Spaces:
Building
Building
Update petroll.py
Browse files- petroll.py +76 -196
petroll.py
CHANGED
@@ -5,108 +5,14 @@ import random
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import time
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import asyncio
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from cash import user_cash
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# Dictionaries to manage user states
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luck_multipliers = {}
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luck_expiration = {}
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luck_opportunities = {}
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used_luck_opportunities = {}
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first_luck_claimed = set()
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auto_roll_users = set()
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auto_sell_users = set()
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class PetRollView(discord.ui.View):
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def __init__(self, rap_value, user_id):
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super().__init__(timeout=None)
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self.rap_value = rap_value
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self.user_id = user_id
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self.pet_sold = False
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self.auto_sell = False
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# Add buttons
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self.add_item(discord.ui.Button(style=discord.ButtonStyle.primary, label="Roll Again", custom_id="roll_again"))
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self.add_item(discord.ui.Button(style=discord.ButtonStyle.success, label=f"Sell Pet for ${self.rap_value}", custom_id="sell_pet"))
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self.add_item(discord.ui.Button(style=discord.ButtonStyle.primary, label="Auto Pet Sell", custom_id="auto_pet_sell"))
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async def interaction_check(self, interaction: discord.Interaction) -> bool:
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if interaction.user.id != self.user_id:
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await interaction.response.send_message("You cannot interact with these buttons.", ephemeral=True)
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return False
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return True
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@discord.ui.button(style=discord.ButtonStyle.primary, label="Roll Again", custom_id="roll_again")
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async def roll_again_button(self, button: discord.ui.Button, interaction: discord.Interaction):
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await interaction.response.defer()
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result = await perform_roll(interaction)
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if result:
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await interaction.followup.send(embed=result[0], view=result[1])
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else:
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await interaction.followup.send("An error occurred.")
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@discord.ui.button(style=discord.ButtonStyle.success, label="Sell Pet", custom_id="sell_pet")
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async def sell_pet_button(self, button: discord.ui.Button, interaction: discord.Interaction):
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if self.pet_sold:
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await interaction.response.send_message("This pet has already been sold.", ephemeral=True)
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return
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sell_value = self.rap_value
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user_cash[self.user_id] = user_cash.get(self.user_id, 0) + sell_value
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self.pet_sold = True
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await interaction.response.send_message(f"You sold the pet for ${sell_value}. Your new balance is ${user_cash[self.user_id]}.", ephemeral=True)
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# Remove the sell button to prevent duplicate sales
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self.sell_pet_button.disabled = True
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self.sell_pet_button.label = "Sold"
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await interaction.message.edit(view=self)
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# If auto-sell is enabled, ensure it's disabled since the pet is already sold
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if self.auto_sell:
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self.auto_sell = False
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self.auto_pet_sell_button.label = "Auto Pet Sell"
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await interaction.message.edit(view=self)
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@discord.ui.button(style=discord.ButtonStyle.primary, label="Auto Pet Sell", custom_id="auto_pet_sell")
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async def auto_pet_sell_button(self, button: discord.ui.Button, interaction: discord.Interaction):
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if self.auto_sell:
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self.auto_sell = False
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auto_sell_users.discard(self.user_id)
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button.label = "Auto Pet Sell"
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await interaction.response.send_message("Auto pet sell stopped.", ephemeral=True)
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else:
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if self.pet_sold:
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await interaction.response.send_message("This pet has already been sold.", ephemeral=True)
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return
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self.auto_sell = True
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auto_sell_users.add(self.user_id)
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button.label = "Stop Auto Pet Sell"
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await interaction.response.send_message("Auto pet sell started. You cannot manually sell pets while auto-sell is enabled.", ephemeral=True)
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asyncio.create_task(auto_sell_process(interaction, self))
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await interaction.message.edit(view=self)
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async def auto_sell_process(interaction: discord.Interaction, view: PetRollView):
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user_id = view.user_id
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try:
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while view.auto_sell and not view.pet_sold:
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# Automatically sell the pet
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sell_value = view.rap_value
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user_cash[user_id] = user_cash.get(user_id, 0) + sell_value
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view.pet_sold = True
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await interaction.followup.send(f"Auto-sell: You sold the pet for ${sell_value}. Your new balance is ${user_cash[user_id]}.", ephemeral=True)
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# Disable the sell button
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view.sell_pet_button.disabled = True
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view.sell_pet_button.label = "Sold"
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# Disable auto-sell as the pet is already sold
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view.auto_sell = False
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view.auto_pet_sell_button.label = "Auto Pet Sell"
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await interaction.message.edit(view=view)
