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import streamlit as st
import os, base64, shutil, random
from pathlib import Path
@st.cache_data
def load_aframe_and_extras():
# โ๏ธ This is your original A-Frame + components + moveCamera/fireRaycast boilerplate,
# with just the keydown mapping at the bottom tweaked to:
# W โ down
# S โ reset
# X โ up
return """
<script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script>
<script src="https://unpkg.com/[email protected]/dist/aframe-event-set-component.min.js"></script>
<script>
let score = 0;
AFRAME.registerComponent('draggable', { /* โฆ your original code โฆ */ });
AFRAME.registerComponent('bouncing', { /* โฆ your original code โฆ */ });
AFRAME.registerComponent('moving-light', { /* โฆ your original code โฆ */ });
function moveCamera(direction) { /* โฆ your original code โฆ */ }
function fireRaycast() { /* โฆ your original code โฆ */ }
// โโ Modified keys here โโ
document.addEventListener('keydown', function(event) {
switch(event.key.toLowerCase()) {
case 'w': moveCamera('down'); break;
case 's': moveCamera('reset'); break;
case 'x': moveCamera('up'); break;
case 'q': moveCamera('rotateLeft'); break;
case 'e': moveCamera('rotateRight'); break;
case 'z': moveCamera('reset'); break;
case 'c': moveCamera('ground'); break;
case ' ': fireRaycast(); break;
}
});
</script>
"""
def encode_file(file_path):
with open(file_path, "rb") as f:
return base64.b64encode(f.read()).decode()
def create_aframe_entity(stem, file_type, position):
"""Only 3D models spin in place, scale=1, no bouncing/draggable."""
if file_type == 'obj':
return (
f'<a-entity obj-model="obj: #{stem}" '
f'position="{position}" rotation="0 0 0" scale="1 1 1" '
f'animation="property: rotation; to: 0 360 0; loop: true; dur: 20000; easing: linear">'
'</a-entity>'
)
if file_type in ('glb','gltf'):
return (
f'<a-entity gltf-model="#{stem}" '
f'position="{position}" rotation="0 0 0" scale="1 1 1" '
f'animation="property: rotation; to: 0 360 0; loop: true; dur: 20000; easing: linear">'
'</a-entity>'
)
return "" # images/videos handled separately
@st.cache_data
def generate_tilemap(files, directory, gw, gh):
"""
- Encodes *all* your files into <a-assets>.
- Then for each cell:
1. Chooses a random PNG/WEBP โ flat a-plane (ground).
2. Chooses a random OBJ/GLB โ spinning 3D entity above.
3. If any MP4, chooses one โ looping video plane just above ground.
"""
img_exts = ('webp','png')
model_exts = ('obj','glb','gltf')
video_exts = ('mp4',)
img_files = [f for f in files if f.split('.')[-1] in img_exts]
model_files = [f for f in files if f.split('.')[-1] in model_exts]
vid_files = [f for f in files if f.split('.')[-1] in video_exts]
# --- Build assets ---
assets = "<a-assets>"
for f in files:
stem = Path(f).stem
ext = f.split('.')[-1]
data = encode_file(os.path.join(directory,f))
if ext in model_exts:
assets += f'<a-asset-item id="{stem}" src="data:application/octet-stream;base64,{data}"></a-asset-item>'
elif ext in img_exts:
assets += f'<img id="{stem}" src="data:image/{ext};base64,{data}">'
elif ext in video_exts:
assets += (
f'<video id="{stem}" src="data:video/mp4;base64,{data}" '
'loop="true" autoplay="true" muted="true"></video>'
)
assets += "</a-assets>"
# --- Spawn per-cell entities ---
entities = ""
tile = 1
sx = -(gw*tile)/2
sz = -(gh*tile)/2
for i in range(gw):
for j in range(gh):
x = sx + i*tile
z = sz + j*tile
# 1) image-ground
if img_files:
img = random.choice(img_files)
stem = Path(img).stem
entities += (
f'<a-plane src="#{stem}" '
f'width="{tile}" height="{tile}" '
f'rotation="-90 0 0" position="{x} 0.01 {z}"></a-plane>'
)
# 2) spinning 3D model
if model_files:
mdl = random.choice(model_files)
ext = mdl.split('.')[-1]
stem = Path(mdl).stem
entities += create_aframe_entity(stem, ext, f"{x} 0.5 {z}")
# 3) video-layer (optional)
if vid_files:
vid = random.choice(vid_files)
stem = Path(vid).stem
entities += (
f'<a-video src="#{stem}" '
f'width="{tile}" height="{tile}" '
f'rotation="-90 0 0" position="{x} 0.2 {z}" autoplay loop muted></a-video>'
)
return assets, entities
def main():
st.set_page_config(layout="wide")
with st.sidebar:
st.markdown("### ๐ค 3D AI โฆ")
uploaded = st.file_uploader("Add files:", accept_multiple_files=True)
st.markdown("### ๐ฎ Camera")
cols = st.columns(3)
for btn,dir in zip(("โฌ
๏ธ","๐โบ","๐"),("left","rotateLeft","reset")):
cols[0 if btn in ("โฌ
๏ธ","๐โบ","๐") else 1 if ... else 2].button(
btn, on_click=lambda d=dir: st.session_state.update({'camera_move':d})
)
# โฆ your original camera buttons โฆ
st.markdown("### ๐บ๏ธ Grid Size")
gw = st.slider("Width", 1, 8, 8)
gh = st.slider("Height",1, 5, 5)
st.markdown("### ๐ Dir")
directory = st.text_input("Path:", ".", key="dir")
if not os.path.isdir(directory):
st.sidebar.error("Invalid directory")
return
types = ('obj','glb','gltf','webp','png','mp4')
files = [f for f in os.listdir(directory) if f.split('.')[-1] in types]
# Build the <a-scene> shell
scene = f"""
<a-scene embedded style="height:600px; width:100%;">
<a-entity id="rig" position="0 {max(gw,gh)} 0" rotation="-90 0 0">
<a-camera fov="60" look-controls wasd-controls="enabled:false"
cursor="rayOrigin:mouse" raycaster="objects:.raycastable">
</a-camera>
</a-entity>
<a-sky color="#87CEEB"></a-sky>
<a-entity moving-light="color:#FFD700; speed:0.07 0.05 0.06; bounds:4 3 4" position="2 2 -2"></a-entity>
<a-entity moving-light="color:#FF6347; speed:0.06 0.08 0.05; bounds:4 3 4" position="-2 1 2"></a-entity>
<a-entity moving-light="color:#00CED1; speed:0.05 0.06 0.07; bounds:4 3 4" position="0 3 0"></a-entity>
<a-text id="score" value="Score: 0" position="-1.5 1 -2" scale="0.5 0.5 0.5" color="white"></a-text>
"""
assets, entities = generate_tilemap(files, directory, gw, gh)
scene += assets + entities + "</a-scene>"
# camera_move injection
cm = st.session_state.get('camera_move', None)
if cm:
scene += f"<script>moveCamera('{cm}');</script>"
st.session_state.pop('camera_move')
# โโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโโ
# Make sure OBJ/GLB loader is present *after* everything else
loader = '<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/aframe-extras.loaders.min.js"></script>'
st.components.v1.html(
load_aframe_and_extras() + loader + scene,
height=620
)
if __name__ == "__main__":
main()
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