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from typing import Dict | |
from base.constant import DOT_DAMAGE_SCALE, FRAME_PER_SECOND | |
from base.skill import Skill, DotSkill, DotConsumeSkill, PhysicalDamage, PhysicalDotDamage | |
from general.skills import GENERAL_SKILLS | |
SKILLS: Dict[int, Skill | dict] = { | |
36177: { | |
"skill_class": PhysicalDamage, | |
"skill_name": "破", | |
"surplus_cof": [ | |
1048576 * (0.3 - 1), | |
1048576 * (0.3 - 1) | |
] | |
}, | |
35894: { | |
"skill_class": PhysicalDamage, | |
"skill_name": "风矢", | |
"attack_power_cof": 16, | |
"weapon_damage_cof": 1024, | |
"skill_damage_addition": 205 | |
}, | |
35866: { | |
"skill_class": PhysicalDamage, | |
"skill_name": "劲风簇", | |
"damage_base": [35, 70, 105, 140, 157, 175, 193, 210, 228, 245, 263, 280, 298, 315, 333], | |
"damage_rand": 5, | |
"attack_power_cof": [25 * 0.9 * 0.9 * 0.95] * 3 + | |
[(25 + (i - 4) * 10) * 0.9 * 0.9 * 0.95 for i in range(4, 15)] + | |
[175 * 0.9 * 0.9 * 0.95], | |
"weapon_damage_cof": 1024 | |
}, | |
35987: { | |
"skill_class": PhysicalDamage, | |
"skill_name": "饮羽簇", | |
"damage_base": [77, 154, 321, 308, 347, 385, 424, 462, 501, 539, 578, 616, 655, 693, 732], | |
"damage_rand": [5, 5, 5, 5, 5, 5, 5, 5, 10, 10, 10, 10, 10, 10, 10], | |
"attack_power_cof": [66 * 0.9 * 0.9 * 0.95 * 0.9 * 0.95] * 3 + | |
[(66 + (i - 4) * 38) * 0.9 * 0.9 * 0.95 * 0.9 * 0.95 for i in range(4, 15)] + | |
[552 * 0.9 * 0.9 * 0.95 * 0.9 * 0.95], | |
"weapon_damage_cof": 2048 | |
}, | |
36056: { | |
"skill_class": PhysicalDamage, | |
"skill_name": "践踏", | |
"damage_base": [16, 44, 72, 100, 128, 156, 184, 212, 240, 268, 296], | |
"damage_rand": 20, | |
"attack_power_cof": [70 * 1.05] * 2 + | |
[(70 + (i - 3) * 58) * 1.05 for i in range(3, 11)] + | |
[607 * 1.05], | |
"skill_damage_addition": 62 | |
}, | |
36057: { | |
"skill_class": PhysicalDamage, | |
"skill_name": "重击", | |
"damage_base": [16, 44, 72, 100, 128, 156, 184, 212, 240, 268, 296], | |
"damage_rand": 20, | |
"attack_power_cof": [33 * 1.05] * 2 + | |
[(33 + (i - 3) * 26) * 1.05 for i in range(3, 11)] + | |
[276 * 1.05], | |
"skill_damage_addition": 62 | |
}, | |
36111: { | |
"skill_class": PhysicalDamage, | |
"skill_name": "攻击", | |
"damage_base": [16, 44, 72, 100, 128, 156, 184, 212, 240, 268, 296], | |
"damage_rand": 20, | |
"attack_power_cof": [33 * 1.05] * 2 + | |
[(33 + (i - 3) * 26) * 1.05 for i in range(3, 11)] + | |
[276 * 1.05], | |
"skill_damage_addition": 62 | |
}, | |
36112: { | |
"skill_class": PhysicalDamage, | |
"skill_name": "攻击", | |
"damage_base": [48, 132, 216, 300, 384, 468, 552, 636, 720, 804, 296], | |
"damage_rand": 20, | |
"attack_power_cof": [99 * 1.05] * 2 + | |
[(99 + (i - 3) * 26) * 1.05 for i in range(3, 11)] + | |
[828 * 1.05], | |
"skill_damage_addition": 62 | |
}, | |
36113: { | |
"skill_class": PhysicalDamage, | |
"skill_name": "攻击", | |
"damage_base": [16, 44, 72, 100, 128, 156, 184, 212, 240, 268, 296], | |
"damage_rand": 20, | |
"attack_power_cof": [70 * 1.05] * 2 + | |
[(70 + (i - 3) * 26) * 1.05 for i in range(3, 11)] + | |
[607 * 1.05], | |
"skill_damage_addition": 62 | |
}, | |
36114: { | |
"skill_class": PhysicalDamage, | |
"skill_name": "攻击", | |
"damage_base": [16, 44, 72, 100, 128, 156, 184, 212, 240, 268, 296], | |
"damage_rand": 20, | |
"attack_power_cof": [23 * 1.05] * 2 + | |
[(23 + (i - 3) * 26) * 1.05 for i in range(3, 11)] + | |
[165 * 1.05], | |
"skill_damage_addition": 62 | |
}, | |
36157: { | |
"skill_class": PhysicalDamage, | |
"skill_name": "标鹄", | |
"damage_base": 30, | |
"damage_rand": 20, | |
"attack_power_cof": 512 * 1.15 * 0.9 * 0.95 | |
}, | |
26856: { | |
"skill_class": PhysicalDotDamage, | |
"skill_name": "贯穿(DOT)", | |
"damage_base": 32, | |
"attack_power_cof": 215 * 0.7 * 1.15 * 0.9 * 0.9 * 0.9, | |
"interval": FRAME_PER_SECOND * DOT_DAMAGE_SCALE / 4, | |
"max_stack": 6, | |
"tick": 4 | |
}, | |
35771: { | |
"skill_class": DotSkill, | |
"skill_name": "贯穿", | |
"bind_skill": 26856 | |
}, | |
36165: { | |
"skill_class": DotConsumeSkill, | |
"skill_name": "贯穿", | |
"bind_skill": 26856, | |
"tick": 3 | |
}, | |
36453: { | |
"skill_class": PhysicalDamage, | |
"skill_name": "朝仪万汇", | |
"damage_base": 37, | |
"damage_rand": 5, | |
"attack_power_cof": 215 | |
}, | |
36579: { | |
"skill_class": PhysicalDamage, | |
"skill_name": "劲风簇·神兵", | |
"damage_base": 20, | |
"damage_rand": 2, | |
"attack_power_cof": 60 | |
}, | |
36580: { | |
"skill_class": PhysicalDamage, | |
"skill_name": "月弦激星", | |
"damage_base": 20, | |
"damage_rand": 2, | |
"attack_power_cof": 390 | |
} | |
} | |
for skill_id, detail in SKILLS.items(): | |
SKILLS[skill_id] = detail.pop('skill_class')(skill_id) | |
for attr, value in detail.items(): | |
setattr(SKILLS[skill_id], attr, value) | |
for skill_id, skill in GENERAL_SKILLS.items(): | |
SKILLS[skill_id] = skill | |