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from dataclasses import dataclass | |
from typing import Dict, List, Type, Union, Tuple | |
from collections import defaultdict | |
from base.attribute import Attribute | |
from base.buff import Buff | |
from base.gain import Gain | |
from base.skill import Skill, DotSkill, DotConsumeSkill, Damage, DotDamage | |
from schools import bei_ao_jue, shan_hai_xin_jue, ling_hai_jue | |
from utils.lua import parse | |
SKILL_TYPE = Tuple[int, int, int] | |
BUFF_TYPE = Tuple[int, int, int] | |
TIMELINE_TYPE = List[Tuple[int, bool]] | |
SUB_RECORD_TYPE = Dict[Tuple[tuple, tuple], TIMELINE_TYPE] | |
RECORD_TYPE = Dict[SKILL_TYPE, SUB_RECORD_TYPE] | |
STATUS_TYPE = Dict[Tuple[int, int], int] | |
SNAPSHOT_TYPE = Dict[int, STATUS_TYPE] | |
class School: | |
school: str | |
major: str | |
kind: str | |
attribute: Type[Attribute] | |
formation: str | |
skills: Dict[int, Skill] | |
buffs: Dict[int, Buff] | |
talent_gains: Dict[int, Gain] | |
talents: List[List[int]] | |
talent_decoder: Dict[int, str] | |
talent_encoder: Dict[str, int] | |
recipe_gains: Dict[str, Dict[str, Gain]] | |
recipes: Dict[str, List[str]] | |
gains: Dict[Union[Tuple[int, int], int], Gain] | |
display_attrs: Dict[str, str] | |
def attr_content(self, attribute): | |
content = [] | |
for attr, name in self.display_attrs.items(): | |
value = getattr(attribute, attr) | |
if isinstance(value, int): | |
content.append([name, f"{value}"]) | |
else: | |
content.append([name, f"{round(value * 100, 2)}%"]) | |
return content | |
PHYSICAL_DISPLAY_ATTRS = { | |
"base_physical_attack_power": "基础攻击", | |
"physical_attack_power": "攻击", | |
"base_physical_critical_strike": "会心等级", | |
"physical_critical_strike": "会心", | |
"physical_critical_power_base": "会效等级", | |
"physical_critical_power": "会效", | |
"base_physical_overcome": "基础破防", | |
"final_physical_overcome": "最终破防", | |
"physical_overcome": "破防", | |
"weapon_damage_base": "基础武器伤害", | |
"weapon_damage_rand": "浮动武器伤害", | |
"strain_base": "无双等级", | |
"strain": "无双", | |
"surplus": "破招", | |
} | |
SUPPORT_SCHOOL = { | |
10464: School( | |
school="霸刀", major="力道", kind="外功", attribute=bei_ao_jue.BeiAoJue, formation="霜岚洗锋阵", | |
skills=bei_ao_jue.SKILLS, buffs=bei_ao_jue.BUFFS, | |
talent_gains=bei_ao_jue.TALENT_GAINS, talents=bei_ao_jue.TALENTS, | |
talent_decoder=bei_ao_jue.TALENT_DECODER, talent_encoder=bei_ao_jue.TALENT_ENCODER, | |
recipe_gains=bei_ao_jue.RECIPE_GAINS, recipes=bei_ao_jue.RECIPES, | |
gains=bei_ao_jue.GAINS, display_attrs={"strength": "力道", **PHYSICAL_DISPLAY_ATTRS} | |
), | |
10756: School( | |
school="万灵", major="身法", kind="外功", attribute=shan_hai_xin_jue.ShanHaiXinJue, formation="苍梧引灵阵", | |
skills=shan_hai_xin_jue.SKILLS, buffs=shan_hai_xin_jue.BUFFS, | |
talent_gains=shan_hai_xin_jue.TALENT_GAINS, talents=shan_hai_xin_jue.TALENTS, | |
talent_decoder=shan_hai_xin_jue.TALENT_DECODER, talent_encoder=shan_hai_xin_jue.TALENT_ENCODER, | |
recipe_gains=shan_hai_xin_jue.RECIPE_GAINS, recipes=shan_hai_xin_jue.RECIPES, | |
gains=shan_hai_xin_jue.GAINS, display_attrs={"agility": "身法", **PHYSICAL_DISPLAY_ATTRS} | |
), | |
10533: School( | |
school="蓬莱", major="身法", kind="外功", attribute=ling_hai_jue.LingHaiJue, formation="墟海引归阵", | |
skills=ling_hai_jue.SKILLS, buffs=ling_hai_jue.BUFFS, | |
talent_gains=ling_hai_jue.TALENT_GAINS, talents=ling_hai_jue.TALENTS, | |
talent_decoder=ling_hai_jue.TALENT_DECODER, talent_encoder=ling_hai_jue.TALENT_ENCODER, | |
recipe_gains=ling_hai_jue.RECIPE_GAINS, recipes=ling_hai_jue.RECIPES, | |
gains=ling_hai_jue.GAINS, display_attrs={"agility": "身法", **PHYSICAL_DISPLAY_ATTRS} | |
), | |
} | |
LABEL_MAPPING = { | |
2: "远程武器", | |
3: "上衣", | |
4: "帽子", | |
5: "项链", | |
6: "戒指1", | |
7: "戒指2", | |
8: "腰带", | |
9: "腰坠", | |
10: "下装", | |
11: "鞋子", | |
12: "护腕", | |
0: "近战武器" | |
} | |
EMBED_MAPPING = {(5, 24449 - i): 8 - i for i in range(8)} | |
