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# murder_mystery.py

import random
import gradio as gr
from huggingface_hub import InferenceClient
import os


model_name = "Qwen/Qwen2.5-72B-Instruct"
client = InferenceClient(model_name)

def llm_inference(messages):
    eos_token = "<|endoftext|>"
    output = client.chat.completions.create(
        messages=messages,
        stream=False,
        temperature=0.7,
        top_p=0.1,
        max_tokens=412,
        stop=[eos_token]
    )
    response = ''
    for choice in output.choices:
        response += choice['message']['content']
    return response


suspects = {
    "Colonel Mustard": {
        "personality": "",
        "knowledge": "",
        "is_murderer": False
    },
    "Miss Scarlett": {
        "personality": "",
        "knowledge": "",
        "is_murderer": False
    },
    "Professor Plum": {
        "personality": "",
        "knowledge": "",
        "is_murderer": False
    },
    "Mrs. Peacock": {
        "personality": "",
        "knowledge": "",
        "is_murderer": False
    },
    "Mr. Green": {
        "personality": "",
        "knowledge": "",
        "is_murderer": False
    }
}

weapons = ["Candlestick", "Dagger", "Lead Pipe", "Revolver", "Rope", "Wrench"]
locations = ["Kitchen", "Ballroom", "Conservatory", "Dining Room", "Library", "Study"]

# Possible personalities
possible_personalities = [
    "stern and suspicious",
    "charming but evasive",
    "intellectual and nervous",
    "gracious but secretive",
    "amiable yet deceptive",
    "hot-headed and impulsive",
    "calm and collected",
    "mysterious and aloof",
    "jovial but cunning",
    "nervous and jittery"
]

# Game state
game_state = {
    "murderer": "",
    "weapon": "",
    "location": "",
    "is_game_over": False,
    "clues": [],
    "history": []
}


def initialize_game():

    game_state["murderer"] = random.choice(list(suspects.keys()))
    game_state["weapon"] = random.choice(weapons)
    game_state["location"] = random.choice(locations)
    game_state["is_game_over"] = False
    game_state["clues"] = []
    game_state["history"] = []
    

    personalities_copy = possible_personalities.copy()
    random.shuffle(personalities_copy)
    
    for i, suspect in enumerate(suspects):
        suspects[suspect]["is_murderer"] = (suspect == game_state["murderer"])
        # Assign a random personality
        suspects[suspect]["personality"] = personalities_copy[i % len(personalities_copy)]
        # Generate knowledge
        suspects[suspect]["knowledge"] = generate_knowledge(suspect)
  
    print(f"Debug: Murderer is {game_state['murderer']}, Weapon is {game_state['weapon']}, Location is {game_state['location']}")
    for suspect in suspects:
        print(f"Debug: {suspect}'s personality is {suspects[suspect]['personality']}")


def generate_knowledge(suspect_name):
    knowledge = []
    if suspects[suspect_name]["is_murderer"]:
        knowledge.append("You are the murderer. Deflect suspicion subtly.")
    else:

        known_elements = []
        if random.choice([True, False]):
            known_elements.append(f"The weapon is {game_state['weapon']}.")
        if random.choice([True, False]):
            known_elements.append(f"The location is {game_state['location']}.")
        if random.choice([True, False]):

            not_murderer = random.choice([s for s in suspects if s != suspect_name and s != game_state["murderer"]])
            known_elements.append(f"The murderer is not {not_murderer}.")
        if not known_elements:
            known_elements.append("You don't have any specific knowledge about the murder.")
        knowledge.extend(known_elements)
    return ' '.join(knowledge)


def get_ai_response(suspect_name, player_input):
    personality = suspects[suspect_name]["personality"]
    knowledge = suspects[suspect_name]["knowledge"]
    system_prompt = f"You are {suspect_name}, who is {personality}. {knowledge}"
    user_message = f"The detective asks: \"{player_input}\" As {suspect_name}, respond in first person, staying in character."
    messages = [
        {"role": "system", "content": system_prompt},
        {"role": "user", "content": user_message}
    ]
    response = llm_inference(messages)
    return response.strip()


