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libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./tests/gdx-tests/src/com/badlogic/gdx/tests/TiledMapDirectLoaderTest.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.tests; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.maps.tiled.TiledMap; import com.badlogic.gdx.maps.tiled.TiledMapRenderer; import com.badlogic.gdx.maps.tiled.TmxMapLoader; import com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer; import com.badlogic.gdx.tests.utils.GdxTest; import com.badlogic.gdx.tests.utils.OrthoCamController; import com.badlogic.gdx.utils.ScreenUtils; public class TiledMapDirectLoaderTest extends GdxTest { private TiledMap map; private TiledMapRenderer renderer; private OrthographicCamera camera; private OrthoCamController cameraController; private BitmapFont font; private SpriteBatch batch; @Override public void create () { float w = Gdx.graphics.getWidth(); float h = Gdx.graphics.getHeight(); camera = new OrthographicCamera(); camera.setToOrtho(false, (w / h) * 10, 10); camera.update(); cameraController = new OrthoCamController(camera); Gdx.input.setInputProcessor(cameraController); font = new BitmapFont(); batch = new SpriteBatch(); map = new TmxMapLoader().load("data/maps/tiled/super-koalio/level1.tmx"); renderer = new OrthogonalTiledMapRenderer(map, 1f / 32f); } @Override public void render () { ScreenUtils.clear(0.55f, 0.55f, 0.55f, 1f); camera.update(); renderer.setView(camera); renderer.render(); batch.begin(); font.draw(batch, "FPS: " + Gdx.graphics.getFramesPerSecond(), 10, 20); batch.end(); } @Override public void dispose () { map.dispose(); } }
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.tests; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.maps.tiled.TiledMap; import com.badlogic.gdx.maps.tiled.TiledMapRenderer; import com.badlogic.gdx.maps.tiled.TmxMapLoader; import com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer; import com.badlogic.gdx.tests.utils.GdxTest; import com.badlogic.gdx.tests.utils.OrthoCamController; import com.badlogic.gdx.utils.ScreenUtils; public class TiledMapDirectLoaderTest extends GdxTest { private TiledMap map; private TiledMapRenderer renderer; private OrthographicCamera camera; private OrthoCamController cameraController; private BitmapFont font; private SpriteBatch batch; @Override public void create () { float w = Gdx.graphics.getWidth(); float h = Gdx.graphics.getHeight(); camera = new OrthographicCamera(); camera.setToOrtho(false, (w / h) * 10, 10); camera.update(); cameraController = new OrthoCamController(camera); Gdx.input.setInputProcessor(cameraController); font = new BitmapFont(); batch = new SpriteBatch(); map = new TmxMapLoader().load("data/maps/tiled/super-koalio/level1.tmx"); renderer = new OrthogonalTiledMapRenderer(map, 1f / 32f); } @Override public void render () { ScreenUtils.clear(0.55f, 0.55f, 0.55f, 1f); camera.update(); renderer.setView(camera); renderer.render(); batch.begin(); font.draw(batch, "FPS: " + Gdx.graphics.getFramesPerSecond(), 10, 20); batch.end(); } @Override public void dispose () { map.dispose(); } }
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./extensions/gdx-bullet/jni/swig-src/linearmath/com/badlogic/gdx/physics/bullet/linearmath/btSerializer.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ package com.badlogic.gdx.physics.bullet.linearmath; import com.badlogic.gdx.physics.bullet.BulletBase; public class btSerializer extends BulletBase { private long swigCPtr; protected btSerializer (final String className, long cPtr, boolean cMemoryOwn) { super(className, cPtr, cMemoryOwn); swigCPtr = cPtr; } /** Construct a new btSerializer, normally you should not need this constructor it's intended for low-level usage. */ public btSerializer (long cPtr, boolean cMemoryOwn) { this("btSerializer", cPtr, cMemoryOwn); construct(); } @Override protected void reset (long cPtr, boolean cMemoryOwn) { if (!destroyed) destroy(); super.reset(swigCPtr = cPtr, cMemoryOwn); } public static long getCPtr (btSerializer obj) { return (obj == null) ? 0 : obj.swigCPtr; } @Override protected void finalize () throws Throwable { if (!destroyed) destroy(); super.finalize(); } @Override protected synchronized void delete () { if (swigCPtr != 0) { if (swigCMemOwn) { swigCMemOwn = false; LinearMathJNI.delete_btSerializer(swigCPtr); } swigCPtr = 0; } super.delete(); } public java.nio.ByteBuffer getBufferPointer () { return LinearMathJNI.btSerializer_getBufferPointer(swigCPtr, this); } public int getCurrentBufferSize () { return LinearMathJNI.btSerializer_getCurrentBufferSize(swigCPtr, this); } public btChunk allocate (long size, int numElements) { long cPtr = LinearMathJNI.btSerializer_allocate(swigCPtr, this, size, numElements); return (cPtr == 0) ? null : new btChunk(cPtr, false); } public void finalizeChunk (btChunk chunk, String structType, int chunkCode, long oldPtr) { LinearMathJNI.btSerializer_finalizeChunk(swigCPtr, this, btChunk.getCPtr(chunk), chunk, structType, chunkCode, oldPtr); } public long findPointer (long oldPtr) { return LinearMathJNI.btSerializer_findPointer(swigCPtr, this, oldPtr); } public long getUniquePointer (long oldPtr) { return LinearMathJNI.btSerializer_getUniquePointer(swigCPtr, this, oldPtr); } public void startSerialization () { LinearMathJNI.btSerializer_startSerialization(swigCPtr, this); } public void finishSerialization () { LinearMathJNI.btSerializer_finishSerialization(swigCPtr, this); } public String findNameForPointer (long ptr) { return LinearMathJNI.btSerializer_findNameForPointer(swigCPtr, this, ptr); } public void registerNameForPointer (long ptr, String name) { LinearMathJNI.btSerializer_registerNameForPointer(swigCPtr, this, ptr, name); } public void serializeName (String ptr) { LinearMathJNI.btSerializer_serializeName(swigCPtr, this, ptr); } public int getSerializationFlags () { return LinearMathJNI.btSerializer_getSerializationFlags(swigCPtr, this); } public void setSerializationFlags (int flags) { LinearMathJNI.btSerializer_setSerializationFlags(swigCPtr, this, flags); } public int getNumChunks () { return LinearMathJNI.btSerializer_getNumChunks(swigCPtr, this); } public btChunk getChunk (int chunkIndex) { long cPtr = LinearMathJNI.btSerializer_getChunk(swigCPtr, this, chunkIndex); return (cPtr == 0) ? null : new btChunk(cPtr, false); } }
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ package com.badlogic.gdx.physics.bullet.linearmath; import com.badlogic.gdx.physics.bullet.BulletBase; public class btSerializer extends BulletBase { private long swigCPtr; protected btSerializer (final String className, long cPtr, boolean cMemoryOwn) { super(className, cPtr, cMemoryOwn); swigCPtr = cPtr; } /** Construct a new btSerializer, normally you should not need this constructor it's intended for low-level usage. */ public btSerializer (long cPtr, boolean cMemoryOwn) { this("btSerializer", cPtr, cMemoryOwn); construct(); } @Override protected void reset (long cPtr, boolean cMemoryOwn) { if (!destroyed) destroy(); super.reset(swigCPtr = cPtr, cMemoryOwn); } public static long getCPtr (btSerializer obj) { return (obj == null) ? 0 : obj.swigCPtr; } @Override protected void finalize () throws Throwable { if (!destroyed) destroy(); super.finalize(); } @Override protected synchronized void delete () { if (swigCPtr != 0) { if (swigCMemOwn) { swigCMemOwn = false; LinearMathJNI.delete_btSerializer(swigCPtr); } swigCPtr = 0; } super.delete(); } public java.nio.ByteBuffer getBufferPointer () { return LinearMathJNI.btSerializer_getBufferPointer(swigCPtr, this); } public int getCurrentBufferSize () { return LinearMathJNI.btSerializer_getCurrentBufferSize(swigCPtr, this); } public btChunk allocate (long size, int numElements) { long cPtr = LinearMathJNI.btSerializer_allocate(swigCPtr, this, size, numElements); return (cPtr == 0) ? null : new btChunk(cPtr, false); } public void finalizeChunk (btChunk chunk, String structType, int chunkCode, long oldPtr) { LinearMathJNI.btSerializer_finalizeChunk(swigCPtr, this, btChunk.getCPtr(chunk), chunk, structType, chunkCode, oldPtr); } public long findPointer (long oldPtr) { return LinearMathJNI.btSerializer_findPointer(swigCPtr, this, oldPtr); } public long getUniquePointer (long oldPtr) { return LinearMathJNI.btSerializer_getUniquePointer(swigCPtr, this, oldPtr); } public void startSerialization () { LinearMathJNI.btSerializer_startSerialization(swigCPtr, this); } public void finishSerialization () { LinearMathJNI.btSerializer_finishSerialization(swigCPtr, this); } public String findNameForPointer (long ptr) { return LinearMathJNI.btSerializer_findNameForPointer(swigCPtr, this, ptr); } public void registerNameForPointer (long ptr, String name) { LinearMathJNI.btSerializer_registerNameForPointer(swigCPtr, this, ptr, name); } public void serializeName (String ptr) { LinearMathJNI.btSerializer_serializeName(swigCPtr, this, ptr); } public int getSerializationFlags () { return LinearMathJNI.btSerializer_getSerializationFlags(swigCPtr, this); } public void setSerializationFlags (int flags) { LinearMathJNI.btSerializer_setSerializationFlags(swigCPtr, this, flags); } public int getNumChunks () { return LinearMathJNI.btSerializer_getNumChunks(swigCPtr, this); } public btChunk getChunk (int chunkIndex) { long cPtr = LinearMathJNI.btSerializer_getChunk(swigCPtr, this, chunkIndex); return (cPtr == 0) ? null : new btChunk(cPtr, false); } }
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/LocalShapeInfo.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ package com.badlogic.gdx.physics.bullet.collision; import com.badlogic.gdx.physics.bullet.BulletBase; import com.badlogic.gdx.physics.bullet.linearmath.*; public class LocalShapeInfo extends BulletBase { private long swigCPtr; protected LocalShapeInfo (final String className, long cPtr, boolean cMemoryOwn) { super(className, cPtr, cMemoryOwn); swigCPtr = cPtr; } /** Construct a new LocalShapeInfo, normally you should not need this constructor it's intended for low-level usage. */ public LocalShapeInfo (long cPtr, boolean cMemoryOwn) { this("LocalShapeInfo", cPtr, cMemoryOwn); construct(); } @Override protected void reset (long cPtr, boolean cMemoryOwn) { if (!destroyed) destroy(); super.reset(swigCPtr = cPtr, cMemoryOwn); } public static long getCPtr (LocalShapeInfo obj) { return (obj == null) ? 0 : obj.swigCPtr; } @Override protected void finalize () throws Throwable { if (!destroyed) destroy(); super.finalize(); } @Override protected synchronized void delete () { if (swigCPtr != 0) { if (swigCMemOwn) { swigCMemOwn = false; CollisionJNI.delete_LocalShapeInfo(swigCPtr); } swigCPtr = 0; } super.delete(); } public void setShapePart (int value) { CollisionJNI.LocalShapeInfo_shapePart_set(swigCPtr, this, value); } public int getShapePart () { return CollisionJNI.LocalShapeInfo_shapePart_get(swigCPtr, this); } public void setTriangleIndex (int value) { CollisionJNI.LocalShapeInfo_triangleIndex_set(swigCPtr, this, value); } public int getTriangleIndex () { return CollisionJNI.LocalShapeInfo_triangleIndex_get(swigCPtr, this); } public LocalShapeInfo () { this(CollisionJNI.new_LocalShapeInfo(), true); } }
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ package com.badlogic.gdx.physics.bullet.collision; import com.badlogic.gdx.physics.bullet.BulletBase; import com.badlogic.gdx.physics.bullet.linearmath.*; public class LocalShapeInfo extends BulletBase { private long swigCPtr; protected LocalShapeInfo (final String className, long cPtr, boolean cMemoryOwn) { super(className, cPtr, cMemoryOwn); swigCPtr = cPtr; } /** Construct a new LocalShapeInfo, normally you should not need this constructor it's intended for low-level usage. */ public LocalShapeInfo (long cPtr, boolean cMemoryOwn) { this("LocalShapeInfo", cPtr, cMemoryOwn); construct(); } @Override protected void reset (long cPtr, boolean cMemoryOwn) { if (!destroyed) destroy(); super.reset(swigCPtr = cPtr, cMemoryOwn); } public static long getCPtr (LocalShapeInfo obj) { return (obj == null) ? 0 : obj.swigCPtr; } @Override protected void finalize () throws Throwable { if (!destroyed) destroy(); super.finalize(); } @Override protected synchronized void delete () { if (swigCPtr != 0) { if (swigCMemOwn) { swigCMemOwn = false; CollisionJNI.delete_LocalShapeInfo(swigCPtr); } swigCPtr = 0; } super.delete(); } public void setShapePart (int value) { CollisionJNI.LocalShapeInfo_shapePart_set(swigCPtr, this, value); } public int getShapePart () { return CollisionJNI.LocalShapeInfo_shapePart_get(swigCPtr, this); } public void setTriangleIndex (int value) { CollisionJNI.LocalShapeInfo_triangleIndex_set(swigCPtr, this, value); } public int getTriangleIndex () { return CollisionJNI.LocalShapeInfo_triangleIndex_get(swigCPtr, this); } public LocalShapeInfo () { this(CollisionJNI.new_LocalShapeInfo(), true); } }
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./extensions/gdx-bullet/jni/swig-src/softbody/com/badlogic/gdx/physics/bullet/softbody/btSoftClusterCollisionShape.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ package com.badlogic.gdx.physics.bullet.softbody; import com.badlogic.gdx.physics.bullet.linearmath.*; import com.badlogic.gdx.physics.bullet.collision.*; import com.badlogic.gdx.physics.bullet.dynamics.*; public class btSoftClusterCollisionShape extends btConvexInternalShape { private long swigCPtr; protected btSoftClusterCollisionShape (final String className, long cPtr, boolean cMemoryOwn) { super(className, SoftbodyJNI.btSoftClusterCollisionShape_SWIGUpcast(cPtr), cMemoryOwn); swigCPtr = cPtr; } /** Construct a new btSoftClusterCollisionShape, normally you should not need this constructor it's intended for low-level * usage. */ public btSoftClusterCollisionShape (long cPtr, boolean cMemoryOwn) { this("btSoftClusterCollisionShape", cPtr, cMemoryOwn); construct(); } @Override protected void reset (long cPtr, boolean cMemoryOwn) { if (!destroyed) destroy(); super.reset(SoftbodyJNI.btSoftClusterCollisionShape_SWIGUpcast(swigCPtr = cPtr), cMemoryOwn); } public static long getCPtr (btSoftClusterCollisionShape obj) { return (obj == null) ? 0 : obj.swigCPtr; } @Override protected void finalize () throws Throwable { if (!destroyed) destroy(); super.finalize(); } @Override protected synchronized void delete () { if (swigCPtr != 0) { if (swigCMemOwn) { swigCMemOwn = false; SoftbodyJNI.delete_btSoftClusterCollisionShape(swigCPtr); } swigCPtr = 0; } super.delete(); } public void setCluster (btSoftBody.Cluster value) { SoftbodyJNI.btSoftClusterCollisionShape_cluster_set(swigCPtr, this, btSoftBody.Cluster.getCPtr(value), value); } public btSoftBody.Cluster getCluster () { long cPtr = SoftbodyJNI.btSoftClusterCollisionShape_cluster_get(swigCPtr, this); return (cPtr == 0) ? null : new btSoftBody.Cluster(cPtr, false); } public btSoftClusterCollisionShape (btSoftBody.Cluster cluster) { this(SoftbodyJNI.new_btSoftClusterCollisionShape(btSoftBody.Cluster.getCPtr(cluster), cluster), true); } public int getShapeType () { return SoftbodyJNI.btSoftClusterCollisionShape_getShapeType(swigCPtr, this); } }
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ package com.badlogic.gdx.physics.bullet.softbody; import com.badlogic.gdx.physics.bullet.linearmath.*; import com.badlogic.gdx.physics.bullet.collision.*; import com.badlogic.gdx.physics.bullet.dynamics.*; public class btSoftClusterCollisionShape extends btConvexInternalShape { private long swigCPtr; protected btSoftClusterCollisionShape (final String className, long cPtr, boolean cMemoryOwn) { super(className, SoftbodyJNI.btSoftClusterCollisionShape_SWIGUpcast(cPtr), cMemoryOwn); swigCPtr = cPtr; } /** Construct a new btSoftClusterCollisionShape, normally you should not need this constructor it's intended for low-level * usage. */ public btSoftClusterCollisionShape (long cPtr, boolean cMemoryOwn) { this("btSoftClusterCollisionShape", cPtr, cMemoryOwn); construct(); } @Override protected void reset (long cPtr, boolean cMemoryOwn) { if (!destroyed) destroy(); super.reset(SoftbodyJNI.btSoftClusterCollisionShape_SWIGUpcast(swigCPtr = cPtr), cMemoryOwn); } public static long getCPtr (btSoftClusterCollisionShape obj) { return (obj == null) ? 0 : obj.swigCPtr; } @Override protected void finalize () throws Throwable { if (!destroyed) destroy(); super.finalize(); } @Override protected synchronized void delete () { if (swigCPtr != 0) { if (swigCMemOwn) { swigCMemOwn = false; SoftbodyJNI.delete_btSoftClusterCollisionShape(swigCPtr); } swigCPtr = 0; } super.delete(); } public void setCluster (btSoftBody.Cluster value) { SoftbodyJNI.btSoftClusterCollisionShape_cluster_set(swigCPtr, this, btSoftBody.Cluster.getCPtr(value), value); } public btSoftBody.Cluster getCluster () { long cPtr = SoftbodyJNI.btSoftClusterCollisionShape_cluster_get(swigCPtr, this); return (cPtr == 0) ? null : new btSoftBody.Cluster(cPtr, false); } public btSoftClusterCollisionShape (btSoftBody.Cluster cluster) { this(SoftbodyJNI.new_btSoftClusterCollisionShape(btSoftBody.Cluster.getCPtr(cluster), cluster), true); } public int getShapeType () { return SoftbodyJNI.btSoftClusterCollisionShape_getShapeType(swigCPtr, this); } }
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./tests/gdx-tests/src/com/badlogic/gdx/tests/bullet/OcclusionCuller.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.tests.bullet; import com.badlogic.gdx.graphics.Camera; import com.badlogic.gdx.math.Frustum; import com.badlogic.gdx.math.Plane; import com.badlogic.gdx.math.Vector3; import com.badlogic.gdx.physics.bullet.collision.*; import com.badlogic.gdx.utils.BufferUtils; import com.badlogic.gdx.utils.Disposable; import java.nio.Buffer; import java.nio.FloatBuffer; /** Performs the occlusion culling or k-DOP culling using the dynamic bounding volume tree from the Bullet broadphase. * <p> * Occlusion culling is a process that determines which objects are visible or hidden from the viewpoint of a camera. This is * achieved by rendering the bounding boxes of collision objects to a depth buffer using a software rasterizer. When determining * if an object is visible to the camera, this depth buffer is queried and compared against the depth of the object in question. * <p> * k-DOP culling determines which objects are inside a camera frustum. The process is accelerated by the dynamic bounding volume * tree. * * @author jsjolund */ public abstract class OcclusionCuller implements Disposable { protected class Collider extends ICollide { /** Callback method for {@link btDbvt#collideKDOP}. The bounding volume tree node in the parameter is inside the camera * frustum, as are any collision objects it contains. * * @param node A bounding volume tree node, the children of which are all inside the camera frustum. */ @Override public boolean AllLeaves (btDbvtNode node) { if (node.isleaf()) { onObjectVisible(node.getDataAsProxyClientObject()); } else { long nodePointer = node.getCPointer(); btDbvtNode child; if ((child = btDbvtNode.internalTemp(nodePointer, false).getChild(0)).getCPointer() != 0) AllLeaves(child); if ((child = btDbvtNode.internalTemp(nodePointer, false).getChild(1)).getCPointer() != 0) AllLeaves(child); } return true; } /** Callback for {@link btDbvt#collideOCL}. This method must check if the input node from the broadphase bounding volume * tree is completely occluded by an occluder node previously rendered by {@link #Process(btDbvtNode, float)}. * <p> * The node may or may not be a leaf node, i.e. may or may not contain a single collision object. If the node is not a leaf * (i.e. an internal node), and the node is occluded, the child nodes it contains will not be processed or checked for * occlusion, since they are contained in this parent node bounding volume and must therefore also be occluded. * * @param node A node from the broadphase bounding volume tree. * @return False if the node is completely occluded, true otherwise. */ @Override public boolean Descent (btDbvtNode node) { return oclBuffer.queryAABB(tmpV1.set(node.getVolume().Center()), tmpV2.set(node.getVolume().Extents())); } /** Callback for {@link btDbvt#collideOCL}, which will trigger a call to this method if a leaf node is not occluded. If the * node contains an object which can occlude others, it will be added to the depth buffer so that it may be considered in * future occlusion checks. * <p> * Only box shaped occluder objects are supported. * * @param leaf A leaf node which contains a collision object. * @param depth The depth of the node along the sorting axis. Objects closer to the camera will have a value closer to * zero. */ @Override public void Process (btDbvtNode leaf, float depth) { btCollisionObject object = leaf.getDataAsProxyClientObject(); onObjectVisible(object); btCollisionShape shape = object.getCollisionShape(); if (shape instanceof btBoxShape && isOccluder(object)) { oclBuffer.drawBB(object.getWorldTransform(), ((btBoxShape)shape).getHalfExtentsWithMargin()); } } } private static final int NUM_PLANES = 5; private final FloatBuffer frustumNormals = BufferUtils.newFloatBuffer(NUM_PLANES * 4); private final FloatBuffer frustumOffsets = BufferUtils.newFloatBuffer(NUM_PLANES); final Vector3 tmpV1 = new Vector3(); final Vector3 tmpV2 = new Vector3(); OcclusionBuffer oclBuffer; private final Collider collider = new Collider(); @Override public void dispose () { collider.dispose(); oclBuffer = null; } /** True if this collision object can block vision of other collision objects. If true, its collision shape will be drawn to * the depth buffer and considered in future occlusion checks. Only btBoxShape collision shapes can be occluders, other types * of shapes will be ignored. However, box occluders can block vision of any type of collision shape. * * @param object Object to check * @return True if the collision object can occlude other objects */ public abstract boolean isOccluder (btCollisionObject object); /** When performing occlusion culling, this method is a callback for when a collision object is found to be visible from the * point of view of the camera. * <p> * When performing k-DOP culling, this method is a callback for when a collision object is found to be inside the camera * frustum (regardless of occlusion). * * @param object A collision object which is visible to the camera */ public abstract void onObjectVisible (btCollisionObject object); /** Performs k-DOP (k-Discrete Oriented Polytope) culling using the Bullet method {@link btDbvt#collideKDOP}. Finds all * collision objects inside the camera frustum, each of which will trigger a callback to * {@link #onObjectVisible(btCollisionObject)}. The process of finding objects in frustum is accelerated by the broadphase * dynamic bounding volume tree ({@link btDbvt}). * * @param broadphase The dynamics world broadphase * @param camera Camera for which to perform k-DOP culling */ public void performKDOPCulling (btDbvtBroadphase broadphase, Camera camera) { setFrustumPlanes(camera.frustum); btDbvt.collideKDOP(broadphase.getSet1().getRoot(), frustumNormals, frustumOffsets, NUM_PLANES, collider); btDbvt.collideKDOP(broadphase.getSet0().getRoot(), frustumNormals, frustumOffsets, NUM_PLANES, collider); } /** Performs occlusion culling using the Bullet method {@link btDbvt#collideOCL}. Finds all collision objects which are visible * to the camera, where vision is not blocked (occluded) by another object. If a collision object from the broadphase is * visible to the camera, a callback is made to {@link #onObjectVisible(btCollisionObject)}. Only collision objects for which * {@link #isOccluder(btCollisionObject)} returns true can occlude others. These collision objects must have a * {@link btBoxShape} collision shape. However, box occluders can block vision of any type of shape. * * @param broadphase The dynamics world broadphase * @param oclBuffer The occlusion buffer in which to query and draw depth during culling * @param camera Camera for which to perform occlusion culling */ public void performOcclusionCulling (btDbvtBroadphase broadphase, OcclusionBuffer oclBuffer, Camera camera) { this.oclBuffer = oclBuffer; oclBuffer.setProjectionMatrix(camera.combined); setFrustumPlanes(camera.frustum); btDbvt.collideOCL(broadphase.getSet1().getRoot(), frustumNormals, frustumOffsets, camera.direction, NUM_PLANES, collider); btDbvt.collideOCL(broadphase.getSet0().getRoot(), frustumNormals, frustumOffsets, camera.direction, NUM_PLANES, collider); } /** @param frustum Set the frustum plane buffers to this frustum */ private void setFrustumPlanes (Frustum frustum) { // All frustum planes except 'near' (index 0) should be sent to Bullet. ((Buffer)frustumNormals).clear(); ((Buffer)frustumOffsets).clear(); for (int i = 1; i < 6; i++) { Plane plane = frustum.planes[i]; // Since the plane normals map to an array of btVector3, all four vector components (x, y, z, w) // required by the C++ struct must be provided. The plane offset from origin (d) must also be set. frustumNormals.put(plane.normal.x); frustumNormals.put(plane.normal.y); frustumNormals.put(plane.normal.z); frustumNormals.put(0); frustumOffsets.put(plane.d); } } }
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.tests.bullet; import com.badlogic.gdx.graphics.Camera; import com.badlogic.gdx.math.Frustum; import com.badlogic.gdx.math.Plane; import com.badlogic.gdx.math.Vector3; import com.badlogic.gdx.physics.bullet.collision.*; import com.badlogic.gdx.utils.BufferUtils; import com.badlogic.gdx.utils.Disposable; import java.nio.Buffer; import java.nio.FloatBuffer; /** Performs the occlusion culling or k-DOP culling using the dynamic bounding volume tree from the Bullet broadphase. * <p> * Occlusion culling is a process that determines which objects are visible or hidden from the viewpoint of a camera. This is * achieved by rendering the bounding boxes of collision objects to a depth buffer using a software rasterizer. When determining * if an object is visible to the camera, this depth buffer is queried and compared against the depth of the object in question. * <p> * k-DOP culling determines which objects are inside a camera frustum. The process is accelerated by the dynamic bounding volume * tree. * * @author jsjolund */ public abstract class OcclusionCuller implements Disposable { protected class Collider extends ICollide { /** Callback method for {@link btDbvt#collideKDOP}. The bounding volume tree node in the parameter is inside the camera * frustum, as are any collision objects it contains. * * @param node A bounding volume tree node, the children of which are all inside the camera frustum. */ @Override public boolean AllLeaves (btDbvtNode node) { if (node.isleaf()) { onObjectVisible(node.getDataAsProxyClientObject()); } else { long nodePointer = node.getCPointer(); btDbvtNode child; if ((child = btDbvtNode.internalTemp(nodePointer, false).getChild(0)).getCPointer() != 0) AllLeaves(child); if ((child = btDbvtNode.internalTemp(nodePointer, false).getChild(1)).getCPointer() != 0) AllLeaves(child); } return true; } /** Callback for {@link btDbvt#collideOCL}. This method must check if the input node from the broadphase bounding volume * tree is completely occluded by an occluder node previously rendered by {@link #Process(btDbvtNode, float)}. * <p> * The node may or may not be a leaf node, i.e. may or may not contain a single collision object. If the node is not a leaf * (i.e. an internal node), and the node is occluded, the child nodes it contains will not be processed or checked for * occlusion, since they are contained in this parent node bounding volume and must therefore also be occluded. * * @param node A node from the broadphase bounding volume tree. * @return False if the node is completely occluded, true otherwise. */ @Override public boolean Descent (btDbvtNode node) { return oclBuffer.queryAABB(tmpV1.set(node.getVolume().Center()), tmpV2.set(node.getVolume().Extents())); } /** Callback for {@link btDbvt#collideOCL}, which will trigger a call to this method if a leaf node is not occluded. If the * node contains an object which can occlude others, it will be added to the depth buffer so that it may be considered in * future occlusion checks. * <p> * Only box shaped occluder objects are supported. * * @param leaf A leaf node which contains a collision object. * @param depth The depth of the node along the sorting axis. Objects closer to the camera will have a value closer to * zero. */ @Override public void Process (btDbvtNode leaf, float depth) { btCollisionObject object = leaf.getDataAsProxyClientObject(); onObjectVisible(object); btCollisionShape shape = object.getCollisionShape(); if (shape instanceof btBoxShape && isOccluder(object)) { oclBuffer.drawBB(object.getWorldTransform(), ((btBoxShape)shape).getHalfExtentsWithMargin()); } } } private static final int NUM_PLANES = 5; private final FloatBuffer frustumNormals = BufferUtils.newFloatBuffer(NUM_PLANES * 4); private final FloatBuffer frustumOffsets = BufferUtils.newFloatBuffer(NUM_PLANES); final Vector3 tmpV1 = new Vector3(); final Vector3 tmpV2 = new Vector3(); OcclusionBuffer oclBuffer; private final Collider collider = new Collider(); @Override public void dispose () { collider.dispose(); oclBuffer = null; } /** True if this collision object can block vision of other collision objects. If true, its collision shape will be drawn to * the depth buffer and considered in future occlusion checks. Only btBoxShape collision shapes can be occluders, other types * of shapes will be ignored. However, box occluders can block vision of any type of collision shape. * * @param object Object to check * @return True if the collision object can occlude other objects */ public abstract boolean isOccluder (btCollisionObject object); /** When performing occlusion culling, this method is a callback for when a collision object is found to be visible from the * point of view of the camera. * <p> * When performing k-DOP culling, this method is a callback for when a collision object is found to be inside the camera * frustum (regardless of occlusion). * * @param object A collision object which is visible to the camera */ public abstract void onObjectVisible (btCollisionObject object); /** Performs k-DOP (k-Discrete Oriented Polytope) culling using the Bullet method {@link btDbvt#collideKDOP}. Finds all * collision objects inside the camera frustum, each of which will trigger a callback to * {@link #onObjectVisible(btCollisionObject)}. The process of finding objects in frustum is accelerated by the broadphase * dynamic bounding volume tree ({@link btDbvt}). * * @param broadphase The dynamics world broadphase * @param camera Camera for which to perform k-DOP culling */ public void performKDOPCulling (btDbvtBroadphase broadphase, Camera camera) { setFrustumPlanes(camera.frustum); btDbvt.collideKDOP(broadphase.getSet1().getRoot(), frustumNormals, frustumOffsets, NUM_PLANES, collider); btDbvt.collideKDOP(broadphase.getSet0().getRoot(), frustumNormals, frustumOffsets, NUM_PLANES, collider); } /** Performs occlusion culling using the Bullet method {@link btDbvt#collideOCL}. Finds all collision objects which are visible * to the camera, where vision is not blocked (occluded) by another object. If a collision object from the broadphase is * visible to the camera, a callback is made to {@link #onObjectVisible(btCollisionObject)}. Only collision objects for which * {@link #isOccluder(btCollisionObject)} returns true can occlude others. These collision objects must have a * {@link btBoxShape} collision shape. However, box occluders can block vision of any type of shape. * * @param broadphase The dynamics world broadphase * @param oclBuffer The occlusion buffer in which to query and draw depth during culling * @param camera Camera for which to perform occlusion culling */ public void performOcclusionCulling (btDbvtBroadphase broadphase, OcclusionBuffer oclBuffer, Camera camera) { this.oclBuffer = oclBuffer; oclBuffer.setProjectionMatrix(camera.combined); setFrustumPlanes(camera.frustum); btDbvt.collideOCL(broadphase.getSet1().getRoot(), frustumNormals, frustumOffsets, camera.direction, NUM_PLANES, collider); btDbvt.collideOCL(broadphase.getSet0().getRoot(), frustumNormals, frustumOffsets, camera.direction, NUM_PLANES, collider); } /** @param frustum Set the frustum plane buffers to this frustum */ private void setFrustumPlanes (Frustum frustum) { // All frustum planes except 'near' (index 0) should be sent to Bullet. ((Buffer)frustumNormals).clear(); ((Buffer)frustumOffsets).clear(); for (int i = 1; i < 6; i++) { Plane plane = frustum.planes[i]; // Since the plane normals map to an array of btVector3, all four vector components (x, y, z, w) // required by the C++ struct must be provided. The plane offset from origin (d) must also be set. frustumNormals.put(plane.normal.x); frustumNormals.put(plane.normal.y); frustumNormals.put(plane.normal.z); frustumNormals.put(0); frustumOffsets.put(plane.d); } } }
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./extensions/gdx-bullet/jni/swig-src/linearmath/com/badlogic/gdx/physics/bullet/linearmath/btAngleCompareFunc.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ package com.badlogic.gdx.physics.bullet.linearmath; import com.badlogic.gdx.physics.bullet.BulletBase; import com.badlogic.gdx.math.Vector3; public class btAngleCompareFunc extends BulletBase { private long swigCPtr; protected btAngleCompareFunc (final String className, long cPtr, boolean cMemoryOwn) { super(className, cPtr, cMemoryOwn); swigCPtr = cPtr; } /** Construct a new btAngleCompareFunc, normally you should not need this constructor it's intended for low-level usage. */ public btAngleCompareFunc (long cPtr, boolean cMemoryOwn) { this("btAngleCompareFunc", cPtr, cMemoryOwn); construct(); } @Override protected void reset (long cPtr, boolean cMemoryOwn) { if (!destroyed) destroy(); super.reset(swigCPtr = cPtr, cMemoryOwn); } public static long getCPtr (btAngleCompareFunc obj) { return (obj == null) ? 0 : obj.swigCPtr; } @Override protected void finalize () throws Throwable { if (!destroyed) destroy(); super.finalize(); } @Override protected synchronized void delete () { if (swigCPtr != 0) { if (swigCMemOwn) { swigCMemOwn = false; LinearMathJNI.delete_btAngleCompareFunc(swigCPtr); } swigCPtr = 0; } super.delete(); } public void setAnchor (btVector3 value) { LinearMathJNI.btAngleCompareFunc_anchor_set(swigCPtr, this, btVector3.getCPtr(value), value); } public btVector3 getAnchor () { long cPtr = LinearMathJNI.btAngleCompareFunc_anchor_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3(cPtr, false); } public btAngleCompareFunc (Vector3 anchor) { this(LinearMathJNI.new_btAngleCompareFunc(anchor), true); } public boolean operatorFunctionCall (GrahamVector3 a, GrahamVector3 b) { return LinearMathJNI.btAngleCompareFunc_operatorFunctionCall(swigCPtr, this, GrahamVector3.getCPtr(a), a, GrahamVector3.getCPtr(b), b); } }
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ package com.badlogic.gdx.physics.bullet.linearmath; import com.badlogic.gdx.physics.bullet.BulletBase; import com.badlogic.gdx.math.Vector3; public class btAngleCompareFunc extends BulletBase { private long swigCPtr; protected btAngleCompareFunc (final String className, long cPtr, boolean cMemoryOwn) { super(className, cPtr, cMemoryOwn); swigCPtr = cPtr; } /** Construct a new btAngleCompareFunc, normally you should not need this constructor it's intended for low-level usage. */ public btAngleCompareFunc (long cPtr, boolean cMemoryOwn) { this("btAngleCompareFunc", cPtr, cMemoryOwn); construct(); } @Override protected void reset (long cPtr, boolean cMemoryOwn) { if (!destroyed) destroy(); super.reset(swigCPtr = cPtr, cMemoryOwn); } public static long getCPtr (btAngleCompareFunc obj) { return (obj == null) ? 0 : obj.swigCPtr; } @Override protected void finalize () throws Throwable { if (!destroyed) destroy(); super.finalize(); } @Override protected synchronized void delete () { if (swigCPtr != 0) { if (swigCMemOwn) { swigCMemOwn = false; LinearMathJNI.delete_btAngleCompareFunc(swigCPtr); } swigCPtr = 0; } super.delete(); } public void setAnchor (btVector3 value) { LinearMathJNI.btAngleCompareFunc_anchor_set(swigCPtr, this, btVector3.getCPtr(value), value); } public btVector3 getAnchor () { long cPtr = LinearMathJNI.btAngleCompareFunc_anchor_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3(cPtr, false); } public btAngleCompareFunc (Vector3 anchor) { this(LinearMathJNI.new_btAngleCompareFunc(anchor), true); } public boolean operatorFunctionCall (GrahamVector3 a, GrahamVector3 b) { return LinearMathJNI.btAngleCompareFunc_operatorFunctionCall(swigCPtr, this, GrahamVector3.getCPtr(a), a, GrahamVector3.getCPtr(b), b); } }
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./gdx/src/com/badlogic/gdx/assets/loaders/resolvers/InternalFileHandleResolver.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.assets.loaders.resolvers; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.assets.loaders.FileHandleResolver; import com.badlogic.gdx.files.FileHandle; public class InternalFileHandleResolver implements FileHandleResolver { @Override public FileHandle resolve (String fileName) { return Gdx.files.internal(fileName); } }
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.assets.loaders.resolvers; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.assets.loaders.FileHandleResolver; import com.badlogic.gdx.files.FileHandle; public class InternalFileHandleResolver implements FileHandleResolver { @Override public FileHandle resolve (String fileName) { return Gdx.files.internal(fileName); } }
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/_btMprSupport_t.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ package com.badlogic.gdx.physics.bullet.collision; import com.badlogic.gdx.physics.bullet.BulletBase; import com.badlogic.gdx.physics.bullet.linearmath.*; public class _btMprSupport_t extends BulletBase { private long swigCPtr; protected _btMprSupport_t (final String className, long cPtr, boolean cMemoryOwn) { super(className, cPtr, cMemoryOwn); swigCPtr = cPtr; } /** Construct a new _btMprSupport_t, normally you should not need this constructor it's intended for low-level usage. */ public _btMprSupport_t (long cPtr, boolean cMemoryOwn) { this("_btMprSupport_t", cPtr, cMemoryOwn); construct(); } @Override protected void reset (long cPtr, boolean cMemoryOwn) { if (!destroyed) destroy(); super.reset(swigCPtr = cPtr, cMemoryOwn); } public static long getCPtr (_btMprSupport_t obj) { return (obj == null) ? 0 : obj.swigCPtr; } @Override protected void finalize () throws Throwable { if (!destroyed) destroy(); super.finalize(); } @Override protected synchronized void delete () { if (swigCPtr != 0) { if (swigCMemOwn) { swigCMemOwn = false; CollisionJNI.delete__btMprSupport_t(swigCPtr); } swigCPtr = 0; } super.delete(); } public void setV (btVector3 value) { CollisionJNI._btMprSupport_t_v_set(swigCPtr, this, btVector3.getCPtr(value), value); } public btVector3 getV () { long cPtr = CollisionJNI._btMprSupport_t_v_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3(cPtr, false); } public void setV1 (btVector3 value) { CollisionJNI._btMprSupport_t_v1_set(swigCPtr, this, btVector3.getCPtr(value), value); } public btVector3 getV1 () { long cPtr = CollisionJNI._btMprSupport_t_v1_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3(cPtr, false); } public void setV2 (btVector3 value) { CollisionJNI._btMprSupport_t_v2_set(swigCPtr, this, btVector3.getCPtr(value), value); } public btVector3 getV2 () { long cPtr = CollisionJNI._btMprSupport_t_v2_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3(cPtr, false); } public _btMprSupport_t () { this(CollisionJNI.new__btMprSupport_t(), true); } }
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ package com.badlogic.gdx.physics.bullet.collision; import com.badlogic.gdx.physics.bullet.BulletBase; import com.badlogic.gdx.physics.bullet.linearmath.*; public class _btMprSupport_t extends BulletBase { private long swigCPtr; protected _btMprSupport_t (final String className, long cPtr, boolean cMemoryOwn) { super(className, cPtr, cMemoryOwn); swigCPtr = cPtr; } /** Construct a new _btMprSupport_t, normally you should not need this constructor it's intended for low-level usage. */ public _btMprSupport_t (long cPtr, boolean cMemoryOwn) { this("_btMprSupport_t", cPtr, cMemoryOwn); construct(); } @Override protected void reset (long cPtr, boolean cMemoryOwn) { if (!destroyed) destroy(); super.reset(swigCPtr = cPtr, cMemoryOwn); } public static long getCPtr (_btMprSupport_t obj) { return (obj == null) ? 0 : obj.swigCPtr; } @Override protected void finalize () throws Throwable { if (!destroyed) destroy(); super.finalize(); } @Override protected synchronized void delete () { if (swigCPtr != 0) { if (swigCMemOwn) { swigCMemOwn = false; CollisionJNI.delete__btMprSupport_t(swigCPtr); } swigCPtr = 0; } super.delete(); } public void setV (btVector3 value) { CollisionJNI._btMprSupport_t_v_set(swigCPtr, this, btVector3.getCPtr(value), value); } public btVector3 getV () { long cPtr = CollisionJNI._btMprSupport_t_v_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3(cPtr, false); } public void setV1 (btVector3 value) { CollisionJNI._btMprSupport_t_v1_set(swigCPtr, this, btVector3.getCPtr(value), value); } public btVector3 getV1 () { long cPtr = CollisionJNI._btMprSupport_t_v1_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3(cPtr, false); } public void setV2 (btVector3 value) { CollisionJNI._btMprSupport_t_v2_set(swigCPtr, this, btVector3.getCPtr(value), value); } public btVector3 getV2 () { long cPtr = CollisionJNI._btMprSupport_t_v2_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3(cPtr, false); } public _btMprSupport_t () { this(CollisionJNI.new__btMprSupport_t(), true); } }
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./gdx/src/com/badlogic/gdx/scenes/scene2d/actions/RepeatAction.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.scenes.scene2d.actions; /** Repeats an action a number of times or forever. * @author Nathan Sweet */ public class RepeatAction extends DelegateAction { static public final int FOREVER = -1; private int repeatCount, executedCount; private boolean finished; protected boolean delegate (float delta) { if (executedCount == repeatCount) return true; if (action.act(delta)) { if (finished) return true; if (repeatCount > 0) executedCount++; if (executedCount == repeatCount) return true; if (action != null) action.restart(); } return false; } /** Causes the action to not repeat again. */ public void finish () { finished = true; } public void restart () { super.restart(); executedCount = 0; finished = false; } /** Sets the number of times to repeat. Can be set to {@link #FOREVER}. */ public void setCount (int count) { this.repeatCount = count; } public int getCount () { return repeatCount; } }
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.scenes.scene2d.actions; /** Repeats an action a number of times or forever. * @author Nathan Sweet */ public class RepeatAction extends DelegateAction { static public final int FOREVER = -1; private int repeatCount, executedCount; private boolean finished; protected boolean delegate (float delta) { if (executedCount == repeatCount) return true; if (action.act(delta)) { if (finished) return true; if (repeatCount > 0) executedCount++; if (executedCount == repeatCount) return true; if (action != null) action.restart(); } return false; } /** Causes the action to not repeat again. */ public void finish () { finished = true; } public void restart () { super.restart(); executedCount = 0; finished = false; } /** Sets the number of times to repeat. Can be set to {@link #FOREVER}. */ public void setCount (int count) { this.repeatCount = count; } public int getCount () { return repeatCount; } }
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/btConeTwistFlags.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ package com.badlogic.gdx.physics.bullet.dynamics; public final class btConeTwistFlags { public final static int BT_CONETWIST_FLAGS_LIN_CFM = 1; public final static int BT_CONETWIST_FLAGS_LIN_ERP = 2; public final static int BT_CONETWIST_FLAGS_ANG_CFM = 4; }
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ package com.badlogic.gdx.physics.bullet.dynamics; public final class btConeTwistFlags { public final static int BT_CONETWIST_FLAGS_LIN_CFM = 1; public final static int BT_CONETWIST_FLAGS_LIN_ERP = 2; public final static int BT_CONETWIST_FLAGS_ANG_CFM = 4; }
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/DISTANCE_PLANE_3D_FUNC.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ package com.badlogic.gdx.physics.bullet.collision; import com.badlogic.gdx.physics.bullet.BulletBase; import com.badlogic.gdx.physics.bullet.linearmath.*; public class DISTANCE_PLANE_3D_FUNC extends BulletBase { private long swigCPtr; protected DISTANCE_PLANE_3D_FUNC (final String className, long cPtr, boolean cMemoryOwn) { super(className, cPtr, cMemoryOwn); swigCPtr = cPtr; } /** Construct a new DISTANCE_PLANE_3D_FUNC, normally you should not need this constructor it's intended for low-level usage. */ public DISTANCE_PLANE_3D_FUNC (long cPtr, boolean cMemoryOwn) { this("DISTANCE_PLANE_3D_FUNC", cPtr, cMemoryOwn); construct(); } @Override protected void reset (long cPtr, boolean cMemoryOwn) { if (!destroyed) destroy(); super.reset(swigCPtr = cPtr, cMemoryOwn); } public static long getCPtr (DISTANCE_PLANE_3D_FUNC obj) { return (obj == null) ? 0 : obj.swigCPtr; } @Override protected void finalize () throws Throwable { if (!destroyed) destroy(); super.finalize(); } @Override protected synchronized void delete () { if (swigCPtr != 0) { if (swigCMemOwn) { swigCMemOwn = false; CollisionJNI.delete_DISTANCE_PLANE_3D_FUNC(swigCPtr); } swigCPtr = 0; } super.delete(); } public DISTANCE_PLANE_3D_FUNC () { this(CollisionJNI.new_DISTANCE_PLANE_3D_FUNC(), true); } }
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ package com.badlogic.gdx.physics.bullet.collision; import com.badlogic.gdx.physics.bullet.BulletBase; import com.badlogic.gdx.physics.bullet.linearmath.*; public class DISTANCE_PLANE_3D_FUNC extends BulletBase { private long swigCPtr; protected DISTANCE_PLANE_3D_FUNC (final String className, long cPtr, boolean cMemoryOwn) { super(className, cPtr, cMemoryOwn); swigCPtr = cPtr; } /** Construct a new DISTANCE_PLANE_3D_FUNC, normally you should not need this constructor it's intended for low-level usage. */ public DISTANCE_PLANE_3D_FUNC (long cPtr, boolean cMemoryOwn) { this("DISTANCE_PLANE_3D_FUNC", cPtr, cMemoryOwn); construct(); } @Override protected void reset (long cPtr, boolean cMemoryOwn) { if (!destroyed) destroy(); super.reset(swigCPtr = cPtr, cMemoryOwn); } public static long getCPtr (DISTANCE_PLANE_3D_FUNC obj) { return (obj == null) ? 0 : obj.swigCPtr; } @Override protected void finalize () throws Throwable { if (!destroyed) destroy(); super.finalize(); } @Override protected synchronized void delete () { if (swigCPtr != 0) { if (swigCMemOwn) { swigCMemOwn = false; CollisionJNI.delete_DISTANCE_PLANE_3D_FUNC(swigCPtr); } swigCPtr = 0; } super.delete(); } public DISTANCE_PLANE_3D_FUNC () { this(CollisionJNI.new_DISTANCE_PLANE_3D_FUNC(), true); } }
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/btWheelInfo.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ package com.badlogic.gdx.physics.bullet.dynamics; import com.badlogic.gdx.physics.bullet.BulletBase; import com.badlogic.gdx.physics.bullet.linearmath.*; import com.badlogic.gdx.physics.bullet.collision.*; public class btWheelInfo extends BulletBase { private long swigCPtr; protected btWheelInfo (final String className, long cPtr, boolean cMemoryOwn) { super(className, cPtr, cMemoryOwn); swigCPtr = cPtr; } /** Construct a new btWheelInfo, normally you should not need this constructor it's intended for low-level usage. */ public btWheelInfo (long cPtr, boolean cMemoryOwn) { this("btWheelInfo", cPtr, cMemoryOwn); construct(); } @Override protected void reset (long cPtr, boolean cMemoryOwn) { if (!destroyed) destroy(); super.reset(swigCPtr = cPtr, cMemoryOwn); } public static long getCPtr (btWheelInfo obj) { return (obj == null) ? 0 : obj.swigCPtr; } @Override protected void finalize () throws Throwable { if (!destroyed) destroy(); super.finalize(); } @Override protected synchronized void delete () { if (swigCPtr != 0) { if (swigCMemOwn) { swigCMemOwn = false; DynamicsJNI.delete_btWheelInfo(swigCPtr); } swigCPtr = 0; } super.delete(); } static public class RaycastInfo extends BulletBase { private long swigCPtr; protected RaycastInfo (final String className, long cPtr, boolean cMemoryOwn) { super(className, cPtr, cMemoryOwn); swigCPtr = cPtr; } /** Construct a new RaycastInfo, normally you should not need this constructor it's intended for low-level usage. */ public RaycastInfo (long cPtr, boolean cMemoryOwn) { this("RaycastInfo", cPtr, cMemoryOwn); construct(); } @Override protected void reset (long cPtr, boolean cMemoryOwn) { if (!destroyed) destroy(); super.reset(swigCPtr = cPtr, cMemoryOwn); } public static long getCPtr (RaycastInfo obj) { return (obj == null) ? 0 : obj.swigCPtr; } @Override protected void finalize () throws Throwable { if (!destroyed) destroy(); super.finalize(); } @Override protected synchronized void delete () { if (swigCPtr != 0) { if (swigCMemOwn) { swigCMemOwn = false; DynamicsJNI.delete_btWheelInfo_RaycastInfo(swigCPtr); } swigCPtr = 0; } super.delete(); } public void setContactNormalWS (btVector3 value) { DynamicsJNI.btWheelInfo_RaycastInfo_contactNormalWS_set(swigCPtr, this, btVector3.getCPtr(value), value); } public btVector3 getContactNormalWS () { long cPtr = DynamicsJNI.btWheelInfo_RaycastInfo_contactNormalWS_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3(cPtr, false); } public void setContactPointWS (btVector3 value) { DynamicsJNI.btWheelInfo_RaycastInfo_contactPointWS_set(swigCPtr, this, btVector3.getCPtr(value), value); } public btVector3 getContactPointWS () { long cPtr = DynamicsJNI.btWheelInfo_RaycastInfo_contactPointWS_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3(cPtr, false); } public void setSuspensionLength (float value) { DynamicsJNI.btWheelInfo_RaycastInfo_suspensionLength_set(swigCPtr, this, value); } public float getSuspensionLength () { return DynamicsJNI.btWheelInfo_RaycastInfo_suspensionLength_get(swigCPtr, this); } public void setHardPointWS (btVector3 value) { DynamicsJNI.btWheelInfo_RaycastInfo_hardPointWS_set(swigCPtr, this, btVector3.getCPtr(value), value); } public btVector3 getHardPointWS () { long cPtr = DynamicsJNI.btWheelInfo_RaycastInfo_hardPointWS_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3(cPtr, false); } public void setWheelDirectionWS (btVector3 value) { DynamicsJNI.btWheelInfo_RaycastInfo_wheelDirectionWS_set(swigCPtr, this, btVector3.getCPtr(value), value); } public btVector3 getWheelDirectionWS () { long cPtr = DynamicsJNI.btWheelInfo_RaycastInfo_wheelDirectionWS_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3(cPtr, false); } public void setWheelAxleWS (btVector3 value) { DynamicsJNI.btWheelInfo_RaycastInfo_wheelAxleWS_set(swigCPtr, this, btVector3.getCPtr(value), value); } public btVector3 getWheelAxleWS () { long cPtr = DynamicsJNI.btWheelInfo_RaycastInfo_wheelAxleWS_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3(cPtr, false); } public void setIsInContact (boolean value) { DynamicsJNI.btWheelInfo_RaycastInfo_isInContact_set(swigCPtr, this, value); } public boolean getIsInContact () { return DynamicsJNI.btWheelInfo_RaycastInfo_isInContact_get(swigCPtr, this); } public void setGroundObject (long value) { DynamicsJNI.btWheelInfo_RaycastInfo_groundObject_set(swigCPtr, this, value); } public long getGroundObject () { return DynamicsJNI.btWheelInfo_RaycastInfo_groundObject_get(swigCPtr, this); } public RaycastInfo () { this(DynamicsJNI.new_btWheelInfo_RaycastInfo(), true); } } public void setRaycastInfo (btWheelInfo.RaycastInfo value) { DynamicsJNI.btWheelInfo_raycastInfo_set(swigCPtr, this, btWheelInfo.RaycastInfo.getCPtr(value), value); } public btWheelInfo.RaycastInfo getRaycastInfo () { long cPtr = DynamicsJNI.btWheelInfo_raycastInfo_get(swigCPtr, this); return (cPtr == 0) ? null : new btWheelInfo.RaycastInfo(cPtr, false); } public void setWorldTransform (btTransform value) { DynamicsJNI.btWheelInfo_worldTransform_set(swigCPtr, this, btTransform.getCPtr(value), value); } public btTransform getWorldTransform () { long cPtr = DynamicsJNI.btWheelInfo_worldTransform_get(swigCPtr, this); return (cPtr == 0) ? null : new btTransform(cPtr, false); } public void setChassisConnectionPointCS (btVector3 value) { DynamicsJNI.btWheelInfo_chassisConnectionPointCS_set(swigCPtr, this, btVector3.getCPtr(value), value); } public btVector3 getChassisConnectionPointCS () { long cPtr = DynamicsJNI.btWheelInfo_chassisConnectionPointCS_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3(cPtr, false); } public void setWheelDirectionCS (btVector3 value) { DynamicsJNI.btWheelInfo_wheelDirectionCS_set(swigCPtr, this, btVector3.getCPtr(value), value); } public btVector3 getWheelDirectionCS () { long cPtr = DynamicsJNI.btWheelInfo_wheelDirectionCS_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3(cPtr, false); } public void setWheelAxleCS (btVector3 value) { DynamicsJNI.btWheelInfo_wheelAxleCS_set(swigCPtr, this, btVector3.getCPtr(value), value); } public btVector3 getWheelAxleCS () { long cPtr = DynamicsJNI.btWheelInfo_wheelAxleCS_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3(cPtr, false); } public void setSuspensionRestLength1 (float value) { DynamicsJNI.btWheelInfo_suspensionRestLength1_set(swigCPtr, this, value); } public float getSuspensionRestLength1 () { return DynamicsJNI.btWheelInfo_suspensionRestLength1_get(swigCPtr, this); } public void setMaxSuspensionTravelCm (float value) { DynamicsJNI.btWheelInfo_maxSuspensionTravelCm_set(swigCPtr, this, value); } public float getMaxSuspensionTravelCm () { return DynamicsJNI.btWheelInfo_maxSuspensionTravelCm_get(swigCPtr, this); } public float getSuspensionRestLength () { return DynamicsJNI.btWheelInfo_getSuspensionRestLength(swigCPtr, this); } public void setWheelsRadius (float value) { DynamicsJNI.btWheelInfo_wheelsRadius_set(swigCPtr, this, value); } public float getWheelsRadius () { return DynamicsJNI.btWheelInfo_wheelsRadius_get(swigCPtr, this); } public void setSuspensionStiffness (float value) { DynamicsJNI.btWheelInfo_suspensionStiffness_set(swigCPtr, this, value); } public float getSuspensionStiffness () { return DynamicsJNI.btWheelInfo_suspensionStiffness_get(swigCPtr, this); } public void setWheelsDampingCompression (float value) { DynamicsJNI.btWheelInfo_wheelsDampingCompression_set(swigCPtr, this, value); } public float getWheelsDampingCompression () { return DynamicsJNI.btWheelInfo_wheelsDampingCompression_get(swigCPtr, this); } public void setWheelsDampingRelaxation (float value) { DynamicsJNI.btWheelInfo_wheelsDampingRelaxation_set(swigCPtr, this, value); } public float getWheelsDampingRelaxation () { return DynamicsJNI.btWheelInfo_wheelsDampingRelaxation_get(swigCPtr, this); } public void setFrictionSlip (float value) { DynamicsJNI.btWheelInfo_frictionSlip_set(swigCPtr, this, value); } public float getFrictionSlip () { return DynamicsJNI.btWheelInfo_frictionSlip_get(swigCPtr, this); } public void setSteering (float value) { DynamicsJNI.btWheelInfo_steering_set(swigCPtr, this, value); } public float getSteering () { return DynamicsJNI.btWheelInfo_steering_get(swigCPtr, this); } public void setRotation (float value) { DynamicsJNI.btWheelInfo_rotation_set(swigCPtr, this, value); } public float getRotation () { return DynamicsJNI.btWheelInfo_rotation_get(swigCPtr, this); } public void setDeltaRotation (float value) { DynamicsJNI.btWheelInfo_deltaRotation_set(swigCPtr, this, value); } public float getDeltaRotation () { return DynamicsJNI.btWheelInfo_deltaRotation_get(swigCPtr, this); } public void setRollInfluence (float value) { DynamicsJNI.btWheelInfo_rollInfluence_set(swigCPtr, this, value); } public float getRollInfluence () { return DynamicsJNI.btWheelInfo_rollInfluence_get(swigCPtr, this); } public void setMaxSuspensionForce (float value) { DynamicsJNI.btWheelInfo_maxSuspensionForce_set(swigCPtr, this, value); } public float getMaxSuspensionForce () { return DynamicsJNI.btWheelInfo_maxSuspensionForce_get(swigCPtr, this); } public void setEngineForce (float value) { DynamicsJNI.btWheelInfo_engineForce_set(swigCPtr, this, value); } public float getEngineForce () { return DynamicsJNI.btWheelInfo_engineForce_get(swigCPtr, this); } public void setBrake (float value) { DynamicsJNI.btWheelInfo_brake_set(swigCPtr, this, value); } public float getBrake () { return DynamicsJNI.btWheelInfo_brake_get(swigCPtr, this); } public void setBIsFrontWheel (boolean value) { DynamicsJNI.btWheelInfo_bIsFrontWheel_set(swigCPtr, this, value); } public boolean getBIsFrontWheel () { return DynamicsJNI.btWheelInfo_bIsFrontWheel_get(swigCPtr, this); } public void setClientInfo (long value) { DynamicsJNI.btWheelInfo_clientInfo_set(swigCPtr, this, value); } public long getClientInfo () { return DynamicsJNI.btWheelInfo_clientInfo_get(swigCPtr, this); } public btWheelInfo () { this(DynamicsJNI.new_btWheelInfo__SWIG_0(), true); } public btWheelInfo (btWheelInfoConstructionInfo ci) { this(DynamicsJNI.new_btWheelInfo__SWIG_1(btWheelInfoConstructionInfo.getCPtr(ci), ci), true); } public void updateWheel (btRigidBody chassis, btWheelInfo.RaycastInfo raycastInfo) { DynamicsJNI.btWheelInfo_updateWheel(swigCPtr, this, btRigidBody.getCPtr(chassis), chassis, btWheelInfo.RaycastInfo.getCPtr(raycastInfo), raycastInfo); } public void setClippedInvContactDotSuspension (float value) { DynamicsJNI.btWheelInfo_clippedInvContactDotSuspension_set(swigCPtr, this, value); } public float getClippedInvContactDotSuspension () { return DynamicsJNI.btWheelInfo_clippedInvContactDotSuspension_get(swigCPtr, this); } public void setSuspensionRelativeVelocity (float value) { DynamicsJNI.btWheelInfo_suspensionRelativeVelocity_set(swigCPtr, this, value); } public float getSuspensionRelativeVelocity () { return DynamicsJNI.btWheelInfo_suspensionRelativeVelocity_get(swigCPtr, this); } public void setWheelsSuspensionForce (float value) { DynamicsJNI.btWheelInfo_wheelsSuspensionForce_set(swigCPtr, this, value); } public float getWheelsSuspensionForce () { return DynamicsJNI.btWheelInfo_wheelsSuspensionForce_get(swigCPtr, this); } public void setSkidInfo (float value) { DynamicsJNI.btWheelInfo_skidInfo_set(swigCPtr, this, value); } public float getSkidInfo () { return DynamicsJNI.btWheelInfo_skidInfo_get(swigCPtr, this); } }
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ package com.badlogic.gdx.physics.bullet.dynamics; import com.badlogic.gdx.physics.bullet.BulletBase; import com.badlogic.gdx.physics.bullet.linearmath.*; import com.badlogic.gdx.physics.bullet.collision.*; public class btWheelInfo extends BulletBase { private long swigCPtr; protected btWheelInfo (final String className, long cPtr, boolean cMemoryOwn) { super(className, cPtr, cMemoryOwn); swigCPtr = cPtr; } /** Construct a new btWheelInfo, normally you should not need this constructor it's intended for low-level usage. */ public btWheelInfo (long cPtr, boolean cMemoryOwn) { this("btWheelInfo", cPtr, cMemoryOwn); construct(); } @Override protected void reset (long cPtr, boolean cMemoryOwn) { if (!destroyed) destroy(); super.reset(swigCPtr = cPtr, cMemoryOwn); } public static long getCPtr (btWheelInfo obj) { return (obj == null) ? 0 : obj.swigCPtr; } @Override protected void finalize () throws Throwable { if (!destroyed) destroy(); super.finalize(); } @Override protected synchronized void delete () { if (swigCPtr != 0) { if (swigCMemOwn) { swigCMemOwn = false; DynamicsJNI.delete_btWheelInfo(swigCPtr); } swigCPtr = 0; } super.delete(); } static public class RaycastInfo extends BulletBase { private long swigCPtr; protected RaycastInfo (final String className, long cPtr, boolean cMemoryOwn) { super(className, cPtr, cMemoryOwn); swigCPtr = cPtr; } /** Construct a new RaycastInfo, normally you should not need this constructor it's intended for low-level usage. */ public RaycastInfo (long cPtr, boolean cMemoryOwn) { this("RaycastInfo", cPtr, cMemoryOwn); construct(); } @Override protected void reset (long cPtr, boolean cMemoryOwn) { if (!destroyed) destroy(); super.reset(swigCPtr = cPtr, cMemoryOwn); } public static long getCPtr (RaycastInfo obj) { return (obj == null) ? 0 : obj.swigCPtr; } @Override protected void finalize () throws Throwable { if (!destroyed) destroy(); super.finalize(); } @Override protected synchronized void delete () { if (swigCPtr != 0) { if (swigCMemOwn) { swigCMemOwn = false; DynamicsJNI.delete_btWheelInfo_RaycastInfo(swigCPtr); } swigCPtr = 0; } super.delete(); } public void setContactNormalWS (btVector3 value) { DynamicsJNI.btWheelInfo_RaycastInfo_contactNormalWS_set(swigCPtr, this, btVector3.getCPtr(value), value); } public btVector3 getContactNormalWS () { long cPtr = DynamicsJNI.btWheelInfo_RaycastInfo_contactNormalWS_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3(cPtr, false); } public void setContactPointWS (btVector3 value) { DynamicsJNI.btWheelInfo_RaycastInfo_contactPointWS_set(swigCPtr, this, btVector3.getCPtr(value), value); } public btVector3 getContactPointWS () { long cPtr = DynamicsJNI.btWheelInfo_RaycastInfo_contactPointWS_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3(cPtr, false); } public void setSuspensionLength (float value) { DynamicsJNI.btWheelInfo_RaycastInfo_suspensionLength_set(swigCPtr, this, value); } public float getSuspensionLength () { return DynamicsJNI.btWheelInfo_RaycastInfo_suspensionLength_get(swigCPtr, this); } public void setHardPointWS (btVector3 value) { DynamicsJNI.btWheelInfo_RaycastInfo_hardPointWS_set(swigCPtr, this, btVector3.getCPtr(value), value); } public btVector3 getHardPointWS () { long cPtr = DynamicsJNI.btWheelInfo_RaycastInfo_hardPointWS_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3(cPtr, false); } public void setWheelDirectionWS (btVector3 value) { DynamicsJNI.btWheelInfo_RaycastInfo_wheelDirectionWS_set(swigCPtr, this, btVector3.getCPtr(value), value); } public btVector3 getWheelDirectionWS () { long cPtr = DynamicsJNI.btWheelInfo_RaycastInfo_wheelDirectionWS_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3(cPtr, false); } public void setWheelAxleWS (btVector3 value) { DynamicsJNI.btWheelInfo_RaycastInfo_wheelAxleWS_set(swigCPtr, this, btVector3.getCPtr(value), value); } public btVector3 getWheelAxleWS () { long cPtr = DynamicsJNI.btWheelInfo_RaycastInfo_wheelAxleWS_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3(cPtr, false); } public void setIsInContact (boolean value) { DynamicsJNI.btWheelInfo_RaycastInfo_isInContact_set(swigCPtr, this, value); } public boolean getIsInContact () { return DynamicsJNI.btWheelInfo_RaycastInfo_isInContact_get(swigCPtr, this); } public void setGroundObject (long value) { DynamicsJNI.btWheelInfo_RaycastInfo_groundObject_set(swigCPtr, this, value); } public long getGroundObject () { return DynamicsJNI.btWheelInfo_RaycastInfo_groundObject_get(swigCPtr, this); } public RaycastInfo () { this(DynamicsJNI.new_btWheelInfo_RaycastInfo(), true); } } public void setRaycastInfo (btWheelInfo.RaycastInfo value) { DynamicsJNI.btWheelInfo_raycastInfo_set(swigCPtr, this, btWheelInfo.RaycastInfo.getCPtr(value), value); } public btWheelInfo.RaycastInfo getRaycastInfo () { long cPtr = DynamicsJNI.btWheelInfo_raycastInfo_get(swigCPtr, this); return (cPtr == 0) ? null : new btWheelInfo.RaycastInfo(cPtr, false); } public void setWorldTransform (btTransform value) { DynamicsJNI.btWheelInfo_worldTransform_set(swigCPtr, this, btTransform.getCPtr(value), value); } public btTransform getWorldTransform () { long cPtr = DynamicsJNI.btWheelInfo_worldTransform_get(swigCPtr, this); return (cPtr == 0) ? null : new btTransform(cPtr, false); } public void setChassisConnectionPointCS (btVector3 value) { DynamicsJNI.btWheelInfo_chassisConnectionPointCS_set(swigCPtr, this, btVector3.getCPtr(value), value); } public btVector3 getChassisConnectionPointCS () { long cPtr = DynamicsJNI.btWheelInfo_chassisConnectionPointCS_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3(cPtr, false); } public void setWheelDirectionCS (btVector3 value) { DynamicsJNI.btWheelInfo_wheelDirectionCS_set(swigCPtr, this, btVector3.getCPtr(value), value); } public btVector3 getWheelDirectionCS () { long cPtr = DynamicsJNI.btWheelInfo_wheelDirectionCS_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3(cPtr, false); } public void setWheelAxleCS (btVector3 value) { DynamicsJNI.btWheelInfo_wheelAxleCS_set(swigCPtr, this, btVector3.getCPtr(value), value); } public btVector3 getWheelAxleCS () { long cPtr = DynamicsJNI.btWheelInfo_wheelAxleCS_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3(cPtr, false); } public void setSuspensionRestLength1 (float value) { DynamicsJNI.btWheelInfo_suspensionRestLength1_set(swigCPtr, this, value); } public float getSuspensionRestLength1 () { return DynamicsJNI.btWheelInfo_suspensionRestLength1_get(swigCPtr, this); } public void setMaxSuspensionTravelCm (float value) { DynamicsJNI.btWheelInfo_maxSuspensionTravelCm_set(swigCPtr, this, value); } public float getMaxSuspensionTravelCm () { return DynamicsJNI.btWheelInfo_maxSuspensionTravelCm_get(swigCPtr, this); } public float getSuspensionRestLength () { return DynamicsJNI.btWheelInfo_getSuspensionRestLength(swigCPtr, this); } public void setWheelsRadius (float value) { DynamicsJNI.btWheelInfo_wheelsRadius_set(swigCPtr, this, value); } public float getWheelsRadius () { return DynamicsJNI.btWheelInfo_wheelsRadius_get(swigCPtr, this); } public void setSuspensionStiffness (float value) { DynamicsJNI.btWheelInfo_suspensionStiffness_set(swigCPtr, this, value); } public float getSuspensionStiffness () { return DynamicsJNI.btWheelInfo_suspensionStiffness_get(swigCPtr, this); } public void setWheelsDampingCompression (float value) { DynamicsJNI.btWheelInfo_wheelsDampingCompression_set(swigCPtr, this, value); } public float getWheelsDampingCompression () { return DynamicsJNI.btWheelInfo_wheelsDampingCompression_get(swigCPtr, this); } public void setWheelsDampingRelaxation (float value) { DynamicsJNI.btWheelInfo_wheelsDampingRelaxation_set(swigCPtr, this, value); } public float getWheelsDampingRelaxation () { return DynamicsJNI.btWheelInfo_wheelsDampingRelaxation_get(swigCPtr, this); } public void setFrictionSlip (float value) { DynamicsJNI.btWheelInfo_frictionSlip_set(swigCPtr, this, value); } public float getFrictionSlip () { return DynamicsJNI.btWheelInfo_frictionSlip_get(swigCPtr, this); } public void setSteering (float value) { DynamicsJNI.btWheelInfo_steering_set(swigCPtr, this, value); } public float getSteering () { return DynamicsJNI.btWheelInfo_steering_get(swigCPtr, this); } public void setRotation (float value) { DynamicsJNI.btWheelInfo_rotation_set(swigCPtr, this, value); } public float getRotation () { return DynamicsJNI.btWheelInfo_rotation_get(swigCPtr, this); } public void setDeltaRotation (float value) { DynamicsJNI.btWheelInfo_deltaRotation_set(swigCPtr, this, value); } public float getDeltaRotation () { return DynamicsJNI.btWheelInfo_deltaRotation_get(swigCPtr, this); } public void setRollInfluence (float value) { DynamicsJNI.btWheelInfo_rollInfluence_set(swigCPtr, this, value); } public float getRollInfluence () { return DynamicsJNI.btWheelInfo_rollInfluence_get(swigCPtr, this); } public void setMaxSuspensionForce (float value) { DynamicsJNI.btWheelInfo_maxSuspensionForce_set(swigCPtr, this, value); } public float getMaxSuspensionForce () { return DynamicsJNI.btWheelInfo_maxSuspensionForce_get(swigCPtr, this); } public void setEngineForce (float value) { DynamicsJNI.btWheelInfo_engineForce_set(swigCPtr, this, value); } public float getEngineForce () { return DynamicsJNI.btWheelInfo_engineForce_get(swigCPtr, this); } public void setBrake (float value) { DynamicsJNI.btWheelInfo_brake_set(swigCPtr, this, value); } public float getBrake () { return DynamicsJNI.btWheelInfo_brake_get(swigCPtr, this); } public void setBIsFrontWheel (boolean value) { DynamicsJNI.btWheelInfo_bIsFrontWheel_set(swigCPtr, this, value); } public boolean getBIsFrontWheel () { return DynamicsJNI.btWheelInfo_bIsFrontWheel_get(swigCPtr, this); } public void setClientInfo (long value) { DynamicsJNI.btWheelInfo_clientInfo_set(swigCPtr, this, value); } public long getClientInfo () { return DynamicsJNI.btWheelInfo_clientInfo_get(swigCPtr, this); } public btWheelInfo () { this(DynamicsJNI.new_btWheelInfo__SWIG_0(), true); } public btWheelInfo (btWheelInfoConstructionInfo ci) { this(DynamicsJNI.new_btWheelInfo__SWIG_1(btWheelInfoConstructionInfo.getCPtr(ci), ci), true); } public void updateWheel (btRigidBody chassis, btWheelInfo.RaycastInfo raycastInfo) { DynamicsJNI.btWheelInfo_updateWheel(swigCPtr, this, btRigidBody.getCPtr(chassis), chassis, btWheelInfo.RaycastInfo.getCPtr(raycastInfo), raycastInfo); } public void setClippedInvContactDotSuspension (float value) { DynamicsJNI.btWheelInfo_clippedInvContactDotSuspension_set(swigCPtr, this, value); } public float getClippedInvContactDotSuspension () { return DynamicsJNI.btWheelInfo_clippedInvContactDotSuspension_get(swigCPtr, this); } public void setSuspensionRelativeVelocity (float value) { DynamicsJNI.btWheelInfo_suspensionRelativeVelocity_set(swigCPtr, this, value); } public float getSuspensionRelativeVelocity () { return DynamicsJNI.btWheelInfo_suspensionRelativeVelocity_get(swigCPtr, this); } public void setWheelsSuspensionForce (float value) { DynamicsJNI.btWheelInfo_wheelsSuspensionForce_set(swigCPtr, this, value); } public float getWheelsSuspensionForce () { return DynamicsJNI.btWheelInfo_wheelsSuspensionForce_get(swigCPtr, this); } public void setSkidInfo (float value) { DynamicsJNI.btWheelInfo_skidInfo_set(swigCPtr, this, value); } public float getSkidInfo () { return DynamicsJNI.btWheelInfo_skidInfo_get(swigCPtr, this); } }
