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Another good step was taken when I removed support for E4X from the JS engine. E4X is an old JavaScript language extension that never gained wide support and was only implemented in Firefox. The code implementing it was complicated, and an ongoing source of many bugs and security flaws. The removal cut almost 13,000 lines of code and over 16,000 lines of tests. It’s been destined for the chopping block for a long time, and its presence has been blocking generational GC, so all the JS team members are glad to see it go.
Bug Counts
Here are the current bug counts.
P1: 16 (-5/+0)
P2: 119 (-6/+0)
P3: 104 (-0/+0)
Unprioritized: 22 (-0/+18)
Three of the P1 “fixes” weren’t actual fixes, but cases where a bug was WONTFIXed, or downgraded. The unprioritized number is high because we skipped this week’s MemShrink meeting due to the DOM work week in London, which occupied three of our regular contributors.<|endoftext|>There are many days when I love PC gaming. When I boot up a game and it just works. When I can switch back and forth between a controller and mouse/keyboard on the fly. When I find brilliant mods that improve upon already great games. When I can enjoy the technology I’m bringing to bear, downsampling a game from 4K, tweaking settings for the best possible image quality, or running at over 100 frames per second.
Occasionally there are days when I hate PC gaming. When I can’t get a game to run, no matter how much troubleshooting, forum sleuthing, and driver reinstalling I do. When joining games with my friends is a Herculean task that should be simple. When the power and openness of the platform means there are too many variables that can and do go wrong, I decide to give it up for the day and go watch a movie instead. Every time I’ve planted myself on the couch for the past month to test the Steam Link has been one of those bad days.
There are moments where a game just works, and I’m playing it in my living room through a $50 piece of hardware, and it’s great. Those moments are rare. The good times have been peppered throughout an experience that is consistently frustrating, crash-prone, and seemingly not really ready for a full public release.
My experience using the Steam Link for Valve’s In-Home Streaming has changed quite a bit since I wrote my first impressions a month ago, and changed even more dramatically since I first dabbled with streaming in 2014. A month ago, I mostly wrote about the performance of streaming over wired and Wi-Fi and the image quality that comes along with the encoded video. Those aspects of streaming I’m still mostly positive about, and I still like the hardware.
It handles video decoding without issue, includes built-in Wi-Fi (though you should really use wired), can connect to Steam Controllers without a dongle, and is small and unobtrusive. The Link could use a fourth USB port though, and two of the three ports are placed on the back of the device—not exactly ideal for plugging in wired controllers.
Latency over a wired connection is basically nonexistent, usually hovering around 0.1 milliseconds. The default ‘automatic’ bitrate will retain a mostly clear picture in slower-paced games with simpler levels of graphical detail. In busier games, the image quality suffers badly. When I tested with tower defense game Tower Wars, the number of projectiles and fast-moving units on the screen turned my entire image into a blocky, ugly mess of video encoding artifacts–there was just too much data for the bitrate to handle. Turning the bitrate from ‘automatic’ to ‘unlimited’ fixed this problem, ramping bandwidth usage up well past 30 megabits per second in exchange for a much clearer image. Steam warns that this setting increases latency, but I didn’t feel any more latency while playing, nor did I notice a significant increase in the real-time monitoring tool built into In-Home Streaming.
When streaming works, it works well. But those times are rare.
Those are the positives: when streaming works, it works well. But those times are rare, and actually playing a game means wading through crashes, controller frustrations, and streaming compatibility issues. Most frustrating, those crashes and streaming issues often require problem-solving on the host PC. An afternoon of testing games on the Steam Link usually means trudging upstairs to my PC half a dozen times to close a pop-up that pulled me out of the game I was trying to stream, restarting Steam after it mysteriously crashed, or closing a game that suddenly refuses to take controller inputs.
I encountered these issues again and again streaming to the Steam Link in a variety of games. Duck Game wouldn’t recognize controller inputs and was impossible to quit; using the Steam overlay to exit the game left it running in the background with menu music at full blast. Lara Croft and the Temple of Osiris defaulted to recognizing the keyboard attached to my PC, making it impossible to play with two players using controllers. Dungeon Defenders II opened a web browser when I launched it, which I walked upstairs to close instead of fiddling with the Steam Controller’s mouse support to get the game running again.
