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'Ardboy - 'Ardboy: An 'Ardboy (pl. 'Ardboyz or 'Ard Boyz) is an elite specialist Ork Boy who is better armoured and more skilled in combat due to his long experience compared to a standard Greenskin. These Ork warriors have survived many battles and equip themselves with a Karapace, the Ork version of Carapace Armour. These well-protected warriors often form the centre of an Ork army, boldly striding forward through hails of enemy fire to come to grips with the foe in close combat. |
'Ardboy - Role: The life of an Ork is one of constant combat. Fortunately for all of the other sentient species of the Milky Way Galaxy, Orks most often fight amongst themselves. Battle between Orks always devolves into brutal bouts of close quarter fighting. This has always been and will always be the Ork way; for Greenskins, the most enjoyable fighting is close and personal and involves chopping the foe to bits. When an Ork faces most of the other intelligent races of the galaxy in combat for the first time, he will be surprised that his opponents will do everything possible to avoid combat at close quarters, and remain at a safe distance shooting at him with their ranged weapons. This "un-Orky" behaviour will infuriate the Ork, and he will search for a way to come to grips with his opponents. This leads to the appearance of many "specialised" warbands of Orks, each with their own inventive solution to the problem of getting into close combat range with their opponents; be it through the use of a fast transport vehicle, warbikes, Deffkoptaz, being "kunning as Mork" and infiltrating the enemy's positions or the use of crude Jump Packs.'Ardboyz take the most straightforward approach to the problem, deciding that if the enemy fires at them from range, they must simply be able to withstand it. They will thus bully, barter or scavenge for plates of metal and ceramite, and have these bolted directly to their bodies by one of the Painboyz. Combined to an Ork's natural tolerance for pain and wounds, this crude form of armour is surprisingly effective against small arms fire, such as the Lasguns of the Imperial Guard.On the battlefield, 'Ardboyz will congregate together in warbands, and simply charge forwards, trusting in their heavy armour to keep them alive long enough to reach their targets and chop the enemy to bits. Other Orks quickly see the merit of their heavily armoured comrades, and often the 'Ardboyz will spearhead the assault with the other warbands of Greenskins close behind, both providing support and using the 'Ardboyz as living shields. |
'Ardboy - Wargear: A typical warband of 'Ardboyz is composed of between half a dozen and a score of Orks, more often than not lead by an 'Ardboy Nob. All of them are equipped with their Karapace, and each 'Ardboy wields either a Shoota or a combination of Slugga and Choppa. 'Ardboyz are often equipped with Stikkbombz and a couple of them will wield either a Big Shoota, Rokkit Launcher or Burna to add more punch to their warband's firepower. The 'Ardboy Nob will have his own personal wargear, often a large Power Klaw that can rip through anything that tries to resist his Boyz. |
101st Betic Dragons - 101st Betic Dragons: The 101st Betic Dragons are an elite Tempestus Scions regiment of the Ordo Tempestus renowned for their airborne strike assaults. |
101st Betic Dragons - Regimental History: The 101st Betic Dragons became known throughout the Goanx Sub-sector when they came to the aid of the Destroyers Space Marine Chapter. The Astartes had been defending a volcanic Death World against a Heretic Astartes warband of the Crimson Slaughter. A pack of Helbrutes had destroyed many of their Attack Bikes, and Heldrakes crippled two of their Stormtalon gunships.As the Betic Dragons' Valkyries launched assaults on the Heldrakes, keeping the fearsome daemon-craft engaged, the Scions were able to make planetfall without being noticed. Their Taurox Primes immediately veered towards the Helbrutes and enraged the maddened walkers with hammering Battle Cannon fire.The Helbrutes lumbered after the Imperial vehicles, which sped up the side of a volcano. The Chaos war engines had already been damaged by the Destroyers Space Marines, and despite their rage they could not match the speed of the Militarum Tempestus vehicles.The Scions disembarked and concealed themselves amidst the debris on the lip of the volcano. Once the Helbrutes had caught up with the Taurox Primes, squad after squad of Scions savaged the beasts with criss-crossing blasts of hot-shot weaponry and hurled Krak Grenades. Such was the sudden violence of their assault that their foes were driven into the bubbling magma of the volcano itself.The Betic Dragons' victory provided the Destroyers with the opportunity they needed. The warriors of the Adeptus Astartes surged from their positions and proceeded to obliterate the surrounding squads of Chaos Space Marines, driving the Crimson Slaughter warband back into the Warp. |
101st Betic Dragons - Regimental Colours: The Tempestus Scions of the 101st Betic Dragons primarily wear black fatigues and Carapace Armour with medium gray trim. Their Slate Monitron and Omnishield Helms are also black. Their poleyns (knee guards) and pauldrons (shoulder guards) are red. When not in battle, these Scions will often wear a red beret in lieu of their usual Omnishield Helms. |
101st Betic Dragons - Regimental Badge: The 101st Betic Dragons bear a symbol said to be inspired by the beast of myth after which they are named. Stylised as a flying dragon as seen from above, the symbol doubles as a representation of the airborne strike teams for which the Dragons are rightly famed. |
10th Black Crusade - 10th Black Crusade: The 10th Black Crusade, also known as the Conflict of Helica, was a joint campaign of the forces of Chaos that was led by Abaddon the Despoiler and the Daemon Primarch Perturabo. Launched out of the Eye of Terror in 001.M39, both the Black Legion and the Iron Warriors Traitor Legions struck against the Helican Sub-sector.While the Black Legion attacked the capital world of the sector, the Hive World of Thracian Primaris, the Iron Warriors focused their own assault against Medusa, the homeworld of the Loyalist Iron Hands Chapter, to fulfil an old blood debt. In a series of bitter sieges, the Iron Warriors assaulted the Medusa System's worlds and pushed the Iron Hands to the brink of destruction.Only when the Loyalist Chapter received heavy Imperial reinforcements did Abaddon and the Iron Warriors retreat back to the Eye of Terror, taking with them valuable information about the world of Medusa and its defences to be used at a later and more opportune time. |
10th Black Crusade - History: In the 10th Black Crusade the Chaos Lord Abaddon the Despoiler forged a dark alliance between his own Black Legion and the Iron Warriors, making a deal with the Daemon Primarch Perturabo. In exchange for Abaddon agreeing to settle a debt of vengeance against the Iron Hands, Perturabo opened an ancient Warp route out of the Eye of Terror for the Despoiler's Black Fleet.The passage, calculated over several agonising solar months by the tortured Machine Spirits (artificial intelligences) of a chain of enslaved cogitators, allowed Abaddon's forces to steal past the layered defences of the Cadian Gate and into the Helica Sub-sector of the Scarus Sector, spinward of the Eye of Terror.Once again, Abaddon employed a carefully planned feint, sending the Black Legion fleet against Thracian Primaris, the capital world of Helica, while he attacked elsewhere. The Despoiler also scattered his warlords across the sector and, on scores of planets, Traitor vessels thundered down form the skies to kill and maim Imperial citizens.While his warlords indulged themselves in the slaughter of Imperial worlds, Abaddon travelled with the Iron Warriors to the Medusa System, the volcanic homeworld of the Iron Hands Chapter. From the ancient flagship Vengeful Spirit Abaddon watched as the Iron Warriors laid siege to the Loyalist Chapter.In a protracted war of attrition, the Iron Warriors systematically assaulted the outer worlds of the Medusa System, tearing down the Loyalist defences one by one. In the burning light of their ruined fortifications, the Iron Hands struggled to hold back the Traitors, buying time for their support companies to arrive.Before the bulk of the Iron Hands and their other Imperial allies could arrive, Abaddon and his Iron Warriors retreated, leaving hundreds of dead Loyalist Space Marines in their wake. Though Medusa still stood as an Imperial bulwark, Abaddon had learned much about its defences and the Iron Hands themselves, both of which he would put to good use later in planning for the culmination of the Long War. |
10th Founding - 10th Founding: The 10th Founding of Space Marine Chapters occurred during the mid-35th Millennium, created amid the dark times of the Nova Terra Interregnum, when the Imperium of Man had been split into twin interstellar empires. Denouncing the High Lords of Terra, the Ur-Council of Nova Terra claimed rule over the Segmentum Pacificus. This period of divided rule lasted for nine standard centuries. Few records remain surrounding this Founding, which was believed to be created to try to counteract the rapid erosion and contradiction of the Imperium's borders during this period of political and military division. The infamous Astral Claws were one such Loyalist Space Marine Chapter allegedly created during this Founding from an unknown genetic origin, although some sources differ on this. Their Chapter was specifically created to defend the Eastern Fringes of the Imperium of Man from any Chaos threats spawned by the massive Warp Rift called the Maelstrom, in the region of the Ultima Segmentum appropriately called the Maelstrom Zone by Imperial astrocartographers. |
10th Founding - Select 10th Founding Chapters: ChapterSuccessors ofPrimarchHomeworldNotesAngels of WrathDark AngelsLion El'JonsonUnknownThe Angels of Wrath are a Successor Chapter of the original Dark Angels Space Marine Legion and were numbered amongst the ranks of the Unforgiven. Though their Founding is unknown, they might have possibly been created during the 10th Founding in the mid-35th Millennium, as by the 36th Millennium, they were still considered a young Chapter. During the Age of Apostasy, the seeds of the Angels of Wrath's destruction were sown due to the machinations of the insane High Lord Goge Vandire, during the Age of Apostasy. Vandire wished to replace the Chapter's Chaplains with Ecclesiarchy Missionaries, to proselytise the divinity of the God-Emperor to the Astartes of the Chapter, and to allow the Ecclesiarchy easier control over them. The 'proselytiation' of this relatively young chapter was to have been an experiment, and an example. But the Angels of Wrath wanted none of it, their loyalty was only to their Emperor and to the memory of their Primarch Lion El'Jonson. They had opted to fight and die to a man, rather than have their ranks diluted by men who were not of their gene-seed. In retaliation, Vandire sent a large force of Frateris Templar zealots to the Chapter's home world, and in a five-hour long running battle, managed to breach their fortress-monastery and wipe out ninety percent of the Chapter, including their Chapter Master. The 10th Company Captain, the last surviving commanding officer of his Chapter ordered the evacuation of the remnants of his Chapter, made up almost entirely of Scout Marines, and fled into the warp in their Chapter's remaining vessel. It is unknown if this Chapter still exists in the modern era.Astral ClawsUnknownUnknownBadab PrimarisThe Astral Claws were Founded specifically to defend the Eastern Fringes of the Imperium of Man from any Chaos threats spawned by the massive Warp rift called the Maelstrom in the region of the Ultima Segmentum appropriately called the Maelstrom Zone. The Astral Claws eventually turned Renegade against the Imperium and initiated the major rebellion and attempt at secession from the Imperium by the Badab Sector appropriately called the Badab War in the late 41st Millennium. Upon losing this conflict to Loyalist Imperial forces, including several other Space Marine Chapters, the surviving Astral Claws were corrupted by Chaos and fled into the Maelstrom. |
110th Cadian - 110th Cadian: The 110th Cadian is a regiment of the Astra Militarum's Cadian Shock Troopers. They are also informally known as the "Shadow Corps." Their Flak Armour was brown while their uniforms were generally an olive green. The 110th Cadian participated in the late 41st Millennium in the Imperial campaign known as the Purging of the Shaboloth Night World.During the Third Aurelian Crusade in the Sub-sector Aurelia, they turned Renegade and massacred a fellow unit of the Imperial Guard stationed within one of the hive cities of the Hive World of Meridian at the behest of Azariah Kyras, the Chaos-corrupted Chapter Master and Chief Librarian of the Blood Ravens Chapter of Space Marines. |
11th Black Crusade - 11th Black Crusade: In 301.M39, Abaddon the Despoiler launched his 11th Black Crusade, also remembered as the Doom of Relorria, out of the Eye of Terror. In an attempt to break through the cordon of Warp Storms surrounding the Eye into Imperial space without contesting the Cadian Gate, he employed a captured daemon to navigate for the Black Fleet.The effort proved fruitless, and instead the daemon warped the Black Fleet directly into the path of the Orks of WAAAGH! Murgor. In the ruins of the Cardinal World of Relorria, the Black Legion brought the Orks to battle, Bolter rounds and Chainswords tearing into the green-skinned xenos.After solar months of bloody warfare, Abaddon decided to leave Relorria to its fate and the Black Legion returned to the nightmare realm of the Eye of Terror -- but not before the Warmaster of Chaos filled the holds of his Black Fleet with a multitude of captured Ork Weirdboyz.In conjunction with a coven of his most powerful Sorcerers, he used the volatile psychic energies of the greenskin abductees in a daemonic hybridisation ritual that weakened the fabric of reality across the Relorrian System.This was part of a wider plan that drove all of Abaddon's Black Crusades in an attempt to find ways to break down the barriers between the Immaterium and realspace and so aid Chaos' assault on the Imperium. |
11th Black Crusade - History: At the outset of the 11th Black Crusade, Abaddon bound a daemon of Tzeentch within the oculus of his flagship, hoping to find a path through the tumultuous Warp Storms around the Eye of Terror into Imperial space for his Black Fleet.Tormented with impossible riddles and twisting falsehoods, the daemon was driven completely insane, leading Abaddon thousands of light years off-course. Writhing in its pain, the daemon tore its own substance in a vortex of madness, bending time and space around the fleet.Abaddon's warships were scattered across the void of realspace. Undaunted by the failure of his daemonic navigator, Abaddon loosed his Black Legion upon the nearest planet, the Imperial Cardinal World of Relorria.Descending on Relorria, the Traitors encountered a rival for their prize -- an Ork WAAAGH! led by the Warlord Murgor "Undred Teef." In a vicious and chaotic three-sided war, daemons and Orks ripped each other apart in the burning ruins of Relorria's vast Reflecting Towers.Abaddon used this chance encounter with the Orks to conduct unspeakable experiments with daemons and alien creatures, attempting to fuse the material and the immaterial together into some new manner of horror that could be inflicted upon the forces of the Corpse Emperor.Fascinated by the psychic link that exists between all Orks and their instinctive use of Warp energy to power their technology and become ever stronger as their WAAAGH!s progress, Abaddon took thousands of the green-skinned xenos back with him to the Eye of Terror to continue his research.The Black Legion eventually retreated from Relorria, leaving the battered survivors of Humanity to destruction at the hands of the remaining Orks. |
122nd Cadian - 122nd Cadian: The 122nd Cadian is a regiment of the Astra Militarum's Cadian Shock Troops. They distinguished themselves first in the 40th Millennium during the difficult fighting of the Winter Campaign on Vintock III and then also during the defence of the Imperial city of Vogen on the Agri-world of Khai-Zan in 968.M41 during the Khai-Zan Uprising.Elements of the regiment under the command of Captain Fane faced the Chaos Space Marines of the Night Lords Traitor Legion, rebel Chaos Cultists and Renegade Planetary Defence Forces. At one point the regiment's troops were mis-deployed when the Night Lords Chaos Sorcerer Asuramandos used Warp sorcery to re-direct the Imperial defenders unexpectedly.The 122nd Cadian's position was ultimately overrun in the ensuing battle as Fane and his entire company died in defence of an Adeptus Arbites Precinct House. The stranglehold of Chaos over the world was finally broken by the arrival of the Astartes of the Imperial Fists Chapter. Every Traitor present on the planet was ultimately wiped out.Amongst the 122nd's regimental leaders at Vogen were veteran Sergeant Hessel and Captain Fane, who was killed in action when the regiment was overrun at Vogen.During the defence of Vogen, the 122nd deployed at least one Leman Russ Executioner tank as the fourth tank of the 2nd Company's 2nd Squadron. |
122nd Cadian - Sources: Codex: Imperial Guard (5th Edition), pg. 24Codex: Imperial Guard (3rd Edition, 2nd Codex), pg. 30Imperial Armour Volume One - Imperial Guard and Imperial Navy, pg. 64White Dwarf 261 (UK), "Lords of Night Battle Report," pg. 103 |
133rd Lambdan Lions - 133rd Lambdan Lions: The 133rd Lamdan Lions are an elite and renowned Tempestus Scions regiment of the Ordo Tempestus that are known for working alongside Adeptus Mechanicus forces of the Forge World of Mezoa to help reclaim lost knowledge and arcane technologies. |
133rd Lambdan Lions - Regimental History: For over two Terran millennia, the progena who form the many regiments of Lambdan Lions have served as auxiliaries to the Adeptus Mechanicus. Their Schola Progenium facility and Militarum Tempestus training facilities are based on the two moons that orbit the Forge World of Mezoa.Ancient pacts mean that the Ordo Tempestus has assigned the Lambdan Lions to fight missions on behalf of the ruling priesthood of Mezoa, in order to reclaim lost knowledge of Imperial advancements or arcane technologies.In exchange, the Scions benefit from all manner of esoteric augmentations, which are fitted to their vehicles or built into their armour and weaponry, as well as a basic understanding of Lingua-technis -- something rare for Scions.Though they have little interaction with the Cult Mechanicus itself -- for Scions care only for their orders -- the 133rd Lambdan Lions' missions continually aid the Adeptus Mechanicus in its search for further knowledge, so they indirectly work to the glory of the Omnissiah.Unusually for a Militarum Tempestus regiment, the Lambdan Lions will engage in long expeditionary campaigns across worlds that harbour artefacts, rather than preferring missions that involve swift stealth or brutal strikes before retreating.When the situation demands it, the Lambdan Lions will also fight in the shadow of the Collegia Titanica or alongside Skitarii Legions.Mostly, however, they enact the orders of the Mezoan ruling priesthood whenever sanctioned by the Ordo Tempestus. The labyrinthine nature of lmperial bureaucracy means that the Adeptus Mechanicus occasionally issue the Lions with orders even without waiting for official sanction. |
133rd Lambdan Lions - Regimental Colours: The Tempestus Scions of the 133rd Lambdan Lions primarily wear black-coloured fatigues with crimson-coloured Carapace Armour with gold-coloured trim.Their Slate Monitron and Omnishield Helms are also painted crimson in colour. Their poleyns (knee guards), pauldrons (shoulder guards) are red in colour.When not in battle, these Scions will often wear a white-coloured beret in lieu of their usual omnishield helms. |
133rd Lambdan Lions - Regimental Badge: The regimental symbol that adorns the armour of the 133rd Lambdan Lions is a red chevron worn upon a field of white on their right knee guard, an ancient symbol referring to basic Lingua-technis. |
13th/5th Imperial Army - 13th/5th Imperial Army: The 13th/5th Imperial Army, also known as "Hylgar's Hellraisers," was an Imperial Army formation according to obscure but extensive records. Although recorded in Imperial records as an Imperial Guard formation of the 41st Millennium active between 975.M41 and 988.M41, many of its elements are in fact highly archaic and more reminiscent of an Imperial Army regiment of the Great Crusade and Horus Heresy periods. What is known is that its regimental name designates it as the 13th Imperial Army of the 5th Quadrant, and that it was commanded by Julius Hylgar, a senior member of the Administratum as well as the holder of several other Imperial titles, such as "Cardinal of Kolarne" and "Grand Marnier Militaris." This latter title was one used by the Administratus Militarium, the Administratum's martial branch (a possible antecedent of the current Departmento Munitorum).The 13th/5th formation is listed in no contemporary order of battle of the Imperial Guard and many of its elements are in fact so ancient as to lend credence to the notion that a later scribe of the Administratum may have inadvertently mis-transcribed a notation in Imperial records, recording an ancient Imperial Army regiment as a member of the current Imperial Guard. |
13th/5th Imperial Army - History: The earliest origins of the vast organisation known as the Imperial Guard can be traced back to the Imperial Army of the Great Crusade at the dawn of the Age of the Imperium. Following the cataclysmic events of the Horus Heresy, the Imperial Army was dissolved and reorganised as the Imperial Guard and the Imperial Navy. As with so much of the earliest histories of the Imperium, this transition can only be glimpsed through a limited number of sources which have survived the tide of millennia in crumbling reliquaries and data-stacks. Unfortunately, these existing records are often complicated by commentaries and the postulations of later periods after much knowledge in regards to the Horus Heresy was suppressed or lost. Within the dusty pict-archives of Enfield IV, obscure but extensive records can be found on the 13th/5th Imperial Army formation of "Hylgar's Hellraiders." Though listed as a contemporary Imperial Guard regiment of the current millennium, these records are patently a later copy from an earlier reference.This formation is listed in no contemporary order of battle of the Imperial Guard, which in itself is not unusual in the late 41st Millennium but for the fact that the formation's original leader, Julius Hylgar, is listed as bearing multiple titles, which include: Cardinal of Kolarne, Imperial Commander and holder of the Grand Marnier Militaris (curiously, no other references has ever been found to this title). The title of Imperial Commander is a reference to the system in which the 13th/5th are based. The title of Grand Marnier Militaris was one used by the Administratus Militarium, the Administratum's ancient martial branch (a possible antecedent of the current Departmento Munitorum). No man has been permitted to hold both a rank in the Adeptus Terra, the Ecclesiarchy and a commission in the Imperial armed forces since the terrible events of Goge Vandire's infamous Reign of Blood and the Age of Apostasy during the 36th Millennium. |
