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Blogger grounded by her airline A US airline attendant is fighting for her job after she was suspended over postings on her blog, or online diary. Queen of the Sky, otherwise known as Ellen Simonetti, evolved into an anonymous semi-fictional account of life in the sky. But after she posted pictures of herself in uniform, Delta Airlines suspended her indefinitely without pay. Ms Simonetti was told her suspension was a result of "inappropriate" images. Delta Airlines declined to comment. "I was really shocked, I had no warning," Ms Simonetti told BBC News Online. "I never thought I would get in trouble because of the blog. I thought if they had a problem, someone would have said something before taking action." The issue has highlighted concerns amongst the growing blogging community about conflicts of interest, employment law and free speech on personal websites. Ms Simonetti was suspended on 25 September pending an investigation and has since lodged a complaint with the US Equal Employment Opportunity Commission (EEOC). A spokesperson for Delta Airlines told BBC News Online: "All I can tell you is we do not discuss internal employee issues with the media." She added she could not say whether a similar situation over personal websites had occurred in the past. Ms Simonetti started her personal blog in January to help her get over her mother's death. She had ensured she made no mention of which airline she worked for, and created fictional names for cities and companies. The airline's name was changed to Anonymous Airline and the city in which she was based was called Quirksville. A large part of the blog contained fictional stories because Queen of the Sky developed over the months as a character in her own right, according to Ms Simonetti. The images were taken from a digital camera she had inherited from her mother. "We often take pictures on flight or on layovers. I just though why not include them on my blog for fun. "I never meant it as something to harm my company and don't understand how they think it did harm them," Ms Simonetti said. She has also claimed that pictures of male Delta Airline employees in uniform are freely available on the web. Of the 10 or so images on the site, only one showed Ms Simonetti's flight "wings". "They did not tell me which pictures they had a problem with. I am just assuming it was the one of me posing on seats where my skirt rode up," she said. The images were removed as soon as she learned she had been suspended. As far as Ms Simonetti knows, there is no company anti-blogging policy. There is guidance which suggests the company uniform cannot be used without approval from management, but use in personal pictures on websites is unclear. Jeffrey Matsuura, director of the law and technology programme at the University of Dayton, said personal websites can be hazardous for both employers and their employees. "There are many examples of employees who have presented some kind of material online that have gotten them in trouble with employers," he said. It was crucial that any policy about what was and what was not acceptable was expressed clearly, was reasonable, and enforced fairly in company policy. "You have to remember that as an employee, you don't have total free speech anymore," he said. Mr Matsuura added that some companies actively encouraged employees to blog. "One of the areas where it does become a problem is that they encourage this when it suits them, but they may not be particularly clear when they [employees] do cross the line." He speculated that Delta might be concerned that the fictional content on the blog may be linked back to the airline after the images of Ms Simonetti in uniform were posted. "Whether or not that is successful will depend on what exactly is prohibited, and whether you can reasonably say this content now crosses that line," he said. Ms Simonetti said her suspension has caused two of her friends to discontinue their blogs. One of them was asked to stop blogging by his company before any action was taken. "If they had asked me just take down the blog, I would have done it, but that was not been given to me as an option," she said. "This blogging thing is obviously a new problem for employers and they need to get a policy about it. If I had known it would cost me my job, I would not have done that."
Ms Simonetti was told her suspension was a result of "inappropriate" images."If they had asked me just take down the blog, I would have done it, but that was not been given to me as an option," she said.He speculated that Delta might be concerned that the fictional content on the blog may be linked back to the airline after the images of Ms Simonetti in uniform were posted."I was really shocked, I had no warning," Ms Simonetti told BBC News Online.One of them was asked to stop blogging by his company before any action was taken.The airline's name was changed to Anonymous Airline and the city in which she was based was called Quirksville.It was crucial that any policy about what was and what was not acceptable was expressed clearly, was reasonable, and enforced fairly in company policy.Ms Simonetti started her personal blog in January to help her get over her mother's death.A US airline attendant is fighting for her job after she was suspended over postings on her blog, or online diary.Ms Simonetti was suspended on 25 September pending an investigation and has since lodged a complaint with the US Equal Employment Opportunity Commission (EEOC)."I never meant it as something to harm my company and don't understand how they think it did harm them," Ms Simonetti said.Ms Simonetti said her suspension has caused two of her friends to discontinue their blogs.As far as Ms Simonetti knows, there is no company anti-blogging policy.I am just assuming it was the one of me posing on seats where my skirt rode up," she said.A large part of the blog contained fictional stories because Queen of the Sky developed over the months as a character in her own right, according to Ms Simonetti.But after she posted pictures of herself in uniform, Delta Airlines suspended her indefinitely without pay.
'Evil twin' fear for wireless net People using wireless high-speed net (wi-fi) are being warned about fake hotspots, or access points. The latest threat, nicknamed evil twins, pose as real hotspots but are actually unauthorised base stations, say Cranfield University experts. Once logged onto an Evil Twin, sensitive data can be intercepted. Wi-fi is becoming popular as more devices come with wireless capability. London leads the global wi-fi hotspots league, with more than 1,000. The number of hotspots is expected to reach 200,000 by 2008, according to analysts. "Users need to be wary of using their wi-fi enabled laptops or other portable devices in order to conduct financial transactions or anything that is of a sensitive or personal nature," said Professor Brian Collins, head of information systems at Cranfield University. "Users can also protect themselves by ensuring that their wi-fi device has its security measures activated," he added. BT Openzone, which operates a vast proportion of public hotspots in the UK, told the BBC News website that it made every effort to make its wi-fi secure. "Naturally, people may have security concerns," said Chris Clark, chief executive for BT's wireless broadband. "But wi-fi networks are no more or less vulnerable than any other means of accessing the internet, like broadband or dial-up." He said BT Openzone, as well as others, have sophisticated encryption from the start of the login process to the service at a hotspot. "This means that users' personal information and data, logon usernames and passwords are protected and secure," said Mr Clark. In the vast majority of cases, base stations straight out of the box from the manufacturers are automatically set up with the least secure mode possible, said Dr Nobles. Cybercriminals who try to glean personal information using the scam, jam connections to a legitimate base station by sending a stronger signal near to the wireless client. Anyone with the right gear can find a real hotspot and substitute it with an evil twin. "Cybercriminals don't have to be that clever to carry out such an attack," said Dr Phil Nobles, a wireless net and cybercrime expert at Cranfield. "Because wireless networks are based on radio signals they can be easily detected by unauthorised users tuning into the same frequency." Although wi-fi is increasing in popularity as more people want to use high-speed net on the move, there have been fears over how secure it is. Some companies have been reluctant to use them in large numbers because of fears about security. A wireless network that is not protected can provide a backdoor into a company's computer system. Public wi-fi hotspots offered by companies like BT Openzone and The Cloud, are accessible after users sign up and pay for use. But many home and company wi-fi networks are left unprotected and can be "sniffed out" and hi-jacked by anyone with the correct equipment. "BT advises that customers should change all default settings, make sure that their security settings on all equipment are configured correctly," said Mr Clark. "We also advocate the use of personal firewalls to ensure that only authorised users can have access and that data cannot be intercepted." Dr Nobles is due to speak about wireless cybercrime at the Science Museum's Dana Centre in London on Thursday.
Public wi-fi hotspots offered by companies like BT Openzone and The Cloud, are accessible after users sign up and pay for use.People using wireless high-speed net (wi-fi) are being warned about fake hotspots, or access points.Wi-fi is becoming popular as more devices come with wireless capability.London leads the global wi-fi hotspots league, with more than 1,000.BT Openzone, which operates a vast proportion of public hotspots in the UK, told the BBC News website that it made every effort to make its wi-fi secure."Users need to be wary of using their wi-fi enabled laptops or other portable devices in order to conduct financial transactions or anything that is of a sensitive or personal nature," said Professor Brian Collins, head of information systems at Cranfield University.Although wi-fi is increasing in popularity as more people want to use high-speed net on the move, there have been fears over how secure it is."This means that users' personal information and data, logon usernames and passwords are protected and secure," said Mr Clark."Cybercriminals don't have to be that clever to carry out such an attack," said Dr Phil Nobles, a wireless net and cybercrime expert at Cranfield."Naturally, people may have security concerns," said Chris Clark, chief executive for BT's wireless broadband."Users can also protect themselves by ensuring that their wi-fi device has its security measures activated," he added.
Web radio takes Spanish rap global Spin the radio dial in the US and you are likely to find plenty of Spanish-language music. But what you will not find is much Spanish-language hip-hop. Hip-hop and rap are actually quite popular in the Spanish-speaking world, but local artists are having trouble marketing their work abroad. But now, a US company is bringing rap and hip-hop en espanol to computer users everywhere. Los Caballeros de Plan G are one of Mexico's hottest hip-hop acts. They have a devoted fan base in their native Monterrey. But most Mexican hip-hop fans, not to mention fans in most of the Spanish-speaking world, rarely get a chance to hear the group's tracks on the radio. "You can't really just go on the radio and listen to hip-hop in Spanish... it's just not accessible," says Manuel Millan, a native of San Diego, California. "It's really hard for the Spanish hip-hop scene to get into mainstream radio. You usually have a very commercialised sound and the groups are not really known around the country or around the world." Millan and two friends set out to change that - they wanted to make groups like Los Caballeros de Plan G accessible to fans globally. Mainstream radio stations were not going to play this kind of music, and starting their own broadcast station was economically impossible. So, Millan and his friends launched a website called latinohiphopradio.com. The name says it all: it is web-based radio, devoted to the hottest Spanish language rap and hip-hop tracks. The site, which is in both in English and Spanish, is meant to be easy to navigate. All the user has to do is download a media player. There are no DJs. It is just music streamed over the net for free. Suddenly, with the help of the website, Los Caballeros de Plan G are producing "export quality" rap. The web might be just the right medium for Spanish language hip-hop right now. The genre is in what Millan calls its "infant stage". But the production values are improving, and artists such as Argentina's Mustafa Yoda are pushing to make it better and better. Mustafa Yoda is currently one of the hottest tracks on latinohiphopradio.com. "He's considered the Eminem of Argentina, and the Latin American hip-hop scene," Millan says. "He really hasn't had that much exposure as far as anywhere in the world, but he's definitely the one to look out for as far as becoming the next big thing in the Spanish-speaking world." Currently, the Chilean group Makisa is also in latinohiphopradio.com's top 10, as is Cuban artist Papo Record. "Every country's got it's own cultural differences and they try to put those into their own songs," Millan says. Latinohiphopradio.com has been up and running for a couple of months now. The site has listeners from across the Spanish speaking world. Right now, Mexico leads the way, accounting for about 50% of listeners. But web surfers in Spain are logging in as well - about 25% of the web station's traffic comes from there. That is not surprising as many consider Spain to be the leader in Spanish-language rap and hip-hop. Millan says that Spain is actually just behind the United States and France in terms of overall rap and hip-hop production. That might be changing, though, as more and more Latin American artists are finding audiences. But one Spaniard is still firmly in latinohiphopradio.com's top 10. His name is Tote King and Manuel Millan says that he is the hip-hop leader in Spain. On his track Uno Contra Veinte Emcees, or One Against 20 Emcees, Tote King shows he is well aware of that fact. "It's basically him bragging that he's one of the best emcees in Spain right now," Millan says. "And it's pretty much true. He has the tightest productions, and his rap flow is impeccable, it's amazing." Latinohiphopradio.com is hoping to expand in the coming year. Millan says they want to include more music and more news from the world of Spanish language hip-hop and rap. Clark Boyd is technology correspondent for The World, a BBC World Service and WGBH-Boston co-production.
Millan says they want to include more music and more news from the world of Spanish language hip-hop and rap.The name says it all: it is web-based radio, devoted to the hottest Spanish language rap and hip-hop tracks."You can't really just go on the radio and listen to hip-hop in Spanish... it's just not accessible," says Manuel Millan, a native of San Diego, California.His name is Tote King and Manuel Millan says that he is the hip-hop leader in Spain.Millan says that Spain is actually just behind the United States and France in terms of overall rap and hip-hop production.The web might be just the right medium for Spanish language hip-hop right now."It's really hard for the Spanish hip-hop scene to get into mainstream radio.That is not surprising as many consider Spain to be the leader in Spanish-language rap and hip-hop."He's considered the Eminem of Argentina, and the Latin American hip-hop scene," Millan says.But what you will not find is much Spanish-language hip-hop.Los Caballeros de Plan G are one of Mexico's hottest hip-hop acts.Hip-hop and rap are actually quite popular in the Spanish-speaking world, but local artists are having trouble marketing their work abroad.But most Mexican hip-hop fans, not to mention fans in most of the Spanish-speaking world, rarely get a chance to hear the group's tracks on the radio."It's basically him bragging that he's one of the best emcees in Spain right now," Millan says.The site has listeners from across the Spanish speaking world.But now, a US company is bringing rap and hip-hop en espanol to computer users everywhere.Mustafa Yoda is currently one of the hottest tracks on latinohiphopradio.com.Millan and two friends set out to change that - they wanted to make groups like Los Caballeros de Plan G accessible to fans globally.
Latest Opera browser gets vocal Net browser Opera 8.0, due for official release at the end of next month, will be "the most accessible browser on the market", according to its authors. The latest version of the net browser can be controlled by voice command and will read pages aloud. The voice features, based on IBM technology, are currently only available in the Windows version. Opera can also magnify text by up to 10 times and users can create "style sheets", its developers say. This will enable them to view pages with colours and fonts that they prefer. But the browser does not yet work well with screen reader software often used by blind people, so its accessibility features are more likely to appeal to those with some residual vision. "Our mission was always to provide the best internet experience for everyone," said Opera spokeswoman, Berit Hanson. "So we would obviously not want to exclude disabled computer users." Another feature likely to appeal to people with low vision is the ability to make pages fit to the screen width, which eliminates the need for horizontal scrolling. The company points out that this will also appeal to anyone using Opera with a handheld device. The company says that features like voice activation are not solely aimed at visually impaired people. "Our idea was to take a first step in making human-computer interaction more natural," said Ms Hanson. "People are not always in a situation where they can access a keyboard, so this makes the web a more hands-free experience." Unlike commercially available voice recognition software, Opera does not have to be "trained" to recognise an individual voice. Around 50 voice commands are available and users will have to wear a headset which incorporates a microphone. The voice recognition function is currently only available in English. Opera is free to download but a paid-for version comes without an ad banner in the top right hand corner and with extra support. Opera began life as a research project - a spin-off from Norwegian telecoms company Telenor. Its browser is used by an estimated 10 million people on a variety of operating systems and a number of different platforms.
Unlike commercially available voice recognition software, Opera does not have to be "trained" to recognise an individual voice.The latest version of the net browser can be controlled by voice command and will read pages aloud.The company says that features like voice activation are not solely aimed at visually impaired people.The voice recognition function is currently only available in English.But the browser does not yet work well with screen reader software often used by blind people, so its accessibility features are more likely to appeal to those with some residual vision.The voice features, based on IBM technology, are currently only available in the Windows version."Our mission was always to provide the best internet experience for everyone," said Opera spokeswoman, Berit Hanson.Around 50 voice commands are available and users will have to wear a headset which incorporates a microphone.
Games firms 'face tough future' UK video game firms face a testing time as they prepare for the next round of games consoles, the industry warns. Fred Hasson, head of Tiga, which represents independent developers, said that more UK firms would go under due to greater risks in making new titles. Three leading UK video game companies also predicted that more firms would close as they struggled to adapt. Microsoft, Sony and Nintendo are expected to release new consoles in the next 18 months. Microsoft has said repeatedly that it wants to be first to the market and some analysts predict that Xbox 2 will be released in the US before the end of 2005. The new machines will all have much greater processing and graphical power which will have a huge impact on development of next generation games. Mr Hasson said: "In the last four years we have probably lost a third of independent developers." He said there were about 150 independent developers left in the industry and more were likely to close. "Once the cull has finished its likely to present those still standing with great opportunities," he said. Mr Hasson said the industry was predicting that developments costs and teams were likely to need to double in order to cope with the demands of the new machines. That figure was endorsed by three independent companies contacted by the BBC News website - Codemasters, Climax and Rebellion. "As consoles get more powerful, the content gets more detailed and that means more cost," said Gary Dunn, development director at Codemasters, which develops games in house and also publishes titles. Jason Kingsley, chief executive of Rebellion, said the transition from the current generation of consoles to the new machines was difficult because "the production quality expected by consumers will be that much bigger". He added: "We have been through five technology transitions and survived so far. "Each one has involved the death of some people. All companies said they were investing in new tools - called middleware - in order to try and avoid staff numbers spiralling out of control. Simon Gardner, president of Climax's Action studio, said: "We are investing in superior tools and editors. We are investing upfront to generate this content without the need for huge teams. "It's vital we avoid huge teams." He said Climax was already directing about 20% of its resources to preparation for next generation titles. Mr Dunn warned that companies could face a short supply of programming, development and artistic talent. "If companies are hiring bigger and bigger teams, at some point the talent is going to run out." Mr Hasson said games developers were beginning to realise that they had to be more "business-like". "There are still some developers who were involved in games from the bedroom coding days. "Some of them are still making games for peer group approval - that has to stop."
Mr Hasson said games developers were beginning to realise that they had to be more "business-like".Mr Hasson said the industry was predicting that developments costs and teams were likely to need to double in order to cope with the demands of the new machines.Jason Kingsley, chief executive of Rebellion, said the transition from the current generation of consoles to the new machines was difficult because "the production quality expected by consumers will be that much bigger".He said there were about 150 independent developers left in the industry and more were likely to close.Fred Hasson, head of Tiga, which represents independent developers, said that more UK firms would go under due to greater risks in making new titles.All companies said they were investing in new tools - called middleware - in order to try and avoid staff numbers spiralling out of control.He said Climax was already directing about 20% of its resources to preparation for next generation titles."As consoles get more powerful, the content gets more detailed and that means more cost," said Gary Dunn, development director at Codemasters, which develops games in house and also publishes titles."Once the cull has finished its likely to present those still standing with great opportunities," he said.Mr Hasson said: "In the last four years we have probably lost a third of independent developers."
The future in your pocket If you are a geek or gadget fan, the next 12 months look like they are going to be a lot of fun. The relentless pace of development in the hi-tech world and rampant competition in many of its sectors, particularly among mobile phone firms, all suggests that 2005 is going to be a very good year. To begin with, 2005 will be the year that third-generation (3G) mobile phones become inescapable. The 3 network launched in 2003, Vodafone launched its consumer service in November, Orange followed in early December and T-Mobile and O2 are due to launch in 2005. The main result of these launches will likely be a slew of good deals for consumers as operators try to poach new customers from rivals and convince existing users to trade up. Already the extra capacity in 3G networks lets 3 offer good deals on voice calls at rates that will probably have to be matched by the other operators. But the shift in technology and low cost of voice calls means that operators lose a significant chunk of their revenue. "Show me an operator that believes their voice business can sustain them, and I'll write their obituary" said Niel Ransom, chief technology officer at Alcatel. Instead operators are likely to push all other things that 3G phones can do such as video messaging and other multimedia capabilities. Already camera phones look set to challenge digital cameras and are likely to win more fans as multi-megapixel devices go on sale. But 3G will not have everything its own way. It will face competition from emerging technologies such as Wimax. This wireless technology can boost data transmission speeds up to 75 megabits per second and works over distances of up to 30 miles. Kent is likely to be the site of the UK's first Wimax network which is due to go live in 2005 and it could be the way that rural areas get high-speed net access. Analyst firm Telecom View predicts that Wimax will steal a lot of market share from 3G and will be a clear winner. Bob Larribeau, principal analyst at Telecom View, said the better return on investment offered by technologies such as Wimax could dent the possible returns of 3G networks. And the growing ubiquity of wi-fi must not be forgotten either. The technology is popping up in more places than ever and its wider use is only held back by the price differences across countries and suppliers. Moves to unite mobile and fixed phones look set to get more emphasis in 2005 too. For a start, BT looks set to roll out its Bluephone project during the next 12 months. The service revolves around a hybrid device that uses the mobile networks when you are out and about but switches back to the fixed line when you are at home. Fixed line phones will also start to get much more serious competition from a technology that has the formidable name of Voice over IP (Voip). Voip routes calls via the net instead of the fixed line phone network. Anyone with a broadband connection, which is now more than 50% of the UK's net using population, can use Voip and could slash their monthly phone bills if they used it. Telecommunications regulator Ofcom has declared 056 to be the area code for Voip calls and 2005 is likely to see a lot more consumer-focused Voip call services starting up. Home broadband services will also start to increase in speed as dwindling numbers of new users signing force the pace of competition. If 2004 has been the year of the portable music player, they 2005 looks like it will be the year of the portable media player. Motorola has just announced a deal with Apple to produce a phone that works with the iTunes service and other hybrid gadgets that sport a big memory and lots of other functions will become commonplace. The pace of advancement in storage media will continue mean that the cost per megabyte of memory will plummet. Some of those devices will sport huge hard drives letting you store more data than you ever wanted or knew you had. Convergence could mean that single-function devices start to dwindle in number. Instead every gadget will be able to do almost anything and communicate almost any way you want. The only downside is that consumers will face a series of tough choices as they are confronted by a bewildering array of gadgets each with an enormous numbers of features and vast data holding capacities. But that is the kind of problem most gadget fans can live with.
Fixed line phones will also start to get much more serious competition from a technology that has the formidable name of Voice over IP (Voip).Voip routes calls via the net instead of the fixed line phone network.Moves to unite mobile and fixed phones look set to get more emphasis in 2005 too.To begin with, 2005 will be the year that third-generation (3G) mobile phones become inescapable.Motorola has just announced a deal with Apple to produce a phone that works with the iTunes service and other hybrid gadgets that sport a big memory and lots of other functions will become commonplace.Instead operators are likely to push all other things that 3G phones can do such as video messaging and other multimedia capabilities.Already camera phones look set to challenge digital cameras and are likely to win more fans as multi-megapixel devices go on sale.Kent is likely to be the site of the UK's first Wimax network which is due to go live in 2005 and it could be the way that rural areas get high-speed net access.The service revolves around a hybrid device that uses the mobile networks when you are out and about but switches back to the fixed line when you are at home.But the shift in technology and low cost of voice calls means that operators lose a significant chunk of their revenue.Telecommunications regulator Ofcom has declared 056 to be the area code for Voip calls and 2005 is likely to see a lot more consumer-focused Voip call services starting up.It will face competition from emerging technologies such as Wimax.If you are a geek or gadget fan, the next 12 months look like they are going to be a lot of fun.Already the extra capacity in 3G networks lets 3 offer good deals on voice calls at rates that will probably have to be matched by the other operators.
Mobiles rack up 20 years of use Mobile phones in the UK are celebrating their 20th anniversary this weekend. Britain's first mobile phone call was made across the Vodafone network on 1 January 1985 by veteran comedian Ernie Wise. In the 20 years since that day, mobile phones have become an integral part of modern life and now almost 90% of Britons own a handset. Mobiles have become so popular that many people use their handset as their only phone and rarely use a landline. The first ever call over a portable phone was made in 1973 in New York but it took 10 years for the first commercial mobile service to be launched. The UK was not far behind the rest of the world in setting up networks in 1985 that let people make calls while they walked. The first call was made from St Katherine's dock to Vodafone's head office in Newbury which at the time was over a curry house. For the first nine days of 1985 Vodafone was the only firm with a mobile network in the UK. Then on 10 January Cellnet (now O2) launched its service. Mike Caudwell, spokesman for Vodafone, said that when phones were launched they were the size of a briefcase, cost about £2,000 and had a battery life of little more than 20 minutes. "Despite that they were hugely popular in the mid-80s," he said. "They became a yuppy must-have and a status symbol among young wealthy business folk." This was also despite the fact that the phones used analogue radio signals to communicate which made them very easy to eavesdrop on. He said it took Vodafone almost nine years to rack up its first million customers but only 18 months to get the second million. "It's very easy to forget that in 1983 when we put the bid document in we were forecasting that the total market would be two million people," he said. "Cellnet was forecasting half that." Now Vodafone has 14m customers in the UK alone. Cellnet and Vodafone were the only mobile phone operators in the UK until 1993 when One2One (now T-Mobile) was launched. Orange had its UK launch in 1994. Both newcomers operated digital mobile networks and now all operators use this technology. The analogue spectrum for the old phones has been retired. Called Global System for Mobiles (GSM) this is now the most widely used phone technology on the planet and is used to help more than 1.2 billion people make calls. Mr Caudwell said the advent of digital technology also helped to introduce all those things, such as text messaging and roaming that have made mobiles so popular.
Cellnet and Vodafone were the only mobile phone operators in the UK until 1993 when One2One (now T-Mobile) was launched.For the first nine days of 1985 Vodafone was the only firm with a mobile network in the UK.Britain's first mobile phone call was made across the Vodafone network on 1 January 1985 by veteran comedian Ernie Wise.The first ever call over a portable phone was made in 1973 in New York but it took 10 years for the first commercial mobile service to be launched.Mobile phones in the UK are celebrating their 20th anniversary this weekend.This was also despite the fact that the phones used analogue radio signals to communicate which made them very easy to eavesdrop on.The UK was not far behind the rest of the world in setting up networks in 1985 that let people make calls while they walked.Mike Caudwell, spokesman for Vodafone, said that when phones were launched they were the size of a briefcase, cost about £2,000 and had a battery life of little more than 20 minutes.In the 20 years since that day, mobile phones have become an integral part of modern life and now almost 90% of Britons own a handset.Now Vodafone has 14m customers in the UK alone.
California sets fines for spyware The makers of computer programs that secretly spy on what people do with their home PCs could face hefty fines in California. From 1 January, a new law is being introduced to protect computer users from software known as spyware. The legislation, which was approved by Governor Arnold Schwarzenegger, is designed to safeguard people from hackers and help protect their personal information. Spyware is considered by computer experts to be one of the biggest nuisance and security threats facing PC users in the coming year. The software buries itself in computers and can collect a wide range of information. At its worst, it has the ability to hijack personal data, like passwords, login details and credit card numbers. The programs are so sophisticated they change frequently and become impossible to eradicate. One form of spyware called adware has the ability to collect information on a computer user's web-surfing. It can result in people being bombarded with pop-up ads that are hard to close. In Washington, Congress has been debating four anti-spyware bills, but California is a step ahead. The state's Consumer Protection Against Spyware Act bans the installation of software that takes control of another computer. It also requires companies and websites to disclose whether their systems will install spyware. Consumers are able to seek up to $1,000 in damages if they think they have fallen victim to the intrusive software. The new law marks a continuing trend in California towards tougher privacy rights. A recent survey by Earthlink and Webroot found that 90% of PCs are infested with the surreptitious software and that, on average, each one is harbouring 28 separate spyware programs. Currently users wanting protection from spyware have turned to free programs such as Spybot and Ad-Aware.
From 1 January, a new law is being introduced to protect computer users from software known as spyware.One form of spyware called adware has the ability to collect information on a computer user's web-surfing.The state's Consumer Protection Against Spyware Act bans the installation of software that takes control of another computer.The software buries itself in computers and can collect a wide range of information.The makers of computer programs that secretly spy on what people do with their home PCs could face hefty fines in California.Spyware is considered by computer experts to be one of the biggest nuisance and security threats facing PC users in the coming year.Currently users wanting protection from spyware have turned to free programs such as Spybot and Ad-Aware.
US peer-to-peer pirates convicted The first convictions for piracy over peer-to-peer networks have been handed down in the US. New Yorker William Trowbridge and Texan Michael Chicoine have pleaded guilty to charges that they infringed copyright by illegally sharing music, movies and software. The two men faced charges following raids in August on suspected pirates by the FBI. The pair face jail terms of up to five years and a $250,000 (£130,000) fine. In a statement the US Department of Justice said the two men operated the central hubs in a piracy community organised across the Direct Connect peer-to-peer network. The piracy group called itself the Underground Network and membership of it demanded that users share between one and 100 gigabytes of files. Direct Connect allows users to set themselves up as central servers that act as co-ordinating spots for sharers. Users would swap files, such as films and music, by exchanging data over the network. During its investigation FBI agents reportedly downloaded 84 movies, 40 software programs, 13 games and 178 "sound recordings" from the five hubs that made up the larger piracy group. The raids were organised under the umbrella of Operation Digital Gridlock which was aimed at fighting "criminal copyright theft on peer-to-peer networks". In total, six raids were carried out in August. Five were on the homes of suspected copyright thieves and one on a net service firm. The Department of Justice said that both men pleaded guilty to one count of conspiracy to commit felony copyright infringement. They also pleaded guilty to acting for commercial advantage. The two men are due to be sentenced on 29 April.
In a statement the US Department of Justice said the two men operated the central hubs in a piracy community organised across the Direct Connect peer-to-peer network.The Department of Justice said that both men pleaded guilty to one count of conspiracy to commit felony copyright infringement.The two men faced charges following raids in August on suspected pirates by the FBI.The piracy group called itself the Underground Network and membership of it demanded that users share between one and 100 gigabytes of files.The first convictions for piracy over peer-to-peer networks have been handed down in the US.Five were on the homes of suspected copyright thieves and one on a net service firm.
Web helps collect aid donations The web is helping aid agencies gather resources to help cope with the aftermath of the tsunami disaster. Many people are making donations via websites or going online to see how they can get involved with aid efforts. High-profile web portals such as Google, Yahoo, Ebay and Amazon are gathering links that lead people to aid and relief organisations. So many were visiting some aid-related sites that some webpages were struggling to cope with the traffic. An umbrella organisation called the Disasters Emergency Committee (DEC) has been set up by a coalition of 12 charities and has been taking many donations via its specially created website. It urged people to go online where possible to help because donations could be processed more quickly than cash donated in other ways, meaning aid could be delivered as quickly as possible. The site has so far received almost £8 million, with more than 11,000 donations being made online every hour. Telco BT stepped in to take over the secure payments on the DEC site and provided extra logistical support for phone and online appeals after it was initially crippled with online donations. It has also provided space in London's BT tower for one of the call centres dealing with donations. Some of the web's biggest firms are also helping to channel help by modifying their homepages to include links to aid agencies and organisations collecting resources. On its famously sparse homepage Google has placed a link that leads users to a list of sites where donations can be made. Among the 17 organisations listed are Oxfam, Medecins sans Frontieres (Doctors Without Borders) and Network for Good. Many of the sites that Google lists are also taking online donations. Online retailer Amazon has put a large message on its start page that lets people donate money directly to the American Red Cross that will be used with relief efforts. Auction site eBay is giving a list of sites that people can either donate directly to, divert a portion of their profits from anything they sell on eBay to the listed organisations or simply buy items that direct cash to those in the list. Yahoo is proving links direct to charities for those that want to donate. The Auction Drop website is asking people to donate old digital cameras, computers and other gadgets they no longer want that can be auction to raise cash for the aid effort. Sadly, the outpouring of goodwill has also encouraged some conmen to try to cash in. Anti-fraud organisations are warning about e-mails that are starting to circulate which try to convince people to send money directly to them rather than make donations via aid agencies. Those wanting to give cash were urged to use legitimate websites of charities and aid agencies.
Many of the sites that Google lists are also taking online donations.Many people are making donations via websites or going online to see how they can get involved with aid efforts.On its famously sparse homepage Google has placed a link that leads users to a list of sites where donations can be made.Auction site eBay is giving a list of sites that people can either donate directly to, divert a portion of their profits from anything they sell on eBay to the listed organisations or simply buy items that direct cash to those in the list.An umbrella organisation called the Disasters Emergency Committee (DEC) has been set up by a coalition of 12 charities and has been taking many donations via its specially created website.The site has so far received almost £8 million, with more than 11,000 donations being made online every hour.High-profile web portals such as Google, Yahoo, Ebay and Amazon are gathering links that lead people to aid and relief organisations.Anti-fraud organisations are warning about e-mails that are starting to circulate which try to convince people to send money directly to them rather than make donations via aid agencies.
Norway upholds 'Napster' ruling A Norwegian student who ran a website which linked to downloadable MP3 files has been ordered to pay compensation by the country's Supreme Court. Frank Allan Bruvik was ordered to pay 100,000 kroner (£8,000) to the music industry in Norway. He was a student when he set up his napster.no site, which allowed users to submit and receive links to MP3 files. Bruvik had earlier been cleared on appeal after a lower court had found for the music industry. Music industry bosses in Norway said the ruling would help build confidence in the internet as a distribution medium. Frank Allan Bruvik set up the napster.no website as part of a school project in 2001 while studying computer engineering in the Norwegian town of Lillehammer. The website was not associated with the napster.com site in the USA, which had been operating since 1999 and was already facing legal action. Bruvik's site was online between August and November 2001, and while it did not host any music, at its peak it was providing links to more than 170 free files on other servers. As well as providing links, the site allowed those visiting it to submit links that could later be accessed by other visitors. A legal complaint for copyright violation was filed by groups including Norway's performing rights society, Tono, and the Norwegian branches of Sony Music and Universal Music, who saw it as an important test of principle. A Norwegian court ruled in 2003 that Bruvik would have to pay 100,000 kroner to the music industry, but the country's Court of Appeal cleared him, saying that the copyright violation occurred when others posted the music. However, the Supreme Court stated that the music was clearly published in violation of copyright law It added that the case was decided based on the responsibility for abetting an illegal act, and that Bruvik's actions were premeditated. Norway's music industry said it was satisfied with the ruling, because showed that music piracy would not be accepted. Meanwhile, in the USA a further 717 lawsuits against people alleged to have traded copyrighted songs were filed this week by the Recording Industry Association of America. The suits, brought on behalf of the major record companies, cite the individuals for illegally distributing music via unauthorized peer-to-peer services such as KaZaa and eDonkey. As with preceding cases, the fresh action was made against so-called "John Doe" defendants, who are identified only by the codes given to their computers' internet connections.
Frank Allan Bruvik was ordered to pay 100,000 kroner (£8,000) to the music industry in Norway.Norway's music industry said it was satisfied with the ruling, because showed that music piracy would not be accepted.A Norwegian court ruled in 2003 that Bruvik would have to pay 100,000 kroner to the music industry, but the country's Court of Appeal cleared him, saying that the copyright violation occurred when others posted the music.Bruvik's site was online between August and November 2001, and while it did not host any music, at its peak it was providing links to more than 170 free files on other servers.However, the Supreme Court stated that the music was clearly published in violation of copyright law It added that the case was decided based on the responsibility for abetting an illegal act, and that Bruvik's actions were premeditated.A legal complaint for copyright violation was filed by groups including Norway's performing rights society, Tono, and the Norwegian branches of Sony Music and Universal Music, who saw it as an important test of principle.Bruvik had earlier been cleared on appeal after a lower court had found for the music industry.
New delay hits EU software laws A fresh delay has hit controversial new European Union rules which govern computer-based inventions. The draft law was not adopted by EU ministers as planned at a Brussels meeting on Monday during which it was supposed to have been discussed. The fresh delay came after Polish officials had raised concerns about the law for the second time in two months. Critics say the law would favour large companies over small ones and could impact open-source software innovation. "There was at one point the intention to put the item on today's agenda. But in the end we could not put it on," an EU spokesman told the Reuters agency. He added that no date had been chosen for more discussion of the law. In December, Poland requested more time to consider the issue because it was concerned that the law could lead to the patenting of pure computer software. Its ministers want to see the phrasing of the text of the Directive on the Patentability of Computer-Implemented Inventions changed so that it excludes software patenting. Poland is a large EU member, so its backing for the legislation is vital. The EU says the law would bring Europe more in line with how such laws work in the US, but this has caused some angry debate amongst critics and supporters. In the US, the patenting of computer programs and internet business methods is permitted. This means that the US-based Amazon.com holds a patent for its "one-click shopping" service. Critics say a similar model in Europe would hurt small software developers which do not have the legal and financial might of larger companies. But supporters say current law does not let big companies protect inventions which they have spent years developing.
Critics say the law would favour large companies over small ones and could impact open-source software innovation.In December, Poland requested more time to consider the issue because it was concerned that the law could lead to the patenting of pure computer software.The EU says the law would bring Europe more in line with how such laws work in the US, but this has caused some angry debate amongst critics and supporters.The draft law was not adopted by EU ministers as planned at a Brussels meeting on Monday during which it was supposed to have been discussed.The fresh delay came after Polish officials had raised concerns about the law for the second time in two months.But supporters say current law does not let big companies protect inventions which they have spent years developing.
Google launches TV search service The net search giant Google has launched a search service that lets people look for TV programmes. The service, Google Video beta, searches closed caption information that comes with programmes. It only searches US channel content currently. Results list programmes with still images and text from the point where the search phrase was spoken. It should expand over time to include content from more channels, said a Google spokesperson. The first version of the service is part of Google's expanding efforts to be a ubiquitous search engine for people to find what they want on the web and beyond. "We think TV is a big part of people's lives," said Jonathan Rosenberg, Google's vice president of product management. "Ultimately, we would like to have all TV programming indexed." Google Video has been indexing US-based programmes from PBS, the NBA, Fox News, and C-SPAN since December. But there were few clues from Google about when more global broadcasters would be included. "Over time, we plan to increase the number of television channels and video content available via Google Video but don't have more product details to share with you today," a Google spokesperson told the BBC News website. The results thrown up by the search will also include programme and episode information like channel, date and time. It also lets people find the next time and channel where a programme will aired locally using a US zip code search function. Rival search engine Yahoo has been developing a similar type of video search for webcasts and TV clips which it promotes from its homepage. It offers direct links to websites with movies or other clips relevant to the search query, but does not pinpoint when the search query occurred. A spokeswoman told the Financial Times on Monday that Yahoo was adding captioning for Bloomberg, BBC and BSkyB broadcasts. A smaller service, blinkx.tv, was launched last month. It searches for and links to TV news, film trailers, and other video and audio clips.
The net search giant Google has launched a search service that lets people look for TV programmes.Rival search engine Yahoo has been developing a similar type of video search for webcasts and TV clips which it promotes from its homepage.The service, Google Video beta, searches closed caption information that comes with programmes.It searches for and links to TV news, film trailers, and other video and audio clips.It only searches US channel content currently.The results thrown up by the search will also include programme and episode information like channel, date and time."Over time, we plan to increase the number of television channels and video content available via Google Video but don't have more product details to share with you today," a Google spokesperson told the BBC News website.It also lets people find the next time and channel where a programme will aired locally using a US zip code search function.
