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#version 450 |
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#include "types.comp" |
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#include "generic_binary_head.comp" |
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layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in; |
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void main() { |
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const uint idx = gl_GlobalInvocationID.x; |
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if (idx >= p.ne) { |
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return; |
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} |
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const uint offset = p.param3; |
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const uint src1_i = idx - offset; |
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const uint oz = src1_i / p.nb02; |
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const uint oy = (src1_i - (oz * p.nb02)) / p.nb01; |
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const uint ox = src1_i % p.nb01; |
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uint i00, i01, i02, i03; |
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get_indices(idx, i00, i01, i02, i03); |
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if (ox < p.ne10 && oy < p.ne11 && oz < p.ne12) { |
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data_d[p.d_offset + dst_idx(i00, i01, i02, i03)] = D_TYPE(FLOAT_TYPE(data_a[src0_idx(i00, i01, i02, i03)]) + FLOAT_TYPE(data_b[ox + oy * p.ne10 + oz * p.ne10 * p.ne11])); |
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} else { |
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data_d[p.d_offset + dst_idx(i00, i01, i02, i03)] = D_TYPE(FLOAT_TYPE(data_a[src0_idx(i00, i01, i02, i03)])); |
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} |
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} |
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