSpeedModifier);
grenade.transform.LookAt(targetPos);
Rigidbody rb = grenade.GetComponent<Rigidbody>();
//rb.maxAngularVelocity = 10000;
//foreach (Rigidbody r in grenade.GetComponentsInChildren<Rigidbody>())
// r.maxAngularVelocity = 10000;
rb.AddForce(grenade.transform.forward * Plugin.SoliderGrenadeForce);
//rb.velocity = ___currentProjectile.transform.forward * Plugin.instance.SoliderGrenadeForce;
rb.useGravity = false;
grenade.GetComponent<Grenade>().enemy = true;
grenade.GetComponent<Grenade>().CanCollideWithPlayer(true);
grenade.AddComponent<SoliderGrenadeFlag>();
}
}
}
//counter.remainingShots = ConfigManager.soliderShootCount.value;
}
}
class Grenade_Explode_Patch
{
static bool Prefix(Grenade __instance, out bool __state)
{
__state = false;
SoliderGrenadeFlag flag = __instance.GetComponent<SoliderGrenadeFlag>();
if (flag == null)
return true;
flag.tempExplosion = GameObject.Instantiate(__instance.explosion);
__state = true;
foreach(Explosion e in flag.tempExplosion.GetComponentsInChildren<Explosion>())
{
e.damage = ConfigManager.soliderGrenadeDamage.value;
e.maxSize *= ConfigManager.soliderGrenadeSize.value;
e.speed *= ConfigManager.soliderGrenadeSize.value;
}
__instance.explosion = flag.tempExplosion;
return true;
}
static void Postfix(Grenade __instance, bool __state)
{
if (!__state)
return;
SoliderGrenadeFlag flag = __instance.GetComponent<SoliderGrenadeFlag>();
GameObject.Destroy(flag.tempExplosion);
}
}
class SoliderShootCounter : MonoBehaviour
{
public int remainingShots = ConfigManager.soliderShootCount.value;
}
}
| Ultrapain/Patches/Solider.cs | eternalUnion-UltraPain-ad924af | [
{
"filename": "Ultrapain/Patches/Drone.cs",
"retrieved_chunk": " lr.SetPosition(1, transform.position + transform.forward * 1000);\n }\n }\n }\n class Drone_Death_Patch\n {\n static bool Prefix(Drone __instance, EnemyIdentifier ___eid)\n {\n if (___eid.enemyType != EnemyType.Drone || __instance.crashing)\n return true;",
"score": 0.8571100234985352
},
{
"filename": "Ultrapain/Patches/Panopticon.cs",
"retrieved_chunk": " explosion.damage = Mathf.RoundToInt((float)explosion.damage * ___eid.totalDamageModifier);\n explosion.maxSize *= ___eid.totalDamageModifier;\n }\n }\n }\n class Panopticon_SpawnFleshDrones\n {\n struct StateInfo\n {\n public GameObject template;",
"score": 0.8532295227050781
},
{
"filename": "Ultrapain/Patches/SomethingWicked.cs",
"retrieved_chunk": " SomethingWickedFlag flag = __instance.GetComponent<SomethingWickedFlag>();\n if (flag == null)\n return;\n if (flag.spear != null)\n GameObject.Destroy(flag.spear);\n }\n }\n class JokeWicked : MonoBehaviour\n {\n void OnDestroy()",
"score": 0.8480994701385498
},
{
"filename": "Ultrapain/Patches/Drone.cs",
"retrieved_chunk": " {\n static void Postfix(Drone __instance, ref EnemyIdentifier ___eid)\n {\n if (___eid.enemyType != EnemyType.Drone)\n return;\n __instance.gameObject.AddComponent<DroneFlag>();\n }\n }\n class Drone_PlaySound_Patch\n {",
"score": 0.8336806893348694
},
{
"filename": "Ultrapain/Patches/Stray.cs",
"retrieved_chunk": " public static int projectileDamage = 10;\n public static int explosionDamage = 20;\n public static float coreSpeed = 110f;\n static void Postfix(ZombieProjectiles __instance, ref EnemyIdentifier ___eid, ref Animator ___anim, ref GameObject ___currentProjectile\n , ref NavMeshAgent ___nma, ref Zombie ___zmb)\n {\n if (___eid.enemyType != EnemyType.Stray)\n return;\n StrayFlag flag = __instance.gameObject.GetComponent<StrayFlag>();\n if (flag == null)",
"score": 0.8334212303161621
}
] | csharp | GameObject tempExplosion; |
using Canvas.CLI.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Canvas.Library.Services
{
public class StudentService
{
private static StudentService? instance;
private static object _lock = new object();
public static StudentService Current {
get
{
lock(_lock)
{
if (instance == null)
{
instance = new StudentService();
}
}
return instance;
}
}
private List<Student> enrollments;
private StudentService()
{
enrollments = new List<Student>
{
new Student{Id = 1, Name = "John Smith"},
new Student{Id = 2, Name = "Bob Smith"},
new Student{Id = 3, Name = "Sue Smith"}
};
}
public List<Student> Enrollments
{
get { return enrollments; }
}
public List<Student> Search(string query)
{
return Enrollments.Where(s => s.Name.ToUpper().Contains(query.ToUpper())).ToList();
}
public | Student? Get(int id)
{ |
return enrollments.FirstOrDefault(e => e.Id == id);
}
public void Add(Student? student)
{
if (student != null) {
enrollments.Add(student);
}
}
public void Delete(int id)
{
var enrollmentToRemove = Get(id);
if (enrollmentToRemove != null)
{
enrollments.Remove(enrollmentToRemove);
}
}
public void Delete(Student s)
{
Delete(s.Id);
}
public void Read()
{
enrollments.ForEach(Console.WriteLine);
}
}
}
| Canvas.Library/Services/StudentService.cs | crmillsfsu-Canvas_Su2023-bcfeccd | [
{
"filename": "Canvas.MAUI/ViewModels/MainViewModel.cs",
"retrieved_chunk": " }\n return new ObservableCollection<Student>(StudentService.Current.Search(Query));\n }\n }\n public string Query { get; set; }\n public void Search() {\n NotifyPropertyChanged(\"Students\");\n }\n public void Delete()\n {",
"score": 0.8176997900009155
},
{
"filename": "Canvas.MAUI/ViewModels/MainViewModel.cs",
"retrieved_chunk": "namespace Canvas.MAUI.ViewModels\n{\n public class MainViewModel : INotifyPropertyChanged\n {\n public ObservableCollection<Student> Students { \n get\n {\n if(string.IsNullOrEmpty(Query))\n {\n return new ObservableCollection<Student>(StudentService.Current.Enrollments);",
"score": 0.8103358149528503
},
{
"filename": "Canvas.Library/Models/Student.cs",
"retrieved_chunk": " public string Name { get; set; }\n public Student()\n {\n Name = string.Empty;\n }\n public override string ToString()\n {\n return $\"{Id}. {Name}\";\n }\n }",
"score": 0.7779847979545593
},
{
"filename": "Canvas.CLI/Program.cs",
"retrieved_chunk": " CourseMenu(courses);\n }\n static void CourseMenu(List<Course> courses) {\n var myStudentService = StudentService.Current;\n }\n static void StudentMenu()\n {\n var studentService = StudentService.Current;\n while (true)\n {",
"score": 0.7703083753585815
},
{
"filename": "Canvas.MAUI/ViewModels/MainViewModel.cs",
"retrieved_chunk": " if(SelectedStudent == null)\n {\n return;\n }\n StudentService.Current.Delete(SelectedStudent);\n NotifyPropertyChanged(\"Students\");\n }\n public Student SelectedStudent { get; set; }\n public event PropertyChangedEventHandler PropertyChanged;\n private void NotifyPropertyChanged([CallerMemberName] String propertyName = \"\")",
"score": 0.7633216381072998
}
] | csharp | Student? Get(int id)
{ |
using NowPlaying.Models;
using NowPlaying.Utils;
using Playnite.SDK;
using System;
using System.Timers;
using System.Windows.Controls;
namespace NowPlaying.ViewModels
{
public class InstallProgressViewModel : ViewModelBase
{
private readonly NowPlaying plugin;
private readonly NowPlayingInstallController controller;
private readonly GameCacheManagerViewModel cacheManager;
private readonly GameCacheViewModel gameCache;
private readonly RoboStats jobStats;
private readonly Timer speedEtaRefreshTimer;
private readonly long speedEtaInterval = 500; // calc avg speed, Eta every 1/2 second
private long totalBytesCopied;
private long prevTotalBytesCopied;
private bool preparingToInstall;
public bool PreparingToInstall
{
get => preparingToInstall;
set
{
if (preparingToInstall != value)
{
preparingToInstall = value;
OnPropertyChanged();
OnPropertyChanged(nameof(CopiedFilesAndBytesProgress));
OnPropertyChanged(nameof(CurrentFile));
OnPropertyChanged(nameof(SpeedDurationEta));
OnPropertyChanged(nameof(ProgressBgBrush));
OnPropertyChanged(nameof(ProgressValue));
}
}
}
private int speedLimitIpg;
public int SpeedLimitIpg
{
get => speedLimitIpg;
set
{
if (speedLimitIpg != value)
{
speedLimitIpg = value;
OnPropertyChanged();
OnPropertyChanged(nameof(ProgressPanelTitle));
OnPropertyChanged(nameof(ProgressTitleBrush));
OnPropertyChanged(nameof(ProgressBarBrush));
}
}
}
public RelayCommand PauseInstallCommand { get; private set; }
public RelayCommand CancelInstallCommand { get; private set; }
public string GameTitle => gameCache.Title;
public string InstallSize => SmartUnits.Bytes(gameCache.InstallSize);
//
// Real-time GameCacheJob Statistics
//
private string formatStringCopyingFile;
private string formatStringCopyingFilePfr;
private string formatStringXofY;
private string formatStringFilesAndBytes;
private string formatStringSpeedDurationEta;
private double percentDone;
private long filesCopied;
private int bytesScale;
private string bytesCopied;
private string bytesToCopy;
private string copiedFilesOfFiles;
private string copiedBytesOfBytes;
private string currentFile;
private long currentFileSize;
private bool partialFileResume;
private string duration;
private string timeRemaining;
private string currentSpeed;
private string averageSpeed;
// . Transfer speed rolling averages
public | RollingAvgLong currSpeedRollAvgBps; |
public RollingAvgLong averageSpeedRollAvgBps;
private readonly int currSpeedRollAvgDepth = 32; // current speed → 16 second rolling average
private readonly int averageSpeedRollAvgDepth = 256; // average speed → approx 4 minute rolling average
public string ProgressPanelTitle =>
(
speedLimitIpg > 0 ? plugin.FormatResourceString("LOCNowPlayingProgressSpeedLimitTitleFmt2", speedLimitIpg, GameTitle) :
plugin.FormatResourceString("LOCNowPlayingProgressTitleFmt", GameTitle)
);
public string ProgressTitleBrush => speedLimitIpg > 0 ? "SlowInstallBrush" : "GlyphBrush";
public string ProgressValue => PreparingToInstall ? "" : $"{percentDone:n1}%";
public double PercentDone => percentDone;
public string ProgressBarBrush => speedLimitIpg > 0 ? "TopPanelSlowInstallFgBrush" : "TopPanelInstallFgBrush";
public string ProgressBgBrush => PreparingToInstall ? "TopPanelProcessingBgBrush" : "TransparentBgBrush";
public string CopiedFilesAndBytesProgress =>
(
PreparingToInstall
? plugin.GetResourceString("LOCNowPlayingPreparingToInstall")
: string.Format(formatStringFilesAndBytes, copiedFilesOfFiles, copiedBytesOfBytes)
);
public string CurrentFile =>
(
PreparingToInstall ? "" :
partialFileResume ? string.Format(formatStringCopyingFilePfr, currentFile, SmartUnits.Bytes(currentFileSize)) :
string.Format(formatStringCopyingFile, currentFile, SmartUnits.Bytes(currentFileSize))
);
public string SpeedDurationEta =>
(
PreparingToInstall ? "" : string.Format(formatStringSpeedDurationEta, currentSpeed, averageSpeed, duration, timeRemaining)
);
public InstallProgressViewModel(NowPlayingInstallController controller, int speedLimitIpg=0, bool partialFileResume=false)
{
this.plugin = controller.plugin;
this.controller = controller;
this.cacheManager = controller.cacheManager;
this.jobStats = controller.jobStats;
this.gameCache = controller.gameCache;
this.PauseInstallCommand = new RelayCommand(() => controller.RequestPauseInstall());
this.CancelInstallCommand = new RelayCommand(() => controller.RequestCancellInstall());
this.speedEtaRefreshTimer = new Timer() { Interval = speedEtaInterval };
this.formatStringCopyingFile = (plugin.GetResourceString("LOCNowPlayingTermsCopying") ?? "Copying") + " '{0}' ({1})...";
this.formatStringCopyingFilePfr = (plugin.GetResourceString("LOCNowPlayingTermsCopying") ?? "Copying") + " '{0}' ({1}) ";
this.formatStringCopyingFilePfr += (plugin.GetResourceString("LOCNowPlayingWithPartialFileResume") ?? "w/partial file resume") + "...";
this.formatStringXofY = plugin.GetResourceFormatString("LOCNowPlayingProgressXofYFmt2", 2) ?? "{0} of {1}";
this.formatStringFilesAndBytes = plugin.GetResourceFormatString("LOCNowPlayingProgressFilesAndBytesFmt2", 2) ?? "{0} files, {1} copied";
this.formatStringSpeedDurationEta = (plugin.GetResourceString("LOCNowPlayingTermsSpeed") ?? "Speed") + ": {0}, ";
this.formatStringSpeedDurationEta += (plugin.GetResourceString("LOCNowPlayingTermsAvgSpeed") ?? "Average speed") + ": {1}, ";
this.formatStringSpeedDurationEta += (plugin.GetResourceString("LOCNowPlayingTermsDuration") ?? "Duration") + ": {2}, ";
this.formatStringSpeedDurationEta += (plugin.GetResourceString("LOCNowPlayingTermsEta") ?? "ETA") + ": {3}";
PrepareToInstall(speedLimitIpg, partialFileResume);
}
public void PrepareToInstall(int speedLimitIpg=0, bool partialFileResume=false)
{
// . Start in "Preparing to install..." state; until job is underway & statistics are updated
this.PreparingToInstall = true;
this.SpeedLimitIpg = speedLimitIpg;
this.partialFileResume = partialFileResume;
cacheManager.gameCacheManager.eJobStatsUpdated += OnJobStatsUpdated;
cacheManager.gameCacheManager.eJobCancelled += OnJobDone;
cacheManager.gameCacheManager.eJobDone += OnJobDone;
speedEtaRefreshTimer.Elapsed += OnSpeedEtaRefreshTimerElapsed;
this.currentSpeed = "-";
// . initialize any rolling average stats
var avgBytesPerFile = gameCache.InstallSize / gameCache.InstallFiles;
var avgBps = cacheManager.GetInstallAverageBps(gameCache.InstallDir, avgBytesPerFile, speedLimitIpg);
this.currSpeedRollAvgBps = new RollingAvgLong(currSpeedRollAvgDepth, avgBps);
this.averageSpeedRollAvgBps = new RollingAvgLong(averageSpeedRollAvgDepth, avgBps);
this.filesCopied = 0;
this.bytesCopied = "-";
}
private void OnSpeedEtaRefreshTimerElapsed(object sender, ElapsedEventArgs e)
{
string sval = SmartUnits.Duration(jobStats.GetDuration());
bool durationUpdated = duration != sval;
if (durationUpdated)
{
duration = sval;
OnPropertyChanged(nameof(SpeedDurationEta));
}
// . current speed
long intervalBytesCopied = totalBytesCopied - prevTotalBytesCopied;
long currentBps = (long)((1000.0 * intervalBytesCopied) / speedEtaInterval);
currSpeedRollAvgBps.Push(currentBps);
prevTotalBytesCopied = totalBytesCopied;
sval = SmartUnits.Bytes(currSpeedRollAvgBps.GetAverage(), decimals: 1) + "/s";
if (currentSpeed != sval)
{
currentSpeed = sval;
OnPropertyChanged(nameof(SpeedDurationEta));
}
// . long term average speed, ETA
var currentAvgBps = jobStats.GetAvgBytesPerSecond();
averageSpeedRollAvgBps.Push(currentAvgBps);
var averageAvgBps = averageSpeedRollAvgBps.GetAverage();
var timeSpanRemaining = jobStats.GetTimeRemaining(averageAvgBps);
sval = SmartUnits.Duration(timeSpanRemaining);
if (timeRemaining != sval)
{
timeRemaining = sval;
OnPropertyChanged(nameof(SpeedDurationEta));
gameCache.UpdateInstallEta(timeSpanRemaining);
}
sval = SmartUnits.Bytes(averageAvgBps, decimals: 1) + "/s";
if (averageSpeed != sval)
{
averageSpeed = sval;
OnPropertyChanged(nameof(SpeedDurationEta));
}
}
/// <summary>
/// The Model's OnJobStatsUpdated event will notify us whenever stats
/// have been updated.
/// </summary>
private void OnJobStatsUpdated(object sender, string cacheId)
{
if (cacheId == gameCache.Id)
{
if (preparingToInstall)
{
PreparingToInstall = false;
OnSpeedEtaRefreshTimerElapsed(null, null); // initialize SpeedDurationEta
speedEtaRefreshTimer.Start(); // -> update every 1/2 second thereafter
// . First update only: get auto scale for and bake "OfBytes" to copy string.
bytesScale = SmartUnits.GetBytesAutoScale(jobStats.BytesToCopy);
bytesToCopy = SmartUnits.Bytes(jobStats.BytesToCopy, userScale: bytesScale);
// . Initiallize 'current speed' copied bytes trackers
totalBytesCopied = jobStats.GetTotalBytesCopied();
prevTotalBytesCopied = totalBytesCopied;
// . Initialize copied files of files and bytes of bytes progress.
filesCopied = jobStats.FilesCopied;
bytesCopied = SmartUnits.Bytes(totalBytesCopied, userScale: bytesScale, showUnits: false);
copiedFilesOfFiles = string.Format(formatStringXofY, jobStats.FilesCopied, jobStats.FilesToCopy);
copiedBytesOfBytes = string.Format(formatStringXofY, bytesCopied, bytesToCopy);
OnPropertyChanged(nameof(CopiedFilesAndBytesProgress));
OnPropertyChanged(nameof(ProgressPanelTitle));
OnPropertyChanged(nameof(ProgressTitleBrush));
OnPropertyChanged(nameof(ProgressBarBrush));
OnPropertyChanged(nameof(ProgressBgBrush));
OnPropertyChanged(nameof(ProgressValue));
}
// . update any real-time properties that have changed
double dval = jobStats.UpdatePercentDone();
if (percentDone != dval)
{
percentDone = dval;
OnPropertyChanged(nameof(PercentDone));
OnPropertyChanged(nameof(ProgressValue));
}
totalBytesCopied = jobStats.GetTotalBytesCopied();
string sval = SmartUnits.Bytes(totalBytesCopied, userScale: bytesScale, showUnits: false);
if (filesCopied != jobStats.FilesCopied || bytesCopied != sval)
{
if (filesCopied != jobStats.FilesCopied)
{
filesCopied = jobStats.FilesCopied;
copiedFilesOfFiles = string.Format(formatStringXofY, jobStats.FilesCopied, jobStats.FilesToCopy);
}
if (bytesCopied != sval)
{
bytesCopied = sval;
copiedBytesOfBytes = string.Format(formatStringXofY, bytesCopied, bytesToCopy);
}
OnPropertyChanged(nameof(CopiedFilesAndBytesProgress));
}
sval = jobStats.CurrFileName;
if (currentFile != sval || partialFileResume != jobStats.PartialFileResume)
{
currentFile = jobStats.CurrFileName;
currentFileSize = jobStats.CurrFileSize;
partialFileResume = jobStats.PartialFileResume;
OnPropertyChanged(nameof(CurrentFile));
}
gameCache.UpdateCacheSize();
}
}
private void OnJobDone(object sender, GameCacheJob job)
{
if (job.entry.Id == gameCache.Id)
{
gameCache.UpdateCacheSize();
gameCache.UpdateNowInstalling(false);
if (gameCache.State == GameCacheState.Populated || gameCache.State == GameCacheState.Played)
{
gameCache.UpdateInstallEta(TimeSpan.Zero);
}
else
{
gameCache.UpdateInstallEta();
}
// . all properties updated
OnPropertyChanged(null);
cacheManager.gameCacheManager.eJobStatsUpdated -= OnJobStatsUpdated;
cacheManager.gameCacheManager.eJobCancelled -= OnJobDone;
cacheManager.gameCacheManager.eJobDone -= OnJobDone;
speedEtaRefreshTimer.Stop();
speedEtaRefreshTimer.Elapsed -= OnSpeedEtaRefreshTimerElapsed;
}
}
}
}
| source/ViewModels/InstallProgressViewModel.cs | gittromney-Playnite-NowPlaying-23eec41 | [
{
"filename": "source/Models/RoboStats.cs",
"retrieved_chunk": " public long FilesCopied { get; set; }\n public long BytesCopied { get; set; }\n public long ResumeBytes { get; set; }\n public double PercentDone { get; set; }\n // Current File stats\n public string CurrFileName { get; set; }\n public long CurrFileSize { get; set; }\n public double CurrFilePct { get; set; }\n public bool PartialFileResume { get; set; }\n public void Reset(long filesToCopy, long bytesToCopy, bool partialFileResume = false)",
"score": 0.8688222169876099
},
{
"filename": "source/ViewModels/TopPanelViewModel.cs",
"retrieved_chunk": " private string formatStringXofY;\n private int gamesToEnable;\n private int gamesEnabled;\n private int cachesToUninstall;\n private int cachesUninstalled;\n private GameCacheViewModel nowInstallingCache;\n private bool isSlowInstall;\n private int cachesToInstall;\n private int cachesInstalled;\n private long totalBytesToInstall;",
"score": 0.8531771898269653
},
{
"filename": "source/Models/RoboStats.cs",
"retrieved_chunk": "using NowPlaying.Utils;\nusing System;\nnamespace NowPlaying.Models\n{\n public class RoboStats\n {\n // Overall Job stats\n public DateTime StartTime { get; private set; }\n public long FilesToCopy { get; private set; }\n public long BytesToCopy { get; private set; }",
"score": 0.8478822112083435
},
{
"filename": "source/ViewModels/GameCacheViewModel.cs",
"retrieved_chunk": " private bool nowUninstalling;\n private string formatStringXofY;\n private int bytesScale;\n private string bytesToCopy;\n private string cacheInstalledSize;\n public string InstallQueueStatus => installQueueStatus;\n public string UninstallQueueStatus => uninstallQueueStatus;\n public bool NowInstalling => nowInstalling;\n public bool NowUninstalling => nowUninstalling;\n public string Status => GetStatus",
"score": 0.8433049321174622
},
{
"filename": "source/Models/GameCacheEntry.cs",
"retrieved_chunk": " /// Game Cache specification entry class\n /// </summary>\n [Serializable]\n public class GameCacheEntry : ISerializable\n {\n public string Id { get; private set; }\n public string Title { get; private set; }\n public string InstallDir { get; private set; }\n public string ExePath { get; private set; }\n public string XtraArgs { get; private set; }",
"score": 0.8397507071495056
}
] | csharp | RollingAvgLong currSpeedRollAvgBps; |
using BepInEx;
using UnityEngine;
using UnityEngine.SceneManagement;
using System;
using HarmonyLib;
using System.IO;
using Ultrapain.Patches;
using System.Linq;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using System.Reflection;
using Steamworks;
using Unity.Audio;
using System.Text;
using System.Collections.Generic;
using UnityEngine.AddressableAssets;
using UnityEngine.AddressableAssets.ResourceLocators;
using UnityEngine.ResourceManagement.ResourceLocations;
using UnityEngine.UIElements;
using PluginConfig.API;
namespace Ultrapain
{
[BepInPlugin(PLUGIN_GUID, PLUGIN_NAME, PLUGIN_VERSION)]
[BepInDependency("com.eternalUnion.pluginConfigurator", "1.6.0")]
public class Plugin : BaseUnityPlugin
{
public const string PLUGIN_GUID = "com.eternalUnion.ultraPain";
public const string PLUGIN_NAME = "Ultra Pain";
public const string PLUGIN_VERSION = "1.1.0";
public static Plugin instance;
private static bool addressableInit = false;
public static T LoadObject<T>(string path)
{
if (!addressableInit)
{
Addressables.InitializeAsync().WaitForCompletion();
addressableInit = true;
}
return Addressables.LoadAssetAsync<T>(path).WaitForCompletion();
}
public static Vector3 PredictPlayerPosition(Collider safeCollider, float speedMod)
{
Transform target = MonoSingleton<PlayerTracker>.Instance.GetTarget();
if (MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity().magnitude == 0f)
return target.position;
RaycastHit raycastHit;
if (Physics.Raycast(target.position, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity(), out raycastHit, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity().magnitude * 0.35f / speedMod, 4096, QueryTriggerInteraction.Collide) && raycastHit.collider == safeCollider)
return target.position;
else if (Physics.Raycast(target.position, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity(), out raycastHit, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity().magnitude * 0.35f / speedMod, LayerMaskDefaults.Get(LMD.EnvironmentAndBigEnemies), QueryTriggerInteraction.Collide))
{
return raycastHit.point;
}
else {
Vector3 projectedPlayerPos = target.position + MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity() * 0.35f / speedMod;
return new Vector3(projectedPlayerPos.x, target.transform.position.y + (target.transform.position.y - projectedPlayerPos.y) * 0.5f, projectedPlayerPos.z);
}
}
public static GameObject projectileSpread;
public static GameObject homingProjectile;
public static | GameObject hideousMassProjectile; |
public static GameObject decorativeProjectile2;
public static GameObject shotgunGrenade;
public static GameObject beam;
public static GameObject turretBeam;
public static GameObject lightningStrikeExplosiveSetup;
public static GameObject lightningStrikeExplosive;
public static GameObject lighningStrikeWindup;
public static GameObject explosion;
public static GameObject bigExplosion;
public static GameObject sandExplosion;
public static GameObject virtueInsignia;
public static GameObject rocket;
public static GameObject revolverBullet;
public static GameObject maliciousCannonBeam;
public static GameObject lightningBoltSFX;
public static GameObject revolverBeam;
public static GameObject blastwave;
public static GameObject cannonBall;
public static GameObject shockwave;
public static GameObject sisyphiusExplosion;
public static GameObject sisyphiusPrimeExplosion;
public static GameObject explosionWaveKnuckleblaster;
public static GameObject chargeEffect;
public static GameObject maliciousFaceProjectile;
public static GameObject hideousMassSpear;
public static GameObject coin;
public static GameObject sisyphusDestroyExplosion;
//public static GameObject idol;
public static GameObject ferryman;
public static GameObject minosPrime;
//public static GameObject maliciousFace;
public static GameObject somethingWicked;
public static Turret turret;
public static GameObject turretFinalFlash;
public static GameObject enrageEffect;
public static GameObject v2flashUnparryable;
public static GameObject ricochetSfx;
public static GameObject parryableFlash;
public static AudioClip cannonBallChargeAudio;
public static Material gabrielFakeMat;
public static Sprite blueRevolverSprite;
public static Sprite greenRevolverSprite;
public static Sprite redRevolverSprite;
public static Sprite blueShotgunSprite;
public static Sprite greenShotgunSprite;
public static Sprite blueNailgunSprite;
public static Sprite greenNailgunSprite;
public static Sprite blueSawLauncherSprite;
public static Sprite greenSawLauncherSprite;
public static GameObject rocketLauncherAlt;
public static GameObject maliciousRailcannon;
// Variables
public static float SoliderShootAnimationStart = 1.2f;
public static float SoliderGrenadeForce = 10000f;
public static float SwordsMachineKnockdownTimeNormalized = 0.8f;
public static float SwordsMachineCoreSpeed = 80f;
public static float MinGrenadeParryVelocity = 40f;
public static GameObject _lighningBoltSFX;
public static GameObject lighningBoltSFX
{
get
{
if (_lighningBoltSFX == null)
_lighningBoltSFX = ferryman.gameObject.transform.Find("LightningBoltChimes").gameObject;
return _lighningBoltSFX;
}
}
private static bool loadedPrefabs = false;
public void LoadPrefabs()
{
if (loadedPrefabs)
return;
loadedPrefabs = true;
// Assets/Prefabs/Attacks and Projectiles/Projectile Spread.prefab
projectileSpread = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Projectile Spread.prefab");
// Assets/Prefabs/Attacks and Projectiles/Projectile Homing.prefab
homingProjectile = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Projectile Homing.prefab");
// Assets/Prefabs/Attacks and Projectiles/Projectile Decorative 2.prefab
decorativeProjectile2 = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Projectile Decorative 2.prefab");
// Assets/Prefabs/Attacks and Projectiles/Grenade.prefab
shotgunGrenade = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Grenade.prefab");
// Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Turret Beam.prefab
turretBeam = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Turret Beam.prefab");
// Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Malicious Beam.prefab
beam = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Malicious Beam.prefab");
// Assets/Prefabs/Attacks and Projectiles/Explosions/Lightning Strike Explosive.prefab
lightningStrikeExplosiveSetup = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Lightning Strike Explosive.prefab");
// Assets/Particles/Environment/LightningBoltWindupFollow Variant.prefab
lighningStrikeWindup = LoadObject<GameObject>("Assets/Particles/Environment/LightningBoltWindupFollow Variant.prefab");
//[bundle-0][assets/prefabs/enemies/idol.prefab]
//idol = LoadObject<GameObject>("assets/prefabs/enemies/idol.prefab");
// Assets/Prefabs/Enemies/Ferryman.prefab
ferryman = LoadObject<GameObject>("Assets/Prefabs/Enemies/Ferryman.prefab");
// Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion.prefab
explosion = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion.prefab");
//Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Super.prefab
bigExplosion = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Super.prefab");
//Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Sand.prefab
sandExplosion = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Sand.prefab");
// Assets/Prefabs/Attacks and Projectiles/Virtue Insignia.prefab
virtueInsignia = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Virtue Insignia.prefab");
// Assets/Prefabs/Attacks and Projectiles/Projectile Explosive HH.prefab
hideousMassProjectile = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Projectile Explosive HH.prefab");
// Assets/Particles/Enemies/RageEffect.prefab
enrageEffect = LoadObject<GameObject>("Assets/Particles/Enemies/RageEffect.prefab");
// Assets/Particles/Flashes/V2FlashUnparriable.prefab
v2flashUnparryable = LoadObject<GameObject>("Assets/Particles/Flashes/V2FlashUnparriable.prefab");
// Assets/Prefabs/Attacks and Projectiles/Rocket.prefab
rocket = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Rocket.prefab");
// Assets/Prefabs/Attacks and Projectiles/RevolverBullet.prefab
revolverBullet = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/RevolverBullet.prefab");
// Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Railcannon Beam Malicious.prefab
maliciousCannonBeam = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Railcannon Beam Malicious.prefab");
// Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Revolver Beam.prefab
revolverBeam = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Revolver Beam.prefab");
// Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Wave Enemy.prefab
blastwave = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Wave Enemy.prefab");
// Assets/Prefabs/Enemies/MinosPrime.prefab
minosPrime = LoadObject<GameObject>("Assets/Prefabs/Enemies/MinosPrime.prefab");
// Assets/Prefabs/Attacks and Projectiles/Cannonball.prefab
cannonBall = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Cannonball.prefab");
// get from Assets/Prefabs/Weapons/Rocket Launcher Cannonball.prefab
cannonBallChargeAudio = LoadObject<GameObject>("Assets/Prefabs/Weapons/Rocket Launcher Cannonball.prefab").transform.Find("RocketLauncher/Armature/Body_Bone/HologramDisplay").GetComponent<AudioSource>().clip;
// Assets/Prefabs/Attacks and Projectiles/PhysicalShockwave.prefab
shockwave = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/PhysicalShockwave.prefab");
// Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Wave Sisyphus.prefab
sisyphiusExplosion = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Wave Sisyphus.prefab");
// Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Sisyphus Prime.prefab
sisyphiusPrimeExplosion = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Sisyphus Prime.prefab");
// Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Wave.prefab
explosionWaveKnuckleblaster = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Wave.prefab");
// Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Lightning.prefab - [bundle-0][assets/prefabs/explosionlightning variant.prefab]
lightningStrikeExplosive = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Lightning.prefab");
// Assets/Prefabs/Weapons/Rocket Launcher Cannonball.prefab
rocketLauncherAlt = LoadObject<GameObject>("Assets/Prefabs/Weapons/Rocket Launcher Cannonball.prefab");
// Assets/Prefabs/Weapons/Railcannon Malicious.prefab
maliciousRailcannon = LoadObject<GameObject>("Assets/Prefabs/Weapons/Railcannon Malicious.prefab");
//Assets/Particles/SoundBubbles/Ricochet.prefab
ricochetSfx = LoadObject<GameObject>("Assets/Particles/SoundBubbles/Ricochet.prefab");
//Assets/Particles/Flashes/Flash.prefab
parryableFlash = LoadObject<GameObject>("Assets/Particles/Flashes/Flash.prefab");
//Assets/Prefabs/Attacks and Projectiles/Spear.prefab
hideousMassSpear = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Spear.prefab");
//Assets/Prefabs/Enemies/Wicked.prefab
somethingWicked = LoadObject<GameObject>("Assets/Prefabs/Enemies/Wicked.prefab");
//Assets/Textures/UI/SingleRevolver.png
blueRevolverSprite = LoadObject<Sprite>("Assets/Textures/UI/SingleRevolver.png");
//Assets/Textures/UI/RevolverSpecial.png
greenRevolverSprite = LoadObject<Sprite>("Assets/Textures/UI/RevolverSpecial.png");
//Assets/Textures/UI/RevolverSharp.png
redRevolverSprite = LoadObject<Sprite>("Assets/Textures/UI/RevolverSharp.png");
//Assets/Textures/UI/Shotgun.png
blueShotgunSprite = LoadObject<Sprite>("Assets/Textures/UI/Shotgun.png");
//Assets/Textures/UI/Shotgun1.png
greenShotgunSprite = LoadObject<Sprite>("Assets/Textures/UI/Shotgun1.png");
//Assets/Textures/UI/Nailgun2.png
blueNailgunSprite = LoadObject<Sprite>("Assets/Textures/UI/Nailgun2.png");
//Assets/Textures/UI/NailgunOverheat.png
greenNailgunSprite = LoadObject<Sprite>("Assets/Textures/UI/NailgunOverheat.png");
//Assets/Textures/UI/SawbladeLauncher.png
blueSawLauncherSprite = LoadObject<Sprite>("Assets/Textures/UI/SawbladeLauncher.png");
//Assets/Textures/UI/SawbladeLauncherOverheat.png
greenSawLauncherSprite = LoadObject<Sprite>("Assets/Textures/UI/SawbladeLauncherOverheat.png");
//Assets/Prefabs/Attacks and Projectiles/Coin.prefab
coin = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Coin.prefab");
//Assets/Materials/GabrielFake.mat
gabrielFakeMat = LoadObject<Material>("Assets/Materials/GabrielFake.mat");
//Assets/Prefabs/Enemies/Turret.prefab
turret = LoadObject<GameObject>("Assets/Prefabs/Enemies/Turret.prefab").GetComponent<Turret>();
//Assets/Particles/Flashes/GunFlashDistant.prefab
turretFinalFlash = LoadObject<GameObject>("Assets/Particles/Flashes/GunFlashDistant.prefab");
//Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Sisyphus Prime Charged.prefab
sisyphusDestroyExplosion = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Sisyphus Prime Charged.prefab");
//Assets/Prefabs/Effects/Charge Effect.prefab
chargeEffect = LoadObject<GameObject>("Assets/Prefabs/Effects/Charge Effect.prefab");
//Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Malicious Beam.prefab
maliciousFaceProjectile = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Malicious Beam.prefab");
}
public static bool ultrapainDifficulty = false;
public static bool realUltrapainDifficulty = false;
public static GameObject currentDifficultyButton;
public static GameObject currentDifficultyPanel;
public static Text currentDifficultyInfoText;
public void OnSceneChange(Scene before, Scene after)
{
StyleIDs.RegisterIDs();
ScenePatchCheck();
string mainMenuSceneName = "b3e7f2f8052488a45b35549efb98d902";
string bootSequenceSceneName = "4f8ecffaa98c2614f89922daf31fa22d";
string currentSceneName = SceneManager.GetActiveScene().name;
if (currentSceneName == mainMenuSceneName)
{
LoadPrefabs();
//Canvas/Difficulty Select (1)/Violent
Transform difficultySelect = SceneManager.GetActiveScene().GetRootGameObjects().Where(obj => obj.name == "Canvas").First().transform.Find("Difficulty Select (1)");
GameObject ultrapainButton = GameObject.Instantiate(difficultySelect.Find("Violent").gameObject, difficultySelect);
currentDifficultyButton = ultrapainButton;
ultrapainButton.transform.Find("Name").GetComponent<Text>().text = ConfigManager.pluginName.value;
ultrapainButton.GetComponent<DifficultySelectButton>().difficulty = 5;
RectTransform ultrapainTrans = ultrapainButton.GetComponent<RectTransform>();
ultrapainTrans.anchoredPosition = new Vector2(20f, -104f);
//Canvas/Difficulty Select (1)/Violent Info
GameObject info = GameObject.Instantiate(difficultySelect.Find("Violent Info").gameObject, difficultySelect);
currentDifficultyPanel = info;
currentDifficultyInfoText = info.transform.Find("Text").GetComponent<Text>();
currentDifficultyInfoText.text = ConfigManager.pluginInfo.value;
Text currentDifficultyHeaderText = info.transform.Find("Title (1)").GetComponent<Text>();
currentDifficultyHeaderText.text = $"--{ConfigManager.pluginName.value}--";
currentDifficultyHeaderText.resizeTextForBestFit = true;
currentDifficultyHeaderText.horizontalOverflow = HorizontalWrapMode.Wrap;
currentDifficultyHeaderText.verticalOverflow = VerticalWrapMode.Truncate;
info.SetActive(false);
EventTrigger evt = ultrapainButton.GetComponent<EventTrigger>();
evt.triggers.Clear();
/*EventTrigger.TriggerEvent activate = new EventTrigger.TriggerEvent();
activate.AddListener((BaseEventData data) => info.SetActive(true));
EventTrigger.TriggerEvent deactivate = new EventTrigger.TriggerEvent();
activate.AddListener((BaseEventData data) => info.SetActive(false));*/
EventTrigger.Entry trigger1 = new EventTrigger.Entry() { eventID = EventTriggerType.PointerEnter };
trigger1.callback.AddListener((BaseEventData data) => info.SetActive(true));
EventTrigger.Entry trigger2 = new EventTrigger.Entry() { eventID = EventTriggerType.PointerExit };
trigger2.callback.AddListener((BaseEventData data) => info.SetActive(false));
evt.triggers.Add(trigger1);
evt.triggers.Add(trigger2);
foreach(EventTrigger trigger in difficultySelect.GetComponentsInChildren<EventTrigger>())
{
if (trigger.gameObject == ultrapainButton)
continue;
EventTrigger.Entry closeTrigger = new EventTrigger.Entry() { eventID = EventTriggerType.PointerEnter };
closeTrigger.callback.AddListener((BaseEventData data) => info.SetActive(false));
trigger.triggers.Add(closeTrigger);
}
}
else if(currentSceneName == bootSequenceSceneName)
{
LoadPrefabs();
//Canvas/Difficulty Select (1)/Violent
Transform difficultySelect = SceneManager.GetActiveScene().GetRootGameObjects().Where(obj => obj.name == "Canvas").First().transform.Find("Intro/Difficulty Select");
GameObject ultrapainButton = GameObject.Instantiate(difficultySelect.Find("Violent").gameObject, difficultySelect);
currentDifficultyButton = ultrapainButton;
ultrapainButton.transform.Find("Name").GetComponent<Text>().text = ConfigManager.pluginName.value;
ultrapainButton.GetComponent<DifficultySelectButton>().difficulty = 5;
RectTransform ultrapainTrans = ultrapainButton.GetComponent<RectTransform>();
ultrapainTrans.anchoredPosition = new Vector2(20f, -104f);
//Canvas/Difficulty Select (1)/Violent Info
GameObject info = GameObject.Instantiate(difficultySelect.Find("Violent Info").gameObject, difficultySelect);
currentDifficultyPanel = info;
currentDifficultyInfoText = info.transform.Find("Text").GetComponent<Text>();
currentDifficultyInfoText.text = ConfigManager.pluginInfo.value;
Text currentDifficultyHeaderText = info.transform.Find("Title (1)").GetComponent<Text>();
currentDifficultyHeaderText.text = $"--{ConfigManager.pluginName.value}--";
currentDifficultyHeaderText.resizeTextForBestFit = true;
currentDifficultyHeaderText.horizontalOverflow = HorizontalWrapMode.Wrap;
currentDifficultyHeaderText.verticalOverflow = VerticalWrapMode.Truncate;
info.SetActive(false);
EventTrigger evt = ultrapainButton.GetComponent<EventTrigger>();
evt.triggers.Clear();
/*EventTrigger.TriggerEvent activate = new EventTrigger.TriggerEvent();
activate.AddListener((BaseEventData data) => info.SetActive(true));
EventTrigger.TriggerEvent deactivate = new EventTrigger.TriggerEvent();
activate.AddListener((BaseEventData data) => info.SetActive(false));*/
EventTrigger.Entry trigger1 = new EventTrigger.Entry() { eventID = EventTriggerType.PointerEnter };
trigger1.callback.AddListener((BaseEventData data) => info.SetActive(true));
EventTrigger.Entry trigger2 = new EventTrigger.Entry() { eventID = EventTriggerType.PointerExit };
trigger2.callback.AddListener((BaseEventData data) => info.SetActive(false));
evt.triggers.Add(trigger1);
evt.triggers.Add(trigger2);
foreach (EventTrigger trigger in difficultySelect.GetComponentsInChildren<EventTrigger>())
{
if (trigger.gameObject == ultrapainButton)
continue;
EventTrigger.Entry closeTrigger = new EventTrigger.Entry() { eventID = EventTriggerType.PointerEnter };
closeTrigger.callback.AddListener((BaseEventData data) => info.SetActive(false));
trigger.triggers.Add(closeTrigger);
}
}
// LOAD CUSTOM PREFABS HERE TO AVOID MID GAME LAG
MinosPrimeCharge.CreateDecoy();
GameObject shockwaveSisyphus = SisyphusInstructionist_Start.shockwave;
}
public static class StyleIDs
{
private static bool registered = false;
public static void RegisterIDs()
{
registered = false;
if (MonoSingleton<StyleHUD>.Instance == null)
return;
MonoSingleton<StyleHUD>.Instance.RegisterStyleItem(ConfigManager.grenadeBoostStyleText.guid, ConfigManager.grenadeBoostStyleText.formattedString);
MonoSingleton<StyleHUD>.Instance.RegisterStyleItem(ConfigManager.rocketBoostStyleText.guid, ConfigManager.rocketBoostStyleText.formattedString);
MonoSingleton<StyleHUD>.Instance.RegisterStyleItem(ConfigManager.orbStrikeRevolverStyleText.guid, ConfigManager.orbStrikeRevolverStyleText.formattedString);
MonoSingleton<StyleHUD>.Instance.RegisterStyleItem(ConfigManager.orbStrikeRevolverChargedStyleText.guid, ConfigManager.orbStrikeRevolverChargedStyleText.formattedString);
MonoSingleton<StyleHUD>.Instance.RegisterStyleItem(ConfigManager.orbStrikeElectricCannonStyleText.guid, ConfigManager.orbStrikeElectricCannonStyleText.formattedString);
MonoSingleton<StyleHUD>.Instance.RegisterStyleItem(ConfigManager.orbStrikeMaliciousCannonStyleText.guid, ConfigManager.orbStrikeMaliciousCannonStyleText.formattedString);
MonoSingleton<StyleHUD>.Instance.RegisterStyleItem(ConfigManager.maliciousChargebackStyleText.guid, ConfigManager.maliciousChargebackStyleText.formattedString);
MonoSingleton<StyleHUD>.Instance.RegisterStyleItem(ConfigManager.sentryChargebackStyleText.guid, ConfigManager.sentryChargebackStyleText.formattedString);
registered = true;
Debug.Log("Registered all style ids");
}
private static FieldInfo idNameDict = typeof(StyleHUD).GetField("idNameDict", BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance);
public static void UpdateID(string id, string newName)
{
if (!registered || StyleHUD.Instance == null)
return;
(idNameDict.GetValue(StyleHUD.Instance) as Dictionary<string, string>)[id] = newName;
}
}
public static Harmony harmonyTweaks;
public static Harmony harmonyBase;
private static MethodInfo GetMethod<T>(string name)
{
return typeof(T).GetMethod(name, BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
}
private static Dictionary<MethodInfo, HarmonyMethod> methodCache = new Dictionary<MethodInfo, HarmonyMethod>();
private static HarmonyMethod GetHarmonyMethod(MethodInfo method)
{
if (methodCache.TryGetValue(method, out HarmonyMethod harmonyMethod))
return harmonyMethod;
else
{
harmonyMethod = new HarmonyMethod(method);
methodCache.Add(method, harmonyMethod);
return harmonyMethod;
}
}
private static void PatchAllEnemies()
{
if (!ConfigManager.enemyTweakToggle.value)
return;
if (ConfigManager.friendlyFireDamageOverrideToggle.value)
{
harmonyTweaks.Patch(GetMethod<Explosion>("Collide"), prefix: GetHarmonyMethod(GetMethod<Explosion_Collide_FF>("Prefix")), postfix: GetHarmonyMethod(GetMethod<Explosion_Collide_FF>("Postfix")));
harmonyTweaks.Patch(GetMethod<PhysicalShockwave>("CheckCollision"), prefix: GetHarmonyMethod(GetMethod<PhysicalShockwave_CheckCollision_FF>("Prefix")), postfix: GetHarmonyMethod(GetMethod<PhysicalShockwave_CheckCollision_FF>("Postfix")));
harmonyTweaks.Patch(GetMethod<VirtueInsignia>("OnTriggerEnter"), prefix: GetHarmonyMethod(GetMethod<VirtueInsignia_OnTriggerEnter_FF>("Prefix")), postfix: GetHarmonyMethod(GetMethod<VirtueInsignia_OnTriggerEnter_FF>("Postfix")));
harmonyTweaks.Patch(GetMethod<SwingCheck2>("CheckCollision"), prefix: GetHarmonyMethod(GetMethod<SwingCheck2_CheckCollision_FF>("Prefix")), postfix: GetHarmonyMethod(GetMethod<SwingCheck2_CheckCollision_FF>("Postfix")));
harmonyTweaks.Patch(GetMethod<Projectile>("Collided"), prefix: GetHarmonyMethod(GetMethod<Projectile_Collided_FF>("Prefix")), postfix: GetHarmonyMethod(GetMethod<Projectile_Collided_FF>("Postfix")));
harmonyTweaks.Patch(GetMethod<EnemyIdentifier>("DeliverDamage"), prefix: GetHarmonyMethod(GetMethod<EnemyIdentifier_DeliverDamage_FF>("Prefix")));
harmonyTweaks.Patch(GetMethod<Flammable>("Burn"), prefix: GetHarmonyMethod(GetMethod<Flammable_Burn_FF>("Prefix")));
harmonyTweaks.Patch(GetMethod<FireZone>("OnTriggerStay"), prefix: GetHarmonyMethod(GetMethod<StreetCleaner_Fire_FF>("Prefix")), postfix: GetHarmonyMethod(GetMethod<StreetCleaner_Fire_FF>("Postfix")));
}
harmonyTweaks.Patch(GetMethod<EnemyIdentifier>("UpdateModifiers"), postfix: GetHarmonyMethod(GetMethod<EnemyIdentifier_UpdateModifiers>("Postfix")));
harmonyTweaks.Patch(GetMethod<StatueBoss>("Start"), postfix: GetHarmonyMethod(GetMethod<StatueBoss_Start_Patch>("Postfix")));
if (ConfigManager.cerberusDashToggle.value)
harmonyTweaks.Patch(GetMethod<StatueBoss>("StopDash"), postfix: GetHarmonyMethod(GetMethod<StatueBoss_StopDash_Patch>("Postfix")));
if(ConfigManager.cerberusParryable.value)
{
harmonyTweaks.Patch(GetMethod<StatueBoss>("StopTracking"), postfix: GetHarmonyMethod(GetMethod<StatueBoss_StopTracking_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<StatueBoss>("Stomp"), postfix: GetHarmonyMethod(GetMethod<StatueBoss_Stomp_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<Statue>("GetHurt"), prefix: GetHarmonyMethod(GetMethod<Statue_GetHurt_Patch>("Prefix")));
}
harmonyTweaks.Patch(GetMethod<Drone>("Start"), postfix: GetHarmonyMethod(GetMethod<Drone_Start_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<Drone>("Shoot"), prefix: GetHarmonyMethod(GetMethod<Drone_Shoot_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<Drone>("PlaySound"), prefix: GetHarmonyMethod(GetMethod<Drone_PlaySound_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<Drone>("Update"), postfix: GetHarmonyMethod(GetMethod<Drone_Update>("Postfix")));
if(ConfigManager.droneHomeToggle.value)
{
harmonyTweaks.Patch(GetMethod<Drone>("Death"), prefix: GetHarmonyMethod(GetMethod<Drone_Death_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<Drone>("GetHurt"), prefix: GetHarmonyMethod(GetMethod<Drone_GetHurt_Patch>("Prefix")));
}
harmonyTweaks.Patch(GetMethod<Ferryman>("Start"), postfix: GetHarmonyMethod(GetMethod<FerrymanStart>("Postfix")));
if(ConfigManager.ferrymanComboToggle.value)
harmonyTweaks.Patch(GetMethod<Ferryman>("StopMoving"), postfix: GetHarmonyMethod(GetMethod<FerrymanStopMoving>("Postfix")));
if(ConfigManager.filthExplodeToggle.value)
harmonyTweaks.Patch(GetMethod<SwingCheck2>("CheckCollision"), prefix: GetHarmonyMethod(GetMethod<SwingCheck2_CheckCollision_Patch2>("Prefix")));
if(ConfigManager.fleshPrisonSpinAttackToggle.value)
harmonyTweaks.Patch(GetMethod<FleshPrison>("HomingProjectileAttack"), postfix: GetHarmonyMethod(GetMethod<FleshPrisonShoot>("Postfix")));
if (ConfigManager.hideousMassInsigniaToggle.value)
{
harmonyTweaks.Patch(GetMethod<Projectile>("Explode"), postfix: GetHarmonyMethod(GetMethod<Projectile_Explode_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<Mass>("ShootExplosive"), postfix: GetHarmonyMethod(GetMethod<HideousMassHoming>("Postfix")), prefix: GetHarmonyMethod(GetMethod<HideousMassHoming>("Prefix")));
}
harmonyTweaks.Patch(GetMethod<SpiderBody>("Start"), postfix: GetHarmonyMethod(GetMethod<MaliciousFace_Start_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<SpiderBody>("ChargeBeam"), postfix: GetHarmonyMethod(GetMethod<MaliciousFace_ChargeBeam>("Postfix")));
harmonyTweaks.Patch(GetMethod<SpiderBody>("BeamChargeEnd"), prefix: GetHarmonyMethod(GetMethod<MaliciousFace_BeamChargeEnd>("Prefix")));
if (ConfigManager.maliciousFaceHomingProjectileToggle.value)
{
harmonyTweaks.Patch(GetMethod<SpiderBody>("ShootProj"), postfix: GetHarmonyMethod(GetMethod<MaliciousFace_ShootProj_Patch>("Postfix")));
}
if (ConfigManager.maliciousFaceRadianceOnEnrage.value)
harmonyTweaks.Patch(GetMethod<SpiderBody>("Enrage"), postfix: GetHarmonyMethod(GetMethod<MaliciousFace_Enrage_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<Mindflayer>("Start"), postfix: GetHarmonyMethod(GetMethod<Mindflayer_Start_Patch>("Postfix")));
if (ConfigManager.mindflayerShootTweakToggle.value)
{
harmonyTweaks.Patch(GetMethod<Mindflayer>("ShootProjectiles"), prefix: GetHarmonyMethod(GetMethod<Mindflayer_ShootProjectiles_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<EnemyIdentifier>("DeliverDamage"), prefix: GetHarmonyMethod(GetMethod<EnemyIdentifier_DeliverDamage_MF>("Prefix")));
}
if (ConfigManager.mindflayerTeleportComboToggle.value)
{
harmonyTweaks.Patch(GetMethod<SwingCheck2>("CheckCollision"), postfix: GetHarmonyMethod(GetMethod<SwingCheck2_CheckCollision_Patch>("Postfix")), prefix: GetHarmonyMethod(GetMethod<SwingCheck2_CheckCollision_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<Mindflayer>("MeleeTeleport"), prefix: GetHarmonyMethod(GetMethod<Mindflayer_MeleeTeleport_Patch>("Prefix")));
//harmonyTweaks.Patch(GetMethod<SwingCheck2>("DamageStop"), postfix: GetHarmonyMethod(GetMethod<SwingCheck2_DamageStop_Patch>("Postfix")));
}
if (ConfigManager.minosPrimeRandomTeleportToggle.value)
harmonyTweaks.Patch(GetMethod<MinosPrime>("ProjectileCharge"), postfix: GetHarmonyMethod(GetMethod<MinosPrimeCharge>("Postfix")));
if (ConfigManager.minosPrimeTeleportTrail.value)
harmonyTweaks.Patch(GetMethod<MinosPrime>("Teleport"), postfix: GetHarmonyMethod(GetMethod<MinosPrimeCharge>("TeleportPostfix")));
harmonyTweaks.Patch(GetMethod<MinosPrime>("Start"), postfix: GetHarmonyMethod(GetMethod<MinosPrime_Start>("Postfix")));
harmonyTweaks.Patch(GetMethod<MinosPrime>("Dropkick"), prefix: GetHarmonyMethod(GetMethod<MinosPrime_Dropkick>("Prefix")));
harmonyTweaks.Patch(GetMethod<MinosPrime>("Combo"), postfix: GetHarmonyMethod(GetMethod<MinosPrime_Combo>("Postfix")));
harmonyTweaks.Patch(GetMethod<MinosPrime>("StopAction"), postfix: GetHarmonyMethod(GetMethod<MinosPrime_StopAction>("Postfix")));
harmonyTweaks.Patch(GetMethod<MinosPrime>("Ascend"), prefix: GetHarmonyMethod(GetMethod<MinosPrime_Ascend>("Prefix")));
harmonyTweaks.Patch(GetMethod<MinosPrime>("Death"), prefix: GetHarmonyMethod(GetMethod<MinosPrime_Death>("Prefix")));
if (ConfigManager.minosPrimeCrushAttackToggle.value)
harmonyTweaks.Patch(GetMethod<MinosPrime>("RiderKick"), prefix: GetHarmonyMethod(GetMethod<MinosPrime_RiderKick>("Prefix")));
if (ConfigManager.minosPrimeComboExplosiveEndToggle.value)
harmonyTweaks.Patch(GetMethod<MinosPrime>("ProjectileCharge"), prefix: GetHarmonyMethod(GetMethod<MinosPrime_ProjectileCharge>("Prefix")));
if (ConfigManager.schismSpreadAttackToggle.value)
harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("ShootProjectile"), postfix: GetHarmonyMethod(GetMethod<ZombieProjectile_ShootProjectile_Patch>("Postfix")));
if (ConfigManager.soliderShootTweakToggle.value)
{
harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("Start"), postfix: GetHarmonyMethod(GetMethod<Solider_Start_Patch>("Postfix")));
}
if(ConfigManager.soliderCoinsIgnoreWeakPointToggle.value)
harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("SpawnProjectile"), postfix: GetHarmonyMethod(GetMethod<Solider_SpawnProjectile_Patch>("Postfix")));
if (ConfigManager.soliderShootGrenadeToggle.value || ConfigManager.soliderShootTweakToggle.value)
{
harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("ThrowProjectile"), postfix: GetHarmonyMethod(GetMethod<Solider_ThrowProjectile_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<Grenade>("Explode"), postfix: GetHarmonyMethod(GetMethod<Grenade_Explode_Patch>("Postfix")), prefix: GetHarmonyMethod(GetMethod<Grenade_Explode_Patch>("Prefix")));
}
harmonyTweaks.Patch(GetMethod<Stalker>("SandExplode"), prefix: GetHarmonyMethod(GetMethod<Stalker_SandExplode_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<SandificationZone>("Enter"), postfix: GetHarmonyMethod(GetMethod<SandificationZone_Enter_Patch>("Postfix")));
if (ConfigManager.strayCoinsIgnoreWeakPointToggle.value)
harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("SpawnProjectile"), postfix: GetHarmonyMethod(GetMethod<Swing>("Postfix")));
if (ConfigManager.strayShootToggle.value)
{
harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("Start"), postfix: GetHarmonyMethod(GetMethod<ZombieProjectile_Start_Patch1>("Postfix")));
harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("ThrowProjectile"), postfix: GetHarmonyMethod(GetMethod<ZombieProjectile_ThrowProjectile_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("SwingEnd"), prefix: GetHarmonyMethod(GetMethod<SwingEnd>("Prefix")));
harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("DamageEnd"), prefix: GetHarmonyMethod(GetMethod<DamageEnd>("Prefix")));
}
if(ConfigManager.streetCleanerCoinsIgnoreWeakPointToggle.value)
harmonyTweaks.Patch(GetMethod<Streetcleaner>("Start"), postfix: GetHarmonyMethod(GetMethod<StreetCleaner_Start_Patch>("Postfix")));
if(ConfigManager.streetCleanerPredictiveDodgeToggle.value)
harmonyTweaks.Patch(GetMethod<BulletCheck>("OnTriggerEnter"), postfix: GetHarmonyMethod(GetMethod<BulletCheck_OnTriggerEnter_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<SwordsMachine>("Start"), postfix: GetHarmonyMethod(GetMethod<SwordsMachine_Start>("Postfix")));
if (ConfigManager.swordsMachineNoLightKnockbackToggle.value || ConfigManager.swordsMachineSecondPhaseMode.value != ConfigManager.SwordsMachineSecondPhase.None)
{
harmonyTweaks.Patch(GetMethod<SwordsMachine>("Knockdown"), prefix: GetHarmonyMethod(GetMethod<SwordsMachine_Knockdown_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<SwordsMachine>("Down"), postfix: GetHarmonyMethod(GetMethod<SwordsMachine_Down_Patch>("Postfix")), prefix: GetHarmonyMethod(GetMethod<SwordsMachine_Down_Patch>("Prefix")));
//harmonyTweaks.Patch(GetMethod<SwordsMachine>("SetSpeed"), prefix: GetHarmonyMethod(GetMethod<SwordsMachine_SetSpeed_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<SwordsMachine>("EndFirstPhase"), postfix: GetHarmonyMethod(GetMethod<SwordsMachine_EndFirstPhase_Patch>("Postfix")), prefix: GetHarmonyMethod(GetMethod<SwordsMachine_EndFirstPhase_Patch>("Prefix")));
}
if (ConfigManager.swordsMachineExplosiveSwordToggle.value)
{
harmonyTweaks.Patch(GetMethod<ThrownSword>("Start"), postfix: GetHarmonyMethod(GetMethod<ThrownSword_Start_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<ThrownSword>("OnTriggerEnter"), postfix: GetHarmonyMethod(GetMethod<ThrownSword_OnTriggerEnter_Patch>("Postfix")));
}
harmonyTweaks.Patch(GetMethod<Turret>("Start"), postfix: GetHarmonyMethod(GetMethod<TurretStart>("Postfix")));
if(ConfigManager.turretBurstFireToggle.value)
{
harmonyTweaks.Patch(GetMethod<Turret>("Shoot"), prefix: GetHarmonyMethod(GetMethod<TurretShoot>("Prefix")));
harmonyTweaks.Patch(GetMethod<Turret>("StartAiming"), postfix: GetHarmonyMethod(GetMethod<TurretAim>("Postfix")));
}
harmonyTweaks.Patch(GetMethod<Explosion>("Start"), postfix: GetHarmonyMethod(GetMethod<V2CommonExplosion>("Postfix")));
harmonyTweaks.Patch(GetMethod<V2>("Start"), postfix: GetHarmonyMethod(GetMethod<V2FirstStart>("Postfix")));
harmonyTweaks.Patch(GetMethod<V2>("Update"), prefix: GetHarmonyMethod(GetMethod<V2FirstUpdate>("Prefix")));
harmonyTweaks.Patch(GetMethod<V2>("ShootWeapon"), prefix: GetHarmonyMethod(GetMethod<V2FirstShootWeapon>("Prefix")));
harmonyTweaks.Patch(GetMethod<V2>("Start"), postfix: GetHarmonyMethod(GetMethod<V2SecondStart>("Postfix")));
//if(ConfigManager.v2SecondStartEnraged.value)
// harmonyTweaks.Patch(GetMethod<BossHealthBar>("OnEnable"), postfix: GetHarmonyMethod(GetMethod<V2SecondEnrage>("Postfix")));
harmonyTweaks.Patch(GetMethod<V2>("Update"), prefix: GetHarmonyMethod(GetMethod<V2SecondUpdate>("Prefix")));
//harmonyTweaks.Patch(GetMethod<V2>("AltShootWeapon"), postfix: GetHarmonyMethod(GetMethod<V2AltShootWeapon>("Postfix")));
harmonyTweaks.Patch(GetMethod<V2>("SwitchWeapon"), prefix: GetHarmonyMethod(GetMethod<V2SecondSwitchWeapon>("Prefix")));
harmonyTweaks.Patch(GetMethod<V2>("ShootWeapon"), prefix: GetHarmonyMethod(GetMethod<V2SecondShootWeapon>("Prefix")), postfix: GetHarmonyMethod(GetMethod<V2SecondShootWeapon>("Postfix")));
if(ConfigManager.v2SecondFastCoinToggle.value)
harmonyTweaks.Patch(GetMethod<V2>("ThrowCoins"), prefix: GetHarmonyMethod(GetMethod<V2SecondFastCoin>("Prefix")));
harmonyTweaks.Patch(GetMethod<Cannonball>("OnTriggerEnter"), prefix: GetHarmonyMethod(GetMethod<V2RocketLauncher>("CannonBallTriggerPrefix")));
if (ConfigManager.v2FirstSharpshooterToggle.value || ConfigManager.v2SecondSharpshooterToggle.value)
{
harmonyTweaks.Patch(GetMethod<EnemyRevolver>("PrepareAltFire"), prefix: GetHarmonyMethod(GetMethod<V2CommonRevolverPrepareAltFire>("Prefix")));
harmonyTweaks.Patch(GetMethod<Projectile>("Collided"), prefix: GetHarmonyMethod(GetMethod<V2CommonRevolverBullet>("Prefix")));
harmonyTweaks.Patch(GetMethod<EnemyRevolver>("AltFire"), prefix: GetHarmonyMethod(GetMethod<V2CommonRevolverAltShoot>("Prefix")));
}
harmonyTweaks.Patch(GetMethod<Drone>("Start"), postfix: GetHarmonyMethod(GetMethod<Virtue_Start_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<Drone>("SpawnInsignia"), prefix: GetHarmonyMethod(GetMethod<Virtue_SpawnInsignia_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<Drone>("Death"), prefix: GetHarmonyMethod(GetMethod<Virtue_Death_Patch>("Prefix")));
if (ConfigManager.sisyInstJumpShockwave.value)
{
harmonyTweaks.Patch(GetMethod<Sisyphus>("Start"), postfix: GetHarmonyMethod(GetMethod<SisyphusInstructionist_Start>("Postfix")));
harmonyTweaks.Patch(GetMethod<Sisyphus>("Update"), postfix: GetHarmonyMethod(GetMethod<SisyphusInstructionist_Update>("Postfix")));
}
if(ConfigManager.sisyInstBoulderShockwave.value)
harmonyTweaks.Patch(GetMethod<Sisyphus>("SetupExplosion"), postfix: GetHarmonyMethod(GetMethod<SisyphusInstructionist_SetupExplosion>("Postfix")));
if(ConfigManager.sisyInstStrongerExplosion.value)
harmonyTweaks.Patch(GetMethod<Sisyphus>("StompExplosion"), prefix: GetHarmonyMethod(GetMethod<SisyphusInstructionist_StompExplosion>("Prefix")));
harmonyTweaks.Patch(GetMethod<LeviathanTail>("Awake"), postfix: GetHarmonyMethod(GetMethod<LeviathanTail_Start>("Postfix")));
harmonyTweaks.Patch(GetMethod<LeviathanTail>("BigSplash"), prefix: GetHarmonyMethod(GetMethod<LeviathanTail_BigSplash>("Prefix")));
harmonyTweaks.Patch(GetMethod<LeviathanTail>("SwingEnd"), prefix: GetHarmonyMethod(GetMethod<LeviathanTail_SwingEnd>("Prefix")));
harmonyTweaks.Patch(GetMethod<LeviathanHead>("Start"), postfix: GetHarmonyMethod(GetMethod<Leviathan_Start>("Postfix")));
harmonyTweaks.Patch(GetMethod<LeviathanHead>("ProjectileBurst"), prefix: GetHarmonyMethod(GetMethod<Leviathan_ProjectileBurst>("Prefix")));
harmonyTweaks.Patch(GetMethod<LeviathanHead>("ProjectileBurstStart"), prefix: GetHarmonyMethod(GetMethod<Leviathan_ProjectileBurstStart>("Prefix")));
harmonyTweaks.Patch(GetMethod<LeviathanHead>("FixedUpdate"), prefix: GetHarmonyMethod(GetMethod<Leviathan_FixedUpdate>("Prefix")));
if (ConfigManager.somethingWickedSpear.value)
{
harmonyTweaks.Patch(GetMethod<Wicked>("Start"), postfix: GetHarmonyMethod(GetMethod<SomethingWicked_Start>("Postfix")));
harmonyTweaks.Patch(GetMethod<Wicked>("GetHit"), postfix: GetHarmonyMethod(GetMethod<SomethingWicked_GetHit>("Postfix")));
}
if(ConfigManager.somethingWickedSpawnOn43.value)
{
harmonyTweaks.Patch(GetMethod<ObjectActivator>("Activate"), prefix: GetHarmonyMethod(GetMethod<ObjectActivator_Activate>("Prefix")));
harmonyTweaks.Patch(GetMethod<Wicked>("GetHit"), postfix: GetHarmonyMethod(GetMethod<JokeWicked_GetHit>("Postfix")));
}
if (ConfigManager.panopticonFullPhase.value)
harmonyTweaks.Patch(GetMethod<FleshPrison>("Start"), postfix: GetHarmonyMethod(GetMethod<Panopticon_Start>("Postfix")));
if (ConfigManager.panopticonAxisBeam.value)
harmonyTweaks.Patch(GetMethod<FleshPrison>("SpawnInsignia"), prefix: GetHarmonyMethod(GetMethod<Panopticon_SpawnInsignia>("Prefix")));
if (ConfigManager.panopticonSpinAttackToggle.value)
harmonyTweaks.Patch(GetMethod<FleshPrison>("HomingProjectileAttack"), postfix: GetHarmonyMethod(GetMethod<Panopticon_HomingProjectileAttack>("Postfix")));
if (ConfigManager.panopticonBlackholeProj.value)
harmonyTweaks.Patch(GetMethod<FleshPrison>("SpawnBlackHole"), postfix: GetHarmonyMethod(GetMethod<Panopticon_SpawnBlackHole>("Postfix")));
if (ConfigManager.panopticonBalanceEyes.value)
harmonyTweaks.Patch(GetMethod<FleshPrison>("SpawnFleshDrones"), prefix: GetHarmonyMethod(GetMethod<Panopticon_SpawnFleshDrones>("Prefix")), postfix: GetHarmonyMethod(GetMethod<Panopticon_SpawnFleshDrones>("Postfix")));
if (ConfigManager.panopticonBlueProjToggle.value)
harmonyTweaks.Patch(GetMethod<FleshPrison>("Update"), transpiler: GetHarmonyMethod(GetMethod<Panopticon_BlueProjectile>("Transpiler")));
if (ConfigManager.idolExplosionToggle.value)
harmonyTweaks.Patch(GetMethod<Idol>("Death"), postfix: GetHarmonyMethod(GetMethod<Idol_Death_Patch>("Postfix")));
// ADDME
/*
harmonyTweaks.Patch(GetMethod<GabrielSecond>("Start"), postfix: GetHarmonyMethod(GetMethod<GabrielSecond_Start>("Postfix")));
harmonyTweaks.Patch(GetMethod<GabrielSecond>("BasicCombo"), postfix: GetHarmonyMethod(GetMethod<GabrielSecond_BasicCombo>("Postfix")));
harmonyTweaks.Patch(GetMethod<GabrielSecond>("FastCombo"), postfix: GetHarmonyMethod(GetMethod<GabrielSecond_FastCombo>("Postfix")));
harmonyTweaks.Patch(GetMethod<GabrielSecond>("CombineSwords"), postfix: GetHarmonyMethod(GetMethod<GabrielSecond_CombineSwords>("Postfix")));
harmonyTweaks.Patch(GetMethod<GabrielSecond>("ThrowCombo"), postfix: GetHarmonyMethod(GetMethod<GabrielSecond_ThrowCombo>("Postfix")));
*/
}
private static void PatchAllPlayers()
{
if (!ConfigManager.playerTweakToggle.value)
return;
harmonyTweaks.Patch(GetMethod<Punch>("CheckForProjectile"), prefix: GetHarmonyMethod(GetMethod<Punch_CheckForProjectile_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<Grenade>("Explode"), prefix: GetHarmonyMethod(GetMethod<Grenade_Explode_Patch1>("Prefix")));
harmonyTweaks.Patch(GetMethod<Grenade>("Collision"), prefix: GetHarmonyMethod(GetMethod<Grenade_Collision_Patch>("Prefix")));
if (ConfigManager.rocketBoostToggle.value)
harmonyTweaks.Patch(GetMethod<Explosion>("Collide"), prefix: GetHarmonyMethod(GetMethod<Explosion_Collide_Patch>("Prefix")));
if (ConfigManager.rocketGrabbingToggle.value)
harmonyTweaks.Patch(GetMethod<HookArm>("FixedUpdate"), prefix: GetHarmonyMethod(GetMethod<HookArm_FixedUpdate_Patch>("Prefix")));
if (ConfigManager.orbStrikeToggle.value)
{
harmonyTweaks.Patch(GetMethod<Coin>("Start"), postfix: GetHarmonyMethod(GetMethod<Coin_Start>("Postfix")));
harmonyTweaks.Patch(GetMethod<Punch>("BlastCheck"), prefix: GetHarmonyMethod(GetMethod<Punch_BlastCheck>("Prefix")), postfix: GetHarmonyMethod(GetMethod<Punch_BlastCheck>("Postfix")));
harmonyTweaks.Patch(GetMethod<Explosion>("Collide"), prefix: GetHarmonyMethod(GetMethod<Explosion_Collide>("Prefix")));
harmonyTweaks.Patch(GetMethod<Coin>("DelayedReflectRevolver"), postfix: GetHarmonyMethod(GetMethod<Coin_DelayedReflectRevolver>("Postfix")));
harmonyTweaks.Patch(GetMethod<Coin>("ReflectRevolver"), postfix: GetHarmonyMethod(GetMethod<Coin_ReflectRevolver>("Postfix")), prefix: GetHarmonyMethod(GetMethod<Coin_ReflectRevolver>("Prefix")));
harmonyTweaks.Patch(GetMethod<Grenade>("Explode"), prefix: GetHarmonyMethod(GetMethod<Grenade_Explode>("Prefix")), postfix: GetHarmonyMethod(GetMethod<Grenade_Explode>("Postfix")));
harmonyTweaks.Patch(GetMethod<EnemyIdentifier>("DeliverDamage"), prefix: GetHarmonyMethod(GetMethod<EnemyIdentifier_DeliverDamage>("Prefix")), postfix: GetHarmonyMethod(GetMethod<EnemyIdentifier_DeliverDamage>("Postfix")));
harmonyTweaks.Patch(GetMethod<RevolverBeam>("ExecuteHits"), postfix: GetHarmonyMethod(GetMethod<RevolverBeam_ExecuteHits>("Postfix")), prefix: GetHarmonyMethod(GetMethod<RevolverBeam_ExecuteHits>("Prefix")));
harmonyTweaks.Patch(GetMethod<RevolverBeam>("HitSomething"), postfix: GetHarmonyMethod(GetMethod<RevolverBeam_HitSomething>("Postfix")), prefix: GetHarmonyMethod(GetMethod<RevolverBeam_HitSomething>("Prefix")));
harmonyTweaks.Patch(GetMethod<RevolverBeam>("Start"), prefix: GetHarmonyMethod(GetMethod<RevolverBeam_Start>("Prefix")));
harmonyTweaks.Patch(GetMethod<Cannonball>("Explode"), prefix: GetHarmonyMethod(GetMethod<Cannonball_Explode>("Prefix")));
harmonyTweaks.Patch(GetMethod<Explosion>("Collide"), prefix: GetHarmonyMethod(GetMethod<Explosion_CollideOrbital>("Prefix")));
}
if(ConfigManager.chargedRevRegSpeedMulti.value != 1)
harmonyTweaks.Patch(GetMethod<Revolver>("Update"), prefix: GetHarmonyMethod(GetMethod<Revolver_Update>("Prefix")));
if(ConfigManager.coinRegSpeedMulti.value != 1 || ConfigManager.sharpshooterRegSpeedMulti.value != 1
|| ConfigManager.railcannonRegSpeedMulti.value != 1 || ConfigManager.rocketFreezeRegSpeedMulti.value != 1
|| ConfigManager.rocketCannonballRegSpeedMulti.value != 1 || ConfigManager.nailgunAmmoRegSpeedMulti.value != 1
|| ConfigManager.sawAmmoRegSpeedMulti.value != 1)
harmonyTweaks.Patch(GetMethod<WeaponCharges>("Charge"), prefix: GetHarmonyMethod(GetMethod<WeaponCharges_Charge>("Prefix")));
if(ConfigManager.nailgunHeatsinkRegSpeedMulti.value != 1 || ConfigManager.sawHeatsinkRegSpeedMulti.value != 1)
harmonyTweaks.Patch(GetMethod<Nailgun>("Update"), prefix: GetHarmonyMethod(GetMethod<NailGun_Update>("Prefix")));
if(ConfigManager.staminaRegSpeedMulti.value != 1)
harmonyTweaks.Patch(GetMethod<NewMovement>("Update"), prefix: GetHarmonyMethod(GetMethod<NewMovement_Update>("Prefix")));
if(ConfigManager.playerHpDeltaToggle.value || ConfigManager.maxPlayerHp.value != 100 || ConfigManager.playerHpSupercharge.value != 200 || ConfigManager.whiplashHardDamageCap.value != 50 || ConfigManager.whiplashHardDamageSpeed.value != 1)
{
harmonyTweaks.Patch(GetMethod<NewMovement>("GetHealth"), prefix: GetHarmonyMethod(GetMethod<NewMovement_GetHealth>("Prefix")));
harmonyTweaks.Patch(GetMethod<NewMovement>("SuperCharge"), prefix: GetHarmonyMethod(GetMethod<NewMovement_SuperCharge>("Prefix")));
harmonyTweaks.Patch(GetMethod<NewMovement>("Respawn"), postfix: GetHarmonyMethod(GetMethod<NewMovement_Respawn>("Postfix")));
harmonyTweaks.Patch(GetMethod<NewMovement>("Start"), postfix: GetHarmonyMethod(GetMethod<NewMovement_Start>("Postfix")));
harmonyTweaks.Patch(GetMethod<NewMovement>("GetHurt"), transpiler: GetHarmonyMethod(GetMethod<NewMovement_GetHurt>("Transpiler")));
harmonyTweaks.Patch(GetMethod<HookArm>("FixedUpdate"), transpiler: GetHarmonyMethod(GetMethod<HookArm_FixedUpdate>("Transpiler")));
harmonyTweaks.Patch(GetMethod<NewMovement>("ForceAntiHP"), transpiler: GetHarmonyMethod(GetMethod<NewMovement_ForceAntiHP>("Transpiler")));
}
// ADDME
harmonyTweaks.Patch(GetMethod<Revolver>("Shoot"), transpiler: GetHarmonyMethod(GetMethod<Revolver_Shoot>("Transpiler")));
harmonyTweaks.Patch(GetMethod<Shotgun>("Shoot"), transpiler: GetHarmonyMethod(GetMethod<Shotgun_Shoot>("Transpiler")), prefix: GetHarmonyMethod(GetMethod<Shotgun_Shoot>("Prefix")), postfix: GetHarmonyMethod(GetMethod<Shotgun_Shoot>("Postfix")));
harmonyTweaks.Patch(GetMethod<Shotgun>("ShootSinks"), transpiler: GetHarmonyMethod(GetMethod<Shotgun_ShootSinks>("Transpiler")));
harmonyTweaks.Patch(GetMethod<Nailgun>("Shoot"), transpiler: GetHarmonyMethod(GetMethod<Nailgun_Shoot>("Transpiler")));
harmonyTweaks.Patch(GetMethod<Nailgun>("SuperSaw"), transpiler: GetHarmonyMethod(GetMethod<Nailgun_SuperSaw>("Transpiler")));
if (ConfigManager.hardDamagePercent.normalizedValue != 1)
harmonyTweaks.Patch(GetMethod<NewMovement>("GetHurt"), prefix: GetHarmonyMethod(GetMethod<NewMovement_GetHurt>("Prefix")), postfix: GetHarmonyMethod(GetMethod<NewMovement_GetHurt>("Postfix")));
harmonyTweaks.Patch(GetMethod<HealthBar>("Start"), postfix: GetHarmonyMethod(GetMethod<HealthBar_Start>("Postfix")));
harmonyTweaks.Patch(GetMethod<HealthBar>("Update"), transpiler: GetHarmonyMethod(GetMethod<HealthBar_Update>("Transpiler")));
foreach (HealthBarTracker hb in HealthBarTracker.instances)
{
if (hb != null)
hb.SetSliderRange();
}
harmonyTweaks.Patch(GetMethod<Harpoon>("Start"), postfix: GetHarmonyMethod(GetMethod<Harpoon_Start>("Postfix")));
if(ConfigManager.screwDriverHomeToggle.value)
harmonyTweaks.Patch(GetMethod<Harpoon>("Punched"), postfix: GetHarmonyMethod(GetMethod<Harpoon_Punched>("Postfix")));
if(ConfigManager.screwDriverSplitToggle.value)
harmonyTweaks.Patch(GetMethod<Harpoon>("OnTriggerEnter"), prefix: GetHarmonyMethod(GetMethod<Harpoon_OnTriggerEnter_Patch>("Prefix")));
}
private static void PatchAllMemes()
{
if (ConfigManager.enrageSfxToggle.value)
harmonyTweaks.Patch(GetMethod<EnrageEffect>("Start"), postfix: GetHarmonyMethod(GetMethod<EnrageEffect_Start>("Postfix")));
if(ConfigManager.funnyDruidKnightSFXToggle.value)
{
harmonyTweaks.Patch(GetMethod<Mandalore>("FullBurst"), postfix: GetHarmonyMethod(GetMethod<DruidKnight_FullBurst>("Postfix")), prefix: GetHarmonyMethod(GetMethod<DruidKnight_FullBurst>("Prefix")));
harmonyTweaks.Patch(GetMethod<Mandalore>("FullerBurst"), prefix: GetHarmonyMethod(GetMethod<DruidKnight_FullerBurst>("Prefix")));
harmonyTweaks.Patch(GetMethod<Drone>("Explode"), prefix: GetHarmonyMethod(GetMethod<Drone_Explode>("Prefix")), postfix: GetHarmonyMethod(GetMethod<Drone_Explode>("Postfix")));
}
if (ConfigManager.fleshObamiumToggle.value)
harmonyTweaks.Patch(GetMethod<FleshPrison>("Start"), postfix: GetHarmonyMethod(GetMethod<FleshObamium_Start>("Postfix")), prefix: GetHarmonyMethod(GetMethod<FleshObamium_Start>("Prefix")));
if (ConfigManager.obamapticonToggle.value)
harmonyTweaks.Patch(GetMethod<FleshPrison>("Start"), postfix: GetHarmonyMethod(GetMethod<Obamapticon_Start>("Postfix")), prefix: GetHarmonyMethod(GetMethod<Obamapticon_Start>("Prefix")));
}
public static bool methodsPatched = false;
public static void ScenePatchCheck()
{
if(methodsPatched && !ultrapainDifficulty)
{
harmonyTweaks.UnpatchSelf();
methodsPatched = false;
}
else if(!methodsPatched && ultrapainDifficulty)
{
PatchAll();
}
}
public static void PatchAll()
{
harmonyTweaks.UnpatchSelf();
methodsPatched = false;
if (!ultrapainDifficulty)
return;
if(realUltrapainDifficulty && ConfigManager.discordRichPresenceToggle.value)
harmonyTweaks.Patch(GetMethod<DiscordController>("SendActivity"), prefix: GetHarmonyMethod(GetMethod<DiscordController_SendActivity_Patch>("Prefix")));
if (realUltrapainDifficulty && ConfigManager.steamRichPresenceToggle.value)
harmonyTweaks.Patch(GetMethod<SteamFriends>("SetRichPresence"), prefix: GetHarmonyMethod(GetMethod<SteamFriends_SetRichPresence_Patch>("Prefix")));
PatchAllEnemies();
PatchAllPlayers();
PatchAllMemes();
methodsPatched = true;
}
public static string workingPath;
public static string workingDir;
public static AssetBundle bundle;
public static AudioClip druidKnightFullAutoAud;
public static AudioClip druidKnightFullerAutoAud;
public static AudioClip druidKnightDeathAud;
public static AudioClip enrageAudioCustom;
public static GameObject fleshObamium;
public static GameObject obamapticon;
public void Awake()
{
instance = this;
workingPath = Assembly.GetExecutingAssembly().Location;
workingDir = Path.GetDirectoryName(workingPath);
Logger.LogInfo($"Working path: {workingPath}, Working dir: {workingDir}");
try
{
bundle = AssetBundle.LoadFromFile(Path.Combine(workingDir, "ultrapain"));
druidKnightFullAutoAud = bundle.LoadAsset<AudioClip>("assets/ultrapain/druidknight/fullauto.wav");
druidKnightFullerAutoAud = bundle.LoadAsset<AudioClip>("assets/ultrapain/druidknight/fullerauto.wav");
druidKnightDeathAud = bundle.LoadAsset<AudioClip>("assets/ultrapain/druidknight/death.wav");
enrageAudioCustom = bundle.LoadAsset<AudioClip>("assets/ultrapain/sfx/enraged.wav");
fleshObamium = bundle.LoadAsset<GameObject>("assets/ultrapain/fleshprison/fleshobamium.prefab");
obamapticon = bundle.LoadAsset<GameObject>("assets/ultrapain/panopticon/obamapticon.prefab");
}
catch (Exception e)
{
Logger.LogError($"Could not load the asset bundle:\n{e}");
}
// DEBUG
/*string logPath = Path.Combine(Environment.CurrentDirectory, "log.txt");
Logger.LogInfo($"Saving to {logPath}");
List<string> assetPaths = new List<string>()
{
"fonts.bundle",
"videos.bundle",
"shaders.bundle",
"particles.bundle",
"materials.bundle",
"animations.bundle",
"prefabs.bundle",
"physicsmaterials.bundle",
"models.bundle",
"textures.bundle",
};
//using (FileStream log = File.Open(logPath, FileMode.OpenOrCreate, FileAccess.Write))
//{
foreach(string assetPath in assetPaths)
{
Logger.LogInfo($"Attempting to load {assetPath}");
AssetBundle bundle = AssetBundle.LoadFromFile(Path.Combine(bundlePath, assetPath));
bundles.Add(bundle);
//foreach (string name in bundle.GetAllAssetNames())
//{
// string line = $"[{bundle.name}][{name}]\n";
// log.Write(Encoding.ASCII.GetBytes(line), 0, line.Length);
//}
bundle.LoadAllAssets();
}
//}
*/
// Plugin startup logic
Logger.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded!");
harmonyTweaks = new Harmony(PLUGIN_GUID + "_tweaks");
harmonyBase = new Harmony(PLUGIN_GUID + "_base");
harmonyBase.Patch(GetMethod<DifficultySelectButton>("SetDifficulty"), postfix: GetHarmonyMethod(GetMethod<DifficultySelectPatch>("Postfix")));
harmonyBase.Patch(GetMethod<DifficultyTitle>("Check"), postfix: GetHarmonyMethod(GetMethod<DifficultyTitle_Check_Patch>("Postfix")));
harmonyBase.Patch(typeof(PrefsManager).GetConstructor(new Type[0]), postfix: GetHarmonyMethod(GetMethod<PrefsManager_Ctor>("Postfix")));
harmonyBase.Patch(GetMethod<PrefsManager>("EnsureValid"), prefix: GetHarmonyMethod(GetMethod<PrefsManager_EnsureValid>("Prefix")));
harmonyBase.Patch(GetMethod<Grenade>("Explode"), prefix: new HarmonyMethod(GetMethod<GrenadeExplosionOverride>("Prefix")), postfix: new HarmonyMethod(GetMethod<GrenadeExplosionOverride>("Postfix")));
LoadPrefabs();
ConfigManager.Initialize();
SceneManager.activeSceneChanged += OnSceneChange;
}
}
public static class Tools
{
private static Transform _target;
private static Transform target { get
{
if(_target == null)
_target = MonoSingleton<PlayerTracker>.Instance.GetTarget();
return _target;
}
}
public static Vector3 PredictPlayerPosition(float speedMod, Collider enemyCol = null)
{
Vector3 projectedPlayerPos;
if (MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity().magnitude == 0f)
{
return target.position;
}
RaycastHit raycastHit;
if (enemyCol != null && Physics.Raycast(target.position, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity(), out raycastHit, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity().magnitude * 0.35f / speedMod, 4096, QueryTriggerInteraction.Collide) && raycastHit.collider == enemyCol)
{
projectedPlayerPos = target.position;
}
else if (Physics.Raycast(target.position, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity(), out raycastHit, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity().magnitude * 0.35f / speedMod, LayerMaskDefaults.Get(LMD.EnvironmentAndBigEnemies), QueryTriggerInteraction.Collide))
{
projectedPlayerPos = raycastHit.point;
}
else
{
projectedPlayerPos = target.position + MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity() * 0.35f / speedMod;
projectedPlayerPos = new Vector3(projectedPlayerPos.x, target.transform.position.y + (target.transform.position.y - projectedPlayerPos.y) * 0.5f, projectedPlayerPos.z);
}
return projectedPlayerPos;
}
}
// Asset destroyer tracker
/*[HarmonyPatch(typeof(UnityEngine.Object), nameof(UnityEngine.Object.Destroy), new Type[] { typeof(UnityEngine.Object) })]
public class TempClass1
{
static void Postfix(UnityEngine.Object __0)
{
if (__0 != null && __0 == Plugin.homingProjectile)
{
System.Diagnostics.StackTrace t = new System.Diagnostics.StackTrace();
Debug.LogError("Projectile destroyed");
Debug.LogError(t.ToString());
throw new Exception("Attempted to destroy proj");
}
}
}
[HarmonyPatch(typeof(UnityEngine.Object), nameof(UnityEngine.Object.Destroy), new Type[] { typeof(UnityEngine.Object), typeof(float) })]
public class TempClass2
{
static void Postfix(UnityEngine.Object __0)
{
if (__0 != null && __0 == Plugin.homingProjectile)
{
System.Diagnostics.StackTrace t = new System.Diagnostics.StackTrace();
Debug.LogError("Projectile destroyed");
Debug.LogError(t.ToString());
throw new Exception("Attempted to destroy proj");
}
}
}
[HarmonyPatch(typeof(UnityEngine.Object), nameof(UnityEngine.Object.DestroyImmediate), new Type[] { typeof(UnityEngine.Object) })]
public class TempClass3
{
static void Postfix(UnityEngine.Object __0)
{
if (__0 != null && __0 == Plugin.homingProjectile)
{
System.Diagnostics.StackTrace t = new System.Diagnostics.StackTrace();
Debug.LogError("Projectile destroyed");
Debug.LogError(t.ToString());
throw new Exception("Attempted to destroy proj");
}
}
}
[HarmonyPatch(typeof(UnityEngine.Object), nameof(UnityEngine.Object.DestroyImmediate), new Type[] { typeof(UnityEngine.Object), typeof(bool) })]
public class TempClass4
{
static void Postfix(UnityEngine.Object __0)
{
if (__0 != null && __0 == Plugin.homingProjectile)
{
System.Diagnostics.StackTrace t = new System.Diagnostics.StackTrace();
Debug.LogError("Projectile destroyed");
Debug.LogError(t.ToString());
throw new Exception("Attempted to destroy proj");
}
}
}*/
}
| Ultrapain/Plugin.cs | eternalUnion-UltraPain-ad924af | [
{
"filename": "Ultrapain/Patches/V2Second.cs",
"retrieved_chunk": " }\n else\n {*/\n Debug.Log($\"{debugTag} Targeted player with random spread\");\n targetPosition = playerTarget.transform.position + UnityEngine.Random.onUnitSphere * 2f;\n //}\n }\n GameObject beam = Instantiate(Plugin.maliciousCannonBeam, v2trans.position, Quaternion.identity);\n beam.transform.position = new Vector3(beam.transform.position.x, v2trans.GetComponent<Collider>().bounds.center.y, beam.transform.position.z);\n beam.transform.LookAt(targetPosition);",
"score": 0.8389638662338257
},
{
"filename": "Ultrapain/Patches/Virtue.cs",
"retrieved_chunk": " else\n {\n Vector3 vector = new Vector3(MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity().x, 0f, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity().z);\n predictedPos = MonoSingleton<PlayerTracker>.Instance.GetPlayer().position + vector.normalized * Mathf.Min(vector.magnitude, 5.0f);\n }\n GameObject currentWindup = GameObject.Instantiate<GameObject>(Plugin.lighningStrikeWindup.gameObject, predictedPos, Quaternion.identity);\n foreach (Follow follow in currentWindup.GetComponents<Follow>())\n {\n if (follow.speed != 0f)\n {",
"score": 0.8295847773551941
},
{
"filename": "Ultrapain/Patches/V2Second.cs",
"retrieved_chunk": " Vector3 predictedPosition = MonoSingleton<PlayerTracker>.Instance.PredictPlayerPosition(1.0f);\n float velocity = Mathf.Clamp(distance, Mathf.Max(magnitude - 5.0f, 0), magnitude + 5);\n rocket.transform.LookAt(predictedPosition);\n rocket.GetComponent<Grenade>().rocketSpeed = velocity;\n rb.maxAngularVelocity = velocity;\n rb.velocity = Vector3.zero;\n rb.AddRelativeForce(Vector3.forward * magnitude * rb.mass, ForceMode.VelocityChange);\n // rb.velocity = rocket.transform.forward * velocity;\n */\n // NEW PREDICTION",
"score": 0.8292875289916992
},
{
"filename": "Ultrapain/Patches/MinosPrime.cs",
"retrieved_chunk": " {\n if (UnityEngine.Random.Range(0, 99.9f) > ConfigManager.minosPrimeCrushAttackChance.value)\n return true;\n ___previouslyRiderKicked = true;\n Vector3 vector = MonoSingleton<PlayerTracker>.Instance.PredictPlayerPosition(0.5f);\n Transform target = MonoSingleton<PlayerTracker>.Instance.GetPlayer();\n if (vector.y < target.position.y)\n {\n vector.y = target.position.y;\n }",
"score": 0.8283222913742065
},
{
"filename": "Ultrapain/Patches/Mindflayer.cs",
"retrieved_chunk": " if (___eid.drillers.Count > 0)\n return false;\n Vector3 targetPosition = MonoSingleton<PlayerTracker>.Instance.PredictPlayerPosition(0.9f) + deltaPosition;\n float distance = Vector3.Distance(__instance.transform.position, targetPosition);\n Ray targetRay = new Ray(__instance.transform.position, targetPosition - __instance.transform.position);\n RaycastHit hit;\n if (Physics.Raycast(targetRay, out hit, distance, ___environmentMask, QueryTriggerInteraction.Ignore))\n {\n targetPosition = targetRay.GetPoint(Mathf.Max(0.0f, hit.distance - 1.0f));\n }",
"score": 0.8280614614486694
}
] | csharp | GameObject hideousMassProjectile; |
namespace CalloutInterfaceAPI.Records
{
using System;
using System.Collections.Generic;
using CalloutInterfaceAPI.External;
/// <summary>
/// Represents a database of vehicle records.