Pandas benefit from wireless net The world's dwindling panda population is getting a helping hand from a wireless internet network. The Wolong Nature Reserve in the Sichuan Province of southwest China is home to 20% of the remaining 1,500 giant pandas in the world. A broadband and wireless network installed on the reserve has allowed staff to chronicle the pandas' daily activities. The data and images can be shared with colleagues around the world. The reserve conducts vital research on both panda breeding and bamboo ecology. Using the network, vets have been able to observe how infant pandas feed and suggest changes to improve the tiny cubs' chances of survival. "Digital technology has transformed the way we communicate and share information inside Wolong and with the rest of the world," said Zhang Hemin, director of the Wolong Nature Reserve. "Our researchers now have state-of-the-art digital technology to help foster the panda population and manage our precious surroundings." The network has been developed by Intel, working closely with the staff at Wolong. It includes a 802.11b wireless network and a video monitoring system using five cameras to observe pandas around the clock. Before the new infrastructure arrived at the panda park, staff walked or drove to deliver floppy disks across the reserve. Infant panda health was recorded on paper notebooks and research teams in the field had little access to the data. To foster cultural links across the globe, a children's learning lab has been incorporated in the network, in collaboration with Globio (Federation for Global Biodiversity Education for Children), an international non-profit organisation. It will enable children at local primary schools to hook up with their peers in Portland, Oregon in the US. "Digital technology brings this story to life by enabling a global dialogue to help bridge cultures around the world," said Globio founder Gerry Ellis.
The Wolong Nature Reserve in the Sichuan Province of southwest China is home to 20% of the remaining 1,500 giant pandas in the world.It includes a 802.11b wireless network and a video monitoring system using five cameras to observe pandas around the clock.The world's dwindling panda population is getting a helping hand from a wireless internet network.A broadband and wireless network installed on the reserve has allowed staff to chronicle the pandas' daily activities."Digital technology has transformed the way we communicate and share information inside Wolong and with the rest of the world," said Zhang Hemin, director of the Wolong Nature Reserve.The network has been developed by Intel, working closely with the staff at Wolong.
Savvy searchers fail to spot ads Internet search engine users are an odd mix of naive and sophisticated, suggests a report into search habits. The report by the US Pew Research Center reveals that 87% of searchers usually find what they were looking for when using a search engine. It also shows that few can spot the difference between paid-for results and organic ones. The report reveals that 84% of net users say they regularly use Google, Ask Jeeves, MSN and Yahoo when online. Almost 50% of those questioned said they would trust search engines much less, if they knew information about who paid for results was being hidden. According to figures gathered by the Pew researchers the average users spends about 43 minutes per month carrying out 34 separate searches and looks at 1.9 webpages for each hunt. A significant chunk of net users, 36%, carry out a search at least weekly and 29% of those asked only look every few weeks. For 44% of those questioned, the information they are looking for is critical to what they are doing and is information they simply have to find. Search engine users also tend to be very loyal and once they have found a site they feel they can trust tend to stick with it. According to Pew Research 44% of searchers use just a single search engine, 48% use two or three and a small number, 7%, consult more than three sites. Tony Macklin, spokesman for Ask Jeeves, said the results reflected its own research which showed that people use different search engines because the way the sites gather information means they can provide different results for the same query. Despite this liking for search sites half of those questioned said they could get the same information via other routes. A small number, 17%, said they wouldn't really miss search engines if they did not exist. The remaining 33% said they could not live without search sites. More than two-thirds of those questioned, 68%, said they thought that the results they were presented with were a fair and unbiased selection of the information on a topic that can be found on the net. Alongside the growing sophistication of net users is a lack of awareness about paid-for results that many search engines provide alongside lists of websites found by indexing the web. Of those asked, 62% were unaware that someone has paid for some of the results they see when they carry out a search. Only 18% of all searchers say they can tell which results are paid for and which are not. Said the Pew report: "This finding is ironic, since nearly half of all users say they would stop using search engines if they thought engines were not being clear about how they presented paid results." Commenting Mr Macklin said sponsored results must be clearly marked and though they might help with some queries user testing showed that people need to be able to spot the difference.
Almost 50% of those questioned said they would trust search engines much less, if they knew information about who paid for results was being hidden.Said the Pew report: "This finding is ironic, since nearly half of all users say they would stop using search engines if they thought engines were not being clear about how they presented paid results."Tony Macklin, spokesman for Ask Jeeves, said the results reflected its own research which showed that people use different search engines because the way the sites gather information means they can provide different results for the same query.Internet search engine users are an odd mix of naive and sophisticated, suggests a report into search habits.The report by the US Pew Research Center reveals that 87% of searchers usually find what they were looking for when using a search engine.A small number, 17%, said they wouldn't really miss search engines if they did not exist.Alongside the growing sophistication of net users is a lack of awareness about paid-for results that many search engines provide alongside lists of websites found by indexing the web.Despite this liking for search sites half of those questioned said they could get the same information via other routes.
China 'to overtake US net use' The Chinese net-using population looks set to exceed that of the US in less than three years, says a report. China's net users number 100m but this represents less than 8% of the country's 1.3 billion people. Market analysts Panlogic predicts that net users in China will exceed the 137 million US users of the net by 2008. The report says that the country's culture will mean that Chinese people will use the net for very different ends than in many other nations. Already net use in China has a very different character than in many Western nations, said William Makower, chief executive of Panlogic. In many Western nations desktop computers that can access the net are hard to escape at work. By contrast in China workplace machines are relatively rare. This, combined with the relatively high cost of PCs in China and the time it takes to get phone lines installed, helps to explains the huge number of net cafes in China. Only 36% of Chinese homes have telephones according to reports. "Net usage tends to happen in the evening," said Mr Makower, "they get access only when they go home and go off to the internet café." "Its fundamentally different usage to what we have here," he said. Net use in China was still very much an urban phenomenon with most users living on the country's eastern seaboard or in its three biggest cities. The net is key to helping Chinese people keep in touch with friends, said Mr Makower. Many people use it in preference to the phone or arrange to meet up with friends at net cafes. What people can do on the net is also limited by aspects of Chinese life. For instance, said Mr Makower, credit cards are rare in China partly because of fears people have about getting in to debt. "The most popular way to pay is Cash-On-Delivery," he said, "and that's quite a brake to the development of e-commerce." The arrival of foreign banks in China, due in 2006, could mean greater use of credit cards but for the moment they are rare, said Mr Makower. But if Chinese people are not spending cash online they are interested in the news they can get via the net and the view it gives them on Western ways of living. "A large part of the attraction of the internet is that it goes below the radar," he said. "Generally it's more difficult for the government to be able to control it." "Its real value is as an open window onto what's happening elsewhere in the world," he said. Government restrictions on how much advertising can appear on television means that the net is a source of many commercial messages Chinese people would not see anywhere else. Familiarity with the net also has a certain social cachet. "It's a sign of them having made it that they can use the internet and navigate around it," said Mr Makower.
The net is key to helping Chinese people keep in touch with friends, said Mr Makower.Already net use in China has a very different character than in many Western nations, said William Makower, chief executive of Panlogic.The report says that the country's culture will mean that Chinese people will use the net for very different ends than in many other nations.What people can do on the net is also limited by aspects of Chinese life.For instance, said Mr Makower, credit cards are rare in China partly because of fears people have about getting in to debt.Market analysts Panlogic predicts that net users in China will exceed the 137 million US users of the net by 2008.Government restrictions on how much advertising can appear on television means that the net is a source of many commercial messages Chinese people would not see anywhere else.Many people use it in preference to the phone or arrange to meet up with friends at net cafes.The arrival of foreign banks in China, due in 2006, could mean greater use of credit cards but for the moment they are rare, said Mr Makower.China's net users number 100m but this represents less than 8% of the country's 1.3 billion people.
Mobile games come of age The BBC News website takes a look at how games on mobile phones are maturing. A brief round-up follows but you can skip straight to the reviews by clicking on the links below. If you think of Snake when some mentions "mobile games" then you could be in for a bit of a surprise. This is because mobile games have come a long way in a very short time. Even before Nokia's N-Gage game phone launched in late 2003, many mobile operators were realising that there was an audience looking for something to play on their handset. And given that many more people own handsets than own portable game playing gadgets such as the GameBoy it could be a very lucrative market. That audience includes commuters wanting something to fill their time on the way home, game fans looking for a bit of variety and hard core gamers who like to play every moment they can. Life for all these types of player has got immeasurably better in the last year as the numbers of titles you can download to your phone has snowballed. Now sites such as Wireless Gaming Review list more than 200 different titles for some UK networks and the ranges suit every possible taste. There are ports of PC and arcade classics such as Space Invaders, Lunar Lander and Bejewelled. There are also versions of titles, such as Colin McRae Rally, that you typically find on PCs and consoles. There are shoot-em-ups, adventure games, strategy titles and many novel games only found on handsets. Rarely now does an action movie launch without a mobile game tie-in. Increasingly such launches are all part of the promotional campaign for a film, understandable when you realise that a good game can rack up millions of downloads. The returns can be pretty good when you consider that some games cost £5. What has also helped games on mobiles thrive is the fact that it is easier than ever to get hold of them thanks to technology known as Wap push. By sending a text message to a game maker you can have the title downloaded to your handset. Far better than having to navigate through the menus of most mobile operator portals. The number of handsets that can play games has grown hugely too. Almost half of all phones now have Java onboard meaning that they can play the increasingly sophisticated games that are available - even the ones that use 3D graphics. The minimum technology specifications that phones should adhere to are getting more sophisticated which means that games are too. Now double key presses are possible making familiar tactics such as moving and strafing a real option. The processing power on handsets means that physics on mobile games is getting more convincing and the graphics are improving too. Some game makers are also starting to take advantage of the extra capabilities in a mobile. Many titles, particularly racing games, let you upload your best time to see how you compare to others. Usually you can get hold of their best time and race against a "ghost" or "shadow" to see if you can beat them. A few games also let you take on people in real time via the network or, if you are sitting close to them, via Bluetooth short-range radio technology. With so much going on it is hard to do justice to the sheer diversity of what is happening. But these two features should help point you in the direction of the game makers and give you an idea of where to look and how to get playing. TOO FAST TOO FURIOUS (DIGITAL BRIDGES) As soon as I start playing this I remember why I never play driving games - because I'm rubbish at them. No matter if I drive the car via joystick or keypad I just cannot get the hang of braking for corners or timing a rush to pass other drivers. The game rewards replay because to advance you have to complete every section within a time limit. Winning gives you cash for upgrades. Graphically the rolling road is a convincing enough evocation of speed as the palm trees and cactus whip by and the city scrolls past in the background. The cars handle pretty well despite my uselessness but it was not clear if the different models of cars were appreciably different on the track. The only niggle was that the interface was a bit confusing especially when using a joystick rather than the keypad to play. FATAL FORCE (MACROSPACE) A futuristic shooter that lets you either play various deathmatch modes against your phone or run through a series of scenarios that involves killing aliens invading Earth. Graphics are a bit cartoon-like but only helps to make clear what is going on and levels are well laid out and encourage you to leap about exploring. Both background music and sounds effects work well. The scenarios are well scripted and you regularly get hints from the Fatal Force commanders. Weapons include flamethrowers, rocket launchers, grenades and at a couple of points you even get chance to use a mech for a short while. With the right power-up you can go into a Matrix-style bullet time to cope with the onslaught of aliens. The game lets you play via Bluetooth if others are in range. Online the game has quite a following with clans, player rankings and even new downloadable maps.
Even before Nokia's N-Gage game phone launched in late 2003, many mobile operators were realising that there was an audience looking for something to play on their handset.This is because mobile games have come a long way in a very short time.The game lets you play via Bluetooth if others are in range.The number of handsets that can play games has grown hugely too.Some game makers are also starting to take advantage of the extra capabilities in a mobile.The BBC News website takes a look at how games on mobile phones are maturing.A few games also let you take on people in real time via the network or, if you are sitting close to them, via Bluetooth short-range radio technology.What has also helped games on mobiles thrive is the fact that it is easier than ever to get hold of them thanks to technology known as Wap push.But these two features should help point you in the direction of the game makers and give you an idea of where to look and how to get playing.The processing power on handsets means that physics on mobile games is getting more convincing and the graphics are improving too.That audience includes commuters wanting something to fill their time on the way home, game fans looking for a bit of variety and hard core gamers who like to play every moment they can.By sending a text message to a game maker you can have the title downloaded to your handset.Almost half of all phones now have Java onboard meaning that they can play the increasingly sophisticated games that are available - even the ones that use 3D graphics.Rarely now does an action movie launch without a mobile game tie-in.The minimum technology specifications that phones should adhere to are getting more sophisticated which means that games are too.The game rewards replay because to advance you have to complete every section within a time limit.There are shoot-em-ups, adventure games, strategy titles and many novel games only found on handsets.The returns can be pretty good when you consider that some games cost £5.
Games 'deserve a place in class' Computer games could enhance learning and have a legitimate place in the classroom, say researchers. Academics from the Institute of Education at London University found that "games literacy" was a key skill for youngsters. As well as being used in different areas of the curriculum, games are a legitimate area of study in their own right, researchers say. Pupils should also be able to create their own games, they say. "Like all games, computer and video games entertain while promoting social development, and playing and talking about games is an important part of young people's lives," said project manager Caroline Pelletier. "Games literacy is a way of investigating how games are means of expression and representation, just like writing or drawing," she said. The researchers conducted two studies into the impact of games on education, the first looking at how they can be used in different curriculum subjects to enhance learning. Researchers found that girls were often excluded from the male-dominated world of game playing. "Without first-hand experience of how much fun a game can be, they have little motivation to play and remain disengaged from an engrossing and sociable activity," said research fellow Diane Carr. The second project looked at how games can be integrated into media education and concluded that writing games should be a core part of studying them. Sixth-form teacher Barney Oram already teaches computer games alongside the more traditional study of film, TV and popular music at the A-level course he runs at Long Road Sixth Form College in Cambridge. For parents, the idea that computer games could be brought into the classroom environment, could cause controversy. Dr Andrew Burn, associate director of the Institute of Education's Centre for the Study of Children, Youth and Media moved to reassure anxious parents. "Games are a legitimate cultural form that deserve critical analysis in schools just as film, television and literature do," he said. "But we also want to argue that full understanding only comes when children have the tools to create their own games." The games industry welcomed the report, saying it showed how games had a positive impact on children. "At a time of hysterical and inaccurate reporting it is heartening to see the cultural, social and educational value of computer and video games being assessed intelligently," said Roger Bennett, director general of the Entertainment and Leisure Software Publishers Association. "This report is further evidence, if it were needed, about the excellence and imagination that thrives in gaming. They have much to offer to the education of our children and they have much to offer as a career." The three-year research project, which is being presented at a seminar on Tuesday in London, was partly funded by the Department of Trade and Industry.
"Like all games, computer and video games entertain while promoting social development, and playing and talking about games is an important part of young people's lives," said project manager Caroline Pelletier.The games industry welcomed the report, saying it showed how games had a positive impact on children.Computer games could enhance learning and have a legitimate place in the classroom, say researchers.The second project looked at how games can be integrated into media education and concluded that writing games should be a core part of studying them."Games literacy is a way of investigating how games are means of expression and representation, just like writing or drawing," she said.The researchers conducted two studies into the impact of games on education, the first looking at how they can be used in different curriculum subjects to enhance learning.As well as being used in different areas of the curriculum, games are a legitimate area of study in their own right, researchers say.For parents, the idea that computer games could be brought into the classroom environment, could cause controversy.
Creator of first Apple Mac dies Jef Raskin, head of the team behind the first Macintosh computer, has died. Mr Raskin was one of the first employees at Apple and made many of the design decisions that made the Mac so distinctive when it was first released. He led the team that decided to use a graphical interface and mouse that let people navigate around the computer by pointing and clicking. The 1984 release of the Mac reflected Mr Raskin's belief that good design should make computers easy to use. Mr Raskin joined Apple in 1978 as employee number 31, initially to lead the company's publications department. However, in 1979 he was put in charge of a small team to design a computer that lived up to his idea of a machine that was cheap, aimed at consumers rather than computer professionals and was very easy to use. The result was the 1984 Macintosh that did away with the then common text-based interface in favour of one based around graphics that resembled a virtual desktop and used folders and documents. Users navigated around the machine using a mouse and by pointing, clicking and dragging. Although now in common use in almost all computers, these methods were pioneering when first used in the Macintosh. The GUI was developed by Xerox PARC, and used in its Star machine. But the acceptance of the interface did not truly begin until the concept was developed for use by Apple in its pioneering Lisa computer. "His role on the Macintosh was the initiator of the project, so it wouldn't be here if it weren't for him," said Andy Hertzfeld, an early Macintosh team member. Although Mr Raskin drove the team that created the Macintosh he did not stay at Apple to see it released. In 1981 he was removed from the project following a dispute with Apple's mercurial boss Steve Jobs. In 1982, Mr Raskin left Apple entirely. The Macintosh was reputedly named after Mr Raskin's favourite apple, though the name was changed slightly following a trademark dispute with another company. After leaving Apple, Mr Raskin founded another company called Information Appliance and continued to work on better ways to interface with computers. He was also an accomplished musician, played three instruments and conducted San Francisco's Chamber Opera Society. Mr Raskin was diagnosed in December 2004 with pancreatic cancer and died on 26 February at his home in California.
Mr Raskin was one of the first employees at Apple and made many of the design decisions that made the Mac so distinctive when it was first released.The Macintosh was reputedly named after Mr Raskin's favourite apple, though the name was changed slightly following a trademark dispute with another company.However, in 1979 he was put in charge of a small team to design a computer that lived up to his idea of a machine that was cheap, aimed at consumers rather than computer professionals and was very easy to use.Although Mr Raskin drove the team that created the Macintosh he did not stay at Apple to see it released.But the acceptance of the interface did not truly begin until the concept was developed for use by Apple in its pioneering Lisa computer.In 1982, Mr Raskin left Apple entirely.Mr Raskin was diagnosed in December 2004 with pancreatic cancer and died on 26 February at his home in California.Jef Raskin, head of the team behind the first Macintosh computer, has died.
Rich pickings for hi-tech thieves Viruses, trojans and other malicious programs sent on to the net to catch you out are undergoing a subtle change. The shift is happening as tech savvy criminals turn to technology to help them con people out of cash, steal valuable data or take over home PCs. Viruses written to make headlines by infecting millions are getting rarer. Instead programs are now crafted for directly criminal ends and firms are tightening up networks with defences to combat the new wave of malicious code. The growing criminal use of malware has meant the end of the neat categorisation of different sorts of viruses and malicious programs. Before now it has been broadly possible to name and categorise viruses by the method they use to spread and how they infect machines. But many of the viruses written by criminals roll lots of technical tricks together into one nasty package. "You cannot put them in to the neat little box that you used to," said Pete Simpson, head of the threat laboratory at security firm Clearswift. Now viruses are just as likely to spread by themselves like worms, or to exploit loopholes in browsers or hide in e-mail message attachments. "It's about outright criminality now," said Mr Simpson, explaining why this change has come about. He said many of the criminal programs came from Eastern Europe where cash-rich organised gangs can find a ready supply of technical experts that will crank out code to order. Former virus writer Marek Strihavka, aka Benny from the 29A virus writing group, recently quit the malware scene partly because it was being taken over by spyware writers, phishing gangs, and spammers who are more interested in money rather than the technology. No longer do virus writers produce programs to show off their technical prowess to rivals in the underground world of malware authors. Not least, said Paul King, principal security consultant at Cisco, because the defences against such attacks are so common. "In many ways the least likely way to do it is e-mail because most of us have got anti-virus and firewalls now," he said. Few of the malicious programs written by hi-tech thieves are cleverly written, many are much more pragmatic and use tried and tested techniques to infect machines or to trick users into installing a program or handing over important data. "If you think of criminals they do not do clever," said Mr King, "they just do what works." As the tactics used by malicious programs change, said Mr King, so many firms were changing the way they defend themselves. Now many scan machines that connect to the corporate networks to ensure they have not been compromised while off the core network. Many will not let a machine connect and a worker get on with their job before the latest patches and settings have been uploaded. As well as using different tactics, criminals also use technology for reasons that are much more transparent. "The main motivation now is money," said Gary Stowell, spokesman for St Bernard software. Mr Stowell said organised crime gangs were turning to computer crime because the risks of being caught were low and the rates of return were very high. With almost any phishing or spyware attack, criminals are guaranteed to catch some people out and have the contacts to exploit what they recover. So-called spyware was proving very popular with criminals because it allowed them to take over machines for their own ends, to steal key data from users or to hijack web browsing sessions to point people at particular sites. In some cases spyware was being written that searched for rival malicious programs on PCs it infects and then trying to erase them so it has sole ownership of that machine.
As the tactics used by malicious programs change, said Mr King, so many firms were changing the way they defend themselves.Few of the malicious programs written by hi-tech thieves are cleverly written, many are much more pragmatic and use tried and tested techniques to infect machines or to trick users into installing a program or handing over important data.He said many of the criminal programs came from Eastern Europe where cash-rich organised gangs can find a ready supply of technical experts that will crank out code to order."If you think of criminals they do not do clever," said Mr King, "they just do what works."The growing criminal use of malware has meant the end of the neat categorisation of different sorts of viruses and malicious programs.But many of the viruses written by criminals roll lots of technical tricks together into one nasty package.In some cases spyware was being written that searched for rival malicious programs on PCs it infects and then trying to erase them so it has sole ownership of that machine.Instead programs are now crafted for directly criminal ends and firms are tightening up networks with defences to combat the new wave of malicious code."It's about outright criminality now," said Mr Simpson, explaining why this change has come about."In many ways the least likely way to do it is e-mail because most of us have got anti-virus and firewalls now," he said.With almost any phishing or spyware attack, criminals are guaranteed to catch some people out and have the contacts to exploit what they recover.
Viewers to be able to shape TV Imagine editing Titanic down to watch just your favourite bits or cutting out the slushier moments of Star Wars to leave you with a bare bones action-fest. Manipulating your favourite films to make a more personalised movie is just the beginning of an ambitious new 7.5m euro (£5.1m) project funded by the European Union. New Media for a New Millennium (NM2) will have as its endgame the development of a completely new media genre, which will allow audiences to create their own media worlds based on their specific interests or tastes. Viewers will be able to participate in storylines, manipulate plots and even the sets and props of TV shows. BT is one of 13 partners involved in the project. It will be contributing software that was originally designed to spot anomalies in CCTV pictures. The software uses content recognition algorithms. The three-year project will work on seven productions as it develops a set of software tools that will allow viewers to edit content to their needs. One of the productions will be a experimental television show where the plot will be driven by text messages from the TV audience. Participants will text selected words which will impact how the characters in the drama interact. It is being developed in Finland and will be shown to Finnish TV audiences. Another team will work on the BBC's big budget drama of Mervyn Peake's gothic fantasy Gormenghast. It will be re-engineered to allow people to choose a variety of edited versions. "The BBC is allowing us access to the material so that we can prove the technology and the principles," explained Dr Doug Williams of BT, who will be NM2's technical project manager. "The TV at the moment is a relatively dumb box which receives signals. This project is about teaching the machine to look at content like Lego blocks that can be reassembled to make perfect sense," he said. "At the moment we have interactive gaming and a limited form of interactive TV which usually means allowing audiences to vote on shows. We are hoping to occupy the space in-between," he added. NM2's co-ordinator Peter Stollenmayer explained that the new genre would radically alter the role of the audience. "Viewers will be able to interact directly with the medium and influence what they see and hear according to their personal tastes and wishes," he said. "Media users will no longer be passive viewers but become active engagers." It will also be important that the tools are sophisticated enough to obey the complex rules of cinematography and editing said John Wyver, from TV producer Illuminations Television Limited, which is also involved in the project. "It's not just a matter of stringing together the romantic or action portions of a production," said Mr Wyver. "The tool has to know which bits fit together both visually, by observing the time-honoured rules that go in editing, and in terms of the story." "Only then will the personalised version both make sense and be aesthetically pleasing," he added. Mr Wyver is planning a production entitled The Golden Age, about Renaissance art. It will allow viewers to create a so-called media world based on their own specific areas of interest such as poetry, music and architecture. Other productions that the NM2 team will make range from news, documentaries to a romantic comedy drama.
The three-year project will work on seven productions as it develops a set of software tools that will allow viewers to edit content to their needs.It will also be important that the tools are sophisticated enough to obey the complex rules of cinematography and editing said John Wyver, from TV producer Illuminations Television Limited, which is also involved in the project.One of the productions will be a experimental television show where the plot will be driven by text messages from the TV audience.New Media for a New Millennium (NM2) will have as its endgame the development of a completely new media genre, which will allow audiences to create their own media worlds based on their specific interests or tastes.This project is about teaching the machine to look at content like Lego blocks that can be reassembled to make perfect sense," he said.Other productions that the NM2 team will make range from news, documentaries to a romantic comedy drama."It's not just a matter of stringing together the romantic or action portions of a production," said Mr Wyver.Manipulating your favourite films to make a more personalised movie is just the beginning of an ambitious new 7.5m euro (£5.1m) project funded by the European Union."At the moment we have interactive gaming and a limited form of interactive TV which usually means allowing audiences to vote on shows.It will allow viewers to create a so-called media world based on their own specific areas of interest such as poetry, music and architecture.BT is one of 13 partners involved in the project.Viewers will be able to participate in storylines, manipulate plots and even the sets and props of TV shows.
Slim PlayStation triples sales Sony PlayStation 2's slimmer shape has proved popular with UK gamers, with 50,000 sold in its first week on sale. Sales have tripled since launch, outstripping Microsoft's Xbox, said market analysts Chart-Track. The numbers were also boosted by the release of the PS2-only game Grand Theft Auto: San Andreas. The title broke the UK sales record for video games in its first weekend of release. Latest figures suggest it has sold more than 677,000 copies. "It is obviously very, very encouraging for Sony because Microsoft briefly outsold them last week," John Houlihan, editor of Computerandvideogames.com told BBC News. "And with Halo 2 [for Xbox] out next week, it really is a head-to-head contest between them and Xbox." Although Xbox sales over the last week also climbed, PS2 sales were more than double that. The figures mean Sony is reaching the seven million barrier for UK sales of the console. Edinburgh-based developer, Rockstar, which is behind the GTA titles, has seen San Andreas pull in an estimated £24m in gross revenues over the weekend. In comparison, blockbuster films like Harry Potter and The Prisoner Of Azkaban took £11.5m in its first three days at the UK box office. The Lord of the Rings: The Return of the King took nearly £10m over its opening weekend, although games titles are four to five times more expensive than cinema tickets. Gangster-themed GTA San Andreas is the sequel to Grand Theft Auto Vice City which previously held the record for the fastest-selling video game ever. The Xbox game Halo 2, released on 11 November in the UK, is also widely tipped to be one of the best-selling games of the year. The original title won universal acclaim in 2001, and sold more than four million copies. Mr Houlihan added that Sony had done well with the PS2, but it definitely helped that the release of San Andreas coincided with the slimline PS2 hitting the shelves. The run-up to Christmas is a huge battlefield for games consoles and titles. Microsoft's Xbox had been winning the race up until last week in sales. The sales figures also suggest that it may be a largely adult audience driving demand, since GTA San Andreas has an 18 certificate. Sony and Microsoft have both reduced console prices recently and are preparing the way for the launches of their next generation consoles in 2005. "Both have hit crucial price points at around £100 and that really does open up new consoles to new audience, plus the release of two really important games in terms of development are also driving those sales," said Mr Houlihan.
The title broke the UK sales record for video games in its first weekend of release.Although Xbox sales over the last week also climbed, PS2 sales were more than double that.Sony PlayStation 2's slimmer shape has proved popular with UK gamers, with 50,000 sold in its first week on sale.The sales figures also suggest that it may be a largely adult audience driving demand, since GTA San Andreas has an 18 certificate.The Xbox game Halo 2, released on 11 November in the UK, is also widely tipped to be one of the best-selling games of the year.The numbers were also boosted by the release of the PS2-only game Grand Theft Auto: San Andreas.The figures mean Sony is reaching the seven million barrier for UK sales of the console."Both have hit crucial price points at around £100 and that really does open up new consoles to new audience, plus the release of two really important games in terms of development are also driving those sales," said Mr Houlihan.Microsoft's Xbox had been winning the race up until last week in sales.
Broadband in the UK growing fast High-speed net connections in the UK are proving more popular than ever. BT reports that more people signed up for broadband in the last three months than in any other quarter. The 600,000 connections take the total number of people in the UK signing up for broadband from BT to almost 3.3 million. Nationally more than 5 million browse the net via broadband. Britain now has among the highest number of broadband connections throughout the whole of Europe. According to figures gathered by industry watchdog, Ofcom, the growth means that the UK has now surpassed Germany in terms of broadband users per 100 people. The UK total of 5.3 million translates into 7.5 connections per 100 people, compared to 6.7 in Germany and 15.8 in the Netherlands. The numbers of people signing up to broadband include those that get their service direct from BT or via the many companies that re-sell BT lines under their own name. Part of the surge in people signing up was due to BT stretching the reach of ADSL - the UK's most widely used way of getting broadband - beyond 6km. Asymmetric Digital Subscriber Line technology lets ordinary copper phone lines support high data speeds. The standard speed is 512kbps, though faster connections are available. "This breakthrough led to a dramatic increase in orders as we were suddenly able to satisfy the pent-up demand that existed in many areas," said Paul Reynolds, chief executive of BT Wholesale which provides phone lines that other firms re-sell. BT Retail, which sells net services under its own name, also had a good quarter and provided about 30% of the new broadband customers. This was a slight increase on the previous three months. Despite the good news about growth in broadband, figures from telecommunications regulator Ofcom show that BT faces increasing competition, and dwindling influence, in other sectors. Local Loop Unbundling, (LLU), in which BT rivals install their hardware in exchanges and take over the line to a customer's home or office, is growing steadily. Cable & Wireless and NTL have announced that they are investing millions to start offering LLU services. By the end of September more than 4.2 million phone lines were using so-called Carrier Pre-Section (CPS) services, such as TalkTalk and One.Tel, which route phone calls across non-BT networks from a local exchange. There are now more than 300 different firms offering CPS services and the percentage of people using BT lines for voice calls has shrunk to 55.4%.
The 600,000 connections take the total number of people in the UK signing up for broadband from BT to almost 3.3 million.The numbers of people signing up to broadband include those that get their service direct from BT or via the many companies that re-sell BT lines under their own name.BT reports that more people signed up for broadband in the last three months than in any other quarter.There are now more than 300 different firms offering CPS services and the percentage of people using BT lines for voice calls has shrunk to 55.4%.The UK total of 5.3 million translates into 7.5 connections per 100 people, compared to 6.7 in Germany and 15.8 in the Netherlands.BT Retail, which sells net services under its own name, also had a good quarter and provided about 30% of the new broadband customers.Part of the surge in people signing up was due to BT stretching the reach of ADSL - the UK's most widely used way of getting broadband - beyond 6km.Nationally more than 5 million browse the net via broadband.
Search wars hit desktop PCs Another front in the on-going battle between Microsoft and Google is about to be opened. By the end of 2004 Microsoft aims to launch search software to find any kind of file on a PC hard drive. The move is in answer to Google's release of its own search tool that catalogues data on desktop PCs. The desktop search market is becoming increasingly crowded as Google, AOL, Yahoo and many smaller firms tout programs that help people find files. Microsoft made the announcement about its forthcoming search software during a call to financial analysts to talk about its first quarter results. John Connors, Microsoft's chief financial officer said a test version of its desktop search software should be available for download by the end of the year. "We're going to have a heck of a great race in search between Google, Microsoft and Yahoo," he said. "It's going to be really fun to follow." Microsoft is coming late to the desktop search arena and its software will have to compare favourably with programs from a large number of rivals, many of which have fiercely dedicated populations of users. The program could be based on the software Microsoft owns as a result of its purchase of Lookout Software in early October. On 14 October Google released desktop search software that catalogues all the files on a PC and lets users use one tool to find e-mail messages, spreadsheets, text files and presentations. The software will also find webpages and messages sent via AOL Instant Messenger. Many other firms have released desktop search systems recently too. Companies such as Blinkx, Copernic, Enfish X1 Technologies and X-Friend all do the same job of cataloguing the huge amounts of information that people increasingly store on their desktop or home computer. Apple has also debuted a similar search system for its computers called Spotlight that is due to debut with the release of the Tiger operating system. Due to follow are net giants AOL and Yahoo. The latter recently bought Stata Labs to get its hands on search software that people can use. Microsoft is also reputedly working on a novel search system for the next version of Windows (codenamed Longhorn). However this is not likely to appear until 2006. "The recent activity in the search industry shows that there is a need to move beyond simple keyword-based web search," said Kathy Rittweger, co-founder of Blinkx. "Finding information of our own computers is becoming as difficult as it is to find the relevant webpage amongst the billions that exist." Desktop search has become important for several reasons. According to research by message analysts the Radicati Group up to 45% of the information critical to keeping many businesses running sits in e-mail messages and attachments. JF Sullivan, spokesman for e-mail software firm Sendmail said many organisations were starting to realise how important messaging was to their organisation and the way the work. "The key thing is being able to manage all this information," he said. Also search is increasingly key to the way that people get around the internet. Many people use a search engine as the first page they go to when getting on the net. Many others use desktop toolbars that let them search for information no matter what other program they are using. Having a tool on a desktop can be a lucrative way to control where people go online. For companies such as Google which relies on revenue from adverts this knowledge about what people are looking for is worth huge amounts of money. But this invasiveness has already led some to ask about the privacy implications of such tools.
The desktop search market is becoming increasingly crowded as Google, AOL, Yahoo and many smaller firms tout programs that help people find files.Many other firms have released desktop search systems recently too.Many others use desktop toolbars that let them search for information no matter what other program they are using."We're going to have a heck of a great race in search between Google, Microsoft and Yahoo," he said.On 14 October Google released desktop search software that catalogues all the files on a PC and lets users use one tool to find e-mail messages, spreadsheets, text files and presentations.Microsoft is coming late to the desktop search arena and its software will have to compare favourably with programs from a large number of rivals, many of which have fiercely dedicated populations of users.Many people use a search engine as the first page they go to when getting on the net.Desktop search has become important for several reasons.By the end of 2004 Microsoft aims to launch search software to find any kind of file on a PC hard drive.The latter recently bought Stata Labs to get its hands on search software that people can use.Also search is increasingly key to the way that people get around the internet.John Connors, Microsoft's chief financial officer said a test version of its desktop search software should be available for download by the end of the year.Microsoft made the announcement about its forthcoming search software during a call to financial analysts to talk about its first quarter results.
US duo in first spam conviction A brother and sister in the US have been convicted of sending hundreds of thousands of unsolicited e-mail messages to AOL subscribers. It is the first criminal prosecution of internet spam distributors. Jurors in Virginia recommended that the man, Jeremy Jaynes, serve nine years in prison and that his sister, Jessica DeGroot, be fined $7,500. They were convicted under a state law that bars the sending of bulk e-mails using fake addresses. They will be formally sentenced next year. A third defendant, Richard Rutkowski, was acquitted. Prosecutors said Jaynes was "a snake oil salesman in a new format", using the internet to peddle useless wares, news agency Associated Press reported. A "Fed-Ex refund processor" was supposed to allow people to earn $75 an hour working from home. Another item on sale was an "internet history eraser". His sister helped him process credit card payments. Jaynes amassed a fortune of $24m from his sales, prosecutors said. "He's been successful ripping people off all these years," AP quoted prosecutor Russell McGuire as saying. Jaynes was also found guilty of breaking a state law which prohibits the sending of more than 100,000 e-mails in 30 days, Virginia State Attorney General Jerry Kilgore reportedly said. Prosecutors had asked for 15 years in jail for Jaynes, and a jail term for his sister. But Jaynes' lawyer David Oblon called the nine-year recommended term "outrageous" and said his client believed he was innocent. He pointed out that all three of the accused lived in North Carolina and were unaware of the Virginia state law. Spam messages are estimated to account for at least 60% of all e-mails sent.
Jaynes was also found guilty of breaking a state law which prohibits the sending of more than 100,000 e-mails in 30 days, Virginia State Attorney General Jerry Kilgore reportedly said.Prosecutors said Jaynes was "a snake oil salesman in a new format", using the internet to peddle useless wares, news agency Associated Press reported.Prosecutors had asked for 15 years in jail for Jaynes, and a jail term for his sister.But Jaynes' lawyer David Oblon called the nine-year recommended term "outrageous" and said his client believed he was innocent.Jurors in Virginia recommended that the man, Jeremy Jaynes, serve nine years in prison and that his sister, Jessica DeGroot, be fined $7,500.They were convicted under a state law that bars the sending of bulk e-mails using fake addresses.Jaynes amassed a fortune of $24m from his sales, prosecutors said.
Argonaut founder rebuilds empire Jez San, the man behind the Argonaut games group which went into administration a week ago, has bought back most of the company. The veteran games developer has taken over the Cambridge-based Just Add Monsters studios and the London subsidiary Morpheme. The Argonaut group went into administration due to a severe cash crisis, firing about half of its staff. In August it had warned of annual losses of £6m for the year to 31 July. Jez San is one of the key figures in the UK's games industry. The developer, who received an OBE in 2002, was estimated to have been worth more than £200m at the peak of the dotcom boom. He founded Argonaut in 1982 and has been behind titles such as 1993 Starfox game. More recently it was behind the Harry Potter games for the PlayStation. But, like all software developers, Argonaut needed a constant flow of deals with publishers. In August it warned of annual losses of £6m, blaming delays in signing new contracts and tough conditions in the software industry. The group's three subsidiaries were placed in administration a week ago, with Mr Sans resigning as the company's CEO and some 100 staff being fired. After the latest round of cuts, there were 80 workers at Argonaut headquarters in Edgware in north London, with 17 at its Morpheme offices in Kentish Town, London, and 22 at the Just Add Monsters base in Cambridge. Mr San has re-emerged, buying back Morpheme and Just Add Monsters. "We are pleased to announce the sale of these two businesses as going concerns," said David Rubin of administrators David Rubin & Partners. "This has saved over 40 jobs as well as the substantial employment claims that would have arisen had the sales not been achieved." Mr Rubin said the administrators were in talks over the sale of the Argonaut software division in Edgware and were hopeful of finding a buyer. "This is a very difficult time for all the employees there, but I salute their commitment to the business while we work towards a solution," he said. Some former employees are angry at the way cash crisis was handled. One told BBC News Online that the staff who had been fired had been "financially ruined in the space of a day".
Jez San, the man behind the Argonaut games group which went into administration a week ago, has bought back most of the company.He founded Argonaut in 1982 and has been behind titles such as 1993 Starfox game.The veteran games developer has taken over the Cambridge-based Just Add Monsters studios and the London subsidiary Morpheme.Mr Rubin said the administrators were in talks over the sale of the Argonaut software division in Edgware and were hopeful of finding a buyer.Mr San has re-emerged, buying back Morpheme and Just Add Monsters.The Argonaut group went into administration due to a severe cash crisis, firing about half of its staff.More recently it was behind the Harry Potter games for the PlayStation.Jez San is one of the key figures in the UK's games industry.
