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St Mary 's Church is an Anglican church at the end of a lane to the south of the village of Nether Alderley , Cheshire , England . It dates from the 14th century , with later additions and a major restoration in the late @-@ 19th century . The church is recorded in the National Heritage List for England as a designated Grade I listed building . |
The church was built in the Gothic style , and has historically been associated with the Stanley family of Alderley . Its major features include a fine tower , the Stanley pew which is entered by an outside staircase , a 14th @-@ century font , the western gallery , and monuments to the Lords Stanley of Alderley . The grounds contain a 17th @-@ century former schoolhouse , now used as a parish hall , a medieval church cross , and the Stanley Mausoleum , which dates from 1909 . An ancient yew tree stands in the churchyard . |
St Mary 's is an active parish church in the diocese of Chester , the archdeaconry of Macclesfield , and the deanery of Knutsford . Its benefice is combined with that of St Catherine 's , Birtles . |
= = = Filming = = = |
Filming started in August 2006 at the Wikimania 2006 conference , and by April 2007 the team had aggregated 100 hours of footage . Co @-@ director Hill accompanied Wales during 2007 , filming him as he journeyed around the globe . Hill took a two @-@ person film crew and traveled to China , Indonesia , India , South Africa , Australia and Europe , interviewing editors and contributors . Hill is himself an editor of Wikipedia , starting an article about a graffiti artist . Gibson and Hill required expertise in the creative and funding aspects of film @-@ making and invited Scott Glosserman to join the venture . Glosserman 's involvement with the film began during the 2007 – 2008 Writers Guild of America strike . After Glosserman signed on , the breadth of the endeavor became larger . The film ended up taking an additional three years to finish after Glosserman joined the production . |
Eric Koretz served as director of photography ; he joined the team during a shift in focus in January 2008 . Koretz used a Panasonic AG @-@ HPX500 P2 HD camcorder . He commented to industry publication Videography about the choice of technique , that due to the intensity of the production team 's travel schedule tape format would not have been an option . He stated he preferred using P2 cards over the HDD @-@ based format due to its superior reliability . During the editing process , Glen Echo Entertainment utilized eight Apple Macintosh computers with Intel processors , equipped with Apple 's Final Cut Pro editing software . |
= = = Re @-@ focus = = = |
Glosserman and the rest of the production team met together to put together a focus for the film ; they centered their efforts on answering the question : " How does Wikipedia get at the truth ? " They also wanted to provide information for everyday individuals wanting to know about Wikipedia 's background and functioning . Experts were sought out , including the author of The Age of American Unreason Susan Jacoby , to discuss Wikipedia 's approach to scholars knowledgeable about specific subject matter . Glosserman commented in an interview with IndieWire , " We tried to get people offering compelling arguments for either side of any particular topic because our intention was to be objective and to let the viewer make up his or her own mind . " The narrative structure of the film What the Bleep Do We Know ! ? served as an inspiration for Glosserman during the production process . As a non @-@ profit project , the film had received more than $ 55 @,@ 000 in donations by March 2009 . |
= = Release = = |
The release for the film was originally planned for 2007 , then 2008 and 2009 , before its 2010 release . Clips of the film were shown at Wikimania 2007 in Taipei prior to its completion . Editors in the audience had mixed views on the film . In 2008 , footage from the film was used in an official fundraising video by the Wikimedia Foundation . The film had its premiere at Wikimania 2010 in Gdańsk in July 2010 , before an audience of approximately 300 people . A trailer for the movie was released in October 2010 . |
The film was screened at the Paley Center for Media in New York City on October 20 , 2010 . It was shown in conjunction with the Robert M. Batscha University Seminar Series . The Paley Center screening included an online streaming broadcast — the first simultaneous film screening and panel question @-@ and @-@ answer for online and local audiences . The panel discussion was moderated by The New York Times journalist Noam Cohen , and featured both co @-@ directors , in addition to Wikimedia Foundation representative Samuel Klein and Wikipedian in Residence at the British Museum Liam Wyatt . After the event , SnagFilms subsequently made the film available for free for six days to viewers in the United States . |
The film was screened at the Savannah Film Festival on November 3 , 2010 , at Savannah College of Art and Design 's Trustees Theater . It was scheduled for a limited theatrical release in the United States on November 30 , 2010 . |
= = Reception = = |
Wales wrote favorably about the film in 2007 during its production , and noted , " Director Nic Hill is making what looks to be a fabulous film about Wikipedia and Wikipedians worldwide . " However , Wales commented negatively about the delayed release , in a statement to PRNewser . He said the movie was dated due to its delay . He commented that the documentary was lopsided towards reliance on expert commentary and did not feature enough weight towards depicting community involvement in the online project . Wales posted to a Wikimedia Foundation mailing list , " the film was poorly received in Poland , and it is seriously out of date . " Larry Sanger commented he thought the film was , " Not too bad , from what I saw . " Wikimedia Foundation board member Samuel Klein commented , " In general , I like the film a lot more after seeing it for the second time , in a very different audience ( and seeing their live reactions ) . " Sage Ross , an attendee of Wikimania 2010 , commented that the film appears to take a mainly negative point of view towards Wikipedia , " The film gives a lot of focus to some shallow or misleading lines of criticism , and on an intellectual level , it comes off as largely anti @-@ Wikipedia , contrasting the reasonable @-@ sounding arguments of mature critics with the naive optimism of youthful Wikipedians . " Author Ted Leonsis commented favorably about the documentary , at his blog , Ted 's Take , characterizing it as , " A great film about the Wikipedia movement . " He concluded , " This is a must see film , a premiere film . You gotta watch it to remain socially relevant ! " |