During my testing of other games (including Killing Floor 2, Nuclear Throne, Armello, Warhammer: The End Times - Vermintide, Fez, FTL, and more) I experienced multiple crashes and situations where a game didn’t seem to properly launch for streaming, either giving me a black screen or returning to Big Picture Mode. Other times, I’d get into a game, and trying to pull up the Big Picture mode overlay to quit would be sluggish or unresponsive.
I’ve never experienced so many Steam crashes in all the years I’ve used it. In fact, when I dabbled with streaming last year, I don’t remember it ever crashing. If it did, it was uncommon. I’ve put much more time into streaming in the past month, so maybe I just got lucky before. But it does seem like Valve’s been working at a breakneck pace since sending out early review hardware, updating the Steam client beta near-daily and pumping out firmware updates for the Steam Controller almost as frequently. This is one of the two main problems with Steam In-Home Streaming: the software simply feels unstable, and troubleshooting from the couch is much more difficult and much more frustrating than it is at a desk with a mouse.
The other problem is one I’m worried that Valve won’t be able to solve, no matter how much they refine Big Picture Mode and the code that makes streaming function: Windows. Windows is the root cause of most of those bad PC gaming days I mentioned earlier: it's a big, vastly complex OS with drivers and pop-up windows that plays host to all sorts of different game engines. Streaming can only be great so long as it completely isolates you from the rest of the Windows ecosystem. As soon as a pop-up dialogue or a firewall warning or a launcher intrudes, streaming breaks or pulls you out of Big Picture mode and leaves you squinting at the desktop. That’s a failure. As soon as a game inexplicably won't boot up or quit or recognize an input because its engine doesn’t play nicely with streaming–and there's no way to tell what's wrong–that’s a failure.
Perhaps SteamOS is the answer to all of these problems—in its custom version of Linux, Valve can control the whole ecosystem—but I don't see that as a solution for more than a few diehard Linux gamers. Most of the SteamOS rigs are aimed at the living room anyway, making streaming to the Link redundant. And even if streaming from SteamOS is more stable, you lose access to the thousands of games only available on Windows.
There’s only so much of this Valve can control in Windows. After a few weeks of testing streaming, I’m skeptical that it can ever offer the simplicity of using a Roku or Apple TV or PS4 in the living room. There are simply too many things that can go wrong, pulling you out of your blissful big screen experience to walk over to your PC to fix the problem. For some PC gamers, that will be okay. Troubleshooting comes with the platform. But if I’m going to troubleshoot, I’d rather not leave my desk in the first place.
Another problem is that many PC games are missing easy ways to scale up the UI for a TV, even if they work decently with the Steam controller. That leaves streaming a genuinely good option for only a narrow slice of games available on Steam, and there’s really no way to know which games will work well without trying them.
With trial and error or a lot of luck, your Steam In-Home Streaming experience may end up far better than mine, but right now I’d consider the Steam Link a $50 bet. The hardware gets the job done, but the software still badly needs work. Since it’s so clearly unfinished I’m not attaching a score yet, but I wouldn’t recommend buying the Steam Link to anyone as it currently functions.<|endoftext|>After surviving the Holocaust on the run for six years, the adventurous and boisterous Bronislawa Taler would eventually build a home in America and raise a family who would carry on her legacy.
The Annapolis resident died on Saturday of congestive heart failure. She was 93.
Family and friends remember Taler, or “Bronka,” as they liked to call her, as “kind and elegant,” as Temple Beth Shalom Rabbi Ari Goldstein put it, who was extremely active and involved in her community and synagogue, where she was a member since its founding in 1963.
“She was just a gracious, lovely, elegant woman,” her daughter, Gustava “Gusty” Taler, 61, of Baltimore, said. “She loved her family and was a big proponent of promoting community and a great friend to everyone she came in contact with.”