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/btDantzigScratchMemory.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ package com.badlogic.gdx.physics.bullet.dynamics; import com.badlogic.gdx.physics.bullet.BulletBase; import com.badlogic.gdx.physics.bullet.linearmath.*; import com.badlogic.gdx.physics.bullet.collision.*; public class btDantzigScratchMemory extends BulletBase { private long swigCPtr; protected btDantzigScratchMemory (final String className, long cPtr, boolean cMemoryOwn) { super(className, cPtr, cMemoryOwn); swigCPtr = cPtr; } /** Construct a new btDantzigScratchMemory, normally you should not need this constructor it's intended for low-level usage. */ public btDantzigScratchMemory (long cPtr, boolean cMemoryOwn) { this("btDantzigScratchMemory", cPtr, cMemoryOwn); construct(); } @Override protected void reset (long cPtr, boolean cMemoryOwn) { if (!destroyed) destroy(); super.reset(swigCPtr = cPtr, cMemoryOwn); } public static long getCPtr (btDantzigScratchMemory obj) { return (obj == null) ? 0 : obj.swigCPtr; } @Override protected void finalize () throws Throwable { if (!destroyed) destroy(); super.finalize(); } @Override protected synchronized void delete () { if (swigCPtr != 0) { if (swigCMemOwn) { swigCMemOwn = false; DynamicsJNI.delete_btDantzigScratchMemory(swigCPtr); } swigCPtr = 0; } super.delete(); } public void setScratch (btScalarArray value) { DynamicsJNI.btDantzigScratchMemory_scratch_set(swigCPtr, this, btScalarArray.getCPtr(value), value); } public btScalarArray getScratch () { long cPtr = DynamicsJNI.btDantzigScratchMemory_scratch_get(swigCPtr, this); return (cPtr == 0) ? null : new btScalarArray(cPtr, false); } public void setL (btScalarArray value) { DynamicsJNI.btDantzigScratchMemory_L_set(swigCPtr, this, btScalarArray.getCPtr(value), value); } public btScalarArray getL () { long cPtr = DynamicsJNI.btDantzigScratchMemory_L_get(swigCPtr, this); return (cPtr == 0) ? null : new btScalarArray(cPtr, false); } public void setD (btScalarArray value) { DynamicsJNI.btDantzigScratchMemory_d_set(swigCPtr, this, btScalarArray.getCPtr(value), value); } public btScalarArray getD () { long cPtr = DynamicsJNI.btDantzigScratchMemory_d_get(swigCPtr, this); return (cPtr == 0) ? null : new btScalarArray(cPtr, false); } public void setDelta_w (btScalarArray value) { DynamicsJNI.btDantzigScratchMemory_delta_w_set(swigCPtr, this, btScalarArray.getCPtr(value), value); } public btScalarArray getDelta_w () { long cPtr = DynamicsJNI.btDantzigScratchMemory_delta_w_get(swigCPtr, this); return (cPtr == 0) ? null : new btScalarArray(cPtr, false); } public void setDelta_x (btScalarArray value) { DynamicsJNI.btDantzigScratchMemory_delta_x_set(swigCPtr, this, btScalarArray.getCPtr(value), value); } public btScalarArray getDelta_x () { long cPtr = DynamicsJNI.btDantzigScratchMemory_delta_x_get(swigCPtr, this); return (cPtr == 0) ? null : new btScalarArray(cPtr, false); } public void setDell (btScalarArray value) { DynamicsJNI.btDantzigScratchMemory_Dell_set(swigCPtr, this, btScalarArray.getCPtr(value), value); } public btScalarArray getDell () { long cPtr = DynamicsJNI.btDantzigScratchMemory_Dell_get(swigCPtr, this); return (cPtr == 0) ? null : new btScalarArray(cPtr, false); } public void setEll (btScalarArray value) { DynamicsJNI.btDantzigScratchMemory_ell_set(swigCPtr, this, btScalarArray.getCPtr(value), value); } public btScalarArray getEll () { long cPtr = DynamicsJNI.btDantzigScratchMemory_ell_get(swigCPtr, this); return (cPtr == 0) ? null : new btScalarArray(cPtr, false); } public void setArows (SWIGTYPE_p_btAlignedObjectArrayT_float_p_t value) { DynamicsJNI.btDantzigScratchMemory_Arows_set(swigCPtr, this, SWIGTYPE_p_btAlignedObjectArrayT_float_p_t.getCPtr(value)); } public SWIGTYPE_p_btAlignedObjectArrayT_float_p_t getArows () { long cPtr = DynamicsJNI.btDantzigScratchMemory_Arows_get(swigCPtr, this); return (cPtr == 0) ? null : new SWIGTYPE_p_btAlignedObjectArrayT_float_p_t(cPtr, false); } public void setP (SWIGTYPE_p_btAlignedObjectArrayT_int_t value) { DynamicsJNI.btDantzigScratchMemory_p_set(swigCPtr, this, SWIGTYPE_p_btAlignedObjectArrayT_int_t.getCPtr(value)); } public SWIGTYPE_p_btAlignedObjectArrayT_int_t getP () { long cPtr = DynamicsJNI.btDantzigScratchMemory_p_get(swigCPtr, this); return (cPtr == 0) ? null : new SWIGTYPE_p_btAlignedObjectArrayT_int_t(cPtr, false); } public void setC (SWIGTYPE_p_btAlignedObjectArrayT_int_t value) { DynamicsJNI.btDantzigScratchMemory_C_set(swigCPtr, this, SWIGTYPE_p_btAlignedObjectArrayT_int_t.getCPtr(value)); } public SWIGTYPE_p_btAlignedObjectArrayT_int_t getC () { long cPtr = DynamicsJNI.btDantzigScratchMemory_C_get(swigCPtr, this); return (cPtr == 0) ? null : new SWIGTYPE_p_btAlignedObjectArrayT_int_t(cPtr, false); } public void setState (SWIGTYPE_p_btAlignedObjectArrayT_bool_t value) { DynamicsJNI.btDantzigScratchMemory_state_set(swigCPtr, this, SWIGTYPE_p_btAlignedObjectArrayT_bool_t.getCPtr(value)); } public SWIGTYPE_p_btAlignedObjectArrayT_bool_t getState () { long cPtr = DynamicsJNI.btDantzigScratchMemory_state_get(swigCPtr, this); return (cPtr == 0) ? null : new SWIGTYPE_p_btAlignedObjectArrayT_bool_t(cPtr, false); } public btDantzigScratchMemory () { this(DynamicsJNI.new_btDantzigScratchMemory(), true); } }
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ package com.badlogic.gdx.physics.bullet.dynamics; import com.badlogic.gdx.physics.bullet.BulletBase; import com.badlogic.gdx.physics.bullet.linearmath.*; import com.badlogic.gdx.physics.bullet.collision.*; public class btDantzigScratchMemory extends BulletBase { private long swigCPtr; protected btDantzigScratchMemory (final String className, long cPtr, boolean cMemoryOwn) { super(className, cPtr, cMemoryOwn); swigCPtr = cPtr; } /** Construct a new btDantzigScratchMemory, normally you should not need this constructor it's intended for low-level usage. */ public btDantzigScratchMemory (long cPtr, boolean cMemoryOwn) { this("btDantzigScratchMemory", cPtr, cMemoryOwn); construct(); } @Override protected void reset (long cPtr, boolean cMemoryOwn) { if (!destroyed) destroy(); super.reset(swigCPtr = cPtr, cMemoryOwn); } public static long getCPtr (btDantzigScratchMemory obj) { return (obj == null) ? 0 : obj.swigCPtr; } @Override protected void finalize () throws Throwable { if (!destroyed) destroy(); super.finalize(); } @Override protected synchronized void delete () { if (swigCPtr != 0) { if (swigCMemOwn) { swigCMemOwn = false; DynamicsJNI.delete_btDantzigScratchMemory(swigCPtr); } swigCPtr = 0; } super.delete(); } public void setScratch (btScalarArray value) { DynamicsJNI.btDantzigScratchMemory_scratch_set(swigCPtr, this, btScalarArray.getCPtr(value), value); } public btScalarArray getScratch () { long cPtr = DynamicsJNI.btDantzigScratchMemory_scratch_get(swigCPtr, this); return (cPtr == 0) ? null : new btScalarArray(cPtr, false); } public void setL (btScalarArray value) { DynamicsJNI.btDantzigScratchMemory_L_set(swigCPtr, this, btScalarArray.getCPtr(value), value); } public btScalarArray getL () { long cPtr = DynamicsJNI.btDantzigScratchMemory_L_get(swigCPtr, this); return (cPtr == 0) ? null : new btScalarArray(cPtr, false); } public void setD (btScalarArray value) { DynamicsJNI.btDantzigScratchMemory_d_set(swigCPtr, this, btScalarArray.getCPtr(value), value); } public btScalarArray getD () { long cPtr = DynamicsJNI.btDantzigScratchMemory_d_get(swigCPtr, this); return (cPtr == 0) ? null : new btScalarArray(cPtr, false); } public void setDelta_w (btScalarArray value) { DynamicsJNI.btDantzigScratchMemory_delta_w_set(swigCPtr, this, btScalarArray.getCPtr(value), value); } public btScalarArray getDelta_w () { long cPtr = DynamicsJNI.btDantzigScratchMemory_delta_w_get(swigCPtr, this); return (cPtr == 0) ? null : new btScalarArray(cPtr, false); } public void setDelta_x (btScalarArray value) { DynamicsJNI.btDantzigScratchMemory_delta_x_set(swigCPtr, this, btScalarArray.getCPtr(value), value); } public btScalarArray getDelta_x () { long cPtr = DynamicsJNI.btDantzigScratchMemory_delta_x_get(swigCPtr, this); return (cPtr == 0) ? null : new btScalarArray(cPtr, false); } public void setDell (btScalarArray value) { DynamicsJNI.btDantzigScratchMemory_Dell_set(swigCPtr, this, btScalarArray.getCPtr(value), value); } public btScalarArray getDell () { long cPtr = DynamicsJNI.btDantzigScratchMemory_Dell_get(swigCPtr, this); return (cPtr == 0) ? null : new btScalarArray(cPtr, false); } public void setEll (btScalarArray value) { DynamicsJNI.btDantzigScratchMemory_ell_set(swigCPtr, this, btScalarArray.getCPtr(value), value); } public btScalarArray getEll () { long cPtr = DynamicsJNI.btDantzigScratchMemory_ell_get(swigCPtr, this); return (cPtr == 0) ? null : new btScalarArray(cPtr, false); } public void setArows (SWIGTYPE_p_btAlignedObjectArrayT_float_p_t value) { DynamicsJNI.btDantzigScratchMemory_Arows_set(swigCPtr, this, SWIGTYPE_p_btAlignedObjectArrayT_float_p_t.getCPtr(value)); } public SWIGTYPE_p_btAlignedObjectArrayT_float_p_t getArows () { long cPtr = DynamicsJNI.btDantzigScratchMemory_Arows_get(swigCPtr, this); return (cPtr == 0) ? null : new SWIGTYPE_p_btAlignedObjectArrayT_float_p_t(cPtr, false); } public void setP (SWIGTYPE_p_btAlignedObjectArrayT_int_t value) { DynamicsJNI.btDantzigScratchMemory_p_set(swigCPtr, this, SWIGTYPE_p_btAlignedObjectArrayT_int_t.getCPtr(value)); } public SWIGTYPE_p_btAlignedObjectArrayT_int_t getP () { long cPtr = DynamicsJNI.btDantzigScratchMemory_p_get(swigCPtr, this); return (cPtr == 0) ? null : new SWIGTYPE_p_btAlignedObjectArrayT_int_t(cPtr, false); } public void setC (SWIGTYPE_p_btAlignedObjectArrayT_int_t value) { DynamicsJNI.btDantzigScratchMemory_C_set(swigCPtr, this, SWIGTYPE_p_btAlignedObjectArrayT_int_t.getCPtr(value)); } public SWIGTYPE_p_btAlignedObjectArrayT_int_t getC () { long cPtr = DynamicsJNI.btDantzigScratchMemory_C_get(swigCPtr, this); return (cPtr == 0) ? null : new SWIGTYPE_p_btAlignedObjectArrayT_int_t(cPtr, false); } public void setState (SWIGTYPE_p_btAlignedObjectArrayT_bool_t value) { DynamicsJNI.btDantzigScratchMemory_state_set(swigCPtr, this, SWIGTYPE_p_btAlignedObjectArrayT_bool_t.getCPtr(value)); } public SWIGTYPE_p_btAlignedObjectArrayT_bool_t getState () { long cPtr = DynamicsJNI.btDantzigScratchMemory_state_get(swigCPtr, this); return (cPtr == 0) ? null : new SWIGTYPE_p_btAlignedObjectArrayT_bool_t(cPtr, false); } public btDantzigScratchMemory () { this(DynamicsJNI.new_btDantzigScratchMemory(), true); } }
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/btMaterial.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ package com.badlogic.gdx.physics.bullet.collision; import com.badlogic.gdx.physics.bullet.BulletBase; import com.badlogic.gdx.physics.bullet.linearmath.*; public class btMaterial extends BulletBase { private long swigCPtr; protected btMaterial (final String className, long cPtr, boolean cMemoryOwn) { super(className, cPtr, cMemoryOwn); swigCPtr = cPtr; } /** Construct a new btMaterial, normally you should not need this constructor it's intended for low-level usage. */ public btMaterial (long cPtr, boolean cMemoryOwn) { this("btMaterial", cPtr, cMemoryOwn); construct(); } @Override protected void reset (long cPtr, boolean cMemoryOwn) { if (!destroyed) destroy(); super.reset(swigCPtr = cPtr, cMemoryOwn); } public static long getCPtr (btMaterial obj) { return (obj == null) ? 0 : obj.swigCPtr; } @Override protected void finalize () throws Throwable { if (!destroyed) destroy(); super.finalize(); } @Override protected synchronized void delete () { if (swigCPtr != 0) { if (swigCMemOwn) { swigCMemOwn = false; CollisionJNI.delete_btMaterial(swigCPtr); } swigCPtr = 0; } super.delete(); } public void setFriction (float value) { CollisionJNI.btMaterial_friction_set(swigCPtr, this, value); } public float getFriction () { return CollisionJNI.btMaterial_friction_get(swigCPtr, this); } public void setRestitution (float value) { CollisionJNI.btMaterial_restitution_set(swigCPtr, this, value); } public float getRestitution () { return CollisionJNI.btMaterial_restitution_get(swigCPtr, this); } public void setPad (int[] value) { CollisionJNI.btMaterial_pad_set(swigCPtr, this, value); } public int[] getPad () { return CollisionJNI.btMaterial_pad_get(swigCPtr, this); } public btMaterial () { this(CollisionJNI.new_btMaterial__SWIG_0(), true); } public btMaterial (float fric, float rest) { this(CollisionJNI.new_btMaterial__SWIG_1(fric, rest), true); } }
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ package com.badlogic.gdx.physics.bullet.collision; import com.badlogic.gdx.physics.bullet.BulletBase; import com.badlogic.gdx.physics.bullet.linearmath.*; public class btMaterial extends BulletBase { private long swigCPtr; protected btMaterial (final String className, long cPtr, boolean cMemoryOwn) { super(className, cPtr, cMemoryOwn); swigCPtr = cPtr; } /** Construct a new btMaterial, normally you should not need this constructor it's intended for low-level usage. */ public btMaterial (long cPtr, boolean cMemoryOwn) { this("btMaterial", cPtr, cMemoryOwn); construct(); } @Override protected void reset (long cPtr, boolean cMemoryOwn) { if (!destroyed) destroy(); super.reset(swigCPtr = cPtr, cMemoryOwn); } public static long getCPtr (btMaterial obj) { return (obj == null) ? 0 : obj.swigCPtr; } @Override protected void finalize () throws Throwable { if (!destroyed) destroy(); super.finalize(); } @Override protected synchronized void delete () { if (swigCPtr != 0) { if (swigCMemOwn) { swigCMemOwn = false; CollisionJNI.delete_btMaterial(swigCPtr); } swigCPtr = 0; } super.delete(); } public void setFriction (float value) { CollisionJNI.btMaterial_friction_set(swigCPtr, this, value); } public float getFriction () { return CollisionJNI.btMaterial_friction_get(swigCPtr, this); } public void setRestitution (float value) { CollisionJNI.btMaterial_restitution_set(swigCPtr, this, value); } public float getRestitution () { return CollisionJNI.btMaterial_restitution_get(swigCPtr, this); } public void setPad (int[] value) { CollisionJNI.btMaterial_pad_set(swigCPtr, this, value); } public int[] getPad () { return CollisionJNI.btMaterial_pad_get(swigCPtr, this); } public btMaterial () { this(CollisionJNI.new_btMaterial__SWIG_0(), true); } public btMaterial (float fric, float rest) { this(CollisionJNI.new_btMaterial__SWIG_1(fric, rest), true); } }
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/joints/FrictionJoint.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.physics.box2d.joints; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.physics.box2d.Joint; import com.badlogic.gdx.physics.box2d.World; /** Friction joint. This is used for top-down friction. It provides 2D translational friction and angular friction. */ public class FrictionJoint extends Joint { // @off /*JNI #include <Box2D/Box2D.h> */ private final float[] tmp = new float[2]; private final Vector2 localAnchorA = new Vector2(); private final Vector2 localAnchorB = new Vector2(); public FrictionJoint (World world, long addr) { super(world, addr); } public Vector2 getLocalAnchorA () { jniGetLocalAnchorA(addr, tmp); localAnchorA.set(tmp[0], tmp[1]); return localAnchorA; } private native void jniGetLocalAnchorA (long addr, float[] anchor); /* b2FrictionJoint* joint = (b2FrictionJoint*)addr; anchor[0] = joint->GetLocalAnchorA().x; anchor[1] = joint->GetLocalAnchorA().y; */ public Vector2 getLocalAnchorB () { jniGetLocalAnchorB(addr, tmp); localAnchorB.set(tmp[0], tmp[1]); return localAnchorB; } private native void jniGetLocalAnchorB (long addr, float[] anchor); /* b2FrictionJoint* joint = (b2FrictionJoint*)addr; anchor[0] = joint->GetLocalAnchorB().x; anchor[1] = joint->GetLocalAnchorB().y; */ /** Set the maximum friction force in N. */ public void setMaxForce (float force) { jniSetMaxForce(addr, force); } private native void jniSetMaxForce (long addr, float force); /* b2FrictionJoint* joint = (b2FrictionJoint*)addr; joint->SetMaxForce( force ); */ /** Get the maximum friction force in N. */ public float getMaxForce () { return jniGetMaxForce(addr); } private native float jniGetMaxForce (long addr); /* b2FrictionJoint* joint = (b2FrictionJoint*)addr; return joint->GetMaxForce(); */ /** Set the maximum friction torque in N*m. */ public void setMaxTorque (float torque) { jniSetMaxTorque(addr, torque); } private native void jniSetMaxTorque (long addr, float torque); /* b2FrictionJoint* joint = (b2FrictionJoint*)addr; joint->SetMaxTorque( torque ); */ /** Get the maximum friction torque in N*m. */ public float getMaxTorque () { return jniGetMaxTorque(addr); } private native float jniGetMaxTorque (long addr); /* b2FrictionJoint* joint = (b2FrictionJoint*)addr; return joint->GetMaxTorque(); */ }
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.physics.box2d.joints; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.physics.box2d.Joint; import com.badlogic.gdx.physics.box2d.World; /** Friction joint. This is used for top-down friction. It provides 2D translational friction and angular friction. */ public class FrictionJoint extends Joint { // @off /*JNI #include <Box2D/Box2D.h> */ private final float[] tmp = new float[2]; private final Vector2 localAnchorA = new Vector2(); private final Vector2 localAnchorB = new Vector2(); public FrictionJoint (World world, long addr) { super(world, addr); } public Vector2 getLocalAnchorA () { jniGetLocalAnchorA(addr, tmp); localAnchorA.set(tmp[0], tmp[1]); return localAnchorA; } private native void jniGetLocalAnchorA (long addr, float[] anchor); /* b2FrictionJoint* joint = (b2FrictionJoint*)addr; anchor[0] = joint->GetLocalAnchorA().x; anchor[1] = joint->GetLocalAnchorA().y; */ public Vector2 getLocalAnchorB () { jniGetLocalAnchorB(addr, tmp); localAnchorB.set(tmp[0], tmp[1]); return localAnchorB; } private native void jniGetLocalAnchorB (long addr, float[] anchor); /* b2FrictionJoint* joint = (b2FrictionJoint*)addr; anchor[0] = joint->GetLocalAnchorB().x; anchor[1] = joint->GetLocalAnchorB().y; */ /** Set the maximum friction force in N. */ public void setMaxForce (float force) { jniSetMaxForce(addr, force); } private native void jniSetMaxForce (long addr, float force); /* b2FrictionJoint* joint = (b2FrictionJoint*)addr; joint->SetMaxForce( force ); */ /** Get the maximum friction force in N. */ public float getMaxForce () { return jniGetMaxForce(addr); } private native float jniGetMaxForce (long addr); /* b2FrictionJoint* joint = (b2FrictionJoint*)addr; return joint->GetMaxForce(); */ /** Set the maximum friction torque in N*m. */ public void setMaxTorque (float torque) { jniSetMaxTorque(addr, torque); } private native void jniSetMaxTorque (long addr, float torque); /* b2FrictionJoint* joint = (b2FrictionJoint*)addr; joint->SetMaxTorque( torque ); */ /** Get the maximum friction torque in N*m. */ public float getMaxTorque () { return jniGetMaxTorque(addr); } private native float jniGetMaxTorque (long addr); /* b2FrictionJoint* joint = (b2FrictionJoint*)addr; return joint->GetMaxTorque(); */ }
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./extensions/gdx-bullet/jni/swig-src/linearmath/com/badlogic/gdx/physics/bullet/linearmath/btIDebugDraw.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ package com.badlogic.gdx.physics.bullet.linearmath; import com.badlogic.gdx.physics.bullet.BulletBase; import com.badlogic.gdx.math.Vector3; import com.badlogic.gdx.math.Matrix4; public class btIDebugDraw extends BulletBase { private long swigCPtr; protected btIDebugDraw (final String className, long cPtr, boolean cMemoryOwn) { super(className, cPtr, cMemoryOwn); swigCPtr = cPtr; } /** Construct a new btIDebugDraw, normally you should not need this constructor it's intended for low-level usage. */ public btIDebugDraw (long cPtr, boolean cMemoryOwn) { this("btIDebugDraw", cPtr, cMemoryOwn); construct(); } @Override protected void reset (long cPtr, boolean cMemoryOwn) { if (!destroyed) destroy(); super.reset(swigCPtr = cPtr, cMemoryOwn); } public static long getCPtr (btIDebugDraw obj) { return (obj == null) ? 0 : obj.swigCPtr; } @Override protected void finalize () throws Throwable { if (!destroyed) destroy(); super.finalize(); } @Override protected synchronized void delete () { if (swigCPtr != 0) { if (swigCMemOwn) { swigCMemOwn = false; LinearMathJNI.delete_btIDebugDraw(swigCPtr); } swigCPtr = 0; } super.delete(); } protected void swigDirectorDisconnect () { swigCMemOwn = false; delete(); } public void swigReleaseOwnership () { swigCMemOwn = false; LinearMathJNI.btIDebugDraw_change_ownership(this, swigCPtr, false); } public void swigTakeOwnership () { swigCMemOwn = true; LinearMathJNI.btIDebugDraw_change_ownership(this, swigCPtr, true); } static public class DefaultColors extends BulletBase { private long swigCPtr; protected DefaultColors (final String className, long cPtr, boolean cMemoryOwn) { super(className, cPtr, cMemoryOwn); swigCPtr = cPtr; } /** Construct a new DefaultColors, normally you should not need this constructor it's intended for low-level usage. */ public DefaultColors (long cPtr, boolean cMemoryOwn) { this("DefaultColors", cPtr, cMemoryOwn); construct(); } @Override protected void reset (long cPtr, boolean cMemoryOwn) { if (!destroyed) destroy(); super.reset(swigCPtr = cPtr, cMemoryOwn); } public static long getCPtr (DefaultColors obj) { return (obj == null) ? 0 : obj.swigCPtr; } @Override protected void finalize () throws Throwable { if (!destroyed) destroy(); super.finalize(); } @Override protected synchronized void delete () { if (swigCPtr != 0) { if (swigCMemOwn) { swigCMemOwn = false; LinearMathJNI.delete_btIDebugDraw_DefaultColors(swigCPtr); } swigCPtr = 0; } super.delete(); } public void setActiveObject (btVector3 value) { LinearMathJNI.btIDebugDraw_DefaultColors_activeObject_set(swigCPtr, this, btVector3.getCPtr(value), value); } public btVector3 getActiveObject () { long cPtr = LinearMathJNI.btIDebugDraw_DefaultColors_activeObject_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3(cPtr, false); } public void setDeactivatedObject (btVector3 value) { LinearMathJNI.btIDebugDraw_DefaultColors_deactivatedObject_set(swigCPtr, this, btVector3.getCPtr(value), value); } public btVector3 getDeactivatedObject () { long cPtr = LinearMathJNI.btIDebugDraw_DefaultColors_deactivatedObject_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3(cPtr, false); } public void setWantsDeactivationObject (btVector3 value) { LinearMathJNI.btIDebugDraw_DefaultColors_wantsDeactivationObject_set(swigCPtr, this, btVector3.getCPtr(value), value); } public btVector3 getWantsDeactivationObject () { long cPtr = LinearMathJNI.btIDebugDraw_DefaultColors_wantsDeactivationObject_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3(cPtr, false); } public void setDisabledDeactivationObject (btVector3 value) { LinearMathJNI.btIDebugDraw_DefaultColors_disabledDeactivationObject_set(swigCPtr, this, btVector3.getCPtr(value), value); } public btVector3 getDisabledDeactivationObject () { long cPtr = LinearMathJNI.btIDebugDraw_DefaultColors_disabledDeactivationObject_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3(cPtr, false); } public void setDisabledSimulationObject (btVector3 value) { LinearMathJNI.btIDebugDraw_DefaultColors_disabledSimulationObject_set(swigCPtr, this, btVector3.getCPtr(value), value); } public btVector3 getDisabledSimulationObject () { long cPtr = LinearMathJNI.btIDebugDraw_DefaultColors_disabledSimulationObject_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3(cPtr, false); } public void setAabb (btVector3 value) { LinearMathJNI.btIDebugDraw_DefaultColors_aabb_set(swigCPtr, this, btVector3.getCPtr(value), value); } public btVector3 getAabb () { long cPtr = LinearMathJNI.btIDebugDraw_DefaultColors_aabb_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3(cPtr, false); } public void setContactPoint (btVector3 value) { LinearMathJNI.btIDebugDraw_DefaultColors_contactPoint_set(swigCPtr, this, btVector3.getCPtr(value), value); } public btVector3 getContactPoint () { long cPtr = LinearMathJNI.btIDebugDraw_DefaultColors_contactPoint_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3(cPtr, false); } public DefaultColors () { this(LinearMathJNI.new_btIDebugDraw_DefaultColors(), true); } } public btIDebugDraw.DefaultColors getDefaultColors () { return new btIDebugDraw.DefaultColors( (getClass() == btIDebugDraw.class) ? LinearMathJNI.btIDebugDraw_getDefaultColors(swigCPtr, this) : LinearMathJNI.btIDebugDraw_getDefaultColorsSwigExplicitbtIDebugDraw(swigCPtr, this), true); } public void setDefaultColors (btIDebugDraw.DefaultColors arg0) { if (getClass() == btIDebugDraw.class) LinearMathJNI.btIDebugDraw_setDefaultColors(swigCPtr, this, btIDebugDraw.DefaultColors.getCPtr(arg0), arg0); else LinearMathJNI.btIDebugDraw_setDefaultColorsSwigExplicitbtIDebugDraw(swigCPtr, this, btIDebugDraw.DefaultColors.getCPtr(arg0), arg0); } public void drawLine (Vector3 from, Vector3 to, Vector3 color) { LinearMathJNI.btIDebugDraw_drawLine__SWIG_0(swigCPtr, this, from, to, color); } public void drawLine (Vector3 from, Vector3 to, Vector3 fromColor, Vector3 toColor) { if (getClass() == btIDebugDraw.class) LinearMathJNI.btIDebugDraw_drawLine__SWIG_1(swigCPtr, this, from, to, fromColor, toColor); else LinearMathJNI.btIDebugDraw_drawLineSwigExplicitbtIDebugDraw__SWIG_1(swigCPtr, this, from, to, fromColor, toColor); } public void drawSphere (float radius, Matrix4 transform, Vector3 color) { if (getClass() == btIDebugDraw.class) LinearMathJNI.btIDebugDraw_drawSphere__SWIG_0(swigCPtr, this, radius, transform, color); else LinearMathJNI.btIDebugDraw_drawSphereSwigExplicitbtIDebugDraw__SWIG_0(swigCPtr, this, radius, transform, color); } public void drawSphere (Vector3 p, float radius, Vector3 color) { if (getClass() == btIDebugDraw.class) LinearMathJNI.btIDebugDraw_drawSphere__SWIG_1(swigCPtr, this, p, radius, color); else LinearMathJNI.btIDebugDraw_drawSphereSwigExplicitbtIDebugDraw__SWIG_1(swigCPtr, this, p, radius, color); } public void drawTriangle (Vector3 v0, Vector3 v1, Vector3 v2, Vector3 arg3, Vector3 arg4, Vector3 arg5, Vector3 color, float alpha) { if (getClass() == btIDebugDraw.class) LinearMathJNI.btIDebugDraw_drawTriangle__SWIG_0(swigCPtr, this, v0, v1, v2, arg3, arg4, arg5, color, alpha); else LinearMathJNI.btIDebugDraw_drawTriangleSwigExplicitbtIDebugDraw__SWIG_0(swigCPtr, this, v0, v1, v2, arg3, arg4, arg5, color, alpha); } public void drawTriangle (Vector3 v0, Vector3 v1, Vector3 v2, Vector3 color, float arg4) { if (getClass() == btIDebugDraw.class) LinearMathJNI.btIDebugDraw_drawTriangle__SWIG_1(swigCPtr, this, v0, v1, v2, color, arg4); else LinearMathJNI.btIDebugDraw_drawTriangleSwigExplicitbtIDebugDraw__SWIG_1(swigCPtr, this, v0, v1, v2, color, arg4); } public void drawContactPoint (Vector3 PointOnB, Vector3 normalOnB, float distance, int lifeTime, Vector3 color) { LinearMathJNI.btIDebugDraw_drawContactPoint(swigCPtr, this, PointOnB, normalOnB, distance, lifeTime, color); } public void reportErrorWarning (String warningString) { LinearMathJNI.btIDebugDraw_reportErrorWarning(swigCPtr, this, warningString); } public void draw3dText (Vector3 location, String textString) { LinearMathJNI.btIDebugDraw_draw3dText(swigCPtr, this, location, textString); } public void setDebugMode (int debugMode) { LinearMathJNI.btIDebugDraw_setDebugMode(swigCPtr, this, debugMode); } public int getDebugMode () { return LinearMathJNI.btIDebugDraw_getDebugMode(swigCPtr, this); } public void drawAabb (Vector3 from, Vector3 to, Vector3 color) { if (getClass() == btIDebugDraw.class) LinearMathJNI.btIDebugDraw_drawAabb(swigCPtr, this, from, to, color); else LinearMathJNI.btIDebugDraw_drawAabbSwigExplicitbtIDebugDraw(swigCPtr, this, from, to, color); } public void drawTransform (Matrix4 transform, float orthoLen) { if (getClass() == btIDebugDraw.class) LinearMathJNI.btIDebugDraw_drawTransform(swigCPtr, this, transform, orthoLen); else LinearMathJNI.btIDebugDraw_drawTransformSwigExplicitbtIDebugDraw(swigCPtr, this, transform, orthoLen); } public void drawArc (Vector3 center, Vector3 normal, Vector3 axis, float radiusA, float radiusB, float minAngle, float maxAngle, Vector3 color, boolean drawSect, float stepDegrees) { if (getClass() == btIDebugDraw.class) LinearMathJNI.btIDebugDraw_drawArc__SWIG_0(swigCPtr, this, center, normal, axis, radiusA, radiusB, minAngle, maxAngle, color, drawSect, stepDegrees); else LinearMathJNI.btIDebugDraw_drawArcSwigExplicitbtIDebugDraw__SWIG_0(swigCPtr, this, center, normal, axis, radiusA, radiusB, minAngle, maxAngle, color, drawSect, stepDegrees); } public void drawArc (Vector3 center, Vector3 normal, Vector3 axis, float radiusA, float radiusB, float minAngle, float maxAngle, Vector3 color, boolean drawSect) { if (getClass() == btIDebugDraw.class) LinearMathJNI.btIDebugDraw_drawArc__SWIG_1(swigCPtr, this, center, normal, axis, radiusA, radiusB, minAngle, maxAngle, color, drawSect); else LinearMathJNI.btIDebugDraw_drawArcSwigExplicitbtIDebugDraw__SWIG_1(swigCPtr, this, center, normal, axis, radiusA, radiusB, minAngle, maxAngle, color, drawSect); } public void drawSpherePatch (Vector3 center, Vector3 up, Vector3 axis, float radius, float minTh, float maxTh, float minPs, float maxPs, Vector3 color, float stepDegrees, boolean drawCenter) { if (getClass() == btIDebugDraw.class) LinearMathJNI.btIDebugDraw_drawSpherePatch__SWIG_0(swigCPtr, this, center, up, axis, radius, minTh, maxTh, minPs, maxPs, color, stepDegrees, drawCenter); else LinearMathJNI.btIDebugDraw_drawSpherePatchSwigExplicitbtIDebugDraw__SWIG_0(swigCPtr, this, center, up, axis, radius, minTh, maxTh, minPs, maxPs, color, stepDegrees, drawCenter); } public void drawSpherePatch (Vector3 center, Vector3 up, Vector3 axis, float radius, float minTh, float maxTh, float minPs, float maxPs, Vector3 color, float stepDegrees) { if (getClass() == btIDebugDraw.class) LinearMathJNI.btIDebugDraw_drawSpherePatch__SWIG_1(swigCPtr, this, center, up, axis, radius, minTh, maxTh, minPs, maxPs, color, stepDegrees); else LinearMathJNI.btIDebugDraw_drawSpherePatchSwigExplicitbtIDebugDraw__SWIG_1(swigCPtr, this, center, up, axis, radius, minTh, maxTh, minPs, maxPs, color, stepDegrees); } public void drawSpherePatch (Vector3 center, Vector3 up, Vector3 axis, float radius, float minTh, float maxTh, float minPs, float maxPs, Vector3 color) { if (getClass() == btIDebugDraw.class) LinearMathJNI.btIDebugDraw_drawSpherePatch__SWIG_2(swigCPtr, this, center, up, axis, radius, minTh, maxTh, minPs, maxPs, color); else LinearMathJNI.btIDebugDraw_drawSpherePatchSwigExplicitbtIDebugDraw__SWIG_2(swigCPtr, this, center, up, axis, radius, minTh, maxTh, minPs, maxPs, color); } public void drawBox (Vector3 bbMin, Vector3 bbMax, Vector3 color) { if (getClass() == btIDebugDraw.class) LinearMathJNI.btIDebugDraw_drawBox__SWIG_0(swigCPtr, this, bbMin, bbMax, color); else LinearMathJNI.btIDebugDraw_drawBoxSwigExplicitbtIDebugDraw__SWIG_0(swigCPtr, this, bbMin, bbMax, color); } public void drawBox (Vector3 bbMin, Vector3 bbMax, Matrix4 trans, Vector3 color) { if (getClass() == btIDebugDraw.class) LinearMathJNI.btIDebugDraw_drawBox__SWIG_1(swigCPtr, this, bbMin, bbMax, trans, color); else LinearMathJNI.btIDebugDraw_drawBoxSwigExplicitbtIDebugDraw__SWIG_1(swigCPtr, this, bbMin, bbMax, trans, color); } public void drawCapsule (float radius, float halfHeight, int upAxis, Matrix4 transform, Vector3 color) { if (getClass() == btIDebugDraw.class) LinearMathJNI.btIDebugDraw_drawCapsule(swigCPtr, this, radius, halfHeight, upAxis, transform, color); else LinearMathJNI.btIDebugDraw_drawCapsuleSwigExplicitbtIDebugDraw(swigCPtr, this, radius, halfHeight, upAxis, transform, color); } public void drawCylinder (float radius, float halfHeight, int upAxis, Matrix4 transform, Vector3 color) { if (getClass() == btIDebugDraw.class) LinearMathJNI.btIDebugDraw_drawCylinder(swigCPtr, this, radius, halfHeight, upAxis, transform, color); else LinearMathJNI.btIDebugDraw_drawCylinderSwigExplicitbtIDebugDraw(swigCPtr, this, radius, halfHeight, upAxis, transform, color); } public void drawCone (float radius, float height, int upAxis, Matrix4 transform, Vector3 color) { if (getClass() == btIDebugDraw.class) LinearMathJNI.btIDebugDraw_drawCone(swigCPtr, this, radius, height, upAxis, transform, color); else LinearMathJNI.btIDebugDraw_drawConeSwigExplicitbtIDebugDraw(swigCPtr, this, radius, height, upAxis, transform, color); } public void drawPlane (Vector3 planeNormal, float planeConst, Matrix4 transform, Vector3 color) { if (getClass() == btIDebugDraw.class) LinearMathJNI.btIDebugDraw_drawPlane(swigCPtr, this, planeNormal, planeConst, transform, color); else LinearMathJNI.btIDebugDraw_drawPlaneSwigExplicitbtIDebugDraw(swigCPtr, this, planeNormal, planeConst, transform, color); } public void clearLines () { if (getClass() == btIDebugDraw.class) LinearMathJNI.btIDebugDraw_clearLines(swigCPtr, this); else LinearMathJNI.btIDebugDraw_clearLinesSwigExplicitbtIDebugDraw(swigCPtr, this); } public void flushLines () { if (getClass() == btIDebugDraw.class) LinearMathJNI.btIDebugDraw_flushLines(swigCPtr, this); else LinearMathJNI.btIDebugDraw_flushLinesSwigExplicitbtIDebugDraw(swigCPtr, this); } public btIDebugDraw () { this(LinearMathJNI.new_btIDebugDraw(), true); LinearMathJNI.btIDebugDraw_director_connect(this, swigCPtr, swigCMemOwn, true); } public final static class DebugDrawModes { public final static int DBG_NoDebug = 0; public final static int DBG_DrawWireframe = 1; public final static int DBG_DrawAabb = 2; public final static int DBG_DrawFeaturesText = 4; public final static int DBG_DrawContactPoints = 8; public final static int DBG_NoDeactivation = 16; public final static int DBG_NoHelpText = 32; public final static int DBG_DrawText = 64; public final static int DBG_ProfileTimings = 128; public final static int DBG_EnableSatComparison = 256; public final static int DBG_DisableBulletLCP = 512; public final static int DBG_EnableCCD = 1024; public final static int DBG_DrawConstraints = (1 << 11); public final static int DBG_DrawConstraintLimits = (1 << 12); public final static int DBG_FastWireframe = (1 << 13); public final static int DBG_DrawNormals = (1 << 14); public final static int DBG_DrawFrames = (1 << 15); public final static int DBG_MAX_DEBUG_DRAW_MODE = DBG_DrawFrames + 1; } }
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ package com.badlogic.gdx.physics.bullet.linearmath; import com.badlogic.gdx.physics.bullet.BulletBase; import com.badlogic.gdx.math.Vector3; import com.badlogic.gdx.math.Matrix4; public class btIDebugDraw extends BulletBase { private long swigCPtr; protected btIDebugDraw (final String className, long cPtr, boolean cMemoryOwn) { super(className, cPtr, cMemoryOwn); swigCPtr = cPtr; } /** Construct a new btIDebugDraw, normally you should not need this constructor it's intended for low-level usage. */ public btIDebugDraw (long cPtr, boolean cMemoryOwn) { this("btIDebugDraw", cPtr, cMemoryOwn); construct(); } @Override protected void reset (long cPtr, boolean cMemoryOwn) { if (!destroyed) destroy(); super.reset(swigCPtr = cPtr, cMemoryOwn); } public static long getCPtr (btIDebugDraw obj) { return (obj == null) ? 0 : obj.swigCPtr; } @Override protected void finalize () throws Throwable { if (!destroyed) destroy(); super.finalize(); } @Override protected synchronized void delete () { if (swigCPtr != 0) { if (swigCMemOwn) { swigCMemOwn = false; LinearMathJNI.delete_btIDebugDraw(swigCPtr); } swigCPtr = 0; } super.delete(); } protected void swigDirectorDisconnect () { swigCMemOwn = false; delete(); } public void swigReleaseOwnership () { swigCMemOwn = false; LinearMathJNI.btIDebugDraw_change_ownership(this, swigCPtr, false); } public void swigTakeOwnership () { swigCMemOwn = true; LinearMathJNI.btIDebugDraw_change_ownership(this, swigCPtr, true); } static public class DefaultColors extends BulletBase { private long swigCPtr; protected DefaultColors (final String className, long cPtr, boolean cMemoryOwn) { super(className, cPtr, cMemoryOwn); swigCPtr = cPtr; } /** Construct a new DefaultColors, normally you should not need this constructor it's intended for low-level usage. */ public DefaultColors (long cPtr, boolean cMemoryOwn) { this("DefaultColors", cPtr, cMemoryOwn); construct(); } @Override protected void reset (long cPtr, boolean cMemoryOwn) { if (!destroyed) destroy(); super.reset(swigCPtr = cPtr, cMemoryOwn); } public static long getCPtr (DefaultColors obj) { return (obj == null) ? 0 : obj.swigCPtr; } @Override protected void finalize () throws Throwable { if (!destroyed) destroy(); super.finalize(); } @Override protected synchronized void delete () { if (swigCPtr != 0) { if (swigCMemOwn) { swigCMemOwn = false; LinearMathJNI.delete_btIDebugDraw_DefaultColors(swigCPtr); } swigCPtr = 0; } super.delete(); } public void setActiveObject (btVector3 value) { LinearMathJNI.btIDebugDraw_DefaultColors_activeObject_set(swigCPtr, this, btVector3.getCPtr(value), value); } public btVector3 getActiveObject () { long cPtr = LinearMathJNI.btIDebugDraw_DefaultColors_activeObject_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3(cPtr, false); } public void setDeactivatedObject (btVector3 value) { LinearMathJNI.btIDebugDraw_DefaultColors_deactivatedObject_set(swigCPtr, this, btVector3.getCPtr(value), value); } public btVector3 getDeactivatedObject () { long cPtr = LinearMathJNI.btIDebugDraw_DefaultColors_deactivatedObject_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3(cPtr, false); } public void setWantsDeactivationObject (btVector3 value) { LinearMathJNI.btIDebugDraw_DefaultColors_wantsDeactivationObject_set(swigCPtr, this, btVector3.getCPtr(value), value); } public btVector3 getWantsDeactivationObject () { long cPtr = LinearMathJNI.btIDebugDraw_DefaultColors_wantsDeactivationObject_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3(cPtr, false); } public void setDisabledDeactivationObject (btVector3 value) { LinearMathJNI.btIDebugDraw_DefaultColors_disabledDeactivationObject_set(swigCPtr, this, btVector3.getCPtr(value), value); } public btVector3 getDisabledDeactivationObject () { long cPtr = LinearMathJNI.btIDebugDraw_DefaultColors_disabledDeactivationObject_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3(cPtr, false); } public void setDisabledSimulationObject (btVector3 value) { LinearMathJNI.btIDebugDraw_DefaultColors_disabledSimulationObject_set(swigCPtr, this, btVector3.getCPtr(value), value); } public btVector3 getDisabledSimulationObject () { long cPtr = LinearMathJNI.btIDebugDraw_DefaultColors_disabledSimulationObject_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3(cPtr, false); } public void setAabb (btVector3 value) { LinearMathJNI.btIDebugDraw_DefaultColors_aabb_set(swigCPtr, this, btVector3.getCPtr(value), value); } public btVector3 getAabb () { long cPtr = LinearMathJNI.btIDebugDraw_DefaultColors_aabb_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3(cPtr, false); } public void setContactPoint (btVector3 value) { LinearMathJNI.btIDebugDraw_DefaultColors_contactPoint_set(swigCPtr, this, btVector3.getCPtr(value), value); } public btVector3 getContactPoint () { long cPtr = LinearMathJNI.btIDebugDraw_DefaultColors_contactPoint_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3(cPtr, false); } public DefaultColors () { this(LinearMathJNI.new_btIDebugDraw_DefaultColors(), true); } } public btIDebugDraw.DefaultColors getDefaultColors () { return new btIDebugDraw.DefaultColors( (getClass() == btIDebugDraw.class) ? LinearMathJNI.btIDebugDraw_getDefaultColors(swigCPtr, this) : LinearMathJNI.btIDebugDraw_getDefaultColorsSwigExplicitbtIDebugDraw(swigCPtr, this), true); } public void setDefaultColors (btIDebugDraw.DefaultColors arg0) { if (getClass() == btIDebugDraw.class) LinearMathJNI.btIDebugDraw_setDefaultColors(swigCPtr, this, btIDebugDraw.DefaultColors.getCPtr(arg0), arg0); else LinearMathJNI.btIDebugDraw_setDefaultColorsSwigExplicitbtIDebugDraw(swigCPtr, this, btIDebugDraw.DefaultColors.getCPtr(arg0), arg0); } public void drawLine (Vector3 from, Vector3 to, Vector3 color) { LinearMathJNI.btIDebugDraw_drawLine__SWIG_0(swigCPtr, this, from, to, color); } public void drawLine (Vector3 from, Vector3 to, Vector3 fromColor, Vector3 toColor) { if (getClass() == btIDebugDraw.class) LinearMathJNI.btIDebugDraw_drawLine__SWIG_1(swigCPtr, this, from, to, fromColor, toColor); else LinearMathJNI.btIDebugDraw_drawLineSwigExplicitbtIDebugDraw__SWIG_1(swigCPtr, this, from, to, fromColor, toColor); } public void drawSphere (float radius, Matrix4 transform, Vector3 color) { if (getClass() == btIDebugDraw.class) LinearMathJNI.btIDebugDraw_drawSphere__SWIG_0(swigCPtr, this, radius, transform, color); else LinearMathJNI.btIDebugDraw_drawSphereSwigExplicitbtIDebugDraw__SWIG_0(swigCPtr, this, radius, transform, color); } public void drawSphere (Vector3 p, float radius, Vector3 color) { if (getClass() == btIDebugDraw.class) LinearMathJNI.btIDebugDraw_drawSphere__SWIG_1(swigCPtr, this, p, radius, color); else LinearMathJNI.btIDebugDraw_drawSphereSwigExplicitbtIDebugDraw__SWIG_1(swigCPtr, this, p, radius, color); } public void drawTriangle (Vector3 v0, Vector3 v1, Vector3 v2, Vector3 arg3, Vector3 arg4, Vector3 arg5, Vector3 color, float alpha) { if (getClass() == btIDebugDraw.class) LinearMathJNI.btIDebugDraw_drawTriangle__SWIG_0(swigCPtr, this, v0, v1, v2, arg3, arg4, arg5, color, alpha); else LinearMathJNI.btIDebugDraw_drawTriangleSwigExplicitbtIDebugDraw__SWIG_0(swigCPtr, this, v0, v1, v2, arg3, arg4, arg5, color, alpha); } public void drawTriangle (Vector3 v0, Vector3 v1, Vector3 v2, Vector3 color, float arg4) { if (getClass() == btIDebugDraw.class) LinearMathJNI.btIDebugDraw_drawTriangle__SWIG_1(swigCPtr, this, v0, v1, v2, color, arg4); else LinearMathJNI.btIDebugDraw_drawTriangleSwigExplicitbtIDebugDraw__SWIG_1(swigCPtr, this, v0, v1, v2, color, arg4); } public void drawContactPoint (Vector3 PointOnB, Vector3 normalOnB, float distance, int lifeTime, Vector3 color) { LinearMathJNI.btIDebugDraw_drawContactPoint(swigCPtr, this, PointOnB, normalOnB, distance, lifeTime, color); } public void reportErrorWarning (String warningString) { LinearMathJNI.btIDebugDraw_reportErrorWarning(swigCPtr, this, warningString); } public void draw3dText (Vector3 location, String textString) { LinearMathJNI.btIDebugDraw_draw3dText(swigCPtr, this, location, textString); } public void setDebugMode (int debugMode) { LinearMathJNI.btIDebugDraw_setDebugMode(swigCPtr, this, debugMode); } public int getDebugMode () { return LinearMathJNI.btIDebugDraw_getDebugMode(swigCPtr, this); } public void drawAabb (Vector3 from, Vector3 to, Vector3 color) { if (getClass() == btIDebugDraw.class) LinearMathJNI.btIDebugDraw_drawAabb(swigCPtr, this, from, to, color); else LinearMathJNI.btIDebugDraw_drawAabbSwigExplicitbtIDebugDraw(swigCPtr, this, from, to, color); } public void drawTransform (Matrix4 transform, float orthoLen) { if (getClass() == btIDebugDraw.class) LinearMathJNI.btIDebugDraw_drawTransform(swigCPtr, this, transform, orthoLen); else LinearMathJNI.btIDebugDraw_drawTransformSwigExplicitbtIDebugDraw(swigCPtr, this, transform, orthoLen); } public void drawArc (Vector3 center, Vector3 normal, Vector3 axis, float radiusA, float radiusB, float minAngle, float maxAngle, Vector3 color, boolean drawSect, float stepDegrees) { if (getClass() == btIDebugDraw.class) LinearMathJNI.btIDebugDraw_drawArc__SWIG_0(swigCPtr, this, center, normal, axis, radiusA, radiusB, minAngle, maxAngle, color, drawSect, stepDegrees); else LinearMathJNI.btIDebugDraw_drawArcSwigExplicitbtIDebugDraw__SWIG_0(swigCPtr, this, center, normal, axis, radiusA, radiusB, minAngle, maxAngle, color, drawSect, stepDegrees); } public void drawArc (Vector3 center, Vector3 normal, Vector3 axis, float radiusA, float radiusB, float minAngle, float maxAngle, Vector3 color, boolean drawSect) { if (getClass() == btIDebugDraw.class) LinearMathJNI.btIDebugDraw_drawArc__SWIG_1(swigCPtr, this, center, normal, axis, radiusA, radiusB, minAngle, maxAngle, color, drawSect); else LinearMathJNI.btIDebugDraw_drawArcSwigExplicitbtIDebugDraw__SWIG_1(swigCPtr, this, center, normal, axis, radiusA, radiusB, minAngle, maxAngle, color, drawSect); } public void drawSpherePatch (Vector3 center, Vector3 up, Vector3 axis, float radius, float minTh, float maxTh, float minPs, float maxPs, Vector3 color, float stepDegrees, boolean drawCenter) { if (getClass() == btIDebugDraw.class) LinearMathJNI.btIDebugDraw_drawSpherePatch__SWIG_0(swigCPtr, this, center, up, axis, radius, minTh, maxTh, minPs, maxPs, color, stepDegrees, drawCenter); else LinearMathJNI.btIDebugDraw_drawSpherePatchSwigExplicitbtIDebugDraw__SWIG_0(swigCPtr, this, center, up, axis, radius, minTh, maxTh, minPs, maxPs, color, stepDegrees, drawCenter); } public void drawSpherePatch (Vector3 center, Vector3 up, Vector3 axis, float radius, float minTh, float maxTh, float minPs, float maxPs, Vector3 color, float stepDegrees) { if (getClass() == btIDebugDraw.class) LinearMathJNI.btIDebugDraw_drawSpherePatch__SWIG_1(swigCPtr, this, center, up, axis, radius, minTh, maxTh, minPs, maxPs, color, stepDegrees); else LinearMathJNI.btIDebugDraw_drawSpherePatchSwigExplicitbtIDebugDraw__SWIG_1(swigCPtr, this, center, up, axis, radius, minTh, maxTh, minPs, maxPs, color, stepDegrees); } public void drawSpherePatch (Vector3 center, Vector3 up, Vector3 axis, float radius, float minTh, float maxTh, float minPs, float maxPs, Vector3 color) { if (getClass() == btIDebugDraw.class) LinearMathJNI.btIDebugDraw_drawSpherePatch__SWIG_2(swigCPtr, this, center, up, axis, radius, minTh, maxTh, minPs, maxPs, color); else LinearMathJNI.btIDebugDraw_drawSpherePatchSwigExplicitbtIDebugDraw__SWIG_2(swigCPtr, this, center, up, axis, radius, minTh, maxTh, minPs, maxPs, color); } public void drawBox (Vector3 bbMin, Vector3 bbMax, Vector3 color) { if (getClass() == btIDebugDraw.class) LinearMathJNI.btIDebugDraw_drawBox__SWIG_0(swigCPtr, this, bbMin, bbMax, color); else LinearMathJNI.btIDebugDraw_drawBoxSwigExplicitbtIDebugDraw__SWIG_0(swigCPtr, this, bbMin, bbMax, color); } public void drawBox (Vector3 bbMin, Vector3 bbMax, Matrix4 trans, Vector3 color) { if (getClass() == btIDebugDraw.class) LinearMathJNI.btIDebugDraw_drawBox__SWIG_1(swigCPtr, this, bbMin, bbMax, trans, color); else LinearMathJNI.btIDebugDraw_drawBoxSwigExplicitbtIDebugDraw__SWIG_1(swigCPtr, this, bbMin, bbMax, trans, color); } public void drawCapsule (float radius, float halfHeight, int upAxis, Matrix4 transform, Vector3 color) { if (getClass() == btIDebugDraw.class) LinearMathJNI.btIDebugDraw_drawCapsule(swigCPtr, this, radius, halfHeight, upAxis, transform, color); else LinearMathJNI.btIDebugDraw_drawCapsuleSwigExplicitbtIDebugDraw(swigCPtr, this, radius, halfHeight, upAxis, transform, color); } public void drawCylinder (float radius, float halfHeight, int upAxis, Matrix4 transform, Vector3 color) { if (getClass() == btIDebugDraw.class) LinearMathJNI.btIDebugDraw_drawCylinder(swigCPtr, this, radius, halfHeight, upAxis, transform, color); else LinearMathJNI.btIDebugDraw_drawCylinderSwigExplicitbtIDebugDraw(swigCPtr, this, radius, halfHeight, upAxis, transform, color); } public void drawCone (float radius, float height, int upAxis, Matrix4 transform, Vector3 color) { if (getClass() == btIDebugDraw.class) LinearMathJNI.btIDebugDraw_drawCone(swigCPtr, this, radius, height, upAxis, transform, color); else LinearMathJNI.btIDebugDraw_drawConeSwigExplicitbtIDebugDraw(swigCPtr, this, radius, height, upAxis, transform, color); } public void drawPlane (Vector3 planeNormal, float planeConst, Matrix4 transform, Vector3 color) { if (getClass() == btIDebugDraw.class) LinearMathJNI.btIDebugDraw_drawPlane(swigCPtr, this, planeNormal, planeConst, transform, color); else LinearMathJNI.btIDebugDraw_drawPlaneSwigExplicitbtIDebugDraw(swigCPtr, this, planeNormal, planeConst, transform, color); } public void clearLines () { if (getClass() == btIDebugDraw.class) LinearMathJNI.btIDebugDraw_clearLines(swigCPtr, this); else LinearMathJNI.btIDebugDraw_clearLinesSwigExplicitbtIDebugDraw(swigCPtr, this); } public void flushLines () { if (getClass() == btIDebugDraw.class) LinearMathJNI.btIDebugDraw_flushLines(swigCPtr, this); else LinearMathJNI.btIDebugDraw_flushLinesSwigExplicitbtIDebugDraw(swigCPtr, this); } public btIDebugDraw () { this(LinearMathJNI.new_btIDebugDraw(), true); LinearMathJNI.btIDebugDraw_director_connect(this, swigCPtr, swigCMemOwn, true); } public final static class DebugDrawModes { public final static int DBG_NoDebug = 0; public final static int DBG_DrawWireframe = 1; public final static int DBG_DrawAabb = 2; public final static int DBG_DrawFeaturesText = 4; public final static int DBG_DrawContactPoints = 8; public final static int DBG_NoDeactivation = 16; public final static int DBG_NoHelpText = 32; public final static int DBG_DrawText = 64; public final static int DBG_ProfileTimings = 128; public final static int DBG_EnableSatComparison = 256; public final static int DBG_DisableBulletLCP = 512; public final static int DBG_EnableCCD = 1024; public final static int DBG_DrawConstraints = (1 << 11); public final static int DBG_DrawConstraintLimits = (1 << 12); public final static int DBG_FastWireframe = (1 << 13); public final static int DBG_DrawNormals = (1 << 14); public final static int DBG_DrawFrames = (1 << 15); public final static int DBG_MAX_DEBUG_DRAW_MODE = DBG_DrawFrames + 1; } }
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./extensions/gdx-tools/src/com/badlogic/gdx/tiledmappacker/TiledMapPacker.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the * License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" * BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language * governing permissions and limitations under the License. ******************************************************************************/ package com.badlogic.gdx.tiledmappacker; import java.awt.Graphics; import java.awt.image.BufferedImage; import java.io.File; import java.io.FilenameFilter; import java.io.IOException; import java.util.HashMap; import java.util.Iterator; import javax.xml.parsers.DocumentBuilder; import javax.xml.parsers.DocumentBuilderFactory; import javax.xml.parsers.ParserConfigurationException; import javax.xml.transform.Transformer; import javax.xml.transform.TransformerConfigurationException; import javax.xml.transform.TransformerException; import javax.xml.transform.TransformerFactory; import javax.xml.transform.dom.DOMSource; import javax.xml.transform.stream.StreamResult; import org.w3c.dom.Attr; import org.w3c.dom.Document; import org.w3c.dom.NamedNodeMap; import org.w3c.dom.Node; import org.w3c.dom.NodeList; import org.xml.sax.SAXException; import com.badlogic.gdx.ApplicationListener; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.assets.loaders.resolvers.AbsoluteFileHandleResolver; import com.badlogic.gdx.backends.lwjgl.LwjglApplication; import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration; import com.badlogic.gdx.files.FileHandle; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.maps.MapLayer; import com.badlogic.gdx.maps.tiled.TiledMap; import com.badlogic.gdx.maps.tiled.TiledMapTile; import com.badlogic.gdx.maps.tiled.TiledMapTileLayer; import com.badlogic.gdx.maps.tiled.TiledMapTileSet; import com.badlogic.gdx.maps.tiled.TmxMapLoader; import com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile; import com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.tools.texturepacker.TexturePacker; import com.badlogic.gdx.tools.texturepacker.TexturePacker.Settings; import com.badlogic.gdx.utils.GdxRuntimeException; import com.badlogic.gdx.utils.IntArray; import com.badlogic.gdx.utils.ObjectMap; /** Given one or more TMX tilemaps, packs all tileset resources used across the maps, or the resources used per map, into a * single, or multiple (one per map), {@link TextureAtlas} and produces a new TMX file to be loaded with an AtlasTiledMapLoader * loader. Optionally, it can keep track of unused tiles and omit them from the generated atlas, reducing the resource size. * * The original TMX map file will be parsed by using the {@link TmxMapLoader} loader, thus access to a valid OpenGL context is * <b>required</b>, that's why an LwjglApplication is created by this preprocessor. * * The new TMX map file will contains a new property, namely "atlas", whose value will enable the AtlasTiledMapLoader to correctly * read the associated TextureAtlas representing the tileset. * * @author David Fraska and others (initial implementation, tell me who you are!) * @author Manuel Bua */ public class TiledMapPacker { private TexturePacker packer; private TiledMap map; private TmxMapLoader mapLoader = new TmxMapLoader(new AbsoluteFileHandleResolver()); private TiledMapPackerSettings settings; private static final String TilesetsOutputDir = "tileset"; static String AtlasOutputName = "packed"; private HashMap<String, IntArray> tilesetUsedIds = new HashMap<String, IntArray>(); private ObjectMap<String, TiledMapTileSet> tilesetsToPack; static File inputDir; static File outputDir; private FileHandle currentDir; private static class TmxFilter implements FilenameFilter { public TmxFilter () { } @Override public boolean accept (File dir, String name) { return (name.endsWith(".tmx")); } } private static class DirFilter implements FilenameFilter { public DirFilter () { } @Override public boolean accept (File f, String s) { return (new File(f, s).isDirectory()); } } /** Constructs a new preprocessor by using the default packing settings */ public TiledMapPacker () { this(new TiledMapPackerSettings()); } /** Constructs a new preprocessor by using the specified packing settings */ public TiledMapPacker (TiledMapPackerSettings settings) { this.settings = settings; } /** You can either run the {@link TiledMapPacker#main(String[])} method or reference this class in your own project and call * this method. If working with libGDX sources, you can also run this file to create a run configuration then export it as a * Runnable Jar. To run from a nightly build: * * <code> <br><br> * Linux / OS X <br> java -cp gdx.jar:gdx-natives.jar:gdx-backend-lwjgl.jar:gdx-backend-lwjgl-natives.jar:gdx-tiled-preprocessor.jar:extensions/gdx-tools/gdx-tools.jar com.badlogic.gdx.tiledmappacker.TiledMapPacker inputDir [outputDir] [--strip-unused] [--combine-tilesets] [-v] * <br><br> * * Windows <br> java -cp gdx.jar;gdx-natives.jar;gdx-backend-lwjgl.jar;gdx-backend-lwjgl-natives.jar;gdx-tiled-preprocessor.jar;extensions/gdx-tools/gdx-tools.jar com.badlogic.gdx.tiledmappacker.TiledMapPacker inputDir [outputDir] [--strip-unused] [--combine-tilesets] [-v] * <br><br> </code> * * Keep in mind that this preprocessor will need to load the maps by using the {@link TmxMapLoader} loader and this in turn * will need a valid OpenGL context to work. * * Process a directory containing TMX map files representing Tiled maps and produce multiple, or a single, TextureAtlas as well * as new processed TMX map files, correctly referencing the generated {@link TextureAtlas} by using the "atlas" custom map * property. */ public void processInputDir (Settings texturePackerSettings) throws IOException { FileHandle inputDirHandle = new FileHandle(inputDir.getCanonicalPath()); File[] mapFilesInCurrentDir = inputDir.listFiles(new TmxFilter()); tilesetsToPack = new ObjectMap<String, TiledMapTileSet>(); // Processes the maps inside inputDir for (File mapFile : mapFilesInCurrentDir) { processSingleMap(mapFile, inputDirHandle, texturePackerSettings); } processSubdirectories(inputDirHandle, texturePackerSettings); boolean combineTilesets = this.settings.combineTilesets; if (combineTilesets == true) { packTilesets(inputDirHandle, texturePackerSettings); } } /** Looks for subdirectories inside parentHandle, processes maps in subdirectory, repeat. * @param currentDir The directory to look for maps and other directories * @throws IOException */ private void processSubdirectories (FileHandle currentDir, Settings texturePackerSettings) throws IOException { File parentPath = new File(currentDir.path()); File[] directories = parentPath.listFiles(new DirFilter()); for (File directory : directories) { currentDir = new FileHandle(directory.getCanonicalPath()); File[] mapFilesInCurrentDir = directory.listFiles(new TmxFilter()); for (File mapFile : mapFilesInCurrentDir) { processSingleMap(mapFile, currentDir, texturePackerSettings); } processSubdirectories(currentDir, texturePackerSettings); } } private void processSingleMap (File mapFile, FileHandle dirHandle, Settings texturePackerSettings) throws IOException { boolean combineTilesets = this.settings.combineTilesets; if (combineTilesets == false) { tilesetUsedIds = new HashMap<String, IntArray>(); tilesetsToPack = new ObjectMap<String, TiledMapTileSet>(); } map = mapLoader.load(mapFile.getCanonicalPath()); // if enabled, build a list of used tileids for the tileset used by this map boolean stripUnusedTiles = this.settings.stripUnusedTiles; if (stripUnusedTiles) { stripUnusedTiles(); } else { for (TiledMapTileSet tileset : map.getTileSets()) { String tilesetName = tileset.getName(); if (!tilesetsToPack.containsKey(tilesetName)) { tilesetsToPack.put(tilesetName, tileset); } } } if (combineTilesets == false) { FileHandle tmpHandle = new FileHandle(mapFile.getName()); this.settings.atlasOutputName = tmpHandle.nameWithoutExtension(); packTilesets(dirHandle, texturePackerSettings); } FileHandle tmxFile = new FileHandle(mapFile.getCanonicalPath()); writeUpdatedTMX(map, tmxFile); } private void stripUnusedTiles () { int mapWidth = map.getProperties().get("width", Integer.class); int mapHeight = map.getProperties().get("height", Integer.class); int numlayers = map.getLayers().getCount(); int bucketSize = mapWidth * mapHeight * numlayers; Iterator<MapLayer> it = map.getLayers().iterator(); while (it.hasNext()) { MapLayer layer = it.next(); // some layers can be plain MapLayer instances (ie. object groups), just ignore them if (layer instanceof TiledMapTileLayer) { TiledMapTileLayer tlayer = (TiledMapTileLayer)layer; for (int y = 0; y < mapHeight; ++y) { for (int x = 0; x < mapWidth; ++x) { if (tlayer.getCell(x, y) != null) { TiledMapTile tile = tlayer.getCell(x, y).getTile(); if (tile instanceof AnimatedTiledMapTile) { AnimatedTiledMapTile aTile = (AnimatedTiledMapTile)tile; for (StaticTiledMapTile t : aTile.getFrameTiles()) { addTile(t, bucketSize); } } // Adds non-animated tiles and the base animated tile addTile(tile, bucketSize); } } } } } } private void addTile (TiledMapTile tile, int bucketSize) { int tileid = tile.getId() & ~0xE0000000; String tilesetName = tilesetNameFromTileId(map, tileid); IntArray usedIds = getUsedIdsBucket(tilesetName, bucketSize); usedIds.add(tileid); // track this tileset to be packed if not already tracked if (!tilesetsToPack.containsKey(tilesetName)) { tilesetsToPack.put(tilesetName, map.getTileSets().getTileSet(tilesetName)); } } private String tilesetNameFromTileId (TiledMap map, int tileid) { String name = ""; if (tileid == 0) { return ""; } for (TiledMapTileSet tileset : map.getTileSets()) { int firstgid = tileset.getProperties().get("firstgid", -1, Integer.class); if (firstgid == -1) continue; // skip this tileset if (tileid >= firstgid) { name = tileset.getName(); } else { return name; } } return name; } /** Returns the usedIds bucket for the given tileset name. If it doesn't exist one will be created with the specified size if * its > 0, else null will be returned. * * @param size The size to use to create a new bucket if it doesn't exist, else specify 0 or lower to return null instead * @return a bucket */ private IntArray getUsedIdsBucket (String tilesetName, int size) { if (tilesetUsedIds.containsKey(tilesetName)) { return tilesetUsedIds.get(tilesetName); } if (size <= 0) { return null; } IntArray bucket = new IntArray(size); tilesetUsedIds.put(tilesetName, bucket); return bucket; } /** Traverse the specified tilesets, optionally lookup the used ids and pass every tile image to the {@link TexturePacker}, * optionally ignoring unused tile ids */ private void packTilesets (FileHandle inputDirHandle, Settings texturePackerSettings) throws IOException { BufferedImage tile; Vector2 tileLocation; Graphics g; packer = new TexturePacker(texturePackerSettings); for (TiledMapTileSet set : tilesetsToPack.values()) { String tilesetName = set.getName(); System.out.println("Processing tileset " + tilesetName); IntArray usedIds = this.settings.stripUnusedTiles ? getUsedIdsBucket(tilesetName, -1) : null; int tileWidth = set.getProperties().get("tilewidth", Integer.class); int tileHeight = set.getProperties().get("tileheight", Integer.class); int firstgid = set.getProperties().get("firstgid", Integer.class); String imageName = set.getProperties().get("imagesource", String.class); TileSetLayout layout = new TileSetLayout(firstgid, set, inputDirHandle); for (int gid = layout.firstgid, i = 0; i < layout.numTiles; gid++, i++) { boolean verbose = this.settings.verbose; if (usedIds != null && !usedIds.contains(gid)) { if (verbose) { System.out.println("Stripped id #" + gid + " from tileset \"" + tilesetName + "\""); } continue; } tileLocation = layout.getLocation(gid); tile = new BufferedImage(tileWidth, tileHeight, BufferedImage.TYPE_4BYTE_ABGR); g = tile.createGraphics(); g.drawImage(layout.image, 0, 0, tileWidth, tileHeight, (int)tileLocation.x, (int)tileLocation.y, (int)tileLocation.x + tileWidth, (int)tileLocation.y + tileHeight, null); if (verbose) { System.out.println( "Adding " + tileWidth + "x" + tileHeight + " (" + (int)tileLocation.x + ", " + (int)tileLocation.y + ")"); } // AtlasTmxMapLoader expects every tileset's index to begin at zero for the first tile in every tileset. // so the region's adjusted gid is (gid - layout.firstgid). firstgid will be added back in AtlasTmxMapLoader on load int adjustedGid = gid - layout.firstgid; final String separator = "_"; String regionName = tilesetName + separator + adjustedGid; packer.addImage(tile, regionName); } } String tilesetOutputDir = outputDir.toString() + "/" + this.settings.tilesetOutputDirectory; File relativeTilesetOutputDir = new File(tilesetOutputDir); File outputDirTilesets = new File(relativeTilesetOutputDir.getCanonicalPath()); outputDirTilesets.mkdirs(); packer.pack(outputDirTilesets, this.settings.atlasOutputName + ".atlas"); } private void writeUpdatedTMX (TiledMap tiledMap, FileHandle tmxFileHandle) throws IOException { Document doc; DocumentBuilder docBuilder; DocumentBuilderFactory docFactory = DocumentBuilderFactory.newInstance(); try { docBuilder = docFactory.newDocumentBuilder(); doc = docBuilder.parse(tmxFileHandle.read()); Node map = doc.getFirstChild(); while (map.getNodeType() != Node.ELEMENT_NODE || map.getNodeName() != "map") { if ((map = map.getNextSibling()) == null) { throw new GdxRuntimeException("Couldn't find map node!"); } } setProperty(doc, map, "atlas", settings.tilesetOutputDirectory + "/" + settings.atlasOutputName + ".atlas"); TransformerFactory transformerFactory = TransformerFactory.newInstance(); Transformer transformer = transformerFactory.newTransformer(); DOMSource source = new DOMSource(doc); outputDir.mkdirs(); StreamResult result = new StreamResult(new File(outputDir, tmxFileHandle.name())); transformer.transform(source, result); } catch (ParserConfigurationException e) { throw new RuntimeException("ParserConfigurationException: " + e.getMessage()); } catch (SAXException e) { throw new RuntimeException("SAXException: " + e.getMessage()); } catch (TransformerConfigurationException e) { throw new RuntimeException("TransformerConfigurationException: " + e.getMessage()); } catch (TransformerException e) { throw new RuntimeException("TransformerException: " + e.getMessage()); } } private static void setProperty (Document doc, Node parent, String name, String value) { Node properties = getFirstChildNodeByName(parent, "properties"); Node property = getFirstChildByNameAttrValue(properties, "property", "name", name); NamedNodeMap attributes = property.getAttributes(); Node valueNode = attributes.getNamedItem("value"); if (valueNode == null) { valueNode = doc.createAttribute("value"); valueNode.setNodeValue(value); attributes.setNamedItem(valueNode); } else { valueNode.setNodeValue(value); } } /** If the child node doesn't exist, it is created. */ private static Node getFirstChildNodeByName (Node parent, String child) { NodeList childNodes = parent.getChildNodes(); for (int i = 0; i < childNodes.getLength(); i++) { if (childNodes.item(i).getNodeName().equals(child)) { return childNodes.item(i); } } Node newNode = parent.getOwnerDocument().createElement(child); if (childNodes.item(0) != null) return parent.insertBefore(newNode, childNodes.item(0)); else return parent.appendChild(newNode); } /** If the child node or attribute doesn't exist, it is created. Usage example: Node property = * getFirstChildByAttrValue(properties, "property", "name"); */ private static Node getFirstChildByNameAttrValue (Node node, String childName, String attr, String value) { NodeList childNodes = node.getChildNodes(); for (int i = 0; i < childNodes.getLength(); i++) { if (childNodes.item(i).getNodeName().equals(childName)) { NamedNodeMap attributes = childNodes.item(i).getAttributes(); Node attribute = attributes.getNamedItem(attr); if (attribute.getNodeValue().equals(value)) return childNodes.item(i); } } Node newNode = node.getOwnerDocument().createElement(childName); NamedNodeMap attributes = newNode.getAttributes(); Attr nodeAttr = node.getOwnerDocument().createAttribute(attr); nodeAttr.setNodeValue(value); attributes.setNamedItem(nodeAttr); if (childNodes.item(0) != null) { return node.insertBefore(newNode, childNodes.item(0)); } else { return node.appendChild(newNode); } } /** Processes a directory of Tile Maps, compressing each tile set contained in any map once. * * @param args args[0]: the input directory containing the tmx files (and tile sets, relative to the path listed in the tmx * file). args[1]: The output directory for the tmx files, should be empty before running. args[2-4] options */ public static void main (String[] args) { final Settings texturePackerSettings = new Settings(); texturePackerSettings.paddingX = 2; texturePackerSettings.paddingY = 2; texturePackerSettings.edgePadding = true; texturePackerSettings.duplicatePadding = true; texturePackerSettings.bleed = true; texturePackerSettings.alias = true; texturePackerSettings.useIndexes = true; final TiledMapPackerSettings packerSettings = new TiledMapPackerSettings(); if (args.length == 0) { printUsage(); System.exit(0); } else if (args.length == 1) { inputDir = new File(args[0]); outputDir = new File(inputDir, "../output/"); } else if (args.length == 2) { inputDir = new File(args[0]); outputDir = new File(args[1]); } else { inputDir = new File(args[0]); outputDir = new File(args[1]); processExtraArgs(args, packerSettings); } TiledMapPacker packer = new TiledMapPacker(packerSettings); LwjglApplicationConfiguration config = new LwjglApplicationConfiguration(); config.forceExit = false; config.width = 100; config.height = 50; config.title = "TiledMapPacker"; new LwjglApplication(new ApplicationListener() { @Override public void resume () { } @Override public void resize (int width, int height) { } @Override public void render () { } @Override public void pause () { } @Override public void dispose () { } @Override public void create () { TiledMapPacker packer = new TiledMapPacker(packerSettings); if (!inputDir.exists()) { System.out.println(inputDir.getAbsolutePath()); throw new RuntimeException("Input directory does not exist: " + inputDir); } try { packer.processInputDir(texturePackerSettings); } catch (IOException e) { throw new RuntimeException("Error processing map: " + e.getMessage()); } System.out.println("Finished processing."); Gdx.app.exit(); } }, config); } private static void processExtraArgs (String[] args, TiledMapPackerSettings packerSettings) { String stripUnused = "--strip-unused"; String combineTilesets = "--combine-tilesets"; String verbose = "-v"; int length = args.length - 2; String[] argsNotDir = new String[length]; System.arraycopy(args, 2, argsNotDir, 0, length); for (String string : argsNotDir) { if (stripUnused.equals(string)) { packerSettings.stripUnusedTiles = true; } else if (combineTilesets.equals(string)) { packerSettings.combineTilesets = true; } else if (verbose.equals(string)) { packerSettings.verbose = true; } else { System.out.println("\nOption \"" + string + "\" not recognized.\n"); printUsage(); System.exit(0); } } } private static void printUsage () { System.out.println("Usage: INPUTDIR [OUTPUTDIR] [--strip-unused] [--combine-tilesets] [-v]"); System.out.println("Processes a directory of Tiled .tmx maps. Unable to process maps with XML"); System.out.println("tile layer format."); System.out.println(" --strip-unused omits all tiles that are not used. Speeds up"); System.out.println(" the processing. Smaller tilesets."); System.out.println(" --combine-tilesets instead of creating a tileset for each map,"); System.out.println(" this combines the tilesets into some kind"); System.out.println(" of monster tileset. Has problems with tileset"); System.out.println(" location. Has problems with nested folders."); System.out.println(" Not recommended."); System.out.println(" -v outputs which tiles are stripped and included"); System.out.println(); } public static class TiledMapPackerSettings { public boolean stripUnusedTiles = false; public boolean combineTilesets = false; public boolean verbose = false; public String tilesetOutputDirectory = TilesetsOutputDir; public String atlasOutputName = AtlasOutputName; } }
