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from typing import Dict | |
from base.skill import Skill, DotSkill, PhysicalDamage, PhysicalDotDamage | |
from general.skills import GENERAL_SKILLS | |
SKILLS: Dict[int, Skill | dict] = { | |
32822: { | |
"skill_class": PhysicalDamage, | |
"skill_name": "破", | |
"surplus_cof": [ | |
1048576 * (0.48875 - 1), | |
1048576 * (0.146625 - 1) | |
] | |
}, | |
22126: { | |
"skill_class": PhysicalDamage, | |
"skill_name": "碎风刃", | |
"attack_power_cof": 16, | |
"weapon_damage_cof": 1024, | |
"skill_damage_addition": 205 | |
}, | |
22787: { | |
"skill_class": PhysicalDamage, | |
"skill_name": "幽冥窥月", | |
"damage_base": [67, 152, 237, 322, 407, 493, 578, 663, 748, 833], | |
"damage_rand": 10, | |
"attack_power_cof": [16] * 2 + | |
[8 * i for i in range(3, 10)] + | |
[80], | |
"weapon_damage_cof": 1024 | |
}, | |
**{ | |
skill_id: { | |
"skill_class": PhysicalDamage, | |
"skill_name": "星垂平野", | |
"damage_base": [40, 55, 71, 86, 101, 117, 132, 147, 163, 178, 193, 209, 224, 239, 255, 270, 285, 301, 316, | |
331, 347, 362, 377, 393, 408, 423, 439, 454, 469, 485, 500], | |
"damage_rand": [5, 5, 5, 5, 5, 5, 5, 5, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 15, 15, 15, 15, 15, 15, 15, | |
15, 15, 15, 15, 15, 15], | |
"attack_power_cof": [24 * 1.5 * 1.3 * 0.8 * 1.1 * 1.15] * 5 + | |
[(3.6 * i + 5) * 1.5 * 1.3 * 0.8 * 1.1 * 1.15 for i in range(6, 31)] + | |
[180 * 1.3 * 0.8 * 1.1 * 1.15], | |
"weapon_damage_cof": 1024 | |
} for skill_id in (22170, 22550, 22551) | |
}, | |
22298: { | |
"skill_class": PhysicalDamage, | |
"skill_name": "星垂平野", | |
"damage_base": [40, 55, 71, 86, 101, 117, 132, 147, 163, 178, 193, 209, 224, 239, 255, 270, 285, 301, 316, | |
331, 347, 362, 377, 393, 408, 423, 439, 454, 469, 485, 500], | |
"damage_rand": [5, 5, 5, 5, 5, 5, 5, 5, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 15, 15, 15, 15, 15, 15, 15, | |
15, 15, 15, 15, 15, 15], | |
"attack_power_cof": [24 * 1.5 * 0.4 * 1.3 * 0.8 * 1.1 * 1.15] * 5 + | |
[(3.6 * i + 5) * 1.5 * 0.4 * 1.3 * 0.8 * 1.1 * 1.15 for i in range(6, 31)] + | |
[180 * 0.4 * 1.3 * 0.8 * 1.1 * 1.15], | |
"weapon_damage_cof": 1024 | |
}, | |
22621: { | |
"skill_class": PhysicalDamage, | |
"skill_name": "金戈回澜", | |
"damage_base": [87, 134, 182, 229, 277, 324, 372, 419, 466, 514, 561, 609, 656, 704, 751, 798, 846, 893, 941, | |
988, 1036, 1083], | |
"damage_rand": [5, 5, 5, 5, 5, 5, 5, 5, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 15, 15, 15, 15], | |
"attack_power_cof": [52 * 1.35 * 0.9 * 1.1 * 1.15] * 3 + | |
[(10 * i + 15) * 1.35 * 0.9 * 1.1 * 1.15 for i in range(4, 22)] + | |