The daughter of Leopold and Gustava Frenkiel, Bronislawa “Bronka” Frenkiel was born and raised in Krakow, Poland, the youngest of two children. Her father was a cigarette distributor, and she enjoyed a sophisticated lifestyle growing up that was filled with books, music and paintings.
Bronka was 15 years old when Germany invaded her country, and almost immediately, her family was herded into a ghetto. Neighbors informed her when she returned home from school on one fateful afternoon in 1939 that Nazi soldiers had taken her parents and her brother, Mark.
“My mother was told that the soldiers were looking for her,” her son, George Taler, 67, of Severna Park, said. “The neighbors said to her, ‘You better run.’ Her whole life changed in the matter of minutes, with absolutely no notice. She also found out that her two girlfriends’ parents were taken, too.”
In response, Bronka grabbed some personal belongings — consisting mostly of family photos and clothes — and put them into a satchel and immediately fled. She spent the next six years on the run with her two close friends, traveling throughout Poland, Austria, Czechoslovakia, Hungary and Romania doing whatever she could to ensure her survival.
There was a night, for instance, she and her friends were thrown in jail and thought they were going to be turned over to the Nazis. But, to their surprise, they were released the next morning after one of Bronka’s friends did “a favor for one of the guards,” Gusty recalled.
As trains shuttled Jews to death camps, Bronka roamed the streets and worked odd jobs thanks to false identity papers forged by the Polish Christian underground.
“Toward the end of the war, my mother was so excited that she had been invited to a Passover seder dinner in either Hungary or Romania,” Gusty said. “But right after she got there, she noticed she had been hired as the help. I think that really crushed and devastated her.”
When World War II concluded, Bronka returned to Krakow to try to track down her family.
Her parents died in the Holocaust, as did a number of Krakow’s nearly 70,000 Jews. Her brother managed to survive the Auschwitz concentration camp, and Bronka was reunited with him six years after they were separated.
“I think that was a very emotional moment for her, to have the opportunity to reconnect with her brother, because there were just so many unknowns at that time,” George said.
Seventy-two years later, the number of Holocaust survivors is diminishing fast. Some will share their memories, some will not, which George and Gusty said they learned firsthand.
George and Gusty grew up knowing they were the children of Holocaust survivors. Their father, Joseph, who died in 2012 at the age of 89, also survived the Holocaust with the help of the Poland Christian underground.
Joseph spent part of his retirement as a lecturer on Holocaust studies and was very open about his experiences. In addition, he wrote a book on the Holocaust, “In Search of Heroes,” and a second memoir, “Polish Indians and Short Stories.”
Bronka, however, was much more reserved to discuss the horrors she endured, Gusty said.
“It was a time in her life she really didn’t like to talk about and something we didn’t ask much about as kids,” Gusty said.
Goldstein, who has led the Temple Beth Shalom congregation since 2004, echoed those sentiments, saying, Bronka was a private and reserved woman. “Joseph was more verbal and vocal,” Goldstein said. “When describing life during the Holocaust, he would talk, and she would not.”
Still, decades later, Bronka was no more the ragged soul of the dark nights and cold winters of Eastern Europe.
Gusty said her mother always reminded her to remain upbeat and have a positive attitude despite any challenges life would throw her way.
Through art, music and culture, Bronka again found the simple pleasures in life she had developed in her youth. Gusty recalled her mother as an “avid reader, making good use of public libraries” and completing as many as three novels per week. “I think that’s how she was able to perfect her English,” Gusty said.
Bronka loved to cook, entertain, play bridge and patronize the community. She was a frequent patron of the Annapolis Symphony Orchestra, becoming an audience fixture at the Maryland Hall for the Creative Arts at 801 Chase St.
She also was a “real explorer,” Gusty said.
Bronka returned to Poland only once after World War II ended as part of a tour with the Smithsonian Institution. She visited every continent except Antarctica and traveled to Italy 13 times.
But make no mistake: Annapolis was home.
She lived until her death in a Pendennis Mount residence overlooking the Annapolis skyline and Severn River, where she and Joseph built a home in 1967.