/// </summary>
internal class | VehicleDatabase : RecordDatabase<Rage.Vehicle, VehicleRecord>
{ |
private int invalidDocumentCount = 0;
/// <summary>
/// Gets or sets the maximum invalid document rate.
/// </summary>
internal float MaxInvalidDocumentRate { get; set; } = 0.05f;
/// <inheritdoc />
internal override void Prune(int minutes)
{
Rage.Game.LogTrivial($"CalloutInterfaceAPI pruning vehicle data older than {minutes} minute(s)");
Rage.Game.LogTrivial($" total entries : {this.Entities.Count}");
Rage.Game.LogTrivial($" invalid documents: {this.invalidDocumentCount}");
var deadKeys = new List<Rage.PoolHandle>();
var threshold = DateTime.Now - TimeSpan.FromMinutes(minutes);
foreach (var pair in this.Entities)
{
var record = pair.Value;
if (!record.Entity || record.CreationDateTime < threshold)
{
deadKeys.Add(pair.Key);
this.invalidDocumentCount -= (record.InsuranceStatus != VehicleDocumentStatus.Valid || record.RegistrationStatus != VehicleDocumentStatus.Valid) ? 1 : 0;
}
}
foreach (var key in deadKeys)
{
this.Entities.Remove(key);
}
Rage.Game.LogTrivial($" entries removed : {deadKeys.Count}");
}
/// <summary>
/// Creates a database record.
/// </summary>
/// <param name="vehicle">The underlying vehicle.</param>
/// <returns>The database record based on the vehicle.</returns>
protected override VehicleRecord CreateRecord(Rage.Vehicle vehicle)
{
var record = new VehicleRecord(vehicle);
if (vehicle)
{
record.Class = vehicle.Class.ToString();
record.Color = Functions.GetColorName(vehicle.PrimaryColor);
record.InsuranceStatus = this.GetDocumentStatus(vehicle, VehicleDocument.Insurance);
record.LicensePlate = vehicle.LicensePlate;
record.LicensePlateStyle = vehicle.LicensePlateStyle;
record.Make = Functions.GetVehicleMake(vehicle.Model.Hash);
record.Model = Functions.GetVehicleModel(vehicle.Model.Hash);
record.OwnerName = LSPD_First_Response.Mod.API.Functions.GetVehicleOwnerName(vehicle);
record.OwnerPersona = Computer.GetOwnerPersona(vehicle);
record.RegistrationStatus = this.GetDocumentStatus(vehicle, VehicleDocument.Registration);
}
this.invalidDocumentCount += (record.InsuranceStatus != VehicleDocumentStatus.Valid || record.RegistrationStatus != VehicleDocumentStatus.Valid) ? 1 : 0;
return record;
}
/// <summary>
/// Gets a vehicle registration status.
/// </summary>
/// <param name="vehicle">The vehicle to look up.</param>
/// <param name="document">The type of vehicle document.</param>
/// <returns>The status.</returns>
private VehicleDocumentStatus GetDocumentStatus(Rage.Vehicle vehicle, VehicleDocument document)
{
if (!vehicle)
{
return VehicleDocumentStatus.Valid;
}
bool invalidDocumentRateExceeded = this.Entities.Count > 0 && (float)this.invalidDocumentCount / this.Entities.Count > this.MaxInvalidDocumentRate;
var status = StopThePedFunctions.GetVehicleDocumentStatus(vehicle, document);
if (status != VehicleDocumentStatus.Unknown)
{
if (status != VehicleDocumentStatus.Valid && invalidDocumentRateExceeded)
{
status = VehicleDocumentStatus.Valid;
StopThePedFunctions.SetVehicleDocumentStatus(vehicle, document, status);
}
return status;
}
if (!invalidDocumentRateExceeded)
{
int random = RandomNumberGenerator.Next(0, 20);
if (random == 7 || random == 12)
{
return VehicleDocumentStatus.Expired;
}
else if (random == 10)
{
return VehicleDocumentStatus.None;
}
}
return VehicleDocumentStatus.Valid;
}
}
}
| CalloutInterfaceAPI/Records/VehicleDatabase.cs | Immersive-Plugins-Team-CalloutInterfaceAPI-2c5a303 | [
{
"filename": "CalloutInterfaceAPI/Records/VehicleRecord.cs",
"retrieved_chunk": "namespace CalloutInterfaceAPI.Records\n{\n using LSPD_First_Response.Engine.Scripting.Entities;\n /// <summary>\n /// Represents a vehicle record looked up on the computer.\n /// </summary>\n public class VehicleRecord : EntityRecord<Rage.Vehicle>\n {\n /// <summary>\n /// Initializes a new instance of the <see cref=\"VehicleRecord\"/> class.",
"score": 0.9043668508529663
},
{
"filename": "CalloutInterfaceAPI/Records/PedDatabase.cs",
"retrieved_chunk": "namespace CalloutInterfaceAPI.Records\n{\n using System;\n using System.Collections.Generic;\n using LSPD_First_Response.Engine.Scripting.Entities;\n /// <summary>\n /// Represents a database of ped records.\n /// </summary>\n internal class PedDatabase : RecordDatabase<Rage.Ped, PedRecord>\n {",
"score": 0.8943356871604919
},
{
"filename": "CalloutInterfaceAPI/Records/RecordDatabase.cs",
"retrieved_chunk": "namespace CalloutInterfaceAPI.Records\n{\n using System.Collections.Generic;\n using System.Diagnostics;\n /// <summary>\n /// Represents a database of records.\n /// </summary>\n /// <typeparam name=\"TEntity\">The type of Rage.Entity.</typeparam>\n /// <typeparam name=\"TRecord\">The type of EntityRecord.</typeparam>\n internal abstract class RecordDatabase<TEntity, TRecord>",
"score": 0.8795053958892822
},
{
"filename": "CalloutInterfaceAPI/Records/VehicleRecord.cs",
"retrieved_chunk": " /// </summary>\n /// <param name=\"vehicle\">The Rage.Vehicle to base the record on.</param>\n public VehicleRecord(Rage.Vehicle vehicle)\n : base(vehicle)\n {\n }\n /// <summary>\n /// Gets the vehicle's class.\n /// </summary>\n public string Class { get; internal set; } = \"Unknown\";",
"score": 0.8665209412574768
},
{
"filename": "CalloutInterfaceAPI/External/CalloutInterfaceInvoker.cs",
"retrieved_chunk": "namespace CalloutInterfaceAPI.External\n{\n /// <summary>\n /// Functions for interacting with CalloutInterface. Calling these when CalloutInteface is unavailable will cause a crash.\n /// </summary>\n internal static class CalloutInterfaceInvoker\n {\n /// <summary>\n /// Sends the callout details to the Callout Interface.\n /// </summary>",
"score": 0.8659262657165527
}
] | csharp | VehicleDatabase : RecordDatabase<Rage.Vehicle, VehicleRecord>
{ |
using UnityEditor;
using UnityEditor.Timeline;
using UnityEngine;
using UnityEngine.Timeline;
namespace dev.kemomimi.TimelineExtension.AbstractValueControlTrack.Editor
{
internal static class AbstractFloatValueControlTrackEditorUtility
{
internal static Color PrimaryColor = new(1f, 0.5f, 0.5f);
}
[CustomTimelineEditor(typeof( | AbstractFloatValueControlTrack))]
public class AbstractFloatValueControlTrackCustomEditor : TrackEditor
{ |
public override TrackDrawOptions GetTrackOptions(TrackAsset track, Object binding)
{
track.name = "CustomTrack";
var options = base.GetTrackOptions(track, binding);
options.trackColor = AbstractFloatValueControlTrackEditorUtility.PrimaryColor;
return options;
}
}
[CustomTimelineEditor(typeof(AbstractFloatValueControlClip))]
public class AbstractFloatValueControlCustomEditor : ClipEditor
{
public override ClipDrawOptions GetClipOptions(TimelineClip clip)
{
var clipOptions = base.GetClipOptions(clip);
clipOptions.icons = null;
clipOptions.highlightColor = AbstractFloatValueControlTrackEditorUtility.PrimaryColor;
return clipOptions;
}
}
[CanEditMultipleObjects]
[CustomEditor(typeof(AbstractFloatValueControlClip))]
public class AbstractFloatValueControlClipEditor : UnityEditor.Editor
{
public override void OnInspectorGUI()
{
DrawDefaultInspector();
}
}
} | Assets/TimelineExtension/Editor/AbstractValueControlTrackEditor/AbstractFloatValueControlTrackCustomEditor.cs | nmxi-Unity_AbstractTimelineExtention-b518049 | [
{
"filename": "Assets/TimelineExtension/Editor/AbstractValueControlTrackEditor/AbstractIntValueControlTrackCustomEditor.cs",
"retrieved_chunk": "using UnityEditor;\nusing UnityEditor.Timeline;\nusing UnityEngine;\nusing UnityEngine.Timeline;\nnamespace dev.kemomimi.TimelineExtension.AbstractValueControlTrack.Editor\n{\n internal static class AbstractIntValueControlTrackEditorUtility\n {\n internal static Color PrimaryColor = new(1f, 1f, 0.5f);\n }",
"score": 0.9067645072937012
},
{
"filename": "Assets/TimelineExtension/Editor/AbstractValueControlTrackEditor/AbstractBoolValueControlTrackCustomEditor.cs",
"retrieved_chunk": "using System.Collections.Generic;\nusing UnityEditor;\nusing UnityEditor.Timeline;\nusing UnityEngine;\nusing UnityEngine.Timeline;\nnamespace dev.kemomimi.TimelineExtension.AbstractValueControlTrack.Editor\n{\n internal static class AbstractBoolValueControlTrackEditorUtility\n {\n internal static Color PrimaryColor = new(0.5f, 1f, 0.5f);",
"score": 0.8860617876052856
},
{
"filename": "Assets/TimelineExtension/Editor/CustomActivationTrackEditor/CustomActivationTrackCustomEditor.cs",
"retrieved_chunk": "using UnityEditor.Timeline;\nusing UnityEngine;\nusing UnityEngine.Timeline;\nnamespace dev.kemomimi.TimelineExtension.CustomActivationTrack.Editor\n{\n internal static class CustomActivationTrackEditorUtility\n {\n internal static Color PrimaryColor = new(0.5f, 1f, 0.5f);\n }\n [CustomTimelineEditor(typeof(CustomActivationTrack))]",
"score": 0.88604736328125
},
{
"filename": "Assets/TimelineExtension/Editor/AbstractValueControlTrackEditor/AbstractColorValueControlTrackCustomEditor.cs",
"retrieved_chunk": "using System.Collections.Generic;\nusing UnityEditor;\nusing UnityEditor.Timeline;\nusing UnityEngine;\nusing UnityEngine.Timeline;\nnamespace dev.kemomimi.TimelineExtension.AbstractValueControlTrack.Editor\n{\n internal static class AbstractColorValueControlTrackEditorUtility\n {\n internal static Color PrimaryColor = new(0.5f, 0.5f, 1f);",
"score": 0.8812153339385986
},
{
"filename": "Assets/TimelineExtension/Scripts/AbstractValueControlTrack/Controller/RendererMaterialFloatValueController.cs",
"retrieved_chunk": "using System.Collections.Generic;\nusing UnityEngine;\nnamespace dev.kemomimi.TimelineExtension.AbstractValueControlTrack.Controller\n{\n public class RendererMaterialFloatValueController : AbstractFloatValueController\n {\n [SerializeField] private float multiplier = 1f;\n public List<RendererMaterialData> RendererMaterialDataList;\n private Dictionary<string, MaterialPropertyBlock> _materialPropertyBlockDict = new();\n private void Start()",
"score": 0.8572116494178772
}
] | csharp | AbstractFloatValueControlTrack))]
public class AbstractFloatValueControlTrackCustomEditor : TrackEditor
{ |
using BepInEx;
using BepInEx.Configuration;
using Comfort.Common;
using EFT;
using LootingBots.Patch.Components;
using LootingBots.Patch.Util;
using LootingBots.Patch;
using LootingBots.Brain;
using DrakiaXYZ.BigBrain.Brains;
using System.Collections.Generic;
using HandbookClass = GClass2775;
namespace LootingBots
{
[BepInPlugin(MOD_GUID, MOD_NAME, MOD_VERSION)]
[BepInDependency("xyz.drakia.bigbrain", "0.1.4")]
[BepInProcess("EscapeFromTarkov.exe")]
public class LootingBots : BaseUnityPlugin
{
private const string MOD_GUID = "me.skwizzy.lootingbots";
private const string MOD_NAME = "LootingBots";
private const string MOD_VERSION = "1.1.2";
public const BotType SettingsDefaults = BotType.Scav | | BotType.Pmc | BotType.Raider; |
// Loot Finder Settings
public static ConfigEntry<BotType> CorpseLootingEnabled;
public static ConfigEntry<BotType> ContainerLootingEnabled;
public static ConfigEntry<BotType> LooseItemLootingEnabled;
public static ConfigEntry<float> TimeToWaitBetweenLoot;
public static ConfigEntry<float> DetectItemDistance;
public static ConfigEntry<float> DetectContainerDistance;
public static ConfigEntry<float> DetectCorpseDistance;
public static ConfigEntry<bool> DebugLootNavigation;
public static ConfigEntry<LogLevel> LootingLogLevels;
public static Log LootLog;
// Loot Settings
public static ConfigEntry<bool> UseMarketPrices;
public static ConfigEntry<bool> ValueFromMods;
public static ConfigEntry<bool> CanStripAttachments;
public static ConfigEntry<float> PMCLootThreshold;
public static ConfigEntry<float> ScavLootThreshold;
public static ConfigEntry<EquipmentType> PMCGearToEquip;
public static ConfigEntry<EquipmentType> PMCGearToPickup;
public static ConfigEntry<EquipmentType> ScavGearToEquip;
public static ConfigEntry<EquipmentType> ScavGearToPickup;
public static ConfigEntry<LogLevel> ItemAppraiserLogLevels;
public static Log ItemAppraiserLog;
public static ItemAppraiser ItemAppraiser = new ItemAppraiser();
public void LootFinderSettings()
{
CorpseLootingEnabled = Config.Bind(
"Loot Finder",
"Enable corpse looting",
SettingsDefaults,
new ConfigDescription(
"Enables corpse looting for the selected bot types",
null,
new ConfigurationManagerAttributes { Order = 10 }
)
);
DetectCorpseDistance = Config.Bind(
"Loot Finder",
"Detect corpse distance",
75f,
new ConfigDescription(
"Distance (in meters) a bot is able to detect a corpse",
null,
new ConfigurationManagerAttributes { Order = 9 }
)
);
ContainerLootingEnabled = Config.Bind(
"Loot Finder",
"Enable container looting",
SettingsDefaults,
new ConfigDescription(
"Enables container looting for the selected bot types",
null,
new ConfigurationManagerAttributes { Order = 8 }
)
);
DetectContainerDistance = Config.Bind(
"Loot Finder",
"Detect container distance",
75f,
new ConfigDescription(
"Distance (in meters) a bot is able to detect a container",
null,
new ConfigurationManagerAttributes { Order = 7 }
)
);
LooseItemLootingEnabled = Config.Bind(
"Loot Finder",
"Enable loose item looting",
SettingsDefaults,
new ConfigDescription(
"Enables loose item looting for the selected bot types",
null,
new ConfigurationManagerAttributes { Order = 6 }
)
);
DetectItemDistance = Config.Bind(
"Loot Finder",
"Detect item distance",
75f,
new ConfigDescription(
"Distance (in meters) a bot is able to detect an item",
null,
new ConfigurationManagerAttributes { Order = 5 }
)
);
TimeToWaitBetweenLoot = Config.Bind(
"Loot Finder",
"Delay between looting",
15f,
new ConfigDescription(
"The amount of time the bot will wait after looting an container/item/corpse before trying to find the next nearest item/container/corpse",
null,
new ConfigurationManagerAttributes { Order = 2 }
)
);
LootingLogLevels = Config.Bind(
"Loot Finder",
"Log Levels",
LogLevel.Error | LogLevel.Info,
new ConfigDescription(
"Enable different levels of log messages to show in the logs",
null,
new ConfigurationManagerAttributes { Order = 1 }
)
);
DebugLootNavigation = Config.Bind(
"Loot Finder",
"Debug: Show navigation points",
false,
new ConfigDescription(
"Renders shperes where bots are trying to navigate when container looting. (Red): Container position. (Black): 'Optimized' container position. (Green): Calculated bot destination. (Blue): NavMesh corrected destination (where the bot will move).",
null,
new ConfigurationManagerAttributes { Order = 0 }
)
);
}
public void LootSettings()
{
UseMarketPrices = Config.Bind(
"Loot Settings",
"Use flea market prices",
false,
new ConfigDescription(
"Bots will query more accurate ragfair prices to do item value checks. Will make a query to get ragfair prices when the client is first started",
null,
new ConfigurationManagerAttributes { Order = 10 }
)
);
ValueFromMods = Config.Bind(
"Loot Settings",
"Calculate weapon value from attachments",
true,
new ConfigDescription(
"Calculate weapon value by looking up each attachement. More accurate than just looking at the base weapon template but a slightly more expensive check",
null,
new ConfigurationManagerAttributes { Order = 9 }
)
);
CanStripAttachments = Config.Bind(
"Loot Settings",
"Allow weapon attachment stripping",
true,
new ConfigDescription(
"Allows bots to take the attachments off of a weapon if they are not able to pick the weapon up into their inventory",
null,
new ConfigurationManagerAttributes { Order = 8 }
)
);
PMCLootThreshold = Config.Bind(
"Loot Settings",
"PMC: Loot value threshold",
12000f,
new ConfigDescription(
"PMC bots will only loot items that exceed the specified value in roubles",
null,
new ConfigurationManagerAttributes { Order = 6 }
)
);
PMCGearToEquip = Config.Bind(
"Loot Settings",
"PMC: Allowed gear to equip",
EquipmentType.All,
new ConfigDescription(
"The equipment a PMC bot is able to equip during raid",
null,
new ConfigurationManagerAttributes { Order = 5 }
)
);
PMCGearToPickup = Config.Bind(
"Loot Settings",
"PMC: Allowed gear in bags",
EquipmentType.All,
new ConfigDescription(
"The equipment a PMC bot is able to place in their backpack/rig",
null,
new ConfigurationManagerAttributes { Order = 4 }
)
);
ScavLootThreshold = Config.Bind(
"Loot Settings",
"Scav: Loot value threshold",
5000f,
new ConfigDescription(
"All non-PMC bots will only loot items that exceed the specified value in roubles.",
null,
new ConfigurationManagerAttributes { Order = 3 }
)
);
ScavGearToEquip = Config.Bind(
"Loot Settings",
"Scav: Allowed gear to equip",
EquipmentType.All,
new ConfigDescription(
"The equipment a non-PMC bot is able to equip during raid",
null,
new ConfigurationManagerAttributes { Order = 2 }
)
);
ScavGearToPickup = Config.Bind(
"Loot Settings",
"Scav: Allowed gear in bags",
EquipmentType.All,
new ConfigDescription(
"The equipment a non-PMC bot is able to place in their backpack/rig",
null,
new ConfigurationManagerAttributes { Order = 1 }
)
);
ItemAppraiserLogLevels = Config.Bind(
"Loot Settings",
"Log Levels",
LogLevel.Error,
new ConfigDescription(
"Enables logs for the item apprasier that calcualtes the weapon values",
null,
new ConfigurationManagerAttributes { Order = 0 }
)
);
}
public void Awake()
{
LootFinderSettings();
LootSettings();
LootLog = new Log(Logger, LootingLogLevels);
ItemAppraiserLog = new Log(Logger, ItemAppraiserLogLevels);
new SettingsAndCachePatch().Enable();
new RemoveComponent().Enable();
BrainManager.RemoveLayer(
"Utility peace",
new List<string>()
{
"Assault",
"ExUsec",
"BossSanitar",
"CursAssault",
"PMC",
"SectantWarrior"
}
);
BrainManager.AddCustomLayer(
typeof(LootingLayer),
new List<string>()
{
"Assault",
"BossSanitar",
"CursAssault",
"BossKojaniy",
"SectantPriest",
"FollowerGluharScout",
"FollowerGluharProtect",
"FollowerGluharAssault",
"BossGluhar",
"Fl_Zraychiy",
"TagillaFollower",
"FollowerSanitar",
"FollowerBully",
"BirdEye",
"BigPipe",
"Knight",
"BossZryachiy",
"Tagilla",
"Killa",
"BossSanitar",
"BossBully"
},
2
);
BrainManager.AddCustomLayer(
typeof(LootingLayer),
new List<string>() { "PMC", "ExUsec" },
3
);
BrainManager.AddCustomLayer(
typeof(LootingLayer),
new List<string>() { "SectantWarrior" },
13
);
}
public void Update()
{
bool shoultInitAppraiser =
(!UseMarketPrices.Value && ItemAppraiser.HandbookData == null)
|| (UseMarketPrices.Value && !ItemAppraiser.MarketInitialized);
// Initialize the itemAppraiser when the BE instance comes online
if (
Singleton<ClientApplication<ISession>>.Instance != null
&& Singleton<HandbookClass>.Instance != null
&& shoultInitAppraiser
)
{
LootLog.LogInfo($"Initializing item appraiser");
ItemAppraiser.Init();
}
}
}
}
| LootingBots/LootingBots.cs | Skwizzy-SPT-LootingBots-76279a3 | [
{
"filename": "LootingBots/utils/BotTypes.cs",
"retrieved_chunk": "using System;\nusing EFT;\nnamespace LootingBots.Patch.Util\n{\n [Flags]\n public enum BotType\n {\n Scav = 1,\n Pmc = 2,\n Raider = 4,",
"score": 0.8081994652748108
},
{
"filename": "LootingBots/logics/PeacefulLogic.cs",
"retrieved_chunk": "using DrakiaXYZ.BigBrain.Brains;\nusing EFT;\nusing PeacefulNodeClass = GClass177;\nnamespace LootingBots.Brain.Logics\n{\n internal class PeacefulLogic : CustomLogic\n {\n private readonly PeacefulNodeClass _baseLogic;\n // PatrolAssault peaceful logic\n public PeacefulLogic(BotOwner botOwner) : base(botOwner)",
"score": 0.7601689100265503
},
{
"filename": "LootingBots/components/TransactionController.cs",
"retrieved_chunk": "using GridCacheClass = GClass1384;\nnamespace LootingBots.Patch.Components\n{\n public class TransactionController\n {\n readonly BotLog _log;\n readonly InventoryControllerClass _inventoryController;\n readonly BotOwner _botOwner;\n public bool Enabled;\n public TransactionController(",
"score": 0.7533245086669922
},
{
"filename": "LootingBots/patches/SettingsAndCache.cs",
"retrieved_chunk": "using System.Reflection;\nusing Aki.Reflection.Patching;\nusing EFT;\nusing LootingBots.Patch.Util;\nnamespace LootingBots.Patch\n{\n public class SettingsAndCachePatch\n {\n public void Enable()\n {",
"score": 0.7508832812309265
},
{
"filename": "LootingBots/utils/EquipmentTypes.cs",
"retrieved_chunk": "using System;\nusing EFT.InventoryLogic;\nusing BodyArmorClass = GClass2538;\nusing HeadArmorClass = GClass2537;\nusing BackpackItemClass = GClass2584;\nusing TacticalRigItemClass = GClass2585;\nnamespace LootingBots.Patch.Util\n{\n [Flags]\n public enum EquipmentType",
"score": 0.7352373003959656
}
] | csharp | BotType.Pmc | BotType.Raider; |
#nullable enable
using System;
using System.Collections.Generic;
using Mochineko.FacialExpressions.LipSync;
using UniRx;
using UnityEngine;
namespace Mochineko.FacialExpressions.Extensions.uLipSync
{
/// <summary>
/// An implementation of <see cref="IFramewiseLipAnimator"/> for <see cref="global::uLipSync.uLipSync"/>.
/// </summary>
public sealed class ULipSyncAnimator : | IFramewiseLipAnimator, IDisposable
{ |
private readonly FollowingLipAnimator followingLipAnimator;
private readonly global::uLipSync.uLipSync uLipSync;
private readonly IReadOnlyDictionary<string, Viseme> phonomeMap;
private readonly IDisposable disposable;
/// <summary>
/// Creates a new instance of <see cref="ULipSyncAnimator"/>.
/// </summary>
/// <param name="followingLipAnimator">Wrapped <see cref="FollowingLipAnimator"/>.</param>
/// <param name="uLipSync">Target <see cref="global::uLipSync.uLipSync"/>.</param>
/// <param name="phonomeMap">Map of phoneme to viseme.</param>
/// <param name="volumeThreshold">Threshold of volume.</param>
/// <param name="verbose">Whether to output log.</param>
public ULipSyncAnimator(
FollowingLipAnimator followingLipAnimator,
global::uLipSync.uLipSync uLipSync,
IReadOnlyDictionary<string, Viseme> phonomeMap,
float volumeThreshold = 0.01f,
bool verbose = false)
{
this.followingLipAnimator = followingLipAnimator;
this.phonomeMap = phonomeMap;
this.uLipSync = uLipSync;
this.disposable = this.uLipSync
.ObserveEveryValueChanged(lipSync => lipSync.result)
.Subscribe(info =>
{
if (verbose)
{
Debug.Log($"[FacialExpressions.uLipSync] Update lip sync: {info.phoneme}, {info.volume}");
}
if (phonomeMap.TryGetValue(info.phoneme, out var viseme) && info.volume > volumeThreshold)
{
SetTarget(new LipSample(viseme, weight: 1f));
}
else
{
SetDefault();
}
});
}
public void Dispose()
{
Reset();
disposable.Dispose();
}
public void Update()
{
followingLipAnimator.Update();
}
public void Reset()
{
followingLipAnimator.Reset();
}
private void SetTarget(LipSample sample)
{
foreach (var viseme in phonomeMap.Values)
{
if (viseme == sample.viseme)
{
followingLipAnimator.SetTarget(sample);
}
else
{
followingLipAnimator.SetTarget(new LipSample(viseme, weight: 0f));
}
}
}
private void SetDefault()
{
foreach (var viseme in phonomeMap.Values)
{
followingLipAnimator.SetTarget(new LipSample(viseme, weight: 0f));
}
}
}
}
| Assets/Mochineko/FacialExpressions.Extensions/uLipSync/ULipSyncAnimator.cs | mochi-neko-facial-expressions-unity-ab0d020 | [
{
"filename": "Assets/Mochineko/FacialExpressions/LipSync/AnimatorLipMorpher.cs",
"retrieved_chunk": "#nullable enable\nusing System.Collections.Generic;\nusing UnityEngine;\nnamespace Mochineko.FacialExpressions.LipSync\n{\n /// <summary>\n /// An implementation of <see cref=\"ILipMorpher\"/> to morph lip by <see cref=\"Animator\"/>.\n /// </summary>\n public sealed class AnimatorLipMorpher : ILipMorpher\n {",
"score": 0.8933329582214355
},
{
"filename": "Assets/Mochineko/FacialExpressions/LipSync/VolumeBasedLipAnimator.cs",
"retrieved_chunk": "#nullable enable\nusing UnityEngine;\nnamespace Mochineko.FacialExpressions.LipSync\n{\n /// <summary>\n /// An implementation of <see cref=\"IFramewiseLipAnimator\"/> to animate lip by audio volume.\n /// </summary>\n public sealed class VolumeBasedLipAnimator : IFramewiseLipAnimator\n {\n private readonly ILipMorpher morpher;",
"score": 0.8896106481552124
},
{
"filename": "Assets/Mochineko/FacialExpressions/LipSync/SkinnedMeshLipMorpher.cs",
"retrieved_chunk": "#nullable enable\nusing System.Collections.Generic;\nusing UnityEngine;\nnamespace Mochineko.FacialExpressions.LipSync\n{\n /// <summary>\n /// An implementation of <see cref=\"ILipMorpher\"/> to morph lip by <see cref=\"SkinnedMeshRenderer\"/>.\n /// </summary>\n public sealed class SkinnedMeshLipMorpher : ILipMorpher\n {",
"score": 0.8678979873657227
},
{
"filename": "Assets/Mochineko/FacialExpressions/LipSync/CompositeLipMorpher.cs",
"retrieved_chunk": "#nullable enable\nusing System.Collections.Generic;\nnamespace Mochineko.FacialExpressions.LipSync\n{\n /// <summary>\n /// Composition of some <see cref=\"Mochineko.FacialExpressions.LipSync.ILipMorpher\"/>s.\n /// </summary>\n public sealed class CompositeLipMorpher : ILipMorpher\n {\n private readonly IReadOnlyList<ILipMorpher> morphers;",
"score": 0.8545575141906738
},
{
"filename": "Assets/Mochineko/FacialExpressions/Blink/AnimatorEyelidMorpher.cs",
"retrieved_chunk": "#nullable enable\nusing System.Collections.Generic;\nusing UnityEngine;\nnamespace Mochineko.FacialExpressions.Blink\n{\n /// <summary>\n /// A simple implementation of <see cref=\"IEyelidMorpher\"/> for <see cref=\"Animator\"/>.\n /// </summary>\n public sealed class AnimatorEyelidMorpher : IEyelidMorpher\n {",
"score": 0.848706066608429
}
] | csharp | IFramewiseLipAnimator, IDisposable
{ |
using System;
using System.Collections.Generic;
using ECS.ComponentsAndTags;
using Unity.Entities;
using UnityEngine;
/// <summary>
/// Using struct for better visualization on inspector
/// </summary>
[Serializable]
public struct TeamUnitPrefabData
{
public Team team;
public GameObject unitPrefab;
}
/// <summary>
/// Simply creates entity prefabs from game object prefabs.
/// </summary>
public class PrefabsToEntityConverter : MonoBehaviour
{
public static event Action PrefabsConverted;
[SerializeField] private TeamUnitPrefabData[] teamsUnitPrefab;
[SerializeField] private GameObject unitHealthDisplayPrefab;
public static Dictionary< | Team, Entity> TeamsEntityDic { | get; private set; }
public static Entity UnitHealthDisplay { get; private set; }
private void Awake()
{
TeamsEntityDic = new Dictionary<Team, Entity>();
var settings = GameObjectConversionSettings.FromWorld(World.DefaultGameObjectInjectionWorld, null);
foreach (var teamUnitPrefab in teamsUnitPrefab)
{
TeamsEntityDic.Add(teamUnitPrefab.team, GameObjectConversionUtility.ConvertGameObjectHierarchy(teamUnitPrefab.unitPrefab, settings));
}
UnitHealthDisplay = GameObjectConversionUtility.ConvertGameObjectHierarchy(unitHealthDisplayPrefab, settings);
PrefabsConverted?.Invoke();
}
private void OnDestroy()
{
PrefabsConverted = null;
TeamsEntityDic = null;
}
} | Assets/Scripts/PrefabsToEntityConverter.cs | aknkrstozkn-BattleSimulator-DOTS-48e9e68 | [
{
"filename": "Assets/Scripts/DataManager.cs",
"retrieved_chunk": "\tpublic Team team;\n\tpublic Transform[] spawnTransforms;\n}\n/// <summary>\n/// This Manager basically holds team and unit data for entity generation\n/// </summary>\npublic class DataManager : MonoBehaviour\n{\n\t[SerializeField] private TeamSpawnTransformsData[] teamsSpawnData;\n\t[SerializeField] private TeamData[] teamsData;",
"score": 0.8609176874160767
},
{
"filename": "Assets/Scripts/UIController.cs",
"retrieved_chunk": "using UnityEngine;\n/// <summary>\n/// A Basic UI controller\n/// </summary>\npublic class UIController : MonoBehaviour\n{\n [SerializeField] private GameObject preGameUI;\n [SerializeField] private GameObject inGameUI;\n [SerializeField] private GameObject endGameUI;\n [SerializeField] private GameObject winText;",
"score": 0.8240101337432861
},
{
"filename": "Assets/Scripts/ScrollViewContentInitializer.cs",
"retrieved_chunk": "using ECS.ComponentsAndTags;\nusing UnityEngine;\n/// <summary>\n/// This class generates TeamButtons for ScrollViews \n/// </summary>\npublic class ScrollViewContentInitializer : MonoBehaviour\n{\n [SerializeField] public Team team;\n [SerializeField] public TeamButton teamButtonPrefab;\n private void Start()",
"score": 0.8237385153770447
},
{
"filename": "Assets/Scripts/PlatformController.cs",
"retrieved_chunk": "using UnityEngine;\n/// <summary>\n/// To control starting platform of teams. Just for polish.\n/// </summary>\npublic class PlatformController : MonoBehaviour\n{\n\t[SerializeField] private GameObject[] teamsPlatforms;\n\tprivate void Awake()\n\t{\n\t\tSignUpEvents();",
"score": 0.8188188672065735
},
{
"filename": "Assets/Scripts/ECS/AuthoringAndInitializers/HealthDisplayAuthoring.cs",
"retrieved_chunk": "using Unity.Entities;\nusing UnityEngine;\nnamespace ECS.AuthoringAndInitializers\n{\n\t/// <summary>\n\t/// Converts TextMesh game objects to entities. \n\t/// </summary>\n\tpublic class HealthDisplayAuthoring : MonoBehaviour, IConvertGameObjectToEntity\n\t{\n\t\tpublic void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem)",
"score": 0.7981761693954468
}
] | csharp | Team, Entity> TeamsEntityDic { |
using BepInEx;
using UnityEngine;
using UnityEngine.SceneManagement;
using System;
using HarmonyLib;
using System.IO;
using Ultrapain.Patches;
using System.Linq;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using System.Reflection;
using Steamworks;
using Unity.Audio;
using System.Text;
using System.Collections.Generic;
using UnityEngine.AddressableAssets;
using UnityEngine.AddressableAssets.ResourceLocators;
using UnityEngine.ResourceManagement.ResourceLocations;
using UnityEngine.UIElements;
using PluginConfig.API;
namespace Ultrapain
{
[BepInPlugin(PLUGIN_GUID, PLUGIN_NAME, PLUGIN_VERSION)]
[BepInDependency("com.eternalUnion.pluginConfigurator", "1.6.0")]
public class Plugin : BaseUnityPlugin
{
public const string PLUGIN_GUID = "com.eternalUnion.ultraPain";
public const string PLUGIN_NAME = "Ultra Pain";
public const string PLUGIN_VERSION = "1.1.0";
public static Plugin instance;
private static bool addressableInit = false;
public static T LoadObject<T>(string path)
{
if (!addressableInit)
{
Addressables.InitializeAsync().WaitForCompletion();
addressableInit = true;
}
return Addressables.LoadAssetAsync<T>(path).WaitForCompletion();
}
public static Vector3 PredictPlayerPosition(Collider safeCollider, float speedMod)
{
Transform target = MonoSingleton<PlayerTracker>.Instance.GetTarget();
if (MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity().magnitude == 0f)
return target.position;
RaycastHit raycastHit;
if (Physics.Raycast(target.position, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity(), out raycastHit, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity().magnitude * 0.35f / speedMod, 4096, QueryTriggerInteraction.Collide) && raycastHit.collider == safeCollider)
return target.position;
else if (Physics.Raycast(target.position, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity(), out raycastHit, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity().magnitude * 0.35f / speedMod, LayerMaskDefaults.Get(LMD.EnvironmentAndBigEnemies), QueryTriggerInteraction.Collide))
{
return raycastHit.point;
}
else {
Vector3 projectedPlayerPos = target.position + MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity() * 0.35f / speedMod;
return new Vector3(projectedPlayerPos.x, target.transform.position.y + (target.transform.position.y - projectedPlayerPos.y) * 0.5f, projectedPlayerPos.z);
}
}
public static GameObject projectileSpread;
public static GameObject homingProjectile;
public static GameObject hideousMassProjectile;
public static GameObject decorativeProjectile2;
public static GameObject shotgunGrenade;
public static GameObject beam;
public static GameObject turretBeam;
public static GameObject lightningStrikeExplosiveSetup;
public static GameObject lightningStrikeExplosive;
public static GameObject lighningStrikeWindup;
public static GameObject explosion;
public static GameObject bigExplosion;
public static GameObject sandExplosion;
public static GameObject virtueInsignia;
public static GameObject rocket;
public static GameObject revolverBullet;
public static GameObject maliciousCannonBeam;
public static GameObject lightningBoltSFX;
public static GameObject revolverBeam;
public static GameObject blastwave;
public static GameObject cannonBall;
public static GameObject shockwave;
public static GameObject sisyphiusExplosion;
public static GameObject sisyphiusPrimeExplosion;
public static GameObject explosionWaveKnuckleblaster;
public static GameObject chargeEffect;
public static GameObject maliciousFaceProjectile;
public static GameObject hideousMassSpear;
public static GameObject coin;
public static GameObject sisyphusDestroyExplosion;
//public static GameObject idol;
public static GameObject ferryman;
public static | GameObject minosPrime; |
//public static GameObject maliciousFace;
public static GameObject somethingWicked;
public static Turret turret;
public static GameObject turretFinalFlash;
public static GameObject enrageEffect;
public static GameObject v2flashUnparryable;
public static GameObject ricochetSfx;
public static GameObject parryableFlash;
public static AudioClip cannonBallChargeAudio;
public static Material gabrielFakeMat;
public static Sprite blueRevolverSprite;
public static Sprite greenRevolverSprite;
public static Sprite redRevolverSprite;
public static Sprite blueShotgunSprite;
public static Sprite greenShotgunSprite;
public static Sprite blueNailgunSprite;
public static Sprite greenNailgunSprite;
public static Sprite blueSawLauncherSprite;
public static Sprite greenSawLauncherSprite;
public static GameObject rocketLauncherAlt;
public static GameObject maliciousRailcannon;
// Variables
public static float SoliderShootAnimationStart = 1.2f;
public static float SoliderGrenadeForce = 10000f;
public static float SwordsMachineKnockdownTimeNormalized = 0.8f;
public static float SwordsMachineCoreSpeed = 80f;
public static float MinGrenadeParryVelocity = 40f;
public static GameObject _lighningBoltSFX;
public static GameObject lighningBoltSFX
{
get
{
if (_lighningBoltSFX == null)
_lighningBoltSFX = ferryman.gameObject.transform.Find("LightningBoltChimes").gameObject;
return _lighningBoltSFX;
}
}
private static bool loadedPrefabs = false;
public void LoadPrefabs()
{
if (loadedPrefabs)
return;
loadedPrefabs = true;
// Assets/Prefabs/Attacks and Projectiles/Projectile Spread.prefab
projectileSpread = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Projectile Spread.prefab");
// Assets/Prefabs/Attacks and Projectiles/Projectile Homing.prefab
homingProjectile = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Projectile Homing.prefab");
// Assets/Prefabs/Attacks and Projectiles/Projectile Decorative 2.prefab
decorativeProjectile2 = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Projectile Decorative 2.prefab");
// Assets/Prefabs/Attacks and Projectiles/Grenade.prefab
shotgunGrenade = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Grenade.prefab");
// Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Turret Beam.prefab
turretBeam = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Turret Beam.prefab");
// Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Malicious Beam.prefab
beam = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Malicious Beam.prefab");
// Assets/Prefabs/Attacks and Projectiles/Explosions/Lightning Strike Explosive.prefab
lightningStrikeExplosiveSetup = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Lightning Strike Explosive.prefab");
// Assets/Particles/Environment/LightningBoltWindupFollow Variant.prefab
lighningStrikeWindup = LoadObject<GameObject>("Assets/Particles/Environment/LightningBoltWindupFollow Variant.prefab");
//[bundle-0][assets/prefabs/enemies/idol.prefab]
//idol = LoadObject<GameObject>("assets/prefabs/enemies/idol.prefab");
// Assets/Prefabs/Enemies/Ferryman.prefab
ferryman = LoadObject<GameObject>("Assets/Prefabs/Enemies/Ferryman.prefab");
// Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion.prefab
explosion = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion.prefab");
//Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Super.prefab
bigExplosion = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Super.prefab");
//Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Sand.prefab
sandExplosion = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Sand.prefab");
// Assets/Prefabs/Attacks and Projectiles/Virtue Insignia.prefab
virtueInsignia = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Virtue Insignia.prefab");
// Assets/Prefabs/Attacks and Projectiles/Projectile Explosive HH.prefab
hideousMassProjectile = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Projectile Explosive HH.prefab");
// Assets/Particles/Enemies/RageEffect.prefab
enrageEffect = LoadObject<GameObject>("Assets/Particles/Enemies/RageEffect.prefab");
// Assets/Particles/Flashes/V2FlashUnparriable.prefab
v2flashUnparryable = LoadObject<GameObject>("Assets/Particles/Flashes/V2FlashUnparriable.prefab");
// Assets/Prefabs/Attacks and Projectiles/Rocket.prefab
rocket = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Rocket.prefab");
// Assets/Prefabs/Attacks and Projectiles/RevolverBullet.prefab
revolverBullet = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/RevolverBullet.prefab");
// Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Railcannon Beam Malicious.prefab
maliciousCannonBeam = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Railcannon Beam Malicious.prefab");
// Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Revolver Beam.prefab
revolverBeam = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Revolver Beam.prefab");
// Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Wave Enemy.prefab
blastwave = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Wave Enemy.prefab");
// Assets/Prefabs/Enemies/MinosPrime.prefab
minosPrime = LoadObject<GameObject>("Assets/Prefabs/Enemies/MinosPrime.prefab");
// Assets/Prefabs/Attacks and Projectiles/Cannonball.prefab
cannonBall = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Cannonball.prefab");
// get from Assets/Prefabs/Weapons/Rocket Launcher Cannonball.prefab
cannonBallChargeAudio = LoadObject<GameObject>("Assets/Prefabs/Weapons/Rocket Launcher Cannonball.prefab").transform.Find("RocketLauncher/Armature/Body_Bone/HologramDisplay").GetComponent<AudioSource>().clip;
// Assets/Prefabs/Attacks and Projectiles/PhysicalShockwave.prefab
shockwave = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/PhysicalShockwave.prefab");
// Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Wave Sisyphus.prefab
sisyphiusExplosion = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Wave Sisyphus.prefab");
// Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Sisyphus Prime.prefab
sisyphiusPrimeExplosion = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Sisyphus Prime.prefab");
// Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Wave.prefab
explosionWaveKnuckleblaster = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Wave.prefab");
// Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Lightning.prefab - [bundle-0][assets/prefabs/explosionlightning variant.prefab]
lightningStrikeExplosive = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Lightning.prefab");
// Assets/Prefabs/Weapons/Rocket Launcher Cannonball.prefab
rocketLauncherAlt = LoadObject<GameObject>("Assets/Prefabs/Weapons/Rocket Launcher Cannonball.prefab");
// Assets/Prefabs/Weapons/Railcannon Malicious.prefab
maliciousRailcannon = LoadObject<GameObject>("Assets/Prefabs/Weapons/Railcannon Malicious.prefab");
//Assets/Particles/SoundBubbles/Ricochet.prefab
ricochetSfx = LoadObject<GameObject>("Assets/Particles/SoundBubbles/Ricochet.prefab");
//Assets/Particles/Flashes/Flash.prefab
parryableFlash = LoadObject<GameObject>("Assets/Particles/Flashes/Flash.prefab");
//Assets/Prefabs/Attacks and Projectiles/Spear.prefab
hideousMassSpear = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Spear.prefab");
//Assets/Prefabs/Enemies/Wicked.prefab
somethingWicked = LoadObject<GameObject>("Assets/Prefabs/Enemies/Wicked.prefab");
//Assets/Textures/UI/SingleRevolver.png
blueRevolverSprite = LoadObject<Sprite>("Assets/Textures/UI/SingleRevolver.png");
//Assets/Textures/UI/RevolverSpecial.png
greenRevolverSprite = LoadObject<Sprite>("Assets/Textures/UI/RevolverSpecial.png");
//Assets/Textures/UI/RevolverSharp.png
redRevolverSprite = LoadObject<Sprite>("Assets/Textures/UI/RevolverSharp.png");
//Assets/Textures/UI/Shotgun.png
blueShotgunSprite = LoadObject<Sprite>("Assets/Textures/UI/Shotgun.png");
//Assets/Textures/UI/Shotgun1.png
greenShotgunSprite = LoadObject<Sprite>("Assets/Textures/UI/Shotgun1.png");
//Assets/Textures/UI/Nailgun2.png
blueNailgunSprite = LoadObject<Sprite>("Assets/Textures/UI/Nailgun2.png");
//Assets/Textures/UI/NailgunOverheat.png
greenNailgunSprite = LoadObject<Sprite>("Assets/Textures/UI/NailgunOverheat.png");
//Assets/Textures/UI/SawbladeLauncher.png
blueSawLauncherSprite = LoadObject<Sprite>("Assets/Textures/UI/SawbladeLauncher.png");
//Assets/Textures/UI/SawbladeLauncherOverheat.png
greenSawLauncherSprite = LoadObject<Sprite>("Assets/Textures/UI/SawbladeLauncherOverheat.png");
//Assets/Prefabs/Attacks and Projectiles/Coin.prefab
coin = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Coin.prefab");
//Assets/Materials/GabrielFake.mat
gabrielFakeMat = LoadObject<Material>("Assets/Materials/GabrielFake.mat");
//Assets/Prefabs/Enemies/Turret.prefab
turret = LoadObject<GameObject>("Assets/Prefabs/Enemies/Turret.prefab").GetComponent<Turret>();
//Assets/Particles/Flashes/GunFlashDistant.prefab
turretFinalFlash = LoadObject<GameObject>("Assets/Particles/Flashes/GunFlashDistant.prefab");
//Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Sisyphus Prime Charged.prefab
sisyphusDestroyExplosion = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Sisyphus Prime Charged.prefab");
//Assets/Prefabs/Effects/Charge Effect.prefab
chargeEffect = LoadObject<GameObject>("Assets/Prefabs/Effects/Charge Effect.prefab");
//Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Malicious Beam.prefab
maliciousFaceProjectile = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Malicious Beam.prefab");
}
public static bool ultrapainDifficulty = false;
public static bool realUltrapainDifficulty = false;
public static GameObject currentDifficultyButton;
public static GameObject currentDifficultyPanel;
public static Text currentDifficultyInfoText;
public void OnSceneChange(Scene before, Scene after)
{
StyleIDs.RegisterIDs();
ScenePatchCheck();
string mainMenuSceneName = "b3e7f2f8052488a45b35549efb98d902";
string bootSequenceSceneName = "4f8ecffaa98c2614f89922daf31fa22d";
string currentSceneName = SceneManager.GetActiveScene().name;
if (currentSceneName == mainMenuSceneName)
{
LoadPrefabs();
//Canvas/Difficulty Select (1)/Violent
Transform difficultySelect = SceneManager.GetActiveScene().GetRootGameObjects().Where(obj => obj.name == "Canvas").First().transform.Find("Difficulty Select (1)");
GameObject ultrapainButton = GameObject.Instantiate(difficultySelect.Find("Violent").gameObject, difficultySelect);
currentDifficultyButton = ultrapainButton;
ultrapainButton.transform.Find("Name").GetComponent<Text>().text = ConfigManager.pluginName.value;
ultrapainButton.GetComponent<DifficultySelectButton>().difficulty = 5;
RectTransform ultrapainTrans = ultrapainButton.GetComponent<RectTransform>();
ultrapainTrans.anchoredPosition = new Vector2(20f, -104f);
//Canvas/Difficulty Select (1)/Violent Info
GameObject info = GameObject.Instantiate(difficultySelect.Find("Violent Info").gameObject, difficultySelect);
currentDifficultyPanel = info;
currentDifficultyInfoText = info.transform.Find("Text").GetComponent<Text>();
currentDifficultyInfoText.text = ConfigManager.pluginInfo.value;
Text currentDifficultyHeaderText = info.transform.Find("Title (1)").GetComponent<Text>();
currentDifficultyHeaderText.text = $"--{ConfigManager.pluginName.value}--";
currentDifficultyHeaderText.resizeTextForBestFit = true;
currentDifficultyHeaderText.horizontalOverflow = HorizontalWrapMode.Wrap;
currentDifficultyHeaderText.verticalOverflow = VerticalWrapMode.Truncate;
info.SetActive(false);
EventTrigger evt = ultrapainButton.GetComponent<EventTrigger>();
evt.triggers.Clear();
/*EventTrigger.TriggerEvent activate = new EventTrigger.TriggerEvent();
activate.AddListener((BaseEventData data) => info.SetActive(true));
EventTrigger.TriggerEvent deactivate = new EventTrigger.TriggerEvent();
activate.AddListener((BaseEventData data) => info.SetActive(false));*/
EventTrigger.Entry trigger1 = new EventTrigger.Entry() { eventID = EventTriggerType.PointerEnter };
trigger1.callback.AddListener((BaseEventData data) => info.SetActive(true));
EventTrigger.Entry trigger2 = new EventTrigger.Entry() { eventID = EventTriggerType.PointerExit };
trigger2.callback.AddListener((BaseEventData data) => info.SetActive(false));
evt.triggers.Add(trigger1);
evt.triggers.Add(trigger2);
foreach(EventTrigger trigger in difficultySelect.GetComponentsInChildren<EventTrigger>())
{
if (trigger.gameObject == ultrapainButton)
continue;
EventTrigger.Entry closeTrigger = new EventTrigger.Entry() { eventID = EventTriggerType.PointerEnter };
closeTrigger.callback.AddListener((BaseEventData data) => info.SetActive(false));
trigger.triggers.Add(closeTrigger);
}
}
else if(currentSceneName == bootSequenceSceneName)
{
LoadPrefabs();
//Canvas/Difficulty Select (1)/Violent
Transform difficultySelect = SceneManager.GetActiveScene().GetRootGameObjects().Where(obj => obj.name == "Canvas").First().transform.Find("Intro/Difficulty Select");
GameObject ultrapainButton = GameObject.Instantiate(difficultySelect.Find("Violent").gameObject, difficultySelect);
currentDifficultyButton = ultrapainButton;
ultrapainButton.transform.Find("Name").GetComponent<Text>().text = ConfigManager.pluginName.value;
ultrapainButton.GetComponent<DifficultySelectButton>().difficulty = 5;
RectTransform ultrapainTrans = ultrapainButton.GetComponent<RectTransform>();
ultrapainTrans.anchoredPosition = new Vector2(20f, -104f);
//Canvas/Difficulty Select (1)/Violent Info
GameObject info = GameObject.Instantiate(difficultySelect.Find("Violent Info").gameObject, difficultySelect);
currentDifficultyPanel = info;
currentDifficultyInfoText = info.transform.Find("Text").GetComponent<Text>();
currentDifficultyInfoText.text = ConfigManager.pluginInfo.value;
Text currentDifficultyHeaderText = info.transform.Find("Title (1)").GetComponent<Text>();
currentDifficultyHeaderText.text = $"--{ConfigManager.pluginName.value}--";
currentDifficultyHeaderText.resizeTextForBestFit = true;
currentDifficultyHeaderText.horizontalOverflow = HorizontalWrapMode.Wrap;
currentDifficultyHeaderText.verticalOverflow = VerticalWrapMode.Truncate;
info.SetActive(false);
EventTrigger evt = ultrapainButton.GetComponent<EventTrigger>();
evt.triggers.Clear();
/*EventTrigger.TriggerEvent activate = new EventTrigger.TriggerEvent();
activate.AddListener((BaseEventData data) => info.SetActive(true));
EventTrigger.TriggerEvent deactivate = new EventTrigger.TriggerEvent();
activate.AddListener((BaseEventData data) => info.SetActive(false));*/
EventTrigger.Entry trigger1 = new EventTrigger.Entry() { eventID = EventTriggerType.PointerEnter };
trigger1.callback.AddListener((BaseEventData data) => info.SetActive(true));
EventTrigger.Entry trigger2 = new EventTrigger.Entry() { eventID = EventTriggerType.PointerExit };
trigger2.callback.AddListener((BaseEventData data) => info.SetActive(false));
evt.triggers.Add(trigger1);
evt.triggers.Add(trigger2);
foreach (EventTrigger trigger in difficultySelect.GetComponentsInChildren<EventTrigger>())
{
if (trigger.gameObject == ultrapainButton)
continue;
EventTrigger.Entry closeTrigger = new EventTrigger.Entry() { eventID = EventTriggerType.PointerEnter };
closeTrigger.callback.AddListener((BaseEventData data) => info.SetActive(false));
trigger.triggers.Add(closeTrigger);
}
}
// LOAD CUSTOM PREFABS HERE TO AVOID MID GAME LAG
MinosPrimeCharge.CreateDecoy();
GameObject shockwaveSisyphus = SisyphusInstructionist_Start.shockwave;
}
public static class StyleIDs
{
private static bool registered = false;
public static void RegisterIDs()
{
registered = false;
if (MonoSingleton<StyleHUD>.Instance == null)
return;
MonoSingleton<StyleHUD>.Instance.RegisterStyleItem(ConfigManager.grenadeBoostStyleText.guid, ConfigManager.grenadeBoostStyleText.formattedString);
MonoSingleton<StyleHUD>.Instance.RegisterStyleItem(ConfigManager.rocketBoostStyleText.guid, ConfigManager.rocketBoostStyleText.formattedString);
MonoSingleton<StyleHUD>.Instance.RegisterStyleItem(ConfigManager.orbStrikeRevolverStyleText.guid, ConfigManager.orbStrikeRevolverStyleText.formattedString);
MonoSingleton<StyleHUD>.Instance.RegisterStyleItem(ConfigManager.orbStrikeRevolverChargedStyleText.guid, ConfigManager.orbStrikeRevolverChargedStyleText.formattedString);
MonoSingleton<StyleHUD>.Instance.RegisterStyleItem(ConfigManager.orbStrikeElectricCannonStyleText.guid, ConfigManager.orbStrikeElectricCannonStyleText.formattedString);
MonoSingleton<StyleHUD>.Instance.RegisterStyleItem(ConfigManager.orbStrikeMaliciousCannonStyleText.guid, ConfigManager.orbStrikeMaliciousCannonStyleText.formattedString);
MonoSingleton<StyleHUD>.Instance.RegisterStyleItem(ConfigManager.maliciousChargebackStyleText.guid, ConfigManager.maliciousChargebackStyleText.formattedString);
MonoSingleton<StyleHUD>.Instance.RegisterStyleItem(ConfigManager.sentryChargebackStyleText.guid, ConfigManager.sentryChargebackStyleText.formattedString);
registered = true;
Debug.Log("Registered all style ids");
}
private static FieldInfo idNameDict = typeof(StyleHUD).GetField("idNameDict", BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance);
public static void UpdateID(string id, string newName)
{
if (!registered || StyleHUD.Instance == null)
return;
(idNameDict.GetValue(StyleHUD.Instance) as Dictionary<string, string>)[id] = newName;
}
}
public static Harmony harmonyTweaks;
public static Harmony harmonyBase;
private static MethodInfo GetMethod<T>(string name)
{
return typeof(T).GetMethod(name, BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
}
private static Dictionary<MethodInfo, HarmonyMethod> methodCache = new Dictionary<MethodInfo, HarmonyMethod>();
private static HarmonyMethod GetHarmonyMethod(MethodInfo method)
{
if (methodCache.TryGetValue(method, out HarmonyMethod harmonyMethod))
return harmonyMethod;
else
{
harmonyMethod = new HarmonyMethod(method);
methodCache.Add(method, harmonyMethod);
return harmonyMethod;
}
}
private static void PatchAllEnemies()
{
if (!ConfigManager.enemyTweakToggle.value)
return;
if (ConfigManager.friendlyFireDamageOverrideToggle.value)
{
harmonyTweaks.Patch(GetMethod<Explosion>("Collide"), prefix: GetHarmonyMethod(GetMethod<Explosion_Collide_FF>("Prefix")), postfix: GetHarmonyMethod(GetMethod<Explosion_Collide_FF>("Postfix")));
harmonyTweaks.Patch(GetMethod<PhysicalShockwave>("CheckCollision"), prefix: GetHarmonyMethod(GetMethod<PhysicalShockwave_CheckCollision_FF>("Prefix")), postfix: GetHarmonyMethod(GetMethod<PhysicalShockwave_CheckCollision_FF>("Postfix")));
harmonyTweaks.Patch(GetMethod<VirtueInsignia>("OnTriggerEnter"), prefix: GetHarmonyMethod(GetMethod<VirtueInsignia_OnTriggerEnter_FF>("Prefix")), postfix: GetHarmonyMethod(GetMethod<VirtueInsignia_OnTriggerEnter_FF>("Postfix")));
harmonyTweaks.Patch(GetMethod<SwingCheck2>("CheckCollision"), prefix: GetHarmonyMethod(GetMethod<SwingCheck2_CheckCollision_FF>("Prefix")), postfix: GetHarmonyMethod(GetMethod<SwingCheck2_CheckCollision_FF>("Postfix")));
harmonyTweaks.Patch(GetMethod<Projectile>("Collided"), prefix: GetHarmonyMethod(GetMethod<Projectile_Collided_FF>("Prefix")), postfix: GetHarmonyMethod(GetMethod<Projectile_Collided_FF>("Postfix")));
harmonyTweaks.Patch(GetMethod<EnemyIdentifier>("DeliverDamage"), prefix: GetHarmonyMethod(GetMethod<EnemyIdentifier_DeliverDamage_FF>("Prefix")));
harmonyTweaks.Patch(GetMethod<Flammable>("Burn"), prefix: GetHarmonyMethod(GetMethod<Flammable_Burn_FF>("Prefix")));
harmonyTweaks.Patch(GetMethod<FireZone>("OnTriggerStay"), prefix: GetHarmonyMethod(GetMethod<StreetCleaner_Fire_FF>("Prefix")), postfix: GetHarmonyMethod(GetMethod<StreetCleaner_Fire_FF>("Postfix")));
}
harmonyTweaks.Patch(GetMethod<EnemyIdentifier>("UpdateModifiers"), postfix: GetHarmonyMethod(GetMethod<EnemyIdentifier_UpdateModifiers>("Postfix")));
harmonyTweaks.Patch(GetMethod<StatueBoss>("Start"), postfix: GetHarmonyMethod(GetMethod<StatueBoss_Start_Patch>("Postfix")));
if (ConfigManager.cerberusDashToggle.value)
harmonyTweaks.Patch(GetMethod<StatueBoss>("StopDash"), postfix: GetHarmonyMethod(GetMethod<StatueBoss_StopDash_Patch>("Postfix")));
if(ConfigManager.cerberusParryable.value)
{
harmonyTweaks.Patch(GetMethod<StatueBoss>("StopTracking"), postfix: GetHarmonyMethod(GetMethod<StatueBoss_StopTracking_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<StatueBoss>("Stomp"), postfix: GetHarmonyMethod(GetMethod<StatueBoss_Stomp_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<Statue>("GetHurt"), prefix: GetHarmonyMethod(GetMethod<Statue_GetHurt_Patch>("Prefix")));
}
harmonyTweaks.Patch(GetMethod<Drone>("Start"), postfix: GetHarmonyMethod(GetMethod<Drone_Start_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<Drone>("Shoot"), prefix: GetHarmonyMethod(GetMethod<Drone_Shoot_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<Drone>("PlaySound"), prefix: GetHarmonyMethod(GetMethod<Drone_PlaySound_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<Drone>("Update"), postfix: GetHarmonyMethod(GetMethod<Drone_Update>("Postfix")));
if(ConfigManager.droneHomeToggle.value)
{
harmonyTweaks.Patch(GetMethod<Drone>("Death"), prefix: GetHarmonyMethod(GetMethod<Drone_Death_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<Drone>("GetHurt"), prefix: GetHarmonyMethod(GetMethod<Drone_GetHurt_Patch>("Prefix")));
}
harmonyTweaks.Patch(GetMethod<Ferryman>("Start"), postfix: GetHarmonyMethod(GetMethod<FerrymanStart>("Postfix")));
if(ConfigManager.ferrymanComboToggle.value)
harmonyTweaks.Patch(GetMethod<Ferryman>("StopMoving"), postfix: GetHarmonyMethod(GetMethod<FerrymanStopMoving>("Postfix")));
if(ConfigManager.filthExplodeToggle.value)
harmonyTweaks.Patch(GetMethod<SwingCheck2>("CheckCollision"), prefix: GetHarmonyMethod(GetMethod<SwingCheck2_CheckCollision_Patch2>("Prefix")));
if(ConfigManager.fleshPrisonSpinAttackToggle.value)
harmonyTweaks.Patch(GetMethod<FleshPrison>("HomingProjectileAttack"), postfix: GetHarmonyMethod(GetMethod<FleshPrisonShoot>("Postfix")));
if (ConfigManager.hideousMassInsigniaToggle.value)
{
harmonyTweaks.Patch(GetMethod<Projectile>("Explode"), postfix: GetHarmonyMethod(GetMethod<Projectile_Explode_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<Mass>("ShootExplosive"), postfix: GetHarmonyMethod(GetMethod<HideousMassHoming>("Postfix")), prefix: GetHarmonyMethod(GetMethod<HideousMassHoming>("Prefix")));
}
harmonyTweaks.Patch(GetMethod<SpiderBody>("Start"), postfix: GetHarmonyMethod(GetMethod<MaliciousFace_Start_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<SpiderBody>("ChargeBeam"), postfix: GetHarmonyMethod(GetMethod<MaliciousFace_ChargeBeam>("Postfix")));
harmonyTweaks.Patch(GetMethod<SpiderBody>("BeamChargeEnd"), prefix: GetHarmonyMethod(GetMethod<MaliciousFace_BeamChargeEnd>("Prefix")));
if (ConfigManager.maliciousFaceHomingProjectileToggle.value)
{
harmonyTweaks.Patch(GetMethod<SpiderBody>("ShootProj"), postfix: GetHarmonyMethod(GetMethod<MaliciousFace_ShootProj_Patch>("Postfix")));
}
if (ConfigManager.maliciousFaceRadianceOnEnrage.value)
harmonyTweaks.Patch(GetMethod<SpiderBody>("Enrage"), postfix: GetHarmonyMethod(GetMethod<MaliciousFace_Enrage_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<Mindflayer>("Start"), postfix: GetHarmonyMethod(GetMethod<Mindflayer_Start_Patch>("Postfix")));
if (ConfigManager.mindflayerShootTweakToggle.value)
{
harmonyTweaks.Patch(GetMethod<Mindflayer>("ShootProjectiles"), prefix: GetHarmonyMethod(GetMethod<Mindflayer_ShootProjectiles_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<EnemyIdentifier>("DeliverDamage"), prefix: GetHarmonyMethod(GetMethod<EnemyIdentifier_DeliverDamage_MF>("Prefix")));
}
if (ConfigManager.mindflayerTeleportComboToggle.value)
{
harmonyTweaks.Patch(GetMethod<SwingCheck2>("CheckCollision"), postfix: GetHarmonyMethod(GetMethod<SwingCheck2_CheckCollision_Patch>("Postfix")), prefix: GetHarmonyMethod(GetMethod<SwingCheck2_CheckCollision_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<Mindflayer>("MeleeTeleport"), prefix: GetHarmonyMethod(GetMethod<Mindflayer_MeleeTeleport_Patch>("Prefix")));
//harmonyTweaks.Patch(GetMethod<SwingCheck2>("DamageStop"), postfix: GetHarmonyMethod(GetMethod<SwingCheck2_DamageStop_Patch>("Postfix")));
}
if (ConfigManager.minosPrimeRandomTeleportToggle.value)
harmonyTweaks.Patch(GetMethod<MinosPrime>("ProjectileCharge"), postfix: GetHarmonyMethod(GetMethod<MinosPrimeCharge>("Postfix")));
if (ConfigManager.minosPrimeTeleportTrail.value)
harmonyTweaks.Patch(GetMethod<MinosPrime>("Teleport"), postfix: GetHarmonyMethod(GetMethod<MinosPrimeCharge>("TeleportPostfix")));
harmonyTweaks.Patch(GetMethod<MinosPrime>("Start"), postfix: GetHarmonyMethod(GetMethod<MinosPrime_Start>("Postfix")));
harmonyTweaks.Patch(GetMethod<MinosPrime>("Dropkick"), prefix: GetHarmonyMethod(GetMethod<MinosPrime_Dropkick>("Prefix")));
harmonyTweaks.Patch(GetMethod<MinosPrime>("Combo"), postfix: GetHarmonyMethod(GetMethod<MinosPrime_Combo>("Postfix")));
harmonyTweaks.Patch(GetMethod<MinosPrime>("StopAction"), postfix: GetHarmonyMethod(GetMethod<MinosPrime_StopAction>("Postfix")));
harmonyTweaks.Patch(GetMethod<MinosPrime>("Ascend"), prefix: GetHarmonyMethod(GetMethod<MinosPrime_Ascend>("Prefix")));
harmonyTweaks.Patch(GetMethod<MinosPrime>("Death"), prefix: GetHarmonyMethod(GetMethod<MinosPrime_Death>("Prefix")));
if (ConfigManager.minosPrimeCrushAttackToggle.value)
harmonyTweaks.Patch(GetMethod<MinosPrime>("RiderKick"), prefix: GetHarmonyMethod(GetMethod<MinosPrime_RiderKick>("Prefix")));
if (ConfigManager.minosPrimeComboExplosiveEndToggle.value)
harmonyTweaks.Patch(GetMethod<MinosPrime>("ProjectileCharge"), prefix: GetHarmonyMethod(GetMethod<MinosPrime_ProjectileCharge>("Prefix")));
if (ConfigManager.schismSpreadAttackToggle.value)
harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("ShootProjectile"), postfix: GetHarmonyMethod(GetMethod<ZombieProjectile_ShootProjectile_Patch>("Postfix")));
if (ConfigManager.soliderShootTweakToggle.value)
{
harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("Start"), postfix: GetHarmonyMethod(GetMethod<Solider_Start_Patch>("Postfix")));
}
if(ConfigManager.soliderCoinsIgnoreWeakPointToggle.value)
harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("SpawnProjectile"), postfix: GetHarmonyMethod(GetMethod<Solider_SpawnProjectile_Patch>("Postfix")));
if (ConfigManager.soliderShootGrenadeToggle.value || ConfigManager.soliderShootTweakToggle.value)
{
harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("ThrowProjectile"), postfix: GetHarmonyMethod(GetMethod<Solider_ThrowProjectile_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<Grenade>("Explode"), postfix: GetHarmonyMethod(GetMethod<Grenade_Explode_Patch>("Postfix")), prefix: GetHarmonyMethod(GetMethod<Grenade_Explode_Patch>("Prefix")));
}
harmonyTweaks.Patch(GetMethod<Stalker>("SandExplode"), prefix: GetHarmonyMethod(GetMethod<Stalker_SandExplode_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<SandificationZone>("Enter"), postfix: GetHarmonyMethod(GetMethod<SandificationZone_Enter_Patch>("Postfix")));
if (ConfigManager.strayCoinsIgnoreWeakPointToggle.value)
harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("SpawnProjectile"), postfix: GetHarmonyMethod(GetMethod<Swing>("Postfix")));
if (ConfigManager.strayShootToggle.value)
{
harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("Start"), postfix: GetHarmonyMethod(GetMethod<ZombieProjectile_Start_Patch1>("Postfix")));
harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("ThrowProjectile"), postfix: GetHarmonyMethod(GetMethod<ZombieProjectile_ThrowProjectile_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("SwingEnd"), prefix: GetHarmonyMethod(GetMethod<SwingEnd>("Prefix")));
harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("DamageEnd"), prefix: GetHarmonyMethod(GetMethod<DamageEnd>("Prefix")));
}
if(ConfigManager.streetCleanerCoinsIgnoreWeakPointToggle.value)
harmonyTweaks.Patch(GetMethod<Streetcleaner>("Start"), postfix: GetHarmonyMethod(GetMethod<StreetCleaner_Start_Patch>("Postfix")));
if(ConfigManager.streetCleanerPredictiveDodgeToggle.value)
harmonyTweaks.Patch(GetMethod<BulletCheck>("OnTriggerEnter"), postfix: GetHarmonyMethod(GetMethod<BulletCheck_OnTriggerEnter_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<SwordsMachine>("Start"), postfix: GetHarmonyMethod(GetMethod<SwordsMachine_Start>("Postfix")));
if (ConfigManager.swordsMachineNoLightKnockbackToggle.value || ConfigManager.swordsMachineSecondPhaseMode.value != ConfigManager.SwordsMachineSecondPhase.None)
{
harmonyTweaks.Patch(GetMethod<SwordsMachine>("Knockdown"), prefix: GetHarmonyMethod(GetMethod<SwordsMachine_Knockdown_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<SwordsMachine>("Down"), postfix: GetHarmonyMethod(GetMethod<SwordsMachine_Down_Patch>("Postfix")), prefix: GetHarmonyMethod(GetMethod<SwordsMachine_Down_Patch>("Prefix")));
//harmonyTweaks.Patch(GetMethod<SwordsMachine>("SetSpeed"), prefix: GetHarmonyMethod(GetMethod<SwordsMachine_SetSpeed_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<SwordsMachine>("EndFirstPhase"), postfix: GetHarmonyMethod(GetMethod<SwordsMachine_EndFirstPhase_Patch>("Postfix")), prefix: GetHarmonyMethod(GetMethod<SwordsMachine_EndFirstPhase_Patch>("Prefix")));
}
if (ConfigManager.swordsMachineExplosiveSwordToggle.value)
{
harmonyTweaks.Patch(GetMethod<ThrownSword>("Start"), postfix: GetHarmonyMethod(GetMethod<ThrownSword_Start_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<ThrownSword>("OnTriggerEnter"), postfix: GetHarmonyMethod(GetMethod<ThrownSword_OnTriggerEnter_Patch>("Postfix")));
}
harmonyTweaks.Patch(GetMethod<Turret>("Start"), postfix: GetHarmonyMethod(GetMethod<TurretStart>("Postfix")));
if(ConfigManager.turretBurstFireToggle.value)
{
harmonyTweaks.Patch(GetMethod<Turret>("Shoot"), prefix: GetHarmonyMethod(GetMethod<TurretShoot>("Prefix")));
harmonyTweaks.Patch(GetMethod<Turret>("StartAiming"), postfix: GetHarmonyMethod(GetMethod<TurretAim>("Postfix")));
}
harmonyTweaks.Patch(GetMethod<Explosion>("Start"), postfix: GetHarmonyMethod(GetMethod<V2CommonExplosion>("Postfix")));
harmonyTweaks.Patch(GetMethod<V2>("Start"), postfix: GetHarmonyMethod(GetMethod<V2FirstStart>("Postfix")));
harmonyTweaks.Patch(GetMethod<V2>("Update"), prefix: GetHarmonyMethod(GetMethod<V2FirstUpdate>("Prefix")));
harmonyTweaks.Patch(GetMethod<V2>("ShootWeapon"), prefix: GetHarmonyMethod(GetMethod<V2FirstShootWeapon>("Prefix")));
harmonyTweaks.Patch(GetMethod<V2>("Start"), postfix: GetHarmonyMethod(GetMethod<V2SecondStart>("Postfix")));
//if(ConfigManager.v2SecondStartEnraged.value)
// harmonyTweaks.Patch(GetMethod<BossHealthBar>("OnEnable"), postfix: GetHarmonyMethod(GetMethod<V2SecondEnrage>("Postfix")));
harmonyTweaks.Patch(GetMethod<V2>("Update"), prefix: GetHarmonyMethod(GetMethod<V2SecondUpdate>("Prefix")));
//harmonyTweaks.Patch(GetMethod<V2>("AltShootWeapon"), postfix: GetHarmonyMethod(GetMethod<V2AltShootWeapon>("Postfix")));
harmonyTweaks.Patch(GetMethod<V2>("SwitchWeapon"), prefix: GetHarmonyMethod(GetMethod<V2SecondSwitchWeapon>("Prefix")));
harmonyTweaks.Patch(GetMethod<V2>("ShootWeapon"), prefix: GetHarmonyMethod(GetMethod<V2SecondShootWeapon>("Prefix")), postfix: GetHarmonyMethod(GetMethod<V2SecondShootWeapon>("Postfix")));
if(ConfigManager.v2SecondFastCoinToggle.value)
harmonyTweaks.Patch(GetMethod<V2>("ThrowCoins"), prefix: GetHarmonyMethod(GetMethod<V2SecondFastCoin>("Prefix")));
harmonyTweaks.Patch(GetMethod<Cannonball>("OnTriggerEnter"), prefix: GetHarmonyMethod(GetMethod<V2RocketLauncher>("CannonBallTriggerPrefix")));
if (ConfigManager.v2FirstSharpshooterToggle.value || ConfigManager.v2SecondSharpshooterToggle.value)
{
harmonyTweaks.Patch(GetMethod<EnemyRevolver>("PrepareAltFire"), prefix: GetHarmonyMethod(GetMethod<V2CommonRevolverPrepareAltFire>("Prefix")));
harmonyTweaks.Patch(GetMethod<Projectile>("Collided"), prefix: GetHarmonyMethod(GetMethod<V2CommonRevolverBullet>("Prefix")));
harmonyTweaks.Patch(GetMethod<EnemyRevolver>("AltFire"), prefix: GetHarmonyMethod(GetMethod<V2CommonRevolverAltShoot>("Prefix")));
}
harmonyTweaks.Patch(GetMethod<Drone>("Start"), postfix: GetHarmonyMethod(GetMethod<Virtue_Start_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<Drone>("SpawnInsignia"), prefix: GetHarmonyMethod(GetMethod<Virtue_SpawnInsignia_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<Drone>("Death"), prefix: GetHarmonyMethod(GetMethod<Virtue_Death_Patch>("Prefix")));
if (ConfigManager.sisyInstJumpShockwave.value)
{
harmonyTweaks.Patch(GetMethod<Sisyphus>("Start"), postfix: GetHarmonyMethod(GetMethod<SisyphusInstructionist_Start>("Postfix")));
harmonyTweaks.Patch(GetMethod<Sisyphus>("Update"), postfix: GetHarmonyMethod(GetMethod<SisyphusInstructionist_Update>("Postfix")));
}
if(ConfigManager.sisyInstBoulderShockwave.value)
harmonyTweaks.Patch(GetMethod<Sisyphus>("SetupExplosion"), postfix: GetHarmonyMethod(GetMethod<SisyphusInstructionist_SetupExplosion>("Postfix")));
if(ConfigManager.sisyInstStrongerExplosion.value)
harmonyTweaks.Patch(GetMethod<Sisyphus>("StompExplosion"), prefix: GetHarmonyMethod(GetMethod<SisyphusInstructionist_StompExplosion>("Prefix")));
harmonyTweaks.Patch(GetMethod<LeviathanTail>("Awake"), postfix: GetHarmonyMethod(GetMethod<LeviathanTail_Start>("Postfix")));
harmonyTweaks.Patch(GetMethod<LeviathanTail>("BigSplash"), prefix: GetHarmonyMethod(GetMethod<LeviathanTail_BigSplash>("Prefix")));
harmonyTweaks.Patch(GetMethod<LeviathanTail>("SwingEnd"), prefix: GetHarmonyMethod(GetMethod<LeviathanTail_SwingEnd>("Prefix")));
harmonyTweaks.Patch(GetMethod<LeviathanHead>("Start"), postfix: GetHarmonyMethod(GetMethod<Leviathan_Start>("Postfix")));
harmonyTweaks.Patch(GetMethod<LeviathanHead>("ProjectileBurst"), prefix: GetHarmonyMethod(GetMethod<Leviathan_ProjectileBurst>("Prefix")));
harmonyTweaks.Patch(GetMethod<LeviathanHead>("ProjectileBurstStart"), prefix: GetHarmonyMethod(GetMethod<Leviathan_ProjectileBurstStart>("Prefix")));
harmonyTweaks.Patch(GetMethod<LeviathanHead>("FixedUpdate"), prefix: GetHarmonyMethod(GetMethod<Leviathan_FixedUpdate>("Prefix")));
if (ConfigManager.somethingWickedSpear.value)
{
harmonyTweaks.Patch(GetMethod<Wicked>("Start"), postfix: GetHarmonyMethod(GetMethod<SomethingWicked_Start>("Postfix")));
harmonyTweaks.Patch(GetMethod<Wicked>("GetHit"), postfix: GetHarmonyMethod(GetMethod<SomethingWicked_GetHit>("Postfix")));
}
if(ConfigManager.somethingWickedSpawnOn43.value)
{
harmonyTweaks.Patch(GetMethod<ObjectActivator>("Activate"), prefix: GetHarmonyMethod(GetMethod<ObjectActivator_Activate>("Prefix")));
harmonyTweaks.Patch(GetMethod<Wicked>("GetHit"), postfix: GetHarmonyMethod(GetMethod<JokeWicked_GetHit>("Postfix")));
}
if (ConfigManager.panopticonFullPhase.value)
harmonyTweaks.Patch(GetMethod<FleshPrison>("Start"), postfix: GetHarmonyMethod(GetMethod<Panopticon_Start>("Postfix")));
if (ConfigManager.panopticonAxisBeam.value)
harmonyTweaks.Patch(GetMethod<FleshPrison>("SpawnInsignia"), prefix: GetHarmonyMethod(GetMethod<Panopticon_SpawnInsignia>("Prefix")));
if (ConfigManager.panopticonSpinAttackToggle.value)
harmonyTweaks.Patch(GetMethod<FleshPrison>("HomingProjectileAttack"), postfix: GetHarmonyMethod(GetMethod<Panopticon_HomingProjectileAttack>("Postfix")));
if (ConfigManager.panopticonBlackholeProj.value)
harmonyTweaks.Patch(GetMethod<FleshPrison>("SpawnBlackHole"), postfix: GetHarmonyMethod(GetMethod<Panopticon_SpawnBlackHole>("Postfix")));
if (ConfigManager.panopticonBalanceEyes.value)
harmonyTweaks.Patch(GetMethod<FleshPrison>("SpawnFleshDrones"), prefix: GetHarmonyMethod(GetMethod<Panopticon_SpawnFleshDrones>("Prefix")), postfix: GetHarmonyMethod(GetMethod<Panopticon_SpawnFleshDrones>("Postfix")));
if (ConfigManager.panopticonBlueProjToggle.value)
harmonyTweaks.Patch(GetMethod<FleshPrison>("Update"), transpiler: GetHarmonyMethod(GetMethod<Panopticon_BlueProjectile>("Transpiler")));
if (ConfigManager.idolExplosionToggle.value)
harmonyTweaks.Patch(GetMethod<Idol>("Death"), postfix: GetHarmonyMethod(GetMethod<Idol_Death_Patch>("Postfix")));
// ADDME
/*
harmonyTweaks.Patch(GetMethod<GabrielSecond>("Start"), postfix: GetHarmonyMethod(GetMethod<GabrielSecond_Start>("Postfix")));
harmonyTweaks.Patch(GetMethod<GabrielSecond>("BasicCombo"), postfix: GetHarmonyMethod(GetMethod<GabrielSecond_BasicCombo>("Postfix")));
harmonyTweaks.Patch(GetMethod<GabrielSecond>("FastCombo"), postfix: GetHarmonyMethod(GetMethod<GabrielSecond_FastCombo>("Postfix")));
harmonyTweaks.Patch(GetMethod<GabrielSecond>("CombineSwords"), postfix: GetHarmonyMethod(GetMethod<GabrielSecond_CombineSwords>("Postfix")));
harmonyTweaks.Patch(GetMethod<GabrielSecond>("ThrowCombo"), postfix: GetHarmonyMethod(GetMethod<GabrielSecond_ThrowCombo>("Postfix")));
*/
}
private static void PatchAllPlayers()
