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import io | |
import numpy as np | |
from PIL import Image as PIL_Image # Renaming to avoid conflict with Image from gltflib | |
import struct | |
import uuid | |
from gltflib import ( | |
GLTF, GLTFModel, Asset, Scene, Node, Mesh, Primitive, Attributes, Buffer, BufferView, Image, Texture, TextureInfo, Material, Sampler, Accessor, AccessorType, | |
BufferTarget, ComponentType, GLBResource, PBRMetallicRoughness) | |
# Common configuration information | |
# Parts that are independent of the binary section's offset and size can be predefined. | |
# Asset | |
asset=Asset() | |
# Image | |
images=[ | |
Image(mimeType='image/jpeg', bufferView=4), | |
Image(mimeType='image/jpeg',bufferView=5), | |
Image(mimeType='image/jpeg',bufferView=6), | |
Image(mimeType='image/jpeg',bufferView=7), | |
Image(mimeType='image/jpeg',bufferView=8), | |
Image(mimeType='image/jpeg',bufferView=9), | |
] | |
# Sampler | |
samplers = [Sampler(magFilter=9728, minFilter=9984)] # magFilter: Nearest filtering, minFilter: Mipmap + Nearest filtering | |
# Texture | |
textures = [ | |
Texture(name='Front',sampler=0,source=0), | |
Texture(name='Back',sampler=0,source=1), | |
Texture(name='Left',sampler=0,source=2), | |
Texture(name='Right',sampler=0,source=3), | |
Texture(name='Top',sampler=0,source=4), | |
Texture(name='Bottom',sampler=0,source=5), | |
] | |
# Material | |
materials = [ | |
Material( | |
pbrMetallicRoughness=PBRMetallicRoughness( | |
baseColorTexture=TextureInfo(index=0), | |
metallicFactor=0, | |
roughnessFactor=0.5 | |
), | |
name='Material0', | |
alphaMode='OPAQUE', | |
doubleSided=False | |
), | |
Material( | |
pbrMetallicRoughness=PBRMetallicRoughness( | |
baseColorTexture=TextureInfo(index=1), | |
metallicFactor=0, | |
roughnessFactor=0.5 | |
), | |
name='Material1', | |
alphaMode='OPAQUE', | |
doubleSided=False | |
), | |
Material( | |
pbrMetallicRoughness=PBRMetallicRoughness( | |
baseColorTexture=TextureInfo(index=2), | |
metallicFactor=0, | |
roughnessFactor=0.5 | |
), | |
name='Material2', | |
alphaMode='OPAQUE', | |
doubleSided=True | |
), | |
Material( | |
pbrMetallicRoughness=PBRMetallicRoughness( | |
baseColorTexture=TextureInfo(index=3), | |
metallicFactor=0, | |
roughnessFactor=0.5 | |
), | |
name='Material3', | |
alphaMode='OPAQUE', | |
doubleSided=True | |
), | |
Material( | |
pbrMetallicRoughness=PBRMetallicRoughness( | |
baseColorTexture=TextureInfo(index=4), | |
metallicFactor=0, | |
roughnessFactor=0.5 | |
), | |
name='Material4', | |
alphaMode='OPAQUE', | |
doubleSided=True | |
), | |
Material( | |
pbrMetallicRoughness=PBRMetallicRoughness( | |
baseColorTexture=TextureInfo(index=5), | |
metallicFactor=0, | |
roughnessFactor=0.5 | |
), | |
name='Material5', | |
alphaMode='OPAQUE', | |
doubleSided=True | |
), | |
] | |
# Mesh | |
meshes = [ | |
Mesh(name='Front', primitives=[Primitive(attributes=Attributes(POSITION=0, NORMAL=1,TEXCOORD_0=2), indices=3, material=0)]), | |
Mesh(name='Back', primitives=[Primitive(attributes=Attributes(POSITION=0, NORMAL=1,TEXCOORD_0=2), indices=3, material=1)]), | |
Mesh(name='Left', primitives=[Primitive(attributes=Attributes(POSITION=0, NORMAL=1,TEXCOORD_0=2), indices=3, material=2)]), | |
Mesh(name='Right', primitives=[Primitive(attributes=Attributes(POSITION=0, NORMAL=1,TEXCOORD_0=2), indices=3, material=3)]), | |
Mesh(name='Top', primitives=[Primitive(attributes=Attributes(POSITION=0, NORMAL=1,TEXCOORD_0=2), indices=3, material=4)]), | |
Mesh(name='Bottom', primitives=[Primitive(attributes=Attributes(POSITION=0, NORMAL=1,TEXCOORD_0=2), indices=3, material=5)]), | |
] | |
def create_card_model(front_img_bytearray, back_img_bytearray, option_dict): | |
is_thick = True if option_dict['厚み'] == '有' else False | |
# Front image | |
front_img = PIL_Image.open(front_img_bytearray).convert('RGB') | |
front_bytearray = io.BytesIO() | |