Daniel D 'Addario reviewed Truth in Numbers ? Everything , According to Wikipedia for the AOL Inc. publication , Urlesque . D 'Addario commented , " the film raises interesting questions about authority , only somewhat intentionally . " He noted the dated bits observing , " Truth in Numbers ? may well be coming too late . " D 'Addario concluded his assessment by noting that at the time of his review , the Wikipedia article for the film was under threat of being deleted : " According to the site , the entry for Truth in Numbers ? is being considered for deletion – it links to few other articles on the site , and is an ' orphan . ' Given the tenor of Truth in Numbers ? , which combines avid interest in Wikipedia with wide @-@ eyed dismay at much of its particulars , this is either very surprising or not surprising at all . " |
In his review for the Savannah Film Festival , Carlos Serrano of District wrote that though the subject matter covered a lot of ground , it utilized an efficient presentation : " Sounds like a lot to put in to one movie , but the film manages to make good use of its 85 minute running time . " Serrano commented on the presentation of Jimmy Wales during the film , " In the end , I came out of the theater thinking of him as a three @-@ dimensional figure , very much a man with passion but neither completely good or evil . To be honest , this is very important in a film like this and is a definite plus for the movie . " Serrano recommended the documentary , and concluded , " This is definitely a solid film . ... This film is definitely worth a viewing . It ’ s interesting , well made , and presents varied perspectives on Wikipedia that help the narrative stay interesting . " |
= Hope Highway = |
The Hope Highway , also known as the Hope Road Turnoff , is a Forest Highway located in the Kenai Peninsula Borough , in the U.S. state of Alaska . The highway connects the city of Hope to the Seward Highway , and travels through 17 miles ( 27 km ) of the Chugach National Forest . The road passes the ghost town of Sunrise City and several smaller settlements , remnants of the gold rush that occurred in that area . The highway was created circa 1928 and was designated as Forest Highway 14 by the Federal Highway Administration . |
= = Route description = = |
The Hope Highway begins at an intersection with the Seward Highway ( AK @-@ 1 ) , inside Chugach National Forest . The highway proceeds north , traveling through several miles of pine forest , in a valley in the Kenai Mountain range . The highway passes alongside the Resurrection Creek , which was the source for the settlement of this area . The road proceeds through the abandoned settlement of Sunrise City , which was an old mining town . The roadway proceeds to the Turnagain Arm , and turns in a westward direction . The road continues along the arm for several miles before entering the city of Hope . The highway passes through Hope , intersecting the Old Hope Highway and several smaller streets before exiting the town and reentering the forest . The highway reaches its northern terminus , an access road to the Porcupine Creek Campgrounds . The entire length of the Hope Highway is located in the Chugach National Forest . No portion of the highway is listed on the National Highway System . |
= = = Traffic = = = |
Traffic on the Hope Highway is very low , with the highest traffic count being just over 400 vehicles daily , at its intersection with the Seward Highway . The daily average vehicle count for the highway is just under 300 . |
= = History = = |
The Hope Highway was first established in 1928 . The original highway connected the city of Hope to Moose Pass , which then took people to Anchorage via the Alaska Railroad . The Seward Highway was completed in 1951 , which allowed travelers to get to Hope without having to transport their vehicle on a train . The highway operated as an improved dirt road until 1952 or 1953 , when the highway was finally paved . The portion of the highway that connected Hope to the campgrounds was created in the 1970s . Around the same time as the extension of the route , the Hope Highway was rerouted around the city of Hope , with the original path that traveled through the city being renamed the Old Hope Highway . In 1982 , during the expansion of the Federal Forest Highway System , the Hope Highway was added to the system , due to its location and local importance . |
= = Major junctions = = |
The entire highway is in Kenai Peninsula Borough . |
= = Old Hope Highway = = |
The Old Hope Highway is a short , historic route of the Hope Highway located in the city of Hope . The road is just 0 @.@ 259 miles ( 0 @.@ 417 km ) long , and connects the Hope Highway to the central region of Hope . The road has an unpaved , gravel surface , and passes several small businesses and homes located in Hope . The road was part of the original Hope Highway , which was created in 1928 , and remained part of the highway until circa 1970 , when the highway was rerouted around Hope . |
= Super Mario Land = |
Super Mario Land is a 1989 side @-@ scrolling platform video game , the first in the Super Mario Land series , developed and published by Nintendo as a launch title for their Game Boy handheld game console . In gameplay similar to that of the 1985 Super Mario Bros. , but resized for the smaller device 's screen , the player advances Mario to the end of 12 levels by moving to the right and jumping across platforms to avoid enemies and pitfalls . Unlike other Mario games , Super Mario Land is set in Sarasaland , a new environment depicted in line art , and Mario pursues Princess Daisy . The game introduces two Gradius @-@ style shooter levels . |
At Nintendo CEO Hiroshi Yamauchi 's request , Game Boy creator Gunpei Yokoi 's Nintendo R & D1 developed a Mario game to sell the new console . It was the first portable version of Mario and the first to be made without Mario creator and Yokoi protégé Shigeru Miyamoto . Accordingly , the development team shrunk Mario gameplay elements for the device and used some elements inconsistently from the series . Super Mario Land was expected to showcase the console until Nintendo of America bundled Tetris with new Game Boys . The game launched alongside the Game Boy first in Japan ( April 1989 ) and later worldwide . Super Mario Land was later rereleased for the Nintendo 3DS via Virtual Console in 2011 again as a launch title , which featured some tweaks to the game 's presentation . |
