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import { useState, KeyboardEvent, useEffect, useContext } from "react";
import { getRandomWord } from "@/lib/words-standard";
import { getRandomSportsWord } from "@/lib/words-sports";
import { getRandomFoodWord } from "@/lib/words-food";
import { motion } from "framer-motion";
import { generateAIResponse, guessWord } from "@/services/mistralService";
import { getThemedWord } from "@/services/themeService";
import { useToast } from "@/components/ui/use-toast";
import { WelcomeScreen } from "./game/WelcomeScreen";
import { ThemeSelector } from "./game/ThemeSelector";
import { SentenceBuilder } from "./game/SentenceBuilder";
import { GuessDisplay } from "./game/GuessDisplay";
import { useTranslation } from "@/hooks/useTranslation";
import { LanguageContext } from "@/contexts/LanguageContext";
import { supabase } from "@/integrations/supabase/client";

type GameState = "welcome" | "theme-selection" | "building-sentence" | "showing-guess";

const normalizeWord = (word: string): string => {
  return word.normalize('NFD')
    .replace(/[\u0300-\u036f]/g, '')
    .toLowerCase()
    .replace(/[^a-z]/g, '') // just match on lowercase chars, remove everything else
    .trim();
};

export const GameContainer = () => {
  const [gameState, setGameState] = useState<GameState>("welcome");
  const [currentWord, setCurrentWord] = useState<string>("");
  const [currentTheme, setCurrentTheme] = useState<string>("standard");
  const [sentence, setSentence] = useState<string[]>([]);
  const [playerInput, setPlayerInput] = useState<string>("");
  const [isAiThinking, setIsAiThinking] = useState(false);
  const [aiGuess, setAiGuess] = useState<string>("");
  const [successfulRounds, setSuccessfulRounds] = useState<number>(0);
  const [totalWords, setTotalWords] = useState<number>(0);
  const [usedWords, setUsedWords] = useState<string[]>([]);
  const [sessionId, setSessionId] = useState<string>("");
  const [isHighScoreDialogOpen, setIsHighScoreDialogOpen] = useState(false);
  const { toast } = useToast();
  const t = useTranslation();
  const { language } = useContext(LanguageContext);

  useEffect(() => {
    if (gameState === "theme-selection") {
      setSessionId(crypto.randomUUID());
    }
  }, [gameState]);

  useEffect(() => {
    const handleKeyPress = (e: KeyboardEvent) => {
      if (e.key === 'Enter' && !isHighScoreDialogOpen) {
        if (gameState === 'welcome') {
          handleStart();
        } else if (gameState === 'showing-guess') {
          if (isGuessCorrect()) {
            handleNextRound();
          } else {
            handlePlayAgain();
          }
        }
      }
    };

    window.addEventListener('keydown', handleKeyPress as any);
    return () => window.removeEventListener('keydown', handleKeyPress as any);
  }, [gameState, aiGuess, currentWord, isHighScoreDialogOpen]);

  const handleStart = () => {
    setGameState("theme-selection");
  };

  const handleBack = () => {
    setGameState("welcome");
    setSentence([]);
    setAiGuess("");
    setCurrentWord("");
    setCurrentTheme("standard");
    setSuccessfulRounds(0);
    setTotalWords(0);
    setUsedWords([]);
    setSessionId("");
  };

  const handleThemeSelect = async (theme: string) => {
    setCurrentTheme(theme);
    try {
      let word;
      switch (theme) {
        case "sports":
          word = getRandomSportsWord(language);
          break;
        case "food":
          word = getRandomFoodWord(language);
          break;
        case "standard":
          word = getRandomWord(language);
          break;
        default:
          word = await getThemedWord(theme, usedWords, language);
      }
      setCurrentWord(word);
      setGameState("building-sentence");
      setSuccessfulRounds(0);
      setTotalWords(0);
      setUsedWords([word]);
      console.log("Game started with word:", word, "theme:", theme, "language:", language);
    } catch (error) {
      console.error('Error getting themed word:', error);
      toast({
        title: "Error",
        description: "Failed to get a word for the selected theme. Please try again.",
        variant: "destructive",
      });
    }
  };

  const handlePlayerWord = async (e: React.FormEvent) => {
    e.preventDefault();
    if (!playerInput.trim()) return;

    const word = playerInput.trim();
    const newSentence = [...sentence, word];
    setSentence(newSentence);
    setPlayerInput("");
    setTotalWords(prev => prev + 1);

    setIsAiThinking(true);
    try {
      const aiWord = await generateAIResponse(currentWord, newSentence, language);
      const newSentenceWithAi = [...newSentence, aiWord];
      setSentence(newSentenceWithAi);
      setTotalWords(prev => prev + 1);
    } catch (error) {
      console.error('Error in AI turn:', error);
      toast({
        title: t.game.aiThinking,
        description: t.game.aiDelayed,
        variant: "default",
      });
    } finally {
      setIsAiThinking(false);
    }
  };