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break
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# If you want auto-sell to handle multiple pets rolled, you can extend this logic
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except Exception as e:
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print(f"Auto-sell process encountered an error: {e}")
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async def perform_roll(interaction: discord.Interaction):
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async def fetch_data(url):
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@@ -129,12 +35,12 @@ async def perform_roll(interaction: discord.Interaction):
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user_id = interaction.user.id
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luck_multiplier = luck_multipliers.get(user_id, 1)
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sorted_pets = sorted(pets, key=lambda x: x['configData']['difficulty'])
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max_index = len(sorted_pets) - 1
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index = int(max_index * (luck_multiplier - 1) / 9)
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rolled_pet = random.choice(sorted_pets[:index+1])
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pet_rap = next((pet for pet in rap_data['data'] if pet['configData']['id'] == rolled_pet['configName']), None)
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else:
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return f"{difficulty} ({difficulty:,})"
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embed = discord.Embed(title=f"{interaction.user.name} rolled: {rolled_pet['configData']['name']}", color=0x787878)
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embed.add_field(name="Value", value=f"{rap_value:,} diamonds", inline=True)
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embed.add_field(name="Difficulty", value=format_difficulty(rolled_pet['configData']['difficulty']), inline=True)
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embed.add_field(name="Category", value=rolled_pet['category'], inline=True)
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embed.set_thumbnail(url=thumbnail_url)
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luck_text = ""
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embed.set_footer(text=f"Click 'Roll Again' to roll again!{luck_text}")
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# Handle first luck claim
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if user_id not in first_luck_claimed:
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# Add the first luck button
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first_luck_button = discord.ui.Button(style=discord.ButtonStyle.success, label="Claim 100% Luck Forever", custom_id="first_luck")
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async def first_luck_callback(interaction: discord.Interaction):
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await interaction.response.send_message("You've claimed 100% luck forever!", ephemeral=True)
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await interaction.message.edit(view=view)
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first_luck_button.callback = first_luck_callback
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view.add_item(first_luck_button)
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elif random.random() < 0.6 or user_id not in luck_multipliers:
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# Add the increase luck button
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luck_opportunities[user_id] = luck_opportunities.get(user_id, 0) + 1
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increase_luck_button = discord.ui.Button(style=discord.ButtonStyle.success, label="Increase Luck", custom_id=f"increase_luck_{luck_opportunities[user_id]}")
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current_luck = luck_multipliers.get(user_id, 1)
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new_luck = min(current_luck + 1, 10)
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luck_multipliers[user_id] = new_luck
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luck_expiration[user_id] = time.time() + 1800
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if user_id not in used_luck_opportunities:
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used_luck_opportunities[user_id] = set()
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luck_percentage = (new_luck - 1) * 100
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await interaction.response.send_message(f"Your luck has been increased to {luck_percentage}% for 30 minutes!", ephemeral=True)
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await interaction.message.edit(view=view)
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# Schedule the next luck opportunity
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increase_luck_button.callback = increase_luck_callback
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view.add_item(increase_luck_button)
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return embed, view
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async def schedule_next_luck_opportunity(interaction: discord.Interaction, user_id: int):
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await asyncio.sleep(1800) # Wait for 30 minutes
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luck_opportunities[user_id] = luck_opportunities.get(user_id, 0) + 1
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increase_luck_button = discord.ui.Button(style=discord.ButtonStyle.success, label="Increase Luck", custom_id=f"increase_luck_{luck_opportunities[user_id]}")
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async def increase_luck_callback(interaction: discord.Interaction):
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if interaction.user.id != user_id:
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await interaction.response.send_message("You cannot use this button.", ephemeral=True)
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current_luck = luck_multipliers.get(user_id, 1)
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new_luck = min(current_luck + 1, 10)
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luck_multipliers[user_id] = new_luck
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luck_expiration[user_id] = time.time() + 1800
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if user_id not in used_luck_opportunities:
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used_luck_opportunities[user_id] = set()
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luck_percentage = (new_luck - 1) * 100
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await interaction.response.send_message(f"Your luck has been increased to {luck_percentage}% for 30 minutes!", ephemeral=True)
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# Remove the increase luck button
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view = interaction.message.components[0]
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view.
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await interaction.message.edit(view=view)
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# Schedule the next luck opportunity
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increase_luck_button.callback = increase_luck_callback
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message = interaction.message
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view = PetRollView(rap_value=0, user_id=user_id) # rap_value is irrelevant here
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view.remove_item(increase_luck_button)
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view.add_item(increase_luck_button)
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await message.edit(view=view)
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except Exception as e:
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print(f"Error scheduling next luck opportunity: {e}")
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async def auto_sell_process_new_pet(interaction: discord.Interaction, view: PetRollView):
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"""
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This function handles auto-selling new pets rolled while auto-sell is enabled.