Initial reviews were laudatory . Reviewers were satisfied with the smaller Super Mario Bros. , but noted its short length . They considered it among the best of the Game Boy launch titles . The handheld console became an immediate success and Super Mario Land ultimately sold over 18 million copies , more than that of Super Mario Bros. 3 . Both contemporaneous and retrospective reviewers praised the game 's soundtrack . Later reviews were critical of the compromises made in development and noted Super Mario Land 's deviance from series norms . The game begot a series of sequels , including the 1992 Super Mario Land 2 : 6 Golden Coins , 1994 Wario Land : Super Mario Land 3 , and 2011 Super Mario 3D Land , though many of the original 's mechanics were not revisited . The game was included in several top Game Boy game lists and debuted Princess Daisy as a recurring Mario series character . |
= = Gameplay = = |
As a side @-@ scrolling platform game and the first in the Super Mario Land series , Super Mario Land is similar in gameplay to its forebears : as Mario , the player advances to the end of the level by moving to the right and jumping across platforms to avoid enemies and pitfalls . In Super Mario Land , Mario travels to Sarasaland to save Princess Daisy from Tatanga , an evil spaceman . Two of the game 's twelve levels are " forced @-@ scrolling " Gradius @-@ style shooters where Mario helms a submarine or airplane and fires projectiles towards oncoming enemies and bosses . Levels end with a platforming challenge to reach an alternative exit located above the regular exit . The former leads to a bonus minigame that awards extra lives . |
Unlike other Mario games , which take place in the Mushroom Kingdom , Super Mario Land is set in Sarasaland and drawn in line art . Mario pursues Princess Daisy , in her debut , rather than the series standard damsel in distress , Princess Peach . Koopa shells explode rather than slide , Mario throws bouncing balls rather than fireballs , 1 @-@ Up Mushroom power @-@ ups are depicted as hearts , and the level @-@ end flagpoles are replaced with a platforming challenge . Some elements recur from previous Mario games , such as blocks suspended in midair , pipes that lead to other areas , and Goomba enemies . |
= = Development = = |
Super Mario Land was developed by Nintendo R & D1 and published by Nintendo in 1989 as a launch title for their Game Boy handheld console . Nintendo CEO Hiroshi Yamauchi believed that fun games sold consoles , so when the company created the Game Boy handheld console , he wanted a fun game that would feature Nintendo 's mascot , Mario , and subsequently sell consoles . The job fell to Nintendo R & D1 , a development team led by Game Boy inventor Gunpei Yokoi . Yokoi had previously created the Game & Watch series and worked with his protégé , Shigeru Miyamoto , on the game that invented Mario , Donkey Kong . Super Mario Land was the fourth Super Mario title , the first portable Mario game , and the first in the series to be made without Miyamoto . |
Absent Miyamoto 's direction , the development team used elements new and inconsistent with the series as Super Mario Land shrunk elements of the series to fit the portable device 's small screen . Yokoi , the head of R & D1 , served as producer , and Satoru Okada served as director . They had previously developed Metroid ( 1986 ) and Kid Icarus ( 1986 ) together , and the two subsequently designed the Game Boy — Yokoi on its industrial design , and Okada on its engineering . Their Super Mario Land was planned as the portable console 's showcase title until Henk Rogers brought Tetris to Nintendo of America and convinced Minoru Arakawa that the addictive computer game would help Nintendo reach the largest audience . The company subsequently chose to bundle Tetris with every Game Boy purchase . |
The Game Boy was released in Japan in April 1989 , North America in July , and Europe in September 1990 , and Super Mario Land was a launch title . The game 's official first released was on April 21 , 1989 , in Japan , and its North American release followed in August . About 22 years later , Super Mario Land was released for the Nintendo 3DS via Virtual Console on June 6 , 2011 , as one of its opening titles . Its added features include an increased size ( about 60 percent zoom ) and an optional " shades of green " color palette to match the effect of the original Game Boy 's monochrome . |
= = Reception = = |
Critics saw Super Mario Land as a " smaller " and shorter version of Super Mario Bros. IGN 's Lucas Thomas wrote that the protagonist , enemies , and overall game were shorter , and noted that Mario himself was just 12 pixels in height on the Game Boy 's small screen . With this in mind , Thomas was concerned about player " eyestrain " in rereleases of the game . Still , IGN 's Levi Buchanan thought the game made no compromises in its size reduction . At the time of its release in 1989 , reviewers were excited to have a portable Mario game . Paul Rand of Computer and Video Games called the game " an arcade machine in your pocket " and the graphics " remarkable " for their size . French games magazine Player One felt that Super Mario Land adequately compromised where necessary to bring Mario to a portable device . Electronic Gaming Monthly 's Steve Harris considered the game " fantastic " and " very fun to play " , albeit short . Ed Semrad and Donn Nauert of the same outlet both declared Super Mario Land " easily the best Game Boy cart " of the time . Complex 's Gus Turner wrote that the graphics were " simple " , and Official Nintendo Magazine said the game was " ridiculously short " . Eurogamer reported that the game could be finished in under an hour . |
Complex 's Gus Turner wrote that the game had the fun , intuitiveness , and difficulty associated with the series , and Tony Mott of Superplay said the game proved that Nintendo 's Game Boy " had playability to match " its competitors . Matt Regan of Mean Machines agreed : " Playability to the nth degree ! " British magazines Mean Machines and The Games Machine both commented on the game 's number of secrets to find . Eurogamer 's Chris Schilling called Hirokazu Tanaka 's soundtrack " surely one of the all @-@ time greats " , and Official Nintendo Magazine said it was among the " greatest videogame music ever composed " . Player One , Eurogamer , and Complex too complimented the music . Player One further pronounced Super Mario Land a " masterpiece " , " the pinnacle of portable video gaming " . |