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the * License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" * BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language * governing permissions and limitations under the License. ******************************************************************************/ package com.badlogic.gdx.tiledmappacker; import java.awt.Graphics; import java.awt.image.BufferedImage; import java.io.File; import java.io.FilenameFilter; import java.io.IOException; import java.util.HashMap; import java.util.Iterator; import javax.xml.parsers.DocumentBuilder; import javax.xml.parsers.DocumentBuilderFactory; import javax.xml.parsers.ParserConfigurationException; import javax.xml.transform.Transformer; import javax.xml.transform.TransformerConfigurationException; import javax.xml.transform.TransformerException; import javax.xml.transform.TransformerFactory; import javax.xml.transform.dom.DOMSource; import javax.xml.transform.stream.StreamResult; import org.w3c.dom.Attr; import org.w3c.dom.Document; import org.w3c.dom.NamedNodeMap; import org.w3c.dom.Node; import org.w3c.dom.NodeList; import org.xml.sax.SAXException; import com.badlogic.gdx.ApplicationListener; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.assets.loaders.resolvers.AbsoluteFileHandleResolver; import com.badlogic.gdx.backends.lwjgl.LwjglApplication; import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration; import com.badlogic.gdx.files.FileHandle; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.maps.MapLayer; import com.badlogic.gdx.maps.tiled.TiledMap; import com.badlogic.gdx.maps.tiled.TiledMapTile; import com.badlogic.gdx.maps.tiled.TiledMapTileLayer; import com.badlogic.gdx.maps.tiled.TiledMapTileSet; import com.badlogic.gdx.maps.tiled.TmxMapLoader; import com.badlogic.gdx.maps.tiled.tiles.AnimatedTiledMapTile; import com.badlogic.gdx.maps.tiled.tiles.StaticTiledMapTile; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.tools.texturepacker.TexturePacker; import com.badlogic.gdx.tools.texturepacker.TexturePacker.Settings; import com.badlogic.gdx.utils.GdxRuntimeException; import com.badlogic.gdx.utils.IntArray; import com.badlogic.gdx.utils.ObjectMap; /** Given one or more TMX tilemaps, packs all tileset resources used across the maps, or the resources used per map, into a * single, or multiple (one per map), {@link TextureAtlas} and produces a new TMX file to be loaded with an AtlasTiledMapLoader * loader. Optionally, it can keep track of unused tiles and omit them from the generated atlas, reducing the resource size. * * The original TMX map file will be parsed by using the {@link TmxMapLoader} loader, thus access to a valid OpenGL context is * <b>required</b>, that's why an LwjglApplication is created by this preprocessor. * * The new TMX map file will contains a new property, namely "atlas", whose value will enable the AtlasTiledMapLoader to correctly * read the associated TextureAtlas representing the tileset. * * @author David Fraska and others (initial implementation, tell me who you are!) * @author Manuel Bua */ public class TiledMapPacker { private TexturePacker packer; private TiledMap map; private TmxMapLoader mapLoader = new TmxMapLoader(new AbsoluteFileHandleResolver()); private TiledMapPackerSettings settings; private static final String TilesetsOutputDir = "tileset"; static String AtlasOutputName = "packed"; private HashMap<String, IntArray> tilesetUsedIds = new HashMap<String, IntArray>(); private ObjectMap<String, TiledMapTileSet> tilesetsToPack; static File inputDir; static File outputDir; private FileHandle currentDir; private static class TmxFilter implements FilenameFilter { public TmxFilter () { } @Override public boolean accept (File dir, String name) { return (name.endsWith(".tmx")); } } private static class DirFilter implements FilenameFilter { public DirFilter () { } @Override public boolean accept (File f, String s) { return (new File(f, s).isDirectory()); } } /** Constructs a new preprocessor by using the default packing settings */ public TiledMapPacker () { this(new TiledMapPackerSettings()); } /** Constructs a new preprocessor by using the specified packing settings */ public TiledMapPacker (TiledMapPackerSettings settings) { this.settings = settings; } /** You can either run the {@link TiledMapPacker#main(String[])} method or reference this class in your own project and call * this method. If working with libGDX sources, you can also run this file to create a run configuration then export it as a * Runnable Jar. To run from a nightly build: * * <code> <br><br> * Linux / OS X <br> java -cp gdx.jar:gdx-natives.jar:gdx-backend-lwjgl.jar:gdx-backend-lwjgl-natives.jar:gdx-tiled-preprocessor.jar:extensions/gdx-tools/gdx-tools.jar com.badlogic.gdx.tiledmappacker.TiledMapPacker inputDir [outputDir] [--strip-unused] [--combine-tilesets] [-v] * <br><br> * * Windows <br> java -cp gdx.jar;gdx-natives.jar;gdx-backend-lwjgl.jar;gdx-backend-lwjgl-natives.jar;gdx-tiled-preprocessor.jar;extensions/gdx-tools/gdx-tools.jar com.badlogic.gdx.tiledmappacker.TiledMapPacker inputDir [outputDir] [--strip-unused] [--combine-tilesets] [-v] * <br><br> </code> * * Keep in mind that this preprocessor will need to load the maps by using the {@link TmxMapLoader} loader and this in turn * will need a valid OpenGL context to work. * * Process a directory containing TMX map files representing Tiled maps and produce multiple, or a single, TextureAtlas as well * as new processed TMX map files, correctly referencing the generated {@link TextureAtlas} by using the "atlas" custom map * property. */ public void processInputDir (Settings texturePackerSettings) throws IOException { FileHandle inputDirHandle = new FileHandle(inputDir.getCanonicalPath()); File[] mapFilesInCurrentDir = inputDir.listFiles(new TmxFilter()); tilesetsToPack = new ObjectMap<String, TiledMapTileSet>(); // Processes the maps inside inputDir for (File mapFile : mapFilesInCurrentDir) { processSingleMap(mapFile, inputDirHandle, texturePackerSettings); } processSubdirectories(inputDirHandle, texturePackerSettings); boolean combineTilesets = this.settings.combineTilesets; if (combineTilesets == true) { packTilesets(inputDirHandle, texturePackerSettings); } } /** Looks for subdirectories inside parentHandle, processes maps in subdirectory, repeat. * @param currentDir The directory to look for maps and other directories * @throws IOException */ private void processSubdirectories (FileHandle currentDir, Settings texturePackerSettings) throws IOException { File parentPath = new File(currentDir.path()); File[] directories = parentPath.listFiles(new DirFilter()); for (File directory : directories) { currentDir = new FileHandle(directory.getCanonicalPath()); File[] mapFilesInCurrentDir = directory.listFiles(new TmxFilter()); for (File mapFile : mapFilesInCurrentDir) { processSingleMap(mapFile, currentDir, texturePackerSettings); } processSubdirectories(currentDir, texturePackerSettings); } } private void processSingleMap (File mapFile, FileHandle dirHandle, Settings texturePackerSettings) throws IOException { boolean combineTilesets = this.settings.combineTilesets; if (combineTilesets == false) { tilesetUsedIds = new HashMap<String, IntArray>(); tilesetsToPack = new ObjectMap<String, TiledMapTileSet>(); } map = mapLoader.load(mapFile.getCanonicalPath()); // if enabled, build a list of used tileids for the tileset used by this map boolean stripUnusedTiles = this.settings.stripUnusedTiles; if (stripUnusedTiles) { stripUnusedTiles(); } else { for (TiledMapTileSet tileset : map.getTileSets()) { String tilesetName = tileset.getName(); if (!tilesetsToPack.containsKey(tilesetName)) { tilesetsToPack.put(tilesetName, tileset); } } } if (combineTilesets == false) { FileHandle tmpHandle = new FileHandle(mapFile.getName()); this.settings.atlasOutputName = tmpHandle.nameWithoutExtension(); packTilesets(dirHandle, texturePackerSettings); } FileHandle tmxFile = new FileHandle(mapFile.getCanonicalPath()); writeUpdatedTMX(map, tmxFile); } private void stripUnusedTiles () { int mapWidth = map.getProperties().get("width", Integer.class); int mapHeight = map.getProperties().get("height", Integer.class); int numlayers = map.getLayers().getCount(); int bucketSize = mapWidth * mapHeight * numlayers; Iterator<MapLayer> it = map.getLayers().iterator(); while (it.hasNext()) { MapLayer layer = it.next(); // some layers can be plain MapLayer instances (ie. object groups), just ignore them if (layer instanceof TiledMapTileLayer) { TiledMapTileLayer tlayer = (TiledMapTileLayer)layer; for (int y = 0; y < mapHeight; ++y) { for (int x = 0; x < mapWidth; ++x) { if (tlayer.getCell(x, y) != null) { TiledMapTile tile = tlayer.getCell(x, y).getTile(); if (tile instanceof AnimatedTiledMapTile) { AnimatedTiledMapTile aTile = (AnimatedTiledMapTile)tile; for (StaticTiledMapTile t : aTile.getFrameTiles()) { addTile(t, bucketSize); } } // Adds non-animated tiles and the base animated tile addTile(tile, bucketSize); } } } } } } private void addTile (TiledMapTile tile, int bucketSize) { int tileid = tile.getId() & ~0xE0000000; String tilesetName = tilesetNameFromTileId(map, tileid); IntArray usedIds = getUsedIdsBucket(tilesetName, bucketSize); usedIds.add(tileid); // track this tileset to be packed if not already tracked if (!tilesetsToPack.containsKey(tilesetName)) { tilesetsToPack.put(tilesetName, map.getTileSets().getTileSet(tilesetName)); } } private String tilesetNameFromTileId (TiledMap map, int tileid) { String name = ""; if (tileid == 0) { return ""; } for (TiledMapTileSet tileset : map.getTileSets()) { int firstgid = tileset.getProperties().get("firstgid", -1, Integer.class); if (firstgid == -1) continue; // skip this tileset if (tileid >= firstgid) { name = tileset.getName(); } else { return name; } } return name; } /** Returns the usedIds bucket for the given tileset name. If it doesn't exist one will be created with the specified size if * its > 0, else null will be returned. * * @param size The size to use to create a new bucket if it doesn't exist, else specify 0 or lower to return null instead * @return a bucket */ private IntArray getUsedIdsBucket (String tilesetName, int size) { if (tilesetUsedIds.containsKey(tilesetName)) { return tilesetUsedIds.get(tilesetName); } if (size <= 0) { return null; } IntArray bucket = new IntArray(size); tilesetUsedIds.put(tilesetName, bucket); return bucket; } /** Traverse the specified tilesets, optionally lookup the used ids and pass every tile image to the {@link TexturePacker}, * optionally ignoring unused tile ids */ private void packTilesets (FileHandle inputDirHandle, Settings texturePackerSettings) throws IOException { BufferedImage tile; Vector2 tileLocation; Graphics g; packer = new TexturePacker(texturePackerSettings); for (TiledMapTileSet set : tilesetsToPack.values()) { String tilesetName = set.getName(); System.out.println("Processing tileset " + tilesetName); IntArray usedIds = this.settings.stripUnusedTiles ? getUsedIdsBucket(tilesetName, -1) : null; int tileWidth = set.getProperties().get("tilewidth", Integer.class); int tileHeight = set.getProperties().get("tileheight", Integer.class); int firstgid = set.getProperties().get("firstgid", Integer.class); String imageName = set.getProperties().get("imagesource", String.class); TileSetLayout layout = new TileSetLayout(firstgid, set, inputDirHandle); for (int gid = layout.firstgid, i = 0; i < layout.numTiles; gid++, i++) { boolean verbose = this.settings.verbose; if (usedIds != null && !usedIds.contains(gid)) { if (verbose) { System.out.println("Stripped id #" + gid + " from tileset \"" + tilesetName + "\""); } continue; } tileLocation = layout.getLocation(gid); tile = new BufferedImage(tileWidth, tileHeight, BufferedImage.TYPE_4BYTE_ABGR); g = tile.createGraphics(); g.drawImage(layout.image, 0, 0, tileWidth, tileHeight, (int)tileLocation.x, (int)tileLocation.y, (int)tileLocation.x + tileWidth, (int)tileLocation.y + tileHeight, null); if (verbose) { System.out.println( "Adding " + tileWidth + "x" + tileHeight + " (" + (int)tileLocation.x + ", " + (int)tileLocation.y + ")"); } // AtlasTmxMapLoader expects every tileset's index to begin at zero for the first tile in every tileset. // so the region's adjusted gid is (gid - layout.firstgid). firstgid will be added back in AtlasTmxMapLoader on load int adjustedGid = gid - layout.firstgid; final String separator = "_"; String regionName = tilesetName + separator + adjustedGid; packer.addImage(tile, regionName); } } String tilesetOutputDir = outputDir.toString() + "/" + this.settings.tilesetOutputDirectory; File relativeTilesetOutputDir = new File(tilesetOutputDir); File outputDirTilesets = new File(relativeTilesetOutputDir.getCanonicalPath()); outputDirTilesets.mkdirs(); packer.pack(outputDirTilesets, this.settings.atlasOutputName + ".atlas"); } private void writeUpdatedTMX (TiledMap tiledMap, FileHandle tmxFileHandle) throws IOException { Document doc; DocumentBuilder docBuilder; DocumentBuilderFactory docFactory = DocumentBuilderFactory.newInstance(); try { docBuilder = docFactory.newDocumentBuilder(); doc = docBuilder.parse(tmxFileHandle.read()); Node map = doc.getFirstChild(); while (map.getNodeType() != Node.ELEMENT_NODE || map.getNodeName() != "map") { if ((map = map.getNextSibling()) == null) { throw new GdxRuntimeException("Couldn't find map node!"); } } setProperty(doc, map, "atlas", settings.tilesetOutputDirectory + "/" + settings.atlasOutputName + ".atlas"); TransformerFactory transformerFactory = TransformerFactory.newInstance(); Transformer transformer = transformerFactory.newTransformer(); DOMSource source = new DOMSource(doc); outputDir.mkdirs(); StreamResult result = new StreamResult(new File(outputDir, tmxFileHandle.name())); transformer.transform(source, result); } catch (ParserConfigurationException e) { throw new RuntimeException("ParserConfigurationException: " + e.getMessage()); } catch (SAXException e) { throw new RuntimeException("SAXException: " + e.getMessage()); } catch (TransformerConfigurationException e) { throw new RuntimeException("TransformerConfigurationException: " + e.getMessage()); } catch (TransformerException e) { throw new RuntimeException("TransformerException: " + e.getMessage()); } } private static void setProperty (Document doc, Node parent, String name, String value) { Node properties = getFirstChildNodeByName(parent, "properties"); Node property = getFirstChildByNameAttrValue(properties, "property", "name", name); NamedNodeMap attributes = property.getAttributes(); Node valueNode = attributes.getNamedItem("value"); if (valueNode == null) { valueNode = doc.createAttribute("value"); valueNode.setNodeValue(value); attributes.setNamedItem(valueNode); } else { valueNode.setNodeValue(value); } } /** If the child node doesn't exist, it is created. */ private static Node getFirstChildNodeByName (Node parent, String child) { NodeList childNodes = parent.getChildNodes(); for (int i = 0; i < childNodes.getLength(); i++) { if (childNodes.item(i).getNodeName().equals(child)) { return childNodes.item(i); } } Node newNode = parent.getOwnerDocument().createElement(child); if (childNodes.item(0) != null) return parent.insertBefore(newNode, childNodes.item(0)); else return parent.appendChild(newNode); } /** If the child node or attribute doesn't exist, it is created. Usage example: Node property = * getFirstChildByAttrValue(properties, "property", "name"); */ private static Node getFirstChildByNameAttrValue (Node node, String childName, String attr, String value) { NodeList childNodes = node.getChildNodes(); for (int i = 0; i < childNodes.getLength(); i++) { if (childNodes.item(i).getNodeName().equals(childName)) { NamedNodeMap attributes = childNodes.item(i).getAttributes(); Node attribute = attributes.getNamedItem(attr); if (attribute.getNodeValue().equals(value)) return childNodes.item(i); } } Node newNode = node.getOwnerDocument().createElement(childName); NamedNodeMap attributes = newNode.getAttributes(); Attr nodeAttr = node.getOwnerDocument().createAttribute(attr); nodeAttr.setNodeValue(value); attributes.setNamedItem(nodeAttr); if (childNodes.item(0) != null) { return node.insertBefore(newNode, childNodes.item(0)); } else { return node.appendChild(newNode); } } /** Processes a directory of Tile Maps, compressing each tile set contained in any map once. * * @param args args[0]: the input directory containing the tmx files (and tile sets, relative to the path listed in the tmx * file). args[1]: The output directory for the tmx files, should be empty before running. args[2-4] options */ public static void main (String[] args) { final Settings texturePackerSettings = new Settings(); texturePackerSettings.paddingX = 2; texturePackerSettings.paddingY = 2; texturePackerSettings.edgePadding = true; texturePackerSettings.duplicatePadding = true; texturePackerSettings.bleed = true; texturePackerSettings.alias = true; texturePackerSettings.useIndexes = true; final TiledMapPackerSettings packerSettings = new TiledMapPackerSettings(); if (args.length == 0) { printUsage(); System.exit(0); } else if (args.length == 1) { inputDir = new File(args[0]); outputDir = new File(inputDir, "../output/"); } else if (args.length == 2) { inputDir = new File(args[0]); outputDir = new File(args[1]); } else { inputDir = new File(args[0]); outputDir = new File(args[1]); processExtraArgs(args, packerSettings); } TiledMapPacker packer = new TiledMapPacker(packerSettings); LwjglApplicationConfiguration config = new LwjglApplicationConfiguration(); config.forceExit = false; config.width = 100; config.height = 50; config.title = "TiledMapPacker"; new LwjglApplication(new ApplicationListener() { @Override public void resume () { } @Override public void resize (int width, int height) { } @Override public void render () { } @Override public void pause () { } @Override public void dispose () { } @Override public void create () { TiledMapPacker packer = new TiledMapPacker(packerSettings); if (!inputDir.exists()) { System.out.println(inputDir.getAbsolutePath()); throw new RuntimeException("Input directory does not exist: " + inputDir); } try { packer.processInputDir(texturePackerSettings); } catch (IOException e) { throw new RuntimeException("Error processing map: " + e.getMessage()); } System.out.println("Finished processing."); Gdx.app.exit(); } }, config); } private static void processExtraArgs (String[] args, TiledMapPackerSettings packerSettings) { String stripUnused = "--strip-unused"; String combineTilesets = "--combine-tilesets"; String verbose = "-v"; int length = args.length - 2; String[] argsNotDir = new String[length]; System.arraycopy(args, 2, argsNotDir, 0, length); for (String string : argsNotDir) { if (stripUnused.equals(string)) { packerSettings.stripUnusedTiles = true; } else if (combineTilesets.equals(string)) { packerSettings.combineTilesets = true; } else if (verbose.equals(string)) { packerSettings.verbose = true; } else { System.out.println("\nOption \"" + string + "\" not recognized.\n"); printUsage(); System.exit(0); } } } private static void printUsage () { System.out.println("Usage: INPUTDIR [OUTPUTDIR] [--strip-unused] [--combine-tilesets] [-v]"); System.out.println("Processes a directory of Tiled .tmx maps. Unable to process maps with XML"); System.out.println("tile layer format."); System.out.println(" --strip-unused omits all tiles that are not used. Speeds up"); System.out.println(" the processing. Smaller tilesets."); System.out.println(" --combine-tilesets instead of creating a tileset for each map,"); System.out.println(" this combines the tilesets into some kind"); System.out.println(" of monster tileset. Has problems with tileset"); System.out.println(" location. Has problems with nested folders."); System.out.println(" Not recommended."); System.out.println(" -v outputs which tiles are stripped and included"); System.out.println(); } public static class TiledMapPackerSettings { public boolean stripUnusedTiles = false; public boolean combineTilesets = false; public boolean verbose = false; public String tilesetOutputDirectory = TilesetsOutputDir; public String atlasOutputName = AtlasOutputName; } }
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/joints/MouseJointDef.java
/******************************************************************************* * Copyright (c) 2013, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ package org.jbox2d.dynamics.joints; import org.jbox2d.common.Vec2; /** Mouse joint definition. This requires a world target point, tuning parameters, and the time step. * * @author Daniel */ public class MouseJointDef extends JointDef { /** The initial world target point. This is assumed to coincide with the body anchor initially. */ public final Vec2 target = new Vec2(); /** The maximum constraint force that can be exerted to move the candidate body. Usually you will express as some multiple of * the weight (multiplier * mass * gravity). */ public float maxForce; /** The response speed. */ public float frequencyHz; /** The damping ratio. 0 = no damping, 1 = critical damping. */ public float dampingRatio; public MouseJointDef () { super(JointType.MOUSE); target.set(0, 0); maxForce = 0; frequencyHz = 5; dampingRatio = .7f; } }
/******************************************************************************* * Copyright (c) 2013, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ package org.jbox2d.dynamics.joints; import org.jbox2d.common.Vec2; /** Mouse joint definition. This requires a world target point, tuning parameters, and the time step. * * @author Daniel */ public class MouseJointDef extends JointDef { /** The initial world target point. This is assumed to coincide with the body anchor initially. */ public final Vec2 target = new Vec2(); /** The maximum constraint force that can be exerted to move the candidate body. Usually you will express as some multiple of * the weight (multiplier * mass * gravity). */ public float maxForce; /** The response speed. */ public float frequencyHz; /** The damping ratio. 0 = no damping, 1 = critical damping. */ public float dampingRatio; public MouseJointDef () { super(JointType.MOUSE); target.set(0, 0); maxForce = 0; frequencyHz = 5; dampingRatio = .7f; } }
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/btRotationalLimitMotor.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ package com.badlogic.gdx.physics.bullet.dynamics; import com.badlogic.gdx.physics.bullet.BulletBase; import com.badlogic.gdx.physics.bullet.linearmath.*; import com.badlogic.gdx.physics.bullet.collision.*; import com.badlogic.gdx.math.Vector3; public class btRotationalLimitMotor extends BulletBase { private long swigCPtr; protected btRotationalLimitMotor (final String className, long cPtr, boolean cMemoryOwn) { super(className, cPtr, cMemoryOwn); swigCPtr = cPtr; } /** Construct a new btRotationalLimitMotor, normally you should not need this constructor it's intended for low-level usage. */ public btRotationalLimitMotor (long cPtr, boolean cMemoryOwn) { this("btRotationalLimitMotor", cPtr, cMemoryOwn); construct(); } @Override protected void reset (long cPtr, boolean cMemoryOwn) { if (!destroyed) destroy(); super.reset(swigCPtr = cPtr, cMemoryOwn); } public static long getCPtr (btRotationalLimitMotor obj) { return (obj == null) ? 0 : obj.swigCPtr; } @Override protected void finalize () throws Throwable { if (!destroyed) destroy(); super.finalize(); } @Override protected synchronized void delete () { if (swigCPtr != 0) { if (swigCMemOwn) { swigCMemOwn = false; DynamicsJNI.delete_btRotationalLimitMotor(swigCPtr); } swigCPtr = 0; } super.delete(); } public void setLoLimit (float value) { DynamicsJNI.btRotationalLimitMotor_loLimit_set(swigCPtr, this, value); } public float getLoLimit () { return DynamicsJNI.btRotationalLimitMotor_loLimit_get(swigCPtr, this); } public void setHiLimit (float value) { DynamicsJNI.btRotationalLimitMotor_hiLimit_set(swigCPtr, this, value); } public float getHiLimit () { return DynamicsJNI.btRotationalLimitMotor_hiLimit_get(swigCPtr, this); } public void setTargetVelocity (float value) { DynamicsJNI.btRotationalLimitMotor_targetVelocity_set(swigCPtr, this, value); } public float getTargetVelocity () { return DynamicsJNI.btRotationalLimitMotor_targetVelocity_get(swigCPtr, this); } public void setMaxMotorForce (float value) { DynamicsJNI.btRotationalLimitMotor_maxMotorForce_set(swigCPtr, this, value); } public float getMaxMotorForce () { return DynamicsJNI.btRotationalLimitMotor_maxMotorForce_get(swigCPtr, this); } public void setMaxLimitForce (float value) { DynamicsJNI.btRotationalLimitMotor_maxLimitForce_set(swigCPtr, this, value); } public float getMaxLimitForce () { return DynamicsJNI.btRotationalLimitMotor_maxLimitForce_get(swigCPtr, this); } public void setDamping (float value) { DynamicsJNI.btRotationalLimitMotor_damping_set(swigCPtr, this, value); } public float getDamping () { return DynamicsJNI.btRotationalLimitMotor_damping_get(swigCPtr, this); } public void setLimitSoftness (float value) { DynamicsJNI.btRotationalLimitMotor_limitSoftness_set(swigCPtr, this, value); } public float getLimitSoftness () { return DynamicsJNI.btRotationalLimitMotor_limitSoftness_get(swigCPtr, this); } public void setNormalCFM (float value) { DynamicsJNI.btRotationalLimitMotor_normalCFM_set(swigCPtr, this, value); } public float getNormalCFM () { return DynamicsJNI.btRotationalLimitMotor_normalCFM_get(swigCPtr, this); } public void setStopERP (float value) { DynamicsJNI.btRotationalLimitMotor_stopERP_set(swigCPtr, this, value); } public float getStopERP () { return DynamicsJNI.btRotationalLimitMotor_stopERP_get(swigCPtr, this); } public void setStopCFM (float value) { DynamicsJNI.btRotationalLimitMotor_stopCFM_set(swigCPtr, this, value); } public float getStopCFM () { return DynamicsJNI.btRotationalLimitMotor_stopCFM_get(swigCPtr, this); } public void setBounce (float value) { DynamicsJNI.btRotationalLimitMotor_bounce_set(swigCPtr, this, value); } public float getBounce () { return DynamicsJNI.btRotationalLimitMotor_bounce_get(swigCPtr, this); } public void setEnableMotor (boolean value) { DynamicsJNI.btRotationalLimitMotor_enableMotor_set(swigCPtr, this, value); } public boolean getEnableMotor () { return DynamicsJNI.btRotationalLimitMotor_enableMotor_get(swigCPtr, this); } public void setCurrentLimitError (float value) { DynamicsJNI.btRotationalLimitMotor_currentLimitError_set(swigCPtr, this, value); } public float getCurrentLimitError () { return DynamicsJNI.btRotationalLimitMotor_currentLimitError_get(swigCPtr, this); } public void setCurrentPosition (float value) { DynamicsJNI.btRotationalLimitMotor_currentPosition_set(swigCPtr, this, value); } public float getCurrentPosition () { return DynamicsJNI.btRotationalLimitMotor_currentPosition_get(swigCPtr, this); } public void setCurrentLimit (int value) { DynamicsJNI.btRotationalLimitMotor_currentLimit_set(swigCPtr, this, value); } public int getCurrentLimit () { return DynamicsJNI.btRotationalLimitMotor_currentLimit_get(swigCPtr, this); } public void setAccumulatedImpulse (float value) { DynamicsJNI.btRotationalLimitMotor_accumulatedImpulse_set(swigCPtr, this, value); } public float getAccumulatedImpulse () { return DynamicsJNI.btRotationalLimitMotor_accumulatedImpulse_get(swigCPtr, this); } public btRotationalLimitMotor () { this(DynamicsJNI.new_btRotationalLimitMotor__SWIG_0(), true); } public btRotationalLimitMotor (btRotationalLimitMotor limot) { this(DynamicsJNI.new_btRotationalLimitMotor__SWIG_1(btRotationalLimitMotor.getCPtr(limot), limot), true); } public boolean isLimited () { return DynamicsJNI.btRotationalLimitMotor_isLimited(swigCPtr, this); } public boolean needApplyTorques () { return DynamicsJNI.btRotationalLimitMotor_needApplyTorques(swigCPtr, this); } public int testLimitValue (float test_value) { return DynamicsJNI.btRotationalLimitMotor_testLimitValue(swigCPtr, this, test_value); } public float solveAngularLimits (float timeStep, Vector3 axis, float jacDiagABInv, btRigidBody body0, btRigidBody body1) { return DynamicsJNI.btRotationalLimitMotor_solveAngularLimits(swigCPtr, this, timeStep, axis, jacDiagABInv, btRigidBody.getCPtr(body0), body0, btRigidBody.getCPtr(body1), body1); } }
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ package com.badlogic.gdx.physics.bullet.dynamics; import com.badlogic.gdx.physics.bullet.BulletBase; import com.badlogic.gdx.physics.bullet.linearmath.*; import com.badlogic.gdx.physics.bullet.collision.*; import com.badlogic.gdx.math.Vector3; public class btRotationalLimitMotor extends BulletBase { private long swigCPtr; protected btRotationalLimitMotor (final String className, long cPtr, boolean cMemoryOwn) { super(className, cPtr, cMemoryOwn); swigCPtr = cPtr; } /** Construct a new btRotationalLimitMotor, normally you should not need this constructor it's intended for low-level usage. */ public btRotationalLimitMotor (long cPtr, boolean cMemoryOwn) { this("btRotationalLimitMotor", cPtr, cMemoryOwn); construct(); } @Override protected void reset (long cPtr, boolean cMemoryOwn) { if (!destroyed) destroy(); super.reset(swigCPtr = cPtr, cMemoryOwn); } public static long getCPtr (btRotationalLimitMotor obj) { return (obj == null) ? 0 : obj.swigCPtr; } @Override protected void finalize () throws Throwable { if (!destroyed) destroy(); super.finalize(); } @Override protected synchronized void delete () { if (swigCPtr != 0) { if (swigCMemOwn) { swigCMemOwn = false; DynamicsJNI.delete_btRotationalLimitMotor(swigCPtr); } swigCPtr = 0; } super.delete(); } public void setLoLimit (float value) { DynamicsJNI.btRotationalLimitMotor_loLimit_set(swigCPtr, this, value); } public float getLoLimit () { return DynamicsJNI.btRotationalLimitMotor_loLimit_get(swigCPtr, this); } public void setHiLimit (float value) { DynamicsJNI.btRotationalLimitMotor_hiLimit_set(swigCPtr, this, value); } public float getHiLimit () { return DynamicsJNI.btRotationalLimitMotor_hiLimit_get(swigCPtr, this); } public void setTargetVelocity (float value) { DynamicsJNI.btRotationalLimitMotor_targetVelocity_set(swigCPtr, this, value); } public float getTargetVelocity () { return DynamicsJNI.btRotationalLimitMotor_targetVelocity_get(swigCPtr, this); } public void setMaxMotorForce (float value) { DynamicsJNI.btRotationalLimitMotor_maxMotorForce_set(swigCPtr, this, value); } public float getMaxMotorForce () { return DynamicsJNI.btRotationalLimitMotor_maxMotorForce_get(swigCPtr, this); } public void setMaxLimitForce (float value) { DynamicsJNI.btRotationalLimitMotor_maxLimitForce_set(swigCPtr, this, value); } public float getMaxLimitForce () { return DynamicsJNI.btRotationalLimitMotor_maxLimitForce_get(swigCPtr, this); } public void setDamping (float value) { DynamicsJNI.btRotationalLimitMotor_damping_set(swigCPtr, this, value); } public float getDamping () { return DynamicsJNI.btRotationalLimitMotor_damping_get(swigCPtr, this); } public void setLimitSoftness (float value) { DynamicsJNI.btRotationalLimitMotor_limitSoftness_set(swigCPtr, this, value); } public float getLimitSoftness () { return DynamicsJNI.btRotationalLimitMotor_limitSoftness_get(swigCPtr, this); } public void setNormalCFM (float value) { DynamicsJNI.btRotationalLimitMotor_normalCFM_set(swigCPtr, this, value); } public float getNormalCFM () { return DynamicsJNI.btRotationalLimitMotor_normalCFM_get(swigCPtr, this); } public void setStopERP (float value) { DynamicsJNI.btRotationalLimitMotor_stopERP_set(swigCPtr, this, value); } public float getStopERP () { return DynamicsJNI.btRotationalLimitMotor_stopERP_get(swigCPtr, this); } public void setStopCFM (float value) { DynamicsJNI.btRotationalLimitMotor_stopCFM_set(swigCPtr, this, value); } public float getStopCFM () { return DynamicsJNI.btRotationalLimitMotor_stopCFM_get(swigCPtr, this); } public void setBounce (float value) { DynamicsJNI.btRotationalLimitMotor_bounce_set(swigCPtr, this, value); } public float getBounce () { return DynamicsJNI.btRotationalLimitMotor_bounce_get(swigCPtr, this); } public void setEnableMotor (boolean value) { DynamicsJNI.btRotationalLimitMotor_enableMotor_set(swigCPtr, this, value); } public boolean getEnableMotor () { return DynamicsJNI.btRotationalLimitMotor_enableMotor_get(swigCPtr, this); } public void setCurrentLimitError (float value) { DynamicsJNI.btRotationalLimitMotor_currentLimitError_set(swigCPtr, this, value); } public float getCurrentLimitError () { return DynamicsJNI.btRotationalLimitMotor_currentLimitError_get(swigCPtr, this); } public void setCurrentPosition (float value) { DynamicsJNI.btRotationalLimitMotor_currentPosition_set(swigCPtr, this, value); } public float getCurrentPosition () { return DynamicsJNI.btRotationalLimitMotor_currentPosition_get(swigCPtr, this); } public void setCurrentLimit (int value) { DynamicsJNI.btRotationalLimitMotor_currentLimit_set(swigCPtr, this, value); } public int getCurrentLimit () { return DynamicsJNI.btRotationalLimitMotor_currentLimit_get(swigCPtr, this); } public void setAccumulatedImpulse (float value) { DynamicsJNI.btRotationalLimitMotor_accumulatedImpulse_set(swigCPtr, this, value); } public float getAccumulatedImpulse () { return DynamicsJNI.btRotationalLimitMotor_accumulatedImpulse_get(swigCPtr, this); } public btRotationalLimitMotor () { this(DynamicsJNI.new_btRotationalLimitMotor__SWIG_0(), true); } public btRotationalLimitMotor (btRotationalLimitMotor limot) { this(DynamicsJNI.new_btRotationalLimitMotor__SWIG_1(btRotationalLimitMotor.getCPtr(limot), limot), true); } public boolean isLimited () { return DynamicsJNI.btRotationalLimitMotor_isLimited(swigCPtr, this); } public boolean needApplyTorques () { return DynamicsJNI.btRotationalLimitMotor_needApplyTorques(swigCPtr, this); } public int testLimitValue (float test_value) { return DynamicsJNI.btRotationalLimitMotor_testLimitValue(swigCPtr, this, test_value); } public float solveAngularLimits (float timeStep, Vector3 axis, float jacDiagABInv, btRigidBody body0, btRigidBody body1) { return DynamicsJNI.btRotationalLimitMotor_solveAngularLimits(swigCPtr, this, timeStep, axis, jacDiagABInv, btRigidBody.getCPtr(body0), body0, btRigidBody.getCPtr(body1), body1); } }
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./backends/gdx-backends-gwt/src/com/badlogic/gdx/backends/gwt/widgets/ResizableWidgetCollection.java
/* * Copyright 2008 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. */ package com.badlogic.gdx.backends.gwt.widgets; import java.util.HashMap; import java.util.Iterator; import java.util.Map; import com.google.gwt.event.logical.shared.ResizeEvent; import com.google.gwt.event.logical.shared.ResizeHandler; import com.google.gwt.event.shared.HandlerRegistration; import com.google.gwt.user.client.Timer; import com.google.gwt.user.client.Window; /** A collection of {@link ResizableWidget} that periodically checks the outer dimensions of a widget and redraws it as necessary. * Every {@link ResizableWidgetCollection} uses a timer, so consider the cost when adding one. * * Typically, a {@link ResizableWidgetCollection} is only needed if you expect your widgets to resize based on window resizing or * other events. Fixed sized Widgets do not need to be added to a {@link ResizableWidgetCollection} as they cannot be resized. */ public class ResizableWidgetCollection implements ResizeHandler, Iterable<ResizableWidget> { /** Information about a widgets size. */ static class ResizableWidgetInfo { private ResizableWidget widget; private int curOffsetHeight = 0; private int curOffsetWidth = 0; private int curClientHeight = 0; private int curClientWidth = 0; /** Constructor. * * @param widget the widget that will be monitored */ public ResizableWidgetInfo (ResizableWidget widget) { this.widget = widget; updateSizes(); } public int getClientHeight () { return curClientHeight; } public int getClientWidth () { return curClientWidth; } public int getOffsetHeight () { return curOffsetHeight; } public int getOffsetWidth () { return curOffsetWidth; } /** Update the current sizes. * * @return true if the sizes changed, false if not. */ public boolean updateSizes () { int offsetWidth = widget.getElement().getOffsetWidth(); int offsetHeight = widget.getElement().getOffsetHeight(); int clientWidth = widget.getElement().getClientWidth(); int clientHeight = widget.getElement().getClientHeight(); if (offsetWidth != curOffsetWidth || offsetHeight != curOffsetHeight || clientWidth != curClientWidth || clientHeight != curClientHeight) { this.curOffsetWidth = offsetWidth; this.curOffsetHeight = offsetHeight; this.curClientWidth = clientWidth; this.curClientHeight = clientHeight; return true; } return false; } } /** The default delay between resize checks in milliseconds. */ private static final int DEFAULT_RESIZE_CHECK_DELAY = 400; /** A static {@link ResizableWidgetCollection} that can be used in most cases. */ private static ResizableWidgetCollection staticCollection = null; /** Get the globally accessible {@link ResizableWidgetCollection}. In most cases, the global collection can be used for all * {@link ResizableWidget}s. * * @return the global {@link ResizableWidgetCollection} */ public static ResizableWidgetCollection get () { if (staticCollection == null) { staticCollection = new ResizableWidgetCollection(); } return staticCollection; } /** The timer used to periodically compare the dimensions of elements to their old dimensions. */ private Timer resizeCheckTimer = new Timer() { @Override public void run () { // Ignore changes that result from window resize events if (windowHeight != Window.getClientHeight() || windowWidth != Window.getClientWidth()) { windowHeight = Window.getClientHeight(); windowWidth = Window.getClientWidth(); schedule(resizeCheckDelay); return; } // Look for elements that have new dimensions checkWidgetSize(); // Start checking again if (resizeCheckingEnabled) { schedule(resizeCheckDelay); } } }; /** A hash map of the resizable widgets this collection is checking. */ private final Map<ResizableWidget, ResizableWidgetInfo> widgets = new HashMap<>(); /** The current window height. */ int windowHeight = 0; /** The current window width. */ int windowWidth = 0; /** The hook used to remove the window handler. */ private HandlerRegistration windowHandler; /** The delay between resize checks. */ int resizeCheckDelay = DEFAULT_RESIZE_CHECK_DELAY; /** A boolean indicating that resize checking should run. */ boolean resizeCheckingEnabled; /** Create a ResizableWidget. */ public ResizableWidgetCollection () { this(DEFAULT_RESIZE_CHECK_DELAY); } /** Constructor. * * @param resizeCheckingEnabled false to disable resize checking */ public ResizableWidgetCollection (boolean resizeCheckingEnabled) { this(DEFAULT_RESIZE_CHECK_DELAY, resizeCheckingEnabled); } /** Constructor. * * @param resizeCheckDelay the delay between checks in milliseconds */ public ResizableWidgetCollection (int resizeCheckDelay) { this(resizeCheckDelay, true); } /** Constructor. */ protected ResizableWidgetCollection (int resizeCheckDelay, boolean resizeCheckingEnabled) { setResizeCheckDelay(resizeCheckDelay); setResizeCheckingEnabled(resizeCheckingEnabled); } /** Add a resizable widget to the collection. * * @param widget the resizable widget to add */ public void add (ResizableWidget widget) { widgets.put(widget, new ResizableWidgetInfo(widget)); } /** Check to see if any Widgets have been resized and call their handlers appropriately. */ public void checkWidgetSize () { for (Map.Entry<ResizableWidget, ResizableWidgetInfo> entry : widgets.entrySet()) { ResizableWidget widget = entry.getKey(); ResizableWidgetInfo info = entry.getValue(); // Call the onResize method only if the widget is attached if (info.updateSizes()) { // Check that the offset width and height are greater than 0. if (info.getOffsetWidth() > 0 && info.getOffsetHeight() > 0 && widget.isAttached()) { // Send the client dimensions, which is the space available for // rendering. widget.onResize(info.getOffsetWidth(), info.getOffsetHeight()); } } } } /** Get the delay between resize checks in milliseconds. * * @return the resize check delay */ public int getResizeCheckDelay () { return resizeCheckDelay; } /** Check whether or not resize checking is enabled. * * @return true is resize checking is enabled */ public boolean isResizeCheckingEnabled () { return resizeCheckingEnabled; } public Iterator<ResizableWidget> iterator () { return widgets.keySet().iterator(); } /** Remove a {@link ResizableWidget} from the collection. * * @param widget the widget to remove */ public void remove (ResizableWidget widget) { widgets.remove(widget); } /** Set the delay between resize checks in milliseconds. * * @param resizeCheckDelay the new delay */ public void setResizeCheckDelay (int resizeCheckDelay) { this.resizeCheckDelay = resizeCheckDelay; } /** Set whether resize checking is enabled. If disabled, elements will still be resized on window events, but the timer will * not check their dimensions periodically. * * @param enabled true to enable the resize checking timer */ public void setResizeCheckingEnabled (boolean enabled) { if (enabled && !resizeCheckingEnabled) { resizeCheckingEnabled = true; if (windowHandler == null) { windowHandler = Window.addResizeHandler(this); } resizeCheckTimer.schedule(resizeCheckDelay); } else if (!enabled && resizeCheckingEnabled) { resizeCheckingEnabled = false; if (windowHandler != null) { windowHandler.removeHandler(); windowHandler = null; } resizeCheckTimer.cancel(); } } /** Inform the {@link ResizableWidgetCollection} that the size of a widget has changed and already been redrawn. This will * prevent the widget from being redrawn on the next loop. * * @param widget the widget's size that changed */ public void updateWidgetSize (ResizableWidget widget) { if (!widget.isAttached()) { return; } ResizableWidgetInfo info = widgets.get(widget); if (info != null) { info.updateSizes(); } } /** Called when the browser window is resized. */ @Override public void onResize (ResizeEvent event) { checkWidgetSize(); } }
/* * Copyright 2008 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); you may not * use this file except in compliance with the License. You may obtain a copy of * the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations under * the License. */ package com.badlogic.gdx.backends.gwt.widgets; import java.util.HashMap; import java.util.Iterator; import java.util.Map; import com.google.gwt.event.logical.shared.ResizeEvent; import com.google.gwt.event.logical.shared.ResizeHandler; import com.google.gwt.event.shared.HandlerRegistration; import com.google.gwt.user.client.Timer; import com.google.gwt.user.client.Window; /** A collection of {@link ResizableWidget} that periodically checks the outer dimensions of a widget and redraws it as necessary. * Every {@link ResizableWidgetCollection} uses a timer, so consider the cost when adding one. * * Typically, a {@link ResizableWidgetCollection} is only needed if you expect your widgets to resize based on window resizing or * other events. Fixed sized Widgets do not need to be added to a {@link ResizableWidgetCollection} as they cannot be resized. */ public class ResizableWidgetCollection implements ResizeHandler, Iterable<ResizableWidget> { /** Information about a widgets size. */ static class ResizableWidgetInfo { private ResizableWidget widget; private int curOffsetHeight = 0; private int curOffsetWidth = 0; private int curClientHeight = 0; private int curClientWidth = 0; /** Constructor. * * @param widget the widget that will be monitored */ public ResizableWidgetInfo (ResizableWidget widget) { this.widget = widget; updateSizes(); } public int getClientHeight () { return curClientHeight; } public int getClientWidth () { return curClientWidth; } public int getOffsetHeight () { return curOffsetHeight; } public int getOffsetWidth () { return curOffsetWidth; } /** Update the current sizes. * * @return true if the sizes changed, false if not. */ public boolean updateSizes () { int offsetWidth = widget.getElement().getOffsetWidth(); int offsetHeight = widget.getElement().getOffsetHeight(); int clientWidth = widget.getElement().getClientWidth(); int clientHeight = widget.getElement().getClientHeight(); if (offsetWidth != curOffsetWidth || offsetHeight != curOffsetHeight || clientWidth != curClientWidth || clientHeight != curClientHeight) { this.curOffsetWidth = offsetWidth; this.curOffsetHeight = offsetHeight; this.curClientWidth = clientWidth; this.curClientHeight = clientHeight; return true; } return false; } } /** The default delay between resize checks in milliseconds. */ private static final int DEFAULT_RESIZE_CHECK_DELAY = 400; /** A static {@link ResizableWidgetCollection} that can be used in most cases. */ private static ResizableWidgetCollection staticCollection = null; /** Get the globally accessible {@link ResizableWidgetCollection}. In most cases, the global collection can be used for all * {@link ResizableWidget}s. * * @return the global {@link ResizableWidgetCollection} */ public static ResizableWidgetCollection get () { if (staticCollection == null) { staticCollection = new ResizableWidgetCollection(); } return staticCollection; } /** The timer used to periodically compare the dimensions of elements to their old dimensions. */ private Timer resizeCheckTimer = new Timer() { @Override public void run () { // Ignore changes that result from window resize events if (windowHeight != Window.getClientHeight() || windowWidth != Window.getClientWidth()) { windowHeight = Window.getClientHeight(); windowWidth = Window.getClientWidth(); schedule(resizeCheckDelay); return; } // Look for elements that have new dimensions checkWidgetSize(); // Start checking again if (resizeCheckingEnabled) { schedule(resizeCheckDelay); } } }; /** A hash map of the resizable widgets this collection is checking. */ private final Map<ResizableWidget, ResizableWidgetInfo> widgets = new HashMap<>(); /** The current window height. */ int windowHeight = 0; /** The current window width. */ int windowWidth = 0; /** The hook used to remove the window handler. */ private HandlerRegistration windowHandler; /** The delay between resize checks. */ int resizeCheckDelay = DEFAULT_RESIZE_CHECK_DELAY; /** A boolean indicating that resize checking should run. */ boolean resizeCheckingEnabled; /** Create a ResizableWidget. */ public ResizableWidgetCollection () { this(DEFAULT_RESIZE_CHECK_DELAY); } /** Constructor. * * @param resizeCheckingEnabled false to disable resize checking */ public ResizableWidgetCollection (boolean resizeCheckingEnabled) { this(DEFAULT_RESIZE_CHECK_DELAY, resizeCheckingEnabled); } /** Constructor. * * @param resizeCheckDelay the delay between checks in milliseconds */ public ResizableWidgetCollection (int resizeCheckDelay) { this(resizeCheckDelay, true); } /** Constructor. */ protected ResizableWidgetCollection (int resizeCheckDelay, boolean resizeCheckingEnabled) { setResizeCheckDelay(resizeCheckDelay); setResizeCheckingEnabled(resizeCheckingEnabled); } /** Add a resizable widget to the collection. * * @param widget the resizable widget to add */ public void add (ResizableWidget widget) { widgets.put(widget, new ResizableWidgetInfo(widget)); } /** Check to see if any Widgets have been resized and call their handlers appropriately. */ public void checkWidgetSize () { for (Map.Entry<ResizableWidget, ResizableWidgetInfo> entry : widgets.entrySet()) { ResizableWidget widget = entry.getKey(); ResizableWidgetInfo info = entry.getValue(); // Call the onResize method only if the widget is attached if (info.updateSizes()) { // Check that the offset width and height are greater than 0. if (info.getOffsetWidth() > 0 && info.getOffsetHeight() > 0 && widget.isAttached()) { // Send the client dimensions, which is the space available for // rendering. widget.onResize(info.getOffsetWidth(), info.getOffsetHeight()); } } } } /** Get the delay between resize checks in milliseconds. * * @return the resize check delay */ public int getResizeCheckDelay () { return resizeCheckDelay; } /** Check whether or not resize checking is enabled. * * @return true is resize checking is enabled */ public boolean isResizeCheckingEnabled () { return resizeCheckingEnabled; } public Iterator<ResizableWidget> iterator () { return widgets.keySet().iterator(); } /** Remove a {@link ResizableWidget} from the collection. * * @param widget the widget to remove */ public void remove (ResizableWidget widget) { widgets.remove(widget); } /** Set the delay between resize checks in milliseconds. * * @param resizeCheckDelay the new delay */ public void setResizeCheckDelay (int resizeCheckDelay) { this.resizeCheckDelay = resizeCheckDelay; } /** Set whether resize checking is enabled. If disabled, elements will still be resized on window events, but the timer will * not check their dimensions periodically. * * @param enabled true to enable the resize checking timer */ public void setResizeCheckingEnabled (boolean enabled) { if (enabled && !resizeCheckingEnabled) { resizeCheckingEnabled = true; if (windowHandler == null) { windowHandler = Window.addResizeHandler(this); } resizeCheckTimer.schedule(resizeCheckDelay); } else if (!enabled && resizeCheckingEnabled) { resizeCheckingEnabled = false; if (windowHandler != null) { windowHandler.removeHandler(); windowHandler = null; } resizeCheckTimer.cancel(); } } /** Inform the {@link ResizableWidgetCollection} that the size of a widget has changed and already been redrawn. This will * prevent the widget from being redrawn on the next loop. * * @param widget the widget's size that changed */ public void updateWidgetSize (ResizableWidget widget) { if (!widget.isAttached()) { return; } ResizableWidgetInfo info = widgets.get(widget); if (info != null) { info.updateSizes(); } } /** Called when the browser window is resized. */ @Override public void onResize (ResizeEvent event) { checkWidgetSize(); } }
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/btCollisionWorld.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ package com.badlogic.gdx.physics.bullet.collision; import com.badlogic.gdx.physics.bullet.BulletBase; import com.badlogic.gdx.physics.bullet.linearmath.*; import com.badlogic.gdx.math.Vector3; import com.badlogic.gdx.math.Matrix4; public class btCollisionWorld extends BulletBase { private long swigCPtr; protected btCollisionWorld (final String className, long cPtr, boolean cMemoryOwn) { super(className, cPtr, cMemoryOwn); swigCPtr = cPtr; } /** Construct a new btCollisionWorld, normally you should not need this constructor it's intended for low-level usage. */ public btCollisionWorld (long cPtr, boolean cMemoryOwn) { this("btCollisionWorld", cPtr, cMemoryOwn); construct(); } @Override protected void reset (long cPtr, boolean cMemoryOwn) { if (!destroyed) destroy(); super.reset(swigCPtr = cPtr, cMemoryOwn); } public static long getCPtr (btCollisionWorld obj) { return (obj == null) ? 0 : obj.swigCPtr; } @Override protected void finalize () throws Throwable { if (!destroyed) destroy(); super.finalize(); } @Override protected synchronized void delete () { if (swigCPtr != 0) { if (swigCMemOwn) { swigCMemOwn = false; CollisionJNI.delete_btCollisionWorld(swigCPtr); } swigCPtr = 0; } super.delete(); } public btCollisionWorld (btDispatcher dispatcher, btBroadphaseInterface broadphasePairCache, btCollisionConfiguration collisionConfiguration) { this(CollisionJNI.new_btCollisionWorld(btDispatcher.getCPtr(dispatcher), dispatcher, btBroadphaseInterface.getCPtr(broadphasePairCache), broadphasePairCache, btCollisionConfiguration.getCPtr(collisionConfiguration), collisionConfiguration), true); } public void setBroadphase (btBroadphaseInterface pairCache) { CollisionJNI.btCollisionWorld_setBroadphase(swigCPtr, this, btBroadphaseInterface.getCPtr(pairCache), pairCache); } public btBroadphaseInterface getBroadphaseConst () { long cPtr = CollisionJNI.btCollisionWorld_getBroadphaseConst(swigCPtr, this); return (cPtr == 0) ? null : new btBroadphaseInterface(cPtr, false); } public btBroadphaseInterface getBroadphase () { long cPtr = CollisionJNI.btCollisionWorld_getBroadphase(swigCPtr, this); return (cPtr == 0) ? null : new btBroadphaseInterface(cPtr, false); } public btOverlappingPairCache getPairCache () { long cPtr = CollisionJNI.btCollisionWorld_getPairCache(swigCPtr, this); return (cPtr == 0) ? null : new btOverlappingPairCache(cPtr, false); } public btDispatcher getDispatcher () { long cPtr = CollisionJNI.btCollisionWorld_getDispatcher(swigCPtr, this); return (cPtr == 0) ? null : new btDispatcher(cPtr, false); } public btDispatcher getDispatcherConst () { long cPtr = CollisionJNI.btCollisionWorld_getDispatcherConst(swigCPtr, this); return (cPtr == 0) ? null : new btDispatcher(cPtr, false); } public void updateSingleAabb (btCollisionObject colObj) { CollisionJNI.btCollisionWorld_updateSingleAabb(swigCPtr, this, btCollisionObject.getCPtr(colObj), colObj); } public void updateAabbs () { CollisionJNI.btCollisionWorld_updateAabbs(swigCPtr, this); } public void computeOverlappingPairs () { CollisionJNI.btCollisionWorld_computeOverlappingPairs(swigCPtr, this); } public void setDebugDrawer (btIDebugDraw debugDrawer) { CollisionJNI.btCollisionWorld_setDebugDrawer(swigCPtr, this, btIDebugDraw.getCPtr(debugDrawer), debugDrawer); } public btIDebugDraw getDebugDrawer () { long cPtr = CollisionJNI.btCollisionWorld_getDebugDrawer(swigCPtr, this); return (cPtr == 0) ? null : new btIDebugDraw(cPtr, false); } public void debugDrawWorld () { CollisionJNI.btCollisionWorld_debugDrawWorld(swigCPtr, this); } public void debugDrawObject (Matrix4 worldTransform, btCollisionShape shape, Vector3 color) { CollisionJNI.btCollisionWorld_debugDrawObject(swigCPtr, this, worldTransform, btCollisionShape.getCPtr(shape), shape, color); } public int getNumCollisionObjects () { return CollisionJNI.btCollisionWorld_getNumCollisionObjects(swigCPtr, this); } public void rayTest (Vector3 rayFromWorld, Vector3 rayToWorld, RayResultCallback resultCallback) { CollisionJNI.btCollisionWorld_rayTest(swigCPtr, this, rayFromWorld, rayToWorld, RayResultCallback.getCPtr(resultCallback), resultCallback); } public void convexSweepTest (btConvexShape castShape, Matrix4 from, Matrix4 to, ConvexResultCallback resultCallback, float allowedCcdPenetration) { CollisionJNI.btCollisionWorld_convexSweepTest__SWIG_0(swigCPtr, this, btConvexShape.getCPtr(castShape), castShape, from, to, ConvexResultCallback.getCPtr(resultCallback), resultCallback, allowedCcdPenetration); } public void convexSweepTest (btConvexShape castShape, Matrix4 from, Matrix4 to, ConvexResultCallback resultCallback) { CollisionJNI.btCollisionWorld_convexSweepTest__SWIG_1(swigCPtr, this, btConvexShape.getCPtr(castShape), castShape, from, to, ConvexResultCallback.getCPtr(resultCallback), resultCallback); } public void contactTest (btCollisionObject colObj, ContactResultCallback resultCallback) { CollisionJNI.btCollisionWorld_contactTest(swigCPtr, this, btCollisionObject.getCPtr(colObj), colObj, ContactResultCallback.getCPtr(resultCallback), resultCallback); } public void contactPairTest (btCollisionObject colObjA, btCollisionObject colObjB, ContactResultCallback resultCallback) { CollisionJNI.btCollisionWorld_contactPairTest(swigCPtr, this, btCollisionObject.getCPtr(colObjA), colObjA, btCollisionObject.getCPtr(colObjB), colObjB, ContactResultCallback.getCPtr(resultCallback), resultCallback); } public static void rayTestSingle (Matrix4 rayFromTrans, Matrix4 rayToTrans, btCollisionObject collisionObject, btCollisionShape collisionShape, Matrix4 colObjWorldTransform, RayResultCallback resultCallback) { CollisionJNI.btCollisionWorld_rayTestSingle(rayFromTrans, rayToTrans, btCollisionObject.getCPtr(collisionObject), collisionObject, btCollisionShape.getCPtr(collisionShape), collisionShape, colObjWorldTransform, RayResultCallback.getCPtr(resultCallback), resultCallback); } public static void rayTestSingleInternal (Matrix4 rayFromTrans, Matrix4 rayToTrans, btCollisionObjectWrapper collisionObjectWrap, RayResultCallback resultCallback) { CollisionJNI.btCollisionWorld_rayTestSingleInternal(rayFromTrans, rayToTrans, btCollisionObjectWrapper.getCPtr(collisionObjectWrap), collisionObjectWrap, RayResultCallback.getCPtr(resultCallback), resultCallback); } public static void objectQuerySingle (btConvexShape castShape, Matrix4 rayFromTrans, Matrix4 rayToTrans, btCollisionObject collisionObject, btCollisionShape collisionShape, Matrix4 colObjWorldTransform, ConvexResultCallback resultCallback, float allowedPenetration) { CollisionJNI.btCollisionWorld_objectQuerySingle(btConvexShape.getCPtr(castShape), castShape, rayFromTrans, rayToTrans, btCollisionObject.getCPtr(collisionObject), collisionObject, btCollisionShape.getCPtr(collisionShape), collisionShape, colObjWorldTransform, ConvexResultCallback.getCPtr(resultCallback), resultCallback, allowedPenetration); } public static void objectQuerySingleInternal (btConvexShape castShape, Matrix4 convexFromTrans, Matrix4 convexToTrans, btCollisionObjectWrapper colObjWrap, ConvexResultCallback resultCallback, float allowedPenetration) { CollisionJNI.btCollisionWorld_objectQuerySingleInternal(btConvexShape.getCPtr(castShape), castShape, convexFromTrans, convexToTrans, btCollisionObjectWrapper.getCPtr(colObjWrap), colObjWrap, ConvexResultCallback.getCPtr(resultCallback), resultCallback, allowedPenetration); } public void addCollisionObject (btCollisionObject collisionObject, int collisionFilterGroup, int collisionFilterMask) { CollisionJNI.btCollisionWorld_addCollisionObject__SWIG_0(swigCPtr, this, btCollisionObject.getCPtr(collisionObject), collisionObject, collisionFilterGroup, collisionFilterMask); } public void addCollisionObject (btCollisionObject collisionObject, int collisionFilterGroup) { CollisionJNI.btCollisionWorld_addCollisionObject__SWIG_1(swigCPtr, this, btCollisionObject.getCPtr(collisionObject), collisionObject, collisionFilterGroup); } public void addCollisionObject (btCollisionObject collisionObject) { CollisionJNI.btCollisionWorld_addCollisionObject__SWIG_2(swigCPtr, this, btCollisionObject.getCPtr(collisionObject), collisionObject); } public btCollisionObjectArray getCollisionObjectArray () { return new btCollisionObjectArray(CollisionJNI.btCollisionWorld_getCollisionObjectArray(swigCPtr, this), false); } public btCollisionObjectArray getCollisionObjectArrayConst () { return new btCollisionObjectArray(CollisionJNI.btCollisionWorld_getCollisionObjectArrayConst(swigCPtr, this), false); } public void removeCollisionObject (btCollisionObject collisionObject) { CollisionJNI.btCollisionWorld_removeCollisionObject(swigCPtr, this, btCollisionObject.getCPtr(collisionObject), collisionObject); } public void performDiscreteCollisionDetection () { CollisionJNI.btCollisionWorld_performDiscreteCollisionDetection(swigCPtr, this); } public btDispatcherInfo getDispatchInfo () { return new btDispatcherInfo(CollisionJNI.btCollisionWorld_getDispatchInfo(swigCPtr, this), false); } public btDispatcherInfo getDispatchInfoConst () { return new btDispatcherInfo(CollisionJNI.btCollisionWorld_getDispatchInfoConst(swigCPtr, this), false); } public boolean getForceUpdateAllAabbs () { return CollisionJNI.btCollisionWorld_getForceUpdateAllAabbs(swigCPtr, this); } public void setForceUpdateAllAabbs (boolean forceUpdateAllAabbs) { CollisionJNI.btCollisionWorld_setForceUpdateAllAabbs(swigCPtr, this, forceUpdateAllAabbs); } public void serialize (btSerializer serializer) { CollisionJNI.btCollisionWorld_serialize(swigCPtr, this, btSerializer.getCPtr(serializer), serializer); } }