13th/5th Imperial Army - Regimental Organisation: The units of the 13th/5th exhibit a frankly puzzling assortment of weapons and troops, including Mutants and grav-vehicles. All such units like the mutants were either outlawed after the Horus Heresy or are simply no longer available in the present due to the Imperium's gradual loss of technological knowledge, as outlined in the earliest volumes of the Tactica Imperium. Therefore, it is likely that the 13th/5th date back to before this era, probably to the early 31st Millennium, the last time units with this unusual formation and composition were known to be actively employed by the Imperium. No conclusive information could be garnered from further investigation however. As with so much of the origins of the Imperial Guard, knowledge can only be pieced together through speculation and supposition based around known events, as the existence of Hylgar's Hellraisers aptly demonstrates.The 13th/5th was comprised of 12 Army brigades, and Hylgar was able to call upon the services of a contingent of the Imperial Fleet, possessing three Warp-capable craft for his private use. The Hellraisers' 12 brigades were garrisoned in the Kolarne System and their headquarters was located on the Garden World of Durla V. The garrison brigades of the regiment were each led by a senior officer of the Imperial Army with the rank of Brigadier-General, and each brigade was divided into 10 companies, led by an officer with the rank of Captain. The Hellraisers contained a number of Abhuman squads that were composed of Ogryns and Squats. They also had access to a variety of standard and non-standard heavy armoured vehicles, light vehicles and support weapons which included: Hellfire Land Raiders, Black Shadow Attack Bikes, Land Speeders, Mole Mortars, Rapiers and Tarantula Sentry Guns. |
13th/5th Imperial Army - Regimental Rank Structure: Imperial Commander - The commander of the regiment. The last officer to hold this position for the 13th/5th was Julius Hylgar.Brigadier-General - The general officer who commanded one of the regiment's 12 brigades.Lieutenant-General - A general officer of the regiment subordinate to the brigadier-generals who served as each brigade's staff officers.Company Captain - A Company Captain was the officer who commanded the regiment's companies.Lieutenant - Assistant to Company Captain and executive officer of the regiment's companies.Sergeant Major - Senior enlisted trooper in the entire regiment. Subordinate to Captain and Lieutenant.Squat Sergeant Major (Squat) - Senior enlisted Squat in the regiment. Subordinate to Captain and Lieutenant and highest-ranked Squat non-commissioned officer in the regiment.Veteran Sergeant (Ogryn Command) - These veteran Sergeants were resonsible for leading the regiment's Ogryn Squads. |
13th/5th Imperial Army - Company Composition: The following is an example of the duties and composition of the 10th Company of the 13th/5th Imperial Army. The duties of the 10th Company were to maintain order in the Kolarne System and to protect the sector from incursions by the Orks and Eldar Corsairs. This was no easy task, and the Hellraisers were hard-pressed in the face of such a multiplicity of enemies. |
13th/5th Imperial Army - Specialist Ranks: Sanctioned Psyker |
13th/5th Imperial Army - Squad Types: "Tornadoes" (Tactical Squads) - 1 Sergeant, 8 Troopers, 1 Heavy Weapons Specialist (Flamer)"Forge-Fires" (Squat Tactical Squads) - 1 Squat Sergeant, 8 Squats, 1 Heavys Weapon Specialist (Flamer)"Whirlwinds" (Striker Squads) - 1 Sergeant, 8 Troopers, 1 Heavy Weapons Specialist (Heavy Bolter)"Iron Hammers" (Squat Striker Squads) - 1 Squat Sergeant, 8 Squats, 1 Heavy Weapons Specialist (Heavy Bolter)"Hurricanes" (Imperial Guard Squads) - 1 Veteran Sergeant, 9 Veteran Troopers (7 armed with Bolters, 1 Flamer and 1 Missile Launcher)"Volcanoes" (Squat Imperial Guard Squads) - 1 Squat Veteran Sergeant, 9 Veteran Squats (7 armed with Bolters, 1 Flamer and 1 Missile Launcher)"Eagles" (Reconnaissance Squads) - 1 Sergeant, 9 Troopers (8 Lasguns, 1 Plasma Gun)"Cyclones" (Assault Squads) - 1 Sergeant, 9 Troopers (8 Lasguns, 1 Flamer)"Thunderbolts" (Squat Assault Squads) - 1 Squat Sergeant, 8 Squats (8 Laspistols, 1 Flamer)"Destroyers" (Ogryn Squads) - 1 Sergeant, 6 Ogryn (armed with Ripper Guns and an assortment of hand weapons) |
13th/5th Imperial Army - Notable Hylgar's Hellraisers: Julius Hylgar - Julius Hylgar was the erudite commander of the 13th/5th Imperial Army, the regiment named after him as "Hylgar's Hellraisers." He maintained the unique position of being a senior member of the Administratum assigned to military coordination duties at an early stage in his career. Having shown a high level of enthusiasm and dedication to this particular field of the Administratum's work, he was soon appointed to the personal staff of the great Imperial Army General Marcus Aurelius. Hylgar learned rapidly, and it was only a brief period of time before he was given his own command. Hylgar was granted the rank of Imperial Commander, but also maintained multiple titles as well, which included Cardinal of Kolarne and Grand Marnier Militaris. His military title was indicative of his command of the 13th/5th Imperial Army, while the title of Grand Marnier Militaris was utilised by the Administratus Militarum, the martial branch of the Administratum. As a commander of a large Imperial Army contingent, Hylgar was assisted by a personal staff of over 100 personnel, which included members of the Adeptus Terra and other supernumeraries, and had direct control of the 12 Imperial Army brigades which comprised the 1313th Imperial Army. |
13th/5th Imperial Army - Canon Conflict: Obviously, the background for this regiment is derived from the early 1st Edition of Warhammer 40,000 and contradicts the organization and wargear given to the Imperial Guard in most of the later editions of the Warhammer 40,000 universe. However, the second Codex: Imperial Guard of the 3rd Edition of Warhammer 40,000 also mentions this old regiment, concluding that its archaic nature indicates that it actually existed before the start of the Horus Heresy as part of the original Imperial Army and that it was misattributed as a regiment of the present-day Imperial Guard. One problem with this conclusion, however, is that the regiment's records describe Julius Hylgar as being a Cardinal and the Adeptus Ministorum was only established as an Imperial Adepta in the 32nd Millennium, well over a thousand standard years after the end of the Horus Heresy. Without any other sources to draw upon, Hylgar's Hellraisers are best understood as an ancient regiment of the Imperial Army whose records became fragmented and misplaced and who were mistakenly listed as serving during the 41st Millennium. This is how the regiment has been presented here. |
13th/5th Imperial Army - Sources: Codex: Imperial Guard (3rd Edition, 2nd Codex), pg. 4Warhammer 40,000 Chapter Approved: Book of the Astronomican (1st Edition), pp. 70-77 |
13th Black Crusade - 13th Black Crusade: The 13th Black Crusade of Abaddon the Despoiler that began in ca. 999.M41 resulted in the largest clash between Imperial and Chaos forces seen in the Milky Way Galaxy since the Horus Heresy ten thousand Terran years before.Abaddon raised the greatest army in service to the Chaos Gods since the time of Horus, and intended to bring an end to the Long War by driving on Terra, slaying the Emperor of Mankind upon His Golden Throne and at last completing the task the Traitor Legions had begun millennia before.The campaign began with a massive assault by the forces of Chaos out of the Eye of Terror into the sectors of the Segmentum Obscurus directly adjacent to the Cadian Gate. Fighting erupted on dozens, if not hundreds, of worlds within this region of the galaxy, with the ultimate objective of Chaos the seizure of the Cadia System and the Fortress World of Cadia at its heart.This victory would remove the last major bastion preventing Abaddon from unleashing his full force upon the Imperium of Man's defences and assaulting Terra for the second time in ten thousand standard years.The forward elements of the Black Fleet of Abaddon were ultimately forced to retreat from the Cadia System by the combined forces of the Imperial Navy and the Necrons. With the withdrawal of the Chaos warfleet, the Imperial defenders of Cadia, led by its new Lord Castellan Ursarkar E. Creed, were able to defeat the remaining servants of the Ruinous Powers who had made planetfall in the initial assault on the Fortress World.But this victory proved to be no more than a brief respite. Abaddon launched a second, far larger assault on the Cadian Gate that unleashed the full daemonic fury of the Eye of Terror directly upon an already-battered Cadia.Though the arrival of some unexpected Imperial reinforcements prevented Abaddon from personally sealing his victory by crushing Cadia's defenders, and led to the destruction of the Blackstone Fortress Will of Eternity, the Despoiler unleashed a brutal contingency plan.He had the massive fragments of the Will of Eternity hurled from orbit like an artificial asteroid onto the surface of Cadia. The strike destroyed what remained of Cadia's faltering defences and the network of Necron-built Cadian Pylons that had long prevented the Eye of Terror from naturally expanding into the Cadian Gate.Within only solar hours, most of Cadia was in the process of being consumed by the Immaterium when the tectonic instability caused by the impact of the Blackstone Fortress finally caused Cadia to tear itself apart.By that time, the few surviving Imperial forces had evacuated the planet, harried by the ships of the Black Fleet. The 13th Black Crusade had been a triumph for the servants of the Dark Gods, and the Eye of Terror began to slowly expand without limit, opening Abaddon the Despoiler's coveted Crimson Path to Terra and eventually becoming a part of the newborn Great Rift.Yet a handful of Imperial heroes had successfully escaped the fall of Cadia with the aid of the newborn Aeldari faction known as the Ynnari through a Webway gate found on the ice moon of Klaisus in the Cadian System.Together, these Imperials -- the so-called Celestinian Crusade -- would forge an uneasy alliance with the xenos that would offer a new hope for the servants of the Emperor in their fight against the waxing power of the Archenemy -- the resurrection of the Primarch Roboute Guilliman. |
13th Black Crusade - Time of Ending: In the days just before the 13th Black Crusade erupted, it seemed that the end of days must surely be nigh. Traitors, mutants and Heretics rebelled in unprecedented numbers. The curse of the psyker ran rampant through Humanity's collective soul. The hellish energies of the Warp pressed close against the veil of reality, and every day brought inevitable doom a little closer...To dwell within the Imperium of Man is to inhabit a dystopian nightmare. The faceless masses of Humanity are little more than grist for the mill of survival, an ever-abundant fuel source that keeps the bloody wheels turning.Endless billions labour in the fire-lit confines of factory worlds, entire generations living and dying without ever seeing the sky. Hive cities groan with the weight of unimaginably vast Human populations, whose existences are naught but toil and sorrow.From the bellies of leviathan warships to the mindless drudgery of city-sized scriptorums, from the crowded warrens of lightless underhives to the frozen misery of perilous asteroid mines, every day is filled with hardship for the common folk of the Emperor's realm. It is well that it is so. Those with their heads bowed by exhaustion cannot look up to see the horrors pressing close from the darkness above.The same cannot be said for Humanity's leaders. To them falls the burden of knowledge, and the terrible weight of responsibility. Many times throughout its history, the Imperium has known great danger, yet rarely were matters been as bleak as in the Time of Ending in the late 41st Millennium.The barbarous Orks multiplied and spread in every corner of the galaxy, bringing mindless devastation to all in their path. The deathless legions of the Necrons rose from their Tomb Worlds and plied the stars, seeking to exterminate the Human vermin infesting their empire of old.On the Eastern Fringe, the Imperium faced the growing threat of the technologically superior T'au Empire, while from the outer darkness beyond the galaxy came the questing tendrils of the Tyranid hive fleets, devouring every world they overran.Yet all of these threats paled beside the most insidious of all, that of Chaos. From beyond the veil of reality, the Ruinous Powers exhort their mortal followers to ever greater acts of diabolic cruelty and destruction, while daemonic legions rip their way through the skin of realspace in terrifying numbers.The defenders of the Imperium stand firm against these nightmarish threats. The teeming ranks of the Astra Militarum and Adeptus Mechanicus fight alongside the elite warriors of the Space Marines, the Adepta Sororitas and Grey Knights.But for all their efforts, more worlds are lost every standard year, even supposedly impregnable strongholds such as Enceladus and Minisotira being swallowed by anarchy.Dark omens and dread portents ran rife. The Oracle of Ulandros spoke for the first time in ten generations, prophesying death on a scale never seen before. The famed Silver Saints of Callistos II wept tears of blood and ichor, and would not stop.Seers and mystics across the Imperium were beset by grandiose visions of mighty angels and monstrous devils doing battle in a firmament lit by ghostly fires. Even as much of the Segmentum Pacificus fell ominously silent, astropathic choirs throughout Segmentum Solar were overwhelmed by floods of psychic cries issuing from every other corner of the galaxy.Around the Eye of Terror, Abaddon's 13th Black Crusade prepared to hammer against the Cadian Gate. In the Fenris System, brother fought brother as Magnus the Red wreaked a terrible vengeance upon those who wronged him and his Traitor Legion during the Horus Heresy.War was everywhere, from one end of the Imperium to the other, and yet those with the curse of foresight whispered of worse to come.Darkness loomed upon the horizon, they warned. A stygian tidal wave rushed closer with every passing hour to drown all of Humanity beneath its icy waters. |
13th Black Crusade - Gothic War's Outcome: To understand the full course and impact of the 13th Black Crusade upon the galaxy, it is first necessary to retell the tale of Abaddon the Despoiler's 12th Black Crusade, better known in Imperial records as the Gothic War.Like many sector-wide conflicts with the Archenemy, the Gothic War began slowly, with sporadic Chaos raids against smaller Imperial outposts in the year 139.M41.Vessels whose crews had been stricken with diseases sacred to the Plague Lord Nurgle were discovered adrift in the Athena Sector of the Segmentum Obscurus, along with sightings of the Chaos warship Plagueclaw, and Astropaths began reporting unsettling disturbances in the Warp that slowly cut off the Gothic Sector of the Segmentum Obscurus from the rest of Imperial space.Panic and anarchy became widespread in the Gothic Sector as fanatical religious sects arose, believing that the Emperor was displeased with them. Hysteria spread throughout the sector and on many Imperial worlds order broke down completely. The Imperial Navy lost several starships to "accidents" in space dock that were subsequently blamed on poor maintenance and faulty ammunition -- a rather too convenient explanation for many.Three standard years after the first Chaos raid on the Imperial listening post at Arx, in 142.M41, the forces of Abaddon the Despoiler, the Warmaster of the Black Legion and leader of the allied forces of Chaos Undivided, struck out at the Gothic Sector from the Eye of Terror.Abaddon's Chaos warfleets struck at a dozen Imperial bases and sent the warships of the Imperial Navy's Battlefleet Gothic reeling. Chaos starships attacked all across the Gothic Sector and the first inkling of Abaddon's true intentions in launching the 12th Black Crusade against the sector was to come to light in the Rebo System, where one of the mysterious xenos Blackstone Fortresses orbited the fifth planet.These massive edifices of unknown alien origin had been refitted by the Imperium to serve as orbital bases for the starships of Battlefleet Gothic. For the first time in the history of the Imperium, one of these fortresses fell to Abaddon's forces and he was soon to make horrifying use of the captured base's advanced alien technology.Abaddon's fleet possessed a devastating weapon, never before seen by the Imperium in the hands of the Forces of Chaos, called the Planet Killer. Its name was not simply born from the arrogance of its Dark Mechanicum builders, but was a well-deserved epithet as Abaddon demonstrated at the Cardinal World of Savaven.The account of the utter destruction of Savaven as witnessed by Jeremiah Soldagen, Savaven's orbital defence commander, still has the power to chill one's soul. His description of entire continents splitting apart, burning skies and the planet breaking up into pieces is solemn reading.Fourteen million people died within a single solar hour and the crippling effects of this on Imperial morale at the time should not be underestimated; many worlds were hurriedly -- though unfortunately not always entirely -- evacuated before the Planet Killer arrived.Another Blackstone Fortress fell to Chaos at the world of Brinaga. At Fularis II, Abaddon was to demonstrate the true power of these ancient xenos constructs.Exact information regarding the incident remains sketchy in Imperial records, but the evidence points to a massive energy beam being unleashed from the Blackstone Fortress that scoured Fularis II bare, stripping its atmosphere and transforming its surface into a barren, rocky plain.Imperial forces were continually engaged throughout the Gothic Sector, from the Hammerhead Deeps to the Cyclops Cluster, desperate to halt the might of the Chaos warfleets' Black Crusade. At the beginning of 151.M41, Lord-High Admiral Cornelius Ravensburg, the Imperial Navy flag officer in command of Battlefleet Gothic, took the fight to the enemy, resulting in the clash at the Battle of Gethsemane where he was able to utterly destroy a Chaos warfleet of considerable size.Craftworld Aeldari vessels also fought in this battle. Though many Imperial historians believe their role to have been minimal, the evidence indicates that the Asuryani's involvement against the forces of Chaos was considerable during the latter stages of the Gothic War through the use of their Webway gates.News of this great victory invigorated the Imperial Navy and as the Warp Storms that had isolated the Gothic Sector for over a solar decade began to abate as the Dark Gods grew wrathful and capricious at their forces' defeat, Imperial vessels from neighbouring sectors were finally able to reinforce the lord admiral's bloodied Battlefleet Gothic.Abaddon then brought the full power of the Blackstone Fortresses he had captured to bear on the star of Tarantis, the mustering point for the new Imperial starships entering the Gothic Sector, in an attempt to stem Battlefleet Gothic's reinforcements.Combining their power, the Blackstones destabilised the Tarantis star and caused it to go nova, destroying everything still within the star system in spectacular fashion.The final major battle of the Gothic War was fought at the world of Shindelgeist, where the Imperial Blackstone V still floated in the depths of space. A trap was sprung by the lord admiral and the Asuryani, who defeated Abaddon's greatest warfleet in a truly magnificient three-solar-day-long battle.In an act of spite, Abaddon sought to destroy the star there also and had it not been for the sacrifice of Captain Abridal on the Flame of Purity, the victory could have proved a hollow one.Abaddon had been defeated, though he escaped back into the Eye of Terror with two of his captured Blackstone Fortresses. Various sources claimed at the time that they must have been destroyed.Unfortunately, as the 13th Black Crusade would demonstrate, this was merely wishful thinking on the part of the Imperium. |
13th Black Crusade - Plague of Typhus: As the end of the 41st Millennium drew closer, the first signs that Abaddon's next long-feared assault was imminent came in the form of numerous sightings of drifting vessels emerging from the Warp in the sectors of Imperial space surrounding the Eye of Terror in the Segmentum Obscurus. The Astropathic station at Belisar Majoris was the first to report that it had detected a large number of Space Hulks approaching the outer reaches of the Belisar and Agripinaa Systems. The first indications were that the majority of these Hulks were uninhabited, but this turned out to be wrong. Estimates also placed these vessels converging on multiple vectors for the core planets of each sub-sector of the Agripinaa Sector. While the sheer number of Space Hulks suddenly emerging out of the Warp at this time was rare, it was not exceptional.In response to this alarming report, Marshal Helk, the commander-in-chief of the Imperial Guard's 2nd Army Group, ordered the deployment of additional troops aboard the 211st, 340th and 401st Naval Interdiction Squadrons, with a view to affecting boarding operations on those Hulks suspected of harbouring life. The Commissariat tripled attachment levels to these units, and all higher command ranks were informed of the possibility that these vessels might carry the taint of the Warp. The vessels of the Adeptus Astartes boarded those Hulks that they could, but their numbers were limited, as always. The Space Marines found these Hulks to be Chaos-twisted and disease-ridden nightmares, and subsequently, every such vessel encountered was destroyed with torpedoes and bombardment by Macrocannons, but for some it was already too late.In what could not have been a coincidence, outbreaks of virulent sickness erupted among many Imperial Navy starship crews within a day of a reported sighting of the dreaded Chaos starship Plagueclaw in the outer reaches of the Urthwart System by Captain Roark of the Dauntless-class Light Cruiser Duke Lurstophan. As the sickness spread throughout the region, Imperial naval forces and the number of starships fit for duty fell exponentially with the disease's progression, and then even more Space Hulks dropped out of the Warp, converging on vital strategic worlds.Ships from neighbouring sub-sectors rushed to destroy the Hulks and a small, ad hoc fleet was assembled at the vast orbital shipyards of the Dead World of Belis Corona in the sector of the same name under the command of the Imperial Navy's Admiral Quarren. The Imperial fleet surged from port and began the hunt for the Plagueclaw, though they were to encounter something far, far worse. In the shadow of the Frenerax Dust Cloud, the Imperial fleet was ambushed by a force of Chaos warships led by the Terminus Est, the flagship of the Herald of Nurgle, the Chaos Lord Typhus of the Death Guard Traitor Legion. The battle was short and bloody, with several Imperial warships crippled in the opening salvo of torpedoes, while others were overrun by vile, diseased creatures that vomited forth from the loathsome Chaos boarding craft. Admiral Quarren recovered well from his shock and rallied his forces superbly, counterattacking and fighting his way clear of the Chaos warfleet's trap. Typhus did not pursue and the majority of Quarren's fleet was able to limp back to port at Belis Corona. The Battle of Frenerax had been a costly disaster for the Imperium, but there was much worse to come.During the return journey to Belis Corona, thousands of Imperial Navy crewmen sickened and died and only with the help of system pilots was the Imperial fleet able to dock safely.But if the situation at Belis Corona was bad, it was worse elsewhere. Many of the Plague Hulks had slipped through the Imperial defensive net and the same contagion that had struck down the Imperial starships' crews was spreading like wildfire through many inhabited worlds in the Cadian and Agripinaa Sectors as well as those of the Belis Corona Sector. The Hive World of Subiaco Diablo proved to be an ideal breeding ground for the unknown plague and was quickly quarantined by officers from the Adeptus Administratum's Officio Medicae, but not before millions of people had already sickened and died. Within a solar month, a dozen other worlds reported cases of the same plague and panic spread throughout the Segmentum Obscuras as transit between neighbouring sectors was halted by the Imperial Navy in an attempt to stop further infection.As the epidemic spread, apocalyptic religious sects once more began to appear on every world afflicted with the disease, just as they had before the outbreak of the Gothic War, preaching that the Emperor's wrath had descended upon them and was a punishment for their sins of wickedness and vice. Only the truly faithful would be spared the Curse of Unbelief, as they named the plague, and hordes of flagellants filled the streets of every world adjacent to the Eye of Terror. The continued health of these fanatics in the face of the plague gave their words the sheen of truth and millions flocked to hear their extreme rhetoric out of fear for their lives. The plague continued to spread, but it was on Subiaco Diablo that the true horror of the disease was finally revealed. To the shock and disgust of the planet's inhabitants, the mass graves deep in the ash plains of the Hive World that contained the bodies of the afflicted heaved and split open and the corpses of those who had perished in the plague climbed up from the lime-encrusted ground. Soon millions of shambling corpses were advancing on the nearby hive city that they had once called home, clawing their way inside and attacking the already disease-weakened inhabitants.Within months, plague zombies were climbing from their graves on scores of worlds throughout the Segmentum's Belis Corona and Agripinaa Sectors and Imperial forces were stretched to their limits in containing these Chaos abominations as well as mobs of flagellating zealots who burned medicae ward facilities to the ground in their misguided attempts to stop the spread of the plague. Paralysed by the sheer scale of the zombie epidemic, the Imperial Navy forces in these regions were completely unprepared for the vast Chaos warfleet that emerged from the Warp at the edge of the Subiaco Diablo System and surged into Imperial space. The Herald of Nurgle, the Traveller, Typhus of the Death Guard, had come to reap the harvest of his plague of undeath and there was nothing to stand in his way as he claimed the world of Subiaco Diablo as the newest province in the Plague Lord's eternal kingdom of death. |
