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English
In the past Muggle Quidditch has mainly been played at colleges in the US, but over the last few years there has been a dramatic rise in the number of community teams.
1 In in ADP IN _ 3 case 3:case Discourse=context-background:11->7:2 2 the the DET DT Definite=Def|PronType=Art 3 det 3:det Entity=(14-time-acc:com-cf4-2-sgl 3 past past ADJ JJ Degree=Pos 9 obl 9:obl:in Entity=14) 4 Muggle Muggle PROPN NNP Number=Sing 5 compound 5:compound Entity=(1-abstract-giv:act-cf1*-1,2-coref-Quidditch_%28real%2Dlife_sport%29(2-person-giv:inact-cf2-1-coref-Muggle) 5 Quidditch Quidditch PROPN NNP Number=Sing 9 nsubj:pass 9:nsubj:pass Entity=1) 6 has have AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 9 aux 9:aux _ 7 mainly mainly ADV RB Degree=Pos 9 advmod 9:advmod _ 8 been be AUX VBN Tense=Past|VerbForm=Part 9 aux:pass 9:aux:pass _ 9 played play VERB VBN Tense=Past|VerbForm=Part|Voice=Pass 0 root 0:root _ 10 at at ADP IN _ 11 case 11:case _ 11 colleges college NOUN NNS Number=Plur 9 obl 9:obl:at Entity=(15-organization-new-cf8-1-sgl 12 in in ADP IN _ 14 case 14:case _ 13 the the DET DT Definite=Def|PronType=Art 14 det 14:det Entity=(16-place-new-cf6-2-coref-United_States 14 US US PROPN NNP Abbr=Yes|Number=Sing 11 nmod 11:nmod:in Entity=16)15)|SpaceAfter=No 15 , , PUNCT , _ 24 punct 24:punct _ 16 but but CCONJ CC _ 24 cc 24:cc Discourse=adversative-contrast_m:12->11:0 17 over over ADP IN _ 21 case 21:case _ 18 the the DET DT Definite=Def|PronType=Art 21 det 21:det Entity=(17-time-acc:com-cf3-4-sgl 19 last last ADJ JJ Degree=Pos 21 amod 21:amod _ 20 few few ADJ JJ Degree=Pos 21 amod 21:amod _ 21 years year NOUN NNS Number=Plur 24 obl 24:obl:over Entity=17) 22 there there PRON EX PronType=Dem 24 expl 24:expl _ 23 has have AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 24 aux 24:aux _ 24 been be VERB VBN Tense=Past|VerbForm=Part 9 conj 9:conj:but _ 25 a a DET DT Definite=Ind|PronType=Art 27 det 27:det Entity=(18-event-new-cf5-3-sgl 26 dramatic dramatic ADJ JJ Degree=Pos 27 amod 27:amod _ 27 rise rise NOUN NN Number=Sing 24 nsubj 24:nsubj _ 28 in in ADP IN _ 30 case 30:case _ 29 the the DET DT Definite=Def|PronType=Art 30 det 30:det Entity=(19-organization-new-cf7-2-sgl 30 number number NOUN NN Number=Sing 27 nmod 27:nmod:in _ 31 of of ADP IN _ 33 case 33:case _ 32 community community NOUN NN Number=Sing 33 compound 33:compound Entity=(20-organization-new-cf9-2-sgl 33 teams team NOUN NNS Number=Plur 30 nmod 30:nmod:of Entity=20)19)18)|SpaceAfter=No 34 . . PUNCT . _ 9 punct 9:punct _
Annotate syntax and morphology of the text in CONLLU format
English
Quidditch has also spread outside of America and is now played on 5 continents.
1 Quidditch Quidditch PROPN NNP Number=Sing 4 nsubj 4:nsubj|11:nsubj:pass Discourse=joint-other_m:13->12:0|Entity=(1-abstract-giv:act-cf1*-1-coref-Quidditch_%28real%2Dlife_sport%29) 2 has have AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 4 aux 4:aux _ 3 also also ADV RB _ 4 advmod 4:advmod _ 4 spread spread VERB VBN Tense=Past|VerbForm=Part 0 root 0:root _ 5 outside outside ADV RB Degree=Pos 4 advmod 4:advmod _ 6 of of ADP IN _ 7 case 7:case _ 7 America America PROPN NNP Number=Sing 5 nmod 5:nmod:of Entity=(16-place-giv:act-cf2-1-coref-United_States) 8 and and CCONJ CC _ 11 cc 11:cc Discourse=elaboration-additional:14->13:0 9 is be AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 11 aux:pass 11:aux:pass _ 10 now now ADV RB _ 11 advmod 11:advmod _ 11 played play VERB VBN Tense=Past|VerbForm=Part|Voice=Pass 4 conj 4:conj:and _ 12 on on ADP IN _ 14 case 14:case _ 13 5 5 NUM CD NumForm=Digit|NumType=Card 14 nummod 14:nummod Entity=(21-place-new-cf3-2-sgl 14 continents continent NOUN NNS Number=Plur 11 obl 11:obl:on Entity=21)|SpaceAfter=No 15 . . PUNCT . _ 4 punct 4:punct _
Annotate syntax and morphology of the text in CONLLU format
English
Steps
1 Steps step NOUN NNS Number=Plur 0 root 0:root Discourse=organization-heading:15->16:2|Entity=(22-abstract-new-cf1-1-sgl)
Annotate syntax and morphology of the text in CONLLU format
English
Gather all needed materials and players (see Things You'll Need section below).
1 Gather gather VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=ROOT:16:0|XML=<hi rend:::"bold"> 2 all all DET DT PronType=Tot 4 det 4:det Entity=(23-object-new-cf1-3-coref 3 needed need ADJ JJ Degree=Pos 4 amod 4:amod _ 4 materials material NOUN NNS Number=Plur 1 obj 1:obj Entity=23) 5 and and CCONJ CC _ 6 cc 6:cc _ 6 players player NOUN NNS Number=Plur 4 conj 1:obj|4:conj:and Entity=(24-person-new-cf4-1-coref) 7 ( ( PUNCT -LRB- _ 8 punct 8:punct Discourse=elaboration-additional:17->16:0|SpaceAfter=No 8 see see VERB VB Mood=Imp|Person=2|VerbForm=Fin 1 parataxis 1:parataxis _ 9 Things thing NOUN NNS Number=Plur 13 compound 13:compound Entity=(25-abstract-new-cf3-5-sgl(23-object-giv:act-cf1-1-coref 10-11 You'll _ _ _ _ _ _ _ _ 10 You you PRON PRP Case=Nom|Number=Sing|Person=2|PronType=Prs 12 nsubj 12:nsubj Discourse=elaboration-attribute:18->17:0|Entity=(7-person-giv:inact-cf2-1-ana) 11 'll will AUX MD VerbForm=Fin 12 aux 12:aux _ 12 Need need VERB VB VerbForm=Inf 9 acl:relcl 9:acl:relcl Entity=23) 13 section section NOUN NN Number=Sing 8 obj 8:obj Discourse=same-unit_m:19->17:1|Entity=25) 14 below below ADV RB Degree=Pos 8 advmod 8:advmod SpaceAfter=No 15 ) ) PUNCT -RRB- _ 8 punct 8:punct SpaceAfter=No 16 . . PUNCT . _ 1 punct 1:punct XML=</hi>
Annotate syntax and morphology of the text in CONLLU format
English
Know that all players can play while riding a broom.
1 Know know VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=attribution-positive:20->21:1|XML=<hi rend:::"bold"> 2 that that SCONJ IN _ 6 mark 6:mark Discourse=joint-sequence_m:21->16:1 3 all all DET DT PronType=Tot 4 det 4:det Entity=(24-person-giv:act-cf1*-2-coref 4 players player NOUN NNS Number=Plur 6 nsubj 6:nsubj Entity=24) 5 can can AUX MD Number=Plur|Person=3|VerbForm=Fin 6 aux 6:aux _ 6 play play VERB VB VerbForm=Inf 1 ccomp 1:ccomp _ 7 while while SCONJ IN _ 8 mark 8:mark Discourse=mode-manner:22->21:0 8 riding ride VERB VBG VerbForm=Ger 6 advcl 6:advcl:while _ 9 a a DET DT Definite=Ind|PronType=Art 10 det 10:det Entity=(26-object-new-cf2-2-coref 10 broom broom NOUN NN Number=Sing 8 obj 8:obj Entity=26)|SpaceAfter=No 11 . . PUNCT . _ 1 punct 1:punct XML=</hi>
Annotate syntax and morphology of the text in CONLLU format
English
Brooms can be a hindrance however, so feel free to not use brooms.
1 Brooms broom NOUN NNS Number=Plur 5 nsubj 5:nsubj Bridge=26<27|Discourse=adversative-concession:23->24:0|Entity=(27-object-acc:inf-cf1-1-coref) 2 can can AUX MD VerbForm=Fin 5 aux 5:aux _ 3 be be AUX VB VerbForm=Inf 5 cop 5:cop _ 4 a a DET DT Definite=Ind|PronType=Art 5 det 5:det Entity=(28-abstract-new-cf2-2-sgl 5 hindrance hindrance NOUN NN Number=Sing 0 root 0:root Entity=28) 6 however however ADV RB _ 5 advmod 5:advmod SpaceAfter=No 7 , , PUNCT , _ 9 punct 9:punct _ 8 so so ADV RB _ 9 advmod 9:advmod Discourse=adversative-contrast_m:24->21:2 9 feel feel VERB VB Mood=Imp|Person=2|VerbForm=Fin 5 parataxis 5:parataxis _ 10 free free ADJ JJ Degree=Pos 9 xcomp 9:xcomp _ 11 to to PART TO _ 13 mark 13:mark _ 12 not not PART RB Polarity=Neg 13 advmod 13:advmod _ 13 use use VERB VB VerbForm=Inf 10 xcomp 10:xcomp _ 14 brooms broom NOUN NNS Number=Plur 13 obj 13:obj Entity=(27-object-giv:act-cf1-1-coref)|SpaceAfter=No 15 . . PUNCT . _ 5 punct 5:punct _
Annotate syntax and morphology of the text in CONLLU format
English
Place the quaffle and three bludgers in the middle of the field.
1 Place place VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=joint-sequence_m:25->16:1|XML=<hi rend:::"bold"> 2 the the DET DT Definite=Def|PronType=Art 3 det 3:det Entity=(29-object-new-cf1-2-coref 3 quaffle quaffle NOUN NN Number=Sing 1 obj 1:obj Entity=29) 4 and and CCONJ CC _ 6 cc 6:cc _ 5 three three NUM CD NumForm=Word|NumType=Card 6 nummod 6:nummod Entity=(30-object-new-cf4-2-sgl 6 bludgers bludger NOUN NNS Number=Plur 3 conj 1:obj|3:conj:and Entity=30) 7 in in ADP IN _ 9 case 9:case _ 8 the the DET DT Definite=Def|PronType=Art 9 det 9:det Entity=(31-place-new-cf2-2-sgl 9 middle middle NOUN NN Number=Sing 6 nmod 6:nmod:in _ 10 of of ADP IN _ 12 case 12:case _ 11 the the DET DT Definite=Def|PronType=Art 12 det 12:det Entity=(32-place-new-cf3-2-coref 12 field field NOUN NN Number=Sing 9 nmod 9:nmod:of Entity=32)31)|SpaceAfter=No 13 . . PUNCT . _ 1 punct 1:punct XML=</hi>
Annotate syntax and morphology of the text in CONLLU format
English
Ideally the quaffle and bludgers should be slightly deflated so that they are easier to throw and catch.
1 Ideally ideally ADV RB Degree=Pos 9 advmod 9:advmod Discourse=elaboration-additional:26->25:0 2 the the DET DT Definite=Def|PronType=Art 3 det 3:det Entity=(33-object-new-cf1-2,4-coref(29-object-giv:act-cf2*-2-coref 3 quaffle quaffle NOUN NN Number=Sing 9 nsubj:pass 9:nsubj:pass Entity=29) 4 and and CCONJ CC _ 5 cc 5:cc _ 5 bludgers bludger NOUN NNS Number=Plur 3 conj 3:conj:and|9:nsubj:pass Entity=(34-object-new-cf3-1-coref)33) 6 should should AUX MD VerbForm=Fin 9 aux 9:aux _ 7 be be AUX VB VerbForm=Inf 9 aux:pass 9:aux:pass _ 8 slightly slightly ADV RB Degree=Pos 9 advmod 9:advmod _ 9 deflated deflate VERB VBN Tense=Past|VerbForm=Part|Voice=Pass 0 root 0:root _ 10 so so SCONJ IN _ 14 mark 14:mark Discourse=purpose-goal:27->26:0 11 that that ADP IN _ 10 fixed 10:fixed _ 12 they they PRON PRP Case=Nom|Number=Plur|Person=3|PronType=Prs 14 nsubj 14:nsubj|16:nsubj:xsubj|18:nsubj:xsubj Entity=(33-object-giv:act-cf1-1-ana) 13 are be AUX VBP Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin 14 cop 14:cop _ 14 easier easy ADJ JJR Degree=Cmp 9 advcl 9:advcl:so_that _ 15 to to PART TO _ 16 mark 16:mark _ 16 throw throw VERB VB VerbForm=Inf 14 xcomp 14:xcomp _ 17 and and CCONJ CC _ 18 cc 18:cc _ 18 catch catch VERB VB VerbForm=Inf 16 conj 14:xcomp|16:conj:and SpaceAfter=No 19 . . PUNCT . _ 9 punct 9:punct _
Annotate syntax and morphology of the text in CONLLU format
English
Start the game.
1 Start start VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=joint-sequence_m:28->16:1|XML=<hi rend:::"bold"> 2 the the DET DT Definite=Def|PronType=Art 3 det 3:det Bridge=1<35|Entity=(35-event-acc:inf-cf1-2-coref 3 game game NOUN NN Number=Sing 1 obj 1:obj Entity=35)|SpaceAfter=No 4 . . PUNCT . _ 1 punct 1:punct XML=</hi>
Annotate syntax and morphology of the text in CONLLU format
English
Both teams start from the edges and attempt to obtain the quaffle and bludgers.
1 Both both DET DT PronType=Art 2 det 2:det Discourse=elaboration-additional:29->28:0|Entity=(36-organization-new-cf4-2-coref 2 teams team NOUN NNS Number=Plur 3 nsubj 3:nsubj|8:nsubj|10:nsubj:xsubj Entity=36) 3 start start VERB VBP Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin 0 root 0:root _ 4 from from ADP IN _ 6 case 6:case _ 5 the the DET DT Definite=Def|PronType=Art 6 det 6:det Bridge=32<37|Entity=(37-place-acc:inf-cf3-2-coref 6 edges edge NOUN NNS Number=Plur 3 obl 3:obl:from Entity=37) 7 and and CCONJ CC _ 8 cc 8:cc Discourse=joint-list_m:30->29:0 8 attempt attempt VERB VBP Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin 3 conj 3:conj:and _ 9 to to PART TO _ 10 mark 10:mark _ 10 obtain obtain VERB VB VerbForm=Inf 8 xcomp 8:xcomp _ 11 the the DET DT Definite=Def|PronType=Art 12 det 12:det Entity=(29-object-giv:inact-cf1-2-coref 12 quaffle quaffle NOUN NN Number=Sing 10 obj 10:obj Entity=29) 13 and and CCONJ CC _ 14 cc 14:cc _ 14 bludgers bludger NOUN NNS Number=Plur 12 conj 10:obj|12:conj:and Entity=(34-object-giv:inact-cf2-1-coref)|SpaceAfter=No 15 . . PUNCT . _ 3 punct 3:punct _
Annotate syntax and morphology of the text in CONLLU format
English
Follow your duty depending what type of player you are:
1 Follow follow VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=organization-preparation:31->33:3|XML=<hi rend:::"bold"> 2 your your PRON PRP$ Case=Gen|Number=Sing|Person=2|Poss=Yes|PronType=Prs 3 nmod:poss 3:nmod:poss Entity=(38-abstract-new-cf2-2-sgl(7-person-giv:inact-cf1-1-ana) 3 duty duty NOUN NN Number=Sing 1 obj 1:obj Entity=38) 4 depending depend VERB VBG VerbForm=Ger 6 case 6:case Discourse=contingency-condition:32->31:0 5 what what DET WDT PronType=Int 6 det 6:det Entity=(39-person-new-cf3-2-coref 6 type type NOUN NN Number=Sing 1 obl 1:obl:depending _ 7 of of ADP IN _ 8 case 8:case _ 8 player player NOUN NN Number=Sing 6 nmod 6:nmod:of _ 9 you you PRON PRP Case=Nom|Number=Sing|Person=2|PronType=Prs 10 nsubj 10:nsubj Entity=(7-person-giv:act-cf1-1-ana) 10 are be VERB VBP Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin 6 acl:relcl 6:acl:relcl Entity=39)|SpaceAfter=No 11 : : PUNCT : _ 1 punct 1:punct XML=</hi>
Annotate syntax and morphology of the text in CONLLU format
English
Chasers try to score by throwing the quaffle into one of the three goal hoops.
1 Chasers chaser NOUN NNS Number=Plur 2 nsubj 2:nsubj|4:nsubj:xsubj Bridge=39<40|Discourse=joint-sequence_m:33->16:1|Entity=(40-person-acc:inf-cf2-1-coref) 2 try try VERB VBP Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin 0 root 0:root _ 3 to to PART TO _ 4 mark 4:mark _ 4 score score VERB VB VerbForm=Inf 2 xcomp 2:xcomp _ 5 by by SCONJ IN _ 6 mark 6:mark Discourse=mode-means:34->33:0 6 throwing throw VERB VBG VerbForm=Ger 4 advcl 4:advcl:by _ 7 the the DET DT Definite=Def|PronType=Art 8 det 8:det Entity=(29-object-giv:inact-cf1-2-coref 8 quaffle quaffle NOUN NN Number=Sing 6 obj 6:obj Entity=29) 9 into into ADP IN _ 10 case 10:case _ 10 one one NUM CD NumForm=Word|NumType=Card 6 obl 6:obl:into Entity=(41-object-new-cf4-1-sgl 11 of of ADP IN _ 15 case 15:case _ 12 the the DET DT Definite=Def|PronType=Art 15 det 15:det Entity=(42-object-new-cf3-4-coref 13 three three NUM CD NumForm=Word|NumType=Card 15 nummod 15:nummod _ 14 goal goal NOUN NN Number=Sing 15 compound 15:compound _ 15 hoops hoop NOUN NNS Number=Plur 10 nmod 10:nmod:of Entity=42)41)|SpaceAfter=No 16 . . PUNCT . _ 2 punct 2:punct _
Annotate syntax and morphology of the text in CONLLU format
English
Each score is worth 10 points.
