Create engine.py
Browse files
engine.py
ADDED
@@ -0,0 +1,173 @@
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1 |
+
# importing stuff
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import numpy
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from Scripts.Variables import *
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import pygame
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class Board:
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@staticmethod
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def draw_board(display):
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block = unit_size
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cnt = 0
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for i in range(8):
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for j in range(8):
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axis = (i * block, j * block, block, block)
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if cnt % 2 == 0:
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pygame.draw.rect(display, light_block, axis)
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else:
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pygame.draw.rect(display, dark_block, axis)
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cnt += 1
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cnt -= 1
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@staticmethod
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def draw_pieces(board,display):
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for rows in range(units):
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for block in range(units):
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if board[rows][block] == 1:
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pygame.draw.circle(display, light_piece, ((block * unit_size) + (unit_size//2), (rows * unit_size) + (unit_size//2)), (unit_size//2)-5)
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elif board[rows][block] == 2:
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pygame.draw.circle(display, dark_piece, ((block * unit_size) + (unit_size//2), (rows * unit_size) + (unit_size//2)), (unit_size//2)-5)
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elif board[rows][block] == 3:
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pygame.draw.circle(display, light_king, ((block * unit_size) + (unit_size // 2), (rows * unit_size) + (unit_size // 2)), (unit_size // 2) - 5)
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elif board[rows][block] == 4:
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pygame.draw.circle(display, dark_king, ((block * unit_size) + (unit_size // 2), (rows * unit_size) + (unit_size // 2)), (unit_size // 2) - 5)
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@staticmethod
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def draw_hovered_piece(display, piece, x, y):
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if piece == 1:
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pygame.draw.circle(display, light_piece, (x, y), (unit_size//2)-5)
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elif piece == 2:
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pygame.draw.circle(display, dark_piece, (x, y), (unit_size // 2) - 5)
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elif piece == 3:
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pygame.draw.circle(display, light_king, (x, y), (unit_size // 2) - 5)
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elif piece == 4:
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pygame.draw.circle(display, dark_king, (x, y), (unit_size // 2) - 5)
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@staticmethod
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def newBoard():
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return [
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[0, 2, 0, 2, 0, 2, 0, 2],
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[2, 0, 2, 0, 2, 0, 2, 0],
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[0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0],
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[0, 0, 0, 0, 0, 0, 0, 0],
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[0, 1, 0, 1, 0, 1, 0, 1],
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[1, 0, 1, 0, 1, 0, 1, 0]
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]
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@staticmethod
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def check_promotion(board):
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for i in range(8):
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if board[0][i] == 1:
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board[0][i] = 3
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if board[7][i] == 2:
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board[7][i] = 4
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class Available:
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@staticmethod
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def check_down(board, row, column, opp):
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available = []
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if column != 0:
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if row != 0:
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if board[column-1][row-1] == 0:
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available.append(helper.fromIndex(column-1, row-1))
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if row != 7:
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if board[column-1][row+1] == 0:
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available.append(helper.fromIndex(column - 1, row + 1))
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if column != 1:
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if row != 0:
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if row != 1:
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if board[column - 2][row - 2] == 0 and board[column - 1][row - 1] in opp:
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available.append(helper.fromIndex(column - 2, row - 2))
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if row != 7:
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if row != 6:
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if board[column - 2][row + 2] == 0 and board[column -1][row + 1] in opp:
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available.append(helper.fromIndex(column - 2, row + 2))
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return available
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@staticmethod
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def check_up(board, row, column, opp):
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available = []
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if column != 7:
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if row != 0:
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if board[column + 1][row - 1] == 0:
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available.append(helper.fromIndex(column + 1, row - 1))
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if row != 7:
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if board[column + 1][row + 1] == 0:
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available.append(helper.fromIndex(column + 1, row + 1))
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if column != 6:
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if row != 0:
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if row != 1:
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if board[column + 2][row - 2] == 0 and board[column +1][row -1] in opp:
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available.append(helper.fromIndex(column + 2, row - 2))
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if row != 7:
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if row != 6:
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if board[column + 2][row + 2] == 0 and board[column + 1][row + 1] in opp:
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available.append(helper.fromIndex(column + 2, row + 2))
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return available
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@staticmethod
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def check_king(board, row, column, opp):
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available = Available.check_down(board, row, column, opp)
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for i in Available.check_up(board, row, column, opp):
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available.append(i)
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return available
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class helper:
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# returns board indexes starting from 0
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@staticmethod
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def fromAxis(x, y):
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return (x // unit_size), (y // unit_size)
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# returns serial value from 1 to 64
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@staticmethod
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def fromIndex(x, y):
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return (x) * 8 + y + 1 # added one at the end because we have to start from 1
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# returns x and y index value
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@staticmethod
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def toIndex(serial):
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if serial % 8 != 0:
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return serial // 8, (serial % 8) - 1
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else:
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return (serial // 8) - 1, 7
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161 |
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162 |
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# returns the true x and y values
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@staticmethod
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164 |
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def toAxis(x, y):
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return x * unit_size, y * unit_size
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166 |
+
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167 |
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@staticmethod
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168 |
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def sub_list(list,list2):
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169 |
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return [list[0] - list2[0] , list[1] - list2[1]]
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170 |
+
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171 |
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@staticmethod
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172 |
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def dev_list_by2(list):
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173 |
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return [list[0] // 2, list[1] // 2]
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