13th Black Crusade - Signs and Portents: As the Zombie Plague known as the Curse of Unbelief swept through many Imperial worlds throughout the Belis Corona and Agripnaa Sectors, fanatical cults preaching that the Imperium had forsaken the teachings of the Emperor grew in number. They decried the sufferers' sickness as just punishment for their wickedness, claiming that only in the flames of purgation could the cure be found, and they would provide both. On the worlds of Malin's Reach and Lelithar, Imperial rule all but broke down as the plague crippled the authorities' ability to contain the rantings of self-proclaimed "Prophets of the End Times" who whipped entire populations into frenzies of insanity. The Ecclesiarchy had despatched the highest officers of the Imperial Church to quiet the souls of the people, yet at this time of direst need the Adeptus Ministorum had itself become embroiled in internecine conflict. A number of Cardinals had cast their lot with those who preached that the Emperor's judgment had found His servants wanting, rendering the Synods of the sectors surrounding the Eye of Terror impotent and powerless to impose their spiritual authority when it was most desperately needed. Naval facilities and symbols of Imperial rule were openly attacked and over the following solar weeks, mob rule virtually replaced that of the Administratum on many outlying worlds.Overpopulated Hive Worlds as far apart as the Scarus and the Cadian Sectors erupted in violence, seemingly without cause. Even the higher echelons of Hive World Tabor and the naval base at Belis Corona proved to be riven with Chaos Cults. Charismatic demagogues incited frenzied mobs to fight the ruthless, crushing oppression inherent in the Imperium's system of rule, and hundreds of thousands heeded their seditious ravings. Assassinations and poisonings heralded new eras of anarchy in key warzones, and whole supply fleets mysteriously vanished. Nemesis Tessera, St. Josmane's Hope and Lelithar were all ravaged by insurrection. In the panicked streets of Thracian Primaris, one man alone had succeeded in uniting the desperate citizens against the evils of Chaos as a raving prophet. The worlds of the Belis Corona System underwent a massive recruitment drive for the Imperial Guard and the Imperial Navy, and priestly delegations stirred up the new Imperial conscripts into a fever of righteous anger.In the wake of such a catastrophic breakdown of Imperial rule on so many planets in the sectors surrounding the Eye of Terror, vast disturbances were sensed in the Warp, stirring the already volatile medium of the Empyrean into new and violent life. The fringes of Warp Storm Baphomael expanded to engulf the edges of the Cadian System and many of the Astropaths based there reported terrible visions and bloody omens that all pointed to a time of coming war. Reports kept pouring in which indicated a horrifying escalation in the scale of these disturbances. While news from across the Segmentum was sketchy at best, it appeared that a massive psychic backlash had caused the Astropathic Choir Chamber at Belisar in one of the spires of Hive Teriax to explode. The top nine levels of the spire had been obliterated and the death toll was numbered in the tens of thousands.Any doubt that Chaos was in the ascendant was cast aside following these events on almost every civilised world. Even on Cadia the Imperium had seen signs of recidivist activity. So close to the Eye, the Cadians had come to expect the taint of the Warp to afflict those of weak soul, and they had learned to recognise and excise its influence wherever it was found. In one notable incident, Lord Commissar Salin seconded a company of Kasrkin assigned to headquarters security and led a raid upon the barracks of the 92nd Cadian Regiment. He rounded up a cadre of senior officers who, he claimed, were in league with agents of the Warp. No evidence of his accusation was presented to the General Staff and there was no duty upon the Lord Commissar to do so. The officers were summarily executed upon the parade ground of Kasr Orlak. That highly regarded officers of the Cadian military might have thrown in their lot with the Archenemy filled many souls with shame and confirmed the worst of their fears. A dark time was surely approaching. |
13th Black Crusade - The Voice of the Emperor: On the world of Lelithar, a powerful figure had arisen amongst the raving cults and fanatics, proclaiming himself to be the "Voice of the Emperor." An orator of fearsome skill, this mysterious individual had roused entire populations with his passionate speeches. Many within the Cadian Sector High Command advocated the extermination of this individual, lest his outpourings lead to further unrest. However, all across the system the backlash of those still faithful to the Imperium began. The Inquisition's Ordos Cadia, the representative of the three Ordos in the Cadian Sector, believed this so-called "Voice of the Emperor" to be an individual of the utmost danger. Lelithar was home to several thousand Planetary Defence Force regiments divided into 65 Army Groups, and it appeared that an estimated 40 percent of their personnel had thrown in their lot with the so-called "Voice." Many of these units had deserted, a large number actually making it off-world, where they had dispersed to varying locations including the worlds of Yayor, Amistel, Albitern and Bar-el. That the Imperial forces had lost such a body of men to a demagogue was cause for grave concern in itself, but it was enough for the High Command that the Ordo Hereticus wanted him dead.Within a solar week, there was a great resurgence of orthodox piety amongst the Imperial citizenry, as a reaction against the so-called "Voice of the Emperor." Sector High Command had initially feared that the teachings of this Heretic might plunge the region into the depths of apostasy, yet the people actually rallied against his twisted followers, casting down his prophets and decrying his false words. His days were numbered as Inquisitorial agents of the Throne hunted the elusive "Voice." Though Chaos and anarchy had come to a great many worlds of the Imperium, they still had reason for hope, for all was not lost while their faith remained strong. The great strength of the Imperium was finally stirring. The Cadian Sector High Command ordered a muster to take place at Cadia, upon the ancient and venerated Tyrok Fields, so that the Imperium could begin the Emperor's work in earnest. |
13th Black Crusade - Sabotage and Insurrection: Several systems in the Scarus Sector soon reported enemy activity as did three sub-sectors located along the Cassandra Spar. Reports also came from Phonosar Prime, indicating an attack by warriors thought to be of the Night Lords Traitor Legion. The raid was timed to coincide with the local annual Festival of the Three Maidens, a holy time for the population of Phonosar Prime and its three moons, during which the adherents fasted and meditated upon their own weaknesses, the better to serve their Lord the God-Emperor. Evidently, the attackers took advantage of the fact that most of the world's population were cloistered in prayer and descended upon the world's capital city of Medea like a pack of feral predators upon its prey. Survivors reported that the enemy made planetfall at Medea's primary generatorium, destroying it and plunging the city into darkness before crippling the metropolis' reserve power facilities. With the city's power grid out of action, the Traitors stalked the streets, killing wantonly as and when they saw fit. It was many solar hours before the Planetary Defence Forces could be mobilised to face the threat, although many militia units mounted heroic improvised counterattacks, all to no avail. By the time the native defence forces were able to muster, the raiders had vanished into the darkness, leaving a death toll of many thousands in their wake.The world of Xersia had also suffered at the hands of the enemy. A delegation from the Order of the Wounded Heart, an Order Militant of the Adepta Sororitas, had arrived on the planet. Immediately after the Battle-Sisters' arrival, it was reported that a small force of unidentified Traitor Marines had been defeated when they came to the aid of a Chaos Cult that the Sisters were seeking to purge. It appears the cult had chosen their moment to call upon the Traitor Astartes with great care, hoping that the counterattack would wipe out the small force of Battle-Sisters as they closed upon their target. It is a great credit to the Sororitas that they defeated both the cultists and the Renegades, and a commendation was passed on to their Canoness Superior. Sector High Command also received garbled Astropathic communications from forces in the Helotas, Sarlax, Vagera and Skyren Systems over the following twelve solar hours. Though no details were immediately confirmed, High Command feared the worst. |
13th Black Crusade - The Ormantep Raid: The listening station at the world of Ormantep had also come under attack by Traitor forces. The attackers were a small, elite company of Black Legionaries who fell upon the listening post with cold, methodical brutality and cut down all they encountered. However, they seemed specifically determined to murder the Astropathic Choir that resided within the central keep. The unit of Cadian Kasrkin defending the station mounted a heroic defence that held off the Chaos Space Marines for several solar hours before aid came from a totally unanticipated quarter. It appears that the Traitors were repelled, though by a force the Imperium has no record of. As the Traitors closed on the hastily-constructed barricades of the Ormantep listening station's inner sanctum, survivors reported that the night was filled with a mournful howl which sounded from all directions. As the Black Legionaries faltered in their attack and cast glances in all directions, the rearmost were dragged into the shadows. Soon, the Chaos Space Marines were firing their Bolters on full automatic and emptying entire magazines into the gloom, as more were set upon by an enemy the Kasrkin defenders could not discern. In only solar minutes, the Black Legionaries were all dead. Their bodies were found savagely ripped open as if by hugely powerful jaws or raked by savage claws. The only evidence of this mysterious force that attacked them was the distorted Vox-recording of the howls that filled the complex in the moments before the Chaos Space Marines attacked. It would later be determined by Imperial scholars that these mysterious "saviours" were none other than the long-lost Space Wolves 13th Great Company, lost for ten millennia within the Warp since the closing days of the Horus Heresy. Reports indicated only a handful, at most, of the station's personnel had survived the attack, and they had requested a naval task force redirect to Ormantep to ascertain what exactly had occurred. All of this came at a time when civil disorder across the surrounding sectors in the Segmentum Obscurus had reached unprecedented levels. Now the Imperial forces had to guard against both traitors within and traitors without. |
13th Black Crusade - Battle of Tyrok Fields: During the outset of Abaddon's 13th Black Crusade, an act of the basest treachery struck at the heart of the Imperium's defences. At the time, Cadia was alive with the diligent preparations of the servants of the Emperor. Regiments of Cadian Shock Troopers were being mustered alongside the Adeptus Mechanicus' Titan Legions and Skitarii. Regiments of mighty-thewed feral warriors stood alongside the brightly accoutred troops of the Mordian Iron Guard. Amongst this mighty throng, faith welled strong and the morale of every man soared to see the amassed power of the Emperor. But a vile serpent lay ready to strike. The regiments of the Volscani Cataphracts had landed on Cadia to join the muster at Kasr Ty'rok. Yet, in truth, the troops and officers of the Volscani regiments feared to face the Forces of Chaos again, and even if they had not formally pledged their allegiance to the Dark Gods, they had decided that it was better to die in clean battle against men in service to a dark cause than to stand at the gate to the Warp and close ranks in the face of the powers of Hell once more. As the defenders of the Cadian Gate prepared for conflict, the traitorous Volscani Cataphracts revealed their new allegiance to the Ruinous Powers when they unexpectedly struck in force at the Imperial Guard troops being mustered at the Tyrok Fields.The Traitors slaughtered thousands of loyal Guardsmen before any response could be coordinated. The intent of the Volscani's treason was revealed as they swarmed aboard the Leviathan, Excubitoi Castellum, which served as the command vehicle of the Governor Primus Marius Porelska of Cadia. The Traitors proceeded to slaughter him and much of the senior command of Cadia's armed forces. This included the commander-in-chief of the defenders of the Cadian Gate, who was killed in the brutal attack. At the darkest moment, then-Colonel Ursarkar E. Creed took control of the dire situation. Rallying the 8th Cadian Shock Troops Regiment, the bloodied Imperial defenders were quickly organised and ordered to advance upon the Traitors. The 8th Cadian led the charge into the ranks of the Volscani. Creed and Jarran Kell, his Regimental Standard Bearer and most trusted friend, led the way during the counterattack, and it was they who reached the command deck first and succeeded in preventing the foul desecration of the fallen body of the Governor Primus.The Governor had fallen, as a Cadian should, with a blade in his hand and Heretics at his feet. Creed carried the body of the Governor back to the battlements of the Leviathan, wrapped in the banner of the 8th Cadian. Many more Cadian regiments came upon the scene and a great throng of them gathered around. Colonel Creed, being a pious man, allowed them to sing their praise to the God-Emperor and then from his lofty position he delivered his first exhortation to the armies of Cadia, to strive without rest until every disciple of Chaos had suffered the same fate as the Volscani. The host demanded that Ursarkar should take command. Three times he refused the offer, but ultimately he acceded to the will of the massed regiments of Cadia. As ever, greatness thrust itself upon Ursarkar E. Creed and he could but strain to bear its weight. Through Creed's actions, what might have been a grievous defeat for the Imperium and a nefarious victory for the hordes of the Archenemy, was turned into a defining moment for the defenders of Cadia. Every man and woman of the Fortress World swore to repurpose themselves to the defence of the Emperor's realm. |
13th Black Crusade - Preparations for War: Following the betrayal on Cadia, pleas for aid from Imperial forces beyond the Cadian Sector had been despatched to military commands in the surrounding sectors. Warriors from the lauded Chapters of the Astartes Praeses and from the Space Wolves were expected to reinforce the beleaguered Imperial forces. Naval assets had been promised from Cypra Mundi and regimental muster had begun in many nearby sectors. The full might of the Imperium was gathering, but only time would tell whether or not it would arrive in time. That a major Chaos incursion was imminent was now beyond doubt, but the Archenemy would find the Imperium ready, if only the preparations could be completed in time.Creed promoted those Imperial Guard officers he felt were worthy and ruthlessly demoted or transferred those officers he deemed ineffectual. Though many resented his brusque manner, and he had undoubtedly made many enemies amongst the established Cadian officer class, many believed that his approach was a necessary one, considering the monumental task at hand. Though Cadian morale had been dealt a terrible blow by the betrayal at Kasr Ty'rok, Ursakar E. Creed had rallied the Imperial Guard and Planetary Defence Forces charged with the defence of Cadia and the Cadian Gate magnificently as Cadia's new commander-in-chief and Lord Castellan. Though many senior officers had seen men who had fought a hundred battles over their careers waver, a single word from Creed could galvanise them into action. The man was imbued with fierce resolution, and those under him could not help but be infected by it.The work of organising the forces at Cadia's disposal continued at a rapid pace as the penultimate year of the 41st Millennium opened. As was standard practice, each world contributed regiments and organised its forces into battle groups, and Sector High Command assigned Departmento Munitorum support services to each as they become available. Cadia was fortunate in that many worlds of the Segmentum Obscurus followed the Cadian example with regard to regimental structure, equipment and combat doctrine, though there were notable exceptions to this rule, with Imperial Guard units such as those raised from the worlds of Finreht and Mordant. With a starting establishment of six to nine Imperial Guard regiments per battle group, and at least six such groups formed into an army, Cadian Sector High Command had been able to assign a minimum of ten army groups to the defence of every notable world in the region, with the capital worlds assigned as many as one hundred. Of course, experiences showed that these battle groups would soon break down once they were required to redeploy to meet combat needs as a conflict developed, and staff officers on the ground would need to organise their forces as best they were able. Such was the reality of staff work when one was required to coordinate highly diverse units over such vast distances. |
13th Black Crusade - The Storm Breaks: With the worlds of the Cadian Gate all but on their knees with the weight of internal strife and the outbreak of the so-called Plague of Unbelief, Abaddon the Despoiler launched an invasion into the Emperor's realm and unleashed a power beyond imagining, the scale of which had not been seen since the darkest days of the Horus Heresy.As part of their constant vigil around the Eye of Terror, highly trained units of Cadian Kasrkin often pushed into the outer reaches of that swirling maelstrom, desperate to find some indication of where the first blow would land in early 999.M41. Astropathic divination pointed towards the blighted world of Urthwart, a world already taken by Chaos, its population enslaved and sacrificed to the Dark Gods. Finding nothing alive on Urthwart, merely death and hideous Plague Zombies infected with the Curse of Unbelief, the Karskin prepared to withdraw. Suddenly, a frantic Vox communication from the Cadians' warships in orbit reported numerous vessels advancing on Urthwart from the Eye of Terror. The Karskin attempted to fall back to their dropships to return to their troop carriers, but it was already too late. The Imperial ships in orbit were either crippled or were forced to disengage and make best speed for Cadia.There was to be no escape for the Karskin who were stranded on Urthwart as a massive vessel, larger than the most gargantuan capital ship of the Imperium, approached the doomed world: the Planet Killer. Few were aware of the existence of this monstrous ship, for it had been thought lost at the Battle of Kharlos II during the Gothic War centuries earlier. Oblivious to their fate, the stranded Cadians could do nothing as the incomprehensible power of the Planet Killer was unleashed in a devastating lance of energy that annihilated the blighted world they were trapped upon and reduced it to spinning pieces of molten rock floating in the void. As Urthwart died, collapsing in on itself, a Chaos warfleet composed of hundreds of warships and hulking troop transports surged from the depths of the Eye of Terror, heralding the beginning of Abaddon the Despoiler's fearful 13th Black Crusade. A psychic death scream, more piercing than the Astronomican itself, ripped through the ether from the doomed world of Urthwart.Astropaths and forward Imperial listening posts detected the emergence into realspace of a Traitor warfleet consisting of hundreds of warships and hulking troop transport vessels. All were on a course for Cadia. Reports indicated that the Plagueclaw and Terminus Est, along with a massive flotilla of Plague Hulks, had emerged in the Subiaco Diablo System. Worse than this, unconfirmed reports claimed that two Blackstone Fortresses accompanied the Chaos warfleet. Cadian Sector High Command found this last fact difficult to countenance, though given the state of the sector in the previous solar months, they could not discount the possibility that these ancient xenos weapons still existed within the hands of the Forces of Chaos.Imperial naval experts began plotting worlds likely to be chosen as targets for the Planet Killer's attentions. Intelligence gathered during the Gothic War indicated that the Planet Killer was a ponderous vessel, and its planet-cracking Armageddon Gun took a great deal of time to power up and exert its effect upon a world once it was functional. The vessel was likely to be accompanied by a large fleet, which would be employed to subdue and distract the Imperium's own naval forces until the Planet Killer could unleash its main weapon. All available Imperial naval assets had therefore been tasked with locating such a flotilla, and system defence pickets were put on high alert for any signs of an unusually large Chaos warfleet approaching one of their worlds. |