Progress on new internet domains By early 2005 the net could have two new domain names. The .post and .travel net domains have been given preliminary approval by the net's administrative body. The names are just two of a total of 10 proposed domains that are being considered by the Internet Corporation for Assigned Names and Numbers, Icann. The other proposed names include a domain for pornography, Asia, mobile phones, an anti-spam domain and one for the Catalan language and culture. The .post domain is backed by the Universal Postal Union that wants to use it as the online marker for every type of postal service and to help co-ordinate the e-commerce efforts of national post offices. The .travel domain would be used by hotels, travel firms, airlines, tourism offices and would help such organisations distinguish themselves online. It is backed by a New York-based trade group called The Travel Partnership. Icann said its early decision on the two domains was in response to the detailed technical and commercial information the organisations behind the names had submitted. Despite this initial approval, Icann cautioned that there was no guarantee that the domains would actually go into service. At the same time Icann is considering proposals for another eight domains. One that may not win approval is a proposal to set up a .xxx domain for pornographic websites. A similar proposal has been made many times in the past. But Icann has been reluctant to approve it because of the difficulty of making pornographers sign up and use it. In 2000 Icann approved seven other new domains that have had varying degrees of success. Three of the new so-called top level domains were for specific industries or organisations such as .museum and .aero. Others such as .info and .biz were intended to be more generic. In total there are in excess of 200 domain names and the majority of these are for nations. But domains that end in the .com suffix are by far the most numerous.
By early 2005 the net could have two new domain names.The names are just two of a total of 10 proposed domains that are being considered by the Internet Corporation for Assigned Names and Numbers, Icann.In 2000 Icann approved seven other new domains that have had varying degrees of success.The other proposed names include a domain for pornography, Asia, mobile phones, an anti-spam domain and one for the Catalan language and culture.Icann said its early decision on the two domains was in response to the detailed technical and commercial information the organisations behind the names had submitted.Despite this initial approval, Icann cautioned that there was no guarantee that the domains would actually go into service.In total there are in excess of 200 domain names and the majority of these are for nations.The .post and .travel net domains have been given preliminary approval by the net's administrative body.
BT offers free net phone calls BT is offering customers free internet telephone calls if they sign up to broadband in December. The Christmas give-away entitles customers to free telephone calls anywhere in the UK via the internet. Users will need to use BT's internet telephony software, known as BT Communicator, and have a microphone and speakers or headset on their PC. BT has launched the promotion to show off the potential of a broadband connection to customers. People wanting to take advantage of the offer will need to be a BT Together fixed-line customer and will have to sign up to broadband online. The offer will be limited to the first 50,000 people who sign up and there are limitations - the free calls do not include calls to mobiles, non-geographical numbers such as 0870, premium numbers or international numbers. BT is keen to provide extra services to its broadband customers. "People already using BT Communicator have found it by far the most convenient way of making a call if they are at their PC," said Andrew Burke, director of value-added services at BT Retail. As more homes get high-speed access, providers are increasingly offering add-ons such as cheap net calls. "Broadband and telephony are attractive to customers and BT wants to make sure it is in the first wave of services," said Ian Fogg, an analyst with Jupiter Research. "BT Communicator had a quiet launch in the summer and now BT is waving the flag a bit more for it," he added. BT has struggled to maintain its market share of broadband subscribers as more competitors enter the market. Reports say that BT has lost around 10% of market share over the last year, down from half of broadband users to less than 40%. BT is hoping its latest offer can persuade more people to jump on the broadband bandwagon. It currently has 1.3 million broadband subscribers.
BT is offering customers free internet telephone calls if they sign up to broadband in December.People wanting to take advantage of the offer will need to be a BT Together fixed-line customer and will have to sign up to broadband online.BT has launched the promotion to show off the potential of a broadband connection to customers.BT is keen to provide extra services to its broadband customers.BT is hoping its latest offer can persuade more people to jump on the broadband bandwagon.BT has struggled to maintain its market share of broadband subscribers as more competitors enter the market.
Concerns over Windows ATMs Cash machine networks could soon be more susceptible to computer viruses, a security firm has warned. The warning is being issued because many banks are starting to use the Windows operating system in machines. Already there have been four incidents in which Windows viruses have disrupted networks of cash machines running the Microsoft operating system. But banking experts say the danger is being overplayed and that the risks of infection and disruption are small. For many years the venerable IBM operating system, known as OS/2, has been the staple software used to power many of the 1.4m cash machines in operation around the world. But IBM will end support for OS/2 in 2006 which is forcing banks to look for alternatives. There are also other pressures making banks turn to Windows said Dominic Hirsch, managing director of financial analysis firm Retail Banking Research. He said many cash machines will also have to be upgraded to make full use of the new Europay, Mastercard and Visa credit cards that use computer chips instead of magnetic stripes to store data. US laws that demand disabled people get equal access to information will also force banks to make their cash machines more versatile and able to present information in different ways. Todd Thiemann, spokesman for anti-virus firm Trend Micro, said the move to Windows in cash machines was not without risks. Mr Thiemann said research by the TowerGroup showed that 70% of new cash machines being installed were Windows based. Already, he said, there have been four incidents in which cash machines have been unavailable for hours due to viruses affecting the network of the bank that owns them. In January 2003 the Slammer worm knocked out 13,000 cash machines of the Bank of America and many of those operated by the Canadian Imperial Bank of Commerce. In August of the same year, cash machines of two un-named banks were put out of action for hours following an infection by the Welchia worm. Incidents like this happen, said Mr Thiemann, because when banks start using Windows cash machines they also change the networking technology used to link the devices to their back office computers. This often means that all the cash machines and computers in a bank share the same data network. "This could mean that cash machines get caught up in the viruses that are going around because they have a common transmission system," he said. "Banks need to consider protection as part of the investment to maintain the security of that network," Mr Thiemann told BBC News Online. But Mr Hirsch from Retail Banking Research said the number of cash machines actually at risk was low because so few were upgraded every year. Currently, he said, a cash machine has a lifetime of up to 10 years which means that only about 10% of all ATMs get swapped for a newer model every year. "Windows cash machines have been around for several years," he said. "Most banks simply upgrade as part of their usual replacement cycle." "In theory there is a bigger threat with Windows than OS/2," he said, "but I do not think that the banks are hugely concerned at the moment." "It's pretty unusual to hear about virus problems with ATMs," he said. The many different security systems built-in to cash machines meant there was no chance that a virus could cause them to start spitting out cash spontaneously, he said. Banks were more likely to be worried about internal networks being overwhelmed by worms and viruses and customers not being able to get cash out at all, he added. A spokesman for the Association of Payment and Clearing Services (Apacs) which represents the UK's payments industry said the risk from viruses was minimal. "There's no concern that there's going to be any type of virus hitting the UK networks," he said. Risks of infection were small because the data networks that connect UK cash machines together and the operators of the ATMs themselves were a much smaller and tightly-knit community than in the US where viruses have struck.
Already, he said, there have been four incidents in which cash machines have been unavailable for hours due to viruses affecting the network of the bank that owns them."Windows cash machines have been around for several years," he said.The many different security systems built-in to cash machines meant there was no chance that a virus could cause them to start spitting out cash spontaneously, he said."This could mean that cash machines get caught up in the viruses that are going around because they have a common transmission system," he said.This often means that all the cash machines and computers in a bank share the same data network.Mr Thiemann said research by the TowerGroup showed that 70% of new cash machines being installed were Windows based.Already there have been four incidents in which Windows viruses have disrupted networks of cash machines running the Microsoft operating system.But Mr Hirsch from Retail Banking Research said the number of cash machines actually at risk was low because so few were upgraded every year.Incidents like this happen, said Mr Thiemann, because when banks start using Windows cash machines they also change the networking technology used to link the devices to their back office computers.Todd Thiemann, spokesman for anti-virus firm Trend Micro, said the move to Windows in cash machines was not without risks.In January 2003 the Slammer worm knocked out 13,000 cash machines of the Bank of America and many of those operated by the Canadian Imperial Bank of Commerce.Currently, he said, a cash machine has a lifetime of up to 10 years which means that only about 10% of all ATMs get swapped for a newer model every year.
Firefox browser takes on Microsoft Microsoft's Internet Explorer has a serious rival in the long-awaited Firefox 1.0 web browser, which has just been released. Few people get excited when some new software is released, especially when the program is not a game or a music or movie player. But the release of the first full version of Firefox has managed to drum up a respectable amount of pre-launch fervour. Fans of the software have banded together to raise cash to pay for an advert in the New York Times announcing that version 1.0 of the browser is available. The release of Firefox 1.0 on 9 November might even cause a few heads to turn at Microsoft because the program is steadily winning people away from the software giant's Internet Explorer browser. Firefox has been created by the Mozilla Foundation which was started by former browser maker Netscape back in 1998. Much of the development work done since then has gone into Firefox which made its first appearance under this name in February. Earlier incarnations, but which had the same core technology, were called Phoenix and Firebird. Since then the software has been gaining praise and converts, not least because of the large number of security problems that have come to light in Microsoft's Internet Explorer. Rivals to IE got a boost in late June when two US computer security organisations warned people to avoid the Microsoft program to avoid falling victim to a serious vulnerability. Internet monitoring firm WebSideStory has charted the growing population of people using the Firefox browser and says it is responsible for slowly eroding the stranglehold of IE. Before July this year, according to WebSideStory, Internet Explorer was used by about 95% of web surfers. That figure had remained static for years. In July the IE using population dropped to 94.7% and by the end of October stood at 92.9%. The Mozilla Foundation claims that Firefox has been downloaded almost eight million times and has publicly said it would be happy to garner 10% of the Windows- using, net-browsing population. Firefox is proving popular because, at the moment, it has far fewer security holes than Internet Explorer and has some innovations lacking in Microsoft's program. For instance, Firefox allows the pages of different websites to be arranged as tabs so users can switch easily between them. It blocks pop-ups, has a neat way of finding text on a page and lets you search through the pages you have browsed. One of the most powerful features of Firefox is the many hundreds of extras, or extensions, produced for it. The Mozilla Foundation is an open source organisation which means that the creators of the browser are happy for others to play around with the core code for the program. This has resulted in many different add-ons or extensions for the browser which now include everything from a version of the familiar Google toolbar to a Homeland Security monitor that keep users aware of current threat levels. Firefox, which used to be called Firebird and before that Phoenix, also has a growing number of vocal net-based fans. A campaign co-ordinated by the Spread Firefox website attempted to raise the $50,000 needed for a full page advert in the New York Times. The campaign set itself a target of recruiting 2500 volunteers. Ten days in to the campaign 10,000 people had signed up and now about $250,000 has been raised. The ad is due to run sometime in a three-week period in late November/early December. The surplus cash will be used to help keep the Mozilla Foundation running. Microsoft is facing a growing challenge to IE's hold on the web using population. from alternative browsers such as Opera, Safari, Amaya and even Netscape.
Microsoft's Internet Explorer has a serious rival in the long-awaited Firefox 1.0 web browser, which has just been released.Internet monitoring firm WebSideStory has charted the growing population of people using the Firefox browser and says it is responsible for slowly eroding the stranglehold of IE.Firefox is proving popular because, at the moment, it has far fewer security holes than Internet Explorer and has some innovations lacking in Microsoft's program.Firefox has been created by the Mozilla Foundation which was started by former browser maker Netscape back in 1998.The Mozilla Foundation claims that Firefox has been downloaded almost eight million times and has publicly said it would be happy to garner 10% of the Windows- using, net-browsing population.Firefox, which used to be called Firebird and before that Phoenix, also has a growing number of vocal net-based fans.The release of Firefox 1.0 on 9 November might even cause a few heads to turn at Microsoft because the program is steadily winning people away from the software giant's Internet Explorer browser.But the release of the first full version of Firefox has managed to drum up a respectable amount of pre-launch fervour.Ten days in to the campaign 10,000 people had signed up and now about $250,000 has been raised.Since then the software has been gaining praise and converts, not least because of the large number of security problems that have come to light in Microsoft's Internet Explorer.A campaign co-ordinated by the Spread Firefox website attempted to raise the $50,000 needed for a full page advert in the New York Times.Much of the development work done since then has gone into Firefox which made its first appearance under this name in February.
Portable PlayStation ready to go Sony's PlayStation Portable (PSP) will go on sale in Japan on 12 December. The long-awaited handheld game playing gadget will cost about 19,800 yen (145 euros) when it hits the shelves. At launch 21 games will be available for the PSP, including Need for Speed, Ridge Racer, Metal Gear Acid and Vampire Chronicle. Sony has not yet announced when the PSP will be available in Europe and the US, but analysts expect it to debut in those territories in early 2005. Fifa 2005 is back at the top of the UK games charts, a week after losing it to rival Pro Evolution Soccer 4. Konami's Pro Evo dropped only one place to two, while the only new entry in the top 10 was another football title, LMA Manager 2005, in at number seven. Tony Hawk's Underground 2 held its own at three, while Star Wars Battlefront inched up to four places to four. There was good news for Disney, with the spin-off from the Shark's Tale film moving up the charts into number eight. Fans of the Gran Turismo series in Europe are going to have to wait until next year for the latest version. Sony has said that the PAL version of GT4 will not be ready for Christmas. "The product is localised into 13 different languages across the PAL territories, therefore the process takes considerably longer than it does in Japan," it said. Gran Turismo 4 for the PlayStation 2 is still expected to be released in Japan and the USA this year. Halo 2 has broken video game records, with pre-orders of more than 1.5 million in the US alone. Some 6,500 US stores plan to open just after midnight on Tuesday 9 November for the game's release. "Halo 2 is projected to bring in more revenue than any day one box office blockbuster movie in the United States," said Xbox's Peter Moore. "We've even heard rumours of fan anticipation of the 'Halo 2 flu' on 9 November."
Halo 2 has broken video game records, with pre-orders of more than 1.5 million in the US alone.Sony has not yet announced when the PSP will be available in Europe and the US, but analysts expect it to debut in those territories in early 2005.Sony has said that the PAL version of GT4 will not be ready for Christmas.Konami's Pro Evo dropped only one place to two, while the only new entry in the top 10 was another football title, LMA Manager 2005, in at number seven.Gran Turismo 4 for the PlayStation 2 is still expected to be released in Japan and the USA this year.At launch 21 games will be available for the PSP, including Need for Speed, Ridge Racer, Metal Gear Acid and Vampire Chronicle.Sony's PlayStation Portable (PSP) will go on sale in Japan on 12 December.
Dozens held over ID fraud site Twenty-eight people, including a Briton, have been arrested after a global operation against a website allegedly involved in identity fraud. Those arrested are accused of operating Shadowcrew.com, which investigators claim was a global clearing house for criminals involved in credit card fraud. A 19-year-old man from Camberley, Surrey, was arrested by the National Hi-Tech Crime Unit but has been bailed. Operation Firewall, led by the US Secret Service, involved seven nations. The British teenager was arrested on Wednesday but details only emerged on Friday. He has now been bailed to return to a Surrey police station in December. All 28 people detained globally are suspected of being involved in an internet-based network which stole people's identities and used computers and websites to defraud credit card companies. The authorities in the US, who have indicted 19 people in Newark, New Jersey, estimate the fraud caused losses of more than $4m. Assistant US Attorney Scott Christie said several people had been arrested in Argentina, Bulgaria, Canada, Estonia, Poland and Sweden. Mr Christie said one of the ringleaders was believed to be a Russian, Anatoly Tyukanov. Investigators from 30 law enforcement agencies worldwide spent 15 months looking into the activities of three websites - Shadowcrew, Carderplanet and Darkprofits. The US Secret Service was first tipped off in July 2003. An NHTCU spokeswoman said the American investigators went undercover on the Shadowcrew website and discovered some of the site's 4,000 members were using it for organised crime purposes. She said criminals were using the websites to traffic counterfeit credit cards and false identification information and documents such as credit cards, driver's licences, passports and birth certificates. The websites shared tips on how to commit fraud and provided a forum by which people could buy the information and tools they needed to commit such crime, she said. The Shadowcrew site, which has now been taken over by the US Secret Service, listed several discussion groups, in English and Russian, including one on hacking, spam and online anonymity tools. The head of the NHTCU, Acting Detective Chief Superintendent, Mick Deats, said: "This investigation has resulted in the significant disruption of organised criminals using the internet for profit. "We believe that the suspects have trafficked at least 1.7 million stolen credit card numbers, leading to losses by financial institutions running into the millions." Chief Supt Deats went on to warn: "The internet offers huge legitimate benefits for modern society; however with it brings powerful opportunities for those seeking to abuse those benefits for criminal gain. "Your identity is one of the most precious commodities. Criminals who try to steal the personal and financial information of ordinary citizens as well as the confidential and proprietary information of companies engaged in e-commerce, will be targeted by law enforcement."
Twenty-eight people, including a Briton, have been arrested after a global operation against a website allegedly involved in identity fraud.Those arrested are accused of operating Shadowcrew.com, which investigators claim was a global clearing house for criminals involved in credit card fraud.She said criminals were using the websites to traffic counterfeit credit cards and false identification information and documents such as credit cards, driver's licences, passports and birth certificates.All 28 people detained globally are suspected of being involved in an internet-based network which stole people's identities and used computers and websites to defraud credit card companies.The websites shared tips on how to commit fraud and provided a forum by which people could buy the information and tools they needed to commit such crime, she said.A 19-year-old man from Camberley, Surrey, was arrested by the National Hi-Tech Crime Unit but has been bailed.Assistant US Attorney Scott Christie said several people had been arrested in Argentina, Bulgaria, Canada, Estonia, Poland and Sweden.The Shadowcrew site, which has now been taken over by the US Secret Service, listed several discussion groups, in English and Russian, including one on hacking, spam and online anonymity tools.The US Secret Service was first tipped off in July 2003.
Podcasts mark rise of DIY radio An Apple iPod or other digital music players can hold anything up to 10,000 songs, which is a lot of space to fill. But more and more iPod owners are filling that space with audio content created by an unpredictable assortment of producers. It is called "podcasting" and its strongest proponent is former MTV host and VJ (video jockey) Adam Curry. Podcasting takes its name from the Apple iPod, although you do not need an iPod to create one or to listen to a podcast. A podcast is basically an internet-based radio show which podcasters create, usually in the comfort of their own home. They need only a microphone, a PC, and some editing software. They then upload their shows to the internet and others can download and listen to them, all for free. Using technology based on XML computer code and RSS - Really Simple Syndication - listeners can subscribe to podcasts collected automatically in a bit of software, which Mr Curry has pioneered. The latest MP3 files of shows can then be picked up by a music playing device automatically. Mr Curry records, hosts, edits and produce a daily, 40 minute podcast called The Daily Source Code. He wants to make podcasting "the Next Big Thing" and says it is an extension of his childhood love of radio gadgetry. "I was always into technologies and wires," he explains. "My parents gave me the Radio Shack 101 project kit, which allows you to build an AM transmitter and subsequently an FM transmitter. "I had my mom drive me around the block, see how far it would reach on the car radio." Mr Curry is American, but he grew up in the Netherlands where he hosted illegal, pirate radio shows in the Dutch capital. He tried university in the US, and ended up back in Holland where he hosted a music video show. He spent the next seven years in New York where he worked at MTV hosting the Top 20 Video Countdown, but spent most of his hours tinkering with this new thing called the internet. "At a certain point in 1995, I was driving in on a Friday afternoon, beautiful blue sky, one of those beautiful days thinking, this is so stupid. "You know, I'm going do the Top 20 Countdown, take the cheque, go home, and sit on the internet until three in the morning. "So, after I finished the show, I quit. I said, on air, it's been great, I've been here for seven years at that point, there's something on the internet, I've got to go find it, and I'll see you later." But Mr Curry's technology and broadcast interests started to gel a couple of years ago when computer storage was growing exponentially and high-speed internet connections were becoming more widely available. The MP3 format also meant that people could create and upload audio more cheaply and efficiently than ever before. Most importantly, Mr Curry says, people across the globe were bored with the radio they were hearing. "Listen to 99% of the radio that you hear today, it's radio voices, and it's fake, it's just fake." He wanted to make it easier for people to find "real voices" on the internet. He wanted software that would automatically download new audio content directly onto players like, iPods. Mr Curry is not a computer programmer, so he asked others to create one for him. No one did, so he tried to write one himself. He finished it a few months ago and says it "totally sucked." He put it up on the net as open source software and now dozens of coders and audio junkies are refining it; the result is a work in progress called "ipodder". Doug Kaye, a California-based podcaster, praises the former MTV VJ for what he has done. "Adam created a simple script that solved what we call the last mile problem. Ipodder takes audio from the web and brings it all the way down to the MP3 player," he explains. "People can wake up in the morning, pick up their iPods as they go to work or before they go exercise, and discover that there's all this new content automatically put onto their players." It is created an explosion in podcasting content and podcasters are springing up in Australia, Finland, Brazil, even Malaysia. One couple broadcasts theirs, The Dawn and Drew Show, from Wisconsin in the US, sometimes even from the comfort of their own bed. Topics range from the comfort of their bed, to the latest films or music and have thousands of listeners. Already, websites are springing up that point listeners in the right direction of good podcasts. Chris McIntyre runs Podcast Alley and says that there are good sites out there but that not everyone has the technological know-how to simply listen. "If I were to tell my mom, or my mother-in-law to copy an XML or RSS file to their podcast aggregator, they would think I was speaking a foreign language," Mr McIntyre says. Along with technical challenges, there may be legal challenges to podcasters who air their favourite, albeit copyrighted, music. Some in podcasting also worry that too much attention may turn what they see as the "anti-radio" into something that is more like conventional broadcasting. Already there is interest in podcasting from the corporate world. Heineken is doing its own podcast now, and so is Playboy. For his part, Adam Curry's pressing ahead with his own vision of what podcasting should be. He loves doing The Daily Source Code because it is about introducing good music and cool ideas to new audiences. He has even been called the Ed Sullivan or Johnny Carson of podcasting which, he says, "is a badge I'll wear with great honour. "To be the Johnny Carson, or Ed Sullivan of anything is wonderful. And you know what? You don't need a hell of a lot of talent. "You just have to be nice, have your ears open, and let people shine. And that's good for me." Clark Boyd is technology correspondent for The World, a BBC World Service and WGBH-Boston co-production.
Podcasting takes its name from the Apple iPod, although you do not need an iPod to create one or to listen to a podcast.A podcast is basically an internet-based radio show which podcasters create, usually in the comfort of their own home.Most importantly, Mr Curry says, people across the globe were bored with the radio they were hearing.Mr Curry is American, but he grew up in the Netherlands where he hosted illegal, pirate radio shows in the Dutch capital.Mr Curry is not a computer programmer, so he asked others to create one for him.Using technology based on XML computer code and RSS - Really Simple Syndication - listeners can subscribe to podcasts collected automatically in a bit of software, which Mr Curry has pioneered.It is called "podcasting" and its strongest proponent is former MTV host and VJ (video jockey) Adam Curry.He wanted software that would automatically download new audio content directly onto players like, iPods.He has even been called the Ed Sullivan or Johnny Carson of podcasting which, he says, "is a badge I'll wear with great honour.They then upload their shows to the internet and others can download and listen to them, all for free.Mr Curry records, hosts, edits and produce a daily, 40 minute podcast called The Daily Source Code.The latest MP3 files of shows can then be picked up by a music playing device automatically.He wants to make podcasting "the Next Big Thing" and says it is an extension of his childhood love of radio gadgetry.But Mr Curry's technology and broadcast interests started to gel a couple of years ago when computer storage was growing exponentially and high-speed internet connections were becoming more widely available.One couple broadcasts theirs, The Dawn and Drew Show, from Wisconsin in the US, sometimes even from the comfort of their own bed.He loves doing The Daily Source Code because it is about introducing good music and cool ideas to new audiences.He tried university in the US, and ended up back in Holland where he hosted a music video show.It is created an explosion in podcasting content and podcasters are springing up in Australia, Finland, Brazil, even Malaysia."If I were to tell my mom, or my mother-in-law to copy an XML or RSS file to their podcast aggregator, they would think I was speaking a foreign language," Mr McIntyre says.Chris McIntyre runs Podcast Alley and says that there are good sites out there but that not everyone has the technological know-how to simply listen."People can wake up in the morning, pick up their iPods as they go to work or before they go exercise, and discover that there's all this new content automatically put onto their players."Already there is interest in podcasting from the corporate world.
US blogger fired by her airline A US airline attendant suspended over "inappropriate images" on her blog - web diary - says she has been fired. Ellen Simonetti, known as Queen of the Sky, wrote an anonymous semi-fictional account of her life in the sky. She was suspended by Delta in September. In a statement, she said she was initiating legal action against the airline for "wrongful termination". A Delta spokesperson confirmed on Wednesday that Ms Simonetti was no longer an employee. Delta has repeatedly declined to elaborate on what it calls "internal employee matters". A spokesperson reiterated this position on Wednesday, confirming only that Ms Simonetti was no longer with the company. The spokesperson also confirmed that there were "very clear rules" attached to the unauthorised use of Delta branding, including uniforms. Ms Simonetti announced on her blog she had been fired on 1 November. She said in an official statement: "As a result of my suspension and subsequent termination without cause by Delta Airlines I am moving forward with filing a discrimination complaint with the Federal Government EEOC [US Equal Employment Opportunity Commission]." She added she had also hired a Texas-based law firm to initiate legal action for "wrongful termination, defamation of character and lost future wages." Ms Simonetti told the BBC News website she had received no warning or further explanation when she was suspended on 25 September. Queen of the Sky has received a lot of support and advice from the global blogging community since news of her suspension was brought to light on the BBC News website and others. Her story has highlighted concerns amongst the growing blogging community about conflicts of interest, employment law and free speech on personal websites. The blog, which she started in January as a way of getting over her mother's death, contains a mix of fictional and non-fictional accounts. Queen of the Sky developed over the months as a character in her own right, according to Ms Simonetti. In the postings, she made up fictional names for cities and other companies she mentioned to protect anonymity. But some postings contained images of herself in uniform. Of the 10 or so images only one showed Ms Simonetti's flight "wings". She removed them as soon as she was informed of her suspension. "I never meant it as something to harm my company and don't understand how they think it did harm them," Ms Simonetti said. A legal expert in the US speculated that Delta might be concerned that the fictional content on the blog may be linked back to the airline after the images were posted. Delta has been hit recently by pressures of rising fuel costs and fierce competition. It has said it needs to cut between 6,000 and 7,000 jobs and reduce costs by $5bn (£2.7bn) a year. Analysts had warned recently that the airline might have to seek Chapter 11 bankruptcy prevention. Last week, it struck a $1bn cost-cutting deal with its pilots which could save it from bankruptcy. The deal would see pilots accept a 32% pay cut in return for the right to buy 30 million Delta shares, unions said. And on Monday, it negotiated a deal to defer about $135m in debt which was due next year, until 2007. The airline also said it had agreed the terms of a $600m loan from American Express.
A Delta spokesperson confirmed on Wednesday that Ms Simonetti was no longer an employee.A spokesperson reiterated this position on Wednesday, confirming only that Ms Simonetti was no longer with the company.She was suspended by Delta in September.Ms Simonetti told the BBC News website she had received no warning or further explanation when she was suspended on 25 September.In a statement, she said she was initiating legal action against the airline for "wrongful termination".A legal expert in the US speculated that Delta might be concerned that the fictional content on the blog may be linked back to the airline after the images were posted.Ms Simonetti announced on her blog she had been fired on 1 November.Queen of the Sky developed over the months as a character in her own right, according to Ms Simonetti.Queen of the Sky has received a lot of support and advice from the global blogging community since news of her suspension was brought to light on the BBC News website and others."I never meant it as something to harm my company and don't understand how they think it did harm them," Ms Simonetti said.A US airline attendant suspended over "inappropriate images" on her blog - web diary - says she has been fired.The deal would see pilots accept a 32% pay cut in return for the right to buy 30 million Delta shares, unions said.
Games maker fights for survival One of Britain's largest independent game makers, Argonaut Games, has been put up for sale. The London-based company behind the Harry Potter games has sacked about 100 employees due to a severe cash crisis. The administrators told BBC News Online that selling Argonaut was the only way to save it as it had run out of cash. Argonaut warned that it was low on cash 10 days ago when its shares were suspended from trading on the London Stock Exchange. Argonaut has been making games for some 18 years and is one the largest independent games developers in the UK. Along with its headquarters in north London, it operates studios in Cambridge and Sheffield. Argonaut was behind the Harry Potter games which provided a healthy flow of cash into the company. But, like all software developers, Argonaut needed a constant flow of deals with publishers. Signs that it was in trouble emerged in August, when it warned it was heading for losses of £6m in the financial year due to delays in signing new contracts for games. Those new deals were further delayed, leading Argonaut to warn in mid-October that it was running out of cash and suspend trading of its shares on the London Stock Exchange. As part of cost-cutting measures, some 100 employees were fired. "When the news about the £6m loss came out, we knew there were going to be redundancies," said Jason Parkinson, one of the game developers sacked by Argonaut. "A lot of people suspected that Argonaut had been in trouble for some time," he told BBC News Online. Mr Parkinson said staff were told the job losses were necessary to save Argonaut from going under. At the start of the year, the company employed 268 people. After the latest round of cuts there are 80 staff at Argonaut headquarters in Edgware in north London, with 17 at its Morpheme offices in Kentish Town, London, and 22 at the Just Add Monsters base in Cambridge. Argonaut called in administrators David Rubin & Partners on Friday to find a way to rescue the company from collapse. It spent the weekend going over the company's finances and concluded that the only way to save the business was to put it up for sale. The administrator told BBC News Online that the costs of restructuing would be too high, partly because of the overheads from the company's four premises across the UK. It said it was hopeful that it could save some 110 jobs by selling the business, saying it had had expressions of interest from several quarters and were looking for a quick sale. The administrator said it would ensure that staff made redundant would receive any wages, redundancy or holiday pay due to them, hopefully by Christmas.
The administrators told BBC News Online that selling Argonaut was the only way to save it as it had run out of cash.Argonaut was behind the Harry Potter games which provided a healthy flow of cash into the company.Argonaut warned that it was low on cash 10 days ago when its shares were suspended from trading on the London Stock Exchange."When the news about the £6m loss came out, we knew there were going to be redundancies," said Jason Parkinson, one of the game developers sacked by Argonaut.Argonaut has been making games for some 18 years and is one the largest independent games developers in the UK.Mr Parkinson said staff were told the job losses were necessary to save Argonaut from going under.Those new deals were further delayed, leading Argonaut to warn in mid-October that it was running out of cash and suspend trading of its shares on the London Stock Exchange.One of Britain's largest independent game makers, Argonaut Games, has been put up for sale."A lot of people suspected that Argonaut had been in trouble for some time," he told BBC News Online.
When invention turns to innovation It is unlikely that future technological inventions are going to have the same kind of transformative impact that they did in the past. When history takes a look back at great inventions like the car and transistor, they were defining technologies which ultimately changed people's lives substantially. But, says Nick Donofrio, senior vice-president of technology and manufacturing at IBM, it was not "the thing" itself that actually improved people's lives. It was all the social and cultural changes that the discovery or invention brought with it. The car brought about a crucial change to how people lived in cities, giving them the ability to move out into the suburbs, whilst having mobility and access. "When we talk about innovation and creating real value in the 21st Century, we have to think more like this, but faster," Mr Donofrio told the BBC News website, after giving the Royal Academy of Engineering 2004 Hinton Lecture. "The invention, discovery is likely not to have the same value as the transistor had or the automobile had. "The equivalent of those things will be invented or discovered, but by themselves, they are just not going to able to generate real business value or wealth as these things did." These are not altogether new ideas, and academics have been exploring how technologies impact wider society for years. But what it means for technology companies is that a new idea, method, or device, will have to have a different kind thinking behind it so that people see the value that innovative technology has for them. We are in a different phase now when it comes to technology, argues Mr Donofrio, Industry Week's 2003 Technology Leader of the Year. The hype and over-promise is over and now technology leaders have to demonstrate that things work, make sense, make a difference and life gets better as a result. "In the dotcom era, there was something that was jumping up in your face every five minutes. "Somebody had a new thing that would awe you. You weren't quite sure that it did anything, you weren't quite sure if you needed it, you weren't quite sure if it had value for it, but it was cool." But change and innovation in technology that people will see affecting their daily lives, he says, will come about slowly, subtlety, and in ways that will no longer be "in your face". It will creep in pervasively. Nanotechnologies will play a key part in this kind of pervasive environment in all sorts of ways, through new superconducting materials, to coatings, power, and memory storage. "I am a very big believer in the evolution of this industry into a pervasive environment, in an incredible network infrastructure," says Mr Donofrio. Pervasive computing is where wireless computing rules, and where jewellery, clothes, and everyday objects become the interfaces instead of bulky wires, screens and keyboards. The net becomes a true network that is taken for granted and just there, like air. "People will not have to do anything to stay connected. People will know their lives are just better," says Mr Donofrio. "Trillions of devices will be connected to the net in ways people will not know." Natural interfaces will develop, devices will shape your persona, and our technologically underused voices could be telling our jewellery to sort out the finances. Ultimately, there will be, says Mr Donofrio, no value in being "computer illiterate". To some, it sounds like a technological world gone mad. To Mr Donofrio, it is a vision innovation that will happen. Behind this vision should be a rich robust network capability and "deep computing", says Mr Donofrio. Deep computing is the ability to perform lots of complex calculations on massive amounts of data, and integral to this concept is supercomputing. It has value, according to IBM, because it helps humans work out extremely complex problems to come up with valuable solutions, like how to refine millions of net search results, finding cures for diseases, or understanding of exactly how a gene or protein operates. But pervasive computing presumably means having technologies that are aware of diversity of contexts, commands, and requirements of a diverse world. As computing and technologies become part of the environment, part of furniture, walls, and clothing, physical space becomes a more important consideration. This is going to need a much broader range of skills and experience. "I am confident that the SET [science, engineering and technology] industry is going to be short on skills," he says. "If I am right about what innovation is, you need to be multidisciplinary and collaborative. "Women tend to have those traits a lot better than men." Eventually, women could win out in both life and physical sciences, he says. In the UK, a DTI-funded resource centre for women has set a target to have 40% representation on SET industry boards. IBM, according to Mr Donofrio, has 30%. "Our goal is for our research team to become the preferred organisation for women in science and technology to begin their career." The whole issue of global diversity is as much a business matter as it is a moral and social concern to Mr Donofrio. "We believe in the whole issue of global diversity," he says. "Our customers are diverse, our clients are diverse. They expect us to look like them. "As more and more women or underrepresented minorities succeed into leadership positions, it becomes and imperative for us to constantly look like them."
People will know their lives are just better," says Mr Donofrio.We are in a different phase now when it comes to technology, argues Mr Donofrio, Industry Week's 2003 Technology Leader of the Year.But what it means for technology companies is that a new idea, method, or device, will have to have a different kind thinking behind it so that people see the value that innovative technology has for them.Ultimately, there will be, says Mr Donofrio, no value in being "computer illiterate".But, says Nick Donofrio, senior vice-president of technology and manufacturing at IBM, it was not "the thing" itself that actually improved people's lives.Behind this vision should be a rich robust network capability and "deep computing", says Mr Donofrio.IBM, according to Mr Donofrio, has 30%.To Mr Donofrio, it is a vision innovation that will happen."I am a very big believer in the evolution of this industry into a pervasive environment, in an incredible network infrastructure," says Mr Donofrio.But change and innovation in technology that people will see affecting their daily lives, he says, will come about slowly, subtlety, and in ways that will no longer be "in your face".When history takes a look back at great inventions like the car and transistor, they were defining technologies which ultimately changed people's lives substantially.But pervasive computing presumably means having technologies that are aware of diversity of contexts, commands, and requirements of a diverse world.The whole issue of global diversity is as much a business matter as it is a moral and social concern to Mr Donofrio."When we talk about innovation and creating real value in the 21st Century, we have to think more like this, but faster," Mr Donofrio told the BBC News website, after giving the Royal Academy of Engineering 2004 Hinton Lecture."I am confident that the SET [science, engineering and technology] industry is going to be short on skills," he says.As computing and technologies become part of the environment, part of furniture, walls, and clothing, physical space becomes a more important consideration.The hype and over-promise is over and now technology leaders have to demonstrate that things work, make sense, make a difference and life gets better as a result."Trillions of devices will be connected to the net in ways people will not know.""Our goal is for our research team to become the preferred organisation for women in science and technology to begin their career."
'Ultimate game' award for Doom 3 Sci-fi shooter Doom 3 has blasted away the competition at a major games ceremony, the Golden Joystick awards. It was the only title to win twice, winning Ultimate Game of the year and best PC game at the awards, presented by Little Britain star Matt Lucas. The much-anticipated sci-fi horror Doom 3 shot straight to the top of the UK games charts on its release in August. Other winners included Grand Theft Auto: San Andreas which took the Most Wanted for Christmas prize. Only released last week, it was closely followed by Halo 2 and Half-Life 2, which are expected to be big hits when they are unleashed later this month. But they missed out on the prize for the Most Wanted game of 2005, which went to the Nintendo title, The Legend of Zelda. The original Doom, released in 1994, heralded a new era in computer games and introduced 3D graphics. It helped to establish the concept of the first-person shooter. Doom 3 was developed over four years and is thought to have cost around $15m (£8.3m). The top honour for the best online game of the year went to Battlefield Vietnam. The Chronicles of Riddick: Escape from Butcher Bay was handed the Unsung Hero Game of 2004. Its release was somewhat eclipsed by Doom 3, which was released on the same week. It was, however, very well received by gamers and was praised for its storyline which differed from the film released around the same time. Electronic Arts was named top publisher of the year, taking the crown from Nintendo which won in 2003. The annual awards are voted for by more than 200,000 readers of computer and video games magazines. Games awards like this have grown in importance. Over the last six years, the UK market for games grew by 100% and was worth a record £1,152m in 2003, according to a recent report by analysts Screen Digest.
It was the only title to win twice, winning Ultimate Game of the year and best PC game at the awards, presented by Little Britain star Matt Lucas.Its release was somewhat eclipsed by Doom 3, which was released on the same week.The original Doom, released in 1994, heralded a new era in computer games and introduced 3D graphics.Doom 3 was developed over four years and is thought to have cost around $15m (£8.3m).The much-anticipated sci-fi horror Doom 3 shot straight to the top of the UK games charts on its release in August.The top honour for the best online game of the year went to Battlefield Vietnam.The Chronicles of Riddick: Escape from Butcher Bay was handed the Unsung Hero Game of 2004.
