3D-VIDEO / app.py
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import os
import time
import glob
import json
import numpy as np
import trimesh
import argparse
from scipy.spatial.transform import Rotation
import PIL.Image
from PIL import Image
import math
import trimesh.transformations as tf
from trimesh.exchange.gltf import export_glb
os.environ['PYOPENGL_PLATFORM'] = 'egl'
import gradio as gr
import spaces
def parse_args():
parser = argparse.ArgumentParser(description='Create animations for 3D models')
parser.add_argument(
'--input',
type=str,
default='./data/demo_glb/',
help='Input file or directory path (default: ./data/demo_glb/)'
)
parser.add_argument(
'--log_path',
type=str,
default='./results/demo',
help='Output directory path (default: results/demo)'
)
parser.add_argument(
'--animation_type',
type=str,
default='rotate',
choices=['rotate', 'float', 'explode', 'assemble', 'pulse', 'swing'],
help='Type of animation to apply'
)
parser.add_argument(
'--animation_duration',
type=float,
default=3.0,
help='Duration of animation in seconds'
)
parser.add_argument(
'--fps',
type=int,
default=30,
help='Frames per second for animation'
)
return parser.parse_args()
def get_input_files(input_path):
if os.path.isfile(input_path):
return [input_path]
elif os.path.isdir(input_path):
return glob.glob(os.path.join(input_path, '*'))
else:
raise ValueError(f"Input path {input_path} is neither a file nor a directory")
args = parse_args()
LOG_PATH = args.log_path
os.makedirs(LOG_PATH, exist_ok=True)
print(f"Output directory: {LOG_PATH}")
def normalize_mesh(mesh):
"""Normalize mesh to fit in a unit cube centered at origin"""
if isinstance(mesh, trimesh.Scene):
# Scene ๊ฐ์ฒด ์ฒ˜๋ฆฌ
# ์”ฌ์—์„œ ๋ชจ๋“  ๋ฉ”์‹œ ์ถ”์ถœ
meshes = []
for geometry in mesh.geometry.values():
if isinstance(geometry, trimesh.Trimesh):
meshes.append(geometry)
if not meshes:
raise ValueError("No meshes found in scene")
# ๋ชจ๋“  ๋ฉ”์‹œ์˜ ์ •์ ์„ ๊ฒฐํ•ฉํ•˜์—ฌ ๊ฒฝ๊ณ„ ์ƒ์ž ๊ณ„์‚ฐ
all_vertices = np.vstack([m.vertices for m in meshes])
bounds = np.array([all_vertices.min(axis=0), all_vertices.max(axis=0)])
center = (bounds[0] + bounds[1]) / 2
scale = 1.0 / (bounds[1] - bounds[0]).max()
# ๊ฐ ๋ฉ”์‹œ๋ฅผ ์ •๊ทœํ™”ํ•˜์—ฌ ์ƒˆ ์”ฌ ์ƒ์„ฑ
normalized_scene = trimesh.Scene()
for mesh_obj in meshes:
normalized_mesh = mesh_obj.copy()
normalized_mesh.vertices = (normalized_mesh.vertices - center) * scale
normalized_scene.add_geometry(normalized_mesh)
return normalized_scene, center, scale
else:
# ์ผ๋ฐ˜ Trimesh ๊ฐ์ฒด ์ฒ˜๋ฆฌ
vertices = mesh.vertices
bounds = np.array([vertices.min(axis=0), vertices.max(axis=0)])
center = (bounds[0] + bounds[1]) / 2
scale = 1.0 / (bounds[1] - bounds[0]).max()
# ๋ณต์‚ฌ๋ณธ ์ƒ์„ฑํ•˜์—ฌ ์›๋ณธ ๋ณ€๊ฒฝ ๋ฐฉ์ง€
normalized_mesh = mesh.copy()
normalized_mesh.vertices = (vertices - center) * scale
return normalized_mesh, center, scale
def create_rotation_animation(mesh, duration=3.0, fps=30):