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"""
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user_id = view.user_id
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sell_value = view.rap_value
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if not view.pet_sold:
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# Automatically sell the pet
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user_cash[user_id] = user_cash.get(user_id, 0) + sell_value
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view.pet_sold = True
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await interaction.followup.send(f"Auto-sell: You sold the pet for ${sell_value}. Your new balance is ${user_cash[user_id]}.", ephemeral=True)
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# Disable the sell button
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view.sell_pet_button.disabled = True
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view.sell_pet_button.label = "Sold"
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# Disable auto-sell since the pet is already sold
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view.auto_sell = False
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view.auto_pet_sell_button.label = "Auto Pet Sell"
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await interaction.message.edit(view=view)
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# Notify the user
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await interaction.followup.send("Auto-sell has been disabled since the pet was automatically sold.", ephemeral=True)
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async def auto_sell(interaction: discord.Interaction, view: PetRollView):
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"""
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This coroutine handles continuous auto-selling while auto-sell is enabled.
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"""
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user_id = view.user_id
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while view.auto_sell and not view.pet_sold:
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# Automatically sell the pet
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sell_value = view.rap_value
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user_cash[user_id] = user_cash.get(user_id, 0) + sell_value
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view.pet_sold = True
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await interaction.followup.send(f"Auto-sell: You sold the pet for ${sell_value}. Your new balance is ${user_cash[user_id]}.", ephemeral=True)
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# Disable the sell button
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view.sell_pet_button.disabled = True
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view.sell_pet_button.label = "Sold"
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# Disable auto-sell since the pet is already sold
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view.auto_sell = False
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view.auto_pet_sell_button.label = "Auto Pet Sell"
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await interaction.message.edit(view=view)
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# Notify the user
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await interaction.followup.send("Auto-sell has been disabled since the pet was automatically sold.", ephemeral=True)
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break # Exit the loop since the pet is sold
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# If you want auto-sell to handle multiple pets rolled over time, remove the break and implement additional logic
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async def auto_roll(interaction: discord.Interaction):
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user_id = interaction.user.id
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while user_id in auto_roll_users:
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if time.time() - start_time >= 180: # 3 minutes
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auto_roll_users.remove(user_id)
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await interaction.followup.send("
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break
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result = await perform_roll(interaction)
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if result:
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embed, view
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# If auto-sell is enabled, automatically sell the pet
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if user_id in auto_sell_users:
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# Wait briefly to ensure the message is sent before auto-selling
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await asyncio.sleep(1)
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# Automatically sell the pet
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sell_value = view.rap_value
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user_cash[user_id] = user_cash.get(user_id, 0) + sell_value
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view.pet_sold = True
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await interaction.followup.send(f"Auto-sell: You sold the pet for ${sell_value}. Your new balance is ${user_cash[user_id]}.", ephemeral=True)
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# Disable the sell button
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view.sell_pet_button.disabled = True
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view.sell_pet_button.label = "Sold"
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# Disable auto-sell since the pet is already sold
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view.auto_sell = False
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view.auto_pet_sell_button.label = "Auto Pet Sell"
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await interaction.message.edit(view=view)
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await interaction.followup.send(embed=embed, view=view)
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else:
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await interaction.followup.send("An error occurred.")