Gates opens biggest gadget fair Bill Gates has opened the Consumer Electronics Show (CES) in Las Vegas, saying that gadgets are working together more to help people manage multimedia content around the home and on the move. Mr Gates made no announcement about the next generation Xbox games console, which many gadget lovers had been hoping for. About 120,000 people are expected to attend the trade show which stretches over more than 1.5 million square feet and runs from 6 to 9 January. The latest trends in digital imaging, storage technologies, thinner flat screen and high-definition TVs, wireless and portable technologies, gaming, and broadband technologies will all be on show over the three days. Mr Gates said that a lot of work had been done in the last year to sort out usability and compatibility issues between devices to make it easier to share content. "We predicted at the beginning of the decade that the digital approach would be taken for granted - but there was a lot of work to do. "What is fun is to come to the show and see what has been done. It is going even faster than we expected and we are excited about it." He highlighted technology trends over the last year that had driven the need to make technology and transferring content across difference devices "seamless". "Gaming is becoming more of a social thing and all of the social genres will use this rich communications. "And if we look at what has been going on with e-mail, instant messaging, blogging, entertainment - if we can make this seamless, we can create something quite phenomenal." Mr Gates said the PC, like Microsoft's Media Centre, had a central role to play in how people would be making the most out of audio, video and images but it would not be the only device. "It is the way all these devices work together which will make the difference," he said. He also cited the success of the Microsoft Xbox video game Halo 2, released in November, which pushed Xbox console sales past PlayStation in the last two months of 2004 for the first time in 2004. The game, which makes use of the Xbox Live online games service, has sold 6.23 million copies since its release. "People are online and playing together and that really points to the future," he said. Several partnerships with device and hardware manufacturers were highlighted during Mr Gates' speech, but there were few major groundbreaking new technology announcements. Although most of these affected largely US consumers, the technologies highlighted the kind of trends to come. These included what Mr Gates called an "ecosystem of technologies", like SBC's IPTV, a high-definition TV and digital video recorder that worked via broadband to give high-quality and fast TV. There were also other deals announced which meant that people could watch and control content over portable devices and mobile phones. CES features several more key speeches from major technology players, such as Intel and Hewlett Packard, as well as parallel conference sessions on gaming, storage, broadband and the future of digital music. About 50,000 new products will be unleashed at the tech-fest, which is the largest yet. Consumer electronics and gadgets had a phenomenal year in 2004, according to figures released by CES organisers the CEA on Tuesday. The gadget explosion signalled the strongest growth yet in the US in 2004. That trend is predicted to continue with wholesale shipments of consumer technologies expected to grow by 11% again in 2005.
He highlighted technology trends over the last year that had driven the need to make technology and transferring content across difference devices "seamless".Mr Gates said that a lot of work had been done in the last year to sort out usability and compatibility issues between devices to make it easier to share content.Several partnerships with device and hardware manufacturers were highlighted during Mr Gates' speech, but there were few major groundbreaking new technology announcements.Bill Gates has opened the Consumer Electronics Show (CES) in Las Vegas, saying that gadgets are working together more to help people manage multimedia content around the home and on the move."It is the way all these devices work together which will make the difference," he said.Mr Gates said the PC, like Microsoft's Media Centre, had a central role to play in how people would be making the most out of audio, video and images but it would not be the only device.The latest trends in digital imaging, storage technologies, thinner flat screen and high-definition TVs, wireless and portable technologies, gaming, and broadband technologies will all be on show over the three days.That trend is predicted to continue with wholesale shipments of consumer technologies expected to grow by 11% again in 2005.Mr Gates made no announcement about the next generation Xbox games console, which many gadget lovers had been hoping for.The game, which makes use of the Xbox Live online games service, has sold 6.23 million copies since its release.
Home phones face unclear future The fixed line phone in your home could soon be an endangered species. Research by handset maker Nokia shows that more and more people are using their mobile phone for every call they make or take. According to the study, more than 45 million people in the UK, Germany, US and South Korea now only use a mobile. It showed that people keep their fixed line phone because call charges are lower, but most of those questioned said the future was definitely mobile. The Nokia-sponsored research showed that mobiles and fixed phones were used for different purposes. Home phones were used for longer calls but conversations on mobiles tended to be shorter, between mobiles and to friends. In the UK 69% of those questioned said they turned to their fixed phone because it was still cheaper to use than a mobile. However, when pressed few could say with accuracy how tariffs on fixed and mobile phones compared. In the US and Germany many of those interviewed said they used the fixed phone because it was more reliable than a mobile handset and let them get access to the net at relatively high speeds. In all the countries where interviews were carried out, older people were more likely to use a fixed line phone more than a mobile. Women aged 50 or above almost never use a mobile phone, the research found. The move to mobile was most pronounced in South Korea where 65% of those questioned said they already make most of their calls from a mobile. 18% said they would not get a landline if they moved house. Many of those questioned said they had an emotional connection to their fixed phone that drew on its position in the home and the "cosiness" of making a call there. Nokia said these findings had implications for mobile operators who must work hard to ensure that mobiles are seen as cheap, reliable and providing good call quality. The survey also showed that it is not just voice calls that are going wireless. Some of those questioned said they were looking to use a mobile or wireless service to get net access within the next couple of years. Polling firm Mori interviewed more than 6,000 people in the UK, US, Germany and South Korea for the survey.
It showed that people keep their fixed line phone because call charges are lower, but most of those questioned said the future was definitely mobile.In the UK 69% of those questioned said they turned to their fixed phone because it was still cheaper to use than a mobile.The move to mobile was most pronounced in South Korea where 65% of those questioned said they already make most of their calls from a mobile.In the US and Germany many of those interviewed said they used the fixed phone because it was more reliable than a mobile handset and let them get access to the net at relatively high speeds.Home phones were used for longer calls but conversations on mobiles tended to be shorter, between mobiles and to friends.In all the countries where interviews were carried out, older people were more likely to use a fixed line phone more than a mobile.The Nokia-sponsored research showed that mobiles and fixed phones were used for different purposes.Research by handset maker Nokia shows that more and more people are using their mobile phone for every call they make or take.
GTA sequel is criminally good The Grand Theft Auto series of games have set themselves the very highest of standards in recent years, but the newest addition is more than able to live up to an increasingly grand tradition. The 18 certificate GTA: San Andreas for the PlayStation 2 could have got away with merely revisiting a best-selling formula with a more-of-the-same approach. Instead, it builds and expands almost immeasurably upon the last two games and stomps, carefree, over all the Driv3r and True Crime-shaped opposition. Even in the year that will see sequels to Halo and Half-Life, it is hard to envisage anything topping this barnstorming instant classic. The basic gameplay remains familiar. You control a character, on this occasion a youth named CJ, who sets out on a series of self-contained missions within a massive 3D environment. CJ can commandeer any vehicle he stumbles across from a push-bike to a city bus to a plane. All come in handy as he seeks to establish his presence in a tough urban environment and avenge the dreadful deeds waged upon his family. To make things worse, he is framed for murder the moment he arrives in town, and blackmailed by crooked cops played by Samuel L Jackson and Chris Penn. The setting for all this rampant criminality is the fictional US state of San Andreas, comprising three major cities: Los Santos, which is a thinly-disguised Los Angeles, San Fierro, aka San Francisco and Las Venturas, a carbon copy of Las Vegas. San Andreas sucks you in with its sprawling range, cast of characters and incredibly sharp writing. Its ability to capture the ambience of the real-world versions of these cities is something to behold, assisted no end by the monumental graphical advances since Vice City. The streets, and vast swathes of countryside, are by turns gloriously menacing, grungy and preppy. Flaunting awesome levels of graphical detail, the game's overall look, particularly during the many unusual weather conditions and dramatic sunsets, is stupendous. The outstanding bread-and-butter gameplay mechanics provide a solid grounding for the elaborate plot to hang on. Cars handle more convincingly than ever, a superb motion blur kicks in when you hit high speeds, and there's more traffic to navigate than before. Park your vehicle across the lanes of a freeway, and within seconds there will be a huge pile-up. Pedestrians are also out in force, and are a loquacious bunch. CJ can interact with them using a simple system on the control pad. They will pass comments on his appearance and credibility, aspects that the player now has control over. Clothes, tattoos and haircuts can all be purchased, and funding these habits can be achieved by criminal means or by indulging in mini-games like betting on horses and challenging bar patrons to games of pool. The character will put on or lose weight according to how long he spends on foot or in the gym. He will have to pause regularly in restaurants to keep energy levels up, but will swell up as a result of over-eating. And at last, this is a GTA hero who can swim. At a time when games are once again under fire for their supposed potential to corrupt the young, San Andreas' violence, or specifically the freedom it gives the player to commit violence, are sure to inflame the pro-censorship brigade. Developers Rockstar have not shied away from brutality, and in some respects ramp it up from past outings. When hijacking a car, for example, CJ will gratuitously shove the driver's head into the steering wheel rather than just fleeing with the vehicle. Indeed, the tone is darker than the jokey Vice City. The grim subject matter here hardly lends itself to gags in quite the same way as the cheesy 80s setting of the last game. This title, incidentally, is set in 1992, but that is really neither here nor there apart from the influence it has on the radio playlists. The wit is still present, just more restrained than in previous outings. A further reason for this is that the incredible range of in-vehicle radio stations available means you will spend less time happening upon the hilarious talk radio options, where GTA games' trademark humour is anchored. The quality of voice acting and motion capture is simply off-the-chart. The game's rather odious gangland lowlifes swagger and mouth off in a way that rings very true indeed. It is a testament to San Andreas' magnificence that it has a number of prominent flaws, but plus-points are so numerous that the niggles don't detract. The on-screen map, for instance, is needlessly fiddly, an unwelcome change from past editions. There is also a very jarring slowdown at action-packed moments. And the game suffers from the age-old problem that can be relied upon to blight all games of this genre, setting you back a vast distance when you fail right at the very end of a long mission. But the gameplay experience in its entirety is overwhelmingly positive. You simply will not be bothered by these minor failings. San Andreas is among the few unmissable games of 2004.
San Andreas is among the few unmissable games of 2004.And the game suffers from the age-old problem that can be relied upon to blight all games of this genre, setting you back a vast distance when you fail right at the very end of a long mission.You control a character, on this occasion a youth named CJ, who sets out on a series of self-contained missions within a massive 3D environment.San Andreas sucks you in with its sprawling range, cast of characters and incredibly sharp writing.The 18 certificate GTA: San Andreas for the PlayStation 2 could have got away with merely revisiting a best-selling formula with a more-of-the-same approach.CJ can commandeer any vehicle he stumbles across from a push-bike to a city bus to a plane.At a time when games are once again under fire for their supposed potential to corrupt the young, San Andreas' violence, or specifically the freedom it gives the player to commit violence, are sure to inflame the pro-censorship brigade.Instead, it builds and expands almost immeasurably upon the last two games and stomps, carefree, over all the Driv3r and True Crime-shaped opposition.It is a testament to San Andreas' magnificence that it has a number of prominent flaws, but plus-points are so numerous that the niggles don't detract.The setting for all this rampant criminality is the fictional US state of San Andreas, comprising three major cities: Los Santos, which is a thinly-disguised Los Angeles, San Fierro, aka San Francisco and Las Venturas, a carbon copy of Las Vegas.The grim subject matter here hardly lends itself to gags in quite the same way as the cheesy 80s setting of the last game.Its ability to capture the ambience of the real-world versions of these cities is something to behold, assisted no end by the monumental graphical advances since Vice City.The quality of voice acting and motion capture is simply off-the-chart.A further reason for this is that the incredible range of in-vehicle radio stations available means you will spend less time happening upon the hilarious talk radio options, where GTA games' trademark humour is anchored.The basic gameplay remains familiar.Developers Rockstar have not shied away from brutality, and in some respects ramp it up from past outings.But the gameplay experience in its entirety is overwhelmingly positive.
Robots learn 'robotiquette' rules Robots are learning lessons on "robotiquette" - how to behave socially - so they can mix better with humans. By playing games, like pass-the-parcel, a University of Hertfordshire team is finding out how future robot companions should react in social situations. The study's findings will eventually help humans develop a code of social behaviour in human-robot interaction. The work is part of the European Cogniron robotics project, and was on show at London's Science Museum. "We are assuming a situation in which a useful human companion robot already exists," said Professor Kerstin Dautenhahn, project leader at Hertfordshire. "Our mission is to look at how such a robot should be programmed to respect personal spaces of humans." The research also focuses on human perception of robots, including how they should look, and how a robot can learn new skills by imitating a human demonstrator. "Without such studies, you will build robots which might not respect the fact that humans are individuals, have preferences and come from different cultural backgrounds," Professor Dautenhahn told BBC News Online. "And I want robots to treat humans as human beings, and not like other robots," she added. In most situations, a companion robot will eventually have to deal not only with one person, but also with groups of people. To find out how they would react, the Hertfordshire Cogniron team taught one robot to play pass-the-parcel with children. Showing off its skills at the Science Museum, the unnamed robot had to select, approach, and ask different children to pick up a parcel with a gift, moving it arm as a pointer and its camera as an eye. It even used speech to give instructions and play music. However, according to researchers, it will still take many years to build a robot which would make full use of the "robotiquette" for human interaction. "If you think of a robot as a companion for the human being, you can think of 20 years into the future," concluded Professor Dautenhahn. "It might take even longer because it is very, very hard to develop such a robot." You can hear more on this story on the BBC World Service's Go Digital programme.
"And I want robots to treat humans as human beings, and not like other robots," she added."If you think of a robot as a companion for the human being, you can think of 20 years into the future," concluded Professor Dautenhahn."We are assuming a situation in which a useful human companion robot already exists," said Professor Kerstin Dautenhahn, project leader at Hertfordshire.The research also focuses on human perception of robots, including how they should look, and how a robot can learn new skills by imitating a human demonstrator."Without such studies, you will build robots which might not respect the fact that humans are individuals, have preferences and come from different cultural backgrounds," Professor Dautenhahn told BBC News Online.By playing games, like pass-the-parcel, a University of Hertfordshire team is finding out how future robot companions should react in social situations.However, according to researchers, it will still take many years to build a robot which would make full use of the "robotiquette" for human interaction.
Joke e-mail virus tricks users A virus that disguises itself as a joke is spreading rapidly across the net. Anti-virus firms are issuing high-level warnings about the new version of the Bagle e-mail program that seems to be catching a lot of people out. The Windows virus grabs e-mail addresses from Microsoft Outlook and uses its own mail sending software to spread itself to new victims. When it infects a machine, the Bagle variant turns off security measures that usually protect PCs. The new variant is called Bagle.AT, Bagle.BB and Bagle.AU and the attachment bearing the virus code is labelled as either "joke" or "price". The body of the virus usually contains nothing but a smiley or emoticon. The virus can strike computers running Windows 95, 98, ME, NT, 2000 and XP. Users will be infected if they open the attachment that travels with the e-mail. As well as plundering Microsoft Outlook for e-mail addresses to send itself to, Bagle.AT also tries to turn off the firewall and security centre services on Windows XP machines. BBC News Online has received five warnings about the virus from security companies. Finnish company F-Secure gave the virus its second highest threat level. "We've had several reports all over the world," said Mikko Hypponen, director of anti-virus research for F-Secure. Security firm Network Box said that it stopped more than 30,000 copies an hour of the virus as the outbreak reached a peak. Black Spider said it had stopped more than 1 million copies of Bagle.AT since the outbreak began at 0630 BST (0530 GMT). Anti-virus firms urged users to be wary of unexpected e-mail messages bearing attachments and to update their software to ensure they are protected against the latest threats.
Security firm Network Box said that it stopped more than 30,000 copies an hour of the virus as the outbreak reached a peak.The Windows virus grabs e-mail addresses from Microsoft Outlook and uses its own mail sending software to spread itself to new victims.The new variant is called Bagle.AT, Bagle.BB and Bagle.AU and the attachment bearing the virus code is labelled as either "joke" or "price".As well as plundering Microsoft Outlook for e-mail addresses to send itself to, Bagle.AT also tries to turn off the firewall and security centre services on Windows XP machines.The virus can strike computers running Windows 95, 98, ME, NT, 2000 and XP.BBC News Online has received five warnings about the virus from security companies.
Loyalty cards idea for TV addicts Viewers could soon be rewarded for watching TV as loyalty cards come to a screen near you. Any household hooked up to Sky could soon be using smartcards in conjunction with their set-top boxes. Broadcasters such as Sky and ITV could offer viewers loyalty points in return for watching a particular channel or programme. Sky will activate a spare slot on set-top boxes in January, marketing magazine New Media Age reported. Sky set-top boxes have two slots. One is for the viewer's decryption card, while the other has been dormant until now. Loyalty cards have become a common addition to most wallets, as High Street brands rush to keep customers with a series of incentives offered by store cards. Now similar schemes look set to enter the highly competitive world of multi-channel TV. Viewers who stay loyal to a particular TV channel could be rewarded by free TV content or freebies from retail partners. Broadcasters aiming content at children could offer smartcards which gives membership to exclusive content and clubs. "Parents could pre-pay for some content, as a kind of TV pocket money card," said Nigel Whalley, managing director of media consultancy Decipher. Viewers could even be rewarded for watching ad breaks, with ideas such as ad bingo being touted by firms keen to make money out of the new market, said Mr Whalley. Credit cards that have been chipped could be used in set-top boxes to pay for movies, gambling and gaming. "The idea of an intelligent card in boxes offers a lot of possibilities. It will be down to the ingenuity of the content players," said Mr Whalley. For the BBC, revenue-generating activity will be of little interest but the new development may prompt changes to Freeview set-top boxes, said Mr Whalley. Currently most Freeview boxes do not have a slot which would allow viewers to use a smartcard. Some 7.4 million households have Sky boxes and Sky is hoping to increase this to 10 million by 2010. Loyalty cards could play a role in this, particularly in reducing the number of people who cancel their Sky subscriptions, said Ian Fogg, an analyst with Jupiter Research.
Viewers could soon be rewarded for watching TV as loyalty cards come to a screen near you."Parents could pre-pay for some content, as a kind of TV pocket money card," said Nigel Whalley, managing director of media consultancy Decipher.Credit cards that have been chipped could be used in set-top boxes to pay for movies, gambling and gaming.Any household hooked up to Sky could soon be using smartcards in conjunction with their set-top boxes.Sky set-top boxes have two slots.Broadcasters such as Sky and ITV could offer viewers loyalty points in return for watching a particular channel or programme.Loyalty cards could play a role in this, particularly in reducing the number of people who cancel their Sky subscriptions, said Ian Fogg, an analyst with Jupiter Research.Viewers who stay loyal to a particular TV channel could be rewarded by free TV content or freebies from retail partners.
Seamen sail into biometric future The luxury cruise liner Crystal Harmony, currently in the Gulf of Mexico, is the unlikely setting for tests of biometric technology. As holidaymakers enjoy balmy breezes, their ship's crew is testing prototype versions of the world's first internationally issued biometric ID cards, the seafarer's equivalent of a passport. Along with the owner's picture, name and personal details, the new Seafarers' Identity Document incorporates a barcode representing unique features of its holder's fingerprints. The cards are due to be issued in February next year, in line with the revised UN Convention on Seafarers' Identity Documents of June 2003. Tests currently under way in the Caribbean are designed to ensure that new cards and their machine readers, produced by different companies in different countries, are working to interoperable standards. Results of the current tests, which involve seafarers from a wide range of occupations and nationalities, will be published by the International Labour Organisation (ILO) by the end of November. Crystal Cruises, which operates the Crystal Harmony, is exploring the use of biometrics but has not yet committed to the technology. Authenti-corp, the US technology consultancy, has been working with the ILO on its technical specifications for the cards. "If you're issued a seafarer's ID in your country, you want to be sure that when the ship lands in a port in, say, my country you can validate yourself using whatever equipment we have installed," Authenti-corp's CEO, Cynthia Musselman, told the BBC's Go Digital programme. She said French, Jordanian and Nigerian nationals would be the first seafarers to get the new ID cards since their countries have already ratified the convention. It aims to combat international terrorism whilst guaranteeing the welfare the one million seafarers estimated to be at sea. The convention highlights the importance of access to shore facilities and shore leave as vital elements to a sailor's wellbeing and, therefore, it says, to safer shipping and cleaner oceans. "By increasing security on the seas as well as border control and protection, the cards will hopefully reduce the number of piracy problems around the world," said Ms Musselman. "It should be a safer environment for seafarers to work in, and will allow people protecting their borders to have confidence that the people getting off the ship are, in fact, seafarers."
She said French, Jordanian and Nigerian nationals would be the first seafarers to get the new ID cards since their countries have already ratified the convention.The cards are due to be issued in February next year, in line with the revised UN Convention on Seafarers' Identity Documents of June 2003."It should be a safer environment for seafarers to work in, and will allow people protecting their borders to have confidence that the people getting off the ship are, in fact, seafarers."As holidaymakers enjoy balmy breezes, their ship's crew is testing prototype versions of the world's first internationally issued biometric ID cards, the seafarer's equivalent of a passport."If you're issued a seafarer's ID in your country, you want to be sure that when the ship lands in a port in, say, my country you can validate yourself using whatever equipment we have installed," Authenti-corp's CEO, Cynthia Musselman, told the BBC's Go Digital programme.The luxury cruise liner Crystal Harmony, currently in the Gulf of Mexico, is the unlikely setting for tests of biometric technology.
Gadget show heralds MP3 season Partners of those who love their hi-tech gear may want to get their presents in early as experts predict a gadget shortage this Christmas. With Apple's iPod topping wish lists again, there may not be enough iPod minis to go round, predicts Oliver Irish, editor of gadget magazine Stuff. "The iPod mini is likely to be this year's Tracey Island," said Mr Irish. Stuff has compiled a list of the top 10 gadgets for 2004 and the iPod is at number one. For anyone bewildered by the choice of gadgets on the market, Stuff and What Hi-Fi? are hosting a best-of gadget show in London this weekend. Star of the show will be Sony's Qrio Robot, an all-singing, all-dancing, football-playing man-machine who can even hold intelligent conversations. But he is not for sale and Sony has no commercial plans for the robot. "He will greet visitors and is flying in from Japan. He probably has his own airplane seat, that is how highly Sony prize him," said Mr Irish. Also on display will be a virtual keyboard which projects itself onto any flat surface. The event will play host to a large collection of digital music players, from companies such as Creative, Sony and Philips as well as the ubiquitously fashionable iPod from Apple. Suggestions that it could be a gaming or wireless Christmas are unlikely to come true as MP3 players remain the most popular stocking filler, said Mr Irish. "Demand is huge and Apple has promised that it can supply enough but people might struggle to get their hands on iPod minis," said Mr Irish. For those who like their gadgets to be multi-talented, the Gizmondo, a powerful gaming console with GPS and GPRS, that also doubles up as an MP3 player, movie player and camera, could be a must-have. "What is impressive is how much it can do and how well it can do them," said Mr Irish. This Christmas, gadgets will not be an all-male preserve. "Women will be getting gadgets from husbands and boyfriends as well as buying them for themselves," said Mr Irish. "Gadgets nowadays are lifestyle products rather than just for geeks."
"Women will be getting gadgets from husbands and boyfriends as well as buying them for themselves," said Mr Irish.He probably has his own airplane seat, that is how highly Sony prize him," said Mr Irish."The iPod mini is likely to be this year's Tracey Island," said Mr Irish."What is impressive is how much it can do and how well it can do them," said Mr Irish."Demand is huge and Apple has promised that it can supply enough but people might struggle to get their hands on iPod minis," said Mr Irish.With Apple's iPod topping wish lists again, there may not be enough iPod minis to go round, predicts Oliver Irish, editor of gadget magazine Stuff.Stuff has compiled a list of the top 10 gadgets for 2004 and the iPod is at number one.Suggestions that it could be a gaming or wireless Christmas are unlikely to come true as MP3 players remain the most popular stocking filler, said Mr Irish.
The Force is strong in Battlefront The warm reception that has greeted Star Wars: Battlefront is a reflection not of any ingenious innovation in its gameplay, but of its back-to-basics approach and immense nostalgia quotient. Geared towards online gamers, it is based around little more than a series of all-out gunfights, set in an array of locations all featured in, or hinted at during, the two blockbusting film trilogies. Previous Star Wars titles like the acclaimed Knights Of The Old Republic and Jedi Knight have regularly impressed with their imaginative forays into the far corners of the franchise's extensive universe, and their use of weird and wonderful new characters. Battlefront on the other hand wholeheartedly revisits the most recognisable elements of the hit movies themselves. The sights, sounds and protagonists on show here will all be instantly familiar to fans, who may well feel that the opportunity to relive Star Wars' most memorable screen skirmishes makes this the game they have always waited for. The mayhem can be viewed from either a third or first-person perspective, and you can either fight for the forces of freedom or join Darth Vader on the Dark Side, depending on the episode and type of campaign as well as the player's personal propensity for good or evil. There is ample chance to be a Wookie, shoot Ewoks and rush into battle alongside a fired-up Luke Skywalker. In each section, the task is simply to wipe out enemy troops, seize strategic waypoints and move on to the next planet. It really is no more complicated than that. Locations include the frozen wastes of Hoth, the ice planet from The Empire Strikes Back, complete with massive mechanical AT-ATs on the march. There are also the dusty, sinister deserts of Tatooine and Geonosis, as well as the forest moon of Endor, where Return Of The Jedi's much-maligned Ewoks lived. The feel of those places is well and truly captured, with both backdrops and characters looking good and very authentic. It is worth noting though that on the PlayStation 2, the game's graphics are a curiously long way behind those of the Xbox version. The pivotal element behind Battlefront's success is that it successfully gives you the feel of being of being plunged into the midst of large-scale war. The number of combatants, noise and abundance of laser fire see to that, and the sense of chaos really comes over. Speaking of noise, Battlefront is a real testament to the strength of the Star Wars galaxy's audio motifs. The multitude of distinctive weapon and vehicle noises are immensely familiar, as are the stirring John Williams symphonies that never let up. There is also a particularly snazzy remix of one of his themes in the menu section. It has to be said if the game did not have the boon of being Star Wars, it would not stand up for long. The gameplay is reliable, bog-standard stuff, short on originality. There are also odd annoyances, like the game's insistence on re-spawning you miles away from the action, an irritating price to pay for not getting blown up the second you appear. And some of the weapons and vehicles are not as responsive and fluid to operate as they might be. That said, it is still great fun to pilot a Scout Walker or Speeder Bike, however non user-friendly they prove. Whilst it is firmly designed with multiplayer action in mind, Battlefront is actually perfectly good fun as an offline game. The above-average AI of the enemy sees to that, although given the frenetic environments they operate in, their strategic behaviour does not need to be all that sophisticated. Battlefront's novelty value will doubtless wear off relatively fast, leaving behind a slightly empty one-trick-pony of a game. But for a while, it is an absolute blast, and one of the most immediately satisfying video game offerings yet from George Lucas' stable.
It has to be said if the game did not have the boon of being Star Wars, it would not stand up for long.The sights, sounds and protagonists on show here will all be instantly familiar to fans, who may well feel that the opportunity to relive Star Wars' most memorable screen skirmishes makes this the game they have always waited for.Speaking of noise, Battlefront is a real testament to the strength of the Star Wars galaxy's audio motifs.The warm reception that has greeted Star Wars: Battlefront is a reflection not of any ingenious innovation in its gameplay, but of its back-to-basics approach and immense nostalgia quotient.Whilst it is firmly designed with multiplayer action in mind, Battlefront is actually perfectly good fun as an offline game.The number of combatants, noise and abundance of laser fire see to that, and the sense of chaos really comes over.The feel of those places is well and truly captured, with both backdrops and characters looking good and very authentic.There are also the dusty, sinister deserts of Tatooine and Geonosis, as well as the forest moon of Endor, where Return Of The Jedi's much-maligned Ewoks lived.Battlefront's novelty value will doubtless wear off relatively fast, leaving behind a slightly empty one-trick-pony of a game.In each section, the task is simply to wipe out enemy troops, seize strategic waypoints and move on to the next planet.The multitude of distinctive weapon and vehicle noises are immensely familiar, as are the stirring John Williams symphonies that never let up.
Fast moving phone bugs appear Security firms are warning about several mobile phone viruses that can spread much faster than similar bugs. The new strains of the Cabir mobile phone virus use short-range radio technology to leap to any vulnerable phone as soon as it is in range. The Cabir virus only affects high-end handsets running the Symbian Series 60 phone operating system. Despite the warnings, there are so far no reports of any phones being infected by the new variants of Cabir. The original Cabir worm came to light in mid-June 2004 when it was sent to anti-virus firms as a proof-of-concept program. A mistake in the way the original Cabir was written meant that even if it escaped from the laboratory, the bug would only have been able to infect one phone at a time. However, the new Cabir strains have this mistake corrected and will spread via short range Bluetooth technology to any vulnerable phone in range. Bluetooth has an effective range of a few tens of metres. The risk of being infected by Cabir is low because users must give the malicious program permission to download on to their handset and then must manually install it. Users can protect themselves by altering a setting on Symbian phones that conceals the handset from other Bluetooth using devices. Finnish security firm F-Secure issued a warning about the new strains of Cabir but said that the viruses do not do any damage to a phone. All they do is block normal Bluetooth activity and drain the phone's battery. Anti-virus firm Sophos said the source code for Cabir had been posted on the net by a Brazilian programmer which might lead to even more variants of the program being created. So far seven versions of Cabir are know to exist, one of which was inside the malicious Skulls program that was found in late November. Symbian's Series 60 software is licenced by Nokia, LG Electronics, Lenovo, Panasonic, Samsung, Sendo and Siemens.
The new strains of the Cabir mobile phone virus use short-range radio technology to leap to any vulnerable phone as soon as it is in range.However, the new Cabir strains have this mistake corrected and will spread via short range Bluetooth technology to any vulnerable phone in range.Finnish security firm F-Secure issued a warning about the new strains of Cabir but said that the viruses do not do any damage to a phone.The Cabir virus only affects high-end handsets running the Symbian Series 60 phone operating system.Despite the warnings, there are so far no reports of any phones being infected by the new variants of Cabir.A mistake in the way the original Cabir was written meant that even if it escaped from the laboratory, the bug would only have been able to infect one phone at a time.
Commodore finds new lease of life The once-famous Commodore computer brand could be resurrected after being bought by a US-based digital music distributor. New owner Yeahronimo Media Ventures has not ruled out the possibility of a new breed of Commodore computers. It also plans to develop a "worldwide entertainment concept" with the brand, although details are not yet known. The groundbreaking Commodore 64 computer elicits fond memories for those who owned one back in the 1980s. In the chronology of home computing, Commodore was one of the pioneers. The Commodore 64, launched in 1982, was one of the first affordable home PCs. It was followed a few years later by the Amiga. The Commodore 64 sold more than any other single computer system, even to this day. The brand languished somewhat in the 1990s. Commodore International filed for bankruptcy in 1994 and was sold to Dutch firm Tulip Computers. In the late 1980s the firm was a great rival to Atari, which produced its own range of home computers and is now a brand of video games, formerly known as Infogrames. Tulip Computers sold several products under the Commodore name, including portable USB storage devices and digital music players. It had planned to relaunch the brand, following an upsurge of nostalgia for 1980s-era games. Commodore 64 enthusiasts have written emulators for Windows PC, Apple Mac and even PDAs so that the original Commodore games can be still run. The sale of Commodore is expected to be complete in three weeks in a deal worth over £17m.
In the chronology of home computing, Commodore was one of the pioneers.The Commodore 64, launched in 1982, was one of the first affordable home PCs.Commodore International filed for bankruptcy in 1994 and was sold to Dutch firm Tulip Computers.The once-famous Commodore computer brand could be resurrected after being bought by a US-based digital music distributor.The Commodore 64 sold more than any other single computer system, even to this day.In the late 1980s the firm was a great rival to Atari, which produced its own range of home computers and is now a brand of video games, formerly known as Infogrames.
Sony wares win innovation award Sony has taken the prize for top innovator at the annual awards of PC Pro Magazine. It won the award for taking risks with products and for its "brave" commitment to good design. Conferring the award, PC Pro's staff picked out Sony's PCG-X505/P Vaio laptop as a "stunning piece of engineering". The electronics giant beat off strong competition from Toshiba and chip makers AMD and Intel to take the gong. Paul Trotter, news and features editor of PC Pro, said several Sony products helped it to take the innovation award. He said Sony's Clie PEG UX50 media player with its swivel screen and qwerty keyboard "broke the design rules yet again". Other Sony products that helped included the Vaio W1 desktop computer and the RA-104 media server. Mr Trotter said Sony's combining of computer, screen and keyboard in the W1 was likely to be widely copied in future home PCs. The company has also become one of the first to use organic LEDs in its products. "While not always inventing new technology itself, Sony was never afraid to innovate around various formats," said Mr Trotter. Other awards decided by PC Pro's staff and contributors included one for Canon's EOS 300D digital camera in the Most Wanted Hardware category. Microsoft's Media Player 10 took the award for Most Wanted Software. This year was the 10th anniversary of the PC Pro awards, which splits its prizes into two sections. The first are chosen by the magazine's writers and consultants, the second are voted for by readers. Mr Trotter said more than 13,000 people voted for the Reliability and Service Awards, twice as many as in 2003. Net-based memory and video card shop Crucial shared the award for Online Vendor of the year with Novatech.
Paul Trotter, news and features editor of PC Pro, said several Sony products helped it to take the innovation award.Sony has taken the prize for top innovator at the annual awards of PC Pro Magazine.Other awards decided by PC Pro's staff and contributors included one for Canon's EOS 300D digital camera in the Most Wanted Hardware category.Mr Trotter said Sony's combining of computer, screen and keyboard in the W1 was likely to be widely copied in future home PCs.Conferring the award, PC Pro's staff picked out Sony's PCG-X505/P Vaio laptop as a "stunning piece of engineering".Mr Trotter said more than 13,000 people voted for the Reliability and Service Awards, twice as many as in 2003."While not always inventing new technology itself, Sony was never afraid to innovate around various formats," said Mr Trotter.
Attack prompts Bush site block The official re-election site of President George W Bush is blocking visits from overseas users for "security reasons". The blocking began early on Monday so those outside the US and trying to view the site got a message saying they are not authorised to view it. But keen net users have shown that the policy is not being very effective. Many have found that the site can still be viewed by overseas browsers via several alternative net addresses. The policy of trying to stop overseas visitors viewing the site is thought to have been adopted in response to an attack on the georgewbush.com website. Scott Stanzel, a spokesman for the Bush-Cheney campaign said: "The measure was taken for security reasons." He declined to elaborate any further on the blocking policy. The barring of non-US visitors has led to the campaign being inundated with calls and forced it to make a statement about why the blocking was taking place. In early October a so-called "denial of service" attack was mounted on the site that bombarded it with data from thousands of PCs. The attack made the site unusable for about five hours. About the same time the web team of the Bush-Cheney campaign started using the services of a company called Akamai that helps websites deal with the ebbs and flows of visitor traffic. Akamai uses a web-based tool called EdgeScape that lets its customers work out where visitors are based. Typically this tool is used to ensure that webpages, video and images load quickly but it can also be used to block traffic. Geographic blocking works because the numerical addresses that the net uses to organise itself are handed out on a regional basis. Readers of the Boingboing weblog have found that viewers can still get at the site by using alternative forms of the George W Bush domain name. Ironically one of the working alternatives is for a supposedly more secure version of the site. There are now at least three working alternative domains for the Bush-Cheney campaign that let web users outside the US visit the site. The site can also be seen using anonymous proxy services that are based in the US. Some web users in Canada also report that they can browse the site. The international exclusion zone around georgewbush.com was spotted by net monitoring firm Netcraft which keeps an eye on traffic patterns across many different sites. Netcraft said that since the early hours of 25 October attempts to view the site through its monitoring stations in London, Amsterdam and Sydney have failed. By contrast Netcraft's four monitoring stations in the US managed to view the site with no problems. Data gathered by Netcraft on the pattern of traffic to the site shows that the blocking is not the result of another denial of service attack. Mike Prettejohn, Netcraft president, speculated that the blocking decision might have been taken to cut costs, and traffic, in the run-up to the election on 2 November. He said the site may see no reason to distribute content to people who will not be voting next week. Managing traffic could also be a good way to ensure that the site stays working in the closing days of the election campaign. However, simply blocking non-US visitors also means that Americans overseas are barred too. Most American soldiers stationed overseas will be able to see the site as they use the US military's own portion of the net. Akamai declined to comment, saying it could not talk about customer websites.
There are now at least three working alternative domains for the Bush-Cheney campaign that let web users outside the US visit the site.Data gathered by Netcraft on the pattern of traffic to the site shows that the blocking is not the result of another denial of service attack.The official re-election site of President George W Bush is blocking visits from overseas users for "security reasons".The site can also be seen using anonymous proxy services that are based in the US.The blocking began early on Monday so those outside the US and trying to view the site got a message saying they are not authorised to view it.Some web users in Canada also report that they can browse the site.Managing traffic could also be a good way to ensure that the site stays working in the closing days of the election campaign.The policy of trying to stop overseas visitors viewing the site is thought to have been adopted in response to an attack on the georgewbush.com website.Most American soldiers stationed overseas will be able to see the site as they use the US military's own portion of the net.Many have found that the site can still be viewed by overseas browsers via several alternative net addresses.By contrast Netcraft's four monitoring stations in the US managed to view the site with no problems.In early October a so-called "denial of service" attack was mounted on the site that bombarded it with data from thousands of PCs.
Pompeii gets digital make-over The old-fashioned audio tour of historical places could soon be replaced with computer-generated images that bring the site to life. A European Union-funded project is looking at providing tourists with computer-augmented versions of archaeological attractions. It would allow visitors a glimpse of life as it was originally lived in places such as Pompeii. It could pave the way for a new form of cultural tourism. The technology would allow digital people and other computer-generated elements to be combined with the actual view seen by tourists as they walk around an historical site. The Lifeplus project is part of the EU's Information Society Technologies initiative aimed at promoting user-friendly technology and enhancing European cultural heritage. Engineers and researchers working in the Europe-wide consortium have come up with a prototype augmented-reality system. It would require the visitor to wear a head-mounted display with a miniature camera and a backpack computer. The camera captures the view and feeds it to software on the computer where the visitor's viewpoint is combined with animated virtual elements. At Pompeii for example, the visitor would not just see the frescos, taverns and villas that have been excavated, but also people going about their daily life. Augmented reality has been used to create special effects in films such as Troy and Lord of the Rings and in computer gaming. "This technology can now be used for much more than just computer games," said Professor Nadia Magnenat-Thalman of the Swiss research group MiraLab. "We are, for the first time, able to run this combination of software processes to create walking, talking people with believable clothing, skin and hair in real-time," she said. Unlike virtual reality, which delivers an entirely computer-generated scene to the viewer, the Lifeplus project is about combining digital and real views. Crucial to the technique is the software that interprets the visitor's view and provides an accurate match between the real and virtual elements. The software capable of doing this has been developed by a UK company, 2d3. Andrew Stoddart, chief scientist at 2d3, said that the EU project has been driven by a new desire to bring the past to life. "The popularity of television documentaries and dramatisations using computer-generated imagery to recreate scenes from ancient history demonstrates the widespread appeal of bringing ancient cultures to life," he said.
The technology would allow digital people and other computer-generated elements to be combined with the actual view seen by tourists as they walk around an historical site.The camera captures the view and feeds it to software on the computer where the visitor's viewpoint is combined with animated virtual elements.Andrew Stoddart, chief scientist at 2d3, said that the EU project has been driven by a new desire to bring the past to life.It would allow visitors a glimpse of life as it was originally lived in places such as Pompeii.Unlike virtual reality, which delivers an entirely computer-generated scene to the viewer, the Lifeplus project is about combining digital and real views.The old-fashioned audio tour of historical places could soon be replaced with computer-generated images that bring the site to life.At Pompeii for example, the visitor would not just see the frescos, taverns and villas that have been excavated, but also people going about their daily life.Crucial to the technique is the software that interprets the visitor's view and provides an accurate match between the real and virtual elements.
