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English | In the past Muggle Quidditch has mainly been played at colleges in the US, but over the last few years there has been a dramatic rise in the number of community teams. | 1 In in ADP IN _ 3 case 3:case Discourse=context-background:11->7:2
2 the the DET DT Definite=Def|PronType=Art 3 det 3:det Entity=(14-time-acc:com-cf4-2-sgl
3 past past ADJ JJ Degree=Pos 9 obl 9:obl:in Entity=14)
4 Muggle Muggle PROPN NNP Number=Sing 5 compound 5:compound Entity=(1-abstract-giv:act-cf1*-1,2-coref-Quidditch_%28real%2Dlife_sport%29(2-person-giv:inact-cf2-1-coref-Muggle)
5 Quidditch Quidditch PROPN NNP Number=Sing 9 nsubj:pass 9:nsubj:pass Entity=1)
6 has have AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 9 aux 9:aux _
7 mainly mainly ADV RB Degree=Pos 9 advmod 9:advmod _
8 been be AUX VBN Tense=Past|VerbForm=Part 9 aux:pass 9:aux:pass _
9 played play VERB VBN Tense=Past|VerbForm=Part|Voice=Pass 0 root 0:root _
10 at at ADP IN _ 11 case 11:case _
11 colleges college NOUN NNS Number=Plur 9 obl 9:obl:at Entity=(15-organization-new-cf8-1-sgl
12 in in ADP IN _ 14 case 14:case _
13 the the DET DT Definite=Def|PronType=Art 14 det 14:det Entity=(16-place-new-cf6-2-coref-United_States
14 US US PROPN NNP Abbr=Yes|Number=Sing 11 nmod 11:nmod:in Entity=16)15)|SpaceAfter=No
15 , , PUNCT , _ 24 punct 24:punct _
16 but but CCONJ CC _ 24 cc 24:cc Discourse=adversative-contrast_m:12->11:0
17 over over ADP IN _ 21 case 21:case _
18 the the DET DT Definite=Def|PronType=Art 21 det 21:det Entity=(17-time-acc:com-cf3-4-sgl
19 last last ADJ JJ Degree=Pos 21 amod 21:amod _
20 few few ADJ JJ Degree=Pos 21 amod 21:amod _
21 years year NOUN NNS Number=Plur 24 obl 24:obl:over Entity=17)
22 there there PRON EX PronType=Dem 24 expl 24:expl _
23 has have AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 24 aux 24:aux _
24 been be VERB VBN Tense=Past|VerbForm=Part 9 conj 9:conj:but _
25 a a DET DT Definite=Ind|PronType=Art 27 det 27:det Entity=(18-event-new-cf5-3-sgl
26 dramatic dramatic ADJ JJ Degree=Pos 27 amod 27:amod _
27 rise rise NOUN NN Number=Sing 24 nsubj 24:nsubj _
28 in in ADP IN _ 30 case 30:case _
29 the the DET DT Definite=Def|PronType=Art 30 det 30:det Entity=(19-organization-new-cf7-2-sgl
30 number number NOUN NN Number=Sing 27 nmod 27:nmod:in _
31 of of ADP IN _ 33 case 33:case _
32 community community NOUN NN Number=Sing 33 compound 33:compound Entity=(20-organization-new-cf9-2-sgl
33 teams team NOUN NNS Number=Plur 30 nmod 30:nmod:of Entity=20)19)18)|SpaceAfter=No
34 . . PUNCT . _ 9 punct 9:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | Quidditch has also spread outside of America and is now played on 5 continents. | 1 Quidditch Quidditch PROPN NNP Number=Sing 4 nsubj 4:nsubj|11:nsubj:pass Discourse=joint-other_m:13->12:0|Entity=(1-abstract-giv:act-cf1*-1-coref-Quidditch_%28real%2Dlife_sport%29)
2 has have AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 4 aux 4:aux _
3 also also ADV RB _ 4 advmod 4:advmod _
4 spread spread VERB VBN Tense=Past|VerbForm=Part 0 root 0:root _
5 outside outside ADV RB Degree=Pos 4 advmod 4:advmod _
6 of of ADP IN _ 7 case 7:case _
7 America America PROPN NNP Number=Sing 5 nmod 5:nmod:of Entity=(16-place-giv:act-cf2-1-coref-United_States)
8 and and CCONJ CC _ 11 cc 11:cc Discourse=elaboration-additional:14->13:0
9 is be AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 11 aux:pass 11:aux:pass _
10 now now ADV RB _ 11 advmod 11:advmod _
11 played play VERB VBN Tense=Past|VerbForm=Part|Voice=Pass 4 conj 4:conj:and _
12 on on ADP IN _ 14 case 14:case _
13 5 5 NUM CD NumForm=Digit|NumType=Card 14 nummod 14:nummod Entity=(21-place-new-cf3-2-sgl
14 continents continent NOUN NNS Number=Plur 11 obl 11:obl:on Entity=21)|SpaceAfter=No
15 . . PUNCT . _ 4 punct 4:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | Steps | 1 Steps step NOUN NNS Number=Plur 0 root 0:root Discourse=organization-heading:15->16:2|Entity=(22-abstract-new-cf1-1-sgl)
| Annotate syntax and morphology of the text in CONLLU format |
English | Gather all needed materials and players (see Things You'll Need section below). | 1 Gather gather VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=ROOT:16:0|XML=<hi rend:::"bold">
2 all all DET DT PronType=Tot 4 det 4:det Entity=(23-object-new-cf1-3-coref
3 needed need ADJ JJ Degree=Pos 4 amod 4:amod _
4 materials material NOUN NNS Number=Plur 1 obj 1:obj Entity=23)
5 and and CCONJ CC _ 6 cc 6:cc _
6 players player NOUN NNS Number=Plur 4 conj 1:obj|4:conj:and Entity=(24-person-new-cf4-1-coref)
7 ( ( PUNCT -LRB- _ 8 punct 8:punct Discourse=elaboration-additional:17->16:0|SpaceAfter=No
8 see see VERB VB Mood=Imp|Person=2|VerbForm=Fin 1 parataxis 1:parataxis _
9 Things thing NOUN NNS Number=Plur 13 compound 13:compound Entity=(25-abstract-new-cf3-5-sgl(23-object-giv:act-cf1-1-coref
10-11 You'll _ _ _ _ _ _ _ _
10 You you PRON PRP Case=Nom|Number=Sing|Person=2|PronType=Prs 12 nsubj 12:nsubj Discourse=elaboration-attribute:18->17:0|Entity=(7-person-giv:inact-cf2-1-ana)
11 'll will AUX MD VerbForm=Fin 12 aux 12:aux _
12 Need need VERB VB VerbForm=Inf 9 acl:relcl 9:acl:relcl Entity=23)
13 section section NOUN NN Number=Sing 8 obj 8:obj Discourse=same-unit_m:19->17:1|Entity=25)
14 below below ADV RB Degree=Pos 8 advmod 8:advmod SpaceAfter=No
15 ) ) PUNCT -RRB- _ 8 punct 8:punct SpaceAfter=No
16 . . PUNCT . _ 1 punct 1:punct XML=</hi>
| Annotate syntax and morphology of the text in CONLLU format |
English | Know that all players can play while riding a broom. | 1 Know know VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=attribution-positive:20->21:1|XML=<hi rend:::"bold">
2 that that SCONJ IN _ 6 mark 6:mark Discourse=joint-sequence_m:21->16:1
3 all all DET DT PronType=Tot 4 det 4:det Entity=(24-person-giv:act-cf1*-2-coref
4 players player NOUN NNS Number=Plur 6 nsubj 6:nsubj Entity=24)
5 can can AUX MD Number=Plur|Person=3|VerbForm=Fin 6 aux 6:aux _
6 play play VERB VB VerbForm=Inf 1 ccomp 1:ccomp _
7 while while SCONJ IN _ 8 mark 8:mark Discourse=mode-manner:22->21:0
8 riding ride VERB VBG VerbForm=Ger 6 advcl 6:advcl:while _
9 a a DET DT Definite=Ind|PronType=Art 10 det 10:det Entity=(26-object-new-cf2-2-coref
10 broom broom NOUN NN Number=Sing 8 obj 8:obj Entity=26)|SpaceAfter=No
11 . . PUNCT . _ 1 punct 1:punct XML=</hi>
| Annotate syntax and morphology of the text in CONLLU format |
English | Brooms can be a hindrance however, so feel free to not use brooms. | 1 Brooms broom NOUN NNS Number=Plur 5 nsubj 5:nsubj Bridge=26<27|Discourse=adversative-concession:23->24:0|Entity=(27-object-acc:inf-cf1-1-coref)
2 can can AUX MD VerbForm=Fin 5 aux 5:aux _
3 be be AUX VB VerbForm=Inf 5 cop 5:cop _
4 a a DET DT Definite=Ind|PronType=Art 5 det 5:det Entity=(28-abstract-new-cf2-2-sgl
5 hindrance hindrance NOUN NN Number=Sing 0 root 0:root Entity=28)
6 however however ADV RB _ 5 advmod 5:advmod SpaceAfter=No
7 , , PUNCT , _ 9 punct 9:punct _
8 so so ADV RB _ 9 advmod 9:advmod Discourse=adversative-contrast_m:24->21:2
9 feel feel VERB VB Mood=Imp|Person=2|VerbForm=Fin 5 parataxis 5:parataxis _
10 free free ADJ JJ Degree=Pos 9 xcomp 9:xcomp _
11 to to PART TO _ 13 mark 13:mark _
12 not not PART RB Polarity=Neg 13 advmod 13:advmod _
13 use use VERB VB VerbForm=Inf 10 xcomp 10:xcomp _
14 brooms broom NOUN NNS Number=Plur 13 obj 13:obj Entity=(27-object-giv:act-cf1-1-coref)|SpaceAfter=No
15 . . PUNCT . _ 5 punct 5:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | Place the quaffle and three bludgers in the middle of the field. | 1 Place place VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=joint-sequence_m:25->16:1|XML=<hi rend:::"bold">
2 the the DET DT Definite=Def|PronType=Art 3 det 3:det Entity=(29-object-new-cf1-2-coref
3 quaffle quaffle NOUN NN Number=Sing 1 obj 1:obj Entity=29)
4 and and CCONJ CC _ 6 cc 6:cc _
5 three three NUM CD NumForm=Word|NumType=Card 6 nummod 6:nummod Entity=(30-object-new-cf4-2-sgl
6 bludgers bludger NOUN NNS Number=Plur 3 conj 1:obj|3:conj:and Entity=30)
7 in in ADP IN _ 9 case 9:case _
8 the the DET DT Definite=Def|PronType=Art 9 det 9:det Entity=(31-place-new-cf2-2-sgl
9 middle middle NOUN NN Number=Sing 6 nmod 6:nmod:in _
10 of of ADP IN _ 12 case 12:case _
11 the the DET DT Definite=Def|PronType=Art 12 det 12:det Entity=(32-place-new-cf3-2-coref
12 field field NOUN NN Number=Sing 9 nmod 9:nmod:of Entity=32)31)|SpaceAfter=No
13 . . PUNCT . _ 1 punct 1:punct XML=</hi>
| Annotate syntax and morphology of the text in CONLLU format |
English | Ideally the quaffle and bludgers should be slightly deflated so that they are easier to throw and catch. | 1 Ideally ideally ADV RB Degree=Pos 9 advmod 9:advmod Discourse=elaboration-additional:26->25:0
2 the the DET DT Definite=Def|PronType=Art 3 det 3:det Entity=(33-object-new-cf1-2,4-coref(29-object-giv:act-cf2*-2-coref
3 quaffle quaffle NOUN NN Number=Sing 9 nsubj:pass 9:nsubj:pass Entity=29)
4 and and CCONJ CC _ 5 cc 5:cc _
5 bludgers bludger NOUN NNS Number=Plur 3 conj 3:conj:and|9:nsubj:pass Entity=(34-object-new-cf3-1-coref)33)
6 should should AUX MD VerbForm=Fin 9 aux 9:aux _
7 be be AUX VB VerbForm=Inf 9 aux:pass 9:aux:pass _
8 slightly slightly ADV RB Degree=Pos 9 advmod 9:advmod _
9 deflated deflate VERB VBN Tense=Past|VerbForm=Part|Voice=Pass 0 root 0:root _
10 so so SCONJ IN _ 14 mark 14:mark Discourse=purpose-goal:27->26:0
11 that that ADP IN _ 10 fixed 10:fixed _
12 they they PRON PRP Case=Nom|Number=Plur|Person=3|PronType=Prs 14 nsubj 14:nsubj|16:nsubj:xsubj|18:nsubj:xsubj Entity=(33-object-giv:act-cf1-1-ana)
13 are be AUX VBP Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin 14 cop 14:cop _
14 easier easy ADJ JJR Degree=Cmp 9 advcl 9:advcl:so_that _
15 to to PART TO _ 16 mark 16:mark _
16 throw throw VERB VB VerbForm=Inf 14 xcomp 14:xcomp _
17 and and CCONJ CC _ 18 cc 18:cc _
18 catch catch VERB VB VerbForm=Inf 16 conj 14:xcomp|16:conj:and SpaceAfter=No
19 . . PUNCT . _ 9 punct 9:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | Start the game. | 1 Start start VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=joint-sequence_m:28->16:1|XML=<hi rend:::"bold">
2 the the DET DT Definite=Def|PronType=Art 3 det 3:det Bridge=1<35|Entity=(35-event-acc:inf-cf1-2-coref
3 game game NOUN NN Number=Sing 1 obj 1:obj Entity=35)|SpaceAfter=No
4 . . PUNCT . _ 1 punct 1:punct XML=</hi>
| Annotate syntax and morphology of the text in CONLLU format |
English | Both teams start from the edges and attempt to obtain the quaffle and bludgers. | 1 Both both DET DT PronType=Art 2 det 2:det Discourse=elaboration-additional:29->28:0|Entity=(36-organization-new-cf4-2-coref
2 teams team NOUN NNS Number=Plur 3 nsubj 3:nsubj|8:nsubj|10:nsubj:xsubj Entity=36)
3 start start VERB VBP Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin 0 root 0:root _
4 from from ADP IN _ 6 case 6:case _
5 the the DET DT Definite=Def|PronType=Art 6 det 6:det Bridge=32<37|Entity=(37-place-acc:inf-cf3-2-coref
6 edges edge NOUN NNS Number=Plur 3 obl 3:obl:from Entity=37)
7 and and CCONJ CC _ 8 cc 8:cc Discourse=joint-list_m:30->29:0
8 attempt attempt VERB VBP Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin 3 conj 3:conj:and _
9 to to PART TO _ 10 mark 10:mark _
10 obtain obtain VERB VB VerbForm=Inf 8 xcomp 8:xcomp _
11 the the DET DT Definite=Def|PronType=Art 12 det 12:det Entity=(29-object-giv:inact-cf1-2-coref
12 quaffle quaffle NOUN NN Number=Sing 10 obj 10:obj Entity=29)
13 and and CCONJ CC _ 14 cc 14:cc _
14 bludgers bludger NOUN NNS Number=Plur 12 conj 10:obj|12:conj:and Entity=(34-object-giv:inact-cf2-1-coref)|SpaceAfter=No
15 . . PUNCT . _ 3 punct 3:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | Follow your duty depending what type of player you are: | 1 Follow follow VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=organization-preparation:31->33:3|XML=<hi rend:::"bold">
2 your your PRON PRP$ Case=Gen|Number=Sing|Person=2|Poss=Yes|PronType=Prs 3 nmod:poss 3:nmod:poss Entity=(38-abstract-new-cf2-2-sgl(7-person-giv:inact-cf1-1-ana)
3 duty duty NOUN NN Number=Sing 1 obj 1:obj Entity=38)
4 depending depend VERB VBG VerbForm=Ger 6 case 6:case Discourse=contingency-condition:32->31:0
5 what what DET WDT PronType=Int 6 det 6:det Entity=(39-person-new-cf3-2-coref
6 type type NOUN NN Number=Sing 1 obl 1:obl:depending _
7 of of ADP IN _ 8 case 8:case _
8 player player NOUN NN Number=Sing 6 nmod 6:nmod:of _
9 you you PRON PRP Case=Nom|Number=Sing|Person=2|PronType=Prs 10 nsubj 10:nsubj Entity=(7-person-giv:act-cf1-1-ana)
10 are be VERB VBP Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin 6 acl:relcl 6:acl:relcl Entity=39)|SpaceAfter=No
11 : : PUNCT : _ 1 punct 1:punct XML=</hi>
| Annotate syntax and morphology of the text in CONLLU format |
English | Chasers try to score by throwing the quaffle into one of the three goal hoops. | 1 Chasers chaser NOUN NNS Number=Plur 2 nsubj 2:nsubj|4:nsubj:xsubj Bridge=39<40|Discourse=joint-sequence_m:33->16:1|Entity=(40-person-acc:inf-cf2-1-coref)
2 try try VERB VBP Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin 0 root 0:root _
3 to to PART TO _ 4 mark 4:mark _
4 score score VERB VB VerbForm=Inf 2 xcomp 2:xcomp _
5 by by SCONJ IN _ 6 mark 6:mark Discourse=mode-means:34->33:0
6 throwing throw VERB VBG VerbForm=Ger 4 advcl 4:advcl:by _
7 the the DET DT Definite=Def|PronType=Art 8 det 8:det Entity=(29-object-giv:inact-cf1-2-coref
8 quaffle quaffle NOUN NN Number=Sing 6 obj 6:obj Entity=29)
9 into into ADP IN _ 10 case 10:case _
10 one one NUM CD NumForm=Word|NumType=Card 6 obl 6:obl:into Entity=(41-object-new-cf4-1-sgl