1 Each each DET DT PronType=Tot 2 det 2:det Discourse=elaboration-additional:35->33:1|Entity=(43-event-new-cf1-2-sgl 2 score score NOUN NN Number=Sing 4 nsubj 4:nsubj Entity=43) 3 is be AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 4 cop 4:cop _ 4 worth worth ADJ JJ Degree=Pos 0 root 0:root _ 5 10 10 NUM CD NumForm=Digit|NumType=Card 6 nummod 6:nummod Entity=(44-abstract-new-cf2-2-sgl 6 points point NOUN NNS Number=Plur 4 obj 4:obj Entity=44)|SpaceAfter=No 7 . . PUNCT . _ 4 punct 4:punct _
Annotate syntax and morphology of the text in CONLLU format
English
Beaters try to peg players with their bludger.
1 Beaters beater NOUN NNS Number=Plur 2 nsubj 2:nsubj|4:nsubj:xsubj Bridge=39<45|Discourse=joint-other_m:36->33:2|Entity=(45-person-acc:inf-cf1-1-coref) 2 try try VERB VBP Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin 0 root 0:root _ 3 to to PART TO _ 4 mark 4:mark _ 4 peg peg VERB VB VerbForm=Inf 2 xcomp 2:xcomp _ 5 players player NOUN NNS Number=Plur 4 obj 4:obj Entity=(46-person-new-cf3-1-sgl) 6 with with ADP IN _ 8 case 8:case _ 7 their their PRON PRP$ Case=Gen|Number=Plur|Person=3|Poss=Yes|PronType=Prs 8 nmod:poss 8:nmod:poss Entity=(34-object-giv:inact-cf2-2-coref(45-person-giv:act-cf1-1-ana) 8 bludger bludger NOUN NN Number=Sing 4 obl 4:obl:with Entity=34)|SpaceAfter=No 9 . . PUNCT . _ 2 punct 2:punct _
Annotate syntax and morphology of the text in CONLLU format
English
If a player is pegged they have to stop what they're doing and pay a penalty; i.e. (drop the quaffle in the case of a chaser) and run back to and touch their goal post or alternatively sit down for 10 seconds.
1 If if SCONJ IN _ 5 mark 5:mark Discourse=contingency-condition:37->38:2 2 a a DET DT Definite=Ind|PronType=Art 3 det 3:det Entity=(47-person-new-cf1-2-coref 3 player player NOUN NN Number=Sing 5 nsubj:pass 5:nsubj:pass Entity=47) 4 is be AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 5 aux:pass 5:aux:pass _ 5 pegged peg VERB VBN Tense=Past|VerbForm=Part|Voice=Pass 7 advcl 7:advcl:if _ 6 they they PRON PRP Case=Nom|Number=Plur|Person=3|PronType=Prs 7 nsubj 7:nsubj|9:nsubj:xsubj|15:nsubj:xsubj Discourse=elaboration-additional:38->36:0|Entity=(47-person-giv:act-cf1-1-ana) 7 have have VERB VBP Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin 0 root 0:root _ 8 to to PART TO _ 9 mark 9:mark _ 9 stop stop VERB VB VerbForm=Inf 7 xcomp 7:xcomp _ 10 what what PRON WP PronType=Rel 9 obj 9:obj _ 11 they they PRON PRP Case=Nom|Number=Plur|Person=3|PronType=Prs 13 nsubj 13:nsubj Entity=(47-person-giv:act-cf1-1-ana)|SpaceAfter=No 12 're be AUX VBP Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin 13 aux 13:aux _ 13 doing do VERB VBG Tense=Pres|VerbForm=Part 10 acl:relcl 10:acl:relcl _ 14 and and CCONJ CC _ 15 cc 15:cc _ 15 pay pay VERB VB VerbForm=Inf 9 conj 7:xcomp|9:conj:and _ 16 a a DET DT Definite=Ind|PronType=Art 17 det 17:det Entity=(48-event-new-cf2-2-coref 17 penalty penalty NOUN NN Number=Sing 15 obj 15:obj Entity=48)|SpaceAfter=No 18 ; ; PUNCT : _ 21 punct 21:punct _ 19 i.e. i.e. ADV FW Abbr=Yes 21 advmod 21:advmod Discourse=elaboration-additional:39->38:0 20 ( ( PUNCT -LRB- _ 21 punct 21:punct SpaceAfter=No 21 drop drop VERB VB Person=2|VerbForm=Inf 17 parataxis 17:parataxis Entity=(48-event-giv:act-cf2-1-coref 22 the the DET DT Definite=Def|PronType=Art 23 det 23:det Entity=(29-object-giv:inact-cf4-2-coref 23 quaffle quaffle NOUN NN Number=Sing 21 obj 21:obj Entity=29)48) 24 in in ADP IN _ 26 case 26:case _ 25 the the DET DT Definite=Def|PronType=Art 26 det 26:det _ 26 case case NOUN NN Number=Sing 21 obl 21:obl:in _ 27 of of ADP IN _ 29 case 29:case _ 28 a a DET DT Definite=Ind|PronType=Art 29 det 29:det Entity=(49-person-new-cf6-2-sgl 29 chaser chaser NOUN NN Number=Sing 26 nmod 26:nmod:of Entity=49)|SpaceAfter=No 30 ) ) PUNCT -RRB- _ 21 punct 21:punct _ 31 and and CCONJ CC _ 32 cc 32:cc Discourse=joint-sequence_m:40->38:1 32 run run VERB VB VerbForm=Inf 15 conj 9:conj|15:conj:and _ 33 back back ADV RB Degree=Pos 32 advmod 32:advmod _ 34 to to ADP IN _ 32 obl 32:obl _ 35 and and CCONJ CC _ 36 cc 36:cc _ 36 touch touch VERB VB VerbForm=Inf 32 conj 15:conj|32:conj:and _ 37 their their PRON PRP$ Case=Gen|Number=Plur|Person=3|Poss=Yes|PronType=Prs 39 nmod:poss 39:nmod:poss Entity=(50-object-new-cf5-3-sgl(24-person-giv:inact-cf3-1-ana) 38 goal goal NOUN NN Number=Sing 39 compound 39:compound _ 39 post post NOUN NN Number=Sing 36 obj 36:obj Entity=50) 40 or or CCONJ CC _ 42 cc 42:cc Discourse=joint-disjunction_m:41->40:0 41 alternatively alternatively ADV RB Degree=Pos 42 advmod 42:advmod _ 42 sit sit VERB VB VerbForm=Inf 32 conj 15:conj|32:conj:or _ 43 down down ADP RP _ 42 compound:prt 42:compound:prt _ 44 for for ADP IN _ 46 case 46:case _ 45 10 10 NUM CD NumForm=Digit|NumType=Card 46 nummod 46:nummod Entity=(51-time-new-cf7-2-sgl 46 seconds second NOUN NNS Number=Plur 42 obl 42:obl:for Entity=51)|SpaceAfter=No 47 . . PUNCT . _ 7 punct 7:punct _
Annotate syntax and morphology of the text in CONLLU format
English
Keepers guard the goal posts at each end and attempt to block chasers' attempts at scoring.
1 Keepers keeper NOUN NNS Number=Plur 2 nsubj 2:nsubj|10:nsubj|12:nsubj:xsubj Bridge=39<52|Discourse=joint-other_m:42->33:2|Entity=(52-person-acc:inf-cf4-1-sgl) 2 guard guard VERB VBP Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin 0 root 0:root _ 3 the the DET DT Definite=Def|PronType=Art 5 det 5:det Entity=(42-object-giv:inact-cf1-3-coref 4 goal goal NOUN NN Number=Sing 5 compound 5:compound _ 5 posts post NOUN NNS Number=Plur 2 obj 2:obj _ 6 at at ADP IN _ 8 case 8:case _ 7 each each DET DT PronType=Tot 8 det 8:det Entity=(37-place-giv:inact-cf3-2-coref 8 end end NOUN NN Number=Sing 5 nmod 5:nmod:at Entity=37)42) 9 and and CCONJ CC _ 10 cc 10:cc Discourse=joint-list_m:43->42:0 10 attempt attempt VERB VBP Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin 2 conj 2:conj:and _ 11 to to PART TO _ 12 mark 12:mark _ 12 block block VERB VB VerbForm=Inf 10 xcomp 10:xcomp _ 13-14 chasers' _ _ _ _ _ _ _ _ 13 chasers chaser NOUN NNS Number=Plur 15 nmod:poss 15:nmod:poss Entity=(53-event-new-cf5-3-sgl(40-person-giv:inact-cf2-1-coref 14 ' 's PART POS _ 13 case 13:case Entity=40) 15 attempts attempt NOUN NNS Number=Plur 12 obj 12:obj _ 16 at at SCONJ IN _ 17 mark 17:mark Discourse=elaboration-attribute:44->43:0 17 scoring score VERB VBG VerbForm=Ger 15 acl 15:acl:at Entity=53)|SpaceAfter=No 18 . . PUNCT . _ 2 punct 2:punct _
Annotate syntax and morphology of the text in CONLLU format
English
If Keeper is close to their hoops they are safe from being hit by bludgers.
1 If if SCONJ IN _ 4 mark 4:mark Discourse=contingency-condition:45->46:0 2 Keeper keeper NOUN NN Number=Sing 4 nsubj 4:nsubj Entity=(54-person-new-cf1-1-coref) 3 is be AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 4 cop 4:cop _ 4 close close ADV RB Degree=Pos 10 advcl 10:advcl:if _ 5 to to ADP IN _ 7 case 7:case _ 6 their their PRON PRP$ Case=Gen|Number=Plur|Person=3|Poss=Yes|PronType=Prs 7 nmod:poss 7:nmod:poss Entity=(42-object-giv:act-cf2*-2-coref(54-person-giv:act-cf1-1-ana) 7 hoops hoop NOUN NNS Number=Plur 4 obl 4:obl:to Entity=42) 8 they they PRON PRP Case=Nom|Number=Plur|Person=3|PronType=Prs 10 nsubj 10:nsubj Discourse=elaboration-additional:46->42:1|Entity=(54-person-giv:act-cf1-1-ana) 9 are be AUX VBP Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin 10 cop 10:cop _ 10 safe safe ADJ JJ Degree=Pos 0 root 0:root _ 11 from from SCONJ IN _ 13 mark 13:mark _ 12 being be AUX VBG VerbForm=Ger 13 aux:pass 13:aux:pass _ 13 hit hit VERB VBN Tense=Past|VerbForm=Part|Voice=Pass 10 advcl 10:advcl:from _ 14 by by ADP IN _ 15 case 15:case _ 15 bludgers bludger NOUN NNS Number=Plur 13 obl:agent 13:obl:agent Entity=(34-object-giv:inact-cf3-1-coref)|SpaceAfter=No 16 . . PUNCT . _ 10 punct 10:punct _
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English
Seekers try to tackle the snitch (a person) or obtain an object attached to the snitch such as a sock or flag.
1 Seekers seeker NOUN NNS Number=Plur 2 nsubj 2:nsubj|4:nsubj:xsubj|12:nsubj:xsubj Bridge=39<55|Discourse=joint-list_m:47->42:2|Entity=(55-person-acc:inf-cf2-1-coref) 2 try try VERB VBP Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin 0 root 0:root _ 3 to to PART TO _ 4 mark 4:mark _ 4 tackle tackle VERB VB VerbForm=Inf 2 xcomp 2:xcomp _ 5 the the DET DT Definite=Def|PronType=Art 6 det 6:det Entity=(56-person-new-cf1-2-coref 6 snitch snitch NOUN NN Number=Sing 4 obj 4:obj Entity=56) 7 ( ( PUNCT -LRB- _ 9 punct 9:punct Discourse=restatement-partial:48->47:0|SpaceAfter=No 8 a a DET DT Definite=Ind|PronType=Art 9 det 9:det Entity=(56-person-giv:act-cf1-2-appos 9 person person NOUN NN Number=Sing 6 appos 6:appos Entity=56)|SpaceAfter=No 10 ) ) PUNCT -RRB- _ 9 punct 9:punct _ 11 or or CCONJ CC _ 12 cc 12:cc Discourse=joint-disjunction_m:49->47:1 12 obtain obtain VERB VB VerbForm=Inf 4 conj 2:xcomp|4:conj:or _ 13 an a DET DT Definite=Ind|PronType=Art 14 det 14:det Entity=(57-object-new-cf5-2-coref 14 object object NOUN NN Number=Sing 12 obj 12:obj _ 15 attached attach VERB VBN Tense=Past|VerbForm=Part 14 acl 14:acl Discourse=elaboration-attribute:50->49:0 16 to to ADP IN _ 18 case 18:case _ 17 the the DET DT Definite=Def|PronType=Art 18 det 18:det Entity=(56-person-giv:act-cf1-2-coref 18 snitch snitch NOUN NN Number=Sing 15 obl 15:obl:to Entity=56) 19 such such ADJ JJ Degree=Pos 22 case 22:case Discourse=elaboration-additional:51->49:1 20 as as ADP IN _ 19 fixed 19:fixed _ 21 a a DET DT Definite=Ind|PronType=Art 22 det 22:det Bridge=57<58|Entity=(58-object-acc:inf-cf3-2-coref 22 sock sock NOUN NN Number=Sing 18 nmod 18:nmod:such_as Entity=58) 23 or or CCONJ CC _ 24 cc 24:cc _ 24 flag flag NOUN NN Number=Sing 22 conj 18:nmod:such_as|22:conj:or Bridge=57<59|Entity=(59-object-acc:inf-cf4-1-sgl)57)|SpaceAfter=No 25 . . PUNCT . _ 2 punct 2:punct _
Annotate syntax and morphology of the text in CONLLU format
English
You can establish you own rules as to how a player catches the snitch.
1 You you PRON PRP Case=Nom|Number=Sing|Person=2|PronType=Prs 3 nsubj 3:nsubj Discourse=elaboration-additional:52->47:2|Entity=(7-person-giv:inact-cf1-1-ana) 2 can can AUX MD VerbForm=Fin 3 aux 3:aux _ 3 establish establish VERB VB VerbForm=Inf 0 root 0:root _ 4 you your PRON PRP$ Case=Gen|Number=Sing|Person=3|PronType=Prs|Typo=Yes 6 nmod:poss 6:nmod:poss CorrectForm=your|Entity=(60-abstract-new-cf4-3-sgl(7-person-giv:act-cf1-1-ana)|XML=<sic ana:::"your"></sic> 5 own own ADJ JJ Degree=Pos 6 amod 6:amod _ 6 rules rule NOUN NNS Number=Plur 3 obj 3:obj Entity=60) 7 as as ADP IN _ 9 case 9:case Discourse=elaboration-additional:53->52:0 8 to to ADP IN _ 7 fixed 7:fixed _ 9 how how SCONJ WRB PronType=Rel 6 nmod 6:nmod:as_to _ 10 a a DET DT Definite=Ind|PronType=Art 11 det 11:det Entity=(55-person-giv:act-cf2*-2-coref 11 player player NOUN NN Number=Sing 12 nsubj 12:nsubj Entity=55) 12 catches catch VERB VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 9 advcl:relcl 9:advcl:relcl _ 13 the the DET DT Definite=Def|PronType=Art 14 det 14:det Bridge=56<61|Entity=(61-abstract-acc:inf-cf3-2-coref 14 snitch snitch NOUN NN Number=Sing 12 obj 12:obj Entity=61)|SpaceAfter=No 15 . . PUNCT . _ 3 punct 3:punct _
Annotate syntax and morphology of the text in CONLLU format
English
A common way to play is to make the snitch a person, and give the snitch a head start to run and hide in defined boundaries.
1 A a DET DT Definite=Ind|PronType=Art 3 det 3:det Discourse=elaboration-additional:54->52:1|Entity=(62-abstract-new-cf3-3-sgl 2 common common ADJ JJ Degree=Pos 3 amod 3:amod _ 3 way way NOUN NN Number=Sing 8 nsubj:outer 8:nsubj:outer|15:nsubj:outer _ 4 to to PART TO _ 5 mark 5:mark _ 5 play play VERB VB VerbForm=Inf 3 acl 3:acl:to Entity=62) 6 is be AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 8 cop 8:cop _ 7 to to PART TO _ 8 mark 8:mark _ 8 make make VERB VB VerbForm=Inf 0 root 0:root _ 9 the the DET DT Definite=Def|PronType=Art 10 det 10:det Entity=(61-abstract-giv:act-cf1*-2-coref 10 snitch snitch NOUN NN Number=Sing 8 obj 8:obj|12:nsubj:xsubj Entity=61) 11 a a DET DT Definite=Ind|PronType=Art 12 det 12:det Entity=(56-person-giv:inact-cf2-2-coref 12 person person NOUN NN Number=Sing 8 xcomp 8:xcomp Entity=56)|SpaceAfter=No 13 , , PUNCT , _ 15 punct 15:punct _ 14 and and CCONJ CC _ 15 cc 15:cc Discourse=joint-list_m:55->54:0 15 give give VERB VB VerbForm=Inf 8 conj 8:conj:and _ 16 the the DET DT Definite=Def|PronType=Art 17 det 17:det Entity=(56-person-giv:act-cf2-2-coref 17 snitch snitch NOUN NN Number=Sing 15 iobj 15:iobj Entity=56) 18 a a DET DT Definite=Ind|PronType=Art 20 det 20:det Entity=(63-event-new-cf4-3-sgl 19 head head NOUN NN Number=Sing 20 compound 20:compound _ 20 start start NOUN NN Number=Sing 15 obj 15:obj Entity=63) 21 to to PART TO _ 22 mark 22:mark Discourse=purpose-attribute:56->55:0 22 run run VERB VB VerbForm=Inf 20 acl 20:acl:to _ 23 and and CCONJ CC _ 24 cc 24:cc Discourse=joint-list_m:57->56:0 24 hide hide VERB VB VerbForm=Inf 22 conj 20:acl:to|22:conj:and _ 25 in in ADP IN _ 27 case 27:case _ 26 defined define VERB VBN Tense=Past|VerbForm=Part 27 amod 27:amod Entity=(64-place-new-cf5-2-coref 27 boundaries boundary NOUN NNS Number=Plur 24 obl 24:obl:in Entity=64)|SpaceAfter=No 28 . . PUNCT . _ 8 punct 8:punct _
Annotate syntax and morphology of the text in CONLLU format
English
Then the seekers search for the snitch, and attempt to tag the player.