13th Black Crusade - Nemesis Tessera: The wave of Abaddon's invasion soon broke across the sectors surrounding the Cadian Gate, and it became evident that the Inquisition Fortress World of Nemesis Tessera was to be the main target of the first phase of Chaos assaults. This was first realised when the Archenemy launched an assault on the Chima Lomas System. Nereus, the primary world of the system, was taken by enemy forces with contemptuous ease. In the Cadian High Command's best reckoning, Chima Lomas had not been a target in its own right, but had been taken merely to secure the Forces of Chaos' lines of communication along the Rhoke Conduit. Native defence forces, amounting to seventeen Planetary Defence Force army groups supported by the Imperial Guard's Battlegroup Neth, contested the enemy's planetfall three hundred kilometres south of the Nereus Delta. Going by the few intelligence reports on the situation they possessed, the Cadian High Command was able to determine that the valiant defenders of Nereus had held up an invasion force at least fifty times their own strength for a whole solar day. The last transmission the Cadian High Command received from General Neth suggested that he was prepared to sell his forces dearly.Having crushed Chima Lomas, Abaddon's forces dispersed as they entered the Kensi Gulf, with splinter forces separating to assault the world of Ovaris Gulag, where no command communications had been received in over a solar month. The voyage across the Kensi Gulf to Nemesis Tessera was accomplished with alarming speed, with all elements of the Chaotic fleet translating into the target system within a solar week of one another -- a feat of astronavigation through the Warp that the Navis Nobilite suggested to the Cadian High Command would only be possible with the aid of the darkest of sorcerous arts. Why the enemy had chosen an Inquisitorial Fortress World like Nemesis Tessera as the initial target of its assault remained a mystery. Cadian Sector High Command's best guess was that the system was chosen out of sheer hatred for the most potent agents of the Golden Throne.That the forces of the Archenemy regarded the destruction of Nemesis Tessera as of the utmost importance was evident from the Sector High Command's observations and from intercepted communications. The forces of the Archenemy invested an unusual amount of its resources in this assault. After the Forces of Chaos made their landings, it appeared that the Inquisition's fortress might be able to hold, yet Cadian High Command could only speculate that the icy surface of that grim world must have been infested with millions of Traitors and Heretics who had made planetfall upon it. They estimated that those who did not fall to Nemesis Tessera's inhospitable climate would soon be hunted down and exterminated by the blessed agents of the Inquisition. But soon the Segmentum High Command came to realise that the assault on Nemesis Tessera had been but a prelude to the even greater storm that was about to engulf the Cadian Sector. |
13th Black Crusade - Chaos Advances: Soon the skies above the worlds of the Imperium in the Segmentum Obscuras turned black with innumerable dropcraft as the dread Forces of Chaos began their invasion. The Planet Killer itself, Abaddon's flagship, drifted ever closer to the Cadian System. Terrible, mighty Chaos Space Marines trod the surface of worlds they had not set foot upon for ten millennia and their hatred and thirst for vengeance truly knew no bounds. The Imperial Navy, for long solar weeks forced to fight a desperate holding action against the seemingly endless waves of Chaotic vessels, was eventually reinforced. With their orbital defences already breached and the fleet forced into withdrawal, world after world in the Cadian Sector came under attack. Initially the Imperial forces held, even throwing the enemy back at Belisar, Macharia, Vigilatum and especially Xersia and Kantrael. Yet the enemy soon found their weak points, throwing countless thousands of lowborn filth at the Imperial forces so that the Chaos armada's real masters, the Traitor Marines, could exploit them.The Chaos warfleets continued their inexorable advance upon Cadia, only stopping to allow the Blackstone Fortresses to scour Demios Binary to a barren rock. Lightning arcs of incandescent energies razed the planet's surface bare, killing millions of Imperial servants and destroying every structure in a matter of solar hours. Chaos vessels quickly overwhelmed the orbital defences of Solar Mariatus, the outermost planet of the Cadian System, and hundreds of dropships carrying Traitor Guard regiments of the now-infamous Volscani Cataphracts descended to the surface, attacking the mining outposts and capturing the valuable ore refineries from the defending units of the 23rd Cadian Regiment. The Traitor forces established a forward base of operations on Solar Mariatus from which to launch attacks throughout the system. |
13th Black Crusade - Saint Josmane's Hope: The first of the inner worlds of the Cadian System to fall was the Prison World of Saint Josmane's Hope, whose inmates were believed to have thrown their lot in with the invaders in the vain hope of being granted freedom following an insurrection stirred up by an organisation known as the Correction Rehabilitation Movement (CRM) -- a possible Chaos front. They were granted only eternal damnation, for their liberators turned out to be the Renegade Space Marines of the Violators warband, devoted servants of Slaanesh, the Prince of Pleasure. Brutal, close-quarters fighting erupted all across the continent-sized prison and many of the guards kept a last bullet for themselves rather than allow themselves to be taken by the frenzied inmates. Welcoming the Traitor forces as liberators, the inmates were to be horrifyingly disabused of this notion as those allowed to live through the "pleasures" inflicted upon them by the Slaaneshi Astartes were instead taken as slaves for the Chaos warfleet or conscripted into its armies of Traitor Guard.Many officers within Cadian High Command had not heard of the Violators until they had been invited to a closed session briefing along with Lord Castellan Creed, where a representative of the Inquisition imparted to them the awful truth concerning these hedonistic Heretics, so that Imperial forces would be better prepared to combat them. What they were told about the Violators' activities filled even hardened veterans with horror, for no man, no matter his crime, deserved to have the attentions of such vile creatures visited upon him. Soon the defences of every one of the worlds in the Cadian System were sorely tested, and despite the efforts of the Commissariat to maintain Imperial morale through censorship of news, word spread of the atrocities being committed upon Saint Josmane's Hope.Following a solar week of disastrous events upon the penal world, the Lord Castellan issued an order the like of which many believed they would never be required to enact. The world of Saint Josmane's Hope was to be subjected to Exterminatus and destroyed utterly. The enaction of an Exterminatus was beyond the resources available to the Imperial forces present in the system; the agents of the Inquisition confirmed this and said that their own ships that carried the needed weapons of mass destruction were many solar weeks distant. Logan Grimnar, the Great Wolf (Chapter Master) of the Space Wolves, also confirmed that none of the available vessels of his Chapter fleet carried Cyclonic Torpedoes, and neither did any Astartes warship within range. The Imperial Navy put forward the plan of instigating a massive bombardment of the world using Nova Cannons, in the hope of causing a degree of tectonic instability, but all available intelligence suggested that the Chaotic fleets blockading Saint Josmane's Hope's orbital space were too strong. The bombardment vessels would not survive to launch a single shell, let alone the hundred or more required to complete the task.Finally, it was put forth by the Adeptus Mechanicus' representative that tectonic instability could be created by overloading the generatorium grid of the planet's main prison complex. The resulting explosion would pierce the world's crust, thereby causing a meltdown to "sing" through the planet's outer crust and into its mantle. This would cause the crust, followed by the planetary mantle, to tear itself apart. The only drawback to this plan was that such an objective would need to be completed by a team of operatives on the ground, for it could not be attempted remotely. A special team was assembled in short order and given the moniker "Strike Force Herald." It was composed of an unlikely mix which included Astartes from the Space Wolves, Howling Griffons, Subjugators and Iron Knights Chapters, three squads from three different Imperial Guard regiments, a Death Cult Assassin, five Tech-priests and a number of additional support personnel, in addition to an unnamed pair of Inquisitors. This small force was assembled in under a solar hour after the Cadian High Command approved the plan, and it immediately left for Saint Josmane's Hope. Twenty-four solar hours before this strike force was due to achieve its objective, the evacuation order was issued to those few forces the Imperium still commanded on the surface of Saint Josmane's Hope. The order was given after Strike Force Herald made planetfall.Following the issue of the evacuation order, Imperial forces upon the planet began a fighting withdrawal worthy of the greatest of commanders. Never had anyone heard or read of such heroism as was displayed during the desperate rearguard actions of that day. Regiments laid down their lives so that entire armies could escape to their transports. Even as those transports departed, men stood their ground at the overrun landing areas and fought to the death rather than board the escape vessels, so determined were they that their comrades should live to fight another day. The Imperial force's plan was ultimately successful and Saint Josmane's Hope was destroyed. Unfortunately, none of the operatives of Strike Force Herald survived to return to Cadia after carrying out this desperate mission to tell the tale of their own heroics. |
13th Black Crusade - The Greenskin Threat: With Warp Storms rendering Astropathic communications erratic, the Segmentum Obscuras High Command continued to experience enormous difficulties coordinating command and control of its forces. Communications from the more distant sectors was particularly affected, and Imperial Commanders were advised that those communications they did receive from distant sources were not to be trusted, due to psychodynamic distortion. A particularly implausible report from the Scarus Sector indicated that in addition to Chaos attacks, the defenders there faced the menace of the Orks. After action reports cited the world of Mordax Prime as the initial focus of a massive Ork incursion which occurred at the same time as the Chaos assault was first hitting the Segmentum, and if this were just an isolated case High Command would normally have written off the communication as misinformation caused by inexperienced troops facing an enemy they had no experience with. However, every major star system in the Scarus Sector soon logged similar reports, so they had to be taken seriously until more detailed information was forthcoming. |
13th Black Crusade - First Contact: On Cadia, Lord Castellan Ursarkar E. Creed led his Cadian 8th Regiment (now being referred to as "the Lord Castellan's Own") on an operation to hunt down and exterminate a group of Volscani Cataphracts who, unknown to Cadian High Command, had escaped the chaos of the Tyrok Fields and were attempting to link up with elements of Abaddon's invasion force. The Lord Castellan had always been known as an officer who would fight at the frontline with no hesitation whatsoever, leading his men and setting the standard for his junior officers. The 8th Cadian brought the enemy to battle at Kasr Vasan, in the shadow of the Cadian Pylon that dominated the Vasani Moors. The battle was brief yet vicious in intensity, and not a single Traitor was allowed to escape with his worthless life. It later proved fortunate that Creed had wasted no time whatsoever in launching his assault, for a Chaos Space Marine force, believed to be the vanguard of a larger Black Legion warband, caught up with him as dusk fell, necessitating a hasty withdrawal across the moors. It was said that the true test of a general was the ability to disengage in the face of a superior foe, and the 8th Cadian regrouped, to head back out onto the moors to face the Black Legion on more favourable terms.Following the evacuation and subsequent destruction of Saint Josmane's Hope in order to deny the forces of the Despoiler a forward staging point, the Imperial defenders initially rallied well, falling back in good order to key points in the Cadian System. Imperial morale was bolstered by a bold series of counterattacks, but these successes were to prove short-lived, and the Despoiler had committed yet more of his diabolical forces to the Cadian System. With the Forces of Chaos now fully committed to the Siege of Cadia, the beleaguered defenders could only pray help arrived soon, before all was lost. |
13th Black Crusade - Reinforcements: Cadian High Command eventually received word that the fleets of the Iron Knights and Imperial Fists Chapters of the Adeptus Astartes had established contact. Lord Castellan Creed was also in conference with the Great Wolf Logan Grimnar of the Space Wolves Chapter, planning how best the Space Marines might be deployed. Though the Cadian Sector High Command held no authority over the Adeptus Astartes, Creed had indicated his support for Grimnar should he establish himself as the nominal head of the Space Marine Chapters operating in the region. Captain Echion of the Patriarchs of Ulixis, commander of the Ultramarines Honour Company, a specialised company of the Ultramarines that had been stationed at the Cadian Gate for many millennia, rotating officers and warriors from Ultramarines companies elsewhere and also drawing from the Ultramarines' Successor Chapters, also voiced his support for this arrangement. Lastly, the Cadian High Command also received word from the Adeptus Mechanicus temple at Kasr Gallan that the Ordo Reductor, consisting of ancient and venerated siege engines akin to the Dreadnoughts of the Astartes, was to reinforce the Cadian defences there. |
13th Black Crusade - More Bad News: Unfortunately, not all the news that reached the Cadian High Command at this time was good. The situation on the world of Lelithar had taken a drastic turn for the worse. In an attempt to bring to ground the Heretic calling himself the "Voice of the Emperor," the Legio Ignatum of the Collegia Titanica, the Death Spectres Space Marine Chapter and the Jouran Dragoons Imperial Guard Regiment laid siege to that world's capital city. Soon after the arrival of these forces a large proportion of Lelithar's native defence forces and populace rebelled and took up arms against their government, slaughtering the Planetary Governor and his staff in an orgy of bloodletting. The Lelithar security forces and the Adeptus Arbites reacted with commendable speed, breaking up suspected Chaos Cults and anti-Imperial organisations, but once again, Lelithar was plunged into anarchy. It concerned the Cadian High Command greatly that they were still unable to control Lelithar. Even with the presence of a Titan Legion and a Chapter of the Adeptus Astartes on the world, the rebels continued their actions and the "Voice of the Emperor" continued broadcasting his lies across the region.Many within the Cadian High Command continued to labour on an analysis of the Traitor Legions' attacks. This task was ordered directly by the Lord Castellan, and had brought about a degree of conflict within the High Command, for Supreme Grand Master Azrael of the Dark Angels Chapter heard of this endeavour and ordered it to cease, stating that the actions of the Traitors were the business of the Astartes themselves, and were of no concern to mortal units. Creed rejected this assertion as patently ridiculous under the circumstances of the current crisis, and Logan Grimnar agreed with him. As a result, Azrael soon withdrew what cooperation the Dark Angels had been prepared to offer. |
13th Black Crusade - Chaos Vanguard: Multiple incidents of new Chaos incursions continued to be logged with the Cadian High Command, the greatest number of which involved the Night Lords Traitor Legion. Imperial analysts had reached the conclusion that this Legion had been employed in a vanguard role throughout the early stages of the Chaos invasion and it had been extremely effective in its mission. The Night Lords were notorious for the savagery of their assaults, as their predilection for inflicting wanton cruelty on all they encountered was well-known across the Imperium. The Archenemy was believed to have utilised the Night Lords in this role in order to foment panic in Imperial civilian populations as a result of the brutality of these attacks. The people of many worlds were consumed by panic that their planet would be the next to suffer at the hands of the Night Lords.While the Night Lords had been deployed to serve as terror troops, the insidious Traitor Astartes of the Alpha Legion were employed by Abaddon as infiltrators. This particular force was one that the officers of the Cadian High Command had been briefed on by the Ordo Malleus, who considered their activities of dire import. Reports of scattered enemy attacks upon key Imperial facilities had been continuously received by the Cadian High Command, but these minor attacks had seemed to pale in significance when compared to the overall scale of the Chaos invasion. However, closer analysis along with the information received from the Inquisition lead the Imperial forces to believe that these attacks actually represented the work of the Alpha Legion. Further investigations revealed that a number of rear echelon supply and communication facilities were amongst the targets hit. One could not help but wonder whether these objectives were designed to hinder the movements of Imperial reinforcements into the region from further afield.The Emperor's Children, led by the immortal favoured Chaos Champion of Slaanesh, Lucius the Eternal, feasted well upon the agony of the population of the world of Belisar. The Plague Marines of the Death Guard stalked across the battlefields of the planet Amistel, the ground beneath their feet cluttered with the unquiet corpses of those who the Plague of Unbelief had consumed. In the wake of these Traitor Legions come the hordes of the Lost and the Damned: Traitor Guard, mutants, Chaos Cultists and human fiends of the very worst aspect who despoiled the domains of Mankind by their very presence. The acts of wanton destruction and desecration they proceeded to carry out in the name of the Ruinous Powers shook even the most stoic defenders of the Imperium to the core. |
13th Black Crusade - War in the Void: While the war continued to go badly upon the surface of many worlds in the Cadian System, in particular Saint Josmane's Hope and Solar Mariatus, the war in space was fought more on the Imperium's terms. The Cadian System had been the focus of Abaddon's primary fleet actions, and the Imperium's fortunes there changed from day to day. The situation was highly fluid and the Chaotic naval forces found themselves stretched to exploit the victories they had won. Although the Imperial Navy's fleets could not hope to oppose those of the Archenemy in and around the orbital space of most of the worlds of the Cadian System, they continued to hold on to control of the inter-system space lanes within the Cadian Sector. The Imperium could not under any circumstances afford to let their guard waver, for it was upon one of these routes that they hoped to bring the Planet Killer to battle. To let it past was too terrible a failure to contemplate.A fleet the size of which has not been seen since the end of the Gothic War eight standard centuries earlier had been despatched from Cypra Mundi, and arrived at Belis Corona in preparation for a massive Imperial counter-offensive into the Cadian Gate. The arrival of this vast armada allowed those Imperial vessels that had been fighting continuously since the beginning of the invasion a brief respite. Severely depleted ship's companies were bolstered through indiscriminate press-ganging, and hasty repairs and refits were undertaken on those vessels most in need of them.The Imperial reinforcements were split into battlegroups, each tasked with bolstering the defences in a specific sector of the Segmentum Obscurus. The regions around the Eye of Terror encompass many millions of cubic light years, and only by the concentrated application of resources in those areas in most desperate need could the Imperial Navy hope to make inroads and slow, stall, and eventually repel the Chaos warfleets plaguing the region. During the latter stages of the campaign, when Abaddon's fleet was seen approaching the Agri-world of Lortox, the Ultramarines Honour Company distinguished itself with a bold, spaceborne counterassault against Abaddon's fleet as the Planet Killer closed with that Imperial world on the outskirts of the Agripinaa Sector. The action bought Lortox's Planetary Defence Forces time to evacuate a significant proportion of the population before the world was destroyed by Abaddon's horrific weapon of planetary destruction. The Ultramarines Honour Company managed to succeed in crippling the Planet Killer, but the massive vessel still had enough power to limp away. In the aftermath of the Lortox Evacuations, the Ultramarines Honour Company redeployed to Cadia and the surrounding star systems, launching a series of operations to hinder Abaddon's forces as they assaulted the Imperial positions. These attacks included a series of highly successful boarding actions against the lumbering Space Hulks being used to transport vast hordes of the Archenemy's troops to reinforce Abaddon's siege of Cadia.It was a fool's dream to hope the Planet Killer could be found before it was brought to bear upon the Imperial forces. Without warning, it appeared in orbit over the world of Macharia. Though many could scarcely believe it, the world was destroyed by the massive vessel. It was lost, and with it millions of loyal and faithful subjects of the Emperor, dead at the hands of the Despoiler and his despicable weapon. Utter dread now descended upon the Segmentum Obscurus High Command. Despite the successes of the early solar weeks of the invasion, many had come to believe that this war might not be won in the short term. Where at first the Imperial forces fought to repulse Abaddon's assault, to deny him footholds upon Imperial worlds, they now fought to keep him from overwhelming them entirely. This was a grim paradigm, and one the Imperial forces were not ready to accept. They believed Abaddon dare not destroy Cadia, as its pylons were reckoned intrinsic to the continued stability of the Cadian Gate which he needed to move his forces deeper into Imperial space so that he could launch an assault upon Terra. So the Imperium would make its last stand upon Cadia and hold that world, no matter the cost. |
13th Black Crusade - Enemy of My Enemy: With every world in the Sectors Oculus (sectors surrounding the Eye of Terror) now embroiled in a war that had already claimed countless billions of lives, a new and unexpected faction suddenly took a hand in events. The ever-elusive ships of the Aeldari had been sighted by the crews of many Imperial Navy vessels, and by troopers on the ground, across at least a dozen sectors. In the depths of interstellar space, these xenos warships reportedly intervened in battles between the Imperial Navy and the Chaos invaders, on occasion providing aid to Imperial warships and allowed them time to escape when overwhelmed, but at other times attacking them without provocation. The Drukhari had also been sighted, preying on the lesser worlds of the Cadian Sector. They had even taken slaves on the Feral World of Medusa, the homeworld of the Iron Hands Chapter. It was rumoured that a legendary Aeldari faction referred to by the Ordo Xenos as Harlequins had been sighted on the battlefields of Agripinaa and Scelus.The Aeldari had also been sighted upon the worlds of the Cadian Gate. Cadian High Command had long been aware that the Aeldari of the Ulthwé Craftworld maintained a strong presence in the vicinity of the Eye of Terror. Though little was known of their ways, it was widely believed that they ultimately worked torwards the downfall of the Archenemy. Indeed, the Black Guardians of Ulthwé had taken a hand in a number of battles, appearing unexpectedly and without any warning upon the surface of planets thought distant from Aeldari activity. Upon Belis Corona, Aeldari strike forces had freed Imperial Navy ground crews from the Chaos legions closing in on them.However, there were also reports from the Cadian System of the Aeldari falling upon themselves in fits of madness, from the Agripinaa Sector of the Aeldari attacking the warriors of the Ultramarines Honour Company, and that their ghost-ships harboured fiendish beasts of the Warp. As ever with these mercurial xenos, their motivations proved as alien as they were unpredictable. |