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await asyncio.sleep(5) # Wait for 5 seconds between rolls
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import time
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import asyncio
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from cash import user_cash
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luck_multipliers = {}
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luck_expiration = {}
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luck_opportunities = {}
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used_luck_opportunities = {}
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first_luck_claimed = set()
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auto_roll_users = set()
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async def perform_roll(interaction: discord.Interaction):
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async def fetch_data(url):
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user_id = interaction.user.id
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luck_multiplier = luck_multipliers.get(user_id, 1)
|
38 |
+
|
39 |
sorted_pets = sorted(pets, key=lambda x: x['configData']['difficulty'])
|
40 |
+
|
41 |
max_index = len(sorted_pets) - 1
|
42 |
index = int(max_index * (luck_multiplier - 1) / 9)
|
43 |
+
|
44 |
rolled_pet = random.choice(sorted_pets[:index+1])
|
45 |
|
46 |
pet_rap = next((pet for pet in rap_data['data'] if pet['configData']['id'] == rolled_pet['configName']), None)
|
|
|
62 |
else:
|
63 |
return f"{difficulty} ({difficulty:,})"
|
64 |
|
65 |
+
# Automatically sell the pet
|
66 |
+
sell_value = rap_value
|
67 |
+
user_cash[user_id] = user_cash.get(user_id, 0) + sell_value
|
68 |
+
|
69 |
embed = discord.Embed(title=f"{interaction.user.name} rolled: {rolled_pet['configData']['name']}", color=0x787878)
|
70 |
embed.add_field(name="Value", value=f"{rap_value:,} diamonds", inline=True)
|
71 |
embed.add_field(name="Difficulty", value=format_difficulty(rolled_pet['configData']['difficulty']), inline=True)
|
72 |
embed.add_field(name="Category", value=rolled_pet['category'], inline=True)
|
73 |
+
embed.add_field(name="Sold For", value=f"${sell_value:,}", inline=True)
|
74 |
embed.set_thumbnail(url=thumbnail_url)
|
75 |
|
76 |
luck_text = ""
|
|
|
85 |
|
86 |
embed.set_footer(text=f"Click 'Roll Again' to roll again!{luck_text}")
|
87 |
|
88 |
+
roll_again_button = discord.ui.Button(style=discord.ButtonStyle.primary, label="Roll Again", custom_id="roll_again")
|
89 |
+
|
90 |
+
async def roll_again_callback(interaction: discord.Interaction):
|
91 |
+
await interaction.response.defer()
|
92 |
+
result = await perform_roll(interaction)
|
93 |
+
if result:
|
94 |
+
await interaction.followup.send(embed=result[0], view=result[1])
|
95 |
+
else:
|
96 |
+
await interaction.followup.send("An error occurred.")
|
97 |
+
|
98 |
+
roll_again_button.callback = roll_again_callback
|
99 |
+
|
100 |
+
view = discord.ui.View()
|
101 |
+
view.add_item(roll_again_button)
|
102 |
|
|
|
103 |
if user_id not in first_luck_claimed:
|
|
|
104 |
first_luck_button = discord.ui.Button(style=discord.ButtonStyle.success, label="Claim 100% Luck Forever", custom_id="first_luck")
|
105 |
|
106 |
async def first_luck_callback(interaction: discord.Interaction):
|
|
|
113 |
|
114 |
await interaction.response.send_message("You've claimed 100% luck forever!", ephemeral=True)
|
115 |
|
116 |
+
for item in view.children:
|
117 |
+
if item.custom_id == "first_luck":
|
118 |
+
view.remove_item(item)
|
119 |
+
break
|
120 |
await interaction.message.edit(view=view)
|
121 |
|
122 |
first_luck_button.callback = first_luck_callback
|
123 |
view.add_item(first_luck_button)
|
124 |
|
125 |
elif random.random() < 0.6 or user_id not in luck_multipliers:
|
|
|
126 |
luck_opportunities[user_id] = luck_opportunities.get(user_id, 0) + 1
|
127 |
increase_luck_button = discord.ui.Button(style=discord.ButtonStyle.success, label="Increase Luck", custom_id=f"increase_luck_{luck_opportunities[user_id]}")
|
128 |
|
|
|
138 |
current_luck = luck_multipliers.get(user_id, 1)
|
139 |
new_luck = min(current_luck + 1, 10)
|
140 |
luck_multipliers[user_id] = new_luck
|
141 |
+
luck_expiration[user_id] = time.time() + 1800
|
142 |
|
143 |
if user_id not in used_luck_opportunities:
|
144 |
used_luck_opportunities[user_id] = set()
|
|
|
147 |
luck_percentage = (new_luck - 1) * 100
|
148 |
await interaction.response.send_message(f"Your luck has been increased to {luck_percentage}% for 30 minutes!", ephemeral=True)