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ package com.badlogic.gdx.physics.bullet.collision; import com.badlogic.gdx.physics.bullet.BulletBase; import com.badlogic.gdx.physics.bullet.linearmath.*; import com.badlogic.gdx.math.Vector3; import com.badlogic.gdx.math.Matrix4; public class btCollisionWorld extends BulletBase { private long swigCPtr; protected btCollisionWorld (final String className, long cPtr, boolean cMemoryOwn) { super(className, cPtr, cMemoryOwn); swigCPtr = cPtr; } /** Construct a new btCollisionWorld, normally you should not need this constructor it's intended for low-level usage. */ public btCollisionWorld (long cPtr, boolean cMemoryOwn) { this("btCollisionWorld", cPtr, cMemoryOwn); construct(); } @Override protected void reset (long cPtr, boolean cMemoryOwn) { if (!destroyed) destroy(); super.reset(swigCPtr = cPtr, cMemoryOwn); } public static long getCPtr (btCollisionWorld obj) { return (obj == null) ? 0 : obj.swigCPtr; } @Override protected void finalize () throws Throwable { if (!destroyed) destroy(); super.finalize(); } @Override protected synchronized void delete () { if (swigCPtr != 0) { if (swigCMemOwn) { swigCMemOwn = false; CollisionJNI.delete_btCollisionWorld(swigCPtr); } swigCPtr = 0; } super.delete(); } public btCollisionWorld (btDispatcher dispatcher, btBroadphaseInterface broadphasePairCache, btCollisionConfiguration collisionConfiguration) { this(CollisionJNI.new_btCollisionWorld(btDispatcher.getCPtr(dispatcher), dispatcher, btBroadphaseInterface.getCPtr(broadphasePairCache), broadphasePairCache, btCollisionConfiguration.getCPtr(collisionConfiguration), collisionConfiguration), true); } public void setBroadphase (btBroadphaseInterface pairCache) { CollisionJNI.btCollisionWorld_setBroadphase(swigCPtr, this, btBroadphaseInterface.getCPtr(pairCache), pairCache); } public btBroadphaseInterface getBroadphaseConst () { long cPtr = CollisionJNI.btCollisionWorld_getBroadphaseConst(swigCPtr, this); return (cPtr == 0) ? null : new btBroadphaseInterface(cPtr, false); } public btBroadphaseInterface getBroadphase () { long cPtr = CollisionJNI.btCollisionWorld_getBroadphase(swigCPtr, this); return (cPtr == 0) ? null : new btBroadphaseInterface(cPtr, false); } public btOverlappingPairCache getPairCache () { long cPtr = CollisionJNI.btCollisionWorld_getPairCache(swigCPtr, this); return (cPtr == 0) ? null : new btOverlappingPairCache(cPtr, false); } public btDispatcher getDispatcher () { long cPtr = CollisionJNI.btCollisionWorld_getDispatcher(swigCPtr, this); return (cPtr == 0) ? null : new btDispatcher(cPtr, false); } public btDispatcher getDispatcherConst () { long cPtr = CollisionJNI.btCollisionWorld_getDispatcherConst(swigCPtr, this); return (cPtr == 0) ? null : new btDispatcher(cPtr, false); } public void updateSingleAabb (btCollisionObject colObj) { CollisionJNI.btCollisionWorld_updateSingleAabb(swigCPtr, this, btCollisionObject.getCPtr(colObj), colObj); } public void updateAabbs () { CollisionJNI.btCollisionWorld_updateAabbs(swigCPtr, this); } public void computeOverlappingPairs () { CollisionJNI.btCollisionWorld_computeOverlappingPairs(swigCPtr, this); } public void setDebugDrawer (btIDebugDraw debugDrawer) { CollisionJNI.btCollisionWorld_setDebugDrawer(swigCPtr, this, btIDebugDraw.getCPtr(debugDrawer), debugDrawer); } public btIDebugDraw getDebugDrawer () { long cPtr = CollisionJNI.btCollisionWorld_getDebugDrawer(swigCPtr, this); return (cPtr == 0) ? null : new btIDebugDraw(cPtr, false); } public void debugDrawWorld () { CollisionJNI.btCollisionWorld_debugDrawWorld(swigCPtr, this); } public void debugDrawObject (Matrix4 worldTransform, btCollisionShape shape, Vector3 color) { CollisionJNI.btCollisionWorld_debugDrawObject(swigCPtr, this, worldTransform, btCollisionShape.getCPtr(shape), shape, color); } public int getNumCollisionObjects () { return CollisionJNI.btCollisionWorld_getNumCollisionObjects(swigCPtr, this); } public void rayTest (Vector3 rayFromWorld, Vector3 rayToWorld, RayResultCallback resultCallback) { CollisionJNI.btCollisionWorld_rayTest(swigCPtr, this, rayFromWorld, rayToWorld, RayResultCallback.getCPtr(resultCallback), resultCallback); } public void convexSweepTest (btConvexShape castShape, Matrix4 from, Matrix4 to, ConvexResultCallback resultCallback, float allowedCcdPenetration) { CollisionJNI.btCollisionWorld_convexSweepTest__SWIG_0(swigCPtr, this, btConvexShape.getCPtr(castShape), castShape, from, to, ConvexResultCallback.getCPtr(resultCallback), resultCallback, allowedCcdPenetration); } public void convexSweepTest (btConvexShape castShape, Matrix4 from, Matrix4 to, ConvexResultCallback resultCallback) { CollisionJNI.btCollisionWorld_convexSweepTest__SWIG_1(swigCPtr, this, btConvexShape.getCPtr(castShape), castShape, from, to, ConvexResultCallback.getCPtr(resultCallback), resultCallback); } public void contactTest (btCollisionObject colObj, ContactResultCallback resultCallback) { CollisionJNI.btCollisionWorld_contactTest(swigCPtr, this, btCollisionObject.getCPtr(colObj), colObj, ContactResultCallback.getCPtr(resultCallback), resultCallback); } public void contactPairTest (btCollisionObject colObjA, btCollisionObject colObjB, ContactResultCallback resultCallback) { CollisionJNI.btCollisionWorld_contactPairTest(swigCPtr, this, btCollisionObject.getCPtr(colObjA), colObjA, btCollisionObject.getCPtr(colObjB), colObjB, ContactResultCallback.getCPtr(resultCallback), resultCallback); } public static void rayTestSingle (Matrix4 rayFromTrans, Matrix4 rayToTrans, btCollisionObject collisionObject, btCollisionShape collisionShape, Matrix4 colObjWorldTransform, RayResultCallback resultCallback) { CollisionJNI.btCollisionWorld_rayTestSingle(rayFromTrans, rayToTrans, btCollisionObject.getCPtr(collisionObject), collisionObject, btCollisionShape.getCPtr(collisionShape), collisionShape, colObjWorldTransform, RayResultCallback.getCPtr(resultCallback), resultCallback); } public static void rayTestSingleInternal (Matrix4 rayFromTrans, Matrix4 rayToTrans, btCollisionObjectWrapper collisionObjectWrap, RayResultCallback resultCallback) { CollisionJNI.btCollisionWorld_rayTestSingleInternal(rayFromTrans, rayToTrans, btCollisionObjectWrapper.getCPtr(collisionObjectWrap), collisionObjectWrap, RayResultCallback.getCPtr(resultCallback), resultCallback); } public static void objectQuerySingle (btConvexShape castShape, Matrix4 rayFromTrans, Matrix4 rayToTrans, btCollisionObject collisionObject, btCollisionShape collisionShape, Matrix4 colObjWorldTransform, ConvexResultCallback resultCallback, float allowedPenetration) { CollisionJNI.btCollisionWorld_objectQuerySingle(btConvexShape.getCPtr(castShape), castShape, rayFromTrans, rayToTrans, btCollisionObject.getCPtr(collisionObject), collisionObject, btCollisionShape.getCPtr(collisionShape), collisionShape, colObjWorldTransform, ConvexResultCallback.getCPtr(resultCallback), resultCallback, allowedPenetration); } public static void objectQuerySingleInternal (btConvexShape castShape, Matrix4 convexFromTrans, Matrix4 convexToTrans, btCollisionObjectWrapper colObjWrap, ConvexResultCallback resultCallback, float allowedPenetration) { CollisionJNI.btCollisionWorld_objectQuerySingleInternal(btConvexShape.getCPtr(castShape), castShape, convexFromTrans, convexToTrans, btCollisionObjectWrapper.getCPtr(colObjWrap), colObjWrap, ConvexResultCallback.getCPtr(resultCallback), resultCallback, allowedPenetration); } public void addCollisionObject (btCollisionObject collisionObject, int collisionFilterGroup, int collisionFilterMask) { CollisionJNI.btCollisionWorld_addCollisionObject__SWIG_0(swigCPtr, this, btCollisionObject.getCPtr(collisionObject), collisionObject, collisionFilterGroup, collisionFilterMask); } public void addCollisionObject (btCollisionObject collisionObject, int collisionFilterGroup) { CollisionJNI.btCollisionWorld_addCollisionObject__SWIG_1(swigCPtr, this, btCollisionObject.getCPtr(collisionObject), collisionObject, collisionFilterGroup); } public void addCollisionObject (btCollisionObject collisionObject) { CollisionJNI.btCollisionWorld_addCollisionObject__SWIG_2(swigCPtr, this, btCollisionObject.getCPtr(collisionObject), collisionObject); } public btCollisionObjectArray getCollisionObjectArray () { return new btCollisionObjectArray(CollisionJNI.btCollisionWorld_getCollisionObjectArray(swigCPtr, this), false); } public btCollisionObjectArray getCollisionObjectArrayConst () { return new btCollisionObjectArray(CollisionJNI.btCollisionWorld_getCollisionObjectArrayConst(swigCPtr, this), false); } public void removeCollisionObject (btCollisionObject collisionObject) { CollisionJNI.btCollisionWorld_removeCollisionObject(swigCPtr, this, btCollisionObject.getCPtr(collisionObject), collisionObject); } public void performDiscreteCollisionDetection () { CollisionJNI.btCollisionWorld_performDiscreteCollisionDetection(swigCPtr, this); } public btDispatcherInfo getDispatchInfo () { return new btDispatcherInfo(CollisionJNI.btCollisionWorld_getDispatchInfo(swigCPtr, this), false); } public btDispatcherInfo getDispatchInfoConst () { return new btDispatcherInfo(CollisionJNI.btCollisionWorld_getDispatchInfoConst(swigCPtr, this), false); } public boolean getForceUpdateAllAabbs () { return CollisionJNI.btCollisionWorld_getForceUpdateAllAabbs(swigCPtr, this); } public void setForceUpdateAllAabbs (boolean forceUpdateAllAabbs) { CollisionJNI.btCollisionWorld_setForceUpdateAllAabbs(swigCPtr, this, forceUpdateAllAabbs); } public void serialize (btSerializer serializer) { CollisionJNI.btCollisionWorld_serialize(swigCPtr, this, btSerializer.getCPtr(serializer), serializer); } }
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./tests/gdx-tests-android/assets/data/tile.png
PNG  IHDR##ٳYsRGBbKGD pHYs  tIMEreiTXtCommentCreated with GIMPd.eIDATXÍX9v@ #r5ҥKk#pƮli.H߿'V6sw0_803_7\Nqgn 0<: uq% qm= ҦK:̌L ѫ#yxHtx ه 0jW@4VVS<‡!gfb9k=<> p%٠OC,Q3jbplB= 30% ڰL?Sژ< P 6tFF=kz.:`5j}CL=2гaV62}9$a<#I4cu ljm40DfU)J);e0{{o=.t;o2 y$C*GN. $q(#l:C^Knd7IS!kR%†h5cmMG\%]ϯS83;ذwlp"7g#UߧR!QI)ypS CsETڡi#}T\4뱧n#~'"HEtjZmg5NmDX4Gw8ڜ%A7AAMǖV:A9538N?r ٴTV}o )4!=i=,i b{UX/D/_L͐&J>#u;6)m&RgA3/tb؋)AIENDB`
PNG  IHDR##ٳYsRGBbKGD pHYs  tIMEreiTXtCommentCreated with GIMPd.eIDATXÍX9v@ #r5ҥKk#pƮli.H߿'V6sw0_803_7\Nqgn 0<: uq% qm= ҦK:̌L ѫ#yxHtx ه 0jW@4VVS<‡!gfb9k=<> p%٠OC,Q3jbplB= 30% ڰL?Sژ< P 6tFF=kz.:`5j}CL=2гaV62}9$a<#I4cu ljm40DfU)J);e0{{o=.t;o2 y$C*GN. $q(#l:C^Knd7IS!kR%†h5cmMG\%]ϯS83;ذwlp"7g#UߧR!QI)ypS CsETڡi#}T\4뱧n#~'"HEtjZmg5NmDX4Gw8ڜ%A7AAMǖV:A9538N?r ٴTV}o )4!=i=,i b{UX/D/_L͐&J>#u;6)m&RgA3/tb؋)AIENDB`
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/pooling/arrays/FloatArray.java
/******************************************************************************* * Copyright (c) 2013, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ package org.jbox2d.pooling.arrays; import java.util.HashMap; /** Not thread safe float[] pooling. * @author Daniel */ public class FloatArray { private final HashMap<Integer, float[]> map = new HashMap<Integer, float[]>(); public float[] get (int argLength) { assert (argLength > 0); if (!map.containsKey(argLength)) { map.put(argLength, getInitializedArray(argLength)); } assert (map.get(argLength).length == argLength) : "Array not built of correct length"; return map.get(argLength); } protected float[] getInitializedArray (int argLength) { return new float[argLength]; } }
/******************************************************************************* * Copyright (c) 2013, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ package org.jbox2d.pooling.arrays; import java.util.HashMap; /** Not thread safe float[] pooling. * @author Daniel */ public class FloatArray { private final HashMap<Integer, float[]> map = new HashMap<Integer, float[]>(); public float[] get (int argLength) { assert (argLength > 0); if (!map.containsKey(argLength)) { map.put(argLength, getInitializedArray(argLength)); } assert (map.get(argLength).length == argLength) : "Array not built of correct length"; return map.get(argLength); } protected float[] getInitializedArray (int argLength) { return new float[argLength]; } }
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./extensions/gdx-bullet/jni/src/bullet/BulletCollision/NarrowPhaseCollision/btGjkEpa3.h
/* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2014 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /* Initial GJK-EPA collision solver by Nathanael Presson, 2008 Improvements and refactoring by Erwin Coumans, 2008-2014 */ #ifndef BT_GJK_EPA3_H #define BT_GJK_EPA3_H #include "LinearMath/btTransform.h" #include "btGjkCollisionDescription.h" struct btGjkEpaSolver3 { struct sResults { enum eStatus { Separated, /* Shapes doesnt penetrate */ Penetrating, /* Shapes are penetrating */ GJK_Failed, /* GJK phase fail, no big issue, shapes are probably just 'touching' */ EPA_Failed /* EPA phase fail, bigger problem, need to save parameters, and debug */ } status; btVector3 witnesses[2]; btVector3 normal; btScalar distance; }; }; #if defined(DEBUG) || defined (_DEBUG) #include <stdio.h> //for debug printf #ifdef __SPU__ #include <spu_printf.h> #define printf spu_printf #endif //__SPU__ #endif // Config /* GJK */ #define GJK_MAX_ITERATIONS 128 #define GJK_ACCURARY ((btScalar)0.0001) #define GJK_MIN_DISTANCE ((btScalar)0.0001) #define GJK_DUPLICATED_EPS ((btScalar)0.0001) #define GJK_SIMPLEX2_EPS ((btScalar)0.0) #define GJK_SIMPLEX3_EPS ((btScalar)0.0) #define GJK_SIMPLEX4_EPS ((btScalar)0.0) /* EPA */ #define EPA_MAX_VERTICES 64 #define EPA_MAX_FACES (EPA_MAX_VERTICES*2) #define EPA_MAX_ITERATIONS 255 #define EPA_ACCURACY ((btScalar)0.0001) #define EPA_FALLBACK (10*EPA_ACCURACY) #define EPA_PLANE_EPS ((btScalar)0.00001) #define EPA_INSIDE_EPS ((btScalar)0.01) // Shorthands typedef unsigned int U; typedef unsigned char U1; // MinkowskiDiff template <typename btConvexTemplate> struct MinkowskiDiff { const btConvexTemplate* m_convexAPtr; const btConvexTemplate* m_convexBPtr; btMatrix3x3 m_toshape1; btTransform m_toshape0; bool m_enableMargin; MinkowskiDiff(const btConvexTemplate& a, const btConvexTemplate& b) :m_convexAPtr(&a), m_convexBPtr(&b) { } void EnableMargin(bool enable) { m_enableMargin = enable; } inline btVector3 Support0(const btVector3& d) const { return m_convexAPtr->getLocalSupportWithMargin(d); } inline btVector3 Support1(const btVector3& d) const { return m_toshape0*m_convexBPtr->getLocalSupportWithMargin(m_toshape1*d); } inline btVector3 Support(const btVector3& d) const { return(Support0(d)-Support1(-d)); } btVector3 Support(const btVector3& d,U index) const { if(index) return(Support1(d)); else return(Support0(d)); } }; enum eGjkStatus { eGjkValid, eGjkInside, eGjkFailed }; // GJK template <typename btConvexTemplate> struct GJK { /* Types */ struct sSV { btVector3 d,w; }; struct sSimplex { sSV* c[4]; btScalar p[4]; U rank; }; /* Fields */ MinkowskiDiff<btConvexTemplate> m_shape; btVector3 m_ray; btScalar m_distance; sSimplex m_simplices[2]; sSV m_store[4]; sSV* m_free[4]; U m_nfree; U m_current; sSimplex* m_simplex; eGjkStatus m_status; /* Methods */ GJK(const btConvexTemplate& a, const btConvexTemplate& b) :m_shape(a,b) { Initialize(); } void Initialize() { m_ray = btVector3(0,0,0); m_nfree = 0; m_status = eGjkFailed; m_current = 0; m_distance = 0; } eGjkStatus Evaluate(const MinkowskiDiff<btConvexTemplate>& shapearg,const btVector3& guess) { U iterations=0; btScalar sqdist=0; btScalar alpha=0; btVector3 lastw[4]; U clastw=0; /* Initialize solver */ m_free[0] = &m_store[0]; m_free[1] = &m_store[1]; m_free[2] = &m_store[2]; m_free[3] = &m_store[3]; m_nfree = 4; m_current = 0; m_status = eGjkValid; m_shape = shapearg; m_distance = 0; /* Initialize simplex */ m_simplices[0].rank = 0; m_ray = guess; const btScalar sqrl= m_ray.length2(); appendvertice(m_simplices[0],sqrl>0?-m_ray:btVector3(1,0,0)); m_simplices[0].p[0] = 1; m_ray = m_simplices[0].c[0]->w; sqdist = sqrl; lastw[0] = lastw[1] = lastw[2] = lastw[3] = m_ray; /* Loop */ do { const U next=1-m_current; sSimplex& cs=m_simplices[m_current]; sSimplex& ns=m_simplices[next]; /* Check zero */ const btScalar rl=m_ray.length(); if(rl<GJK_MIN_DISTANCE) {/* Touching or inside */ m_status=eGjkInside; break; } /* Append new vertice in -'v' direction */ appendvertice(cs,-m_ray); const btVector3& w=cs.c[cs.rank-1]->w; bool found=false; for(U i=0;i<4;++i) { if((w-lastw[i]).length2()<GJK_DUPLICATED_EPS) { found=true;break; } } if(found) {/* Return old simplex */ removevertice(m_simplices[m_current]); break; } else {/* Update lastw */ lastw[clastw=(clastw+1)&3]=w; } /* Check for termination */ const btScalar omega=btDot(m_ray,w)/rl; alpha=btMax(omega,alpha); if(((rl-alpha)-(GJK_ACCURARY*rl))<=0) {/* Return old simplex */ removevertice(m_simplices[m_current]); break; } /* Reduce simplex */ btScalar weights[4]; U mask=0; switch(cs.rank) { case 2: sqdist=projectorigin( cs.c[0]->w, cs.c[1]->w, weights,mask);break; case 3: sqdist=projectorigin( cs.c[0]->w, cs.c[1]->w, cs.c[2]->w, weights,mask);break; case 4: sqdist=projectorigin( cs.c[0]->w, cs.c[1]->w, cs.c[2]->w, cs.c[3]->w, weights,mask);break; } if(sqdist>=0) {/* Valid */ ns.rank = 0; m_ray = btVector3(0,0,0); m_current = next; for(U i=0,ni=cs.rank;i<ni;++i) { if(mask&(1<<i)) { ns.c[ns.rank] = cs.c[i]; ns.p[ns.rank++] = weights[i]; m_ray += cs.c[i]->w*weights[i]; } else { m_free[m_nfree++] = cs.c[i]; } } if(mask==15) m_status=eGjkInside; } else {/* Return old simplex */ removevertice(m_simplices[m_current]); break; } m_status=((++iterations)<GJK_MAX_ITERATIONS)?m_status:eGjkFailed; } while(m_status==eGjkValid); m_simplex=&m_simplices[m_current]; switch(m_status) { case eGjkValid: m_distance=m_ray.length();break; case eGjkInside: m_distance=0;break; default: { } } return(m_status); } bool EncloseOrigin() { switch(m_simplex->rank) { case 1: { for(U i=0;i<3;++i) { btVector3 axis=btVector3(0,0,0); axis[i]=1; appendvertice(*m_simplex, axis); if(EncloseOrigin()) return(true); removevertice(*m_simplex); appendvertice(*m_simplex,-axis); if(EncloseOrigin()) return(true); removevertice(*m_simplex); } } break; case 2: { const btVector3 d=m_simplex->c[1]->w-m_simplex->c[0]->w; for(U i=0;i<3;++i) { btVector3 axis=btVector3(0,0,0); axis[i]=1; const btVector3 p=btCross(d,axis); if(p.length2()>0) { appendvertice(*m_simplex, p); if(EncloseOrigin()) return(true); removevertice(*m_simplex); appendvertice(*m_simplex,-p); if(EncloseOrigin()) return(true); removevertice(*m_simplex); } } } break; case 3: { const btVector3 n=btCross(m_simplex->c[1]->w-m_simplex->c[0]->w, m_simplex->c[2]->w-m_simplex->c[0]->w); if(n.length2()>0) { appendvertice(*m_simplex,n); if(EncloseOrigin()) return(true); removevertice(*m_simplex); appendvertice(*m_simplex,-n); if(EncloseOrigin()) return(true); removevertice(*m_simplex); } } break; case 4: { if(btFabs(det( m_simplex->c[0]->w-m_simplex->c[3]->w, m_simplex->c[1]->w-m_simplex->c[3]->w, m_simplex->c[2]->w-m_simplex->c[3]->w))>0) return(true); } break; } return(false); } /* Internals */ void getsupport(const btVector3& d,sSV& sv) const { sv.d = d/d.length(); sv.w = m_shape.Support(sv.d); } void removevertice(sSimplex& simplex) { m_free[m_nfree++]=simplex.c[--simplex.rank]; } void appendvertice(sSimplex& simplex,const btVector3& v) { simplex.p[simplex.rank]=0; simplex.c[simplex.rank]=m_free[--m_nfree]; getsupport(v,*simplex.c[simplex.rank++]); } static btScalar det(const btVector3& a,const btVector3& b,const btVector3& c) { return( a.y()*b.z()*c.x()+a.z()*b.x()*c.y()- a.x()*b.z()*c.y()-a.y()*b.x()*c.z()+ a.x()*b.y()*c.z()-a.z()*b.y()*c.x()); } static btScalar projectorigin( const btVector3& a, const btVector3& b, btScalar* w,U& m) { const btVector3 d=b-a; const btScalar l=d.length2(); if(l>GJK_SIMPLEX2_EPS) { const btScalar t(l>0?-btDot(a,d)/l:0); if(t>=1) { w[0]=0;w[1]=1;m=2;return(b.length2()); } else if(t<=0) { w[0]=1;w[1]=0;m=1;return(a.length2()); } else { w[0]=1-(w[1]=t);m=3;return((a+d*t).length2()); } } return(-1); } static btScalar projectorigin( const btVector3& a, const btVector3& b, const btVector3& c, btScalar* w,U& m) { static const U imd3[]={1,2,0}; const btVector3* vt[]={&a,&b,&c}; const btVector3 dl[]={a-b,b-c,c-a}; const btVector3 n=btCross(dl[0],dl[1]); const btScalar l=n.length2(); if(l>GJK_SIMPLEX3_EPS) { btScalar mindist=-1; btScalar subw[2]={0.f,0.f}; U subm(0); for(U i=0;i<3;++i) { if(btDot(*vt[i],btCross(dl[i],n))>0) { const U j=imd3[i]; const btScalar subd(projectorigin(*vt[i],*vt[j],subw,subm)); if((mindist<0)||(subd<mindist)) { mindist = subd; m = static_cast<U>(((subm&1)?1<<i:0)+((subm&2)?1<<j:0)); w[i] = subw[0]; w[j] = subw[1]; w[imd3[j]] = 0; } } } if(mindist<0) { const btScalar d=btDot(a,n); const btScalar s=btSqrt(l); const btVector3 p=n*(d/l); mindist = p.length2(); m = 7; w[0] = (btCross(dl[1],b-p)).length()/s; w[1] = (btCross(dl[2],c-p)).length()/s; w[2] = 1-(w[0]+w[1]); } return(mindist); } return(-1); } static btScalar projectorigin( const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d, btScalar* w,U& m) { static const U imd3[]={1,2,0}; const btVector3* vt[]={&a,&b,&c,&d}; const btVector3 dl[]={a-d,b-d,c-d}; const btScalar vl=det(dl[0],dl[1],dl[2]); const bool ng=(vl*btDot(a,btCross(b-c,a-b)))<=0; if(ng&&(btFabs(vl)>GJK_SIMPLEX4_EPS)) { btScalar mindist=-1; btScalar subw[3]={0.f,0.f,0.f}; U subm(0); for(U i=0;i<3;++i) { const U j=imd3[i]; const btScalar s=vl*btDot(d,btCross(dl[i],dl[j])); if(s>0) { const btScalar subd=projectorigin(*vt[i],*vt[j],d,subw,subm); if((mindist<0)||(subd<mindist)) { mindist = subd; m = static_cast<U>((subm&1?1<<i:0)+ (subm&2?1<<j:0)+ (subm&4?8:0)); w[i] = subw[0]; w[j] = subw[1]; w[imd3[j]] = 0; w[3] = subw[2]; } } } if(mindist<0) { mindist = 0; m = 15; w[0] = det(c,b,d)/vl; w[1] = det(a,c,d)/vl; w[2] = det(b,a,d)/vl; w[3] = 1-(w[0]+w[1]+w[2]); } return(mindist); } return(-1); } }; enum eEpaStatus { eEpaValid, eEpaTouching, eEpaDegenerated, eEpaNonConvex, eEpaInvalidHull, eEpaOutOfFaces, eEpaOutOfVertices, eEpaAccuraryReached, eEpaFallBack, eEpaFailed }; // EPA template <typename btConvexTemplate> struct EPA { /* Types */ struct sFace { btVector3 n; btScalar d; typename GJK<btConvexTemplate>::sSV* c[3]; sFace* f[3]; sFace* l[2]; U1 e[3]; U1 pass; }; struct sList { sFace* root; U count; sList() : root(0),count(0) {} }; struct sHorizon { sFace* cf; sFace* ff; U nf; sHorizon() : cf(0),ff(0),nf(0) {} }; /* Fields */ eEpaStatus m_status; typename GJK<btConvexTemplate>::sSimplex m_result; btVector3 m_normal; btScalar m_depth; typename GJK<btConvexTemplate>::sSV m_sv_store[EPA_MAX_VERTICES]; sFace m_fc_store[EPA_MAX_FACES]; U m_nextsv; sList m_hull; sList m_stock; /* Methods */ EPA() { Initialize(); } static inline void bind(sFace* fa,U ea,sFace* fb,U eb) { fa->e[ea]=(U1)eb;fa->f[ea]=fb; fb->e[eb]=(U1)ea;fb->f[eb]=fa; } static inline void append(sList& list,sFace* face) { face->l[0] = 0; face->l[1] = list.root; if(list.root) list.root->l[0]=face; list.root = face; ++list.count; } static inline void remove(sList& list,sFace* face) { if(face->l[1]) face->l[1]->l[0]=face->l[0]; if(face->l[0]) face->l[0]->l[1]=face->l[1]; if(face==list.root) list.root=face->l[1]; --list.count; } void Initialize() { m_status = eEpaFailed; m_normal = btVector3(0,0,0); m_depth = 0; m_nextsv = 0; for(U i=0;i<EPA_MAX_FACES;++i) { append(m_stock,&m_fc_store[EPA_MAX_FACES-i-1]); } } eEpaStatus Evaluate(GJK<btConvexTemplate>& gjk,const btVector3& guess) { typename GJK<btConvexTemplate>::sSimplex& simplex=*gjk.m_simplex; if((simplex.rank>1)&&gjk.EncloseOrigin()) { /* Clean up */ while(m_hull.root) { sFace* f = m_hull.root; remove(m_hull,f); append(m_stock,f); } m_status = eEpaValid; m_nextsv = 0; /* Orient simplex */ if(gjk.det( simplex.c[0]->w-simplex.c[3]->w, simplex.c[1]->w-simplex.c[3]->w, simplex.c[2]->w-simplex.c[3]->w)<0) { btSwap(simplex.c[0],simplex.c[1]); btSwap(simplex.p[0],simplex.p[1]); } /* Build initial hull */ sFace* tetra[]={newface(simplex.c[0],simplex.c[1],simplex.c[2],true), newface(simplex.c[1],simplex.c[0],simplex.c[3],true), newface(simplex.c[2],simplex.c[1],simplex.c[3],true), newface(simplex.c[0],simplex.c[2],simplex.c[3],true)}; if(m_hull.count==4) { sFace* best=findbest(); sFace outer=*best; U pass=0; U iterations=0; bind(tetra[0],0,tetra[1],0); bind(tetra[0],1,tetra[2],0); bind(tetra[0],2,tetra[3],0); bind(tetra[1],1,tetra[3],2); bind(tetra[1],2,tetra[2],1); bind(tetra[2],2,tetra[3],1); m_status=eEpaValid; for(;iterations<EPA_MAX_ITERATIONS;++iterations) { if(m_nextsv<EPA_MAX_VERTICES) { sHorizon horizon; typename GJK<btConvexTemplate>::sSV* w=&m_sv_store[m_nextsv++]; bool valid=true; best->pass = (U1)(++pass); gjk.getsupport(best->n,*w); const btScalar wdist=btDot(best->n,w->w)-best->d; if(wdist>EPA_ACCURACY) { for(U j=0;(j<3)&&valid;++j) { valid&=expand( pass,w, best->f[j],best->e[j], horizon); } if(valid&&(horizon.nf>=3)) { bind(horizon.cf,1,horizon.ff,2); remove(m_hull,best); append(m_stock,best); best=findbest(); outer=*best; } else { m_status=eEpaInvalidHull;break; } } else { m_status=eEpaAccuraryReached;break; } } else { m_status=eEpaOutOfVertices;break; } } const btVector3 projection=outer.n*outer.d; m_normal = outer.n; m_depth = outer.d; m_result.rank = 3; m_result.c[0] = outer.c[0]; m_result.c[1] = outer.c[1]; m_result.c[2] = outer.c[2]; m_result.p[0] = btCross( outer.c[1]->w-projection, outer.c[2]->w-projection).length(); m_result.p[1] = btCross( outer.c[2]->w-projection, outer.c[0]->w-projection).length(); m_result.p[2] = btCross( outer.c[0]->w-projection, outer.c[1]->w-projection).length(); const btScalar sum=m_result.p[0]+m_result.p[1]+m_result.p[2]; m_result.p[0] /= sum; m_result.p[1] /= sum; m_result.p[2] /= sum; return(m_status); } } /* Fallback */ m_status = eEpaFallBack; m_normal = -guess; const btScalar nl=m_normal.length(); if(nl>0) m_normal = m_normal/nl; else m_normal = btVector3(1,0,0); m_depth = 0; m_result.rank=1; m_result.c[0]=simplex.c[0]; m_result.p[0]=1; return(m_status); } bool getedgedist(sFace* face, typename GJK<btConvexTemplate>::sSV* a, typename GJK<btConvexTemplate>::sSV* b, btScalar& dist) { const btVector3 ba = b->w - a->w; const btVector3 n_ab = btCross(ba, face->n); // Outward facing edge normal direction, on triangle plane const btScalar a_dot_nab = btDot(a->w, n_ab); // Only care about the sign to determine inside/outside, so not normalization required if(a_dot_nab < 0) { // Outside of edge a->b const btScalar ba_l2 = ba.length2(); const btScalar a_dot_ba = btDot(a->w, ba); const btScalar b_dot_ba = btDot(b->w, ba); if(a_dot_ba > 0) { // Pick distance vertex a dist = a->w.length(); } else if(b_dot_ba < 0) { // Pick distance vertex b dist = b->w.length(); } else { // Pick distance to edge a->b const btScalar a_dot_b = btDot(a->w, b->w); dist = btSqrt(btMax((a->w.length2() * b->w.length2() - a_dot_b * a_dot_b) / ba_l2, (btScalar)0)); } return true; } return false; } sFace* newface(typename GJK<btConvexTemplate>::sSV* a,typename GJK<btConvexTemplate>::sSV* b,typename GJK<btConvexTemplate>::sSV* c,bool forced) { if(m_stock.root) { sFace* face=m_stock.root; remove(m_stock,face); append(m_hull,face); face->pass = 0; face->c[0] = a; face->c[1] = b; face->c[2] = c; face->n = btCross(b->w-a->w,c->w-a->w); const btScalar l=face->n.length(); const bool v=l>EPA_ACCURACY; if(v) { if(!(getedgedist(face, a, b, face->d) || getedgedist(face, b, c, face->d) || getedgedist(face, c, a, face->d))) { // Origin projects to the interior of the triangle // Use distance to triangle plane face->d = btDot(a->w, face->n) / l; } face->n /= l; if(forced || (face->d >= -EPA_PLANE_EPS)) { return face; } else m_status=eEpaNonConvex; } else m_status=eEpaDegenerated; remove(m_hull, face); append(m_stock, face); return 0; } m_status = m_stock.root ? eEpaOutOfVertices : eEpaOutOfFaces; return 0; } sFace* findbest() { sFace* minf=m_hull.root; btScalar mind=minf->d*minf->d; for(sFace* f=minf->l[1];f;f=f->l[1]) { const btScalar sqd=f->d*f->d; if(sqd<mind) { minf=f; mind=sqd; } } return(minf); } bool expand(U pass,typename GJK<btConvexTemplate>::sSV* w,sFace* f,U e,sHorizon& horizon) { static const U i1m3[]={1,2,0}; static const U i2m3[]={2,0,1}; if(f->pass!=pass) { const U e1=i1m3[e]; if((btDot(f->n,w->w)-f->d)<-EPA_PLANE_EPS) { sFace* nf=newface(f->c[e1],f->c[e],w,false); if(nf) { bind(nf,0,f,e); if(horizon.cf) bind(horizon.cf,1,nf,2); else horizon.ff=nf; horizon.cf=nf; ++horizon.nf; return(true); } } else { const U e2=i2m3[e]; f->pass = (U1)pass; if( expand(pass,w,f->f[e1],f->e[e1],horizon)&& expand(pass,w,f->f[e2],f->e[e2],horizon)) { remove(m_hull,f); append(m_stock,f); return(true); } } } return(false); } }; template <typename btConvexTemplate> static void Initialize( const btConvexTemplate& a, const btConvexTemplate& b, btGjkEpaSolver3::sResults& results, MinkowskiDiff<btConvexTemplate>& shape) { /* Results */ results.witnesses[0] = results.witnesses[1] = btVector3(0,0,0); results.status = btGjkEpaSolver3::sResults::Separated; /* Shape */ shape.m_toshape1 = b.getWorldTransform().getBasis().transposeTimes(a.getWorldTransform().getBasis()); shape.m_toshape0 = a.getWorldTransform().inverseTimes(b.getWorldTransform()); } // // Api // // template <typename btConvexTemplate> bool btGjkEpaSolver3_Distance(const btConvexTemplate& a, const btConvexTemplate& b, const btVector3& guess, btGjkEpaSolver3::sResults& results) { MinkowskiDiff<btConvexTemplate> shape(a,b); Initialize(a,b,results,shape); GJK<btConvexTemplate> gjk(a,b); eGjkStatus gjk_status=gjk.Evaluate(shape,guess); if(gjk_status==eGjkValid) { btVector3 w0=btVector3(0,0,0); btVector3 w1=btVector3(0,0,0); for(U i=0;i<gjk.m_simplex->rank;++i) { const btScalar p=gjk.m_simplex->p[i]; w0+=shape.Support( gjk.m_simplex->c[i]->d,0)*p; w1+=shape.Support(-gjk.m_simplex->c[i]->d,1)*p; } results.witnesses[0] = a.getWorldTransform()*w0; results.witnesses[1] = a.getWorldTransform()*w1; results.normal = w0-w1; results.distance = results.normal.length(); results.normal /= results.distance>GJK_MIN_DISTANCE?results.distance:1; return(true); } else { results.status = gjk_status==eGjkInside? btGjkEpaSolver3::sResults::Penetrating : btGjkEpaSolver3::sResults::GJK_Failed ; return(false); } } template <typename btConvexTemplate> bool btGjkEpaSolver3_Penetration(const btConvexTemplate& a, const btConvexTemplate& b, const btVector3& guess, btGjkEpaSolver3::sResults& results) { MinkowskiDiff<btConvexTemplate> shape(a,b); Initialize(a,b,results,shape); GJK<btConvexTemplate> gjk(a,b); eGjkStatus gjk_status=gjk.Evaluate(shape,-guess); switch(gjk_status) { case eGjkInside: { EPA<btConvexTemplate> epa; eEpaStatus epa_status=epa.Evaluate(gjk,-guess); if(epa_status!=eEpaFailed) { btVector3 w0=btVector3(0,0,0); for(U i=0;i<epa.m_result.rank;++i) { w0+=shape.Support(epa.m_result.c[i]->d,0)*epa.m_result.p[i]; } results.status = btGjkEpaSolver3::sResults::Penetrating; results.witnesses[0] = a.getWorldTransform()*w0; results.witnesses[1] = a.getWorldTransform()*(w0-epa.m_normal*epa.m_depth); results.normal = -epa.m_normal; results.distance = -epa.m_depth; return(true); } else results.status=btGjkEpaSolver3::sResults::EPA_Failed; } break; case eGjkFailed: results.status=btGjkEpaSolver3::sResults::GJK_Failed; break; default: { } } return(false); } #if 0 int btComputeGjkEpaPenetration2(const btCollisionDescription& colDesc, btDistanceInfo* distInfo) { btGjkEpaSolver3::sResults results; btVector3 guess = colDesc.m_firstDir; bool res = btGjkEpaSolver3::Penetration(colDesc.m_objA,colDesc.m_objB, colDesc.m_transformA,colDesc.m_transformB, colDesc.m_localSupportFuncA,colDesc.m_localSupportFuncB, guess, results); if (res) { if ((results.status==btGjkEpaSolver3::sResults::Penetrating) || results.status==GJK::eStatus::Inside) { //normal could be 'swapped' distInfo->m_distance = results.distance; distInfo->m_normalBtoA = results.normal; btVector3 tmpNormalInB = results.witnesses[1]-results.witnesses[0]; btScalar lenSqr = tmpNormalInB.length2(); if (lenSqr <= (SIMD_EPSILON*SIMD_EPSILON)) { tmpNormalInB = results.normal; lenSqr = results.normal.length2(); } if (lenSqr > (SIMD_EPSILON*SIMD_EPSILON)) { tmpNormalInB /= btSqrt(lenSqr); btScalar distance2 = -(results.witnesses[0]-results.witnesses[1]).length(); //only replace valid penetrations when the result is deeper (check) //if ((distance2 < results.distance)) { distInfo->m_distance = distance2; distInfo->m_pointOnA= results.witnesses[0]; distInfo->m_pointOnB= results.witnesses[1]; distInfo->m_normalBtoA= tmpNormalInB; return 0; } } } } return -1; } #endif template <typename btConvexTemplate, typename btDistanceInfoTemplate> int btComputeGjkDistance(const btConvexTemplate& a, const btConvexTemplate& b, const btGjkCollisionDescription& colDesc, btDistanceInfoTemplate* distInfo) { btGjkEpaSolver3::sResults results; btVector3 guess = colDesc.m_firstDir; bool isSeparated = btGjkEpaSolver3_Distance( a,b, guess, results); if (isSeparated) { distInfo->m_distance = results.distance; distInfo->m_pointOnA= results.witnesses[0]; distInfo->m_pointOnB= results.witnesses[1]; distInfo->m_normalBtoA= results.normal; return 0; } return -1; } /* Symbols cleanup */ #undef GJK_MAX_ITERATIONS #undef GJK_ACCURARY #undef GJK_MIN_DISTANCE #undef GJK_DUPLICATED_EPS #undef GJK_SIMPLEX2_EPS #undef GJK_SIMPLEX3_EPS #undef GJK_SIMPLEX4_EPS #undef EPA_MAX_VERTICES #undef EPA_MAX_FACES #undef EPA_MAX_ITERATIONS #undef EPA_ACCURACY #undef EPA_FALLBACK #undef EPA_PLANE_EPS #undef EPA_INSIDE_EPS #endif //BT_GJK_EPA3_H
/* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2014 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /* Initial GJK-EPA collision solver by Nathanael Presson, 2008 Improvements and refactoring by Erwin Coumans, 2008-2014 */ #ifndef BT_GJK_EPA3_H #define BT_GJK_EPA3_H #include "LinearMath/btTransform.h" #include "btGjkCollisionDescription.h" struct btGjkEpaSolver3 { struct sResults { enum eStatus { Separated, /* Shapes doesnt penetrate */ Penetrating, /* Shapes are penetrating */ GJK_Failed, /* GJK phase fail, no big issue, shapes are probably just 'touching' */ EPA_Failed /* EPA phase fail, bigger problem, need to save parameters, and debug */ } status; btVector3 witnesses[2]; btVector3 normal; btScalar distance; }; }; #if defined(DEBUG) || defined (_DEBUG) #include <stdio.h> //for debug printf #ifdef __SPU__ #include <spu_printf.h> #define printf spu_printf #endif //__SPU__ #endif // Config /* GJK */ #define GJK_MAX_ITERATIONS 128 #define GJK_ACCURARY ((btScalar)0.0001) #define GJK_MIN_DISTANCE ((btScalar)0.0001) #define GJK_DUPLICATED_EPS ((btScalar)0.0001) #define GJK_SIMPLEX2_EPS ((btScalar)0.0) #define GJK_SIMPLEX3_EPS ((btScalar)0.0) #define GJK_SIMPLEX4_EPS ((btScalar)0.0) /* EPA */ #define EPA_MAX_VERTICES 64 #define EPA_MAX_FACES (EPA_MAX_VERTICES*2) #define EPA_MAX_ITERATIONS 255 #define EPA_ACCURACY ((btScalar)0.0001) #define EPA_FALLBACK (10*EPA_ACCURACY) #define EPA_PLANE_EPS ((btScalar)0.00001) #define EPA_INSIDE_EPS ((btScalar)0.01) // Shorthands typedef unsigned int U; typedef unsigned char U1; // MinkowskiDiff template <typename btConvexTemplate> struct MinkowskiDiff { const btConvexTemplate* m_convexAPtr; const btConvexTemplate* m_convexBPtr; btMatrix3x3 m_toshape1; btTransform m_toshape0; bool m_enableMargin; MinkowskiDiff(const btConvexTemplate& a, const btConvexTemplate& b) :m_convexAPtr(&a), m_convexBPtr(&b) { } void EnableMargin(bool enable) { m_enableMargin = enable; } inline btVector3 Support0(const btVector3& d) const { return m_convexAPtr->getLocalSupportWithMargin(d); } inline btVector3 Support1(const btVector3& d) const { return m_toshape0*m_convexBPtr->getLocalSupportWithMargin(m_toshape1*d); } inline btVector3 Support(const btVector3& d) const { return(Support0(d)-Support1(-d)); } btVector3 Support(const btVector3& d,U index) const { if(index) return(Support1(d)); else return(Support0(d)); } }; enum eGjkStatus { eGjkValid, eGjkInside, eGjkFailed }; // GJK template <typename btConvexTemplate> struct GJK { /* Types */ struct sSV { btVector3 d,w; }; struct sSimplex { sSV* c[4]; btScalar p[4]; U rank; }; /* Fields */ MinkowskiDiff<btConvexTemplate> m_shape; btVector3 m_ray; btScalar m_distance; sSimplex m_simplices[2]; sSV m_store[4]; sSV* m_free[4]; U m_nfree; U m_current; sSimplex* m_simplex; eGjkStatus m_status; /* Methods */ GJK(const btConvexTemplate& a, const btConvexTemplate& b) :m_shape(a,b) { Initialize(); } void Initialize() { m_ray = btVector3(0,0,0); m_nfree = 0; m_status = eGjkFailed; m_current = 0; m_distance = 0; } eGjkStatus Evaluate(const MinkowskiDiff<btConvexTemplate>& shapearg,const btVector3& guess) { U iterations=0; btScalar sqdist=0; btScalar alpha=0; btVector3 lastw[4]; U clastw=0; /* Initialize solver */ m_free[0] = &m_store[0]; m_free[1] = &m_store[1]; m_free[2] = &m_store[2]; m_free[3] = &m_store[3]; m_nfree = 4; m_current = 0; m_status = eGjkValid; m_shape = shapearg; m_distance = 0; /* Initialize simplex */ m_simplices[0].rank = 0; m_ray = guess; const btScalar sqrl= m_ray.length2(); appendvertice(m_simplices[0],sqrl>0?-m_ray:btVector3(1,0,0)); m_simplices[0].p[0] = 1; m_ray = m_simplices[0].c[0]->w; sqdist = sqrl; lastw[0] = lastw[1] = lastw[2] = lastw[3] = m_ray; /* Loop */ do { const U next=1-m_current; sSimplex& cs=m_simplices[m_current]; sSimplex& ns=m_simplices[next]; /* Check zero */ const btScalar rl=m_ray.length(); if(rl<GJK_MIN_DISTANCE) {/* Touching or inside */ m_status=eGjkInside; break; } /* Append new vertice in -'v' direction */ appendvertice(cs,-m_ray); const btVector3& w=cs.c[cs.rank-1]->w; bool found=false; for(U i=0;i<4;++i) { if((w-lastw[i]).length2()<GJK_DUPLICATED_EPS) { found=true;break; } } if(found) {/* Return old simplex */ removevertice(m_simplices[m_current]); break; } else {/* Update lastw */ lastw[clastw=(clastw+1)&3]=w; } /* Check for termination */ const btScalar omega=btDot(m_ray,w)/rl; alpha=btMax(omega,alpha); if(((rl-alpha)-(GJK_ACCURARY*rl))<=0) {/* Return old simplex */ removevertice(m_simplices[m_current]); break; } /* Reduce simplex */ btScalar weights[4]; U mask=0; switch(cs.rank) { case 2: sqdist=projectorigin( cs.c[0]->w, cs.c[1]->w, weights,mask);break; case 3: sqdist=projectorigin( cs.c[0]->w, cs.c[1]->w, cs.c[2]->w, weights,mask);break; case 4: sqdist=projectorigin( cs.c[0]->w, cs.c[1]->w, cs.c[2]->w, cs.c[3]->w, weights,mask);break; } if(sqdist>=0) {/* Valid */ ns.rank = 0; m_ray = btVector3(0,0,0); m_current = next; for(U i=0,ni=cs.rank;i<ni;++i) { if(mask&(1<<i)) { ns.c[ns.rank] = cs.c[i]; ns.p[ns.rank++] = weights[i]; m_ray += cs.c[i]->w*weights[i]; } else { m_free[m_nfree++] = cs.c[i]; } } if(mask==15) m_status=eGjkInside; } else {/* Return old simplex */ removevertice(m_simplices[m_current]); break; } m_status=((++iterations)<GJK_MAX_ITERATIONS)?m_status:eGjkFailed; } while(m_status==eGjkValid); m_simplex=&m_simplices[m_current]; switch(m_status) { case eGjkValid: m_distance=m_ray.length();break; case eGjkInside: m_distance=0;break; default: { } } return(m_status); } bool EncloseOrigin() { switch(m_simplex->rank) { case 1: { for(U i=0;i<3;++i) { btVector3 axis=btVector3(0,0,0); axis[i]=1; appendvertice(*m_simplex, axis); if(EncloseOrigin()) return(true); removevertice(*m_simplex); appendvertice(*m_simplex,-axis); if(EncloseOrigin()) return(true); removevertice(*m_simplex); } } break; case 2: { const btVector3 d=m_simplex->c[1]->w-m_simplex->c[0]->w; for(U i=0;i<3;++i) { btVector3 axis=btVector3(0,0,0); axis[i]=1; const btVector3 p=btCross(d,axis); if(p.length2()>0) { appendvertice(*m_simplex, p); if(EncloseOrigin()) return(true); removevertice(*m_simplex); appendvertice(*m_simplex,-p); if(EncloseOrigin()) return(true); removevertice(*m_simplex); } } } break; case 3: { const btVector3 n=btCross(m_simplex->c[1]->w-m_simplex->c[0]->w, m_simplex->c[2]->w-m_simplex->c[0]->w); if(n.length2()>0) { appendvertice(*m_simplex,n); if(EncloseOrigin()) return(true); removevertice(*m_simplex); appendvertice(*m_simplex,-n); if(EncloseOrigin()) return(true); removevertice(*m_simplex); } } break; case 4: { if(btFabs(det( m_simplex->c[0]->w-m_simplex->c[3]->w, m_simplex->c[1]->w-m_simplex->c[3]->w, m_simplex->c[2]->w-m_simplex->c[3]->w))>0) return(true); } break; } return(false); } /* Internals */ void getsupport(const btVector3& d,sSV& sv) const { sv.d = d/d.length(); sv.w = m_shape.Support(sv.d); } void removevertice(sSimplex& simplex) { m_free[m_nfree++]=simplex.c[--simplex.rank]; } void appendvertice(sSimplex& simplex,const btVector3& v) { simplex.p[simplex.rank]=0; simplex.c[simplex.rank]=m_free[--m_nfree]; getsupport(v,*simplex.c[simplex.rank++]); } static btScalar det(const btVector3& a,const btVector3& b,const btVector3& c) { return( a.y()*b.z()*c.x()+a.z()*b.x()*c.y()- a.x()*b.z()*c.y()-a.y()*b.x()*c.z()+ a.x()*b.y()*c.z()-a.z()*b.y()*c.x()); } static btScalar projectorigin( const btVector3& a, const btVector3& b, btScalar* w,U& m) { const btVector3 d=b-a; const btScalar l=d.length2(); if(l>GJK_SIMPLEX2_EPS) { const btScalar t(l>0?-btDot(a,d)/l:0); if(t>=1) { w[0]=0;w[1]=1;m=2;return(b.length2()); } else if(t<=0) { w[0]=1;w[1]=0;m=1;return(a.length2()); } else { w[0]=1-(w[1]=t);m=3;return((a+d*t).length2()); } } return(-1); } static btScalar projectorigin( const btVector3& a, const btVector3& b, const btVector3& c, btScalar* w,U& m) { static const U imd3[]={1,2,0}; const btVector3* vt[]={&a,&b,&c}; const btVector3 dl[]={a-b,b-c,c-a}; const btVector3 n=btCross(dl[0],dl[1]); const btScalar l=n.length2(); if(l>GJK_SIMPLEX3_EPS) { btScalar mindist=-1; btScalar subw[2]={0.f,0.f}; U subm(0); for(U i=0;i<3;++i) { if(btDot(*vt[i],btCross(dl[i],n))>0) { const U j=imd3[i]; const btScalar subd(projectorigin(*vt[i],*vt[j],subw,subm)); if((mindist<0)||(subd<mindist)) { mindist = subd; m = static_cast<U>(((subm&1)?1<<i:0)+((subm&2)?1<<j:0)); w[i] = subw[0]; w[j] = subw[1]; w[imd3[j]] = 0; } } } if(mindist<0) { const btScalar d=btDot(a,n); const btScalar s=btSqrt(l); const btVector3 p=n*(d/l); mindist = p.length2(); m = 7; w[0] = (btCross(dl[1],b-p)).length()/s; w[1] = (btCross(dl[2],c-p)).length()/s; w[2] = 1-(w[0]+w[1]); } return(mindist); } return(-1); } static btScalar projectorigin( const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d, btScalar* w,U& m) { static const U imd3[]={1,2,0}; const btVector3* vt[]={&a,&b,&c,&d}; const btVector3 dl[]={a-d,b-d,c-d}; const btScalar vl=det(dl[0],dl[1],dl[2]); const bool ng=(vl*btDot(a,btCross(b-c,a-b)))<=0; if(ng&&(btFabs(vl)>GJK_SIMPLEX4_EPS)) { btScalar mindist=-1; btScalar subw[3]={0.f,0.f,0.f}; U subm(0); for(U i=0;i<3;++i) { const U j=imd3[i]; const btScalar s=vl*btDot(d,btCross(dl[i],dl[j])); if(s>0) { const btScalar subd=projectorigin(*vt[i],*vt[j],d,subw,subm); if((mindist<0)||(subd<mindist)) { mindist = subd; m = static_cast<U>((subm&1?1<<i:0)+ (subm&2?1<<j:0)+ (subm&4?8:0)); w[i] = subw[0]; w[j] = subw[1]; w[imd3[j]] = 0; w[3] = subw[2]; } } } if(mindist<0) { mindist = 0; m = 15; w[0] = det(c,b,d)/vl; w[1] = det(a,c,d)/vl; w[2] = det(b,a,d)/vl; w[3] = 1-(w[0]+w[1]+w[2]); } return(mindist); } return(-1); } }; enum eEpaStatus { eEpaValid, eEpaTouching, eEpaDegenerated, eEpaNonConvex, eEpaInvalidHull, eEpaOutOfFaces, eEpaOutOfVertices, eEpaAccuraryReached, eEpaFallBack, eEpaFailed }; // EPA template <typename btConvexTemplate> struct EPA { /* Types */ struct sFace { btVector3 n; btScalar d; typename GJK<btConvexTemplate>::sSV* c[3]; sFace* f[3]; sFace* l[2]; U1 e[3]; U1 pass; }; struct sList { sFace* root; U count; sList() : root(0),count(0) {} }; struct sHorizon { sFace* cf; sFace* ff; U nf; sHorizon() : cf(0),ff(0),nf(0) {} }; /* Fields */ eEpaStatus m_status; typename GJK<btConvexTemplate>::sSimplex m_result; btVector3 m_normal; btScalar m_depth; typename GJK<btConvexTemplate>::sSV m_sv_store[EPA_MAX_VERTICES]; sFace m_fc_store[EPA_MAX_FACES]; U m_nextsv; sList m_hull; sList m_stock; /* Methods */ EPA() { Initialize(); } static inline void bind(sFace* fa,U ea,sFace* fb,U eb) { fa->e[ea]=(U1)eb;fa->f[ea]=fb; fb->e[eb]=(U1)ea;fb->f[eb]=fa; } static inline void append(sList& list,sFace* face) { face->l[0] = 0; face->l[1] = list.root; if(list.root) list.root->l[0]=face; list.root = face; ++list.count; } static inline void remove(sList& list,sFace* face) { if(face->l[1]) face->l[1]->l[0]=face->l[0]; if(face->l[0]) face->l[0]->l[1]=face->l[1]; if(face==list.root) list.root=face->l[1]; --list.count; } void Initialize() { m_status = eEpaFailed; m_normal = btVector3(0,0,0); m_depth = 0; m_nextsv = 0; for(U i=0;i<EPA_MAX_FACES;++i) { append(m_stock,&m_fc_store[EPA_MAX_FACES-i-1]); } } eEpaStatus Evaluate(GJK<btConvexTemplate>& gjk,const btVector3& guess) { typename GJK<btConvexTemplate>::sSimplex& simplex=*gjk.m_simplex; if((simplex.rank>1)&&gjk.EncloseOrigin()) { /* Clean up */ while(m_hull.root) { sFace* f = m_hull.root; remove(m_hull,f); append(m_stock,f); } m_status = eEpaValid; m_nextsv = 0; /* Orient simplex */ if(gjk.det( simplex.c[0]->w-simplex.c[3]->w, simplex.c[1]->w-simplex.c[3]->w, simplex.c[2]->w-simplex.c[3]->w)<0) { btSwap(simplex.c[0],simplex.c[1]); btSwap(simplex.p[0],simplex.p[1]); } /* Build initial hull */ sFace* tetra[]={newface(simplex.c[0],simplex.c[1],simplex.c[2],true), newface(simplex.c[1],simplex.c[0],simplex.c[3],true), newface(simplex.c[2],simplex.c[1],simplex.c[3],true), newface(simplex.c[0],simplex.c[2],simplex.c[3],true)}; if(m_hull.count==4) { sFace* best=findbest(); sFace outer=*best; U pass=0; U iterations=0; bind(tetra[0],0,tetra[1],0); bind(tetra[0],1,tetra[2],0); bind(tetra[0],2,tetra[3],0); bind(tetra[1],1,tetra[3],2); bind(tetra[1],2,tetra[2],1); bind(tetra[2],2,tetra[3],1); m_status=eEpaValid; for(;iterations<EPA_MAX_ITERATIONS;++iterations) { if(m_nextsv<EPA_MAX_VERTICES) { sHorizon horizon; typename GJK<btConvexTemplate>::sSV* w=&m_sv_store[m_nextsv++]; bool valid=true; best->pass = (U1)(++pass); gjk.getsupport(best->n,*w); const btScalar wdist=btDot(best->n,w->w)-best->d; if(wdist>EPA_ACCURACY) { for(U j=0;(j<3)&&valid;++j) { valid&=expand( pass,w, best->f[j],best->e[j], horizon); } if(valid&&(horizon.nf>=3)) { bind(horizon.cf,1,horizon.ff,2); remove(m_hull,best); append(m_stock,best); best=findbest(); outer=*best; } else { m_status=eEpaInvalidHull;break; } } else { m_status=eEpaAccuraryReached;break; } } else { m_status=eEpaOutOfVertices;break; } } const btVector3 projection=outer.n*outer.d; m_normal = outer.n; m_depth = outer.d; m_result.rank = 3; m_result.c[0] = outer.c[0]; m_result.c[1] = outer.c[1]; m_result.c[2] = outer.c[2]; m_result.p[0] = btCross( outer.c[1]->w-projection, outer.c[2]->w-projection).length(); m_result.p[1] = btCross( outer.c[2]->w-projection, outer.c[0]->w-projection).length(); m_result.p[2] = btCross( outer.c[0]->w-projection, outer.c[1]->w-projection).length(); const btScalar sum=m_result.p[0]+m_result.p[1]+m_result.p[2]; m_result.p[0] /= sum; m_result.p[1] /= sum; m_result.p[2] /= sum; return(m_status); } } /* Fallback */ m_status = eEpaFallBack; m_normal = -guess; const btScalar nl=m_normal.length(); if(nl>0) m_normal = m_normal/nl; else m_normal = btVector3(1,0,0); m_depth = 0; m_result.rank=1; m_result.c[0]=simplex.c[0]; m_result.p[0]=1; return(m_status); } bool getedgedist(sFace* face, typename GJK<btConvexTemplate>::sSV* a, typename GJK<btConvexTemplate>::sSV* b, btScalar& dist) { const btVector3 ba = b->w - a->w; const btVector3 n_ab = btCross(ba, face->n); // Outward facing edge normal direction, on triangle plane const btScalar a_dot_nab = btDot(a->w, n_ab); // Only care about the sign to determine inside/outside, so not normalization required if(a_dot_nab < 0) { // Outside of edge a->b const btScalar ba_l2 = ba.length2(); const btScalar a_dot_ba = btDot(a->w, ba); const btScalar b_dot_ba = btDot(b->w, ba); if(a_dot_ba > 0) { // Pick distance vertex a dist = a->w.length(); } else if(b_dot_ba < 0) { // Pick distance vertex b dist = b->w.length(); } else { // Pick distance to edge a->b const btScalar a_dot_b = btDot(a->w, b->w); dist = btSqrt(btMax((a->w.length2() * b->w.length2() - a_dot_b * a_dot_b) / ba_l2, (btScalar)0)); } return true; } return false; } sFace* newface(typename GJK<btConvexTemplate>::sSV* a,typename GJK<btConvexTemplate>::sSV* b,typename GJK<btConvexTemplate>::sSV* c,bool forced) { if(m_stock.root) { sFace* face=m_stock.root; remove(m_stock,face); append(m_hull,face); face->pass = 0; face->c[0] = a; face->c[1] = b; face->c[2] = c; face->n = btCross(b->w-a->w,c->w-a->w); const btScalar l=face->n.length(); const bool v=l>EPA_ACCURACY; if(v) { if(!(getedgedist(face, a, b, face->d) || getedgedist(face, b, c, face->d) || getedgedist(face, c, a, face->d))) { // Origin projects to the interior of the triangle // Use distance to triangle plane face->d = btDot(a->w, face->n) / l; } face->n /= l; if(forced || (face->d >= -EPA_PLANE_EPS)) { return face; } else m_status=eEpaNonConvex; } else m_status=eEpaDegenerated; remove(m_hull, face); append(m_stock, face); return 0; } m_status = m_stock.root ? eEpaOutOfVertices : eEpaOutOfFaces; return 0; } sFace* findbest() { sFace* minf=m_hull.root; btScalar mind=minf->d*minf->d; for(sFace* f=minf->l[1];f;f=f->l[1]) { const btScalar sqd=f->d*f->d; if(sqd<mind) { minf=f; mind=sqd; } } return(minf); } bool expand(U pass,typename GJK<btConvexTemplate>::sSV* w,sFace* f,U e,sHorizon& horizon) { static const U i1m3[]={1,2,0}; static const U i2m3[]={2,0,1}; if(f->pass!=pass) { const U e1=i1m3[e]; if((btDot(f->n,w->w)-f->d)<-EPA_PLANE_EPS) { sFace* nf=newface(f->c[e1],f->c[e],w,false); if(nf) { bind(nf,0,f,e); if(horizon.cf) bind(horizon.cf,1,nf,2); else horizon.ff=nf; horizon.cf=nf; ++horizon.nf; return(true); } } else { const U e2=i2m3[e]; f->pass = (U1)pass; if( expand(pass,w,f->f[e1],f->e[e1],horizon)&& expand(pass,w,f->f[e2],f->e[e2],horizon)) { remove(m_hull,f); append(m_stock,f); return(true); } } } return(false); } }; template <typename btConvexTemplate> static void Initialize( const btConvexTemplate& a, const btConvexTemplate& b, btGjkEpaSolver3::sResults& results, MinkowskiDiff<btConvexTemplate>& shape) { /* Results */ results.witnesses[0] = results.witnesses[1] = btVector3(0,0,0); results.status = btGjkEpaSolver3::sResults::Separated; /* Shape */ shape.m_toshape1 = b.getWorldTransform().getBasis().transposeTimes(a.getWorldTransform().getBasis()); shape.m_toshape0 = a.getWorldTransform().inverseTimes(b.getWorldTransform()); } // // Api // // template <typename btConvexTemplate> bool btGjkEpaSolver3_Distance(const btConvexTemplate& a, const btConvexTemplate& b, const btVector3& guess, btGjkEpaSolver3::sResults& results) { MinkowskiDiff<btConvexTemplate> shape(a,b); Initialize(a,b,results,shape); GJK<btConvexTemplate> gjk(a,b); eGjkStatus gjk_status=gjk.Evaluate(shape,guess); if(gjk_status==eGjkValid) { btVector3 w0=btVector3(0,0,0); btVector3 w1=btVector3(0,0,0); for(U i=0;i<gjk.m_simplex->rank;++i) { const btScalar p=gjk.m_simplex->p[i]; w0+=shape.Support( gjk.m_simplex->c[i]->d,0)*p; w1+=shape.Support(-gjk.m_simplex->c[i]->d,1)*p; } results.witnesses[0] = a.getWorldTransform()*w0; results.witnesses[1] = a.getWorldTransform()*w1; results.normal = w0-w1; results.distance = results.normal.length(); results.normal /= results.distance>GJK_MIN_DISTANCE?results.distance:1; return(true); } else { results.status = gjk_status==eGjkInside? btGjkEpaSolver3::sResults::Penetrating : btGjkEpaSolver3::sResults::GJK_Failed ; return(false); } } template <typename btConvexTemplate> bool btGjkEpaSolver3_Penetration(const btConvexTemplate& a, const btConvexTemplate& b, const btVector3& guess, btGjkEpaSolver3::sResults& results) { MinkowskiDiff<btConvexTemplate> shape(a,b); Initialize(a,b,results,shape); GJK<btConvexTemplate> gjk(a,b); eGjkStatus gjk_status=gjk.Evaluate(shape,-guess); switch(gjk_status) { case eGjkInside: { EPA<btConvexTemplate> epa; eEpaStatus epa_status=epa.Evaluate(gjk,-guess); if(epa_status!=eEpaFailed) { btVector3 w0=btVector3(0,0,0); for(U i=0;i<epa.m_result.rank;++i) { w0+=shape.Support(epa.m_result.c[i]->d,0)*epa.m_result.p[i]; } results.status = btGjkEpaSolver3::sResults::Penetrating; results.witnesses[0] = a.getWorldTransform()*w0; results.witnesses[1] = a.getWorldTransform()*(w0-epa.m_normal*epa.m_depth); results.normal = -epa.m_normal; results.distance = -epa.m_depth; return(true); } else results.status=btGjkEpaSolver3::sResults::EPA_Failed; } break; case eGjkFailed: results.status=btGjkEpaSolver3::sResults::GJK_Failed; break; default: { } } return(false); } #if 0 int btComputeGjkEpaPenetration2(const btCollisionDescription& colDesc, btDistanceInfo* distInfo) { btGjkEpaSolver3::sResults results; btVector3 guess = colDesc.m_firstDir; bool res = btGjkEpaSolver3::Penetration(colDesc.m_objA,colDesc.m_objB, colDesc.m_transformA,colDesc.m_transformB, colDesc.m_localSupportFuncA,colDesc.m_localSupportFuncB, guess, results); if (res) { if ((results.status==btGjkEpaSolver3::sResults::Penetrating) || results.status==GJK::eStatus::Inside) { //normal could be 'swapped' distInfo->m_distance = results.distance; distInfo->m_normalBtoA = results.normal; btVector3 tmpNormalInB = results.witnesses[1]-results.witnesses[0]; btScalar lenSqr = tmpNormalInB.length2(); if (lenSqr <= (SIMD_EPSILON*SIMD_EPSILON)) { tmpNormalInB = results.normal; lenSqr = results.normal.length2(); } if (lenSqr > (SIMD_EPSILON*SIMD_EPSILON)) { tmpNormalInB /= btSqrt(lenSqr); btScalar distance2 = -(results.witnesses[0]-results.witnesses[1]).length(); //only replace valid penetrations when the result is deeper (check) //if ((distance2 < results.distance)) { distInfo->m_distance = distance2; distInfo->m_pointOnA= results.witnesses[0]; distInfo->m_pointOnB= results.witnesses[1]; distInfo->m_normalBtoA= tmpNormalInB; return 0; } } } } return -1; } #endif template <typename btConvexTemplate, typename btDistanceInfoTemplate> int btComputeGjkDistance(const btConvexTemplate& a, const btConvexTemplate& b, const btGjkCollisionDescription& colDesc, btDistanceInfoTemplate* distInfo) { btGjkEpaSolver3::sResults results; btVector3 guess = colDesc.m_firstDir; bool isSeparated = btGjkEpaSolver3_Distance( a,b, guess, results); if (isSeparated) { distInfo->m_distance = results.distance; distInfo->m_pointOnA= results.witnesses[0]; distInfo->m_pointOnB= results.witnesses[1]; distInfo->m_normalBtoA= results.normal; return 0; } return -1; } /* Symbols cleanup */ #undef GJK_MAX_ITERATIONS #undef GJK_ACCURARY #undef GJK_MIN_DISTANCE #undef GJK_DUPLICATED_EPS #undef GJK_SIMPLEX2_EPS #undef GJK_SIMPLEX3_EPS #undef GJK_SIMPLEX4_EPS #undef EPA_MAX_VERTICES #undef EPA_MAX_FACES #undef EPA_MAX_ITERATIONS #undef EPA_ACCURACY #undef EPA_FALLBACK #undef EPA_PLANE_EPS #undef EPA_INSIDE_EPS #endif //BT_GJK_EPA3_H
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./extensions/gdx-setup/res/com/badlogic/gdx/setup/resources/android/build.gradle
android { namespace "%PACKAGE%" buildToolsVersion "%BUILD_TOOLS_VERSION%" compileSdkVersion %API_LEVEL% sourceSets { main { manifest.srcFile 'AndroidManifest.xml' java.srcDirs = ['src'] aidl.srcDirs = ['src'] renderscript.srcDirs = ['src'] res.srcDirs = ['res'] assets.srcDirs = ['../%ASSET_PATH%'] jniLibs.srcDirs = ['libs'] } } packagingOptions { exclude 'META-INF/robovm/ios/robovm.xml' } defaultConfig { applicationId "%PACKAGE%" minSdkVersion %MIN_API_LEVEL% targetSdkVersion %API_LEVEL% versionCode 1 versionName "1.0" } buildTypes { release { minifyEnabled true proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro' } } } // called every time gradle gets executed, takes the native dependencies of // the natives configuration, and extracts them to the proper libs/ folders // so they get packed with the APK. tasks.register('copyAndroidNatives') { doFirst { file("libs/armeabi-v7a/").mkdirs() file("libs/arm64-v8a/").mkdirs() file("libs/x86_64/").mkdirs() file("libs/x86/").mkdirs() configurations.natives.copy().files.each { jar -> def outputDir = null if (jar.name.endsWith("natives-arm64-v8a.jar")) outputDir = file("libs/arm64-v8a") if (jar.name.endsWith("natives-armeabi-v7a.jar")) outputDir = file("libs/armeabi-v7a") if (jar.name.endsWith("natives-x86_64.jar")) outputDir = file("libs/x86_64") if (jar.name.endsWith("natives-x86.jar")) outputDir = file("libs/x86") if (outputDir != null) { copy { from zipTree(jar) into outputDir include "*.so" } } } } } tasks.matching { it.name.contains("merge") && it.name.contains("JniLibFolders") }.configureEach { packageTask -> packageTask.dependsOn 'copyAndroidNatives' } tasks.register('run', Exec) { def path def localProperties = project.file("../local.properties") if (localProperties.exists()) { Properties properties = new Properties() localProperties.withInputStream { instr -> properties.load(instr) } def sdkDir = properties.getProperty('sdk.dir') if (sdkDir) { path = sdkDir } else { path = "$System.env.ANDROID_HOME" } } else { path = "$System.env.ANDROID_HOME" } def adb = path + "/platform-tools/adb" commandLine "$adb", 'shell', 'am', 'start', '-n', '%PACKAGE%/%PACKAGE%.AndroidLauncher' } eclipse.project.name = appName + "-android"
android { namespace "%PACKAGE%" buildToolsVersion "%BUILD_TOOLS_VERSION%" compileSdkVersion %API_LEVEL% sourceSets { main { manifest.srcFile 'AndroidManifest.xml' java.srcDirs = ['src'] aidl.srcDirs = ['src'] renderscript.srcDirs = ['src'] res.srcDirs = ['res'] assets.srcDirs = ['../%ASSET_PATH%'] jniLibs.srcDirs = ['libs'] } } packagingOptions { exclude 'META-INF/robovm/ios/robovm.xml' } defaultConfig { applicationId "%PACKAGE%" minSdkVersion %MIN_API_LEVEL% targetSdkVersion %API_LEVEL% versionCode 1 versionName "1.0" } buildTypes { release { minifyEnabled true proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro' } } } // called every time gradle gets executed, takes the native dependencies of // the natives configuration, and extracts them to the proper libs/ folders // so they get packed with the APK. tasks.register('copyAndroidNatives') { doFirst { file("libs/armeabi-v7a/").mkdirs() file("libs/arm64-v8a/").mkdirs() file("libs/x86_64/").mkdirs() file("libs/x86/").mkdirs() configurations.natives.copy().files.each { jar -> def outputDir = null if (jar.name.endsWith("natives-arm64-v8a.jar")) outputDir = file("libs/arm64-v8a") if (jar.name.endsWith("natives-armeabi-v7a.jar")) outputDir = file("libs/armeabi-v7a") if (jar.name.endsWith("natives-x86_64.jar")) outputDir = file("libs/x86_64") if (jar.name.endsWith("natives-x86.jar")) outputDir = file("libs/x86") if (outputDir != null) { copy { from zipTree(jar) into outputDir include "*.so" } } } } } tasks.matching { it.name.contains("merge") && it.name.contains("JniLibFolders") }.configureEach { packageTask -> packageTask.dependsOn 'copyAndroidNatives' } tasks.register('run', Exec) { def path def localProperties = project.file("../local.properties") if (localProperties.exists()) { Properties properties = new Properties() localProperties.withInputStream { instr -> properties.load(instr) } def sdkDir = properties.getProperty('sdk.dir') if (sdkDir) { path = sdkDir } else { path = "$System.env.ANDROID_HOME" } } else { path = "$System.env.ANDROID_HOME" } def adb = path + "/platform-tools/adb" commandLine "$adb", 'shell', 'am', 'start', '-n', '%PACKAGE%/%PACKAGE%.AndroidLauncher' } eclipse.project.name = appName + "-android"
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./.github/FUNDING.yml
patreon: libgdx custom: https://libgdx.com/funding/
patreon: libgdx custom: https://libgdx.com/funding/
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/btConvex2dShape.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ package com.badlogic.gdx.physics.bullet.collision; import com.badlogic.gdx.physics.bullet.linearmath.*; public class btConvex2dShape extends btConvexShape { private long swigCPtr; protected btConvex2dShape (final String className, long cPtr, boolean cMemoryOwn) { super(className, CollisionJNI.btConvex2dShape_SWIGUpcast(cPtr), cMemoryOwn); swigCPtr = cPtr; } /** Construct a new btConvex2dShape, normally you should not need this constructor it's intended for low-level usage. */ public btConvex2dShape (long cPtr, boolean cMemoryOwn) { this("btConvex2dShape", cPtr, cMemoryOwn); construct(); } @Override protected void reset (long cPtr, boolean cMemoryOwn) { if (!destroyed) destroy(); super.reset(CollisionJNI.btConvex2dShape_SWIGUpcast(swigCPtr = cPtr), cMemoryOwn); } public static long getCPtr (btConvex2dShape obj) { return (obj == null) ? 0 : obj.swigCPtr; } @Override protected void finalize () throws Throwable { if (!destroyed) destroy(); super.finalize(); } @Override protected synchronized void delete () { if (swigCPtr != 0) { if (swigCMemOwn) { swigCMemOwn = false; CollisionJNI.delete_btConvex2dShape(swigCPtr); } swigCPtr = 0; } super.delete(); } public long operatorNew (long sizeInBytes) { return CollisionJNI.btConvex2dShape_operatorNew__SWIG_0(swigCPtr, this, sizeInBytes); } public void operatorDelete (long ptr) { CollisionJNI.btConvex2dShape_operatorDelete__SWIG_0(swigCPtr, this, ptr); } public long operatorNew (long arg0, long ptr) { return CollisionJNI.btConvex2dShape_operatorNew__SWIG_1(swigCPtr, this, arg0, ptr); } public void operatorDelete (long arg0, long arg1) { CollisionJNI.btConvex2dShape_operatorDelete__SWIG_1(swigCPtr, this, arg0, arg1); } public long operatorNewArray (long sizeInBytes) { return CollisionJNI.btConvex2dShape_operatorNewArray__SWIG_0(swigCPtr, this, sizeInBytes); } public void operatorDeleteArray (long ptr) { CollisionJNI.btConvex2dShape_operatorDeleteArray__SWIG_0(swigCPtr, this, ptr); } public long operatorNewArray (long arg0, long ptr) { return CollisionJNI.btConvex2dShape_operatorNewArray__SWIG_1(swigCPtr, this, arg0, ptr); } public void operatorDeleteArray (long arg0, long arg1) { CollisionJNI.btConvex2dShape_operatorDeleteArray__SWIG_1(swigCPtr, this, arg0, arg1); } public btConvex2dShape (btConvexShape convexChildShape) { this(CollisionJNI.new_btConvex2dShape(btConvexShape.getCPtr(convexChildShape), convexChildShape), true); } public btConvexShape getChildShape () { long cPtr = CollisionJNI.btConvex2dShape_getChildShape(swigCPtr, this); return (cPtr == 0) ? null : new btConvexShape(cPtr, false); } public btConvexShape getChildShapeConst () { long cPtr = CollisionJNI.btConvex2dShape_getChildShapeConst(swigCPtr, this); return (cPtr == 0) ? null : new btConvexShape(cPtr, false); } }
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ package com.badlogic.gdx.physics.bullet.collision; import com.badlogic.gdx.physics.bullet.linearmath.*; public class btConvex2dShape extends btConvexShape { private long swigCPtr; protected btConvex2dShape (final String className, long cPtr, boolean cMemoryOwn) { super(className, CollisionJNI.btConvex2dShape_SWIGUpcast(cPtr), cMemoryOwn); swigCPtr = cPtr; } /** Construct a new btConvex2dShape, normally you should not need this constructor it's intended for low-level usage. */ public btConvex2dShape (long cPtr, boolean cMemoryOwn) { this("btConvex2dShape", cPtr, cMemoryOwn); construct(); } @Override protected void reset (long cPtr, boolean cMemoryOwn) { if (!destroyed) destroy(); super.reset(CollisionJNI.btConvex2dShape_SWIGUpcast(swigCPtr = cPtr), cMemoryOwn); } public static long getCPtr (btConvex2dShape obj) { return (obj == null) ? 0 : obj.swigCPtr; } @Override protected void finalize () throws Throwable { if (!destroyed) destroy(); super.finalize(); } @Override protected synchronized void delete () { if (swigCPtr != 0) { if (swigCMemOwn) { swigCMemOwn = false; CollisionJNI.delete_btConvex2dShape(swigCPtr); } swigCPtr = 0; } super.delete(); } public long operatorNew (long sizeInBytes) { return CollisionJNI.btConvex2dShape_operatorNew__SWIG_0(swigCPtr, this, sizeInBytes); } public void operatorDelete (long ptr) { CollisionJNI.btConvex2dShape_operatorDelete__SWIG_0(swigCPtr, this, ptr); } public long operatorNew (long arg0, long ptr) { return CollisionJNI.btConvex2dShape_operatorNew__SWIG_1(swigCPtr, this, arg0, ptr); } public void operatorDelete (long arg0, long arg1) { CollisionJNI.btConvex2dShape_operatorDelete__SWIG_1(swigCPtr, this, arg0, arg1); } public long operatorNewArray (long sizeInBytes) { return CollisionJNI.btConvex2dShape_operatorNewArray__SWIG_0(swigCPtr, this, sizeInBytes); } public void operatorDeleteArray (long ptr) { CollisionJNI.btConvex2dShape_operatorDeleteArray__SWIG_0(swigCPtr, this, ptr); } public long operatorNewArray (long arg0, long ptr) { return CollisionJNI.btConvex2dShape_operatorNewArray__SWIG_1(swigCPtr, this, arg0, ptr); } public void operatorDeleteArray (long arg0, long arg1) { CollisionJNI.btConvex2dShape_operatorDeleteArray__SWIG_1(swigCPtr, this, arg0, arg1); } public btConvex2dShape (btConvexShape convexChildShape) { this(CollisionJNI.new_btConvex2dShape(btConvexShape.getCPtr(convexChildShape), convexChildShape), true); } public btConvexShape getChildShape () { long cPtr = CollisionJNI.btConvex2dShape_getChildShape(swigCPtr, this); return (cPtr == 0) ? null : new btConvexShape(cPtr, false); } public btConvexShape getChildShapeConst () { long cPtr = CollisionJNI.btConvex2dShape_getChildShapeConst(swigCPtr, this); return (cPtr == 0) ? null : new btConvexShape(cPtr, false); } }
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./extensions/gdx-tools/src/com/badlogic/gdx/tools/particleeditor/PercentagePanel.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.tools.particleeditor; import java.awt.Dimension; import java.awt.GridBagConstraints; import java.awt.GridBagLayout; import java.awt.Insets; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.swing.BorderFactory; import javax.swing.JButton; import javax.swing.JPanel; import com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue; class PercentagePanel extends EditorPanel { final ScaledNumericValue value; JButton expandButton; Chart chart; public PercentagePanel (final ScaledNumericValue value, String chartTitle, String name, String description) { super(value, name, description); this.value = value; initializeComponents(chartTitle); chart.setValues(value.getTimeline(), value.getScaling()); expandButton.addActionListener(new ActionListener() { public void actionPerformed (ActionEvent event) { chart.setExpanded(!chart.isExpanded()); boolean expanded = chart.isExpanded(); GridBagLayout layout = (GridBagLayout)getContentPanel().getLayout(); GridBagConstraints chartConstraints = layout.getConstraints(chart); GridBagConstraints expandButtonConstraints = layout.getConstraints(expandButton); if (expanded) { chart.setPreferredSize(new Dimension(150, 200)); expandButton.setText("-"); chartConstraints.weightx = 1; expandButtonConstraints.weightx = 0; } else { chart.setPreferredSize(new Dimension(150, 62)); expandButton.setText("+"); chartConstraints.weightx = 0; expandButtonConstraints.weightx = 1; } layout.setConstraints(chart, chartConstraints); layout.setConstraints(expandButton, expandButtonConstraints); chart.revalidate(); } }); } private void initializeComponents (String chartTitle) { JPanel contentPanel = getContentPanel(); { chart = new Chart(chartTitle) { public void pointsChanged () { value.setTimeline(chart.getValuesX()); value.setScaling(chart.getValuesY()); } }; chart.setPreferredSize(new Dimension(150, 62)); contentPanel.add(chart, new GridBagConstraints(0, 0, 1, 1, 0, 0, GridBagConstraints.WEST, GridBagConstraints.BOTH, new Insets(0, 0, 0, 0), 0, 0)); } { expandButton = new JButton("+"); expandButton.setBorder(BorderFactory.createEmptyBorder(4, 10, 4, 10)); contentPanel.add(expandButton, new GridBagConstraints(1, 0, 1, 1, 1, 0, GridBagConstraints.NORTHWEST, GridBagConstraints.NONE, new Insets(0, 6, 0, 0), 0, 0)); } } }
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.tools.particleeditor; import java.awt.Dimension; import java.awt.GridBagConstraints; import java.awt.GridBagLayout; import java.awt.Insets; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.swing.BorderFactory; import javax.swing.JButton; import javax.swing.JPanel; import com.badlogic.gdx.graphics.g2d.ParticleEmitter.ScaledNumericValue; class PercentagePanel extends EditorPanel { final ScaledNumericValue value; JButton expandButton; Chart chart; public PercentagePanel (final ScaledNumericValue value, String chartTitle, String name, String description) { super(value, name, description); this.value = value; initializeComponents(chartTitle); chart.setValues(value.getTimeline(), value.getScaling()); expandButton.addActionListener(new ActionListener() { public void actionPerformed (ActionEvent event) { chart.setExpanded(!chart.isExpanded()); boolean expanded = chart.isExpanded(); GridBagLayout layout = (GridBagLayout)getContentPanel().getLayout(); GridBagConstraints chartConstraints = layout.getConstraints(chart); GridBagConstraints expandButtonConstraints = layout.getConstraints(expandButton); if (expanded) { chart.setPreferredSize(new Dimension(150, 200)); expandButton.setText("-"); chartConstraints.weightx = 1; expandButtonConstraints.weightx = 0; } else { chart.setPreferredSize(new Dimension(150, 62)); expandButton.setText("+"); chartConstraints.weightx = 0; expandButtonConstraints.weightx = 1; } layout.setConstraints(chart, chartConstraints); layout.setConstraints(expandButton, expandButtonConstraints); chart.revalidate(); } }); } private void initializeComponents (String chartTitle) { JPanel contentPanel = getContentPanel(); { chart = new Chart(chartTitle) { public void pointsChanged () { value.setTimeline(chart.getValuesX()); value.setScaling(chart.getValuesY()); } }; chart.setPreferredSize(new Dimension(150, 62)); contentPanel.add(chart, new GridBagConstraints(0, 0, 1, 1, 0, 0, GridBagConstraints.WEST, GridBagConstraints.BOTH, new Insets(0, 0, 0, 0), 0, 0)); } { expandButton = new JButton("+"); expandButton.setBorder(BorderFactory.createEmptyBorder(4, 10, 4, 10)); contentPanel.add(expandButton, new GridBagConstraints(1, 0, 1, 1, 1, 0, GridBagConstraints.NORTHWEST, GridBagConstraints.NONE, new Insets(0, 6, 0, 0), 0, 0)); } } }
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./extensions/gdx-bullet/jni/src/extras/InverseDynamics/User2InternalIndex.cpp