{
if (!ConfigManager.playerTweakToggle.value)
return;
harmonyTweaks.Patch(GetMethod<Punch>("CheckForProjectile"), prefix: GetHarmonyMethod(GetMethod<Punch_CheckForProjectile_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<Grenade>("Explode"), prefix: GetHarmonyMethod(GetMethod<Grenade_Explode_Patch1>("Prefix")));
harmonyTweaks.Patch(GetMethod<Grenade>("Collision"), prefix: GetHarmonyMethod(GetMethod<Grenade_Collision_Patch>("Prefix")));
if (ConfigManager.rocketBoostToggle.value)
harmonyTweaks.Patch(GetMethod<Explosion>("Collide"), prefix: GetHarmonyMethod(GetMethod<Explosion_Collide_Patch>("Prefix")));
if (ConfigManager.rocketGrabbingToggle.value)
harmonyTweaks.Patch(GetMethod<HookArm>("FixedUpdate"), prefix: GetHarmonyMethod(GetMethod<HookArm_FixedUpdate_Patch>("Prefix")));
if (ConfigManager.orbStrikeToggle.value)
{
harmonyTweaks.Patch(GetMethod<Coin>("Start"), postfix: GetHarmonyMethod(GetMethod<Coin_Start>("Postfix")));
harmonyTweaks.Patch(GetMethod<Punch>("BlastCheck"), prefix: GetHarmonyMethod(GetMethod<Punch_BlastCheck>("Prefix")), postfix: GetHarmonyMethod(GetMethod<Punch_BlastCheck>("Postfix")));
harmonyTweaks.Patch(GetMethod<Explosion>("Collide"), prefix: GetHarmonyMethod(GetMethod<Explosion_Collide>("Prefix")));
harmonyTweaks.Patch(GetMethod<Coin>("DelayedReflectRevolver"), postfix: GetHarmonyMethod(GetMethod<Coin_DelayedReflectRevolver>("Postfix")));
harmonyTweaks.Patch(GetMethod<Coin>("ReflectRevolver"), postfix: GetHarmonyMethod(GetMethod<Coin_ReflectRevolver>("Postfix")), prefix: GetHarmonyMethod(GetMethod<Coin_ReflectRevolver>("Prefix")));
harmonyTweaks.Patch(GetMethod<Grenade>("Explode"), prefix: GetHarmonyMethod(GetMethod<Grenade_Explode>("Prefix")), postfix: GetHarmonyMethod(GetMethod<Grenade_Explode>("Postfix")));
harmonyTweaks.Patch(GetMethod<EnemyIdentifier>("DeliverDamage"), prefix: GetHarmonyMethod(GetMethod<EnemyIdentifier_DeliverDamage>("Prefix")), postfix: GetHarmonyMethod(GetMethod<EnemyIdentifier_DeliverDamage>("Postfix")));
harmonyTweaks.Patch(GetMethod<RevolverBeam>("ExecuteHits"), postfix: GetHarmonyMethod(GetMethod<RevolverBeam_ExecuteHits>("Postfix")), prefix: GetHarmonyMethod(GetMethod<RevolverBeam_ExecuteHits>("Prefix")));
harmonyTweaks.Patch(GetMethod<RevolverBeam>("HitSomething"), postfix: GetHarmonyMethod(GetMethod<RevolverBeam_HitSomething>("Postfix")), prefix: GetHarmonyMethod(GetMethod<RevolverBeam_HitSomething>("Prefix")));
harmonyTweaks.Patch(GetMethod<RevolverBeam>("Start"), prefix: GetHarmonyMethod(GetMethod<RevolverBeam_Start>("Prefix")));
harmonyTweaks.Patch(GetMethod<Cannonball>("Explode"), prefix: GetHarmonyMethod(GetMethod<Cannonball_Explode>("Prefix")));
harmonyTweaks.Patch(GetMethod<Explosion>("Collide"), prefix: GetHarmonyMethod(GetMethod<Explosion_CollideOrbital>("Prefix")));
}
if(ConfigManager.chargedRevRegSpeedMulti.value != 1)
harmonyTweaks.Patch(GetMethod<Revolver>("Update"), prefix: GetHarmonyMethod(GetMethod<Revolver_Update>("Prefix")));
if(ConfigManager.coinRegSpeedMulti.value != 1 || ConfigManager.sharpshooterRegSpeedMulti.value != 1
|| ConfigManager.railcannonRegSpeedMulti.value != 1 || ConfigManager.rocketFreezeRegSpeedMulti.value != 1
|| ConfigManager.rocketCannonballRegSpeedMulti.value != 1 || ConfigManager.nailgunAmmoRegSpeedMulti.value != 1
|| ConfigManager.sawAmmoRegSpeedMulti.value != 1)
harmonyTweaks.Patch(GetMethod<WeaponCharges>("Charge"), prefix: GetHarmonyMethod(GetMethod<WeaponCharges_Charge>("Prefix")));
if(ConfigManager.nailgunHeatsinkRegSpeedMulti.value != 1 || ConfigManager.sawHeatsinkRegSpeedMulti.value != 1)
harmonyTweaks.Patch(GetMethod<Nailgun>("Update"), prefix: GetHarmonyMethod(GetMethod<NailGun_Update>("Prefix")));
if(ConfigManager.staminaRegSpeedMulti.value != 1)
harmonyTweaks.Patch(GetMethod<NewMovement>("Update"), prefix: GetHarmonyMethod(GetMethod<NewMovement_Update>("Prefix")));
if(ConfigManager.playerHpDeltaToggle.value || ConfigManager.maxPlayerHp.value != 100 || ConfigManager.playerHpSupercharge.value != 200 || ConfigManager.whiplashHardDamageCap.value != 50 || ConfigManager.whiplashHardDamageSpeed.value != 1)
{
harmonyTweaks.Patch(GetMethod<NewMovement>("GetHealth"), prefix: GetHarmonyMethod(GetMethod<NewMovement_GetHealth>("Prefix")));
harmonyTweaks.Patch(GetMethod<NewMovement>("SuperCharge"), prefix: GetHarmonyMethod(GetMethod<NewMovement_SuperCharge>("Prefix")));
harmonyTweaks.Patch(GetMethod<NewMovement>("Respawn"), postfix: GetHarmonyMethod(GetMethod<NewMovement_Respawn>("Postfix")));
harmonyTweaks.Patch(GetMethod<NewMovement>("Start"), postfix: GetHarmonyMethod(GetMethod<NewMovement_Start>("Postfix")));
harmonyTweaks.Patch(GetMethod<NewMovement>("GetHurt"), transpiler: GetHarmonyMethod(GetMethod<NewMovement_GetHurt>("Transpiler")));
harmonyTweaks.Patch(GetMethod<HookArm>("FixedUpdate"), transpiler: GetHarmonyMethod(GetMethod<HookArm_FixedUpdate>("Transpiler")));
harmonyTweaks.Patch(GetMethod<NewMovement>("ForceAntiHP"), transpiler: GetHarmonyMethod(GetMethod<NewMovement_ForceAntiHP>("Transpiler")));
}
// ADDME
harmonyTweaks.Patch(GetMethod<Revolver>("Shoot"), transpiler: GetHarmonyMethod(GetMethod<Revolver_Shoot>("Transpiler")));
harmonyTweaks.Patch(GetMethod<Shotgun>("Shoot"), transpiler: GetHarmonyMethod(GetMethod<Shotgun_Shoot>("Transpiler")), prefix: GetHarmonyMethod(GetMethod<Shotgun_Shoot>("Prefix")), postfix: GetHarmonyMethod(GetMethod<Shotgun_Shoot>("Postfix")));
harmonyTweaks.Patch(GetMethod<Shotgun>("ShootSinks"), transpiler: GetHarmonyMethod(GetMethod<Shotgun_ShootSinks>("Transpiler")));
harmonyTweaks.Patch(GetMethod<Nailgun>("Shoot"), transpiler: GetHarmonyMethod(GetMethod<Nailgun_Shoot>("Transpiler")));
harmonyTweaks.Patch(GetMethod<Nailgun>("SuperSaw"), transpiler: GetHarmonyMethod(GetMethod<Nailgun_SuperSaw>("Transpiler")));
if (ConfigManager.hardDamagePercent.normalizedValue != 1)
harmonyTweaks.Patch(GetMethod<NewMovement>("GetHurt"), prefix: GetHarmonyMethod(GetMethod<NewMovement_GetHurt>("Prefix")), postfix: GetHarmonyMethod(GetMethod<NewMovement_GetHurt>("Postfix")));
harmonyTweaks.Patch(GetMethod<HealthBar>("Start"), postfix: GetHarmonyMethod(GetMethod<HealthBar_Start>("Postfix")));
harmonyTweaks.Patch(GetMethod<HealthBar>("Update"), transpiler: GetHarmonyMethod(GetMethod<HealthBar_Update>("Transpiler")));
foreach (HealthBarTracker hb in HealthBarTracker.instances)
{
if (hb != null)
hb.SetSliderRange();
}
harmonyTweaks.Patch(GetMethod<Harpoon>("Start"), postfix: GetHarmonyMethod(GetMethod<Harpoon_Start>("Postfix")));
if(ConfigManager.screwDriverHomeToggle.value)
harmonyTweaks.Patch(GetMethod<Harpoon>("Punched"), postfix: GetHarmonyMethod(GetMethod<Harpoon_Punched>("Postfix")));
if(ConfigManager.screwDriverSplitToggle.value)
harmonyTweaks.Patch(GetMethod<Harpoon>("OnTriggerEnter"), prefix: GetHarmonyMethod(GetMethod<Harpoon_OnTriggerEnter_Patch>("Prefix")));
}
private static void PatchAllMemes()
{
if (ConfigManager.enrageSfxToggle.value)
harmonyTweaks.Patch(GetMethod<EnrageEffect>("Start"), postfix: GetHarmonyMethod(GetMethod<EnrageEffect_Start>("Postfix")));
if(ConfigManager.funnyDruidKnightSFXToggle.value)
{
harmonyTweaks.Patch(GetMethod<Mandalore>("FullBurst"), postfix: GetHarmonyMethod(GetMethod<DruidKnight_FullBurst>("Postfix")), prefix: GetHarmonyMethod(GetMethod<DruidKnight_FullBurst>("Prefix")));
harmonyTweaks.Patch(GetMethod<Mandalore>("FullerBurst"), prefix: GetHarmonyMethod(GetMethod<DruidKnight_FullerBurst>("Prefix")));
harmonyTweaks.Patch(GetMethod<Drone>("Explode"), prefix: GetHarmonyMethod(GetMethod<Drone_Explode>("Prefix")), postfix: GetHarmonyMethod(GetMethod<Drone_Explode>("Postfix")));
}
if (ConfigManager.fleshObamiumToggle.value)
harmonyTweaks.Patch(GetMethod<FleshPrison>("Start"), postfix: GetHarmonyMethod(GetMethod<FleshObamium_Start>("Postfix")), prefix: GetHarmonyMethod(GetMethod<FleshObamium_Start>("Prefix")));
if (ConfigManager.obamapticonToggle.value)
harmonyTweaks.Patch(GetMethod<FleshPrison>("Start"), postfix: GetHarmonyMethod(GetMethod<Obamapticon_Start>("Postfix")), prefix: GetHarmonyMethod(GetMethod<Obamapticon_Start>("Prefix")));
}
public static bool methodsPatched = false;
public static void ScenePatchCheck()
{
if(methodsPatched && !ultrapainDifficulty)
{
harmonyTweaks.UnpatchSelf();
methodsPatched = false;
}
else if(!methodsPatched && ultrapainDifficulty)
{
PatchAll();
}
}
public static void PatchAll()
{
harmonyTweaks.UnpatchSelf();
methodsPatched = false;
if (!ultrapainDifficulty)
return;
if(realUltrapainDifficulty && ConfigManager.discordRichPresenceToggle.value)
harmonyTweaks.Patch(GetMethod<DiscordController>("SendActivity"), prefix: GetHarmonyMethod(GetMethod<DiscordController_SendActivity_Patch>("Prefix")));
if (realUltrapainDifficulty && ConfigManager.steamRichPresenceToggle.value)
harmonyTweaks.Patch(GetMethod<SteamFriends>("SetRichPresence"), prefix: GetHarmonyMethod(GetMethod<SteamFriends_SetRichPresence_Patch>("Prefix")));
PatchAllEnemies();
PatchAllPlayers();
PatchAllMemes();
methodsPatched = true;
}
public static string workingPath;
public static string workingDir;
public static AssetBundle bundle;
public static AudioClip druidKnightFullAutoAud;
public static AudioClip druidKnightFullerAutoAud;
public static AudioClip druidKnightDeathAud;
public static AudioClip enrageAudioCustom;
public static GameObject fleshObamium;
public static GameObject obamapticon;
public void Awake()
{
instance = this;
workingPath = Assembly.GetExecutingAssembly().Location;
workingDir = Path.GetDirectoryName(workingPath);
Logger.LogInfo($"Working path: {workingPath}, Working dir: {workingDir}");
try
{
bundle = AssetBundle.LoadFromFile(Path.Combine(workingDir, "ultrapain"));
druidKnightFullAutoAud = bundle.LoadAsset<AudioClip>("assets/ultrapain/druidknight/fullauto.wav");
druidKnightFullerAutoAud = bundle.LoadAsset<AudioClip>("assets/ultrapain/druidknight/fullerauto.wav");
druidKnightDeathAud = bundle.LoadAsset<AudioClip>("assets/ultrapain/druidknight/death.wav");
enrageAudioCustom = bundle.LoadAsset<AudioClip>("assets/ultrapain/sfx/enraged.wav");
fleshObamium = bundle.LoadAsset<GameObject>("assets/ultrapain/fleshprison/fleshobamium.prefab");
obamapticon = bundle.LoadAsset<GameObject>("assets/ultrapain/panopticon/obamapticon.prefab");
}
catch (Exception e)
{
Logger.LogError($"Could not load the asset bundle:\n{e}");
}
// DEBUG
/*string logPath = Path.Combine(Environment.CurrentDirectory, "log.txt");
Logger.LogInfo($"Saving to {logPath}");
List<string> assetPaths = new List<string>()
{
"fonts.bundle",
"videos.bundle",
"shaders.bundle",
"particles.bundle",
"materials.bundle",
"animations.bundle",
"prefabs.bundle",
"physicsmaterials.bundle",
"models.bundle",
"textures.bundle",
};
//using (FileStream log = File.Open(logPath, FileMode.OpenOrCreate, FileAccess.Write))
//{
foreach(string assetPath in assetPaths)
{
Logger.LogInfo($"Attempting to load {assetPath}");
AssetBundle bundle = AssetBundle.LoadFromFile(Path.Combine(bundlePath, assetPath));
bundles.Add(bundle);
//foreach (string name in bundle.GetAllAssetNames())
//{
// string line = $"[{bundle.name}][{name}]\n";
// log.Write(Encoding.ASCII.GetBytes(line), 0, line.Length);
//}
bundle.LoadAllAssets();
}
//}
*/
// Plugin startup logic
Logger.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded!");
harmonyTweaks = new Harmony(PLUGIN_GUID + "_tweaks");
harmonyBase = new Harmony(PLUGIN_GUID + "_base");
harmonyBase.Patch(GetMethod<DifficultySelectButton>("SetDifficulty"), postfix: GetHarmonyMethod(GetMethod<DifficultySelectPatch>("Postfix")));
harmonyBase.Patch(GetMethod<DifficultyTitle>("Check"), postfix: GetHarmonyMethod(GetMethod<DifficultyTitle_Check_Patch>("Postfix")));
harmonyBase.Patch(typeof(PrefsManager).GetConstructor(new Type[0]), postfix: GetHarmonyMethod(GetMethod<PrefsManager_Ctor>("Postfix")));
harmonyBase.Patch(GetMethod<PrefsManager>("EnsureValid"), prefix: GetHarmonyMethod(GetMethod<PrefsManager_EnsureValid>("Prefix")));
harmonyBase.Patch(GetMethod<Grenade>("Explode"), prefix: new HarmonyMethod(GetMethod<GrenadeExplosionOverride>("Prefix")), postfix: new HarmonyMethod(GetMethod<GrenadeExplosionOverride>("Postfix")));
LoadPrefabs();
ConfigManager.Initialize();
SceneManager.activeSceneChanged += OnSceneChange;
}
}
public static class Tools
{
private static Transform _target;
private static Transform target { get
{
if(_target == null)
_target = MonoSingleton<PlayerTracker>.Instance.GetTarget();
return _target;
}
}
public static Vector3 PredictPlayerPosition(float speedMod, Collider enemyCol = null)
{
Vector3 projectedPlayerPos;
if (MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity().magnitude == 0f)
{
return target.position;
}
RaycastHit raycastHit;
if (enemyCol != null && Physics.Raycast(target.position, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity(), out raycastHit, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity().magnitude * 0.35f / speedMod, 4096, QueryTriggerInteraction.Collide) && raycastHit.collider == enemyCol)
{
projectedPlayerPos = target.position;
}
else if (Physics.Raycast(target.position, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity(), out raycastHit, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity().magnitude * 0.35f / speedMod, LayerMaskDefaults.Get(LMD.EnvironmentAndBigEnemies), QueryTriggerInteraction.Collide))
{
projectedPlayerPos = raycastHit.point;
}
else
{
projectedPlayerPos = target.position + MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity() * 0.35f / speedMod;
projectedPlayerPos = new Vector3(projectedPlayerPos.x, target.transform.position.y + (target.transform.position.y - projectedPlayerPos.y) * 0.5f, projectedPlayerPos.z);
}
return projectedPlayerPos;
}
}
// Asset destroyer tracker
/*[HarmonyPatch(typeof(UnityEngine.Object), nameof(UnityEngine.Object.Destroy), new Type[] { typeof(UnityEngine.Object) })]
public class TempClass1
{
static void Postfix(UnityEngine.Object __0)
{
if (__0 != null && __0 == Plugin.homingProjectile)
{
System.Diagnostics.StackTrace t = new System.Diagnostics.StackTrace();
Debug.LogError("Projectile destroyed");
Debug.LogError(t.ToString());
throw new Exception("Attempted to destroy proj");
}
}
}
[HarmonyPatch(typeof(UnityEngine.Object), nameof(UnityEngine.Object.Destroy), new Type[] { typeof(UnityEngine.Object), typeof(float) })]
public class TempClass2
{
static void Postfix(UnityEngine.Object __0)
{
if (__0 != null && __0 == Plugin.homingProjectile)
{
System.Diagnostics.StackTrace t = new System.Diagnostics.StackTrace();
Debug.LogError("Projectile destroyed");
Debug.LogError(t.ToString());
throw new Exception("Attempted to destroy proj");
}
}
}
[HarmonyPatch(typeof(UnityEngine.Object), nameof(UnityEngine.Object.DestroyImmediate), new Type[] { typeof(UnityEngine.Object) })]
public class TempClass3
{
static void Postfix(UnityEngine.Object __0)
{
if (__0 != null && __0 == Plugin.homingProjectile)
{
System.Diagnostics.StackTrace t = new System.Diagnostics.StackTrace();
Debug.LogError("Projectile destroyed");
Debug.LogError(t.ToString());
throw new Exception("Attempted to destroy proj");
}
}
}
[HarmonyPatch(typeof(UnityEngine.Object), nameof(UnityEngine.Object.DestroyImmediate), new Type[] { typeof(UnityEngine.Object), typeof(bool) })]
public class TempClass4
{
static void Postfix(UnityEngine.Object __0)
{
if (__0 != null && __0 == Plugin.homingProjectile)
{
System.Diagnostics.StackTrace t = new System.Diagnostics.StackTrace();
Debug.LogError("Projectile destroyed");
Debug.LogError(t.ToString());
throw new Exception("Attempted to destroy proj");
}
}
}*/
}
| Ultrapain/Plugin.cs | eternalUnion-UltraPain-ad924af | [
{
"filename": "Ultrapain/ConfigManager.cs",
"retrieved_chunk": " public static ConfigPanel leviathanPanel;\n public static ConfigPanel somethingWickedPanel;\n public static ConfigPanel panopticonPanel;\n public static ConfigPanel idolPanel;\n // GLOBAL ENEMY CONFIG\n public static BoolField friendlyFireDamageOverrideToggle;\n public static FloatSliderField friendlyFireDamageOverrideExplosion;\n public static FloatSliderField friendlyFireDamageOverrideProjectile;\n public static FloatSliderField friendlyFireDamageOverrideFire;\n public static FloatSliderField friendlyFireDamageOverrideMelee;",
"score": 0.8687368035316467
},
{
"filename": "Ultrapain/ConfigManager.cs",
"retrieved_chunk": " public static ConfigPanel streetCleanerPanel;\n public static ConfigPanel swordsMachinePanel;\n public static ConfigPanel virtuePanel;\n public static ConfigPanel ferrymanPanel;\n public static ConfigPanel turretPanel;\n public static ConfigPanel fleshPrisonPanel;\n public static ConfigPanel minosPrimePanel;\n public static ConfigPanel v2FirstPanel;\n public static ConfigPanel v2SecondPanel;\n public static ConfigPanel sisyInstPanel;",
"score": 0.8552472591400146
},
{
"filename": "Ultrapain/ConfigManager.cs",
"retrieved_chunk": " public static ConfigPanel cerberusPanel;\n public static ConfigPanel dronePanel;\n public static ConfigPanel filthPanel;\n public static ConfigPanel hideousMassPanel;\n public static ConfigPanel maliciousFacePanel;\n public static ConfigPanel mindflayerPanel;\n public static ConfigPanel schismPanel;\n public static ConfigPanel soliderPanel;\n public static ConfigPanel stalkerPanel;\n public static ConfigPanel strayPanel;",
"score": 0.8550803661346436
},
{
"filename": "Ultrapain/Patches/Virtue.cs",
"retrieved_chunk": " }\n }\n class VirtueFlag : MonoBehaviour\n {\n public AudioSource lighningBoltSFX;\n public GameObject ligtningBoltAud;\n public Transform windupObj;\n private EnemyIdentifier eid;\n public Drone virtue;\n public void Awake()",
"score": 0.838168740272522
},
{
"filename": "Ultrapain/Patches/Stray.cs",
"retrieved_chunk": " public GameObject standardProjectile;\n public GameObject standardDecorativeProjectile;\n public int comboRemaining = ConfigManager.strayShootCount.value;\n public bool inCombo = false;\n public float lastSpeed = 1f;\n public enum AttackMode\n {\n ProjectileCombo,\n FastHoming\n }",
"score": 0.8368455171585083
}
] | csharp | GameObject minosPrime; |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Resources;
using System.Text;
using System.Text.RegularExpressions;
using Microsoft.Build.CPPTasks;
using Microsoft.Build.Framework;
using Microsoft.Build.Shared;
using Microsoft.Build.Utilities;
namespace Microsoft.Build.CPPTasks
{
public abstract class VCToolTask : ToolTask
{
public enum CommandLineFormat
{
ForBuildLog,
ForTracking
}
[Flags]
public enum EscapeFormat
{
Default = 0,
EscapeTrailingSlash = 1
}
protected class MessageStruct
{
public string Category { get; set; } = "";
public string SubCategory { get; set; } = "";
public string Code { get; set; } = "";
public string Filename { get; set; } = "";
public int Line { get; set; }
public int Column { get; set; }
public string Text { get; set; } = "";
public void Clear()
{
Category = "";
SubCategory = "";
Code = "";
Filename = "";
Line = 0;
Column = 0;
Text = "";
}
public static void Swap(ref MessageStruct lhs, ref MessageStruct rhs)
{
MessageStruct messageStruct = lhs;
lhs = rhs;
rhs = messageStruct;
}
}
private Dictionary<string, ToolSwitch> activeToolSwitchesValues = new Dictionary<string, ToolSwitch>();
#if __REMOVE
private IntPtr cancelEvent;
private string cancelEventName;
#endif
private bool fCancelled;
private Dictionary<string, ToolSwitch> activeToolSwitches = new Dictionary<string, ToolSwitch>(StringComparer.OrdinalIgnoreCase);
private Dictionary<string, Dictionary<string, string>> values = new Dictionary<string, Dictionary<string, string>>(StringComparer.OrdinalIgnoreCase);
private string additionalOptions = string.Empty;
private char prefix = '/';
private TaskLoggingHelper logPrivate;
protected List<Regex> errorListRegexList = new List<Regex>();
protected List<Regex> errorListRegexListExclusion = new List<Regex>();
protected MessageStruct lastMS = new MessageStruct();
protected MessageStruct currentMS = new MessageStruct();
protected Dictionary<string, ToolSwitch> ActiveToolSwitches => activeToolSwitches;
protected static Regex FindBackSlashInPath { get; } = new Regex("(?<=[^\\\\])\\\\(?=[^\\\\\\\"\\s])|(\\\\(?=[^\\\"]))|((?<=[^\\\\][\\\\])\\\\(?=[\\\"]))", RegexOptions.Compiled);
public string AdditionalOptions
{
get
{
return additionalOptions;
}
set
{
additionalOptions = TranslateAdditionalOptions(value);
}
}
public bool UseMsbuildResourceManager { get; set; }
#if __REMOVE
protected override Encoding ResponseFileEncoding => Encoding.Unicode;
#else
// Linux下文件普遍采用没文件头的UTF8,否则容易引入兼容性问题。
private UTF8Encoding UTF8NoBom = new UTF8Encoding(false);
protected override Encoding ResponseFileEncoding => UTF8NoBom;
#endif
protected virtual ArrayList SwitchOrderList => null;
#if __REMOVE
protected string CancelEventName => cancelEventName;
#endif
protected TaskLoggingHelper LogPrivate => logPrivate;
protected override MessageImportance StandardOutputLoggingImportance => MessageImportance.High;
protected override MessageImportance StandardErrorLoggingImportance => MessageImportance.High;
protected virtual string AlwaysAppend
{
get
{
return string.Empty;
}
set
{
}
}
public ITaskItem[] ErrorListRegex
{
set
{
foreach (ITaskItem taskItem in value)
{
errorListRegexList.Add(new Regex(taskItem.ItemSpec, RegexOptions.IgnoreCase | RegexOptions.Compiled, TimeSpan.FromMilliseconds(100.0)));
}
}
}
public ITaskItem[] ErrorListListExclusion
{
set
{
foreach (ITaskItem taskItem in value)
{
errorListRegexListExclusion.Add(new Regex(taskItem.ItemSpec, RegexOptions.IgnoreCase | RegexOptions.Compiled, TimeSpan.FromMilliseconds(100.0)));
}
}
}
public bool EnableErrorListRegex { get; set; } = true;
public bool ForceSinglelineErrorListRegex { get; set; }
public virtual string[] AcceptableNonzeroExitCodes { get; set; }
public Dictionary<string, ToolSwitch> ActiveToolSwitchesValues
{
get
{
return activeToolSwitchesValues;
}
set
{
activeToolSwitchesValues = value;
}
}
public string EffectiveWorkingDirectory { get; set; }
[Output]
public string ResolvedPathToTool { get; protected set; }
protected bool IgnoreUnknownSwitchValues { get; set; }
protected VCToolTask(ResourceManager taskResources)
: base(taskResources)
{
#if __REMOVE
cancelEventName = "MSBuildConsole_CancelEvent" + Guid.NewGuid().ToString("N");
cancelEvent = VCTaskNativeMethods.CreateEventW(IntPtr.Zero, bManualReset: false, bInitialState: false, cancelEventName);
#endif
fCancelled = false;
logPrivate = new TaskLoggingHelper(this);
#if __REMOVE
logPrivate.TaskResources = Microsoft.Build.Shared.AssemblyResources.PrimaryResources;
#endif
logPrivate.HelpKeywordPrefix = "MSBuild.";
IgnoreUnknownSwitchValues = false;
}
protected virtual string TranslateAdditionalOptions(string options)
{
return options;
}
protected override string GetWorkingDirectory()
{
return EffectiveWorkingDirectory;
}
protected override string GenerateFullPathToTool()
{
return ToolName;
}
protected override bool ValidateParameters()
{
if (!logPrivate.HasLoggedErrors)
{
return !base.Log.HasLoggedErrors;
}
return false;
}
public string GenerateCommandLine(CommandLineFormat format = CommandLineFormat.ForBuildLog, EscapeFormat escapeFormat = EscapeFormat.Default)
{
string text = GenerateCommandLineCommands(format, escapeFormat);
string text2 = GenerateResponseFileCommands(format, escapeFormat);
if (!string.IsNullOrEmpty(text))
{
return text + " " + text2;
}
return text2;
}
public string GenerateCommandLineExceptSwitches(string[] switchesToRemove, CommandLineFormat format = CommandLineFormat.ForBuildLog, EscapeFormat escapeFormat = EscapeFormat.Default)
{
string text = GenerateCommandLineCommandsExceptSwitches(switchesToRemove, format, escapeFormat);
string text2 = GenerateResponseFileCommandsExceptSwitches(switchesToRemove, format, escapeFormat);
if (!string.IsNullOrEmpty(text))
{
return text + " " + text2;
}
return text2;
}
protected virtual string GenerateCommandLineCommandsExceptSwitches(string[] switchesToRemove, CommandLineFormat format = CommandLineFormat.ForBuildLog, EscapeFormat escapeFormat = EscapeFormat.Default)
{
return string.Empty;
}
protected override string GenerateResponseFileCommands()
{
return GenerateResponseFileCommands(CommandLineFormat.ForBuildLog, EscapeFormat.Default);
}
protected virtual string GenerateResponseFileCommands(CommandLineFormat format, EscapeFormat escapeFormat)
{
return GenerateResponseFileCommandsExceptSwitches(new string[0], format, escapeFormat);
}
protected override string GenerateCommandLineCommands()
{
return GenerateCommandLineCommands(CommandLineFormat.ForBuildLog, EscapeFormat.Default);
}
protected virtual string GenerateCommandLineCommands(CommandLineFormat format, EscapeFormat escapeFormat)
{
return GenerateCommandLineCommandsExceptSwitches(new string[0], format, escapeFormat);
}
protected virtual bool GenerateCostomCommandsAccordingToType(CommandLineBuilder builder, string switchName, bool dummyForBackwardCompatibility, CommandLineFormat format = CommandLineFormat.ForBuildLog, EscapeFormat escapeFormat = EscapeFormat.Default)
{
return false;
}
protected virtual string GenerateResponseFileCommandsExceptSwitches(string[] switchesToRemove, CommandLineFormat format = CommandLineFormat.ForBuildLog, EscapeFormat escapeFormat = EscapeFormat.Default)
{
bool flag = false;
AddDefaultsToActiveSwitchList();
AddFallbacksToActiveSwitchList();
PostProcessSwitchList();
CommandLineBuilder commandLineBuilder = new CommandLineBuilder(quoteHyphensOnCommandLine: true);
foreach (string switchOrder in SwitchOrderList)
{
if (GenerateCostomCommandsAccordingToType(commandLineBuilder, switchOrder, dummyForBackwardCompatibility: false, format, escapeFormat))
{
// 已经处理
}
else if(IsPropertySet(switchOrder))
{
ToolSwitch toolSwitch = activeToolSwitches[switchOrder];
if (!VerifyDependenciesArePresent(toolSwitch) || !VerifyRequiredArgumentsArePresent(toolSwitch, throwOnError: false))
{
continue;
}
bool flag2 = true;
if (switchesToRemove != null)
{
foreach (string value in switchesToRemove)
{
if (switchOrder.Equals(value, StringComparison.OrdinalIgnoreCase))
{
flag2 = false;
break;
}
}
}
if (flag2 && !IsArgument(toolSwitch))
{
GenerateCommandsAccordingToType(commandLineBuilder, toolSwitch, dummyForBackwardCompatibility: false, format, escapeFormat);
}
}
else if (string.Equals(switchOrder, "additionaloptions", StringComparison.OrdinalIgnoreCase))
{
BuildAdditionalArgs(commandLineBuilder);
flag = true;
}
else if (string.Equals(switchOrder, "AlwaysAppend", StringComparison.OrdinalIgnoreCase))
{
commandLineBuilder.AppendSwitch(AlwaysAppend);
}
}
if (!flag)
{
BuildAdditionalArgs(commandLineBuilder);
}
return commandLineBuilder.ToString();
}
protected override bool HandleTaskExecutionErrors()
{
if (IsAcceptableReturnValue())
{
return true;
}
return base.HandleTaskExecutionErrors();
}
public override bool Execute()
{
if (fCancelled)
{
return false;
}
bool result = base.Execute();
#if __REMOVE
VCTaskNativeMethods.CloseHandle(cancelEvent);
#endif
PrintMessage(ParseLine(null), base.StandardOutputImportanceToUse);
return result;
}
protected override int ExecuteTool(string pathToTool, string responseFileCommands, string commandLineCommands)
{
#if __REMOVE
#else
// 由于创建响应文件速度需要额外IO,所以我们特别判断,如果命令行总长度小于2048(Linux支持2048长度问题不大)则不创建响应文件了。
if(responseFileCommands.Length != 0 && responseFileCommands.Length + commandLineCommands.Length + 1 < 2048)
{
if(commandLineCommands.Length != 0)
{
commandLineCommands += ' ';
commandLineCommands += responseFileCommands;
}
else
{
commandLineCommands = responseFileCommands;
}
responseFileCommands = "";
}
#endif
ResolvedPathToTool = Environment.ExpandEnvironmentVariables(pathToTool);
return base.ExecuteTool(pathToTool, responseFileCommands, commandLineCommands);
}
public override void Cancel()
{
fCancelled = true;
#if __REMOVE
VCTaskNativeMethods.SetEvent(cancelEvent);
#endif
base.Cancel();
}
protected bool VerifyRequiredArgumentsArePresent(ToolSwitch property, bool throwOnError)
{
if (property.ArgumentRelationList != null)
{
foreach (ArgumentRelation argumentRelation in property.ArgumentRelationList)
{
if (argumentRelation.Required && (property.Value == argumentRelation.Value || argumentRelation.Value == string.Empty) && !HasSwitch(argumentRelation.Argument))
{
string text = "";
text = ((!(string.Empty == argumentRelation.Value)) ? base.Log.FormatResourceString("MissingRequiredArgumentWithValue", argumentRelation.Argument, property.Name, argumentRelation.Value) : base.Log.FormatResourceString("MissingRequiredArgument", argumentRelation.Argument, property.Name));
base.Log.LogError(text);
if (throwOnError)
{
throw new LoggerException(text);
}
return false;
}
}
}
return true;
}
protected bool IsAcceptableReturnValue()
{
return IsAcceptableReturnValue(base.ExitCode);
}
protected bool IsAcceptableReturnValue(int code)
{
if (AcceptableNonzeroExitCodes != null)
{
string[] acceptableNonzeroExitCodes = AcceptableNonzeroExitCodes;
foreach (string value in acceptableNonzeroExitCodes)
{
if (code == Convert.ToInt32(value, CultureInfo.InvariantCulture))
{
return true;
}
}
}
return code == 0;
}
protected void RemoveSwitchToolBasedOnValue(string switchValue)
{
if (ActiveToolSwitchesValues.Count > 0 && ActiveToolSwitchesValues.ContainsKey("/" + switchValue))
{
ToolSwitch toolSwitch = ActiveToolSwitchesValues["/" + switchValue];
if (toolSwitch != null)
{
ActiveToolSwitches.Remove(toolSwitch.Name);
}
}
}
protected void AddActiveSwitchToolValue(ToolSwitch switchToAdd)
{
if (switchToAdd.Type != 0 || switchToAdd.BooleanValue)
{
if (switchToAdd.SwitchValue != string.Empty)
{
ActiveToolSwitchesValues.Add(switchToAdd.SwitchValue, switchToAdd);
}
}
else if (switchToAdd.ReverseSwitchValue != string.Empty)
{
ActiveToolSwitchesValues.Add(switchToAdd.ReverseSwitchValue, switchToAdd);
}
}
protected string GetEffectiveArgumentsValues(ToolSwitch property, CommandLineFormat format = CommandLineFormat.ForBuildLog)
{
StringBuilder stringBuilder = new StringBuilder();
bool flag = false;
string text = string.Empty;
if (property.ArgumentRelationList != null)
{
foreach (ArgumentRelation argumentRelation in property.ArgumentRelationList)
{
if (text != string.Empty && text != argumentRelation.Argument)
{
flag = true;
}
text = argumentRelation.Argument;
if ((property.Value == argumentRelation.Value || argumentRelation.Value == string.Empty || (property.Type == ToolSwitchType.Boolean && property.BooleanValue)) && HasSwitch(argumentRelation.Argument))
{
ToolSwitch toolSwitch = ActiveToolSwitches[argumentRelation.Argument];
stringBuilder.Append(argumentRelation.Separator);
CommandLineBuilder commandLineBuilder = new CommandLineBuilder();
GenerateCommandsAccordingToType(commandLineBuilder, toolSwitch, dummyForBackwardCompatibility: true, format);
stringBuilder.Append(commandLineBuilder.ToString());
}
}
}
CommandLineBuilder commandLineBuilder2 = new CommandLineBuilder();
if (flag)
{
commandLineBuilder2.AppendSwitchIfNotNull("", stringBuilder.ToString());
}
else
{
commandLineBuilder2.AppendSwitchUnquotedIfNotNull("", stringBuilder.ToString());
}
return commandLineBuilder2.ToString();
}
protected virtual void PostProcessSwitchList()
{
ValidateRelations();
ValidateOverrides();
}
protected virtual void ValidateRelations()
{
}
protected virtual void ValidateOverrides()
{
List<string> list = new List<string>();
foreach (KeyValuePair<string, ToolSwitch> activeToolSwitch in ActiveToolSwitches)
{
foreach (KeyValuePair<string, string> @override in activeToolSwitch.Value.Overrides)
{
if (!string.Equals(@override.Key, (activeToolSwitch.Value.Type == ToolSwitchType.Boolean && !activeToolSwitch.Value.BooleanValue) ? activeToolSwitch.Value.ReverseSwitchValue.TrimStart('/') : activeToolSwitch.Value.SwitchValue.TrimStart('/'), StringComparison.OrdinalIgnoreCase))
{
continue;
}
foreach (KeyValuePair<string, ToolSwitch> activeToolSwitch2 in ActiveToolSwitches)
{
if (!string.Equals(activeToolSwitch2.Key, activeToolSwitch.Key, StringComparison.OrdinalIgnoreCase))
{
if (string.Equals(activeToolSwitch2.Value.SwitchValue.TrimStart('/'), @override.Value, StringComparison.OrdinalIgnoreCase))
{
list.Add(activeToolSwitch2.Key);
break;
}
if (activeToolSwitch2.Value.Type == ToolSwitchType.Boolean && !activeToolSwitch2.Value.BooleanValue && string.Equals(activeToolSwitch2.Value.ReverseSwitchValue.TrimStart('/'), @override.Value, StringComparison.OrdinalIgnoreCase))
{
list.Add(activeToolSwitch2.Key);
break;
}
}
}
}
}
foreach (string item in list)
{
ActiveToolSwitches.Remove(item);
}
}
protected bool IsSwitchValueSet(string switchValue)
{
if (!string.IsNullOrEmpty(switchValue))
{
return ActiveToolSwitchesValues.ContainsKey("/" + switchValue);
}
return false;
}
protected virtual bool VerifyDependenciesArePresent( | ToolSwitch value)
{ |
if (value.Parents.Count > 0)
{
bool flag = false;
{
foreach (string parent in value.Parents)
{
flag = flag || HasDirectSwitch(parent);
}
return flag;
}
}
return true;
}
protected virtual void AddDefaultsToActiveSwitchList()
{
}
protected virtual void AddFallbacksToActiveSwitchList()
{
}
protected virtual void GenerateCommandsAccordingToType(CommandLineBuilder builder, ToolSwitch toolSwitch, bool dummyForBackwardCompatibility, CommandLineFormat format = CommandLineFormat.ForBuildLog, EscapeFormat escapeFormat = EscapeFormat.Default)
{
GenerateCommandsAccordingToType(builder, toolSwitch, format, escapeFormat);
}
protected virtual void GenerateCommandsAccordingToType(CommandLineBuilder builder, ToolSwitch toolSwitch, CommandLineFormat format = CommandLineFormat.ForBuildLog, EscapeFormat escapeFormat = EscapeFormat.Default)
{
try
{
switch (toolSwitch.Type)
{
case ToolSwitchType.Boolean:
EmitBooleanSwitch(builder, toolSwitch, format);
break;
case ToolSwitchType.String:
EmitStringSwitch(builder, toolSwitch);
break;
case ToolSwitchType.StringArray:
EmitStringArraySwitch(builder, toolSwitch);
break;
case ToolSwitchType.StringPathArray:
EmitStringArraySwitch(builder, toolSwitch, format, escapeFormat);
break;
case ToolSwitchType.Integer:
EmitIntegerSwitch(builder, toolSwitch);
break;
case ToolSwitchType.File:
EmitFileSwitch(builder, toolSwitch, format);
break;
case ToolSwitchType.Directory:
EmitDirectorySwitch(builder, toolSwitch, format);
break;
case ToolSwitchType.ITaskItem:
EmitTaskItemSwitch(builder, toolSwitch);
break;
case ToolSwitchType.ITaskItemArray:
EmitTaskItemArraySwitch(builder, toolSwitch, format);
break;
case ToolSwitchType.AlwaysAppend:
EmitAlwaysAppendSwitch(builder, toolSwitch);
break;
default:
Microsoft.Build.Shared.ErrorUtilities.VerifyThrow(condition: false, "InternalError");
break;
}
}
catch (Exception ex)
{
base.Log.LogErrorFromResources("GenerateCommandLineError", toolSwitch.Name, toolSwitch.ValueAsString, ex.Message);
ex.RethrowIfCritical();
}
}
protected void BuildAdditionalArgs(CommandLineBuilder cmdLine)
{
if (cmdLine != null && !string.IsNullOrEmpty(additionalOptions))
{
cmdLine.AppendSwitch(Environment.ExpandEnvironmentVariables(additionalOptions));
}
}
protected bool ValidateInteger(string switchName, int min, int max, int value)
{
if (value < min || value > max)
{
logPrivate.LogErrorFromResources("ArgumentOutOfRange", switchName, value);
return false;
}
return true;
}
protected string ReadSwitchMap(string propertyName, string[][] switchMap, string value)
{
if (switchMap != null)
{
for (int i = 0; i < switchMap.Length; i++)
{
if (string.Equals(switchMap[i][0], value, StringComparison.CurrentCultureIgnoreCase))
{
return switchMap[i][1];
}
}
if (!IgnoreUnknownSwitchValues)
{
logPrivate.LogErrorFromResources("ArgumentOutOfRange", propertyName, value);
}
}
return string.Empty;
}
protected bool IsPropertySet(string propertyName)
{
return activeToolSwitches.ContainsKey(propertyName);
}
protected bool IsSetToTrue(string propertyName)
{
if (activeToolSwitches.ContainsKey(propertyName))
{
return activeToolSwitches[propertyName].BooleanValue;
}
return false;
}
protected bool IsExplicitlySetToFalse(string propertyName)
{
if (activeToolSwitches.ContainsKey(propertyName))
{
return !activeToolSwitches[propertyName].BooleanValue;
}
return false;
}
protected bool IsArgument(ToolSwitch property)
{
if (property != null && property.Parents.Count > 0)
{
if (string.IsNullOrEmpty(property.SwitchValue))
{
return true;
}
foreach (string parent in property.Parents)
{
if (!activeToolSwitches.TryGetValue(parent, out var value))
{
continue;
}
foreach (ArgumentRelation argumentRelation in value.ArgumentRelationList)
{
if (argumentRelation.Argument.Equals(property.Name, StringComparison.Ordinal))
{
return true;
}
}
}
}
return false;
}
protected bool HasSwitch(string propertyName)
{
if (IsPropertySet(propertyName))
{
return !string.IsNullOrEmpty(activeToolSwitches[propertyName].Name);
}
return false;
}
protected bool HasDirectSwitch(string propertyName)
{
if (activeToolSwitches.TryGetValue(propertyName, out var value) && !string.IsNullOrEmpty(value.Name))
{
if (value.Type == ToolSwitchType.Boolean)
{
return value.BooleanValue;
}
return true;
}
return false;
}
protected static string EnsureTrailingSlash(string directoryName)
{
Microsoft.Build.Shared.ErrorUtilities.VerifyThrow(directoryName != null, "InternalError");
if (directoryName != null && directoryName.Length > 0)
{
char c = directoryName[directoryName.Length - 1];
if (c != Path.DirectorySeparatorChar && c != Path.AltDirectorySeparatorChar)
{
directoryName += Path.DirectorySeparatorChar;
}
}
return directoryName;
}
protected override void LogEventsFromTextOutput(string singleLine, MessageImportance messageImportance)
{
if (EnableErrorListRegex && errorListRegexList.Count > 0)
{
PrintMessage(ParseLine(singleLine), messageImportance);
if (ForceSinglelineErrorListRegex)
{
PrintMessage(ParseLine(null), messageImportance);
}
}
else
{
base.LogEventsFromTextOutput(singleLine, messageImportance);
}
}
protected virtual void PrintMessage(MessageStruct message, MessageImportance messageImportance)
{
if (message != null && message.Text.Length > 0)
{
switch (message.Category)
{
case "fatal error":
case "error":
base.Log.LogError(message.SubCategory, message.Code, null, message.Filename, message.Line, message.Column, 0, 0, message.Text.TrimEnd());
break;
case "warning":
base.Log.LogWarning(message.SubCategory, message.Code, null, message.Filename, message.Line, message.Column, 0, 0, message.Text.TrimEnd());
break;
case "note":
base.Log.LogCriticalMessage(message.SubCategory, message.Code, null, message.Filename, message.Line, message.Column, 0, 0, message.Text.TrimEnd());
break;
default:
base.Log.LogMessage(messageImportance, message.Text.TrimEnd());
break;
}
message.Clear();
}
}
protected virtual MessageStruct ParseLine(string inputLine)
{
if (inputLine == null)
{
MessageStruct.Swap(ref lastMS, ref currentMS);
currentMS.Clear();
return lastMS;
}
if (string.IsNullOrWhiteSpace(inputLine))
{
return null;
}
bool flag = false;
foreach (Regex item in errorListRegexListExclusion)
{
try
{
Match match = item.Match(inputLine);
if (match.Success)
{
flag = true;
break;
}
}
catch (RegexMatchTimeoutException)
{
}
catch (Exception e)
{
ReportRegexException(inputLine, item, e);
}
}
if (!flag)
{
foreach (Regex errorListRegex in errorListRegexList)
{
try
{
Match match2 = errorListRegex.Match(inputLine);
if (match2.Success)
{
int result = 0;
int result2 = 0;
if (!int.TryParse(match2.Groups["LINE"].Value, out result))
{
result = 0;
}
if (!int.TryParse(match2.Groups["COLUMN"].Value, out result2))
{
result2 = 0;
}
MessageStruct.Swap(ref lastMS, ref currentMS);
currentMS.Clear();
currentMS.Category = match2.Groups["CATEGORY"].Value.ToLowerInvariant();
currentMS.SubCategory = match2.Groups["SUBCATEGORY"].Value.ToLowerInvariant();
currentMS.Filename = match2.Groups["FILENAME"].Value;
currentMS.Code = match2.Groups["CODE"].Value;
currentMS.Line = result;
currentMS.Column = result2;
MessageStruct messageStruct = currentMS;
messageStruct.Text = messageStruct.Text + match2.Groups["TEXT"].Value.TrimEnd() + Environment.NewLine;
flag = true;
return lastMS;
}
}
catch (RegexMatchTimeoutException)
{
}
catch (Exception e2)
{
ReportRegexException(inputLine, errorListRegex, e2);
}
}
}
if (!flag && !string.IsNullOrEmpty(currentMS.Filename))
{
MessageStruct messageStruct2 = currentMS;
messageStruct2.Text = messageStruct2.Text + inputLine.TrimEnd() + Environment.NewLine;
return null;
}
MessageStruct.Swap(ref lastMS, ref currentMS);
currentMS.Clear();
currentMS.Text = inputLine;
return lastMS;
}
protected void ReportRegexException(string inputLine, Regex regex, Exception e)
{
#if __REMOVE
if (Microsoft.Build.Shared.ExceptionHandling.IsCriticalException(e))
{
if (e is OutOfMemoryException)
{
int cacheSize = Regex.CacheSize;
Regex.CacheSize = 0;
Regex.CacheSize = cacheSize;
}
base.Log.LogErrorWithCodeFromResources("TrackedVCToolTask.CannotParseToolOutput", inputLine, regex.ToString(), e.Message);
e.Rethrow();
}
else
#endif
{
base.Log.LogWarningWithCodeFromResources("TrackedVCToolTask.CannotParseToolOutput", inputLine, regex.ToString(), e.Message);
}
}
private static void EmitAlwaysAppendSwitch(CommandLineBuilder builder, ToolSwitch toolSwitch)
{
builder.AppendSwitch(toolSwitch.Name);
}
private static void EmitTaskItemArraySwitch(CommandLineBuilder builder, ToolSwitch toolSwitch, CommandLineFormat format = CommandLineFormat.ForBuildLog)
{
if (string.IsNullOrEmpty(toolSwitch.Separator))
{
ITaskItem[] taskItemArray = toolSwitch.TaskItemArray;
foreach (ITaskItem taskItem in taskItemArray)
{
#if __REMOVE
builder.AppendSwitchIfNotNull(toolSwitch.SwitchValue, Environment.ExpandEnvironmentVariables(taskItem.ItemSpec));
#else
var ExpandItemSpec =Environment.ExpandEnvironmentVariables(toolSwitch.TaskItem.ItemSpec);
if(toolSwitch.TaskItemFullPath)
{
ExpandItemSpec = FileUtilities.NormalizePath(ExpandItemSpec);
}
builder.AppendSwitchIfNotNull(toolSwitch.SwitchValue, ExpandItemSpec);
#endif
}
return;
}
ITaskItem[] array = new ITaskItem[toolSwitch.TaskItemArray.Length];
for (int j = 0; j < toolSwitch.TaskItemArray.Length; j++)
{
#if __REMOVE
array[j] = new TaskItem(Environment.ExpandEnvironmentVariables(toolSwitch.TaskItemArray[j].ItemSpec));
if (format == CommandLineFormat.ForTracking)
{
array[j].ItemSpec = array[j].ItemSpec.ToUpperInvariant();
}
#else
var ExpandItemSpec = Environment.ExpandEnvironmentVariables(toolSwitch.TaskItemArray[j].ItemSpec);
if (toolSwitch.TaskItemFullPath)
{
ExpandItemSpec = FileUtilities.NormalizePath(ExpandItemSpec);
}
array[j] = new TaskItem(ExpandItemSpec);
#endif
}
builder.AppendSwitchIfNotNull(toolSwitch.SwitchValue, array, toolSwitch.Separator);
}
private static void EmitTaskItemSwitch(CommandLineBuilder builder, ToolSwitch toolSwitch)
{
if (!string.IsNullOrEmpty(toolSwitch.TaskItem.ItemSpec))
{
#if __REMOVE
builder.AppendFileNameIfNotNull(Environment.ExpandEnvironmentVariables(toolSwitch.TaskItem.ItemSpec + toolSwitch.Separator));
#else
var ExpandItemSpec = Environment.ExpandEnvironmentVariables(toolSwitch.TaskItem.ItemSpec);
if(toolSwitch.TaskItemFullPath)
{
ExpandItemSpec = FileUtilities.NormalizePath(ExpandItemSpec);
}
builder.AppendFileNameIfNotNull(ExpandItemSpec + toolSwitch.Separator);
#endif
}
}
private static void EmitDirectorySwitch(CommandLineBuilder builder, ToolSwitch toolSwitch, CommandLineFormat format = CommandLineFormat.ForBuildLog)
{
if (!string.IsNullOrEmpty(toolSwitch.SwitchValue))
{
if (format == CommandLineFormat.ForBuildLog)
{
builder.AppendSwitch(toolSwitch.SwitchValue + toolSwitch.Separator);
}
else
{
builder.AppendSwitch(toolSwitch.SwitchValue.ToUpperInvariant() + toolSwitch.Separator);
}
}
}
private static void EmitFileSwitch(CommandLineBuilder builder, ToolSwitch toolSwitch, CommandLineFormat format = CommandLineFormat.ForBuildLog)
{
if (!string.IsNullOrEmpty(toolSwitch.Value))
{
string text = Environment.ExpandEnvironmentVariables(toolSwitch.Value);
text = text.Trim();
//if (format == CommandLineFormat.ForTracking)
//{
// text = text.ToUpperInvariant();
//}
if (!text.StartsWith("\"", StringComparison.Ordinal))
{
text = "\"" + text;
text = ((!text.EndsWith("\\", StringComparison.Ordinal) || text.EndsWith("\\\\", StringComparison.Ordinal)) ? (text + "\"") : (text + "\\\""));
}
builder.AppendSwitchUnquotedIfNotNull(toolSwitch.SwitchValue + toolSwitch.Separator, text);
}
}
private void EmitIntegerSwitch(CommandLineBuilder builder, ToolSwitch toolSwitch)
{
if (toolSwitch.IsValid)
{
if (!string.IsNullOrEmpty(toolSwitch.Separator))
{
builder.AppendSwitch(toolSwitch.SwitchValue + toolSwitch.Separator + toolSwitch.Number.ToString(CultureInfo.InvariantCulture) + GetEffectiveArgumentsValues(toolSwitch));
}
else
{
builder.AppendSwitch(toolSwitch.SwitchValue + toolSwitch.Number.ToString(CultureInfo.InvariantCulture) + GetEffectiveArgumentsValues(toolSwitch));
}
}
}
private static void EmitStringArraySwitch(CommandLineBuilder builder, ToolSwitch toolSwitch, CommandLineFormat format = CommandLineFormat.ForBuildLog, EscapeFormat escapeFormat = EscapeFormat.Default)
{
string[] array = new string[toolSwitch.StringList.Length];
char[] anyOf = new char[11]
{
' ', '|', '<', '>', ',', ';', '-', '\r', '\n', '\t',
'\f'
};
for (int i = 0; i < toolSwitch.StringList.Length; i++)
{
string text = ((!toolSwitch.StringList[i].StartsWith("\"", StringComparison.Ordinal) || !toolSwitch.StringList[i].EndsWith("\"", StringComparison.Ordinal)) ? Environment.ExpandEnvironmentVariables(toolSwitch.StringList[i]) : Environment.ExpandEnvironmentVariables(toolSwitch.StringList[i].Substring(1, toolSwitch.StringList[i].Length - 2)));
if (!string.IsNullOrEmpty(text))
{
//if (format == CommandLineFormat.ForTracking)
//{
// text = text.ToUpperInvariant();
//}
if (escapeFormat.HasFlag(EscapeFormat.EscapeTrailingSlash) && text.IndexOfAny(anyOf) == -1 && text.EndsWith("\\", StringComparison.Ordinal) && !text.EndsWith("\\\\", StringComparison.Ordinal))
{
text += "\\";
}
array[i] = text;
}
}
if (string.IsNullOrEmpty(toolSwitch.Separator))
{
string[] array2 = array;
foreach (string parameter in array2)
{
builder.AppendSwitchIfNotNull(toolSwitch.SwitchValue, parameter);
}
}
else
{
builder.AppendSwitchIfNotNull(toolSwitch.SwitchValue, array, toolSwitch.Separator);
}
}
private void EmitStringSwitch(CommandLineBuilder builder, ToolSwitch toolSwitch)
{
string empty = string.Empty;
empty = empty + toolSwitch.SwitchValue + toolSwitch.Separator;
StringBuilder stringBuilder = new StringBuilder(GetEffectiveArgumentsValues(toolSwitch));
string value = toolSwitch.Value;
if (!toolSwitch.MultipleValues)
{
value = value.Trim();
if (!value.StartsWith("\"", StringComparison.Ordinal))
{
value = "\"" + value;
value = ((!value.EndsWith("\\", StringComparison.Ordinal) || value.EndsWith("\\\\", StringComparison.Ordinal)) ? (value + "\"") : (value + "\\\""));
}
stringBuilder.Insert(0, value);
}
if (empty.Length != 0 || stringBuilder.ToString().Length != 0)
{
builder.AppendSwitchUnquotedIfNotNull(empty, stringBuilder.ToString());
}
}
private void EmitBooleanSwitch(CommandLineBuilder builder, ToolSwitch toolSwitch, CommandLineFormat format = CommandLineFormat.ForBuildLog)
{
if (toolSwitch.BooleanValue)
{
if (!string.IsNullOrEmpty(toolSwitch.SwitchValue))
{
StringBuilder stringBuilder = new StringBuilder(GetEffectiveArgumentsValues(toolSwitch, format));
stringBuilder.Insert(0, toolSwitch.Separator);
stringBuilder.Insert(0, toolSwitch.TrueSuffix);
stringBuilder.Insert(0, toolSwitch.SwitchValue);
builder.AppendSwitch(stringBuilder.ToString());
}
}
else
{
EmitReversibleBooleanSwitch(builder, toolSwitch);
}
}
private void EmitReversibleBooleanSwitch(CommandLineBuilder builder, ToolSwitch toolSwitch)
{
if (!string.IsNullOrEmpty(toolSwitch.ReverseSwitchValue))
{
string value = (toolSwitch.BooleanValue ? toolSwitch.TrueSuffix : toolSwitch.FalseSuffix);
StringBuilder stringBuilder = new StringBuilder(GetEffectiveArgumentsValues(toolSwitch));
stringBuilder.Insert(0, value);
stringBuilder.Insert(0, toolSwitch.Separator);
stringBuilder.Insert(0, toolSwitch.TrueSuffix);
stringBuilder.Insert(0, toolSwitch.ReverseSwitchValue);
builder.AppendSwitch(stringBuilder.ToString());
}
}
private string Prefix(string toolSwitch)
{
if (!string.IsNullOrEmpty(toolSwitch) && toolSwitch[0] != prefix)
{
return prefix + toolSwitch;
}
return toolSwitch;
}
}
}
| Microsoft.Build.CPPTasks/VCToolTask.cs | Chuyu-Team-MSBuildCppCrossToolset-6c84a69 | [
{
"filename": "YY.Build.Cross.Tasks/Cross/Ar.cs",
"retrieved_chunk": " toolSwitch.BooleanValue = value;\n base.ActiveToolSwitches.Add(\"SuppressStartupBanner\", toolSwitch);\n AddActiveSwitchToolValue(toolSwitch);\n }\n }\n public virtual bool Verbose\n {\n get\n {\n if (IsPropertySet(\"Verbose\"))",
"score": 0.8713963031768799
},
{
"filename": "YY.Build.Cross.Tasks/Cross/Ar.cs",
"retrieved_chunk": " toolSwitch.BooleanValue = value;\n base.ActiveToolSwitches.Add(\"NoWarnOnCreate\", toolSwitch);\n AddActiveSwitchToolValue(toolSwitch);\n }\n }\n public virtual bool TruncateTimestamp\n {\n get\n {\n if (IsPropertySet(\"TruncateTimestamp\"))",
"score": 0.8667969107627869
},
{
"filename": "YY.Build.Cross.Tasks/Cross/Ar.cs",
"retrieved_chunk": " toolSwitch.BooleanValue = value;\n base.ActiveToolSwitches.Add(\"CreateIndex\", toolSwitch);\n AddActiveSwitchToolValue(toolSwitch);\n }\n }\n public virtual bool CreateThinArchive\n {\n get\n {\n if (IsPropertySet(\"CreateThinArchive\"))",
"score": 0.8654913902282715
},
{
"filename": "YY.Build.Cross.Tasks/Cross/Ld.cs",
"retrieved_chunk": " toolSwitch.BooleanValue = value;\n base.ActiveToolSwitches.Add(\"OptimizeforMemory\", toolSwitch);\n AddActiveSwitchToolValue(toolSwitch);\n }\n }\n public virtual string[] SharedLibrarySearchPath\n {\n get\n {\n if (IsPropertySet(\"SharedLibrarySearchPath\"))",
"score": 0.8624253273010254
},
{
"filename": "YY.Build.Cross.Tasks/Cross/Compile.cs",
"retrieved_chunk": " base.ActiveToolSwitches.Add(\"StrictAliasing\", toolSwitch);\n AddActiveSwitchToolValue(toolSwitch);\n }\n }\n public bool UnrollLoops\n {\n get\n {\n if (IsPropertySet(\"UnrollLoops\"))\n {",
"score": 0.8623466491699219
}
] | csharp | ToolSwitch value)
{ |
#nullable enable
using System;
using System.Net.Http;
using System.Threading;
using Cysharp.Threading.Tasks;
using Mochineko.Relent.UncertainResult;
using Mochineko.YouTubeLiveStreamingClient.Responses;
using UniRx;
using UnityEngine;
namespace Mochineko.YouTubeLiveStreamingClient
{
/// <summary>
/// Collects and provides live chat messages from YouTube Data API v3.
/// </summary>
public sealed class LiveChatMessagesCollector : IDisposable
{
private readonly HttpClient httpClient;
private readonly | IAPIKeyProvider apiKeyProvider; |
private readonly string videoID;
private readonly uint maxResultsOfMessages;
private readonly bool dynamicInterval;
private readonly bool verbose;
private readonly CancellationTokenSource cancellationTokenSource = new();
private readonly Subject<VideosAPIResponse> onVideoInformationUpdated = new();
public IObservable<VideosAPIResponse> OnVideoInformationUpdated => onVideoInformationUpdated;
private readonly Subject<LiveChatMessageItem> onMessageCollected = new();
public IObservable<LiveChatMessageItem> OnMessageCollected => onMessageCollected;
private bool isCollecting = false;
private string? liveChatID = null;
private string? nextPageToken = null;
private float intervalSeconds;
public LiveChatMessagesCollector(
HttpClient httpClient,
string apiKey,
string videoID,
uint maxResultsOfMessages = 500,
bool dynamicInterval = false,
float intervalSeconds = 5f,
bool verbose = true)
{
if (string.IsNullOrEmpty(apiKey))
{
throw new ArgumentException($"{nameof(apiKey)} must no be empty.");
}
if (string.IsNullOrEmpty(videoID))
{
throw new ArgumentException($"{nameof(videoID)} must no be empty.");
}
this.httpClient = httpClient;
this.apiKeyProvider = new SingleAPIKeyProvider(apiKey);
this.videoID = videoID;
this.maxResultsOfMessages = maxResultsOfMessages;
this.dynamicInterval = dynamicInterval;
this.intervalSeconds = intervalSeconds;
this.verbose = verbose;
}
// TODO: Check
private LiveChatMessagesCollector(
HttpClient httpClient,
string[] apiKeys,
string videoID,
uint maxResultsOfMessages = 500,
bool dynamicInterval = false,
float intervalSeconds = 5f,
bool verbose = true)
{
if (apiKeys.Length == 0)
{
throw new ArgumentException($"{nameof(apiKeys)} must not be empty.");
}
if (string.IsNullOrEmpty(videoID))
{
throw new ArgumentException($"{nameof(videoID)} must no be empty.");
}
this.httpClient = httpClient;
this.apiKeyProvider = new MultiAPIKeyProvider(apiKeys);
this.videoID = videoID;
this.maxResultsOfMessages = maxResultsOfMessages;
this.dynamicInterval = dynamicInterval;
this.intervalSeconds = intervalSeconds;
this.verbose = verbose;
}
public void Dispose()
{
cancellationTokenSource.Dispose();
}
/// <summary>
/// Begins collecting live chat messages.
/// </summary>
public void BeginCollection()
{
if (isCollecting)
{
return;
}
isCollecting = true;
BeginCollectionAsync(cancellationTokenSource.Token)
.Forget();
}
private async UniTask BeginCollectionAsync(
CancellationToken cancellationToken)
{
await UniTask.SwitchToThreadPool();
while (!cancellationToken.IsCancellationRequested)
{
await UpdateAsync(cancellationToken);
try
{
await UniTask.Delay(
TimeSpan.FromSeconds(intervalSeconds),
cancellationToken: cancellationToken
);
}
// Catch cancellation
catch (OperationCanceledException)
{
return;
}
}
}
private async UniTask UpdateAsync(CancellationToken cancellationToken)
{
if (liveChatID == null)
{
await GetLiveChatIDAsync(cancellationToken);
// Succeeded to get live chat ID
if (liveChatID != null)
{
await PollLiveChatMessagesAsync(liveChatID, cancellationToken);
}
}
else
{
await PollLiveChatMessagesAsync(liveChatID, cancellationToken);
}
}
private async UniTask GetLiveChatIDAsync(CancellationToken cancellationToken)
{
if (verbose)
{
Debug.Log($"[YouTubeLiveStreamingClient] Getting live chat ID from video ID:{videoID}...");
}
var result = await VideosAPI.GetVideoInformationAsync(
httpClient,
apiKeyProvider.APIKey,
videoID,
cancellationToken);
VideosAPIResponse response;
switch (result)
{
case IUncertainSuccessResult<VideosAPIResponse> success:
{
if (verbose)
{
Debug.Log($"[YouTubeLiveStreamingClient] Succeeded to get video API response.");
}
response = success.Result;
break;
}
case LimitExceededResult<VideosAPIResponse> limitExceeded:
{
if (verbose)
{
Debug.LogWarning(
$"[YouTubeLiveStreamingClient] Failed to get live chat ID because -> {limitExceeded.Message}.");
}
if (apiKeyProvider.TryChangeKey())
{
if (verbose)
{
Debug.Log(
$"[YouTubeLiveStreamingClient] Change API key and continue.");
}
// Use another API key from next time
return;
}
else
{
Debug.LogError(
$"[YouTubeLiveStreamingClient] Failed to change API key.");
return;
}
}
case IUncertainRetryableResult<VideosAPIResponse> retryable:
{
if (verbose)
{
Debug.Log(
$"[YouTubeLiveStreamingClient] Retryable failed to get live chat ID because -> {retryable.Message}.");
}
return;
}
case IUncertainFailureResult<VideosAPIResponse> failure:
{
Debug.LogError(
$"[YouTubeLiveStreamingClient] Failed to get live chat ID because -> {failure.Message}");
return;
}
default:
throw new UncertainResultPatternMatchException(nameof(result));
}
if (response.Items.Count == 0)
{
if (verbose)
{
Debug.Log($"[YouTubeLiveStreamingClient] No items are found in response from video ID:{videoID}.");
}
return;
}
var liveChatID = response.Items[0].LiveStreamingDetails.ActiveLiveChatId;
if (!string.IsNullOrEmpty(liveChatID))
{
if (verbose)
{
Debug.Log(
$"[YouTubeLiveStreamingClient] Succeeded to get live chat ID:{liveChatID} from video ID:{videoID}.");
}
this.liveChatID = liveChatID;
onVideoInformationUpdated.OnNext(response);
}
else
{
Debug.LogError($"[YouTubeLiveStreamingClient] LiveChatID is null or empty from video ID:{videoID}.");
}
}
private async UniTask PollLiveChatMessagesAsync(
string liveChatID,
CancellationToken cancellationToken)
{
if (verbose)
{
Debug.Log($"[YouTubeLiveStreamingClient] Polling live chat messages...");
}
var result = await LiveChatMessagesAPI.GetLiveChatMessagesAsync(
httpClient,
apiKeyProvider.APIKey,
liveChatID,
cancellationToken,
pageToken: nextPageToken,
maxResults: maxResultsOfMessages);
LiveChatMessagesAPIResponse response;
switch (result)
{
case IUncertainSuccessResult<LiveChatMessagesAPIResponse> success:
{
if (verbose)
{
Debug.Log(
$"[YouTubeLiveStreamingClient] Succeeded to get live chat messages: {success.Result.Items.Count} messages with next page token:{success.Result.NextPageToken}.");
}
response = success.Result;
this.nextPageToken = response.NextPageToken;
if (dynamicInterval)
{
this.intervalSeconds = response.PollingIntervalMillis / 1000f;
}
break;
}
case LimitExceededResult<LiveChatMessagesAPIResponse> limitExceeded:
{
if (verbose)
{
Debug.LogWarning(
$"[YouTubeLiveStreamingClient] Failed to get live chat messages because -> {limitExceeded.Message}.");
}
if (apiKeyProvider.TryChangeKey())
{
if (verbose)
{
Debug.Log(
$"[YouTubeLiveStreamingClient] Change API key and continue.");
}
// Use another API key from next time
return;
}
else
{
Debug.LogError(
$"[YouTubeLiveStreamingClient] Failed to change API key.");
return;
}
}
case IUncertainRetryableResult<LiveChatMessagesAPIResponse> retryable:
{
if (verbose)
{
Debug.Log(
$"[YouTubeLiveStreamingClient] Retryable failed to get live chat messages because -> {retryable.Message}.");
}
return;
}
case IUncertainFailureResult<LiveChatMessagesAPIResponse> failure:
{
Debug.LogError(
$"[YouTubeLiveStreamingClient] Failed to get live chat messages because -> {failure.Message}");
return;
}
default:
throw new UncertainResultPatternMatchException(nameof(result));
}
// NOTE: Publish event on the main thread.
await UniTask.SwitchToMainThread(cancellationToken);
foreach (var item in response.Items)
{
if (verbose)
{
Debug.Log(
$"[YouTubeLiveStreamingClient] Collected live chat message: {item.Snippet.DisplayMessage} from {item.AuthorDetails.DisplayName} at {item.Snippet.PublishedAt}.");
}
onMessageCollected.OnNext(item);
}
await UniTask.SwitchToThreadPool();
}
}
} | Assets/Mochineko/YouTubeLiveStreamingClient/LiveChatMessagesCollector.cs | mochi-neko-youtube-live-streaming-client-unity-b712d77 | [
{
"filename": "Assets/Mochineko/YouTubeLiveStreamingClient/YouTubeVideoIDExtractor.cs",
"retrieved_chunk": "#nullable enable\nusing System.Text.RegularExpressions;\nnamespace Mochineko.YouTubeLiveStreamingClient\n{\n /// <summary>\n /// Provides a method to extract a video ID from a video URL.\n /// </summary>\n public static class YouTubeVideoIDExtractor\n {\n /// <summary>",
"score": 0.8961302042007446
},
{
"filename": "Assets/Mochineko/YouTubeLiveStreamingClient/MultiAPIKeyProvider.cs",
"retrieved_chunk": "#nullable enable\nusing System;\nnamespace Mochineko.YouTubeLiveStreamingClient\n{\n public sealed class MultiAPIKeyProvider\n : IAPIKeyProvider\n {\n public string APIKey => apiKeys[index];\n private readonly string[] apiKeys;\n private int index = 0;",
"score": 0.8467811942100525
},
{
"filename": "Assets/Mochineko/YouTubeLiveStreamingClient/SingleAPIKeyProvider.cs",
"retrieved_chunk": "#nullable enable\nnamespace Mochineko.YouTubeLiveStreamingClient\n{\n public sealed class SingleAPIKeyProvider\n : IAPIKeyProvider\n {\n public string APIKey { get; }\n public SingleAPIKeyProvider(string apiKey)\n {\n APIKey = apiKey;",
"score": 0.8421298265457153
},
{
"filename": "Assets/Mochineko/YouTubeLiveStreamingClient/IAPIKeyProvider.cs",
"retrieved_chunk": "#nullable enable\nnamespace Mochineko.YouTubeLiveStreamingClient\n{\n public interface IAPIKeyProvider\n {\n string APIKey { get; }\n bool TryChangeKey();\n }\n}",
"score": 0.8102190494537354
},
{
"filename": "Assets/Mochineko/YouTubeLiveStreamingClient.Samples/LiveChatMessagesCollectionDemo.cs",
"retrieved_chunk": " {\n [SerializeField]\n private string apiKeyPath = string.Empty;\n [SerializeField]\n private string videoIDOrURL = string.Empty;\n [SerializeField, Range(200, 2000)]\n private uint maxResultsOfMessages = 500;\n [SerializeField]\n private float intervalSeconds = 5f;\n private static readonly HttpClient HttpClient = new();",
"score": 0.7885996103286743
}
] | csharp | IAPIKeyProvider apiKeyProvider; |
// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Gengo.Objects;
using osuTK;
namespace osu.Game.Rulesets.Gengo.Beatmaps
{
public class GengoBeatmapConverter : BeatmapConverter<GengoHitObject>
{
public GengoBeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
: base(beatmap, ruleset)
{
}
public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasPosition);
protected override IEnumerable< | GengoHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap, CancellationToken cancellationToken)
{ |
yield return new GengoHitObject
{
Samples = original.Samples,
StartTime = original.StartTime,
Position = (original as IHasPosition)?.Position ?? Vector2.Zero,
};
}
}
}
| osu.Game.Rulesets.Gengo/Beatmaps/GengoBeatmapConverter.cs | 0xdeadbeer-gengo-dd4f78d | [
{
"filename": "osu.Game.Rulesets.Gengo/GengoRuleset.cs",
"retrieved_chunk": "{\n public class GengoRuleset : Ruleset\n {\n public override string Description => \"osu!gengo\";\n public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod>? mods = null) =>\n new DrawableGengoRuleset(this, beatmap, mods);\n public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) =>\n new GengoBeatmapConverter(beatmap, this);\n public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) =>\n new GengoDifficultyCalculator(RulesetInfo, beatmap);",
"score": 0.8400267362594604
},
{
"filename": "osu.Game.Rulesets.Gengo/Replays/GengoAutoGenerator.cs",
"retrieved_chunk": " public GengoAutoGenerator(IBeatmap beatmap)\n : base(beatmap)\n {\n }\n protected override void GenerateFrames()\n {\n Frames.Add(new GengoReplayFrame());\n foreach (GengoHitObject hitObject in Beatmap.HitObjects)\n {\n Frames.Add(new GengoReplayFrame",
"score": 0.8344119787216187
},
{
"filename": "osu.Game.Rulesets.Gengo/UI/DrawableGengoRuleset.cs",
"retrieved_chunk": " public partial class DrawableGengoRuleset : DrawableScrollingRuleset<GengoHitObject>\n {\n public DrawableGengoRuleset(GengoRuleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod>? mods = null)\n : base(ruleset, beatmap, mods)\n {\n }\n public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new GengoPlayfieldAdjustmentContainer();\n protected override Playfield CreatePlayfield() => new GengoPlayfield();\n protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new GengoFramedReplayInputHandler(replay);\n public override DrawableHitObject<GengoHitObject> CreateDrawableRepresentation(GengoHitObject h) => new DrawableGengoHitObject(h);",
"score": 0.828728437423706
},
{
"filename": "osu.Game.Rulesets.Gengo/GengoDifficultyCalculator.cs",
"retrieved_chunk": "namespace osu.Game.Rulesets.Gengo\n{\n public class GengoDifficultyCalculator : DifficultyCalculator\n {\n public GengoDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)\n : base(ruleset, beatmap)\n {\n }\n protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)\n {",
"score": 0.824664831161499
},
{
"filename": "osu.Game.Rulesets.Gengo/GengoInputManager.cs",
"retrieved_chunk": " public GengoInputManager(RulesetInfo ruleset)\n : base(ruleset, 0, SimultaneousBindingMode.Unique)\n {\n }\n protected override KeyBindingContainer<GengoAction> CreateKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique)\n => new GengoKeyBindingContainer(ruleset, variant, unique);\n private partial class GengoKeyBindingContainer : RulesetKeyBindingContainer {\n public bool AllowUserPresses = true;\n public GengoKeyBindingContainer(RulesetInfo ruleset, int variant, SimultaneousBindingMode unique) \n : base(ruleset, variant, unique) ",
"score": 0.7788294553756714
}
] | csharp | GengoHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap, CancellationToken cancellationToken)
{ |
using DotNetLineBotSdk.Helpers;
using DotNetLineBotSdk.Message;
using DotNetLineBotSdk.MessageEvent;
using GPTLinebot.Models;
using GPTLinebot.Models.Chatgpt;
using Microsoft.AspNetCore.Mvc;
using Newtonsoft.Json;
using System.Text;
namespace GPTLinebot.Controllers
{
[Route("api/[controller]")]
[ApiController]
public class Linebot3Controller : ControllerBase
{
private string channel_Access_Token = "line channel Access Token";
string apiKey = "openai api key";
string endpoint = "https://api.openai.com/v1/chat/completions";
string userPrompt = string.Empty;
string historyPrompt = string.Empty;
private readonly | ChatGptRequestModel _chatGptRequestModel; |
public Linebot3Controller(ChatGptRequestModel chatGptRequestModel)
{
_chatGptRequestModel = chatGptRequestModel;
_chatGptRequestModel.Temperature = 0.5;
_chatGptRequestModel.Max_tokens = 500;
}
[HttpPost]
public async Task<IActionResult> Post()
{
var replyEvent = new ReplyEvent(channel_Access_Token);
try
{
//Get Post RawData (json format)
var req = this.HttpContext.Request;
using (var bodyReader = new StreamReader(stream: req.Body,
encoding: Encoding.UTF8,
detectEncodingFromByteOrderMarks: false,
bufferSize: 1024, leaveOpen: true))
{
var body = await bodyReader.ReadToEndAsync();
var lineReceMsg = ReceivedMessageConvert.ReceivedMessage(body);
if (lineReceMsg != null && lineReceMsg.Events[0].Type == WebhookEventType.message.ToString())
{
//get user msg
var userMsg = lineReceMsg.Events[0].Message.Text;
_chatGptRequestModel.Messages.Add(new Message() { Role = "user", Content = userMsg });
//send to openai api
GPTLinebot.Models.Chatgpt.Completion completionMsg = await GenerateText(_chatGptRequestModel);
_chatGptRequestModel.Messages.Add(completionMsg.Choices[0].Message);
//send reply msg
var txtMessage = new TextMessage(completionMsg.Choices[0].Message.Content);
await replyEvent.ReplyAsync(lineReceMsg.Events[0].ReplyToken,
new List<IMessage>() {
txtMessage
});
}
}
}
catch (Exception ex)
{
return Ok();
}
return Ok();
}
private async Task<GPTLinebot.Models.Chatgpt.Completion> GenerateText(ChatGptRequestModel chatGptRequestModel)
{
using (HttpClient client = new HttpClient())
{
client.DefaultRequestHeaders.Authorization = new System.Net.Http.Headers.AuthenticationHeaderValue("Bearer", apiKey);
var json = JsonConvert.SerializeObject(chatGptRequestModel);
var data = new StringContent(json, Encoding.UTF8, "application/json");
var response = await client.PostAsync(endpoint, data);
var responseContent = await response.Content.ReadAsStringAsync();
return JsonConvert.DeserializeObject<GPTLinebot.Models.Chatgpt.Completion>(responseContent);
}
}
}
}
| GPTLinebot/Controllers/Linebot3Controller.cs | iangithub-ChatGPT101-8fe781a | [
{
"filename": "GPTLinebot/Controllers/Linebot2Controller.cs",
"retrieved_chunk": " [ApiController]\n public class Linebot2Controller : ControllerBase\n {\n private string channel_Access_Token = \"line channel Access Token\";\n string model = \"text-davinci-003\";\n int maxTokens = 500;\n double temperature = 0.5;\n string apiKey = \"openai api key\";\n string endpoint = \"https://api.openai.com/v1/completions\";\n string userPrompt = string.Empty;",
"score": 0.9398726224899292
},
{
"filename": "GPTLinebot/Controllers/Linebot2Controller.cs",
"retrieved_chunk": " string historyPrompt = string.Empty;\n private readonly UserHistoryPrompt _userHistoryPrompt;\n public Linebot2Controller(UserHistoryPrompt userHistoryPrompt)\n {\n _userHistoryPrompt = userHistoryPrompt;\n }\n [HttpPost]\n public async Task<IActionResult> Post()\n {\n var replyEvent = new ReplyEvent(channel_Access_Token);",
"score": 0.8501477837562561
},
{
"filename": "GPTLinebot/Models/UserHistoryPrompt.cs",
"retrieved_chunk": "namespace GPTLinebot.Models\n{\n public class UserHistoryPrompt\n {\n public List<string> HistoryPrompt { get; set; }\n public UserHistoryPrompt()\n {\n HistoryPrompt=new List<string>();\n }\n }",
"score": 0.7905516028404236
},
{
"filename": "GPTLinebot/Models/ChatGptRequestModel.cs",
"retrieved_chunk": "using Newtonsoft.Json;\nnamespace GPTLinebot.Models.Chatgpt\n{\n public class ChatGptRequestModel\n {\n [JsonProperty(\"model\")]\n public string Model { get; private set; }\n [JsonProperty(\"messages\")]\n public List<Message> Messages { get; set; }\n [JsonProperty(PropertyName = \"max_tokens\")]",
"score": 0.7878409624099731
},
{
"filename": "GPTLinebot/Models/ChatGptRequestModel.cs",
"retrieved_chunk": " public int Max_tokens { get; set; }\n [JsonProperty(PropertyName = \"temperature\")]\n public double Temperature { get; set; }\n public ChatGptRequestModel()\n {\n Messages = new List<Message>();\n Model = \"gpt-3.5-turbo\";\n }\n }\n public class Completion",
"score": 0.7874141931533813
}
] | csharp | ChatGptRequestModel _chatGptRequestModel; |
#nullable enable
using System;
using System.Collections.Generic;
using System.Threading;
using Cysharp.Threading.Tasks;
using Mochineko.Relent.Extensions.UniTask;
using UnityEngine;
namespace Mochineko.FacialExpressions.LipSync
{
/// <summary>
/// A framewise lip animator that animates lip by following target weights.
/// </summary>
public sealed class FollowingLipAnimator : IFramewiseLipAnimator
{
private readonly ILipMorpher morpher;
private readonly float dt;
private readonly float initialFollowingVelocity;
private readonly float followingTime;
private readonly Dictionary< | Viseme, float> targetWeights = new (); |
private readonly Dictionary<Viseme, float> followingVelocities = new();
private CancellationTokenSource? animationCanceller;
/// <summary>
/// Creates a new instance of <see cref="FollowingLipAnimator"/>.