Following the Game Boy 's " overnight success " , Super Mario Land sold over 18 million copies — more than that of Super Mario Bros. 3 . |
= = Legacy = = |
The game begot a Super Mario Land series of portable Mario games . Super Mario Land 2 : 6 Golden Coins added a non @-@ linear overworld and introduced Wario , an evil version of Mario , as the game 's villain . The subsequent Wario Land : Super Mario Land 3 began the Wario franchise . After 19 years , the 2011 title Super Mario 3D Land for the Nintendo 3DS became Mario 's first game in stereoscopic 3D . Audrey Drake of IGN argued that both Wario Land and Super Mario 3D Land were not " legitimate sequels " , and wrote that the latter felt more like " Super Mario Bros. 3 with Mario Galaxy influences " than a successor to Super Mario Land 2 . |
Super Mario Land is remembered for its miniaturized Super Mario elements and " twist on just about every Mario mainstay imaginable " . Many of its new elements did not recur later in the series , making Super Mario Land strange compared to the rest of the series , or what IGN 's Thomas described as a " singular oddball " . IGN 's Marc Nix felt retrospectively that Super Mario Land was the only uninspired Mario game , with " funky voids of white " and UFOs instead of the " strikingly original " Mushroom Kingdom . Mean Machines was also put off by the alien theme , easy difficulty , and dot matrix screen blur . IGN 's Travis Fahs wrote that the game was comparatively not as " ambitious " as Super Mario Bros. 3 . Mean Machines felt as if it was not " a true Mario game " , not worth its originally high review score , and " in retrospect , not really a classic " . |
Eurogamer 's Schilling wrote that Mario felt different — lighter , with more friction — and that the game felt " radical and distinctive " for the risks it took . IGN 's Thomas cited " out of place " gameplay elements like the shooter levels , exploding Koopa shells , non @-@ extinguishing fireballs , and non @-@ Princess Peach plot as departures from the series . Thomas attributed this to Mario creator Miyamoto 's lack of involvement in the game 's development , which he described as " famously hands @-@ off " . Schilling of Eurogamer instead blamed the Game Boy 's technical limitations . But he too was perplexed by the new sphinx , seahorse , and Moai head enemies , and considered the exploding Koopa shells a " cruel trick " disdainful of the series ' core gameplay . Super Mario Land 's shooter levels , new to the series , were not revisited in subsequent series games . And subsequent series games such as Super Mario Land 2 both dropped the original 's tiny scale and chose the classic fire flower fireballs over the first installment 's bouncing balls . |
The game was included in multiple rankings of top Game Boy games , and Official Nintendo Magazine listed it at 73 in its top 100 Nintendo games . After her debut in Super Mario Land , Princess Daisy reaffiliated as Luigi 's girlfriend and appears in later Mario series sports and racing games . |
= Stop ! ! Hibari @-@ kun ! = |
Stop ! ! Hibari @-@ kun ! ( ストップ ! ! ひばりくん ! , Sutoppu ! ! Hibari @-@ kun ! ) is a Japanese manga series written and illustrated by Hisashi Eguchi . It was serialized in Weekly Shōnen Jump from October 1981 to November 1983 , and the chapters were published in four tankōbon volumes by Shueisha from November 1982 to January 1984 . The series was adapted into a 35 @-@ episode anime television series by Toei Animation that aired on Fuji Television from May 1983 to January 1984 . The story focuses on Kōsaku Sakamoto , a high school student who goes to live with yakuza boss Ibari Ōzora and his four children — Tsugumi , Tsubame , Hibari and Suzume — after the death of his mother . Kōsaku is shocked to learn that Hibari , who looks and behaves as a girl , was assigned male at birth . |
Eguchi wanted to create a romantic comedy manga where the main female character is a cross @-@ dressing boy so as to poke fun at the genre . He took more time to draw the chapters compared to his earlier manga , and as the serialization continued , he found it increasingly difficult to keep up a weekly pace for the chapters . He eventually abandoned the series after the editor @-@ in @-@ chief of Weekly Shōnen Jump refused his request to release the chapters every other week . From July 2009 to February 2010 , Shogakukan published a three @-@ volume Stop ! ! Hibari @-@ kun ! Complete Edition omnibus collection , which features various revisions to the originally published chapters in addition to newly drawn cover art . |
Stop ! ! Hibari @-@ kun ! has been described as achieving a dizzying reality with Hibari by contrasting a girlish exterior with a male interior . The series has been praised for its overall light and pop literary style , and the delicate touch in how Hibari is drawn has been described as so attractive that it makes the reader forget that it is a gag manga . However , the jokes surrounding the yakuza characters have been criticized as extreme and no longer humorous in modern times . The series has been described as having had a hand in paving the way for the J @-@ pop phenomenon . |
= = Plot = = |
Stop ! ! Hibari @-@ kun ! follows Kōsaku Sakamoto , a high school student whose mother tells him on her deathbed to live with her friend and yakuza boss Ibari Ōzora and his family in Tokyo after she dies . Although Kōsaku is initially unsure about his situation , he is relieved when he meets Ibari 's four children : Tsugumi , Tsubame , Hibari and Suzume . Kōsaku is attracted to Hibari from the start , but he is shocked to learn that Hibari , who looks and behaves as a girl , was assigned male at birth — something only known within the Ōzora Group and Hibari 's family . A group of four girls led by Kaori Hanazono begin to suspect that Hibari may be a guy , but Tsubame takes Hibari 's place during a health checkup , effectively quelling any suspicions . Hibari begins to show an immediate interest in Kōsaku , so in an effort to distance himself from Hibari , Kōsaku joins the Wakaba Academy boxing club . Also in the club is Makoto Shiina , who is attracted to Hibari , and Rie Kawai , the club manager who Kōsaku likes . Hibari soon joins the club as its second manager shortly before they go on a training camp in Kujūkuri at the end of the year . |