"""Create a rotation animation around the Y axis"""
num_frames = int(duration * fps)
frames = []
# Normalize the mesh for consistent animation
mesh, original_center, original_scale = normalize_mesh(mesh)
for frame_idx in range(num_frames):
t = frame_idx / (num_frames - 1) # Normalized time [0, 1]
angle = t * 2 * math.pi # Full rotation
if isinstance(mesh, trimesh.Scene):
# Scene ๊ฐ์ฒด์ธ ๊ฒฝ์šฐ ๊ฐ ๋ฉ”์‹œ์— ํšŒ์ „ ์ ์šฉ
frame_scene = trimesh.Scene()
for node_name, transform, geometry_name in mesh.graph.nodes_geometry:
# ๋ฉ”์‹œ๋ฅผ ๋ณต์‚ฌํ•˜๊ณ  ํšŒ์ „ ์ ์šฉ
mesh_copy = mesh.geometry[geometry_name].copy()
# ๋ฉ”์‹œ์˜ ์ค‘์‹ฌ์  ๊ณ„์‚ฐ
center_point = mesh_copy.centroid if hasattr(mesh_copy, 'centroid') else np.zeros(3)
# ํšŒ์ „ ํ–‰๋ ฌ ์ƒ์„ฑ
rotation_matrix = tf.rotation_matrix(angle, [0, 1, 0], center_point)
# ๋ณ€ํ™˜ ์ ์šฉ
mesh_copy.apply_transform(rotation_matrix)
# ์”ฌ์— ์ถ”๊ฐ€
frame_scene.add_geometry(mesh_copy, node_name=node_name)
frames.append(frame_scene)
else:
# ์ผ๋ฐ˜ Trimesh ๊ฐ์ฒด์ธ ๊ฒฝ์šฐ ์ง์ ‘ ํšŒ์ „ ์ ์šฉ
animated_mesh = mesh.copy()
rotation_matrix = tf.rotation_matrix(angle, [0, 1, 0])
animated_mesh.apply_transform(rotation_matrix)
frames.append(animated_mesh)
return frames
def create_float_animation(mesh, duration=3.0, fps=30, amplitude=0.2):
"""Create a floating animation where the mesh moves up and down"""
num_frames = int(duration * fps)
frames = []
# Normalize the mesh for consistent animation
mesh, original_center, original_scale = normalize_mesh(mesh)
for frame_idx in range(num_frames):
t = frame_idx / (num_frames - 1) # Normalized time [0, 1]
y_offset = amplitude * math.sin(2 * math.pi * t)
if isinstance(mesh, trimesh.Scene):
# Scene ๊ฐ์ฒด์ธ ๊ฒฝ์šฐ
frame_scene = trimesh.Scene()
for node_name, transform, geometry_name in mesh.graph.nodes_geometry:
# ๋ฉ”์‹œ๋ฅผ ๋ณต์‚ฌ
mesh_copy = mesh.geometry[geometry_name].copy()
# ๋ณ€ํ™˜ ์ ์šฉ
translation_matrix = tf.translation_matrix([0, y_offset, 0])
mesh_copy.apply_transform(translation_matrix)
# ์”ฌ์— ์ถ”๊ฐ€
frame_scene.add_geometry(mesh_copy, node_name=node_name)
frames.append(frame_scene)
else:
# ์ผ๋ฐ˜ Trimesh ๊ฐ์ฒด์ธ ๊ฒฝ์šฐ
animated_mesh = mesh.copy()
translation_matrix = tf.translation_matrix([0, y_offset, 0])
animated_mesh.apply_transform(translation_matrix)
frames.append(animated_mesh)
return frames
def create_explode_animation(mesh, duration=3.0, fps=30):
"""Create an explode animation where parts of the mesh move outward"""
num_frames = int(duration * fps)
frames = []
# Normalize the mesh for consistent animation
mesh, original_center, original_scale = normalize_mesh(mesh)
# ์”ฌ์ธ ๊ฒฝ์šฐ ๋ถ€๋ถ„๋ณ„ ์ฒ˜๋ฆฌ
if isinstance(mesh, trimesh.Scene):
for frame_idx in range(num_frames):
t = frame_idx / (num_frames - 1) # Normalized time [0, 1]
# ์ƒˆ ์”ฌ ์ƒ์„ฑ
frame_scene = trimesh.Scene()
# ๊ฐ ๋…ธ๋“œ๋ณ„ ํญ๋ฐœ ์• ๋‹ˆ๋ฉ”์ด์…˜ ์ ์šฉ
for node_name, transform, geometry_name in mesh.graph.nodes_geometry:
mesh_copy = mesh.geometry[geometry_name].copy()
# ๋…ธ๋“œ์˜ ์ค‘์‹ฌ์  ๊ณ„์‚ฐ
center_point = mesh_copy.centroid if hasattr(mesh_copy, 'centroid') else np.zeros(3)
# ๋ฐฉํ–ฅ ๋ฒกํ„ฐ (์›์ ์—์„œ ๊ฐ์ฒด ์ค‘์‹ฌ๊นŒ์ง€)
direction = center_point
if np.linalg.norm(direction) < 1e-10:
# ์ค‘์‹ฌ์ ์ด ์›์ ๊ณผ ๋„ˆ๋ฌด ๊ฐ€๊นŒ์šฐ๋ฉด ๋žœ๋ค ๋ฐฉํ–ฅ ์„ ํƒ
direction = np.random.rand(3) - 0.5
direction = direction / np.linalg.norm(direction)
# ํญ๋ฐœ ์ด๋™ ์ ์šฉ
translation = direction * t * 0.5 # ํญ๋ฐœ ๊ฐ•๋„ ์กฐ์ ˆ
translation_matrix = tf.translation_matrix(translation)
mesh_copy.apply_transform(translation_matrix)
# ์”ฌ์— ์ถ”๊ฐ€
frame_scene.add_geometry(mesh_copy, node_name=f"{node_name}_{frame_idx}")
frames.append(frame_scene)
else:
# ๋ฉ”์‹œ๋ฅผ ์—ฌ๋Ÿฌ ๋ถ€๋ถ„์œผ๋กœ ๋ถ„ํ• 
try:
components = mesh.split(only_watertight=False)
if len(components) <= 1:
# ์ปดํฌ๋„ŒํŠธ๊ฐ€ ํ•˜๋‚˜๋ฟ์ด๋ฉด ์ •์  ๊ธฐ๋ฐ˜ ํญ๋ฐœ ์• ๋‹ˆ๋ฉ”์ด์…˜ ์‚ฌ์šฉ
raise ValueError("Mesh cannot be split into components")
except:
# ๋ถ„ํ• ์ด ์‹คํŒจํ•˜๋ฉด ์ •์  ๊ธฐ๋ฐ˜ ํญ๋ฐœ ์• ๋‹ˆ๋ฉ”์ด์…˜ ์‚ฌ์šฉ
for frame_idx in range(num_frames):
t = frame_idx / (num_frames - 1) # Normalized time [0, 1]
# ๋ฉ”์‹œ ๋ณต์‚ฌ
animated_mesh = mesh.copy()
vertices = animated_mesh.vertices.copy()
# ๊ฐ ์ •์ ์„ ์ค‘์‹ฌ์—์„œ ๋ฐ”๊นฅ์ชฝ์œผ๋กœ ์ด๋™
directions = vertices.copy()
norms = np.linalg.norm(directions, axis=1, keepdims=True)
mask = norms > 1e-10
directions[mask] = directions[mask] / norms[mask]
directions[~mask] = np.random.rand(np.sum(~mask), 3) - 0.5
# ํญ๋ฐœ ๊ณ„์ˆ˜ ์ ์šฉ
vertices += directions * t * 0.3
animated_mesh.vertices = vertices
frames.append(animated_mesh)
else:
# ์ปดํฌ๋„ŒํŠธ ๊ธฐ๋ฐ˜ ํญ๋ฐœ ์• ๋‹ˆ๋ฉ”์ด์…˜
for frame_idx in range(num_frames):
t = frame_idx / (num_frames - 1) # Normalized time [0, 1]
# ์ƒˆ ์”ฌ ์ƒ์„ฑ
scene = trimesh.Scene()
# ๊ฐ ์ปดํฌ๋„ŒํŠธ๋ฅผ ์ค‘์‹ฌ์—์„œ ๋ฐ”๊นฅ์ชฝ์œผ๋กœ ์ด๋™
for i, component in enumerate(components):
# ์ปดํฌ๋„ŒํŠธ ๋ณต์‚ฌ
animated_component = component.copy()
# ์ปดํฌ๋„ŒํŠธ ์ค‘์‹ฌ์ ์—์„œ ๋ฐฉํ–ฅ ๊ณ„์‚ฐ
direction = animated_component.centroid
if np.linalg.norm(direction) < 1e-10:
# ์ค‘์‹ฌ์ ์ด ์›์ ๊ณผ ๋„ˆ๋ฌด ๊ฐ€๊นŒ์šฐ๋ฉด ๋žœ๋ค ๋ฐฉํ–ฅ ์„ ํƒ
direction = np.random.rand(3) - 0.5
direction = direction / np.linalg.norm(direction)
# ํญ๋ฐœ ์ด๋™ ์ ์šฉ
translation = direction * t * 0.5
translation_matrix = tf.translation_matrix(translation)
animated_component.apply_transform(translation_matrix)
# ์”ฌ์— ์ถ”๊ฐ€
scene.add_geometry(animated_component, node_name=f"component_{i}")
# ์”ฌ์„ ๋‹จ์ผ ๋ฉ”์‹œ๋กœ ๋ณ€ํ™˜ (๊ทผ์‚ฌ์น˜)
animated_mesh = trimesh.util.concatenate(scene.dump())
frames.append(animated_mesh)
return frames
def create_assemble_animation(mesh, duration=3.0, fps=30):
"""Create an assembly animation (reverse of explode)"""
# Get explode animation and reverse it
explode_frames = create_explode_animation(mesh, duration, fps)
return list(reversed(explode_frames))
def create_pulse_animation(mesh, duration=3.0, fps=30, min_scale=0.8, max_scale=1.2):