1 Then then ADV RB PronType=Dem 4 advmod 4:advmod Discourse=joint-sequence_m:58->54:1 2 the the DET DT Definite=Def|PronType=Art 3 det 3:det Entity=(55-person-giv:inact-cf2-2-coref 3 seekers seeker NOUN NNS Number=Plur 4 nsubj 4:nsubj|10:nsubj|12:nsubj:xsubj Entity=55) 4 search search VERB VBP Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin 0 root 0:root _ 5 for for ADP IN _ 7 case 7:case _ 6 the the DET DT Definite=Def|PronType=Art 7 det 7:det Entity=(56-person-giv:act-cf1*-2-coref 7 snitch snitch NOUN NN Number=Sing 4 obl 4:obl:for Entity=56)|SpaceAfter=No 8 , , PUNCT , _ 10 punct 10:punct _ 9 and and CCONJ CC _ 10 cc 10:cc Discourse=joint-list_m:59->58:0 10 attempt attempt VERB VBP Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin 4 conj 4:conj:and _ 11 to to PART TO _ 12 mark 12:mark _ 12 tag tag VERB VB VerbForm=Inf 10 xcomp 10:xcomp _ 13 the the DET DT Definite=Def|PronType=Art 14 det 14:det Entity=(56-person-giv:act-cf1*-2-coref 14 player player NOUN NN Number=Sing 12 obj 12:obj Entity=56)|SpaceAfter=No 15 . . PUNCT . _ 4 punct 4:punct _
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English
Other methods, such as the method adopted in 2005, makes the snitch a tennis ball in a sock, hanging out of the running shorts of the snitch runner.
1 Other other ADJ JJ Degree=Pos 2 amod 2:amod Discourse=adversative-contrast_m:60->54:2|Entity=(65-abstract-new-cf4-2-sgl 2 methods method NOUN NNS Number=Plur 12 nsubj 12:nsubj SpaceAfter=No 3 , , PUNCT , _ 7 punct 7:punct _ 4 such such ADJ JJ Degree=Pos 7 case 7:case _ 5 as as ADP IN _ 4 fixed 4:fixed _ 6 the the DET DT Definite=Def|PronType=Art 7 det 7:det Entity=(66-abstract-new-cf6-2-sgl 7 method method NOUN NN Number=Sing 2 nmod 2:nmod:such_as _ 8 adopted adopt VERB VBN Tense=Past|VerbForm=Part 7 acl 7:acl Discourse=elaboration-attribute:61->60:0 9 in in ADP IN _ 10 case 10:case _ 10 2005 2005 NUM CD NumForm=Digit|NumType=Card 8 obl 8:obl:in Entity=(67-time-new-cf8-1-sgl)66)65)|SpaceAfter=No|XML=<date when:::"2005"></date> 11 , , PUNCT , _ 2 punct 2:punct _ 12 makes make VERB VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|Typo=Yes|VerbForm=Fin 0 root 0:root CorrectForm=make|Discourse=same-unit_m:62->60:1|XML=<sic ana:::"make"></sic> 13 the the DET DT Definite=Def|PronType=Art 14 det 14:det Entity=(61-abstract-giv:inact-cf2-2-coref 14 snitch snitch NOUN NN Number=Sing 12 obj 12:obj|17:nsubj:xsubj Entity=61) 15 a a DET DT Definite=Ind|PronType=Art 17 det 17:det Entity=(68-object-new-cf1-3-coref 16 tennis tennis NOUN NN Number=Sing 17 compound 17:compound _ 17 ball ball NOUN NN Number=Sing 12 xcomp 12:xcomp _ 18 in in ADP IN _ 20 case 20:case _ 19 a a DET DT Definite=Ind|PronType=Art 20 det 20:det Entity=(58-object-giv:inact-cf3-2-coref 20 sock sock NOUN NN Number=Sing 17 nmod 17:nmod:in Entity=58)|SpaceAfter=No 21 , , PUNCT , _ 22 punct 22:punct _ 22 hanging hang VERB VBG VerbForm=Ger 17 acl 17:acl Discourse=elaboration-attribute:63->62:0 23 out out ADP IN _ 27 case 27:case _ 24 of of ADP IN _ 23 fixed 23:fixed _ 25 the the DET DT Definite=Def|PronType=Art 27 det 27:det Entity=(69-object-new-cf7-3-sgl 26 running running NOUN NN Number=Sing 27 compound 27:compound _ 27 shorts short NOUN NNS Number=Plur 22 obl 22:obl:out_of _ 28 of of ADP IN _ 31 case 31:case _ 29 the the DET DT Definite=Def|PronType=Art 31 det 31:det Entity=(70-person-new-cf5-3-coref 30 snitch snitch NOUN NN Number=Sing 31 compound 31:compound Entity=(68-object-giv:act-cf1-1-coref) 31 runner runner NOUN NN Number=Sing 27 nmod 27:nmod:of Entity=70)69)68)|SpaceAfter=No 32 . . PUNCT . _ 12 punct 12:punct _
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English
Regardless of method, the winning seeker wins 30 points for his or her team, unlike the books, in which the snitch is worth 150 points.
1 Regardless regardless ADV RB Degree=Pos 8 advmod 8:advmod Discourse=elaboration-additional:64->47:3 2 of of ADP IN _ 3 case 3:case _ 3 method method NOUN NN Number=Sing 1 nmod 1:nmod:of Entity=(71-abstract-new-cf7-1-sgl)|SpaceAfter=No 4 , , PUNCT , _ 1 punct 1:punct _ 5 the the DET DT Definite=Def|PronType=Art 7 det 7:det Entity=(72-person-new-cf1-3-coref 6 winning win VERB VBG VerbForm=Ger 7 amod 7:amod _ 7 seeker seeker NOUN NN Number=Sing 8 nsubj 8:nsubj Entity=72) 8 wins win VERB VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 0 root 0:root _ 9 30 30 NUM CD NumForm=Digit|NumType=Card 10 nummod 10:nummod Entity=(73-abstract-new-cf5-2-sgl 10 points point NOUN NNS Number=Plur 8 obj 8:obj Entity=73) 11 for for ADP IN _ 15 case 15:case _ 12 his his PRON PRP$ Case=Gen|Gender=Masc|Number=Sing|Person=3|Poss=Yes|PronType=Prs 15 nmod:poss 15:nmod:poss Entity=(74-organization-acc:com-cf4-4-sgl(72-person-giv:act-cf1-1-ana) 13 or or CCONJ CC _ 14 cc 14:cc _ 14 her her PRON PRP$ Case=Gen|Gender=Fem|Number=Sing|Person=3|Poss=Yes|PronType=Prs 12 conj 12:conj:or|15:nmod:poss Entity=(72-person-giv:act-cf1-1-ana) 15 team team NOUN NN Number=Sing 8 obl 8:obl:for Entity=74)|SpaceAfter=No 16 , , PUNCT , _ 19 punct 19:punct _ 17 unlike unlike ADP IN _ 19 case 19:case Discourse=adversative-antithesis:65->64:0 18 the the DET DT Definite=Def|PronType=Art 19 det 19:det Bridge=3<75|Entity=(75-abstract-acc:inf-cf3-2-sgl 19 books book NOUN NNS Number=Plur 8 obl 8:obl:unlike|26:obl:in SpaceAfter=No 20 , , PUNCT , _ 26 punct 26:punct _ 21 in in ADP IN _ 22 case 22:case Discourse=elaboration-attribute:66->65:0 22 which which PRON WDT PronType=Rel 26 obl 19:ref _ 23 the the DET DT Definite=Def|PronType=Art 24 det 24:det Entity=(61-abstract-giv:act-cf2*-2-coref 24 snitch snitch NOUN NN Number=Sing 26 nsubj 26:nsubj Entity=61) 25 is be AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 26 cop 26:cop _ 26 worth worth ADJ JJ Degree=Pos 19 acl:relcl 19:acl:relcl _ 27 150 150 NUM CD NumForm=Digit|NumType=Card 28 nummod 28:nummod Entity=(76-abstract-new-cf6-2-coref 28 points point NOUN NNS Number=Plur 26 obj 26:obj Entity=76)75)|SpaceAfter=No 29 . . PUNCT . _ 8 punct 8:punct _
Annotate syntax and morphology of the text in CONLLU format
English
The creators of Muggle Quidditch thought that it was worth too many points so changed the value of the snitch for muggle Quidditch.
1 The the DET DT Definite=Def|PronType=Art 2 det 2:det Discourse=attribution-positive:67->68:0|Entity=(77-person-new-cf6-2,4-sgl 2 creators creator NOUN NNS Number=Plur 6 nsubj 6:nsubj _ 3 of of ADP IN _ 5 case 5:case _ 4 Muggle Muggle PROPN NNP Number=Sing 5 compound 5:compound Entity=(1-abstract-giv:inact-cf3-1,2-coref-Quidditch_%28real%2Dlife_sport%29(2-person-giv:inact-cf4-1-coref-Muggle) 5 Quidditch Quidditch PROPN NNP Number=Sing 2 nmod 2:nmod:of Entity=1)77) 6 thought think VERB VBD Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin 0 root 0:root _ 7 that that SCONJ IN _ 10 mark 10:mark Discourse=causal-cause:68->69:0 8 it it PRON PRP Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs 10 nsubj 10:nsubj Entity=(61-abstract-giv:act-cf1*-1-ana) 9 was be AUX VBD Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin 10 cop 10:cop _ 10 worth worth ADJ JJ Degree=Pos 6 ccomp 6:ccomp _ 11 too too ADV RB Degree=Pos 12 advmod 12:advmod Entity=(76-abstract-giv:act-cf2-3-coref 12 many many ADJ JJ Degree=Pos 13 amod 13:amod _ 13 points point NOUN NNS Number=Plur 10 obj 10:obj Entity=76) 14 so so ADV RB _ 15 advmod 15:advmod Discourse=context-background:69->64:1 15 changed change VERB VBD Mood=Ind|Number=Sing|Person=3|Tense=Past|VerbForm=Fin 6 parataxis 6:parataxis _ 16 the the DET DT Definite=Def|PronType=Art 17 det 17:det Bridge=76<78|Entity=(78-abstract-acc:inf-cf5-2-sgl 17 value value NOUN NN Number=Sing 15 obj 15:obj _ 18 of of ADP IN _ 20 case 20:case _ 19 the the DET DT Definite=Def|PronType=Art 20 det 20:det Entity=(61-abstract-giv:act-cf1*-2-coref 20 snitch snitch NOUN NN Number=Sing 17 nmod 17:nmod:of Entity=61)78) 21 for for ADP IN _ 23 case 23:case _ 22 muggle muggle NOUN NN Number=Sing 23 compound 23:compound Entity=(1-abstract-giv:act-cf3-2-coref-Quidditch_%28real%2Dlife_sport%29(2-person-giv:act-cf4-1-coref-Muggle) 23 Quidditch Quidditch PROPN NNP Number=Sing 15 obl 15:obl:for Entity=1)|SpaceAfter=No 24 . . PUNCT . _ 6 punct 6:punct _
Annotate syntax and morphology of the text in CONLLU format
English
The snitch, generally a track runner, runs around (usually the boundaries) trying to evade the seekers.
1 The the DET DT Definite=Def|PronType=Art 2 det 2:det Discourse=joint-other_m:70->33:2|Entity=(56-person-giv:inact-cf1-2-coref 2 snitch snitch NOUN NN Number=Sing 9 nsubj 9:nsubj Entity=56)|SpaceAfter=No 3 , , PUNCT , _ 7 punct 7:punct _ 4 generally generally ADV RB Degree=Pos 7 advmod 7:advmod _ 5 a a DET DT Definite=Ind|PronType=Art 7 det 7:det Entity=(56-person-giv:act-cf1-3-appos 6 track track NOUN NN Number=Sing 7 compound 7:compound _ 7 runner runner NOUN NN Number=Sing 2 appos 2:appos Entity=56)|SpaceAfter=No 8 , , PUNCT , _ 2 punct 2:punct _ 9 runs run VERB VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 0 root 0:root _ 10 around around ADP IN _ 14 case 14:case _ 11 ( ( PUNCT -LRB- _ 14 punct 14:punct Discourse=elaboration-additional:71->70:0|SpaceAfter=No 12 usually usually ADV RB Degree=Pos 14 advmod 14:advmod _ 13 the the DET DT Definite=Def|PronType=Art 14 det 14:det Entity=(64-place-giv:inact-cf3-2-coref 14 boundaries boundary NOUN NNS Number=Plur 9 obl 9:obl:around Entity=64)|SpaceAfter=No 15 ) ) PUNCT -RRB- _ 14 punct 14:punct _ 16 trying try VERB VBG VerbForm=Ger 9 advcl 9:advcl Discourse=purpose-goal:72->70:1 17 to to PART TO _ 18 mark 18:mark _ 18 evade evade VERB VB VerbForm=Inf 16 xcomp 16:xcomp _ 19 the the DET DT Definite=Def|PronType=Art 20 det 20:det Entity=(55-person-giv:inact-cf2-2-coref 20 seekers seeker NOUN NNS Number=Plur 18 obj 18:obj Entity=55)|SpaceAfter=No 21 . . PUNCT . _ 9 punct 9:punct _
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English
The referee should ensure that rules are being followed.
1 The the DET DT Definite=Def|PronType=Art 2 det 2:det Discourse=joint-other_m:73->33:2|Entity=(79-person-acc:com-cf1-2-coref 2 referee referee NOUN NN Number=Sing 4 nsubj 4:nsubj Entity=79) 3 should should AUX MD Number=Sing|Person=3|VerbForm=Fin 4 aux 4:aux _ 4 ensure ensure VERB VB VerbForm=Inf 0 root 0:root _ 5 that that SCONJ IN _ 9 mark 9:mark _ 6 rules rule NOUN NNS Number=Plur 9 nsubj:pass 9:nsubj:pass Entity=(80-abstract-new-cf2-1-coref) 7 are be AUX VBP Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin 9 aux 9:aux _ 8 being be AUX VBG VerbForm=Ger 9 aux:pass 9:aux:pass _ 9 followed follow VERB VBN Tense=Past|VerbForm=Part|Voice=Pass 4 ccomp 4:ccomp SpaceAfter=No 10 . . PUNCT . _ 4 punct 4:punct _
Annotate syntax and morphology of the text in CONLLU format
English
They also keep track of the score.
1 They they PRON PRP Case=Nom|Number=Plur|Person=3|PronType=Prs 3 nsubj 3:nsubj Discourse=elaboration-additional:74->73:0|Entity=(79-person-giv:act-cf1*-1-ana) 2 also also ADV RB _ 3 advmod 3:advmod _ 3 keep keep VERB VBP Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin 0 root 0:root _ 4 track track NOUN NN Number=Sing 3 obj 3:obj _ 5 of of ADP IN _ 7 case 7:case _ 6 the the DET DT Definite=Def|PronType=Art 7 det 7:det Entity=(81-abstract-new-cf2-2-sgl 7 score score NOUN NN Number=Sing 4 nmod 4:nmod:of Entity=81)|SpaceAfter=No 8 . . PUNCT . _ 3 punct 3:punct _
Annotate syntax and morphology of the text in CONLLU format
English
Play the game!
1 Play play VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=joint-sequence_m:75->16:1|XML=<hi rend:::"bold"> 2 the the DET DT Definite=Def|PronType=Art 3 det 3:det Entity=(35-event-giv:inact-cf1-2-coref 3 game game NOUN NN Number=Sing 1 obj 1:obj Entity=35)|SpaceAfter=No 4 ! ! PUNCT . _ 1 punct 1:punct XML=</hi>
Annotate syntax and morphology of the text in CONLLU format
English
The object of the game is to score the most points and the game ends when the seeker snatches the snitch.
1 The the DET DT Definite=Def|PronType=Art 2 det 2:det Discourse=elaboration-additional:76->75:0|Entity=(82-abstract-new-cf4-2-sgl 2 object object NOUN NN Number=Sing 8 nsubj:outer 8:nsubj:outer _ 3 of of ADP IN _ 5 case 5:case _ 4 the the DET DT Definite=Def|PronType=Art 5 det 5:det Entity=(35-event-giv:act-cf1*-2-coref 5 game game NOUN NN Number=Sing 2 nmod 2:nmod:of Entity=35)82) 6 is be AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 8 cop 8:cop _ 7 to to PART TO _ 8 mark 8:mark _ 8 score score VERB VB VerbForm=Inf 0 root 0:root _ 9 the the DET DT Definite=Def|PronType=Art 11 det 11:det Entity=(83-abstract-new-cf5-3-sgl 10 most most ADJ JJS Degree=Sup 11 amod 11:amod _ 11 points point NOUN NNS Number=Plur 8 obj 8:obj Entity=83) 12 and and CCONJ CC _ 15 cc 15:cc Discourse=joint-list_m:77->76:0 13 the the DET DT Definite=Def|PronType=Art 14 det 14:det Entity=(35-event-giv:act-cf1*-2-coref 14 game game NOUN NN Number=Sing 15 nsubj 15:nsubj Entity=35) 15 ends end VERB VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 8 conj 8:conj:and _ 16 when when ADV WRB PronType=Int 19 advmod 19:advmod Discourse=context-circumstance:78->77:0 17 the the DET DT Definite=Def|PronType=Art 18 det 18:det Entity=(72-person-giv:inact-cf2-2-coref 18 seeker seeker NOUN NN Number=Sing 19 nsubj 19:nsubj Entity=72) 19 snatches snatch VERB VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 15 advcl 15:advcl:when _ 20 the the DET DT Definite=Def|PronType=Art 21 det 21:det Entity=(61-abstract-giv:inact-cf3-2-coref 21 snitch snitch NOUN NN Number=Sing 19 obj 19:obj Entity=61)|SpaceAfter=No 22 . . PUNCT . _ 8 punct 8:punct _
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English
Feel free to alter the game rules.
