Spaces:
Sleeping
Sleeping
<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
<title>Real-Time Monocular Depth Estimation</title> | |
<style> | |
body { margin: 0; } | |
canvas { display: block; } | |
</style> | |
</head> | |
<body> | |
<canvas id="depthCanvas"></canvas> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script> | |
<script> | |
// Your WebGL and Three.js code will go here | |
// Initialize scene, camera, renderer | |
// Set up Three.js scene, camera, and renderer | |
const scene = new THREE.Scene(); | |
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); | |
const renderer = new THREE.WebGLRenderer(); | |
// Create point cloud geometry | |
const geometry = new THREE.BufferGeometry(); | |
const positions = new Float32Array(256 * 256 * 3); | |
const colors = new Float32Array(256 * 256 * 3); | |
geometry.setAttribute('position', new THREE.BufferAttribute(positions, 3)); | |
geometry.setAttribute('color', new THREE.BufferAttribute(colors, 3)); | |
// Create point cloud material | |
const material = new THREE.PointsMaterial({ size: 0.01, vertexColors: true }); | |
// Create point cloud object | |
const pointCloud = new THREE.Points(geometry, material); | |
scene.add(pointCloud); | |
// Function to update point cloud with new data | |
function updatePointCloud(depthMap, rgbFrame) { | |
// Convert depth map and RGB frame to 3D coordinates and colors | |
// Update geometry attributes | |
pointCloud.geometry.attributes.position.needsUpdate = true; | |
pointCloud.geometry.attributes.color.needsUpdate = true; | |
} | |
// Main render loop | |
function animate() { | |
requestAnimationFrame(animate); | |
renderer.render(scene, camera); | |
} | |
animate(); | |
const scene = new THREE.Scene(); | |
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); | |
const renderer = new THREE.WebGLRenderer({canvas: document.getElementById('depthCanvas')}); | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
// Add point cloud or other 3D elements here | |
function animate() { | |
requestAnimationFrame(animate); | |
// Update your 3D scene here | |
renderer.render(scene, camera); | |
} | |
animate(); | |
</script> | |
</body> | |
</html> | |