13th Black Crusade - An Ancient Foe: The Ordo Xenos also informed the Cadian High Command of yet another threat from an unexpected quarter, the return of the ancient and implacable xenos known as the Necrons who had been found to be active in the Sentinel Worlds. These soulless automatons were suspected to have lain dormant in some manner upon the Sentinel Worlds for many Terran years, perhaps for millennia. Though they had slumbered right underneath the Imperium's noses, somehow they had awoken, most likely in reaction to the activities of Abaddon and the Forces of Chaos. In some manner the Necrons were known to be the very antithesis of the Warp, stirred into activity by its waxing power. The Necrons' nature compelled them to oppose the Warp in all its forms, and for all intents and purposes, this adversarial posture could be considered in human terms an utter loathing for Chaos.Chaos represented the greatest peril for the Imperium, yet Mankind paradoxically relied on the Warp for interstellar travel, communication and much more. The Necrons, however, received no such benefits from the Warp. They had no psykers to draw upon the Immaterium, while their highly advanced technology provided them with power over the material universe that rivalled the abilities of the strongest psykers. In practical terms, this meant that the Imperium could expect the newly awakened xenos to oppose the Forces of Chaos. However, this did not mean that the Imperial forces could or should treat them as allies, even in the loosest sense, for this ancient race was anathema to Humanity -- they were death incarnate to the entire species, who the Necron Lords viewed as primitive interlopers within the rightful territory of their ancient empire. Lord Castellan Creed immediately enacted orders for all Imperial forces to stay clear of this xenos race, and to allow them to engage the Forces of Chaos wherever and whenever it was their intention to do so. However, the Imperial forces were not, under any circumstances, to render aid to these xenos, for to do so would be to the ultimate harm of Mankind. The Imperium would tolerate the Necrons' presence in Imperial space only so long as expedience dictated. These ancient undying xenos might be the enemy of humanity's enemy, but that did not make them the Imperium's friend. |
13th Black Crusade - For the Greater Good: With the Imperium committing more and more resources towards the defence of the Cadian Gate after 997.M41, reports from the Eastern Fringe of the Ultima Segmentum suggested the Tau Empire was using this time when the Imperium's eyes were elsewhere to strengthen its defences, and even enlarge its own domain in what the Tau called the Third Sphere Expansion. Though the xenos had yet to threaten Imperial worlds at this time, and were largely expanding into uncontested Wilderness Space, Imperial Stategos keep one wary eye on the Tau Empire, lest they use this time of conflict and uncertainty to their own advantage, to the eternal cost of the Imperium.The Imperium's commanders were right to be worried. In 999.M41, the Tau initiated a major military campaign to seize Imperial territory in the Eastern Fringe that would coincide with the 13th Black Crusade and become known as the Zeist Campaign. As the Imperium's military was heavily involved with preventing the breakout of the Forces of Chaos from the Cadian Gate on the other side of Imperial space, the Tau took advantage of this distraction to rapidly expand their territory. The Imperium responded with the despatch of several units drawn from the Chapters of the Adeptus Astartes to the Zeist Sector to blunt the Tau offensive. With the victory of the Astartes in destroying the last major Tau forward logistical base in the sector at the world of Augura, the Zeist Campaign marked the end of the Third Sphere Expansion, with the Tau Empire having grown to 133% of its prior size. Unfortunately for the Imperium, though the Space Marines had won the war and stopped the Tau's seizure of human territory, it was not possible to sanction a retaliatory thrust into Tau-held space as the individual Space Marine forces were required elsewhere in the galaxy to hold the line against the Forces of Chaos during the height of the 13th Black Crusade. |
13th Black Crusade - Enemies Everywhere: The Cadian High Command was also briefed by the Ordo Xenos on a number of other factions which assailed Mankind as the Forces of Chaos battered at the doors of the Cadian Gate. The Aeldari were once again active in and around the Sectors Oculus. Inquisitorial forces attempted to ascertain their intentions, for their actions appeared contrary and mercurial -- one moment actively aiding Imperial forces, the next slaughtering them. The Cadian High Command held no illusions that the Aeldari fought for anyone other than themselves, and proceeded to plan accordingly.The Orks appeared to be increasingly active in the Scarus Sector. The Ordo Xenos believed the Greenskins there had been building up for an invasion for some time, lurking in the unexplored depths of Wilderness Space and launching their attack with a low cunning few would expect of such barbarous creatures. Lastly, the Inquisition warned the Cadian High Command to be alert for seemingly incongruous reports of alien infiltrations in the region near the Subiaco Diablo System, particularly for attacks coming up from below the galactic plane.They would not expound further on what they meant by this, but insisted that the Cadian High Command should inform the Inquisition immediately should any such attacks by unknown xenos materialise. Despite being beset on all sides, the Imperial forces and their commanders remained imbued with a sense of righteous indignation. If every damned creature in the galaxy was now ranged against them, then they were determined to take them all into oblivion with the last cry of the human race. |
13th Black Crusade - Thasia: Within the Malin's Reach System, a new and even more dire threat had arisen. The Dark Apostle Erebus and his forces from the Word Bearers Traitor Legion were causing great damage to Imperial efforts to defend the region. This enemy was of a particularly insidious nature, as the self-styled Prophet of the Ruinous Powers sought to convert the people of the Imperium as much as to slaughter them.Spreading his foul corruption far and wide, he had managed to manipulate the Ultramarines Honour Company into an attack upon the world of Thasia, the fourth planet in the Malin's Reach System. The company hoped to draw Erebus to battle in the dark, methane-shrouded groves of the planet's surface, but found that the Dark Apostle had instead drawn them into a trap. The Word Bearers were far from Thasia by the time the Ultramarines arrived, who instead found a force of Aeldari waiting for them at the site of one of those xenos' planet-bound Webway transit portals through the Warp. Upon making planetfall, Captain Echion, the leader of the Honour Company, ordered his force to make ready for battle, but not to launch an assault upon the xenos immediately. He had been advised by the Cadian High Command that the Aeldari had on occasion aided Imperial forces, and though he knew well the duplicity of these xenos, he nonetheless afforded them the opportunity to retire without the need for bloodshed.Unfortunately, the malicious xenos were of a mind for war, and launched an unprovoked attack upon Echion's forces. The battle that ensued was a prolonged and vicious one, with running combats being fought through the dark, vitrified forests. Death would come by stealth for both sides, and both sustained terrible levels of casualties. In time, Echion ordered his diminished force to regroup at its drop-zone for one last assault upon the duplicitous foe, but in doing so, found the enemy's positions abandoned. Upon coming to the Aeldari portal, Echion's Librarian, Lesrus of the Sons of Guilliman, advised him that the xenos had fled through their Webway, and were working to seal the portal from afar.Echion washed his hands of the Aeldari, determined never to give them the benefit of the doubt again, due to the loss of so many of his brethren for such little gain. So it transpired that Erebus had not only skillfully maneuvered two of his foes into wasting precious time in futile combat against each other, but he had made use of the distraction to launch an attack elsewhere, upon the primary world of the Malin's Reach System. |
13th Black Crusade - Malin's Reach: The world of Malin's Reach was subjected to hell over a period of three solar days and three nights. Warp Storms flared into being around the planet, shrouding its three moons behind a sickly violet haze, quickly followed by waking nightmares which wracked the population. Many took their own lives, so terrible were their visions of insanity made real, and many more roamed the streets enacting wanton acts of carnage and madness upon each other. On the third night the Word Bearers' landing craft streaked from the tortured sky, securing a drop-zone scant kilometres from the Ministorum District of the world's capital of Ruskin City.The defenders of Malin's Reach could only offer scant resistance to the Traitor Marines' assault as they were debilitated by the ordeal of many solar hours of psychic torture. The Word Bearers fell on Ruskin Cathedral committing such blasphemies that by Imperial edict, all loyal servants of the Emperor were forbidden to recount them, save for high-ranked individuals. Through some unknown means the Word Bearers were able to summon forth the creatures of the Warp into the ruined cathedral, before returning to their dropcraft and departing.The Imperial forces on Malin's Reach were sorely pressed for many solar days containing the daemonic incursion, and the creatures unleashed there were only banished when Captain Echion's forces arrived in orbit and obliterated the entire site with an orbital bombardment. It was, the commander of the Ultramarines Honour Company recounted, the only way to be sure. Though a great many of the Imperium's forces present on the world were lost in the barrage, along with the greater part of the capital city, it was considered a merciful end for the them. Such a slaughter was the terrible price of protecting the Emperor's domains from the remorseless daemonic servants of the Ruinous Powers. |
13th Black Crusade - War in the Webway: The Aeldari Webway, the secret Labyrinthine Realm of the Aeldari race through which the length of the galaxy can be traversed in but a single step, was penetrated during the 13th Black Crusade by intruders bent on nothing less than the theft of its most dreadful secrets. Ahriman, amongst the greatest of Chaos Sorcerers and the former Chief Librarian of the Thousand Sons Traitor Legion, had somehow gained access to the Webway. For millennia, this practitioner of the darkest of arts had sought this prize, and he intended to fathom the route through the Webway to the Black Library, the hidden Craftworld that was the repository of all the knowledge gained by the Aeldari race over millions of Terran years on the subject of Chaos.The Black Library was a "dark" Craftworld that eternally travelled through the infinite corridors of the Webway. Its location and route through the Webway were numbered among the greatest secrets of the Aeldari races, and were hidden from all but the Harlequins and the members of the Black Council, the governing body of the Black Library within the Labyrinthine Dimension. Like all Craftworlds, the vessel was both sentient and psychoactive, hiding itself from all psychic probes, while simultaneously repelling Warp entities and other physical intrusions. The Black Library is an enormous construct with a scorched, crystalline appearance, covered in vanes and flourishes but with the typical flowing grace of Aeldari architecture. The interior is an intentional maze comprised of all manner of convoluted passages, corridors, and chambers. Bubble vaults full of stasis caskets containing forbidden lore and dangerous artefacts hang from the superstructure, whilst inside and above are myriad citadels, obelisks, monoliths, and spires where the rest of the Craftworld's arcane contents are kept.Such was the desperation of the situation that these guardians took an active role in the defence of their realm, for the Webway itself twisted and split like a live thing wherever Ahriman and his followers tread. Rumours of Warp-beasts the size of Battleships bolstering Ahriman's forces had implications too terrifying to contemplate. In response to Ahriman's intrusion, the Aeldari launched a massive counterattack, the force of which belied their woefully low numbers. The activities of the Ulthwé Strike Forces increased beyond measure, and a desperate running battle was fought across the Webway and upon the surfaces of those worlds that harboured entrances to it. As a consequence, worlds within the Eye of Terror itself were fought over, as previously sealed entrances to the Webway were unsealed in the battle for dominance. Eidolon and Belial IV were two such worlds, Crone Worlds long ago lost to the Aeldari race at the Fall of their empire ten millennia past, and now vital to the survival of their race. It was rumoured that one of the immortal Phoenix Lords, none other than Maugan-Ra, the Harvester of Souls, lead theAeldari forces across the Crone Worlds of the Belial System, and that ancient Aeldari artefacts were unearthed by the forces of the Archenemy. |
13th Black Crusade - Defence of Ex Lucan VII: With the number of attacks by Aeldari raiders increasing alarmingly, the Adeptus Astartes' command council deployed a number of Astartes forces tasked with the specific objective of challenging them. It appeared that these raids were actually being conducted by the Drukhari, the twisted kin of the xenos that resided on the Craftworlds, and though the Imperial forces held the entire Aeldari race in due contempt, it was this faction which they decided to target in an effort to teach them the lesson that the might of the Imperium, although slow to react, was impossible to avoid forever.Aid finally came from an unexpected quarter for the the beleaguered forces of the Imperium in the form of the Dark Angels Chapter of the Adeptus Astartes. The Dark Angels, who had so pursued their own mysterious ends throughout the conflict, had finally extended their full cooperation in the effort. Acting upon intelligence passed to the Cadian High Command by the Ordo Xenos, and relayed to the Dark Angels by Supreme Grand Master Azrael, four entire companies of the Chapter, and three of a number of its Successor Chapters, collectively known as "Taskforce Shadowguard," staged upon the outlying Cadian Sector Mining World of Ex Lucan VII. There, the Astartes taskforce lay in wait within the hollow mountains of the Kyran Range, every vehicle powered down, in order to ambush a sizable Drukhari raiding force.Appearing out of nowhere through the Webway portals the Drukhari made extensive use of, the sadistic xenos wasted no time in launching their attack against the mining settlements of the Kyran Range. Taskforce Shadowguard revealed themselves and took the first raider force completely by surprise. Exploiting the momentum of victory, Taskforce Shadowguard executed a manoeuvre that smashed aside a second xenos force. Unable to coordinate their assault in order to create a breakthrough in the Astartes' lines, the Drukhari raiders were annihilated in a devastating massacre. The result was an outstanding victory for the forces of the Imperium that taught the deviant xenos a lesson that they would not soon forget. |
13th Black Crusade - Xersia: The Imperial campaign against the Dark Eldar, though nothing more than a distraction from the maelstrom of the Despoiler's invasion, soon posted another victory. Another force of Drukhari raiders had been defeated, on this occasion by the Relictors Space Marine Chapter, upon the world of Xersia. The Relictors had not formally acknowledged the command authority of Logan Grimnar's Adeptus Astartes command council, and appeared to have launched this attack upon their own initiative, not as a response to command council directives. It was believed by the Cadian High Command that the Drukhari's raids simply attracted the Chapter's attentions, and the raiders paid for their crimes in blood.Xersia was a well-garrisoned star system, and many of the Imperial forces present there witnessed the Relictors' assault. It was said that the Chapter slaughtered three entire Kabals, purging the system and hunting down every last xenos before slaying them without mercy. The Chapter's officers were said to bear arms of terrifying potency: swords able to spew cleansing flame, and axes that sucked the essence of the Emperor's foes from their bodies, leaving nothing behind but a dried husk. The Chapter marched under arcane banners and icons of tangible power, the followers of their enemies scattering before them. The Relictors delivered the Emperor's wrath wherever they passed. A number of Imperial Guard officers on the ground at Xersia attempted to contact the Relictors' Chapter Master, Commander Artekus Bardane, but the Chapter Master refused to acknowledge their communications.Subsequent to this action, the Relictors appeared in a number of other campaigns before arriving in the Cadia System. The Chapter was known to have participated in an attack against a warband of the Word Bearers Traitor Legion on the world of Subiaco Diablo, during which an Inquisitorial task force disappeared under suspicious circumstances. They were next seen in the Cadian Sector, where they clashed with a Night Lords force at Exeltra Minor, before becoming embroiled in the suppression action against the Drukhari raiders at Xersia. The Chapter next appeared near Cadia itself. Upon their arrival in-system, the Great Wolf Logan Grimnar issued orders that the Chapter should reinforce the Imperial garrisons of Cadia. Commander Bardane refused to acknowledge Grimnar's orders, and his fleet departed the system, headed, by best estimates, for the Agri-world of Fremas. Grimnar was furious that the Relictors had refused to submit to his command. In a fit of rage, Grimnar ordered his most elite Wolf Scouts to track down the Relictors and discover the true nature of their mission.Exactly what occurred at Fremas is a matter of some doubt, but the Pack of Wolf Scouts despatched by Logan Grimnar tracked the Relictors to the remote Diamedes Archive, where the Chapter appeared to have repulsed a Chaos attack before turning upon the Archive's defenders. None of the defenders were reported to have survived the assault, but Grimnar's men recovered partial video-logs that suggest the Relictors' objective was the sealed stasis vault at the heart of the mountain top fastness. The contents of this vault were known to but a handful of Adepts in the Imperium, most of whom resided on Terra. The Relictors' actions would later put them in conflict with both the Inquisition and later, the High Lords of Terra, which put the future of their Chapter in dire jeopardy. |
13th Black Crusade - Preparations and Counteroffensive: For long weeks the Imperial Navy had been forced to fight a desperate holding action against the seemingly endless waves of Chaos vessels, but its battlefleets had finally been reinforced. An Imperial fleet the size of which had not been seen since the end of the Gothic War eight standard centuries earlier had been despatched from Cypra Mundi, and staged itself at Belis Corona in preparation for a massive counter-offensive into the Cadian Gate. The arrival of this vast armada allowed those Imperial vessels that had been fighting continuously since the beginning of the invasion a brief respite. Severely depleted ship's companies were bolstered through indiscriminate press-ganging, and hasty repairs and refits were undertaken on those vessels most in need of them.The Imperial reinforcements were split into battlegroups, each tasked with bolstering the Imperial defences in a specific sector of the Segmentum Obscurus. The regions around the Eye of Terror encompassed many millions of cubic light years, and only by the concentrated application of resources in those areas in most desperate need could the Imperial Navy hope to make inroads and slow, stall, and eventually repel the Chaos warfleets plaguing the region. If the Imperial Nary could somehow gain the upper hand in the conflict, it was hoped the enemy would soon find their forces cut off from aid and reinforcement. Although Ork mercenaries had reportedly joined the fray and the fleets of the Aeldari had mysteriously been drawn away from the Cadian Gate for unknown reasons, the iron fist of the Imperium was slowly but deliberately being brought to bear. Ancient Defence Laser batteries upon Demios Binary combined with programs of orbital bombardment on Laurentix and Sewan to harass the servants of Chaos wherever they were to be found.Lord Admiral Quarren, the commander of Imperial Navy assets in the Cadian System, had succeeded time and time again in defeating Chaos warfleets many times the size of his own, allowing reinforcements to enter the fray around the Fortress Worlds of the Cadian System. At the same time, a massive influx of reinforcements in the Scelus System of the Cadian Sector had penetrated the Chaos blockade of ships and minefields, and in the Belis Corona System of the Belis Corona Sector the entirety of Battlefleet Gothic had stormed into the fray. Infernal mines sewn across the battlefront accounted for the destruction of only a few vessels in the fleet, and now Battlefleet Gothic had the opportunity to avenge the losses it had suffered in the Gothic War at the hands of Abaddon the Despoiler's own warfleet. If the relentless momentum of the invasion could be slowed for just a short time, then the defenders on the ground would have a real chance of victory. The Imperial Navy had gambled all on this sector-wide retaliation and should it fail, then Battlefleet Obscurus would be so weakened that only the redeployment of fleets across the whole Imperium would hold any hope of holding back the Despoiler's invasion. |