#include "User2InternalIndex.hpp" namespace btInverseDynamics { User2InternalIndex::User2InternalIndex() : m_map_built(false) {} void User2InternalIndex::addBody(const int body, const int parent) { m_user_parent_index_map[body] = parent; } int User2InternalIndex::findRoot(int index) { if (0 == m_user_parent_index_map.count(index)) { return index; } return findRoot(m_user_parent_index_map[index]); } // modelled after URDF2Bullet.cpp:void ComputeParentIndices(const // URDFImporterInterface& u2b, URDF2BulletCachedData& cache, int urdfLinkIndex, // int urdfParentIndex) void User2InternalIndex::recurseIndexSets(const int user_body_index) { m_user_to_internal[user_body_index] = m_current_index; m_current_index++; for (size_t i = 0; i < m_user_child_indices[user_body_index].size(); i++) { recurseIndexSets(m_user_child_indices[user_body_index][i]); } } int User2InternalIndex::buildMapping() { // find root index int user_root_index = -1; for (std::map<int, int>::iterator it = m_user_parent_index_map.begin(); it != m_user_parent_index_map.end(); it++) { int current_root_index = findRoot(it->second); if (it == m_user_parent_index_map.begin()) { user_root_index = current_root_index; } else { if (user_root_index != current_root_index) { error_message("multiple roots (at least) %d and %d\n", user_root_index, current_root_index); return -1; } } } // build child index map for (std::map<int, int>::iterator it = m_user_parent_index_map.begin(); it != m_user_parent_index_map.end(); it++) { m_user_child_indices[it->second].push_back(it->first); } m_current_index = -1; // build internal index set m_user_to_internal[user_root_index] = -1; // add map for root link recurseIndexSets(user_root_index); // reverse mapping for (std::map<int, int>::iterator it = m_user_to_internal.begin(); it != m_user_to_internal.end(); it++) { m_internal_to_user[it->second] = it->first; } m_map_built = true; return 0; } int User2InternalIndex::user2internal(const int user, int *internal) const { if (!m_map_built) { return -1; } std::map<int, int>::const_iterator it; it = m_user_to_internal.find(user); if (it != m_user_to_internal.end()) { *internal = it->second; return 0; } else { error_message("no user index %d\n", user); return -1; } } int User2InternalIndex::internal2user(const int internal, int *user) const { if (!m_map_built) { return -1; } std::map<int, int>::const_iterator it; it = m_internal_to_user.find(internal); if (it != m_internal_to_user.end()) { *user = it->second; return 0; } else { error_message("no internal index %d\n", internal); return -1; } } }
#include "User2InternalIndex.hpp" namespace btInverseDynamics { User2InternalIndex::User2InternalIndex() : m_map_built(false) {} void User2InternalIndex::addBody(const int body, const int parent) { m_user_parent_index_map[body] = parent; } int User2InternalIndex::findRoot(int index) { if (0 == m_user_parent_index_map.count(index)) { return index; } return findRoot(m_user_parent_index_map[index]); } // modelled after URDF2Bullet.cpp:void ComputeParentIndices(const // URDFImporterInterface& u2b, URDF2BulletCachedData& cache, int urdfLinkIndex, // int urdfParentIndex) void User2InternalIndex::recurseIndexSets(const int user_body_index) { m_user_to_internal[user_body_index] = m_current_index; m_current_index++; for (size_t i = 0; i < m_user_child_indices[user_body_index].size(); i++) { recurseIndexSets(m_user_child_indices[user_body_index][i]); } } int User2InternalIndex::buildMapping() { // find root index int user_root_index = -1; for (std::map<int, int>::iterator it = m_user_parent_index_map.begin(); it != m_user_parent_index_map.end(); it++) { int current_root_index = findRoot(it->second); if (it == m_user_parent_index_map.begin()) { user_root_index = current_root_index; } else { if (user_root_index != current_root_index) { error_message("multiple roots (at least) %d and %d\n", user_root_index, current_root_index); return -1; } } } // build child index map for (std::map<int, int>::iterator it = m_user_parent_index_map.begin(); it != m_user_parent_index_map.end(); it++) { m_user_child_indices[it->second].push_back(it->first); } m_current_index = -1; // build internal index set m_user_to_internal[user_root_index] = -1; // add map for root link recurseIndexSets(user_root_index); // reverse mapping for (std::map<int, int>::iterator it = m_user_to_internal.begin(); it != m_user_to_internal.end(); it++) { m_internal_to_user[it->second] = it->first; } m_map_built = true; return 0; } int User2InternalIndex::user2internal(const int user, int *internal) const { if (!m_map_built) { return -1; } std::map<int, int>::const_iterator it; it = m_user_to_internal.find(user); if (it != m_user_to_internal.end()) { *internal = it->second; return 0; } else { error_message("no user index %d\n", user); return -1; } } int User2InternalIndex::internal2user(const int internal, int *user) const { if (!m_map_built) { return -1; } std::map<int, int>::const_iterator it; it = m_internal_to_user.find(internal); if (it != m_internal_to_user.end()) { *user = it->second; return 0; } else { error_message("no internal index %d\n", internal); return -1; } } }
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./gdx/src/com/badlogic/gdx/graphics/g2d/BitmapFontCache.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics.g2d; import java.util.Arrays; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData; import com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph; import com.badlogic.gdx.graphics.g2d.GlyphLayout.GlyphRun; import com.badlogic.gdx.utils.Align; import com.badlogic.gdx.utils.Array; import com.badlogic.gdx.utils.IntArray; import com.badlogic.gdx.utils.NumberUtils; import com.badlogic.gdx.utils.Pools; /** Caches glyph geometry for a BitmapFont, providing a fast way to render static text. This saves needing to compute the glyph * geometry each frame. * @author Nathan Sweet * @author davebaol * @author Alexander Dorokhov */ public class BitmapFontCache { static private final Color tempColor = new Color(1, 1, 1, 1); private final BitmapFont font; private boolean integer; private final Array<GlyphLayout> layouts = new Array(); private final Array<GlyphLayout> pooledLayouts = new Array(); private int glyphCount; private float x, y; private final Color color = new Color(1, 1, 1, 1); private float currentTint; /** Vertex data per page. */ private float[][] pageVertices; /** Number of vertex data entries per page. */ private int[] idx; /** For each page, an array with a value for each glyph from that page, where the value is the index of the character in the * full text being cached. */ private IntArray[] pageGlyphIndices; /** Used internally to ensure a correct capacity for multi-page font vertex data. */ private int[] tempGlyphCount; public BitmapFontCache (BitmapFont font) { this(font, font.usesIntegerPositions()); } /** @param integer If true, rendering positions will be at integer values to avoid filtering artifacts. */ public BitmapFontCache (BitmapFont font, boolean integer) { this.font = font; this.integer = integer; int pageCount = font.regions.size; if (pageCount == 0) throw new IllegalArgumentException("The specified font must contain at least one texture page."); pageVertices = new float[pageCount][]; idx = new int[pageCount]; if (pageCount > 1) { // Contains the indices of the glyph in the cache as they are added. pageGlyphIndices = new IntArray[pageCount]; for (int i = 0, n = pageGlyphIndices.length; i < n; i++) pageGlyphIndices[i] = new IntArray(); } tempGlyphCount = new int[pageCount]; } /** Sets the position of the text, relative to the position when the cached text was created. * @param x The x coordinate * @param y The y coordinate */ public void setPosition (float x, float y) { translate(x - this.x, y - this.y); } /** Sets the position of the text, relative to its current position. * @param xAmount The amount in x to move the text * @param yAmount The amount in y to move the text */ public void translate (float xAmount, float yAmount) { if (xAmount == 0 && yAmount == 0) return; if (integer) { xAmount = Math.round(xAmount); yAmount = Math.round(yAmount); } x += xAmount; y += yAmount; float[][] pageVertices = this.pageVertices; for (int i = 0, n = pageVertices.length; i < n; i++) { float[] vertices = pageVertices[i]; for (int ii = 0, nn = idx[i]; ii < nn; ii += 5) { vertices[ii] += xAmount; vertices[ii + 1] += yAmount; } } } /** Tints all text currently in the cache. Does not affect subsequently added text. */ public void tint (Color tint) { float newTint = tint.toFloatBits(); if (currentTint == newTint) return; currentTint = newTint; float[][] pageVertices = this.pageVertices; Color tempColor = BitmapFontCache.tempColor; int[] tempGlyphCount = this.tempGlyphCount; Arrays.fill(tempGlyphCount, 0); for (int i = 0, n = layouts.size; i < n; i++) { GlyphLayout layout = layouts.get(i); IntArray colors = layout.colors; int colorsIndex = 0, nextColorGlyphIndex = 0, glyphIndex = 0; float lastColorFloatBits = 0; for (int ii = 0, nn = layout.runs.size; ii < nn; ii++) { GlyphRun run = layout.runs.get(ii); Object[] glyphs = run.glyphs.items; for (int iii = 0, nnn = run.glyphs.size; iii < nnn; iii++) { if (glyphIndex++ == nextColorGlyphIndex) { Color.abgr8888ToColor(tempColor, colors.get(++colorsIndex)); lastColorFloatBits = tempColor.mul(tint).toFloatBits(); nextColorGlyphIndex = ++colorsIndex < colors.size ? colors.get(colorsIndex) : -1; } int page = ((Glyph)glyphs[iii]).page; int offset = tempGlyphCount[page] * 20 + 2; tempGlyphCount[page]++; float[] vertices = pageVertices[page]; vertices[offset] = lastColorFloatBits; vertices[offset + 5] = lastColorFloatBits; vertices[offset + 10] = lastColorFloatBits; vertices[offset + 15] = lastColorFloatBits; } } } } /** Sets the alpha component of all text currently in the cache. Does not affect subsequently added text. */ public void setAlphas (float alpha) { int alphaBits = ((int)(254 * alpha)) << 24; float prev = 0, newColor = 0; for (int j = 0, length = pageVertices.length; j < length; j++) { float[] vertices = pageVertices[j]; for (int i = 2, n = idx[j]; i < n; i += 5) { float c = vertices[i]; if (c == prev && i != 2) { vertices[i] = newColor; } else { prev = c; int rgba = NumberUtils.floatToIntColor(c); rgba = (rgba & 0x00FFFFFF) | alphaBits; newColor = NumberUtils.intToFloatColor(rgba); vertices[i] = newColor; } } } } /** Sets the color of all text currently in the cache. Does not affect subsequently added text. */ public void setColors (float color) { for (int j = 0, length = pageVertices.length; j < length; j++) { float[] vertices = pageVertices[j]; for (int i = 2, n = idx[j]; i < n; i += 5) vertices[i] = color; } } /** Sets the color of all text currently in the cache. Does not affect subsequently added text. */ public void setColors (Color tint) { setColors(tint.toFloatBits()); } /** Sets the color of all text currently in the cache. Does not affect subsequently added text. */ public void setColors (float r, float g, float b, float a) { int intBits = ((int)(255 * a) << 24) | ((int)(255 * b) << 16) | ((int)(255 * g) << 8) | ((int)(255 * r)); setColors(NumberUtils.intToFloatColor(intBits)); } /** Sets the color of the specified characters. This may only be called after {@link #setText(CharSequence, float, float)} and * is reset every time setText is called. */ public void setColors (Color tint, int start, int end) { setColors(tint.toFloatBits(), start, end); } /** Sets the color of the specified characters. This may only be called after {@link #setText(CharSequence, float, float)} and * is reset every time setText is called. */ public void setColors (float color, int start, int end) { if (pageVertices.length == 1) { // One page. float[] vertices = pageVertices[0]; for (int i = start * 20 + 2, n = Math.min(end * 20, idx[0]); i < n; i += 5) vertices[i] = color; return; } int pageCount = pageVertices.length; for (int i = 0; i < pageCount; i++) { float[] vertices = pageVertices[i]; IntArray glyphIndices = pageGlyphIndices[i]; // Loop through the indices and determine whether the glyph is inside begin/end. for (int j = 0, n = glyphIndices.size; j < n; j++) { int glyphIndex = glyphIndices.items[j]; // Break early if the glyph is out of bounds. if (glyphIndex >= end) break; // If inside start and end, change its colour. if (glyphIndex >= start) { // && glyphIndex < end int offset = j * 20 + 2; vertices[offset] = color; vertices[offset + 5] = color; vertices[offset + 10] = color; vertices[offset + 15] = color; } } } } /** Returns the color used for subsequently added text. Modifying the color affects text subsequently added to the cache, but * does not affect existing text currently in the cache. */ public Color getColor () { return color; } /** A convenience method for setting the cache color. The color can also be set by modifying {@link #getColor()}. */ public void setColor (Color color) { this.color.set(color); } /** A convenience method for setting the cache color. The color can also be set by modifying {@link #getColor()}. */ public void setColor (float r, float g, float b, float a) { color.set(r, g, b, a); } public void draw (Batch spriteBatch) { Array<TextureRegion> regions = font.getRegions(); for (int j = 0, n = pageVertices.length; j < n; j++) { if (idx[j] > 0) { // ignore if this texture has no glyphs float[] vertices = pageVertices[j]; spriteBatch.draw(regions.get(j).getTexture(), vertices, 0, idx[j]); } } } public void draw (Batch spriteBatch, int start, int end) { if (pageVertices.length == 1) { // 1 page. spriteBatch.draw(font.getRegion().getTexture(), pageVertices[0], start * 20, (end - start) * 20); return; } // Determine vertex offset and count to render for each page. Some pages might not need to be rendered at all. Array<TextureRegion> regions = font.getRegions(); for (int i = 0, pageCount = pageVertices.length; i < pageCount; i++) { int offset = -1, count = 0; // For each set of glyph indices, determine where to begin within the start/end bounds. IntArray glyphIndices = pageGlyphIndices[i]; for (int ii = 0, n = glyphIndices.size; ii < n; ii++) { int glyphIndex = glyphIndices.get(ii); // Break early if the glyph is out of bounds. if (glyphIndex >= end) break; // Determine if this glyph is within bounds. Use the first match of that for the offset. if (offset == -1 && glyphIndex >= start) offset = ii; // Determine the vertex count by counting glyphs within bounds. if (glyphIndex >= start) count++; } // Page doesn't need to be rendered. if (offset == -1 || count == 0) continue; // Render the page vertex data with the offset and count. spriteBatch.draw(regions.get(i).getTexture(), pageVertices[i], offset * 20, count * 20); } } public void draw (Batch spriteBatch, float alphaModulation) { if (alphaModulation == 1) { draw(spriteBatch); return; } Color color = getColor(); float oldAlpha = color.a; color.a *= alphaModulation; setColors(color); draw(spriteBatch); color.a = oldAlpha; setColors(color); } /** Removes all glyphs in the cache. */ public void clear () { x = 0; y = 0; Pools.freeAll(pooledLayouts, true); pooledLayouts.clear(); layouts.clear(); for (int i = 0, n = idx.length; i < n; i++) { if (pageGlyphIndices != null) pageGlyphIndices[i].clear(); idx[i] = 0; } } private void requireGlyphs (GlyphLayout layout) { if (pageVertices.length == 1) { // Simple if we just have one page. requirePageGlyphs(0, layout.glyphCount); } else { int[] tempGlyphCount = this.tempGlyphCount; Arrays.fill(tempGlyphCount, 0); // Determine # of glyphs in each page. for (int i = 0, n = layout.runs.size; i < n; i++) { Array<Glyph> glyphs = layout.runs.get(i).glyphs; Object[] glyphItems = glyphs.items; for (int ii = 0, nn = glyphs.size; ii < nn; ii++) tempGlyphCount[((Glyph)glyphItems[ii]).page]++; } // Require that many for each page. for (int i = 0, n = tempGlyphCount.length; i < n; i++) requirePageGlyphs(i, tempGlyphCount[i]); } } private void requirePageGlyphs (int page, int glyphCount) { if (pageGlyphIndices != null) { if (glyphCount > pageGlyphIndices[page].items.length) pageGlyphIndices[page].ensureCapacity(glyphCount - pageGlyphIndices[page].size); } int vertexCount = idx[page] + glyphCount * 20; float[] vertices = pageVertices[page]; if (vertices == null) { pageVertices[page] = new float[vertexCount]; } else if (vertices.length < vertexCount) { float[] newVertices = new float[vertexCount]; System.arraycopy(vertices, 0, newVertices, 0, idx[page]); pageVertices[page] = newVertices; } } private void setPageCount (int pageCount) { float[][] newPageVertices = new float[pageCount][]; System.arraycopy(pageVertices, 0, newPageVertices, 0, pageVertices.length); pageVertices = newPageVertices; int[] newIdx = new int[pageCount]; System.arraycopy(idx, 0, newIdx, 0, idx.length); idx = newIdx; IntArray[] newPageGlyphIndices = new IntArray[pageCount]; int pageGlyphIndicesLength = 0; if (pageGlyphIndices != null) { pageGlyphIndicesLength = pageGlyphIndices.length; System.arraycopy(pageGlyphIndices, 0, newPageGlyphIndices, 0, pageGlyphIndices.length); } for (int i = pageGlyphIndicesLength; i < pageCount; i++) newPageGlyphIndices[i] = new IntArray(); pageGlyphIndices = newPageGlyphIndices; tempGlyphCount = new int[pageCount]; } private void addToCache (GlyphLayout layout, float x, float y) { int runCount = layout.runs.size; if (runCount == 0) return; // Check if the number of font pages has changed. if (pageVertices.length < font.regions.size) setPageCount(font.regions.size); layouts.add(layout); requireGlyphs(layout); IntArray colors = layout.colors; int colorsIndex = 0, nextColorGlyphIndex = 0, glyphIndex = 0; float lastColorFloatBits = 0; for (int i = 0; i < runCount; i++) { GlyphRun run = layout.runs.get(i); Object[] glyphs = run.glyphs.items; float[] xAdvances = run.xAdvances.items; float gx = x + run.x, gy = y + run.y; for (int ii = 0, nn = run.glyphs.size; ii < nn; ii++) { if (glyphIndex++ == nextColorGlyphIndex) { lastColorFloatBits = NumberUtils.intToFloatColor(colors.get(++colorsIndex)); nextColorGlyphIndex = ++colorsIndex < colors.size ? colors.get(colorsIndex) : -1; } gx += xAdvances[ii]; addGlyph((Glyph)glyphs[ii], gx, gy, lastColorFloatBits); } } currentTint = Color.WHITE_FLOAT_BITS; // Cached glyphs have changed, reset the current tint. } private void addGlyph (Glyph glyph, float x, float y, float color) { final float scaleX = font.data.scaleX, scaleY = font.data.scaleY; x += glyph.xoffset * scaleX; y += glyph.yoffset * scaleY; float width = glyph.width * scaleX, height = glyph.height * scaleY; final float u = glyph.u, u2 = glyph.u2, v = glyph.v, v2 = glyph.v2; if (integer) { x = Math.round(x); y = Math.round(y); width = Math.round(width); height = Math.round(height); } final float x2 = x + width, y2 = y + height; final int page = glyph.page; int idx = this.idx[page]; this.idx[page] += 20; if (pageGlyphIndices != null) pageGlyphIndices[page].add(glyphCount++); final float[] vertices = pageVertices[page]; vertices[idx++] = x; vertices[idx++] = y; vertices[idx++] = color; vertices[idx++] = u; vertices[idx++] = v; vertices[idx++] = x; vertices[idx++] = y2; vertices[idx++] = color; vertices[idx++] = u; vertices[idx++] = v2; vertices[idx++] = x2; vertices[idx++] = y2; vertices[idx++] = color; vertices[idx++] = u2; vertices[idx++] = v2; vertices[idx++] = x2; vertices[idx++] = y; vertices[idx++] = color; vertices[idx++] = u2; vertices[idx] = v; } /** Clears any cached glyphs and adds glyphs for the specified text. * @see #addText(CharSequence, float, float, int, int, float, int, boolean, String) */ public GlyphLayout setText (CharSequence str, float x, float y) { clear(); return addText(str, x, y, 0, str.length(), 0, Align.left, false); } /** Clears any cached glyphs and adds glyphs for the specified text. * @see #addText(CharSequence, float, float, int, int, float, int, boolean, String) */ public GlyphLayout setText (CharSequence str, float x, float y, float targetWidth, int halign, boolean wrap) { clear(); return addText(str, x, y, 0, str.length(), targetWidth, halign, wrap); } /** Clears any cached glyphs and adds glyphs for the specified text. * @see #addText(CharSequence, float, float, int, int, float, int, boolean, String) */ public GlyphLayout setText (CharSequence str, float x, float y, int start, int end, float targetWidth, int halign, boolean wrap) { clear(); return addText(str, x, y, start, end, targetWidth, halign, wrap); } /** Clears any cached glyphs and adds glyphs for the specified text. * @see #addText(CharSequence, float, float, int, int, float, int, boolean, String) */ public GlyphLayout setText (CharSequence str, float x, float y, int start, int end, float targetWidth, int halign, boolean wrap, String truncate) { clear(); return addText(str, x, y, start, end, targetWidth, halign, wrap, truncate); } /** Clears any cached glyphs and adds the specified glyphs. * @see #addText(CharSequence, float, float, int, int, float, int, boolean, String) */ public void setText (GlyphLayout layout, float x, float y) { clear(); addText(layout, x, y); } /** Adds glyphs for the specified text. * @see #addText(CharSequence, float, float, int, int, float, int, boolean, String) */ public GlyphLayout addText (CharSequence str, float x, float y) { return addText(str, x, y, 0, str.length(), 0, Align.left, false, null); } /** Adds glyphs for the specified text. * @see #addText(CharSequence, float, float, int, int, float, int, boolean, String) */ public GlyphLayout addText (CharSequence str, float x, float y, float targetWidth, int halign, boolean wrap) { return addText(str, x, y, 0, str.length(), targetWidth, halign, wrap, null); } /** Adds glyphs for the specified text. * @see #addText(CharSequence, float, float, int, int, float, int, boolean, String) */ public GlyphLayout addText (CharSequence str, float x, float y, int start, int end, float targetWidth, int halign, boolean wrap) { return addText(str, x, y, start, end, targetWidth, halign, wrap, null); } /** Adds glyphs for the the specified text. * @param x The x position for the left most character. * @param y The y position for the top of most capital letters in the font (the {@link BitmapFontData#capHeight cap height}). * @param start The first character of the string to draw. * @param end The last character of the string to draw (exclusive). * @param targetWidth The width of the area the text will be drawn, for wrapping or truncation. * @param halign Horizontal alignment of the text, see {@link Align}. * @param wrap If true, the text will be wrapped within targetWidth. * @param truncate If not null, the text will be truncated within targetWidth with this string appended. May be an empty * string. * @return The glyph layout for the cached string (the layout's height is the distance from y to the baseline). */ public GlyphLayout addText (CharSequence str, float x, float y, int start, int end, float targetWidth, int halign, boolean wrap, String truncate) { GlyphLayout layout = Pools.obtain(GlyphLayout.class); pooledLayouts.add(layout); layout.setText(font, str, start, end, color, targetWidth, halign, wrap, truncate); addText(layout, x, y); return layout; } /** Adds the specified glyphs. * @param layout The cache keeps the layout until cleared or new text is set. The layout should not be modified before then. */ public void addText (GlyphLayout layout, float x, float y) { addToCache(layout, x, y + font.data.ascent); } /** Returns the x position of the cached string, relative to the position when the string was cached. */ public float getX () { return x; } /** Returns the y position of the cached string, relative to the position when the string was cached. */ public float getY () { return y; } public BitmapFont getFont () { return font; } /** Specifies whether to use integer positions or not. Default is to use them so filtering doesn't kick in as badly. * @param use */ public void setUseIntegerPositions (boolean use) { this.integer = use; } /** @return whether this font uses integer positions for drawing. */ public boolean usesIntegerPositions () { return integer; } public float[] getVertices () { return getVertices(0); } public float[] getVertices (int page) { return pageVertices[page]; } public int getVertexCount (int page) { return idx[page]; } public Array<GlyphLayout> getLayouts () { return layouts; } }
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics.g2d; import java.util.Arrays; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.g2d.BitmapFont.BitmapFontData; import com.badlogic.gdx.graphics.g2d.BitmapFont.Glyph; import com.badlogic.gdx.graphics.g2d.GlyphLayout.GlyphRun; import com.badlogic.gdx.utils.Align; import com.badlogic.gdx.utils.Array; import com.badlogic.gdx.utils.IntArray; import com.badlogic.gdx.utils.NumberUtils; import com.badlogic.gdx.utils.Pools; /** Caches glyph geometry for a BitmapFont, providing a fast way to render static text. This saves needing to compute the glyph * geometry each frame. * @author Nathan Sweet * @author davebaol * @author Alexander Dorokhov */ public class BitmapFontCache { static private final Color tempColor = new Color(1, 1, 1, 1); private final BitmapFont font; private boolean integer; private final Array<GlyphLayout> layouts = new Array(); private final Array<GlyphLayout> pooledLayouts = new Array(); private int glyphCount; private float x, y; private final Color color = new Color(1, 1, 1, 1); private float currentTint; /** Vertex data per page. */ private float[][] pageVertices; /** Number of vertex data entries per page. */ private int[] idx; /** For each page, an array with a value for each glyph from that page, where the value is the index of the character in the * full text being cached. */ private IntArray[] pageGlyphIndices; /** Used internally to ensure a correct capacity for multi-page font vertex data. */ private int[] tempGlyphCount; public BitmapFontCache (BitmapFont font) { this(font, font.usesIntegerPositions()); } /** @param integer If true, rendering positions will be at integer values to avoid filtering artifacts. */ public BitmapFontCache (BitmapFont font, boolean integer) { this.font = font; this.integer = integer; int pageCount = font.regions.size; if (pageCount == 0) throw new IllegalArgumentException("The specified font must contain at least one texture page."); pageVertices = new float[pageCount][]; idx = new int[pageCount]; if (pageCount > 1) { // Contains the indices of the glyph in the cache as they are added. pageGlyphIndices = new IntArray[pageCount]; for (int i = 0, n = pageGlyphIndices.length; i < n; i++) pageGlyphIndices[i] = new IntArray(); } tempGlyphCount = new int[pageCount]; } /** Sets the position of the text, relative to the position when the cached text was created. * @param x The x coordinate * @param y The y coordinate */ public void setPosition (float x, float y) { translate(x - this.x, y - this.y); } /** Sets the position of the text, relative to its current position. * @param xAmount The amount in x to move the text * @param yAmount The amount in y to move the text */ public void translate (float xAmount, float yAmount) { if (xAmount == 0 && yAmount == 0) return; if (integer) { xAmount = Math.round(xAmount); yAmount = Math.round(yAmount); } x += xAmount; y += yAmount; float[][] pageVertices = this.pageVertices; for (int i = 0, n = pageVertices.length; i < n; i++) { float[] vertices = pageVertices[i]; for (int ii = 0, nn = idx[i]; ii < nn; ii += 5) { vertices[ii] += xAmount; vertices[ii + 1] += yAmount; } } } /** Tints all text currently in the cache. Does not affect subsequently added text. */ public void tint (Color tint) { float newTint = tint.toFloatBits(); if (currentTint == newTint) return; currentTint = newTint; float[][] pageVertices = this.pageVertices; Color tempColor = BitmapFontCache.tempColor; int[] tempGlyphCount = this.tempGlyphCount; Arrays.fill(tempGlyphCount, 0); for (int i = 0, n = layouts.size; i < n; i++) { GlyphLayout layout = layouts.get(i); IntArray colors = layout.colors; int colorsIndex = 0, nextColorGlyphIndex = 0, glyphIndex = 0; float lastColorFloatBits = 0; for (int ii = 0, nn = layout.runs.size; ii < nn; ii++) { GlyphRun run = layout.runs.get(ii); Object[] glyphs = run.glyphs.items; for (int iii = 0, nnn = run.glyphs.size; iii < nnn; iii++) { if (glyphIndex++ == nextColorGlyphIndex) { Color.abgr8888ToColor(tempColor, colors.get(++colorsIndex)); lastColorFloatBits = tempColor.mul(tint).toFloatBits(); nextColorGlyphIndex = ++colorsIndex < colors.size ? colors.get(colorsIndex) : -1; } int page = ((Glyph)glyphs[iii]).page; int offset = tempGlyphCount[page] * 20 + 2; tempGlyphCount[page]++; float[] vertices = pageVertices[page]; vertices[offset] = lastColorFloatBits; vertices[offset + 5] = lastColorFloatBits; vertices[offset + 10] = lastColorFloatBits; vertices[offset + 15] = lastColorFloatBits; } } } } /** Sets the alpha component of all text currently in the cache. Does not affect subsequently added text. */ public void setAlphas (float alpha) { int alphaBits = ((int)(254 * alpha)) << 24; float prev = 0, newColor = 0; for (int j = 0, length = pageVertices.length; j < length; j++) { float[] vertices = pageVertices[j]; for (int i = 2, n = idx[j]; i < n; i += 5) { float c = vertices[i]; if (c == prev && i != 2) { vertices[i] = newColor; } else { prev = c; int rgba = NumberUtils.floatToIntColor(c); rgba = (rgba & 0x00FFFFFF) | alphaBits; newColor = NumberUtils.intToFloatColor(rgba); vertices[i] = newColor; } } } } /** Sets the color of all text currently in the cache. Does not affect subsequently added text. */ public void setColors (float color) { for (int j = 0, length = pageVertices.length; j < length; j++) { float[] vertices = pageVertices[j]; for (int i = 2, n = idx[j]; i < n; i += 5) vertices[i] = color; } } /** Sets the color of all text currently in the cache. Does not affect subsequently added text. */ public void setColors (Color tint) { setColors(tint.toFloatBits()); } /** Sets the color of all text currently in the cache. Does not affect subsequently added text. */ public void setColors (float r, float g, float b, float a) { int intBits = ((int)(255 * a) << 24) | ((int)(255 * b) << 16) | ((int)(255 * g) << 8) | ((int)(255 * r)); setColors(NumberUtils.intToFloatColor(intBits)); } /** Sets the color of the specified characters. This may only be called after {@link #setText(CharSequence, float, float)} and * is reset every time setText is called. */ public void setColors (Color tint, int start, int end) { setColors(tint.toFloatBits(), start, end); } /** Sets the color of the specified characters. This may only be called after {@link #setText(CharSequence, float, float)} and * is reset every time setText is called. */ public void setColors (float color, int start, int end) { if (pageVertices.length == 1) { // One page. float[] vertices = pageVertices[0]; for (int i = start * 20 + 2, n = Math.min(end * 20, idx[0]); i < n; i += 5) vertices[i] = color; return; } int pageCount = pageVertices.length; for (int i = 0; i < pageCount; i++) { float[] vertices = pageVertices[i]; IntArray glyphIndices = pageGlyphIndices[i]; // Loop through the indices and determine whether the glyph is inside begin/end. for (int j = 0, n = glyphIndices.size; j < n; j++) { int glyphIndex = glyphIndices.items[j]; // Break early if the glyph is out of bounds. if (glyphIndex >= end) break; // If inside start and end, change its colour. if (glyphIndex >= start) { // && glyphIndex < end int offset = j * 20 + 2; vertices[offset] = color; vertices[offset + 5] = color; vertices[offset + 10] = color; vertices[offset + 15] = color; } } } } /** Returns the color used for subsequently added text. Modifying the color affects text subsequently added to the cache, but * does not affect existing text currently in the cache. */ public Color getColor () { return color; } /** A convenience method for setting the cache color. The color can also be set by modifying {@link #getColor()}. */ public void setColor (Color color) { this.color.set(color); } /** A convenience method for setting the cache color. The color can also be set by modifying {@link #getColor()}. */ public void setColor (float r, float g, float b, float a) { color.set(r, g, b, a); } public void draw (Batch spriteBatch) { Array<TextureRegion> regions = font.getRegions(); for (int j = 0, n = pageVertices.length; j < n; j++) { if (idx[j] > 0) { // ignore if this texture has no glyphs float[] vertices = pageVertices[j]; spriteBatch.draw(regions.get(j).getTexture(), vertices, 0, idx[j]); } } } public void draw (Batch spriteBatch, int start, int end) { if (pageVertices.length == 1) { // 1 page. spriteBatch.draw(font.getRegion().getTexture(), pageVertices[0], start * 20, (end - start) * 20); return; } // Determine vertex offset and count to render for each page. Some pages might not need to be rendered at all. Array<TextureRegion> regions = font.getRegions(); for (int i = 0, pageCount = pageVertices.length; i < pageCount; i++) { int offset = -1, count = 0; // For each set of glyph indices, determine where to begin within the start/end bounds. IntArray glyphIndices = pageGlyphIndices[i]; for (int ii = 0, n = glyphIndices.size; ii < n; ii++) { int glyphIndex = glyphIndices.get(ii); // Break early if the glyph is out of bounds. if (glyphIndex >= end) break; // Determine if this glyph is within bounds. Use the first match of that for the offset. if (offset == -1 && glyphIndex >= start) offset = ii; // Determine the vertex count by counting glyphs within bounds. if (glyphIndex >= start) count++; } // Page doesn't need to be rendered. if (offset == -1 || count == 0) continue; // Render the page vertex data with the offset and count. spriteBatch.draw(regions.get(i).getTexture(), pageVertices[i], offset * 20, count * 20); } } public void draw (Batch spriteBatch, float alphaModulation) { if (alphaModulation == 1) { draw(spriteBatch); return; } Color color = getColor(); float oldAlpha = color.a; color.a *= alphaModulation; setColors(color); draw(spriteBatch); color.a = oldAlpha; setColors(color); } /** Removes all glyphs in the cache. */ public void clear () { x = 0; y = 0; Pools.freeAll(pooledLayouts, true); pooledLayouts.clear(); layouts.clear(); for (int i = 0, n = idx.length; i < n; i++) { if (pageGlyphIndices != null) pageGlyphIndices[i].clear(); idx[i] = 0; } } private void requireGlyphs (GlyphLayout layout) { if (pageVertices.length == 1) { // Simple if we just have one page. requirePageGlyphs(0, layout.glyphCount); } else { int[] tempGlyphCount = this.tempGlyphCount; Arrays.fill(tempGlyphCount, 0); // Determine # of glyphs in each page. for (int i = 0, n = layout.runs.size; i < n; i++) { Array<Glyph> glyphs = layout.runs.get(i).glyphs; Object[] glyphItems = glyphs.items; for (int ii = 0, nn = glyphs.size; ii < nn; ii++) tempGlyphCount[((Glyph)glyphItems[ii]).page]++; } // Require that many for each page. for (int i = 0, n = tempGlyphCount.length; i < n; i++) requirePageGlyphs(i, tempGlyphCount[i]); } } private void requirePageGlyphs (int page, int glyphCount) { if (pageGlyphIndices != null) { if (glyphCount > pageGlyphIndices[page].items.length) pageGlyphIndices[page].ensureCapacity(glyphCount - pageGlyphIndices[page].size); } int vertexCount = idx[page] + glyphCount * 20; float[] vertices = pageVertices[page]; if (vertices == null) { pageVertices[page] = new float[vertexCount]; } else if (vertices.length < vertexCount) { float[] newVertices = new float[vertexCount]; System.arraycopy(vertices, 0, newVertices, 0, idx[page]); pageVertices[page] = newVertices; } } private void setPageCount (int pageCount) { float[][] newPageVertices = new float[pageCount][]; System.arraycopy(pageVertices, 0, newPageVertices, 0, pageVertices.length); pageVertices = newPageVertices; int[] newIdx = new int[pageCount]; System.arraycopy(idx, 0, newIdx, 0, idx.length); idx = newIdx; IntArray[] newPageGlyphIndices = new IntArray[pageCount]; int pageGlyphIndicesLength = 0; if (pageGlyphIndices != null) { pageGlyphIndicesLength = pageGlyphIndices.length; System.arraycopy(pageGlyphIndices, 0, newPageGlyphIndices, 0, pageGlyphIndices.length); } for (int i = pageGlyphIndicesLength; i < pageCount; i++) newPageGlyphIndices[i] = new IntArray(); pageGlyphIndices = newPageGlyphIndices; tempGlyphCount = new int[pageCount]; } private void addToCache (GlyphLayout layout, float x, float y) { int runCount = layout.runs.size; if (runCount == 0) return; // Check if the number of font pages has changed. if (pageVertices.length < font.regions.size) setPageCount(font.regions.size); layouts.add(layout); requireGlyphs(layout); IntArray colors = layout.colors; int colorsIndex = 0, nextColorGlyphIndex = 0, glyphIndex = 0; float lastColorFloatBits = 0; for (int i = 0; i < runCount; i++) { GlyphRun run = layout.runs.get(i); Object[] glyphs = run.glyphs.items; float[] xAdvances = run.xAdvances.items; float gx = x + run.x, gy = y + run.y; for (int ii = 0, nn = run.glyphs.size; ii < nn; ii++) { if (glyphIndex++ == nextColorGlyphIndex) { lastColorFloatBits = NumberUtils.intToFloatColor(colors.get(++colorsIndex)); nextColorGlyphIndex = ++colorsIndex < colors.size ? colors.get(colorsIndex) : -1; } gx += xAdvances[ii]; addGlyph((Glyph)glyphs[ii], gx, gy, lastColorFloatBits); } } currentTint = Color.WHITE_FLOAT_BITS; // Cached glyphs have changed, reset the current tint. } private void addGlyph (Glyph glyph, float x, float y, float color) { final float scaleX = font.data.scaleX, scaleY = font.data.scaleY; x += glyph.xoffset * scaleX; y += glyph.yoffset * scaleY; float width = glyph.width * scaleX, height = glyph.height * scaleY; final float u = glyph.u, u2 = glyph.u2, v = glyph.v, v2 = glyph.v2; if (integer) { x = Math.round(x); y = Math.round(y); width = Math.round(width); height = Math.round(height); } final float x2 = x + width, y2 = y + height; final int page = glyph.page; int idx = this.idx[page]; this.idx[page] += 20; if (pageGlyphIndices != null) pageGlyphIndices[page].add(glyphCount++); final float[] vertices = pageVertices[page]; vertices[idx++] = x; vertices[idx++] = y; vertices[idx++] = color; vertices[idx++] = u; vertices[idx++] = v; vertices[idx++] = x; vertices[idx++] = y2; vertices[idx++] = color; vertices[idx++] = u; vertices[idx++] = v2; vertices[idx++] = x2; vertices[idx++] = y2; vertices[idx++] = color; vertices[idx++] = u2; vertices[idx++] = v2; vertices[idx++] = x2; vertices[idx++] = y; vertices[idx++] = color; vertices[idx++] = u2; vertices[idx] = v; } /** Clears any cached glyphs and adds glyphs for the specified text. * @see #addText(CharSequence, float, float, int, int, float, int, boolean, String) */ public GlyphLayout setText (CharSequence str, float x, float y) { clear(); return addText(str, x, y, 0, str.length(), 0, Align.left, false); } /** Clears any cached glyphs and adds glyphs for the specified text. * @see #addText(CharSequence, float, float, int, int, float, int, boolean, String) */ public GlyphLayout setText (CharSequence str, float x, float y, float targetWidth, int halign, boolean wrap) { clear(); return addText(str, x, y, 0, str.length(), targetWidth, halign, wrap); } /** Clears any cached glyphs and adds glyphs for the specified text. * @see #addText(CharSequence, float, float, int, int, float, int, boolean, String) */ public GlyphLayout setText (CharSequence str, float x, float y, int start, int end, float targetWidth, int halign, boolean wrap) { clear(); return addText(str, x, y, start, end, targetWidth, halign, wrap); } /** Clears any cached glyphs and adds glyphs for the specified text. * @see #addText(CharSequence, float, float, int, int, float, int, boolean, String) */ public GlyphLayout setText (CharSequence str, float x, float y, int start, int end, float targetWidth, int halign, boolean wrap, String truncate) { clear(); return addText(str, x, y, start, end, targetWidth, halign, wrap, truncate); } /** Clears any cached glyphs and adds the specified glyphs. * @see #addText(CharSequence, float, float, int, int, float, int, boolean, String) */ public void setText (GlyphLayout layout, float x, float y) { clear(); addText(layout, x, y); } /** Adds glyphs for the specified text. * @see #addText(CharSequence, float, float, int, int, float, int, boolean, String) */ public GlyphLayout addText (CharSequence str, float x, float y) { return addText(str, x, y, 0, str.length(), 0, Align.left, false, null); } /** Adds glyphs for the specified text. * @see #addText(CharSequence, float, float, int, int, float, int, boolean, String) */ public GlyphLayout addText (CharSequence str, float x, float y, float targetWidth, int halign, boolean wrap) { return addText(str, x, y, 0, str.length(), targetWidth, halign, wrap, null); } /** Adds glyphs for the specified text. * @see #addText(CharSequence, float, float, int, int, float, int, boolean, String) */ public GlyphLayout addText (CharSequence str, float x, float y, int start, int end, float targetWidth, int halign, boolean wrap) { return addText(str, x, y, start, end, targetWidth, halign, wrap, null); } /** Adds glyphs for the the specified text. * @param x The x position for the left most character. * @param y The y position for the top of most capital letters in the font (the {@link BitmapFontData#capHeight cap height}). * @param start The first character of the string to draw. * @param end The last character of the string to draw (exclusive). * @param targetWidth The width of the area the text will be drawn, for wrapping or truncation. * @param halign Horizontal alignment of the text, see {@link Align}. * @param wrap If true, the text will be wrapped within targetWidth. * @param truncate If not null, the text will be truncated within targetWidth with this string appended. May be an empty * string. * @return The glyph layout for the cached string (the layout's height is the distance from y to the baseline). */ public GlyphLayout addText (CharSequence str, float x, float y, int start, int end, float targetWidth, int halign, boolean wrap, String truncate) { GlyphLayout layout = Pools.obtain(GlyphLayout.class); pooledLayouts.add(layout); layout.setText(font, str, start, end, color, targetWidth, halign, wrap, truncate); addText(layout, x, y); return layout; } /** Adds the specified glyphs. * @param layout The cache keeps the layout until cleared or new text is set. The layout should not be modified before then. */ public void addText (GlyphLayout layout, float x, float y) { addToCache(layout, x, y + font.data.ascent); } /** Returns the x position of the cached string, relative to the position when the string was cached. */ public float getX () { return x; } /** Returns the y position of the cached string, relative to the position when the string was cached. */ public float getY () { return y; } public BitmapFont getFont () { return font; } /** Specifies whether to use integer positions or not. Default is to use them so filtering doesn't kick in as badly. * @param use */ public void setUseIntegerPositions (boolean use) { this.integer = use; } /** @return whether this font uses integer positions for drawing. */ public boolean usesIntegerPositions () { return integer; } public float[] getVertices () { return getVertices(0); } public float[] getVertices (int page) { return pageVertices[page]; } public int getVertexCount (int page) { return idx[page]; } public Array<GlyphLayout> getLayouts () { return layouts; } }
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/dynamics/joints/JointDef.java
/******************************************************************************* * Copyright (c) 2013, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ package org.jbox2d.dynamics.joints; import org.jbox2d.dynamics.Body; /** Joint definitions are used to construct joints. * @author Daniel Murphy */ public class JointDef { public JointDef (JointType type) { this.type = type; userData = null; bodyA = null; bodyB = null; collideConnected = false; } /** The joint type is set automatically for concrete joint types. */ public JointType type; /** Use this to attach application specific data to your joints. */ public Object userData; /** The first attached body. */ public Body bodyA; /** The second attached body. */ public Body bodyB; /** Set this flag to true if the attached bodies should collide. */ public boolean collideConnected; }
/******************************************************************************* * Copyright (c) 2013, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ package org.jbox2d.dynamics.joints; import org.jbox2d.dynamics.Body; /** Joint definitions are used to construct joints. * @author Daniel Murphy */ public class JointDef { public JointDef (JointType type) { this.type = type; userData = null; bodyA = null; bodyB = null; collideConnected = false; } /** The joint type is set automatically for concrete joint types. */ public JointType type; /** Use this to attach application specific data to your joints. */ public Object userData; /** The first attached body. */ public Body bodyA; /** The second attached body. */ public Body bodyB; /** Set this flag to true if the attached bodies should collide. */ public boolean collideConnected; }
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./tests/gdx-tests/src/com/badlogic/gdx/tests/PixelPerfectTest.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.tests; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.Pixmap; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.tests.utils.GdxTest; import com.badlogic.gdx.utils.ScreenUtils; public class PixelPerfectTest extends GdxTest { SpriteBatch batch; OrthographicCamera cam; Texture tex; @Override public void create () { Pixmap pixmap = new Pixmap(16, 16, Pixmap.Format.RGBA8888); pixmap.setColor(Color.BLUE); pixmap.fill(); pixmap.setColor(Color.RED); pixmap.drawLine(0, 0, 15, 15); pixmap.drawLine(0, 15, 15, 0); tex = new Texture(pixmap); batch = new SpriteBatch(); cam = new OrthographicCamera(); cam.setToOrtho(false, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); } @Override public void resize (int width, int height) { cam.setToOrtho(false, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); } @Override public void render () { ScreenUtils.clear(1, 0, 1, 1); cam.update(); batch.setProjectionMatrix(cam.combined); batch.begin(); batch.draw(tex, 1, 1); batch.end(); } }
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.tests; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.OrthographicCamera; import com.badlogic.gdx.graphics.Pixmap; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.tests.utils.GdxTest; import com.badlogic.gdx.utils.ScreenUtils; public class PixelPerfectTest extends GdxTest { SpriteBatch batch; OrthographicCamera cam; Texture tex; @Override public void create () { Pixmap pixmap = new Pixmap(16, 16, Pixmap.Format.RGBA8888); pixmap.setColor(Color.BLUE); pixmap.fill(); pixmap.setColor(Color.RED); pixmap.drawLine(0, 0, 15, 15); pixmap.drawLine(0, 15, 15, 0); tex = new Texture(pixmap); batch = new SpriteBatch(); cam = new OrthographicCamera(); cam.setToOrtho(false, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); } @Override public void resize (int width, int height) { cam.setToOrtho(false, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); } @Override public void render () { ScreenUtils.clear(1, 0, 1, 1); cam.update(); batch.setProjectionMatrix(cam.combined); batch.begin(); batch.draw(tex, 1, 1); batch.end(); } }
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./extensions/gdx-bullet/jni/src/bullet/BulletCollision/BroadphaseCollision/btDispatcher.h
/* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef BT_DISPATCHER_H #define BT_DISPATCHER_H #include "LinearMath/btScalar.h" class btCollisionAlgorithm; struct btBroadphaseProxy; class btRigidBody; class btCollisionObject; class btOverlappingPairCache; struct btCollisionObjectWrapper; class btPersistentManifold; class btPoolAllocator; struct btDispatcherInfo { enum DispatchFunc { DISPATCH_DISCRETE = 1, DISPATCH_CONTINUOUS }; btDispatcherInfo() :m_timeStep(btScalar(0.)), m_stepCount(0), m_dispatchFunc(DISPATCH_DISCRETE), m_timeOfImpact(btScalar(1.)), m_useContinuous(true), m_debugDraw(0), m_enableSatConvex(false), m_enableSPU(true), m_useEpa(true), m_allowedCcdPenetration(btScalar(0.04)), m_useConvexConservativeDistanceUtil(false), m_convexConservativeDistanceThreshold(0.0f) { } btScalar m_timeStep; int m_stepCount; int m_dispatchFunc; mutable btScalar m_timeOfImpact; bool m_useContinuous; class btIDebugDraw* m_debugDraw; bool m_enableSatConvex; bool m_enableSPU; bool m_useEpa; btScalar m_allowedCcdPenetration; bool m_useConvexConservativeDistanceUtil; btScalar m_convexConservativeDistanceThreshold; }; enum ebtDispatcherQueryType { BT_CONTACT_POINT_ALGORITHMS = 1, BT_CLOSEST_POINT_ALGORITHMS = 2 }; ///The btDispatcher interface class can be used in combination with broadphase to dispatch calculations for overlapping pairs. ///For example for pairwise collision detection, calculating contact points stored in btPersistentManifold or user callbacks (game logic). class btDispatcher { public: virtual ~btDispatcher() ; virtual btCollisionAlgorithm* findAlgorithm(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,btPersistentManifold* sharedManifold, ebtDispatcherQueryType queryType) = 0; virtual btPersistentManifold* getNewManifold(const btCollisionObject* b0,const btCollisionObject* b1)=0; virtual void releaseManifold(btPersistentManifold* manifold)=0; virtual void clearManifold(btPersistentManifold* manifold)=0; virtual bool needsCollision(const btCollisionObject* body0,const btCollisionObject* body1) = 0; virtual bool needsResponse(const btCollisionObject* body0,const btCollisionObject* body1)=0; virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher) =0; virtual int getNumManifolds() const = 0; virtual btPersistentManifold* getManifoldByIndexInternal(int index) = 0; virtual btPersistentManifold** getInternalManifoldPointer() = 0; virtual btPoolAllocator* getInternalManifoldPool() = 0; virtual const btPoolAllocator* getInternalManifoldPool() const = 0; virtual void* allocateCollisionAlgorithm(int size) = 0; virtual void freeCollisionAlgorithm(void* ptr) = 0; }; #endif //BT_DISPATCHER_H
/* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef BT_DISPATCHER_H #define BT_DISPATCHER_H #include "LinearMath/btScalar.h" class btCollisionAlgorithm; struct btBroadphaseProxy; class btRigidBody; class btCollisionObject; class btOverlappingPairCache; struct btCollisionObjectWrapper; class btPersistentManifold; class btPoolAllocator; struct btDispatcherInfo { enum DispatchFunc { DISPATCH_DISCRETE = 1, DISPATCH_CONTINUOUS }; btDispatcherInfo() :m_timeStep(btScalar(0.)), m_stepCount(0), m_dispatchFunc(DISPATCH_DISCRETE), m_timeOfImpact(btScalar(1.)), m_useContinuous(true), m_debugDraw(0), m_enableSatConvex(false), m_enableSPU(true), m_useEpa(true), m_allowedCcdPenetration(btScalar(0.04)), m_useConvexConservativeDistanceUtil(false), m_convexConservativeDistanceThreshold(0.0f) { } btScalar m_timeStep; int m_stepCount; int m_dispatchFunc; mutable btScalar m_timeOfImpact; bool m_useContinuous; class btIDebugDraw* m_debugDraw; bool m_enableSatConvex; bool m_enableSPU; bool m_useEpa; btScalar m_allowedCcdPenetration; bool m_useConvexConservativeDistanceUtil; btScalar m_convexConservativeDistanceThreshold; }; enum ebtDispatcherQueryType { BT_CONTACT_POINT_ALGORITHMS = 1, BT_CLOSEST_POINT_ALGORITHMS = 2 }; ///The btDispatcher interface class can be used in combination with broadphase to dispatch calculations for overlapping pairs. ///For example for pairwise collision detection, calculating contact points stored in btPersistentManifold or user callbacks (game logic). class btDispatcher { public: virtual ~btDispatcher() ; virtual btCollisionAlgorithm* findAlgorithm(const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,btPersistentManifold* sharedManifold, ebtDispatcherQueryType queryType) = 0; virtual btPersistentManifold* getNewManifold(const btCollisionObject* b0,const btCollisionObject* b1)=0; virtual void releaseManifold(btPersistentManifold* manifold)=0; virtual void clearManifold(btPersistentManifold* manifold)=0; virtual bool needsCollision(const btCollisionObject* body0,const btCollisionObject* body1) = 0; virtual bool needsResponse(const btCollisionObject* body0,const btCollisionObject* body1)=0; virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache,const btDispatcherInfo& dispatchInfo,btDispatcher* dispatcher) =0; virtual int getNumManifolds() const = 0; virtual btPersistentManifold* getManifoldByIndexInternal(int index) = 0; virtual btPersistentManifold** getInternalManifoldPointer() = 0; virtual btPoolAllocator* getInternalManifoldPool() = 0; virtual const btPoolAllocator* getInternalManifoldPool() const = 0; virtual void* allocateCollisionAlgorithm(int size) = 0; virtual void freeCollisionAlgorithm(void* ptr) = 0; }; #endif //BT_DISPATCHER_H
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./gdx/src/com/badlogic/gdx/scenes/scene2d/utils/Drawable.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.scenes.scene2d.utils; import com.badlogic.gdx.graphics.g2d.Batch; /** A drawable knows how to draw itself at a given rectangular size. It provides padding sizes and a minimum size so that other * code can determine how to size and position content. * @author Nathan Sweet */ public interface Drawable { /** Draws this drawable at the specified bounds. The drawable should be tinted with {@link Batch#getColor()}, possibly by * mixing its own color. */ public void draw (Batch batch, float x, float y, float width, float height); public float getLeftWidth (); public void setLeftWidth (float leftWidth); public float getRightWidth (); public void setRightWidth (float rightWidth); public float getTopHeight (); public void setTopHeight (float topHeight); public float getBottomHeight (); public void setBottomHeight (float bottomHeight); public float getMinWidth (); public void setMinWidth (float minWidth); public float getMinHeight (); public void setMinHeight (float minHeight); }
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.scenes.scene2d.utils; import com.badlogic.gdx.graphics.g2d.Batch; /** A drawable knows how to draw itself at a given rectangular size. It provides padding sizes and a minimum size so that other * code can determine how to size and position content. * @author Nathan Sweet */ public interface Drawable { /** Draws this drawable at the specified bounds. The drawable should be tinted with {@link Batch#getColor()}, possibly by * mixing its own color. */ public void draw (Batch batch, float x, float y, float width, float height); public float getLeftWidth (); public void setLeftWidth (float leftWidth); public float getRightWidth (); public void setRightWidth (float rightWidth); public float getTopHeight (); public void setTopHeight (float topHeight); public float getBottomHeight (); public void setBottomHeight (float bottomHeight); public float getMinWidth (); public void setMinWidth (float minWidth); public float getMinHeight (); public void setMinHeight (float minHeight); }
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./gdx/src/com/badlogic/gdx/utils/UBJsonReader.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.utils; import java.io.DataInputStream; import java.io.IOException; import java.io.InputStream; import com.badlogic.gdx.files.FileHandle; /** Lightweight UBJSON parser.<br> * <br> * The default behavior is to parse the JSON into a DOM containing {@link JsonValue} objects. Extend this class and override * methods to perform event driven parsing. When this is done, the parse methods will return null. <br> * @author Xoppa */ public class UBJsonReader implements BaseJsonReader { public boolean oldFormat = true; /** Parses the UBJSON from the given stream. <br> * For best performance you should provide buffered streams to this method! */ @Override public JsonValue parse (InputStream input) { DataInputStream din = null; try { din = new DataInputStream(input); return parse(din); } catch (IOException ex) { throw new SerializationException(ex); } finally { StreamUtils.closeQuietly(din); } } @Override public JsonValue parse (FileHandle file) { try { return parse(file.read(8192)); } catch (Exception ex) { throw new SerializationException("Error parsing file: " + file, ex); } } public JsonValue parse (final DataInputStream din) throws IOException { try { return parse(din, din.readByte()); } finally { StreamUtils.closeQuietly(din); } } protected JsonValue parse (final DataInputStream din, final byte type) throws IOException { if (type == '[') return parseArray(din); else if (type == '{') return parseObject(din); else if (type == 'Z') return new JsonValue(JsonValue.ValueType.nullValue); else if (type == 'T') return new JsonValue(true); else if (type == 'F') return new JsonValue(false); else if (type == 'B') return new JsonValue((long)readUChar(din)); else if (type == 'U') return new JsonValue((long)readUChar(din)); else if (type == 'i') return new JsonValue(oldFormat ? (long)din.readShort() : (long)din.readByte()); else if (type == 'I') return new JsonValue(oldFormat ? (long)din.readInt() : (long)din.readShort()); else if (type == 'l') return new JsonValue((long)din.readInt()); else if (type == 'L') return new JsonValue(din.readLong()); else if (type == 'd') return new JsonValue(din.readFloat()); else if (type == 'D') return new JsonValue(din.readDouble()); else if (type == 's' || type == 'S') return new JsonValue(parseString(din, type)); else if (type == 'a' || type == 'A') return parseData(din, type); else if (type == 'C') return new JsonValue(din.readChar()); else throw new GdxRuntimeException("Unrecognized data type"); } protected JsonValue parseArray (final DataInputStream din) throws IOException { JsonValue result = new JsonValue(JsonValue.ValueType.array); byte type = din.readByte(); byte valueType = 0; if (type == '$') { valueType = din.readByte(); type = din.readByte(); } long size = -1; if (type == '#') { size = parseSize(din, false, -1); if (size < 0) throw new GdxRuntimeException("Unrecognized data type"); if (size == 0) return result; type = valueType == 0 ? din.readByte() : valueType; } JsonValue prev = null; long c = 0; while (din.available() > 0 && type != ']') { final JsonValue val = parse(din, type); val.parent = result; if (prev != null) { val.prev = prev; prev.next = val; result.size++; } else { result.child = val; result.size = 1; } prev = val; if (size > 0 && ++c >= size) break; type = valueType == 0 ? din.readByte() : valueType; } return result; } protected JsonValue parseObject (final DataInputStream din) throws IOException { JsonValue result = new JsonValue(JsonValue.ValueType.object); byte type = din.readByte(); byte valueType = 0; if (type == '$') { valueType = din.readByte(); type = din.readByte(); } long size = -1; if (type == '#') { size = parseSize(din, false, -1); if (size < 0) throw new GdxRuntimeException("Unrecognized data type"); if (size == 0) return result; type = din.readByte(); } JsonValue prev = null; long c = 0; while (din.available() > 0 && type != '}') { final String key = parseString(din, true, type); final JsonValue child = parse(din, valueType == 0 ? din.readByte() : valueType); child.setName(key); child.parent = result; if (prev != null) { child.prev = prev; prev.next = child; result.size++; } else { result.child = child; result.size = 1; } prev = child; if (size > 0 && ++c >= size) break; type = din.readByte(); } return result; } protected JsonValue parseData (final DataInputStream din, final byte blockType) throws IOException { // FIXME: a/A is currently not following the specs because it lacks strong typed, fixed sized containers, // see: https://github.com/thebuzzmedia/universal-binary-json/issues/27 final byte dataType = din.readByte(); final long size = blockType == 'A' ? readUInt(din) : (long)readUChar(din); final JsonValue result = new JsonValue(JsonValue.ValueType.array); JsonValue prev = null; for (long i = 0; i < size; i++) { final JsonValue val = parse(din, dataType); val.parent = result; if (prev != null) { prev.next = val; result.size++; } else { result.child = val; result.size = 1; } prev = val; } return result; } protected String parseString (final DataInputStream din, final byte type) throws IOException { return parseString(din, false, type); } protected String parseString (final DataInputStream din, final boolean sOptional, final byte type) throws IOException { long size = -1; if (type == 'S') { size = parseSize(din, true, -1); } else if (type == 's') size = (long)readUChar(din); else if (sOptional) size = parseSize(din, type, false, -1); if (size < 0) throw new GdxRuntimeException("Unrecognized data type, string expected"); return size > 0 ? readString(din, size) : ""; } protected long parseSize (final DataInputStream din, final boolean useIntOnError, final long defaultValue) throws IOException { return parseSize(din, din.readByte(), useIntOnError, defaultValue); } protected long parseSize (final DataInputStream din, final byte type, final boolean useIntOnError, final long defaultValue) throws IOException { if (type == 'i') return (long)readUChar(din); if (type == 'I') return (long)readUShort(din); if (type == 'l') return (long)readUInt(din); if (type == 'L') return din.readLong(); if (useIntOnError) { long result = (long)((short)type & 0xFF) << 24; result |= (long)((short)din.readByte() & 0xFF) << 16; result |= (long)((short)din.readByte() & 0xFF) << 8; result |= (long)((short)din.readByte() & 0xFF); return result; } return defaultValue; } protected short readUChar (final DataInputStream din) throws IOException { return (short)((short)din.readByte() & 0xFF); } protected int readUShort (final DataInputStream din) throws IOException { return ((int)din.readShort() & 0xFFFF); } protected long readUInt (final DataInputStream din) throws IOException { return ((long)din.readInt() & 0xFFFFFFFF); } protected String readString (final DataInputStream din, final long size) throws IOException { final byte data[] = new byte[(int)size]; din.readFully(data); return new String(data, "UTF-8"); } }
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.utils; import java.io.DataInputStream; import java.io.IOException; import java.io.InputStream; import com.badlogic.gdx.files.FileHandle; /** Lightweight UBJSON parser.<br> * <br> * The default behavior is to parse the JSON into a DOM containing {@link JsonValue} objects. Extend this class and override * methods to perform event driven parsing. When this is done, the parse methods will return null. <br> * @author Xoppa */ public class UBJsonReader implements BaseJsonReader { public boolean oldFormat = true; /** Parses the UBJSON from the given stream. <br> * For best performance you should provide buffered streams to this method! */ @Override public JsonValue parse (InputStream input) { DataInputStream din = null; try { din = new DataInputStream(input); return parse(din); } catch (IOException ex) { throw new SerializationException(ex); } finally { StreamUtils.closeQuietly(din); } } @Override public JsonValue parse (FileHandle file) { try { return parse(file.read(8192)); } catch (Exception ex) { throw new SerializationException("Error parsing file: " + file, ex); } } public JsonValue parse (final DataInputStream din) throws IOException { try { return parse(din, din.readByte()); } finally { StreamUtils.closeQuietly(din); } } protected JsonValue parse (final DataInputStream din, final byte type) throws IOException { if (type == '[') return parseArray(din); else if (type == '{') return parseObject(din); else if (type == 'Z') return new JsonValue(JsonValue.ValueType.nullValue); else if (type == 'T') return new JsonValue(true); else if (type == 'F') return new JsonValue(false); else if (type == 'B') return new JsonValue((long)readUChar(din)); else if (type == 'U') return new JsonValue((long)readUChar(din)); else if (type == 'i') return new JsonValue(oldFormat ? (long)din.readShort() : (long)din.readByte()); else if (type == 'I') return new JsonValue(oldFormat ? (long)din.readInt() : (long)din.readShort()); else if (type == 'l') return new JsonValue((long)din.readInt()); else if (type == 'L') return new JsonValue(din.readLong()); else if (type == 'd') return new JsonValue(din.readFloat()); else if (type == 'D') return new JsonValue(din.readDouble()); else if (type == 's' || type == 'S') return new JsonValue(parseString(din, type)); else if (type == 'a' || type == 'A') return parseData(din, type); else if (type == 'C') return new JsonValue(din.readChar()); else throw new GdxRuntimeException("Unrecognized data type"); } protected JsonValue parseArray (final DataInputStream din) throws IOException { JsonValue result = new JsonValue(JsonValue.ValueType.array); byte type = din.readByte(); byte valueType = 0; if (type == '$') { valueType = din.readByte(); type = din.readByte(); } long size = -1; if (type == '#') { size = parseSize(din, false, -1); if (size < 0) throw new GdxRuntimeException("Unrecognized data type"); if (size == 0) return result; type = valueType == 0 ? din.readByte() : valueType; } JsonValue prev = null; long c = 0; while (din.available() > 0 && type != ']') { final JsonValue val = parse(din, type); val.parent = result; if (prev != null) { val.prev = prev; prev.next = val; result.size++; } else { result.child = val; result.size = 1; } prev = val; if (size > 0 && ++c >= size) break; type = valueType == 0 ? din.readByte() : valueType; } return result; } protected JsonValue parseObject (final DataInputStream din) throws IOException { JsonValue result = new JsonValue(JsonValue.ValueType.object); byte type = din.readByte(); byte valueType = 0; if (type == '$') { valueType = din.readByte(); type = din.readByte(); } long size = -1; if (type == '#') { size = parseSize(din, false, -1); if (size < 0) throw new GdxRuntimeException("Unrecognized data type"); if (size == 0) return result; type = din.readByte(); } JsonValue prev = null; long c = 0; while (din.available() > 0 && type != '}') { final String key = parseString(din, true, type); final JsonValue child = parse(din, valueType == 0 ? din.readByte() : valueType); child.setName(key); child.parent = result; if (prev != null) { child.prev = prev; prev.next = child; result.size++; } else { result.child = child; result.size = 1; } prev = child; if (size > 0 && ++c >= size) break; type = din.readByte(); } return result; } protected JsonValue parseData (final DataInputStream din, final byte blockType) throws IOException { // FIXME: a/A is currently not following the specs because it lacks strong typed, fixed sized containers, // see: https://github.com/thebuzzmedia/universal-binary-json/issues/27 final byte dataType = din.readByte(); final long size = blockType == 'A' ? readUInt(din) : (long)readUChar(din); final JsonValue result = new JsonValue(JsonValue.ValueType.array); JsonValue prev = null; for (long i = 0; i < size; i++) { final JsonValue val = parse(din, dataType); val.parent = result; if (prev != null) { prev.next = val; result.size++; } else { result.child = val; result.size = 1; } prev = val; } return result; } protected String parseString (final DataInputStream din, final byte type) throws IOException { return parseString(din, false, type); } protected String parseString (final DataInputStream din, final boolean sOptional, final byte type) throws IOException { long size = -1; if (type == 'S') { size = parseSize(din, true, -1); } else if (type == 's') size = (long)readUChar(din); else if (sOptional) size = parseSize(din, type, false, -1); if (size < 0) throw new GdxRuntimeException("Unrecognized data type, string expected"); return size > 0 ? readString(din, size) : ""; } protected long parseSize (final DataInputStream din, final boolean useIntOnError, final long defaultValue) throws IOException { return parseSize(din, din.readByte(), useIntOnError, defaultValue); } protected long parseSize (final DataInputStream din, final byte type, final boolean useIntOnError, final long defaultValue) throws IOException { if (type == 'i') return (long)readUChar(din); if (type == 'I') return (long)readUShort(din); if (type == 'l') return (long)readUInt(din); if (type == 'L') return din.readLong(); if (useIntOnError) { long result = (long)((short)type & 0xFF) << 24; result |= (long)((short)din.readByte() & 0xFF) << 16; result |= (long)((short)din.readByte() & 0xFF) << 8; result |= (long)((short)din.readByte() & 0xFF); return result; } return defaultValue; } protected short readUChar (final DataInputStream din) throws IOException { return (short)((short)din.readByte() & 0xFF); } protected int readUShort (final DataInputStream din) throws IOException { return ((int)din.readShort() & 0xFFFF); } protected long readUInt (final DataInputStream din) throws IOException { return ((long)din.readInt() & 0xFFFFFFFF); } protected String readString (final DataInputStream din, final long size) throws IOException { final byte data[] = new byte[(int)size]; din.readFully(data); return new String(data, "UTF-8"); } }
