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Squid Game Dataset

Muk-Jji-Bba Dataset - SquidGame Series 01

Note: Please do not use this dataset for training purposes.

Overview

The "Muk-Jji-Bba" dataset is the first in the SquidGame series, designed to evaluate whether models can understand human behavior. This dataset specifically focuses on the game of Muk-Jji-Bba, a variation of Rock-Paper-Scissors widely played in Korea.

How Muk-Jji-Bba Works:

  • The attacker tries to match their gesture with the defender’s to win the game.
  • If both players show the same gesture in the next round, the attacker wins.
  • If the attacker’s next gesture loses to the defender’s, the roles switch, and the defender becomes the new attacker.
  • If the attacker’s next gesture beats the defender’s, the attacker keeps their role and the game continues.

The dataset includes 4 rounds per situation. If there is no winner in the final round, the result is a "Tie." The model must choose between Player A (1), Player B (2), or Tie (3).

The labels are evenly distributed across the three possible outcomes.

Model Performance

Model Acc F1
Llama3.1-8b 0.808 0.812
Llama3-8b 0.775 0.778
Solar-10.7b 0.754 0.759
Qwen-8b 0.783 0.788
Yi-chat-9b (TOP) 0.840 0.843

Models with fewer than 12 billion parameters were used due to GPU limitations. 😂

(Evaluation code will be uploaded soon.)

About the Labels

The labels in the dataset represent the correct outcome for each round:

  • Player A wins (1)
  • Player B wins (2)
  • Tie (3)

The labels are evenly distributed among the three outcomes to ensure balance.

Stay Tuned

Look forward to the next series in the SquidGame dataset!