13th Black Crusade - Vermaard Assault: Lord Castellan Ursarkar E. Creed soon ordered the redeployment of Imperial troops defending the Feral World of Scelus to bolster the defences there. Scelus was firmly under Imperial control following the defensive efforts of Lord Marshall Attica of the Imperial Guard and a number of Astartes forces. The problem had been the blockade which the Archenemy's warfleets had placed around Scelus itself, in order to prevent Imperial forces from redeploying. To expedite the breakout, there was a planned push upon the enemy forces located near the Mining World of Vermaard. The Cadian Sector High Command hoped that vessels of the Chaotic blockade fleet would be drawn off to oppose it. Simultaneously, a battle group upon the surface of Vermaard would launch a sudden frontal assault upon enemy positions, with the intention that the Chaotic blockade fleet would be forced to ferry ground troops from Scelus to Vermaard, thus complicating their departure. This ruse ultimately proved successful, too successful, and it reminded Imperial commanders that the reactions of the servants of the Ruinous Powers could never be fully anticipated.The Vermaard Assault was a complete success in that it caught the enemy unawares. It appeared that the hordes of Chaos Cultists forming the Chaos presence upon Vermaard were engaged in some form of mass ritual, the culmination of which was disrupted by the Imperial forces' attack. The cultists were caught unprepared to defend their positions and were cut down with negligible losses to the Imperium's own forces. As anticipated, the enemy began to move troops upon the surface of Scelus up to orbit, and their warfleets waited for the troops transfer to be completed before setting off to relieve Vermaard.At this point, Lord Marshall Attica made his breakout from Scelus, leading 40 percent of his force to their own transport ships and running the gauntlet of the remainder of the Chaotic blockade fleet. Though a number of his troop transport ships did not make it through the enemy lines, a great many did; enough, in fact, to render that portion of the operation a success. Indeed, the Imperial Navy could not possibly have hoped that such a great number of Chaos vessels would be pulled out of the line, for had more remained, Attica's breakout would have been far less of a success than it proved.However, three solar days later, the Archenemy's reinforcements reached Vermaard. So great were the number of Chaotic troops ferried there that the Imperial forces stood next to no chance against them. History may never fully recount the sacrifices made at Vermaard so that Attica's force could reach Cadia. It appeared the Imperial forces had stirred up a veritable hornet's nest by interrupting the mass ritual there, but Imperial commanders could not help but wonder what evil might have transpired had they not acted. |
13th Black Crusade - Aeldari: The activities of the Craftworld Aeldari, the Asuryani, against the Forces of Chaos had ceased unexpectedly at this point in the conflict. For many solar weeks the starships of the Aeldari had been active across the Cadian Sector, in most instances striking against the assets of the Archenemy, though on occasion they had also attacked Imperial forces for no discernable reason. Now, it was as if they had simply disappeared. Entire staffs of Imperial savants, seers and Strategos had been assigned the task of tracing the activities and objectives of the Aeldari, and were in constant communication with the Ordo Xenos in this regard. Long-range scouts had caught brief glimpses of movement, but as the Cadian High Command had already learned, when the Aeldari wished to remain hidden, there was little even their most skilled crews could do to find them.Progress was eventually made in determining the reason for the sudden disappearance of the Aeldari fleets when an Imperial scout vessel managed to record traces of Aeldari activity in System XT90304/G, an empty star system in Wilderness Space thirty light years to the galactic northeast of Belis Corona. On the outskirts of the system, the Imperial vessel picked up readings of a vessel of prodigious size, and managed to execute a single pict-capture before being detected. The pict-capture confirmed just why the Aeldari had redirected their efforts. The forces of Abaddon were in possession of a Blackstone Fortress, an ancient xenos-forged engine of destruction not seen since the end of the Gothic War. As if the presence of the Planet Killer in the Sectors Oculus of the Segmentum Obscurus were not dire enough a threat, now the Imperium had to contend with this new threat. If the notoriously aloof and uncaring Aeldari were prepared to throw the majority of their forces into combating the Blackstone Fortresses, the threat they represented must have been terrible indeed. |
13th Black Crusade - Orks: The Orks continued putting intolerable pressure on a number of worlds in the Scarus Sector, notably Lethe II and Mordax Prime. The Magi Biologus of the Adeptus Mechanicus believed these foul creatures to be working alongside Abaddon the Despoiler to further their own ends, though they did not consider it to be a true alliance as such. More likely the Orks were taking advantage of the opportunity provided by the Despoiler's invasion to launch new attacks against distracted Imperial targets.The situation on these worlds was grim indeed. In particular, Mordax Prime could not be allowed to fall into Greenskin hands, for it was a Forge World of prodigious output and its loss would damage the Imperium's war effort. More to the point, the Imperial forces dreaded the monstrosities the Orks might turn the production lines of Mordax Prime to creating. Fifteen Imperial Guard Army Groups and 5 legions of cybernetic Mechanicus Skitarii troops continued to hold Mordax Prime, yet clearly such a large body of men was insufficient to stem the green tide engulfing that Forge World. The Segmentum Obscurus High Command drew up plans to send a further 35 to 40 regiments of the Imperial Guard to the world, drawn from the regional reserve to help bolster Mordax Prime's defences. Yet the Orks had set their sights upon capturing Mordax Prime, broadcasting their designs for the planet they referred to as "MoreDakka Prime" on every Imperial channel. Were it not for the fact that Mordax Prime was the sovereign preserve of the Adeptus Mechanicus, Imperial High Command seriously considered petitioning the Inquisition for an Exterminatus against the world before its vast resources fell to the enemy. |
13th Black Crusade - Tides of War: By this point in the conflict, on every world of the Cadian System, there was only war. Vigilatum was all but lost to the unholy servants of the Ruinous Powers, though a small Imperial rearguard, previously thought annihilated, held out, stubbornly defending the Naval Tac Logis facility. Solar Mariatus, too, was sorely pressed by the hordes of the Despoiler, and the Cadian Sector High Command had ordered the world reinforced, lest its output of munitions and other materiel essential to the ongoing war effort be lost -- a blow the beleaguered Imperial defenders could ill afford. With Imperial Navy reinforcements inbound, the defenders of Cadia had to hold out just a little while longer.Ursarkar Creed had been hailed by many as the most able Imperial Guard commander since the legendary Lord Solar Macharius, yet many Imperial observers noted that his sub-commanders had not proved themselves quite so capable. So sudden and mobile had Abaddon's invasion proved that many Imperial Commanders at the star system and planetary level had simply been unable to coordinate their actions, and were reacting to the enemy's attacks rather than dictating their own terms of battle. Creed had issued stern orders to his subordinates to take the initiative at a planetary level or fall to the enemy, for the choice was that simple.Though the Archenemy had gained temporary advantage over Imperial forces at Vermaard, the Imperium was now firmly in control of Scelus. A number of cross-substantiated Astropathic communications confirmed that the situation on that Feral World was positive. Creed ordered a further 20 Imperial Guard regiments from Scelus to be made ready for transit to other Cadian Sector warzones, an order that would be executed if and when the Warp Storms scarring the sector abated. But after long solar days of silence from across the Cadian Sector, a single message managed to penetrate the ether. The Scarus Sector fared ill, and its Imperial defenders begged that the Cadian High Command despatch reinforcements with all haste. Only the industrial Hive World of Thracian Primaris stood before the tide of the Ork menace and the Chaos filth assaulting the sector, and with each passing solar day another world in the Scarus Sector slipped further from the Imperium's grasp. It appeared that Belis Corona was suffering at the hands of the Archenemy, and even the Imperial Navy was having a difficult time of it in this region.Elsewhere, the Imperial Navy's Battlegroup Eclipse managed to halt the predations of an inbound Drukhari fleet. Despite being severely outmatched, the Imperial Navy's vessels managed to cause catastrophic damage on the weakling ships of the Dark Eldar, many brave crewmen giving their lives in the process. These xenos evidently employed some manner of cloaking device, for at first the Battlegroup believed them to be a previously unknown Chaos warfleet. That they were able to defeat this attack was cause for great celebration, but the Imperial Navy knew it had to increase its vigilance tenfold against further such incursions. |
13th Black Crusade - Fall of Ibrium: Abaddon soon unleashed a new and calamitous phase in his invasion. One of his allies, the infamous iconoclast and blasphemer Erebus, the Dark Apostle of the Word Bearers Traitor Legion, had unleashed the foulest of forbidden sorceries upon the loyal subjects of the God-Emperor of Mankind. Upon the world of Ibrium, a Shrine World of the Ecclesiarchy, the Dark Apostle had ordered the building of immense cathedrals' dedicated to the Dark Powers of the Warp. That these monstrosities existed upon such a formerly sacred world was a profanity beyond words, but, according to Imperial intelligence reports, they were constructed at the expense of a million souls; souls promised to the Emperor. Upon the completion of these dark monuments, Erebus ordered the ritual execution of every last innocent who still drew breath on the planet at the completion of their labours. The Dark Apostle's sins did not end at genocide. The rites by which the peoples of Ibrium were sacrificed drew forth the full fury of the Empyrean, unleashing its anger upon the domains of Mankind. Seething Warp Storms that threatened to cut the Cadian System off entirely from the outside wracked Imperial space lanes, and the Eye of Terror throbbed with malevolent purpose.The raw stuff of the Warp had been unleashed, pouring through the rents in the thin skein of reality created by the Word Bearers' incantations, and calling up vast Warp Storms across the region. Many outlying worlds of the segmentum, such as Scelus and Caliban, were now engulfed in raging tempests, some simply cut off from aid, others reduced to shifting realms of madness as the denizens of the Empyrean ran riot across entire worlds. Ibrium was amongst the worst-affected worlds: where once proud Ecclesiarchy Cathedrals had stood, now blasphemous monuments to the powers of the Warp proclaimed the dominion of Chaos. Across the Cadian Sector, where kilometre-high hive cities had once pieced the clouds, now gargantuan charnel houses dominated worlds forever lost to Mankind.Soon Astropathic communications from vessels caught in the flaring of the Eye of Terror and at least three Warp Storms in the immediate region lead the Cadian High Command to conclude that Erebus intended to isolate the Imperial forces by making Warp-travel all but impossible. To a certain degree, Erebus had succeeded, though the Imperial forces were still able to remain in contact with the majority of their commands by way of Astropathic relay. The Warp Storms continued to grow more intense with each passing solar day, and the Cadian Sector High Command's command and control capability was stretched to the limit. Contact was lost with entire worlds, armies and fleets, and unfortunately the High Command was forced to rely upon increasingly compromised Astropathic communications for each scrap of information that could be garnered about the overall situation. |
13th Black Crusade - The Betrayer: Despite the interference from the Warp, Astropathic reports continued to trickle in to the Cadian High Command. The most disturbing of these was a transmission from a Planetary Defence Force major upon the world of Tabor, whose brutal accounts of the events afflicting his garrison made for gruesome reading. If the report was to be believed, none other than Khârn of the World Eaters Traitor Legion, the so-called "Betrayer," had fallen upon that doomed world and shed the blood of its brave defenders in the name of his unspeakable patron Khorne the Blood God. Despite the arrival of this fiend, Imperial forces had made gains upon Tabor and across the Agripinaa Sector. If the Imperial defenders could somehow contain Khârn's mad rampage, the strategic situation in that region would be, at the very least, somewhat more acceptable. |
13th Black Crusade - Pursuit of the Voice: During the campaigns of the 13th Black Crusade, the Dark Angels' and Space Wolves' ancient mutual rivalry caused severe disruptions to Imperial defensive efforts in the Sentinel Worlds area. Though both forces operated in the same region for several solar weeks, they refused to coordinate their actions, harming the ability of the Imperial Guard commanders on the ground to act, for they could not rely upon the aid of either Chapter. The situation soon changed, as the Dark Angels abruptly left the area in search of Renegade individuals they refused to identify. The Dark Angels sought the shadowy Heretic calling himself the "Voice of the Emperor," who was operating on the world of Lelithar.The Dark Angels launched a number of strikes against this figure, but on each occasion found that the pressures of constant attacks upon their hallowed ground in the Caliban System forced them to redeploy their forces. Each time the Dark Angels managed to close on the suspected location of the Voice, he somehow proved able to slip through their clutches, leaving behind taunting, heretical graffiti. The Voice transmitted a number of all-channel Vox-casts throughout the war, making obscure references to the I Legion's earliest history, as well as making astonishing claims against their Primarch Lion El'Jonson. The Dark Angels and their Unforgiven Successor Chapters vehemently rebutted these blasphemous broadcasts. The Dark Angels and the Chapters of the Unforgiven relentlessly pursued this Heretic and his followers and eventually captured him. But as the Voice lay languishing within the holds of one of their vessels, he somehow, through some as yet unidentified means, managed to effect his escape. |
13th Black Crusade - The Green Kroosade: With the Forces of Chaos overwhelming every Imperial world within the vicinity of the Eye of Terror, a large force of Orks took advantage of the state of anarchy threatening many star systems, and launched an all-out attack upon the worlds of the Scarus Sector. This so-called "Green Kroosade" was remarkably well-coordinated for an Ork invasion, and soon succeeded in grinding down the defences of several Imperial worlds, notably Lethe XI. The Black Templars Chapter diverted a number of Fighting Companies to oppose them, lest they gather into a fully-fledged WAAAGH! |
13th Black Crusade - The Battle of Kasr Holn: The Forces of Chaos continued to hit Imperial forces hard across the entire region surrounding the Eye of Terror. The Fortress World of Kasr Holn, one of the outer planets of the Cadia System, had borne the brunt of the Chaotic ground assault on Cadia over a number of solar days, with wave after wave of frenzied mutants assaulting the walls of the Fortress World's capital city. Fifteen regiments of Cadian Shock Troops manned the defences there, and an entire Legion of the Adeptus Titanicus was deployed. Were it only the seemingly endless hordes of ill-disciplined mutants attacking Kasr Holn's capital, the Imperial defenders might have been able to contain them there, but the assaults were led by none other than the Traitor Astartes of the Black Legion.The Black Legionaries were content to allow the thousands of mutants to crash against the Kasr Holn capital's defences, in order to wear down and deplete their materiel stores through sheer attrition. Each wave had been repulsed, but only at the cost of many brave defenders, and with little or no affect on the Archenemy force's numbers. Just when the attackers were sent once more into an undisciplined rout, the Black Legionaries launched their own attack. These attacks cost the Imperial defenders dear, though fortunately they were unable to pierce the defenders' lines. Yet with each successive wave they were only able to kill a handful of the enemy, while the casualties the defenders sustained were intolerably high.Lord Castellan Ursarkar E. Creed moved his headquarters from Cadia to Kasr Holn to counter the crisis rapidly developing there, believing that his inspiring presence would make the same difference as the addition of several regiments. He led a bold counterattack at the head of the Cadian 8th Regiment, "the Lord Castellan's Own," against the Forces of Chaos, sallying forth with the Imperial forces once the latest wave of mutants had receded, and struck at the Black Legion before the Chaos Space Marines' own assault could develop. This Imperial counterattack was a resounding success, and as Creed returned to the walls of Kasr Holn's capital at the head of the 8th Cadian, the entire length of the eastern wall erupted with the cheers of many thousands of men. But soon the Battle of Kasr Holn took on a new and unanticipated turn, one that could scarcely be believed had it not been witnessed personally.At the height of the next assault of the mutants upon the eastern wall of the Kasr Holn capital city's primary fortress, at the moment when it appeared as if the Black Legion would force a breach, the feral 13th Great Company of Space Wolves appeared from behind the Traitors' lines and inflicted a crushing defeat upon them. Both the Chaos attackers and the Imperial defenders heard with their own ears the animalistic howls emitted by these barbarous warriors, even though many were at their station some distance from the fighting. The sound chilled everyone who heard it to the core. Fortunately, the affect upon the enemy was greater still. The vile mutants fled first, turning their backs and fleeing in an instant.Their Black Legion masters attempted to forestall the rout, firing upon the mutants in an effort to render them more terrified of their own masters' retribution than they were of the 13th Company. But their efforts were wasted, and many Black Legionaries were trampled as the mutants stampeded from the walls. Soon, the Black Legionaries were themselves assaulted, and those not cut down from the rear were forced to quit the field, an event unheard of to date for the fierce Chaos Space Marines of Abaddon's own Traitor Legion. The 13th Company's attack was over almost as soon as it had begun, and they soon withdrew, making no attempt to communicate with the other Imperial forces as they did so. |
13th Black Crusade - Imperium Resurgent: With so many sectors of the Segmentum Obscurus now cut-off from Imperial reinforcement by the actions of the Forces of Chaos, the war had escalated by a degree of magnitude in those areas still accessible to both sides. The fighting in such regions as the Cadian, Scarus and Agripinaa Sectors had reached an unprecedented level, with millions throwing themselves upon the crucible of utter and total war to save the Cadian Gate from falling irrecoverably into the clutches of the Ruinous Powers. In an amazing twist of fate, the Imperial reinforcements from Battlefleet Solar arrived many solar weeks earlier than expected, for the tides of the Warp have never been predictable. The Lost 13th Company of the Space Wolves added their feral might to the battle for the Chaos-infested capital city of Kasr Holn, and the mighty vessel Duke Lurstophan, at the head of the Imperial Navy's Battlegroup Roark, braved the Warp Storms to bring aid to the besieged Cadia System. Under the bruised and crackling skies of his homeworld, Ursakar E. Creed, the Lord Castellan of Cadia, had launched a major counterassault against the Forces of Chaos infesting the Fortress World while the White Scars Chapter engaged the troops of the Archenemy across the Cadian Sector. Not a single man was spared, and the death tolls spiraled ever upward. |
13th Black Crusade - Space Marine Crusade: After many long solar weeks of beleaguered, stubborn resistance, the defenders of the Cadian Gate were finally reinforced by the combined forces of dozens of Space Marine Chapters. This Imperial Crusade had been gathered from the most distant regions of the galaxy, answering the call-to-arms issued when the forces of Abaddon had first commenced their invasion. The Space Marine Crusade was greeted with adulation and joy by the battered and bloody defenders of the Cadian Gate. Those Space Marines who had fought at the Gate since the beginning of the conflict were now joined by their brethren, and all stood ready to take the fight to the Archenemy with the courage and conviction that only the Space Marines could display.The simmering rivalries between the Space Wolves and the Dark Angels stationed in the Sentinel Worlds were eclipsed by the alleged Fallen Angel sighting near the ruins of Caliban, and the rumours of an artefact of the Primarch Leman Russ that was held on the world of Nemesis Tessera. The Blood Angels, after their arrival at Kasr Partox on Cadia, prepared for the assault of the largest horde of World Eaters seen in living memory. Typhus, the Herald of Nurgle, took a personal hand in the battle for the world of Macharia, teleporting in and slaughtering platoon after platoon of Cadian Guardsmen before returning to his flagship. His gift of fear infected the Cadians' ranks even quicker than the plagues he spread by his mere presence.Having re-established contact with the other Chapter Masters fighting in the region, Logan Grimnar, the commander of the Adeptus Astartes' command council for the campaign, dictated that all Astartes efforts should be focussed on the defence of the Cadian, Belis Corona and Agripinaa Sectors of the segmentum. Now that contact had been made with those Chapters newly arrived in the segmentum, a coordinated attack could be launched that was set to sweep away the invaders in one fell swoop. Many within the Cadian High Command prayed that two of the greatest Astartes Chapters to serve the Imperium, the Dark Angels and the Space Wolves, would set aside their internecine disagreements for long enough for their efforts to bear fruit.With so many Space Marines now bolstering the Imperial defence, the forces of the Traitor Legions had not been idle. The Chaos rearguard joined the fray, engaging the Space Marines in every theatre of the war. Those Traitors who had turned upon their master and their kin ten millennia past were consumed with hatred for their erstwhile Battle-Brothers, and threw themselves at the new arrivals with wanton bloodlust. With such legendary warriors as the Blood Angels, the Black Templars, the Imperial Fists, the Howling Griffons, the White Scars and many more now defending Imperial space from Abaddon's invasion, the Imperium at long last possessed a real chance to successfully turn back the 13th Black Crusade. |
