File size: 4,140 Bytes
020a559 e11da8f 020a559 484b3c3 5bcdd39 8ef13c1 484b3c3 e11da8f e50eb02 e11da8f 8ef13c1 484b3c3 d4da016 484b3c3 d4da016 484b3c3 d4da016 484b3c3 a78d05c |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 |
---
task_categories:
- robotics
---
# LAFAN1 Retargeting Dataset
<video controls autoplay src="https://cdn-uploads.huggingface.co/production/uploads/67639932ad38702e6c8d16d9/V7InyG4CAh5NhUXILTK9b.mp4"></video>
To make the motion of humanoid robots more natural, we retargeted [LAFAN1](https://github.com/ubisoft/ubisoft-laforge-animation-dataset) motion capture data to [Unitree](https://www.unitree.com/)'s humanoid robots, supporting three models: [H1, H1_2](https://www.unitree.com/h1), and [G1](https://www.unitree.com/g1). This retargeting was achieved through numerical optimization based on [Interaction Mesh](https://ieeexplore.ieee.org/document/6651585) and IK, considering end-effector pose constraints, as well as joint position and velocity constraints, to prevent foot slippage. It is important to note that the retargeting only accounted for kinematic constraints and did not include dynamic constraints or actuator limitations. As a result, the robot cannot perfectly execute the retargeted trajectories.
# How to visualize robot trajectories?
```shell
# Step 1: Set up a Conda virtual environment
conda create -n retarget python=3.10
conda activate retarget
# Step 2: Install dependencies
conda install pinocchio -c conda-forge
pip install numpy rerun-sdk trimesh
# Step 3: Run the script
python rerun_visualize.py
# run the script with parameters:
# python rerun_visualize.py --file_name dance1_subject2 --robot_type [g1|h1|h1_2]
```
# Dataset Collection Pipeline
![image/png](https://cdn-uploads.huggingface.co/production/uploads/67639932ad38702e6c8d16d9/_tAr3zwPotJGaUqxe2u4p.png)
This database stores the retargeted trajectories in CSV format. Each row in the CSV file corresponds to the original motion capture data for each frame, recording the configurations of all joints in the humanoid robot in the following order:
```txt
The Order of Configuration
G1: (30 FPS)
root_joint(XYZQXQYQZQW)
left_hip_pitch_joint
left_hip_roll_joint
left_hip_yaw_joint
left_knee_joint
left_ankle_pitch_joint
left_ankle_roll_joint
right_hip_pitch_joint
right_hip_roll_joint
right_hip_yaw_joint
right_knee_joint
right_ankle_pitch_joint
right_ankle_roll_joint
waist_yaw_joint
waist_roll_joint
waist_pitch_joint
left_shoulder_pitch_joint
left_shoulder_roll_joint
left_shoulder_yaw_joint
left_elbow_joint
left_wrist_roll_joint
left_wrist_pitch_joint
left_wrist_yaw_joint
right_shoulder_pitch_joint
right_shoulder_roll_joint
right_shoulder_yaw_joint
right_elbow_joint
right_wrist_roll_joint
right_wrist_pitch_joint
right_wrist_yaw_joint
H1_2: (30 FPS)
root_joint(XYZQXQYQZQW)
left_hip_yaw_joint
left_hip_pitch_joint
left_hip_roll_joint
left_knee_joint
left_ankle_pitch_joint
left_ankle_roll_joint
right_hip_yaw_joint
right_hip_pitch_joint
right_hip_roll_joint
right_knee_joint
right_ankle_pitch_joint
right_ankle_roll_joint
torso_joint
left_shoulder_pitch_joint
left_shoulder_roll_joint
left_shoulder_yaw_joint
left_elbow_joint
left_wrist_roll_joint
left_wrist_pitch_joint
left_wrist_yaw_joint
right_shoulder_pitch_joint
right_shoulder_roll_joint
right_shoulder_yaw_joint
right_elbow_joint
right_wrist_roll_joint
right_wrist_pitch_joint
right_wrist_yaw_joint
H1: (30 FPS)
root_joint(XYZQXQYQZQW)
left_hip_yaw_joint
left_hip_roll_joint
left_hip_pitch_joint
left_knee_joint
left_ankle_joint
right_hip_yaw_joint
right_hip_roll_joint
right_hip_pitch_joint
right_knee_joint
right_ankle_joint
torso_joint
left_shoulder_pitch_joint
left_shoulder_roll_joint
left_shoulder_yaw_joint
left_elbow_joint
right_shoulder_pitch_joint
right_shoulder_roll_joint
right_shoulder_yaw_joint
right_elbow_joint
```
[LAFAN1](https://github.com/ubisoft/ubisoft-laforge-animation-dataset) is licensed under Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License (unlike the code, which is licensed under MIT).
|