1 Feel feel VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=joint-sequence_m:79->16:1|XML=<hi rend:::"bold"> 2 free free ADJ JJ Degree=Pos 1 xcomp 1:xcomp _ 3 to to PART TO _ 4 mark 4:mark _ 4 alter alter VERB VB VerbForm=Inf 2 xcomp 2:xcomp _ 5 the the DET DT Definite=Def|PronType=Art 7 det 7:det Entity=(80-abstract-giv:inact-cf2-3-coref 6 game game NOUN NN Number=Sing 7 compound 7:compound Entity=(35-event-giv:act-cf1*-1-coref) 7 rules rule NOUN NNS Number=Plur 4 obj 4:obj Entity=80)|SpaceAfter=No 8 . . PUNCT . _ 1 punct 1:punct XML=</hi>
Annotate syntax and morphology of the text in CONLLU format
English
See the Tips section for suggestions.
1 See see VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=elaboration-additional:80->79:0 2 the the DET DT Definite=Def|PronType=Art 4 det 4:det Entity=(84-abstract-new-cf1-3-sgl 3 Tips tip NOUN NNS Number=Plur 4 compound 4:compound Entity=(85-abstract-new-cf3-1-coref) 4 section section NOUN NN Number=Sing 1 obj 1:obj Entity=84) 5 for for ADP IN _ 6 case 6:case _ 6 suggestions suggestion NOUN NNS Number=Plur 1 obl 1:obl:for Entity=(86-abstract-new-cf2-1-sgl)|SpaceAfter=No 7 . . PUNCT . _ 1 punct 1:punct _
Annotate syntax and morphology of the text in CONLLU format
English
Video
1 Video video NOUN NN Number=Sing 0 root 0:root Discourse=organization-heading:81->82:2|Entity=(87-abstract-new-cf1-1-coref)
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English
How to Play a Real-Life Game of Quidditch
1 How how ADV WRB PronType=Int 0 root 0:root Discourse=joint-other_m:82->16:3|XML=<hi rend:::"blue"> 2 to to PART TO _ 3 mark 3:mark _ 3 Play play VERB VB VerbForm=Inf 1 acl 1:acl:to _ 4 a a DET DT Definite=Ind|PronType=Art 8 det 8:det Entity=(35-event-giv:inact-cf1-5-coref 5 Real Real ADJ JJ Degree=Pos 7 amod 7:amod SpaceAfter=No|XML=<w> 6 - - PUNCT HYPH _ 5 punct 5:punct SpaceAfter=No 7 Life life NOUN NN Number=Sing 8 compound 8:compound XML=</w> 8 Game game NOUN NN Number=Sing 3 obj 3:obj _ 9 of of ADP IN _ 10 case 10:case _ 10 Quidditch Quidditch PROPN NNP Number=Sing 8 nmod 8:nmod:of Entity=(1-abstract-giv:inact-cf2-1-coref-Quidditch_%28real%2Dlife_sport%29)35)|XML=</hi>
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English
You don't need flying broomsticks or magic balls to play this version of the game - it's tailor-made for muggles like us.
1 You you PRON PRP Case=Nom|Number=Sing|Person=2|PronType=Prs 4 nsubj 4:nsubj Discourse=adversative-antithesis:83->85:0|Entity=(7-person-giv:inact-cf2-1-ana) 2-3 don't _ _ _ _ _ _ _ _ 2 do do AUX VBP Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin 4 aux 4:aux _ 3 n't not PART RB Polarity=Neg 4 advmod 4:advmod _ 4 need need VERB VB VerbForm=Inf 0 root 0:root _ 5 flying fly VERB VBG VerbForm=Ger 6 amod 6:amod Entity=(88-object-new-cf6-2-sgl 6 broomsticks broomstick NOUN NNS Number=Plur 4 obj 4:obj Entity=88) 7 or or CCONJ CC _ 9 cc 9:cc _ 8 magic magic ADJ JJ Degree=Pos 9 amod 9:amod Entity=(89-object-new-cf7-2-sgl 9 balls ball NOUN NNS Number=Plur 6 conj 4:obj|6:conj:or Entity=89) 10 to to PART TO _ 11 mark 11:mark Discourse=purpose-goal:84->83:0 11 play play VERB VB VerbForm=Inf 4 advcl 4:advcl:to _ 12 this this DET DT Number=Sing|PronType=Dem 13 det 13:det Entity=(1-abstract-giv:act-cf1*-2-coref-Quidditch_%28real%2Dlife_sport%29 13 version version NOUN NN Number=Sing 11 obj 11:obj _ 14 of of ADP IN _ 16 case 16:case _ 15 the the DET DT Definite=Def|PronType=Art 16 det 16:det Entity=(6-abstract-giv:inact-cf3-2-coref-Quidditch 16 game game NOUN NN Number=Sing 13 nmod 13:nmod:of Entity=6)1) 17 - - PUNCT : _ 18 punct 18:punct _ 18-19 it's _ _ _ _ _ _ _ _ 18 it it PRON PRP Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs 22 nsubj:outer 22:nsubj:outer Discourse=evaluation-comment:85->82:0|Entity=(1-abstract-giv:act-cf1*-1-ana-Quidditch_%28real%2Dlife_sport%29) 19 's be AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 22 cop 22:cop _ 20 tailor tailor NOUN NN Number=Sing 22 compound 22:compound SpaceAfter=No|XML=<w> 21 - - PUNCT HYPH _ 20 punct 20:punct SpaceAfter=No 22 made make VERB VBN Tense=Past|VerbForm=Part 4 parataxis 4:parataxis XML=</w> 23 for for ADP IN _ 24 case 24:case _ 24 muggles muggle NOUN NNS Number=Plur 22 obl 22:obl:for Entity=(2-person-giv:inact-cf4-1-coref-Muggle) 25 like like ADP IN _ 26 case 26:case _ 26 us we PRON PRP Case=Acc|Number=Plur|Person=1|PronType=Prs 24 nmod 24:nmod:like Entity=(90-person-acc:com-cf5-1-sgl)|SpaceAfter=No 27 . . PUNCT . _ 4 punct 4:punct _
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English
This video shows a more realistic approach to playing Quidditch.
1 This this DET DT Number=Sing|PronType=Dem 2 det 2:det Discourse=evaluation-comment:86->82:1|Entity=(87-abstract-giv:inact-cf2-2-coref 2 video video NOUN NN Number=Sing 3 nsubj 3:nsubj Entity=87) 3 shows show VERB VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 0 root 0:root _ 4 a a DET DT Definite=Ind|PronType=Art 7 det 7:det Entity=(91-abstract-new-cf3-4-sgl 5 more more ADV RBR Degree=Cmp 6 advmod 6:advmod _ 6 realistic realistic ADJ JJ Degree=Pos 7 amod 7:amod _ 7 approach approach NOUN NN Number=Sing 3 obj 3:obj _ 8 to to SCONJ IN _ 9 mark 9:mark Discourse=purpose-attribute:87->86:0 9 playing play VERB VBG VerbForm=Ger 7 acl 7:acl:to _ 10 Quidditch Quidditch PROPN NNP Number=Sing 9 obj 9:obj Entity=(1-abstract-giv:act-cf1*-1-coref-Quidditch_%28real%2Dlife_sport%29)91)|SpaceAfter=No 11 . . PUNCT . _ 3 punct 3:punct _
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English
Tips
1 Tips tip NOUN NNS Number=Plur 0 root 0:root Discourse=organization-heading:88->89:3|Entity=(85-abstract-giv:inact-cf1-1-coref)
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English
Alternatively the snitch can be a small yellow ball (tennis balls work great) that is hidden before the game starts by a bystander or referee.
1 Alternatively alternatively ADV RB Degree=Pos 9 advmod 9:advmod Discourse=joint-other_m:89->16:3 2 the the DET DT Definite=Def|PronType=Art 3 det 3:det Entity=(92-object-new-cf1-2-coref 3 snitch snitch NOUN NN Number=Sing 9 nsubj 9:nsubj Entity=92) 4 can can AUX MD VerbForm=Fin 9 aux 9:aux _ 5 be be AUX VB VerbForm=Inf 9 cop 9:cop _ 6 a a DET DT Definite=Ind|PronType=Art 9 det 9:det Entity=(92-object-giv:act-cf1-4-pred 7 small small ADJ JJ Degree=Pos 9 amod 9:amod _ 8 yellow yellow ADJ JJ Degree=Pos 9 amod 9:amod _ 9 ball ball NOUN NN Number=Sing 0 root 0:root|18:nsubj:pass _ 10 ( ( PUNCT -LRB- _ 13 punct 13:punct Discourse=elaboration-additional:90->89:0|SpaceAfter=No 11 tennis tennis NOUN NN Number=Sing 12 compound 12:compound Entity=(93-object-new-cf4-2-sgl 12 balls ball NOUN NNS Number=Plur 13 nsubj 13:nsubj Entity=93) 13 work work VERB VBP Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin 9 parataxis 9:parataxis _ 14 great great ADV RB Degree=Pos 13 advmod 13:advmod SpaceAfter=No 15 ) ) PUNCT -RRB- _ 13 punct 13:punct _ 16 that that PRON WDT PronType=Rel 18 nsubj:pass 9:ref Discourse=elaboration-attribute:91->89:1 17 is be AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 18 aux:pass 18:aux:pass _ 18 hidden hide VERB VBN Tense=Past|VerbForm=Part|Voice=Pass 9 acl:relcl 9:acl:relcl _ 19 before before SCONJ IN _ 22 mark 22:mark Discourse=context-circumstance:92->91:0 20 the the DET DT Definite=Def|PronType=Art 21 det 21:det Entity=(35-event-giv:inact-cf2-2-coref 21 game game NOUN NN Number=Sing 22 nsubj 22:nsubj Entity=35) 22 starts start VERB VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 18 advcl 18:advcl:before _ 23 by by ADP IN _ 25 case 25:case Discourse=same-unit_m:93->91:1 24 a a DET DT Definite=Ind|PronType=Art 25 det 25:det Entity=(94-person-new-cf5-2-sgl 25 bystander bystander NOUN NN Number=Sing 18 obl:agent 18:obl:agent Entity=94) 26 or or CCONJ CC _ 27 cc 27:cc _ 27 referee referee NOUN NN Number=Sing 25 conj 18:obl:agent|25:conj:or Entity=(79-person-giv:inact-cf3-1-coref)92)|SpaceAfter=No 28 . . PUNCT . _ 9 punct 9:punct _
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English
Establish boundaries and have the seekers look for the snitch.
1 Establish establish VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=joint-other_m:94->89:2 2 boundaries boundary NOUN NNS Number=Plur 1 obj 1:obj Entity=(64-place-giv:inact-cf3-1-coref) 3 and and CCONJ CC _ 4 cc 4:cc Discourse=joint-sequence_m:95->94:0 4 have have VERB VB Mood=Imp|Person=2|VerbForm=Fin 1 conj 1:conj:and _ 5 the the DET DT Definite=Def|PronType=Art 6 det 6:det Entity=(55-person-giv:inact-cf2-2-coref 6 seekers seeker NOUN NNS Number=Plur 4 obj 4:obj|7:nsubj:xsubj Entity=55) 7 look look VERB VB VerbForm=Inf 4 xcomp 4:xcomp _ 8 for for ADP IN _ 10 case 10:case _ 9 the the DET DT Definite=Def|PronType=Art 10 det 10:det Entity=(92-object-giv:act-cf1*-2-coref 10 snitch snitch NOUN NN Number=Sing 7 obl 7:obl:for Entity=92)|SpaceAfter=No 11 . . PUNCT . _ 1 punct 1:punct _
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English
Beaters can try hitting the bludgers around in the air with a shortened hockey sticks or a short bat.
1 Beaters beater NOUN NNS Number=Plur 3 nsubj 3:nsubj|4:nsubj:xsubj Discourse=joint-other_m:96->89:2|Entity=(45-person-giv:inact-cf1-1-coref) 2 can can AUX MD Number=Plur|Person=3|VerbForm=Fin 3 aux 3:aux _ 3 try try VERB VB VerbForm=Inf 0 root 0:root _ 4 hitting hit VERB VBG VerbForm=Ger 3 xcomp 3:xcomp _ 5 the the DET DT Definite=Def|PronType=Art 6 det 6:det Entity=(34-object-giv:inact-cf2-2-coref 6 bludgers bludger NOUN NNS Number=Plur 4 obj 4:obj Entity=34) 7 around around ADV RB Degree=Pos 4 advmod 4:advmod _ 8 in in ADP IN _ 10 case 10:case _ 9 the the DET DT Definite=Def|PronType=Art 10 det 10:det Entity=(95-place-acc:com-cf3-2-coref 10 air air NOUN NN Number=Sing 4 obl 4:obl:in Entity=95) 11 with with ADP IN _ 15 case 15:case _ 12 a a DET DT Definite=Ind|PronType=Art 15 det 15:det Entity=(96-object-new-cf4-4-sgl 13 shortened shorten VERB VBN Tense=Past|VerbForm=Part 15 amod 15:amod _ 14 hockey hockey NOUN NN Number=Sing 15 compound 15:compound _ 15 sticks stick NOUN NNS Number=Plur|Typo=Yes 4 obl 4:obl:with CorrectForm=stick|Entity=96)|XML=<sic ana:::"stick"></sic> 16 or or CCONJ CC _ 19 cc 19:cc _ 17 a a DET DT Definite=Ind|PronType=Art 19 det 19:det Entity=(97-object-new-cf5-3-sgl 18 short short ADJ JJ Degree=Pos 19 amod 19:amod _ 19 bat bat NOUN NN Number=Sing 15 conj 4:obl:with|15:conj:or Entity=97)|SpaceAfter=No 20 . . PUNCT . _ 3 punct 3:punct _
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English
They could also use regular-length hockey sticks to hit bludgers (perhaps wiffle balls) on the ground.
1 They they PRON PRP Case=Nom|Number=Plur|Person=3|PronType=Prs 4 nsubj 4:nsubj Discourse=joint-list_m:97->96:0|Entity=(45-person-giv:act-cf1*-1-ana) 2 could could AUX MD VerbForm=Fin 4 aux 4:aux _ 3 also also ADV RB _ 4 advmod 4:advmod _ 4 use use VERB VB VerbForm=Inf 0 root 0:root _ 5 regular regular ADJ JJ Degree=Pos 7 amod 7:amod Entity=(98-object-new-cf4-5-sgl|SpaceAfter=No|XML=<w> 6 - - PUNCT HYPH _ 5 punct 5:punct SpaceAfter=No 7 length length NOUN NN Number=Sing 9 compound 9:compound XML=</w> 8 hockey hockey NOUN NN Number=Sing 9 compound 9:compound _ 9 sticks stick NOUN NNS Number=Plur 4 obj 4:obj Entity=98) 10 to to PART TO _ 11 mark 11:mark Discourse=purpose-goal:98->97:0 11 hit hit VERB VB VerbForm=Inf 4 advcl 4:advcl:to _ 12 bludgers bludger NOUN NNS Number=Plur 11 obj 11:obj Entity=(34-object-giv:act-cf2-1-coref) 13 ( ( PUNCT -LRB- _ 16 punct 16:punct Discourse=restatement-partial:99->98:0|SpaceAfter=No 14 perhaps perhaps ADV RB Degree=Pos 16 advmod 16:advmod _ 15 wiffle wiffle NOUN NN Number=Sing 16 compound 16:compound Entity=(99-object-new-cf5-2-sgl 16 balls ball NOUN NNS Number=Plur 12 appos 12:appos Entity=99)|SpaceAfter=No 17 ) ) PUNCT -RRB- _ 16 punct 16:punct _ 18 on on ADP IN _ 20 case 20:case Discourse=same-unit_m:100->98:1 19 the the DET DT Definite=Def|PronType=Art 20 det 20:det Entity=(100-place-acc:com-cf3-2-sgl 20 ground ground NOUN NN Number=Sing 12 nmod 12:nmod:on Entity=100)|SpaceAfter=No 21 . . PUNCT . _ 4 punct 4:punct _
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English
The simplest way is to just peg players by throwing dodge balls.
1 The the DET DT Definite=Def|PronType=Art 3 det 3:det Discourse=adversative-contrast_m:101->96:1|Entity=(101-abstract-new-cf2-3-sgl 2 simplest simple ADJ JJS Degree=Sup 3 amod 3:amod _ 3 way way NOUN NN Number=Sing 7 nsubj:outer 7:nsubj:outer Entity=101) 4 is be AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 7 cop 7:cop _ 5 to to PART TO _ 7 mark 7:mark _ 6 just just ADV RB _ 7 advmod 7:advmod _ 7 peg peg VERB VB VerbForm=Inf 0 root 0:root _ 8 players player NOUN NNS Number=Plur 7 obj 7:obj Entity=(24-person-giv:inact-cf1-1-coref) 9 by by SCONJ IN _ 10 mark 10:mark Discourse=mode-means:102->101:0 10 throwing throw VERB VBG VerbForm=Ger 7 advcl 7:advcl:by _ 11 dodge dodgeball NOUN NNS Number=Plur|Typo=Yes 10 obj 10:obj CorrectForm=dodgeballs|Entity=(102-object-new-cf3-1-sgl|XML=<sic ana:::"dodgeballs"> 12 balls _ X NNS _ 11 goeswith 11:goeswith CorrectForm=_|Entity=102)|SpaceAfter=No|XML=</sic> 13 . . PUNCT . _ 7 punct 7:punct _
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English
It may be easier to play without brooms (but also less fun!).