11 of of ADP IN _ 15 case 15:case _
12 the the DET DT Definite=Def|PronType=Art 15 det 15:det Entity=(42-object-new-cf3-4-coref
13 three three NUM CD NumForm=Word|NumType=Card 15 nummod 15:nummod _
14 goal goal NOUN NN Number=Sing 15 compound 15:compound _
15 hoops hoop NOUN NNS Number=Plur 10 nmod 10:nmod:of Entity=42)41)|SpaceAfter=No
16 . . PUNCT . _ 2 punct 2:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | Each score is worth 10 points. | 1 Each each DET DT PronType=Tot 2 det 2:det Discourse=elaboration-additional:35->33:1|Entity=(43-event-new-cf1-2-sgl
2 score score NOUN NN Number=Sing 4 nsubj 4:nsubj Entity=43)
3 is be AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 4 cop 4:cop _
4 worth worth ADJ JJ Degree=Pos 0 root 0:root _
5 10 10 NUM CD NumForm=Digit|NumType=Card 6 nummod 6:nummod Entity=(44-abstract-new-cf2-2-sgl
6 points point NOUN NNS Number=Plur 4 obj 4:obj Entity=44)|SpaceAfter=No
7 . . PUNCT . _ 4 punct 4:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | Beaters try to peg players with their bludger. | 1 Beaters beater NOUN NNS Number=Plur 2 nsubj 2:nsubj|4:nsubj:xsubj Bridge=39<45|Discourse=joint-other_m:36->33:2|Entity=(45-person-acc:inf-cf1-1-coref)
2 try try VERB VBP Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin 0 root 0:root _
3 to to PART TO _ 4 mark 4:mark _
4 peg peg VERB VB VerbForm=Inf 2 xcomp 2:xcomp _
5 players player NOUN NNS Number=Plur 4 obj 4:obj Entity=(46-person-new-cf3-1-sgl)
6 with with ADP IN _ 8 case 8:case _
7 their their PRON PRP$ Case=Gen|Number=Plur|Person=3|Poss=Yes|PronType=Prs 8 nmod:poss 8:nmod:poss Entity=(34-object-giv:inact-cf2-2-coref(45-person-giv:act-cf1-1-ana)
8 bludger bludger NOUN NN Number=Sing 4 obl 4:obl:with Entity=34)|SpaceAfter=No
9 . . PUNCT . _ 2 punct 2:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | If a player is pegged they have to stop what they're doing and pay a penalty; i.e. (drop the quaffle in the case of a chaser) and run back to and touch their goal post or alternatively sit down for 10 seconds. | 1 If if SCONJ IN _ 5 mark 5:mark Discourse=contingency-condition:37->38:2
2 a a DET DT Definite=Ind|PronType=Art 3 det 3:det Entity=(47-person-new-cf1-2-coref
3 player player NOUN NN Number=Sing 5 nsubj:pass 5:nsubj:pass Entity=47)
4 is be AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 5 aux:pass 5:aux:pass _
5 pegged peg VERB VBN Tense=Past|VerbForm=Part|Voice=Pass 7 advcl 7:advcl:if _
6 they they PRON PRP Case=Nom|Number=Plur|Person=3|PronType=Prs 7 nsubj 7:nsubj|9:nsubj:xsubj|15:nsubj:xsubj Discourse=elaboration-additional:38->36:0|Entity=(47-person-giv:act-cf1-1-ana)
7 have have VERB VBP Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin 0 root 0:root _
8 to to PART TO _ 9 mark 9:mark _
9 stop stop VERB VB VerbForm=Inf 7 xcomp 7:xcomp _
10 what what PRON WP PronType=Rel 9 obj 9:obj _
11 they they PRON PRP Case=Nom|Number=Plur|Person=3|PronType=Prs 13 nsubj 13:nsubj Entity=(47-person-giv:act-cf1-1-ana)|SpaceAfter=No
12 're be AUX VBP Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin 13 aux 13:aux _
13 doing do VERB VBG Tense=Pres|VerbForm=Part 10 acl:relcl 10:acl:relcl _
14 and and CCONJ CC _ 15 cc 15:cc _
15 pay pay VERB VB VerbForm=Inf 9 conj 7:xcomp|9:conj:and _
16 a a DET DT Definite=Ind|PronType=Art 17 det 17:det Entity=(48-event-new-cf2-2-coref
17 penalty penalty NOUN NN Number=Sing 15 obj 15:obj Entity=48)|SpaceAfter=No
18 ; ; PUNCT : _ 21 punct 21:punct _
19 i.e. i.e. ADV FW Abbr=Yes 21 advmod 21:advmod Discourse=elaboration-additional:39->38:0
20 ( ( PUNCT -LRB- _ 21 punct 21:punct SpaceAfter=No
21 drop drop VERB VB Person=2|VerbForm=Inf 17 parataxis 17:parataxis Entity=(48-event-giv:act-cf2-1-coref
22 the the DET DT Definite=Def|PronType=Art 23 det 23:det Entity=(29-object-giv:inact-cf4-2-coref
23 quaffle quaffle NOUN NN Number=Sing 21 obj 21:obj Entity=29)48)
24 in in ADP IN _ 26 case 26:case _
25 the the DET DT Definite=Def|PronType=Art 26 det 26:det _
26 case case NOUN NN Number=Sing 21 obl 21:obl:in _
27 of of ADP IN _ 29 case 29:case _
28 a a DET DT Definite=Ind|PronType=Art 29 det 29:det Entity=(49-person-new-cf6-2-sgl
29 chaser chaser NOUN NN Number=Sing 26 nmod 26:nmod:of Entity=49)|SpaceAfter=No
30 ) ) PUNCT -RRB- _ 21 punct 21:punct _
31 and and CCONJ CC _ 32 cc 32:cc Discourse=joint-sequence_m:40->38:1
32 run run VERB VB VerbForm=Inf 15 conj 9:conj|15:conj:and _
33 back back ADV RB Degree=Pos 32 advmod 32:advmod _
34 to to ADP IN _ 32 obl 32:obl _
35 and and CCONJ CC _ 36 cc 36:cc _
36 touch touch VERB VB VerbForm=Inf 32 conj 15:conj|32:conj:and _
37 their their PRON PRP$ Case=Gen|Number=Plur|Person=3|Poss=Yes|PronType=Prs 39 nmod:poss 39:nmod:poss Entity=(50-object-new-cf5-3-sgl(24-person-giv:inact-cf3-1-ana)
38 goal goal NOUN NN Number=Sing 39 compound 39:compound _
39 post post NOUN NN Number=Sing 36 obj 36:obj Entity=50)
40 or or CCONJ CC _ 42 cc 42:cc Discourse=joint-disjunction_m:41->40:0
41 alternatively alternatively ADV RB Degree=Pos 42 advmod 42:advmod _
42 sit sit VERB VB VerbForm=Inf 32 conj 15:conj|32:conj:or _
43 down down ADP RP _ 42 compound:prt 42:compound:prt _
44 for for ADP IN _ 46 case 46:case _
45 10 10 NUM CD NumForm=Digit|NumType=Card 46 nummod 46:nummod Entity=(51-time-new-cf7-2-sgl
46 seconds second NOUN NNS Number=Plur 42 obl 42:obl:for Entity=51)|SpaceAfter=No
47 . . PUNCT . _ 7 punct 7:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | Keepers guard the goal posts at each end and attempt to block chasers' attempts at scoring. | 1 Keepers keeper NOUN NNS Number=Plur 2 nsubj 2:nsubj|10:nsubj|12:nsubj:xsubj Bridge=39<52|Discourse=joint-other_m:42->33:2|Entity=(52-person-acc:inf-cf4-1-sgl)
2 guard guard VERB VBP Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin 0 root 0:root _
3 the the DET DT Definite=Def|PronType=Art 5 det 5:det Entity=(42-object-giv:inact-cf1-3-coref
4 goal goal NOUN NN Number=Sing 5 compound 5:compound _
5 posts post NOUN NNS Number=Plur 2 obj 2:obj _
6 at at ADP IN _ 8 case 8:case _
7 each each DET DT PronType=Tot 8 det 8:det Entity=(37-place-giv:inact-cf3-2-coref
8 end end NOUN NN Number=Sing 5 nmod 5:nmod:at Entity=37)42)
9 and and CCONJ CC _ 10 cc 10:cc Discourse=joint-list_m:43->42:0
10 attempt attempt VERB VBP Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin 2 conj 2:conj:and _
11 to to PART TO _ 12 mark 12:mark _
12 block block VERB VB VerbForm=Inf 10 xcomp 10:xcomp _
13-14 chasers' _ _ _ _ _ _ _ _
13 chasers chaser NOUN NNS Number=Plur 15 nmod:poss 15:nmod:poss Entity=(53-event-new-cf5-3-sgl(40-person-giv:inact-cf2-1-coref
14 ' 's PART POS _ 13 case 13:case Entity=40)
15 attempts attempt NOUN NNS Number=Plur 12 obj 12:obj _
16 at at SCONJ IN _ 17 mark 17:mark Discourse=elaboration-attribute:44->43:0
17 scoring score VERB VBG VerbForm=Ger 15 acl 15:acl:at Entity=53)|SpaceAfter=No
18 . . PUNCT . _ 2 punct 2:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | If Keeper is close to their hoops they are safe from being hit by bludgers. | 1 If if SCONJ IN _ 4 mark 4:mark Discourse=contingency-condition:45->46:0
2 Keeper keeper NOUN NN Number=Sing 4 nsubj 4:nsubj Entity=(54-person-new-cf1-1-coref)
3 is be AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 4 cop 4:cop _
4 close close ADV RB Degree=Pos 10 advcl 10:advcl:if _
5 to to ADP IN _ 7 case 7:case _
6 their their PRON PRP$ Case=Gen|Number=Plur|Person=3|Poss=Yes|PronType=Prs 7 nmod:poss 7:nmod:poss Entity=(42-object-giv:act-cf2*-2-coref(54-person-giv:act-cf1-1-ana)
7 hoops hoop NOUN NNS Number=Plur 4 obl 4:obl:to Entity=42)
8 they they PRON PRP Case=Nom|Number=Plur|Person=3|PronType=Prs 10 nsubj 10:nsubj Discourse=elaboration-additional:46->42:1|Entity=(54-person-giv:act-cf1-1-ana)
9 are be AUX VBP Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin 10 cop 10:cop _
10 safe safe ADJ JJ Degree=Pos 0 root 0:root _
11 from from SCONJ IN _ 13 mark 13:mark _
12 being be AUX VBG VerbForm=Ger 13 aux:pass 13:aux:pass _
13 hit hit VERB VBN Tense=Past|VerbForm=Part|Voice=Pass 10 advcl 10:advcl:from _
14 by by ADP IN _ 15 case 15:case _
15 bludgers bludger NOUN NNS Number=Plur 13 obl:agent 13:obl:agent Entity=(34-object-giv:inact-cf3-1-coref)|SpaceAfter=No
16 . . PUNCT . _ 10 punct 10:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | Seekers try to tackle the snitch (a person) or obtain an object attached to the snitch such as a sock or flag. | 1 Seekers seeker NOUN NNS Number=Plur 2 nsubj 2:nsubj|4:nsubj:xsubj|12:nsubj:xsubj Bridge=39<55|Discourse=joint-list_m:47->42:2|Entity=(55-person-acc:inf-cf2-1-coref)
2 try try VERB VBP Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin 0 root 0:root _
3 to to PART TO _ 4 mark 4:mark _
4 tackle tackle VERB VB VerbForm=Inf 2 xcomp 2:xcomp _
5 the the DET DT Definite=Def|PronType=Art 6 det 6:det Entity=(56-person-new-cf1-2-coref
6 snitch snitch NOUN NN Number=Sing 4 obj 4:obj Entity=56)
7 ( ( PUNCT -LRB- _ 9 punct 9:punct Discourse=restatement-partial:48->47:0|SpaceAfter=No
8 a a DET DT Definite=Ind|PronType=Art 9 det 9:det Entity=(56-person-giv:act-cf1-2-appos
9 person person NOUN NN Number=Sing 6 appos 6:appos Entity=56)|SpaceAfter=No
10 ) ) PUNCT -RRB- _ 9 punct 9:punct _
11 or or CCONJ CC _ 12 cc 12:cc Discourse=joint-disjunction_m:49->47:1
12 obtain obtain VERB VB VerbForm=Inf 4 conj 2:xcomp|4:conj:or _
13 an a DET DT Definite=Ind|PronType=Art 14 det 14:det Entity=(57-object-new-cf5-2-coref
14 object object NOUN NN Number=Sing 12 obj 12:obj _
15 attached attach VERB VBN Tense=Past|VerbForm=Part 14 acl 14:acl Discourse=elaboration-attribute:50->49:0
16 to to ADP IN _ 18 case 18:case _
17 the the DET DT Definite=Def|PronType=Art 18 det 18:det Entity=(56-person-giv:act-cf1-2-coref
18 snitch snitch NOUN NN Number=Sing 15 obl 15:obl:to Entity=56)
19 such such ADJ JJ Degree=Pos 22 case 22:case Discourse=elaboration-additional:51->49:1
20 as as ADP IN _ 19 fixed 19:fixed _
21 a a DET DT Definite=Ind|PronType=Art 22 det 22:det Bridge=57<58|Entity=(58-object-acc:inf-cf3-2-coref
22 sock sock NOUN NN Number=Sing 18 nmod 18:nmod:such_as Entity=58)
23 or or CCONJ CC _ 24 cc 24:cc _
24 flag flag NOUN NN Number=Sing 22 conj 18:nmod:such_as|22:conj:or Bridge=57<59|Entity=(59-object-acc:inf-cf4-1-sgl)57)|SpaceAfter=No
25 . . PUNCT . _ 2 punct 2:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | You can establish you own rules as to how a player catches the snitch. | 1 You you PRON PRP Case=Nom|Number=Sing|Person=2|PronType=Prs 3 nsubj 3:nsubj Discourse=elaboration-additional:52->47:2|Entity=(7-person-giv:inact-cf1-1-ana)
2 can can AUX MD VerbForm=Fin 3 aux 3:aux _
3 establish establish VERB VB VerbForm=Inf 0 root 0:root _
4 you your PRON PRP$ Case=Gen|Number=Sing|Person=3|PronType=Prs|Typo=Yes 6 nmod:poss 6:nmod:poss CorrectForm=your|Entity=(60-abstract-new-cf4-3-sgl(7-person-giv:act-cf1-1-ana)|XML=<sic ana:::"your"></sic>
5 own own ADJ JJ Degree=Pos 6 amod 6:amod _
6 rules rule NOUN NNS Number=Plur 3 obj 3:obj Entity=60)
7 as as ADP IN _ 9 case 9:case Discourse=elaboration-additional:53->52:0
8 to to ADP IN _ 7 fixed 7:fixed _
9 how how SCONJ WRB PronType=Rel 6 nmod 6:nmod:as_to _
10 a a DET DT Definite=Ind|PronType=Art 11 det 11:det Entity=(55-person-giv:act-cf2*-2-coref
11 player player NOUN NN Number=Sing 12 nsubj 12:nsubj Entity=55)
12 catches catch VERB VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 9 advcl:relcl 9:advcl:relcl _
13 the the DET DT Definite=Def|PronType=Art 14 det 14:det Bridge=56<61|Entity=(61-abstract-acc:inf-cf3-2-coref
14 snitch snitch NOUN NN Number=Sing 12 obj 12:obj Entity=61)|SpaceAfter=No
15 . . PUNCT . _ 3 punct 3:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | A common way to play is to make the snitch a person, and give the snitch a head start to run and hide in defined boundaries. | 1 A a DET DT Definite=Ind|PronType=Art 3 det 3:det Discourse=elaboration-additional:54->52:1|Entity=(62-abstract-new-cf3-3-sgl
2 common common ADJ JJ Degree=Pos 3 amod 3:amod _
3 way way NOUN NN Number=Sing 8 nsubj:outer 8:nsubj:outer|15:nsubj:outer _
4 to to PART TO _ 5 mark 5:mark _
5 play play VERB VB VerbForm=Inf 3 acl 3:acl:to Entity=62)
6 is be AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 8 cop 8:cop _
7 to to PART TO _ 8 mark 8:mark _
8 make make VERB VB VerbForm=Inf 0 root 0:root _
9 the the DET DT Definite=Def|PronType=Art 10 det 10:det Entity=(61-abstract-giv:act-cf1*-2-coref
10 snitch snitch NOUN NN Number=Sing 8 obj 8:obj|12:nsubj:xsubj Entity=61)
11 a a DET DT Definite=Ind|PronType=Art 12 det 12:det Entity=(56-person-giv:inact-cf2-2-coref
12 person person NOUN NN Number=Sing 8 xcomp 8:xcomp Entity=56)|SpaceAfter=No
13 , , PUNCT , _ 15 punct 15:punct _
14 and and CCONJ CC _ 15 cc 15:cc Discourse=joint-list_m:55->54:0
15 give give VERB VB VerbForm=Inf 8 conj 8:conj:and _
16 the the DET DT Definite=Def|PronType=Art 17 det 17:det Entity=(56-person-giv:act-cf2-2-coref
17 snitch snitch NOUN NN Number=Sing 15 iobj 15:iobj Entity=56)
18 a a DET DT Definite=Ind|PronType=Art 20 det 20:det Entity=(63-event-new-cf4-3-sgl
19 head head NOUN NN Number=Sing 20 compound 20:compound _
20 start start NOUN NN Number=Sing 15 obj 15:obj Entity=63)
21 to to PART TO _ 22 mark 22:mark Discourse=purpose-attribute:56->55:0
22 run run VERB VB VerbForm=Inf 20 acl 20:acl:to _
23 and and CCONJ CC _ 24 cc 24:cc Discourse=joint-list_m:57->56:0
24 hide hide VERB VB VerbForm=Inf 22 conj 20:acl:to|22:conj:and _
25 in in ADP IN _ 27 case 27:case _
26 defined define VERB VBN Tense=Past|VerbForm=Part 27 amod 27:amod Entity=(64-place-new-cf5-2-coref
27 boundaries boundary NOUN NNS Number=Plur 24 obl 24:obl:in Entity=64)|SpaceAfter=No