Broadband fuels online change Fast web access is encouraging more people to express themselves online, research suggests. A quarter of broadband users in Britain regularly upload content and have personal sites, according to a report by UK think-tank Demos. It said that having an always-on, fast connection is changing the way people use the internet. More than five million households in the UK have broadband and that number is growing fast. The Demos report looked at the impact of broadband on people's net habits. It found that more than half of those with broadband logged on to the web before breakfast. One in five even admitted to getting up in the middle of the night to browse the web. More significantly, argues the report, broadband is encouraging people to take a more active role online. It found that one in five post something on the net everyday, ranging from comments or opinions on sites to uploading photographs. "Broadband is putting the 'me' in media as it shifts power from institutions and into the hands of the individual," said John Craig, co-author of the Demos report. "From self-diagnosis to online education, broadband creates social innovation that moves the debate beyond simple questions of access and speed." The Demos report, entitled Broadband Britain: The End Of Asymmetry?, was commissioned by net provider AOL. "Broadband is moving the perception of the internet as a piece of technology to an integral part of home life in the UK," said Karen Thomson, Chief Executive of AOL UK, "with many people spending time on their computers as automatically as they might switch on the television or radio." According to analysts Nielsen//NetRatings, more than 50% of the 22.8 million UK net users regularly accessing the web from home each month are logging on at high speed They spend twice as long online than people on dial-up connections, viewing an average of 1,444 pages per month. The popularity of fast net access is growing, partly fuelled by fierce competition over prices and services.
More than five million households in the UK have broadband and that number is growing fast.The Demos report looked at the impact of broadband on people's net habits.More significantly, argues the report, broadband is encouraging people to take a more active role online.The Demos report, entitled Broadband Britain: The End Of Asymmetry?, was commissioned by net provider AOL.A quarter of broadband users in Britain regularly upload content and have personal sites, according to a report by UK think-tank Demos.Fast web access is encouraging more people to express themselves online, research suggests.
Casual gaming to 'take off' Games aimed at "casual players" are set to be even bigger in 2005, according to industry experts. Easy-to-play titles that do not require too much time and that are playable online or downloadable to mobile devices will see real growth in the coming year. The trend shows that gaming is not just about big-hitting, games console titles, which appeal more to "hardcore" gamers, said a panel of experts. They were speaking before the annual Consumer Electronics Show in Las Vegas which showcases the latest trends in gadgets and technologies for 2005. The panel also insisted that casual gamers were not just women, a common misconception which pervades current thinking about gamer demographics. Casual games like poker, pool, bridge, bingo and puzzle-based titles, which can be played online or downloaded onto mobile devices, were "gender neutral" and different genres attracted different players. Greg Mills, program director at AOL, said its figures suggested that sports-based games attracted 90% of 18 to 24-year-old males, while puzzle games were played by 80% of females. Games like bridge tended to attract the over-50 demographic of gamers. But hardcore gamers who are more attracted to blockbuster gamers which usually require hi-spec PCs, like Half-Life 2, or Halo 2 on Xbox, also liked to have a different type of gaming experience. "When hardcore gamers are not playing Halo, they are playing poker and pool, based on our research," said Geoff Graber, director of Yahoo Games, which attracts about 12 million gamers a month. With the growth of powerful PC technology and ownership, broadband take-up, portable players and mobile devices, as well as interactive TV, casual gaming is shaping up to be big business in 2005, according to the panel. The focus for the coming year should be about attracting third-party developers into the field to offer more innovative and multiplayer titles, they agreed. "We are at a time where we are on the verge of something much bigger," said Mr Graber. "Casual games will get into their stride in 2005, will be really big in 2006 and will be about community." With more people finding more to do with their gadgets and high-speed connections, casual games would start to open up the world of gaming as a form of mass-market entertainment to more people. Key to these types of titles is the chance they give people who may not see themselves as gamers to dip in and out of games when they liked. Portal sites which offer casual games, like AOL, Yahoo, and RealArcade, as well as other games-on-demand services, allow people to build up buddy lists so they can return and play against the same people. This aspect of "community" is crucial for gamers who just want to have quick access to free or cheap games without committing long periods of time immersed in £30 to £40 console or PC titles, said the panel. About 120,000 people are expected to attend the CES trade show which stretches over more than 1.5 million square feet and which officially runs from 6 to 9 January. The main theme is how new devices are getting better at talking to each other, allowing people to enjoy digital content, like audio, video and images, when they want, and where they want.
The trend shows that gaming is not just about big-hitting, games console titles, which appeal more to "hardcore" gamers, said a panel of experts.This aspect of "community" is crucial for gamers who just want to have quick access to free or cheap games without committing long periods of time immersed in £30 to £40 console or PC titles, said the panel.Key to these types of titles is the chance they give people who may not see themselves as gamers to dip in and out of games when they liked.Casual games like poker, pool, bridge, bingo and puzzle-based titles, which can be played online or downloaded onto mobile devices, were "gender neutral" and different genres attracted different players.But hardcore gamers who are more attracted to blockbuster gamers which usually require hi-spec PCs, like Half-Life 2, or Halo 2 on Xbox, also liked to have a different type of gaming experience.With more people finding more to do with their gadgets and high-speed connections, casual games would start to open up the world of gaming as a form of mass-market entertainment to more people."When hardcore gamers are not playing Halo, they are playing poker and pool, based on our research," said Geoff Graber, director of Yahoo Games, which attracts about 12 million gamers a month.Portal sites which offer casual games, like AOL, Yahoo, and RealArcade, as well as other games-on-demand services, allow people to build up buddy lists so they can return and play against the same people.
Online games play with politics After bubbling under for some time, online games broke through onto the political arena in 2004. The US presidential election provided a showcase for many, aimed at talking directly to a generation that has grown up with joysticks and gamepads. Experts say this reflects how video games are becoming a mainstream part of culture and society. The first official political campaign game was technically launched during the last week of 2003: the Iowa Game, commissioned by the Democrat hopeful Howard Dean. More than 20 followed suit, including Frontrunner, eLections, President Forever and The Political Machine, which allowed players to run an entire presidential campaign, including having to cope with the media. Others helped raise the stakes during the Bush/Kerry contest by highlighting a candidate's virtues or his vices. The phenomenon has astonished the forefathers of political games, a handful of multi-discipline games enthusiasts keen to push frontiers. "When I started researching political games at the university, about five years ago, I thought it was going to be something that would take decades to happen," said Gonzalo Frasca, computer games specialist at the Information Technology University of Copenhagen. "I must admit that I was the first person to be surprised at seeing how fast they have evolved," added the Uruguayan-born researcher, who has so far created games for two political campaigns. Many artists and designers are experimenting with this form of gaming with an agenda in projects such as newsgaming.com. The aim is to comment on international news events via games. The ability of games to simulate reality makes them a powerful modelling tool to interact with actual situations in an original way. "Video games generate strong reactions mainly because they are new, but also because our culture needs to learn how to deal with simulation," Mr Frasca told the BBC News website. This was the case with the one he created for a political party in Uruguay, Cambiemos, an online puzzle game that offered a view on how the country's problems could be solved by working together. "It's up to us to explore what we can learn from ourselves through play and video games." Ultimately, Dr Frasca sees games as a small laboratory where we can play with our hopes, fears and beliefs. "Children learn a lot about the world through play. There is no reason why we adults should stop doing it as we grow up." But experts estimate it will still take at least about a decade until this new breed of video gaming communication become a common tool for political campaigns. This is hardly surprising, compared to other forms of mass media like the worldwide web. Only a few years ago, most politicians did not have a webpage, while now it is almost a must-have. Dr Frasca said: "Political campaigns will continue to experiment with video games. They represent a new tool of communication that can reach a younger audience in a language that can clearly speak to them." "It will not replace other forms of political propaganda, but it will integrate itself on to the media ecology of political campaigns."
Dr Frasca said: "Political campaigns will continue to experiment with video games."When I started researching political games at the university, about five years ago, I thought it was going to be something that would take decades to happen," said Gonzalo Frasca, computer games specialist at the Information Technology University of Copenhagen.The first official political campaign game was technically launched during the last week of 2003: the Iowa Game, commissioned by the Democrat hopeful Howard Dean."It will not replace other forms of political propaganda, but it will integrate itself on to the media ecology of political campaigns."The phenomenon has astonished the forefathers of political games, a handful of multi-discipline games enthusiasts keen to push frontiers.After bubbling under for some time, online games broke through onto the political arena in 2004.But experts estimate it will still take at least about a decade until this new breed of video gaming communication become a common tool for political campaigns."I must admit that I was the first person to be surprised at seeing how fast they have evolved," added the Uruguayan-born researcher, who has so far created games for two political campaigns."Video games generate strong reactions mainly because they are new, but also because our culture needs to learn how to deal with simulation," Mr Frasca told the BBC News website."It's up to us to explore what we can learn from ourselves through play and video games."
Putting a face to 'Big Brother' Literally putting a face on technology could be one of the keys to improving our interaction with hi-tech gadgets. Imagine a surveillance system that also presents a virtual embodiment of a person on a screen who can react to your behaviour, and perhaps even alert you to new e-mails. Basic versions of these so-called avatars already exist. Together with speech and voice recognition systems, they could replace the keyboard and mouse in the near future. Some of these ideas have been showcased at the London's Science Museum, as part of its Future Face exhibition. One such avatar is Jeremiah. It is a virtual man, which you can download for free and install in your computer. His creator, Richard Bowden, lecturer at the Centre for Vision, Speech and Signal Processing at the University of Surrey, refers to Jeremiah as "him", rather than it. "Jeremiah is a virtual face that attempts to emulate humans in the way it responds to activity. He is very childlike, he likes visual stimulus," he told the BBC News website. "When he sees children running and laughing and waving at him, he smiles at them. If you ignore him, he gets angry. If you leave, he gets sad. And you can also even surprise him." Jeremiah is not actually intelligent. It works on vision, reacting in a preset way to the information provided by a surveillance tracker system. It is not able to talk or to hear you, at least not yet. The Surrey team is already working on Jeremiah's next version, that will replace the human face with an underwater and more interactive creature: Finn the fish. "I am interested in the interaction, providing the ability of a system to watch what's going on and make decisions based on that," explained Dr Bowden. The research comes at a time when people are having to cope with an increasing number of hi-tech gadgets. Experts say a much more natural way to interact with these devices, such as a virtual human, could make it much easier to make the most of all those new gizmos. "If you get up at three o'clock in the morning, and you go downstairs, there are probably two things you are going to do: either going to the bathroom, or maybe you are going to make a cup of tea," said Dr Bowden. "Now if the system can watch your behaviour over time, it can learn this, so it would predict what you are going to do, turn on the lights for you, or, before you even get to the kettle, it could have switched it on." You might even be able to tell your home surveillance system that you will be going away on holiday, and ask if it could make sure that the house is secure once you have left. This might sound like a scary vision of an Orwellian future. But it might all depend on the face that is watching you. "When we put the surveillance cameras in our centre, a lot of people were very unhappy about the fact that there was a system watching them," said Dr Bowden. "But when Jeremiah's camera went in, nobody minded, because although it's still watching them, they could see what it was watching."
You might even be able to tell your home surveillance system that you will be going away on holiday, and ask if it could make sure that the house is secure once you have left."Now if the system can watch your behaviour over time, it can learn this, so it would predict what you are going to do, turn on the lights for you, or, before you even get to the kettle, it could have switched it on.""Jeremiah is a virtual face that attempts to emulate humans in the way it responds to activity."When we put the surveillance cameras in our centre, a lot of people were very unhappy about the fact that there was a system watching them," said Dr Bowden.But it might all depend on the face that is watching you.Literally putting a face on technology could be one of the keys to improving our interaction with hi-tech gadgets.Imagine a surveillance system that also presents a virtual embodiment of a person on a screen who can react to your behaviour, and perhaps even alert you to new e-mails."I am interested in the interaction, providing the ability of a system to watch what's going on and make decisions based on that," explained Dr Bowden."But when Jeremiah's camera went in, nobody minded, because although it's still watching them, they could see what it was watching.""If you get up at three o'clock in the morning, and you go downstairs, there are probably two things you are going to do: either going to the bathroom, or maybe you are going to make a cup of tea," said Dr Bowden.Experts say a much more natural way to interact with these devices, such as a virtual human, could make it much easier to make the most of all those new gizmos.One such avatar is Jeremiah.
Microsoft debuts security tools Microsoft is releasing tools that clean up PCs harbouring viruses and spyware. The virus-fighting program will be updated monthly and is a precursor to Microsoft releasing dedicated anti-virus software. Also being released is a software utility that will help users find and remove any spyware on their home computer. Although initially free it is thought that soon Microsoft will be charging users for the anti-spyware tool. The anti-spyware tool is available now and the anti-virus utility is expected to be available later this month. Microsoft's Windows operating system has long been a favourite of people who write computer viruses because it is so ubiquitous and has many loopholes that can be exploited. It has proved such a tempting target that there are now thought to be more than 100,000 viruses and other malicious programs in existence. Latest research suggests that new variants of viruses are being cranked out at a rate of up to 200 per week. Spyware is surreptitious software that sneaks on to home computers, often without users' knowledge. In its most benign form it just bombards users with pop-up adverts or hijacks web browser settings. The most malicious forms steal confidential information or log every keystroke that users make. Surveys have shown that most PCs are infested with spyware. Research by technology firms Earthlink and Webroot revealed that 90% of Windows machine have the malicious software on board and, on average, each one harbours 28 separate spyware programs. Before now Microsoft has left the market for PC security software to specialist firms such as Symantec, McAfee, Trend Micro and many others. It said that its virus cleaning program would not stop machines being infected nor remove the need for other anti-virus programs. On spyware freely available programs such as Ad-Aware and Spybot have become widely used by people keen to keep the latest variants at bay. Microsoft's two security tools have emerged as a result of acquisitions the company has made over the last two years. In 2003 it bought Romanian firm GeCAD Software to get hold of its anti-virus technology. In December 2004 it bought New York-based anti-spyware firm Giant Company Software. Last year Microsoft also released the SP2 upgrade for Windows XP that closed many security loopholes in the software and made it easier for people to manage their anti-virus and firewall programs.
Microsoft is releasing tools that clean up PCs harbouring viruses and spyware.Also being released is a software utility that will help users find and remove any spyware on their home computer.Last year Microsoft also released the SP2 upgrade for Windows XP that closed many security loopholes in the software and made it easier for people to manage their anti-virus and firewall programs.Research by technology firms Earthlink and Webroot revealed that 90% of Windows machine have the malicious software on board and, on average, each one harbours 28 separate spyware programs.The virus-fighting program will be updated monthly and is a precursor to Microsoft releasing dedicated anti-virus software.Before now Microsoft has left the market for PC security software to specialist firms such as Symantec, McAfee, Trend Micro and many others.In 2003 it bought Romanian firm GeCAD Software to get hold of its anti-virus technology.In December 2004 it bought New York-based anti-spyware firm Giant Company Software.
Seamen sail into biometric future The luxury cruise liner Crystal Harmony, currently in the Gulf of Mexico, is the unlikely setting for tests of biometric technology. As holidaymakers enjoy balmy breezes, their ship's crew is testing prototype versions of the world's first internationally issued biometric ID cards, the seafarer's equivalent of a passport. Along with the owner's picture, name and personal details, the new Seafarers' Identity Document incorporates a barcode representing unique features of its holder's fingerprints. The cards are due to be issued in February next year, in line with the revised UN Convention on Seafarers' Identity Documents of June 2003. Tests currently under way in the Caribbean are designed to ensure that new cards and their machine readers, produced by different companies in different countries, are working to interoperable standards. Results of the current tests, which involve seafarers from a wide range of occupations and nationalities, will be published by the International Labour Organisation (ILO) by the end of November. Crystal Cruises, which operates the Crystal Harmony, is exploring the use of biometrics but has not yet committed to the technology. Authenti-corp, the US technology consultancy, has been working with the ILO on its technical specifications for the cards. "If you're issued a seafarer's ID in your country, you want to be sure that when the ship lands in a port in, say, my country you can validate yourself using whatever equipment we have installed," Authenti-corp's CEO, Cynthia Musselman, told the BBC's Go Digital programme. She said French, Jordanian and Nigerian nationals would be the first seafarers to get the new ID cards since their countries have already ratified the convention. It aims to combat international terrorism whilst guaranteeing the welfare the one million seafarers estimated to be at sea. The convention highlights the importance of access to shore facilities and shore leave as vital elements to a sailor's wellbeing and, therefore, it says, to safer shipping and cleaner oceans. "By increasing security on the seas as well as border control and protection, the cards will hopefully reduce the number of piracy problems around the world," said Ms Musselman. "It should be a safer environment for seafarers to work in, and will allow people protecting their borders to have confidence that the people getting off the ship are, in fact, seafarers."
She said French, Jordanian and Nigerian nationals would be the first seafarers to get the new ID cards since their countries have already ratified the convention.The cards are due to be issued in February next year, in line with the revised UN Convention on Seafarers' Identity Documents of June 2003."It should be a safer environment for seafarers to work in, and will allow people protecting their borders to have confidence that the people getting off the ship are, in fact, seafarers."As holidaymakers enjoy balmy breezes, their ship's crew is testing prototype versions of the world's first internationally issued biometric ID cards, the seafarer's equivalent of a passport."If you're issued a seafarer's ID in your country, you want to be sure that when the ship lands in a port in, say, my country you can validate yourself using whatever equipment we have installed," Authenti-corp's CEO, Cynthia Musselman, told the BBC's Go Digital programme.The luxury cruise liner Crystal Harmony, currently in the Gulf of Mexico, is the unlikely setting for tests of biometric technology.
Broadband in the UK growing fast High-speed net connections in the UK are proving more popular than ever. BT reports that more people signed up for broadband in the last three months than in any other quarter. The 600,000 connections take the total number of people in the UK signing up for broadband from BT to almost 3.3 million. Nationally more than 5 million browse the net via broadband. Britain now has among the highest number of broadband connections throughout the whole of Europe. According to figures gathered by industry watchdog, Ofcom, the growth means that the UK has now surpassed Germany in terms of broadband users per 100 people. The UK total of 5.3 million translates into 7.5 connections per 100 people, compared to 6.7 in Germany and 15.8 in the Netherlands. The numbers of people signing up to broadband include those that get their service direct from BT or via the many companies that re-sell BT lines under their own name. Part of the surge in people signing up was due to BT stretching the reach of ADSL - the UK's most widely used way of getting broadband - beyond 6km. Asymmetric Digital Subscriber Line technology lets ordinary copper phone lines support high data speeds. The standard speed is 512kbps, though faster connections are available. "This breakthrough led to a dramatic increase in orders as we were suddenly able to satisfy the pent-up demand that existed in many areas," said Paul Reynolds, chief executive of BT Wholesale which provides phone lines that other firms re-sell. BT Retail, which sells net services under its own name, also had a good quarter and provided about 30% of the new broadband customers. This was a slight increase on the previous three months. Despite the good news about growth in broadband, figures from telecommunications regulator Ofcom show that BT faces increasing competition, and dwindling influence, in other sectors. Local Loop Unbundling, (LLU), in which BT rivals install their hardware in exchanges and take over the line to a customer's home or office, is growing steadily. Cable & Wireless and NTL have announced that they are investing millions to start offering LLU services. By the end of September more than 4.2 million phone lines were using so-called Carrier Pre-Section (CPS) services, such as TalkTalk and One.Tel, which route phone calls across non-BT networks from a local exchange. There are now more than 300 different firms offering CPS services and the percentage of people using BT lines for voice calls has shrunk to 55.4%.
The 600,000 connections take the total number of people in the UK signing up for broadband from BT to almost 3.3 million.The numbers of people signing up to broadband include those that get their service direct from BT or via the many companies that re-sell BT lines under their own name.BT reports that more people signed up for broadband in the last three months than in any other quarter.There are now more than 300 different firms offering CPS services and the percentage of people using BT lines for voice calls has shrunk to 55.4%.The UK total of 5.3 million translates into 7.5 connections per 100 people, compared to 6.7 in Germany and 15.8 in the Netherlands.BT Retail, which sells net services under its own name, also had a good quarter and provided about 30% of the new broadband customers.Part of the surge in people signing up was due to BT stretching the reach of ADSL - the UK's most widely used way of getting broadband - beyond 6km.Nationally more than 5 million browse the net via broadband.
Gadget show heralds MP3 Christmas Partners of those who love their hi-tech gear may want to get their presents in early as experts predict a gadget shortage this Christmas. With Apple's iPod topping wish lists again, there may not be enough iPod minis to go round, predicts Oliver Irish, editor of gadget magazine Stuff. "The iPod mini is likely to be this year's Tracey Island," said Mr Irish. Stuff has compiled a list of the top 10 gadgets for 2004 and the iPod is at number one. For anyone bewildered by the choice of gadgets on the market, Stuff and What Hi-Fi? are hosting a best-of gadget show in London this weekend. Star of the show will be Sony's Qrio Robot, an all-singing, all-dancing, football-playing man-machine who can even hold intelligent conversations. But he is not for sale and Sony has no commercial plans for the robot. "He will greet visitors and is flying in from Japan. He probably has his own airplane seat, that is how highly Sony prize him," said Mr Irish. Also on display will be a virtual keyboard which projects itself onto any flat surface. The event will play host to a large collection of digital music players, from companies such as Creative, Sony and Philips as well as the ubiquitously fashionable iPod from Apple. Suggestions that it could be a gaming or wireless Christmas are unlikely to come true as MP3 players remain the most popular stocking filler, said Mr Irish. "Demand is huge and Apple has promised that it can supply enough but people might struggle to get their hands on iPod minis," said Mr Irish. For those who like their gadgets to be multi-talented, the Gizmondo, a powerful gaming console with GPS and GPRS, that also doubles up as an MP3 player, movie player and camera, could be a must-have. "What is impressive is how much it can do and how well it can do them," said Mr Irish. This Christmas, gadgets will not be an all-male preserve. "Women will be getting gadgets from husbands and boyfriends as well as buying them for themselves," said Mr Irish. "Gadgets nowadays are lifestyle products rather than just for geeks."
"Women will be getting gadgets from husbands and boyfriends as well as buying them for themselves," said Mr Irish.He probably has his own airplane seat, that is how highly Sony prize him," said Mr Irish."The iPod mini is likely to be this year's Tracey Island," said Mr Irish."What is impressive is how much it can do and how well it can do them," said Mr Irish."Demand is huge and Apple has promised that it can supply enough but people might struggle to get their hands on iPod minis," said Mr Irish.With Apple's iPod topping wish lists again, there may not be enough iPod minis to go round, predicts Oliver Irish, editor of gadget magazine Stuff.Stuff has compiled a list of the top 10 gadgets for 2004 and the iPod is at number one.Suggestions that it could be a gaming or wireless Christmas are unlikely to come true as MP3 players remain the most popular stocking filler, said Mr Irish.
Gadgets galore on show at fair The 2005 Consumer Electronics Show in Las Vegas is a geek's paradise with more than 50,000 new gadgets and technologies launched during the four-day event. Top gadgets at the show are highlighted in the Innovations Showcase, which recognises some of the hottest developments in consumer electronics. The BBC News website took an early pre-show look at some of those technologies that will be making their debut in 2005. One of the key issues for keen gadget users is how to store all their digital images, audio and video files. The 2.5GB and 5GB circular pocket hard drive from Seagate might help. The external USB drive won a CES best innovations design and engineering award and is small enough to slip into a pocket. "It is the kind of storage that appeals to people who want their PCs to look cool," said Seagate. "It is all about style but it also has lots of functionality." "It is the first time you can say a hard drive is sexy," it said. In the centre of the device is a blue light that flashes while data is being written to ensure users do not unplug it when it is busy saving those precious pictures. Universal Electronics' NevoSL is a universal controller that lets people use one device to get at their multimedia content, such as photos, no matter where it is in their house. It can also act as a remote for home theatre and stereo systems. Working with home broadband networks and PCs, the gadget has built-in wireless and a colourful, simple interface. Paul Arling, UEI chief, said consumers face real problems when trying to get at all the files they own that are typically spread across several different devices. He said the Nevo gave people a simple, single way to regain some control over digital media in the home. The Nevo won two awards at CES, one as a Girl's Best Friend award and another for innovation, design and engineering. The gadget is expected to go on sale before the summer and will cost about $799 (£425). Hotseat is targeting keen gamers with money to spend with its Solo Chassis gaming chair. The specially-designed chair lets gamers play in surround-sound while stretching out in their own "space". It is compatible with all the major games consoles, DVD players and PCs. "We found that kids love playing in surround sound," said Jay LeBoff from Hotseat. "We are looking at offering different types of seats, depending on the market success of this one." The chair also lets people experience surround sound while watching videos, with wireless control for six surround sound speakers. And a drinks holder. The chair, which looks like a car seat on a skeletal frame, should go on sale in April and is expected to cost $399 (£211). Satellite radio is big business in the US. In the UK, the digital radio technology is known as DAB and works on slightly different technology. Eton Corporation's Porsche designed P7131 digital radio set will be launched both as a DAB radio in the UK as well as a satellite radio set in the US. DAB sets have been slow to take-off in the UK, but this one concentrates on sleek looks as much as technology. "It is for the risqué consumer," said an Eton spokesperson. "We are proud of it because it has the sound quality for the audiophile and the looks for the design-conscious consumer." The Porsche radio is set to go on sale at the end of January in the US and in the first quarter of 2005 in the UK. In the US is it expected to cost $250 (£133). The average person has a library of 600 digital images estimates the Consumer Electronics Association, the organisation behind CES. This is expected to grow to a massive 3,420 images - or 7.2GB - in five years' time. One gadget that might help swell that collection is Sanyo's tiny handheld VPC-C4 camcorder which is another innovation in design and engineering award winner. It combines high quality video and stills in a very small device. It takes MPEG4 video quality at 30 frames a second and has a four megapixel still camera. Images and video are stored on SD cards, which have come down in price in recent months. A 512MB card will store about 30 minutes of video and 420 stills. The device is so tiny it can be controlled with one thumb. Because images and video are stored on SD memory, it is portable to other devices and means other data like audio can be stored on the card too. Wearable technology has always promised much but failed to deliver because of lack of storage capability and poor design. MPIO's tiny digital USB music players come in an array of fashionable colours, taking a leaf out of the Apple iPod mini book of design and reflecting the desire for gadgets that look good. Slung on a cord, the player would not look too geeky dangling discreetly from the neck. Although the pendant design was launched three months ago, the device emphasises large storage as well as good looks for fashion-conscious gadget fiends. An even dinkier model, the FY500, comes out in May and will store about 256MB of music. The range of players recently won an International Forum design award 2005.
One of the key issues for keen gadget users is how to store all their digital images, audio and video files.MPIO's tiny digital USB music players come in an array of fashionable colours, taking a leaf out of the Apple iPod mini book of design and reflecting the desire for gadgets that look good."We are proud of it because it has the sound quality for the audiophile and the looks for the design-conscious consumer."DAB sets have been slow to take-off in the UK, but this one concentrates on sleek looks as much as technology.One gadget that might help swell that collection is Sanyo's tiny handheld VPC-C4 camcorder which is another innovation in design and engineering award winner.The chair, which looks like a car seat on a skeletal frame, should go on sale in April and is expected to cost $399 (£211).Although the pendant design was launched three months ago, the device emphasises large storage as well as good looks for fashion-conscious gadget fiends.The gadget is expected to go on sale before the summer and will cost about $799 (£425).The Nevo won two awards at CES, one as a Girl's Best Friend award and another for innovation, design and engineering.In the UK, the digital radio technology is known as DAB and works on slightly different technology.Eton Corporation's Porsche designed P7131 digital radio set will be launched both as a DAB radio in the UK as well as a satellite radio set in the US."It is the kind of storage that appeals to people who want their PCs to look cool," said Seagate.The Porsche radio is set to go on sale at the end of January in the US and in the first quarter of 2005 in the UK.The average person has a library of 600 digital images estimates the Consumer Electronics Association, the organisation behind CES.The 2005 Consumer Electronics Show in Las Vegas is a geek's paradise with more than 50,000 new gadgets and technologies launched during the four-day event.Because images and video are stored on SD memory, it is portable to other devices and means other data like audio can be stored on the card too.The external USB drive won a CES best innovations design and engineering award and is small enough to slip into a pocket.Working with home broadband networks and PCs, the gadget has built-in wireless and a colourful, simple interface.It combines high quality video and stills in a very small device.
File-swappers ready new network Legal attacks on websites that help people swap pirated films have forced the development of a system that could be harder to shut down. One site behind the success of the BitTorrent file-swapping system is producing its own software that avoids the pitfalls of the earlier program. A test version of the new Exeem program will be released in late January. But doubts remain about the new networks ability to ensure files being swapped are "quality copies". In late December movie studios launched a legal campaign against websites that helped people swap pirated movies using the BitTorrent network. The legal campaign worked because of the way that BitTorrent is organised. That file-sharing system relies on links called "trackers" that point users to others happy to share the file they are looking for. Shutting down sites that listed trackers crippled the BitTorrent network. One of the sites shut down by the legal campaign was suprnova.org which helped boost the popularity of the BitTorrent system by checking that trackers led to the movies or TV programmes they claimed to. Now the man behind suprnova.org, who goes by the nickname Sloncek, is preparing to release software for a new file-swapping network dubbed Exeem. In an interview with Novastream web radio, Sloncek said Exeem would combine ideas from the BitTorrent and Kazaa file-sharing systems. Like BitTorrent, Exeem will have trackers that help point people toward the file they want. Like Kazaa these trackers will be held by everyone. There will be no centrally maintained list. This, said Sloncek, should make the system less vulnerable to legal action aimed at stopping people swapping pirated movies and music. The Exeem software has been under development for a few months and is currently being tested by a closed group of users. An early public version of the software should be available before February. Sloncek said that currently only a Windows version of the software was in development. There were no plans for a Linux or Mac version. He said that costs of writing the software will be paid for by adverts appearing in the finished version of the program. Despite Suprnova administrator Sloncek's involvement with Exeem, the basic technology appears to have been developed by a firm called Swarm Systems that is based on Caribbean island Saint Kitts and Nevis. Users of the Exeem system will be able to rate files being swapped to help stop the spread of fake files, Sloncek told Novastream. Dr Johan Pouwelse, a researcher at the Delft University of Technology who studies peer-to-peer networks, said Exeem was the next evolution in file-sharing systems. But, he said, it would struggle to be as popular as BitTorrent and Suprnova because early versions were not taking enough care to make sure good copies of files were being shared. "Exeem cannot prevent pollution," he said. "The rating system in Exeem seems flawed because it is easy to insert both fake files and fake ratings," he said. Studies have shown that organisations working for record labels and movie studios have worked to undermine Kazaa by putting in fakes. By contrast moderators on Suprnova made sure files being shared were high quality. "The moderators are the difference between having a system that works and one that's full of crap like Kazaa," he said. "There is a fundamental tension between distribution and integrity," he said. Mr Pouwelse said that future versions of file-sharing systems are likely to incorporate some kind of distributed reputation system that lets moderators prove who they are to the network and rate which files are worth downloading. When big files were being shared moderation systems were key, said Mr Pouwelse. He added that the legal attacks on BitTorrent had driven people away from sites such as Suprnova but many users had simply migrated to other tracker listing sites many of which have seen huge increases in traffic. "It's hard to compete with free," he said. No-one from the Motion Picture Association of America was immediately available for comment on the file-sharing development.
Sloncek said that currently only a Windows version of the software was in development.Mr Pouwelse said that future versions of file-sharing systems are likely to incorporate some kind of distributed reputation system that lets moderators prove who they are to the network and rate which files are worth downloading.In an interview with Novastream web radio, Sloncek said Exeem would combine ideas from the BitTorrent and Kazaa file-sharing systems.Like BitTorrent, Exeem will have trackers that help point people toward the file they want.But, he said, it would struggle to be as popular as BitTorrent and Suprnova because early versions were not taking enough care to make sure good copies of files were being shared.When big files were being shared moderation systems were key, said Mr Pouwelse."The rating system in Exeem seems flawed because it is easy to insert both fake files and fake ratings," he said.This, said Sloncek, should make the system less vulnerable to legal action aimed at stopping people swapping pirated movies and music.One of the sites shut down by the legal campaign was suprnova.org which helped boost the popularity of the BitTorrent system by checking that trackers led to the movies or TV programmes they claimed to."The moderators are the difference between having a system that works and one that's full of crap like Kazaa," he said.Users of the Exeem system will be able to rate files being swapped to help stop the spread of fake files, Sloncek told Novastream."Exeem cannot prevent pollution," he said.He said that costs of writing the software will be paid for by adverts appearing in the finished version of the program.One site behind the success of the BitTorrent file-swapping system is producing its own software that avoids the pitfalls of the earlier program.
US duo in first spam conviction A brother and sister in the US have been convicted of sending hundreds of thousands of unsolicited e-mail messages to AOL subscribers. It is the first criminal prosecution of internet spam distributors. Jurors in Virginia recommended that the man, Jeremy Jaynes, serve nine years in prison and that his sister, Jessica DeGroot, be fined $7,500. They were convicted under a state law that bars the sending of bulk e-mails using fake addresses. They will be formally sentenced next year. A third defendant, Richard Rutkowski, was acquitted. Prosecutors said Jaynes was "a snake oil salesman in a new format", using the internet to peddle useless wares, news agency Associated Press reported. A "Fed-Ex refund processor" was supposed to allow people to earn $75 an hour working from home. Another item on sale was an "internet history eraser". His sister helped him process credit card payments. Jaynes amassed a fortune of $24m from his sales, prosecutors said. "He's been successful ripping people off all these years," AP quoted prosecutor Russell McGuire as saying. Jaynes was also found guilty of breaking a state law which prohibits the sending of more than 100,000 e-mails in 30 days, Virginia State Attorney General Jerry Kilgore reportedly said. Prosecutors had asked for 15 years in jail for Jaynes, and a jail term for his sister. But Jaynes' lawyer David Oblon called the nine-year recommended term "outrageous" and said his client believed he was innocent. He pointed out that all three of the accused lived in North Carolina and were unaware of the Virginia state law. Spam messages are estimated to account for at least 60% of all e-mails sent.
Jaynes was also found guilty of breaking a state law which prohibits the sending of more than 100,000 e-mails in 30 days, Virginia State Attorney General Jerry Kilgore reportedly said.Prosecutors said Jaynes was "a snake oil salesman in a new format", using the internet to peddle useless wares, news agency Associated Press reported.Prosecutors had asked for 15 years in jail for Jaynes, and a jail term for his sister.But Jaynes' lawyer David Oblon called the nine-year recommended term "outrageous" and said his client believed he was innocent.Jurors in Virginia recommended that the man, Jeremy Jaynes, serve nine years in prison and that his sister, Jessica DeGroot, be fined $7,500.They were convicted under a state law that bars the sending of bulk e-mails using fake addresses.Jaynes amassed a fortune of $24m from his sales, prosecutors said.
New Year's texting breaks record A mobile phone was as essential to the recent New Year's festivities as a party mood and Auld Lang Syne, if the number of text messages sent is anything to go by. Between midnight on 31 December and midnight on 1 January, 133m text messages were sent in the UK. It is the highest ever daily total recorded by the Mobile Data Association (MDA). It represents an increase of 20% on last year's figures. Wishing a Happy New Year to friends and family via text message has become a staple ingredient of the year's largest party. While texting has not quite overtaken the old-fashioned phone call, it is heading that way, said Mike Short, chairman of the MDA. "In the case of a New Years Eve party, texting is useful if you are unable to speak or hear because of a noisy background," he said. There were also lots of messages sent internationally, where different time zones made traditional calls unfeasible, he said. The British love affair with texting shows no signs of abating and the annual total for 2004 is set to exceed 25bn, according to MDA. The MDA predicts that 2005 could see more than 30bn text messages sent in the UK. "We thought texting might slow down as MMS took off but we have seen no sign of that," said Mr Short. More and more firms are seeing the value in mobile marketing. Restaurants are using text messages to tell customers about special offers and promotions. Anyone in need of a bit of January cheer now the party season is over, can use a service set up by Jongleurs comedy club, which will text them a joke a day. For those still wanting to drink and be merry as the long days of winter draw in, the Good Pub Guide offers a service giving the location and address of their nearest recommended pub. Users need to text the word GOODPUB to 85130. If they want to turn the evening into a pub crawl, they simply text the word NEXT. And for those still standing at the end of the night, a taxi service in London is available via text, which will locate the nearest available black cab.
The MDA predicts that 2005 could see more than 30bn text messages sent in the UK.A mobile phone was as essential to the recent New Year's festivities as a party mood and Auld Lang Syne, if the number of text messages sent is anything to go by.Wishing a Happy New Year to friends and family via text message has become a staple ingredient of the year's largest party.Between midnight on 31 December and midnight on 1 January, 133m text messages were sent in the UK.Restaurants are using text messages to tell customers about special offers and promotions.Users need to text the word GOODPUB to 85130.Anyone in need of a bit of January cheer now the party season is over, can use a service set up by Jongleurs comedy club, which will text them a joke a day."In the case of a New Years Eve party, texting is useful if you are unable to speak or hear because of a noisy background," he said.
Supercomputer breaks speed record The US is poised to push Japan off the top of the supercomputing chart with IBM's prototype Blue Gene/L machine. It is being assembled for the Lawrence Livermore National Laboratory, a US Department of Energy (DOE) lab. DOE test results show that Blue Gene/L has managed speeds of 70.72 teraflops. The current top machine, Japan's NEC Earth Simulator, clocks up 35.86. Due next week, the Top 500 list officially charts the fastest computers in the world. It is announced every six months and is worked out using an officially recognised mathematical speed test called Linpack which measures calculations per second. The speeds will most likely make it the fastest computer system on the planet, yet the chip technology powering the machine is the kind which can be found in familiar devices such as games consoles. The US Secretary of Energy Spencer Abraham confirmed that the machine had reached the breakneck speed, according to the Linpack benchmark. Until the official list is published, however, Blue Gene/L's position will not be confirmed, and there are expected to be some other new entries. But the test results raise the bar of supercomputing enormously and signal a remarkable achievement. Surpassing the 40 trillion calculations per second (teraflop) mark has been considered a landmark for some time. The IBM Blue Gene/L is only a prototype and is one 5th the speed of the full version, due to be completed for the Livermore labs in 2005. Its peak theoretical performance is expected to be 360 teraflops, and will fit into 64 full racks. It will also cut down on the amount of heat generated by the massive power, a big problem for supercomputers. The final machine will help scientists work out the safety, security and reliability requirements for the US's nuclear weapons stockpile, without the need for underground nuclear testing. The Earth Simulator has held on to the top spot since June 2002. It is dedicated to climate modelling and simulating seismic activity. But in September, IBM said that another Blue Gene/L machine clocked up 36.01 teraflops, marginally surpassing the Earth Simulator's performance. This was achieved during internal testing at IBM's production facility in Rochester, Minnesota, though, so was not an official record. Another giant to enter the fray is Silicon Graphics' Columbia supercomputer based at Nasa's Ames Research Center in California. It would be used to model flight missions, climate research, and aerospace engineering. The Linux-based machine was reported to have reached a top speed of 42.7 teraflops in October. Supercomputers are hugely important for working out very complex problems across science and society. Their massive simulation and processing power means they can improve the accuracy of weather forecasts, help design better cars, and improve disease diagnosis. IBM's senior vice president of technology and manufacturing, Nick Donofrio, believes that by 2006, Blue Gene will be capable of petaflop computing. This means it would be capable of doing 1,000 trillion operations a second. "When you get a computer as large as a petaflop, you can start to think of simulations that might complement the physical world," Mr Donofrio recently told the BBC News website. "You can start to be more proactive, more interactive and more innovative." One area where Mr Donofrio sees supercomputing - and Blue Gene machines in particular - as crucial is health. He believes the machines can help scientists understand one of the greatest challenges of the 21st Century: protein folding. "Health is one of the most important problems, not just mapping the human genome, but also protein structures. "We are a great believer in simulation. It gives you another tool," he said. Once the structures of proteins are understood fully, then drugs can be tailor-made to fight diseases more effectively. Compared with the current fastest supercomputers, Blue Gene is designed to consume one 15th the power and be 10 times more compact. Since the first supercomputer, the Cray-1, was installed at Los Alamos National Laboratory in 1976, computational speed has leaped 500,000 times. The Cray-1 was capable of 80 megaflops (80 million operations a second). The Blue Gene/L machine that will be completed next year will be five million times faster. Started in 1993, the Top 500 list is decided by a group of computer science academics from around the world. It is presented at the International Supercomputer Conference in Pittsburgh.