/// </summary>
/// <param name="morpher">Target morpher.</param>
/// <param name="initialFollowingVelocity">Initial velocity of smooth damp.</param>
/// <param name="followingTime">Time of smooth damp.</param>
public FollowingLipAnimator(
ILipMorpher morpher,
float initialFollowingVelocity = 0.1f,
float followingTime = 0.005f)
{
if (initialFollowingVelocity < 0f)
{
throw new ArgumentOutOfRangeException(
nameof(initialFollowingVelocity),
initialFollowingVelocity,
"Initial velocity must be greater than or equal to 0.");
}
if (followingTime < 0f)
{
throw new ArgumentOutOfRangeException(
nameof(followingTime),
followingTime,
"Following time must be greater than or equal to 0.");
}
this.morpher = morpher;
this.initialFollowingVelocity = initialFollowingVelocity;
this.followingTime = followingTime;
}
public async UniTask SetTargetAsync(
IEnumerable<LipAnimationFrame> frames,
CancellationToken cancellationToken)
{
animationCanceller?.Cancel();
animationCanceller = CancellationTokenSource
.CreateLinkedTokenSource(cancellationToken);
foreach (var frame in frames)
{
if (animationCanceller.IsCancellationRequested)
{
break;
}
if (targetWeights.ContainsKey(frame.sample.viseme))
{
targetWeights[frame.sample.viseme] = frame.sample.weight;
}
else
{
targetWeights.Add(frame.sample.viseme, frame.sample.weight);
followingVelocities.Add(frame.sample.viseme, initialFollowingVelocity);
}
var result = await RelentUniTask.Delay(
TimeSpan.FromSeconds(frame.durationSeconds),
cancellationToken: animationCanceller.Token);
// Cancelled
if (result.Failure)
{
break;
}
}
animationCanceller?.Cancel();
animationCanceller = null;
}
public void SetTarget(LipSample sample)
{
if (targetWeights.ContainsKey(sample.viseme))
{
targetWeights[sample.viseme] = sample.weight;
}
else
{
targetWeights.Add(sample.viseme, sample.weight);
followingVelocities.Add(sample.viseme, initialFollowingVelocity);
}
}
public void Update()
{
foreach (var target in targetWeights)
{
var velocity = followingVelocities[target.Key];
var smoothedWeight = Mathf.Clamp01(Mathf
.SmoothDamp(
current: morpher.GetWeightOf(target.Key),
target: target.Value,
ref velocity,
followingTime));
followingVelocities[target.Key] = velocity;
morpher.MorphInto(new LipSample(target.Key, smoothedWeight));
}
}
public void Reset()
{
morpher.Reset();
}
}
}
| Assets/Mochineko/FacialExpressions/LipSync/FollowingLipAnimator.cs | mochi-neko-facial-expressions-unity-ab0d020 | [
{
"filename": "Assets/Mochineko/FacialExpressions/LipSync/VolumeBasedLipAnimator.cs",
"retrieved_chunk": " private readonly Viseme viseme;\n private readonly AudioSource audioSource;\n private readonly float smoothTime;\n private readonly float volumeMultiplier;\n private readonly float[] audioSamples;\n private float currentVolume = 0f;\n private float velocity = 0f;\n /// <summary>\n /// Creates a new instance of <see cref=\"VolumeBasedLipAnimator\"/>.\n /// </summary>",
"score": 0.8822203874588013
},
{
"filename": "Assets/Mochineko/FacialExpressions.Extensions/uLipSync/ULipSyncAnimator.cs",
"retrieved_chunk": " /// </summary>\n public sealed class ULipSyncAnimator : IFramewiseLipAnimator, IDisposable\n {\n private readonly FollowingLipAnimator followingLipAnimator;\n private readonly global::uLipSync.uLipSync uLipSync;\n private readonly IReadOnlyDictionary<string, Viseme> phonomeMap;\n private readonly IDisposable disposable;\n /// <summary>\n /// Creates a new instance of <see cref=\"ULipSyncAnimator\"/>.\n /// </summary>",
"score": 0.8627543449401855
},
{
"filename": "Assets/Mochineko/FacialExpressions/Emotion/ExclusiveFollowingEmotionAnimator.cs",
"retrieved_chunk": " : IFramewiseEmotionAnimator<TEmotion>\n where TEmotion : Enum\n {\n private readonly IEmotionMorpher<TEmotion> morpher;\n private readonly float followingTime;\n private readonly Dictionary<TEmotion, EmotionSample<TEmotion>> targets = new();\n private readonly Dictionary<TEmotion, float> velocities = new();\n /// <summary>\n /// Creates a new instance of <see cref=\"ExclusiveFollowingEmotionAnimator{TEmotion}\"/>.\n /// </summary>",
"score": 0.8443106412887573
},
{
"filename": "Assets/Mochineko/FacialExpressions/LipSync/IFramewiseLipAnimator.cs",
"retrieved_chunk": "#nullable enable\nnamespace Mochineko.FacialExpressions.LipSync\n{\n /// <summary>\n /// Defines an animator to update lip animation per game engine frame.\n /// </summary>\n public interface IFramewiseLipAnimator\n {\n /// <summary>\n /// Updates animation.",
"score": 0.8283049464225769
},
{
"filename": "Assets/Mochineko/FacialExpressions/LipSync/ILipMorpher.cs",
"retrieved_chunk": "#nullable enable\nnamespace Mochineko.FacialExpressions.LipSync\n{\n /// <summary>\n /// Defines a morpher to change lip shape.\n /// </summary>\n public interface ILipMorpher\n {\n /// <summary>\n /// Morphs lip by specified viseme into specified weight.",
"score": 0.8244331479072571
}
] | csharp | Viseme, float> targetWeights = new (); |
using HarmonyLib;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using ULTRAKILL.Cheats;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Ultrapain.Patches
{
public class V2SecondFlag : MonoBehaviour
{
public V2RocketLauncher rocketLauncher;
public V2MaliciousCannon maliciousCannon;
public Collider v2collider;
public Transform targetGrenade;
}
public class V2RocketLauncher : MonoBehaviour
{
public Transform shootPoint;
public Collider v2collider;
AudioSource aud;
float altFireCharge = 0f;
bool altFireCharging = false;
void Awake()
{
aud = GetComponent<AudioSource>();
if (aud == null)
aud = gameObject.AddComponent<AudioSource>();
aud.playOnAwake = false;
aud.clip = Plugin.cannonBallChargeAudio;
}
void Update()
{
if (altFireCharging)
{
if (!aud.isPlaying)
{
aud.pitch = Mathf.Min(1f, altFireCharge) + 0.5f;
aud.Play();
}
altFireCharge += Time.deltaTime;
}
}
void OnDisable()
{
altFireCharging = false;
}
void PrepareFire()
{
Instantiate<GameObject>(Plugin.v2flashUnparryable, this.shootPoint.position, this.shootPoint.rotation).transform.localScale *= 4f;
}
void SetRocketRotation(Transform rocket)
{
// OLD PREDICTION
/*Rigidbody rb = rocket.GetComponent<Rigidbody>();
Grenade grn = rocket.GetComponent<Grenade>();
float magnitude = grn.rocketSpeed;
//float distance = Vector3.Distance(MonoSingleton<PlayerTracker>.Instance.gameObject.transform.position, __0.transform.position);
float distance = Vector3.Distance(MonoSingleton<PlayerTracker>.Instance.GetTarget().position, rocket.transform.position);
Vector3 predictedPosition = MonoSingleton<PlayerTracker>.Instance.PredictPlayerPosition(1.0f);
float velocity = Mathf.Clamp(distance, Mathf.Max(magnitude - 5.0f, 0), magnitude + 5);
rocket.transform.LookAt(predictedPosition);
rocket.GetComponent<Grenade>().rocketSpeed = velocity;
rb.maxAngularVelocity = velocity;
rb.velocity = Vector3.zero;
rb.AddRelativeForce(Vector3.forward * magnitude * rb.mass, ForceMode.VelocityChange);
// rb.velocity = rocket.transform.forward * velocity;
*/
// NEW PREDICTION
Vector3 playerPos = Tools.PredictPlayerPosition(0.5f);
rocket.LookAt(playerPos);
Rigidbody rb = rocket.GetComponent<Rigidbody>();
rb.velocity = Vector3.zero;
rb.AddForce(rocket.transform.forward * 10000f);
}
void Fire()
{
GameObject rocket = Instantiate<GameObject>(Plugin.rocket, shootPoint.transform.position, shootPoint.transform.rotation);
rocket.transform.position = new Vector3(rocket.transform.position.x, v2collider.bounds.center.y, rocket.transform.position.z);
rocket.transform.LookAt(PlayerTracker.Instance.GetTarget());
rocket.transform.position += rocket.transform.forward * 2f;
SetRocketRotation(rocket.transform);
Grenade component = rocket.GetComponent<Grenade>();
if (component)
{
component.harmlessExplosion = component.explosion;
component.enemy = true;
component.CanCollideWithPlayer(true);
}
//Physics.IgnoreCollision(rocket.GetComponent<Collider>(), v2collider);
}
void PrepareAltFire()
{
altFireCharging = true;
}
void AltFire()
{
altFireCharging = false;
altFireCharge = 0;
GameObject cannonBall = Instantiate(Plugin.cannonBall, shootPoint.transform.position, shootPoint.transform.rotation);
cannonBall.transform.position = new Vector3(cannonBall.transform.position.x, v2collider.bounds.center.y, cannonBall.transform.position.z);
cannonBall.transform.LookAt(PlayerTracker.Instance.GetTarget());
cannonBall.transform.position += cannonBall.transform.forward * 2f;
if(cannonBall.TryGetComponent<Cannonball>(out Cannonball comp))
{
comp.sourceWeapon = this.gameObject;
}
if(cannonBall.TryGetComponent<Rigidbody>(out Rigidbody rb))
{
rb.velocity = rb.transform.forward * 150f;
}
}
static MethodInfo bounce = typeof(Cannonball).GetMethod("Bounce", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
public static bool CannonBallTriggerPrefix( | Cannonball __instance, Collider __0)
{ |
if(__instance.sourceWeapon != null && __instance.sourceWeapon.GetComponent<V2RocketLauncher>() != null)
{
if (__0.gameObject.tag == "Player")
{
if (!__instance.hasBounced)
{
bounce.Invoke(__instance, new object[0]);
NewMovement.Instance.GetHurt((int)__instance.damage, true, 1, false, false);
return false;
}
}
else
{
EnemyIdentifierIdentifier eii = __0.gameObject.GetComponent<EnemyIdentifierIdentifier>();
if (!__instance.launched && eii != null && (eii.eid.enemyType == EnemyType.V2 || eii.eid.enemyType == EnemyType.V2Second))
return false;
}
return true;
}
return true;
}
}
public class V2MaliciousCannon : MonoBehaviour
{
//readonly static FieldInfo maliciousIgnorePlayer = typeof(RevolverBeam).GetField("maliciousIgnorePlayer", BindingFlags.NonPublic | BindingFlags.Instance);
Transform shootPoint;
public Transform v2trans;
public float cooldown = 0f;
static readonly string debugTag = "[V2][MalCannonShoot]";
void Awake()
{
shootPoint = UnityUtils.GetChildByNameRecursively(transform, "Shootpoint");
}
void PrepareFire()
{
Instantiate<GameObject>(Plugin.v2flashUnparryable, this.shootPoint.position, this.shootPoint.rotation).transform.localScale *= 4f;
}
void Fire()
{
cooldown = ConfigManager.v2SecondMalCannonSnipeCooldown.value;
Transform target = V2Utils.GetClosestGrenade();
Vector3 targetPosition = Vector3.zero;
if (target != null)
{
Debug.Log($"{debugTag} Targeted grenade");
targetPosition = target.position;
}
else
{
Transform playerTarget = PlayerTracker.Instance.GetTarget();
/*if (Physics.Raycast(new Ray(playerTarget.position, Vector3.down), out RaycastHit hit, 100f, new LayerMask() { value = (1 << 8 | 1 << 24) }, QueryTriggerInteraction.Ignore))
{
Debug.Log($"{debugTag} Targeted ground below player");
targetPosition = hit.point;
}
else
{*/
Debug.Log($"{debugTag} Targeted player with random spread");
targetPosition = playerTarget.transform.position + UnityEngine.Random.onUnitSphere * 2f;
//}
}
GameObject beam = Instantiate(Plugin.maliciousCannonBeam, v2trans.position, Quaternion.identity);
beam.transform.position = new Vector3(beam.transform.position.x, v2trans.GetComponent<Collider>().bounds.center.y, beam.transform.position.z);
beam.transform.LookAt(targetPosition);
beam.transform.position += beam.transform.forward * 2f;
if (beam.TryGetComponent<RevolverBeam>(out RevolverBeam comp))
{
comp.alternateStartPoint = shootPoint.transform.position;
comp.ignoreEnemyType = EnemyType.V2Second;
comp.sourceWeapon = gameObject;
//comp.beamType = BeamType.Enemy;
//maliciousIgnorePlayer.SetValue(comp, false);
}
}
void PrepareAltFire()
{
}
void AltFire()
{
}
}
class V2SecondUpdate
{
static bool Prefix(V2 __instance, ref int ___currentWeapon, ref Transform ___overrideTarget, ref Rigidbody ___overrideTargetRb, ref float ___shootCooldown,
ref bool ___aboutToShoot, ref EnemyIdentifier ___eid, bool ___escaping)
{
if (!__instance.secondEncounter)
return true;
if (!__instance.active || ___escaping || BlindEnemies.Blind)
return true;
V2SecondFlag flag = __instance.GetComponent<V2SecondFlag>();
if (flag == null)
return true;
if (flag.maliciousCannon.cooldown > 0)
flag.maliciousCannon.cooldown = Mathf.MoveTowards(flag.maliciousCannon.cooldown, 0, Time.deltaTime);
if (flag.targetGrenade == null)
{
Transform target = V2Utils.GetClosestGrenade();
//if (ConfigManager.v2SecondMalCannonSnipeToggle.value && target != null
// && ___shootCooldown <= 0.9f && !___aboutToShoot && flag.maliciousCannon.cooldown == 0f)
if(target != null)
{
float distanceToPlayer = Vector3.Distance(target.position, PlayerTracker.Instance.GetTarget().transform.position);
float distanceToV2 = Vector3.Distance(target.position, flag.v2collider.bounds.center);
if (ConfigManager.v2SecondMalCannonSnipeToggle.value && flag.maliciousCannon.cooldown == 0 && distanceToPlayer <= ConfigManager.v2SecondMalCannonSnipeMaxDistanceToPlayer.value && distanceToV2 >= ConfigManager.v2SecondMalCannonSnipeMinDistanceToV2.value)
{
flag.targetGrenade = target;
___shootCooldown = 1f;
___aboutToShoot = true;
__instance.weapons[___currentWeapon].transform.GetChild(0).SendMessage("CancelAltCharge", SendMessageOptions.DontRequireReceiver);
__instance.CancelInvoke("ShootWeapon");
__instance.CancelInvoke("AltShootWeapon");
__instance.Invoke("ShootWeapon", ConfigManager.v2SecondMalCannonSnipeReactTime.value / ___eid.totalSpeedModifier);
V2SecondSwitchWeapon.SwitchWeapon.Invoke(__instance, new object[1] { 4 });
}
else if(ConfigManager.v2SecondCoreSnipeToggle.value && distanceToPlayer <= ConfigManager.v2SecondCoreSnipeMaxDistanceToPlayer.value && distanceToV2 >= ConfigManager.v2SecondCoreSnipeMinDistanceToV2.value)
{
flag.targetGrenade = target;
__instance.weapons[___currentWeapon].transform.GetChild(0).SendMessage("CancelAltCharge", SendMessageOptions.DontRequireReceiver);
__instance.CancelInvoke("ShootWeapon");
__instance.CancelInvoke("AltShootWeapon");
__instance.Invoke("ShootWeapon", ConfigManager.v2SecondCoreSnipeReactionTime.value / ___eid.totalSpeedModifier);
___shootCooldown = 1f;
___aboutToShoot = true;
V2SecondSwitchWeapon.SwitchWeapon.Invoke(__instance, new object[1] { 0 });
Debug.Log("Preparing to fire for grenade");
}
}
}
return true;
}
}
class V2SecondShootWeapon
{
static bool Prefix(V2 __instance, ref int ___currentWeapon)
{
if (!__instance.secondEncounter)
return true;
V2SecondFlag flag = __instance.GetComponent<V2SecondFlag>();
if (flag == null)
return true;
if (___currentWeapon == 0)
{
//Transform closestGrenade = V2Utils.GetClosestGrenade();
Transform closestGrenade = flag.targetGrenade;
if (closestGrenade != null && ConfigManager.v2SecondCoreSnipeToggle.value)
{
float distanceToPlayer = Vector3.Distance(closestGrenade.position, PlayerTracker.Instance.GetTarget().position);
float distanceToV2 = Vector3.Distance(closestGrenade.position, flag.v2collider.bounds.center);
if (distanceToPlayer <= ConfigManager.v2SecondCoreSnipeMaxDistanceToPlayer.value && distanceToV2 >= ConfigManager.v2SecondCoreSnipeMinDistanceToV2.value)
{
Debug.Log("Attempting to shoot the grenade");
GameObject revolverBeam = GameObject.Instantiate(Plugin.revolverBeam, __instance.transform.position + __instance.transform.forward, Quaternion.identity);
revolverBeam.transform.LookAt(closestGrenade.position);
if (revolverBeam.TryGetComponent<RevolverBeam>(out RevolverBeam comp))
{
comp.beamType = BeamType.Enemy;
comp.sourceWeapon = __instance.weapons[0];
}
__instance.ForceDodge(V2Utils.GetDirectionAwayFromTarget(flag.v2collider.bounds.center, closestGrenade.transform.position));
return false;
}
}
}
else if(___currentWeapon == 4)
{
__instance.ForceDodge(V2Utils.GetDirectionAwayFromTarget(flag.v2collider.bounds.center, PlayerTracker.Instance.GetTarget().position));
}
return true;
}
static void Postfix(V2 __instance, ref int ___currentWeapon)
{
if (!__instance.secondEncounter)
return;
if (___currentWeapon == 4)
{
V2SecondSwitchWeapon.SwitchWeapon.Invoke(__instance, new object[] { 0 });
}
}
}
class V2SecondSwitchWeapon
{
public static MethodInfo SwitchWeapon = typeof(V2).GetMethod("SwitchWeapon", BindingFlags.Instance | BindingFlags.NonPublic);
static bool Prefix(V2 __instance, ref int __0)
{
if (!__instance.secondEncounter || !ConfigManager.v2SecondRocketLauncherToggle.value)
return true;
if (__0 != 1 && __0 != 2)
return true;
int[] weapons = new int[] { 1, 2, 3 };
int weapon = weapons[UnityEngine.Random.RandomRangeInt(0, weapons.Length)];
__0 = weapon;
return true;
}
}
class V2SecondFastCoin
{
static MethodInfo switchWeapon = typeof(V2).GetMethod("SwitchWeapon", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
static bool Prefix(V2 __instance, ref int ___coinsToThrow, ref bool ___aboutToShoot, ref Transform ___overrideTarget, ref Rigidbody ___overrideTargetRb,
ref Transform ___target, Animator ___anim, ref bool ___shootingForCoin, ref int ___currentWeapon, ref float ___shootCooldown, ref bool ___aiming)
{
if (___coinsToThrow == 0)
{
return false;
}
GameObject gameObject = GameObject.Instantiate<GameObject>(__instance.coin, __instance.transform.position, __instance.transform.rotation);
Rigidbody rigidbody;
if (gameObject.TryGetComponent<Rigidbody>(out rigidbody))
{
rigidbody.AddForce((___target.transform.position - ___anim.transform.position).normalized * 20f + Vector3.up * 30f, ForceMode.VelocityChange);
}
Coin coin;
if (gameObject.TryGetComponent<Coin>(out coin))
{
GameObject gameObject2 = GameObject.Instantiate<GameObject>(coin.flash, coin.transform.position, MonoSingleton<CameraController>.Instance.transform.rotation);
gameObject2.transform.localScale *= 2f;
gameObject2.transform.SetParent(gameObject.transform, true);
}
___coinsToThrow--;
___aboutToShoot = true;
___shootingForCoin = true;
switchWeapon.Invoke(__instance, new object[1] { 0 });
__instance.CancelInvoke("ShootWeapon");
__instance.Invoke("ShootWeapon", ConfigManager.v2SecondFastCoinShootDelay.value);
___overrideTarget = coin.transform;
___overrideTargetRb = coin.GetComponent<Rigidbody>();
__instance.CancelInvoke("AltShootWeapon");
__instance.weapons[___currentWeapon].transform.GetChild(0).SendMessage("CancelAltCharge", SendMessageOptions.DontRequireReceiver);
___shootCooldown = 1f;
__instance.CancelInvoke("ThrowCoins");
__instance.Invoke("ThrowCoins", ConfigManager.v2SecondFastCoinThrowDelay.value);
return false;
}
}
class V2SecondEnrage
{
static void Postfix(BossHealthBar __instance, ref EnemyIdentifier ___eid, ref int ___currentHpSlider)
{
V2 v2 = __instance.GetComponent<V2>();
if (v2 != null && v2.secondEncounter && ___currentHpSlider == 1)
v2.Invoke("Enrage", 0.01f);
}
}
class V2SecondStart
{
static void RemoveAlwaysOnTop(Transform t)
{
foreach (Transform child in UnityUtils.GetComponentsInChildrenRecursively<Transform>(t))
{
child.gameObject.layer = Physics.IgnoreRaycastLayer;
}
t.gameObject.layer = Physics.IgnoreRaycastLayer;
}
static FieldInfo machineV2 = typeof(Machine).GetField("v2", BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance);
static void Postfix(V2 __instance, EnemyIdentifier ___eid)
{
if (!__instance.secondEncounter)
return;
V2SecondFlag flag = __instance.gameObject.AddComponent<V2SecondFlag>();
flag.v2collider = __instance.GetComponent<Collider>();
/*___eid.enemyType = EnemyType.V2Second;
___eid.UpdateBuffs();
machineV2.SetValue(__instance.GetComponent<Machine>(), __instance);*/
GameObject player = SceneManager.GetActiveScene().GetRootGameObjects().Where(obj => obj.name == "Player").FirstOrDefault();
if (player == null)
return;
Transform v2WeaponTrans = __instance.weapons[0].transform.parent;
GameObject v2rocketLauncher = GameObject.Instantiate(Plugin.rocketLauncherAlt, v2WeaponTrans);
v2rocketLauncher.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
v2rocketLauncher.transform.localPosition = new Vector3(0.1f, -0.2f, -0.1f);
v2rocketLauncher.transform.localRotation = Quaternion.Euler(new Vector3(10.2682f, 12.6638f, 198.834f));
v2rocketLauncher.transform.GetChild(0).localPosition = Vector3.zero;
v2rocketLauncher.transform.GetChild(0).localRotation = Quaternion.Euler(Vector3.zero);
GameObject.DestroyImmediate(v2rocketLauncher.GetComponent<RocketLauncher>());
GameObject.DestroyImmediate(v2rocketLauncher.GetComponent<WeaponIcon>());
GameObject.DestroyImmediate(v2rocketLauncher.GetComponent<WeaponIdentifier>());
GameObject.DestroyImmediate(v2rocketLauncher.GetComponent<WeaponPos>());
GameObject.DestroyImmediate(v2rocketLauncher.GetComponent<Animator>());
V2RocketLauncher rocketComp = v2rocketLauncher.transform.GetChild(0).gameObject.AddComponent<V2RocketLauncher>();
rocketComp.v2collider = __instance.GetComponent<Collider>();
rocketComp.shootPoint = __instance.transform;
RemoveAlwaysOnTop(v2rocketLauncher.transform);
flag.rocketLauncher = rocketComp;
GameObject v2maliciousCannon = GameObject.Instantiate(Plugin.maliciousRailcannon, v2WeaponTrans);
GameObject.DestroyImmediate(v2maliciousCannon.GetComponent<Railcannon>());
GameObject.DestroyImmediate(v2maliciousCannon.GetComponent<WeaponIcon>());
GameObject.DestroyImmediate(v2maliciousCannon.GetComponent<WeaponIdentifier>());
GameObject.DestroyImmediate(v2maliciousCannon.GetComponent<WeaponIcon>());
GameObject.DestroyImmediate(v2maliciousCannon.GetComponent<WeaponPos>());
foreach (RailCannonPip pip in UnityUtils.GetComponentsInChildrenRecursively<RailCannonPip>(v2maliciousCannon.transform))
GameObject.DestroyImmediate(pip);
//GameObject.Destroy(v2maliciousCannon.GetComponent<Animator>());
v2maliciousCannon.transform.localScale = new Vector3(0.25f, 0.25f, 0.25f);
v2maliciousCannon.transform.localRotation = Quaternion.Euler(270, 90, 0);
v2maliciousCannon.transform.localPosition = Vector3.zero;
v2maliciousCannon.transform.GetChild(0).localPosition = Vector3.zero;
V2MaliciousCannon cannonComp = v2maliciousCannon.transform.GetChild(0).gameObject.AddComponent<V2MaliciousCannon>();
cannonComp.v2trans = __instance.transform;
RemoveAlwaysOnTop(v2maliciousCannon.transform);
flag.maliciousCannon = cannonComp;
EnemyRevolver rev = UnityUtils.GetComponentInChildrenRecursively<EnemyRevolver>(__instance.weapons[0].transform);
V2CommonRevolverComp revComp;
if (ConfigManager.v2SecondSharpshooterToggle.value)
{
revComp = rev.gameObject.AddComponent<V2CommonRevolverComp>();
revComp.secondPhase = __instance.secondEncounter;
}
__instance.weapons = new GameObject[] { __instance.weapons[0], __instance.weapons[1], __instance.weapons[2], v2rocketLauncher, v2maliciousCannon };
}
}
}
| Ultrapain/Patches/V2Second.cs | eternalUnion-UltraPain-ad924af | [
{
"filename": "Ultrapain/Patches/Mindflayer.cs",
"retrieved_chunk": " static FieldInfo goForward = typeof(Mindflayer).GetField(\"goForward\", BindingFlags.NonPublic | BindingFlags.Instance);\n static MethodInfo meleeAttack = typeof(Mindflayer).GetMethod(\"MeleeAttack\", BindingFlags.NonPublic | BindingFlags.Instance);\n static bool Prefix(Collider __0, out int __state)\n {\n __state = __0.gameObject.layer;\n return true;\n }\n static void Postfix(SwingCheck2 __instance, Collider __0, int __state)\n {\n if (__0.tag == \"Player\")",
"score": 0.7805415391921997
},
{
"filename": "Ultrapain/Patches/Drone.cs",
"retrieved_chunk": " static FieldInfo antennaFlashField = typeof(Turret).GetField(\"antennaFlash\", BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance);\n static ParticleSystem antennaFlash;\n public static Color defaultLineColor = new Color(1f, 0.44f, 0.74f);\n static bool Prefix(Drone __instance, EnemyIdentifier ___eid, AudioClip __0)\n {\n if (___eid.enemyType != EnemyType.Drone)\n return true;\n if(__0 == __instance.windUpSound)\n {\n DroneFlag flag = __instance.GetComponent<DroneFlag>();",
"score": 0.7534126043319702
},
{
"filename": "Ultrapain/Patches/FleshPrison.cs",
"retrieved_chunk": " currentNormal = Quaternion.Euler(0, anglePerProjectile, 0) * currentNormal;\n }\n }\n FieldInfo inAction;\n public float anglePerSecond = 1f;\n void Start()\n {\n SpawnInsignias();\n inAction = typeof(FleshPrison).GetField(\"inAction\", BindingFlags.Instance | BindingFlags.NonPublic);\n anglePerSecond = prison.altVersion ? ConfigManager.panopticonSpinAttackTurnSpeed.value : ConfigManager.fleshPrisonSpinAttackTurnSpeed.value;",
"score": 0.7475783824920654
},
{
"filename": "Ultrapain/Patches/V2First.cs",
"retrieved_chunk": " static MethodInfo ShootWeapon = typeof(V2).GetMethod(\"ShootWeapon\", BindingFlags.Instance | BindingFlags.NonPublic);\n static MethodInfo SwitchWeapon = typeof(V2).GetMethod(\"SwitchWeapon\", BindingFlags.Instance | BindingFlags.NonPublic);\n public static Transform targetGrenade;\n static bool Prefix(V2 __instance, ref int ___currentWeapon, ref Transform ___overrideTarget, ref Rigidbody ___overrideTargetRb, ref float ___shootCooldown,\n ref bool ___aboutToShoot, ref EnemyIdentifier ___eid, bool ___escaping)\n {\n if (__instance.secondEncounter)\n return true;\n if (!__instance.active || ___escaping || BlindEnemies.Blind)\n return true;",
"score": 0.7460541725158691
},
{
"filename": "Ultrapain/Patches/StreetCleaner.cs",
"retrieved_chunk": " }\n static void Postfix(Streetcleaner __instance, ref float ___dodgeCooldown)\n {\n if(didDodge)\n ___dodgeCooldown = UnityEngine.Random.Range(0f, 1f);\n }\n }*/\n class BulletCheck_OnTriggerEnter_Patch\n {\n static void Postfix(BulletCheck __instance, Collider __0/*, EnemyIdentifier ___eid*/)",
"score": 0.7400709390640259
}
] | csharp | Cannonball __instance, Collider __0)
{ |
using SupernoteDesktopClient.Core;
using SupernoteDesktopClient.Core.Win32Api;
using SupernoteDesktopClient.Views.Pages;
using System;
using System.ComponentModel;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Interop;
using Wpf.Ui.Appearance;
using Wpf.Ui.Common;
using Wpf.Ui.Controls;
using Wpf.Ui.Controls.Interfaces;
using Wpf.Ui.Mvvm.Contracts;
namespace SupernoteDesktopClient.Views.Windows
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : INavigationWindow
{
// main window handle
private IntPtr _windowHandle;
public ViewModels.MainWindowViewModel ViewModel { get; }
public MainWindow(ViewModels. | MainWindowViewModel viewModel, IPageService pageService, INavigationService navigationService, ISnackbarService snackbarService)
{ |
ViewModel = viewModel;
DataContext = this;
Loaded += OnLoaded;
Closing += OnClosing;
InitializeComponent();
SetPageService(pageService);
navigationService.SetNavigationControl(RootNavigation);
snackbarService.SetSnackbarControl(RootSnackbar);
Theme.Apply((ThemeType)Enum.Parse(typeof(ThemeType), SettingsManager.Instance.Settings.General.CurrentTheme), BackgroundType.Mica, true);
}
#region INavigationWindow methods
public Frame GetFrame()
=> RootFrame;
public INavigation GetNavigation()
=> RootNavigation;
public bool Navigate(Type pageType)
=> RootNavigation.Navigate(pageType);
public void SetPageService(IPageService pageService)
=> RootNavigation.PageService = pageService;
public void ShowWindow()
=> Show();
public void CloseWindow()
=> Close();
#endregion INavigationWindow methods
protected override void OnClosed(EventArgs e)
{
base.OnClosed(e);
// make sure that closing this window will begin the process of closing the application
Application.Current.Shutdown();
}
protected override void OnSourceInitialized(EventArgs e)
{
base.OnSourceInitialized(e);
// restore the window position
if (SettingsManager.Instance.Settings.General.RememberAppWindowPlacement == true)
{
WindowPlacement windowPlacement = SettingsManager.Instance.Settings.General.AppWindowPlacement;
NativeMethods.SetWindowPlacementEx(_windowHandle, ref windowPlacement);
}
}
private void OnLoaded(object sender, RoutedEventArgs e)
{
// save the main window handle
_windowHandle = new WindowInteropHelper(this).Handle;
}
private void OnClosing(object sender, CancelEventArgs e)
{
// remember the window position
if (SettingsManager.Instance.Settings.General.RememberAppWindowPlacement == true)
SettingsManager.Instance.Settings.General.AppWindowPlacement = NativeMethods.GetWindowPlacementEx(_windowHandle);
// save settings before exiting
SettingsManager.Instance.Save();
// cleanup temp conversion files
FileSystemManager.CleanupTempConversionFiles();
}
private void RootNavigation_Navigated(INavigation sender, RoutedNavigationEventArgs e)
{
if (sender is not NavigationCompact)
return;
// hide breadcrumb header for target DashboardPage
Breadcrumb.Visibility = (e.CurrentPage.PageType == typeof(DashboardPage)) ? Visibility.Collapsed : Visibility.Visible;
}
#region NotifyIcon Context Menu
// This is not following MVVM, due to the inability of the RelayCommand to get data bind context for NotifyIcon context menu
private void NotifyIcon_LeftDoubleClick(NotifyIcon sender, RoutedEventArgs e)
{
ShowApplicationWindow();
}
private void NotifyIcon_MenuItemClick(object sender, RoutedEventArgs e)
{
switch (((FrameworkElement)sender).Tag.ToString())
{
case "home":
Navigate(typeof(DashboardPage));
ShowApplicationWindow();
break;
case "sync":
Navigate(typeof(SyncPage));
ShowApplicationWindow();
break;
case "settings":
Navigate(typeof(SettingsPage));
ShowApplicationWindow();
break;
default: // exit
this.CloseWindow();
break;
}
}
private void ShowApplicationWindow()
{
// show the minimized to tray main window
if (this.Visibility == Visibility.Hidden)
this.ShowWindow();
else
this.Activate();
if (this.WindowState == WindowState.Minimized)
this.WindowState = WindowState.Normal;
}
#endregion
}
} | Views/Windows/MainWindow.xaml.cs | nelinory-SupernoteDesktopClient-e527602 | [
{
"filename": "Services/ApplicationHostService.cs",
"retrieved_chunk": " /// Managed host of the application.\n /// </summary>\n public class ApplicationHostService : IHostedService\n {\n private readonly IServiceProvider _serviceProvider;\n private INavigationWindow _navigationWindow;\n public ApplicationHostService(IServiceProvider serviceProvider)\n {\n _serviceProvider = serviceProvider;\n }",
"score": 0.8918874859809875
},
{
"filename": "Views/Pages/SettingsPage.xaml.cs",
"retrieved_chunk": "using Wpf.Ui.Common.Interfaces;\nnamespace SupernoteDesktopClient.Views.Pages\n{\n /// <summary>\n /// Interaction logic for SettingsPage.xaml\n /// </summary>\n public partial class SettingsPage : INavigableView<ViewModels.SettingsViewModel>\n {\n public ViewModels.SettingsViewModel ViewModel\n {",
"score": 0.8632792234420776
},
{
"filename": "Views/Pages/ExplorerPage.xaml.cs",
"retrieved_chunk": "using Wpf.Ui.Common.Interfaces;\nnamespace SupernoteDesktopClient.Views.Pages\n{\n /// <summary>\n /// Interaction logic for ExplorerPage.xaml\n /// </summary>\n public partial class ExplorerPage : INavigableView<ViewModels.ExplorerViewModel>\n {\n public ViewModels.ExplorerViewModel ViewModel\n {",
"score": 0.8606194257736206
},
{
"filename": "Views/Pages/DashboardPage.xaml.cs",
"retrieved_chunk": "using Wpf.Ui.Common.Interfaces;\nnamespace SupernoteDesktopClient.Views.Pages\n{\n /// <summary>\n /// Interaction logic for DashboardPage.xaml\n /// </summary>\n public partial class DashboardPage : INavigableView<ViewModels.DashboardViewModel>\n {\n public ViewModels.DashboardViewModel ViewModel\n {",
"score": 0.8508241176605225
},
{
"filename": "Views/Pages/SyncPage.xaml.cs",
"retrieved_chunk": "using Wpf.Ui.Common.Interfaces;\nnamespace SupernoteDesktopClient.Views.Pages\n{\n /// <summary>\n /// Interaction logic for SyncPage.xaml\n /// </summary>\n public partial class SyncPage : INavigableView<ViewModels.SyncViewModel>\n {\n public ViewModels.SyncViewModel ViewModel\n {",
"score": 0.8502506017684937
}
] | csharp | MainWindowViewModel viewModel, IPageService pageService, INavigationService navigationService, ISnackbarService snackbarService)
{ |
using System;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Ultrapain.Patches
{
class SomethingWickedFlag : MonoBehaviour
{
public | GameObject spear; |
public MassSpear spearComp;
public EnemyIdentifier eid;
public Transform spearOrigin;
public Rigidbody spearRb;
public static float SpearTriggerDistance = 80f;
public static LayerMask envMask = new LayerMask() { value = (1 << 8) | (1 << 24) };
void Awake()
{
if (eid == null)
eid = GetComponent<EnemyIdentifier>();
if (spearOrigin == null)
{
GameObject obj = new GameObject();
obj.transform.parent = transform;
obj.transform.position = GetComponent<Collider>().bounds.center;
obj.SetActive(false);
spearOrigin = obj.transform;
}
}
void Update()
{
if(spear == null)
{
Vector3 playerCenter = NewMovement.Instance.playerCollider.bounds.center;
float distanceFromPlayer = Vector3.Distance(spearOrigin.position, playerCenter);
if (distanceFromPlayer < SpearTriggerDistance)
{
if(!Physics.Raycast(transform.position, playerCenter - transform.position, distanceFromPlayer, envMask))
{
spear = GameObject.Instantiate(Plugin.hideousMassSpear, transform);
spear.transform.position = spearOrigin.position;
spear.transform.LookAt(playerCenter);
spear.transform.position += spear.transform.forward * 5;
spearComp = spear.GetComponent<MassSpear>();
spearRb = spearComp.GetComponent<Rigidbody>();
spearComp.originPoint = spearOrigin;
spearComp.damageMultiplier = 0f;
spearComp.speedMultiplier = 2;
}
}
}
else if(spearComp.beenStopped)
{
if (!spearComp.transform.parent || spearComp.transform.parent.tag != "Player")
if(spearRb.isKinematic == true)
GameObject.Destroy(spear);
}
}
}
class SomethingWicked_Start
{
static void Postfix(Wicked __instance)
{
SomethingWickedFlag flag = __instance.gameObject.AddComponent<SomethingWickedFlag>();
}
}
class SomethingWicked_GetHit
{
static void Postfix(Wicked __instance)
{
SomethingWickedFlag flag = __instance.GetComponent<SomethingWickedFlag>();
if (flag == null)
return;
if (flag.spear != null)
GameObject.Destroy(flag.spear);
}
}
class JokeWicked : MonoBehaviour
{
void OnDestroy()
{
MusicManager.Instance.ForceStartMusic();
}
}
class JokeWicked_GetHit
{
static void Postfix(Wicked __instance)
{
if (__instance.GetComponent<JokeWicked>() == null)
return;
GameObject.Destroy(__instance.gameObject);
}
}
class ObjectActivator_Activate
{
static bool Prefix(ObjectActivator __instance)
{
if (SceneManager.GetActiveScene().name != "38748a67bc9e67a43956a92f87d1e742")
return true;
if(__instance.name == "Scream")
{
GameObject goreZone = new GameObject();
goreZone.AddComponent<GoreZone>();
Vector3 spawnPos = new Vector3(86.7637f, -39.9667f, 635.7572f);
if (Physics.Raycast(spawnPos + Vector3.up, Vector3.down, out RaycastHit hit, 100f, new LayerMask() { value = (1 << 8) | (1 << 24) }, QueryTriggerInteraction.Ignore))
spawnPos = hit.point;
GameObject wicked = GameObject.Instantiate(Plugin.somethingWicked, spawnPos, Quaternion.identity, goreZone.transform); ;
wicked.AddComponent<JokeWicked>();
Wicked comp = wicked.GetComponent<Wicked>();
comp.patrolPoints = new Transform[] { __instance.transform };
wicked.AddComponent<JokeWicked>();
}
else if(__instance.name == "Hint 1")
{
return false;
}
return true;
}
}
}
| Ultrapain/Patches/SomethingWicked.cs | eternalUnion-UltraPain-ad924af | [
{
"filename": "Ultrapain/Patches/GlobalEnemyTweaks.cs",
"retrieved_chunk": "using HarmonyLib;\nusing System;\nusing System.Collections.Generic;\nusing System.Text;\nusing UnityEngine;\nusing static Ultrapain.ConfigManager;\nnamespace Ultrapain.Patches\n{\n // EID\n class EnemyIdentifier_UpdateModifiers",
"score": 0.8854985237121582
},
{
"filename": "Ultrapain/Patches/DruidKnight.cs",
"retrieved_chunk": "using System;\nusing System.Collections.Generic;\nusing System.Text;\nusing UnityEngine;\nusing UnityEngine.Audio;\nnamespace Ultrapain.Patches\n{\n class DruidKnight_FullBurst\n {\n public static AudioMixer mixer;",
"score": 0.8837600946426392
},
{
"filename": "Ultrapain/Patches/OrbitalStrike.cs",
"retrieved_chunk": "using HarmonyLib;\nusing System;\nusing System.Collections.Generic;\nusing System.Drawing;\nusing System.Linq;\nusing System.Text;\nusing UnityEngine;\nnamespace Ultrapain.Patches\n{\n public class OrbitalStrikeFlag : MonoBehaviour",
"score": 0.8828480243682861
},
{
"filename": "Ultrapain/Patches/Screwdriver.cs",
"retrieved_chunk": "using System;\nusing System.Collections.Generic;\nusing System.Linq;\nusing System.Text;\nusing UnityEngine;\nusing UnityEngine.UIElements;\nusing UnityEngine.UIElements.UIR;\nnamespace Ultrapain.Patches\n{\n class DrillFlag : MonoBehaviour",
"score": 0.8767661452293396
},
{
"filename": "Ultrapain/Patches/CommonComponents.cs",
"retrieved_chunk": "using HarmonyLib;\nusing System;\nusing System.Collections.Generic;\nusing System.Text;\nusing UnityEngine;\nnamespace Ultrapain.Patches\n{\n /*public class ObjectActivator : MonoBehaviour\n {\n public int originalInstanceID = 0;",
"score": 0.8755735754966736
}
] | csharp | GameObject spear; |
using BepInEx;
using UnityEngine;
using UnityEngine.SceneManagement;
using System;
using HarmonyLib;
using System.IO;
using Ultrapain.Patches;
using System.Linq;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using System.Reflection;
using Steamworks;
using Unity.Audio;
using System.Text;
using System.Collections.Generic;
using UnityEngine.AddressableAssets;
using UnityEngine.AddressableAssets.ResourceLocators;
using UnityEngine.ResourceManagement.ResourceLocations;
using UnityEngine.UIElements;
using PluginConfig.API;
namespace Ultrapain
{
[BepInPlugin(PLUGIN_GUID, PLUGIN_NAME, PLUGIN_VERSION)]
[BepInDependency("com.eternalUnion.pluginConfigurator", "1.6.0")]
public class Plugin : BaseUnityPlugin
{
public const string PLUGIN_GUID = "com.eternalUnion.ultraPain";
public const string PLUGIN_NAME = "Ultra Pain";
public const string PLUGIN_VERSION = "1.1.0";
public static Plugin instance;
private static bool addressableInit = false;
public static T LoadObject<T>(string path)
{
if (!addressableInit)
{
Addressables.InitializeAsync().WaitForCompletion();
addressableInit = true;
}
return Addressables.LoadAssetAsync<T>(path).WaitForCompletion();
}
public static Vector3 PredictPlayerPosition(Collider safeCollider, float speedMod)
{
Transform target = MonoSingleton<PlayerTracker>.Instance.GetTarget();
if (MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity().magnitude == 0f)
return target.position;
RaycastHit raycastHit;
if (Physics.Raycast(target.position, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity(), out raycastHit, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity().magnitude * 0.35f / speedMod, 4096, QueryTriggerInteraction.Collide) && raycastHit.collider == safeCollider)
return target.position;
else if (Physics.Raycast(target.position, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity(), out raycastHit, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity().magnitude * 0.35f / speedMod, LayerMaskDefaults.Get(LMD.EnvironmentAndBigEnemies), QueryTriggerInteraction.Collide))
{
return raycastHit.point;
}
else {
Vector3 projectedPlayerPos = target.position + MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity() * 0.35f / speedMod;
return new Vector3(projectedPlayerPos.x, target.transform.position.y + (target.transform.position.y - projectedPlayerPos.y) * 0.5f, projectedPlayerPos.z);
}
}
public static GameObject projectileSpread;
public static GameObject homingProjectile;
public static GameObject hideousMassProjectile;
public static GameObject decorativeProjectile2;
public static GameObject shotgunGrenade;
public static GameObject beam;
public static | GameObject turretBeam; |
public static GameObject lightningStrikeExplosiveSetup;
public static GameObject lightningStrikeExplosive;
public static GameObject lighningStrikeWindup;
public static GameObject explosion;
public static GameObject bigExplosion;
public static GameObject sandExplosion;
public static GameObject virtueInsignia;
public static GameObject rocket;
public static GameObject revolverBullet;
public static GameObject maliciousCannonBeam;
public static GameObject lightningBoltSFX;
public static GameObject revolverBeam;
public static GameObject blastwave;
public static GameObject cannonBall;
public static GameObject shockwave;
public static GameObject sisyphiusExplosion;
public static GameObject sisyphiusPrimeExplosion;
public static GameObject explosionWaveKnuckleblaster;
public static GameObject chargeEffect;
public static GameObject maliciousFaceProjectile;
public static GameObject hideousMassSpear;
public static GameObject coin;
public static GameObject sisyphusDestroyExplosion;
//public static GameObject idol;
public static GameObject ferryman;
public static GameObject minosPrime;
//public static GameObject maliciousFace;
public static GameObject somethingWicked;
public static Turret turret;
public static GameObject turretFinalFlash;
public static GameObject enrageEffect;
public static GameObject v2flashUnparryable;
public static GameObject ricochetSfx;
public static GameObject parryableFlash;
public static AudioClip cannonBallChargeAudio;
public static Material gabrielFakeMat;
public static Sprite blueRevolverSprite;
public static Sprite greenRevolverSprite;
public static Sprite redRevolverSprite;
public static Sprite blueShotgunSprite;
public static Sprite greenShotgunSprite;
public static Sprite blueNailgunSprite;
public static Sprite greenNailgunSprite;
public static Sprite blueSawLauncherSprite;
public static Sprite greenSawLauncherSprite;
public static GameObject rocketLauncherAlt;
public static GameObject maliciousRailcannon;
// Variables
public static float SoliderShootAnimationStart = 1.2f;
public static float SoliderGrenadeForce = 10000f;
public static float SwordsMachineKnockdownTimeNormalized = 0.8f;
public static float SwordsMachineCoreSpeed = 80f;
public static float MinGrenadeParryVelocity = 40f;
public static GameObject _lighningBoltSFX;
public static GameObject lighningBoltSFX
{
get
{
if (_lighningBoltSFX == null)
_lighningBoltSFX = ferryman.gameObject.transform.Find("LightningBoltChimes").gameObject;
return _lighningBoltSFX;
}
}
private static bool loadedPrefabs = false;
public void LoadPrefabs()
{
if (loadedPrefabs)
return;
loadedPrefabs = true;
// Assets/Prefabs/Attacks and Projectiles/Projectile Spread.prefab
projectileSpread = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Projectile Spread.prefab");
// Assets/Prefabs/Attacks and Projectiles/Projectile Homing.prefab
homingProjectile = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Projectile Homing.prefab");
// Assets/Prefabs/Attacks and Projectiles/Projectile Decorative 2.prefab
decorativeProjectile2 = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Projectile Decorative 2.prefab");
// Assets/Prefabs/Attacks and Projectiles/Grenade.prefab
shotgunGrenade = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Grenade.prefab");
// Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Turret Beam.prefab
turretBeam = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Turret Beam.prefab");
// Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Malicious Beam.prefab
beam = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Malicious Beam.prefab");
// Assets/Prefabs/Attacks and Projectiles/Explosions/Lightning Strike Explosive.prefab
lightningStrikeExplosiveSetup = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Lightning Strike Explosive.prefab");
// Assets/Particles/Environment/LightningBoltWindupFollow Variant.prefab
lighningStrikeWindup = LoadObject<GameObject>("Assets/Particles/Environment/LightningBoltWindupFollow Variant.prefab");
//[bundle-0][assets/prefabs/enemies/idol.prefab]
//idol = LoadObject<GameObject>("assets/prefabs/enemies/idol.prefab");
// Assets/Prefabs/Enemies/Ferryman.prefab
ferryman = LoadObject<GameObject>("Assets/Prefabs/Enemies/Ferryman.prefab");
// Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion.prefab
explosion = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion.prefab");
//Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Super.prefab
bigExplosion = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Super.prefab");
//Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Sand.prefab
sandExplosion = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Sand.prefab");
// Assets/Prefabs/Attacks and Projectiles/Virtue Insignia.prefab
virtueInsignia = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Virtue Insignia.prefab");
// Assets/Prefabs/Attacks and Projectiles/Projectile Explosive HH.prefab
hideousMassProjectile = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Projectile Explosive HH.prefab");
// Assets/Particles/Enemies/RageEffect.prefab
enrageEffect = LoadObject<GameObject>("Assets/Particles/Enemies/RageEffect.prefab");
// Assets/Particles/Flashes/V2FlashUnparriable.prefab
v2flashUnparryable = LoadObject<GameObject>("Assets/Particles/Flashes/V2FlashUnparriable.prefab");
// Assets/Prefabs/Attacks and Projectiles/Rocket.prefab
rocket = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Rocket.prefab");
// Assets/Prefabs/Attacks and Projectiles/RevolverBullet.prefab
revolverBullet = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/RevolverBullet.prefab");
// Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Railcannon Beam Malicious.prefab
maliciousCannonBeam = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Railcannon Beam Malicious.prefab");
// Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Revolver Beam.prefab
revolverBeam = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Revolver Beam.prefab");
// Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Wave Enemy.prefab
blastwave = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Wave Enemy.prefab");
// Assets/Prefabs/Enemies/MinosPrime.prefab
minosPrime = LoadObject<GameObject>("Assets/Prefabs/Enemies/MinosPrime.prefab");
// Assets/Prefabs/Attacks and Projectiles/Cannonball.prefab
cannonBall = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Cannonball.prefab");
// get from Assets/Prefabs/Weapons/Rocket Launcher Cannonball.prefab
cannonBallChargeAudio = LoadObject<GameObject>("Assets/Prefabs/Weapons/Rocket Launcher Cannonball.prefab").transform.Find("RocketLauncher/Armature/Body_Bone/HologramDisplay").GetComponent<AudioSource>().clip;
// Assets/Prefabs/Attacks and Projectiles/PhysicalShockwave.prefab
shockwave = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/PhysicalShockwave.prefab");
// Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Wave Sisyphus.prefab
sisyphiusExplosion = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Wave Sisyphus.prefab");
// Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Sisyphus Prime.prefab
sisyphiusPrimeExplosion = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Sisyphus Prime.prefab");
// Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Wave.prefab
explosionWaveKnuckleblaster = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Wave.prefab");
// Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Lightning.prefab - [bundle-0][assets/prefabs/explosionlightning variant.prefab]
lightningStrikeExplosive = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Lightning.prefab");
// Assets/Prefabs/Weapons/Rocket Launcher Cannonball.prefab
rocketLauncherAlt = LoadObject<GameObject>("Assets/Prefabs/Weapons/Rocket Launcher Cannonball.prefab");
// Assets/Prefabs/Weapons/Railcannon Malicious.prefab
maliciousRailcannon = LoadObject<GameObject>("Assets/Prefabs/Weapons/Railcannon Malicious.prefab");
//Assets/Particles/SoundBubbles/Ricochet.prefab
ricochetSfx = LoadObject<GameObject>("Assets/Particles/SoundBubbles/Ricochet.prefab");
//Assets/Particles/Flashes/Flash.prefab
parryableFlash = LoadObject<GameObject>("Assets/Particles/Flashes/Flash.prefab");
//Assets/Prefabs/Attacks and Projectiles/Spear.prefab
hideousMassSpear = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Spear.prefab");
//Assets/Prefabs/Enemies/Wicked.prefab
somethingWicked = LoadObject<GameObject>("Assets/Prefabs/Enemies/Wicked.prefab");
//Assets/Textures/UI/SingleRevolver.png
blueRevolverSprite = LoadObject<Sprite>("Assets/Textures/UI/SingleRevolver.png");
//Assets/Textures/UI/RevolverSpecial.png
greenRevolverSprite = LoadObject<Sprite>("Assets/Textures/UI/RevolverSpecial.png");
//Assets/Textures/UI/RevolverSharp.png
redRevolverSprite = LoadObject<Sprite>("Assets/Textures/UI/RevolverSharp.png");
//Assets/Textures/UI/Shotgun.png
blueShotgunSprite = LoadObject<Sprite>("Assets/Textures/UI/Shotgun.png");
//Assets/Textures/UI/Shotgun1.png
greenShotgunSprite = LoadObject<Sprite>("Assets/Textures/UI/Shotgun1.png");
//Assets/Textures/UI/Nailgun2.png
blueNailgunSprite = LoadObject<Sprite>("Assets/Textures/UI/Nailgun2.png");
//Assets/Textures/UI/NailgunOverheat.png
greenNailgunSprite = LoadObject<Sprite>("Assets/Textures/UI/NailgunOverheat.png");
//Assets/Textures/UI/SawbladeLauncher.png
blueSawLauncherSprite = LoadObject<Sprite>("Assets/Textures/UI/SawbladeLauncher.png");
//Assets/Textures/UI/SawbladeLauncherOverheat.png
greenSawLauncherSprite = LoadObject<Sprite>("Assets/Textures/UI/SawbladeLauncherOverheat.png");
//Assets/Prefabs/Attacks and Projectiles/Coin.prefab
coin = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Coin.prefab");
//Assets/Materials/GabrielFake.mat
gabrielFakeMat = LoadObject<Material>("Assets/Materials/GabrielFake.mat");
//Assets/Prefabs/Enemies/Turret.prefab
turret = LoadObject<GameObject>("Assets/Prefabs/Enemies/Turret.prefab").GetComponent<Turret>();
//Assets/Particles/Flashes/GunFlashDistant.prefab
turretFinalFlash = LoadObject<GameObject>("Assets/Particles/Flashes/GunFlashDistant.prefab");
//Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Sisyphus Prime Charged.prefab
sisyphusDestroyExplosion = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Explosions/Explosion Sisyphus Prime Charged.prefab");
//Assets/Prefabs/Effects/Charge Effect.prefab
chargeEffect = LoadObject<GameObject>("Assets/Prefabs/Effects/Charge Effect.prefab");
//Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Malicious Beam.prefab
maliciousFaceProjectile = LoadObject<GameObject>("Assets/Prefabs/Attacks and Projectiles/Hitscan Beams/Malicious Beam.prefab");
}
public static bool ultrapainDifficulty = false;
public static bool realUltrapainDifficulty = false;
public static GameObject currentDifficultyButton;
public static GameObject currentDifficultyPanel;
public static Text currentDifficultyInfoText;
public void OnSceneChange(Scene before, Scene after)
{
StyleIDs.RegisterIDs();
ScenePatchCheck();
string mainMenuSceneName = "b3e7f2f8052488a45b35549efb98d902";
string bootSequenceSceneName = "4f8ecffaa98c2614f89922daf31fa22d";
string currentSceneName = SceneManager.GetActiveScene().name;
if (currentSceneName == mainMenuSceneName)
{
LoadPrefabs();
//Canvas/Difficulty Select (1)/Violent
Transform difficultySelect = SceneManager.GetActiveScene().GetRootGameObjects().Where(obj => obj.name == "Canvas").First().transform.Find("Difficulty Select (1)");
GameObject ultrapainButton = GameObject.Instantiate(difficultySelect.Find("Violent").gameObject, difficultySelect);
currentDifficultyButton = ultrapainButton;
ultrapainButton.transform.Find("Name").GetComponent<Text>().text = ConfigManager.pluginName.value;
ultrapainButton.GetComponent<DifficultySelectButton>().difficulty = 5;
RectTransform ultrapainTrans = ultrapainButton.GetComponent<RectTransform>();
ultrapainTrans.anchoredPosition = new Vector2(20f, -104f);
//Canvas/Difficulty Select (1)/Violent Info
GameObject info = GameObject.Instantiate(difficultySelect.Find("Violent Info").gameObject, difficultySelect);
currentDifficultyPanel = info;
currentDifficultyInfoText = info.transform.Find("Text").GetComponent<Text>();
currentDifficultyInfoText.text = ConfigManager.pluginInfo.value;
Text currentDifficultyHeaderText = info.transform.Find("Title (1)").GetComponent<Text>();
currentDifficultyHeaderText.text = $"--{ConfigManager.pluginName.value}--";
currentDifficultyHeaderText.resizeTextForBestFit = true;
currentDifficultyHeaderText.horizontalOverflow = HorizontalWrapMode.Wrap;
currentDifficultyHeaderText.verticalOverflow = VerticalWrapMode.Truncate;
info.SetActive(false);
EventTrigger evt = ultrapainButton.GetComponent<EventTrigger>();
evt.triggers.Clear();
/*EventTrigger.TriggerEvent activate = new EventTrigger.TriggerEvent();
activate.AddListener((BaseEventData data) => info.SetActive(true));
EventTrigger.TriggerEvent deactivate = new EventTrigger.TriggerEvent();
activate.AddListener((BaseEventData data) => info.SetActive(false));*/
EventTrigger.Entry trigger1 = new EventTrigger.Entry() { eventID = EventTriggerType.PointerEnter };
trigger1.callback.AddListener((BaseEventData data) => info.SetActive(true));
EventTrigger.Entry trigger2 = new EventTrigger.Entry() { eventID = EventTriggerType.PointerExit };
trigger2.callback.AddListener((BaseEventData data) => info.SetActive(false));
evt.triggers.Add(trigger1);
evt.triggers.Add(trigger2);
foreach(EventTrigger trigger in difficultySelect.GetComponentsInChildren<EventTrigger>())
{
if (trigger.gameObject == ultrapainButton)
continue;
EventTrigger.Entry closeTrigger = new EventTrigger.Entry() { eventID = EventTriggerType.PointerEnter };
closeTrigger.callback.AddListener((BaseEventData data) => info.SetActive(false));
trigger.triggers.Add(closeTrigger);
}
}
else if(currentSceneName == bootSequenceSceneName)
{
LoadPrefabs();
//Canvas/Difficulty Select (1)/Violent
Transform difficultySelect = SceneManager.GetActiveScene().GetRootGameObjects().Where(obj => obj.name == "Canvas").First().transform.Find("Intro/Difficulty Select");
GameObject ultrapainButton = GameObject.Instantiate(difficultySelect.Find("Violent").gameObject, difficultySelect);
currentDifficultyButton = ultrapainButton;
ultrapainButton.transform.Find("Name").GetComponent<Text>().text = ConfigManager.pluginName.value;
ultrapainButton.GetComponent<DifficultySelectButton>().difficulty = 5;
RectTransform ultrapainTrans = ultrapainButton.GetComponent<RectTransform>();
ultrapainTrans.anchoredPosition = new Vector2(20f, -104f);
//Canvas/Difficulty Select (1)/Violent Info
GameObject info = GameObject.Instantiate(difficultySelect.Find("Violent Info").gameObject, difficultySelect);
currentDifficultyPanel = info;
currentDifficultyInfoText = info.transform.Find("Text").GetComponent<Text>();
currentDifficultyInfoText.text = ConfigManager.pluginInfo.value;
Text currentDifficultyHeaderText = info.transform.Find("Title (1)").GetComponent<Text>();
currentDifficultyHeaderText.text = $"--{ConfigManager.pluginName.value}--";
currentDifficultyHeaderText.resizeTextForBestFit = true;
currentDifficultyHeaderText.horizontalOverflow = HorizontalWrapMode.Wrap;
currentDifficultyHeaderText.verticalOverflow = VerticalWrapMode.Truncate;
info.SetActive(false);
EventTrigger evt = ultrapainButton.GetComponent<EventTrigger>();
evt.triggers.Clear();
/*EventTrigger.TriggerEvent activate = new EventTrigger.TriggerEvent();
activate.AddListener((BaseEventData data) => info.SetActive(true));
EventTrigger.TriggerEvent deactivate = new EventTrigger.TriggerEvent();
activate.AddListener((BaseEventData data) => info.SetActive(false));*/
EventTrigger.Entry trigger1 = new EventTrigger.Entry() { eventID = EventTriggerType.PointerEnter };
trigger1.callback.AddListener((BaseEventData data) => info.SetActive(true));
EventTrigger.Entry trigger2 = new EventTrigger.Entry() { eventID = EventTriggerType.PointerExit };
trigger2.callback.AddListener((BaseEventData data) => info.SetActive(false));
evt.triggers.Add(trigger1);
evt.triggers.Add(trigger2);
foreach (EventTrigger trigger in difficultySelect.GetComponentsInChildren<EventTrigger>())
{
if (trigger.gameObject == ultrapainButton)
continue;
EventTrigger.Entry closeTrigger = new EventTrigger.Entry() { eventID = EventTriggerType.PointerEnter };
closeTrigger.callback.AddListener((BaseEventData data) => info.SetActive(false));
trigger.triggers.Add(closeTrigger);
}
}
// LOAD CUSTOM PREFABS HERE TO AVOID MID GAME LAG
MinosPrimeCharge.CreateDecoy();
GameObject shockwaveSisyphus = SisyphusInstructionist_Start.shockwave;
}
public static class StyleIDs
{
private static bool registered = false;
public static void RegisterIDs()
{
registered = false;
if (MonoSingleton<StyleHUD>.Instance == null)
return;
MonoSingleton<StyleHUD>.Instance.RegisterStyleItem(ConfigManager.grenadeBoostStyleText.guid, ConfigManager.grenadeBoostStyleText.formattedString);
MonoSingleton<StyleHUD>.Instance.RegisterStyleItem(ConfigManager.rocketBoostStyleText.guid, ConfigManager.rocketBoostStyleText.formattedString);
MonoSingleton<StyleHUD>.Instance.RegisterStyleItem(ConfigManager.orbStrikeRevolverStyleText.guid, ConfigManager.orbStrikeRevolverStyleText.formattedString);
MonoSingleton<StyleHUD>.Instance.RegisterStyleItem(ConfigManager.orbStrikeRevolverChargedStyleText.guid, ConfigManager.orbStrikeRevolverChargedStyleText.formattedString);
MonoSingleton<StyleHUD>.Instance.RegisterStyleItem(ConfigManager.orbStrikeElectricCannonStyleText.guid, ConfigManager.orbStrikeElectricCannonStyleText.formattedString);
MonoSingleton<StyleHUD>.Instance.RegisterStyleItem(ConfigManager.orbStrikeMaliciousCannonStyleText.guid, ConfigManager.orbStrikeMaliciousCannonStyleText.formattedString);
MonoSingleton<StyleHUD>.Instance.RegisterStyleItem(ConfigManager.maliciousChargebackStyleText.guid, ConfigManager.maliciousChargebackStyleText.formattedString);
MonoSingleton<StyleHUD>.Instance.RegisterStyleItem(ConfigManager.sentryChargebackStyleText.guid, ConfigManager.sentryChargebackStyleText.formattedString);
registered = true;
Debug.Log("Registered all style ids");
}
private static FieldInfo idNameDict = typeof(StyleHUD).GetField("idNameDict", BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance);
public static void UpdateID(string id, string newName)
{
if (!registered || StyleHUD.Instance == null)
return;
(idNameDict.GetValue(StyleHUD.Instance) as Dictionary<string, string>)[id] = newName;
}
}
public static Harmony harmonyTweaks;
public static Harmony harmonyBase;
private static MethodInfo GetMethod<T>(string name)
{
return typeof(T).GetMethod(name, BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
}
private static Dictionary<MethodInfo, HarmonyMethod> methodCache = new Dictionary<MethodInfo, HarmonyMethod>();
private static HarmonyMethod GetHarmonyMethod(MethodInfo method)
{
if (methodCache.TryGetValue(method, out HarmonyMethod harmonyMethod))
return harmonyMethod;
else
{
harmonyMethod = new HarmonyMethod(method);
methodCache.Add(method, harmonyMethod);
return harmonyMethod;
}
}
private static void PatchAllEnemies()
{
if (!ConfigManager.enemyTweakToggle.value)
return;
if (ConfigManager.friendlyFireDamageOverrideToggle.value)
{
harmonyTweaks.Patch(GetMethod<Explosion>("Collide"), prefix: GetHarmonyMethod(GetMethod<Explosion_Collide_FF>("Prefix")), postfix: GetHarmonyMethod(GetMethod<Explosion_Collide_FF>("Postfix")));
harmonyTweaks.Patch(GetMethod<PhysicalShockwave>("CheckCollision"), prefix: GetHarmonyMethod(GetMethod<PhysicalShockwave_CheckCollision_FF>("Prefix")), postfix: GetHarmonyMethod(GetMethod<PhysicalShockwave_CheckCollision_FF>("Postfix")));
harmonyTweaks.Patch(GetMethod<VirtueInsignia>("OnTriggerEnter"), prefix: GetHarmonyMethod(GetMethod<VirtueInsignia_OnTriggerEnter_FF>("Prefix")), postfix: GetHarmonyMethod(GetMethod<VirtueInsignia_OnTriggerEnter_FF>("Postfix")));
harmonyTweaks.Patch(GetMethod<SwingCheck2>("CheckCollision"), prefix: GetHarmonyMethod(GetMethod<SwingCheck2_CheckCollision_FF>("Prefix")), postfix: GetHarmonyMethod(GetMethod<SwingCheck2_CheckCollision_FF>("Postfix")));
harmonyTweaks.Patch(GetMethod<Projectile>("Collided"), prefix: GetHarmonyMethod(GetMethod<Projectile_Collided_FF>("Prefix")), postfix: GetHarmonyMethod(GetMethod<Projectile_Collided_FF>("Postfix")));
harmonyTweaks.Patch(GetMethod<EnemyIdentifier>("DeliverDamage"), prefix: GetHarmonyMethod(GetMethod<EnemyIdentifier_DeliverDamage_FF>("Prefix")));
harmonyTweaks.Patch(GetMethod<Flammable>("Burn"), prefix: GetHarmonyMethod(GetMethod<Flammable_Burn_FF>("Prefix")));
harmonyTweaks.Patch(GetMethod<FireZone>("OnTriggerStay"), prefix: GetHarmonyMethod(GetMethod<StreetCleaner_Fire_FF>("Prefix")), postfix: GetHarmonyMethod(GetMethod<StreetCleaner_Fire_FF>("Postfix")));
}
harmonyTweaks.Patch(GetMethod<EnemyIdentifier>("UpdateModifiers"), postfix: GetHarmonyMethod(GetMethod<EnemyIdentifier_UpdateModifiers>("Postfix")));
harmonyTweaks.Patch(GetMethod<StatueBoss>("Start"), postfix: GetHarmonyMethod(GetMethod<StatueBoss_Start_Patch>("Postfix")));
if (ConfigManager.cerberusDashToggle.value)
harmonyTweaks.Patch(GetMethod<StatueBoss>("StopDash"), postfix: GetHarmonyMethod(GetMethod<StatueBoss_StopDash_Patch>("Postfix")));
if(ConfigManager.cerberusParryable.value)
{
harmonyTweaks.Patch(GetMethod<StatueBoss>("StopTracking"), postfix: GetHarmonyMethod(GetMethod<StatueBoss_StopTracking_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<StatueBoss>("Stomp"), postfix: GetHarmonyMethod(GetMethod<StatueBoss_Stomp_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<Statue>("GetHurt"), prefix: GetHarmonyMethod(GetMethod<Statue_GetHurt_Patch>("Prefix")));
}
harmonyTweaks.Patch(GetMethod<Drone>("Start"), postfix: GetHarmonyMethod(GetMethod<Drone_Start_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<Drone>("Shoot"), prefix: GetHarmonyMethod(GetMethod<Drone_Shoot_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<Drone>("PlaySound"), prefix: GetHarmonyMethod(GetMethod<Drone_PlaySound_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<Drone>("Update"), postfix: GetHarmonyMethod(GetMethod<Drone_Update>("Postfix")));
if(ConfigManager.droneHomeToggle.value)
{
harmonyTweaks.Patch(GetMethod<Drone>("Death"), prefix: GetHarmonyMethod(GetMethod<Drone_Death_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<Drone>("GetHurt"), prefix: GetHarmonyMethod(GetMethod<Drone_GetHurt_Patch>("Prefix")));
}
harmonyTweaks.Patch(GetMethod<Ferryman>("Start"), postfix: GetHarmonyMethod(GetMethod<FerrymanStart>("Postfix")));
if(ConfigManager.ferrymanComboToggle.value)
harmonyTweaks.Patch(GetMethod<Ferryman>("StopMoving"), postfix: GetHarmonyMethod(GetMethod<FerrymanStopMoving>("Postfix")));
if(ConfigManager.filthExplodeToggle.value)
harmonyTweaks.Patch(GetMethod<SwingCheck2>("CheckCollision"), prefix: GetHarmonyMethod(GetMethod<SwingCheck2_CheckCollision_Patch2>("Prefix")));
if(ConfigManager.fleshPrisonSpinAttackToggle.value)
harmonyTweaks.Patch(GetMethod<FleshPrison>("HomingProjectileAttack"), postfix: GetHarmonyMethod(GetMethod<FleshPrisonShoot>("Postfix")));
if (ConfigManager.hideousMassInsigniaToggle.value)
{
harmonyTweaks.Patch(GetMethod<Projectile>("Explode"), postfix: GetHarmonyMethod(GetMethod<Projectile_Explode_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<Mass>("ShootExplosive"), postfix: GetHarmonyMethod(GetMethod<HideousMassHoming>("Postfix")), prefix: GetHarmonyMethod(GetMethod<HideousMassHoming>("Prefix")));
}
harmonyTweaks.Patch(GetMethod<SpiderBody>("Start"), postfix: GetHarmonyMethod(GetMethod<MaliciousFace_Start_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<SpiderBody>("ChargeBeam"), postfix: GetHarmonyMethod(GetMethod<MaliciousFace_ChargeBeam>("Postfix")));
harmonyTweaks.Patch(GetMethod<SpiderBody>("BeamChargeEnd"), prefix: GetHarmonyMethod(GetMethod<MaliciousFace_BeamChargeEnd>("Prefix")));
if (ConfigManager.maliciousFaceHomingProjectileToggle.value)
{
harmonyTweaks.Patch(GetMethod<SpiderBody>("ShootProj"), postfix: GetHarmonyMethod(GetMethod<MaliciousFace_ShootProj_Patch>("Postfix")));
}
if (ConfigManager.maliciousFaceRadianceOnEnrage.value)
harmonyTweaks.Patch(GetMethod<SpiderBody>("Enrage"), postfix: GetHarmonyMethod(GetMethod<MaliciousFace_Enrage_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<Mindflayer>("Start"), postfix: GetHarmonyMethod(GetMethod<Mindflayer_Start_Patch>("Postfix")));
if (ConfigManager.mindflayerShootTweakToggle.value)
{
harmonyTweaks.Patch(GetMethod<Mindflayer>("ShootProjectiles"), prefix: GetHarmonyMethod(GetMethod<Mindflayer_ShootProjectiles_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<EnemyIdentifier>("DeliverDamage"), prefix: GetHarmonyMethod(GetMethod<EnemyIdentifier_DeliverDamage_MF>("Prefix")));
}
if (ConfigManager.mindflayerTeleportComboToggle.value)
{
harmonyTweaks.Patch(GetMethod<SwingCheck2>("CheckCollision"), postfix: GetHarmonyMethod(GetMethod<SwingCheck2_CheckCollision_Patch>("Postfix")), prefix: GetHarmonyMethod(GetMethod<SwingCheck2_CheckCollision_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<Mindflayer>("MeleeTeleport"), prefix: GetHarmonyMethod(GetMethod<Mindflayer_MeleeTeleport_Patch>("Prefix")));
//harmonyTweaks.Patch(GetMethod<SwingCheck2>("DamageStop"), postfix: GetHarmonyMethod(GetMethod<SwingCheck2_DamageStop_Patch>("Postfix")));
}
if (ConfigManager.minosPrimeRandomTeleportToggle.value)
harmonyTweaks.Patch(GetMethod<MinosPrime>("ProjectileCharge"), postfix: GetHarmonyMethod(GetMethod<MinosPrimeCharge>("Postfix")));
if (ConfigManager.minosPrimeTeleportTrail.value)
harmonyTweaks.Patch(GetMethod<MinosPrime>("Teleport"), postfix: GetHarmonyMethod(GetMethod<MinosPrimeCharge>("TeleportPostfix")));
harmonyTweaks.Patch(GetMethod<MinosPrime>("Start"), postfix: GetHarmonyMethod(GetMethod<MinosPrime_Start>("Postfix")));
harmonyTweaks.Patch(GetMethod<MinosPrime>("Dropkick"), prefix: GetHarmonyMethod(GetMethod<MinosPrime_Dropkick>("Prefix")));
harmonyTweaks.Patch(GetMethod<MinosPrime>("Combo"), postfix: GetHarmonyMethod(GetMethod<MinosPrime_Combo>("Postfix")));
harmonyTweaks.Patch(GetMethod<MinosPrime>("StopAction"), postfix: GetHarmonyMethod(GetMethod<MinosPrime_StopAction>("Postfix")));
harmonyTweaks.Patch(GetMethod<MinosPrime>("Ascend"), prefix: GetHarmonyMethod(GetMethod<MinosPrime_Ascend>("Prefix")));
harmonyTweaks.Patch(GetMethod<MinosPrime>("Death"), prefix: GetHarmonyMethod(GetMethod<MinosPrime_Death>("Prefix")));
if (ConfigManager.minosPrimeCrushAttackToggle.value)
harmonyTweaks.Patch(GetMethod<MinosPrime>("RiderKick"), prefix: GetHarmonyMethod(GetMethod<MinosPrime_RiderKick>("Prefix")));
if (ConfigManager.minosPrimeComboExplosiveEndToggle.value)
harmonyTweaks.Patch(GetMethod<MinosPrime>("ProjectileCharge"), prefix: GetHarmonyMethod(GetMethod<MinosPrime_ProjectileCharge>("Prefix")));
if (ConfigManager.schismSpreadAttackToggle.value)
harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("ShootProjectile"), postfix: GetHarmonyMethod(GetMethod<ZombieProjectile_ShootProjectile_Patch>("Postfix")));
if (ConfigManager.soliderShootTweakToggle.value)
{
harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("Start"), postfix: GetHarmonyMethod(GetMethod<Solider_Start_Patch>("Postfix")));
}
if(ConfigManager.soliderCoinsIgnoreWeakPointToggle.value)
harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("SpawnProjectile"), postfix: GetHarmonyMethod(GetMethod<Solider_SpawnProjectile_Patch>("Postfix")));
if (ConfigManager.soliderShootGrenadeToggle.value || ConfigManager.soliderShootTweakToggle.value)
{
harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("ThrowProjectile"), postfix: GetHarmonyMethod(GetMethod<Solider_ThrowProjectile_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<Grenade>("Explode"), postfix: GetHarmonyMethod(GetMethod<Grenade_Explode_Patch>("Postfix")), prefix: GetHarmonyMethod(GetMethod<Grenade_Explode_Patch>("Prefix")));
}
harmonyTweaks.Patch(GetMethod<Stalker>("SandExplode"), prefix: GetHarmonyMethod(GetMethod<Stalker_SandExplode_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<SandificationZone>("Enter"), postfix: GetHarmonyMethod(GetMethod<SandificationZone_Enter_Patch>("Postfix")));
if (ConfigManager.strayCoinsIgnoreWeakPointToggle.value)
harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("SpawnProjectile"), postfix: GetHarmonyMethod(GetMethod<Swing>("Postfix")));
if (ConfigManager.strayShootToggle.value)
{
harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("Start"), postfix: GetHarmonyMethod(GetMethod<ZombieProjectile_Start_Patch1>("Postfix")));
harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("ThrowProjectile"), postfix: GetHarmonyMethod(GetMethod<ZombieProjectile_ThrowProjectile_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("SwingEnd"), prefix: GetHarmonyMethod(GetMethod<SwingEnd>("Prefix")));
harmonyTweaks.Patch(GetMethod<ZombieProjectiles>("DamageEnd"), prefix: GetHarmonyMethod(GetMethod<DamageEnd>("Prefix")));
}
if(ConfigManager.streetCleanerCoinsIgnoreWeakPointToggle.value)
harmonyTweaks.Patch(GetMethod<Streetcleaner>("Start"), postfix: GetHarmonyMethod(GetMethod<StreetCleaner_Start_Patch>("Postfix")));
if(ConfigManager.streetCleanerPredictiveDodgeToggle.value)
harmonyTweaks.Patch(GetMethod<BulletCheck>("OnTriggerEnter"), postfix: GetHarmonyMethod(GetMethod<BulletCheck_OnTriggerEnter_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<SwordsMachine>("Start"), postfix: GetHarmonyMethod(GetMethod<SwordsMachine_Start>("Postfix")));
if (ConfigManager.swordsMachineNoLightKnockbackToggle.value || ConfigManager.swordsMachineSecondPhaseMode.value != ConfigManager.SwordsMachineSecondPhase.None)
{
harmonyTweaks.Patch(GetMethod<SwordsMachine>("Knockdown"), prefix: GetHarmonyMethod(GetMethod<SwordsMachine_Knockdown_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<SwordsMachine>("Down"), postfix: GetHarmonyMethod(GetMethod<SwordsMachine_Down_Patch>("Postfix")), prefix: GetHarmonyMethod(GetMethod<SwordsMachine_Down_Patch>("Prefix")));
//harmonyTweaks.Patch(GetMethod<SwordsMachine>("SetSpeed"), prefix: GetHarmonyMethod(GetMethod<SwordsMachine_SetSpeed_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<SwordsMachine>("EndFirstPhase"), postfix: GetHarmonyMethod(GetMethod<SwordsMachine_EndFirstPhase_Patch>("Postfix")), prefix: GetHarmonyMethod(GetMethod<SwordsMachine_EndFirstPhase_Patch>("Prefix")));
}
if (ConfigManager.swordsMachineExplosiveSwordToggle.value)
{
harmonyTweaks.Patch(GetMethod<ThrownSword>("Start"), postfix: GetHarmonyMethod(GetMethod<ThrownSword_Start_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<ThrownSword>("OnTriggerEnter"), postfix: GetHarmonyMethod(GetMethod<ThrownSword_OnTriggerEnter_Patch>("Postfix")));
}
harmonyTweaks.Patch(GetMethod<Turret>("Start"), postfix: GetHarmonyMethod(GetMethod<TurretStart>("Postfix")));
if(ConfigManager.turretBurstFireToggle.value)
{
harmonyTweaks.Patch(GetMethod<Turret>("Shoot"), prefix: GetHarmonyMethod(GetMethod<TurretShoot>("Prefix")));
harmonyTweaks.Patch(GetMethod<Turret>("StartAiming"), postfix: GetHarmonyMethod(GetMethod<TurretAim>("Postfix")));
}
harmonyTweaks.Patch(GetMethod<Explosion>("Start"), postfix: GetHarmonyMethod(GetMethod<V2CommonExplosion>("Postfix")));
harmonyTweaks.Patch(GetMethod<V2>("Start"), postfix: GetHarmonyMethod(GetMethod<V2FirstStart>("Postfix")));
harmonyTweaks.Patch(GetMethod<V2>("Update"), prefix: GetHarmonyMethod(GetMethod<V2FirstUpdate>("Prefix")));
harmonyTweaks.Patch(GetMethod<V2>("ShootWeapon"), prefix: GetHarmonyMethod(GetMethod<V2FirstShootWeapon>("Prefix")));
harmonyTweaks.Patch(GetMethod<V2>("Start"), postfix: GetHarmonyMethod(GetMethod<V2SecondStart>("Postfix")));
//if(ConfigManager.v2SecondStartEnraged.value)
// harmonyTweaks.Patch(GetMethod<BossHealthBar>("OnEnable"), postfix: GetHarmonyMethod(GetMethod<V2SecondEnrage>("Postfix")));
harmonyTweaks.Patch(GetMethod<V2>("Update"), prefix: GetHarmonyMethod(GetMethod<V2SecondUpdate>("Prefix")));
//harmonyTweaks.Patch(GetMethod<V2>("AltShootWeapon"), postfix: GetHarmonyMethod(GetMethod<V2AltShootWeapon>("Postfix")));
harmonyTweaks.Patch(GetMethod<V2>("SwitchWeapon"), prefix: GetHarmonyMethod(GetMethod<V2SecondSwitchWeapon>("Prefix")));
harmonyTweaks.Patch(GetMethod<V2>("ShootWeapon"), prefix: GetHarmonyMethod(GetMethod<V2SecondShootWeapon>("Prefix")), postfix: GetHarmonyMethod(GetMethod<V2SecondShootWeapon>("Postfix")));
if(ConfigManager.v2SecondFastCoinToggle.value)
harmonyTweaks.Patch(GetMethod<V2>("ThrowCoins"), prefix: GetHarmonyMethod(GetMethod<V2SecondFastCoin>("Prefix")));
harmonyTweaks.Patch(GetMethod<Cannonball>("OnTriggerEnter"), prefix: GetHarmonyMethod(GetMethod<V2RocketLauncher>("CannonBallTriggerPrefix")));
if (ConfigManager.v2FirstSharpshooterToggle.value || ConfigManager.v2SecondSharpshooterToggle.value)
{
harmonyTweaks.Patch(GetMethod<EnemyRevolver>("PrepareAltFire"), prefix: GetHarmonyMethod(GetMethod<V2CommonRevolverPrepareAltFire>("Prefix")));
harmonyTweaks.Patch(GetMethod<Projectile>("Collided"), prefix: GetHarmonyMethod(GetMethod<V2CommonRevolverBullet>("Prefix")));
harmonyTweaks.Patch(GetMethod<EnemyRevolver>("AltFire"), prefix: GetHarmonyMethod(GetMethod<V2CommonRevolverAltShoot>("Prefix")));
}
harmonyTweaks.Patch(GetMethod<Drone>("Start"), postfix: GetHarmonyMethod(GetMethod<Virtue_Start_Patch>("Postfix")));
harmonyTweaks.Patch(GetMethod<Drone>("SpawnInsignia"), prefix: GetHarmonyMethod(GetMethod<Virtue_SpawnInsignia_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<Drone>("Death"), prefix: GetHarmonyMethod(GetMethod<Virtue_Death_Patch>("Prefix")));
if (ConfigManager.sisyInstJumpShockwave.value)
{
harmonyTweaks.Patch(GetMethod<Sisyphus>("Start"), postfix: GetHarmonyMethod(GetMethod<SisyphusInstructionist_Start>("Postfix")));
harmonyTweaks.Patch(GetMethod<Sisyphus>("Update"), postfix: GetHarmonyMethod(GetMethod<SisyphusInstructionist_Update>("Postfix")));
}
if(ConfigManager.sisyInstBoulderShockwave.value)
harmonyTweaks.Patch(GetMethod<Sisyphus>("SetupExplosion"), postfix: GetHarmonyMethod(GetMethod<SisyphusInstructionist_SetupExplosion>("Postfix")));
if(ConfigManager.sisyInstStrongerExplosion.value)
harmonyTweaks.Patch(GetMethod<Sisyphus>("StompExplosion"), prefix: GetHarmonyMethod(GetMethod<SisyphusInstructionist_StompExplosion>("Prefix")));
harmonyTweaks.Patch(GetMethod<LeviathanTail>("Awake"), postfix: GetHarmonyMethod(GetMethod<LeviathanTail_Start>("Postfix")));
harmonyTweaks.Patch(GetMethod<LeviathanTail>("BigSplash"), prefix: GetHarmonyMethod(GetMethod<LeviathanTail_BigSplash>("Prefix")));
harmonyTweaks.Patch(GetMethod<LeviathanTail>("SwingEnd"), prefix: GetHarmonyMethod(GetMethod<LeviathanTail_SwingEnd>("Prefix")));
harmonyTweaks.Patch(GetMethod<LeviathanHead>("Start"), postfix: GetHarmonyMethod(GetMethod<Leviathan_Start>("Postfix")));
harmonyTweaks.Patch(GetMethod<LeviathanHead>("ProjectileBurst"), prefix: GetHarmonyMethod(GetMethod<Leviathan_ProjectileBurst>("Prefix")));
harmonyTweaks.Patch(GetMethod<LeviathanHead>("ProjectileBurstStart"), prefix: GetHarmonyMethod(GetMethod<Leviathan_ProjectileBurstStart>("Prefix")));
harmonyTweaks.Patch(GetMethod<LeviathanHead>("FixedUpdate"), prefix: GetHarmonyMethod(GetMethod<Leviathan_FixedUpdate>("Prefix")));
if (ConfigManager.somethingWickedSpear.value)
{
harmonyTweaks.Patch(GetMethod<Wicked>("Start"), postfix: GetHarmonyMethod(GetMethod<SomethingWicked_Start>("Postfix")));
harmonyTweaks.Patch(GetMethod<Wicked>("GetHit"), postfix: GetHarmonyMethod(GetMethod<SomethingWicked_GetHit>("Postfix")));
}
if(ConfigManager.somethingWickedSpawnOn43.value)
{
harmonyTweaks.Patch(GetMethod<ObjectActivator>("Activate"), prefix: GetHarmonyMethod(GetMethod<ObjectActivator_Activate>("Prefix")));
harmonyTweaks.Patch(GetMethod<Wicked>("GetHit"), postfix: GetHarmonyMethod(GetMethod<JokeWicked_GetHit>("Postfix")));
}
if (ConfigManager.panopticonFullPhase.value)
harmonyTweaks.Patch(GetMethod<FleshPrison>("Start"), postfix: GetHarmonyMethod(GetMethod<Panopticon_Start>("Postfix")));
if (ConfigManager.panopticonAxisBeam.value)
harmonyTweaks.Patch(GetMethod<FleshPrison>("SpawnInsignia"), prefix: GetHarmonyMethod(GetMethod<Panopticon_SpawnInsignia>("Prefix")));
if (ConfigManager.panopticonSpinAttackToggle.value)
harmonyTweaks.Patch(GetMethod<FleshPrison>("HomingProjectileAttack"), postfix: GetHarmonyMethod(GetMethod<Panopticon_HomingProjectileAttack>("Postfix")));
if (ConfigManager.panopticonBlackholeProj.value)
harmonyTweaks.Patch(GetMethod<FleshPrison>("SpawnBlackHole"), postfix: GetHarmonyMethod(GetMethod<Panopticon_SpawnBlackHole>("Postfix")));
if (ConfigManager.panopticonBalanceEyes.value)
harmonyTweaks.Patch(GetMethod<FleshPrison>("SpawnFleshDrones"), prefix: GetHarmonyMethod(GetMethod<Panopticon_SpawnFleshDrones>("Prefix")), postfix: GetHarmonyMethod(GetMethod<Panopticon_SpawnFleshDrones>("Postfix")));
if (ConfigManager.panopticonBlueProjToggle.value)
harmonyTweaks.Patch(GetMethod<FleshPrison>("Update"), transpiler: GetHarmonyMethod(GetMethod<Panopticon_BlueProjectile>("Transpiler")));
if (ConfigManager.idolExplosionToggle.value)
harmonyTweaks.Patch(GetMethod<Idol>("Death"), postfix: GetHarmonyMethod(GetMethod<Idol_Death_Patch>("Postfix")));
// ADDME
/*
harmonyTweaks.Patch(GetMethod<GabrielSecond>("Start"), postfix: GetHarmonyMethod(GetMethod<GabrielSecond_Start>("Postfix")));
harmonyTweaks.Patch(GetMethod<GabrielSecond>("BasicCombo"), postfix: GetHarmonyMethod(GetMethod<GabrielSecond_BasicCombo>("Postfix")));
harmonyTweaks.Patch(GetMethod<GabrielSecond>("FastCombo"), postfix: GetHarmonyMethod(GetMethod<GabrielSecond_FastCombo>("Postfix")));
harmonyTweaks.Patch(GetMethod<GabrielSecond>("CombineSwords"), postfix: GetHarmonyMethod(GetMethod<GabrielSecond_CombineSwords>("Postfix")));
harmonyTweaks.Patch(GetMethod<GabrielSecond>("ThrowCombo"), postfix: GetHarmonyMethod(GetMethod<GabrielSecond_ThrowCombo>("Postfix")));
*/
}
private static void PatchAllPlayers()
{
if (!ConfigManager.playerTweakToggle.value)
return;
harmonyTweaks.Patch(GetMethod<Punch>("CheckForProjectile"), prefix: GetHarmonyMethod(GetMethod<Punch_CheckForProjectile_Patch>("Prefix")));
harmonyTweaks.Patch(GetMethod<Grenade>("Explode"), prefix: GetHarmonyMethod(GetMethod<Grenade_Explode_Patch1>("Prefix")));
harmonyTweaks.Patch(GetMethod<Grenade>("Collision"), prefix: GetHarmonyMethod(GetMethod<Grenade_Collision_Patch>("Prefix")));
if (ConfigManager.rocketBoostToggle.value)
harmonyTweaks.Patch(GetMethod<Explosion>("Collide"), prefix: GetHarmonyMethod(GetMethod<Explosion_Collide_Patch>("Prefix")));
if (ConfigManager.rocketGrabbingToggle.value)
harmonyTweaks.Patch(GetMethod<HookArm>("FixedUpdate"), prefix: GetHarmonyMethod(GetMethod<HookArm_FixedUpdate_Patch>("Prefix")));
if (ConfigManager.orbStrikeToggle.value)
{
harmonyTweaks.Patch(GetMethod<Coin>("Start"), postfix: GetHarmonyMethod(GetMethod<Coin_Start>("Postfix")));
harmonyTweaks.Patch(GetMethod<Punch>("BlastCheck"), prefix: GetHarmonyMethod(GetMethod<Punch_BlastCheck>("Prefix")), postfix: GetHarmonyMethod(GetMethod<Punch_BlastCheck>("Postfix")));
harmonyTweaks.Patch(GetMethod<Explosion>("Collide"), prefix: GetHarmonyMethod(GetMethod<Explosion_Collide>("Prefix")));
harmonyTweaks.Patch(GetMethod<Coin>("DelayedReflectRevolver"), postfix: GetHarmonyMethod(GetMethod<Coin_DelayedReflectRevolver>("Postfix")));
harmonyTweaks.Patch(GetMethod<Coin>("ReflectRevolver"), postfix: GetHarmonyMethod(GetMethod<Coin_ReflectRevolver>("Postfix")), prefix: GetHarmonyMethod(GetMethod<Coin_ReflectRevolver>("Prefix")));
harmonyTweaks.Patch(GetMethod<Grenade>("Explode"), prefix: GetHarmonyMethod(GetMethod<Grenade_Explode>("Prefix")), postfix: GetHarmonyMethod(GetMethod<Grenade_Explode>("Postfix")));
harmonyTweaks.Patch(GetMethod<EnemyIdentifier>("DeliverDamage"), prefix: GetHarmonyMethod(GetMethod<EnemyIdentifier_DeliverDamage>("Prefix")), postfix: GetHarmonyMethod(GetMethod<EnemyIdentifier_DeliverDamage>("Postfix")));
harmonyTweaks.Patch(GetMethod<RevolverBeam>("ExecuteHits"), postfix: GetHarmonyMethod(GetMethod<RevolverBeam_ExecuteHits>("Postfix")), prefix: GetHarmonyMethod(GetMethod<RevolverBeam_ExecuteHits>("Prefix")));
harmonyTweaks.Patch(GetMethod<RevolverBeam>("HitSomething"), postfix: GetHarmonyMethod(GetMethod<RevolverBeam_HitSomething>("Postfix")), prefix: GetHarmonyMethod(GetMethod<RevolverBeam_HitSomething>("Prefix")));
harmonyTweaks.Patch(GetMethod<RevolverBeam>("Start"), prefix: GetHarmonyMethod(GetMethod<RevolverBeam_Start>("Prefix")));
harmonyTweaks.Patch(GetMethod<Cannonball>("Explode"), prefix: GetHarmonyMethod(GetMethod<Cannonball_Explode>("Prefix")));
harmonyTweaks.Patch(GetMethod<Explosion>("Collide"), prefix: GetHarmonyMethod(GetMethod<Explosion_CollideOrbital>("Prefix")));
}
if(ConfigManager.chargedRevRegSpeedMulti.value != 1)
harmonyTweaks.Patch(GetMethod<Revolver>("Update"), prefix: GetHarmonyMethod(GetMethod<Revolver_Update>("Prefix")));
if(ConfigManager.coinRegSpeedMulti.value != 1 || ConfigManager.sharpshooterRegSpeedMulti.value != 1
|| ConfigManager.railcannonRegSpeedMulti.value != 1 || ConfigManager.rocketFreezeRegSpeedMulti.value != 1
|| ConfigManager.rocketCannonballRegSpeedMulti.value != 1 || ConfigManager.nailgunAmmoRegSpeedMulti.value != 1
|| ConfigManager.sawAmmoRegSpeedMulti.value != 1)
harmonyTweaks.Patch(GetMethod<WeaponCharges>("Charge"), prefix: GetHarmonyMethod(GetMethod<WeaponCharges_Charge>("Prefix")));
if(ConfigManager.nailgunHeatsinkRegSpeedMulti.value != 1 || ConfigManager.sawHeatsinkRegSpeedMulti.value != 1)
harmonyTweaks.Patch(GetMethod<Nailgun>("Update"), prefix: GetHarmonyMethod(GetMethod<NailGun_Update>("Prefix")));
if(ConfigManager.staminaRegSpeedMulti.value != 1)
harmonyTweaks.Patch(GetMethod<NewMovement>("Update"), prefix: GetHarmonyMethod(GetMethod<NewMovement_Update>("Prefix")));
if(ConfigManager.playerHpDeltaToggle.value || ConfigManager.maxPlayerHp.value != 100 || ConfigManager.playerHpSupercharge.value != 200 || ConfigManager.whiplashHardDamageCap.value != 50 || ConfigManager.whiplashHardDamageSpeed.value != 1)
{
harmonyTweaks.Patch(GetMethod<NewMovement>("GetHealth"), prefix: GetHarmonyMethod(GetMethod<NewMovement_GetHealth>("Prefix")));
harmonyTweaks.Patch(GetMethod<NewMovement>("SuperCharge"), prefix: GetHarmonyMethod(GetMethod<NewMovement_SuperCharge>("Prefix")));
harmonyTweaks.Patch(GetMethod<NewMovement>("Respawn"), postfix: GetHarmonyMethod(GetMethod<NewMovement_Respawn>("Postfix")));
harmonyTweaks.Patch(GetMethod<NewMovement>("Start"), postfix: GetHarmonyMethod(GetMethod<NewMovement_Start>("Postfix")));
harmonyTweaks.Patch(GetMethod<NewMovement>("GetHurt"), transpiler: GetHarmonyMethod(GetMethod<NewMovement_GetHurt>("Transpiler")));
harmonyTweaks.Patch(GetMethod<HookArm>("FixedUpdate"), transpiler: GetHarmonyMethod(GetMethod<HookArm_FixedUpdate>("Transpiler")));
harmonyTweaks.Patch(GetMethod<NewMovement>("ForceAntiHP"), transpiler: GetHarmonyMethod(GetMethod<NewMovement_ForceAntiHP>("Transpiler")));
}
// ADDME
harmonyTweaks.Patch(GetMethod<Revolver>("Shoot"), transpiler: GetHarmonyMethod(GetMethod<Revolver_Shoot>("Transpiler")));
harmonyTweaks.Patch(GetMethod<Shotgun>("Shoot"), transpiler: GetHarmonyMethod(GetMethod<Shotgun_Shoot>("Transpiler")), prefix: GetHarmonyMethod(GetMethod<Shotgun_Shoot>("Prefix")), postfix: GetHarmonyMethod(GetMethod<Shotgun_Shoot>("Postfix")));
harmonyTweaks.Patch(GetMethod<Shotgun>("ShootSinks"), transpiler: GetHarmonyMethod(GetMethod<Shotgun_ShootSinks>("Transpiler")));
harmonyTweaks.Patch(GetMethod<Nailgun>("Shoot"), transpiler: GetHarmonyMethod(GetMethod<Nailgun_Shoot>("Transpiler")));
harmonyTweaks.Patch(GetMethod<Nailgun>("SuperSaw"), transpiler: GetHarmonyMethod(GetMethod<Nailgun_SuperSaw>("Transpiler")));
if (ConfigManager.hardDamagePercent.normalizedValue != 1)
harmonyTweaks.Patch(GetMethod<NewMovement>("GetHurt"), prefix: GetHarmonyMethod(GetMethod<NewMovement_GetHurt>("Prefix")), postfix: GetHarmonyMethod(GetMethod<NewMovement_GetHurt>("Postfix")));
harmonyTweaks.Patch(GetMethod<HealthBar>("Start"), postfix: GetHarmonyMethod(GetMethod<HealthBar_Start>("Postfix")));
harmonyTweaks.Patch(GetMethod<HealthBar>("Update"), transpiler: GetHarmonyMethod(GetMethod<HealthBar_Update>("Transpiler")));
foreach (HealthBarTracker hb in HealthBarTracker.instances)
{
if (hb != null)
hb.SetSliderRange();
}
harmonyTweaks.Patch(GetMethod<Harpoon>("Start"), postfix: GetHarmonyMethod(GetMethod<Harpoon_Start>("Postfix")));
if(ConfigManager.screwDriverHomeToggle.value)
harmonyTweaks.Patch(GetMethod<Harpoon>("Punched"), postfix: GetHarmonyMethod(GetMethod<Harpoon_Punched>("Postfix")));
if(ConfigManager.screwDriverSplitToggle.value)
harmonyTweaks.Patch(GetMethod<Harpoon>("OnTriggerEnter"), prefix: GetHarmonyMethod(GetMethod<Harpoon_OnTriggerEnter_Patch>("Prefix")));
}
private static void PatchAllMemes()
{
if (ConfigManager.enrageSfxToggle.value)
harmonyTweaks.Patch(GetMethod<EnrageEffect>("Start"), postfix: GetHarmonyMethod(GetMethod<EnrageEffect_Start>("Postfix")));
if(ConfigManager.funnyDruidKnightSFXToggle.value)
{
harmonyTweaks.Patch(GetMethod<Mandalore>("FullBurst"), postfix: GetHarmonyMethod(GetMethod<DruidKnight_FullBurst>("Postfix")), prefix: GetHarmonyMethod(GetMethod<DruidKnight_FullBurst>("Prefix")));
harmonyTweaks.Patch(GetMethod<Mandalore>("FullerBurst"), prefix: GetHarmonyMethod(GetMethod<DruidKnight_FullerBurst>("Prefix")));
harmonyTweaks.Patch(GetMethod<Drone>("Explode"), prefix: GetHarmonyMethod(GetMethod<Drone_Explode>("Prefix")), postfix: GetHarmonyMethod(GetMethod<Drone_Explode>("Postfix")));
}
if (ConfigManager.fleshObamiumToggle.value)
harmonyTweaks.Patch(GetMethod<FleshPrison>("Start"), postfix: GetHarmonyMethod(GetMethod<FleshObamium_Start>("Postfix")), prefix: GetHarmonyMethod(GetMethod<FleshObamium_Start>("Prefix")));
if (ConfigManager.obamapticonToggle.value)
harmonyTweaks.Patch(GetMethod<FleshPrison>("Start"), postfix: GetHarmonyMethod(GetMethod<Obamapticon_Start>("Postfix")), prefix: GetHarmonyMethod(GetMethod<Obamapticon_Start>("Prefix")));
}
public static bool methodsPatched = false;
public static void ScenePatchCheck()
{
if(methodsPatched && !ultrapainDifficulty)
{
harmonyTweaks.UnpatchSelf();
methodsPatched = false;
}
else if(!methodsPatched && ultrapainDifficulty)
{
PatchAll();
}
}
public static void PatchAll()
{
harmonyTweaks.UnpatchSelf();
methodsPatched = false;
if (!ultrapainDifficulty)
return;
if(realUltrapainDifficulty && ConfigManager.discordRichPresenceToggle.value)
harmonyTweaks.Patch(GetMethod<DiscordController>("SendActivity"), prefix: GetHarmonyMethod(GetMethod<DiscordController_SendActivity_Patch>("Prefix")));
if (realUltrapainDifficulty && ConfigManager.steamRichPresenceToggle.value)
harmonyTweaks.Patch(GetMethod<SteamFriends>("SetRichPresence"), prefix: GetHarmonyMethod(GetMethod<SteamFriends_SetRichPresence_Patch>("Prefix")));
PatchAllEnemies();
PatchAllPlayers();
PatchAllMemes();
methodsPatched = true;
}
public static string workingPath;
public static string workingDir;
public static AssetBundle bundle;
public static AudioClip druidKnightFullAutoAud;
public static AudioClip druidKnightFullerAutoAud;
public static AudioClip druidKnightDeathAud;
public static AudioClip enrageAudioCustom;
public static GameObject fleshObamium;
public static GameObject obamapticon;
public void Awake()
{
instance = this;
workingPath = Assembly.GetExecutingAssembly().Location;
workingDir = Path.GetDirectoryName(workingPath);
Logger.LogInfo($"Working path: {workingPath}, Working dir: {workingDir}");
try
{
bundle = AssetBundle.LoadFromFile(Path.Combine(workingDir, "ultrapain"));
druidKnightFullAutoAud = bundle.LoadAsset<AudioClip>("assets/ultrapain/druidknight/fullauto.wav");
druidKnightFullerAutoAud = bundle.LoadAsset<AudioClip>("assets/ultrapain/druidknight/fullerauto.wav");
druidKnightDeathAud = bundle.LoadAsset<AudioClip>("assets/ultrapain/druidknight/death.wav");
enrageAudioCustom = bundle.LoadAsset<AudioClip>("assets/ultrapain/sfx/enraged.wav");
fleshObamium = bundle.LoadAsset<GameObject>("assets/ultrapain/fleshprison/fleshobamium.prefab");
obamapticon = bundle.LoadAsset<GameObject>("assets/ultrapain/panopticon/obamapticon.prefab");
}
catch (Exception e)
{
Logger.LogError($"Could not load the asset bundle:\n{e}");
}
// DEBUG
/*string logPath = Path.Combine(Environment.CurrentDirectory, "log.txt");
Logger.LogInfo($"Saving to {logPath}");
List<string> assetPaths = new List<string>()
{
"fonts.bundle",
"videos.bundle",
"shaders.bundle",
"particles.bundle",
"materials.bundle",
"animations.bundle",
"prefabs.bundle",
"physicsmaterials.bundle",
"models.bundle",
"textures.bundle",
};
//using (FileStream log = File.Open(logPath, FileMode.OpenOrCreate, FileAccess.Write))
//{
foreach(string assetPath in assetPaths)
{
Logger.LogInfo($"Attempting to load {assetPath}");
AssetBundle bundle = AssetBundle.LoadFromFile(Path.Combine(bundlePath, assetPath));
bundles.Add(bundle);
//foreach (string name in bundle.GetAllAssetNames())
//{
// string line = $"[{bundle.name}][{name}]\n";
// log.Write(Encoding.ASCII.GetBytes(line), 0, line.Length);
//}
bundle.LoadAllAssets();
}
//}
*/
// Plugin startup logic
Logger.LogInfo($"Plugin {PluginInfo.PLUGIN_GUID} is loaded!");
harmonyTweaks = new Harmony(PLUGIN_GUID + "_tweaks");
harmonyBase = new Harmony(PLUGIN_GUID + "_base");
harmonyBase.Patch(GetMethod<DifficultySelectButton>("SetDifficulty"), postfix: GetHarmonyMethod(GetMethod<DifficultySelectPatch>("Postfix")));
harmonyBase.Patch(GetMethod<DifficultyTitle>("Check"), postfix: GetHarmonyMethod(GetMethod<DifficultyTitle_Check_Patch>("Postfix")));
harmonyBase.Patch(typeof(PrefsManager).GetConstructor(new Type[0]), postfix: GetHarmonyMethod(GetMethod<PrefsManager_Ctor>("Postfix")));
harmonyBase.Patch(GetMethod<PrefsManager>("EnsureValid"), prefix: GetHarmonyMethod(GetMethod<PrefsManager_EnsureValid>("Prefix")));
harmonyBase.Patch(GetMethod<Grenade>("Explode"), prefix: new HarmonyMethod(GetMethod<GrenadeExplosionOverride>("Prefix")), postfix: new HarmonyMethod(GetMethod<GrenadeExplosionOverride>("Postfix")));
LoadPrefabs();
ConfigManager.Initialize();
SceneManager.activeSceneChanged += OnSceneChange;
}
}
public static class Tools
{
private static Transform _target;
private static Transform target { get
{
if(_target == null)
_target = MonoSingleton<PlayerTracker>.Instance.GetTarget();
return _target;
}
}
public static Vector3 PredictPlayerPosition(float speedMod, Collider enemyCol = null)
{
Vector3 projectedPlayerPos;
if (MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity().magnitude == 0f)
{
return target.position;
}
RaycastHit raycastHit;
if (enemyCol != null && Physics.Raycast(target.position, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity(), out raycastHit, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity().magnitude * 0.35f / speedMod, 4096, QueryTriggerInteraction.Collide) && raycastHit.collider == enemyCol)
{
projectedPlayerPos = target.position;
}
else if (Physics.Raycast(target.position, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity(), out raycastHit, MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity().magnitude * 0.35f / speedMod, LayerMaskDefaults.Get(LMD.EnvironmentAndBigEnemies), QueryTriggerInteraction.Collide))
{
projectedPlayerPos = raycastHit.point;
}
else
{
projectedPlayerPos = target.position + MonoSingleton<PlayerTracker>.Instance.GetPlayerVelocity() * 0.35f / speedMod;
projectedPlayerPos = new Vector3(projectedPlayerPos.x, target.transform.position.y + (target.transform.position.y - projectedPlayerPos.y) * 0.5f, projectedPlayerPos.z);
}
return projectedPlayerPos;
}
}
// Asset destroyer tracker
/*[HarmonyPatch(typeof(UnityEngine.Object), nameof(UnityEngine.Object.Destroy), new Type[] { typeof(UnityEngine.Object) })]
public class TempClass1
{
static void Postfix(UnityEngine.Object __0)
{
if (__0 != null && __0 == Plugin.homingProjectile)
{
System.Diagnostics.StackTrace t = new System.Diagnostics.StackTrace();
Debug.LogError("Projectile destroyed");
Debug.LogError(t.ToString());
throw new Exception("Attempted to destroy proj");
}
}
}
[HarmonyPatch(typeof(UnityEngine.Object), nameof(UnityEngine.Object.Destroy), new Type[] { typeof(UnityEngine.Object), typeof(float) })]
public class TempClass2
{
static void Postfix(UnityEngine.Object __0)
{
if (__0 != null && __0 == Plugin.homingProjectile)
{
System.Diagnostics.StackTrace t = new System.Diagnostics.StackTrace();
Debug.LogError("Projectile destroyed");
Debug.LogError(t.ToString());
throw new Exception("Attempted to destroy proj");
}
}
}
[HarmonyPatch(typeof(UnityEngine.Object), nameof(UnityEngine.Object.DestroyImmediate), new Type[] { typeof(UnityEngine.Object) })]
public class TempClass3
{
static void Postfix(UnityEngine.Object __0)
{
if (__0 != null && __0 == Plugin.homingProjectile)
{
System.Diagnostics.StackTrace t = new System.Diagnostics.StackTrace();
Debug.LogError("Projectile destroyed");
Debug.LogError(t.ToString());
throw new Exception("Attempted to destroy proj");
}
}
}
[HarmonyPatch(typeof(UnityEngine.Object), nameof(UnityEngine.Object.DestroyImmediate), new Type[] { typeof(UnityEngine.Object), typeof(bool) })]
public class TempClass4
{
static void Postfix(UnityEngine.Object __0)
{
if (__0 != null && __0 == Plugin.homingProjectile)
{
System.Diagnostics.StackTrace t = new System.Diagnostics.StackTrace();
Debug.LogError("Projectile destroyed");
Debug.LogError(t.ToString());
throw new Exception("Attempted to destroy proj");
}
}
}*/
}
| Ultrapain/Plugin.cs | eternalUnion-UltraPain-ad924af | [
{
"filename": "Ultrapain/ConfigManager.cs",
"retrieved_chunk": " public static ConfigPanel cerberusPanel;\n public static ConfigPanel dronePanel;\n public static ConfigPanel filthPanel;\n public static ConfigPanel hideousMassPanel;\n public static ConfigPanel maliciousFacePanel;\n public static ConfigPanel mindflayerPanel;\n public static ConfigPanel schismPanel;\n public static ConfigPanel soliderPanel;\n public static ConfigPanel stalkerPanel;\n public static ConfigPanel strayPanel;",
"score": 0.8601741194725037
},
{
"filename": "Ultrapain/ConfigManager.cs",
"retrieved_chunk": " public static ConfigPanel leviathanPanel;\n public static ConfigPanel somethingWickedPanel;\n public static ConfigPanel panopticonPanel;\n public static ConfigPanel idolPanel;\n // GLOBAL ENEMY CONFIG\n public static BoolField friendlyFireDamageOverrideToggle;\n public static FloatSliderField friendlyFireDamageOverrideExplosion;\n public static FloatSliderField friendlyFireDamageOverrideProjectile;\n public static FloatSliderField friendlyFireDamageOverrideFire;\n public static FloatSliderField friendlyFireDamageOverrideMelee;",
"score": 0.8601105809211731
},
{
"filename": "Ultrapain/ConfigManager.cs",
"retrieved_chunk": " }\n // ROOT PANEL\n public static BoolField enemyTweakToggle;\n private static ConfigPanel enemyPanel;\n public static BoolField playerTweakToggle;\n private static ConfigPanel playerPanel;\n public static BoolField discordRichPresenceToggle;\n public static BoolField steamRichPresenceToggle;\n public static StringField pluginName;\n public static StringMultilineField pluginInfo;",
"score": 0.8554683923721313
},
{
"filename": "Ultrapain/Patches/Stray.cs",
"retrieved_chunk": " public GameObject standardProjectile;\n public GameObject standardDecorativeProjectile;\n public int comboRemaining = ConfigManager.strayShootCount.value;\n public bool inCombo = false;\n public float lastSpeed = 1f;\n public enum AttackMode\n {\n ProjectileCombo,\n FastHoming\n }",
"score": 0.8426523208618164
},
{
"filename": "Ultrapain/Patches/Parry.cs",
"retrieved_chunk": " public GameObject temporaryBigExplosion;\n public GameObject weapon;\n public enum GrenadeType\n {\n Core,\n Rocket,\n }\n public GrenadeType grenadeType;\n }\n class Punch_CheckForProjectile_Patch",
"score": 0.8423991203308105
}
] | csharp | GameObject turretBeam; |
/*
* Copyright (C) Antony Vitillo (aka Skarredghost), Perpetual eMotion 2023.
