Create main.py
Browse files
main.py
ADDED
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# importing stuff
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from Scripts.Variables import *
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from Scripts.Engine import *
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import pygame
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# initializing the variables to get assigned later in the initialize method
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display = 0
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board = 0
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class Main:
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@staticmethod
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def onEveryFrame():
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x, y = pygame.mouse.get_pos()
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Board.draw_board(display)
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Board.draw_pieces(board, display)
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Board.draw_hovered_piece(display, hover_piece, x, y)
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pygame.display.update()
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@staticmethod
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def onRightClickDown(x, y):
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global hover_piece, took_from, avails
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row, column = helper.fromAxis(x, y)
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# assigning the available moves for the held piece
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avails = []
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if board[column][row] in chance :
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if board[column][row] == 1:
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avails = (Available.check_down(board, row, column, u))
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elif board[column][row] == 2:
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avails = (Available.check_up(board, row, column, d))
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elif board[column][row] == 3:
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avails = Available.check_king(board, row, column, u)
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elif board[column][row] == 4:
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avails = Available.check_king(board, row, column, d)
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hover_piece = board[column][row]
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took_from = [column, row]
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board[column][row] = 0
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@staticmethod
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def onRightClickUp(x, y):
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global hover_piece, avails, next, chance
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row, column = helper.fromAxis(x, y)
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if hover_piece != 0:
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if helper.fromIndex(column, row) in avails:
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board[column][row] = hover_piece
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res = helper.sub_list([column,row],[took_from[0],took_from[1]])
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if res[0] in [2,-2]:
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to = helper.dev_list_by2(res)
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board[took_from[0] + to[0]][took_from[1] + to [1]] = 0
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chance , next = next , chance
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else:
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board[took_from[0]][took_from[1]] = hover_piece
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hover_piece = 0
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avails = 0
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Board.check_promotion(board)
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@staticmethod
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def main():
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global board
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Main.initialize()
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while True:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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Main.onQuit()
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if event.type == pygame.MOUSEBUTTONDOWN:
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if event.button == 1:
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Main.onRightClickDown(event.pos[0], event.pos[1])
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if event.type == pygame.MOUSEBUTTONUP:
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if event.button == 1:
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Main.onRightClickUp(event.pos[0], event.pos[1])
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_r:
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board = Board.newBoard()
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Main.onEveryFrame()
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@staticmethod
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def initialize():
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global display, board
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pygame.init()
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display = pygame.display.set_mode((dimension, dimension))
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pygame.display.set_caption("Checkers")
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board = Board.newBoard()
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@staticmethod
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def onQuit():
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quit()
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Main.main()
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