class Parser: | |
current_player: int | |
id2name: Dict[int, str] | |
name2id: Dict[str, int] | |
records: Dict[int, List[RECORD_TYPE]] | |
status: Dict[int, STATUS_TYPE] | |
snapshot: Dict[int, SNAPSHOT_TYPE] | |
last_dot: Dict[int, Dict[int, Tuple[Tuple[int, int, int], Tuple[tuple, tuple]]]] | |
stacks: Dict[int, Dict[int, int]] | |
ticks: Dict[int, Dict[int, int]] | |
pets: Dict[int, int] | |
start_time: Dict[int, List[int]] | |
end_time: Dict[int, List[int]] | |
record_index: Dict[int, Dict[str, int]] | |
select_talents: Dict[int, List[int]] | |
select_equipments: Dict[int, Dict[int, Dict[str, int | list]]] | |
school: Dict[int, School] | |
def duration(self, player_id, i): | |
return round((self.end_time[player_id][i] - self.start_time[player_id][i]) / 1000, 3) | |
def available_status(self, player_id, skill_id): | |
current_status = [] | |
for (buff_id, buff_level), buff_stack in self.status[player_id].items(): | |
buff = self.school[player_id].buffs[buff_id] | |
if buff.gain_attributes: | |
current_status.append((buff_id, buff_level, buff_stack)) | |
elif buff.gain_skills and skill_id in buff.gain_skills: | |
current_status.append((buff_id, buff_level, buff_stack)) | |
snapshot_status = [] | |
for (buff_id, buff_level), buff_stack in self.snapshot[player_id].get(skill_id, {}).items(): | |
buff = self.school[player_id].buffs[buff_id] | |
if buff.gain_attributes: | |
snapshot_status.append((buff_id, buff_level, buff_stack)) | |
elif buff.gain_skills and skill_id in buff.gain_skills: | |
snapshot_status.append((buff_id, buff_level, buff_stack)) | |
return tuple(current_status), tuple(snapshot_status) | |
def reset(self): | |
self.id2name = {} | |
self.name2id = {} | |
self.records = defaultdict(list) | |
self.status = defaultdict(dict) | |
self.snapshot = defaultdict(dict) | |
self.last_dot = defaultdict(dict) | |
self.stacks = defaultdict(lambda: defaultdict(lambda: 1)) | |
self.ticks = defaultdict(lambda: defaultdict(int)) | |
self.pets = {} | |
self.start_time = defaultdict(list) | |
self.end_time = defaultdict(list) | |
self.select_talents = {} | |
self.select_equipments = {} | |
self.school = {} | |
def parse_equipments(detail): | |
select_equipments = {} | |
for row in detail: | |
if not (label := LABEL_MAPPING.get(row[0])): | |
continue | |
select_equipment = select_equipments[label] = {} | |
select_equipment['equipment'] = row[2] | |
select_equipment['strength_level'] = row[3] | |
if isinstance(row[4], list): | |
select_equipment['embed_levels'] = [EMBED_MAPPING.get(tuple(e), 0) for e in row[4]] | |
else: | |
select_equipment['embed_levels'] = [] | |
select_equipment['enchant'] = row[5] | |
return select_equipments | |
def parse_talents(detail): | |
return [row[1] for row in detail] | |
def parse_info(self, row): | |
detail = row.strip("{}").split(",") | |
player_id, school_id = int(detail[0]), int(detail[3]) | |
if player_id in self.id2name or school_id not in SUPPORT_SCHOOL: | |
return | |
if isinstance(detail := parse(row), list): | |
player_name = detail[1] | |
self.id2name[player_id] = player_name | |
self.name2id[player_name] = player_id | |
if school := SUPPORT_SCHOOL.get(detail[3]): | |
self.school[player_id] = school | |
self.select_equipments[player_id] = self.parse_equipments(detail[5]) | |
self.select_talents[player_id] = self.parse_talents(detail[6]) | |
def parse_pet(self, row): | |
detail = row.strip("{}").split(",") | |
pet_id, player_id = int(detail[0]), int(detail[3]) | |
if player_id in self.school: | |
self.pets[pet_id] = player_id | |
def parse_time(self, row, timestamp): | |
detail = row.strip("{}").split(",") | |
player_id = int(detail[0]) | |
if player_id not in self.school: | |
return | |
if detail[1] == "true" and len(self.start_time[player_id]) == len(self.end_time[player_id]): | |
self.start_time[player_id].append(int(timestamp)) | |
