Fix Game Start bug
Browse files
app.py
CHANGED
@@ -26,34 +26,52 @@ class GameResults:
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class GameState:
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def __init__(self):
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self.lock = Lock()
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self.
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def reset(self):
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with self.lock:
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self.
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self.model_score = 0
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self.current_round = 0
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self.total_rounds = NUM_ROUNDS
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self.game_images: List[str] = []
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self.is_game_active = False
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self.last_results: Optional[GameResults] = None
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self.processing_submission = False
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def start_new_game(self) -> bool:
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with self.lock:
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if self.is_game_active:
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return False
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def can_submit_guess(self) -> bool:
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with self.lock:
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return (
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self.is_game_active and
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not self.processing_submission and
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self.current_round < self.total_rounds
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)
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def start_submission(self) -> bool:
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@@ -83,6 +101,18 @@ class GameState:
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return None
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return self.game_images[self.current_round]
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def get_game_over_message(self) -> str:
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with self.lock:
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if self.user_score > self.model_score:
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@@ -163,8 +193,6 @@ def process_image(image):
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return sorted_probs
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game_state = GameState()
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def load_images():
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real_image_folder = "real_images"
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fake_image_folder = "fake_images"
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@@ -174,69 +202,81 @@ def load_images():
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random.shuffle(selected_images)
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return selected_images
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def create_score_html():
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</
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</div>
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<div>
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<h4 style='color: #333;'>AI Model</h4>
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<p style='font-size: 1.5rem; color: #333;'>{game_state.model_score}</p>
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</div>
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</div>
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<div
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<
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</div>
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{results_html}
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</div>
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def start_game():
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def submit_guess(user_guess: str):
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if not game_state.can_submit_guess():
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return [gr.update()] * 6
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# Mark submission as being processed
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if not game_state.start_submission():
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return [gr.update()] * 6
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try:
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# Get current image and process it
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current_image_path = game_state.get_current_image()
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if not current_image_path:
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return [gr.update()] * 6
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current_image = Image.open(current_image_path)
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@@ -244,11 +284,9 @@ def submit_guess(user_guess: str):
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model_guess = "Real" if model_prediction['Authentic'] > PROB_THRESHOLD else "Fake"
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correct_answer = "Real" if "real_images" in current_image_path else "Fake"
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# Update game state with results
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results = GameResults(user_guess, model_guess, correct_answer)
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game_state.finish_submission(results)
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# Check if game is over
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if not game_state.is_game_active:
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return (
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gr.update(value=None, visible=False),
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@@ -259,7 +297,6 @@ def submit_guess(user_guess: str):
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gr.update(visible=True, value=game_state.get_game_over_message())
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)
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# Get next image for the next round
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next_image_path = game_state.get_current_image()
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if not next_image_path:
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return [gr.update()] * 6
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@@ -275,9 +312,9 @@ def submit_guess(user_guess: str):
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gr.update(visible=False)
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)
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except Exception as e:
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game_state.processing_submission = False
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# Custom CSS
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custom_css = """
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class GameState:
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def __init__(self):
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self.lock = Lock()
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self._reset()
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def _reset(self):
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"""Internal reset method - should be called within a lock"""
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self.user_score = 0
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self.model_score = 0
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self.current_round = 0
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self.total_rounds = NUM_ROUNDS
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self.game_images: List[str] = []
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self.is_game_active = False
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self.last_results: Optional[GameResults] = None
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self.processing_submission = False
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def reset(self):
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"""Public reset method with lock protection"""
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with self.lock:
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self._reset()
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def start_new_game(self) -> tuple[bool, Optional[str]]:
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"""
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Starts a new game and returns (success, first_image_path)
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"""
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with self.lock:
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if self.is_game_active:
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return False, None
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try:
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self._reset()
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self.game_images = load_images()
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if not self.game_images:
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return False, None
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self.is_game_active = True
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return True, self.game_images[0]
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except Exception as e:
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print(f"Error starting new game: {e}")
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self._reset()