The US is poised to push Japan off the top of the supercomputing chart with IBM's prototype Blue Gene/L machine.But in September, IBM said that another Blue Gene/L machine clocked up 36.01 teraflops, marginally surpassing the Earth Simulator's performance.DOE test results show that Blue Gene/L has managed speeds of 70.72 teraflops.The Linux-based machine was reported to have reached a top speed of 42.7 teraflops in October.One area where Mr Donofrio sees supercomputing - and Blue Gene machines in particular - as crucial is health.The IBM Blue Gene/L is only a prototype and is one 5th the speed of the full version, due to be completed for the Livermore labs in 2005.The Blue Gene/L machine that will be completed next year will be five million times faster.Compared with the current fastest supercomputers, Blue Gene is designed to consume one 15th the power and be 10 times more compact.The current top machine, Japan's NEC Earth Simulator, clocks up 35.86.Since the first supercomputer, the Cray-1, was installed at Los Alamos National Laboratory in 1976, computational speed has leaped 500,000 times.Due next week, the Top 500 list officially charts the fastest computers in the world.He believes the machines can help scientists understand one of the greatest challenges of the 21st Century: protein folding.The US Secretary of Energy Spencer Abraham confirmed that the machine had reached the breakneck speed, according to the Linpack benchmark.The Cray-1 was capable of 80 megaflops (80 million operations a second).IBM's senior vice president of technology and manufacturing, Nick Donofrio, believes that by 2006, Blue Gene will be capable of petaflop computing.This means it would be capable of doing 1,000 trillion operations a second.
ITunes user sues Apple over iPod A user of Apple's iTunes music service is suing the firm saying it is unfair he can only use an iPod to play songs. He says Apple is breaking anti-competition laws in refusing to let other music players work with the site. Apple, which opened its online store in 2003 after launching the iPod in 2001, uses technology to ensure each song bought only plays on the iPod. Californian Thomas Slattery filed the suit in the US District Court in San Jose and is seeking damages. "Apple has turned an open and interactive standard into an artifice that prevents consumers from using the portable hard drive digital music player of their choice," the lawsuit states. The key to such a lawsuit would be convincing a court that a single brand like iTunes is a market in itself separate from the rest of the online music market, according to Ernest Gellhorn, an anti-trust law professor at George Mason University. "As a practical matter, the lower courts have been highly sceptical of such claims," Prof Gellhorn said. Apple has sold more than six million iPods since the gadget was launched and has an 87% share of the market for portable digital music players, market research firm NPD Group has reported. More than 200 million songs have been sold by the iTunes music store since it was launched. "Apple has unlawfully bundled, tied, and/or leveraged its monopoly in the market for the sale of legal online digital music recordings to thwart competition in the separate market for portable hard drive digital music players, and vice-versa," the lawsuit said. Mr Slattery called himself an iTunes customer who "was also forced to purchase an Apple iPod" if he wanted to take his music with him to listen to. A spokesman for Apple declined to comment. Apple's online music store uses a different format for songs than Napster, Musicmatch, RealPlayer and others. The rivals use the MP3 format or Microsoft's WMA format while Apple uses AAC, which it says helps thwart piracy. The WMA format also includes so-called Digital Rights Management which is used to block piracy.
"Apple has unlawfully bundled, tied, and/or leveraged its monopoly in the market for the sale of legal online digital music recordings to thwart competition in the separate market for portable hard drive digital music players, and vice-versa," the lawsuit said.Apple has sold more than six million iPods since the gadget was launched and has an 87% share of the market for portable digital music players, market research firm NPD Group has reported.Apple's online music store uses a different format for songs than Napster, Musicmatch, RealPlayer and others.Mr Slattery called himself an iTunes customer who "was also forced to purchase an Apple iPod" if he wanted to take his music with him to listen to."Apple has turned an open and interactive standard into an artifice that prevents consumers from using the portable hard drive digital music player of their choice," the lawsuit states.Apple, which opened its online store in 2003 after launching the iPod in 2001, uses technology to ensure each song bought only plays on the iPod.
Broadband takes on TV viewing The number of Europeans with broadband has exploded over the past 12 months, with the web eating into TV viewing habits, research suggests. Just over 54 million people are hooked up to the net via broadband, up from 34 million a year ago, according to market analysts Nielsen/NetRatings. The total number of people online in Europe has broken the 100 million mark. The popularity of the net has meant that many are turning away from TV, say analysts Jupiter Research. It found that a quarter of web users said they spent less time watching TV in favour of the net The report by Nielsen/NetRatings found that the number of people with fast internet access had risen by 60% over the past year. The biggest jump was in Italy, where it rose by 120%. Britain was close behind, with broadband users almost doubling in a year. The growth has been fuelled by lower prices and a wider choice of always-on, fast-net subscription plans. "Twelve months ago high speed internet users made up just over one third of the audience in Europe; now they are more than 50% and we expect this number to keep growing," said Gabrielle Prior, Nielsen/NetRatings analyst. "As the number of high-speed surfers grows, websites will need to adapt, update and enhance their content to retain their visitors and encourage new ones." The total number of Europeans online rose by 12% to 100 million over the past year, the report showed, with the biggest rise in France, Italy, Britain and Germany. The ability to browse web pages at high speed, download files such as music or films and play online games is changing what people do in their spare time. A study by analysts Jupiter Research suggested that broadband was challenging television viewing habits. In homes with broadband, 40% said they were spending less time watching TV. The threat to TV was greatest in countries where broadband was on the up, in particular the UK, France and Spain, said the report. It said TV companies faced a major long-term threat over the next five years, with broadband predicted to grow from 19% to 37% of households by 2009. "Year-on-year we are continuing to see a seismic shift in where, when and how Europe's population consume media for information and entertainment and this has big implications for TV, newspaper and radio," said Jupiter Research analyst Olivier Beauvillian.
The number of Europeans with broadband has exploded over the past 12 months, with the web eating into TV viewing habits, research suggests.It found that a quarter of web users said they spent less time watching TV in favour of the net The report by Nielsen/NetRatings found that the number of people with fast internet access had risen by 60% over the past year.The threat to TV was greatest in countries where broadband was on the up, in particular the UK, France and Spain, said the report.In homes with broadband, 40% said they were spending less time watching TV.The total number of Europeans online rose by 12% to 100 million over the past year, the report showed, with the biggest rise in France, Italy, Britain and Germany.A study by analysts Jupiter Research suggested that broadband was challenging television viewing habits.Just over 54 million people are hooked up to the net via broadband, up from 34 million a year ago, according to market analysts Nielsen/NetRatings.
DS aims to touch gamers The mobile gaming industry is set to explode in 2005 with a number of high-profile devices offering a range of gaming and other features such as movie and music playback. Market leader Nintendo, however, is releasing a handheld console that it says will revolutionise the way games are played. The first striking thing about the DS is how retro it looks. Far from looking like a mould-breaking handheld, it looks more like Nintendo dug out a mould from a 1980s handheld prototype. The lightweight clam shell device opens up to reveal two screens, and when switched on it instantly reveals its pedigree. Both screens are crisp and clear while the bottom of the two is touch sensitive. Nintendo has given developers free rein to utilise the dual screens and ability to control the action by simply touching the screen. The Japanese gaming giant hopes the DS will maintain the firm's pre-eminence in an increasingly-competitive mobile gaming market. Nintendo first launched its GameBoy console in 1989 and has dominated the market ever since. But its lead can no longer be taken for granted. Sony will enter the market later this year with its PlayStation Portable, while start-up companies Gizmondo and Tapwave Zodiac are also offering hybrid devices. "We believe the DS will appeal to all ages, both genders and gamers of any skill," said David Yarnton, Nintendo Europe's general manager said at the recent press launch for the handheld. With its two screens, wireless connectivity and backwards compatibility with the GameBoy Advance, the DS certainly has a number of unique selling points. It went on sale in the US in mid-November priced $150 and Nintendo says sales have exceeded expectations, without giving detailed figures. Japan and Europe will have to wait until the first quarter of 2005 to get the device. With more than two million pre-orders for the device in Japan, Nintendo is confident it will keep its number one spot. But will the device prove to be as revolutionary as claimed? The game ships with a demo of Metroid Hunters - a 3D action title which can be played alone or with a group of friends using the machine's wireless capabilities. It certainly looks impressive on the small machine and plays smoothly even with a group of people. The game can be controlled by using the supplied stylus to aim. The top screen is used to navigate the action while the bottom screen offers a top-down map and the ability to switch weapons. It is certainly a unique control method and while it makes aiming more controlled it can be a little disorientating. Super Mario 64 DS is a faithful re-creation of the Nintendo 64 classic with a host of new mini-games and new levels. The game looks stunning on the portable machine and the sound too is impressive for such a small machine. One thing is for certain. Hardened gamers will have to learn to adapt to a new way of playing while it could prove to be an accessible way in to gaming for novices, Ultimately the success or failure of the device lies in the hands of developers. If they manage to create titles which use the Nintendo DS's key features then a whole new market of gamers could open up. The fear is that the touch screen and voice recognition are treated as little more than gimmicks.
With more than two million pre-orders for the device in Japan, Nintendo is confident it will keep its number one spot.Market leader Nintendo, however, is releasing a handheld console that it says will revolutionise the way games are played.Nintendo first launched its GameBoy console in 1989 and has dominated the market ever since.Nintendo has given developers free rein to utilise the dual screens and ability to control the action by simply touching the screen.If they manage to create titles which use the Nintendo DS's key features then a whole new market of gamers could open up.With its two screens, wireless connectivity and backwards compatibility with the GameBoy Advance, the DS certainly has a number of unique selling points.Hardened gamers will have to learn to adapt to a new way of playing while it could prove to be an accessible way in to gaming for novices, Ultimately the success or failure of the device lies in the hands of developers.Super Mario 64 DS is a faithful re-creation of the Nintendo 64 classic with a host of new mini-games and new levels.The mobile gaming industry is set to explode in 2005 with a number of high-profile devices offering a range of gaming and other features such as movie and music playback.Both screens are crisp and clear while the bottom of the two is touch sensitive.The Japanese gaming giant hopes the DS will maintain the firm's pre-eminence in an increasingly-competitive mobile gaming market.The game looks stunning on the portable machine and the sound too is impressive for such a small machine.
Football Manager scores big time For the past decade or so the virtual football fans among us will have become used to the annual helping of Championship Manager (CM). Indeed, it seems like there has been a CM game for as many years as there have been PCs. However, last year was the final time that developers Sports Interactive (SI) and publishers Eidos would work together. They decided to go their separate ways, and each kept a piece of the franchise. SI kept the game's code and database, and Eidos retained rights to the CM brand, and the look and feel of the game. So at the beginning of this year, fans faced a new situation. Eidos announced the next CM game, with a new team to develop it from scratch, whilst SI developed the existing code further to be released, with new publishers Sega, under the name Football Manager. So what does this mean? Well, Football Manager is the spiritual successor to the CM series, and it has been released earlier than expected. At this point CM5 looks like it will ship early next year. But given that Football Manager 2005 is by and large the game that everybody knows and loves, how does this new version shape up? A game like FM2005 could blind you with statistics. It has an obscene number of playable leagues, an obscene number of manageable teams and a really obscene number of players and staff from around the world in the database, with stats faithfully researched and compiled by a loyal army of fans. But that does not do justice to the game really. What we are talking about is the most realistic and satisfying football management game to ever grace the Earth. You begin by picking the nations and leagues you want to manage teams from, for instance England and Scotland. That will give you a choice not just of the four main Scottish leagues, but the English Premiership all the way down to the Conference North and South. Of course you might be looking for European glory, or to get hold of Abramovich's millions, in which case you can take control at Chelsea, or even Barcelona, Real Madrid, AC Milan ... the list goes on a very long way. Once in a team you will be told by the board what they expect of you. Sometimes it is promotion, or a place in Europe, sometimes it is consolidation or a brave relegation battle. It might even be a case of Champions or else. Obviously the expectations are linked to the team you choose, so choose wisely. Then it is time to look at your squad, work out your tactics, seeing how much cash, if any, you have got to splash, having a look at the transfer market, sorting out the training schedule and making sure your backroom staff are up to it. Then bring on the matches, which are once more available in the ever-improving top down 2D view. With the exception of the improved user interface on the surface, not much else seems to have changed. However, there have been a lot of changes under the bonnet as well - things like the manager mind-games, which let you talk to the media about the opposition bosses. The match engine is also much improved, and it is more of a joy than ever to watch. In fact just about every area of the game has been tweaked, and it leads to an ever more immersive experience. With a game that is so complex and so open-ended, there are of course a few glitches, but nowhere near the sorts of problems that have blighted previous releases. With so many calculations to perform the game can take some time to process in between matches, though there have been improvements in this area. And a sport like football, which is so high profile and unpredictable itself, can never be modelled quite to everybody's satisfaction. But this time around a great deal of hard work has been put in to ensure that any oddities that do crop up are cosmetic only, and do not affect gameplay. And if there are problems further down the line, Sports Interactive have indicated their usual willingness to support and develop the game as far as possible. In all there are many more tweaks and improvements. If you were a fan of the previous CM games, then FM2005 might make you forget there was anything else before it. If you are new to the genre but like the idea of trying to take Margate into the Premiership, Spurs into Europe, or even putting Rangers back on the top of the tree, FM2005 could be the best purchase you ever made. Just be warned that the family might not see you much at Christmas. Football Manager 2005 out now for the PC and the Mac
Indeed, it seems like there has been a CM game for as many years as there have been PCs.Eidos announced the next CM game, with a new team to develop it from scratch, whilst SI developed the existing code further to be released, with new publishers Sega, under the name Football Manager.But given that Football Manager 2005 is by and large the game that everybody knows and loves, how does this new version shape up?SI kept the game's code and database, and Eidos retained rights to the CM brand, and the look and feel of the game.A game like FM2005 could blind you with statistics.But that does not do justice to the game really.With so many calculations to perform the game can take some time to process in between matches, though there have been improvements in this area.Well, Football Manager is the spiritual successor to the CM series, and it has been released earlier than expected.What we are talking about is the most realistic and satisfying football management game to ever grace the Earth.If you are new to the genre but like the idea of trying to take Margate into the Premiership, Spurs into Europe, or even putting Rangers back on the top of the tree, FM2005 could be the best purchase you ever made.If you were a fan of the previous CM games, then FM2005 might make you forget there was anything else before it.At this point CM5 looks like it will ship early next year.In fact just about every area of the game has been tweaked, and it leads to an ever more immersive experience.For the past decade or so the virtual football fans among us will have become used to the annual helping of Championship Manager (CM).Football Manager 2005 out now for the PC and the MacHowever, last year was the final time that developers Sports Interactive (SI) and publishers Eidos would work together.
Halo fans' hope for sequel Xbox video game Halo 2 has been released in the US on 9 November, with a UK release two days later. Why is the game among the most anticipated of all time? Halo is considered by many video game pundits to be one of the finest examples of interactive entertainment ever produced and more than 1.5 million people worldwide have pre-ordered the sequel. A science fiction epic, Halo centred the action on a human cyborg, controlled by the player, who had to save his crew from an alien horde after a crash landing on a strange and exotic world contained on the interior surface of a giant ring in space. Remembrance of Things Past it was not - but as a slice of schlock science fiction inspired by works such as Larry Niven's Ringworld and the film Starship Troopers, it fit the bill perfectly. Halo stood out from a crowd of similar titles - it was graphically impressive, had tremendous audio, using Dolby Digital, a decent storyline, instant playability and impressive physics. But what marked Halo as a classic were the thousands of details which brought a feeling of polish and the enormously-high production values not usually associated with video gaming. Produced by Bungie software, renowned for their innovation in gaming, it caused a stir among the gaming fraternity when the developer was bought by Microsoft and became an Xbox exclusive. Claude Errera, editor of fansite Halo.Bungie.Org, said: "Bungie got everything right. They were really careful to make sure everything worked the way it was supposed to. "Nothing distracts you when you were playing. There was nothing in Halo that had not been done before but everything in there was as good as it could be." He added: "Graphically it was superior to everything else out there. "It also had a depth to it that made it stand out." Halo was unusually immersive, sucking the player into the action and blurring the interface between screen and controller. It also capitalised on the growing popularity of LAN gaming in the PC world - for the first time it became easy to link multiple game consoles together, allowing up to 16 players to battle against each other at the same time. The game instantly cultivated an online following, which continues today with a score of Halo fan websites following every aspect of the sequel, Halo 2. Errera spends three to fours hours a day of his own time maintaining the hugely popular website, which attracts 600,000 page views a day from Halo fans eager for the latest news. When the Xbox launched on November 15 2001 in the US, Halo was one of the launch titles and had an immediate impact on critics and consumers. "Halo is the most important launch game for any console ever," wrote the influential Edge magazine in its review, giving it a rare 10 out of 10 mark. The game had its critics and while it is not a one-off original as a game, it brought many original touches and flourishes to the genre which have defined all other first person shooters since. "The first time I played it I just stood there watching the spent shells fall out of my gun," said Errera, remarking on the level of detail in the game. The game also inspired thousands of people to write their own fiction based on the storyline and produce downloadable video clips of the many weird and wonderful things that can be done in the game. "It blew me away the first time someone managed to climb to the top of Halo," said Errera, referring to a fan who had created a video of Master Chief scaling the landscape of the graphical world. Video clips of the more outrageous stunts that are possible thanks to the game's amazing physics engine are incredibly popular and some have attained a cult following. Speculation about the sequel has seen every titbit analysed and poured over with all the intent of a forensic scientist examining a body. When early screenshots of the game were released some people wrote essay-length articles highlighting everything from the texture of graphics to clues about the story line. Errera said expectations of the sequel among fans were sky high. "It does not feel like a game release any more. Somebody told me this was the biggest single release of any product in Microsoft's history. "We're all just hoping that Bungie has got it right again." Halo 2 is out on 9 November in the US and 11 November in the UK
Xbox video game Halo 2 has been released in the US on 9 November, with a UK release two days later.There was nothing in Halo that had not been done before but everything in there was as good as it could be."The game instantly cultivated an online following, which continues today with a score of Halo fan websites following every aspect of the sequel, Halo 2.When the Xbox launched on November 15 2001 in the US, Halo was one of the launch titles and had an immediate impact on critics and consumers.The game also inspired thousands of people to write their own fiction based on the storyline and produce downloadable video clips of the many weird and wonderful things that can be done in the game.Halo is considered by many video game pundits to be one of the finest examples of interactive entertainment ever produced and more than 1.5 million people worldwide have pre-ordered the sequel.Why is the game among the most anticipated of all time?"It blew me away the first time someone managed to climb to the top of Halo," said Errera, referring to a fan who had created a video of Master Chief scaling the landscape of the graphical world.It also capitalised on the growing popularity of LAN gaming in the PC world - for the first time it became easy to link multiple game consoles together, allowing up to 16 players to battle against each other at the same time.Halo was unusually immersive, sucking the player into the action and blurring the interface between screen and controller."The first time I played it I just stood there watching the spent shells fall out of my gun," said Errera, remarking on the level of detail in the game."Halo is the most important launch game for any console ever," wrote the influential Edge magazine in its review, giving it a rare 10 out of 10 mark.Halo 2 is out on 9 November in the US and 11 November in the UK
Players sought for $1m prize UK gamers are getting a chance to take part in a $1m tournament thanks to one of the country's top teams. The Four-Kings clan is staging a Pop Idol type competition to find new members who can take on the world's best in the lucrative tournament. Four-Kings hopes the open qualifiers will turn up gamers good enough to beat all comers at the Painkiller game. Top players also get a contract with the Four-Kings team which will pay travelling expenses for the contest. UK gamers have until 12 November to register their interest in taking part and can sign up via the Four-Kings, Jolt.co.uk and Painkiller tournament websites. Philip Wride, who co-manages the Four-Kings team, said online qualifiers will be held from 16-28 November to find the best eight players of the Painkiller game. He said the clan was running the contest because Four-Kings does not currently have any players that excel at Painkiller. These eight players will be brought together in London on 3-5 December for the Bloodline Tournament that will find the best two players. The event will be filmed and the final cut made available online for others to watch. The movie is being put together by Simon Bysshe who has shot many other films about pro-gaming that have been widely shared online. Said Mr Bysshe: "Painkiller is a new game and the opportunity is there for a new player to step up." Painkiller has been described as a game that adds a few modern touches, such as improved graphics, to the old-fashioned first-person shooter. These two players will be put forward as the UK's entrants to the Cyberathlete Professional League $1m Painkiller contest that will take place throughout 2005. The event is being billed as the CPL World Tour and will be arranged around ten separate tournaments at different locations around the world. Travel expenses to all the stops on the tour will be paid by Four-Kings for the two UK players who make the grade. The top prize at each stop on the world tour will be $15,000. A further $150,000 will be given to the winner of the Grand Final due to be held in December 2005. Mr Wride said any gamer that wins a few tour stop tournaments and the grand final will have a very good year. The first stop on the world tour will be Istanbul, Turkey from 10-13 February. A total of $50,000 in cash prizes is on offer. The CPL has said that it picked a one-on-one game such as Painkiller to make it easier for spectators to follow the action. Counter-Strike, by far the most popular online game, pits teams against each other and can be confusing to follow if those watching are not familiar with the layout of the maps on which it is played. The decision to pick Painkiller was greeted with surprise by many gamers, as it was widely expected that Doom 3 would be chosen as the one-one-one title.
Philip Wride, who co-manages the Four-Kings team, said online qualifiers will be held from 16-28 November to find the best eight players of the Painkiller game.He said the clan was running the contest because Four-Kings does not currently have any players that excel at Painkiller.Travel expenses to all the stops on the tour will be paid by Four-Kings for the two UK players who make the grade.Said Mr Bysshe: "Painkiller is a new game and the opportunity is there for a new player to step up."The top prize at each stop on the world tour will be $15,000.Mr Wride said any gamer that wins a few tour stop tournaments and the grand final will have a very good year.UK gamers have until 12 November to register their interest in taking part and can sign up via the Four-Kings, Jolt.co.uk and Painkiller tournament websites.Four-Kings hopes the open qualifiers will turn up gamers good enough to beat all comers at the Painkiller game.The CPL has said that it picked a one-on-one game such as Painkiller to make it easier for spectators to follow the action.Top players also get a contract with the Four-Kings team which will pay travelling expenses for the contest.
Doors open at biggest gadget fair Thousands of technology lovers and industry experts have gathered in Las Vegas for the annual Consumer Electronics Show (CES). The fair showcases the latest technologies and gadgets that will hit the shops in the next year. About 50,000 new products will be unveiled as the show unfolds. Microsoft chief Bill Gates is to make a pre-show keynote speech on Wednesday when he is expected to announce details of the next generation Xbox. The thrust of this year's show will be on technologies which put people in charge of multimedia content so they can store, listen to, and watch what they want on devices any time, anywhere. About 120,000 people are expected to attend the trade show which stretches over more than 1.5 million square feet. Highlights will include the latest trends in digital imaging, storage technologies, thinner flat screen and high-definition TVs, wireless and portable technologies, gaming, and broadband technologies. The show also includes several speeches from key technology companies such as Intel, Microsoft, and Hewlett Packard among others. "The story this year remains all about digital and how that is completely transforming and revolutionising products and the way people interact with them," Jeff Joseph, from the Consumer Electronics Association (CEA) told the BBC News website. "It is about personalisation - taking your MP3 player and creating your own playlist, taking your digital video recorder and watch what you want to watch when - you are no longer at the whim of the broadcasters." Consumer electronics and gadgets had a phenomenal year in 2004, according to figures released by CES organisers, the CEA, on Tuesday. The gadget explosion signalled the strongest growth yet in the US in 2004. Shipments of consumer electronics rose by almost 11% between 2003 and 2004. That trend is predicted to continue, according to CEA analysts, with wholesale shipments of consumer technologies expected to grow by 11% again in 2005. The fastest-growing technologies in 2004 included blank DVD media, Liquid Crystal Display (LCD) TVs, digital video recorders (DVRs), and portable music players. "This year we will really begin to see that come to life in what we call place shifting - so if you have your PVR [personal video recorder] in your living room, you can move that content around the house. "Some exhibitors will be showcasing how you can take that content anywhere," said Mr Joseph. He said the products which will be making waves in the next year will be about the "democratisation" of content - devices and technologies that will give people the freedom to do more with music, video, and images. There will also be more focus on the design of technologies, following the lead that Apple's iPod made, with ease of use and good looks which appeal to a wider range of people a key concern. The CEA predicted that there would be several key technology trends to watch in the coming year. Gaming would continue to thrive, especially on mobile devices, and would reach out to more diverse gamers such as women. Games consoles sales have been declining, but the launch of next generation consoles, such as Microsoft's Xbox and PlayStation, could buoy up sales. Although it has been widely predicted that Mr Gates would be showcasing the new Xbox, some media reports have cast doubt on what he would be talking about in the keynote. Some have suggested the announcement may take place at the Games Developers Conference in the summer instead. With more than 52% of US homes expected to have home networks, the CEA suggested hard drive boxes - or media servers - capable of storing thousands of images, video and audio files to be accessed through other devices around the home, will be more commonplace. Portable devices that combine mobile telephony, digital music and video players, will also be more popular in 2005. Their popularity will be driven by more multimedia content and services which will let people watch and listen to films, TV, and audio wherever they are. This means more storage technologies will be in demand, such as external hard drives, and flash memory like SD cards. CES runs officially from 6 to 9 January.
He said the products which will be making waves in the next year will be about the "democratisation" of content - devices and technologies that will give people the freedom to do more with music, video, and images.The CEA predicted that there would be several key technology trends to watch in the coming year.The thrust of this year's show will be on technologies which put people in charge of multimedia content so they can store, listen to, and watch what they want on devices any time, anywhere.That trend is predicted to continue, according to CEA analysts, with wholesale shipments of consumer technologies expected to grow by 11% again in 2005.Consumer electronics and gadgets had a phenomenal year in 2004, according to figures released by CES organisers, the CEA, on Tuesday.Thousands of technology lovers and industry experts have gathered in Las Vegas for the annual Consumer Electronics Show (CES)."The story this year remains all about digital and how that is completely transforming and revolutionising products and the way people interact with them," Jeff Joseph, from the Consumer Electronics Association (CEA) told the BBC News website.The fair showcases the latest technologies and gadgets that will hit the shops in the next year.The fastest-growing technologies in 2004 included blank DVD media, Liquid Crystal Display (LCD) TVs, digital video recorders (DVRs), and portable music players.The show also includes several speeches from key technology companies such as Intel, Microsoft, and Hewlett Packard among others.Portable devices that combine mobile telephony, digital music and video players, will also be more popular in 2005.Although it has been widely predicted that Mr Gates would be showcasing the new Xbox, some media reports have cast doubt on what he would be talking about in the keynote.
Microsoft gets the blogging bug Software giant Microsoft is taking the plunge into the world of blogging. It is launching a test service to allow people to publish blogs, or online journals, called MSN Spaces. Microsoft is trailing behind competitors like Google and AOL, which already offer services which make it easy for people to set up web journals. Blogs, short for web logs, have become a popular way for people to talk about their lives and express opinions online. MSN Spaces is free to anyone with a Hotmail or MSN Messenger account. People will be able to choose a layout for the page, upload images and share photo albums and music playlists. The service will be supported by banner ads. "This is a simple tool for people to express themselves," said MSN's Blake Irving. This is Microsoft's first foray into blogging, which has taken off as a web phenomenon in the past year. Competitors like Google already offer free services through its Blogger site, while AOL provides its members with journals. Accurate figures for the number of blogs in existence are hard to come by. According to blog analysis firm Technorati, the so-called blogosphere, has doubled every five and a half months for the last 18 months. It now estimates that the number of blogs in existence has exceeded 4.8 million, although some speculate that less than a quarter are regularly maintained.
Microsoft is trailing behind competitors like Google and AOL, which already offer services which make it easy for people to set up web journals.It is launching a test service to allow people to publish blogs, or online journals, called MSN Spaces.Competitors like Google already offer free services through its Blogger site, while AOL provides its members with journals.Blogs, short for web logs, have become a popular way for people to talk about their lives and express opinions online.It now estimates that the number of blogs in existence has exceeded 4.8 million, although some speculate that less than a quarter are regularly maintained.Accurate figures for the number of blogs in existence are hard to come by.
Who do you think you are? The real danger is not what happens to your data as it crosses the net, argues analyst Bill Thompson. It is what happens when it arrives at the other end. The Financial Services Authority has warned banks and other financial institutions that members of criminal gangs may be applying for jobs which give them access to confidential customer data. The fear is not that they will steal money from our bank accounts but that they will instead steal something far more valuable in our digital society - our identities. Armed with the personal details that a bank holds, plus a fake letter or two, it is apparently easy to get a loan, open a bank account with an overdraft or get a credit card in someone else's name. And it is then a simple matter to move the money into another account and leave the unwitting victim to sort out the mess when statements and demands for payment start arriving. Identity theft is an increasingly significant economic crime, and we are all becoming more aware of the dangers of leaving bills, receipts and bank statements unshredded in our rubbish. But, however careful you may be, if the organisations you trust with your personal data, bank accounts and credit cards are not able to look after their databases properly then you are in trouble. It is surprising that it has taken the gangs so long to realise that a well-placed insider is by far the simplest way to break the security of a computer system. In fact, I suspect that the FSA is probably very late to this particular party and that this sort of thing has been going on for rather a long time. Has anyone checked Bob Cratchit's family links to the criminal underworld, I wonder? And it is hardly likely to be only banks that are being targeted. Health authorities, government agencies and of course the big e-commerce sites like Amazon must also offer rich pickings for the fraudsters. The good news is that better auditing is likely to catch out those who access account details that they are not supposed to. And as we all become aware of the danger of identity theft and look more carefully for unexpected transactions on our statements, banks should have good enough records and logs to trace the people who might have accessed the account details. Fortunately there are now ways to keep bank systems more secure from the sort of data theft that involves taking a portable hard drive or flash memory card into the office, plugging it into a USB slot and sucking down customer files. Companies like SecureWave, for example, can restrict the use of USB ports just to authorised devices or even to an individual's personal memory card. These solutions are not perfect, but it does not feel like a wave of fraud is about to wash away the entire financial system. However the warning does highlight one of the major issues with e-commerce and online trading - the security or otherwise of the servers and other systems that make up the 'back office'. It has been clear for years that the real danger in paying for goods online with a credit card is not that the number will be intercepted in transit but that the shop you are dealing with will be hacked. In fact I do not know of a single case where an e-mail containing payment details has led to card fraud. There are simply too many e-mails passing over the net for interception to be a sensible tool for anyone out to commit fraud. CD Universe, Powergen and many other companies have left their databases open and suffered the consequences. And just last week the online bank Cahoot admitted that its customer account details could be read by anyone who could guess a login name. Whether it is external hackers breaking in because of poor system security or internal staff abusing the access they get as part of their job, the issue is the same: how do we make sure that our personal data is not abused? Any organisation that processes personal data is, of course, bound by the Data Protection Act and must take proper care of it. Unauthorised disclosure is not allowed, but the penalties are small and the process of prosecuting under the Act so convoluted as to be worthless in practice. This is not something we can just leave it to the market. The consequences of having one's identity stolen are too serious, and markets respond too slowly. After all, I bank with Cahoot but it would be so much hassle to move my accounts that I did not even consider it when I heard about their security problems. I doubt many others have closed their accounts, especially when there is little guarantee that other banks are not going to make the same sort of mistake in future. The two options would seem to be more stringent data protection law, so that companies really feel the pressure to improve their internal processes, or a wave of civil lawsuits against financial institutions with sloppy practices whose customers suffer from identity theft. I have never felt comfortable with the US practice of suing everything that moves, partly because it seems to make lawyers richer than their clients, so I know which I'd prefer. Bill Thompson is a regular commentator on the BBC World Service programme Go Digital.
But, however careful you may be, if the organisations you trust with your personal data, bank accounts and credit cards are not able to look after their databases properly then you are in trouble.Armed with the personal details that a bank holds, plus a fake letter or two, it is apparently easy to get a loan, open a bank account with an overdraft or get a credit card in someone else's name.Fortunately there are now ways to keep bank systems more secure from the sort of data theft that involves taking a portable hard drive or flash memory card into the office, plugging it into a USB slot and sucking down customer files.The Financial Services Authority has warned banks and other financial institutions that members of criminal gangs may be applying for jobs which give them access to confidential customer data.And just last week the online bank Cahoot admitted that its customer account details could be read by anyone who could guess a login name.After all, I bank with Cahoot but it would be so much hassle to move my accounts that I did not even consider it when I heard about their security problems.And as we all become aware of the danger of identity theft and look more carefully for unexpected transactions on our statements, banks should have good enough records and logs to trace the people who might have accessed the account details.The real danger is not what happens to your data as it crosses the net, argues analyst Bill Thompson.The fear is not that they will steal money from our bank accounts but that they will instead steal something far more valuable in our digital society - our identities.Whether it is external hackers breaking in because of poor system security or internal staff abusing the access they get as part of their job, the issue is the same: how do we make sure that our personal data is not abused?Any organisation that processes personal data is, of course, bound by the Data Protection Act and must take proper care of it.The two options would seem to be more stringent data protection law, so that companies really feel the pressure to improve their internal processes, or a wave of civil lawsuits against financial institutions with sloppy practices whose customers suffer from identity theft.I doubt many others have closed their accounts, especially when there is little guarantee that other banks are not going to make the same sort of mistake in future.In fact I do not know of a single case where an e-mail containing payment details has led to card fraud.
Halo 2 sells five million copies Microsoft is celebrating bumper sales of its Xbox sci-fi shooter, Halo 2. The game has sold more than five million copies worldwide since it went on sale in mid-November, the company said. Halo 2 has proved popular online, with gamers notching up a record 28 million hours playing the game on Xbox Live. According to Microsoft, nine out of 10 Xbox Live members have played the game for an average of 91 minutes per session. The sequel to the best-selling Need for Speed: Underground has inched ahead of the competition to take the top slot in the official UK games charts. The racing game moved up one spot to first place, nudging GTA: San Andreas down to second place. Halo 2 dropped one place to five, while Half-Life 2 fell to number nine. Last week's new releases, GoldenEye: Rogue Agent and Killzone, both failed to make it into the top 10, debuting at number 11 and 12 respectively. Record numbers of Warcraft fans are settling in the games online world. On the opening day of the World of Warcraft massive multi-player online game more than 200,000 players signed up to play. On the evening of the first day more than 100,000 players were in the world, forcing Blizzard to add another 34 servers to cope with the influx. The online game turns the stand alone Warcraft games into a persistent world that players can inhabit not just visit Europe's gamers could be waiting until January to hear when they can get their mitts on Nintendo's handheld device, Nintendo DS, says gamesindustry.biz. David Yarnton, Nintendo UK general manager, told a press conference to look out for details in the New Year. Its US launch was on Sunday and it goes on sale in Japan on 2 December. Nintendo has a 95% share of the handheld gaming market and said it expected to sell around five million of the DS by March 2005.
Record numbers of Warcraft fans are settling in the games online world.Halo 2 has proved popular online, with gamers notching up a record 28 million hours playing the game on Xbox Live.The online game turns the stand alone Warcraft games into a persistent world that players can inhabit not just visit Europe's gamers could be waiting until January to hear when they can get their mitts on Nintendo's handheld device, Nintendo DS, says gamesindustry.biz.On the opening day of the World of Warcraft massive multi-player online game more than 200,000 players signed up to play.The game has sold more than five million copies worldwide since it went on sale in mid-November, the company said.According to Microsoft, nine out of 10 Xbox Live members have played the game for an average of 91 minutes per session.
2D Metal Slug offers retro fun Like some drill sergeant from the past, Metal Slug 3 is a wake-up call to today's gamers molly-coddled with slick visuals and fancy trimmings. With its hand-animated sprites and 2D side-scrolling, this was even considered retro when released in arcades four years ago. But a more frantic shooter you will not find at the end of your joypad this year. And yes, that includes Halo 2. Simply choose your grunt and wade through five 2D side-scrolling levels of the most hectic video game blasting you will ever encounter. It is also the toughest game you are likely to play, as hordes of enemies and few lives pile the pressure on. Players must battle soldiers, snowmen, zombies, giant crabs and aliens, not to mention the huge, screen-filling bosses that guard each of the five levels. The shoot-anything-that-moves gameplay is peppered with moments of old-school genius. Fans of robotic gastropods should note the title refers, instead, to the vast array of vehicles on offer in a game stuffed with bizarre hardware. Tanks, jets and submarines can be commandeered, as well as cannon-toting camels, elephants and ostriches - more weaponry on offer than in an acre of Iraq. Doling out justice is a joy thanks to ultra responsive controls, and while this is a tough nut to crack, it is addictive enough to have you gagging for that one last go. And at a mere £20, Metal Slug 3 is as cheap as sliced, fried spuds, as the man says. Of course, most of you will ignore this, lacking as it does the visual fireworks of modern blasters. But at a time when blockbuster titles offer only a fresh lick of paint in favour of real innovation, Metal Slug 3 is a fresh gasp of air from an era when the Xbox was not even a twinkle in Bill Gates' eye.
