Spaces:
Sleeping
Sleeping
/*************************************************************************************************** | |
* Copyright (c) 2023 - 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved. | |
* SPDX-License-Identifier: BSD-3-Clause | |
* | |
* Redistribution and use in source and binary forms, with or without | |
* modification, are permitted provided that the following conditions are met: | |
* | |
* 1. Redistributions of source code must retain the above copyright notice, this | |
* list of conditions and the following disclaimer. | |
* | |
* 2. Redistributions in binary form must reproduce the above copyright notice, | |
* this list of conditions and the following disclaimer in the documentation | |
* and/or other materials provided with the distribution. | |
* | |
* 3. Neither the name of the copyright holder nor the names of its | |
* contributors may be used to endorse or promote products derived from | |
* this software without specific prior written permission. | |
* | |
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
* | |
**************************************************************************************************/ | |
namespace cute | |
{ | |
// | |
// Accept mutable temporaries | |
// | |
template <class Engine, class Layout, class T> | |
CUTE_HOST_DEVICE | |
void | |
fill(Tensor<Engine, Layout>&& tensor, T const& value) | |
{ | |
return fill(tensor, value); | |
} | |
namespace detail | |
{ | |
// Prefer fill(tensor.data(), value), if possible | |
template <class Engine, class Layout, class T> | |
CUTE_HOST_DEVICE | |
auto | |
fill(Tensor<Engine, Layout>& tensor, T const& value, prefer<1>) | |
-> decltype(fill(tensor.data(), value)) | |
{ | |
fill(tensor.data(), value); | |
} | |
// Default implementation | |
template <class Engine, class Layout, class T> | |
CUTE_HOST_DEVICE | |
void | |
fill(Tensor<Engine, Layout>& tensor, T const& value, prefer<0>) | |
{ | |
CUTE_UNROLL | |
for (int i = 0; i < size(tensor); ++i) { | |
tensor(i) = value; | |
} | |
} | |
} // end namespace detail | |
template <class Engine, class Layout, class T> | |
CUTE_HOST_DEVICE | |
void | |
fill(Tensor<Engine, Layout>& tensor, T const& value) | |
{ | |
return detail::fill(tensor, value, prefer<1>{}); | |
} | |
} // end namespace cute | |