def process_input(player_input):
    if game_state["is_game_over"]:
        return "The game is over. Please restart to play again.", game_state["history"]

    game_state["history"].append(("Detective", player_input))


    if "accuse" in player_input.lower():
        result = handle_accusation(player_input)
        game_state["history"].append(("System", result))
        return result, game_state["history"]

    elif "was it" in player_input.lower() or "suggest" in player_input.lower():
        result = handle_suggestion(player_input)
        game_state["history"].append(("System", result))
        return result, game_state["history"]


    else:
        for suspect in suspects:
            if suspect.lower() in player_input.lower():
                ai_response = get_ai_response(suspect, player_input)
                game_state["history"].append((suspect, ai_response))
                return ai_response, game_state["history"]


        return "Please direct your question to a suspect.", game_state["history"]


def handle_suggestion(player_input):
  
    suspect_guess = None
    weapon_guess = None
    location_guess = None


    for suspect in suspects:
        if suspect.lower() in player_input.lower():
            suspect_guess = suspect
            break
    for weapon in weapons:
        if weapon.lower() in player_input.lower():
            weapon_guess = weapon
            break
    for location in locations:
        if location.lower() in player_input.lower():
            location_guess = location
            break

    feedback = []

    if suspect_guess == game_state["murderer"]:
        feedback.append("The suspect is correct.")
    elif suspect_guess:
        feedback.append("The suspect is incorrect.")

    if weapon_guess == game_state["weapon"]:
        feedback.append("The weapon is correct.")
    elif weapon_guess:
        feedback.append("The weapon is incorrect.")

    if location_guess == game_state["location"]:
        feedback.append("The location is correct.")
    elif location_guess:
        feedback.append("The location is incorrect.")

    if not feedback:
        return "Your suggestion could not be understood. Please specify a suspect, weapon, and location."

    clue = ' '.join(feedback)
    game_state["clues"].append(clue)
    return clue


def handle_accusation(player_input):

    suspect_guess = None
    weapon_guess = None
    location_guess = None

    for suspect in suspects:
        if suspect.lower() in player_input.lower():
            suspect_guess = suspect
            break
    for weapon in weapons:
        if weapon.lower() in player_input.lower():
            weapon_guess = weapon
            break
    for location in locations:
        if location.lower() in player_input.lower():
            location_guess = location
            break

    if (suspect_guess == game_state["murderer"] and
        weapon_guess == game_state["weapon"] and
        location_guess == game_state["location"]):
        game_state["is_game_over"] = True
        return f"Congratulations! You solved the case. It was {suspect_guess} with the {weapon_guess} in the {location_guess}."

    else:
        game_state["is_game_over"] = True
        return f"Incorrect accusation! The real murderer was {game_state['murderer']} with the {game_state['weapon']} in the {game_state['location']}."


def chat_interface(player_input):
    response, history = process_input(player_input)
    chat_history = ""
    for speaker, text in history:
        chat_history += f"**{speaker}:** {text}\n\n"
    clues_display = "\n".join(game_state["clues"])
    return chat_history, clues_display

def restart_game():
    initialize_game()
    return "", ""

with gr.Blocks() as demo:
    gr.Markdown("# Murder Mystery Game")
    with gr.Row():
        with gr.Column():
            chatbox = gr.Textbox(lines=15, label="Chat History", interactive=False)
            player_input = gr.Textbox(lines=1, label="Your Input")
            send_button = gr.Button("Send")
            restart_button = gr.Button("Restart Game")
        with gr.Column():
            clues = gr.Textbox(lines=15, label="Discovered Clues", interactive=False)

    def send_message(player_input):
        chat_history, clues_display = chat_interface(player_input)
        return chat_history, "", clues_display

    send_button.click(send_message, inputs=player_input, outputs=[chatbox, player_input, clues])
    restart_button.click(fn=restart_game, inputs=None, outputs=[chatbox, clues])


initialize_game()


demo.launch()