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./extensions/gdx-bullet/jni/swig-src/dynamics/com/badlogic/gdx/physics/bullet/dynamics/btPoint2PointConstraintFloatData.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ package com.badlogic.gdx.physics.bullet.dynamics; import com.badlogic.gdx.physics.bullet.BulletBase; import com.badlogic.gdx.physics.bullet.linearmath.*; import com.badlogic.gdx.physics.bullet.collision.*; public class btPoint2PointConstraintFloatData extends BulletBase { private long swigCPtr; protected btPoint2PointConstraintFloatData (final String className, long cPtr, boolean cMemoryOwn) { super(className, cPtr, cMemoryOwn); swigCPtr = cPtr; } /** Construct a new btPoint2PointConstraintFloatData, normally you should not need this constructor it's intended for low-level * usage. */ public btPoint2PointConstraintFloatData (long cPtr, boolean cMemoryOwn) { this("btPoint2PointConstraintFloatData", cPtr, cMemoryOwn); construct(); } @Override protected void reset (long cPtr, boolean cMemoryOwn) { if (!destroyed) destroy(); super.reset(swigCPtr = cPtr, cMemoryOwn); } public static long getCPtr (btPoint2PointConstraintFloatData obj) { return (obj == null) ? 0 : obj.swigCPtr; } @Override protected void finalize () throws Throwable { if (!destroyed) destroy(); super.finalize(); } @Override protected synchronized void delete () { if (swigCPtr != 0) { if (swigCMemOwn) { swigCMemOwn = false; DynamicsJNI.delete_btPoint2PointConstraintFloatData(swigCPtr); } swigCPtr = 0; } super.delete(); } public void setTypeConstraintData (btTypedConstraintData value) { DynamicsJNI.btPoint2PointConstraintFloatData_typeConstraintData_set(swigCPtr, this, btTypedConstraintData.getCPtr(value), value); } public btTypedConstraintData getTypeConstraintData () { long cPtr = DynamicsJNI.btPoint2PointConstraintFloatData_typeConstraintData_get(swigCPtr, this); return (cPtr == 0) ? null : new btTypedConstraintData(cPtr, false); } public void setPivotInA (btVector3FloatData value) { DynamicsJNI.btPoint2PointConstraintFloatData_pivotInA_set(swigCPtr, this, btVector3FloatData.getCPtr(value), value); } public btVector3FloatData getPivotInA () { long cPtr = DynamicsJNI.btPoint2PointConstraintFloatData_pivotInA_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3FloatData(cPtr, false); } public void setPivotInB (btVector3FloatData value) { DynamicsJNI.btPoint2PointConstraintFloatData_pivotInB_set(swigCPtr, this, btVector3FloatData.getCPtr(value), value); } public btVector3FloatData getPivotInB () { long cPtr = DynamicsJNI.btPoint2PointConstraintFloatData_pivotInB_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3FloatData(cPtr, false); } public btPoint2PointConstraintFloatData () { this(DynamicsJNI.new_btPoint2PointConstraintFloatData(), true); } }
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ package com.badlogic.gdx.physics.bullet.dynamics; import com.badlogic.gdx.physics.bullet.BulletBase; import com.badlogic.gdx.physics.bullet.linearmath.*; import com.badlogic.gdx.physics.bullet.collision.*; public class btPoint2PointConstraintFloatData extends BulletBase { private long swigCPtr; protected btPoint2PointConstraintFloatData (final String className, long cPtr, boolean cMemoryOwn) { super(className, cPtr, cMemoryOwn); swigCPtr = cPtr; } /** Construct a new btPoint2PointConstraintFloatData, normally you should not need this constructor it's intended for low-level * usage. */ public btPoint2PointConstraintFloatData (long cPtr, boolean cMemoryOwn) { this("btPoint2PointConstraintFloatData", cPtr, cMemoryOwn); construct(); } @Override protected void reset (long cPtr, boolean cMemoryOwn) { if (!destroyed) destroy(); super.reset(swigCPtr = cPtr, cMemoryOwn); } public static long getCPtr (btPoint2PointConstraintFloatData obj) { return (obj == null) ? 0 : obj.swigCPtr; } @Override protected void finalize () throws Throwable { if (!destroyed) destroy(); super.finalize(); } @Override protected synchronized void delete () { if (swigCPtr != 0) { if (swigCMemOwn) { swigCMemOwn = false; DynamicsJNI.delete_btPoint2PointConstraintFloatData(swigCPtr); } swigCPtr = 0; } super.delete(); } public void setTypeConstraintData (btTypedConstraintData value) { DynamicsJNI.btPoint2PointConstraintFloatData_typeConstraintData_set(swigCPtr, this, btTypedConstraintData.getCPtr(value), value); } public btTypedConstraintData getTypeConstraintData () { long cPtr = DynamicsJNI.btPoint2PointConstraintFloatData_typeConstraintData_get(swigCPtr, this); return (cPtr == 0) ? null : new btTypedConstraintData(cPtr, false); } public void setPivotInA (btVector3FloatData value) { DynamicsJNI.btPoint2PointConstraintFloatData_pivotInA_set(swigCPtr, this, btVector3FloatData.getCPtr(value), value); } public btVector3FloatData getPivotInA () { long cPtr = DynamicsJNI.btPoint2PointConstraintFloatData_pivotInA_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3FloatData(cPtr, false); } public void setPivotInB (btVector3FloatData value) { DynamicsJNI.btPoint2PointConstraintFloatData_pivotInB_set(swigCPtr, this, btVector3FloatData.getCPtr(value), value); } public btVector3FloatData getPivotInB () { long cPtr = DynamicsJNI.btPoint2PointConstraintFloatData_pivotInB_get(swigCPtr, this); return (cPtr == 0) ? null : new btVector3FloatData(cPtr, false); } public btPoint2PointConstraintFloatData () { this(DynamicsJNI.new_btPoint2PointConstraintFloatData(), true); } }
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./tests/gdx-tests-gwt/res/com/badlogic/gdx/tests/gwt/GdxTestsGwt.gwt.xml
<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE module PUBLIC "-//Google Inc.//DTD Google Web Toolkit trunk//EN" "https://www.gwtproject.org/doctype/2.10.0/gwt-module.dtd"> <module> <inherits name='com.badlogic.gdx.backends.gdx_backends_gwt' /> <inherits name='com.badlogic.gdx.GdxTests' /> <inherits name="com.badlogic.gdx.physics.box2d.box2d-gwt"/> <set-configuration-property name="gdx.assetpath" value="../gdx-tests-android/assets"/> <set-configuration-property name='xsiframe.failIfScriptTag' value='FALSE'/> <entry-point class='com.badlogic.gdx.tests.gwt.client.GwtTestStarter' /> <set-configuration-property name="gdx.assetfilterclass" value="com.badlogic.gdx.tests.gwt.client.GwtTestAssetFilter"/> </module>
<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE module PUBLIC "-//Google Inc.//DTD Google Web Toolkit trunk//EN" "https://www.gwtproject.org/doctype/2.10.0/gwt-module.dtd"> <module> <inherits name='com.badlogic.gdx.backends.gdx_backends_gwt' /> <inherits name='com.badlogic.gdx.GdxTests' /> <inherits name="com.badlogic.gdx.physics.box2d.box2d-gwt"/> <set-configuration-property name="gdx.assetpath" value="../gdx-tests-android/assets"/> <set-configuration-property name='xsiframe.failIfScriptTag' value='FALSE'/> <entry-point class='com.badlogic.gdx.tests.gwt.client.GwtTestStarter' /> <set-configuration-property name="gdx.assetfilterclass" value="com.badlogic.gdx.tests.gwt.client.GwtTestAssetFilter"/> </module>
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./extensions/gdx-bullet/jni/swig/common/gdxEnableArrays.i
/* * An includable interface file that (re)enables some type mappings that most * Bullet types want, but might be disabled for some because it's more trouble * than it's worth to map them right. */ /* Use Java float[] where Bullet wants btScalar *. */ %apply float[] { btScalar * }; %apply float[] { const btScalar * };
/* * An includable interface file that (re)enables some type mappings that most * Bullet types want, but might be disabled for some because it's more trouble * than it's worth to map them right. */ /* Use Java float[] where Bullet wants btScalar *. */ %apply float[] { btScalar * }; %apply float[] { const btScalar * };
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./extensions/gdx-bullet/jni/swig/common/gdxDisableBuffers.i
DISABLE_NIO_BUFFER_TYPEMAP(unsigned char); DISABLE_NIO_BUFFER_TYPEMAP(short); DISABLE_NIO_BUFFER_TYPEMAP(unsigned short); DISABLE_NIO_BUFFER_TYPEMAP(int); DISABLE_NIO_BUFFER_TYPEMAP(unsigned int); DISABLE_NIO_BUFFER_TYPEMAP(long); DISABLE_NIO_BUFFER_TYPEMAP(unsigned long); DISABLE_NIO_BUFFER_TYPEMAP(float); DISABLE_NIO_BUFFER_TYPEMAP(double); DISABLE_NIO_BUFFER_TYPEMAP(btScalar);
DISABLE_NIO_BUFFER_TYPEMAP(unsigned char); DISABLE_NIO_BUFFER_TYPEMAP(short); DISABLE_NIO_BUFFER_TYPEMAP(unsigned short); DISABLE_NIO_BUFFER_TYPEMAP(int); DISABLE_NIO_BUFFER_TYPEMAP(unsigned int); DISABLE_NIO_BUFFER_TYPEMAP(long); DISABLE_NIO_BUFFER_TYPEMAP(unsigned long); DISABLE_NIO_BUFFER_TYPEMAP(float); DISABLE_NIO_BUFFER_TYPEMAP(double); DISABLE_NIO_BUFFER_TYPEMAP(btScalar);
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./gdx/src/com/badlogic/gdx/math/CumulativeDistribution.java
package com.badlogic.gdx.math; import com.badlogic.gdx.utils.Array; /** This class represents a cumulative distribution. It can be used in scenarios where there are values with different * probabilities and it's required to pick one of those respecting the probability. For example one could represent the frequency * of the alphabet letters using a cumulative distribution and use it to randomly pick a letter respecting their probabilities * (useful when generating random words). Another example could be point generation on a mesh surface: one could generate a * cumulative distribution using triangles areas as interval size, in this way triangles with a large area will be picked more * often than triangles with a smaller one. See * <a href="http://en.wikipedia.org/wiki/Cumulative_distribution_function">Wikipedia</a> for a detailed explanation. * @author Inferno */ public class CumulativeDistribution<T> { public class CumulativeValue { public T value; public float frequency; public float interval; public CumulativeValue (T value, float frequency, float interval) { this.value = value; this.frequency = frequency; this.interval = interval; } } private Array<CumulativeValue> values; public CumulativeDistribution () { values = new Array<CumulativeValue>(false, 10, CumulativeValue.class); } /** Adds a value with a given interval size to the distribution */ public void add (T value, float intervalSize) { values.add(new CumulativeValue(value, 0, intervalSize)); } /** Adds a value with interval size equal to zero to the distribution */ public void add (T value) { values.add(new CumulativeValue(value, 0, 0)); } /** Generate the cumulative distribution */ public void generate () { float sum = 0; for (int i = 0; i < values.size; ++i) { sum += values.items[i].interval; values.items[i].frequency = sum; } } /** Generate the cumulative distribution in [0,1] where each interval will get a frequency between [0,1] */ public void generateNormalized () { float sum = 0; for (int i = 0; i < values.size; ++i) { sum += values.items[i].interval; } float intervalSum = 0; for (int i = 0; i < values.size; ++i) { intervalSum += values.items[i].interval / sum; values.items[i].frequency = intervalSum; } } /** Generate the cumulative distribution in [0,1] where each value will have the same frequency and interval size */ public void generateUniform () { float freq = 1f / values.size; for (int i = 0; i < values.size; ++i) { // reset the interval to the normalized frequency values.items[i].interval = freq; values.items[i].frequency = (i + 1) * freq; } } /** Finds the value whose interval contains the given probability Binary search algorithm is used to find the value. * @param probability * @return the value whose interval contains the probability */ public T value (float probability) { CumulativeValue value = null; int imax = values.size - 1, imin = 0, imid; while (imin <= imax) { imid = imin + ((imax - imin) / 2); value = values.items[imid]; if (probability < value.frequency) imax = imid - 1; else if (probability > value.frequency) imin = imid + 1; else break; } return values.items[imin].value; } /** @return the value whose interval contains a random probability in [0,1] */ public T value () { return value(MathUtils.random()); } /** @return the amount of values */ public int size () { return values.size; } /** @return the interval size for the value at the given position */ public float getInterval (int index) { return values.items[index].interval; } /** @return the value at the given position */ public T getValue (int index) { return values.items[index].value; } /** Set the interval size on the passed in object. The object must be present in the distribution. */ public void setInterval (T obj, float intervalSize) { for (CumulativeValue value : values) if (value.value == obj) { value.interval = intervalSize; return; } } /** Sets the interval size for the value at the given index */ public void setInterval (int index, float intervalSize) { values.items[index].interval = intervalSize; } /** Removes all the values from the distribution */ public void clear () { values.clear(); } }
package com.badlogic.gdx.math; import com.badlogic.gdx.utils.Array; /** This class represents a cumulative distribution. It can be used in scenarios where there are values with different * probabilities and it's required to pick one of those respecting the probability. For example one could represent the frequency * of the alphabet letters using a cumulative distribution and use it to randomly pick a letter respecting their probabilities * (useful when generating random words). Another example could be point generation on a mesh surface: one could generate a * cumulative distribution using triangles areas as interval size, in this way triangles with a large area will be picked more * often than triangles with a smaller one. See * <a href="http://en.wikipedia.org/wiki/Cumulative_distribution_function">Wikipedia</a> for a detailed explanation. * @author Inferno */ public class CumulativeDistribution<T> { public class CumulativeValue { public T value; public float frequency; public float interval; public CumulativeValue (T value, float frequency, float interval) { this.value = value; this.frequency = frequency; this.interval = interval; } } private Array<CumulativeValue> values; public CumulativeDistribution () { values = new Array<CumulativeValue>(false, 10, CumulativeValue.class); } /** Adds a value with a given interval size to the distribution */ public void add (T value, float intervalSize) { values.add(new CumulativeValue(value, 0, intervalSize)); } /** Adds a value with interval size equal to zero to the distribution */ public void add (T value) { values.add(new CumulativeValue(value, 0, 0)); } /** Generate the cumulative distribution */ public void generate () { float sum = 0; for (int i = 0; i < values.size; ++i) { sum += values.items[i].interval; values.items[i].frequency = sum; } } /** Generate the cumulative distribution in [0,1] where each interval will get a frequency between [0,1] */ public void generateNormalized () { float sum = 0; for (int i = 0; i < values.size; ++i) { sum += values.items[i].interval; } float intervalSum = 0; for (int i = 0; i < values.size; ++i) { intervalSum += values.items[i].interval / sum; values.items[i].frequency = intervalSum; } } /** Generate the cumulative distribution in [0,1] where each value will have the same frequency and interval size */ public void generateUniform () { float freq = 1f / values.size; for (int i = 0; i < values.size; ++i) { // reset the interval to the normalized frequency values.items[i].interval = freq; values.items[i].frequency = (i + 1) * freq; } } /** Finds the value whose interval contains the given probability Binary search algorithm is used to find the value. * @param probability * @return the value whose interval contains the probability */ public T value (float probability) { CumulativeValue value = null; int imax = values.size - 1, imin = 0, imid; while (imin <= imax) { imid = imin + ((imax - imin) / 2); value = values.items[imid]; if (probability < value.frequency) imax = imid - 1; else if (probability > value.frequency) imin = imid + 1; else break; } return values.items[imin].value; } /** @return the value whose interval contains a random probability in [0,1] */ public T value () { return value(MathUtils.random()); } /** @return the amount of values */ public int size () { return values.size; } /** @return the interval size for the value at the given position */ public float getInterval (int index) { return values.items[index].interval; } /** @return the value at the given position */ public T getValue (int index) { return values.items[index].value; } /** Set the interval size on the passed in object. The object must be present in the distribution. */ public void setInterval (T obj, float intervalSize) { for (CumulativeValue value : values) if (value.value == obj) { value.interval = intervalSize; return; } } /** Sets the interval size for the value at the given index */ public void setInterval (int index, float intervalSize) { values.items[index].interval = intervalSize; } /** Removes all the values from the distribution */ public void clear () { values.clear(); } }
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./extensions/gdx-box2d/gdx-box2d-gwt/src/com/badlogic/gdx/physics/box2d/gwt/emu/org/jbox2d/collision/broadphase/Pair.java
/******************************************************************************* * Copyright (c) 2013, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ package org.jbox2d.collision.broadphase; // updated to rev 100 /** Java note: at the "creation" of each node, a random key is given to that node, and that's what we sort from. */ public class Pair implements Comparable<Pair> { public int proxyIdA; public int proxyIdB; public int compareTo (Pair pair2) { if (this.proxyIdA < pair2.proxyIdA) { return -1; } if (this.proxyIdA == pair2.proxyIdA) { return proxyIdB < pair2.proxyIdB ? -1 : proxyIdB == pair2.proxyIdB ? 0 : 1; } return 1; } }
/******************************************************************************* * Copyright (c) 2013, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ package org.jbox2d.collision.broadphase; // updated to rev 100 /** Java note: at the "creation" of each node, a random key is given to that node, and that's what we sort from. */ public class Pair implements Comparable<Pair> { public int proxyIdA; public int proxyIdB; public int compareTo (Pair pair2) { if (this.proxyIdA < pair2.proxyIdA) { return -1; } if (this.proxyIdA == pair2.proxyIdA) { return proxyIdB < pair2.proxyIdB ? -1 : proxyIdB == pair2.proxyIdB ? 0 : 1; } return 1; } }
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./backends/gdx-backend-robovm/src/com/badlogic/gdx/backends/iosrobovm/IOSApplicationConfiguration.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.backends.iosrobovm; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.glutils.HdpiMode; import com.badlogic.gdx.graphics.glutils.HdpiUtils; import com.badlogic.gdx.utils.ObjectMap; import org.robovm.apple.glkit.GLKViewDrawableColorFormat; import org.robovm.apple.glkit.GLKViewDrawableDepthFormat; import org.robovm.apple.glkit.GLKViewDrawableMultisample; import org.robovm.apple.glkit.GLKViewDrawableStencilFormat; import org.robovm.apple.uikit.UIRectEdge; public class IOSApplicationConfiguration { /** whether to enable screen dimming. */ public boolean preventScreenDimming = true; /** whether or not portrait orientation is supported. */ public boolean orientationPortrait = true; /** whether or not landscape orientation is supported. */ public boolean orientationLandscape = true; /** the color format, RGBA8888 is the default **/ public GLKViewDrawableColorFormat colorFormat = GLKViewDrawableColorFormat.RGBA8888; /** the depth buffer format, Format16 is default **/ public GLKViewDrawableDepthFormat depthFormat = GLKViewDrawableDepthFormat._16; /** the stencil buffer format, None is default **/ public GLKViewDrawableStencilFormat stencilFormat = GLKViewDrawableStencilFormat.None; /** the multisample format, None is default **/ public GLKViewDrawableMultisample multisample = GLKViewDrawableMultisample.None; /** preferred/max number of frames per second. Set to "0" to indicate max supported by screen (on standard OpenGL backend (non * MetalANGLE) Apple has a 60fps cap on most devices). **/ public int preferredFramesPerSecond = 0; /** whether to use the accelerometer, default true **/ public boolean useAccelerometer = true; /** the update interval to poll the accelerometer with, in seconds **/ public float accelerometerUpdate = 0.05f; /** the update interval to poll the magnetometer with, in seconds **/ public float magnetometerUpdate = 0.05f; /** whether to use the compass, default true **/ public boolean useCompass = true; /** whether to use the haptics engine, default false. **/ public boolean useHaptics = false; /** whether or not to allow background music from iPod **/ public boolean allowIpod = true; /** whether or not the onScreenKeyboard should be closed on return key **/ public boolean keyboardCloseOnReturn = true; /** Whether to enable OpenGL ES 3 if supported. If not supported it will fall-back to OpenGL ES 2.0. When GL ES 3 is enabled, * {@link com.badlogic.gdx.Gdx#gl30} can be used to access it's functionality. */ public boolean useGL30 = false; /** whether the status bar should be visible or not **/ public boolean statusBarVisible = false; /** whether the home indicator should auto-hide or not. Be careful that if enabled, leaving the app only takes one swipe * gesture instead of two and the indicator is never semitransparent. **/ public boolean hideHomeIndicator = false; /** Whether to override the ringer/mute switch, see https://github.com/libgdx/libgdx/issues/4430 */ public boolean overrideRingerSwitch = false; /** Edges where app gestures must be fired over system gestures. Prior to iOS 11, UIRectEdge.All was default behaviour if * status bar hidden, see https://github.com/libgdx/libgdx/issues/5110 **/ public UIRectEdge screenEdgesDeferringSystemGestures = UIRectEdge.All; /** The maximum number of threads to use for network requests. Default is {@link Integer#MAX_VALUE}. */ public int maxNetThreads = Integer.MAX_VALUE; /** whether to use audio or not. Default is <code>true</code> **/ public boolean useAudio = true; /** This setting allows you to specify whether you want to work in logical or raw pixel units. See {@link HdpiMode} for more * information. Note that some OpenGL functions like {@link GL20#glViewport(int, int, int, int)} and * {@link GL20#glScissor(int, int, int, int)} require raw pixel units. Use {@link HdpiUtils} to help with the conversion if * HdpiMode is set to {@link HdpiMode#Logical}. Defaults to {@link HdpiMode#Logical}. */ public HdpiMode hdpiMode = HdpiMode.Logical; ObjectMap<String, IOSDevice> knownDevices = IOSDevice.populateWithKnownDevices(); /** adds device information for newer iOS devices, or overrides information for given ones * @param classifier human readable device classifier * @param machineString machine string returned by iOS * @param ppi device's pixel per inch value */ public void addIosDevice (String classifier, String machineString, int ppi) { IOSDevice.addDeviceToMap(knownDevices, classifier, machineString, ppi); } }
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.backends.iosrobovm; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.glutils.HdpiMode; import com.badlogic.gdx.graphics.glutils.HdpiUtils; import com.badlogic.gdx.utils.ObjectMap; import org.robovm.apple.glkit.GLKViewDrawableColorFormat; import org.robovm.apple.glkit.GLKViewDrawableDepthFormat; import org.robovm.apple.glkit.GLKViewDrawableMultisample; import org.robovm.apple.glkit.GLKViewDrawableStencilFormat; import org.robovm.apple.uikit.UIRectEdge; public class IOSApplicationConfiguration { /** whether to enable screen dimming. */ public boolean preventScreenDimming = true; /** whether or not portrait orientation is supported. */ public boolean orientationPortrait = true; /** whether or not landscape orientation is supported. */ public boolean orientationLandscape = true; /** the color format, RGBA8888 is the default **/ public GLKViewDrawableColorFormat colorFormat = GLKViewDrawableColorFormat.RGBA8888; /** the depth buffer format, Format16 is default **/ public GLKViewDrawableDepthFormat depthFormat = GLKViewDrawableDepthFormat._16; /** the stencil buffer format, None is default **/ public GLKViewDrawableStencilFormat stencilFormat = GLKViewDrawableStencilFormat.None; /** the multisample format, None is default **/ public GLKViewDrawableMultisample multisample = GLKViewDrawableMultisample.None; /** preferred/max number of frames per second. Set to "0" to indicate max supported by screen (on standard OpenGL backend (non * MetalANGLE) Apple has a 60fps cap on most devices). **/ public int preferredFramesPerSecond = 0; /** whether to use the accelerometer, default true **/ public boolean useAccelerometer = true; /** the update interval to poll the accelerometer with, in seconds **/ public float accelerometerUpdate = 0.05f; /** the update interval to poll the magnetometer with, in seconds **/ public float magnetometerUpdate = 0.05f; /** whether to use the compass, default true **/ public boolean useCompass = true; /** whether to use the haptics engine, default false. **/ public boolean useHaptics = false; /** whether or not to allow background music from iPod **/ public boolean allowIpod = true; /** whether or not the onScreenKeyboard should be closed on return key **/ public boolean keyboardCloseOnReturn = true; /** Whether to enable OpenGL ES 3 if supported. If not supported it will fall-back to OpenGL ES 2.0. When GL ES 3 is enabled, * {@link com.badlogic.gdx.Gdx#gl30} can be used to access it's functionality. */ public boolean useGL30 = false; /** whether the status bar should be visible or not **/ public boolean statusBarVisible = false; /** whether the home indicator should auto-hide or not. Be careful that if enabled, leaving the app only takes one swipe * gesture instead of two and the indicator is never semitransparent. **/ public boolean hideHomeIndicator = false; /** Whether to override the ringer/mute switch, see https://github.com/libgdx/libgdx/issues/4430 */ public boolean overrideRingerSwitch = false; /** Edges where app gestures must be fired over system gestures. Prior to iOS 11, UIRectEdge.All was default behaviour if * status bar hidden, see https://github.com/libgdx/libgdx/issues/5110 **/ public UIRectEdge screenEdgesDeferringSystemGestures = UIRectEdge.All; /** The maximum number of threads to use for network requests. Default is {@link Integer#MAX_VALUE}. */ public int maxNetThreads = Integer.MAX_VALUE; /** whether to use audio or not. Default is <code>true</code> **/ public boolean useAudio = true; /** This setting allows you to specify whether you want to work in logical or raw pixel units. See {@link HdpiMode} for more * information. Note that some OpenGL functions like {@link GL20#glViewport(int, int, int, int)} and * {@link GL20#glScissor(int, int, int, int)} require raw pixel units. Use {@link HdpiUtils} to help with the conversion if * HdpiMode is set to {@link HdpiMode#Logical}. Defaults to {@link HdpiMode#Logical}. */ public HdpiMode hdpiMode = HdpiMode.Logical; ObjectMap<String, IOSDevice> knownDevices = IOSDevice.populateWithKnownDevices(); /** adds device information for newer iOS devices, or overrides information for given ones * @param classifier human readable device classifier * @param machineString machine string returned by iOS * @param ppi device's pixel per inch value */ public void addIosDevice (String classifier, String machineString, int ppi) { IOSDevice.addDeviceToMap(knownDevices, classifier, machineString, ppi); } }
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./backends/gdx-backend-lwjgl3/src/com/badlogic/gdx/backends/lwjgl3/audio/Lwjgl3Audio.java
package com.badlogic.gdx.backends.lwjgl3.audio; import com.badlogic.gdx.Audio; import com.badlogic.gdx.utils.Disposable; public interface Lwjgl3Audio extends Audio, Disposable { void update (); }
package com.badlogic.gdx.backends.lwjgl3.audio; import com.badlogic.gdx.Audio; import com.badlogic.gdx.utils.Disposable; public interface Lwjgl3Audio extends Audio, Disposable { void update (); }
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./extensions/gdx-tools/src/com/badlogic/gdx/tools/etc1/ETC1Compressor.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.tools.etc1; import java.io.File; import java.util.ArrayList; import com.badlogic.gdx.files.FileHandle; import com.badlogic.gdx.graphics.Pixmap; import com.badlogic.gdx.graphics.Pixmap.Blending; import com.badlogic.gdx.graphics.Pixmap.Format; import com.badlogic.gdx.graphics.glutils.ETC1; import com.badlogic.gdx.tools.FileProcessor; import com.badlogic.gdx.utils.GdxNativesLoader; public class ETC1Compressor { static class ETC1FileProcessor extends FileProcessor { ETC1FileProcessor () { addInputSuffix(".png"); addInputSuffix(".jpg"); addInputSuffix(".jpeg"); addInputSuffix(".bmp"); setOutputSuffix(".etc1"); } @Override protected void processFile (Entry entry) throws Exception { System.out.println("Processing " + entry.inputFile); Pixmap pixmap = new Pixmap(new FileHandle(entry.inputFile)); if (pixmap.getFormat() != Format.RGB888 && pixmap.getFormat() != Format.RGB565) { System.out.println("Converting from " + pixmap.getFormat() + " to RGB888!"); Pixmap tmp = new Pixmap(pixmap.getWidth(), pixmap.getHeight(), Format.RGB888); tmp.setBlending(Blending.None); tmp.drawPixmap(pixmap, 0, 0, 0, 0, pixmap.getWidth(), pixmap.getHeight()); pixmap.dispose(); pixmap = tmp; } ETC1.encodeImagePKM(pixmap).write(new FileHandle(entry.outputFile)); pixmap.dispose(); } @Override protected void processDir (Entry entryDir, ArrayList<Entry> value) throws Exception { if (!entryDir.outputDir.exists()) { if (!entryDir.outputDir.mkdirs()) throw new Exception("Couldn't create output directory '" + entryDir.outputDir + "'"); } } } public static void process (String inputDirectory, String outputDirectory, boolean recursive, boolean flatten) throws Exception { GdxNativesLoader.load(); ETC1FileProcessor processor = new ETC1FileProcessor(); processor.setRecursive(recursive); processor.setFlattenOutput(flatten); processor.process(new File(inputDirectory), new File(outputDirectory)); } public static void main (String[] args) throws Exception { if (args.length != 2) { System.out.println("ETC1Compressor <input-dir> <output-dir>"); System.exit(-1); } ETC1Compressor.process(args[0], args[1], true, false); } }
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.tools.etc1; import java.io.File; import java.util.ArrayList; import com.badlogic.gdx.files.FileHandle; import com.badlogic.gdx.graphics.Pixmap; import com.badlogic.gdx.graphics.Pixmap.Blending; import com.badlogic.gdx.graphics.Pixmap.Format; import com.badlogic.gdx.graphics.glutils.ETC1; import com.badlogic.gdx.tools.FileProcessor; import com.badlogic.gdx.utils.GdxNativesLoader; public class ETC1Compressor { static class ETC1FileProcessor extends FileProcessor { ETC1FileProcessor () { addInputSuffix(".png"); addInputSuffix(".jpg"); addInputSuffix(".jpeg"); addInputSuffix(".bmp"); setOutputSuffix(".etc1"); } @Override protected void processFile (Entry entry) throws Exception { System.out.println("Processing " + entry.inputFile); Pixmap pixmap = new Pixmap(new FileHandle(entry.inputFile)); if (pixmap.getFormat() != Format.RGB888 && pixmap.getFormat() != Format.RGB565) { System.out.println("Converting from " + pixmap.getFormat() + " to RGB888!"); Pixmap tmp = new Pixmap(pixmap.getWidth(), pixmap.getHeight(), Format.RGB888); tmp.setBlending(Blending.None); tmp.drawPixmap(pixmap, 0, 0, 0, 0, pixmap.getWidth(), pixmap.getHeight()); pixmap.dispose(); pixmap = tmp; } ETC1.encodeImagePKM(pixmap).write(new FileHandle(entry.outputFile)); pixmap.dispose(); } @Override protected void processDir (Entry entryDir, ArrayList<Entry> value) throws Exception { if (!entryDir.outputDir.exists()) { if (!entryDir.outputDir.mkdirs()) throw new Exception("Couldn't create output directory '" + entryDir.outputDir + "'"); } } } public static void process (String inputDirectory, String outputDirectory, boolean recursive, boolean flatten) throws Exception { GdxNativesLoader.load(); ETC1FileProcessor processor = new ETC1FileProcessor(); processor.setRecursive(recursive); processor.setFlattenOutput(flatten); processor.process(new File(inputDirectory), new File(outputDirectory)); } public static void main (String[] args) throws Exception { if (args.length != 2) { System.out.println("ETC1Compressor <input-dir> <output-dir>"); System.exit(-1); } ETC1Compressor.process(args[0], args[1], true, false); } }
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/GIM_RSORT_TOKEN_COMPARATOR.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ package com.badlogic.gdx.physics.bullet.collision; import com.badlogic.gdx.physics.bullet.BulletBase; import com.badlogic.gdx.physics.bullet.linearmath.*; public class GIM_RSORT_TOKEN_COMPARATOR extends BulletBase { private long swigCPtr; protected GIM_RSORT_TOKEN_COMPARATOR (final String className, long cPtr, boolean cMemoryOwn) { super(className, cPtr, cMemoryOwn); swigCPtr = cPtr; } /** Construct a new GIM_RSORT_TOKEN_COMPARATOR, normally you should not need this constructor it's intended for low-level * usage. */ public GIM_RSORT_TOKEN_COMPARATOR (long cPtr, boolean cMemoryOwn) { this("GIM_RSORT_TOKEN_COMPARATOR", cPtr, cMemoryOwn); construct(); } @Override protected void reset (long cPtr, boolean cMemoryOwn) { if (!destroyed) destroy(); super.reset(swigCPtr = cPtr, cMemoryOwn); } public static long getCPtr (GIM_RSORT_TOKEN_COMPARATOR obj) { return (obj == null) ? 0 : obj.swigCPtr; } @Override protected void finalize () throws Throwable { if (!destroyed) destroy(); super.finalize(); } @Override protected synchronized void delete () { if (swigCPtr != 0) { if (swigCMemOwn) { swigCMemOwn = false; CollisionJNI.delete_GIM_RSORT_TOKEN_COMPARATOR(swigCPtr); } swigCPtr = 0; } super.delete(); } public int operatorFunctionCall (GIM_RSORT_TOKEN a, GIM_RSORT_TOKEN b) { return CollisionJNI.GIM_RSORT_TOKEN_COMPARATOR_operatorFunctionCall(swigCPtr, this, GIM_RSORT_TOKEN.getCPtr(a), a, GIM_RSORT_TOKEN.getCPtr(b), b); } public GIM_RSORT_TOKEN_COMPARATOR () { this(CollisionJNI.new_GIM_RSORT_TOKEN_COMPARATOR(), true); } }
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ package com.badlogic.gdx.physics.bullet.collision; import com.badlogic.gdx.physics.bullet.BulletBase; import com.badlogic.gdx.physics.bullet.linearmath.*; public class GIM_RSORT_TOKEN_COMPARATOR extends BulletBase { private long swigCPtr; protected GIM_RSORT_TOKEN_COMPARATOR (final String className, long cPtr, boolean cMemoryOwn) { super(className, cPtr, cMemoryOwn); swigCPtr = cPtr; } /** Construct a new GIM_RSORT_TOKEN_COMPARATOR, normally you should not need this constructor it's intended for low-level * usage. */ public GIM_RSORT_TOKEN_COMPARATOR (long cPtr, boolean cMemoryOwn) { this("GIM_RSORT_TOKEN_COMPARATOR", cPtr, cMemoryOwn); construct(); } @Override protected void reset (long cPtr, boolean cMemoryOwn) { if (!destroyed) destroy(); super.reset(swigCPtr = cPtr, cMemoryOwn); } public static long getCPtr (GIM_RSORT_TOKEN_COMPARATOR obj) { return (obj == null) ? 0 : obj.swigCPtr; } @Override protected void finalize () throws Throwable { if (!destroyed) destroy(); super.finalize(); } @Override protected synchronized void delete () { if (swigCPtr != 0) { if (swigCMemOwn) { swigCMemOwn = false; CollisionJNI.delete_GIM_RSORT_TOKEN_COMPARATOR(swigCPtr); } swigCPtr = 0; } super.delete(); } public int operatorFunctionCall (GIM_RSORT_TOKEN a, GIM_RSORT_TOKEN b) { return CollisionJNI.GIM_RSORT_TOKEN_COMPARATOR_operatorFunctionCall(swigCPtr, this, GIM_RSORT_TOKEN.getCPtr(a), a, GIM_RSORT_TOKEN.getCPtr(b), b); } public GIM_RSORT_TOKEN_COMPARATOR () { this(CollisionJNI.new_GIM_RSORT_TOKEN_COMPARATOR(), true); } }
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./extensions/gdx-bullet/jni/src/bullet/BulletCollision/CollisionShapes/btBox2dShape.h
/* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef BT_OBB_BOX_2D_SHAPE_H #define BT_OBB_BOX_2D_SHAPE_H #include "BulletCollision/CollisionShapes/btPolyhedralConvexShape.h" #include "BulletCollision/CollisionShapes/btCollisionMargin.h" #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" #include "LinearMath/btVector3.h" #include "LinearMath/btMinMax.h" ///The btBox2dShape is a box primitive around the origin, its sides axis aligned with length specified by half extents, in local shape coordinates. When used as part of a btCollisionObject or btRigidBody it will be an oriented box in world space. ATTRIBUTE_ALIGNED16(class) btBox2dShape: public btPolyhedralConvexShape { //btVector3 m_boxHalfExtents1; //use m_implicitShapeDimensions instead btVector3 m_centroid; btVector3 m_vertices[4]; btVector3 m_normals[4]; public: BT_DECLARE_ALIGNED_ALLOCATOR(); btVector3 getHalfExtentsWithMargin() const { btVector3 halfExtents = getHalfExtentsWithoutMargin(); btVector3 margin(getMargin(),getMargin(),getMargin()); halfExtents += margin; return halfExtents; } const btVector3& getHalfExtentsWithoutMargin() const { return m_implicitShapeDimensions;//changed in Bullet 2.63: assume the scaling and margin are included } virtual btVector3 localGetSupportingVertex(const btVector3& vec) const { btVector3 halfExtents = getHalfExtentsWithoutMargin(); btVector3 margin(getMargin(),getMargin(),getMargin()); halfExtents += margin; return btVector3(btFsels(vec.x(), halfExtents.x(), -halfExtents.x()), btFsels(vec.y(), halfExtents.y(), -halfExtents.y()), btFsels(vec.z(), halfExtents.z(), -halfExtents.z())); } SIMD_FORCE_INLINE btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const { const btVector3& halfExtents = getHalfExtentsWithoutMargin(); return btVector3(btFsels(vec.x(), halfExtents.x(), -halfExtents.x()), btFsels(vec.y(), halfExtents.y(), -halfExtents.y()), btFsels(vec.z(), halfExtents.z(), -halfExtents.z())); } virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const { const btVector3& halfExtents = getHalfExtentsWithoutMargin(); for (int i=0;i<numVectors;i++) { const btVector3& vec = vectors[i]; supportVerticesOut[i].setValue(btFsels(vec.x(), halfExtents.x(), -halfExtents.x()), btFsels(vec.y(), halfExtents.y(), -halfExtents.y()), btFsels(vec.z(), halfExtents.z(), -halfExtents.z())); } } ///a btBox2dShape is a flat 2D box in the X-Y plane (Z extents are zero) btBox2dShape( const btVector3& boxHalfExtents) : btPolyhedralConvexShape(), m_centroid(0,0,0) { m_vertices[0].setValue(-boxHalfExtents.getX(),-boxHalfExtents.getY(),0); m_vertices[1].setValue(boxHalfExtents.getX(),-boxHalfExtents.getY(),0); m_vertices[2].setValue(boxHalfExtents.getX(),boxHalfExtents.getY(),0); m_vertices[3].setValue(-boxHalfExtents.getX(),boxHalfExtents.getY(),0); m_normals[0].setValue(0,-1,0); m_normals[1].setValue(1,0,0); m_normals[2].setValue(0,1,0); m_normals[3].setValue(-1,0,0); btScalar minDimension = boxHalfExtents.getX(); if (minDimension>boxHalfExtents.getY()) minDimension = boxHalfExtents.getY(); m_shapeType = BOX_2D_SHAPE_PROXYTYPE; btVector3 margin(getMargin(),getMargin(),getMargin()); m_implicitShapeDimensions = (boxHalfExtents * m_localScaling) - margin; setSafeMargin(minDimension); }; virtual void setMargin(btScalar collisionMargin) { //correct the m_implicitShapeDimensions for the margin btVector3 oldMargin(getMargin(),getMargin(),getMargin()); btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions+oldMargin; btConvexInternalShape::setMargin(collisionMargin); btVector3 newMargin(getMargin(),getMargin(),getMargin()); m_implicitShapeDimensions = implicitShapeDimensionsWithMargin - newMargin; } virtual void setLocalScaling(const btVector3& scaling) { btVector3 oldMargin(getMargin(),getMargin(),getMargin()); btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions+oldMargin; btVector3 unScaledImplicitShapeDimensionsWithMargin = implicitShapeDimensionsWithMargin / m_localScaling; btConvexInternalShape::setLocalScaling(scaling); m_implicitShapeDimensions = (unScaledImplicitShapeDimensionsWithMargin * m_localScaling) - oldMargin; } virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const; virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const; int getVertexCount() const { return 4; } virtual int getNumVertices()const { return 4; } const btVector3* getVertices() const { return &m_vertices[0]; } const btVector3* getNormals() const { return &m_normals[0]; } virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i ) const { //this plane might not be aligned... btVector4 plane ; getPlaneEquation(plane,i); planeNormal = btVector3(plane.getX(),plane.getY(),plane.getZ()); planeSupport = localGetSupportingVertex(-planeNormal); } const btVector3& getCentroid() const { return m_centroid; } virtual int getNumPlanes() const { return 6; } virtual int getNumEdges() const { return 12; } virtual void getVertex(int i,btVector3& vtx) const { btVector3 halfExtents = getHalfExtentsWithoutMargin(); vtx = btVector3( halfExtents.x() * (1-(i&1)) - halfExtents.x() * (i&1), halfExtents.y() * (1-((i&2)>>1)) - halfExtents.y() * ((i&2)>>1), halfExtents.z() * (1-((i&4)>>2)) - halfExtents.z() * ((i&4)>>2)); } virtual void getPlaneEquation(btVector4& plane,int i) const { btVector3 halfExtents = getHalfExtentsWithoutMargin(); switch (i) { case 0: plane.setValue(btScalar(1.),btScalar(0.),btScalar(0.),-halfExtents.x()); break; case 1: plane.setValue(btScalar(-1.),btScalar(0.),btScalar(0.),-halfExtents.x()); break; case 2: plane.setValue(btScalar(0.),btScalar(1.),btScalar(0.),-halfExtents.y()); break; case 3: plane.setValue(btScalar(0.),btScalar(-1.),btScalar(0.),-halfExtents.y()); break; case 4: plane.setValue(btScalar(0.),btScalar(0.),btScalar(1.),-halfExtents.z()); break; case 5: plane.setValue(btScalar(0.),btScalar(0.),btScalar(-1.),-halfExtents.z()); break; default: btAssert(0); } } virtual void getEdge(int i,btVector3& pa,btVector3& pb) const //virtual void getEdge(int i,Edge& edge) const { int edgeVert0 = 0; int edgeVert1 = 0; switch (i) { case 0: edgeVert0 = 0; edgeVert1 = 1; break; case 1: edgeVert0 = 0; edgeVert1 = 2; break; case 2: edgeVert0 = 1; edgeVert1 = 3; break; case 3: edgeVert0 = 2; edgeVert1 = 3; break; case 4: edgeVert0 = 0; edgeVert1 = 4; break; case 5: edgeVert0 = 1; edgeVert1 = 5; break; case 6: edgeVert0 = 2; edgeVert1 = 6; break; case 7: edgeVert0 = 3; edgeVert1 = 7; break; case 8: edgeVert0 = 4; edgeVert1 = 5; break; case 9: edgeVert0 = 4; edgeVert1 = 6; break; case 10: edgeVert0 = 5; edgeVert1 = 7; break; case 11: edgeVert0 = 6; edgeVert1 = 7; break; default: btAssert(0); } getVertex(edgeVert0,pa ); getVertex(edgeVert1,pb ); } virtual bool isInside(const btVector3& pt,btScalar tolerance) const { btVector3 halfExtents = getHalfExtentsWithoutMargin(); //btScalar minDist = 2*tolerance; bool result = (pt.x() <= (halfExtents.x()+tolerance)) && (pt.x() >= (-halfExtents.x()-tolerance)) && (pt.y() <= (halfExtents.y()+tolerance)) && (pt.y() >= (-halfExtents.y()-tolerance)) && (pt.z() <= (halfExtents.z()+tolerance)) && (pt.z() >= (-halfExtents.z()-tolerance)); return result; } //debugging virtual const char* getName()const { return "Box2d"; } virtual int getNumPreferredPenetrationDirections() const { return 6; } virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const { switch (index) { case 0: penetrationVector.setValue(btScalar(1.),btScalar(0.),btScalar(0.)); break; case 1: penetrationVector.setValue(btScalar(-1.),btScalar(0.),btScalar(0.)); break; case 2: penetrationVector.setValue(btScalar(0.),btScalar(1.),btScalar(0.)); break; case 3: penetrationVector.setValue(btScalar(0.),btScalar(-1.),btScalar(0.)); break; case 4: penetrationVector.setValue(btScalar(0.),btScalar(0.),btScalar(1.)); break; case 5: penetrationVector.setValue(btScalar(0.),btScalar(0.),btScalar(-1.)); break; default: btAssert(0); } } }; #endif //BT_OBB_BOX_2D_SHAPE_H
/* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ #ifndef BT_OBB_BOX_2D_SHAPE_H #define BT_OBB_BOX_2D_SHAPE_H #include "BulletCollision/CollisionShapes/btPolyhedralConvexShape.h" #include "BulletCollision/CollisionShapes/btCollisionMargin.h" #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" #include "LinearMath/btVector3.h" #include "LinearMath/btMinMax.h" ///The btBox2dShape is a box primitive around the origin, its sides axis aligned with length specified by half extents, in local shape coordinates. When used as part of a btCollisionObject or btRigidBody it will be an oriented box in world space. ATTRIBUTE_ALIGNED16(class) btBox2dShape: public btPolyhedralConvexShape { //btVector3 m_boxHalfExtents1; //use m_implicitShapeDimensions instead btVector3 m_centroid; btVector3 m_vertices[4]; btVector3 m_normals[4]; public: BT_DECLARE_ALIGNED_ALLOCATOR(); btVector3 getHalfExtentsWithMargin() const { btVector3 halfExtents = getHalfExtentsWithoutMargin(); btVector3 margin(getMargin(),getMargin(),getMargin()); halfExtents += margin; return halfExtents; } const btVector3& getHalfExtentsWithoutMargin() const { return m_implicitShapeDimensions;//changed in Bullet 2.63: assume the scaling and margin are included } virtual btVector3 localGetSupportingVertex(const btVector3& vec) const { btVector3 halfExtents = getHalfExtentsWithoutMargin(); btVector3 margin(getMargin(),getMargin(),getMargin()); halfExtents += margin; return btVector3(btFsels(vec.x(), halfExtents.x(), -halfExtents.x()), btFsels(vec.y(), halfExtents.y(), -halfExtents.y()), btFsels(vec.z(), halfExtents.z(), -halfExtents.z())); } SIMD_FORCE_INLINE btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const { const btVector3& halfExtents = getHalfExtentsWithoutMargin(); return btVector3(btFsels(vec.x(), halfExtents.x(), -halfExtents.x()), btFsels(vec.y(), halfExtents.y(), -halfExtents.y()), btFsels(vec.z(), halfExtents.z(), -halfExtents.z())); } virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const { const btVector3& halfExtents = getHalfExtentsWithoutMargin(); for (int i=0;i<numVectors;i++) { const btVector3& vec = vectors[i]; supportVerticesOut[i].setValue(btFsels(vec.x(), halfExtents.x(), -halfExtents.x()), btFsels(vec.y(), halfExtents.y(), -halfExtents.y()), btFsels(vec.z(), halfExtents.z(), -halfExtents.z())); } } ///a btBox2dShape is a flat 2D box in the X-Y plane (Z extents are zero) btBox2dShape( const btVector3& boxHalfExtents) : btPolyhedralConvexShape(), m_centroid(0,0,0) { m_vertices[0].setValue(-boxHalfExtents.getX(),-boxHalfExtents.getY(),0); m_vertices[1].setValue(boxHalfExtents.getX(),-boxHalfExtents.getY(),0); m_vertices[2].setValue(boxHalfExtents.getX(),boxHalfExtents.getY(),0); m_vertices[3].setValue(-boxHalfExtents.getX(),boxHalfExtents.getY(),0); m_normals[0].setValue(0,-1,0); m_normals[1].setValue(1,0,0); m_normals[2].setValue(0,1,0); m_normals[3].setValue(-1,0,0); btScalar minDimension = boxHalfExtents.getX(); if (minDimension>boxHalfExtents.getY()) minDimension = boxHalfExtents.getY(); m_shapeType = BOX_2D_SHAPE_PROXYTYPE; btVector3 margin(getMargin(),getMargin(),getMargin()); m_implicitShapeDimensions = (boxHalfExtents * m_localScaling) - margin; setSafeMargin(minDimension); }; virtual void setMargin(btScalar collisionMargin) { //correct the m_implicitShapeDimensions for the margin btVector3 oldMargin(getMargin(),getMargin(),getMargin()); btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions+oldMargin; btConvexInternalShape::setMargin(collisionMargin); btVector3 newMargin(getMargin(),getMargin(),getMargin()); m_implicitShapeDimensions = implicitShapeDimensionsWithMargin - newMargin; } virtual void setLocalScaling(const btVector3& scaling) { btVector3 oldMargin(getMargin(),getMargin(),getMargin()); btVector3 implicitShapeDimensionsWithMargin = m_implicitShapeDimensions+oldMargin; btVector3 unScaledImplicitShapeDimensionsWithMargin = implicitShapeDimensionsWithMargin / m_localScaling; btConvexInternalShape::setLocalScaling(scaling); m_implicitShapeDimensions = (unScaledImplicitShapeDimensionsWithMargin * m_localScaling) - oldMargin; } virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const; virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const; int getVertexCount() const { return 4; } virtual int getNumVertices()const { return 4; } const btVector3* getVertices() const { return &m_vertices[0]; } const btVector3* getNormals() const { return &m_normals[0]; } virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i ) const { //this plane might not be aligned... btVector4 plane ; getPlaneEquation(plane,i); planeNormal = btVector3(plane.getX(),plane.getY(),plane.getZ()); planeSupport = localGetSupportingVertex(-planeNormal); } const btVector3& getCentroid() const { return m_centroid; } virtual int getNumPlanes() const { return 6; } virtual int getNumEdges() const { return 12; } virtual void getVertex(int i,btVector3& vtx) const { btVector3 halfExtents = getHalfExtentsWithoutMargin(); vtx = btVector3( halfExtents.x() * (1-(i&1)) - halfExtents.x() * (i&1), halfExtents.y() * (1-((i&2)>>1)) - halfExtents.y() * ((i&2)>>1), halfExtents.z() * (1-((i&4)>>2)) - halfExtents.z() * ((i&4)>>2)); } virtual void getPlaneEquation(btVector4& plane,int i) const { btVector3 halfExtents = getHalfExtentsWithoutMargin(); switch (i) { case 0: plane.setValue(btScalar(1.),btScalar(0.),btScalar(0.),-halfExtents.x()); break; case 1: plane.setValue(btScalar(-1.),btScalar(0.),btScalar(0.),-halfExtents.x()); break; case 2: plane.setValue(btScalar(0.),btScalar(1.),btScalar(0.),-halfExtents.y()); break; case 3: plane.setValue(btScalar(0.),btScalar(-1.),btScalar(0.),-halfExtents.y()); break; case 4: plane.setValue(btScalar(0.),btScalar(0.),btScalar(1.),-halfExtents.z()); break; case 5: plane.setValue(btScalar(0.),btScalar(0.),btScalar(-1.),-halfExtents.z()); break; default: btAssert(0); } } virtual void getEdge(int i,btVector3& pa,btVector3& pb) const //virtual void getEdge(int i,Edge& edge) const { int edgeVert0 = 0; int edgeVert1 = 0; switch (i) { case 0: edgeVert0 = 0; edgeVert1 = 1; break; case 1: edgeVert0 = 0; edgeVert1 = 2; break; case 2: edgeVert0 = 1; edgeVert1 = 3; break; case 3: edgeVert0 = 2; edgeVert1 = 3; break; case 4: edgeVert0 = 0; edgeVert1 = 4; break; case 5: edgeVert0 = 1; edgeVert1 = 5; break; case 6: edgeVert0 = 2; edgeVert1 = 6; break; case 7: edgeVert0 = 3; edgeVert1 = 7; break; case 8: edgeVert0 = 4; edgeVert1 = 5; break; case 9: edgeVert0 = 4; edgeVert1 = 6; break; case 10: edgeVert0 = 5; edgeVert1 = 7; break; case 11: edgeVert0 = 6; edgeVert1 = 7; break; default: btAssert(0); } getVertex(edgeVert0,pa ); getVertex(edgeVert1,pb ); } virtual bool isInside(const btVector3& pt,btScalar tolerance) const { btVector3 halfExtents = getHalfExtentsWithoutMargin(); //btScalar minDist = 2*tolerance; bool result = (pt.x() <= (halfExtents.x()+tolerance)) && (pt.x() >= (-halfExtents.x()-tolerance)) && (pt.y() <= (halfExtents.y()+tolerance)) && (pt.y() >= (-halfExtents.y()-tolerance)) && (pt.z() <= (halfExtents.z()+tolerance)) && (pt.z() >= (-halfExtents.z()-tolerance)); return result; } //debugging virtual const char* getName()const { return "Box2d"; } virtual int getNumPreferredPenetrationDirections() const { return 6; } virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const { switch (index) { case 0: penetrationVector.setValue(btScalar(1.),btScalar(0.),btScalar(0.)); break; case 1: penetrationVector.setValue(btScalar(-1.),btScalar(0.),btScalar(0.)); break; case 2: penetrationVector.setValue(btScalar(0.),btScalar(1.),btScalar(0.)); break; case 3: penetrationVector.setValue(btScalar(0.),btScalar(-1.),btScalar(0.)); break; case 4: penetrationVector.setValue(btScalar(0.),btScalar(0.),btScalar(1.)); break; case 5: penetrationVector.setValue(btScalar(0.),btScalar(0.),btScalar(-1.)); break; default: btAssert(0); } } }; #endif //BT_OBB_BOX_2D_SHAPE_H
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./gdx/src/com/badlogic/gdx/graphics/g3d/model/data/ModelNode.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics.g3d.model.data; import com.badlogic.gdx.math.Quaternion; import com.badlogic.gdx.math.Vector3; public class ModelNode { public String id; public Vector3 translation; public Quaternion rotation; public Vector3 scale; public String meshId; public ModelNodePart[] parts; public ModelNode[] children; }
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.graphics.g3d.model.data; import com.badlogic.gdx.math.Quaternion; import com.badlogic.gdx.math.Vector3; public class ModelNode { public String id; public Vector3 translation; public Quaternion rotation; public Vector3 scale; public String meshId; public ModelNodePart[] parts; public ModelNode[] children; }
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./extensions/gdx-bullet/jni/swig-src/linearmath/com/badlogic/gdx/physics/bullet/linearmath/btVector3DoubleData.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ package com.badlogic.gdx.physics.bullet.linearmath; import com.badlogic.gdx.physics.bullet.BulletBase; public class btVector3DoubleData extends BulletBase { private long swigCPtr; protected btVector3DoubleData (final String className, long cPtr, boolean cMemoryOwn) { super(className, cPtr, cMemoryOwn); swigCPtr = cPtr; } /** Construct a new btVector3DoubleData, normally you should not need this constructor it's intended for low-level usage. */ public btVector3DoubleData (long cPtr, boolean cMemoryOwn) { this("btVector3DoubleData", cPtr, cMemoryOwn); construct(); } @Override protected void reset (long cPtr, boolean cMemoryOwn) { if (!destroyed) destroy(); super.reset(swigCPtr = cPtr, cMemoryOwn); } public static long getCPtr (btVector3DoubleData obj) { return (obj == null) ? 0 : obj.swigCPtr; } @Override protected void finalize () throws Throwable { if (!destroyed) destroy(); super.finalize(); } @Override protected synchronized void delete () { if (swigCPtr != 0) { if (swigCMemOwn) { swigCMemOwn = false; LinearMathJNI.delete_btVector3DoubleData(swigCPtr); } swigCPtr = 0; } super.delete(); } public void setFloats (double[] value) { LinearMathJNI.btVector3DoubleData_floats_set(swigCPtr, this, value); } public double[] getFloats () { return LinearMathJNI.btVector3DoubleData_floats_get(swigCPtr, this); } public btVector3DoubleData () { this(LinearMathJNI.new_btVector3DoubleData(), true); } }
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ package com.badlogic.gdx.physics.bullet.linearmath; import com.badlogic.gdx.physics.bullet.BulletBase; public class btVector3DoubleData extends BulletBase { private long swigCPtr; protected btVector3DoubleData (final String className, long cPtr, boolean cMemoryOwn) { super(className, cPtr, cMemoryOwn); swigCPtr = cPtr; } /** Construct a new btVector3DoubleData, normally you should not need this constructor it's intended for low-level usage. */ public btVector3DoubleData (long cPtr, boolean cMemoryOwn) { this("btVector3DoubleData", cPtr, cMemoryOwn); construct(); } @Override protected void reset (long cPtr, boolean cMemoryOwn) { if (!destroyed) destroy(); super.reset(swigCPtr = cPtr, cMemoryOwn); } public static long getCPtr (btVector3DoubleData obj) { return (obj == null) ? 0 : obj.swigCPtr; } @Override protected void finalize () throws Throwable { if (!destroyed) destroy(); super.finalize(); } @Override protected synchronized void delete () { if (swigCPtr != 0) { if (swigCMemOwn) { swigCMemOwn = false; LinearMathJNI.delete_btVector3DoubleData(swigCPtr); } swigCPtr = 0; } super.delete(); } public void setFloats (double[] value) { LinearMathJNI.btVector3DoubleData_floats_set(swigCPtr, this, value); } public double[] getFloats () { return LinearMathJNI.btVector3DoubleData_floats_get(swigCPtr, this); } public btVector3DoubleData () { this(LinearMathJNI.new_btVector3DoubleData(), true); } }
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./extensions/gdx-bullet/jni/swig-src/collision/com/badlogic/gdx/physics/bullet/collision/btConvexTriangleMeshShape.java
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ package com.badlogic.gdx.physics.bullet.collision; import com.badlogic.gdx.physics.bullet.linearmath.*; import com.badlogic.gdx.math.Vector3; import com.badlogic.gdx.math.Matrix4; public class btConvexTriangleMeshShape extends btPolyhedralConvexAabbCachingShape { private long swigCPtr; protected btConvexTriangleMeshShape (final String className, long cPtr, boolean cMemoryOwn) { super(className, CollisionJNI.btConvexTriangleMeshShape_SWIGUpcast(cPtr), cMemoryOwn); swigCPtr = cPtr; } /** Construct a new btConvexTriangleMeshShape, normally you should not need this constructor it's intended for low-level * usage. */ public btConvexTriangleMeshShape (long cPtr, boolean cMemoryOwn) { this("btConvexTriangleMeshShape", cPtr, cMemoryOwn); construct(); } @Override protected void reset (long cPtr, boolean cMemoryOwn) { if (!destroyed) destroy(); super.reset(CollisionJNI.btConvexTriangleMeshShape_SWIGUpcast(swigCPtr = cPtr), cMemoryOwn); } public static long getCPtr (btConvexTriangleMeshShape obj) { return (obj == null) ? 0 : obj.swigCPtr; } @Override protected void finalize () throws Throwable { if (!destroyed) destroy(); super.finalize(); } @Override protected synchronized void delete () { if (swigCPtr != 0) { if (swigCMemOwn) { swigCMemOwn = false; CollisionJNI.delete_btConvexTriangleMeshShape(swigCPtr); } swigCPtr = 0; } super.delete(); } public long operatorNew (long sizeInBytes) { return CollisionJNI.btConvexTriangleMeshShape_operatorNew__SWIG_0(swigCPtr, this, sizeInBytes); } public void operatorDelete (long ptr) { CollisionJNI.btConvexTriangleMeshShape_operatorDelete__SWIG_0(swigCPtr, this, ptr); } public long operatorNew (long arg0, long ptr) { return CollisionJNI.btConvexTriangleMeshShape_operatorNew__SWIG_1(swigCPtr, this, arg0, ptr); } public void operatorDelete (long arg0, long arg1) { CollisionJNI.btConvexTriangleMeshShape_operatorDelete__SWIG_1(swigCPtr, this, arg0, arg1); } public long operatorNewArray (long sizeInBytes) { return CollisionJNI.btConvexTriangleMeshShape_operatorNewArray__SWIG_0(swigCPtr, this, sizeInBytes); } public void operatorDeleteArray (long ptr) { CollisionJNI.btConvexTriangleMeshShape_operatorDeleteArray__SWIG_0(swigCPtr, this, ptr); } public long operatorNewArray (long arg0, long ptr) { return CollisionJNI.btConvexTriangleMeshShape_operatorNewArray__SWIG_1(swigCPtr, this, arg0, ptr); } public void operatorDeleteArray (long arg0, long arg1) { CollisionJNI.btConvexTriangleMeshShape_operatorDeleteArray__SWIG_1(swigCPtr, this, arg0, arg1); } public btConvexTriangleMeshShape (btStridingMeshInterface meshInterface, boolean calcAabb) { this(CollisionJNI.new_btConvexTriangleMeshShape__SWIG_0(btStridingMeshInterface.getCPtr(meshInterface), meshInterface, calcAabb), true); } public btConvexTriangleMeshShape (btStridingMeshInterface meshInterface) { this(CollisionJNI.new_btConvexTriangleMeshShape__SWIG_1(btStridingMeshInterface.getCPtr(meshInterface), meshInterface), true); } public btStridingMeshInterface getMeshInterface () { long cPtr = CollisionJNI.btConvexTriangleMeshShape_getMeshInterface(swigCPtr, this); return (cPtr == 0) ? null : new btStridingMeshInterface(cPtr, false); } public btStridingMeshInterface getMeshInterfaceConst () { long cPtr = CollisionJNI.btConvexTriangleMeshShape_getMeshInterfaceConst(swigCPtr, this); return (cPtr == 0) ? null : new btStridingMeshInterface(cPtr, false); } public void calculatePrincipalAxisTransform (Matrix4 principal, Vector3 inertia, SWIGTYPE_p_float volume) { CollisionJNI.btConvexTriangleMeshShape_calculatePrincipalAxisTransform(swigCPtr, this, principal, inertia, SWIGTYPE_p_float.getCPtr(volume)); } }
/* ---------------------------------------------------------------------------- * This file was automatically generated by SWIG (http://www.swig.org). * Version 3.0.11 * * Do not make changes to this file unless you know what you are doing--modify * the SWIG interface file instead. * ----------------------------------------------------------------------------- */ package com.badlogic.gdx.physics.bullet.collision; import com.badlogic.gdx.physics.bullet.linearmath.*; import com.badlogic.gdx.math.Vector3; import com.badlogic.gdx.math.Matrix4; public class btConvexTriangleMeshShape extends btPolyhedralConvexAabbCachingShape { private long swigCPtr; protected btConvexTriangleMeshShape (final String className, long cPtr, boolean cMemoryOwn) { super(className, CollisionJNI.btConvexTriangleMeshShape_SWIGUpcast(cPtr), cMemoryOwn); swigCPtr = cPtr; } /** Construct a new btConvexTriangleMeshShape, normally you should not need this constructor it's intended for low-level * usage. */ public btConvexTriangleMeshShape (long cPtr, boolean cMemoryOwn) { this("btConvexTriangleMeshShape", cPtr, cMemoryOwn); construct(); } @Override protected void reset (long cPtr, boolean cMemoryOwn) { if (!destroyed) destroy(); super.reset(CollisionJNI.btConvexTriangleMeshShape_SWIGUpcast(swigCPtr = cPtr), cMemoryOwn); } public static long getCPtr (btConvexTriangleMeshShape obj) { return (obj == null) ? 0 : obj.swigCPtr; } @Override protected void finalize () throws Throwable { if (!destroyed) destroy(); super.finalize(); } @Override protected synchronized void delete () { if (swigCPtr != 0) { if (swigCMemOwn) { swigCMemOwn = false; CollisionJNI.delete_btConvexTriangleMeshShape(swigCPtr); } swigCPtr = 0; } super.delete(); } public long operatorNew (long sizeInBytes) { return CollisionJNI.btConvexTriangleMeshShape_operatorNew__SWIG_0(swigCPtr, this, sizeInBytes); } public void operatorDelete (long ptr) { CollisionJNI.btConvexTriangleMeshShape_operatorDelete__SWIG_0(swigCPtr, this, ptr); } public long operatorNew (long arg0, long ptr) { return CollisionJNI.btConvexTriangleMeshShape_operatorNew__SWIG_1(swigCPtr, this, arg0, ptr); } public void operatorDelete (long arg0, long arg1) { CollisionJNI.btConvexTriangleMeshShape_operatorDelete__SWIG_1(swigCPtr, this, arg0, arg1); } public long operatorNewArray (long sizeInBytes) { return CollisionJNI.btConvexTriangleMeshShape_operatorNewArray__SWIG_0(swigCPtr, this, sizeInBytes); } public void operatorDeleteArray (long ptr) { CollisionJNI.btConvexTriangleMeshShape_operatorDeleteArray__SWIG_0(swigCPtr, this, ptr); } public long operatorNewArray (long arg0, long ptr) { return CollisionJNI.btConvexTriangleMeshShape_operatorNewArray__SWIG_1(swigCPtr, this, arg0, ptr); } public void operatorDeleteArray (long arg0, long arg1) { CollisionJNI.btConvexTriangleMeshShape_operatorDeleteArray__SWIG_1(swigCPtr, this, arg0, arg1); } public btConvexTriangleMeshShape (btStridingMeshInterface meshInterface, boolean calcAabb) { this(CollisionJNI.new_btConvexTriangleMeshShape__SWIG_0(btStridingMeshInterface.getCPtr(meshInterface), meshInterface, calcAabb), true); } public btConvexTriangleMeshShape (btStridingMeshInterface meshInterface) { this(CollisionJNI.new_btConvexTriangleMeshShape__SWIG_1(btStridingMeshInterface.getCPtr(meshInterface), meshInterface), true); } public btStridingMeshInterface getMeshInterface () { long cPtr = CollisionJNI.btConvexTriangleMeshShape_getMeshInterface(swigCPtr, this); return (cPtr == 0) ? null : new btStridingMeshInterface(cPtr, false); } public btStridingMeshInterface getMeshInterfaceConst () { long cPtr = CollisionJNI.btConvexTriangleMeshShape_getMeshInterfaceConst(swigCPtr, this); return (cPtr == 0) ? null : new btStridingMeshInterface(cPtr, false); } public void calculatePrincipalAxisTransform (Matrix4 principal, Vector3 inertia, SWIGTYPE_p_float volume) { CollisionJNI.btConvexTriangleMeshShape_calculatePrincipalAxisTransform(swigCPtr, this, principal, inertia, SWIGTYPE_p_float.getCPtr(volume)); } }
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./extensions/gdx-setup/res/com/badlogic/gdx/setup/resources/ios/data/Media.xcassets/AppIcon.appiconset/[email protected]
PNG  IHDR=2sBIT|d pHYsbtEXtSoftwarewww.inkscape.org< IDATx}lϝ;1NRi%cb!Y -@j.$iHkJU%J[Qm0JmZ4*6F&4!be)b ̓hǎn|~>w?d1/V4M@$ &Q4 IM0hA( Da$ &Q4 IM0hA( Da$ &Q4 IM0hA( Da$ &Q4 IM0hA( Da$ &Q4 IM0hA( Da$ &Q4 IM0hA( Da$ &Q4 IM0hA( Da$ &Q4 IM0hA( Da$ &Q4 IM0hA( Da$ &Q4 IsOut_~v}qKK Ž-..ƥKB?~;~ժU8uTS ;@ cڜ'kaF]ȶ=wϰsbT0,˪Sj^>?^ڏHcC/4<7Q0|Q_kKe%}P{ύ;h׋[n!tOLLLt:vE☩>πƦm܆{oװk5sܳa{?(xPRQ{;;8R^30ٴYOAҘB}5Hp}!_yf]cMFhFOMNW, :02?!8ة_l3*t ̲'Z߉_m:1 R+W̙3al6OަSQ`PKy`2}~ڶA0Lsn}޶!g!ۂQG 6@&btqq1jkk>ML}l_]mϦq6u CZ7 H6L ̲%GݗU^ƙb6RDwݗ#1ixz d2aܹ1krrNsvݎP"lk<Bq)Cӹtfg$p-7(wj`Q_'KR8b&<7=܌JJJpΝڊiUUŋeܹ WYzLcX:wn]8uWk*+/F= YrtuueeevZF磹ݘx/<F^?nG#޽jtvvfz*uO9~43Iya) ^T!cA(W)1w3=|g5#2hhooӧ3=)cՌw$]r$_ S6lz|M\xQw|SS6oޜsg=mݯMN{s0?0%Idc FmcFd8q"dێ;pر\s[U*'tw{otθcټ4v84vn/9" v -+a$sˇj5/O~dc0=p_oIExm$>]7tw+9O3%XfQKީ_4MC[[9;~A+n}v[PT/W&tsru<cL1{g_<wZt?4Dc F-X#3*vlڴ)!K7gsp?#T.y GP$Ա3_rDu֐k7¾0eX]>m>9(Aa!Լ|V𩢘Ͱi?.'1;jAɓaٿ+7EAARIS=ՀE_dTAZ\555|rػ ǏV$(EC~牕j#]m6cJWqRhX"~?SWviJKKQ^^zY&f5lmFnͮ}ьbTTKcYjnXSaw)YY0R(r>5?fbfhR^Qh?07^KfMsHܒf7M0hA( Da$ &Q4 IM0hA( Da$ &Q4 IM0hA( Da$ &Q4 IM0hA( Da$ &Q4 IM0hA( Da$ &Q4 IM0hA( Da$ &Q4 IM0hA( Da$ &Q4 IM0hA( Da$ &Q4 IM0hA( Da$ &Q4 IM0hA(ߟukhIENDB`
PNG  IHDR=2sBIT|d pHYsbtEXtSoftwarewww.inkscape.org< IDATx}lϝ;1NRi%cb!Y -@j.$iHkJU%J[Qm0JmZ4*6F&4!be)b ̓hǎn|~>w?d1/V4M@$ &Q4 IM0hA( Da$ &Q4 IM0hA( Da$ &Q4 IM0hA( Da$ &Q4 IM0hA( Da$ &Q4 IM0hA( Da$ &Q4 IM0hA( Da$ &Q4 IM0hA( Da$ &Q4 IM0hA( Da$ &Q4 IM0hA( Da$ &Q4 IsOut_~v}qKK Ž-..ƥKB?~;~ժU8uTS ;@ cڜ'kaF]ȶ=wϰsbT0,˪Sj^>?^ڏHcC/4<7Q0|Q_kKe%}P{ύ;h׋[n!tOLLLt:vE☩>πƦm܆{oװk5sܳa{?(xPRQ{;;8R^30ٴYOAҘB}5Hp}!_yf]cMFhFOMNW, :02?!8ة_l3*t ̲'Z߉_m:1 R+W̙3al6OަSQ`PKy`2}~ڶA0Lsn}޶!g!ۂQG 6@&btqq1jkk>ML}l_]mϦq6u CZ7 H6L ̲%GݗU^ƙb6RDwݗ#1ixz d2aܹ1krrNsvݎP"lk<Bq)Cӹtfg$p-7(wj`Q_'KR8b&<7=܌JJJpΝڊiUUŋeܹ WYzLcX:wn]8uWk*+/F= YrtuueeevZF磹ݘx/<F^?nG#޽jtvvfz*uO9~43Iya) ^T!cA(W)1w3=|g5#2hhooӧ3=)cՌw$]r$_ S6lz|M\xQw|SS6oޜsg=mݯMN{s0?0%Idc FmcFd8q"dێ;pر\s[U*'tw{otθcټ4v84vn/9" v -+a$sˇj5/O~dc0=p_oIExm$>]7tw+9O3%XfQKީ_4MC[[9;~A+n}v[PT/W&tsru<cL1{g_<wZt?4Dc F-X#3*vlڴ)!K7gsp?#T.y GP$Ա3_rDu֐k7¾0eX]>m>9(Aa!Լ|V𩢘Ͱi?.'1;jAɓaٿ+7EAARIS=ՀE_dTAZ\555|rػ ǏV$(EC~牕j#]m6cJWqRhX"~?SWviJKKQ^^zY&f5lmFnͮ}ьbTTKcYjnXSaw)YY0R(r>5?fbfhR^Qh?07^KfMsHܒf7M0hA( Da$ &Q4 IM0hA( Da$ &Q4 IM0hA( Da$ &Q4 IM0hA( Da$ &Q4 IM0hA( Da$ &Q4 IM0hA( Da$ &Q4 IM0hA( Da$ &Q4 IM0hA( Da$ &Q4 IM0hA( Da$ &Q4 IM0hA(ߟukhIENDB`
-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./tests/gdx-tests-android/assets/data/g3d/knight.g3db
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-1
libgdx/libgdx
7,247
Upgrade Gdx Setup to generate projects using Gradle 8.4
Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
obigu
2023-10-05T12:50:39Z
2023-12-04T22:53:11Z
3335e7598fb061cadc6472e8f4dffe811d438ab2
ddc75209f30c3f6aa23d8888604663b09784320a
Upgrade Gdx Setup to generate projects using Gradle 8.4. Not to merge before #7246. The only required change has been to remove the following line from the `html` module `build.gradle` as the property doesn't appear to exist on the latest GWT plugin version. `checkGwt.war = file("war")` Would be great if somebody could confirm how important this line is. **EDITED** Another change has been made to disable R8 full mode which is set to `true` by default on AGP 8 (was `false` https://developer.android.com/build/releases/past-releases/agp-8-0-0-release-notes). Main issue with full mode is it removes implicit empty constructors which are quite commonly used by libGDX `ReflectionPool` (espcially Scene 2d classes). Should be possible to enable Full mode by adding some Proguard rules to keep the necessary empty constructors but it's not easy to make sure some will be missing and unexpected runtime errors occur. For the moment I think it's best to keep using old well tested Proguard rules by default.