28 . . PUNCT . _ 8 punct 8:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | Then the seekers search for the snitch, and attempt to tag the player. | 1 Then then ADV RB PronType=Dem 4 advmod 4:advmod Discourse=joint-sequence_m:58->54:1
2 the the DET DT Definite=Def|PronType=Art 3 det 3:det Entity=(55-person-giv:inact-cf2-2-coref
3 seekers seeker NOUN NNS Number=Plur 4 nsubj 4:nsubj|10:nsubj|12:nsubj:xsubj Entity=55)
4 search search VERB VBP Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin 0 root 0:root _
5 for for ADP IN _ 7 case 7:case _
6 the the DET DT Definite=Def|PronType=Art 7 det 7:det Entity=(56-person-giv:act-cf1*-2-coref
7 snitch snitch NOUN NN Number=Sing 4 obl 4:obl:for Entity=56)|SpaceAfter=No
8 , , PUNCT , _ 10 punct 10:punct _
9 and and CCONJ CC _ 10 cc 10:cc Discourse=joint-list_m:59->58:0
10 attempt attempt VERB VBP Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin 4 conj 4:conj:and _
11 to to PART TO _ 12 mark 12:mark _
12 tag tag VERB VB VerbForm=Inf 10 xcomp 10:xcomp _
13 the the DET DT Definite=Def|PronType=Art 14 det 14:det Entity=(56-person-giv:act-cf1*-2-coref
14 player player NOUN NN Number=Sing 12 obj 12:obj Entity=56)|SpaceAfter=No
15 . . PUNCT . _ 4 punct 4:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | Other methods, such as the method adopted in 2005, makes the snitch a tennis ball in a sock, hanging out of the running shorts of the snitch runner. | 1 Other other ADJ JJ Degree=Pos 2 amod 2:amod Discourse=adversative-contrast_m:60->54:2|Entity=(65-abstract-new-cf4-2-sgl
2 methods method NOUN NNS Number=Plur 12 nsubj 12:nsubj SpaceAfter=No
3 , , PUNCT , _ 7 punct 7:punct _
4 such such ADJ JJ Degree=Pos 7 case 7:case _
5 as as ADP IN _ 4 fixed 4:fixed _
6 the the DET DT Definite=Def|PronType=Art 7 det 7:det Entity=(66-abstract-new-cf6-2-sgl
7 method method NOUN NN Number=Sing 2 nmod 2:nmod:such_as _
8 adopted adopt VERB VBN Tense=Past|VerbForm=Part 7 acl 7:acl Discourse=elaboration-attribute:61->60:0
9 in in ADP IN _ 10 case 10:case _
10 2005 2005 NUM CD NumForm=Digit|NumType=Card 8 obl 8:obl:in Entity=(67-time-new-cf8-1-sgl)66)65)|SpaceAfter=No|XML=<date when:::"2005"></date>
11 , , PUNCT , _ 2 punct 2:punct _
12 makes make VERB VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|Typo=Yes|VerbForm=Fin 0 root 0:root CorrectForm=make|Discourse=same-unit_m:62->60:1|XML=<sic ana:::"make"></sic>
13 the the DET DT Definite=Def|PronType=Art 14 det 14:det Entity=(61-abstract-giv:inact-cf2-2-coref
14 snitch snitch NOUN NN Number=Sing 12 obj 12:obj|17:nsubj:xsubj Entity=61)
15 a a DET DT Definite=Ind|PronType=Art 17 det 17:det Entity=(68-object-new-cf1-3-coref
16 tennis tennis NOUN NN Number=Sing 17 compound 17:compound _
17 ball ball NOUN NN Number=Sing 12 xcomp 12:xcomp _
18 in in ADP IN _ 20 case 20:case _
19 a a DET DT Definite=Ind|PronType=Art 20 det 20:det Entity=(58-object-giv:inact-cf3-2-coref
20 sock sock NOUN NN Number=Sing 17 nmod 17:nmod:in Entity=58)|SpaceAfter=No
21 , , PUNCT , _ 22 punct 22:punct _
22 hanging hang VERB VBG VerbForm=Ger 17 acl 17:acl Discourse=elaboration-attribute:63->62:0
23 out out ADP IN _ 27 case 27:case _
24 of of ADP IN _ 23 fixed 23:fixed _
25 the the DET DT Definite=Def|PronType=Art 27 det 27:det Entity=(69-object-new-cf7-3-sgl
26 running running NOUN NN Number=Sing 27 compound 27:compound _
27 shorts short NOUN NNS Number=Plur 22 obl 22:obl:out_of _
28 of of ADP IN _ 31 case 31:case _
29 the the DET DT Definite=Def|PronType=Art 31 det 31:det Entity=(70-person-new-cf5-3-coref
30 snitch snitch NOUN NN Number=Sing 31 compound 31:compound Entity=(68-object-giv:act-cf1-1-coref)
31 runner runner NOUN NN Number=Sing 27 nmod 27:nmod:of Entity=70)69)68)|SpaceAfter=No
32 . . PUNCT . _ 12 punct 12:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | Regardless of method, the winning seeker wins 30 points for his or her team, unlike the books, in which the snitch is worth 150 points. | 1 Regardless regardless ADV RB Degree=Pos 8 advmod 8:advmod Discourse=elaboration-additional:64->47:3
2 of of ADP IN _ 3 case 3:case _
3 method method NOUN NN Number=Sing 1 nmod 1:nmod:of Entity=(71-abstract-new-cf7-1-sgl)|SpaceAfter=No
4 , , PUNCT , _ 1 punct 1:punct _
5 the the DET DT Definite=Def|PronType=Art 7 det 7:det Entity=(72-person-new-cf1-3-coref
6 winning win VERB VBG VerbForm=Ger 7 amod 7:amod _
7 seeker seeker NOUN NN Number=Sing 8 nsubj 8:nsubj Entity=72)
8 wins win VERB VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 0 root 0:root _
9 30 30 NUM CD NumForm=Digit|NumType=Card 10 nummod 10:nummod Entity=(73-abstract-new-cf5-2-sgl
10 points point NOUN NNS Number=Plur 8 obj 8:obj Entity=73)
11 for for ADP IN _ 15 case 15:case _
12 his his PRON PRP$ Case=Gen|Gender=Masc|Number=Sing|Person=3|Poss=Yes|PronType=Prs 15 nmod:poss 15:nmod:poss Entity=(74-organization-acc:com-cf4-4-sgl(72-person-giv:act-cf1-1-ana)
13 or or CCONJ CC _ 14 cc 14:cc _
14 her her PRON PRP$ Case=Gen|Gender=Fem|Number=Sing|Person=3|Poss=Yes|PronType=Prs 12 conj 12:conj:or|15:nmod:poss Entity=(72-person-giv:act-cf1-1-ana)
15 team team NOUN NN Number=Sing 8 obl 8:obl:for Entity=74)|SpaceAfter=No
16 , , PUNCT , _ 19 punct 19:punct _
17 unlike unlike ADP IN _ 19 case 19:case Discourse=adversative-antithesis:65->64:0
18 the the DET DT Definite=Def|PronType=Art 19 det 19:det Bridge=3<75|Entity=(75-abstract-acc:inf-cf3-2-sgl
19 books book NOUN NNS Number=Plur 8 obl 8:obl:unlike|26:obl:in SpaceAfter=No
20 , , PUNCT , _ 26 punct 26:punct _
21 in in ADP IN _ 22 case 22:case Discourse=elaboration-attribute:66->65:0
22 which which PRON WDT PronType=Rel 26 obl 19:ref _
23 the the DET DT Definite=Def|PronType=Art 24 det 24:det Entity=(61-abstract-giv:act-cf2*-2-coref
24 snitch snitch NOUN NN Number=Sing 26 nsubj 26:nsubj Entity=61)
25 is be AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 26 cop 26:cop _
26 worth worth ADJ JJ Degree=Pos 19 acl:relcl 19:acl:relcl _
27 150 150 NUM CD NumForm=Digit|NumType=Card 28 nummod 28:nummod Entity=(76-abstract-new-cf6-2-coref
28 points point NOUN NNS Number=Plur 26 obj 26:obj Entity=76)75)|SpaceAfter=No
29 . . PUNCT . _ 8 punct 8:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | The creators of Muggle Quidditch thought that it was worth too many points so changed the value of the snitch for muggle Quidditch. | 1 The the DET DT Definite=Def|PronType=Art 2 det 2:det Discourse=attribution-positive:67->68:0|Entity=(77-person-new-cf6-2,4-sgl
2 creators creator NOUN NNS Number=Plur 6 nsubj 6:nsubj _
3 of of ADP IN _ 5 case 5:case _
4 Muggle Muggle PROPN NNP Number=Sing 5 compound 5:compound Entity=(1-abstract-giv:inact-cf3-1,2-coref-Quidditch_%28real%2Dlife_sport%29(2-person-giv:inact-cf4-1-coref-Muggle)
5 Quidditch Quidditch PROPN NNP Number=Sing 2 nmod 2:nmod:of Entity=1)77)
6 thought think VERB VBD Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin 0 root 0:root _
7 that that SCONJ IN _ 10 mark 10:mark Discourse=causal-cause:68->69:0
8 it it PRON PRP Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs 10 nsubj 10:nsubj Entity=(61-abstract-giv:act-cf1*-1-ana)
9 was be AUX VBD Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin 10 cop 10:cop _
10 worth worth ADJ JJ Degree=Pos 6 ccomp 6:ccomp _
11 too too ADV RB Degree=Pos 12 advmod 12:advmod Entity=(76-abstract-giv:act-cf2-3-coref
12 many many ADJ JJ Degree=Pos 13 amod 13:amod _
13 points point NOUN NNS Number=Plur 10 obj 10:obj Entity=76)
14 so so ADV RB _ 15 advmod 15:advmod Discourse=context-background:69->64:1
15 changed change VERB VBD Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin 6 parataxis 6:parataxis _
16 the the DET DT Definite=Def|PronType=Art 17 det 17:det Bridge=76<78|Entity=(78-abstract-acc:inf-cf5-2-sgl
17 value value NOUN NN Number=Sing 15 obj 15:obj _
18 of of ADP IN _ 20 case 20:case _
19 the the DET DT Definite=Def|PronType=Art 20 det 20:det Entity=(61-abstract-giv:act-cf1*-2-coref
20 snitch snitch NOUN NN Number=Sing 17 nmod 17:nmod:of Entity=61)78)
21 for for ADP IN _ 23 case 23:case _
22 muggle muggle NOUN NN Number=Sing 23 compound 23:compound Entity=(1-abstract-giv:act-cf3-2-coref-Quidditch_%28real%2Dlife_sport%29(2-person-giv:act-cf4-1-coref-Muggle)
23 Quidditch Quidditch PROPN NNP Number=Sing 15 obl 15:obl:for Entity=1)|SpaceAfter=No
24 . . PUNCT . _ 6 punct 6:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | The snitch, generally a track runner, runs around (usually the boundaries) trying to evade the seekers. | 1 The the DET DT Definite=Def|PronType=Art 2 det 2:det Discourse=joint-other_m:70->33:2|Entity=(56-person-giv:inact-cf1-2-coref
2 snitch snitch NOUN NN Number=Sing 9 nsubj 9:nsubj Entity=56)|SpaceAfter=No
3 , , PUNCT , _ 7 punct 7:punct _
4 generally generally ADV RB Degree=Pos 7 advmod 7:advmod _
5 a a DET DT Definite=Ind|PronType=Art 7 det 7:det Entity=(56-person-giv:act-cf1-3-appos
6 track track NOUN NN Number=Sing 7 compound 7:compound _
7 runner runner NOUN NN Number=Sing 2 appos 2:appos Entity=56)|SpaceAfter=No
8 , , PUNCT , _ 2 punct 2:punct _
9 runs run VERB VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 0 root 0:root _
10 around around ADP IN _ 14 case 14:case _
11 ( ( PUNCT -LRB- _ 14 punct 14:punct Discourse=elaboration-additional:71->70:0|SpaceAfter=No
12 usually usually ADV RB Degree=Pos 14 advmod 14:advmod _
13 the the DET DT Definite=Def|PronType=Art 14 det 14:det Entity=(64-place-giv:inact-cf3-2-coref
14 boundaries boundary NOUN NNS Number=Plur 9 obl 9:obl:around Entity=64)|SpaceAfter=No
15 ) ) PUNCT -RRB- _ 14 punct 14:punct _
16 trying try VERB VBG VerbForm=Ger 9 advcl 9:advcl Discourse=purpose-goal:72->70:1
17 to to PART TO _ 18 mark 18:mark _
18 evade evade VERB VB VerbForm=Inf 16 xcomp 16:xcomp _
19 the the DET DT Definite=Def|PronType=Art 20 det 20:det Entity=(55-person-giv:inact-cf2-2-coref
20 seekers seeker NOUN NNS Number=Plur 18 obj 18:obj Entity=55)|SpaceAfter=No
21 . . PUNCT . _ 9 punct 9:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | The referee should ensure that rules are being followed. | 1 The the DET DT Definite=Def|PronType=Art 2 det 2:det Discourse=joint-other_m:73->33:2|Entity=(79-person-acc:com-cf1-2-coref
2 referee referee NOUN NN Number=Sing 4 nsubj 4:nsubj Entity=79)
3 should should AUX MD Number=Sing|Person=3|VerbForm=Fin 4 aux 4:aux _
4 ensure ensure VERB VB VerbForm=Inf 0 root 0:root _
5 that that SCONJ IN _ 9 mark 9:mark _
6 rules rule NOUN NNS Number=Plur 9 nsubj:pass 9:nsubj:pass Entity=(80-abstract-new-cf2-1-coref)
7 are be AUX VBP Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin 9 aux 9:aux _
8 being be AUX VBG VerbForm=Ger 9 aux:pass 9:aux:pass _
9 followed follow VERB VBN Tense=Past|VerbForm=Part|Voice=Pass 4 ccomp 4:ccomp SpaceAfter=No
10 . . PUNCT . _ 4 punct 4:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | They also keep track of the score. | 1 They they PRON PRP Case=Nom|Number=Plur|Person=3|PronType=Prs 3 nsubj 3:nsubj Discourse=elaboration-additional:74->73:0|Entity=(79-person-giv:act-cf1*-1-ana)
2 also also ADV RB _ 3 advmod 3:advmod _
3 keep keep VERB VBP Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin 0 root 0:root _
4 track track NOUN NN Number=Sing 3 obj 3:obj _
5 of of ADP IN _ 7 case 7:case _
6 the the DET DT Definite=Def|PronType=Art 7 det 7:det Entity=(81-abstract-new-cf2-2-sgl
7 score score NOUN NN Number=Sing 4 nmod 4:nmod:of Entity=81)|SpaceAfter=No
8 . . PUNCT . _ 3 punct 3:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | Play the game! | 1 Play play VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=joint-sequence_m:75->16:1|XML=<hi rend:::"bold">
2 the the DET DT Definite=Def|PronType=Art 3 det 3:det Entity=(35-event-giv:inact-cf1-2-coref
3 game game NOUN NN Number=Sing 1 obj 1:obj Entity=35)|SpaceAfter=No
4 ! ! PUNCT . _ 1 punct 1:punct XML=</hi>
| Annotate syntax and morphology of the text in CONLLU format |
English | The object of the game is to score the most points and the game ends when the seeker snatches the snitch. | 1 The the DET DT Definite=Def|PronType=Art 2 det 2:det Discourse=elaboration-additional:76->75:0|Entity=(82-abstract-new-cf4-2-sgl
2 object object NOUN NN Number=Sing 8 nsubj:outer 8:nsubj:outer _
3 of of ADP IN _ 5 case 5:case _
4 the the DET DT Definite=Def|PronType=Art 5 det 5:det Entity=(35-event-giv:act-cf1*-2-coref
5 game game NOUN NN Number=Sing 2 nmod 2:nmod:of Entity=35)82)
6 is be AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 8 cop 8:cop _
7 to to PART TO _ 8 mark 8:mark _
8 score score VERB VB VerbForm=Inf 0 root 0:root _
9 the the DET DT Definite=Def|PronType=Art 11 det 11:det Entity=(83-abstract-new-cf5-3-sgl
10 most most ADJ JJS Degree=Sup 11 amod 11:amod _
11 points point NOUN NNS Number=Plur 8 obj 8:obj Entity=83)
12 and and CCONJ CC _ 15 cc 15:cc Discourse=joint-list_m:77->76:0
13 the the DET DT Definite=Def|PronType=Art 14 det 14:det Entity=(35-event-giv:act-cf1*-2-coref
14 game game NOUN NN Number=Sing 15 nsubj 15:nsubj Entity=35)
15 ends end VERB VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 8 conj 8:conj:and _
16 when when ADV WRB PronType=Int 19 advmod 19:advmod Discourse=context-circumstance:78->77:0
17 the the DET DT Definite=Def|PronType=Art 18 det 18:det Entity=(72-person-giv:inact-cf2-2-coref
18 seeker seeker NOUN NN Number=Sing 19 nsubj 19:nsubj Entity=72)
19 snatches snatch VERB VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 15 advcl 15:advcl:when _
20 the the DET DT Definite=Def|PronType=Art 21 det 21:det Entity=(61-abstract-giv:inact-cf3-2-coref
21 snitch snitch NOUN NN Number=Sing 19 obj 19:obj Entity=61)|SpaceAfter=No