At the start of the new school year , Hibari is scouted to join the girl 's volleyball team after the captain , Jun Ōtori , witnesses Hibari 's athletic prowess . Although Hibari refuses , Jun continues to pursue Hibari until Jun is overwhelmed by Hibari 's superhuman ability to spike the ball . After Kaori and her friends try to embarrass Hibari during swim class , they once again suspect that Hibari may be a guy , but Hibari prevents them from getting any proof during the school sponsored summer camp . After Hibari refuses several advances from a popular guy at school named Takuto Honda , Hibari starts openly flirting with Kōsaku at school . Shiina becomes enraged at Kōsaku for earning Hibari 's affection , but Shiina and Kōsaku grow closer as friends after they fight it out and Kōsaku reassures him that there is nothing going on between him and Hibari . |
When Kōsaku is out jogging one day , he helps out a girl named Sayuri Kōenji who was being harassed by three guys from the Kokuryū High School boxing club , although Hibari deals with them before Kōsaku can do anything . Despite this , Sayuri is instantly enamored by Kōsaku and hires a detective to find out more about him , leading her to discover Hibari 's secret . Hibari has another run @-@ in with the Kokuryū boxing club members after they harass Tsubame at a festival . The Kokuryū boxing club challenges the Wakaba boxing club to some inter @-@ school matches , but this turns out to be a ruse to get a chance to gang up on Hibari . However , the Ōzora Group intercedes , allowing Hibari to knock out the Kokuryū boxing club 's leader . Sayuri transfers into Kōsaku 's class , and she blackmails him into going on a date with her in exchange for not revealing Hibari 's secret . During the school festival , Kōsaku 's class acts out a Sleeping Beauty play with Kōsaku as the prince and Hibari as the princess , culminating in Hibari giving Kōsaku a French kiss on stage . Ibari agrees to look after Gekijirō Taiga , the son of one of his close friends , who Kōsaku is surprised to learn is a trans man . |
= = = Characters = = = |
Kōsaku Sakamoto ( 坂本 耕作 , Sakamoto Kōsaku ) is the protagonist of Stop ! ! Hibari @-@ kun ! ! and is originally from Kumamoto.Ch. 33 He is a pure @-@ hearted high school student who constantly refuses Hibari 's advances toward him , Ch . 2 , 3 , 10 , 17 but as time goes on , he becomes increasingly concerned that he is being influenced by Hibari.Ch. 8 , 22 , 35 , 38 Kōsaku treats Hibari kindly , and helps to maintain Hibari 's secret.Ch. 25 , 50 , 51 Initially unskilled at fighting , Ch . 3 he joins the Wakaba Academy boxing club in an effort to get stronger because of Hibari 's inherent strength , Ch . 8 which he achieves as the series progresses.Ch. 38 Kōsaku is voiced by Tōru Furuya . |
Hibari Ōzora ( 大空 ひばり , Ōzora Hibari ) is the titular character of Stop ! ! Hibari @-@ kun ! ! . Hibari is a high school student assigned male at birth who looks and behaves as a girl , much to Ibari 's dismay.Ch. 2 , 4 , 8 Hibari prefers being referred to as Ibari 's daughter , Ch . 6 , 8 , 15 and has expressed an interest in having breasts.Ch. 6 According to Suzume , Hibari becomes more feminine after Kōsaku starts living at the Ōzora household.Ch. 8 Hibari show an interest in Kōsaku early on , Ch . 9 and continues to make advances toward him throughout the series.Ch. 17 , 22 , 35 Hibari gets bolder as the series progresses , including openly flirting with Kōsaku at school , Ch . 37 and kissing him.Ch. 18 , 48 , 51 Hibari is extremely athletic and intelligent , in addition to being physically strong despite Hibari 's relatively small body frame.Ch. 5 , 7 , 8 , 22 Hibari is voiced by Satomi Majima . |
Ibari Ōzora ( 大空 いばり , Ōzora Ibari ) is the boss of the Ōzora Group , a yakuza organization.Ch. 1 As the father of Tsugumi , Tsubame , Hibari and Suzume , he wants the Ōzora Group to be family @-@ oriented.Ch. 4 Ibari is extremely distressed by Hibari 's usual behavior , partly because Hibari is his only choice to inherit the Ōzora Group.Ch. 2 He has a weak heart and frequently gets attacks whenever he is overly excited or shocked by something.Ch. 2 , 4 , 8 , 28 Ibari had been in love with Kōsaku 's mother , but she ended up marrying a Matagi hunter.Ch. 19 Ibari is voiced by Jōji Yanami . |
Tsugumi Ōzora ( 大空 つぐみ , Ōzora Tsugumi ) is the eldest daughter who has acted as a motherly figure to her family after their mother died . She dropped out of art school in her second year and became a professional illustrator.Ch. 31 Tsugumi is voiced by Fumi Hirano . |
Tsubame Ōzora ( 大空 つばめ , Ōzora Tsubame ) is the second daughter and is two years older than Hibari . Like her father , Tsubame is against Hibari acting as a girl , Ch . 5 , 7 and constantly gets mad at Hibari for wearing her clothes , Ch . 4 , 23 , 44 although Tsubame sometimes wears Hibari 's clothes , too.Ch. 6 Tsubame and Hibari are nearly identical except for their hair and eye color , and they impersonate each other on certain occasions.Ch. 7 , 13 , 18 Tsubame is voiced by Kyōko Irokawa . |
Suzume Ōzora ( 大空 すずめ , Ōzora Suzume ) is the youngest daughter and is a precocious elementary school student.Ch. 14 , 19 , 48 She is scared of flat @-@ faced men.Ch. 4 , 28 Suzume is voiced by Tomiko Suzuki . |
Sabu ( サブ ) is a member of the Ōzora Group . He is in love with Tsugumi.Ch. 32 Sabu is voiced by Norio Wakamoto . |
Seiji ( 政二 ) is a member of the Ōzora Group . He looks scary , but he has a timid personality.Ch. 2 , 4 , 18 He scares Kōsaku awake in the mornings.Ch. 6 , 9 , 20 Seiji is voiced by Toku Nishio . |
Makoto Shiina ( 椎名 まこと , Shiina Makoto ) is Kōsaku 's classmate who likes Hibari.Ch. 3 , 12 He is a member of the boxing club , and initially hates Kōsaku for earning Hibari 's affection , Ch . 8 but as the series progresses , the two become friends.Ch. 38 Shiina is voiced by Katsuji Mori . |
Rie Kawai ( 可愛 理絵 , Kawai Rie ) is a normal girl with a gentle personality who is attracted to Shiina.Ch. 12 She joined the boxing club as a manager because of him.Ch. 17 She leaves the boxing club when she learns Shiina likes Hibari , Ch . 30 but she rejoins the club after she gets over him.Ch. 50 Rie is voiced by Hiromi Tsuru . |
Mitsuo Kaji ( 梶 みつを , Kaji Mitsuwo ) is one of Tsubame 's classmates and is the boxing club captain.Ch. 10 , 13 He is an overbearing guy and is very pushy towards Tsubame whom he likes.Ch. 13 , 18 His family members have the same face as him.Ch. 18 He is voiced by Kōzō Shioya . |
Kaori Hanazono ( 花園 かおり , Hanzono Kaori ) is Kōsaku 's classmate.Ch. 23 She is jealous of Hibari 's popularity at school , Ch . 6 and takes pride in her devious personality.Ch. 7 , 27 Along with her three friends , they try to embarrass Hibari.Ch. 24 , 27 Kaori is voiced by Seiko Nakano . |
Sayuri Kōenji ( 高円寺 さゆり , Kōenji Sayuri ) is a rich girl one year younger than Kōsaku.Ch. 50 She falls in love easily and will do anything she can to bring her love to fruition . When something surprises her , she composes a haiku.Ch. 43 Sayuri is voiced by Yuriko Yamamoto . |
