Spaces:
Building
Building
Update petroll.py
Browse files- petroll.py +3 -3
petroll.py
CHANGED
@@ -92,14 +92,14 @@ async def perform_roll(interaction: discord.Interaction):
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view = discord.ui.View()
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view.add_item(roll_again_button)
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-
sell_button = discord.ui.Button(style=discord.ButtonStyle.success, label=f"Sell Pet for ${rap_value
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async def sell_pet_callback(interaction: discord.Interaction):
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if interaction.user.id != user_id:
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await interaction.response.send_message("You cannot sell this pet.", ephemeral=True)
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return
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sell_value = rap_value
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user_cash[user_id] = user_cash.get(user_id, 0) + sell_value
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await interaction.response.send_message(f"You sold the pet for ${sell_value}. Your new balance is ${user_cash[user_id]}.", ephemeral=True)
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for item in view.children:
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@@ -111,7 +111,7 @@ async def perform_roll(interaction: discord.Interaction):
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sell_button.callback = sell_pet_callback
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view.add_item(sell_button)
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-
if random.random() < 0.
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luck_opportunities[user_id] = luck_opportunities.get(user_id, 0) + 1
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increase_luck_button = discord.ui.Button(style=discord.ButtonStyle.success, label="Increase Luck", custom_id=f"increase_luck_{luck_opportunities[user_id]}")
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view = discord.ui.View()
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view.add_item(roll_again_button)
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sell_button = discord.ui.Button(style=discord.ButtonStyle.success, label=f"Sell Pet for ${rap_value}", custom_id="sell_pet")
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async def sell_pet_callback(interaction: discord.Interaction):
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if interaction.user.id != user_id:
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await interaction.response.send_message("You cannot sell this pet.", ephemeral=True)
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return
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+
sell_value = rap_value
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user_cash[user_id] = user_cash.get(user_id, 0) + sell_value
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await interaction.response.send_message(f"You sold the pet for ${sell_value}. Your new balance is ${user_cash[user_id]}.", ephemeral=True)
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for item in view.children:
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sell_button.callback = sell_pet_callback
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view.add_item(sell_button)
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+
if random.random() < 0.6 and luck_opportunities.get(user_id, 0) < 3:
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luck_opportunities[user_id] = luck_opportunities.get(user_id, 0) + 1
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increase_luck_button = discord.ui.Button(style=discord.ButtonStyle.success, label="Increase Luck", custom_id=f"increase_luck_{luck_opportunities[user_id]}")
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