./extensions/gdx-box2d/gdx-box2d/src/com/badlogic/gdx/physics/box2d/joints/FrictionJointDef.java
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.physics.box2d.joints; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.physics.box2d.Body; import com.badlogic.gdx.physics.box2d.JointDef; /** Friction joint definition. */ public class FrictionJointDef extends JointDef { public FrictionJointDef () { type = JointType.FrictionJoint; } /** Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis. */ public void initialize (Body bodyA, Body bodyB, Vector2 anchor) { this.bodyA = bodyA; this.bodyB = bodyB; localAnchorA.set(bodyA.getLocalPoint(anchor)); localAnchorB.set(bodyB.getLocalPoint(anchor)); } /** The local anchor point relative to bodyA's origin. */ public final Vector2 localAnchorA = new Vector2(); /** The local anchor point relative to bodyB's origin. */ public final Vector2 localAnchorB = new Vector2(); /** The maximum friction force in N. */ public float maxForce = 0; /** The maximum friction torque in N-m. */ public float maxTorque = 0; }
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.badlogic.gdx.physics.box2d.joints; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.physics.box2d.Body; import com.badlogic.gdx.physics.box2d.JointDef; /** Friction joint definition. */ public class FrictionJointDef extends JointDef { public FrictionJointDef () { type = JointType.FrictionJoint; } /** Initialize the bodies, anchors, axis, and reference angle using the world anchor and world axis. */ public void initialize (Body bodyA, Body bodyB, Vector2 anchor) { this.bodyA = bodyA; this.bodyB = bodyB; localAnchorA.set(bodyA.getLocalPoint(anchor)); localAnchorB.set(bodyB.getLocalPoint(anchor)); } /** The local anchor point relative to bodyA's origin. */ public final Vector2 localAnchorA = new Vector2(); /** The local anchor point relative to bodyB's origin. */ public final Vector2 localAnchorB = new Vector2(); /** The maximum friction force in N. */ public float maxForce = 0; /** The maximum friction torque in N-m. */ public float maxTorque = 0; }
-1
libgdx/libgdx
7,246
Upgrade libGDX to Gradle 8.4
Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
obigu
2023-10-05T11:17:22Z
2023-11-20T10:44:55Z
fe99b6a16a4146aab76a728f607d7a3bb49ece6f
46fa173398ce38d0c9ee358cd67da782a5a95724
Upgrade libGDX to Gradle 8.4. Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
./.github/workflows/build-publish.yml
name: Build and Publish on: push: branches: [ master ] workflow_dispatch: branches: [ master ] release: types: [ published ] jobs: natives-ios: runs-on: macos-latest steps: - uses: actions/checkout@v2 with: fetch-depth: 0 submodules: 'recursive' - name: Set up JDK 11 uses: actions/setup-java@v3 with: distribution: 'zulu' java-version: '11' - name: Setup Gradle uses: gradle/gradle-build-action@v2 - name: Build macOS natives run: | # See https://github.com/actions/virtual-environments/issues/2557 sudo mv /Library/Developer/CommandLineTools/SDKs/* /tmp sudo mv /Applications/Xcode.app /Applications/Xcode.app.bak sudo mv /Applications/Xcode_13.2.app /Applications/Xcode.app sudo xcode-select -switch /Applications/Xcode.app /usr/bin/xcodebuild -version ./gradlew jniGen jnigenBuildIOS ./backends/gdx-backend-robovm/build-objectal.sh - name: Pack artifacts run: | find . -name "*.a" -o -name "*.dll" -o -name "*.dylib" -o -name "*.so" -o -name "*.xcframework" | grep "libs" > native-files-list zip -r natives-ios -@ < native-files-list - name: Upload artifacts uses: actions/upload-artifact@v2 with: name: natives-ios.zip path: natives-ios.zip natives-macos: runs-on: macos-latest steps: - uses: actions/checkout@v2 with: fetch-depth: 0 submodules: 'recursive' - name: Set up JDK 11 uses: actions/setup-java@v3 with: distribution: 'zulu' java-version: '11' - name: Setup Gradle uses: gradle/gradle-build-action@v2 - name: Build macOS natives run: | # See https://github.com/actions/virtual-environments/issues/2557 sudo mv /Library/Developer/CommandLineTools/SDKs/* /tmp sudo mv /Applications/Xcode.app /Applications/Xcode.app.bak sudo mv /Applications/Xcode_13.2.app /Applications/Xcode.app sudo xcode-select -switch /Applications/Xcode.app /usr/bin/xcodebuild -version ./gradlew jniGen jnigenBuildMacOsX64 jnigenBuildMacOsXARM64 - name: Pack artifacts run: | find . -name "*.a" -o -name "*.dll" -o -name "*.dylib" -o -name "*.so" | grep "libs" > native-files-list zip natives-macos -@ < native-files-list - name: Upload artifacts uses: actions/upload-artifact@v2 with: name: natives-macos.zip path: natives-macos.zip natives-linux: runs-on: ubuntu-20.04 container: image: ubuntu:18.04 steps: - name: Install dependencies into minimal dockerfile run: | # ubuntu dockerfile is very minimal (only 122 packages are installed) # need to install updated git (from official git ppa) apt update apt install -y software-properties-common add-apt-repository ppa:git-core/ppa -y # install dependencies expected by other steps apt update apt install -y git \ curl \ ca-certificates \ wget \ bzip2 \ zip \ unzip \ xz-utils \ maven \ ant sudo locales # set Locale to en_US.UTF-8 (avoids hang during compilation) locale-gen en_US.UTF-8 echo "LANG=en_US.UTF-8" >> $GITHUB_ENV echo "LANGUAGE=en_US.UTF-8" >> $GITHUB_ENV echo "LC_ALL=en_US.UTF-8" >> $GITHUB_ENV - uses: actions/checkout@v2 with: fetch-depth: 0 submodules: 'recursive' - name: Set up JDK 11 uses: actions/setup-java@v3 with: distribution: 'zulu' java-version: '11' - name: Setup Gradle uses: gradle/gradle-build-action@v2 - name: Install cross-compilation toolchains run: | sudo apt update sudo apt install -y --force-yes gcc g++ sudo apt install -y --force-yes gcc-aarch64-linux-gnu g++-aarch64-linux-gnu libc6-dev-arm64-cross sudo apt install -y --force-yes gcc-arm-linux-gnueabihf g++-arm-linux-gnueabihf libc6-dev-armhf-cross - name: Build Linux natives run: | ./gradlew jniGen jnigenBuildLinux64 jnigenBuildLinuxARM jnigenBuildLinuxARM64 - name: Pack artifacts run: | find . -name "*.a" -o -name "*.dll" -o -name "*.dylib" -o -name "*.so" | grep "libs" > native-files-list zip natives-linux -@ < native-files-list - name: Upload artifacts uses: actions/upload-artifact@v2 with: name: natives-linux.zip path: natives-linux.zip natives-windows: runs-on: ubuntu-20.04 steps: - uses: actions/checkout@v2 with: fetch-depth: 0 submodules: 'recursive' - name: Set up JDK 11 uses: actions/setup-java@v3 with: distribution: 'zulu' java-version: '11' - name: Setup Gradle uses: gradle/gradle-build-action@v2 - name: Install cross-compilation toolchains run: | sudo apt update sudo apt install -y --force-yes mingw-w64 lib32z1 - name: Build Windows natives run: | ./gradlew jniGen jnigenBuildWindows64 jnigenBuildWindows - name: Pack artifacts run: | find . -name "*.a" -o -name "*.dll" -o -name "*.dylib" -o -name "*.so" | grep "libs" > native-files-list zip natives-windows -@ < native-files-list - name: Upload artifacts uses: actions/upload-artifact@v2 with: name: natives-windows.zip path: natives-windows.zip natives-android: runs-on: ubuntu-20.04 steps: - uses: actions/checkout@v2 with: fetch-depth: 0 submodules: 'recursive' - name: Set up JDK 11 uses: actions/setup-java@v3 with: distribution: 'zulu' java-version: '11' - name: Setup Gradle uses: gradle/gradle-build-action@v2 - name: Build Android natives run: | export NDK_HOME=$ANDROID_NDK_HOME ./gradlew jniGen jnigenBuildAndroid - name: Pack artifacts run: | find . -name "*.a" -o -name "*.dll" -o -name "*.dylib" -o -name "*.so" | grep "libs" > native-files-list zip natives-android -@ < native-files-list - name: Upload artifacts uses: actions/upload-artifact@v2 with: name: natives-android.zip path: natives-android.zip pack-natives: runs-on: ubuntu-20.04 needs: [natives-macos, natives-linux, natives-windows, natives-ios, natives-android] env: AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }} AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }} AWS_EC2_METADATA_DISABLED: true steps: - uses: actions/checkout@v2 with: fetch-depth: 0 submodules: 'recursive' - name: Set up JDK 11 uses: actions/setup-java@v3 with: distribution: 'zulu' java-version: '11' - name: Setup Gradle uses: gradle/gradle-build-action@v2 - name: Download natives-ios artifact uses: actions/download-artifact@v2 with: name: natives-ios.zip - name: Download natives-macos artifact uses: actions/download-artifact@v2 with: name: natives-macos.zip - name: Download natives-linux artifact uses: actions/download-artifact@v2 with: name: natives-linux.zip - name: Download natives-windows artifact uses: actions/download-artifact@v2 with: name: natives-windows.zip - name: Download natives-android artifact uses: actions/download-artifact@v2 with: name: natives-android.zip - name: Unpack natives run: | unzip -o natives-ios.zip unzip -o natives-macos.zip unzip -o natives-linux.zip unzip -o natives-windows.zip unzip -o natives-android.zip - name: Pack desktop natives run: | ./gradlew jniGen ant -f gdx/jni/build.xml pack-natives ant -f extensions/gdx-box2d/gdx-box2d/jni/build.xml pack-natives ant -f extensions/gdx-freetype/jni/build.xml pack-natives ant -f extensions/gdx-bullet/jni/build.xml pack-natives - name: Pack natives run: | find . -name "*.a" -o -name "*.dll" -o -name "*.dylib" -o -name "*.so" -o -name "*-natives.jar" -o -name "*.xcframework" | grep "libs" > native-files-list zip -r natives -@ < native-files-list - name: Upload artifacts uses: actions/upload-artifact@v2 with: name: natives.zip path: natives.zip - name: Upload artifacts to S3 if: env.AWS_ACCESS_KEY_ID != null run: | aws s3 cp natives.zip s3://libgdx-nightlies/libgdx-nightlies/natives.zip publish: runs-on: ubuntu-20.04 needs: pack-natives env: ORG_GRADLE_PROJECT_MAVEN_USERNAME: ${{ secrets.OSSRH_USERNAME }} ORG_GRADLE_PROJECT_MAVEN_PASSWORD: ${{ secrets.OSSRH_PASSWORD }} steps: - uses: actions/checkout@v2 with: fetch-depth: 0 submodules: 'recursive' - name: Set up JDK 11 uses: actions/setup-java@v3 with: distribution: 'zulu' java-version: '11' - name: Setup Gradle uses: gradle/gradle-build-action@v2 - name: Download natives artifact uses: actions/download-artifact@v2 with: name: natives.zip - name: Unpack natives run: | unzip -o natives.zip - name: Fetch external natives run: | ./gradlew fetchExternalNatives - name: Snapshot build deploy if: github.event_name == 'push' && github.ref == 'refs/heads/master' && github.repository_owner == 'libgdx' run: | ./gradlew build publish - name: Import GPG key if: github.event_name == 'release' && github.repository_owner == 'libgdx' id: import_gpg uses: crazy-max/ghaction-import-gpg@1c6a9e9d3594f2d743f1b1dd7669ab0dfdffa922 with: gpg-private-key: ${{ secrets.GPG_PRIVATE_KEY }} passphrase: ${{ secrets.GPG_PASSPHRASE }} - name: Release build deploy if: github.event_name == 'release' && github.repository_owner == 'libgdx' run: ./gradlew build publish -PRELEASE -Psigning.gnupg.keyId=${{ secrets.GPG_KEYID }} -Psigning.gnupg.passphrase=${{ secrets.GPG_PASSPHRASE }} -Psigning.gnupg.keyName=${{ secrets.GPG_KEYID }} build-and-upload-runnables: runs-on: ubuntu-20.04 needs: pack-natives env: AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }} AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }} AWS_EC2_METADATA_DISABLED: true steps: - uses: actions/checkout@v2 with: fetch-depth: 0 submodules: 'recursive' - name: Set up JDK 11 uses: actions/setup-java@v3 with: distribution: 'zulu' java-version: '11' - name: Setup Gradle uses: gradle/gradle-build-action@v2 - name: Build Runnables run: | ./gradlew clean fetchNatives ./gradlew buildRunnables build - name: Upload artifacts to S3 if: env.AWS_ACCESS_KEY_ID != null run: | aws s3 cp ./extensions/gdx-tools/build/libs/ s3://libgdx-nightlies/libgdx-runnables/ --recursive aws s3 cp ./extensions/gdx-setup/build/libs/ s3://libgdx-nightlies/libgdx-runnables/ --recursive
name: Build and Publish on: push: branches: [ master ] workflow_dispatch: branches: [ master ] release: types: [ published ] jobs: natives-ios: runs-on: macos-latest steps: - uses: actions/checkout@v2 with: fetch-depth: 0 submodules: 'recursive' - name: Set up JDK 17 uses: actions/setup-java@v3 with: distribution: 'zulu' java-version: '17' - name: Setup Gradle uses: gradle/gradle-build-action@v2 - name: Build macOS natives run: | # See https://github.com/actions/virtual-environments/issues/2557 sudo mv /Library/Developer/CommandLineTools/SDKs/* /tmp sudo mv /Applications/Xcode.app /Applications/Xcode.app.bak sudo mv /Applications/Xcode_13.2.app /Applications/Xcode.app sudo xcode-select -switch /Applications/Xcode.app /usr/bin/xcodebuild -version ./gradlew jniGen jnigenBuildIOS ./backends/gdx-backend-robovm/build-objectal.sh - name: Pack artifacts run: | find . -name "*.a" -o -name "*.dll" -o -name "*.dylib" -o -name "*.so" -o -name "*.xcframework" | grep "libs" > native-files-list zip -r natives-ios -@ < native-files-list - name: Upload artifacts uses: actions/upload-artifact@v2 with: name: natives-ios.zip path: natives-ios.zip natives-macos: runs-on: macos-latest steps: - uses: actions/checkout@v2 with: fetch-depth: 0 submodules: 'recursive' - name: Set up JDK 17 uses: actions/setup-java@v3 with: distribution: 'zulu' java-version: '17' - name: Setup Gradle uses: gradle/gradle-build-action@v2 - name: Build macOS natives run: | # See https://github.com/actions/virtual-environments/issues/2557 sudo mv /Library/Developer/CommandLineTools/SDKs/* /tmp sudo mv /Applications/Xcode.app /Applications/Xcode.app.bak sudo mv /Applications/Xcode_13.2.app /Applications/Xcode.app sudo xcode-select -switch /Applications/Xcode.app /usr/bin/xcodebuild -version ./gradlew jniGen jnigenBuildMacOsX64 jnigenBuildMacOsXARM64 - name: Pack artifacts run: | find . -name "*.a" -o -name "*.dll" -o -name "*.dylib" -o -name "*.so" | grep "libs" > native-files-list zip natives-macos -@ < native-files-list - name: Upload artifacts uses: actions/upload-artifact@v2 with: name: natives-macos.zip path: natives-macos.zip natives-linux: runs-on: ubuntu-20.04 container: image: ubuntu:18.04 steps: - name: Install dependencies into minimal dockerfile run: | # ubuntu dockerfile is very minimal (only 122 packages are installed) # need to install updated git (from official git ppa) apt update apt install -y software-properties-common add-apt-repository ppa:git-core/ppa -y # install dependencies expected by other steps apt update apt install -y git \ curl \ ca-certificates \ wget \ bzip2 \ zip \ unzip \ xz-utils \ maven \ ant sudo locales # set Locale to en_US.UTF-8 (avoids hang during compilation) locale-gen en_US.UTF-8 echo "LANG=en_US.UTF-8" >> $GITHUB_ENV echo "LANGUAGE=en_US.UTF-8" >> $GITHUB_ENV echo "LC_ALL=en_US.UTF-8" >> $GITHUB_ENV - uses: actions/checkout@v2 with: fetch-depth: 0 submodules: 'recursive' - name: Set up JDK 17 uses: actions/setup-java@v3 with: distribution: 'zulu' java-version: '17' - name: Setup Gradle uses: gradle/gradle-build-action@v2 - name: Install cross-compilation toolchains run: | sudo apt update sudo apt install -y --force-yes gcc g++ sudo apt install -y --force-yes gcc-aarch64-linux-gnu g++-aarch64-linux-gnu libc6-dev-arm64-cross sudo apt install -y --force-yes gcc-arm-linux-gnueabihf g++-arm-linux-gnueabihf libc6-dev-armhf-cross - name: Build Linux natives run: | ./gradlew jniGen jnigenBuildLinux64 jnigenBuildLinuxARM jnigenBuildLinuxARM64 - name: Pack artifacts run: | find . -name "*.a" -o -name "*.dll" -o -name "*.dylib" -o -name "*.so" | grep "libs" > native-files-list zip natives-linux -@ < native-files-list - name: Upload artifacts uses: actions/upload-artifact@v2 with: name: natives-linux.zip path: natives-linux.zip natives-windows: runs-on: ubuntu-20.04 steps: - uses: actions/checkout@v2 with: fetch-depth: 0 submodules: 'recursive' - name: Set up JDK 17 uses: actions/setup-java@v3 with: distribution: 'zulu' java-version: '17' - name: Setup Gradle uses: gradle/gradle-build-action@v2 - name: Install cross-compilation toolchains run: | sudo apt update sudo apt install -y --force-yes mingw-w64 lib32z1 - name: Build Windows natives run: | ./gradlew jniGen jnigenBuildWindows64 jnigenBuildWindows - name: Pack artifacts run: | find . -name "*.a" -o -name "*.dll" -o -name "*.dylib" -o -name "*.so" | grep "libs" > native-files-list zip natives-windows -@ < native-files-list - name: Upload artifacts uses: actions/upload-artifact@v2 with: name: natives-windows.zip path: natives-windows.zip natives-android: runs-on: ubuntu-20.04 steps: - uses: actions/checkout@v2 with: fetch-depth: 0 submodules: 'recursive' - name: Set up JDK 17 uses: actions/setup-java@v3 with: distribution: 'zulu' java-version: '17' - name: Setup Gradle uses: gradle/gradle-build-action@v2 - name: Build Android natives run: | export NDK_HOME=$ANDROID_NDK_HOME ./gradlew jniGen jnigenBuildAndroid - name: Pack artifacts run: | find . -name "*.a" -o -name "*.dll" -o -name "*.dylib" -o -name "*.so" | grep "libs" > native-files-list zip natives-android -@ < native-files-list - name: Upload artifacts uses: actions/upload-artifact@v2 with: name: natives-android.zip path: natives-android.zip pack-natives: runs-on: ubuntu-20.04 needs: [natives-macos, natives-linux, natives-windows, natives-ios, natives-android] env: AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }} AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }} AWS_EC2_METADATA_DISABLED: true steps: - uses: actions/checkout@v2 with: fetch-depth: 0 submodules: 'recursive' - name: Set up JDK 17 uses: actions/setup-java@v3 with: distribution: 'zulu' java-version: '17' - name: Setup Gradle uses: gradle/gradle-build-action@v2 - name: Download natives-ios artifact uses: actions/download-artifact@v2 with: name: natives-ios.zip - name: Download natives-macos artifact uses: actions/download-artifact@v2 with: name: natives-macos.zip - name: Download natives-linux artifact uses: actions/download-artifact@v2 with: name: natives-linux.zip - name: Download natives-windows artifact uses: actions/download-artifact@v2 with: name: natives-windows.zip - name: Download natives-android artifact uses: actions/download-artifact@v2 with: name: natives-android.zip - name: Unpack natives run: | unzip -o natives-ios.zip unzip -o natives-macos.zip unzip -o natives-linux.zip unzip -o natives-windows.zip unzip -o natives-android.zip - name: Pack desktop natives run: | ./gradlew jniGen ant -f gdx/jni/build.xml pack-natives ant -f extensions/gdx-box2d/gdx-box2d/jni/build.xml pack-natives ant -f extensions/gdx-freetype/jni/build.xml pack-natives ant -f extensions/gdx-bullet/jni/build.xml pack-natives - name: Pack natives run: | find . -name "*.a" -o -name "*.dll" -o -name "*.dylib" -o -name "*.so" -o -name "*-natives.jar" -o -name "*.xcframework" | grep "libs" > native-files-list zip -r natives -@ < native-files-list - name: Upload artifacts uses: actions/upload-artifact@v2 with: name: natives.zip path: natives.zip - name: Upload artifacts to S3 if: env.AWS_ACCESS_KEY_ID != null run: | aws s3 cp natives.zip s3://libgdx-nightlies/libgdx-nightlies/natives.zip publish: runs-on: ubuntu-20.04 needs: pack-natives env: ORG_GRADLE_PROJECT_MAVEN_USERNAME: ${{ secrets.OSSRH_USERNAME }} ORG_GRADLE_PROJECT_MAVEN_PASSWORD: ${{ secrets.OSSRH_PASSWORD }} steps: - uses: actions/checkout@v2 with: fetch-depth: 0 submodules: 'recursive' - name: Set up JDK 17 uses: actions/setup-java@v3 with: distribution: 'zulu' java-version: '17' - name: Setup Gradle uses: gradle/gradle-build-action@v2 - name: Download natives artifact uses: actions/download-artifact@v2 with: name: natives.zip - name: Unpack natives run: | unzip -o natives.zip - name: Fetch external natives run: | ./gradlew fetchExternalNatives - name: Snapshot build deploy if: github.event_name == 'push' && github.ref == 'refs/heads/master' && github.repository_owner == 'libgdx' run: | ./gradlew build publish - name: Import GPG key if: github.event_name == 'release' && github.repository_owner == 'libgdx' id: import_gpg uses: crazy-max/ghaction-import-gpg@1c6a9e9d3594f2d743f1b1dd7669ab0dfdffa922 with: gpg-private-key: ${{ secrets.GPG_PRIVATE_KEY }} passphrase: ${{ secrets.GPG_PASSPHRASE }} - name: Release build deploy if: github.event_name == 'release' && github.repository_owner == 'libgdx' run: ./gradlew build publish -PRELEASE -Psigning.gnupg.keyId=${{ secrets.GPG_KEYID }} -Psigning.gnupg.passphrase=${{ secrets.GPG_PASSPHRASE }} -Psigning.gnupg.keyName=${{ secrets.GPG_KEYID }} build-and-upload-runnables: runs-on: ubuntu-20.04 needs: pack-natives env: AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }} AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }} AWS_EC2_METADATA_DISABLED: true steps: - uses: actions/checkout@v2 with: fetch-depth: 0 submodules: 'recursive' - name: Set up JDK 17 uses: actions/setup-java@v3 with: distribution: 'zulu' java-version: '17' - name: Setup Gradle uses: gradle/gradle-build-action@v2 - name: Build Runnables run: | ./gradlew clean fetchNatives ./gradlew buildRunnables build - name: Upload artifacts to S3 if: env.AWS_ACCESS_KEY_ID != null run: | aws s3 cp ./extensions/gdx-tools/build/libs/ s3://libgdx-nightlies/libgdx-runnables/ --recursive aws s3 cp ./extensions/gdx-setup/build/libs/ s3://libgdx-nightlies/libgdx-runnables/ --recursive
1
libgdx/libgdx
7,246
Upgrade libGDX to Gradle 8.4
Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
obigu
2023-10-05T11:17:22Z
2023-11-20T10:44:55Z
fe99b6a16a4146aab76a728f607d7a3bb49ece6f
46fa173398ce38d0c9ee358cd67da782a5a95724
Upgrade libGDX to Gradle 8.4. Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
./.github/workflows/build-pullrequest.yml
name: Build pull request on: pull_request: branches: [ master ] permissions: contents: read jobs: build-java: if: "!contains(github.event.head_commit.message, 'ci skip')" runs-on: ubuntu-20.04 steps: - uses: actions/checkout@v2 with: fetch-depth: 0 submodules: 'recursive' - name: Set up JDK 11 uses: actions/setup-java@v3 with: distribution: 'zulu' java-version: '11' - name: Setup Gradle uses: gradle/gradle-build-action@v2 - name: Build & test Java code run: | ./gradlew fetchNatives build
name: Build pull request on: pull_request: branches: [ master ] permissions: contents: read jobs: build-java: if: "!contains(github.event.head_commit.message, 'ci skip')" runs-on: ubuntu-20.04 steps: - uses: actions/checkout@v2 with: fetch-depth: 0 submodules: 'recursive' - name: Set up JDK 17 uses: actions/setup-java@v3 with: distribution: 'zulu' java-version: '17' - name: Setup Gradle uses: gradle/gradle-build-action@v2 - name: Build & test Java code run: | ./gradlew fetchNatives ./gradlew build
1
libgdx/libgdx
7,246
Upgrade libGDX to Gradle 8.4
Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
obigu
2023-10-05T11:17:22Z
2023-11-20T10:44:55Z
fe99b6a16a4146aab76a728f607d7a3bb49ece6f
46fa173398ce38d0c9ee358cd67da782a5a95724
Upgrade libGDX to Gradle 8.4. Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
./.github/workflows/fix-formatting.yml
name: Fix formatting on: [push] permissions: contents: write jobs: fix-formatting: runs-on: ubuntu-latest steps: - uses: actions/checkout@v2 - name: Set up JDK 11 uses: actions/setup-java@v3 with: distribution: 'zulu' java-version: '11' - name: Setup Gradle uses: gradle/gradle-build-action@v2 - name: Generate MobiVM MetalANGLE backend run: ./gradlew :backends:gdx-backend-robovm-metalangle:generate :backends:gdx-backend-robovm-metalangle:spotlessApply - name: Commit generation changes run: | git config --local user.email "[email protected]" git config --local user.name "GitHub Action" git add backends/gdx-backend-robovm-metalangle/src git commit -m "Generate MobiVM MetalANGLE backend" -a continue-on-error: true - name: Apply formatter run: ./gradlew spotlessApply - name: Commit formatting changes run: | git config --local user.email "[email protected]" git config --local user.name "GitHub Action" git commit -m "Apply formatter" -a continue-on-error: true - name: Push formatting changes uses: ad-m/github-push-action@8407731efefc0d8f72af254c74276b7a90be36e1 with: github_token: ${{ secrets.GITHUB_TOKEN }} branch: ${{ github.ref }}
name: Fix formatting on: [push] permissions: contents: write jobs: fix-formatting: runs-on: ubuntu-latest steps: - uses: actions/checkout@v2 - name: Set up JDK 17 uses: actions/setup-java@v3 with: distribution: 'zulu' java-version: '17' - name: Setup Gradle uses: gradle/gradle-build-action@v2 - name: Generate MobiVM MetalANGLE backend run: ./gradlew :backends:gdx-backend-robovm-metalangle:generate :backends:gdx-backend-robovm-metalangle:spotlessApply - name: Commit generation changes run: | git config --local user.email "[email protected]" git config --local user.name "GitHub Action" git add backends/gdx-backend-robovm-metalangle/src git commit -m "Generate MobiVM MetalANGLE backend" -a continue-on-error: true - name: Apply formatter run: ./gradlew spotlessApply - name: Commit formatting changes run: | git config --local user.email "[email protected]" git config --local user.name "GitHub Action" git commit -m "Apply formatter" -a continue-on-error: true - name: Push formatting changes uses: ad-m/github-push-action@8407731efefc0d8f72af254c74276b7a90be36e1 with: github_token: ${{ secrets.GITHUB_TOKEN }} branch: ${{ github.ref }}
1
libgdx/libgdx
7,246
Upgrade libGDX to Gradle 8.4
Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
obigu
2023-10-05T11:17:22Z
2023-11-20T10:44:55Z
fe99b6a16a4146aab76a728f607d7a3bb49ece6f
46fa173398ce38d0c9ee358cd67da782a5a95724
Upgrade libGDX to Gradle 8.4. Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
./build.gradle
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ buildscript { apply from: "gradle/dependencies.gradle" repositories { mavenCentral() gradlePluginPortal() } dependencies { classpath "com.diffplug.spotless:spotless-plugin-gradle:${versions.spotless}" classpath "com.badlogicgames.gdx:gdx-jnigen-gradle:2.4.1" } } plugins { id "de.undercouch.download" version "5.0.1" } apply from: "gradle/dependencies.gradle" ext { isReleaseBuild = { return project.hasProperty("RELEASE") } getReleaseRepositoryUrl = { return project.hasProperty('RELEASE_REPOSITORY_URL') ? RELEASE_REPOSITORY_URL : "https://oss.sonatype.org/service/local/staging/deploy/maven2/" } getSnapshotRepositoryUrl = { return project.hasProperty('SNAPSHOT_REPOSITORY_URL') ? SNAPSHOT_REPOSITORY_URL : "https://oss.sonatype.org/content/repositories/snapshots/" } getRepositoryUsername = { return project.hasProperty('MAVEN_USERNAME') ? MAVEN_USERNAME : "" } getRepositoryPassword = { return project.hasProperty('MAVEN_PASSWORD') ? MAVEN_PASSWORD : "" } } allprojects { group = 'com.badlogicgames.gdx' version = project.getProperty('version') + (isReleaseBuild() ? "" : "-SNAPSHOT") buildscript { repositories { google() mavenLocal() mavenCentral() gradlePluginPortal() maven { url "https://oss.sonatype.org/content/repositories/snapshots/" } maven { url "https://oss.sonatype.org/content/repositories/releases/" } } } repositories { google() mavenLocal() mavenCentral() gradlePluginPortal() maven { url "https://oss.sonatype.org/content/repositories/snapshots/" } maven { url "https://oss.sonatype.org/content/repositories/releases/" } } tasks.withType(JavaCompile) { options.encoding = 'UTF-8' } tasks.withType(Javadoc) { options.encoding = 'UTF-8' options.addBooleanOption('use', true); } tasks.withType(Test) { systemProperty 'file.encoding', 'UTF-8' } if (JavaVersion.current().isJava8Compatible()) { tasks.withType(Javadoc) { options.addStringOption('Xdoclint:none,-missing', '-quiet') } } if (JavaVersion.current().isJava9Compatible()) { tasks.withType(Javadoc) { options.addStringOption("-release", "8"); } } apply plugin: "com.diffplug.spotless" spotless { lineEndings 'UNIX' java { target 'src/**/*.java', 'test/**/*.java', 'generator/**/*.java' removeUnusedImports() eclipse().configFile new File(rootProject.projectDir.absolutePath, 'eclipse-formatter.xml') } groovyGradle { target '*.gradle' greclipse().configFile new File(rootProject.projectDir.absolutePath, 'eclipse-formatter.xml') } } } configure(subprojects - project(":tests:gdx-tests-android") - project(":backends:gdx-backend-android")) { apply plugin: "java-library" compileJava { options.fork = true options.incremental = true } java { withJavadocJar() withSourcesJar() } } configure(subprojects - project(":backends") - project(":extensions") - project(":tests") - project(":extensions:gdx-box2d-parent")) { apply plugin: "idea" apply plugin: "eclipse" //This has to be done in afterEvaluate due to java/android plugin dependency afterEvaluate { eclipse { project { //hide gradle build folders from eclipse resourceFilter { appliesTo = 'FOLDERS' type = 'EXCLUDE_ALL' matcher { id = 'org.eclipse.ui.ide.multiFilter' arguments = '1.0-projectRelativePath-matches-true-false-build' } } } jdt { file { withProperties { properties -> def libgdxJdtProperties = new Properties() libgdxJdtProperties.load(new FileInputStream(".settings/org.eclipse.jdt.libgdx.prefs")) properties.putAll(libgdxJdtProperties) } } } classpath.file { whenMerged { classpath -> classpath.entries.findAll { entry -> entry.kind == 'lib' || entry.kind == 'src' }*.exported = true } } } //Set all projects to use UTF-8 file encoding for all files eclipseJdt.doLast { File f = new File(projectDir, '.settings/org.eclipse.core.resources.prefs') f.write('eclipse.preferences.version=1\n') f.append('encoding/<project>=UTF-8') } } } tasks.register('setupExternalNativesDirs') { doLast { file("build").mkdir(); file("extensions/gdx-lwjgl3-angle/res").mkdirs(); file("extensions/gdx-lwjgl3-glfw-awt-macos/res/macosx64").mkdirs(); file("extensions/gdx-lwjgl3-glfw-awt-macos/res/macosarm64").mkdirs(); } doNotTrackState("Don't track state") } tasks.register('fetchAngleNativesZIP', Download) { dependsOn setupExternalNativesDirs src 'https://raw.githubusercontent.com/libgdx/gdx-angle-natives/master/gdx-angle-natives.zip' dest 'build/gdx-angle-natives.zip' onlyIfModified true useETag "all" } tasks.register('fetchGlfwAWT', Download) { dependsOn setupExternalNativesDirs src 'https://raw.githubusercontent.com/badlogic/glfw/master/libglfw.dylib' dest 'extensions/gdx-lwjgl3-glfw-awt-macos/res/macosx64/libglfw.dylib' onlyIfModified true useETag "all" } tasks.register('fetchGlfwAWTARM64', Download) { dependsOn setupExternalNativesDirs src 'https://raw.githubusercontent.com/badlogic/glfw/master/libglfwarm64.dylib' dest 'extensions/gdx-lwjgl3-glfw-awt-macos/res/macosarm64/libglfwarm64.dylib' onlyIfModified true useETag "all" } tasks.register('fetchExternalNatives', Copy) { dependsOn fetchAngleNativesZIP, fetchGlfwAWT, fetchGlfwAWTARM64 from zipTree("build/gdx-angle-natives.zip") into "./extensions/gdx-lwjgl3-angle/res" doNotTrackState("Don't track state") } tasks.register('fetchGdxNativesZIP', Download) { dependsOn fetchExternalNatives src "https://libgdx-nightlies.s3.eu-central-1.amazonaws.com/libgdx-nightlies/natives.zip" dest "build/natives.zip" onlyIfModified true useETag "all" } tasks.register('fetchNatives', Copy) { dependsOn fetchGdxNativesZIP from zipTree("build/natives.zip") into "." doNotTrackState("Don't track state") } apply from: rootProject.file('publish.gradle') if(rootProject.file('override.gradle').exists()) apply from: rootProject.file('override.gradle') apply from: "gradle/dist.gradle"
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ buildscript { apply from: "gradle/dependencies.gradle" repositories { mavenCentral() gradlePluginPortal() } dependencies { classpath "com.diffplug.spotless:spotless-plugin-gradle:${versions.spotless}" classpath "com.badlogicgames.gdx:gdx-jnigen-gradle:2.4.1" } } plugins { id "de.undercouch.download" version "5.0.1" } apply from: "gradle/dependencies.gradle" ext { isReleaseBuild = { return project.hasProperty("RELEASE") } getReleaseRepositoryUrl = { return project.hasProperty('RELEASE_REPOSITORY_URL') ? RELEASE_REPOSITORY_URL : "https://oss.sonatype.org/service/local/staging/deploy/maven2/" } getSnapshotRepositoryUrl = { return project.hasProperty('SNAPSHOT_REPOSITORY_URL') ? SNAPSHOT_REPOSITORY_URL : "https://oss.sonatype.org/content/repositories/snapshots/" } getRepositoryUsername = { return project.hasProperty('MAVEN_USERNAME') ? MAVEN_USERNAME : "" } getRepositoryPassword = { return project.hasProperty('MAVEN_PASSWORD') ? MAVEN_PASSWORD : "" } } allprojects { group = 'com.badlogicgames.gdx' version = project.getProperty('version') + (isReleaseBuild() ? "" : "-SNAPSHOT") buildscript { repositories { google() mavenLocal() mavenCentral() gradlePluginPortal() maven { url "https://oss.sonatype.org/content/repositories/snapshots/" } maven { url "https://oss.sonatype.org/content/repositories/releases/" } } } repositories { google() mavenLocal() mavenCentral() gradlePluginPortal() maven { url "https://oss.sonatype.org/content/repositories/snapshots/" } maven { url "https://oss.sonatype.org/content/repositories/releases/" } } tasks.withType(JavaCompile) { options.encoding = 'UTF-8' } tasks.withType(Javadoc) { options.encoding = 'UTF-8' options.addBooleanOption('use', true); } tasks.withType(Test) { systemProperty 'file.encoding', 'UTF-8' } if (JavaVersion.current().isJava8Compatible()) { tasks.withType(Javadoc) { options.addStringOption('Xdoclint:none,-missing', '-quiet') } } if (JavaVersion.current().isJava9Compatible()) { tasks.withType(Javadoc) { options.addStringOption("-release", "8"); } } apply plugin: "com.diffplug.spotless" spotless { lineEndings 'UNIX' java { target 'src/**/*.java', 'test/**/*.java', 'generator/**/*.java' removeUnusedImports() eclipse().configFile new File(rootProject.projectDir.absolutePath, 'eclipse-formatter.xml') } groovyGradle { target '*.gradle' greclipse().configFile new File(rootProject.projectDir.absolutePath, 'eclipse-formatter.xml') } } } configure(subprojects - project(":tests:gdx-tests-android") - project(":backends:gdx-backend-android")) { apply plugin: "java-library" compileJava { options.fork = true options.incremental = true } java { withJavadocJar() withSourcesJar() } } configure(subprojects - project(":backends") - project(":extensions") - project(":tests") - project(":extensions:gdx-box2d-parent")) { apply plugin: "idea" apply plugin: "eclipse" //This has to be done in afterEvaluate due to java/android plugin dependency afterEvaluate { eclipse { project { //hide gradle build folders from eclipse resourceFilter { appliesTo = 'FOLDERS' type = 'EXCLUDE_ALL' matcher { id = 'org.eclipse.ui.ide.multiFilter' arguments = '1.0-projectRelativePath-matches-true-false-build' } } } jdt { file { withProperties { properties -> def libgdxJdtProperties = new Properties() libgdxJdtProperties.load(new FileInputStream(".settings/org.eclipse.jdt.libgdx.prefs")) properties.putAll(libgdxJdtProperties) } } } classpath.file { whenMerged { classpath -> classpath.entries.findAll { entry -> entry.kind == 'lib' || entry.kind == 'src' }*.exported = true } } } //Set all projects to use UTF-8 file encoding for all files eclipseJdt.doLast { File f = new File(projectDir, '.settings/org.eclipse.core.resources.prefs') f.write('eclipse.preferences.version=1\n') f.append('encoding/<project>=UTF-8') } } } tasks.register('setupExternalNativesDirs') { doLast { file("build").mkdir(); file("extensions/gdx-lwjgl3-angle/res").mkdirs(); file("extensions/gdx-lwjgl3-glfw-awt-macos/res/macosx64").mkdirs(); file("extensions/gdx-lwjgl3-glfw-awt-macos/res/macosarm64").mkdirs(); } doNotTrackState("Don't track state") } tasks.register('fetchAngleNativesZIP', Download) { dependsOn setupExternalNativesDirs src 'https://raw.githubusercontent.com/libgdx/gdx-angle-natives/master/gdx-angle-natives.zip' dest 'build/gdx-angle-natives.zip' onlyIfModified true useETag "all" } tasks.register('fetchGlfwAWT', Download) { dependsOn setupExternalNativesDirs src 'https://raw.githubusercontent.com/badlogic/glfw/master/libglfw.dylib' dest 'extensions/gdx-lwjgl3-glfw-awt-macos/res/macosx64/libglfw.dylib' onlyIfModified true useETag "all" } tasks.register('fetchGlfwAWTARM64', Download) { dependsOn setupExternalNativesDirs src 'https://raw.githubusercontent.com/badlogic/glfw/master/libglfwarm64.dylib' dest 'extensions/gdx-lwjgl3-glfw-awt-macos/res/macosarm64/libglfwarm64.dylib' onlyIfModified true useETag "all" } tasks.register('fetchExternalNatives', Copy) { dependsOn fetchAngleNativesZIP, fetchGlfwAWT, fetchGlfwAWTARM64 from zipTree("build/gdx-angle-natives.zip") into "./extensions/gdx-lwjgl3-angle/res" doNotTrackState("Don't track state") } tasks.register('fetchGdxNativesZIP', Download) { dependsOn fetchExternalNatives src "https://libgdx-nightlies.s3.eu-central-1.amazonaws.com/libgdx-nightlies/natives.zip" dest "build/natives.zip" onlyIfModified true useETag "all" } tasks.register('fetchNatives', Copy) { dependsOn fetchGdxNativesZIP from zipTree("build/natives.zip") into "." doNotTrackState("Don't track state") } apply from: rootProject.file('publish.gradle') if(rootProject.file('override.gradle').exists()) apply from: rootProject.file('override.gradle') apply from: "gradle/dist.gradle"
1
libgdx/libgdx
7,246
Upgrade libGDX to Gradle 8.4
Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
obigu
2023-10-05T11:17:22Z
2023-11-20T10:44:55Z
fe99b6a16a4146aab76a728f607d7a3bb49ece6f
46fa173398ce38d0c9ee358cd67da782a5a95724
Upgrade libGDX to Gradle 8.4. Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
./gradle/dependencies.gradle
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ ext { versions = [:] libraries = [:] testnatives = [:] gdxnatives = [:] } versions.java = project.hasProperty("javaVersion") ? Integer.parseInt(project.getProperty("javaVersion")) : 7 versions.javaLwjgl3 = project.hasProperty("javaVersion") ? Integer.parseInt(project.getProperty("javaVersion")) : 8 versions.robovm = "2.3.20" versions.gwt = "2.10.0" versions.gwtPlugin = "1.1.29" versions.jsinteropAnnotations = "2.0.2" versions.gretty = "3.0.7" versions.jglwf = "1.1" versions.lwjgl = "2.9.3" versions.lwjgl3 = "3.3.3" versions.jlayer = "1.0.1-gdx" versions.jorbis = "0.0.17" versions.junit = "4.13.2" versions.androidPlugin = "7.3.1" versions.multiDex = "2.0.1" versions.androidCompileSdk = 33 versions.androidTargetSdk = 33 versions.androidMinSdk = 14 versions.androidBuildTools = "33.0.2" versions.androidFragment = "1.5.7" versions.javaparser = "2.3.0" versions.spotless = "6.7.1" libraries.compileOnly = [:] libraries.lwjgl = [ "org.lwjgl.lwjgl:lwjgl:${versions.lwjgl}", "com.badlogicgames.jlayer:jlayer:${versions.jlayer}", "org.jcraft:jorbis:${versions.jorbis}" ] libraries.lwjgl3 = [ "org.lwjgl:lwjgl:${versions.lwjgl3}", "org.lwjgl:lwjgl:${versions.lwjgl3}:natives-linux", "org.lwjgl:lwjgl:${versions.lwjgl3}:natives-linux-arm32", "org.lwjgl:lwjgl:${versions.lwjgl3}:natives-linux-arm64", "org.lwjgl:lwjgl:${versions.lwjgl3}:natives-macos", "org.lwjgl:lwjgl:${versions.lwjgl3}:natives-macos-arm64", "org.lwjgl:lwjgl:${versions.lwjgl3}:natives-windows", "org.lwjgl:lwjgl:${versions.lwjgl3}:natives-windows-x86", "org.lwjgl:lwjgl-glfw:${versions.lwjgl3}", "org.lwjgl:lwjgl-glfw:${versions.lwjgl3}:natives-linux", "org.lwjgl:lwjgl-glfw:${versions.lwjgl3}:natives-linux-arm32", "org.lwjgl:lwjgl-glfw:${versions.lwjgl3}:natives-linux-arm64", "org.lwjgl:lwjgl-glfw:${versions.lwjgl3}:natives-macos", "org.lwjgl:lwjgl-glfw:${versions.lwjgl3}:natives-macos-arm64", "org.lwjgl:lwjgl-glfw:${versions.lwjgl3}:natives-windows", "org.lwjgl:lwjgl-glfw:${versions.lwjgl3}:natives-windows-x86", "org.lwjgl:lwjgl-jemalloc:${versions.lwjgl3}", "org.lwjgl:lwjgl-jemalloc:${versions.lwjgl3}:natives-linux", "org.lwjgl:lwjgl-jemalloc:${versions.lwjgl3}:natives-linux-arm32", "org.lwjgl:lwjgl-jemalloc:${versions.lwjgl3}:natives-linux-arm64", "org.lwjgl:lwjgl-jemalloc:${versions.lwjgl3}:natives-macos", "org.lwjgl:lwjgl-jemalloc:${versions.lwjgl3}:natives-macos-arm64", "org.lwjgl:lwjgl-jemalloc:${versions.lwjgl3}:natives-windows", "org.lwjgl:lwjgl-jemalloc:${versions.lwjgl3}:natives-windows-x86", "org.lwjgl:lwjgl-openal:${versions.lwjgl3}", "org.lwjgl:lwjgl-openal:${versions.lwjgl3}:natives-linux", "org.lwjgl:lwjgl-openal:${versions.lwjgl3}:natives-linux-arm32", "org.lwjgl:lwjgl-openal:${versions.lwjgl3}:natives-linux-arm64", "org.lwjgl:lwjgl-openal:${versions.lwjgl3}:natives-macos", "org.lwjgl:lwjgl-openal:${versions.lwjgl3}:natives-macos-arm64", "org.lwjgl:lwjgl-openal:${versions.lwjgl3}:natives-windows", "org.lwjgl:lwjgl-openal:${versions.lwjgl3}:natives-windows-x86", "org.lwjgl:lwjgl-opengl:${versions.lwjgl3}", "org.lwjgl:lwjgl-opengl:${versions.lwjgl3}:natives-linux", "org.lwjgl:lwjgl-opengl:${versions.lwjgl3}:natives-linux-arm32", "org.lwjgl:lwjgl-opengl:${versions.lwjgl3}:natives-linux-arm64", "org.lwjgl:lwjgl-opengl:${versions.lwjgl3}:natives-macos", "org.lwjgl:lwjgl-opengl:${versions.lwjgl3}:natives-macos-arm64", "org.lwjgl:lwjgl-opengl:${versions.lwjgl3}:natives-windows", "org.lwjgl:lwjgl-opengl:${versions.lwjgl3}:natives-windows-x86", "org.lwjgl:lwjgl-stb:${versions.lwjgl3}", "org.lwjgl:lwjgl-stb:${versions.lwjgl3}:natives-linux", "org.lwjgl:lwjgl-stb:${versions.lwjgl3}:natives-linux-arm32", "org.lwjgl:lwjgl-stb:${versions.lwjgl3}:natives-linux-arm64", "org.lwjgl:lwjgl-stb:${versions.lwjgl3}:natives-macos", "org.lwjgl:lwjgl-stb:${versions.lwjgl3}:natives-macos-arm64", "org.lwjgl:lwjgl-stb:${versions.lwjgl3}:natives-windows", "org.lwjgl:lwjgl-stb:${versions.lwjgl3}:natives-windows-x86", "com.badlogicgames.jlayer:jlayer:${versions.jlayer}", "org.jcraft:jorbis:${versions.jorbis}" ] libraries.lwjgl3GLES = [ "org.lwjgl:lwjgl-opengles:${versions.lwjgl3}", "org.lwjgl:lwjgl-opengles:${versions.lwjgl3}:natives-linux", "org.lwjgl:lwjgl-opengles:${versions.lwjgl3}:natives-linux-arm32", "org.lwjgl:lwjgl-opengles:${versions.lwjgl3}:natives-linux-arm64", "org.lwjgl:lwjgl-opengles:${versions.lwjgl3}:natives-macos", "org.lwjgl:lwjgl-opengles:${versions.lwjgl3}:natives-macos-arm64", "org.lwjgl:lwjgl-opengles:${versions.lwjgl3}:natives-windows", "org.lwjgl:lwjgl-opengles:${versions.lwjgl3}:natives-windows-x86", "org.lwjgl:lwjgl-egl:${versions.lwjgl3}", ] libraries.robovm = [ "com.mobidevelop.robovm:robovm-rt:${versions.robovm}", "com.mobidevelop.robovm:robovm-objc:${versions.robovm}", "com.mobidevelop.robovm:robovm-cocoatouch:${versions.robovm}" ] libraries.compileOnly.android = [ "androidx.fragment:fragment:${versions.androidFragment}" ] libraries.gwt = [ "com.google.gwt:gwt-user:${versions.gwt}", "com.google.jsinterop:jsinterop-annotations:${versions.jsinteropAnnotations}:sources" ] libraries.compileOnly.gwt = [ "com.google.gwt:gwt-dev:${versions.gwt}" ] libraries.junit = [ "junit:junit:${versions.junit}" ] testnatives.desktop = [ files("gdx/libs/gdx-natives.jar"), files("extensions/gdx-box2d/gdx-box2d/libs/gdx-box2d-natives.jar"), files("extensions/gdx-bullet/libs/gdx-bullet-natives.jar"), files("extensions/gdx-freetype/libs/gdx-freetype-natives.jar") ] gdxnatives.desktop = [ files("gdx/libs/gdx-natives.jar") ]
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ ext { versions = [:] libraries = [:] testnatives = [:] gdxnatives = [:] } versions.java = project.hasProperty("javaVersion") ? Integer.parseInt(project.getProperty("javaVersion")) : 7 versions.javaLwjgl3 = project.hasProperty("javaVersion") ? Integer.parseInt(project.getProperty("javaVersion")) : 8 versions.robovm = "2.3.20" versions.gwt = "2.10.0" versions.gwtPlugin = "1.1.29" versions.jsinteropAnnotations = "2.0.2" versions.gretty = "3.1.0" versions.jglwf = "1.1" versions.lwjgl = "2.9.3" versions.lwjgl3 = "3.3.3" versions.jlayer = "1.0.1-gdx" versions.jorbis = "0.0.17" versions.junit = "4.13.2" versions.androidPlugin = "8.1.2" versions.multiDex = "2.0.1" versions.androidCompileSdk = 33 versions.androidTargetSdk = 33 versions.androidMinSdk = 14 versions.androidBuildTools = "33.0.2" versions.androidFragment = "1.5.7" versions.javaparser = "2.3.0" versions.spotless = "6.7.1" libraries.compileOnly = [:] libraries.lwjgl = [ "org.lwjgl.lwjgl:lwjgl:${versions.lwjgl}", "com.badlogicgames.jlayer:jlayer:${versions.jlayer}", "org.jcraft:jorbis:${versions.jorbis}" ] libraries.lwjgl3 = [ "org.lwjgl:lwjgl:${versions.lwjgl3}", "org.lwjgl:lwjgl:${versions.lwjgl3}:natives-linux", "org.lwjgl:lwjgl:${versions.lwjgl3}:natives-linux-arm32", "org.lwjgl:lwjgl:${versions.lwjgl3}:natives-linux-arm64", "org.lwjgl:lwjgl:${versions.lwjgl3}:natives-macos", "org.lwjgl:lwjgl:${versions.lwjgl3}:natives-macos-arm64", "org.lwjgl:lwjgl:${versions.lwjgl3}:natives-windows", "org.lwjgl:lwjgl:${versions.lwjgl3}:natives-windows-x86", "org.lwjgl:lwjgl-glfw:${versions.lwjgl3}", "org.lwjgl:lwjgl-glfw:${versions.lwjgl3}:natives-linux", "org.lwjgl:lwjgl-glfw:${versions.lwjgl3}:natives-linux-arm32", "org.lwjgl:lwjgl-glfw:${versions.lwjgl3}:natives-linux-arm64", "org.lwjgl:lwjgl-glfw:${versions.lwjgl3}:natives-macos", "org.lwjgl:lwjgl-glfw:${versions.lwjgl3}:natives-macos-arm64", "org.lwjgl:lwjgl-glfw:${versions.lwjgl3}:natives-windows", "org.lwjgl:lwjgl-glfw:${versions.lwjgl3}:natives-windows-x86", "org.lwjgl:lwjgl-jemalloc:${versions.lwjgl3}", "org.lwjgl:lwjgl-jemalloc:${versions.lwjgl3}:natives-linux", "org.lwjgl:lwjgl-jemalloc:${versions.lwjgl3}:natives-linux-arm32", "org.lwjgl:lwjgl-jemalloc:${versions.lwjgl3}:natives-linux-arm64", "org.lwjgl:lwjgl-jemalloc:${versions.lwjgl3}:natives-macos", "org.lwjgl:lwjgl-jemalloc:${versions.lwjgl3}:natives-macos-arm64", "org.lwjgl:lwjgl-jemalloc:${versions.lwjgl3}:natives-windows", "org.lwjgl:lwjgl-jemalloc:${versions.lwjgl3}:natives-windows-x86", "org.lwjgl:lwjgl-openal:${versions.lwjgl3}", "org.lwjgl:lwjgl-openal:${versions.lwjgl3}:natives-linux", "org.lwjgl:lwjgl-openal:${versions.lwjgl3}:natives-linux-arm32", "org.lwjgl:lwjgl-openal:${versions.lwjgl3}:natives-linux-arm64", "org.lwjgl:lwjgl-openal:${versions.lwjgl3}:natives-macos", "org.lwjgl:lwjgl-openal:${versions.lwjgl3}:natives-macos-arm64", "org.lwjgl:lwjgl-openal:${versions.lwjgl3}:natives-windows", "org.lwjgl:lwjgl-openal:${versions.lwjgl3}:natives-windows-x86", "org.lwjgl:lwjgl-opengl:${versions.lwjgl3}", "org.lwjgl:lwjgl-opengl:${versions.lwjgl3}:natives-linux", "org.lwjgl:lwjgl-opengl:${versions.lwjgl3}:natives-linux-arm32", "org.lwjgl:lwjgl-opengl:${versions.lwjgl3}:natives-linux-arm64", "org.lwjgl:lwjgl-opengl:${versions.lwjgl3}:natives-macos", "org.lwjgl:lwjgl-opengl:${versions.lwjgl3}:natives-macos-arm64", "org.lwjgl:lwjgl-opengl:${versions.lwjgl3}:natives-windows", "org.lwjgl:lwjgl-opengl:${versions.lwjgl3}:natives-windows-x86", "org.lwjgl:lwjgl-stb:${versions.lwjgl3}", "org.lwjgl:lwjgl-stb:${versions.lwjgl3}:natives-linux", "org.lwjgl:lwjgl-stb:${versions.lwjgl3}:natives-linux-arm32", "org.lwjgl:lwjgl-stb:${versions.lwjgl3}:natives-linux-arm64", "org.lwjgl:lwjgl-stb:${versions.lwjgl3}:natives-macos", "org.lwjgl:lwjgl-stb:${versions.lwjgl3}:natives-macos-arm64", "org.lwjgl:lwjgl-stb:${versions.lwjgl3}:natives-windows", "org.lwjgl:lwjgl-stb:${versions.lwjgl3}:natives-windows-x86", "com.badlogicgames.jlayer:jlayer:${versions.jlayer}", "org.jcraft:jorbis:${versions.jorbis}" ] libraries.lwjgl3GLES = [ "org.lwjgl:lwjgl-opengles:${versions.lwjgl3}", "org.lwjgl:lwjgl-opengles:${versions.lwjgl3}:natives-linux", "org.lwjgl:lwjgl-opengles:${versions.lwjgl3}:natives-linux-arm32", "org.lwjgl:lwjgl-opengles:${versions.lwjgl3}:natives-linux-arm64", "org.lwjgl:lwjgl-opengles:${versions.lwjgl3}:natives-macos", "org.lwjgl:lwjgl-opengles:${versions.lwjgl3}:natives-macos-arm64", "org.lwjgl:lwjgl-opengles:${versions.lwjgl3}:natives-windows", "org.lwjgl:lwjgl-opengles:${versions.lwjgl3}:natives-windows-x86", "org.lwjgl:lwjgl-egl:${versions.lwjgl3}", ] libraries.robovm = [ "com.mobidevelop.robovm:robovm-rt:${versions.robovm}", "com.mobidevelop.robovm:robovm-objc:${versions.robovm}", "com.mobidevelop.robovm:robovm-cocoatouch:${versions.robovm}" ] libraries.compileOnly.android = [ "androidx.fragment:fragment:${versions.androidFragment}" ] libraries.gwt = [ "com.google.gwt:gwt-user:${versions.gwt}", "com.google.jsinterop:jsinterop-annotations:${versions.jsinteropAnnotations}:sources" ] libraries.compileOnly.gwt = [ "com.google.gwt:gwt-dev:${versions.gwt}" ] libraries.junit = [ "junit:junit:${versions.junit}" ] testnatives.desktop = [ files("gdx/libs/gdx-natives.jar"), files("extensions/gdx-box2d/gdx-box2d/libs/gdx-box2d-natives.jar"), files("extensions/gdx-bullet/libs/gdx-bullet-natives.jar"), files("extensions/gdx-freetype/libs/gdx-freetype-natives.jar") ] gdxnatives.desktop = [ files("gdx/libs/gdx-natives.jar") ]
1
libgdx/libgdx
7,246
Upgrade libGDX to Gradle 8.4
Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
obigu
2023-10-05T11:17:22Z
2023-11-20T10:44:55Z
fe99b6a16a4146aab76a728f607d7a3bb49ece6f
46fa173398ce38d0c9ee358cd67da782a5a95724
Upgrade libGDX to Gradle 8.4. Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
./gradle/wrapper/gradle-wrapper.jar
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WI9}bXBg.PH6J}7Z!<gsk_ƹžV9G SLJ1̋bޏ9P$w.Usp^ZtaM"N׺®RZZi˵nuk=uֽu+|<75ҝKcIU'JiԞ0| Eá@qS(΢4 \ڂMloˆ]=9 %4=Xr ew CYYae|Ŗ Uъzvjqx%+@[pm|( ^HN2rPIT55Gps, ND3XbQ<̠.g̠ަ-iWZgڴMlW\aVڴFdB69i6-3x1ZQƎZ3GmUkϜ wxgƉ t5 ,Z,m=Imrll4ڂQlkq^\㸞p: Ё'(Y9!B:u` fqbY'Q \DsNF ҊՑ? )XņְwҙQEϝcsUHЬn"/=Mt{)[1H<WFsڮySFUPy@ifAˢNglwšA1qJx>Gr"Fo5[@_ 766p9T־moUsoם!0N1@%9Èk]@N40_.kOoQǁD+, }gierx&i!H-^H#4+0ov0w4˗gq=U,/Ns9r~|'pY<}/uou7}GQZ;(JZ/= Džb[Fރp%BB 5d­m?:- 9[6O/NBB8\RFRο w[}n{}dՅK .wr>gKc[wPKA AMETA-INF/PKAm>=@?)META-INF/MANIFEST.MFPKAAorg/PKA Aorg/gradle/PKAAorg/gradle/wrapper/PKAw' ^*org/gradle/wrapper/GradleWrapperMain.classPKA.q/3# gradle-wrapper-classpath.propertiesPKA) gradle-wrapper-parameter-names.propertiesPKAAE org/gradle/cli/PKA?<S1t org/gradle/cli/AbstractCommandLineConverter.classPKA׃X ;org/gradle/cli/AbstractPropertiesCommandLineConverter.classPKA}yGK1org/gradle/cli/CommandLineArgumentException.classPKAg)Forg/gradle/cli/CommandLineConverter.classPKASf g&org/gradle/cli/CommandLineOption.classPKA튯(org/gradle/cli/CommandLineParser$1.classPKAĉ!cK ;org/gradle/cli/CommandLineParser$AfterFirstSubCommand.classPKA6 :&3{!org/gradle/cli/CommandLineParser$AfterOptions.classPKAu <n$org/gradle/cli/CommandLineParser$BeforeFirstSubCommand.classPKA@JKF(org/gradle/cli/CommandLineParser$CaseInsensitiveStringComparator.classPKAg$ x=t+org/gradle/cli/CommandLineParser$KnownOptionParserState.classPKAl黧<2org/gradle/cli/CommandLineParser$MissingOptionArgState.classPKAv=5org/gradle/cli/CommandLineParser$OptionAwareParserState.classPKAmI78org/gradle/cli/CommandLineParser$OptionComparator.classPKAV8<org/gradle/cli/CommandLineParser$OptionParserState.classPKAθ3>org/gradle/cli/CommandLineParser$OptionString.classPKAx=Aorg/gradle/cli/CommandLineParser$OptionStringComparator.classPKAx/ 2Dorg/gradle/cli/CommandLineParser$ParserState.classPKAXļk?Gorg/gradle/cli/CommandLineParser$UnknownOptionParserState.classPKA:**&HJorg/gradle/cli/CommandLineParser.classPKA>&]org/gradle/cli/ParsedCommandLine.classPKAytE,&eorg/gradle/cli/ParsedCommandLineOption.classPKA\vB| :Jhorg/gradle/cli/ProjectPropertiesCommandLineConverter.classPKA 8=|9jorg/gradle/cli/SystemPropertiesCommandLineConverter.classPKAAkorg/gradle/util/PKAA!lorg/gradle/util/internal/PKA"L3Zlorg/gradle/util/internal/PathTraversalChecker.classPKAQZA>fporg/gradle/util/internal/WrapperDistributionUrlConverter.classPKAҩ/sorg/gradle/wrapper/BootstrapMainStarter$1.classPKAr'}  - uorg/gradle/wrapper/BootstrapMainStarter.classPKAhQ}#^zorg/gradle/wrapper/Download$1.classPKAm-AA{org/gradle/wrapper/Download$DefaultDownloadProgressListener.classPKAU~4org/gradle/wrapper/Download$ProxyAuthenticator.classPKA :4,!org/gradle/wrapper/Download.classPKAyL16org/gradle/wrapper/DownloadProgressListener.classPKA!9| 3&org/gradle/wrapper/ExclusiveFileAccessManager.classPKA,y--org/gradle/wrapper/GradleUserHomeLookup.classPKA"org/gradle/wrapper/IDownload.classPKAwiC "ۣorg/gradle/wrapper/Install$1.classPKAdz-^org/gradle/wrapper/Install$InstallCheck.classPKA-^N6 #org/gradle/wrapper/Install.classPKA:o4]org/gradle/wrapper/Logger.classPKA`8 org/gradle/wrapper/PathAssembler$LocalDistribution.classPKAWǺ@&org/gradle/wrapper/PathAssembler.classPKA| 0Dorg/gradle/wrapper/SystemPropertiesHandler.classPKA@_EeY -Torg/gradle/wrapper/WrapperConfiguration.classPKAn0 (org/gradle/wrapper/WrapperExecutor.classPK887
1
libgdx/libgdx
7,246
Upgrade libGDX to Gradle 8.4
Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
obigu
2023-10-05T11:17:22Z
2023-11-20T10:44:55Z
fe99b6a16a4146aab76a728f607d7a3bb49ece6f
46fa173398ce38d0c9ee358cd67da782a5a95724
Upgrade libGDX to Gradle 8.4. Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
./gradle/wrapper/gradle-wrapper.properties
distributionBase=GRADLE_USER_HOME distributionPath=wrapper/dists distributionUrl=https\://services.gradle.org/distributions/gradle-7.5.1-bin.zip zipStoreBase=GRADLE_USER_HOME zipStorePath=wrapper/dists
distributionBase=GRADLE_USER_HOME distributionPath=wrapper/dists distributionUrl=https\://services.gradle.org/distributions/gradle-8.4-bin.zip networkTimeout=10000 validateDistributionUrl=true zipStoreBase=GRADLE_USER_HOME zipStorePath=wrapper/dists
1
libgdx/libgdx
7,246
Upgrade libGDX to Gradle 8.4
Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
obigu
2023-10-05T11:17:22Z
2023-11-20T10:44:55Z
fe99b6a16a4146aab76a728f607d7a3bb49ece6f
46fa173398ce38d0c9ee358cd67da782a5a95724
Upgrade libGDX to Gradle 8.4. Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
./gradlew
#!/bin/sh # # Copyright © 2015-2021 the original authors. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # https://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # ############################################################################## # # Gradle start up script for POSIX generated by Gradle. # # Important for running: # # (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is # noncompliant, but you have some other compliant shell such as ksh or # bash, then to run this script, type that shell name before the whole # command line, like: # # ksh Gradle # # Busybox and similar reduced shells will NOT work, because this script # requires all of these POSIX shell features: # * functions; # * expansions «$var», «${var}», «${var:-default}», «${var+SET}», # «${var#prefix}», «${var%suffix}», and «$( cmd )»; # * compound commands having a testable exit status, especially «case»; # * various built-in commands including «command», «set», and «ulimit». # # Important for patching: # # (2) This script targets any POSIX shell, so it avoids extensions provided # by Bash, Ksh, etc; in particular arrays are avoided. # # The "traditional" practice of packing multiple parameters into a # space-separated string is a well documented source of bugs and security # problems, so this is (mostly) avoided, by progressively accumulating # options in "$@", and eventually passing that to Java. # # Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS, # and GRADLE_OPTS) rely on word-splitting, this is performed explicitly; # see the in-line comments for details. # # There are tweaks for specific operating systems such as AIX, CygWin, # Darwin, MinGW, and NonStop. # # (3) This script is generated from the Groovy template # https://github.com/gradle/gradle/blob/master/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt # within the Gradle project. # # You can find Gradle at https://github.com/gradle/gradle/. # ############################################################################## # Attempt to set APP_HOME # Resolve links: $0 may be a link app_path=$0 # Need this for daisy-chained symlinks. while APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path [ -h "$app_path" ] do ls=$( ls -ld "$app_path" ) link=${ls#*' -> '} case $link in #( /*) app_path=$link ;; #( *) app_path=$APP_HOME$link ;; esac done APP_HOME=$( cd "${APP_HOME:-./}" && pwd -P ) || exit APP_NAME="Gradle" APP_BASE_NAME=${0##*/} # Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"' # Use the maximum available, or set MAX_FD != -1 to use that value. MAX_FD=maximum warn () { echo "$*" } >&2 die () { echo echo "$*" echo exit 1 } >&2 # OS specific support (must be 'true' or 'false'). cygwin=false msys=false darwin=false nonstop=false case "$( uname )" in #( CYGWIN* ) cygwin=true ;; #( Darwin* ) darwin=true ;; #( MSYS* | MINGW* ) msys=true ;; #( NONSTOP* ) nonstop=true ;; esac CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar # Determine the Java command to use to start the JVM. if [ -n "$JAVA_HOME" ] ; then if [ -x "$JAVA_HOME/jre/sh/java" ] ; then # IBM's JDK on AIX uses strange locations for the executables JAVACMD=$JAVA_HOME/jre/sh/java else JAVACMD=$JAVA_HOME/bin/java fi if [ ! -x "$JAVACMD" ] ; then die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME Please set the JAVA_HOME variable in your environment to match the location of your Java installation." fi else JAVACMD=java which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. Please set the JAVA_HOME variable in your environment to match the location of your Java installation." fi # Increase the maximum file descriptors if we can. if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then case $MAX_FD in #( max*) MAX_FD=$( ulimit -H -n ) || warn "Could not query maximum file descriptor limit" esac case $MAX_FD in #( '' | soft) :;; #( *) ulimit -n "$MAX_FD" || warn "Could not set maximum file descriptor limit to $MAX_FD" esac fi # Collect all arguments for the java command, stacking in reverse order: # * args from the command line # * the main class name # * -classpath # * -D...appname settings # * --module-path (only if needed) # * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables. # For Cygwin or MSYS, switch paths to Windows format before running java if "$cygwin" || "$msys" ; then APP_HOME=$( cygpath --path --mixed "$APP_HOME" ) CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" ) JAVACMD=$( cygpath --unix "$JAVACMD" ) # Now convert the arguments - kludge to limit ourselves to /bin/sh for arg do if case $arg in #( -*) false ;; # don't mess with options #( /?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath [ -e "$t" ] ;; #( *) false ;; esac then arg=$( cygpath --path --ignore --mixed "$arg" ) fi # Roll the args list around exactly as many times as the number of # args, so each arg winds up back in the position where it started, but # possibly modified. # # NB: a `for` loop captures its iteration list before it begins, so # changing the positional parameters here affects neither the number of # iterations, nor the values presented in `arg`. shift # remove old arg set -- "$@" "$arg" # push replacement arg done fi # Collect all arguments for the java command; # * $DEFAULT_JVM_OPTS, $JAVA_OPTS, and $GRADLE_OPTS can contain fragments of # shell script including quotes and variable substitutions, so put them in # double quotes to make sure that they get re-expanded; and # * put everything else in single quotes, so that it's not re-expanded. set -- \ "-Dorg.gradle.appname=$APP_BASE_NAME" \ -classpath "$CLASSPATH" \ org.gradle.wrapper.GradleWrapperMain \ "$@" # Stop when "xargs" is not available. if ! command -v xargs >/dev/null 2>&1 then die "xargs is not available" fi # Use "xargs" to parse quoted args. # # With -n1 it outputs one arg per line, with the quotes and backslashes removed. # # In Bash we could simply go: # # readarray ARGS < <( xargs -n1 <<<"$var" ) && # set -- "${ARGS[@]}" "$@" # # but POSIX shell has neither arrays nor command substitution, so instead we # post-process each arg (as a line of input to sed) to backslash-escape any # character that might be a shell metacharacter, then use eval to reverse # that process (while maintaining the separation between arguments), and wrap # the whole thing up as a single "set" statement. # # This will of course break if any of these variables contains a newline or # an unmatched quote. # eval "set -- $( printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" | xargs -n1 | sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' | tr '\n' ' ' )" '"$@"' exec "$JAVACMD" "$@"
#!/bin/sh # # Copyright © 2015-2021 the original authors. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # https://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # ############################################################################## # # Gradle start up script for POSIX generated by Gradle. # # Important for running: # # (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is # noncompliant, but you have some other compliant shell such as ksh or # bash, then to run this script, type that shell name before the whole # command line, like: # # ksh Gradle # # Busybox and similar reduced shells will NOT work, because this script # requires all of these POSIX shell features: # * functions; # * expansions «$var», «${var}», «${var:-default}», «${var+SET}», # «${var#prefix}», «${var%suffix}», and «$( cmd )»; # * compound commands having a testable exit status, especially «case»; # * various built-in commands including «command», «set», and «ulimit». # # Important for patching: # # (2) This script targets any POSIX shell, so it avoids extensions provided # by Bash, Ksh, etc; in particular arrays are avoided. # # The "traditional" practice of packing multiple parameters into a # space-separated string is a well documented source of bugs and security # problems, so this is (mostly) avoided, by progressively accumulating # options in "$@", and eventually passing that to Java. # # Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS, # and GRADLE_OPTS) rely on word-splitting, this is performed explicitly; # see the in-line comments for details. # # There are tweaks for specific operating systems such as AIX, CygWin, # Darwin, MinGW, and NonStop. # # (3) This script is generated from the Groovy template # https://github.com/gradle/gradle/blob/HEAD/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt # within the Gradle project. # # You can find Gradle at https://github.com/gradle/gradle/. # ############################################################################## # Attempt to set APP_HOME # Resolve links: $0 may be a link app_path=$0 # Need this for daisy-chained symlinks. while APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path [ -h "$app_path" ] do ls=$( ls -ld "$app_path" ) link=${ls#*' -> '} case $link in #( /*) app_path=$link ;; #( *) app_path=$APP_HOME$link ;; esac done # This is normally unused # shellcheck disable=SC2034 APP_BASE_NAME=${0##*/} # Discard cd standard output in case $CDPATH is set (https://github.com/gradle/gradle/issues/25036) APP_HOME=$( cd "${APP_HOME:-./}" > /dev/null && pwd -P ) || exit # Use the maximum available, or set MAX_FD != -1 to use that value. MAX_FD=maximum warn () { echo "$*" } >&2 die () { echo echo "$*" echo exit 1 } >&2 # OS specific support (must be 'true' or 'false'). cygwin=false msys=false darwin=false nonstop=false case "$( uname )" in #( CYGWIN* ) cygwin=true ;; #( Darwin* ) darwin=true ;; #( MSYS* | MINGW* ) msys=true ;; #( NONSTOP* ) nonstop=true ;; esac CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar # Determine the Java command to use to start the JVM. if [ -n "$JAVA_HOME" ] ; then if [ -x "$JAVA_HOME/jre/sh/java" ] ; then # IBM's JDK on AIX uses strange locations for the executables JAVACMD=$JAVA_HOME/jre/sh/java else JAVACMD=$JAVA_HOME/bin/java fi if [ ! -x "$JAVACMD" ] ; then die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME Please set the JAVA_HOME variable in your environment to match the location of your Java installation." fi else JAVACMD=java if ! command -v java >/dev/null 2>&1 then die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. Please set the JAVA_HOME variable in your environment to match the location of your Java installation." fi fi # Increase the maximum file descriptors if we can. if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then case $MAX_FD in #( max*) # In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked. # shellcheck disable=SC2039,SC3045 MAX_FD=$( ulimit -H -n ) || warn "Could not query maximum file descriptor limit" esac case $MAX_FD in #( '' | soft) :;; #( *) # In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked. # shellcheck disable=SC2039,SC3045 ulimit -n "$MAX_FD" || warn "Could not set maximum file descriptor limit to $MAX_FD" esac fi # Collect all arguments for the java command, stacking in reverse order: # * args from the command line # * the main class name # * -classpath # * -D...appname settings # * --module-path (only if needed) # * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables. # For Cygwin or MSYS, switch paths to Windows format before running java if "$cygwin" || "$msys" ; then APP_HOME=$( cygpath --path --mixed "$APP_HOME" ) CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" ) JAVACMD=$( cygpath --unix "$JAVACMD" ) # Now convert the arguments - kludge to limit ourselves to /bin/sh for arg do if case $arg in #( -*) false ;; # don't mess with options #( /?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath [ -e "$t" ] ;; #( *) false ;; esac then arg=$( cygpath --path --ignore --mixed "$arg" ) fi # Roll the args list around exactly as many times as the number of # args, so each arg winds up back in the position where it started, but # possibly modified. # # NB: a `for` loop captures its iteration list before it begins, so # changing the positional parameters here affects neither the number of # iterations, nor the values presented in `arg`. shift # remove old arg set -- "$@" "$arg" # push replacement arg done fi # Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"' # Collect all arguments for the java command: # * DEFAULT_JVM_OPTS, JAVA_OPTS, JAVA_OPTS, and optsEnvironmentVar are not allowed to contain shell fragments, # and any embedded shellness will be escaped. # * For example: A user cannot expect ${Hostname} to be expanded, as it is an environment variable and will be # treated as '${Hostname}' itself on the command line. set -- \ "-Dorg.gradle.appname=$APP_BASE_NAME" \ -classpath "$CLASSPATH" \ org.gradle.wrapper.GradleWrapperMain \ "$@" # Stop when "xargs" is not available. if ! command -v xargs >/dev/null 2>&1 then die "xargs is not available" fi # Use "xargs" to parse quoted args. # # With -n1 it outputs one arg per line, with the quotes and backslashes removed. # # In Bash we could simply go: # # readarray ARGS < <( xargs -n1 <<<"$var" ) && # set -- "${ARGS[@]}" "$@" # # but POSIX shell has neither arrays nor command substitution, so instead we # post-process each arg (as a line of input to sed) to backslash-escape any # character that might be a shell metacharacter, then use eval to reverse # that process (while maintaining the separation between arguments), and wrap # the whole thing up as a single "set" statement. # # This will of course break if any of these variables contains a newline or # an unmatched quote. # eval "set -- $( printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" | xargs -n1 | sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' | tr '\n' ' ' )" '"$@"' exec "$JAVACMD" "$@"
1
libgdx/libgdx
7,246
Upgrade libGDX to Gradle 8.4
Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
obigu
2023-10-05T11:17:22Z
2023-11-20T10:44:55Z
fe99b6a16a4146aab76a728f607d7a3bb49ece6f
46fa173398ce38d0c9ee358cd67da782a5a95724
Upgrade libGDX to Gradle 8.4. Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
./gradlew.bat
@rem @rem Copyright 2015 the original author or authors. @rem @rem Licensed under the Apache License, Version 2.0 (the "License"); @rem you may not use this file except in compliance with the License. @rem You may obtain a copy of the License at @rem @rem https://www.apache.org/licenses/LICENSE-2.0 @rem @rem Unless required by applicable law or agreed to in writing, software @rem distributed under the License is distributed on an "AS IS" BASIS, @rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. @rem See the License for the specific language governing permissions and @rem limitations under the License. @rem @if "%DEBUG%"=="" @echo off @rem ########################################################################## @rem @rem Gradle startup script for Windows @rem @rem ########################################################################## @rem Set local scope for the variables with windows NT shell if "%OS%"=="Windows_NT" setlocal set DIRNAME=%~dp0 if "%DIRNAME%"=="" set DIRNAME=. set APP_BASE_NAME=%~n0 set APP_HOME=%DIRNAME% @rem Resolve any "." and ".." in APP_HOME to make it shorter. for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi @rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m" @rem Find java.exe if defined JAVA_HOME goto findJavaFromJavaHome set JAVA_EXE=java.exe %JAVA_EXE% -version >NUL 2>&1 if %ERRORLEVEL% equ 0 goto execute echo. echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. echo. echo Please set the JAVA_HOME variable in your environment to match the echo location of your Java installation. goto fail :findJavaFromJavaHome set JAVA_HOME=%JAVA_HOME:"=% set JAVA_EXE=%JAVA_HOME%/bin/java.exe if exist "%JAVA_EXE%" goto execute echo. echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% echo. echo Please set the JAVA_HOME variable in your environment to match the echo location of your Java installation. goto fail :execute @rem Setup the command line set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar @rem Execute Gradle "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %* :end @rem End local scope for the variables with windows NT shell if %ERRORLEVEL% equ 0 goto mainEnd :fail rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of rem the _cmd.exe /c_ return code! set EXIT_CODE=%ERRORLEVEL% if %EXIT_CODE% equ 0 set EXIT_CODE=1 if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE% exit /b %EXIT_CODE% :mainEnd if "%OS%"=="Windows_NT" endlocal :omega
@rem @rem Copyright 2015 the original author or authors. @rem @rem Licensed under the Apache License, Version 2.0 (the "License"); @rem you may not use this file except in compliance with the License. @rem You may obtain a copy of the License at @rem @rem https://www.apache.org/licenses/LICENSE-2.0 @rem @rem Unless required by applicable law or agreed to in writing, software @rem distributed under the License is distributed on an "AS IS" BASIS, @rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. @rem See the License for the specific language governing permissions and @rem limitations under the License. @rem @if "%DEBUG%"=="" @echo off @rem ########################################################################## @rem @rem Gradle startup script for Windows @rem @rem ########################################################################## @rem Set local scope for the variables with windows NT shell if "%OS%"=="Windows_NT" setlocal set DIRNAME=%~dp0 if "%DIRNAME%"=="" set DIRNAME=. @rem This is normally unused set APP_BASE_NAME=%~n0 set APP_HOME=%DIRNAME% @rem Resolve any "." and ".." in APP_HOME to make it shorter. for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi @rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m" @rem Find java.exe if defined JAVA_HOME goto findJavaFromJavaHome set JAVA_EXE=java.exe %JAVA_EXE% -version >NUL 2>&1 if %ERRORLEVEL% equ 0 goto execute echo. echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. echo. echo Please set the JAVA_HOME variable in your environment to match the echo location of your Java installation. goto fail :findJavaFromJavaHome set JAVA_HOME=%JAVA_HOME:"=% set JAVA_EXE=%JAVA_HOME%/bin/java.exe if exist "%JAVA_EXE%" goto execute echo. echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% echo. echo Please set the JAVA_HOME variable in your environment to match the echo location of your Java installation. goto fail :execute @rem Setup the command line set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar @rem Execute Gradle "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %* :end @rem End local scope for the variables with windows NT shell if %ERRORLEVEL% equ 0 goto mainEnd :fail rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of rem the _cmd.exe /c_ return code! set EXIT_CODE=%ERRORLEVEL% if %EXIT_CODE% equ 0 set EXIT_CODE=1 if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE% exit /b %EXIT_CODE% :mainEnd if "%OS%"=="Windows_NT" endlocal :omega
1
libgdx/libgdx
7,246
Upgrade libGDX to Gradle 8.4
Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
obigu
2023-10-05T11:17:22Z
2023-11-20T10:44:55Z
fe99b6a16a4146aab76a728f607d7a3bb49ece6f
46fa173398ce38d0c9ee358cd67da782a5a95724
Upgrade libGDX to Gradle 8.4. Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
./gdx/gradle.properties
POM_NAME=libGDX POM_DESCRIPTION=Android/Desktop/iOS/HTML5 game development framework
POM_NAME=libGDX POM_DESCRIPTION=Android/Desktop/iOS/HTML5 game development framework
-1
libgdx/libgdx
7,246
Upgrade libGDX to Gradle 8.4
Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
obigu
2023-10-05T11:17:22Z
2023-11-20T10:44:55Z
fe99b6a16a4146aab76a728f607d7a3bb49ece6f
46fa173398ce38d0c9ee358cd67da782a5a95724
Upgrade libGDX to Gradle 8.4. Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
./extensions/gdx-setup/res/com/badlogic/gdx/setup/resources/core/build.gradle
sourceCompatibility = 1.7 [compileJava, compileTestJava]*.options*.encoding = 'UTF-8' sourceSets.main.java.srcDirs = [ "src/" ] eclipse.project.name = appName + "-core"
sourceCompatibility = 1.7 [compileJava, compileTestJava]*.options*.encoding = 'UTF-8' sourceSets.main.java.srcDirs = [ "src/" ] eclipse.project.name = appName + "-core"
-1
libgdx/libgdx
7,246
Upgrade libGDX to Gradle 8.4
Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
obigu
2023-10-05T11:17:22Z
2023-11-20T10:44:55Z
fe99b6a16a4146aab76a728f607d7a3bb49ece6f
46fa173398ce38d0c9ee358cd67da782a5a95724
Upgrade libGDX to Gradle 8.4. Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
./tests/gdx-tests-iosrobovm/build.gradle
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ buildscript { dependencies { classpath "com.mobidevelop.robovm:robovm-gradle-plugin:${versions.robovm}" } } apply plugin: "robovm" sourceCompatibility = '1.7' targetCompatibility = '1.7' dependencies { implementation project(":tests:gdx-tests") implementation project(":backends:gdx-backend-robovm") } ext { mainClassName = "com.badlogic.gdx.tests.IOSRobovmTests" } launchIPhoneSimulator.dependsOn build launchIPadSimulator.dependsOn build launchIOSDevice.dependsOn build createIPA.dependsOn build
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ buildscript { dependencies { classpath "com.mobidevelop.robovm:robovm-gradle-plugin:${versions.robovm}" } } apply plugin: "robovm" sourceCompatibility = '1.7' targetCompatibility = '1.7' dependencies { implementation project(":tests:gdx-tests") implementation project(":backends:gdx-backend-robovm") } ext { mainClassName = "com.badlogic.gdx.tests.IOSRobovmTests" } launchIPhoneSimulator.dependsOn build launchIPadSimulator.dependsOn build launchIOSDevice.dependsOn build createIPA.dependsOn build
-1
libgdx/libgdx
7,246
Upgrade libGDX to Gradle 8.4
Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
obigu
2023-10-05T11:17:22Z
2023-11-20T10:44:55Z
fe99b6a16a4146aab76a728f607d7a3bb49ece6f
46fa173398ce38d0c9ee358cd67da782a5a95724
Upgrade libGDX to Gradle 8.4. Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
./extensions/gdx-setup/res/com/badlogic/gdx/setup/resources/android/project.properties
# This file is used by the Eclipse ADT plugin. It is unnecessary for IDEA and Android Studio projects, which # configure Proguard and the Android target via the build.gradle file. # To enable ProGuard to work with Eclipse ADT, uncomment this (available properties: sdk.dir, user.home) # and ensure proguard.jar in the Android SDK is up to date (or alternately reduce the android target to 23 or lower): # proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-rules.pro # Project target. target=android-19
# This file is used by the Eclipse ADT plugin. It is unnecessary for IDEA and Android Studio projects, which # configure Proguard and the Android target via the build.gradle file. # To enable ProGuard to work with Eclipse ADT, uncomment this (available properties: sdk.dir, user.home) # and ensure proguard.jar in the Android SDK is up to date (or alternately reduce the android target to 23 or lower): # proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-rules.pro # Project target. target=android-19
-1
libgdx/libgdx
7,246