"""Create a pulsing animation where the mesh scales up and down"""
num_frames = int(duration * fps)
frames = []
# Normalize the mesh for consistent animation
mesh, original_center, original_scale = normalize_mesh(mesh)
for frame_idx in range(num_frames):
t = frame_idx / (num_frames - 1) # Normalized time [0, 1]
# Create a copy of the mesh to animate
animated_mesh = mesh.copy()
# Apply pulsing motion (sinusoidal scale)
scale_factor = min_scale + (max_scale - min_scale) * (0.5 + 0.5 * math.sin(2 * math.pi * t))
scale_matrix = tf.scale_matrix(scale_factor)
animated_mesh.apply_transform(scale_matrix)
# Add to frames
frames.append(animated_mesh)
return frames
def create_swing_animation(mesh, duration=3.0, fps=30, max_angle=math.pi/6):
"""Create a swinging animation where the mesh rotates back and forth"""
num_frames = int(duration * fps)
frames = []
# Normalize the mesh for consistent animation
mesh, original_center, original_scale = normalize_mesh(mesh)
for frame_idx in range(num_frames):
t = frame_idx / (num_frames - 1) # Normalized time [0, 1]
# Create a copy of the mesh to animate
animated_mesh = mesh.copy()
# Apply swinging motion (sinusoidal rotation)
angle = max_angle * math.sin(2 * math.pi * t)
rotation_matrix = tf.rotation_matrix(angle, [0, 1, 0])
animated_mesh.apply_transform(rotation_matrix)
# Add to frames
frames.append(animated_mesh)
return frames
def generate_gif_from_frames(frames, output_path, fps=30, resolution=(640, 480), background_color=(255, 255, 255, 255)):
"""Generate a GIF from animation frames"""
gif_frames = []
for frame in frames:
# Create a scene with the frame
if not isinstance(frame, trimesh.Scene):
scene = trimesh.Scene(frame)
else:
scene = frame
# ์ž๋™ ์นด๋ฉ”๋ผ ์„ค์ • (์ „์ฒด ์žฅ๋ฉด์ด ๋ณด์ด๋„๋ก)
try:
scene.camera
except:
# ๊ธฐ๋ณธ ์นด๋ฉ”๋ผ๊ฐ€ ์—†์œผ๋ฉด ์ƒ์„ฑ
scene.set_camera()
# ๋ชจ๋“  ๊ฐ์ฒด๊ฐ€ ๋ณด์ด๋„๋ก ์นด๋ฉ”๋ผ ์œ„์น˜ ์กฐ์ •
scene.camera_transform = scene.camera_transform
# Render the frame
try:
rendered_img = scene.save_image(resolution=resolution, background=background_color)
pil_img = Image.open(rendered_img)
gif_frames.append(pil_img)
except Exception as e:
print(f"Error rendering frame: {str(e)}")
# ๋ Œ๋”๋ง ์‹คํŒจ ์‹œ ๋นˆ ์ด๋ฏธ์ง€ ์ƒ์„ฑ
gif_frames.append(Image.new('RGB', resolution, (255, 255, 255)))
# Save as GIF
if gif_frames:
gif_frames[0].save(
output_path,
save_all=True,
append_images=gif_frames[1:],
optimize=False,
duration=int(1000 / fps),
loop=0
)
return output_path
else:
return None
def create_animation_mesh(input_mesh_path, animation_type='rotate', duration=3.0, fps=30):
"""Create animation from input mesh based on animation type"""
# Load the mesh
try:
# ๋จผ์ € Scene์œผ๋กœ ๋กœ๋“œ ์‹œ๋„
loaded_obj = trimesh.load(input_mesh_path)
# Scene์ธ ๊ฒฝ์šฐ ๋‹จ์ผ ๋ฉ”์‹œ๋กœ ๋ณ€ํ™˜ ์‹œ๋„
if isinstance(loaded_obj, trimesh.Scene):
print("Loaded a scene, extracting meshes...")
