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# Check if any binary operator are overly complex
function flagBinOperatorComplexity(tree::Node, op::Int)::Bool
if tree.degree == 0
return false
elseif tree.degree == 1
return flagBinOperatorComplexity(tree.l, op)
else
if tree.op == op
overly_complex = (
((bin_constraints[op][1] > -1) &&
(countNodes(tree.l) > bin_constraints[op][1]))
||
((bin_constraints[op][2] > -1) &&
(countNodes(tree.r) > bin_constraints[op][2]))
)
if overly_complex
return true
end
end
return (flagBinOperatorComplexity(tree.l, op) || flagBinOperatorComplexity(tree.r, op))
end
end
# Check if any unary operators are overly complex
function flagUnaOperatorComplexity(tree::Node, op::Int)::Bool
if tree.degree == 0
return false
elseif tree.degree == 1
if tree.op == op
overly_complex = (
(una_constraints[op] > -1) &&
(countNodes(tree.l) > una_constraints[op])
)
if overly_complex
return true
end
end
return flagUnaOperatorComplexity(tree.l, op)
else
return (flagUnaOperatorComplexity(tree.l, op) || flagUnaOperatorComplexity(tree.r, op))
end
end |