front_img.save(front_bytearray, format="JPEG", quality=95) # Force JPEG format for saving | |
front_bytearray = front_bytearray.getvalue() | |
front_bytelen = len(front_bytearray) | |
# Back image | |
back_img = PIL_Image.open(back_img_bytearray).convert('RGB') | |
back_bytearray = io.BytesIO() | |
back_img.save(back_bytearray, format="JPEG", quality=95) # Force JPEG format for saving | |
back_bytearray = back_bytearray.getvalue() | |
back_bytelen = len(back_bytearray) | |
# Create side image (extend the color of the edges of the back side) | |
back_img_array = np.array(back_img) | |
left_side_img = PIL_Image.fromarray(np.tile(back_img_array[:, [0], :], [1, 32, 1])) | |
right_side_img = PIL_Image.fromarray(np.tile(back_img_array[:, [back_img_array.shape[1] - 1], :], [1, 32, 1])) | |
top_side_img = PIL_Image.fromarray(np.tile(back_img_array[[0], :, :], [32, 1, 1])) | |
bottom_side_img = PIL_Image.fromarray(np.tile(back_img_array[[back_img_array.shape[0] - 1], :, :], [32, 1, 1])) | |
left_side_bytearray = io.BytesIO() | |
left_side_img.save(left_side_bytearray, format="JPEG", quality=95) # Force JPEG format for saving | |
left_side_bytearray = left_side_bytearray.getvalue() | |
left_side_bytelen = len(left_side_bytearray) | |
right_side_bytearray = io.BytesIO() | |
right_side_img.save(right_side_bytearray, format="JPEG", quality=95) # Force JPEG format for saving | |
right_side_bytearray = right_side_bytearray.getvalue() | |
right_side_bytelen = len(right_side_bytearray) | |
top_side_bytearray = io.BytesIO() | |
top_side_img.save(top_side_bytearray, format="JPEG", quality=95) # Force JPEG format for saving | |
top_side_bytearray = top_side_bytearray.getvalue() | |
top_side_bytelen = len(top_side_bytearray) | |
bottom_side_bytearray = io.BytesIO() | |
bottom_side_img.save(bottom_side_bytearray, format="JPEG", quality=95) # Force JPEG format for saving | |
bottom_side_bytearray = bottom_side_bytearray.getvalue() | |
bottom_side_bytelen = len(bottom_side_bytearray) | |
# Vertex data(POSITION) | |
vertices = [ | |
(-1.0, -1.0, 0.0), | |
( 1.0, -1.0, 0.0), | |
(-1.0, 1.0, 0.0), | |
( 1.0, 1.0, 0.0) | |
] | |
vertex_bytearray = bytearray() | |
for vertex in vertices: | |
for value in vertex: | |
vertex_bytearray.extend(struct.pack('f', value)) | |
vertex_bytelen = len(vertex_bytearray) | |
mins = [min([vertex[i] for vertex in vertices]) for i in range(3)] | |
maxs = [max([vertex[i] for vertex in vertices]) for i in range(3)] | |
# Normal data(NORMAL) | |
normals = [( 0.0, 0.0, 1.0)] * 4 | |
normal_bytearray = bytearray() | |
for normal in normals: | |
for value in normal: | |
normal_bytearray.extend(struct.pack('f', value)) | |
normal_bytelen = len(normal_bytearray) | |
# Texture coordinates(TEXCOORD_0) | |
texcoord_0s = [ | |
(0.0, 1.0), | |
(1.0, 1.0), | |
(0.0, 0.0), | |
(1.0, 0.0) | |
] | |
texcoord_0_bytearray = bytearray() | |
for texcoord_0 in texcoord_0s: | |
for value in texcoord_0: | |
texcoord_0_bytearray.extend(struct.pack('f', value)) | |
texcoord_0_bytelen = len(texcoord_0_bytearray) | |
# Vertex indices | |
vertex_indices = [0, 1, 2, 1, 3, 2] | |
vertex_index_bytearray = bytearray() | |
for value in vertex_indices: | |
vertex_index_bytearray.extend(struct.pack('H', value)) | |
vertex_index_bytelen = len(vertex_index_bytearray) | |
# Concatenation of the binary data section | |
bytearray_list = [ | |
vertex_bytearray, | |
normal_bytearray, | |
texcoord_0_bytearray, | |
vertex_index_bytearray, | |
front_bytearray, | |
back_bytearray, | |
left_side_bytearray, | |
right_side_bytearray, | |
top_side_bytearray, | |
bottom_side_bytearray, | |
] | |
bytelen_list = [ | |
vertex_bytelen, | |
normal_bytelen, | |
texcoord_0_bytelen, | |
vertex_index_bytelen, | |
front_bytelen, | |
back_bytelen, | |
left_side_bytelen, | |
right_side_bytelen, | |
top_side_bytelen, | |
bottom_side_bytelen | |
] | |
bytelen_cumsum_list = list(np.cumsum(bytelen_list)) | |
bytelen_cumsum_list = list(map(lambda x: int(x), bytelen_cumsum_list)) | |