[260 * 1.35 * 0.9 * 1.1 * 1.15], | |
"weapon_damage_cof": 2048 | |
}, | |
22620: { | |
"skill_class": PhysicalDamage, | |
"skill_name": "金戈回澜", | |
"damage_base": [87, 134, 182, 229, 277, 324, 372, 419, 466, 514, 561, 609, 656, 704, 751, 798, 846, 893, 941, | |
988, 1036, 1083], | |
"damage_rand": [5, 5, 5, 5, 5, 5, 5, 5, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 15, 15, 15, 15], | |
"attack_power_cof": [52 * 1.35 * 0.1 * 0.9 * 1.1 * 1.15] * 3 + | |
[(10 * i + 15) * 1.35 * 0.1 * 0.9 * 1.1 * 1.15 for i in range(4, 22)] + | |
[260 * 1.35 * 0.1 * 0.9 * 1.1 * 1.15], | |
"weapon_damage_cof": 1024 | |
}, | |
22610: { | |
"skill_class": PhysicalDamage, | |
"skill_name": "隐风雷", | |
"damage_base": [160, 180, 200, 220, 240, 260, 280, 300, 310, 320, 330, 340, 350, 360, 370, 380, 395, 413], | |
"damage_rand": [e * 0.1 for e in | |
[73, 93, 113, 133, 153, 173, 193, 213, 233, 253, 273, 293, 313, 333, 353, 373, 393, 413]], | |
"attack_power_cof": [20] * 8 + | |
[(60 + (i - 8) * 0.3) for i in range(9, 18)] + | |
[70], | |
"weapon_damage_cof": 1024 | |
}, | |
22611: { | |
"skill_class": PhysicalDamage, | |
"skill_name": "隐风雷", | |
"damage_base": [160, 180, 200, 220, 240, 260, 280, 300, 310, 320, 330, 340, 350, 360, 370, 380, 395, 413], | |
"damage_rand": [e * 0.1 for e in | |
[73, 93, 113, 133, 153, 173, 193, 213, 233, 253, 273, 293, 313, 333, 353, 373, 393, 413]], | |
"attack_power_cof": [20 * 1.3] * 8 + | |
[(60 + (i - 8) * 0.3) * 1.3 for i in range(9, 18)] + | |
[70 * 1.3], | |
"weapon_damage_cof": 1024 | |
}, | |
22612: { | |
"skill_class": PhysicalDamage, | |
"skill_name": "隐风雷", | |
"damage_base": [160, 180, 200, 220, 240, 260, 280, 300, 310, 320, 330, 340, 350, 360, 370, 380, 395, 413], | |
"damage_rand": [e * 0.1 for e in | |
[73, 93, 113, 133, 153, 173, 193, 213, 233, 253, 273, 293, 313, 333, 353, 373, 393, 413]], | |
"attack_power_cof": [20 * 0.5 * 1.3] * 8 + | |
[(60 + (i - 8) * 0.3) * 0.5 * 1.3 for i in range(9, 18)] + | |
[70 * 0.5 * 1.3], | |
"weapon_damage_cof": 1024 | |
}, | |
22604: { | |
"skill_class": PhysicalDamage, | |
"skill_name": "寂洪荒", | |
"damage_base": [33, 45, 58, 70, 83, 95, 107, 120, 132, 144, 157, 169, 182, 194, 206, 219, 231, 244, 256, 268, | |
281, 293, 306, 318, 330, 343, 355, 367, 380, 392, 405, 417], | |
"damage_rand": [5, 5, 5, 5, 5, 5, 5, 5, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 15, 15, 15, 15, 15, 15, 15, 15, | |
15, 15, 15, 15, 15, 15], | |
"attack_power_cof": [40 * 1.3 * 1.25 * 0.85 * 0.9 * 0.9 * 0.9 * 0.9 * 0.9 * 1.1 * 1.1] * 6 + | |
[(3 * i + 1.5) * 2 * 1.3 * 1.25 * 0.85 * 0.9 * 0.9 * 0.9 * 0.9 * 0.9 * 1.1 * 1.1 | |