= = Media = = |
= = = Manga = = = |
Stop ! ! Hibari @-@ kun ! is written and illustrated by Hisashi Eguchi . Following the conclusion of his manga Hinomaru Gekijō ( ひのまる劇場 ) in 1981 , Eguchi wanted to go against the notion at the time that there was currently a golden age of romantic comedy manga in shōnen manga magazines . In response , Eguchi thought of creating a romantic comedy manga where the main female character is a cross @-@ dressing boy , and in doing so , poke fun at the genre by developing it as the antithesis of a romantic comedy . Eguchi drew up the storyboard for the first chapter in about 30 minutes in a cafe , and came up with the title Stop ! ! Hibari @-@ kun ! as a reference to Hisashi Sekiya 's manga Stop ! Nii @-@ chan ( ストップ ! にいちゃん ) . In wanting to highlight the comedy of having a character like Hibari , Eguchi realized that the cuter he could draw Hibari , the more effective the jokes would be , so he tried to draw Hibari as cute as he could . |
Eguchi had often rushed when drawing his earlier manga Susume ! ! Pirates ( すすめ ! ! パイレーツ ) , but starting with Stop ! ! Hibari @-@ kun ! , he raised the standards he held for his art and had to began taking more time to draw the chapters . In addition , Eguchi was very particular about the appearance of his manuscripts , so he never used white @-@ out to correct any drawing errors because he disliked how it looked . As the serialization continued , Eguchi found it increasingly difficult to keep up a weekly pace for the chapters , leading him to take frequent hiatuses and later say that " drawing weekly isn 't something humans can do . " Furthermore , the editor @-@ in @-@ chief of Weekly Shōnen Jump at the time , Shigeo Nishimura , refused his request to release the chapters every other week . When it came time to draw what would end up being the last serialized chapter , Eguchi completed the chapter 's storyboard , but ultimately submitted only about two @-@ thirds of the chapter , leaving out the last five pages . After he submitted the chapter 's manuscript , Eguchi fled to a hotel and secluded himself for a day , only coming out after Nishimura called him to say that he could not deal with him anymore on a weekly basis . As a result , Eguchi abandoned the serialization and the editorial department decided to discontinue the series . |
Stop ! ! Hibari @-@ kun ! was serialized in the manga magazine Weekly Shōnen Jump from the October 19 , 1981 issue to the November 28 , 1983 issue . The individual chapters were collected and published in four tankōbon volumes by Shueisha from November 1982 to January 1984 . Inspired by Katsuhiro Otomo , Eguchi fought against the established design format for the volumes that at the time was " set in stone " for series serialized in Weekly Shōnen Jump . Futabasha later published it in three volumes in July 1991 , and again in two volumes in February 1995 . Shueisha republished it in four volumes from May to June 2001 . Home @-@ sha published it in two volumes in January 2004 . In an interview in 2007 , Eguchi expressed a desire to continue some of his older series , but stated that a continuation of Stop ! ! Hibari @-@ kun ! would be difficult . |
Starting in 2009 , Eguchi began working with Shogakukan on releasing a Stop ! ! Hibari @-@ kun ! Complete Edition omnibus collection , which features various revisions to the originally published chapters in addition to newly drawn cover art . Not wanting to end the Complete Edition with an abrupt conclusion like he had done before , Eguchi found the storyboard for the final chapter and used it as a basis to newly draw the last five pages he had omitted 27 years earlier . Shogakukan published the Complete Edition in three volumes from July 2009 to February 2010 ; Shogakukan later republished the series in another three volumes from May to July 2012 . In 2010 , Eguchi did not rule out the possibility of someday drawing a continuation of the series , but he said it probably would not be a story under the title Stop ! ! Hibari @-@ kun ! . |
= = = Anime = = = |
A 35 @-@ episode anime television series adaptation , produced by Toei Animation and directed by Takashi Hisaoka . It aired from May 20 , 1983 to January 27 , 1984 on Fuji Television . The screenplay was written by : Shigeru Yanagawa , Tokio Tsuchiya , Hiroshi Toda , Tomomi Tsutsui , Takeshi Shudo and Yumi Asano . The character design used in the anime was provided by Yoshinori Kanemori , and the music was composed by Kōji Nishimura . The series was later released by Universal J to two DVD compilation volumes from February to March 2003 . A DVD box set was released by TC Entertainment in September 2014 . The opening theme is " Stop ! ! Hibari @-@ kun ! " ( ストップ ! ! ひばりくん ! ) sung by Yuki Yukino and the ending theme is " Kongara Connection " ( コンガラ ・ コネクション ) sung by Ai Hoshino . |
= = Reception and legacy = = |
Psychologist Tamaki Saitō described Stop ! ! Hibari @-@ kun ! as achieving a " dizzying reality " with Hibari " by contrasting a girlish exterior with a male interior " , and went on to say that the series could be seen as a " continuation of the sartorial perversion lineage " of cross @-@ dressing characters . Manga critic Haruyuki Nakano has called Stop ! ! Hibari @-@ kun ! a unique and outstanding gag manga for its juxtaposition of Hibari being a boy and the heir to a yakuza organization . Nakano largely attributes this successful combination to Eguchi 's ability to draw girls that are not only cute , but also have good taste and sex appeal . The delicate touch in how Hibari is drawn has been described as so attractive that it makes the reader forget that it is a gag manga . |
In writing for the magazine Cyzo , manga critic Jyamao wrote that because of its overall light and pop literary style , none of the indecency or immorality cross @-@ dressing may engender comes through , which he surmises is why the anime was able to air during prime time . Jyamao notes the more extreme nature of the jokes surrounding the yakuza characters in comparison to the jokes involving cross @-@ dressing , and that some jokes such as those involving drugs would not be humorous today . Manga commentator Nobunaga Minami lauded Eguchi for being a pioneer in drawing characters with a high fashion sense in Stop ! ! Hibari @-@ kun ! , which he says effectively changed fashion in shōnen manga from being seen as a " symbol " to now being treated as an " accessory " . Eguchi 's attention to detail is also praised , such as drawing Kōsaku wearing Chuck Taylor All @-@ Stars in one chapter . |