1 It it PRON PRP Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs 4 expl 4:expl Discourse=joint-other_m:103->89:2|Entity=(103-event-new-cf2-1-cata) 2 may may AUX MD VerbForm=Fin 4 aux 4:aux _ 3 be be AUX VB VerbForm=Inf 4 cop 4:cop _ 4 easier easy ADJ JJR Degree=Cmp 0 root 0:root _ 5 to to PART TO _ 6 mark 6:mark Entity=(103-event-acc:com-cf2-2-coref 6 play play VERB VB VerbForm=Inf 4 csubj 4:csubj|13:csubj _ 7 without without ADP IN _ 8 case 8:case Discourse=mode-manner:104->103:0 8 brooms broom NOUN NNS Number=Plur 6 obl 6:obl:without Entity=(27-object-giv:inact-cf1-1-coref)103) 9 ( ( PUNCT -LRB- _ 13 punct 13:punct Discourse=evaluation-comment:105->103:1|SpaceAfter=No 10 but but CCONJ CC _ 13 cc 13:cc _ 11 also also ADV RB _ 13 advmod 13:advmod _ 12 less less ADV RBR Degree=Cmp 13 advmod 13:advmod _ 13 fun fun ADJ JJ Degree=Pos 4 conj 4:conj:but SpaceAfter=No 14 ! ! PUNCT . _ 13 punct 13:punct SpaceAfter=No 15 ) ) PUNCT -RRB- _ 13 punct 13:punct SpaceAfter=No 16 . . PUNCT . _ 4 punct 4:punct _
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English
Remember that the snitch runner, if you choose to use one, is not an actual player in the game, therefore, not bound by any of the rules.
1 Remember remember VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=causal-cause:106->109:0 2 that that SCONJ IN _ 18 mark 18:mark _ 3 the the DET DT Definite=Def|PronType=Art 5 det 5:det Entity=(70-person-giv:inact-cf1-3-coref 4 snitch snitch NOUN NN Number=Sing 5 compound 5:compound Entity=(68-object-giv:inact-cf5-1-coref) 5 runner runner NOUN NN Number=Sing 18 nsubj 18:nsubj Entity=70)|SpaceAfter=No 6 , , PUNCT , _ 5 punct 5:punct _ 7 if if SCONJ IN _ 9 mark 9:mark Discourse=contingency-condition:107->106:0 8 you you PRON PRP Case=Nom|Number=Sing|Person=2|PronType=Prs 9 nsubj 9:nsubj|11:nsubj:xsubj Entity=(7-person-giv:inact-cf2-1-ana) 9 choose choose VERB VBP Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin 18 acl 18:acl:if _ 10 to to PART TO _ 11 mark 11:mark _ 11 use use VERB VB VerbForm=Inf 9 xcomp 9:xcomp _ 12 one one NUM CD NumForm=Word|NumType=Card 11 obj 11:obj Entity=(70-person-giv:act-cf1-1-coref)|SpaceAfter=No 13 , , PUNCT , _ 9 punct 9:punct _ 14 is be AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 18 cop 18:cop Discourse=same-unit_m:108->106:1 15 not not PART RB Polarity=Neg 18 advmod 18:advmod _ 16 an a DET DT Definite=Ind|PronType=Art 18 det 18:det Entity=(104-person-new-cf6-3-sgl 17 actual actual ADJ JJ Degree=Pos 18 amod 18:amod _ 18 player player NOUN NN Number=Sing 1 ccomp 1:ccomp _ 19 in in ADP IN _ 21 case 21:case _ 20 the the DET DT Definite=Def|PronType=Art 21 det 21:det Entity=(35-event-giv:inact-cf3-2-coref 21 game game NOUN NN Number=Sing 18 nmod 18:nmod:in Entity=35)104)|SpaceAfter=No 22 , , PUNCT , _ 23 punct 23:punct _ 23 therefore therefore ADV RB Degree=Pos 26 advmod 26:advmod Discourse=joint-other_m:109->89:2|SpaceAfter=No 24 , , PUNCT , _ 23 punct 23:punct _ 25 not not PART RB Polarity=Neg 26 advmod 26:advmod _ 26 bound bind VERB VBN Tense=Past|VerbForm=Part 18 acl 18:acl _ 27 by by ADP IN _ 28 case 28:case _ 28 any any DET DT PronType=Ind 26 obl:agent 26:obl:agent _ 29 of of ADP IN _ 31 case 31:case _ 30 the the DET DT Definite=Def|PronType=Art 31 det 31:det Entity=(80-abstract-giv:inact-cf4-2-coref 31 rules rule NOUN NNS Number=Plur 28 nmod 28:nmod:of Entity=80)|SpaceAfter=No 32 . . PUNCT . _ 1 punct 1:punct _
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English
If desired, the snitch is able to do whatever he or she wants to avoid capture.
1 If if SCONJ IN _ 2 mark 2:mark Discourse=contingency-condition:110->111:1 2 desired desire VERB VBN Tense=Past|VerbForm=Part 7 advcl 7:advcl:if SpaceAfter=No 3 , , PUNCT , _ 2 punct 2:punct _ 4 the the DET DT Definite=Def|PronType=Art 5 det 5:det Discourse=elaboration-additional:111->109:1|Entity=(56-person-giv:inact-cf1-2-coref 5 snitch snitch NOUN NN Number=Sing 7 nsubj 7:nsubj|9:nsubj:xsubj Entity=56) 6 is be AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 7 cop 7:cop _ 7 able able ADJ JJ Degree=Pos 0 root 0:root _ 8 to to PART TO _ 9 mark 9:mark _ 9 do do VERB VB VerbForm=Inf 7 xcomp 7:xcomp _ 10 whatever whatever PRON WDT PronType=Rel 9 obj 9:obj _ 11 he he PRON PRP Case=Nom|Gender=Masc|Number=Sing|Person=3|PronType=Prs 14 nsubj 14:nsubj Bridge=56<105|Entity=(105-person-acc:inf-cf2-1-coref) 12 or or CCONJ CC _ 13 cc 13:cc _ 13 she she PRON PRP Case=Nom|Gender=Fem|Number=Sing|Person=3|PronType=Prs 11 conj 11:conj:or|14:nsubj Bridge=56<105|Entity=(105-person-acc:inf-cf2-1-ana) 14 wants want VERB VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 10 acl:relcl 10:acl:relcl _ 15 to to PART TO _ 16 mark 16:mark Discourse=purpose-goal:112->111:0 16 avoid avoid VERB VB VerbForm=Inf 9 advcl 9:advcl:to _ 17 capture capture NOUN NN Number=Sing 16 obj 16:obj SpaceAfter=No 18 . . PUNCT . _ 7 punct 7:punct _
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English
See How to Be a Snitch in Quidditch for more information.
1 See see VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=elaboration-additional:113->109:2 2 How how SCONJ WRB PronType=Int 1 obj 1:obj XML=<ref> 3 to to PART TO _ 6 mark 6:mark _ 4 Be be AUX VB VerbForm=Inf 6 cop 6:cop _ 5 a a DET DT Definite=Ind|PronType=Art 6 det 6:det Entity=(105-person-giv:act-cf1*-2-coref 6 Snitch snitch NOUN NN Number=Sing 2 acl 2:acl:to Entity=105) 7 in in ADP IN _ 8 case 8:case _ 8 Quidditch Quidditch PROPN NNP Number=Sing 6 nmod 6:nmod:in Entity=(1-abstract-giv:inact-cf2-1-coref-Quidditch_%28real%2Dlife_sport%29)|XML=</ref> 9 for for ADP IN _ 11 case 11:case _ 10 more more ADJ JJR Degree=Cmp 11 amod 11:amod Entity=(106-abstract-new-cf3-2-sgl 11 information information NOUN NN Number=Sing 1 obl 1:obl:for Entity=106)|SpaceAfter=No 12 . . PUNCT . _ 1 punct 1:punct _
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English
You can play water quidditch in a pool.
1 You you PRON PRP Case=Nom|Number=Sing|Person=2|PronType=Prs 3 nsubj 3:nsubj Discourse=joint-other_m:114->89:2|Entity=(7-person-giv:inact-cf1-1-ana) 2 can can AUX MD VerbForm=Fin 3 aux 3:aux _ 3 play play VERB VB VerbForm=Inf 0 root 0:root _ 4 water water NOUN NN Number=Sing 5 compound 5:compound Bridge=1<107|Entity=(107-abstract-acc:inf-cf2-2-sgl(108-substance-new-cf4-1-sgl) 5 quidditch quidditch NOUN NN Number=Sing 3 obj 3:obj Entity=107) 6 in in ADP IN _ 8 case 8:case _ 7 a a DET DT Definite=Ind|PronType=Art 8 det 8:det Entity=(109-place-new-cf3-2-coref 8 pool pool NOUN NN Number=Sing 3 obl 3:obl:in Entity=109)|SpaceAfter=No 9 . . PUNCT . _ 3 punct 3:punct _
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English
Almost all the same rules apply.
1 Almost almost ADV RB Degree=Pos 2 advmod 2:advmod Discourse=adversative-concession:115->114:0|Entity=(110-abstract-new-cf1-5-sgl 2 all all DET PDT PronType=Tot 5 det:predet 5:det:predet _ 3 the the DET DT Definite=Def|PronType=Art 5 det 5:det _ 4 same same ADJ JJ Degree=Pos 5 amod 5:amod _ 5 rules rule NOUN NNS Number=Plur 6 nsubj 6:nsubj Entity=110) 6 apply apply VERB VBP Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin 0 root 0:root SpaceAfter=No 7 . . PUNCT . _ 6 punct 6:punct _
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English
Have someone throw something (the snitch) on a line into the pool at regular intervals.
1 Have have VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=elaboration-additional:116->114:1 2 someone someone PRON NN Number=Sing|PronType=Ind 1 obj 1:obj|3:nsubj:xsubj Entity=(111-person-new-cf3-1-coref) 3 throw throw VERB VB VerbForm=Inf 1 xcomp 1:xcomp _ 4 something something NOUN NN Number=Sing 3 obj 3:obj Entity=(112-object-acc:com-cf1-1-coref) 5 ( ( PUNCT -LRB- _ 7 punct 7:punct Discourse=restatement-partial:117->116:0|SpaceAfter=No 6 the the DET DT Definite=Def|PronType=Art 7 det 7:det Entity=(112-object-giv:act-cf1-2-appos 7 snitch snitch NOUN NN Number=Sing 4 appos 4:appos Entity=112)|SpaceAfter=No 8 ) ) PUNCT -RRB- _ 7 punct 7:punct _ 9 on on ADP IN _ 11 case 11:case Discourse=same-unit_m:118->116:1 10 a a DET DT Definite=Ind|PronType=Art 11 det 11:det Entity=(113-object-new-cf4-2-sgl 11 line line NOUN NN Number=Sing 3 obl 3:obl:on Entity=113) 12 into into ADP IN _ 14 case 14:case _ 13 the the DET DT Definite=Def|PronType=Art 14 det 14:det Entity=(109-place-giv:inact-cf2-2-coref 14 pool pool NOUN NN Number=Sing 3 obl 3:obl:into Entity=109) 15 at at ADP IN _ 17 case 17:case _ 16 regular regular ADJ JJ Degree=Pos 17 amod 17:amod Entity=(114-time-new-cf5-2-sgl 17 intervals interval NOUN NNS Number=Plur 14 nmod 14:nmod:at Entity=114)|SpaceAfter=No 18 . . PUNCT . _ 1 punct 1:punct _
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English
They can even use fake snitches.
1 They they PRON PRP Case=Nom|Number=Plur|Person=3|PronType=Prs 4 nsubj 4:nsubj Discourse=elaboration-additional:119->116:2|Entity=(111-person-giv:act-cf1*-1-ana) 2 can can AUX MD VerbForm=Fin 4 aux 4:aux _ 3 even even ADV RB _ 4 advmod 4:advmod _ 4 use use VERB VB VerbForm=Inf 0 root 0:root _ 5 fake fake ADJ JJ Degree=Pos 6 amod 6:amod Bridge=112<115|Entity=(115-object-acc:inf-cf2-2-sgl 6 snitches snitch NOUN NNS Number=Plur 4 obj 4:obj Entity=115)|SpaceAfter=No 7 . . PUNCT . _ 4 punct 4:punct _
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English
You can buy authentic looking brooms to make the game more realistic.
1 You you PRON PRP Case=Nom|Number=Sing|Person=2|PronType=Prs 3 nsubj 3:nsubj Discourse=joint-other_m:120->89:2|Entity=(7-person-giv:inact-cf1-1-ana) 2 can can AUX MD VerbForm=Fin 3 aux 3:aux _ 3 buy buy VERB VB VerbForm=Inf 0 root 0:root _ 4 authentic authentic ADJ JJ Degree=Pos 5 xcomp 5:xcomp Entity=(116-object-new-cf3-3-sgl 5 looking look VERB VBG VerbForm=Ger 6 amod 6:amod _ 6 brooms broom NOUN NNS Number=Plur 3 obj 3:obj Entity=116) 7 to to PART TO _ 8 mark 8:mark Discourse=purpose-goal:121->120:0 8 make make VERB VB VerbForm=Inf 3 advcl 3:advcl:to _ 9 the the DET DT Definite=Def|PronType=Art 10 det 10:det Entity=(35-event-giv:inact-cf2-2-coref 10 game game NOUN NN Number=Sing 8 obj 8:obj|12:nsubj:xsubj Entity=35) 11 more more ADV RBR Degree=Cmp 12 advmod 12:advmod _ 12 realistic realistic ADJ JJ Degree=Pos 8 xcomp 8:xcomp SpaceAfter=No 13 . . PUNCT . _ 3 punct 3:punct _
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English
There is a very large Quidditch community, have a look at the IQA website to find teams near you.
1 There there PRON EX PronType=Dem 2 expl 2:expl Discourse=context-background:122->123:1 2 is be VERB VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 0 root 0:root _ 3 a a DET DT Definite=Ind|PronType=Art 7 det 7:det Entity=(117-abstract-new-cf4-5-sgl 4 very very ADV RB _ 5 advmod 5:advmod _ 5 large large ADJ JJ Degree=Pos 7 amod 7:amod _ 6 Quidditch Quidditch PROPN NNP Number=Sing 7 compound 7:compound Entity=(1-abstract-giv:inact-cf2-1-coref-Quidditch_%28real%2Dlife_sport%29) 7 community community NOUN NN Number=Sing 2 nsubj 2:nsubj Entity=117)|SpaceAfter=No 8 , , PUNCT , _ 9 punct 9:punct _ 9 have have VERB VB Mood=Imp|Person=2|VerbForm=Fin 2 parataxis 2:parataxis Discourse=joint-other_m:123->89:2 10 a a DET DT Definite=Ind|PronType=Art 11 det 11:det _ 11 look look NOUN NN Number=Sing 9 obj 9:obj _ 12 at at ADP IN _ 15 case 15:case _ 13 the the DET DT Definite=Def|PronType=Art 15 det 15:det Entity=(118-abstract-new-cf6-3-sgl 14 IQA IQA PROPN NNP Abbr=Yes|Number=Sing 15 compound 15:compound Entity=(12-organization-giv:inact-cf3-1-coref-International_Quidditch_Association) 15 website website NOUN NN Number=Sing 11 nmod 11:nmod:at Entity=118) 16 to to PART TO _ 17 mark 17:mark Discourse=purpose-goal:124->123:0 17 find find VERB VB VerbForm=Inf 9 advcl 9:advcl:to _ 18 teams team NOUN NNS Number=Plur 17 obj 17:obj Entity=(119-organization-new-cf5-1-sgl 19 near near ADP IN _ 20 case 20:case _ 20 you you PRON PRP Case=Acc|Number=Sing|Person=2|PronType=Prs 18 nmod 18:nmod:near Entity=(7-person-giv:act-cf1*-1-ana)119)|SpaceAfter=No 21 . . PUNCT . _ 2 punct 2:punct _
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English
One variation is Quarter Snitch Quidditch.
1 One one NUM CD NumForm=Word|NumType=Card 2 nummod 2:nummod Discourse=joint-other_m:125->89:2|Entity=(120-abstract-acc:com-cf1-2-coref 2 variation variation NOUN NN Number=Sing 6 nsubj 6:nsubj Entity=120) 3 is be AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 6 cop 6:cop _ 4 Quarter quarter NOUN NN Number=Sing|NumForm=Word|NumType=Frac 6 compound 6:compound Entity=(120-abstract-giv:act-cf1-3-coref(121-object-new-cf2-2-sgl(122-object-new-cf3-1-coref) 5 Snitch snitch NOUN NN Number=Sing 6 compound 6:compound Entity=121) 6 Quidditch Quidditch PROPN NNP Number=Sing 0 root 0:root Entity=120)|SpaceAfter=No 7 . . PUNCT . _ 6 punct 6:punct _
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English
Find a quarter or another small coin.
1 Find find VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=elaboration-additional:126->125:0 2 a a DET DT Definite=Ind|PronType=Art 3 det 3:det Entity=(123-object-new-cf2-2,6-coref(122-object-giv:act-cf1*-2-coref 3 quarter quarter NOUN NN Number=Sing|NumForm=Word|NumType=Frac 1 obj 1:obj Entity=122) 4 or or CCONJ CC _ 7 cc 7:cc _ 5 another another DET DT PronType=Art 7 det 7:det Entity=(124-object-new-cf3-3-sgl 6 small small ADJ JJ Degree=Pos 7 amod 7:amod _ 7 coin coin NOUN NN Number=Sing 3 conj 1:obj|3:conj:or Entity=124)123)|SpaceAfter=No 8 . . PUNCT . _ 1 punct 1:punct _
Annotate syntax and morphology of the text in CONLLU format
English
Have both of the teams turn around and have the referee throw it into the grass or pitch while the teams aren't looking.
