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import random
import numpy as np
import streamlit as st
import plotly.graph_objects as go
from plotly.subplots import make_subplots
import time
class Organelle:
def __init__(self, type):
self.type = type
class Modification:
def __init__(self, name, effect):
self.name = name
self.effect = effect
class Cell:
def __init__(self, x, y, cell_type="prokaryote"):
self.x = x
self.y = y
self.energy = 100
self.cell_type = cell_type
self.organelles = []
self.modifications = []
self.size = 1
self.color = "lightblue"
self.division_threshold = 150
self.update_properties()
def update_properties(self):
if self.cell_type == "early_eukaryote":
self.organelles.append(Organelle("nucleus"))
self.color = "green"
self.size = 2
elif self.cell_type == "advanced_eukaryote":
self.organelles.extend([Organelle("nucleus"), Organelle("mitochondria")])
self.color = "red"
self.size = 3
elif self.cell_type == "plant_like":
self.organelles.extend([Organelle("nucleus"), Organelle("mitochondria"), Organelle("chloroplast")])
self.color = "darkgreen"
self.size = 4
def move(self, environment):
dx = random.uniform(-1, 1)
dy = random.uniform(-1, 1)
self.x = max(0, min(environment.width - 1, self.x + dx))
self.y = max(0, min(environment.height - 1, self.y + dy))
self.energy -= 0.5 * self.size
def feed(self, environment):
base_energy = environment.grid[int(self.y)][int(self.x)] * 0.1
if "chloroplast" in [org.type for org in self.organelles]:
base_energy += environment.light_level * 2
for mod in self.modifications:
base_energy *= mod.effect
self.energy += base_energy
environment.grid[int(self.y)][int(self.x)] *= 0.9
def can_divide(self):
return self.energy > self.division_threshold
def divide(self):
if self.can_divide():
self.energy /= 2
new_cell = Cell(self.x, self.y, self.cell_type)
new_cell.organelles = self.organelles.copy()
new_cell.modifications = self.modifications.copy()
return new_cell
return None
def can_fuse(self, other):
return (self.cell_type == other.cell_type and
random.random() < 0.005) # 0.5% chance of fusion
def fuse(self, other):
new_cell_type = self.cell_type
if self.cell_type == "prokaryote":
new_cell_type = "early_eukaryote"
elif self.cell_type == "early_eukaryote":
new_cell_type = "advanced_eukaryote"
new_cell = Cell(
(self.x + other.x) / 2,
(self.y + other.y) / 2,
new_cell_type
)
new_cell.energy = self.energy + other.energy
new_cell.organelles = list(set(self.organelles + other.organelles))
new_cell.modifications = list(set(self.modifications + other.modifications))
new_cell.update_properties()
return new_cell
def acquire_modification(self):
possible_mods = [
Modification("Enhanced metabolism", 1.2),
Modification("Thick cell wall", 0.8),
Modification("Efficient energy storage", 1.1),
Modification("Rapid division", 0.9)
]
new_mod = random.choice(possible_mods)
if new_mod not in self.modifications:
self.modifications.append(new_mod)
self.color = "purple" # Visual indicator of modification
class Environment:
def __init__(self, width, height):
self.width = width
self.height = height
self.grid = np.random.rand(height, width) * 10
self.light_level = 5
self.cells = []
self.time = 0
self.population_history = {
"prokaryote": [], "early_eukaryote": [],
"advanced_eukaryote": [], "plant_like": [], "modified": []
}
def add_cell(self, cell):
self.cells.append(cell)
def update(self):
self.time += 1
self.grid += np.random.rand(self.height, self.width) * 0.1
self.light_level = 5 + np.sin(self.time / 100) * 2
new_cells = []
cells_to_remove = []
for cell in self.cells:
cell.move(self)
cell.feed(self)
if cell.energy <= 0:
cells_to_remove.append(cell)
elif cell.can_divide():
new_cell = cell.divide()
if new_cell:
new_cells.append(new_cell)
# Handle cell fusion
for i, cell1 in enumerate(self.cells):
for cell2 in self.cells[i+1:]:
if cell1.can_fuse(cell2):
new_cell = cell1.fuse(cell2)
new_cells.append(new_cell)
cells_to_remove.extend([cell1, cell2])
# Add new cells and remove dead/fused cells
self.cells.extend(new_cells)
self.cells = [cell for cell in self.cells if cell not in cells_to_remove]
# Introduce mutations and modifications
for cell in self.cells:
if random.random() < 0.0001: # 0.01% chance of mutation
if cell.cell_type == "early_eukaryote":
cell.cell_type = "advanced_eukaryote"
elif cell.cell_type == "advanced_eukaryote" and random.random() < 0.5:
cell.cell_type = "plant_like"
cell.update_properties()
if random.random() < 0.0005: # 0.05% chance of acquiring a modification
cell.acquire_modification()
# Record population counts
for cell_type in self.population_history.keys():
if cell_type != "modified":
count = len([cell for cell in self.cells if cell.cell_type == cell_type and not cell.modifications])
else:
count = len([cell for cell in self.cells if cell.modifications])
self.population_history[cell_type].append(count)
def get_visualization_data(self):
cell_data = {