# ์”ฌ์—์„œ ๋ชจ๋“  ๋ฉ”์‹œ ์ถ”์ถœ
meshes = []
for geometry in loaded_obj.geometry.values():
if isinstance(geometry, trimesh.Trimesh):
meshes.append(geometry)
if not meshes:
print("No meshes found in scene")
return None, None
# ๋ชจ๋“  ๋ฉ”์‹œ๋ฅผ ํ•˜๋‚˜๋กœ ๊ฒฐํ•ฉ
mesh = trimesh.util.concatenate(meshes)
elif isinstance(loaded_obj, trimesh.Trimesh):
mesh = loaded_obj
else:
print(f"Unsupported object type: {type(loaded_obj)}")
return None, None
except Exception as e:
print(f"Error loading mesh: {str(e)}")
return None, None
# Generate animation frames based on animation type
if animation_type == 'rotate':
frames = create_rotation_animation(mesh, duration, fps)
elif animation_type == 'float':
frames = create_float_animation(mesh, duration, fps)
elif animation_type == 'explode':
frames = create_explode_animation(mesh, duration, fps)
elif animation_type == 'assemble':
frames = create_assemble_animation(mesh, duration, fps)
elif animation_type == 'pulse':
frames = create_pulse_animation(mesh, duration, fps)
elif animation_type == 'swing':
frames = create_swing_animation(mesh, duration, fps)
else:
print(f"Unknown animation type: {animation_type}")
return None, None
base_filename = os.path.basename(input_mesh_path).rsplit('.', 1)[0]
# Save animated mesh as GLB
try:
animated_glb_path = os.path.join(LOG_PATH, f'animated_{base_filename}.glb')
# For GLB output, we'll use the first frame for now
# In a production environment, you'd want to use proper animation keyframes
if frames and len(frames) > 0:
# First frame for static GLB
first_frame = frames[0]
# Export as GLB
scene = trimesh.Scene(first_frame)
scene.export(animated_glb_path)
else:
return None, None
except Exception as e:
print(f"Error exporting GLB: {str(e)}")
animated_glb_path = None
# Create GIF for preview
try:
animated_gif_path = os.path.join(LOG_PATH, f'animated_{base_filename}.gif')
generate_gif_from_frames(frames, animated_gif_path, fps)
except Exception as e:
print(f"Error creating GIF: {str(e)}")
animated_gif_path = None
return animated_glb_path, animated_gif_path
@spaces.GPU
def process_3d_model(input_3d, animation_type, animation_duration, fps):
"""Process a 3D model and apply animation"""
print(f"Processing: {input_3d} with animation type: {animation_type}")
try:
# Create animation
animated_glb_path, animated_gif_path = create_animation_mesh(
input_3d,
animation_type=animation_type,
duration=animation_duration,
fps=fps
)
if not animated_glb_path or not animated_gif_path:
return "Error creating animation", None
# Create a simple JSON metadata file
metadata = {
"animation_type": animation_type,
"duration": animation_duration,
"fps": fps,
"original_model": os.path.basename(input_3d),
"created_at": time.strftime("%Y-%m-%d %H:%M:%S")
}
json_path = os.path.join(LOG_PATH, f'metadata_{os.path.basename(input_3d).rsplit(".", 1)[0]}.json')
with open(json_path, 'w') as f:
json.dump(metadata, f, indent=4)
return animated_glb_path, animated_gif_path, json_path
except Exception as e:
error_msg = f"Error processing file: {str(e)}"
print(error_msg)
return error_msg, None, None
_HEADER_ = '''
<h2><b>GLB ์• ๋‹ˆ๋ฉ”์ด์…˜ ์ƒ์„ฑ๊ธฐ - 3D ๋ชจ๋ธ ์›€์ง์ž„ ํšจ๊ณผ</b></h2>
์ด ๋ฐ๋ชจ๋ฅผ ํ†ตํ•ด ์ •์ ์ธ 3D ๋ชจ๋ธ(GLB ํŒŒ์ผ)์— ๋‹ค์–‘ํ•œ ์• ๋‹ˆ๋ฉ”์ด์…˜ ํšจ๊ณผ๋ฅผ ์ ์šฉํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.