1 Have have VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=joint-sequence_m:127->126:0 2 both both DET DT PronType=Art 1 obj 1:obj|6:nsubj:xsubj Entity=(36-organization-acc:com-cf2-1-ana 3 of of ADP IN _ 5 case 5:case _ 4 the the DET DT Definite=Def|PronType=Art 5 det 5:det _ 5 teams team NOUN NNS Number=Plur 2 nmod 2:nmod:of Entity=36) 6 turn turn VERB VB VerbForm=Inf 1 xcomp 1:xcomp _ 7 around around ADV RB Degree=Pos 6 advmod 6:advmod _ 8 and and CCONJ CC _ 9 cc 9:cc Discourse=joint-sequence_m:128->126:0 9 have have VERB VB Mood=Imp|Person=2|VerbForm=Fin 1 conj 1:conj:and _ 10 the the DET DT Definite=Def|PronType=Art 11 det 11:det Entity=(79-person-giv:inact-cf3-2-coref 11 referee referee NOUN NN Number=Sing 9 obj 9:obj|12:nsubj:xsubj Entity=79) 12 throw throw VERB VB VerbForm=Inf 9 xcomp 9:xcomp _ 13 it it PRON PRP Case=Acc|Gender=Neut|Number=Sing|Person=3|PronType=Prs 12 obj 12:obj Entity=(123-object-giv:act-cf1*-1-ana) 14 into into ADP IN _ 16 case 16:case _ 15 the the DET DT Definite=Def|PronType=Art 16 det 16:det Bridge=32<125|Entity=(125-place-acc:inf-cf4-2,4-sgl 16 grass grass NOUN NN Number=Sing 12 obl 12:obl:into _ 17 or or CCONJ CC _ 18 cc 18:cc _ 18 pitch pitch NOUN NN Number=Sing 16 conj 12:obl:into|16:conj:or Entity=125) 19 while while SCONJ IN _ 24 mark 24:mark Discourse=context-circumstance:129->128:0 20 the the DET DT Definite=Def|PronType=Art 21 det 21:det Entity=(36-organization-giv:act-cf2-2-coref 21 teams team NOUN NNS Number=Plur 24 nsubj 24:nsubj Entity=36) 22-23 aren't _ _ _ _ _ _ _ _ 22 are be AUX VBP Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin 24 aux 24:aux _ 23 n't not PART RB Polarity=Neg 24 advmod 24:advmod _ 24 looking look VERB VBG Tense=Pres|VerbForm=Part 12 advcl 12:advcl:while SpaceAfter=No 25 . . PUNCT . _ 1 punct 1:punct _
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English
Play while the seekers look for the snitch.
1 Play play VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=joint-sequence_m:130->126:0 2 while while SCONJ IN _ 5 mark 5:mark Discourse=context-circumstance:131->130:0 3 the the DET DT Definite=Def|PronType=Art 4 det 4:det Entity=(72-person-giv:inact-cf2-2-coref 4 seekers seeker NOUN NNS Number=Plur 5 nsubj 5:nsubj Entity=72) 5 look look VERB VBP Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin 1 advcl 1:advcl:while _ 6 for for ADP IN _ 8 case 8:case _ 7 the the DET DT Definite=Def|PronType=Art 8 det 8:det Entity=(123-object-giv:act-cf1*-2-coref 8 snitch snitch NOUN NN Number=Sing 5 obl 5:obl:for Entity=123)|SpaceAfter=No 9 . . PUNCT . _ 1 punct 1:punct _
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English
Another variation is where the referee places the snitch somewhere in the field (in this case it's a small ball).
1 Another another DET DT PronType=Art 2 det 2:det Discourse=joint-other_m:132->89:2|Entity=(126-abstract-new-cf2-2-coref 2 variation variation NOUN NN Number=Sing 7 nsubj:outer 7:nsubj:outer Entity=126) 3 is be AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 7 cop 7:cop _ 4 where where ADV WRB PronType=Int 7 advmod 7:advmod _ 5 the the DET DT Definite=Def|PronType=Art 6 det 6:det Entity=(79-person-giv:inact-cf3-2-coref 6 referee referee NOUN NN Number=Sing 7 nsubj 7:nsubj Entity=79) 7 places place VERB VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 0 root 0:root _ 8 the the DET DT Definite=Def|PronType=Art 9 det 9:det Entity=(123-object-giv:act-cf1*-2-coref 9 snitch snitch NOUN NN Number=Sing 7 obj 7:obj Entity=123) 10 somewhere somewhere ADV RB _ 13 advmod 13:advmod _ 11 in in ADP IN _ 13 case 13:case _ 12 the the DET DT Definite=Def|PronType=Art 13 det 13:det Entity=(32-place-giv:inact-cf4-2-coref 13 field field NOUN NN Number=Sing 7 obl 7:obl:in Entity=32) 14 ( ( PUNCT -LRB- _ 22 punct 22:punct Discourse=elaboration-additional:133->132:0|SpaceAfter=No 15 in in ADP IN _ 17 case 17:case _ 16 this this DET DT Number=Sing|PronType=Dem 17 det 17:det Entity=(126-abstract-giv:act-cf2-2-coref 17 case case NOUN NN Number=Sing 22 nmod 22:nmod:in Entity=126) 18-19 it's _ _ _ _ _ _ _ _ 18 it it PRON PRP Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs 22 nsubj 22:nsubj Entity=(123-object-giv:act-cf1*-1-ana) 19 's be AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 22 cop 22:cop _ 20 a a DET DT Definite=Ind|PronType=Art 22 det 22:det Entity=(123-object-giv:act-cf1*-3-pred 21 small small ADJ JJ Degree=Pos 22 amod 22:amod _ 22 ball ball NOUN NN Number=Sing 9 appos 9:appos Entity=123)|SpaceAfter=No 23 ) ) PUNCT -RRB- _ 22 punct 22:punct SpaceAfter=No 24 . . PUNCT . _ 7 punct 7:punct _
Annotate syntax and morphology of the text in CONLLU format
English
The seeker has to find the snitch blindfolded, relying only on the coach's instructions, while the game is still on.
1 The the DET DT Definite=Def|PronType=Art 2 det 2:det Discourse=elaboration-additional:134->132:1|Entity=(72-person-acc:com-cf3-2-coref 2 seeker seeker NOUN NN Number=Sing 3 nsubj 3:nsubj|5:nsubj:xsubj Entity=72) 3 has have VERB VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 0 root 0:root _ 4 to to PART TO _ 5 mark 5:mark _ 5 find find VERB VB VerbForm=Inf 3 xcomp 3:xcomp _ 6 the the DET DT Definite=Def|PronType=Art 7 det 7:det Entity=(123-object-giv:act-cf1*-2-coref 7 snitch snitch NOUN NN Number=Sing 5 obj 5:obj Entity=123) 8 blindfolded blindfold VERB VBN Tense=Past|VerbForm=Part 5 advcl 5:advcl SpaceAfter=No 9 , , PUNCT , _ 10 punct 10:punct _ 10 relying rely VERB VBG VerbForm=Ger 5 advcl 5:advcl Discourse=mode-means:135->134:0 11 only only ADV RB _ 10 advmod 10:advmod _ 12 on on ADP IN _ 16 case 16:case _ 13 the the DET DT Definite=Def|PronType=Art 14 det 14:det Entity=(127-abstract-new-cf5-4-sgl(128-person-new-cf4-2-sgl 14-15 coach's _ _ _ _ _ _ _ _ 14 coach coach NOUN NN Number=Sing 16 nmod:poss 16:nmod:poss _ 15 's 's PART POS _ 14 case 14:case Entity=128) 16 instructions instruction NOUN NNS Number=Plur 10 obl 10:obl:on Entity=127)|SpaceAfter=No 17 , , PUNCT , _ 23 punct 23:punct _ 18 while while SCONJ IN _ 23 mark 23:mark Discourse=context-circumstance:136->134:1 19 the the DET DT Definite=Def|PronType=Art 20 det 20:det Entity=(35-event-giv:inact-cf2-2-coref 20 game game NOUN NN Number=Sing 23 nsubj 23:nsubj Entity=35) 21 is be AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 23 cop 23:cop _ 22 still still ADV RB Degree=Pos 23 advmod 23:advmod _ 23 on on ADJ JJ Degree=Pos 5 advcl 5:advcl:while SpaceAfter=No 24 . . PUNCT . _ 3 punct 3:punct _
Annotate syntax and morphology of the text in CONLLU format
English
Warnings
1 Warnings warning NOUN NNS Number=Plur 0 root 0:root Discourse=organization-heading:137->138:2|Entity=(129-abstract-new-cf1-1-sgl)
Annotate syntax and morphology of the text in CONLLU format
English
Stay hydrated and exercise wisely.
1 Stay stay VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=joint-other_m:138->16:3 2 hydrated hydrate VERB VBN Tense=Past|VerbForm=Part 1 xcomp 1:xcomp _ 3 and and CCONJ CC _ 4 cc 4:cc Discourse=joint-list_m:139->138:0 4 exercise exercise VERB VB Mood=Imp|Person=2|VerbForm=Fin 1 conj 1:conj:and _ 5 wisely wisely ADV RB Degree=Pos 4 advmod 4:advmod SpaceAfter=No 6 . . PUNCT . _ 1 punct 1:punct _
Annotate syntax and morphology of the text in CONLLU format
English
A ball flying in the air can hurt.
1 A a DET DT Definite=Ind|PronType=Art 2 det 2:det Discourse=topic-solutionhood:140->143:1|Entity=(130-object-new-cf2-2-sgl 2 ball ball NOUN NN Number=Sing 8 nsubj 8:nsubj _ 3 flying fly VERB VBG VerbForm=Ger 2 acl 2:acl _ 4 in in ADP IN _ 6 case 6:case _ 5 the the DET DT Definite=Def|PronType=Art 6 det 6:det Entity=(95-place-giv:inact-cf1-2-coref 6 air air NOUN NN Number=Sing 3 obl 3:obl:in Entity=95)130) 7 can can AUX MD Number=Sing|Person=3|VerbForm=Fin 8 aux 8:aux _ 8 hurt hurt VERB VB VerbForm=Inf 0 root 0:root SpaceAfter=No 9 . . PUNCT . _ 8 punct 8:punct _
Annotate syntax and morphology of the text in CONLLU format
English
If you're playing quidditch you're probably just having fun so play nicely.
1 If if SCONJ IN _ 4 mark 4:mark Discourse=contingency-condition:141->142:0 2 you you PRON PRP Case=Nom|Number=Sing|Person=2|PronType=Prs 4 nsubj 4:nsubj Entity=(7-person-giv:inact-cf1-1-ana)|SpaceAfter=No 3 're be AUX VBP Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin 4 aux 4:aux _ 4 playing play VERB VBG Tense=Pres|VerbForm=Part 10 advcl 10:advcl:if _ 5 quidditch quidditch NOUN NN Number=Sing 4 obj 4:obj _ 6 you you PRON PRP Case=Nom|Number=Sing|Person=2|PronType=Prs 10 nsubj 10:nsubj Discourse=explanation-motivation:142->143:0|Entity=(7-person-giv:act-cf1-1-ana)|SpaceAfter=No 7 're be AUX VBP Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin 10 aux 10:aux _ 8 probably probably ADV RB Degree=Pos 9 advmod 9:advmod _ 9 just just ADV RB _ 10 advmod 10:advmod _ 10 having have VERB VBG Tense=Pres|VerbForm=Part 0 root 0:root _ 11 fun fun NOUN NN Number=Sing 10 obj 10:obj _ 12 so so ADV RB _ 13 advmod 13:advmod Discourse=joint-other_m:143->138:1 13 play play VERB VB Mood=Imp|Person=2|VerbForm=Fin 10 parataxis 10:parataxis _ 14 nicely nicely ADV RB Degree=Pos 13 advmod 13:advmod SpaceAfter=No 15 . . PUNCT . _ 10 punct 10:punct _
Annotate syntax and morphology of the text in CONLLU format
English
Things You'll Need
1 Things thing NOUN NNS Number=Plur 0 root 0:root Discourse=organization-heading:144->145:1|Entity=(131-object-new-cf2-1-sgl 2-3 You'll _ _ _ _ _ _ _ _ 2 You you PRON PRP Case=Nom|Number=Sing|Person=2|PronType=Prs 4 nsubj 4:nsubj Entity=(7-person-giv:act-cf1*-1-ana) 3 'll will AUX MD VerbForm=Fin 4 aux 4:aux _ 4 Need need VERB VB VerbForm=Inf 1 acl:relcl 1:acl:relcl Entity=131)
Annotate syntax and morphology of the text in CONLLU format
English
15 players
1 15 15 NUM CD NumForm=Digit|NumType=Card 2 nummod 2:nummod Discourse=joint-other_m:145->16:3|Entity=(24-person-giv:inact-cf1-2-coref 2 players player NOUN NNS Number=Plur 0 root 0:root Entity=24)
Annotate syntax and morphology of the text in CONLLU format
English
14 brooms
1 14 14 NUM CD NumForm=Digit|NumType=Card 2 nummod 2:nummod Discourse=joint-list_m:146->145:0|Entity=(132-object-new-cf1-2-sgl 2 brooms broom NOUN NNS Number=Plur 0 root 0:root Entity=132)
Annotate syntax and morphology of the text in CONLLU format
English
Field (or big backyard)
1 Field field NOUN NN Number=Sing 0 root 0:root Discourse=joint-list_m:147->145:0|Entity=(32-place-giv:inact-cf1-1-coref) 2 ( ( PUNCT -LRB- _ 5 punct 5:punct Discourse=joint-disjunction_m:148->147:0|SpaceAfter=No 3 or or CCONJ CC _ 5 cc 5:cc _ 4 big big ADJ JJ Degree=Pos 5 amod 5:amod Entity=(133-place-new-cf2-2-sgl 5 backyard backyard NOUN NN Number=Sing 1 conj 1:conj:or Entity=133)|SpaceAfter=No 6 ) ) PUNCT -RRB- _ 5 punct 5:punct _
Annotate syntax and morphology of the text in CONLLU format
English
3 goal hoops per team
1 3 3 NUM CD NumForm=Digit|NumType=Card 3 nummod 3:nummod Discourse=joint-list_m:149->145:0|Entity=(134-object-new-cf1-3-sgl 2 goal goal NOUN NN Number=Sing 3 compound 3:compound _ 3 hoops hoop NOUN NNS Number=Plur 0 root 0:root _ 4 per per ADP IN _ 5 case 5:case _ 5 team team NOUN NN Number=Sing 3 nmod 3:nmod:per Entity=134)
Annotate syntax and morphology of the text in CONLLU format
English
Referee (optional)
1 Referee referee NOUN NN Number=Sing 0 root 0:root Discourse=joint-list_m:150->145:0|Entity=(79-person-giv:inact-cf1-1-coref) 2 ( ( PUNCT -LRB- _ 3 punct 3:punct Discourse=adversative-concession:151->150:0|SpaceAfter=No 3 optional optional ADJ JJ Degree=Pos 1 parataxis 1:parataxis SpaceAfter=No 4 ) ) PUNCT -RRB- _ 3 punct 3:punct _
Annotate syntax and morphology of the text in CONLLU format
English
Color coded shirts or capes for houses, black for referee
1 Color Color NOUN NN Number=Sing 2 compound 2:compound Discourse=joint-list_m:152->145:0|Entity=(135-object-new-cf3-3-sgl 2 coded code VERB VBN Tense=Past|VerbForm=Part 3 amod 3:amod _ 3 shirts shirt NOUN NNS Number=Plur 0 root 0:root Entity=135) 4 or or CCONJ CC _ 5 cc 5:cc _ 5 capes cape NOUN NNS Number=Plur 3 conj 3:conj:or Entity=(136-object-new-cf4-3-coref 6 for for ADP IN _ 7 case 7:case _ 7 houses house NOUN NNS Number=Plur 3 obl 3:obl:for Entity=(137-organization-new-cf5-1-sgl)136)|SpaceAfter=No 8 , , PUNCT , _ 9 punct 9:punct _ 9 black black ADJ JJ Degree=Pos 3 conj 3:conj Bridge=136<138|Entity=(138-object-acc:inf-cf2-1-sgl 10 for for ADP IN _ 11 case 11:case _ 11 referee referee NOUN NN Number=Sing 9 obl 9:obl:for Entity=(79-person-giv:act-cf1*-1-coref)138)
Annotate syntax and morphology of the text in CONLLU format
English
3 Bludgers (dodge balls, water balloons, wiffle balls etc.)
1 3 3 NUM CD NumForm=Digit|NumType=Card 2 nummod 2:nummod Discourse=joint-list_m:153->145:0|Entity=(34-object-giv:inact-cf1-2-coref 2 Bludgers bludger NOUN NNS Number=Plur 0 root 0:root Entity=34) 3 ( ( PUNCT -LRB- _ 4 punct 4:punct Discourse=elaboration-additional:154->153:0|SpaceAfter=No 4 dodge dodgeball NOUN NNS Number=Plur|Typo=Yes 2 appos 2:appos Bridge=34<139|CorrectForm=dodgeballs|Entity=(139-object-acc:inf-cf2-1-sgl|XML=<sic ana:::"dodgeballs"> 5 balls _ X NNS _ 4 goeswith 4:goeswith CorrectForm=_|Entity=139)|SpaceAfter=No|XML=</sic> 6 , , PUNCT , _ 8 punct 8:punct _ 7 water water NOUN NN Number=Sing 8 compound 8:compound Bridge=34<140|Entity=(140-object-acc:inf-cf3-2-sgl 8 balloons balloon NOUN NNS Number=Plur 4 conj 2:appos|4:conj Entity=140)|SpaceAfter=No 9 , , PUNCT , _ 11 punct 11:punct _ 10 wiffle wiffle NOUN NN Number=Sing 11 compound 11:compound Bridge=34<141|Entity=(141-object-acc:inf-cf4-2-sgl 11 balls ball NOUN NNS Number=Plur 8 conj 4:conj|8:conj Entity=141) 12 etc. etc. NOUN FW Abbr=Yes 11 conj 8:conj|11:conj SpaceAfter=No 13 ) ) PUNCT -RRB- _ 4 punct 4:punct _
