MS1-V / index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>MS1-V</title>
<link href="https://fonts.googleapis.com/css2?family=Orbitron:wght@500&display=swap" rel="stylesheet">
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
overflow: hidden;
background: #000;
font-family: 'Orbitron', sans-serif;
}
canvas {
position: fixed;
top: 0;
left: 0;
}
.title-screen {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background: #000;
display: flex;
justify-content: center;
align-items: center;
flex-direction: column;
color: #0ff;
text-align: center;
z-index: 20;
transition: opacity 1s ease-in-out;
}
.title-screen h1 {
font-size: 5em;
margin-bottom: 20px;
}
.title-screen button {
padding: 15px 30px;
background: rgba(0, 255, 255, 0.2);
border: 2px solid #0ff;
color: #0ff;
cursor: pointer;
font-size: 1.2em;
border-radius: 10px;
transition: all 0.3s;
}
.title-screen button:hover {
background: #0ff;
color: #000;
}
.interface {
position: fixed;
top: 20px;
left: 20px;
background: rgba(0, 0, 0, 0.8);
border: 2px solid #0ff;
padding: 20px;
color: #0ff;
z-index: 10;
display: none;
border-radius: 15px;
backdrop-filter: blur(5px);
}
.controls {
margin-top: 15px;
display: flex;
gap: 10px;
}
.controls button {
flex: 1;
padding: 12px;
background: rgba(0, 255, 255, 0.2);
border: 1px solid #0ff;
color: #0ff;
cursor: pointer;
transition: all 0.3s;
border-radius: 8px;
text-transform: uppercase;
letter-spacing: 1px;
}
.controls button:hover {
background: #0ff;
color: #000;
}
.toggle-button {
position: fixed;
top: 20px;
right: 20px;
padding: 12px 20px;
background: rgba(0, 255, 255, 0.2);
color: #0ff;
border: 1px solid #0ff;
cursor: pointer;
z-index: 10;
border-radius: 8px;
text-transform: uppercase;
letter-spacing: 1px;
}
.toggle-button:hover {
background: #0ff;
color: #000;
}
.track-list {
margin-top: 20px;
}
.track-list select {
padding: 10px;
background: rgba(0, 255, 255, 0.2);
border: 1px solid #0ff;
color: #0ff;
border-radius: 8px;
width: 100%;
}
</style>
</head>
<body>
<div class="title-screen" id="titleScreen">
<h1>MS1-V</h1>
<button id="startButton">Start</button>
</div>
<button class="toggle-button">Controls</button>
<div class="interface">
<input type="file" id="audioFile" accept="audio/*">
<div class="track-list">
<label for="trackSelect">Select Track:</label>
<select id="trackSelect">
<option value="">Select a track</option>
<option value="track1.mp3">Track 1</option>
<option value="track2.mp3">Track 2</option>
<option value="track3.mp3">Track 3</option>
</select>
</div>
<div class="controls">
<button id="play">Play</button>
<button id="pause">Pause</button>
<button id="stop">Stop</button>
</div>
</div>
<script>
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 2000);
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
let isDragging = false;
let previousMousePosition = { x: 0, y: 0 };
let cameraAngle = { x: 0, y: 0 };
const cameraDistance = 100;
document.addEventListener('mousedown', (e) => {
isDragging = true;
previousMousePosition = { x: e.clientX, y: e.clientY };
});
document.addEventListener('mousemove', (e) => {
if (!isDragging) return;
const deltaMove = {
x: e.clientX - previousMousePosition.x,
y: e.clientY - previousMousePosition.y
};
cameraAngle.x += deltaMove.y * 0.005;
cameraAngle.y += deltaMove.x * 0.005;
cameraAngle.x = Math.max(-Math.PI/2, Math.min(Math.PI/2, cameraAngle.x));
previousMousePosition = { x: e.clientX, y: e.clientY };
});
document.addEventListener('mouseup', () => {
isDragging = false;
});
const lineMaterial = new THREE.LineBasicMaterial({
color: 0x00ffff,
transparent: true,
opacity: 0.3,
blending: THREE.AdditiveBlending
});
function createBassPattern(frequency, intensity) {
const pattern = new THREE.Group();
const geometry = new THREE.TorusKnotGeometry(10 * intensity, 2, 100, 16);
