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Running
A newer version of the Gradio SDK is available:
5.24.0
# RobloxCS This project includes the compiler and transformers.
To-do
- Array/dictionary, number, & (the rest of) string macros/extensions
- Macro
IEnumerable<T>
(orArray
?) methods - Classes/structs/interfaces nested in classes/structs/interfaces
LuaTuple
type handling- Compile
operator
methods as regular method declarations but ontomt
- Transform parameterized class declarations (i.e
class Vector4(float x = 0, float y = 0, float z = 0, float w = 0)
) into regular class declarations with a constructor - Switch expressions
- Destructuring/parenthesized variable designation (i.e.
var (value1, value2) = tuple;
) - Emit virtual methods of interfaces similar to a class
- Abstract classes
- Type hoisting when outside of namespace
- Macro
GetType
function to the name of the type as a string (maybe) - Async/await
- Overloaded methods
- Full qualification of types/namespaces inside of namespaces
- Macro
new T()
with collection types to{}
- Test
MainTransformer
more
Will maybe be supported
- Class finalizers (destructors)
- Custom get/set methods
- Named arguments
yield
keywordout
keywordpartial
keywordusing Name = Type
expressions (type aliases)