22 . . PUNCT . _ 8 punct 8:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | Feel free to alter the game rules. | 1 Feel feel VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=joint-sequence_m:79->16:1|XML=<hi rend:::"bold">
2 free free ADJ JJ Degree=Pos 1 xcomp 1:xcomp _
3 to to PART TO _ 4 mark 4:mark _
4 alter alter VERB VB VerbForm=Inf 2 xcomp 2:xcomp _
5 the the DET DT Definite=Def|PronType=Art 7 det 7:det Entity=(80-abstract-giv:inact-cf2-3-coref
6 game game NOUN NN Number=Sing 7 compound 7:compound Entity=(35-event-giv:act-cf1*-1-coref)
7 rules rule NOUN NNS Number=Plur 4 obj 4:obj Entity=80)|SpaceAfter=No
8 . . PUNCT . _ 1 punct 1:punct XML=</hi>
| Annotate syntax and morphology of the text in CONLLU format |
English | See the Tips section for suggestions. | 1 See see VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=elaboration-additional:80->79:0
2 the the DET DT Definite=Def|PronType=Art 4 det 4:det Entity=(84-abstract-new-cf1-3-sgl
3 Tips tip NOUN NNS Number=Plur 4 compound 4:compound Entity=(85-abstract-new-cf3-1-coref)
4 section section NOUN NN Number=Sing 1 obj 1:obj Entity=84)
5 for for ADP IN _ 6 case 6:case _
6 suggestions suggestion NOUN NNS Number=Plur 1 obl 1:obl:for Entity=(86-abstract-new-cf2-1-sgl)|SpaceAfter=No
7 . . PUNCT . _ 1 punct 1:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | Video | 1 Video video NOUN NN Number=Sing 0 root 0:root Discourse=organization-heading:81->82:2|Entity=(87-abstract-new-cf1-1-coref)
| Annotate syntax and morphology of the text in CONLLU format |
English | How to Play a Real-Life Game of Quidditch | 1 How how ADV WRB PronType=Int 0 root 0:root Discourse=joint-other_m:82->16:3|XML=<hi rend:::"blue">
2 to to PART TO _ 3 mark 3:mark _
3 Play play VERB VB VerbForm=Inf 1 acl 1:acl:to _
4 a a DET DT Definite=Ind|PronType=Art 8 det 8:det Entity=(35-event-giv:inact-cf1-5-coref
5 Real Real ADJ JJ Degree=Pos 7 amod 7:amod SpaceAfter=No|XML=<w>
6 - - PUNCT HYPH _ 5 punct 5:punct SpaceAfter=No
7 Life life NOUN NN Number=Sing 8 compound 8:compound XML=</w>
8 Game game NOUN NN Number=Sing 3 obj 3:obj _
9 of of ADP IN _ 10 case 10:case _
10 Quidditch Quidditch PROPN NNP Number=Sing 8 nmod 8:nmod:of Entity=(1-abstract-giv:inact-cf2-1-coref-Quidditch_%28real%2Dlife_sport%29)35)|XML=</hi>
| Annotate syntax and morphology of the text in CONLLU format |
English | You don't need flying broomsticks or magic balls to play this version of the game - it's tailor-made for muggles like us. | 1 You you PRON PRP Case=Nom|Number=Sing|Person=2|PronType=Prs 4 nsubj 4:nsubj Discourse=adversative-antithesis:83->85:0|Entity=(7-person-giv:inact-cf2-1-ana)
2-3 don't _ _ _ _ _ _ _ _
2 do do AUX VBP Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin 4 aux 4:aux _
3 n't not PART RB Polarity=Neg 4 advmod 4:advmod _
4 need need VERB VB VerbForm=Inf 0 root 0:root _
5 flying fly VERB VBG VerbForm=Ger 6 amod 6:amod Entity=(88-object-new-cf6-2-sgl
6 broomsticks broomstick NOUN NNS Number=Plur 4 obj 4:obj Entity=88)
7 or or CCONJ CC _ 9 cc 9:cc _
8 magic magic ADJ JJ Degree=Pos 9 amod 9:amod Entity=(89-object-new-cf7-2-sgl
9 balls ball NOUN NNS Number=Plur 6 conj 4:obj|6:conj:or Entity=89)
10 to to PART TO _ 11 mark 11:mark Discourse=purpose-goal:84->83:0
11 play play VERB VB VerbForm=Inf 4 advcl 4:advcl:to _
12 this this DET DT Number=Sing|PronType=Dem 13 det 13:det Entity=(1-abstract-giv:act-cf1*-2-coref-Quidditch_%28real%2Dlife_sport%29
13 version version NOUN NN Number=Sing 11 obj 11:obj _
14 of of ADP IN _ 16 case 16:case _
15 the the DET DT Definite=Def|PronType=Art 16 det 16:det Entity=(6-abstract-giv:inact-cf3-2-coref-Quidditch
16 game game NOUN NN Number=Sing 13 nmod 13:nmod:of Entity=6)1)
17 - - PUNCT : _ 18 punct 18:punct _
18-19 it's _ _ _ _ _ _ _ _
18 it it PRON PRP Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs 22 nsubj:outer 22:nsubj:outer Discourse=evaluation-comment:85->82:0|Entity=(1-abstract-giv:act-cf1*-1-ana-Quidditch_%28real%2Dlife_sport%29)
19 's be AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 22 cop 22:cop _
20 tailor tailor NOUN NN Number=Sing 22 compound 22:compound SpaceAfter=No|XML=<w>
21 - - PUNCT HYPH _ 20 punct 20:punct SpaceAfter=No
22 made make VERB VBN Tense=Past|VerbForm=Part 4 parataxis 4:parataxis XML=</w>
23 for for ADP IN _ 24 case 24:case _
24 muggles muggle NOUN NNS Number=Plur 22 obl 22:obl:for Entity=(2-person-giv:inact-cf4-1-coref-Muggle)
25 like like ADP IN _ 26 case 26:case _
26 us we PRON PRP Case=Acc|Number=Plur|Person=1|PronType=Prs 24 nmod 24:nmod:like Entity=(90-person-acc:com-cf5-1-sgl)|SpaceAfter=No
27 . . PUNCT . _ 4 punct 4:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | This video shows a more realistic approach to playing Quidditch. | 1 This this DET DT Number=Sing|PronType=Dem 2 det 2:det Discourse=evaluation-comment:86->82:1|Entity=(87-abstract-giv:inact-cf2-2-coref
2 video video NOUN NN Number=Sing 3 nsubj 3:nsubj Entity=87)
3 shows show VERB VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 0 root 0:root _
4 a a DET DT Definite=Ind|PronType=Art 7 det 7:det Entity=(91-abstract-new-cf3-4-sgl
5 more more ADV RBR Degree=Cmp 6 advmod 6:advmod _
6 realistic realistic ADJ JJ Degree=Pos 7 amod 7:amod _
7 approach approach NOUN NN Number=Sing 3 obj 3:obj _
8 to to SCONJ IN _ 9 mark 9:mark Discourse=purpose-attribute:87->86:0
9 playing play VERB VBG VerbForm=Ger 7 acl 7:acl:to _
10 Quidditch Quidditch PROPN NNP Number=Sing 9 obj 9:obj Entity=(1-abstract-giv:act-cf1*-1-coref-Quidditch_%28real%2Dlife_sport%29)91)|SpaceAfter=No
11 . . PUNCT . _ 3 punct 3:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | Tips | 1 Tips tip NOUN NNS Number=Plur 0 root 0:root Discourse=organization-heading:88->89:3|Entity=(85-abstract-giv:inact-cf1-1-coref)
| Annotate syntax and morphology of the text in CONLLU format |
English | Alternatively the snitch can be a small yellow ball (tennis balls work great) that is hidden before the game starts by a bystander or referee. | 1 Alternatively alternatively ADV RB Degree=Pos 9 advmod 9:advmod Discourse=joint-other_m:89->16:3
2 the the DET DT Definite=Def|PronType=Art 3 det 3:det Entity=(92-object-new-cf1-2-coref
3 snitch snitch NOUN NN Number=Sing 9 nsubj 9:nsubj Entity=92)
4 can can AUX MD VerbForm=Fin 9 aux 9:aux _
5 be be AUX VB VerbForm=Inf 9 cop 9:cop _
6 a a DET DT Definite=Ind|PronType=Art 9 det 9:det Entity=(92-object-giv:act-cf1-4-pred
7 small small ADJ JJ Degree=Pos 9 amod 9:amod _
8 yellow yellow ADJ JJ Degree=Pos 9 amod 9:amod _
9 ball ball NOUN NN Number=Sing 0 root 0:root|18:nsubj:pass _
10 ( ( PUNCT -LRB- _ 13 punct 13:punct Discourse=elaboration-additional:90->89:0|SpaceAfter=No
11 tennis tennis NOUN NN Number=Sing 12 compound 12:compound Entity=(93-object-new-cf4-2-sgl
12 balls ball NOUN NNS Number=Plur 13 nsubj 13:nsubj Entity=93)
13 work work VERB VBP Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin 9 parataxis 9:parataxis _
14 great great ADV RB Degree=Pos 13 advmod 13:advmod SpaceAfter=No
15 ) ) PUNCT -RRB- _ 13 punct 13:punct _
16 that that PRON WDT PronType=Rel 18 nsubj:pass 9:ref Discourse=elaboration-attribute:91->89:1
17 is be AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 18 aux:pass 18:aux:pass _
18 hidden hide VERB VBN Tense=Past|VerbForm=Part|Voice=Pass 9 acl:relcl 9:acl:relcl _
19 before before SCONJ IN _ 22 mark 22:mark Discourse=context-circumstance:92->91:0
20 the the DET DT Definite=Def|PronType=Art 21 det 21:det Entity=(35-event-giv:inact-cf2-2-coref
21 game game NOUN NN Number=Sing 22 nsubj 22:nsubj Entity=35)
22 starts start VERB VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 18 advcl 18:advcl:before _
23 by by ADP IN _ 25 case 25:case Discourse=same-unit_m:93->91:1
24 a a DET DT Definite=Ind|PronType=Art 25 det 25:det Entity=(94-person-new-cf5-2-sgl
25 bystander bystander NOUN NN Number=Sing 18 obl:agent 18:obl:agent Entity=94)
26 or or CCONJ CC _ 27 cc 27:cc _
27 referee referee NOUN NN Number=Sing 25 conj 18:obl:agent|25:conj:or Entity=(79-person-giv:inact-cf3-1-coref)92)|SpaceAfter=No
28 . . PUNCT . _ 9 punct 9:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | Establish boundaries and have the seekers look for the snitch. | 1 Establish establish VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=joint-other_m:94->89:2
2 boundaries boundary NOUN NNS Number=Plur 1 obj 1:obj Entity=(64-place-giv:inact-cf3-1-coref)
3 and and CCONJ CC _ 4 cc 4:cc Discourse=joint-sequence_m:95->94:0
4 have have VERB VB Mood=Imp|Person=2|VerbForm=Fin 1 conj 1:conj:and _
5 the the DET DT Definite=Def|PronType=Art 6 det 6:det Entity=(55-person-giv:inact-cf2-2-coref
6 seekers seeker NOUN NNS Number=Plur 4 obj 4:obj|7:nsubj:xsubj Entity=55)
7 look look VERB VB VerbForm=Inf 4 xcomp 4:xcomp _
8 for for ADP IN _ 10 case 10:case _
9 the the DET DT Definite=Def|PronType=Art 10 det 10:det Entity=(92-object-giv:act-cf1*-2-coref
10 snitch snitch NOUN NN Number=Sing 7 obl 7:obl:for Entity=92)|SpaceAfter=No
11 . . PUNCT . _ 1 punct 1:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | Beaters can try hitting the bludgers around in the air with a shortened hockey sticks or a short bat. | 1 Beaters beater NOUN NNS Number=Plur 3 nsubj 3:nsubj|4:nsubj:xsubj Discourse=joint-other_m:96->89:2|Entity=(45-person-giv:inact-cf1-1-coref)
2 can can AUX MD Number=Plur|Person=3|VerbForm=Fin 3 aux 3:aux _
3 try try VERB VB VerbForm=Inf 0 root 0:root _
4 hitting hit VERB VBG VerbForm=Ger 3 xcomp 3:xcomp _
5 the the DET DT Definite=Def|PronType=Art 6 det 6:det Entity=(34-object-giv:inact-cf2-2-coref
6 bludgers bludger NOUN NNS Number=Plur 4 obj 4:obj Entity=34)
7 around around ADV RB Degree=Pos 4 advmod 4:advmod _
8 in in ADP IN _ 10 case 10:case _
9 the the DET DT Definite=Def|PronType=Art 10 det 10:det Entity=(95-place-acc:com-cf3-2-coref
10 air air NOUN NN Number=Sing 4 obl 4:obl:in Entity=95)
11 with with ADP IN _ 15 case 15:case _
12 a a DET DT Definite=Ind|PronType=Art 15 det 15:det Entity=(96-object-new-cf4-4-sgl
13 shortened shorten VERB VBN Tense=Past|VerbForm=Part 15 amod 15:amod _
14 hockey hockey NOUN NN Number=Sing 15 compound 15:compound _
15 sticks stick NOUN NNS Number=Plur|Typo=Yes 4 obl 4:obl:with CorrectForm=stick|Entity=96)|XML=<sic ana:::"stick"></sic>
16 or or CCONJ CC _ 19 cc 19:cc _
17 a a DET DT Definite=Ind|PronType=Art 19 det 19:det Entity=(97-object-new-cf5-3-sgl
18 short short ADJ JJ Degree=Pos 19 amod 19:amod _
19 bat bat NOUN NN Number=Sing 15 conj 4:obl:with|15:conj:or Entity=97)|SpaceAfter=No
20 . . PUNCT . _ 3 punct 3:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | They could also use regular-length hockey sticks to hit bludgers (perhaps wiffle balls) on the ground. | 1 They they PRON PRP Case=Nom|Number=Plur|Person=3|PronType=Prs 4 nsubj 4:nsubj Discourse=joint-list_m:97->96:0|Entity=(45-person-giv:act-cf1*-1-ana)
2 could could AUX MD VerbForm=Fin 4 aux 4:aux _
3 also also ADV RB _ 4 advmod 4:advmod _
4 use use VERB VB VerbForm=Inf 0 root 0:root _
5 regular regular ADJ JJ Degree=Pos 7 amod 7:amod Entity=(98-object-new-cf4-5-sgl|SpaceAfter=No|XML=<w>
6 - - PUNCT HYPH _ 5 punct 5:punct SpaceAfter=No
7 length length NOUN NN Number=Sing 9 compound 9:compound XML=</w>
8 hockey hockey NOUN NN Number=Sing 9 compound 9:compound _
9 sticks stick NOUN NNS Number=Plur 4 obj 4:obj Entity=98)
10 to to PART TO _ 11 mark 11:mark Discourse=purpose-goal:98->97:0
11 hit hit VERB VB VerbForm=Inf 4 advcl 4:advcl:to _
12 bludgers bludger NOUN NNS Number=Plur 11 obj 11:obj Entity=(34-object-giv:act-cf2-1-coref)
13 ( ( PUNCT -LRB- _ 16 punct 16:punct Discourse=restatement-partial:99->98:0|SpaceAfter=No
14 perhaps perhaps ADV RB Degree=Pos 16 advmod 16:advmod _
15 wiffle wiffle NOUN NN Number=Sing 16 compound 16:compound Entity=(99-object-new-cf5-2-sgl
16 balls ball NOUN NNS Number=Plur 12 appos 12:appos Entity=99)|SpaceAfter=No
17 ) ) PUNCT -RRB- _ 16 punct 16:punct _
18 on on ADP IN _ 20 case 20:case Discourse=same-unit_m:100->98:1
19 the the DET DT Definite=Def|PronType=Art 20 det 20:det Entity=(100-place-acc:com-cf3-2-sgl
20 ground ground NOUN NN Number=Sing 12 nmod 12:nmod:on Entity=100)|SpaceAfter=No
21 . . PUNCT . _ 4 punct 4:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | The simplest way is to just peg players by throwing dodge balls. | 1 The the DET DT Definite=Def|PronType=Art 3 det 3:det Discourse=adversative-contrast_m:101->96:1|Entity=(101-abstract-new-cf2-3-sgl
2 simplest simple ADJ JJS Degree=Sup 3 amod 3:amod _
3 way way NOUN NN Number=Sing 7 nsubj:outer 7:nsubj:outer Entity=101)
4 is be AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 7 cop 7:cop _
5 to to PART TO _ 7 mark 7:mark _
6 just just ADV RB _ 7 advmod 7:advmod _
7 peg peg VERB VB VerbForm=Inf 0 root 0:root _
8 players player NOUN NNS Number=Plur 7 obj 7:obj Entity=(24-person-giv:inact-cf1-1-coref)
9 by by SCONJ IN _ 10 mark 10:mark Discourse=mode-means:102->101:0
10 throwing throw VERB VBG VerbForm=Ger 7 advcl 7:advcl:by _
11 dodge dodgeball NOUN NNS Number=Plur|Typo=Yes 10 obj 10:obj CorrectForm=dodgeballs|Entity=(102-object-new-cf3-1-sgl|XML=<sic ana:::"dodgeballs">
12 balls _ X NNS _ 11 goeswith 11:goeswith CorrectForm=_|Entity=102)|SpaceAfter=No|XML=</sic>
13 . . PUNCT . _ 7 punct 7:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | It may be easier to play without brooms (but also less fun!). | 1 It it PRON PRP Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs 4 expl 4:expl Discourse=joint-other_m:103->89:2|Entity=(103-event-new-cf2-1-cata)
2 may may AUX MD VerbForm=Fin 4 aux 4:aux _
3 be be AUX VB VerbForm=Inf 4 cop 4:cop _