const material = new THREE.MeshBasicMaterial({
color: 0x00ffff,
wireframe: true,
transparent: true,
opacity: intensity
});
const torusKnot = new THREE.Mesh(geometry, material);
pattern.add(torusKnot);
for(let i = 0; i < 3; i++) {
const sphereGeo = new THREE.SphereGeometry(5 * intensity, 32, 32);
const sphereMat = new THREE.MeshBasicMaterial({
color: 0x00ffff,
wireframe: true,
transparent: true,
opacity: intensity * 0.5
});
const sphere = new THREE.Mesh(sphereGeo, sphereMat);
sphere.position.setFromSphericalCoords(
20 * intensity,
i * Math.PI * 2/3,
frequency * Math.PI
);
pattern.add(sphere);
}
return pattern;
}
function createParticleSystem(count, size, spread) {
const geometry = new THREE.BufferGeometry();
const positions = new Float32Array(count * 3);
const colors = new Float32Array(count * 3);
const scales = new Float32Array(count);
for(let i = 0; i < count * 3; i += 3) {
positions[i] = (Math.random() - 0.5) * spread;
positions[i + 1] = (Math.random() - 0.5) * spread;
positions[i + 2] = (Math.random() - 0.5) * spread;
scales[i/3] = Math.random();
}
geometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
geometry.setAttribute('color', new THREE.BufferAttribute(colors, 3));
geometry.setAttribute('scale', new THREE.BufferAttribute(scales, 1));
const material = new THREE.PointsMaterial({
size: size,
vertexColors: true,
blending: THREE.AdditiveBlending,
transparent: true,
opacity: 0.8,
});
const particles = new THREE.Points(geometry, material);
const lines = new THREE.LineSegments(new THREE.BufferGeometry(), lineMaterial);
return { particles, lines };
}
const innerSystem = createParticleSystem(3000, 0.5, 80);
const midSystem = createParticleSystem(4000, 0.3, 150);
const outerSystem = createParticleSystem(5000, 0.2, 200);
const bassSystem = createParticleSystem(2000, 1.0, 100);
let bassPattern = null;
[innerSystem, midSystem, outerSystem, bassSystem].forEach(system => {
scene.add(system.particles);
scene.add(system.lines);
});
camera.position.z = cameraDistance;
function updateParticleSystem(system, frequencyData, baseIndex, scale, bass, time) {
const positions = system.particles.geometry.attributes.position.array;
const colors = system.particles.geometry.attributes.color.array;
const scales = system.particles.geometry.attributes.scale.array;
const evolutionFactor = Math.sin(time * 0.0005) * 0.5 + 0.5;
const linePositions = [];
const lineIndices = [];
for(let i = 0; i < positions.length; i += 3) {
const freqIndex = (baseIndex + Math.floor(i/30)) % frequencyData.length;
const frequency = frequencyData[freqIndex] / 255;
const angle = (i/3) * 0.1 + time * 0.001;
const radius = scale * (0.5 + 0.5 * frequency);
if(bass > 0.7) {
const bassImpact = Math.pow(bass - 0.7, 2);
positions[i] = Math.cos(angle) * radius * Math.sin(angle * 2 + evolutionFactor) * (1 + bassImpact);
positions[i + 1] = Math.sin(angle) * radius * Math.cos(angle * 3 + evolutionFactor) * (1 + bassImpact);
positions[i + 2] = Math.cos(angle * 2) * radius * Math.sin(angle + evolutionFactor) * (1 + bassImpact);
} else {
positions[i] *= 1 + frequency * 0.02 * (1 + evolutionFactor);
positions[i + 1] *= 1 + frequency * 0.02 * (1 + evolutionFactor);
positions[i + 2] *= 1 + frequency * 0.02 * (1 + evolutionFactor);
}
const distance = Math.sqrt(positions[i]**2 + positions[i+1]**2 + positions[i+2]**2);
if(distance > scale) {
positions[i] *= scale/distance;
positions[i+1] *= scale/distance;
positions[i+2] *= scale/distance;
}
colors[i] = Math.sin(frequency * Math.PI + bass + evolutionFactor) * 0.5 + 0.5;
colors[i + 1] = Math.cos(frequency * Math.PI * 0.5 + bass + evolutionFactor) * 0.5 + 0.5;
colors[i + 2] = frequency + bass * 0.5;
scales[i/3] = frequency * (2 + bass * 2) * (1 + evolutionFactor);
if(i % 9 === 0) {