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return False, None
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def can_submit_guess(self) -> bool:
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with self.lock:
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return (
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self.is_game_active and
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not self.processing_submission and
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self.current_round < self.total_rounds and
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len(self.game_images) > self.current_round
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)
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def start_submission(self) -> bool:
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return None
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return self.game_images[self.current_round]
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def get_game_state(self):
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"""Get a snapshot of the current game state"""
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with self.lock:
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return {
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'is_active': self.is_game_active,
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'current_round': self.current_round,
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'total_rounds': self.total_rounds,
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'user_score': self.user_score,
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'model_score': self.model_score,
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'last_results': self.last_results
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}
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def get_game_over_message(self) -> str:
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with self.lock:
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if self.user_score > self.model_score:
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return sorted_probs
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def load_images():
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real_image_folder = "real_images"
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fake_image_folder = "fake_images"
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random.shuffle(selected_images)
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return selected_images
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def create_score_html() -> str:
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game_state_snapshot = game_state.get_game_state()
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results_html = ""
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if game_state_snapshot['last_results']:
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results = game_state_snapshot['last_results']
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results_html = f"""
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<div style='margin-top: 1rem; padding: 1rem; background-color: #e0e0e0; border-radius: 8px; color: #333;'>
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<h4 style='color: #333; margin-bottom: 0.5rem;'>Last Round Results:</h4>
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<p style='color: #333;'>Your guess: {results.user_guess}</p>
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<p style='color: #333;'>Model's guess: {results.model_guess}</p>
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<p style='color: #333;'>Correct answer: {results.correct_answer}</p>
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</div>
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"""
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current_display_round = min(game_state_snapshot['current_round'] + 1, game_state_snapshot['total_rounds'])
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return f"""
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<div style='padding: 1rem; background-color: #f0f0f0; border-radius: 8px; color: #333;'>
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<h3 style='margin-bottom: 1rem; color: #333;'>Score Board</h3>
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<div style='display: flex; justify-content: space-around;'>
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<div>
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<h4 style='color: #333;'>You</h4>
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<p style='font-size: 1.5rem; color: #333;'>{game_state_snapshot['user_score']}</p>
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</div>
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<div>
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<h4 style='color: #333;'>AI Model</h4>
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<p style='font-size: 1.5rem; color: #333;'>{game_state_snapshot['model_score']}</p>
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</div>
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</div>
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<div style='margin-top: 1rem;'>
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<p style='color: #333;'>Round: {current_display_round}/{game_state_snapshot['total_rounds']}</p>
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</div>
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{results_html}
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</div>
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"""
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game_state = GameState()
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def start_game():
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"""Initialize a new game"""
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success, first_image_path = game_state.start_new_game()
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if not success or not first_image_path:
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print("Failed to start new game")
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return [gr.update()] * 6
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try:
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current_image = Image.open(first_image_path)
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return (
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gr.update(value=current_image, visible=True),
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gr.update(visible=False),
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gr.update(visible=True, interactive=True),
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gr.update(visible=True, interactive=True),
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create_score_html(),
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gr.update(visible=False)
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)
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except Exception as e:
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print(f"Error starting game: {e}")
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game_state.reset()
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return [gr.update()] * 6
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def submit_guess(user_guess: str):
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"""Handle user guess submission"""
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if not game_state.can_submit_guess():
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return [gr.update()] * 6
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if not game_state.start_submission():
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return [gr.update()] * 6
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try:
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current_image_path = game_state.get_current_image()
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if not current_image_path:
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game_state.processing_submission = False
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return [gr.update()] * 6
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current_image = Image.open(current_image_path)
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model_guess = "Real" if model_prediction['Authentic'] > PROB_THRESHOLD else "Fake"
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correct_answer = "Real" if "real_images" in current_image_path else "Fake"
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results = GameResults(user_guess, model_guess, correct_answer)
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game_state.finish_submission(results)
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if not game_state.is_game_active:
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return (
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gr.update(value=None, visible=False),
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gr.update(visible=True, value=game_state.get_game_over_message())
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)
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next_image_path = game_state.get_current_image()
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if not next_image_path:
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return [gr.update()] * 6
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gr.update(visible=False)
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)
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except Exception as e:
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print(f"Error processing guess: {e}")
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game_state.processing_submission = False
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return [gr.update()] * 6
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# Custom CSS
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custom_css = """
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