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Update app.py
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app.py
CHANGED
@@ -2,84 +2,72 @@ import gradio as gr
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import numpy as np
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from game_logic import my_agent, Configuration, Observation
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# Constants
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EMPTY = 0
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PLAYER = 1
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AI = 2
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SYMBOLS = {EMPTY: "⚪", PLAYER: "🔴", AI: "🟡"}
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BOARD_SIZE = (6, 7)
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WIN_LENGTH = 4
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def initialize_game():
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return np.zeros(
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def make_move(board, column, player):
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"""Make a move on the board
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row
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return board
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def check_winner(board):
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"""
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# Horizontal
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for row in
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if np.all(window == PLAYER) or np.all(window == AI):
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return True
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# Vertical
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for
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if np.all(window == PLAYER) or np.all(window == AI):
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return True
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# Diagonals
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for
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window = board[range(row, row + WIN_LENGTH), range(col + WIN_LENGTH - 1, col - 1, -1)]
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if np.all(window == PLAYER) or np.all(window == AI):
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return True
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return False
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"""Convert board to emoji representation"""
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return [[SYMBOLS[cell] for cell in row] for row in board]
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def play_game(board, col, state):
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if state["game_over"]:
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return board, "Game is over! Click 'New Game' to play again."
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# Convert
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board_array = np.array([[0 if cell ==
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for cell in row] for row in board.values.tolist()])
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# Player move
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if new_board is None:
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return format_board(board_array), "Invalid move! Try again."
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board_array = new_board
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if check_winner(board_array):
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state["game_over"] = True
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return format_board(board_array), "You win! 🎉"
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# AI move
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config = Configuration({"rows":
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obs = Observation({"board": board_array.flatten().tolist(), "mark":
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ai_col = my_agent(obs, config)
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board_array = make_move(board_array, ai_col,
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if check_winner(board_array):
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state["game_over"] = True
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@@ -87,34 +75,6 @@ def play_game(board, col, state):
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return format_board(board_array), "Your turn!"
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css = """
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#board {
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max-width: 400px;
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margin: 20px auto;
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}
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#board table {
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width: 100%;
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table-layout: fixed;
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}
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#board td {
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text-align: center;
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font-size: 32px;
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padding: 12px;
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width: 14.28%;
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}
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.button-row {
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max-width: 400px;
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margin: 0 auto;
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display: flex;
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justify-content: space-between;
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gap: 10px;
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}
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.button-row button {
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flex: 1;
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min-width: 40px;
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}
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"""
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def create_ui():
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with gr.Blocks(css=css) as demo:
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gr.Markdown("# Play Connect Four Against AI")
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@@ -129,7 +89,7 @@ def create_ui():
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value=format_board(initialize_game()),
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interactive=False,
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show_label=False,
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headers=
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wrap=True,
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elem_id="board",
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row_count=BOARD_SIZE[0],
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@@ -157,5 +117,34 @@ def create_ui():
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return demo
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demo = create_ui()
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demo.launch()
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import numpy as np
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from game_logic import my_agent, Configuration, Observation
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def initialize_game():
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return np.zeros((6, 7), dtype=int)
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def make_move(board, column, player):
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"""Make a move on the board"""
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for row in range(5, -1, -1):
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if board[row][column] == 0:
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board[row][column] = player
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return board
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return board
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def format_board(board):
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"""Convert board to player-friendly visualization"""
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symbols = {0: "⚪", 1: "🔴", 2: "🟡"}
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return [[symbols[cell] for cell in row] for row in board]
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def check_winner(board):
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"""Check if there's a winner"""
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board = np.array(board)
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def check_line(line):
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return (len(line) >= 4 and
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(any(np.all(line[i:i+4] == 1) for i in range(len(line)-3)) or
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any(np.all(line[i:i+4] == 2) for i in range(len(line)-3))))
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# Horizontal
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for row in board:
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if check_line(row):
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return True
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# Vertical
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for col in board.T:
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if check_line(col):
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return True
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# Diagonals
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for offset in range(-2, 4):
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diag = np.diagonal(board, offset)
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if check_line(diag):
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return True
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diag = np.diagonal(np.fliplr(board), offset)
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if check_line(diag):
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return True
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return False
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def play_game(board, col, state):
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if state["game_over"]:
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return board, "Game is over! Click 'New Game' to play again."
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# Convert Dataframe to numpy array for game logic
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board_array = np.array([[0 if cell == "⚪" else 1 if cell == "🔴" else 2 for cell in row]
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for row in board.values.tolist()])
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# Player move
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board_array = make_move(board_array, col, 1)
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if check_winner(board_array):
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state["game_over"] = True
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return format_board(board_array), "You win! 🎉"
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# AI move
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config = Configuration({"rows": 6, "columns": 7, "inarow": 4})
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obs = Observation({"board": board_array.flatten().tolist(), "mark": 2})
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ai_col = my_agent(obs, config)
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board_array = make_move(board_array, ai_col, 2)
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if check_winner(board_array):
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state["game_over"] = True
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return format_board(board_array), "Your turn!"
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def create_ui():
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with gr.Blocks(css=css) as demo:
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gr.Markdown("# Play Connect Four Against AI")
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value=format_board(initialize_game()),
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interactive=False,
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show_label=False,
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headers=None,
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wrap=True,
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elem_id="board",
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row_count=BOARD_SIZE[0],
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return demo
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# CSS definition
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css = """
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#board {
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max-width: 400px;
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margin: 20px auto;
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}
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#board table {
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width: 100%;
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table-layout: fixed;
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}
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#board td {
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text-align: center;
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font-size: 32px;
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padding: 12px;
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width: 14.28%; /* 100% / 7 columns */
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}
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.button-row {
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max-width: 400px;
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margin: 0 auto;
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display: flex;
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justify-content: space-between;
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gap: 10px;
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}
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.button-row button {
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flex: 1;
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min-width: 40px;
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}
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"""
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demo = create_ui()
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demo.launch()
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