Spaces:
Running
Running
Update app.py
Browse files
app.py
CHANGED
@@ -1,95 +1,198 @@
|
|
|
|
|
|
1 |
import asyncio
|
2 |
import json
|
3 |
import os
|
4 |
import secrets
|
5 |
import signal
|
6 |
-
from collections import defaultdict
|
7 |
-
from websockets import serve, ConnectionClosed
|
8 |
|
9 |
-
|
10 |
-
|
|
|
|
|
|
|
|
|
11 |
|
12 |
-
|
13 |
-
connected_users = set()
|
14 |
|
15 |
|
16 |
-
async def
|
17 |
"""
|
18 |
-
|
|
|
19 |
"""
|
20 |
event = {
|
21 |
-
"type": "
|
22 |
-
"
|
23 |
-
"change": change,
|
24 |
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
25 |
|
26 |
-
|
27 |
-
|
28 |
-
if user_socket != websocket:
|
29 |
-
await user_socket.send(json.dumps(event))
|
30 |
|
|
|
|
|
31 |
|
32 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
33 |
"""
|
34 |
-
Handle
|
|
|
35 |
"""
|
36 |
-
|
|
|
|
|
|
|
|
|
|
|
37 |
|
|
|
|
|
38 |
try:
|
39 |
-
# Send the
|
40 |
-
await websocket
|
|
|
|
|
|
|
|
|
41 |
|
42 |
-
async for message in websocket:
|
43 |
-
event = json.loads(message)
|
44 |
-
assert event["type"] == "edit"
|
45 |
-
change = event["change"]
|
46 |
|
47 |
-
|
48 |
-
|
|
|
49 |
|
50 |
-
|
51 |
-
|
|
|
|
|
|
|
|
|
|
|
52 |
|
53 |
-
|
54 |
-
|
|
|
|
|
|
|
|
|
|
|
55 |
finally:
|
56 |
-
|
57 |
-
connected_users.remove(websocket)
|
58 |
|
59 |
|
60 |
-
async def
|
61 |
"""
|
62 |
Handle a connection and dispatch it according to who is connecting.
|
|
|
63 |
"""
|
64 |
# Receive and parse the "init" event from the UI.
|
65 |
message = await websocket.recv()
|
66 |
event = json.loads(message)
|
67 |
assert event["type"] == "init"
|
68 |
|
69 |
-
|
70 |
-
|
71 |
-
|
72 |
-
|
73 |
-
|
74 |
-
|
75 |
-
|
76 |
-
|
77 |
-
|
78 |
-
print(f"Error: {e}")
|
79 |
-
finally:
|
80 |
-
connected_users.remove(websocket)
|
81 |
|
82 |
|
83 |
async def main():
|
84 |
-
# Set the stop condition when receiving SIGTERM
|
85 |
loop = asyncio.get_running_loop()
|
86 |
stop = loop.create_future()
|
87 |
loop.add_signal_handler(signal.SIGTERM, stop.set_result, None)
|
88 |
|
89 |
-
|
90 |
-
async with serve(
|
91 |
await stop
|
92 |
|
93 |
|
94 |
if __name__ == "__main__":
|
95 |
-
asyncio.run(main())
|
|
|
1 |
+
#!/usr/bin/env python
|
2 |
+
|
3 |
import asyncio
|
4 |
import json
|
5 |
import os
|
6 |
import secrets
|
7 |
import signal
|
|
|
|
|
8 |
|
9 |
+
import websockets
|
10 |
+
|
11 |
+
from connect4 import PLAYER1, PLAYER2, Connect4
|
12 |
+
|
13 |
+
|
14 |
+
JOIN = {}
|
15 |
|
16 |
+
WATCH = {}
|
|
|
17 |
|
18 |
|
19 |
+
async def error(websocket, message):
|
20 |
"""
|
21 |
+
Send an error message.
|
22 |
+
|
23 |
"""
|
24 |
event = {
|
25 |
+
"type": "error",
|
26 |
+
"message": message,
|
|
|
27 |
}
|
28 |
+
await websocket.send(json.dumps(event))
|
29 |
+
|
30 |
+
|
31 |
+
async def replay(websocket, game):
|
32 |
+
"""
|
33 |
+
Send previous moves.
|
34 |
+
|
35 |
+
"""
|
36 |
+
# Make a copy to avoid an exception if game.moves changes while iteration
|
37 |
+
# is in progress. If a move is played while replay is running, moves will
|
38 |
+
# be sent out of order but each move will be sent once and eventually the
|
39 |
+
# UI will be consistent.
|
40 |
+
for player, column, row in game.moves.copy():
|
41 |
+
event = {
|
42 |
+
"type": "play",
|
43 |
+
"player": player,
|
44 |
+
"column": column,
|
45 |
+
"row": row,
|
46 |
+
}
|
47 |
+
await websocket.send(json.dumps(event))
|
48 |
+
|
49 |
+
|
50 |
+
async def play(websocket, game, player, connected):
|
51 |
+
"""
|
52 |
+
Receive and process moves from a player.