The series has been called effervescent and having had a hand in paving the way for the J @-@ pop phenomenon . When Tegami Bachi author Hiroyuki Asada read Stop ! ! Hibari @-@ kun ! in junior high school , he admired its novel sensibility , and Eguchi 's art also influenced him . According to Eguchi , some people who read Stop ! ! Hibari @-@ kun ! were influenced to start cross @-@ dressing . |
= Guitar Hero = |
The Guitar Hero series ( sometimes referred to as the Hero series ) is a series of music rhythm games first published in 2005 by RedOctane and Harmonix , and distributed by Activision , in which players use a guitar @-@ shaped game controller to simulate playing lead , bass guitar , and rhythm guitar across numerous rock music songs . Players match notes that scroll on @-@ screen to colored fret buttons on the controller , strumming the controller in time to the music in order to score points , and keep the virtual audience excited . The games attempt to mimic many features of playing a real guitar , including the use of fast @-@ fingering hammer @-@ ons and pull @-@ offs and the use of the whammy bar to alter the pitch of notes . Most games support single player modes , typically a Career mode to play through all the songs in the game , and both competitive and cooperative multiplayer modes . With the introduction of Guitar Hero World Tour in 2008 , the game includes support for a four @-@ player band including vocals and drums . The series initially used mostly cover versions of songs created by WaveGroup Sound , but most recent titles feature soundtracks that are fully master recordings , and in some cases , special re @-@ recordings , of the songs . Later titles in the series feature support for downloadable content in the form of new songs . |
In 2005 , RedOctane , a company specializing in the manufacture of unique game controllers , was inspired to create Guitar Hero based on RedOctane 's experience creating hardware for Konami 's Guitar Freaks arcade game . They enlisted Harmonix , who previously developed several music video games , for development assistance . The first game in the series was made on a budget of $ 1 million . The series became extremely successful , leading to the acquisition of RedOctane by Activision in 2007 . Harmonix was acquired by MTV Games and went on to create the Rock Band series of music games in the same vein as Guitar Hero . Activision brought Neversoft ( primarily known for their Tony Hawk series of skateboarding games ) on board for future development duties . Additional companies , such as Budcat Creations and Vicarious Visions have assisted in the adaptation of the games for other systems . |
The series currently has eight major releases ( six Guitar Hero games , two DJ Hero games and Band Hero ) and five expansions on gaming consoles . There are spin @-@ offs for Windows and Macintosh systems , mobile phones , the Nintendo DS ( the Guitar Hero : On Tour series ) , and an arcade game . The Guitar Hero franchise was a primary brand during the emergence of the popularity of rhythm games as a cultural phenomenon in North America . Such games have been utilized as a learning and development tool for medical purposes . The first game in the series was considered by several journalists to be one of the most influential video games of the first decade of the 21st century . The series has sold more than 25 million units worldwide , earning US $ 2 billion at retail , claimed by Activision to be the 3rd largest game franchise after the Mario and Madden NFL franchises ; the third main title of the series , Guitar Hero III : Legends of Rock is also claimed by Activision to be the first single video game title to exceed $ 1 billion in sales . |
Despite early success , the series , along with the overall rhythm game genre , suffered from poor sales starting in 2009 . Activision had stated in early 2011 that the series was on hiatus for 2011 , while a seventh main title in the series was under development ; this title was later cancelled due to the poor quality of the emerging product . Activision later shut down sales of the series ' downloadable content , although users who purchased material from it previously may still play what they bought . |
In 2015 , Activision announced the first new title to the series in 5 years , Guitar Hero Live , released in October 2015 . The title is considered a reboot of the series , with development being performed by FreeStyleGames , who had developed the DJ Hero games previously . |
= = History = = |
= = = Origins and development at Harmonix ( 2005 @-@ 2006 ) = = = |
Guitar Hero was created from a partnership between RedOctane , then their own company that produced specialized video game controllers , and Harmonix , a music video game development company who had previously produced Frequency , Amplitude and Karaoke Revolution . RedOctane was seeking to bring in a Guitar Freaks @-@ like game , highly popular in Japan at the time , into Western markets , and approached Harmonix about helping them to develop a music game involving a guitar controller . Both companies agreed to it , and went on to produce Guitar Hero in 2005 . The title was highly successful , leading to the development of its successful sequel Guitar Hero II in 2006 . While the original controllers for the first Guitar Hero game were designed by Ryan Lesser , Rob Kay , Greg LoPiccolo and Alex Rigopulous of Harmonix and built by the Honeybee Corporation of China , subsequent iterations and future controllers were developed inhouse at RedOctane , with development led primarily by Jack McCauley . |
= = = Sale to Activision and development by Neversoft ( 2006 @-@ 2009 ) = = = |
Both RedOctane and Harmonix experienced changes in 2006 . RedOctane was bought by Activision in June — who spent US $ 100 million to acquire the Guitar Hero franchise — while it was announced in October that Harmonix would be purchased by MTV Networks . As a result of the two purchases , Harmonix would no longer develop future games in the Guitar Hero series . Instead , that responsibility would go to Neversoft , a subsidiary of Activision known for developing the Tony Hawk 's series of skateboarding games . Neversoft was chosen to helm the Guitar Hero series after Neversoft founder , Joel Jewett , admitted to the RedOctane founders , Kai and Charles Huang , that his development team for Tony Hawk 's Project 8 went to work on weekends just to play Guitar Hero . Activision CEO Bobby Kotick believed that Neversoft would help them bring great games to the series , but on reflection , stated that had Activision explored Harmonix further as a continued developer for the series , things " may have turned out differently " . In addition , Activision began seeking other markets for the game ; a Nintendo DS version of the series was developed by Vicarious Visions , while a Guitar Hero Mobile series was created for mobile phones . The company also began considering the expansion of the series to band @-@ specific titles with Guitar Hero : Aerosmith . Later , in November 2008 , Activision acquired Budcat Creations , another development studio that had helped with the PlayStation 2 versions of Guitar Hero III and World Tour , announcing that they would be helping to develop another game in the Guitar Hero series . |