Annotate syntax and morphology of the text in CONLLU format
English
1 Quaffle (volleyball, Frisbee, soccer ball, etc.)
1 1 1 NUM CD NumForm=Digit|NumType=Card 2 nummod 2:nummod Discourse=joint-list_m:155->145:0|Entity=(29-object-giv:inact-cf1-2-coref 2 Quaffle quaffle NOUN NN Number=Sing 0 root 0:root Entity=29) 3 ( ( PUNCT -LRB- _ 4 punct 4:punct Discourse=elaboration-additional:156->155:0|SpaceAfter=No 4 volleyball volleyball NOUN NN Number=Sing 2 appos 2:appos Bridge=29<142|Entity=(142-object-acc:inf-cf2-1-sgl)|SpaceAfter=No 5 , , PUNCT , _ 6 punct 6:punct _ 6 Frisbee frisbee NOUN NN Number=Sing 4 conj 2:appos|4:conj Bridge=29<143|Entity=(143-object-acc:inf-cf3-1-sgl)|SpaceAfter=No 7 , , PUNCT , _ 9 punct 9:punct _ 8 soccer soccer NOUN NN Number=Sing 9 compound 9:compound Bridge=29<144|Entity=(144-object-acc:inf-cf4-2-sgl 9 ball ball NOUN NN Number=Sing 4 conj 2:appos|4:conj Entity=144)|SpaceAfter=No 10 , , PUNCT , _ 11 punct 11:punct _ 11 etc. etc. NOUN FW Abbr=Yes 4 conj 2:appos|4:conj SpaceAfter=No 12 ) ) PUNCT -RRB- _ 4 punct 4:punct _
Annotate syntax and morphology of the text in CONLLU format
English
1 Snitch (person)
1 1 1 NUM CD NumForm=Digit|NumType=Card 2 nummod 2:nummod Discourse=joint-list_m:157->145:0|Entity=(105-person-giv:inact-cf1-2-coref 2 Snitch snitch NOUN NN Number=Sing 0 root 0:root Entity=105) 3 ( ( PUNCT -LRB- _ 4 punct 4:punct Discourse=elaboration-additional:158->157:0|SpaceAfter=No 4 person person NOUN NN Number=Sing 2 appos 2:appos Entity=(105-person-giv:act-cf1-1-appos)|SpaceAfter=No 5 ) ) PUNCT -RRB- _ 4 punct 4:punct _
Annotate syntax and morphology of the text in CONLLU format
English
Each team is composed of:
1 Each each DET DT PronType=Tot 2 det 2:det Discourse=organization-preparation:159->160:1|Entity=(36-organization-giv:inact-cf1-2-coref 2 team team NOUN NN Number=Sing 4 nsubj:pass 4:nsubj:pass Entity=36) 3 is be AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 4 aux:pass 4:aux:pass _ 4 composed compose VERB VBN Tense=Past|VerbForm=Part|Voice=Pass 0 root 0:root _ 5 of of ADP IN _ 4 obl 4:obl SpaceAfter=No 6 : : PUNCT : _ 4 punct 4:punct _
Annotate syntax and morphology of the text in CONLLU format
English
3 Chasers
1 3 3 NUM CD NumForm=Digit|NumType=Card 2 nummod 2:nummod Discourse=joint-list_m:160->145:0|Entity=(145-person-new-cf1-2-sgl 2 Chasers chaser NOUN NNS Number=Plur 0 root 0:root Entity=145)
Annotate syntax and morphology of the text in CONLLU format
English
2 Beaters
1 2 2 NUM CD NumForm=Digit|NumType=Card 2 nummod 2:nummod Discourse=joint-list_m:161->160:0|Entity=(146-person-new-cf1-2-sgl 2 Beaters beater NOUN NNS Number=Plur 0 root 0:root Entity=146)
Annotate syntax and morphology of the text in CONLLU format
English
1 Keeper
1 1 1 NUM CD NumForm=Digit|NumType=Card 2 nummod 2:nummod Discourse=joint-list_m:162->160:0|Entity=(147-person-new-cf1-2-sgl 2 Keeper keeper NOUN NN Number=Sing 0 root 0:root Entity=147)
Annotate syntax and morphology of the text in CONLLU format
English
1 Seeker
1 1 1 NUM CD NumForm=Digit|NumType=Card 2 nummod 2:nummod Discourse=joint-list_m:163->160:0|Entity=(148-person-new-cf1-2-sgl 2 Seeker seeker NOUN NN Number=Sing 0 root 0:root Entity=148)
Annotate syntax and morphology of the text in CONLLU format
English
How to Prepare Quinoa
1 How how ADV WRB PronType=Int 0 root 0:root Discourse=organization-heading:1->12:4 2 to to PART TO _ 3 mark 3:mark _ 3 Prepare prepare VERB VB VerbForm=Inf 1 acl 1:acl:to _ 4 Quinoa quinoa NOUN NN Number=Sing 3 obj 3:obj Entity=(1-plant-new-cf1-1-coref)
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English
Quinoa is known as the little rice of Peru.
1 Quinoa quinoa NOUN NN Number=Sing 3 nsubj:pass 3:nsubj:pass Discourse=context-background:2->12:3|Entity=(1-plant-giv:act-cf1*-1-coref) 2 is be AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 3 aux:pass 3:aux:pass _ 3 known know VERB VBN Tense=Past|VerbForm=Part|Voice=Pass 0 root 0:root _ 4 as as ADP IN _ 7 case 7:case _ 5 the the DET DT Definite=Def|PronType=Art 7 det 7:det Entity=(1-plant-giv:act-cf1*-3-coref 6 little little ADJ JJ Degree=Pos 7 amod 7:amod _ 7 rice rice NOUN NN Number=Sing 3 obl 3:obl:as _ 8 of of ADP IN _ 9 case 9:case _ 9 Peru Peru PROPN NNP Number=Sing 7 nmod 7:nmod:of Entity=(2-place-new-cf2-1-sgl-Peru)1)|SpaceAfter=No 10 . . PUNCT . _ 3 punct 3:punct _
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English
The Incas treated the crop as sacred and referred to quinoa as "chisaya mama" or "mother of all grains." [1]
1 The the DET DT Definite=Def|PronType=Art 2 det 2:det Discourse=joint-other_m:3->2:0|Entity=(3-person-new-cf2-2-coref 2 Incas Inca PROPN NNPS Number=Plur 3 nsubj 3:nsubj|9:nsubj Entity=3) 3 treated treat VERB VBD Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin 0 root 0:root _ 4 the the DET DT Definite=Def|PronType=Art 5 det 5:det Entity=(1-plant-giv:act-cf1*-2-coref 5 crop crop NOUN NN Number=Sing 3 obj 3:obj Entity=1) 6 as as ADP IN _ 7 case 7:case _ 7 sacred sacred ADJ JJ Degree=Pos 3 obl 3:obl:as _ 8 and and CCONJ CC _ 9 cc 9:cc Discourse=joint-list_m:4->3:0 9 referred refer VERB VBD Mood=Ind|Number=Plur|Person=3|Tense=Past|VerbForm=Fin 3 conj 3:conj:and _ 10 to to ADP IN _ 11 case 11:case _ 11 quinoa quinoa NOUN NN Number=Sing 9 obl 9:obl:to Entity=(1-plant-giv:act-cf1*-1-coref) 12 as as ADP IN _ 14 case 14:case _ 13 " '' PUNCT `` _ 14 punct 14:punct SpaceAfter=No|XML=<q> 14 chisaya chisaya X FW _ 9 obl 9:obl:as Entity=(1-plant-giv:act-cf1*-1,2-coref 15 mama mama X FW _ 14 flat 14:flat Entity=1)|SpaceAfter=No 16 " '' PUNCT '' _ 14 punct 14:punct XML=</q> 17 or or CCONJ CC _ 19 cc 19:cc _ 18 " '' PUNCT `` _ 19 punct 19:punct SpaceAfter=No|XML=<q> 19 mother mother NOUN NN Number=Sing 14 conj 9:obl:as|14:conj:or Entity=(1-plant-giv:act-cf1*-1-coref 20 of of ADP IN _ 22 case 22:case _ 21 all all DET DT PronType=Tot 22 det 22:det Entity=(4-plant-new-cf3-2-sgl 22 grains grain NOUN NNS Number=Plur 19 nmod 19:nmod:of Entity=4)1)|SpaceAfter=No 23 . . PUNCT . _ 19 punct 19:punct SpaceAfter=No 24 " '' PUNCT '' _ 19 punct 19:punct XML=</q> 25 [ [ PUNCT -LRB- _ 26 punct 26:punct Discourse=explanation-evidence:5->3:1|SpaceAfter=No|XML=<ref> 26 1 1 NUM CD NumForm=Digit|NumType=Card 3 dep 3:dep Entity=(5-abstract-new-cf4-1-sgl)|SpaceAfter=No 27 ] ] PUNCT -RRB- _ 26 punct 26:punct XML=</ref>
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English
By tradition, the Inca emperor would sow the first seeds of the season using "golden implements."
1 By by ADP IN _ 2 case 2:case Discourse=joint-other_m:6->2:0 2 tradition tradition NOUN NN Number=Sing 8 obl 8:obl:by Entity=(6-abstract-new-cf5-1-sgl)|SpaceAfter=No 3 , , PUNCT , _ 2 punct 2:punct _ 4 the the DET DT Definite=Def|PronType=Art 6 det 6:det Bridge=3<7|Entity=(7-person-acc:inf-cf1-3-sgl-Sapa_Inca 5 Inca Inca PROPN NNP Number=Sing 6 compound 6:compound _ 6 emperor emperor NOUN NN Number=Sing 8 nsubj 8:nsubj Entity=7) 7 would would AUX MD Number=Sing|Person=3|VerbForm=Fin 8 aux 8:aux _ 8 sow sow VERB VB VerbForm=Inf 0 root 0:root _ 9 the the DET DT Definite=Def|PronType=Art 11 det 11:det Bridge=1<8|Entity=(8-plant-acc:inf-cf2-3-sgl 10 first first ADJ JJ Degree=Pos|NumType=Ord 11 amod 11:amod _ 11 seeds seed NOUN NNS Number=Plur 8 obj 8:obj _ 12 of of ADP IN _ 14 case 14:case _ 13 the the DET DT Definite=Def|PronType=Art 14 det 14:det Entity=(9-time-new-cf4-2-sgl 14 season season NOUN NN Number=Sing 11 nmod 11:nmod:of Entity=9)8) 15 using use VERB VBG VerbForm=Ger 8 advcl 8:advcl Discourse=mode-means:7->6:0 16 " '' PUNCT `` _ 18 punct 18:punct SpaceAfter=No|XML=<q> 17 golden golden ADJ JJ Degree=Pos 18 amod 18:amod Entity=(10-object-new-cf3-2-sgl 18 implements implement NOUN NNS Number=Plur 15 obj 15:obj Entity=10)|SpaceAfter=No 19 . . PUNCT . _ 18 punct 18:punct SpaceAfter=No 20 " '' PUNCT '' _ 18 punct 18:punct XML=</q>
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English
Quinoa is rich in protein and much lighter than other grains.
1 Quinoa quinoa NOUN NN Number=Sing 3 nsubj 3:nsubj|8:nsubj Bridge=1<11|Discourse=joint-other_m:8->2:0|Entity=(11-substance-acc:inf-cf1-1-coref) 2 is be AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 3 cop 3:cop _ 3 rich rich ADJ JJ Degree=Pos 0 root 0:root _ 4 in in ADP IN _ 5 case 5:case _ 5 protein protein NOUN NN Number=Sing 3 obl 3:obl:in Entity=(12-substance-new-cf2-1-coref) 6 and and CCONJ CC _ 8 cc 8:cc _ 7 much much ADV RB Degree=Pos 8 advmod 8:advmod _ 8 lighter light ADJ JJR Degree=Cmp 3 conj 3:conj:and _ 9 than than ADP IN _ 11 case 11:case _ 10 other other ADJ JJ Degree=Pos 11 amod 11:amod Entity=(13-substance-new-cf3-2-coref 11 grains grain NOUN NNS Number=Plur 8 obl 8:obl:than Entity=13)|SpaceAfter=No 12 . . PUNCT . _ 3 punct 3:punct _
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English
It is much easier to prepare than rice and is rapidly gaining in popularity, especially among vegetarians who value its high protein levels.
1 It it PRON PRP Case=Nom|Gender=Neut|Number=Sing|Person=3|PronType=Prs 4 nsubj 4:nsubj|6:nsubj:xsubj|12:nsubj Discourse=joint-list_m:9->8:0|Entity=(11-substance-giv:act-cf1*-1-ana) 2 is be AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 4 cop 4:cop _ 3 much much ADV RB Degree=Pos 4 advmod 4:advmod _ 4 easier easy ADJ JJR Degree=Cmp 0 root 0:root _ 5 to to PART TO _ 6 mark 6:mark _ 6 prepare prepare VERB VB VerbForm=Inf 4 xcomp 4:xcomp _ 7 than than ADP IN _ 8 case 8:case _ 8 rice rice NOUN NN Number=Sing 4 obl 4:obl:than Bridge=13<14|Entity=(14-substance-acc:inf-cf3-1-coref) 9 and and CCONJ CC _ 12 cc 12:cc Discourse=joint-list_m:10->8:0 10 is be AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 12 aux 12:aux _ 11 rapidly rapidly ADV RB Degree=Pos 12 advmod 12:advmod _ 12 gaining gain VERB VBG Tense=Pres|VerbForm=Part 4 conj 4:conj:and _ 13 in in ADP IN _ 14 case 14:case _ 14 popularity popularity NOUN NN Number=Sing 12 obl 12:obl:in Entity=(15-abstract-new-cf6-1-sgl)|SpaceAfter=No 15 , , PUNCT , _ 18 punct 18:punct _ 16 especially especially ADV RB Degree=Pos 18 advmod 18:advmod _ 17 among among ADP IN _ 18 case 18:case _ 18 vegetarians vegetarian NOUN NNS Number=Plur 12 obl 12:obl:among|20:nsubj Entity=(16-person-new-cf5-1-sgl 19 who who PRON WP PronType=Rel 20 nsubj 18:ref _ 20 value value VERB VBP Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin 18 acl:relcl 18:acl:relcl _ 21 its its PRON PRP$ Case=Gen|Gender=Neut|Number=Sing|Person=3|Poss=Yes|PronType=Prs 24 nmod:poss 24:nmod:poss Entity=(17-abstract-new-cf4-4-sgl(11-substance-giv:act-cf1*-1-ana) 22 high high ADJ JJ Degree=Pos 24 amod 24:amod _ 23 protein protein NOUN NN Number=Sing 24 compound 24:compound Entity=(12-substance-giv:act-cf2-1-coref) 24 levels level NOUN NNS Number=Plur 20 obj 20:obj Entity=17)16)|SpaceAfter=No 25 . . PUNCT . _ 4 punct 4:punct _
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English
Ingredients
1 Ingredients ingredient NOUN NNS Number=Plur 0 root 0:root Discourse=organization-heading:11->12:1|Entity=(18-substance-new-cf1-1-coref)|XML=<hi rend:::"bold"></hi>
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English
1 cup quinoa
1 1 1 NUM CD NumForm=Digit|NumType=Card 2 nummod 2:nummod Bridge=18<19|Discourse=ROOT:12:0|Entity=(19-substance-acc:inf-cf1-3-coref 2 cup cup NOUN NN Number=Sing 3 nmod:npmod 3:nmod:npmod _ 3 quinoa quinoa NOUN NN Number=Sing 0 root 0:root Entity=19)
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English
2 cups water (or broth)
1 2 2 NUM CD NumForm=Digit|NumType=Card 2 nummod 2:nummod Bridge=18<20|Discourse=joint-list_m:13->12:0|Entity=(20-substance-acc:inf-cf1-3-coref 2 cups cup NOUN NNS Number=Plur 3 nmod:npmod 3:nmod:npmod _ 3 water water NOUN NN Number=Sing 0 root 0:root Entity=20) 4 ( ( PUNCT -LRB- _ 6 punct 6:punct Discourse=joint-disjunction_m:14->13:0|SpaceAfter=No 5 or or CCONJ CC _ 6 cc 6:cc _ 6 broth broth NOUN NN Number=Sing 3 conj 3:conj:or Bridge=18<21|Entity=(21-substance-acc:inf-cf2-1-coref)|SpaceAfter=No 7 ) ) PUNCT -RRB- _ 6 punct 6:punct _
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English
Olive oil to taste (Optional)
1 Olive olive NOUN NN Number=Sing 2 compound 2:compound Bridge=18<22|Discourse=joint-list_m:15->12:0|Entity=(22-substance-acc:inf-cf1-2-coref 2 oil oil NOUN NN Number=Sing 0 root 0:root Entity=22) 3 to to ADP IN _ 4 case 4:case _ 4 taste taste NOUN NN Number=Sing 2 obl 2:obl:to _ 5 ( ( PUNCT -LRB- _ 6 punct 6:punct Discourse=adversative-concession:16->15:0|SpaceAfter=No 6 Optional optional ADJ JJ Degree=Pos 2 parataxis 2:parataxis SpaceAfter=No 7 ) ) PUNCT -RRB- _ 6 punct 6:punct _
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English
1/2 teaspoon salt (Optional)
1 1/2 1/2 NUM CD NumForm=Word|NumType=Card 2 nummod 2:nummod Bridge=18<23|Discourse=joint-list_m:17->12:0|Entity=(23-substance-acc:inf-cf1-3-coref 2 teaspoon teaspoon NOUN NN Number=Sing 3 nmod:npmod 3:nmod:npmod _ 3 salt salt NOUN NN Number=Sing 0 root 0:root Entity=23) 4 ( ( PUNCT -LRB- _ 5 punct 5:punct Discourse=adversative-concession:18->17:0|SpaceAfter=No 5 Optional optional ADJ JJ Degree=Pos 3 parataxis 3:parataxis SpaceAfter=No 6 ) ) PUNCT -RRB- _ 5 punct 5:punct _
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English
Method 1 Cooking On A Stove Top
1 Method method NOUN NN Number=Sing 0 root 0:root Discourse=organization-preparation:19->20:0|Entity=(24-abstract-new-cf1-1-coref 2 1 1 NUM CD NumForm=Digit|NumType=Card 1 dep 1:dep Entity=24) 3 Cooking cook VERB VBG VerbForm=Ger 1 appos 1:appos Discourse=organization-heading:20->21:3|XML=<hi rend:::"bold"> 4 On on ADP IN _ 7 case 7:case _ 5 A a DET DT Definite=Ind|PronType=Art 7 det 7:det Entity=(25-object-new-cf2-3-sgl 6 Stove stove NOUN NN Number=Sing 7 compound 7:compound _ 7 Top top NOUN NN Number=Sing 3 obl 3:obl:on Entity=25)|XML=</hi>
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English
Rinse the grains of quinoa in water.