  const saveGameResult = async (sentence: string[], aiGuess: string, isCorrect: boolean) => {
    try {
      const { error } = await supabase
        .from('game_results')
        .insert({
          target_word: currentWord,
          description: sentence.join(' '),
          ai_guess: aiGuess,
          is_correct: normalizeWord(aiGuess) === normalizeWord(currentWord), // Fixed comparison here
          session_id: sessionId
        });

      if (error) {
        console.error('Error saving game result:', error);
      } else {
        console.log('Game result saved successfully');
      }
    } catch (error) {
      console.error('Error saving game result:', error);
    }
  };

  const handleMakeGuess = async () => {
    setIsAiThinking(true);
    try {
      let finalSentence = sentence;
      if (playerInput.trim()) {
        finalSentence = [...sentence, playerInput.trim()];
        setSentence(finalSentence);
        setPlayerInput("");
        setTotalWords(prev => prev + 1);
      }

      if (finalSentence.length === 0) return;

      const sentenceString = finalSentence.join(' ');
      const guess = await guessWord(sentenceString, language);
      setAiGuess(guess);

      // Save game result using the normalized word comparison
      await saveGameResult(finalSentence, guess, normalizeWord(guess) === normalizeWord(currentWord));

      setGameState("showing-guess");
    } catch (error) {
      console.error('Error getting AI guess:', error);
      toast({
        title: "AI Response Delayed",
        description: "The AI is currently busy. Please try again in a moment.",
        variant: "default",
      });
    } finally {
      setIsAiThinking(false);
    }
  };

  const handleNextRound = () => {
    if (handleGuessComplete()) {
      const getNewWord = async () => {
        try {
          let word;
          switch (currentTheme) {
            case "sports":
              word = getRandomSportsWord(language);
              break;
            case "food":
              word = getRandomFoodWord(language);
              break;
            case "standard":
              word = getRandomWord(language);
              break;
            default:
              word = await getThemedWord(currentTheme, usedWords, language);
          }
          setCurrentWord(word);
          setGameState("building-sentence");
          setSentence([]);
          setAiGuess("");
          setUsedWords(prev => [...prev, word]);
          console.log("Next round started with word:", word, "theme:", currentTheme);
        } catch (error) {
          console.error('Error getting new word:', error);
          toast({
            title: "Error",
            description: "Failed to get a new word. Please try again.",
            variant: "destructive",
          });
        }
      };
      getNewWord();
    }
  };

  const handlePlayAgain = () => {
    setGameState("theme-selection");
    setSentence([]);
    setAiGuess("");
    setCurrentWord("");
    setCurrentTheme("standard");
    setSuccessfulRounds(0);
    setTotalWords(0);
    setUsedWords([]);
  };

  const isGuessCorrect = () => {
    return normalizeWord(aiGuess) === normalizeWord(currentWord);
  };

  const handleGuessComplete = () => {
    if (isGuessCorrect()) {
      setSuccessfulRounds(prev => prev + 1);
      return true;
    }
    return false;
  };

  const getAverageWordsPerRound = () => {
    if (successfulRounds === 0) return 0;
    return totalWords / (successfulRounds + 1);
  };

  return (
    <div className="flex min-h-screen items-center justify-center p-4">
      <motion.div
        initial={{ opacity: 0, y: 20 }}
        animate={{ opacity: 1, y: 0 }}
        className="w-full max-w-md rounded-xl bg-white p-8 shadow-lg"
      >
        {gameState === "welcome" ? (
          <WelcomeScreen onStart={handleStart} />
        ) : gameState === "theme-selection" ? (
          <ThemeSelector onThemeSelect={handleThemeSelect} onBack={handleBack} />
        ) : gameState === "building-sentence" ? (
          <SentenceBuilder
            currentWord={currentWord}
            successfulRounds={successfulRounds}
            sentence={sentence}
            playerInput={playerInput}
            isAiThinking={isAiThinking}
            onInputChange={setPlayerInput}
            onSubmitWord={handlePlayerWord}
            onMakeGuess={handleMakeGuess}
            normalizeWord={normalizeWord}
            onBack={handleBack}
          />
        ) : (
          <GuessDisplay
            sentence={sentence}
            aiGuess={aiGuess}
            currentWord={currentWord}
            onNextRound={handleNextRound}
            onPlayAgain={handlePlayAgain}
            onBack={handleBack}
            currentScore={successfulRounds}
            avgWordsPerRound={getAverageWordsPerRound()}
            sessionId={sessionId}
            currentTheme={currentTheme}
            onHighScoreDialogChange={setIsHighScoreDialogOpen}
            normalizeWord={normalizeWord}
          />
        )}
      </motion.div>
    </div>
  );
};