4 easier easy ADJ JJR Degree=Cmp 0 root 0:root _
5 to to PART TO _ 6 mark 6:mark Entity=(103-event-acc:com-cf2-2-coref
6 play play VERB VB VerbForm=Inf 4 csubj 4:csubj|13:csubj _
7 without without ADP IN _ 8 case 8:case Discourse=mode-manner:104->103:0
8 brooms broom NOUN NNS Number=Plur 6 obl 6:obl:without Entity=(27-object-giv:inact-cf1-1-coref)103)
9 ( ( PUNCT -LRB- _ 13 punct 13:punct Discourse=evaluation-comment:105->103:1|SpaceAfter=No
10 but but CCONJ CC _ 13 cc 13:cc _
11 also also ADV RB _ 13 advmod 13:advmod _
12 less less ADV RBR Degree=Cmp 13 advmod 13:advmod _
13 fun fun ADJ JJ Degree=Pos 4 conj 4:conj:but SpaceAfter=No
14 ! ! PUNCT . _ 13 punct 13:punct SpaceAfter=No
15 ) ) PUNCT -RRB- _ 13 punct 13:punct SpaceAfter=No
16 . . PUNCT . _ 4 punct 4:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | Remember that the snitch runner, if you choose to use one, is not an actual player in the game, therefore, not bound by any of the rules. | 1 Remember remember VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=causal-cause:106->109:0
2 that that SCONJ IN _ 18 mark 18:mark _
3 the the DET DT Definite=Def|PronType=Art 5 det 5:det Entity=(70-person-giv:inact-cf1-3-coref
4 snitch snitch NOUN NN Number=Sing 5 compound 5:compound Entity=(68-object-giv:inact-cf5-1-coref)
5 runner runner NOUN NN Number=Sing 18 nsubj 18:nsubj Entity=70)|SpaceAfter=No
6 , , PUNCT , _ 5 punct 5:punct _
7 if if SCONJ IN _ 9 mark 9:mark Discourse=contingency-condition:107->106:0
8 you you PRON PRP Case=Nom|Number=Sing|Person=2|PronType=Prs 9 nsubj 9:nsubj|11:nsubj:xsubj Entity=(7-person-giv:inact-cf2-1-ana)
9 choose choose VERB VBP Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin 18 acl 18:acl:if _
10 to to PART TO _ 11 mark 11:mark _
11 use use VERB VB VerbForm=Inf 9 xcomp 9:xcomp _
12 one one NUM CD NumForm=Word|NumType=Card 11 obj 11:obj Entity=(70-person-giv:act-cf1-1-coref)|SpaceAfter=No
13 , , PUNCT , _ 9 punct 9:punct _
14 is be AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 18 cop 18:cop Discourse=same-unit_m:108->106:1
15 not not PART RB Polarity=Neg 18 advmod 18:advmod _
16 an a DET DT Definite=Ind|PronType=Art 18 det 18:det Entity=(104-person-new-cf6-3-sgl
17 actual actual ADJ JJ Degree=Pos 18 amod 18:amod _
18 player player NOUN NN Number=Sing 1 ccomp 1:ccomp _
19 in in ADP IN _ 21 case 21:case _
20 the the DET DT Definite=Def|PronType=Art 21 det 21:det Entity=(35-event-giv:inact-cf3-2-coref
21 game game NOUN NN Number=Sing 18 nmod 18:nmod:in Entity=35)104)|SpaceAfter=No
22 , , PUNCT , _ 23 punct 23:punct _
23 therefore therefore ADV RB Degree=Pos 26 advmod 26:advmod Discourse=joint-other_m:109->89:2|SpaceAfter=No
24 , , PUNCT , _ 23 punct 23:punct _
25 not not PART RB Polarity=Neg 26 advmod 26:advmod _
26 bound bind VERB VBN Tense=Past|VerbForm=Part 18 acl 18:acl _
27 by by ADP IN _ 28 case 28:case _
28 any any DET DT PronType=Ind 26 obl:agent 26:obl:agent _
29 of of ADP IN _ 31 case 31:case _
30 the the DET DT Definite=Def|PronType=Art 31 det 31:det Entity=(80-abstract-giv:inact-cf4-2-coref
31 rules rule NOUN NNS Number=Plur 28 nmod 28:nmod:of Entity=80)|SpaceAfter=No
32 . . PUNCT . _ 1 punct 1:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | If desired, the snitch is able to do whatever he or she wants to avoid capture. | 1 If if SCONJ IN _ 2 mark 2:mark Discourse=contingency-condition:110->111:1
2 desired desire VERB VBN Tense=Past|VerbForm=Part 7 advcl 7:advcl:if SpaceAfter=No
3 , , PUNCT , _ 2 punct 2:punct _
4 the the DET DT Definite=Def|PronType=Art 5 det 5:det Discourse=elaboration-additional:111->109:1|Entity=(56-person-giv:inact-cf1-2-coref
5 snitch snitch NOUN NN Number=Sing 7 nsubj 7:nsubj|9:nsubj:xsubj Entity=56)
6 is be AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 7 cop 7:cop _
7 able able ADJ JJ Degree=Pos 0 root 0:root _
8 to to PART TO _ 9 mark 9:mark _
9 do do VERB VB VerbForm=Inf 7 xcomp 7:xcomp _
10 whatever whatever PRON WDT PronType=Rel 9 obj 9:obj _
11 he he PRON PRP Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs 14 nsubj 14:nsubj Bridge=56<105|Entity=(105-person-acc:inf-cf2-1-coref)
12 or or CCONJ CC _ 13 cc 13:cc _
13 she she PRON PRP Case=Nom|Gender=Fem|Number=Sing|Person=3|PronType=Prs 11 conj 11:conj:or|14:nsubj Bridge=56<105|Entity=(105-person-acc:inf-cf2-1-ana)
14 wants want VERB VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 10 acl:relcl 10:acl:relcl _
15 to to PART TO _ 16 mark 16:mark Discourse=purpose-goal:112->111:0
16 avoid avoid VERB VB VerbForm=Inf 9 advcl 9:advcl:to _
17 capture capture NOUN NN Number=Sing 16 obj 16:obj SpaceAfter=No
18 . . PUNCT . _ 7 punct 7:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | See How to Be a Snitch in Quidditch for more information. | 1 See see VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=elaboration-additional:113->109:2
2 How how SCONJ WRB PronType=Int 1 obj 1:obj XML=<ref>
3 to to PART TO _ 6 mark 6:mark _
4 Be be AUX VB VerbForm=Inf 6 cop 6:cop _
5 a a DET DT Definite=Ind|PronType=Art 6 det 6:det Entity=(105-person-giv:act-cf1*-2-coref
6 Snitch snitch NOUN NN Number=Sing 2 acl 2:acl:to Entity=105)
7 in in ADP IN _ 8 case 8:case _
8 Quidditch Quidditch PROPN NNP Number=Sing 6 nmod 6:nmod:in Entity=(1-abstract-giv:inact-cf2-1-coref-Quidditch_%28real%2Dlife_sport%29)|XML=</ref>
9 for for ADP IN _ 11 case 11:case _
10 more more ADJ JJR Degree=Cmp 11 amod 11:amod Entity=(106-abstract-new-cf3-2-sgl
11 information information NOUN NN Number=Sing 1 obl 1:obl:for Entity=106)|SpaceAfter=No
12 . . PUNCT . _ 1 punct 1:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | You can play water quidditch in a pool. | 1 You you PRON PRP Case=Nom|Number=Sing|Person=2|PronType=Prs 3 nsubj 3:nsubj Discourse=joint-other_m:114->89:2|Entity=(7-person-giv:inact-cf1-1-ana)
2 can can AUX MD VerbForm=Fin 3 aux 3:aux _
3 play play VERB VB VerbForm=Inf 0 root 0:root _
4 water water NOUN NN Number=Sing 5 compound 5:compound Bridge=1<107|Entity=(107-abstract-acc:inf-cf2-2-sgl(108-substance-new-cf4-1-sgl)
5 quidditch quidditch NOUN NN Number=Sing 3 obj 3:obj Entity=107)
6 in in ADP IN _ 8 case 8:case _
7 a a DET DT Definite=Ind|PronType=Art 8 det 8:det Entity=(109-place-new-cf3-2-coref
8 pool pool NOUN NN Number=Sing 3 obl 3:obl:in Entity=109)|SpaceAfter=No
9 . . PUNCT . _ 3 punct 3:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | Almost all the same rules apply. | 1 Almost almost ADV RB Degree=Pos 2 advmod 2:advmod Discourse=adversative-concession:115->114:0|Entity=(110-abstract-new-cf1-5-sgl
2 all all DET PDT PronType=Tot 5 det:predet 5:det:predet _
3 the the DET DT Definite=Def|PronType=Art 5 det 5:det _
4 same same ADJ JJ Degree=Pos 5 amod 5:amod _
5 rules rule NOUN NNS Number=Plur 6 nsubj 6:nsubj Entity=110)
6 apply apply VERB VBP Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin 0 root 0:root SpaceAfter=No
7 . . PUNCT . _ 6 punct 6:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | Have someone throw something (the snitch) on a line into the pool at regular intervals. | 1 Have have VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=elaboration-additional:116->114:1
2 someone someone PRON NN Number=Sing|PronType=Ind 1 obj 1:obj|3:nsubj:xsubj Entity=(111-person-new-cf3-1-coref)
3 throw throw VERB VB VerbForm=Inf 1 xcomp 1:xcomp _
4 something something NOUN NN Number=Sing 3 obj 3:obj Entity=(112-object-acc:com-cf1-1-coref)
5 ( ( PUNCT -LRB- _ 7 punct 7:punct Discourse=restatement-partial:117->116:0|SpaceAfter=No
6 the the DET DT Definite=Def|PronType=Art 7 det 7:det Entity=(112-object-giv:act-cf1-2-appos
7 snitch snitch NOUN NN Number=Sing 4 appos 4:appos Entity=112)|SpaceAfter=No
8 ) ) PUNCT -RRB- _ 7 punct 7:punct _
9 on on ADP IN _ 11 case 11:case Discourse=same-unit_m:118->116:1
10 a a DET DT Definite=Ind|PronType=Art 11 det 11:det Entity=(113-object-new-cf4-2-sgl
11 line line NOUN NN Number=Sing 3 obl 3:obl:on Entity=113)
12 into into ADP IN _ 14 case 14:case _
13 the the DET DT Definite=Def|PronType=Art 14 det 14:det Entity=(109-place-giv:inact-cf2-2-coref
14 pool pool NOUN NN Number=Sing 3 obl 3:obl:into Entity=109)
15 at at ADP IN _ 17 case 17:case _
16 regular regular ADJ JJ Degree=Pos 17 amod 17:amod Entity=(114-time-new-cf5-2-sgl
17 intervals interval NOUN NNS Number=Plur 14 nmod 14:nmod:at Entity=114)|SpaceAfter=No
18 . . PUNCT . _ 1 punct 1:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | They can even use fake snitches. | 1 They they PRON PRP Case=Nom|Number=Plur|Person=3|PronType=Prs 4 nsubj 4:nsubj Discourse=elaboration-additional:119->116:2|Entity=(111-person-giv:act-cf1*-1-ana)
2 can can AUX MD VerbForm=Fin 4 aux 4:aux _
3 even even ADV RB _ 4 advmod 4:advmod _
4 use use VERB VB VerbForm=Inf 0 root 0:root _
5 fake fake ADJ JJ Degree=Pos 6 amod 6:amod Bridge=112<115|Entity=(115-object-acc:inf-cf2-2-sgl
6 snitches snitch NOUN NNS Number=Plur 4 obj 4:obj Entity=115)|SpaceAfter=No
7 . . PUNCT . _ 4 punct 4:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | You can buy authentic looking brooms to make the game more realistic. | 1 You you PRON PRP Case=Nom|Number=Sing|Person=2|PronType=Prs 3 nsubj 3:nsubj Discourse=joint-other_m:120->89:2|Entity=(7-person-giv:inact-cf1-1-ana)
2 can can AUX MD VerbForm=Fin 3 aux 3:aux _
3 buy buy VERB VB VerbForm=Inf 0 root 0:root _
4 authentic authentic ADJ JJ Degree=Pos 5 xcomp 5:xcomp Entity=(116-object-new-cf3-3-sgl
5 looking look VERB VBG VerbForm=Ger 6 amod 6:amod _
6 brooms broom NOUN NNS Number=Plur 3 obj 3:obj Entity=116)
7 to to PART TO _ 8 mark 8:mark Discourse=purpose-goal:121->120:0
8 make make VERB VB VerbForm=Inf 3 advcl 3:advcl:to _
9 the the DET DT Definite=Def|PronType=Art 10 det 10:det Entity=(35-event-giv:inact-cf2-2-coref
10 game game NOUN NN Number=Sing 8 obj 8:obj|12:nsubj:xsubj Entity=35)
11 more more ADV RBR Degree=Cmp 12 advmod 12:advmod _
12 realistic realistic ADJ JJ Degree=Pos 8 xcomp 8:xcomp SpaceAfter=No
13 . . PUNCT . _ 3 punct 3:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | There is a very large Quidditch community, have a look at the IQA website to find teams near you. | 1 There there PRON EX PronType=Dem 2 expl 2:expl Discourse=context-background:122->123:1
2 is be VERB VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 0 root 0:root _
3 a a DET DT Definite=Ind|PronType=Art 7 det 7:det Entity=(117-abstract-new-cf4-5-sgl
4 very very ADV RB _ 5 advmod 5:advmod _
5 large large ADJ JJ Degree=Pos 7 amod 7:amod _
6 Quidditch Quidditch PROPN NNP Number=Sing 7 compound 7:compound Entity=(1-abstract-giv:inact-cf2-1-coref-Quidditch_%28real%2Dlife_sport%29)
7 community community NOUN NN Number=Sing 2 nsubj 2:nsubj Entity=117)|SpaceAfter=No
8 , , PUNCT , _ 9 punct 9:punct _
9 have have VERB VB Mood=Imp|Person=2|VerbForm=Fin 2 parataxis 2:parataxis Discourse=joint-other_m:123->89:2
10 a a DET DT Definite=Ind|PronType=Art 11 det 11:det _
11 look look NOUN NN Number=Sing 9 obj 9:obj _
12 at at ADP IN _ 15 case 15:case _
13 the the DET DT Definite=Def|PronType=Art 15 det 15:det Entity=(118-abstract-new-cf6-3-sgl
14 IQA IQA PROPN NNP Abbr=Yes|Number=Sing 15 compound 15:compound Entity=(12-organization-giv:inact-cf3-1-coref-International_Quidditch_Association)
15 website website NOUN NN Number=Sing 11 nmod 11:nmod:at Entity=118)
16 to to PART TO _ 17 mark 17:mark Discourse=purpose-goal:124->123:0
17 find find VERB VB VerbForm=Inf 9 advcl 9:advcl:to _
18 teams team NOUN NNS Number=Plur 17 obj 17:obj Entity=(119-organization-new-cf5-1-sgl
19 near near ADP IN _ 20 case 20:case _
20 you you PRON PRP Case=Acc|Number=Sing|Person=2|PronType=Prs 18 nmod 18:nmod:near Entity=(7-person-giv:act-cf1*-1-ana)119)|SpaceAfter=No
21 . . PUNCT . _ 2 punct 2:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | One variation is Quarter Snitch Quidditch. | 1 One one NUM CD NumForm=Word|NumType=Card 2 nummod 2:nummod Discourse=joint-other_m:125->89:2|Entity=(120-abstract-acc:com-cf1-2-coref
2 variation variation NOUN NN Number=Sing 6 nsubj 6:nsubj Entity=120)
3 is be AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 6 cop 6:cop _
4 Quarter quarter NOUN NN Number=Sing|NumForm=Word|NumType=Frac 6 compound 6:compound Entity=(120-abstract-giv:act-cf1-3-coref(121-object-new-cf2-2-sgl(122-object-new-cf3-1-coref)
5 Snitch snitch NOUN NN Number=Sing 6 compound 6:compound Entity=121)
6 Quidditch Quidditch PROPN NNP Number=Sing 0 root 0:root Entity=120)|SpaceAfter=No
7 . . PUNCT . _ 6 punct 6:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | Find a quarter or another small coin. | 1 Find find VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=elaboration-additional:126->125:0
2 a a DET DT Definite=Ind|PronType=Art 3 det 3:det Entity=(123-object-new-cf2-2,6-coref(122-object-giv:act-cf1*-2-coref
3 quarter quarter NOUN NN Number=Sing|NumForm=Word|NumType=Frac 1 obj 1:obj Entity=122)
4 or or CCONJ CC _ 7 cc 7:cc _
5 another another DET DT PronType=Art 7 det 7:det Entity=(124-object-new-cf3-3-sgl
6 small small ADJ JJ Degree=Pos 7 amod 7:amod _
7 coin coin NOUN NN Number=Sing 3 conj 1:obj|3:conj:or Entity=124)123)|SpaceAfter=No
8 . . PUNCT . _ 1 punct 1:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | Have both of the teams turn around and have the referee throw it into the grass or pitch while the teams aren't looking. | 1 Have have VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=joint-sequence_m:127->126:0
2 both both DET DT PronType=Art 1 obj 1:obj|6:nsubj:xsubj Entity=(36-organization-acc:com-cf2-1-ana
3 of of ADP IN _ 5 case 5:case _
4 the the DET DT Definite=Def|PronType=Art 5 det 5:det _
5 teams team NOUN NNS Number=Plur 2 nmod 2:nmod:of Entity=36)