all_bytearray = bytearray() | |
for temp_bytearray in bytearray_list: | |
all_bytearray.extend(temp_bytearray) | |
offset_list = [0] + bytelen_cumsum_list # The first offset is 0 | |
offset_list.pop() # Remove the end | |
# GLBResource | |
resources = [GLBResource(data=all_bytearray)] | |
# Buffer | |
buffers = [Buffer(byteLength=len(all_bytearray))] | |
# BufferView | |
bufferViews = [ | |
BufferView(buffer=0, byteOffset=offset_list[0], byteLength=bytelen_list[0], target=BufferTarget.ARRAY_BUFFER.value), | |
BufferView(buffer=0, byteOffset=offset_list[1], byteLength=bytelen_list[1], target=BufferTarget.ARRAY_BUFFER.value), | |
BufferView(buffer=0, byteOffset=offset_list[2], byteLength=bytelen_list[2], target=BufferTarget.ARRAY_BUFFER.value), | |
BufferView(buffer=0, byteOffset=offset_list[3], byteLength=bytelen_list[3], target=BufferTarget.ELEMENT_ARRAY_BUFFER.value), | |
BufferView(buffer=0, byteOffset=offset_list[4], byteLength=bytelen_list[4], target=None), | |
BufferView(buffer=0, byteOffset=offset_list[5], byteLength=bytelen_list[5], target=None), | |
BufferView(buffer=0, byteOffset=offset_list[6], byteLength=bytelen_list[6], target=None), | |
BufferView(buffer=0, byteOffset=offset_list[7], byteLength=bytelen_list[7], target=None), | |
BufferView(buffer=0, byteOffset=offset_list[8], byteLength=bytelen_list[8], target=None), | |
BufferView(buffer=0, byteOffset=offset_list[9], byteLength=bytelen_list[9], target=None), | |
] | |
# Accessor | |
accessors = [ | |
Accessor(bufferView=0, componentType=ComponentType.FLOAT.value, count=len(vertices), type=AccessorType.VEC3.value, max=maxs, min=mins), | |
Accessor(bufferView=1, componentType=ComponentType.FLOAT.value, count=len(normals), type=AccessorType.VEC3.value, max=None, min=None), | |
Accessor(bufferView=2, componentType=ComponentType.FLOAT.value, count=len(texcoord_0s), type=AccessorType.VEC2.value, max=None, min=None), | |
Accessor(bufferView=3, componentType=ComponentType.UNSIGNED_SHORT.value, count=len(vertex_indices), type=AccessorType.SCALAR.value, max=None, min=None), | |
] | |
# Node | |
card_thickness = 0.025 | |
card_ratio_x = 0.8679999709129333 | |
card_ratio_y = 1.2130000591278076 | |
card_ratio_z = 1 | |
if is_thick: | |
nodes = [ | |
Node(mesh=0, scale=[card_ratio_x, card_ratio_y, card_ratio_z], rotation=None, translation=[0, 0, card_thickness]), | |
Node(mesh=1, scale=[card_ratio_x, card_ratio_y, card_ratio_z], rotation=[0, 1, 0, 0], translation=[0, 0, -card_thickness]), | |
Node(mesh=2, scale=[card_thickness, card_ratio_y, card_ratio_z], rotation=[0, 0.7071, 0, 0.7071], translation=[ card_ratio_x, 0, 0]), # 左 | |
Node(mesh=3, scale=[card_thickness, card_ratio_y, card_ratio_z], rotation=[0, -0.7071, 0, 0.7071], translation=[-card_ratio_x, 0, 0]), # 右 | |
Node(mesh=4, scale=[card_ratio_x, card_thickness, card_ratio_z], rotation=[ 0.7071, 0, 0, 0.7071], translation=[0, card_ratio_y, 0]), # 上 | |
Node(mesh=5, scale=[card_ratio_x, card_thickness, card_ratio_z], rotation=[-0.7071, 0, 0, 0.7071], translation=[0, -card_ratio_y, 0]), # 下 | |
] | |
else: | |
nodes = [ | |
Node(mesh=0, scale=[card_ratio_x, card_ratio_y, card_ratio_z], rotation=None), | |
Node(mesh=1, scale=[card_ratio_x, card_ratio_y, card_ratio_z], rotation=[0, 1, 0, 0]) | |
] | |
# Scene | |
scene = 0 | |
if is_thick: | |
scenes = [Scene(name='Scene', nodes=[0, 1, 2, 3, 4, 5])] | |
else: | |
scenes = [Scene(name='Scene', nodes=[0, 1])] | |
model = GLTFModel( | |
asset=asset, | |
buffers=buffers, | |
bufferViews=bufferViews, | |
accessors=accessors, | |
images=images, | |
samplers=samplers, | |
textures=textures, | |
materials=materials, | |
meshes=meshes, | |
nodes=nodes, | |
scene=scene, | |
scenes=scenes | |
) | |
gltf = GLTF(model=model, resources=resources) | |
tmp_filename = uuid.uuid4().hex | |
model_path = f'../tmp/{tmp_filename}.glb' | |
gltf.export(model_path) | |
return model_path | |