โ—๏ธโ—๏ธโ—๏ธ**์ค‘์š”์‚ฌํ•ญ:**
- ์ด ๋ฐ๋ชจ๋Š” ์—…๋กœ๋“œ๋œ GLB ํŒŒ์ผ์— ์• ๋‹ˆ๋ฉ”์ด์…˜์„ ์ ์šฉํ•ฉ๋‹ˆ๋‹ค.
- ๋‹ค์–‘ํ•œ ์• ๋‹ˆ๋ฉ”์ด์…˜ ์Šคํƒ€์ผ ์ค‘์—์„œ ์„ ํƒํ•˜์„ธ์š”: ํšŒ์ „, ๋ถ€์œ , ํญ๋ฐœ, ์กฐ๋ฆฝ, ํŽ„์Šค, ์Šค์œ™.
- ๊ฒฐ๊ณผ๋Š” ์• ๋‹ˆ๋ฉ”์ด์…˜๋œ GLB ํŒŒ์ผ๊ณผ ๋ฏธ๋ฆฌ๋ณด๊ธฐ์šฉ GIF ํŒŒ์ผ๋กœ ์ œ๊ณต๋ฉ๋‹ˆ๋‹ค.
'''
_INFO_ = r"""
### ์• ๋‹ˆ๋ฉ”์ด์…˜ ์œ ํ˜• ์„ค๋ช…
- **ํšŒ์ „(rotate)**: ๋ชจ๋ธ์ด Y์ถ•์„ ์ค‘์‹ฌ์œผ๋กœ ํšŒ์ „ํ•ฉ๋‹ˆ๋‹ค.
- **๋ถ€์œ (float)**: ๋ชจ๋ธ์ด ์œ„์•„๋ž˜๋กœ ๋ถ€๋“œ๋Ÿฝ๊ฒŒ ๋– ๋‹ค๋‹™๋‹ˆ๋‹ค.
- **ํญ๋ฐœ(explode)**: ๋ชจ๋ธ์˜ ๊ฐ ๋ถ€๋ถ„์ด ์ค‘์‹ฌ์—์„œ ๋ฐ”๊นฅ์ชฝ์œผ๋กœ ํผ์ ธ๋‚˜๊ฐ‘๋‹ˆ๋‹ค.
- **์กฐ๋ฆฝ(assemble)**: ํญ๋ฐœ ์• ๋‹ˆ๋ฉ”์ด์…˜์˜ ๋ฐ˜๋Œ€ - ๋ถ€ํ’ˆ๋“ค์ด ํ•จ๊ป˜ ๋ชจ์ž…๋‹ˆ๋‹ค.
- **ํŽ„์Šค(pulse)**: ๋ชจ๋ธ์ด ํฌ๊ธฐ๊ฐ€ ์ปค์กŒ๋‹ค ์ž‘์•„์กŒ๋‹ค๋ฅผ ๋ฐ˜๋ณตํ•ฉ๋‹ˆ๋‹ค.
- **์Šค์œ™(swing)**: ๋ชจ๋ธ์ด ์ขŒ์šฐ๋กœ ๋ถ€๋“œ๋Ÿฝ๊ฒŒ ํ”๋“ค๋ฆฝ๋‹ˆ๋‹ค.