linePositions.push(positions[i], positions[i+1], positions[i+2]);
if(linePositions.length > 6) {
lineIndices.push(linePositions.length/3 - 2, linePositions.length/3 - 1);
}
}
}
const lineGeometry = new THREE.BufferGeometry();
lineGeometry.setAttribute('position', new THREE.Float32BufferAttribute(linePositions, 3));
lineGeometry.setIndex(lineIndices);
system.lines.geometry.dispose();
system.lines.geometry = lineGeometry;
system.particles.geometry.attributes.position.needsUpdate = true;
system.particles.geometry.attributes.color.needsUpdate = true;
system.particles.geometry.attributes.scale.needsUpdate = true;
}
let audioContext, audioAnalyser, audioSource;
let audioElement = new Audio();
document.getElementById('audioFile').addEventListener('change', function(event) {
audioElement.src = URL.createObjectURL(event.target.files[0]);
});
document.getElementById('trackSelect').addEventListener('change', function(event) {
audioElement.src = event.target.value;
});
document.getElementById('startButton').addEventListener('click', () => {
document.getElementById('titleScreen').style.opacity = 0;
setTimeout(() => {
document.getElementById('titleScreen').style.display = 'none';
}, 1000);
});
document.getElementById('play').addEventListener('click', () => audioElement.play());
document.getElementById('pause').addEventListener('click', () => audioElement.pause());
document.getElementById('stop').addEventListener('click', () => {
audioElement.pause();
audioElement.currentTime = 0;
});
document.querySelector('.toggle-button').addEventListener('click', () => {
const interfaceDiv = document.querySelector('.interface');
interfaceDiv.style.display = interfaceDiv.style.display === 'none' ? 'block' : 'none';
});
audioElement.addEventListener('play', () => {
audioContext = new (window.AudioContext || window.webkitAudioContext)();
audioSource = audioContext.createMediaElementSource(audioElement);
audioAnalyser = audioContext.createAnalyser();
audioSource.connect(audioAnalyser);
audioAnalyser.connect(audioContext.destination);
audioAnalyser.fftSize = 2048;
const bufferLength = audioAnalyser.frequencyBinCount;
const dataArray = new Uint8Array(bufferLength);
function animate() {
requestAnimationFrame(animate);
const time = Date.now();
audioAnalyser.getByteFrequencyData(dataArray);
const bass = Math.max(...dataArray.slice(0, 10)) / 255;
const mid = Math.max(...dataArray.slice(10, 100)) / 255;
const treble = Math.max(...dataArray.slice(100, 200)) / 255;
camera.position.x = cameraDistance * Math.sin(cameraAngle.y) * Math.cos(cameraAngle.x);
camera.position.y = cameraDistance * Math.sin(cameraAngle.x);
camera.position.z = cameraDistance * Math.cos(cameraAngle.y) * Math.cos(cameraAngle.x);
camera.lookAt(scene.position);
if(bass > 0.7) {
if(!bassPattern) {
bassPattern = createBassPattern(bass, bass - 0.7);
scene.add(bassPattern);
}
bassPattern.scale.set(1 + bass, 1 + bass, 1 + bass);
bassPattern.rotation.x += 0.02;
bassPattern.rotation.y += 0.03;
} else if(bassPattern) {
scene.remove(bassPattern);
bassPattern = null;
}
updateParticleSystem(innerSystem, dataArray, 0, 80, bass, time);
updateParticleSystem(midSystem, dataArray, 100, 150, bass, time);
updateParticleSystem(outerSystem, dataArray, 200, 200, bass, time);
updateParticleSystem(bassSystem, dataArray.slice(0, 10), 0, 100 * bass, bass, time);
innerSystem.particles.rotation.y += 0.003 * (1 + bass * 0.5);
midSystem.particles.rotation.x += 0.002 * (1 + mid * 0.5);
outerSystem.particles.rotation.z += 0.001 * (1 + treble * 0.5);
if(bassSystem.particles) {
bassSystem.particles.rotation.y -= 0.005 * (1 + bass);
}
renderer.render(scene, camera);
}
animate();
});
window.addEventListener('resize', () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});
</script>
</body>
</html>