13th Black Crusade - Agripinaa: Four companies of the Blood Angels answered the call to defend the Cadian Gate, arriving towards the middle of the conflict. A significant force of Blood Angels immediately fell upon the Chaos hordes assaulting the world of Agripinaa, and they sought out the leader of the attacking forces, the notorious Chaos Champion of Khorne Kossolax the Foresworn and his World Eaters warband, the Foresworn. In an epic confrontation likened to the mythic conflict between the Blood Angels' Primarch Sanguinius and the mighty Bloodthirster Ka'bandha at the closing of the Ultimate Gate during the height of the Horus Heresy at the Battle of Terra, the Blood Angels took the fight directly to the enemy.Kossolax, fully aware that his bodyguard was no match for the frenzied Sons of Sanguinius, called upon the slavering daemons of Khorne for aid. The summoning rite was an act of wanton, traitorous carnage, as the warlord ordered his World Eaters to sacrifice the lives of their Chaos Cultist allies in order to gain the favour of the Blood God. Uncounted thousands were slaughtered in mere solar hours, their blood flowing in rivers through the corridors of Agripinaa's primary Hive City, and cascading from ventilation grills as waterfalls of gore. The sacrifice had the desired result, and as the first of the Blood Angels' veteran Assault Squads screamed into battle, a blasphemous avatar of the Blood God, another Bloodthirster, ripped its way through the skein of reality to confront the Sons of Sanguinius.The first Blood Angels to meet the Greater Daemon were torn limb from limb, the beast devouring their sundered bodies as a taunt to their Battle-Brothers. The remaining Space Marines were sent into paroxysms of rage at such desecration, and threw themselves at the daemon with no thought for their own safety. At the height of the battle, the Sanguinary High Priest Numitor confronted the daemon, and dealt it a blow that stunned it for a brief moment. Seizing the advantage, the brothers of the Death Company leapt upon its back, but the daemon recovered, and severed the High Priest's arm with a crack of its long whip. The priest was holding one of the sacred Chapter relics known as a Blood Chalice, which bore an infinitesimal amount of the blood of the Chapter's Primarch, and the blessed liquid was spilled across the tarnished paving.At that moment, a deathly still overcame the scene, as the Blood Angels were momentarily shocked beyond action at the sight of their Primarch's sacred blood seeping into the ground. Then, the silence was broken, as Numitor staggered to his feet and bellowed the words of the Rite of Exsanguination. The assembled brethren of the Death Company were overcome with visions of the last time their Primarch's blood had been spilt by a servant of Chaos, when Sanguinius had fallen at the hands of the Arch-Traitor Horus.The Death Company went berserk. They hacked down the Bloodthirster in a savage, rage-fuelled frenzy, oblivious to the fact that it dragged half their number down with it, before turning their hatred upon the warband of Kossolax the Foresworn. The World Eaters were expelled from Agripinaa at great cost to the Blood Angels, though the annals of the Chapter's history will celebrate the casting out of the Greater Daemon. The Chaos Champion Kossolax was not found at the hive city, and the Sanguinary High Priest Numitor vowed to hunt him down, no matter the cost. |
13th Black Crusade - Diamor Campaign: The Blood Angels often hurl themselves into the Imperium's greatest and most terrible wars, fighting with a dynamism and determination that leaves even their brother Space Marines in awe. Of late, they have found themselves stretched thinner than ever, fighting simultaneously in the Third War for Armageddon, in actions around the Eye of Terror, and against the onrushing horror of Hive Fleet Leviathan. It was on the Shield Worlds of Cryptus that Commander Dante and many of his finest Battle-Brothers faced the horrors of the Cryptoid Tendril. This splinter fleet of Hive Fleet Leviathan was headed straight for the Blood Angels' homeworld of Baal, and its advance had to be stopped. The Blood Angels prevailed against their xenos foes, yet Baal was still at risk. Dante's forces made all speed through the Warp to return and bolster the defences of the Blood Angels Chapter planet, but they were still many solar weeks distant when word reached them from High Chaplain Astorath the Grim.A new threat had emerged in the Diamor System, an invasion by the armies of Chaos that could undermine the defences of the Cadian Gate if it were allowed to succeed. Already the High Chaplain was en route at the head of the Blood Angels' 5th Company, but greater strength would be required to defeat the traitorous foe. With a heavy heart, Commander Dante diverted much of his own force, knowing that every warrior sent away was another who could not defend Baal. Yet they were the Blood Angels. They could do no less. Dante pressed on towards Baal with little more than an Honour Guard at his side, while the rest of his warriors turned their voidcraft and made for the Diamor System.The tides of the Warp proved fickle. The warships of the Blood Angels' 1st and 2nd Companies made up considerable time on Astorath and his 5th Company warriors, and translated into the Diamor System within only solar minutes of their brothers. It was almost as though some other agency wished to see them burst simultaneously into realspace. The momentary delay proved crucial, for it was all that stood between First Captain Karlaen's forces and sudden damnation. As the First Captain established contact with the 5th Company's vessels, Death Company Chaplain Daenor informed him of their plight. As the Blood Angels' vessels translated in-system, they were suddenly enveloped by a severe psychic attack. It was Warp sorcery of some kind that engulfed the Blood Angels' voidships like a storm, but worse were its effects upon the minds of all on board. The storm inflicted visions of the sort every Blood Angel had hoped never to see. The malefic sorcery struck at the Chapter's genetic curse -- it unleashed the Black Rage. Though exact numbers remained uncertain, it appeared that almost the entirety of the 5th Company had been affected.There was a moment's pause as Karlaen digested this terrible news. The Black Rage. All Blood Angels dreaded its touch, but to have it forced upon them by some artifice of the foe...it was a violation of the highest order. Lord Astorath and Death Company Chaplain Daenor, the other Chaplains on board and their Librarians, all those with psyker training or psychic defences had survived. The rest had fallen to the curse. The mortal helots who made up the warships' crews had cloistered themselves in terror, with some having been slain by the affected Battle-Brothers. It was sheer bedlam aboard the vessels of the 5th Company. First Captain Karlaen immediately despatched the Chaplains of both the 1st and 2nd Companies, as well as the Sanguinary Guard to aid the beleaguered survivors and bring their fallen under control in an attempt to restore their ships to order. |
13th Black Crusade - Vengeance and Death: After they brought their fallen brethren under control and determined the wider strategic situation in the system, the Blood Angels wasted no time in launching their attack. They could not do so quickly enough, for already it seemed as though the enemy's plans were well advanced. Crimson Slaughter warbands were present at all the primary Adeptus Mechanicus hubs. Enemy forces were heavily investing the north and south hemispheres of the world of Amethal as expected, concentrated around multiple dig sites. At Hub Beta-Secundus, the Death Company dropped in two waves. Chaplain Daenor and his brothers came down well within the Mechanicus complex, landing between the advance elements of the Crimson Slaughter and their prize. The Crimson Slaughter had struck at the five major concentrations of Mechanicum forces on the planet. The five zones were given separate War Zone designations by the Crimson Slaughter: Carnage, Cruelty, Hatred, Malice and Perdition. Chaos Lord Kranon the Relentless himself led the Chaos advance in War Zone Carnage. Meanwhile, Astorath and Lemartes led the main force of the Death Company against the outer edge of the dig site's defences, seeking to encircle them in a constricting ring of carnage. The Crimson Slaughter soon found themselves trapped against the defence lines they had so recently overrun.The devastation wrought by the Death Company was breathtaking. The Crimson Slaughter were pushed back on every front, forced to huddle amongst the wrecked defences on Beta-Secundus' outskirts. Many of the Traitors were becoming slow and clumsy, burdened by uncontrollable mutation or shuddering with Warp energies that were causing them to literally burst into flames. The Crimson Slaughter attack had lost all momentum. It was fragmenting by the solar second, caught from both sides by Death Company and Mechanicus forces. Daenor proudly noted that his Death Company warriors had fought with magnificent strength and courage, despite their terrible affliction. Though the enemy had thrown everything at them, from brass-sinewed Daemon Engines to disgusting Warpcraft, still Daenor's warriors had prevailed. The Blood Angels continued to press their attack, intent on killing every last Traitor present on Amethal. |
13th Black Crusade - Defence of Amethal: Leading elements consisting of the 1st, 2nd and the afflicted 5th Companies, Astrorath the Grim and Lemartes put the Traitor forces to flight. The arrival of the Blood Angels had changed the tides of war upon Amethal, and made possible a concerted counteroffensive on every front. Moreover, the attack by the Death Company upon Hub Beta-Secundus had seen Kranon the Relentless and his elite guard hurled back in disarray. For a time, it looked as though the war was turning resoundingly in the Imperium's favour. When the Chaos response came, however, it proved unexpectedly devastating. The true architect behind the Traitors' attack, the Chaos Sorcerer Lord Xorphas of the Black Legion, had planned for this inevitable outcome. As he continued enacting a dark ritual, a large World Eaters' murderfleet arrived in-system, led by the infamous Berzerker Khârn the Betrayer. This conglomeration of World Eaters warbands was a Khornate force of prodigious size, known as the Butcherhorde, led by the indomitable might of The Betrayer himself.Khârn's forces, led by the Berzerker Lords Korbadash and Vrakha, launched an immediate Dreadclaw Drop Pod assault on Amethal. Soon, Khârn himself appeared at the vanguard of the murderous horde, slaying Imperial forces with unimaginable brutality. But the Butcherhorde faced fierce resistance as the might of the Death Company met the World Eaters head on. The favoured of Khorne duelled Death Company Chaplain Daenor, but was led into an ambush by an Imperial Reaver-class Titan of the Legio Metalica. This attack marked the beginning of a counteroffensive by that Loyalist Titan Legion, which decimated the Traitor forces. But this merely forestalled the Traitors' advance, as their sheer numbers soon began to overwhelm the Blood Angels' forces.Yet the expert leadership of Astorath and Death Company Chaplain Daenor restored some order to the afflicted brothers' ranks. Spearheaded by the furious Chaplain Lemartes, the Death Company then counter-charged their enemies, dictating the shape of the battle rather than waiting to be overwhelmed. It was a daring move, and one that slowed the Khornate advance. Yet soon enough the massively outnumbered Blood Angels sustained appalling casualties. Over ninety percent of the Death Company were slain by the time multiple God-engines of the Legio Metalica were able to reach the engagement area. The thunderous advance of the Titans drove the Khornate forces back and fractured their cohesion, providing time for Astorath and Lemartes to extract the last remnants of their forces. Chaplain Daenor was born from the battlefield by Astorath himself, hacked and mangled by Khârn the Betrayer. The loss of the Death Company brothers was acceptable, for it had always been their destiny to perish in selfless battle, and they had sold themselves as dearly as they could. Astorath would not allow Daenor to perish, however, for the Death Company Chaplain was amongst the most accomplished of his order. |
13th Black Crusade - Hex Infernium: In the wake of the Titans' attack, the surviving Khornate warbands scattered away from Hub Beta-Secundus, marauding at will across the rest of the world in search of blood and skulls. The surviving Legio Metalica God-engines also disengaged, the Titans' strength needed elsewhere to defend against the fresh waves of Daemon Engines being flown in from Ioline. Nor was this danger restricted to Hub Beta-Secundus. As the war raged across the surface of Amethal, Imperial counterattacks were being driven back or ground down by huge packs of newly-forged Daemon Engines. The Traitors were receiving a steady stream of powerful reinforcements. The Imperial forces were not. By the inescapable arithmetic of war, it could only be a matter of time before the Forces of Chaos were victorious.Just as the Blood Angels' attack on the Daemon Engine factories of Ioline seemed doomed to costly failure, there came the manifestation of a mysterious power that has long aided Sanguinius' sons in their darkest hours. Blazing with golden light, the Sanguinor dropped from the storm-lashed heavens and rallied the Blood Angels. With the help of their avenging angel, the Blood Angels successfully destroyed the Hex Infernium, denying the Traitors any further reinforcements of Daemon Engines. As the Crimson Slaughter continued to bleed against the might of the valiant Blood Angels, the Chaos Lord Xorphas rejoiced as his machinations finally came to fruition. The Sorcerer planned to use the slaughter and carnage on Amethal to help power the Chaotic artefact known as the Banshee Stone to create a vast Warp rift that would drown the Diamor System in a veritable tidal wave of daemons. The resulting destruction wreaked by the Neverborn would extend Abaddon the Despoiler's Crimson Path from Cadia to Diamor, and hopefully, one day, Terra itself. |
13th Black Crusade - The Screaming Pit: In the wake of the Archangels' destruction of Ioline, the war for the Diamor System entered its finale. Within solar hours of the Hex Infernium's destruction, word reached the Imperial leadership of combat escalating across the star system. Meanwhile, Chaos ground forces moved to strike the killing blow. The time had come for victory, or death. Stirred to action by the destruction of Ioline, the Black Legion struck at Amethal directly. They concentrated their full force upon Hub Beta-Secundus, and the dark prize that lurked there. The Imperial forces had gathered to form a great noose, marshalling their strength before they struck the last blow to eradicate the Chaos threat once and for all. The plan belonged to Captain Aphael, whose own forces formed the southernmost element of the offensive. As one, the armies of the Imperium advanced across the burned-out kill zone that the Mechanicus had cleared so many solar weeks before. They charged into the blizzard of fire hurled from on high by the warships of the Black Legion. Barrage bombs sailed down to explode with enormous force, sending Knights sprawling and turning squads of Skitarii to ash. Lance beams hammered Titan Void Shields, or atomised squads of Assault Marines. Yet though the bombardment was heavy and the destruction horrific, the Imperial forces did not slacken their pace. While battle raged on the planet below, vast warships duelled in the void high above.The Adepts of the Adeptus Mechanicus understood the true prize that the Black Legion sought upon Amethal, even if few others did. It was the thing that had brought Technoarchaeologist Dominus Ivasnophon and his followers from the Forge World of Metalica to this cursed planet. It was a power of unbelievable magnitude, though the Imperium and the Traitors sought it for very different reasons. Lord Xorphas knew its true nature, for it was he and his cabal who had located it for Abaddon. The Despoiler had set his forces in motion as soon as it had been identified. The battle to come would bear upon the success of the 13th Black Crusade, for it offered an opportunity to extend Abaddon's Crimson Path like a bloody wound across Imperial space. The secret that the Black Legion sought, and that the Adeptus Mechanicus were racing against them to seize, lay deep beneath the surface of Amethal. It was ancient -- unspeakably, unimaginably so. Known as the Banshee Stone, it was a prison the size of a world, forged by godlike beings before Terra had even spawned its first single-celled organisms. It was a cage for the infernal creatures of the Warp, a daemonic weapon to dwarf the Damnation Cache that had slipped through Abaddon's fingers on the world of Pandorax. And, according to the divinations of the Chaos Lord Xorphas and his followers, it was full to the brim with howling daemons. It required only the correct ritual to be broken open, at which point the sudden release of so many Warp entities would tear a gaping wound in reality itself.While battle raged between the Blood Angels and the Black Legion, Xorphas, a potent Black Legion Chaos Sorcerer, arrived at the lip of the War Zone Carnage's main excavation site at Hub Beta-Secundus. Their objective was the "gate" of the primordial daemon cage. Thanks to the Crimson Slaughter, Lord Xorphas knew where the cage's wards were weakest, and where its inmates' powers could leak through. Though the Blood Angels fought the Forces of Chaos to a standstill, and looked as if they would achieve inevitable victory, the heroes of the Blood Angels felt a terrible sense that they had been manoeuvred into attacking too late. With their foes gone, the red-armoured warriors rushed down the earth ramp and into the flickering depths of the excavation site. There they faced the screaming horror of the Chaos artefact known as the Banshee Stone, a twisted crystal the size of a boarding torpedo around which blood was welling through the cracking bedrock in lapping tides.Though the ritual was not yet complete, Lord Xorphas realised that he was out of time. This would not be another Pandorax, however. The Banshee Stone had reached a terrible pitch of disharmony, and massive damage had been wrought upon the arcane wards that held the daemon cage closed. It might not rupture immediately, but it would not last long. With a booming psychic command, the Sorcerer ordered the retreat. Abandoning the Banshee Stone to run on for as long as it could, Xorphas and his cabal stormed up the ramp that led out of the pit. Accompanied by black-armoured Terminators, the Sorcerer and his acolytes unleashed the full fury of their psychic might to drive back the Blood Angels who rushed to meet them. With breathing space secured and a clear teleport lock established, the Black Legion was whisked away in a blaze of Warplight, leaving its foes raging in its wake. On the planet's surface the slaughter continued for many solar hours before the last of the Traitor forces were destroyed. Only by the combined efforts of Librarian Asmasael and his psychically-attuned brothers was the Banshee Stone's hideous lament silenced. By that time, the Traitor fleet had scattered, making for predetermined retreat coordinates.The Blood Angels than extracted their forces from Amethal's surface. In the solar hours that followed, a roiling blast wave swept across the planet's surface, obliterating all trace of Chaotic industry on the planet, and leaving nothing but blackened, glowing ash in its wake. It took seven solar days before the fury of the global firestorms burned down to fume and smoke, by which time the planet was little more than a ravaged shell. The destruction was unimaginable, but the Blood Angels had their victory, and had dealt Xorphas' forces a dire blow. Of the Sanguinor, there was no sign. Karlaen himself had seen him escape the destruction of Ioline, a streak of gold soaring away into the heavens. When the hour was once again dark enough, he would return to aid his brothers.The Imperium believed that they had won a great victory on Amethal, that they had foiled the Despoiler's plans once again. But Librarian Asmasael realised that the enemy had done more damage to the Banshee Stone than the Blood Angels had first realised. Perhaps defeat on Amethal had not been avoided, but merely delayed. Unknown to the Imperial forces, already, the cracks in the crystal that served as a daemonic cage had spread beyond repair, even had anyone living known how to fix them. The energies of the Banshee Stone were no longer needed -- it was just a matter of time before the Sorcerer Xorphas and his followers completed their diabolical task. The bars of the daemon cage would break--it was only a matter of time. As they gathered their forces to depart the system and return to Baal, the Blood Angels left behind Librarian Asmasael and a squad of 10th Company Scouts. These Blood Angels would remain on Amethal, attempting to gauge the true extent of the damage done, and standing watch if -- when -- the prison of the Banshee Stone threatened to break asunder. |
13th Black Crusade - Amistel Majoris: Seven of the eight companies despatched by the Howling Griffons became engaged in a gruelling trench-war on Amistel Majoris. Having broken through the Death Guard Plague Fleet blockading the world, the 2nd to 8th Companies arrived in time to bolster the regiments of the Astra Militarum's Drookian Fen Guard, who were suffering horrific losses to the hell-spawned epidemics unleashed by the Traitor forces arrayed against them. Within solar days, the Howling Griffons and the Legio Astorum's Titans were the only force able to man the extensive defences constructed by the Drookians. Any warrior caught in the open and not protected by Power Armour when the plague winds hit was ensured an excruciating death, and an eternity of servitude as a Plague Zombie in Nurgle's legions of undead.The 1st Company of the Howling Griffons, including Chapter Master Alvaro, was at the time based on the Chapter Battle Barge Force of Destiny, and was engaged in the persecution of a particularly vicious company of Night Lords Chaos Space Marines known as the Chosen, commanded by the infamous Daemon Prince Periclitor. It was widely known that the Howling Griffons harboured a particularly deep hatred of this Daemon Prince. While that hatred served the greater needs of the Imperium's defence against the Forces of Chaos, no other authority sought to question Alvaro's actions.The Iron Knights Chapter had been engaged upon a self-imposed penitent Crusade for a number of solar decades when Abaddon's 13th Black Crusade smashed into the defenders of the Cadian Gate, and they were amongst the first of the Chapters in the region to respond. The Chapter's elite 1st Company soon became mired in the defence of Amistel Majoris, bolstering the flagging defences of the Howling Griffons Chapter as they fought a gruelling trench war against the unremitting assaults of the Plague Marines of the Death Guard Traitor Legion. The warzone soon became a plague-ridden quagmire, the decomposing bodies of the Plague God's victims forming putrid, sucking swamps through which the defenders were forced to wade in order to bring battle to their foes.A sickly patina of filth soon marred the Iron Knights' gleaming blue-grey armour, and the company's Chaplains were forced to perform daily rites of purification in order to keep the virulent plague at bay. Recent sermons by these Chaplains had linked the Chapter's continuing presence in the warzone with their eventual redemption in the eyes of the Emperor, vowing that the world would only fall at the cost of the entire Chapter. By the third solar week of the Black Crusade, Amistel Majoris was considered sufficiently secure that a portion of its Space Marine defenders could be spared to reinforce the Cadian System, which, in the days following the destruction of Saint Josmane's Hope, was in desperate need of aid. |
13th Black Crusade - Bellis Corona: Upon arriving at the Cadian Gate, the Doom Eagles Chapter despatched forces to a number of warzones, notably areas that had already suffered terribly at the hands of the Forces of Chaos. The largest of these detachments, under the command of Captain Luctus of the 3rd Company, was involved in operations within the Belis Corona Sub-sector of the Belis Corona Sector, where the notoriously pious Chapter battled those who had fallen to the Curse of Unbelief. Only those without the strength of faith to resist were afflicted by the Zombie Plague, and it has been noted that not a single Doom Eagles Battle-Brother was affected by its blight. The Doom Eagles proved effective in combating the Plague Zombies infesting many worlds of the sub-sector, though, typically for this aloof Chapter, they had refused all offers of support in consolidating these successes. |