6 turn turn VERB VB VerbForm=Inf 1 xcomp 1:xcomp _
7 around around ADV RB Degree=Pos 6 advmod 6:advmod _
8 and and CCONJ CC _ 9 cc 9:cc Discourse=joint-sequence_m:128->126:0
9 have have VERB VB Mood=Imp|Person=2|VerbForm=Fin 1 conj 1:conj:and _
10 the the DET DT Definite=Def|PronType=Art 11 det 11:det Entity=(79-person-giv:inact-cf3-2-coref
11 referee referee NOUN NN Number=Sing 9 obj 9:obj|12:nsubj:xsubj Entity=79)
12 throw throw VERB VB VerbForm=Inf 9 xcomp 9:xcomp _
13 it it PRON PRP Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs 12 obj 12:obj Entity=(123-object-giv:act-cf1*-1-ana)
14 into into ADP IN _ 16 case 16:case _
15 the the DET DT Definite=Def|PronType=Art 16 det 16:det Bridge=32<125|Entity=(125-place-acc:inf-cf4-2,4-sgl
16 grass grass NOUN NN Number=Sing 12 obl 12:obl:into _
17 or or CCONJ CC _ 18 cc 18:cc _
18 pitch pitch NOUN NN Number=Sing 16 conj 12:obl:into|16:conj:or Entity=125)
19 while while SCONJ IN _ 24 mark 24:mark Discourse=context-circumstance:129->128:0
20 the the DET DT Definite=Def|PronType=Art 21 det 21:det Entity=(36-organization-giv:act-cf2-2-coref
21 teams team NOUN NNS Number=Plur 24 nsubj 24:nsubj Entity=36)
22-23 aren't _ _ _ _ _ _ _ _
22 are be AUX VBP Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin 24 aux 24:aux _
23 n't not PART RB Polarity=Neg 24 advmod 24:advmod _
24 looking look VERB VBG Tense=Pres|VerbForm=Part 12 advcl 12:advcl:while SpaceAfter=No
25 . . PUNCT . _ 1 punct 1:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | Play while the seekers look for the snitch. | 1 Play play VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=joint-sequence_m:130->126:0
2 while while SCONJ IN _ 5 mark 5:mark Discourse=context-circumstance:131->130:0
3 the the DET DT Definite=Def|PronType=Art 4 det 4:det Entity=(72-person-giv:inact-cf2-2-coref
4 seekers seeker NOUN NNS Number=Plur 5 nsubj 5:nsubj Entity=72)
5 look look VERB VBP Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin 1 advcl 1:advcl:while _
6 for for ADP IN _ 8 case 8:case _
7 the the DET DT Definite=Def|PronType=Art 8 det 8:det Entity=(123-object-giv:act-cf1*-2-coref
8 snitch snitch NOUN NN Number=Sing 5 obl 5:obl:for Entity=123)|SpaceAfter=No
9 . . PUNCT . _ 1 punct 1:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | Another variation is where the referee places the snitch somewhere in the field (in this case it's a small ball). | 1 Another another DET DT PronType=Art 2 det 2:det Discourse=joint-other_m:132->89:2|Entity=(126-abstract-new-cf2-2-coref
2 variation variation NOUN NN Number=Sing 7 nsubj:outer 7:nsubj:outer Entity=126)
3 is be AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 7 cop 7:cop _
4 where where ADV WRB PronType=Int 7 advmod 7:advmod _
5 the the DET DT Definite=Def|PronType=Art 6 det 6:det Entity=(79-person-giv:inact-cf3-2-coref
6 referee referee NOUN NN Number=Sing 7 nsubj 7:nsubj Entity=79)
7 places place VERB VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 0 root 0:root _
8 the the DET DT Definite=Def|PronType=Art 9 det 9:det Entity=(123-object-giv:act-cf1*-2-coref
9 snitch snitch NOUN NN Number=Sing 7 obj 7:obj Entity=123)
10 somewhere somewhere ADV RB _ 13 advmod 13:advmod _
11 in in ADP IN _ 13 case 13:case _
12 the the DET DT Definite=Def|PronType=Art 13 det 13:det Entity=(32-place-giv:inact-cf4-2-coref
13 field field NOUN NN Number=Sing 7 obl 7:obl:in Entity=32)
14 ( ( PUNCT -LRB- _ 22 punct 22:punct Discourse=elaboration-additional:133->132:0|SpaceAfter=No
15 in in ADP IN _ 17 case 17:case _
16 this this DET DT Number=Sing|PronType=Dem 17 det 17:det Entity=(126-abstract-giv:act-cf2-2-coref
17 case case NOUN NN Number=Sing 22 nmod 22:nmod:in Entity=126)
18-19 it's _ _ _ _ _ _ _ _
18 it it PRON PRP Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs 22 nsubj 22:nsubj Entity=(123-object-giv:act-cf1*-1-ana)
19 's be AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 22 cop 22:cop _
20 a a DET DT Definite=Ind|PronType=Art 22 det 22:det Entity=(123-object-giv:act-cf1*-3-pred
21 small small ADJ JJ Degree=Pos 22 amod 22:amod _
22 ball ball NOUN NN Number=Sing 9 appos 9:appos Entity=123)|SpaceAfter=No
23 ) ) PUNCT -RRB- _ 22 punct 22:punct SpaceAfter=No
24 . . PUNCT . _ 7 punct 7:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | The seeker has to find the snitch blindfolded, relying only on the coach's instructions, while the game is still on. | 1 The the DET DT Definite=Def|PronType=Art 2 det 2:det Discourse=elaboration-additional:134->132:1|Entity=(72-person-acc:com-cf3-2-coref
2 seeker seeker NOUN NN Number=Sing 3 nsubj 3:nsubj|5:nsubj:xsubj Entity=72)
3 has have VERB VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 0 root 0:root _
4 to to PART TO _ 5 mark 5:mark _
5 find find VERB VB VerbForm=Inf 3 xcomp 3:xcomp _
6 the the DET DT Definite=Def|PronType=Art 7 det 7:det Entity=(123-object-giv:act-cf1*-2-coref
7 snitch snitch NOUN NN Number=Sing 5 obj 5:obj Entity=123)
8 blindfolded blindfold VERB VBN Tense=Past|VerbForm=Part 5 advcl 5:advcl SpaceAfter=No
9 , , PUNCT , _ 10 punct 10:punct _
10 relying rely VERB VBG VerbForm=Ger 5 advcl 5:advcl Discourse=mode-means:135->134:0
11 only only ADV RB _ 10 advmod 10:advmod _
12 on on ADP IN _ 16 case 16:case _
13 the the DET DT Definite=Def|PronType=Art 14 det 14:det Entity=(127-abstract-new-cf5-4-sgl(128-person-new-cf4-2-sgl
14-15 coach's _ _ _ _ _ _ _ _
14 coach coach NOUN NN Number=Sing 16 nmod:poss 16:nmod:poss _
15 's 's PART POS _ 14 case 14:case Entity=128)
16 instructions instruction NOUN NNS Number=Plur 10 obl 10:obl:on Entity=127)|SpaceAfter=No
17 , , PUNCT , _ 23 punct 23:punct _
18 while while SCONJ IN _ 23 mark 23:mark Discourse=context-circumstance:136->134:1
19 the the DET DT Definite=Def|PronType=Art 20 det 20:det Entity=(35-event-giv:inact-cf2-2-coref
20 game game NOUN NN Number=Sing 23 nsubj 23:nsubj Entity=35)
21 is be AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 23 cop 23:cop _
22 still still ADV RB Degree=Pos 23 advmod 23:advmod _
23 on on ADJ JJ Degree=Pos 5 advcl 5:advcl:while SpaceAfter=No
24 . . PUNCT . _ 3 punct 3:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | Warnings | 1 Warnings warning NOUN NNS Number=Plur 0 root 0:root Discourse=organization-heading:137->138:2|Entity=(129-abstract-new-cf1-1-sgl)
| Annotate syntax and morphology of the text in CONLLU format |
English | Stay hydrated and exercise wisely. | 1 Stay stay VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=joint-other_m:138->16:3
2 hydrated hydrate VERB VBN Tense=Past|VerbForm=Part 1 xcomp 1:xcomp _
3 and and CCONJ CC _ 4 cc 4:cc Discourse=joint-list_m:139->138:0
4 exercise exercise VERB VB Mood=Imp|Person=2|VerbForm=Fin 1 conj 1:conj:and _
5 wisely wisely ADV RB Degree=Pos 4 advmod 4:advmod SpaceAfter=No
6 . . PUNCT . _ 1 punct 1:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | A ball flying in the air can hurt. | 1 A a DET DT Definite=Ind|PronType=Art 2 det 2:det Discourse=topic-solutionhood:140->143:1|Entity=(130-object-new-cf2-2-sgl
2 ball ball NOUN NN Number=Sing 8 nsubj 8:nsubj _
3 flying fly VERB VBG VerbForm=Ger 2 acl 2:acl _
4 in in ADP IN _ 6 case 6:case _
5 the the DET DT Definite=Def|PronType=Art 6 det 6:det Entity=(95-place-giv:inact-cf1-2-coref
6 air air NOUN NN Number=Sing 3 obl 3:obl:in Entity=95)130)
7 can can AUX MD Number=Sing|Person=3|VerbForm=Fin 8 aux 8:aux _
8 hurt hurt VERB VB VerbForm=Inf 0 root 0:root SpaceAfter=No
9 . . PUNCT . _ 8 punct 8:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | If you're playing quidditch you're probably just having fun so play nicely. | 1 If if SCONJ IN _ 4 mark 4:mark Discourse=contingency-condition:141->142:0
2 you you PRON PRP Case=Nom|Number=Sing|Person=2|PronType=Prs 4 nsubj 4:nsubj Entity=(7-person-giv:inact-cf1-1-ana)|SpaceAfter=No
3 're be AUX VBP Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin 4 aux 4:aux _
4 playing play VERB VBG Tense=Pres|VerbForm=Part 10 advcl 10:advcl:if _
5 quidditch quidditch NOUN NN Number=Sing 4 obj 4:obj _
6 you you PRON PRP Case=Nom|Number=Sing|Person=2|PronType=Prs 10 nsubj 10:nsubj Discourse=explanation-motivation:142->143:0|Entity=(7-person-giv:act-cf1-1-ana)|SpaceAfter=No
7 're be AUX VBP Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin 10 aux 10:aux _
8 probably probably ADV RB Degree=Pos 9 advmod 9:advmod _
9 just just ADV RB _ 10 advmod 10:advmod _
10 having have VERB VBG Tense=Pres|VerbForm=Part 0 root 0:root _
11 fun fun NOUN NN Number=Sing 10 obj 10:obj _
12 so so ADV RB _ 13 advmod 13:advmod Discourse=joint-other_m:143->138:1
13 play play VERB VB Mood=Imp|Person=2|VerbForm=Fin 10 parataxis 10:parataxis _
14 nicely nicely ADV RB Degree=Pos 13 advmod 13:advmod SpaceAfter=No
15 . . PUNCT . _ 10 punct 10:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | Things You'll Need | 1 Things thing NOUN NNS Number=Plur 0 root 0:root Discourse=organization-heading:144->145:1|Entity=(131-object-new-cf2-1-sgl
2-3 You'll _ _ _ _ _ _ _ _
2 You you PRON PRP Case=Nom|Number=Sing|Person=2|PronType=Prs 4 nsubj 4:nsubj Entity=(7-person-giv:act-cf1*-1-ana)
3 'll will AUX MD VerbForm=Fin 4 aux 4:aux _
4 Need need VERB VB VerbForm=Inf 1 acl:relcl 1:acl:relcl Entity=131)
| Annotate syntax and morphology of the text in CONLLU format |
English | 15 players | 1 15 15 NUM CD NumForm=Digit|NumType=Card 2 nummod 2:nummod Discourse=joint-other_m:145->16:3|Entity=(24-person-giv:inact-cf1-2-coref
2 players player NOUN NNS Number=Plur 0 root 0:root Entity=24)
| Annotate syntax and morphology of the text in CONLLU format |
English | 14 brooms | 1 14 14 NUM CD NumForm=Digit|NumType=Card 2 nummod 2:nummod Discourse=joint-list_m:146->145:0|Entity=(132-object-new-cf1-2-sgl
2 brooms broom NOUN NNS Number=Plur 0 root 0:root Entity=132)
| Annotate syntax and morphology of the text in CONLLU format |
English | Field (or big backyard) | 1 Field field NOUN NN Number=Sing 0 root 0:root Discourse=joint-list_m:147->145:0|Entity=(32-place-giv:inact-cf1-1-coref)
2 ( ( PUNCT -LRB- _ 5 punct 5:punct Discourse=joint-disjunction_m:148->147:0|SpaceAfter=No
3 or or CCONJ CC _ 5 cc 5:cc _
4 big big ADJ JJ Degree=Pos 5 amod 5:amod Entity=(133-place-new-cf2-2-sgl
5 backyard backyard NOUN NN Number=Sing 1 conj 1:conj:or Entity=133)|SpaceAfter=No
6 ) ) PUNCT -RRB- _ 5 punct 5:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | 3 goal hoops per team | 1 3 3 NUM CD NumForm=Digit|NumType=Card 3 nummod 3:nummod Discourse=joint-list_m:149->145:0|Entity=(134-object-new-cf1-3-sgl
2 goal goal NOUN NN Number=Sing 3 compound 3:compound _
3 hoops hoop NOUN NNS Number=Plur 0 root 0:root _
4 per per ADP IN _ 5 case 5:case _
5 team team NOUN NN Number=Sing 3 nmod 3:nmod:per Entity=134)
| Annotate syntax and morphology of the text in CONLLU format |
English | Referee (optional) | 1 Referee referee NOUN NN Number=Sing 0 root 0:root Discourse=joint-list_m:150->145:0|Entity=(79-person-giv:inact-cf1-1-coref)
2 ( ( PUNCT -LRB- _ 3 punct 3:punct Discourse=adversative-concession:151->150:0|SpaceAfter=No
3 optional optional ADJ JJ Degree=Pos 1 parataxis 1:parataxis SpaceAfter=No
4 ) ) PUNCT -RRB- _ 3 punct 3:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | Color coded shirts or capes for houses, black for referee | 1 Color Color NOUN NN Number=Sing 2 compound 2:compound Discourse=joint-list_m:152->145:0|Entity=(135-object-new-cf3-3-sgl
2 coded code VERB VBN Tense=Past|VerbForm=Part 3 amod 3:amod _
3 shirts shirt NOUN NNS Number=Plur 0 root 0:root Entity=135)
4 or or CCONJ CC _ 5 cc 5:cc _
5 capes cape NOUN NNS Number=Plur 3 conj 3:conj:or Entity=(136-object-new-cf4-3-coref
6 for for ADP IN _ 7 case 7:case _
7 houses house NOUN NNS Number=Plur 3 obl 3:obl:for Entity=(137-organization-new-cf5-1-sgl)136)|SpaceAfter=No
8 , , PUNCT , _ 9 punct 9:punct _
9 black black ADJ JJ Degree=Pos 3 conj 3:conj Bridge=136<138|Entity=(138-object-acc:inf-cf2-1-sgl
10 for for ADP IN _ 11 case 11:case _
11 referee referee NOUN NN Number=Sing 9 obl 9:obl:for Entity=(79-person-giv:act-cf1*-1-coref)138)
| Annotate syntax and morphology of the text in CONLLU format |
English | 3 Bludgers (dodge balls, water balloons, wiffle balls etc.) | 1 3 3 NUM CD NumForm=Digit|NumType=Card 2 nummod 2:nummod Discourse=joint-list_m:153->145:0|Entity=(34-object-giv:inact-cf1-2-coref
2 Bludgers bludger NOUN NNS Number=Plur 0 root 0:root Entity=34)
3 ( ( PUNCT -LRB- _ 4 punct 4:punct Discourse=elaboration-additional:154->153:0|SpaceAfter=No
4 dodge dodgeball NOUN NNS Number=Plur|Typo=Yes 2 appos 2:appos Bridge=34<139|CorrectForm=dodgeballs|Entity=(139-object-acc:inf-cf2-1-sgl|XML=<sic ana:::"dodgeballs">
5 balls _ X NNS _ 4 goeswith 4:goeswith CorrectForm=_|Entity=139)|SpaceAfter=No|XML=</sic>
6 , , PUNCT , _ 8 punct 8:punct _
7 water water NOUN NN Number=Sing 8 compound 8:compound Bridge=34<140|Entity=(140-object-acc:inf-cf3-2-sgl
8 balloons balloon NOUN NNS Number=Plur 4 conj 2:appos|4:conj Entity=140)|SpaceAfter=No
9 , , PUNCT , _ 11 punct 11:punct _
10 wiffle wiffle NOUN NN Number=Sing 11 compound 11:compound Bridge=34<141|Entity=(141-object-acc:inf-cf4-2-sgl
11 balls ball NOUN NNS Number=Plur 8 conj 4:conj|8:conj Entity=141)
12 etc. etc. NOUN FW Abbr=Yes 11 conj 8:conj|11:conj SpaceAfter=No
13 ) ) PUNCT -RRB- _ 4 punct 4:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | 1 Quaffle (volleyball, Frisbee, soccer ball, etc.) | 1 1 1 NUM CD NumForm=Digit|NumType=Card 2 nummod 2:nummod Discourse=joint-list_m:155->145:0|Entity=(29-object-giv:inact-cf1-2-coref
2 Quaffle quaffle NOUN NN Number=Sing 0 root 0:root Entity=29)