for i in range(7, 32)] + | |
[250 * 1.3 * 1.25 * 0.85 * 0.9 * 0.9 * 0.9 * 0.9 * 0.9 * 1.1 * 1.1], | |
"weapon_damage_cof": 2048 | |
}, | |
22605: { | |
"skill_class": PhysicalDamage, | |
"skill_name": "寂洪荒", | |
"damage_base": [33, 45, 58, 70, 83, 95, 107, 120, 132, 144, 157, 169, 182, 194, 206, 219, 231, 244, 256, 268, | |
281, 293, 306, 318, 330, 343, 355, 367, 380, 392, 405, 417], | |
"damage_rand": [5, 5, 5, 5, 5, 5, 5, 5, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 15, 15, 15, 15, 15, 15, 15, 15, | |
15, 15, 15, 15, 15, 15], | |
"attack_power_cof": [40 * 1.3 * 0.66 * 1.25 * 0.85 * 0.9 * 0.9 * 0.9 * 0.9 * 0.9 * 1.1 * 1.1 * 1.1] * 6 + | |
[(3 * i + 1.5) * 2 * 1.3 * 0.66 * 1.25 * 0.85 * 0.9 * 0.9 * 0.9 * 0.9 * 0.9 * 1.1 * 1.1 * | |
1.1 for i in range(7, 32)] + | |
[250 * 1.3 * 0.66 * 1.25 * 0.85 * 0.9 * 0.9 * 0.9 * 0.9 * 0.9 * 1.1 * 1.1 * 1.1], | |
"weapon_damage_cof": 1024 | |
}, | |
22490: { | |
"skill_class": PhysicalDamage, | |
"skill_name": "乱天狼", | |
"damage_base": [37, 67, 97, 127, 157, 187, 217, 248, 278, 308, 338, 368, 398, 428, 458], | |
"damage_rand": [5, 5, 5, 5, 5, 5, 5, 5, 10, 10, 10, 10, 10, 10, 10], | |
"attack_power_cof": [24 * 1.3 * 1.2 * 0.85 * 0.85 * 0.9 * 0.8 * 1.1 * 1.1 * 1.1 * 1.1] * 2 + | |
[9 * i * 1.3 * 1.2 * 0.85 * 0.85 * 0.9 * 0.8 * 1.1 * 1.1 * 1.1 * 1.1 | |
for i in range(3, 15)] + | |
[150 * 1.3 * 1.2 * 0.85 * 0.85 * 0.9 * 0.8 * 1.1 * 1.1 * 1.1 * 1.1], | |
"weapon_damage_cof": 1024 | |
}, | |
22554: { | |
"skill_class": PhysicalDamage, | |
"skill_name": "乱天狼", | |
"damage_base": [33, 45, 58, 70, 83, 95, 107, 120, 132, 144, 157, 169, 182, 194, 206, 219, 231, 244, 256, 268, | |
281, 293, 306, 318, 330, 343, 355, 367, 380, 392, 405, 417], | |
"damage_rand": [5, 5, 5, 5, 5, 5, 5, 5, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 15, 15, 15, 15, 15, 15, 15, 15, | |
15, 15, 15, 15, 15, 15], | |
"attack_power_cof": [24 * 1.3 * 0.4 * 1.2 * 0.85 * 0.85 * 0.9 * 0.8 * 1.1 * 1.1 * 1.1 * 1.1] * 2 + | |
[9 * i * 1.3 * 0.4 * 1.2 * 0.85 * 0.85 * 0.9 * 0.8 * 1.1 * 1.1 * 1.1 * 1.1 * | |
1.1 for i in range(3, 15)] + | |
[150 * 1.3 * 0.4 * 1.2 * 0.85 * 0.85 * 0.9 * 0.8 * 1.1 * 1.1 * 1.1 * 1.1], | |
"weapon_damage_cof": 1024 | |
}, | |
15568: { | |
"skill_class": PhysicalDotDamage, | |
"skill_name": "寂洪荒(DOT)", | |
"damage_base": 25, | |
"attack_power_cof": 250 * 1.2 * 1.15, | |
"interval": 48, | |
"tick": 5, | |
"max_stack": 3, | |
}, | |
22330: { | |
"skill_class": DotSkill, | |
"skill_name": "寂洪荒", | |
"bind_skill": 15568 | |
}, | |
25314: { | |
"skill_class": PhysicalDamage, | |
"skill_name": "遗恨", | |