* Distributed under the MIT License (license terms are at http://opensource.org/licenses/MIT).
*/
using RoslynCSharp;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Threading;
using System.Threading.Tasks;
using UnityEngine;
using vrroom.Dynaimic.Ai;
using vrroom.Dynaimic.GenerativeLogic;
namespace vrroom.CubicMusic.CubesMgmt
{
/// <summary>
/// Main class of the CubicMusic system. It manages the creation and destruction of the cubes and the logic attached to them
/// </summary>
[DefaultExecutionOrder(-1)]
public class CubesManager : MonoBehaviour, ICreatesLogicFromPrompt
{
/// <summary>
/// The prompt template to generate Unity scripts that can be added to the cubes at runtime without requiring
/// the setup of public properties. Scripts should work out of the bo
/// </summary>
static readonly AiPromptTemplate s_promptTemplateForUnityScripts = new AiPromptTemplate()
{
PrePrompt = @"Generate a Unity C# script with internally initialized properties that does the following to the gameobject: ",
PostPrompt = @"The script should work out of the box without requiring any external configuration. Here are the requirements:
- The script can NOT include public properties.
- The properties should be initialized internally within the script, in the start method.
- If the property is a prefab, initialize it with a primitive, in the start method.
- The properties should not be modifiable from external sources.
- The script should include any necessary logic or code that utilizes these properties.
- IF and only if the query is about the microphone, you can use vrroom.CubicMusic.Audio.AudioManager.Instance.MicrophoneAnalyzer.CurrentVolume property, range from 0 to 1.
- IF and only if the query is about the music, you can use vrroom.CubicMusic.Audio.AudioManager.Instance.BackgroundMusicAnalyzer.CurrentVolume, range from 0 to 1.
- IF and only if the gameobject has to interact the hand, the hand can be found as a trigger collider on the Hand layer. Ignore this if the hand is not involved in the query.
Please generate the Unity script meeting these specifications."
};
/// <summary>
/// The prefab to use for the cubes to generate. If null, a default cube will be used
/// </summary>
[SerializeField]
public GameObject CubePrefab;
/// <summary>
/// The assemblies that the generated scripts will reference
/// </summary>
[SerializeField]
private AssemblyReferenceAsset[] m_referenceAssemblies;
/// <summary>
/// The element that performs the queries to the AI cloud
/// </summary>
private AiQueryPerformer m_aiQueryPerformer;
/// <summary>
/// The element that creates the logic from the AI prompts
/// </summary>
private GenerativeLogicManager m_generativeLogicManager;
/// <summary>
/// The list of cube groups managed by this object.
/// Every group contains a list of cubes to which logic can be added at runtime
/// </summary>
private List< | ObjectsGroupLogicHandler> m_managedCubeGroups; |
/// <inheritdoc />
public AiPromptTemplate PromptTemplate => s_promptTemplateForUnityScripts;
/// <summary>
/// Get the element that performs the queries to the AI cloud
/// </summary>
public AiQueryPerformer AiQueryPerformer => m_aiQueryPerformer;
/// <summary>
/// Singleton instance
/// </summary>
public static CubesManager Instance;
/// <summary>
/// Awake
/// </summary>
private void Awake()
{
//destroy this object if another instance already exists
if(Instance != null && Instance != this)
{
Destroy(this);
return;
}
//else we are the singleton instance
else
{
Instance = this;
//initialize a few things
m_managedCubeGroups = new List<ObjectsGroupLogicHandler>(1);
m_managedCubeGroups.Add(new ObjectsGroupLogicHandler()); //creates the first group
m_aiQueryPerformer = new OpenAiQueryPerformer();
m_generativeLogicManager = new GenerativeLogicManager(m_aiQueryPerformer, new AiGenerationParameters(), m_referenceAssemblies);
Debug.Log("[Cubes Manager] Initialized");
}
}
/// <summary>
/// Adds a cube at the specified position, rotation and scale to the current managed group
/// </summary>
/// <param name="position">Position</param>
/// <param name="rotation">Rotation</param>
/// <param name="scale">Local scale</param>
public void AddCubeToCurrentGroup(Vector3 position, Quaternion rotation, Vector3 scale)
{
GameObject cube = GenerateCube();
cube.transform.position = position;
cube.transform.rotation = rotation;
cube.transform.localScale = scale;
m_managedCubeGroups[0].AddObjectToCurrentGroup(cube);
Debug.Log($"[Cubes Manager] New cube added to the group. Number of cubes is now {m_managedCubeGroups[0].Count}");
}
/// <inheritdoc />
public async Task GenerateLogicForGroupFromAudio(AudioClip audioPrompt, CancellationToken cancellationToken = default)
{
Debug.Log($"[Cubes Manager] Requested logic from audio prompt");
var script = await m_generativeLogicManager.GenerateLogicFromAudio(audioPrompt, s_promptTemplateForUnityScripts, cancellationToken);
Debug.Log($"[Cubes Manager] Script generated from audio is called {script.FullName}");
AttachScriptToGroup(script);
}
/// <inheritdoc />
public async Task GenerateLogicForGroupFromText(string prompt, CancellationToken cancellationToken = default)
{
Debug.Log($"[Cubes Manager] Requested logic from text prompt");
ScriptType script = null;
int tries = 0;
do
{
script = await m_generativeLogicManager.GenerateLogicFromText(prompt, s_promptTemplateForUnityScripts, cancellationToken);
if (script != null) //in case of error, the script is null
{
Debug.Log($"[Cubes Manager] Script generated from text is called {script.FullName}");
AttachScriptToGroup(script);
}
} while (script == null && ++tries < 3); //if a script fails, try again a few times
}
/// <summary>
/// Generates a cube
/// </summary>
/// <returns>Generated cube</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private GameObject GenerateCube()
{
if (CubePrefab == null)
{
return GameObject.CreatePrimitive(PrimitiveType.Cube);
}
else
{
return Object.Instantiate(CubePrefab);
}
}
/// <summary>
/// Attaches the specified script to the current group.
/// After this, a new group is created and becomes the current group
/// </summary>
/// <param name="script">Script that has been generated</param>
private void AttachScriptToGroup(ScriptType script)
{
m_managedCubeGroups[0].AttachLogicToGroupElements(script);
m_managedCubeGroups.Insert(0, new ObjectsGroupLogicHandler());
}
}
} | CubicMusic/Assets/_CubicMusic/Runtime/CubesManagement/Scripts/CubesManager.cs | Perpetual-eMotion-DynaimicApps-46c94e0 | [
{
"filename": "CubicMusic/Assets/_CubicMusic/Runtime/CubesManagement/Scripts/ObjectsGroupLogicHandler.cs",
"retrieved_chunk": " /// Handles the runtime addition-removal of logic from a group of objects\n /// </summary>\n public class ObjectsGroupLogicHandler\n {\n /// <summary>\n /// The objects that are part of the group\n /// </summary>\n private List<GameObject> m_groupObjects;\n /// <summary>\n /// Maps every gameobject to the list of instantiated scripts on that object",
"score": 0.9267488718032837
},
{
"filename": "CubicMusic/Assets/_CubicMusic/Runtime/CubesManagement/Scripts/CubesGenerator.cs",
"retrieved_chunk": " /// Generates the cubes in the scene to which the AI logic can be added at runtime\n /// </summary>\n public class CubesGenerator : MonoBehaviour\n {\n /// <summary>\n /// Action to be used to add a cube to the scene\n /// </summary>\n [SerializeField]\n private InputActionReference m_addCubeAction;\n /// <summary>",
"score": 0.9070144295692444
},
{
"filename": "CubicMusic/Assets/_DynaimicLogic/Runtime/GenerativeLogic/GenerativeLogicManager.cs",
"retrieved_chunk": " /// The element that performs the queries to the AI cloud\n /// </summary>\n private AiQueryPerformer m_aiQueryPerformer;\n /// <summary>\n /// Parameters for the completion queries. We use always the same parameters for all the queries\n /// </summary>\n private AiGenerationParameters m_aiParameters;\n /// <summary>\n /// Runtime domain where the generated scripts will be loaded\n /// </summary>",
"score": 0.9030343294143677
},
{
"filename": "CubicMusic/Assets/_CubicMusic/Runtime/UI/Scripts/UserQueryCreationCanvas.cs",
"retrieved_chunk": " /// </summary>\n [SerializeField]\n private MonoBehaviour m_logicFromQueriesGeneratorBehaviour;\n /// <summary>\n /// Element to be notified of the queries so that can generate logic\n /// </summary>\n private ICreatesLogicFromPrompt m_logicFromPromptCreator;\n /// <summary>\n /// Cancellation token\n /// </summary>",
"score": 0.892279863357544
},
{
"filename": "CubicMusic/Assets/_CubicMusic/Runtime/CubesManagement/Scripts/EmotionalCubesGenerator.cs",
"retrieved_chunk": " PostPrompt = @\"\"\" .Please generate the prompts only that are coherent with this mood. Write No examples, no explanations.\"\n };\n /// <summary>\n /// The element that performs the queries to the AI cloud\n /// </summary>\n private AiQueryPerformer m_aiQueryPerformer;\n /// <summary>\n /// Ai completion parameters\n /// </summary>\n private AiGenerationParameters m_aiParameters;",
"score": 0.8896934986114502
}
] | csharp | ObjectsGroupLogicHandler> m_managedCubeGroups; |
using HarmonyLib;
using System.Security.Cryptography;
using UnityEngine;
namespace Ultrapain.Patches
{
class SwordsMachineFlag : MonoBehaviour
{
public | SwordsMachine sm; |
public Animator anim;
public EnemyIdentifier eid;
public bool speedingUp = false;
private void ResetAnimSpeed()
{
if(anim.GetCurrentAnimatorStateInfo(0).IsName("Knockdown"))
{
Invoke("ResetAnimSpeed", 0.01f);
return;
}
Debug.Log("Resetting speed");
speedingUp = false;
sm.SendMessage("SetSpeed");
}
private void Awake()
{
anim = GetComponent<Animator>();
eid = GetComponent<EnemyIdentifier>();
}
public float speed = 1f;
private void Update()
{
if (speedingUp)
{
if (anim == null)
{
anim = sm.GetComponent<Animator>();
if (anim == null)
{
Destroy(this);
return;
}
}
anim.speed = speed;
}
}
}
class SwordsMachine_Start
{
static void Postfix(SwordsMachine __instance)
{
SwordsMachineFlag flag = __instance.gameObject.AddComponent<SwordsMachineFlag>();
flag.sm = __instance;
}
}
class SwordsMachine_Knockdown_Patch
{
static bool Prefix(SwordsMachine __instance, bool __0)
{
__instance.Enrage();
if (!__0)
__instance.SwordCatch();
return false;
}
}
class SwordsMachine_Down_Patch
{
static bool Prefix(SwordsMachine __instance)
{
if (ConfigManager.swordsMachineSecondPhaseMode.value == ConfigManager.SwordsMachineSecondPhase.Skip && __instance.secondPhasePosTarget == null)
return false;
return true;
}
static void Postfix(SwordsMachine __instance, Animator ___anim, EnemyIdentifier ___eid)
{
if (ConfigManager.swordsMachineSecondPhaseMode.value != ConfigManager.SwordsMachineSecondPhase.SpeedUp || __instance.secondPhasePosTarget != null)
return;
SwordsMachineFlag flag = __instance.GetComponent<SwordsMachineFlag>();
if (flag == null)
{
flag = __instance.gameObject.AddComponent<SwordsMachineFlag>();
flag.sm = __instance;
}
flag.speedingUp = true;
flag.speed = (1f * ___eid.totalSpeedModifier) * ConfigManager.swordsMachineSecondPhaseSpeed.value;
___anim.speed = flag.speed;
AnimatorClipInfo clipInfo = ___anim.GetCurrentAnimatorClipInfo(0)[0];
flag.Invoke("ResetAnimSpeed", clipInfo.clip.length / flag.speed);
}
}
class SwordsMachine_EndFirstPhase_Patch
{
static bool Prefix(SwordsMachine __instance)
{
if (ConfigManager.swordsMachineSecondPhaseMode.value == ConfigManager.SwordsMachineSecondPhase.Skip && __instance.secondPhasePosTarget == null)
return false;
return true;
}
static void Postfix(SwordsMachine __instance, Animator ___anim, EnemyIdentifier ___eid)
{
if (ConfigManager.swordsMachineSecondPhaseMode.value != ConfigManager.SwordsMachineSecondPhase.SpeedUp || __instance.secondPhasePosTarget != null)
return;
SwordsMachineFlag flag = __instance.GetComponent<SwordsMachineFlag>();
if (flag == null)
{
flag = __instance.gameObject.AddComponent<SwordsMachineFlag>();
flag.sm = __instance;
}
flag.speedingUp = true;
flag.speed = (1f * ___eid.totalSpeedModifier) * ConfigManager.swordsMachineSecondPhaseSpeed.value;
___anim.speed = flag.speed;
AnimatorClipInfo clipInfo = ___anim.GetCurrentAnimatorClipInfo(0)[0];
flag.Invoke("ResetAnimSpeed", clipInfo.clip.length / flag.speed);
}
}
/*class SwordsMachine_SetSpeed_Patch
{
static bool Prefix(SwordsMachine __instance, ref Animator ___anim)
{
if (___anim == null)
___anim = __instance.GetComponent<Animator>();
SwordsMachineFlag flag = __instance.GetComponent<SwordsMachineFlag>();
if (flag == null || !flag.speedingUp)
return true;
return false;
}
}*/
/*[HarmonyPatch(typeof(SwordsMachine))]
[HarmonyPatch("Down")]
class SwordsMachine_Down_Patch
{
static void Postfix(SwordsMachine __instance, ref Animator ___anim, ref Machine ___mach)
{
___anim.Play("Knockdown", 0, Plugin.SwordsMachineKnockdownTimeNormalized);
__instance.CancelInvoke("CheckLoop");
___mach.health = ___mach.symbiote.health;
__instance.downed = false;
}
}
[HarmonyPatch(typeof(SwordsMachine))]
[HarmonyPatch("CheckLoop")]
class SwordsMachine_CheckLoop_Patch
{
static bool Prefix(SwordsMachine __instance)
{
return false;
}
}*/
/*[HarmonyPatch(typeof(SwordsMachine))]
[HarmonyPatch("ShootGun")]
class SwordsMachine_ShootGun_Patch
{
static bool Prefix(SwordsMachine __instance)
{
if(UnityEngine.Random.RandomRangeInt(0, 2) == 1)
{
GameObject grn = GameObject.Instantiate(Plugin.shotgunGrenade.gameObject, __instance.transform.position, __instance.transform.rotation);
grn.transform.position += grn.transform.forward * 0.5f + grn.transform.up * 0.5f;
Grenade grnComp = grn.GetComponent<Grenade>();
grnComp.enemy = true;
grnComp.CanCollideWithPlayer(true);
Vector3 playerPosition = MonoSingleton<PlayerTracker>.Instance.gameObject.transform.position;
float distanceFromPlayer = Vector3.Distance(playerPosition, grn.transform.position);
Vector3 predictedPosition = MonoSingleton<PlayerTracker>.Instance.PredictPlayerPosition(distanceFromPlayer / 40);
grn.transform.LookAt(predictedPosition);
grn.GetComponent<Rigidbody>().maxAngularVelocity = 40;
grn.GetComponent<Rigidbody>().velocity = grn.transform.forward * 40;
return false;
}
return true;
}
}*/
class ThrownSword_Start_Patch
{
static void Postfix(ThrownSword __instance)
{
__instance.gameObject.AddComponent<ThrownSwordCollisionDetector>();
}
}
class ThrownSword_OnTriggerEnter_Patch
{
static void Postfix(ThrownSword __instance, Collider __0)
{
if (__0.gameObject.tag == "Player")
{
GameObject explosionObj = GameObject.Instantiate(Plugin.shotgunGrenade.gameObject.GetComponent<Grenade>().explosion, __0.gameObject.transform.position, __0.gameObject.transform.rotation);
foreach (Explosion explosion in explosionObj.GetComponentsInChildren<Explosion>())
{
explosion.enemy = true;
}
}
}
}
class ThrownSwordCollisionDetector : MonoBehaviour
{
public bool exploded = false;
public void OnCollisionEnter(Collision other)
{
if (exploded)
return;
if (other.gameObject.layer != 24)
{
Debug.Log($"Hit layer {other.gameObject.layer}");
return;
}
exploded = true;
GameObject explosionObj = GameObject.Instantiate(Plugin.shotgunGrenade.gameObject.GetComponent<Grenade>().explosion, transform.position, transform.rotation);
foreach (Explosion explosion in explosionObj.GetComponentsInChildren<Explosion>())
{
explosion.enemy = true;
explosion.damage = ConfigManager.swordsMachineExplosiveSwordDamage.value;
explosion.maxSize *= ConfigManager.swordsMachineExplosiveSwordSize.value;
explosion.speed *= ConfigManager.swordsMachineExplosiveSwordSize.value;
}
gameObject.GetComponent<ThrownSword>().Invoke("Return", 0.1f);
}
}
}
| Ultrapain/Patches/SwordsMachine.cs | eternalUnion-UltraPain-ad924af | [
{
"filename": "Ultrapain/Patches/SomethingWicked.cs",
"retrieved_chunk": "using System;\nusing System.Collections.Generic;\nusing System.Text;\nusing UnityEngine;\nusing UnityEngine.SceneManagement;\nnamespace Ultrapain.Patches\n{\n class SomethingWickedFlag : MonoBehaviour\n {\n public GameObject spear;",
"score": 0.901483416557312
},
{
"filename": "Ultrapain/Patches/MaliciousFace.cs",
"retrieved_chunk": "using HarmonyLib;\nusing System;\nusing System.ComponentModel;\nusing UnityEngine;\nnamespace Ultrapain.Patches\n{\n class MaliciousFaceFlag : MonoBehaviour\n {\n public bool charging = false;\n }",
"score": 0.887911319732666
},
{
"filename": "Ultrapain/Patches/FleshPrison.cs",
"retrieved_chunk": "using HarmonyLib;\nusing System.Collections.Generic;\nusing System.Reflection;\nusing UnityEngine;\nusing UnityEngine.UI;\nnamespace Ultrapain.Patches\n{\n class FleshObamium_Start\n {\n static bool Prefix(FleshPrison __instance)",
"score": 0.8851195573806763
},
{
"filename": "Ultrapain/Patches/GlobalEnemyTweaks.cs",
"retrieved_chunk": "using HarmonyLib;\nusing System;\nusing System.Collections.Generic;\nusing System.Text;\nusing UnityEngine;\nusing static Ultrapain.ConfigManager;\nnamespace Ultrapain.Patches\n{\n // EID\n class EnemyIdentifier_UpdateModifiers",
"score": 0.8828067779541016
},
{
"filename": "Ultrapain/Patches/CommonComponents.cs",
"retrieved_chunk": "using HarmonyLib;\nusing System;\nusing System.Collections.Generic;\nusing System.Text;\nusing UnityEngine;\nnamespace Ultrapain.Patches\n{\n /*public class ObjectActivator : MonoBehaviour\n {\n public int originalInstanceID = 0;",
"score": 0.8738735914230347
}
] | csharp | SwordsMachine sm; |
#nullable enable
using Cysharp.Threading.Tasks;
using Mochineko.Relent.Result;
using UnityEngine;
using Assert = UnityEngine.Assertions.Assert;
namespace Mochineko.RelentStateMachine.Tests
{
internal sealed class MockStateMachineController : MonoBehaviour
{
private FiniteStateMachine<MockEvent, | MockContext>? stateMachine; |
private async void Awake()
{
var transitionMapBuilder = TransitionMapBuilder<MockEvent, MockContext>
.Create<InactiveState>();
transitionMapBuilder.RegisterTransition<InactiveState, ActiveState>(MockEvent.Activate);
transitionMapBuilder.RegisterTransition<ActiveState, InactiveState>(MockEvent.Deactivate);
transitionMapBuilder.RegisterTransition<InactiveState, ErrorState>(MockEvent.Fail);
transitionMapBuilder.RegisterTransition<ActiveState, ErrorState>(MockEvent.Fail);
stateMachine = await FiniteStateMachine<MockEvent, MockContext>
.CreateAsync(
transitionMapBuilder.Build(),
new MockContext(),
this.GetCancellationTokenOnDestroy());
}
private void OnDestroy()
{
if (stateMachine is null)
{
throw new System.NullReferenceException(nameof(stateMachine));
}
stateMachine.Dispose();
}
private async void Update()
{
if (stateMachine is null)
{
throw new System.NullReferenceException(nameof(stateMachine));
}
await stateMachine.UpdateAsync(this.GetCancellationTokenOnDestroy());
}
public async UniTask Activate()
{
if (stateMachine is null)
{
throw new System.NullReferenceException(nameof(stateMachine));
}
var result = await stateMachine.SendEventAsync(
MockEvent.Activate,
this.GetCancellationTokenOnDestroy());
if (result.Success)
{
Debug.Log("Succeeded to activated.");
Assert.IsTrue(stateMachine.Context.Active);
}
else
{
Debug.Log("Failed to activate.");
Assert.IsFalse(stateMachine.Context.Active);
}
}
public async UniTask Deactivate()
{
if (stateMachine is null)
{
throw new System.NullReferenceException(nameof(stateMachine));
}
var result = await stateMachine.SendEventAsync(
MockEvent.Deactivate,
this.GetCancellationTokenOnDestroy());
if (result.Success)
{
Debug.Log("Succeeded to deactivated.");
Assert.IsFalse(stateMachine.Context.Active);
}
else
{
Debug.Log("Failed to deactivate.");
Assert.IsTrue(stateMachine.Context.Active);
}
}
public async UniTask Fail()
{
if (stateMachine is null)
{
throw new System.NullReferenceException(nameof(stateMachine));
}
var result = await stateMachine.SendEventAsync(
MockEvent.Fail,
this.GetCancellationTokenOnDestroy());
if (result.Success)
{
Debug.Log("Succeeded to deactivated.");
Assert.IsFalse(stateMachine.Context.Active);
}
else
{
Debug.Log("Failed to deactivate.");
Assert.IsTrue(stateMachine.Context.Active);
}
}
}
} | Assets/Mochineko/RelentStateMachine.Tests/MockStateMachineController.cs | mochi-neko-RelentStateMachine-64762eb | [
{
"filename": "Assets/Mochineko/RelentStateMachine.Tests/Phase4State.cs",
"retrieved_chunk": "#nullable enable\nusing System.Threading;\nusing Cysharp.Threading.Tasks;\nusing Mochineko.Relent.Result;\n#pragma warning disable CS1998\nnamespace Mochineko.RelentStateMachine.Tests\n{\n internal sealed class Phase4State : IState<MockContinueEvent, MockContinueContext>\n {\n public async UniTask<IEventRequest<MockContinueEvent>> EnterAsync(",
"score": 0.9049888253211975
},
{
"filename": "Assets/Mochineko/RelentStateMachine.Tests/Phase2State.cs",
"retrieved_chunk": "#nullable enable\nusing System;\nusing System.Threading;\nusing Cysharp.Threading.Tasks;\nnamespace Mochineko.RelentStateMachine.Tests\n{\n internal sealed class Phase2State : IState<MockContinueEvent, MockContinueContext>\n {\n public async UniTask<IEventRequest<MockContinueEvent>> EnterAsync(\n MockContinueContext context,",
"score": 0.8949573636054993
},
{
"filename": "Assets/Mochineko/RelentStateMachine.Tests/Phase1State.cs",
"retrieved_chunk": "#nullable enable\nusing System;\nusing System.Threading;\nusing Cysharp.Threading.Tasks;\nnamespace Mochineko.RelentStateMachine.Tests\n{\n internal sealed class Phase1State : IState<MockContinueEvent, MockContinueContext>\n {\n public async UniTask<IEventRequest<MockContinueEvent>> EnterAsync(\n MockContinueContext context,",
"score": 0.8945515751838684
},
{
"filename": "Assets/Mochineko/RelentStateMachine.Tests/Phase3State.cs",
"retrieved_chunk": "#nullable enable\nusing System;\nusing System.Threading;\nusing Cysharp.Threading.Tasks;\nnamespace Mochineko.RelentStateMachine.Tests\n{\n internal sealed class Phase3State : IState<MockContinueEvent, MockContinueContext>\n {\n public async UniTask<IEventRequest<MockContinueEvent>> EnterAsync(\n MockContinueContext context,",
"score": 0.8944294452667236
},
{
"filename": "Assets/Mochineko/RelentStateMachine.Tests/ActiveState.cs",
"retrieved_chunk": "#nullable enable\nusing System;\nusing System.Threading;\nusing Cysharp.Threading.Tasks;\nnamespace Mochineko.RelentStateMachine.Tests\n{\n internal sealed class ActiveState : IState<MockEvent, MockContext>\n {\n async UniTask<IEventRequest<MockEvent>> IState<MockEvent, MockContext>.EnterAsync(\n MockContext context,",
"score": 0.894279420375824
}
] | csharp | MockContext>? stateMachine; |
using DotNetDevBadgeWeb.Interfaces;
namespace DotNetDevBadgeWeb.Core.MeasureText
{
internal class MeasureTextV1 : IMeasureTextV1
{
private const float HANGUL_WIDTH = 10f;
private const float NUMBER_WIDTH = 5.5078125f;
private readonly | Dictionary<char, float> SPECIFIC_CHAR_WIDTH; |
private readonly float[] LOWERCASE_WIDTH;
private readonly float[] UPPERCASE_WIDTH;
public MeasureTextV1()
{
SPECIFIC_CHAR_WIDTH = new()
{
{ '_', 4.150390625f },
{ '-', 4.072265625f },
{ '.', 3.1982421875f },
};
LOWERCASE_WIDTH = new[]
{
5.6103515625f,
6.4208984375f,
4.951171875f,
6.4208984375f,
5.6005859375f,
4.3115234375f,
6.4208984375f,
6.171875f,
3.0810546875f,
3.0810546875f,
5.927734375f,
3.0810546875f,
9.501953125f,
6.259765625f,
6.337890625f,
6.4208984375f,
6.4208984375f,
4.3603515625f,
4.8291015625f,
4.169921875f,
6.259765625f,
5.87890625f,
8.4521484375f,
6.2109375f,
5.7421875f,
5.087890625f
};
UPPERCASE_WIDTH = new[]
{
7.5f,
6.9091796875f,
6.298828125f,
7.587890625f,
5.517578125f,
5.41015625f,
7.2705078125f,
8.0224609375f,
3.486328125f,
5.1123046875f,
6.8994140625f,
5.41015625f,
9.8681640625f,
8.1201171875f,
7.6513671875f,
6.5576171875f,
7.6513671875f,
6.8212890625f,
5.7177734375f,
6.3623046875f,
7.40234375f,
7.021484375f,
10.5322265625f,
7.021484375f,
6.4990234375f,
6.4111328125f
};
}
public bool IsMediumIdWidthGreater(string id, out float idWidth)
{
idWidth = 0f;
if (id.Length <= 8)
return false;
idWidth = id.Sum(c =>
{
if (char.IsNumber(c))
return NUMBER_WIDTH;
if (char.IsUpper(c))
return UPPERCASE_WIDTH[c - 'A'];
if (char.IsLower(c))
return LOWERCASE_WIDTH[c - 'a'];
if (SPECIFIC_CHAR_WIDTH.ContainsKey(c))
return SPECIFIC_CHAR_WIDTH[c];
return HANGUL_WIDTH;
});
return true;
}
}
} | src/dotnetdev-badge/dotnetdev-badge.web/Core/MeasureText/MeasureTextV1.cs | chanos-dev-dotnetdev-badge-5740a40 | [
{
"filename": "src/dotnetdev-badge/dotnetdev-badge.web/Core/Badge/BadgeCreatorV1.cs",
"retrieved_chunk": "using DotNetDevBadgeWeb.Common;\nusing DotNetDevBadgeWeb.Interfaces;\nusing DotNetDevBadgeWeb.Model;\nnamespace DotNetDevBadgeWeb.Core.Badge\n{\n internal class BadgeCreatorV1 : IBadgeV1\n {\n private const float MAX_WIDTH = 193f; \n private const float LOGO_X = 164.5f;\n private const float TEXT_X = 75.5f;",
"score": 0.9110636711120605
},
{
"filename": "src/dotnetdev-badge/dotnetdev-badge.web/Interfaces/IMeasureText.cs",
"retrieved_chunk": "namespace DotNetDevBadgeWeb.Interfaces\n{\n interface IMeasureText\n {\n bool IsMediumIdWidthGreater(string id, out float addedWidth);\n }\n interface IMeasureTextV1 : IMeasureText { }\n}",
"score": 0.8508022427558899
},
{
"filename": "src/dotnetdev-badge/dotnetdev-badge.web/Model/User.cs",
"retrieved_chunk": "using DotNetDevBadgeWeb.Common;\nusing Newtonsoft.Json;\nnamespace DotNetDevBadgeWeb.Model\n{\n public class User\n {\n private const int AVATAR_SIZE = 128;\n [JsonProperty(\"id\")]\n public int Id { get; set; }\n [JsonProperty(\"username\")]",
"score": 0.8219075202941895
},
{
"filename": "src/dotnetdev-badge/dotnetdev-badge.web/Common/Palette.cs",
"retrieved_chunk": "namespace DotNetDevBadgeWeb.Common\n{\n internal static class Palette\n {\n private static readonly Dictionary<ETheme, ColorSet> _colorSets;\n static Palette()\n {\n _colorSets = new()\n {\n { ETheme.Light, new ColorSet(\"222222\", \"FFFFFF\") },",
"score": 0.7848492860794067
},
{
"filename": "src/dotnetdev-badge/dotnetdev-badge.web/Core/Badge/BadgeCreatorV1.cs",
"retrieved_chunk": " private const float TEXT_MAX_WIDTH = LOGO_X - TEXT_X - 10;\n private readonly IProvider _forumProvider;\n private readonly IMeasureTextV1 _measureTextV1;\n public BadgeCreatorV1(IProvider forumProvider, IMeasureTextV1 measureTextV1)\n {\n _forumProvider = forumProvider;\n _measureTextV1 = measureTextV1;\n }\n public async Task<string> GetSmallBadge(string id, ETheme theme, CancellationToken token)\n {",
"score": 0.7784159183502197
}
] | csharp | Dictionary<char, float> SPECIFIC_CHAR_WIDTH; |
using HarmonyLib;
using Mono.Cecil;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Text;
using UnityEngine;
namespace Ultrapain.Patches
{
/*
u = initial, f = final, d = delta, s = speed multiplier
u = 40f * Time.deltaTime
f = 40f * S * Time.deltaTime
d = 40f * Time.deltaTime * (S - 1)
revCharge += 40f * Time.deltaTime * (S - 1f) * (alt ? 0.5f : 1f)
*/
class Revolver_Update
{
static bool Prefix(Revolver __instance)
{
if(__instance.gunVariation == 0 && __instance.pierceCharge < 100f)
{
__instance.pierceCharge = Mathf.Min(100f, __instance.pierceCharge + 40f * Time.deltaTime * (ConfigManager.chargedRevRegSpeedMulti.value - 1f) * (__instance.altVersion ? 0.5f : 1f));
}
return true;
}
}
public class Revolver_Shoot
{
public static void RevolverBeamEdit(RevolverBeam beam)
{
beam.damage -= beam.strongAlt ? 1.25f : 1f;
beam.damage += beam.strongAlt ? ConfigManager.revolverAltDamage.value : ConfigManager.revolverDamage.value;
}
public static void RevolverBeamSuperEdit(RevolverBeam beam)
{
if (beam.gunVariation == 0)
{
beam.damage -= beam.strongAlt ? 1.25f : 1f;
beam.damage += beam.strongAlt ? ConfigManager.chargedAltRevDamage.value : ConfigManager.chargedRevDamage.value;
beam.hitAmount = beam.strongAlt ? ConfigManager.chargedAltRevTotalHits.value : ConfigManager.chargedRevTotalHits.value;
beam.maxHitsPerTarget = beam.strongAlt ? ConfigManager.chargedAltRevMaxHitsPerTarget.value : ConfigManager.chargedRevMaxHitsPerTarget.value;
}
else if (beam.gunVariation == 2)
{
beam.damage -= beam.strongAlt ? 1.25f : 1f;
beam.damage += beam.strongAlt ? ConfigManager.sharpshooterAltDamage.value : ConfigManager.sharpshooterDamage.value;
beam.maxHitsPerTarget = beam.strongAlt ? ConfigManager.sharpshooterAltMaxHitsPerTarget.value : ConfigManager.sharpshooterMaxHitsPerTarget.value;
}
}
static FieldInfo f_RevolverBeam_gunVariation = typeof(RevolverBeam).GetField("gunVariation", UnityUtils.instanceFlag);
static MethodInfo m_Revolver_Shoot_RevolverBeamEdit = typeof(Revolver_Shoot).GetMethod("RevolverBeamEdit", UnityUtils.staticFlag);
static MethodInfo m_Revolver_Shoot_RevolverBeamSuperEdit = typeof(Revolver_Shoot).GetMethod("RevolverBeamSuperEdit", UnityUtils.staticFlag);
static MethodInfo m_GameObject_GetComponent_RevolverBeam = typeof(GameObject).GetMethod("GetComponent", new Type[0], new ParameterModifier[0]).MakeGenericMethod(new Type[1] { typeof(RevolverBeam) });
static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
List<CodeInstruction> code = new List<CodeInstruction>(instructions);
object normalBeamLocalIndex = null;
object superBeamLocalIndex = null;
// Get local indexes of components for RevolverBeam references
for (int i = 0; i < code.Count; i++)
{
if (code[i].opcode == OpCodes.Callvirt && code[i].OperandIs(m_GameObject_GetComponent_RevolverBeam))
{
object localIndex = ILUtils.GetLocalIndex(code[i + 1]);
if (localIndex == null)
continue;
if (normalBeamLocalIndex == null)
{
normalBeamLocalIndex = localIndex;
}
else
{
superBeamLocalIndex = localIndex;
break;
}
}
}
Debug.Log($"Normal beam index: {normalBeamLocalIndex}");
Debug.Log($"Super beam index: {superBeamLocalIndex}");
// Modify normal beam
for (int i = 3; i < code.Count; i++)
{
if (code[i].opcode == OpCodes.Stfld && code[i].OperandIs(f_RevolverBeam_gunVariation))
{
object localIndex = ILUtils.GetLocalIndex(code[i - 3]);
if (localIndex == null)
continue;
if (localIndex.Equals(normalBeamLocalIndex))
{
Debug.Log($"Patching normal beam");
i += 1;
code.Insert(i, ILUtils.LoadLocalInstruction(localIndex));
i += 1;
code.Insert(i, new CodeInstruction(OpCodes.Call, m_Revolver_Shoot_RevolverBeamEdit));
break;
}
}
}
// Modify super beam
for (int i = 0; i < code.Count; i++)
{
if (code[i].opcode == OpCodes.Stfld && code[i].OperandIs(f_RevolverBeam_gunVariation))
{
object localIndex = ILUtils.GetLocalIndex(code[i - 3]);
if (localIndex == null)
continue;
if (localIndex.Equals(superBeamLocalIndex))
{
Debug.Log($"Patching super beam");
i += 1;
code.Insert(i, ILUtils.LoadLocalInstruction(localIndex));
i += 1;
code.Insert(i, new CodeInstruction(OpCodes.Call, m_Revolver_Shoot_RevolverBeamSuperEdit));
break;
}
}
}
return code.AsEnumerable();
}
}
public class Shotgun_Shoot
{
public static void ModifyShotgunPellet(Projectile proj, | Shotgun shotgun, int primaryCharge)
{ |
if (shotgun.variation == 0)
{
proj.damage = ConfigManager.shotgunBlueDamagePerPellet.value;
}
else
{
if (primaryCharge == 0)
proj.damage = ConfigManager.shotgunGreenPump1Damage.value;
else if (primaryCharge == 1)
proj.damage = ConfigManager.shotgunGreenPump2Damage.value;
else if (primaryCharge == 2)
proj.damage = ConfigManager.shotgunGreenPump3Damage.value;
}
}
public static void ModifyPumpExplosion(Explosion exp)
{
exp.damage = ConfigManager.shotgunGreenExplosionDamage.value;
exp.playerDamageOverride = ConfigManager.shotgunGreenExplosionPlayerDamage.value;
float sizeMulti = ConfigManager.shotgunGreenExplosionSize.value / 9f;
exp.maxSize *= sizeMulti;
exp.speed *= sizeMulti;
exp.speed *= ConfigManager.shotgunGreenExplosionSpeed.value;
}
static MethodInfo m_GameObject_GetComponent_Projectile = typeof(GameObject).GetMethod("GetComponent", new Type[0], new ParameterModifier[0]).MakeGenericMethod(new Type[1] { typeof(Projectile) });
static MethodInfo m_GameObject_GetComponentsInChildren_Explosion = typeof(GameObject).GetMethod("GetComponentsInChildren", new Type[0], new ParameterModifier[0]).MakeGenericMethod(new Type[1] { typeof(Explosion) });
static MethodInfo m_Shotgun_Shoot_ModifyShotgunPellet = typeof(Shotgun_Shoot).GetMethod("ModifyShotgunPellet", UnityUtils.staticFlag);
static MethodInfo m_Shotgun_Shoot_ModifyPumpExplosion = typeof(Shotgun_Shoot).GetMethod("ModifyPumpExplosion", UnityUtils.staticFlag);
static FieldInfo f_Shotgun_primaryCharge = typeof(Shotgun).GetField("primaryCharge", UnityUtils.instanceFlag);
static FieldInfo f_Explosion_damage = typeof(Explosion).GetField("damage", UnityUtils.instanceFlag);
static bool Prefix(Shotgun __instance, int ___primaryCharge)
{
if (__instance.variation == 0)
{
__instance.spread = ConfigManager.shotgunBlueSpreadAngle.value;
}
else
{
if (___primaryCharge == 0)
__instance.spread = ConfigManager.shotgunGreenPump1Spread.value * 1.5f;
else if (___primaryCharge == 1)
__instance.spread = ConfigManager.shotgunGreenPump2Spread.value;
else if (___primaryCharge == 2)
__instance.spread = ConfigManager.shotgunGreenPump3Spread.value / 2f;
}
return true;
}
static void Postfix(Shotgun __instance)
{
__instance.spread = 10f;
}
static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
List<CodeInstruction> code = new List<CodeInstruction>(instructions);
CodeInstruction pelletStoreInst = new CodeInstruction(OpCodes.Stloc_0);
int pelletCodeIndex = 0;
// Find pellet local variable index
for (int i = 0; i < code.Count; i++)
{
if (code[i].opcode == OpCodes.Ldc_I4_S && code[i].OperandIs(12))
{
if (ConfigManager.shotgunBluePelletCount.value > sbyte.MaxValue)
code[i].opcode = OpCodes.Ldc_I4;
code[i].operand = ConfigManager.shotgunBluePelletCount.value;
i += 1;
pelletCodeIndex = i;
pelletStoreInst = code[i];
break;
}
}
// Debug.Log($"Pellet store instruction: {ILUtils.TurnInstToString(pelletStoreInst)}");
// Modify pellet counts
for (int i = pelletCodeIndex + 1; i < code.Count; i++)
{
if (code[i].opcode == pelletStoreInst.opcode
&& (pelletStoreInst.operand == null ? true : pelletStoreInst.operand.Equals(code[i].operand))
&& ILUtils.IsConstI4LoadWithOperand(code[i - 1].opcode))
{
int constIndex = i - 1;
int pelletCount = ILUtils.GetI4LoadOperand(code[constIndex]);
if (pelletCount == 10)
pelletCount = ConfigManager.shotgunGreenPump1Count.value;
else if (pelletCount == 16)
pelletCount = ConfigManager.shotgunGreenPump2Count.value;
else if (pelletCount == 24)
pelletCount = ConfigManager.shotgunGreenPump3Count.value;
if (ILUtils.TryEfficientLoadI4(pelletCount, out OpCode efficientOpcode))
{
code[constIndex].operand = null;
code[constIndex].opcode = efficientOpcode;
}
else
{
if (pelletCount > sbyte.MaxValue)
code[constIndex].opcode = OpCodes.Ldc_I4;
else
code[constIndex].opcode = OpCodes.Ldc_I4_S;
code[constIndex].operand = pelletCount;
}
}
}
// Modify projectile damage
for (int i = 0; i < code.Count; i++)
{
if (code[i].opcode == OpCodes.Callvirt && code[i].OperandIs(m_GameObject_GetComponent_Projectile))
{
i += 1;
// Duplicate component (arg 0)
code.Insert(i, new CodeInstruction(OpCodes.Dup));
i += 1;
// Add instance to stack (arg 1)
code.Insert(i, new CodeInstruction(OpCodes.Ldarg_0));
i += 1;
// Load instance then get primary field (arg 2)
code.Insert(i, new CodeInstruction(OpCodes.Ldarg_0));
i += 1;
code.Insert(i, new CodeInstruction(OpCodes.Ldfld, f_Shotgun_primaryCharge));
i += 1;
// Call the static method
code.Insert(i, new CodeInstruction(OpCodes.Call, m_Shotgun_Shoot_ModifyShotgunPellet));
break;
}
}
// Modify pump explosion
int pumpExplosionIndex = 0;
while (code[pumpExplosionIndex].opcode != OpCodes.Callvirt && !code[pumpExplosionIndex].OperandIs(m_GameObject_GetComponentsInChildren_Explosion))
pumpExplosionIndex += 1;
for (int i = pumpExplosionIndex; i < code.Count; i++)
{
if (code[i].opcode == OpCodes.Stfld)
{
if (code[i].OperandIs(f_Explosion_damage))
{
// Duplicate before damage assignment
code.Insert(i - 1, new CodeInstruction(OpCodes.Dup));
i += 2;
// Argument 0 already loaded, call the method
code.Insert(i, new CodeInstruction(OpCodes.Call, m_Shotgun_Shoot_ModifyPumpExplosion));
// Stack is now clear
break;
}
}
}
return code.AsEnumerable();
}
}
// Core eject
class Shotgun_ShootSinks
{
public static void ModifyCoreEject(GameObject core)
{
GrenadeExplosionOverride ovr = core.AddComponent<GrenadeExplosionOverride>();
ovr.normalMod = true;
ovr.normalDamage = (float)ConfigManager.shotgunCoreExplosionDamage.value / 35f;
ovr.normalSize = (float)ConfigManager.shotgunCoreExplosionSize.value / 6f * ConfigManager.shotgunCoreExplosionSpeed.value;
ovr.normalPlayerDamageOverride = ConfigManager.shotgunCoreExplosionPlayerDamage.value;
ovr.superMod = true;
ovr.superDamage = (float)ConfigManager.shotgunCoreExplosionDamage.value / 35f;
ovr.superSize = (float)ConfigManager.shotgunCoreExplosionSize.value / 6f * ConfigManager.shotgunCoreExplosionSpeed.value;
ovr.superPlayerDamageOverride = ConfigManager.shotgunCoreExplosionPlayerDamage.value;
}
static FieldInfo f_Grenade_sourceWeapon = typeof(Grenade).GetField("sourceWeapon", UnityUtils.instanceFlag);
static MethodInfo m_Shotgun_ShootSinks_ModifyCoreEject = typeof(Shotgun_ShootSinks).GetMethod("ModifyCoreEject", UnityUtils.staticFlag);
static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
List<CodeInstruction> code = new List<CodeInstruction>(instructions);
for (int i = 0; i < code.Count; i++)
{
if (code[i].opcode == OpCodes.Stfld && code[i].OperandIs(f_Grenade_sourceWeapon))
{
i += 1;
// Add arg 0
code.Insert(i, new CodeInstruction(OpCodes.Dup));
i += 1;
// Call mod method
code.Insert(i, new CodeInstruction(OpCodes.Call, m_Shotgun_ShootSinks_ModifyCoreEject));
break;
}
}
return code.AsEnumerable();
}
}
class Nailgun_Shoot
{
static FieldInfo f_Nailgun_heatSinks = typeof(Nailgun).GetField("heatSinks", UnityUtils.instanceFlag);
static FieldInfo f_Nailgun_heatUp = typeof(Nailgun).GetField("heatUp", UnityUtils.instanceFlag);
public static void ModifyNail(Nailgun inst, GameObject nail)
{
Nail comp = nail.GetComponent<Nail>();
if (inst.altVersion)
{
// Blue saw launcher
if (inst.variation == 1)
{
comp.damage = ConfigManager.sawBlueDamage.value;
comp.hitAmount = ConfigManager.sawBlueHitAmount.value;
}
// Green saw launcher
else
{
comp.damage = ConfigManager.sawGreenDamage.value;
float maxHit = ConfigManager.sawGreenHitAmount.value;
float heatSinks = (float)f_Nailgun_heatSinks.GetValue(inst);
float heatUp = (float)f_Nailgun_heatUp.GetValue(inst);
if (heatSinks >= 1)
comp.hitAmount = Mathf.Lerp(maxHit, Mathf.Max(1f, maxHit), (maxHit - 2f) * heatUp);
else
comp.hitAmount = 1f;
}
}
else
{
// Blue nailgun
if (inst.variation == 1)
{
comp.damage = ConfigManager.nailgunBlueDamage.value;
}
else
{
if (comp.heated)
comp.damage = ConfigManager.nailgunGreenBurningDamage.value;
else
comp.damage = ConfigManager.nailgunGreenDamage.value;
}
}
}
static FieldInfo f_Nailgun_nail = typeof(Nailgun).GetField("nail", UnityUtils.instanceFlag);
static MethodInfo m_Nailgun_Shoot_ModifyNail = typeof(Nailgun_Shoot).GetMethod("ModifyNail", UnityUtils.staticFlag);
static MethodInfo m_Transform_set_forward = typeof(Transform).GetProperty("forward", UnityUtils.instanceFlag).GetSetMethod();
static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
List<CodeInstruction> code = new List<CodeInstruction>(instructions);
CodeInstruction localObjectStoreInst = null;
for (int i = 0; i < code.Count; i++)
{
if (code[i].opcode == OpCodes.Ldfld && code[i].OperandIs(f_Nailgun_nail))
{
for (; i < code.Count; i++)
if (ILUtils.IsStoreLocalOpcode(code[i].opcode))
break;
localObjectStoreInst = code[i];
}
}
Debug.Log($"Nail local reference: {ILUtils.TurnInstToString(localObjectStoreInst)}");
int insertIndex = 0;
for (int i = 0; i < code.Count; i++)
{
if (code[i].opcode == OpCodes.Callvirt && code[i].OperandIs(m_Transform_set_forward))
{
insertIndex = i + 1;
break;
}
}
// Push instance reference
code.Insert(insertIndex, new CodeInstruction(OpCodes.Ldarg_0));
insertIndex += 1;
// Push local nail object
code.Insert(insertIndex, new CodeInstruction(ILUtils.GetLoadLocalFromStoreLocal(localObjectStoreInst.opcode), localObjectStoreInst.operand));
insertIndex += 1;
// Call the method
code.Insert(insertIndex, new CodeInstruction(OpCodes.Call, m_Nailgun_Shoot_ModifyNail));
return code.AsEnumerable();
}
}
class Nailgun_SuperSaw
{
public static void ModifySupersaw(GameObject supersaw)
{
Nail saw = supersaw.GetComponent<Nail>();
saw.damage = ConfigManager.sawGreenBurningDamage.value;
saw.hitAmount = ConfigManager.sawGreenBurningHitAmount.value;
}
static FieldInfo f_Nailgun_heatedNail = typeof(Nailgun).GetField("heatedNail", UnityUtils.instanceFlag);
static MethodInfo m_Nailgun_SuperSaw_ModifySupersaw = typeof(Nailgun_SuperSaw).GetMethod("ModifySupersaw", UnityUtils.staticFlag);
static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
List<CodeInstruction> code = new List<CodeInstruction>(instructions);
CodeInstruction localObjectStoreInst = null;
for (int i = 0; i < code.Count; i++)
{
if (code[i].opcode == OpCodes.Ldfld && code[i].OperandIs(f_Nailgun_heatedNail))
{
for (; i < code.Count; i++)
if (ILUtils.IsStoreLocalOpcode(code[i].opcode))
break;
localObjectStoreInst = code[i];
}
}
Debug.Log($"Supersaw local reference: {ILUtils.TurnInstToString(localObjectStoreInst)}");
int insertIndex = code.Count - 1;
// Push local nail object
code.Insert(insertIndex, new CodeInstruction(ILUtils.GetLoadLocalFromStoreLocal(localObjectStoreInst.opcode), localObjectStoreInst.operand));
insertIndex += 1;
// Call the method
code.Insert(insertIndex, new CodeInstruction(OpCodes.Call, m_Nailgun_SuperSaw_ModifySupersaw));
return code.AsEnumerable();
}
}
class NailGun_Update
{
static bool Prefix(Nailgun __instance, ref float ___heatSinks)
{
if(__instance.variation == 0)
{
float maxSinks = (__instance.altVersion ? 1f : 2f);
float multi = (__instance.altVersion ? ConfigManager.sawHeatsinkRegSpeedMulti.value : ConfigManager.nailgunHeatsinkRegSpeedMulti.value);
float rate = 0.125f;
if (___heatSinks < maxSinks && multi != 1)
___heatSinks = Mathf.Min(maxSinks, ___heatSinks + Time.deltaTime * rate * (multi - 1f));
}
return true;
}
}
class NewMovement_Update
{
static bool Prefix(NewMovement __instance, int ___difficulty)
{
if (__instance.boostCharge < 300f && !__instance.sliding && !__instance.slowMode)
{
float multi = 1f;
if (___difficulty == 1)
multi = 1.5f;
else if (___difficulty == 0f)
multi = 2f;
__instance.boostCharge = Mathf.Min(300f, __instance.boostCharge + Time.deltaTime * 70f * multi * (ConfigManager.staminaRegSpeedMulti.value - 1f));
}
return true;
}
}
class WeaponCharges_Charge
{
static bool Prefix(WeaponCharges __instance, float __0)
{
if (__instance.rev1charge < 400f)
__instance.rev1charge = Mathf.Min(400f, __instance.rev1charge + 25f * __0 * (ConfigManager.coinRegSpeedMulti.value - 1f));
if (__instance.rev2charge < 300f)
__instance.rev2charge = Mathf.Min(300f, __instance.rev2charge + (__instance.rev2alt ? 35f : 15f) * __0 * (ConfigManager.sharpshooterRegSpeedMulti.value - 1f));
if(!__instance.naiAmmoDontCharge)
{
if (__instance.naiAmmo < 100f)
__instance.naiAmmo = Mathf.Min(100f, __instance.naiAmmo + __0 * 3.5f * (ConfigManager.nailgunAmmoRegSpeedMulti.value - 1f)); ;
if (__instance.naiSaws < 10f)
__instance.naiSaws = Mathf.Min(10f, __instance.naiSaws + __0 * 0.5f * (ConfigManager.sawAmmoRegSpeedMulti.value - 1f));
}
if (__instance.raicharge < 5f)
__instance.raicharge = Mathf.Min(5f, __instance.raicharge + __0 * 0.25f * (ConfigManager.railcannonRegSpeedMulti.value - 1f));
if (!__instance.rocketFrozen && __instance.rocketFreezeTime < 5f)
__instance.rocketFreezeTime = Mathf.Min(5f, __instance.rocketFreezeTime + __0 * 0.5f * (ConfigManager.rocketFreezeRegSpeedMulti.value - 1f));
if (__instance.rocketCannonballCharge < 1f)
__instance.rocketCannonballCharge = Mathf.Min(1f, __instance.rocketCannonballCharge + __0 * 0.125f * (ConfigManager.rocketCannonballRegSpeedMulti.value - 1f));
return true;
}
}
class NewMovement_GetHurt
{
static bool Prefix(NewMovement __instance, out float __state)
{
__state = __instance.antiHp;
return true;
}
static void Postfix(NewMovement __instance, float __state)
{
float deltaAnti = __instance.antiHp - __state;
if (deltaAnti <= 0)
return;
deltaAnti *= ConfigManager.hardDamagePercent.normalizedValue;
__instance.antiHp = __state + deltaAnti;
}
static FieldInfo hpField = typeof(NewMovement).GetField("hp");
static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
List<CodeInstruction> code = new List<CodeInstruction>(instructions);
for (int i = 0; i < code.Count; i++)
{
if (code[i].opcode == OpCodes.Ldfld && (FieldInfo)code[i].operand == hpField)
{
i += 1;
if (code[i].opcode == OpCodes.Ldc_I4_S)
{
code[i] = new CodeInstruction(OpCodes.Ldc_I4, (Int32)ConfigManager.maxPlayerHp.value);
}
}
else if (code[i].opcode == OpCodes.Ldc_R4 && (Single)code[i].operand == (Single)99f)
{
code[i] = new CodeInstruction(OpCodes.Ldc_R4, (Single)(ConfigManager.maxPlayerHp.value - 1));
}
}
return code.AsEnumerable();
}
}
class HookArm_FixedUpdate
{
static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
List<CodeInstruction> code = new List<CodeInstruction>(instructions);
for (int i = 0; i < code.Count; i++)
{
if (code[i].opcode == OpCodes.Ldc_R4 && (Single)code[i].operand == 66f)
{
code[i] = new CodeInstruction(OpCodes.Ldc_R4, (Single)(66f * (ConfigManager.maxPlayerHp.value / 100f) * ConfigManager.whiplashHardDamageSpeed.value));
}
else if (code[i].opcode == OpCodes.Ldc_R4 && (Single)code[i].operand == 50f)
{
code[i] = new CodeInstruction(OpCodes.Ldc_R4, (Single)(ConfigManager.whiplashHardDamageCap.value));
}
}
return code.AsEnumerable();
}
}
class NewMovement_ForceAntiHP
{
static FieldInfo hpField = typeof(NewMovement).GetField("hp");
static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
List<CodeInstruction> code = new List<CodeInstruction>(instructions);
for (int i = 0; i < code.Count; i++)
{
if (code[i].opcode == OpCodes.Ldfld && (FieldInfo)code[i].operand == hpField)
{
i += 1;
if (i < code.Count && code[i].opcode == OpCodes.Ldc_I4_S && (SByte)code[i].operand == (SByte)100)
{
code[i] = new CodeInstruction(OpCodes.Ldc_I4, (Int32)ConfigManager.maxPlayerHp.value);
}
}
else if (code[i].opcode == OpCodes.Ldarg_1)
{
i += 2;
if (i < code.Count && code[i].opcode == OpCodes.Ldc_R4 && (Single)code[i].operand == 99f)
{
code[i] = new CodeInstruction(OpCodes.Ldc_R4, (Single)(ConfigManager.maxPlayerHp.value - 1));
}
}
else if (code[i].opcode == OpCodes.Ldc_R4 && (Single)code[i].operand == 100f)
{
code[i] = new CodeInstruction(OpCodes.Ldc_R4, (Single)ConfigManager.maxPlayerHp.value);
}
else if (code[i].opcode == OpCodes.Ldc_R4 && (Single)code[i].operand == 50f)
{
code[i] = new CodeInstruction(OpCodes.Ldc_R4, (Single)ConfigManager.maxPlayerHp.value / 2);
}
else if (code[i].opcode == OpCodes.Ldc_I4_S && (SByte)code[i].operand == (SByte)100)
{
code[i] = new CodeInstruction(OpCodes.Ldc_I4, (Int32)ConfigManager.maxPlayerHp.value);
}
}
return code.AsEnumerable();
}
}
class NewMovement_GetHealth
{
static bool Prefix(NewMovement __instance, int __0, bool __1, ref AudioSource ___greenHpAud, Canvas ___fullHud)
{
if (__instance.dead || __instance.exploded)
return false;
int maxHp = Mathf.RoundToInt(ConfigManager.maxPlayerHp.value - __instance.antiHp);
int maxDelta = maxHp - __instance.hp;
if (maxDelta <= 0)
return true;
if (!__1 && __0 > 5 && MonoSingleton<PrefsManager>.Instance.GetBoolLocal("bloodEnabled", false))
{
GameObject.Instantiate<GameObject>(__instance.scrnBlood, ___fullHud.transform);
}
__instance.hp = Mathf.Min(maxHp, __instance.hp + __0);
__instance.hpFlash.Flash(1f);
if (!__1 && __0 > 5)
{
if (___greenHpAud == null)
{
___greenHpAud = __instance.hpFlash.GetComponent<AudioSource>();
}
___greenHpAud.Play();
}
return false;
}
}
class NewMovement_SuperCharge
{
static bool Prefix(NewMovement __instance)
{
__instance.hp = Mathf.Max(ConfigManager.maxPlayerHp.value, ConfigManager.playerHpSupercharge.value);
return false;
}
}
class NewMovement_Respawn
{
static void Postfix(NewMovement __instance)
{
__instance.hp = ConfigManager.maxPlayerHp.value;
}
}
class NewMovement_DeltaHpComp : MonoBehaviour
{
public static NewMovement_DeltaHpComp instance;
private NewMovement player;
private AudioSource hurtAud;
private bool levelMap = false;
private void Awake()
{
instance = this;
player = NewMovement.Instance;
hurtAud = player.hurtScreen.GetComponent<AudioSource>();
levelMap = SceneHelper.CurrentLevelNumber > 0;
UpdateEnabled();
}
public void UpdateEnabled()
{
if (!ConfigManager.playerHpDeltaToggle.value)
enabled = false;
if (SceneHelper.CurrentScene == "uk_construct")
enabled = ConfigManager.playerHpDeltaSandbox.value;
else if (SceneHelper.CurrentScene == "Endless")
enabled = ConfigManager.playerHpDeltaCybergrind.value;
else
{
enabled = SceneHelper.CurrentLevelNumber > 0;
}
}
public void ResetCooldown()
{
deltaCooldown = ConfigManager.playerHpDeltaDelay.value;
}
public float deltaCooldown = ConfigManager.playerHpDeltaDelay.value;
public void Update()
{
if (player.dead || !ConfigManager.playerHpDeltaToggle.value || !StatsManager.Instance.timer)
{
ResetCooldown();
return;
}
if (levelMap)
{
// Calm
if (MusicManager.Instance.requestedThemes == 0)
{
if (!ConfigManager.playerHpDeltaCalm.value)
{
ResetCooldown();
return;
}
}
// Combat
else
{
if (!ConfigManager.playerHpDeltaCombat.value)
{
ResetCooldown();
return;
}
}
}
deltaCooldown = Mathf.MoveTowards(deltaCooldown, 0f, Time.deltaTime);
if (deltaCooldown == 0f)
{
ResetCooldown();
int deltaHp = ConfigManager.playerHpDeltaAmount.value;
int limit = ConfigManager.playerHpDeltaLimit.value;
if (deltaHp == 0)
return;
if (deltaHp > 0)
{
if (player.hp > limit)
return;
player.GetHealth(deltaHp, true);
}
else
{
if (player.hp < limit)
return;
if (player.hp - deltaHp <= 0)
player.GetHurt(-deltaHp, false, 0, false, false);
else
{
player.hp += deltaHp;
if (ConfigManager.playerHpDeltaHurtAudio.value)
{
hurtAud.pitch = UnityEngine.Random.Range(0.8f, 1f);
hurtAud.PlayOneShot(hurtAud.clip);
}
}
}
}
}
}
class NewMovement_Start
{
static void Postfix(NewMovement __instance)
{
__instance.gameObject.AddComponent<NewMovement_DeltaHpComp>();
__instance.hp = ConfigManager.maxPlayerHp.value;
}
}
class HealthBarTracker : MonoBehaviour
{
public static List<HealthBarTracker> instances = new List<HealthBarTracker>();
private HealthBar hb;
private void Awake()
{
if (hb == null)
hb = GetComponent<HealthBar>();
instances.Add(this);
for (int i = instances.Count - 1; i >= 0; i--)
{
if (instances[i] == null)
instances.RemoveAt(i);
}
}
private void OnDestroy()
{
if (instances.Contains(this))
instances.Remove(this);
}
public void SetSliderRange()
{
if (hb == null)
hb = GetComponent<HealthBar>();
if (hb.hpSliders.Length != 0)
{
hb.hpSliders[0].maxValue = hb.afterImageSliders[0].maxValue = ConfigManager.maxPlayerHp.value;
hb.hpSliders[1].minValue = hb.afterImageSliders[1].minValue = ConfigManager.maxPlayerHp.value;
hb.hpSliders[1].maxValue = hb.afterImageSliders[1].maxValue = Mathf.Max(ConfigManager.maxPlayerHp.value, ConfigManager.playerHpSupercharge.value);
hb.antiHpSlider.maxValue = ConfigManager.maxPlayerHp.value;
}
}
}
class HealthBar_Start
{
static void Postfix(HealthBar __instance)
{
__instance.gameObject.AddComponent<HealthBarTracker>().SetSliderRange();
}
}
class HealthBar_Update
{
static FieldInfo f_HealthBar_hp = typeof(HealthBar).GetField("hp", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
static FieldInfo f_HealthBar_antiHp = typeof(HealthBar).GetField("antiHp", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
List<CodeInstruction> code = new List<CodeInstruction>(instructions);
for (int i = 0; i < code.Count; i++)
{
CodeInstruction inst = code[i];
if (inst.opcode == OpCodes.Ldc_R4 && code[i - 1].OperandIs(f_HealthBar_hp))
{
float operand = (Single)inst.operand;
if (operand == 30f)
code[i].operand = (Single)(ConfigManager.maxPlayerHp.value * 0.3f);
else if (operand == 50f)
code[i].operand = (Single)(ConfigManager.maxPlayerHp.value * 0.5f);
}
else if (inst.opcode == OpCodes.Ldstr)
{
string operand = (string)inst.operand;
if (operand == "/200")
code[i].operand = $"/{ConfigManager.playerHpSupercharge}";
}
else if (inst.opcode == OpCodes.Ldc_R4 && i + 2 < code.Count && code[i + 2].OperandIs(f_HealthBar_antiHp))
{
code[i].operand = (Single)ConfigManager.maxPlayerHp.value;
}
}
return code.AsEnumerable();
}
}
}
| Ultrapain/Patches/PlayerStatTweaks.cs | eternalUnion-UltraPain-ad924af | [
{
"filename": "Ultrapain/Patches/Parry.cs",
"retrieved_chunk": " public GameObject temporaryBigExplosion;\n public GameObject weapon;\n public enum GrenadeType\n {\n Core,\n Rocket,\n }\n public GrenadeType grenadeType;\n }\n class Punch_CheckForProjectile_Patch",
"score": 0.8508777618408203
},
{
"filename": "Ultrapain/Patches/Mindflayer.cs",
"retrieved_chunk": " //___eid.SpeedBuff();\n }\n }\n class Mindflayer_ShootProjectiles_Patch\n {\n public static float maxProjDistance = 5;\n public static float initialProjectileDistance = -1f;\n public static float distancePerProjShot = 0.2f;\n static bool Prefix(Mindflayer __instance, ref EnemyIdentifier ___eid, ref LayerMask ___environmentMask, ref bool ___enraged)\n {",
"score": 0.8437470197677612
},
{
"filename": "Ultrapain/Patches/Drone.cs",
"retrieved_chunk": " }\n }\n class DroneFlag : MonoBehaviour\n {\n public enum Firemode : int\n {\n Projectile = 0,\n Explosive,\n TurretBeam\n }",
"score": 0.839045524597168
},
{
"filename": "Ultrapain/Patches/V2Common.cs",
"retrieved_chunk": " return true;\n }\n }\n class V2CommonRevolverBulletSharp : MonoBehaviour\n {\n public int reflectionCount = 2;\n public float autoAimAngle = 30f;\n public Projectile proj;\n public float speed = 350f;\n public bool hasTargetPoint = false;",
"score": 0.8335752487182617
},
{
"filename": "Ultrapain/Patches/OrbitalStrike.cs",
"retrieved_chunk": " }\n class OrbitalExplosionInfo : MonoBehaviour\n {\n public bool active = true;\n public string id;\n public int points;\n }\n class Grenade_Explode\n {\n class StateInfo",
"score": 0.8208491802215576
}
] | csharp | Shotgun shotgun, int primaryCharge)
{ |
using System;
using System.Linq;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Windows;
using System.IO;
using System.Diagnostics;
using System.Data;
using System.Threading.Tasks;
using System.Windows.Media;
using System.Windows.Shapes;
using Path = System.IO.Path;
using Playnite.SDK;
using Playnite.SDK.Events;
using Playnite.SDK.Models;
using Playnite.SDK.Plugins;
using NowPlaying.Utils;
using NowPlaying.Models;
using NowPlaying.Properties;
using NowPlaying.Views;
using NowPlaying.ViewModels;
using System.Reflection;
using System.Windows.Controls;
using System.Threading;
using Playnite.SDK.Data;
namespace NowPlaying
{
public class NowPlaying : LibraryPlugin
{
public override Guid Id { get; } = Guid.Parse("0dbead64-b7ed-47e5-904c-0ccdb5d5ff59");
public override string LibraryIcon { get; }
public override string Name => "NowPlaying Game Cacher";
public static readonly ILogger logger = LogManager.GetLogger();
public const string previewPlayActionName = "Preview (play from install directory)";
public const string nowPlayingActionName = "Play from game cache";
public NowPlayingSettings Settings { get; private set; }
public readonly | NowPlayingSettingsViewModel settingsViewModel; |
public readonly NowPlayingSettingsView settingsView;
public readonly CacheRootsViewModel cacheRootsViewModel;
public readonly CacheRootsView cacheRootsView;
public readonly TopPanelViewModel topPanelViewModel;
public readonly TopPanelView topPanelView;
public readonly TopPanelItem topPanelItem;
public readonly Rectangle sidebarIcon;
public readonly SidebarItem sidebarItem;
public readonly NowPlayingPanelViewModel panelViewModel;
public readonly NowPlayingPanelView panelView;
public readonly GameCacheManagerViewModel cacheManager;
public bool IsGamePlaying = false;
public WhilePlaying WhilePlayingMode { get; private set; }
public int SpeedLimitIpg { get; private set; } = 0;
private string formatStringXofY;
public Queue<NowPlayingGameEnabler> gameEnablerQueue;
public Queue<NowPlayingInstallController> cacheInstallQueue;
public Queue<NowPlayingUninstallController> cacheUninstallQueue;
public string cacheInstallQueueStateJsonPath;
public bool cacheInstallQueuePaused;
public NowPlaying(IPlayniteAPI api) : base(api)
{
Properties = new LibraryPluginProperties
{
HasCustomizedGameImport = true,
CanShutdownClient = true,
HasSettings = true
};
LibraryIcon = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), @"icon.png");
cacheManager = new GameCacheManagerViewModel(this, logger);
formatStringXofY = GetResourceFormatString("LOCNowPlayingProgressXofYFmt2", 2) ?? "{0} of {1}";
gameEnablerQueue = new Queue<NowPlayingGameEnabler>();
cacheInstallQueue = new Queue<NowPlayingInstallController>();
cacheUninstallQueue = new Queue<NowPlayingUninstallController>();
cacheInstallQueueStateJsonPath = Path.Combine(GetPluginUserDataPath(), "cacheInstallQueueState.json");
cacheInstallQueuePaused = false;
Settings = LoadPluginSettings<NowPlayingSettings>() ?? new NowPlayingSettings();
settingsViewModel = new NowPlayingSettingsViewModel(this);
settingsView = new NowPlayingSettingsView(settingsViewModel);
cacheRootsViewModel = new CacheRootsViewModel(this);
cacheRootsView = new CacheRootsView(cacheRootsViewModel);
panelViewModel = new NowPlayingPanelViewModel(this);
panelView = new NowPlayingPanelView(panelViewModel);
panelViewModel.ResetShowState();
topPanelViewModel = new TopPanelViewModel(this);
topPanelView = new TopPanelView(topPanelViewModel);
topPanelItem = new TopPanelItem()
{
Title = GetResourceString("LOCNowPlayingTopPanelToolTip"),
Icon = new TopPanelView(topPanelViewModel),
Visible = false
};
this.sidebarIcon = new Rectangle()
{
Fill = (Brush)PlayniteApi.Resources.GetResource("TextBrush"),
Width = 256,
Height = 256,
OpacityMask = new ImageBrush()
{
ImageSource = ImageUtils.BitmapToBitmapImage(Resources.now_playing_icon)
}
};
this.sidebarItem = new SidebarItem()
{
Type = SiderbarItemType.View,
Title = GetResourceString("LOCNowPlayingSideBarToolTip"),
Visible = true,
ProgressValue = 0,
Icon = sidebarIcon,
Opened = () =>
{
sidebarIcon.Fill = (Brush)PlayniteApi.Resources.GetResource("GlyphBrush");
return panelView;
},
Closed = () => sidebarIcon.Fill = (Brush)PlayniteApi.Resources.GetResource("TextBrush")
};
}
public void UpdateSettings(NowPlayingSettings settings)
{
Settings = settings;
settingsViewModel.Settings = settings;
}
public override ISettings GetSettings(bool firstRunSettings)
{
return new NowPlayingSettingsViewModel(this);
}
public override UserControl GetSettingsView(bool firstRunSettings)
{
return new NowPlayingSettingsView(null);
}
public override void OnApplicationStarted(OnApplicationStartedEventArgs args)
{
cacheManager.LoadCacheRootsFromJson();
cacheRootsViewModel.RefreshCacheRoots();
cacheManager.LoadInstallAverageBpsFromJson();
cacheManager.LoadGameCacheEntriesFromJson();
cacheRootsViewModel.RefreshCacheRoots();
PlayniteApi.Database.Games.ItemCollectionChanged += CheckForRemovedNowPlayingGames;
Task.Run(() => CheckForFixableGameCacheIssuesAsync());
// . if applicable, restore cache install queue state
TryRestoreCacheInstallQueueState();
}
public class InstallerInfo
{
public string title;
public string cacheId;
public int speedLimitIpg;
public InstallerInfo()
{
this.title = string.Empty;
this.cacheId = string.Empty;
this.speedLimitIpg = 0;
}
}
public void SaveCacheInstallQueueToJson()
{
Queue<InstallerInfo> installerRestoreQueue = new Queue<InstallerInfo>();
foreach (var ci in cacheInstallQueue)
{
var ii = new InstallerInfo()
{
title = ci.gameCache.Title,
cacheId = ci.gameCache.Id,
speedLimitIpg = ci.speedLimitIpg
};
installerRestoreQueue.Enqueue(ii);
}
try
{
File.WriteAllText(cacheInstallQueueStateJsonPath, Serialization.ToJson(installerRestoreQueue));
}
catch (Exception ex)
{
logger.Error($"SaveInstallerQueueToJson to '{cacheInstallQueueStateJsonPath}' failed: {ex.Message}");
}
}
public void TryRestoreCacheInstallQueueState()
{
if (File.Exists(cacheInstallQueueStateJsonPath))
{
logger.Info("Attempting to restore cache installation queue state...");
var installersInfoList = new List<InstallerInfo>();
try
{
installersInfoList = Serialization.FromJsonFile<List<InstallerInfo>>(cacheInstallQueueStateJsonPath);
}
catch (Exception ex)
{
logger.Error($"TryRestoreCacheInstallQueueState from '{cacheInstallQueueStateJsonPath}' failed: {ex.Message}");
}
foreach (var ii in installersInfoList)
{
if (!CacheHasInstallerQueued(ii.cacheId))
{
if (cacheManager.GameCacheExists(ii.cacheId))
{
var nowPlayingGame = FindNowPlayingGame(ii.cacheId);
var gameCache = cacheManager.FindGameCache(ii.cacheId);
if (nowPlayingGame != null && gameCache != null)
{
NotifyInfo($"Restored cache install/queue state of '{gameCache.Title}'");
var controller = new NowPlayingInstallController(this, nowPlayingGame, gameCache, SpeedLimitIpg);
controller.Install(new InstallActionArgs());
}
}
}
}
File.Delete(cacheInstallQueueStateJsonPath);
}
}
public override void OnApplicationStopped(OnApplicationStoppedEventArgs args)
{
// Add code to be executed when Playnite is shutting down.
if (cacheInstallQueue.Count > 0)
{
// . create install queue details file, so it can be restored on Playnite restart.