3 ( ( PUNCT -LRB- _ 4 punct 4:punct Discourse=elaboration-additional:156->155:0|SpaceAfter=No
4 volleyball volleyball NOUN NN Number=Sing 2 appos 2:appos Bridge=29<142|Entity=(142-object-acc:inf-cf2-1-sgl)|SpaceAfter=No
5 , , PUNCT , _ 6 punct 6:punct _
6 Frisbee frisbee NOUN NN Number=Sing 4 conj 2:appos|4:conj Bridge=29<143|Entity=(143-object-acc:inf-cf3-1-sgl)|SpaceAfter=No
7 , , PUNCT , _ 9 punct 9:punct _
8 soccer soccer NOUN NN Number=Sing 9 compound 9:compound Bridge=29<144|Entity=(144-object-acc:inf-cf4-2-sgl
9 ball ball NOUN NN Number=Sing 4 conj 2:appos|4:conj Entity=144)|SpaceAfter=No
10 , , PUNCT , _ 11 punct 11:punct _
11 etc. etc. NOUN FW Abbr=Yes 4 conj 2:appos|4:conj SpaceAfter=No
12 ) ) PUNCT -RRB- _ 4 punct 4:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | 1 Snitch (person) | 1 1 1 NUM CD NumForm=Digit|NumType=Card 2 nummod 2:nummod Discourse=joint-list_m:157->145:0|Entity=(105-person-giv:inact-cf1-2-coref
2 Snitch snitch NOUN NN Number=Sing 0 root 0:root Entity=105)
3 ( ( PUNCT -LRB- _ 4 punct 4:punct Discourse=elaboration-additional:158->157:0|SpaceAfter=No
4 person person NOUN NN Number=Sing 2 appos 2:appos Entity=(105-person-giv:act-cf1-1-appos)|SpaceAfter=No
5 ) ) PUNCT -RRB- _ 4 punct 4:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | Each team is composed of: | 1 Each each DET DT PronType=Tot 2 det 2:det Discourse=organization-preparation:159->160:1|Entity=(36-organization-giv:inact-cf1-2-coref
2 team team NOUN NN Number=Sing 4 nsubj:pass 4:nsubj:pass Entity=36)
3 is be AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 4 aux:pass 4:aux:pass _
4 composed compose VERB VBN Tense=Past|VerbForm=Part|Voice=Pass 0 root 0:root _
5 of of ADP IN _ 4 obl 4:obl SpaceAfter=No
6 : : PUNCT : _ 4 punct 4:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | 3 Chasers | 1 3 3 NUM CD NumForm=Digit|NumType=Card 2 nummod 2:nummod Discourse=joint-list_m:160->145:0|Entity=(145-person-new-cf1-2-sgl
2 Chasers chaser NOUN NNS Number=Plur 0 root 0:root Entity=145)
| Annotate syntax and morphology of the text in CONLLU format |
English | 2 Beaters | 1 2 2 NUM CD NumForm=Digit|NumType=Card 2 nummod 2:nummod Discourse=joint-list_m:161->160:0|Entity=(146-person-new-cf1-2-sgl
2 Beaters beater NOUN NNS Number=Plur 0 root 0:root Entity=146)
| Annotate syntax and morphology of the text in CONLLU format |
English | 1 Keeper | 1 1 1 NUM CD NumForm=Digit|NumType=Card 2 nummod 2:nummod Discourse=joint-list_m:162->160:0|Entity=(147-person-new-cf1-2-sgl
2 Keeper keeper NOUN NN Number=Sing 0 root 0:root Entity=147)
| Annotate syntax and morphology of the text in CONLLU format |
English | 1 Seeker | 1 1 1 NUM CD NumForm=Digit|NumType=Card 2 nummod 2:nummod Discourse=joint-list_m:163->160:0|Entity=(148-person-new-cf1-2-sgl
2 Seeker seeker NOUN NN Number=Sing 0 root 0:root Entity=148)
| Annotate syntax and morphology of the text in CONLLU format |
English | How to Prepare Quinoa | 1 How how ADV WRB PronType=Int 0 root 0:root Discourse=organization-heading:1->12:4
2 to to PART TO _ 3 mark 3:mark _
3 Prepare prepare VERB VB VerbForm=Inf 1 acl 1:acl:to _
4 Quinoa quinoa NOUN NN Number=Sing 3 obj 3:obj Entity=(1-plant-new-cf1-1-coref)
| Annotate syntax and morphology of the text in CONLLU format |
English | Quinoa is known as the little rice of Peru. | 1 Quinoa quinoa NOUN NN Number=Sing 3 nsubj:pass 3:nsubj:pass Discourse=context-background:2->12:3|Entity=(1-plant-giv:act-cf1*-1-coref)
2 is be AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 3 aux:pass 3:aux:pass _
3 known know VERB VBN Tense=Past|VerbForm=Part|Voice=Pass 0 root 0:root _
4 as as ADP IN _ 7 case 7:case _
5 the the DET DT Definite=Def|PronType=Art 7 det 7:det Entity=(1-plant-giv:act-cf1*-3-coref
6 little little ADJ JJ Degree=Pos 7 amod 7:amod _
7 rice rice NOUN NN Number=Sing 3 obl 3:obl:as _
8 of of ADP IN _ 9 case 9:case _
9 Peru Peru PROPN NNP Number=Sing 7 nmod 7:nmod:of Entity=(2-place-new-cf2-1-sgl-Peru)1)|SpaceAfter=No
10 . . PUNCT . _ 3 punct 3:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | The Incas treated the crop as sacred and referred to quinoa as "chisaya mama" or "mother of all grains." [1] | 1 The the DET DT Definite=Def|PronType=Art 2 det 2:det Discourse=joint-other_m:3->2:0|Entity=(3-person-new-cf2-2-coref
2 Incas Inca PROPN NNPS Number=Plur 3 nsubj 3:nsubj|9:nsubj Entity=3)
3 treated treat VERB VBD Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin 0 root 0:root _
4 the the DET DT Definite=Def|PronType=Art 5 det 5:det Entity=(1-plant-giv:act-cf1*-2-coref
5 crop crop NOUN NN Number=Sing 3 obj 3:obj Entity=1)
6 as as ADP IN _ 7 case 7:case _
7 sacred sacred ADJ JJ Degree=Pos 3 obl 3:obl:as _
8 and and CCONJ CC _ 9 cc 9:cc Discourse=joint-list_m:4->3:0
9 referred refer VERB VBD Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin 3 conj 3:conj:and _
10 to to ADP IN _ 11 case 11:case _
11 quinoa quinoa NOUN NN Number=Sing 9 obl 9:obl:to Entity=(1-plant-giv:act-cf1*-1-coref)
12 as as ADP IN _ 14 case 14:case _
13 " '' PUNCT `` _ 14 punct 14:punct SpaceAfter=No|XML=<q>
14 chisaya chisaya X FW _ 9 obl 9:obl:as Entity=(1-plant-giv:act-cf1*-1,2-coref
15 mama mama X FW _ 14 flat 14:flat Entity=1)|SpaceAfter=No
16 " '' PUNCT '' _ 14 punct 14:punct XML=</q>
17 or or CCONJ CC _ 19 cc 19:cc _
18 " '' PUNCT `` _ 19 punct 19:punct SpaceAfter=No|XML=<q>
19 mother mother NOUN NN Number=Sing 14 conj 9:obl:as|14:conj:or Entity=(1-plant-giv:act-cf1*-1-coref
20 of of ADP IN _ 22 case 22:case _
21 all all DET DT PronType=Tot 22 det 22:det Entity=(4-plant-new-cf3-2-sgl
22 grains grain NOUN NNS Number=Plur 19 nmod 19:nmod:of Entity=4)1)|SpaceAfter=No
23 . . PUNCT . _ 19 punct 19:punct SpaceAfter=No
24 " '' PUNCT '' _ 19 punct 19:punct XML=</q>
25 [ [ PUNCT -LRB- _ 26 punct 26:punct Discourse=explanation-evidence:5->3:1|SpaceAfter=No|XML=<ref>
26 1 1 NUM CD NumForm=Digit|NumType=Card 3 dep 3:dep Entity=(5-abstract-new-cf4-1-sgl)|SpaceAfter=No
27 ] ] PUNCT -RRB- _ 26 punct 26:punct XML=</ref>
| Annotate syntax and morphology of the text in CONLLU format |
English | By tradition, the Inca emperor would sow the first seeds of the season using "golden implements." | 1 By by ADP IN _ 2 case 2:case Discourse=joint-other_m:6->2:0
2 tradition tradition NOUN NN Number=Sing 8 obl 8:obl:by Entity=(6-abstract-new-cf5-1-sgl)|SpaceAfter=No
3 , , PUNCT , _ 2 punct 2:punct _
4 the the DET DT Definite=Def|PronType=Art 6 det 6:det Bridge=3<7|Entity=(7-person-acc:inf-cf1-3-sgl-Sapa_Inca
5 Inca Inca PROPN NNP Number=Sing 6 compound 6:compound _
6 emperor emperor NOUN NN Number=Sing 8 nsubj 8:nsubj Entity=7)
7 would would AUX MD Number=Sing|Person=3|VerbForm=Fin 8 aux 8:aux _
8 sow sow VERB VB VerbForm=Inf 0 root 0:root _
9 the the DET DT Definite=Def|PronType=Art 11 det 11:det Bridge=1<8|Entity=(8-plant-acc:inf-cf2-3-sgl
10 first first ADJ JJ Degree=Pos|NumType=Ord 11 amod 11:amod _
11 seeds seed NOUN NNS Number=Plur 8 obj 8:obj _
12 of of ADP IN _ 14 case 14:case _
13 the the DET DT Definite=Def|PronType=Art 14 det 14:det Entity=(9-time-new-cf4-2-sgl
14 season season NOUN NN Number=Sing 11 nmod 11:nmod:of Entity=9)8)
15 using use VERB VBG VerbForm=Ger 8 advcl 8:advcl Discourse=mode-means:7->6:0
16 " '' PUNCT `` _ 18 punct 18:punct SpaceAfter=No|XML=<q>
17 golden golden ADJ JJ Degree=Pos 18 amod 18:amod Entity=(10-object-new-cf3-2-sgl
18 implements implement NOUN NNS Number=Plur 15 obj 15:obj Entity=10)|SpaceAfter=No
19 . . PUNCT . _ 18 punct 18:punct SpaceAfter=No
20 " '' PUNCT '' _ 18 punct 18:punct XML=</q>
| Annotate syntax and morphology of the text in CONLLU format |
English | Quinoa is rich in protein and much lighter than other grains. | 1 Quinoa quinoa NOUN NN Number=Sing 3 nsubj 3:nsubj|8:nsubj Bridge=1<11|Discourse=joint-other_m:8->2:0|Entity=(11-substance-acc:inf-cf1-1-coref)
2 is be AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 3 cop 3:cop _
3 rich rich ADJ JJ Degree=Pos 0 root 0:root _
4 in in ADP IN _ 5 case 5:case _
5 protein protein NOUN NN Number=Sing 3 obl 3:obl:in Entity=(12-substance-new-cf2-1-coref)
6 and and CCONJ CC _ 8 cc 8:cc _
7 much much ADV RB Degree=Pos 8 advmod 8:advmod _
8 lighter light ADJ JJR Degree=Cmp 3 conj 3:conj:and _
9 than than ADP IN _ 11 case 11:case _
10 other other ADJ JJ Degree=Pos 11 amod 11:amod Entity=(13-substance-new-cf3-2-coref
11 grains grain NOUN NNS Number=Plur 8 obl 8:obl:than Entity=13)|SpaceAfter=No
12 . . PUNCT . _ 3 punct 3:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | It is much easier to prepare than rice and is rapidly gaining in popularity, especially among vegetarians who value its high protein levels. | 1 It it PRON PRP Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs 4 nsubj 4:nsubj|6:nsubj:xsubj|12:nsubj Discourse=joint-list_m:9->8:0|Entity=(11-substance-giv:act-cf1*-1-ana)
2 is be AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 4 cop 4:cop _
3 much much ADV RB Degree=Pos 4 advmod 4:advmod _
4 easier easy ADJ JJR Degree=Cmp 0 root 0:root _
5 to to PART TO _ 6 mark 6:mark _
6 prepare prepare VERB VB VerbForm=Inf 4 xcomp 4:xcomp _
7 than than ADP IN _ 8 case 8:case _
8 rice rice NOUN NN Number=Sing 4 obl 4:obl:than Bridge=13<14|Entity=(14-substance-acc:inf-cf3-1-coref)
9 and and CCONJ CC _ 12 cc 12:cc Discourse=joint-list_m:10->8:0
10 is be AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 12 aux 12:aux _
11 rapidly rapidly ADV RB Degree=Pos 12 advmod 12:advmod _
12 gaining gain VERB VBG Tense=Pres|VerbForm=Part 4 conj 4:conj:and _
13 in in ADP IN _ 14 case 14:case _
14 popularity popularity NOUN NN Number=Sing 12 obl 12:obl:in Entity=(15-abstract-new-cf6-1-sgl)|SpaceAfter=No
15 , , PUNCT , _ 18 punct 18:punct _
16 especially especially ADV RB Degree=Pos 18 advmod 18:advmod _
17 among among ADP IN _ 18 case 18:case _
18 vegetarians vegetarian NOUN NNS Number=Plur 12 obl 12:obl:among|20:nsubj Entity=(16-person-new-cf5-1-sgl
19 who who PRON WP PronType=Rel 20 nsubj 18:ref _
20 value value VERB VBP Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin 18 acl:relcl 18:acl:relcl _
21 its its PRON PRP$ Case=Gen|Gender=Neut|Number=Sing|Person=3|Poss=Yes|PronType=Prs 24 nmod:poss 24:nmod:poss Entity=(17-abstract-new-cf4-4-sgl(11-substance-giv:act-cf1*-1-ana)
22 high high ADJ JJ Degree=Pos 24 amod 24:amod _
23 protein protein NOUN NN Number=Sing 24 compound 24:compound Entity=(12-substance-giv:act-cf2-1-coref)
24 levels level NOUN NNS Number=Plur 20 obj 20:obj Entity=17)16)|SpaceAfter=No
25 . . PUNCT . _ 4 punct 4:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | Ingredients | 1 Ingredients ingredient NOUN NNS Number=Plur 0 root 0:root Discourse=organization-heading:11->12:1|Entity=(18-substance-new-cf1-1-coref)|XML=<hi rend:::"bold"></hi>
| Annotate syntax and morphology of the text in CONLLU format |
English | 1 cup quinoa | 1 1 1 NUM CD NumForm=Digit|NumType=Card 2 nummod 2:nummod Bridge=18<19|Discourse=ROOT:12:0|Entity=(19-substance-acc:inf-cf1-3-coref
2 cup cup NOUN NN Number=Sing 3 nmod:npmod 3:nmod:npmod _
3 quinoa quinoa NOUN NN Number=Sing 0 root 0:root Entity=19)
| Annotate syntax and morphology of the text in CONLLU format |
English | 2 cups water (or broth) | 1 2 2 NUM CD NumForm=Digit|NumType=Card 2 nummod 2:nummod Bridge=18<20|Discourse=joint-list_m:13->12:0|Entity=(20-substance-acc:inf-cf1-3-coref
2 cups cup NOUN NNS Number=Plur 3 nmod:npmod 3:nmod:npmod _
3 water water NOUN NN Number=Sing 0 root 0:root Entity=20)
4 ( ( PUNCT -LRB- _ 6 punct 6:punct Discourse=joint-disjunction_m:14->13:0|SpaceAfter=No
5 or or CCONJ CC _ 6 cc 6:cc _
6 broth broth NOUN NN Number=Sing 3 conj 3:conj:or Bridge=18<21|Entity=(21-substance-acc:inf-cf2-1-coref)|SpaceAfter=No
7 ) ) PUNCT -RRB- _ 6 punct 6:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | Olive oil to taste (Optional) | 1 Olive olive NOUN NN Number=Sing 2 compound 2:compound Bridge=18<22|Discourse=joint-list_m:15->12:0|Entity=(22-substance-acc:inf-cf1-2-coref
2 oil oil NOUN NN Number=Sing 0 root 0:root Entity=22)
3 to to ADP IN _ 4 case 4:case _
4 taste taste NOUN NN Number=Sing 2 obl 2:obl:to _
5 ( ( PUNCT -LRB- _ 6 punct 6:punct Discourse=adversative-concession:16->15:0|SpaceAfter=No
6 Optional optional ADJ JJ Degree=Pos 2 parataxis 2:parataxis SpaceAfter=No
7 ) ) PUNCT -RRB- _ 6 punct 6:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | 1/2 teaspoon salt (Optional) | 1 1/2 1/2 NUM CD NumForm=Word|NumType=Card 2 nummod 2:nummod Bridge=18<23|Discourse=joint-list_m:17->12:0|Entity=(23-substance-acc:inf-cf1-3-coref
2 teaspoon teaspoon NOUN NN Number=Sing 3 nmod:npmod 3:nmod:npmod _
3 salt salt NOUN NN Number=Sing 0 root 0:root Entity=23)
4 ( ( PUNCT -LRB- _ 5 punct 5:punct Discourse=adversative-concession:18->17:0|SpaceAfter=No
5 Optional optional ADJ JJ Degree=Pos 3 parataxis 3:parataxis SpaceAfter=No
6 ) ) PUNCT -RRB- _ 5 punct 5:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | Method 1 Cooking On A Stove Top | 1 Method method NOUN NN Number=Sing 0 root 0:root Discourse=organization-preparation:19->20:0|Entity=(24-abstract-new-cf1-1-coref
2 1 1 NUM CD NumForm=Digit|NumType=Card 1 dep 1:dep Entity=24)
3 Cooking cook VERB VBG VerbForm=Ger 1 appos 1:appos Discourse=organization-heading:20->21:3|XML=<hi rend:::"bold">
4 On on ADP IN _ 7 case 7:case _
5 A a DET DT Definite=Ind|PronType=Art 7 det 7:det Entity=(25-object-new-cf2-3-sgl
6 Stove stove NOUN NN Number=Sing 7 compound 7:compound _
7 Top top NOUN NN Number=Sing 3 obl 3:obl:on Entity=25)|XML=</hi>
| Annotate syntax and morphology of the text in CONLLU format |
English | Rinse the grains of quinoa in water. | 1 Rinse rinse VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=joint-other_m:21->12:2|Entity=(26-event-new-cf3-1-disc|XML=<hi rend:::"bold">