|
53 |
+
|
54 |
+
"""
|
55 |
+
async for message in websocket:
|
56 |
+
# Parse a "play" event from the UI.
|
57 |
+
event = json.loads(message)
|
58 |
+
assert event["type"] == "play"
|
59 |
+
column = event["column"]
|
60 |
+
|
61 |
+
try:
|
62 |
+
# Play the move.
|
63 |
+
row = game.play(player, column)
|
64 |
+
except RuntimeError as exc:
|
65 |
+
# Send an "error" event if the move was illegal.
|
66 |
+
await error(websocket, str(exc))
|
67 |
+
continue
|
68 |
+
|
69 |
+
# Send a "play" event to update the UI.
|
70 |
+
event = {
|
71 |
+
"type": "play",
|
72 |
+
"player": player,
|
73 |
+
"column": column,
|
74 |
+
"row": row,
|
75 |
+
}
|
76 |
+
websockets.broadcast(connected, json.dumps(event))
|
77 |
+
|
78 |
+
# If move is winning, send a "win" event.
|
79 |
+
if game.winner is not None:
|
80 |
+
event = {
|
81 |
+
"type": "win",
|
82 |
+
"player": game.winner,
|
83 |
+
}
|
84 |
+
websockets.broadcast(connected, json.dumps(event))
|
85 |
+
|
86 |
+
|
87 |
+
async def start(websocket):
|
88 |
+
"""
|
89 |
+
Handle a connection from the first player: start a new game.
|
90 |
+
|
91 |
+
"""
|
92 |
+
# Initialize a Connect Four game, the set of WebSocket connections
|
93 |
+
# receiving moves from this game, and secret access tokens.
|
94 |
+
game = Connect4()
|
95 |
+
connected = {websocket}
|
96 |
|
97 |
+
join_key = secrets.token_urlsafe(12)
|
98 |
+
JOIN[join_key] = game, connected
|
|
|
|
|
99 |
|
100 |
+
watch_key = secrets.token_urlsafe(12)
|
101 |
+
WATCH[watch_key] = game, connected
|
102 |
|
103 |
+
try:
|
104 |
+
# Send the secret access tokens to the browser of the first player,
|
105 |
+
# where they'll be used for building "join" and "watch" links.
|
106 |
+
event = {
|
107 |
+
"type": "init",
|
108 |
+
"join": join_key,
|
109 |
+
"watch": watch_key,
|
110 |
+
}
|
111 |
+
await websocket.send(json.dumps(event))
|
112 |
+
# Receive and process moves from the first player.
|
113 |
+
await play(websocket, game, PLAYER1, connected)
|
114 |
+
finally:
|
115 |
+
del JOIN[join_key]
|
116 |
+
del WATCH[watch_key]
|
117 |
+
|
118 |
+
|
119 |
+
async def join(websocket, join_key):
|
120 |
"""
|
121 |
+
Handle a connection from the second player: join an existing game.
|
122 |
+
|
123 |
"""
|
124 |
+
# Find the Connect Four game.
|
125 |
+
try:
|
126 |
+
game, connected = JOIN[join_key]
|
127 |
+
except KeyError:
|
128 |
+
await error(websocket, "Game not found.")
|
129 |
+
return
|
130 |
|
131 |
+
# Register to receive moves from this game.
|
132 |
+
connected.add(websocket)
|
133 |
try:
|
134 |
+
# Send the first move, in case the first player already played it.
|
135 |
+
await replay(websocket, game)
|
136 |
+
# Receive and process moves from the second player.
|
137 |
+
await play(websocket, game, PLAYER2, connected)
|
138 |
+
finally:
|
139 |
+
connected.remove(websocket)
|
140 |
|
|
|
|
|
|
|
|
|
141 |
|
142 |
+
async def watch(websocket, watch_key):
|
143 |
+
"""
|
144 |
+
Handle a connection from a spectator: watch an existing game.
|
145 |
|
146 |
+
"""
|
147 |
+
# Find the Connect Four game.
|
148 |
+
try:
|
149 |
+
game, connected = WATCH[watch_key]
|
150 |
+
except KeyError:
|
151 |
+
await error(websocket, "Game not found.")
|
152 |
+
return
|
153 |
|
154 |
+
# Register to receive moves from this game.
|
155 |
+
connected.add(websocket)
|
156 |
+
try:
|
157 |
+
# Send previous moves, in case the game already started.
|
158 |
+
await replay(websocket, game)
|
159 |
+
# Keep the connection open, but don't receive any messages.
|
160 |
+
await websocket.wait_closed()
|
161 |
finally:
|
162 |
+
connected.remove(websocket)
|
|
|
163 |
|
164 |
|
165 |
+
async def handler(websocket):
|
166 |
"""
|
167 |
Handle a connection and dispatch it according to who is connecting.
|
168 |
+
|
169 |
"""
|
170 |
# Receive and parse the "init" event from the UI.
|
171 |
message = await websocket.recv()
|
172 |
event = json.loads(message)
|
173 |
assert event["type"] == "init"
|
174 |
|
175 |
+
if "join" in event:
|
176 |
+
# Second player joins an existing game.
|
177 |
+
await join(websocket, event["join"])
|
178 |
+
elif "watch" in event:
|
179 |
+
# Spectator watches an existing game.
|
180 |
+
await watch(websocket, event["watch"])
|
181 |
+
else:
|
182 |
+
# First player starts a new game.
|
183 |
+
await start(websocket)
|
|
|
|
|
|
|
184 |
|
185 |
|
186 |
async def main():
|
187 |
+
# Set the stop condition when receiving SIGTERM.
|
188 |
loop = asyncio.get_running_loop()
|
189 |
stop = loop.create_future()
|
190 |
loop.add_signal_handler(signal.SIGTERM, stop.set_result, None)
|
191 |
|
192 |
+
port = int(os.environ.get("PORT", "7860"))
|
193 |
+
async with websockets.serve(handler, "0.0.0.0", port):
|
194 |
await stop
|
195 |
|
196 |
|
197 |
if __name__ == "__main__":
|
198 |
+
asyncio.run(main())
|