In 2007 , Harmonix and MTV Games released a new music title through rival publisher Electronic Arts , called Rock Band . It expanded upon the gameplay popularized by the Guitar Hero series by adding drum and microphone instruments , allowing players to simulate playing songs as bands . Activision followed suit with the release of Guitar Hero World Tour in 2008 , which supported multiple instruments . In 2009 , Activision tripled its Guitar Hero offerings , and in addition to further continuation of the existing main series with Guitar Hero 5 and expansions , they introduced the titles Band Hero , geared towards more family @-@ friendly pop music , and DJ Hero , a game based on turntablism and featuring a number of mixes . With the release of Guitar Hero 5 , Activision considered the series to have moved away from its heavy metal basis into a broader selection of music . Guitar Hero 5 is the first game in the series to use a new version of the series ' logo ; previous games used a logo in a font with sharper " points " on the letters , which was considered " idiosyncratic with a vengeance " to match the games ' emphasis on heavy metal music . Activision used the services of the Pentagram design studio to refashion the game 's logo . Pentagram developed a new font , removing some of the " aggressive odd " features to make the typeface more suitable and amendable to design feature incorporation to other games such as Band Hero and DJ Hero . |
= = = Decline and hiatus ( 2009 @-@ 2015 ) = = = |
The results of the expanded offerings did not contribute well to the series , alongside the late @-@ 2000s recession ; sales of most rhythm games including Guitar Hero and DJ Hero did not meet expectations , falling about 50 % short of projected targets . Activision announced it would be cutting back to only 10 SKUs within 2010 instead of the 25 in 2009 . Though RedOctane and Neversoft continued to develop the 6th main game , Guitar Hero : Warriors of Rock , until its completion , both studios were later shuttered by Activision , moving key personnel into Activision directly for future game development , and in the case of Neversoft , closing its Guitar Hero division , while transferring future development duties for the series to Vicarious Visions , another Activision studio which had been fundamental in building the Wii and Nintendo DS versions of the games . In November 2010 , Activision also closed Budcat Creations , the arm of the publisher that was primarily responsible for porting the Guitar Hero games to the PlayStation 2 . |
Ahead of Activision 's 2010 fourth quarter financial report in February 2011 , Activision disbanded its Guitar Hero business unit and announced that it would cease development of the planned 2011 Guitar Hero game . Activision cited " continued declines in the music genre " to explain its decision . The closure also affected the DJ Hero series , as Activision stated that there were no plans to publish a music game during 2011 . Activision 's vice president Dan Winters later clarified that the company was " just putting Guitar Hero on hiatus " and that they were " just not making a new game for next year , that 's all " . |
In a July 2011 interview with Forbes , Kotick stated that while the publisher was " going to stop selling Guitar Hero altogether " , they were " going to go back to the studios and we ’ re going to use new studios and reinvent " the series , but a former teammember of Vicarious Visions has stated that as of 2012 , all development of Guitar Hero has come to an end within Activision . Another source close to Vicarious Visions had reported to Kotaku that while Guitar Hero 7 was in development under an Activision studio , the game was considered a " disaster " . The cancelled game omitted the additional instruments and used only a guitar peripheral , redesigning the unit to include a 6 @-@ button mechanism replacing the strum bar ; the resulting unit was considered too expensive to manufacture and purchase . The developers had also started the game development from scratch to try to create new characters and venues that would be more reactive to the actual songs being played to give the feel of a music video , but ultimately this proved too much of a challenge and had to be scrapped . Further , with a limited budget , the song selection was limited to " low @-@ budget " hits of the 1990s , or at times reusing songs that had previously been included in Guitar Hero games . Though the team had a two @-@ year development cycle , it was closed down after Activision president Eric Hirshber had seen the current state of the project at the one @-@ year point . |
Another potential Guitar Hero project was discovered by the archival site Unseen64 for a game titled Hero World , a massively multiplayer online game that would link the Guitar Hero and DJ Hero games . The game had been developed by FreeStyle Games , sometime after the release of DJ Hero 2 , with the main development duties passed to Virtual Fairground , using their platform The Ride , an Adobe Flash @-@ based platform that would let the game be played in a web browser . The game was cancelled in 2011 along with other pending Guitar Hero projects . |
No further downloadable content for either Guitar Hero or DJ Hero was made after February 2011 , though Activision committed to releasing content that was already in development by that time due to fan response ; later , in a move described by Game Informer as " the final nail in [ the series ' ] coffins " , Activision announced it would discontinue all DLC sales for the series ( although customers can still play tracks they have already bought ) as of March 31 , 2014 . Though Activision had moved away from the Guitar Hero series , the lessons learned helped them and developer Toys for Bob to handle the manufacturing and outsourcing issues that came with the highly successful Skylanders toy and video game franchise . |
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