self.records[player_id].append(defaultdict(lambda: defaultdict(list))) | |
elif detail[1] == "false" and len(self.start_time[player_id]) - len(self.end_time[player_id]) == 1: | |
self.end_time[player_id].append(int(timestamp)) | |
def parse_buff(self, row): | |
detail = row.strip("{}").split(",") | |
player_id = int(detail[0]) | |
if player_id not in self.school: | |
return | |
buff_id, buff_stack, buff_level = int(detail[4]), int(detail[5]), int(detail[8]) | |
if buff_id not in self.school[player_id].buffs: | |
return | |
if not buff_stack: | |
self.status[player_id].pop((buff_id, buff_level), None) | |
else: | |
self.status[player_id][(buff_id, buff_level)] = buff_stack | |
def parse_skill(self, row, timestamp): | |
detail = row.strip("{}").split(",") | |
caster_id = int(detail[0]) | |
if caster_id in self.pets: | |
player_id = self.pets[caster_id] | |
else: | |
player_id = caster_id | |
if player_id not in self.school: | |
return | |
react, skill_id, skill_level, critical = int(detail[2]), int(detail[4]), int(detail[5]), detail[6] == "true" | |
if react or skill_id not in self.school[player_id].skills: | |
return | |
if len(self.start_time[player_id]) == len(self.end_time[player_id]): | |
self.start_time[player_id].append(int(timestamp)) | |
self.records[player_id].append(defaultdict(lambda: defaultdict(list))) | |
timestamp = int(timestamp) - self.start_time[player_id][-1] | |
skill_stack = self.stacks[player_id][skill_id] | |
skill = self.school[player_id].skills[skill_id] | |
if isinstance(skill, DotSkill): | |
bind_skill = skill.bind_skill | |
if not self.ticks[player_id][bind_skill]: | |
self.stacks[player_id][bind_skill] = 0 | |
self.ticks[player_id][bind_skill] = skill.tick | |
self.stacks[player_id][bind_skill] = min(self.stacks[player_id][bind_skill] + 1, skill.max_stack) | |
self.snapshot[player_id][bind_skill] = self.status[player_id].copy() | |
elif isinstance(skill, DotConsumeSkill): | |
bind_skill = skill.bind_skill | |
skill_tuple, status_tuple = self.last_dot[player_id][bind_skill] | |
skill_id, skill_level, skill_stack = skill_tuple | |
self.ticks[player_id][skill_id] += 1 | |
tick = min(self.ticks[player_id][skill_id], skill.tick) | |
current_record = self.records[player_id][-1] | |
current_record[(skill_id, skill_level, skill_stack * tick)][status_tuple].append( | |
current_record[skill_tuple][status_tuple].pop() | |
) | |
self.ticks[player_id][skill_id] -= tick | |
elif isinstance(skill, Damage): | |
skill_tuple = (skill_id, skill_level, skill_stack) | |
status_tuple = self.available_status(player_id, skill_id) | |
current_record = self.records[player_id][-1] | |
current_record[skill_tuple][status_tuple].append((timestamp, critical)) | |
if isinstance(skill, DotDamage): | |
self.last_dot[player_id][skill_id] = (skill_tuple, status_tuple) | |
self.ticks[player_id][skill_id] -= 1 | |
def __call__(self, file_name): | |
self.reset() | |
lines = open(file_name).readlines() | |
for line in lines: | |
row = line.split("\t") | |
if row[4] == "4": | |
self.parse_info(row[-1]) | |
for player_id, school in self.school.items(): | |
for talent_id in self.select_talents[player_id]: | |
school.talent_gains[talent_id].add_skills(school.skills) | |
for line in lines: | |
row = line.split("\t") | |
if row[4] == "5": | |
self.parse_time(row[-1], row[3]) | |
if row[4] == "8": | |
self.parse_pet(row[-1]) | |
elif row[4] == "13": | |
self.parse_buff(row[-1]) | |
elif row[4] == "21": | |
self.parse_skill(row[-1], row[3]) | |
for player_id, school in self.school.items(): | |
for talent_id in self.select_talents[player_id]: | |
school.talent_gains[talent_id].sub_skills(school.skills) | |
self.record_index = { | |
player_id: { | |
f"{i + 1}:{round((end_time - self.start_time[player_id][i]) / 1000, 3)}": i | |
for i, end_time in enumerate(self.end_time[player_id]) | |
} | |
for player_id in self.end_time | |
} | |