SaveCacheInstallQueueToJson();
var title = cacheInstallQueue.First().gameCache.Title;
logger.Warn($"Playnite exit detected: pausing game cache installation of '{title}'...");
cacheInstallQueuePaused = true;
cacheInstallQueue.First().PauseInstallOnPlayniteExit();
}
cacheManager.Shutdown();
}
public override void OnGameStarted(OnGameStartedEventArgs args)
{
// Add code to be executed when sourceGame is started running.
if (args.Game.PluginId == Id)
{
Game nowPlayingGame = args.Game;
string cacheId = nowPlayingGame.SourceId.ToString();
if (cacheManager.GameCacheExists(cacheId))
{
cacheManager.SetGameCacheAndDirStateAsPlayed(cacheId);
}
}
IsGamePlaying = true;
// Save relevant settings just in case the are changed while a game is playing
WhilePlayingMode = Settings.WhilePlayingMode;
SpeedLimitIpg = WhilePlayingMode == WhilePlaying.SpeedLimit ? Settings.SpeedLimitIpg : 0;
if (WhilePlayingMode == WhilePlaying.Pause)
{
PauseCacheInstallQueue();
}
else if (SpeedLimitIpg > 0)
{
SpeedLimitCacheInstalls(SpeedLimitIpg);
}
panelViewModel.RefreshGameCaches();
}
public override void OnGameStopped(OnGameStoppedEventArgs args)
{
base.OnGameStopped(args);
if (IsGamePlaying)
{
IsGamePlaying = false;
if (WhilePlayingMode == WhilePlaying.Pause)
{
ResumeCacheInstallQueue();
}
else if (SpeedLimitIpg > 0)
{
SpeedLimitIpg = 0;
ResumeFullSpeedCacheInstalls();
}
panelViewModel.RefreshGameCaches();
}
}
public void CheckForRemovedNowPlayingGames(object o, ItemCollectionChangedEventArgs<Game> args)
{
if (args.RemovedItems.Count > 0)
{
foreach (var game in args.RemovedItems)
{
if (game != null && cacheManager.GameCacheExists(game.Id.ToString()))
{
var gameCache = cacheManager.FindGameCache(game.Id.ToString());
if (gameCache.CacheSize > 0)
{
NotifyWarning(FormatResourceString("LOCNowPlayingRemovedEnabledGameNonEmptyCacheFmt", game.Name));
}
else
{
NotifyWarning(FormatResourceString("LOCNowPlayingRemovedEnabledGameFmt", game.Name));
}
DirectoryUtils.DeleteDirectory(gameCache.CacheDir);
cacheManager.RemoveGameCache(gameCache.Id);
}
}
}
}
public async void CheckForFixableGameCacheIssuesAsync()
{
await CheckForBrokenNowPlayingGamesAsync();
CheckForOrphanedCacheDirectories();
}
public async Task CheckForBrokenNowPlayingGamesAsync()
{
bool foundBroken = false;
foreach (var game in PlayniteApi.Database.Games.Where(g => g.PluginId == this.Id))
{
string cacheId = game.Id.ToString();
if (cacheManager.GameCacheExists(cacheId))
{
// . check game platform and correct if necessary
var platform = GetGameCachePlatform(game);
var gameCache = cacheManager.FindGameCache(cacheId);
if (gameCache.entry.Platform != platform)
{
logger.Warn($"Corrected {game.Name}'s game cache platform encoding: {gameCache.Platform} → {platform}");
gameCache.entry.Platform = platform;
foundBroken = true;
}
}
else
{
topPanelViewModel.NowProcessing(true, GetResourceString("LOCNowPlayingCheckBrokenGamesProgress"));
// . NowPlaying game is missing the supporting game cache... attempt to recreate it
if (await TryRecoverMissingGameCacheAsync(cacheId, game))
{
NotifyWarning(FormatResourceString("LOCNowPlayingRestoredCacheInfoFmt", game.Name));
foundBroken = true;
}
else
{
NotifyWarning(FormatResourceString("LOCNowPlayingUnabletoRestoreCacheInfoFmt", game.Name), () =>
{
string nl = Environment.NewLine;
string caption = GetResourceString("LOCNowPlayingConfirmationCaption");
string message = FormatResourceString("LOCNowPlayingUnabletoRestoreCacheInfoFmt", game.Name) + "." + nl + nl;
message += GetResourceString("LOCNowPlayingDisableBrokenGameCachingPrompt");
if (PlayniteApi.Dialogs.ShowMessage(message, caption, MessageBoxButton.YesNo) == MessageBoxResult.Yes)
{
DisableNowPlayingGameCaching(game);
}
});
}
}
}
if (foundBroken)
{
cacheManager.SaveGameCacheEntriesToJson();
}
topPanelViewModel.NowProcessing(false, GetResourceString("LOCNowPlayingCheckBrokenGamesProgress"));
}
public void CheckForOrphanedCacheDirectories()
{
foreach (var root in cacheManager.CacheRoots)
{
foreach (var subDir in DirectoryUtils.GetSubDirectories(root.Directory))
{
string possibleCacheDir = Path.Combine(root.Directory, subDir);
if (!cacheManager.IsGameCacheDirectory(possibleCacheDir))
{
NotifyWarning(FormatResourceString("LOCNowPlayingUnknownOrphanedDirectoryFoundFmt2", subDir, root.Directory), () =>
{
string caption = GetResourceString("LOCNowPlayingUnknownOrphanedDirectoryCaption");
string message = FormatResourceString("LOCNowPlayingUnknownOrphanedDirectoryMsgFmt", possibleCacheDir);
if (PlayniteApi.Dialogs.ShowMessage(message, caption, MessageBoxButton.YesNo) == MessageBoxResult.Yes)
{
DirectoryUtils.DeleteDirectory(possibleCacheDir);
}
});
}
}
}
}
private class DummyInstaller : InstallController
{
public DummyInstaller(Game game) : base(game) { }
public override void Install(InstallActionArgs args) { }
}
public override IEnumerable<InstallController> GetInstallActions(GetInstallActionsArgs args)
{
if (args.Game.PluginId != Id) return null;
Game nowPlayingGame = args.Game;
string cacheId = nowPlayingGame.Id.ToString();
if (!CacheHasInstallerQueued(cacheId))
{
if (cacheManager.GameCacheExists(cacheId))
{
var gameCache = cacheManager.FindGameCache(cacheId);
if (gameCache.CacheWillFit)
{
var controller = new NowPlayingInstallController(this, nowPlayingGame, gameCache, SpeedLimitIpg);
return new List<InstallController> { controller };
}
else
{
string nl = Environment.NewLine;
string message = FormatResourceString("LOCNowPlayingCacheWillNotFitFmt2", gameCache.Title, gameCache.CacheDir);
message += nl + nl + GetResourceString("LOCNowPlayingCacheWillNotFitMsg");
PopupError(message);
return new List<InstallController> { new DummyInstaller(nowPlayingGame) };
}
}
else
{
logger.Error($"Game cache information missing for '{nowPlayingGame.Name}'; skipping installation.");
return new List<InstallController> { new DummyInstaller(nowPlayingGame) };
}
}
else
{
return new List<InstallController> { new DummyInstaller(nowPlayingGame) };
}
}
private class DummyUninstaller : UninstallController
{
public DummyUninstaller(Game game) : base(game) { }
public override void Uninstall(UninstallActionArgs args) { }
}
public override void OnLibraryUpdated(OnLibraryUpdatedEventArgs args)
{
base.OnLibraryUpdated(args);
}
public override IEnumerable<UninstallController> GetUninstallActions(GetUninstallActionsArgs args)
{
if (args.Game.PluginId != Id) return null;
Game nowPlayingGame = args.Game;
string cacheId = nowPlayingGame.Id.ToString();
if (!CacheHasUninstallerQueued(cacheId))
{
if (cacheManager.GameCacheExists(cacheId))
{
return new List<UninstallController> { new NowPlayingUninstallController(this, nowPlayingGame, cacheManager.FindGameCache(cacheId)) };
}
else
{
logger.Error($"Game cache information missing for '{nowPlayingGame.Name}'; skipping uninstall.");
return new List<UninstallController> { new DummyUninstaller(nowPlayingGame) };
}
}
else
{
return new List<UninstallController> { new DummyUninstaller(nowPlayingGame) };
}
}
public async Task<bool> TryRecoverMissingGameCacheAsync(string cacheId, Game nowPlayingGame)
{
string title = nowPlayingGame.Name;
string installDir = null;
string exePath = null;
string xtraArgs = null;
var previewPlayAction = GetPreviewPlayAction(nowPlayingGame);
var nowPlayingAction = GetNowPlayingAction(nowPlayingGame);
var platform = GetGameCachePlatform(nowPlayingGame);
switch (platform)
{
case GameCachePlatform.WinPC:
installDir = previewPlayAction?.WorkingDir;
exePath = GetIncrementalExePath(nowPlayingAction, nowPlayingGame) ?? GetIncrementalExePath(previewPlayAction, nowPlayingGame);
xtraArgs = nowPlayingAction?.Arguments ?? previewPlayAction?.Arguments;
break;
case GameCachePlatform.PS2:
case GameCachePlatform.PS3:
case GameCachePlatform.Xbox:
case GameCachePlatform.X360:
case GameCachePlatform.GameCube:
case GameCachePlatform.Wii:
case GameCachePlatform.Switch:
exePath = GetIncrementalRomPath(nowPlayingGame.Roms?.First()?.Path, nowPlayingGame.InstallDirectory, nowPlayingGame);
var exePathIndex = previewPlayAction.Arguments.IndexOf(exePath);
if (exePathIndex > 1)
{
// Note 1: skip leading '"'
installDir = DirectoryUtils.TrimEndingSlash(previewPlayAction.Arguments.Substring(1, exePathIndex - 1)); // 1.
}
xtraArgs = nowPlayingAction?.AdditionalArguments;
break;
default:
break;
}
if (installDir != null && exePath != null && await CheckIfGameInstallDirIsAccessibleAsync(title, installDir))
{
// . Separate cacheDir into its cacheRootDir and cacheSubDir components, assuming nowPlayingGame matching Cache RootDir exists.
(string cacheRootDir, string cacheSubDir) = cacheManager.FindCacheRootAndSubDir(nowPlayingGame.InstallDirectory);
if (cacheRootDir != null && cacheSubDir != null)
{
cacheManager.AddGameCache(cacheId, title, installDir, exePath, xtraArgs, cacheRootDir, cacheSubDir, platform: platform);
// . the best we can do is assume the current size on disk are all installed bytes (completed files)
var gameCache = cacheManager.FindGameCache(cacheId);
gameCache.entry.UpdateCacheDirStats();
gameCache.entry.CacheSize = gameCache.entry.CacheSizeOnDisk;
gameCache.UpdateCacheSize();
return true;
}
else
{
return false;
}
}
else
{
return false;
}
}
public class SelectedGamesContext
{
private readonly NowPlaying plugin;
public bool allEligible;
public bool allEnabled;
public bool allEnabledAndEmpty;
public int count;
public SelectedGamesContext(NowPlaying plugin, List<Game> games)
{
this.plugin = plugin;
UpdateContext(games);
}
private void ResetContext()
{
allEligible = true;
allEnabled = true;
allEnabledAndEmpty = true;
count = 0;
}
public void UpdateContext(List<Game> games)
{
ResetContext();
foreach (var game in games)
{
bool isEnabled = plugin.IsGameNowPlayingEnabled(game);
bool isEligible = !isEnabled && plugin.IsGameNowPlayingEligible(game) != GameCachePlatform.InEligible;
bool isEnabledAndEmpty = isEnabled && plugin.cacheManager.FindGameCache(game.Id.ToString())?.CacheSize == 0;
allEligible &= isEligible;
allEnabled &= isEnabled;
allEnabledAndEmpty &= isEnabledAndEmpty;
count++;
}
}
}
public override IEnumerable<GameMenuItem> GetGameMenuItems(GetGameMenuItemsArgs args)
{
var gameMenuItems = new List<GameMenuItem>();
// . get selected games context
var context = new SelectedGamesContext(this, args.Games);
// . Enable game caching menu
if (context.allEligible)
{
string description = "NowPlaying: ";
if (context.count > 1)
{
description += FormatResourceString("LOCNowPlayingEnableGameCachesFmt", context.count);
}
else
{
description += GetResourceString("LOCNowPlayingEnableGameCache");
}
if (cacheManager.CacheRoots.Count > 1)
{
foreach (var cacheRoot in cacheManager.CacheRoots)
{
gameMenuItems.Add(new GameMenuItem
{
Icon = LibraryIcon,
MenuSection = description,
Description = GetResourceString("LOCNowPlayingTermsTo") + " " + cacheRoot.Directory,
Action = async (a) => { foreach (var game in args.Games) { await EnableNowPlayingWithRootAsync(game, cacheRoot); } }
});
}
}
else
{
var cacheRoot = cacheManager.CacheRoots.First();
gameMenuItems.Add(new GameMenuItem
{
Icon = LibraryIcon,
Description = description,
Action = async (a) => { foreach (var game in args.Games) { await EnableNowPlayingWithRootAsync(game, cacheRoot); } }
});
}
}
// . Disable game caching menu
else if (context.allEnabledAndEmpty)
{
string description = "NowPlaying: ";
if (context.count > 1)
{
description += FormatResourceString("LOCNowPlayingDisableGameCachesFmt", context.count);
}
else
{
description += GetResourceString("LOCNowPlayingDisableGameCache");
}
gameMenuItems.Add(new GameMenuItem
{
Icon = LibraryIcon,
Description = description,
Action = (a) =>
{
foreach (var game in args.Games)
{
DisableNowPlayingGameCaching(game);
cacheManager.RemoveGameCache(game.Id.ToString());
NotifyInfo(FormatResourceString("LOCNowPlayingMsgGameCachingDisabledFmt", game.Name));
}
}
});
}
return gameMenuItems;
}
public override IEnumerable<SidebarItem> GetSidebarItems()
{
return new List<SidebarItem> { sidebarItem };
}
/// <summary>
/// Gets top panel items provided by this plugin.
/// </summary>
/// <returns></returns>
public override IEnumerable<TopPanelItem> GetTopPanelItems()
{
return new List<TopPanelItem> { topPanelItem };
}
public GameCachePlatform IsGameNowPlayingEligible(Game game)
{
bool preReq = (
game != null
&& game.PluginId == Guid.Empty
&& game.IsInstalled
&& game.IsCustomGame
&& game.Platforms?.Count == 1
&& game.GameActions?.Where(a => a.IsPlayAction).Count() == 1
);
if (preReq
&& game.Platforms?.First().SpecificationId == "pc_windows"
&& (game.Roms == null || game.Roms?.Count == 0)
&& GetIncrementalExePath(game.GameActions?[0], game) != null)
{
return GameCachePlatform.WinPC;
}
else if (preReq
&& game.Roms?.Count == 1
&& game.GameActions?[0].Type == GameActionType.Emulator
&& game.GameActions?[0].EmulatorId != Guid.Empty
&& game.GameActions?[0].OverrideDefaultArgs == false
&& GetIncrementalRomPath(game.Roms?[0].Path, game.InstallDirectory, game) != null)
{
return GetGameCachePlatform(game);
}
else
{
return GameCachePlatform.InEligible;
}
}
static public GameCachePlatform GetGameCachePlatform(Game game)
{
var specId = game?.Platforms?.First().SpecificationId;
if (specId == "pc_windows")
{
return GameCachePlatform.WinPC;
}
else if (specId == "sony_playstation2")
{
return GameCachePlatform.PS2;
}
else if (specId == "sony_playstation3")
{
return GameCachePlatform.PS3;
}
else if (specId == "xbox")
{
return GameCachePlatform.Xbox;
}
else if (specId == "xbox360")
{
return GameCachePlatform.X360;
}
else if (specId == "nintendo_gamecube")
{
return GameCachePlatform.GameCube;
}
else if (specId == "nintendo_wii")
{
return GameCachePlatform.Wii;
}
else if (specId == "nintendo_switch")
{
return GameCachePlatform.Switch;
}
else
{
return GameCachePlatform.InEligible;
}
}
public bool IsGameNowPlayingEnabled(Game game)
{
return game.PluginId == this.Id && cacheManager.GameCacheExists(game.Id.ToString());
}
public async Task EnableNowPlayingWithRootAsync(Game game, CacheRootViewModel cacheRoot)
{
string cacheId = game.Id.ToString();
// . Already a NowPlaying enabled game
// -> change cache cacheRoot, if applicable
//
if (cacheManager.GameCacheExists(cacheId))
{
var gameCache = cacheManager.FindGameCache(cacheId);
if (gameCache.cacheRoot != cacheRoot)
{
bool noCacheDirOrEmpty = !Directory.Exists(gameCache.CacheDir) || DirectoryUtils.IsEmptyDirectory(gameCache.CacheDir);
if (gameCache.IsUninstalled() && noCacheDirOrEmpty)
{
// . delete old, empty cache dir, if necessary
if (Directory.Exists(gameCache.CacheDir))
{
Directory.Delete(gameCache.CacheDir);
}
// . change cache cacheRoot, get updated cache directory (located under new cacheRoot)
string cacheDir = cacheManager.ChangeGameCacheRoot(gameCache, cacheRoot);
// . game install directory is now the NowPlaying cache directory
game.InstallDirectory = cacheDir;
GameAction playAction = GetNowPlayingAction(game);
if (playAction != null)
{
// . Update play action Path/Work to point to new cache cacheRoot
playAction.Path = Path.Combine(cacheDir, gameCache.ExePath);
playAction.WorkingDir = cacheDir;
// . Update whether game cache is currently installed or not
game.IsInstalled = cacheManager.IsGameCacheInstalled(cacheId);
PlayniteApi.Database.Games.Update(game);
}
else
{
PopupError(FormatResourceString("LOCNowPlayingPlayActionNotFoundFmt", game.Name));
}
}
else
{
PopupError(FormatResourceString("LOCNowPlayingNonEmptyRerootAttemptedFmt", game.Name));
}
}
}
else if (await CheckIfGameInstallDirIsAccessibleAsync(game.Name, game.InstallDirectory))
{
if (CheckAndConfirmOrAdjustInstallDirDepth(game))
{
// . Enable source game for NowPlaying game caching
(new NowPlayingGameEnabler(this, game, cacheRoot.Directory)).Activate();
}
}
}
// . Applies a heuristic test to screen for whether a game's installation directory might be set too deeply.
// . Screening is done by checking for 'problematic' subdirectories (e.g. "bin", "x64", etc.) in the
// install dir path.
//
public bool CheckAndConfirmOrAdjustInstallDirDepth(Game game)
{
string title = game.Name;
string installDirectory = DirectoryUtils.CollapseMultipleSlashes(game.InstallDirectory);
var platform = GetGameCachePlatform(game);
var problematicKeywords = platform == GameCachePlatform.PS3 ? Settings.ProblematicPS3InstDirKeywords : Settings.ProblematicInstallDirKeywords;
List<string> matchedSubdirs = new List<string>();
string recommendedInstallDir = string.Empty;
foreach (var subDir in installDirectory.Split(Path.DirectorySeparatorChar))
{
foreach (var keyword in problematicKeywords)
{
if (String.Equals(subDir, keyword, StringComparison.OrdinalIgnoreCase))
{
matchedSubdirs.Add(subDir);
}
}
if (matchedSubdirs.Count == 0)
{
if (string.IsNullOrEmpty(recommendedInstallDir))
{
recommendedInstallDir = subDir;
}
else
{
recommendedInstallDir += Path.DirectorySeparatorChar + subDir;
}
}
}
bool continueWithEnable = true;
if (matchedSubdirs.Count > 0)
{
string nl = System.Environment.NewLine;
string problematicSubdirs = string.Join("', '", matchedSubdirs);
// . See if user wants to adopt the recommended, shallower Install Directory
string message = FormatResourceString("LOCNowPlayingProblematicInstallDirFmt3", title, installDirectory, problematicSubdirs);
message += nl + nl + FormatResourceString("LOCNowPlayingChangeInstallDirFmt1", recommendedInstallDir);
string caption = GetResourceString("LOCNowPlayingConfirmationCaption");
bool changeInstallDir =
(
Settings.ChangeProblematicInstallDir_DoWhen == DoWhen.Always ||
Settings.ChangeProblematicInstallDir_DoWhen == DoWhen.Ask
&& (PlayniteApi.Dialogs.ShowMessage(message, caption, MessageBoxButton.YesNo) == MessageBoxResult.Yes)
);
if (changeInstallDir)
{
string exePath;
string missingExePath;
bool success = false;
switch (platform)
{
case GameCachePlatform.WinPC:
var sourcePlayAction = GetSourcePlayAction(game);
exePath = GetIncrementalExePath(sourcePlayAction);
if (sourcePlayAction != null && exePath != null)
{
missingExePath = installDirectory.Substring(recommendedInstallDir.Length + 1);
game.InstallDirectory = recommendedInstallDir;
sourcePlayAction.Path = Path.Combine(sourcePlayAction.WorkingDir, missingExePath, exePath);
PlayniteApi.Database.Games.Update(game);
success = true;
}
break;
case GameCachePlatform.PS2:
case GameCachePlatform.PS3:
case GameCachePlatform.Xbox:
case GameCachePlatform.X360:
case GameCachePlatform.GameCube:
case GameCachePlatform.Wii:
case GameCachePlatform.Switch:
var rom = game.Roms?.First();
if (rom != null && (exePath = GetIncrementalRomPath(rom.Path, installDirectory, game)) != null)
{
missingExePath = installDirectory.Substring(recommendedInstallDir.Length + 1);
game.InstallDirectory = recommendedInstallDir;
var exePathIndex = rom.Path.IndexOf(exePath);
if (exePathIndex > 0)
{
rom.Path = Path.Combine(rom.Path.Substring(0, exePathIndex), missingExePath, exePath);
PlayniteApi.Database.Games.Update(game);
success = true;
}
}
break;
default:
break;
}
if (success)
{
NotifyInfo(FormatResourceString("LOCNowPlayingChangedInstallDir", title, recommendedInstallDir));
continueWithEnable = true;
}
else
{
PopupError(FormatResourceString("LOCNowPlayingErrorChangingInstallDir", title, recommendedInstallDir));
continueWithEnable = false;
}
}
else
{
// . See if user wants to continue enabling game, anyway
message = FormatResourceString("LOCNowPlayingProblematicInstallDirFmt3", title, installDirectory, problematicSubdirs);
message += nl + nl + GetResourceString("LOCNowPlayingConfirmOrEditInstallDir");
message += nl + nl + GetResourceString("LOCNowPlayingProblematicInstallDirConfirm");
continueWithEnable = PlayniteApi.Dialogs.ShowMessage(message, caption, MessageBoxButton.YesNo) == MessageBoxResult.Yes;
}
}
return continueWithEnable;
}
// . Sanity check: make sure game's InstallDir is accessable (e.g. disk mounted, decrypted, etc?)
public async Task<bool> CheckIfGameInstallDirIsAccessibleAsync(string title, string installDir, bool silentMode = false)
{
if (installDir != null)
{
// . This can take awhile (e.g. if the install directory is on a network drive and is having connectivity issues)
// -> display topPanel status, unless caller is already doing so.
//
bool showInTopPanel = !topPanelViewModel.IsProcessing;
if (showInTopPanel)
{
topPanelViewModel.NowProcessing(true, GetResourceString("LOCNowPlayingCheckInstallDirAccessibleProgress"));
}
var installRoot = await DirectoryUtils.TryGetRootDeviceAsync(installDir);
var dirExists = await Task.Run(() => Directory.Exists(installDir));
if (showInTopPanel)
{
topPanelViewModel.NowProcessing(false, GetResourceString("LOCNowPlayingCheckInstallDirAccessibleProgress"));
}
if (installRoot != null && dirExists)
{
return true;
}
else
{
if (!silentMode)
{
PopupError(FormatResourceString("LOCNowPlayingGameInstallDirNotFoundFmt2", title, installDir));
}
else
{
logger.Error(FormatResourceString("LOCNowPlayingGameInstallDirNotFoundFmt2", title, installDir));
}
return false;
}
}
else
{
return false;
}
}
public bool EnqueueGameEnablerIfUnique(NowPlayingGameEnabler enabler)
{
// . enqueue our NowPlaying enabler (but don't add more than once)
if (!GameHasEnablerQueued(enabler.Id))
{
gameEnablerQueue.Enqueue(enabler);
topPanelViewModel.QueuedEnabler();
return true;
}
return false;
}
public bool GameHasEnablerQueued(string id)
{
return gameEnablerQueue.Where(e => e.Id == id).Count() > 0;
}
public async void DequeueEnablerAndInvokeNextAsync(string id)
{
// Dequeue the enabler (and sanity check it was ours)
var activeId = gameEnablerQueue.Dequeue().Id;
Debug.Assert(activeId == id, $"Unexpected game enabler Id at head of the Queue ({activeId})");
// . update status of queued enablers
topPanelViewModel.EnablerDoneOrCancelled();
// Invoke next in queue's enabler, if applicable.
if (gameEnablerQueue.Count > 0)
{
await gameEnablerQueue.First().EnableGameForNowPlayingAsync();
}
panelViewModel.RefreshGameCaches();
}
public bool DisableNowPlayingGameCaching(Game game, string installDir = null, string exePath = null, string xtraArgs = null)
{
var previewPlayAction = GetPreviewPlayAction(game);
var platform = GetGameCachePlatform(game);
// . attempt to extract original install and play action parameters, if not provided by caller
if (installDir == null || exePath == null)
{
if (previewPlayAction != null)
{
switch (platform)
{
case GameCachePlatform.WinPC:
exePath = GetIncrementalExePath(previewPlayAction);
installDir = previewPlayAction.WorkingDir;
if (xtraArgs == null)
{
xtraArgs = previewPlayAction.Arguments;
}
break;
case GameCachePlatform.PS2:
case GameCachePlatform.PS3:
case GameCachePlatform.Xbox:
case GameCachePlatform.X360:
case GameCachePlatform.GameCube:
case GameCachePlatform.Wii:
case GameCachePlatform.Switch:
exePath = GetIncrementalRomPath(game.Roms?.First()?.Path, game.InstallDirectory, game);
var exePathIndex = previewPlayAction.Arguments.IndexOf(exePath);
if (exePathIndex > 1)
{
// Note 1: skip leading '"'
installDir = DirectoryUtils.TrimEndingSlash(previewPlayAction.Arguments.Substring(1, exePathIndex - 1)); // 1.
}
break;
default:
break;
}
}
}
// . restore the game to Playnite library
if (installDir != null && exePath != null)
{
game.InstallDirectory = installDir;
game.IsInstalled = true;
game.PluginId = Guid.Empty;
// restore original Play action (or functionally equivalent):
game.GameActions = new ObservableCollection<GameAction>(game.GameActions.Where(a => !a.IsPlayAction && a != previewPlayAction));
switch (platform)
{
case GameCachePlatform.WinPC:
game.GameActions.Add
(
new GameAction()
{
Name = game.Name,
Path = Path.Combine("{InstallDir}", exePath),
WorkingDir = "{InstallDir}",
Arguments = xtraArgs?.Replace(installDir, "{InstallDir}"),
IsPlayAction = true
}
);
break;
case GameCachePlatform.PS2:
case GameCachePlatform.PS3:
case GameCachePlatform.Xbox:
case GameCachePlatform.X360:
case GameCachePlatform.GameCube:
case GameCachePlatform.Wii:
case GameCachePlatform.Switch:
game.GameActions.Add
(
new GameAction()
{
Name = game.Name,
Type = GameActionType.Emulator,
EmulatorId = previewPlayAction.EmulatorId,
EmulatorProfileId = previewPlayAction.EmulatorProfileId,
AdditionalArguments = xtraArgs?.Replace(installDir, "{InstallDir}"),
IsPlayAction = true
}
);
break;
default:
break;
}
PlayniteApi.Database.Games.Update(game);
return true;
}
else
{
return false;
}
}
static public GameAction GetSourcePlayAction(Game game)
{
var actions = game.GameActions.Where(a => a.IsPlayAction);
return actions.Count() == 1 ? actions.First() : null;
}
static public GameAction GetNowPlayingAction(Game game)
{
var actions = game.GameActions.Where(a => a.IsPlayAction && a.Name == nowPlayingActionName);
return actions.Count() == 1 ? actions.First() : null;
}
static public GameAction GetPreviewPlayAction(Game game)
{
var actions = game.GameActions.Where(a => a.Name == previewPlayActionName);
return actions.Count() == 1 ? actions.First() : null;
}
public Game FindNowPlayingGame(string id)
{
if (!string.IsNullOrEmpty(id))
{
var games = PlayniteApi.Database.Games.Where(a => a.PluginId == this.Id && a.Id.ToString() == id);
if (games.Count() > 0)
{
return games.First();
}
else
{
return null;
}
}
else
{
return null;
}
}
public string GetIncrementalExePath(GameAction action, Game variableReferenceGame = null)
{
if (action != null)
{
string work, path;
if (variableReferenceGame != null)
{
work = PlayniteApi.ExpandGameVariables(variableReferenceGame, action.WorkingDir);
path = PlayniteApi.ExpandGameVariables(variableReferenceGame, action.Path);
}
else
{
work = action.WorkingDir;
path = action.Path;
}
work = DirectoryUtils.CollapseMultipleSlashes(work);
path = DirectoryUtils.CollapseMultipleSlashes(path);
if (work != null && path != null && work == path.Substring(0, work.Length))
{
return path.Substring(DirectoryUtils.TrimEndingSlash(work).Length + 1);
}
else
{
return null;
}
}
else
{
return null;
}
}
public string GetIncrementalRomPath(string romPath, string installDir, Game variableReferenceGame = null)
{
if (romPath != null && installDir != null)
{
string work, path;
if (variableReferenceGame != null)
{
work = PlayniteApi.ExpandGameVariables(variableReferenceGame, installDir);
path = PlayniteApi.ExpandGameVariables(variableReferenceGame, romPath);
}
else
{
work = installDir;
path = romPath;
}
work = DirectoryUtils.CollapseMultipleSlashes(work);
path = DirectoryUtils.CollapseMultipleSlashes(path);
if (work != null && path != null && work.Length <= path.Length && work == path.Substring(0, work.Length))
{
return path.Substring(DirectoryUtils.TrimEndingSlash(work).Length + 1);
}
else
{
return null;
}
}
else
{
return null;
}
}
public string GetInstallQueueStatus(NowPlayingInstallController controller)
{
// . Return queue index, excluding slot 0, which is the active installation controller
int index = cacheInstallQueue.ToList().IndexOf(controller);
int size = cacheInstallQueue.Count - 1;
if (index > 0)
{
return string.Format(formatStringXofY, index, size);
}
else
{
return null;
}
}
public string GetUninstallQueueStatus(NowPlayingUninstallController controller)
{
// . Return queue index, excluding slot 0, which is the active installation controller
int index = cacheUninstallQueue.ToList().IndexOf(controller);
int size = cacheUninstallQueue.Count - 1;
if (index > 0)
{
return string.Format(formatStringXofY, index, size);
}
else
{
return null;
}
}
public void UpdateInstallQueueStatuses()
{
foreach (var controller in cacheInstallQueue.ToList())
{
controller.gameCache.UpdateInstallQueueStatus(GetInstallQueueStatus(controller));
}
}
public void UpdateUninstallQueueStatuses()
{
foreach (var controller in cacheUninstallQueue.ToList())
{
controller.gameCache.UpdateUninstallQueueStatus(GetUninstallQueueStatus(controller));
}
}
public bool CacheHasInstallerQueued(string cacheId)
{
return cacheInstallQueue.Where(c => c.gameCache.Id == cacheId).Count() > 0;
}
public bool CacheHasUninstallerQueued(string cacheId)
{
return cacheUninstallQueue.Where(c => c.gameCache.Id == cacheId).Count() > 0;
}
public bool EnqueueCacheInstallerIfUnique(NowPlayingInstallController controller)
{
// . enqueue our controller (but don't add more than once)
if (!CacheHasInstallerQueued(controller.gameCache.Id))
{
cacheInstallQueue.Enqueue(controller);
topPanelViewModel.QueuedInstall(controller.gameCache.InstallSize, controller.gameCache.InstallEtaTimeSpan);
return true;
}
return false;
}
public bool EnqueueCacheUninstallerIfUnique(NowPlayingUninstallController controller)
{
// . enqueue our controller (but don't add more than once)
if (!CacheHasUninstallerQueued(controller.gameCache.Id))
{
cacheUninstallQueue.Enqueue(controller);
topPanelViewModel.QueuedUninstall();
return true;
}
return false;
}
public void CancelQueuedInstaller(string cacheId)
{
if (CacheHasInstallerQueued(cacheId))
{
// . remove entry from installer queue
var controller = cacheInstallQueue.Where(c => c.gameCache.Id == cacheId).First();
cacheInstallQueue = new Queue<NowPlayingInstallController>(cacheInstallQueue.Where(c => c != controller));
// . update game cache state
var gameCache = cacheManager.FindGameCache(cacheId);
gameCache.UpdateInstallQueueStatus(null);
UpdateInstallQueueStatuses();
topPanelViewModel.CancelledFromInstallQueue(gameCache.InstallSize, gameCache.InstallEtaTimeSpan);
panelViewModel.RefreshGameCaches();
}
}
public async void DequeueInstallerAndInvokeNextAsync(string cacheId)
{
// Dequeue the controller (and sanity check it was ours)
var activeId = cacheInstallQueue.Dequeue().gameCache.Id;
Debug.Assert(activeId == cacheId, $"Unexpected install controller cacheId at head of the Queue ({activeId})");
// . update install queue status of queued installers & top panel status
UpdateInstallQueueStatuses();
topPanelViewModel.InstallDoneOrCancelled();
// Invoke next in queue's controller, if applicable.
if (cacheInstallQueue.Count > 0 && !cacheInstallQueuePaused)
{
await cacheInstallQueue.First().NowPlayingInstallAsync();
}
else
{
topPanelViewModel.TopPanelVisible = false;
}
}
public async void DequeueUninstallerAndInvokeNextAsync(string cacheId)
{
// Dequeue the controller (and sanity check it was ours)
var activeId = cacheUninstallQueue.Dequeue().gameCache.Id;
Debug.Assert(activeId == cacheId, $"Unexpected uninstall controller cacheId at head of the Queue ({activeId})");
// . update status of queued uninstallers
UpdateUninstallQueueStatuses();
topPanelViewModel.UninstallDoneOrCancelled();
// Invoke next in queue's controller, if applicable.
if (cacheUninstallQueue.Count > 0)
{
await cacheUninstallQueue.First().NowPlayingUninstallAsync();
}
}
private void PauseCacheInstallQueue(Action speedLimitChangeOnPaused = null)
{
if (cacheInstallQueue.Count > 0)
{
cacheInstallQueuePaused = true;
cacheInstallQueue.First().RequestPauseInstall(speedLimitChangeOnPaused);
}
}
private void ResumeCacheInstallQueue(int speedLimitIpg = 0, bool resumeFromSpeedLimitedMode = false)
{
cacheInstallQueuePaused = false;
if (cacheInstallQueue.Count > 0)
{
foreach (var controller in cacheInstallQueue)
{
// . restore top panel queue state
topPanelViewModel.QueuedInstall(controller.gameCache.InstallSize, controller.gameCache.InstallEtaTimeSpan);
// . update transfer speed
controller.speedLimitIpg = speedLimitIpg;
}
string title = cacheInstallQueue.First().gameCache.Title;
if (speedLimitIpg > 0)
{
if (Settings.NotifyOnInstallWhilePlayingActivity)
{
NotifyInfo(FormatResourceString("LOCNowPlayingContinueWithSpeedLimitFmt2", title, speedLimitIpg));
}
else
{
logger.Info($"Game started: NowPlaying installation for '{title}' continuing at limited speed (IPG={speedLimitIpg}).");
}
}
else if (resumeFromSpeedLimitedMode)
{
if (Settings.NotifyOnInstallWhilePlayingActivity)
{
NotifyInfo(FormatResourceString("LOCNowPlayingContinueAtFullSpeedFmt", title));
}
else
{
logger.Info($"Game stopped; NowPlaying installation for '{title}' continuing at full speed.");
}
}
else
{
if (Settings.NotifyOnInstallWhilePlayingActivity)
{
NotifyInfo(FormatResourceString("LOCNowPlayingResumeGameStoppedFmt", title));
}
else
{
logger.Info($"Game stopped; NowPlaying installation resumed for '{title}'.");
}
}
cacheInstallQueue.First().progressViewModel.PrepareToInstall(speedLimitIpg);
Task.Run(() => cacheInstallQueue.First().NowPlayingInstallAsync());
}
}
private void SpeedLimitCacheInstalls(int speedLimitIpg)
{
PauseCacheInstallQueue(() => ResumeCacheInstallQueue(speedLimitIpg: speedLimitIpg));
}
private void ResumeFullSpeedCacheInstalls()
{
PauseCacheInstallQueue(() => ResumeCacheInstallQueue(resumeFromSpeedLimitedMode: true));
}
public string GetResourceString(string key)
{
return key != null ? PlayniteApi.Resources.GetString(key) : null;
}
public string GetResourceFormatString(string key, int formatItemCount)
{
if (key != null)
{
string formatString = PlayniteApi.Resources.GetString(key);
bool validFormat = !string.IsNullOrEmpty(formatString);
for (int fi = 0; validFormat && fi < formatItemCount; fi++)
{
validFormat &= formatString.Contains("{" + fi + "}");
}
if (validFormat)
{
return formatString;
}
else if (formatItemCount > 1)
{
PopupError($"Bad resource: key='{key}', value='{formatString}'; must contain '{{0}} - '{{{formatItemCount - 1}}}' patterns");
return null;
}
else
{
PopupError($"Bad resource: key='{key}', value='{formatString}'; must contain '{{0}}' pattern");
return null;
}
}
return null;
}
public string FormatResourceString(string key, params object[] formatItems)
{
string formatString = GetResourceFormatString(key, formatItems.Count());
return formatString != null ? string.Format(formatString, formatItems) : null;
}
public void NotifyInfo(string message)
{
logger.Info(message);
PlayniteApi.Notifications.Add(Guid.NewGuid().ToString(), message, NotificationType.Info);
}
public void NotifyWarning(string message, Action action = null)
{
logger.Warn(message);
var notification = new NotificationMessage(Guid.NewGuid().ToString(), message, NotificationType.Info, action);
PlayniteApi.Notifications.Add(notification);
}
public void NotifyError(string message, Action action = null)
{
logger.Error(message);
var notification = new NotificationMessage(Guid.NewGuid().ToString(), message, NotificationType.Error, action);
PlayniteApi.Notifications.Add(notification);
}
public void PopupError(string message)
{
logger.Error(message);
PlayniteApi.Dialogs.ShowMessage(message, "NowPlaying Error:");
}
public string SaveJobErrorLogAndGetMessage(GameCacheJob job, string logFileSuffix)
{
string seeLogFile = "";
if (job.errorLog != null)
{
// save error log
string errorLogsDir = Path.Combine(GetPluginUserDataPath(), "errorLogs");
string errorLogFile = Path.Combine(errorLogsDir, job.entry.Id + " " + DirectoryUtils.ToSafeFileName(job.entry.Title) + logFileSuffix);
if (DirectoryUtils.MakeDir(errorLogsDir))
{
try
{
const int showMaxErrorLineCount = 10;
File.Create(errorLogFile)?.Dispose();
File.WriteAllLines(errorLogFile, job.errorLog);
string nl = System.Environment.NewLine;
seeLogFile = nl + $"(See {errorLogFile})";
seeLogFile += nl + nl;
seeLogFile += $"Last {Math.Min(showMaxErrorLineCount, job.errorLog.Count())} lines:" + nl;
// . show at most the last 'showMaxErrorLineCount' lines of the error log in the popup
foreach (var err in job.errorLog.Skip(Math.Max(0, job.errorLog.Count() - showMaxErrorLineCount)))
{
seeLogFile += err + nl;
}
}
catch { }
}
}
return seeLogFile;
}
}
} | source/NowPlaying.cs | gittromney-Playnite-NowPlaying-23eec41 | [
{
"filename": "source/NowPlayingInstallController.cs",
"retrieved_chunk": " public readonly RoboStats jobStats;\n public readonly GameCacheViewModel gameCache;\n public readonly GameCacheManagerViewModel cacheManager;\n public readonly InstallProgressViewModel progressViewModel;\n public readonly InstallProgressView progressView;\n private Action onPausedAction;\n public int speedLimitIpg;\n private bool deleteCacheOnJobCancelled { get; set; } = false;\n private bool pauseOnPlayniteExit { get; set; } = false;\n public NowPlayingInstallController(NowPlaying plugin, Game nowPlayingGame, GameCacheViewModel gameCache, int speedLimitIpg = 0) ",
"score": 0.8660628795623779
},
{
"filename": "source/ViewModels/GameCacheViewModel.cs",
"retrieved_chunk": " public TimeSpan InstallEtaTimeSpan { get; private set; }\n public string InstallEta { get; private set; }\n public string CacheRootSpaceAvailable { get; private set; }\n public string CacheRootSpaceAvailableColor => cacheRoot.BytesAvailableForCaches > 0 ? \"TextBrush\" : \"WarningBrush\";\n public bool PartialFileResume { get; set; }\n public GameCacheViewModel(GameCacheManagerViewModel manager, GameCacheEntry entry, CacheRootViewModel cacheRoot)\n {\n this.manager = manager;\n this.plugin = manager.plugin;\n this.entry = entry;",
"score": 0.8556814193725586
},
{
"filename": "source/ViewModels/AddCacheRootViewModel.cs",
"retrieved_chunk": " public string SpaceAvailableForCaches { get; private set; }\n public ICommand MakeDirCommand { get; private set; }\n public ICommand SelectFolderCommand { get; private set; }\n public ICommand AddCommand { get; private set; }\n public ICommand CancelCommand { get; private set; }\n public bool MakeDirCanExecute { get; private set; }\n public string MakeDirCommandVisibility => MakeDirCanExecute ? \"Visible\" : \"Collapsed\";\n public bool AddCommandCanExecute { get; private set; }\n public AddCacheRootViewModel(NowPlaying plugin, Window popup, bool isFirstAdded = false)\n {",
"score": 0.8552446365356445
},
{
"filename": "source/ViewModels/InstallProgressViewModel.cs",
"retrieved_chunk": " }\n }\n }\n public RelayCommand PauseInstallCommand { get; private set; }\n public RelayCommand CancelInstallCommand { get; private set; }\n public string GameTitle => gameCache.Title;\n public string InstallSize => SmartUnits.Bytes(gameCache.InstallSize);\n //\n // Real-time GameCacheJob Statistics\n //",
"score": 0.8537098169326782
},
{
"filename": "source/NowPlayingGameEnabler.cs",
"retrieved_chunk": "{\n public class NowPlayingGameEnabler\n {\n private readonly ILogger logger = NowPlaying.logger;\n private readonly NowPlaying plugin;\n private readonly IPlayniteAPI PlayniteApi;\n private readonly GameCacheManagerViewModel cacheManager;\n private readonly Game game;\n private readonly string cacheRootDir;\n public string Id => game.Id.ToString();",
"score": 0.8428370952606201
}
] | csharp | NowPlayingSettingsViewModel settingsViewModel; |
using System;
using System.Net;
using System.Net.Http;
namespace HttpMessageHandlerFactory
{
/// <summary>
/// HttpMessageHandlerFactory扩展
/// </summary>
public static class HttpMessageHandlerFactoryExtensions
{
/// <summary>
/// 创建Http客户端
/// </summary>
/// <param name="factory"></param>
/// <param name="name">别名</param>
/// <param name="proxyUri">支持携带UserInfo的代理地址</param>
/// <param name="cookieContainer">cookie容器</param>
/// <returns></returns>
public static HttpClient CreateClient(this | IHttpMessageHandlerFactory factory, string name, Uri? proxyUri = null, CookieContainer? cookieContainer = null)
{ |
var httpHandler = factory.CreateHandler(name, proxyUri, cookieContainer);
return new HttpClient(httpHandler, disposeHandler: false);
}
/// <summary>
/// 创建Http执行器
/// </summary>
/// <param name="factory"></param>
/// <param name="name">别名</param>
/// <param name="proxyUri">支持携带UserInfo的代理地址</param>
/// <param name="cookieContainer">cookie容器</param>
/// <returns></returns>
public static HttpMessageInvoker CreateInvoker(this IHttpMessageHandlerFactory factory, string name, Uri? proxyUri = null, CookieContainer? cookieContainer = null)
{
var httpHandler = factory.CreateHandler(name, proxyUri, cookieContainer);
return new HttpMessageInvoker(httpHandler, disposeHandler: false);
}
private static HttpMessageHandler CreateHandler(this IHttpMessageHandlerFactory factory, string name, Uri? proxyUri, CookieContainer? cookieContainer)
{
var httpHandler = factory.CreateHandler(name, proxyUri);
if (cookieContainer != null)
{
httpHandler = new CookieHttpHandler(httpHandler, cookieContainer);
}
return httpHandler;
}
}
}
| HttpMessageHandlerFactory/HttpMessageHandlerFactoryExtensions.cs | xljiulang-HttpMessageHandlerFactory-4b1d13b | [
{
"filename": "HttpMessageHandlerFactory/Implementations/DefaultHttpMessageHandlerFactory.cs",
"retrieved_chunk": " /// <summary>\n /// 创建用于请求的HttpMessageHandler\n /// </summary>\n /// <param name=\"name\">别名</param>\n /// <param name=\"proxyUri\">支持携带UserInfo的代理地址</param> \n /// <returns></returns>\n public HttpMessageHandler CreateHandler(string name, Uri? proxyUri)\n {\n if (this.nameRegistration.Contains(name) == false)\n {",
"score": 0.9259957075119019
},
{
"filename": "HttpMessageHandlerFactory/IHttpMessageHandlerFactory.cs",
"retrieved_chunk": " /// 创建用于请求的HttpMessageHandler\n /// </summary>\n /// <param name=\"name\">别名</param>\n /// <param name=\"proxyUri\">支持携带UserInfo的代理地址</param> \n /// <returns></returns>\n HttpMessageHandler CreateHandler(string name, Uri? proxyUri);\n }\n}",
"score": 0.9115003347396851
},
{
"filename": "HttpMessageHandlerFactory/CookieHttpHandler.cs",
"retrieved_chunk": " }\n /// <summary>\n /// 设置Cookie到CookieContainer\n /// </summary>\n /// <param name=\"requestUri\"></param>\n /// <param name=\"response\"></param>\n /// <param name=\"cookieContainer\"></param>\n private static void SetCookie(\n Uri? requestUri,\n HttpResponseMessage response,",
"score": 0.8824485540390015
},
{
"filename": "HttpMessageHandlerFactory/DependencyInjection/ServiceCollectionExtensions.cs",
"retrieved_chunk": " {\n /// <summary>\n /// 创建别名的HttpMessageHandler的builder\n /// </summary>\n /// <param name=\"services\"></param>\n /// <param name=\"name\">别名</param>\n /// <returns></returns>\n public static IHttpMessageHandlerBuilder AddHttpMessageHandlerFactory(this IServiceCollection services, string name)\n {\n services.AddHttpMessageHandlerFactory();",
"score": 0.8804342746734619
},
{
"filename": "HttpMessageHandlerFactory/Implementations/NameProxy.cs",
"retrieved_chunk": "using System;\nnamespace HttpMessageHandlerFactory.Implementations\n{\n /// <summary>\n /// 别名和代理\n /// </summary>\n /// <param name=\"Name\">别名</param>\n /// <param name=\"ProxyUri\">支持携带UserInfo的代理地址</param>\n sealed record NameProxy(string Name, Uri? ProxyUri);\n}",
"score": 0.849297285079956
}
] | csharp | IHttpMessageHandlerFactory factory, string name, Uri? proxyUri = null, CookieContainer? cookieContainer = null)
{ |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NodeBot.github.utils
{
public class Repository
{
public long id = 0;
public string node_id = string.Empty;
public string name = string.Empty;
public string full_name = string.Empty;
public bool @private;
public | User owner = new(); |
public string html_url = string.Empty;
public string? description = string.Empty;
public bool fork = false;
public string url = string.Empty;
public string forks_url = string.Empty;
public string keys_url = string.Empty;
public string collaborators_url = string.Empty;
public string teams_url = string.Empty;
public string hooks_url = string.Empty;
public string issue_events_url = string.Empty;
public string events_url = string.Empty;
public string assignees_url = string.Empty;
public string branches_url = string.Empty;
public string tags_url = string.Empty;
public string blobs_url = string.Empty;
public string git_tags_url = string.Empty;
public string git_refs_url = string.Empty;
public string trees_url = string.Empty;
public string statuses_url = string.Empty;
public string languages_url = string.Empty;
public string stargazers_url = string.Empty;
public string contributors_url = string.Empty;
public string subscribers_url = string.Empty;
public string subscription_url = string.Empty;
public string commits_url = string.Empty;
public string git_commits_url = string.Empty;
public string comments_url = string.Empty;
public string issue_comment_url = string.Empty;
public string contents_url = string.Empty;
public string compare_url = string.Empty;
public string merges_url = string.Empty;
public string archive_url = string.Empty;
public string downloads_url = string.Empty;
public string issues_url = string.Empty;
public string pulls_url = string.Empty;
public string milestones_url = string.Empty;
public string notifications_url = string.Empty;
public string labels_url = string.Empty;
public string releases_url = string.Empty;
public string deployments_url = string.Empty;
public long created_at = 0;
public string updated_at = string.Empty;
public long pushed_at = 0;
public string git_url = string.Empty;
public string ssh_url = string.Empty;
public string clone_url = string.Empty;
public string svn_url = string.Empty;
public string? homepage = string.Empty;
public long size = 0;
public long stargazers_count = 0;
public long watchers_count = 0;
public string language = string.Empty;
public bool has_issues = false;
public bool has_projects = false;
public bool has_downloads = false;
public bool has_wiki = false;
public bool has_pages = false;
public bool has_discussions = false;
public long forks_count = 0;
public string? mirror_url = string.Empty;
public bool archived = false;
public bool disabled = false;
public long open_issues_count = 0;
public License license = new();
public bool allow_forking = true;
public bool is_template = false;
public bool web_commit_signoff_required = false;
public string[] topics = Array.Empty<string>();
public string visibility = string.Empty;
public long forks = 0;
public long open_issues = 0;
public long watchers = 0;
public string default_branch = "master";
public long stargazers = 0;
public string master_branch = "master";
public string? organization = string.Empty;
public Repository()
{
}
}
}
| NodeBot/github/utils/Repository.cs | Blessing-Studio-NodeBot-ca9921f | [
{
"filename": "NodeBot/github/utils/PushEvent.cs",
"retrieved_chunk": " public string before = string.Empty;\n public string after = string.Empty;\n public Repository repository = new();\n public Author pusher = new();\n public User? organization = new();\n public User sender = new();\n public bool created = false;\n public bool deleted = false;\n public bool forced = false;\n public string? base_ref = string.Empty;",
"score": 0.8979268670082092
},
{
"filename": "NodeBot/github/utils/License.cs",
"retrieved_chunk": " public string name = string.Empty;\n public string spdx_id = string.Empty;\n public string url = string.Empty;\n public string node_id = string.Empty;\n public License() { }\n }\n}",
"score": 0.88602614402771
},
{
"filename": "NodeBot/github/utils/Commit.cs",
"retrieved_chunk": " public string tree_id = string.Empty;\n public bool distinct = true;\n public string message = string.Empty;\n public string timestamp = string.Empty;\n public string url = string.Empty;\n public Author author = new();\n public Committer committer = new();\n public string[] added = new string[0];\n public string[] removed = new string[0];\n public string[] modified = new string[0];",
"score": 0.8854474425315857
},
{
"filename": "NodeBot/github/utils/User.cs",
"retrieved_chunk": " public string email = string.Empty;\n public string login = string.Empty;\n public long id = 0;\n public string node_id = string.Empty;\n public string avatar_url = string.Empty;\n public string gravatar_id = string.Empty;\n public string url = string.Empty;\n public string html_url = string.Empty;\n public string followers_url = string.Empty;\n public string following_url = string.Empty;",
"score": 0.8637157678604126
},
{
"filename": "NodeBot/github/Git_Subscribe.cs",
"retrieved_chunk": " }\n public string GetName()\n {\n return \"github::subscribe\";\n }\n public bool IsConsoleCommand()\n {\n return false;\n }\n public bool IsGroupCommand()",
"score": 0.8347892165184021
}
] | csharp | User owner = new(); |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Threading;
using SQLServerCoverage.Gateway;
using SQLServerCoverage.Source;
using SQLServerCoverage.Trace;
namespace SQLServerCoverage
{
public class CodeCoverage
{
private const int MAX_DISPATCH_LATENCY = 1000;
private readonly DatabaseGateway _database;
private readonly string _databaseName;
private readonly bool _debugger;
private readonly TraceControllerType _traceType;
private readonly List<string> _excludeFilter;
private readonly bool _logging;
private readonly SourceGateway _source;
private | CoverageResult _result; |
public const short TIMEOUT_EXPIRED = -2; //From TdsEnums
public SQLServerCoverageException Exception { get; private set; } = null;
public bool IsStarted { get; private set; } = false;
private TraceController _trace;
//This is to better support powershell and optional parameters
public CodeCoverage(string connectionString, string databaseName) : this(connectionString, databaseName, null, false, false, TraceControllerType.Default)
{
}
public CodeCoverage(string connectionString, string databaseName, string[] excludeFilter) : this(connectionString, databaseName, excludeFilter, false, false, TraceControllerType.Default)
{
}
public CodeCoverage(string connectionString, string databaseName, string[] excludeFilter, bool logging) : this(connectionString, databaseName, excludeFilter, logging, false, TraceControllerType.Default)
{
}
public CodeCoverage(string connectionString, string databaseName, string[] excludeFilter, bool logging, bool debugger) : this(connectionString, databaseName, excludeFilter, logging, debugger, TraceControllerType.Default)
{
}
public CodeCoverage(string connectionString, string databaseName, string[] excludeFilter, bool logging, bool debugger, TraceControllerType traceType)
{
if (debugger)
Debugger.Launch();
_databaseName = databaseName;
if (excludeFilter == null)
excludeFilter = new string[0];
_excludeFilter = excludeFilter.ToList();
_logging = logging;
_debugger = debugger;
_traceType = traceType;
_database = new DatabaseGateway(connectionString, databaseName);
_source = new DatabaseSourceGateway(_database);
}
public bool Start(int timeOut = 30)
{
Exception = null;
try
{
_database.TimeOut = timeOut;
_trace = new TraceControllerBuilder().GetTraceController(_database, _databaseName, _traceType);
_trace.Start();
IsStarted = true;
return true;
}
catch (Exception ex)
{
Debug("Error starting trace: {0}", ex);
Exception = new SQLServerCoverageException("SQL Cover failed to start.", ex);
IsStarted = false;
return false;
}
}
private List<string> StopInternal()
{
var events = _trace.ReadTrace();
_trace.Stop();
_trace.Drop();
return events;
}
public CoverageResult Stop()
{
if (!IsStarted)
throw new SQLServerCoverageException("SQL Cover was not started, or did not start correctly.");
IsStarted = false;
WaitForTraceMaxLatency();
var results = StopInternal();
GenerateResults(_excludeFilter, results, new List<string>(), "SQLServerCoverage result of running external process");
return _result;
}
private void Debug(string message, params object[] args)
{
if (_logging)
Console.WriteLine(message, args);
}
public CoverageResult Cover(string command, int timeOut = 30)
{
Debug("Starting Code Coverage");
_database.TimeOut = timeOut;
if (!Start())
{
throw new SQLServerCoverageException("Unable to start the trace - errors are recorded in the debug output");
}
Debug("Executing Command: {0}", command);
var sqlExceptions = new List<string>();
try
{
_database.Execute(command, timeOut, true);
}
catch (System.Data.SqlClient.SqlException e)
{
if (e.Number == -2)
{
throw;
}
sqlExceptions.Add(e.Message);
}
catch (Exception e)
{
Console.WriteLine("Exception running command: {0} - error: {1}", command, e.Message);
}
Debug("Executing Command: {0}...done", command);
WaitForTraceMaxLatency();
Debug("Stopping Code Coverage");
try
{
var rawEvents = StopInternal();
Debug("Getting Code Coverage Result");
GenerateResults(_excludeFilter, rawEvents, sqlExceptions, $"SQLServerCoverage result of running '{command}'");
Debug("Result generated");
}
catch (Exception e)
{
Console.Write(e.StackTrace);
throw new SQLServerCoverageException("Exception gathering the results", e);
}
return _result;
}
private static void WaitForTraceMaxLatency()
{
Thread.Sleep(MAX_DISPATCH_LATENCY);
}
private void GenerateResults(List<string> filter, List<string> xml, List<string> sqlExceptions, string commandDetail)
{
var batches = _source.GetBatches(filter);
_result = new CoverageResult(batches, xml, _databaseName, _database.DataSource, sqlExceptions, commandDetail);
}
public CoverageResult Results()
{
return _result;
}
}
} | src/SQLServerCoverageLib/CodeCoverage.cs | sayantandey-SQLServerCoverage-aea57e3 | [
{
"filename": "src/SQLServerCoverageLib/Trace/AzureTraceController.cs",
"retrieved_chunk": " private readonly List<string> _events = new List<string>();\n private bool _stop;\n private bool _stopped;\n private bool _stopping;\n public AzureTraceController(DatabaseGateway gateway, string databaseName) : base(gateway, databaseName)\n {\n }\n private void Create()\n {\n RunScript(CreateTrace, \"Error creating the extended events trace, error: {0}\");",
"score": 0.8318328857421875
},
{
"filename": "src/SQLServerCoverageLib/CoverageResult.cs",
"retrieved_chunk": "using Palmmedia.ReportGenerator.Core;\nusing ReportGenerator;\nnamespace SQLServerCoverage\n{\n public class CoverageResult : CoverageSummary\n {\n private readonly IEnumerable<Batch> _batches;\n private readonly List<string> _sqlExceptions;\n private readonly string _commandDetail;\n public string DatabaseName { get; }",
"score": 0.821429431438446
},
{
"filename": "src/SQLServerCoverageLib/Gateway/DatabaseGateway.cs",
"retrieved_chunk": " private readonly string _databaseName;\n private readonly SqlConnectionStringBuilder _connectionStringBuilder;\n public string DataSource { get { return _connectionStringBuilder.DataSource; } }\n public int TimeOut { get; set; }\n public DatabaseGateway()\n {\n //for mocking.\n }\n public DatabaseGateway(string connectionString, string databaseName)\n {",
"score": 0.8145731687545776
},
{
"filename": "src/SQLServerCoverageLib/Trace/TraceController.cs",
"retrieved_chunk": "using System;\nusing System.Collections.Generic;\nusing SQLServerCoverage.Gateway;\nnamespace SQLServerCoverage.Trace\n{\n abstract class TraceController\n {\n protected readonly string DatabaseId;\n protected readonly DatabaseGateway Gateway;\n protected string FileName;",
"score": 0.8050730228424072
},
{
"filename": "src/SQLServerCoverageLib/CoverageResult.cs",
"retrieved_chunk": " public string DataSource { get; }\n public List<string> SqlExceptions\n {\n get { return _sqlExceptions; }\n }\n public IEnumerable<Batch> Batches\n {\n get { return _batches; }\n }\n private readonly StatementChecker _statementChecker = new StatementChecker();",
"score": 0.7881418466567993
}
] | csharp | CoverageResult _result; |
// Copyright (c) 2023, João Matos
// Check the end of the file for extended copyright notice.
using System;
using System.Net;
using System.Net.Sockets;
namespace ProtoIP
{
// NetPods implement an abstraction for sending and receiving data over a raw socket.
// This allows you to create and manipulate raw packets from all kinds of network layers.
public class NetPod
{
private Ethernet _ethernet;
private | ARP _arp; |
private IP _ip;
private UDP _udp;
private TCP _tcp;
private ICMP _icmp;
// Creates a new NetPod instance.
public NetPod()
{
_ethernet = new Ethernet();
_arp = new ARP();
_ip = new IP();
_udp = new UDP();
_tcp = new TCP();
_icmp = new ICMP();
}
// Creates a new netpod object with an Ethernet layer and
// all the subsequent layers encapsulated inside it.
public NetPod(Ethernet ethernet)
{
if (ethernet._type == Ethernet.ETH_TYPE_IP) { ipDeserialization(ethernet, this); }
else if (ethernet._type == Ethernet.ETH_TYPE_ARP) { arpDeserialization(ethernet, this); }
else { throw new Exception("Unknown ethernet type."); }
}
// Sends a NetPod over a raw socket.
public static void Send(NetPod pod)
{
byte[] data = Assemble(pod);
Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Raw, ProtocolType.IP);
IPEndPoint ipEndPoint = new IPEndPoint(pod._ip._destinationAddress, 0);
socket.SendTo(data, ipEndPoint);
}
// Listens for every incomming packet on a Network Interface
// and calls the callback function with the NetPod as a parameter.
public static void Sniff(string networkInterface, Action<NetPod> callback)
{
Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Raw, ProtocolType.IP);
socket.Bind(new IPEndPoint(IPAddress.Any, 0));
socket.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.HeaderIncluded, true);
byte[] data = new byte[4096];
EndPoint ipEndPoint = new IPEndPoint(IPAddress.Any, 0);
while (true)
{
socket.ReceiveFrom(data, ref ipEndPoint);
NetPod pod = NetPod.Disassemble(data);
NetPod.ShowStructure(pod);
callback(pod);
}
}
// Deserializes an Ethernet frame and it's subsequent layers and assigns
// them to a netpod instance.
private static void ipDeserialization(Ethernet ethernet, NetPod pod)
{
var deserializedIPPacket = IP.Deserialize(ethernet._payload);
byte[] ipPayload = deserializedIPPacket._payload;
if (deserializedIPPacket == null) { return; }
pod._ethernet = ethernet;
pod._ip = deserializedIPPacket;
switch (deserializedIPPacket._protocol)
{
case (byte)IP.IPProtocolPacketType.TCP:
var deserializedTCPPacket = TCP.Deserialize(ipPayload);
if (deserializedTCPPacket != null) { pod._tcp = deserializedTCPPacket; }
break;
case (byte)IP.IPProtocolPacketType.UDP:
var deserializedUDPPacket = UDP.Deserialize(ipPayload);
if (deserializedUDPPacket != null) { pod._udp = deserializedUDPPacket; }
break;
case (byte)IP.IPProtocolPacketType.ICMP:
var deserializedICMPPacket = ICMP.Deserialize(ipPayload);
if (deserializedICMPPacket != null) { pod._icmp = deserializedICMPPacket; }
break;
}
}
// Deserializes an Ethernet frame and the ARP packet inside it
// and assigns the objects to a netpod instance.
private static void arpDeserialization(Ethernet ethernet, NetPod pod)
{
var deserializedARPPacket = ARP.Deserialize(ethernet._payload);
if (deserializedARPPacket != null) { return; }
pod._ethernet = ethernet;
pod._arp = deserializedARPPacket;
}
// Assembles the NetPod into a byte array.
// This byte array can be sent over a raw socket.
private static byte[] Assemble(NetPod pod)
{
byte[] data = pod._ethernet.Serialize();
return data;
}
// Disassembles the NetPod from a byte array.
// This byte array can be received from a raw socket.
private static NetPod Disassemble(byte[] data)
{
Ethernet ethernet = Ethernet.Deserialize(data);
return new NetPod(ethernet);
}
// Shows the netpod structure in a human readable format.
public static void ShowStructure(NetPod pod)
{
string header = "### [NetPod Structure] ###\n";
string etherLayer = pod._ethernet.ToString();
string ipLayer = pod._ip.ToString();
string lastLayer = "";
switch (pod._ip._protocol)
{
case (byte)IP.IPProtocolPacketType.TCP:
lastLayer = pod._tcp.ToString();
break;
case (byte)IP.IPProtocolPacketType.UDP:
lastLayer = pod._udp.ToString();
break;
case (byte)IP.IPProtocolPacketType.ICMP:
lastLayer = pod._icmp.ToString();
break;
}
Console.WriteLine(header + etherLayer + "\n" + ipLayer + "\n" + lastLayer);
}
}
}
// MIT License
//
// Copyright (c) 2023 João Matos
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in all
// copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
| src/netPod.cs | JoaoAJMatos-ProtoIP-84f8797 | [
{
"filename": "src/arp.cs",
"retrieved_chunk": "// Copyright (c) 2023, João Matos\n// Check the end of the file for extended copyright notice.\nusing System;\nnamespace ProtoIP\n{\n // Provides an interface for creating and manipulating ARP packets\n // to be used with the NetPods.\n public class ARP\n {\n // Hardware types for the transmission medium",
"score": 0.904339611530304
},
{
"filename": "src/udp.cs",
"retrieved_chunk": "// Copyright (c) 2023, João Matos\n// Check the end of the file for extended copyright notice.\nusing System;\nusing System.Net;\nnamespace ProtoIP\n{\n // Provides an interface for creating and manipulating UDP packets\n // to be used with the NetPods.\n public class UDP \n {",
"score": 0.9036646485328674
},
{
"filename": "src/tcp.cs",
"retrieved_chunk": "// Copyright (c) 2023, João Matos\n// Check the end of the file for extended copyright notice.\nusing System;\nusing System.Net;\nusing System.Net.Sockets;\nnamespace ProtoIP\n{\n // Provides an interface for creating and manipulating TCP segments\n // to be used with the NetPods.\n public class TCP",
"score": 0.8997868299484253
},
{
"filename": "src/ip.cs",
"retrieved_chunk": "// Copyright (c) 2023, João Matos\n// Check the end of the file for extended copyright notice.\nusing System;\nusing System.Net;\nnamespace ProtoIP\n{ \n // Provides an interface for creating and manipulating IP packets\n // to be used with the NetPods.\n public class IP\n {",
"score": 0.8995359539985657
},
{
"filename": "src/icmp.cs",
"retrieved_chunk": "// Copyright (c) 2023, João Matos\n// Check the end of the file for extended copyright notice.\nusing System;\nnamespace ProtoIP\n{\n // Provides an interface for creating and manipulating ICMP packets\n // to be used with the NetPods.\n public class ICMP\n {\n // ICMP Packet types",
"score": 0.8982287049293518
}
] | csharp | ARP _arp; |
/*
Copyright (c) 2023 Xavier Arpa López Thomas Peter ('Kingdox')
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
using System;
using System.Collections.Generic;
using UnityEngine;
using Kingdox.UniFlux.Core;
namespace Kingdox.UniFlux.Benchmark
{
public class Benchmark_UniFlux : MonoFlux
{
[SerializeField] private Marker _m_store_string_add = new Marker()
{
K = "store<string,Action> ADD"
};
[SerializeField] private Marker _m_store_int_add = new Marker()
{
K = "store<int,Action> ADD"
};
[SerializeField] private | Marker _m_store_byte_add = new Marker()
{ |
K = "store<byte,Action> ADD"
};
[SerializeField] private Marker _m_store_bool_add = new Marker()
{
K = "store<bool,Action> ADD"
};
[SerializeField] private Marker _m_store_string_remove = new Marker()
{
K = "store<string,Action> REMOVE"
};
[SerializeField] private Marker _m_store_int_remove = new Marker()
{
K = "store<int,Action> REMOVE"
};
[SerializeField] private Marker _m_store_byte_remove = new Marker()
{
K = "store<byte,Action> REMOVE"
};
[SerializeField] private Marker _m_store_bool_remove = new Marker()
{
K = "store<bool,Action> REMOVE"
};
[SerializeField] private Marker _m_dispatch_string = new Marker()
{
K = $"dispatch<string>"
};
[SerializeField] private Marker _m_dispatch_int = new Marker()
{
K = $"dispatch<int>"
};
[SerializeField] private Marker _m_dispatch_byte = new Marker()
{
K = $"dispatch<byte>"
};
[SerializeField] private Marker _m_dispatch_bool = new Marker()
{
K = $"dispatch<bool>"
};
private const byte __m_store = 52;
private const byte __m_dispatch = 250;
private Rect rect_area;
private readonly Lazy<GUIStyle> _style = new Lazy<GUIStyle>(() => new GUIStyle("label")
{
fontSize = 28,
alignment = TextAnchor.MiddleLeft,
padding = new RectOffset(10, 0, 0, 0)
});
[SerializeField] private int _iterations = default;
[SerializeField] private List<string> _Results = default;
public bool draw=true;
public bool isUpdated = false;
public bool isUpdated_store = false;
public bool isUpdated_dispatch = false;
protected override void OnFlux(in bool condition)
{
StoreTest_Add();
StoreTest_Remove();
}
public void Start()
{
DispatchTest();
}
private void Update()
{
if(!isUpdated) return;
if(isUpdated_store) StoreTest_Add();
if(isUpdated_store) StoreTest_Remove();
if(isUpdated_dispatch) DispatchTest();
}
private void StoreTest_Add()
{
// Store String
if(_m_store_string_add.Execute)
{
_m_store_string_add.iteration=_iterations;
_m_store_string_add.Begin();
for (int i = 0; i < _iterations; i++)
{
"Store".Store(Example_OnFlux, true);
}
_m_store_string_add.End();
}
// Store Int
if(_m_store_int_add.Execute)
{
_m_store_int_add.iteration=_iterations;
_m_store_int_add.Begin();
for (int i = 0; i < _iterations; i++)
{
42.Store(Example_OnFlux, true);
}
_m_store_int_add.End();
}
// Store Byte
if(_m_store_byte_add.Execute)
{
_m_store_byte_add.iteration=_iterations;
_m_store_byte_add.Begin();
for (int i = 0; i < _iterations; i++)
{
Flux.Store(__m_store, Example_OnFlux, true);
}
_m_store_byte_add.End();
}
// Store Bool
if(_m_store_bool_add.Execute)
{
_m_store_bool_add.iteration=_iterations;
_m_store_bool_add.Begin();
for (int i = 0; i < _iterations; i++)
{
Flux.Store(true, Example_OnFlux, true);
}
_m_store_bool_add.End();
}
}
private void StoreTest_Remove()
{
// Store String
if(_m_store_string_remove.Execute)
{
_m_store_string_remove.iteration=_iterations;
_m_store_string_remove.Begin();
for (int i = 0; i < _iterations; i++)
{
"Store".Store(Example_OnFlux, false);
}
_m_store_string_remove.End();
}
// Store Int
if(_m_store_int_remove.Execute)
{
_m_store_int_remove.iteration=_iterations;
_m_store_int_remove.Begin();
for (int i = 0; i < _iterations; i++)
{
42.Store(Example_OnFlux, false);
}
_m_store_int_remove.End();
}
// Store Byte
if(_m_store_byte_remove.Execute)
{
_m_store_byte_remove.iteration=_iterations;
_m_store_byte_remove.Begin();
for (int i = 0; i < _iterations; i++)
{
Flux.Store(__m_store, Example_OnFlux, false);
}
_m_store_byte_remove.End();
}
// Store Bool
if(_m_store_bool_remove.Execute)
{
_m_store_bool_remove.iteration=_iterations;
_m_store_bool_remove.Begin();
for (int i = 0; i < _iterations; i++)
{
Flux.Store(true, Example_OnFlux, false);
}
_m_store_bool_remove.End();
}
}
private void DispatchTest()
{
// Dispatch String
if(_m_dispatch_string.Execute)
{
_m_dispatch_string.iteration=_iterations;
_m_dispatch_string.Begin();
for (int i = 0; i < _iterations; i++) "UniFlux.Dispatch".Dispatch();
_m_dispatch_string.End();
}
// Dispatch Int
if(_m_dispatch_int.Execute)
{
_m_dispatch_int.iteration=_iterations;
_m_dispatch_int.Begin();
for (int i = 0; i < _iterations; i++) 0.Dispatch();
_m_dispatch_int.End();
}
// Dispatch Byte
if(_m_dispatch_byte.Execute)
{
_m_dispatch_byte.iteration=_iterations;
_m_dispatch_byte.Begin();
for (int i = 0; i < _iterations; i++) Flux.Dispatch(__m_dispatch);
_m_dispatch_byte.End();
}
// Dispatch Boolean
if(_m_dispatch_bool.Execute)
{
_m_dispatch_bool.iteration=_iterations;
_m_dispatch_bool.Begin();
for (int i = 0; i < _iterations; i++) Flux.Dispatch(true);
_m_dispatch_bool.End();
}
}
[Flux("UniFlux.Dispatch")] private void Example_Dispatch_String(){}
[Flux("UniFlux.Dispatch")] private void Example_Dispatch_String2(){}
[Flux(0)] private void Example_Dispatch_Int(){}
[Flux(__m_dispatch)] private void Example_Dispatch_Byte(){}
[Flux(false)] private void Example_Dispatch_Boolean_2(){}
[Flux(false)] private void Example_Dispatch_Boolean_3(){}
[Flux(false)] private void Example_Dispatch_Boolean_4(){}
[Flux(false)] private void Example_Dispatch_Boolean_5(){}
[Flux(false)] private void Example_Dispatch_Boolean_6(){}
[Flux(true)] private void Example_Dispatch_Boolean(){}
private void Example_OnFlux(){}
private void OnGUI()
{
if(!draw)return;
_Results.Clear();
_Results.Add(_m_store_string_add.Visual);
_Results.Add(_m_store_int_add.Visual);
_Results.Add(_m_store_byte_add.Visual);
_Results.Add(_m_store_bool_add.Visual);
_Results.Add(_m_store_string_remove.Visual);
_Results.Add(_m_store_int_remove.Visual);
_Results.Add(_m_store_byte_remove.Visual);
_Results.Add(_m_store_bool_remove.Visual);
_Results.Add(_m_dispatch_string.Visual);
_Results.Add(_m_dispatch_int.Visual);
_Results.Add(_m_dispatch_byte.Visual);
_Results.Add(_m_dispatch_bool.Visual);
var height = (float) Screen.height / 2;
for (int i = 0; i < _Results.Count; i++)
{
rect_area = new Rect(0, _style.Value.lineHeight * i, Screen.width, height);
GUI.Label(rect_area, _Results[i], _style.Value);
}
}
}
} | Benchmark/General/Benchmark_UniFlux.cs | xavierarpa-UniFlux-a2d46de | [
{
"filename": "Benchmark/Nest/Benchmark_Nest_UniFlux.cs",
"retrieved_chunk": " private void Store_1() => \"2\".Dispatch();\n private void Store_2() => \"3\".Dispatch();\n private void Store_3() => \"4\".Dispatch();\n private void Store_4() => \"5\".Dispatch();\n private void Store_5() {}\n private void Sample()\n {\n if (_mark_fluxAttribute.Execute)\n {\n _mark_fluxAttribute.iteration = iteration;",
"score": 0.7741947770118713
},
{
"filename": "Tests/EditMode/EditMode_Test_1.cs",
"retrieved_chunk": " Flux.Store<string, int>(\"OnTest\", OnTest_Func, false);\n }\n [Test] public void UnsubscribeFuncParam()\n {\n Flux.Store<string, float, float>(\"OnTest\", OnTest_FuncPatam, false);\n }\n public void OnTest_Action() {}\n public void OnTest_ActionParam(bool condition) {}\n public int OnTest_Func() => 1;\n public float OnTest_FuncPatam(float value) => value;",
"score": 0.7595058679580688
},
{
"filename": "Tests/EditMode/EditMode_Test_1.cs",
"retrieved_chunk": " Flux.Dispatch(\"OnTest\", true);\n }\n [Test] public void DispatchFunc()\n {\n var val = Flux.Dispatch<string,int>(\"OnTest\");\n }\n [Test] public void DispatchFuncParam()\n {\n var val_2 = Flux.Dispatch<string, float, float>(\"OnTest\", 3f);\n }",
"score": 0.7552233934402466
},
{
"filename": "Benchmark/Nest/Benchmark_Nest_UniFlux.cs",
"retrieved_chunk": " private void Update() \n {\n Sample();\n Sample_2();\n }\n [Flux(\"A\")] private void A() => \"B\".Dispatch();\n [Flux(\"B\")] private void B() => \"C\".Dispatch();\n [Flux(\"C\")] private void C() => \"D\".Dispatch();\n [Flux(\"D\")] private void D() => \"E\".Dispatch();\n [Flux(\"E\")] private void E() {}",
"score": 0.7490347623825073
},
{
"filename": "Tests/EditMode/EditMode_Test_1.cs",
"retrieved_chunk": " [Test] public void SubscribeFuncParam()\n {\n Flux.Store<string,float,float>(\"OnTest\", OnTest_FuncPatam, true);\n }\n [Test] public void DispatchAction()\n {\n Flux.Dispatch(\"OnTest\");\n }\n [Test] public void DispatchActionParam()\n {",
"score": 0.7474193572998047
}
] | csharp | Marker _m_store_byte_add = new Marker()
{ |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using SQLServerCoverage.Gateway;
using SQLServerCoverage.Objects;
using SQLServerCoverage.Parsers;
namespace SQLServerCoverage.Source
{
public class DatabaseSourceGateway : SourceGateway
{
private readonly | DatabaseGateway _databaseGateway; |
public DatabaseSourceGateway(DatabaseGateway databaseGateway)
{
_databaseGateway = databaseGateway;
}
public SqlServerVersion GetVersion()
{
var compatibilityString = _databaseGateway.GetString("select compatibility_level from sys.databases where database_id = db_id();");
SqlServerVersion res;
if (Enum.TryParse(string.Format("Sql{0}", compatibilityString), out res))
{
return res;
}
return SqlServerVersion.Sql130;
}
public bool IsAzure()
{
var versionString = _databaseGateway.GetString("select @@version");
return versionString.Contains("Azure");
}
public IEnumerable<Batch> GetBatches(List<string> objectFilter)
{
var table =
_databaseGateway.GetRecords(
"SELECT sm.object_id, ISNULL('[' + OBJECT_SCHEMA_NAME(sm.object_id) + '].[' + OBJECT_NAME(sm.object_id) + ']', '[' + st.name + ']') object_name, sm.definition, sm.uses_quoted_identifier FROM sys.sql_modules sm LEFT JOIN sys.triggers st ON st.object_id = sm.object_id WHERE sm.object_id NOT IN(SELECT object_id FROM sys.objects WHERE type = 'IF'); ");
var batches = new List<Batch>();
var version = GetVersion();
var excludedObjects = GetExcludedObjects();
if(objectFilter == null)
objectFilter = new List<string>();
objectFilter.Add(".*tSQLt.*");
foreach (DataRow row in table.Rows)
{
var quoted = (bool) row["uses_quoted_identifier"];
var name = row["object_name"] as string;
if (name != null && row["object_id"] as int? != null && ShouldIncludeObject(name, objectFilter, excludedObjects))
{
batches.Add(
new Batch(new StatementParser(version), quoted, EndDefinitionWithNewLine(GetDefinition(row)), name, name, (int) row["object_id"]));
}
}
table.Dispose();
foreach (var batch in batches)
{
batch.StatementCount = batch.Statements.Count(p => p.IsCoverable);
batch.BranchesCount = batch.Statements.SelectMany(x => x.Branches).Count();
}
return batches.Where(p=>p.StatementCount > 0);
}
private static string GetDefinition(DataRow row)
{
if (row["definition"] != null && row["definition"] is string)
{
var definition = row["definition"] as string;
if (!String.IsNullOrEmpty(definition))
return definition;
}
return String.Empty;
}
public string GetWarnings()
{
var warnings = new StringBuilder();
var table =
_databaseGateway.GetRecords(
"select \'[\' + object_schema_name(object_id) + \'].[\' + object_name(object_id) + \']\' as object_name from sys.sql_modules where object_id not in (select object_id from sys.objects where type = 'IF') and definition is null");
foreach (DataRow row in table.Rows)
{
if(row["object_name"] == null || row["object_name"] as string == null)
{
warnings.AppendFormat("An object_name was not found, unable to provide code coverage results, I don't even know the name to tell you what it was - check sys.sql_modules where definition is null and the object is not an inline function");
}
else
{
var name = (string)row["object_name"];
warnings.AppendFormat("The object definition for {0} was not found, unable to provide code coverage results", name);
}
}
return warnings.ToString();
}
private static string EndDefinitionWithNewLine(string definition)
{
if (definition.EndsWith("\r\n\r\n"))
return definition;
return definition + "\r\n\r\n";
}
private List<string> GetExcludedObjects()
{
var tSQLtObjects =
_databaseGateway.GetRecords(
@"select '[' + object_schema_name(object_id) + '].[' + object_name(object_id) + ']' as object_name from sys.procedures
where schema_id in (
select major_id from sys.extended_properties ep
where class_desc = 'SCHEMA' and name = 'tSQLt.TestClass' )");
var excludedObjects = new List<string>();
foreach (DataRow row in tSQLtObjects.Rows)
{
excludedObjects.Add(row[0].ToString().ToLowerInvariant());
}
return excludedObjects;
}
private bool ShouldIncludeObject(string name, List<string> customExcludedObjects, List<string> excludedObjects)
{
var lowerName = name.ToLowerInvariant();
foreach (var filter in customExcludedObjects)
{
if (Regex.IsMatch(name, (string) (filter ?? ".*")))
return false;
}
foreach (var filter in excludedObjects)
{
if (filter == lowerName)
return false;
}
return true;
}
}
} | src/SQLServerCoverageLib/Gateway/DatabaseSourceGateway.cs | sayantandey-SQLServerCoverage-aea57e3 | [
{
"filename": "src/SQLServerCoverageLib/Trace/TraceControllerBuilder.cs",
"retrieved_chunk": "using System;\nusing SQLServerCoverage.Gateway;\nusing SQLServerCoverage.Objects;\nusing SQLServerCoverage.Source;\nnamespace SQLServerCoverage.Trace\n{\n class TraceControllerBuilder\n {\n public TraceController GetTraceController(DatabaseGateway gateway, string databaseName, TraceControllerType type)\n {",
"score": 0.9000532031059265
},
{
"filename": "src/SQLServerCoverageLib/Parsers/StatementParser.cs",
"retrieved_chunk": "using System.Collections.Generic;\nusing System.IO;\nusing System; \nusing Microsoft.SqlServer.TransactSql.ScriptDom;\nusing SQLServerCoverage.Objects;\nnamespace SQLServerCoverage.Parsers\n{\n public class StatementParser\n {\n private readonly SqlServerVersion _version;",
"score": 0.8835598826408386
},
{
"filename": "src/SQLServerCoverageLib/Gateway/DatabaseGateway.cs",
"retrieved_chunk": "using System;\nusing System.Data;\nusing System.Data.Common;\nusing System.Data.SqlClient;\nusing System.Xml;\nnamespace SQLServerCoverage.Gateway\n{\n public class DatabaseGateway\n {\n private readonly string _connectionString;",
"score": 0.87445068359375
},
{
"filename": "src/SQLServerCoverageLib/Parsers/TSqlParserBuilder.cs",
"retrieved_chunk": "using System;\nusing Microsoft.SqlServer.TransactSql.ScriptDom;\nusing SQLServerCoverage.Objects;\nnamespace SQLServerCoverage.Parsers\n{\n internal static class TSqlParserBuilder\n {\n public static TSqlParser BuildNew(SqlServerVersion version, bool quoted)\n {\n switch (version)",
"score": 0.8512204885482788
},
{
"filename": "src/SQLServerCoverageLib/Trace/TraceController.cs",
"retrieved_chunk": "using System;\nusing System.Collections.Generic;\nusing SQLServerCoverage.Gateway;\nnamespace SQLServerCoverage.Trace\n{\n abstract class TraceController\n {\n protected readonly string DatabaseId;\n protected readonly DatabaseGateway Gateway;\n protected string FileName;",
"score": 0.8503897190093994
}
] | csharp | DatabaseGateway _databaseGateway; |
using SQLServerCoverage.Objects;
namespace SQLServerCoverage
{
public class StatementChecker
{
public bool Overlaps( | Statement statement, CoveredStatement coveredStatement)
{ |
var coveredOffsetStart = coveredStatement.Offset / 2;
var coveredOffsetEnd = coveredStatement.OffsetEnd;
if (coveredOffsetEnd == -1)
{
// Last statement in the batch, so only covered if the 'start' is equal to or less than the statement start
return (statement.Offset >= coveredOffsetStart);
}
var statementStart = statement.Offset;
var statementEnd = statementStart + statement.Length;
coveredOffsetEnd = coveredStatement.OffsetEnd / 2;
if (statementStart >= coveredOffsetStart && statementEnd <= coveredOffsetEnd)
{
return true;
}
//this is a little painful:
// https://connect.microsoft.com/SQLServer/feedback/details/3124768
/*
i don't think this is an actual problem because on the offsetEnd is wrong, the offsetStart is right so even if there was something like:
exec a;b;
which would execute proc a and b, we wouldn't mark b as executed when a was executed because the start would be before b
*/
coveredOffsetEnd = coveredOffsetEnd +2;
if (statementStart >= coveredOffsetStart && statementEnd <= coveredOffsetEnd)
{
return true;
}
return false;
}
public bool Overlaps(Statement statement, int offsetStart, int offsetEnd)
{
var statementStart = statement.Offset;
var statementEnd = statementStart + statement.Length;
if (statementStart >= offsetStart && statementEnd <= offsetEnd)
{
return true;
}
return false;
}
}
} | src/SQLServerCoverageLib/StatementChecker.cs | sayantandey-SQLServerCoverage-aea57e3 | [
{
"filename": "src/SQLServerCoverageLib/Objects/Batch.cs",
"retrieved_chunk": "using System.Collections.Generic;\nusing SQLServerCoverage.Parsers;\nnamespace SQLServerCoverage.Objects\n{\n public class Batch : CoverageSummary\n {\n public Batch(StatementParser parser, bool quotedIdentifier, string text, string fileName, string objectName, int objectId)\n {\n QuotedIdentifier = quotedIdentifier;\n Text = text;",
"score": 0.8708733320236206
},
{
"filename": "src/SQLServerCoverageLib/Objects/CoveredStatement.cs",
"retrieved_chunk": "namespace SQLServerCoverage.Objects\n{\n public class CoveredStatement\n {\n public int Offset;\n public int OffsetEnd;\n public int ObjectId;\n }\n}",
"score": 0.8515020608901978
},
{
"filename": "src/SQLServerCoverageLib/Objects/Statement.cs",
"retrieved_chunk": "using System;\nusing System.Collections;\nusing System.Collections.Generic;\nnamespace SQLServerCoverage.Objects\n{\n public class CoverageInformation\n {\n public long HitCount;\n }\n public class CoverageSummary : CoverageInformation",
"score": 0.8462242484092712
},
{
"filename": "src/SQLServerCoverageLib/CoverageResult.cs",
"retrieved_chunk": "using Palmmedia.ReportGenerator.Core;\nusing ReportGenerator;\nnamespace SQLServerCoverage\n{\n public class CoverageResult : CoverageSummary\n {\n private readonly IEnumerable<Batch> _batches;\n private readonly List<string> _sqlExceptions;\n private readonly string _commandDetail;\n public string DatabaseName { get; }",
"score": 0.8306777477264404
},
{
"filename": "src/SQLServerCoverageLib/Trace/TraceController.cs",
"retrieved_chunk": "using System;\nusing System.Collections.Generic;\nusing SQLServerCoverage.Gateway;\nnamespace SQLServerCoverage.Trace\n{\n abstract class TraceController\n {\n protected readonly string DatabaseId;\n protected readonly DatabaseGateway Gateway;\n protected string FileName;",
"score": 0.8279740214347839
}
] | csharp | Statement statement, CoveredStatement coveredStatement)
{ |
using Beeching.Commands.Interfaces;
using Beeching.Helpers;
using Beeching.Models;
using Newtonsoft.Json;
using Polly;
using Spectre.Console;
using System.Net.Http.Headers;
using System.Text;
namespace Beeching.Commands
{
internal class Axe : IAxe
{
private readonly HttpClient _client;
public Axe(IHttpClientFactory httpClientFactory)
{
_client = httpClientFactory.CreateClient("ArmApi");
}
public async Task<int> AxeResources(AxeSettings settings)
{
// Get the access token and add it to the request header for the http client
_client.DefaultRequestHeaders.Authorization = new AuthenticationHeaderValue(
"Bearer",
await AuthHelper.GetAccessToken(settings.Debug)
);
AnsiConsole.Markup($"[green]=> Determining running user details[/]\n");
(string, string) userInformation = AzCliHelper.GetSignedInUser();
settings.UserId = userInformation.Item1;
AnsiConsole.Markup($"[green]=> Running as user [white]{userInformation.Item2}[/] // [white]{userInformation.Item1}[/][/]\n");
AnsiConsole.Markup($"[green]=> Determining subscription details[/]\n");
settings.Subscription = AzCliHelper.GetSubscriptionId(settings);
if (settings.Subscription == Guid.Empty)
{
return -1;
}
string name = AzCliHelper.GetSubscriptionName(settings.Subscription.ToString());
AnsiConsole.Markup($"[green]=> Using subscription [white]{name}[/] // [white]{settings.Subscription}[/][/]\n");
List<EffectiveRole> subscriptionRoles = await DetermineSubscriptionRoles(settings);
if (subscriptionRoles.Count > 0)
{
string primaryRole = subscriptionRoles.OrderBy(r => r.Priority).First().Name;
settings.SubscriptionRole = primaryRole;
settings.IsSubscriptionRolePrivileged = primaryRole == "Owner" || primaryRole == "Contributor";
AnsiConsole.Markup(
$"[green]=> Role [white]{settings.SubscriptionRole}[/] assigned on subscription which will be inherited by all resources[/]\n"
);
if (settings.IsSubscriptionRolePrivileged == false)
{
AnsiConsole.Markup(
$"[green]=> No privileged subscription role assigned so axe may fail if resource specific role not assigned[/]\n"
);
}
}
else
{
settings.SubscriptionRole = "None";
AnsiConsole.Markup($"[green]=> No subscription roles assigned[/]\n");
}
// Get the list of resources to axe based on the supplied options
List<Resource> resourcesToAxe = await GetAxeResourceList(settings);
// If we are in what-if mode then just output the details of the resources to axe
if (settings.WhatIf)
{
AnsiConsole.Markup($"[cyan]=> +++ RUNNING WHAT-IF +++[/]\n");
}
bool showedNoResources = false;
int unlockedAxeCount = resourcesToAxe.Where(r => r.IsLocked == false).Count();
if ((unlockedAxeCount == 0 && settings.Force == false) || resourcesToAxe.Count == 0)
{
AnsiConsole.Markup($"[cyan]=> No resources to axe[/]\n\n");
showedNoResources = true;
}
else
{
foreach (var resource in resourcesToAxe)
{
// Determine our primary role for the resource
string primaryResourceRole = string.Empty;
if (resource.Roles.Any())
{
primaryResourceRole = resource.Roles.OrderBy(r => r.Priority).First().Name;
AnsiConsole.Markup(
$"[green]=> Role [white]{primaryResourceRole}[/] assigned on resource [white]{resource.OutputMessage}[/][/]\n"
);
}
else
{
AnsiConsole.Markup($"[green]=> No roles assigned on resource [white]{resource.OutputMessage}[/][/]\n");
}
// Determine if we're skipping this resource because it's locked
resource.Skip = resource.IsLocked == true && Axe.ShouldSkipIfLocked(settings, resource);
string skipMessage =
resource.Skip == true ? " so will not be able to remove any locks - [white]SKIPPING[/]" : string.Empty;
string lockedState = resource.IsLocked == true ? "[red]LOCKED[/] " : string.Empty;
// Are we skipping this resource because it's locked?