Upgrade libGDX to Gradle 8.4
Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
obigu
2023-10-05T11:17:22Z
2023-11-20T10:44:55Z
fe99b6a16a4146aab76a728f607d7a3bb49ece6f
46fa173398ce38d0c9ee358cd67da782a5a95724
Upgrade libGDX to Gradle 8.4. Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
./backends/gdx-backend-lwjgl/build.gradle
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ dependencies { api libraries.lwjgl api gdxnatives.desktop }
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ dependencies { api libraries.lwjgl api gdxnatives.desktop }
-1
libgdx/libgdx
7,246
Upgrade libGDX to Gradle 8.4
Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
obigu
2023-10-05T11:17:22Z
2023-11-20T10:44:55Z
fe99b6a16a4146aab76a728f607d7a3bb49ece6f
46fa173398ce38d0c9ee358cd67da782a5a95724
Upgrade libGDX to Gradle 8.4. Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
./tests/gdx-tests-android/build.gradle
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ buildscript { dependencies { classpath "com.android.tools.build:gradle:${versions.androidPlugin}" } } def localProperties = new File(rootProject.rootDir, "local.properties") def hasAndroidSDKDir = false if (localProperties.exists()) { Properties properties = new Properties() localProperties.withInputStream { instr -> properties.load(instr) } def sdkDirProp = properties.getProperty('sdk.dir') if (sdkDirProp != null) { hasAndroidSDKDir = true; } else { sdkDirProp = properties.getProperty('android.dir') if (sdkDirProp != null) { hasAndroidSDKDir = true; } } } if(!hasAndroidSDKDir && System.getenv("ANDROID_HOME") == null && System.getenv("ANDROID_SDK_ROOT") == null) { logger.warn("=============================================================================================="); logger.warn("sdk.dir/ANDROID_HOME/ANDROID_SDK_ROOT are unset, gdx-tests-android will not be properly setup."); logger.warn("=============================================================================================="); apply plugin: "java-library" return; } apply plugin: "com.android.application" apply from: "obb.gradle" dependencies { implementation project(":tests:gdx-tests") implementation project(":backends:gdx-backend-android") implementation libraries.compileOnly.android implementation "androidx.multidex:multidex:${versions.multiDex}" } android { namespace "com.badlogic.gdx.tests.android" buildToolsVersion versions.androidBuildTools compileSdkVersion versions.androidCompileSdk sourceSets { main { manifest.srcFile 'AndroidManifest.xml' java.srcDirs = ['src'] aidl.srcDirs = ['src'] renderscript.srcDirs = ['src'] res.srcDirs = ['res'] assets.srcDirs = ['assets'] jniLibs.srcDirs = ['libs'] } } defaultConfig { multiDexEnabled true applicationId "com.badlogic.gdx.tests.android" minSdkVersion versions.androidMinSdk targetSdkVersion versions.androidTargetSdk versionCode 1 versionName "1.0" } } // called every time gradle gets executed, takes the native dependencies of // the natives configuration, and extracts them to the proper libs/ folders // so they get packed with the APK. tasks.register('copyAndroidNatives') { doFirst { file("libs/armeabi-v7a/").mkdirs(); file("libs/arm64-v8a/").mkdirs(); file("libs/x86_64/").mkdirs(); file("libs/x86/").mkdirs(); [ 'arm64-v8a', 'armeabi-v7a', 'x86_64', 'x86' ].each { arch -> [ project(":gdx"), project(":extensions:gdx-bullet"), project(":extensions:gdx-box2d-parent:gdx-box2d"), project(":extensions:gdx-freetype") ].each { p -> copy { from new File(p.projectDir, "libs/${arch}") into "libs/${arch}" include "*.so" } } } } } tasks.matching { it.name.contains("merge") && it.name.contains("JniLibFolders") }.configureEach { packageTask -> packageTask.dependsOn 'copyAndroidNatives' }
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ buildscript { dependencies { classpath "com.android.tools.build:gradle:${versions.androidPlugin}" } } def localProperties = new File(rootProject.rootDir, "local.properties") def hasAndroidSDKDir = false if (localProperties.exists()) { Properties properties = new Properties() localProperties.withInputStream { instr -> properties.load(instr) } def sdkDirProp = properties.getProperty('sdk.dir') if (sdkDirProp != null) { hasAndroidSDKDir = true; } else { sdkDirProp = properties.getProperty('android.dir') if (sdkDirProp != null) { hasAndroidSDKDir = true; } } } if(!hasAndroidSDKDir && System.getenv("ANDROID_HOME") == null && System.getenv("ANDROID_SDK_ROOT") == null) { logger.warn("=============================================================================================="); logger.warn("sdk.dir/ANDROID_HOME/ANDROID_SDK_ROOT are unset, gdx-tests-android will not be properly setup."); logger.warn("=============================================================================================="); apply plugin: "java-library" return; } apply plugin: "com.android.application" apply from: "obb.gradle" dependencies { implementation project(":tests:gdx-tests") implementation project(":backends:gdx-backend-android") implementation libraries.compileOnly.android implementation "androidx.multidex:multidex:${versions.multiDex}" } android { namespace "com.badlogic.gdx.tests.android" buildToolsVersion versions.androidBuildTools compileSdkVersion versions.androidCompileSdk sourceSets { main { manifest.srcFile 'AndroidManifest.xml' java.srcDirs = ['src'] aidl.srcDirs = ['src'] renderscript.srcDirs = ['src'] res.srcDirs = ['res'] assets.srcDirs = ['assets'] jniLibs.srcDirs = ['libs'] } } defaultConfig { multiDexEnabled true applicationId "com.badlogic.gdx.tests.android" minSdkVersion versions.androidMinSdk targetSdkVersion versions.androidTargetSdk versionCode 1 versionName "1.0" } } // called every time gradle gets executed, takes the native dependencies of // the natives configuration, and extracts them to the proper libs/ folders // so they get packed with the APK. tasks.register('copyAndroidNatives') { doFirst { file("libs/armeabi-v7a/").mkdirs(); file("libs/arm64-v8a/").mkdirs(); file("libs/x86_64/").mkdirs(); file("libs/x86/").mkdirs(); [ 'arm64-v8a', 'armeabi-v7a', 'x86_64', 'x86' ].each { arch -> [ project(":gdx"), project(":extensions:gdx-bullet"), project(":extensions:gdx-box2d-parent:gdx-box2d"), project(":extensions:gdx-freetype") ].each { p -> copy { from new File(p.projectDir, "libs/${arch}") into "libs/${arch}" include "*.so" } } } } } tasks.matching { it.name.contains("merge") && it.name.contains("JniLibFolders") }.configureEach { packageTask -> packageTask.dependsOn 'copyAndroidNatives' }
-1
libgdx/libgdx
7,246
Upgrade libGDX to Gradle 8.4
Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
obigu
2023-10-05T11:17:22Z
2023-11-20T10:44:55Z
fe99b6a16a4146aab76a728f607d7a3bb49ece6f
46fa173398ce38d0c9ee358cd67da782a5a95724
Upgrade libGDX to Gradle 8.4. Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
./extensions/gdx-lwjgl3-glfw-awt-macos/build.gradle
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ dependencies { implementation project(":gdx") } sourceSets.main.java.srcDirs = ["src"] sourceSets.main.resources.srcDirs = ["res"] tasks.withType(Jar) { duplicatesStrategy = DuplicatesStrategy.INCLUDE }
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ dependencies { implementation project(":gdx") } sourceSets.main.java.srcDirs = ["src"] sourceSets.main.resources.srcDirs = ["res"] tasks.withType(Jar) { duplicatesStrategy = DuplicatesStrategy.INCLUDE }
-1
libgdx/libgdx
7,246
Upgrade libGDX to Gradle 8.4
Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
obigu
2023-10-05T11:17:22Z
2023-11-20T10:44:55Z
fe99b6a16a4146aab76a728f607d7a3bb49ece6f
46fa173398ce38d0c9ee358cd67da782a5a95724
Upgrade libGDX to Gradle 8.4. Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
./extensions/gdx-bullet/build.gradle
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ sourceSets.main.java { srcDirs = [ "jni/swig-src/collision", "jni/swig-src/dynamics", "jni/swig-src/extras", "jni/swig-src/linearmath", "jni/swig-src/softbody", "jni/swig-src/inversedynamics", "src" ] exclude "classes.i" exclude "*.cpp" exclude "*.h" } dependencies { api project(":gdx") } apply plugin: "com.badlogicgames.gdx.gdx-jnigen" jnigen { sharedLibName = "gdx-bullet" nativeCodeGenerator { sourceDir = "src" } all { headerDirs = [ "src/bullet/", "src/custom/", "src/extras/Serialize/", "src/extras/" ] cExcludes = [ "src/bullet/BulletMultiThreaded/GpuSoftBodySolvers/**" ] cppExcludes = [ "src/bullet/BulletMultiThreaded/GpuSoftBodySolvers/**" ] // SWIG doesn't emit strict aliasing compliant code cppFlags += " -fno-strict-aliasing"; // SWIG directors aren't clearly documented to require RTTI, but SWIG // normally generates a small number of dynamic_casts for director code. // gdx-bullet's swig build.xml replaces these with static C casts so we // can compile without RTTI and save some disk space. It seems to work // with these static casts. cppFlags += " -fno-rtti"; // Disable profiling (it's on by default). If you change this, you // must regenerate the SWIG wrappers with the changed value. cppFlags += " -DBT_NO_PROFILE"; //Bullet 2 compatibility with inverse dynamics cppFlags += " -DBT_USE_INVERSE_DYNAMICS_WITH_BULLET2"; } add(Windows, x32) add(Windows, x64) add(Linux, x64) add(Linux, x32, ARM) add(Linux, x64, ARM) add(MacOsX, x64) add(MacOsX, x64, ARM) add(Android) { cppFlags += " -fexceptions" androidApplicationMk += "APP_STL := c++_static"; } add(IOS) { cppFlags += " -stdlib=libc++"; } robovm { forceLinkClasses "com.badlogic.gdx.physics.bullet.collision.CollisionJNI", "com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI", "com.badlogic.gdx.physics.bullet.extras.ExtrasJNI", "com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI", "com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI", "com.badlogic.gdx.physics.bullet.collision.btBroadphaseAabbCallback", "com.badlogic.gdx.physics.bullet.collision.btBroadphaseRayCallback", "com.badlogic.gdx.physics.bullet.collision.btConvexTriangleCallback", "com.badlogic.gdx.physics.bullet.collision.btGhostPairCallback", "com.badlogic.gdx.physics.bullet.collision.btInternalTriangleIndexCallback", "com.badlogic.gdx.physics.bullet.collision.btNodeOverlapCallback", "com.badlogic.gdx.physics.bullet.collision.btOverlapCallback", "com.badlogic.gdx.physics.bullet.collision.btOverlapFilterCallback", "com.badlogic.gdx.physics.bullet.collision.btOverlappingPairCallback", "com.badlogic.gdx.physics.bullet.collision.btTriangleCallback", "com.badlogic.gdx.physics.bullet.collision.btTriangleConvexcastCallback", "com.badlogic.gdx.physics.bullet.collision.btTriangleRaycastCallback", "com.badlogic.gdx.physics.bullet.collision.ContactCache", "com.badlogic.gdx.physics.bullet.collision.ContactListener", "com.badlogic.gdx.physics.bullet.collision.CustomCollisionDispatcher", "com.badlogic.gdx.physics.bullet.collision.LocalRayResult", "com.badlogic.gdx.physics.bullet.collision.LocalShapeInfo", "com.badlogic.gdx.physics.bullet.collision.RayResultCallback", "com.badlogic.gdx.physics.bullet.collision.ClosestRayResultCallback", "com.badlogic.gdx.physics.bullet.collision.AllHitsRayResultCallback", "com.badlogic.gdx.physics.bullet.collision.ConvexResultCallback", "com.badlogic.gdx.physics.bullet.collision.LocalConvexResult", "com.badlogic.gdx.physics.bullet.collision.ContactResultCallback", "com.badlogic.gdx.physics.bullet.dynamics.InternalTickCallback", "com.badlogic.gdx.physics.bullet.extras.btBulletWorldImporter", "com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw", "com.badlogic.gdx.physics.bullet.linearmath.btMotionState", "com.badlogic.gdx.physics.bullet.DebugDrawer" } }
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ sourceSets.main.java { srcDirs = [ "jni/swig-src/collision", "jni/swig-src/dynamics", "jni/swig-src/extras", "jni/swig-src/linearmath", "jni/swig-src/softbody", "jni/swig-src/inversedynamics", "src" ] exclude "classes.i" exclude "*.cpp" exclude "*.h" } dependencies { api project(":gdx") } apply plugin: "com.badlogicgames.gdx.gdx-jnigen" jnigen { sharedLibName = "gdx-bullet" nativeCodeGenerator { sourceDir = "src" } all { headerDirs = [ "src/bullet/", "src/custom/", "src/extras/Serialize/", "src/extras/" ] cExcludes = [ "src/bullet/BulletMultiThreaded/GpuSoftBodySolvers/**" ] cppExcludes = [ "src/bullet/BulletMultiThreaded/GpuSoftBodySolvers/**" ] // SWIG doesn't emit strict aliasing compliant code cppFlags += " -fno-strict-aliasing"; // SWIG directors aren't clearly documented to require RTTI, but SWIG // normally generates a small number of dynamic_casts for director code. // gdx-bullet's swig build.xml replaces these with static C casts so we // can compile without RTTI and save some disk space. It seems to work // with these static casts. cppFlags += " -fno-rtti"; // Disable profiling (it's on by default). If you change this, you // must regenerate the SWIG wrappers with the changed value. cppFlags += " -DBT_NO_PROFILE"; //Bullet 2 compatibility with inverse dynamics cppFlags += " -DBT_USE_INVERSE_DYNAMICS_WITH_BULLET2"; } add(Windows, x32) add(Windows, x64) add(Linux, x64) add(Linux, x32, ARM) add(Linux, x64, ARM) add(MacOsX, x64) add(MacOsX, x64, ARM) add(Android) { cppFlags += " -fexceptions" androidApplicationMk += "APP_STL := c++_static"; } add(IOS) { cppFlags += " -stdlib=libc++"; } robovm { forceLinkClasses "com.badlogic.gdx.physics.bullet.collision.CollisionJNI", "com.badlogic.gdx.physics.bullet.dynamics.DynamicsJNI", "com.badlogic.gdx.physics.bullet.extras.ExtrasJNI", "com.badlogic.gdx.physics.bullet.linearmath.LinearMathJNI", "com.badlogic.gdx.physics.bullet.softbody.SoftbodyJNI", "com.badlogic.gdx.physics.bullet.collision.btBroadphaseAabbCallback", "com.badlogic.gdx.physics.bullet.collision.btBroadphaseRayCallback", "com.badlogic.gdx.physics.bullet.collision.btConvexTriangleCallback", "com.badlogic.gdx.physics.bullet.collision.btGhostPairCallback", "com.badlogic.gdx.physics.bullet.collision.btInternalTriangleIndexCallback", "com.badlogic.gdx.physics.bullet.collision.btNodeOverlapCallback", "com.badlogic.gdx.physics.bullet.collision.btOverlapCallback", "com.badlogic.gdx.physics.bullet.collision.btOverlapFilterCallback", "com.badlogic.gdx.physics.bullet.collision.btOverlappingPairCallback", "com.badlogic.gdx.physics.bullet.collision.btTriangleCallback", "com.badlogic.gdx.physics.bullet.collision.btTriangleConvexcastCallback", "com.badlogic.gdx.physics.bullet.collision.btTriangleRaycastCallback", "com.badlogic.gdx.physics.bullet.collision.ContactCache", "com.badlogic.gdx.physics.bullet.collision.ContactListener", "com.badlogic.gdx.physics.bullet.collision.CustomCollisionDispatcher", "com.badlogic.gdx.physics.bullet.collision.LocalRayResult", "com.badlogic.gdx.physics.bullet.collision.LocalShapeInfo", "com.badlogic.gdx.physics.bullet.collision.RayResultCallback", "com.badlogic.gdx.physics.bullet.collision.ClosestRayResultCallback", "com.badlogic.gdx.physics.bullet.collision.AllHitsRayResultCallback", "com.badlogic.gdx.physics.bullet.collision.ConvexResultCallback", "com.badlogic.gdx.physics.bullet.collision.LocalConvexResult", "com.badlogic.gdx.physics.bullet.collision.ContactResultCallback", "com.badlogic.gdx.physics.bullet.dynamics.InternalTickCallback", "com.badlogic.gdx.physics.bullet.extras.btBulletWorldImporter", "com.badlogic.gdx.physics.bullet.linearmath.btIDebugDraw", "com.badlogic.gdx.physics.bullet.linearmath.btMotionState", "com.badlogic.gdx.physics.bullet.DebugDrawer" } }
-1
libgdx/libgdx
7,246
Upgrade libGDX to Gradle 8.4
Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
obigu
2023-10-05T11:17:22Z
2023-11-20T10:44:55Z
fe99b6a16a4146aab76a728f607d7a3bb49ece6f
46fa173398ce38d0c9ee358cd67da782a5a95724
Upgrade libGDX to Gradle 8.4. Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
./extensions/gdx-setup/res/com/badlogic/gdx/setup/resources/gradle/wrapper/gradle-wrapper.jar
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I4lv14$ ĨnqR!9KM-z9BԯrW)5" ,9z|~_=/!~L08WIH-_{M F1WU> =SpL<`ݖ_bqWPK A=?-org/gradle/wrapper/WrapperConfiguration.classmOAgJK|i " HULCߐ-H&~*M$&3w e&33_:a`@EG xL<2O<%xN8mPk35 QOM5)!Bw~+ 1sM(/;0/w^9sܰ nZd,8t|ZkZMlONlڍiv<N,ngJei_n.]!֜4*:ZlkBjjttW(;"v]߳s~"DEE,펷otGU<K1+}տZ]Uխכod`Bo2da؀<!H)SU #l6&Wh"F}9BFG;]37͟l)l0Nq{(E[ya f0?@p\F&z ?@v>,.smns =NN8u ѽq$&L*A=HL)BCO*A4dF r_ s )%Ƞ 2)AeE, $!<Wj  y2I U%5HR@͛ 2jfPK AG (org/gradle/wrapper/WrapperExecutor.classW-X2l ƀl +ؘCl!9Kg@)t+mtЙl7tgy;8(Az=_GCxLA*m 8@q2ޥ ޭO(s2ޣ`!{yxI~0|WO yx6Q&W<Oϟ32>X yw y%^}93 2y~Oȸ`;)H^V0YW^а;98147243Ot KNj-;ޞ-#;[N3}Ht e]rbbAqy1ypȖmGCN$*= 8%g9ݲ =/az629uȐ Nl=qԤ1.aCi[Z:k?̝`iafRݘizoX4֔r!vSF`N3M-1z_arTQ5c!2xݮ\)&* ԉ^-ޫcd {Zn! ]$E锞s=' r|˝4g9yJ YE n ts@fJBU(E2DK2t!cj'-BFY&v\vwdLmz^B<d )GGo..?n.LƗa6z5Klq h8Y[#0H M(aɨ-W vМ$`Pmެ?}Ub4FsNV\;/T,P(HdHW)(M5yb-٫$E;"6 v oJV;6wT $گ-T|ߡ]yIXjZ]"%)Y6>6i5~g#M ;{,5;UkUD u=*$$)-^QI?dIe ͞P#1F/Q0'i?e6!#(莄1eL%|%y,dKܢ"|j¡SRqm5U;^GQ˚h&}#Y܎I7w<}EA'LQQWMUόD2 }ʉx>1COG)7raWTN{Rӓ|88aAXTYoe݂zfuytR{:v:Z|`G_8檫x8󨊣~̕7:+x@-I :bqJ޻q(Kq6۷bj &};dm?JpE)@a ڦŕfhr%Q2&xglL->lDM6uFgºߏ C!̣Bh^GЮ hϳ_F~;=U7Ӿ˳_0kZcz8Ivzv0ixUñp,sϢfa\s oе(C BbjJ%%@,,V.ZX@3#8ꚑRM`:BBNcX@ xe,^F88isO[`IQfQ?b^ Ϣa ItV9gw"3X6;kcs9['_@cp qvC,bW/<guЁE4n"kXBe(ۉr}NLbn< paKqK0 VHI8CK?RMQ%ӿVtʯ<Z0hn!{ȣ9o(g.nmtrgRH"2 LDr .<7^Mҫh7.@#} "l%4-pXnŶ%PG 2kYu 2&"[rۇ[g~;/@Md客TP, IaUOs#M\#"t[f880HyCT!Hsc/օTUY<0ý8*C9ݻmʌ=HN@N3XL̈[[\ mRH # SdL9<HwR">\ťl 9OC(.H']T !ٞ ތīS]hDLyW!p 5 kN<XzZ*%q3a0LQwx|q,8x?cKQ.-."c#Lgd _EXƙ`-q-z3Ai̷D#76^=n*"-PK A AMETA-INF/PK Am>=@?)META-INF/MANIFEST.MFPK AAorg/PK A Aorg/gradle/PK AAorg/gradle/wrapper/PK APr -*org/gradle/wrapper/GradleWrapperMain.classPK A.q/3# gradle-wrapper-classpath.propertiesPK A) gradle-wrapper-parameter-names.propertiesPK AA org/gradle/cli/PK A?<S1 org/gradle/cli/AbstractCommandLineConverter.classPK A׃X ;org/gradle/cli/AbstractPropertiesCommandLineConverter.classPK A}yGK14org/gradle/cli/CommandLineArgumentException.classPK Ag)org/gradle/cli/CommandLineConverter.classPK ASf g&*org/gradle/cli/CommandLineOption.classPK A튯(porg/gradle/cli/CommandLineParser$1.classPK A$f{K ;[org/gradle/cli/CommandLineParser$AfterFirstSubCommand.classPK AD&3 org/gradle/cli/CommandLineParser$AfterOptions.classPK AMu <#org/gradle/cli/CommandLineParser$BeforeFirstSubCommand.classPK A*ZMFH(org/gradle/cli/CommandLineParser$CaseInsensitiveStringComparator.classPK A|R&=*org/gradle/cli/CommandLineParser$KnownOptionParserState.classPK A$ľ<$2org/gradle/cli/CommandLineParser$MissingOptionArgState.classPK ATK>=#5org/gradle/cli/CommandLineParser$OptionAwareParserState.classPK A%̻7(8org/gradle/cli/CommandLineParser$OptionComparator.classPK AfC88;org/gradle/cli/CommandLineParser$OptionParserState.classPK AE35=org/gradle/cli/CommandLineParser$OptionString.classPK AgAqx=1@org/gradle/cli/CommandLineParser$OptionStringComparator.classPK A`M~U2 Corg/gradle/cli/CommandLineParser$ParserState.classPK ApX k?tEorg/gradle/cli/CommandLineParser$UnknownOptionParserState.classPK A=l)&Horg/gradle/cli/CommandLineParser.classPK A>&[org/gradle/cli/ParsedCommandLine.classPK AytE,corg/gradle/cli/ParsedCommandLineOption.classPK A\vB| :9forg/gradle/cli/ProjectPropertiesCommandLineConverter.classPK A 8=|9 horg/gradle/cli/SystemPropertiesCommandLineConverter.classPK AAiorg/gradle/util/PK AAjorg/gradle/util/internal/PK A'&Ijorg/gradle/util/internal/ZipSlip.classPK A%Ӧ/morg/gradle/wrapper/BootstrapMainStarter$1.classPK Ai,$ -oorg/gradle/wrapper/BootstrapMainStarter.classPK AhQ}#torg/gradle/wrapper/Download$1.classPK Ay[4Auorg/gradle/wrapper/Download$DefaultDownloadProgressListener.classPK Aۡ~4mzorg/gradle/wrapper/Download$ProxyAuthenticator.classPK ApO)&!`~org/gradle/wrapper/Download.classPK AyL1Ȑorg/gradle/wrapper/DownloadProgressListener.classPK A!9| 3org/gradle/wrapper/ExclusiveFileAccessManager.classPK A,y-org/gradle/wrapper/GradleUserHomeLookup.classPK A"org/gradle/wrapper/IDownload.classPK A%V"morg/gradle/wrapper/Install$1.classPK AQ{-org/gradle/wrapper/Install$InstallCheck.classPK A݀4- ɧorg/gradle/wrapper/Install.classPK A:o4ݼorg/gradle/wrapper/Logger.classPK A`8org/gradle/wrapper/PathAssembler$LocalDistribution.classPK A;+&morg/gradle/wrapper/PathAssembler.classPK A| 0org/gradle/wrapper/SystemPropertiesHandler.classPK A=?-org/gradle/wrapper/WrapperConfiguration.classPK AG (org/gradle/wrapper/WrapperExecutor.classPK77#
-1
libgdx/libgdx
7,246
Upgrade libGDX to Gradle 8.4
Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
obigu
2023-10-05T11:17:22Z
2023-11-20T10:44:55Z
fe99b6a16a4146aab76a728f607d7a3bb49ece6f
46fa173398ce38d0c9ee358cd67da782a5a95724
Upgrade libGDX to Gradle 8.4. Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
./extensions/gdx-setup/res/com/badlogic/gdx/setup/resources/android/build.gradle
android { namespace "%PACKAGE%" buildToolsVersion "%BUILD_TOOLS_VERSION%" compileSdkVersion %API_LEVEL% sourceSets { main { manifest.srcFile 'AndroidManifest.xml' java.srcDirs = ['src'] aidl.srcDirs = ['src'] renderscript.srcDirs = ['src'] res.srcDirs = ['res'] assets.srcDirs = ['../%ASSET_PATH%'] jniLibs.srcDirs = ['libs'] } } packagingOptions { exclude 'META-INF/robovm/ios/robovm.xml' } defaultConfig { applicationId "%PACKAGE%" minSdkVersion %MIN_API_LEVEL% targetSdkVersion %API_LEVEL% versionCode 1 versionName "1.0" } buildTypes { release { minifyEnabled true proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro' } } } // called every time gradle gets executed, takes the native dependencies of // the natives configuration, and extracts them to the proper libs/ folders // so they get packed with the APK. tasks.register('copyAndroidNatives') { doFirst { file("libs/armeabi-v7a/").mkdirs() file("libs/arm64-v8a/").mkdirs() file("libs/x86_64/").mkdirs() file("libs/x86/").mkdirs() configurations.natives.copy().files.each { jar -> def outputDir = null if (jar.name.endsWith("natives-arm64-v8a.jar")) outputDir = file("libs/arm64-v8a") if (jar.name.endsWith("natives-armeabi-v7a.jar")) outputDir = file("libs/armeabi-v7a") if (jar.name.endsWith("natives-x86_64.jar")) outputDir = file("libs/x86_64") if (jar.name.endsWith("natives-x86.jar")) outputDir = file("libs/x86") if (outputDir != null) { copy { from zipTree(jar) into outputDir include "*.so" } } } } } tasks.matching { it.name.contains("merge") && it.name.contains("JniLibFolders") }.configureEach { packageTask -> packageTask.dependsOn 'copyAndroidNatives' } tasks.register('run', Exec) { def path def localProperties = project.file("../local.properties") if (localProperties.exists()) { Properties properties = new Properties() localProperties.withInputStream { instr -> properties.load(instr) } def sdkDir = properties.getProperty('sdk.dir') if (sdkDir) { path = sdkDir } else { path = "$System.env.ANDROID_HOME" } } else { path = "$System.env.ANDROID_HOME" } def adb = path + "/platform-tools/adb" commandLine "$adb", 'shell', 'am', 'start', '-n', '%PACKAGE%/%PACKAGE%.AndroidLauncher' } eclipse.project.name = appName + "-android"
android { namespace "%PACKAGE%" buildToolsVersion "%BUILD_TOOLS_VERSION%" compileSdkVersion %API_LEVEL% sourceSets { main { manifest.srcFile 'AndroidManifest.xml' java.srcDirs = ['src'] aidl.srcDirs = ['src'] renderscript.srcDirs = ['src'] res.srcDirs = ['res'] assets.srcDirs = ['../%ASSET_PATH%'] jniLibs.srcDirs = ['libs'] } } packagingOptions { exclude 'META-INF/robovm/ios/robovm.xml' } defaultConfig { applicationId "%PACKAGE%" minSdkVersion %MIN_API_LEVEL% targetSdkVersion %API_LEVEL% versionCode 1 versionName "1.0" } buildTypes { release { minifyEnabled true proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro' } } } // called every time gradle gets executed, takes the native dependencies of // the natives configuration, and extracts them to the proper libs/ folders // so they get packed with the APK. tasks.register('copyAndroidNatives') { doFirst { file("libs/armeabi-v7a/").mkdirs() file("libs/arm64-v8a/").mkdirs() file("libs/x86_64/").mkdirs() file("libs/x86/").mkdirs() configurations.natives.copy().files.each { jar -> def outputDir = null if (jar.name.endsWith("natives-arm64-v8a.jar")) outputDir = file("libs/arm64-v8a") if (jar.name.endsWith("natives-armeabi-v7a.jar")) outputDir = file("libs/armeabi-v7a") if (jar.name.endsWith("natives-x86_64.jar")) outputDir = file("libs/x86_64") if (jar.name.endsWith("natives-x86.jar")) outputDir = file("libs/x86") if (outputDir != null) { copy { from zipTree(jar) into outputDir include "*.so" } } } } } tasks.matching { it.name.contains("merge") && it.name.contains("JniLibFolders") }.configureEach { packageTask -> packageTask.dependsOn 'copyAndroidNatives' } tasks.register('run', Exec) { def path def localProperties = project.file("../local.properties") if (localProperties.exists()) { Properties properties = new Properties() localProperties.withInputStream { instr -> properties.load(instr) } def sdkDir = properties.getProperty('sdk.dir') if (sdkDir) { path = sdkDir } else { path = "$System.env.ANDROID_HOME" } } else { path = "$System.env.ANDROID_HOME" } def adb = path + "/platform-tools/adb" commandLine "$adb", 'shell', 'am', 'start', '-n', '%PACKAGE%/%PACKAGE%.AndroidLauncher' } eclipse.project.name = appName + "-android"
-1
libgdx/libgdx
7,246
Upgrade libGDX to Gradle 8.4
Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
obigu
2023-10-05T11:17:22Z
2023-11-20T10:44:55Z
fe99b6a16a4146aab76a728f607d7a3bb49ece6f
46fa173398ce38d0c9ee358cd67da782a5a95724
Upgrade libGDX to Gradle 8.4. Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
./backends/gdx-backend-headless/gradle.properties
POM_NAME=libGDX Headless Backend
POM_NAME=libGDX Headless Backend
-1
libgdx/libgdx
7,246
Upgrade libGDX to Gradle 8.4
Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
obigu
2023-10-05T11:17:22Z
2023-11-20T10:44:55Z
fe99b6a16a4146aab76a728f607d7a3bb49ece6f
46fa173398ce38d0c9ee358cd67da782a5a95724
Upgrade libGDX to Gradle 8.4. Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
./extensions/gdx-setup/res/com/badlogic/gdx/setup/resources/gradlew.bat
@rem @rem Copyright 2015 the original author or authors. @rem @rem Licensed under the Apache License, Version 2.0 (the "License"); @rem you may not use this file except in compliance with the License. @rem You may obtain a copy of the License at @rem @rem https://www.apache.org/licenses/LICENSE-2.0 @rem @rem Unless required by applicable law or agreed to in writing, software @rem distributed under the License is distributed on an "AS IS" BASIS, @rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. @rem See the License for the specific language governing permissions and @rem limitations under the License. @rem @if "%DEBUG%"=="" @echo off @rem ########################################################################## @rem @rem Gradle startup script for Windows @rem @rem ########################################################################## @rem Set local scope for the variables with windows NT shell if "%OS%"=="Windows_NT" setlocal set DIRNAME=%~dp0 if "%DIRNAME%"=="" set DIRNAME=. set APP_BASE_NAME=%~n0 set APP_HOME=%DIRNAME% @rem Resolve any "." and ".." in APP_HOME to make it shorter. for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi @rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m" @rem Find java.exe if defined JAVA_HOME goto findJavaFromJavaHome set JAVA_EXE=java.exe %JAVA_EXE% -version >NUL 2>&1 if %ERRORLEVEL% equ 0 goto execute echo. echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. echo. echo Please set the JAVA_HOME variable in your environment to match the echo location of your Java installation. goto fail :findJavaFromJavaHome set JAVA_HOME=%JAVA_HOME:"=% set JAVA_EXE=%JAVA_HOME%/bin/java.exe if exist "%JAVA_EXE%" goto execute echo. echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% echo. echo Please set the JAVA_HOME variable in your environment to match the echo location of your Java installation. goto fail :execute @rem Setup the command line set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar @rem Execute Gradle "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %* :end @rem End local scope for the variables with windows NT shell if %ERRORLEVEL% equ 0 goto mainEnd :fail rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of rem the _cmd.exe /c_ return code! set EXIT_CODE=%ERRORLEVEL% if %EXIT_CODE% equ 0 set EXIT_CODE=1 if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE% exit /b %EXIT_CODE% :mainEnd if "%OS%"=="Windows_NT" endlocal :omega
@rem @rem Copyright 2015 the original author or authors. @rem @rem Licensed under the Apache License, Version 2.0 (the "License"); @rem you may not use this file except in compliance with the License. @rem You may obtain a copy of the License at @rem @rem https://www.apache.org/licenses/LICENSE-2.0 @rem @rem Unless required by applicable law or agreed to in writing, software @rem distributed under the License is distributed on an "AS IS" BASIS, @rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. @rem See the License for the specific language governing permissions and @rem limitations under the License. @rem @if "%DEBUG%"=="" @echo off @rem ########################################################################## @rem @rem Gradle startup script for Windows @rem @rem ########################################################################## @rem Set local scope for the variables with windows NT shell if "%OS%"=="Windows_NT" setlocal set DIRNAME=%~dp0 if "%DIRNAME%"=="" set DIRNAME=. set APP_BASE_NAME=%~n0 set APP_HOME=%DIRNAME% @rem Resolve any "." and ".." in APP_HOME to make it shorter. for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi @rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m" @rem Find java.exe if defined JAVA_HOME goto findJavaFromJavaHome set JAVA_EXE=java.exe %JAVA_EXE% -version >NUL 2>&1 if %ERRORLEVEL% equ 0 goto execute echo. echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. echo. echo Please set the JAVA_HOME variable in your environment to match the echo location of your Java installation. goto fail :findJavaFromJavaHome set JAVA_HOME=%JAVA_HOME:"=% set JAVA_EXE=%JAVA_HOME%/bin/java.exe if exist "%JAVA_EXE%" goto execute echo. echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% echo. echo Please set the JAVA_HOME variable in your environment to match the echo location of your Java installation. goto fail :execute @rem Setup the command line set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar @rem Execute Gradle "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %* :end @rem End local scope for the variables with windows NT shell if %ERRORLEVEL% equ 0 goto mainEnd :fail rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of rem the _cmd.exe /c_ return code! set EXIT_CODE=%ERRORLEVEL% if %EXIT_CODE% equ 0 set EXIT_CODE=1 if not ""=="%GRADLE_EXIT_CONSOLE%" exit %EXIT_CODE% exit /b %EXIT_CODE% :mainEnd if "%OS%"=="Windows_NT" endlocal :omega
-1
libgdx/libgdx
7,246
Upgrade libGDX to Gradle 8.4
Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
obigu
2023-10-05T11:17:22Z
2023-11-20T10:44:55Z
fe99b6a16a4146aab76a728f607d7a3bb49ece6f
46fa173398ce38d0c9ee358cd67da782a5a95724
Upgrade libGDX to Gradle 8.4. Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
./tests/gdx-tests-android/assets/data/i18n/message1.properties
msg=Default test message # Notice that single quotes aren't escaped anymore rootMsg=I'm from bundle's root # Notice that the same argument (index 2) can safely occur multiple times. # Also the first left curly bracket is escaped. msgWithArgs={{ string={0} - PI={1,number,#.##} - today={2,date} - time={2,time} }
msg=Default test message # Notice that single quotes aren't escaped anymore rootMsg=I'm from bundle's root # Notice that the same argument (index 2) can safely occur multiple times. # Also the first left curly bracket is escaped. msgWithArgs={{ string={0} - PI={1,number,#.##} - today={2,date} - time={2,time} }
-1
libgdx/libgdx
7,246
Upgrade libGDX to Gradle 8.4
Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
obigu
2023-10-05T11:17:22Z
2023-11-20T10:44:55Z
fe99b6a16a4146aab76a728f607d7a3bb49ece6f
46fa173398ce38d0c9ee358cd67da782a5a95724
Upgrade libGDX to Gradle 8.4. Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
./extensions/gdx-bullet/gradle.properties
POM_NAME=libGDX Bullet
POM_NAME=libGDX Bullet
-1
libgdx/libgdx
7,246
Upgrade libGDX to Gradle 8.4
Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
obigu
2023-10-05T11:17:22Z
2023-11-20T10:44:55Z
fe99b6a16a4146aab76a728f607d7a3bb49ece6f
46fa173398ce38d0c9ee358cd67da782a5a95724
Upgrade libGDX to Gradle 8.4. Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
./gradle/dist.gradle
configure(subprojects - project(":tests:gdx-tests-android") - project(":backends:gdx-backend-android")) { tasks.register('uberJar', Jar) { archiveClassifier = '' archiveVersion = '' duplicatesStrategy = 'exclude' from sourceSets.main.output dependsOn configurations.compileClasspath from { configurations.compileClasspath.findAll { it.name.endsWith('jar') && !it.name.endsWith("gdx-natives.jar") && !it.name.endsWith("gdx-box2d-natives.jar") && !it.name.endsWith("gdx-freetype-natives.jar") && !it.name.endsWith("gdx-bullet-natives.jar") && !it.name.endsWith("jinput-2.0.5.jar") && !it.name.endsWith("jutils-1.0.0.jar") && !it.name.contains("platform") }.collect { zipTree(it) } } } tasks.register("printCompileClasspath") { doFirst{ sourceSets.main.compileClasspath.each { println it} } } }
configure(subprojects - project(":tests:gdx-tests-android") - project(":backends:gdx-backend-android")) { tasks.register('uberJar', Jar) { archiveClassifier = '' archiveVersion = '' duplicatesStrategy = 'exclude' from sourceSets.main.output dependsOn configurations.compileClasspath from { configurations.compileClasspath.findAll { it.name.endsWith('jar') && !it.name.endsWith("gdx-natives.jar") && !it.name.endsWith("gdx-box2d-natives.jar") && !it.name.endsWith("gdx-freetype-natives.jar") && !it.name.endsWith("gdx-bullet-natives.jar") && !it.name.endsWith("jinput-2.0.5.jar") && !it.name.endsWith("jutils-1.0.0.jar") && !it.name.contains("platform") }.collect { zipTree(it) } } } tasks.register("printCompileClasspath") { doFirst{ sourceSets.main.compileClasspath.each { println it} } } }
-1
libgdx/libgdx
7,246
Upgrade libGDX to Gradle 8.4
Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
obigu
2023-10-05T11:17:22Z
2023-11-20T10:44:55Z
fe99b6a16a4146aab76a728f607d7a3bb49ece6f
46fa173398ce38d0c9ee358cd67da782a5a95724
Upgrade libGDX to Gradle 8.4. Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
./tests/gdx-tests-iosrobovm/robovm.properties
# #Fri May 31 12:35:40 CEST 2013 app.version=1.0 app.id=com.badlogic.gdx.tests.IOSRobovmTests app.mainclass=com.badlogic.gdx.tests.IOSRobovmTests app.executable=IOSRobovmTests app.build=1 app.name=IOSRobovmTests
# #Fri May 31 12:35:40 CEST 2013 app.version=1.0 app.id=com.badlogic.gdx.tests.IOSRobovmTests app.mainclass=com.badlogic.gdx.tests.IOSRobovmTests app.executable=IOSRobovmTests app.build=1 app.name=IOSRobovmTests
-1
libgdx/libgdx
7,246
Upgrade libGDX to Gradle 8.4
Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
obigu
2023-10-05T11:17:22Z
2023-11-20T10:44:55Z
fe99b6a16a4146aab76a728f607d7a3bb49ece6f
46fa173398ce38d0c9ee358cd67da782a5a95724
Upgrade libGDX to Gradle 8.4. Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
./backends/gdx-backend-robovm-metalangle/gradle.properties
POM_NAME=libGDX iOS RoboVM Backend (MetalANGLE)
POM_NAME=libGDX iOS RoboVM Backend (MetalANGLE)
-1
libgdx/libgdx
7,246
Upgrade libGDX to Gradle 8.4
Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
obigu
2023-10-05T11:17:22Z
2023-11-20T10:44:55Z
fe99b6a16a4146aab76a728f607d7a3bb49ece6f
46fa173398ce38d0c9ee358cd67da782a5a95724
Upgrade libGDX to Gradle 8.4. Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
./extensions/gdx-box2d/gdx-box2d-gwt/build.gradle
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ dependencies { api libraries.gwt compileOnly libraries.compileOnly.gwt } configurations.all { // gwt-dev pulls in apache-jsp (Tomcat), but we don't need it and it messes with gretty exclude group: 'org.eclipse.jetty', module: 'apache-jsp' } sourceSets.main.java.exclude "**/System.java" eclipse { classpath { containers += [ 'com.google.gwt.eclipse.core.GWT_CONTAINER', 'com.gwtplugins.gwt.eclipse.core.GWT_CONTAINER' ] file { withXml { def node = it.asNode() //Exclude emu folder from main classpath entry node.children().each { c -> if(c.attribute('path').equals('src')) { c.attributes().put('excluding', 'com/badlogic/gdx/physics/box2d/gwt/emu/') } } //Add second classpath entry for emu folder if not exists def emuNodes = node.children().findAll { it.name() == 'classpathentry' && it.'@path'.equals('src/com/badlogic/gdx/physics/box2d/gwt/emu/')} if (emuNodes.size() == 0) { def emuNode = node.appendNode('classpathentry') emuNode.attributes().put('kind', 'src') emuNode.attributes().put('path', 'src/com/badlogic/gdx/physics/box2d/gwt/emu/') emuNode.attributes().put('excluding', 'java/lang/System.java') } } } } }
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ dependencies { api libraries.gwt compileOnly libraries.compileOnly.gwt } configurations.all { // gwt-dev pulls in apache-jsp (Tomcat), but we don't need it and it messes with gretty exclude group: 'org.eclipse.jetty', module: 'apache-jsp' } sourceSets.main.java.exclude "**/System.java" eclipse { classpath { containers += [ 'com.google.gwt.eclipse.core.GWT_CONTAINER', 'com.gwtplugins.gwt.eclipse.core.GWT_CONTAINER' ] file { withXml { def node = it.asNode() //Exclude emu folder from main classpath entry node.children().each { c -> if(c.attribute('path').equals('src')) { c.attributes().put('excluding', 'com/badlogic/gdx/physics/box2d/gwt/emu/') } } //Add second classpath entry for emu folder if not exists def emuNodes = node.children().findAll { it.name() == 'classpathentry' && it.'@path'.equals('src/com/badlogic/gdx/physics/box2d/gwt/emu/')} if (emuNodes.size() == 0) { def emuNode = node.appendNode('classpathentry') emuNode.attributes().put('kind', 'src') emuNode.attributes().put('path', 'src/com/badlogic/gdx/physics/box2d/gwt/emu/') emuNode.attributes().put('excluding', 'java/lang/System.java') } } } } }
-1
libgdx/libgdx
7,246
Upgrade libGDX to Gradle 8.4
Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
obigu
2023-10-05T11:17:22Z
2023-11-20T10:44:55Z
fe99b6a16a4146aab76a728f607d7a3bb49ece6f
46fa173398ce38d0c9ee358cd67da782a5a95724
Upgrade libGDX to Gradle 8.4. Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
./tests/gdx-tests-lwjgl/build.gradle
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ ext { mainTestClass = "com.badlogic.gdx.tests.lwjgl.LwjglTestStarter" } sourceSets.main.resources.srcDirs = ["../gdx-tests-android/assets"] dependencies { implementation project(":tests:gdx-tests") implementation project(":backends:gdx-backend-lwjgl") implementation testnatives.desktop } tasks.register('launchTestsLwjgl', JavaExec) { dependsOn classes mainClass = mainTestClass classpath = sourceSets.main.runtimeClasspath standardInput = System.in workingDir = new File("../gdx-tests-android/assets") ignoreExitValue = true } configure (launchTestsLwjgl) { group "LibGDX" description = "Run the Lwjgl tests" } tasks.register('dist', Jar) { dependsOn classes manifest { attributes 'Main-Class': project.mainTestClass } dependsOn configurations.runtimeClasspath from { configurations.runtimeClasspath.collect { it.isDirectory() ? it : zipTree(it) } } with jar }
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ ext { mainTestClass = "com.badlogic.gdx.tests.lwjgl.LwjglTestStarter" } sourceSets.main.resources.srcDirs = ["../gdx-tests-android/assets"] dependencies { implementation project(":tests:gdx-tests") implementation project(":backends:gdx-backend-lwjgl") implementation testnatives.desktop } tasks.register('launchTestsLwjgl', JavaExec) { dependsOn classes mainClass = mainTestClass classpath = sourceSets.main.runtimeClasspath standardInput = System.in workingDir = new File("../gdx-tests-android/assets") ignoreExitValue = true } configure (launchTestsLwjgl) { group "LibGDX" description = "Run the Lwjgl tests" } tasks.register('dist', Jar) { dependsOn classes manifest { attributes 'Main-Class': project.mainTestClass } dependsOn configurations.runtimeClasspath from { configurations.runtimeClasspath.collect { it.isDirectory() ? it : zipTree(it) } } with jar }
-1
libgdx/libgdx
7,246
Upgrade libGDX to Gradle 8.4
Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
obigu
2023-10-05T11:17:22Z
2023-11-20T10:44:55Z
fe99b6a16a4146aab76a728f607d7a3bb49ece6f
46fa173398ce38d0c9ee358cd67da782a5a95724
Upgrade libGDX to Gradle 8.4. Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
./backends/gdx-backend-robovm-metalangle/build.gradle
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ import org.gradle.internal.os.OperatingSystem sourceSets { generator { java { srcDir 'generator' } resources { srcDir 'generator' } } main { java { srcDir 'src' } resources { srcDir 'res' } } } configurations { generatorCompile.extendsFrom testCompile generatorRuntime.extendsFrom testRuntime } configurations { generator } dependencies { api libraries.robovm generatorImplementation 'com.github.javaparser:javaparser-core:3.24.2' } tasks.register('generate', JavaExec) { dependsOn configurations.generator mainClass = 'JavaCodeGenerator' classpath = sourceSets.generator.runtimeClasspath inputs.dir '../gdx-backend-robovm/src/' outputs.dir 'src/' } tasks.register('fetchMetalANGLE', Download) { doFirst { file("build/tmp").mkdirs(); } src 'https://github.com/kakashidinho/metalangle/releases/download/gles3-0.0.8/MetalANGLE.framework.ios.zip' dest 'build/tmp/MetalANGLE.framework.ios.zip' onlyIfModified true useETag "all" } tasks.register('fetchMetalANGLESimulator', Download) { doFirst { file("build/tmp").mkdirs(); } src 'https://github.com/kakashidinho/metalangle/releases/download/gles3-0.0.8/MetalANGLE.framework.ios.simulator.zip' dest 'build/tmp/MetalANGLE.framework.ios.simulator.zip' onlyIfModified true useETag "all" } tasks.register('verifyMetalANGLE', Verify) { dependsOn fetchMetalANGLE src 'build/tmp/MetalANGLE.framework.ios.zip' algorithm 'SHA-256' checksum '9b6e7c82d41749266200ed19bb184c4f47df63c4dcde0972186ea557de623018' } tasks.register('verifyMetalANGLESimulator', Verify) { dependsOn fetchMetalANGLESimulator src 'build/tmp/MetalANGLE.framework.ios.simulator.zip' algorithm 'SHA-256' checksum '63ff063bf7825e2da9a01eda981067eb4eacd42e202c86f448541d2c5bd564a9' } tasks.register('extractMetalANGLE', Copy) { dependsOn verifyMetalANGLE doFirst { file("build/tmp/real").mkdirs(); } from zipTree('build/tmp/MetalANGLE.framework.ios.zip') into 'build/tmp/real' } tasks.register('extractMetalANGLESimulator', Copy) { dependsOn verifyMetalANGLESimulator doFirst { file("build/tmp/sim").mkdirs(); } from zipTree('build/tmp/MetalANGLE.framework.ios.simulator.zip') into 'build/tmp/sim' } tasks.register('buildMetalANGLE', Exec) { dependsOn extractMetalANGLE, extractMetalANGLESimulator doFirst { delete("res/META-INF/robovm/ios/libs/MetalANGLE.xcframework") file("res/META-INF/robovm/ios/libs").mkdirs(); } commandLine 'xcodebuild', '-create-xcframework', '-framework', 'build/tmp/real/MetalANGLE.framework', '-framework', 'build/tmp/sim/MetalANGLE.framework', '-output', 'res/META-INF/robovm/ios/libs/MetalANGLE.xcframework' standardOutput = new ByteArrayOutputStream() ext.output = { return standardOutput.toString() } inputs.dir 'build/tmp/real/MetalANGLE.framework' inputs.dir 'build/tmp/sim/MetalANGLE.framework' outputs.dir 'res/META-INF/robovm/ios/libs/MetalANGLE.xcframework' } tasks.register('jnigenBuildIOS') { dependsOn buildMetalANGLE } tasks.register('jnigenBuild') { } //Dummy task to make compatible with publish tasks.register('jnigen') { } if(OperatingSystem.current() == OperatingSystem.MAC_OS) { jnigenBuild.dependsOn jnigenBuildIOS } processResources.duplicatesStrategy = DuplicatesStrategy.EXCLUDE sourcesJar.duplicatesStrategy = DuplicatesStrategy.EXCLUDE
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ import org.gradle.internal.os.OperatingSystem sourceSets { generator { java { srcDir 'generator' } resources { srcDir 'generator' } } main { java { srcDir 'src' } resources { srcDir 'res' } } } configurations { generatorCompile.extendsFrom testCompile generatorRuntime.extendsFrom testRuntime } configurations { generator } dependencies { api libraries.robovm generatorImplementation 'com.github.javaparser:javaparser-core:3.24.2' } tasks.register('generate', JavaExec) { dependsOn configurations.generator mainClass = 'JavaCodeGenerator' classpath = sourceSets.generator.runtimeClasspath inputs.dir '../gdx-backend-robovm/src/' outputs.dir 'src/' } tasks.register('fetchMetalANGLE', Download) { doFirst { file("build/tmp").mkdirs(); } src 'https://github.com/kakashidinho/metalangle/releases/download/gles3-0.0.8/MetalANGLE.framework.ios.zip' dest 'build/tmp/MetalANGLE.framework.ios.zip' onlyIfModified true useETag "all" } tasks.register('fetchMetalANGLESimulator', Download) { doFirst { file("build/tmp").mkdirs(); } src 'https://github.com/kakashidinho/metalangle/releases/download/gles3-0.0.8/MetalANGLE.framework.ios.simulator.zip' dest 'build/tmp/MetalANGLE.framework.ios.simulator.zip' onlyIfModified true useETag "all" } tasks.register('verifyMetalANGLE', Verify) { dependsOn fetchMetalANGLE src 'build/tmp/MetalANGLE.framework.ios.zip' algorithm 'SHA-256' checksum '9b6e7c82d41749266200ed19bb184c4f47df63c4dcde0972186ea557de623018' } tasks.register('verifyMetalANGLESimulator', Verify) { dependsOn fetchMetalANGLESimulator src 'build/tmp/MetalANGLE.framework.ios.simulator.zip' algorithm 'SHA-256' checksum '63ff063bf7825e2da9a01eda981067eb4eacd42e202c86f448541d2c5bd564a9' } tasks.register('extractMetalANGLE', Copy) { dependsOn verifyMetalANGLE doFirst { file("build/tmp/real").mkdirs(); } from zipTree('build/tmp/MetalANGLE.framework.ios.zip') into 'build/tmp/real' } tasks.register('extractMetalANGLESimulator', Copy) { dependsOn verifyMetalANGLESimulator doFirst { file("build/tmp/sim").mkdirs(); } from zipTree('build/tmp/MetalANGLE.framework.ios.simulator.zip') into 'build/tmp/sim' } tasks.register('buildMetalANGLE', Exec) { dependsOn extractMetalANGLE, extractMetalANGLESimulator doFirst { delete("res/META-INF/robovm/ios/libs/MetalANGLE.xcframework") file("res/META-INF/robovm/ios/libs").mkdirs(); } commandLine 'xcodebuild', '-create-xcframework', '-framework', 'build/tmp/real/MetalANGLE.framework', '-framework', 'build/tmp/sim/MetalANGLE.framework', '-output', 'res/META-INF/robovm/ios/libs/MetalANGLE.xcframework' standardOutput = new ByteArrayOutputStream() ext.output = { return standardOutput.toString() } inputs.dir 'build/tmp/real/MetalANGLE.framework' inputs.dir 'build/tmp/sim/MetalANGLE.framework' outputs.dir 'res/META-INF/robovm/ios/libs/MetalANGLE.xcframework' } tasks.register('jnigenBuildIOS') { dependsOn buildMetalANGLE } tasks.register('jnigenBuild') { } //Dummy task to make compatible with publish tasks.register('jnigen') { } if(OperatingSystem.current() == OperatingSystem.MAC_OS) { jnigenBuild.dependsOn jnigenBuildIOS } processResources.duplicatesStrategy = DuplicatesStrategy.EXCLUDE sourcesJar.duplicatesStrategy = DuplicatesStrategy.EXCLUDE
-1
libgdx/libgdx
7,246
Upgrade libGDX to Gradle 8.4
Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
obigu
2023-10-05T11:17:22Z
2023-11-20T10:44:55Z
fe99b6a16a4146aab76a728f607d7a3bb49ece6f
46fa173398ce38d0c9ee358cd67da782a5a95724
Upgrade libGDX to Gradle 8.4. Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
./backends/gdx-backend-robovm/gradle.properties
POM_NAME=libGDX iOS RoboVM Backend
POM_NAME=libGDX iOS RoboVM Backend
-1
libgdx/libgdx
7,246
Upgrade libGDX to Gradle 8.4
Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
obigu
2023-10-05T11:17:22Z
2023-11-20T10:44:55Z
fe99b6a16a4146aab76a728f607d7a3bb49ece6f
46fa173398ce38d0c9ee358cd67da782a5a95724
Upgrade libGDX to Gradle 8.4. Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
./tests/gdx-tests-android/obb.gradle
tasks.register('copyAssets') { doLast { def assets = fileTree('assets') copy { from assets into "build/obbassets" rename { fileName -> fileName = "obbasset-" + fileName } } } } tasks.register('zipAssets', Zip) { destinationDirectory = file("build/obb") entryCompression = ZipEntryCompression.STORED from "build/obbassets" archiveFileName = "main.1.com.badlogic.gdx.tests.android.obb" } def getADBPath() { def path def localProperties = new File("local.properties") if (localProperties.exists()) { Properties properties = new Properties() localProperties.withInputStream { instr -> properties.load(instr) } def sdkDir = properties.getProperty('sdk.dir') if (sdkDir) { path = sdkDir } else { path = "$System.env.ANDROID_HOME" } } else { path = "$System.env.ANDROID_HOME" } def adb = path + "/platform-tools/adb" adb } tasks.register('createOBBDir', Exec) { def adb = getADBPath() commandLine "$adb", 'shell', 'mkdir', '-p', '/mnt/sdcard/Android/obb/com.badlogic.gdx.tests.android' } tasks.register('uploadOBB', Exec) { def adb = getADBPath() commandLine "$adb", 'push', 'build/obb/main.1.com.badlogic.gdx.tests.android.obb', '/mnt/sdcard/Android/obb/com.badlogic.gdx.tests.android' } copyAssets.dependsOn clean zipAssets.dependsOn copyAssets createOBBDir.dependsOn zipAssets uploadOBB.dependsOn createOBBDir
tasks.register('copyAssets') { doLast { def assets = fileTree('assets') copy { from assets into "build/obbassets" rename { fileName -> fileName = "obbasset-" + fileName } } } } tasks.register('zipAssets', Zip) { destinationDirectory = file("build/obb") entryCompression = ZipEntryCompression.STORED from "build/obbassets" archiveFileName = "main.1.com.badlogic.gdx.tests.android.obb" } def getADBPath() { def path def localProperties = new File("local.properties") if (localProperties.exists()) { Properties properties = new Properties() localProperties.withInputStream { instr -> properties.load(instr) } def sdkDir = properties.getProperty('sdk.dir') if (sdkDir) { path = sdkDir } else { path = "$System.env.ANDROID_HOME" } } else { path = "$System.env.ANDROID_HOME" } def adb = path + "/platform-tools/adb" adb } tasks.register('createOBBDir', Exec) { def adb = getADBPath() commandLine "$adb", 'shell', 'mkdir', '-p', '/mnt/sdcard/Android/obb/com.badlogic.gdx.tests.android' } tasks.register('uploadOBB', Exec) { def adb = getADBPath() commandLine "$adb", 'push', 'build/obb/main.1.com.badlogic.gdx.tests.android.obb', '/mnt/sdcard/Android/obb/com.badlogic.gdx.tests.android' } copyAssets.dependsOn clean zipAssets.dependsOn copyAssets createOBBDir.dependsOn zipAssets uploadOBB.dependsOn createOBBDir
-1
libgdx/libgdx
7,246
Upgrade libGDX to Gradle 8.4
Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
obigu
2023-10-05T11:17:22Z
2023-11-20T10:44:55Z
fe99b6a16a4146aab76a728f607d7a3bb49ece6f
46fa173398ce38d0c9ee358cd67da782a5a95724
Upgrade libGDX to Gradle 8.4. Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
./extensions/gdx-freetype/gradle.properties
POM_NAME=libGDX FreeType
POM_NAME=libGDX FreeType
-1
libgdx/libgdx
7,246
Upgrade libGDX to Gradle 8.4
Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
obigu
2023-10-05T11:17:22Z
2023-11-20T10:44:55Z
fe99b6a16a4146aab76a728f607d7a3bb49ece6f
46fa173398ce38d0c9ee358cd67da782a5a95724
Upgrade libGDX to Gradle 8.4. Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
./tests/build.gradle
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ configure(subprojects - project(":tests:gdx-tests-android")) { apply plugin: "java" if (JavaVersion.current().isJava9Compatible()) { compileJava { options.release = versions.java } } sourceCompatibility = versions.java targetCompatibility = versions.java sourceSets.main.java.srcDirs = ["src"] sourceSets.main.resources.srcDirs = ["res"] configurations { natives } }
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ configure(subprojects - project(":tests:gdx-tests-android")) { apply plugin: "java" if (JavaVersion.current().isJava9Compatible()) { compileJava { options.release = versions.java } } sourceCompatibility = versions.java targetCompatibility = versions.java sourceSets.main.java.srcDirs = ["src"] sourceSets.main.resources.srcDirs = ["res"] configurations { natives } }
-1
libgdx/libgdx
7,246
Upgrade libGDX to Gradle 8.4
Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
obigu
2023-10-05T11:17:22Z
2023-11-20T10:44:55Z
fe99b6a16a4146aab76a728f607d7a3bb49ece6f
46fa173398ce38d0c9ee358cd67da782a5a95724
Upgrade libGDX to Gradle 8.4. Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
./tests/gdx-tests-gwt/build.gradle
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ buildscript { dependencies { classpath "org.docstr:gwt-gradle-plugin:${versions.gwtPlugin}" classpath "org.gretty:gretty:${versions.gretty}" } } configurations.all { // gwt-dev pulls in apache-jsp (Tomcat), but we don't need it and it messes with gretty exclude group: 'org.eclipse.jetty', module: 'apache-jsp' } apply plugin: 'gwt' apply plugin: 'war' apply plugin: 'org.gretty' import org.docstr.gradle.plugins.gwt.GwtSuperDev import org.akhikhl.gretty.AppBeforeIntegrationTestTask gretty.httpPort = 8080 gretty.resourceBase = project.buildDir.path + "/gwt/draftOut" gretty.contextPath = "/" gretty.portPropertiesFileName = "TEMP_PORTS.properties" dependencies { implementation project(":tests:gdx-tests") implementation project(":backends:gdx-backend-gwt") implementation project(":extensions:gdx-box2d-parent:gdx-box2d-gwt") compileOnly "com.google.gwt:gwt-dev:${versions.gwt}" } gwt { gwtVersion='2.10.0' // Should match the gwt version used for building the gwt backend maxHeapSize="1G" // Default 256m is not enough for gwt compiler. GWT is HUNGRY minHeapSize="1G" src = files(file("src/")) // Needs to be in front of "modules" below. modules 'com.badlogic.gdx.tests.gwt.GdxTestsGwt' devModules 'com.badlogic.gdx.tests.gwt.GdxTestsGwt' compiler.strict = true compiler.disableCastChecking = true } tasks.register('startHttpServer') { dependsOn draftCompileGwt doFirst { copy { from "webapp" into gretty.resourceBase } copy { from "war" into gretty.resourceBase } } } task beforeRun(type: AppBeforeIntegrationTestTask, dependsOn: startHttpServer) { // The next line allows ports to be reused instead of // needing a process to be manually terminated. file("build/TEMP_PORTS.properties").delete() // Somewhat of a hack; uses Gretty's support for wrapping a task in // a start and then stop of a Jetty server that serves files while // also running the SuperDev code server. integrationTestTask 'superDev' interactive false } tasks.register('superDev', GwtSuperDev) { dependsOn startHttpServer doFirst { gwt.modules = gwt.devModules } } tasks.register('dist') { dependsOn clean, compileGwt doLast { file("build/dist").mkdirs() copy { from "build/gwt/out" into "build/dist" } copy { from "webapp" into "build/dist" } copy { from "war" into "build/dist" } } } tasks.register('addSource') { doLast { sourceSets.main.compileClasspath += files(project(':tests:gdx-tests').sourceSets.main.allJava.srcDirs) sourceSets.main.compileClasspath += files(project(':tests:gdx-tests').sourceSets.main.resources.srcDirs) sourceSets.main.compileClasspath += files(project(':backends:gdx-backend-gwt').sourceSets.main.allJava.srcDirs) sourceSets.main.compileClasspath += files(project(':backends:gdx-backend-gwt').sourceSets.main.resources.srcDirs) sourceSets.main.compileClasspath += files(project(':extensions:gdx-box2d-parent:gdx-box2d').sourceSets.main.resources.srcDirs) sourceSets.main.compileClasspath += files(project(':extensions:gdx-box2d-parent:gdx-box2d-gwt').sourceSets.main.allJava.srcDirs) sourceSets.main.compileClasspath += files(project(':extensions:gdx-box2d-parent:gdx-box2d-gwt').sourceSets.main.resources.srcDirs) sourceSets.main.compileClasspath += files(project(':gdx').sourceSets.main.allJava.srcDirs) sourceSets.main.compileClasspath += files(project(':gdx').sourceSets.main.resources.srcDirs) sourceSets.main.compileClasspath += files(sourceSets.main.resources.srcDirs) } } tasks.compileGwt.dependsOn(addSource) tasks.draftCompileGwt.dependsOn(addSource) eclipse { classpath { containers += [ 'com.google.gwt.eclipse.core.GWT_CONTAINER', 'com.gwtplugins.gwt.eclipse.core.GWT_CONTAINER' ] } }
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ buildscript { dependencies { classpath "org.docstr:gwt-gradle-plugin:${versions.gwtPlugin}" classpath "org.gretty:gretty:${versions.gretty}" } } configurations.all { // gwt-dev pulls in apache-jsp (Tomcat), but we don't need it and it messes with gretty exclude group: 'org.eclipse.jetty', module: 'apache-jsp' } apply plugin: 'gwt' apply plugin: 'war' apply plugin: 'org.gretty' import org.docstr.gradle.plugins.gwt.GwtSuperDev import org.akhikhl.gretty.AppBeforeIntegrationTestTask gretty.httpPort = 8080 gretty.resourceBase = project.buildDir.path + "/gwt/draftOut" gretty.contextPath = "/" gretty.portPropertiesFileName = "TEMP_PORTS.properties" dependencies { implementation project(":tests:gdx-tests") implementation project(":backends:gdx-backend-gwt") implementation project(":extensions:gdx-box2d-parent:gdx-box2d-gwt") compileOnly "com.google.gwt:gwt-dev:${versions.gwt}" } gwt { gwtVersion='2.10.0' // Should match the gwt version used for building the gwt backend maxHeapSize="1G" // Default 256m is not enough for gwt compiler. GWT is HUNGRY minHeapSize="1G" src = files(file("src/")) // Needs to be in front of "modules" below. modules 'com.badlogic.gdx.tests.gwt.GdxTestsGwt' devModules 'com.badlogic.gdx.tests.gwt.GdxTestsGwt' compiler.strict = true compiler.disableCastChecking = true } tasks.register('startHttpServer') { dependsOn draftCompileGwt doFirst { copy { from "webapp" into gretty.resourceBase } copy { from "war" into gretty.resourceBase } } } task beforeRun(type: AppBeforeIntegrationTestTask, dependsOn: startHttpServer) { // The next line allows ports to be reused instead of // needing a process to be manually terminated. file("build/TEMP_PORTS.properties").delete() // Somewhat of a hack; uses Gretty's support for wrapping a task in // a start and then stop of a Jetty server that serves files while // also running the SuperDev code server. integrationTestTask 'superDev' interactive false } tasks.register('superDev', GwtSuperDev) { dependsOn startHttpServer doFirst { gwt.modules = gwt.devModules } } tasks.register('dist') { dependsOn clean, compileGwt doLast { file("build/dist").mkdirs() copy { from "build/gwt/out" into "build/dist" } copy { from "webapp" into "build/dist" } copy { from "war" into "build/dist" } } } tasks.register('addSource') { doLast { sourceSets.main.compileClasspath += files(project(':tests:gdx-tests').sourceSets.main.allJava.srcDirs) sourceSets.main.compileClasspath += files(project(':tests:gdx-tests').sourceSets.main.resources.srcDirs) sourceSets.main.compileClasspath += files(project(':backends:gdx-backend-gwt').sourceSets.main.allJava.srcDirs) sourceSets.main.compileClasspath += files(project(':backends:gdx-backend-gwt').sourceSets.main.resources.srcDirs) sourceSets.main.compileClasspath += files(project(':extensions:gdx-box2d-parent:gdx-box2d').sourceSets.main.resources.srcDirs) sourceSets.main.compileClasspath += files(project(':extensions:gdx-box2d-parent:gdx-box2d-gwt').sourceSets.main.allJava.srcDirs) sourceSets.main.compileClasspath += files(project(':extensions:gdx-box2d-parent:gdx-box2d-gwt').sourceSets.main.resources.srcDirs) sourceSets.main.compileClasspath += files(project(':gdx').sourceSets.main.allJava.srcDirs) sourceSets.main.compileClasspath += files(project(':gdx').sourceSets.main.resources.srcDirs) sourceSets.main.compileClasspath += files(sourceSets.main.resources.srcDirs) } } tasks.compileGwt.dependsOn(addSource) tasks.draftCompileGwt.dependsOn(addSource) eclipse { classpath { containers += [ 'com.google.gwt.eclipse.core.GWT_CONTAINER', 'com.gwtplugins.gwt.eclipse.core.GWT_CONTAINER' ] } }
-1
libgdx/libgdx
7,246
Upgrade libGDX to Gradle 8.4
Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
obigu
2023-10-05T11:17:22Z
2023-11-20T10:44:55Z
fe99b6a16a4146aab76a728f607d7a3bb49ece6f
46fa173398ce38d0c9ee358cd67da782a5a95724
Upgrade libGDX to Gradle 8.4. Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
./extensions/gdx-box2d/gradle.properties
POM_NAME=libGDX Box2D Parent
POM_NAME=libGDX Box2D Parent
-1
libgdx/libgdx
7,246
Upgrade libGDX to Gradle 8.4
Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
obigu
2023-10-05T11:17:22Z
2023-11-20T10:44:55Z
fe99b6a16a4146aab76a728f607d7a3bb49ece6f
46fa173398ce38d0c9ee358cd67da782a5a95724
Upgrade libGDX to Gradle 8.4. Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
./extensions/gdx-setup/res/com/badlogic/gdx/setup/resources/lwjgl3/build.gradle
sourceCompatibility = 1.8 sourceSets.main.java.srcDirs = [ "src/" ] sourceSets.main.resources.srcDirs = ["../%ASSET_PATH%"] project.ext.mainClassName = "%PACKAGE%.DesktopLauncher" project.ext.assetsDir = new File("../%ASSET_PATH%") import org.gradle.internal.os.OperatingSystem tasks.register('run', JavaExec) { dependsOn classes mainClass = project.mainClassName classpath = sourceSets.main.runtimeClasspath standardInput = System.in workingDir = project.assetsDir ignoreExitValue = true if (OperatingSystem.current() == OperatingSystem.MAC_OS) { // Required to run on macOS jvmArgs += "-XstartOnFirstThread" } } tasks.register('debug', JavaExec) { dependsOn classes mainClass = project.mainClassName classpath = sourceSets.main.runtimeClasspath standardInput = System.in workingDir = project.assetsDir ignoreExitValue = true debug = true } tasks.register('dist', Jar) { duplicatesStrategy(DuplicatesStrategy.EXCLUDE) manifest { attributes 'Main-Class': project.mainClassName } dependsOn configurations.runtimeClasspath from { configurations.runtimeClasspath.collect { it.isDirectory() ? it : zipTree(it) } } with jar } dist.dependsOn classes eclipse.project.name = appName + "-desktop"
sourceCompatibility = 1.8 sourceSets.main.java.srcDirs = [ "src/" ] sourceSets.main.resources.srcDirs = ["../%ASSET_PATH%"] project.ext.mainClassName = "%PACKAGE%.DesktopLauncher" project.ext.assetsDir = new File("../%ASSET_PATH%") import org.gradle.internal.os.OperatingSystem tasks.register('run', JavaExec) { dependsOn classes mainClass = project.mainClassName classpath = sourceSets.main.runtimeClasspath standardInput = System.in workingDir = project.assetsDir ignoreExitValue = true if (OperatingSystem.current() == OperatingSystem.MAC_OS) { // Required to run on macOS jvmArgs += "-XstartOnFirstThread" } } tasks.register('debug', JavaExec) { dependsOn classes mainClass = project.mainClassName classpath = sourceSets.main.runtimeClasspath standardInput = System.in workingDir = project.assetsDir ignoreExitValue = true debug = true } tasks.register('dist', Jar) { duplicatesStrategy(DuplicatesStrategy.EXCLUDE) manifest { attributes 'Main-Class': project.mainClassName } dependsOn configurations.runtimeClasspath from { configurations.runtimeClasspath.collect { it.isDirectory() ? it : zipTree(it) } } with jar } dist.dependsOn classes eclipse.project.name = appName + "-desktop"
-1
libgdx/libgdx
7,246
Upgrade libGDX to Gradle 8.4
Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
obigu
2023-10-05T11:17:22Z
2023-11-20T10:44:55Z
fe99b6a16a4146aab76a728f607d7a3bb49ece6f
46fa173398ce38d0c9ee358cd67da782a5a95724
Upgrade libGDX to Gradle 8.4. Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
./settings.gradle
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ include ":gdx" include ":backends" include ":backends:gdx-backend-android" include ":backends:gdx-backend-headless" include ":backends:gdx-backend-lwjgl" include ":backends:gdx-backend-lwjgl3" include ":backends:gdx-backend-robovm" include ":backends:gdx-backend-robovm-metalangle" include ":backends:gdx-backends-gwt" project(":backends:gdx-backends-gwt").name = "gdx-backend-gwt" include(":extensions:gdx-box2d") project(":extensions:gdx-box2d").name = "gdx-box2d-parent" include ":extensions:gdx-box2d-parent:gdx-box2d" include ":extensions:gdx-box2d-parent:gdx-box2d-gwt" include ":extensions:gdx-bullet" include ":extensions:gdx-freetype" include ":extensions:gdx-setup" include ":extensions:gdx-tools" include ":extensions:gdx-lwjgl3-angle" include ":extensions:gdx-lwjgl3-glfw-awt-macos" include ":tests" include ":tests:gdx-tests" include ":tests:gdx-tests-android" include ":tests:gdx-tests-gwt" include ":tests:gdx-tests-iosrobovm" include ":tests:gdx-tests-lwjgl" include ":tests:gdx-tests-lwjgl3" rootProject.name = "libgdx"
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ include ":gdx" include ":backends" include ":backends:gdx-backend-android" include ":backends:gdx-backend-headless" include ":backends:gdx-backend-lwjgl" include ":backends:gdx-backend-lwjgl3" include ":backends:gdx-backend-robovm" include ":backends:gdx-backend-robovm-metalangle" include ":backends:gdx-backends-gwt" project(":backends:gdx-backends-gwt").name = "gdx-backend-gwt" include(":extensions:gdx-box2d") project(":extensions:gdx-box2d").name = "gdx-box2d-parent" include ":extensions:gdx-box2d-parent:gdx-box2d" include ":extensions:gdx-box2d-parent:gdx-box2d-gwt" include ":extensions:gdx-bullet" include ":extensions:gdx-freetype" include ":extensions:gdx-setup" include ":extensions:gdx-tools" include ":extensions:gdx-lwjgl3-angle" include ":extensions:gdx-lwjgl3-glfw-awt-macos" include ":tests" include ":tests:gdx-tests" include ":tests:gdx-tests-android" include ":tests:gdx-tests-gwt" include ":tests:gdx-tests-iosrobovm" include ":tests:gdx-tests-lwjgl" include ":tests:gdx-tests-lwjgl3" rootProject.name = "libgdx"
-1
libgdx/libgdx
7,246
Upgrade libGDX to Gradle 8.4
Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
obigu
2023-10-05T11:17:22Z
2023-11-20T10:44:55Z
fe99b6a16a4146aab76a728f607d7a3bb49ece6f
46fa173398ce38d0c9ee358cd67da782a5a95724
Upgrade libGDX to Gradle 8.4. Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
./extensions/build.gradle
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ subprojects { apply plugin: "java" if (JavaVersion.current().isJava9Compatible()) { compileJava { options.release = versions.java } } sourceCompatibility = versions.java targetCompatibility = versions.java sourceSets.main.java.srcDirs = ["src"] sourceSets.main.resources.srcDirs = ["res"] }
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ subprojects { apply plugin: "java" if (JavaVersion.current().isJava9Compatible()) { compileJava { options.release = versions.java } } sourceCompatibility = versions.java targetCompatibility = versions.java sourceSets.main.java.srcDirs = ["src"] sourceSets.main.resources.srcDirs = ["res"] }
-1
libgdx/libgdx
7,246
Upgrade libGDX to Gradle 8.4
Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
obigu
2023-10-05T11:17:22Z
2023-11-20T10:44:55Z
fe99b6a16a4146aab76a728f607d7a3bb49ece6f
46fa173398ce38d0c9ee358cd67da782a5a95724
Upgrade libGDX to Gradle 8.4. Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
./extensions/gdx-box2d/build.gradle
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ subprojects { dependencies { api project(":gdx") } }
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ subprojects { dependencies { api project(":gdx") } }
-1
libgdx/libgdx
7,246
Upgrade libGDX to Gradle 8.4
Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
obigu
2023-10-05T11:17:22Z
2023-11-20T10:44:55Z
fe99b6a16a4146aab76a728f607d7a3bb49ece6f
46fa173398ce38d0c9ee358cd67da782a5a95724
Upgrade libGDX to Gradle 8.4. Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
./extensions/gdx-setup/res/com/badlogic/gdx/setup/resources/gradle.properties
org.gradle.daemon=true org.gradle.jvmargs=-Xms128m -Xmx1500m org.gradle.configureondemand=false
org.gradle.daemon=true org.gradle.jvmargs=-Xms128m -Xmx1500m org.gradle.configureondemand=false
-1
libgdx/libgdx
7,246
Upgrade libGDX to Gradle 8.4
Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
obigu
2023-10-05T11:17:22Z
2023-11-20T10:44:55Z
fe99b6a16a4146aab76a728f607d7a3bb49ece6f
46fa173398ce38d0c9ee358cd67da782a5a95724
Upgrade libGDX to Gradle 8.4. Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
./extensions/gdx-setup/res/com/badlogic/gdx/setup/resources/ios/build.gradle
sourceSets.main.java.srcDirs = [ "src/" ] sourceCompatibility = '1.7' [compileJava, compileTestJava]*.options*.encoding = 'UTF-8' ext { mainClassName = "%PACKAGE%.IOSLauncher" } launchIPhoneSimulator.dependsOn build launchIPadSimulator.dependsOn build launchIOSDevice.dependsOn build createIPA.dependsOn build robovm { archs = "arm64" } eclipse.project.name = appName + "-ios"
sourceSets.main.java.srcDirs = [ "src/" ] sourceCompatibility = '1.7' [compileJava, compileTestJava]*.options*.encoding = 'UTF-8' ext { mainClassName = "%PACKAGE%.IOSLauncher" } launchIPhoneSimulator.dependsOn build launchIPadSimulator.dependsOn build launchIOSDevice.dependsOn build createIPA.dependsOn build robovm { archs = "arm64" } eclipse.project.name = appName + "-ios"
-1
libgdx/libgdx
7,246
Upgrade libGDX to Gradle 8.4
Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
obigu
2023-10-05T11:17:22Z
2023-11-20T10:44:55Z
fe99b6a16a4146aab76a728f607d7a3bb49ece6f
46fa173398ce38d0c9ee358cd67da782a5a95724
Upgrade libGDX to Gradle 8.4. Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
./extensions/gdx-setup/res/com/badlogic/gdx/setup/resources/ios/robovm.properties
app.version=1.0 app.id=%PACKAGE% app.mainclass=%PACKAGE%.IOSLauncher app.executable=IOSLauncher app.build=1 app.name=%APP_NAME%
app.version=1.0 app.id=%PACKAGE% app.mainclass=%PACKAGE%.IOSLauncher app.executable=IOSLauncher app.build=1 app.name=%APP_NAME%
-1
libgdx/libgdx
7,246
Upgrade libGDX to Gradle 8.4
Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
obigu
2023-10-05T11:17:22Z
2023-11-20T10:44:55Z
fe99b6a16a4146aab76a728f607d7a3bb49ece6f
46fa173398ce38d0c9ee358cd67da782a5a95724
Upgrade libGDX to Gradle 8.4. Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
./gradle.properties
org.gradle.daemon=true org.gradle.jvmargs=-Xms128m -Xmx2000m org.gradle.configureondemand=false android.useAndroidX=true group=com.badlogicgames.gdx version=1.12.2 POM_NAME=libGDX POM_DESCRIPTION=Android/Desktop/iOS/HTML5 game development framework POM_URL=https://github.com/libgdx/libgdx POM_SCM_URL=https://github.com/libgdx/libgdx POM_SCM_CONNECTION=scm:[email protected]:libgdx/libgdx.git POM_SCM_DEV_CONNECTION=scm:[email protected]:libgdx/libgdx.git POM_LICENCE_NAME=The Apache Software License, Version 2.0 POM_LICENCE_URL=http://www.apache.org/licenses/LICENSE-2.0.txt POM_LICENCE_DIST=repo
org.gradle.daemon=true org.gradle.jvmargs=-Xms128m -Xmx2000m org.gradle.configureondemand=false android.useAndroidX=true group=com.badlogicgames.gdx version=1.12.2 POM_NAME=libGDX POM_DESCRIPTION=Android/Desktop/iOS/HTML5 game development framework POM_URL=https://github.com/libgdx/libgdx POM_SCM_URL=https://github.com/libgdx/libgdx POM_SCM_CONNECTION=scm:[email protected]:libgdx/libgdx.git POM_SCM_DEV_CONNECTION=scm:[email protected]:libgdx/libgdx.git POM_LICENCE_NAME=The Apache Software License, Version 2.0 POM_LICENCE_URL=http://www.apache.org/licenses/LICENSE-2.0.txt POM_LICENCE_DIST=repo
-1
libgdx/libgdx
7,246
Upgrade libGDX to Gradle 8.4
Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
obigu
2023-10-05T11:17:22Z
2023-11-20T10:44:55Z
fe99b6a16a4146aab76a728f607d7a3bb49ece6f
46fa173398ce38d0c9ee358cd67da782a5a95724
Upgrade libGDX to Gradle 8.4. Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
./tests/gdx-tests-lwjgl3/build.gradle
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ ext { mainTestClass = "com.badlogic.gdx.tests.lwjgl3.Lwjgl3TestStarter" } sourceSets.main.resources.srcDirs = ["../gdx-tests-android/assets"] if (JavaVersion.current().isJava9Compatible()) { compileJava { options.release = versions.javaLwjgl3 } } sourceCompatibility = versions.javaLwjgl3 targetCompatibility = versions.javaLwjgl3 dependencies { implementation project(":tests:gdx-tests") implementation project(":backends:gdx-backend-lwjgl3") implementation project(":extensions:gdx-lwjgl3-angle") implementation project(":extensions:gdx-lwjgl3-glfw-awt-macos") implementation testnatives.desktop } tasks.register('launchTestsLwjgl3', JavaExec) { dependsOn classes mainClass = mainTestClass classpath = sourceSets.main.runtimeClasspath standardInput = System.in workingDir = new File("../gdx-tests-android/assets") ignoreExitValue = true } configure (launchTestsLwjgl3) { group "LibGDX" description = "Run the Lwjgl3 tests" } tasks.register('dist', Jar) { dependsOn classes manifest { attributes 'Main-Class': project.mainTestClass } dependsOn configurations.runtimeClasspath from { configurations.runtimeClasspath.collect { it.isDirectory() ? it : zipTree(it) } } with jar }
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ ext { mainTestClass = "com.badlogic.gdx.tests.lwjgl3.Lwjgl3TestStarter" } sourceSets.main.resources.srcDirs = ["../gdx-tests-android/assets"] if (JavaVersion.current().isJava9Compatible()) { compileJava { options.release = versions.javaLwjgl3 } } sourceCompatibility = versions.javaLwjgl3 targetCompatibility = versions.javaLwjgl3 dependencies { implementation project(":tests:gdx-tests") implementation project(":backends:gdx-backend-lwjgl3") implementation project(":extensions:gdx-lwjgl3-angle") implementation project(":extensions:gdx-lwjgl3-glfw-awt-macos") implementation testnatives.desktop } tasks.register('launchTestsLwjgl3', JavaExec) { dependsOn classes mainClass = mainTestClass classpath = sourceSets.main.runtimeClasspath standardInput = System.in workingDir = new File("../gdx-tests-android/assets") ignoreExitValue = true } configure (launchTestsLwjgl3) { group "LibGDX" description = "Run the Lwjgl3 tests" } tasks.register('dist', Jar) { dependsOn classes manifest { attributes 'Main-Class': project.mainTestClass } dependsOn configurations.runtimeClasspath from { configurations.runtimeClasspath.collect { it.isDirectory() ? it : zipTree(it) } } with jar }
-1
libgdx/libgdx
7,246
Upgrade libGDX to Gradle 8.4
Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
obigu
2023-10-05T11:17:22Z
2023-11-20T10:44:55Z
fe99b6a16a4146aab76a728f607d7a3bb49ece6f
46fa173398ce38d0c9ee358cd67da782a5a95724
Upgrade libGDX to Gradle 8.4. Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
./tests/gdx-tests-android/assets/data/i18n/message1_en.properties
msg=English test message
msg=English test message
-1
libgdx/libgdx
7,246
Upgrade libGDX to Gradle 8.4
Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
obigu
2023-10-05T11:17:22Z
2023-11-20T10:44:55Z
fe99b6a16a4146aab76a728f607d7a3bb49ece6f
46fa173398ce38d0c9ee358cd67da782a5a95724
Upgrade libGDX to Gradle 8.4. Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
./tests/gdx-tests/build.gradle
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ dependencies { api project(":extensions:gdx-box2d-parent:gdx-box2d") api project(":extensions:gdx-bullet") api project(":extensions:gdx-freetype") }
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ dependencies { api project(":extensions:gdx-box2d-parent:gdx-box2d") api project(":extensions:gdx-bullet") api project(":extensions:gdx-freetype") }
-1
libgdx/libgdx
7,246
Upgrade libGDX to Gradle 8.4
Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
obigu
2023-10-05T11:17:22Z
2023-11-20T10:44:55Z
fe99b6a16a4146aab76a728f607d7a3bb49ece6f
46fa173398ce38d0c9ee358cd67da782a5a95724
Upgrade libGDX to Gradle 8.4. Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
./backends/gdx-backend-headless/build.gradle
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ dependencies { api gdxnatives.desktop }
/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ dependencies { api gdxnatives.desktop }
-1
libgdx/libgdx
7,246
Upgrade libGDX to Gradle 8.4
Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
obigu
2023-10-05T11:17:22Z
2023-11-20T10:44:55Z
fe99b6a16a4146aab76a728f607d7a3bb49ece6f
46fa173398ce38d0c9ee358cd67da782a5a95724
Upgrade libGDX to Gradle 8.4. Upgraded libGDX project itself to Gradle ~~8.3~~ 8.4. It requires building with Java 17 and upgrading GWT plugin and AGP plugin. Tested running the tests on Lwjgl3, Android and GWT.
./tests/gdx-tests-android/assets/data/i18n/message1_it.properties
msg=Default test message msg=English test message msg=Messaggio di prova in italiano
msg=Default test message msg=English test message msg=Messaggio di prova in italiano
-1