2 the the DET DT Definite=Def|PronType=Art 3 det 3:det Entity=(19-substance-giv:inact-cf1-2-coref
3 grains grain NOUN NNS Number=Plur 1 obj 1:obj _
4 of of ADP IN _ 5 case 5:case _
5 quinoa quinoa NOUN NN Number=Sing 3 nmod 3:nmod:of Entity=19)
6 in in ADP IN _ 7 case 7:case _
7 water water NOUN NN Number=Sing 1 obl 1:obl:in Entity=(27-substance-new-cf2-1-coref)26)|SpaceAfter=No
8 . . PUNCT . _ 1 punct 1:punct XML=</hi>
| Annotate syntax and morphology of the text in CONLLU format |
English | You can skip this step if you have purchased pre-rinsed quinoa in a box. | 1 You you PRON PRP Case=Nom|Number=Sing|Person=2|PronType=Prs 3 nsubj 3:nsubj Discourse=adversative-concession:22->21:0|Entity=(28-person-acc:com-cf1-1-ana)
2 can can AUX MD VerbForm=Fin 3 aux 3:aux _
3 skip skip VERB VB VerbForm=Inf 0 root 0:root _
4 this this DET DT Number=Sing|PronType=Dem 5 det 5:det Entity=(26-event-giv:act-cf2*-2-coref
5 step step NOUN NN Number=Sing 3 obj 3:obj Entity=26)
6 if if SCONJ IN _ 9 mark 9:mark Discourse=contingency-condition:23->22:0
7 you you PRON PRP Case=Nom|Number=Sing|Person=2|PronType=Prs 9 nsubj 9:nsubj Entity=(28-person-giv:act-cf1-1-ana)
8 have have AUX VBP Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin 9 aux 9:aux _
9 purchased purchase VERB VBN Tense=Past|VerbForm=Part 3 advcl 3:advcl:if _
10 pre-rinsed pre-rinsed ADJ JJ Degree=Pos 11 amod 11:amod Entity=(29-substance-new-cf3-2-coref
11 quinoa quinoa NOUN NN Number=Sing 9 obj 9:obj _
12 in in ADP IN _ 14 case 14:case _
13 a a DET DT Definite=Ind|PronType=Art 14 det 14:det Entity=(30-object-new-cf4-2-sgl
14 box box NOUN NN Number=Sing 11 nmod 11:nmod:in Entity=30)29)|SpaceAfter=No
15 . . PUNCT . _ 3 punct 3:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | To rinse, place the measured grain in a strainer under running water for a few minutes. | 1 To to PART TO _ 2 mark 2:mark Discourse=purpose-goal:24->25:0
2 rinse rinse VERB VB VerbForm=Inf 4 advcl 4:advcl:to SpaceAfter=No
3 , , PUNCT , _ 2 punct 2:punct _
4 place place VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=elaboration-additional:25->21:1|Entity=(31-event-new-cf5-1-disc
5 the the DET DT Definite=Def|PronType=Art 7 det 7:det Entity=(19-substance-giv:inact-cf1-3-coref
6 measured measure VERB VBN Tense=Past|VerbForm=Part 7 amod 7:amod _
7 grain grain NOUN NN Number=Sing 4 obj 4:obj Entity=19)
8 in in ADP IN _ 10 case 10:case _
9 a a DET DT Definite=Ind|PronType=Art 10 det 10:det Entity=(32-object-new-cf3-2-sgl
10 strainer strainer NOUN NN Number=Sing 4 obl 4:obl:in Entity=32)
11 under under ADP IN _ 13 case 13:case _
12 running running ADJ JJ Degree=Pos 13 amod 13:amod Entity=(27-substance-giv:inact-cf2-2-coref
13 water water NOUN NN Number=Sing 4 obl 4:obl:under Entity=27)
14 for for ADP IN _ 17 case 17:case _
15 a a DET DT Definite=Ind|PronType=Art 17 det 17:det Entity=(33-time-new-cf4-3-sgl
16 few few ADJ JJ Degree=Pos 17 amod 17:amod _
17 minutes minute NOUN NNS Number=Plur 4 obl 4:obl:for Entity=33)31)|SpaceAfter=No
18 . . PUNCT . _ 4 punct 4:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | This is necessary to remove the excess saponins on the outside of the grains which impart a bitter flavor to quinoa if not removed. | 1 This this PRON DT Number=Sing|PronType=Dem 3 nsubj 3:nsubj Discourse=explanation-motivation:26->25:1|Entity=(31-event-acc:com-cf3-1-coref)
2 is be AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 3 cop 3:cop _
3 necessary necessary ADJ JJ Degree=Pos 0 root 0:root _
4 to to PART TO _ 5 mark 5:mark Discourse=purpose-goal:27->26:0
5 remove remove VERB VB VerbForm=Inf 3 advcl 3:advcl:to _
6 the the DET DT Definite=Def|PronType=Art 8 det 8:det Entity=(34-substance-new-cf4-3-sgl
7 excess excess ADJ JJ Degree=Pos 8 amod 8:amod _
8 saponins saponin NOUN NNS Number=Plur 5 obj 5:obj|16:nsubj _
9 on on ADP IN _ 11 case 11:case _
10 the the DET DT Definite=Def|PronType=Art 11 det 11:det Entity=(35-place-new-cf6-2-sgl
11 outside outside NOUN NN Number=Sing 8 nmod 8:nmod:on _
12 of of ADP IN _ 14 case 14:case _
13 the the DET DT Definite=Def|PronType=Art 14 det 14:det Entity=(19-substance-giv:act-cf1*-2-coref
14 grains grain NOUN NNS Number=Plur 11 nmod 11:nmod:of Entity=19)35)
15 which which PRON WDT PronType=Rel 16 nsubj 8:ref Discourse=elaboration-attribute:28->27:0
16 impart impart VERB VBP Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin 8 acl:relcl 8:acl:relcl _
17 a a DET DT Definite=Ind|PronType=Art 19 det 19:det Entity=(36-abstract-new-cf5-3-sgl
18 bitter bitter ADJ JJ Degree=Pos 19 amod 19:amod _
19 flavor flavor NOUN NN Number=Sing 16 obj 16:obj Entity=36)
20 to to ADP IN _ 21 case 21:case _
21 quinoa quinoa NOUN NN Number=Sing 16 obl 16:obl:to Entity=(11-substance-giv:inact-cf2-1-coref)
22 if if SCONJ IN _ 24 mark 24:mark Discourse=contingency-condition:29->28:0
23 not not PART RB Polarity=Neg 24 advmod 24:advmod _
24 removed remove VERB VBN Tense=Past|VerbForm=Part 16 advcl 16:advcl:if Entity=34)|SpaceAfter=No
25 . . PUNCT . _ 3 punct 3:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | Toast quinoa in a saucepan (optional). | 1 Toast toast VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=joint-sequence_m:30->21:2|Entity=(37-event-new-cf3-1-disc|XML=<hi rend:::"bold">
2 quinoa quinoa NOUN NN Number=Sing 1 obj 1:obj Entity=(19-substance-giv:act-cf1*-1-coref)
3 in in ADP IN _ 5 case 5:case _
4 a a DET DT Definite=Ind|PronType=Art 5 det 5:det Entity=(38-object-new-cf2-2-coref
5 saucepan saucepan NOUN NN Number=Sing 1 obl 1:obl:in Entity=38)37)
6 ( ( PUNCT -LRB- _ 7 punct 7:punct Discourse=adversative-concession:31->30:0|SpaceAfter=No
7 optional optional ADJ JJ Degree=Pos 1 parataxis 1:parataxis SpaceAfter=No
8 ) ) PUNCT -RRB- _ 7 punct 7:punct SpaceAfter=No
9 . . PUNCT . _ 1 punct 1:punct XML=</hi>
| Annotate syntax and morphology of the text in CONLLU format |
English | Drizzle a bit of olive oil in a pan over medium-high heat. | 1 Drizzle drizzle VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=elaboration-additional:32->30:1
2 a a DET DT Definite=Ind|PronType=Art 3 det 3:det Entity=(22-substance-acc:com-cf2-2-coref
3 bit bit NOUN NN Number=Sing 1 obj 1:obj _
4 of of ADP IN _ 6 case 6:case _
5 olive olive NOUN NN Number=Sing 6 compound 6:compound _
6 oil oil NOUN NN Number=Sing 3 nmod 3:nmod:of Entity=22)
7 in in ADP IN _ 9 case 9:case _
8 a a DET DT Definite=Ind|PronType=Art 9 det 9:det Entity=(38-object-giv:act-cf1*-2-coref
9 pan pan NOUN NN Number=Sing 1 obl 1:obl:in Entity=38)
10 over over ADP IN _ 14 case 14:case _
11 medium medium ADJ JJ Degree=Pos 13 amod 13:amod Entity=(39-abstract-new-cf3-4-sgl|SpaceAfter=No|XML=<w>
12 - - PUNCT HYPH _ 11 punct 11:punct SpaceAfter=No
13 high high ADJ JJ Degree=Pos 14 amod 14:amod XML=</w>
14 heat heat NOUN NN Number=Sing 9 nmod 9:nmod:over Entity=39)|SpaceAfter=No
15 . . PUNCT . _ 1 punct 1:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | Add the quinoa and cook for about 1 minute. | 1 Add add VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=joint-sequence_m:33->32:0
2 the the DET DT Definite=Def|PronType=Art 3 det 3:det Entity=(19-substance-giv:inact-cf1-2-coref
3 quinoa quinoa NOUN NN Number=Sing 1 obj 1:obj Entity=19)
4 and and CCONJ CC _ 5 cc 5:cc Discourse=joint-sequence_m:34->32:0
5 cook cook VERB VB Mood=Imp|Person=2|VerbForm=Fin 1 conj 1:conj:and Entity=(40-event-new-cf3-1-disc
6 for for ADP IN _ 9 case 9:case _
7 about about ADV RB _ 8 advmod 8:advmod Entity=(41-time-new-cf2-3-sgl
8 1 1 NUM CD NumForm=Digit|NumType=Card 9 nummod 9:nummod _
9 minute minute NOUN NN Number=Sing 5 obl 5:obl:for Entity=41)40)|SpaceAfter=No
10 . . PUNCT . _ 1 punct 1:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | This brings out quinoa's nutty flavor. | 1 This this PRON DT Number=Sing|PronType=Dem 2 nsubj 2:nsubj Discourse=causal-result:35->32:1|Entity=(40-event-giv:act-cf1*-1-coref)
2 brings bring VERB VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 0 root 0:root _
3 out out ADP RP _ 2 compound:prt 2:compound:prt _
4-5 quinoa's _ _ _ _ _ _ _ _
4 quinoa quinoa NOUN NN Number=Sing 7 nmod:poss 7:nmod:poss Entity=(42-abstract-new-cf3-4-sgl(11-substance-giv:inact-cf2-1-coref
5 's 's PART POS _ 4 case 4:case Entity=11)
6 nutty nutty ADJ JJ Degree=Pos 7 amod 7:amod _
7 flavor flavor NOUN NN Number=Sing 2 obj 2:obj Entity=42)|SpaceAfter=No
8 . . PUNCT . _ 2 punct 2:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | Cook the quinoa. | 1 Cook cook VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=joint-sequence_m:36->21:2|XML=<hi rend:::"bold">
2 the the DET DT Definite=Def|PronType=Art 3 det 3:det Entity=(19-substance-giv:inact-cf1-2-coref
3 quinoa quinoa NOUN NN Number=Sing 1 obj 1:obj Entity=19)|SpaceAfter=No
4 . . PUNCT . _ 1 punct 1:punct XML=</hi>
| Annotate syntax and morphology of the text in CONLLU format |
English | Place two parts water or stock to one part of quinoa in a saucepan over medium-high heat and bring to a boil. | 1 Place place VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=elaboration-additional:37->36:0
2 two two NUM CD NumForm=Word|NumType=Card 3 nummod 3:nummod Entity=(20-substance-giv:inact-cf2-2-coref
3 parts part NOUN NNS Number=Plur 1 obj 1:obj _
4 water water NOUN NN Number=Sing 3 nmod:npmod 3:nmod:npmod Entity=20)
5 or or CCONJ CC _ 6 cc 6:cc _
6 stock stock NOUN NN Number=Sing 4 conj 3:nmod:npmod|4:conj:or Entity=(21-substance-giv:inact-cf3-1-coref)
7 to to ADP IN _ 9 case 9:case _
8 one one NUM CD NumForm=Word|NumType=Card 9 nummod 9:nummod Entity=(19-substance-giv:act-cf1*-2-coref
9 part part NOUN NN Number=Sing 1 obl 1:obl:to _
10 of of ADP IN _ 11 case 11:case _
11 quinoa quinoa NOUN NN Number=Sing 9 nmod 9:nmod:of Entity=19)
12 in in ADP IN _ 14 case 14:case _
13 a a DET DT Definite=Ind|PronType=Art 14 det 14:det Entity=(43-object-new-cf4-2-coref
14 saucepan saucepan NOUN NN Number=Sing 1 obl 1:obl:in Entity=43)
15 over over ADP IN _ 19 case 19:case _
16 medium medium ADJ JJ Degree=Pos 18 amod 18:amod Entity=(44-abstract-new-cf5-4-coref|SpaceAfter=No|XML=<w>
17 - - PUNCT HYPH _ 16 punct 16:punct SpaceAfter=No
18 high high ADJ JJ Degree=Pos 19 amod 19:amod XML=</w>
19 heat heat NOUN NN Number=Sing 14 nmod 14:nmod:over Entity=44)
20 and and CCONJ CC _ 21 cc 21:cc Discourse=joint-sequence_m:38->37:0
21 bring bring VERB VB Mood=Imp|Person=2|VerbForm=Fin 1 conj 1:conj:and _
22 to to ADP IN _ 24 case 24:case _
23 a a DET DT Definite=Ind|PronType=Art 24 det 24:det Entity=(45-event-new-cf6-2-sgl
24 boil boil NOUN NN Number=Sing 21 obl 21:obl:to Entity=45)|SpaceAfter=No
25 . . PUNCT . _ 1 punct 1:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | Cover and reduce heat to low. | 1 Cover cover VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=joint-sequence_m:39->37:0
2 and and CCONJ CC _ 3 cc 3:cc Discourse=joint-sequence_m:40->37:0
3 reduce reduce VERB VB Mood=Imp|Person=2|VerbForm=Fin 1 conj 1:conj:and _
4 heat heat NOUN NN Number=Sing 3 obj 3:obj Entity=(44-abstract-giv:act-cf1*-1-coref)
5 to to ADP IN _ 6 case 6:case _
6 low low ADJ JJ Degree=Pos 3 obl 3:obl:to SpaceAfter=No
7 . . PUNCT . _ 1 punct 1:punct _
| Annotate syntax and morphology of the text in CONLLU format |
English | Simmer the quinoa for about 15 minutes or until the grain becomes translucent and the white germ forms a visible spiral on the exterior of the quinoa grain. | 1 Simmer simmer VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=joint-sequence_m:41->37:0
2 the the DET DT Definite=Def|PronType=Art 3 det 3:det Entity=(19-substance-giv:inact-cf1-2-coref
3 quinoa quinoa NOUN NN Number=Sing 1 obj 1:obj Entity=19)
4 for for ADP IN _ 7 case 7:case _
5 about about ADV RB _ 6 advmod 6:advmod Entity=(46-time-new-cf4-3-sgl
6 15 15 NUM CD NumForm=Digit|NumType=Card 7 nummod 7:nummod _
7 minutes minute NOUN NNS Number=Plur 1 obl 1:obl:for Entity=46)
8 or or CCONJ CC _ 12 cc 12:cc Discourse=joint-disjunction_m:42->41:0
9 until until SCONJ IN _ 12 mark 12:mark _
10 the the DET DT Definite=Def|PronType=Art 11 det 11:det Entity=(19-substance-giv:act-cf1-2-coref
11 grain grain NOUN NN Number=Sing 12 nsubj 12:nsubj|13:nsubj:xsubj Entity=19)
12 becomes become VERB VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 7 conj 1:obl:for|7:conj:or _
13 translucent translucent ADJ JJ Degree=Pos 12 xcomp 12:xcomp _
14 and and CCONJ CC _ 18 cc 18:cc Discourse=joint-list_m:43->42:0
15 the the DET DT Definite=Def|PronType=Art 17 det 17:det Bridge=19<47|Entity=(47-object-acc:inf-cf2-3-coref
16 white white ADJ JJ Degree=Pos 17 amod 17:amod _
17 germ germ NOUN NN Number=Sing 18 nsubj 18:nsubj Entity=47)
18 forms form VERB VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 12 conj 7:conj|12:conj:and _
19 a a DET DT Definite=Ind|PronType=Art 21 det 21:det Entity=(48-object-new-cf5-6-sgl
20 visible visible ADJ JJ Degree=Pos 21 amod 21:amod _
21 spiral spiral NOUN NN Number=Sing 18 obj 18:obj _
22 on on ADP IN _ 24 case 24:case _
23 the the DET DT Definite=Def|PronType=Art 24 det 24:det Entity=(49-place-new-cf3-2-sgl
24 exterior exterior NOUN NN Number=Sing 18 obl 18:obl:on _
25 of of ADP IN _ 28 case 28:case _
26 the the DET DT Definite=Def|PronType=Art 28 det 28:det Entity=(19-substance-giv:act-cf1-3-coref
27 quinoa quinoa NOUN NN Number=Sing 28 compound 28:compound _
28 grain grain NOUN NN Number=Sing 24 nmod 24:nmod:of Entity=19)49)48)|SpaceAfter=No
29 . . PUNCT . _ 1 punct 1:punct _
| Annotate syntax and morphology of the text in CONLLU format |
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