13th Black Crusade - Adeptus Astartes Reinforcements: A number of other Space Marine Chapters contributed to the overall defence of the Cadian Gate during the 13th Black Crusade. These Chapters included:Harbingers - Although they had most recently been purging Orks from the Piscinan Belt, the Harbingers Chapter had an old score to settle with the Death Guard. The Chapters' enmity towards these Traitors could be traced back to a raid on their homeworld of Birmingham, "the Black Planet," by the Death Guard, aided by the infamous Renegade known as Fabius Bile. Their Chapter Master, Nimrod Grudge, received early word of the outbreak of the Plague of Unbelief and mobilised the Chapter accordingly. Leaving most of the Chapter either in the Piscina System or on the Black Planet, the Harbingers' 1st, 4th, 7th and 9th Companies boarded their Battle Barge, Unrelenting Fury, and set course for the world of Nemesis Tessera. Immediately upon their arrival they were recruited for a special mission. As the Harbingers were known for their skill in the art of boarding Space Hulks and launching planetary assaults, it could only be assumed that their mission involved the use of that particular skill set.Marines Exemplar - Led by their Chapter Master, Commander Maxim Absolon, the Marines Exemplar committed all but a single Reserve Company to the defence of the Cadian Gate early in the conflict, arriving less than a solar week after the Space Wolves Chapter. Accepting Logan Grimnar as the more experienced commander, Absolon allowed his companies to be deployed according to the Great Wolf's strategy, which saw them despatched across all the warzones of the segmentum to bolster those Imperial defences most in danger of falling. Tragically, Absolon was lost in the opening phase of the conflict, as his company attempted to extract the senior staff of an Astropathic way station before the forces of Abaddon overwhelmed the jungle moon on which it was located. The 5th Columnus Regiment, a Traitor Guard unit led by the demagogue Colonel Jobe, was making a push towards the Belis Corona System, but had first to secure the jungle moon. Greatly outnumbered, Absolon led his force in a desperate breakout, and although the majority of his company escaped, the commander's Thunderhawk gunship was shot down, exploding as it failed to clear the jungle canopy. Absolon was listed as missing in action, though the Marines Exemplar did not give up hope that he might have survived the crash and was still active behind enemy lines. However, Absolon's second-in-command and successor, Captain Raoul, distanced the Chapter from Logan Grimnar's Adeptus Astartes command council, preferring instead to deploy the companies of his Chapter as his own advisors saw fit.Sons of Dorn - The Sons of Dorn Chapter deployed the bulk of their Chapter in the defence of the Imperium from the predations of Abbadon the Despoiler's 13th Black Crusade. They valiantly defended the same worlds along the Eye of Terror that their Chapter's legendary hero, Alexandros the Great, had liberated millennia earlier. More than half the Chapter was involved.Subjugators - The Subjugators Chapter despatched three companies directly to Cadia within solar days of receiving word that the Despoiler had returned, vowing that the remainder of the Chapter's resources would be mustered as soon as was possible. The Chapter arrived aboard two mighty Battle-Barges just as the Chaos warfleet was commencing its initial invasion of the Cadia System. The Subjugators threw themselves straight into the conflict, during which the 3rd Company distinguished itself by triggering the reactor overload that destroyed one of the Ramilies-class Starforts orbiting Cadia, at the very moment the Forces of Chaos gained control over it. Only a handful of the 3rd Company escaped the subsequent explosion, but their heroic sacrifice undoubtedly saved the lives of many thousands of Imperial defenders on the surface of Cadia, who would otherwise have found themselves facing the might of the starfort's guns. Yet the Subjugators were reduced to a state of disarray after losing the majority of the 3rd Company in this manner. The 1st and 5th Companies took heavy casualties during the Siege of Cadia itself, notably in the defence of Kasr Gallan and the subsequent rearguard actions during the desperate Tarn Retreat, and were in serious need of resupply. The Subjugators were a recently Founded Chapter, and as such, maintained only small reserves of gene-seed. The loss of the 168 Battle-Brothers who fell on Cadia was a terrible blow to the Chapter, particularly as the Subjugators' Apothecaries were in most cases unable to recover the gene-seed of the fallen. The Chapter was eventually faced with the choice of whether to retire from the conflict and regroup, allowing time to rebuild their numbers, or to fight on regardless, and risk the death of the Chapter through sheer attrition, before it had even had a real chance to make its mark in the annals of the Imperium.White Scars - The first contingent of White Scars to reach the Cadian Gate was the Brotherhood of Khajog Khan, a leader known for his victories during the Third War for Armageddon and a dozen other campaigns. Khajog led his force against the Chaos hordes massing on Cadia, launching a series of devastating hit-and-run attacks across that world's bleak moors. Within a short period of time Khajog's Brotherhood had become a major threat to Abaddon's plans, striking deep within enemy-held territory. So effective were their actions that the sieges of Kasrs Myrak, Soliq and Rantik were lifted as Chaos forces were diverted to hunt down and confront the elusive White Scars. It would seem that Khajog's attacks were in fact too effective, for Abaddon himself ordered the Brotherhood hunted down and destroyed once and for all. He knew that the White Scars planned on diverting his forces piecemeal to oppose them, but he reasoned that a full-scale response would be beyond the scope of the small Loyalist force to face. Ordering the 1st Company of the Black Legion, as well as uncounted hordes of mutants, Traitors and Chaos Cultists out onto the moors, the Despoiler began his hunt. It was through the divinations of Abaddon's most senior advisor, the Chaos Sorcerer Zaraphiston, that Khajog was finally located. Unaware that his force was being watched through Zaraphiston's scrying, Khajog launched a raid against an enemy slave train west of Lake Terror, only to discover that the convoy contained not Imperial prisoners, but the Chosen of Abaddon. The first wave of White Scars bikers hit the convoy, only to find themselves hurtling headlong into the guns of the Black Legion. The four Bike Squads, realising they stood little chance against such a foe, continued their charge nonetheless, determined to buy time for the other warriors of the Brotherhood to regroup. The warriors of the first wave sold their lives dearly, and Khajog reluctantly ordered his men to withdraw, vowing that he would return at a time of his own choosing to avenge the deaths of his Battle-Brothers. But Khajog did not get to choose the manner of his next confrontation with the enemy, for as his Brotherhood sped across the moors they found every route cut off by the Forces of Chaos. At length, Khajog decided that to flee in the face of the enemy was an insult to the honour of his Chapter, and resolved to make a last stand at the base of a Pylon on the shores of the Caducades Sea. With the Pylon to their backs and the massed hordes of Chaos to their fore, the warriors of Khajog's Brotherhood chose to defend themselves according to the ancient traditions of their homeworld of Chogoris by launching a suicidal charge against the enemy. The 60 White Scars smashed into a horde at least fifty times their own number, Khajog Khan at their head bellowing the battlecry of his Chapter. As the Brotherhood smashed through the ranks of the horde, its warriors were torn from their saddles, one by one falling to the sheer weight of numbers arrayed against them. Khajog rode his own Attack Bike through a sea of mutated bodies, clawed arms and whiplash tentacles seeking to drag him under with every metre he gained. Khajog Khan was the last of his Brotherhood to fall that day, and the Stormseers of the White Scars claim that his shade remains upon the shattered ruin of Cadia, unwilling and unable to return to the Chapter's homeworld of Chogoris until vengeance is visited upon the heads of those who slew him. |
13th Black Crusade - Lortox Evacuations: When Abaddon's fleet was seen approaching the Agri-world of Lortox, the Ultramarines Honour Company distinguished itself with a bold, spaceborne counter-assault against Abaddon's fleet as the Planet Killer closed with that Imperial world on the outskirts of the Agripinaa Sector. The action bought Lortox's Planetary Defence Forces time to evacuate a significant proportion of the population before the world was destroyed by the Despoiler's horrific weapon of planetary destruction. The Ultramarines Honour Company managed to succeed in crippling the Planet Killer, but the massive warship still had enough power to limp away. In the aftermath of the Lortox Evacuations, the Honour Company redeployed to Cadia and the surrounding star systems, launching a series of operations to hinder Abaddon's forces as they assaulted the Imperial positions. These attacks included a series of highly successful boarding actions against the lumbering Space Hulks being used to transport vast hordes of enemy troops to reinforce Abaddon's siege of Cadia. |
13th Black Crusade - Thracian Primaris: Upon their arrival in the Segmentum Obscurus, the Black Templars Chapter's first action was the relief of Thracian Primaris, which had sustained heavy assaults by the Forces of Chaos for some solar weeks. The bulk of the force consisted of Brethren previously embarked upon the hunt for Ghazghkull Mag Uruk Thraka, the infamous Ork Warlord who had unleashed such devastation upon the Imperial Hive World of Armageddon, and their participation in the action on Thracian Primaris left the pursuing Black Templars Crusades severely understrength. The Black Templars scattered the poorly led and deployed Chaos warfleet in short order, breaking through the blockade to make an uncontested planetfall at the Departmento Munitorum Logistical Support Centre at Hive Demeter. The Brethren were welcomed as liberators by the beleaguered populace, but chose not to remain on the Hive World for long, moving on to drive the Forces of Chaos across the Scarus Sector back towards the Eye of Terror. |
13th Black Crusade - Battle of Medusa: When the forces of Abaddon the Despoiler spilled forth from the Cadian Gate in 999.M41 to launch his 13th Black Crusade, the Iron Hands Space Marine Chapter knew that their homeworld of Medusa faced imminent invasion due to their close proximity to the Eye of Terror, and so the Chapter scrambled to prepare their defences. Given that Medusa was the only world from which the Iron Hands recruited new brethren, they were forced to defend it above all other considerations. While it is known that two of the Chapter's Clan Companies were deployed elsewhere in the defence of the region, the greater strength of the Chapter was used in the defence of their homeworld.The largest battle in the defence of Medusa came when all 10 of the gargantuan tracked fortresses of the Iron Hands' Clan Companies faced the invading Traitor Guardsmen of the Haradni 13th Heavy Armoured Regiment. The geologically unstable plains of Medusa played host to one of the largest armoured clashes the galaxy has seen since the infamous Battle of Tallarn during the Horus Heresy, when over 10,000 Traitor tanks stormed towards the waiting Iron Hands fortresses. The ensuing battle raged for five solar days and five solar nights, as the Traitors closed within firing range of the Iron Hands' mobile fortresses. When the Iron Hands opened fire, it is said that over a hundred tanks were destroyed in the first volley, for each Clan Company commanded firepower equal to a Centurio Ordinatus of the Adeptus Mechanicus.On the fifth solar day, at the height of the battle, the Traitors broke through the Iron Hands' lines, and an armoured company of Traitors outflanked one of the Chapter's mobile fortresses and fired shell after shell into it at nearly point blank range. The Iron Hands responded by launching a furious counterattack spearheaded by Assault Squads armed with Melta Bombs who leapt from the crenelated towers of the mobile fortress to land atop the enemy tanks. Though many Astartes lost their lives in the attack, shot down by pintle-mounted weapons or ground beneath the enemy vehicles' armoured tracks, their counterattack was successful in disabling or destroying the majority of the Traitor armour and sending the rest into a disorderly retreat. It was then that the Iron Hands launched an armoured assault of their own, as whole formations of Predator Annihilator tanks disgorged from the mobile fortresses to run down and destroy the Heretic tanks with ravening beams of Lascannon fire. The Iron Hands managed to secure Medusa by the midpoint of the larger 13th Black Crusade campaign and were able to deploy several Clan Companies to the defence of the Cadian System, though they arrived too late to save Cadia from its fate, and an Iron Hands naval task force was despatched to reinforce the naval world of Vigilatum. |
13th Black Crusade - Battle of Kasr Tyrok: The Dark Angels and the Space Wolves appeared to set aside their ancient vendetta long enough for Supreme Grand Master Azrael and the Great Wolf Logan Grimnar to come to a mutual, but temporary, understanding. The two Chapters took to the field together, intent upon proving to the Archenemy that the combined forces of the Space Wolves and the Dark Angels Chapters were far greater than the sum of their parts. The exact circumstances and details of this arrangement have been kept from all who were not members of either Chapter. Both Chapters took to the field together in the defence of Kasr Tyrok upon the world of Cadia against a substantial force of Chaos mutants. The combined force of Dark Angels and Space Wolves smashed into the rear of the mutant mob, cutting them down without mercy, and each Chapter's Astartes sought to outdo the other in their skill at arms. As the last few mutants were despatched, the Chapter's friendly banter soon turned less comradely, and insults filled the air. Victory had been achieved, but the Sons of the Lion and the Sons of Russ soon parted ways, their long-time rivalry rearing its ugly head once again. |
13th Black Crusade - Battle of Kasr Vasan: The lauded Imperial Fists Chapter arrived at the Cadian Gate as part of the massive Adeptus Astartes reinforcement of the region, five companies smashing into the forces of the Archenemy besieging Cadia as soon as contact was made. After an initial space engagement that saw the Chapter's Battle Barges and Strike Cruisers take a fearsome toll on the Chaos warfleet in the Cadian System, three of the companies carried out a combat drop on Cadia itself, while the other two dispersed to bolster the defences in surrounding sectors, including reinforcing the Iron Hands Chapter at their homeworld of Medusa.The 1st, 2nd and elements of the 3rd Companies were instrumental in the defence of key points on Cadia, manning the walls of a number of fortresses with the steadfast resolution for which they are famed throughout the Imperium. In these actions, the 2nd Company was noted for exceptional acts of gallantry, overcoming a horde of mutants from the notorious Stigmatus Covenant numbering almost 10,000 heretical fanatics. At the height of the Chaos assault on the walls of Kasr Vasan, the company commander, Captain Tialo, gave his life holding a breach in the fortifications, repelling a mob of mutants numbering several hundred before succumbing to the terrible wounds inflicted upon him. The Captain's body refused to die, however, and was held in stasis by the Chapter's Techmarines, who hoped to inter it within the mighty form of a Dreadnought so that the renowned warrior might continue to battle the forces of darkness beyond the death of his mortal body. |
13th Black Crusade - Battle of Kasr Gehr: The skies above warzones burned with the falling of orbital ordnance, and the chants of a billion lunatics resounded. The tread of mighty Battle Titans shook the earth, and Imperial Navy fighter craft screamed overhead. The last days of the conflict had come upon the Imperium of Man. The Imperial forces could only pray that no servant of the Emperor faltered in his duties to the Master of Mankind, for to do so was to surrender Humanity itself on the eternal pyre of damnation and ruin. The final stage of the 13th Black Crusade was fought across the Cadian, Agripinaa, Belis Corona, Scarus and Chinchare Sectors of the Segmentum Obscurus.On Cadia, the strongholds of the Emperor fell one by one. The Viklas and Cadus lines of battle buckled beneath the relentless hammering of uncounted enemy troops. The Imperial forces on Cadia had been engaged upon a mobile defence, with Lord Castellan Creed marshalling the Astra Militarum regiments under his command to meet each enemy and cut it off before an unstoppable assault developed. But such were the numbers of the Archenemy's forces that this strategy quickly proved to be increasingly untenable, forcing the Cadian defenders onto the defensive, as they began to fall back to Kasr Partox. An entire Traitor Titan Legion marched in line across the horizon, framed against the blazing sky as millions of tons of ordnance fell from orbit. Hordes of mutants swarmed under the Titan's feet, sacrificing themselves to the twisted God-machines. Living artillery stalked the battlefield, spewing shells the size of tanks. The chanting of a million madmen could be heard from the ramparts of Kasr Gehr.But the Cadian 8th Regiment stood arrayed in companies across Kasr Gehr's parade ground; proud, courageous and resolute, honour writ large upon the faces of each and every trooper. The Lord Castellan knew he was consigning many within his beloved regiment to their inevitable deaths. Furthermore, the troopers knew it, and were proud to know it. They cared not, for they would uphold the pride of the "Lord Castellan's Own", Cadia and their sacred duty to the God-Emperor. That evening, the enemy launched their assault upon the citadel. It was presaged by a terrible, chilling wailing that bit deep into each man's sanity, but none wavered. Then a thunderous artillery barrage rained death and destruction upon the walls, but still the 8th Cadian refused to falter. Then came the first waves, and the men and women of the 8th Cadian opened fire upon them. A blazing wall of lasfire sprang across the rapidly closing gap before the walls, and the enemy fell by the thousands. Many exhausted their Lasguns' charges in what seemed mere moments, and reached for a second charge when the regimental standard bearer, Jarran Kell, bellowed the Castellan's orders for every second company to stand down from the walls. The rearguard would assemble, and so the retreat of the Imperial forces towards Kasr Partox began.Some ten companies had held to the last to allow the remainder of the 8th Cadian time to fall back. These brave 3,000 troops were to abandon their positions at the last possible moment, but something went wrong. They were encircled, cut off and eventually overrun and captured. A solar day later, the Imperial forces learned of the fate of the men captured at Kasr Gehr. They were ritually disembowelled before the Imperial positions on the Viklas line. The effect upon Imperial morale was utterly devastating, and it was all the Commissars could do to contain the air of defeat that soon settled over many units. As the battle for Cadia reached towards its climax, the will of its defenders hung on a knife's edge. |
13th Black Crusade - Death of Macharia: It was a fool's dream to hope the Planet Killer could be found before it was brought to bear upon the Imperial forces. Without warning, it appeared in orbit over the world of Macharia in the Cadian System. Though many could scarcely believe it, the world was destroyed by the massive vessel. It was lost, and with it millions of the Emperor's loyal and faithful subjects, dead at the hands of Abaddon the Despoiler and his most fearsome and despicable weapon. Utter dread now descended upon the Cadian High Command. Despite the many successes won by Imperial forces, many Cadian officers had come to believe that the war might not be won in the short term. Where at first the Imperial forces had fought to repulse the assault of the Despoiler, to deny Abaddon footholds upon their worlds, they now fought to keep the Forces of Chaos from simply overwhelming them entirely. This was a grim paradigm, and one the Imperial forces were not ready to accept. They believed Abaddon dare not destroy Cadia using his Planet Killer or the Blackstone Fortresses, as the Fortress World's ancient xenos-built Pylons were reckoned intrinsic to the continued stability of the Cadian Gate's passage out of the Eye of Terror and deeper into Imperial space. So the Imperium's defenders decided that they would stand and hold at Cadia, no matter the cost. |
13th Black Crusade - Battle of Kasr Partox: The valiant Imperial defenders of Cadia made their final stand upon the ramparts of Kasr Partox against the Forces of Chaos arrayed against them. A massive force of the Archenemy stood to assault the valiant Imperial defenders. The fortress city was protected by a scant 23 regiments of the Cadian Shock Troops. Alongside the regiments of Cadia stood a host of units drawn from worlds near and far, such as the Knovians, Gundronites, Mordants, Thracians, Jourans and a thousand more. The Battle-Brothers of the Adeptus Astartes were also counted amongst the Imperial defenders, including the Chapters of the Dark Angels, Space Wolves, Ultramarines, Doom Eagles and many more that are not named in the Imperial records. There were also many other servants of the God-Emperor present, including the Battle-Sisters of the Orders Militant of the Adepta Sororitas, the mighty Grey Knights, scores of Inquisitors, the siege dreadnoughts of the Ordo Reductor, the mighty God-machines of the Collegia Titanica and the Mechanicus' own cybernetic Skitarii warriors. And amongst them all, the Confessors of the Imperial Cult made their way, admonishing each and every man and woman to hold true to the Emperor.But the Imperial defenders' numbers paled in comparison to those arrayed against them. Even from atop the mighty walls of the Kasr's Castellum, it was observed that not a single square metre of ground was not held by the defenders or trodden upon by the enemy. It seemed as if every twisted denizen of the Eye of Terror had converged before the walls of Kastr Partox.In the ensuing slaughter, the Imperials were forced to abandon Kasr Partox and retreat towards the Caducades Sea, where they hoped to make their final stand at Kasr Gallan. With Kasr Partox fallen, the Imperial command and control structure was demolished. The Imperial retreat from Kasr Partox saw the most intense fighting of the 13th Black Crusade, with many thousands of lives given up so that the bulk of the Imperial forces might escape. The Imperial forces managed to make it to the Caducades Sea, leaving behind thousands of dead, their bodies defiled by the blasphemous Chaos horde. The Imperial ground forces fled aboard transport ships across the Caducades Sea, forced to abandon the bulk of their heavy equipment.One of the last groups to leave was the Ecclesiarchal delegation, whose thousands of preachers had attended to the spiritual well-being of the Imperial forces throughout the fighting withdrawal from Partox. Some of these remained in the port, determined to preach the word of the Emperor until the very end, and their sonorous chants at times were said to drown out even the thunderous explosions of enemy artillery. A company of Space Marines from the Subjugators, whose numbers had been so reduced during their participation in the defence of Cadia so as to threaten the very survival of their Chapter, chose to also make a final stand there, vowing to evacuate only when all else was lost. Astra Militarum engineers planted munitions at the heart of the port in order to ensure its destruction. |
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