"prokaryote": {"x": [], "y": [], "size": [], "color": "lightblue", "symbol": "circle"},
"early_eukaryote": {"x": [], "y": [], "size": [], "color": "green", "symbol": "square"},
"advanced_eukaryote": {"x": [], "y": [], "size": [], "color": "red", "symbol": "diamond"},
"plant_like": {"x": [], "y": [], "size": [], "color": "darkgreen", "symbol": "star"},
"modified": {"x": [], "y": [], "size": [], "color": "purple", "symbol": "cross"}
}
for cell in self.cells:
cell_type = "modified" if cell.modifications else cell.cell_type
cell_data[cell_type]["x"].append(cell.x)
cell_data[cell_type]["y"].append(cell.y)
cell_data[cell_type]["size"].append(cell.size * 3)
return cell_data, self.population_history
def setup_figure(env):
cell_types = ["prokaryote", "early_eukaryote", "advanced_eukaryote", "plant_like", "modified"]
fig = make_subplots(rows=2, cols=3,
subplot_titles=("Cell Distribution", "Total Population",
"Prokaryotes", "Early Eukaryotes",
"Advanced Eukaryotes", "Plant-like & Modified"),
vertical_spacing=0.1,
horizontal_spacing=0.05)
# Cell distribution
for cell_type, data in env.get_visualization_data()[0].items():
fig.add_trace(go.Scatter(
x=data["x"], y=data["y"], mode='markers',
marker=dict(color=data["color"], size=data["size"], symbol=data["symbol"]),
name=cell_type
), row=1, col=1)
# Total population over time
for cell_type, counts in env.population_history.items():
fig.add_trace(go.Scatter(y=counts, mode='lines', name=cell_type), row=1, col=2)
# Individual population charts
for i, cell_type in enumerate(cell_types):
if cell_type == "modified":
fig.add_trace(go.Scatter(y=env.population_history[cell_type], mode='lines',
name=cell_type, line=dict(color="purple")), row=2, col=3)
elif cell_type == "plant_like":
fig.add_trace(go.Scatter(y=env.population_history[cell_type], mode='lines',
name=cell_type, line=dict(color="darkgreen")), row=2, col=3)
else:
fig.add_trace(go.Scatter(y=env.population_history[cell_type], mode='lines',
name=cell_type), row=2, col=i+1)
fig.update_xaxes(title_text="X", row=1, col=1)
fig.update_yaxes(title_text="Y", row=1, col=1)
fig.update_xaxes(title_text="Time", row=1, col=2)
fig.update_yaxes(title_text="Population", row=1, col=2)
for i in range(1, 4):
fig.update_xaxes(title_text="Time", row=2, col=i)
fig.update_yaxes(title_text="Population", row=2, col=i)
fig.update_layout(height=800, width=1200, title_text="Advanced Cell Evolution Simulation")
return fig
import random
import numpy as np
import streamlit as st
import plotly.graph_objects as go
from plotly.subplots import make_subplots
import time
import threading
# Your classes and functions...
# Streamlit app
st.title("Advanced Cell Evolution Simulation")
initial_cells = st.slider("Initial number of cells", 10, 200, 100)
update_interval = st.slider("Update interval (seconds)", 0.1, 5.0, 1.0)
# Create a placeholder for the chart
chart_placeholder = st.empty()
# Create a button to start/stop the simulation
if 'run_simulation' not in st.session_state:
st.session_state.run_simulation = False
if 'env' not in st.session_state:
st.session_state.env = None
if 'fig' not in st.session_state:
st.session_state.fig = None
def start_simulation():
st.session_state.run_simulation = True
st.session_state.env = Environment(100, 100)
for _ in range(initial_cells):
cell = Cell(random.uniform(0, st.session_state.env.width), random.uniform(0, st.session_state.env.height))
st.session_state.env.add_cell(cell)
st.session_state.fig = setup_figure(st.session_state.env)
thread = threading.Thread(target=run_simulation)
thread.start()
def stop_simulation():
st.session_state.run_simulation = False
start_button = st.button("Start Simulation", on_click=start_simulation)
stop_button = st.button("Stop Simulation", on_click=stop_simulation)
def run_simulation():
while st.session_state.run_simulation:
st.session_state.env.update()
with st.session_state.fig.batch_update():
cell_data, population_history = st.session_state.env.get_visualization_data()
for i, (cell_type, data) in enumerate(cell_data.items()):
st.session_state.fig.data[i].x = data["x"]
st.session_state.fig.data[i].y = data["y"]
st.session_state.fig.data[i].marker.size = data["size"]
for i, (cell_type, counts) in enumerate(population_history.items()):
st.session_state.fig.data[i+5].y = counts # +5 because we have 5 cell types in the first subplot
if cell_type != "modified" and cell_type != "plant_like":
st.session_state.fig.data[i+10].y = counts # Update individual population charts
else:
st.session_state.fig.data[13].y = population_history["plant_like"]
st.session_state.fig.data[14].y = population_history["modified"]
st.session_state.fig.layout.title.text = f"Advanced Cell Evolution Simulation (Time: {st.session_state.env.time})"
# Update the chart
chart_placeholder.plotly_chart(st.session_state.fig, use_container_width=True)
# Wait for the specified interval
time.sleep(update_interval) |