if (resource.Skip == true)
{
AnsiConsole.Markup(
$"[green]=> Found [red]LOCKED[/] resource [white]{resource.OutputMessage}[/] but you do not have permission to remove locks - [white]SKIPPING[/][/]\n"
);
}
else if (resource.IsLocked == true && settings.Force == false)
{
resource.Skip = true;
AnsiConsole.Markup(
$"[green]=> Found [red]LOCKED[/] resource [white]{resource.OutputMessage}[/] which cannot be axed - [white]SKIPPING[/][/]\n"
);
}
else
{
bool axeFailWarning = settings.IsSubscriptionRolePrivileged == false && resource.Roles.Any() == false;
string locked = resource.IsLocked == true ? "LOCKED " : string.Empty;
string group = settings.ResourceGroups == true ? " and [red]ALL[/] resources within it" : string.Empty;
string axeFail = axeFailWarning == true ? " [red](may fail due to role)[/]" : string.Empty;
string axeAttemptMessage = axeFailWarning == true ? "ATTEMPT TO " : string.Empty;
AnsiConsole.Markup(
$"[green]=> [red]WILL {axeAttemptMessage}AXE {locked}[/]resource [white]{resource.OutputMessage}[/]{group}{axeFail}[/]\n"
);
}
}
}
// If we're running what-if then just drop out here
if (settings.WhatIf)
{
AnsiConsole.Markup($"[cyan]=> +++ WHAT-IF COMPLETE +++[/]\n");
return 0;
}
// If we had some resources, but now we don't because they're locked then drop out here
if (
(unlockedAxeCount == 0 && settings.Force == false)
|| resourcesToAxe.Count == 0
|| resourcesToAxe.Where(r => r.Skip == false).Any() == false
)
{
if (showedNoResources == false)
{
AnsiConsole.Markup($"[cyan]=> No resources to axe[/]\n\n");
}
return 0;
}
// If you want to skip confirmation then go ahead - make my day, punk.
if (settings.SkipConfirmation == false)
{
string title =
$"\nAre you sure you want to axe these {resourcesToAxe.Where(r => r.Skip == false).Count()} resources? [red](This cannot be undone)[/]";
if (resourcesToAxe.Count == 1)
{
title = "\nAre you sure you want to axe this resource? [red](This cannot be undone)[/]";
}
var confirm = AnsiConsole.Prompt(new SelectionPrompt<string>().Title(title).AddChoices(new[] { "Yes", "No" }));
if (confirm == "No")
{
AnsiConsole.Markup($"[green]=> Resource axing abandoned[/]\n\n");
return 0;
}
}
else
{
AnsiConsole.Markup($"[green]=> Detected --yes. Skipping confirmation[/]\n\n");
}
int retryCount = 1;
AxeStatus axeStatus = new();
while (retryCount < (settings.MaxRetries + 1))
{
// Iterate through the list of resources to axe and make the delete requests
axeStatus = await SwingTheAxe(settings, resourcesToAxe);
if (axeStatus.AxeList.Count == 0)
{
break;
}
AnsiConsole.Markup(
$"[green]=>[/] [red]Possibly a dependency issue. Pausing for {settings.RetryPause} seconds and will retry. Attempt {retryCount} of {settings.MaxRetries}[/]\n"
);
await Task.Delay(settings.RetryPause * 1000);
resourcesToAxe = axeStatus.AxeList;
retryCount++;
}
if (retryCount < (settings.MaxRetries + 1) && axeStatus.Status == true)
{
AnsiConsole.Markup($"[green]=> All resources axed successfully[/]\n\n");
}
else if (retryCount < (settings.MaxRetries + 1) && axeStatus.Status == false)
{
AnsiConsole.Markup($"[green]=> Axe failed on some resources[/]\n\n");
}
else
{
AnsiConsole.Markup(
$"[green]=>[/] [red]Axe failed after {settings.MaxRetries} attempts. Try running the command again with --debug flag for more information[/]\n\n"
);
}
return 0;
}
private async Task<AxeStatus> SwingTheAxe(AxeSettings settings, List<Resource> axeUriList)
{
AxeStatus axeStatus = new();
foreach (var resource in axeUriList)
{
bool skipAxe = false;
if (resource.IsLocked && settings.Force)
{
foreach (var resourceLock in resource.ResourceLocks)
{
int retryCount = 1;
bool lockRemoved = false;
while (retryCount < (settings.MaxRetries + 1))
{
AnsiConsole.Markup(
$"[green]=> Attempting to remove {resourceLock.Scope} lock [white]{resourceLock.Name}[/] for [white]{resource.OutputMessage}[/][/]\n"
);
var lockResponse = await _client.DeleteAsync(
new Uri($"{resourceLock.Id}?api-version=2016-09-01", UriKind.Relative)
);
if (lockResponse.IsSuccessStatusCode == true)
{
lockRemoved = true;
break;
}
AnsiConsole.Markup(
$"[green]=>[/] [red]Failed to remove lock for {resource.OutputMessage}[/]. Pausing for {settings.RetryPause} seconds and will retry. Attempt {retryCount} of {settings.MaxRetries}[/]\n"
);
await Task.Delay(settings.RetryPause * 1000);
retryCount++;
}
if (retryCount < (settings.MaxRetries + 1) && lockRemoved == true)
{
AnsiConsole.Markup($"[green]=> Lock removed successfully[/]\n");
}
else
{
AnsiConsole.Markup($"[green]=>[/] [red]Failed to remove lock for {resource.OutputMessage}[/] - SKIPPING\n");
skipAxe = true;
axeStatus.Status = false;
break;
}
}
}
// If we can't remove the lock then skip the axe
if (skipAxe == true)
{
continue;
}
string group = settings.ResourceGroups == true ? " and [red]ALL[/] resources within it" : string.Empty;
// Output the details of the delete request
AnsiConsole.Markup($"[green]=> [red]AXING[/] [white]{resource.OutputMessage}[/]{group}[/]\n");
// Make the delete request
var response = await _client.DeleteAsync(new Uri($"{resource.Id}?api-version={resource.ApiVersion}", UriKind.Relative));
if (settings.Debug)
{
AnsiConsole.Markup($"[green]=> Response status code is {response.StatusCode}[/]");
AnsiConsole.Markup($"[green]=> Response content: {await response.Content.ReadAsStringAsync()}[/]");
}
if (!response.IsSuccessStatusCode)
{
string responseContent = await response.Content.ReadAsStringAsync();
if (responseContent.Contains("Please remove the lock and try again"))
{
AnsiConsole.Markup(
$"[green]=>[/] [red]Axe failed because the resource is [red]LOCKED[/]. Remove the lock and try again[/]\n"
);
axeStatus.Status = false;
continue;
}
else if (response.StatusCode.ToString() == "Forbidden")
{
AnsiConsole.Markup($"[green]=>[/] [red]Axe failed: Permission denied - [white]SKIPPING[/][/]\n");
axeStatus.Status = false;
continue;
}
else if (response.StatusCode.ToString() == "NotFound")
{
AnsiConsole.Markup($"[green]=>[/] [red]Axe failed: Resouce already axed - [white]SKIPPING[/][/]\n");
axeStatus.Status = false;
continue;
}
else
{
AnsiConsole.Markup($"[green]=>[/] [red]Axe failed: {response.StatusCode}[/]\n");
axeStatus.AxeList.Add(resource);
axeStatus.Status = false;
}
}
else
{
AnsiConsole.Markup($"[green]=> Resource axed successfully[/]\n");
if (resource.IsLocked && settings.Force)
{
foreach (var resourceLock in resource.ResourceLocks)
{
if (
(resourceLock.Scope == "resource group" && settings.ResourceGroups == false)
|| resourceLock.Scope == "subscription"
)
{
AnsiConsole.Markup(
$"[green]=> Reapplying {resourceLock.Scope} lock [white]{resourceLock.Name}[/] for [white]{resource.OutputMessage}[/][/]\n"
);
var createLockResponse = await _client.PutAsync(
new Uri($"{resourceLock.Id}?api-version=2016-09-01", UriKind.Relative),
new StringContent(JsonConvert.SerializeObject(resourceLock), Encoding.UTF8, "application/json")
);
if (!createLockResponse.IsSuccessStatusCode)
{
AnsiConsole.Markup($"[green]=>[/] [red]Failed to reapply lock for {resource.OutputMessage}[/]\n");
skipAxe = true;
}
}
}
}
}
}
return axeStatus;
}
private async Task<string?> GetLatestApiVersion(AxeSettings settings, string provider, string type)
{
var apiVersion = await _client.GetAsync(
$"subscriptions/{settings.Subscription}/providers/{provider}/resourceTypes?api-version=2021-04-01"
);
string apiJson = await apiVersion.Content.ReadAsStringAsync();
List<ApiVersion> allApiVersions = new();
if (apiJson.Contains("Microsoft.Resources' does not contain sufficient information to enforce access control policy"))
{
AnsiConsole.Markup(
$"[green]=>[/] [red]You do not have sufficient permissions determine latest API version. Please check your subscription permissions and try again[/]\n"
);
return null;
}
allApiVersions = JsonConvert.DeserializeObject<Dictionary<string, List<ApiVersion>>>(apiJson)!["value"];
if (allApiVersions == null)
{
return null;
}
ApiVersion apiTypeVersion = allApiVersions.Where(x => x.ResourceType == type).First();
return apiTypeVersion.DefaultApiVersion ?? apiTypeVersion.ApiVersions.First();
}
private async Task<List< | Resource>> GetAxeResourceList(AxeSettings settings)
{ |
bool useNameFilter = !string.IsNullOrEmpty(settings.Name);
List<Resource> resourcesFound = new();
if (settings.ResourceGroups)
{
if (useNameFilter)
{
List<string> names = new();
if (settings.Name.Contains(':'))
{
names = settings.Name.Split(':').ToList();
}
else
{
names.Add(settings.Name);
}
foreach (string name in names)
{
AnsiConsole.Markup($"[green]=> Searching for resource groups where name contains [white]{name}[/][/]\n");
HttpResponseMessage response = await _client.GetAsync(
$"subscriptions/{settings.Subscription}/resourcegroups?api-version=2021-04-01"
);
string jsonResponse = await response.Content.ReadAsStringAsync();
if (jsonResponse != null)
{
List<Resource> resources = JsonConvert.DeserializeObject<Dictionary<string, List<Resource>>>(jsonResponse)![
"value"
];
resourcesFound.AddRange(resources.Where(x => x.Name.Contains(name, StringComparison.OrdinalIgnoreCase)));
}
}
}
else
{
List<string> tag = settings.Tag.Split(':').ToList();
AnsiConsole.Markup(
$"[green]=> Searching for resource groups where tag [white]{tag[0]}[/] equals [white]{tag[1]}[/][/]\n"
);
HttpResponseMessage response = await _client.GetAsync(
$"subscriptions/{settings.Subscription}/resourcegroups?$filter=tagName eq '{tag[0]}' and tagValue eq '{tag[1]}'&api-version=2021-04-01"
);
string jsonResponse = await response.Content.ReadAsStringAsync();
if (jsonResponse != null)
{
resourcesFound.AddRange(JsonConvert.DeserializeObject<Dictionary<string, List<Resource>>>(jsonResponse)!["value"]);
}
}
}
else
{
if (useNameFilter)
{
List<string> names = new();
if (settings.Name.Contains(':'))
{
names = settings.Name.Split(':').ToList();
}
else
{
names.Add(settings.Name);
}
foreach (string name in names)
{
AnsiConsole.Markup($"[green]=> Searching for resources where name contains [white]{name}[/][/]\n");
HttpResponseMessage response = await _client.GetAsync(
$"subscriptions/{settings.Subscription}/resources?$filter=substringof('{name}',name)&api-version=2021-04-01"
);
string jsonResponse = await response.Content.ReadAsStringAsync();
if (jsonResponse != null)
{
List<Resource> resources = JsonConvert.DeserializeObject<Dictionary<string, List<Resource>>>(jsonResponse)![
"value"
];
foreach (var resource in resources)
{
string[] sections = resource.Id.Split('/');
resource.ResourceGroup = $"/subscriptions/{settings.Subscription}/resourceGroups/{sections[4]}";
resourcesFound.Add(resource);
}
}
}
}
else
{
// Split the tag into a key and value
List<string> tag = settings.Tag.Split(':').ToList();
AnsiConsole.Markup($"[green]=> Searching for resources where tag [white]{tag[0]}[/] equals [white]{tag[1]}[/][/]\n");
HttpResponseMessage response = await _client.GetAsync(
$"subscriptions/{settings.Subscription}/resources?$filter=tagName eq '{tag[0]}' and tagValue eq '{tag[1]}'&api-version=2021-04-01"
);
string jsonResponse = await response.Content.ReadAsStringAsync();
if (jsonResponse != null)
{
List<Resource> resources = JsonConvert.DeserializeObject<Dictionary<string, List<Resource>>>(jsonResponse)![
"value"
];
foreach (var resource in resources)
{
string[] sections = resource.Id.Split('/');
resource.ResourceGroup = $"/subscriptions/{settings.Subscription}/resourceGroups/{sections[4]}";
resourcesFound.Add(resource);
}
}
}
// Do we need to filter the resource types?
if (!string.IsNullOrEmpty(settings.ResourceTypes))
{
List<string> allowedTypes = settings.ResourceTypes.Split(':').ToList();
AnsiConsole.Markup($"[green]=> Restricting resource types to:[/]\n");
foreach (string type in allowedTypes)
{
AnsiConsole.Markup($"\t- [white]{type}[/]\n");
}
resourcesFound = resourcesFound.Where(r => allowedTypes.Contains(r.Type)).ToList();
}
}
// Do we need to filter exclusions?
if (!string.IsNullOrEmpty(settings.Exclude))
{
List<string> exclusions = settings.Exclude.Split(':').ToList();
List<Resource> filteredResources = resourcesFound.Where(r => !exclusions.Contains(r.Name)).ToList();
foreach (var resource in resourcesFound.Except(filteredResources))
{
AnsiConsole.Markup($"[green]=> Excluding [white]{resource.Name}[/][/]\n");
}
resourcesFound = filteredResources;
}
// Now we have our actual list of resources to axe, let's get the latest API version for each resource type
foreach (var resource in resourcesFound)
{
string[] sections = resource.Id.Split('/');
string resourceGroup = sections[4];
string provider;
string resourceType;
if (!settings.ResourceGroups)
{
provider = sections[6];
resourceType = sections[7];
resource.OutputMessage =
$"[white]{resource.Type} {resource.Name}[/] [green]in resource group[/] [white]{resourceGroup}[/]";
}
else
{
provider = "Microsoft.Resources";
resourceType = "resourceGroups";
resource.OutputMessage = $"[green]group[/] [white]{resource.Name}[/]";
}
string? apiVersion = await GetLatestApiVersion(settings, provider, resourceType);
if (apiVersion == null)
{
AnsiConsole.Markup($"[green]=> Unable to get latest API version for {resource.OutputMessage} so will exclude[/]\n");
}
resource.ApiVersion = apiVersion;
}
// Remove any resources that we couldn't get an API version for
resourcesFound = resourcesFound.Except(resourcesFound.Where(r => string.IsNullOrEmpty(r.ApiVersion)).ToList()).ToList();
await DetermineLocks(settings, resourcesFound);
await DetermineRoles(settings, resourcesFound);
// Return whatever is left
return resourcesFound;
}
private async Task<List<EffectiveRole>> DetermineSubscriptionRoles(AxeSettings settings)
{
List<EffectiveRole> subscriptionRoles = new();
string roleId =
$"subscriptions/{settings.Subscription}/providers/Microsoft.Authorization/roleAssignments?$filter=principalId eq '{settings.UserId}'&api-version=2022-04-01";
HttpResponseMessage response = await _client.GetAsync(roleId);
if (response.IsSuccessStatusCode)
{
string jsonResponse = await response.Content.ReadAsStringAsync();
if (jsonResponse != null)
{
List<dynamic> roles = JsonConvert.DeserializeObject<Dictionary<string, List<dynamic>>>(jsonResponse)!["value"];
foreach (var role in roles)
{
RoleDefinition roleDefinition = await GetRoleDefinition(role.properties.roleDefinitionId.ToString());
if (role.properties.scope != $"/subscriptions/{settings.Subscription}")
{
continue;
}
EffectiveRole effectiveRole =
new()
{
RoleDefinitionId = roleDefinition.Name,
Scope = role.properties.scope,
ScopeType = "subscription",
Name = roleDefinition.Properties.RoleName,
Type = roleDefinition.Properties.Type
};
if (effectiveRole.Name == "Owner")
{
effectiveRole.Priority = 0;
}
else if (effectiveRole.Name == "Contributor")
{
effectiveRole.Priority = 1;
}
else
{
effectiveRole.Priority = 2;
}
bool hasFullPermission = roleDefinition.Properties.Permissions.Where(r => r.Actions.Contains("*")).Any();
bool hasFullAuthPermission = roleDefinition.Properties.Permissions
.Where(r => r.Actions.Contains("Microsoft.Authorization/*"))
.Any();
bool allAuthPermissionBlocked = roleDefinition.Properties.Permissions
.Where(r => r.NotActions.Contains("Microsoft.Authorization/*"))
.Any();
bool deleteAuthPermissionBlocked = roleDefinition.Properties.Permissions
.Where(r => r.NotActions.Contains("Microsoft.Authorization/*/Delete"))
.Any();
bool writeAuthPermissionBlocked = roleDefinition.Properties.Permissions
.Where(r => r.NotActions.Contains("Microsoft.Authorization/*/Write"))
.Any();
if (
(hasFullPermission || hasFullAuthPermission)
&& (!allAuthPermissionBlocked && !deleteAuthPermissionBlocked && !writeAuthPermissionBlocked)
)
{
effectiveRole.CanManageLocks = true;
}
subscriptionRoles.Add(effectiveRole);
}
}
}
return subscriptionRoles;
}
private async Task DetermineRoles(AxeSettings settings, List<Resource> resources)
{
AnsiConsole.Markup($"[green]=> Checking resources for role assignments[/]\n");
foreach (Resource resource in resources)
{
string roleId =
$"{resource.Id}/providers/Microsoft.Authorization/roleAssignments?$filter=principalId eq '{settings.UserId}'&api-version=2022-04-01";
HttpResponseMessage response = await _client.GetAsync(roleId);
if (response.IsSuccessStatusCode)
{
string jsonResponse = await response.Content.ReadAsStringAsync();
if (jsonResponse != null)
{
List<dynamic> roles = JsonConvert.DeserializeObject<Dictionary<string, List<dynamic>>>(jsonResponse)!["value"];
foreach (var role in roles)
{
RoleDefinition roleDefinition = await GetRoleDefinition(role.properties.roleDefinitionId.ToString());
if (role.properties.scope == $"/subscriptions/{settings.Subscription}")
{
continue;
}
string[] scopeSections = role.properties.scope.ToString().Split('/');
EffectiveRole effectiveRole =
new()
{
RoleDefinitionId = roleDefinition.Name,
Scope = role.properties.scope,
ScopeType = scopeSections.Length > 5 ? "resource" : "resource group",
Name = roleDefinition.Properties.RoleName,
Type = roleDefinition.Properties.Type
};
if (effectiveRole.Name == "Owner")
{
effectiveRole.Priority = 0;
}
else if (effectiveRole.Name == "Contributor")
{
effectiveRole.Priority = 1;
}
else
{
effectiveRole.Priority = 2;
}
bool hasFullPermission = roleDefinition.Properties.Permissions.Where(r => r.Actions.Contains("*")).Any();
bool hasFullAuthPermission = roleDefinition.Properties.Permissions
.Where(r => r.Actions.Contains("Microsoft.Authorization/*"))
.Any();
bool allAuthPermissionBlocked = roleDefinition.Properties.Permissions
.Where(r => r.NotActions.Contains("Microsoft.Authorization/*"))
.Any();
bool deleteAuthPermissionBlocked = roleDefinition.Properties.Permissions
.Where(r => r.NotActions.Contains("Microsoft.Authorization/*/Delete"))
.Any();
bool writeAuthPermissionBlocked = roleDefinition.Properties.Permissions
.Where(r => r.NotActions.Contains("Microsoft.Authorization/*/Write"))
.Any();
if (
(hasFullPermission || hasFullAuthPermission)
&& (!allAuthPermissionBlocked && !deleteAuthPermissionBlocked && !writeAuthPermissionBlocked)
)
{
effectiveRole.CanManageLocks = true;
}
resource.Roles.Add(effectiveRole);
}
}
}
}
}
private async Task<RoleDefinition> GetRoleDefinition(string roleDefinitionId)
{
string[] sections = roleDefinitionId.Split('/');
string roleId = sections[^1];
string roleDefinition = $"providers/Microsoft.Authorization/roleDefinitions/{roleId}?api-version=2022-04-01";
HttpResponseMessage response = await _client.GetAsync(roleDefinition);
if (response.IsSuccessStatusCode)
{
string jsonResponse = await response.Content.ReadAsStringAsync();
if (jsonResponse != null)
{
return JsonConvert.DeserializeObject<RoleDefinition>(jsonResponse)!;
}
}
return new RoleDefinition();
}
private async Task DetermineLocks(AxeSettings settings, List<Resource> resources)
{
AnsiConsole.Markup($"[green]=> Checking resources for locks[/]\n");
List<ResourceLock> resourceLocks = new();
if (settings.Force == true)
{
AnsiConsole.Markup($"[green]=> Detected --force. Resource locks will be removed and reapplied where possible[/]\n");
}
string locks = $"/subscriptions/{settings.Subscription}/providers/Microsoft.Authorization/locks?api-version=2016-09-01";
var response = await _client.GetAsync(locks);
if (response.IsSuccessStatusCode)
{
string responseContent = await response.Content.ReadAsStringAsync();
if (responseContent != null)
{
resourceLocks.AddRange(
JsonConvert.DeserializeObject<Dictionary<string, List<ResourceLock>>>(responseContent)!["value"]
);
foreach (var resource in resources)
{
string[] sections = resource.Id.Split('/');
foreach (var resourceLock in resourceLocks)
{
string lockId = resourceLock.Id.ToLower();
string resourceGroupId =
$"/subscriptions/{settings.Subscription}/resourceGroups/{sections[4]}/providers/{resourceLock.Type}/{resourceLock.Name}".ToLower();
string subscriptionId =
$"/subscriptions/{settings.Subscription}/providers/{resourceLock.Type}/{resourceLock.Name}".ToLower();
if (lockId.StartsWith(resource.Id.ToLower()))
{
resourceLock.Scope =
resource.Type.ToLower() == "microsoft.resources/resourcegroups" ? "resource group" : "resource";
resource.ResourceLocks.Add(resourceLock);
resource.IsLocked = true;
}
else if (lockId == resourceGroupId)
{
resourceLock.Scope = "resource group";
resource.ResourceLocks.Add(resourceLock);
resource.IsLocked = true;
}
else if (lockId == subscriptionId)
{
resourceLock.Scope = "subscription";
resource.ResourceLocks.Add(resourceLock);
resource.IsLocked = true;
}
}
if (settings.Force == false && resource.IsLocked == true)
{
AnsiConsole.Markup(
$"[green]=> Found [red]LOCKED[/] resource {resource.OutputMessage} which cannot be deleted[/] - [white]SKIPPING[/]\n"
);
}
}
}
}
}
private static bool ShouldSkipIfLocked(AxeSettings settings, Resource resource)
{
// Find out what kind of powers we have
bool hasSubscriptionLockPowers = settings.SubscriptionRole == "Owner";
bool hasResourceLockPowers = resource.Roles.Where(r => r.CanManageLocks == true).Any();
// If we don't have subscription lock powers and we don't have resource lock powers then we're not good
if (hasSubscriptionLockPowers == false && hasResourceLockPowers == false)
{
return true;
}
// If we have subscription lock powers, we can remove any lock so we're good
if (hasSubscriptionLockPowers == true)
{
return false;
}
// Find out if we have subscription level locks
bool hasSubscriptionLocks = resource.ResourceLocks.Where(r => r.Scope == "subscription").Any();
// We don't have subscription lock powers so if the locks are at the subscription level then we're not good
if (hasSubscriptionLocks == true)
{
return true;
}
// We do have resource lock powers and we're dealing with resource groups so we're good
if (settings.ResourceGroups == true)
{
return false;
}
// Find out what kind of locks we have at the group and resource level
bool hasGroupLocks = resource.ResourceLocks.Where(r => r.Scope == "resource group").Any();
bool hasResourceLocks = resource.ResourceLocks.Where(r => r.Scope == "resource").Any();
// We have resource lock powers and the resource is locked at the resource level so we're good
if (hasGroupLocks == false)
{
return false;
}
// Find out if the role scope is for the resource group
bool hasOwnerOnGroup = resource.Roles.Where(r => r.ScopeType == "resource group" && r.Name == "Owner").Any();
// We have resource lock powers and the resource is locked at the group level
if (hasGroupLocks == true && hasOwnerOnGroup == true)
{
return false;
}
// Has owner on resource but lock is on group lands here so we're not good
return true;
}
public static IAsyncPolicy<HttpResponseMessage> GetRetryAfterPolicy()
{
return Policy
.HandleResult<HttpResponseMessage>(msg => msg.Headers.TryGetValues("RetryAfter", out var _))
.WaitAndRetryAsync(
retryCount: 3,
sleepDurationProvider: (_, response, _) =>
response.Result.Headers.TryGetValues("RetryAfter", out var seconds)
? TimeSpan.FromSeconds(int.Parse(seconds.First()))
: TimeSpan.FromSeconds(5),
onRetryAsync: (msg, time, retries, context) => Task.CompletedTask
);
}
}
}
| src/Commands/Axe.cs | irarainey-beeching-e846af0 | [
{
"filename": "src/Helpers/VersionHelper.cs",
"retrieved_chunk": " }\n public static async Task<string?> GetLatestVersionAsync()\n {\n SourceCacheContext cache = new();\n SourceRepository repository = Repository.Factory.GetCoreV3(Constants.NuGetBaseUrl);\n FindPackageByIdResource resource = await repository.GetResourceAsync<FindPackageByIdResource>();\n IEnumerable<NuGetVersion> versions = await resource.GetAllVersionsAsync(\n Constants.Beeching,\n cache,\n NullLogger.Instance,",
"score": 0.7959555983543396
},
{
"filename": "src/Commands/AxeCommand.cs",
"retrieved_chunk": " return ValidationResult.Error(\"Retry pause must be set between 5 and 60 seconds.\");\n }\n return ValidationResult.Success();\n }\n public override async Task<int> ExecuteAsync(CommandContext context, AxeSettings settings)\n {\n return await _axe.AxeResources(settings);\n }\n }\n}",
"score": 0.7760975360870361
},
{
"filename": "src/Commands/AxeCommand.cs",
"retrieved_chunk": " _axe = axe;\n }\n public override ValidationResult Validate(CommandContext context, AxeSettings settings)\n {\n if (!string.IsNullOrEmpty(settings.Name) && !string.IsNullOrEmpty(settings.Tag))\n {\n return ValidationResult.Error(\"Only one of Name or Tag can be specified for resources to be axed.\");\n }\n if (string.IsNullOrEmpty(settings.Name) && string.IsNullOrEmpty(settings.Tag))\n {",
"score": 0.7542015314102173
},
{
"filename": "src/Helpers/AzCliHelper.cs",
"retrieved_chunk": " _azCliExecutable = processOutput.Split(Environment.NewLine)[0].Trim();\n }\n return _azCliExecutable\n + (\n Environment.OSVersion.Platform == PlatformID.Win32NT && _azCliExecutable.EndsWith(\".cmd\") == false\n ? \".cmd\"\n : string.Empty\n );\n }\n public static Guid GetSubscriptionId(AxeSettings settings)",
"score": 0.7336352467536926
},
{
"filename": "src/Helpers/AzCliHelper.cs",
"retrieved_chunk": " return displayNameElement.GetString() ?? string.Empty;\n }\n else\n {\n return \"[Error Determining Name]\";\n }\n }\n public static string CallAzCliRest(string uri)\n {\n string azCliExecutable = DetermineAzCliPath();",
"score": 0.7301417589187622
}
] | csharp | Resource>> GetAxeResourceList(AxeSettings settings)
{ |
using Microsoft.UI.Xaml;
using Microsoft.UI.Xaml.Controls;
using Microsoft.UI.Xaml.Navigation;
using System.Diagnostics;
using System.Drawing;
using System.Runtime.InteropServices;
namespace HikariEditor
{
public sealed partial class Explorer : Page
{
string fullFile;
MainWindow? mainWindow;
protected override void OnNavigatedTo(NavigationEventArgs e)
{
mainWindow = (MainWindow)e.Parameter;
base.OnNavigatedTo(e);
}
public Explorer()
{
InitializeComponent();
Settings settings = new();
settings.LoadSetting();
if (settings.OpenDirPath == string.Empty)
{
fullFile = Environment.GetFolderPath(Environment.SpecialFolder.UserProfile);
settings.ExplorerDir = fullFile;
}
else
{
fullFile = settings.OpenDirPath;
}
settings.SaveSetting();
SetIcon(@"C:\Windows\System32\imageres.dll", 265, ExplorerIcon);
SetIcon(@"C:\Windows\System32\imageres.dll", 229, ReloadIcon);
SetIcon(@"C:\Windows\System32\imageres.dll", 50, DeleteIcon);
AddTreeViewFiles(fullFile);
ExplorerTree.ItemInvoked += FileClick;
}
// ツリーを選択したとき
void FileClick(TreeView sender, TreeViewItemInvokedEventArgs args)
{
FileItem file = (FileItem)args.InvokedItem;
if (file == null) return;
Settings settings = new();
settings.LoadSetting();
if (Directory.Exists(file.Path))
{
settings.ExplorerDir = file.Path;
return;
}
else if (File.Exists(file.Path))
{
settings.ExplorerDir = Path.GetDirectoryName(file.Path)!;
}
settings.SaveSetting();
mainWindow!.editor!.AddTab(file.Path, file.Name);
mainWindow.editorFrame.Height = double.NaN;
mainWindow.rightArea.ColumnDefinitions[1].Width =
file.Extension == ".tex" ? new GridLength(1, GridUnitType.Star) : new GridLength(0);
}
static void AddChildNode( | FileItem file)
{ |
if (!Directory.Exists(file.Path)) return;
string[] fileList = Array.Empty<string>();
try
{
fileList = Directory.GetDirectories(file.Path, "*").Concat(Directory.GetFiles(file.Path, "*")).ToArray();
}
catch { }
foreach (string f in fileList)
{
FileItem chfile = Directory.Exists(f)
? new FileItem(f) { Icon1 = "\xE188", Icon2 = "\xF12B", Color1 = "#FFCF48", Color2 = "#FFE0B2", Flag = true }
: new FileItem(f) { Icon1 = "\xE132", Icon2 = "\xE130", Color1 = "#9E9E9E", Color2 = "#F5F5F5", Flag = false };
file.Children.Add(chfile);
}
}
void AddTreeViewFiles(string filePath)
{
// 子ファイルを取得
string[] fileList = Array.Empty<string>();
try
{
fileList = Directory.GetDirectories(filePath, "*").Concat(Directory.GetFiles(filePath, "*")).ToArray();
}
catch
{
}
foreach (string f in fileList)
{
FileItem file = Directory.Exists(f)
? new FileItem(f) { Icon1 = "\xE188", Icon2 = "\xF12B", Color1 = "#FFCF48", Color2 = "#FFE0B2", Flag = true }
: new FileItem(f) { Icon1 = "\xE132", Icon2 = "\xE130", Color1 = "#9E9E9E", Color2 = "#F5F5F5", Flag = true };
ExplorerTree.RootNodes.Add(file);
AddChildNode(file);
}
}
private void ExplorerTreeExpanding(TreeView sender, TreeViewExpandingEventArgs args)
{
FileItem file = (FileItem)args.Node;
foreach (FileItem f in file.Children.Cast<FileItem>())
{
if (!f.Flag) continue;
f.Flag = false;
AddChildNode(f);
}
}
private void ReloadButtonClick(object sender, Microsoft.UI.Xaml.RoutedEventArgs e)
{
mainWindow!.contentFrame.Navigate(typeof(Explorer), mainWindow);
mainWindow.OpenExplorer.IsEnabled = true;
}
[DllImport("shell32.dll")]
public static extern int ExtractIconEx(
string file,
int index,
out IntPtr largeIconHandle,
out IntPtr smallIconHandle,
int icons
);
void SetIcon(string iconPath, int iconIndex, BitmapIcon img)
{
Icon icon;
IntPtr largeIconHandle = IntPtr.Zero;
IntPtr smallIconHandle = IntPtr.Zero;
ExtractIconEx(iconPath, iconIndex, out largeIconHandle, out smallIconHandle, 1);
icon = (Icon)Icon.FromHandle(largeIconHandle).Clone();
string tmpDir = $"{Path.GetTempPath()}HikariEditor\\";
if (!Directory.Exists(tmpDir))
Directory.CreateDirectory(tmpDir);
string iconFileName = Path.GetFileNameWithoutExtension(iconPath);
string iconResource = $"{tmpDir}{iconFileName}-{iconIndex}.png";
if (!File.Exists(iconResource))
{
using Bitmap bmp = icon.ToBitmap();
bmp.Save(iconResource);
}
//BitmapImage bmpImage = new();
Uri uri = new(iconResource);
img.UriSource = uri;
}
private void ClickOpenExplorer(object sender, RoutedEventArgs e)
{
mainWindow!.ClickOpenExplorer(sender, e);
}
async void ClickAddNewFile(object sender, RoutedEventArgs e)
{
ContentDialog dialog = new();
NewFile content = new();
dialog.XamlRoot = Content.XamlRoot;
dialog.Title = "ファイル作成";
dialog.PrimaryButtonText = "OK";
dialog.DefaultButton = ContentDialogButton.Primary;
dialog.Content = content;
await dialog.ShowAsync();
string addFileDir = ((FileItem)ExplorerTree.SelectedItem) == null ? fullFile : ((FileItem)ExplorerTree.SelectedItem).Path;
string fileName = content.fileName.Text;
FileItem addFile = new(addFileDir, fileName);
if (!addFile.CreateFile(mainWindow))
{
return;
}
FileItem fileItem = new(addFile.Path) { Icon1 = "\xE132", Icon2 = "\xE130", Color1 = "#9E9E9E", Color2 = "#F5F5F5", Flag = false };
if (((FileItem)ExplorerTree.SelectedItem) == null)
ExplorerTree.RootNodes.Add(fileItem);
else
((FileItem)ExplorerTree.SelectedItem).Children.Add(fileItem);
}
async void ClickAddNewFolder(object sender, Microsoft.UI.Xaml.RoutedEventArgs e)
{
ContentDialog dialog = new();
NewFolder content = new();
dialog.XamlRoot = this.Content.XamlRoot;
dialog.Title = "フォルダー作成";
dialog.PrimaryButtonText = "OK";
dialog.DefaultButton = ContentDialogButton.Primary;
dialog.Content = content;
await dialog.ShowAsync();
string addFileDir = ((FileItem)ExplorerTree.SelectedItem) == null ? fullFile : ((FileItem)ExplorerTree.SelectedItem).Path;
FileItem folder = new(addFileDir, content.folderName.Text);
if (!folder.CreateDirectory(mainWindow))
{
return;
}
FileItem fileItem = new(folder.Path) { Icon1 = "\xE188", Icon2 = "\xF12B", Color1 = "#FFCF48", Color2 = "#FFE0B2", Flag = true };
if (((FileItem)ExplorerTree.SelectedItem) == null)
ExplorerTree.RootNodes.Add(fileItem);
else
((FileItem)ExplorerTree.SelectedItem).Children.Add(fileItem);
}
private void DeleteFileButtonClick(object sender, Microsoft.UI.Xaml.RoutedEventArgs e)
{
FileItem? fileItem = ExplorerTree.SelectedItem as FileItem;
string file = fileItem == null ? fullFile : ((FileItem)ExplorerTree.SelectedItem).Path;
if (File.Exists(file))
{
try
{
File.Delete(file);
fileItem!.Parent.Children.Remove(fileItem);
}
catch (IOException err)
{
Debug.WriteLine(err.Message);
Error.Dialog("エラー", err.Message, Content.XamlRoot);
return;
}
}
else if (Directory.Exists(file))
{
try
{
Directory.Delete(file);
}
catch (IOException err)
{
Error.Dialog("例外: 入出力エラー", err.Message, mainWindow!.Content.XamlRoot);
}
}
else
{
}
}
}
} | HikariEditor/Explorer/Explorer.xaml.cs | Himeyama-HikariEditor-c37f978 | [
{
"filename": "HikariEditor/Editor/Editor.xaml.cs",
"retrieved_chunk": " {\n MainWindow!.rightArea.ColumnDefinitions[1].Width = new GridLength(1, GridUnitType.Star);\n }\n else\n {\n MainWindow!.rightArea.ColumnDefinitions[1].Width = new GridLength(0);\n }\n }\n }\n}",
"score": 0.8531690239906311
},
{
"filename": "HikariEditor/Open.xaml.cs",
"retrieved_chunk": " mainWindow!.Menu.SelectedItem = mainWindow.ItemExplorer;\n mainWindow.editorFrame.Navigate(typeof(Editor), mainWindow);\n mainWindow.OpenExplorer.IsEnabled = true;\n mainWindow.SideMenuEditorArea.ColumnDefinitions[0].Width = new GridLength(360);\n }\n private void Directories_Tapped(object sender, TappedRoutedEventArgs e)\n {\n if ((Directories)Directories.SelectedValue == null)\n return;\n DirPath.Text = ((Directories)Directories.SelectedValue).Path;",
"score": 0.8289223313331604
},
{
"filename": "HikariEditor/MainWindow.xaml.cs",
"retrieved_chunk": " SideMenuEditorArea.ColumnDefinitions[0].Width = new GridLength(48);\n ItemExplorer.IsSelected = false;\n OpenExplorer.IsEnabled = false;\n }\n else\n {\n SideMenuEditorArea.ColumnDefinitions[0].Width = new GridLength(360);\n ItemExplorer.IsSelected = true;\n OpenExplorer.IsEnabled = true;\n }",
"score": 0.795773983001709
},
{
"filename": "HikariEditor/MainWindow.xaml.cs",
"retrieved_chunk": " {\n AutoSaveToggleSwitchText.Text = \"オフ\";\n AutoSaveToggleSwitchText.Margin = new Thickness(19, 12.5, 0, 0);\n //AutoSaveToggleSwitchText.Foreground = AppTitleBar.ActualTheme == ElementTheme.Light ? new SolidColorBrush(Colors.Black) : (Brush)new SolidColorBrush(Colors.White);\n }\n }\n private void ToggleSwitch_Toggled(object sender, RoutedEventArgs e)\n {\n Settings settings = new();\n settings.LoadSetting();",
"score": 0.788804292678833
},
{
"filename": "HikariEditor/Editor/Editor.xaml.cs",
"retrieved_chunk": " // sender.TabItems.Add(newTab);\n //}\n private void TabViewCloseTab(TabView sender, TabViewTabCloseRequestedEventArgs args)\n {\n Tabs1.Remove(args.Tab.Name);\n sender.TabItems.Remove(args.Tab);\n if (Tabs1.Count == 0)\n {\n MainWindow!.editorFrame.Height = 0;\n MainWindow.previewFrame.Height = 0;",
"score": 0.7821749448776245
}
] | csharp | FileItem file)
{ |
using NowPlaying.ViewModels;
using Playnite.SDK.Models;
using Playnite.SDK;
using System.Collections.ObjectModel;
using System.Linq;
using System.Threading.Tasks;
using System.IO;
using NowPlaying.Models;
using System;
namespace NowPlaying
{
public class NowPlayingGameEnabler
{
private readonly ILogger logger = NowPlaying.logger;
private readonly NowPlaying plugin;
private readonly IPlayniteAPI PlayniteApi;
private readonly GameCacheManagerViewModel cacheManager;
private readonly Game game;
private readonly string cacheRootDir;
public string Id => game.Id.ToString();
public NowPlayingGameEnabler( | NowPlaying plugin, Game game, string cacheRootDir)
{ |
this.plugin = plugin;
this.PlayniteApi = plugin.PlayniteApi;
this.cacheManager = plugin.cacheManager;
this.game = game;
this.cacheRootDir = cacheRootDir;
}
public void Activate()
{
if (plugin.EnqueueGameEnablerIfUnique(this))
{
// . Proceed only if enabler is first -- in the "active enabler" spot...
// . Otherwise, it will automatically be invoked by the previous enabler in the queue.
//
if (plugin.gameEnablerQueue.First() == this)
{
// . modify a game to play from the game cache dir, or preview from original install dir
Task.Run(() => EnableGameForNowPlayingAsync());
}
else
{
var queueStatus = string.Format("{0} of {1}", plugin.gameEnablerQueue.ToList().IndexOf(this), plugin.gameEnablerQueue.Count());
logger.Info($"Enabling of '{game.Name}' for NowPlaying game caching queued ({queueStatus}).");
}
}
}
public async Task EnableGameForNowPlayingAsync()
{
logger.Info($"EnableGameForNowPlayingAsync called for {game.Name}");
// . make sure game isn't already enabled
if (!plugin.IsGameNowPlayingEnabled(game))
{
string cacheId = Id;
string title = game.Name;
string installDir = game.InstallDirectory;
string exePath = null;
string xtraArgs = null;
var sourcePlayAction = NowPlaying.GetSourcePlayAction(game);
var platform = NowPlaying.GetGameCachePlatform(game);
switch (platform)
{
case GameCachePlatform.WinPC:
exePath = plugin.GetIncrementalExePath(sourcePlayAction, game);
xtraArgs = PlayniteApi.ExpandGameVariables(game, sourcePlayAction.Arguments);
break;
case GameCachePlatform.PS2:
case GameCachePlatform.PS3:
case GameCachePlatform.Xbox:
case GameCachePlatform.X360:
case GameCachePlatform.GameCube:
case GameCachePlatform.Wii:
case GameCachePlatform.Switch:
exePath = plugin.GetIncrementalRomPath(game.Roms?.First().Path, installDir, game);
xtraArgs = PlayniteApi.ExpandGameVariables(game, sourcePlayAction.AdditionalArguments);
break;
default:
break;
}
if (exePath != null && await plugin.CheckIfGameInstallDirIsAccessibleAsync(title, installDir))
{
// . create game cache and its view model
string cacheDir = cacheManager.AddGameCache(cacheId, title, installDir, exePath, xtraArgs, cacheRootDir, platform: platform);
// . subsume game into the NowPlaying Game Cache library, install directory => game cache directory
game.InstallDirectory = cacheDir;
game.IsInstalled = cacheManager.IsGameCacheInstalled(cacheId);
game.PluginId = plugin.Id;
// replace source Play action w/ NowPlaying Play and Preview play actions:
// -> Play from Game Cache (default play action)
// -> Preview - play game from source install directory (playable via right mouse menu)
//
game.GameActions = new ObservableCollection<GameAction>(game.GameActions.Where(a => !a.IsPlayAction));
switch (platform)
{
case GameCachePlatform.WinPC:
game.GameActions.Add
(
new GameAction()
{
Name = NowPlaying.nowPlayingActionName,
Path = Path.Combine(cacheDir, exePath),
WorkingDir = cacheDir,
Arguments = xtraArgs?.Replace(installDir, cacheDir),
IsPlayAction = true
}
);
game.GameActions.Add
(
new GameAction()
{
Name = NowPlaying.previewPlayActionName,
Path = Path.Combine(installDir, exePath),
WorkingDir = installDir,
Arguments = xtraArgs,
IsPlayAction = false
}
);
break;
case GameCachePlatform.PS2:
case GameCachePlatform.PS3:
case GameCachePlatform.Xbox:
case GameCachePlatform.X360:
case GameCachePlatform.GameCube:
case GameCachePlatform.Wii:
case GameCachePlatform.Switch:
game.GameActions.Add
(
new GameAction()
{
Name = NowPlaying.nowPlayingActionName,
Type = GameActionType.Emulator,
EmulatorId = sourcePlayAction.EmulatorId,
EmulatorProfileId = sourcePlayAction.EmulatorProfileId,
AdditionalArguments = xtraArgs?.Replace(installDir, cacheDir),
IsPlayAction = true
}
);
game.GameActions.Add
(
new GameAction()
{
Name = NowPlaying.previewPlayActionName,
Type = GameActionType.Emulator,
EmulatorId = sourcePlayAction.EmulatorId,
EmulatorProfileId = sourcePlayAction.EmulatorProfileId,
OverrideDefaultArgs = true,
Arguments = "\"" + Path.Combine(installDir, exePath) + "\"" +
(!string.IsNullOrEmpty(xtraArgs) ? " " + xtraArgs : ""),
IsPlayAction = false
}
);
break;
default:
break;
}
PlayniteApi.Database.Games.Update(game);
plugin.NotifyInfo($"Enabled '{title}' for game caching.");
}
}
plugin.DequeueEnablerAndInvokeNextAsync(Id);
}
}
}
| source/NowPlayingGameEnabler.cs | gittromney-Playnite-NowPlaying-23eec41 | [
{
"filename": "source/NowPlayingUninstallController.cs",
"retrieved_chunk": "{\n public class NowPlayingUninstallController : UninstallController\n {\n private readonly ILogger logger = NowPlaying.logger;\n private readonly NowPlaying plugin;\n private readonly NowPlayingSettings settings;\n private readonly IPlayniteAPI PlayniteApi;\n private readonly GameCacheManagerViewModel cacheManager;\n private readonly Game nowPlayingGame;\n private readonly string cacheDir;",
"score": 0.9465531706809998
},
{
"filename": "source/NowPlayingInstallController.cs",
"retrieved_chunk": "using System.Threading;\nnamespace NowPlaying\n{\n public class NowPlayingInstallController : InstallController\n {\n private readonly ILogger logger = NowPlaying.logger;\n private readonly NowPlayingSettings settings;\n private readonly IPlayniteAPI PlayniteApi;\n private readonly Game nowPlayingGame;\n public readonly NowPlaying plugin;",
"score": 0.9219529628753662
},
{
"filename": "source/NowPlayingInstallController.cs",
"retrieved_chunk": " public readonly RoboStats jobStats;\n public readonly GameCacheViewModel gameCache;\n public readonly GameCacheManagerViewModel cacheManager;\n public readonly InstallProgressViewModel progressViewModel;\n public readonly InstallProgressView progressView;\n private Action onPausedAction;\n public int speedLimitIpg;\n private bool deleteCacheOnJobCancelled { get; set; } = false;\n private bool pauseOnPlayniteExit { get; set; } = false;\n public NowPlayingInstallController(NowPlaying plugin, Game nowPlayingGame, GameCacheViewModel gameCache, int speedLimitIpg = 0) ",
"score": 0.9121220707893372
},
{
"filename": "source/ViewModels/NowPlayingPanelViewModel.cs",
"retrieved_chunk": "{\n public class NowPlayingPanelViewModel : ViewModelBase\n {\n private readonly ILogger logger = NowPlaying.logger;\n private readonly NowPlaying plugin;\n private readonly BitmapImage rootsIcon;\n public BitmapImage RootsIcon => rootsIcon;\n public NowPlayingPanelViewModel(NowPlaying plugin)\n {\n this.plugin = plugin;",
"score": 0.9100096225738525
},
{
"filename": "source/ViewModels/GameCacheManagerViewModel.cs",
"retrieved_chunk": " private readonly string gameCacheEntriesJsonPath;\n private readonly string installAverageBpsJsonPath;\n public readonly GameCacheManager gameCacheManager;\n public ObservableCollection<CacheRootViewModel> CacheRoots { get; private set; }\n public ObservableCollection<GameCacheViewModel> GameCaches { get; private set; }\n public SortedDictionary<string, long> InstallAverageBps { get; private set; }\n public GameCacheManagerViewModel(NowPlaying plugin, ILogger logger)\n {\n this.plugin = plugin;\n this.logger = logger;",
"score": 0.9094048738479614
}
] | csharp | NowPlaying plugin, Game game, string cacheRootDir)
{ |
using HarmonyLib;
using System;
using System.Linq;
using System.Reflection;
using ULTRAKILL.Cheats;
using UnityEngine;
namespace Ultrapain.Patches
{
class V2FirstFlag : MonoBehaviour
{
public Collider v2collider;
public float punchCooldown = 0f;
public Transform targetGrenade;
void Update()
{
if (punchCooldown > 0)
punchCooldown = Mathf.MoveTowards(punchCooldown, 0f, Time.deltaTime);
}
public void PunchShockwave()
{
GameObject blast = Instantiate(Plugin.blastwave, v2collider.bounds.center, Quaternion.identity);
blast.transform.LookAt(PlayerTracker.Instance.GetTarget());
blast.transform.position += blast.transform.forward * 2f;
Explosion exp = blast.GetComponentInChildren<Explosion>();
if (exp != null)
{
exp.enemy = true;
exp.damage = ConfigManager.v2FirstKnuckleBlasterExplosionDamage.value;
exp.maxSize = ConfigManager.v2FirstKnuckleBlasterSize.value;
exp.speed = ConfigManager.v2FirstKnuckleBlasterSpeed.value;
exp.hitterWeapon = "";
exp.harmless = false;
exp.playerDamageOverride = -1;
exp.canHit = AffectedSubjects.All;
exp.toIgnore.Add(EnemyType.V2);
}
}
}
class V2FirstUpdate
{
static MethodInfo ShootWeapon = typeof(V2).GetMethod("ShootWeapon", BindingFlags.Instance | BindingFlags.NonPublic);
static MethodInfo SwitchWeapon = typeof(V2).GetMethod("SwitchWeapon", BindingFlags.Instance | BindingFlags.NonPublic);
public static Transform targetGrenade;
static bool Prefix(V2 __instance, ref int ___currentWeapon, ref Transform ___overrideTarget, ref Rigidbody ___overrideTargetRb, ref float ___shootCooldown,
ref bool ___aboutToShoot, ref EnemyIdentifier ___eid, bool ___escaping)
{
if (__instance.secondEncounter)
return true;
if (!__instance.active || ___escaping || BlindEnemies.Blind)
return true;
V2FirstFlag flag = __instance.GetComponent<V2FirstFlag>();
if (flag == null)
return true;
float distanceToPlayer = Vector3.Distance(__instance.transform.position, PlayerTracker.Instance.GetTarget().transform.position);
if (ConfigManager.v2FirstKnuckleBlasterHitPlayerToggle.value && distanceToPlayer <= ConfigManager.v2FirstKnuckleBlasterHitPlayerMinDistance.value && flag.punchCooldown == 0)
{
Debug.Log("V2: Trying to punch");
flag.punchCooldown = ConfigManager.v2FirstKnuckleBlasterCooldown.value;
NewMovement.Instance.GetHurt(ConfigManager.v2FirstKnuckleBlasterHitDamage.value, true, 1, false, false);
flag.Invoke("PunchShockwave", 0.5f);
}
if (ConfigManager.v2FirstKnuckleBlasterDeflectShotgunToggle.value && flag.punchCooldown == 0)
{
Collider[] valid = Physics.OverlapSphere(flag.v2collider.bounds.center, 60f, 1 << 14, QueryTriggerInteraction.Collide);
Collider[] invalid = Physics.OverlapSphere(flag.v2collider.bounds.center, 50f, 1 << 14, QueryTriggerInteraction.Collide);
foreach (Collider col in valid.Where(col => Array.IndexOf(invalid, col) == -1))
{
Projectile proj = col.gameObject.GetComponent<Projectile>();
if (proj == null)
continue;
if (proj.playerBullet)
{
Vector3 v1 = flag.v2collider.bounds.center - proj.transform.position;
Vector3 v2 = proj.transform.forward;
if (Vector3.Angle(v1, v2) <= 45f)
{
Debug.Log("V2: Trying to deflect projectiles");
flag.Invoke("PunchShockwave", 0.5f);
flag.punchCooldown = ConfigManager.v2FirstKnuckleBlasterCooldown.value;
break;
}
}
}
}
// Core shooting
if (flag.targetGrenade == null && ConfigManager.v2FirstCoreSnipeToggle.value)
{
Transform closestGrenade = V2Utils.GetClosestGrenade();
if (closestGrenade != null)
{
distanceToPlayer = Vector3.Distance(closestGrenade.position, PlayerTracker.Instance.GetTarget().position);
float distanceToV2 = Vector3.Distance(closestGrenade.position, flag.v2collider.bounds.center);
if (distanceToPlayer <= ConfigManager.v2FirstCoreSnipeMaxDistanceToPlayer.value && distanceToV2 >= ConfigManager.v2FirstCoreSnipeMinDistanceToV2.value)
{
flag.targetGrenade = closestGrenade;
__instance.weapons[___currentWeapon].transform.GetChild(0).SendMessage("CancelAltCharge", SendMessageOptions.DontRequireReceiver);
if (___currentWeapon != 0)
{
SwitchWeapon.Invoke(__instance, new object[1] { 0 });
}
__instance.CancelInvoke("ShootWeapon");
__instance.CancelInvoke("AltShootWeapon");
__instance.Invoke("ShootWeapon", ConfigManager.v2FirstCoreSnipeReactionTime.value / ___eid.totalSpeedModifier);
___shootCooldown = 1f;
___aboutToShoot = true;
Debug.Log("Preparing to fire for grenade");
}
}
}
return true;
}
}
class V2FirstShootWeapon
{
static MethodInfo RevolverBeamStart = typeof(RevolverBeam).GetMethod("Start", BindingFlags.Instance | BindingFlags.NonPublic);
static bool Prefix(V2 __instance, ref int ___currentWeapon)
{
if (__instance.secondEncounter)
return true;
V2FirstFlag flag = __instance.GetComponent<V2FirstFlag>();
if (flag == null)
return true;
// PISTOL
if (___currentWeapon == 0 && ConfigManager.v2FirstCoreSnipeToggle.value)
{
Transform closestGrenade = (flag.targetGrenade == null)? V2Utils.GetClosestGrenade() : flag.targetGrenade;
if (closestGrenade != null)
{
float distanceToPlayer = Vector3.Distance(closestGrenade.position, PlayerTracker.Instance.GetTarget().position);
float distanceToV2 = Vector3.Distance(closestGrenade.position, flag.v2collider.bounds.center);
if (distanceToPlayer <= ConfigManager.v2FirstCoreSnipeMaxDistanceToPlayer.value && distanceToV2 >= ConfigManager.v2FirstCoreSnipeMinDistanceToV2.value)
{
Debug.Log("Attempting to shoot the grenade");
GameObject revolverBeam = GameObject.Instantiate(Plugin.revolverBeam, __instance.transform.position + __instance.transform.forward, Quaternion.identity);
revolverBeam.transform.LookAt(closestGrenade.position);
if (revolverBeam.TryGetComponent<RevolverBeam>(out RevolverBeam comp))
{
comp.beamType = BeamType.Enemy;
RevolverBeamStart.Invoke(comp, new object[0]);
}
__instance.ForceDodge(V2Utils.GetDirectionAwayFromTarget(flag.v2collider.bounds.center, closestGrenade.transform.position));
return false;
}
}
}
return true;
}
}
class V2FirstStart
{
static void Postfix( | V2 __instance, GameObject[] ___weapons)
{ |
if (__instance.secondEncounter)
return;
V2FirstFlag flag = __instance.gameObject.AddComponent<V2FirstFlag>();
flag.v2collider = __instance.GetComponent<Collider>();
EnemyRevolver rev = UnityUtils.GetComponentInChildrenRecursively<EnemyRevolver>(___weapons[0].transform);
V2CommonRevolverComp revComp;
if (ConfigManager.v2FirstSharpshooterToggle.value)
revComp = rev.gameObject.AddComponent<V2CommonRevolverComp>();
}
}
}
| Ultrapain/Patches/V2First.cs | eternalUnion-UltraPain-ad924af | [
{
"filename": "Ultrapain/Patches/OrbitalStrike.cs",
"retrieved_chunk": " return true;\n }\n static void Postfix(Coin __instance)\n {\n coinIsShooting = false;\n }\n }\n class RevolverBeam_Start\n {\n static bool Prefix(RevolverBeam __instance)",
"score": 0.8795514106750488
},
{
"filename": "Ultrapain/Patches/V2Common.cs",
"retrieved_chunk": " // Reverse the direction vector to face away from the target\n direction = -direction;\n return direction;\n }\n }\n class V2CommonExplosion\n {\n static void Postfix(Explosion __instance)\n {\n if (__instance.sourceWeapon == null)",
"score": 0.879245936870575
},
{
"filename": "Ultrapain/Patches/Screwdriver.cs",
"retrieved_chunk": " {\n targetEids.Clear();\n }\n }\n }\n }\n class Harpoon_Start\n {\n static void Postfix(Harpoon __instance)\n {",
"score": 0.8773679733276367
},
{
"filename": "Ultrapain/Patches/V2Second.cs",
"retrieved_chunk": " void PrepareAltFire()\n {\n }\n void AltFire()\n {\n }\n }\n class V2SecondUpdate\n {\n static bool Prefix(V2 __instance, ref int ___currentWeapon, ref Transform ___overrideTarget, ref Rigidbody ___overrideTargetRb, ref float ___shootCooldown,",
"score": 0.8697202205657959
},
{
"filename": "Ultrapain/Patches/V2Second.cs",
"retrieved_chunk": " if (___currentWeapon == 4)\n {\n V2SecondSwitchWeapon.SwitchWeapon.Invoke(__instance, new object[] { 0 });\n }\n }\n }\n class V2SecondSwitchWeapon\n {\n public static MethodInfo SwitchWeapon = typeof(V2).GetMethod(\"SwitchWeapon\", BindingFlags.Instance | BindingFlags.NonPublic);\n static bool Prefix(V2 __instance, ref int __0)",
"score": 0.8678110837936401
}
] | csharp | V2 __instance, GameObject[] ___weapons)
{ |
using ABI.CCK.Components;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace NAK.AASEmulator.Runtime
{
public class AASEmulator : MonoBehaviour
{
#region Support Delegates
public delegate void AddTopComponent(Component component);
public static AddTopComponent addTopComponentDelegate;
public delegate void RuntimeInitialized( | AASEmulatorRuntime runtime); |
public static RuntimeInitialized runtimeInitializedDelegate;
#endregion Support Delegates
public static AASEmulator Instance;
private readonly List<AASEmulatorRuntime> m_runtimes = new List<AASEmulatorRuntime>();
private readonly HashSet<CVRAvatar> m_scannedAvatars = new HashSet<CVRAvatar>();
public bool OnlyInitializeOnSelect = false;
public bool EmulateAASMenu = false;
[HideInInspector]
public RuntimeAnimatorController defaultRuntimeController;
private string controllerGUID = "ff926e022d914b84e8975ba6188a26f0";
private string controllerPath = "Assets/ABI.CCK/Animations/AvatarAnimator.controller";
#region Unity Methods
private void Start()
{
if (Instance != null)
{
DestroyImmediate(this);
return;
}
Instance = this;
LoadDefaultCCKController();
StartEmulator();
}
private void OnDestroy()
{
StopEmulator();
}
#endregion Unity Methods
#region Public Methods
public void StartEmulator()
{
SceneManager.sceneLoaded -= OnSceneLoaded;
SceneManager.sceneLoaded += OnSceneLoaded;
ScanForAvatars(gameObject.scene);
}
public void StopEmulator()
{
foreach (AASEmulatorRuntime runtime in m_runtimes)
Destroy(runtime);
m_runtimes.Clear();
m_scannedAvatars.Clear();
SceneManager.sceneLoaded -= OnSceneLoaded;
}
#endregion Public Methods
#region Private Methods
private void LoadDefaultCCKController()
{
#if UNITY_EDITOR
string path = UnityEditor.AssetDatabase.GUIDToAssetPath(controllerGUID);
Object controllerObject = UnityEditor.AssetDatabase.LoadAssetAtPath<Object>(path)
?? UnityEditor.AssetDatabase.LoadAssetAtPath<Object>(controllerPath);
defaultRuntimeController = controllerObject as RuntimeAnimatorController;
#endif
if (defaultRuntimeController == null)
SimpleLogger.LogError("Failed to load default avatar controller. Did you move the ABI.CCK folder?", gameObject);
}
private void ScanForAvatars(Scene scene)
{
var newAvatars = scene.GetRootGameObjects()
.SelectMany(x => x.GetComponentsInChildren<CVRAvatar>(true))
.Where(avatar => !m_scannedAvatars.Contains(avatar))
.ToList();
foreach (CVRAvatar avatar in newAvatars)
{
if (avatar.GetComponent<AASEmulatorRuntime>() == null)
{
var runtime = avatar.gameObject.AddComponent<AASEmulatorRuntime>();
runtime.isInitializedExternally = true;
m_runtimes.Add(runtime);
}
m_scannedAvatars.Add(avatar);
}
if (newAvatars.Count > 0)
SimpleLogger.Log("Setting up AASEmulator on " + newAvatars.Count + " new avatars.", gameObject);
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode) => ScanForAvatars(scene);
#endregion Private Methods
}
} | Runtime/Scripts/AASEmulator.cs | NotAKidOnSteam-AASEmulator-aacd289 | [
{
"filename": "Runtime/Scripts/Helpers/EditorOnlyMonoBehaviour.cs",
"retrieved_chunk": "using UnityEngine;\nnamespace NAK.AASEmulator.Runtime\n{\n [AddComponentMenu(\"\")] // Hide from Inspector search\n public class EditorOnlyMonoBehaviour : MonoBehaviour\n {\n [HideInInspector]\n public bool isInitializedExternally = false;\n // Created via Inspector in Edit Mode\n internal virtual void Reset() => SetHideFlags();",
"score": 0.8709138631820679
},
{
"filename": "Runtime/Scripts/AASMenu.cs",
"retrieved_chunk": " menu.runtime = runtime;\n AASEmulator.addTopComponentDelegate?.Invoke(menu);\n };\n }\n #endregion Static Initialization\n #region Variables\n public List<AASMenuEntry> entries = new List<AASMenuEntry>();\n public AnimatorManager AnimatorManager => runtime.AnimatorManager;\n private AASEmulatorRuntime runtime;\n #endregion Variables",
"score": 0.8555954694747925
},
{
"filename": "Runtime/Scripts/Helpers/SimpleLogger.cs",
"retrieved_chunk": "using UnityEngine;\nnamespace NAK.AASEmulator.Runtime\n{\n public static class SimpleLogger\n {\n // NOTE: Pass gameobject instead of component, as context is lost if component is removed.\n private const string projectName = nameof(AASEmulator);\n private const string messageColor = \"orange\";\n public static void Log(string message, Object context = null)\n {",
"score": 0.8285958170890808
},
{
"filename": "Editor/AASEmulatorSupport.cs",
"retrieved_chunk": "using System.Linq;\nusing UnityEditor;\nusing UnityEngine;\nusing UnityEngine.SceneManagement;\nnamespace NAK.AASEmulator.Support\n{\n [InitializeOnLoad]\n public static class AASEmulatorSupport\n {\n static AASEmulatorSupport()",
"score": 0.8178269267082214
},
{
"filename": "Runtime/Scripts/AASMenu.cs",
"retrieved_chunk": " #region Static Initialization\n [RuntimeInitializeOnLoadMethod]\n private static void Initialize()\n {\n AASEmulator.runtimeInitializedDelegate = runtime =>\n {\n if (AASEmulator.Instance != null && !AASEmulator.Instance.EmulateAASMenu)\n return;\n AASMenu menu = runtime.gameObject.AddComponent<AASMenu>();\n menu.isInitializedExternally = true;",
"score": 0.8057523965835571
}
] | csharp | AASEmulatorRuntime runtime); |
using Canvas.CLI.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Canvas.Library.Services
{
public class StudentService
{
private static StudentService? instance;
private static object _lock = new object();
public static StudentService Current {
get
{
lock(_lock)
{
if (instance == null)
{
instance = new StudentService();
}
}
return instance;
}
}
private List<Student> enrollments;
private StudentService()
{
enrollments = new List<Student>
{
new Student{Id = 1, Name = "John Smith"},
new Student{Id = 2, Name = "Bob Smith"},
new Student{Id = 3, Name = "Sue Smith"}
};
}
public List<Student> Enrollments
{
get { return enrollments; }
}
public List< | Student> Search(string query)
{ |
return Enrollments.Where(s => s.Name.ToUpper().Contains(query.ToUpper())).ToList();
}
public Student? Get(int id)
{
return enrollments.FirstOrDefault(e => e.Id == id);
}
public void Add(Student? student)
{
if (student != null) {
enrollments.Add(student);
}
}
public void Delete(int id)
{
var enrollmentToRemove = Get(id);
if (enrollmentToRemove != null)
{
enrollments.Remove(enrollmentToRemove);
}
}
public void Delete(Student s)
{
Delete(s.Id);
}
public void Read()
{
enrollments.ForEach(Console.WriteLine);
}
}
}
| Canvas.Library/Services/StudentService.cs | crmillsfsu-Canvas_Su2023-bcfeccd | [
{
"filename": "Canvas.MAUI/ViewModels/MainViewModel.cs",
"retrieved_chunk": " }\n return new ObservableCollection<Student>(StudentService.Current.Search(Query));\n }\n }\n public string Query { get; set; }\n public void Search() {\n NotifyPropertyChanged(\"Students\");\n }\n public void Delete()\n {",
"score": 0.8749297857284546
},
{
"filename": "Canvas.Library/Models/Course.cs",
"retrieved_chunk": " public string Name { get; set; }\n public string Description { get; set; }\n public List<Student> Roster { get; set; }\n }\n}",
"score": 0.853951096534729
},
{
"filename": "Canvas.Library/Models/Student.cs",
"retrieved_chunk": " public string Name { get; set; }\n public Student()\n {\n Name = string.Empty;\n }\n public override string ToString()\n {\n return $\"{Id}. {Name}\";\n }\n }",
"score": 0.8514178991317749
},
{
"filename": "Canvas.MAUI/ViewModels/MainViewModel.cs",
"retrieved_chunk": " if(SelectedStudent == null)\n {\n return;\n }\n StudentService.Current.Delete(SelectedStudent);\n NotifyPropertyChanged(\"Students\");\n }\n public Student SelectedStudent { get; set; }\n public event PropertyChangedEventHandler PropertyChanged;\n private void NotifyPropertyChanged([CallerMemberName] String propertyName = \"\")",
"score": 0.8179987668991089
},
{
"filename": "Canvas.CLI/Program.cs",
"retrieved_chunk": " CourseMenu(courses);\n }\n static void CourseMenu(List<Course> courses) {\n var myStudentService = StudentService.Current;\n }\n static void StudentMenu()\n {\n var studentService = StudentService.Current;\n while (true)\n {",
"score": 0.7967352271080017
}
] | csharp | Student> Search(string query)
{ |
using BootCamp.DataAccess.Contract;
using BootCamp.Service.Contract;
using System;
using System.Reflection;
namespace BootCamp.Service.Extension
{
/// <summary>
/// Extension class for dto to model object translation.
/// </summary>
public static class ProductModelExtension
{
public static | ProductModel ToProductModel(this ProductDto dto)
{ |
if (dto is AlbumDto albumDto)
{
return new AlbumModel
{
TableName = albumDto.TableName,
ProductType = albumDto.ProductType,
Title = albumDto.Title,
Artist = albumDto.Artist
};
}
else if (dto is BookDto bookDto)
{
return new BookModel
{
TableName = bookDto.TableName,
ProductType = bookDto.ProductType,
Author = bookDto.Author,
PublishDate = bookDto.PublishDate.ToDateTimeOrNull(),
Title = bookDto.Title,
};
}
else if (dto is MovieDto movieDto)
{
return new MovieModel
{
TableName = movieDto.TableName,
ProductType = movieDto.ProductType,
Title = movieDto.Title,
Genre = movieDto.Genre,
Director = movieDto.Director,
};
}
return null;
}
public static DateTime? ToDateTimeOrNull(this string strDate)
{
if (DateTime.TryParse(strDate, out var dateTime))
{
return dateTime;
}
else
{
return null;
}
}
}
}
| BootCamp.Service/Extension/ProductModelExtension.cs | aws-samples-amazon-dynamodb-transaction-framework-43e3da4 | [
{
"filename": "BootCamp.Service/Extension/ProductDtoExtension.cs",
"retrieved_chunk": "using BootCamp.DataAccess.Contract;\nusing BootCamp.Service.Contract;\nnamespace BootCamp.Service.Extension\n{\n /// <summary>\n /// Extension class for model to dto object translation.\n /// </summary>\n public static class ProductDtoExtension\n {\n public static ProductDto ToProductDto(this ProductModel model)",
"score": 0.93324875831604
},
{
"filename": "BootCamp.DataAccess.Contract/Dto/ProductDto.cs",
"retrieved_chunk": "\nusing System;\nnamespace BootCamp.DataAccess.Contract\n{\n /// <summary>\n /// Class for product\n /// </summary>\n public abstract class ProductDto\n {\n /// <summary>",
"score": 0.878484308719635
},
{
"filename": "BootCamp.Service.Contract/Model/ProductModel.cs",
"retrieved_chunk": "\nusing System;\nnamespace BootCamp.Service.Contract\n{\n /// <summary>\n /// Product item model object.\n /// </summary>\n public abstract class ProductModel\n {\n /// <summary>",
"score": 0.871163010597229
},
{
"filename": "BootCamp.DataAccess.Contract/Dto/AlbumDto.cs",
"retrieved_chunk": "\nusing System;\nnamespace BootCamp.DataAccess.Contract\n{\n /// <summary>\n /// Class for product\n /// </summary>\n public class AlbumDto : ProductDto\n {\n /// <summary>",
"score": 0.8704389333724976
},
{
"filename": "BootCamp.Service.Contract/Model/AlbumModel.cs",
"retrieved_chunk": "\nusing System;\nnamespace BootCamp.Service.Contract\n{\n /// <summary>\n /// Product item model object.\n /// </summary>\n public class AlbumModel : ProductModel\n {\n /// <summary>",
"score": 0.8681460618972778
}
] | csharp | ProductModel ToProductModel(this ProductDto dto)
{ |
using DotNetDevBadgeWeb.Interfaces;
using DotNetDevBadgeWeb.Model;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace DotNetDevBadgeWeb.Core.Provider
{
internal class ForumDataProvider : IProvider
{
private const string UNKOWN_IMG_PATH = "Assets/unknown.png";
private const string BASE_URL = "https://forum.dotnetdev.kr";
private const string BADGE_URL = "https://forum.dotnetdev.kr/user-badges/{0}.json?grouped=true";
private const string SUMMARY_URL = "https://forum.dotnetdev.kr/u/{0}/summary.json";
private readonly IHttpClientFactory _httpClientFactory;
public ForumDataProvider(IHttpClientFactory httpClientFactory)
{
_httpClientFactory = httpClientFactory;
}
private async Task<string> GetResponseStringAsync(Uri uri, CancellationToken token)
{
using HttpClient client = _httpClientFactory.CreateClient();
using HttpResponseMessage response = await client.GetAsync(uri, token);
return await response.Content.ReadAsStringAsync(token);
}
private async Task<byte[]> GetResponseBytesAsync(Uri uri, CancellationToken token)
{
using HttpClient client = _httpClientFactory.CreateClient();
using HttpResponseMessage response = await client.GetAsync(uri, token);
return await response.Content.ReadAsByteArrayAsync(token);
}
public async Task<(UserSummary summary, User user)> GetUserInfoAsync(string id, CancellationToken token)
{
Uri summaryUri = new(string.Format(SUMMARY_URL, id));
string summaryData = await GetResponseStringAsync(summaryUri, token);
JObject summaryJson = JObject.Parse(summaryData);
UserSummary userSummary = JsonConvert.DeserializeObject<UserSummary>(summaryJson["user_summary"]?.ToString() ?? string.Empty) ?? new();
List<User>? users = JsonConvert.DeserializeObject<List<User>>(summaryJson["users"]?.ToString() ?? string.Empty);
User user = users?.Where(user => user.Id != -1).FirstOrDefault() ?? new();
return (userSummary, user);
}
public async Task<(byte[] avatar, UserSummary summary, User user)> GetUserInfoWithAvatarAsync(string id, CancellationToken token)
{
(UserSummary summary, User user) = await GetUserInfoAsync(id, token);
if (string.IsNullOrEmpty(user.AvatarEndPoint))
return (await File.ReadAllBytesAsync(UNKOWN_IMG_PATH, token), summary, user);
Uri avatarUri = new(string.Concat(BASE_URL, user.AvatarEndPoint));
return (await GetResponseBytesAsync(avatarUri, token), summary, user);
}
public async | Task<(int gold, int silver, int bronze)> GetBadgeCountAsync(string id, CancellationToken token)
{ |
Uri badgeUri = new(string.Format(BADGE_URL, id));
string badgeData = await GetResponseStringAsync(badgeUri, token);
JObject badgeJson = JObject.Parse(badgeData);
var badges = badgeJson["badges"]?.GroupBy(badge => badge["badge_type_id"]?.ToString() ?? string.Empty).Select(g => new
{
Type = g.Key,
Count = g.Count(),
}).ToDictionary(kv => kv.Type, kv => kv.Count);
int gold = default;
int silver = default;
int bronze = default;
if (badges is not null)
{
gold = badges.ContainsKey("1") ? badges["1"] : 0;
silver = badges.ContainsKey("2") ? badges["2"] : 0;
bronze = badges.ContainsKey("3") ? badges["3"] : 0;
}
return (gold, silver, bronze);
}
}
}
| src/dotnetdev-badge/dotnetdev-badge.web/Core/Provider/ForumDataProvider.cs | chanos-dev-dotnetdev-badge-5740a40 | [
{
"filename": "src/dotnetdev-badge/dotnetdev-badge.web/Interfaces/IProvider.cs",
"retrieved_chunk": "using DotNetDevBadgeWeb.Model;\nnamespace DotNetDevBadgeWeb.Interfaces\n{\n public interface IProvider\n {\n Task<(UserSummary summary, User user)> GetUserInfoAsync(string id, CancellationToken token);\n Task<(byte[] avatar, UserSummary summary, User user)> GetUserInfoWithAvatarAsync(string id, CancellationToken token);\n Task<(int gold, int silver, int bronze)> GetBadgeCountAsync(string id, CancellationToken token);\n }\n}",
"score": 0.8633884191513062
},
{
"filename": "src/dotnetdev-badge/dotnetdev-badge.web/Core/Badge/BadgeCreatorV1.cs",
"retrieved_chunk": " {\n (byte[] avatar, UserSummary summary, User user) = await _forumProvider.GetUserInfoWithAvatarAsync(id, token);\n (int gold, int silver, int bronze) = await _forumProvider.GetBadgeCountAsync(id, token);\n ColorSet colorSet = Palette.GetColorSet(theme);\n string trustColor = Palette.GetTrustColor(user.Level);\n float width = MAX_WIDTH;\n float logoX = LOGO_X;\n if (_measureTextV1.IsMediumIdWidthGreater(id, out float idWidth))\n {\n if (idWidth > TEXT_MAX_WIDTH)",
"score": 0.8014382123947144
},
{
"filename": "src/dotnetdev-badge/dotnetdev-badge.web/Endpoints/Badge/BadgeEndpoints.cs",
"retrieved_chunk": " context.Response.SetCacheControl(TimeSpan.FromDays(1).TotalSeconds);\n return Results.Content(response, \"image/svg+xml\");\n });\n app.MapGet(\"/api/v1/badge/medium\", async (HttpContext context, [FromQuery] string id, [FromQuery] ETheme? theme, IBadgeV1 badge, CancellationToken token) =>\n {\n string response = await badge.GetMediumBadge(id, theme ?? ETheme.Light, token);\n context.Response.SetCacheControl(TimeSpan.FromDays(1).TotalSeconds);\n return Results.Content(response, \"image/svg+xml\");\n });\n return app;",
"score": 0.7695310115814209
},
{
"filename": "src/dotnetdev-badge/dotnetdev-badge.web/Interfaces/IBadge.cs",
"retrieved_chunk": "using DotNetDevBadgeWeb.Common;\nnamespace DotNetDevBadgeWeb.Interfaces\n{\n public interface IBadge\n {\n Task<string> GetSmallBadge(string id, ETheme theme, CancellationToken token);\n Task<string> GetMediumBadge(string id, ETheme theme, CancellationToken token);\n }\n public interface IBadgeV1 : IBadge\n {",
"score": 0.7628074884414673
},
{
"filename": "src/dotnetdev-badge/dotnetdev-badge.web/Endpoints/Badge/BadgeEndpoints.cs",
"retrieved_chunk": " {\n app.UseMiddleware<BadgeIdValidatorMiddleware>();\n app.MapBadgeEndpointsV1();\n return app;\n }\n internal static WebApplication MapBadgeEndpointsV1(this WebApplication app)\n {\n app.MapGet(\"/api/v1/badge/small\", async (HttpContext context, [FromQuery] string id, [FromQuery] ETheme? theme, IBadgeV1 badge, CancellationToken token) =>\n {\n string response = await badge.GetSmallBadge(id, theme ?? ETheme.Light, token);",
"score": 0.7456340193748474
}
] | csharp | Task<(int gold, int silver, int bronze)> GetBadgeCountAsync(string id, CancellationToken token)
{ |
using CommunityToolkit.Mvvm.ComponentModel;
using CommunityToolkit.Mvvm.Input;
using Jamesnet.Wpf.Controls;
using Jamesnet.Wpf.Mvvm;
using Microsoft.Win32;
using Newtonsoft.Json;
using objective.Core;
using objective.Core.Events;
using objective.Forms.Local.Models;
using objective.Models;
using objective.SampleData;
using Prism.Events;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Media.Imaging;
using System.Windows.Media;
using objective.Forms.UI.Views;
using System.Windows.Controls;
namespace objective.Forms.Local.ViewModels
{
public partial class MainContentViewModel : ObservableBase, IViewLoadable
{
private FrameworkElement aaa;
[ObservableProperty]
private bool isLoad = false;
[ObservableProperty]
private ReportObject _selectedObject;
[ObservableProperty]
private List<ToolItem> _tools;
[ObservableProperty]
private ObservableCollection<PageModel> pages;
[ObservableProperty]
ObservableCollection<ReportObject> multiObject = new ();
[ObservableProperty]
private List<ToolItem> _subTools;
private readonly IEventAggregator _eh;
public MainContentViewModel(IEventAggregator eh)
{
_eh = eh;
Tools = GetTools ();
SubTools = GetSubTools ();
this.Pages = new ();
this._eh.GetEvent<ClosedEvent> ().Subscribe (() =>
{
this.Save ();
});
}
public void OnLoaded(IViewable smartWindow)
{
aaa = smartWindow.View;
Task.Run (() =>
{
OpenFileDialog ofd = new ();
ofd.InitialDirectory = Environment.CurrentDirectory;
ofd.Filter = "objective files(*.objective) | *.objective";
ofd.Multiselect = false;
if (ofd.ShowDialog () == false)
{
FilePath = Environment.CurrentDirectory;
FileLoadName = "Default.objective";
string PullPath = $@"{FilePath}\{FileLoadName}";
File.Create ("Default.objective");
Application.Current.Dispatcher.Invoke (() =>
{
GetReportSource (EncryptData.Base64);
}, null);
return;
}
this.FileLoad (ofd);
});
}
private string FilePath;
private string FileLoadName;
private void GetReportSource(string base64)
{
byte[] bytes = Convert.FromBase64String (base64);
string json = Encoding.UTF8.GetString (bytes);
var objs = JsonConvert.DeserializeObject<List<ReportModel>> (json);
if(objs == null)
{
bytes = Convert.FromBase64String (EncryptData.Base64);
json = Encoding.UTF8.GetString (bytes);
objs = JsonConvert.DeserializeObject<List<ReportModel>> (json);
}
if (objs.Count > 0)
{
this.Pages.Clear ();
IsLoad = true;
}
foreach (var obj in objs)
{
this.Pages.Add (new PageModel ());
}
Task.Run (() =>
{
Thread.Sleep (1000);
Application.Current.Dispatcher.Invoke (() =>
{
for (int i = 0; i < this.Pages.Count; i++)
{
this.Pages[i].SetReportSource (objs[i]);
}
IsLoad = false;
}, null);
});
}
[RelayCommand]
private void Load()
{
OpenFileDialog ofd = new ();
ofd.InitialDirectory = Environment.CurrentDirectory;
ofd.Filter = "objective files(*.objective) | *.objective";
ofd.Multiselect = false;
if (ofd.ShowDialog () == false)
return;
this.FileLoad (ofd);
}
private void FileLoad(OpenFileDialog ofd)
{
FilePath = Path.GetDirectoryName (ofd.FileName);
FileLoadName = Path.GetFileName (ofd.FileName);
string line = null;
using (var reader = new StreamReader (ofd.FileName))
{
// 파일 내용 한 줄씩 읽기
line = reader.ReadToEnd ();
}
IsLoad = false;
if (!String.IsNullOrWhiteSpace (FilePath))
Application.Current.Dispatcher.Invoke (() =>
{
GetReportSource (line);
}, null);
}
[RelayCommand]
private void NewPage()
{
this.Pages.Add (new PageModel ());
}
[RelayCommand]
private void RemovePage()
{
if(this.Pages.Count == 1)
{
this.Pages[0].Clear ();
return;
}
var lastPages = this.Pages.Last ();
this.Pages.Remove (lastPages);
}
[RelayCommand]
private void Save()
{
List<ReportModel> reportModels = new List<ReportModel> ();
foreach (var page in Pages)
{
reportModels.Add (page.Save ());
}
string json = JsonConvert.SerializeObject (reportModels);
byte[] bytes = Encoding.UTF8.GetBytes (json);
string base64 = Convert.ToBase64String (bytes);
string PullPath = $@"{FilePath}\{FileLoadName}";
Clipboard.SetText (base64);
using (StreamWriter sw =File.CreateText(PullPath))
{
sw.Write (base64);
}
}
private List<ToolItem> GetTools()
{
List<ToolItem> source = new ();
source.Add (new ToolItem ("Page"));
source.Add (new ToolItem ("RemovePage"));
source.Add (new ToolItem ("Title"));
source.Add (new ToolItem ("Table"));
source.Add (new ToolItem ("Horizontal Line"));
source.Add (new ToolItem ("Image"));
return source;
}
private List<ToolItem> GetSubTools()
{
List<ToolItem> source = new ();
source.Add (new ToolItem ("좌정렬"));
source.Add (new ToolItem ("위정렬"));
source.Add (new ToolItem ("가로길이동기화"));
source.Add (new ToolItem ("초기화"));
source.Add (new ToolItem ("세이브!"));
return source;
}
[RelayCommand]
private void SelectItem( | ReportObject item)
{ |
SelectedObject = item;
if(isPress == true)
{
if (item.GetType ().Name == "CellField" || item.GetType ().Name == "PageCanvas")
return;
this.MultiObject.Add (item);
}
}
private bool isPress = false;
[RelayCommand]
private void MultiSelectItem(bool isPress)
{
this.isPress = isPress;
}
[RelayCommand]
private void SubTool(ToolItem item)
{
if(item.Name == "초기화")
this.MultiObject.Clear ();
else if(item.Name=="좌정렬")
{
foreach(var obj in this.MultiObject.Skip(1).ToList())
{
obj.SetLeft (this.MultiObject[0].GetProperties ().Left);
}
}
else if (item.Name == "위정렬")
{
foreach (var obj in this.MultiObject.Skip (1).ToList ())
{
obj.SetTop (this.MultiObject[0].GetProperties ().Top);
}
}
else if(item.Name == "가로길이동기화")
{
var FirstTable = this.MultiObject.FirstOrDefault (x => x.GetType().Name == "Table");
if (FirstTable == null)
return;
var TableList = this.MultiObject.Where (x => x.GetType ().Name == "Table").ToList ();
if (TableList.Count == 1)
return;
foreach (var obj in TableList.Skip (1).ToList ())
{
obj.WidthSync (this.MultiObject[0].GetProperties ().Width);
}
}
else if (item.Name == "세이브!")