|
149 |
|
150 |
+
for item in view.children:
|
151 |
+
if item.custom_id == interaction.custom_id:
|
152 |
+
view.remove_item(item)
|
153 |
+
break
|
154 |
await interaction.message.edit(view=view)
|
155 |
|
156 |
# Schedule the next luck opportunity
|
|
|
159 |
increase_luck_button.callback = increase_luck_callback
|
160 |
view.add_item(increase_luck_button)
|
161 |
|
162 |
+
auto_roll_button = discord.ui.Button(
|
163 |
+
style=discord.ButtonStyle.primary if user_id not in auto_roll_users else discord.ButtonStyle.danger,
|
164 |
+
label="Auto Roll" if user_id not in auto_roll_users else "Stop Auto Roll",
|
165 |
+
custom_id="auto_roll"
|
166 |
+
)
|
167 |
+
|
168 |
+
async def auto_roll_callback(interaction: discord.Interaction):
|
169 |
+
if interaction.user.id != user_id:
|
170 |
+
await interaction.response.send_message("You cannot use this button.", ephemeral=True)
|
171 |
+
return
|
172 |
+
|
173 |
+
if user_id in auto_roll_users:
|
174 |
+
auto_roll_users.remove(user_id)
|
175 |
+
auto_roll_button.style = discord.ButtonStyle.primary
|
176 |
+
auto_roll_button.label = "Auto Roll"
|
177 |
+
await interaction.response.send_message("Auto roll stopped.", ephemeral=True)
|
178 |
+
else:
|
179 |
+
auto_roll_users.add(user_id)
|
180 |
+
auto_roll_button.style = discord.ButtonStyle.danger
|
181 |
+
auto_roll_button.label = "Stop Auto Roll"
|
182 |
+
await interaction.response.send_message("Auto roll started. It will automatically stop after 3 minutes.", ephemeral=True)
|
183 |
+
asyncio.create_task(auto_roll(interaction))
|
184 |
+
|
185 |
+
await interaction.message.edit(view=view)
|
186 |
+
|
187 |
+
auto_roll_button.callback = auto_roll_callback
|
188 |
+
view.add_item(auto_roll_button)
|
189 |
+
|
190 |
+
# Auto Sell is now default and always active
|
191 |
+
sell_value = rap_value
|
192 |
+
user_cash[user_id] = user_cash.get(user_id, 0) + sell_value
|
193 |
+
embed.add_field(name="Auto Sell", value=f"Pet automatically sold for ${sell_value:,}. New balance: ${user_cash[user_id]:,}", inline=False)
|
194 |
+
|
195 |
return embed, view
|
196 |
|
197 |
async def schedule_next_luck_opportunity(interaction: discord.Interaction, user_id: int):
|
198 |
await asyncio.sleep(1800) # Wait for 30 minutes
|
199 |
luck_opportunities[user_id] = luck_opportunities.get(user_id, 0) + 1
|
200 |
increase_luck_button = discord.ui.Button(style=discord.ButtonStyle.success, label="Increase Luck", custom_id=f"increase_luck_{luck_opportunities[user_id]}")
|
201 |
+
|
202 |
async def increase_luck_callback(interaction: discord.Interaction):
|
203 |
if interaction.user.id != user_id:
|
204 |
await interaction.response.send_message("You cannot use this button.", ephemeral=True)
|
|
|
211 |
current_luck = luck_multipliers.get(user_id, 1)
|
212 |
new_luck = min(current_luck + 1, 10)
|
213 |
luck_multipliers[user_id] = new_luck
|
214 |
+
luck_expiration[user_id] = time.time() + 1800
|
215 |
|
216 |
if user_id not in used_luck_opportunities:
|
217 |
used_luck_opportunities[user_id] = set()
|
|
|
220 |
luck_percentage = (new_luck - 1) * 100
|
221 |
await interaction.response.send_message(f"Your luck has been increased to {luck_percentage}% for 30 minutes!", ephemeral=True)
|
222 |
|
|
|
223 |
view = interaction.message.components[0]
|
224 |
+
for item in view.children:
|
225 |
+
if item.custom_id == interaction.custom_id:
|
226 |
+
view.remove_item(item)
|
227 |
+
break
|
228 |
await interaction.message.edit(view=view)
|
229 |
|
230 |
# Schedule the next luck opportunity
|
|
|
232 |
|
233 |
increase_luck_button.callback = increase_luck_callback
|
234 |
|
235 |
+
view = interaction.message.components[0]
|
236 |
+
view.add_item(increase_luck_button)
|
237 |
+
await interaction.message.edit(view=view)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
238 |
|
239 |
async def auto_roll(interaction: discord.Interaction):
|
240 |
user_id = interaction.user.id
|
|
|
242 |
while user_id in auto_roll_users:
|
243 |
if time.time() - start_time >= 180: # 3 minutes
|
244 |
auto_roll_users.remove(user_id)
|
245 |
+
await interaction.followup.send("autoroll stopped, to turn on again, roll and turn it on", ephemeral=True)
|
246 |
break
|
247 |
|
248 |
result = await perform_roll(interaction)
|
249 |
if result:
|
250 |
+
await interaction.followup.send(embed=result[0], view=result[1])
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
251 |
else:
|
252 |
await interaction.followup.send("An error occurred.")
|
253 |
await asyncio.sleep(5) # Wait for 5 seconds between rolls
|