"damage_base": [133, 644, 1156, 1667], | |
"damage_rand": 10, | |
"attack_power_cof": 100 * 1.2 * 1.15 * 1.3 * 1.15 | |
}, | |
36267: { | |
"skill_class": PhysicalDamage, | |
"skill_name": "寂洪荒", | |
"damage_base": [33, 45, 58, 70, 83, 95, 107, 120, 132, 144, 157, 169, 182, 194, 206, 219, 231, 244, 256, 268, | |
281, 293, 306, 318, 330, 343, 355, 367, 380, 392, 405, 417], | |
"damage_rand": [5, 5, 5, 5, 5, 5, 5, 5, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 15, 15, 15, 15, 15, 15, 15, 15, | |
15, 15, 15, 15, 15, 15], | |
"attack_power_cof": [40 * 1.3 * 1.25 * 0.85 * 0.9 * 0.9 * 0.9 * 0.9 * 0.9 * 1.35 * 1.1 * 1.1] * 6 + | |
[(3 * i + 1.5) * 2 * 1.3 * 1.25 * 0.85 * 0.9 * 0.9 * 0.9 * 0.9 * 0.9 * 1.35 * 1.1 * 1.1 | |
for i in range(7, 32)] + | |
[250 * 1.3 * 1.25 * 0.85 * 0.9 * 0.9 * 0.9 * 0.9 * 0.9 * 1.35 * 1.1 * 1.1], | |
"weapon_damage_cof": 2048 | |
}, | |
36268: { | |
"skill_class": PhysicalDamage, | |
"skill_name": "寂洪荒", | |
"damage_base": [33, 45, 58, 70, 83, 95, 107, 120, 132, 144, 157, 169, 182, 194, 206, 219, 231, 244, 256, 268, | |
281, 293, 306, 318, 330, 343, 355, 367, 380, 392, 405, 417], | |
"damage_rand": [5, 5, 5, 5, 5, 5, 5, 5, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 15, 15, 15, 15, 15, 15, 15, 15, | |
15, 15, 15, 15, 15, 15], | |
"attack_power_cof": [40 * 1.3 * 0.66 * 1.25 * 0.85 * 0.9 * 0.9 * 0.9 * 0.9 * 0.9 * 1.1 * 1.35 * 1.1 * 1.1] * 6 + | |
[(3 * i + 1.5) * 2 * 1.3 * 0.66 * 1.25 * 0.85 * 0.9 * 0.9 * 0.9 * 0.9 * 0.9 * 1.1 * 1.35 * | |
1.1 * 1.1 for i in range(7, 32)] + | |
[250 * 1.3 * 0.66 * 1.25 * 0.85 * 0.9 * 0.9 * 0.9 * 0.9 * 0.9 * 1.1 * 1.35 * 1.1 * 1.1], | |
"weapon_damage_cof": 1024 | |
}, | |
36265: { | |
"skill_class": PhysicalDamage, | |
"skill_name": "乱天狼", | |
"damage_base": [37, 67, 97, 127, 157, 187, 217, 248, 278, 308, 338, 368, 398, 428, 458], | |
"damage_rand": [5, 5, 5, 5, 5, 5, 5, 5, 10, 10, 10, 10, 10, 10, 10], | |
"attack_power_cof": [24 * 1.3 * 1.2 * 0.85 * 0.85 * 0.9 * 0.8 * 1.1 * 1.1 * 1.35 * 1.1 * 1.1] * 2 + | |
[9 * i * 1.3 * 1.2 * 0.85 * 0.85 * 0.9 * 0.8 * 1.1 * 1.1 * 1.35 * 1.1 * 1.1 | |
for i in range(3, 15)] + | |
[150 * 1.3 * 1.2 * 0.85 * 0.85 * 0.9 * 0.8 * 1.1 * 1.1 * 1.35 * 1.1 * 1.1], | |
"weapon_damage_cof": 1024 | |
}, | |
36266: { | |
"skill_class": PhysicalDamage, | |
"skill_name": "乱天狼", | |
"damage_base": [33, 45, 58, 70, 83, 95, 107, 120, 132, 144, 157, 169, 182, 194, 206, 219, 231, 244, 256, 268, | |
281, 293, 306, 318, 330, 343, 355, 367, 380, 392, 405, 417], | |
"damage_rand": [5, 5, 5, 5, 5, 5, 5, 5, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 15, 15, 15, 15, 15, 15, 15, 15, | |