But at a time when blockbuster titles offer only a fresh lick of paint in favour of real innovation, Metal Slug 3 is a fresh gasp of air from an era when the Xbox was not even a twinkle in Bill Gates' eye.Simply choose your grunt and wade through five 2D side-scrolling levels of the most hectic video game blasting you will ever encounter.Fans of robotic gastropods should note the title refers, instead, to the vast array of vehicles on offer in a game stuffed with bizarre hardware.With its hand-animated sprites and 2D side-scrolling, this was even considered retro when released in arcades four years ago.And at a mere £20, Metal Slug 3 is as cheap as sliced, fried spuds, as the man says.Like some drill sergeant from the past, Metal Slug 3 is a wake-up call to today's gamers molly-coddled with slick visuals and fancy trimmings.
'Ultimate game' award for Doom 3 Sci-fi shooter Doom 3 has blasted away the competition at a major games ceremony, the Golden Joystick awards. It was the only title to win twice, winning Ultimate Game of the year and best PC game at the awards, presented by Little Britain star Matt Lucas. The much-anticipated sci-fi horror Doom 3 shot straight to the top of the UK games charts on its release in August. Other winners included Grand Theft Auto: San Andreas which took the Most Wanted for Christmas prize. Only released last week, it was closely followed by Halo 2 and Half-Life 2, which are expected to be big hits when they are unleashed later this month. But they missed out on the prize for the Most Wanted game of 2005, which went to the Nintendo title, The Legend of Zelda. The original Doom, released in 1994, heralded a new era in computer games and introduced 3D graphics. It helped to establish the concept of the first-person shooter. Doom 3 was developed over four years and is thought to have cost around $15m (£8.3m). The top honour for the best online game of the year went to Battlefield Vietnam. The Chronicles of Riddick: Escape from Butcher Bay was handed the Unsung Hero Game of 2004. Its release was somewhat eclipsed by Doom 3, which was released on the same week. It was, however, very well received by gamers and was praised for its storyline which differed from the film released around the same time. Electronic Arts was named top publisher of the year, taking the crown from Nintendo which won in 2003. The annual awards are voted for by more than 200,000 readers of computer and video games magazines. Games awards like this have grown in importance. Over the last six years, the UK market for games grew by 100% and was worth a record £1,152m in 2003, according to a recent report by analysts Screen Digest.
It was the only title to win twice, winning Ultimate Game of the year and best PC game at the awards, presented by Little Britain star Matt Lucas.Its release was somewhat eclipsed by Doom 3, which was released on the same week.The original Doom, released in 1994, heralded a new era in computer games and introduced 3D graphics.Doom 3 was developed over four years and is thought to have cost around $15m (£8.3m).The much-anticipated sci-fi horror Doom 3 shot straight to the top of the UK games charts on its release in August.The top honour for the best online game of the year went to Battlefield Vietnam.The Chronicles of Riddick: Escape from Butcher Bay was handed the Unsung Hero Game of 2004.
Freeze on anti-spam campaign A campaign by Lycos Europe to target spam-related websites appears to have been put on hold. Earlier this week the company released a screensaver that bombarded the sites with data to try to bump up the running costs of the websites. But the site hosting the screensaver now displays a pink graphic and the words "Stay tuned". No one at Lycos was available for comment on latest developments in its controversial anti-spam campaign. Lycos Europe's "Make love not spam" campaign was intended as a way for users to fight back against the mountain of junk mail flooding inboxes. People were encouraged to download the screensaver which, when their PC was idle, would then send lots of data to sites that peddle the goods and services mentioned in spam messages. Lycos said the idea was to get the spam sites running at 95% capacity and generate big bandwidth bills for the spammers behind the sites. But the plan has proved controversial. Monitoring firm Netcraft analysed response times for some of the sites targeted by the screensaver and found that a number were completely knocked offline. The downing of the sites could dent Lycos claims that what it is doing does not amount to a distributed denial of service attack. In such attacks thousands of computers bombard sites with data in an attempt to overwhelm them. Laws in many countries do not explicitly outlaw such attacks but many nations are re-drafting computer use laws to make them specific offences. Lycos Europe now appears to have put the plan on hold. The site hosting the screensaver currently shows a holding page, with the words, "Stay tuned". The numerical internet address of the site has also changed. This is likely to be in response to spammers who have reportedly redirected traffic from their sites back to the Lycos screensaver site. The campaign has come under fire from some corners of the web. Many discussion groups have said that it set a dangerous precedent and could incite vigilantism. "Attacking a spammer's website is like poking a grizzly bear sleeping in your back garden with a pointy stick," said Graham Cluley, senior technology consultant for Sophos. "Not only is this screensaver similar in its approach to a potentially illegal distributed denial of service attack, but it also is in danger of turning innocent computer users into vigilantes, who may not be prepared for whatever retaliation the spammers care to dream up."
This is likely to be in response to spammers who have reportedly redirected traffic from their sites back to the Lycos screensaver site.The downing of the sites could dent Lycos claims that what it is doing does not amount to a distributed denial of service attack.Lycos said the idea was to get the spam sites running at 95% capacity and generate big bandwidth bills for the spammers behind the sites.But the site hosting the screensaver now displays a pink graphic and the words "Stay tuned".The site hosting the screensaver currently shows a holding page, with the words, "Stay tuned".A campaign by Lycos Europe to target spam-related websites appears to have been put on hold.In such attacks thousands of computers bombard sites with data in an attempt to overwhelm them.People were encouraged to download the screensaver which, when their PC was idle, would then send lots of data to sites that peddle the goods and services mentioned in spam messages.
'Brainwave' cap controls computer A team of US researchers has shown that controlling devices with the brain is a step closer. Four people, two of them partly paralysed wheelchair users, successfully moved a computer cursor while wearing a cap with 64 electrodes. Previous research has shown that monkeys can control a computer with electrodes implanted into their brain. The New York team reported their findings in the Proceedings of the National Academy of Sciences. "The results show that people can learn to use scalp-recorded electroencephalogram rhythms to control rapid and accurate movement of a cursor in two directions," said Jonathan Wolpaw and Dennis McFarlane. The research team, from New York State Department of Health and State University of New York in Albany, said the research was another step towards people controlling wheelchairs or other electronic devices by thought. The four people faced a large video screen wearing a special cap which, meant no surgery or implantation was needed. Brain activity produces electrical signals that can be read by electrodes. Complex algorithms then translate those signals into instructions to direct the computer. Such brain activity does not require the use of any nerves of muscles, so people with stroke or spinal cord injuries could use the cap effectively. "The impressive non-invasive multidimensional control achieved in the present study suggests that a non-invasive brain control interface could support clinically useful operation of a robotic arm, a motorised wheelchair or a neuroprosthesis," said the researchers. The four volunteers also showed that they could get better at controlling the cursor the more times they tried. Although the two partially-paralysed people performed better overall, the researchers said this could be because their brains were more used to adapting or that they were simply more motivated. It is not the first time researchers have had this sort of success in brain-control experiments. Some teams have used eye motion and other recording techniques. Earlier this year, a team at the MIT Media Labs Europe demonstrated a wireless cap which read brain waves to control a computer character.
Although the two partially-paralysed people performed better overall, the researchers said this could be because their brains were more used to adapting or that they were simply more motivated.A team of US researchers has shown that controlling devices with the brain is a step closer.Earlier this year, a team at the MIT Media Labs Europe demonstrated a wireless cap which read brain waves to control a computer character.Four people, two of them partly paralysed wheelchair users, successfully moved a computer cursor while wearing a cap with 64 electrodes.Previous research has shown that monkeys can control a computer with electrodes implanted into their brain.The research team, from New York State Department of Health and State University of New York in Albany, said the research was another step towards people controlling wheelchairs or other electronic devices by thought.Such brain activity does not require the use of any nerves of muscles, so people with stroke or spinal cord injuries could use the cap effectively.
Slimmer PlayStation triple sales Sony PlayStation 2's slimmer shape has proved popular with UK gamers, with 50,000 sold in its first week on sale. Sales have tripled since launch, outstripping Microsoft's Xbox, said market analysts Chart-Track. The numbers were also boosted by the release of the PS2-only game Grand Theft Auto: San Andreas. The title broke the UK sales record for video games in its first weekend of release. Latest figures suggest it has sold more than 677,000 copies. "It is obviously very, very encouraging for Sony because Microsoft briefly outsold them last week," John Houlihan, editor of Computerandvideogames.com told BBC News. "And with Halo 2 [for Xbox] out next week, it really is a head-to-head contest between them and Xbox." Although Xbox sales over the last week also climbed, PS2 sales were more than double that. The figures mean Sony is reaching the seven million barrier for UK sales of the console. Edinburgh-based developer, Rockstar, which is behind the GTA titles, has seen San Andreas pull in an estimated £24m in gross revenues over the weekend. In comparison, blockbuster films like Harry Potter and The Prisoner Of Azkaban took £11.5m in its first three days at the UK box office. The Lord of the Rings: The Return of the King took nearly £10m over its opening weekend, although games titles are four to five times more expensive than cinema tickets. Gangster-themed GTA San Andreas is the sequel to Grand Theft Auto Vice City which previously held the record for the fastest-selling video game ever. The Xbox game Halo 2, released on 11 November in the UK, is also widely tipped to be one of the best-selling games of the year. The original title won universal acclaim in 2001, and sold more than four million copies. Mr Houlihan added that Sony had done well with the PS2, but it definitely helped that the release of San Andreas coincided with the slimline PS2 hitting the shelves. The run-up to Christmas is a huge battlefield for games consoles and titles. Microsoft's Xbox had been winning the race up until last week in sales. The sales figures also suggest that it may be a largely adult audience driving demand, since GTA San Andreas has an 18 certificate. Sony and Microsoft have both reduced console prices recently and are preparing the way for the launches of their next generation consoles in 2005. "Both have hit crucial price points at around £100 and that really does open up new consoles to new audience, plus the release of two really important games in terms of development are also driving those sales," said Mr Houlihan.
The title broke the UK sales record for video games in its first weekend of release.Although Xbox sales over the last week also climbed, PS2 sales were more than double that.Sony PlayStation 2's slimmer shape has proved popular with UK gamers, with 50,000 sold in its first week on sale.The sales figures also suggest that it may be a largely adult audience driving demand, since GTA San Andreas has an 18 certificate.The Xbox game Halo 2, released on 11 November in the UK, is also widely tipped to be one of the best-selling games of the year.The numbers were also boosted by the release of the PS2-only game Grand Theft Auto: San Andreas.The figures mean Sony is reaching the seven million barrier for UK sales of the console."Both have hit crucial price points at around £100 and that really does open up new consoles to new audience, plus the release of two really important games in terms of development are also driving those sales," said Mr Houlihan.Microsoft's Xbox had been winning the race up until last week in sales.
Musicians 'upbeat' about the net Musicians are embracing the internet as a way of reaching new fans and selling more music, a survey has found. The study by US researchers, Pew Internet, suggests musicians do not agree with the tactics adopted by the music industry against file-sharing. While most considered file-sharing as illegal, many disagreed with the lawsuits launched against downloaders. "Even successful artists don't think the lawsuits will benefit musicians," said report author Mary Madden. For part of the study, Pew Internet conducted an online survey of 2,755 musicians, songwriters and music publishers via musician membership organisations between March and April 2004. They ranged from full-time, successful musicians to artists struggling to make a living from their music. "We looked at more of the independent musicians, rather than the rockstars of this industry but that reflects more accurately the state of the music industry," Ms Madden told the BBC News website. "We always hear the views of successful artists like the Britneys of the world but the less successful artists rarely get represented." The survey found that musicians were overwhelming positive about the internet, rather than seeing it as just a threat to their livelihood. Almost all of them used the net for ideas and inspiration, with nine out of 10 going online to promote, advertise and post their music on the web. More than 80% offered free samples online, while two-thirds sold their music via the net. Independent musicians, in particular, saw the internet as a way to get around the need to land a record contract and reach fans directly. "Musicians are embracing the internet enthusiastically," said Ms Madden. "They are using the internet to gain inspiration, sell it online, tracking royalties, learning about copyright." Perhaps surprisingly, opinions about online file-sharing were diverse and not as clear cut as those of the record industry. Through the Recording Industry Association of America (RIAA), it has pursued an aggressive campaign through the courts to sue people suspected of sharing copyrighted music. But the report suggests this campaign does not have the wholehearted backing of musicians in the US. It found that most artists saw file-sharing as both good and bad, though most agreed that it should be illegal. "Free downloading has killed opportunities for new bands to break without major funding and backing," said one musician quoted by the report. "It's hard to keep making records if they don't pay for themselves through sales." However 60% said they did not think the lawsuits against song swappers would benefit musicians and songwriters. Many suggested that rather than fighting file-sharing, the music industry needed to recognise the changes it has brought and embrace it. "Both successful and struggling musicians were more likely to say that the internet has made it possible for them to make more money from their music, rather than make it harder for them to protect their material from piracy," said Ms Madden.
The study by US researchers, Pew Internet, suggests musicians do not agree with the tactics adopted by the music industry against file-sharing."Both successful and struggling musicians were more likely to say that the internet has made it possible for them to make more money from their music, rather than make it harder for them to protect their material from piracy," said Ms Madden.Musicians are embracing the internet as a way of reaching new fans and selling more music, a survey has found.For part of the study, Pew Internet conducted an online survey of 2,755 musicians, songwriters and music publishers via musician membership organisations between March and April 2004.They ranged from full-time, successful musicians to artists struggling to make a living from their music."Even successful artists don't think the lawsuits will benefit musicians," said report author Mary Madden."Musicians are embracing the internet enthusiastically," said Ms Madden.Many suggested that rather than fighting file-sharing, the music industry needed to recognise the changes it has brought and embrace it."We looked at more of the independent musicians, rather than the rockstars of this industry but that reflects more accurately the state of the music industry," Ms Madden told the BBC News website.The survey found that musicians were overwhelming positive about the internet, rather than seeing it as just a threat to their livelihood.
US top of supercomputing charts The US has pushed Japan off the top of the supercomputing chart with IBM's prototype Blue Gene/L machine. It is being assembled for the Lawrence Livermore National Laboratory, under the US Department of Energy. IBM test results show that Blue Gene/L has managed speeds of 70.72 teraflops. The previous top machine, Japan's NEC Earth Simulator, clocked up 35.86. The Top 500 list was announced on Monday and officially charts the fastest computers in the world. It is announced every six months and is worked out using an officially recognised mathematical speed test called Linpack which measures calculations per second. Once completed in 2005, Blue Gene/L will be more powerful than its current prototype. "Next year with the final Blue Gene, four times what it is this year, it is going to be a real step up and will be hard to beat," said Erich Strohmaier, one of the co-founders of the Top500 list. It will help scientists work out the safety, security and reliability requirements for the US's nuclear weapons stockpile, without the need for underground nuclear testing. It will also cut down on the amount of heat generated by the massive power, a big problem for supercomputers. In second place was Silicon Graphics' Columbia supercomputer based at the US space agency's (Nasa) Ames Research Center in California. The Linux-based machine was reported to have reached a top speed of 42.7 trillion calculations per second (teraflops) in October. It will be used to model flight missions, climate research, and aerospace engineering. The defeated Japanese contender, the Earth Simulator, which was listed in third place, losing the top spot it had held since June 2002. It is dedicated to climate modelling and simulating seismic activity. Since the first supercomputer, the Cray-1, was installed at Los Alamos National Laboratory, US, in 1976, computational speed has leaped 500,000 times. The Cray-1 was capable of 80 megaflops (80 million operations a second). The Blue Gene/L machine that will be completed next year will be five million times faster. Started in 1993, the Top 500 list is decided by a group of computer science academics from around the world. It is presented at the International Supercomputer Conference in Pittsburgh.
The US has pushed Japan off the top of the supercomputing chart with IBM's prototype Blue Gene/L machine.The Linux-based machine was reported to have reached a top speed of 42.7 trillion calculations per second (teraflops) in October.Since the first supercomputer, the Cray-1, was installed at Los Alamos National Laboratory, US, in 1976, computational speed has leaped 500,000 times.The Top 500 list was announced on Monday and officially charts the fastest computers in the world.The Blue Gene/L machine that will be completed next year will be five million times faster.In second place was Silicon Graphics' Columbia supercomputer based at the US space agency's (Nasa) Ames Research Center in California.IBM test results show that Blue Gene/L has managed speeds of 70.72 teraflops.The defeated Japanese contender, the Earth Simulator, which was listed in third place, losing the top spot it had held since June 2002.
No half measures with Half-Life 2 Could Half-Life 2 possibly live up to the hype? After almost two years of tantalising previews and infuriating delays it's safe to say that this is the most highly-anticipated computer game of all time. Fortunately, it doesn't merely live up to its promise, but exceeds it. No-one who plays the finished product will wonder why it took so long. The impression is of a game that has been endlessly refined to get as close to perfection as could realistically be hoped. All the money - or indeed time - is on the screen. The player sees things through the eyes of Gordon Freeman, the bespectacled scientist who starred in the original 1998 Half-Life. Having survived that skirmish in an desolate monster-infested research facility, he's back in another foreboding troublespot - the enigmatic City 17. It has the look of a beautiful Eastern European city, but as soon as your train pulls in to the station, it's clear that all is not well here. Sinister police patrol the unkempt streets, and the oppressive atmosphere clobbers you like a sledgehammer. A casual smattering of the nightmarish creatures from the first game makes this an even less pleasant place to be. You are herded around like a prisoner and have to mingle with a few freedom-fighting civilians to gather information and progress in your task. It is not immediately explained what your objectives are, nor precisely why everything is so ravaged. Finding out step-by-step is all part of the experience, although you never fully get to understand what it was all about. That does not really matter. HL2 does not waste energy blinding you with plot. Underplaying the narrative in this way is gloriously effective, and immerses the player in the most vivid, convincing and impressive virtual world they are likely to have seen. There are no cut-scenes to interrupt the flow. Exposition is accomplished by other characters stopping to talk directly to you. Whereas the highly impressive Doom III felt like a top-notch theme park thrill-ride, wandering through Half-Life's world truly does feel like being part of a movie. Considering its sophistication, the game runs surprisingly well on computers that only just match the modest minimum specifications. But if ever there was an incentive to upgrade your PC's components, this is it. On our test machine - an Alienware system with an Athlon 3500+ processor and ATI's Radeon X800 video card - everything ran at full quality without trouble, and the visual experience was simply jaw-dropping. It is not simply that the surfaces, textures and light effects push the technical envelope without mercy, but that such care and artistic flair has gone into designing them. The haunting, grim landscapes become strangely beautiful. Luckily you get time to pause mid-task and marvel at the awesome graphical flourishes of your surroundings. So impressive are the physics that you'll find yourself hurling bits of rubbish around and prodding floating corpses just to marvel at the lifelike way they move. There are puzzles to be solved along the way, pitched at about the right difficulty, but most progress is achieved by force. Freeman is quickly reunited with the original game's famous crowbar, and an array of more sophisticated weapons soon follow. Virtually anything not nailed to the floor can be interacted with, and in realistic fashion. You will be wowed by the attention-to-detail as you chip bits of plaster off walls, chase a pigeon out of your way, or dodge exploding barrels as they ping around at deadly speed. At times Half-Life 2 feels like one of those annoying people who are unfeasibly brilliant at everything they turn their hand to, and in a curious way, its unrelenting goodness actually becomes almost tiresome. Running around on foot is great enough, but jumping into vehicles proves even more fun. Human foes are rendered just as well as alien ones. The stealth sections are as exhilarating as the open gun battles. In gameplay terms, HL2 somehow gets almost everything perfect. And without resorting to the zombies-leaping-out-of-shadows approach of Doom III, it's all incredibly unsettling. The vacant environment is distinctly eerie, and at one point I even caught myself hesitating to go down a murky tunnel for fear of what might be inside. The game does have a couple of problems. Firstly, the carefully-scripted way that you progress through each level might irk some people. A lot of things are meticulously choreographed to happen on cue, which makes for exciting moments, but may be an annoyance to some players and limit the appeal of playing again once you've completed it. If you like things open-ended and free-ranging, Far Cry will be a lot more pleasing. But the real downside is the hassle of getting the game to run. Installing it proved a life-draining siege that would test a saint's patience. Developer Valve has rashly assumed that everyone wanting to play the game will have an internet connection and it forces you to go online to authenticate your copy. The box does warn you of this anti-piracy measure, but does not say just how many components have to be downloaded. The time spent doing this will depend on your connection speed, the temperamental Valve servers and the time of day, but it can take hours. It would take a mighty piece of work to feel worthwhile after such annoyances - but luckily, Half-Life 2 is up to the challenge. It is surely the best thing in its genre, and possibly, many will feel, of any genre. The bar has been raised, and so far out of sight that you have to sympathise with any game that tries to do anything remotely similar in the near future. Half-Life 2 is out now for the PC
At times Half-Life 2 feels like one of those annoying people who are unfeasibly brilliant at everything they turn their hand to, and in a curious way, its unrelenting goodness actually becomes almost tiresome.The game does have a couple of problems.Whereas the highly impressive Doom III felt like a top-notch theme park thrill-ride, wandering through Half-Life's world truly does feel like being part of a movie.The impression is of a game that has been endlessly refined to get as close to perfection as could realistically be hoped.Developer Valve has rashly assumed that everyone wanting to play the game will have an internet connection and it forces you to go online to authenticate your copy.After almost two years of tantalising previews and infuriating delays it's safe to say that this is the most highly-anticipated computer game of all time.The bar has been raised, and so far out of sight that you have to sympathise with any game that tries to do anything remotely similar in the near future.Could Half-Life 2 possibly live up to the hype?It has the look of a beautiful Eastern European city, but as soon as your train pulls in to the station, it's clear that all is not well here.The player sees things through the eyes of Gordon Freeman, the bespectacled scientist who starred in the original 1998 Half-Life.Considering its sophistication, the game runs surprisingly well on computers that only just match the modest minimum specifications.It would take a mighty piece of work to feel worthwhile after such annoyances - but luckily, Half-Life 2 is up to the challenge.The box does warn you of this anti-piracy measure, but does not say just how many components have to be downloaded.But the real downside is the hassle of getting the game to run.In gameplay terms, HL2 somehow gets almost everything perfect.Luckily you get time to pause mid-task and marvel at the awesome graphical flourishes of your surroundings.The time spent doing this will depend on your connection speed, the temperamental Valve servers and the time of day, but it can take hours.If you like things open-ended and free-ranging, Far Cry will be a lot more pleasing.A casual smattering of the nightmarish creatures from the first game makes this an even less pleasant place to be.Half-Life 2 is out now for the PCOn our test machine - an Alienware system with an Athlon 3500+ processor and ATI's Radeon X800 video card - everything ran at full quality without trouble, and the visual experience was simply jaw-dropping.
Microsoft gets the blogging bug Software giant Microsoft is taking the plunge into the world of blogging. It is launching a test service to allow people to publish blogs, or online journals, called MSN Spaces. Microsoft is trailing behind competitors like Google and AOL, which already offer services which make it easy for people to set up web journals. Blogs, short for web logs, have become a popular way for people to talk about their lives and express opinions online. MSN Spaces is free to anyone with a Hotmail or MSN Messenger account. People will be able to choose a layout for the page, upload images and share photo albums and music playlists. The service will be supported by banner ads. "This is a simple tool for people to express themselves," said MSN's Blake Irving. This is Microsoft's first foray into blogging, which has taken off as a web phenomenon in the past year. Competitors like Google already offer free services through its Blogger site, while AOL provides its members with journals. Accurate figures for the number of blogs in existence are hard to come by. According to blog analysis firm Technorati, the so-called blogosphere, has doubled every five and a half months for the last 18 months. It now estimates that the number of blogs in existence has exceeded 4.8 million, although some speculate that less than a quarter are regularly maintained.
Microsoft is trailing behind competitors like Google and AOL, which already offer services which make it easy for people to set up web journals.It is launching a test service to allow people to publish blogs, or online journals, called MSN Spaces.Competitors like Google already offer free services through its Blogger site, while AOL provides its members with journals.Blogs, short for web logs, have become a popular way for people to talk about their lives and express opinions online.It now estimates that the number of blogs in existence has exceeded 4.8 million, although some speculate that less than a quarter are regularly maintained.Accurate figures for the number of blogs in existence are hard to come by.
A decade of good website design The web looks very different today than it did 10 years ago. Back in 1994, Yahoo had only just launched, most websites were text-based and Amazon, Google and eBay had yet to appear. But, says usability guru Dr Jakob Nielsen, some things have stayed constant in that decade, namely the principles of what makes a site easy to use. Dr Nielsen has looked back at a decade of work on usability and considered whether the 34 core guidelines drawn up back then are relevant to the web of today. "Roughly 80% of the things we found 10 years ago are still an issue today," he said. "Some have gone away because users have changed and 10% have changed because technology has changed." Some design crimes, such as splash screens that get between a user and the site they are trying to visit, and web designers indulging their artistic urges have almost disappeared, said Dr Nielsen. "But there's great stability on usability concerns," he told the BBC News website. Dr Nielsen said the basic principles of usability, centring around ease of use and clear thinking about a site's total design, were as important as ever. "It's necessary to be aware of these things as issues because they remain as such," he said. They are still important because the net has not changed as much as people thought it would. "A lot of people thought that design and usability was only a temporary problem because broadband was taking off," he said. "But there are a very small number of cases where usability issues go away because you have broadband." Dr Nielsen said the success of sites such as Google, Amazon, eBay and Yahoo showed that close attention to design and user needs was important. "Those four sites are extremely profitable and extremely successful," said Dr Nielsen, adding that they have largely defined commercial success on the net. "All are based on user empowerment and make it easy for people to do things on the internet," he said. "They are making simple but powerful tools available to the user. "None of them have a fancy or glamorous look," he added, declaring himself surprised that these sites have not been more widely copied. In the future, Dr Nielsen believes that search engines will play an even bigger part in helping people get to grips with the huge amount of information online. "They are becoming like the operating system to the internet," he said. But, he said, the fact that they are useful now does not meant that they could not do better. Currently, he said, search sites did not do a very good job of describing the information that they return in response to queries. Often people had to look at a website just to judge whether it was useful or not. Tools that watch the behaviour of people on websites to see what they actually find useful could also help refine results. Research by Dr Nielsen shows that people are getting more sophisticated in their use of search engines. The latest statistics on how many words people use on search engines shows that, on average, they use 2.2 terms. In 1994 only 1.3 words were used. "I think it's amazing that we have seen a doubling in a 10-year period of those search terms," said Dr Nielsen. You can hear more from Jakob Nielsen and web design on the BBC World Service programme, Go Digital
Dr Nielsen said the success of sites such as Google, Amazon, eBay and Yahoo showed that close attention to design and user needs was important.Dr Nielsen said the basic principles of usability, centring around ease of use and clear thinking about a site's total design, were as important as ever.Some design crimes, such as splash screens that get between a user and the site they are trying to visit, and web designers indulging their artistic urges have almost disappeared, said Dr Nielsen."I think it's amazing that we have seen a doubling in a 10-year period of those search terms," said Dr Nielsen."All are based on user empowerment and make it easy for people to do things on the internet," he said.Research by Dr Nielsen shows that people are getting more sophisticated in their use of search engines.But, says usability guru Dr Jakob Nielsen, some things have stayed constant in that decade, namely the principles of what makes a site easy to use."A lot of people thought that design and usability was only a temporary problem because broadband was taking off," he said."Roughly 80% of the things we found 10 years ago are still an issue today," he said."Those four sites are extremely profitable and extremely successful," said Dr Nielsen, adding that they have largely defined commercial success on the net.Dr Nielsen has looked back at a decade of work on usability and considered whether the 34 core guidelines drawn up back then are relevant to the web of today.Often people had to look at a website just to judge whether it was useful or not.
Broadband challenges TV viewing The number of Europeans with broadband has exploded over the past 12 months, with the web eating into TV viewing habits, research suggests. Just over 54 million people are hooked up to the net via broadband, up from 34 million a year ago, according to market analysts Nielsen/NetRatings. The total number of people online in Europe has broken the 100 million mark. The popularity of the net has meant that many are turning away from TV, say analysts Jupiter Research. It found that a quarter of web users said they spent less time watching TV in favour of the net The report by Nielsen/NetRatings found that the number of people with fast internet access had risen by 60% over the past year. The biggest jump was in Italy, where it rose by 120%. Britain was close behind, with broadband users almost doubling in a year. The growth has been fuelled by lower prices and a wider choice of always-on, fast-net subscription plans. "Twelve months ago high speed internet users made up just over one third of the audience in Europe; now they are more than 50% and we expect this number to keep growing," said Gabrielle Prior, Nielsen/NetRatings analyst. "As the number of high-speed surfers grows, websites will need to adapt, update and enhance their content to retain their visitors and encourage new ones." The total number of Europeans online rose by 12% to 100 million over the past year, the report showed, with the biggest rise in France, Italy, Britain and Germany. The ability to browse web pages at high speed, download files such as music or films and play online games is changing what people do in their spare time. A study by analysts Jupiter Research suggested that broadband was challenging television viewing habits. In homes with broadband, 40% said they were spending less time watching TV. The threat to TV was greatest in countries where broadband was on the up, in particular the UK, France and Spain, said the report. It said TV companies faced a major long-term threat over the next five years, with broadband predicted to grow from 19% to 37% of households by 2009. "Year-on-year we are continuing to see a seismic shift in where, when and how Europe's population consume media for information and entertainment and this has big implications for TV, newspaper and radio," said Jupiter Research analyst Olivier Beauvillian.
The number of Europeans with broadband has exploded over the past 12 months, with the web eating into TV viewing habits, research suggests.It found that a quarter of web users said they spent less time watching TV in favour of the net The report by Nielsen/NetRatings found that the number of people with fast internet access had risen by 60% over the past year.The threat to TV was greatest in countries where broadband was on the up, in particular the UK, France and Spain, said the report.In homes with broadband, 40% said they were spending less time watching TV.The total number of Europeans online rose by 12% to 100 million over the past year, the report showed, with the biggest rise in France, Italy, Britain and Germany.A study by analysts Jupiter Research suggested that broadband was challenging television viewing habits.Just over 54 million people are hooked up to the net via broadband, up from 34 million a year ago, according to market analysts Nielsen/NetRatings.
'Blog' picked as word of the year The term "blog" has been chosen as the top word of 2004 by a US dictionary publisher. Merriam-Webster said "blog" headed the list of most looked-up terms on its site during the last twelve months. During 2004 blogs, or web logs, have become hugely popular and some have started to influence mainstream media. Other words on the Merriam-Webster list were associated with major news events such as the US presidential election or natural disasters that hit the US. Merriam-Webster defines a blog as: "a Web site that contains an online personal journal with reflections, comments and often hyperlinks". Its list of most looked-up words is drawn up every year and it discounts terms such as swear words, that everyone likes to look up, or those that always cause problems, such as "affect" and "effect". Merriam-Webster said "blog" was the word that people have asked to be defined or explained most often over the last 12 months. The word will now appear in the 2005 version of Merriam-Webster's printed dictionary. However, the word is already included in some printed versions of the Oxford English Dictionary. A spokesman for the Oxford University Press said that the word was now being put into other dictionaries for children and learners, reflecting its mainstream use. "I think it was the word of last year rather than this year," he said. "Now we're getting words that derive from it such as 'blogosphere' and so on," he said. "But," he added, "it's a pretty recent thing and in the way that this happens these days it's got established very quickly." Blogs come in many different forms. Many act as news sites for particular groups or subjects, some are written from a particular political slant and others are simply lists of interesting sites. Other terms in the top 10 were related to natural disasters that have struck the US, such as "hurricane" or were to do with the US election. Words such as "incumbent", "electoral" and "partisan" reflected the scale of interest in the vote. Blogs also proved very useful to both sides in the US election battle because many pundits who maintain their own journals were able to air opinions that would never appear in more mainstream media. Speculation that President Bush was getting help during debates via a listening device was first aired on web logs. Online journals also raised doubts about documents used by US television news organisation CBS in a story about President Bush's war record. The immediacy of many blogs also helped some wield influence over topics that made it in to national press. This is despite the fact that the number of people reading even the most influential blogs is tiny. Statistics by web influence ranking firm HitWise reveal that the most popular political blog racks up only 0.0051% of all net visits per day. One of the reasons that blogs and regularly updated online journals have become popular is because the software used to put them together make it very easy for people to air their views online. According to blog analysis firm Technorati the number of blogs in existence, the blogosphere, has doubled every five and a half months for the last 18 months. Technorati now estimates that the number of blogs in existence has exceeded 4.8 million. Some speculate that less than a quarter of this number are regularly maintained. According to US research firm Pew Internet & American Life a blog is created every 5.8 seconds. Another trend this year has been the increasing numbers of weblogs that detail the daily lives of many ordinary workers in jobs that few people know much about. In many repressive regimes and developing nations, blogs have been embraced by millions of people keen to give their plight a voice.
The term "blog" has been chosen as the top word of 2004 by a US dictionary publisher.Merriam-Webster said "blog" was the word that people have asked to be defined or explained most often over the last 12 months.According to blog analysis firm Technorati the number of blogs in existence, the blogosphere, has doubled every five and a half months for the last 18 months.Merriam-Webster said "blog" headed the list of most looked-up terms on its site during the last twelve months.Other words on the Merriam-Webster list were associated with major news events such as the US presidential election or natural disasters that hit the US.Technorati now estimates that the number of blogs in existence has exceeded 4.8 million."I think it was the word of last year rather than this year," he said.Merriam-Webster defines a blog as: "a Web site that contains an online personal journal with reflections, comments and often hyperlinks".A spokesman for the Oxford University Press said that the word was now being put into other dictionaries for children and learners, reflecting its mainstream use.Statistics by web influence ranking firm HitWise reveal that the most popular political blog racks up only 0.0051% of all net visits per day.According to US research firm Pew Internet & American Life a blog is created every 5.8 seconds.The immediacy of many blogs also helped some wield influence over topics that made it in to national press.
'Brainwave' cap controls computer A team of US researchers has shown that controlling devices with the brain is a step closer. Four people, two of them partly paralysed wheelchair users, successfully moved a computer cursor while wearing a cap with 64 electrodes. Previous research has shown that monkeys can control a computer with electrodes implanted into their brain. The New York team reported their findings in the Proceedings of the National Academy of Sciences. "The results show that people can learn to use scalp-recorded electroencephalogram rhythms to control rapid and accurate movement of a cursor in two directions," said Jonathan Wolpaw and Dennis McFarlane. The research team, from New York State Department of Health and State University of New York in Albany, said the research was another step towards people controlling wheelchairs or other electronic devices by thought. The four people faced a large video screen wearing a special cap which, meant no surgery or implantation was needed. Brain activity produces electrical signals that can be read by electrodes. Complex algorithms then translate those signals into instructions to direct the computer. Such brain activity does not require the use of any nerves of muscles, so people with stroke or spinal cord injuries could use the cap effectively. "The impressive non-invasive multidimensional control achieved in the present study suggests that a non-invasive brain control interface could support clinically useful operation of a robotic arm, a motorised wheelchair or a neuroprosthesis," said the researchers. The four volunteers also showed that they could get better at controlling the cursor the more times they tried. Although the two partially-paralysed people performed better overall, the researchers said this could be because their brains were more used to adapting or that they were simply more motivated. It is not the first time researchers have had this sort of success in brain-control experiments. Some teams have used eye motion and other recording techniques. Earlier this year, a team at the MIT Media Labs Europe demonstrated a wireless cap which read brain waves to control a computer character.
Although the two partially-paralysed people performed better overall, the researchers said this could be because their brains were more used to adapting or that they were simply more motivated.A team of US researchers has shown that controlling devices with the brain is a step closer.Earlier this year, a team at the MIT Media Labs Europe demonstrated a wireless cap which read brain waves to control a computer character.Four people, two of them partly paralysed wheelchair users, successfully moved a computer cursor while wearing a cap with 64 electrodes.Previous research has shown that monkeys can control a computer with electrodes implanted into their brain.The research team, from New York State Department of Health and State University of New York in Albany, said the research was another step towards people controlling wheelchairs or other electronic devices by thought.Such brain activity does not require the use of any nerves of muscles, so people with stroke or spinal cord injuries could use the cap effectively.
Games win for Blu-ray DVD format The next-generation DVD format Blu-ray is winning more supporters than its rival, according to its backers. Blu-ray, backed by 100 firms including Sony, is competing against Toshiba and NEC-backed HD-DVD to be the format of choice for future films and games. The Blu-Ray Association said on Thursday that games giants Electronic Arts and Vivendi would both support its DVD format. The next generation of DVDs will hold high-definition video and sound. This offers incredible 3D-like quality of pictures which major Hollywood studios and games publishers are extremely keen to exploit in the coming year. In a separate press conference at the Consumer Electronics Show in Las Vegas, Toshiba announced that DVD players for its technology would be on the market by the end of 2005. "As we move from standard definition video images to high-definition images, we have a much greater need for storage," Richard Doherty, from Panasonic's Hollywood Laboratories, one of the pioneers of Blu-ray, told the BBC news website. "So by utilising blue laser-based technology we can make an optical laser disc that can hold six times as much as today's DVD." A Blu-ray disc will be able to store 50GB of high-quality data, while Toshiba's HD-DVD will hold 30GB. Mr Doherty added that it was making sure the discs could satisfy all high-definition needs, including the ability to record onto the DVDs and smaller discs to fit into camcorders. Both Toshiba and Blu-ray are hopeful that the emerging DVD format war, akin to the Betamax and VHS fight in the 1980s, can be resolved over the next year when next-generation DVD players start to come out. When players do come out, they will be able to play standard DVDs too, which is good news for those who have huge libraries of current DVDs. But the support from Vivendi and Electronics Arts is a big boost to Blu-ray in the battle for supremacy. Gaming is a $20 billion industry worldwide, so is as crucial as the film industry in terms of money to be made. "The technical requirement for game development today demands more advanced optical-disc technologies," said Michael Heilmann, chief technology officer for Vivendi Universal. "Blu-ray offers the capacity, performance and high-speed internet connectivity to take us into the future of gaming." EA, a leading games developer and publisher, added that the delivery of high-definition games of the future was vital and Blu-ray had the capacity, functionality and interactivity needed for the kinds of projects it was planning. Sony recently announced it would be using the technology in its next generation of PlayStations. Mr Doherty said gamers were "ravenous" for high-quality graphics and technology for the next generation of titles. "Gamers, especially those working on PCs, are always focused on more capacity to deliver textures, deeper levels, for delivering higher-resolution playback." He added: "The focus for games moving forward on increased immersion. "Gaming companies really like to focus on creating a world which involves creating complicated 3D models and textures and increasing the resolution, increasing the frame rate - all of these are part of getting a more immersive experience." Fitting these models on current DVD technologies means compressing the graphics so much that much of this quality is lost. As games move to more photo-real capability, the current technology is limiting. "They are thrilled at the advanced capacity to start to build these immersive environments," said Mr Doherty. Currently, graphics-intensive PC games also require multiple discs for installation. High-definition DVDs will cut down on that need. Likewise, consoles rely on single discs, so DVDs that can hold six times more data mean much better, high-resolution games. Blu-ray has already won backing from major Hollywood studios, such as MGM Studios, Disney, and Buena Vista, as well as top technology firms like Dell, LG, Samsung and Phillips amongst others. While Toshiba's HD-DVD technology has won backing from Paramount, Universal and Warner Bros. "The real world benefits (of HD-DVD) are apparent and obvious," said Jim Cardwell, president of Warner Home Video. Mr Cardwell added that rapid time to market and dependability were significant factors in choosing to go with HD-DVD. Both formats are courting Microsoft to be the format of choice for the next generation Xbox, but discussions are still on-going. Next generation DVDs will also be able to store images and other data. CES is the largest consumer electronics show in the world, and runs from 6 to 9 January.