{
//for(int i=0; i <100; i++)
//{
// var aabbba = obj.GetValue (Control.NameProperty) as string;
// if (String.IsNullOrEmpty (aabbba))
// continue;
// Console.WriteLine ("");
//}
////SaveImage (test, "aaa.jpeg");
}
}
private void SaveImage(FrameworkElement frameworkElement, string filePath)
{
RenderTargetBitmap renderTargetBitmap = new RenderTargetBitmap
(
(int)frameworkElement.ActualWidth,
(int)frameworkElement.ActualHeight,
96d,
96d,
PixelFormats.Default
);
renderTargetBitmap.Render (frameworkElement);
using (Stream stream = new FileStream (filePath, FileMode.Create, FileAccess.Write, FileShare.None))
{
JpegBitmapEncoder encoder = new JpegBitmapEncoder ();
encoder.Frames.Add (BitmapFrame.Create (renderTargetBitmap));
encoder.Save (stream);
}
}
}
}
| objective/objective/objective.Forms/Local/ViewModels/MainContentViewModel.cs | jamesnet214-objective-0e60b6f | [
{
"filename": "objective/objective/objective.Forms/UI/Units/Picture.cs",
"retrieved_chunk": "\t\t\t\t{\n\t\t\t\t\t\t// \"삭제\" 메뉴 아이템 생성\n\t\t\t\t\t\tMenuItem deleteMenuItem = new MenuItem ();\n\t\t\t\t\t\tdeleteMenuItem.Header = \"이미지 변경\";\n\t\t\t\t\t\tdeleteMenuItem.Click += ChangeImage_Click;\n\t\t\t\t\t\tContextMenu.Items.Add (deleteMenuItem);\n\t\t\t\t}\n\t\t\t\tprivate void ChangeImage_Click(object sender, RoutedEventArgs e)\n\t\t\t\t{\n\t\t\t\t\t\tOpenFileDialog openFileDialog = new OpenFileDialog ();",
"score": 0.8427374362945557
},
{
"filename": "objective/objective/objective.Core/DragMoveContent.cs",
"retrieved_chunk": " MenuItem deleteMenuItem = new MenuItem();\n deleteMenuItem.Header = \"Delete\";\n deleteMenuItem.Click += DeleteMenuItem_Click;\n // ContextMenu에 \"삭제\" 메뉴 아이템 추가\n contextMenu.Items.Add(deleteMenuItem);\n // ContextMenu를 StackPanel에 연결\n ContextMenuService.SetContextMenu(this, contextMenu);\n }\n\t\t\t\tprivate void DragMoveContent_PreviewKeyDown(object sender, KeyEventArgs e)\n\t\t\t\t{",
"score": 0.7907411456108093
},
{
"filename": "objective/objective/objective.Core/DragMoveContent.cs",
"retrieved_chunk": " }\n }\n // \"삭제\" 메뉴 아이템 Click 이벤트 처리기\n private void DeleteMenuItem_Click(object sender, RoutedEventArgs e)\n {\n // ContextMenu를 호출한 StackPanel에서 선택된 UIElement을 삭제합니다.\n Canvas parentCanvas = VisualTreeHelper.GetParent(this) as Canvas;\n if (parentCanvas != null)\n {\n parentCanvas.Children.Remove(this);",
"score": 0.7400412559509277
},
{
"filename": "objective/objective/objective.Forms/UI/Views/MainContent.cs",
"retrieved_chunk": "\t\t\t\t\t\tif (e.Key == Key.LeftCtrl)\n\t\t\t\t\t\t{\n\t\t\t\t\t\t\t\tMultiSelectItemCommand?.Execute(true);\n\t\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tpublic FrameworkElement GetData()\n\t\t\t\t{\n\t\t\t\t\t\treturn GetTemplateChild (\"PART_PAGE\") as FrameworkElement;\n\t\t\t\t}\n\t\t}",
"score": 0.703550398349762
},
{
"filename": "objective/objective/objective.Forms/Local/Models/PageModel.cs",
"retrieved_chunk": "\t\t\t\t\t\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t\t\t\t\tcase \"Table\":\n\t\t\t\t\t\t\t\t\t\t\t\titem = new Table ().SetProperties (data);\n\t\t\t\t\t\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t\t\t\t\tcase \"Picture\":\n\t\t\t\t\t\t\t\t\t\t\t\titem = new Picture ().SetProperties (data);\n\t\t\t\t\t\t\t\t\t\t\t\tbreak;\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tlist.Add (item);\n\t\t\t\t\t\t}",
"score": 0.6915805339813232
}
] | csharp | ReportObject item)
{ |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using SQLServerCoverage.Gateway;
using SQLServerCoverage.Objects;
using SQLServerCoverage.Parsers;
namespace SQLServerCoverage.Source
{
public class DatabaseSourceGateway : SourceGateway
{
private readonly DatabaseGateway _databaseGateway;
public DatabaseSourceGateway(DatabaseGateway databaseGateway)
{
_databaseGateway = databaseGateway;
}
public SqlServerVersion GetVersion()
{
var compatibilityString = _databaseGateway.GetString("select compatibility_level from sys.databases where database_id = db_id();");
SqlServerVersion res;
if (Enum.TryParse(string.Format("Sql{0}", compatibilityString), out res))
{
return res;
}
return SqlServerVersion.Sql130;
}
public bool IsAzure()
{
var versionString = _databaseGateway.GetString("select @@version");
return versionString.Contains("Azure");
}
public IEnumerable< | Batch> GetBatches(List<string> objectFilter)
{ |
var table =
_databaseGateway.GetRecords(
"SELECT sm.object_id, ISNULL('[' + OBJECT_SCHEMA_NAME(sm.object_id) + '].[' + OBJECT_NAME(sm.object_id) + ']', '[' + st.name + ']') object_name, sm.definition, sm.uses_quoted_identifier FROM sys.sql_modules sm LEFT JOIN sys.triggers st ON st.object_id = sm.object_id WHERE sm.object_id NOT IN(SELECT object_id FROM sys.objects WHERE type = 'IF'); ");
var batches = new List<Batch>();
var version = GetVersion();
var excludedObjects = GetExcludedObjects();
if(objectFilter == null)
objectFilter = new List<string>();
objectFilter.Add(".*tSQLt.*");
foreach (DataRow row in table.Rows)
{
var quoted = (bool) row["uses_quoted_identifier"];
var name = row["object_name"] as string;
if (name != null && row["object_id"] as int? != null && ShouldIncludeObject(name, objectFilter, excludedObjects))
{
batches.Add(
new Batch(new StatementParser(version), quoted, EndDefinitionWithNewLine(GetDefinition(row)), name, name, (int) row["object_id"]));
}
}
table.Dispose();
foreach (var batch in batches)
{
batch.StatementCount = batch.Statements.Count(p => p.IsCoverable);
batch.BranchesCount = batch.Statements.SelectMany(x => x.Branches).Count();
}
return batches.Where(p=>p.StatementCount > 0);
}
private static string GetDefinition(DataRow row)
{
if (row["definition"] != null && row["definition"] is string)
{
var definition = row["definition"] as string;
if (!String.IsNullOrEmpty(definition))
return definition;
}
return String.Empty;
}
public string GetWarnings()
{
var warnings = new StringBuilder();
var table =
_databaseGateway.GetRecords(
"select \'[\' + object_schema_name(object_id) + \'].[\' + object_name(object_id) + \']\' as object_name from sys.sql_modules where object_id not in (select object_id from sys.objects where type = 'IF') and definition is null");
foreach (DataRow row in table.Rows)
{
if(row["object_name"] == null || row["object_name"] as string == null)
{
warnings.AppendFormat("An object_name was not found, unable to provide code coverage results, I don't even know the name to tell you what it was - check sys.sql_modules where definition is null and the object is not an inline function");
}
else
{
var name = (string)row["object_name"];
warnings.AppendFormat("The object definition for {0} was not found, unable to provide code coverage results", name);
}
}
return warnings.ToString();
}
private static string EndDefinitionWithNewLine(string definition)
{
if (definition.EndsWith("\r\n\r\n"))
return definition;
return definition + "\r\n\r\n";
}
private List<string> GetExcludedObjects()
{
var tSQLtObjects =
_databaseGateway.GetRecords(
@"select '[' + object_schema_name(object_id) + '].[' + object_name(object_id) + ']' as object_name from sys.procedures
where schema_id in (
select major_id from sys.extended_properties ep
where class_desc = 'SCHEMA' and name = 'tSQLt.TestClass' )");
var excludedObjects = new List<string>();
foreach (DataRow row in tSQLtObjects.Rows)
{
excludedObjects.Add(row[0].ToString().ToLowerInvariant());
}
return excludedObjects;
}
private bool ShouldIncludeObject(string name, List<string> customExcludedObjects, List<string> excludedObjects)
{
var lowerName = name.ToLowerInvariant();
foreach (var filter in customExcludedObjects)
{
if (Regex.IsMatch(name, (string) (filter ?? ".*")))
return false;
}
foreach (var filter in excludedObjects)
{
if (filter == lowerName)
return false;
}
return true;
}
}
} | src/SQLServerCoverageLib/Gateway/DatabaseSourceGateway.cs | sayantandey-SQLServerCoverage-aea57e3 | [
{
"filename": "src/SQLServerCoverageLib/Gateway/SourceGateway.cs",
"retrieved_chunk": "using System.Collections.Generic;\nusing SQLServerCoverage.Objects;\nnamespace SQLServerCoverage.Source\n{\n public interface SourceGateway\n {\n SqlServerVersion GetVersion();\n IEnumerable<Batch> GetBatches(List<string> objectFilter);\n string GetWarnings();\n }",
"score": 0.8319023251533508
},
{
"filename": "src/SQLServerCoverageLib/Trace/TraceController.cs",
"retrieved_chunk": " protected readonly string Name;\n public TraceController(DatabaseGateway gateway, string databaseName)\n {\n Gateway = gateway;\n DatabaseId = gateway.GetString(string.Format(\"select db_id('{0}')\", databaseName));\n Name = string.Format($\"SQLServerCoverage-Trace-{Guid.NewGuid().ToString()}\");\n }\n public abstract void Start();\n public abstract void Stop();\n public abstract List<string> ReadTrace();",
"score": 0.8164626359939575
},
{
"filename": "src/SQLServerCoverageLib/CoverageResult.cs",
"retrieved_chunk": " public string DataSource { get; }\n public List<string> SqlExceptions\n {\n get { return _sqlExceptions; }\n }\n public IEnumerable<Batch> Batches\n {\n get { return _batches; }\n }\n private readonly StatementChecker _statementChecker = new StatementChecker();",
"score": 0.815487265586853
},
{
"filename": "src/SQLServerCoverageLib/Trace/TraceControllerBuilder.cs",
"retrieved_chunk": " return new AzureTraceController(gateway, databaseName);\n }\n private bool LooksLikeLocalDb(string dataSource)\n {\n dataSource = dataSource.ToLowerInvariant();\n return dataSource.Contains(\"(localdb)\") || dataSource.StartsWith(\"np:\\\\\\\\.\\\\pipe\\\\localdb\");\n }\n }\n public enum TraceControllerType\n {",
"score": 0.8141322731971741
},
{
"filename": "src/SQLServerCoverageLib/Parsers/StatementParser.cs",
"retrieved_chunk": " public StatementParser(SqlServerVersion version)\n {\n _version = version;\n }\n public List<Statement> GetChildStatements(string script, bool quotedIdentifier)\n {\n try\n {\n var visitor = new StatementVisitor(script);\n var parser = TSqlParserBuilder.BuildNew(_version, quotedIdentifier);",
"score": 0.812280535697937
}
] | csharp | Batch> GetBatches(List<string> objectFilter)
{ |
using HarmonyLib;
using Sandbox;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.AI;
namespace Ultrapain.Patches
{
class MinosPrimeCharge
{
static GameObject decoy;
public static void CreateDecoy()
{
if (decoy != null || Plugin.minosPrime == null)
return;
decoy = GameObject.Instantiate(Plugin.minosPrime, Vector3.zero, Quaternion.identity);
decoy.SetActive(false);
GameObject.Destroy(decoy.GetComponent<MinosPrime>());
GameObject.Destroy(decoy.GetComponent<Machine>());
GameObject.Destroy(decoy.GetComponent<BossHealthBar>());
GameObject.Destroy(decoy.GetComponent<EventOnDestroy>());
GameObject.Destroy(decoy.GetComponent<BossIdentifier>());
GameObject.Destroy(decoy.GetComponent<EnemyIdentifier>());
GameObject.Destroy(decoy.GetComponent<BasicEnemyDataRelay>());
GameObject.Destroy(decoy.GetComponent<Rigidbody>());
GameObject.Destroy(decoy.GetComponent<CapsuleCollider>());
GameObject.Destroy(decoy.GetComponent<AudioSource>());
GameObject.Destroy(decoy.GetComponent<NavMeshAgent>());
foreach (SkinnedMeshRenderer renderer in UnityUtils.GetComponentsInChildrenRecursively<SkinnedMeshRenderer>(decoy.transform))
{
renderer.material = new Material(Plugin.gabrielFakeMat);
}
SandboxEnemy sbe = decoy.GetComponent<SandboxEnemy>();
if (sbe != null)
GameObject.Destroy(sbe);
MindflayerDecoy comp = decoy.AddComponent<MindflayerDecoy>();
comp.fadeSpeed = 1f;
//decoy.GetComponent<Animator>().StopPlayback();
//decoy.GetComponent<Animator>().Update(100f);
GameObject.Destroy(decoy.transform.Find("SwingCheck").gameObject);
GameObject.Destroy(decoy.transform.Find("Capsule").gameObject);
GameObject.Destroy(decoy.transform.Find("Point Light").gameObject);
foreach (EnemyIdentifierIdentifier eii in UnityUtils.GetComponentsInChildrenRecursively<EnemyIdentifierIdentifier>(decoy.transform))
GameObject.Destroy(eii);
}
static void DrawTrail(MinosPrime instance, Animator anim, Vector3 startPosition, Vector3 targetPosition)
{
if(decoy == null)
{
CreateDecoy();
return;
}
targetPosition = Vector3.MoveTowards(targetPosition, startPosition, 5f);
Vector3 currentPosition = startPosition;
float distance = Vector3.Distance(startPosition, targetPosition);
if (distance < 2.5f)
return;
float deltaDistance = 2.5f;
float fadeSpeed = 1f / ConfigManager.minosPrimeTeleportTrailDuration.value;
AnimatorStateInfo currentAnimatorStateInfo = anim.GetCurrentAnimatorStateInfo(0);
int maxIterations = Mathf.CeilToInt(distance / deltaDistance);
float currentTransparency = 0.1f;
float deltaTransparencyPerIteration = 1f / maxIterations;
while (currentPosition != targetPosition)
{
GameObject gameObject = GameObject.Instantiate(decoy, currentPosition, instance.transform.rotation);
gameObject.SetActive(true);
Animator componentInChildren = gameObject.GetComponentInChildren<Animator>();
componentInChildren.Play(currentAnimatorStateInfo.shortNameHash, 0, currentAnimatorStateInfo.normalizedTime);
componentInChildren.speed = 0f;
MindflayerDecoy comp = gameObject.GetComponent<MindflayerDecoy>();
comp.fadeSpeed = fadeSpeed;
currentTransparency += deltaTransparencyPerIteration;
comp.fadeOverride = Mathf.Min(1f, currentTransparency);
currentPosition = Vector3.MoveTowards(currentPosition, targetPosition, deltaDistance);
}
}
static void Postfix(MinosPrime __instance, Animator ___anim)
{
string stateName = ___anim.GetCurrentAnimatorClipInfo(0)[0].clip.name;
MinosPrimeFlag flag = __instance.GetComponent<MinosPrimeFlag>();
if (stateName == "Combo" || (flag != null && flag.throwingProjectile))
return;
Transform player = MonoSingleton<PlayerTracker>.Instance.GetPlayer();
float min = ConfigManager.minosPrimeRandomTeleportMinDistance.value;
float max = ConfigManager.minosPrimeRandomTeleportMaxDistance.value;
Vector3 unitSphere = UnityEngine.Random.onUnitSphere;
unitSphere.y = Mathf.Abs(unitSphere.y);
float distance = UnityEngine.Random.Range(min, max);
Ray ray = new Ray(player.position, unitSphere);
LayerMask mask = new LayerMask();
mask.value |= 256 | 16777216;
if (Physics.Raycast(ray, out RaycastHit hit, max, mask, QueryTriggerInteraction.Ignore))
{
if (hit.distance < min)
return;
Vector3 point = ray.GetPoint(hit.distance - 5);
__instance.Teleport(point, __instance.transform.position);
}
else
{
Vector3 point = ray.GetPoint(distance);
__instance.Teleport(point, __instance.transform.position);
}
}
static void TeleportPostfix(MinosPrime __instance, Animator ___anim, | Vector3 __0, Vector3 __1)
{ |
DrawTrail(__instance, ___anim, __1, __0);
}
}
class MinosPrimeFlag : MonoBehaviour
{
void Start()
{
}
public void ComboExplosion()
{
GameObject explosion = Instantiate(Plugin.lightningStrikeExplosive, transform.position, Quaternion.identity);
foreach(Explosion e in explosion.GetComponentsInChildren<Explosion>())
{
e.toIgnore.Add(EnemyType.MinosPrime);
e.maxSize *= ConfigManager.minosPrimeComboExplosionSize.value;
e.speed *= ConfigManager.minosPrimeComboExplosionSize.value;
e.damage = (int)(e.damage * ConfigManager.minosPrimeComboExplosionDamage.value);
}
}
public void BigExplosion()
{
GameObject explosion = Instantiate(Plugin.lightningStrikeExplosive, transform.position, Quaternion.identity);
foreach (Explosion e in explosion.GetComponentsInChildren<Explosion>())
{
e.toIgnore.Add(EnemyType.MinosPrime);
e.maxSize *= ConfigManager.minosPrimeExplosionSize.value;
e.speed *= ConfigManager.minosPrimeExplosionSize.value;
e.damage = (int)(e.damage * ConfigManager.minosPrimeExplosionDamage.value);
}
}
public bool throwingProjectile = false;
public string plannedAttack = "";
public bool explosionAttack = false;
}
class MinosPrime_Start
{
static void Postfix(MinosPrime __instance, Animator ___anim, ref bool ___enraged)
{
if (ConfigManager.minosPrimeEarlyPhaseToggle.value)
___enraged = true;
__instance.gameObject.AddComponent<MinosPrimeFlag>();
if (ConfigManager.minosPrimeComboExplosionToggle.value)
{
AnimationClip boxing = ___anim.runtimeAnimatorController.animationClips.Where(item => item.name == "Boxing").First();
List<UnityEngine.AnimationEvent> boxingEvents = boxing.events.ToList();
boxingEvents.Insert(15, new UnityEngine.AnimationEvent() { time = 2.4f, functionName = "ComboExplosion", messageOptions = SendMessageOptions.RequireReceiver });
boxing.events = boxingEvents.ToArray();
}
}
}
class MinosPrime_StopAction
{
static void Postfix(MinosPrime __instance, EnemyIdentifier ___eid)
{
MinosPrimeFlag flag = __instance.GetComponent<MinosPrimeFlag>();
if (flag == null)
return;
if (flag.plannedAttack != "")
{
__instance.SendMessage(flag.plannedAttack);
flag.plannedAttack = "";
}
}
}
// aka JUDGEMENT
class MinosPrime_Dropkick
{
static bool Prefix(MinosPrime __instance, EnemyIdentifier ___eid, ref bool ___inAction, Animator ___anim)
{
MinosPrimeFlag flag = __instance.GetComponent<MinosPrimeFlag>();
if (flag == null)
return true;
if (!flag.throwingProjectile)
{
if (ConfigManager.minosPrimeExplosionToggle.value
&& UnityEngine.Random.Range(0, 99.9f) < ConfigManager.minosPrimeExplosionChance.value)
{
__instance.TeleportAnywhere();
___inAction = true;
flag.explosionAttack = true;
___anim.speed = ___eid.totalSpeedModifier * ConfigManager.minosPrimeExplosionWindupSpeed.value;
___anim.Play("Outro", 0, 0.5f);
__instance.PlayVoice(new AudioClip[] { __instance.phaseChangeVoice });
return false;
}
if (ConfigManager.minosPrimeComboToggle.value)
{
flag.throwingProjectile = true;
flag.plannedAttack = "Dropkick";
__instance.SendMessage("ProjectilePunch");
}
return false;
}
else
{
if (ConfigManager.minosPrimeComboToggle.value)
{
flag.plannedAttack = "ProjectilePunch";
flag.throwingProjectile = false;
}
}
return true;
}
}
// aka PREPARE THYSELF
class MinosPrime_Combo
{
static float timing = 3f;
static void Postfix(MinosPrime __instance, EnemyIdentifier ___eid)
{
if (!ConfigManager.minosPrimeComboToggle.value)
return;
MinosPrimeFlag flag = __instance.GetComponent<MinosPrimeFlag>();
if (flag == null)
return;
flag.plannedAttack = "Uppercut";
}
}
// aka DIE
class MinosPrime_RiderKick
{
static bool Prefix(MinosPrime __instance, ref bool ___previouslyRiderKicked)
{
if (UnityEngine.Random.Range(0, 99.9f) > ConfigManager.minosPrimeCrushAttackChance.value)
return true;
___previouslyRiderKicked = true;
Vector3 vector = MonoSingleton<PlayerTracker>.Instance.PredictPlayerPosition(0.5f);
Transform target = MonoSingleton<PlayerTracker>.Instance.GetPlayer();
if (vector.y < target.position.y)
{
vector.y = target.position.y;
}
__instance.Teleport(vector + Vector3.up * 25f, __instance.transform.position);
__instance.SendMessage("DropAttack");
return false;
}
}
// End of PREPARE THYSELF
class MinosPrime_ProjectileCharge
{
static bool Prefix(MinosPrime __instance, Animator ___anim)
{
string clipname = ___anim.GetCurrentAnimatorClipInfo(0)[0].clip.name;
if (clipname != "Combo" || UnityEngine.Random.Range(0, 99.9f) > ConfigManager.minosPrimeComboExplosiveEndChance.value)
return true;
___anim.Play("Dropkick", 0, (1.0815f - 0.4279f) / 2.65f);
return false;
}
}
class MinosPrime_Ascend
{
static bool Prefix(MinosPrime __instance, EnemyIdentifier ___eid, Animator ___anim, ref bool ___vibrating)
{
if (___eid.health <= 0)
return true;
MinosPrimeFlag flag = __instance.GetComponent<MinosPrimeFlag>();
if (flag == null)
return true;
if (!flag.explosionAttack)
return true;
___anim.speed = ___eid.totalSpeedModifier;
___vibrating = false;
flag.explosionAttack = false;
flag.BigExplosion();
__instance.Invoke("Uppercut", 0.5f);
return false;
}
}
class MinosPrime_Death
{
static bool Prefix(MinosPrime __instance, Animator ___anim, ref bool ___vibrating)
{
MinosPrimeFlag flag = __instance.GetComponent<MinosPrimeFlag>();
if (flag == null)
return true;
if (!flag.explosionAttack)
return true;
flag.explosionAttack = false;
___vibrating = false;
___anim.speed = 1f;
___anim.Play("Walk", 0, 0f);
return true;
}
}
}
| Ultrapain/Patches/MinosPrime.cs | eternalUnion-UltraPain-ad924af | [
{
"filename": "Ultrapain/Patches/Cerberus.cs",
"retrieved_chunk": " flash.transform.LookAt(CameraController.Instance.transform);\n flash.transform.position += flash.transform.forward;\n flash.transform.Rotate(Vector3.up, 90, Space.Self);\n }\n }\n class StatueBoss_StopTracking_Patch\n {\n static void Postfix(StatueBoss __instance, Animator ___anim)\n {\n CerberusFlag flag = __instance.GetComponent<CerberusFlag>();",
"score": 0.8138880729675293
},
{
"filename": "Ultrapain/Patches/SisyphusInstructionist.cs",
"retrieved_chunk": " }*/\n }\n public class SisyphusInstructionist_StompExplosion\n {\n static bool Prefix(Sisyphus __instance, Transform ___target, EnemyIdentifier ___eid)\n {\n Vector3 vector = __instance.transform.position + Vector3.up;\n if (Physics.Raycast(vector, ___target.position - vector, Vector3.Distance(___target.position, vector), LayerMaskDefaults.Get(LMD.Environment)))\n {\n vector = __instance.transform.position + Vector3.up * 5f;",
"score": 0.8116394281387329
},
{
"filename": "Ultrapain/Patches/V2Common.cs",
"retrieved_chunk": " bullet.transform.LookAt(lookPoint);\n }\n else\n {\n Vector3 mid = ___eid.transform.position + (NewMovement.Instance.transform.position - ___eid.transform.position) * 0.5f;\n if (Physics.Raycast(mid, Vector3.down, out RaycastHit hit, 1000f, new LayerMask() { value = 1 << 8 | 1 << 24 }))\n {\n bullet.transform.LookAt(hit.point);\n }\n else",
"score": 0.7782852053642273
},
{
"filename": "Ultrapain/Patches/Mindflayer.cs",
"retrieved_chunk": " if (___eid.drillers.Count > 0)\n return false;\n Vector3 targetPosition = MonoSingleton<PlayerTracker>.Instance.PredictPlayerPosition(0.9f) + deltaPosition;\n float distance = Vector3.Distance(__instance.transform.position, targetPosition);\n Ray targetRay = new Ray(__instance.transform.position, targetPosition - __instance.transform.position);\n RaycastHit hit;\n if (Physics.Raycast(targetRay, out hit, distance, ___environmentMask, QueryTriggerInteraction.Ignore))\n {\n targetPosition = targetRay.GetPoint(Mathf.Max(0.0f, hit.distance - 1.0f));\n }",
"score": 0.7755026817321777
},
{
"filename": "Ultrapain/Patches/FleshPrison.cs",
"retrieved_chunk": " }\n class FleshPrisonShoot\n {\n static void Postfix(FleshPrison __instance, ref Animator ___anim, EnemyIdentifier ___eid)\n {\n if (__instance.altVersion)\n return;\n GameObject obj = new GameObject();\n obj.transform.position = __instance.transform.position + Vector3.up;\n FleshPrisonRotatingInsignia flag = obj.AddComponent<FleshPrisonRotatingInsignia>();",
"score": 0.7656387090682983
}
] | csharp | Vector3 __0, Vector3 __1)
{ |
using HarmonyLib;
using Mono.Cecil;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Text;
using UnityEngine;
namespace Ultrapain.Patches
{
/*
u = initial, f = final, d = delta, s = speed multiplier
u = 40f * Time.deltaTime
f = 40f * S * Time.deltaTime
d = 40f * Time.deltaTime * (S - 1)
revCharge += 40f * Time.deltaTime * (S - 1f) * (alt ? 0.5f : 1f)
*/
class Revolver_Update
{
static bool Prefix(Revolver __instance)
{
if(__instance.gunVariation == 0 && __instance.pierceCharge < 100f)
{
__instance.pierceCharge = Mathf.Min(100f, __instance.pierceCharge + 40f * Time.deltaTime * (ConfigManager.chargedRevRegSpeedMulti.value - 1f) * (__instance.altVersion ? 0.5f : 1f));
}
return true;
}
}
public class Revolver_Shoot
{
public static void RevolverBeamEdit(RevolverBeam beam)
{
beam.damage -= beam.strongAlt ? 1.25f : 1f;
beam.damage += beam.strongAlt ? ConfigManager.revolverAltDamage.value : ConfigManager.revolverDamage.value;
}
public static void RevolverBeamSuperEdit(RevolverBeam beam)
{
if (beam.gunVariation == 0)
{
beam.damage -= beam.strongAlt ? 1.25f : 1f;
beam.damage += beam.strongAlt ? ConfigManager.chargedAltRevDamage.value : ConfigManager.chargedRevDamage.value;
beam.hitAmount = beam.strongAlt ? ConfigManager.chargedAltRevTotalHits.value : ConfigManager.chargedRevTotalHits.value;
beam.maxHitsPerTarget = beam.strongAlt ? ConfigManager.chargedAltRevMaxHitsPerTarget.value : ConfigManager.chargedRevMaxHitsPerTarget.value;
}
else if (beam.gunVariation == 2)
{
beam.damage -= beam.strongAlt ? 1.25f : 1f;
beam.damage += beam.strongAlt ? ConfigManager.sharpshooterAltDamage.value : ConfigManager.sharpshooterDamage.value;
beam.maxHitsPerTarget = beam.strongAlt ? ConfigManager.sharpshooterAltMaxHitsPerTarget.value : ConfigManager.sharpshooterMaxHitsPerTarget.value;
}
}
static FieldInfo f_RevolverBeam_gunVariation = typeof(RevolverBeam).GetField("gunVariation", UnityUtils.instanceFlag);
static MethodInfo m_Revolver_Shoot_RevolverBeamEdit = typeof(Revolver_Shoot).GetMethod("RevolverBeamEdit", UnityUtils.staticFlag);
static MethodInfo m_Revolver_Shoot_RevolverBeamSuperEdit = typeof(Revolver_Shoot).GetMethod("RevolverBeamSuperEdit", UnityUtils.staticFlag);
static MethodInfo m_GameObject_GetComponent_RevolverBeam = typeof(GameObject).GetMethod("GetComponent", new Type[0], new ParameterModifier[0]).MakeGenericMethod(new Type[1] { typeof(RevolverBeam) });
static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
List<CodeInstruction> code = new List<CodeInstruction>(instructions);
object normalBeamLocalIndex = null;
object superBeamLocalIndex = null;
// Get local indexes of components for RevolverBeam references
for (int i = 0; i < code.Count; i++)
{
if (code[i].opcode == OpCodes.Callvirt && code[i].OperandIs(m_GameObject_GetComponent_RevolverBeam))
{
object localIndex = ILUtils.GetLocalIndex(code[i + 1]);
if (localIndex == null)
continue;
if (normalBeamLocalIndex == null)
{
normalBeamLocalIndex = localIndex;
}
else
{
superBeamLocalIndex = localIndex;
break;
}
}
}
Debug.Log($"Normal beam index: {normalBeamLocalIndex}");
Debug.Log($"Super beam index: {superBeamLocalIndex}");
// Modify normal beam
for (int i = 3; i < code.Count; i++)
{
if (code[i].opcode == OpCodes.Stfld && code[i].OperandIs(f_RevolverBeam_gunVariation))
{
object localIndex = ILUtils.GetLocalIndex(code[i - 3]);
if (localIndex == null)
continue;
if (localIndex.Equals(normalBeamLocalIndex))
{
Debug.Log($"Patching normal beam");
i += 1;
code.Insert(i, ILUtils.LoadLocalInstruction(localIndex));
i += 1;
code.Insert(i, new CodeInstruction(OpCodes.Call, m_Revolver_Shoot_RevolverBeamEdit));
break;
}
}
}
// Modify super beam
for (int i = 0; i < code.Count; i++)
{
if (code[i].opcode == OpCodes.Stfld && code[i].OperandIs(f_RevolverBeam_gunVariation))
{
object localIndex = ILUtils.GetLocalIndex(code[i - 3]);
if (localIndex == null)
continue;
if (localIndex.Equals(superBeamLocalIndex))
{
Debug.Log($"Patching super beam");
i += 1;
code.Insert(i, ILUtils.LoadLocalInstruction(localIndex));
i += 1;
code.Insert(i, new CodeInstruction(OpCodes.Call, m_Revolver_Shoot_RevolverBeamSuperEdit));
break;
}
}
}
return code.AsEnumerable();
}
}
public class Shotgun_Shoot
{
public static void ModifyShotgunPellet(Projectile proj, Shotgun shotgun, int primaryCharge)
{
if (shotgun.variation == 0)
{
proj.damage = ConfigManager.shotgunBlueDamagePerPellet.value;
}
else
{
if (primaryCharge == 0)
proj.damage = ConfigManager.shotgunGreenPump1Damage.value;
else if (primaryCharge == 1)
proj.damage = ConfigManager.shotgunGreenPump2Damage.value;
else if (primaryCharge == 2)
proj.damage = ConfigManager.shotgunGreenPump3Damage.value;
}
}
public static void ModifyPumpExplosion(Explosion exp)
{
exp.damage = ConfigManager.shotgunGreenExplosionDamage.value;
exp.playerDamageOverride = ConfigManager.shotgunGreenExplosionPlayerDamage.value;
float sizeMulti = ConfigManager.shotgunGreenExplosionSize.value / 9f;
exp.maxSize *= sizeMulti;
exp.speed *= sizeMulti;
exp.speed *= ConfigManager.shotgunGreenExplosionSpeed.value;
}
static MethodInfo m_GameObject_GetComponent_Projectile = typeof(GameObject).GetMethod("GetComponent", new Type[0], new ParameterModifier[0]).MakeGenericMethod(new Type[1] { typeof(Projectile) });
static MethodInfo m_GameObject_GetComponentsInChildren_Explosion = typeof(GameObject).GetMethod("GetComponentsInChildren", new Type[0], new ParameterModifier[0]).MakeGenericMethod(new Type[1] { typeof(Explosion) });
static MethodInfo m_Shotgun_Shoot_ModifyShotgunPellet = typeof(Shotgun_Shoot).GetMethod("ModifyShotgunPellet", UnityUtils.staticFlag);
static MethodInfo m_Shotgun_Shoot_ModifyPumpExplosion = typeof(Shotgun_Shoot).GetMethod("ModifyPumpExplosion", UnityUtils.staticFlag);
static FieldInfo f_Shotgun_primaryCharge = typeof(Shotgun).GetField("primaryCharge", UnityUtils.instanceFlag);
static FieldInfo f_Explosion_damage = typeof(Explosion).GetField("damage", UnityUtils.instanceFlag);
static bool Prefix(Shotgun __instance, int ___primaryCharge)
{
if (__instance.variation == 0)
{
__instance.spread = ConfigManager.shotgunBlueSpreadAngle.value;
}
else
{
if (___primaryCharge == 0)
__instance.spread = ConfigManager.shotgunGreenPump1Spread.value * 1.5f;
else if (___primaryCharge == 1)
__instance.spread = ConfigManager.shotgunGreenPump2Spread.value;
else if (___primaryCharge == 2)
__instance.spread = ConfigManager.shotgunGreenPump3Spread.value / 2f;
}
return true;
}
static void Postfix( | Shotgun __instance)
{ |
__instance.spread = 10f;
}
static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
List<CodeInstruction> code = new List<CodeInstruction>(instructions);
CodeInstruction pelletStoreInst = new CodeInstruction(OpCodes.Stloc_0);
int pelletCodeIndex = 0;
// Find pellet local variable index
for (int i = 0; i < code.Count; i++)
{
if (code[i].opcode == OpCodes.Ldc_I4_S && code[i].OperandIs(12))
{
if (ConfigManager.shotgunBluePelletCount.value > sbyte.MaxValue)
code[i].opcode = OpCodes.Ldc_I4;
code[i].operand = ConfigManager.shotgunBluePelletCount.value;
i += 1;
pelletCodeIndex = i;
pelletStoreInst = code[i];
break;
}
}
// Debug.Log($"Pellet store instruction: {ILUtils.TurnInstToString(pelletStoreInst)}");
// Modify pellet counts
for (int i = pelletCodeIndex + 1; i < code.Count; i++)
{
if (code[i].opcode == pelletStoreInst.opcode
&& (pelletStoreInst.operand == null ? true : pelletStoreInst.operand.Equals(code[i].operand))
&& ILUtils.IsConstI4LoadWithOperand(code[i - 1].opcode))
{
int constIndex = i - 1;
int pelletCount = ILUtils.GetI4LoadOperand(code[constIndex]);
if (pelletCount == 10)
pelletCount = ConfigManager.shotgunGreenPump1Count.value;
else if (pelletCount == 16)
pelletCount = ConfigManager.shotgunGreenPump2Count.value;
else if (pelletCount == 24)
pelletCount = ConfigManager.shotgunGreenPump3Count.value;
if (ILUtils.TryEfficientLoadI4(pelletCount, out OpCode efficientOpcode))
{
code[constIndex].operand = null;
code[constIndex].opcode = efficientOpcode;
}
else
{
if (pelletCount > sbyte.MaxValue)
code[constIndex].opcode = OpCodes.Ldc_I4;
else
code[constIndex].opcode = OpCodes.Ldc_I4_S;
code[constIndex].operand = pelletCount;
}
}
}
// Modify projectile damage
for (int i = 0; i < code.Count; i++)
{
if (code[i].opcode == OpCodes.Callvirt && code[i].OperandIs(m_GameObject_GetComponent_Projectile))
{
i += 1;
// Duplicate component (arg 0)
code.Insert(i, new CodeInstruction(OpCodes.Dup));
i += 1;
// Add instance to stack (arg 1)
code.Insert(i, new CodeInstruction(OpCodes.Ldarg_0));
i += 1;
// Load instance then get primary field (arg 2)
code.Insert(i, new CodeInstruction(OpCodes.Ldarg_0));
i += 1;
code.Insert(i, new CodeInstruction(OpCodes.Ldfld, f_Shotgun_primaryCharge));
i += 1;
// Call the static method
code.Insert(i, new CodeInstruction(OpCodes.Call, m_Shotgun_Shoot_ModifyShotgunPellet));
break;
}
}
// Modify pump explosion
int pumpExplosionIndex = 0;
while (code[pumpExplosionIndex].opcode != OpCodes.Callvirt && !code[pumpExplosionIndex].OperandIs(m_GameObject_GetComponentsInChildren_Explosion))
pumpExplosionIndex += 1;
for (int i = pumpExplosionIndex; i < code.Count; i++)
{
if (code[i].opcode == OpCodes.Stfld)
{
if (code[i].OperandIs(f_Explosion_damage))
{
// Duplicate before damage assignment
code.Insert(i - 1, new CodeInstruction(OpCodes.Dup));
i += 2;
// Argument 0 already loaded, call the method
code.Insert(i, new CodeInstruction(OpCodes.Call, m_Shotgun_Shoot_ModifyPumpExplosion));
// Stack is now clear
break;
}
}
}
return code.AsEnumerable();
}
}
// Core eject
class Shotgun_ShootSinks
{
public static void ModifyCoreEject(GameObject core)
{
GrenadeExplosionOverride ovr = core.AddComponent<GrenadeExplosionOverride>();
ovr.normalMod = true;
ovr.normalDamage = (float)ConfigManager.shotgunCoreExplosionDamage.value / 35f;
ovr.normalSize = (float)ConfigManager.shotgunCoreExplosionSize.value / 6f * ConfigManager.shotgunCoreExplosionSpeed.value;
ovr.normalPlayerDamageOverride = ConfigManager.shotgunCoreExplosionPlayerDamage.value;
ovr.superMod = true;
ovr.superDamage = (float)ConfigManager.shotgunCoreExplosionDamage.value / 35f;
ovr.superSize = (float)ConfigManager.shotgunCoreExplosionSize.value / 6f * ConfigManager.shotgunCoreExplosionSpeed.value;
ovr.superPlayerDamageOverride = ConfigManager.shotgunCoreExplosionPlayerDamage.value;
}
static FieldInfo f_Grenade_sourceWeapon = typeof(Grenade).GetField("sourceWeapon", UnityUtils.instanceFlag);
static MethodInfo m_Shotgun_ShootSinks_ModifyCoreEject = typeof(Shotgun_ShootSinks).GetMethod("ModifyCoreEject", UnityUtils.staticFlag);
static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
List<CodeInstruction> code = new List<CodeInstruction>(instructions);
for (int i = 0; i < code.Count; i++)
{
if (code[i].opcode == OpCodes.Stfld && code[i].OperandIs(f_Grenade_sourceWeapon))
{
i += 1;
// Add arg 0
code.Insert(i, new CodeInstruction(OpCodes.Dup));
i += 1;
// Call mod method
code.Insert(i, new CodeInstruction(OpCodes.Call, m_Shotgun_ShootSinks_ModifyCoreEject));
break;
}
}
return code.AsEnumerable();
}
}
class Nailgun_Shoot
{
static FieldInfo f_Nailgun_heatSinks = typeof(Nailgun).GetField("heatSinks", UnityUtils.instanceFlag);
static FieldInfo f_Nailgun_heatUp = typeof(Nailgun).GetField("heatUp", UnityUtils.instanceFlag);
public static void ModifyNail(Nailgun inst, GameObject nail)
{
Nail comp = nail.GetComponent<Nail>();
if (inst.altVersion)
{
// Blue saw launcher
if (inst.variation == 1)
{
comp.damage = ConfigManager.sawBlueDamage.value;
comp.hitAmount = ConfigManager.sawBlueHitAmount.value;
}
// Green saw launcher
else
{
comp.damage = ConfigManager.sawGreenDamage.value;
float maxHit = ConfigManager.sawGreenHitAmount.value;
float heatSinks = (float)f_Nailgun_heatSinks.GetValue(inst);
float heatUp = (float)f_Nailgun_heatUp.GetValue(inst);
if (heatSinks >= 1)
comp.hitAmount = Mathf.Lerp(maxHit, Mathf.Max(1f, maxHit), (maxHit - 2f) * heatUp);
else
comp.hitAmount = 1f;
}
}
else
{
// Blue nailgun
if (inst.variation == 1)
{
comp.damage = ConfigManager.nailgunBlueDamage.value;
}
else
{
if (comp.heated)
comp.damage = ConfigManager.nailgunGreenBurningDamage.value;
else
comp.damage = ConfigManager.nailgunGreenDamage.value;
}
}
}
static FieldInfo f_Nailgun_nail = typeof(Nailgun).GetField("nail", UnityUtils.instanceFlag);
static MethodInfo m_Nailgun_Shoot_ModifyNail = typeof(Nailgun_Shoot).GetMethod("ModifyNail", UnityUtils.staticFlag);
static MethodInfo m_Transform_set_forward = typeof(Transform).GetProperty("forward", UnityUtils.instanceFlag).GetSetMethod();
static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
List<CodeInstruction> code = new List<CodeInstruction>(instructions);
CodeInstruction localObjectStoreInst = null;
for (int i = 0; i < code.Count; i++)
{
if (code[i].opcode == OpCodes.Ldfld && code[i].OperandIs(f_Nailgun_nail))
{
for (; i < code.Count; i++)
if (ILUtils.IsStoreLocalOpcode(code[i].opcode))
break;
localObjectStoreInst = code[i];
}
}
Debug.Log($"Nail local reference: {ILUtils.TurnInstToString(localObjectStoreInst)}");
int insertIndex = 0;
for (int i = 0; i < code.Count; i++)
{
if (code[i].opcode == OpCodes.Callvirt && code[i].OperandIs(m_Transform_set_forward))
{
insertIndex = i + 1;
break;
}
}
// Push instance reference
code.Insert(insertIndex, new CodeInstruction(OpCodes.Ldarg_0));
insertIndex += 1;
// Push local nail object
code.Insert(insertIndex, new CodeInstruction(ILUtils.GetLoadLocalFromStoreLocal(localObjectStoreInst.opcode), localObjectStoreInst.operand));
insertIndex += 1;
// Call the method
code.Insert(insertIndex, new CodeInstruction(OpCodes.Call, m_Nailgun_Shoot_ModifyNail));
return code.AsEnumerable();
}
}
class Nailgun_SuperSaw
{
public static void ModifySupersaw(GameObject supersaw)
{
Nail saw = supersaw.GetComponent<Nail>();
saw.damage = ConfigManager.sawGreenBurningDamage.value;
saw.hitAmount = ConfigManager.sawGreenBurningHitAmount.value;
}
static FieldInfo f_Nailgun_heatedNail = typeof(Nailgun).GetField("heatedNail", UnityUtils.instanceFlag);
static MethodInfo m_Nailgun_SuperSaw_ModifySupersaw = typeof(Nailgun_SuperSaw).GetMethod("ModifySupersaw", UnityUtils.staticFlag);
static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
List<CodeInstruction> code = new List<CodeInstruction>(instructions);
CodeInstruction localObjectStoreInst = null;
for (int i = 0; i < code.Count; i++)
{
if (code[i].opcode == OpCodes.Ldfld && code[i].OperandIs(f_Nailgun_heatedNail))
{
for (; i < code.Count; i++)
if (ILUtils.IsStoreLocalOpcode(code[i].opcode))
break;
localObjectStoreInst = code[i];
}
}
Debug.Log($"Supersaw local reference: {ILUtils.TurnInstToString(localObjectStoreInst)}");
int insertIndex = code.Count - 1;
// Push local nail object
code.Insert(insertIndex, new CodeInstruction(ILUtils.GetLoadLocalFromStoreLocal(localObjectStoreInst.opcode), localObjectStoreInst.operand));
insertIndex += 1;
// Call the method
code.Insert(insertIndex, new CodeInstruction(OpCodes.Call, m_Nailgun_SuperSaw_ModifySupersaw));
return code.AsEnumerable();
}
}
class NailGun_Update
{
static bool Prefix(Nailgun __instance, ref float ___heatSinks)
{
if(__instance.variation == 0)
{
float maxSinks = (__instance.altVersion ? 1f : 2f);
float multi = (__instance.altVersion ? ConfigManager.sawHeatsinkRegSpeedMulti.value : ConfigManager.nailgunHeatsinkRegSpeedMulti.value);
float rate = 0.125f;
if (___heatSinks < maxSinks && multi != 1)
___heatSinks = Mathf.Min(maxSinks, ___heatSinks + Time.deltaTime * rate * (multi - 1f));
}
return true;
}
}
class NewMovement_Update
{
static bool Prefix(NewMovement __instance, int ___difficulty)
{
if (__instance.boostCharge < 300f && !__instance.sliding && !__instance.slowMode)
{
float multi = 1f;
if (___difficulty == 1)
multi = 1.5f;
else if (___difficulty == 0f)
multi = 2f;
__instance.boostCharge = Mathf.Min(300f, __instance.boostCharge + Time.deltaTime * 70f * multi * (ConfigManager.staminaRegSpeedMulti.value - 1f));
}
return true;
}
}
class WeaponCharges_Charge
{
static bool Prefix(WeaponCharges __instance, float __0)
{
if (__instance.rev1charge < 400f)
__instance.rev1charge = Mathf.Min(400f, __instance.rev1charge + 25f * __0 * (ConfigManager.coinRegSpeedMulti.value - 1f));
if (__instance.rev2charge < 300f)
__instance.rev2charge = Mathf.Min(300f, __instance.rev2charge + (__instance.rev2alt ? 35f : 15f) * __0 * (ConfigManager.sharpshooterRegSpeedMulti.value - 1f));
if(!__instance.naiAmmoDontCharge)
{
if (__instance.naiAmmo < 100f)
__instance.naiAmmo = Mathf.Min(100f, __instance.naiAmmo + __0 * 3.5f * (ConfigManager.nailgunAmmoRegSpeedMulti.value - 1f)); ;
if (__instance.naiSaws < 10f)
__instance.naiSaws = Mathf.Min(10f, __instance.naiSaws + __0 * 0.5f * (ConfigManager.sawAmmoRegSpeedMulti.value - 1f));
}
if (__instance.raicharge < 5f)
__instance.raicharge = Mathf.Min(5f, __instance.raicharge + __0 * 0.25f * (ConfigManager.railcannonRegSpeedMulti.value - 1f));
if (!__instance.rocketFrozen && __instance.rocketFreezeTime < 5f)
__instance.rocketFreezeTime = Mathf.Min(5f, __instance.rocketFreezeTime + __0 * 0.5f * (ConfigManager.rocketFreezeRegSpeedMulti.value - 1f));
if (__instance.rocketCannonballCharge < 1f)
__instance.rocketCannonballCharge = Mathf.Min(1f, __instance.rocketCannonballCharge + __0 * 0.125f * (ConfigManager.rocketCannonballRegSpeedMulti.value - 1f));
return true;
}
}
class NewMovement_GetHurt
{
static bool Prefix(NewMovement __instance, out float __state)
{
__state = __instance.antiHp;
return true;
}
static void Postfix(NewMovement __instance, float __state)
{
float deltaAnti = __instance.antiHp - __state;
if (deltaAnti <= 0)
return;
deltaAnti *= ConfigManager.hardDamagePercent.normalizedValue;
__instance.antiHp = __state + deltaAnti;
}
static FieldInfo hpField = typeof(NewMovement).GetField("hp");
static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
List<CodeInstruction> code = new List<CodeInstruction>(instructions);
for (int i = 0; i < code.Count; i++)
{
if (code[i].opcode == OpCodes.Ldfld && (FieldInfo)code[i].operand == hpField)
{
i += 1;
if (code[i].opcode == OpCodes.Ldc_I4_S)
{
code[i] = new CodeInstruction(OpCodes.Ldc_I4, (Int32)ConfigManager.maxPlayerHp.value);
}
}
else if (code[i].opcode == OpCodes.Ldc_R4 && (Single)code[i].operand == (Single)99f)
{
code[i] = new CodeInstruction(OpCodes.Ldc_R4, (Single)(ConfigManager.maxPlayerHp.value - 1));
}
}
return code.AsEnumerable();
}
}
class HookArm_FixedUpdate
{
static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
List<CodeInstruction> code = new List<CodeInstruction>(instructions);
for (int i = 0; i < code.Count; i++)
{
if (code[i].opcode == OpCodes.Ldc_R4 && (Single)code[i].operand == 66f)
{
code[i] = new CodeInstruction(OpCodes.Ldc_R4, (Single)(66f * (ConfigManager.maxPlayerHp.value / 100f) * ConfigManager.whiplashHardDamageSpeed.value));
}
else if (code[i].opcode == OpCodes.Ldc_R4 && (Single)code[i].operand == 50f)
{
code[i] = new CodeInstruction(OpCodes.Ldc_R4, (Single)(ConfigManager.whiplashHardDamageCap.value));
}
}
return code.AsEnumerable();
}
}
class NewMovement_ForceAntiHP
{
static FieldInfo hpField = typeof(NewMovement).GetField("hp");
static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
List<CodeInstruction> code = new List<CodeInstruction>(instructions);
for (int i = 0; i < code.Count; i++)
{
if (code[i].opcode == OpCodes.Ldfld && (FieldInfo)code[i].operand == hpField)
{
i += 1;
if (i < code.Count && code[i].opcode == OpCodes.Ldc_I4_S && (SByte)code[i].operand == (SByte)100)
{
code[i] = new CodeInstruction(OpCodes.Ldc_I4, (Int32)ConfigManager.maxPlayerHp.value);
}
}
else if (code[i].opcode == OpCodes.Ldarg_1)
{
i += 2;
if (i < code.Count && code[i].opcode == OpCodes.Ldc_R4 && (Single)code[i].operand == 99f)
{
code[i] = new CodeInstruction(OpCodes.Ldc_R4, (Single)(ConfigManager.maxPlayerHp.value - 1));
}
}
else if (code[i].opcode == OpCodes.Ldc_R4 && (Single)code[i].operand == 100f)
{
code[i] = new CodeInstruction(OpCodes.Ldc_R4, (Single)ConfigManager.maxPlayerHp.value);
}
else if (code[i].opcode == OpCodes.Ldc_R4 && (Single)code[i].operand == 50f)
{
code[i] = new CodeInstruction(OpCodes.Ldc_R4, (Single)ConfigManager.maxPlayerHp.value / 2);
}
else if (code[i].opcode == OpCodes.Ldc_I4_S && (SByte)code[i].operand == (SByte)100)
{
code[i] = new CodeInstruction(OpCodes.Ldc_I4, (Int32)ConfigManager.maxPlayerHp.value);
}
}
return code.AsEnumerable();
}
}
class NewMovement_GetHealth
{
static bool Prefix(NewMovement __instance, int __0, bool __1, ref AudioSource ___greenHpAud, Canvas ___fullHud)
{
if (__instance.dead || __instance.exploded)
return false;
int maxHp = Mathf.RoundToInt(ConfigManager.maxPlayerHp.value - __instance.antiHp);
int maxDelta = maxHp - __instance.hp;
if (maxDelta <= 0)
return true;
if (!__1 && __0 > 5 && MonoSingleton<PrefsManager>.Instance.GetBoolLocal("bloodEnabled", false))
{
GameObject.Instantiate<GameObject>(__instance.scrnBlood, ___fullHud.transform);
}
__instance.hp = Mathf.Min(maxHp, __instance.hp + __0);
__instance.hpFlash.Flash(1f);
if (!__1 && __0 > 5)
{
if (___greenHpAud == null)
{
___greenHpAud = __instance.hpFlash.GetComponent<AudioSource>();
}
___greenHpAud.Play();
}
return false;
}
}
class NewMovement_SuperCharge
{
static bool Prefix(NewMovement __instance)
{
__instance.hp = Mathf.Max(ConfigManager.maxPlayerHp.value, ConfigManager.playerHpSupercharge.value);
return false;
}
}
class NewMovement_Respawn
{
static void Postfix(NewMovement __instance)
{
__instance.hp = ConfigManager.maxPlayerHp.value;
}
}
class NewMovement_DeltaHpComp : MonoBehaviour
{
public static NewMovement_DeltaHpComp instance;
private NewMovement player;
private AudioSource hurtAud;
private bool levelMap = false;
private void Awake()
{
instance = this;
player = NewMovement.Instance;
hurtAud = player.hurtScreen.GetComponent<AudioSource>();
levelMap = SceneHelper.CurrentLevelNumber > 0;
UpdateEnabled();
}
public void UpdateEnabled()
{
if (!ConfigManager.playerHpDeltaToggle.value)
enabled = false;
if (SceneHelper.CurrentScene == "uk_construct")
enabled = ConfigManager.playerHpDeltaSandbox.value;
else if (SceneHelper.CurrentScene == "Endless")
enabled = ConfigManager.playerHpDeltaCybergrind.value;
else
{
enabled = SceneHelper.CurrentLevelNumber > 0;
}
}
public void ResetCooldown()
{
deltaCooldown = ConfigManager.playerHpDeltaDelay.value;
}
public float deltaCooldown = ConfigManager.playerHpDeltaDelay.value;
public void Update()
{
if (player.dead || !ConfigManager.playerHpDeltaToggle.value || !StatsManager.Instance.timer)
{
ResetCooldown();
return;
}
if (levelMap)
{
// Calm
if (MusicManager.Instance.requestedThemes == 0)
{
if (!ConfigManager.playerHpDeltaCalm.value)
{
ResetCooldown();
return;
}
}
// Combat
else
{
if (!ConfigManager.playerHpDeltaCombat.value)
{
ResetCooldown();
return;
}
}
}
deltaCooldown = Mathf.MoveTowards(deltaCooldown, 0f, Time.deltaTime);
if (deltaCooldown == 0f)
{
ResetCooldown();
int deltaHp = ConfigManager.playerHpDeltaAmount.value;
int limit = ConfigManager.playerHpDeltaLimit.value;
if (deltaHp == 0)
return;
if (deltaHp > 0)
{
if (player.hp > limit)
return;
player.GetHealth(deltaHp, true);
}
else
{
if (player.hp < limit)
return;
if (player.hp - deltaHp <= 0)
player.GetHurt(-deltaHp, false, 0, false, false);
else
{
player.hp += deltaHp;
if (ConfigManager.playerHpDeltaHurtAudio.value)
{
hurtAud.pitch = UnityEngine.Random.Range(0.8f, 1f);
hurtAud.PlayOneShot(hurtAud.clip);
}
}
}
}
}
}
class NewMovement_Start
{
static void Postfix(NewMovement __instance)
{
__instance.gameObject.AddComponent<NewMovement_DeltaHpComp>();
__instance.hp = ConfigManager.maxPlayerHp.value;
}
}
class HealthBarTracker : MonoBehaviour
{
public static List<HealthBarTracker> instances = new List<HealthBarTracker>();
private HealthBar hb;
private void Awake()
{
if (hb == null)
hb = GetComponent<HealthBar>();
instances.Add(this);
for (int i = instances.Count - 1; i >= 0; i--)
{
if (instances[i] == null)
instances.RemoveAt(i);
}
}
private void OnDestroy()
{
if (instances.Contains(this))
instances.Remove(this);
}
public void SetSliderRange()
{
if (hb == null)
hb = GetComponent<HealthBar>();
if (hb.hpSliders.Length != 0)
{
hb.hpSliders[0].maxValue = hb.afterImageSliders[0].maxValue = ConfigManager.maxPlayerHp.value;
hb.hpSliders[1].minValue = hb.afterImageSliders[1].minValue = ConfigManager.maxPlayerHp.value;
hb.hpSliders[1].maxValue = hb.afterImageSliders[1].maxValue = Mathf.Max(ConfigManager.maxPlayerHp.value, ConfigManager.playerHpSupercharge.value);
hb.antiHpSlider.maxValue = ConfigManager.maxPlayerHp.value;
}
}
}
class HealthBar_Start
{
static void Postfix(HealthBar __instance)
{
__instance.gameObject.AddComponent<HealthBarTracker>().SetSliderRange();
}
}
class HealthBar_Update
{
static FieldInfo f_HealthBar_hp = typeof(HealthBar).GetField("hp", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
static FieldInfo f_HealthBar_antiHp = typeof(HealthBar).GetField("antiHp", BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.Public);
static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
List<CodeInstruction> code = new List<CodeInstruction>(instructions);
for (int i = 0; i < code.Count; i++)
{
CodeInstruction inst = code[i];
if (inst.opcode == OpCodes.Ldc_R4 && code[i - 1].OperandIs(f_HealthBar_hp))
{
float operand = (Single)inst.operand;
if (operand == 30f)
code[i].operand = (Single)(ConfigManager.maxPlayerHp.value * 0.3f);
else if (operand == 50f)
code[i].operand = (Single)(ConfigManager.maxPlayerHp.value * 0.5f);
}
else if (inst.opcode == OpCodes.Ldstr)
{
string operand = (string)inst.operand;
if (operand == "/200")
code[i].operand = $"/{ConfigManager.playerHpSupercharge}";
}
else if (inst.opcode == OpCodes.Ldc_R4 && i + 2 < code.Count && code[i + 2].OperandIs(f_HealthBar_antiHp))
{
code[i].operand = (Single)ConfigManager.maxPlayerHp.value;
}
}
return code.AsEnumerable();
}
}
}
| Ultrapain/Patches/PlayerStatTweaks.cs | eternalUnion-UltraPain-ad924af | [
{
"filename": "Ultrapain/Patches/Cerberus.cs",
"retrieved_chunk": " ___eid.health -= ConfigManager.cerberusParryDamage.value;\n MonoSingleton<FistControl>.Instance.currentPunch.Parry(false, ___eid);\n return true;\n }\n }\n class StatueBoss_StopDash_Patch\n {\n public static void Postfix(StatueBoss __instance, ref int ___tackleChance)\n {\n CerberusFlag flag = __instance.GetComponent<CerberusFlag>();",
"score": 0.7894740104675293
},
{
"filename": "Ultrapain/Patches/CustomProgress.cs",
"retrieved_chunk": " if (Plugin.ultrapainDifficulty)\n {\n __state = MonoSingleton<PrefsManager>.Instance.GetInt(\"difficulty\", 0);\n MonoSingleton<PrefsManager>.Instance.SetInt(\"difficulty\", 100);\n }\n return true;\n }\n static void Postfix(RankData __instance, int __state)\n {\n if (__state >= 0)",
"score": 0.7866413593292236
},
{
"filename": "Ultrapain/Patches/Parry.cs",
"retrieved_chunk": " exp.speed *= ConfigManager.grenadeBoostSizeMultiplier.value;\n }\n __instance.superExplosion = explosion;\n flag.temporaryBigExplosion = explosion;\n }\n }\n return true;\n }\n static void Postfix(Grenade __instance, ref bool ___exploded)\n {",
"score": 0.7801245450973511
},
{
"filename": "Ultrapain/Patches/Virtue.cs",
"retrieved_chunk": " /*if (___difficulty == 1)\n {\n component.windUpSpeedMultiplier = 0.875f;\n }\n else if (___difficulty == 0)\n {\n component.windUpSpeedMultiplier = 0.75f;\n }*/\n if (MonoSingleton<PlayerTracker>.Instance.playerType == PlayerType.Platformer)\n {",
"score": 0.7747616767883301
},
{
"filename": "Ultrapain/Patches/Solider.cs",
"retrieved_chunk": " //counter.remainingShots = ConfigManager.soliderShootCount.value;\n }\n }\n class Grenade_Explode_Patch\n {\n static bool Prefix(Grenade __instance, out bool __state)\n {\n __state = false;\n SoliderGrenadeFlag flag = __instance.GetComponent<SoliderGrenadeFlag>();\n if (flag == null)",
"score": 0.7650404572486877
}
] | csharp | Shotgun __instance)
{ |
// Copyright (c) ppy Pty Ltd <[email protected]>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Logging;
using osu.Framework.Screens;
using osu.Game.Audio;
using osu.Game.Screens;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Gengo.UI.Translation;
using osu.Game.Rulesets.Gengo.Anki;
using osu.Game.Rulesets.Gengo.Cards;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Gengo.Objects.Drawables
{
public partial class DrawableGengoHitObject : DrawableHitObject<GengoHitObject>, IKeyBindingHandler<GengoAction>
{
private const double time_preempt = 600;
private const double time_fadein = 400;
public override bool HandlePositionalInput => true;
public DrawableGengoHitObject( | GengoHitObject hitObject)
: base(hitObject)
{ |
Size = new Vector2(80);
Origin = Anchor.Centre;
Position = hitObject.Position;
}
[Resolved]
protected TranslationContainer translationContainer { get; set; }
[Resolved]
protected AnkiAPI anki { get; set; }
private Card assignedCard;
private Card baitCard;
private Box cardDesign;
private OsuSpriteText cardText;
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
assignedCard = anki.FetchRandomCard();
baitCard = anki.FetchRandomCard();
translationContainer.AddCard(assignedCard, baitCard);
AddInternal(new CircularContainer {
AutoSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Masking = true,
CornerRadius = 15f,
Children = new Drawable[] {
cardDesign = new Box {
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = Color4.Black,
},
cardText = new OsuSpriteText {
Text = assignedCard.foreignText,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = Color4.Red,
Font = new FontUsage(size: 35f),
Margin = new MarginPadding(8f),
}
}
});
}
public override IEnumerable<HitSampleInfo> GetSamples() => new[]
{
new HitSampleInfo(HitSampleInfo.HIT_NORMAL)
};
protected void ApplyResult(HitResult result) {
void resultApplication(JudgementResult r) => r.Type = result;
ApplyResult(resultApplication);
}
GengoAction pressedAction;
/// <summary>
/// Checks whether or not the pressed button/action for the current HitObject was correct for (matching to) the assigned card.
/// </summary>
bool CorrectActionCheck() {
if (pressedAction == GengoAction.LeftButton)
return translationContainer.leftWordText.Text == assignedCard.translatedText;
else if (pressedAction == GengoAction.RightButton)
return translationContainer.rightWordText.Text == assignedCard.translatedText;
return false;
}
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (!userTriggered)
{
if (!HitObject.HitWindows.CanBeHit(timeOffset)) {
translationContainer.RemoveCard();
ApplyResult(r => r.Type = r.Judgement.MinResult);
}
return;
}
var result = HitObject.HitWindows.ResultFor(timeOffset);
if (result == HitResult.None)
return;
if (!CorrectActionCheck()) {
translationContainer.RemoveCard();
ApplyResult(HitResult.Miss);
return;
}
translationContainer.RemoveCard();
ApplyResult(r => r.Type = result);
}
protected override double InitialLifetimeOffset => time_preempt;
protected override void UpdateHitStateTransforms(ArmedState state)
{
switch (state)
{
case ArmedState.Hit:
cardText.FadeColour(Color4.White, 200, Easing.OutQuint);
cardDesign.FadeColour(Color4.YellowGreen, 200, Easing.OutQuint);
this.ScaleTo(2, 500, Easing.OutQuint).Expire();
break;
default:
this.ScaleTo(0.8f, 200, Easing.OutQuint);
cardText.FadeColour(Color4.Black, 200, Easing.OutQuint);
cardDesign.FadeColour(Color4.Red, 200, Easing.OutQuint);
this.FadeOut(500, Easing.InQuint).Expire();
break;
}
}
public bool OnPressed(KeyBindingPressEvent<GengoAction> e) {
if (e.Action != GengoAction.LeftButton && e.Action != GengoAction.RightButton)
return false;
pressedAction = e.Action;
return UpdateResult(true);
}
public void OnReleased(KeyBindingReleaseEvent<GengoAction> e) {
}
}
}
| osu.Game.Rulesets.Gengo/Objects/Drawables/DrawableGengoHitObject.cs | 0xdeadbeer-gengo-dd4f78d | [
{
"filename": "osu.Game.Rulesets.Gengo/UI/Cursor/GengoCursor.cs",
"retrieved_chunk": "namespace osu.Game.Rulesets.Gengo.UI.Cursor\n{\n public partial class GengoCursor : SkinReloadableDrawable\n {\n private const float size = 45;\n private Sprite cursorSprite;\n public GengoCursor()\n {\n Origin = Anchor.Centre;\n Size = new Vector2(size);",
"score": 0.8712416887283325
},
{
"filename": "osu.Game.Rulesets.Gengo/UI/Cursor/GengoCursorContainer.cs",
"retrieved_chunk": " private Bindable<bool> autoCursorScale;\n [Resolved(canBeNull: true)]\n private GameplayState state { get; set; }\n [Resolved]\n private OsuConfigManager config { get; set; }\n protected override Drawable CreateCursor() => new GengoCursor();\n [BackgroundDependencyLoader]\n private void load(TextureStore textures) {\n }\n protected override void LoadComplete()",
"score": 0.8520535230636597
},
{
"filename": "osu.Game.Rulesets.Gengo/GengoRuleset.cs",
"retrieved_chunk": " public override string ShortName => \"gengo\";\n public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]\n {\n new KeyBinding(InputKey.A, GengoAction.LeftButton),\n new KeyBinding(InputKey.S, GengoAction.RightButton),\n };\n public override Drawable CreateIcon() => new GengoRulesetIcon(this);\n public override RulesetSettingsSubsection CreateSettings() => new GengoSettingsSubsection(this);\n public override IRulesetConfigManager CreateConfig(SettingsStore? settings) => new GengoRulesetConfigManager(settings, RulesetInfo);\n // Leave this line intact. It will bake the correct version into the ruleset on each build/release.",
"score": 0.8379588723182678
},
{
"filename": "osu.Game.Rulesets.Gengo/UI/GengoPlayfieldAdjustmentContainer.cs",
"retrieved_chunk": " public partial class GengoPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer\n {\n protected override Container<Drawable> Content => content;\n private readonly ScalingContainer content;\n private const float playfield_size_adjust = 0.8f;\n public GengoPlayfieldAdjustmentContainer()\n {\n Anchor = Anchor.Centre;\n Origin = Anchor.Centre;\n // Calculated from osu!stable as 512 (default gamefield size) / 640 (default window size)",
"score": 0.8374653458595276
},
{
"filename": "osu.Game.Rulesets.Gengo/UI/DrawableGengoRuleset.cs",
"retrieved_chunk": " public partial class DrawableGengoRuleset : DrawableScrollingRuleset<GengoHitObject>\n {\n public DrawableGengoRuleset(GengoRuleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod>? mods = null)\n : base(ruleset, beatmap, mods)\n {\n }\n public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new GengoPlayfieldAdjustmentContainer();\n protected override Playfield CreatePlayfield() => new GengoPlayfield();\n protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new GengoFramedReplayInputHandler(replay);\n public override DrawableHitObject<GengoHitObject> CreateDrawableRepresentation(GengoHitObject h) => new DrawableGengoHitObject(h);",
"score": 0.8288828134536743
}
] | csharp | GengoHitObject hitObject)
: base(hitObject)
{ |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.Collections.Generic;
using System.Linq;
using VeilsClaim.Classes.Objects;
using VeilsClaim.Classes.Objects.Effects;
using VeilsClaim.Classes.Objects.Entities;
using VeilsClaim.Classes.Objects.Entities.Weapons;
using VeilsClaim.Classes.Objects.Weapons;
namespace VeilsClaim.Classes.Managers
{
public class EntityManager : DrawableGameComponent
{
public EntityManager(Game game)
: base(game)
{
spriteBatch = new SpriteBatch(game.GraphicsDevice);
entities = new List<Entity>();
player = new Player()
{
TeamIndex = -1,
Weapons = new List<Weapon>()
{
new Chaingun(),
}
};
}
public static SpriteBatch spriteBatch;
public static QuadTree quadTree;
public static List<Entity> entities;
public static Player player;
public override void Update(GameTime gameTime)
{
quadTree = new QuadTree(Main.Camera.RenderBoundingBox, 8);
float delta = (float)gameTime.ElapsedGameTime.TotalSeconds * Main.GameSpeed;
if (delta > 0)
{
player.Update(delta);
for (int i = entities.Count - 1; i >= 0; i--)
{
quadTree.Add(entities[i]);
entities[i].Update(delta);
}
}
base.Update(gameTime);
}
public override void Draw(GameTime gameTime)
{
GraphicsDevice.SetRenderTarget(Main.RenderTarget);
spriteBatch.Begin(
SpriteSortMode.Immediate,
BlendState.NonPremultiplied,
SamplerState.PointClamp,
DepthStencilState.None,
RasterizerState.CullNone,
null,
Main.Camera.Transform);
for (int i = 0; i < entities.Count; i++)
entities[i].Draw(spriteBatch);
player.Draw(spriteBatch);
spriteBatch.End();
base.Draw(gameTime);
}
public static List< | Entity> FindAll(Vector2 position, float range)
{ |
Rectangle bounds = new Rectangle(
(int)(position.X - (range / 2f)),
(int)(position.Y - (range / 2f)),
(int)range,
(int)range);
List<Entity> found = FindAll(bounds);
for (int i = found.Count - 1; i >= 0; i--)
if (Vector2.Distance(found[i].Position, position) > range)
found.RemoveAt(i);
return found;
}
public static List<Entity> FindAll(Rectangle bounds)
{
return quadTree.Query(bounds).Cast<Entity>().ToList();
}
}
} | VeilsClaim/Classes/Managers/EntityManager.cs | IsCactus0-Veils-Claim-de09cef | [
{
"filename": "VeilsClaim/Classes/Managers/ProjectileManager.cs",
"retrieved_chunk": " null,\n Main.Camera.Transform);\n for (int i = 0; i < projectiles.Count; i++)\n projectiles[i].Draw(spriteBatch);\n spriteBatch.End();\n base.Draw(gameTime);\n }\n public static List<Projectile> FindAll(Vector2 position, float range)\n {\n Rectangle bounds = new Rectangle(",
"score": 0.9343225359916687
},
{
"filename": "VeilsClaim/Classes/Objects/Entities/Entity.cs",
"retrieved_chunk": " Destroy();\n for (int i = Effects.Count - 1; i >= 0; i--)\n Effects[i].Update(delta, this);\n base.Update(delta);\n }\n public override void Draw(SpriteBatch spriteBatch)\n {\n base.Draw(spriteBatch);\n foreach (EntityEffect effect in Effects)\n effect.Draw(spriteBatch, this);",
"score": 0.8596934676170349
},
{
"filename": "VeilsClaim/Classes/Objects/Effects/EntityEffect.cs",
"retrieved_chunk": " target.Effects.Remove(this);\n }\n public virtual void Update(float delta, Entity target)\n {\n timeActive += delta;\n if (timeActive > MaxTime)\n Remove(target);\n }\n public abstract void Draw(SpriteBatch spriteBatch, Entity target);\n }",
"score": 0.8526171445846558
},
{
"filename": "VeilsClaim/Classes/Objects/GameObject.cs",
"retrieved_chunk": " Polygon.Yaw = Rotation;\n Polygon.ApplyTransforms();\n RotationalForce = 0f;\n Force = Vector2.Zero;\n CheckCollisions(position);\n }\n public virtual void Draw(SpriteBatch spriteBatch)\n {\n Polygon.Draw(spriteBatch, Color.White, 1f);\n }",
"score": 0.8438419103622437
},
{
"filename": "VeilsClaim/Classes/Managers/ParticleManager.cs",
"retrieved_chunk": " {\n spriteBatch = new SpriteBatch(game.GraphicsDevice);\n particles = new List<Particle>();\n }\n public static SpriteBatch spriteBatch;\n public static QuadTree quadTree;\n public static List<Particle> particles;\n public override void Update(GameTime gameTime)\n {\n if (particles.Count > 0)",
"score": 0.8411226272583008
}
] | csharp | Entity> FindAll(Vector2 position, float range)
{ |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NodeBot.github.utils
{
public class Repository
{
public long id = 0;
public string node_id = string.Empty;
public string name = string.Empty;
public string full_name = string.Empty;
public bool @private;
public User owner = new();
public string html_url = string.Empty;
public string? description = string.Empty;
public bool fork = false;
public string url = string.Empty;
public string forks_url = string.Empty;
public string keys_url = string.Empty;
public string collaborators_url = string.Empty;
public string teams_url = string.Empty;
public string hooks_url = string.Empty;
public string issue_events_url = string.Empty;
public string events_url = string.Empty;
public string assignees_url = string.Empty;
public string branches_url = string.Empty;
public string tags_url = string.Empty;
public string blobs_url = string.Empty;
public string git_tags_url = string.Empty;
public string git_refs_url = string.Empty;
public string trees_url = string.Empty;
public string statuses_url = string.Empty;
public string languages_url = string.Empty;
public string stargazers_url = string.Empty;
public string contributors_url = string.Empty;
public string subscribers_url = string.Empty;
public string subscription_url = string.Empty;
public string commits_url = string.Empty;
public string git_commits_url = string.Empty;
public string comments_url = string.Empty;
public string issue_comment_url = string.Empty;
public string contents_url = string.Empty;
public string compare_url = string.Empty;
public string merges_url = string.Empty;
public string archive_url = string.Empty;
public string downloads_url = string.Empty;
public string issues_url = string.Empty;
public string pulls_url = string.Empty;
public string milestones_url = string.Empty;
public string notifications_url = string.Empty;
public string labels_url = string.Empty;
public string releases_url = string.Empty;
public string deployments_url = string.Empty;
public long created_at = 0;
public string updated_at = string.Empty;
public long pushed_at = 0;
public string git_url = string.Empty;
public string ssh_url = string.Empty;
public string clone_url = string.Empty;
public string svn_url = string.Empty;
public string? homepage = string.Empty;
public long size = 0;
public long stargazers_count = 0;
public long watchers_count = 0;
public string language = string.Empty;
public bool has_issues = false;
public bool has_projects = false;
public bool has_downloads = false;
public bool has_wiki = false;
public bool has_pages = false;
public bool has_discussions = false;
public long forks_count = 0;
public string? mirror_url = string.Empty;
public bool archived = false;
public bool disabled = false;
public long open_issues_count = 0;
public | License license = new(); |
public bool allow_forking = true;
public bool is_template = false;
public bool web_commit_signoff_required = false;
public string[] topics = Array.Empty<string>();
public string visibility = string.Empty;
public long forks = 0;
public long open_issues = 0;
public long watchers = 0;
public string default_branch = "master";
public long stargazers = 0;
public string master_branch = "master";
public string? organization = string.Empty;
public Repository()
{
}
}
}
| NodeBot/github/utils/Repository.cs | Blessing-Studio-NodeBot-ca9921f | [
{
"filename": "NodeBot/github/utils/PushEvent.cs",
"retrieved_chunk": " public string before = string.Empty;\n public string after = string.Empty;\n public Repository repository = new();\n public Author pusher = new();\n public User? organization = new();\n public User sender = new();\n public bool created = false;\n public bool deleted = false;\n public bool forced = false;\n public string? base_ref = string.Empty;",
"score": 0.8684663772583008
},
{
"filename": "NodeBot/github/utils/Commit.cs",
"retrieved_chunk": " public string tree_id = string.Empty;\n public bool distinct = true;\n public string message = string.Empty;\n public string timestamp = string.Empty;\n public string url = string.Empty;\n public Author author = new();\n public Committer committer = new();\n public string[] added = new string[0];\n public string[] removed = new string[0];\n public string[] modified = new string[0];",
"score": 0.8464860916137695
},
{
"filename": "NodeBot/github/utils/User.cs",
"retrieved_chunk": " public string gists_url = string.Empty;\n public string starred_url = string.Empty;\n public string subscriptions_url = string.Empty;\n public string organizations_url = string.Empty;\n public string repos_url = string.Empty;\n public string events_url = string.Empty;\n public string received_events_url = string.Empty;\n public string type = string.Empty;\n public bool site_admin = false;\n }",
"score": 0.8447595834732056
},
{
"filename": "NodeBot/github/utils/User.cs",
"retrieved_chunk": " public string email = string.Empty;\n public string login = string.Empty;\n public long id = 0;\n public string node_id = string.Empty;\n public string avatar_url = string.Empty;\n public string gravatar_id = string.Empty;\n public string url = string.Empty;\n public string html_url = string.Empty;\n public string followers_url = string.Empty;\n public string following_url = string.Empty;",
"score": 0.8244341015815735
},
{
"filename": "NodeBot/github/utils/License.cs",
"retrieved_chunk": " public string name = string.Empty;\n public string spdx_id = string.Empty;\n public string url = string.Empty;\n public string node_id = string.Empty;\n public License() { }\n }\n}",
"score": 0.7920668125152588
}
] | csharp | License license = new(); |
using HarmonyLib;
using MonoMod.Utils;
using System.Collections.Generic;
using UnityEngine;
namespace Ultrapain.Patches
{
/*public class SisyphusInstructionistFlag : MonoBehaviour
{
}
[HarmonyPatch(typeof(Sisyphus), nameof(Sisyphus.Knockdown))]
public class SisyphusInstructionist_Knockdown_Patch
{
static void Postfix(Sisyphus __instance, ref EnemyIdentifier ___eid)
{
SisyphusInstructionistFlag flag = __instance.GetComponent<SisyphusInstructionistFlag>();
if (flag != null)
return;
__instance.gameObject.AddComponent<SisyphusInstructionistFlag>();
foreach(EnemySimplifier esi in UnityUtils.GetComponentsInChildrenRecursively<EnemySimplifier>(__instance.transform))
{
esi.enraged = true;
}
GameObject effect = GameObject.Instantiate(Plugin.enrageEffect, __instance.transform);
effect.transform.localScale = Vector3.one * 0.2f;
}
}*/
public class SisyphusInstructionist_Start
{
public static GameObject _shockwave;
public static GameObject shockwave
{
get {
if(_shockwave == null && Plugin.shockwave != null)
{
_shockwave = GameObject.Instantiate(Plugin.shockwave);
CommonActivator activator = _shockwave.AddComponent<CommonActivator>();
//ObjectActivator objectActivator = _shockwave.AddComponent<ObjectActivator>();
//objectActivator.originalInstanceID = _shockwave.GetInstanceID();
//objectActivator.activator = activator;
activator.originalId = _shockwave.GetInstanceID();
foreach (Transform t in _shockwave.transform)
t.gameObject.SetActive(false);
/*Renderer rend = _shockwave.GetComponent<Renderer>();
activator.rend = rend;
rend.enabled = false;*/
Rigidbody rb = _shockwave.GetComponent<Rigidbody>();
activator.rb = rb;
activator.kinematic = rb.isKinematic;
activator.colDetect = rb.detectCollisions;
rb.detectCollisions = false;
rb.isKinematic = true;
AudioSource aud = _shockwave.GetComponent<AudioSource>();
activator.aud = aud;
aud.enabled = false;
/*Collider col = _shockwave.GetComponent<Collider>();
activator.col = col;
col.enabled = false;*/
foreach(Component comp in _shockwave.GetComponents<Component>())
{
if (comp == null || comp is Transform)
continue;
if (comp is MonoBehaviour behaviour)
{
if (behaviour is not CommonActivator && behaviour is not ObjectActivator)
{
behaviour.enabled = false;
activator.comps.Add(behaviour);
}
}
}
PhysicalShockwave shockComp = _shockwave.GetComponent<PhysicalShockwave>();
shockComp.maxSize = 100f;
shockComp.speed = ConfigManager.sisyInstJumpShockwaveSpeed.value;
shockComp.damage = ConfigManager.sisyInstJumpShockwaveDamage.value;
shockComp.enemy = true;
shockComp.enemyType = EnemyType.Sisyphus;
_shockwave.transform.localScale = new Vector3(_shockwave.transform.localScale.x, _shockwave.transform.localScale.y * ConfigManager.sisyInstJumpShockwaveSize.value, _shockwave.transform.localScale.z);
}
return _shockwave;
}
}
static void Postfix(Sisyphus __instance, ref GameObject ___explosion, ref PhysicalShockwave ___m_ShockwavePrefab)
{
//___explosion = shockwave/*___m_ShockwavePrefab.gameObject*/;
___m_ShockwavePrefab = shockwave.GetComponent<PhysicalShockwave>();
}
}
/*
* A bug occurs where if the player respawns, the shockwave prefab gets deleted
*
* Check existence of the prefab on update
*/
public class SisyphusInstructionist_Update
{
static void Postfix(Sisyphus __instance, ref PhysicalShockwave ___m_ShockwavePrefab)
{
//___explosion = shockwave/*___m_ShockwavePrefab.gameObject*/;
if(___m_ShockwavePrefab == null)
___m_ShockwavePrefab = SisyphusInstructionist_Start.shockwave.GetComponent<PhysicalShockwave>();
}
}
public class SisyphusInstructionist_SetupExplosion
{
static void Postfix(Sisyphus __instance, ref | GameObject __0, EnemyIdentifier ___eid)
{ |
GameObject shockwave = GameObject.Instantiate(Plugin.shockwave, __0.transform.position, __0.transform.rotation);
PhysicalShockwave comp = shockwave.GetComponent<PhysicalShockwave>();
comp.enemy = true;
comp.enemyType = EnemyType.Sisyphus;
comp.maxSize = 100f;
comp.speed = ConfigManager.sisyInstBoulderShockwaveSpeed.value * ___eid.totalSpeedModifier;
comp.damage = (int)(ConfigManager.sisyInstBoulderShockwaveDamage.value * ___eid.totalDamageModifier);
shockwave.transform.localScale = new Vector3(shockwave.transform.localScale.x, shockwave.transform.localScale.y * ConfigManager.sisyInstBoulderShockwaveSize.value, shockwave.transform.localScale.z);
}
/*static bool Prefix(Sisyphus __instance, ref GameObject __0, ref Animator ___anim)
{
string clipName = ___anim.GetCurrentAnimatorClipInfo(0)[0].clip.name;
Debug.Log($"Clip name: {clipName}");
PhysicalShockwave comp = __0.GetComponent<PhysicalShockwave>();
if (comp == null)
return true;
comp.enemy = true;
comp.enemyType = EnemyType.Sisyphus;
comp.maxSize = 100f;
comp.speed = 35f;
comp.damage = 20;
__0.transform.localScale = new Vector3(__0.transform.localScale.x, __0.transform.localScale.y / 2, __0.transform.localScale.z);
GameObject explosion = GameObject.Instantiate(Plugin.sisyphiusExplosion, __0.transform.position, Quaternion.identity);
__0 = explosion;
return true;
}*/
}
public class SisyphusInstructionist_StompExplosion
{
static bool Prefix(Sisyphus __instance, Transform ___target, EnemyIdentifier ___eid)
{
Vector3 vector = __instance.transform.position + Vector3.up;
if (Physics.Raycast(vector, ___target.position - vector, Vector3.Distance(___target.position, vector), LayerMaskDefaults.Get(LMD.Environment)))
{
vector = __instance.transform.position + Vector3.up * 5f;
}
GameObject explosion = Object.Instantiate<GameObject>(Plugin.sisyphiusPrimeExplosion, vector, Quaternion.identity);
foreach(Explosion exp in explosion.GetComponentsInChildren<Explosion>())
{
exp.enemy = true;
exp.toIgnore.Add(EnemyType.Sisyphus);
exp.maxSize *= ConfigManager.sisyInstStrongerExplosionSizeMulti.value;
exp.speed *= ConfigManager.sisyInstStrongerExplosionSizeMulti.value * ___eid.totalSpeedModifier;
exp.damage = (int)(exp.damage * ConfigManager.sisyInstStrongerExplosionDamageMulti.value * ___eid.totalDamageModifier);
}
return false;
}
}
}
| Ultrapain/Patches/SisyphusInstructionist.cs | eternalUnion-UltraPain-ad924af | [
{
"filename": "Ultrapain/Patches/Solider.cs",
"retrieved_chunk": " /*___projectile = Plugin.soliderBullet;\n if (Plugin.decorativeProjectile2.gameObject != null)\n ___decProjectile = Plugin.decorativeProjectile2.gameObject;*/\n __instance.gameObject.AddComponent<SoliderShootCounter>();\n }\n }\n class Solider_SpawnProjectile_Patch\n {\n static void Postfix(ZombieProjectiles __instance, ref EnemyIdentifier ___eid, ref GameObject ___origWP)\n {",
"score": 0.8106454610824585
},
{
"filename": "Ultrapain/Patches/Solider.cs",
"retrieved_chunk": " {\n static void Postfix(ZombieProjectiles __instance, ref GameObject ___currentProjectile, ref EnemyIdentifier ___eid, ref GameObject ___player, ref Animator ___anim, ref float ___coolDown)\n {\n if (___eid.enemyType != EnemyType.Soldier)\n return;\n ___currentProjectile.GetComponent<ProjectileSpread>().spreadAmount = 10;\n ___currentProjectile.SetActive(true);\n SoliderShootCounter counter = __instance.gameObject.GetComponent<SoliderShootCounter>();\n if (counter.remainingShots > 0)\n {",
"score": 0.806533694267273
},
{
"filename": "Ultrapain/Patches/Panopticon.cs",
"retrieved_chunk": " }\n class Panopticon_SpawnBlackHole\n {\n static void Postfix(FleshPrison __instance, EnemyIdentifier ___eid)\n {\n if (!__instance.altVersion)\n return;\n Vector3 vector = MonoSingleton<PlayerTracker>.Instance.PredictPlayerPosition(0.5f / ___eid.totalSpeedModifier);\n GameObject gameObject = GameObject.Instantiate(Plugin.sisyphusDestroyExplosion, vector, Quaternion.identity);\n GoreZone gz = __instance.GetComponentInParent<GoreZone>();",
"score": 0.7962460517883301
},
{
"filename": "Ultrapain/Patches/OrbitalStrike.cs",
"retrieved_chunk": " {\n GameObject.Destroy(__instance.blastWave);\n __instance.blastWave = Plugin.explosionWaveKnuckleblaster;\n }\n }\n class Explosion_Collide\n {\n static bool Prefix(Explosion __instance, Collider __0, List<Collider> ___hitColliders)\n {\n if (___hitColliders.Contains(__0)/* || __instance.transform.parent.GetComponent<OrbitalStrikeFlag>() == null*/)",
"score": 0.7903106808662415
},
{
"filename": "Ultrapain/Patches/Drone.cs",
"retrieved_chunk": " {\n static void Postfix(Drone __instance, ref EnemyIdentifier ___eid)\n {\n if (___eid.enemyType != EnemyType.Drone)\n return;\n __instance.gameObject.AddComponent<DroneFlag>();\n }\n }\n class Drone_PlaySound_Patch\n {",
"score": 0.7841049432754517
}
] | csharp | GameObject __0, EnemyIdentifier ___eid)
{ |
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