15, 15, 15, 15, 15, 15], | |
"attack_power_cof": [24 * 1.3 * 0.4 * 1.2 * 0.85 * 0.85 * 0.9 * 0.8 * 1.1 * 1.1 * 1.35 * 1.1 * 1.1] * 2 + | |
[9 * i * 1.3 * 0.4 * 1.2 * 0.85 * 0.85 * 0.9 * 0.8 * 1.1 * 1.1 * 1.35 * 1.1 * 1.1 * | |
1.1 for i in range(3, 15)] + | |
[150 * 1.3 * 0.4 * 1.2 * 0.85 * 0.85 * 0.9 * 0.8 * 1.1 * 1.1 * 1.35 * 1.1 * 1.1], | |
"weapon_damage_cof": 1024 | |
}, | |
36269: { | |
"skill_class": PhysicalDamage, | |
"skill_name": "隐风雷", | |
"damage_base": [160, 180, 200, 220, 240, 260, 280, 300, 310, 320, 330, 340, 350, 360, 370, 380, 395, 413], | |
"damage_rand": [e * 0.1 for e in | |
[73, 93, 113, 133, 153, 173, 193, 213, 233, 253, 273, 293, 313, 333, 353, 373, 393, 413]], | |
"attack_power_cof": [20 * 1.3 * 1.35] * 8 + | |
[(60 + (i - 8) * 0.3) * 1.3 * 1.35 for i in range(9, 18)] + | |
[70 * 1.3 * 1.35], | |
"weapon_damage_cof": 1024 | |
}, | |
36270: { | |
"skill_class": PhysicalDamage, | |
"skill_name": "隐风雷", | |
"damage_base": [160, 180, 200, 220, 240, 260, 280, 300, 310, 320, 330, 340, 350, 360, 370, 380, 395, 413], | |
"damage_rand": [e * 0.1 for e in | |
[73, 93, 113, 133, 153, 173, 193, 213, 233, 253, 273, 293, 313, 333, 353, 373, 393, 413]], | |
"attack_power_cof": [20 * 0.5 * 1.3 * 1.35] * 8 + | |
[(60 + (i - 8) * 0.3) * 0.5 * 1.3 * 1.35 for i in range(9, 18)] + | |
[70 * 0.5 * 1.3 * 1.35], | |
"weapon_damage_cof": 1024 | |
}, | |
34981: { | |
"skill_class": PhysicalDamage, | |
"skill_name": "寂洪荒·风骨", | |
"damage_base": 300, | |
"damage_rand": 35, | |
"attack_power_cof": 750 * 0.7 | |
}, | |
29751: { | |
"skill_class": PhysicalDamage, | |
"skill_name": "飞刃回转", | |
"damage_base": 77, | |
"damage_rand": 25, | |
"attack_power_cof": 100 * 1.15 | |
}, | |
22761: { | |
"skill_class": PhysicalDamage, | |
"skill_name": "山河渊隙", | |
"damage_base": 136 * 2, | |
"damage_rand": 20, | |
"attack_power_cof": 30 * 2 * 1.1 * 1.1 * 1.1 * 1.83 | |
}, | |
25784: { | |
"skill_class": PhysicalDamage, | |
"skill_name": "寂洪荒·神兵", | |
"damage_base": 20, | |
"damage_rand": 2, | |
"attack_power_cof": 50 | |
}, | |
19626: { | |
"skill_class": PhysicalDotDamage, | |
"skill_name": "乍起狂澜(DOT)", | |
"damage_base": 25, | |
"attack_power_cof": 330 * 1.6 * 1.1, | |
"interval": 48, | |
"max_stack": 3, | |
"tick": 6 | |
}, | |
26980: { | |
"skill_class": DotSkill, | |
"skill_name": "乍起狂澜", | |
"bind_skill": 19626 | |
} | |
} | |
for skill_id, detail in SKILLS.items(): | |
SKILLS[skill_id] = detail.pop('skill_class')(skill_id) | |
for attr, value in detail.items(): | |
setattr(SKILLS[skill_id], attr, value) | |
for skill_id, skill in GENERAL_SKILLS.items(): | |
SKILLS[skill_id] = skill | |