1 Rinse rinse VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=joint-other_m:21->12:2|Entity=(26-event-new-cf3-1-disc|XML=<hi rend:::"bold"> 2 the the DET DT Definite=Def|PronType=Art 3 det 3:det Entity=(19-substance-giv:inact-cf1-2-coref 3 grains grain NOUN NNS Number=Plur 1 obj 1:obj _ 4 of of ADP IN _ 5 case 5:case _ 5 quinoa quinoa NOUN NN Number=Sing 3 nmod 3:nmod:of Entity=19) 6 in in ADP IN _ 7 case 7:case _ 7 water water NOUN NN Number=Sing 1 obl 1:obl:in Entity=(27-substance-new-cf2-1-coref)26)|SpaceAfter=No 8 . . PUNCT . _ 1 punct 1:punct XML=</hi>
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English
You can skip this step if you have purchased pre-rinsed quinoa in a box.
1 You you PRON PRP Case=Nom|Number=Sing|Person=2|PronType=Prs 3 nsubj 3:nsubj Discourse=adversative-concession:22->21:0|Entity=(28-person-acc:com-cf1-1-ana) 2 can can AUX MD VerbForm=Fin 3 aux 3:aux _ 3 skip skip VERB VB VerbForm=Inf 0 root 0:root _ 4 this this DET DT Number=Sing|PronType=Dem 5 det 5:det Entity=(26-event-giv:act-cf2*-2-coref 5 step step NOUN NN Number=Sing 3 obj 3:obj Entity=26) 6 if if SCONJ IN _ 9 mark 9:mark Discourse=contingency-condition:23->22:0 7 you you PRON PRP Case=Nom|Number=Sing|Person=2|PronType=Prs 9 nsubj 9:nsubj Entity=(28-person-giv:act-cf1-1-ana) 8 have have AUX VBP Mood=Ind|Number=Sing|Person=2|Tense=Pres|VerbForm=Fin 9 aux 9:aux _ 9 purchased purchase VERB VBN Tense=Past|VerbForm=Part 3 advcl 3:advcl:if _ 10 pre-rinsed pre-rinsed ADJ JJ Degree=Pos 11 amod 11:amod Entity=(29-substance-new-cf3-2-coref 11 quinoa quinoa NOUN NN Number=Sing 9 obj 9:obj _ 12 in in ADP IN _ 14 case 14:case _ 13 a a DET DT Definite=Ind|PronType=Art 14 det 14:det Entity=(30-object-new-cf4-2-sgl 14 box box NOUN NN Number=Sing 11 nmod 11:nmod:in Entity=30)29)|SpaceAfter=No 15 . . PUNCT . _ 3 punct 3:punct _
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English
To rinse, place the measured grain in a strainer under running water for a few minutes.
1 To to PART TO _ 2 mark 2:mark Discourse=purpose-goal:24->25:0 2 rinse rinse VERB VB VerbForm=Inf 4 advcl 4:advcl:to SpaceAfter=No 3 , , PUNCT , _ 2 punct 2:punct _ 4 place place VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=elaboration-additional:25->21:1|Entity=(31-event-new-cf5-1-disc 5 the the DET DT Definite=Def|PronType=Art 7 det 7:det Entity=(19-substance-giv:inact-cf1-3-coref 6 measured measure VERB VBN Tense=Past|VerbForm=Part 7 amod 7:amod _ 7 grain grain NOUN NN Number=Sing 4 obj 4:obj Entity=19) 8 in in ADP IN _ 10 case 10:case _ 9 a a DET DT Definite=Ind|PronType=Art 10 det 10:det Entity=(32-object-new-cf3-2-sgl 10 strainer strainer NOUN NN Number=Sing 4 obl 4:obl:in Entity=32) 11 under under ADP IN _ 13 case 13:case _ 12 running running ADJ JJ Degree=Pos 13 amod 13:amod Entity=(27-substance-giv:inact-cf2-2-coref 13 water water NOUN NN Number=Sing 4 obl 4:obl:under Entity=27) 14 for for ADP IN _ 17 case 17:case _ 15 a a DET DT Definite=Ind|PronType=Art 17 det 17:det Entity=(33-time-new-cf4-3-sgl 16 few few ADJ JJ Degree=Pos 17 amod 17:amod _ 17 minutes minute NOUN NNS Number=Plur 4 obl 4:obl:for Entity=33)31)|SpaceAfter=No 18 . . PUNCT . _ 4 punct 4:punct _
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English
This is necessary to remove the excess saponins on the outside of the grains which impart a bitter flavor to quinoa if not removed.
1 This this PRON DT Number=Sing|PronType=Dem 3 nsubj 3:nsubj Discourse=explanation-motivation:26->25:1|Entity=(31-event-acc:com-cf3-1-coref) 2 is be AUX VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 3 cop 3:cop _ 3 necessary necessary ADJ JJ Degree=Pos 0 root 0:root _ 4 to to PART TO _ 5 mark 5:mark Discourse=purpose-goal:27->26:0 5 remove remove VERB VB VerbForm=Inf 3 advcl 3:advcl:to _ 6 the the DET DT Definite=Def|PronType=Art 8 det 8:det Entity=(34-substance-new-cf4-3-sgl 7 excess excess ADJ JJ Degree=Pos 8 amod 8:amod _ 8 saponins saponin NOUN NNS Number=Plur 5 obj 5:obj|16:nsubj _ 9 on on ADP IN _ 11 case 11:case _ 10 the the DET DT Definite=Def|PronType=Art 11 det 11:det Entity=(35-place-new-cf6-2-sgl 11 outside outside NOUN NN Number=Sing 8 nmod 8:nmod:on _ 12 of of ADP IN _ 14 case 14:case _ 13 the the DET DT Definite=Def|PronType=Art 14 det 14:det Entity=(19-substance-giv:act-cf1*-2-coref 14 grains grain NOUN NNS Number=Plur 11 nmod 11:nmod:of Entity=19)35) 15 which which PRON WDT PronType=Rel 16 nsubj 8:ref Discourse=elaboration-attribute:28->27:0 16 impart impart VERB VBP Mood=Ind|Number=Plur|Person=3|Tense=Pres|VerbForm=Fin 8 acl:relcl 8:acl:relcl _ 17 a a DET DT Definite=Ind|PronType=Art 19 det 19:det Entity=(36-abstract-new-cf5-3-sgl 18 bitter bitter ADJ JJ Degree=Pos 19 amod 19:amod _ 19 flavor flavor NOUN NN Number=Sing 16 obj 16:obj Entity=36) 20 to to ADP IN _ 21 case 21:case _ 21 quinoa quinoa NOUN NN Number=Sing 16 obl 16:obl:to Entity=(11-substance-giv:inact-cf2-1-coref) 22 if if SCONJ IN _ 24 mark 24:mark Discourse=contingency-condition:29->28:0 23 not not PART RB Polarity=Neg 24 advmod 24:advmod _ 24 removed remove VERB VBN Tense=Past|VerbForm=Part 16 advcl 16:advcl:if Entity=34)|SpaceAfter=No 25 . . PUNCT . _ 3 punct 3:punct _
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English
Toast quinoa in a saucepan (optional).
1 Toast toast VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=joint-sequence_m:30->21:2|Entity=(37-event-new-cf3-1-disc|XML=<hi rend:::"bold"> 2 quinoa quinoa NOUN NN Number=Sing 1 obj 1:obj Entity=(19-substance-giv:act-cf1*-1-coref) 3 in in ADP IN _ 5 case 5:case _ 4 a a DET DT Definite=Ind|PronType=Art 5 det 5:det Entity=(38-object-new-cf2-2-coref 5 saucepan saucepan NOUN NN Number=Sing 1 obl 1:obl:in Entity=38)37) 6 ( ( PUNCT -LRB- _ 7 punct 7:punct Discourse=adversative-concession:31->30:0|SpaceAfter=No 7 optional optional ADJ JJ Degree=Pos 1 parataxis 1:parataxis SpaceAfter=No 8 ) ) PUNCT -RRB- _ 7 punct 7:punct SpaceAfter=No 9 . . PUNCT . _ 1 punct 1:punct XML=</hi>
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English
Drizzle a bit of olive oil in a pan over medium-high heat.
1 Drizzle drizzle VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=elaboration-additional:32->30:1 2 a a DET DT Definite=Ind|PronType=Art 3 det 3:det Entity=(22-substance-acc:com-cf2-2-coref 3 bit bit NOUN NN Number=Sing 1 obj 1:obj _ 4 of of ADP IN _ 6 case 6:case _ 5 olive olive NOUN NN Number=Sing 6 compound 6:compound _ 6 oil oil NOUN NN Number=Sing 3 nmod 3:nmod:of Entity=22) 7 in in ADP IN _ 9 case 9:case _ 8 a a DET DT Definite=Ind|PronType=Art 9 det 9:det Entity=(38-object-giv:act-cf1*-2-coref 9 pan pan NOUN NN Number=Sing 1 obl 1:obl:in Entity=38) 10 over over ADP IN _ 14 case 14:case _ 11 medium medium ADJ JJ Degree=Pos 13 amod 13:amod Entity=(39-abstract-new-cf3-4-sgl|SpaceAfter=No|XML=<w> 12 - - PUNCT HYPH _ 11 punct 11:punct SpaceAfter=No 13 high high ADJ JJ Degree=Pos 14 amod 14:amod XML=</w> 14 heat heat NOUN NN Number=Sing 9 nmod 9:nmod:over Entity=39)|SpaceAfter=No 15 . . PUNCT . _ 1 punct 1:punct _
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English
Add the quinoa and cook for about 1 minute.
1 Add add VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=joint-sequence_m:33->32:0 2 the the DET DT Definite=Def|PronType=Art 3 det 3:det Entity=(19-substance-giv:inact-cf1-2-coref 3 quinoa quinoa NOUN NN Number=Sing 1 obj 1:obj Entity=19) 4 and and CCONJ CC _ 5 cc 5:cc Discourse=joint-sequence_m:34->32:0 5 cook cook VERB VB Mood=Imp|Person=2|VerbForm=Fin 1 conj 1:conj:and Entity=(40-event-new-cf3-1-disc 6 for for ADP IN _ 9 case 9:case _ 7 about about ADV RB _ 8 advmod 8:advmod Entity=(41-time-new-cf2-3-sgl 8 1 1 NUM CD NumForm=Digit|NumType=Card 9 nummod 9:nummod _ 9 minute minute NOUN NN Number=Sing 5 obl 5:obl:for Entity=41)40)|SpaceAfter=No 10 . . PUNCT . _ 1 punct 1:punct _
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English
This brings out quinoa's nutty flavor.
1 This this PRON DT Number=Sing|PronType=Dem 2 nsubj 2:nsubj Discourse=causal-result:35->32:1|Entity=(40-event-giv:act-cf1*-1-coref) 2 brings bring VERB VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 0 root 0:root _ 3 out out ADP RP _ 2 compound:prt 2:compound:prt _ 4-5 quinoa's _ _ _ _ _ _ _ _ 4 quinoa quinoa NOUN NN Number=Sing 7 nmod:poss 7:nmod:poss Entity=(42-abstract-new-cf3-4-sgl(11-substance-giv:inact-cf2-1-coref 5 's 's PART POS _ 4 case 4:case Entity=11) 6 nutty nutty ADJ JJ Degree=Pos 7 amod 7:amod _ 7 flavor flavor NOUN NN Number=Sing 2 obj 2:obj Entity=42)|SpaceAfter=No 8 . . PUNCT . _ 2 punct 2:punct _
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English
Cook the quinoa.
1 Cook cook VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=joint-sequence_m:36->21:2|XML=<hi rend:::"bold"> 2 the the DET DT Definite=Def|PronType=Art 3 det 3:det Entity=(19-substance-giv:inact-cf1-2-coref 3 quinoa quinoa NOUN NN Number=Sing 1 obj 1:obj Entity=19)|SpaceAfter=No 4 . . PUNCT . _ 1 punct 1:punct XML=</hi>
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English
Place two parts water or stock to one part of quinoa in a saucepan over medium-high heat and bring to a boil.
1 Place place VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=elaboration-additional:37->36:0 2 two two NUM CD NumForm=Word|NumType=Card 3 nummod 3:nummod Entity=(20-substance-giv:inact-cf2-2-coref 3 parts part NOUN NNS Number=Plur 1 obj 1:obj _ 4 water water NOUN NN Number=Sing 3 nmod:npmod 3:nmod:npmod Entity=20) 5 or or CCONJ CC _ 6 cc 6:cc _ 6 stock stock NOUN NN Number=Sing 4 conj 3:nmod:npmod|4:conj:or Entity=(21-substance-giv:inact-cf3-1-coref) 7 to to ADP IN _ 9 case 9:case _ 8 one one NUM CD NumForm=Word|NumType=Card 9 nummod 9:nummod Entity=(19-substance-giv:act-cf1*-2-coref 9 part part NOUN NN Number=Sing 1 obl 1:obl:to _ 10 of of ADP IN _ 11 case 11:case _ 11 quinoa quinoa NOUN NN Number=Sing 9 nmod 9:nmod:of Entity=19) 12 in in ADP IN _ 14 case 14:case _ 13 a a DET DT Definite=Ind|PronType=Art 14 det 14:det Entity=(43-object-new-cf4-2-coref 14 saucepan saucepan NOUN NN Number=Sing 1 obl 1:obl:in Entity=43) 15 over over ADP IN _ 19 case 19:case _ 16 medium medium ADJ JJ Degree=Pos 18 amod 18:amod Entity=(44-abstract-new-cf5-4-coref|SpaceAfter=No|XML=<w> 17 - - PUNCT HYPH _ 16 punct 16:punct SpaceAfter=No 18 high high ADJ JJ Degree=Pos 19 amod 19:amod XML=</w> 19 heat heat NOUN NN Number=Sing 14 nmod 14:nmod:over Entity=44) 20 and and CCONJ CC _ 21 cc 21:cc Discourse=joint-sequence_m:38->37:0 21 bring bring VERB VB Mood=Imp|Person=2|VerbForm=Fin 1 conj 1:conj:and _ 22 to to ADP IN _ 24 case 24:case _ 23 a a DET DT Definite=Ind|PronType=Art 24 det 24:det Entity=(45-event-new-cf6-2-sgl 24 boil boil NOUN NN Number=Sing 21 obl 21:obl:to Entity=45)|SpaceAfter=No 25 . . PUNCT . _ 1 punct 1:punct _
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English
Cover and reduce heat to low.
1 Cover cover VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=joint-sequence_m:39->37:0 2 and and CCONJ CC _ 3 cc 3:cc Discourse=joint-sequence_m:40->37:0 3 reduce reduce VERB VB Mood=Imp|Person=2|VerbForm=Fin 1 conj 1:conj:and _ 4 heat heat NOUN NN Number=Sing 3 obj 3:obj Entity=(44-abstract-giv:act-cf1*-1-coref) 5 to to ADP IN _ 6 case 6:case _ 6 low low ADJ JJ Degree=Pos 3 obl 3:obl:to SpaceAfter=No 7 . . PUNCT . _ 1 punct 1:punct _
Annotate syntax and morphology of the text in CONLLU format
English
Simmer the quinoa for about 15 minutes or until the grain becomes translucent and the white germ forms a visible spiral on the exterior of the quinoa grain.
1 Simmer simmer VERB VB Mood=Imp|Person=2|VerbForm=Fin 0 root 0:root Discourse=joint-sequence_m:41->37:0 2 the the DET DT Definite=Def|PronType=Art 3 det 3:det Entity=(19-substance-giv:inact-cf1-2-coref 3 quinoa quinoa NOUN NN Number=Sing 1 obj 1:obj Entity=19) 4 for for ADP IN _ 7 case 7:case _ 5 about about ADV RB _ 6 advmod 6:advmod Entity=(46-time-new-cf4-3-sgl 6 15 15 NUM CD NumForm=Digit|NumType=Card 7 nummod 7:nummod _ 7 minutes minute NOUN NNS Number=Plur 1 obl 1:obl:for Entity=46) 8 or or CCONJ CC _ 12 cc 12:cc Discourse=joint-disjunction_m:42->41:0 9 until until SCONJ IN _ 12 mark 12:mark _ 10 the the DET DT Definite=Def|PronType=Art 11 det 11:det Entity=(19-substance-giv:act-cf1-2-coref 11 grain grain NOUN NN Number=Sing 12 nsubj 12:nsubj|13:nsubj:xsubj Entity=19) 12 becomes become VERB VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 7 conj 1:obl:for|7:conj:or _ 13 translucent translucent ADJ JJ Degree=Pos 12 xcomp 12:xcomp _ 14 and and CCONJ CC _ 18 cc 18:cc Discourse=joint-list_m:43->42:0 15 the the DET DT Definite=Def|PronType=Art 17 det 17:det Bridge=19<47|Entity=(47-object-acc:inf-cf2-3-coref 16 white white ADJ JJ Degree=Pos 17 amod 17:amod _ 17 germ germ NOUN NN Number=Sing 18 nsubj 18:nsubj Entity=47) 18 forms form VERB VBZ Mood=Ind|Number=Sing|Person=3|Tense=Pres|VerbForm=Fin 12 conj 7:conj|12:conj:and _ 19 a a DET DT Definite=Ind|PronType=Art 21 det 21:det Entity=(48-object-new-cf5-6-sgl 20 visible visible ADJ JJ Degree=Pos 21 amod 21:amod _ 21 spiral spiral NOUN NN Number=Sing 18 obj 18:obj _ 22 on on ADP IN _ 24 case 24:case _ 23 the the DET DT Definite=Def|PronType=Art 24 det 24:det Entity=(49-place-new-cf3-2-sgl 24 exterior exterior NOUN NN Number=Sing 18 obl 18:obl:on _ 25 of of ADP IN _ 28 case 28:case _ 26 the the DET DT Definite=Def|PronType=Art 28 det 28:det Entity=(19-substance-giv:act-cf1-3-coref 27 quinoa quinoa NOUN NN Number=Sing 28 compound 28:compound _ 28 grain grain NOUN NN Number=Sing 24 nmod 24:nmod:of Entity=19)49)48)|SpaceAfter=No 29 . . PUNCT . _ 1 punct 1:punct _
Annotate syntax and morphology of the text in CONLLU format