### ํŒ
- ์• ๋‹ˆ๋ฉ”์ด์…˜ ๊ธธ์ด์™€ FPS๋ฅผ ์กฐ์ ˆํ•˜์—ฌ ์›€์ง์ž„์˜ ์†๋„์™€ ๋ถ€๋“œ๋Ÿฌ์›€์„ ์กฐ์ ˆํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.
- ๋ณต์žกํ•œ ๋ชจ๋ธ์€ ์ฒ˜๋ฆฌ ์‹œ๊ฐ„์ด ๋” ์˜ค๋ž˜ ๊ฑธ๋ฆด ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.
- GIF ๋ฏธ๋ฆฌ๋ณด๊ธฐ๋Š” ๋น ๋ฅธ ์ฐธ์กฐ์šฉ์ด๋ฉฐ, ๊ณ ํ’ˆ์งˆ ๊ฒฐ๊ณผ๋ฅผ ์œ„ํ•ด์„œ๋Š” ์• ๋‹ˆ๋ฉ”์ด์…˜๋œ GLB ํŒŒ์ผ์„ ๋‹ค์šด๋กœ๋“œํ•˜์„ธ์š”.
"""
# Gradio ์ธํ„ฐํŽ˜์ด์Šค ์„ค์ •
def create_gradio_interface():
with gr.Blocks(title="GLB ์• ๋‹ˆ๋ฉ”์ด์…˜ ์ƒ์„ฑ๊ธฐ") as demo:
# ์ œ๋ชฉ ์„น์…˜
gr.Markdown(_HEADER_)
with gr.Row():
with gr.Column():
# ์ž…๋ ฅ ์ปดํฌ๋„ŒํŠธ
input_3d = gr.Model3D(label="3D ๋ชจ๋ธ ํŒŒ์ผ ์—…๋กœ๋“œ (GLB ํฌ๋งท)")
with gr.Row():
animation_type = gr.Dropdown(
label="์• ๋‹ˆ๋ฉ”์ด์…˜ ์œ ํ˜•",
choices=["rotate", "float", "explode", "assemble", "pulse", "swing"],
value="rotate"
)
with gr.Row():
animation_duration = gr.Slider(
label="์• ๋‹ˆ๋ฉ”์ด์…˜ ๊ธธ์ด (์ดˆ)",
minimum=1.0,
maximum=10.0,
value=3.0,
step=0.5
)
fps = gr.Slider(
label="์ดˆ๋‹น ํ”„๋ ˆ์ž„ ์ˆ˜",
minimum=15,
maximum=60,
value=30,
step=1
)
submit_btn = gr.Button("๋ชจ๋ธ ์ฒ˜๋ฆฌ ๋ฐ ์• ๋‹ˆ๋ฉ”์ด์…˜ ์ƒ์„ฑ")
with gr.Column():
# ์ถœ๋ ฅ ์ปดํฌ๋„ŒํŠธ
output_3d = gr.Model3D(label="์• ๋‹ˆ๋ฉ”์ด์…˜ ์ ์šฉ๋œ 3D ๋ชจ๋ธ")
output_gif = gr.Image(label="์• ๋‹ˆ๋ฉ”์ด์…˜ ๋ฏธ๋ฆฌ๋ณด๊ธฐ (GIF)")
output_json = gr.File(label="๋ฉ”ํƒ€๋ฐ์ดํ„ฐ ํŒŒ์ผ ๋‹ค์šด๋กœ๋“œ")
# ์• ๋‹ˆ๋ฉ”์ด์…˜ ์œ ํ˜• ์„ค๋ช…
gr.Markdown(_INFO_)
# ๋ฒ„ํŠผ ๋™์ž‘ ์„ค์ •
submit_btn.click(
fn=process_3d_model,
inputs=[input_3d, animation_type, animation_duration, fps],
outputs=[output_3d, output_gif, output_json]
)
# ์˜ˆ์ œ ์ค€๋น„
example_files = [ [f] for f in glob.glob('./data/demo_glb/*.glb') ]
if example_files:
example = gr.Examples(
examples=example_files,
inputs=[input_3d],
examples_per_page=10,
)
return demo
# ๋ฉ”์ธ ์‹คํ–‰ ๋ถ€๋ถ„
if __name__ == "__main__":
demo = create_gradio_interface()
demo.launch(share=True, server_name="0.0.0.0", server_port=7860)