The Blu-Ray Association said on Thursday that games giants Electronic Arts and Vivendi would both support its DVD format.Mr Doherty said gamers were "ravenous" for high-quality graphics and technology for the next generation of titles.The next generation of DVDs will hold high-definition video and sound.Both Toshiba and Blu-ray are hopeful that the emerging DVD format war, akin to the Betamax and VHS fight in the 1980s, can be resolved over the next year when next-generation DVD players start to come out.Next generation DVDs will also be able to store images and other data.EA, a leading games developer and publisher, added that the delivery of high-definition games of the future was vital and Blu-ray had the capacity, functionality and interactivity needed for the kinds of projects it was planning.Blu-ray, backed by 100 firms including Sony, is competing against Toshiba and NEC-backed HD-DVD to be the format of choice for future films and games.A Blu-ray disc will be able to store 50GB of high-quality data, while Toshiba's HD-DVD will hold 30GB."So by utilising blue laser-based technology we can make an optical laser disc that can hold six times as much as today's DVD."Sony recently announced it would be using the technology in its next generation of PlayStations.In a separate press conference at the Consumer Electronics Show in Las Vegas, Toshiba announced that DVD players for its technology would be on the market by the end of 2005.Fitting these models on current DVD technologies means compressing the graphics so much that much of this quality is lost.As games move to more photo-real capability, the current technology is limiting.Mr Doherty added that it was making sure the discs could satisfy all high-definition needs, including the ability to record onto the DVDs and smaller discs to fit into camcorders.
Text messages aid disaster recovery Text messaging technology was a valuable communication tool in the aftermath of the tsunami disaster in Asia. The messages can get through even when the cell phone signal is too weak to sustain a spoken conversation. Now some are studying how the technology behind SMS could be better used during an emergency. Sanjaya Senanayake works for Sri Lankan television. The blogging world, though, might know him better by his online name, Morquendi. He was one of the first on the scene after the tsunami destroyed much of the Sri Lankan coast. Cell phone signals were weak. Land lines were unreliable. So Mr Senanayake started sending out text messages. The messages were not just the latest news they were also an on-the-ground assessment of "who needs what and where". Blogging friends in India took Mr Senanayake's text messages and posted them on a weblog called Dogs without Borders. Thousands around the world followed the story that unfolded in the text messages that he sent. And that's when Mr Senanayake started to wonder if SMS might be put to more practical use. "SMS networks can handle so much more traffic than the standard mobile phone call or the land line call," he says. "In every rural community, there's at least one person who has access to a mobile phone, or has a mobile phone, and can receive messages." Half a world away, in the Caribbean nation of Trinidad and Tobago, Taran Rampersad read Morquendi's messages. Mr Rampersad, who used to work in the military, knew how important on the ground communication can be in times of disaster. He wondered if there might be a way to automatically centralise text messages, and then redistribute them to agencies and people who might be able to help. Mr Rampersad said: "Imagine if an aid worker in the field spotted a need for water purification tablets, and had a central place to send a text message to that effect. "He can message the server, so the server can send out an e-mail message and human or machine moderators can e-mail aid agencies and get it out in the field." He added: "Or, send it at the same time to other people who are using SMS in the region, and they might have an excess of it, and be able to shift supplies to the right places." Mr Rampersad and others had actually been thinking about such a system since Hurricane Ivan ravaged the Caribbean and the southern United States last September. Last week, he sent out e-mail messages asking for help in creating such a system for Asia. In only 72 hours, he found Dan Lane, a text message guru living in Britain. The pair, along with a group of dedicated techies, are creating what they call the Alert Retrieval Cache. The idea is to use open-source software - software can be used by anyone without commercial restraint - and a far-flung network of talent to create a system that links those in need with those who can help. "This is a classic smart mobs situation where you have people self-organizing into a larger enterprise to do things that benefit other people," says Paul Saffo, a director at the California-based Institute for the Future. "You may be halfway around the world from someone, but in cyberspace you're just one click or one e-mail away," he said, "That's put a whole new dimension on disaster relief and recovery, where often people halfway around the world can be more effective in making something happen precisely because they're not right on top of the tragedy." It is still very early days for the project, though. In an e-mail, Dan Lane calls it "an early proof of concept." Right now, the Alert Retrieval Cache can only take a text message and automatically upload it to a web-page, or distribute it to an e-mail list. In the near future, the group says it hopes to take in messages from people in affected areas, and use human moderators to take actions based on the content of those messages. But there's still another challenge. You have to get people to know that the system is there for them to use. "It's amazing how difficult it is to find someone to pass it along to, and say, look this is what we're trying to do and everything like that," says Mr Rampersad. "So the big problem right now is the same problem we're trying to solve - human communication." He is optimistic, however. He thinks that the Alert Retrieval Cache is an idea whose time has come and he hopes governments, too, will sit up and take notice. And he stands by his motto, courtesy of Michelangelo: criticise by creating. Clark Boyd is technology correspondent for The World, a BBC World Service and WGBH-Boston co-production.
Right now, the Alert Retrieval Cache can only take a text message and automatically upload it to a web-page, or distribute it to an e-mail list.So Mr Senanayake started sending out text messages.Last week, he sent out e-mail messages asking for help in creating such a system for Asia.Thousands around the world followed the story that unfolded in the text messages that he sent."He can message the server, so the server can send out an e-mail message and human or machine moderators can e-mail aid agencies and get it out in the field."In the near future, the group says it hopes to take in messages from people in affected areas, and use human moderators to take actions based on the content of those messages.Mr Rampersad said: "Imagine if an aid worker in the field spotted a need for water purification tablets, and had a central place to send a text message to that effect.He wondered if there might be a way to automatically centralise text messages, and then redistribute them to agencies and people who might be able to help.The messages can get through even when the cell phone signal is too weak to sustain a spoken conversation.And that's when Mr Senanayake started to wonder if SMS might be put to more practical use.Blogging friends in India took Mr Senanayake's text messages and posted them on a weblog called Dogs without Borders."SMS networks can handle so much more traffic than the standard mobile phone call or the land line call," he says.In only 72 hours, he found Dan Lane, a text message guru living in Britain.You have to get people to know that the system is there for them to use."You may be halfway around the world from someone, but in cyberspace you're just one click or one e-mail away," he said, "That's put a whole new dimension on disaster relief and recovery, where often people halfway around the world can be more effective in making something happen precisely because they're not right on top of the tragedy."Mr Rampersad, who used to work in the military, knew how important on the ground communication can be in times of disaster.
Europe backs digital TV lifestyle How people receive their digital entertainment in the future could change, following the launch of an ambitious European project. In Nice last week, the European Commission announced its Networked & Electronic Media (NEM) initiative. Its broad scope stretches from the way media is created, through each of the stages of its distribution, to its playback. The Commission wants people to be able to locate the content they desire and have it delivered seamlessly, when on the move, at home or at work, no matter who supplies the devices, network, content, or content protection scheme. More than 120 experts were in Nice to share the vision of interconnected future and hear pledges of support from companies such as Nokia, Intel, Philips, Alcatel, France Telecom, Thomson and Telefonica. It might initially appear to be surprising that companies in direct competition are keen to work together. But again and again, speakers stated they could not see incompatible, stand-alone solutions working. A long-term strategy for the evolution and convergence of technologies and services would be required. The European Commission is being pragmatic in its approach. They have identified that many groups have defined the forms of digital media in the areas that NEM encompasses. The NEM approach is to take a serious look at what is available and what is in the pipeline, pick out the best, bring them together and identify where the gaps are. Where it finds holes, it will develop standards to fill them. What is significant is that such a large and powerful organisation has stated its desire for digital formats to be open to all and work on any gadget. This is bound to please, if not surprise, many individuals and user organisations who feel that the wishes of the holder of rights to content are normally considered over and above those of the consumer. Many feel that the most difficult and challenging area for the Commission will be to identify a solution for different Digital Rights Management (DRM) schemes. Currently DRM solutions are incompatible, locking certain types of purchased content, making them unplayable on all platforms. With the potential of having a percentage of every media transaction that takes place globally, the prize for being the supplier of the world's dominant DRM scheme is huge. Although entertainment is an obvious first step, it will encompass the remote provisions of healthcare, energy efficiency and control of the smart home. The 10-year plan brings together the work of many currently running research projects that the EC has been funding for a number of years. Simon Perry is the editor of the Digital Lifestyles website, which covers the impact of technology on media
Many feel that the most difficult and challenging area for the Commission will be to identify a solution for different Digital Rights Management (DRM) schemes.They have identified that many groups have defined the forms of digital media in the areas that NEM encompasses.How people receive their digital entertainment in the future could change, following the launch of an ambitious European project.The Commission wants people to be able to locate the content they desire and have it delivered seamlessly, when on the move, at home or at work, no matter who supplies the devices, network, content, or content protection scheme.What is significant is that such a large and powerful organisation has stated its desire for digital formats to be open to all and work on any gadget.Simon Perry is the editor of the Digital Lifestyles website, which covers the impact of technology on mediaThe 10-year plan brings together the work of many currently running research projects that the EC has been funding for a number of years.The European Commission is being pragmatic in its approach.
Freeze on anti-spam campaign A campaign by Lycos Europe to target spam-related websites appears to have been put on hold. Earlier this week the company released a screensaver that bombarded the sites with data to try to bump up the running costs of the websites. But the site hosting the screensaver now displays a pink graphic and the words "Stay tuned". No one at Lycos was available for comment on latest developments in its controversial anti-spam campaign. Lycos Europe's "Make love not spam" campaign was intended as a way for users to fight back against the mountain of junk mail flooding inboxes. People were encouraged to download the screensaver which, when their PC was idle, would then send lots of data to sites that peddle the goods and services mentioned in spam messages. Lycos said the idea was to get the spam sites running at 95% capacity and generate big bandwidth bills for the spammers behind the sites. But the plan has proved controversial. Monitoring firm Netcraft analysed response times for some of the sites targeted by the screensaver and found that a number were completely knocked offline. The downing of the sites could dent Lycos claims that what it is doing does not amount to a distributed denial of service attack. In such attacks thousands of computers bombard sites with data in an attempt to overwhelm them. Laws in many countries do not explicitly outlaw such attacks but many nations are re-drafting computer use laws to make them specific offences. Lycos Europe now appears to have put the plan on hold. The site hosting the screensaver currently shows a holding page, with the words, "Stay tuned". The numerical internet address of the site has also changed. This is likely to be in response to spammers who have reportedly redirected traffic from their sites back to the Lycos screensaver site. The campaign has come under fire from some corners of the web. Many discussion groups have said that it set a dangerous precedent and could incite vigilantism. "Attacking a spammer's website is like poking a grizzly bear sleeping in your back garden with a pointy stick," said Graham Cluley, senior technology consultant for Sophos. "Not only is this screensaver similar in its approach to a potentially illegal distributed denial of service attack, but it also is in danger of turning innocent computer users into vigilantes, who may not be prepared for whatever retaliation the spammers care to dream up."
This is likely to be in response to spammers who have reportedly redirected traffic from their sites back to the Lycos screensaver site.The downing of the sites could dent Lycos claims that what it is doing does not amount to a distributed denial of service attack.Lycos said the idea was to get the spam sites running at 95% capacity and generate big bandwidth bills for the spammers behind the sites.But the site hosting the screensaver now displays a pink graphic and the words "Stay tuned".The site hosting the screensaver currently shows a holding page, with the words, "Stay tuned".A campaign by Lycos Europe to target spam-related websites appears to have been put on hold.In such attacks thousands of computers bombard sites with data in an attempt to overwhelm them.People were encouraged to download the screensaver which, when their PC was idle, would then send lots of data to sites that peddle the goods and services mentioned in spam messages.
When technology gets personal In 2020, whipping out your mobile phone to make a call will be quaintly passé. By then phones will be printed directly on to wrists, or other parts of the body, says Ian Pearson, BT's resident futurologist. It's all part of what's known as a "pervasive ambient world", where "chips are everywhere". Mr Pearson does not have a crystal ball. His job is to formulate ideas based on what science and technology are doing now, to guide industries into the future. Inanimate objects will start to interact with us: we will be surrounded - on streets, in homes, in appliances, on our bodies and possibly in our heads - by things that "think". Forget local area networks - these will be body area networks. Ideas about just how smart, small, or even invisible, technology will get are always floating around. Images of devices clumsily bolted on to heads or wrists have pervaded thinking about future technology. But now a new vision is surfacing, where smart fabrics and textiles will be exploited to enhance functionality, form, or aesthetics. Such materials are already starting to change how gadgets and electronics are used and designed. So MP3 players - the mass gadget of the moment - will disappear and instead become integrated into one's clothing, says Mr Pearson. "So the gadgets that fill up your handbag, when we integrate those into fabric, we can actually get rid of all that stuff. You won't necessarily see the electronics." Wearable technology could exploit body heat to charge it up, while "video tattoos", or intelligent electronic contact lenses, might function as TV screens for those on the move. However, this future of highly personal devices, where technology is worn, or even fuses with the body itself, raises ethical questions. If technology is going to be increasingly part of clothing, jewellery, and skin, there needs to be some serious thinking about what it means for us as humans, says Baroness Susan Greenfield. At a recent conference for technology, engineering, academic and fashion industry experts, at the Royal Society in London, neuroscientist Baroness Greenfield cautioned we "can't just sleepwalk into the future". Yet this technology is already upon us. Researchers have developed computers and sensors worn in clothing. MP3 jackets, based on the idea that electrically conductive fabric can connect to keyboard sewn into sleeves, have already appeared in shops. These "smart fabrics" have come about through advances in nano- and micro-engineering - the ability to manipulate and exploit materials at micro or molecular scale. At the nanoscale, materials can be "tuned" to display unusual properties that can be exploited to build faster, lighter, stronger and more efficient devices and systems. The textile and clothing industry has been one of the first to exploit nanotechnology in quite straightforward ways. Many developments are appearing in real products in the fields of medicine, defence, healthcare, sports, and communications. Professional swimming suits reduce drag by incorporating tiny structures similar to shark skin. Nanoscale titanium dioxide (TiO2) coatings give fabrics antibacterial and anti-odour properties. These have special properties which can be activated in contact with the air or UV light. Such coatings have already been used to stop socks smelling for instance, to turn airline seats into super stain-resistant surfaces, and applied to windows so they clean themselves. Dressings for wounds can now incorporate nanoparticles with biocidal properties and smart patches are being developed to deliver drugs through the skin. But Baroness Greenfield is concerned about how far this more personal contact with technology might affect our very being. If our clothing, skin, and "personal body networks" do the talking and the monitoring, everywhere we go, we have to think about what that means for our concept of privacy. Mr Pearson picks up the theme, pointing out there are a lot of issues humans have to iron out before we become "cyborgian". His main concern is "privacy". "We are looking at electronics which are really in deep contact with your body and a lot of that information you really don't want every passer-by to know. "So we have to make sure we build security in this. If you are wearing smart make-up, where electronics are controlling the appearance, you don't want people hacking in and writing messages on your forehead." As technology infiltrates our biology, how will our brains function differently? "We cannot arrogantly assume that the human brain will not change with this," warns Baroness Greenfield. There have already been successful experiments to grow human nerve cells on circuit boards. This paves the way for brain implants to help paralysed people interface directly with computers. Clearly, the organic, carbon of our bodies and silicon is increasingly merging. The cyborg - a very familiar part-human, part-inorganic science fiction and academic idea - is on its way.
If technology is going to be increasingly part of clothing, jewellery, and skin, there needs to be some serious thinking about what it means for us as humans, says Baroness Susan Greenfield.If our clothing, skin, and "personal body networks" do the talking and the monitoring, everywhere we go, we have to think about what that means for our concept of privacy.But Baroness Greenfield is concerned about how far this more personal contact with technology might affect our very being.However, this future of highly personal devices, where technology is worn, or even fuses with the body itself, raises ethical questions.Yet this technology is already upon us.His job is to formulate ideas based on what science and technology are doing now, to guide industries into the future.Wearable technology could exploit body heat to charge it up, while "video tattoos", or intelligent electronic contact lenses, might function as TV screens for those on the move.Such materials are already starting to change how gadgets and electronics are used and designed.At a recent conference for technology, engineering, academic and fashion industry experts, at the Royal Society in London, neuroscientist Baroness Greenfield cautioned we "can't just sleepwalk into the future".Ideas about just how smart, small, or even invisible, technology will get are always floating around.As technology infiltrates our biology, how will our brains function differently?So MP3 players - the mass gadget of the moment - will disappear and instead become integrated into one's clothing, says Mr Pearson.By then phones will be printed directly on to wrists, or other parts of the body, says Ian Pearson, BT's resident futurologist."We are looking at electronics which are really in deep contact with your body and a lot of that information you really don't want every passer-by to know.Images of devices clumsily bolted on to heads or wrists have pervaded thinking about future technology."We cannot arrogantly assume that the human brain will not change with this," warns Baroness Greenfield.MP3 jackets, based on the idea that electrically conductive fabric can connect to keyboard sewn into sleeves, have already appeared in shops.
Mobile gig aims to rock 3G Forget about going to a crowded bar to enjoy a gig by the latest darlings of the music press. Now you could also be at a live gig on your mobile, via the latest third generation (3G) video phones. Rock outfit Rooster are playing what has been billed as the first ever concert broadcast by phone on Tuesday evening from a London venue. The 45-minute gig is due to be "phone cast" by the 3G mobile phone operator, 3. 3G technology lets people take, watch and send video clips on their phones, as well as swap data much faster than with 2G networks like GSM. People with 3G phones in the UK can already download football and music clips on their handsets. Some 1,000 fans of the London-based band will have to pay five pounds for a ticket and need a 3G handset. "Once you have paid, you can come and go as much as you like, because we expect the customers to be mobile," said 3 spokesperson Belinda Henderson. "It's like going to a concert hall, except that you are virtually there." The company behind the trial hopes to learn more about how people use their video phones. "We are looking on how long people will stay on average on the streams. Some people may stay the whole time, some may dip in and out," said Ms Henderson. "We actually expect people to dip in and out because they are mobile and they will be doing other things." 3 is looking to music as a way of persuading more people to take up the latest video phones. It is already planning regular gigs throughout 2005. And during the intermission, of course, you would still be able to make a phone call.
People with 3G phones in the UK can already download football and music clips on their handsets.3 is looking to music as a way of persuading more people to take up the latest video phones.3G technology lets people take, watch and send video clips on their phones, as well as swap data much faster than with 2G networks like GSM.The 45-minute gig is due to be "phone cast" by the 3G mobile phone operator, 3.Now you could also be at a live gig on your mobile, via the latest third generation (3G) video phones."We actually expect people to dip in and out because they are mobile and they will be doing other things."The company behind the trial hopes to learn more about how people use their video phones.
British Library gets wireless net Visitors to the British Library will be able to get wireless internet access alongside the extensive information available in its famous reading rooms. Broadband wireless connectivity will be made available in the eleven reading rooms, the auditorium, café, restaurant, and outdoor Piazza area. A study revealed that 86% of visitors to the Library carried laptops. The technology has been on trial since May and usage levels make the Library London's most active public hotspot. Previously many were leaving the building to go to a nearby internet café to access their e-mail, the study found. "At the British Library we are continually exploring ways in which technology can help us to improve services to our users," said Lynne Brindley, chief executive of the British Library. "Surveys we conducted recently confirmed that, alongside the materials they consult here, our users want to be able to access the internet when they are at the Library for research or to communicate with colleagues," she said. The service will be priced at £4.50 for an hour's session or £35 for a monthly pass. The study, conducted by consultancy Building Zones, found that 16% of visitors came to the Library to sit down and use it as a business centre. This could be because of its proximity to busy mainline stations such as Kings Cross and Euston. The study also found that people were spending an average of six hours in the building, making it an ideal wireless hotspot. Since May the service has registered 1,200 sessions per week, making it London's most active public hotspot. The majority of visitors wanted to be able to access their e-mail as well as the British Library catalogue. The service has been rolled out in partnership with wireless provider The Cloud and Hewlett Packard. It will operate independently from the Library's existing network. The British Library receives around 3,000 visitors each day and serves around 500,000 readers each year. People come to view resources which include the world's largest collection of patents and the UK's most extensive collection of science, technology and medical information. The Library receives between three and four million requests from remote users around the world each year.
"At the British Library we are continually exploring ways in which technology can help us to improve services to our users," said Lynne Brindley, chief executive of the British Library.The majority of visitors wanted to be able to access their e-mail as well as the British Library catalogue.Visitors to the British Library will be able to get wireless internet access alongside the extensive information available in its famous reading rooms.The technology has been on trial since May and usage levels make the Library London's most active public hotspot.The British Library receives around 3,000 visitors each day and serves around 500,000 readers each year.A study revealed that 86% of visitors to the Library carried laptops.The study, conducted by consultancy Building Zones, found that 16% of visitors came to the Library to sit down and use it as a business centre.
TV future in the hands of viewers With home theatre systems, plasma high-definition TVs, and digital video recorders moving into the living room, the way people watch TV will be radically different in five years' time. That is according to an expert panel which gathered at the annual Consumer Electronics Show in Las Vegas to discuss how these new technologies will impact one of our favourite pastimes. With the US leading the trend, programmes and other content will be delivered to viewers via home networks, through cable, satellite, telecoms companies, and broadband service providers to front rooms and portable devices. One of the most talked-about technologies of CES has been digital and personal video recorders (DVR and PVR). These set-top boxes, like the US's TiVo and the UK's Sky+ system, allow people to record, store, play, pause and forward wind TV programmes when they want. Essentially, the technology allows for much more personalised TV. They are also being built-in to high-definition TV sets, which are big business in Japan and the US, but slower to take off in Europe because of the lack of high-definition programming. Not only can people forward wind through adverts, they can also forget about abiding by network and channel schedules, putting together their own a-la-carte entertainment. But some US networks and cable and satellite companies are worried about what it means for them in terms of advertising revenues as well as "brand identity" and viewer loyalty to channels. Although the US leads in this technology at the moment, it is also a concern that is being raised in Europe, particularly with the growing uptake of services like Sky+. "What happens here today, we will see in nine months to a years' time in the UK," Adam Hume, the BBC Broadcast's futurologist told the BBC News website. For the likes of the BBC, there are no issues of lost advertising revenue yet. It is a more pressing issue at the moment for commercial UK broadcasters, but brand loyalty is important for everyone. "We will be talking more about content brands rather than network brands," said Tim Hanlon, from brand communications firm Starcom MediaVest. "The reality is that with broadband connections, anybody can be the producer of content." He added: "The challenge now is that it is hard to promote a programme with so much choice." What this means, said Stacey Jolna, senior vice president of TV Guide TV group, is that the way people find the content they want to watch has to be simplified for TV viewers. It means that networks, in US terms, or channels could take a leaf out of Google's book and be the search engine of the future, instead of the scheduler to help people find what they want to watch. This kind of channel model might work for the younger iPod generation which is used to taking control of their gadgets and what they play on them. But it might not suit everyone, the panel recognised. Older generations are more comfortable with familiar schedules and channel brands because they know what they are getting. They perhaps do not want so much of the choice put into their hands, Mr Hanlon suggested. "On the other end, you have the kids just out of diapers who are pushing buttons already - everything is possible and available to them," said Mr Hanlon. "Ultimately, the consumer will tell the market they want." Of the 50,000 new gadgets and technologies being showcased at CES, many of them are about enhancing the TV-watching experience. High-definition TV sets are everywhere and many new models of LCD (Liquid Crystal Display) TVs have been launched with DVR capability built into them, instead of being external boxes. One such example launched at the show is Humax's 26-inch LCD TV with an 80-hour TiVo DVR and DVD recorder. One of the US's biggest satellite TV companies, DirectTV, has even launched its own branded DVR at the show with 100-hours of recording capability, instant replay, and a search function. The set can pause and rewind TV for up to 90 hours. And Microsoft chief Bill Gates announced in his pre-show keynote speech a partnership with TiVo, called TiVoToGo, which means people can play recorded programmes on Windows PCs and mobile devices. All these reflect the increasing trend of freeing up multimedia so that people can watch what they want, when they want.
What this means, said Stacey Jolna, senior vice president of TV Guide TV group, is that the way people find the content they want to watch has to be simplified for TV viewers.These set-top boxes, like the US's TiVo and the UK's Sky+ system, allow people to record, store, play, pause and forward wind TV programmes when they want.Essentially, the technology allows for much more personalised TV.With home theatre systems, plasma high-definition TVs, and digital video recorders moving into the living room, the way people watch TV will be radically different in five years' time.It means that networks, in US terms, or channels could take a leaf out of Google's book and be the search engine of the future, instead of the scheduler to help people find what they want to watch.High-definition TV sets are everywhere and many new models of LCD (Liquid Crystal Display) TVs have been launched with DVR capability built into them, instead of being external boxes.One such example launched at the show is Humax's 26-inch LCD TV with an 80-hour TiVo DVR and DVD recorder.One of the US's biggest satellite TV companies, DirectTV, has even launched its own branded DVR at the show with 100-hours of recording capability, instant replay, and a search function.All these reflect the increasing trend of freeing up multimedia so that people can watch what they want, when they want.But some US networks and cable and satellite companies are worried about what it means for them in terms of advertising revenues as well as "brand identity" and viewer loyalty to channels.With the US leading the trend, programmes and other content will be delivered to viewers via home networks, through cable, satellite, telecoms companies, and broadband service providers to front rooms and portable devices.They perhaps do not want so much of the choice put into their hands, Mr Hanlon suggested.One of the most talked-about technologies of CES has been digital and personal video recorders (DVR and PVR).
Ban hits Half-Life 2 pirates hard About 20,000 people have been banned from playing the Half-Life 2 game. Game maker Valve shut down the online accounts of the players because it had evidence that their copy of the game had been obtained illegally. Copies of Half-Life 2 had been circulating on file-sharing systems soon after it was officially released. Experts said the success of the Half-Life 2 anti-piracy system might tempt other game makers into creating their own version. Half-Life 2 was officially released on 16 November but before gamers could get to grips with the long-awaited title they were forced to authenticate their copy of the game online. Authentication involved setting up an account with Valve's gaming community system called Steam and letting that check which copy of the game was being run. In a statement detailing the banning of the accounts Valve said this system helped identify who had got hold of pirated copies. "The method used was extremely easy for Valve to trace and confirm, and so there is no question that the accounts disabled were used to try and illegally obtain Half-Life 2," read the statement. Valve spokesman Doug Lombardi said that the company had not yet released sales figures for the game and would not say what proportion of all Steam players the 20,000 represented. One effect of Steam's popularity has been to limit the copies of the game sold in shops and artificially depress the game's ranking in the top ten. Even so the title debuted at No 3 in the UK charts. Valve also said that a small number of accounts were closed because people were using stolen credit cards to buy copies of the game or were using stolen Steam accounts. Some of those who have been banned by the move protested their innocence in the online forums on the main Steam site and said they were being punished for what other people did with their account. Some contributors to the forums wondered if the action might force more piracy as people tried to get hold of successive copies of the game to keep ahead of Valve's anti-piracy actions. In its statement Valve also said that rumours that it distributed fake Half-Life 2 keys, copies of the game or instructions on how to hack the game, just to catch pirates and cheats were false. The company said: "The hack came from the 'community' as do they all." It added that most of those banned simply tried to use copies of Half-Life 2 circulating on file-swapping systems such as Bit Torrent rather than use hacks to get around the need for CD keys. Rob Fahey, editor of online news site gamesindustry.biz, said the mass banning showed off the power of the Steam system. Before now, he said, it has been hard for game makers to do anything about piracy once the game was being played. "But with this, Valve is taking really effective steps against people using illegitimate copies of Half-Life 2," he said. If Steam proves effective at cutting the piracy of games to a minimum, said Mr Fahey, other game makers may be tempted to set up copycat systems. "It's not hard to see a point in the near future when every publisher wants you to run an application on your system purely to allow you to play their games," he said. This could mean that computers get cluttered with poorly written Steam-type systems that are used to batter people with adverts. Unless game firms were careful, he said, they could face a backlash from consumers who soon get tired of maintaining different accounts for every game they play.
In its statement Valve also said that rumours that it distributed fake Half-Life 2 keys, copies of the game or instructions on how to hack the game, just to catch pirates and cheats were false.Before now, he said, it has been hard for game makers to do anything about piracy once the game was being played.Game maker Valve shut down the online accounts of the players because it had evidence that their copy of the game had been obtained illegally.Experts said the success of the Half-Life 2 anti-piracy system might tempt other game makers into creating their own version.Half-Life 2 was officially released on 16 November but before gamers could get to grips with the long-awaited title they were forced to authenticate their copy of the game online.About 20,000 people have been banned from playing the Half-Life 2 game.Unless game firms were careful, he said, they could face a backlash from consumers who soon get tired of maintaining different accounts for every game they play.Valve also said that a small number of accounts were closed because people were using stolen credit cards to buy copies of the game or were using stolen Steam accounts.If Steam proves effective at cutting the piracy of games to a minimum, said Mr Fahey, other game makers may be tempted to set up copycat systems.Authentication involved setting up an account with Valve's gaming community system called Steam and letting that check which copy of the game was being run.
Swap offer for pirated Windows XP Computer giant Microsoft has launched a pilot scheme to replace counterfeit versions of Windows XP with legal ones. The first-time initiative is restricted to the UK and to users with pre-installed copies of the operating system in PCs bought before November. Until December Microsoft said software can be sent to it for analysis if there are doubts about its legitimacy. The company aims to detect illegal traders and turn users of fake versions of Windows into legitimate ones. The Windows XP Counterfeit Project will mean that software that is found to be counterfeit will be replaced for free, subject to certain conditions, until the end of the year. It is the first time Microsoft has launched a counterfeit product replacement scheme in the world, the company told the BBC News website. In June, the software giant said that the major security update to Windows XP, Service Pack 2, would not work with the most widely pirated versions of its operating system. The upgrade closed security loopholes in XP and added features that made it easier to keep machines safe from viruses and other types of malicious computer code. The US company invited anyone who had suspicions about their version of Windows XP to submit it for testing as soon as possible. The procedure consists of a series of computer checks, collating documents, and filling out a witness statement. "This is a great opportunity for users to confirm the authenticity of Windows XP software whilst helping gather vital information about illegal traders", said Alex Hilton, licence compliance manager at Microsoft. The scheme has also been welcomed by the technology and commerce industry. "It is important that users ensure that they are legally licensed to avoid the risks of purchasing and using counterfeit products", said David Frost, director general of the British Chambers of Commerce. The plan would enable Microsoft to gather intelligence about illegal traders in a prompt way, which would allow it to take action against software pirates. Microsoft said it would evaluate the results of the UK programme before setting up similar schemes in other countries.
Computer giant Microsoft has launched a pilot scheme to replace counterfeit versions of Windows XP with legal ones.In June, the software giant said that the major security update to Windows XP, Service Pack 2, would not work with the most widely pirated versions of its operating system."This is a great opportunity for users to confirm the authenticity of Windows XP software whilst helping gather vital information about illegal traders", said Alex Hilton, licence compliance manager at Microsoft.Microsoft said it would evaluate the results of the UK programme before setting up similar schemes in other countries.It is the first time Microsoft has launched a counterfeit product replacement scheme in the world, the company told the BBC News website.The Windows XP Counterfeit Project will mean that software that is found to be counterfeit will be replaced for free, subject to certain conditions, until the end of the year.
Man auctions ad space on forehead A 20-year-old US man is selling advertising space on his forehead to the highest bidder on website eBay. Andrew Fisher, from Omaha, Nebraska, said he would have a non-permanent logo or brand name tattooed on his head for 30 days. "The way I see it I'm selling something I already own; after 30 days I get it back," he told the BBC Today programme. Mr Fisher has received 39 bids so far, with the largest bid currently at more than $322 (£171). "The winner will be able to send me a tattoo or have me go to a tattoo parlour and get a temporary ink tattoo on my forehead and this will be something they choose, a company name or domain name, perhaps their logo," he told the Radio 4 programme. On the online auction, Mr Fisher describes himself as an "average American Joe, give or take". His sales pitch adds: "Take advantage of this radical advertising campaign and become a part of history." Mr Fisher said that while he would accept any brand name or logo, "I wouldn't go around with a swastika or anything racial". He added: "I wouldn't go around with 666, the mark of the beast. "Other than that I wouldn't promote anything socially unacceptable such as adult websites or stores." He said he would use the money to pay college - he is planning to study graphic design. The entrepreneur said his mother was initially surprised by his decision but following all the media attention she felt he was "thinking outside the box".
Mr Fisher said that while he would accept any brand name or logo, "I wouldn't go around with a swastika or anything racial".Andrew Fisher, from Omaha, Nebraska, said he would have a non-permanent logo or brand name tattooed on his head for 30 days."The winner will be able to send me a tattoo or have me go to a tattoo parlour and get a temporary ink tattoo on my forehead and this will be something they choose, a company name or domain name, perhaps their logo," he told the Radio 4 programme.On the online auction, Mr Fisher describes himself as an "average American Joe, give or take".He added: "I wouldn't go around with 666, the mark of the beast.
Search sites get closer to users Search sites want to get to know you better. Not content with providing access to the millions of websites, many now offer ways that do a better job of remembering, cataloguing and managing all the information you come across. Some of the latest to update their search systems are Ask Jeeves and Blinkx, which have both released a series of utilities that try to help people get more from the web. "The future is all about developing your own personal web," said Tony Macklin, spokesman for Ask Jeeves. Mr Macklin said that too often when people use a search engine it was like the first time they ever used it, because there was no memory of what they had searched for before. "Each time you go back in you have to start all over again," he said. The series of updates to its service, collected under the My Ask Jeeves banner, would help people remember where they had been before. Ask Jeeves has added the ability to "save" websites of interest so the next time a users visits the site they can search through the sites they have previously found. Sites saved in this way can be arranged in folders and have notes attached to them to explain why they were saved. Mr Macklin said many people wanted to save sites they had seen but did not want to add them to their bookmarks or favourites not least because such lists cannot be easily searched. On average, said Mr Macklin, users conduct between five and 10 searches per day and the tools in My Ask Jeeves should stop them having to do searches twice and get to what they want much more easily. Under My Ask Jeeves users can search the web or through the results they have already noted as interesting. "It's about finding again what you found before," he said. The My Ask Jeeves service lets people store up to a 1000 web links or 5000 if they sign up to the free service. By way of comparison Google's Desktop search tool catalogues search histories informally and lets people look through the sites they have visited. At the same time, search start-up Blinkx has released a second version of its eponymous software. Blinkx is desktop search software that watches what someone is working on, be it a document or e-mail, and suggests websites, video clips, blogs or documents on a PC that are relevant to it. Since Blinkx launched it has faced increased competition from firms such as Google, Copernic, Enfish, X1 and Apple all of whom now have programs that let people search their PC as well as the web. "The competition has validated the problem we tackle," said Suranga Chandratillake, co-founder of Blinkx. In the latest release of Blinkx, the company has added what it calls smart folders. Once created the folders act as persistent queries that automatically sweep the web for pages related to their subject and catalogues relevant information, documents or incoming e-mails, on hard drives too. What users do with Blinkx and other desktop search engines shows that people tend to be very promiscuous in their use of search engines. "Blinkx users do not stop using other web search systems," he said. "They might use Google to look up a company, or Yahoo for travel because they know they are good at that," he said. "The classic thing we have seen recently, is people using Blinkx to look at the things they have searched on," he said. The variety of ways to search data was only helping users, said Mr Chandratillake and that it was likely that in the future people would use different ones for different tasks.
"Blinkx users do not stop using other web search systems," he said.Some of the latest to update their search systems are Ask Jeeves and Blinkx, which have both released a series of utilities that try to help people get more from the web.On average, said Mr Macklin, users conduct between five and 10 searches per day and the tools in My Ask Jeeves should stop them having to do searches twice and get to what they want much more easily.What users do with Blinkx and other desktop search engines shows that people tend to be very promiscuous in their use of search engines.By way of comparison Google's Desktop search tool catalogues search histories informally and lets people look through the sites they have visited.Mr Macklin said that too often when people use a search engine it was like the first time they ever used it, because there was no memory of what they had searched for before.Under My Ask Jeeves users can search the web or through the results they have already noted as interesting.Ask Jeeves has added the ability to "save" websites of interest so the next time a users visits the site they can search through the sites they have previously found.The variety of ways to search data was only helping users, said Mr Chandratillake and that it was likely that in the future people would use different ones for different tasks.Since Blinkx launched it has faced increased competition from firms such as Google, Copernic, Enfish, X1 and Apple all of whom now have programs that let people search their PC as well as the web."The future is all about developing your own personal web," said Tony Macklin, spokesman for Ask Jeeves.
First look at PlayStation 3 chip Some details of the chip inside Sony's PlayStation 3 have been revealed. Sony, IBM and Toshiba have released limited data about the so-called Cell chip that will be able to carry out trillions of calculations per second. The chip will be made of several different processing cores that work on tasks together. The PlayStation 3 is expected in 2006 but developers are expecting to get prototypes early next year to tune games that will appear on it at launch. The three firms have been working on the chip since 2001 but before now few details have been released about how it might function. In a joint statement the three firms gave hints about how the chip will work but fuller details will be released in February next year at the International Solid State Circuits Conference in San Francisco. The three firms claim that the Cell chip will be up to 10 times more powerful than existing processors. When put inside powerful computer servers, the Cell consortium expects it to be capable of handling 16 trillion floating point operations, or calculations, every second. The chip has also been refined to be able to handle the detailed graphics common in games and the data demands of films and broadband media. IBM said it would start producing the chip in early 2005 at manufacturing plants in the US. The first machines off the line using the Cell processor will be computer workstations and servers. A working version of the PS3 is due to be shown off in May 2005 but a full launch of the next generation console is not expected to start until 2006. As well as being inside the PlayStation 3, the chip will also be used inside high-definition TVs and powerful computers. "In the future, all forms of digital content will be converged and fused onto the broadband network," said Ken Kutaragi, Chief Operating Officer of Sony. "Current PC architecture is nearing its limits."
Some details of the chip inside Sony's PlayStation 3 have been revealed.The three firms claim that the Cell chip will be up to 10 times more powerful than existing processors.The three firms have been working on the chip since 2001 but before now few details have been released about how it might function.Sony, IBM and Toshiba have released limited data about the so-called Cell chip that will be able to carry out trillions of calculations per second.As well as being inside the PlayStation 3, the chip will also be used inside high-definition TVs and powerful computers.In a joint statement the three firms gave hints about how the chip will work but fuller details will be released in February next year at the International Solid State Circuits Conference in San Francisco.